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Mod-Scoped Stage Data #26

@malicean

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@malicean

The current implementation of mod-owned data (patchers, loaders, #20) is all very fractured. There is no object that holds all of these mod-owned categories in strong association. Currently, this is not a problem because there are only a maximum of 2 mod owned objects per stage (patchers + patcher loaders). However, adding mod-owned features such as #20 may cause future problems akin to shotgun surgery.

Instead, as much data should be delegated to Deli.Mod as possible. Where not possible, there should be a stage-specific type that stores the mod data for that stage.

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