diff --git a/.github/workflows/arma-tools-build.yml b/.github/workflows/arma-tools-build.yml index 8ce2f651..7dd27dfb 100644 --- a/.github/workflows/arma-tools-build.yml +++ b/.github/workflows/arma-tools-build.yml @@ -1,4 +1,4 @@ -name: Arma Tools Build +name: Lint # Controls when the action will run. Triggers the workflow on pull request # events but only for the master branch on: @@ -13,7 +13,7 @@ jobs: - name: Checkout the source code uses: actions/checkout@master - name: Setup Python - uses: actions/setup-python@v2 + uses: actions/setup-python@v5 - name: Validate SQF run: python3 tools/sqf_validator.py - name: Check config style diff --git a/.github/workflows/build_pbo.yml b/.github/workflows/build_pbo.yml index 4ba5b561..7541e650 100644 --- a/.github/workflows/build_pbo.yml +++ b/.github/workflows/build_pbo.yml @@ -1,26 +1,18 @@ -name: Build addon -on: - push: - branches: - - master - - dev - pull_request: - branches: - - master - - dev +name: Build + +on: [push] + jobs: - build: - runs-on: windows-latest - steps: - - uses: actions/checkout@v2 - name: Checkout repository - - name: Building pbos - run: ./Build.exe - - uses: actions/upload-artifact@v2 - name: Upload artifacts - with: - name: build - path: | - addons/*.pbo - mod.cpp - README.md + build: + runs-on: windows-latest + steps: + - uses: actions/checkout@v2 + - name: Setup HEMTT + uses: arma-actions/hemtt@v1 + - name: Run HEMTT build + run: hemtt release + - name: Upload Release + uses: actions/upload-artifact@v4 + with: + name: tmf + path: releases/tmf-latest.zip diff --git a/.gitignore b/.gitignore index 1676cfe8..634621be 100644 --- a/.gitignore +++ b/.gitignore @@ -1 +1,3 @@ -/addons/*.pbo +.vscode/* +.hemttout/* +releases \ No newline at end of file diff --git a/.hemtt/base.toml b/.hemtt/base.toml deleted file mode 100644 index 9e657a99..00000000 --- a/.hemtt/base.toml +++ /dev/null @@ -1,8 +0,0 @@ -name = "TMF" -prefix = "tmf" -author = "TMF Team" -template = "cba" -mainprefix = "x" -files = ["mod.cpp"] -folder_optionals = true -sig_version = 3 diff --git a/.hemtt/lints.toml b/.hemtt/lints.toml new file mode 100644 index 00000000..ee002f91 --- /dev/null +++ b/.hemtt/lints.toml @@ -0,0 +1,25 @@ +[sqf.banned_commands] +options.ignore = [ + "addPublicVariableEventHandler", # Alt syntax is broken, we are using main syntax + "createSoundSource", # Greatly attenuated when in first person and in a vehicle + "getPersonUsedDLCs", # Only used for editor testing +] + +[sqf.var_all_caps] +options.ignore = [ + "SLX_*", "ACE_*" +] + +[sqf.undefined] +enabled = true +options.check_orphan_code = true + +[sqf.unused] +#enabled = true #many false positives without DEBUG_MODE_FULL +options.check_params = false + +[sqf.shadowed] +enabled = false + +[sqf.not_private] +enabled = true \ No newline at end of file diff --git a/.hemtt/project.toml b/.hemtt/project.toml new file mode 100644 index 00000000..bf27def9 --- /dev/null +++ b/.hemtt/project.toml @@ -0,0 +1,4 @@ +name = "TMF" +prefix = "tmf" +[version] +path = "addons/main/script_mod.hpp" \ No newline at end of file diff --git a/.hemtt/template b/.hemtt/template deleted file mode 160000 index 82ea24d5..00000000 --- a/.hemtt/template +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 82ea24d5e97c9e7874d7510ed3a9c36eddf247de diff --git a/.vscode/sqfvm-lsp/ls-ignore.txt b/.vscode/sqfvm-lsp/ls-ignore.txt new file mode 100644 index 00000000..be39a2d8 --- /dev/null +++ b/.vscode/sqfvm-lsp/ls-ignore.txt @@ -0,0 +1,20 @@ +################################################################ +### This file contains a list of paths to ignore changes of. ### +### The paths are relative to the workspace root. ### +### The paths are separated by newlines. ### +### Note that this is not behaving like a .gitignore file, ### +### and you cannot invert some paths by prefixing them with ### +### a ! or use wildcards. ### +### Any subfolder of a path is also ignored. ### +### Important: No leading or trailing whitespace is allowed ### +### on any line. ### +### Changing anything in this file will have no effect until ### +### the language server is restarted. ### +### Keep in mind that already analyzed files will not be ### +### re-analyzed OR removed from the database. ### +################################################################ +.vscode\sqfvm-lsp +.vscode +.github +.git +.hemtt diff --git a/addons/acre2/XEH_PREP.sqf b/addons/acre2/XEH_PREP.hpp similarity index 100% rename from addons/acre2/XEH_PREP.sqf rename to addons/acre2/XEH_PREP.hpp diff --git a/addons/acre2/XEH_preInit.sqf b/addons/acre2/XEH_preInit.sqf index 683b3f0c..b3dd7da9 100644 --- a/addons/acre2/XEH_preInit.sqf +++ b/addons/acre2/XEH_preInit.sqf @@ -1,5 +1,5 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" GVAR(showSpectatorRadios) = false; diff --git a/addons/acre2/XEH_preStart.sqf b/addons/acre2/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/acre2/XEH_preStart.sqf +++ b/addons/acre2/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/acre2/addon.toml b/addons/acre2/addon.toml new file mode 100644 index 00000000..1bc9698a --- /dev/null +++ b/addons/acre2/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "Cfg3DEN.hpp" +] \ No newline at end of file diff --git a/addons/acre2/ui_scripts/BabelSettings.sqf b/addons/acre2/ui_scripts/BabelSettings.sqf index 2b36622f..62299387 100644 --- a/addons/acre2/ui_scripts/BabelSettings.sqf +++ b/addons/acre2/ui_scripts/BabelSettings.sqf @@ -2,7 +2,7 @@ //with uiNameSpace do { RadioChannels_script = compile preprocessFileLineNumbers "RadioChannels.sqf"; }; with uiNameSpace do { BabelSettings_script = compile preprocessFileLineNumbers "BabelSettings.sqf"; }; params ["_mode",["_params",[]]]; -#include "\a3\3den\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" //ret = (get3DENSelected "Object" select 0) set3DENAttribute ["TMF_Channellist","1"]; //set3DENAttributes [[get3DENSelected "Object","TMF_Channelset",[1,2,3]]]; diff --git a/addons/acre2/ui_scripts/RadioChannels.sqf b/addons/acre2/ui_scripts/RadioChannels.sqf index d16148ba..0e5f7300 100644 --- a/addons/acre2/ui_scripts/RadioChannels.sqf +++ b/addons/acre2/ui_scripts/RadioChannels.sqf @@ -2,7 +2,7 @@ params ["_mode",["_params",[]]]; -#include "\a3\3den\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" // with uiNamespace do { set3DENMissionAttributes [["teamworkMissionAcreAttributes","TMF_AcreSettings",str RadioChannelArray]]; }; // with uiNamespace do { set3DENMissionAttributes [["teamworkMissionAcreAttributes","TMF_AcreSettings","[]"]]; }; diff --git a/addons/adminmenu/XEH_PREP.sqf b/addons/adminmenu/XEH_PREP.hpp similarity index 100% rename from addons/adminmenu/XEH_PREP.sqf rename to addons/adminmenu/XEH_PREP.hpp diff --git a/addons/adminmenu/XEH_preInit.sqf b/addons/adminmenu/XEH_preInit.sqf index c39f095b..a49a456e 100644 --- a/addons/adminmenu/XEH_preInit.sqf +++ b/addons/adminmenu/XEH_preInit.sqf @@ -1,6 +1,6 @@ #include "\x\tmf\addons\adminmenu\script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" #include "initSettings.sqf" diff --git a/addons/adminmenu/addon.toml b/addons/adminmenu/addon.toml new file mode 100644 index 00000000..33d02ffe --- /dev/null +++ b/addons/adminmenu/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "adminMenu.hpp" +] \ No newline at end of file diff --git a/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf b/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf index 60001fa0..71ed3265 100644 --- a/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf +++ b/addons/adminmenu/functions/fnc_modal_ACRE2Radios.sqf @@ -131,5 +131,5 @@ _ctrlButton ctrlAddEventHandler ["ButtonClick", { }; [_radios, _network] remoteExecCall [QFUNC(modal_ACRE2Languages_assign), GVAR(utilityData)]; - [format ["%1 Assigned radios %2 on network %3 to ",profileName,_radio,_network,GVAR(utilityData) apply {name _x}],false,"Admin Menu"] call FUNC(log); + [format ["%1 Assigned radios %2 on network %3 to ",profileName,_radio,_network],false,"Admin Menu"] call FUNC(log); }]; diff --git a/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf b/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf index 4a4933eb..2c5b64cb 100644 --- a/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf +++ b/addons/adminmenu/functions/fnc_utility_quickRespawn_local.sqf @@ -23,8 +23,6 @@ if (_oldUnitdata isEqualType []) then { [_newUnit, _faction, _role] call EFUNC(assignGear,assignGear); }; - setPlayable _newUnit; - selectPlayer _newUnit; deleteVehicle _oldUnit; // Re-enable other text/marker channels diff --git a/addons/adminmenu/initKeybinds.sqf b/addons/adminmenu/initKeybinds.sqf index 4cd6541a..78d1020e 100644 --- a/addons/adminmenu/initKeybinds.sqf +++ b/addons/adminmenu/initKeybinds.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\adminmenu\script_component.hpp" ["TMF", QGVAR(openKey), ["Open Admin Menu", "Only available for admins and in singleplayer"], FUNC(keyPressed), {false}, [59, [true, false, false]], false, 0] call CBA_fnc_addKeybind; // Shift + F1 ["TMF", QGVAR(spectatorRemoteControl), ["Control Focused Spectator Unit", "Only available in TMF Spectator, and only for admins and in singleplayer"], FUNC(keyPressed), {false}, [0, [false, false, false]], false, 0] call CBA_fnc_addKeybind; // No default bind diff --git a/addons/adminmenu/initSettings.sqf b/addons/adminmenu/initSettings.sqf index aa1c78a1..a87fa589 100644 --- a/addons/adminmenu/initSettings.sqf +++ b/addons/adminmenu/initSettings.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\adminmenu\script_component.hpp" private _fnc_settings = { [ QGVAR(printToChat), diff --git a/addons/ai/XEH_PREP.sqf b/addons/ai/XEH_PREP.hpp similarity index 100% rename from addons/ai/XEH_PREP.sqf rename to addons/ai/XEH_PREP.hpp diff --git a/addons/ai/XEH_preInit.sqf b/addons/ai/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/ai/XEH_preInit.sqf +++ b/addons/ai/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/ai/XEH_preStart.sqf b/addons/ai/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/ai/XEH_preStart.sqf +++ b/addons/ai/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/ai/modules/arty.hpp b/addons/ai/modules/arty.hpp index fe598a76..b8f49be9 100644 --- a/addons/ai/modules/arty.hpp +++ b/addons/ai/modules/arty.hpp @@ -17,7 +17,7 @@ class GVAR(artillery) : Module_F tooltip = "Shows units"; property = "Debug"; control = "Checkbox"; - defaultValue = false; + defaultValue = 0; expression = "_this setVariable ['%s',_value];"; typeName = "BOOL"; }; @@ -57,7 +57,7 @@ class GVAR(artillery) : Module_F tooltip = "If empty will use the loaded ammo."; control = "Edit"; property = "Round"; - defaultValue = 'default'; + defaultValue = 1; expression = "_this setVariable ['%s',_value];"; typeName = "STRING"; validate = "none"; diff --git a/addons/ai/modules/garrison.hpp b/addons/ai/modules/garrison.hpp index 28490fe2..20cedd5b 100644 --- a/addons/ai/modules/garrison.hpp +++ b/addons/ai/modules/garrison.hpp @@ -18,7 +18,7 @@ class GVAR(garrison) : Module_F tooltip = "Shows units"; property = "debug"; control = "Checkbox"; - defaultValue = false; + defaultValue = 0; expression = "_this setVariable ['%s',_value];"; }; class Hold @@ -27,7 +27,7 @@ class GVAR(garrison) : Module_F tooltip = "Forces units to stay put and never move."; property = "holdPos"; control = "Checkbox"; - defaultValue = false; + defaultValue = 0; expression = "_this setVariable ['%s',_value];"; }; class unitRatio @@ -78,7 +78,7 @@ class GVAR(garrisonQuantity) : Module_F tooltip = "Shows units"; property = "debug"; control = "Checkbox"; - defaultValue = false; + defaultValue = 0; expression = "_this setVariable ['%s',_value];"; }; class Hold @@ -87,7 +87,7 @@ class GVAR(garrisonQuantity) : Module_F tooltip = "Forces units to stay put and never move."; property = "holdPos"; control = "Checkbox"; - defaultValue = true; + defaultValue = 1; expression = "_this setVariable ['%s',_value];"; }; class aiNumberToSpawn @@ -106,7 +106,7 @@ class GVAR(garrisonQuantity) : Module_F tooltip = "Enable AI to move if any enemies are close"; property = "WakeUp"; control = "Checkbox"; - defaultValue = false; + defaultValue = 0; expression = "_this setVariable ['%s',_value];"; }; }; diff --git a/addons/ai/modules/waveSpawner.hpp b/addons/ai/modules/waveSpawner.hpp index 571131dd..033c8dd1 100644 --- a/addons/ai/modules/waveSpawner.hpp +++ b/addons/ai/modules/waveSpawner.hpp @@ -6,9 +6,9 @@ class GVAR(wavespawn) : Module_F { icon = QPATHTOEF(common,UI\logo_tmf_small_ca.paa); function = QFUNC(waveInit); functionPriority = 10; - isGlobal = false; - isTriggerActivated = true; - isDisposable = false; + isGlobal = 0; + isTriggerActivated = 1; + isDisposable = 0; class EventHandlers: EventHandlers { init = "if(isServer && !is3DEN) then {[{_this call tmf_AI_fnc_waveInit;}, [_this select 0,[],false]] call CBA_fnc_execNextFrame;};_this call bis_fnc_moduleInit;"; diff --git a/addons/assigngear/XEH_PREP.sqf b/addons/assigngear/XEH_PREP.hpp similarity index 100% rename from addons/assigngear/XEH_PREP.sqf rename to addons/assigngear/XEH_PREP.hpp diff --git a/addons/assigngear/XEH_preInit.sqf b/addons/assigngear/XEH_preInit.sqf index ae4da2b9..2ed50158 100644 --- a/addons/assigngear/XEH_preInit.sqf +++ b/addons/assigngear/XEH_preInit.sqf @@ -2,7 +2,7 @@ LOG("Preinit"); -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" if (is3DEN) then { [] call FUNC(onEdenMissionChange); diff --git a/addons/assigngear/XEH_preStart.sqf b/addons/assigngear/XEH_preStart.sqf index 98c21d15..2b89f58b 100644 --- a/addons/assigngear/XEH_preStart.sqf +++ b/addons/assigngear/XEH_preStart.sqf @@ -1,6 +1,6 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" // Cache the facesets to uiNamespace. diff --git a/addons/assigngear/addon.toml b/addons/assigngear/addon.toml new file mode 100644 index 00000000..5b8f6fa4 --- /dev/null +++ b/addons/assigngear/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "TMF_RscAttributeLoadout.hpp" +] \ No newline at end of file diff --git a/addons/assigngear/config.cpp b/addons/assigngear/config.cpp index 9feaf3da..10d1cab3 100644 --- a/addons/assigngear/config.cpp +++ b/addons/assigngear/config.cpp @@ -1,6 +1,5 @@ #include "script_component.hpp" #include "\a3\3den\UI\macros.inc" -#include "\a3\3DEN\UI\macroexecs.inc" #include "\a3\ui_f\hpp\defineCommon.inc" class CfgPatches diff --git a/addons/assigngear/functions/fnc_addBackpackItems.sqf b/addons/assigngear/functions/fnc_addBackpackItems.sqf index c97cd76a..1ed791fd 100644 --- a/addons/assigngear/functions/fnc_addBackpackItems.sqf +++ b/addons/assigngear/functions/fnc_addBackpackItems.sqf @@ -1,25 +1,28 @@ -#include "\x\tmf\addons\assignGear\script_component.hpp" +#include "\x\tmf\addons\assigngear\script_component.hpp" /* - * Name = TMF_assignGear_fnc_addBackpackItems - * Author = Nick - * - * Arguments: - * 0: Object. Unit - * 1: ARRAY. Array of items to add - * - * Return: - * 0: ARRAY. Array of items that could not be added - * - * Description: - * Tries to add items to a units' backpack. Logs those that were skipped + * name = TMF_assignGear_fnc_addBackpackItems + * Author = Nick + * + * Arguments: + * 0: Object. Unit + * 1: ARRAY. Array of items to add + * + * Return: + * 0: ARRAY. Array of items that could not be added + * + * Description: + * Tries to add items to a units' backpack. Logs those that were skipped */ -params ["_unit","_items"]; +params ["_unit", "_items"]; if (isNil "_unit" || isNil "_items") exitWith {}; { - if (!(isNil "_x") && {_unit canAddItemToBackpack _x}) then { + if (!(isNil "_x") && { + _unit canAddItemToBackpack _x + }) then { _unit addItemToBackpack _x; } else { - WARNING_3("Adding item to backpack failed. Unit: %1, Item: %2.",_unit,_x); + WARNING_2("Adding item to backpack failed. Unit: %1, Item: %2.", _unit, _x); + continue; }; -} forEach _items; +} forEach _items; \ No newline at end of file diff --git a/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf b/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf index f0594c60..dcec42d3 100644 --- a/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf +++ b/addons/assigngear/functions/fnc_gui_vehicleGear_selector.sqf @@ -6,7 +6,7 @@ * Description: * Internal Use Only */ -#include "\a3\3den\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" #include "\a3\3DEN\UI\resincl.inc" disableSerialization; diff --git a/addons/assigngear/functions/fnc_testGear.sqf b/addons/assigngear/functions/fnc_testGear.sqf index 3976a351..170bd34e 100644 --- a/addons/assigngear/functions/fnc_testGear.sqf +++ b/addons/assigngear/functions/fnc_testGear.sqf @@ -211,7 +211,7 @@ private _fncTestUnit = { _weaponMags = _weaponMags apply {toLower _x}; private _weaponMagCount = {_x in _weaponMags} count _mags; if (_weaponMagCount < 3 && !(_weaponMags isEqualTo [])) then { - _output pushBack [1,format["Role: %2 - %3 has less than 3 compatible mags for primary weapon.", _x,_faction,_role]]; + _output pushBack [1,format["Role: %1 - %2 has less than 3 compatible mags for primary weapon.",_faction,_role]]; }; }; @@ -220,7 +220,7 @@ private _fncTestUnit = { _weaponMags = _weaponMags apply {toLower _x}; private _weaponMagCount = {_x in _weaponMags} count _mags; if (_weaponMagCount == 0) then { - _output pushBack [1,format["Role: %2 - %3 has no compatible mag for sidearm.", _x,_faction,_role]]; + _output pushBack [1,format["Role: %1 - %2 has no compatible mag for sidearm.",_faction,_role]]; }; }; diff --git a/addons/autotest/XEH_PREP.sqf b/addons/autotest/XEH_PREP.hpp similarity index 100% rename from addons/autotest/XEH_PREP.sqf rename to addons/autotest/XEH_PREP.hpp diff --git a/addons/autotest/XEH_preInit.sqf b/addons/autotest/XEH_preInit.sqf index 78c7752f..d7826de3 100644 --- a/addons/autotest/XEH_preInit.sqf +++ b/addons/autotest/XEH_preInit.sqf @@ -1,4 +1,4 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" #include "initSettings.sqf" diff --git a/addons/autotest/XEH_preStart.sqf b/addons/autotest/XEH_preStart.sqf index ec970d3b..582f60bb 100644 --- a/addons/autotest/XEH_preStart.sqf +++ b/addons/autotest/XEH_preStart.sqf @@ -1,6 +1,6 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" // Store DLC hash private _dlcClasses = "isNumber (_x >> 'appID')" configClasses (configFile >> "CfgMods"); diff --git a/addons/autotest/addon.toml b/addons/autotest/addon.toml new file mode 100644 index 00000000..1bc9698a --- /dev/null +++ b/addons/autotest/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "Cfg3DEN.hpp" +] \ No newline at end of file diff --git a/addons/autotest/initSettings.sqf b/addons/autotest/initSettings.sqf index e5973748..0be86dc7 100644 --- a/addons/autotest/initSettings.sqf +++ b/addons/autotest/initSettings.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\autotest\script_component.hpp" [ QGVAR(outputToRPT), "CHECKBOX", diff --git a/addons/briefing/XEH_PREP.sqf b/addons/briefing/XEH_PREP.hpp similarity index 100% rename from addons/briefing/XEH_PREP.sqf rename to addons/briefing/XEH_PREP.hpp diff --git a/addons/briefing/XEH_preInit.sqf b/addons/briefing/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/briefing/XEH_preInit.sqf +++ b/addons/briefing/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/briefing/XEH_preStart.sqf b/addons/briefing/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/briefing/XEH_preStart.sqf +++ b/addons/briefing/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/briefing/addon.toml b/addons/briefing/addon.toml new file mode 100644 index 00000000..1bc9698a --- /dev/null +++ b/addons/briefing/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "Cfg3DEN.hpp" +] \ No newline at end of file diff --git a/addons/briefing/functions/fnc_unitPage.sqf b/addons/briefing/functions/fnc_unitPage.sqf index 68407269..14f64ab2 100644 --- a/addons/briefing/functions/fnc_unitPage.sqf +++ b/addons/briefing/functions/fnc_unitPage.sqf @@ -177,7 +177,7 @@ private _cfgWeapons = configFile >> "CfgWeapons"; }; { - _itemText = format ["%1%2", _itemText, getText (_cfgWeapons >> _x select 0 >> "displayName"), _x select 1]; + _itemText = format ["%1%2", _itemText, getText (_cfgWeapons >> _x select 0 >> "displayName")]; _visText = format ["%1", _visText, getText (_cfgWeapons >> _x select 0 >> "picture")]; if ((_x select 1) > 1) then { diff --git a/addons/briefing/ui_scripts/BriefingSettings.sqf b/addons/briefing/ui_scripts/BriefingSettings.sqf index 7de7141f..8795fca0 100644 --- a/addons/briefing/ui_scripts/BriefingSettings.sqf +++ b/addons/briefing/ui_scripts/BriefingSettings.sqf @@ -1,6 +1,6 @@ params ["_mode",["_params",[]]]; -#include "\a3\3den\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" #define EDIT_CHANNEL_IDCS [313201,313202,313203,313204,313205,313206,313207,313208,313209,313210,313211] #define BEHIND_EDIT_CHANNELS_IDCS [189437,101] diff --git a/addons/chat/XEH_PREP.sqf b/addons/chat/XEH_PREP.hpp similarity index 100% rename from addons/chat/XEH_PREP.sqf rename to addons/chat/XEH_PREP.hpp diff --git a/addons/chat/XEH_preInit.sqf b/addons/chat/XEH_preInit.sqf index 4056b5a0..2f5ec9b5 100644 --- a/addons/chat/XEH_preInit.sqf +++ b/addons/chat/XEH_preInit.sqf @@ -1,5 +1,5 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" #include "initSettings.sqf" #include "initCommands.sqf" diff --git a/addons/chat/XEH_preStart.sqf b/addons/chat/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/chat/XEH_preStart.sqf +++ b/addons/chat/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/chat/config.cpp b/addons/chat/config.cpp index ca1c6542..72913857 100644 --- a/addons/chat/config.cpp +++ b/addons/chat/config.cpp @@ -15,4 +15,4 @@ class cfgPatches }; }; -#include "CfgEventhandlers.hpp" +#include "CfgEventHandlers.hpp" diff --git a/addons/chat/functions/fnc_cmndLoadout.sqf b/addons/chat/functions/fnc_cmndLoadout.sqf index 876b34a0..46a808ac 100644 --- a/addons/chat/functions/fnc_cmndLoadout.sqf +++ b/addons/chat/functions/fnc_cmndLoadout.sqf @@ -1,47 +1,51 @@ #include "\x\tmf\addons\chat\script_component.hpp" /* - * Name = TMF_assignGear_fnc_chat_loadout - * Author = Freddo - * - * Command syntaxes: - * #loadout - Opens RscGearSelector - * #loadout - Assigns role from current faction - * #loadout - Copies loadout from other player - * #loadout - Assigns role from defined faction - * - * Description: - * Opens up the RscGearSelector interface, - * assigns a loadout, - * or copies another players loadout - * - * Return: - * None - */ +* name = TMF_assignGear_fnc_chat_loadout +* Author = Freddo +* +* Command syntaxes: +* #loadout - Opens RscGearselector +* #loadout - Assigns role from current faction +* #loadout - Copies loadout from other player +* #loadout - Assigns role from defined faction +* +* Description: +* Opens up the RscGearselector interface, +* assigns a loadout, +* or copies another players loadout +* +* Return: +* None +*/ -IS_CMND_AVAILABLE(GVAR(loadoutUsage),"#loadout"); +IS_CMND_AVAILABLE(GVAR(loadoutUsage), "#loadout"); params ["_input"]; -LOG_1("Executed command #loadout with input: %1", str _input); - -private _inputArr = _input splitString " "; +LOG_1("executed command #loadout with input: %1", str _input); +private _inputArr = _input splitstring " "; +private _gearselector = EFUNC(assigngear,gearselector); switch (count _inputArr) do { - case 0: EFUNC(assigngear,gearSelector); + case 0: _gearselector; case 1: { _inputArr params ["_in1"]; - - private _faction = CURUNIT getVariable [QEGVAR(assigngear,faction), ""]; - private _cfg = if (isClass (missionConfigFile >> "CfgLoadouts" >> _faction >> _in1)) then [{missionConfigFile}, {configFile}]; - if (isClass (_cfg >> "CfgLoadouts" >> _faction >> _in1)) then { - // Input corresponds with a loadout + + private _faction = CURUNIT getVariable [QEGVAR(assigngear, faction), ""]; + private _cfg = if (isClass (missionConfigFile >> "Cfgloadouts" >> _faction >> _in1)) then [{ + missionConfigFile + }, { + configFile + }]; + if (isClass (_cfg >> "Cfgloadouts" >> _faction >> _in1)) then { + // input corresponds with a loadout [CURUNIT, _faction, _in1] call EFUNC(assigngear,assignGear); - systemChat format ["TMF: Assigned loadout %1", str getText (_cfg >> "CfgLoadouts" >> _faction >> _in1 >> "displayName")]; + systemChat format ["TMF: Assigned loadout %1", str gettext (_cfg >> "Cfgloadouts" >> _faction >> _in1 >> "displayname")]; } else { private _match = [_in1] call FUNC(findMatch); if (isNull _match) then { // No loadout or player found, or more than one player - if (_faction isEqualTo "") then { + if (_faction isEqualto "") then { systemChat "TMF Error: Cannot select loadout as you do not have an assigned faction. Use #loadout "; systemChat FORMAT_1("TMF Error: Could not find player containing %1, or more than one player found.", str _in1); } else { @@ -50,28 +54,29 @@ switch (count _inputArr) do { }; } else { // Copy other players loadout - CURUNIT setUnitLoadout getUnitLoadout _match; + CURUNIT setUnitLoadout getUnitloadout _match; systemChat FORMAT_1("TMF: Copied loadout from %1", name _match); }; }; }; case 2: { _inputArr params ["_in1", "_in2"]; - - private _cfg = if (isClass (missionConfigFile >> "CfgLoadouts" >> _in1 >> _in1)) then [{missionConfigFile}, {configFile}]; - if (isClass (_cfg >> "CfgLoadouts" >> _in1 >> _in2)) then { - // Input corresponds with a loadout + + private _cfg = if (isClass (missionConfigFile >> "Cfgloadouts" >> _in1 >> _in1)) then [{ + missionConfigFile + }, { + configFile + }]; + if (isClass (_cfg >> "Cfgloadouts" >> _in1 >> _in2)) then { + // input corresponds with a loadout [CURUNIT, _in1, _in2] call EFUNC(assigngear,assignGear); - systemChat FORMAT_2("TMF: Assigned loadout %1 from %2", \ - str getText (_cfg >> "CfgLoadouts" >> _in1 >> _in2 >> "displayName"), \ - str getText (_cfg >> "CfgLoadouts" >> _in1 >> "displayName") - ); + systemChat FORMAT_2("TMF: Assigned loadout %1 from %2", str gettext (_cfg >> "Cfgloadouts" >> _in1 >> _in2 >> "displayname"), str gettext (_cfg >> "Cfgloadouts" >> _in1 >> "displayname")); } else { - if !(isClass (_cfg >> "CfgLoadouts" >> _in1)) then { + if !(isClass (_cfg >> "Cfgloadouts" >> _in1)) then { systemChat FORMAT_1("TMF Error: No faction with name %1", str _in1); } else { systemChat FORMAT_2("TMF Error: No loadout with name %1 in %2", str _in2, str _in1); }; }; }; -}; +}; \ No newline at end of file diff --git a/addons/chat/functions/fnc_cmndSpec.sqf b/addons/chat/functions/fnc_cmndSpec.sqf index 1cd26e34..723dcabd 100644 --- a/addons/chat/functions/fnc_cmndSpec.sqf +++ b/addons/chat/functions/fnc_cmndSpec.sqf @@ -18,7 +18,7 @@ IS_CMND_AVAILABLE(GVAR(specUsage),"#spec"); if (call EFUNC(spectator,isOpen)) exitWith {systemChat "TMF Error: Spectator already open."}; -0 = [] spawn { +[] spawn { private _playerObj = player; [_playerObj, objNull, true] call EFUNC(spectator,init); systemChat "TMF: Entered spectator"; diff --git a/addons/chat/initCommands.sqf b/addons/chat/initCommands.sqf index 3bbe37ce..6594cecd 100644 --- a/addons/chat/initCommands.sqf +++ b/addons/chat/initCommands.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\chat\script_component.hpp" #define CMND(x) cmnd##COMMAND #define CHAT_FUNC(COMMAND) { _this call FUNC(CMND(COMMAND)); [format ["%1 executed #%2 %3",profileName,QUOTE(COMMAND),_this select 0],false,"Chat"] call EFUNC(adminmenu,log)} ; diff --git a/addons/chat/initSettings.sqf b/addons/chat/initSettings.sqf index 722cf3b2..41d143e9 100644 --- a/addons/chat/initSettings.sqf +++ b/addons/chat/initSettings.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\chat\script_component.hpp" [ QGVAR(healUsage), "LIST", diff --git a/addons/common/XEH_PREP.sqf b/addons/common/XEH_PREP.hpp similarity index 100% rename from addons/common/XEH_PREP.sqf rename to addons/common/XEH_PREP.hpp diff --git a/addons/common/XEH_preInit.sqf b/addons/common/XEH_preInit.sqf index 8e49e837..dcbce1f1 100644 --- a/addons/common/XEH_preInit.sqf +++ b/addons/common/XEH_preInit.sqf @@ -1,6 +1,6 @@ #include "\x\tmf\addons\common\script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" #include "initSettings.sqf" if is3DEN call { diff --git a/addons/common/XEH_preStart.sqf b/addons/common/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/common/XEH_preStart.sqf +++ b/addons/common/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/common/functions/fnc_edenInit.sqf b/addons/common/functions/fnc_edenInit.sqf index 735eef9c..31a8eadd 100644 --- a/addons/common/functions/fnc_edenInit.sqf +++ b/addons/common/functions/fnc_edenInit.sqf @@ -1,17 +1,17 @@ #include "\x\tmf\addons\common\script_component.hpp" /* - * Name: TMF_common_fnc_edenInit - * Author: Nick - * - * Arguments: - * None - * - * Return: - * nil - * - * Description: - * Set up the needed EH - * + * name: TMF_common_fnc_edenInit + * Author: Nick + * + * Arguments: + * None + * + * Return: + * nil + * + * Description: + * set up the needed EH + * */ if !is3DEN exitWith {}; @@ -19,73 +19,91 @@ if !is3DEN exitWith {}; call FUNC(edenDisplayFactionIcons); // Add mouseOver EH -private _idx = missionNamespace getVariable [QGVAR(edenDrawIdx),-1]; +private _idx = missionNamespace getVariable [QGVAR(edenDrawIdx), -1]; if !(_idx == -1) then { - removeMissionEventHandler ["Draw3D",_idx]; + removeMissionEventHandler ["Draw3D", _idx]; }; -_idx = addMissionEventHandler ["Draw3D",FUNC(edenDraw)]; +_idx = addMissionEventHandler ["Draw3D", FUNC(edenDraw)]; -GVAR(Garrison) = missionNamespace getVariable [QGVAR(Garrison),false]; // Will be set on UI onLoad -(uiNamespace getVariable [QGVAR(GarrisonControl),controlNull]) cbSetChecked GVAR(Garrison); // Reset garrison toggle. +GVAR(Garrison) = missionNamespace getVariable [QGVAR(Garrison), false]; // Will be set on UI onLoad +(uiNamespace getVariable [QGVAR(GarrisonControl), controlNull]) cbSetChecked GVAR(Garrison); // Reset garrison toggle. GVAR(edenDrawIdx) = _idx; GVAR(edenMouseObjects) = []; GVAR(mouseKeysPressed) = []; GVAR(posIdxs) = []; -// Do stuff with mouseOver EH +// do stuff with mouseOver EH // KeyDown -GVAR(edenMouseKeyDownIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonDown",{ +GVAR(edenMouseKeyDownIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonDown", { GVAR(mouseKeysPressed) pushBackUnique (_this select 1); }]); // EDEN IDC 313 // KeyUp -GVAR(edenMouseKeyUpIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonUp",{ +GVAR(edenMouseKeyUpIdx) = ((findDisplay 313) displayAddEventHandler ["mouseButtonUp", { [_this select 1] call FUNC(edenMouseKeyUp); GVAR(mouseKeysPressed) = GVAR(mouseKeysPressed) - [(_this select 1)]; }]); // MouseZchanged -GVAR(edenMouseZchangedIdx) = ((findDisplay 313) displayAddEventHandler ["mouseZchanged",{ +GVAR(edenMouseZchangedIdx) = ((findDisplay 313) displayAddEventHandler ["mouseZchanged", { if (GVAR(Garrison)) then { private _A =+ GVAR(posIdxs); private _B = []; - while {count _A > 0} do {_B pushBack (_A deleteAt floor random count _A)}; + while { count _A > 0 } do { + _B pushBack (_A deleteAt floor random count _A) + }; GVAR(posIdxs) = +_B; }; }]); // Some stuff for hiding map objects { - { _x hideObjectGlobal false } forEach (_x getVariable [QGVAR(intersections),[]]); + { + _x hideObjectGlobal false + } forEach (_x getVariable [QGVAR(intersections), []]); private _ints = []; - _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2,0,0]), AGLToASL(_x modelToWorld [2,0,0]), objNull, _x, true, 32]; - _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,-2,0]), AGLToASL(_x modelToWorld [0,2,0]), objNull, _x, true, 32]; - _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,0,-2]), AGLToASL(_x modelToWorld [0,0,2]), objNull, _x, true, 32]; + _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2, 0, 0]), AGLToASL(_x modelToWorld [2, 0, 0]), objNull, _x, true, 32]; + _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, -2, 0]), AGLToASL(_x modelToWorld [0, 2, 0]), objNull, _x, true, 32]; + _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, 0, -2]), AGLToASL(_x modelToWorld [0, 0, 2]), objNull, _x, true, 32]; - _ints = _ints select {!(_x in (all3DENEntities select 0))}; + _ints = _ints select { + !(_x in (all3DENEntities select 0)) + }; _ints = _ints arrayIntersect _ints; - _x setVariable [QGVAR(intersections),_ints]; - { _x hideObjectGlobal true } forEach _ints; -} forEach ((all3DENEntities select 3) select {_x isKindOf QGVAR(hideMapObjects)}); + _x setVariable [QGVAR(intersections), _ints]; + { + _x hideObjectGlobal true + } forEach _ints; +} forEach ((all3DENEntities select 3) select { + _x isKindOf QGVAR(hideMapObjects) +}); -add3DENEventHandler ["OnMissionPreviewEnd",{ +add3DENEventHandler ["OnMissionPreviewEnd", { // Cheat to get OnMissionPreviewEnd working - 0 = [] spawn { - uisleep 0.5; + [] spawn { + uiSleep 0.5; { - { _x hideObjectGlobal false } forEach (_x getVariable [QGVAR(intersections),[]]); + { + _x hideObjectGlobal false + } forEach (_x getVariable [QGVAR(intersections), []]); private _ints = []; - _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2,0,0]), AGLToASL(_x modelToWorld [2,0,0]), objNull, _x, true, 32]; - _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,-2,0]), AGLToASL(_x modelToWorld [0,2,0]), objNull, _x, true, 32]; - _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0,0,-2]), AGLToASL(_x modelToWorld [0,0,2]), objNull, _x, true, 32]; + _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [-2, 0, 0]), AGLToASL(_x modelToWorld [2, 0, 0]), objNull, _x, true, 32]; + _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, -2, 0]), AGLToASL(_x modelToWorld [0, 2, 0]), objNull, _x, true, 32]; + _ints append lineIntersectsObjs [AGLToASL(_x modelToWorld [0, 0, -2]), AGLToASL(_x modelToWorld [0, 0, 2]), objNull, _x, true, 32]; - _ints = _ints select {!(_x in (all3DENEntities select 0))}; + _ints = _ints select { + !(_x in (all3DENEntities select 0)) + }; _ints = _ints arrayIntersect _ints; - _x setVariable [QGVAR(intersections),_ints]; - { _x hideObjectGlobal true } forEach _ints; - } forEach ((all3DENEntities select 3) select {_x isKindOf QGVAR(hideMapObjects)}); + _x setVariable [QGVAR(intersections), _ints]; + { + _x hideObjectGlobal true + } forEach _ints; + } forEach ((all3DENEntities select 3) select { + _x isKindOf QGVAR(hideMapObjects) + }); }; -}]; +}]; \ No newline at end of file diff --git a/addons/common/functions/fnc_edenMouseKeyUp.sqf b/addons/common/functions/fnc_edenMouseKeyUp.sqf index 849d6f2f..0b843989 100644 --- a/addons/common/functions/fnc_edenMouseKeyUp.sqf +++ b/addons/common/functions/fnc_edenMouseKeyUp.sqf @@ -21,7 +21,7 @@ if (!GVAR(Garrison)) exitWith {}; if (current3DENOperation != "MoveItems") exitWith {}; // Delay execution -0 = [] spawn { +[] spawn { // See if we have a suitable object private _building = GVAR(edenMouseObjects); if isNil "_building" exitWith {}; diff --git a/addons/common/functions/fnc_numToSide.sqf b/addons/common/functions/fnc_numToSide.sqf index 53ea5b1a..f184711b 100644 --- a/addons/common/functions/fnc_numToSide.sqf +++ b/addons/common/functions/fnc_numToSide.sqf @@ -12,6 +12,6 @@ * Will return the side associated with the number as used by the BI configs. This allows lookup interaction with the side property for factions in factionclasses. */ -_this = ((_this max 0) min 9); +private _side = ((_this max 0) min 9); -[east, west, independent, civilian, sideUnknown, sideEnemy, sideFriendly, sideLogic, sideEmpty, sideAmbientLife] select _this; +[east, west, independent, civilian, sideUnknown, sideEnemy, sideFriendly, sideLogic, sideEmpty, sideAmbientLife] select _side; diff --git a/addons/common/initSettings.sqf b/addons/common/initSettings.sqf index 0946367a..f9cf284d 100644 --- a/addons/common/initSettings.sqf +++ b/addons/common/initSettings.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\common\script_component.hpp" if (isClass (configFile >> "CfgPatches" >> "ace_safemode")) then { [ QGVAR(weaponSafety), diff --git a/addons/main/script_macros.hpp b/addons/main/script_macros.hpp index 1a88e780..726af80b 100644 --- a/addons/main/script_macros.hpp +++ b/addons/main/script_macros.hpp @@ -20,21 +20,21 @@ #define XEH_POSTINIT \ class Extended_PostInit_EventHandlers { \ class ADDON { \ - init = QUOTE( call COMPILE_FILE(XEH_postInit) );\ + init = QUOTE(call COMPILE_FILE(XEH_postInit));\ }; \ } #define XEH_PREINIT \ class Extended_PreInit_EventHandlers { \ class ADDON { \ - init = QUOTE( call COMPILE_FILE(XEH_preInit) );\ + init = QUOTE(call COMPILE_FILE(XEH_preInit));\ }; \ } #define XEH_PRESTART \ class Extended_PreStart_EventHandlers { \ class ADDON { \ - init = QUOTE( call COMPILE_FILE(XEH_preStart) );\ + init = QUOTE(call COMPILE_FILE(XEH_preStart));\ }; \ } diff --git a/addons/marker/CfgMarkerBrushes.hpp b/addons/marker/CfgMarkerBrushes.hpp index e7a84605..b0833e0d 100644 --- a/addons/marker/CfgMarkerBrushes.hpp +++ b/addons/marker/CfgMarkerBrushes.hpp @@ -7,31 +7,31 @@ class CfgMarkerBrushes { class Vertical; class Cross; class GVARMAIN(BDiagonalBorder): BDiagonal { - drawBorder = true; + drawBorder = 1; name = "Backward diagonal (Border)"; }; class GVARMAIN(DiagGridBorder): DiagGrid { - drawBorder = true; + drawBorder = 1; name = "Grid diagonal (Border)"; }; class GVARMAIN(FDiagonalBorder): FDiagonal { - drawBorder = true; + drawBorder = 1; name = "Forward diagonal (Border)"; }; class GVARMAIN(GridBorder): Grid { - drawBorder = true; + drawBorder = 1; name = "Grid (Border)"; }; class GVARMAIN(HorizontalBorder): Horizontal { - drawBorder = true; + drawBorder = 1; name = "Horizontal (Border)"; }; class GVARMAIN(VerticalBorder): Vertical { - drawBorder = true; + drawBorder = 1; name = "Vertical (Border)"; }; class GVARMAIN(CrossBorder): Cross { - drawBorder = true; + drawBorder = 1; name = "Cross (Border)"; }; }; diff --git a/addons/marker/XEH_PREP.sqf b/addons/marker/XEH_PREP.hpp similarity index 100% rename from addons/marker/XEH_PREP.sqf rename to addons/marker/XEH_PREP.hpp diff --git a/addons/marker/XEH_preInit.sqf b/addons/marker/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/marker/XEH_preInit.sqf +++ b/addons/marker/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/marker/XEH_preStart.sqf b/addons/marker/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/marker/XEH_preStart.sqf +++ b/addons/marker/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/modules/XEH_PREP.sqf b/addons/modules/XEH_PREP.hpp similarity index 100% rename from addons/modules/XEH_PREP.sqf rename to addons/modules/XEH_PREP.hpp diff --git a/addons/modules/XEH_preInit.sqf b/addons/modules/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/modules/XEH_preInit.sqf +++ b/addons/modules/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/modules/XEH_preStart.sqf b/addons/modules/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/modules/XEH_preStart.sqf +++ b/addons/modules/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/modules/functions/fnc_ambientVehicleInit.sqf b/addons/modules/functions/fnc_ambientVehicleInit.sqf index d54e3274..b26930da 100644 --- a/addons/modules/functions/fnc_ambientVehicleInit.sqf +++ b/addons/modules/functions/fnc_ambientVehicleInit.sqf @@ -1,23 +1,23 @@ #include "../script_component.hpp" /* ---------------------------------------------------------------------------- -Internal Function: TMF_modules_fnc_ambientVehicleInit - -Description: - Initializes the Ambient Vehicles module, + Internal Function: TMF_modules_fnc_ambientVehicleInit + + Description: + Initializes the Ambient vehicles module, wrapper for the createAmbientVehicles function. - -Parameters: + + Parameters: Standard module parameters - -Returns: + + Returns: Nothing - -Author: + + Author: Freddo ---------------------------------------------------------------------------- */ params ["_mode", "_input"]; -TRACE_2("Initializing Ambient Vehicles module",_mode,_input); +TRACE_2("Initializing Ambient Vehicles module", _mode, _input); _input params ["_logic"]; private _code = _logic getVariable [QGVAR(code), ""]; @@ -27,7 +27,7 @@ private _vehicleNumber = _logic getVariable [QGVAR(vehicleNumber), 5]; private _emptyCargo = _logic getVariable [QGVAR(emptyCargo), false]; switch _mode do { - // Default object init + // default object init case "init": { _input params ["", "_isActivated", "_isCuratorPlaced"]; @@ -36,37 +36,43 @@ switch _mode do { private _count = 0; { private _obj = _x; - // Assumes that triggers are set at least 500m away - if (alive _obj && (allPlayers findIf {_x distance2D _obj < 500}) == -1) then { + // Assumes that triggers are set at least 500m away + if (alive _obj && (allPlayers findIf { + _x distance2D _obj < 500 + }) == -1) then { deleteVehicle _obj; - TRACE_2("Ambient vehicles despawning vehicle",_logic,_obj); + TRACE_2("Ambient vehicles despawning vehicle", _logic, _obj); INC(_count); }; } forEach (_logic getVariable [QGVAR(spawnedVehicles), []]); - TRACE_2("Ambient vehicles finished despawning vehicles",_logic,_count); + TRACE_2("Ambient vehicles finished despawning vehicles", _logic, _count); _logic setVariable [QGVAR(vehicleNumber), _count, true]; true }; - if (isNil {_logic getVariable QGVAR(data)}) then { - TRACE_1("Ambient Vehicles post init run before pre init, running preinit now",_logic); + if (isNil { + _logic getVariable QGVAR(data) + }) then { + TRACE_1("Ambient Vehicles post init run before pre init, running preinit now", _logic); ["preInit", _logic] call FUNC(ambientVehicleInit); }; private _moduleData = _logic getVariable QGVAR(data); - ASSERT_DEFINED("_moduleData","Ambient Vehicles module failed init, postInit ran before preInit!"); + ASSERT_DEFINED("_moduleData", "Ambient Vehicles module failed init, postInit ran before preInit!"); _moduleData params [ ["_vehicleTypes", []], ["_area", []] ]; - if (_area isEqualTo [] || {_area isEqualTo ([] call BIS_fnc_getArea)}) exitWith { - ERROR_MSG("No area module synchronized to Ambient Vehicles module: %1",_logic); + if (_area isEqualTo [] || { + _area isEqualTo ([] call BIS_fnc_getArea) + }) exitWith { + ERROR_MSG_1("No area module synchronized to Ambient Vehicles module: %1", _logic); }; if (_vehicleTypes isEqualTo []) exitWith { - ERROR_MSG("No vehicles synchronized to Ambient Vehicles module: %1",_logic); + ERROR_MSG_1("No vehicles synchronized to Ambient Vehicles module: %1", _logic); }; private _vehicles = [_area, _vehicleTypes, _vehicleNumber, _spacing] call FUNC(createAmbientVehicles); @@ -81,14 +87,13 @@ switch _mode do { if (random 1 < _lockedRate) then { _x setVehicleLock "LOCKED"; - ["init",_x] call bis_fnc_carAlarm; + ["init", _x] call BIS_fnc_carAlarm; }; _x call _code; - } forEach _vehicles; - TRACE_2("Ambient Vehicles module spawned vehicles",_logic,_vehicles); + TRACE_2("Ambient Vehicles module spawned vehicles", _logic, _vehicles); _logic setVariable [QGVAR(spawnedVehicles), _vehicles, true]; }; @@ -98,14 +103,18 @@ switch _mode do { private _moduleData = _logic getVariable QGVAR(data); if (!is3DEN && !isNil "_moduleData") exitWith { - TRACE_2("Tried to run preInit on Ambient Vehicles module, but preInit has already been run",_logic,_moduleData); + TRACE_2("Tried to run preInit on Ambient Vehicles module, but preInit has already been run", _logic, _moduleData); }; if is3DEN then { - private _connections = (get3DENConnections _logic);; - FILTER(_connections,(_x select 0) isEqualTo "Sync"); - _syncedObjects = _connections apply {_x # 1}; - _area = (_syncedObjects select {_x isKindOf QEGVAR(ai,area)}) param [0, objNull]; + private _connections = (get3DENConnections _logic); + FILTER(_connections, (_x select 0) isEqualTo "Sync"); + _syncedObjects = _connections apply { + _x # 1 + }; + _area = (_syncedObjects select { + _x isKindOf QEGVAR(ai, area) + }) param [0, objNull]; ((_area get3DENAttribute "size2") # 0) params [ "_a", @@ -123,8 +132,10 @@ switch _mode do { ] call BIS_fnc_getArea; } else { _syncedObjects = synchronizedObjects _logic; - _area = (_syncedObjects select {_x isKindOf QEGVAR(ai,area)}) param [0, objNull]; - _area = [getPos _area,_area getVariable "objectarea"] call BIS_fnc_getArea; + _area = (_syncedObjects select { + _x isKindOf QEGVAR(ai, area) + }) param [0, objNull]; + _area = [getPos _area, _area getVariable "objectarea"] call BIS_fnc_getArea; }; _syncedObjects = _syncedObjects select { @@ -136,7 +147,9 @@ switch _mode do { "Seagull", "Sound", "Target", "Trigger", "UnknownObject", "VASI" ]) }; - private _vehicleTypes = _syncedObjects apply {typeOf _x}; + private _vehicleTypes = _syncedObjects apply { + typeOf _x + }; // Clean up objects later [{ @@ -145,13 +158,13 @@ switch _mode do { } forEach _this; }, _syncedObjects] call CBA_fnc_execNextFrame; - TRACE_2("Ambient Vehicle PreInit run with result",_vehicleTypes,_area); + TRACE_2("Ambient Vehicle PreInit run with result", _vehicleTypes, _area); _logic setVariable [QGVAR(data), [_vehicleTypes, _area]]; }; // When some attributes were changed (including position and rotation) case "attributesChanged3DEN"; - // When connection to object changes (i.e., new one is added or existing one removed) + // When connection to object changes (i.e., new one is added or existing one removed) case "connectionChanged3DEN": { ["preInit", [_logic]] call FUNC(ambientVehicleInit); @@ -165,7 +178,9 @@ switch _mode do { } forEach (_logic getVariable [QGVAR(spawnedVehicles), []]); private _vehicles = [_area, _vehicleTypes, _vehicleNumber, _spacing] call FUNC(createAmbientVehicles); - {_x call _code;} forEach _vehicles; + { + _x call _code; + } forEach _vehicles; _logic setVariable [QGVAR(spawnedVehicles), _vehicles, true]; }; @@ -177,4 +192,4 @@ switch _mode do { } forEach (_logic getVariable [QGVAR(spawnedVehicles), []]); }; }; -true +true \ No newline at end of file diff --git a/addons/modules/functions/fnc_createAmbientVehicles.sqf b/addons/modules/functions/fnc_createAmbientVehicles.sqf index 9e6a1db9..01534372 100644 --- a/addons/modules/functions/fnc_createAmbientVehicles.sqf +++ b/addons/modules/functions/fnc_createAmbientVehicles.sqf @@ -154,7 +154,7 @@ for "_i" from 0 to _vehicleCount do { for "_k" from 1 to 15 do { _tempPos = _tempPos getPos [0.5, _direction2]; - if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_1("Colliding at",_k,_tempPos)}; + if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_2("Colliding at",_k,_tempPos)}; _newPos = _tempPos; @@ -178,7 +178,7 @@ for "_i" from 0 to _vehicleCount do { for "_j" from 1 to 15 do { _tempPos = _tempPos getPos [0.5, _direction2]; - if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_1("Colliding at",_j,_tempPos)}; + if ((_tempPos findEmptyPosition [0, 0, _vehicle]) isEqualTo []) exitWith {TRACE_2("Colliding at",_j,_tempPos)}; _newPos = _tempPos; #ifdef DEBUG_MODE_FULL diff --git a/addons/modules/modules/ambientVehicles.hpp b/addons/modules/modules/ambientVehicles.hpp index b2e54b6b..6549bbc3 100644 --- a/addons/modules/modules/ambientVehicles.hpp +++ b/addons/modules/modules/ambientVehicles.hpp @@ -8,10 +8,10 @@ class GVAR(ambientVehicles): Module_F function = QFUNC(ambientVehicleInit); functionPriority = 10; - isGlobal = false; - isTriggerActivated = true; - isDisposable = false; - is3DEN = true; + isGlobal = 0; + isTriggerActivated = 1; + isDisposable = 0; + is3DEN = 1; class Attributes: AttributesBase { class GVAR(vehicleNumber): Default { @@ -37,7 +37,7 @@ class GVAR(ambientVehicles): Module_F displayName = "Empty vehicle cargo"; tooltip = "Whether vehicles should spawn with empty cargo."; typeName = "BOOL"; - defaultValue = false; + defaultValue = 0; }; class GVAR(lockedRate): Default { property = QGVAR(DOUBLES(ambientVehicles,lockedRate)); @@ -70,10 +70,10 @@ class GVAR(ambientVehicles): Module_F description[] = { "Area in which vehicles will be spawned" }; - position = true; // Position is taken into effect - direction = true; // Direction is taken into effect - optional = false; // Synced entity is optional - duplicate = false; // Multiple entities of this type can be synced + position = 1; // Position is taken into effect + direction = 1; // Direction is taken into effect + optional = 0; // Synced entity is optional + duplicate = 0; // Multiple entities of this type can be synced synced[] = {}; // Pre-define entities like "AnyBrain" can be used. See the list below }; class AnyVehicle @@ -81,10 +81,10 @@ class GVAR(ambientVehicles): Module_F description[] = { "Vehicles that will be spawned in the area" }; - position = false; // Position is taken into effect - direction = false; // Direction is taken into effect - optional = false; // Synced entity is optional - duplicate = true; // Multiple entities of this type can be synced + position = 0; // Position is taken into effect + direction = 0; // Direction is taken into effect + optional = 0; // Synced entity is optional + duplicate = 1; // Multiple entities of this type can be synced synced[] = {}; // Pre-define entities like "AnyBrain" can be used. See the list below }; }; diff --git a/addons/orbat/XEH_PREP.sqf b/addons/orbat/XEH_PREP.hpp similarity index 100% rename from addons/orbat/XEH_PREP.sqf rename to addons/orbat/XEH_PREP.hpp diff --git a/addons/orbat/XEH_preInit.sqf b/addons/orbat/XEH_preInit.sqf index ef13fd57..f5a85bbe 100644 --- a/addons/orbat/XEH_preInit.sqf +++ b/addons/orbat/XEH_preInit.sqf @@ -1,5 +1,5 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" #include "initSettings.sqf" diff --git a/addons/orbat/XEH_preStart.sqf b/addons/orbat/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/orbat/XEH_preStart.sqf +++ b/addons/orbat/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/orbat/addon.toml b/addons/orbat/addon.toml new file mode 100644 index 00000000..1bc9698a --- /dev/null +++ b/addons/orbat/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "Cfg3DEN.hpp" +] \ No newline at end of file diff --git a/addons/orbat/initSettings.sqf b/addons/orbat/initSettings.sqf index 8621fb05..aab24dcd 100644 --- a/addons/orbat/initSettings.sqf +++ b/addons/orbat/initSettings.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" [ QGVAR(markerUpdateInterval), "SLIDER", diff --git a/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf b/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf index fcc47686..b8ab3724 100644 --- a/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf +++ b/addons/orbat/ui_scripts/GroupMarker_attributeLoad.sqf @@ -1,4 +1,4 @@ - +#include "\x\tmf\addons\orbat\script_component.hpp" private _ctrlGroup = _params; private _groupMarkerArray = _value; diff --git a/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf b/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf index d9dd82e7..ac714fc7 100644 --- a/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf +++ b/addons/orbat/ui_scripts/GroupMarker_attributeSave.sqf @@ -1,4 +1,4 @@ - +#include "\x\tmf\addons\orbat\script_component.hpp" private _ctrlGroup = uiNameSpace getVariable "GroupMarker_ctrlGroup"; private _ctrlIconToolbox = _ctrlGroup controlsGroupCtrl 100; private _ctrlColourToolBox = _ctrlGroup controlsGroupCtrl 101; @@ -27,6 +27,6 @@ private _groupMarkerArray = [_path, (ctrlText _ctrlNameEdit), _mod, uiNameSpace _entity set3DENAttribute ["TMF_groupMarker",str _groupMarkerArray]; -TRACE_3("Group Marker attrSave",_entity,_groupMarkerArray); +TRACE_2("Group Marker attrSave",_entity,_groupMarkerArray); str _groupMarkerArray; diff --git a/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf b/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf index ea30196a..60b5a2ec 100644 --- a/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf +++ b/addons/orbat/ui_scripts/GroupMarker_onLoad.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" private _ctrlGroup = _params select 0; GroupMarker_ctrlGroup = _ctrlGroup; TRACE_1("GroupMarker onLoad",_ctrlGroup); diff --git a/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf b/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf index 35c1a39f..95a43ace 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_attributeLoad.sqf @@ -1,2 +1,3 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings attrLoad",_params); // Do nothing. diff --git a/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf b/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf index 2873426f..5e13ff0c 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_attributeSave.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" private _array = +(uiNamespace getVariable "OrbatSettings_Array"); if (count _array > 0) then { if ((((_array) select 0) select 0) isEqualType east) then { diff --git a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf index f5bab19e..09d83028 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickCancel.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings editOrbatEntryClickCancel",_params); with uiNamespace do { {(OrbatSettings_ctrlGroup controlsGroupCtrl _x) ctrlShow true;} forEach (MAIN_IDCS); diff --git a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf index b7552156..391a8493 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_editOrbatEntryClickOkay.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings editOrbatEntryClickOkay",_params); with uiNamespace do { private _ctrlIconToolbox = OrbatSettings_ctrlGroup controlsGroupCtrl 111; diff --git a/addons/orbat/ui_scripts/OrbatSettings_move.sqf b/addons/orbat/ui_scripts/OrbatSettings_move.sqf index a598dee0..dee89276 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_move.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_move.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings moveAny",_params); with uiNamespace do { private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102; diff --git a/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf index c9ccfb20..904d95d8 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_moveTreeDoubleClick.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings moveTreeDoubleClick",_params); with uiNamespace do { diff --git a/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf b/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf index 5910d503..5d45c7c6 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_onLoad.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings onLoad",_params); //Add EH On touch private _ctrlGroup = _params select 0; diff --git a/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf b/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf index d6b85c2e..06d055a9 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_orbatBinChanged.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings orbatBinChanged",_params); if ((_params select 1)==0)then { //side with uiNamespace do { diff --git a/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf b/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf index f1578a53..4724b0de 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_orbatToggleButton.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings orbatToggleButton",_params); with uiNamespace do { private _ctrlToggle = OrbatSettings_ctrlGroup controlsGroupCtrl 101; diff --git a/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf b/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf index 584462f9..d4905c74 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_refreshTree.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings refreshTree",_params); with uiNamespace do { private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102; diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf index 130b18d6..60c1b156 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_treeAddClick.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings treeAddClick",_params); with uiNamespace do { private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102; diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf index 17d7fa8e..d3d413f1 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_treeDelClick.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings treeDelClick",_params); with uiNamespace do { private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102; diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf index 188916e8..4888a7f7 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_treeEditClick.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings treeEditClick",_params); with uiNamespace do { diff --git a/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf b/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf index 2698a74f..d82e738e 100644 --- a/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf +++ b/addons/orbat/ui_scripts/OrbatSettings_treeMoveClick.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("OrbatSettings treeMoveClick",_params); with uiNamespace do { private _ctrlTree = OrbatSettings_ctrlGroup controlsGroupCtrl 102; diff --git a/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf b/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf index 6688344f..baf7b662 100644 --- a/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf +++ b/addons/orbat/ui_scripts/UnitMarker_attributeLoad.sqf @@ -1 +1,2 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("UnitMarker attrLoad",_params); diff --git a/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf b/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf index 2a87df31..8ffd64f0 100644 --- a/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf +++ b/addons/orbat/ui_scripts/UnitMarker_attributeSave.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" private _ctrlGroup = uiNameSpace getVariable "UnitMarker_ctrlGroup"; private _ctrlIconToolbox = _ctrlGroup controlsGroupCtrl 100; private _ctrlColourToolBox = _ctrlGroup controlsGroupCtrl 101; diff --git a/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf b/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf index af633bc7..86a66759 100644 --- a/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf +++ b/addons/orbat/ui_scripts/UnitMarker_onLoad.sqf @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\orbat\script_component.hpp" TRACE_1("UnitMarker onLoad",_params); private _ctrlGroup = _params select 0; UnitMarker_ctrlGroup = _ctrlGroup; diff --git a/addons/patrol/XEH_PREP.sqf b/addons/patrol/XEH_PREP.hpp similarity index 100% rename from addons/patrol/XEH_PREP.sqf rename to addons/patrol/XEH_PREP.hpp diff --git a/addons/patrol/XEH_preInit.sqf b/addons/patrol/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/patrol/XEH_preInit.sqf +++ b/addons/patrol/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/patrol/XEH_preStart.sqf b/addons/patrol/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/patrol/XEH_preStart.sqf +++ b/addons/patrol/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/patrol/addon.toml b/addons/patrol/addon.toml new file mode 100644 index 00000000..563690e6 --- /dev/null +++ b/addons/patrol/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "display3DENEditbox.hpp" +] \ No newline at end of file diff --git a/addons/patrol/display3DENEditbox.hpp b/addons/patrol/display3DENEditbox.hpp index 886e78f3..add80797 100644 --- a/addons/patrol/display3DENEditbox.hpp +++ b/addons/patrol/display3DENEditbox.hpp @@ -12,7 +12,7 @@ class RscVignette; class RscMap; // Defines -#include "\a3\3den\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" #include "\a3\3den\UI\macros.inc" #include "\a3\3den\UI\resincl.inc" diff --git a/addons/patrol/functions/fnc_patrol.sqf b/addons/patrol/functions/fnc_patrol.sqf index aa4b5d8b..17ecc15b 100644 --- a/addons/patrol/functions/fnc_patrol.sqf +++ b/addons/patrol/functions/fnc_patrol.sqf @@ -26,11 +26,12 @@ switch (_type) do { }; case (RECTANGLE): { private _quickFunc = { + private _pos = _this; if(_onRoad) then { private _road = [_this] call CFUNC(getNearestRoad); - if(!isNull _road) then {_this = getpos _road}; + if(!isNull _road) then {_pos = getpos _road}; }; - _this + _pos }; private _topleft = (_pos vectorAdd [-(_radius/2),-(_radius/2),0]) call _quickFunc; diff --git a/addons/respawn/XEH_PREP.sqf b/addons/respawn/XEH_PREP.hpp similarity index 100% rename from addons/respawn/XEH_PREP.sqf rename to addons/respawn/XEH_PREP.hpp diff --git a/addons/respawn/XEH_preInit.sqf b/addons/respawn/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/respawn/XEH_preInit.sqf +++ b/addons/respawn/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/respawn/XEH_preStart.sqf b/addons/respawn/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/respawn/XEH_preStart.sqf +++ b/addons/respawn/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/respawn/addon.toml b/addons/respawn/addon.toml new file mode 100644 index 00000000..b7c555ab --- /dev/null +++ b/addons/respawn/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "dialogs.hpp" +] \ No newline at end of file diff --git a/addons/respawn/dialogs.hpp b/addons/respawn/dialogs.hpp index 11e44e32..ca09bd8d 100644 --- a/addons/respawn/dialogs.hpp +++ b/addons/respawn/dialogs.hpp @@ -29,7 +29,8 @@ -class respawnMenuDialog { +class respawnMenuDialog +{ idd = 26893; movingEnable = 0; onLoad="['onLoad'] spawn tmf_respawn_fnc_handleRespawnUI;"; diff --git a/addons/respawn/functions/fnc_respawnLocalClient.sqf b/addons/respawn/functions/fnc_respawnLocalClient.sqf index bb4ea0f0..0a0b7923 100644 --- a/addons/respawn/functions/fnc_respawnLocalClient.sqf +++ b/addons/respawn/functions/fnc_respawnLocalClient.sqf @@ -59,7 +59,6 @@ if (_radioChannelIndexSpectator != -1) then { }; //addSwitchableUnit localRespawnedUnit; This will create awkard mission ends. -setPlayable tmf_localRespawnedUnit; // Allow unit to referenced later with player functions (name/getPlayerUID) (Verify this works) selectPlayer tmf_localRespawnedUnit; //localRespawnedUnit setName _name; diff --git a/addons/safestart/XEH_PREP.sqf b/addons/safestart/XEH_PREP.hpp similarity index 100% rename from addons/safestart/XEH_PREP.sqf rename to addons/safestart/XEH_PREP.hpp diff --git a/addons/safestart/XEH_preInit.sqf b/addons/safestart/XEH_preInit.sqf index 1c17a159..ccbeaa40 100644 --- a/addons/safestart/XEH_preInit.sqf +++ b/addons/safestart/XEH_preInit.sqf @@ -1,6 +1,6 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" #include "initSettings.sqf" // Handle default safestart setting diff --git a/addons/safestart/XEH_preStart.sqf b/addons/safestart/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/safestart/XEH_preStart.sqf +++ b/addons/safestart/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/safestart/addon.toml b/addons/safestart/addon.toml new file mode 100644 index 00000000..9493ae6a --- /dev/null +++ b/addons/safestart/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "RscDisplayGetReady.hpp" +] \ No newline at end of file diff --git a/addons/safestart/initSettings.sqf b/addons/safestart/initSettings.sqf index 7cb3ea39..a2b5c787 100644 --- a/addons/safestart/initSettings.sqf +++ b/addons/safestart/initSettings.sqf @@ -1,5 +1,4 @@ -// https://cbateam.github.io/CBA_A3/docs/files/settings/fnc_addSetting-sqf.html - +#include "\x\tmf\addons\safestart\script_component.hpp" [ QGVAR(soundEnabled), "CHECKBOX", diff --git a/addons/spectator/XEH_PREP.sqf b/addons/spectator/XEH_PREP.hpp similarity index 100% rename from addons/spectator/XEH_PREP.sqf rename to addons/spectator/XEH_PREP.hpp diff --git a/addons/spectator/XEH_clientPostInit.sqf b/addons/spectator/XEH_clientPostInit.sqf index 9c897044..c51d87b0 100644 --- a/addons/spectator/XEH_clientPostInit.sqf +++ b/addons/spectator/XEH_clientPostInit.sqf @@ -26,7 +26,7 @@ LOG("Client PostInit started"); LOG("JIP: True"); [{!isNull player && {!([] call BIS_fnc_isLoading)}},{ - LOG_1("JIP: killing %1", player); + LOG_1("JIP: killing %1",player); [player, objNull, true] spawn { private _oldObject = _this # 0; _this call FUNC(init); diff --git a/addons/spectator/XEH_preInit.sqf b/addons/spectator/XEH_preInit.sqf index 78c7752f..d7826de3 100644 --- a/addons/spectator/XEH_preInit.sqf +++ b/addons/spectator/XEH_preInit.sqf @@ -1,4 +1,4 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" #include "initSettings.sqf" diff --git a/addons/spectator/XEH_preStart.sqf b/addons/spectator/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/spectator/XEH_preStart.sqf +++ b/addons/spectator/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/spectator/addon.toml b/addons/spectator/addon.toml new file mode 100644 index 00000000..778e682f --- /dev/null +++ b/addons/spectator/addon.toml @@ -0,0 +1,5 @@ +[rapify] +enabled = false # Default: true +exclude = [ + "dialog.hpp" +] \ No newline at end of file diff --git a/addons/spectator/dialog.hpp b/addons/spectator/dialog.hpp index 69beeb29..d31645be 100644 --- a/addons/spectator/dialog.hpp +++ b/addons/spectator/dialog.hpp @@ -1,4 +1,5 @@ +#include "\x\tmf\addons\spectator\script_component.hpp" class RscText; class RscMapControl; class RscTree; @@ -53,15 +54,14 @@ class RscSpectatorShortcutButton : RscPicture { #define IDC_SPECTATOR_TMF_SPECTATOR_COMPASSLEFT 5454 #define IDC_SPECTATOR_TMF_SPECTATOR_COMPASSRight 5455 #define IDC_SPECTATOR_TMF_SPECTATOR_MUTE 5467 -#define IDC_SPECTATOR_TMF_SPECTATOR_MAP 5468 + #define BUTTON_WIDTH 0.02 * safezoneW #define BUTTON_HEIGHT 0.031 * safezoneH #define COLUMN(V) (0.002 * safezoneW + safezoneX)+((0.0215 * safezoneW) * V) -class GVAR(dialog) -{ +class GVAR(dialog) { idd = DISPLAY_ID; movingEnable = 1; enableSimulation = 1; diff --git a/addons/spectator/initSettings.sqf b/addons/spectator/initSettings.sqf index 02105580..9ae527e8 100644 --- a/addons/spectator/initSettings.sqf +++ b/addons/spectator/initSettings.sqf @@ -1,3 +1,4 @@ +#include "\x\tmf\addons\spectator\script_component.hpp" [ QGVAR(isJIPAllowed), "LIST", diff --git a/addons/teleport/XEH_PREP.sqf b/addons/teleport/XEH_PREP.hpp similarity index 100% rename from addons/teleport/XEH_PREP.sqf rename to addons/teleport/XEH_PREP.hpp diff --git a/addons/teleport/XEH_preInit.sqf b/addons/teleport/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/teleport/XEH_preInit.sqf +++ b/addons/teleport/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/teleport/XEH_preStart.sqf b/addons/teleport/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/teleport/XEH_preStart.sqf +++ b/addons/teleport/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/zeus/XEH_PREP.sqf b/addons/zeus/XEH_PREP.hpp similarity index 100% rename from addons/zeus/XEH_PREP.sqf rename to addons/zeus/XEH_PREP.hpp diff --git a/addons/zeus/XEH_preInit.sqf b/addons/zeus/XEH_preInit.sqf index 43f1adee..02288857 100644 --- a/addons/zeus/XEH_preInit.sqf +++ b/addons/zeus/XEH_preInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/addons/zeus/XEH_preStart.sqf b/addons/zeus/XEH_preStart.sqf index 43f1adee..02288857 100644 --- a/addons/zeus/XEH_preStart.sqf +++ b/addons/zeus/XEH_preStart.