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Dropped objects should not intersect with collision boxes. #7

@SeanTheSheepCS

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@SeanTheSheepCS

Basically when an object enter the world it should move if it detects that it is in conflict with the collision box of an existing object. Uncommenting the loop contained in TileMap::addWorldObjectWithReferenceNumber(int referenceNumber, WorldObject objectToAdd) runs an experimental version of what this feature should look like.

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