From 242716665b108369d368bd590ce2630038124cdc Mon Sep 17 00:00:00 2001 From: Clayton Hughes Date: Thu, 12 Sep 2019 19:00:22 -0700 Subject: [PATCH 1/3] Add another FAQ container for CSS flexibility --- index.html | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/index.html b/index.html index f10d490..dea5ec8 100644 --- a/index.html +++ b/index.html @@ -199,6 +199,7 @@ - \ No newline at end of file + From 485481fea81dfa7a47dceb843fae51608cdfee90 Mon Sep 17 00:00:00 2001 From: Clayton Hughes Date: Thu, 12 Sep 2019 19:01:31 -0700 Subject: [PATCH 2/3] Make styling a little less aggressive --- stylish.css | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/stylish.css b/stylish.css index 60e6da7..0072ffc 100644 --- a/stylish.css +++ b/stylish.css @@ -128,14 +128,24 @@ input { height: 91%; max-height: 91%; overflow-y: scroll; - padding-left: 5px; - padding-right: 5px; - background-color: #111111; + background-color: #100800; + outline-style: none; + padding: 0 1em; + text-align: center; +} + +#faqContainer { + max-width: 1024px; color: yellow; font-size: 250%; - outline-style: none; + line-height: 1em; + display: inline-block; + text-align: left; } .answer { - font-size: 50%; -} \ No newline at end of file + font-size: 60%; + display: block; + color: #c0c000; + line-height: 1.4em; +} From 149df70ca63755136f29fd30f5ab49ef828f3cb7 Mon Sep 17 00:00:00 2001 From: Clayton Hughes Date: Thu, 12 Sep 2019 19:02:07 -0700 Subject: [PATCH 3/3] Clean up the button part of the FAQ --- index.html | 27 ++++++++++++--------------- stylish.css | 5 +++++ 2 files changed, 17 insertions(+), 15 deletions(-) diff --git a/index.html b/index.html index dea5ec8..ff4fc69 100644 --- a/index.html +++ b/index.html @@ -232,21 +232,18 @@ What do the buttons in the middle column do? These buttons are used to determine when it is optimal to fuel. They each provide sightly different bits of information that you can tailor your fueling preferences to. -
The "Optimize" button will take the number of zones to fuel currently shown, and figure out the best starting zone to fuel in order to maximize population. -
The "Minimize" button will try to determine the fewest number of zones you'd need to fuel for in order to get the maximum number of Amalgamators possible, thus maximizing MI gains.
The "Minimize - 1" button will do the same thing, - but with getting 1 less Gator. This can be useful if you'd need to fuel for an entire run in order to get your Max number of gators, and you'd rather keep the MI gains. -
The "Minimize at Zone" button will attempt to minimize, while ensuring you get your last Amalgamator by the specified zone. This is useful if you normally wouldn't get your final Gator until late in your run otherwise, as you will - get the benefit of the extra Gator earlier. -
The "Minimize Capacity" button also adjusts your capacity value to minimize number of zones to fuel. You'll need to use the in-game capacity slider to adjust to the recommended value. -
The "Force Gator At Zone" button will determine how many coordinations you'd need to withhold from buying in order to get an extra gator on the zone specified. This will update the row of the corresponding zone in the table below the - results table, but won't change anything else. -
The "Coords Withheld" option allows you to set a certain number of coordination upgrades to refrain from buying, in order to get an extra amalgamator earlier or with less fueling than otherwise would be possible. -
The "Withhold Coords Zone/Goal" option allows you to specify a certain zone to stop buying coordinations in order to reach the chosen goal number of amalgamators. These last two options can only be used separately, not together. This will - also update the "Zones Withheld" result with the number of zones you have to hold off on buying coordinations, and therefore the number of coordinations behind you will be. -
Finally, the "Use 5 zone breakpoints" tick will calculate updates to your Amalgamators only after every 5th zone when they would die from an Omnipotrimp explosion. Without this option - checked, most of the time new Amalgamators will show up on the zone after a spire, due to the ratio needed decreasing. However, as Gators are only updated on trimp death, if you survive after beating a spire for the next 5 zones (which - you are likely to do if you're strong enough to have beaten it), then you would get 5 more coordination upgrades before your next death, which will increase your army size, and therefore the needed population for your next Gator, possibly - pushing it beyond the population you've amassed. +
  • Optimize will take the number of zones to fuel currently shown, and figure out the best starting zone to fuel in order to maximize population.
  • +
  • Minimize will try to determine the fewest number of zones you'd need to fuel for in order to get the maximum number of Amalgamators possible, thus maximizing MI gains.
  • +
  • Minimize - 1 will do the same thing, but with getting 1 less Gator. This can be useful if you'd need to fuel for an entire run in order to get your Max number of gators, and you'd rather keep the MI gains.
  • +
  • Minimize at Zone will attempt to minimize, while ensuring you get your last Amalgamator by the specified zone. This is useful if you normally wouldn't get your final Gator until late in your run otherwise, as you will get the benefit of the extra Gator earlier.
  • +
  • Minimize Capacity also adjusts your capacity value to minimize the number of zones to fuel. You'll need to use the in-game capacity slider to adjust to the recommended value.
  • +
  • Force Gator At Zone will determine how many coordinations you'd need to withhold from buying in order to get an extra gator on the zone specified. This will update the row of the corresponding zone in the table below the + results table, but won't change anything else.
  • +
+

The Coords Withheld option allows you to set a certain number of coordination upgrades to refrain from buying, in order to get an extra amalgamator earlier or with less fueling than otherwise would be possible.

+

The Withhold Coords Zone/Goal option allows you to specify a certain zone to stop buying coordinations in order to reach the chosen goal number of amalgamators.

+

These last two options can only be used separately, not together. This will also update the "Zones Withheld" result with the number of zones you have to hold off on buying coordinations, and therefore the number of coordinations behind you will be.

+

Finally, the Use 5 zone breakpoints tick box will calculate updates to your Amalgamators only after every 5th zone when the Trimps would die from an Omnipotrimp explosion. Without this option checked, most of the time new Amalgamators will show up on the zone after a spire, due to the ratio decreasing. However, as Gators are only updated on trimp death, if you survive after beating a spire for the next 5 zones (which you are likely to do if you're strong enough to have beaten it), then you would get 5 more coordination upgrades before your next death. This will increase your army size, and therefore the needed population for your next Gator, possibly pushing it beyond the population you've amassed.


What assumptions are being made? diff --git a/stylish.css b/stylish.css index 0072ffc..8ba13cf 100644 --- a/stylish.css +++ b/stylish.css @@ -149,3 +149,8 @@ input { color: #c0c000; line-height: 1.4em; } + +p { + margin-top: 0.5em; + margin-bottom: 0.5em; +}