From 2e76f7fabd541d02fc75b91d8c5a7cc6d4a02247 Mon Sep 17 00:00:00 2001 From: Othmane Ataallah Date: Sat, 13 Dec 2025 22:05:26 +0100 Subject: [PATCH] Fixed type (event -> even) in "Test Your Knowledge section, Q2" --- .../tutorials/building_2d_games/02_getting_started/index.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/articles/tutorials/building_2d_games/02_getting_started/index.md b/articles/tutorials/building_2d_games/02_getting_started/index.md index 1a82f97b..1ab0869e 100644 --- a/articles/tutorials/building_2d_games/02_getting_started/index.md +++ b/articles/tutorials/building_2d_games/02_getting_started/index.md @@ -272,7 +272,7 @@ Now that your development environment is setup and ready to go, you can dive in 2. What is the primary reason that game applications implement a *game loop* structure instead of using an event-based approach like traditional desktop applications? :::question-answer - Game applications implement a *game loop* structure because games need to continuously update and render, event when there is no user input. In games, objects might be moving, animations playing, and physics calculating regardless of user interaction, requiring constant updating and rendering until the game is told to exit. + Game applications implement a *game loop* structure because games need to continuously update and render, even when there is no user input. In games, objects might be moving, animations playing, and physics calculating regardless of user interaction, requiring constant updating and rendering until the game is told to exit. ::: 3. What is the color of the game window when you run a MonoGame project for the first time? @@ -280,3 +280,4 @@ Now that your development environment is setup and ready to go, you can dive in :::question-answer Cornflower Blue ::: +