From 473e05d2622b801aeb9615f68b6cd023c36d04a4 Mon Sep 17 00:00:00 2001 From: Stefan Heinz Date: Mon, 10 Nov 2025 21:45:31 +0100 Subject: [PATCH] Add ReadyWeapon input to logic_playerproxy --- fgd/point/logic/logic_playerproxy.fgd | 1 + 1 file changed, 1 insertion(+) diff --git a/fgd/point/logic/logic_playerproxy.fgd b/fgd/point/logic/logic_playerproxy.fgd index 8f78e8eed..f71f96857 100644 --- a/fgd/point/logic/logic_playerproxy.fgd +++ b/fgd/point/logic/logic_playerproxy.fgd @@ -32,6 +32,7 @@ input RemovePortalGun[P2CE](void) : "Removes the portal gun from the player, if they have it." input RemovePaintGun[P2CE](void) : "Removes the paint gun from the player, if they have it." input LowerWeapon[P2CE](void) : "Lowers the weapon, setting it to a disabled state." + input ReadyWeapon[P2CE](void) : "Raises the weapon, setting it to the default enabled state." input SetFallDamageEnabled(boolean) : "Whether or not fall damage is enabled" // Outputs