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Description
Mostly cause the draw skipping isn't working correctly as isUpdating is never unset.
Which result in every single tile getting updated which lags.
stopsign.github.io/miner/view.js
Lines 10 to 13 in 38680d6
| function updateMaterialVisual(material, index) { | |
| if(!theGrid[index].isUpdating) { | |
| return | |
| } |
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