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Buffering of LineString #1

@tumluliu

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@tumluliu

Hi there, thanks a lot for creating this crate which shed the light in the darkness of the "no geometry buffering" Rust world. I'm wondering how hard it would be to implement the buffering for LineString / MultiLineString and Point based on your current codebase. You also mentioned that "the rest of the primitives will be added as well", do you by any chance have a rough schedule for that?

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