Hi have you worked out Crest 5 compatibility yet? It looks like they moved everything into Shader Graph. Or at least, there's no more "Ocean" shader as there was.
I've done a bit of digging and the file Fragment.hlsl has the (!underwater) blocks, but they don't look like where we want to be.
I tried using the ButoFogBlend node in their Shadergraph (for example, to blend the incoming Scene Color) and that didn't work.
Any guidance here would be great!