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bugSomething went wrong.Something went wrong.cgamePossible issue related to cgame (the clientside of things)Possible issue related to cgame (the clientside of things)
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The levelshot during the loading of the map and the hud are not set for widescreen.
cgs.screenXScale and cgs.screenYScale was not set correctly for widescreen, there was a fix for widescreen support in cg_drawitems that works but the one in cg_main.c cause some problems, I remove it and it fixed the issue.
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bugSomething went wrong.Something went wrong.cgamePossible issue related to cgame (the clientside of things)Possible issue related to cgame (the clientside of things)

