What would this enhancement be for?
Entity
Describe your enhancement suggestion in more detail
What it says on the tin really.
My suggestion is that there should be an input on phys_torque to allow adjusting it's axis kv at runtime, as from my testing this currently isn't possible (at least, through AddOutput or directly updating the KV through vscript's __KeyValueFromString method).
The input should probably be called SetRotationAxis.
This would allow for more flexibilty with applying rotational forces to physics objects through vscript, without directly implementing a method to apply forces to physics objects.