diff --git a/.github/workflows/arma-tools-build.yml b/.github/workflows/arma-tools-build.yml
index 8ce2f651..7dd27dfb 100644
--- a/.github/workflows/arma-tools-build.yml
+++ b/.github/workflows/arma-tools-build.yml
@@ -1,4 +1,4 @@
-name: Arma Tools Build
+name: Lint
# Controls when the action will run. Triggers the workflow on pull request
# events but only for the master branch
on:
@@ -13,7 +13,7 @@ jobs:
- name: Checkout the source code
uses: actions/checkout@master
- name: Setup Python
- uses: actions/setup-python@v2
+ uses: actions/setup-python@v5
- name: Validate SQF
run: python3 tools/sqf_validator.py
- name: Check config style
diff --git a/.github/workflows/build_pbo.yml b/.github/workflows/build_pbo.yml
index 4ba5b561..7541e650 100644
--- a/.github/workflows/build_pbo.yml
+++ b/.github/workflows/build_pbo.yml
@@ -1,26 +1,18 @@
-name: Build addon
-on:
- push:
- branches:
- - master
- - dev
- pull_request:
- branches:
- - master
- - dev
+name: Build
+
+on: [push]
+
jobs:
- build:
- runs-on: windows-latest
- steps:
- - uses: actions/checkout@v2
- name: Checkout repository
- - name: Building pbos
- run: ./Build.exe
- - uses: actions/upload-artifact@v2
- name: Upload artifacts
- with:
- name: build
- path: |
- addons/*.pbo
- mod.cpp
- README.md
+ build:
+ runs-on: windows-latest
+ steps:
+ - uses: actions/checkout@v2
+ - name: Setup HEMTT
+ uses: arma-actions/hemtt@v1
+ - name: Run HEMTT build
+ run: hemtt release
+ - name: Upload Release
+ uses: actions/upload-artifact@v4
+ with:
+ name: tmf
+ path: releases/tmf-latest.zip
diff --git a/.gitignore b/.gitignore
index 1676cfe8..634621be 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1 +1,3 @@
-/addons/*.pbo
+.vscode/*
+.hemttout/*
+releases
\ No newline at end of file
diff --git a/.hemtt/base.toml b/.hemtt/base.toml
deleted file mode 100644
index 9e657a99..00000000
--- a/.hemtt/base.toml
+++ /dev/null
@@ -1,8 +0,0 @@
-name = "TMF"
-prefix = "tmf"
-author = "TMF Team"
-template = "cba"
-mainprefix = "x"
-files = ["mod.cpp"]
-folder_optionals = true
-sig_version = 3
diff --git a/.hemtt/lints.toml b/.hemtt/lints.toml
new file mode 100644
index 00000000..ee002f91
--- /dev/null
+++ b/.hemtt/lints.toml
@@ -0,0 +1,25 @@
+[sqf.banned_commands]
+options.ignore = [
+ "addPublicVariableEventHandler", # Alt syntax is broken, we are using main syntax
+ "createSoundSource", # Greatly attenuated when in first person and in a vehicle
+ "getPersonUsedDLCs", # Only used for editor testing
+]
+
+[sqf.var_all_caps]
+options.ignore = [
+ "SLX_*", "ACE_*"
+]
+
+[sqf.undefined]
+enabled = true
+options.check_orphan_code = true
+
+[sqf.unused]
+#enabled = true #many false positives without DEBUG_MODE_FULL
+options.check_params = false
+
+[sqf.shadowed]
+enabled = false
+
+[sqf.not_private]
+enabled = true
\ No newline at end of file
diff --git a/.hemtt/project.toml b/.hemtt/project.toml
new file mode 100644
index 00000000..bf27def9
--- /dev/null
+++ b/.hemtt/project.toml
@@ -0,0 +1,4 @@
+name = "TMF"
+prefix = "tmf"
+[version]
+path = "addons/main/script_mod.hpp"
\ No newline at end of file
diff --git a/.hemtt/template b/.hemtt/template
deleted file mode 160000
index 82ea24d5..00000000
--- a/.hemtt/template
+++ /dev/null
@@ -1 +0,0 @@
-Subproject commit 82ea24d5e97c9e7874d7510ed3a9c36eddf247de
diff --git a/.vscode/sqfvm-lsp/ls-ignore.txt b/.vscode/sqfvm-lsp/ls-ignore.txt
new file mode 100644
index 00000000..be39a2d8
--- /dev/null
+++ b/.vscode/sqfvm-lsp/ls-ignore.txt
@@ -0,0 +1,20 @@
+################################################################
+### This file contains a list of paths to ignore changes of. ###
+### The paths are relative to the workspace root. ###
+### The paths are separated by newlines. ###
+### Note that this is not behaving like a .gitignore file, ###
+### and you cannot invert some paths by prefixing them with ###
+### a ! or use wildcards. ###
+### Any subfolder of a path is also ignored. ###
+### Important: No leading or trailing whitespace is allowed ###
+### on any line. ###
+### Changing anything in this file will have no effect until ###
+### the language server is restarted. ###
+### Keep in mind that already analyzed files will not be ###
+### re-analyzed OR removed from the database. ###
+################################################################
+.vscode\sqfvm-lsp
+.vscode
+.github
+.git
+.hemtt
diff --git a/addons/acre2/XEH_PREP.sqf b/addons/acre2/XEH_PREP.hpp
similarity index 100%
rename from addons/acre2/XEH_PREP.sqf
rename to addons/acre2/XEH_PREP.hpp
diff --git a/addons/acre2/XEH_preInit.sqf b/addons/acre2/XEH_preInit.sqf
index 683b3f0c..b3dd7da9 100644
--- a/addons/acre2/XEH_preInit.sqf
+++ b/addons/acre2/XEH_preInit.sqf
@@ -1,5 +1,5 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
GVAR(showSpectatorRadios) = false;
diff --git a/addons/acre2/XEH_preStart.sqf b/addons/acre2/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/acre2/XEH_preStart.sqf
+++ b/addons/acre2/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/acre2/addon.toml b/addons/acre2/addon.toml
new file mode 100644
index 00000000..1bc9698a
--- /dev/null
+++ b/addons/acre2/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "Cfg3DEN.hpp"
+]
\ No newline at end of file
diff --git a/addons/acre2/ui_scripts/BabelSettings.sqf b/addons/acre2/ui_scripts/BabelSettings.sqf
index 2b36622f..62299387 100644
--- a/addons/acre2/ui_scripts/BabelSettings.sqf
+++ b/addons/acre2/ui_scripts/BabelSettings.sqf
@@ -2,7 +2,7 @@
//with uiNameSpace do { RadioChannels_script = compile preprocessFileLineNumbers "RadioChannels.sqf"; }; with uiNameSpace do { BabelSettings_script = compile preprocessFileLineNumbers "BabelSettings.sqf"; };
params ["_mode",["_params",[]]];
-#include "\a3\3den\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
//ret = (get3DENSelected "Object" select 0) set3DENAttribute ["TMF_Channellist","1"];
//set3DENAttributes [[get3DENSelected "Object","TMF_Channelset",[1,2,3]]];
diff --git a/addons/acre2/ui_scripts/RadioChannels.sqf b/addons/acre2/ui_scripts/RadioChannels.sqf
index d16148ba..0e5f7300 100644
--- a/addons/acre2/ui_scripts/RadioChannels.sqf
+++ b/addons/acre2/ui_scripts/RadioChannels.sqf
@@ -2,7 +2,7 @@
params ["_mode",["_params",[]]];
-#include "\a3\3den\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
// with uiNamespace do { set3DENMissionAttributes [["teamworkMissionAcreAttributes","TMF_AcreSettings",str RadioChannelArray]]; };
// with uiNamespace do { set3DENMissionAttributes [["teamworkMissionAcreAttributes","TMF_AcreSettings","[]"]]; };
diff --git a/addons/adminmenu/XEH_PREP.sqf b/addons/adminmenu/XEH_PREP.hpp
similarity index 100%
rename from addons/adminmenu/XEH_PREP.sqf
rename to addons/adminmenu/XEH_PREP.hpp
diff --git a/addons/adminmenu/XEH_preInit.sqf b/addons/adminmenu/XEH_preInit.sqf
index c39f095b..a49a456e 100644
--- a/addons/adminmenu/XEH_preInit.sqf
+++ b/addons/adminmenu/XEH_preInit.sqf
@@ -1,6 +1,6 @@
#include "\x\tmf\addons\adminmenu\script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
#include "initSettings.sqf"
diff --git a/addons/adminmenu/addon.toml b/addons/adminmenu/addon.toml
new file mode 100644
index 00000000..33d02ffe
--- /dev/null
+++ b/addons/adminmenu/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "adminMenu.hpp"
+]
\ No newline at end of file
diff --git a/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf b/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf
index 60001fa0..71ed3265 100644
--- a/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf
+++ b/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf
@@ -131,5 +131,5 @@ _ctrlButton ctrlAddEventHandler ["ButtonClick", {
};
[_radios, _network] remoteExecCall [QFUNC(modal_ACRE2Languages_assign), GVAR(utilityData)];
- [format ["%1 Assigned radios %2 on network %3 to ",profileName,_radio,_network,GVAR(utilityData) apply {name _x}],false,"Admin Menu"] call FUNC(log);
+ [format ["%1 Assigned radios %2 on network %3 to ",profileName,_radio,_network],false,"Admin Menu"] call FUNC(log);
}];
diff --git a/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf b/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf
index 4a4933eb..2c5b64cb 100644
--- a/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf
+++ b/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf
@@ -23,8 +23,6 @@ if (_oldUnitdata isEqualType []) then {
[_newUnit, _faction, _role] call EFUNC(assignGear,assignGear);
};
- setPlayable _newUnit;
- selectPlayer _newUnit;
deleteVehicle _oldUnit;
// Re-enable other text/marker channels
diff --git a/addons/adminmenu/initKeybinds.sqf b/addons/adminmenu/initKeybinds.sqf
index 4cd6541a..78d1020e 100644
--- a/addons/adminmenu/initKeybinds.sqf
+++ b/addons/adminmenu/initKeybinds.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\adminmenu\script_component.hpp"
["TMF", QGVAR(openKey), ["Open Admin Menu", "Only available for admins and in singleplayer"], FUNC(keyPressed), {false}, [59, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // Shift + F1
["TMF", QGVAR(spectatorRemoteControl), ["Control Focused Spectator Unit", "Only available in TMF Spectator, and only for admins and in singleplayer"], FUNC(keyPressed), {false}, [0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // No default bind
diff --git a/addons/adminmenu/initSettings.sqf b/addons/adminmenu/initSettings.sqf
index aa1c78a1..a87fa589 100644
--- a/addons/adminmenu/initSettings.sqf
+++ b/addons/adminmenu/initSettings.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\adminmenu\script_component.hpp"
private _fnc_settings = {
[
QGVAR(printToChat),
diff --git a/addons/ai/XEH_PREP.sqf b/addons/ai/XEH_PREP.hpp
similarity index 100%
rename from addons/ai/XEH_PREP.sqf
rename to addons/ai/XEH_PREP.hpp
diff --git a/addons/ai/XEH_preInit.sqf b/addons/ai/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/ai/XEH_preInit.sqf
+++ b/addons/ai/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/ai/XEH_preStart.sqf b/addons/ai/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/ai/XEH_preStart.sqf
+++ b/addons/ai/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/ai/modules/arty.hpp b/addons/ai/modules/arty.hpp
index fe598a76..b8f49be9 100644
--- a/addons/ai/modules/arty.hpp
+++ b/addons/ai/modules/arty.hpp
@@ -17,7 +17,7 @@ class GVAR(artillery) : Module_F
tooltip = "Shows units";
property = "Debug";
control = "Checkbox";
- defaultValue = false;
+ defaultValue = 0;
expression = "_this setVariable ['%s',_value];";
typeName = "BOOL";
};
@@ -57,7 +57,7 @@ class GVAR(artillery) : Module_F
tooltip = "If empty will use the loaded ammo.";
control = "Edit";
property = "Round";
- defaultValue = 'default';
+ defaultValue = 1;
expression = "_this setVariable ['%s',_value];";
typeName = "STRING";
validate = "none";
diff --git a/addons/ai/modules/garrison.hpp b/addons/ai/modules/garrison.hpp
index 28490fe2..20cedd5b 100644
--- a/addons/ai/modules/garrison.hpp
+++ b/addons/ai/modules/garrison.hpp
@@ -18,7 +18,7 @@ class GVAR(garrison) : Module_F
tooltip = "Shows units";
property = "debug";
control = "Checkbox";
- defaultValue = false;
+ defaultValue = 0;
expression = "_this setVariable ['%s',_value];";
};
class Hold
@@ -27,7 +27,7 @@ class GVAR(garrison) : Module_F
tooltip = "Forces units to stay put and never move.";
property = "holdPos";
control = "Checkbox";
- defaultValue = false;
+ defaultValue = 0;
expression = "_this setVariable ['%s',_value];";
};
class unitRatio
@@ -78,7 +78,7 @@ class GVAR(garrisonQuantity) : Module_F
tooltip = "Shows units";
property = "debug";
control = "Checkbox";
- defaultValue = false;
+ defaultValue = 0;
expression = "_this setVariable ['%s',_value];";
};
class Hold
@@ -87,7 +87,7 @@ class GVAR(garrisonQuantity) : Module_F
tooltip = "Forces units to stay put and never move.";
property = "holdPos";
control = "Checkbox";
- defaultValue = true;
+ defaultValue = 1;
expression = "_this setVariable ['%s',_value];";
};
class aiNumberToSpawn
@@ -106,7 +106,7 @@ class GVAR(garrisonQuantity) : Module_F
tooltip = "Enable AI to move if any enemies are close";
property = "WakeUp";
control = "Checkbox";
- defaultValue = false;
+ defaultValue = 0;
expression = "_this setVariable ['%s',_value];";
};
};
diff --git a/addons/ai/modules/waveSpawner.hpp b/addons/ai/modules/waveSpawner.hpp
index 571131dd..033c8dd1 100644
--- a/addons/ai/modules/waveSpawner.hpp
+++ b/addons/ai/modules/waveSpawner.hpp
@@ -6,9 +6,9 @@ class GVAR(wavespawn) : Module_F {
icon = QPATHTOEF(common,UI\logo_tmf_small_ca.paa);
function = QFUNC(waveInit);
functionPriority = 10;
- isGlobal = false;
- isTriggerActivated = true;
- isDisposable = false;
+ isGlobal = 0;
+ isTriggerActivated = 1;
+ isDisposable = 0;
class EventHandlers: EventHandlers {
init = "if(isServer && !is3DEN) then {[{_this call tmf_AI_fnc_waveInit;}, [_this select 0,[],false]] call CBA_fnc_execNextFrame;};_this call bis_fnc_moduleInit;";
diff --git a/addons/assigngear/XEH_PREP.sqf b/addons/assigngear/XEH_PREP.hpp
similarity index 100%
rename from addons/assigngear/XEH_PREP.sqf
rename to addons/assigngear/XEH_PREP.hpp
diff --git a/addons/assigngear/XEH_preInit.sqf b/addons/assigngear/XEH_preInit.sqf
index ae4da2b9..2ed50158 100644
--- a/addons/assigngear/XEH_preInit.sqf
+++ b/addons/assigngear/XEH_preInit.sqf
@@ -2,7 +2,7 @@
LOG("Preinit");
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
if (is3DEN) then {
[] call FUNC(onEdenMissionChange);
diff --git a/addons/assigngear/XEH_preStart.sqf b/addons/assigngear/XEH_preStart.sqf
index 98c21d15..2b89f58b 100644
--- a/addons/assigngear/XEH_preStart.sqf
+++ b/addons/assigngear/XEH_preStart.sqf
@@ -1,6 +1,6 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
// Cache the facesets to uiNamespace.
diff --git a/addons/assigngear/addon.toml b/addons/assigngear/addon.toml
new file mode 100644
index 00000000..5b8f6fa4
--- /dev/null
+++ b/addons/assigngear/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "TMF_RscAttributeLoadout.hpp"
+]
\ No newline at end of file
diff --git a/addons/assigngear/config.cpp b/addons/assigngear/config.cpp
index 9feaf3da..10d1cab3 100644
--- a/addons/assigngear/config.cpp
+++ b/addons/assigngear/config.cpp
@@ -1,6 +1,5 @@
#include "script_component.hpp"
#include "\a3\3den\UI\macros.inc"
-#include "\a3\3DEN\UI\macroexecs.inc"
#include "\a3\ui_f\hpp\defineCommon.inc"
class CfgPatches
diff --git a/addons/assigngear/functions/fnc_addBackpackItems.sqf b/addons/assigngear/functions/fnc_addBackpackItems.sqf
index c97cd76a..1ed791fd 100644
--- a/addons/assigngear/functions/fnc_addBackpackItems.sqf
+++ b/addons/assigngear/functions/fnc_addBackpackItems.sqf
@@ -1,25 +1,28 @@
-#include "\x\tmf\addons\assignGear\script_component.hpp"
+#include "\x\tmf\addons\assigngear\script_component.hpp"
/*
- * Name = TMF_assignGear_fnc_addBackpackItems
- * Author = Nick
- *
- * Arguments:
- * 0: Object. Unit
- * 1: ARRAY. Array of items to add
- *
- * Return:
- * 0: ARRAY. Array of items that could not be added
- *
- * Description:
- * Tries to add items to a units' backpack. Logs those that were skipped
+ * name = TMF_assignGear_fnc_addBackpackItems
+ * Author = Nick
+ *
+ * Arguments:
+ * 0: Object. Unit
+ * 1: ARRAY. Array of items to add
+ *
+ * Return:
+ * 0: ARRAY. Array of items that could not be added
+ *
+ * Description:
+ * Tries to add items to a units' backpack. Logs those that were skipped
*/
-params ["_unit","_items"];
+params ["_unit", "_items"];
if (isNil "_unit" || isNil "_items") exitWith {};
{
- if (!(isNil "_x") && {_unit canAddItemToBackpack _x}) then {
+ if (!(isNil "_x") && {
+ _unit canAddItemToBackpack _x
+ }) then {
_unit addItemToBackpack _x;
} else {
- WARNING_3("Adding item to backpack failed. Unit: %1, Item: %2.",_unit,_x);
+ WARNING_2("Adding item to backpack failed. Unit: %1, Item: %2.", _unit, _x);
+ continue;
};
-} forEach _items;
+} forEach _items;
\ No newline at end of file
diff --git a/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf b/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf
index f0594c60..dcec42d3 100644
--- a/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf
+++ b/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf
@@ -6,7 +6,7 @@
* Description:
* Internal Use Only
*/
-#include "\a3\3den\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
#include "\a3\3DEN\UI\resincl.inc"
disableSerialization;
diff --git a/addons/assigngear/functions/fnc_testGear.sqf b/addons/assigngear/functions/fnc_testGear.sqf
index 3976a351..170bd34e 100644
--- a/addons/assigngear/functions/fnc_testGear.sqf
+++ b/addons/assigngear/functions/fnc_testGear.sqf
@@ -211,7 +211,7 @@ private _fncTestUnit = {
_weaponMags = _weaponMags apply {toLower _x};
private _weaponMagCount = {_x in _weaponMags} count _mags;
if (_weaponMagCount < 3 && !(_weaponMags isEqualTo [])) then {
- _output pushBack [1,format["Role: %2 - %3 has less than 3 compatible mags for primary weapon.", _x,_faction,_role]];
+ _output pushBack [1,format["Role: %1 - %2 has less than 3 compatible mags for primary weapon.",_faction,_role]];
};
};
@@ -220,7 +220,7 @@ private _fncTestUnit = {
_weaponMags = _weaponMags apply {toLower _x};
private _weaponMagCount = {_x in _weaponMags} count _mags;
if (_weaponMagCount == 0) then {
- _output pushBack [1,format["Role: %2 - %3 has no compatible mag for sidearm.", _x,_faction,_role]];
+ _output pushBack [1,format["Role: %1 - %2 has no compatible mag for sidearm.",_faction,_role]];
};
};
diff --git a/addons/autotest/XEH_PREP.sqf b/addons/autotest/XEH_PREP.hpp
similarity index 100%
rename from addons/autotest/XEH_PREP.sqf
rename to addons/autotest/XEH_PREP.hpp
diff --git a/addons/autotest/XEH_preInit.sqf b/addons/autotest/XEH_preInit.sqf
index 78c7752f..d7826de3 100644
--- a/addons/autotest/XEH_preInit.sqf
+++ b/addons/autotest/XEH_preInit.sqf
@@ -1,4 +1,4 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
#include "initSettings.sqf"
diff --git a/addons/autotest/XEH_preStart.sqf b/addons/autotest/XEH_preStart.sqf
index ec970d3b..582f60bb 100644
--- a/addons/autotest/XEH_preStart.sqf
+++ b/addons/autotest/XEH_preStart.sqf
@@ -1,6 +1,6 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
// Store DLC hash
private _dlcClasses = "isNumber (_x >> 'appID')" configClasses (configFile >> "CfgMods");
diff --git a/addons/autotest/addon.toml b/addons/autotest/addon.toml
new file mode 100644
index 00000000..1bc9698a
--- /dev/null
+++ b/addons/autotest/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "Cfg3DEN.hpp"
+]
\ No newline at end of file
diff --git a/addons/autotest/initSettings.sqf b/addons/autotest/initSettings.sqf
index e5973748..0be86dc7 100644
--- a/addons/autotest/initSettings.sqf
+++ b/addons/autotest/initSettings.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\autotest\script_component.hpp"
[
QGVAR(outputToRPT),
"CHECKBOX",
diff --git a/addons/briefing/XEH_PREP.sqf b/addons/briefing/XEH_PREP.hpp
similarity index 100%
rename from addons/briefing/XEH_PREP.sqf
rename to addons/briefing/XEH_PREP.hpp
diff --git a/addons/briefing/XEH_preInit.sqf b/addons/briefing/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/briefing/XEH_preInit.sqf
+++ b/addons/briefing/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/briefing/XEH_preStart.sqf b/addons/briefing/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/briefing/XEH_preStart.sqf
+++ b/addons/briefing/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/briefing/addon.toml b/addons/briefing/addon.toml
new file mode 100644
index 00000000..1bc9698a
--- /dev/null
+++ b/addons/briefing/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "Cfg3DEN.hpp"
+]
\ No newline at end of file
diff --git a/addons/briefing/functions/fnc_unitPage.sqf b/addons/briefing/functions/fnc_unitPage.sqf
index 68407269..14f64ab2 100644
--- a/addons/briefing/functions/fnc_unitPage.sqf
+++ b/addons/briefing/functions/fnc_unitPage.sqf
@@ -177,7 +177,7 @@ private _cfgWeapons = configFile >> "CfgWeapons";
};
{
- _itemText = format ["%1%2", _itemText, getText (_cfgWeapons >> _x select 0 >> "displayName"), _x select 1];
+ _itemText = format ["%1%2", _itemText, getText (_cfgWeapons >> _x select 0 >> "displayName")];
_visText = format ["%1
", _visText, getText (_cfgWeapons >> _x select 0 >> "picture")];
if ((_x select 1) > 1) then {
diff --git a/addons/briefing/ui_scripts/BriefingSettings.sqf b/addons/briefing/ui_scripts/BriefingSettings.sqf
index 7de7141f..8795fca0 100644
--- a/addons/briefing/ui_scripts/BriefingSettings.sqf
+++ b/addons/briefing/ui_scripts/BriefingSettings.sqf
@@ -1,6 +1,6 @@
params ["_mode",["_params",[]]];
-#include "\a3\3den\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
#define EDIT_CHANNEL_IDCS [313201,313202,313203,313204,313205,313206,313207,313208,313209,313210,313211]
#define BEHIND_EDIT_CHANNELS_IDCS [189437,101]
diff --git a/addons/chat/XEH_PREP.sqf b/addons/chat/XEH_PREP.hpp
similarity index 100%
rename from addons/chat/XEH_PREP.sqf
rename to addons/chat/XEH_PREP.hpp
diff --git a/addons/chat/XEH_preInit.sqf b/addons/chat/XEH_preInit.sqf
index 4056b5a0..2f5ec9b5 100644
--- a/addons/chat/XEH_preInit.sqf
+++ b/addons/chat/XEH_preInit.sqf
@@ -1,5 +1,5 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
#include "initSettings.sqf"
#include "initCommands.sqf"
diff --git a/addons/chat/XEH_preStart.sqf b/addons/chat/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/chat/XEH_preStart.sqf
+++ b/addons/chat/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/chat/config.cpp b/addons/chat/config.cpp
index ca1c6542..72913857 100644
--- a/addons/chat/config.cpp
+++ b/addons/chat/config.cpp
@@ -15,4 +15,4 @@ class cfgPatches
};
};
-#include "CfgEventhandlers.hpp"
+#include "CfgEventHandlers.hpp"
diff --git a/addons/chat/functions/fnc_cmndLoadout.sqf b/addons/chat/functions/fnc_cmndLoadout.sqf
index 876b34a0..46a808ac 100644
--- a/addons/chat/functions/fnc_cmndLoadout.sqf
+++ b/addons/chat/functions/fnc_cmndLoadout.sqf
@@ -1,47 +1,51 @@
#include "\x\tmf\addons\chat\script_component.hpp"
/*
- * Name = TMF_assignGear_fnc_chat_loadout
- * Author = Freddo
- *
- * Command syntaxes:
- * #loadout - Opens RscGearSelector
- * #loadout - Assigns role from current faction
- * #loadout - Copies loadout from other player
- * #loadout - Assigns role from defined faction
- *
- * Description:
- * Opens up the RscGearSelector interface,
- * assigns a loadout,
- * or copies another players loadout
- *
- * Return:
- * None
- */
+* name = TMF_assignGear_fnc_chat_loadout
+* Author = Freddo
+*
+* Command syntaxes:
+* #loadout - Opens RscGearselector
+* #loadout - Assigns role from current faction
+* #loadout - Copies loadout from other player
+* #loadout - Assigns role from defined faction
+*
+* Description:
+* Opens up the RscGearselector interface,
+* assigns a loadout,
+* or copies another players loadout
+*
+* Return:
+* None
+*/
-IS_CMND_AVAILABLE(GVAR(loadoutUsage),"#loadout");
+IS_CMND_AVAILABLE(GVAR(loadoutUsage), "#loadout");
params ["_input"];
-LOG_1("Executed command #loadout with input: %1", str _input);
-
-private _inputArr = _input splitString " ";
+LOG_1("executed command #loadout with input: %1", str _input);
+private _inputArr = _input splitstring " ";
+private _gearselector = EFUNC(assigngear,gearselector);
switch (count _inputArr) do {
- case 0: EFUNC(assigngear,gearSelector);
+ case 0: _gearselector;
case 1: {
_inputArr params ["_in1"];
-
- private _faction = CURUNIT getVariable [QEGVAR(assigngear,faction), ""];
- private _cfg = if (isClass (missionConfigFile >> "CfgLoadouts" >> _faction >> _in1)) then [{missionConfigFile}, {configFile}];
- if (isClass (_cfg >> "CfgLoadouts" >> _faction >> _in1)) then {
- // Input corresponds with a loadout
+
+ private _faction = CURUNIT getVariable [QEGVAR(assigngear, faction), ""];
+ private _cfg = if (isClass (missionConfigFile >> "Cfgloadouts" >> _faction >> _in1)) then [{
+ missionConfigFile
+ }, {
+ configFile
+ }];
+ if (isClass (_cfg >> "Cfgloadouts" >> _faction >> _in1)) then {
+ // input corresponds with a loadout
[CURUNIT, _faction, _in1] call EFUNC(assigngear,assignGear);
- systemChat format ["TMF: Assigned loadout %1", str getText (_cfg >> "CfgLoadouts" >> _faction >> _in1 >> "displayName")];
+ systemChat format ["TMF: Assigned loadout %1", str gettext (_cfg >> "Cfgloadouts" >> _faction >> _in1 >> "displayname")];
} else {
private _match = [_in1] call FUNC(findMatch);
if (isNull _match) then {
// No loadout or player found, or more than one player
- if (_faction isEqualTo "") then {
+ if (_faction isEqualto "") then {
systemChat "TMF Error: Cannot select loadout as you do not have an assigned faction. Use #loadout ";
systemChat FORMAT_1("TMF Error: Could not find player containing %1, or more than one player found.", str _in1);
} else {
@@ -50,28 +54,29 @@ switch (count _inputArr) do {
};
} else {
// Copy other players loadout
- CURUNIT setUnitLoadout getUnitLoadout _match;
+ CURUNIT setUnitLoadout getUnitloadout _match;
systemChat FORMAT_1("TMF: Copied loadout from %1", name _match);
};
};
};
case 2: {
_inputArr params ["_in1", "_in2"];
-
- private _cfg = if (isClass (missionConfigFile >> "CfgLoadouts" >> _in1 >> _in1)) then [{missionConfigFile}, {configFile}];
- if (isClass (_cfg >> "CfgLoadouts" >> _in1 >> _in2)) then {
- // Input corresponds with a loadout
+
+ private _cfg = if (isClass (missionConfigFile >> "Cfgloadouts" >> _in1 >> _in1)) then [{
+ missionConfigFile
+ }, {
+ configFile
+ }];
+ if (isClass (_cfg >> "Cfgloadouts" >> _in1 >> _in2)) then {
+ // input corresponds with a loadout
[CURUNIT, _in1, _in2] call EFUNC(assigngear,assignGear);
- systemChat FORMAT_2("TMF: Assigned loadout %1 from %2", \
- str getText (_cfg >> "CfgLoadouts" >> _in1 >> _in2 >> "displayName"), \
- str getText (_cfg >> "CfgLoadouts" >> _in1 >> "displayName")
- );
+ systemChat FORMAT_2("TMF: Assigned loadout %1 from %2", str gettext (_cfg >> "Cfgloadouts" >> _in1 >> _in2 >> "displayname"), str gettext (_cfg >> "Cfgloadouts" >> _in1 >> "displayname"));
} else {
- if !(isClass (_cfg >> "CfgLoadouts" >> _in1)) then {
+ if !(isClass (_cfg >> "Cfgloadouts" >> _in1)) then {
systemChat FORMAT_1("TMF Error: No faction with name %1", str _in1);
} else {
systemChat FORMAT_2("TMF Error: No loadout with name %1 in %2", str _in2, str _in1);
};
};
};
-};
+};
\ No newline at end of file
diff --git a/addons/chat/functions/fnc_cmndSpec.sqf b/addons/chat/functions/fnc_cmndSpec.sqf
index 1cd26e34..723dcabd 100644
--- a/addons/chat/functions/fnc_cmndSpec.sqf
+++ b/addons/chat/functions/fnc_cmndSpec.sqf
@@ -18,7 +18,7 @@ IS_CMND_AVAILABLE(GVAR(specUsage),"#spec");
if (call EFUNC(spectator,isOpen)) exitWith {systemChat "TMF Error: Spectator already open."};
-0 = [] spawn {
+[] spawn {
private _playerObj = player;
[_playerObj, objNull, true] call EFUNC(spectator,init);
systemChat "TMF: Entered spectator";
diff --git a/addons/chat/initCommands.sqf b/addons/chat/initCommands.sqf
index 3bbe37ce..6594cecd 100644
--- a/addons/chat/initCommands.sqf
+++ b/addons/chat/initCommands.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\chat\script_component.hpp"
#define CMND(x) cmnd##COMMAND
#define CHAT_FUNC(COMMAND) { _this call FUNC(CMND(COMMAND)); [format ["%1 executed #%2 %3",profileName,QUOTE(COMMAND),_this select 0],false,"Chat"] call EFUNC(adminmenu,log)}
;
diff --git a/addons/chat/initSettings.sqf b/addons/chat/initSettings.sqf
index 722cf3b2..41d143e9 100644
--- a/addons/chat/initSettings.sqf
+++ b/addons/chat/initSettings.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\chat\script_component.hpp"
[
QGVAR(healUsage),
"LIST",
diff --git a/addons/common/XEH_PREP.sqf b/addons/common/XEH_PREP.hpp
similarity index 100%
rename from addons/common/XEH_PREP.sqf
rename to addons/common/XEH_PREP.hpp
diff --git a/addons/common/XEH_preInit.sqf b/addons/common/XEH_preInit.sqf
index 8e49e837..dcbce1f1 100644
--- a/addons/common/XEH_preInit.sqf
+++ b/addons/common/XEH_preInit.sqf
@@ -1,6 +1,6 @@
#include "\x\tmf\addons\common\script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
#include "initSettings.sqf"
if is3DEN call {
diff --git a/addons/common/XEH_preStart.sqf b/addons/common/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/common/XEH_preStart.sqf
+++ b/addons/common/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/common/functions/fnc_edenInit.sqf b/addons/common/functions/fnc_edenInit.sqf
index 735eef9c..31a8eadd 100644
--- a/addons/common/functions/fnc_edenInit.sqf
+++ b/addons/common/functions/fnc_edenInit.sqf
@@ -1,17 +1,17 @@
#include "\x\tmf\addons\common\script_component.hpp"
/*
- * Name: TMF_common_fnc_edenInit
- * Author: Nick
- *
- * Arguments:
- * None
- *
- * Return:
- * nil
- *
- * Description:
- * Set up the needed EH
- *
+ * name: TMF_common_fnc_edenInit
+ * Author: Nick
+ *
+ * Arguments:
+ * None
+ *
+ * Return:
+ * nil
+ *
+ * Description:
+ * set up the needed EH
+ *
*/
if !is3DEN exitWith {};
@@ -19,73 +19,91 @@ if !is3DEN exitWith {};
call FUNC(edenDisplayFactionIcons);
// Add mouseOver EH
-private _idx = missionNamespace getVariable [QGVAR(edenDrawIdx),-1];
+private _idx = missionNamespace getVariable [QGVAR(edenDrawIdx), -1];
if !(_idx == -1) then {
- removeMissionEventHandler ["Draw3D",_idx];
+ removeMissionEventHandler ["Draw3D", _idx];
};
-_idx = addMissionEventHandler ["Draw3D",FUNC(edenDraw)];
+_idx = addMissionEventHandler ["Draw3D", FUNC(edenDraw)];
-GVAR(Garrison) = missionNamespace getVariable [QGVAR(Garrison),false]; // Will be set on UI onLoad
-(uiNamespace getVariable [QGVAR(GarrisonControl),controlNull]) cbSetChecked GVAR(Garrison); // Reset garrison toggle.
+GVAR(Garrison) = missionNamespace getVariable [QGVAR(Garrison), false]; // Will be set on UI onLoad
+(uiNamespace getVariable [QGVAR(GarrisonControl), controlNull]) cbSetChecked GVAR(Garrison); // Reset garrison toggle.
GVAR(edenDrawIdx) = _idx;
GVAR(edenMouseObjects) = [];
GVAR(mouseKeysPressed) = [];
GVAR(posIdxs) = [];
-// Do stuff with mouseOver EH
+// do stuff with mouseOver EH
// KeyDown
-GVAR(edenMouseKeyDownIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonDown",{
+GVAR(edenMouseKeyDownIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonDown", {
GVAR(mouseKeysPressed) pushBackUnique (_this select 1);
}]); // EDEN IDC 313
// KeyUp
-GVAR(edenMouseKeyUpIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonUp",{
+GVAR(edenMouseKeyUpIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonUp", {
[_this select 1] call FUNC(edenMouseKeyUp);
GVAR(mouseKeysPressed) = GVAR(mouseKeysPressed) - [(_this select 1)];
}]);
// MouseZchanged
-GVAR(edenMouseZchangedIdx) = ((findDisplay 313) displayAddEventHandler ["mouseZchanged",{
+GVAR(edenMouseZchangedIdx) = ((findDisplay 313) displayAddEventHandler ["mouseZchanged", {
if (GVAR(Garrison)) then {
private _A =+ GVAR(posIdxs);
private _B = [];
- while {count _A > 0} do {_B pushBack (_A deleteAt floor random count _A)};
+ while { count _A > 0 } do {
+ _B pushBack (_A deleteAt floor random count _A)
+ };
GVAR(posIdxs) = +_B;
};
}]);
// Some stuff for hiding map objects
{
- { _x hideObjectGlobal false } forEach (_x getVariable [QGVAR(intersections),[]]);
+ {
+ _x hideObjectGlobal false
+ } forEach (_x getVariable [QGVAR(intersections), []]);
private _ints = [];
- _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2,0,0]), AGLToASL(_x modelToWorld [2,0,0]), objNull, _x, true, 32];
- _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,-2,0]), AGLToASL(_x modelToWorld [0,2,0]), objNull, _x, true, 32];
- _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,0,-2]), AGLToASL(_x modelToWorld [0,0,2]), objNull, _x, true, 32];
+ _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2, 0, 0]), AGLToASL(_x modelToWorld [2, 0, 0]), objNull, _x, true, 32];
+ _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, -2, 0]), AGLToASL(_x modelToWorld [0, 2, 0]), objNull, _x, true, 32];
+ _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, 0, -2]), AGLToASL(_x modelToWorld [0, 0, 2]), objNull, _x, true, 32];
- _ints = _ints select {!(_x in (all3DENEntities select 0))};
+ _ints = _ints select {
+ !(_x in (all3DENEntities select 0))
+ };
_ints = _ints arrayIntersect _ints;
- _x setVariable [QGVAR(intersections),_ints];
- { _x hideObjectGlobal true } forEach _ints;
-} forEach ((all3DENEntities select 3) select {_x isKindOf QGVAR(hideMapObjects)});
+ _x setVariable [QGVAR(intersections), _ints];
+ {
+ _x hideObjectGlobal true
+ } forEach _ints;
+} forEach ((all3DENEntities select 3) select {
+ _x isKindOf QGVAR(hideMapObjects)
+});
-add3DENEventHandler ["OnMissionPreviewEnd",{
+add3DENEventHandler ["OnMissionPreviewEnd", {
// Cheat to get OnMissionPreviewEnd working
- 0 = [] spawn {
- uisleep 0.5;
+ [] spawn {
+ uiSleep 0.5;
{
- { _x hideObjectGlobal false } forEach (_x getVariable [QGVAR(intersections),[]]);
+ {
+ _x hideObjectGlobal false
+ } forEach (_x getVariable [QGVAR(intersections), []]);
private _ints = [];
- _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2,0,0]), AGLToASL(_x modelToWorld [2,0,0]), objNull, _x, true, 32];
- _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,-2,0]), AGLToASL(_x modelToWorld [0,2,0]), objNull, _x, true, 32];
- _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,0,-2]), AGLToASL(_x modelToWorld [0,0,2]), objNull, _x, true, 32];
+ _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2, 0, 0]), AGLToASL(_x modelToWorld [2, 0, 0]), objNull, _x, true, 32];
+ _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, -2, 0]), AGLToASL(_x modelToWorld [0, 2, 0]), objNull, _x, true, 32];
+ _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, 0, -2]), AGLToASL(_x modelToWorld [0, 0, 2]), objNull, _x, true, 32];
- _ints = _ints select {!(_x in (all3DENEntities select 0))};
+ _ints = _ints select {
+ !(_x in (all3DENEntities select 0))
+ };
_ints = _ints arrayIntersect _ints;
- _x setVariable [QGVAR(intersections),_ints];
- { _x hideObjectGlobal true } forEach _ints;
- } forEach ((all3DENEntities select 3) select {_x isKindOf QGVAR(hideMapObjects)});
+ _x setVariable [QGVAR(intersections), _ints];
+ {
+ _x hideObjectGlobal true
+ } forEach _ints;
+ } forEach ((all3DENEntities select 3) select {
+ _x isKindOf QGVAR(hideMapObjects)
+ });
};
-}];
+}];
\ No newline at end of file
diff --git a/addons/common/functions/fnc_edenMouseKeyUp.sqf b/addons/common/functions/fnc_edenMouseKeyUp.sqf
index 849d6f2f..0b843989 100644
--- a/addons/common/functions/fnc_edenMouseKeyUp.sqf
+++ b/addons/common/functions/fnc_edenMouseKeyUp.sqf
@@ -21,7 +21,7 @@ if (!GVAR(Garrison)) exitWith {};
if (current3DENOperation != "MoveItems") exitWith {};
// Delay execution
-0 = [] spawn {
+[] spawn {
// See if we have a suitable object
private _building = GVAR(edenMouseObjects);
if isNil "_building" exitWith {};
diff --git a/addons/common/functions/fnc_numToSide.sqf b/addons/common/functions/fnc_numToSide.sqf
index 53ea5b1a..f184711b 100644
--- a/addons/common/functions/fnc_numToSide.sqf
+++ b/addons/common/functions/fnc_numToSide.sqf
@@ -12,6 +12,6 @@
* Will return the side associated with the number as used by the BI configs. This allows lookup interaction with the side property for factions in factionclasses.
*/
-_this = ((_this max 0) min 9);
+private _side = ((_this max 0) min 9);
-[east, west, independent, civilian, sideUnknown, sideEnemy, sideFriendly, sideLogic, sideEmpty, sideAmbientLife] select _this;
+[east, west, independent, civilian, sideUnknown, sideEnemy, sideFriendly, sideLogic, sideEmpty, sideAmbientLife] select _side;
diff --git a/addons/common/initSettings.sqf b/addons/common/initSettings.sqf
index 0946367a..f9cf284d 100644
--- a/addons/common/initSettings.sqf
+++ b/addons/common/initSettings.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\common\script_component.hpp"
if (isClass (configFile >> "CfgPatches" >> "ace_safemode")) then {
[
QGVAR(weaponSafety),
diff --git a/addons/main/script_macros.hpp b/addons/main/script_macros.hpp
index 1a88e780..726af80b 100644
--- a/addons/main/script_macros.hpp
+++ b/addons/main/script_macros.hpp
@@ -20,21 +20,21 @@
#define XEH_POSTINIT \
class Extended_PostInit_EventHandlers { \
class ADDON { \
- init = QUOTE( call COMPILE_FILE(XEH_postInit) );\
+ init = QUOTE(call COMPILE_FILE(XEH_postInit));\
}; \
}
#define XEH_PREINIT \
class Extended_PreInit_EventHandlers { \
class ADDON { \
- init = QUOTE( call COMPILE_FILE(XEH_preInit) );\
+ init = QUOTE(call COMPILE_FILE(XEH_preInit));\
}; \
}
#define XEH_PRESTART \
class Extended_PreStart_EventHandlers { \
class ADDON { \
- init = QUOTE( call COMPILE_FILE(XEH_preStart) );\
+ init = QUOTE(call COMPILE_FILE(XEH_preStart));\
}; \
}
diff --git a/addons/marker/CfgMarkerBrushes.hpp b/addons/marker/CfgMarkerBrushes.hpp
index e7a84605..b0833e0d 100644
--- a/addons/marker/CfgMarkerBrushes.hpp
+++ b/addons/marker/CfgMarkerBrushes.hpp
@@ -7,31 +7,31 @@ class CfgMarkerBrushes {
class Vertical;
class Cross;
class GVARMAIN(BDiagonalBorder): BDiagonal {
- drawBorder = true;
+ drawBorder = 1;
name = "Backward diagonal (Border)";
};
class GVARMAIN(DiagGridBorder): DiagGrid {
- drawBorder = true;
+ drawBorder = 1;
name = "Grid diagonal (Border)";
};
class GVARMAIN(FDiagonalBorder): FDiagonal {
- drawBorder = true;
+ drawBorder = 1;
name = "Forward diagonal (Border)";
};
class GVARMAIN(GridBorder): Grid {
- drawBorder = true;
+ drawBorder = 1;
name = "Grid (Border)";
};
class GVARMAIN(HorizontalBorder): Horizontal {
- drawBorder = true;
+ drawBorder = 1;
name = "Horizontal (Border)";
};
class GVARMAIN(VerticalBorder): Vertical {
- drawBorder = true;
+ drawBorder = 1;
name = "Vertical (Border)";
};
class GVARMAIN(CrossBorder): Cross {
- drawBorder = true;
+ drawBorder = 1;
name = "Cross (Border)";
};
};
diff --git a/addons/marker/XEH_PREP.sqf b/addons/marker/XEH_PREP.hpp
similarity index 100%
rename from addons/marker/XEH_PREP.sqf
rename to addons/marker/XEH_PREP.hpp
diff --git a/addons/marker/XEH_preInit.sqf b/addons/marker/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/marker/XEH_preInit.sqf
+++ b/addons/marker/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/marker/XEH_preStart.sqf b/addons/marker/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/marker/XEH_preStart.sqf
+++ b/addons/marker/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/modules/XEH_PREP.sqf b/addons/modules/XEH_PREP.hpp
similarity index 100%
rename from addons/modules/XEH_PREP.sqf
rename to addons/modules/XEH_PREP.hpp
diff --git a/addons/modules/XEH_preInit.sqf b/addons/modules/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/modules/XEH_preInit.sqf
+++ b/addons/modules/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/modules/XEH_preStart.sqf b/addons/modules/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/modules/XEH_preStart.sqf
+++ b/addons/modules/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/modules/functions/fnc_ambientVehicleInit.sqf b/addons/modules/functions/fnc_ambientVehicleInit.sqf
index d54e3274..b26930da 100644
--- a/addons/modules/functions/fnc_ambientVehicleInit.sqf
+++ b/addons/modules/functions/fnc_ambientVehicleInit.sqf
@@ -1,23 +1,23 @@
#include "../script_component.hpp"
/* ----------------------------------------------------------------------------
-Internal Function: TMF_modules_fnc_ambientVehicleInit
-
-Description:
- Initializes the Ambient Vehicles module,
+ Internal Function: TMF_modules_fnc_ambientVehicleInit
+
+ Description:
+ Initializes the Ambient vehicles module,
wrapper for the createAmbientVehicles function.
-
-Parameters:
+
+ Parameters:
Standard module parameters
-
-Returns:
+
+ Returns:
Nothing
-
-Author:
+
+ Author:
Freddo
---------------------------------------------------------------------------- */
params ["_mode", "_input"];
-TRACE_2("Initializing Ambient Vehicles module",_mode,_input);
+TRACE_2("Initializing Ambient Vehicles module", _mode, _input);
_input params ["_logic"];
private _code = _logic getVariable [QGVAR(code), ""];
@@ -27,7 +27,7 @@ private _vehicleNumber = _logic getVariable [QGVAR(vehicleNumber), 5];
private _emptyCargo = _logic getVariable [QGVAR(emptyCargo), false];
switch _mode do {
- // Default object init
+ // default object init
case "init": {
_input params ["", "_isActivated", "_isCuratorPlaced"];
@@ -36,37 +36,43 @@ switch _mode do {
private _count = 0;
{
private _obj = _x;
- // Assumes that triggers are set at least 500m away
- if (alive _obj && (allPlayers findIf {_x distance2D _obj < 500}) == -1) then {
+ // Assumes that triggers are set at least 500m away
+ if (alive _obj && (allPlayers findIf {
+ _x distance2D _obj < 500
+ }) == -1) then {
deleteVehicle _obj;
- TRACE_2("Ambient vehicles despawning vehicle",_logic,_obj);
+ TRACE_2("Ambient vehicles despawning vehicle", _logic, _obj);
INC(_count);
};
} forEach (_logic getVariable [QGVAR(spawnedVehicles), []]);
- TRACE_2("Ambient vehicles finished despawning vehicles",_logic,_count);
+ TRACE_2("Ambient vehicles finished despawning vehicles", _logic, _count);
_logic setVariable [QGVAR(vehicleNumber), _count, true];
true
};
- if (isNil {_logic getVariable QGVAR(data)}) then {
- TRACE_1("Ambient Vehicles post init run before pre init, running preinit now",_logic);
+ if (isNil {
+ _logic getVariable QGVAR(data)
+ }) then {
+ TRACE_1("Ambient Vehicles post init run before pre init, running preinit now", _logic);
["preInit", _logic] call FUNC(ambientVehicleInit);
};
private _moduleData = _logic getVariable QGVAR(data);
- ASSERT_DEFINED("_moduleData","Ambient Vehicles module failed init, postInit ran before preInit!");
+ ASSERT_DEFINED("_moduleData", "Ambient Vehicles module failed init, postInit ran before preInit!");
_moduleData params [
["_vehicleTypes", []],
["_area", []]
];
- if (_area isEqualTo [] || {_area isEqualTo ([] call BIS_fnc_getArea)}) exitWith {
- ERROR_MSG("No area module synchronized to Ambient Vehicles module: %1",_logic);
+ if (_area isEqualTo [] || {
+ _area isEqualTo ([] call BIS_fnc_getArea)
+ }) exitWith {
+ ERROR_MSG_1("No area module synchronized to Ambient Vehicles module: %1", _logic);
};
if (_vehicleTypes isEqualTo []) exitWith {
- ERROR_MSG("No vehicles synchronized to Ambient Vehicles module: %1",_logic);
+ ERROR_MSG_1("No vehicles synchronized to Ambient Vehicles module: %1", _logic);
};
private _vehicles = [_area, _vehicleTypes, _vehicleNumber, _spacing] call FUNC(createAmbientVehicles);
@@ -81,14 +87,13 @@ switch _mode do {
if (random 1 < _lockedRate) then {
_x setVehicleLock "LOCKED";
- ["init",_x] call bis_fnc_carAlarm;
+ ["init", _x] call BIS_fnc_carAlarm;
};
_x call _code;
-
} forEach _vehicles;
- TRACE_2("Ambient Vehicles module spawned vehicles",_logic,_vehicles);
+ TRACE_2("Ambient Vehicles module spawned vehicles", _logic, _vehicles);
_logic setVariable [QGVAR(spawnedVehicles), _vehicles, true];
};
@@ -98,14 +103,18 @@ switch _mode do {
private _moduleData = _logic getVariable QGVAR(data);
if (!is3DEN && !isNil "_moduleData") exitWith {
- TRACE_2("Tried to run preInit on Ambient Vehicles module, but preInit has already been run",_logic,_moduleData);
+ TRACE_2("Tried to run preInit on Ambient Vehicles module, but preInit has already been run", _logic, _moduleData);
};
if is3DEN then {
- private _connections = (get3DENConnections _logic);;
- FILTER(_connections,(_x select 0) isEqualTo "Sync");
- _syncedObjects = _connections apply {_x # 1};
- _area = (_syncedObjects select {_x isKindOf QEGVAR(ai,area)}) param [0, objNull];
+ private _connections = (get3DENConnections _logic);
+ FILTER(_connections, (_x select 0) isEqualTo "Sync");
+ _syncedObjects = _connections apply {
+ _x # 1
+ };
+ _area = (_syncedObjects select {
+ _x isKindOf QEGVAR(ai, area)
+ }) param [0, objNull];
((_area get3DENAttribute "size2") # 0) params [
"_a",
@@ -123,8 +132,10 @@ switch _mode do {
] call BIS_fnc_getArea;
} else {
_syncedObjects = synchronizedObjects _logic;
- _area = (_syncedObjects select {_x isKindOf QEGVAR(ai,area)}) param [0, objNull];
- _area = [getPos _area,_area getVariable "objectarea"] call BIS_fnc_getArea;
+ _area = (_syncedObjects select {
+ _x isKindOf QEGVAR(ai, area)
+ }) param [0, objNull];
+ _area = [getPos _area, _area getVariable "objectarea"] call BIS_fnc_getArea;
};
_syncedObjects = _syncedObjects select {
@@ -136,7 +147,9 @@ switch _mode do {
"Seagull", "Sound", "Target", "Trigger", "UnknownObject", "VASI"
])
};
- private _vehicleTypes = _syncedObjects apply {typeOf _x};
+ private _vehicleTypes = _syncedObjects apply {
+ typeOf _x
+ };
// Clean up objects later
[{
@@ -145,13 +158,13 @@ switch _mode do {
} forEach _this;
}, _syncedObjects] call CBA_fnc_execNextFrame;
- TRACE_2("Ambient Vehicle PreInit run with result",_vehicleTypes,_area);
+ TRACE_2("Ambient Vehicle PreInit run with result", _vehicleTypes, _area);
_logic setVariable [QGVAR(data), [_vehicleTypes, _area]];
};
// When some attributes were changed (including position and rotation)
case "attributesChanged3DEN";
- // When connection to object changes (i.e., new one is added or existing one removed)
+ // When connection to object changes (i.e., new one is added or existing one removed)
case "connectionChanged3DEN": {
["preInit", [_logic]] call FUNC(ambientVehicleInit);
@@ -165,7 +178,9 @@ switch _mode do {
} forEach (_logic getVariable [QGVAR(spawnedVehicles), []]);
private _vehicles = [_area, _vehicleTypes, _vehicleNumber, _spacing] call FUNC(createAmbientVehicles);
- {_x call _code;} forEach _vehicles;
+ {
+ _x call _code;
+ } forEach _vehicles;
_logic setVariable [QGVAR(spawnedVehicles), _vehicles, true];
};
@@ -177,4 +192,4 @@ switch _mode do {
} forEach (_logic getVariable [QGVAR(spawnedVehicles), []]);
};
};
-true
+true
\ No newline at end of file
diff --git a/addons/modules/functions/fnc_createAmbientVehicles.sqf b/addons/modules/functions/fnc_createAmbientVehicles.sqf
index 9e6a1db9..01534372 100644
--- a/addons/modules/functions/fnc_createAmbientVehicles.sqf
+++ b/addons/modules/functions/fnc_createAmbientVehicles.sqf
@@ -154,7 +154,7 @@ for "_i" from 0 to _vehicleCount do {
for "_k" from 1 to 15 do {
_tempPos = _tempPos getPos [0.5, _direction2];
- if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_1("Colliding at",_k,_tempPos)};
+ if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_2("Colliding at",_k,_tempPos)};
_newPos = _tempPos;
@@ -178,7 +178,7 @@ for "_i" from 0 to _vehicleCount do {
for "_j" from 1 to 15 do {
_tempPos = _tempPos getPos [0.5, _direction2];
- if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_1("Colliding at",_j,_tempPos)};
+ if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_2("Colliding at",_j,_tempPos)};
_newPos = _tempPos;
#ifdef DEBUG_MODE_FULL
diff --git a/addons/modules/modules/ambientVehicles.hpp b/addons/modules/modules/ambientVehicles.hpp
index b2e54b6b..6549bbc3 100644
--- a/addons/modules/modules/ambientVehicles.hpp
+++ b/addons/modules/modules/ambientVehicles.hpp
@@ -8,10 +8,10 @@ class GVAR(ambientVehicles): Module_F
function = QFUNC(ambientVehicleInit);
functionPriority = 10;
- isGlobal = false;
- isTriggerActivated = true;
- isDisposable = false;
- is3DEN = true;
+ isGlobal = 0;
+ isTriggerActivated = 1;
+ isDisposable = 0;
+ is3DEN = 1;
class Attributes: AttributesBase {
class GVAR(vehicleNumber): Default {
@@ -37,7 +37,7 @@ class GVAR(ambientVehicles): Module_F
displayName = "Empty vehicle cargo";
tooltip = "Whether vehicles should spawn with empty cargo.";
typeName = "BOOL";
- defaultValue = false;
+ defaultValue = 0;
};
class GVAR(lockedRate): Default {
property = QGVAR(DOUBLES(ambientVehicles,lockedRate));
@@ -70,10 +70,10 @@ class GVAR(ambientVehicles): Module_F
description[] = {
"Area in which vehicles will be spawned"
};
- position = true; // Position is taken into effect
- direction = true; // Direction is taken into effect
- optional = false; // Synced entity is optional
- duplicate = false; // Multiple entities of this type can be synced
+ position = 1; // Position is taken into effect
+ direction = 1; // Direction is taken into effect
+ optional = 0; // Synced entity is optional
+ duplicate = 0; // Multiple entities of this type can be synced
synced[] = {}; // Pre-define entities like "AnyBrain" can be used. See the list below
};
class AnyVehicle
@@ -81,10 +81,10 @@ class GVAR(ambientVehicles): Module_F
description[] = {
"Vehicles that will be spawned in the area"
};
- position = false; // Position is taken into effect
- direction = false; // Direction is taken into effect
- optional = false; // Synced entity is optional
- duplicate = true; // Multiple entities of this type can be synced
+ position = 0; // Position is taken into effect
+ direction = 0; // Direction is taken into effect
+ optional = 0; // Synced entity is optional
+ duplicate = 1; // Multiple entities of this type can be synced
synced[] = {}; // Pre-define entities like "AnyBrain" can be used. See the list below
};
};
diff --git a/addons/orbat/XEH_PREP.sqf b/addons/orbat/XEH_PREP.hpp
similarity index 100%
rename from addons/orbat/XEH_PREP.sqf
rename to addons/orbat/XEH_PREP.hpp
diff --git a/addons/orbat/XEH_preInit.sqf b/addons/orbat/XEH_preInit.sqf
index ef13fd57..f5a85bbe 100644
--- a/addons/orbat/XEH_preInit.sqf
+++ b/addons/orbat/XEH_preInit.sqf
@@ -1,5 +1,5 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
#include "initSettings.sqf"
diff --git a/addons/orbat/XEH_preStart.sqf b/addons/orbat/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/orbat/XEH_preStart.sqf
+++ b/addons/orbat/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/orbat/addon.toml b/addons/orbat/addon.toml
new file mode 100644
index 00000000..1bc9698a
--- /dev/null
+++ b/addons/orbat/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "Cfg3DEN.hpp"
+]
\ No newline at end of file
diff --git a/addons/orbat/initSettings.sqf b/addons/orbat/initSettings.sqf
index 8621fb05..aab24dcd 100644
--- a/addons/orbat/initSettings.sqf
+++ b/addons/orbat/initSettings.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
[
QGVAR(markerUpdateInterval),
"SLIDER",
diff --git a/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf b/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf
index fcc47686..b8ab3724 100644
--- a/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf
+++ b/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf
@@ -1,4 +1,4 @@
-
+#include "\x\tmf\addons\orbat\script_component.hpp"
private _ctrlGroup = _params;
private _groupMarkerArray = _value;
diff --git a/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf b/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf
index d9dd82e7..ac714fc7 100644
--- a/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf
+++ b/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf
@@ -1,4 +1,4 @@
-
+#include "\x\tmf\addons\orbat\script_component.hpp"
private _ctrlGroup = uiNameSpace getVariable "GroupMarker_ctrlGroup";
private _ctrlIconToolbox = _ctrlGroup controlsGroupCtrl 100;
private _ctrlColourToolBox = _ctrlGroup controlsGroupCtrl 101;
@@ -27,6 +27,6 @@ private _groupMarkerArray = [_path, (ctrlText _ctrlNameEdit), _mod, uiNameSpace
_entity set3DENAttribute ["TMF_groupMarker",str _groupMarkerArray];
-TRACE_3("Group Marker attrSave",_entity,_groupMarkerArray);
+TRACE_2("Group Marker attrSave",_entity,_groupMarkerArray);
str _groupMarkerArray;
diff --git a/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf b/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf
index ea30196a..60b5a2ec 100644
--- a/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf
+++ b/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
private _ctrlGroup = _params select 0;
GroupMarker_ctrlGroup = _ctrlGroup;
TRACE_1("GroupMarker onLoad",_ctrlGroup);
diff --git a/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf b/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf
index 35c1a39f..95a43ace 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf
@@ -1,2 +1,3 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings attrLoad",_params);
// Do nothing.
diff --git a/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf b/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf
index 2873426f..5e13ff0c 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
private _array = +(uiNamespace getVariable "OrbatSettings_Array");
if (count _array > 0) then {
if ((((_array) select 0) select 0) isEqualType east) then {
diff --git a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf
index f5bab19e..09d83028 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings editOrbatEntryClickCancel",_params);
with uiNamespace do {
{(OrbatSettings_ctrlGroup controlsGroupCtrl _x) ctrlShow true;} forEach (MAIN_IDCS);
diff --git a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf
index b7552156..391a8493 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings editOrbatEntryClickOkay",_params);
with uiNamespace do {
private _ctrlIconToolbox = OrbatSettings_ctrlGroup controlsGroupCtrl 111;
diff --git a/addons/orbat/ui_scripts/OrbatSettings_move.sqf b/addons/orbat/ui_scripts/OrbatSettings_move.sqf
index a598dee0..dee89276 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_move.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_move.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings moveAny",_params);
with uiNamespace do {
private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102;
diff --git a/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf
index c9ccfb20..904d95d8 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings moveTreeDoubleClick",_params);
with uiNamespace do {
diff --git a/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf b/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf
index 5910d503..5d45c7c6 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings onLoad",_params);
//Add EH On touch
private _ctrlGroup = _params select 0;
diff --git a/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf b/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf
index d6b85c2e..06d055a9 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings orbatBinChanged",_params);
if ((_params select 1)==0)then { //side
with uiNamespace do {
diff --git a/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf b/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf
index f1578a53..4724b0de 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings orbatToggleButton",_params);
with uiNamespace do {
private _ctrlToggle = OrbatSettings_ctrlGroup controlsGroupCtrl 101;
diff --git a/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf b/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf
index 584462f9..d4905c74 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings refreshTree",_params);
with uiNamespace do {
private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102;
diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf
index 130b18d6..60c1b156 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings treeAddClick",_params);
with uiNamespace do {
private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102;
diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf
index 17d7fa8e..d3d413f1 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings treeDelClick",_params);
with uiNamespace do {
private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102;
diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf
index 188916e8..4888a7f7 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings treeEditClick",_params);
with uiNamespace do {
diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf
index 2698a74f..d82e738e 100644
--- a/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf
+++ b/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("OrbatSettings treeMoveClick",_params);
with uiNamespace do {
private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102;
diff --git a/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf b/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf
index 6688344f..baf7b662 100644
--- a/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf
+++ b/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf
@@ -1 +1,2 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("UnitMarker attrLoad",_params);
diff --git a/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf b/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf
index 2a87df31..8ffd64f0 100644
--- a/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf
+++ b/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
private _ctrlGroup = uiNameSpace getVariable "UnitMarker_ctrlGroup";
private _ctrlIconToolbox = _ctrlGroup controlsGroupCtrl 100;
private _ctrlColourToolBox = _ctrlGroup controlsGroupCtrl 101;
diff --git a/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf b/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf
index af633bc7..86a66759 100644
--- a/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf
+++ b/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\orbat\script_component.hpp"
TRACE_1("UnitMarker onLoad",_params);
private _ctrlGroup = _params select 0;
UnitMarker_ctrlGroup = _ctrlGroup;
diff --git a/addons/patrol/XEH_PREP.sqf b/addons/patrol/XEH_PREP.hpp
similarity index 100%
rename from addons/patrol/XEH_PREP.sqf
rename to addons/patrol/XEH_PREP.hpp
diff --git a/addons/patrol/XEH_preInit.sqf b/addons/patrol/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/patrol/XEH_preInit.sqf
+++ b/addons/patrol/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/patrol/XEH_preStart.sqf b/addons/patrol/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/patrol/XEH_preStart.sqf
+++ b/addons/patrol/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/patrol/addon.toml b/addons/patrol/addon.toml
new file mode 100644
index 00000000..563690e6
--- /dev/null
+++ b/addons/patrol/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "display3DENEditbox.hpp"
+]
\ No newline at end of file
diff --git a/addons/patrol/display3DENEditbox.hpp b/addons/patrol/display3DENEditbox.hpp
index 886e78f3..add80797 100644
--- a/addons/patrol/display3DENEditbox.hpp
+++ b/addons/patrol/display3DENEditbox.hpp
@@ -12,7 +12,7 @@ class RscVignette;
class RscMap;
// Defines
-#include "\a3\3den\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
#include "\a3\3den\UI\macros.inc"
#include "\a3\3den\UI\resincl.inc"
diff --git a/addons/patrol/functions/fnc_patrol.sqf b/addons/patrol/functions/fnc_patrol.sqf
index aa4b5d8b..17ecc15b 100644
--- a/addons/patrol/functions/fnc_patrol.sqf
+++ b/addons/patrol/functions/fnc_patrol.sqf
@@ -26,11 +26,12 @@ switch (_type) do {
};
case (RECTANGLE): {
private _quickFunc = {
+ private _pos = _this;
if(_onRoad) then {
private _road = [_this] call CFUNC(getNearestRoad);
- if(!isNull _road) then {_this = getpos _road};
+ if(!isNull _road) then {_pos = getpos _road};
};
- _this
+ _pos
};
private _topleft = (_pos vectorAdd [-(_radius/2),-(_radius/2),0]) call _quickFunc;
diff --git a/addons/respawn/XEH_PREP.sqf b/addons/respawn/XEH_PREP.hpp
similarity index 100%
rename from addons/respawn/XEH_PREP.sqf
rename to addons/respawn/XEH_PREP.hpp
diff --git a/addons/respawn/XEH_preInit.sqf b/addons/respawn/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/respawn/XEH_preInit.sqf
+++ b/addons/respawn/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/respawn/XEH_preStart.sqf b/addons/respawn/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/respawn/XEH_preStart.sqf
+++ b/addons/respawn/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/respawn/addon.toml b/addons/respawn/addon.toml
new file mode 100644
index 00000000..b7c555ab
--- /dev/null
+++ b/addons/respawn/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "dialogs.hpp"
+]
\ No newline at end of file
diff --git a/addons/respawn/dialogs.hpp b/addons/respawn/dialogs.hpp
index 11e44e32..ca09bd8d 100644
--- a/addons/respawn/dialogs.hpp
+++ b/addons/respawn/dialogs.hpp
@@ -29,7 +29,8 @@
-class respawnMenuDialog {
+class respawnMenuDialog
+{
idd = 26893;
movingEnable = 0;
onLoad="['onLoad'] spawn tmf_respawn_fnc_handleRespawnUI;";
diff --git a/addons/respawn/functions/fnc_respawnLocalClient.sqf b/addons/respawn/functions/fnc_respawnLocalClient.sqf
index bb4ea0f0..0a0b7923 100644
--- a/addons/respawn/functions/fnc_respawnLocalClient.sqf
+++ b/addons/respawn/functions/fnc_respawnLocalClient.sqf
@@ -59,7 +59,6 @@ if (_radioChannelIndexSpectator != -1) then {
};
//addSwitchableUnit localRespawnedUnit; This will create awkard mission ends.
