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Description
How do I implement asynchronous animation?
For example, I want to activate the glyph A with the animation function, for a period equal to 100ms. Than, after 50ms I want to start another animation, lasting 100ms for the glyph B (referring to phone 2a glyphs)
The result I get Is always a synchronous animation: when the animation for the glyph B starts, the animation of the glyph A get canceled and starts over again. This happen if I build the frames on the same GlyphFrame.Builder
So I tried Building the frames on different GlyphFrame.Builders, but apparently I can't manage both of them since, in this case, only the last animation shows up. I even tried with different GlyphManager but ... nothing (lol)
Has anyone solved this problem? I saw that another user had the same issue ( #4 ) but unfortunatly it's not been solved. I know It Is a possibile thing to do, since the composer and other apps do so, but I can't understand how!!