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Feature Request: Disable Move/Rotate on skeleton Input #680

@partyp770

Description

@partyp770

Virtual Desktop on Quest recently added the ability to pipe Quest's native Hand Tracking into games like VRchat through use of Skeletal input.
Frustratingly with my current config, having hand tracking enabled seems to badly interpolate certain button inputs and starts mashing them, rotating and moving my playspace.

Describe the solution you'd like
I'd really like Playspace mover and Space Turn to automatically disable themselves entirely upon Virtual Desktop (and other streaming apps that forward hand tracking data) switching the steamvr input priority to Hands/Skeleton input.

Describe alternatives you've considered
Currently, whenever I use hand tracking, I manually go through each menu and disable Space Turn and Playspace Mover.
If there's a way to disable chords in the steamvr bindings menu when a button is pressed/touched, I have no clue what it is- that knowledge would also help.

Additional context
Add any other context or screenshots about the feature request here.

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