-setPlayable tmf_localRespawnedUnit; // Allow unit to referenced later with player functions (name/getPlayerUID) (Verify this works)
selectPlayer tmf_localRespawnedUnit;
//localRespawnedUnit setName _name;
diff --git a/addons/safestart/XEH_PREP.sqf b/addons/safestart/XEH_PREP.hpp
similarity index 100%
rename from addons/safestart/XEH_PREP.sqf
rename to addons/safestart/XEH_PREP.hpp
diff --git a/addons/safestart/XEH_preInit.sqf b/addons/safestart/XEH_preInit.sqf
index 1c17a159..ccbeaa40 100644
--- a/addons/safestart/XEH_preInit.sqf
+++ b/addons/safestart/XEH_preInit.sqf
@@ -1,6 +1,6 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
#include "initSettings.sqf"
// Handle default safestart setting
diff --git a/addons/safestart/XEH_preStart.sqf b/addons/safestart/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/safestart/XEH_preStart.sqf
+++ b/addons/safestart/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/safestart/addon.toml b/addons/safestart/addon.toml
new file mode 100644
index 00000000..9493ae6a
--- /dev/null
+++ b/addons/safestart/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "RscDisplayGetReady.hpp"
+]
\ No newline at end of file
diff --git a/addons/safestart/initSettings.sqf b/addons/safestart/initSettings.sqf
index 7cb3ea39..a2b5c787 100644
--- a/addons/safestart/initSettings.sqf
+++ b/addons/safestart/initSettings.sqf
@@ -1,5 +1,4 @@
-// https://cbateam.github.io/CBA_A3/docs/files/settings/fnc_addSetting-sqf.html
-
+#include "\x\tmf\addons\safestart\script_component.hpp"
[
QGVAR(soundEnabled),
"CHECKBOX",
diff --git a/addons/spectator/XEH_PREP.sqf b/addons/spectator/XEH_PREP.hpp
similarity index 100%
rename from addons/spectator/XEH_PREP.sqf
rename to addons/spectator/XEH_PREP.hpp
diff --git a/addons/spectator/XEH_clientPostInit.sqf b/addons/spectator/XEH_clientPostInit.sqf
index 9c897044..c51d87b0 100644
--- a/addons/spectator/XEH_clientPostInit.sqf
+++ b/addons/spectator/XEH_clientPostInit.sqf
@@ -26,7 +26,7 @@ LOG("Client PostInit started");
LOG("JIP: True");
[{!isNull player && {!([] call BIS_fnc_isLoading)}},{
- LOG_1("JIP: killing %1", player);
+ LOG_1("JIP: killing %1",player);
[player, objNull, true] spawn {
private _oldObject = _this # 0;
_this call FUNC(init);
diff --git a/addons/spectator/XEH_preInit.sqf b/addons/spectator/XEH_preInit.sqf
index 78c7752f..d7826de3 100644
--- a/addons/spectator/XEH_preInit.sqf
+++ b/addons/spectator/XEH_preInit.sqf
@@ -1,4 +1,4 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
#include "initSettings.sqf"
diff --git a/addons/spectator/XEH_preStart.sqf b/addons/spectator/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/spectator/XEH_preStart.sqf
+++ b/addons/spectator/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/spectator/addon.toml b/addons/spectator/addon.toml
new file mode 100644
index 00000000..778e682f
--- /dev/null
+++ b/addons/spectator/addon.toml
@@ -0,0 +1,5 @@
+[rapify]
+enabled = false # Default: true
+exclude = [
+ "dialog.hpp"
+]
\ No newline at end of file
diff --git a/addons/spectator/dialog.hpp b/addons/spectator/dialog.hpp
index 69beeb29..d31645be 100644
--- a/addons/spectator/dialog.hpp
+++ b/addons/spectator/dialog.hpp
@@ -1,4 +1,5 @@
+#include "\x\tmf\addons\spectator\script_component.hpp"
class RscText;
class RscMapControl;
class RscTree;
@@ -53,15 +54,14 @@ class RscSpectatorShortcutButton : RscPicture {
#define IDC_SPECTATOR_TMF_SPECTATOR_COMPASSLEFT 5454
#define IDC_SPECTATOR_TMF_SPECTATOR_COMPASSRight 5455
#define IDC_SPECTATOR_TMF_SPECTATOR_MUTE 5467
-#define IDC_SPECTATOR_TMF_SPECTATOR_MAP 5468
+
#define BUTTON_WIDTH 0.02 * safezoneW
#define BUTTON_HEIGHT 0.031 * safezoneH
#define COLUMN(V) (0.002 * safezoneW + safezoneX)+((0.0215 * safezoneW) * V)
-class GVAR(dialog)
-{
+class GVAR(dialog) {
idd = DISPLAY_ID;
movingEnable = 1;
enableSimulation = 1;
diff --git a/addons/spectator/initSettings.sqf b/addons/spectator/initSettings.sqf
index 02105580..9ae527e8 100644
--- a/addons/spectator/initSettings.sqf
+++ b/addons/spectator/initSettings.sqf
@@ -1,3 +1,4 @@
+#include "\x\tmf\addons\spectator\script_component.hpp"
[
QGVAR(isJIPAllowed),
"LIST",
diff --git a/addons/teleport/XEH_PREP.sqf b/addons/teleport/XEH_PREP.hpp
similarity index 100%
rename from addons/teleport/XEH_PREP.sqf
rename to addons/teleport/XEH_PREP.hpp
diff --git a/addons/teleport/XEH_preInit.sqf b/addons/teleport/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/teleport/XEH_preInit.sqf
+++ b/addons/teleport/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/teleport/XEH_preStart.sqf b/addons/teleport/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/teleport/XEH_preStart.sqf
+++ b/addons/teleport/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/zeus/XEH_PREP.sqf b/addons/zeus/XEH_PREP.hpp
similarity index 100%
rename from addons/zeus/XEH_PREP.sqf
rename to addons/zeus/XEH_PREP.hpp
diff --git a/addons/zeus/XEH_preInit.sqf b/addons/zeus/XEH_preInit.sqf
index 43f1adee..02288857 100644
--- a/addons/zeus/XEH_preInit.sqf
+++ b/addons/zeus/XEH_preInit.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/addons/zeus/XEH_preStart.sqf b/addons/zeus/XEH_preStart.sqf
index 43f1adee..02288857 100644
--- a/addons/zeus/XEH_preStart.sqf
+++ b/addons/zeus/XEH_preStart.sqf
@@ -1,3 +1,3 @@
#include "script_component.hpp"
-#include "XEH_PREP.sqf"
+#include "XEH_PREP.hpp"
diff --git a/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf b/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf
index be4cfeae..4890075a 100644
--- a/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf
+++ b/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf
@@ -1,4 +1,4 @@
-#include "\a3\3DEN\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
#define VALUE_NUMBER "#(argb,1,1,1)color(0,0,0,0)"
#define COLUMNS 3
diff --git a/extras/a3/3DEN/UI/Displays/display3DEN.sqf b/extras/a3/3DEN/UI/Displays/display3DEN.sqf
index 68dcabab..567a2ae8 100644
--- a/extras/a3/3DEN/UI/Displays/display3DEN.sqf
+++ b/extras/a3/3DEN/UI/Displays/display3DEN.sqf
@@ -1,4 +1,4 @@
-#include "\a3\3DEN\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
#include "\a3\3DEN\UI\resincl.inc"
#define COMMIT_TIME 0.1
diff --git a/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf b/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf
index 6a9e7778..af71e3d0 100644
--- a/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf
+++ b/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf
@@ -1,5 +1,5 @@
#include "\a3\3DEN\UI\resincl.inc"
-#include "\a3\3DEN\UI\dikCodes.inc"
+#include "\a3\ui_f\hpp\defineDIKCodes.inc"
_mode = _this select 0;
_params = _this select 1;
diff --git a/include/a3/3DEN/UI/macroExecs.inc b/include/a3/3DEN/UI/macroExecs.inc
new file mode 100644
index 00000000..f5a18b0a
--- /dev/null
+++ b/include/a3/3DEN/UI/macroExecs.inc
@@ -0,0 +1,56 @@
+__EXEC(\
+ _fnc_sizeEx = {\
+ _pixelScale = 20 * pixelScale;\
+ _size = _this select 0;\
+ _size = _size * _pixelScale;\
+ _coef = _this select 1;\
+ _sizes = _this select 2;\
+ _sizeEx = _sizes select 0;\
+ {\
+ _xSize = _x * _coef;\
+ _cond = _xSize < _size;\
+ if _cond then {_sizeEx = _xSize;};\
+ } foreach _sizes;\
+ _sizeEx = _sizeEx / _pixelScale;\
+ _bracketL = tostring [40];\
+ _bracketR = tostring [41];\
+ _pixelH = _bracketL + "1 / " + _bracketL + "getResolution select 3" + _bracketR + _bracketR;\
+ str _sizeEx + " * " + _pixelH + " * pixelGrid * " + str pixelScale\
+ };\
+ _fnc_colorRGBAtoHEX = {\
+ _colorRGB = _this;\
+ _colorHEX = "";\
+ _colorCount = count _colorRGB - 1;\
+ for "_i" from 0 to _colorCount do {\
+ _color = _colorRGB select _i;\
+ _color = _color * 255;\
+ _color = round _color;\
+ _color2 = _color % 16;\
+ _color1 = _color - _color2;\
+ _color1 = _color1 / 16;\
+ _colorHEX1 = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"] select _color1;\
+ _colorHEX2 = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"] select _color2;\
+ _colorHEX + _colorHEX1 + _colorHEX2;\
+ _colorHEX = switch _i do {\
+ case 3: {_colorHEX1 + _colorHEX2 + _colorHEX;};\
+ default {_colorHEX + _colorHEX1 + _colorHEX2;};\
+ };\
+ };\
+ _colorHEX = "#" + _colorHEX;\
+ _colorHEX;\
+ };\
+ _fnc_colorHEXtoRGBA = {\
+ _colorHEX = _this select 0;\
+ _index = _this select 1;\
+ _index2 = _index + 1;\
+ _colorRGBA = [];\
+ _colorHEXarray = toarray _colorHEX;\
+ _color = "0x" + tostring [_colorHEXarray select _index,_colorHEXarray select _index2];\
+ _color = call compile _color;\
+ _color * 0.00392157\
+ };\
+ _fnc_colorHEXtoRGBA_0 = {[_this,0] call _fnc_colorHEXtoRGBA};\
+ _fnc_colorHEXtoRGBA_2 = {[_this,2] call _fnc_colorHEXtoRGBA};\
+ _fnc_colorHEXtoRGBA_4 = {[_this,4] call _fnc_colorHEXtoRGBA};\
+ _fnc_colorHEXtoRGBA_6 = {[_this,6] call _fnc_colorHEXtoRGBA};\
+)
\ No newline at end of file
diff --git a/include/a3/3DEN/UI/macros.inc b/include/a3/3DEN/UI/macros.inc
new file mode 100644
index 00000000..4a01b262
--- /dev/null
+++ b/include/a3/3DEN/UI/macros.inc
@@ -0,0 +1,239 @@
+//#define pixelW (1 / (getResolution select 2))
+//#define pixelH (1 / (getResolution select 3))
+#define pixelScale 0.50
+
+#define GRID_W (pixelW * pixelGrid * pixelScale)
+#define GRID_H (pixelH * pixelGrid * pixelScale)
+
+#define CENTER_X ((getResolution select 2) * 0.5 * pixelW)
+#define CENTER_Y ((getResolution select 3) * 0.5 * pixelH)
+
+// 720px
+#define WINDOW_W 120
+#define WINDOW_H 180
+#define WINDOW_HAbs (safezoneH min (WINDOW_H * GRID_H))
+
+#define WINDOW_PREVIEW_W WINDOW_W
+#define WINDOW_PREVIEW_H 65
+#define WINDOW_PREVIEW_HAbs (safezoneH min (WINDOW_PREVIEW_H * GRID_H))
+
+#define ATTRIBUTE_TITLE_W 48
+#define ATTRIBUTE_CONTENT_W 82
+#define ATTRIBUTE_CONTENT_H 5
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Fonts
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+#define FONT_NORMAL "RobotoCondensedLight"
+#define FONT_SEMIBOLD "RobotoCondensed"
+#define FONT_BOLD "RobotoCondensedBold"
+#define FONT_THIN "RobotoCondensedLight"
+#define FONT2_NORMAL "PuristaMedium"
+#define FONT2_BOLD "PuristaSemiBold"
+#define FONT2_THIN "PuristaLight"
+#define FONT_MONO "EtelkaMonospacePro"
+#define FONT_NARROW "EtelkaNarrowMediumPro"
+#define FONT_CODE "LucidaConsoleB"
+#define FONT_SYSTEM "TahomaB"
+
+#define SIZEEX_PURISTA(SIZEPX) __EVAL([SIZEPX,1.8,[6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,34,35,37,46]] call _fnc_sizeEx)
+#define SIZEEX_ETELKA(SIZEPX) __EVAL([SIZEPX,1.55,[6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,34,35,37,46]] call _fnc_sizeEx)
+#define SIZEEX_TAHOMA(SIZEPX) __EVAL([SIZEPX,1.6,[16]] call _fnc_sizeEx)
+#define SIZEEX_LUCIDA(SIZEPX) __EVAL([SIZEPX,1.6,[8,11]] call _fnc_sizeEx)
+
+#define SIZEEX_XS 3.0
+#define SIZEEX_S 4.0
+#define SIZEEX_M 4.5
+#define SIZEEX_L 5.0
+#define SIZEEX_XL 6.0
+
+#define SIZE_XS 3.5
+#define SIZE_S 4
+#define SIZE_M 5
+#define SIZE_L 5
+#define SIZE_XL 6
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Color
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#define COLOR_TEXT_RGB 1, 1, 1
+#define COLOR_TEXT_RGBA COLOR_TEXT_RGB, 1
+
+#define COLOR_BACKGROUND_RGB 0.2, 0.2, 0.2
+#define COLOR_BACKGROUND_RGBA COLOR_BACKGROUND_RGB, 1
+
+#define COLOR_TAB_RGB 0.1, 0.1, 0.1
+#define COLOR_TAB_RGBA COLOR_TAB_RGB, 1
+
+#define COLOR_OVERLAY_RGB 0, 0, 0
+#define COLOR_OVERLAY_RGBA COLOR_OVERLAY_RGB, 0.5
+
+//#define COLOR_ACTIVE_RGB 1, 0.5, 0
+//#define COLOR_ACTIVE_RGBA COLOR_ACTIVE_RGB, 1
+
+#define COLOR_ACTIVE_RGB_R "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])"
+#define COLOR_ACTIVE_RGB_G "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])"
+#define COLOR_ACTIVE_RGB_B "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])"
+#define COLOR_ACTIVE_RGB_A 1
+#define COLOR_ACTIVE_RGB COLOR_ACTIVE_RGB_R, COLOR_ACTIVE_RGB_G, COLOR_ACTIVE_RGB_B
+#define COLOR_ACTIVE_RGBA COLOR_ACTIVE_RGB,COLOR_ACTIVE_RGB_A
+
+#define COLOR_HIGHLIGHT_RGB 0, 1, 1
+#define COLOR_HIGHLIGHT_RGBA COLOR_HIGHLIGHT_RGB, 1
+
+#define COLOR_POSX_RGB 0.77, 0.18, 0.1
+#define COLOR_POSX_RGBA COLOR_POSX_RGB, 1
+
+#define COLOR_POSY_RGB 0.58, 0.82, 0.22
+#define COLOR_POSY_RGBA COLOR_POSY_RGB, 1
+
+#define COLOR_POSZ_RGB 0.26, 0.52, 0.92
+#define COLOR_POSZ_RGBA COLOR_POSZ_RGB, 1
+
+#define COLOR_NOTE_DEFAULT_RGB 0.12549, 0.505882, 0.313726
+#define COLOR_NOTE_DEFAULT_RGBA COLOR_NOTE_DEFAULT_RGB, 0.9
+
+#define COLOR_NOTE_WARNING_RGB 0.8, 0.35, 0
+#define COLOR_NOTE_WARNING_RGBA COLOR_NOTE_WARNING_RGB, 0.9
+
+#define COLOR_NOTE_ERROR_RGB 0.815686, 0.266667, 0.215686
+#define COLOR_NOTE_ERROR_RGBA COLOR_NOTE_ERROR_RGB, 0.9
+
+//--- BLUFOR
+#define COLOR_WEST_R "(profilenamespace getvariable ['Map_BLUFOR_R',0])"
+#define COLOR_WEST_G "(profilenamespace getvariable ['Map_BLUFOR_G',1])"
+#define COLOR_WEST_B "(profilenamespace getvariable ['Map_BLUFOR_B',1])"
+#define COLOR_WEST_A "(profilenamespace getvariable ['Map_BLUFOR_A',0.8])"
+#define COLOR_WEST_RGB COLOR_WEST_R, COLOR_WEST_G, COLOR_WEST_B
+#define COLOR_WEST_RGBA COLOR_WEST_RGB,COLOR_WEST_A
+
+//--- OPFOR
+#define COLOR_EAST_R "(profilenamespace getvariable ['Map_OPFOR_R',0])"
+#define COLOR_EAST_G "(profilenamespace getvariable ['Map_OPFOR_G',1])"
+#define COLOR_EAST_B "(profilenamespace getvariable ['Map_OPFOR_B',1])"
+#define COLOR_EAST_A "(profilenamespace getvariable ['Map_OPFOR_A',0.8])"
+#define COLOR_EAST_RGB COLOR_EAST_R, COLOR_EAST_G, COLOR_EAST_B
+#define COLOR_EAST_RGBA COLOR_EAST_RGB,COLOR_EAST_A
+
+//--- Independent
+#define COLOR_GUER_R "(profilenamespace getvariable ['Map_Independent_R',0])"
+#define COLOR_GUER_G "(profilenamespace getvariable ['Map_Independent_G',1])"
+#define COLOR_GUER_B "(profilenamespace getvariable ['Map_Independent_B',1])"
+#define COLOR_GUER_A "(profilenamespace getvariable ['Map_Independent_A',0.8])"
+#define COLOR_GUER_RGB COLOR_GUER_R, COLOR_GUER_G, COLOR_GUER_B
+#define COLOR_GUER_RGBA COLOR_GUER_RGB,COLOR_GUER_A
+
+//--- Civilian
+#define COLOR_CIV_R "(profilenamespace getvariable ['Map_Civilian_R',0])"
+#define COLOR_CIV_G "(profilenamespace getvariable ['Map_Civilian_G',1])"
+#define COLOR_CIV_B "(profilenamespace getvariable ['Map_Civilian_B',1])"
+#define COLOR_CIV_A "(profilenamespace getvariable ['Map_Civilian_A',0.8])"
+#define COLOR_CIV_RGB COLOR_CIV_R, COLOR_CIV_G, COLOR_CIV_B
+#define COLOR_CIV_RGBA COLOR_CIV_RGB,COLOR_CIV_A
+
+//--- Unknown
+#define COLOR_EMPTY_R "(profilenamespace getvariable ['Map_Unknown_R',0])"
+#define COLOR_EMPTY_G "(profilenamespace getvariable ['Map_Unknown_G',1])"
+#define COLOR_EMPTY_B "(profilenamespace getvariable ['Map_Unknown_B',1])"
+#define COLOR_EMPTY_A "(profilenamespace getvariable ['Map_Unknown_A',0.8])"
+#define COLOR_EMPTY_RGB COLOR_EMPTY_R, COLOR_EMPTY_G, COLOR_EMPTY_B
+#define COLOR_EMPTY_RGBA COLOR_EMPTY_RGB,COLOR_EMPTY_A
+
+//--- Ambient
+#define COLOR_AMBIENT_RGB 0, 1, 0.5
+#define COLOR_AMBIENT_RGBA COLOR_AMBIENT_RGB,1
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Macros
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+#define CHECKBOX_TEXTURE(UNCHECKED,CHECKED)\
+ textureChecked = CHECKED;\
+ textureUnchecked = UNCHECKED;\
+ textureFocusedChecked = CHECKED;\
+ textureFocusedUnchecked = UNCHECKED;\
+ textureHoverChecked = CHECKED;\
+ textureHoverUnchecked = UNCHECKED;\
+ texturePressedChecked = CHECKED;\
+ texturePressedUnchecked = UNCHECKED;\
+ textureDisabledChecked = CHECKED;\
+ textureDisabledUnchecked = UNCHECKED;
+
+///////////////////////////////////////////////////////////////
+// Convert RGB or RGBA color to hexadecimal
+// Examples:
+// RGBATOHEX(1,0,1,1)
+// returns "#ffff00ff"
+//
+// RGBTOHEX(1,0,1)
+// returns "#ff00ff"
+///////////////////////////////////////////////////////////////
+#define RGBATOHEX(COLOR_R,COLOR_G,COLOR_B,COLOR_A) __EVAL([COLOR_R,COLOR_G,COLOR_B,COLOR_A] call _fnc_colorRGBAtoHEX)
+#define RGBTOHEX(COLOR_R,COLOR_G,COLOR_B) __EVAL([COLOR_R,COLOR_G,COLOR_B] call _fnc_colorRGBAtoHEX)
+#define VARTOHEX __EVAL(_color call _fnc_colorRGBAtoHEX)
+
+
+///////////////////////////////////////////////////////////////
+// Convert hexadecimal color to RGB or RGBA
+// Example:
+// HEXTORGBA("#ffff00ff")
+// returns 1,0,1,1
+//
+// HEXTORGB("#ff00ff")
+// returns 1,0,1
+///////////////////////////////////////////////////////////////
+#define HEXTORGBA(COLOR_RGBA)\
+ __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_2),\
+ __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_4),\
+ __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_6),\
+ __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_0)
+
+#define HEXTORGB(COLOR_RGB)\
+ __EVAL(COLOR_RGB call _fnc_colorHEXtoRGBA_0),\
+ __EVAL(COLOR_RGB call _fnc_colorHEXtoRGBA_2),\
+ __EVAL(COLOR_RGB call _fnc_colorHEXtoRGBA_4)
+
+
+///////////////////////////////////////////////////////////////
+// Convert RGBA in range [0-255] to [0-1] used by the game config
+// Example:
+// RGBA255to1(255,0,255,255)
+// returns 1,0,1,1
+///////////////////////////////////////////////////////////////
+#define RGBA255to1(COLOR_R,COLOR_G,COLOR_B,COLOR_A)\
+ __EVAL(COLOR_R * 0.00392157),\
+ __EVAL(COLOR_G * 0.00392157),\
+ __EVAL(COLOR_B * 0.00392157),\
+ __EVAL(COLOR_A * 0.00392157)
+
+
+///////////////////////////////////////////////////////////////
+/// Scripts
+///////////////////////////////////////////////////////////////
+
+#define INIT_DISPLAY_FUNCTION (uinamespace getvariable 'BIS_fnc_initDisplay')
+#define INIT_DISPLAY_INTERNAL scriptIsInternal = 1;
+
+//--- Code executed on each display where the macro is used. Scripts are pre-compiled at the game start by BIS_fnc_initDisplays
+#define INIT_DISPLAY(NAME,PATH) \
+ scriptName = ##NAME##;\
+ scriptPath = ##PATH##;\
+ onLoad = ["onLoad",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; \
+ onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION;
+
+//--- Special version of the macro for initial loading screen which initializes Functions
+#define INIT_DISPLAY_START(NAME,PATH) \
+ scriptName = ##NAME##;\
+ scriptPath = ##PATH##;\
+ onLoad = "[2] call compile preprocessfilelinenumbers gettext (configfile >> 'CfgFunctions' >> 'init'); ['onLoad',_this,'RscDisplayLoading','Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";\
+ onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION;
+
+#define INIT_CONTROL(NAME,PATH) \
+ scriptName = ##NAME##;\
+ scriptPath = ##PATH##;\
+ onLoad = ["onLoad",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION; \
+ onUnload = ["onUnload",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION;
\ No newline at end of file
diff --git a/include/a3/3DEN/UI/resincl.inc b/include/a3/3DEN/UI/resincl.inc
new file mode 100644
index 00000000..c8f9d55e
--- /dev/null
+++ b/include/a3/3DEN/UI/resincl.inc
@@ -0,0 +1,483 @@
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Control types and styles
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+// Control types
+#define CT_STATIC 0
+#define CT_BUTTON 1
+#define CT_EDIT 2
+#define CT_SLIDER 3
+#define CT_COMBO 4
+#define CT_LISTBOX 5
+#define CT_TOOLBOX 6
+#define CT_CHECKBOXES 7
+#define CT_PROGRESS 8
+#define CT_HTML 9
+#define CT_STATIC_SKEW 10
+#define CT_ACTIVETEXT 11
+#define CT_TREE 12
+#define CT_STRUCTURED_TEXT 13
+#define CT_CONTEXT_MENU 14
+#define CT_CONTROLS_GROUP 15
+#define CT_SHORTCUTBUTTON 16
+#define CT_HITZONES 17
+#define CT_XKEYDESC 40
+#define CT_XBUTTON 41
+#define CT_XLISTBOX 42
+#define CT_XSLIDER 43
+#define CT_XCOMBO 44
+#define CT_ANIMATED_TEXTURE 45
+#define CT_MENU 46
+#define CT_MENU_STRIP 47
+#define CT_OBJECT 80
+#define CT_OBJECT_ZOOM 81
+#define CT_OBJECT_CONTAINER 82
+#define CT_OBJECT_CONT_ANIM 83
+#define CT_LINEBREAK 98
+#define CT_USER 99
+#define CT_MAP 100
+#define CT_MAP_MAIN 101
+#define CT_LISTNBOX 102
+#define CT_ITEMSLOT 103
+#define CT_CHECKBOX 77
+
+// Static styles
+#define ST_POS 0x0F
+#define ST_HPOS 0x03
+#define ST_VPOS 0x0C
+#define ST_LEFT 0x00
+#define ST_RIGHT 0x01
+#define ST_CENTER 0x02
+#define ST_DOWN 0x04
+#define ST_UP 0x08
+#define ST_VCENTER 0x0C
+
+#define ST_TYPE 0xF0
+#define ST_SINGLE 0x00
+#define ST_MULTI 0x10
+#define ST_TITLE_BAR 0x20
+#define ST_PICTURE 0x30
+#define ST_FRAME 0x40
+#define ST_BACKGROUND 0x50
+#define ST_GROUP_BOX 0x60
+#define ST_GROUP_BOX2 0x70
+#define ST_HUD_BACKGROUND 0x80
+#define ST_TILE_PICTURE 0x90
+#define ST_WITH_RECT 0xA0
+#define ST_LINE 0xB0
+#define ST_UPPERCASE 0xC0
+#define ST_LOWERCASE 0xD0
+
+#define ST_SHADOW 0x100
+#define ST_NO_RECT 0x200
+#define ST_KEEP_ASPECT_RATIO 0x800
+
+#define ST_TITLE ST_TITLE_BAR + ST_CENTER
+
+// Slider styles
+#define SL_DIR 0x400
+#define SL_VERT 0
+#define SL_HORZ 0x400
+
+#define SL_TEXTURES 0x10
+
+// progress bar
+#define ST_VERTICAL 0x01
+#define ST_HORIZONTAL 0
+
+// Listbox styles
+#define LB_TEXTURES 0x10
+#define LB_MULTI 0x20
+
+// Tree styles
+#define TR_SHOWROOT 1
+#define TR_AUTOCOLLAPSE 2
+
+// MessageBox styles
+#define MB_BUTTON_OK 1
+#define MB_BUTTON_CANCEL 2
+#define MB_BUTTON_USER 4
+#define MB_ERROR_DIALOG 8
+
+// Xbox buttons
+#define KEY_XINPUT 0x00050000
+
+#define KEY_XBOX_A KEY_XINPUT + 0
+#define KEY_XBOX_B KEY_XINPUT + 1
+#define KEY_XBOX_X KEY_XINPUT + 2
+#define KEY_XBOX_Y KEY_XINPUT + 3
+#define KEY_XBOX_Up KEY_XINPUT + 4
+#define KEY_XBOX_Down KEY_XINPUT + 5
+#define KEY_XBOX_Left KEY_XINPUT + 6
+#define KEY_XBOX_Right KEY_XINPUT + 7
+#define KEY_XBOX_Start KEY_XINPUT + 8
+#define KEY_XBOX_Back KEY_XINPUT + 9
+#define KEY_XBOX_LeftBumper KEY_XINPUT + 10
+#define KEY_XBOX_RightBumper KEY_XINPUT + 11
+#define KEY_XBOX_LeftTrigger KEY_XINPUT + 12
+#define KEY_XBOX_RightTrigger KEY_XINPUT + 13
+#define KEY_XBOX_LeftThumb KEY_XINPUT + 14
+#define KEY_XBOX_RightThumb KEY_XINPUT + 15
+#define KEY_XBOX_LeftThumbXRight KEY_XINPUT + 16
+#define KEY_XBOX_LeftThumbYUp KEY_XINPUT + 17
+#define KEY_XBOX_RightThumbXRight KEY_XINPUT + 18
+#define KEY_XBOX_RightThumbYUp KEY_XINPUT + 19
+#define KEY_XBOX_LeftThumbXLeft KEY_XINPUT + 20
+#define KEY_XBOX_LeftThumbYDown KEY_XINPUT + 21
+#define KEY_XBOX_RightThumbXLeft KEY_XINPUT + 22
+#define KEY_XBOX_RightThumbYDown KEY_XINPUT + 23
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/// Display IDDs and IDCs
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+// Predefined controls
+#define IDC_OK 1
+#define IDC_CANCEL 2
+#define IDC_AUTOCANCEL 3
+#define IDC_ABORT 4
+#define IDC_RESTART 5
+#define IDC_USER_BUTTON 6
+
+// display3DENMsgBox
+#define IDC_MSG_BOX_MESSAGE 101
+#define IDC_DISPLAY3DENMSGBOX_TITLE 102
+#define IDC_DISPLAY3DENMSGBOX_BACKGROUND 103
+#define IDC_DISPLAY3DENMSGBOX_PICTURE 104
+#define IDC_DISPLAY3DENMSGBOX_BOTTOMBACKGROUND 105
+
+// display3DEN
+#define IDD_DISPLAY3DEN 313
+
+#define IDC_DISPLAY3DEN_SCROLLBLOCK_TOP 46
+#define IDC_DISPLAY3DEN_SCROLLBLOCK_LEFT 47
+#define IDC_DISPLAY3DEN_SCROLLBLOCK_RIGHT 48
+#define IDC_DISPLAY3DEN_SCROLLBLOCK_BOTTOM 49
+#define IDC_DISPLAY3DEN_MAP 51
+#define IDC_DISPLAY3DEN_MOUSEAREA 52
+#define IDC_DISPLAY3DEN_MODES 53
+#define IDC_DISPLAY3DEN_SUBMODES 54
+#define IDC_DISPLAY3DEN_EDIT 55
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_WEST 56
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_EAST 57
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_GUER 58
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_CIV 59
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_EMPTY 60
+#define IDC_DISPLAY3DEN_CREATE_GROUP_WEST 61
+#define IDC_DISPLAY3DEN_CREATE_GROUP_EAST 62
+#define IDC_DISPLAY3DEN_CREATE_GROUP_GUER 63
+#define IDC_DISPLAY3DEN_CREATE_GROUP_CIV 64
+#define IDC_DISPLAY3DEN_CREATE_GROUP_EMPTY 65
+#define IDC_DISPLAY3DEN_CREATE_GROUP_CUSTOM 71
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_LOGIC 66
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_MODULE 67
+#define IDC_DISPLAY3DEN_CREATE_TRIGGER 68
+#define IDC_DISPLAY3DEN_CREATE_WAYPOINT 6900000
+#define IDC_DISPLAY3DEN_CREATE_MARKER_ICON 69
+#define IDC_DISPLAY3DEN_CREATE_MARKER_SHAPE 70
+#define IDC_DISPLAY3DEN_CREATE_ALL\
+ IDC_DISPLAY3DEN_CREATE_OBJECT_WEST,\
+ IDC_DISPLAY3DEN_CREATE_OBJECT_EAST,\
+ IDC_DISPLAY3DEN_CREATE_OBJECT_GUER,\
+ IDC_DISPLAY3DEN_CREATE_OBJECT_CIV,\
+ IDC_DISPLAY3DEN_CREATE_OBJECT_EMPTY,\
+ IDC_DISPLAY3DEN_CREATE_GROUP_WEST,\
+ IDC_DISPLAY3DEN_CREATE_GROUP_EAST,\
+ IDC_DISPLAY3DEN_CREATE_GROUP_GUER,\
+ IDC_DISPLAY3DEN_CREATE_GROUP_CIV,\
+ IDC_DISPLAY3DEN_CREATE_GROUP_EMPTY,\
+ IDC_DISPLAY3DEN_CREATE_GROUP_CUSTOM,\
+ IDC_DISPLAY3DEN_CREATE_FAVORITE,\
+ IDC_DISPLAY3DEN_CREATE_OBJECT_LOGIC,\
+ IDC_DISPLAY3DEN_CREATE_OBJECT_MODULE,\
+ IDC_DISPLAY3DEN_CREATE_TRIGGER,\
+ IDC_DISPLAY3DEN_CREATE_WAYPOINT,\
+ IDC_DISPLAY3DEN_CREATE_MARKER_ICON,\
+ IDC_DISPLAY3DEN_CREATE_MARKER_SHAPE
+
+#define IDC_DISPLAY3DEN_HISTORY 74
+#define IDC_DISPLAY3DEN_LOCATIONS 75
+#define IDC_DISPLAY3DEN_MISSIONNAME 76
+#define IDC_DISPLAY3DEN_SEARCHEDIT 80
+#define IDC_DISPLAY3DEN_SEARCHEDIT_BUTTON 81
+#define IDC_DISPLAY3DEN_SEARCHCREATE 82
+#define IDC_DISPLAY3DEN_SEARCHCREATE_BUTTON 83
+#define IDC_DISPLAY3DEN_EDIT_LAYER 84
+#define IDC_DISPLAY3DEN_EDIT_DELETE 85
+#define IDC_DISPLAY3DEN_EDIT_LAYER_REMOVE 86
+#define IDC_DISPLAY3DEN_NAVIGATION_WIDGET 87
+#define IDC_DISPLAY3DEN_EDIT_COLLAPSE_ALL 88
+#define IDC_DISPLAY3DEN_EDIT_EXPAND_ALL 89
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_ADD 90
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_EDIT 91
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_DELETE 92
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_PUBLISH 93
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_GROUP 94
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_NAME 95
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_AUTHOR 96
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_CATEGORY 97
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_LIST 103
+#define IDC_DISPLAY3DEN_EDITORPREVIEW_GROUP 98
+#define IDC_DISPLAY3DEN_EDITORPREVIEW 99
+
+#define IDC_DISPLAY3DEN_MENUSTRIP 120 //--- ToDo: Reindex
+
+#define IDC_DISPLAY3DEN_WATERMARK 999
+#define IDC_DISPLAY3DEN_BLACK 998
+
+#define IDC_DISPLAY3DEN_TOOLBAR 1000
+#define IDC_DISPLAY3DEN_TOOLBAR_BACKGROUND 1001
+#define IDC_DISPLAY3DEN_TOOLBAR_FILE 1002
+#define IDC_DISPLAY3DEN_TOOLBAR_HISTORY 1003
+#define IDC_DISPLAY3DEN_TOOLBAR_WIDGET 1004
+#define IDC_DISPLAY3DEN_WIDGET_NONE 10041
+#define IDC_DISPLAY3DEN_WIDGET_TRANSLATION 10042
+#define IDC_DISPLAY3DEN_WIDGET_ROTATION 10043
+#define IDC_DISPLAY3DEN_WIDGET_SCALING 10044
+#define IDC_DISPLAY3DEN_WIDGET_AREA 10045
+#define IDC_DISPLAY3DEN_TOOLBAR_INTERACTION 1005
+#define IDC_DISPLAY3DEN_TOOLBAR_GRID 1024
+#define IDC_DISPLAY3DEN_TOOLBAR_HELP 10251
+#define IDC_DISPLAY3DEN_TOOLBAR_NEW 1006
+#define IDC_DISPLAY3DEN_TOOLBAR_OPEN 1007
+#define IDC_DISPLAY3DEN_TOOLBAR_SAVE 1008
+#define IDC_DISPLAY3DEN_TOOLBAR_SAVEAS 1009
+#define IDC_DISPLAY3DEN_TOOLBAR_PUBLISH 10091
+#define IDC_DISPLAY3DEN_TOOLBAR_UNDO 1010
+#define IDC_DISPLAY3DEN_TOOLBAR_REDO 1011
+#define IDC_DISPLAY3DEN_TOOLBAR_WNONE 1012
+#define IDC_DISPLAY3DEN_TOOLBAR_WTRANSLATION 1013
+#define IDC_DISPLAY3DEN_TOOLBAR_WROTATION 1014
+#define IDC_DISPLAY3DEN_TOOLBAR_WSCALING 1015
+#define IDC_DISPLAY3DEN_TOOLBAR_COORD 1016
+#define IDC_DISPLAY3DEN_TOOLBAR_VERT 1017
+#define IDC_DISPLAY3DEN_TOOLBAR_SRFSNAP 1018
+#define IDC_DISPLAY3DEN_TOOLBAR_GRID_TRANSLATION 1025
+#define IDC_DISPLAY3DEN_TOOLBAR_GRID_TRANSLATION_VALUE 1026
+#define IDC_DISPLAY3DEN_TOOLBAR_GRID_ROTATION 1027
+#define IDC_DISPLAY3DEN_TOOLBAR_GRID_ROTATION_VALUE 1028
+#define IDC_DISPLAY3DEN_TOOLBAR_GRID_SCALING 1029
+#define IDC_DISPLAY3DEN_TOOLBAR_GRID_SCALING_VALUE 1030
+#define IDC_DISPLAY3DEN_TOOLBAR_MISSION 10301
+#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_INTEL 10302
+#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_MAP 10303
+#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_VISION 10304
+#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_FLASHLIGHT 10305
+#define IDC_DISPLAY3DEN_TOOLBAR_HELP_TUTORIAL 10310
+#define IDC_DISPLAY3DEN_TOOLBAR_HELP_UPDATES 10311
+#define IDC_DISPLAY3DEN_TOOLBAR_WORKSPACE 10306
+#define IDC_DISPLAY3DEN_NOTIFICATION 10312
+#define IDC_DISPLAY3DEN_MENU 1100
+
+#define IDC_DISPLAY3DEN_PANELLEFT 1019
+#define IDC_DISPLAY3DEN_PANELLEFT_BACKGROUND 1020
+#define IDC_DISPLAY3DEN_PANELRIGHT 1021
+#define IDC_DISPLAY3DEN_PANELRIGHT_BACKGROUND 1022
+#define IDC_DISPLAY3DEN_PLAY 1023
+#define IDC_DISPLAY3DEN_TABLEFT_TOGGLE 1031
+#define IDC_DISPLAY3DEN_TABLEFT_TOGGLE_PANEL 1032
+#define IDC_DISPLAY3DEN_TABLEFT_SECTIONS 1033
+#define IDC_DISPLAY3DEN_TABRIGHT_TOGGLE 1034
+#define IDC_DISPLAY3DEN_TABRIGHT_TOGGLE_PANEL 1035
+#define IDC_DISPLAY3DEN_TABRIGHT_SECTIONS 1036
+#define IDC_DISPLAY3DEN_PANELLEFT_EDIT 1037
+#define IDC_DISPLAY3DEN_PANELLEFT_LOCATIONS 1038
+#define IDC_DISPLAY3DEN_PANELRIGHT_CREATE 1039
+#define IDC_DISPLAY3DEN_PANELRIGHT_HISTORY 1040
+#define IDC_DISPLAY3DEN_SEARCHLOCATIONS 1042
+#define IDC_DISPLAY3DEN_SEARCHLOCATIONS_BUTTON 1043
+#define IDC_DISPLAY3DEN_CONTROLSHINT 1044
+#define IDC_DISPLAY3DEN_CREATE_OBJECT_EMPTY_WARNING 1045
+#define IDC_DISPLAY3DEN_LOCATIONS_LAYER 1046
+#define IDC_DISPLAY3DEN_LOCATIONS_LOCATION 1047
+#define IDC_DISPLAY3DEN_LOCATIONS_DELETE 1048
+#define IDC_DISPLAY3DEN_CREATE 1049
+#define IDC_DISPLAY3DEN_MODELABELS 1060
+#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_CONTROLPANEL 1061
+#define IDC_DISPLAY3DEN_VEHICLE_CONTROLPANEL 1062
+#define IDC_DISPLAY3DEN_VEHICLE_TOGGLE 1063
+#define IDC_DISPLAY3DEN_EDIT_LAYER_SHOW 1064
+#define IDC_DISPLAY3DEN_EDIT_LAYER_ENABLE 1065
+
+#define IDC_DISPLAY3DEN_STATUSBAR 1050
+#define IDC_DISPLAY3DEN_STATUSBAR_BACKGROUND 1051
+#define IDC_DISPLAY3DEN_STATUSBAR_X 1052
+#define IDC_DISPLAY3DEN_STATUSBAR_Y 1053
+#define IDC_DISPLAY3DEN_STATUSBAR_Z 1054
+#define IDC_DISPLAY3DEN_STATUSBAR_DIS 1055
+#define IDC_DISPLAY3DEN_STATUSBAR_FPS 1056
+#define IDC_DISPLAY3DEN_STATUSBAR_VERSION 1057
+#define IDC_DISPLAY3DEN_STATUSBAR_MOD 1058
+#define IDC_DISPLAY3DEN_STATUSBAR_SERVER 1059
+
+// display3DENPlace
+#define IDD_DISPLAY3DENPLACE 321
+
+// display3DENSave
+#define IDD_DISPLAY3DENSAVE 314
+#define IDD_OVERRIDE_CHANGES_MSG 330
+#define IDD_DISPLAY3DENSAVE_DELETEFOLDER_BOX 331
+#define IDC_DISPLAY3DENSAVE_FOLDERS 101
+#define IDC_DISPLAY3DENSAVE_NAME 102
+#define IDC_DISPLAY3DENSAVE_FILES 103
+#define IDC_DISPLAY3DENSAVE_TITLE 104
+#define IDC_DISPLAY3DENSAVE_SEARCH 105
+#define IDC_DISPLAY3DENSAVE_SEARCHBUTTON 106
+#define IDC_DISPLAY3DENSAVE_FILTER 107
+#define IDC_DISPLAY3DENSAVE_BINARIZETEXT 108
+#define IDC_DISPLAY3DENSAVE_BINARIZE 109
+#define IDC_DISPLAY3DENSAVE_PURCHASE 110
+
+// display3DENRename
+#define IDD_DISPLAY3DENRENAME 320
+#define IDC_DISPLAY3DENRENAME_NAME 101
+
+// display3DENEditAttributes
+#define IDD_DISPLAY3DENEDITATTRIBUTES 315
+#define IDC_DISPLAY3DENEDITATTRIBUTES_TITLE 200
+#define IDC_DISPLAY3DENEDITATTRIBUTES_CATEGORIES 201
+
+#define IDC_DISPLAY3DENEDITATTRIBUTES_TYPE_VALUE 500
+#define IDC_DISPLAY3DENEDITATTRIBUTES_TYPE_SEARCH 501
+#define IDC_DISPLAY3DENEDITATTRIBUTES_TYPE_SEARCHBUTTON 502
+
+// display3DENEditComposition
+#define IDD_DISPLAY3DENEDITCOMPOSITION 317
+#define IDC_DISPLAY3DENEDITCOMPOSITION_NAME 101
+#define IDC_DISPLAY3DENEDITCOMPOSITION_AUTHOR 102
+#define IDC_DISPLAY3DENEDITCOMPOSITION_CATEGORY 103
+#define IDC_DISPLAY3DENEDITCOMPOSITION_SUBCATEGORY 104
+
+// display3DENUpdates
+#define IDD_DISPLAY3DENUPDATES 330
+#define IDC_DISPLAY3DENUPDATES_TITLE 200
+#define IDC_DISPLAY3DENUPDATES_LIST 201
+#define IDC_DISPLAY3DENUPDATES_GROUP 202
+#define IDC_DISPLAY3DENUPDATES_CONTENT 203
+
+// display3DENNew
+#define IDD_DISPLAY3DENNEW 316
+#define IDC_DISPLAY3DENNEW_LIST 101
+#define IDC_DISPLAY3DENNEW_PURCHASE 107
+#define IDC_DISPLAY3DENNEW_TITLE 24691
+#define IDC_DISPLAY3DENNEW_NAME 24693
+#define IDC_DISPLAY3DENNEW_AUTHOR 24694
+#define IDC_DISPLAY3DENNEW_NAMEBACKGROUND 24695
+#define IDC_DISPLAY3DENNEW_ISLANDPANORAMA 24891
+#define IDC_DISPLAY3DENNEW_ISLANDGROUP 25991
+#define IDC_DISPLAY3DENNEW_BUTTONCONTINUE3D 26091
+#define IDC_DISPLAY3DENNEW_BUTTONCONTINUE 26291
+#define IDC_DISPLAY3DENNEW_BUTTONCANCEL 26391
+#define IDC_DISPLAY3DENNEW_WORLD 1001
+#define IDC_DISPLAY3DENNEW_WORLDLNG 1002
+#define IDC_DISPLAY3DENNEW_WORLDLAT 1003
+
+// display3DENHostSettings
+#define IDD_DISPLAY3DENHOSTSETTINGS 317
+#define IDD_DISPLAY3DENHOSTSETTINGS_NAME 101
+#define IDD_DISPLAY3DENHOSTSETTINGS_PASSWORD 102
+#define IDD_DISPLAY3DENHOSTSETTINGS_MAX_PLAYERS 103
+#define IDD_DISPLAY3DENHOSTSETTINGS_PRIVATE 104
+#define IDD_DISPLAY3DENHOSTSETTINGS_PORT 105
+#define IDD_DISPLAY3DENHOSTSETTINGS_PORT_WARNING 106
+#define IDD_DISPLAY3DENHOSTSETTINGS_UPNP 107
+
+// display3DENTutorial
+#define IDD_DISPLAY3DENTUTORIAL 318
+#define IDC_DISPLAY3DENTUTORIAL_TITLE 200
+#define IDC_DISPLAY3DENTUTORIAL_LIST 201
+#define IDC_DISPLAY3DENTUTORIAL_GROUP 202
+#define IDC_DISPLAY3DENTUTORIAL_CONTENT 203
+
+// display3DENCopy
+#define IDD_DISPLAY3DENCOPY 319
+#define IDC_DISPLAY3DENCOPY_TITLE 200
+#define IDC_DISPLAY3DENCOPY_GROUP 201
+#define IDC_DISPLAY3DENCOPY_EDIT 202
+#define IDC_DISPLAY3DENCOPY_EDITFAKE 203
+#define IDC_DISPLAY3DENCOPY_BUTTONCOPY 204
+
+// display3DENRequiredAddons
+#define IDD_DISPLAY3DENREQUIREDADDONS 322
+#define IDC_DISPLAY3DENREQUIREDADDONS_LIST 101
+#define IDC_DISPLAY3DENREQUIREDADDONS_CODE 102
+#define IDC_DISPLAY3DENREQUIREDADDONS_NOTIFICATION 103
+#define IDC_DISPLAY3DENREQUIREDADDONS_WARNING 104
+#define IDC_DISPLAY3DENREQUIREDADDONS_NAME 105
+#define IDC_DISPLAY3DENREQUIREDADDONS_AUTHOR 106
+#define IDC_DISPLAY3DENREQUIREDADDONS_URL 107
+#define IDC_DISPLAY3DENREQUIREDADDONS_BASIC 1001
+#define IDC_DISPLAY3DENREQUIREDADDONS_ADVANCED 1002
+#define IDC_DISPLAY3DENREQUIREDADDONS_FILTER 1003
+
+// display3DENMissionStats
+#define IDD_DISPLAY3DENMISSIONSTATS 323
+#define IDC_DISPLAY3DENMISSIONSTATS_TITLE 200
+#define IDC_DISPLAY3DENMISSIONSTATS_GROUP 201
+#define IDC_DISPLAY3DENMISSIONSTATS_STATS 202
+#define IDC_DISPLAY3DENMISSIONSTATS_BUTTONSELECT 203
+
+
+// RscDisplaySelectIsland
+#define IDC_SELECT_ISLAND_EDITOR_OLD 105
+#define IDC_SELECT_ISLAND_3DEN 106
+
+// RscDisplayCustomArcade
+#define IDC_CUST_3DEN 106
+
+// RscDIsplayPublishMission
+#define IDD_PUBLISH_MISSION 165
+#define IDC_PUBLISH_STEAM_TITLE 101
+#define IDC_PUBLISH_STEAM_TAGS 102
+#define IDC_PUBLISH_STEAM_PICTURE 103
+#define IDC_PUBLISH_STEAM_DESCRIPTION 104
+#define IDC_PUBLISH_STEAM_MISSION_LIST 105
+#define IDC_PUBLISH_STEAM_VISIBILITY 106
+#define IDC_PUBLISH_STEAM_CHANGE_NOTES 107
+#define IDC_PUBLISH_STEAM_PREVIEW_FILE 108
+#define IDC_PUBLISH_CHECKBOX_LICENCE 109
+#define IDC_PUBLISH_TEXT_MISSION_SIZE 110
+#define IDC_PUBLISH_TEXT_QUOTA 111
+#define IDC_PUBLISH_BUTTON_PUBLISH 112
+#define IDC_PUBLISH_BUTTON_UPDATE 113
+#define IDC_PUBLISH_BUTTON_DELETE 114
+#define IDC_PUBLISH_BUTTON_EDIT_TAGS 115
+#define IDC_PUBLISH_BUTTON_WORKSHOP 116
+#define IDC_PUBLISH_BUTTON_WORKSHOP_LICENCE 117
+#define IDC_PUBLISH_BUTTON_SELECT_PREVIEW 118
+#define IDC_PUBLISH_BUTTON_DEFAULT_PREVIEW 119
+#define IDC_PUBLISH_STORAGE_SLIDER 120
+#define IDC_PUBLISH_STEAM_HIDE_NEW_MISSION 121
+#define IDC_PUBLISH_STEAM_SHOW_NEW_MISSION 122
+
+// RscDisplayFileSelectImage
+#define IDD_FILE_SELECT_DIALOG 167
+#define IDC_FILE_SELECT_PATH 101
+#define IDC_FILE_SELECT_DIR_TREE 102
+#define IDC_FILE_SELECT_FILE_LIST 103
+#define IDC_FILE_SELECT_PREVIEW 104
+
+// RscDisplayPublishMissionSelectTags
+#define IDD_PUBLISH_MISSION_TAGS 166
+#define IDC_PUBLISH_STEAM_TAGS_AVAILABLE 101
+#define IDC_PUBLISH_STEAM_TAGS_SELECTED 102
+#define IDC_PUBLISH_STEAM_TAGS_ADD 103
+#define IDC_PUBLISH_STEAM_TAGS_REMOVE 104
+#define IDC_PUBLISH_STEAM_TAGS_NEXT 105
+#define IDC_PUBLISH_STEAM_TAGS_BACK 106
+#define IDC_PUBLISH_STEAM_TAGS_TITLE 107
+
+
+// Highlight
+#define IDD_GROUPHIGHLIGHT 31313
+
+// Tutorial
+#define IDD_GROUPTUTORIAL 32323
+#define IDD_GROUPTUTORIAL_SHADOW 323231
+#define IDD_GROUPTUTORIAL_BACKGROUND 323232
+#define IDD_GROUPTUTORIAL_TEXT 323233
+#define IDD_GROUPTUTORIAL_PAGE 323234
+#define IDD_GROUPTUTORIAL_BUTTONCLOSE 323235
+#define IDD_GROUPTUTORIAL_BUTTONBACK 323236
+#define IDD_GROUPTUTORIAL_BUTTONNEXT 323237
+#define IDD_GROUPTUTORIAL_BUTTONEXIT 323238
\ No newline at end of file
diff --git a/include/a3/ui_f/hpp/defineCommon.inc b/include/a3/ui_f/hpp/defineCommon.inc
new file mode 100644
index 00000000..deb01f73
--- /dev/null
+++ b/include/a3/ui_f/hpp/defineCommon.inc
@@ -0,0 +1,181 @@
+#define true 1
+#define false 0
+
+// type scope
+#define private 0
+#define protected 1
+#define public 2
+
+#define ReadAndWrite 0 //! any modifications enabled
+#define ReadAndCreate 1 //! only adding new class members is allowed
+#define ReadOnly 2 //! no modifications enabled
+#define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied
+
+#define LockNo 0
+#define LockCadet 1
+#define LockYes 2
+
+#define SPEED_STATIC 1e10
+
+#define NEVER_DESTROY 1000 // for MP - destroying dead bodies
+
+
+#include "defineCommonGrids.inc"
+#include "defineCommonColors.inc"
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Text Sizes
+///////////////////////////////////////////////////////////////////////////
+//MUF - text sizes are using new grid (40/25)
+#define GUI_TEXT_SIZE_SMALL (GUI_GRID_H * 0.8)
+#define GUI_TEXT_SIZE_MEDIUM (GUI_GRID_H * 1)
+#define GUI_TEXT_SIZE_LARGE (GUI_GRID_H * 1.2)
+
+#define IGUI_TEXT_SIZE_MEDIUM (GUI_GRID_H * 0.8)
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Fonts
+///////////////////////////////////////////////////////////////////////////
+
+//Changed by MUF - TODO: set proper fonts when available - PREPARED FOR FONT CHANGE (was Zeppelin32Mono, changed to Purista/Etelka)
+
+//GUI_FONT_MONO - used for optics active parts
+//GUI_FONT_BOLD - used for titles
+#define GUI_FONT_NORMAL RobotoCondensed
+#define GUI_FONT_BOLD RobotoCondensedBold
+#define GUI_FONT_THIN RobotoCondensedLight
+#define GUI_FONT_MONO EtelkaMonospacePro
+#define GUI_FONT_NARROW EtelkaNarrowMediumPro
+
+#define GUI_FONT_CODE LucidaConsoleB//Deprecated - for engine debug only (has only two sizes, which causes errors).
