Having TypeInitialisationException was unhandled at new BulletSharp.RaycastVehicle();
public void SetupVechine(DynamicsWorld world, CollisionShape shape, Matrix vehicleTr, DefaultVehicleRaycaster raycaster)
{
RigidBody carChassis = LocalCreateRigidBody(800, vehicleTr, shape);
carChassis.UserObject = "Chassis";
carChassis.SetDamping(0.2f, 0.2f);
world.AddRigidBody(carChassis);
RaycastVehicle.VehicleTuning tuning = new RaycastVehicle.VehicleTuning();
vehicle = new BulletSharp.RaycastVehicle(tuning, carChassis, raycaster);
}
reproduce at newest version, with old version it's all okey