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Rain increase moisture every 3 hours instead of 1 hour #77

@Dzi4d3k

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@Dzi4d3k

Hi,

I found an issue, which stand in contradiction with SoilMod description on rain weather effect.
I have created a Google sheet which synchronize with dedicated server stats and gets precise information about rain forecast.
Now I got example of rain day:
rain start time: 08:39:45
rain end time: 13:27:38
rain duration 4:47:53

From my understating of SoilMod description:
"when raining (not hail) and at every whole hour; increase soil moisture by about 14%"

I assumed that "every whole hour" is every 60 minutes after rain start, so for rain lasting 4:47:53 there is 4 "whole" hours. So it should give 4x ~14% = ~57%
Other assumption can be "every round hour", so from 08:39:45 to 13:27:38 there is 5 "round hours" (9, 10, 11, 12, 13).

However none of above apply. What I got is following log entries:
SoilMod: Weather-effect started. Type=2, day/hour:1024/9
SoilMod: Weather-effect started. Type=2, day/hour:1024/12
And in fact it produced ~29%
It looks like rain effect if calculated every 3 "round" hours, which doesn't match with description.

Reagrds.

Edit:
I have another clue, our teammates told me that they speed up time (x120) during that rain, and I supposed that SoilMod didn't fired 4 times, and was able only to calculated 2 times during that 4 in game hours.

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