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Implement Anti-Aliasing - MSAA #39

@perefm

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@perefm

To implement Anti-Aliasing MSAA in the engine:

  • Create a RENDERBUFFER to render the whole frame (at this moment is not being done) - https://www.khronos.org/opengl/wiki/Renderbuffer_Object
  • Create a new type of FBO (renderbuffer), but will be created by the engine, cannot be created via config.spo file, because renderbuffers should not be used for post-processing
  • The "EngineFormat" variable of the FBO class should be changed from string to ENUM. see: fbo.cpp line 36: bool Fbo::upload(std::string EngineFormat, int ....

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