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I know little to nothing about this driver or what it means. I was wondering if this is a target that can be implemented into SharpVk so we can run vulkan using SharpVk in UWP and more importantly XBOX?
I cant seem to find any other info on it. What would this take or is it even possible to make a new target to hit this? We have been contemplating making a DX12 port of our engine but this would obviously cut the time down massively.