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Improve replay sound #26

@t-karcher

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@t-karcher

SamplePlayer has two methods affecting the currently played sound which could be used to improve the replay sound:

  • set_pitch_scale() to change the pitch during jumps and falls
  • set volume() to mute the effect while the player is neither jumping nor falling

How about using a looped sound effect and these two methods to mimic the original effect?

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