Skip to content

Feedback for “Crest Compatibility” #2

@benthroop

Description

@benthroop

Hi have you worked out Crest 5 compatibility yet? It looks like they moved everything into Shader Graph. Or at least, there's no more "Ocean" shader as there was.

I've done a bit of digging and the file Fragment.hlsl has the (!underwater) blocks, but they don't look like where we want to be.

I tried using the ButoFogBlend node in their Shadergraph (for example, to blend the incoming Scene Color) and that didn't work.

Any guidance here would be great!

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions