diff --git a/fgd/brush/trigger/zone_timer_stage.fgd b/fgd/brush/trigger/zone_timer_stage.fgd index 93af9a3e..755a992c 100644 --- a/fgd/brush/trigger/zone_timer_stage.fgd +++ b/fgd/brush/trigger/zone_timer_stage.fgd @@ -7,6 +7,6 @@ checkpoints_required(boolean) : "Checkpoints Required" : 1 : "Is the player required to activate all checkpoints before progressing to the next stage? Otherwise, checkpoint zones may be skipped for this stage." checkpoints_ordered(boolean) : "Checkpoints Ordered" : 1 : "Do the checkpoints in this segment have a logical order, even if the player is not required to activate them all?" limit_ground_speed(boolean) : "Limit ground speed" : 1 : "Limit ground speed to walking speed (prevents bunny hopping)." - safe_height(float) : "Safe Height" : -1 : "Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height." + safe_height(float) : "Safe Height" : 0 : "Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height." restart_destination(target_destination) : "Restart Destination (Required)" : : "The entity specifying the point to which the player should be teleported when restarting a stage. The player will be placed directly on the ground below this point if possible." ] diff --git a/fgd/brush/trigger/zone_timer_start.fgd b/fgd/brush/trigger/zone_timer_start.fgd index 67448b3c..5ff77bbe 100644 --- a/fgd/brush/trigger/zone_timer_start.fgd +++ b/fgd/brush/trigger/zone_timer_start.fgd @@ -10,7 +10,7 @@ 0 : "Last Checkpoint" 1 : "Next Stage" ] - checkpoints_required(boolean) : "Checkpoints Required" : 0 : "Is the player required to activate all checkpoints before progressing? Otherwise, checkpoint zones may be skipped. If there are multiple stages, this only applies to Stage 1." + checkpoints_required(boolean) : "Checkpoints Required" : 1 : "Is the player required to activate all checkpoints before progressing? Otherwise, checkpoint zones may be skipped. If there are multiple stages, this only applies to Stage 1." checkpoints_ordered(boolean) : "Checkpoints Ordered" : 1 : "Do the checkpoints in this segment have a logical order, even if the player is not required to activate them all? If there are multiple stages, this only applies to Stage 1." safe_height(float) : "Safe Height" : 0 : "Height that the player must be under to start a run of this stage track. Safe height is not a factor in activating the stage when running the full main track. -1 = full zone, 0 = base of zone, > 0 = custom height." max_velocity(float) : "Max Velocity" : -1 : "Maximum speed that the player can move at. -1 = gamemode default, 0 = unlimited, > 0 = custom limit."