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increase mob group offset to avoid collisions (#311)
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src/TableData.hpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
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// these are added to the NPC's static key to avoid collisions
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const int NPC_ID_OFFSET = 1;
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const int MOB_ID_OFFSET = 10000;
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const int MOB_GROUP_ID_OFFSET = 20000;
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const int MOB_GROUP_ID_OFFSET = 30000;
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// typedef for JSON object because I don't want to type nlohmann::json every time
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typedef nlohmann::json json;

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