+#define GUI_FONT_SYSTEM TahomaB//Deprecated - for engine debug only (has only one size, which causes errors).
+
+//Font used by the engine as default when defined font (e.g. in description.ext) is not found
+class DefaultFont
+{
+ font = GUI_FONT_NORMAL;
+};
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Sizes
+///////////////////////////////////////////////////////////////////////////
+
+//--------------------------------------------------MUF-made a bit bigger for Purista font - TODO: find out precise values
+// #define TextSize_xsmall 0.014
+// #define TextSize_IGUI_normal 0.0234375
+// #define TextSize_small 0.02674
+// #define TextSize_normal 0.02674
+// #define TextSize_medium 0.0286458
+// #define TextSize_big 0.0325521
+
+// #define TextSize_xsmall 0.02 //new values used in A3 with Purista font - won't be used when TKOH GUI merged
+// #define TextSize_IGUI_normal 0.024
+// #define TextSize_small 0.03
+// #define TextSize_normal 0.03
+// #define TextSize_medium 0.032
+// #define TextSize_big 0.033
+//--------------------------------------------------MUF-made a bit bigger for Purista font
+
+
+
+#define SizeMapMarker 32
+
+#define blinkPeriod 1
+
+//dimension of bitmaps to be mapped 1:1 in 720p
+#define w16 0.0196078
+#define h16 0.0261438
+
+#define w32 0.0392157
+#define h32 0.0522876
+
+#define w64 0.0784314
+#define h64 0.1045752
+
+#define w128 0.1568627
+#define h128 0.2091503
+
+#define w256 0.3137255
+#define h256 0.4183007
+
+#define w512 0.6274510
+#define h512 0.8366013
+
+#define w1024 1.2549020
+#define h1024 1.6732026
+
+#define w2048 2.5098039
+#define h2048 3.3464052
+
+///////////////////////////////////////////////////////////////////////////
+/// Scripts
+///////////////////////////////////////////////////////////////////////////
+
+#define INIT_DISPLAY_FUNCTION (uinamespace getvariable 'BIS_fnc_initDisplay')
+#define INIT_DISPLAY_INTERNAL scriptIsInternal = 1;
+
+//--- Code executed on each display where the macro is used. Scripts are pre-compiled at the game start by BIS_fnc_initDisplays
+#define INIT_DISPLAY(NAME,PATH) \
+ scriptName = ##NAME##;\
+ scriptPath = ##PATH##;\
+ onLoad = ["onLoad",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; \
+ onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION;
+
+//--- Special version of the macro for initial loading screen which initializes Functions
+#define INIT_DISPLAY_START(NAME,PATH) \
+ scriptName = ##NAME##;\
+ scriptPath = ##PATH##;\
+ onLoad = "[2] call compile preprocessfilelinenumbers gettext (configfile >> 'CfgFunctions' >> 'init'); ['onLoad',_this,'RscDisplayLoading','Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";\
+ onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION;
+
+//--- Code executed on each control where the macro is used
+#define INIT_CONTROL(NAME,PATH) \
+ scriptName = ##NAME##;\
+ scriptPath = ##PATH##;\
+ onLoad = ["onLoad",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION; \
+ onUnload = ["onUnload",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION;
+
+
+///////////////////////////////////////////////////////////////////////////
+/// IGUI fading times
+///////////////////////////////////////////////////////////////////////////
+#define DIMM_START 0
+#define DIMM_END 0.3
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Other
+///////////////////////////////////////////////////////////////////////////
+#define TOSTRING(TEXT) #TEXT
+
+#define flag_west "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_bluefor_ca.paa"
+#define flag_east "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_opfor_ca.paa"
+#define flag_guer "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_indep_ca.paa"
+#define flag_civl "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_civil_ca.paa"
+
+#define KEY_HINT(name, dik, text) class name {key = dik; hint = "";}
+
+
+//ScrollBar used in various UI elements (ListBox, ComboBox etc.)
+class ScrollBar
+{
+ color[] = {1,1,1,0.6};
+ colorActive[] = {1,1,1,1};
+ colorDisabled[] = {1,1,1,0.3};
+ thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
+ arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
+ arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
+ border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
+ shadow = 0;
+ scrollSpeed = 0.06; //Multiplier of the deltaZ value coming from the mouse's wheel
+ //Doesn't have effect on ListBox and ComboBox.
+ width = 0;
+ height = 0;
+ autoScrollEnabled = 0;
+ autoScrollSpeed = -1;
+ autoScrollDelay = 5;
+ autoScrollRewind = 0;
+};
\ No newline at end of file
diff --git a/include/a3/ui_f/hpp/defineCommonColors.inc b/include/a3/ui_f/hpp/defineCommonColors.inc
new file mode 100644
index 00000000..5370c07e
--- /dev/null
+++ b/include/a3/ui_f/hpp/defineCommonColors.inc
@@ -0,0 +1,316 @@
+///////////////////////////////////////////////////////////////////////////
+/// GUI
+///////////////////////////////////////////////////////////////////////////
+
+//--- Background color with defaults (not multipliable)
+#define GUI_BCG_RGB_R "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])"
+#define GUI_BCG_RGB_G "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])"
+#define GUI_BCG_RGB_B "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])"
+#define GUI_BCG_ALPHA "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])"
+
+#define GUI_BCG_RGB GUI_BCG_RGB_R, GUI_BCG_RGB_G, GUI_BCG_RGB_B
+#define GUI_BCG_COLOR {GUI_BCG_RGB,GUI_BCG_ALPHA}
+#define GUI_BCG_COLOR_SELECTED {GUI_BCG_RGB,0.5}
+
+//--- TitleBar text color
+#define GUI_TITLETEXT_RGB_R "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_R',1.0])"
+#define GUI_TITLETEXT_RGB_G "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_G',1.0])"
+#define GUI_TITLETEXT_RGB_B "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_B',1.0])"
+#define GUI_TITLETEXT_ALPHA "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_A',0.6])"
+#define GUI_TITLETEXT_COLOR {GUI_TITLETEXT_RGB_R, GUI_TITLETEXT_RGB_G, GUI_TITLETEXT_RGB_B, GUI_TITLETEXT_ALPHA}
+
+//--- Background for wGUI displays
+#define GUI_BCG_MENU_RGB 0, 0, 0
+#define GUI_BCG_MENU {GUI_BCG_MENU_RGB, 0.7}
+
+//--- Background for editor
+#define GUI_BCG_EDITOR_RGB 0.1, 0.1, 0.1
+#define GUI_BCG_EDITOR {GUI_BCG_EDITOR_RGB, 1}
+
+//--- Medium background (obsolete; Dwarden's displays)
+#define GUI_BCG_MEDIUM_RGB GUI_BCG_RGB
+#define GUI_BCG_MEDIUM_ALPHA GUI_BCG_ALPHA
+#define GUI_BCG_MEDIUM_COLOR {GUI_BCG_MEDIUM_RGB,GUI_BCG_MEDIUM_ALPHA}
+
+//--- Dark background (HUD)
+#define GUI_BCG_DARK_RGB GUI_BCG_RGB
+#define GUI_BCG_DARK_ALPHA 0.85
+#define GUI_BCG_DARK_COLOR {GUI_BCG_DARK_RGB,GUI_BCG_DARK_ALPHA}
+#define GUI_BCG_DARK_TRANSPARENT {GUI_BCG_DARK_RGB,GUI_BCG_DARK_ALPHA / 2}
+
+//--- Active color (inversed to selected color)
+#define GUI_BCG_ACTIVE_RGB 1, 1, 1
+
+//--- Warning color (exit buttons)
+#define GUI_BCG_ERROR_RGB 0.7, 0, 0
+
+//--- Text color
+#define GUI_TEXT_RGB 1, 1, 1
+#define GUI_TEXT_ALPHA 1.0
+#define GUI_TEXT_COLOR {GUI_TEXT_RGB,GUI_TEXT_ALPHA}
+#define GUI_TEXT_SHADOW {0,0,0,0.5}
+#define GUI_TEXT_HTML_COLOR "#ffffff"
+#define GUI_TEXT_HTML_SHADOW "#80000000"
+
+//--- List: text colors and background highlight
+#define GUI_LIST_TEXT_COLOR {GUI_TEXT_RGB,0.8}
+#define GUI_LIST_TEXT_COLOR_SELECTED {GUI_TEXT_RGB,1.0}
+#define GUI_LIST_BCG_SELECTED {0,0,0,0.2}
+
+//--- Tooltip colours
+#define GUI_TOOLTIP_TEXT_COLOR {1, 1, 1, 1}
+#define GUI_TOOLTIP_BOX_COLOR {1, 1, 1, 1}
+#define GUI_TOOLTIP_SHADE_COLOR {0, 0, 0, 0.65}
+
+
+///////////////////////////////////////////////////////////////////////////
+/// iGUI
+///////////////////////////////////////////////////////////////////////////
+//--- IGUI Background color
+#define IGUI_BCG_RGB_R "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])"
+#define IGUI_BCG_RGB_G "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])"
+#define IGUI_BCG_RGB_B "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])"
+#define IGUI_BCG_RGB_A "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])"
+#define IGUI_BCG_RGB IGUI_BCG_RGB_R, IGUI_BCG_RGB_G, IGUI_BCG_RGB_B
+#define IGUI_BCG_COLOR {IGUI_BCG_RGB,IGUI_BCG_RGB_A}
+
+//--- IGUI Text color
+#define IGUI_TEXT_RGB_R "(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])"
+#define IGUI_TEXT_RGB_G "(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])"
+#define IGUI_TEXT_RGB_B "(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])"
+#define IGUI_TEXT_RGB_A "(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])"
+#define IGUI_TEXT_RGB IGUI_TEXT_RGB_R, IGUI_TEXT_RGB_G, IGUI_TEXT_RGB_B
+#define IGUI_TEXT_COLOR {IGUI_TEXT_RGB,IGUI_TEXT_RGB_A}
+
+//--- IGUI Warning color
+#define IGUI_WARNING_RGB_R "(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])"
+#define IGUI_WARNING_RGB_G "(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])"
+#define IGUI_WARNING_RGB_B "(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])"
+#define IGUI_WARNING_RGB_A "(profilenamespace getvariable ['IGUI_WARNING_RGB_A',0.8])"
+#define IGUI_WARNING_RGB IGUI_WARNING_RGB_R, IGUI_WARNING_RGB_G, IGUI_WARNING_RGB_B
+#define IGUI_WARNING_COLOR {IGUI_WARNING_RGB,IGUI_WARNING_RGB_A}
+
+//--- IGUI Error color
+#define IGUI_ERROR_RGB_R "(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])"
+#define IGUI_ERROR_RGB_G "(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])"
+#define IGUI_ERROR_RGB_B "(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])"
+#define IGUI_ERROR_RGB_A "(profilenamespace getvariable ['IGUI_ERROR_RGB_A',1.0])"
+#define IGUI_ERROR_RGB IGUI_ERROR_RGB_R, IGUI_ERROR_RGB_G, IGUI_ERROR_RGB_B
+#define IGUI_ERROR_COLOR {IGUI_ERROR_RGB,IGUI_ERROR_RGB_A}
+
+//--- IGUI Tactical ping color
+#define IGUI_TACTPING_RGB_R "(profilenamespace getvariable ['IGUI_TACTPING_RGB_R',1.0])"
+#define IGUI_TACTPING_RGB_G "(profilenamespace getvariable ['IGUI_TACTPING_RGB_G',0.8])"
+#define IGUI_TACTPING_RGB_B "(profilenamespace getvariable ['IGUI_TACTPING_RGB_B',0.2])"
+#define IGUI_TACTPING_RGB_A "(profilenamespace getvariable ['IGUI_TACTPING_RGB_A',1.0])"
+#define IGUI_TACTPING_RGB IGUI_TACTPING_RGB_R, IGUI_TACTPING_RGB_G, IGUI_TACTPING_RGB_B
+#define IGUI_TACTPING_COLOR {IGUI_TACTPING_RGB,IGUI_TACTPING_RGB_A}
+
+//--- HUD Text color (obsolete defines; ToDo: Replace with IGUI_TEXT_COLOR and IGUI_BCG_COLOR)
+#define CA_UI_HUD IGUI_TEXT_COLOR
+
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Sides
+///////////////////////////////////////////////////////////////////////////
+
+//--- BLUFOR
+#define Map_BLUFOR_R "(profilenamespace getvariable ['Map_BLUFOR_R',0])"
+#define Map_BLUFOR_G "(profilenamespace getvariable ['Map_BLUFOR_G',1])"
+#define Map_BLUFOR_B "(profilenamespace getvariable ['Map_BLUFOR_B',1])"
+#define Map_BLUFOR_A "(profilenamespace getvariable ['Map_BLUFOR_A',0.8])"
+#define Map_BLUFOR_RGB Map_BLUFOR_R, Map_BLUFOR_G, Map_BLUFOR_B
+#define Map_BLUFOR_RGBA {Map_BLUFOR_RGB,Map_BLUFOR_A}
+
+//--- OPFOR
+#define Map_OPFOR_R "(profilenamespace getvariable ['Map_OPFOR_R',0])"
+#define Map_OPFOR_G "(profilenamespace getvariable ['Map_OPFOR_G',1])"
+#define Map_OPFOR_B "(profilenamespace getvariable ['Map_OPFOR_B',1])"
+#define Map_OPFOR_A "(profilenamespace getvariable ['Map_OPFOR_A',0.8])"
+#define Map_OPFOR_RGB Map_OPFOR_R, Map_OPFOR_G, Map_OPFOR_B
+#define Map_OPFOR_RGBA {Map_OPFOR_RGB,Map_OPFOR_A}
+
+//--- Independent
+#define Map_Independent_R "(profilenamespace getvariable ['Map_Independent_R',0])"
+#define Map_Independent_G "(profilenamespace getvariable ['Map_Independent_G',1])"
+#define Map_Independent_B "(profilenamespace getvariable ['Map_Independent_B',1])"
+#define Map_Independent_A "(profilenamespace getvariable ['Map_Independent_A',0.8])"
+#define Map_Independent_RGB Map_Independent_R, Map_Independent_G, Map_Independent_B
+#define Map_Independent_RGBA {Map_Independent_RGB,Map_Independent_A}
+
+//--- Civilian
+#define Map_Civilian_R "(profilenamespace getvariable ['Map_Civilian_R',0])"
+#define Map_Civilian_G "(profilenamespace getvariable ['Map_Civilian_G',1])"
+#define Map_Civilian_B "(profilenamespace getvariable ['Map_Civilian_B',1])"
+#define Map_Civilian_A "(profilenamespace getvariable ['Map_Civilian_A',0.8])"
+#define Map_Civilian_RGB Map_Civilian_R, Map_Civilian_G, Map_Civilian_B
+#define Map_Civilian_RGBA {Map_Civilian_RGB,Map_Civilian_A}
+
+//--- Unknown
+#define Map_Unknown_R "(profilenamespace getvariable ['Map_Unknown_R',0])"
+#define Map_Unknown_G "(profilenamespace getvariable ['Map_Unknown_G',1])"
+#define Map_Unknown_B "(profilenamespace getvariable ['Map_Unknown_B',1])"
+#define Map_Unknown_A "(profilenamespace getvariable ['Map_Unknown_A',0.8])"
+#define Map_Unknown_RGB Map_Unknown_R, Map_Unknown_G, Map_Unknown_B
+#define Map_Unknown_RGBA {Map_Unknown_RGB,Map_Unknown_A}
+
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Misc
+///////////////////////////////////////////////////////////////////////////
+//overwritten by Warka
+#define CA_UI_ACTION {0.9,0.9,0.9,0.4}
+#define CA_UI_ACTION_AVAILABLE IGUI_TEXT_COLOR
+#define CA_UI_ACTION_ACTIVE {0.24,0.87,0,0.8}
+#define CA_IGUI_Green {0.709,0.972,0.384,1}
+#define CA_IGUI_GreenDark {0.259,0.463,0.149, 1} //MUF-added from A3 //{0.659,0.863,0.549,0.6}
+#define CA_IGUI_Background IGUI_BCG_COLOR
+
+#define Color_Orange {GUI_BCG_RGB, 1}
+#define Color_DarkOrange {GUI_BCG_MEDIUM_RGB, 0.7}
+
+#define CA_colordark {0, 0, 0, 1}
+#define CA_UI_element_background Color_White
+#define CA_UI_background {0.6, 0.6, 0.6, 0.4}
+#define CA_UI_title_background {0.1961,0.1451,0.0941,1.0}
+#define CA_UI_green {0.709,0.972,0.384,1}
+#define CA_UI_red {0.58, 0.1147, 0.1108, 1}
+
+#define CA_UI_grey {0.4,0.4,0.4,1}
+#define CA_UI_transparent {1,1,1,0}
+
+#define CA_IGUI_Red {0.706,0.0745,0.0196,1}
+#define CA_IGUI_Orange {0.863,0.584,0.0,1}
+#define CA_IGUI_YellowGreen {0.8275,0.8196,0.1961,1.0}
+#define CA_IGUI_Blue {0.196,0.592,0.706, 1}
+#define CA_IGUI_Grey {0.606,0.606,0.606,1}
+
+#define Color_White {0.95, 0.95, 0.95, 1}
+//#define Color_Black {0.023529, 0, 0.0313725, 1}
+#define Color_Black {0, 0, 0, 1}
+#define Color_Gray {1, 1, 1, 0.5}
+#define Color_Empty {0, 0, 0, 0}
+
+#define Color_Back {0.1, 0.1, 0.1, 0.4}
+#define Color_BackList {0.2, 0.2, 0.2, 0.2}
+
+#define ProcTextWhite "#(argb,8,8,3)color(1,1,1,1)"
+#define ProcTextBlack "#(argb,8,8,3)color(0,0,0,1)"
+#define ProcTextGray "#(argb,8,8,3)color(0.3,0.3,0.3,1)"
+#define ProcTextRed "#(argb,8,8,3)color(1,0,0,1)"
+#define ProcTextGreen "#(argb,8,8,3)color(0,1,0,1)"
+#define ProcTextBlue "#(argb,8,8,3)color(0,0,1,1)"
+#define ProcTextOrange "#(argb,8,8,3)color(1,0.5,0,1)"
+#define ProcTextTransparent "#(argb,8,8,3)color(0,0,0,0)"
+#define ProcTextHUD "#(argb,8,8,3)color(0.600,0.8392,0.4706,1.0)"
+#define ProcTextPurple "#(argb,8,8,3)color(0.75,0,0.75,1)"
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Task colors: 3D task marker
+///////////////////////////////////////////////////////////////////////////
+#define COLOR_TASK_ICON_UNASSIGNED_RGB 1,1,1
+#define COLOR_TASK_ICON_UNASSIGNED_A 0.5
+#define COLOR_TASK_ICON_UNASSIGNED_RGBA COLOR_TASK_ICON_UNASSIGNED_RGB,COLOR_TASK_ICON_UNASSIGNED_A
+#define COLOR_TASK_ICON_ASSIGNED_RGB 1,0.72,0.3
+#define COLOR_TASK_ICON_ASSIGNED_A 0.5
+#define COLOR_TASK_ICON_ASSIGNED_RGBA COLOR_TASK_ICON_ASSIGNED_RGB,COLOR_TASK_ICON_ASSIGNED_A
+#define COLOR_TASK_ICON_CUSTOM_RGB 0.3,0.72,1
+#define COLOR_TASK_ICON_CUSTOM_A 0.5
+#define COLOR_TASK_ICON_CUSTOM_RGBA COLOR_TASK_ICON_CUSTOM_RGB,COLOR_TASK_ICON_CUSTOM_A
+
+#define COLOR_TASK_BACKGROUND_UNASSIGNED_RGB 1,1,1
+#define COLOR_TASK_BACKGROUND_UNASSIGNED_A 1
+#define COLOR_TASK_BACKGROUND_UNASSIGNED_RGBA COLOR_TASK_BACKGROUND_UNASSIGNED_RGB,COLOR_TASK_BACKGROUND_UNASSIGNED_A
+#define COLOR_TASK_BACKGROUND_ASSIGNED_RGB 1,0.72,0.3
+#define COLOR_TASK_BACKGROUND_ASSIGNED_A 1
+#define COLOR_TASK_BACKGROUND_ASSIGNED_RGBA COLOR_TASK_BACKGROUND_ASSIGNED_RGB,COLOR_TASK_BACKGROUND_ASSIGNED_A
+#define COLOR_TASK_BACKGROUND_CUSTOM_RGB 0.3,0.72,1
+#define COLOR_TASK_BACKGROUND_CUSTOM_A 1
+#define COLOR_TASK_BACKGROUND_CUSTOM_RGBA COLOR_TASK_BACKGROUND_CUSTOM_RGB,COLOR_TASK_BACKGROUND_CUSTOM_A
+
+
+#define COLOR_TASK_TEXT_UNASSIGNED_RGB 0.91,0.91,0.91
+#define COLOR_TASK_TEXT_UNASSIGNED_A 0.55
+#define COLOR_TASK_TEXT_UNASSIGNED_RGBA COLOR_TASK_TEXT_UNASSIGNED_RGB,COLOR_TASK_TEXT_UNASSIGNED_A
+#define COLOR_TASK_TEXT_ASSIGNED_RGB 0.91,0.65,0.27
+#define COLOR_TASK_TEXT_ASSIGNED_A 0.55
+#define COLOR_TASK_TEXT_ASSIGNED_RGBA COLOR_TASK_TEXT_ASSIGNED_RGB,COLOR_TASK_TEXT_ASSIGNED_A
+#define COLOR_TASK_TEXT_CUSTOM_RGB 0.27,0.65,0.91
+#define COLOR_TASK_TEXT_CUSTOM_A 0.55
+#define COLOR_TASK_TEXT_CUSTOM_RGBA COLOR_TASK_TEXT_CUSTOM_RGB,COLOR_TASK_TEXT_CUSTOM_A
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Task colors: generic
+///////////////////////////////////////////////////////////////////////////
+#define COLOR_TASK_UNASSIGNED_RGB COLOR_TASK_BACKGROUND_UNASSIGNED_RGB
+#define COLOR_TASK_UNASSIGNED_RGBA COLOR_TASK_UNASSIGNED_RGB,1
+
+#define COLOR_TASK_ASSIGNED_RGB COLOR_TASK_BACKGROUND_ASSIGNED_RGB
+#define COLOR_TASK_ASSIGNED_RGBA COLOR_TASK_ASSIGNED_RGB,1
+
+#define COLOR_TASK_CUSTOM_RGB COLOR_TASK_BACKGROUND_CUSTOM_RGB
+#define COLOR_TASK_CUSTOM_RGBA COLOR_TASK_CUSTOM_RGB,1
+
+//navigation elements
+#define IGUI_CURSOR_COLOR {COLOR_TASK_TEXT_UNASSIGNED_RGBA}
+
+///////////////////////////////////////////////////////////////////////////
+/// Custom info / Sensors (duplicated in \A3\cfgSensors.hpp !!!)
+///////////////////////////////////////////////////////////////////////////
+
+#define COLOR_SENSORS_RADAR_RGB 0.0,1.0,1.0
+#define COLOR_SENSORS_RADAR_A 1.0
+#define COLOR_SENSORS_RADAR_RGBA {COLOR_SENSORS_RADAR_RGB,COLOR_SENSORS_RADAR_A}
+
+#define COLOR_SENSORS_IR_RGB 1.0,0.0,0.0
+#define COLOR_SENSORS_IR_A 1.0
+#define COLOR_SENSORS_IR_RGBA {COLOR_SENSORS_IR_RGB,COLOR_SENSORS_IR_A}
+
+#define COLOR_SENSORS_RWR_RGB 0.5, 1, 0.5
+#define COLOR_SENSORS_RWR_A 0.5
+#define COLOR_SENSORS_RWR_RGBA {COLOR_SENSORS_RWR_RGB,COLOR_SENSORS_RWR_A}
+
+#define COLOR_SENSORS_NV_RGB 1,1,1
+#define COLOR_SENSORS_NV_A 0
+#define COLOR_SENSORS_NV_RGBA {COLOR_SENSORS_NV_RGB,COLOR_SENSORS_NV_A}
+
+#define COLOR_SENSORS_LAS_RGB 1,1,1
+#define COLOR_SENSORS_LAS_A 0
+#define COLOR_SENSORS_LAS_RGBA {COLOR_SENSORS_LAS_RGB,COLOR_SENSORS_LAS_A}
+
+#define COLOR_SENSORS_VIS_RGB 1.0,1.0,0.5
+#define COLOR_SENSORS_VIS_A 0.8
+#define COLOR_SENSORS_VIS_RGBA {COLOR_SENSORS_VIS_RGB,COLOR_SENSORS_VIS_A}
+
+#define COLOR_SENSORS_MAN_RGB 1.0, 0.5, 1.0
+#define COLOR_SENSORS_MAN_A 1.0
+#define COLOR_SENSORS_MAN_RGBA {COLOR_SENSORS_MAN_RGB,COLOR_SENSORS_MAN_A}
+
+
+#define COLOR_SENSORS_ENEMY_RGB 1.0, 0.0, 0.0
+#define COLOR_SENSORS_ENEMY_A 1.0
+#define COLOR_SENSORS_ENEMY_RGBA {COLOR_SENSORS_ENEMY_RGB,COLOR_SENSORS_ENEMY_A}
+
+#define COLOR_SENSORS_FRIENDLY_RGB 0.0, 1.0, 0.0
+#define COLOR_SENSORS_FRIENDLY_A 1.0
+#define COLOR_SENSORS_FRIENDLY_RGBA {COLOR_SENSORS_FRIENDLY_RGB,COLOR_SENSORS_FRIENDLY_A}
+
+#define COLOR_SENSORS_GROUP_RGB 0.7, 1.0, 0.4
+#define COLOR_SENSORS_GROUP_A 1.0
+#define COLOR_SENSORS_GROUP_RGBA {COLOR_SENSORS_GROUP_RGB,COLOR_SENSORS_GROUP_A}
+
+#define COLOR_SENSORS_WARNING_RGB 1.0, 1.0, 0.0
+#define COLOR_SENSORS_WARNING_A 1.0
+#define COLOR_SENSORS_WARNING_RGBA {COLOR_SENSORS_WARNING_RGB,COLOR_SENSORS_WARNING_A}
+
+#define COLOR_SENSORS_THREAT_RGB 1.0, 0.5, 0.0
+#define COLOR_SENSORS_THREAT_A 1.0
+#define COLOR_SENSORS_THREAT_RGBA {COLOR_SENSORS_THREAT_RGB,COLOR_SENSORS_THREAT_A}
+
+#define COLOR_SENSORS_DEFAULT_RGB 1.0, 1.0, 1.0
+#define COLOR_SENSORS_DEFAULT_A 1.0
+#define COLOR_SENSORS_DEFAULT_RGBA {COLOR_SENSORS_DEFAULT_RGB,COLOR_SENSORS_DEFAULT_A}
\ No newline at end of file
diff --git a/include/a3/ui_f/hpp/defineCommonGrids.inc b/include/a3/ui_f/hpp/defineCommonGrids.inc
new file mode 100644
index 00000000..77725725
--- /dev/null
+++ b/include/a3/ui_f/hpp/defineCommonGrids.inc
@@ -0,0 +1,464 @@
+///////////////////////////////////////////////////////////////////////////
+/// GUI
+///////////////////////////////////////////////////////////////////////////
+
+//--- Hack to avoid too large display upon first startup (fixed in engine)
+//#define GUI_GRID_OLD_WAbs ((safezoneW / ((floor (safezoneW / safezoneH)) max 1)) min 1.2)
+
+//--- New grid for new A3 displays
+#define GUI_GRID_WAbs ((safezoneW / safezoneH) min 1.2)
+#define GUI_GRID_HAbs (GUI_GRID_WAbs / 1.2)
+#define GUI_GRID_W (GUI_GRID_WAbs / 40)
+#define GUI_GRID_H (GUI_GRID_HAbs / 25)
+#define GUI_GRID_X (safezoneX)
+#define GUI_GRID_Y (safezoneY + safezoneH - GUI_GRID_HAbs)
+
+//--- MUF - Test grid used in MP
+#define GUI_GRID_MP_WAbs GUI_GRID_WAbs
+#define GUI_GRID_MP_HAbs GUI_GRID_HAbs
+#define GUI_GRID_MP_W GUI_GRID_W
+#define GUI_GRID_MP_H GUI_GRID_H
+#define GUI_GRID_MP_X (SafezoneX)
+#define GUI_GRID_MP_Y (safezoneY)
+
+//--- Screen Center
+#define GUI_GRID_CENTER_WAbs GUI_GRID_WAbs
+#define GUI_GRID_CENTER_HAbs GUI_GRID_HAbs
+#define GUI_GRID_CENTER_W GUI_GRID_W
+#define GUI_GRID_CENTER_H GUI_GRID_H
+#define GUI_GRID_CENTER_X (safezoneX + (safezoneW - GUI_GRID_CENTER_WAbs)/2)
+#define GUI_GRID_CENTER_Y (safezoneY + (safezoneH - GUI_GRID_CENTER_HAbs)/2)
+
+//--- Bottom center position (used by Revive UI)
+#define GUI_GRID_CENTER_BOTTOM_WAbs GUI_GRID_WAbs
+#define GUI_GRID_CENTER_BOTTOM_HAbs GUI_GRID_HAbs
+#define GUI_GRID_CENTER_BOTTOM_W GUI_GRID_W
+#define GUI_GRID_CENTER_BOTTOM_H GUI_GRID_H
+#define GUI_GRID_CENTER_BOTTOM_X (safezoneX + (safezoneW - GUI_GRID_CENTER_WAbs)/2)
+#define GUI_GRID_CENTER_BOTTOM_Y (safezoneY + safezoneH - GUI_GRID_CENTER_HAbs)
+
+//--- Screen Top Center
+#define GUI_GRID_TOPCENTER_WAbs GUI_GRID_WAbs
+#define GUI_GRID_TOPCENTER_HAbs GUI_GRID_HAbs
+#define GUI_GRID_TOPCENTER_W GUI_GRID_W
+#define GUI_GRID_TOPCENTER_H GUI_GRID_H
+#define GUI_GRID_TOPCENTER_X GUI_GRID_CENTER_X
+#define GUI_GRID_TOPCENTER_Y safezoneY
+
+//--- Screen Bottom Center
+#define GUI_GRID_BOTTOMCENTER_WAbs GUI_GRID_WAbs
+#define GUI_GRID_BOTTOMCENTER_HAbs GUI_GRID_HAbs
+#define GUI_GRID_BOTTOMCENTER_W GUI_GRID_W
+#define GUI_GRID_BOTTOMCENTER_H GUI_GRID_H
+#define GUI_GRID_BOTTOMCENTER_X GUI_GRID_CENTER_X
+#define GUI_GRID_BOTTOMCENTER_Y GUI_GRID_Y
+
+//--- 2D Editor - TEST A3
+#define GUI_GRID_EDITOR_WAbs GUI_GRID_CENTER_WAbs
+#define GUI_GRID_EDITOR_HAbs GUI_GRID_CENTER_HAbs
+#define GUI_GRID_EDITOR_W GUI_GRID_CENTER_W
+#define GUI_GRID_EDITOR_H GUI_GRID_CENTER_H
+#define GUI_GRID_EDITOR_X (safezoneX)
+#define GUI_GRID_EDITOR_Y (safezoneY)
+
+//--- Diary
+#define GUI_GRID_DIARY_WAbs GUI_GRID_WAbs
+#define GUI_GRID_DIARY_HAbs GUI_GRID_HAbs
+#define GUI_GRID_DIARY_W GUI_GRID_W
+#define GUI_GRID_DIARY_H GUI_GRID_H
+#define GUI_GRID_DIARY_X (safezoneX)
+#define GUI_GRID_DIARY_Y (safezoneY)
+
+//--- Top left
+#define GUI_GRID_TOPLEFT_WAbs GUI_GRID_WAbs
+#define GUI_GRID_TOPLEFT_HAbs GUI_GRID_HAbs
+#define GUI_GRID_TOPLEFT_W GUI_GRID_W
+#define GUI_GRID_TOPLEFT_H GUI_GRID_H
+#define GUI_GRID_TOPLEFT_X (safezoneX)
+#define GUI_GRID_TOPLEFT_Y (safezoneY)
+
+
+///////////////////////////////////////////////////////////////////////////
+/// iGUI
+///////////////////////////////////////////////////////////////////////////
+
+//--- IGUI Vehicle
+#define IGUI_GRID_VEHICLE_WAbs (10 * GUI_GRID_W)
+#define IGUI_GRID_VEHICLE_HAbs (4.5 * GUI_GRID_H)
+#define IGUI_GRID_VEHICLE_XDef (safezoneX + 0.5 * GUI_GRID_W)
+#define IGUI_GRID_VEHICLE_YDef (safezoneY + 0.5 * GUI_GRID_H)
+#define IGUI_GRID_VEHICLE_X (profilenamespace getvariable ["IGUI_GRID_VEHICLE_X",IGUI_GRID_VEHICLE_XDef])
+#define IGUI_GRID_VEHICLE_Y (profilenamespace getvariable ["IGUI_GRID_VEHICLE_Y",IGUI_GRID_VEHICLE_YDef])
+#define IGUI_GRID_VEHICLE_W GUI_GRID_W
+#define IGUI_GRID_VEHICLE_H GUI_GRID_H
+
+//--- IGUI Radar
+#define IGUI_GRID_RADAR_WAbs (5.6 * GUI_GRID_W)
+#define IGUI_GRID_RADAR_HAbs (5.6 * GUI_GRID_H)
+#define IGUI_GRID_RADAR_XDef (safezoneX + safezoneW / 2 - 2.8 * GUI_GRID_W)
+#define IGUI_GRID_RADAR_YDef (safezoneY + 0.5 * GUI_GRID_H)
+#define IGUI_GRID_RADAR_X (profilenamespace getvariable ["IGUI_GRID_RADAR_X",IGUI_GRID_RADAR_XDef])
+#define IGUI_GRID_RADAR_Y (profilenamespace getvariable ["IGUI_GRID_RADAR_Y",IGUI_GRID_RADAR_YDef])
+#define IGUI_GRID_RADAR_W GUI_GRID_W
+#define IGUI_GRID_RADAR_H GUI_GRID_H
+
+//--- IGUI Weapon
+#define IGUI_GRID_WEAPON_WAbs (10 * GUI_GRID_W)
+#define IGUI_GRID_WEAPON_HAbs (4.5 * GUI_GRID_H)
+#define IGUI_GRID_WEAPON_XDef ((safezoneX + safezoneW) - IGUI_GRID_WEAPON_WAbs - 4.3 * GUI_GRID_W)
+#define IGUI_GRID_WEAPON_YDef (safezoneY + 0.5 * GUI_GRID_H)
+#define IGUI_GRID_WEAPON_X (profilenamespace getvariable ["IGUI_GRID_WEAPON_X",IGUI_GRID_WEAPON_XDef])
+#define IGUI_GRID_WEAPON_Y (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y",IGUI_GRID_WEAPON_YDef])
+#define IGUI_GRID_WEAPON_W GUI_GRID_W
+#define IGUI_GRID_WEAPON_H GUI_GRID_H
+
+//--- IGUI Stance indicator
+#define IGUI_GRID_STANCE_WAbs (3.7 * GUI_GRID_W)
+#define IGUI_GRID_STANCE_HAbs (3.7 * GUI_GRID_H)
+#define IGUI_GRID_STANCE_XDef ((safezoneX + safezoneW) - IGUI_GRID_STANCE_WAbs - 0.5 * GUI_GRID_W)
+#define IGUI_GRID_STANCE_YDef (safezoneY + 0.5 * GUI_GRID_H)
+#define IGUI_GRID_STANCE_X (profilenamespace getvariable ["IGUI_GRID_STANCE_X",IGUI_GRID_STANCE_XDef])
+#define IGUI_GRID_STANCE_Y (profilenamespace getvariable ["IGUI_GRID_STANCE_Y",IGUI_GRID_STANCE_YDef])
+#define IGUI_GRID_STANCE_W GUI_GRID_W
+#define IGUI_GRID_STANCE_H GUI_GRID_H
+
+//--- IGUI Stamina Bar
+#define IGUI_GRID_STAMINA_WAbs (10 * GUI_GRID_W)
+#define IGUI_GRID_STAMINA_HAbs (1 * GUI_GRID_H)
+#define IGUI_GRID_STAMINA_XDef IGUI_GRID_WEAPON_XDef
+#define IGUI_GRID_STAMINA_YDef (safezoneY + 4.05 * GUI_GRID_H)
+#define IGUI_GRID_STAMINA_X (profilenamespace getvariable ["IGUI_GRID_STAMINA_X",IGUI_GRID_STAMINA_XDef])
+#define IGUI_GRID_STAMINA_Y (profilenamespace getvariable ["IGUI_GRID_STAMINA_Y",IGUI_GRID_STAMINA_YDef])
+#define IGUI_GRID_STAMINA_W GUI_GRID_W
+#define IGUI_GRID_STAMINA_H GUI_GRID_H
+
+//--- IGUI Notification
+#define IGUI_GRID_NOTIFICATION_WAbs (12 * GUI_GRID_W)
+#define IGUI_GRID_NOTIFICATION_HAbs (6 * GUI_GRID_H)
+#define IGUI_GRID_NOTIFICATION_XDef (0.5 - 6 * GUI_GRID_W)
+#define IGUI_GRID_NOTIFICATION_YDef (safezoneY + 6.5 * GUI_GRID_H)
+#define IGUI_GRID_NOTIFICATION_X (profilenamespace getvariable ["IGUI_GRID_NOTIFICATION_X",IGUI_GRID_NOTIFICATION_XDef])
+#define IGUI_GRID_NOTIFICATION_Y (profilenamespace getvariable ["IGUI_GRID_NOTIFICATION_Y",IGUI_GRID_NOTIFICATION_YDef])
+#define IGUI_GRID_NOTIFICATION_W GUI_GRID_W
+#define IGUI_GRID_NOTIFICATION_H GUI_GRID_H
+
+//--- IGUI Action / Command Menu
+#define IGUI_GRID_MENU_WAbs (4.5 * GUI_GRID_W)
+#define IGUI_GRID_MENU_HAbs (13.5 * IGUI_TEXT_SIZE_MEDIUM)
+#define IGUI_GRID_MENU_XDef (1.5 * GUI_GRID_W + safezoneX)
+#define IGUI_GRID_MENU_YDef (5 * GUI_GRID_H + safezoneY)
+#define IGUI_GRID_MENU_X (profilenamespace getvariable ["IGUI_GRID_MENU_X",IGUI_GRID_MENU_XDef])
+#define IGUI_GRID_MENU_Y (profilenamespace getvariable ["IGUI_GRID_MENU_Y",IGUI_GRID_MENU_YDef])
+#define IGUI_GRID_MENU_W GUI_GRID_W
+#define IGUI_GRID_MENU_H GUI_GRID_H
+
+//--- IGUI Communication menu icons
+#define IGUI_GRID_COMM_WAbs (1.5 * GUI_GRID_W)
+#define IGUI_GRID_COMM_HAbs (15 * GUI_GRID_H)
+#define IGUI_GRID_COMM_XDef (0 * GUI_GRID_W + safezoneX)
+#define IGUI_GRID_COMM_YDef (5 * GUI_GRID_H + safezoneY)
+#define IGUI_GRID_COMM_X (profilenamespace getvariable ["IGUI_GRID_COMM_X",IGUI_GRID_COMM_XDef])
+#define IGUI_GRID_COMM_Y (profilenamespace getvariable ["IGUI_GRID_COMM_Y",IGUI_GRID_COMM_YDef])
+#define IGUI_GRID_COMM_W GUI_GRID_W
+#define IGUI_GRID_COMM_H GUI_GRID_H
+
+//--- IGUI Hint
+#define IGUI_GRID_HINT_WAbs (12 * GUI_GRID_W)
+#define IGUI_GRID_HINT_HAbs (8 * GUI_GRID_H)
+#define IGUI_GRID_HINT_XDef ((safezoneX + safezoneW) - IGUI_GRID_HINT_WAbs - 1 * GUI_GRID_W)
+#define IGUI_GRID_HINT_YDef (safezoneY + 6 * GUI_GRID_H)
+#define IGUI_GRID_HINT_X (profilenamespace getvariable ["IGUI_GRID_HINT_X",IGUI_GRID_HINT_XDef])
+#define IGUI_GRID_HINT_Y (profilenamespace getvariable ["IGUI_GRID_HINT_Y",IGUI_GRID_HINT_YDef])
+#define IGUI_GRID_HINT_W GUI_GRID_W
+#define IGUI_GRID_HINT_H GUI_GRID_H
+
+//--- IGUI GPS
+#define IGUI_GRID_GPS_XDef (safezoneX + safezoneW - 11 * GUI_GRID_W)
+#define IGUI_GRID_GPS_YDef (safezoneY + safezoneH - 20.5 * GUI_GRID_H)
+#define IGUI_GRID_GPS_WDef (10 * GUI_GRID_W)
+#define IGUI_GRID_GPS_HDef (10 * GUI_GRID_H)
+#define IGUI_GRID_GPS_X (profilenamespace getvariable ['IGUI_GRID_GPS_X',IGUI_GRID_GPS_XDef])
+#define IGUI_GRID_GPS_Y (profilenamespace getvariable ['IGUI_GRID_GPS_Y',IGUI_GRID_GPS_YDef])
+#define IGUI_GRID_GPS_WAbs (profilenamespace getvariable ['IGUI_GRID_GPS_W',IGUI_GRID_GPS_WDef])
+#define IGUI_GRID_GPS_HAbs (profilenamespace getvariable ['IGUI_GRID_GPS_H',IGUI_GRID_GPS_HDef])
+
+//--- IGUI AV Camera
+#define IGUI_GRID_AVCAMERA_XDef (safezoneX + safezoneW - 11.6 * GUI_GRID_W)
+#define IGUI_GRID_AVCAMERA_YDef (safezoneY + safezoneH - 17.2 * GUI_GRID_H)
+#define IGUI_GRID_AVCAMERA_WDef (10.6 * GUI_GRID_W)
+#define IGUI_GRID_AVCAMERA_HDef (6.7 * GUI_GRID_H)
+#define IGUI_GRID_AVCAMERA_X (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_X',IGUI_GRID_AVCAMERA_XDef])
+#define IGUI_GRID_AVCAMERA_Y (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_Y',IGUI_GRID_AVCAMERA_YDef])
+#define IGUI_GRID_AVCAMERA_WAbs (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_W',IGUI_GRID_AVCAMERA_WDef])
+#define IGUI_GRID_AVCAMERA_HAbs (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_H',IGUI_GRID_AVCAMERA_HDef])
+
+//--- IGUI IGUI Chat Log
+#define IGUI_GRID_CHAT_XDef (safezoneX + 1 * GUI_GRID_W)
+#define IGUI_GRID_CHAT_YDef (safezoneY + safezoneH - 10.5 * GUI_GRID_H)
+#define IGUI_GRID_CHAT_WDef (20 * GUI_GRID_W)
+#define IGUI_GRID_CHAT_HDef (5 * GUI_GRID_H)
+#define IGUI_GRID_CHAT_X (profilenamespace getvariable ["IGUI_GRID_CHAT_X",IGUI_GRID_CHAT_XDef])
+#define IGUI_GRID_CHAT_Y (profilenamespace getvariable ["IGUI_GRID_CHAT_Y",IGUI_GRID_CHAT_YDef])
+#define IGUI_GRID_CHAT_WAbs (profilenamespace getvariable ["IGUI_GRID_CHAT_W",IGUI_GRID_CHAT_WDef])
+#define IGUI_GRID_CHAT_HAbs (profilenamespace getvariable ["IGUI_GRID_CHAT_H",IGUI_GRID_CHAT_HDef])
+
+//--- IGUI Command Bar
+#define IGUI_GRID_BAR_WAbs (36 * GUI_GRID_W)
+#define IGUI_GRID_BAR_HAbs (4 * GUI_GRID_H)
+#define IGUI_GRID_BAR_XDef (safezoneX + 1 * GUI_GRID_W)
+#define IGUI_GRID_BAR_YDef (safezoneY + safezoneH - 4.5 * GUI_GRID_H)
+#define IGUI_GRID_BAR_X (profilenamespace getvariable ["IGUI_GRID_BAR_X",IGUI_GRID_BAR_XDef])
+#define IGUI_GRID_BAR_Y (profilenamespace getvariable ["IGUI_GRID_BAR_Y",IGUI_GRID_BAR_YDef])
+#define IGUI_GRID_BAR_W GUI_GRID_W
+#define IGUI_GRID_BAR_H GUI_GRID_H
+
+//--- IGUI MP Progress
+#define IGUI_GRID_MP_WAbs (2.5 * GUI_GRID_W)
+#define IGUI_GRID_MP_HAbs (15 * GUI_GRID_H)
+#define IGUI_GRID_MP_XDef (safezoneX + safezoneW - 2 * GUI_GRID_W)
+#define IGUI_GRID_MP_YDef (5 * GUI_GRID_H + safezoneY)
+#define IGUI_GRID_MP_X (profilenamespace getvariable ["IGUI_GRID_MP_X",IGUI_GRID_MP_XDef])
+#define IGUI_GRID_MP_Y (profilenamespace getvariable ["IGUI_GRID_MP_Y",IGUI_GRID_MP_YDef])
+#define IGUI_GRID_MP_W GUI_GRID_W
+#define IGUI_GRID_MP_H GUI_GRID_H
+
+//--- IGUI Custom Mission Display
+#define IGUI_GRID_MISSION_WAbs (20 * GUI_GRID_W)
+#define IGUI_GRID_MISSION_HAbs (5 * GUI_GRID_H)
+#define IGUI_GRID_MISSION_XDef (safezoneX + safezoneW - 21 * GUI_GRID_W)
+#define IGUI_GRID_MISSION_YDef (safezoneY + safezoneH - 10.5 * GUI_GRID_H)
+#define IGUI_GRID_MISSION_X (profilenamespace getvariable ["IGUI_GRID_MISSION_X",IGUI_GRID_MISSION_XDef])
+#define IGUI_GRID_MISSION_Y (profilenamespace getvariable ["IGUI_GRID_MISSION_Y",IGUI_GRID_MISSION_YDef])
+#define IGUI_GRID_MISSION_W GUI_GRID_W
+#define IGUI_GRID_MISSION_H GUI_GRID_H
+
+//--- IGUI Custom Info
+#define IGUI_GRID_CUSTOMINFO_WDef (10 * GUI_GRID_W)
+#define IGUI_GRID_CUSTOMINFO_HDef (10 * GUI_GRID_H)
+#define IGUI_GRID_CUSTOMINFOLEFT_XDef (safezoneX + 0.5 * GUI_GRID_W)
+#define IGUI_GRID_CUSTOMINFOLEFT_YDef (safezoneY + safezoneH - 21 * GUI_GRID_H)
+#define IGUI_GRID_CUSTOMINFORIGHT_XDef ((safezoneX + safezoneW) - (IGUI_GRID_CUSTOMINFO_WDef + 0.5 * GUI_GRID_W))
+#define IGUI_GRID_CUSTOMINFORIGHT_YDef (safezoneY + safezoneH - 21 * GUI_GRID_H)
+
+#define IGUI_GRID_CUSTOMINFOLEFT_X (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFOLEFT_X",IGUI_GRID_CUSTOMINFOLEFT_XDef])
+#define IGUI_GRID_CUSTOMINFOLEFT_Y (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFOLEFT_Y",IGUI_GRID_CUSTOMINFOLEFT_YDef])
+#define IGUI_GRID_CUSTOMINFORIGHT_X (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_X",IGUI_GRID_CUSTOMINFORIGHT_XDef])
+#define IGUI_GRID_CUSTOMINFORIGHT_Y (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_Y",IGUI_GRID_CUSTOMINFORIGHT_YDef])
+#define IGUI_GRID_CUSTOMINFO_WAbs (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_W",IGUI_GRID_CUSTOMINFO_WDef])
+#define IGUI_GRID_CUSTOMINFO_HAbs (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_H",IGUI_GRID_CUSTOMINFO_HDef])
+#define IGUI_GRID_CUSTOMINFO_INNER_WAbs IGUI_GRID_CUSTOMINFO_WAbs - 0.25 * GUI_GRID_W
+#define IGUI_GRID_CUSTOMINFO_INNER_HAbs IGUI_GRID_CUSTOMINFO_HAbs - 1.25 * GUI_GRID_H
+
+
+///////////////////////////////////////////////////////////////////////////
+/// Old
+///////////////////////////////////////////////////////////////////////////
+
+//--- Old grid, that is used for old A3 and TKOH displays
+#define GUI_GRID_OLD_WAbs ((safezoneW / safezoneH) min 1.2)
+#define GUI_GRID_OLD_HAbs (GUI_GRID_OLD_WAbs / 1.2)
+#define GUI_GRID_OLD_W (GUI_GRID_OLD_WAbs / 32)
+#define GUI_GRID_OLD_H (GUI_GRID_OLD_HAbs / 20)
+#define GUI_GRID_OLD_X (safezoneX)
+#define GUI_GRID_OLD_Y (safezoneY + safezoneH - GUI_GRID_OLD_HAbs)
+
+//--- Centered
+//#define GUI_GRID_OLD_X (safezoneX + (safezoneW - GUI_GRID_OLD_CENTER_WAbs)/2)
+//--- Dark magic
+//#define GUI_GRID_OLD_X (profilenamespace getvariable ['GUI_GRID_OLD_X',(safezoneX + (safezoneW - GUI_GRID_OLD_CENTER_WAbs)/2)])
+//#define GUI_GRID_OLD_Y (profilenamespace getvariable ['GUI_GRID_OLD_Y',(safezoneY + safezoneH - GUI_GRID_OLD_HAbs)])
+
+//MUF-TEST: Anchor near the right edge of the screen - when changing Interface size, this point doesn't change its X position
+#define GUI_ANCHOR_RIGHT (0.983 * safezoneW + safezoneX)
+#define GUI_ANCHOR_LEFT 0
+
+//--- Screen Center
+#define GUI_GRID_OLD_CENTER_WAbs GUI_GRID_OLD_WAbs
+#define GUI_GRID_OLD_CENTER_HAbs GUI_GRID_OLD_HAbs
+#define GUI_GRID_OLD_CENTER_W GUI_GRID_OLD_W
+#define GUI_GRID_OLD_CENTER_H GUI_GRID_OLD_H
+#define GUI_GRID_OLD_CENTER_X (safezoneX + (safezoneW - GUI_GRID_OLD_CENTER_WAbs)/2)
+#define GUI_GRID_OLD_CENTER_Y (safezoneY + (safezoneH - GUI_GRID_OLD_CENTER_HAbs)/2)
+
+//--- 2D Editor
+#define GUI_GRID_OLD_EDITOR_WAbs GUI_GRID_OLD_CENTER_WAbs
+#define GUI_GRID_OLD_EDITOR_HAbs GUI_GRID_OLD_CENTER_HAbs
+#define GUI_GRID_OLD_EDITOR_W GUI_GRID_OLD_CENTER_W
+#define GUI_GRID_OLD_EDITOR_H GUI_GRID_OLD_CENTER_H
+#define GUI_GRID_OLD_EDITOR_X GUI_GRID_OLD_CENTER_X
+#define GUI_GRID_OLD_EDITOR_Y (safezoneY)
+
+//--- Debug console (center down)
+#define GUI_GRID_OLD_DEBUG_WAbs GUI_GRID_OLD_WAbs
+#define GUI_GRID_OLD_DEBUG_HAbs GUI_GRID_OLD_HAbs
+#define GUI_GRID_OLD_DEBUG_W GUI_GRID_OLD_W
+#define GUI_GRID_OLD_DEBUG_H GUI_GRID_OLD_H
+#define GUI_GRID_OLD_DEBUG_X (safezoneX + (safezoneW - GUI_GRID_OLD_DEBUG_WAbs)/2)
+#define GUI_GRID_OLD_DEBUG_Y (safezoneY + safezoneH - GUI_GRID_OLD_DEBUG_HAbs)
+
+//--- IGUI Common
+#define IGUI_GRID_OLD_WAbs GUI_GRID_OLD_WAbs
+#define IGUI_GRID_OLD_HAbs GUI_GRID_OLD_HAbs
+#define IGUI_GRID_OLD_W GUI_GRID_OLD_W
+#define IGUI_GRID_OLD_H GUI_GRID_OLD_H
+#define IGUI_GRID_OLD_X (safezoneX + (safezoneW - IGUI_GRID_OLD_WAbs) / 2)
+#define IGUI_GRID_OLD_Y (safezoneY + safezoneH - IGUI_GRID_OLD_HAbs)
+
+//--- IGUI Bottom
+#define IGUI_GRID_OLD_BOTTOM_WAbs IGUI_GRID_OLD_WAbs
+#define IGUI_GRID_OLD_BOTTOM_HAbs IGUI_GRID_OLD_HAbs
+#define IGUI_GRID_OLD_BOTTOM_W IGUI_GRID_OLD_W
+#define IGUI_GRID_OLD_BOTTOM_H IGUI_GRID_OLD_H
+#define IGUI_GRID_OLD_BOTTOM_X (safezoneX + (safezoneW - IGUI_GRID_OLD_BOTTOM_WAbs) / 2)
+#define IGUI_GRID_OLD_BOTTOM_Y (safezoneY + safezoneH - IGUI_GRID_OLD_BOTTOM_HAbs)
+
+//--- IGUI Analogue Gauges -----------------------------------------------------------------------------------------------------
+//--- Analogue gauge - Speed
+#define IGUI_GRID_GAUGESPEED_XDef (safezoneX + (safezoneW / 2) - 19.75 * GUI_GRID_W)
+#define IGUI_GRID_GAUGESPEED_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H)
+#define IGUI_GRID_GAUGESPEED_X (profilenamespace getvariable ['IGUI_GRID_GAUGESPEED_X',IGUI_GRID_GAUGESPEED_XDef])
+#define IGUI_GRID_GAUGESPEED_Y (profilenamespace getvariable ['IGUI_GRID_GAUGESPEED_Y',IGUI_GRID_GAUGESPEED_YDef])
+#define IGUI_GRID_GAUGESPEED_WAbs (7.5 * GUI_GRID_W)
+#define IGUI_GRID_GAUGESPEED_HAbs (7.5 * GUI_GRID_H)
+
+//--- Analogue gauge - Alt
+#define IGUI_GRID_GAUGEALT_XDef (safezoneX + (safezoneW / 2) - 11.75 * GUI_GRID_W)
+#define IGUI_GRID_GAUGEALT_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H)
+#define IGUI_GRID_GAUGEALT_X (profilenamespace getvariable ['IGUI_GRID_GAUGEALT_X',IGUI_GRID_GAUGEALT_XDef])
+#define IGUI_GRID_GAUGEALT_Y (profilenamespace getvariable ['IGUI_GRID_GAUGEALT_Y',IGUI_GRID_GAUGEALT_YDef])
+#define IGUI_GRID_GAUGEALT_WAbs (7.5 * GUI_GRID_W)
+#define IGUI_GRID_GAUGEALT_HAbs (7.5 * GUI_GRID_H)
+
+//--- Analogue gauge - Horizon
+#define IGUI_GRID_GAUGEHORIZON_XDef (safezoneX + ((safezoneW - 7.5 * GUI_GRID_W) / 2))
+#define IGUI_GRID_GAUGEHORIZON_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H)
+#define IGUI_GRID_GAUGEHORIZON_X (profilenamespace getvariable ['IGUI_GRID_GAUGEHORIZON_X',IGUI_GRID_GAUGEHORIZON_XDef])
+#define IGUI_GRID_GAUGEHORIZON_Y (profilenamespace getvariable ['IGUI_GRID_GAUGEHORIZON_Y',IGUI_GRID_GAUGEHORIZON_YDef])
+#define IGUI_GRID_GAUGEHORIZON_WAbs (7.5 * GUI_GRID_W)
+#define IGUI_GRID_GAUGEHORIZON_HAbs (7.5 * GUI_GRID_H)
+
+//--- Analogue gauge - Stability
+#define IGUI_GRID_GAUGESTABILITY_XDef (safezoneX + (safezoneW / 2) + 4.25 * GUI_GRID_W)
+#define IGUI_GRID_GAUGESTABILITY_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H)
+#define IGUI_GRID_GAUGESTABILITY_X (profilenamespace getvariable ['IGUI_GRID_GAUGESTABILITY_X',IGUI_GRID_GAUGESTABILITY_XDef])
+#define IGUI_GRID_GAUGESTABILITY_Y (profilenamespace getvariable ['IGUI_GRID_GAUGESTABILITY_Y',IGUI_GRID_GAUGESTABILITY_YDef])
+#define IGUI_GRID_GAUGESTABILITY_WAbs (7.5 * GUI_GRID_W)
+#define IGUI_GRID_GAUGESTABILITY_HAbs (7.5 * GUI_GRID_H)
+
+//--- Analogue gauge - Compass
+#define IGUI_GRID_GAUGECOMPASS_XDef (safezoneX + (safezoneW / 2) + 12.25 * GUI_GRID_W)
+#define IGUI_GRID_GAUGECOMPASS_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H)
+#define IGUI_GRID_GAUGECOMPASS_X (profilenamespace getvariable ['IGUI_GRID_GAUGECOMPASS_X',IGUI_GRID_GAUGECOMPASS_XDef])
+#define IGUI_GRID_GAUGECOMPASS_Y (profilenamespace getvariable ['IGUI_GRID_GAUGECOMPASS_Y',IGUI_GRID_GAUGECOMPASS_YDef])
+#define IGUI_GRID_GAUGECOMPASS_WAbs (7.5 * GUI_GRID_W)
+#define IGUI_GRID_GAUGECOMPASS_HAbs (7.5 * GUI_GRID_H)
+
+//--- Analogue gauge - Damage indicators
+// #define IGUI_GRID_GAUGEDAMAGE_XDef (safezoneX + (safezoneW / 2) - 19 * GUI_GRID_W)
+// #define IGUI_GRID_GAUGEDAMAGE_YDef (safezoneY + safezoneH - 7 * GUI_GRID_H)
+// #define IGUI_GRID_GAUGEDAMAGE_X (profilenamespace getvariable ['IGUI_GRID_GAUGEDAMAGE_X',IGUI_GRID_GAUGEDAMAGE_XDef])
+// #define IGUI_GRID_GAUGEDAMAGE_Y (profilenamespace getvariable ['IGUI_GRID_GAUGEDAMAGE_Y',IGUI_GRID_GAUGEDAMAGE_YDef])
+// #define IGUI_GRID_GAUGEDAMAGE_WAbs (9.6 * GUI_GRID_W)
+// #define IGUI_GRID_GAUGEDAMAGE_HAbs (2.4 * GUI_GRID_H)
+//--- IGUI Analogue Gauges -----------------------------------------------------------------------------------------------------
+
+//--- Sling Load Assistant
+#define IGUI_GRID_SLINGLOADASSISTANT_XDef (safezoneX + safezoneW - 8 * GUI_GRID_W)
+#define IGUI_GRID_SLINGLOADASSISTANT_YDef (safezoneY + safezoneH - 19.5 * GUI_GRID_H)
+#define IGUI_GRID_SLINGLOADASSISTANT_WDef (7 * GUI_GRID_W)
+#define IGUI_GRID_SLINGLOADASSISTANT_HDef (9.5 * GUI_GRID_H)
+#define IGUI_GRID_SLINGLOADASSISTANT_X (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_X',IGUI_GRID_SLINGLOADASSISTANT_XDef])
+#define IGUI_GRID_SLINGLOADASSISTANT_Y (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_Y',IGUI_GRID_SLINGLOADASSISTANT_YDef])
+#define IGUI_GRID_SLINGLOADASSISTANT_WAbs (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_W',IGUI_GRID_SLINGLOADASSISTANT_WDef])
+#define IGUI_GRID_SLINGLOADASSISTANT_HAbs (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_H',IGUI_GRID_SLINGLOADASSISTANT_HDef])
+
+//--- Squad Radar
+// #define IGUI_GRID_SQUADRADAR_XDef (safezoneX + (safezoneW / 2) - 3 * GUI_GRID_W)
+// #define IGUI_GRID_SQUADRADAR_YDef (safezoneY + safezoneH - 10.9 * GUI_GRID_H)
+// #define IGUI_GRID_SQUADRADAR_X (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_X',IGUI_GRID_SQUADRADAR_XDef])
+// #define IGUI_GRID_SQUADRADAR_Y (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_Y',IGUI_GRID_SQUADRADAR_YDef])
+// #define IGUI_GRID_SQUADRADAR_WAbs (6 * GUI_GRID_W)
+// #define IGUI_GRID_SQUADRADAR_HAbs (6 * GUI_GRID_H)
+
+// #define IGUI_GRID_SQUADRADAR_LIST1_XDef (IGUI_GRID_SQUADRADAR_XDef + IGUI_GRID_SQUADRADAR_WAbs)
+// #define IGUI_GRID_SQUADRADAR_LIST1_YDef (IGUI_GRID_SQUADRADAR_YDef)
+// #define IGUI_GRID_SQUADRADAR_LIST1_X (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST1_X',IGUI_GRID_SQUADRADAR_LIST1_XDef])
+// #define IGUI_GRID_SQUADRADAR_LIST1_Y (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST1_Y',IGUI_GRID_SQUADRADAR_LIST1_YDef])
+// #define IGUI_GRID_SQUADRADAR_LIST1_WAbs (6 * GUI_GRID_W)
+// #define IGUI_GRID_SQUADRADAR_LIST1_HAbs (6 * GUI_GRID_H)
+
+// #define IGUI_GRID_SQUADRADAR_LIST2_XDef (IGUI_GRID_SQUADRADAR_LIST1_XDef + IGUI_GRID_SQUADRADAR_LIST1_WAbs)
+// #define IGUI_GRID_SQUADRADAR_LIST2_YDef (IGUI_GRID_SQUADRADAR_LIST1_YDef)
+// #define IGUI_GRID_SQUADRADAR_LIST2_X (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST2_X',IGUI_GRID_SQUADRADAR_LIST2_XDef])
+// #define IGUI_GRID_SQUADRADAR_LIST2_Y (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST2_Y',IGUI_GRID_SQUADRADAR_LIST2_YDef])
+// #define IGUI_GRID_SQUADRADAR_LIST2_WAbs (6 * GUI_GRID_W)
+// #define IGUI_GRID_SQUADRADAR_LIST2_HAbs (6 * GUI_GRID_H)
+
+//--- IGUI Action / Command Menu
+#define IGUI_GRID_OLD_MENU_WAbs (4.5 * IGUI_GRID_OLD_W)
+#define IGUI_GRID_OLD_MENU_HAbs (10 * (IGUI_TEXT_SIZE_MEDIUM * 1.3))
+#define IGUI_GRID_OLD_MENU_XDef (1 * IGUI_GRID_OLD_W + safezoneX)
+#define IGUI_GRID_OLD_MENU_YDef (5 * IGUI_GRID_OLD_H + safezoneY)
+#define IGUI_GRID_OLD_MENU_X (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_X",IGUI_GRID_OLD_MENU_XDef])
+#define IGUI_GRID_OLD_MENU_Y (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_Y",IGUI_GRID_OLD_MENU_YDef])
+#define IGUI_GRID_OLD_MENU_W IGUI_GRID_OLD_W
+#define IGUI_GRID_OLD_MENU_H IGUI_GRID_OLD_H
+
+//--- E3
+/*
+#define IGUI_GRID_OLD_MENU_WAbs (4.5 * IGUI_GRID_OLD_W)
+#define IGUI_GRID_OLD_MENU_HAbs (10 * (IGUI_TEXT_SIZE_MEDIUM * 1.3))
+#define IGUI_GRID_OLD_MENU_XDef (0.6)
+#define IGUI_GRID_OLD_MENU_YDef (0.55)
+#define IGUI_GRID_OLD_MENU_X (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_X",IGUI_GRID_OLD_MENU_XDef])
+#define IGUI_GRID_OLD_MENU_Y (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_Y",IGUI_GRID_OLD_MENU_YDef])
+#define IGUI_GRID_OLD_MENU_W IGUI_GRID_OLD_W
+#define IGUI_GRID_OLD_MENU_H IGUI_GRID_OLD_H
+*/
+
+//--- IGUI Task
+#define IGUI_GRID_OLD_TASK_WAbs (12 * IGUI_GRID_OLD_W)
+#define IGUI_GRID_OLD_TASK_HAbs (2 * IGUI_GRID_OLD_H)
+#define IGUI_GRID_OLD_TASK_XDef (10 * IGUI_GRID_OLD_W + IGUI_GRID_OLD_X)
+#define IGUI_GRID_OLD_TASK_YDef (1 * IGUI_GRID_OLD_H + safezoneY)
+#define IGUI_GRID_OLD_TASK_X IGUI_GRID_OLD_TASK_XDef
+#define IGUI_GRID_OLD_TASK_Y IGUI_GRID_OLD_TASK_YDef
+#define IGUI_GRID_OLD_TASK_W IGUI_GRID_OLD_W
+#define IGUI_GRID_OLD_TASK_H IGUI_GRID_OLD_H
+
+//--- IGUI PIP
+#define IGUI_GRID_OLD_PIP_XDef (safezoneX + safezoneW - 6.8 * IGUI_GRID_OLD_W)
+#define IGUI_GRID_OLD_PIP_YDef (7 * IGUI_GRID_OLD_H + IGUI_GRID_OLD_Y)
+#define IGUI_GRID_OLD_PIP_WDef (6 * IGUI_GRID_OLD_W)
+#define IGUI_GRID_OLD_PIP_HDef (IGUI_GRID_OLD_PIP_WDef)
+//#define IGUI_GRID_OLD_PIP_X (profilenamespace getvariable ['IGUI_GRID_OLD_PIP_X',IGUI_GRID_OLD_PIP_XDef])
+//#define IGUI_GRID_OLD_PIP_Y (profilenamespace getvariable ['IGUI_GRID_OLD_PIP_Y',IGUI_GRID_OLD_PIP_YDef])
+//#define IGUI_GRID_OLD_PIP_WAbs (profilenamespace getvariable ['IGUI_GRID_OLD_PIP_W',IGUI_GRID_OLD_PIP_WDef])
+#define IGUI_GRID_OLD_PIP_X IGUI_GRID_OLD_PIP_XDef
+#define IGUI_GRID_OLD_PIP_Y IGUI_GRID_OLD_PIP_YDef
+#define IGUI_GRID_OLD_PIP_WAbs IGUI_GRID_OLD_PIP_WDef
+#define IGUI_GRID_OLD_PIP_HAbs (IGUI_GRID_OLD_PIP_WAbs)
+
+
+//--- MUF - experimental optics grid
+// #define GUI_GRID_OLD_OPTICS_X (SafezoneX + ((SafezoneW - SafezoneH) / 2))
+// #define GUI_GRID_OLD_OPTICS_Y (SafezoneY)
+// #define GUI_GRID_OLD_OPTICS_W (0.01875)
+// #define GUI_GRID_OLD_OPTICS_H (0.025)
+// #define GUI_GRID_OLD_OPTICS_WAbs ((SafezoneX + ((SafezoneW - SafezoneH) / 2)) / 0.01875)
+// #define GUI_GRID_OLD_OPTICS_HAbs (SafezoneH / 0.01875)
+
+#define GUI_GRID_OLD_OPTICS_X (SafezoneX + ((SafezoneW - SafezoneH) / 2))
+#define GUI_GRID_OLD_OPTICS_Y (SafezoneY)
+#define GUI_GRID_OLD_OPTICS_W (0.01875 * SafezoneH)
+#define GUI_GRID_OLD_OPTICS_H (0.025 * SafezoneH)
+#define GUI_GRID_OLD_OPTICS_WAbs (SafezoneH)
+#define GUI_GRID_OLD_OPTICS_HAbs (SafezoneH)
+
+//--- MUF - experimental AV Terminal grid
+#define GUI_GRID_OLD_AV_TERMINAL_X (safezoneX)
+#define GUI_GRID_OLD_AV_TERMINAL_Y (safezoneY)
+#define GUI_GRID_OLD_AV_TERMINAL_W (safezoneW / 64)
+#define GUI_GRID_OLD_AV_TERMINAL_H (safezoneH / 40)
+#define GUI_GRID_OLD_AV_TERMINAL_WAbs (safezoneW)
+#define GUI_GRID_OLD_AV_TERMINAL_HAbs (safezoneH)
\ No newline at end of file
diff --git a/include/a3/ui_f/hpp/defineDIKCodes.inc b/include/a3/ui_f/hpp/defineDIKCodes.inc
new file mode 100644
index 00000000..eb914f94
--- /dev/null
+++ b/include/a3/ui_f/hpp/defineDIKCodes.inc
@@ -0,0 +1,189 @@
+#ifndef DIK_ESCAPE
+
+/****************************************************************************
+ *
+ * DirectInput keyboard scan codes
+ *
+ ****************************************************************************/
+
+#define DIK_ESCAPE 0x01
+#define DIK_1 0x02
+#define DIK_2 0x03
+#define DIK_3 0x04
+#define DIK_4 0x05
+#define DIK_5 0x06
+#define DIK_6 0x07
+#define DIK_7 0x08
+#define DIK_8 0x09
+#define DIK_9 0x0A
+#define DIK_0 0x0B
+#define DIK_MINUS 0x0C /* - on main keyboard */
+#define DIK_EQUALS 0x0D
+#define DIK_BACK 0x0E /* backspace */
+#define DIK_TAB 0x0F
+#define DIK_Q 0x10
+#define DIK_W 0x11
+#define DIK_E 0x12
+#define DIK_R 0x13
+#define DIK_T 0x14
+#define DIK_Y 0x15
+#define DIK_U 0x16
+#define DIK_I 0x17
+#define DIK_O 0x18
+#define DIK_P 0x19
+#define DIK_LBRACKET 0x1A
+#define DIK_RBRACKET 0x1B
+#define DIK_RETURN 0x1C /* Enter on main keyboard */
+#define DIK_LCONTROL 0x1D
+#define DIK_A 0x1E
+#define DIK_S 0x1F
+#define DIK_D 0x20
+#define DIK_F 0x21
+#define DIK_G 0x22
+#define DIK_H 0x23
+#define DIK_J 0x24
+#define DIK_K 0x25
+#define DIK_L 0x26
+#define DIK_SEMICOLON 0x27
+#define DIK_APOSTROPHE 0x28
+#define DIK_GRAVE 0x29 /* accent grave */
+#define DIK_LSHIFT 0x2A
+#define DIK_BACKSLASH 0x2B
+#define DIK_Z 0x2C
+#define DIK_X 0x2D
+#define DIK_C 0x2E
+#define DIK_V 0x2F
+#define DIK_B 0x30
+#define DIK_N 0x31
+#define DIK_M 0x32
+#define DIK_COMMA 0x33
+#define DIK_PERIOD 0x34 /* . on main keyboard */
+#define DIK_SLASH 0x35 /* / on main keyboard */
+#define DIK_RSHIFT 0x36
+#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
+#define DIK_LMENU 0x38 /* left Alt */
+#define DIK_SPACE 0x39
+#define DIK_CAPITAL 0x3A
+#define DIK_F1 0x3B
+#define DIK_F2 0x3C
+#define DIK_F3 0x3D
+#define DIK_F4 0x3E
+#define DIK_F5 0x3F
+#define DIK_F6 0x40
+#define DIK_F7 0x41
+#define DIK_F8 0x42
+#define DIK_F9 0x43
+#define DIK_F10 0x44
+#define DIK_NUMLOCK 0x45
+#define DIK_SCROLL 0x46 /* Scroll Lock */
+#define DIK_NUMPAD7 0x47
+#define DIK_NUMPAD8 0x48
+#define DIK_NUMPAD9 0x49
+#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
+#define DIK_NUMPAD4 0x4B
+#define DIK_NUMPAD5 0x4C
+#define DIK_NUMPAD6 0x4D
+#define DIK_ADD 0x4E /* + on numeric keypad */
+#define DIK_NUMPAD1 0x4F
+#define DIK_NUMPAD2 0x50
+#define DIK_NUMPAD3 0x51
+#define DIK_NUMPAD0 0x52
+#define DIK_DECIMAL 0x53 /* . on numeric keypad */
+#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */
+#define DIK_F11 0x57
+#define DIK_F12 0x58
+
+#define DIK_F13 0x64 /* (NEC PC98) */
+#define DIK_F14 0x65 /* (NEC PC98) */
+#define DIK_F15 0x66 /* (NEC PC98) */
+
+#define DIK_KANA 0x70 /* (Japanese keyboard) */
+#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */
+#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
+#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
+#define DIK_YEN 0x7D /* (Japanese keyboard) */
+#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */
+#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
+#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
+#define DIK_AT 0x91 /* (NEC PC98) */
+#define DIK_COLON 0x92 /* (NEC PC98) */
+#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
+#define DIK_KANJI 0x94 /* (Japanese keyboard) */
+#define DIK_STOP 0x95 /* (NEC PC98) */
+#define DIK_AX 0x96 /* (Japan AX) */
+#define DIK_UNLABELED 0x97 /* (J3100) */
+#define DIK_NEXTTRACK 0x99 /* Next Track */
+#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
+#define DIK_RCONTROL 0x9D
+#define DIK_MUTE 0xA0 /* Mute */
+#define DIK_CALCULATOR 0xA1 /* Calculator */
+#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
+#define DIK_MEDIASTOP 0xA4 /* Media Stop */
+#define DIK_VOLUMEDOWN 0xAE /* Volume - */
+#define DIK_VOLUMEUP 0xB0 /* Volume + */
+#define DIK_WEBHOME 0xB2 /* Web home */
+#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
+#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
+#define DIK_SYSRQ 0xB7
+#define DIK_RMENU 0xB8 /* right Alt */
+#define DIK_PAUSE 0xC5 /* Pause */
+#define DIK_HOME 0xC7 /* Home on arrow keypad */
+#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
+#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
+#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
+#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
+#define DIK_END 0xCF /* End on arrow keypad */
+#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
+#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
+#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
+#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
+#define DIK_LWIN 0xDB /* Left Windows key */
+#define DIK_RWIN 0xDC /* Right Windows key */
+#define DIK_APPS 0xDD /* AppMenu key */
+#define DIK_POWER 0xDE /* System Power */
+#define DIK_SLEEP 0xDF /* System Sleep */
+#define DIK_WAKE 0xE3 /* System Wake */
+#define DIK_WEBSEARCH 0xE5 /* Web Search */
+#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
+#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
+#define DIK_WEBSTOP 0xE8 /* Web Stop */
+#define DIK_WEBFORWARD 0xE9 /* Web Forward */
+#define DIK_WEBBACK 0xEA /* Web Back */
+#define DIK_MYCOMPUTER 0xEB /* My Computer */
+#define DIK_MAIL 0xEC /* Mail */
+#define DIK_MEDIASELECT 0xED /* Media Select */
+
+/*
+ * Alternate names for keys, to facilitate transition from DOS.
+ */
+#define DIK_BACKSPACE DIK_BACK /* backspace */
+#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
+#define DIK_LALT DIK_LMENU /* left Alt */
+#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
+#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
+#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
+#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
+#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
+#define DIK_RALT DIK_RMENU /* right Alt */
+#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
+#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
+#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
+#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
+#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
+#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
+
+/*
+ * Alternate names for keys originally not used on US keyboards.
+ */
+#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */
+
+
+/*
+ * Combination keys
+ */
+#define INPUT_CTRL_OFFSET 512
+#define INPUT_SHIFT_OFFSET 1024
+#define INPUT_ALT_OFFSET 2048
+
+
+#endif /* DIK_ESCAPE */
diff --git a/include/a3/ui_f/hpp/defineResincl.inc b/include/a3/ui_f/hpp/defineResincl.inc
new file mode 100644
index 00000000..2f513642
--- /dev/null
+++ b/include/a3/ui_f/hpp/defineResincl.inc
@@ -0,0 +1,3191 @@
+// This file was modified from the original to remove 3 duplicate defines
+// check for changes when updating includes
+#ifndef _RESINCL_HPP
+#define _RESINCL_HPP
+
+/*******************/
+/* Tactical menu */
+/*******************/
+
+// Menu commands
+ // main menu
+#define CMD_SEPARATOR -1
+#define CMD_NOTHING -2
+#define CMD_HIDE_MENU -3
+#define CMD_BACK -4
+// Custom menu command
+#define CMD_EXECUTE -5
+
+#ifdef _CONFIG
+enum
+{
+// note: this CMD should be if possible organized as is menu
+// (items from the same menu together)
+// this makes searching much easier
+
+//main menu level
+CMD_GETIN,
+CMD_GETOUT,
+CMD_ACTION,
+
+// move submenu
+
+// other commands
+CMD_ADVANCE,
+CMD_STAY_BACK,
+CMD_FLANK_LEFT,
+CMD_FLANK_RIGHT,
+CMD_NEXT_WAYPOINT,
+CMD_HIDE,
+CMD_JOIN,
+CMD_STOP,
+CMD_EXPECT,
+CMD_MOVE,
+
+ // formations
+CMD_FORM_COLUMN,
+CMD_FORM_STAGCOL,
+CMD_FORM_WEDGE,
+CMD_FORM_ECHLEFT,
+CMD_FORM_ECHRIGHT,
+CMD_FORM_VEE,
+CMD_FORM_LINE,
+CMD_FORM_DIAMOND,
+CMD_FORM_FILE,
+
+// engage
+CMD_ENGAGE,
+CMD_LOOSE_FORM,
+CMD_KEEP_FORM,
+
+CMD_HOLD_FIRE,
+CMD_OPEN_FIRE,
+CMD_FIRE,
+
+// status
+CMD_WATCH,
+CMD_WATCH_AROUND,
+CMD_WATCH_AUTO,
+CMD_WATCH_DIR,
+
+// combat modes
+CMD_STEALTH,
+CMD_COMBAT,
+CMD_AWARE,
+CMD_SAFE,
+
+// heal
+CMD_HEALBLEEDING,
+CMD_HEAL,
+CMD_HEAL_SELF,
+CMD_REPAIR_VEHICLE,
+CMD_CARRY,
+CMD_DROP_CARRIED,
+CMD_PUTIN,
+CMD_UNLOADFROM,
+
+// swiming and diving
+CMD_KEEP_DEPTH_RELATIVE_UP,
+CMD_KEEP_DEPTH_RELATIVE_DOWN,
+CMD_KEEP_DEPTH_LEADER,
+CMD_KEEP_DEPTH_UNDERSURFACE,
+CMD_KEEP_DEPTH_ABOVESURFACE,
+CMD_KEEP_DEPTH_BOTTOM,
+
+//suppress fire
+CMD_SUPPRESS,
+
+CMD_POS_UP,
+CMD_POS_MIDDLE,
+CMD_POS_DOWN,
+CMD_POS_AUTO,
+ // teams
+CMD_TEAM_MAIN,
+CMD_TEAM_RED,
+CMD_TEAM_GREEN,
+CMD_TEAM_BLUE,
+CMD_TEAM_YELLOW,
+CMD_ASSIGN_MAIN,
+CMD_ASSIGN_RED,
+CMD_ASSIGN_GREEN,
+CMD_ASSIGN_BLUE,
+CMD_ASSIGN_YELLOW,
+CMD_TEAM_DISSOLVE,
+
+// radio
+CMD_RADIO_ALPHA,
+CMD_RADIO_BRAVO,
+CMD_RADIO_CHARLIE,
+CMD_RADIO_DELTA,
+CMD_RADIO_ECHO,
+CMD_RADIO_FOXTROT,
+CMD_RADIO_GOLF,
+CMD_RADIO_HOTEL,
+CMD_RADIO_INDIA,
+CMD_RADIO_JULIET,
+
+// reply commands
+
+CMD_REPLY_DONE,
+CMD_REPLY_FAIL,
+CMD_REPLY_COPY,
+CMD_REPLY_REPEAT,
+CMD_REPLY_WHERE_ARE_YOU,
+CMD_REPORT,
+CMD_REPLY_ENGAGING,
+CMD_REPLY_UNDER_FIRE,
+CMD_REPLY_HIT,
+CMD_REPLY_ONE_LESS,
+CMD_REPLY_FIREREADY,
+CMD_REPLY_FIRENOTREADY,
+CMD_REPLY_KILLED,
+CMD_REPLY_AMMO_LOW,
+CMD_REPLY_FUEL_LOW,
+CMD_REPLY_INJURED,
+CMD_REPLY_OUT_OF_FAKs,
+
+CMD_SUPPORT_MEDIC,
+CMD_SUPPORT_AMBULANCE,
+CMD_SUPPORT_REPAIR,
+CMD_SUPPORT_REARM,
+CMD_SUPPORT_REFUEL,
+CMD_SUPPORT_DONE,
+
+CMD_RADIO_CUSTOM,
+CMD_RADIO_CUSTOM_1,
+CMD_RADIO_CUSTOM_2,
+CMD_RADIO_CUSTOM_3,
+CMD_RADIO_CUSTOM_4,
+CMD_RADIO_CUSTOM_5,
+CMD_RADIO_CUSTOM_6,
+CMD_RADIO_CUSTOM_7,
+CMD_RADIO_CUSTOM_8,
+CMD_RADIO_CUSTOM_9,
+CMD_RADIO_CUSTOM_0,
+
+CMD_UNIT_1,
+CMD_UNIT_2,
+CMD_UNIT_3,
+CMD_UNIT_4,
+CMD_UNIT_5,
+CMD_UNIT_6,
+CMD_UNIT_7,
+CMD_UNIT_8,
+CMD_UNIT_9,
+CMD_UNIT_10,
+CMD_UNIT_11,
+CMD_UNIT_12,
+CMD_UNITS_ALL,
+
+CMD_MY_VEHICLE,
+
+CMD_SELECT_MAIN,
+CMD_SELECT_RED,
+CMD_SELECT_GREEN,
+CMD_SELECT_BLUE,
+CMD_SELECT_YELLOW,
+
+CMD_VEHICLE_1,
+CMD_VEHICLE_2,
+CMD_VEHICLE_3,
+CMD_VEHICLE_4,
+CMD_VEHICLE_5,
+CMD_VEHICLE_6,
+CMD_VEHICLE_7,
+CMD_VEHICLE_8,
+CMD_VEHICLE_9,
+CMD_VEHICLE_10,
+CMD_VEHICLE_11,
+CMD_VEHICLE_12,
+
+CMD_SINGLE_UNITS,
+
+CMD_MP_CHANNEL_GLOBAL,
+CMD_MP_CHANNEL_SIDE,
+CMD_MP_CHANNEL_COMMAND,
+CMD_MP_CHANNEL_GROUP,
+CMD_MP_CHANNEL_VEHICLE,
+
+CMD_CONVERSATION,
+
+// Context sensitive commands
+CMD_MOVE_AUTO,
+CMD_STOP_AUTO,
+CMD_WATCH_CTX,
+CMD_GETIN_AUTO,
+CMD_REARM_AUTO,
+CMD_ATTACK_AUTO,
+CMD_FIRE_AT_POSITION_AUTO,
+CMD_SELECT_AUTO,
+CMD_SELECT_AUTO_ADD,
+CMD_DESELECT_AUTO,
+CMD_JOIN_AUTO,
+CMD_OPEN_FIRE_AUTO,
+CMD_HOLD_FIRE_AUTO,
+CMD_COMPLEX_COMMAND,
+CMD_DISABLE_MINE,
+
+CMD_SELECT_UNIT_FROM_BAR,
+CMD_DESELECT_UNIT_FROM_BAR,
+CMD_SELECT_VEHICLE_FROM_BAR,
+CMD_DESELECT_VEHICLE_FROM_BAR,
+CMD_SELECT_TEAM_FROM_BAR,
+CMD_DESELECT_TEAM_FROM_BAR,
+
+CMD_JOIN_ALL,
+
+CMD_SWITCH_TO_LEADER,
+CMD_SWITCH_TO_SELECTED,
+
+CMD_NOTARGET,
+
+CMD_HC_SELECT_AUTO,
+CMD_HC_SELECT_AUTO_ADD,
+CMD_HC_DESELECT_AUTO,
+CMD_HC_SELECT_UNIT_FROM_BAR,
+CMD_HC_DESELECT_UNIT_FROM_BAR,
+CMD_HC_SELECT_TEAM_FROM_BAR,
+CMD_HC_DESELECT_TEAM_FROM_BAR,
+CMD_OPENPARACHUTE,
+CMD_TAKE_BACKPACK,
+CMD_ASSEMBLE_WEAPON,
+CMD_DISASSEMBLE_WEAPON,
+CMD_ENGAGE_AUTO,
+CMD_FIRE_AUTO,
+CMD_FIRE_AT_POSITION_AMMO // same as CMD_FIRE_AT_POSITION_AUTO but with custom magazine
+};
+
+/// In-game UI hiding animation type
+enum HideType
+{
+ HTNone, // no animation
+ HTFade, // fade in / fade out
+ HTMoveLeft, // move from / to the left
+ HTMoveRight // move from / to the right
+};
+
+enum
+{
+ SPTPlain,
+ SPTPercents
+};
+
+#endif
+
+
+/*******************/
+/* Controls */
+/*******************/
+
+// Control types
+#define CT_STATIC 0
+#define CT_BUTTON 1
+#define CT_EDIT 2
+#define CT_SLIDER 3
+#define CT_COMBO 4
+#define CT_LISTBOX 5
+#define CT_TOOLBOX 6
+#define CT_CHECKBOXES 7
+#define CT_PROGRESS 8
+#define CT_HTML 9
+#define CT_STATIC_SKEW 10
+#define CT_ACTIVETEXT 11
+#define CT_TREE 12
+#define CT_STRUCTURED_TEXT 13
+#define CT_CONTEXT_MENU 14
+#define CT_CONTROLS_GROUP 15
+#define CT_SHORTCUTBUTTON 16
+#define CT_HITZONES 17
+#define CT_CONTROLS_TABLE 19
+#define CT_XKEYDESC 40
+#define CT_XBUTTON 41
+#define CT_XLISTBOX 42
+#define CT_XSLIDER 43
+#define CT_XCOMBO 44
+#define CT_ANIMATED_TEXTURE 45
+#define CT_OBJECT 80
+#define CT_OBJECT_ZOOM 81
+#define CT_OBJECT_CONTAINER 82
+#define CT_OBJECT_CONT_ANIM 83
+#define CT_LINEBREAK 98
+#define CT_USER 99
+#define CT_MAP 100
+#define CT_MAP_MAIN 101
+#define CT_LISTNBOX 102
+#define CT_ITEMSLOT 103
+#define CT_CHECKBOX 77
+#define CT_VEHICLE_DIRECTION 105
+
+// Static styles
+#define ST_POS 0x0F
+#define ST_HPOS 0x03
+#define ST_VPOS 0x0C
+#define ST_LEFT 0x00
+#define ST_RIGHT 0x01
+#define ST_CENTER 0x02
+#define ST_DOWN 0x04
+#define ST_UP 0x08
+#define ST_VCENTER 0x0C
+
+#define ST_TYPE 0xF0
+#define ST_SINGLE 0x00
+#define ST_MULTI 0x10
+#define ST_TITLE_BAR 0x20
+#define ST_PICTURE 0x30
+#define ST_FRAME 0x40
+#define ST_BACKGROUND 0x50
+#define ST_GROUP_BOX 0x60
+#define ST_GROUP_BOX2 0x70
+#define ST_HUD_BACKGROUND 0x80
+#define ST_TILE_PICTURE 0x90
+#define ST_WITH_RECT 0xA0
+#define ST_LINE 0xB0
+#define ST_UPPERCASE 0xC0
+#define ST_LOWERCASE 0xD0
+
+#define ST_SHADOW 0x100
+#define ST_NO_RECT 0x200
+#define ST_KEEP_ASPECT_RATIO 0x800
+
+#define ST_TITLE ST_TITLE_BAR + ST_CENTER
+
+// Slider styles
+#define SL_DIR 0x400
+#define SL_VERT 0
+#define SL_HORZ 0x400
+
+#define SL_TEXTURES 0x10
+
+// progress bar
+#define ST_VERTICAL 0x01
+#define ST_HORIZONTAL 0
+
+// Listbox styles
+#define LB_TEXTURES 0x10
+#define LB_MULTI 0x20
+
+// Tree styles
+#define TR_SHOWROOT 1
+#define TR_AUTOCOLLAPSE 2
+
+// MessageBox styles
+#define MB_BUTTON_OK 1
+#define MB_BUTTON_CANCEL 2
+#define MB_BUTTON_USER 4
+#define MB_ERROR_DIALOG 8
+
+// Xbox buttons
+#define KEY_XINPUT 0x00050000
+
+#define KEY_XBOX_A KEY_XINPUT + 0
+#define KEY_XBOX_B KEY_XINPUT + 1
+#define KEY_XBOX_X KEY_XINPUT + 2
+#define KEY_XBOX_Y KEY_XINPUT + 3
+#define KEY_XBOX_Up KEY_XINPUT + 4
+#define KEY_XBOX_Down KEY_XINPUT + 5
+#define KEY_XBOX_Left KEY_XINPUT + 6
+#define KEY_XBOX_Right KEY_XINPUT + 7
+#define KEY_XBOX_Start KEY_XINPUT + 8
+#define KEY_XBOX_Back KEY_XINPUT + 9
+#define KEY_XBOX_LeftBumper KEY_XINPUT + 10
+#define KEY_XBOX_RightBumper KEY_XINPUT + 11
+#define KEY_XBOX_LeftTrigger KEY_XINPUT + 12
+#define KEY_XBOX_RightTrigger KEY_XINPUT + 13
+#define KEY_XBOX_LeftThumb KEY_XINPUT + 14
+#define KEY_XBOX_RightThumb KEY_XINPUT + 15
+#define KEY_XBOX_LeftThumbXRight KEY_XINPUT + 16
+#define KEY_XBOX_LeftThumbYUp KEY_XINPUT + 17
+#define KEY_XBOX_RightThumbXRight KEY_XINPUT + 18
+#define KEY_XBOX_RightThumbYUp KEY_XINPUT + 19
+#define KEY_XBOX_LeftThumbXLeft KEY_XINPUT + 20
+#define KEY_XBOX_LeftThumbYDown KEY_XINPUT + 21
+#define KEY_XBOX_RightThumbXLeft KEY_XINPUT + 22
+#define KEY_XBOX_RightThumbYDown KEY_XINPUT + 23
+
+// Predefined controls
+#define IDC_OK 1
+#define IDC_CANCEL 2
+#define IDC_AUTOCANCEL 3
+#define IDC_ABORT 4
+#define IDC_RESTART 5
+#define IDC_USER_BUTTON 6
+#define IDC_EXIT_TO_MAIN 7
+
+// my own control window for tests
+#define IDC_MY_FIRST_LISTBOX 110
+#define IDC_MY_FIRST_BUTTON 111
+#define IDC_MY_FIRST_SLIDER 112
+
+#define IDC_MAP 51
+#define IDC_WEATHER 52
+#define IDC_POSITION 53
+#define IDC_TIME 54
+#define IDC_DATE 55
+#define IDC_BRIEFING 56
+#define IDC_MAP_NOTES 57
+#define IDC_MAP_PLAN 58
+#define IDC_MAP_TEAM_SWITCH 59
+#define IDC_MAP_GROUP 60
+//#define IDC_MAP_BRIEFING 61
+//#define IDC_MAP_DEBRIEFING 62
+#define IDC_RADIO_ALPHA 63
+#define IDC_RADIO_BRAVO 64
+#define IDC_RADIO_CHARLIE 65
+#define IDC_RADIO_DELTA 66
+#define IDC_RADIO_ECHO 67
+#define IDC_RADIO_FOXTROT 68
+#define IDC_RADIO_GOLF 69
+#define IDC_RADIO_HOTEL 70
+#define IDC_RADIO_INDIA 71
+#define IDC_RADIO_JULIET 72
+#define IDC_MAP_NAME 73
+#define IDC_WARRANT 74
+#define IDC_GPS 75
+
+#define IDC_NOTEPAD_PICTURE 76
+
+#define IDC_GPS_ALT 77
+#define IDC_GPS_HEADING 78
+
+// - diary topics (used in multiple displays - diary, map, briefing, debriefing)
+#define IDC_DIARY_TOPIC_MAP 80
+#define IDC_DIARY_TOPIC_1 81
+#define IDC_DIARY_TOPIC_2 82
+#define IDC_DIARY_TOPIC_3 83
+#define IDC_DIARY_TOPIC_4 84
+#define IDC_DIARY_TOPIC_5 85
+#define IDC_DIARY_TOPIC_6 86
+#define IDC_DIARY_TOPIC_7 87
+#define IDC_DIARY_TOPIC_8 88
+#define IDC_DIARY_TOPIC_9 89
+
+#define IDC_HSLIDER 98
+#define IDC_VSLIDER 99
+
+#define IDC_ARTILLERY_MAP 500
+#define IDC_ARTILLERY_MAP_FIRE 501
+
+#define IDC_ARTILLERY_MAP_NAME 502
+#define IDC_ARTILLERY_MAP_ID 503
+#define IDC_ARTILLERY_MAP_GRID 504
+#define IDC_ARTILLERY_MAP_DIST 505
+#define IDC_ARTILLERY_MAP_MIN 506
+#define IDC_ARTILLERY_MAP_MAX 507
+#define IDC_ARTILLERY_MAP_DIR 508
+#define IDC_ARTILLERY_MAP_ALT 509
+#define IDC_ARTILLERY_MAP_MODE 510
+#define IDC_ARTILLERY_MAP_AMMO 511
+#define IDC_ARTILLERY_MAP_SHELLS 512
+#define IDC_ARTILLERY_MAP_SPREAD 513
+#define IDC_ARTILLERY_MAP_ETA 514
+#define IDC_ARTILLERY_MAP_AMMOCOUNT 515
+#define IDC_ARTILLERY_MAP_WARNING 516
+#define IDC_ARTILLERY_MAP_AIMABOVE 517
+
+#define IDC_DIARY_TOPIC_LIST 1001
+#define IDC_DIARY_TOPIC_LISTINDEX 1002
+#define IDC_DIARY_TOPIC_HTML 1003
+#define IDC_DIARY_TOPIC_ADD_RECORD 1004
+#define IDC_DIARY_TOPIC_HTML_GROUP 1013
+
+#define IDC_DIARY_PLAYER_NAME 111
+#define IDC_DIARY_MISSION_NAME 112
+#define IDC_DIARY_CURRENT_TASK 113
+#define IDC_DIARY_PLAYER_RANK 116
+//VON/chat muting in Diary
+#define IDC_DIARY_PLAYERS_BUTTON 117
+#define IDC_DIARY_PLAYERS_SORT 118
+#define IDC_DIARY_MUTE_ALL 119
+
+#define IDC_DIARY_TOPIC_BACKGROUND 1021
+#define IDC_DIARY_SUBTOPIC_BACKGROUND 1022
+#define IDC_DIARY_CONTENT_BACKGROUND 1023
+
+//IDCs for marker color and icon.
+//Are directly connected to RscMapControl, namely its idcMarkerColor and idcMarkerIcon parameters.
+//Engine searches for the parameters in any display where RscMapControl is used, that's why they got more uncommon IDCs.
+#define IDC_DIARY_MARKER_COLOR 1090
+#define IDC_DIARY_MARKER_ICON 1091
+
+
+// Instances of display
+#define IDD_MAIN 0
+#define IDD_GAME 1
+#define IDD_SINGLE_MISSION 2
+#define IDD_OPTIONS 3
+#define IDD_CONFIGURE 4
+#define IDD_OPTIONS_VIDEO 5
+#define IDD_OPTIONS_AUDIO 6
+#define IDD_MULTIPLAYER 8
+#define IDD_LOAD_AAR 9
+#define IDD_MAIN_MAP 12
+#define IDD_SAVE 13
+#define IDD_END 14
+#define IDD_SERVER 17
+#define IDD_CLIENT 18
+#define IDD_IP_ADDRESS 19
+#define IDD_SERVER_SETUP 20
+#define IDD_CLIENT_SETUP 21
+#define IDD_CLIENT_WAIT 22
+#define IDD_CHAT 24
+#define IDD_CUSTOM_ARCADE 25
+#define IDD_ARCADE_MAP 26
+#define IDD_ARCADE_UNIT 27
+#define IDD_ARCADE_WAYPOINT 28
+#define IDD_TEMPLATE_SAVE 29
+#define IDD_TEMPLATE_LOAD 30
+#define IDD_LOGIN 31
+#define IDD_INTEL 32
+#define IDD_CAMPAIGN 33
+#define IDD_CREDITS 34
+#define IDD_INTEL_GETREADY 37
+#define IDD_ARCADE_GROUP 40
+#define IDD_ARCADE_SENSOR 41
+#define IDD_NEW_USER 42
+#define IDD_CAMPAIGN_LOAD 43
+#define IDD_ARCADE_EFFECTS 44
+#define IDD_ARCADE_MARKER 45
+#define IDD_MISSION 46
+#define IDD_INTRO 47
+#define IDD_OUTRO 48
+#define IDD_INTERRUPT 49
+#define IDD_DEBRIEFING 50
+#define IDD_SELECT_ISLAND 51
+#define IDD_SERVER_GET_READY 52
+#define IDD_CLIENT_GET_READY 53
+#define IDD_INSERT_MARKER 54
+#define IDD_VOICE_CHAT 55
+#define IDD_DEBUG 56
+#define IDD_HINTC 57
+#define IDD_MISSION_END 58
+#define IDD_SERVER_SIDE 59
+#define IDD_CLIENT_SIDE 60
+#define IDD_MULTIPLAYER_ROLE 61
+#define IDD_AWARD 62
+#define IDD_CHANNEL 63
+#define IDD_PASSWORD 64
+#define IDD_MP_PLAYERS 65
+#define IDD_REVERT 66
+#define IDD_PORT 69
+#define IDD_MP_SETUP 70
+#define IDD_FILTER 71
+#define IDD_HINTC_EX 72
+#define IDD_SELECT_PROFILE 73
+#define IDD_CAMPAIGN_SELECT 74
+#define IDD_PROFILE 75
+#define IDD_PROFILE_NAME 76
+#define IDD_PROFILE_FACE 77
+#define IDD_PROFILE_VOICE 78
+#define IDD_PROFILE_CONTROLLER 79
+#define IDD_PROFILE_AUDIO 80
+#define IDD_PROFILE_VIDEO 81
+#define IDD_PROFILE_LIVE 82
+#define IDD_MP_TYPE 83
+#define IDD_MP_PASSCODE 84
+#define IDD_OPTIMATCH_FILTER 86
+#define IDD_QUICKMATCH 87
+#define IDD_FRIENDS 88
+#define IDD_FRIENDS_OPTIONS 89
+#define IDD_XWIZARD_TEMPLATE 90
+#define IDD_XWIZARD_INTEL 91
+#define IDD_XWIZARD_NAME 92
+#define IDD_XWIZARD_ISLAND 93
+#define IDD_XWIZARD_WEATHER 94
+#define IDD_XWIZARD_TIME 95
+#define IDD_XWIZARD_UNIT 96
+#define IDD_XWIZARD_MAP 97
+#define IDD_XWIZARD_UNIT_SELECT 98
+#define IDD_XWIZARD_UNIT_SELECT_CUSTOM 99
+#define IDD_XWIZARD_WAYPOINT 100
+#define IDD_DOWNLOAD_CONTENT 101
+#define IDD_DOWNLOAD_CONTENT_DETAILS 102
+#define IDD_XPLAYERS 103
+#define IDD_XPLAYERS_ACTIONS 104
+#define IDD_XPLAYERS_FEEDBACK 105
+#define IDD_GEAR 106
+#define IDD_EQUIP 555
+#define IDD_DOWNLOAD_CONTENT_INSTALL 108
+#define IDD_SERVER_SETTINGS 109
+#define IDD_SERVER_ADVANCED 110
+#define IDD_SERVER_SELECT_PLAYER 112
+#define IDD_DEDICATED_SERVER 114
+#define IDD_FRIEND_MISSIONS 115
+#define IDD_LIVE_STATS 116
+#define IDD_LIVE_STATS_BOARD 117
+#define IDD_NETWORK_CONDITIONS 118
+#define IDD_SEND_VOICE_MAIL 119
+#define IDD_RECEIVE_VOICE_MAIL 120
+#define IDD_SELECT_ISLAND_NEW 351
+
+#define IDD_EDIT_OBJECT 121
+#define IDD_MISSION_LOAD 122
+#define IDD_MISSION_SAVE 123
+
+#define IDD_EDIT_DIARY_RECORD 125
+
+#define IDD_SERVER_VOTED 126
+#define IDD_DEDICATED_SERVER_SETTINGS 127
+
+#define IDD_MISSION_EDITOR 128
+
+#define IDD_DIARY 129
+
+#define IDD_TEAM_SWITCH 130
+
+#define IDD_CONFIGURE_ACTION 131
+
+#define IDD_HOST_SETTINGS 132
+
+#define IDD_MINIMAP 133
+#define IDD_OVERLAY_CREATE 134
+#define IDD_OVERLAY_LOAD 135
+
+#define IDD_ESRB 136
+
+#define IDD_MISSION_EDITOR_REALTIME 137
+
+//TODO: Has to be checked by Pete!
+#define IDD_EDIT_BRIEFING 138
+#define IDD_LIVE 139
+
+#define IDD_LASE 141
+
+#define IDD_LAYER_LOAD 142
+
+#define IDD_CONTROLS 143
+#define IDD_INTERRUPT_REVERT 144
+
+#define IDD_PERFORMANCE 145
+#define IDD_XWIZARD_PARAMS 146
+#define IDD_XWIZARD_PARAMETER 147
+
+#define IDD_CONFIGURE_JOYSTICKS 148
+#define IDD_CAPTURE 149
+#define IDD_CUSTOMIZE_CONTROLLER 150
+#define IDD_GAMEOPTIONS 151
+
+//new editor dialog
+#define IDD_ARCADE_MODULES 153
+#define IDD_SELECT_SAVE 154
+#define IDD_DSINTERFACE 155
+#define IDD_ADDON_ACTIONS 156
+
+// PhysX debug window
+#define IDD_PHYSX_DEBUG 157
+
+// mod launcher dialog
+#define IDD_MOD_LAUNCHER 157
+#define IDD_NEW_MOD 158
+
+// joystick schemes mapping dialog
+#define IDD_JOYSTICK_SCHEMES 159
+
+//AV Terminal dialog - MUF
+#define IDD_AV_TERMINAL 160
+//Field Manual
+#define IDD_FIELD_MANUAL 162
+//Dialogue for controls scheme selection
+#define IDD_CONTROLS_SCHEME 163
+//Dialogue for choosing layout of mission editor. NOTE: 161-163 are already in use, see A3\Ui_f\hpp\defineResincl.inc
+#define IDD_EDITOR_LAYOUT 164
+//Dialogue for publishing mission on Steam.
+#define IDD_PUBLISH_MISSION 165
+//Dialogue for selecting tags for mission on Steam.
+#define IDD_PUBLISH_MISSION_TAGS 166
+//Dialogue for selecting file from the hard drive
+#define IDD_FILE_SELECT_DIALOG 167
+//Idd reserved for debriefing 168
+#define IDD_DLC_VEHICLEMSGBOX 169
+#define IDD_DLC_PURCHASENOTIFICATION 170
+#define IDD_BOOTCAMPMSGBOX 171
+#define IDD_COMMUNITY_GUIDE 172
+#define IDD_SLING_LOAD_ASSISTANT 173
+#define IDD_DLC_CONTENTBROWSER 174
+#define IDD_MP_SCORE_TABLE 175
+#define IDD_CAMPAIGN_MP 176
+#define IDD_MP_QUICK_PLAY 177
+#define IDD_MP_SERVER_SEARCH 178
+#define IDD_MP_SERVER_FOUND 179
+#define IDD_KEYMAPMSGBOX 180
+
+// MessageBoxes
+#define IDD_MSG_DELETEPLAYER 200
+#define IDD_MSG_DELETEGAME 201
+#define IDD_MSG_CLEARTEMPLATE 202
+#define IDD_MSG_EXITTEMPLATE 203
+#define IDD_MSG_LAUNCHGAME 204 // ADDED IN PATCH 1.04
+
+#define IDD_MSG_NEWACCOUNT 205
+
+#define IDD_MSG_FRIENDS_REMOVE 206
+#define IDD_MSG_FRIENDS_BLOCK 207
+#define IDD_MSG_FRIENDS_INVITE 208
+
+#define IDD_MSG_DELETEMISSION 209
+
+#define IDD_MSG_XONLINE_CONNECTION_FAILED 210
+#define IDD_MSG_XONLINE_UPDATE_REQUIRED 211
+#define IDD_MSG_XONLINE_SERVER_BUSY 212
+#define IDD_MSG_XONLINE_REQUIRED_MSG 213
+#define IDD_MSG_XONLINE_RECOMMENDED_MSG 214
+#define IDD_MSG_XONLINE_INVALID_USER 215
+#define IDD_MSG_XONLINE_WRONG_PASSCODE 216
+
+#define IDD_MSG_CANCEL_SUBSCRIPTION 217
+#define IDD_MSG_SUBSCRIBE 218
+#define IDD_MSG_PURCHASE 219
+#define IDD_MSG_INSTALL_ABORT 220
+#define IDD_MSG_INSTALL_RESULT 221
+
+#define IDD_MSG_DECLINE_INVITATION 222
+#define IDD_MSG_REVOKE_INVITATION 223
+#define IDD_MSG_BLOCK_REQUEST 224
+#define IDD_MSG_DECLINE_REQUEST 225
+#define IDD_MSG_CANCEL_REQUEST 226
+#define IDD_MSG_KICK_OFF 227
+#define IDD_MSG_TERMINATE_SESSION 228
+#define IDD_MSG_NETWORK_CONDITIONS 229
+
+#define IDD_MSG_STATS_NOT_UPLOADED 230
+
+#define IDD_MSG_LOAD_FAILED 231
+#define IDD_MSG_DELETESAVE 232
+
+#define IDD_MSG_DISK_FULL 233
+
+#define IDD_MSG_RESTART_MISSION 234
+#define IDD_MSG_SAVE_MISSION 235
+#define IDD_MSG_SIGN_OUT 236
+#define IDD_MSG_LOAD_MISSION 237
+#define IDD_MSG_NEGATIVE_FEEDBACK 238
+#define IDD_MSG_PENDING_INVITATION 239
+#define IDD_MSG_HOST_SESSION 240
+#define IDD_MSG_ROLES_LOST 241
+#define IDD_MSG_ACCEPT_INVITATION 242
+#define IDD_MSG_MP_PLAYER_COUNT 243
+#define IDD_MSG_GAME_JOIN 244
+#define IDD_MSG_EDITOR_WIZARD_NONAME_MISSION 245
+
+#define IDD_MSG_RESTART_NEEDED 246
+
+// new editor
+#define IDD_MSG_COMMIT_OVERLAY 247
+#define IDD_MSG_CLEAR_OVERLAY 248
+#define IDD_MSG_LOAD_OVERLAY 249
+#define IDD_MSG_EXIT_OVERLAY 250
+#define IDD_MSG_CREATE_OVERLAY 251
+#define IDD_MSG_CLOSE_OVERLAY 252
+#define IDD_MSG_LOAD_AAR 253
+#define IDD_MSG_CLEAR_MISSION 254
+#define IDD_MSG_RETRY_MISSION 255
+#define IDD_MSG_DELETE_DIARY_RECORD 256
+
+// XBOX 360 profile and save messages
+#define IDD_MSG_XBOX_NO_SIGN_IN 257
+#define IDD_MSG_XBOX_NO_STORAGE 258
+#define IDD_MSG_XBOX_STORAGE_CHANGED 259
+#define IDD_MSG_XBOX_SAVE_FAILED 260
+#define IDD_MSG_XBOX_NO_STORAGE_ON_INVITE 261
+
+#define IDD_OPTIONS_AUDIO_ADJUST_MIC 262
+
+//MUF-MessageBox for restarting mission editor during layout change
+#define IDD_MSG_RESTART_EDITOR 263
+
+#define IDD_PROGRESS_MESSAGE 264
+
+//Message box for confirming deleting published mission
+#define IDD_MSG_DELETE_STEAM_MISSION 265
+//Message box for confirming updating published mission
+#define IDD_MSG_UPDATE_STEAM_MISSION 266
+//Message box for confirming saving current mission before the publish dialog is opened
+#define IDD_MSG_SAVE_MISSION_BEFORE_PUBLISH 267
+//Message box for asking user to agree with Battleye licence.
