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Enhancement: Support envmap-type light cookies #1583

@briankoren

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@briankoren

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Rendering

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Light cookies are currently supported as a single texture projected either in a single direction from a light_rt_spot or from six when applied to a light_rt. Supporting envmap textures would allow light_rt ents to project a different texture for each face, enabling more intricate light patterns (e.g. from a complex light fixture). Cookie textures would be selected the same way they currently are, but if the entity is a light_rt, and the texture is detected as an envmap, each side of the envmap would be assigned to the corresponding side of the light.

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    Type: EnhancementThis is something that improves upon an already existing thing.

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