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To implement Anti-Aliasing MSAA in the engine:
- Create a RENDERBUFFER to render the whole frame (at this moment is not being done) - https://www.khronos.org/opengl/wiki/Renderbuffer_Object
- Create a new type of FBO (renderbuffer), but will be created by the engine, cannot be created via config.spo file, because renderbuffers should not be used for post-processing
- The "EngineFormat" variable of the FBO class should be changed from string to ENUM. see: fbo.cpp line 36: bool Fbo::upload(std::string EngineFormat, int ....
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enhancementNew feature or requestNew feature or request