+#define IDD_MSG_BATTLEYE_LICENCE 268
+#define IDD_MSG_UPNP_ACTIVATION 269
+//#define IDD_MSG_ACCOUNT_LOGIN_GUIDE 270 - Reserved
+
+// InGameUI
+#define IDD_UNITINFO 300
+#define IDD_HINT 301
+#define IDD_TASKHINT 302
+#define IDD_STANCEINFO 303
+#define IDD_AVCAMERA 304
+#define IDD_STAMINA_BAR 305
+
+//Custom Info
+#define IDD_CUSTOMINFO 310
+#define IDD_CUSTOMINFO_MINIMAP 311
+#define IDD_CUSTOMINFO_SLA 312
+#define IDD_CUSTOMINFO_CREW 313
+#define IDD_CUSTOMINFO_SENS 314
+#define IDD_CUSTOMINFO_FEEDUAV 315
+#define IDD_CUSTOMINFO_FEEDDRIVER 316
+#define IDD_CUSTOMINFO_FEEDPRIMARYGUNNER 317
+#define IDD_CUSTOMINFO_FEEDCOMMANDER 318
+#define IDD_CUSTOMINFO_FEEDMISSILE 319
+#define IDD_CUSTOMINFO_MINEDETECT 320
+
+
+// Futura ui
+#define IDD_FUTURAGEAR 602
+// FUTURA GEAR controls
+#define IDC_FG_PRIMARY 610
+#define IDC_FG_SECONDARY 611
+#define IDC_FG_HANDGUN 612
+
+// prefix 620 means slot items
+//---
+#define IDC_FG_MAP 6211
+#define IDC_FG_COMPASS 6212
+#define IDC_FG_WATCH 6213
+#define IDC_FG_RADIO 6214
+#define IDC_FG_GPS 6215
+
+#define IDC_FG_GOGGLES 6216
+#define IDC_FG_HMD 6217
+#define IDC_FG_BINOC 6238
+
+#define IDC_FG_BACKPACK2 6239
+#define IDC_FG_HEADGEAR 6240
+
+// prefix 630 means slot container items(uniform, vest, backpack)
+#define IDC_FG_UNIFORM_SLOT 6301
+#define IDC_FG_VEST_SLOT 6302
+#define IDC_FG_BACKPACK_SLOT 6303
+/// containers load
+#define IDC_FG_UNIFORM_LOAD 6304
+#define IDC_FG_VEST_LOAD 6305
+#define IDC_FG_BACKPACK_LOAD 6306
+#define IDC_FG_GROUND_LOAD 6307
+#define IDC_FG_TOTAL_LOAD 6308
+//---
+#define IDC_FG_MAGAZINES 618
+// primary
+#define IDC_FG_PW_MUZZLE 620
+#define IDC_FG_PW_OPTICS 621
+#define IDC_FG_PW_FLASHLIGHT 622
+#define IDC_FG_PW_MAGAZINE 623
+// secondary
+#define IDC_FG_SW_MUZZLE 624
+#define IDC_FG_SW_OPTICS 625
+#define IDC_FG_SW_FLASHLIGHT 626
+#define IDC_FG_SW_MAGAZINE 627
+// handgun
+#define IDC_FG_HG_MUZZLE 628
+#define IDC_FG_HG_OPTICS 629
+#define IDC_FG_HG_FLASHLIGHT 630
+#define IDC_FG_HG_MAGAZINE 631
+
+#define IDC_FG_GROUND_ITEMS 632
+#define IDC_FG_CHOSEN_CONTAINER 640
+#define IDC_FG_PW_UNDERBARREL 641
+#define IDC_FG_SW_UNDERBARREL 642
+#define IDC_FG_HG_UNDERBARREL 643
+#define IDC_FG_PW_MAGAZINE_GL 644
+// #define IDC_FG_BACKPACK_ITEMS 633
+// #define IDC_FG_ITEMS 619
+
+// new inventory
+
+// filter
+#define IDC_FG_GROUND_FILTER 6554
+
+// images which will painted over containers during DnD state
+#define IDC_FG_GROUND_MARKER 6385
+#define IDC_FG_CONTAINER_MARKER 6325
+#define IDC_FG_CHOSEN_MARKER 6405
+
+#define IDC_FG_VEST_CONTAINER 638
+#define IDC_FG_UNIFORM_CONTAINER 633
+#define IDC_FG_BACKPACK_CONTAINER 619
+
+#define IDC_FG_VEST_TAB 6381
+#define IDC_FG_VEST_TEXT 6382
+#define IDC_FG_UNIFORM_TAB 6331
+#define IDC_FG_UNIFORM_TEXT 6332
+#define IDC_FG_BACKPACK_TAB 6191
+#define IDC_FG_BACKPACK_TEXT 6192
+
+#define IDC_FG_CHOSEN_TAB 6401
+#define IDC_FG_CHOSEN_TEXT 6402
+#define IDC_FG_GROUND_TAB 6321
+#define IDC_FG_GROUND_TEXT 6322
+#define IDC_DLC_TEMPLATE_LOGO 100
+#define IDC_DLC_TEMPLATE_BACKGROUND 101
+///////////////
+
+/// weight info
+#define IDC_FG_GROUND_WEIGHT 634
+#define IDC_FG_BACKPACK_WEIGHT 635
+#define IDC_FG_ITEMS_WEIGHT 636
+
+/// player info
+#define IDC_FG_TOTAL_WEIGHT 637
+//////
+
+// Arcade Sites
+#define IDD_ARCADE_SITE 700
+
+#define IDC_AS_AZIMUT 701
+#define IDC_AS_AZIMUT_PICTURE 702
+
+// ---- combos
+#define IDC_AS_SIDE 703
+#define IDC_AS_FACTION 704
+#define IDC_AS_CLASS 705
+#define IDC_AS_SITETYPE 706
+#define IDC_AS_REPAIRABLE 707
+#define IDC_AS_FASTTRAVEL 708
+#define IDC_AS_STORAGE 709
+// ---- flags
+#define IDC_AS_FLGEQUIP 710
+#define IDC_AS_FLGFOOD 711
+#define IDC_AS_FLGARMORED 712
+#define IDC_AS_FLGFUEL 713
+#define IDC_AS_FLGWEAPON 714
+// ---- strings
+#define IDC_AS_NAME 715
+#define IDC_AS_DESC 716
+#define IDC_AS_INIT 717
+#define IDC_AS_CONDITION 718
+#define IDC_AS_RADIUS 719
+// ---- sliders
+#define IDC_AS_HEALTH 720
+#define IDC_AS_MOOD 721
+#define IDC_AS_PRESENCE 722
+
+#define IDC_AS_ARGUMENTS 733
+////////////////////////////////////////
+
+// Virtual keyboard
+#define IDC_VK_SHIFT 1001
+#define IDC_VK_CAPSLOCK 1002
+#define IDC_VK_SYMBOLS 1003
+#define IDC_VK_ACCENTS 1004
+#define IDC_VK_BACKSPACE 1005
+#define IDC_VK_LEFT 1006
+#define IDC_VK_RIGHT 1007
+#define IDC_VK_BASE 1010
+
+// Main display controls
+#define IDC_MAIN_GAME 101
+#define IDC_MAIN_OPTIONS 102
+#define IDC_MAIN_TRAINING 103
+#define IDC_MAIN_CUSTOM 104
+#define IDC_MAIN_MULTIPLAYER 105
+#define IDC_MAIN_QUIT 106
+#define IDC_MAIN_CREDITS 107
+#define IDC_MAIN_ARCADE 108
+#define IDC_MAIN_PLAYER 109
+#define IDC_MAIN_RANK 110
+#define IDC_MAIN_ISLAND 111
+#define IDC_MAIN_DATE 112
+#define IDC_MAIN_MISSION 113
+#define IDC_MAIN_CONTINUE 114
+#define IDC_MAIN_EDITOR 115
+#define IDC_MAIN_BOOK 116
+#define IDC_MAIN_SINGLE 117
+#define IDC_MAIN_VERSION 118
+#define IDC_MAIN_SINGLE_PROFILES 119
+#define IDC_MAIN_CAMPAIGN_PROFILES 120
+#define IDC_MAIN_MP_PROFILES 121
+#define IDC_MAIN_SETTINGS_PROFILES 122
+#define IDC_MAIN_SYSTEM_LINK 123
+#define IDC_MAIN_CUSTOM_PROFILES 124
+#define IDC_MAIN_SIGN_IN_STATUS 125
+#define IDC_MAIN_PLAYER_LABEL 126
+#define IDC_MAIN_PLAYER_NAME 127
+#define IDC_MAIN_CONTROLS 128
+#define IDC_MAIN_PLAYER_ID 129
+#define IDC_MAIN_PLAYER_COLOR 130
+#define IDC_MAIN_SERVICE_ID_LABEL 131
+#define IDC_MAIN_NICKNAME_LABEL 132
+#define IDC_MAIN_NICKNAME_BG 133
+#define IDC_MAIN_LOAD 134
+#define IDC_MAIN_SAVE 135
+#define IDC_MAIN_AAR 136
+#define IDC_MAIN_ACHIEVEMENTS 137
+#define IDC_MAIN_SINGLEPLAYER 138
+#define IDC_MAIN_MOD_LIST 139
+#define IDC_MAIN_MOD_LAUNCHER 140
+#define IDC_MAIN_MOD_ICONS 141
+#define IDC_SP_EDITOR 142
+#define IDC_MAIN_FIELD_MANUAL 143
+#define IDC_MAIN_DLC_ICONS 144
+#define IDC_MAIN_DLC_OWNED_ICONS 145
+#define IDC_MAIN_DLC_ICONS_BACK 146
+#define IDC_MAIN_MOD_ICONS_BACK 147
+#define IDC_MAIN_DLC_OWNED_ICONS_BACK 148
+#define IDC_MAIN_BOOTCAMP_CAMPAIGN 149
+#define IDC_MAIN_BOOTCAMP_SHOWCASES 150
+#define IDC_MAIN_BOOTCAMP_CHALLENGES 151
+#define IDC_MAIN_BOOTCAMP_VRTRAINING 152
+#define IDC_MAIN_QUICKPLAY 154
+#define IDC_MAIN_UNIT 155
+
+#define IDC_MAIN_CARDAS_CUDL 199 // muj vlastni cudl
+
+#define IDC_MAIN_VIDEOCONTROL 3335
+
+#define IDC_MAIN_TAB_LOGIN 9001
+#define IDC_MAIN_TAB_LIBRARY 9002
+#define IDC_MAIN_TAB_SINGLE 9003
+#define IDC_MAIN_TAB_MULTIPLAYER 9004
+#define IDC_MAIN_TAB_OPTIONS 9005
+#define IDC_MAIN_TAB_CONTROLS 9006
+#define IDC_MAIN_TAB_EDITOR 9007
+#define IDC_MAIN_TAB_QUIT 9008
+#define IDC_MAIN_TAB_AAR 9011
+
+#define IDC_BUILD_VERSION 9009
+#define IDC_BUILD_DATE 9010
+
+// Single player display controls
+#define IDC_SP_TRAINING 101
+//#define IDC_SP_EDITOR 102
+#define IDC_SP_MISSION 103
+#define IDC_SP_CAMPAIGN 104
+
+// Select profile display controls
+#define IDC_PROFILES_LIST 101
+#define IDC_PROFILES_HEAD 102
+#define IDC_PROFILES_TITLE 103
+#define IDC_PROFILES_CONTROLLER 104
+#define IDC_PROFILES_DIFFICULTY 105
+#define IDC_PROFILES_MISSION 106
+#define IDC_PROFILES_LIVE 107
+#define IDC_PROFILES_MISSION_TEXT 108
+#define IDC_PROFILES_SIGN_IN_STATUS 109
+#define IDC_PROFILES_EDIT 110
+#define IDC_PROFILES_DELETE 111
+
+// Edit profile display controls
+#define IDC_PROFILE_NAME 101
+#define IDC_PROFILE_FACE 102
+#define IDC_PROFILE_VOICE 103
+#define IDC_PROFILE_CONTROLLER 104
+#define IDC_PROFILE_AUDIO 105
+#define IDC_PROFILE_VIDEO 106
+#define IDC_PROFILE_HEAD 108
+#define IDC_PROFILE_SUM_NAME 109
+#define IDC_PROFILE_SUM_CONTROLLER 110
+#define IDC_PROFILE_SUM_LIVE 111
+#define IDC_PROFILE_VOICE_MASK 112
+#define IDC_PROFILE_SIGN_IN_STATUS 113
+#define IDC_PROFILE_CREDITS 114
+#define IDC_PROFILE_STORAGE_DEVICE 115
+
+// Edit profile name display controls
+#define IDC_PROFILE_NAME_PREVIEW 101
+
+// Edit profile face
+#define IDC_PROF_FACE_FACE 101
+#define IDC_PROF_FACE_GLASSES 102
+#define IDC_PROF_FACE_HEAD 103
+
+// Edit profile voice
+#define IDC_PROF_VOICE_SPEAKER 101
+#define IDC_PROF_VOICE_PITCH_TITLE 102
+#define IDC_PROF_VOICE_PITCH_VALUE 103
+#define IDC_PROF_VOICE_PITCH 104
+#define IDC_PROF_VOICE_MASK 105
+#define IDC_PROF_VOICE_THROUGH_SPEAKERS 106
+#define IDC_PROF_VOICE_HEAD 107
+#define IDC_PROF_VOICE_DEFAULT 108
+
+// Edit profile controller
+#define IDC_PROF_CONTR_VEHICLE 101
+#define IDC_PROF_CONTR_TYPE 102
+#define IDC_PROF_CONTR_IMAGE 103
+#define IDC_PROF_CONTR_SCHEME 104
+#define IDC_PROF_CONTR_SENSITIVITY 105
+#define IDC_PROF_CONTR_A 200
+#define IDC_PROF_CONTR_B 201
+#define IDC_PROF_CONTR_Y 202
+#define IDC_PROF_CONTR_X 203
+#define IDC_PROF_CONTR_WHITE 204
+#define IDC_PROF_CONTR_BLACK 205
+#define IDC_PROF_CONTR_LEFT 206
+#define IDC_PROF_CONTR_RIGHT 207
+#define IDC_PROF_CONTR_UP 208
+#define IDC_PROF_CONTR_DOWN 209
+#define IDC_PROF_CONTR_BACK 210
+#define IDC_PROF_CONTR_START 211
+#define IDC_PROF_CONTR_LEFT_THUMB 212
+#define IDC_PROF_CONTR_LEFT_THUMB_MOVE_X 213
+#define IDC_PROF_CONTR_LEFT_THUMB_MOVE_Y 214
+#define IDC_PROF_CONTR_RIGHT_THUMB 215
+#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE_X 216
+#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE_Y 217
+#define IDC_PROF_CONTR_LEFT_TRIGGER 218
+#define IDC_PROF_CONTR_RIGHT_TRIGGER 219
+#define IDC_PROF_CONTR_LEFT_THUMB_MOVE 220
+#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE 221
+#define IDC_PROF_CONTR_DPAD 222
+#define IDC_PROF_CONTR_NEXT_SCHEME 223
+#define IDC_PROF_CONTR_PREV_SCHEME 224
+#define IDC_PROF_CONTR_Y_AXIS 225
+#define IDC_PROF_CONTR_VIBRATIONS 226
+
+// Controller buttons
+// #define IDC_CONTROLLER_BUTTONS 101
+
+// Edit profile audio options
+#define IDC_PROF_AUDIO_MUSIC_TITLE 101
+#define IDC_PROF_AUDIO_MUSIC_VALUE 102
+#define IDC_PROF_AUDIO_MUSIC 103
+#define IDC_PROF_AUDIO_RADIO_TITLE 104
+#define IDC_PROF_AUDIO_RADIO_VALUE 105
+#define IDC_PROF_AUDIO_RADIO 106
+#define IDC_PROF_AUDIO_EFFECT_TITLE 107
+#define IDC_PROF_AUDIO_EFFECT_VALUE 108
+#define IDC_PROF_AUDIO_EFFECT 109
+#define IDC_PROF_AUDIO_DEFAULT 110
+
+// Edit profile video options
+#define IDC_PROF_VIDEO_BRIGHT 101
+#define IDC_PROF_VIDEO_BRIGHT_TITLE 102
+#define IDC_PROF_VIDEO_BRIGHT_VALUE 103
+#define IDC_PROF_VIDEO_GAMMA 104
+#define IDC_PROF_VIDEO_GAMMA_TITLE 105
+#define IDC_PROF_VIDEO_GAMMA_VALUE 106
+#define IDC_PROF_VIDEO_SUBTITLES 107
+#define IDC_PROF_VIDEO_RADIO 108
+#define IDC_PROF_VIDEO_DEFAULT 109
+
+// Select profile an Xbox live account display controls
+#define IDC_PROFILE_LIVE_ACCOUNTS 101
+#define IDC_PROFILE_LIVE_CREATE 102
+
+// Select difficulty dialog
+#define IDC_DIFF_LIST 108
+#define IDC_DIFF_DESC 102
+
+// Single mission display controls
+#define IDC_SINGLE_MISSION 101
+#define IDC_SINGLE_OVERVIEW 102
+#define IDC_SINGLE_MISSION_PAD 103
+#define IDC_SINGLE_DIFF 104
+#define IDC_SINGLE_LOAD 105
+#define IDC_SINGLE_TITLE 106
+#define IDC_SINGLE_DELETE 107
+#define IDC_SINGLE_COPY 108
+#define IDC_SINGLE_EDIT 109
+#define IDC_SINGLE_NAME 110
+#define IDC_SINGLE_AUTHOR 111
+#define IDC_SINGLE_PICTURE 112
+#define IDC_SINGLE_DESCRIPTION 113
+#define IDC_SINGLE_LOADING_PICTURE 114
+#define IDC_SINGLE_SHOW_MISSION_WORKSHOP 115
+#define IDC_SINGLE_SHOW_GAME_WORKSHOP 116
+#define IDC_SINGLE_SHOW_GAME_OR_MISSION_WORKSHOP 117
+#define IDC_SINGLE_MISSION_SORT_COMBO 118
+#define IDC_SINGLE_MISSION_SORT_ORDER 119
+#define IDC_SINGLE_MISSION_BUY_DLC 120
+#define IDC_SINGLE_MISSION_DLCSTRIPE 121
+#define IDC_SINGLE_MISSION_DLCICON 122
+
+// Xbox style mission wizard
+#define IDC_XWIZ_TEMPLATE 101
+#define IDC_XWIZ_TEMPLATE_OVERVIEW 102
+
+#define IDC_XWIZ_NAME 101
+#define IDC_XWIZ_ISLAND 102
+#define IDC_XWIZ_WEATHER 103
+#define IDC_XWIZ_TIME 104
+#define IDC_XWIZ_SUM_NAME 105
+#define IDC_XWIZ_SUM_TIME 106
+#define IDC_XWIZ_SUM_TEMPLATE 107
+#define IDC_XWIZ_SUM_ISLAND 108
+#define IDC_XWIZ_SUM_WEATHER 109
+#define IDC_XWIZ_SUM_WEATHER_FORECAST 110
+#define IDC_XWIZ_UNIT 111
+#define IDC_XWIZ_MAP 112
+#define IDC_XWIZ_SUM_DATE 113
+#define IDC_XWIZ_PARAM 114
+#define IDC_XWIZ_SAVE 115
+
+#define IDC_XWIZ_UNITS 101
+#define IDC_XWIZ_UNITS_OVERVIEW 102
+
+#define IDC_XWIZ_PARAMS 101
+#define IDC_XWIZ_PARAMS_TITLES 102
+#define IDC_XWIZ_PARAMS_VALUES 103
+#define IDC_EDIT 104
+#define IDD_XWIZARD_PARAMETER_TITLE 105
+
+#define IDC_XWIZ_UNIT_SELECT 101
+#define IDC_XWIZ_UNIT_SELECT_TITLE 102
+
+#define IDC_XWIZ_UNIT_CLASS 101
+#define IDC_XWIZ_UNIT_TYPE 102
+#define IDC_XWIZ_UNIT_COUNT 103
+#define IDC_XWIZ_UNIT_SIDE 104
+#define IDC_XWIZ_UNIT_SELECT_CUSTOM_TITLE 105
+
+#define IDC_XWIZ_WP_TYPE 101
+#define IDC_XWIZ_WP_BEHAVIOUR 102
+#define IDC_XWIZ_WP_FORMATION 103
+#define IDC_XWIZ_WP_COMBAT_MODE 104
+
+#define IDC_XWIZ_ISLAND_LIST 101
+#define IDC_XWIZ_ISLAND_MAP 102
+#define IDC_XWIZ_ISLAND_SHOTS 103
+
+#define IDC_XWIZ_WEATHER_TITLE 101
+#define IDC_XWIZ_WEATHER_VALUE 102
+#define IDC_XWIZ_WEATHER_FORECAST_TITLE 103
+#define IDC_XWIZ_WEATHER_FORECAST_VALUE 104
+#define IDC_XWIZ_FOG_TITLE 105
+#define IDC_XWIZ_FOG_VALUE 106
+#define IDC_XWIZ_FOG_FORECAST_TITLE 107
+#define IDC_XWIZ_FOG_FORECAST_VALUE 108
+#define IDC_XWIZ_VIEW_DISTANCE_TITLE 109
+#define IDC_XWIZ_VIEW_DISTANCE_VALUE 110
+
+#define IDC_XWIZ_TIME_HOUR 101
+#define IDC_XWIZ_TIME_MINUTE 102
+#define IDC_XWIZ_TIME_DAY 103
+#define IDC_XWIZ_TIME_MONTH 104
+#define IDC_XWIZ_TIME_YEAR 105
+
+#define IDC_XWIZ_MAP_POINTS 101
+#define IDC_XWIZ_MAP_DELETE 102
+#define IDC_XWIZ_MAP_EDIT 103
+#define IDC_XWIZ_MAP_INSERT_WP 104
+#define IDC_XWIZ_MAP_NOTEPAD 105
+#define IDC_XWIZ_MAP_MOVE 106
+
+// Select campaign display
+#define IDC_CAMPAIGNS_LIST 101
+#define IDC_CAMPAIGNS_CAMPAIGN 102
+#define IDC_CAMPAIGNS_DESCRIPTION 103
+
+// Campaign display
+#define IDC_CAMPAIGN_HISTORY 101
+#define IDC_CAMPAIGN_REPLAY 102
+#define IDC_CAMPAIGN_DIFF 103
+#define IDC_CAMPAIGN_NAME 104
+#define IDC_CAMPAIGN_AUTHOR 105
+#define IDC_CAMPAIGN_PICTURE 106
+#define IDC_CAMPAIGN_DESCRIPTION 107
+#define IDC_CAMPAIGN_TEXT_ESTDEPLOY 108
+#define IDC_CAMPAIGN_RELEASEDATE 109
+#define IDC_CAMPAIGN_BUY_DLC 110
+#define IDC_CAMPAIGN_DLCSTRIPE 111
+#define IDC_CAMPAIGN_DLCICON 112
+
+// MP campaign display
+#define IDC_CAMPAIGN_MP_LIST 101
+#define IDC_CAMPAIGN_MP_TITLE 102
+#define IDC_CAMPAIGN_MP_NAME 103
+#define IDC_CAMPAIGN_MP_AUTHOR 104
+#define IDC_CAMPAIGN_MP_PICTURE 105
+#define IDC_CAMPAIGN_MP_DESCRIPTION 106
+#define IDC_CAMPAIGN_MP_PLAY 107
+#define IDC_CAMPAIGN_MP_HOST 108
+#define IDC_CAMPAIGN_MP_JOIN 109
+#define IDC_CAMPAIGN_MP_BUY_DLC 110
+
+// Revert display
+#define IDC_REVERT_BOOK 101
+#define IDC_REVERT_TITLE 102
+#define IDC_REVERT_QUESTION 103
+
+// Game display controls
+#define IDC_GAME_SELECT 301
+#define IDC_SIDE_NAME 101
+
+// Options display controls
+#define IDC_OPTIONS_VIDEO 301
+#define IDC_OPTIONS_AUDIO 302
+#define IDC_OPTIONS_CONFIGURE 303
+#define IDC_OPTIONS_DIFFICULTY 304
+#define IDC_OPTIONS_NOTEBOOK 305
+#define IDC_OPTIONS_CREDITS 306
+#define IDC_OPTIONS_GAMEOPTIONS 307
+
+#define IDC_OPTIONS_OBJECT_VISIBILITY_VALUE 308
+#define IDC_OPTIONS_OBJECT_VISIBILITY_SLIDER 309
+#define IDC_OPTIONS_VISIBILITY_TEXT 310
+#define IDC_OPTIONS_SHADOW_VISIBILITY_VALUE 311
+#define IDC_OPTIONS_SHADOW_VISIBILITY_SLIDER 312
+#define IDC_OPTIONS_SHADOW_VISIBILIT_TEXT 313
+#define IDC_OPTIONS_TRAFFIC_VISIBILITY_VALUE 314
+#define IDC_OPTIONS_TRAFFIC_VISIBILITY_SLIDER 315
+#define IDC_OPTIONS_PIP_VISIBILITY_VALUE 316
+#define IDC_OPTIONS_PIP_VISIBILITY_SLIDER 317
+
+#define IDC_OPTIONS_PIP_VALUE 334
+#define IDC_OPTIONS_SW_VALUE 335
+#define IDC_OPTIONS_FXAA_VALUE 336
+#define IDC_OPTIONS_WATER_SS_REFLECTIONS_VALUE 337
+
+#define IDC_OPTIONS_QUALITY_VALUE 101
+#define IDC_OPTIONS_QUALITY_SLIDER 102
+#define IDC_OPTIONS_VISIBILITY_VALUE 103
+#define IDC_OPTIONS_VISIBILITY_SLIDER 104
+
+#define IDC_OPTIONS_DRAWDISTANCE_VALUE 1336
+#define IDC_OPTIONS_DRAWDISTANCE_SLIDER 1337
+
+#define IDC_OPTIONS_RATE_VALUE 105
+#define IDC_OPTIONS_RATE_SLIDER 106
+#define IDC_OPTIONS_TEXTURES_VALUE 107
+#define IDC_OPTIONS_TEXTURES_SLIDER 108
+#define IDC_OPTIONS_GAMMA_VALUE 109
+#define IDC_OPTIONS_GAMMA_SLIDER 110
+#define IDC_OPTIONS_BRIGHT_VALUE 111
+#define IDC_OPTIONS_BRIGHT_SLIDER 112
+#define IDC_OPTIONS_RESOLUTION 113
+#define IDC_OPTIONS_DISPLAY_MODE 1131
+#define IDC_OPTIONS_REFRESH 114
+#define IDC_OPTIONS_OBJSHADOWS 115
+//#define IDC_OPTIONS_VEHSHADOWS 116
+//#define IDC_OPTIONS_CLOUDLETS 117
+//#define IDC_OPTIONS_HWTL 118
+#define IDC_OPTIONS_BLOOD 119
+//#define IDC_OPTIONS_MULTITEXTURING 120
+#define IDC_OPTIONS_WBUFFER 121
+#define IDC_OPTIONS_BLOOD_TEXT 122
+#define IDC_OPTIONS_TERRAIN 123
+#define IDC_OPTIONS_LIFESTATE 199
+#define IDC_OPTIONS_TUTORIAL_HINTS 140
+
+#define IDC_OBJECTS_DETAIL 124
+#define IDC_TEXTURE_DETAIL 125
+#define IDC_QUALITY_PREFERENCE 126
+#define IDC_SHADING_DETAIL 127
+#define IDC_SHADOW_DETAIL 128
+
+#define IDC_OPTIONS_VIDEO_DEFAULT 129
+#define IDC_OPTIONS_VIDEO_AUTODETECT 1291
+
+#define IDC_ANISO_DETAIL 130
+#define IDC_HDR_DETAIL 131
+#define IDC_POSTPROCESS_EFFECTS 132
+#define IDC_FSAA_DETAIL 133
+#define IDC_ASPECT_RATIO 134
+#define IDC_ATOC_DETAIL 1300
+#define IDC_PPAA_DETAIL 1301
+
+#define IDC_OPTIONS_PP_SSAO 1310
+#define IDC_OPTIONS_PP_BLOOM_SLIDER 1311
+#define IDC_OPTIONS_PP_BLOOM_VALUE 1312
+#define IDC_OPTIONS_PP_ROTBLUR_SLIDER 1313
+#define IDC_OPTIONS_PP_ROTBLUR_VALUE 1314
+#define IDC_OPTIONS_PP_RADIALBLUR_SLIDER 1315
+#define IDC_OPTIONS_PP_RADIALBLUR_VALUE 1316
+#define IDC_OPTIONS_PP_DOF_SLIDER 1317
+#define IDC_OPTIONS_PP_DOF_VALUE 1318
+#define IDC_OPTIONS_PP_CAUSTICS 1319
+#define IDC_OPTIONS_PP_SHARPEN_SLIDER 1320
+#define IDC_OPTIONS_PP_SHARPEN_VALUE 1321
+#define IDC_OPTIONS_PP_COLOR_CORRECTIONS 1322
+#define IDC_OPTIONS_PP_BRIGHTNESS_SLIDER 1323
+#define IDC_OPTIONS_PP_BRIGHTNESS_VALUE 1324
+#define IDC_OPTIONS_PP_CONTRAST_SLIDER 1325
+#define IDC_OPTIONS_PP_CONTRAST_VALUE 1326
+#define IDC_OPTIONS_PP_SATURATION_SLIDER 1327
+#define IDC_OPTIONS_PP_SATURATION_VALUE 1328
+
+#define IDC_OPTIONS_VIDEO_FPS_TEXT 1400
+#define IDC_OPTIONS_VIDEO_PERF_WARNING 1401
+
+
+#define IDC_OPTIONS_LANGUAGE 135
+
+#define IDC_OPTIONS_IGUISIZE 136
+#define IDC_OPTIONS_IGUISIZE_LABEL 1014
+#define IDC_OPTIONS_IGUISIZE_TEXT 137
+#define IDC_OPTIONS_HEADBOB 138
+
+#define IDC_VRAM_VALUE 139
+
+#define IDC_VSYNC_VALUE 140
+#define IDC_OPTIONS_IMPERIALUNITS 141
+#define IDC_OPTIONS_VEHICLEFREELOOK 142
+#define IDC_OPTIONS_STREAM_FRIENDLY 143
+#define IDC_OPTIONS_ADAPTIVE_CROSSHAIR 144
+#define IDC_OPTIONS_INSTRUCTOR_FIGURE 145
+#define IDC_OPTIONS_ENABLE_RTD 146
+#define IDC_OPTIONS_ALLOW_FULL_RTD_HUD 147
+#define IDC_OPTIONS_ALLOW_ROUGH_LANDING_RTD 148
+#define IDC_OPTIONS_WIND_INFLUENCE_DYN_RTD 149
+#define IDC_OPTIONS_AUTO_TRIM_RTD 150
+#define IDC_OPTIONS_STRESS_DAMAGE_RTD 151
+
+#define IDC_PARTICLES_EFFECTS 143
+#define IDC_OPTIONS_DYNAMIC_LIGHTS 144
+
+#define IDC_OPTIONS_SLIDER_FILLRATE 1234
+#define IDC_OPTIONS_VALUE_FILLRATE 1236
+
+
+#define IDC_OPTIONS_MUSIC_VALUE 101
+#define IDC_OPTIONS_MUSIC_SLIDER 102
+#define IDC_OPTIONS_EFFECTS_VALUE 103
+#define IDC_OPTIONS_EFFECTS_SLIDER 104
+#define IDC_OPTIONS_VOICES_VALUE 105
+#define IDC_OPTIONS_VOICES_SLIDER 106
+#define IDC_OPTIONS_SAMPLING 107
+#define IDC_OPTIONS_HWACC 108
+#define IDC_OPTIONS_EAX 109
+#define IDC_OPTIONS_SINGLE_VOICE 110
+#define IDC_OPTIONS_AUDIO_DEFAULT 111
+#define IDC_OPTIONS_PLAYER_VOICE 112
+#define IDC_OPTIONS_VON_VALUE 113
+#define IDC_OPTIONS_VON_SLIDER 114
+//samples setting was replaced by audio output device
+#define IDC_OPTIONS_SAMPLES_VALUE 115
+#define IDC_OPTIONS_SAMPLES_SLIDER 116
+
+#define IDC_OPTIONS_AUDIO_OUTPUT_REFRESH 115
+#define IDC_OPTIONS_AUDIO_OUTPUT_COMBO 116
+
+#define IDC_OPTIONS_MIC_SENS_SLIDER 117
+#define IDC_OPTIONS_MIC_ADJUST 118
+
+#define IDC_OPTIONS_MAPDUCKING_VALUE 119
+#define IDC_OPTIONS_MAPDUCKING_SLIDER 120
+
+#define IDC_OPTIONS_UI_VALUE 121
+#define IDC_OPTIONS_UI_SLIDER 122
+
+// microphone adjustment
+#define IDC_OPTIONS_MIC_PROGRESS_BAR 1001
+#define IDC_OPTIONS_MIC_PROGRESS 1002
+
+#define IDC_OPTIONS_SUBTITLES 102
+#define IDC_OPTIONS_RADIO 103
+
+#define IDC_DIFF_AI_LEVEL_TEXT 1510
+#define IDC_DIFF_AI_LEVEL 1511
+#define IDC_DIFF_AI_SKILL_LABEL 1512
+#define IDC_DIFF_AI_SKILL_SLIDER 1513
+#define IDC_DIFF_AI_SKILL_VALUE 1514
+#define IDC_DIFF_AI_PRECISION_LABEL 1515
+#define IDC_DIFF_AI_PRECISION_SLIDER 1516
+#define IDC_DIFF_AI_PRECISION_VALUE 1517
+#define IDC_DIFF_PICTURE 1518
+#define IDC_DIFF_DESCRIPTION 1519
+#define IDC_DIFF_OPTIONS_GROUP 1520
+#define IDC_DIFF_REDUCED_DAMAGE 1521
+#define IDC_DIFF_GROUP_INDICATORS 1522
+#define IDC_DIFF_FRIENDLY_TAG 1523
+#define IDC_DIFF_ENEMY_TAG 1524
+#define IDC_DIFF_MINES 1525
+#define IDC_DIFF_COMMANDS 1526
+#define IDC_DIFF_WAYPOINTS 1527
+#define IDC_DIFF_WEAPON_INFO 1528
+#define IDC_DIFF_STANCE_INDICATOR 1529
+#define IDC_DIFF_STAMINA_BAR 1530
+#define IDC_DIFF_CROSSHAIR 1531
+#define IDC_DIFF_VISION_AID 1532
+#define IDC_DIFF_THIRD_PERSON 1533
+#define IDC_DIFF_CAMERA_SHAKE 1534
+#define IDC_DIFF_SCORE_TABLE 1535
+#define IDC_DIFF_KILLED_BY 1536
+#define IDC_DIFF_VON_ID 1537
+#define IDC_DIFF_EXTENDED_MAP_FRIENDLY 1538
+#define IDC_DIFF_AUTO_REPORT 1539
+#define IDC_DIFF_MULTIPLE_SAVES 1540
+// #define IDC_DIFF_SQUAD_RADAR 1541
+#define IDC_DIFF_TACTICAL_PING 1542
+#define IDC_DIFF_EXTENDED_MAP_ENEMY 1543
+#define IDC_DIFF_EXTENDED_MAP_MINES 1544
+#define IDC_DIFF_MINIMAP_ALLOWED 1545
+#define IDC_DIFF_EXTENDED_MAP_PING 1546
+
+// Configure display controls
+#define IDC_CONFIG_DEFAULT 101
+#define IDC_CONFIG_KEYS 102
+#define IDC_CONFIG_XAXIS 103
+#define IDC_CONFIG_YAXIS 104
+#define IDC_CONFIG_YREVERSED 105
+#define IDC_CONFIG_JOYSTICK 106
+#define IDC_CONFIG_BUTTONS 107
+#define IDC_CONFIG_CONTROLS_PAGE 108
+#define IDC_CONFIG_FLOATING_ZONE 109
+#define IDC_CONFIG_MOUSE_FILTERING 110
+#define IDC_CONFIG_GEARBOX_MODE 112
+#define IDC_CONFIG_MOUSE_ACCELERATION 113
+#define IDC_CONFIG_KEY_PRESETS 114
+
+// dialog for selecting default controls preset
+#define IDC_CONFIG_DEFAULTCONTROLS_LIST 101
+
+// Multiplayer type display controls
+#define IDC_MP_TYPE_RANKED_MATCH 101
+#define IDC_MP_TYPE_PLAYER_MATCH 102
+#define IDC_MP_TYPE_SYSTEM_LINK 103
+#define IDC_MP_TYPE_FRIENDS 104
+#define IDC_MP_TYPE_DOWNLOAD 105
+#define IDC_MP_TYPE_INFO 106
+#define IDC_MP_TYPE_STATS 107
+#define IDC_MP_TYPE_SIGN_OUT 108
+#define IDC_MP_TYPE_DEDICATED_SERVER 109
+#define IDC_MP_TYPE_SERVER 110
+#define IDC_MP_TYPE_APPEAR_OFFLINE 111
+
+// Xbox Live display controls
+#define IDC_LIVE_QUICK_MATCH 101
+#define IDC_LIVE_CUSTOM_MATCH 102
+#define IDC_LIVE_CREATE_MATCH 103
+
+// Friends dialog
+#define IDC_FRIENDS_LIST 101
+#define IDC_FRIENDS_STATUS 102
+
+// Friends options dialog
+#define IDC_FRIENDS_PLAYER 101
+#define IDC_FRIENDS_GAME_INVITE 102
+#define IDC_FRIENDS_GAME_CANCEL 103
+#define IDC_FRIENDS_GAME_ACCEPT 104
+#define IDC_FRIENDS_GAME_DECLINE 105
+#define IDC_FRIENDS_GAME_JOIN 106
+#define IDC_FRIENDS_ACCEPT 107
+#define IDC_FRIENDS_DECLINE 108
+#define IDC_FRIENDS_STOP 109
+#define IDC_FRIENDS_CANCEL 110
+#define IDC_FRIENDS_REMOVE 111
+#define IDC_FRIENDS_VOICE 112
+#define IDC_FRIENDS_FEEDBACK 113
+#define IDC_FRIENDS_GAME_INVITE_VOICE 114
+#define IDC_FRIENDS_PLAY_MESSAGE 115
+#define IDC_FRIENDS_MISSIONS 152
+#define IDC_MULTI_BATTLEYE_FILTER 154
+#define IDC_MULTI_EXPANSIONS_FILTER 155
+
+// Send voice mail dialog
+#define IDC_SVM_TITLE 101
+#define IDC_SVM_PLAYER 102
+#define IDC_SVM_RECORD 103
+#define IDC_SVM_PLAY 104
+#define IDC_SVM_SEND 105
+#define IDC_SVM_PROGRESS 106
+#define IDC_SVM_TIME 107
+
+// Receive voice mail dialog
+#define IDC_RVM_TITLE 101
+#define IDC_RVM_PLAYER 102
+#define IDC_RVM_PLAY 103
+#define IDC_RVM_FEEDBACK 104
+#define IDC_RVM_PROGRESS 105
+#define IDC_RVM_TIME 106
+
+// Xbox players dialog
+#define IDC_XPLAYERS_LIST 101
+#define IDC_XPLAYERS_STATUS 102
+#define IDC_XPLAYERS_DISABLE_VOICE 103
+#define IDC_XPLAYERS_ENABLE_VOICE 104
+#define IDC_XPLAYERS_KICKOFF 105
+
+// Xbox players options dialog
+#define IDC_XPLAYERS_PLAYER 101
+#define IDC_XPLAYERS_ASK 102
+#define IDC_XPLAYERS_MUTE 103
+#define IDC_XPLAYERS_FEEDBACK 104
+#define IDC_XPLAYERS_CANCEL 105
+#define IDC_XPLAYERS_ASK_VOICE 107
+
+// Feedback dialog
+#define IDC_FEEDBACK_PLAYER 101
+#define IDC_FEEDBACK_DATE 102
+#define IDC_FEEDBACK_GREAT_SESSION 103
+#define IDC_FEEDBACK_GOOD_ATTITUDE 104
+#define IDC_FEEDBACK_BAD_NAME 105
+#define IDC_FEEDBACK_CURSING 106
+#define IDC_FEEDBACK_SCREAM 107
+#define IDC_FEEDBACK_CHEAT 108
+#define IDC_FEEDBACK_THREAT 109
+#define IDC_FEEDBACK_MSG_HARASSING 110
+#define IDC_FEEDBACK_MSG_OFFENSIVE 111
+#define IDC_FEEDBACK_MSG_SPAM 112
+
+// Download content display controls
+#define IDC_DOWNLOAD_CONTENT_LIST 101
+
+#define IDC_DOWNLOAD_CONTENT_TITLE 101
+#define IDC_DOWNLOAD_CONTENT_TERMS 102
+#define IDC_DOWNLOAD_CONTENT_PICTURE 103
+#define IDC_DOWNLOAD_CONTENT_SHOW_PRICE 104
+
+#define IDC_DOWNLOAD_CONTENT_PRICE_TITLE 101
+#define IDC_DOWNLOAD_CONTENT_PRICE 102
+#define IDC_DOWNLOAD_CONTENT_PRICE_QUESTION 103
+
+#define IDC_INSTALL_CONTENT_PROGRESS 101
+#define IDC_INSTALL_CONTENT_NAME 102
+#define IDC_INSTALL_CONTENT_TIME 103
+
+// Multiplayer passcode display controls
+#define IDC_MP_PASSCODE_FIRST 101
+
+// Multiplayer display controls
+#define IDC_MULTI_TITLE 101
+#define IDC_MULTI_SESSIONS 102
+//#define IDC_MULTI_REMOTE 103 //Renamed to IDC_MULTI_TAB_DIRECT_CONNECT
+//#define IDC_MULTI_NEW 104 //Renamed to IDC_MULTI_TAB_HOST_SERVER
+#define IDC_MULTI_JOIN 105
+#define IDC_MULTI_NOTEBOOK 106
+#define IDC_MULTI_PASSWORD 107
+#define IDC_MULTI_PORT 108
+#define IDC_MULTI_SERVER_ICON 111
+#define IDC_MULTI_SERVER_COLUMN 112
+#define IDC_MULTI_MISSION_ICON 113
+#define IDC_MULTI_MISSION_COLUMN 114
+#define IDC_MULTI_STATE_ICON 115
+#define IDC_MULTI_STATE_COLUMN 116
+#define IDC_MULTI_PLAYERS_ICON 117
+#define IDC_MULTI_PLAYERS_COLUMN 118
+#define IDC_MULTI_PING_ICON 119
+#define IDC_MULTI_PING_COLUMN 120
+#define IDC_MULTI_PROGRESS 121
+#define IDC_MULTI_INTERNET 122
+#define IDC_MULTI_REFRESH 123
+#define IDC_MULTI_FILTER 124
+#define IDC_MULTI_SERVER_FILTER 125
+#define IDC_MULTI_MISSION_FILTER 126
+#define IDC_MULTI_PLAYERS_FILTER 127
+#define IDC_MULTI_PING_FILTER 128
+#define IDC_MP_HOST 129
+#define IDC_MP_TYPE 130
+#define IDC_MP_MISSION 131
+#define IDC_MP_ISLAND 132
+#define IDC_MP_STATE 133
+#define IDC_MP_TIMELEFT 134
+#define IDC_MP_SLOTS_PUBLIC 135
+#define IDC_MP_SLOTS_PRIVATE 136
+#define IDC_MP_NO_SESSION 137
+#define IDC_MP_DIFFICULTY 138
+#define IDC_MP_LANGUAGE 139
+#define IDC_MULTI_GAMETYPE_ICON 140
+#define IDC_MULTI_GAMETYPE_COLUMN 141
+#define IDC_MP_PING 142
+#define IDC_MP_PASSWORD 143
+#define IDC_MP_PLATFORM 144
+#define IDC_MP_COUNTRY 145
+#define IDC_MP_VERSION 146
+#define IDC_MP_VERSION_REQUIRED 147
+#define IDC_MP_MODS 148
+#define IDC_MP_PLAYERS_ROW 149
+#define IDC_MULTI_PASSWORDED_FILTER 150
+#define IDC_MULTI_FULL_FILTER 151
+#define IDC_MULTI_TYPE_FILTER 152
+#define IDC_MP_NEXT_SESSION 153
+// #define IDC_MULTI_BATTLEYE_FILTER 154
+// #define IDC_MULTI_EXPANSIONS_FILTER 155
+#define IDC_MULTI_FAVORITE_COLUMN 156
+#define IDC_MULTI_FAVORITE_ICON 157
+#define IDC_MULTI_SERVER_COUNT 158
+#define IDC_MULTI_TAB_INTERNET 159
+#define IDC_MULTI_TAB_RECENT 160
+#define IDC_MULTI_TAB_LAN 161
+#define IDC_MULTI_TAB_FRIENDS 162
+#define IDC_MULTI_TAB_OFFICIAL 163 //Changed 164 to 163
+#define IDC_MULTI_TAB_QUICK_PLAY 164 //IDC_MULTI_QUICK_PLAY renamed to IDC_MULTI_TAB_OFFICIAL, changed to 164
+#define IDC_MULTI_TAB_SERVERS 165 //IDC_MULTI_SERVERS renamed to IDC_MULTI_TAB_SERVERS, changed to 165
+#define IDC_MULTI_TAB_DIRECT_CONNECT 166 //IDC_MULTI_REMOTE 103 renamed and changed to IDC_MULTI_TAB_DIRECT_CONNECT
+#define IDC_MULTI_TAB_HOST_SERVER 167 //IDC_MULTI_NEW 104 renamed and changed to IDC_MULTI_TAB_HOST_SERVER
+#define IDC_MULTI_LAUNCHER 168 //Launcher button
+#define IDC_MP_FILEPATCHING 169
+
+//MP Quick Play dialogue
+#define IDC_MP_QUICK_GAME_TYPE 110
+#define IDC_MP_QUICK_MAX_PING 111
+#define IDC_MP_QUICK_BEST_SERVER 112
+#define IDC_MP_QUICK_FIND_SERVER 113
+#define IDC_MP_QUICK_SHOW_SERVERS 114
+// #define IDC_MP_QUICK_SHOW_SERVERS 114
+#define IDC_MP_QUICK_MODE_TITLE 115
+#define IDC_MP_QUICK_MODE_PICTURE 116
+#define IDC_MP_QUICK_MODE_DESCRIPTION 117
+#define IDC_MP_QUICK_MODE_BACKGROUND 118
+
+//Server Search dialogue
+#define IDC_MP_SERVER_SEARCH_STATUS 101
+#define IDC_MP_SERVER_SEARCH_PROGRESS 102
+
+//Server Found dialogue
+#define IDC_MP_SERVER_FOUND_COUNTDOWN 101
+#define IDC_MP_SERVER_FOUND_MISSION 102
+#define IDC_MP_SERVER_FOUND_GAME_TYPE 103
+#define IDC_MP_SERVER_FOUND_PLAYERS 104
+#define IDC_MP_SERVER_FOUND_BUTTON_NEXT 105
+#define IDC_MP_SERVER_FOUND_BUTTON_JOIN 106
+
+#define IDC_OPTIMATCH_FILTER_SPEED 101
+#define IDC_OPTIMATCH_FILTER_TYPE 102
+#define IDC_OPTIMATCH_FILTER_MIN_PLAYERS 103
+#define IDC_OPTIMATCH_FILTER_MAX_PLAYERS 104
+#define IDC_OPTIMATCH_FILTER_LANGUAGE 105
+#define IDC_OPTIMATCH_FILTER_DIFFICULTY 106
+
+#define IDC_PASSWORD 101
+
+#define IDC_IP_ADDRESS 101
+#define IDC_IP_PORT 102
+
+#define IDC_PORT_PORT 101
+
+#define IDC_FILTER_SERVER 101
+#define IDC_FILTER_MISSION 102
+#define IDC_FILTER_MAXPING 103
+#define IDC_FILTER_MINPLAYERS 104
+#define IDC_FILTER_MAXPLAYERS 105
+#define IDC_FILTER_FULL 106
+#define IDC_FILTER_PASSWORDED 107
+#define IDC_FILTER_DEFAULT 108
+#define IDC_FILTER_TYPE 109
+#define IDC_FILTER_BATTLEYE 110
+#define IDC_FILTER_EXPANSIONS 111
+#define IDC_FILTER_MONETIZED 112
+
+#define IDC_CLIENT_TEXT 101
+#define IDC_CLIENT_PLAYERS 102
+#define IDC_CLIENT_PROGRESS 103
+
+#define IDC_SERVER_ISLAND 101
+#define IDC_SERVER_MISSION 102
+#define IDC_SERVER_EDITOR 103
+#define IDC_SERVER_DIFF 104
+#define IDC_SERVER_PLAYERS 105
+#define IDC_SERVER_GAMETYPE 106
+#define IDC_SERVER_SLOTS 107
+#define IDC_SERVER_SLOTS_PRIVATE 108
+#define IDC_SERVER_SLOTS_PUBLIC 109
+#define IDC_SERVER_MIN_PLAYERS 110
+#define IDC_SERVER_MAX_PLAYERS 111
+#define IDC_SERVER_SLOTS_PRIVATE_TITLE 112
+#define IDC_SERVER_SLOTS_PRIVATE_TEXT 112
+#define IDC_SERVER_SLOTS_PUBLIC_TITLE 113
+#define IDC_SERVER_SLOTS_PUBLIC_TEXT 113
+#define IDC_SERVER_SLOTS_PUBLIC_VALUE 114
+#define IDC_SERVER_SLOTS_PRIVATE_VALUE 115
+#define IDC_SERVER_VOTED_MISSIONS 116
+#define IDC_SERVER_PLAYERS_TITLE 117
+#define IDC_SERVER_TIMEOUT 118
+#define IDC_SERVER_VOTED_DIFFICULTY 119
+#define IDC_SERVER_DELETE 120
+#define IDC_SERVER_COPY 121
+#define IDC_SERVER_EDIT 122
+#define IDC_SERVER_LOAD 123
+#define IDC_SERVER_PRIVATE_SLOTS_TITLE 124
+#define IDC_SERVER_PRIVATE_SLOTS_VALUE 125
+#define IDC_SERVER_PRIVATE_SLOTS 126
+#define IDC_SERVER_MAXIMUM_SLOTS_TITLE 127
+#define IDC_SERVER_MAXIMUM_SLOTS 128
+#define IDC_SERVER_MAXIMUM_SLOTS_VALUE 129
+#define IDC_SERVER_MI_OVERVIEW 130
+#define IDC_SERVER_MI_GAMETYPE 131
+#define IDC_SERVER_MI_MAX_PLAYERS 132
+#define IDC_SERVER_MI_RESPAWN 133
+#define IDC_SERVER_MI_MIN_PLAYERS 134
+#define IDC_SERVER_SHOW_MISSION_WORKSHOP 135
+#define IDC_SERVER_SHOW_GAME_WORKSHOP 136
+#define IDC_SERVER_MI_NAME 137
+#define IDC_SERVER_MI_AUTHOR 138
+#define IDC_SERVER_MI_PICTURE 139
+#define IDC_SERVER_MI_DESCRIPTION 140
+#define IDC_SERVER_LOADING_PICTURE 141
+#define IDC_SERVER_GAME_OR_MISSION_WORKSHOP 142
+#define IDC_SERVER_ISLAND_TITLE 143
+#define IDC_SERVER_MISSION_TITLE 144
+#define IDC_SERVER_DIFF_INDICATOR 145
+#define IDC_SERVER_PURCHASE_BUTTON 146
+
+
+#define IDC_REQUIRED_BATTLEYE 201
+
+// _VBS3
+#define IDC_AAR_SERVER 121
+#define IDC_AAR_SERVER_FILES 122
+#define IDC_AAR_DOWNLOADPROGRESS 123
+#define IDC_AAR_DOWNLOADSTART 124
+#define IDC_AAR_DOWNLOADSTOP 125
+
+// Host settings dialog
+#define IDC_HOST_NAME 101
+#define IDC_HOST_PASSWORD 102
+#define IDC_HOST_MAX_PLAYERS 103
+#define IDC_HOST_PRIVATE 104
+#define IDC_HOST_PORT 105
+#define IDC_HOST_PORT_WARNING 106
+#define IDC_HOST_UPNP 107
+
+#define IDC_DED_SERVER_SLOTS_PUBLIC 101
+#define IDC_DED_SERVER_SLOTS_PUBLIC_TITLE 102
+#define IDC_DED_SERVER_SLOTS_PUBLIC_VALUE 103
+#define IDC_DED_SERVER_SLOTS_PRIVATE 104
+#define IDC_DED_SERVER_SLOTS_PRIVATE_TITLE 105
+#define IDC_DED_SERVER_SLOTS_PRIVATE_VALUE 106
+
+#define IDC_WIZT_TEMPLATES 101
+#define IDC_WIZT_OVERVIEW 102
+#define IDC_WIZT_NAME 103
+
+#define IDC_WIZM_EDIT 101
+
+#define IDC_SRVSETUP_PLAYERS 101
+#define IDC_SRVSETUP_UNITS 102
+#define IDC_SRVSETUP_ISLAND 103
+#define IDC_SRVSETUP_NAME 104
+#define IDC_SRVSETUP_DESC 105
+#define IDC_SRVSETUP_ASSIGN 106
+#define IDC_SRVSETUP_UNASSIGN 107
+#define IDC_SRVSETUP_RANDOM 108
+#define IDC_SRVSETUP_PARAM1 109
+#define IDC_SRVSETUP_PARAM1_TEXT 110
+#define IDC_SRVSETUP_PARAM2 111
+#define IDC_SRVSETUP_PARAM2_TEXT 112
+
+#define IDC_SRVSIDE_NAME 101
+#define IDC_SRVSIDE_ISLAND 102
+#define IDC_SRVSIDE_POOL 103
+#define IDC_SRVSIDE_WEST 104
+#define IDC_SRVSIDE_EAST 105
+#define IDC_SRVSIDE_RESIST 106
+#define IDC_SRVSIDE_CIVIL 107
+#define IDC_SRVSIDE_WEST_TEXT 108
+#define IDC_SRVSIDE_EAST_TEXT 109
+#define IDC_SRVSIDE_RESIST_TEXT 110
+#define IDC_SRVSIDE_CIVIL_TEXT 111
+#define IDC_SRVSIDE_DEFAULT 112
+#define IDC_SRVSIDE_PARAM1 113
+#define IDC_SRVSIDE_PARAM1_TEXT 114
+#define IDC_SRVSIDE_PARAM2 115
+#define IDC_SRVSIDE_PARAM2_TEXT 116
+#define IDC_SRVSIDE_PLAYERS 117
+
+#define IDC_MPROLE_TITLE 101
+#define IDC_MPROLE_NAME 102
+#define IDC_MPROLE_ISLAND 103
+#define IDC_MPROLE_DESC 104
+#define IDC_MPROLE_POOL 105
+#define IDC_MPROLE_POOL_TEXT 106
+#define IDC_MPROLE_ROLES 107
+#define IDC_MPROLE_DEFAULT 108
+#define IDC_MPROLE_ENABLE 109
+#define IDC_MPROLE_SIDES 110
+#define IDC_MPROLE_ENABLE_ALL 111
+
+#define IDC_CLIENT_GAME 101
+
+#define IDC_CLIENTMAP_START1 101
+#define IDC_CLIENTMAP_START2 102
+
+#define IDC_CLIENT_READY_PLAYERS 120
+#define IDC_CLIENT_READY_PLAYERS_TITLE 121
+#define IDC_CLIENT_READY_TIMEOUT 122
+
+#define IDC_SERVER_READY_PLAYERS 120
+#define IDC_SERVER_READY_PLAYERS_TITLE 121
+
+#define IDC_MP_PLAYERS 101
+#define IDC_MP_PL 102
+#define IDC_MP_PL_NAME 103
+#define IDC_MP_PL_MAIL 104
+#define IDC_MP_PL_ICQ 105
+#define IDC_MP_PL_REMARK 106
+#define IDC_MP_SQ 107
+#define IDC_MP_SQ_NAME 108
+#define IDC_MP_SQ_ID 109
+#define IDC_MP_SQ_MAIL 110
+#define IDC_MP_SQ_WEB 111
+#define IDC_MP_SQ_PICTURE 112
+#define IDC_MP_SQ_TITLE 113
+#define IDC_MP_KICKOFF 114
+#define IDC_MP_BAN 115
+#define IDC_MP_PL_MISSION 116
+#define IDC_MP_PL_ISLAND 117
+#define IDC_MP_PL_TIME 118
+#define IDC_MP_PL_MINPING 119
+#define IDC_MP_PL_AVGPING 120
+#define IDC_MP_PL_MAXPING 121
+#define IDC_MP_PL_MINBAND 122
+#define IDC_MP_PL_AVGBAND 123
+#define IDC_MP_PL_MAXBAND 124
+#define IDC_MP_PL_DESYNC 125
+#define IDC_MP_PL_REST 126
+#define IDC_MP_MUTE 127
+
+#define IDC_CLIENT_WAIT_TITLE 130 // is used together with MP_PL
+
+#define IDC_MPSETUP_NAME 101
+#define IDC_MPSETUP_ISLAND 102
+#define IDC_MPSETUP_DESC 103
+#define IDC_MPSETUP_WEST 104
+#define IDC_MPSETUP_EAST 105
+#define IDC_MPSETUP_GUERRILA 106
+#define IDC_MPSETUP_CIVILIAN 107
+#define IDC_MPSETUP_ROLES_TITLE 108
+#define IDC_MPSETUP_ROLES 109
+#define IDC_MPSETUP_PARAM1_TITLE 110
+#define IDC_MPSETUP_PARAM1 111
+#define IDC_MPSETUP_PARAM2_TITLE 112
+#define IDC_MPSETUP_PARAM2 113
+#define IDC_MPSETUP_POOL 114
+#define IDC_MPSETUP_MESSAGE 115
+#define IDC_MPSETUP_KICK 116
+#define IDC_MPSETUP_ENABLE_ALL 117
+#define IDC_MPSETUP_LOCK 118
+#define IDC_MPSETUP_SIDE 119
+#define IDC_MPSETUP_POOL_TITLE 120
+#define IDC_MPSETUP_TIMEOUT 121
+#define IDC_MPSETUP_PLAYERS 122
+#define IDC_MPSETUP_FRIENDS 123
+#define IDC_MPSETUP_ADVANCED 124
+#define IDC_MPSETUP_GAMERCARD 125
+#define IDC_MPSETUP_PARTYGUI 126
+#define IDC_MPSETUP_ASSIGNROLE 127
+#define IDC_MPSETUP_PARAMS 128
+#define IDC_MPSETUP_DSINTERFACE 129
+#define IDC_MPSETUP_MISSION_WORKSHOP 130
+#define IDC_MPSETUP_LOGIC 131
+#define IDC_MPSETUP_VIRTUAL 132
+#define IDC_MPSETUP_PLAYERS_BUTTON 133
+#define IDC_MPSETUP_PLAYERS_SORT 134
+#define IDC_MPSETUP_PING_BUTTON 135
+#define IDC_MPSETUP_PING_SORT 136
+#define IDC_MPSETUP_MUTE_ALL 137
+
+#define IDC_MPSETUP_MSG_MESSAGE 101
+#define IDC_MPSETUP_MSG_PROGRESS 102
+#define IDC_MPSETUP_MSG_TIME 103
+
+#define IDC_PROGRESS_MSG_MESSAGE 101
+#define IDC_PROGRESS_MSG_PROGRESS 102
+#define IDC_PROGRESS_MSG_TIME 103
+
+#define IDC_SERVER_SETTINGS_PARAM1_TEXT 101
+#define IDC_SERVER_SETTINGS_PARAM1 102
+#define IDC_SERVER_SETTINGS_PARAM2_TEXT 103
+#define IDC_SERVER_SETTINGS_PARAM2 104
+#define IDC_SERVER_SETTINGS_AI 105
+#define IDC_SERVER_SETTINGS_ASSIGN 106
+
+#define IDC_SERVER_ADVANCED_ROLES 101
+#define IDC_SERVER_ADVANCED_DISABLE_ALL 102
+#define IDC_SERVER_ADVANCED_AUTOASSIGN 103
+
+#define IDC_SERVER_SELECT_PLAYERS 101
+
+// Main map display controls
+#define IDC_MAP_WATCH 101
+#define IDC_MAP_COMPASS 102
+#define IDC_MAP_WALKIE_TALKIE 103
+#define IDC_MAP_NOTEPAD 104
+#define IDC_MAP_WARRANT 105
+#define IDC_MAP_GPS 106
+#define IDC_MAP_TEXTURES 107
+#define IDC_MAP_BRIEFING_SHOW 108
+#define IDC_MAP_BRIEFING_PAGE 109
+#define IDC_MAP_PREV_MARKER 110
+#define IDC_MAP_NEXT_MARKER 111
+#define IDC_MAP_GEAR 112
+
+// Diary display controls
+#define IDC_DIARY 101
+#define IDC_DIARY_INDEX 102
+#define IDC_DIARY_PAGE 103
+#define IDC_DIARY_ADD 104
+
+// Select island display controls
+#define IDC_SELECT_ISLAND 101
+#define IDC_SELECT_ISLAND_NOTEBOOK 102
+#define IDC_SELECT_ISLAND_WIZARD 103
+#define IDC_SELECT_ISLAND_EDITOR 104
+#define IDC_SELECT_ISLAND_EDITOR_OLD 105
+//Redefined in Eden
+//IDC_SELECT_ISLAND_EDITOR_OLD 105
+//IDC_SELECT_ISLAND_3DEN 106
+#define IDC_SELECT_ISLAND_BUTTON_PURCHASE 107
+
+// Custom arcade display controls
+#define IDC_CUST_GAME 101
+#define IDC_CUST_PLAY 102
+#define IDC_CUST_EDIT 103
+#define IDC_CUST_DELETE 104
+#define IDC_CUST_EDIT_2 105
+
+#define IDC_MISSION_PARAMS_LABEL 101
+#define IDC_MISSION_PARAMS_COMBO 102
+
+#define IDC_ARCMAP_LOAD 101
+#define IDC_ARCMAP_SAVE 102
+#define IDC_ARCMAP_CLEAR 103
+#define IDC_ARCMAP_MODE 104
+#define IDC_ARCMAP_INTEL 105
+#define IDC_ARCMAP_MERGE 106
+#define IDC_ARCMAP_PREVIEW 107
+#define IDC_ARCMAP_CONTINUE 108
+#define IDC_ARCMAP_SECTION 109
+#define IDC_ARCMAP_IDS 111
+#define IDC_ARCMAP_TEXTURES 112
+#define IDC_ARCMAP_MISSION_NAME 113
+#define IDC_ARCMAP_MAP 114
+#define IDC_ARCMAP_BACKGROUND 115
+#define IDC_ARCMAP_LAYOUT 116
+#define IDC_ARCMAP_PUBLISH_MISSION 117
+
+#define IDC_ARCUNIT_TITLE 101
+#define IDC_ARCUNIT_SIDE 102
+#define IDC_ARCUNIT_VEHICLE 103
+#define IDC_ARCUNIT_RANK 104
+#define IDC_ARCUNIT_CTRL 105
+#define IDC_ARCUNIT_CLASS 107
+#define IDC_ARCUNIT_HEALTH 108
+#define IDC_ARCUNIT_FUEL 109
+#define IDC_ARCUNIT_AMMO 110
+#define IDC_ARCUNIT_AZIMUT 111
+#define IDC_ARCUNIT_SPECIAL 112
+#define IDC_ARCUNIT_AGE 113
+#define IDC_ARCUNIT_AZIMUT_PICTURE 114
+#define IDC_ARCUNIT_PLACE 115
+#define IDC_ARCUNIT_PRESENCE 116
+#define IDC_ARCUNIT_PRESENCE_COND 117
+#define IDC_ARCUNIT_TEXT 118
+#define IDC_ARCUNIT_LOCK 119
+#define IDC_ARCUNIT_INIT 120
+#define IDC_ARCUNIT_SKILL 121
+#define IDC_ARCUNIT_DESC 122
+#define IDC_ARCUNIT_FACTION 123
+#define IDC_ARCUNIT_ELEVATION 124
+#define IDC_ARCUNIT_EQUIP 125
+#define IDC_ARCUNIT_RADIUS 126
+#define IDC_ARCUNIT_ARGUMENTS 127
+#define IDC_ARCUNIT_CATEGORY 128
+#define IDC_ARCUNIT_SETTINGS 2301
+
+#define IDC_ARCGRP_SIDE 101
+#define IDC_ARCGRP_TYPE 102
+#define IDC_ARCGRP_NAME 103
+#define IDC_ARCGRP_AZIMUT 104
+#define IDC_ARCGRP_AZIMUT_PICTURE 105
+#define IDC_ARCGRP_FACTION 106
+#define IDC_ARCGRP_UNITS_LIST 107
+
+#define IDC_ARCWP_TITLE 101
+#define IDC_ARCWP_TYPE 102
+#define IDC_ARCWP_SEQ 103
+#define IDC_ARCWP_DESC 104
+#define IDC_ARCWP_SEMAPHORE 105
+#define IDC_ARCWP_FORM 106
+#define IDC_ARCWP_SPEED 107
+#define IDC_ARCWP_COMBAT 108
+#define IDC_ARCWP_PLACE 109
+#define IDC_ARCWP_EFFECTS 110
+#define IDC_ARCWP_TIMEOUT_MIN 111
+#define IDC_ARCWP_TIMEOUT_MAX 112
+#define IDC_ARCWP_TIMEOUT_MID 113
+#define IDC_ARCWP_HOUSEPOS 114
+#define IDC_ARCWP_HOUSEPOSTEXT 115
+#define IDC_ARCWP_EXPACTIV 116
+#define IDC_ARCWP_SHOW 117
+#define IDC_ARCWP_EXPCOND 118
+#define IDC_ARCWP_SCRIPT 119
+#define IDC_ARCWP_PREC 120
+#define IDC_ARCWP_HEIGHT 121
+#define IDC_ARCWP_HEIGHTTEXT 122
+#define IDC_ARCWP_SCRIPTTEXT 123
+#define IDC_ARCWP_CATEGORY 124
+
+#define IDC_ARCWP_ARGUMENTS 125
+#define IDC_ARCWP_ARGUMENTSTEXT 126
+#define IDC_ARCWP_NAME 127
+
+#define IDC_ARCEFF_SOUND 103
+#define IDC_ARCEFF_VOICE 104
+#define IDC_ARCEFF_SOUND_ENV 105
+#define IDC_ARCEFF_SOUND_DET 106
+#define IDC_ARCEFF_MUSIC 107
+#define IDC_ARCEFF_TITTYPE 108
+#define IDC_ARCEFF_TITEFF 109
+#define IDC_ARCEFF_TITTEXT 110
+#define IDC_ARCEFF_TITRES 111
+#define IDC_ARCEFF_TITOBJ 112
+//#define IDC_ARCEFF_PLAYERONLY 113
+#define IDC_ARCEFF_CONDITION 113
+#define IDC_ARCEFF_TEXT_TITTEXT 114
+
+#define IDC_ARCSENS_TITLE 101
+#define IDC_ARCSENS_A 102
+#define IDC_ARCSENS_B 103
+#define IDC_ARCSENS_ANGLE 104
+#define IDC_ARCSENS_ACTIV 105
+#define IDC_ARCSENS_PRESENCE 106
+#define IDC_ARCSENS_REPEATING 107
+#define IDC_ARCSENS_INTERRUPT 108
+#define IDC_ARCSENS_TIMEOUT_MIN 109
+#define IDC_ARCSENS_TIMEOUT_MAX 110
+#define IDC_ARCSENS_TIMEOUT_MID 111
+#define IDC_ARCSENS_TYPE 112
+#define IDC_ARCSENS_OBJECT 113
+#define IDC_ARCSENS_TEXT 114
+#define IDC_ARCSENS_AGE 115
+#define IDC_ARCSENS_EFFECTS 116
+#define IDC_ARCSENS_EXPCOND 117
+#define IDC_ARCSENS_EXPACTIV 118
+#define IDC_ARCSENS_EXPDESACTIV 119
+#define IDC_ARCSENS_RECT 120
+#define IDC_ARCSENS_NAME 121
+
+#define IDC_ARCMARK_TITLE 101
+#define IDC_ARCMARK_NAME 102
+#define IDC_ARCMARK_MARKER 103
+#define IDC_ARCMARK_TYPE 104
+#define IDC_ARCMARK_COLOR 105
+#define IDC_ARCMARK_A 106
+#define IDC_ARCMARK_B 107
+#define IDC_ARCMARK_ANGLE 108
+#define IDC_ARCMARK_TYPE_TEXT 109
+#define IDC_ARCMARK_FILL 110
+#define IDC_ARCMARK_TEXT 111
+
+#define IDC_INTEL_RESISTANCE 101
+#define IDC_INTEL_MONTH 102
+#define IDC_INTEL_DAY 103
+#define IDC_INTEL_HOUR 104
+#define IDC_INTEL_MINUTE 105
+#define IDC_INTEL_BRIEFING_NAME 106
+#define IDC_INTEL_BRIEFING_DESC 107
+#define IDC_INTEL_WEATHER 108
+#define IDC_INTEL_FOG 109
+#define IDC_INTEL_WEATHER_FORECAST 110
+#define IDC_INTEL_FOG_FORECAST 111
+#define IDC_INTEL_YEAR 112
+//added by MUF - new intel dialog--------------------------
+#define IDC_INTEL_WEATHER_TB 113
+#define IDC_INTEL_WEATHER_FORECAST_TB 114
+
+#define IDC_INTEL_FOG_CB 115
+#define IDC_INTEL_FOG_TB 116
+#define IDC_INTEL_FOG_FORECAST_TB 117
+
+#define IDC_INTEL_RAIN_CB 118
+#define IDC_INTEL_RAIN 119
+#define IDC_INTEL_RAIN_TB 120
+#define IDC_INTEL_RAIN_FORECAST 121
+#define IDC_INTEL_RAIN_FORECAST_TB 122
+
+#define IDC_INTEL_LIGHTN_CB 123
+#define IDC_INTEL_LIGHTN 124
+#define IDC_INTEL_LIGHTN_TB 125
+#define IDC_INTEL_LIGHTN_FORECAST 126
+#define IDC_INTEL_LIGHTN_FORECAST_TB 127
+
+#define IDC_INTEL_WAVES_CB 128
+#define IDC_INTEL_WAVES 129
+#define IDC_INTEL_WAVES_TB 130
+#define IDC_INTEL_WAVES_FORECAST 131
+#define IDC_INTEL_WAVES_FORECAST_TB 132
+
+#define IDC_INTEL_WIND_CB 133
+#define IDC_INTEL_STRENGTH 134
+#define IDC_INTEL_STRENGTH_TB 135
+#define IDC_INTEL_STRENGTH_FORECAST 136
+#define IDC_INTEL_STRENGTH_FORECAST_TB 137
+
+#define IDC_INTEL_GUSTS 138
+#define IDC_INTEL_GUSTS_TB 139
+#define IDC_INTEL_GUSTS_FORECAST 140
+#define IDC_INTEL_GUSTS_FORECAST_TB 141
+
+#define IDC_INTEL_WINDDIR 142
+#define IDC_INTEL_WINDDIR_TB 143
+#define IDC_INTEL_WINDDIR_FORECAST 144
+#define IDC_INTEL_WINDDIR_FORECAST_TB 145
+
+#define IDC_INTEL_CHNGTIME 146
+#define IDC_INTEL_CHNGTIME_HOUR_TB 147
+#define IDC_INTEL_CHNGTIME_MIN_TB 148
+
+#define IDC_INTEL_CHNGTIME_HLEFT 149
+#define IDC_INTEL_CHNGTIME_HMIDDLE 150
+#define IDC_INTEL_CHNGTIME_HRIGHT 151
+
+//added by MUF - new intel dialog--------------------------
+
+// Dialog for choosing Editor's layout
+#define IDC_LAYOUT_LIST 101
+#define IDC_LAYOUT_PICTURE 102
+
+// Chat
+#define IDC_CHANNEL 101
+#define IDC_CHANNEL_VOICE 102
+#define IDC_CHANNEL_MUTE_VON 103
+#define IDC_CHANNEL_MUTE_CHAT 104
+
+#define IDC_CHAT 101
+
+#define IDC_VOICE_CHAT 101
+
+// Save / load template
+#define IDC_TEMPL_NAME 101
+#define IDC_TEMPL_TITLE 102
+#define IDC_TEMPL_MODE 103
+#define IDC_TEMPL_ISLAND 104
+
+// publish / update to Steam workshop
+#define IDC_PUBLISH_STEAM_TITLE 101
+#define IDC_PUBLISH_STEAM_TAGS 102
+#define IDC_PUBLISH_STEAM_PICTURE 103
+#define IDC_PUBLISH_STEAM_DESCRIPTION 104
+#define IDC_PUBLISH_STEAM_MISSION_LIST 105
+#define IDC_PUBLISH_STEAM_VISIBILITY 106
+#define IDC_PUBLISH_STEAM_CHANGE_NOTES 107
+#define IDC_PUBLISH_STEAM_PREVIEW_FILE 108
+#define IDC_PUBLISH_CHECKBOX_LICENCE 109
+#define IDC_PUBLISH_TEXT_MISSION_SIZE 110
+#define IDC_PUBLISH_TEXT_QUOTA 111
+#define IDC_PUBLISH_BUTTON_PUBLISH 112
+#define IDC_PUBLISH_BUTTON_UPDATE 113
+#define IDC_PUBLISH_BUTTON_DELETE 114
+#define IDC_PUBLISH_BUTTON_EDIT_TAGS 115
+#define IDC_PUBLISH_BUTTON_WORKSHOP 116
+#define IDC_PUBLISH_BUTTON_WORKSHOP_LICENCE 117
+#define IDC_PUBLISH_BUTTON_SELECT_PREVIEW 118
+#define IDC_PUBLISH_BUTTON_DEFAULT_PREVIEW 119
+#define IDC_PUBLISH_STORAGE_SLIDER 120
+// group that is hidden when new mission is selected and shown when already uploaded mission is selected
+#define IDC_PUBLISH_STEAM_HIDE_NEW_MISSION 121
+// group that is shown when new mission is selected and hidden when already uploaded mission is selected
+#define IDC_PUBLISH_STEAM_SHOW_NEW_MISSION 122
+
+// publish / update to Steam workshop - tags dialog
+#define IDC_PUBLISH_STEAM_TAGS_AVAILABLE 101
+#define IDC_PUBLISH_STEAM_TAGS_SELECTED 102
+#define IDC_PUBLISH_STEAM_TAGS_ADD 103
+#define IDC_PUBLISH_STEAM_TAGS_REMOVE 104
+#define IDC_PUBLISH_STEAM_TAGS_NEXT 105
+#define IDC_PUBLISH_STEAM_TAGS_BACK 106
+#define IDC_PUBLISH_STEAM_TAGS_TITLE 107
+
+// select file dialog
+#define IDC_FILE_SELECT_PATH 101
+#define IDC_FILE_SELECT_DIR_TREE 102
+#define IDC_FILE_SELECT_FILE_LIST 103
+#define IDC_FILE_SELECT_PREVIEW 104
+
+
+//Login display
+#define IDC_LOGIN_USER_LIST 101
+#define IDC_LOGIN_EDIT 102
+#define IDC_LOGIN_NEW_USER 103
+#define IDC_LOGIN_DELETE 104
+#define IDC_LOGIN_NAME 105
+#define IDC_LOGIN_FACE 106
+#define IDC_LOGIN_SPEAKER 107
+#define IDC_LOGIN_PITCH 108
+#define IDC_LOGIN_HEAD 109
+#define IDC_LOGIN_GLASSES 110
+#define IDC_LOGIN_ID 111
+#define IDC_LOGIN_SQUAD 112
+#define IDC_LOGIN_SQUAD_TEXT 113
+#define IDC_LOGIN_DISCARD 114
+#define IDC_LOGIN_TAB_AVATAR 115
+#define IDC_LOGIN_TAB_UNIT 116
+#define IDC_LOGIN_UNIT_SELECT 117
+#define IDC_LOGIN_UNIT_LOGO 118
+#define IDC_LOGIN_UNIT_NAME 119
+#define IDC_LOGIN_UNIT_MOTTO 120
+#define IDC_LOGIN_UNIT_DESCRIPTION 121
+#define IDC_LOGIN_ID_TEXT 122
+#define IDC_LOGIN_REFRESH 123
+
+// Interrupt display
+#define IDC_INT_OPTIONS 101
+#define IDC_INT_LOAD 102
+#define IDC_INT_SAVE 103
+#define IDC_INT_ABORT 104
+#define IDC_INT_RETRY 105
+#define IDC_INT_TITLE 106
+#define IDC_INT_SETTINGS 107
+#define IDC_INT_FRIENDS 108
+#define IDC_INT_PLAYERS 109
+#define IDC_INT_APPEAR_OFFLINE 110
+#define IDC_INT_MISSION 111
+#define IDC_INT_SIGN_IN_STATUS 112
+#define IDC_INT_EDIT_MAP 113
+#define IDC_INT_EDIT_3D 114
+#define IDC_INT_EDIT_PREVIEW 115
+#define IDC_INT_EDIT_REALTIME 116
+#define IDC_INT_RESTART 117
+#define IDC_INT_DIARY 118
+#define IDC_INT_REVERT 119
+#define IDC_INT_MISSIONNAME 120
+#define IDC_INT_TRAFFIC_LIGHT 121
+#define IDC_INT_FIELD_MANUAL 122
+
+// Interrupt revert display
+#define IDC_INT_REVERT_TYPE 101
+
+// Select save display
+#define IDC_SELECT_SAVE_SLOTS 101
+
+// Mission end display
+#define IDC_ME_SUBTITLE 101
+#define IDC_ME_QUOTATION 102
+#define IDC_ME_AUTHOR 103
+#define IDC_ME_RETRY 104
+#define IDC_ME_LOAD 105
+#define IDC_ME_RESTART 106
+#define IDC_ME_TEAM_SWITCH 107
+
+// Get ready display
+#define IDC_GETREADY_NAME 101
+#define IDC_GETREADY_DESC 102
+#define IDC_GETREADY_PRIMARY 105
+#define IDC_GETREADY_SECONDARY 106
+#define IDC_GETREADY_PLAYER 107
+#define IDC_GETREADY_DATE 108
+#define IDC_GETREADY_MODE 110
+#define IDC_GETREADY_PRIMARY_TEXT 111
+#define IDC_GETREADY_SECONDARY_TEXT 112
+#define IDC_GETREADY_EDITMODE 113
+#define IDC_GETREADY_TITLE 114
+
+#define IDC_GEAR_UNIT 101
+#define IDC_GEAR_SKILL 102
+#define IDC_GEAR_VEHICLE 103
+#define IDC_GEAR_POOL 105
+#define IDC_GEAR_OVERVIEW 106
+#define IDC_GEAR_SLOT_PRIMARY 107
+#define IDC_GEAR_SLOT_SECONDARY 108
+#define IDC_GEAR_SLOT_ITEM1 109
+#define IDC_GEAR_SLOT_ITEM2 110
+#define IDC_GEAR_SLOT_ITEM3 111
+#define IDC_GEAR_SLOT_ITEM4 112
+#define IDC_GEAR_SLOT_ITEM5 113
+#define IDC_GEAR_SLOT_ITEM6 114
+#define IDC_GEAR_SLOT_ITEM7 115
+#define IDC_GEAR_SLOT_ITEM8 116
+#define IDC_GEAR_SLOT_ITEM9 117
+#define IDC_GEAR_SLOT_ITEM10 118
+#define IDC_GEAR_SLOT_ITEM11 119
+#define IDC_GEAR_SLOT_ITEM12 120
+#define IDC_GEAR_SLOT_HANDGUN 121
+#define IDC_GEAR_SLOT_HANGUN_ITEM1 122
+#define IDC_GEAR_SLOT_HANGUN_ITEM2 123
+#define IDC_GEAR_SLOT_HANGUN_ITEM3 124
+#define IDC_GEAR_SLOT_HANGUN_ITEM4 125
+#define IDC_GEAR_SLOT_HANGUN_ITEM5 126
+#define IDC_GEAR_SLOT_HANGUN_ITEM6 127
+#define IDC_GEAR_SLOT_HANGUN_ITEM7 128
+#define IDC_GEAR_SLOT_HANGUN_ITEM8 129
+#define IDC_GEAR_SLOT_SPECIAL1 130
+#define IDC_GEAR_SLOT_SPECIAL2 131
+#define IDC_GEAR_REARM 132
+#define IDC_GEAR_CONTINUE 133
+#define IDC_GEAR_SLOT_INVENTORY1 134
+#define IDC_GEAR_SLOT_INVENTORY2 135
+#define IDC_GEAR_SLOT_INVENTORY3 136
+#define IDC_GEAR_SLOT_INVENTORY4 137
+#define IDC_GEAR_SLOT_INVENTORY5 138
+#define IDC_GEAR_SLOT_INVENTORY6 139
+#define IDC_GEAR_SLOT_INVENTORY7 140
+#define IDC_GEAR_SLOT_INVENTORY8 141
+#define IDC_GEAR_SLOT_INVENTORY9 142
+#define IDC_GEAR_SLOT_INVENTORY10 143
+#define IDC_GEAR_SLOT_INVENTORY11 144
+#define IDC_GEAR_SLOT_INVENTORY12 145
+
+#define IDC_GEAR_ADD_ITEM 146
+#define IDC_GEAR_REMOVE_ITEM 147
+
+#define IDC_GEAR_FILTER 148
+#define IDC_GEAR_FILTER_ICON1 149
+#define IDC_GEAR_FILTER_ICON2 150
+#define IDC_GEAR_FILTER_ICON3 151
+#define IDC_GEAR_FILTER_ICON4 152
+#define IDC_GEAR_FILTER_ICON5 153
+#define IDC_GEAR_FILTER_ICON6 154
+
+#define IDC_GEAR_POOL_GROUP 155
+#define IDC_GEAR_SOURCE_NAME 156
+#define IDC_GEAR_OPEN_BAG 157
+#define IDC_GEAR_CLOSE_BAG 158
+#define IDC_GEAR_ADD_DEFAULT 255
+#define IDC_GEAR_CLEAR_ALL 256
+#define IDC_BAG_ITEMS_GROUP 159
+#define IDC_UNIT_ITEMS_GROUP 160
+
+#define IDC_GEAR_BAG_EMPTY 5000
+/*
+#define IDC_GEAR_BAG_EMPTY_SLOT1 5000
+#define IDC_GEAR_BAG_EMPTY_SLOT2 5001
+#define IDC_GEAR_BAG_EMPTY_SLOT3 5002
+.
+.
+.
+#define IDC_GEAR_BAG_EMPTY_SLOT499 5498
+#define IDC_GEAR_BAG_EMPTY_SLOT500 5499
+*/
+#define IDC_GEAR_BAG_FULL 5500
+
+// Debriefing
+/*
+#define IDC_DEBRIEFING_LEFT 101
+#define IDC_DEBRIEFING_RIGHT 102
+*/
+#define IDC_DEBRIEFING_STAT 103
+#define IDC_DEBRIEFING_RESTART 104
+#define IDC_DEBRIEFING_PAD2 105
+#define IDC_DEBRIEFING_PLAYERS_TITLE_BG 106
+#define IDC_DEBRIEFING_PLAYERS_TITLE 107
+#define IDC_DEBRIEFING_PLAYERS_BG 108
+#define IDC_DEBRIEFING_PLAYERS 109
+#define IDC_DEBRIEFING_TIMEOUT 110
+#define IDC_DEBRIEFING_RESULT 111
+#define IDC_DEBRIEFING_TITLE 112
+#define IDC_DEBRIEFING_DEBRIEFING 113
+#define IDC_DEBRIEFING_OBJECTIVES 114
+#define IDC_DEBRIEFING_INFO 115
+#define IDC_DEBRIEFING_SHOW_PLAYERS 116
+#define IDC_DEBRIEFING_SHOW_PAGE2 117
+#define IDC_DEBRIEFING_LIVE_STATS 118
+#define IDC_DEBRIEFING_PREV_PAGE 119
+#define IDC_DEBRIEFING_NEXT_PAGE 120
+#define IDC_DEBRIEFING_LOAD 121
+#define IDC_DEBRIEFING_TEXT_GROUP 122
+#define IDC_DEBRIEFING_OBJECTIVES_GROUP 123
+#define IDC_DEBRIEFING_STATS_GROUP 124
+#define IDC_DEBRIEFING_MISSION_WORKSHOP 125
+#define IDC_DEBRIEFING_READY 126
+#define IDC_DEBRIEFING_DISCONNECT 127
+
+// Debug display
+#define IDC_DEBUG_EXP 101
+#define IDC_DEBUG_APPLY 102
+#define IDC_DEBUG_LOG 103
+#define IDC_DEBUG_SEARCH 161
+#define IDC_DEBUG_SEARCH_BUTTON 162
+#define IDC_DEBUG_HISTORY 163
+
+#define IDC_DEBUG_EXP1 121
+#define IDC_DEBUG_EXP2 122
+#define IDC_DEBUG_EXP3 123
+#define IDC_DEBUG_EXP4 124
+
+#define IDC_DEBUG_RES1 141
+#define IDC_DEBUG_RES2 142
+#define IDC_DEBUG_RES3 143
+#define IDC_DEBUG_RES4 144
+
+#define IDC_DEBUG_CLEAR_LOG 151
+#define IDC_DEBUG_FILTER_EDIT 152
+
+// Debug PhysX Display
+#define IDC_PHYSX_DEBUG_DIAGMODE 101
+#define IDC_PHYSX_DEBUG_DIAGMODEDRAW 102
+
+#define IDC_PHYSX_DEBUG_TERRAIN 103
+#define IDC_PHYSX_DEBUG_STATIC 104
+#define IDC_PHYSX_DEBUG_KINEMATIC 105
+#define IDC_PHYSX_DEBUG_DYNAMIC 106
+
+#define IDC_PHYSX_DEBUG_CHECK_BUTTONS_START 109
+#define IDC_PHYSX_DEBUG_WORLD_AXES 110
+#define IDC_PHYSX_DEBUG_BODY_AXES 111
+#define IDC_PHYSX_DEBUG_BODY_MASS_AXES 112
+#define IDC_PHYSX_DEBUG_BODY_LIN_VELOCITY 113
+#define IDC_PHYSX_DEBUG_BODY_ANG_VELOCITY 114
+#define IDC_PHYSX_DEBUG_BODY_JOINT_GROUPS 115
+#define IDC_PHYSX_DEBUG_JOINT_LOCAL_AXES 116
+#define IDC_PHYSX_DEBUG_JOINT_WORLD_AXES 117
+#define IDC_PHYSX_DEBUG_JOINT_LIMITS 118
+#define IDC_PHYSX_DEBUG_CONTACT_POINT 119
+#define IDC_PHYSX_DEBUG_CONTACT_NORMAL 120
+#define IDC_PHYSX_DEBUG_CONTACT_ERROR 121
+#define IDC_PHYSX_DEBUG_CONTACT_FORCE 122
+#define IDC_PHYSX_DEBUG_ACTOR_AXES 123
+#define IDC_PHYSX_DEBUG_COLLISION_AABBS 124
+#define IDC_PHYSX_DEBUG_COLLISION_SHAPES 125
+#define IDC_PHYSX_DEBUG_COLLISION_AXES 126
+#define IDC_PHYSX_DEBUG_COLLISION_COMPOUNDS 127
+#define IDC_PHYSX_DEBUG_COLLISION_VNORMALS 128
+#define IDC_PHYSX_DEBUG_COLLISION_FNORMALS 129
+#define IDC_PHYSX_DEBUG_COLLISION_EDGES 130
+#define IDC_PHYSX_DEBUG_COLLISION_SPHERES 131
+#define IDC_PHYSX_DEBUG_COLLISION_STATIC 132
+#define IDC_PHYSX_DEBUG_COLLISION_DYNAMIC 133
+#define IDC_PHYSX_DEBUG_COLLISION_FREE 134
+#define IDC_PHYSX_DEBUG_COLLISION_CCD 135
+#define IDC_PHYSX_DEBUG_COLLISION_SKELETONS 136
+#define IDC_PHYSX_DEBUG_CHECK_BUTTONS_END 148
+
+#define IDC_PHYSX3_DEBUG_CHECK_BUTTONS_START 149
+#define IDC_PHYSX3_DEBUG_WORLD_AXES 150
+#define IDC_PHYSX3_DEBUG_BODY_AXES 151
+#define IDC_PHYSX3_DEBUG_BODY_MASS_AXES 152
+#define IDC_PHYSX3_DEBUG_BODY_LIN_VELOCITY 153
+#define IDC_PHYSX3_DEBUG_BODY_ANG_VELOCITY 154
+#define IDC_PHYSX3_DEBUG_BODY_JOINT_GROUPS 155
+#define IDC_PHYSX3_DEBUG_CONTACT_POINT 156
+#define IDC_PHYSX3_DEBUG_CONTACT_NORMAL 157
+#define IDC_PHYSX3_DEBUG_CONTACT_ERROR 158
+#define IDC_PHYSX3_DEBUG_CONTACT_FORCE 159
+#define IDC_PHYSX3_DEBUG_ACTOR_AXES 160
+#define IDC_PHYSX3_DEBUG_COLLISION_AABBS 161
+#define IDC_PHYSX3_DEBUG_COLLISION_SHAPES 162
+#define IDC_PHYSX3_DEBUG_COLLISION_AXES 163
+#define IDC_PHYSX3_DEBUG_COLLISION_COMPOUNDS 164
+#define IDC_PHYSX3_DEBUG_COLLISION_FNORMALS 165
+#define IDC_PHYSX3_DEBUG_COLLISION_EDGES 166
+#define IDC_PHYSX3_DEBUG_COLLISION_STATIC 167
+#define IDC_PHYSX3_DEBUG_COLLISION_DYNAMIC 168
+#define IDC_PHYSX3_DEBUG_COLLISION_PAIRS 169
+#define IDC_PHYSX3_DEBUG_JOINT_LOCAL_AXES 170
+#define IDC_PHYSX3_DEBUG_JOINT_LIMITS 171
+#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_POSITION 172
+#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_VELOCITY 173
+#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_COLLISION_NORMAL 174
+#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_BOUNDS 175
+#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_GRID 176
+#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_BROADPHASE_BOUNDS 177
+#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_MAX_MOTION_DISTANCE 178
+#define IDC_PHYSX3_DEBUG_CHECK_BUTTONS_END 188
+
+#define IDC_PHYSX_DEBUG_ALL 190
+#define IDC_PHYSX_DEBUG_NONE 191
+#define IDC_PHYSX_DEBUG_DIAGMODEPERF 192
+#define IDC_PHYSX_DEBUG_DIAGMODESTATS 193
+
+#define IDC_PHYSX_DEBUG_USECONVEXSHAPES 194
+#define IDC_PHYSX_DEBUG_USEROADWAYS 195
+#define IDC_PHYSX_DEBUG_USEONECAPSULE 196
+#define IDC_PHYSX_DEBUG_IMMEDIATEFETCH 197
+
+#define IDC_PHYSX_DEBUG_BASIC 198
+
+// DS interface display
+#define IDC_DSI_PLAYERLIST 101
+#define IDC_DSI_MISSONLIST 102
+
+// HintC display
+#define IDC_HINTC_BG 101
+#define IDC_HINTC_HINT 102
+#define IDC_HINTC_TITLE 103
+#define IDC_HINTC_CONTINUE 104
+#define IDC_HINTC_LINE1 105
+#define IDC_HINTC_LINE2 106
+
+// Insert marker display
+#define IDC_INSERT_MARKER 101
+#define IDC_INSERT_MARKER_PICTURE 102
+#define IDC_INSERT_MARKER_CHANNELS 103
+
+// InGameUI
+// - unit info
+#define IDC_IGUI_TIME 101
+#define IDC_IGUI_DATE 102
+#define IDC_IGUI_NAME 103
+#define IDC_IGUI_UNIT 104
+#define IDC_IGUI_VALUE_EXP 106
+#define IDC_IGUI_COMBAT_MODE 107
+#define IDC_IGUI_VALUE_HEALTH 109
+#define IDC_IGUI_HITZONES 111
+#define IDC_IGUI_VALUE_FUEL 113
+#define IDC_IGUI_CARGO_MAN 114
+#define IDC_IGUI_CARGO_FUEL 115
+#define IDC_IGUI_CARGO_REPAIR 116
+#define IDC_IGUI_CARGO_AMMO 117
+#define IDC_IGUI_WEAPON 118
+#define IDC_IGUI_AMMO 119
+#define IDC_IGUI_VEHICLE 120
+#define IDC_IGUI_SPEED 121
+#define IDC_IGUI_ALT 122
+#define IDC_IGUI_FORMATION 123
+#define IDC_IGUI_BG 124
+#define IDC_IGUI_COMMANDER 125
+#define IDC_IGUI_DRIVER 126
+#define IDC_IGUI_GUNNER 127
+
+#define IDC_IGUI_SPEED_FREEFALL 380
+#define IDC_IGUI_SPEED_VERTICAL_FREEFALL 381
+#define IDC_IGUI_ALT_FREEFALL 382
+
+#define IDC_IGUI_ANALOGUE_HORIZON 383
+#define IDC_IGUI_ANALOGUE_SPEED_LADDER 384
+#define IDC_IGUI_ANALOGUE_ALT_LADDER 385
+
+#define IDC_IGUI_OPTICS_GROUP 390
+#define IDC_IGUI_DRIVER_GROUP 391
+#define IDC_IGUI_DRIVER_OPTICS_GROUP 392
+#define IDC_IGUI_VEHICLE_PITCH 393
+
+
+//AV_Terminal
+#define IDC_IGUI_AVT_NAME 100
+#define IDC_IGUI_AVT_TAKE_CONTROL 101
+#define IDC_IGUI_AVT_STATUS 102
+#define IDC_IGUI_AVT_TARGET 103
+#define IDC_IGUI_AVT_POSITION 104
+#define IDC_IGUI_AVT_PIP1 105
+#define IDC_IGUI_AVT_PIP2 106
+#define IDC_IGUI_AVT_COUNT 107
+#define IDC_IGUI_AVT_EDITOR_MENU 108
+#define IDC_IGUI_AVT_FUEL 109
+#define IDC_IGUI_AVT_WEAPON 110
+#define IDC_IGUI_AVT_AMMO 111
+#define IDC_IGUI_AVT_WEAPON_SEC 112
+#define IDC_IGUI_AVT_AMMO_SEC 113
+#define IDC_IGUI_AVT_TAKE_CONTROL_DRIVER 114
+#define IDC_IGUI_AVT_TAKE_CONTROL_GUNNER 115
+#define IDC_IGUI_AVT_AUTONOMOUS 116
+#define IDC_IGUI_AVT_COMBO 117
+#define IDC_IGUI_AVT_ALLOW_LIGHTS 118
+
+//AV Camera
+#define IDC_IGUI_AVC_PIP_DRIVER 100
+#define IDC_IGUI_AVC_PIP_GUNNER 101
+#define IDC_IGUI_AVC_PIP_SINGLE_VIEW 102
+#define IDC_IGUI_AVC_PIP_SOURCE 103
+#define IDC_IGUI_AVC_PIP_HEADING 104
+#define IDC_IGUI_AVC_PIP_MODE 105
+
+//Sling Load Assistant
+#define IDC_SLA_MAP 100
+#define IDC_SLA_HDIST 101
+#define IDC_SLA_VDIST 102
+#define IDC_SLA_STATUS 103
+#define IDC_SLA_LIFT_PROGRESS 104
+#define IDC_SLA_HEIGHT_BAR 105
+#define IDC_SLA_MAX_ALT 106
+#define IDC_SLA_VIEWPORT 107
+
+//Sensors Display
+#define IDC_SENS_VIEWPORT 101
+#define IDC_SENS_CIRCLES 102
+#define IDC_SENS_VEHICLE 103
+#define IDC_SENS_RANGE 104
+#define IDC_SENS_RADARON 105
+#define IDC_SENS_RADAROFF 106
+#define IDC_SENS_TARGET 107
+#define IDC_SENS_TARGETRANGE 108
+#define IDC_SENS_TARGETSPEED 109
+#define IDC_SENS_TARGETALT 110
+#define IDC_SENS_HEADING 111
+
+//Mine detector Display
+#define IDC_MINEDETECT_VIEWPORT 101
+#define IDC_MINEDETECT_CIRCLES 102
+#define IDC_MINEDETECT_VEHICLE 103
+#define IDC_MINEDETECT_RANGE 104
+
+//Crew list
+#define IDC_CREW_VEHICLE 101
+#define IDC_CREW_LIST 102
+
+//MP Score Table
+#define IDC_MP_SCORE_TABLE_TITLE 101
+#define IDC_MP_SCORE_TABLE_PLAYERS_LIST 102
+#define IDC_MP_SCORE_TABLE_SIDES_LIST 103
+#define IDC_MP_SCORE_TABLE_LINE_TEMPLATE 104
+#define IDC_MP_SCORE_TABLE_LINE_BACK 105
+#define IDC_MP_SCORE_TABLE_ORDER 106
+#define IDC_MP_SCORE_TABLE_PLAYERSNAME 107
+#define IDC_MP_SCORE_TABLE_KILLS_INF 108
+#define IDC_MP_SCORE_TABLE_KILLS_SOFT 109
+#define IDC_MP_SCORE_TABLE_KILLS_ARMOR 110
+#define IDC_MP_SCORE_TABLE_KILLS_AIR 111
+#define IDC_MP_SCORE_TABLE_KILLED 112
+#define IDC_MP_SCORE_TABLE_KILLSTOTAL 113
+
+//Vehicle MessageBox
+#define IDC_VEHICLEMSGBOX_BACKGROUND 100
+#define IDC_VEHICLEMSGBOX_LOGO 101
+#define IDC_VEHICLEMSGBOX_TEXT 102
+#define IDC_VEHICLEMSGBOX_PURCHASE 103
+
+//Action Notification
+#define IDC_DLC_ACTION_NOTIFICATION_GROUP 11406
+#define IDC_DLC_ACTION_NOTIFICATION_LOGO 100
+#define IDC_DLC_ACTION_NOTIFICATION_TEXT 101
+#define IDC_DLC_ACTION_NOTIFICATION_TITLE 102
+
+//first aid icons
+#define IDC_IGUI_BLEEDING0 401
+#define IDC_IGUI_BLEEDING1 402
+#define IDC_IGUI_INJURED_HEAD0 403
+#define IDC_IGUI_INJURED_HEAD1 404
+#define IDC_IGUI_INJURED_HANDS0 405
+#define IDC_IGUI_INJURED_HANDS1 406
+#define IDC_IGUI_INJURED_HANDS2 407
+#define IDC_IGUI_INJURED_LEGS0 408
+#define IDC_IGUI_INJURED_LEGS1 409
+#define IDC_IGUI_INJURED_LEGS2 410
+#define IDC_IGUI_BODY 411
+#define IDC_IGUI_VALUE_OXYGEN 412
+#define IDC_IGUI_BURNING 413
+
+#define IDC_IGUI_ALT_WANTED 128
+#define IDC_IGUI_SPEED_WANTED 129
+#define IDC_IGUI_POSITION 130
+#define IDC_IGUI_OPTIC 131
+
+// _VBS3
+ #define IDC_IGUI_MAGAZINE 132
+ #define IDC_IGUI_OVR_STATUS 133
+ //TI
+ #define IDC_IGUI_TI_BACK 134
+ #define IDC_IGUI_TI_MODE 135
+ #define IDC_IGUI_TI_BRIGHTNESS_TXT 136
+ #define IDC_IGUI_TI_BRIGHTNESS 137
+ #define IDC_IGUI_TI_CONTRAST_TXT 138
+ #define IDC_IGUI_TI_CONTRAST 139
+ #define IDC_IGUI_TI_AUTO_CONTRAST 140
+
+ //LASE
+ #define IDC_IGLR_RANGE 141
+ #define IDC_IGLR_BG 142
+ #define IDC_IGLR_RANGE_NUM 143
+
+ //AVRS
+ #define IDC_IGUI_NICK 144
+ #define IDC_IGUI_NICK_VAL 145
+ #define IDC_IGUI_BANK 146
+ #define IDC_IGUI_BANK_VAL 147
+// !_VBS3
+#define IDC_IGUI_HEADING 148
+
+// !new arrowhead
+#define IDC_IGUI_WEAPON_MODE 149
+#define IDC_IGUI_WEAPON_GUNNER 150
+#define IDC_IGUI_COUNTER_MEASURES_AMMO 151
+#define IDC_IGUI_COUNTER_MEASURES_MODE 152
+
+#define IDC_IGUI_RADARRANGE 153
+#define IDC_IGUI_VALUE_RELOAD 154
+#define IDC_IGUI_WEAPON_AMMO 155
+
+// New Arma 3
+#define IDC_IGUI_STANCE_INDICATOR 188
+#define IDC_IGUI_GPS_PLAYER 189
+#define IDC_IGUI_SPEED2 190
+#define IDC_IGUI_ALT2 191
+#define IDC_IGUI_PILOT_OPTIC_ZOOM 192
+#define IDC_IGUI_STAMINA_BAR 193
+
+// weapon/turret info controls
+#define IDC_IGUI_WEAPON_DISTANCE 151
+#define IDC_IGUI_WEAPON_VISION_MODE 152
+#define IDC_IGUI_WEAPON_FLIR_MODE 153
+#define IDC_IGUI_WEAPON_FOV_MODE 154
+#define IDC_IGUI_WEAPON_COMPASS 155
+#define IDC_IGUI_WEAPON_HEADING 156
+#define IDC_IGUI_WEAPON_AUTOHOVER 157
+#define IDC_IGUI_WEAPON_LASER_MARKER_ON 158
+#define IDC_IGUI_WEAPON_BALL_ENABLED 159
+#define IDC_IGUI_WEAPON_JAVELIN_DAY 160
+#define IDC_IGUI_WEAPON_JAVELIN_FLTR 161
+#define IDC_IGUI_WEAPON_JAVELIN_NFOV 162
+#define IDC_IGUI_WEAPON_JAVELIN_WFOV 163
+#define IDC_IGUI_WEAPON_BALL_RANGE 164
+#define IDC_IGUI_WEAPON_BALISTIC_COMP 165
+#define IDC_IGUI_WEAPON_JAVELIN_SEEK 166
+#define IDC_IGUI_WEAPON_JAVELIN_MISSLE 167
+#define IDC_IGUI_WEAPON_ELEVATION 168
+#define IDC_IGUI_WEAPON_ELEVATION_TEXT 169
+#define IDC_IGUI_WEAPON_STATIC_ITEMS 170
+#define IDC_IGUI_WEAPON_GPS_PLAYER 171
+#define IDC_IGUI_WEAPON_GPS_TARGET 172
+#define IDC_IGUI_WEAPON_ARTI_DIST 173
+#define IDC_IGUI_WEAPON_ARTI_TIME 174
+#define IDC_IGUI_WEAPON_ARTI_ELEV 175
+#define IDC_IGUI_WEAPON_ARTI_ELEV_NEED 176
+#define IDC_IGUI_WEAPON_ARTI_OUT_RANGE 177
+#define IDC_IGUI_WEAPON_ARTI_AUTO_ELEV 178
+#define IDC_IGUI_WEAPON_VISION_MODE2 179
+#define IDC_IGUI_WEAPON_OPTICS_ZOOM 180
+#define IDC_IGUI_WEAPON_TARGET_UNIT 181
+#define IDC_IGUI_WEAPON_OPTICS_PITCH 182
+#define IDC_IGUI_WEAPON_DISTANCE2 183
+
+// unit info (to preserve order) - new A3
+#define IDC_IGUI_AMMOCOUNT 184
+#define IDC_IGUI_MAGCOUNT 185
+
+#define IDC_IGUI_DEPTH 186
+#define IDC_IGUI_WEAPON_MODE_TEXTURE 187
+#define IDC_IGUI_WEAPON_SPEED 188
+#define IDC_IGUI_WEAPON_ALT 189
+#define IDC_IGUI_WEAPON_TIME 190
+
+#define IDC_IGUI_WEAPON_CAM_TRACK_AREA 194
+#define IDC_IGUI_WEAPON_CAM_TRACK_TARGET 195
+
+#define IDC_IGUI_WEAPON_JAVELIN_ATTACK_FROM_TOP 196
+#define IDC_IGUI_WEAPON_JAVELIN_ATTACK_DIRECT 197
+
+#define IDC_IGUI_WEAPON_LASED_DISTANCE 198
+#define IDC_IGUI_WEAPON_LASED_SPEED 199
+#define IDC_IGUI_WEAPON_LASED_VALID 200
+#define IDC_IGUI_WEAPON_LASED_ERR_LEAD 201
+#define IDC_IGUI_WEAPON_LASED_ERR_ELEV 202
+#define IDC_IGUI_WEAPON_LASED_ERR_OBJECT 203
+#define IDC_IGUI_WEAPON_LASER_ZEROING_DELAY 204
+
+#define IDC_IGUI_THROTTLE 205
+#define IDC_IGUI_VEHICLE_DIRECTION 206
+#define IDC_IGUI_VEHICLE_DIRECTION2 207
+
+
+
+
+
+// helicopter unit info
+#define IDC_IGUI_GMETER 501
+#define IDC_IGUI_RADARALTIMETER 505
+#define IDC_IGUI_RADARALTIMETER_BAR 506
+#define IDC_IGUI_RADARALTIMETER_VALUE 507
+#define IDC_IGUI_TORQUE 510
+#define IDC_IGUI_WINDINDICATOR 515
+#define IDC_IGUI_WINDINDICATOR_TEXT 516
+#define IDC_IGUI_WINDINDICATOR_IMAGE 517
+#define IDC_IGUI_STABILITYINDICATOR 520
+#define IDC_IGUI_STABILITYINDICATOR_AXIS 521
+#define IDC_IGUI_STABILITYINDICATOR_OFFSET 522
+#define IDC_IGUI_COLLECTIVE 525
+#define IDC_IGUI_AIRSPEEDINDICATOR 530
+#define IDC_IGUI_AIRSPEEDINDICATOR_AXIS 531
+#define IDC_IGUI_AIRSPEEDINDICATOR_VALUE 532
+#define IDC_IGUI_ALTIMETER 535
+#define IDC_IGUI_ALTIMETER_AXIS 536
+#define IDC_IGUI_ALTIMETER_VALUE 537
+#define IDC_IGUI_ATTITUDEINDICATOR 540
+#define IDC_IGUI_ATTITUDEINDICATOR_LITE 541
+#define IDC_IGUI_TRIMINDICATOR 545
+#define IDC_IGUI_AUTOHOVERNDICATOR 546
+#define IDC_IGUI_HELIHUD_MISCELLANEOUS 550
+
+// helicopter Analogue unit info
+#define IDC_IGUI_ANALOGUE_SPEED 601
+#define IDC_IGUI_ANALOGUE_SPEED_NEEDLE 602
+#define IDC_IGUI_ANALOGUE_SPEED_MIN 603
+#define IDC_IGUI_ANALOGUE_SPEED_MAX 604
+#define IDC_IGUI_ANALOGUE_SPEED_TEXT 605
+#define IDC_IGUI_ANALOGUE_SPEED_IMPERIAL 606
+#define IDC_IGUI_ANALOGUE_SPEED_METRIC 607
+
+#define IDC_IGUI_ANALOGUE_ALTITUDE 611
+#define IDC_IGUI_ANALOGUE_ALTITUDE_NEEDLE 612
+#define IDC_IGUI_ANALOGUE_ALTITUDE_MIN 613
+#define IDC_IGUI_ANALOGUE_ALTITUDE_MAX 614
+#define IDC_IGUI_ANALOGUE_ALTITUDE_TEXT 615
+#define IDC_IGUI_ANALOGUE_ALTITUDE_IMPERIAL 616
+#define IDC_IGUI_ANALOGUE_ALTITUDE_METRIC 617
+
+#define IDC_IGUI_ANALOGUE_ATTITUDE 621
+#define IDC_IGUI_ANALOGUE_ATTITUDE_HORIZON 622
+#define IDC_IGUI_ANALOGUE_ATTITUDE_VALUE 623
+
+#define IDC_IGUI_ANALOGUE_COMPASS 631
+#define IDC_IGUI_ANALOGUE_COMPASS_DIR 632
+#define IDC_IGUI_ANALOGUE_COMPASS_WIND 633
+#define IDC_IGUI_ANALOGUE_COMPASS_WAYPOINT 634
+#define IDC_IGUI_ANALOGUE_COMPASS_MIN 635
+#define IDC_IGUI_ANALOGUE_COMPASS_MAX 636
+#define IDC_IGUI_ANALOGUE_COMPASS_TEXT 637
+#define IDC_IGUI_ANALOGUE_COMPASS_WIND_TEXT 638
+
+#define IDC_IGUI_ANALOGUE_STABILITY 641
+#define IDC_IGUI_ANALOGUE_STABILITY_SPEED 642
+#define IDC_IGUI_ANALOGUE_STABILITY_TEXT 643
+#define IDC_IGUI_ANALOGUE_STABILITY_VSPEED_NEEDLE 644
+#define IDC_IGUI_ANALOGUE_STABILITY_COLLECTIVE 645
+#define IDC_IGUI_ANALOGUE_STABILITY_VSPEED 646
+#define IDC_IGUI_ANALOGUE_STABILITY_IMPERIAL 647
+#define IDC_IGUI_ANALOGUE_STABILITY_METRIC 648
+
+//damage
+#define IDC_IGUI_DAMAGE_GROUP 660
+#define IDC_IGUI_DAMAGE_ENGINESRPM 662
+#define IDC_IGUI_DAMAGE_ENGINESDAMAGE 663
+#define IDC_IGUI_DAMAGE_TORQUE 664
+#define IDC_IGUI_DAMAGE_ELECTRICITY 665
+#define IDC_IGUI_DAMAGE_FUEL 666
+#define IDC_IGUI_DAMAGE_HYDRAULICS 667
+#define IDC_IGUI_DAMAGE_MAINROTOR 668
+#define IDC_IGUI_DAMAGE_TAILROTOR 669
+#define IDC_IGUI_DAMAGE_AUTOHOVER 670
+#define IDC_IGUI_DAMAGE_INSTALLATIONS 671
+#define IDC_IGUI_DAMAGE_HULL 672
+#define IDC_IGUI_DAMAGE_WHEELBRAKE 673
+#define IDC_IGUI_DAMAGE_ROTORBRAKE 674
+#define IDC_IGUI_DAMAGE_WINCH 675
+#define IDC_IGUI_DAMAGE_GEAR 676
+
+// - hint
+#define IDC_IGHINT_BG 101
+#define IDC_IGHINT_HINT 102
+
+// - task hint
+#define IDC_IGTASKHINT_BG 103
+#define IDC_IGTASKHINT_HINT 104
+
+// - load mission progress bar
+#define IDC_LOAD_MISSION_NAME 101
+#define IDC_LOAD_MISSION_DATE 102
+#define IDC_PROGRESS_TIME 103
+#define IDC_PROGRESS_PROGRESS 104
+#define IDC_LOAD_MISSION_PICTURE 105
+#define IDC_LOAD_MISSION_TEXT 106
+
+// - dedicated server dialog
+#define IDC_DS_REPORT 101
+#define IDC_DS_PLAYERS 102
+#define IDC_DS_FRIENDS 103
+
+// - friend's missions dialog
+#define IDC_FRIEND_MISSIONS_LIST 101
+
+// - live statistics dialogs
+#define IDC_LIVE_STATS_BOARDS 101
+
+#define IDC_LIVE_STATS_LIST 101
+#define IDC_LIVE_STATS_COUNT 102
+#define IDC_LIVE_STATS_TITLE 103
+#define IDC_LIVE_STATS_PLAYER 104
+#define IDC_LIVE_STATS_BEGIN 105
+#define IDC_LIVE_STATS_END 106
+#define IDC_LIVE_STATS_PREV 107
+#define IDC_LIVE_STATS_NEXT 108
+#define IDC_LIVE_STATS_FRIENDS 109
+#define IDC_LIVE_STATS_GAMER_CARD 110
+
+#define IDC_RECEIVING_TEXT 101
+#define IDC_RECEIVING_TIME 102
+
+#define IDC_MSG_BOX_MESSAGE 101
+
+#define IDC_EDITOR_OBJECTS 201
+#define IDC_EDITOR_ATTRIBUTES 202
+#define IDC_EDITOR_BACKGROUND 203
+#define IDC_EDITOR_MENU 204
+#define IDC_EDITOR_SAVE 205
+#define IDC_EDITOR_LOAD 206
+#define IDC_EDITOR_RESTART 207
+#define IDC_EDITOR_PREVIEW 208
+#define IDC_EDITOR_MAP 209
+#define IDC_EDITOR_CLEAR 210
+#define IDC_EDITOR_TYPE_LIST 211
+
+// editor menu system
+#define IDC_EDITOR_FILE 212
+#define IDC_EDITOR_VIEW 213
+#define IDC_EDITOR_USER 214
+#define IDC_EDITOR_MENU_FILE 216
+#define IDC_EDITOR_MENU_VIEW 217
+#define IDC_EDITOR_MENU_USER 218
+
+#define IDC_EDITOR_CONTROLS_HELP 220
+#define IDC_EDITOR_LOAD_AAR 221
+
+#define IDC_EDITOR_ADDOBJ_TYPES 222
+#define IDC_EDITOR_ADDOBJ_CATEGORIES 223
+#define IDC_EDITOR_ADDOBJ_LISTING 224
+
+#define IDC_MINI_MAP 225
+
+// editor tree filtering
+#define IDC_EDITOR_OBJECTS_FILTER 236
+#define IDC_EDITOR_TREE_EXPAND_ALL 237
+#define IDC_EDITOR_TREE_EXPAND_ALL_BACK 238
+#define IDC_EDITOR_TREE_COLLAPSE_ALL 239
+#define IDC_EDITOR_TREE_COLLAPSE_ALL_BACK 240
+
+#define IDC_EDIT_OBJECT_CONTROLS 101
+#define IDC_EDIT_OBJECT_TOGGLE_BUTTON 102
+
+#define IDC_NEW_OBJECT_TYPE 101
+#define IDC_NEW_OBJECT_PARENT 102
+
+#define IDC_MISSION_LOAD_ISLAND 101
+#define IDC_MISSION_LOAD_MISSION 102
+
+#define IDC_MISSION_SAVE_MISSION 101
+#define IDC_MISSION_SAVE_TITLE 102
+#define IDC_MISSION_SAVE_DESCRIPTION 103
+#define IDC_MISSION_SAVE_PLACEMENT 104
+
+#define IDC_OVERLAY_CREATE_NAME 101
+#define IDC_OVERLAY_LOAD_NAME 101
+#define IDC_OVERLAY_LOAD_MISSION 102
+
+#define IDC_EDIT_DIARY_RECORD 101
+#define IDC_EDIT_DIARY_TITLE 102
+
+#define IDC_LOAD_AAR_NAME 101
+
+#define IDC_EDITOR_EB_PLAN 101
+#define IDC_EDITOR_EB_NOTES 102
+#define IDC_EDITOR_EB_SIDE 103
+#define IDC_EDITOR_EB_OBJECTIVES 104
+#define IDC_EDITOR_EB_NEW_OBJECTIVE 105
+#define IDC_EDITOR_EB_ADD_OBJECTIVE 106
+#define IDC_EDITOR_EB_DEL_OBJECTIVE 107
+
+// - team switch display
+
+#define IDC_TEAM_SWITCH_ROLES 101
+
+// - configure action display
+
+#define IDC_CONFIGURE_ACTION_TITLE 101
+#define IDC_CONFIGURE_ACTION_KEYS 102
+#define IDC_CONFIGURE_ACTION_SPECIAL 103
+#define IDC_CONFIGURE_ACTION_DELETE 104
+#define IDC_CONFIGURE_ACTION_DEFAULT 105
+#define IDC_CONFIGURE_ACTION_CLEAR 106
+#define IDC_CONFIGURE_ACTION_CANCEL 107
+#define IDC_CONFIGURE_ACTION_PREV 108
+#define IDC_CONFIGURE_ACTION_NEXT 109
+
+// - controls display
+#define IDC_CONTROLS_TYPE 101
+#define IDC_CONTROLS_CONFIGURE 102
+
+// - miniMap display
+
+#define IDC_MINIMAP 101
+#define IDC_MINIMAP_VIEWPORT 102
+#define IDC_MINIMAP_GRID 197
+#define IDC_MINIMAP_HEADING 198
+#define IDC_MINIMAP_TIME 199
+
+
+// - scripting help display
+#define IDC_SCRITING_HELP 101
+#define IDC_SCRITING_HELP_BACK 102
+#define IDC_SCRITING_HELP_FORWARD 103
+#define IDC_SCRITING_HELP_EXAMPLE 104
+
+// - performance display
+#define IDC_PERF_INDEX 101
+#define IDC_PERF_ENABLE 102
+#define IDC_PERF_GRAPH 103
+#define IDC_PERF_GRAPH_TITLE 104
+#define IDC_PERF_MAXTIME 105
+
+// - capture display
+#define IDC_CAPTURE_INDEX 101
+#define IDC_CAPTURE_TIMELINES 102
+#define IDC_CAPTURE_ZOOMIN 103
+#define IDC_CAPTURE_ZOOMOUT 104
+#define IDC_CAPTURE_EXPORT 105
+#define IDC_CAPTURE_INFO 106
+#define IDC_CAPTURE_EXPORT_ALL 107
+#define IDC_CAPTURE_IMPORT_ALL 108
+#define IDC_CAPTURE_PREVIOUS_DATA 109
+#define IDC_CAPTURE_AVERAGES 110
+#define IDC_CAPTURE_SAVE_ARCHIVE 111
+#define IDC_CAPTURE_SEARCH 112
+
+
+// - joysticks configuration display
+#define IDC_CONTROLLER_CUSTOMIZE 101
+#define IDC_CONTROLLER_ENABLE 102
+#define IDC_CONTROLLER_XINPUT_LIST 103
+#define IDC_CONTROLLER_LIST 104
+#define IDC_CONTROLLER_REFRESH 105
+
+// - customize controllers
+#define IDC_CUSTOMIZE_CTRL_SENSITIVITIES 101
+#define IDC_CUSTOMIZE_CTRL_UNMAP 102
+#define IDC_CUSTOMIZE_CTRL_DEFAULT 103
+#define IDC_CUSTOMIZE_CTRL_TITLE 104
+#define IDC_CUSTOMIZE_CTRL_DEFAULT_BINDING 105
+#define IDC_CUSTOMIZE_CTRL_ADVANCED 106
+#define IDC_SENSITIVITY_SLIDER 120
+#define IDC_DEADZONE_SLIDER 220
+#define IDC_CUSTOMIZE_CTRL_ACTIVE_AXIS_ICON 320
+#define IDC_CUSTOMIZE_CTRL_STEEPNESS 420
+#define IDC_CUSTOMIZE_CTRL_VALUE 520
+
+// - joystick schemes
+#define IDC_JOY_SCHEMES_TITLE 101
+#define IDC_JOY_SCHEMES_LIST 102
+#define IDC_JOY_SCHEMES_MAP 103
+
+// - helper IDC for DisplayCampaignLoadLight
+#define IDC_MP_CAMPAIGN_RESTART 150
+#define IDC_MP_CAMPAIGN_REPLAY 151
+#define IDC_MP_CAMPAIGN_LOAD 152
+
+// - addon actions display
+#define IDC_ADDON_ACTIONS 101
+#define IDC_ADDON_ACTIONS_NEW_MOD 102
+
+// - mod launcher
+#define IDC_MOD_LAUNCHER_MODS 101
+#define IDC_MOD_LAUNCHER_PICTURE 102
+#define IDC_MOD_LAUNCHER_UP 103
+#define IDC_MOD_LAUNCHER_DOWN 104
+#define IDC_MOD_LAUNCHER_DISABLE 105
+#define IDC_MOD_LAUNCHER_ACTION 106
+#define IDC_MOD_LAUNCHER_PURCHASE 107
+#define IDC_MOD_LAUNCHER_DESCRIPTION 108
+
+// - create new mod
+#define IDC_MOD_NAME 101
+#define IDC_MOD_DIR 102
+
+
+//A3 credits
+#define ONBUTTONCLICK_START_CREDITS "0 = _this spawn (uinamespace getvariable 'bis_fnc_credits');"
+
+
+// Hitzone types
+#define HZ_AIRPLANE_HULL 0
+#define HZ_AIRPLANE_ENG 22
+#define HZ_AIRPLANE_FUEL 23
+#define HZ_AIRPLANE_GEAR 24
+#define HZ_AIRPLANE_WINGS 25
+#define HZ_AIRPLANE_INST 26
+
+#define HZ_HELICOPTER_HULL 1
+#define HZ_HELICOPTER_ENG 2
+#define HZ_HELICOPTER_INST 3
+#define HZ_HELICOPTER_ATRQ 4
+#define HZ_HELICOPTER_MROT 5
+#define HZ_HELICOPTER_WINCH 6
+
+#define HZ_CAR_HULL 7
+#define HZ_CAR_ENG 8
+#define HZ_CAR_FUEL 9
+#define HZ_CAR_WHL 10
+
+#define HZ_MOTORCYCLE_HULL 11
+#define HZ_MOTORCYCLE_ENG 12
+#define HZ_MOTORCYCLE_FUEL 13
+#define HZ_MOTORCYCLE_WHL 14
+
+#define HZ_TANK_HULL 15
+#define HZ_TANK_ENG 16
+#define HZ_TANK_GUN 17
+#define HZ_TANK_LTR 18
+#define HZ_TANK_RTR 19
+#define HZ_TANK_TRRT 20
+
+#define HZ_VEH_GUN HZ_TANK_GUN
+#define HZ_VEH_TRRT HZ_TANK_TRRT
+
+#define HZ_SHIP_ENG 21
+
+#define HZ_VEH_TOTAL 27
+
+#define HZ_TANK_CMDGUN 28
+#define HZ_TANK_CMDTRRT 29
+#define HZ_VEH_CMDGUN HZ_TANK_CMDGUN
+#define HZ_VEH_CMDTRRT HZ_TANK_CMDTRRT
+
+#define HZ_VEH_TRRT_TOTAL 30
+#define HZ_VEH_CMDTRRT_TOTAL 31
+
+#define HZ_TANK_BOTH_TRACKS 32
+
+
+#endif
\ No newline at end of file
diff --git a/include/a3/ui_f_curator/UI/Displays/RscDisplayAttributes.sqf b/include/a3/ui_f_curator/UI/Displays/RscDisplayAttributes.sqf
new file mode 100644
index 00000000..b3028465
--- /dev/null
+++ b/include/a3/ui_f_curator/UI/Displays/RscDisplayAttributes.sqf
@@ -0,0 +1,140 @@
+#include "\A3\ui_f_curator\ui\defineResinclDesign.inc"
+
+_mode = _this select 0;
+_params = _this select 1;
+_class = _this select 2;
+
+switch _mode do {
+ case "onLoad": {
+
+ _display = _params select 0;
+ _displayConfig = configfile >> _class;
+
+ _ctrlBackground = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_BACKGROUND;
+ _ctrlTitle = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_TITLE;
+ _ctrlContent = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_CONTENT;
+ _ctrlButtonOK = _display displayctrl IDC_OK;
+ _ctrlButtonCancel = _display displayctrl IDC_CANCEL;
+ _ctrlButtonCustom = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_BUTTONCUSTOM;
+
+ _ctrlBackgroundPos = ctrlposition _ctrlBackground;
+ _ctrlTitlePos = ctrlposition _ctrlTitle;
+ _ctrlContentPos = ctrlposition _ctrlContent;
+ _ctrlButtonOKPos = ctrlposition _ctrlButtonOK;
+ _ctrlButtonCancelPos = ctrlposition _ctrlButtonCancel;
+ _ctrlButtonCustomPos = ctrlposition _ctrlButtonCustom;
+
+ _ctrlTitleOffsetY = (_ctrlBackgroundPos select 1) - (_ctrlTitlePos select 1) - (_ctrlTitlePos select 3);
+ _ctrlContentOffsetY = (_ctrlContentPos select 1) - (_ctrlBackgroundPos select 1);
+
+ //--- Show fake map in the background
+ _ctrlMap = _display displayctrl IDC_RSCDISPLAYCURATOR_MAINMAP;
+ _ctrlMap ctrlenable false;
+ if (visiblemap) then {
+ _ctrlCuratorMap = (finddisplay IDD_RSCDISPLAYCURATOR) displayctrl IDC_RSCDISPLAYCURATOR_MAINMAP;
+ _ctrlMap ctrlmapanimadd [0,ctrlmapscale _ctrlCuratorMap,_ctrlCuratorMap ctrlmapscreentoworld [0.5,0.5]];
+ ctrlmapanimcommit _ctrlMap;
+ } else {
+ _ctrlMap ctrlshow false;
+ };
+
+ //--- Load default attributes
+ _attributes = if (getnumber (_displayConfig >> "filterAttributes") > 0) then {missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_attributes",[]]} else {["%ALL"]};
+ _allAttributes = "%ALL" in _attributes;
+
+ //--- Initialize attributes
+ _posY = _ctrlContentOffsetY;
+ _contentControls = _displayConfig >> "Controls" >> "Content" >> "Controls";
+ _enableDebugConsole = ["DebugConsole",getnumber (missionconfigfile >> "enableDebugConsole")] call bis_fnc_getParamValue;
+ _enableAdmin = (_enableDebugConsole == 1 && (isserver || serverCommandAvailable "#shutdown")) || _enableDebugConsole == 2;
+ for "_i" from 0 to (count _contentControls - 1) do {
+ _cfgControl = _contentControls select _i;
+ if (isclass _cfgControl) then {
+ _idc = getnumber (_cfgControl >> "idc");
+ _control = _display displayctrl _idc;
+
+ //--- Admin specific attribute
+ _show = if (getnumber (_cfgControl >> "adminOnly") > 0) then {_enableAdmin} else {true};
+
+ if ((_allAttributes || {_x == configname _cfgControl} count _attributes > 0) && _show) then {
+ _controlPos = ctrlposition _control;
+ _controlPos set [0,0];
+ _controlPos set [1,_posY];
+ _control ctrlsetposition _controlPos;
+ _control ctrlcommit 0;
+ _posY = _posY + (_controlPos select 3) + 0.005;
+ ctrlsetfocus _control;
+ } else {
+ _control ctrlsetposition [0,0,0,0];
+ _control ctrlcommit 0;
+ _control ctrlshow false;
+ };
+ };
+ };
+ _posH = ((_posY + _ctrlContentOffsetY) min 0.9) * 0.5;
+
+ _target = missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target",objnull];
+ _name = switch (typename _target) do {
+ case (typename objnull): {gettext (configfile >> "cfgvehicles" >> typeof _target >> "displayname")};
+ case (typename grpnull): {groupid _target};
+ case (typename []): {format ["%1: %3 #%2",groupid (_target select 0),_target select 1,localize "str_a3_cfgmarkers_waypoint_0"]};
+ case (typename ""): {markertext _target};
+ };
+ _ctrlTitle ctrlsettext format [ctrltext _ctrlTitle,toupper _name];
+
+ _ctrlTitlePos set [1,(0.5 - _posH) - (_ctrlTitlePos select 3) - _ctrlTitleOffsetY];
+ _ctrlTitle ctrlsetposition _ctrlTitlePos;
+ _ctrlTitle ctrlcommit 0;
+
+ _ctrlContentPos set [1,0.5 - _posH];
+ _ctrlContentPos set [3,_posH * 2];
+ _ctrlContent ctrlsetposition _ctrlContentPos;
+ _ctrlContent ctrlcommit 0;
+
+ _ctrlBackgroundPos set [1,0.5 - _posH];
+ _ctrlBackgroundPos set [3,_posH * 2];
+ _ctrlBackground ctrlsetposition _ctrlBackgroundPos;
+ _ctrlBackground ctrlcommit 0;
+
+ _ctrlButtonOKPos set [1,0.5 + _posH + _ctrlTitleOffsetY];
+ _ctrlButtonOK ctrlsetposition _ctrlButtonOKPos;
+ _ctrlButtonOK ctrlcommit 0;
+ ctrlsetfocus _ctrlButtonOK;
+
+ _ctrlButtonCancelPos set [1,0.5 + _posH + _ctrlTitleOffsetY];
+ _ctrlButtonCancel ctrlsetposition _ctrlButtonCancelPos;
+ _ctrlButtonCancel ctrlcommit 0;
+
+ _ctrlButtonCustomPos set [1,0.5 + _posH + _ctrlTitleOffsetY];
+ _ctrlButtonCustom ctrlsetposition _ctrlButtonCustomPos;
+ _ctrlButtonCustom ctrlcommit 0;
+
+ //--- Close the display when entity is altered
+ [_display] spawn {
+ disableserialization;
+ _display = _this select 0;
+ _target = missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target",objnull];
+ switch (typename _target) do {
+ case (typename objnull): {
+ _isAlive = alive _target;
+ waituntil {isnull _display || (_isAlive && !alive _target)};
+ };
+ case (typename grpnull): {
+ waituntil {isnull _display || isnull _target};
+ };
+ case (typename []): {
+ _grp = _target select 0;
+ _wpCount = count waypoints _grp;
+ waituntil {isnull _display || (count waypoints _grp != _wpCount)};
+ };
+ case (typename ""): {
+ waituntil {isnull _display || markertype _target == ""};
+ };
+ };
+ _display closedisplay 2;
+ };
+ };
+ case "onUnload": {
+
+ };
+};
\ No newline at end of file
diff --git a/include/a3/ui_f_curator/UI/defineResinclDesign.inc b/include/a3/ui_f_curator/UI/defineResinclDesign.inc
new file mode 100644
index 00000000..82ccc159
--- /dev/null
+++ b/include/a3/ui_f_curator/UI/defineResinclDesign.inc
@@ -0,0 +1,624 @@
+#include "\A3\ui_f\hpp\defineResincl.inc"
+
+//--- RscDisplayCurator
+#define IDC_RSCDISPLAYCURATOR_CREATEBACKGROUND 15505
+#define IDC_RSCDISPLAYCURATOR_CLOCKDURATION 15506
+#define IDC_RSCDISPLAYCURATOR_ENTITIESBACKGROUND 15508
+#define IDC_RSCDISPLAYCURATOR_CLOCKDAYTIME 15509
+#define IDC_RSCDISPLAYCURATOR_CREATECLASSESBACKGROUND 15510
+#define IDC_RSCDISPLAYCURATOR_CLOCKCOUNTDOWN 15511
+#define IDC_RSCDISPLAYCURATOR_FEEDBACKMESSAGE 15512
+#define IDC_RSCDISPLAYCURATOR_POINTSBACKGROUND 15513
+#define IDC_RSCDISPLAYCURATOR_POINTS 15515
+#define IDC_RSCDISPLAYCURATOR_POINTSPREVIEW 15516
+#define IDC_RSCDISPLAYCURATOR_COMPASSBACKGROUND 15518
+#define IDC_RSCDISPLAYCURATOR_MODEUNITS 15704
+#define IDC_RSCDISPLAYCURATOR_MODEGROUPS 15705
+#define IDC_RSCDISPLAYCURATOR_MODEMODULES 15706
+#define IDC_RSCDISPLAYCURATOR_MODEMARKERS 15708
+#define IDC_RSCDISPLAYCURATOR_SIDEBLUFOR 15709
+#define IDC_RSCDISPLAYCURATOR_SIDEOPFOR 15710
+#define IDC_RSCDISPLAYCURATOR_SIDEINDEPENDENT 15711
+#define IDC_RSCDISPLAYCURATOR_SIDECIVILIAN 15712
+#define IDC_RSCDISPLAYCURATOR_SIDEEMPTY 15713
+#define IDC_RSCDISPLAYCURATOR_LOGO 15715
+#define IDC_RSCDISPLAYCURATOR_WATERMARK 15717
+#define IDC_RSCDISPLAYCURATOR_MISSIONBARTITLE 16104
+#define IDC_RSCDISPLAYCURATOR_ADDBARTITLE 16105
+#define IDC_RSCDISPLAYCURATOR_MODEFRAME 16304
+#define IDC_RSCDISPLAYCURATOR_SIDEFRAME 16305
+#define IDC_RSCDISPLAYCURATOR_POINTSFRAME 16306
+#define IDC_RSCDISPLAYCURATOR_CREATEFRAME 16307
+#define IDC_RSCDISPLAYCURATOR_ENTITIESFRAME 16308
+#define IDC_RSCDISPLAYCURATOR_ADDBARFRAME 16309
+#define IDC_RSCDISPLAYCURATOR_CLOCKFRAME 16310
+#define IDC_RSCDISPLAYCURATOR_MISSIONBARFRAME 16311
+#define IDC_RSCDISPLAYCURATOR_COMPASSFRAME 16312
+#define IDC_RSCDISPLAYCURATOR_COMPASSCARET 16314
+#define IDC_RSCDISPLAYCURATOR_MISSION 16804
+#define IDC_RSCDISPLAYCURATOR_ADDBAR 16805
+#define IDC_RSCDISPLAYCURATOR_MAIN 16806
+#define IDC_RSCDISPLAYCURATOR_ADD 16807
+#define IDC_RSCDISPLAYCURATOR_CLOCK 16808
+#define IDC_RSCDISPLAYCURATOR_MISSIONBAR 16809
+#define IDC_RSCDISPLAYCURATOR_COMPASS 16810
+
+//--- Engine Curator
+#define IDD_RSCDISPLAYCURATOR 312
+#define IDC_RSCDISPLAYCURATOR_SIDEBLUFOR 155
+#define IDC_RSCDISPLAYCURATOR_SIDEOPFOR 156
+#define IDC_RSCDISPLAYCURATOR_SIDEINDEPENDENT 157
+#define IDC_RSCDISPLAYCURATOR_SIDECIVILIAN 158
+#define IDC_RSCDISPLAYCURATOR_SIDEEMPTY 159
+#define IDC_RSCDISPLAYCURATOR_MODEUNITS 150
+#define IDC_RSCDISPLAYCURATOR_MODEGROUPS 151
+#define IDC_RSCDISPLAYCURATOR_MODEMODULES 152
+#define IDC_RSCDISPLAYCURATOR_MODEMARKERS 154
+#define IDC_RSCDISPLAYCURATOR_MODERECENT 170
+#define IDC_RSCDISPLAYCURATOR_ADD 450
+#define IDC_RSCDISPLAYCURATOR_MISSION 453
+#define IDC_RSCDISPLAYCURATOR_MAINMAP 50
+#define IDC_RSCDISPLAYCURATOR_MOUSEAREA 53
+#define IDC_RSCDISPLAYCURATOR_POINTS 111
+#define IDC_RSCDISPLAYCURATOR_POINTSPREVIEW 112
+#define IDC_RSCDISPLAYCURATOR_ENTITIES 251
+#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_WEST 270
+#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_EAST 271
+#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_GUER 272
+#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_CIV 273
+#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_EMPTY 274
+#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_WEST 275
+#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_EAST 276
+#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_GUER 277
+#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_CIV 278
+#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_EMPTY 279
+#define IDC_RSCDISPLAYCURATOR_CREATE_MODULES 280
+#define IDC_RSCDISPLAYCURATOR_CREATE_MARKERS 281
+#define IDC_RSCDISPLAYCURATOR_CREATE_RECENT 282
+#define IDC_RSCDISPLAYCURATOR_CREATE_SEARCH 283
+//#define IDC_RSCDISPLAYCURATOR_FILTERPLAYERS 282
+//#define IDC_RSCDISPLAYCURATOR_FILTERAI 283
+//#define IDC_RSCDISPLAYCURATOR_FILTERCREW 284
+//#define IDC_RSCDISPLAYCURATOR_FILTERDEAD 285
+//#define IDC_RSCDISPLAYCURATOR_FILTEREMPTY 286
+//#define IDC_RSCDISPLAYCURATOR_FILTERMODULE 287
+#define IDC_RSCDISPLAYCURATOR_BLACK 999
+
+//--- RscCuratorPing
+#define IDC_RSCCURATORPING_ICON 10674
+#define IDC_RSCCURATORPING_PLAYER 10675
+
+//--- RSCCURATORVISIONMODES
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE0 10463
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE1 10464
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE2 10465
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE3 10466
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE4 10467
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE5 10468
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE6 10469
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE7 10470
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE8 10471
+#define IDC_RSCCURATORVISIONMODES_VISIONMODE9 10472
+#define IDC_RSCCURATORVISIONMODES_FRAME 11263
+#define IDC_RSCCURATORVISIONMODES_VISIONMODES 11763
+
+//--- RscDisplayModuleSkiptime
+#define IDC_RSCDISPLAYMODULESKIPTIME_BACKGROUND 1000
+#define IDC_RSCDISPLAYMODULESKIPTIME_TITLE 1001
+#define IDC_RSCDISPLAYMODULESKIPTIME_DESCRIPTION 1100
+#define IDC_RSCDISPLAYMODULESKIPTIME_SLIDERVALUE 1003
+#define IDC_RSCDISPLAYMODULESKIPTIME_SLIDER 1900
+#define IDC_RSCDISPLAYMODULESKIPTIME_BUTTONOK 2600
+#define IDC_RSCDISPLAYMODULESKIPTIME_BUTTONCANCEL 2700
+
+//--- RscDisplayAttributes
+#define IDC_RSCDISPLAYATTRIBUTES_BACKGROUND 30001
+#define IDC_RSCDISPLAYATTRIBUTES_TITLE 30002
+#define IDC_RSCDISPLAYATTRIBUTES_CONTENT 30003
+#define IDC_RSCDISPLAYATTRIBUTES_BUTTONCUSTOM 30004
+#define IDC_RSCDISPLAYATTRIBUTES_BUTTONOK 30005
+#define IDC_RSCDISPLAYATTRIBUTES_BUTTONCANCEL 30006
+
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_TEXT 1000
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_STRUCTUREDTEXT 1100
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_PICTURE 1200
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_ACTIVETEXT 1300
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_EDIT 1400
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_COMBO 2100
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_LISTBOX 1500
+#define IDC_RSCDISPLAYCURATORATTRIBUTES_SLIDER 1900
+
+//--- RscAttributeRank
+#define IDC_RSCATTRIBUTERANK_BACKGROUND 13469
+#define IDC_RSCATTRIBUTERANK_TITLE 13471
+#define IDC_RSCATTRIBUTERANK_PRIVATE 13669
+#define IDC_RSCATTRIBUTERANK_CORPORAL 13670
+#define IDC_RSCATTRIBUTERANK_SERGEANT 13671
+#define IDC_RSCATTRIBUTERANK_LIEUTENANT 13672
+#define IDC_RSCATTRIBUTERANK_CAPTAIN 13673
+#define IDC_RSCATTRIBUTERANK_MAJOR 13674
+#define IDC_RSCATTRIBUTERANK_COLONEL 13675
+#define IDC_RSCATTRIBUTERANK_RSCATTRIBUTERANK 14769
+
+//--- RscAttributeUnitPos
+#define IDC_RSCATTRIBUTEUNITPOS_BACKGROUND 18976
+#define IDC_RSCATTRIBUTEUNITPOS_TITLE 18978
+#define IDC_RSCATTRIBUTEUNITPOS_DOWN 19176
+#define IDC_RSCATTRIBUTEUNITPOS_CROUCH 19177
+#define IDC_RSCATTRIBUTEUNITPOS_UP 19178
+#define IDC_RSCATTRIBUTEUNITPOS_AUTO 19179
+#define IDC_RSCATTRIBUTEUNITPOS_RSCATTRIBUTEUNITPOS 20276
+
+//--- RscAttributeDamage
+#define IDC_RSCATTRIBUTEDAMAGE_TITLE 16502
+#define IDC_RSCATTRIBUTEDAMAGE_VALUE 17402
+#define IDC_RSCATTRIBUTEDAMAGE_RSCATTRIBUTEDAMAGE 17802
+
+//--- RscAttributeFuel
+#define IDC_RSCATTRIBUTEFUEL_TITLE 13474
+#define IDC_RSCATTRIBUTEFUEL_VALUE 14374
+#define IDC_RSCATTRIBUTEFUEL_RSCATTRIBUTEFUEL 14774
+
+//--- RscAttributeSide
+#define IDC_RSCATTRIBUTESIDE_BACKGROUND 31000
+#define IDC_RSCATTRIBUTESIDE_TITLE 31002
+#define IDC_RSCATTRIBUTESIDE_BLUFOR 31200
+#define IDC_RSCATTRIBUTESIDE_OPFOR 31201
+#define IDC_RSCATTRIBUTESIDE_INDEPENDENT 31202
+#define IDC_RSCATTRIBUTESIDE_CIVILIAN 31203
+#define IDC_RSCATTRIBUTESIDE_RSCATTRIBUTESIDE 32300
+
+//--- RscAttributeOwners
+/*
+#define IDC_RSCATTRIBUTEOWNERS_BACKGROUND 31000
+#define IDC_RSCATTRIBUTEOWNERS_TITLE 31002
+#define IDC_RSCATTRIBUTEOWNERS_BLUFOR 31200
+#define IDC_RSCATTRIBUTEOWNERS_OPFOR 31201
+#define IDC_RSCATTRIBUTEOWNERS_INDEPENDENT 31202
+#define IDC_RSCATTRIBUTEOWNERS_CIVILIAN 31203
+#define IDC_RSCATTRIBUTEOWNERS_RSCATTRIBUTEOWNERS 32300
+*/
+//--- RscAttributeOwners
+#define IDC_RSCATTRIBUTEOWNERS_BACKGROUND 17408
+#define IDC_RSCATTRIBUTEOWNERS_TITLE 17410
+#define IDC_RSCATTRIBUTEOWNERS_BLUFOR 17608
+#define IDC_RSCATTRIBUTEOWNERS_OPFOR 17609
+#define IDC_RSCATTRIBUTEOWNERS_INDEPENDENT 17610
+#define IDC_RSCATTRIBUTEOWNERS_CIVILIAN 17611
+#define IDC_RSCATTRIBUTEOWNERS_TABSIDE 18010
+#define IDC_RSCATTRIBUTEOWNERS_TABGROUP 18011
+#define IDC_RSCATTRIBUTEOWNERS_TABUNIT 18012
+#define IDC_RSCATTRIBUTEOWNERS_GROUPLIST 18508
+#define IDC_RSCATTRIBUTEOWNERS_UNITLIST 18509
+#define IDC_RSCATTRIBUTEOWNERS_RSCATTRIBUTEOWNERS 18708
+
+
+
+//--- RscAttributeOwners2
+#define IDC_RSCATTRIBUTEOWNERS2_BACKGROUND1 18308
+#define IDC_RSCATTRIBUTEOWNERS2_TITLE2 18309
+#define IDC_RSCATTRIBUTEOWNERS2_TITLE1 18310
+#define IDC_RSCATTRIBUTEOWNERS2_BACKGROUND2 18311
+#define IDC_RSCATTRIBUTEOWNERS2_BLUFOR1 18508
+#define IDC_RSCATTRIBUTEOWNERS2_OPFOR1 18509
+#define IDC_RSCATTRIBUTEOWNERS2_INDEPENDENT1 18510
+#define IDC_RSCATTRIBUTEOWNERS2_CIVILIAN1 18511
+#define IDC_RSCATTRIBUTEOWNERS2_BLUFOR2 18512
+#define IDC_RSCATTRIBUTEOWNERS2_OPFOR2 18513
+#define IDC_RSCATTRIBUTEOWNERS2_INDEPENDENT2 18514
+#define IDC_RSCATTRIBUTEOWNERS2_CIVILIAN2 18515
+#define IDC_RSCATTRIBUTEOWNERS2_RSCATTRIBUTEOWNERS2 19608
+
+//--- RscAttributeTaskState
+#define IDC_RSCATTRIBUTETASKSTATE_BACKGROUND 41000
+#define IDC_RSCATTRIBUTETASKSTATE_TITLE 41002
+#define IDC_RSCATTRIBUTETASKSTATE_ASSIGNED 41200
+#define IDC_RSCATTRIBUTETASKSTATE_CREATED 41201
+#define IDC_RSCATTRIBUTETASKSTATE_SUCCEEDED 41202
+#define IDC_RSCATTRIBUTETASKSTATE_FAILED 41203
+#define IDC_RSCATTRIBUTETASKSTATE_CANCELED 41204
+#define IDC_RSCATTRIBUTETASKSTATE_RSCATTRIBUTETASKSTATE 42300
+
+//--- RscAttributeTaskDescription
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLEMARKER 38091
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLEDESCRIPTION 38092
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLETITLE 38093
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLETEMPLATE 38094
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITTITLE 38491
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITMARKER 38492
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITDESCRIPTION 38493
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITTEMPLATE 39191
+#define IDC_RSCATTRIBUTETASKDESCRIPTION_RSCATTRIBUTETASKDESCRIPTION 39391
+
+//--- RscAttributeSkiptime
+#define IDC_RSCATTRIBUTESKIPTIME_TITLE 21138
+#define IDC_RSCATTRIBUTESKIPTIME_TIME 21139
+#define IDC_RSCATTRIBUTESKIPTIME_BACKGROUND 21140
+#define IDC_RSCATTRIBUTESKIPTIME_SKIPTIME 21141
+#define IDC_RSCATTRIBUTESKIPTIME_VALUE 22038
+#define IDC_RSCATTRIBUTESKIPTIME_RSCATTRIBUTESKIPTIME 22438
+
+//--- RscAttributeSound
+#define IDC_RSCATTRIBUTESOUND_TITLE 15406
+#define IDC_RSCATTRIBUTESOUND_VALUE 16506
+#define IDC_RSCATTRIBUTESOUND_RSCATTRIBUTESOUND 16706
+
+//--- RscAttributeMusic
+#define IDC_RSCATTRIBUTEMUSIC_TITLE 15293
+#define IDC_RSCATTRIBUTEMUSIC_VALUE 16393
+#define IDC_RSCATTRIBUTEMUSIC_RSCATTRIBUTEMUSIC 16593
+
+//--- RscAttributeMusicVolume
+#define IDC_RSCATTRIBUTEMUSICVOLUME_TITLE 27656
+#define IDC_RSCATTRIBUTEMUSICVOLUME_VALUE 28556
+#define IDC_RSCATTRIBUTEMUSICVOLUME_RSCATTRIBUTEMUSICVOLUME 28956
+
+//--- RscAttributeGenericRadio
+#define IDC_RSCATTRIBUTEGENERICRADIO_TITLE 29151
+#define IDC_RSCATTRIBUTEGENERICRADIO_VALUE 29651
+#define IDC_RSCATTRIBUTEGENERICRADIO_RSCATTRIBUTEGENERICRADIO 30451
+
+//--- RscAttributeDiaryRecord
+#define IDC_RSCATTRIBUTEDIARYRECORD_IMAGETITLE 27171
+#define IDC_RSCATTRIBUTEDIARYRECORD_DESCRIPTIONTITLE 27172
+#define IDC_RSCATTRIBUTEDIARYRECORD_TITLETITLE 27173
+#define IDC_RSCATTRIBUTEDIARYRECORD_IMAGETREE 27174
+#define IDC_RSCATTRIBUTEDIARYRECORD_TEMPLATETITLE 27175
+#define IDC_RSCATTRIBUTEDIARYRECORD_IMAGEPREVIEW 27371
+#define IDC_RSCATTRIBUTEDIARYRECORD_TITLEEDIT 27571
+#define IDC_RSCATTRIBUTEDIARYRECORD_DESCRIPTIONEDIT 27573
+#define IDC_RSCATTRIBUTEDIARYRECORD_TEMPLATELIST 28271
+#define IDC_RSCATTRIBUTEDIARYRECORD_RSCATTRIBUTEDIARYRECORD 28471
+
+//--- RscAttributeOvercast
+#define IDC_RSCATTRIBUTEOVERCAST_BACKGROUND 21192
+#define IDC_RSCATTRIBUTEOVERCAST_TITLE 21194
+#define IDC_RSCATTRIBUTEOVERCAST_VALUE000 21392
+#define IDC_RSCATTRIBUTEOVERCAST_VALUE025 21393
+#define IDC_RSCATTRIBUTEOVERCAST_VALUE050 21394
+#define IDC_RSCATTRIBUTEOVERCAST_VALUE075 21395
+#define IDC_RSCATTRIBUTEOVERCAST_VALUE100 21396
+#define IDC_RSCATTRIBUTEOVERCAST_RSCATTRIBUTEOVERCAST 22492
+
+//--- RscAttributeFog
+#define IDC_RSCATTRIBUTEFOG_TITLE 11804
+#define IDC_RSCATTRIBUTEFOG_ALTTITLE 11805
+#define IDC_RSCATTRIBUTEFOG_VALUE 12704
+#define IDC_RSCATTRIBUTEFOG_ALTVALUE 12705
+#define IDC_RSCATTRIBUTEFOG_RSCATTRIBUTEFOG 13104
+
+//--- RscAttributePostprocess
+#define IDC_RSCATTRIBUTEPOSTPROCESS_TITLE 28406
+#define IDC_RSCATTRIBUTEPOSTPROCESS_VALUE 28906
+#define IDC_RSCATTRIBUTEPOSTPROCESS_RSCATTRIBUTEPOSTPROCESS 29706
+
+//--- RscAttributeGroupID
+#define IDC_RSCATTRIBUTEGROUPID_TITLE 17979
+#define IDC_RSCATTRIBUTEGROUPID_VALUE 18379
+#define IDC_RSCATTRIBUTEGROUPID_RSCATTRIBUTEGROUPID 19279
+
+//--- RscAttributeFormation
+#define IDC_RSCATTRIBUTEFORMATION_BACKGROUND 23316
+#define IDC_RSCATTRIBUTEFORMATION_TITLE 23318
+#define IDC_RSCATTRIBUTEFORMATION_COLUMN 23516
+#define IDC_RSCATTRIBUTEFORMATION_STAG_COLUMN 23517
+#define IDC_RSCATTRIBUTEFORMATION_WEDGE 23518
+#define IDC_RSCATTRIBUTEFORMATION_ECH_LEFT 23519
+#define IDC_RSCATTRIBUTEFORMATION_ECH_RIGHT 23520
+#define IDC_RSCATTRIBUTEFORMATION_VEE 23521
+#define IDC_RSCATTRIBUTEFORMATION_LINE 23522
+#define IDC_RSCATTRIBUTEFORMATION_FILE 23523
+#define IDC_RSCATTRIBUTEFORMATION_DIAMOND 23524
+#define IDC_RSCATTRIBUTEFORMATION_DEFAULT 23525
+#define IDC_RSCATTRIBUTEFORMATION_RSCATTRIBUTEFORMATION 24616
+
+//--- RscAttributeBehaviour
+#define IDC_RSCATTRIBUTEBEHAVIOUR_BACKGROUND 23269
+#define IDC_RSCATTRIBUTEBEHAVIOUR_TITLE 23271
+#define IDC_RSCATTRIBUTEBEHAVIOUR_STEALTH 23469
+#define IDC_RSCATTRIBUTEBEHAVIOUR_DEFAULT 23470
+#define IDC_RSCATTRIBUTEBEHAVIOUR_SAFE 23471
+#define IDC_RSCATTRIBUTEBEHAVIOUR_AWARE 23474
+#define IDC_RSCATTRIBUTEBEHAVIOUR_COMBAT 23475
+#define IDC_RSCATTRIBUTEBEHAVIOUR_RSCATTRIBUTEBEHAVIOUR 24569
+
+//--- RscAttributeLock
+#define IDC_RSCATTRIBUTELOCK_BACKGROUND 13425
+#define IDC_RSCATTRIBUTELOCK_TITLE 13427
+#define IDC_RSCATTRIBUTELOCK_LOCKED 13627
+#define IDC_RSCATTRIBUTELOCK_UNLOCKED 13630
+#define IDC_RSCATTRIBUTELOCK_RSCATTRIBUTELOCK 14725
+
+//--- RscAttributeMarkerText
+#define IDC_RSCATTRIBUTEMARKERTEXT_TITLE 25286
+#define IDC_RSCATTRIBUTEMARKERTEXT_VALUE 25686
+#define IDC_RSCATTRIBUTEMARKERTEXT_RSCATTRIBUTEMARKERTEXT 26586
+
+//--- RscAttributeMarkerColor
+#define IDC_RSCATTRIBUTEMARKERCOLOR_BACKGROUND 27333
+#define IDC_RSCATTRIBUTEMARKERCOLOR_TITLE 27335
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR3 27533
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR4 27534
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR1 27535
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR5 27536
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR6 27537
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR2 27538
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR7 27539
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR8 27540
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR9 27541
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR10 27542
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR11 27543
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR12 27544
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR13 27545
+#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR14 27546
+#define IDC_RSCATTRIBUTEMARKERCOLOR_RSCATTRIBUTEMARKERCOLOR 28633
+
+//--- RscAttributeRespawnVehicle
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_BACKGROUND 34763
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_TITLE 34765
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_START 34963
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_WEST 34964
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_EAST 34965
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_GUER 34966
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_CIV 34967
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_DISABLED 34968
+#define IDC_RSCATTRIBUTERESPAWNVEHICLE_RSCATTRIBUTERESPAWNVEHICLE 36063
+
+//--- RscAttributeSkill
+#define IDC_RSCATTRIBUTESKILL_TITLE 15284
+#define IDC_RSCATTRIBUTESKILL_VALUE 16184
+#define IDC_RSCATTRIBUTESKILL_RSCATTRIBUTESKILL 16584
+
+//--- RscAttributeRespawnPosition
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_BACKGROUND 38509
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_TITLE 38511
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_WEST 38710
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_EAST 38711
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_GUER 38712
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_CIV 38713
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_DISABLED 38714
+#define IDC_RSCATTRIBUTERESPAWNPOSITION_RSCATTRIBUTERESPAWNPOSITION 39809
+
+//--- RscAttributeText
+#define IDC_RSCATTRIBUTETEXT_TITLE 13920
+#define IDC_RSCATTRIBUTETEXT_RSCATTRIBUTETEXT 15120
+
+//--- RscAttributeAreaSize
+#define IDC_RSCATTRIBUTEAREASIZE_TITLE 20438
+#define IDC_RSCATTRIBUTEAREASIZE_VALUE 20439
+#define IDC_RSCATTRIBUTEAREASIZE_RSCATTRIBUTEAREASIZE 21738
+
+//--- RscAttributeRespawnTickets
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_BACKGROUND 35332
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_WESTTEXT 35333
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_EASTTEXT 35334
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_GUERTEXT 35335
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_CIVTEXT 35336
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_TITLE 35337
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_VALUE 35338
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_WEST 35532
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_EAST 35533
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_GUER 35534
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_CIV 35535
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_WESTVALUE 36232
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_EASTVALUE 36233
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_GUERVALUE 36234
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_CIVVALUE 36235
+#define IDC_RSCATTRIBUTERESPAWNTICKETS_RSCATTRIBUTERESPAWNTICKETS 36632
+
+//--- RscAttributeCountdown
+#define IDC_RSCATTRIBUTECOUNTDOWN_TITLE 23629
+#define IDC_RSCATTRIBUTECOUNTDOWN_TIME 23630
+#define IDC_RSCATTRIBUTECOUNTDOWN_BACKGROUND 23631
+#define IDC_RSCATTRIBUTECOUNTDOWN_VALUE 24529
+#define IDC_RSCATTRIBUTECOUNTDOWN_RSCATTRIBUTECOUNTDOWN 24929
+
+//--- RscAttributeEndMission
+#define IDC_RSCATTRIBUTEENDMISSION_TITLE 25122
+#define IDC_RSCATTRIBUTEENDMISSION_TITLEDEBRIEFING 25123
+#define IDC_RSCATTRIBUTEENDMISSION_DEBRIEFING 25522
+#define IDC_RSCATTRIBUTEENDMISSION_VALUE 25622
+#define IDC_RSCATTRIBUTEENDMISSION_RSCATTRIBUTEENDMISSION 26422
+
+//--- RscAttributeName
+#define IDC_RSCATTRIBUTENAME_TITLE 13317
+#define IDC_RSCATTRIBUTENAME_VALUE 13717
+#define IDC_RSCATTRIBUTENAME_RSCATTRIBUTENAME 14617
+
+//--- RscAttributeInventory
+#define IDC_RSCATTRIBUTEINVENTORY_LOAD 23868
+#define IDC_RSCATTRIBUTEINVENTORY_LISTBACKGROUND 23869
+#define IDC_RSCATTRIBUTEINVENTORY_FILTERBACKGROUND 23870
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER0 24068
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER1 24069
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER2 24070
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER3 24071
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER4 24072
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER5 24073
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER6 24074
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER7 24075
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER8 24076
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER9 24077
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER10 24078
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER11 24079
+#define IDC_RSCATTRIBUTEINVENTORY_FILTER12 24080
+#define IDC_RSCATTRIBUTEINVENTORY_LIST 24368
+#define IDC_RSCATTRIBUTEINVENTORY_ARROWLEFT 24468
+#define IDC_RSCATTRIBUTEINVENTORY_ARROWRIGHT 24469
+#define IDC_RSCATTRIBUTEINVENTORY_RSCATTRIBUTEINVENTORY 25168
+
+//--- RscAttributeRespawnInventory
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_LISTBACKGROUND 41829
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTERBACKGROUND 41830
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER0 42028
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER1 42029
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER2 42030
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER3 42031
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREEWEST 42328
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREEEAST 42329
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREEGUER 42330
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREECIV 42331
+#define IDC_RSCATTRIBUTERESPAWNINVENTORY_RSCATTRIBUTERESPAWNINVENTORY 43128
+
+//--- RscAttributeCAS
+#define IDC_RSCATTRIBUTECAS_TITLE 10890
+#define IDC_RSCATTRIBUTECAS_VALUE 11390
+#define IDC_RSCATTRIBUTECAS_RSCATTRIBUTECAS 12190
+
+//--- RscAttributeExec
+#define IDC_RSCATTRIBUTEEXEC_TITLE 13366
+#define IDC_RSCATTRIBUTEEXEC_VALUE 13766
+#define IDC_RSCATTRIBUTEEXEC_VALUETEMPLATE 14466
+#define IDC_RSCATTRIBUTEEXEC_RSCATTRIBUTEEXEC 14666
+
+//--- RSCATTRIBUTEMISSIONNAME
+#define IDC_RSCATTRIBUTEMISSIONNAME_TITLE 20175
+#define IDC_RSCATTRIBUTEMISSIONNAME_PREVIEWTITLE 20176
+#define IDC_RSCATTRIBUTEMISSIONNAME_PREVIEW 20275
+#define IDC_RSCATTRIBUTEMISSIONNAME_VALUE 20575
+#define IDC_RSCATTRIBUTEMISSIONNAME_RSCATTRIBUTEMISSIONNAME 21475
+
+//--- RscAttributeSpeedMode
+#define IDC_RSCATTRIBUTESPEEDMODE_BACKGROUND 22287
+#define IDC_RSCATTRIBUTESPEEDMODE_TITLE 22289
+#define IDC_RSCATTRIBUTESPEEDMODE_DEFAULT 22488
+#define IDC_RSCATTRIBUTESPEEDMODE_LIMITED 22489
+#define IDC_RSCATTRIBUTESPEEDMODE_NORMAL 22492
+#define IDC_RSCATTRIBUTESPEEDMODE_FULL 22493
+#define IDC_RSCATTRIBUTESPEEDMODE_RSCATTRIBUTESPEEDMODE 23587
+
+//--- RscAttributeTaskDestination
+#define IDC_RSCATTRIBUTETASKDESTINATION_BACKGROUND 38009
+#define IDC_RSCATTRIBUTETASKDESTINATION_VALUE 38010
+#define IDC_RSCATTRIBUTETASKDESTINATION_TITLE 38011
+#define IDC_RSCATTRIBUTETASKDESTINATION_RSCATTRIBUTETASKDESTINATION 39309
+
+//--- RscAttributeWaypointType
+#define IDC_RSCATTRIBUTEWAYPOINTTYPE_BACKGROUND 30511
+#define IDC_RSCATTRIBUTEWAYPOINTTYPE_TITLE 30513
+#define IDC_RSCATTRIBUTEWAYPOINTTYPE_VALUE 31011
+#define IDC_RSCATTRIBUTEWAYPOINTTYPE_RSCATTRIBUTEWAYPOINTTYPE 31811
+
+//--- RscAttributeWaypointTimeout
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_TITLE 38714
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME00 39314
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME05 39316
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME10 39317
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME15 39318
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME20 39319
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME25 39320
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME30 39321
+#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_RSCATTRIBUTEWAYPOINTTIMEOUT 40014
+
+//--- RscAttributeTimeMultiplier
+#define IDC_RSCATTRIBUTETIMEMULTIPLIER_TITLE 35379
+#define IDC_RSCATTRIBUTETIMEMULTIPLIER_MULTIPLIER 35380
+#define IDC_RSCATTRIBUTETIMEMULTIPLIER_BACKGROUND 35381
+#define IDC_RSCATTRIBUTETIMEMULTIPLIER_EXAMPLE 35382
+#define IDC_RSCATTRIBUTETIMEMULTIPLIER_VALUE 36279
+#define IDC_RSCATTRIBUTETIMEMULTIPLIER_RSCATTRIBUTETIMEMULTIPLIER 36679
+
+//--- RscAttributeHintTopics
+#define IDC_RSCATTRIBUTEHINTTOPICS_TITLE 25225
+#define IDC_RSCATTRIBUTEHINTTOPICS_VALUE 25725
+#define IDC_RSCATTRIBUTEHINTTOPICS_RSCATTRIBUTEHINTTOPICS 26525
+
+//--- RscAttributeBootcampStage
+#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_BACKGROUND 31954
+#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_TITLE 31956
+#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_INFANTRY 32154
+#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_MOTORIZEDVEHICLES 32155
+#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_RSCATTRIBUTEBOOTCAMPSTAGE 33254
+
+//--- RscAttributeHintCustom
+#define IDC_RSCATTRIBUTEHINTCUSTOM_TITLETITLE 25434
+#define IDC_RSCATTRIBUTEHINTCUSTOM_EDITTITLE 25832
+#define IDC_RSCATTRIBUTEHINTCUSTOM_RSCATTRIBUTEHINTCUSTOM 26732
+
+//--- RscAttributePunishmentAnimation
+#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_BACKGROUND 50118
+#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_TITLE 50120
+#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_PUSHUPS 50318
+#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_LEGPUSHUPS 50319
+#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_RSCATTRIBUTEPUNISHMENTANIMATION 51418
+
+//--- RscAttributeTargetPopup
+#define IDC_RSCATTRIBUTETARGETPOPUP_BACKGROUND 27787
+#define IDC_RSCATTRIBUTETARGETPOPUP_VALUE 27788
+#define IDC_RSCATTRIBUTETARGETPOPUP_TITLE 27789
+#define IDC_RSCATTRIBUTETARGETPOPUP_RSCATTRIBUTETARGETPOPUP 29087
+
+//--- RscAttributeTargetPopupDelay
+#define IDC_RSCATTRIBUTETARGETPOPUPDELAY_TITLE 40264
+#define IDC_RSCATTRIBUTETARGETPOPUPDELAY_VALUE 41164
+#define IDC_RSCATTRIBUTETARGETPOPUPDELAY_RSCATTRIBUTETARGETPOPUPDELAY 41564
+
+//--- RscAttributeTargetData
+#define IDC_RSCATTRIBUTETARGETDATA_VALUE 25001
+#define IDC_RSCATTRIBUTETARGETDATA_RSCATTRIBUTETARGETDATA 25801
+
+//--- RscAttributeTargetDataStore
+#define IDC_RSCATTRIBUTETARGETDATASTORE_BACKGROUND 37135
+#define IDC_RSCATTRIBUTETARGETDATASTORE_VALUE 37136
+#define IDC_RSCATTRIBUTETARGETDATASTORE_TITLE 37137
+#define IDC_RSCATTRIBUTETARGETDATASTORE_RSCATTRIBUTETARGETDATASTORE 38435
+
+//--- RscAttributeTargetTexture
+#define IDC_RSCATTRIBUTETARGETTEXTURE_BACKGROUND 32964
+#define IDC_RSCATTRIBUTETARGETTEXTURE_TITLE 32966
+#define IDC_RSCATTRIBUTETARGETTEXTURE_PREVIEW 33167
+#define IDC_RSCATTRIBUTETARGETTEXTURE_TEXTURELIST 33464
+#define IDC_RSCATTRIBUTETARGETTEXTURE_RSCATTRIBUTETARGETTEXTURE 34264
+#define IDC_RSCATTRIBUTETARGETTEXTURE_OVERLAP 34265
+
+//--- RscAttributeTargetState
+#define IDC_RSCATTRIBUTETARGETSTATE_BACKGROUND 27373
+#define IDC_RSCATTRIBUTETARGETSTATE_VALUE 27374
+#define IDC_RSCATTRIBUTETARGETSTATE_TITLE 27375
+#define IDC_RSCATTRIBUTETARGETSTATE_RSCATTRIBUTETARGETSTATE 28673
+
+//--- RscDisplayTargetBoard
+#define IDC_RSCDISPLAYTARGETBOARD_TABLE 22928
+#define IDC_RSCDISPLAYTARGETBOARD_BACKGROUNDTITLE 23628
+#define IDC_RSCDISPLAYTARGETBOARD_BACKGROUND 23629
+#define IDC_RSCDISPLAYTARGETBOARD_BUTTONOK 24028
+
+//--- RscDisplayFiringRangeBoard
+#define IDC_RSCDISPLAYFIRINGRANGEBOARD_TABLE 34191
+#define IDC_RSCDISPLAYFIRINGRANGEBOARD_BACKGROUNDTITLE 34891
+#define IDC_RSCDISPLAYFIRINGRANGEBOARD_BUTTONOK 35291
+
+//--- RscDisplayTimeTrialBoard
+#define IDC_RSCDISPLAYTIMETRIALBOARD_TABLE 29399
+#define IDC_RSCDISPLAYTIMETRIALBOARD_BACKGROUNDTITLE 30099
+#define IDC_RSCDISPLAYTIMETRIALBOARD_BUTTONOK 30499
+
+//--- RscRecruitStatus
+#define IDC_RSCRECRUITSTATUS_PROGRESSBAR 13986
+#define IDC_RSCRECRUITSTATUS_TITLE 14086
+#define IDC_RSCRECRUITSTATUS_DESCRIPTION 14087
+#define IDC_RSCRECRUITSTATUS_LIST 14486
+#define IDC_RSCRECRUITSTATUS_BACKGROUND 15186
+
+#define IDC_RSCMISSIONTEXT 20145
+#define IDC_RSCMISSIONTEXT_TEXT 20146
+
+//--- RscVRMeta
+#define IDC_RSCVRMETA_BACKGROUNDFATIGUE 4478
+#define IDC_RSCVRMETA_BACKGROUNDSPEED 4479
+#define IDC_RSCVRMETA_BACKGROUNDLOAD 4480
+#define IDC_RSCVRMETA_BACKGROUNDTGT 4481
+#define IDC_RSCVRMETA_PROGRESSLOAD 4482
+#define IDC_RSCVRMETA_PROGRESSFATIGUE 4483
+#define IDC_RSCVRMETA_PROGRESSSPEED 4484
+#define IDC_RSCVRMETA_TEXTLOAD 4485
+#define IDC_RSCVRMETA_TEXTFATIGUE 4486
+#define IDC_RSCVRMETA_TEXTSPEED 4487
+#define IDC_RSCVRMETA_VALUELOAD 4488
+#define IDC_RSCVRMETA_VALUEFATIGUE 4489
+#define IDC_RSCVRMETA_VALUESPEED 4490
+#define IDC_RSCVRMETA_TEXTTGT 4491
+#define IDC_RSCVRMETA_PROGRESSTGT 4492
+#define IDC_RSCVRMETA_VALUETGT 4494
+#define IDC_RSCVRMETA_VALUETGTDMG 4495
+#define IDC_RSCVRMETA_VRMETA 5778
diff --git a/include/x/cba/addons/main/script_macros_common.hpp b/include/x/cba/addons/main/script_macros_common.hpp
new file mode 100644
index 00000000..d8f83f23
--- /dev/null
+++ b/include/x/cba/addons/main/script_macros_common.hpp
@@ -0,0 +1,1835 @@
+/*
+ Header: script_macros_common.hpp
+
+ Description:
+ A general set of useful macro functions for use by CBA itself or by any module that uses CBA.
+
+ Authors:
+ Sickboy and Spooner
+*/
+
+/* ****************************************************
+ New - Should be exported to general addon
+ Aim:
+ - Simplify (shorten) the amount of characters required for repetitive tasks
+ - Provide a solid structure that can be dynamic and easy editable (Which sometimes means we cannot adhere to Aim #1 ;-)
+ An example is the path that is built from defines. Some available in this file, others in mods and addons.
+
+ Follows Standard:
+ Object variables: PREFIX_COMPONENT
+ Main-object variables: PREFIX_main
+ Paths: MAINPREFIX\PREFIX\SUBPREFIX\COMPONENT\SCRIPTNAME.sqf
+ e.g: x\six\addons\sys_menu\fDate.sqf
+
+ Usage:
+ define PREFIX and COMPONENT, then include this file
+ (Note, you could have a main addon for your mod, define the PREFIX in a macros.hpp,
+ and include this script_macros_common.hpp file.
+ Then in your addons, add a component.hpp, define the COMPONENT,
+ and include your mod's script_macros.hpp
+ In your scripts you can then include the addon's component.hpp with relative path)
+
+ use in subcomponents (subconfigs)
+ define SUBCOMPONENT and include parent component's script_component.hpp
+ currently only supported by SUBADDON, additional macros may be added in the future
+
+ TODO:
+ - Try only to use 1 string type " vs '
+ - Evaluate double functions, and simplification
+ - Evaluate naming scheme; current = prototype
+ - Evaluate "Debug" features..
+ - Evaluate "create mini function per precompiled script, that will load the script on first usage, rather than on init"
+ - Also saw "Namespace" typeName, evaluate which we need :P
+ - Single/Multi player gamelogics? (Incase of MP, you would want only 1 gamelogic per component, which is pv'ed from server, etc)
+ */
+
+#ifndef MAINPREFIX
+ #define MAINPREFIX x
+#endif
+
+#ifndef SUBPREFIX
+ #define SUBPREFIX addons
+#endif
+
+#ifndef MAINLOGIC
+ #define MAINLOGIC main
+#endif
+
+#define ADDON DOUBLES(PREFIX,COMPONENT)
+#define MAIN_ADDON DOUBLES(PREFIX,main)
+
+#ifdef SUBCOMPONENT
+ #define SUBADDON DOUBLES(ADDON,SUBCOMPONENT)
+#endif
+
+/* -------------------------------------------
+Macro: VERSION_CONFIG
+ Define CBA Versioning System config entries.
+
+ VERSION should be a floating-point number (1 separator).
+ VERSION_STR is a string representation of the version.
+ VERSION_AR is an array representation of the version.
+
+ VERSION must always be defined, otherwise it is 0.
+ VERSION_STR and VERSION_AR default to VERSION if undefined.
+
+Parameters:
+ None
+
+Example:
+ (begin example)
+ #define VERSION 1.0
+ #define VERSION_STR 1.0.1
+ #define VERSION_AR 1,0,1
+
+ class CfgPatches {
+ class MyMod_main {
+ VERSION_CONFIG;
+ };
+ };
+ (end)
+
+Author:
+ ?, Jonpas
+------------------------------------------- */
+#ifndef VERSION
+ #define VERSION 0
+#endif
+
+#ifndef VERSION_STR
+ #define VERSION_STR VERSION
+#endif
+
+#ifndef VERSION_AR
+ #define VERSION_AR VERSION
+#endif
+
+#ifndef VERSION_CONFIG
+ #define VERSION_CONFIG version = VERSION; versionStr = QUOTE(VERSION_STR); versionAr[] = {VERSION_AR}
+#endif
+
+/* -------------------------------------------
+Group: Debugging
+------------------------------------------- */
+
+/* -------------------------------------------
+Macros: DEBUG_MODE_x
+ Managing debugging based on debug level.
+
+ According to the *highest* level of debugging that has been defined *before* script_macros_common.hpp is included,
+ only the appropriate debugging commands will be functional. With no level explicitely defined, assume DEBUG_MODE_NORMAL.
+
+ DEBUG_MODE_FULL - Full debugging output.
+ DEBUG_MODE_NORMAL - All debugging except and (Default setting if none specified).
+ DEBUG_MODE_MINIMAL - Only and enabled.
+
+Examples:
+ In order to turn on full debugging for a single file,
+ (begin example)
+ // Top of individual script file.
+ #define DEBUG_MODE_FULL
+ #include "script_component.hpp"
+ (end)
+
+ In order to force minimal debugging for a single component,
+ (begin example)
+ // Top of addons\\script_component.hpp
+ // Ensure that any FULL and NORMAL setting from the individual files are undefined and MINIMAL is set.
+ #ifdef DEBUG_MODE_FULL
+ #undef DEBUG_MODE_FULL
+ #endif
+ #ifdef DEBUG_MODE_NORMAL
+ #undef DEBUG_MODE_NORMAL
+ #endif
+ #ifndef DEBUG_MODE_MINIMAL
+ #define DEBUG_MODE_MINIMAL
+ #endif
+ #include "script_macros.hpp"
+ (end)
+
+ In order to turn on full debugging for a whole addon,
+ (begin example)
+ // Top of addons\main\script_macros.hpp
+ #ifndef DEBUG_MODE_FULL
+ #define DEBUG_MODE_FULL
+ #endif
+ #include "\x\cba\addons\main\script_macros_common.hpp"
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+
+// If DEBUG_MODE_FULL, then also enable DEBUG_MODE_NORMAL.
+#ifdef DEBUG_MODE_FULL
+#define DEBUG_MODE_NORMAL
+#endif
+
+// If DEBUG_MODE_NORMAL, then also enable DEBUG_MODE_MINIMAL.
+#ifdef DEBUG_MODE_NORMAL
+#define DEBUG_MODE_MINIMAL
+#endif
+
+// If no debug modes specified, use DEBUG_MODE_NORMAL (+ DEBUG_MODE_MINIMAL).
+#ifndef DEBUG_MODE_MINIMAL
+#define DEBUG_MODE_NORMAL
+#define DEBUG_MODE_MINIMAL
+#endif
+
+#define LOG_SYS_FORMAT(LEVEL,MESSAGE) format ['[%1] (%2) %3: %4', toUpper 'PREFIX', 'COMPONENT', LEVEL, MESSAGE]
+
+#ifdef DEBUG_SYNCHRONOUS
+#define LOG_SYS(LEVEL,MESSAGE) diag_log text LOG_SYS_FORMAT(LEVEL,MESSAGE)
+#else
+#define LOG_SYS(LEVEL,MESSAGE) LOG_SYS_FORMAT(LEVEL,MESSAGE) call CBA_fnc_log
+#endif
+
+#define LOG_SYS_FILELINENUMBERS(LEVEL,MESSAGE) LOG_SYS(LEVEL,format [ARR_4('%1 %2:%3',MESSAGE,__FILE__,__LINE__ + 1)])
+
+/* -------------------------------------------
+Macro: LOG()
+ Log a debug message into the RPT log.
+
+ Only run if is defined.
+
+Parameters:
+ MESSAGE - Message to record
+
+Example:
+ (begin example)
+ LOG("Initiated clog-dancing simulator.");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#ifdef DEBUG_MODE_FULL
+
+#define LOG(MESSAGE) LOG_SYS('LOG',MESSAGE)
+#define LOG_1(MESSAGE,ARG1) LOG(FORMAT_1(MESSAGE,ARG1))
+#define LOG_2(MESSAGE,ARG1,ARG2) LOG(FORMAT_2(MESSAGE,ARG1,ARG2))
+#define LOG_3(MESSAGE,ARG1,ARG2,ARG3) LOG(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3))
+#define LOG_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) LOG(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4))
+#define LOG_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) LOG(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5))
+#define LOG_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) LOG(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6))
+#define LOG_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) LOG(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7))
+#define LOG_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) LOG(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8))
+
+#else
+
+#define LOG(MESSAGE) /* disabled */
+#define LOG_1(MESSAGE,ARG1) /* disabled */
+#define LOG_2(MESSAGE,ARG1,ARG2) /* disabled */
+#define LOG_3(MESSAGE,ARG1,ARG2,ARG3) /* disabled */
+#define LOG_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) /* disabled */
+#define LOG_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) /* disabled */
+#define LOG_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) /* disabled */
+#define LOG_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) /* disabled */
+#define LOG_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) /* disabled */
+
+#endif
+
+/* -------------------------------------------
+Macro: INFO()
+ Record a message without file and line number in the RPT log.
+
+Parameters:
+ MESSAGE - Message to record
+
+Example:
+ (begin example)
+ INFO("Mod X is loaded, do Y");
+ (end)
+
+Author:
+ commy2
+------------------------------------------- */
+#define INFO(MESSAGE) LOG_SYS('INFO',MESSAGE)
+#define INFO_1(MESSAGE,ARG1) INFO(FORMAT_1(MESSAGE,ARG1))
+#define INFO_2(MESSAGE,ARG1,ARG2) INFO(FORMAT_2(MESSAGE,ARG1,ARG2))
+#define INFO_3(MESSAGE,ARG1,ARG2,ARG3) INFO(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3))
+#define INFO_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) INFO(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4))
+#define INFO_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) INFO(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5))
+#define INFO_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) INFO(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6))
+#define INFO_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) INFO(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7))
+#define INFO_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) INFO(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8))
+
+/* -------------------------------------------
+Macro: WARNING()
+ Record a non-critical error in the RPT log.
+
+ Only run if or higher is defined.
+
+Parameters:
+ MESSAGE - Message to record
+
+Example:
+ (begin example)
+ WARNING("This function has been deprecated. Please don't use it in future!");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#ifdef DEBUG_MODE_NORMAL
+
+#define WARNING(MESSAGE) LOG_SYS('WARNING',MESSAGE)
+#define WARNING_1(MESSAGE,ARG1) WARNING(FORMAT_1(MESSAGE,ARG1))
+#define WARNING_2(MESSAGE,ARG1,ARG2) WARNING(FORMAT_2(MESSAGE,ARG1,ARG2))
+#define WARNING_3(MESSAGE,ARG1,ARG2,ARG3) WARNING(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3))
+#define WARNING_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) WARNING(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4))
+#define WARNING_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) WARNING(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5))
+#define WARNING_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) WARNING(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6))
+#define WARNING_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) WARNING(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7))
+#define WARNING_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) WARNING(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8))
+
+#else
+
+#define WARNING(MESSAGE) /* disabled */
+#define WARNING_1(MESSAGE,ARG1) /* disabled */
+#define WARNING_2(MESSAGE,ARG1,ARG2) /* disabled */
+#define WARNING_3(MESSAGE,ARG1,ARG2,ARG3) /* disabled */
+#define WARNING_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) /* disabled */
+#define WARNING_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) /* disabled */
+#define WARNING_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) /* disabled */
+#define WARNING_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) /* disabled */
+#define WARNING_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) /* disabled */
+
+#endif
+
+/* -------------------------------------------
+Macro: ERROR()
+ Record a critical error in the RPT log.
+
+Parameters:
+ MESSAGE - Message to record
+
+Example:
+ (begin example)
+ ERROR("value of frog not found in config ...yada...yada...");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define ERROR(MESSAGE) LOG_SYS('ERROR',MESSAGE)
+#define ERROR_1(MESSAGE,ARG1) ERROR(FORMAT_1(MESSAGE,ARG1))
+#define ERROR_2(MESSAGE,ARG1,ARG2) ERROR(FORMAT_2(MESSAGE,ARG1,ARG2))
+#define ERROR_3(MESSAGE,ARG1,ARG2,ARG3) ERROR(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3))
+#define ERROR_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) ERROR(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4))
+#define ERROR_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) ERROR(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5))
+#define ERROR_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ERROR(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6))
+#define ERROR_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ERROR(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7))
+#define ERROR_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ERROR(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8))
+
+/* -------------------------------------------
+Macro: ERROR_MSG()
+ Record a critical error in the RPT log and display on screen error message.
+
+ Newlines (\n) in the MESSAGE will be put on separate lines.
+
+Parameters:
+ MESSAGE - Message to record
+
+Example:
+ (begin example)
+ ERROR_MSG("value of frog not found in config ...yada...yada...");
+ (end)
+
+Author:
+ commy2
+------------------------------------------- */
+#define ERROR_MSG(MESSAGE) ['PREFIX', 'COMPONENT', nil, MESSAGE, __FILE__, __LINE__ + 1] call CBA_fnc_error
+#define ERROR_MSG_1(MESSAGE,ARG1) ERROR_MSG(FORMAT_1(MESSAGE,ARG1))
+#define ERROR_MSG_2(MESSAGE,ARG1,ARG2) ERROR_MSG(FORMAT_2(MESSAGE,ARG1,ARG2))
+#define ERROR_MSG_3(MESSAGE,ARG1,ARG2,ARG3) ERROR_MSG(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3))
+#define ERROR_MSG_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) ERROR_MSG(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4))
+#define ERROR_MSG_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) ERROR_MSG(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5))
+#define ERROR_MSG_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ERROR_MSG(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6))
+#define ERROR_MSG_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ERROR_MSG(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7))
+#define ERROR_MSG_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ERROR_MSG(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8))
+
+/* -------------------------------------------
+Macro: ERROR_WITH_TITLE()
+ Record a critical error in the RPT log.
+
+ The title can be specified (in the heading is always just "ERROR")
+ Newlines (\n) in the MESSAGE will be put on separate lines.
+
+Parameters:
+ TITLE - Title of error message
+ MESSAGE - Body of error message
+
+Example:
+ (begin example)
+ ERROR_WITH_TITLE("Value not found","Value of frog not found in config ...yada...yada...");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define ERROR_WITH_TITLE(TITLE,MESSAGE) ['PREFIX', 'COMPONENT', TITLE, MESSAGE, __FILE__, __LINE__ + 1] call CBA_fnc_error
+#define ERROR_WITH_TITLE_1(TITLE,MESSAGE,ARG1) ERROR_WITH_TITLE(TITLE,FORMAT_1(MESSAGE,ARG1))
+#define ERROR_WITH_TITLE_2(TITLE,MESSAGE,ARG1,ARG2) ERROR_WITH_TITLE(TITLE,FORMAT_2(MESSAGE,ARG1,ARG2))
+#define ERROR_WITH_TITLE_3(TITLE,MESSAGE,ARG1,ARG2,ARG3) ERROR_WITH_TITLE(TITLE,FORMAT_3(MESSAGE,ARG1,ARG2,ARG3))
+#define ERROR_WITH_TITLE_4(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4) ERROR_WITH_TITLE(TITLE,FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4))
+#define ERROR_WITH_TITLE_5(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) ERROR_WITH_TITLE(TITLE,FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5))
+#define ERROR_WITH_TITLE_6(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ERROR_WITH_TITLE(TITLE,FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6))
+#define ERROR_WITH_TITLE_7(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ERROR_WITH_TITLE(TITLE,FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7))
+#define ERROR_WITH_TITLE_8(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ERROR_WITH_TITLE(TITLE,FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8))
+
+/* -------------------------------------------
+Macro: MESSAGE_WITH_TITLE()
+ Record a single line in the RPT log.
+
+Parameters:
+ TITLE - Title of log message
+ MESSAGE - Body of message
+
+Example:
+ (begin example)
+ MESSAGE_WITH_TITLE("Value found","Value of frog found in config ");
+ (end)
+
+Author:
+ Killswitch
+------------------------------------------- */
+#define MESSAGE_WITH_TITLE(TITLE,MESSAGE) LOG_SYS_FILELINENUMBERS(TITLE,MESSAGE)
+
+/* -------------------------------------------
+Macro: RETDEF()
+ If a variable is undefined, return the default value. Otherwise, return the
+ variable itself.
+
+Parameters:
+ VARIABLE - the variable to check
+ DEFAULT_VALUE - the default value to use if variable is undefined
+
+Example:
+ (begin example)
+ // _var is undefined
+ hintSilent format ["_var=%1", RETDEF(_var,5)]; // "_var=5"
+ _var = 7;
+ hintSilent format ["_var=%1", RETDEF(_var,5)]; // "_var=7"
+ (end example)
+Author:
+ 654wak654
+------------------------------------------- */
+#define RETDEF(VARIABLE,DEFAULT_VALUE) (if (isNil {VARIABLE}) then [{DEFAULT_VALUE}, {VARIABLE}])
+
+/* -------------------------------------------
+Macro: RETNIL()
+ If a variable is undefined, return the value nil. Otherwise, return the
+ variable itself.
+
+Parameters:
+ VARIABLE - the variable to check
+
+Example:
+ (begin example)
+ // _var is undefined
+ hintSilent format ["_var=%1", RETNIL(_var)]; // "_var=any"
+ (end example)
+
+Author:
+ Alef (see CBA issue #8514)
+------------------------------------------- */
+#define RETNIL(VARIABLE) RETDEF(VARIABLE,nil)
+
+/* -------------------------------------------
+Macros: TRACE_n()
+ Log a message and 1-8 variables to the RPT log.
+
+ Only run if is defined.
+
+ TRACE_1(MESSAGE,A) - Log 1 variable.
+ TRACE_2(MESSAGE,A,B) - Log 2 variables.
+ TRACE_3(MESSAGE,A,B,C) - Log 3 variables.
+ TRACE_4(MESSAGE,A,B,C,D) - Log 4 variables.
+ TRACE_5(MESSAGE,A,B,C,D,E) - Log 5 variables.
+ TRACE_6(MESSAGE,A,B,C,D,E,F) - Log 6 variables.
+ TRACE_7(MESSAGE,A,B,C,D,E,F,G) - Log 7 variables.
+ TRACE_8(MESSAGE,A,B,C,D,E,F,G,H) - Log 8 variables.
+ TRACE_9(MESSAGE,A,B,C,D,E,F,G,H,I) - Log 9 variables.
