Skip to content

Texture Creation #77

@JJL772

Description

@JJL772

Document texture creation and best practices.

  1. Compare and describe when you should use DXT1, DXT5, ATI1N, ATI2N, BC7 and BC6H
  2. Compare ZSTD, DEFLATE and no compression and when you should use them
    a. ZSTD vs DEFLATE performance
  3. Describe the texture formats that you should avoid
    a. 3-channel formats like RGB888 incur a significant cost on load because they need to be converted to a 4-channel format like RGBA8888, since they are not supported by DX11.
  4. Describe techniques for optimizing size and quality
    a. GPU compression formats (DXT5, BC7, etc.) to reduce VRAM consumption
    b. BC7 vs. DXTn/ATIn quality
    c. On-disk compression to optimize file size (ZSTD, DEFLATE)

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions