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Description
Describe the bug
- The ball is not reducing its speed when unbothered
To Reproduce
- Position the ball outside the field
- Give it an initial velocity
- Watch as it moves until the horizon
Expected behavior
- Ball should deaccelerate with friction forces
Additional context
- This grSim pull request touches on the same functions, although it seems like their ball still deaccelerates to a small velocity
- I tried implementing the same ball friction function as grSim, but I think that for it to work properly in the VSS setting, we need to calculate the ball friction with the VSS field
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bugSomething isn't workingSomething isn't working