+
+Parameters:
+ MESSAGE - Message to add to the trace [String]
+ A..H - Variable names to log values of [Any]
+
+Example:
+ (begin example)
+ TRACE_3("After takeoff",_vehicle player,getPos (_vehicle player), getPosASL (_vehicle player));
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define PFORMAT_1(MESSAGE,A) \
+ format ['%1: A=%2', MESSAGE, RETNIL(A)]
+
+#define PFORMAT_2(MESSAGE,A,B) \
+ format ['%1: A=%2, B=%3', MESSAGE, RETNIL(A), RETNIL(B)]
+
+#define PFORMAT_3(MESSAGE,A,B,C) \
+ format ['%1: A=%2, B=%3, C=%4', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C)]
+
+#define PFORMAT_4(MESSAGE,A,B,C,D) \
+ format ['%1: A=%2, B=%3, C=%4, D=%5', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D)]
+
+#define PFORMAT_5(MESSAGE,A,B,C,D,E) \
+ format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E)]
+
+#define PFORMAT_6(MESSAGE,A,B,C,D,E,F) \
+ format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F)]
+
+#define PFORMAT_7(MESSAGE,A,B,C,D,E,F,G) \
+ format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G)]
+
+#define PFORMAT_8(MESSAGE,A,B,C,D,E,F,G,H) \
+ format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H)]
+
+#define PFORMAT_9(MESSAGE,A,B,C,D,E,F,G,H,I) \
+ format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9, I=%10', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H), RETNIL(I)]
+
+
+#ifdef DEBUG_MODE_FULL
+#define TRACE_1(MESSAGE,A) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_1(str diag_frameNo + ' ' + (MESSAGE),A))
+#define TRACE_2(MESSAGE,A,B) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_2(str diag_frameNo + ' ' + (MESSAGE),A,B))
+#define TRACE_3(MESSAGE,A,B,C) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_3(str diag_frameNo + ' ' + (MESSAGE),A,B,C))
+#define TRACE_4(MESSAGE,A,B,C,D) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_4(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D))
+#define TRACE_5(MESSAGE,A,B,C,D,E) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_5(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E))
+#define TRACE_6(MESSAGE,A,B,C,D,E,F) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_6(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F))
+#define TRACE_7(MESSAGE,A,B,C,D,E,F,G) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_7(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G))
+#define TRACE_8(MESSAGE,A,B,C,D,E,F,G,H) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_8(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G,H))
+#define TRACE_9(MESSAGE,A,B,C,D,E,F,G,H,I) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_9(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G,H,I))
+#else
+#define TRACE_1(MESSAGE,A) /* disabled */
+#define TRACE_2(MESSAGE,A,B) /* disabled */
+#define TRACE_3(MESSAGE,A,B,C) /* disabled */
+#define TRACE_4(MESSAGE,A,B,C,D) /* disabled */
+#define TRACE_5(MESSAGE,A,B,C,D,E) /* disabled */
+#define TRACE_6(MESSAGE,A,B,C,D,E,F) /* disabled */
+#define TRACE_7(MESSAGE,A,B,C,D,E,F,G) /* disabled */
+#define TRACE_8(MESSAGE,A,B,C,D,E,F,G,H) /* disabled */
+#define TRACE_9(MESSAGE,A,B,C,D,E,F,G,H,I) /* disabled */
+#endif
+
+/* -------------------------------------------
+Group: General
+------------------------------------------- */
+
+// *************************************
+// Internal Functions
+#define DOUBLES(var1,var2) var1##_##var2
+#define TRIPLES(var1,var2,var3) var1##_##var2##_##var3
+#define QUOTE(var1) #var1
+
+#ifdef MODULAR
+ #define COMPONENT_T DOUBLES(t,COMPONENT)
+ #define COMPONENT_M DOUBLES(m,COMPONENT)
+ #define COMPONENT_S DOUBLES(s,COMPONENT)
+ #define COMPONENT_C DOUBLES(c,COMPONENT)
+ #define COMPONENT_F COMPONENT_C
+#else
+ #define COMPONENT_T COMPONENT
+ #define COMPONENT_M COMPONENT
+ #define COMPONENT_S COMPONENT
+ #define COMPONENT_F COMPONENT
+ #define COMPONENT_C COMPONENT
+#endif
+
+/* -------------------------------------------
+Macro: INC()
+
+Description:
+ Increase a number by one.
+
+Parameters:
+ VAR - Variable to increment [Number]
+
+Example:
+ (begin example)
+ _counter = 0;
+ INC(_counter);
+ // _counter => 1
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define INC(var) var = (var) + 1
+
+/* -------------------------------------------
+Macro: DEC()
+
+Description:
+ Decrease a number by one.
+
+Parameters:
+ VAR - Variable to decrement [Number]
+
+Example:
+ (begin example)
+ _counter = 99;
+ DEC(_counter);
+ // _counter => 98
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define DEC(var) var = (var) - 1
+
+/* -------------------------------------------
+Macro: ADD()
+
+Description:
+ Add a value to a variable. Variable and value should be both Numbers or both Strings.
+
+Parameters:
+ VAR - Variable to add to [Number or String]
+ VALUE - Value to add [Number or String]
+
+Examples:
+ (begin example)
+ _counter = 2;
+ ADD(_counter,3);
+ // _counter => 5
+ (end)
+ (begin example)
+ _str = "hello";
+ ADD(_str," ");
+ ADD(_str,"Fred");
+ // _str => "hello Fred"
+ (end)
+
+Author:
+ Sickboy
+------------------------------------------- */
+#define ADD(var1,var2) var1 = (var1) + (var2)
+
+/* -------------------------------------------
+Macro: SUB()
+
+Description:
+ Subtract a value from a number variable. VAR and VALUE should both be Numbers.
+
+Parameters:
+ VAR - Variable to subtract from [Number]
+ VALUE - Value to subtract [Number]
+
+Examples:
+ (begin example)
+ _numChickens = 2;
+ SUB(_numChickens,3);
+ // _numChickens => -1
+ (end)
+------------------------------------------- */
+#define SUB(var1,var2) var1 = (var1) - (var2)
+
+/* -------------------------------------------
+Macro: REM()
+
+Description:
+ Remove an element from an array each time it occurs.
+
+ This recreates the entire array, so use BIS_fnc_removeIndex if modification of the original array is required
+ or if only one of the elements that matches ELEMENT needs to be removed.
+
+Parameters:
+ ARRAY - Array to modify [Array]
+ ELEMENT - Element to remove [Any]
+
+Examples:
+ (begin example)
+ _array = [1, 2, 3, 4, 3, 8];
+ REM(_array,3);
+ // _array = [1, 2, 4, 8];
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define REM(var1,var2) SUB(var1,[var2])
+
+/* -------------------------------------------
+Macro: PUSH()
+
+Description:
+ Appends a single value onto the end of an ARRAY. Change is made to the ARRAY itself, not creating a new array.
+
+Parameters:
+ ARRAY - Array to push element onto [Array]
+ ELEMENT - Element to push [Any]
+
+Examples:
+ (begin example)
+ _fish = ["blue", "green", "smelly"];
+ PUSH(_fish,"monkey-flavoured");
+ // _fish => ["blue", "green", "smelly", "monkey-flavoured"]
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define PUSH(var1,var2) (var1) pushBack (var2)
+
+/* -------------------------------------------
+Macro: MAP()
+Description:
+ Applies given code to each element of the array, then assigns the
+ resulting array to the original
+Parameters:
+ ARRAY - Array to be modified
+ CODE - Code that'll be applied to each element of the array.
+Example:
+ (begin example)
+ _array = [1, 2, 3, 4, 3, 8];
+ MAP(_array,_x + 1);
+ // _array is now [2, 3, 4, 5, 4, 9];
+ (end)
+Author:
+ 654wak654
+------------------------------------------- */
+#define MAP(ARR,CODE) ARR = ARR apply {CODE}
+
+/* -------------------------------------------
+Macro: FILTER()
+Description:
+ Filters an array based on given code, then assigns the resulting array
+ to the original
+Parameters:
+ ARRAY - Array to be filtered
+ CODE - Condition to pick elements
+Example:
+ (begin example)
+ _array = [1, 2, 3, 4, 3, 8];
+ FILTER(_array,_x % 2 == 0)
+ // _array is now [2, 4, 8];
+ (end)
+Author:
+ Commy2
+------------------------------------------- */
+#define FILTER(ARR,CODE) ARR = ARR select {CODE}
+
+/* -------------------------------------------
+Macro: UNIQUE()
+Description:
+ Removes duplicate values in given array
+Parameters:
+ ARRAY - The array to be modified
+Example:
+ (begin example)
+ _someArray = [4, 4, 5, 5, 5, 2];
+ UNIQUE(_someArray);
+ // _someArray is now [4, 5, 2]
+ (end)
+Author:
+ Commy2
+------------------------------------------- */
+#define UNIQUE(ARR) ARR = ARR arrayIntersect ARR
+
+/* -------------------------------------------
+Macro: INTERSECTION()
+Description:
+ Finds unique common elements between two arrays and assigns them
+ to the first array
+Parameters:
+ ARRAY0 - The array to be modified
+ ARRAY1 - The array to find intersections with
+Example:
+ (begin example)
+ _someArray = [1, 2, 3, 4, 5, 5];
+ _anotherArray = [4, 5, 6, 7];
+ INTERSECTION(_someArray,_anotherArray);
+ // _someArray is now [4, 5]
+ (end)
+Author:
+ 654wak654
+------------------------------------------- */
+#define INTERSECTION(ARG0,ARG1) ARG0 = ARG0 arrayIntersect (ARG1)
+
+/* -------------------------------------------
+Macro: ISNILS()
+
+Description:
+ Sets a variable with a value, but only if it is undefined.
+
+Parameters:
+ VARIABLE - Variable to set [Any, not nil]
+ DEFAULT_VALUE - Value to set VARIABLE to if it is undefined [Any, not nil]
+
+Examples:
+ (begin example)
+ // _fish is undefined
+ ISNILS(_fish,0);
+ // _fish => 0
+ (end)
+ (begin example)
+ _fish = 12;
+ // ...later...
+ ISNILS(_fish,0);
+ // _fish => 12
+ (end)
+
+Author:
+ Sickboy
+------------------------------------------- */
+#define ISNILS(VARIABLE,DEFAULT_VALUE) if (isNil #VARIABLE) then { VARIABLE = DEFAULT_VALUE }
+#define ISNILS2(var1,var2,var3,var4) ISNILS(TRIPLES(var1,var2,var3),var4)
+#define ISNILS3(var1,var2,var3) ISNILS(DOUBLES(var1,var2),var3)
+#define ISNIL(var1,var2) ISNILS2(PREFIX,COMPONENT,var1,var2)
+#define ISNILMAIN(var1,var2) ISNILS3(PREFIX,var1,var2)
+
+#define CREATELOGICS(var1,var2) var1##_##var2 = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["LOGIC", [0, 0, 0], [], 0, "NONE"]
+#define CREATELOGICLOCALS(var1,var2) var1##_##var2 = "LOGIC" createVehicleLocal [0, 0, 0]
+#define CREATELOGICGLOBALS(var1,var2) var1##_##var2 = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["LOGIC", [0, 0, 0], [], 0, "NONE"]; publicVariable QUOTE(DOUBLES(var1,var2))
+#define CREATELOGICGLOBALTESTS(var1,var2) var1##_##var2 = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit [QUOTE(DOUBLES(ADDON,logic)), [0, 0, 0], [], 0, "NONE"]
+
+#define GETVARS(var1,var2,var3) (var1##_##var2 getVariable #var3)
+#define GETVARMAINS(var1,var2) GETVARS(var1,MAINLOGIC,var2)
+
+#ifndef PATHTO_SYS
+ #define PATHTO_SYS(var1,var2,var3) \MAINPREFIX\var1\SUBPREFIX\var2\var3.sqf
+#endif
+#ifndef PATHTOF_SYS
+ #define PATHTOF_SYS(var1,var2,var3) \MAINPREFIX\var1\SUBPREFIX\var2\var3
+#endif
+
+#ifndef PATHTOF2_SYS
+ #define PATHTOF2_SYS(var1,var2,var3) MAINPREFIX\var1\SUBPREFIX\var2\var3
+#endif
+
+#define PATHTO_R(var1) PATHTOF2_SYS(PREFIX,COMPONENT_C,var1)
+#define PATHTO_T(var1) PATHTOF_SYS(PREFIX,COMPONENT_T,var1)
+#define PATHTO_M(var1) PATHTOF_SYS(PREFIX,COMPONENT_M,var1)
+#define PATHTO_S(var1) PATHTOF_SYS(PREFIX,COMPONENT_S,var1)
+#define PATHTO_C(var1) PATHTOF_SYS(PREFIX,COMPONENT_C,var1)
+#define PATHTO_F(var1) PATHTO_SYS(PREFIX,COMPONENT_F,var1)
+
+// Already quoted ""
+#define QPATHTO_R(var1) QUOTE(PATHTO_R(var1))
+#define QPATHTO_T(var1) QUOTE(PATHTO_T(var1))
+#define QPATHTO_M(var1) QUOTE(PATHTO_M(var1))
+#define QPATHTO_S(var1) QUOTE(PATHTO_S(var1))
+#define QPATHTO_C(var1) QUOTE(PATHTO_C(var1))
+#define QPATHTO_F(var1) QUOTE(PATHTO_F(var1))
+
+// This only works for binarized configs after recompiling the pbos
+// TODO: Reduce amount of calls / code..
+#define COMPILE_FILE2_CFG_SYS(var1) compile preprocessFileLineNumbers var1
+#define COMPILE_FILE2_SYS(var1) COMPILE_FILE2_CFG_SYS(var1)
+
+#define COMPILE_FILE_SYS(var1,var2,var3) COMPILE_FILE2_SYS('PATHTO_SYS(var1,var2,var3)')
+#define COMPILE_FILE_CFG_SYS(var1,var2,var3) COMPILE_FILE2_CFG_SYS('PATHTO_SYS(var1,var2,var3)')
+
+#define SETVARS(var1,var2) var1##_##var2 setVariable
+#define SETVARMAINS(var1) SETVARS(var1,MAINLOGIC)
+#define GVARMAINS(var1,var2) var1##_##var2
+#define CFGSETTINGSS(var1,var2) configFile >> "CfgSettings" >> #var1 >> #var2
+//#define SETGVARS(var1,var2,var3) var1##_##var2##_##var3 =
+//#define SETGVARMAINS(var1,var2) var1##_##var2 =
+
+// Compile-Once, JIT: On first use.
+// #define PREPMAIN_SYS(var1,var2,var3) var1##_fnc_##var3 = { var1##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3)); if (isNil "_this") then { call var1##_fnc_##var3 } else { _this call var1##_fnc_##var3 } }
+// #define PREP_SYS(var1,var2,var3) var1##_##var2##_fnc_##var3 = { var1##_##var2##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3)); if (isNil "_this") then { call var1##_##var2##_fnc_##var3 } else { _this call var1##_##var2##_fnc_##var3 } }
+// #define PREP_SYS2(var1,var2,var3,var4) var1##_##var2##_fnc_##var4 = { var1##_##var2##_fnc_##var4 = COMPILE_FILE_SYS(var1,var3,DOUBLES(fnc,var4)); if (isNil "_this") then { call var1##_##var2##_fnc_##var4 } else { _this call var1##_##var2##_fnc_##var4 } }
+
+// Compile-Once, at Macro. As opposed to Compile-Once, on first use.
+#define PREPMAIN_SYS(var1,var2,var3) var1##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3))
+#define PREP_SYS(var1,var2,var3) var1##_##var2##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3))
+#define PREP_SYS2(var1,var2,var3,var4) var1##_##var2##_fnc_##var4 = COMPILE_FILE_SYS(var1,var3,DOUBLES(fnc,var4))
+
+#define LSTR(var1) TRIPLES(ADDON,STR,var1)
+
+#ifndef DEBUG_SETTINGS
+ #define DEBUG_SETTINGS [false, true, false]
+#endif
+
+#define MSG_INIT QUOTE(Initializing: ADDON version: VERSION)
+
+// *************************************
+// User Functions
+#define CFGSETTINGS CFGSETTINGSS(PREFIX,COMPONENT)
+#define PATHTO(var1) PATHTO_SYS(PREFIX,COMPONENT_F,var1)
+#define PATHTOF(var1) PATHTOF_SYS(PREFIX,COMPONENT,var1)
+#define PATHTOEF(var1,var2) PATHTOF_SYS(PREFIX,var1,var2)
+#define QPATHTOF(var1) QUOTE(PATHTOF(var1))
+#define QPATHTOEF(var1,var2) QUOTE(PATHTOEF(var1,var2))
+
+#define COMPILE_FILE(var1) COMPILE_FILE_SYS(PREFIX,COMPONENT_F,var1)
+#define COMPILE_FILE_CFG(var1) COMPILE_FILE_CFG_SYS(PREFIX,COMPONENT_F,var1)
+#define COMPILE_FILE2(var1) COMPILE_FILE2_SYS('var1')
+#define COMPILE_FILE2_CFG(var1) COMPILE_FILE2_CFG_SYS('var1')
+
+#define COMPILE_SCRIPT(var1) compileScript ['PATHTO_SYS(PREFIX,COMPONENT_F,var1)']
+
+
+#define VERSIONING_SYS(var1) class CfgSettings { \
+ class CBA { \
+ class Versioning { \
+ class var1 {}; \
+ }; \
+ }; \
+};
+
+#define VERSIONING VERSIONING_SYS(PREFIX)
+
+/* -------------------------------------------
+Macro: GVAR()
+ Get full variable identifier for a global variable owned by this component.
+
+Parameters:
+ VARIABLE - Partial name of global variable owned by this component [Any].
+
+Example:
+ (begin example)
+ GVAR(frog) = 12;
+ // In SPON_FrogDancing component, equivalent to SPON_FrogDancing_frog = 12
+ (end)
+
+Author:
+ Sickboy
+------------------------------------------- */
+#define GVAR(var1) DOUBLES(ADDON,var1)
+#define EGVAR(var1,var2) TRIPLES(PREFIX,var1,var2)
+#define QGVAR(var1) QUOTE(GVAR(var1))
+#define QEGVAR(var1,var2) QUOTE(EGVAR(var1,var2))
+#define QQGVAR(var1) QUOTE(QGVAR(var1))
+#define QQEGVAR(var1,var2) QUOTE(QEGVAR(var1,var2))
+
+/* -------------------------------------------
+Macro: GVARMAIN()
+ Get full variable identifier for a global variable owned by this addon.
+
+Parameters:
+ VARIABLE - Partial name of global variable owned by this addon [Any].
+
+Example:
+ (begin example)
+ GVARMAIN(frog) = 12;
+ // In SPON_FrogDancing component, equivalent to SPON_frog = 12
+ (end)
+
+Author:
+ Sickboy
+------------------------------------------- */
+#define GVARMAIN(var1) GVARMAINS(PREFIX,var1)
+#define QGVARMAIN(var1) QUOTE(GVARMAIN(var1))
+#define QQGVARMAIN(var1) QUOTE(QGVARMAIN(var1))
+// TODO: What's this?
+#define SETTINGS DOUBLES(PREFIX,settings)
+#define CREATELOGIC CREATELOGICS(PREFIX,COMPONENT)
+#define CREATELOGICGLOBAL CREATELOGICGLOBALS(PREFIX,COMPONENT)
+#define CREATELOGICGLOBALTEST CREATELOGICGLOBALTESTS(PREFIX,COMPONENT)
+#define CREATELOGICLOCAL CREATELOGICLOCALS(PREFIX,COMPONENT)
+#define CREATELOGICMAIN CREATELOGICS(PREFIX,MAINLOGIC)
+#define GETVAR(var1) GETVARS(PREFIX,COMPONENT,var1)
+#define SETVAR SETVARS(PREFIX,COMPONENT)
+#define SETVARMAIN SETVARMAINS(PREFIX)
+#define IFCOUNT(var1,var2,var3) if (count var1 > var2) then { var3 = var1 select var2 };
+
+/* -------------------------------------------
+Macro: PREP()
+
+Description:
+ Defines a function.
+
+ Full file path:
+ '\MAINPREFIX\PREFIX\SUBPREFIX\COMPONENT\fnc_.sqf'
+
+ Resulting function name:
+ 'PREFIX_COMPONENT_'
+
+ The PREP macro should be placed in a script run by a XEH preStart and XEH preInit event.
+
+ The PREP macro allows for CBA function caching, which drastically speeds up load times.
+ Beware though that function caching is enabled by default and as such to disable it, you need to
+ #define DISABLE_COMPILE_CACHE above your #include "script_components.hpp" include!
+
+ The function will be defined in ui and mission namespace. It can not be overwritten without
+ a mission restart.
+
+Parameters:
+ FUNCTION NAME - Name of the function, unquoted
+
+Examples:
+ (begin example)
+ PREP(banana);
+ call FUNC(banana);
+ (end)
+
+Author:
+ dixon13
+ ------------------------------------------- */
+//#define PREP(var1) PREP_SYS(PREFIX,COMPONENT_F,var1)
+
+#ifdef DISABLE_COMPILE_CACHE
+ #define PREP(var1) TRIPLES(ADDON,fnc,var1) = compile preProcessFileLineNumbers 'PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))'
+ #define PREPMAIN(var1) TRIPLES(PREFIX,fnc,var1) = compile preProcessFileLineNumbers 'PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))'
+#else
+ #define PREP(var1) ['PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))', 'TRIPLES(ADDON,fnc,var1)'] call SLX_XEH_COMPILE_NEW
+ #define PREPMAIN(var1) ['PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))', 'TRIPLES(PREFIX,fnc,var1)'] call SLX_XEH_COMPILE_NEW
+#endif
+
+/* -------------------------------------------
+Macro: PATHTO_FNC()
+
+Description:
+ Defines a function inside CfgFunctions.
+
+ Full file path in addons:
+ '\MAINPREFIX\PREFIX\SUBPREFIX\COMPONENT\fnc_.sqf'
+ Define 'RECOMPILE' to enable recompiling.
+ Define 'SKIP_FUNCTION_HEADER' to skip adding function header.
+
+Parameters:
+ FUNCTION NAME - Name of the function, unquoted
+
+Examples:
+ (begin example)
+ // file name: fnc_addPerFrameHandler.sqf
+ class CfgFunctions {
+ class CBA {
+ class Misc {
+ PATHTO_FNC(addPerFrameHandler);
+ };
+ };
+ };
+ // -> CBA_fnc_addPerFrameHandler
+ (end)
+
+Author:
+ dixon13, commy2
+ ------------------------------------------- */
+#ifdef RECOMPILE
+ #undef RECOMPILE
+ #define RECOMPILE recompile = 1
+#else
+ #define RECOMPILE recompile = 0
+#endif
+// Set function header type: -1 - no header; 0 - default header; 1 - system header.
+#ifdef SKIP_FUNCTION_HEADER
+ #define CFGFUNCTION_HEADER headerType = -1
+#else
+ #define CFGFUNCTION_HEADER headerType = 0
+#endif
+
+#define PATHTO_FNC(func) class func {\
+ file = QPATHTOF(DOUBLES(fnc,func).sqf);\
+ CFGFUNCTION_HEADER;\
+ RECOMPILE;\
+}
+
+#define FUNC(var1) TRIPLES(ADDON,fnc,var1)
+#define FUNCMAIN(var1) TRIPLES(PREFIX,fnc,var1)
+#define FUNC_INNER(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2)
+#define EFUNC(var1,var2) FUNC_INNER(var1,var2)
+#define QFUNC(var1) QUOTE(FUNC(var1))
+#define QFUNCMAIN(var1) QUOTE(FUNCMAIN(var1))
+#define QFUNC_INNER(var1,var2) QUOTE(FUNC_INNER(var1,var2))
+#define QEFUNC(var1,var2) QUOTE(EFUNC(var1,var2))
+#define QQFUNC(var1) QUOTE(QFUNC(var1))
+#define QQFUNCMAIN(var1) QUOTE(QFUNCMAIN(var1))
+#define QQFUNC_INNER(var1,var2) QUOTE(QFUNC_INNER(var1,var2))
+#define QQEFUNC(var1,var2) QUOTE(QEFUNC(var1,var2))
+
+#ifndef PRELOAD_ADDONS
+ #define PRELOAD_ADDONS class CfgAddons { \
+ class PreloadAddons { \
+ class ADDON { \
+ list[]={ QUOTE(ADDON) }; \
+ }; \
+ }; \
+}
+#endif
+
+/* -------------------------------------------
+Macros: ARG_#()
+ Select from list of array arguments
+
+Parameters:
+ VARIABLE(1-8) - elements for the list
+
+Author:
+ Rommel
+------------------------------------------- */
+#define ARG_1(A,B) ((A) select (B))
+#define ARG_2(A,B,C) (ARG_1(ARG_1(A,B),C))
+#define ARG_3(A,B,C,D) (ARG_1(ARG_2(A,B,C),D))
+#define ARG_4(A,B,C,D,E) (ARG_1(ARG_3(A,B,C,D),E))
+#define ARG_5(A,B,C,D,E,F) (ARG_1(ARG_4(A,B,C,D,E),F))
+#define ARG_6(A,B,C,D,E,F,G) (ARG_1(ARG_5(A,B,C,D,E,F),G))
+#define ARG_7(A,B,C,D,E,F,G,H) (ARG_1(ARG_6(A,B,C,D,E,E,F,G),H))
+#define ARG_8(A,B,C,D,E,F,G,H,I) (ARG_1(ARG_7(A,B,C,D,E,E,F,G,H),I))
+
+/* -------------------------------------------
+Macros: ARR_#()
+ Create list from arguments. Useful for working around , in macro parameters.
+ 1-8 arguments possible.
+
+Parameters:
+ VARIABLE(1-8) - elements for the list
+
+Author:
+ Nou
+------------------------------------------- */
+#define ARR_1(ARG1) ARG1
+#define ARR_2(ARG1,ARG2) ARG1, ARG2
+#define ARR_3(ARG1,ARG2,ARG3) ARG1, ARG2, ARG3
+#define ARR_4(ARG1,ARG2,ARG3,ARG4) ARG1, ARG2, ARG3, ARG4
+#define ARR_5(ARG1,ARG2,ARG3,ARG4,ARG5) ARG1, ARG2, ARG3, ARG4, ARG5
+#define ARR_6(ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ARG1, ARG2, ARG3, ARG4, ARG5, ARG6
+#define ARR_7(ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7
+#define ARR_8(ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7, ARG8
+
+/* -------------------------------------------
+Macros: FORMAT_#(STR, ARG1)
+ Format - Useful for working around , in macro parameters.
+ 1-8 arguments possible.
+
+Parameters:
+ STRING - string used by format
+ VARIABLE(1-8) - elements for usage in format
+
+Author:
+ Nou & Sickboy
+------------------------------------------- */
+#define FORMAT_1(STR,ARG1) format[STR, ARG1]
+#define FORMAT_2(STR,ARG1,ARG2) format[STR, ARG1, ARG2]
+#define FORMAT_3(STR,ARG1,ARG2,ARG3) format[STR, ARG1, ARG2, ARG3]
+#define FORMAT_4(STR,ARG1,ARG2,ARG3,ARG4) format[STR, ARG1, ARG2, ARG3, ARG4]
+#define FORMAT_5(STR,ARG1,ARG2,ARG3,ARG4,ARG5) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5]
+#define FORMAT_6(STR,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5, ARG6]
+#define FORMAT_7(STR,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7]
+#define FORMAT_8(STR,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7, ARG8]
+
+// CONTROL(46) 12
+#define DISPLAY(A) (findDisplay A)
+#define CONTROL(A) DISPLAY(A) displayCtrl
+
+/* -------------------------------------------
+Macros: IS_x()
+ Checking the data types of variables.
+
+ IS_ARRAY() - Array
+ IS_BOOL() - Boolean
+ IS_BOOLEAN() - UI display handle(synonym for )
+ IS_CODE() - Code block (i.e a compiled function)
+ IS_CONFIG() - Configuration
+ IS_CONTROL() - UI control handle.
+ IS_DISPLAY() - UI display handle.
+ IS_FUNCTION() - A compiled function (synonym for )
+ IS_GROUP() - Group.
+ IS_INTEGER() - Is a number a whole number?
+ IS_LOCATION() - World location.
+ IS_NUMBER() - A floating point number (synonym for )
+ IS_OBJECT() - World object.
+ IS_SCALAR() - Floating point number.
+ IS_SCRIPT() - A script handle (as returned by execVM and spawn commands).
+ IS_SIDE() - Game side.
+ IS_STRING() - World object.
+ IS_TEXT() - Structured text.
+
+Parameters:
+ VARIABLE - Variable to check if it is of a particular type [Any, not nil]
+
+Author:
+ Spooner
+------------------------------------------- */
+#define IS_META_SYS(VAR,TYPE) (if (isNil {VAR}) then {false} else {(VAR) isEqualType TYPE})
+#define IS_ARRAY(VAR) IS_META_SYS(VAR,[])
+#define IS_BOOL(VAR) IS_META_SYS(VAR,false)
+#define IS_CODE(VAR) IS_META_SYS(VAR,{})
+#define IS_CONFIG(VAR) IS_META_SYS(VAR,configNull)
+#define IS_CONTROL(VAR) IS_META_SYS(VAR,controlNull)
+#define IS_DISPLAY(VAR) IS_META_SYS(VAR,displayNull)
+#define IS_GROUP(VAR) IS_META_SYS(VAR,grpNull)
+#define IS_OBJECT(VAR) IS_META_SYS(VAR,objNull)
+#define IS_SCALAR(VAR) IS_META_SYS(VAR,0)
+#define IS_SCRIPT(VAR) IS_META_SYS(VAR,scriptNull)
+#define IS_SIDE(VAR) IS_META_SYS(VAR,west)
+#define IS_STRING(VAR) IS_META_SYS(VAR,"STRING")
+#define IS_TEXT(VAR) IS_META_SYS(VAR,text "")
+#define IS_LOCATION(VAR) IS_META_SYS(VAR,locationNull)
+
+#define IS_BOOLEAN(VAR) IS_BOOL(VAR)
+#define IS_FUNCTION(VAR) IS_CODE(VAR)
+#define IS_INTEGER(VAR) (if (IS_SCALAR(VAR)) then {floor (VAR) == (VAR)} else {false})
+#define IS_NUMBER(VAR) IS_SCALAR(VAR)
+
+#define FLOAT_TO_STRING(num) (if (_this == 0) then {"0"} else {str parseNumber (str (_this % _this) + str floor abs _this) + "." + (str (abs _this - floor abs _this) select [2]) + "0"})
+
+/* -------------------------------------------
+Macro: SCRIPT()
+ Sets name of script (relies on PREFIX and COMPONENT values being #defined).
+ Define 'SKIP_SCRIPT_NAME' to skip adding scriptName.
+
+Parameters:
+ NAME - Name of script [Indentifier]
+
+Example:
+ (begin example)
+ SCRIPT(eradicateMuppets);
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#ifndef SKIP_SCRIPT_NAME
+ #define SCRIPT(NAME) scriptName 'PREFIX\COMPONENT\NAME'
+#else
+ #define SCRIPT(NAME) /* nope */
+#endif
+
+/* -------------------------------------------
+Macros: EXPLODE_n()
+ DEPRECATED - Use param/params commands added in Arma 3 1.48
+
+ Splitting an ARRAY into a number of variables (A, B, C, etc).
+
+ Note that this NOT does make the created variables private.
+ _PVT variants do.
+
+ EXPLODE_1(ARRAY,A,B) - Split a 1-element array into separate variable.
+ EXPLODE_2(ARRAY,A,B) - Split a 2-element array into separate variables.
+ EXPLODE_3(ARRAY,A,B,C) - Split a 3-element array into separate variables.
+ EXPLODE_4(ARRAY,A,B,C,D) - Split a 4-element array into separate variables.
+ EXPLODE_5(ARRAY,A,B,C,D,E) - Split a 5-element array into separate variables.
+ EXPLODE_6(ARRAY,A,B,C,D,E,F) - Split a 6-element array into separate variables.
+ EXPLODE_7(ARRAY,A,B,C,D,E,F,G) - Split a 7-element array into separate variables.
+ EXPLODE_8(ARRAY,A,B,C,D,E,F,G,H) - Split a 8-element array into separate variables.
+ EXPLODE_9(ARRAY,A,B,C,D,E,F,G,H,I) - Split a 9-element array into separate variables.
+
+Parameters:
+ ARRAY - Array to read from [Array]
+ A..H - Names of variables to set from array [Identifier]
+
+Example:
+ (begin example)
+ _array = ["fred", 156.8, 120.9];
+ EXPLODE_3(_array,_name,_height,_weight);
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define EXPLODE_1_SYS(ARRAY,A) A = ARRAY param [0]
+#define EXPLODE_1(ARRAY,A) EXPLODE_1_SYS(ARRAY,A); TRACE_1("EXPLODE_1, " + QUOTE(ARRAY),A)
+#define EXPLODE_1_PVT(ARRAY,A) ARRAY params [#A]; TRACE_1("EXPLODE_1, " + QUOTE(ARRAY),A)
+
+#define EXPLODE_2_SYS(ARRAY,A,B) EXPLODE_1_SYS(ARRAY,A); B = ARRAY param [1]
+#define EXPLODE_2(ARRAY,A,B) EXPLODE_2_SYS(ARRAY,A,B); TRACE_2("EXPLODE_2, " + QUOTE(ARRAY),A,B)
+#define EXPLODE_2_PVT(ARRAY,A,B) ARRAY params [#A,#B]; TRACE_2("EXPLODE_2, " + QUOTE(ARRAY),A,B)
+
+#define EXPLODE_3_SYS(ARRAY,A,B,C) EXPLODE_2_SYS(ARRAY,A,B); C = ARRAY param [2]
+#define EXPLODE_3(ARRAY,A,B,C) EXPLODE_3_SYS(ARRAY,A,B,C); TRACE_3("EXPLODE_3, " + QUOTE(ARRAY),A,B,C)
+#define EXPLODE_3_PVT(ARRAY,A,B,C) ARRAY params [#A,#B,#C]; TRACE_3("EXPLODE_3, " + QUOTE(ARRAY),A,B,C)
+
+#define EXPLODE_4_SYS(ARRAY,A,B,C,D) EXPLODE_3_SYS(ARRAY,A,B,C); D = ARRAY param [3]
+#define EXPLODE_4(ARRAY,A,B,C,D) EXPLODE_4_SYS(ARRAY,A,B,C,D); TRACE_4("EXPLODE_4, " + QUOTE(ARRAY),A,B,C,D)
+#define EXPLODE_4_PVT(ARRAY,A,B,C,D) ARRAY params [#A,#B,#C,#D]; TRACE_4("EXPLODE_4, " + QUOTE(ARRAY),A,B,C,D)
+
+#define EXPLODE_5_SYS(ARRAY,A,B,C,D,E) EXPLODE_4_SYS(ARRAY,A,B,C,D); E = ARRAY param [4]
+#define EXPLODE_5(ARRAY,A,B,C,D,E) EXPLODE_5_SYS(ARRAY,A,B,C,D,E); TRACE_5("EXPLODE_5, " + QUOTE(ARRAY),A,B,C,D,E)
+#define EXPLODE_5_PVT(ARRAY,A,B,C,D,E) ARRAY params [#A,#B,#C,#D,#E]; TRACE_5("EXPLODE_5, " + QUOTE(ARRAY),A,B,C,D,E)
+
+#define EXPLODE_6_SYS(ARRAY,A,B,C,D,E,F) EXPLODE_5_SYS(ARRAY,A,B,C,D,E); F = ARRAY param [5]
+#define EXPLODE_6(ARRAY,A,B,C,D,E,F) EXPLODE_6_SYS(ARRAY,A,B,C,D,E,F); TRACE_6("EXPLODE_6, " + QUOTE(ARRAY),A,B,C,D,E,F)
+#define EXPLODE_6_PVT(ARRAY,A,B,C,D,E,F) ARRAY params [#A,#B,#C,#D,#E,#F]; TRACE_6("EXPLODE_6, " + QUOTE(ARRAY),A,B,C,D,E,F)
+
+#define EXPLODE_7_SYS(ARRAY,A,B,C,D,E,F,G) EXPLODE_6_SYS(ARRAY,A,B,C,D,E,F); G = ARRAY param [6]
+#define EXPLODE_7(ARRAY,A,B,C,D,E,F,G) EXPLODE_7_SYS(ARRAY,A,B,C,D,E,F,G); TRACE_7("EXPLODE_7, " + QUOTE(ARRAY),A,B,C,D,E,F,G)
+#define EXPLODE_7_PVT(ARRAY,A,B,C,D,E,F,G) ARRAY params [#A,#B,#C,#D,#E,#F,#G]; TRACE_7("EXPLODE_7, " + QUOTE(ARRAY),A,B,C,D,E,F,G)
+
+#define EXPLODE_8_SYS(ARRAY,A,B,C,D,E,F,G,H) EXPLODE_7_SYS(ARRAY,A,B,C,D,E,F,G); H = ARRAY param [7]
+#define EXPLODE_8(ARRAY,A,B,C,D,E,F,G,H) EXPLODE_8_SYS(ARRAY,A,B,C,D,E,F,G,H); TRACE_8("EXPLODE_8, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H)
+#define EXPLODE_8_PVT(ARRAY,A,B,C,D,E,F,G,H) ARRAY params [#A,#B,#C,#D,#E,#F,#G,#H]; TRACE_8("EXPLODE_8, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H)
+
+#define EXPLODE_9_SYS(ARRAY,A,B,C,D,E,F,G,H,I) EXPLODE_8_SYS(ARRAY,A,B,C,D,E,F,G,H); I = ARRAY param [8]
+#define EXPLODE_9(ARRAY,A,B,C,D,E,F,G,H,I) EXPLODE_9_SYS(ARRAY,A,B,C,D,E,F,G,H,I); TRACE_9("EXPLODE_9, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H,I)
+#define EXPLODE_9_PVT(ARRAY,A,B,C,D,E,F,G,H,I) ARRAY params [#A,#B,#C,#D,#E,#F,#G,#H,#I]; TRACE_9("EXPLODE_9, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H,I)
+
+/* -------------------------------------------
+Macro: xSTRING()
+ Get full string identifier from a stringtable owned by this component.
+
+Parameters:
+ VARIABLE - Partial name of global variable owned by this component [Any].
+
+Example:
+ ADDON is CBA_Balls.
+ (begin example)
+ // Localized String (localize command must still be used with it)
+ LSTRING(Example); // STR_CBA_Balls_Example;
+ // Config String (note the $)
+ CSTRING(Example); // $STR_CBA_Balls_Example;
+ (end)
+
+Author:
+ Jonpas
+------------------------------------------- */
+#ifndef STRING_MACROS_GUARD
+#define STRING_MACROS_GUARD
+ #define LSTRING(var1) QUOTE(TRIPLES(STR,ADDON,var1))
+ #define ELSTRING(var1,var2) QUOTE(TRIPLES(STR,DOUBLES(PREFIX,var1),var2))
+ #define CSTRING(var1) QUOTE(TRIPLES($STR,ADDON,var1))
+ #define ECSTRING(var1,var2) QUOTE(TRIPLES($STR,DOUBLES(PREFIX,var1),var2))
+ #define SUBCSTRING(var1) QUOTE(TRIPLES($STR,SUBADDON,var1))
+
+ #define LLSTRING(var1) localize QUOTE(TRIPLES(STR,ADDON,var1))
+ #define LELSTRING(var1,var2) localize QUOTE(TRIPLES(STR,DOUBLES(PREFIX,var1),var2))
+ #define LSUBLSTRING(var1) localize QUOTE(TRIPLES(STR,SUBADDON,var1))
+#endif
+
+
+/* -------------------------------------------
+Group: Managing Function Parameters
+------------------------------------------- */
+
+/* -------------------------------------------
+Macros: PARAMS_n()
+ DEPRECATED - Use param/params commands added in Arma 3 1.48
+
+ Setting variables based on parameters passed to a function.
+
+ Each parameter is defines as private and set to the appropriate value from _this.
+
+ PARAMS_1(A) - Get 1 parameter from the _this array (or _this if it's not an array).
+ PARAMS_2(A,B) - Get 2 parameters from the _this array.
+ PARAMS_3(A,B,C) - Get 3 parameters from the _this array.
+ PARAMS_4(A,B,C,D) - Get 4 parameters from the _this array.
+ PARAMS_5(A,B,C,D,E) - Get 5 parameters from the _this array.
+ PARAMS_6(A,B,C,D,E,F) - Get 6 parameters from the _this array.
+ PARAMS_7(A,B,C,D,E,F,G) - Get 7 parameters from the _this array.
+ PARAMS_8(A,B,C,D,E,F,G,H) - Get 8 parameters from the _this array.
+
+Parameters:
+ A..H - Name of variable to read from _this [Identifier]
+
+Example:
+ A function called like this:
+ (begin example)
+ [_name,_address,_telephone] call recordPersonalDetails;
+ (end)
+ expects 3 parameters and those variables could be initialised at the start of the function definition with:
+ (begin example)
+ recordPersonalDetails = {
+ PARAMS_3(_name,_address,_telephone);
+ // Rest of function follows...
+ };
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define PARAMS_1(A) EXPLODE_1_PVT(_this,A)
+#define PARAMS_2(A,B) EXPLODE_2_PVT(_this,A,B)
+#define PARAMS_3(A,B,C) EXPLODE_3_PVT(_this,A,B,C)
+#define PARAMS_4(A,B,C,D) EXPLODE_4_PVT(_this,A,B,C,D)
+#define PARAMS_5(A,B,C,D,E) EXPLODE_5_PVT(_this,A,B,C,D,E)
+#define PARAMS_6(A,B,C,D,E,F) EXPLODE_6_PVT(_this,A,B,C,D,E,F)
+#define PARAMS_7(A,B,C,D,E,F,G) EXPLODE_7_PVT(_this,A,B,C,D,E,F,G)
+#define PARAMS_8(A,B,C,D,E,F,G,H) EXPLODE_8_PVT(_this,A,B,C,D,E,F,G,H)
+#define PARAMS_9(A,B,C,D,E,F,G,H,I) EXPLODE_9_PVT(_this,A,B,C,D,E,F,G,H,I)
+
+/* -------------------------------------------
+Macro: DEFAULT_PARAM()
+ DEPRECATED - Use param/params commands added in Arma 3 1.48
+
+ Getting a default function parameter. This may be used together with to have a mix of required and
+ optional parameters.
+
+Parameters:
+ INDEX - Index of parameter in _this [Integer, 0+]
+ NAME - Name of the variable to set [Identifier]
+ DEF_VALUE - Default value to use in case the array is too short or the value at INDEX is nil [Any]
+
+Example:
+ A function called with optional parameters:
+ (begin example)
+ [_name] call myFunction;
+ [_name, _numberOfLegs] call myFunction;
+ [_name, _numberOfLegs, _hasAHead] call myFunction;
+ (end)
+ 1 required parameter and 2 optional parameters. Those variables could be initialised at the start of the function
+ definition with:
+ (begin example)
+ myFunction = {
+ PARAMS_1(_name);
+ DEFAULT_PARAM(1,_numberOfLegs,2);
+ DEFAULT_PARAM(2,_hasAHead,true);
+ // Rest of function follows...
+ };
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define DEFAULT_PARAM(INDEX,NAME,DEF_VALUE) \
+ private [#NAME,"_this"]; \
+ ISNILS(_this,[]); \
+ NAME = _this param [INDEX, DEF_VALUE]; \
+ TRACE_3("DEFAULT_PARAM",INDEX,NAME,DEF_VALUE)
+
+/* -------------------------------------------
+Macro: KEY_PARAM()
+ Get value from key in _this list, return default when key is not included in list.
+
+Parameters:
+ KEY - Key name [String]
+ NAME - Name of the variable to set [Identifier]
+ DEF_VALUE - Default value to use in case key not found [ANY]
+
+Example:
+
+
+Author:
+ Muzzleflash
+------------------------------------------- */
+#define KEY_PARAM(KEY,NAME,DEF_VALUE) \
+ private #NAME; \
+ NAME = [toLower KEY, toUpper KEY, DEF_VALUE, RETNIL(_this)] call CBA_fnc_getArg; \
+ TRACE_3("KEY_PARAM",KEY,NAME,DEF_VALUE)
+
+/* -------------------------------------------
+Group: Assertions
+------------------------------------------- */
+
+#define ASSERTION_ERROR(MESSAGE) ERROR_WITH_TITLE("Assertion failed!",MESSAGE)
+
+/* -------------------------------------------
+Macro: ASSERT_TRUE()
+ Asserts that a CONDITION is true. When an assertion fails, an error is raised with the given MESSAGE.
+
+Parameters:
+ CONDITION - Condition to assert as true [Boolean]
+ MESSSAGE - Message to display if (A OPERATOR B) is false [String]
+
+Example:
+ (begin example)
+ ASSERT_TRUE(_frogIsDead,"The frog is alive");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define ASSERT_TRUE(CONDITION,MESSAGE) \
+ if (not (CONDITION)) then \
+ { \
+ ASSERTION_ERROR('Assertion (CONDITION) failed!\n\n' + (MESSAGE)); \
+ }
+
+/* -------------------------------------------
+Macro: ASSERT_FALSE()
+ Asserts that a CONDITION is false. When an assertion fails, an error is raised with the given MESSAGE.
+
+Parameters:
+ CONDITION - Condition to assert as false [Boolean]
+ MESSSAGE - Message to display if (A OPERATOR B) is true [String]
+
+Example:
+ (begin example)
+ ASSERT_FALSE(_frogIsDead,"The frog died");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define ASSERT_FALSE(CONDITION,MESSAGE) \
+ if (CONDITION) then \
+ { \
+ ASSERTION_ERROR('Assertion (not (CONDITION)) failed!\n\n' + (MESSAGE)) \
+ }
+
+/* -------------------------------------------
+Macro: ASSERT_OP()
+ Asserts that (A OPERATOR B) is true. When an assertion fails, an error is raised with the given MESSAGE.
+
+Parameters:
+ A - First value [Any]
+ OPERATOR - Binary operator to use [Operator]
+ B - Second value [Any]
+ MESSSAGE - Message to display if (A OPERATOR B) is false. [String]
+
+Example:
+ (begin example)
+ ASSERT_OP(_fish,>,5,"Too few fish!");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define ASSERT_OP(A,OPERATOR,B,MESSAGE) \
+ if (not ((A) OPERATOR (B))) then \
+ { \
+ ASSERTION_ERROR('Assertion (A OPERATOR B) failed!\n' + 'A: ' + (str (A)) + '\n' + 'B: ' + (str (B)) + "\n\n" + (MESSAGE)); \
+ }
+
+/* -------------------------------------------
+Macro: ASSERT_DEFINED()
+ Asserts that a VARIABLE is defined. When an assertion fails, an error is raised with the given MESSAGE..
+
+Parameters:
+ VARIABLE - Variable to test if defined [String or Function].
+ MESSAGE - Message to display if variable is undefined [String].
+
+Examples:
+ (begin example)
+ ASSERT_DEFINED("_anUndefinedVar","Too few fish!");
+ ASSERT_DEFINED({ obj getVariable "anUndefinedVar" },"Too many fish!");
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define ASSERT_DEFINED(VARIABLE,MESSAGE) \
+ if (isNil VARIABLE) then \
+ { \
+ ASSERTION_ERROR('Assertion (VARIABLE is defined) failed!\n\n' + (MESSAGE)); \
+ }
+
+/* -------------------------------------------
+Group: Unit tests
+------------------------------------------- */
+#define TEST_SUCCESS(MESSAGE) MESSAGE_WITH_TITLE("Test OK",MESSAGE)
+#define TEST_FAIL(MESSAGE) ERROR_WITH_TITLE("Test FAIL",MESSAGE)
+
+/* -------------------------------------------
+Macro: TEST_TRUE()
+ Tests that a CONDITION is true.
+ If the condition is not true, an error is raised with the given MESSAGE.
+
+Parameters:
+ CONDITION - Condition to assert as true [Boolean]
+ MESSSAGE - Message to display if (A OPERATOR B) is false [String]
+
+Example:
+ (begin example)
+ TEST_TRUE(_frogIsDead,"The frog is alive");
+ (end)
+
+Author:
+ Killswitch
+------------------------------------------- */
+#define TEST_TRUE(CONDITION, MESSAGE) \
+ if (CONDITION) then \
+ { \
+ TEST_SUCCESS('(CONDITION)'); \
+ } \
+ else \
+ { \
+ TEST_FAIL('(CONDITION) ' + (MESSAGE)); \
+ }
+
+/* -------------------------------------------
+Macro: TEST_FALSE()
+ Tests that a CONDITION is false.
+ If the condition is not false, an error is raised with the given MESSAGE.
+
+Parameters:
+ CONDITION - Condition to test as false [Boolean]
+ MESSSAGE - Message to display if (A OPERATOR B) is true [String]
+
+Example:
+ (begin example)
+ TEST_FALSE(_frogIsDead,"The frog died");
+ (end)
+
+Author:
+ Killswitch
+------------------------------------------- */
+#define TEST_FALSE(CONDITION, MESSAGE) \
+ if (not (CONDITION)) then \
+ { \
+ TEST_SUCCESS('(not (CONDITION))'); \
+ } \
+ else \
+ { \
+ TEST_FAIL('(not (CONDITION)) ' + (MESSAGE)); \
+ }
+
+/* -------------------------------------------
+Macro: TEST_OP()
+ Tests that (A OPERATOR B) is true.
+ If the test fails, an error is raised with the given MESSAGE.
+
+Parameters:
+ A - First value [Any]
+ OPERATOR - Binary operator to use [Operator]
+ B - Second value [Any]
+ MESSSAGE - Message to display if (A OPERATOR B) is false. [String]
+
+Example:
+ (begin example)
+ TEST_OP(_fish,>,5,"Too few fish!");
+ (end)
+
+Author:
+ Killswitch
+------------------------------------------- */
+#define TEST_OP(A,OPERATOR,B,MESSAGE) \
+ if ((A) OPERATOR (B)) then \
+ { \
+ TEST_SUCCESS('(A OPERATOR B)') \
+ } \
+ else \
+ { \
+ TEST_FAIL('(A OPERATOR B)') \
+ };
+
+/* -------------------------------------------
+Macro: TEST_DEFINED_AND_OP()
+ Tests that A and B are defined and (A OPERATOR B) is true.
+ If the test fails, an error is raised with the given MESSAGE.
+
+Parameters:
+ A - First value [Any]
+ OPERATOR - Binary operator to use [Operator]
+ B - Second value [Any]
+ MESSSAGE - Message to display [String]
+
+Example:
+ (begin example)
+ TEST_OP(_fish,>,5,"Too few fish!");
+ (end)
+
+Author:
+ Killswitch, PabstMirror
+------------------------------------------- */
+#define TEST_DEFINED_AND_OP(A,OPERATOR,B,MESSAGE) \
+ if (isNil #A) then { \
+ TEST_FAIL('(A is not defined) ' + (MESSAGE)); \
+ } else { \
+ if (isNil #B) then { \
+ TEST_FAIL('(B is not defined) ' + (MESSAGE)); \
+ } else { \
+ if ((A) OPERATOR (B)) then { \
+ TEST_SUCCESS('(A OPERATOR B) ' + (MESSAGE)) \
+ } else { \
+ TEST_FAIL('(A OPERATOR B) ' + (MESSAGE)) \
+ }; }; };
+
+
+/* -------------------------------------------
+Macro: TEST_DEFINED()
+ Tests that a VARIABLE is defined.
+
+Parameters:
+ VARIABLE - Variable to test if defined [String or Function].
+ MESSAGE - Message to display if variable is undefined [String].
+
+Examples:
+ (begin example)
+ TEST_DEFINED("_anUndefinedVar","Too few fish!");
+ TEST_DEFINED({ obj getVariable "anUndefinedVar" },"Too many fish!");
+ (end)
+
+Author:
+ Killswitch
+------------------------------------------- */
+#define TEST_DEFINED(VARIABLE,MESSAGE) \
+ if (not isNil VARIABLE) then \
+ { \
+ TEST_SUCCESS('(' + VARIABLE + ' is defined)'); \
+ } \
+ else \
+ { \
+ TEST_FAIL('(' + VARIABLE + ' is not defined)' + (MESSAGE)); \
+ }
+
+/* -------------------------------------------
+Group: Managing Deprecation
+------------------------------------------- */
+
+/* -------------------------------------------
+Macro: DEPRECATE_SYS()
+ Allow deprecation of a function that has been renamed.
+
+ Replaces an old OLD_FUNCTION (which will have PREFIX_ prepended) with a NEW_FUNCTION
+ (PREFIX_ prepended) with the intention that the old function will be disabled in the future.
+
+ Shows a warning in RPT each time the deprecated function is used, but runs the new function.
+
+Parameters:
+ OLD_FUNCTION - Full name of old function [Identifier for function that does not exist any more]
+ NEW_FUNCTION - Full name of new function [Function]
+
+Example:
+ (begin example)
+ // After renaming CBA_fnc_frog as CBA_fnc_fish
+ DEPRECATE_SYS(CBA_fnc_frog,CBA_fnc_fish);
+ (end)
+
+Author:
+ Sickboy
+------------------------------------------- */
+#define DEPRECATE_SYS(OLD_FUNCTION,NEW_FUNCTION) \
+ OLD_FUNCTION = { \
+ WARNING('Deprecated function used: OLD_FUNCTION (new: NEW_FUNCTION) in ADDON'); \
+ if (isNil "_this") then { call NEW_FUNCTION } else { _this call NEW_FUNCTION }; \
+ }
+
+/* -------------------------------------------
+Macro: DEPRECATE()
+ Allow deprecation of a function, in the current component, that has been renamed.
+
+ Replaces an OLD_FUNCTION (which will have PREFIX_ prepended) with a NEW_FUNCTION
+ (PREFIX_ prepended) with the intention that the old function will be disabled in the future.
+
+ Shows a warning in RPT each time the deprecated function is used, but runs the new function.
+
+Parameters:
+ OLD_FUNCTION - Name of old function, assuming PREFIX [Identifier for function that does not exist any more]
+ NEW_FUNCTION - Name of new function, assuming PREFIX [Function]
+
+Example:
+ (begin example)
+ // After renaming CBA_fnc_frog as CBA_fnc_fish
+ DEPRECATE(fnc_frog,fnc_fish);
+ (end)
+
+Author:
+ Sickboy
+------------------------------------------- */
+#define DEPRECATE(OLD_FUNCTION,NEW_FUNCTION) \
+ DEPRECATE_SYS(DOUBLES(PREFIX,OLD_FUNCTION),DOUBLES(PREFIX,NEW_FUNCTION))
+
+/* -------------------------------------------
+Macro: OBSOLETE_SYS()
+ Replace a function that has become obsolete.
+
+ Replace an obsolete OLD_FUNCTION with a simple COMMAND_FUNCTION, with the intention that anyone
+ using the function should replace it with the simple command, since the function will be disabled in the future.
+
+ Shows a warning in RPT each time the deprecated function is used, and runs the command function.
+
+Parameters:
+ OLD_FUNCTION - Full name of old function [Identifier for function that does not exist any more]
+ COMMAND_CODE - Code to replace the old function [Function]
+
+Example:
+ (begin example)
+ // In Arma2, currentWeapon command made the CBA_fMyWeapon function obsolete:
+ OBSOLETE_SYS(CBA_fMyWeapon,{ currentWeapon player });
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define OBSOLETE_SYS(OLD_FUNCTION,COMMAND_CODE) \
+ OLD_FUNCTION = { \
+ WARNING('Obsolete function used: (use: OLD_FUNCTION) in ADDON'); \
+ if (isNil "_this") then { call COMMAND_CODE } else { _this call COMMAND_CODE }; \
+ }
+
+/* -------------------------------------------
+Macro: OBSOLETE()
+ Replace a function, in the current component, that has become obsolete.
+
+ Replace an obsolete OLD_FUNCTION (which will have PREFIX_ prepended) with a simple
+ COMMAND_CODE, with the intention that anyone using the function should replace it with the simple
+ command.
+
+ Shows a warning in RPT each time the deprecated function is used.
+
+Parameters:
+ OLD_FUNCTION - Name of old function, assuming PREFIX [Identifier for function that does not exist any more]
+ COMMAND_CODE - Code to replace the old function [Function]
+
+Example:
+ (begin example)
+ // In Arma2, currentWeapon command made the CBA_fMyWeapon function obsolete:
+ OBSOLETE(fMyWeapon,{ currentWeapon player });
+ (end)
+
+Author:
+ Spooner
+------------------------------------------- */
+#define OBSOLETE(OLD_FUNCTION,COMMAND_CODE) \
+ OBSOLETE_SYS(DOUBLES(PREFIX,OLD_FUNCTION),COMMAND_CODE)
+
+#define BWC_CONFIG(NAME) class NAME { \
+ units[] = {}; \
+ weapons[] = {}; \
+ requiredVersion = REQUIRED_VERSION; \
+ requiredAddons[] = {}; \
+ version = VERSION; \
+}
+
+// XEH Specific
+#define XEH_CLASS CBA_Extended_EventHandlers
+#define XEH_CLASS_BASE DOUBLES(XEH_CLASS,base)
+#define XEH_DISABLED class EventHandlers { class XEH_CLASS {}; }; SLX_XEH_DISABLED = 1
+#define XEH_ENABLED class EventHandlers { class XEH_CLASS { EXTENDED_EVENTHANDLERS }; }; SLX_XEH_DISABLED = 0
+
+// TODO: These are actually outdated; _Once ?
+#define XEH_PRE_INIT QUOTE(call COMPILE_FILE(XEH_PreInit_Once))
+#define XEH_PRE_CINIT QUOTE(call COMPILE_FILE(XEH_PreClientInit_Once))
+#define XEH_PRE_SINIT QUOTE(call COMPILE_FILE(XEH_PreServerInit_Once))
+
+#define XEH_POST_INIT QUOTE(call COMPILE_FILE(XEH_PostInit_Once))
+#define XEH_POST_CINIT QUOTE(call COMPILE_FILE(XEH_PostClientInit_Once))
+#define XEH_POST_SINIT QUOTE(call COMPILE_FILE(XEH_PostServerInit_Once))
+
+/* -------------------------------------------
+Macro: IS_ADMIN
+ Check if the local machine is an admin in the multiplayer environment.
+
+ Reports 'true' for logged and voted in admins.
+
+Parameters:
+ None
+
+Example:
+ (begin example)
+ // print "true" if player is admin
+ systemChat str IS_ADMIN;
+ (end)
+
+Author:
+ commy2
+------------------------------------------- */
+#define IS_ADMIN_SYS(x) x##kick
+#define IS_ADMIN serverCommandAvailable 'IS_ADMIN_SYS(#)'
+
+/* -------------------------------------------
+Macro: IS_ADMIN_LOGGED
+ Check if the local machine is a logged in admin in the multiplayer environment.
+
+ Reports 'false' if the player was voted to be the admin.
+
+Parameters:
+ None
+
+Example:
+ (begin example)
+ // print "true" if player is admin and entered in the server password
+ systemChat str IS_ADMIN_LOGGED;
+ (end)
+
+Author:
+ commy2
+------------------------------------------- */
+#define IS_ADMIN_LOGGED_SYS(x) x##shutdown
+#define IS_ADMIN_LOGGED serverCommandAvailable 'IS_ADMIN_LOGGED_SYS(#)'
+
+/* -------------------------------------------
+Macro: FILE_EXISTS
+ Check if a file exists
+
+ Reports "false" if the file does not exist.
+
+Parameters:
+ FILE - Path to the file
+
+Example:
+ (begin example)
+ // print "true" if file exists
+ systemChat str FILE_EXISTS("\A3\ui_f\data\igui\cfg\cursors\weapon_ca.paa");
+ (end)
+
+Author:
+ commy2
+------------------------------------------- */
+#define FILE_EXISTS(FILE) (fileExists (FILE))
\ No newline at end of file