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Write a real client-server protocol #8

@Daenyth

Description

@Daenyth

It should support

  • User management & community aspects
  • Support realtime play (a la playtak.com)
  • Support async play
  • Multiple rulesets at the same time (create game with explicit ruleset)
  • Start a game from non-empty state

Ideally it should be

  • Stateless via REST
  • But optionally also able to open a websocket for live subscriptions to games/chats

Serialization format?

  • Something well typed. Investigate avro, parquet, protobuf3, thrift

To do some time after #6

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