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -#include "XEH_PREP.sqf" +#include "XEH_PREP.hpp" diff --git a/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf b/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf index be4cfeae..4890075a 100644 --- a/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf +++ b/extras/a3/3DEN/UI/Attributes/AmmoBox.sqf @@ -1,4 +1,4 @@ -#include "\a3\3DEN\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" #define VALUE_NUMBER "#(argb,1,1,1)color(0,0,0,0)" #define COLUMNS 3 diff --git a/extras/a3/3DEN/UI/Displays/display3DEN.sqf b/extras/a3/3DEN/UI/Displays/display3DEN.sqf index 68dcabab..567a2ae8 100644 --- a/extras/a3/3DEN/UI/Displays/display3DEN.sqf +++ b/extras/a3/3DEN/UI/Displays/display3DEN.sqf @@ -1,4 +1,4 @@ -#include "\a3\3DEN\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" #include "\a3\3DEN\UI\resincl.inc" #define COMMIT_TIME 0.1 diff --git a/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf b/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf index 6a9e7778..af71e3d0 100644 --- a/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf +++ b/extras/a3/3DEN/UI/Displays/display3DENPlace.sqf @@ -1,5 +1,5 @@ #include "\a3\3DEN\UI\resincl.inc" -#include "\a3\3DEN\UI\dikCodes.inc" +#include "\a3\ui_f\hpp\defineDIKCodes.inc" _mode = _this select 0; _params = _this select 1; diff --git a/include/a3/3DEN/UI/macroExecs.inc b/include/a3/3DEN/UI/macroExecs.inc new file mode 100644 index 00000000..f5a18b0a --- /dev/null +++ b/include/a3/3DEN/UI/macroExecs.inc @@ -0,0 +1,56 @@ +__EXEC(\ + _fnc_sizeEx = {\ + _pixelScale = 20 * pixelScale;\ + _size = _this select 0;\ + _size = _size * _pixelScale;\ + _coef = _this select 1;\ + _sizes = _this select 2;\ + _sizeEx = _sizes select 0;\ + {\ + _xSize = _x * _coef;\ + _cond = _xSize < _size;\ + if _cond then {_sizeEx = _xSize;};\ + } foreach _sizes;\ + _sizeEx = _sizeEx / _pixelScale;\ + _bracketL = tostring [40];\ + _bracketR = tostring [41];\ + _pixelH = _bracketL + "1 / " + _bracketL + "getResolution select 3" + _bracketR + _bracketR;\ + str _sizeEx + " * " + _pixelH + " * pixelGrid * " + str pixelScale\ + };\ + _fnc_colorRGBAtoHEX = {\ + _colorRGB = _this;\ + _colorHEX = "";\ + _colorCount = count _colorRGB - 1;\ + for "_i" from 0 to _colorCount do {\ + _color = _colorRGB select _i;\ + _color = _color * 255;\ + _color = round _color;\ + _color2 = _color % 16;\ + _color1 = _color - _color2;\ + _color1 = _color1 / 16;\ + _colorHEX1 = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"] select _color1;\ + _colorHEX2 = ["0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f"] select _color2;\ + _colorHEX + _colorHEX1 + _colorHEX2;\ + _colorHEX = switch _i do {\ + case 3: {_colorHEX1 + _colorHEX2 + _colorHEX;};\ + default {_colorHEX + _colorHEX1 + _colorHEX2;};\ + };\ + };\ + _colorHEX = "#" + _colorHEX;\ + _colorHEX;\ + };\ + _fnc_colorHEXtoRGBA = {\ + _colorHEX = _this select 0;\ + _index = _this select 1;\ + _index2 = _index + 1;\ + _colorRGBA = [];\ + _colorHEXarray = toarray _colorHEX;\ + _color = "0x" + tostring [_colorHEXarray select _index,_colorHEXarray select _index2];\ + _color = call compile _color;\ + _color * 0.00392157\ + };\ + _fnc_colorHEXtoRGBA_0 = {[_this,0] call _fnc_colorHEXtoRGBA};\ + _fnc_colorHEXtoRGBA_2 = {[_this,2] call _fnc_colorHEXtoRGBA};\ + _fnc_colorHEXtoRGBA_4 = {[_this,4] call _fnc_colorHEXtoRGBA};\ + _fnc_colorHEXtoRGBA_6 = {[_this,6] call _fnc_colorHEXtoRGBA};\ +) \ No newline at end of file diff --git a/include/a3/3DEN/UI/macros.inc b/include/a3/3DEN/UI/macros.inc new file mode 100644 index 00000000..4a01b262 --- /dev/null +++ b/include/a3/3DEN/UI/macros.inc @@ -0,0 +1,239 @@ +//#define pixelW (1 / (getResolution select 2)) +//#define pixelH (1 / (getResolution select 3)) +#define pixelScale 0.50 + +#define GRID_W (pixelW * pixelGrid * pixelScale) +#define GRID_H (pixelH * pixelGrid * pixelScale) + +#define CENTER_X ((getResolution select 2) * 0.5 * pixelW) +#define CENTER_Y ((getResolution select 3) * 0.5 * pixelH) + +// 720px +#define WINDOW_W 120 +#define WINDOW_H 180 +#define WINDOW_HAbs (safezoneH min (WINDOW_H * GRID_H)) + +#define WINDOW_PREVIEW_W WINDOW_W +#define WINDOW_PREVIEW_H 65 +#define WINDOW_PREVIEW_HAbs (safezoneH min (WINDOW_PREVIEW_H * GRID_H)) + +#define ATTRIBUTE_TITLE_W 48 +#define ATTRIBUTE_CONTENT_W 82 +#define ATTRIBUTE_CONTENT_H 5 + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Fonts +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +#define FONT_NORMAL "RobotoCondensedLight" +#define FONT_SEMIBOLD "RobotoCondensed" +#define FONT_BOLD "RobotoCondensedBold" +#define FONT_THIN "RobotoCondensedLight" +#define FONT2_NORMAL "PuristaMedium" +#define FONT2_BOLD "PuristaSemiBold" +#define FONT2_THIN "PuristaLight" +#define FONT_MONO "EtelkaMonospacePro" +#define FONT_NARROW "EtelkaNarrowMediumPro" +#define FONT_CODE "LucidaConsoleB" +#define FONT_SYSTEM "TahomaB" + +#define SIZEEX_PURISTA(SIZEPX) __EVAL([SIZEPX,1.8,[6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,34,35,37,46]] call _fnc_sizeEx) +#define SIZEEX_ETELKA(SIZEPX) __EVAL([SIZEPX,1.55,[6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,34,35,37,46]] call _fnc_sizeEx) +#define SIZEEX_TAHOMA(SIZEPX) __EVAL([SIZEPX,1.6,[16]] call _fnc_sizeEx) +#define SIZEEX_LUCIDA(SIZEPX) __EVAL([SIZEPX,1.6,[8,11]] call _fnc_sizeEx) + +#define SIZEEX_XS 3.0 +#define SIZEEX_S 4.0 +#define SIZEEX_M 4.5 +#define SIZEEX_L 5.0 +#define SIZEEX_XL 6.0 + +#define SIZE_XS 3.5 +#define SIZE_S 4 +#define SIZE_M 5 +#define SIZE_L 5 +#define SIZE_XL 6 + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Color +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#define COLOR_TEXT_RGB 1, 1, 1 +#define COLOR_TEXT_RGBA COLOR_TEXT_RGB, 1 + +#define COLOR_BACKGROUND_RGB 0.2, 0.2, 0.2 +#define COLOR_BACKGROUND_RGBA COLOR_BACKGROUND_RGB, 1 + +#define COLOR_TAB_RGB 0.1, 0.1, 0.1 +#define COLOR_TAB_RGBA COLOR_TAB_RGB, 1 + +#define COLOR_OVERLAY_RGB 0, 0, 0 +#define COLOR_OVERLAY_RGBA COLOR_OVERLAY_RGB, 0.5 + +//#define COLOR_ACTIVE_RGB 1, 0.5, 0 +//#define COLOR_ACTIVE_RGBA COLOR_ACTIVE_RGB, 1 + +#define COLOR_ACTIVE_RGB_R "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])" +#define COLOR_ACTIVE_RGB_G "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])" +#define COLOR_ACTIVE_RGB_B "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])" +#define COLOR_ACTIVE_RGB_A 1 +#define COLOR_ACTIVE_RGB COLOR_ACTIVE_RGB_R, COLOR_ACTIVE_RGB_G, COLOR_ACTIVE_RGB_B +#define COLOR_ACTIVE_RGBA COLOR_ACTIVE_RGB,COLOR_ACTIVE_RGB_A + +#define COLOR_HIGHLIGHT_RGB 0, 1, 1 +#define COLOR_HIGHLIGHT_RGBA COLOR_HIGHLIGHT_RGB, 1 + +#define COLOR_POSX_RGB 0.77, 0.18, 0.1 +#define COLOR_POSX_RGBA COLOR_POSX_RGB, 1 + +#define COLOR_POSY_RGB 0.58, 0.82, 0.22 +#define COLOR_POSY_RGBA COLOR_POSY_RGB, 1 + +#define COLOR_POSZ_RGB 0.26, 0.52, 0.92 +#define COLOR_POSZ_RGBA COLOR_POSZ_RGB, 1 + +#define COLOR_NOTE_DEFAULT_RGB 0.12549, 0.505882, 0.313726 +#define COLOR_NOTE_DEFAULT_RGBA COLOR_NOTE_DEFAULT_RGB, 0.9 + +#define COLOR_NOTE_WARNING_RGB 0.8, 0.35, 0 +#define COLOR_NOTE_WARNING_RGBA COLOR_NOTE_WARNING_RGB, 0.9 + +#define COLOR_NOTE_ERROR_RGB 0.815686, 0.266667, 0.215686 +#define COLOR_NOTE_ERROR_RGBA COLOR_NOTE_ERROR_RGB, 0.9 + +//--- BLUFOR +#define COLOR_WEST_R "(profilenamespace getvariable ['Map_BLUFOR_R',0])" +#define COLOR_WEST_G "(profilenamespace getvariable ['Map_BLUFOR_G',1])" +#define COLOR_WEST_B "(profilenamespace getvariable ['Map_BLUFOR_B',1])" +#define COLOR_WEST_A "(profilenamespace getvariable ['Map_BLUFOR_A',0.8])" +#define COLOR_WEST_RGB COLOR_WEST_R, COLOR_WEST_G, COLOR_WEST_B +#define COLOR_WEST_RGBA COLOR_WEST_RGB,COLOR_WEST_A + +//--- OPFOR +#define COLOR_EAST_R "(profilenamespace getvariable ['Map_OPFOR_R',0])" +#define COLOR_EAST_G "(profilenamespace getvariable ['Map_OPFOR_G',1])" +#define COLOR_EAST_B "(profilenamespace getvariable ['Map_OPFOR_B',1])" +#define COLOR_EAST_A "(profilenamespace getvariable ['Map_OPFOR_A',0.8])" +#define COLOR_EAST_RGB COLOR_EAST_R, COLOR_EAST_G, COLOR_EAST_B +#define COLOR_EAST_RGBA COLOR_EAST_RGB,COLOR_EAST_A + +//--- Independent +#define COLOR_GUER_R "(profilenamespace getvariable ['Map_Independent_R',0])" +#define COLOR_GUER_G "(profilenamespace getvariable ['Map_Independent_G',1])" +#define COLOR_GUER_B "(profilenamespace getvariable ['Map_Independent_B',1])" +#define COLOR_GUER_A "(profilenamespace getvariable ['Map_Independent_A',0.8])" +#define COLOR_GUER_RGB COLOR_GUER_R, COLOR_GUER_G, COLOR_GUER_B +#define COLOR_GUER_RGBA COLOR_GUER_RGB,COLOR_GUER_A + +//--- Civilian +#define COLOR_CIV_R "(profilenamespace getvariable ['Map_Civilian_R',0])" +#define COLOR_CIV_G "(profilenamespace getvariable ['Map_Civilian_G',1])" +#define COLOR_CIV_B "(profilenamespace getvariable ['Map_Civilian_B',1])" +#define COLOR_CIV_A "(profilenamespace getvariable ['Map_Civilian_A',0.8])" +#define COLOR_CIV_RGB COLOR_CIV_R, COLOR_CIV_G, COLOR_CIV_B +#define COLOR_CIV_RGBA COLOR_CIV_RGB,COLOR_CIV_A + +//--- Unknown +#define COLOR_EMPTY_R "(profilenamespace getvariable ['Map_Unknown_R',0])" +#define COLOR_EMPTY_G "(profilenamespace getvariable ['Map_Unknown_G',1])" +#define COLOR_EMPTY_B "(profilenamespace getvariable ['Map_Unknown_B',1])" +#define COLOR_EMPTY_A "(profilenamespace getvariable ['Map_Unknown_A',0.8])" +#define COLOR_EMPTY_RGB COLOR_EMPTY_R, COLOR_EMPTY_G, COLOR_EMPTY_B +#define COLOR_EMPTY_RGBA COLOR_EMPTY_RGB,COLOR_EMPTY_A + +//--- Ambient +#define COLOR_AMBIENT_RGB 0, 1, 0.5 +#define COLOR_AMBIENT_RGBA COLOR_AMBIENT_RGB,1 + + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Macros +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +#define CHECKBOX_TEXTURE(UNCHECKED,CHECKED)\ + textureChecked = CHECKED;\ + textureUnchecked = UNCHECKED;\ + textureFocusedChecked = CHECKED;\ + textureFocusedUnchecked = UNCHECKED;\ + textureHoverChecked = CHECKED;\ + textureHoverUnchecked = UNCHECKED;\ + texturePressedChecked = CHECKED;\ + texturePressedUnchecked = UNCHECKED;\ + textureDisabledChecked = CHECKED;\ + textureDisabledUnchecked = UNCHECKED; + +/////////////////////////////////////////////////////////////// +// Convert RGB or RGBA color to hexadecimal +// Examples: +// RGBATOHEX(1,0,1,1) +// returns "#ffff00ff" +// +// RGBTOHEX(1,0,1) +// returns "#ff00ff" +/////////////////////////////////////////////////////////////// +#define RGBATOHEX(COLOR_R,COLOR_G,COLOR_B,COLOR_A) __EVAL([COLOR_R,COLOR_G,COLOR_B,COLOR_A] call _fnc_colorRGBAtoHEX) +#define RGBTOHEX(COLOR_R,COLOR_G,COLOR_B) __EVAL([COLOR_R,COLOR_G,COLOR_B] call _fnc_colorRGBAtoHEX) +#define VARTOHEX __EVAL(_color call _fnc_colorRGBAtoHEX) + + +/////////////////////////////////////////////////////////////// +// Convert hexadecimal color to RGB or RGBA +// Example: +// HEXTORGBA("#ffff00ff") +// returns 1,0,1,1 +// +// HEXTORGB("#ff00ff") +// returns 1,0,1 +/////////////////////////////////////////////////////////////// +#define HEXTORGBA(COLOR_RGBA)\ + __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_2),\ + __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_4),\ + __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_6),\ + __EVAL(COLOR_RGBA call _fnc_colorHEXtoRGBA_0) + +#define HEXTORGB(COLOR_RGB)\ + __EVAL(COLOR_RGB call _fnc_colorHEXtoRGBA_0),\ + __EVAL(COLOR_RGB call _fnc_colorHEXtoRGBA_2),\ + __EVAL(COLOR_RGB call _fnc_colorHEXtoRGBA_4) + + +/////////////////////////////////////////////////////////////// +// Convert RGBA in range [0-255] to [0-1] used by the game config +// Example: +// RGBA255to1(255,0,255,255) +// returns 1,0,1,1 +/////////////////////////////////////////////////////////////// +#define RGBA255to1(COLOR_R,COLOR_G,COLOR_B,COLOR_A)\ + __EVAL(COLOR_R * 0.00392157),\ + __EVAL(COLOR_G * 0.00392157),\ + __EVAL(COLOR_B * 0.00392157),\ + __EVAL(COLOR_A * 0.00392157) + + +/////////////////////////////////////////////////////////////// +/// Scripts +/////////////////////////////////////////////////////////////// + +#define INIT_DISPLAY_FUNCTION (uinamespace getvariable 'BIS_fnc_initDisplay') +#define INIT_DISPLAY_INTERNAL scriptIsInternal = 1; + +//--- Code executed on each display where the macro is used. Scripts are pre-compiled at the game start by BIS_fnc_initDisplays +#define INIT_DISPLAY(NAME,PATH) \ + scriptName = ##NAME##;\ + scriptPath = ##PATH##;\ + onLoad = ["onLoad",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; \ + onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; + +//--- Special version of the macro for initial loading screen which initializes Functions +#define INIT_DISPLAY_START(NAME,PATH) \ + scriptName = ##NAME##;\ + scriptPath = ##PATH##;\ + onLoad = "[2] call compile preprocessfilelinenumbers gettext (configfile >> 'CfgFunctions' >> 'init'); ['onLoad',_this,'RscDisplayLoading','Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";\ + onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; + +#define INIT_CONTROL(NAME,PATH) \ + scriptName = ##NAME##;\ + scriptPath = ##PATH##;\ + onLoad = ["onLoad",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION; \ + onUnload = ["onUnload",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION; \ No newline at end of file diff --git a/include/a3/3DEN/UI/resincl.inc b/include/a3/3DEN/UI/resincl.inc new file mode 100644 index 00000000..c8f9d55e --- /dev/null +++ b/include/a3/3DEN/UI/resincl.inc @@ -0,0 +1,483 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// Control types and styles +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Control types +#define CT_STATIC 0 +#define CT_BUTTON 1 +#define CT_EDIT 2 +#define CT_SLIDER 3 +#define CT_COMBO 4 +#define CT_LISTBOX 5 +#define CT_TOOLBOX 6 +#define CT_CHECKBOXES 7 +#define CT_PROGRESS 8 +#define CT_HTML 9 +#define CT_STATIC_SKEW 10 +#define CT_ACTIVETEXT 11 +#define CT_TREE 12 +#define CT_STRUCTURED_TEXT 13 +#define CT_CONTEXT_MENU 14 +#define CT_CONTROLS_GROUP 15 +#define CT_SHORTCUTBUTTON 16 +#define CT_HITZONES 17 +#define CT_XKEYDESC 40 +#define CT_XBUTTON 41 +#define CT_XLISTBOX 42 +#define CT_XSLIDER 43 +#define CT_XCOMBO 44 +#define CT_ANIMATED_TEXTURE 45 +#define CT_MENU 46 +#define CT_MENU_STRIP 47 +#define CT_OBJECT 80 +#define CT_OBJECT_ZOOM 81 +#define CT_OBJECT_CONTAINER 82 +#define CT_OBJECT_CONT_ANIM 83 +#define CT_LINEBREAK 98 +#define CT_USER 99 +#define CT_MAP 100 +#define CT_MAP_MAIN 101 +#define CT_LISTNBOX 102 +#define CT_ITEMSLOT 103 +#define CT_CHECKBOX 77 + +// Static styles +#define ST_POS 0x0F +#define ST_HPOS 0x03 +#define ST_VPOS 0x0C +#define ST_LEFT 0x00 +#define ST_RIGHT 0x01 +#define ST_CENTER 0x02 +#define ST_DOWN 0x04 +#define ST_UP 0x08 +#define ST_VCENTER 0x0C + +#define ST_TYPE 0xF0 +#define ST_SINGLE 0x00 +#define ST_MULTI 0x10 +#define ST_TITLE_BAR 0x20 +#define ST_PICTURE 0x30 +#define ST_FRAME 0x40 +#define ST_BACKGROUND 0x50 +#define ST_GROUP_BOX 0x60 +#define ST_GROUP_BOX2 0x70 +#define ST_HUD_BACKGROUND 0x80 +#define ST_TILE_PICTURE 0x90 +#define ST_WITH_RECT 0xA0 +#define ST_LINE 0xB0 +#define ST_UPPERCASE 0xC0 +#define ST_LOWERCASE 0xD0 + +#define ST_SHADOW 0x100 +#define ST_NO_RECT 0x200 +#define ST_KEEP_ASPECT_RATIO 0x800 + +#define ST_TITLE ST_TITLE_BAR + ST_CENTER + +// Slider styles +#define SL_DIR 0x400 +#define SL_VERT 0 +#define SL_HORZ 0x400 + +#define SL_TEXTURES 0x10 + +// progress bar +#define ST_VERTICAL 0x01 +#define ST_HORIZONTAL 0 + +// Listbox styles +#define LB_TEXTURES 0x10 +#define LB_MULTI 0x20 + +// Tree styles +#define TR_SHOWROOT 1 +#define TR_AUTOCOLLAPSE 2 + +// MessageBox styles +#define MB_BUTTON_OK 1 +#define MB_BUTTON_CANCEL 2 +#define MB_BUTTON_USER 4 +#define MB_ERROR_DIALOG 8 + +// Xbox buttons +#define KEY_XINPUT 0x00050000 + +#define KEY_XBOX_A KEY_XINPUT + 0 +#define KEY_XBOX_B KEY_XINPUT + 1 +#define KEY_XBOX_X KEY_XINPUT + 2 +#define KEY_XBOX_Y KEY_XINPUT + 3 +#define KEY_XBOX_Up KEY_XINPUT + 4 +#define KEY_XBOX_Down KEY_XINPUT + 5 +#define KEY_XBOX_Left KEY_XINPUT + 6 +#define KEY_XBOX_Right KEY_XINPUT + 7 +#define KEY_XBOX_Start KEY_XINPUT + 8 +#define KEY_XBOX_Back KEY_XINPUT + 9 +#define KEY_XBOX_LeftBumper KEY_XINPUT + 10 +#define KEY_XBOX_RightBumper KEY_XINPUT + 11 +#define KEY_XBOX_LeftTrigger KEY_XINPUT + 12 +#define KEY_XBOX_RightTrigger KEY_XINPUT + 13 +#define KEY_XBOX_LeftThumb KEY_XINPUT + 14 +#define KEY_XBOX_RightThumb KEY_XINPUT + 15 +#define KEY_XBOX_LeftThumbXRight KEY_XINPUT + 16 +#define KEY_XBOX_LeftThumbYUp KEY_XINPUT + 17 +#define KEY_XBOX_RightThumbXRight KEY_XINPUT + 18 +#define KEY_XBOX_RightThumbYUp KEY_XINPUT + 19 +#define KEY_XBOX_LeftThumbXLeft KEY_XINPUT + 20 +#define KEY_XBOX_LeftThumbYDown KEY_XINPUT + 21 +#define KEY_XBOX_RightThumbXLeft KEY_XINPUT + 22 +#define KEY_XBOX_RightThumbYDown KEY_XINPUT + 23 + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/// Display IDDs and IDCs +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +// Predefined controls +#define IDC_OK 1 +#define IDC_CANCEL 2 +#define IDC_AUTOCANCEL 3 +#define IDC_ABORT 4 +#define IDC_RESTART 5 +#define IDC_USER_BUTTON 6 + +// display3DENMsgBox +#define IDC_MSG_BOX_MESSAGE 101 +#define IDC_DISPLAY3DENMSGBOX_TITLE 102 +#define IDC_DISPLAY3DENMSGBOX_BACKGROUND 103 +#define IDC_DISPLAY3DENMSGBOX_PICTURE 104 +#define IDC_DISPLAY3DENMSGBOX_BOTTOMBACKGROUND 105 + +// display3DEN +#define IDD_DISPLAY3DEN 313 + +#define IDC_DISPLAY3DEN_SCROLLBLOCK_TOP 46 +#define IDC_DISPLAY3DEN_SCROLLBLOCK_LEFT 47 +#define IDC_DISPLAY3DEN_SCROLLBLOCK_RIGHT 48 +#define IDC_DISPLAY3DEN_SCROLLBLOCK_BOTTOM 49 +#define IDC_DISPLAY3DEN_MAP 51 +#define IDC_DISPLAY3DEN_MOUSEAREA 52 +#define IDC_DISPLAY3DEN_MODES 53 +#define IDC_DISPLAY3DEN_SUBMODES 54 +#define IDC_DISPLAY3DEN_EDIT 55 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_WEST 56 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_EAST 57 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_GUER 58 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_CIV 59 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_EMPTY 60 +#define IDC_DISPLAY3DEN_CREATE_GROUP_WEST 61 +#define IDC_DISPLAY3DEN_CREATE_GROUP_EAST 62 +#define IDC_DISPLAY3DEN_CREATE_GROUP_GUER 63 +#define IDC_DISPLAY3DEN_CREATE_GROUP_CIV 64 +#define IDC_DISPLAY3DEN_CREATE_GROUP_EMPTY 65 +#define IDC_DISPLAY3DEN_CREATE_GROUP_CUSTOM 71 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_LOGIC 66 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_MODULE 67 +#define IDC_DISPLAY3DEN_CREATE_TRIGGER 68 +#define IDC_DISPLAY3DEN_CREATE_WAYPOINT 6900000 +#define IDC_DISPLAY3DEN_CREATE_MARKER_ICON 69 +#define IDC_DISPLAY3DEN_CREATE_MARKER_SHAPE 70 +#define IDC_DISPLAY3DEN_CREATE_ALL\ + IDC_DISPLAY3DEN_CREATE_OBJECT_WEST,\ + IDC_DISPLAY3DEN_CREATE_OBJECT_EAST,\ + IDC_DISPLAY3DEN_CREATE_OBJECT_GUER,\ + IDC_DISPLAY3DEN_CREATE_OBJECT_CIV,\ + IDC_DISPLAY3DEN_CREATE_OBJECT_EMPTY,\ + IDC_DISPLAY3DEN_CREATE_GROUP_WEST,\ + IDC_DISPLAY3DEN_CREATE_GROUP_EAST,\ + IDC_DISPLAY3DEN_CREATE_GROUP_GUER,\ + IDC_DISPLAY3DEN_CREATE_GROUP_CIV,\ + IDC_DISPLAY3DEN_CREATE_GROUP_EMPTY,\ + IDC_DISPLAY3DEN_CREATE_GROUP_CUSTOM,\ + IDC_DISPLAY3DEN_CREATE_FAVORITE,\ + IDC_DISPLAY3DEN_CREATE_OBJECT_LOGIC,\ + IDC_DISPLAY3DEN_CREATE_OBJECT_MODULE,\ + IDC_DISPLAY3DEN_CREATE_TRIGGER,\ + IDC_DISPLAY3DEN_CREATE_WAYPOINT,\ + IDC_DISPLAY3DEN_CREATE_MARKER_ICON,\ + IDC_DISPLAY3DEN_CREATE_MARKER_SHAPE + +#define IDC_DISPLAY3DEN_HISTORY 74 +#define IDC_DISPLAY3DEN_LOCATIONS 75 +#define IDC_DISPLAY3DEN_MISSIONNAME 76 +#define IDC_DISPLAY3DEN_SEARCHEDIT 80 +#define IDC_DISPLAY3DEN_SEARCHEDIT_BUTTON 81 +#define IDC_DISPLAY3DEN_SEARCHCREATE 82 +#define IDC_DISPLAY3DEN_SEARCHCREATE_BUTTON 83 +#define IDC_DISPLAY3DEN_EDIT_LAYER 84 +#define IDC_DISPLAY3DEN_EDIT_DELETE 85 +#define IDC_DISPLAY3DEN_EDIT_LAYER_REMOVE 86 +#define IDC_DISPLAY3DEN_NAVIGATION_WIDGET 87 +#define IDC_DISPLAY3DEN_EDIT_COLLAPSE_ALL 88 +#define IDC_DISPLAY3DEN_EDIT_EXPAND_ALL 89 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_ADD 90 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_EDIT 91 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_DELETE 92 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_PUBLISH 93 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_GROUP 94 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_NAME 95 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_AUTHOR 96 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_CATEGORY 97 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_LIST 103 +#define IDC_DISPLAY3DEN_EDITORPREVIEW_GROUP 98 +#define IDC_DISPLAY3DEN_EDITORPREVIEW 99 + +#define IDC_DISPLAY3DEN_MENUSTRIP 120 //--- ToDo: Reindex + +#define IDC_DISPLAY3DEN_WATERMARK 999 +#define IDC_DISPLAY3DEN_BLACK 998 + +#define IDC_DISPLAY3DEN_TOOLBAR 1000 +#define IDC_DISPLAY3DEN_TOOLBAR_BACKGROUND 1001 +#define IDC_DISPLAY3DEN_TOOLBAR_FILE 1002 +#define IDC_DISPLAY3DEN_TOOLBAR_HISTORY 1003 +#define IDC_DISPLAY3DEN_TOOLBAR_WIDGET 1004 +#define IDC_DISPLAY3DEN_WIDGET_NONE 10041 +#define IDC_DISPLAY3DEN_WIDGET_TRANSLATION 10042 +#define IDC_DISPLAY3DEN_WIDGET_ROTATION 10043 +#define IDC_DISPLAY3DEN_WIDGET_SCALING 10044 +#define IDC_DISPLAY3DEN_WIDGET_AREA 10045 +#define IDC_DISPLAY3DEN_TOOLBAR_INTERACTION 1005 +#define IDC_DISPLAY3DEN_TOOLBAR_GRID 1024 +#define IDC_DISPLAY3DEN_TOOLBAR_HELP 10251 +#define IDC_DISPLAY3DEN_TOOLBAR_NEW 1006 +#define IDC_DISPLAY3DEN_TOOLBAR_OPEN 1007 +#define IDC_DISPLAY3DEN_TOOLBAR_SAVE 1008 +#define IDC_DISPLAY3DEN_TOOLBAR_SAVEAS 1009 +#define IDC_DISPLAY3DEN_TOOLBAR_PUBLISH 10091 +#define IDC_DISPLAY3DEN_TOOLBAR_UNDO 1010 +#define IDC_DISPLAY3DEN_TOOLBAR_REDO 1011 +#define IDC_DISPLAY3DEN_TOOLBAR_WNONE 1012 +#define IDC_DISPLAY3DEN_TOOLBAR_WTRANSLATION 1013 +#define IDC_DISPLAY3DEN_TOOLBAR_WROTATION 1014 +#define IDC_DISPLAY3DEN_TOOLBAR_WSCALING 1015 +#define IDC_DISPLAY3DEN_TOOLBAR_COORD 1016 +#define IDC_DISPLAY3DEN_TOOLBAR_VERT 1017 +#define IDC_DISPLAY3DEN_TOOLBAR_SRFSNAP 1018 +#define IDC_DISPLAY3DEN_TOOLBAR_GRID_TRANSLATION 1025 +#define IDC_DISPLAY3DEN_TOOLBAR_GRID_TRANSLATION_VALUE 1026 +#define IDC_DISPLAY3DEN_TOOLBAR_GRID_ROTATION 1027 +#define IDC_DISPLAY3DEN_TOOLBAR_GRID_ROTATION_VALUE 1028 +#define IDC_DISPLAY3DEN_TOOLBAR_GRID_SCALING 1029 +#define IDC_DISPLAY3DEN_TOOLBAR_GRID_SCALING_VALUE 1030 +#define IDC_DISPLAY3DEN_TOOLBAR_MISSION 10301 +#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_INTEL 10302 +#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_MAP 10303 +#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_VISION 10304 +#define IDC_DISPLAY3DEN_TOOLBAR_MISSION_FLASHLIGHT 10305 +#define IDC_DISPLAY3DEN_TOOLBAR_HELP_TUTORIAL 10310 +#define IDC_DISPLAY3DEN_TOOLBAR_HELP_UPDATES 10311 +#define IDC_DISPLAY3DEN_TOOLBAR_WORKSPACE 10306 +#define IDC_DISPLAY3DEN_NOTIFICATION 10312 +#define IDC_DISPLAY3DEN_MENU 1100 + +#define IDC_DISPLAY3DEN_PANELLEFT 1019 +#define IDC_DISPLAY3DEN_PANELLEFT_BACKGROUND 1020 +#define IDC_DISPLAY3DEN_PANELRIGHT 1021 +#define IDC_DISPLAY3DEN_PANELRIGHT_BACKGROUND 1022 +#define IDC_DISPLAY3DEN_PLAY 1023 +#define IDC_DISPLAY3DEN_TABLEFT_TOGGLE 1031 +#define IDC_DISPLAY3DEN_TABLEFT_TOGGLE_PANEL 1032 +#define IDC_DISPLAY3DEN_TABLEFT_SECTIONS 1033 +#define IDC_DISPLAY3DEN_TABRIGHT_TOGGLE 1034 +#define IDC_DISPLAY3DEN_TABRIGHT_TOGGLE_PANEL 1035 +#define IDC_DISPLAY3DEN_TABRIGHT_SECTIONS 1036 +#define IDC_DISPLAY3DEN_PANELLEFT_EDIT 1037 +#define IDC_DISPLAY3DEN_PANELLEFT_LOCATIONS 1038 +#define IDC_DISPLAY3DEN_PANELRIGHT_CREATE 1039 +#define IDC_DISPLAY3DEN_PANELRIGHT_HISTORY 1040 +#define IDC_DISPLAY3DEN_SEARCHLOCATIONS 1042 +#define IDC_DISPLAY3DEN_SEARCHLOCATIONS_BUTTON 1043 +#define IDC_DISPLAY3DEN_CONTROLSHINT 1044 +#define IDC_DISPLAY3DEN_CREATE_OBJECT_EMPTY_WARNING 1045 +#define IDC_DISPLAY3DEN_LOCATIONS_LAYER 1046 +#define IDC_DISPLAY3DEN_LOCATIONS_LOCATION 1047 +#define IDC_DISPLAY3DEN_LOCATIONS_DELETE 1048 +#define IDC_DISPLAY3DEN_CREATE 1049 +#define IDC_DISPLAY3DEN_MODELABELS 1060 +#define IDC_DISPLAY3DEN_CUSTOMCOMPOSITION_CONTROLPANEL 1061 +#define IDC_DISPLAY3DEN_VEHICLE_CONTROLPANEL 1062 +#define IDC_DISPLAY3DEN_VEHICLE_TOGGLE 1063 +#define IDC_DISPLAY3DEN_EDIT_LAYER_SHOW 1064 +#define IDC_DISPLAY3DEN_EDIT_LAYER_ENABLE 1065 + +#define IDC_DISPLAY3DEN_STATUSBAR 1050 +#define IDC_DISPLAY3DEN_STATUSBAR_BACKGROUND 1051 +#define IDC_DISPLAY3DEN_STATUSBAR_X 1052 +#define IDC_DISPLAY3DEN_STATUSBAR_Y 1053 +#define IDC_DISPLAY3DEN_STATUSBAR_Z 1054 +#define IDC_DISPLAY3DEN_STATUSBAR_DIS 1055 +#define IDC_DISPLAY3DEN_STATUSBAR_FPS 1056 +#define IDC_DISPLAY3DEN_STATUSBAR_VERSION 1057 +#define IDC_DISPLAY3DEN_STATUSBAR_MOD 1058 +#define IDC_DISPLAY3DEN_STATUSBAR_SERVER 1059 + +// display3DENPlace +#define IDD_DISPLAY3DENPLACE 321 + +// display3DENSave +#define IDD_DISPLAY3DENSAVE 314 +#define IDD_OVERRIDE_CHANGES_MSG 330 +#define IDD_DISPLAY3DENSAVE_DELETEFOLDER_BOX 331 +#define IDC_DISPLAY3DENSAVE_FOLDERS 101 +#define IDC_DISPLAY3DENSAVE_NAME 102 +#define IDC_DISPLAY3DENSAVE_FILES 103 +#define IDC_DISPLAY3DENSAVE_TITLE 104 +#define IDC_DISPLAY3DENSAVE_SEARCH 105 +#define IDC_DISPLAY3DENSAVE_SEARCHBUTTON 106 +#define IDC_DISPLAY3DENSAVE_FILTER 107 +#define IDC_DISPLAY3DENSAVE_BINARIZETEXT 108 +#define IDC_DISPLAY3DENSAVE_BINARIZE 109 +#define IDC_DISPLAY3DENSAVE_PURCHASE 110 + +// display3DENRename +#define IDD_DISPLAY3DENRENAME 320 +#define IDC_DISPLAY3DENRENAME_NAME 101 + +// display3DENEditAttributes +#define IDD_DISPLAY3DENEDITATTRIBUTES 315 +#define IDC_DISPLAY3DENEDITATTRIBUTES_TITLE 200 +#define IDC_DISPLAY3DENEDITATTRIBUTES_CATEGORIES 201 + +#define IDC_DISPLAY3DENEDITATTRIBUTES_TYPE_VALUE 500 +#define IDC_DISPLAY3DENEDITATTRIBUTES_TYPE_SEARCH 501 +#define IDC_DISPLAY3DENEDITATTRIBUTES_TYPE_SEARCHBUTTON 502 + +// display3DENEditComposition +#define IDD_DISPLAY3DENEDITCOMPOSITION 317 +#define IDC_DISPLAY3DENEDITCOMPOSITION_NAME 101 +#define IDC_DISPLAY3DENEDITCOMPOSITION_AUTHOR 102 +#define IDC_DISPLAY3DENEDITCOMPOSITION_CATEGORY 103 +#define IDC_DISPLAY3DENEDITCOMPOSITION_SUBCATEGORY 104 + +// display3DENUpdates +#define IDD_DISPLAY3DENUPDATES 330 +#define IDC_DISPLAY3DENUPDATES_TITLE 200 +#define IDC_DISPLAY3DENUPDATES_LIST 201 +#define IDC_DISPLAY3DENUPDATES_GROUP 202 +#define IDC_DISPLAY3DENUPDATES_CONTENT 203 + +// display3DENNew +#define IDD_DISPLAY3DENNEW 316 +#define IDC_DISPLAY3DENNEW_LIST 101 +#define IDC_DISPLAY3DENNEW_PURCHASE 107 +#define IDC_DISPLAY3DENNEW_TITLE 24691 +#define IDC_DISPLAY3DENNEW_NAME 24693 +#define IDC_DISPLAY3DENNEW_AUTHOR 24694 +#define IDC_DISPLAY3DENNEW_NAMEBACKGROUND 24695 +#define IDC_DISPLAY3DENNEW_ISLANDPANORAMA 24891 +#define IDC_DISPLAY3DENNEW_ISLANDGROUP 25991 +#define IDC_DISPLAY3DENNEW_BUTTONCONTINUE3D 26091 +#define IDC_DISPLAY3DENNEW_BUTTONCONTINUE 26291 +#define IDC_DISPLAY3DENNEW_BUTTONCANCEL 26391 +#define IDC_DISPLAY3DENNEW_WORLD 1001 +#define IDC_DISPLAY3DENNEW_WORLDLNG 1002 +#define IDC_DISPLAY3DENNEW_WORLDLAT 1003 + +// display3DENHostSettings +#define IDD_DISPLAY3DENHOSTSETTINGS 317 +#define IDD_DISPLAY3DENHOSTSETTINGS_NAME 101 +#define IDD_DISPLAY3DENHOSTSETTINGS_PASSWORD 102 +#define IDD_DISPLAY3DENHOSTSETTINGS_MAX_PLAYERS 103 +#define IDD_DISPLAY3DENHOSTSETTINGS_PRIVATE 104 +#define IDD_DISPLAY3DENHOSTSETTINGS_PORT 105 +#define IDD_DISPLAY3DENHOSTSETTINGS_PORT_WARNING 106 +#define IDD_DISPLAY3DENHOSTSETTINGS_UPNP 107 + +// display3DENTutorial +#define IDD_DISPLAY3DENTUTORIAL 318 +#define IDC_DISPLAY3DENTUTORIAL_TITLE 200 +#define IDC_DISPLAY3DENTUTORIAL_LIST 201 +#define IDC_DISPLAY3DENTUTORIAL_GROUP 202 +#define IDC_DISPLAY3DENTUTORIAL_CONTENT 203 + +// display3DENCopy +#define IDD_DISPLAY3DENCOPY 319 +#define IDC_DISPLAY3DENCOPY_TITLE 200 +#define IDC_DISPLAY3DENCOPY_GROUP 201 +#define IDC_DISPLAY3DENCOPY_EDIT 202 +#define IDC_DISPLAY3DENCOPY_EDITFAKE 203 +#define IDC_DISPLAY3DENCOPY_BUTTONCOPY 204 + +// display3DENRequiredAddons +#define IDD_DISPLAY3DENREQUIREDADDONS 322 +#define IDC_DISPLAY3DENREQUIREDADDONS_LIST 101 +#define IDC_DISPLAY3DENREQUIREDADDONS_CODE 102 +#define IDC_DISPLAY3DENREQUIREDADDONS_NOTIFICATION 103 +#define IDC_DISPLAY3DENREQUIREDADDONS_WARNING 104 +#define IDC_DISPLAY3DENREQUIREDADDONS_NAME 105 +#define IDC_DISPLAY3DENREQUIREDADDONS_AUTHOR 106 +#define IDC_DISPLAY3DENREQUIREDADDONS_URL 107 +#define IDC_DISPLAY3DENREQUIREDADDONS_BASIC 1001 +#define IDC_DISPLAY3DENREQUIREDADDONS_ADVANCED 1002 +#define IDC_DISPLAY3DENREQUIREDADDONS_FILTER 1003 + +// display3DENMissionStats +#define IDD_DISPLAY3DENMISSIONSTATS 323 +#define IDC_DISPLAY3DENMISSIONSTATS_TITLE 200 +#define IDC_DISPLAY3DENMISSIONSTATS_GROUP 201 +#define IDC_DISPLAY3DENMISSIONSTATS_STATS 202 +#define IDC_DISPLAY3DENMISSIONSTATS_BUTTONSELECT 203 + + +// RscDisplaySelectIsland +#define IDC_SELECT_ISLAND_EDITOR_OLD 105 +#define IDC_SELECT_ISLAND_3DEN 106 + +// RscDisplayCustomArcade +#define IDC_CUST_3DEN 106 + +// RscDIsplayPublishMission +#define IDD_PUBLISH_MISSION 165 +#define IDC_PUBLISH_STEAM_TITLE 101 +#define IDC_PUBLISH_STEAM_TAGS 102 +#define IDC_PUBLISH_STEAM_PICTURE 103 +#define IDC_PUBLISH_STEAM_DESCRIPTION 104 +#define IDC_PUBLISH_STEAM_MISSION_LIST 105 +#define IDC_PUBLISH_STEAM_VISIBILITY 106 +#define IDC_PUBLISH_STEAM_CHANGE_NOTES 107 +#define IDC_PUBLISH_STEAM_PREVIEW_FILE 108 +#define IDC_PUBLISH_CHECKBOX_LICENCE 109 +#define IDC_PUBLISH_TEXT_MISSION_SIZE 110 +#define IDC_PUBLISH_TEXT_QUOTA 111 +#define IDC_PUBLISH_BUTTON_PUBLISH 112 +#define IDC_PUBLISH_BUTTON_UPDATE 113 +#define IDC_PUBLISH_BUTTON_DELETE 114 +#define IDC_PUBLISH_BUTTON_EDIT_TAGS 115 +#define IDC_PUBLISH_BUTTON_WORKSHOP 116 +#define IDC_PUBLISH_BUTTON_WORKSHOP_LICENCE 117 +#define IDC_PUBLISH_BUTTON_SELECT_PREVIEW 118 +#define IDC_PUBLISH_BUTTON_DEFAULT_PREVIEW 119 +#define IDC_PUBLISH_STORAGE_SLIDER 120 +#define IDC_PUBLISH_STEAM_HIDE_NEW_MISSION 121 +#define IDC_PUBLISH_STEAM_SHOW_NEW_MISSION 122 + +// RscDisplayFileSelectImage +#define IDD_FILE_SELECT_DIALOG 167 +#define IDC_FILE_SELECT_PATH 101 +#define IDC_FILE_SELECT_DIR_TREE 102 +#define IDC_FILE_SELECT_FILE_LIST 103 +#define IDC_FILE_SELECT_PREVIEW 104 + +// RscDisplayPublishMissionSelectTags +#define IDD_PUBLISH_MISSION_TAGS 166 +#define IDC_PUBLISH_STEAM_TAGS_AVAILABLE 101 +#define IDC_PUBLISH_STEAM_TAGS_SELECTED 102 +#define IDC_PUBLISH_STEAM_TAGS_ADD 103 +#define IDC_PUBLISH_STEAM_TAGS_REMOVE 104 +#define IDC_PUBLISH_STEAM_TAGS_NEXT 105 +#define IDC_PUBLISH_STEAM_TAGS_BACK 106 +#define IDC_PUBLISH_STEAM_TAGS_TITLE 107 + + +// Highlight +#define IDD_GROUPHIGHLIGHT 31313 + +// Tutorial +#define IDD_GROUPTUTORIAL 32323 +#define IDD_GROUPTUTORIAL_SHADOW 323231 +#define IDD_GROUPTUTORIAL_BACKGROUND 323232 +#define IDD_GROUPTUTORIAL_TEXT 323233 +#define IDD_GROUPTUTORIAL_PAGE 323234 +#define IDD_GROUPTUTORIAL_BUTTONCLOSE 323235 +#define IDD_GROUPTUTORIAL_BUTTONBACK 323236 +#define IDD_GROUPTUTORIAL_BUTTONNEXT 323237 +#define IDD_GROUPTUTORIAL_BUTTONEXIT 323238 \ No newline at end of file diff --git a/include/a3/ui_f/hpp/defineCommon.inc b/include/a3/ui_f/hpp/defineCommon.inc new file mode 100644 index 00000000..deb01f73 --- /dev/null +++ b/include/a3/ui_f/hpp/defineCommon.inc @@ -0,0 +1,181 @@ +#define true 1 +#define false 0 + +// type scope +#define private 0 +#define protected 1 +#define public 2 + +#define ReadAndWrite 0 //! any modifications enabled +#define ReadAndCreate 1 //! only adding new class members is allowed +#define ReadOnly 2 //! no modifications enabled +#define ReadOnlyVerified 3 //! no modifications enabled, CRC test applied + +#define LockNo 0 +#define LockCadet 1 +#define LockYes 2 + +#define SPEED_STATIC 1e10 + +#define NEVER_DESTROY 1000 // for MP - destroying dead bodies + + +#include "defineCommonGrids.inc" +#include "defineCommonColors.inc" + + +/////////////////////////////////////////////////////////////////////////// +/// Text Sizes +/////////////////////////////////////////////////////////////////////////// +//MUF - text sizes are using new grid (40/25) +#define GUI_TEXT_SIZE_SMALL (GUI_GRID_H * 0.8) +#define GUI_TEXT_SIZE_MEDIUM (GUI_GRID_H * 1) +#define GUI_TEXT_SIZE_LARGE (GUI_GRID_H * 1.2) + +#define IGUI_TEXT_SIZE_MEDIUM (GUI_GRID_H * 0.8) + + +/////////////////////////////////////////////////////////////////////////// +/// Fonts +/////////////////////////////////////////////////////////////////////////// + +//Changed by MUF - TODO: set proper fonts when available - PREPARED FOR FONT CHANGE (was Zeppelin32Mono, changed to Purista/Etelka) + +//GUI_FONT_MONO - used for optics active parts +//GUI_FONT_BOLD - used for titles +#define GUI_FONT_NORMAL RobotoCondensed +#define GUI_FONT_BOLD RobotoCondensedBold +#define GUI_FONT_THIN RobotoCondensedLight +#define GUI_FONT_MONO EtelkaMonospacePro +#define GUI_FONT_NARROW EtelkaNarrowMediumPro + +#define GUI_FONT_CODE LucidaConsoleB//Deprecated - for engine debug only (has only two sizes, which causes errors). +#define GUI_FONT_SYSTEM TahomaB//Deprecated - for engine debug only (has only one size, which causes errors). + +//Font used by the engine as default when defined font (e.g. in description.ext) is not found +class DefaultFont +{ + font = GUI_FONT_NORMAL; +}; + + +/////////////////////////////////////////////////////////////////////////// +/// Sizes +/////////////////////////////////////////////////////////////////////////// + +//--------------------------------------------------MUF-made a bit bigger for Purista font - TODO: find out precise values +// #define TextSize_xsmall 0.014 +// #define TextSize_IGUI_normal 0.0234375 +// #define TextSize_small 0.02674 +// #define TextSize_normal 0.02674 +// #define TextSize_medium 0.0286458 +// #define TextSize_big 0.0325521 + +// #define TextSize_xsmall 0.02 //new values used in A3 with Purista font - won't be used when TKOH GUI merged +// #define TextSize_IGUI_normal 0.024 +// #define TextSize_small 0.03 +// #define TextSize_normal 0.03 +// #define TextSize_medium 0.032 +// #define TextSize_big 0.033 +//--------------------------------------------------MUF-made a bit bigger for Purista font + + + +#define SizeMapMarker 32 + +#define blinkPeriod 1 + +//dimension of bitmaps to be mapped 1:1 in 720p +#define w16 0.0196078 +#define h16 0.0261438 + +#define w32 0.0392157 +#define h32 0.0522876 + +#define w64 0.0784314 +#define h64 0.1045752 + +#define w128 0.1568627 +#define h128 0.2091503 + +#define w256 0.3137255 +#define h256 0.4183007 + +#define w512 0.6274510 +#define h512 0.8366013 + +#define w1024 1.2549020 +#define h1024 1.6732026 + +#define w2048 2.5098039 +#define h2048 3.3464052 + +/////////////////////////////////////////////////////////////////////////// +/// Scripts +/////////////////////////////////////////////////////////////////////////// + +#define INIT_DISPLAY_FUNCTION (uinamespace getvariable 'BIS_fnc_initDisplay') +#define INIT_DISPLAY_INTERNAL scriptIsInternal = 1; + +//--- Code executed on each display where the macro is used. Scripts are pre-compiled at the game start by BIS_fnc_initDisplays +#define INIT_DISPLAY(NAME,PATH) \ + scriptName = ##NAME##;\ + scriptPath = ##PATH##;\ + onLoad = ["onLoad",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; \ + onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; + +//--- Special version of the macro for initial loading screen which initializes Functions +#define INIT_DISPLAY_START(NAME,PATH) \ + scriptName = ##NAME##;\ + scriptPath = ##PATH##;\ + onLoad = "[2] call compile preprocessfilelinenumbers gettext (configfile >> 'CfgFunctions' >> 'init'); ['onLoad',_this,'RscDisplayLoading','Loading'] call (uinamespace getvariable 'BIS_fnc_initDisplay')";\ + onUnload = ["onUnload",_this,#NAME,'##PATH##'] call INIT_DISPLAY_FUNCTION; + +//--- Code executed on each control where the macro is used +#define INIT_CONTROL(NAME,PATH) \ + scriptName = ##NAME##;\ + scriptPath = ##PATH##;\ + onLoad = ["onLoad",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION; \ + onUnload = ["onUnload",_this,#NAME,'##PATH##',false] call INIT_DISPLAY_FUNCTION; + + +/////////////////////////////////////////////////////////////////////////// +/// IGUI fading times +/////////////////////////////////////////////////////////////////////////// +#define DIMM_START 0 +#define DIMM_END 0.3 + + +/////////////////////////////////////////////////////////////////////////// +/// Other +/////////////////////////////////////////////////////////////////////////// +#define TOSTRING(TEXT) #TEXT + +#define flag_west "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_bluefor_ca.paa" +#define flag_east "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_opfor_ca.paa" +#define flag_guer "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_indep_ca.paa" +#define flag_civl "A3\ui_f\data\gui\rsc\RscDisplayMultiplayerSetup\flag_civil_ca.paa" + +#define KEY_HINT(name, dik, text) class name {key = dik; hint = "";} + + +//ScrollBar used in various UI elements (ListBox, ComboBox etc.) +class ScrollBar +{ + color[] = {1,1,1,0.6}; + colorActive[] = {1,1,1,1}; + colorDisabled[] = {1,1,1,0.3}; + thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; + arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; + arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; + border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; + shadow = 0; + scrollSpeed = 0.06; //Multiplier of the deltaZ value coming from the mouse's wheel + //Doesn't have effect on ListBox and ComboBox. + width = 0; + height = 0; + autoScrollEnabled = 0; + autoScrollSpeed = -1; + autoScrollDelay = 5; + autoScrollRewind = 0; +}; \ No newline at end of file diff --git a/include/a3/ui_f/hpp/defineCommonColors.inc b/include/a3/ui_f/hpp/defineCommonColors.inc new file mode 100644 index 00000000..5370c07e --- /dev/null +++ b/include/a3/ui_f/hpp/defineCommonColors.inc @@ -0,0 +1,316 @@ +/////////////////////////////////////////////////////////////////////////// +/// GUI +/////////////////////////////////////////////////////////////////////////// + +//--- Background color with defaults (not multipliable) +#define GUI_BCG_RGB_R "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.13])" +#define GUI_BCG_RGB_G "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.54])" +#define GUI_BCG_RGB_B "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.21])" +#define GUI_BCG_ALPHA "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.8])" + +#define GUI_BCG_RGB GUI_BCG_RGB_R, GUI_BCG_RGB_G, GUI_BCG_RGB_B +#define GUI_BCG_COLOR {GUI_BCG_RGB,GUI_BCG_ALPHA} +#define GUI_BCG_COLOR_SELECTED {GUI_BCG_RGB,0.5} + +//--- TitleBar text color +#define GUI_TITLETEXT_RGB_R "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_R',1.0])" +#define GUI_TITLETEXT_RGB_G "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_G',1.0])" +#define GUI_TITLETEXT_RGB_B "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_B',1.0])" +#define GUI_TITLETEXT_ALPHA "(profilenamespace getvariable ['GUI_TITLETEXT_RGB_A',0.6])" +#define GUI_TITLETEXT_COLOR {GUI_TITLETEXT_RGB_R, GUI_TITLETEXT_RGB_G, GUI_TITLETEXT_RGB_B, GUI_TITLETEXT_ALPHA} + +//--- Background for wGUI displays +#define GUI_BCG_MENU_RGB 0, 0, 0 +#define GUI_BCG_MENU {GUI_BCG_MENU_RGB, 0.7} + +//--- Background for editor +#define GUI_BCG_EDITOR_RGB 0.1, 0.1, 0.1 +#define GUI_BCG_EDITOR {GUI_BCG_EDITOR_RGB, 1} + +//--- Medium background (obsolete; Dwarden's displays) +#define GUI_BCG_MEDIUM_RGB GUI_BCG_RGB +#define GUI_BCG_MEDIUM_ALPHA GUI_BCG_ALPHA +#define GUI_BCG_MEDIUM_COLOR {GUI_BCG_MEDIUM_RGB,GUI_BCG_MEDIUM_ALPHA} + +//--- Dark background (HUD) +#define GUI_BCG_DARK_RGB GUI_BCG_RGB +#define GUI_BCG_DARK_ALPHA 0.85 +#define GUI_BCG_DARK_COLOR {GUI_BCG_DARK_RGB,GUI_BCG_DARK_ALPHA} +#define GUI_BCG_DARK_TRANSPARENT {GUI_BCG_DARK_RGB,GUI_BCG_DARK_ALPHA / 2} + +//--- Active color (inversed to selected color) +#define GUI_BCG_ACTIVE_RGB 1, 1, 1 + +//--- Warning color (exit buttons) +#define GUI_BCG_ERROR_RGB 0.7, 0, 0 + +//--- Text color +#define GUI_TEXT_RGB 1, 1, 1 +#define GUI_TEXT_ALPHA 1.0 +#define GUI_TEXT_COLOR {GUI_TEXT_RGB,GUI_TEXT_ALPHA} +#define GUI_TEXT_SHADOW {0,0,0,0.5} +#define GUI_TEXT_HTML_COLOR "#ffffff" +#define GUI_TEXT_HTML_SHADOW "#80000000" + +//--- List: text colors and background highlight +#define GUI_LIST_TEXT_COLOR {GUI_TEXT_RGB,0.8} +#define GUI_LIST_TEXT_COLOR_SELECTED {GUI_TEXT_RGB,1.0} +#define GUI_LIST_BCG_SELECTED {0,0,0,0.2} + +//--- Tooltip colours +#define GUI_TOOLTIP_TEXT_COLOR {1, 1, 1, 1} +#define GUI_TOOLTIP_BOX_COLOR {1, 1, 1, 1} +#define GUI_TOOLTIP_SHADE_COLOR {0, 0, 0, 0.65} + + +/////////////////////////////////////////////////////////////////////////// +/// iGUI +/////////////////////////////////////////////////////////////////////////// +//--- IGUI Background color +#define IGUI_BCG_RGB_R "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])" +#define IGUI_BCG_RGB_G "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])" +#define IGUI_BCG_RGB_B "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])" +#define IGUI_BCG_RGB_A "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" +#define IGUI_BCG_RGB IGUI_BCG_RGB_R, IGUI_BCG_RGB_G, IGUI_BCG_RGB_B +#define IGUI_BCG_COLOR {IGUI_BCG_RGB,IGUI_BCG_RGB_A} + +//--- IGUI Text color +#define IGUI_TEXT_RGB_R "(profilenamespace getvariable ['IGUI_TEXT_RGB_R',0])" +#define IGUI_TEXT_RGB_G "(profilenamespace getvariable ['IGUI_TEXT_RGB_G',1])" +#define IGUI_TEXT_RGB_B "(profilenamespace getvariable ['IGUI_TEXT_RGB_B',1])" +#define IGUI_TEXT_RGB_A "(profilenamespace getvariable ['IGUI_TEXT_RGB_A',0.8])" +#define IGUI_TEXT_RGB IGUI_TEXT_RGB_R, IGUI_TEXT_RGB_G, IGUI_TEXT_RGB_B +#define IGUI_TEXT_COLOR {IGUI_TEXT_RGB,IGUI_TEXT_RGB_A} + +//--- IGUI Warning color +#define IGUI_WARNING_RGB_R "(profilenamespace getvariable ['IGUI_WARNING_RGB_R',0.8])" +#define IGUI_WARNING_RGB_G "(profilenamespace getvariable ['IGUI_WARNING_RGB_G',0.5])" +#define IGUI_WARNING_RGB_B "(profilenamespace getvariable ['IGUI_WARNING_RGB_B',0.0])" +#define IGUI_WARNING_RGB_A "(profilenamespace getvariable ['IGUI_WARNING_RGB_A',0.8])" +#define IGUI_WARNING_RGB IGUI_WARNING_RGB_R, IGUI_WARNING_RGB_G, IGUI_WARNING_RGB_B +#define IGUI_WARNING_COLOR {IGUI_WARNING_RGB,IGUI_WARNING_RGB_A} + +//--- IGUI Error color +#define IGUI_ERROR_RGB_R "(profilenamespace getvariable ['IGUI_ERROR_RGB_R',0.8])" +#define IGUI_ERROR_RGB_G "(profilenamespace getvariable ['IGUI_ERROR_RGB_G',0.0])" +#define IGUI_ERROR_RGB_B "(profilenamespace getvariable ['IGUI_ERROR_RGB_B',0.0])" +#define IGUI_ERROR_RGB_A "(profilenamespace getvariable ['IGUI_ERROR_RGB_A',1.0])" +#define IGUI_ERROR_RGB IGUI_ERROR_RGB_R, IGUI_ERROR_RGB_G, IGUI_ERROR_RGB_B +#define IGUI_ERROR_COLOR {IGUI_ERROR_RGB,IGUI_ERROR_RGB_A} + +//--- IGUI Tactical ping color +#define IGUI_TACTPING_RGB_R "(profilenamespace getvariable ['IGUI_TACTPING_RGB_R',1.0])" +#define IGUI_TACTPING_RGB_G "(profilenamespace getvariable ['IGUI_TACTPING_RGB_G',0.8])" +#define IGUI_TACTPING_RGB_B "(profilenamespace getvariable ['IGUI_TACTPING_RGB_B',0.2])" +#define IGUI_TACTPING_RGB_A "(profilenamespace getvariable ['IGUI_TACTPING_RGB_A',1.0])" +#define IGUI_TACTPING_RGB IGUI_TACTPING_RGB_R, IGUI_TACTPING_RGB_G, IGUI_TACTPING_RGB_B +#define IGUI_TACTPING_COLOR {IGUI_TACTPING_RGB,IGUI_TACTPING_RGB_A} + +//--- HUD Text color (obsolete defines; ToDo: Replace with IGUI_TEXT_COLOR and IGUI_BCG_COLOR) +#define CA_UI_HUD IGUI_TEXT_COLOR + + + +/////////////////////////////////////////////////////////////////////////// +/// Sides +/////////////////////////////////////////////////////////////////////////// + +//--- BLUFOR +#define Map_BLUFOR_R "(profilenamespace getvariable ['Map_BLUFOR_R',0])" +#define Map_BLUFOR_G "(profilenamespace getvariable ['Map_BLUFOR_G',1])" +#define Map_BLUFOR_B "(profilenamespace getvariable ['Map_BLUFOR_B',1])" +#define Map_BLUFOR_A "(profilenamespace getvariable ['Map_BLUFOR_A',0.8])" +#define Map_BLUFOR_RGB Map_BLUFOR_R, Map_BLUFOR_G, Map_BLUFOR_B +#define Map_BLUFOR_RGBA {Map_BLUFOR_RGB,Map_BLUFOR_A} + +//--- OPFOR +#define Map_OPFOR_R "(profilenamespace getvariable ['Map_OPFOR_R',0])" +#define Map_OPFOR_G "(profilenamespace getvariable ['Map_OPFOR_G',1])" +#define Map_OPFOR_B "(profilenamespace getvariable ['Map_OPFOR_B',1])" +#define Map_OPFOR_A "(profilenamespace getvariable ['Map_OPFOR_A',0.8])" +#define Map_OPFOR_RGB Map_OPFOR_R, Map_OPFOR_G, Map_OPFOR_B +#define Map_OPFOR_RGBA {Map_OPFOR_RGB,Map_OPFOR_A} + +//--- Independent +#define Map_Independent_R "(profilenamespace getvariable ['Map_Independent_R',0])" +#define Map_Independent_G "(profilenamespace getvariable ['Map_Independent_G',1])" +#define Map_Independent_B "(profilenamespace getvariable ['Map_Independent_B',1])" +#define Map_Independent_A "(profilenamespace getvariable ['Map_Independent_A',0.8])" +#define Map_Independent_RGB Map_Independent_R, Map_Independent_G, Map_Independent_B +#define Map_Independent_RGBA {Map_Independent_RGB,Map_Independent_A} + +//--- Civilian +#define Map_Civilian_R "(profilenamespace getvariable ['Map_Civilian_R',0])" +#define Map_Civilian_G "(profilenamespace getvariable ['Map_Civilian_G',1])" +#define Map_Civilian_B "(profilenamespace getvariable ['Map_Civilian_B',1])" +#define Map_Civilian_A "(profilenamespace getvariable ['Map_Civilian_A',0.8])" +#define Map_Civilian_RGB Map_Civilian_R, Map_Civilian_G, Map_Civilian_B +#define Map_Civilian_RGBA {Map_Civilian_RGB,Map_Civilian_A} + +//--- Unknown +#define Map_Unknown_R "(profilenamespace getvariable ['Map_Unknown_R',0])" +#define Map_Unknown_G "(profilenamespace getvariable ['Map_Unknown_G',1])" +#define Map_Unknown_B "(profilenamespace getvariable ['Map_Unknown_B',1])" +#define Map_Unknown_A "(profilenamespace getvariable ['Map_Unknown_A',0.8])" +#define Map_Unknown_RGB Map_Unknown_R, Map_Unknown_G, Map_Unknown_B +#define Map_Unknown_RGBA {Map_Unknown_RGB,Map_Unknown_A} + + + +/////////////////////////////////////////////////////////////////////////// +/// Misc +/////////////////////////////////////////////////////////////////////////// +//overwritten by Warka +#define CA_UI_ACTION {0.9,0.9,0.9,0.4} +#define CA_UI_ACTION_AVAILABLE IGUI_TEXT_COLOR +#define CA_UI_ACTION_ACTIVE {0.24,0.87,0,0.8} +#define CA_IGUI_Green {0.709,0.972,0.384,1} +#define CA_IGUI_GreenDark {0.259,0.463,0.149, 1} //MUF-added from A3 //{0.659,0.863,0.549,0.6} +#define CA_IGUI_Background IGUI_BCG_COLOR + +#define Color_Orange {GUI_BCG_RGB, 1} +#define Color_DarkOrange {GUI_BCG_MEDIUM_RGB, 0.7} + +#define CA_colordark {0, 0, 0, 1} +#define CA_UI_element_background Color_White +#define CA_UI_background {0.6, 0.6, 0.6, 0.4} +#define CA_UI_title_background {0.1961,0.1451,0.0941,1.0} +#define CA_UI_green {0.709,0.972,0.384,1} +#define CA_UI_red {0.58, 0.1147, 0.1108, 1} + +#define CA_UI_grey {0.4,0.4,0.4,1} +#define CA_UI_transparent {1,1,1,0} + +#define CA_IGUI_Red {0.706,0.0745,0.0196,1} +#define CA_IGUI_Orange {0.863,0.584,0.0,1} +#define CA_IGUI_YellowGreen {0.8275,0.8196,0.1961,1.0} +#define CA_IGUI_Blue {0.196,0.592,0.706, 1} +#define CA_IGUI_Grey {0.606,0.606,0.606,1} + +#define Color_White {0.95, 0.95, 0.95, 1} +//#define Color_Black {0.023529, 0, 0.0313725, 1} +#define Color_Black {0, 0, 0, 1} +#define Color_Gray {1, 1, 1, 0.5} +#define Color_Empty {0, 0, 0, 0} + +#define Color_Back {0.1, 0.1, 0.1, 0.4} +#define Color_BackList {0.2, 0.2, 0.2, 0.2} + +#define ProcTextWhite "#(argb,8,8,3)color(1,1,1,1)" +#define ProcTextBlack "#(argb,8,8,3)color(0,0,0,1)" +#define ProcTextGray "#(argb,8,8,3)color(0.3,0.3,0.3,1)" +#define ProcTextRed "#(argb,8,8,3)color(1,0,0,1)" +#define ProcTextGreen "#(argb,8,8,3)color(0,1,0,1)" +#define ProcTextBlue "#(argb,8,8,3)color(0,0,1,1)" +#define ProcTextOrange "#(argb,8,8,3)color(1,0.5,0,1)" +#define ProcTextTransparent "#(argb,8,8,3)color(0,0,0,0)" +#define ProcTextHUD "#(argb,8,8,3)color(0.600,0.8392,0.4706,1.0)" +#define ProcTextPurple "#(argb,8,8,3)color(0.75,0,0.75,1)" + + +/////////////////////////////////////////////////////////////////////////// +/// Task colors: 3D task marker +/////////////////////////////////////////////////////////////////////////// +#define COLOR_TASK_ICON_UNASSIGNED_RGB 1,1,1 +#define COLOR_TASK_ICON_UNASSIGNED_A 0.5 +#define COLOR_TASK_ICON_UNASSIGNED_RGBA COLOR_TASK_ICON_UNASSIGNED_RGB,COLOR_TASK_ICON_UNASSIGNED_A +#define COLOR_TASK_ICON_ASSIGNED_RGB 1,0.72,0.3 +#define COLOR_TASK_ICON_ASSIGNED_A 0.5 +#define COLOR_TASK_ICON_ASSIGNED_RGBA COLOR_TASK_ICON_ASSIGNED_RGB,COLOR_TASK_ICON_ASSIGNED_A +#define COLOR_TASK_ICON_CUSTOM_RGB 0.3,0.72,1 +#define COLOR_TASK_ICON_CUSTOM_A 0.5 +#define COLOR_TASK_ICON_CUSTOM_RGBA COLOR_TASK_ICON_CUSTOM_RGB,COLOR_TASK_ICON_CUSTOM_A + +#define COLOR_TASK_BACKGROUND_UNASSIGNED_RGB 1,1,1 +#define COLOR_TASK_BACKGROUND_UNASSIGNED_A 1 +#define COLOR_TASK_BACKGROUND_UNASSIGNED_RGBA COLOR_TASK_BACKGROUND_UNASSIGNED_RGB,COLOR_TASK_BACKGROUND_UNASSIGNED_A +#define COLOR_TASK_BACKGROUND_ASSIGNED_RGB 1,0.72,0.3 +#define COLOR_TASK_BACKGROUND_ASSIGNED_A 1 +#define COLOR_TASK_BACKGROUND_ASSIGNED_RGBA COLOR_TASK_BACKGROUND_ASSIGNED_RGB,COLOR_TASK_BACKGROUND_ASSIGNED_A +#define COLOR_TASK_BACKGROUND_CUSTOM_RGB 0.3,0.72,1 +#define COLOR_TASK_BACKGROUND_CUSTOM_A 1 +#define COLOR_TASK_BACKGROUND_CUSTOM_RGBA COLOR_TASK_BACKGROUND_CUSTOM_RGB,COLOR_TASK_BACKGROUND_CUSTOM_A + + +#define COLOR_TASK_TEXT_UNASSIGNED_RGB 0.91,0.91,0.91 +#define COLOR_TASK_TEXT_UNASSIGNED_A 0.55 +#define COLOR_TASK_TEXT_UNASSIGNED_RGBA COLOR_TASK_TEXT_UNASSIGNED_RGB,COLOR_TASK_TEXT_UNASSIGNED_A +#define COLOR_TASK_TEXT_ASSIGNED_RGB 0.91,0.65,0.27 +#define COLOR_TASK_TEXT_ASSIGNED_A 0.55 +#define COLOR_TASK_TEXT_ASSIGNED_RGBA COLOR_TASK_TEXT_ASSIGNED_RGB,COLOR_TASK_TEXT_ASSIGNED_A +#define COLOR_TASK_TEXT_CUSTOM_RGB 0.27,0.65,0.91 +#define COLOR_TASK_TEXT_CUSTOM_A 0.55 +#define COLOR_TASK_TEXT_CUSTOM_RGBA COLOR_TASK_TEXT_CUSTOM_RGB,COLOR_TASK_TEXT_CUSTOM_A + + +/////////////////////////////////////////////////////////////////////////// +/// Task colors: generic +/////////////////////////////////////////////////////////////////////////// +#define COLOR_TASK_UNASSIGNED_RGB COLOR_TASK_BACKGROUND_UNASSIGNED_RGB +#define COLOR_TASK_UNASSIGNED_RGBA COLOR_TASK_UNASSIGNED_RGB,1 + +#define COLOR_TASK_ASSIGNED_RGB COLOR_TASK_BACKGROUND_ASSIGNED_RGB +#define COLOR_TASK_ASSIGNED_RGBA COLOR_TASK_ASSIGNED_RGB,1 + +#define COLOR_TASK_CUSTOM_RGB COLOR_TASK_BACKGROUND_CUSTOM_RGB +#define COLOR_TASK_CUSTOM_RGBA COLOR_TASK_CUSTOM_RGB,1 + +//navigation elements +#define IGUI_CURSOR_COLOR {COLOR_TASK_TEXT_UNASSIGNED_RGBA} + +/////////////////////////////////////////////////////////////////////////// +/// Custom info / Sensors (duplicated in \A3\cfgSensors.hpp !!!) +/////////////////////////////////////////////////////////////////////////// + +#define COLOR_SENSORS_RADAR_RGB 0.0,1.0,1.0 +#define COLOR_SENSORS_RADAR_A 1.0 +#define COLOR_SENSORS_RADAR_RGBA {COLOR_SENSORS_RADAR_RGB,COLOR_SENSORS_RADAR_A} + +#define COLOR_SENSORS_IR_RGB 1.0,0.0,0.0 +#define COLOR_SENSORS_IR_A 1.0 +#define COLOR_SENSORS_IR_RGBA {COLOR_SENSORS_IR_RGB,COLOR_SENSORS_IR_A} + +#define COLOR_SENSORS_RWR_RGB 0.5, 1, 0.5 +#define COLOR_SENSORS_RWR_A 0.5 +#define COLOR_SENSORS_RWR_RGBA {COLOR_SENSORS_RWR_RGB,COLOR_SENSORS_RWR_A} + +#define COLOR_SENSORS_NV_RGB 1,1,1 +#define COLOR_SENSORS_NV_A 0 +#define COLOR_SENSORS_NV_RGBA {COLOR_SENSORS_NV_RGB,COLOR_SENSORS_NV_A} + +#define COLOR_SENSORS_LAS_RGB 1,1,1 +#define COLOR_SENSORS_LAS_A 0 +#define COLOR_SENSORS_LAS_RGBA {COLOR_SENSORS_LAS_RGB,COLOR_SENSORS_LAS_A} + +#define COLOR_SENSORS_VIS_RGB 1.0,1.0,0.5 +#define COLOR_SENSORS_VIS_A 0.8 +#define COLOR_SENSORS_VIS_RGBA {COLOR_SENSORS_VIS_RGB,COLOR_SENSORS_VIS_A} + +#define COLOR_SENSORS_MAN_RGB 1.0, 0.5, 1.0 +#define COLOR_SENSORS_MAN_A 1.0 +#define COLOR_SENSORS_MAN_RGBA {COLOR_SENSORS_MAN_RGB,COLOR_SENSORS_MAN_A} + + +#define COLOR_SENSORS_ENEMY_RGB 1.0, 0.0, 0.0 +#define COLOR_SENSORS_ENEMY_A 1.0 +#define COLOR_SENSORS_ENEMY_RGBA {COLOR_SENSORS_ENEMY_RGB,COLOR_SENSORS_ENEMY_A} + +#define COLOR_SENSORS_FRIENDLY_RGB 0.0, 1.0, 0.0 +#define COLOR_SENSORS_FRIENDLY_A 1.0 +#define COLOR_SENSORS_FRIENDLY_RGBA {COLOR_SENSORS_FRIENDLY_RGB,COLOR_SENSORS_FRIENDLY_A} + +#define COLOR_SENSORS_GROUP_RGB 0.7, 1.0, 0.4 +#define COLOR_SENSORS_GROUP_A 1.0 +#define COLOR_SENSORS_GROUP_RGBA {COLOR_SENSORS_GROUP_RGB,COLOR_SENSORS_GROUP_A} + +#define COLOR_SENSORS_WARNING_RGB 1.0, 1.0, 0.0 +#define COLOR_SENSORS_WARNING_A 1.0 +#define COLOR_SENSORS_WARNING_RGBA {COLOR_SENSORS_WARNING_RGB,COLOR_SENSORS_WARNING_A} + +#define COLOR_SENSORS_THREAT_RGB 1.0, 0.5, 0.0 +#define COLOR_SENSORS_THREAT_A 1.0 +#define COLOR_SENSORS_THREAT_RGBA {COLOR_SENSORS_THREAT_RGB,COLOR_SENSORS_THREAT_A} + +#define COLOR_SENSORS_DEFAULT_RGB 1.0, 1.0, 1.0 +#define COLOR_SENSORS_DEFAULT_A 1.0 +#define COLOR_SENSORS_DEFAULT_RGBA {COLOR_SENSORS_DEFAULT_RGB,COLOR_SENSORS_DEFAULT_A} \ No newline at end of file diff --git a/include/a3/ui_f/hpp/defineCommonGrids.inc b/include/a3/ui_f/hpp/defineCommonGrids.inc new file mode 100644 index 00000000..77725725 --- /dev/null +++ b/include/a3/ui_f/hpp/defineCommonGrids.inc @@ -0,0 +1,464 @@ +/////////////////////////////////////////////////////////////////////////// +/// GUI +/////////////////////////////////////////////////////////////////////////// + +//--- Hack to avoid too large display upon first startup (fixed in engine) +//#define GUI_GRID_OLD_WAbs ((safezoneW / ((floor (safezoneW / safezoneH)) max 1)) min 1.2) + +//--- New grid for new A3 displays +#define GUI_GRID_WAbs ((safezoneW / safezoneH) min 1.2) +#define GUI_GRID_HAbs (GUI_GRID_WAbs / 1.2) +#define GUI_GRID_W (GUI_GRID_WAbs / 40) +#define GUI_GRID_H (GUI_GRID_HAbs / 25) +#define GUI_GRID_X (safezoneX) +#define GUI_GRID_Y (safezoneY + safezoneH - GUI_GRID_HAbs) + +//--- MUF - Test grid used in MP +#define GUI_GRID_MP_WAbs GUI_GRID_WAbs +#define GUI_GRID_MP_HAbs GUI_GRID_HAbs +#define GUI_GRID_MP_W GUI_GRID_W +#define GUI_GRID_MP_H GUI_GRID_H +#define GUI_GRID_MP_X (SafezoneX) +#define GUI_GRID_MP_Y (safezoneY) + +//--- Screen Center +#define GUI_GRID_CENTER_WAbs GUI_GRID_WAbs +#define GUI_GRID_CENTER_HAbs GUI_GRID_HAbs +#define GUI_GRID_CENTER_W GUI_GRID_W +#define GUI_GRID_CENTER_H GUI_GRID_H +#define GUI_GRID_CENTER_X (safezoneX + (safezoneW - GUI_GRID_CENTER_WAbs)/2) +#define GUI_GRID_CENTER_Y (safezoneY + (safezoneH - GUI_GRID_CENTER_HAbs)/2) + +//--- Bottom center position (used by Revive UI) +#define GUI_GRID_CENTER_BOTTOM_WAbs GUI_GRID_WAbs +#define GUI_GRID_CENTER_BOTTOM_HAbs GUI_GRID_HAbs +#define GUI_GRID_CENTER_BOTTOM_W GUI_GRID_W +#define GUI_GRID_CENTER_BOTTOM_H GUI_GRID_H +#define GUI_GRID_CENTER_BOTTOM_X (safezoneX + (safezoneW - GUI_GRID_CENTER_WAbs)/2) +#define GUI_GRID_CENTER_BOTTOM_Y (safezoneY + safezoneH - GUI_GRID_CENTER_HAbs) + +//--- Screen Top Center +#define GUI_GRID_TOPCENTER_WAbs GUI_GRID_WAbs +#define GUI_GRID_TOPCENTER_HAbs GUI_GRID_HAbs +#define GUI_GRID_TOPCENTER_W GUI_GRID_W +#define GUI_GRID_TOPCENTER_H GUI_GRID_H +#define GUI_GRID_TOPCENTER_X GUI_GRID_CENTER_X +#define GUI_GRID_TOPCENTER_Y safezoneY + +//--- Screen Bottom Center +#define GUI_GRID_BOTTOMCENTER_WAbs GUI_GRID_WAbs +#define GUI_GRID_BOTTOMCENTER_HAbs GUI_GRID_HAbs +#define GUI_GRID_BOTTOMCENTER_W GUI_GRID_W +#define GUI_GRID_BOTTOMCENTER_H GUI_GRID_H +#define GUI_GRID_BOTTOMCENTER_X GUI_GRID_CENTER_X +#define GUI_GRID_BOTTOMCENTER_Y GUI_GRID_Y + +//--- 2D Editor - TEST A3 +#define GUI_GRID_EDITOR_WAbs GUI_GRID_CENTER_WAbs +#define GUI_GRID_EDITOR_HAbs GUI_GRID_CENTER_HAbs +#define GUI_GRID_EDITOR_W GUI_GRID_CENTER_W +#define GUI_GRID_EDITOR_H GUI_GRID_CENTER_H +#define GUI_GRID_EDITOR_X (safezoneX) +#define GUI_GRID_EDITOR_Y (safezoneY) + +//--- Diary +#define GUI_GRID_DIARY_WAbs GUI_GRID_WAbs +#define GUI_GRID_DIARY_HAbs GUI_GRID_HAbs +#define GUI_GRID_DIARY_W GUI_GRID_W +#define GUI_GRID_DIARY_H GUI_GRID_H +#define GUI_GRID_DIARY_X (safezoneX) +#define GUI_GRID_DIARY_Y (safezoneY) + +//--- Top left +#define GUI_GRID_TOPLEFT_WAbs GUI_GRID_WAbs +#define GUI_GRID_TOPLEFT_HAbs GUI_GRID_HAbs +#define GUI_GRID_TOPLEFT_W GUI_GRID_W +#define GUI_GRID_TOPLEFT_H GUI_GRID_H +#define GUI_GRID_TOPLEFT_X (safezoneX) +#define GUI_GRID_TOPLEFT_Y (safezoneY) + + +/////////////////////////////////////////////////////////////////////////// +/// iGUI +/////////////////////////////////////////////////////////////////////////// + +//--- IGUI Vehicle +#define IGUI_GRID_VEHICLE_WAbs (10 * GUI_GRID_W) +#define IGUI_GRID_VEHICLE_HAbs (4.5 * GUI_GRID_H) +#define IGUI_GRID_VEHICLE_XDef (safezoneX + 0.5 * GUI_GRID_W) +#define IGUI_GRID_VEHICLE_YDef (safezoneY + 0.5 * GUI_GRID_H) +#define IGUI_GRID_VEHICLE_X (profilenamespace getvariable ["IGUI_GRID_VEHICLE_X",IGUI_GRID_VEHICLE_XDef]) +#define IGUI_GRID_VEHICLE_Y (profilenamespace getvariable ["IGUI_GRID_VEHICLE_Y",IGUI_GRID_VEHICLE_YDef]) +#define IGUI_GRID_VEHICLE_W GUI_GRID_W +#define IGUI_GRID_VEHICLE_H GUI_GRID_H + +//--- IGUI Radar +#define IGUI_GRID_RADAR_WAbs (5.6 * GUI_GRID_W) +#define IGUI_GRID_RADAR_HAbs (5.6 * GUI_GRID_H) +#define IGUI_GRID_RADAR_XDef (safezoneX + safezoneW / 2 - 2.8 * GUI_GRID_W) +#define IGUI_GRID_RADAR_YDef (safezoneY + 0.5 * GUI_GRID_H) +#define IGUI_GRID_RADAR_X (profilenamespace getvariable ["IGUI_GRID_RADAR_X",IGUI_GRID_RADAR_XDef]) +#define IGUI_GRID_RADAR_Y (profilenamespace getvariable ["IGUI_GRID_RADAR_Y",IGUI_GRID_RADAR_YDef]) +#define IGUI_GRID_RADAR_W GUI_GRID_W +#define IGUI_GRID_RADAR_H GUI_GRID_H + +//--- IGUI Weapon +#define IGUI_GRID_WEAPON_WAbs (10 * GUI_GRID_W) +#define IGUI_GRID_WEAPON_HAbs (4.5 * GUI_GRID_H) +#define IGUI_GRID_WEAPON_XDef ((safezoneX + safezoneW) - IGUI_GRID_WEAPON_WAbs - 4.3 * GUI_GRID_W) +#define IGUI_GRID_WEAPON_YDef (safezoneY + 0.5 * GUI_GRID_H) +#define IGUI_GRID_WEAPON_X (profilenamespace getvariable ["IGUI_GRID_WEAPON_X",IGUI_GRID_WEAPON_XDef]) +#define IGUI_GRID_WEAPON_Y (profilenamespace getvariable ["IGUI_GRID_WEAPON_Y",IGUI_GRID_WEAPON_YDef]) +#define IGUI_GRID_WEAPON_W GUI_GRID_W +#define IGUI_GRID_WEAPON_H GUI_GRID_H + +//--- IGUI Stance indicator +#define IGUI_GRID_STANCE_WAbs (3.7 * GUI_GRID_W) +#define IGUI_GRID_STANCE_HAbs (3.7 * GUI_GRID_H) +#define IGUI_GRID_STANCE_XDef ((safezoneX + safezoneW) - IGUI_GRID_STANCE_WAbs - 0.5 * GUI_GRID_W) +#define IGUI_GRID_STANCE_YDef (safezoneY + 0.5 * GUI_GRID_H) +#define IGUI_GRID_STANCE_X (profilenamespace getvariable ["IGUI_GRID_STANCE_X",IGUI_GRID_STANCE_XDef]) +#define IGUI_GRID_STANCE_Y (profilenamespace getvariable ["IGUI_GRID_STANCE_Y",IGUI_GRID_STANCE_YDef]) +#define IGUI_GRID_STANCE_W GUI_GRID_W +#define IGUI_GRID_STANCE_H GUI_GRID_H + +//--- IGUI Stamina Bar +#define IGUI_GRID_STAMINA_WAbs (10 * GUI_GRID_W) +#define IGUI_GRID_STAMINA_HAbs (1 * GUI_GRID_H) +#define IGUI_GRID_STAMINA_XDef IGUI_GRID_WEAPON_XDef +#define IGUI_GRID_STAMINA_YDef (safezoneY + 4.05 * GUI_GRID_H) +#define IGUI_GRID_STAMINA_X (profilenamespace getvariable ["IGUI_GRID_STAMINA_X",IGUI_GRID_STAMINA_XDef]) +#define IGUI_GRID_STAMINA_Y (profilenamespace getvariable ["IGUI_GRID_STAMINA_Y",IGUI_GRID_STAMINA_YDef]) +#define IGUI_GRID_STAMINA_W GUI_GRID_W +#define IGUI_GRID_STAMINA_H GUI_GRID_H + +//--- IGUI Notification +#define IGUI_GRID_NOTIFICATION_WAbs (12 * GUI_GRID_W) +#define IGUI_GRID_NOTIFICATION_HAbs (6 * GUI_GRID_H) +#define IGUI_GRID_NOTIFICATION_XDef (0.5 - 6 * GUI_GRID_W) +#define IGUI_GRID_NOTIFICATION_YDef (safezoneY + 6.5 * GUI_GRID_H) +#define IGUI_GRID_NOTIFICATION_X (profilenamespace getvariable ["IGUI_GRID_NOTIFICATION_X",IGUI_GRID_NOTIFICATION_XDef]) +#define IGUI_GRID_NOTIFICATION_Y (profilenamespace getvariable ["IGUI_GRID_NOTIFICATION_Y",IGUI_GRID_NOTIFICATION_YDef]) +#define IGUI_GRID_NOTIFICATION_W GUI_GRID_W +#define IGUI_GRID_NOTIFICATION_H GUI_GRID_H + +//--- IGUI Action / Command Menu +#define IGUI_GRID_MENU_WAbs (4.5 * GUI_GRID_W) +#define IGUI_GRID_MENU_HAbs (13.5 * IGUI_TEXT_SIZE_MEDIUM) +#define IGUI_GRID_MENU_XDef (1.5 * GUI_GRID_W + safezoneX) +#define IGUI_GRID_MENU_YDef (5 * GUI_GRID_H + safezoneY) +#define IGUI_GRID_MENU_X (profilenamespace getvariable ["IGUI_GRID_MENU_X",IGUI_GRID_MENU_XDef]) +#define IGUI_GRID_MENU_Y (profilenamespace getvariable ["IGUI_GRID_MENU_Y",IGUI_GRID_MENU_YDef]) +#define IGUI_GRID_MENU_W GUI_GRID_W +#define IGUI_GRID_MENU_H GUI_GRID_H + +//--- IGUI Communication menu icons +#define IGUI_GRID_COMM_WAbs (1.5 * GUI_GRID_W) +#define IGUI_GRID_COMM_HAbs (15 * GUI_GRID_H) +#define IGUI_GRID_COMM_XDef (0 * GUI_GRID_W + safezoneX) +#define IGUI_GRID_COMM_YDef (5 * GUI_GRID_H + safezoneY) +#define IGUI_GRID_COMM_X (profilenamespace getvariable ["IGUI_GRID_COMM_X",IGUI_GRID_COMM_XDef]) +#define IGUI_GRID_COMM_Y (profilenamespace getvariable ["IGUI_GRID_COMM_Y",IGUI_GRID_COMM_YDef]) +#define IGUI_GRID_COMM_W GUI_GRID_W +#define IGUI_GRID_COMM_H GUI_GRID_H + +//--- IGUI Hint +#define IGUI_GRID_HINT_WAbs (12 * GUI_GRID_W) +#define IGUI_GRID_HINT_HAbs (8 * GUI_GRID_H) +#define IGUI_GRID_HINT_XDef ((safezoneX + safezoneW) - IGUI_GRID_HINT_WAbs - 1 * GUI_GRID_W) +#define IGUI_GRID_HINT_YDef (safezoneY + 6 * GUI_GRID_H) +#define IGUI_GRID_HINT_X (profilenamespace getvariable ["IGUI_GRID_HINT_X",IGUI_GRID_HINT_XDef]) +#define IGUI_GRID_HINT_Y (profilenamespace getvariable ["IGUI_GRID_HINT_Y",IGUI_GRID_HINT_YDef]) +#define IGUI_GRID_HINT_W GUI_GRID_W +#define IGUI_GRID_HINT_H GUI_GRID_H + +//--- IGUI GPS +#define IGUI_GRID_GPS_XDef (safezoneX + safezoneW - 11 * GUI_GRID_W) +#define IGUI_GRID_GPS_YDef (safezoneY + safezoneH - 20.5 * GUI_GRID_H) +#define IGUI_GRID_GPS_WDef (10 * GUI_GRID_W) +#define IGUI_GRID_GPS_HDef (10 * GUI_GRID_H) +#define IGUI_GRID_GPS_X (profilenamespace getvariable ['IGUI_GRID_GPS_X',IGUI_GRID_GPS_XDef]) +#define IGUI_GRID_GPS_Y (profilenamespace getvariable ['IGUI_GRID_GPS_Y',IGUI_GRID_GPS_YDef]) +#define IGUI_GRID_GPS_WAbs (profilenamespace getvariable ['IGUI_GRID_GPS_W',IGUI_GRID_GPS_WDef]) +#define IGUI_GRID_GPS_HAbs (profilenamespace getvariable ['IGUI_GRID_GPS_H',IGUI_GRID_GPS_HDef]) + +//--- IGUI AV Camera +#define IGUI_GRID_AVCAMERA_XDef (safezoneX + safezoneW - 11.6 * GUI_GRID_W) +#define IGUI_GRID_AVCAMERA_YDef (safezoneY + safezoneH - 17.2 * GUI_GRID_H) +#define IGUI_GRID_AVCAMERA_WDef (10.6 * GUI_GRID_W) +#define IGUI_GRID_AVCAMERA_HDef (6.7 * GUI_GRID_H) +#define IGUI_GRID_AVCAMERA_X (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_X',IGUI_GRID_AVCAMERA_XDef]) +#define IGUI_GRID_AVCAMERA_Y (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_Y',IGUI_GRID_AVCAMERA_YDef]) +#define IGUI_GRID_AVCAMERA_WAbs (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_W',IGUI_GRID_AVCAMERA_WDef]) +#define IGUI_GRID_AVCAMERA_HAbs (profilenamespace getvariable ['IGUI_GRID_AVCAMERA_H',IGUI_GRID_AVCAMERA_HDef]) + +//--- IGUI IGUI Chat Log +#define IGUI_GRID_CHAT_XDef (safezoneX + 1 * GUI_GRID_W) +#define IGUI_GRID_CHAT_YDef (safezoneY + safezoneH - 10.5 * GUI_GRID_H) +#define IGUI_GRID_CHAT_WDef (20 * GUI_GRID_W) +#define IGUI_GRID_CHAT_HDef (5 * GUI_GRID_H) +#define IGUI_GRID_CHAT_X (profilenamespace getvariable ["IGUI_GRID_CHAT_X",IGUI_GRID_CHAT_XDef]) +#define IGUI_GRID_CHAT_Y (profilenamespace getvariable ["IGUI_GRID_CHAT_Y",IGUI_GRID_CHAT_YDef]) +#define IGUI_GRID_CHAT_WAbs (profilenamespace getvariable ["IGUI_GRID_CHAT_W",IGUI_GRID_CHAT_WDef]) +#define IGUI_GRID_CHAT_HAbs (profilenamespace getvariable ["IGUI_GRID_CHAT_H",IGUI_GRID_CHAT_HDef]) + +//--- IGUI Command Bar +#define IGUI_GRID_BAR_WAbs (36 * GUI_GRID_W) +#define IGUI_GRID_BAR_HAbs (4 * GUI_GRID_H) +#define IGUI_GRID_BAR_XDef (safezoneX + 1 * GUI_GRID_W) +#define IGUI_GRID_BAR_YDef (safezoneY + safezoneH - 4.5 * GUI_GRID_H) +#define IGUI_GRID_BAR_X (profilenamespace getvariable ["IGUI_GRID_BAR_X",IGUI_GRID_BAR_XDef]) +#define IGUI_GRID_BAR_Y (profilenamespace getvariable ["IGUI_GRID_BAR_Y",IGUI_GRID_BAR_YDef]) +#define IGUI_GRID_BAR_W GUI_GRID_W +#define IGUI_GRID_BAR_H GUI_GRID_H + +//--- IGUI MP Progress +#define IGUI_GRID_MP_WAbs (2.5 * GUI_GRID_W) +#define IGUI_GRID_MP_HAbs (15 * GUI_GRID_H) +#define IGUI_GRID_MP_XDef (safezoneX + safezoneW - 2 * GUI_GRID_W) +#define IGUI_GRID_MP_YDef (5 * GUI_GRID_H + safezoneY) +#define IGUI_GRID_MP_X (profilenamespace getvariable ["IGUI_GRID_MP_X",IGUI_GRID_MP_XDef]) +#define IGUI_GRID_MP_Y (profilenamespace getvariable ["IGUI_GRID_MP_Y",IGUI_GRID_MP_YDef]) +#define IGUI_GRID_MP_W GUI_GRID_W +#define IGUI_GRID_MP_H GUI_GRID_H + +//--- IGUI Custom Mission Display +#define IGUI_GRID_MISSION_WAbs (20 * GUI_GRID_W) +#define IGUI_GRID_MISSION_HAbs (5 * GUI_GRID_H) +#define IGUI_GRID_MISSION_XDef (safezoneX + safezoneW - 21 * GUI_GRID_W) +#define IGUI_GRID_MISSION_YDef (safezoneY + safezoneH - 10.5 * GUI_GRID_H) +#define IGUI_GRID_MISSION_X (profilenamespace getvariable ["IGUI_GRID_MISSION_X",IGUI_GRID_MISSION_XDef]) +#define IGUI_GRID_MISSION_Y (profilenamespace getvariable ["IGUI_GRID_MISSION_Y",IGUI_GRID_MISSION_YDef]) +#define IGUI_GRID_MISSION_W GUI_GRID_W +#define IGUI_GRID_MISSION_H GUI_GRID_H + +//--- IGUI Custom Info +#define IGUI_GRID_CUSTOMINFO_WDef (10 * GUI_GRID_W) +#define IGUI_GRID_CUSTOMINFO_HDef (10 * GUI_GRID_H) +#define IGUI_GRID_CUSTOMINFOLEFT_XDef (safezoneX + 0.5 * GUI_GRID_W) +#define IGUI_GRID_CUSTOMINFOLEFT_YDef (safezoneY + safezoneH - 21 * GUI_GRID_H) +#define IGUI_GRID_CUSTOMINFORIGHT_XDef ((safezoneX + safezoneW) - (IGUI_GRID_CUSTOMINFO_WDef + 0.5 * GUI_GRID_W)) +#define IGUI_GRID_CUSTOMINFORIGHT_YDef (safezoneY + safezoneH - 21 * GUI_GRID_H) + +#define IGUI_GRID_CUSTOMINFOLEFT_X (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFOLEFT_X",IGUI_GRID_CUSTOMINFOLEFT_XDef]) +#define IGUI_GRID_CUSTOMINFOLEFT_Y (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFOLEFT_Y",IGUI_GRID_CUSTOMINFOLEFT_YDef]) +#define IGUI_GRID_CUSTOMINFORIGHT_X (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_X",IGUI_GRID_CUSTOMINFORIGHT_XDef]) +#define IGUI_GRID_CUSTOMINFORIGHT_Y (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_Y",IGUI_GRID_CUSTOMINFORIGHT_YDef]) +#define IGUI_GRID_CUSTOMINFO_WAbs (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_W",IGUI_GRID_CUSTOMINFO_WDef]) +#define IGUI_GRID_CUSTOMINFO_HAbs (profilenamespace getvariable ["IGUI_GRID_CUSTOMINFORIGHT_H",IGUI_GRID_CUSTOMINFO_HDef]) +#define IGUI_GRID_CUSTOMINFO_INNER_WAbs IGUI_GRID_CUSTOMINFO_WAbs - 0.25 * GUI_GRID_W +#define IGUI_GRID_CUSTOMINFO_INNER_HAbs IGUI_GRID_CUSTOMINFO_HAbs - 1.25 * GUI_GRID_H + + +/////////////////////////////////////////////////////////////////////////// +/// Old +/////////////////////////////////////////////////////////////////////////// + +//--- Old grid, that is used for old A3 and TKOH displays +#define GUI_GRID_OLD_WAbs ((safezoneW / safezoneH) min 1.2) +#define GUI_GRID_OLD_HAbs (GUI_GRID_OLD_WAbs / 1.2) +#define GUI_GRID_OLD_W (GUI_GRID_OLD_WAbs / 32) +#define GUI_GRID_OLD_H (GUI_GRID_OLD_HAbs / 20) +#define GUI_GRID_OLD_X (safezoneX) +#define GUI_GRID_OLD_Y (safezoneY + safezoneH - GUI_GRID_OLD_HAbs) + +//--- Centered +//#define GUI_GRID_OLD_X (safezoneX + (safezoneW - GUI_GRID_OLD_CENTER_WAbs)/2) +//--- Dark magic +//#define GUI_GRID_OLD_X (profilenamespace getvariable ['GUI_GRID_OLD_X',(safezoneX + (safezoneW - GUI_GRID_OLD_CENTER_WAbs)/2)]) +//#define GUI_GRID_OLD_Y (profilenamespace getvariable ['GUI_GRID_OLD_Y',(safezoneY + safezoneH - GUI_GRID_OLD_HAbs)]) + +//MUF-TEST: Anchor near the right edge of the screen - when changing Interface size, this point doesn't change its X position +#define GUI_ANCHOR_RIGHT (0.983 * safezoneW + safezoneX) +#define GUI_ANCHOR_LEFT 0 + +//--- Screen Center +#define GUI_GRID_OLD_CENTER_WAbs GUI_GRID_OLD_WAbs +#define GUI_GRID_OLD_CENTER_HAbs GUI_GRID_OLD_HAbs +#define GUI_GRID_OLD_CENTER_W GUI_GRID_OLD_W +#define GUI_GRID_OLD_CENTER_H GUI_GRID_OLD_H +#define GUI_GRID_OLD_CENTER_X (safezoneX + (safezoneW - GUI_GRID_OLD_CENTER_WAbs)/2) +#define GUI_GRID_OLD_CENTER_Y (safezoneY + (safezoneH - GUI_GRID_OLD_CENTER_HAbs)/2) + +//--- 2D Editor +#define GUI_GRID_OLD_EDITOR_WAbs GUI_GRID_OLD_CENTER_WAbs +#define GUI_GRID_OLD_EDITOR_HAbs GUI_GRID_OLD_CENTER_HAbs +#define GUI_GRID_OLD_EDITOR_W GUI_GRID_OLD_CENTER_W +#define GUI_GRID_OLD_EDITOR_H GUI_GRID_OLD_CENTER_H +#define GUI_GRID_OLD_EDITOR_X GUI_GRID_OLD_CENTER_X +#define GUI_GRID_OLD_EDITOR_Y (safezoneY) + +//--- Debug console (center down) +#define GUI_GRID_OLD_DEBUG_WAbs GUI_GRID_OLD_WAbs +#define GUI_GRID_OLD_DEBUG_HAbs GUI_GRID_OLD_HAbs +#define GUI_GRID_OLD_DEBUG_W GUI_GRID_OLD_W +#define GUI_GRID_OLD_DEBUG_H GUI_GRID_OLD_H +#define GUI_GRID_OLD_DEBUG_X (safezoneX + (safezoneW - GUI_GRID_OLD_DEBUG_WAbs)/2) +#define GUI_GRID_OLD_DEBUG_Y (safezoneY + safezoneH - GUI_GRID_OLD_DEBUG_HAbs) + +//--- IGUI Common +#define IGUI_GRID_OLD_WAbs GUI_GRID_OLD_WAbs +#define IGUI_GRID_OLD_HAbs GUI_GRID_OLD_HAbs +#define IGUI_GRID_OLD_W GUI_GRID_OLD_W +#define IGUI_GRID_OLD_H GUI_GRID_OLD_H +#define IGUI_GRID_OLD_X (safezoneX + (safezoneW - IGUI_GRID_OLD_WAbs) / 2) +#define IGUI_GRID_OLD_Y (safezoneY + safezoneH - IGUI_GRID_OLD_HAbs) + +//--- IGUI Bottom +#define IGUI_GRID_OLD_BOTTOM_WAbs IGUI_GRID_OLD_WAbs +#define IGUI_GRID_OLD_BOTTOM_HAbs IGUI_GRID_OLD_HAbs +#define IGUI_GRID_OLD_BOTTOM_W IGUI_GRID_OLD_W +#define IGUI_GRID_OLD_BOTTOM_H IGUI_GRID_OLD_H +#define IGUI_GRID_OLD_BOTTOM_X (safezoneX + (safezoneW - IGUI_GRID_OLD_BOTTOM_WAbs) / 2) +#define IGUI_GRID_OLD_BOTTOM_Y (safezoneY + safezoneH - IGUI_GRID_OLD_BOTTOM_HAbs) + +//--- IGUI Analogue Gauges ----------------------------------------------------------------------------------------------------- +//--- Analogue gauge - Speed +#define IGUI_GRID_GAUGESPEED_XDef (safezoneX + (safezoneW / 2) - 19.75 * GUI_GRID_W) +#define IGUI_GRID_GAUGESPEED_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H) +#define IGUI_GRID_GAUGESPEED_X (profilenamespace getvariable ['IGUI_GRID_GAUGESPEED_X',IGUI_GRID_GAUGESPEED_XDef]) +#define IGUI_GRID_GAUGESPEED_Y (profilenamespace getvariable ['IGUI_GRID_GAUGESPEED_Y',IGUI_GRID_GAUGESPEED_YDef]) +#define IGUI_GRID_GAUGESPEED_WAbs (7.5 * GUI_GRID_W) +#define IGUI_GRID_GAUGESPEED_HAbs (7.5 * GUI_GRID_H) + +//--- Analogue gauge - Alt +#define IGUI_GRID_GAUGEALT_XDef (safezoneX + (safezoneW / 2) - 11.75 * GUI_GRID_W) +#define IGUI_GRID_GAUGEALT_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H) +#define IGUI_GRID_GAUGEALT_X (profilenamespace getvariable ['IGUI_GRID_GAUGEALT_X',IGUI_GRID_GAUGEALT_XDef]) +#define IGUI_GRID_GAUGEALT_Y (profilenamespace getvariable ['IGUI_GRID_GAUGEALT_Y',IGUI_GRID_GAUGEALT_YDef]) +#define IGUI_GRID_GAUGEALT_WAbs (7.5 * GUI_GRID_W) +#define IGUI_GRID_GAUGEALT_HAbs (7.5 * GUI_GRID_H) + +//--- Analogue gauge - Horizon +#define IGUI_GRID_GAUGEHORIZON_XDef (safezoneX + ((safezoneW - 7.5 * GUI_GRID_W) / 2)) +#define IGUI_GRID_GAUGEHORIZON_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H) +#define IGUI_GRID_GAUGEHORIZON_X (profilenamespace getvariable ['IGUI_GRID_GAUGEHORIZON_X',IGUI_GRID_GAUGEHORIZON_XDef]) +#define IGUI_GRID_GAUGEHORIZON_Y (profilenamespace getvariable ['IGUI_GRID_GAUGEHORIZON_Y',IGUI_GRID_GAUGEHORIZON_YDef]) +#define IGUI_GRID_GAUGEHORIZON_WAbs (7.5 * GUI_GRID_W) +#define IGUI_GRID_GAUGEHORIZON_HAbs (7.5 * GUI_GRID_H) + +//--- Analogue gauge - Stability +#define IGUI_GRID_GAUGESTABILITY_XDef (safezoneX + (safezoneW / 2) + 4.25 * GUI_GRID_W) +#define IGUI_GRID_GAUGESTABILITY_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H) +#define IGUI_GRID_GAUGESTABILITY_X (profilenamespace getvariable ['IGUI_GRID_GAUGESTABILITY_X',IGUI_GRID_GAUGESTABILITY_XDef]) +#define IGUI_GRID_GAUGESTABILITY_Y (profilenamespace getvariable ['IGUI_GRID_GAUGESTABILITY_Y',IGUI_GRID_GAUGESTABILITY_YDef]) +#define IGUI_GRID_GAUGESTABILITY_WAbs (7.5 * GUI_GRID_W) +#define IGUI_GRID_GAUGESTABILITY_HAbs (7.5 * GUI_GRID_H) + +//--- Analogue gauge - Compass +#define IGUI_GRID_GAUGECOMPASS_XDef (safezoneX + (safezoneW / 2) + 12.25 * GUI_GRID_W) +#define IGUI_GRID_GAUGECOMPASS_YDef (safezoneY + safezoneH - 11.7 * GUI_GRID_H) +#define IGUI_GRID_GAUGECOMPASS_X (profilenamespace getvariable ['IGUI_GRID_GAUGECOMPASS_X',IGUI_GRID_GAUGECOMPASS_XDef]) +#define IGUI_GRID_GAUGECOMPASS_Y (profilenamespace getvariable ['IGUI_GRID_GAUGECOMPASS_Y',IGUI_GRID_GAUGECOMPASS_YDef]) +#define IGUI_GRID_GAUGECOMPASS_WAbs (7.5 * GUI_GRID_W) +#define IGUI_GRID_GAUGECOMPASS_HAbs (7.5 * GUI_GRID_H) + +//--- Analogue gauge - Damage indicators +// #define IGUI_GRID_GAUGEDAMAGE_XDef (safezoneX + (safezoneW / 2) - 19 * GUI_GRID_W) +// #define IGUI_GRID_GAUGEDAMAGE_YDef (safezoneY + safezoneH - 7 * GUI_GRID_H) +// #define IGUI_GRID_GAUGEDAMAGE_X (profilenamespace getvariable ['IGUI_GRID_GAUGEDAMAGE_X',IGUI_GRID_GAUGEDAMAGE_XDef]) +// #define IGUI_GRID_GAUGEDAMAGE_Y (profilenamespace getvariable ['IGUI_GRID_GAUGEDAMAGE_Y',IGUI_GRID_GAUGEDAMAGE_YDef]) +// #define IGUI_GRID_GAUGEDAMAGE_WAbs (9.6 * GUI_GRID_W) +// #define IGUI_GRID_GAUGEDAMAGE_HAbs (2.4 * GUI_GRID_H) +//--- IGUI Analogue Gauges ----------------------------------------------------------------------------------------------------- + +//--- Sling Load Assistant +#define IGUI_GRID_SLINGLOADASSISTANT_XDef (safezoneX + safezoneW - 8 * GUI_GRID_W) +#define IGUI_GRID_SLINGLOADASSISTANT_YDef (safezoneY + safezoneH - 19.5 * GUI_GRID_H) +#define IGUI_GRID_SLINGLOADASSISTANT_WDef (7 * GUI_GRID_W) +#define IGUI_GRID_SLINGLOADASSISTANT_HDef (9.5 * GUI_GRID_H) +#define IGUI_GRID_SLINGLOADASSISTANT_X (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_X',IGUI_GRID_SLINGLOADASSISTANT_XDef]) +#define IGUI_GRID_SLINGLOADASSISTANT_Y (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_Y',IGUI_GRID_SLINGLOADASSISTANT_YDef]) +#define IGUI_GRID_SLINGLOADASSISTANT_WAbs (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_W',IGUI_GRID_SLINGLOADASSISTANT_WDef]) +#define IGUI_GRID_SLINGLOADASSISTANT_HAbs (profilenamespace getvariable ['IGUI_GRID_SLINGLOADASSISTANT_H',IGUI_GRID_SLINGLOADASSISTANT_HDef]) + +//--- Squad Radar +// #define IGUI_GRID_SQUADRADAR_XDef (safezoneX + (safezoneW / 2) - 3 * GUI_GRID_W) +// #define IGUI_GRID_SQUADRADAR_YDef (safezoneY + safezoneH - 10.9 * GUI_GRID_H) +// #define IGUI_GRID_SQUADRADAR_X (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_X',IGUI_GRID_SQUADRADAR_XDef]) +// #define IGUI_GRID_SQUADRADAR_Y (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_Y',IGUI_GRID_SQUADRADAR_YDef]) +// #define IGUI_GRID_SQUADRADAR_WAbs (6 * GUI_GRID_W) +// #define IGUI_GRID_SQUADRADAR_HAbs (6 * GUI_GRID_H) + +// #define IGUI_GRID_SQUADRADAR_LIST1_XDef (IGUI_GRID_SQUADRADAR_XDef + IGUI_GRID_SQUADRADAR_WAbs) +// #define IGUI_GRID_SQUADRADAR_LIST1_YDef (IGUI_GRID_SQUADRADAR_YDef) +// #define IGUI_GRID_SQUADRADAR_LIST1_X (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST1_X',IGUI_GRID_SQUADRADAR_LIST1_XDef]) +// #define IGUI_GRID_SQUADRADAR_LIST1_Y (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST1_Y',IGUI_GRID_SQUADRADAR_LIST1_YDef]) +// #define IGUI_GRID_SQUADRADAR_LIST1_WAbs (6 * GUI_GRID_W) +// #define IGUI_GRID_SQUADRADAR_LIST1_HAbs (6 * GUI_GRID_H) + +// #define IGUI_GRID_SQUADRADAR_LIST2_XDef (IGUI_GRID_SQUADRADAR_LIST1_XDef + IGUI_GRID_SQUADRADAR_LIST1_WAbs) +// #define IGUI_GRID_SQUADRADAR_LIST2_YDef (IGUI_GRID_SQUADRADAR_LIST1_YDef) +// #define IGUI_GRID_SQUADRADAR_LIST2_X (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST2_X',IGUI_GRID_SQUADRADAR_LIST2_XDef]) +// #define IGUI_GRID_SQUADRADAR_LIST2_Y (profilenamespace getvariable ['IGUI_GRID_SQUADRADAR_LIST2_Y',IGUI_GRID_SQUADRADAR_LIST2_YDef]) +// #define IGUI_GRID_SQUADRADAR_LIST2_WAbs (6 * GUI_GRID_W) +// #define IGUI_GRID_SQUADRADAR_LIST2_HAbs (6 * GUI_GRID_H) + +//--- IGUI Action / Command Menu +#define IGUI_GRID_OLD_MENU_WAbs (4.5 * IGUI_GRID_OLD_W) +#define IGUI_GRID_OLD_MENU_HAbs (10 * (IGUI_TEXT_SIZE_MEDIUM * 1.3)) +#define IGUI_GRID_OLD_MENU_XDef (1 * IGUI_GRID_OLD_W + safezoneX) +#define IGUI_GRID_OLD_MENU_YDef (5 * IGUI_GRID_OLD_H + safezoneY) +#define IGUI_GRID_OLD_MENU_X (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_X",IGUI_GRID_OLD_MENU_XDef]) +#define IGUI_GRID_OLD_MENU_Y (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_Y",IGUI_GRID_OLD_MENU_YDef]) +#define IGUI_GRID_OLD_MENU_W IGUI_GRID_OLD_W +#define IGUI_GRID_OLD_MENU_H IGUI_GRID_OLD_H + +//--- E3 +/* +#define IGUI_GRID_OLD_MENU_WAbs (4.5 * IGUI_GRID_OLD_W) +#define IGUI_GRID_OLD_MENU_HAbs (10 * (IGUI_TEXT_SIZE_MEDIUM * 1.3)) +#define IGUI_GRID_OLD_MENU_XDef (0.6) +#define IGUI_GRID_OLD_MENU_YDef (0.55) +#define IGUI_GRID_OLD_MENU_X (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_X",IGUI_GRID_OLD_MENU_XDef]) +#define IGUI_GRID_OLD_MENU_Y (profilenamespace getvariable ["IGUI_GRID_OLD_MENU_Y",IGUI_GRID_OLD_MENU_YDef]) +#define IGUI_GRID_OLD_MENU_W IGUI_GRID_OLD_W +#define IGUI_GRID_OLD_MENU_H IGUI_GRID_OLD_H +*/ + +//--- IGUI Task +#define IGUI_GRID_OLD_TASK_WAbs (12 * IGUI_GRID_OLD_W) +#define IGUI_GRID_OLD_TASK_HAbs (2 * IGUI_GRID_OLD_H) +#define IGUI_GRID_OLD_TASK_XDef (10 * IGUI_GRID_OLD_W + IGUI_GRID_OLD_X) +#define IGUI_GRID_OLD_TASK_YDef (1 * IGUI_GRID_OLD_H + safezoneY) +#define IGUI_GRID_OLD_TASK_X IGUI_GRID_OLD_TASK_XDef +#define IGUI_GRID_OLD_TASK_Y IGUI_GRID_OLD_TASK_YDef +#define IGUI_GRID_OLD_TASK_W IGUI_GRID_OLD_W +#define IGUI_GRID_OLD_TASK_H IGUI_GRID_OLD_H + +//--- IGUI PIP +#define IGUI_GRID_OLD_PIP_XDef (safezoneX + safezoneW - 6.8 * IGUI_GRID_OLD_W) +#define IGUI_GRID_OLD_PIP_YDef (7 * IGUI_GRID_OLD_H + IGUI_GRID_OLD_Y) +#define IGUI_GRID_OLD_PIP_WDef (6 * IGUI_GRID_OLD_W) +#define IGUI_GRID_OLD_PIP_HDef (IGUI_GRID_OLD_PIP_WDef) +//#define IGUI_GRID_OLD_PIP_X (profilenamespace getvariable ['IGUI_GRID_OLD_PIP_X',IGUI_GRID_OLD_PIP_XDef]) +//#define IGUI_GRID_OLD_PIP_Y (profilenamespace getvariable ['IGUI_GRID_OLD_PIP_Y',IGUI_GRID_OLD_PIP_YDef]) +//#define IGUI_GRID_OLD_PIP_WAbs (profilenamespace getvariable ['IGUI_GRID_OLD_PIP_W',IGUI_GRID_OLD_PIP_WDef]) +#define IGUI_GRID_OLD_PIP_X IGUI_GRID_OLD_PIP_XDef +#define IGUI_GRID_OLD_PIP_Y IGUI_GRID_OLD_PIP_YDef +#define IGUI_GRID_OLD_PIP_WAbs IGUI_GRID_OLD_PIP_WDef +#define IGUI_GRID_OLD_PIP_HAbs (IGUI_GRID_OLD_PIP_WAbs) + + +//--- MUF - experimental optics grid +// #define GUI_GRID_OLD_OPTICS_X (SafezoneX + ((SafezoneW - SafezoneH) / 2)) +// #define GUI_GRID_OLD_OPTICS_Y (SafezoneY) +// #define GUI_GRID_OLD_OPTICS_W (0.01875) +// #define GUI_GRID_OLD_OPTICS_H (0.025) +// #define GUI_GRID_OLD_OPTICS_WAbs ((SafezoneX + ((SafezoneW - SafezoneH) / 2)) / 0.01875) +// #define GUI_GRID_OLD_OPTICS_HAbs (SafezoneH / 0.01875) + +#define GUI_GRID_OLD_OPTICS_X (SafezoneX + ((SafezoneW - SafezoneH) / 2)) +#define GUI_GRID_OLD_OPTICS_Y (SafezoneY) +#define GUI_GRID_OLD_OPTICS_W (0.01875 * SafezoneH) +#define GUI_GRID_OLD_OPTICS_H (0.025 * SafezoneH) +#define GUI_GRID_OLD_OPTICS_WAbs (SafezoneH) +#define GUI_GRID_OLD_OPTICS_HAbs (SafezoneH) + +//--- MUF - experimental AV Terminal grid +#define GUI_GRID_OLD_AV_TERMINAL_X (safezoneX) +#define GUI_GRID_OLD_AV_TERMINAL_Y (safezoneY) +#define GUI_GRID_OLD_AV_TERMINAL_W (safezoneW / 64) +#define GUI_GRID_OLD_AV_TERMINAL_H (safezoneH / 40) +#define GUI_GRID_OLD_AV_TERMINAL_WAbs (safezoneW) +#define GUI_GRID_OLD_AV_TERMINAL_HAbs (safezoneH) \ No newline at end of file diff --git a/include/a3/ui_f/hpp/defineDIKCodes.inc b/include/a3/ui_f/hpp/defineDIKCodes.inc new file mode 100644 index 00000000..eb914f94 --- /dev/null +++ b/include/a3/ui_f/hpp/defineDIKCodes.inc @@ -0,0 +1,189 @@ +#ifndef DIK_ESCAPE + +/**************************************************************************** + * + * DirectInput keyboard scan codes + * + ****************************************************************************/ + +#define DIK_ESCAPE 0x01 +#define DIK_1 0x02 +#define DIK_2 0x03 +#define DIK_3 0x04 +#define DIK_4 0x05 +#define DIK_5 0x06 +#define DIK_6 0x07 +#define DIK_7 0x08 +#define DIK_8 0x09 +#define DIK_9 0x0A +#define DIK_0 0x0B +#define DIK_MINUS 0x0C /* - on main keyboard */ +#define DIK_EQUALS 0x0D +#define DIK_BACK 0x0E /* backspace */ +#define DIK_TAB 0x0F +#define DIK_Q 0x10 +#define DIK_W 0x11 +#define DIK_E 0x12 +#define DIK_R 0x13 +#define DIK_T 0x14 +#define DIK_Y 0x15 +#define DIK_U 0x16 +#define DIK_I 0x17 +#define DIK_O 0x18 +#define DIK_P 0x19 +#define DIK_LBRACKET 0x1A +#define DIK_RBRACKET 0x1B +#define DIK_RETURN 0x1C /* Enter on main keyboard */ +#define DIK_LCONTROL 0x1D +#define DIK_A 0x1E +#define DIK_S 0x1F +#define DIK_D 0x20 +#define DIK_F 0x21 +#define DIK_G 0x22 +#define DIK_H 0x23 +#define DIK_J 0x24 +#define DIK_K 0x25 +#define DIK_L 0x26 +#define DIK_SEMICOLON 0x27 +#define DIK_APOSTROPHE 0x28 +#define DIK_GRAVE 0x29 /* accent grave */ +#define DIK_LSHIFT 0x2A +#define DIK_BACKSLASH 0x2B +#define DIK_Z 0x2C +#define DIK_X 0x2D +#define DIK_C 0x2E +#define DIK_V 0x2F +#define DIK_B 0x30 +#define DIK_N 0x31 +#define DIK_M 0x32 +#define DIK_COMMA 0x33 +#define DIK_PERIOD 0x34 /* . on main keyboard */ +#define DIK_SLASH 0x35 /* / on main keyboard */ +#define DIK_RSHIFT 0x36 +#define DIK_MULTIPLY 0x37 /* * on numeric keypad */ +#define DIK_LMENU 0x38 /* left Alt */ +#define DIK_SPACE 0x39 +#define DIK_CAPITAL 0x3A +#define DIK_F1 0x3B +#define DIK_F2 0x3C +#define DIK_F3 0x3D +#define DIK_F4 0x3E +#define DIK_F5 0x3F +#define DIK_F6 0x40 +#define DIK_F7 0x41 +#define DIK_F8 0x42 +#define DIK_F9 0x43 +#define DIK_F10 0x44 +#define DIK_NUMLOCK 0x45 +#define DIK_SCROLL 0x46 /* Scroll Lock */ +#define DIK_NUMPAD7 0x47 +#define DIK_NUMPAD8 0x48 +#define DIK_NUMPAD9 0x49 +#define DIK_SUBTRACT 0x4A /* - on numeric keypad */ +#define DIK_NUMPAD4 0x4B +#define DIK_NUMPAD5 0x4C +#define DIK_NUMPAD6 0x4D +#define DIK_ADD 0x4E /* + on numeric keypad */ +#define DIK_NUMPAD1 0x4F +#define DIK_NUMPAD2 0x50 +#define DIK_NUMPAD3 0x51 +#define DIK_NUMPAD0 0x52 +#define DIK_DECIMAL 0x53 /* . on numeric keypad */ +#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */ +#define DIK_F11 0x57 +#define DIK_F12 0x58 + +#define DIK_F13 0x64 /* (NEC PC98) */ +#define DIK_F14 0x65 /* (NEC PC98) */ +#define DIK_F15 0x66 /* (NEC PC98) */ + +#define DIK_KANA 0x70 /* (Japanese keyboard) */ +#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */ +#define DIK_CONVERT 0x79 /* (Japanese keyboard) */ +#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */ +#define DIK_YEN 0x7D /* (Japanese keyboard) */ +#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */ +#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */ +#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */ +#define DIK_AT 0x91 /* (NEC PC98) */ +#define DIK_COLON 0x92 /* (NEC PC98) */ +#define DIK_UNDERLINE 0x93 /* (NEC PC98) */ +#define DIK_KANJI 0x94 /* (Japanese keyboard) */ +#define DIK_STOP 0x95 /* (NEC PC98) */ +#define DIK_AX 0x96 /* (Japan AX) */ +#define DIK_UNLABELED 0x97 /* (J3100) */ +#define DIK_NEXTTRACK 0x99 /* Next Track */ +#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */ +#define DIK_RCONTROL 0x9D +#define DIK_MUTE 0xA0 /* Mute */ +#define DIK_CALCULATOR 0xA1 /* Calculator */ +#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */ +#define DIK_MEDIASTOP 0xA4 /* Media Stop */ +#define DIK_VOLUMEDOWN 0xAE /* Volume - */ +#define DIK_VOLUMEUP 0xB0 /* Volume + */ +#define DIK_WEBHOME 0xB2 /* Web home */ +#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */ +#define DIK_DIVIDE 0xB5 /* / on numeric keypad */ +#define DIK_SYSRQ 0xB7 +#define DIK_RMENU 0xB8 /* right Alt */ +#define DIK_PAUSE 0xC5 /* Pause */ +#define DIK_HOME 0xC7 /* Home on arrow keypad */ +#define DIK_UP 0xC8 /* UpArrow on arrow keypad */ +#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */ +#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */ +#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */ +#define DIK_END 0xCF /* End on arrow keypad */ +#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */ +#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */ +#define DIK_INSERT 0xD2 /* Insert on arrow keypad */ +#define DIK_DELETE 0xD3 /* Delete on arrow keypad */ +#define DIK_LWIN 0xDB /* Left Windows key */ +#define DIK_RWIN 0xDC /* Right Windows key */ +#define DIK_APPS 0xDD /* AppMenu key */ +#define DIK_POWER 0xDE /* System Power */ +#define DIK_SLEEP 0xDF /* System Sleep */ +#define DIK_WAKE 0xE3 /* System Wake */ +#define DIK_WEBSEARCH 0xE5 /* Web Search */ +#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */ +#define DIK_WEBREFRESH 0xE7 /* Web Refresh */ +#define DIK_WEBSTOP 0xE8 /* Web Stop */ +#define DIK_WEBFORWARD 0xE9 /* Web Forward */ +#define DIK_WEBBACK 0xEA /* Web Back */ +#define DIK_MYCOMPUTER 0xEB /* My Computer */ +#define DIK_MAIL 0xEC /* Mail */ +#define DIK_MEDIASELECT 0xED /* Media Select */ + +/* + * Alternate names for keys, to facilitate transition from DOS. + */ +#define DIK_BACKSPACE DIK_BACK /* backspace */ +#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */ +#define DIK_LALT DIK_LMENU /* left Alt */ +#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */ +#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */ +#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */ +#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */ +#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */ +#define DIK_RALT DIK_RMENU /* right Alt */ +#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */ +#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */ +#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */ +#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */ +#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */ +#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */ + +/* + * Alternate names for keys originally not used on US keyboards. + */ +#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */ + + +/* + * Combination keys + */ +#define INPUT_CTRL_OFFSET 512 +#define INPUT_SHIFT_OFFSET 1024 +#define INPUT_ALT_OFFSET 2048 + + +#endif /* DIK_ESCAPE */ diff --git a/include/a3/ui_f/hpp/defineResincl.inc b/include/a3/ui_f/hpp/defineResincl.inc new file mode 100644 index 00000000..2f513642 --- /dev/null +++ b/include/a3/ui_f/hpp/defineResincl.inc @@ -0,0 +1,3191 @@ +// This file was modified from the original to remove 3 duplicate defines +// check for changes when updating includes +#ifndef _RESINCL_HPP +#define _RESINCL_HPP + +/*******************/ +/* Tactical menu */ +/*******************/ + +// Menu commands + // main menu +#define CMD_SEPARATOR -1 +#define CMD_NOTHING -2 +#define CMD_HIDE_MENU -3 +#define CMD_BACK -4 +// Custom menu command +#define CMD_EXECUTE -5 + +#ifdef _CONFIG +enum +{ +// note: this CMD should be if possible organized as is menu +// (items from the same menu together) +// this makes searching much easier + +//main menu level +CMD_GETIN, +CMD_GETOUT, +CMD_ACTION, + +// move submenu + +// other commands +CMD_ADVANCE, +CMD_STAY_BACK, +CMD_FLANK_LEFT, +CMD_FLANK_RIGHT, +CMD_NEXT_WAYPOINT, +CMD_HIDE, +CMD_JOIN, +CMD_STOP, +CMD_EXPECT, +CMD_MOVE, + + // formations +CMD_FORM_COLUMN, +CMD_FORM_STAGCOL, +CMD_FORM_WEDGE, +CMD_FORM_ECHLEFT, +CMD_FORM_ECHRIGHT, +CMD_FORM_VEE, +CMD_FORM_LINE, +CMD_FORM_DIAMOND, +CMD_FORM_FILE, + +// engage +CMD_ENGAGE, +CMD_LOOSE_FORM, +CMD_KEEP_FORM, + +CMD_HOLD_FIRE, +CMD_OPEN_FIRE, +CMD_FIRE, + +// status +CMD_WATCH, +CMD_WATCH_AROUND, +CMD_WATCH_AUTO, +CMD_WATCH_DIR, + +// combat modes +CMD_STEALTH, +CMD_COMBAT, +CMD_AWARE, +CMD_SAFE, + +// heal +CMD_HEALBLEEDING, +CMD_HEAL, +CMD_HEAL_SELF, +CMD_REPAIR_VEHICLE, +CMD_CARRY, +CMD_DROP_CARRIED, +CMD_PUTIN, +CMD_UNLOADFROM, + +// swiming and diving +CMD_KEEP_DEPTH_RELATIVE_UP, +CMD_KEEP_DEPTH_RELATIVE_DOWN, +CMD_KEEP_DEPTH_LEADER, +CMD_KEEP_DEPTH_UNDERSURFACE, +CMD_KEEP_DEPTH_ABOVESURFACE, +CMD_KEEP_DEPTH_BOTTOM, + +//suppress fire +CMD_SUPPRESS, + +CMD_POS_UP, +CMD_POS_MIDDLE, +CMD_POS_DOWN, +CMD_POS_AUTO, + // teams +CMD_TEAM_MAIN, +CMD_TEAM_RED, +CMD_TEAM_GREEN, +CMD_TEAM_BLUE, +CMD_TEAM_YELLOW, +CMD_ASSIGN_MAIN, +CMD_ASSIGN_RED, +CMD_ASSIGN_GREEN, +CMD_ASSIGN_BLUE, +CMD_ASSIGN_YELLOW, +CMD_TEAM_DISSOLVE, + +// radio +CMD_RADIO_ALPHA, +CMD_RADIO_BRAVO, +CMD_RADIO_CHARLIE, +CMD_RADIO_DELTA, +CMD_RADIO_ECHO, +CMD_RADIO_FOXTROT, +CMD_RADIO_GOLF, +CMD_RADIO_HOTEL, +CMD_RADIO_INDIA, +CMD_RADIO_JULIET, + +// reply commands + +CMD_REPLY_DONE, +CMD_REPLY_FAIL, +CMD_REPLY_COPY, +CMD_REPLY_REPEAT, +CMD_REPLY_WHERE_ARE_YOU, +CMD_REPORT, +CMD_REPLY_ENGAGING, +CMD_REPLY_UNDER_FIRE, +CMD_REPLY_HIT, +CMD_REPLY_ONE_LESS, +CMD_REPLY_FIREREADY, +CMD_REPLY_FIRENOTREADY, +CMD_REPLY_KILLED, +CMD_REPLY_AMMO_LOW, +CMD_REPLY_FUEL_LOW, +CMD_REPLY_INJURED, +CMD_REPLY_OUT_OF_FAKs, + +CMD_SUPPORT_MEDIC, +CMD_SUPPORT_AMBULANCE, +CMD_SUPPORT_REPAIR, +CMD_SUPPORT_REARM, +CMD_SUPPORT_REFUEL, +CMD_SUPPORT_DONE, + +CMD_RADIO_CUSTOM, +CMD_RADIO_CUSTOM_1, +CMD_RADIO_CUSTOM_2, +CMD_RADIO_CUSTOM_3, +CMD_RADIO_CUSTOM_4, +CMD_RADIO_CUSTOM_5, +CMD_RADIO_CUSTOM_6, +CMD_RADIO_CUSTOM_7, +CMD_RADIO_CUSTOM_8, +CMD_RADIO_CUSTOM_9, +CMD_RADIO_CUSTOM_0, + +CMD_UNIT_1, +CMD_UNIT_2, +CMD_UNIT_3, +CMD_UNIT_4, +CMD_UNIT_5, +CMD_UNIT_6, +CMD_UNIT_7, +CMD_UNIT_8, +CMD_UNIT_9, +CMD_UNIT_10, +CMD_UNIT_11, +CMD_UNIT_12, +CMD_UNITS_ALL, + +CMD_MY_VEHICLE, + +CMD_SELECT_MAIN, +CMD_SELECT_RED, +CMD_SELECT_GREEN, +CMD_SELECT_BLUE, +CMD_SELECT_YELLOW, + +CMD_VEHICLE_1, +CMD_VEHICLE_2, +CMD_VEHICLE_3, +CMD_VEHICLE_4, +CMD_VEHICLE_5, +CMD_VEHICLE_6, +CMD_VEHICLE_7, +CMD_VEHICLE_8, +CMD_VEHICLE_9, +CMD_VEHICLE_10, +CMD_VEHICLE_11, +CMD_VEHICLE_12, + +CMD_SINGLE_UNITS, + +CMD_MP_CHANNEL_GLOBAL, +CMD_MP_CHANNEL_SIDE, +CMD_MP_CHANNEL_COMMAND, +CMD_MP_CHANNEL_GROUP, +CMD_MP_CHANNEL_VEHICLE, + +CMD_CONVERSATION, + +// Context sensitive commands +CMD_MOVE_AUTO, +CMD_STOP_AUTO, +CMD_WATCH_CTX, +CMD_GETIN_AUTO, +CMD_REARM_AUTO, +CMD_ATTACK_AUTO, +CMD_FIRE_AT_POSITION_AUTO, +CMD_SELECT_AUTO, +CMD_SELECT_AUTO_ADD, +CMD_DESELECT_AUTO, +CMD_JOIN_AUTO, +CMD_OPEN_FIRE_AUTO, +CMD_HOLD_FIRE_AUTO, +CMD_COMPLEX_COMMAND, +CMD_DISABLE_MINE, + +CMD_SELECT_UNIT_FROM_BAR, +CMD_DESELECT_UNIT_FROM_BAR, +CMD_SELECT_VEHICLE_FROM_BAR, +CMD_DESELECT_VEHICLE_FROM_BAR, +CMD_SELECT_TEAM_FROM_BAR, +CMD_DESELECT_TEAM_FROM_BAR, + +CMD_JOIN_ALL, + +CMD_SWITCH_TO_LEADER, +CMD_SWITCH_TO_SELECTED, + +CMD_NOTARGET, + +CMD_HC_SELECT_AUTO, +CMD_HC_SELECT_AUTO_ADD, +CMD_HC_DESELECT_AUTO, +CMD_HC_SELECT_UNIT_FROM_BAR, +CMD_HC_DESELECT_UNIT_FROM_BAR, +CMD_HC_SELECT_TEAM_FROM_BAR, +CMD_HC_DESELECT_TEAM_FROM_BAR, +CMD_OPENPARACHUTE, +CMD_TAKE_BACKPACK, +CMD_ASSEMBLE_WEAPON, +CMD_DISASSEMBLE_WEAPON, +CMD_ENGAGE_AUTO, +CMD_FIRE_AUTO, +CMD_FIRE_AT_POSITION_AMMO // same as CMD_FIRE_AT_POSITION_AUTO but with custom magazine +}; + +/// In-game UI hiding animation type +enum HideType +{ + HTNone, // no animation + HTFade, // fade in / fade out + HTMoveLeft, // move from / to the left + HTMoveRight // move from / to the right +}; + +enum +{ + SPTPlain, + SPTPercents +}; + +#endif + + +/*******************/ +/* Controls */ +/*******************/ + +// Control types +#define CT_STATIC 0 +#define CT_BUTTON 1 +#define CT_EDIT 2 +#define CT_SLIDER 3 +#define CT_COMBO 4 +#define CT_LISTBOX 5 +#define CT_TOOLBOX 6 +#define CT_CHECKBOXES 7 +#define CT_PROGRESS 8 +#define CT_HTML 9 +#define CT_STATIC_SKEW 10 +#define CT_ACTIVETEXT 11 +#define CT_TREE 12 +#define CT_STRUCTURED_TEXT 13 +#define CT_CONTEXT_MENU 14 +#define CT_CONTROLS_GROUP 15 +#define CT_SHORTCUTBUTTON 16 +#define CT_HITZONES 17 +#define CT_CONTROLS_TABLE 19 +#define CT_XKEYDESC 40 +#define CT_XBUTTON 41 +#define CT_XLISTBOX 42 +#define CT_XSLIDER 43 +#define CT_XCOMBO 44 +#define CT_ANIMATED_TEXTURE 45 +#define CT_OBJECT 80 +#define CT_OBJECT_ZOOM 81 +#define CT_OBJECT_CONTAINER 82 +#define CT_OBJECT_CONT_ANIM 83 +#define CT_LINEBREAK 98 +#define CT_USER 99 +#define CT_MAP 100 +#define CT_MAP_MAIN 101 +#define CT_LISTNBOX 102 +#define CT_ITEMSLOT 103 +#define CT_CHECKBOX 77 +#define CT_VEHICLE_DIRECTION 105 + +// Static styles +#define ST_POS 0x0F +#define ST_HPOS 0x03 +#define ST_VPOS 0x0C +#define ST_LEFT 0x00 +#define ST_RIGHT 0x01 +#define ST_CENTER 0x02 +#define ST_DOWN 0x04 +#define ST_UP 0x08 +#define ST_VCENTER 0x0C + +#define ST_TYPE 0xF0 +#define ST_SINGLE 0x00 +#define ST_MULTI 0x10 +#define ST_TITLE_BAR 0x20 +#define ST_PICTURE 0x30 +#define ST_FRAME 0x40 +#define ST_BACKGROUND 0x50 +#define ST_GROUP_BOX 0x60 +#define ST_GROUP_BOX2 0x70 +#define ST_HUD_BACKGROUND 0x80 +#define ST_TILE_PICTURE 0x90 +#define ST_WITH_RECT 0xA0 +#define ST_LINE 0xB0 +#define ST_UPPERCASE 0xC0 +#define ST_LOWERCASE 0xD0 + +#define ST_SHADOW 0x100 +#define ST_NO_RECT 0x200 +#define ST_KEEP_ASPECT_RATIO 0x800 + +#define ST_TITLE ST_TITLE_BAR + ST_CENTER + +// Slider styles +#define SL_DIR 0x400 +#define SL_VERT 0 +#define SL_HORZ 0x400 + +#define SL_TEXTURES 0x10 + +// progress bar +#define ST_VERTICAL 0x01 +#define ST_HORIZONTAL 0 + +// Listbox styles +#define LB_TEXTURES 0x10 +#define LB_MULTI 0x20 + +// Tree styles +#define TR_SHOWROOT 1 +#define TR_AUTOCOLLAPSE 2 + +// MessageBox styles +#define MB_BUTTON_OK 1 +#define MB_BUTTON_CANCEL 2 +#define MB_BUTTON_USER 4 +#define MB_ERROR_DIALOG 8 + +// Xbox buttons +#define KEY_XINPUT 0x00050000 + +#define KEY_XBOX_A KEY_XINPUT + 0 +#define KEY_XBOX_B KEY_XINPUT + 1 +#define KEY_XBOX_X KEY_XINPUT + 2 +#define KEY_XBOX_Y KEY_XINPUT + 3 +#define KEY_XBOX_Up KEY_XINPUT + 4 +#define KEY_XBOX_Down KEY_XINPUT + 5 +#define KEY_XBOX_Left KEY_XINPUT + 6 +#define KEY_XBOX_Right KEY_XINPUT + 7 +#define KEY_XBOX_Start KEY_XINPUT + 8 +#define KEY_XBOX_Back KEY_XINPUT + 9 +#define KEY_XBOX_LeftBumper KEY_XINPUT + 10 +#define KEY_XBOX_RightBumper KEY_XINPUT + 11 +#define KEY_XBOX_LeftTrigger KEY_XINPUT + 12 +#define KEY_XBOX_RightTrigger KEY_XINPUT + 13 +#define KEY_XBOX_LeftThumb KEY_XINPUT + 14 +#define KEY_XBOX_RightThumb KEY_XINPUT + 15 +#define KEY_XBOX_LeftThumbXRight KEY_XINPUT + 16 +#define KEY_XBOX_LeftThumbYUp KEY_XINPUT + 17 +#define KEY_XBOX_RightThumbXRight KEY_XINPUT + 18 +#define KEY_XBOX_RightThumbYUp KEY_XINPUT + 19 +#define KEY_XBOX_LeftThumbXLeft KEY_XINPUT + 20 +#define KEY_XBOX_LeftThumbYDown KEY_XINPUT + 21 +#define KEY_XBOX_RightThumbXLeft KEY_XINPUT + 22 +#define KEY_XBOX_RightThumbYDown KEY_XINPUT + 23 + +// Predefined controls +#define IDC_OK 1 +#define IDC_CANCEL 2 +#define IDC_AUTOCANCEL 3 +#define IDC_ABORT 4 +#define IDC_RESTART 5 +#define IDC_USER_BUTTON 6 +#define IDC_EXIT_TO_MAIN 7 + +// my own control window for tests +#define IDC_MY_FIRST_LISTBOX 110 +#define IDC_MY_FIRST_BUTTON 111 +#define IDC_MY_FIRST_SLIDER 112 + +#define IDC_MAP 51 +#define IDC_WEATHER 52 +#define IDC_POSITION 53 +#define IDC_TIME 54 +#define IDC_DATE 55 +#define IDC_BRIEFING 56 +#define IDC_MAP_NOTES 57 +#define IDC_MAP_PLAN 58 +#define IDC_MAP_TEAM_SWITCH 59 +#define IDC_MAP_GROUP 60 +//#define IDC_MAP_BRIEFING 61 +//#define IDC_MAP_DEBRIEFING 62 +#define IDC_RADIO_ALPHA 63 +#define IDC_RADIO_BRAVO 64 +#define IDC_RADIO_CHARLIE 65 +#define IDC_RADIO_DELTA 66 +#define IDC_RADIO_ECHO 67 +#define IDC_RADIO_FOXTROT 68 +#define IDC_RADIO_GOLF 69 +#define IDC_RADIO_HOTEL 70 +#define IDC_RADIO_INDIA 71 +#define IDC_RADIO_JULIET 72 +#define IDC_MAP_NAME 73 +#define IDC_WARRANT 74 +#define IDC_GPS 75 + +#define IDC_NOTEPAD_PICTURE 76 + +#define IDC_GPS_ALT 77 +#define IDC_GPS_HEADING 78 + +// - diary topics (used in multiple displays - diary, map, briefing, debriefing) +#define IDC_DIARY_TOPIC_MAP 80 +#define IDC_DIARY_TOPIC_1 81 +#define IDC_DIARY_TOPIC_2 82 +#define IDC_DIARY_TOPIC_3 83 +#define IDC_DIARY_TOPIC_4 84 +#define IDC_DIARY_TOPIC_5 85 +#define IDC_DIARY_TOPIC_6 86 +#define IDC_DIARY_TOPIC_7 87 +#define IDC_DIARY_TOPIC_8 88 +#define IDC_DIARY_TOPIC_9 89 + +#define IDC_HSLIDER 98 +#define IDC_VSLIDER 99 + +#define IDC_ARTILLERY_MAP 500 +#define IDC_ARTILLERY_MAP_FIRE 501 + +#define IDC_ARTILLERY_MAP_NAME 502 +#define IDC_ARTILLERY_MAP_ID 503 +#define IDC_ARTILLERY_MAP_GRID 504 +#define IDC_ARTILLERY_MAP_DIST 505 +#define IDC_ARTILLERY_MAP_MIN 506 +#define IDC_ARTILLERY_MAP_MAX 507 +#define IDC_ARTILLERY_MAP_DIR 508 +#define IDC_ARTILLERY_MAP_ALT 509 +#define IDC_ARTILLERY_MAP_MODE 510 +#define IDC_ARTILLERY_MAP_AMMO 511 +#define IDC_ARTILLERY_MAP_SHELLS 512 +#define IDC_ARTILLERY_MAP_SPREAD 513 +#define IDC_ARTILLERY_MAP_ETA 514 +#define IDC_ARTILLERY_MAP_AMMOCOUNT 515 +#define IDC_ARTILLERY_MAP_WARNING 516 +#define IDC_ARTILLERY_MAP_AIMABOVE 517 + +#define IDC_DIARY_TOPIC_LIST 1001 +#define IDC_DIARY_TOPIC_LISTINDEX 1002 +#define IDC_DIARY_TOPIC_HTML 1003 +#define IDC_DIARY_TOPIC_ADD_RECORD 1004 +#define IDC_DIARY_TOPIC_HTML_GROUP 1013 + +#define IDC_DIARY_PLAYER_NAME 111 +#define IDC_DIARY_MISSION_NAME 112 +#define IDC_DIARY_CURRENT_TASK 113 +#define IDC_DIARY_PLAYER_RANK 116 +//VON/chat muting in Diary +#define IDC_DIARY_PLAYERS_BUTTON 117 +#define IDC_DIARY_PLAYERS_SORT 118 +#define IDC_DIARY_MUTE_ALL 119 + +#define IDC_DIARY_TOPIC_BACKGROUND 1021 +#define IDC_DIARY_SUBTOPIC_BACKGROUND 1022 +#define IDC_DIARY_CONTENT_BACKGROUND 1023 + +//IDCs for marker color and icon. +//Are directly connected to RscMapControl, namely its idcMarkerColor and idcMarkerIcon parameters. +//Engine searches for the parameters in any display where RscMapControl is used, that's why they got more uncommon IDCs. +#define IDC_DIARY_MARKER_COLOR 1090 +#define IDC_DIARY_MARKER_ICON 1091 + + +// Instances of display +#define IDD_MAIN 0 +#define IDD_GAME 1 +#define IDD_SINGLE_MISSION 2 +#define IDD_OPTIONS 3 +#define IDD_CONFIGURE 4 +#define IDD_OPTIONS_VIDEO 5 +#define IDD_OPTIONS_AUDIO 6 +#define IDD_MULTIPLAYER 8 +#define IDD_LOAD_AAR 9 +#define IDD_MAIN_MAP 12 +#define IDD_SAVE 13 +#define IDD_END 14 +#define IDD_SERVER 17 +#define IDD_CLIENT 18 +#define IDD_IP_ADDRESS 19 +#define IDD_SERVER_SETUP 20 +#define IDD_CLIENT_SETUP 21 +#define IDD_CLIENT_WAIT 22 +#define IDD_CHAT 24 +#define IDD_CUSTOM_ARCADE 25 +#define IDD_ARCADE_MAP 26 +#define IDD_ARCADE_UNIT 27 +#define IDD_ARCADE_WAYPOINT 28 +#define IDD_TEMPLATE_SAVE 29 +#define IDD_TEMPLATE_LOAD 30 +#define IDD_LOGIN 31 +#define IDD_INTEL 32 +#define IDD_CAMPAIGN 33 +#define IDD_CREDITS 34 +#define IDD_INTEL_GETREADY 37 +#define IDD_ARCADE_GROUP 40 +#define IDD_ARCADE_SENSOR 41 +#define IDD_NEW_USER 42 +#define IDD_CAMPAIGN_LOAD 43 +#define IDD_ARCADE_EFFECTS 44 +#define IDD_ARCADE_MARKER 45 +#define IDD_MISSION 46 +#define IDD_INTRO 47 +#define IDD_OUTRO 48 +#define IDD_INTERRUPT 49 +#define IDD_DEBRIEFING 50 +#define IDD_SELECT_ISLAND 51 +#define IDD_SERVER_GET_READY 52 +#define IDD_CLIENT_GET_READY 53 +#define IDD_INSERT_MARKER 54 +#define IDD_VOICE_CHAT 55 +#define IDD_DEBUG 56 +#define IDD_HINTC 57 +#define IDD_MISSION_END 58 +#define IDD_SERVER_SIDE 59 +#define IDD_CLIENT_SIDE 60 +#define IDD_MULTIPLAYER_ROLE 61 +#define IDD_AWARD 62 +#define IDD_CHANNEL 63 +#define IDD_PASSWORD 64 +#define IDD_MP_PLAYERS 65 +#define IDD_REVERT 66 +#define IDD_PORT 69 +#define IDD_MP_SETUP 70 +#define IDD_FILTER 71 +#define IDD_HINTC_EX 72 +#define IDD_SELECT_PROFILE 73 +#define IDD_CAMPAIGN_SELECT 74 +#define IDD_PROFILE 75 +#define IDD_PROFILE_NAME 76 +#define IDD_PROFILE_FACE 77 +#define IDD_PROFILE_VOICE 78 +#define IDD_PROFILE_CONTROLLER 79 +#define IDD_PROFILE_AUDIO 80 +#define IDD_PROFILE_VIDEO 81 +#define IDD_PROFILE_LIVE 82 +#define IDD_MP_TYPE 83 +#define IDD_MP_PASSCODE 84 +#define IDD_OPTIMATCH_FILTER 86 +#define IDD_QUICKMATCH 87 +#define IDD_FRIENDS 88 +#define IDD_FRIENDS_OPTIONS 89 +#define IDD_XWIZARD_TEMPLATE 90 +#define IDD_XWIZARD_INTEL 91 +#define IDD_XWIZARD_NAME 92 +#define IDD_XWIZARD_ISLAND 93 +#define IDD_XWIZARD_WEATHER 94 +#define IDD_XWIZARD_TIME 95 +#define IDD_XWIZARD_UNIT 96 +#define IDD_XWIZARD_MAP 97 +#define IDD_XWIZARD_UNIT_SELECT 98 +#define IDD_XWIZARD_UNIT_SELECT_CUSTOM 99 +#define IDD_XWIZARD_WAYPOINT 100 +#define IDD_DOWNLOAD_CONTENT 101 +#define IDD_DOWNLOAD_CONTENT_DETAILS 102 +#define IDD_XPLAYERS 103 +#define IDD_XPLAYERS_ACTIONS 104 +#define IDD_XPLAYERS_FEEDBACK 105 +#define IDD_GEAR 106 +#define IDD_EQUIP 555 +#define IDD_DOWNLOAD_CONTENT_INSTALL 108 +#define IDD_SERVER_SETTINGS 109 +#define IDD_SERVER_ADVANCED 110 +#define IDD_SERVER_SELECT_PLAYER 112 +#define IDD_DEDICATED_SERVER 114 +#define IDD_FRIEND_MISSIONS 115 +#define IDD_LIVE_STATS 116 +#define IDD_LIVE_STATS_BOARD 117 +#define IDD_NETWORK_CONDITIONS 118 +#define IDD_SEND_VOICE_MAIL 119 +#define IDD_RECEIVE_VOICE_MAIL 120 +#define IDD_SELECT_ISLAND_NEW 351 + +#define IDD_EDIT_OBJECT 121 +#define IDD_MISSION_LOAD 122 +#define IDD_MISSION_SAVE 123 + +#define IDD_EDIT_DIARY_RECORD 125 + +#define IDD_SERVER_VOTED 126 +#define IDD_DEDICATED_SERVER_SETTINGS 127 + +#define IDD_MISSION_EDITOR 128 + +#define IDD_DIARY 129 + +#define IDD_TEAM_SWITCH 130 + +#define IDD_CONFIGURE_ACTION 131 + +#define IDD_HOST_SETTINGS 132 + +#define IDD_MINIMAP 133 +#define IDD_OVERLAY_CREATE 134 +#define IDD_OVERLAY_LOAD 135 + +#define IDD_ESRB 136 + +#define IDD_MISSION_EDITOR_REALTIME 137 + +//TODO: Has to be checked by Pete! +#define IDD_EDIT_BRIEFING 138 +#define IDD_LIVE 139 + +#define IDD_LASE 141 + +#define IDD_LAYER_LOAD 142 + +#define IDD_CONTROLS 143 +#define IDD_INTERRUPT_REVERT 144 + +#define IDD_PERFORMANCE 145 +#define IDD_XWIZARD_PARAMS 146 +#define IDD_XWIZARD_PARAMETER 147 + +#define IDD_CONFIGURE_JOYSTICKS 148 +#define IDD_CAPTURE 149 +#define IDD_CUSTOMIZE_CONTROLLER 150 +#define IDD_GAMEOPTIONS 151 + +//new editor dialog +#define IDD_ARCADE_MODULES 153 +#define IDD_SELECT_SAVE 154 +#define IDD_DSINTERFACE 155 +#define IDD_ADDON_ACTIONS 156 + +// PhysX debug window +#define IDD_PHYSX_DEBUG 157 + +// mod launcher dialog +#define IDD_MOD_LAUNCHER 157 +#define IDD_NEW_MOD 158 + +// joystick schemes mapping dialog +#define IDD_JOYSTICK_SCHEMES 159 + +//AV Terminal dialog - MUF +#define IDD_AV_TERMINAL 160 +//Field Manual +#define IDD_FIELD_MANUAL 162 +//Dialogue for controls scheme selection +#define IDD_CONTROLS_SCHEME 163 +//Dialogue for choosing layout of mission editor. NOTE: 161-163 are already in use, see A3\Ui_f\hpp\defineResincl.inc +#define IDD_EDITOR_LAYOUT 164 +//Dialogue for publishing mission on Steam. +#define IDD_PUBLISH_MISSION 165 +//Dialogue for selecting tags for mission on Steam. +#define IDD_PUBLISH_MISSION_TAGS 166 +//Dialogue for selecting file from the hard drive +#define IDD_FILE_SELECT_DIALOG 167 +//Idd reserved for debriefing 168 +#define IDD_DLC_VEHICLEMSGBOX 169 +#define IDD_DLC_PURCHASENOTIFICATION 170 +#define IDD_BOOTCAMPMSGBOX 171 +#define IDD_COMMUNITY_GUIDE 172 +#define IDD_SLING_LOAD_ASSISTANT 173 +#define IDD_DLC_CONTENTBROWSER 174 +#define IDD_MP_SCORE_TABLE 175 +#define IDD_CAMPAIGN_MP 176 +#define IDD_MP_QUICK_PLAY 177 +#define IDD_MP_SERVER_SEARCH 178 +#define IDD_MP_SERVER_FOUND 179 +#define IDD_KEYMAPMSGBOX 180 + +// MessageBoxes +#define IDD_MSG_DELETEPLAYER 200 +#define IDD_MSG_DELETEGAME 201 +#define IDD_MSG_CLEARTEMPLATE 202 +#define IDD_MSG_EXITTEMPLATE 203 +#define IDD_MSG_LAUNCHGAME 204 // ADDED IN PATCH 1.04 + +#define IDD_MSG_NEWACCOUNT 205 + +#define IDD_MSG_FRIENDS_REMOVE 206 +#define IDD_MSG_FRIENDS_BLOCK 207 +#define IDD_MSG_FRIENDS_INVITE 208 + +#define IDD_MSG_DELETEMISSION 209 + +#define IDD_MSG_XONLINE_CONNECTION_FAILED 210 +#define IDD_MSG_XONLINE_UPDATE_REQUIRED 211 +#define IDD_MSG_XONLINE_SERVER_BUSY 212 +#define IDD_MSG_XONLINE_REQUIRED_MSG 213 +#define IDD_MSG_XONLINE_RECOMMENDED_MSG 214 +#define IDD_MSG_XONLINE_INVALID_USER 215 +#define IDD_MSG_XONLINE_WRONG_PASSCODE 216 + +#define IDD_MSG_CANCEL_SUBSCRIPTION 217 +#define IDD_MSG_SUBSCRIBE 218 +#define IDD_MSG_PURCHASE 219 +#define IDD_MSG_INSTALL_ABORT 220 +#define IDD_MSG_INSTALL_RESULT 221 + +#define IDD_MSG_DECLINE_INVITATION 222 +#define IDD_MSG_REVOKE_INVITATION 223 +#define IDD_MSG_BLOCK_REQUEST 224 +#define IDD_MSG_DECLINE_REQUEST 225 +#define IDD_MSG_CANCEL_REQUEST 226 +#define IDD_MSG_KICK_OFF 227 +#define IDD_MSG_TERMINATE_SESSION 228 +#define IDD_MSG_NETWORK_CONDITIONS 229 + +#define IDD_MSG_STATS_NOT_UPLOADED 230 + +#define IDD_MSG_LOAD_FAILED 231 +#define IDD_MSG_DELETESAVE 232 + +#define IDD_MSG_DISK_FULL 233 + +#define IDD_MSG_RESTART_MISSION 234 +#define IDD_MSG_SAVE_MISSION 235 +#define IDD_MSG_SIGN_OUT 236 +#define IDD_MSG_LOAD_MISSION 237 +#define IDD_MSG_NEGATIVE_FEEDBACK 238 +#define IDD_MSG_PENDING_INVITATION 239 +#define IDD_MSG_HOST_SESSION 240 +#define IDD_MSG_ROLES_LOST 241 +#define IDD_MSG_ACCEPT_INVITATION 242 +#define IDD_MSG_MP_PLAYER_COUNT 243 +#define IDD_MSG_GAME_JOIN 244 +#define IDD_MSG_EDITOR_WIZARD_NONAME_MISSION 245 + +#define IDD_MSG_RESTART_NEEDED 246 + +// new editor +#define IDD_MSG_COMMIT_OVERLAY 247 +#define IDD_MSG_CLEAR_OVERLAY 248 +#define IDD_MSG_LOAD_OVERLAY 249 +#define IDD_MSG_EXIT_OVERLAY 250 +#define IDD_MSG_CREATE_OVERLAY 251 +#define IDD_MSG_CLOSE_OVERLAY 252 +#define IDD_MSG_LOAD_AAR 253 +#define IDD_MSG_CLEAR_MISSION 254 +#define IDD_MSG_RETRY_MISSION 255 +#define IDD_MSG_DELETE_DIARY_RECORD 256 + +// XBOX 360 profile and save messages +#define IDD_MSG_XBOX_NO_SIGN_IN 257 +#define IDD_MSG_XBOX_NO_STORAGE 258 +#define IDD_MSG_XBOX_STORAGE_CHANGED 259 +#define IDD_MSG_XBOX_SAVE_FAILED 260 +#define IDD_MSG_XBOX_NO_STORAGE_ON_INVITE 261 + +#define IDD_OPTIONS_AUDIO_ADJUST_MIC 262 + +//MUF-MessageBox for restarting mission editor during layout change +#define IDD_MSG_RESTART_EDITOR 263 + +#define IDD_PROGRESS_MESSAGE 264 + +//Message box for confirming deleting published mission +#define IDD_MSG_DELETE_STEAM_MISSION 265 +//Message box for confirming updating published mission +#define IDD_MSG_UPDATE_STEAM_MISSION 266 +//Message box for confirming saving current mission before the publish dialog is opened +#define IDD_MSG_SAVE_MISSION_BEFORE_PUBLISH 267 +//Message box for asking user to agree with Battleye licence. +#define IDD_MSG_BATTLEYE_LICENCE 268 +#define IDD_MSG_UPNP_ACTIVATION 269 +//#define IDD_MSG_ACCOUNT_LOGIN_GUIDE 270 - Reserved + +// InGameUI +#define IDD_UNITINFO 300 +#define IDD_HINT 301 +#define IDD_TASKHINT 302 +#define IDD_STANCEINFO 303 +#define IDD_AVCAMERA 304 +#define IDD_STAMINA_BAR 305 + +//Custom Info +#define IDD_CUSTOMINFO 310 +#define IDD_CUSTOMINFO_MINIMAP 311 +#define IDD_CUSTOMINFO_SLA 312 +#define IDD_CUSTOMINFO_CREW 313 +#define IDD_CUSTOMINFO_SENS 314 +#define IDD_CUSTOMINFO_FEEDUAV 315 +#define IDD_CUSTOMINFO_FEEDDRIVER 316 +#define IDD_CUSTOMINFO_FEEDPRIMARYGUNNER 317 +#define IDD_CUSTOMINFO_FEEDCOMMANDER 318 +#define IDD_CUSTOMINFO_FEEDMISSILE 319 +#define IDD_CUSTOMINFO_MINEDETECT 320 + + +// Futura ui +#define IDD_FUTURAGEAR 602 +// FUTURA GEAR controls +#define IDC_FG_PRIMARY 610 +#define IDC_FG_SECONDARY 611 +#define IDC_FG_HANDGUN 612 + +// prefix 620 means slot items +//--- +#define IDC_FG_MAP 6211 +#define IDC_FG_COMPASS 6212 +#define IDC_FG_WATCH 6213 +#define IDC_FG_RADIO 6214 +#define IDC_FG_GPS 6215 + +#define IDC_FG_GOGGLES 6216 +#define IDC_FG_HMD 6217 +#define IDC_FG_BINOC 6238 + +#define IDC_FG_BACKPACK2 6239 +#define IDC_FG_HEADGEAR 6240 + +// prefix 630 means slot container items(uniform, vest, backpack) +#define IDC_FG_UNIFORM_SLOT 6301 +#define IDC_FG_VEST_SLOT 6302 +#define IDC_FG_BACKPACK_SLOT 6303 +/// containers load +#define IDC_FG_UNIFORM_LOAD 6304 +#define IDC_FG_VEST_LOAD 6305 +#define IDC_FG_BACKPACK_LOAD 6306 +#define IDC_FG_GROUND_LOAD 6307 +#define IDC_FG_TOTAL_LOAD 6308 +//--- +#define IDC_FG_MAGAZINES 618 +// primary +#define IDC_FG_PW_MUZZLE 620 +#define IDC_FG_PW_OPTICS 621 +#define IDC_FG_PW_FLASHLIGHT 622 +#define IDC_FG_PW_MAGAZINE 623 +// secondary +#define IDC_FG_SW_MUZZLE 624 +#define IDC_FG_SW_OPTICS 625 +#define IDC_FG_SW_FLASHLIGHT 626 +#define IDC_FG_SW_MAGAZINE 627 +// handgun +#define IDC_FG_HG_MUZZLE 628 +#define IDC_FG_HG_OPTICS 629 +#define IDC_FG_HG_FLASHLIGHT 630 +#define IDC_FG_HG_MAGAZINE 631 + +#define IDC_FG_GROUND_ITEMS 632 +#define IDC_FG_CHOSEN_CONTAINER 640 +#define IDC_FG_PW_UNDERBARREL 641 +#define IDC_FG_SW_UNDERBARREL 642 +#define IDC_FG_HG_UNDERBARREL 643 +#define IDC_FG_PW_MAGAZINE_GL 644 +// #define IDC_FG_BACKPACK_ITEMS 633 +// #define IDC_FG_ITEMS 619 + +// new inventory + +// filter +#define IDC_FG_GROUND_FILTER 6554 + +// images which will painted over containers during DnD state +#define IDC_FG_GROUND_MARKER 6385 +#define IDC_FG_CONTAINER_MARKER 6325 +#define IDC_FG_CHOSEN_MARKER 6405 + +#define IDC_FG_VEST_CONTAINER 638 +#define IDC_FG_UNIFORM_CONTAINER 633 +#define IDC_FG_BACKPACK_CONTAINER 619 + +#define IDC_FG_VEST_TAB 6381 +#define IDC_FG_VEST_TEXT 6382 +#define IDC_FG_UNIFORM_TAB 6331 +#define IDC_FG_UNIFORM_TEXT 6332 +#define IDC_FG_BACKPACK_TAB 6191 +#define IDC_FG_BACKPACK_TEXT 6192 + +#define IDC_FG_CHOSEN_TAB 6401 +#define IDC_FG_CHOSEN_TEXT 6402 +#define IDC_FG_GROUND_TAB 6321 +#define IDC_FG_GROUND_TEXT 6322 +#define IDC_DLC_TEMPLATE_LOGO 100 +#define IDC_DLC_TEMPLATE_BACKGROUND 101 +/////////////// + +/// weight info +#define IDC_FG_GROUND_WEIGHT 634 +#define IDC_FG_BACKPACK_WEIGHT 635 +#define IDC_FG_ITEMS_WEIGHT 636 + +/// player info +#define IDC_FG_TOTAL_WEIGHT 637 +////// + +// Arcade Sites +#define IDD_ARCADE_SITE 700 + +#define IDC_AS_AZIMUT 701 +#define IDC_AS_AZIMUT_PICTURE 702 + +// ---- combos +#define IDC_AS_SIDE 703 +#define IDC_AS_FACTION 704 +#define IDC_AS_CLASS 705 +#define IDC_AS_SITETYPE 706 +#define IDC_AS_REPAIRABLE 707 +#define IDC_AS_FASTTRAVEL 708 +#define IDC_AS_STORAGE 709 +// ---- flags +#define IDC_AS_FLGEQUIP 710 +#define IDC_AS_FLGFOOD 711 +#define IDC_AS_FLGARMORED 712 +#define IDC_AS_FLGFUEL 713 +#define IDC_AS_FLGWEAPON 714 +// ---- strings +#define IDC_AS_NAME 715 +#define IDC_AS_DESC 716 +#define IDC_AS_INIT 717 +#define IDC_AS_CONDITION 718 +#define IDC_AS_RADIUS 719 +// ---- sliders +#define IDC_AS_HEALTH 720 +#define IDC_AS_MOOD 721 +#define IDC_AS_PRESENCE 722 + +#define IDC_AS_ARGUMENTS 733 +//////////////////////////////////////// + +// Virtual keyboard +#define IDC_VK_SHIFT 1001 +#define IDC_VK_CAPSLOCK 1002 +#define IDC_VK_SYMBOLS 1003 +#define IDC_VK_ACCENTS 1004 +#define IDC_VK_BACKSPACE 1005 +#define IDC_VK_LEFT 1006 +#define IDC_VK_RIGHT 1007 +#define IDC_VK_BASE 1010 + +// Main display controls +#define IDC_MAIN_GAME 101 +#define IDC_MAIN_OPTIONS 102 +#define IDC_MAIN_TRAINING 103 +#define IDC_MAIN_CUSTOM 104 +#define IDC_MAIN_MULTIPLAYER 105 +#define IDC_MAIN_QUIT 106 +#define IDC_MAIN_CREDITS 107 +#define IDC_MAIN_ARCADE 108 +#define IDC_MAIN_PLAYER 109 +#define IDC_MAIN_RANK 110 +#define IDC_MAIN_ISLAND 111 +#define IDC_MAIN_DATE 112 +#define IDC_MAIN_MISSION 113 +#define IDC_MAIN_CONTINUE 114 +#define IDC_MAIN_EDITOR 115 +#define IDC_MAIN_BOOK 116 +#define IDC_MAIN_SINGLE 117 +#define IDC_MAIN_VERSION 118 +#define IDC_MAIN_SINGLE_PROFILES 119 +#define IDC_MAIN_CAMPAIGN_PROFILES 120 +#define IDC_MAIN_MP_PROFILES 121 +#define IDC_MAIN_SETTINGS_PROFILES 122 +#define IDC_MAIN_SYSTEM_LINK 123 +#define IDC_MAIN_CUSTOM_PROFILES 124 +#define IDC_MAIN_SIGN_IN_STATUS 125 +#define IDC_MAIN_PLAYER_LABEL 126 +#define IDC_MAIN_PLAYER_NAME 127 +#define IDC_MAIN_CONTROLS 128 +#define IDC_MAIN_PLAYER_ID 129 +#define IDC_MAIN_PLAYER_COLOR 130 +#define IDC_MAIN_SERVICE_ID_LABEL 131 +#define IDC_MAIN_NICKNAME_LABEL 132 +#define IDC_MAIN_NICKNAME_BG 133 +#define IDC_MAIN_LOAD 134 +#define IDC_MAIN_SAVE 135 +#define IDC_MAIN_AAR 136 +#define IDC_MAIN_ACHIEVEMENTS 137 +#define IDC_MAIN_SINGLEPLAYER 138 +#define IDC_MAIN_MOD_LIST 139 +#define IDC_MAIN_MOD_LAUNCHER 140 +#define IDC_MAIN_MOD_ICONS 141 +#define IDC_SP_EDITOR 142 +#define IDC_MAIN_FIELD_MANUAL 143 +#define IDC_MAIN_DLC_ICONS 144 +#define IDC_MAIN_DLC_OWNED_ICONS 145 +#define IDC_MAIN_DLC_ICONS_BACK 146 +#define IDC_MAIN_MOD_ICONS_BACK 147 +#define IDC_MAIN_DLC_OWNED_ICONS_BACK 148 +#define IDC_MAIN_BOOTCAMP_CAMPAIGN 149 +#define IDC_MAIN_BOOTCAMP_SHOWCASES 150 +#define IDC_MAIN_BOOTCAMP_CHALLENGES 151 +#define IDC_MAIN_BOOTCAMP_VRTRAINING 152 +#define IDC_MAIN_QUICKPLAY 154 +#define IDC_MAIN_UNIT 155 + +#define IDC_MAIN_CARDAS_CUDL 199 // muj vlastni cudl + +#define IDC_MAIN_VIDEOCONTROL 3335 + +#define IDC_MAIN_TAB_LOGIN 9001 +#define IDC_MAIN_TAB_LIBRARY 9002 +#define IDC_MAIN_TAB_SINGLE 9003 +#define IDC_MAIN_TAB_MULTIPLAYER 9004 +#define IDC_MAIN_TAB_OPTIONS 9005 +#define IDC_MAIN_TAB_CONTROLS 9006 +#define IDC_MAIN_TAB_EDITOR 9007 +#define IDC_MAIN_TAB_QUIT 9008 +#define IDC_MAIN_TAB_AAR 9011 + +#define IDC_BUILD_VERSION 9009 +#define IDC_BUILD_DATE 9010 + +// Single player display controls +#define IDC_SP_TRAINING 101 +//#define IDC_SP_EDITOR 102 +#define IDC_SP_MISSION 103 +#define IDC_SP_CAMPAIGN 104 + +// Select profile display controls +#define IDC_PROFILES_LIST 101 +#define IDC_PROFILES_HEAD 102 +#define IDC_PROFILES_TITLE 103 +#define IDC_PROFILES_CONTROLLER 104 +#define IDC_PROFILES_DIFFICULTY 105 +#define IDC_PROFILES_MISSION 106 +#define IDC_PROFILES_LIVE 107 +#define IDC_PROFILES_MISSION_TEXT 108 +#define IDC_PROFILES_SIGN_IN_STATUS 109 +#define IDC_PROFILES_EDIT 110 +#define IDC_PROFILES_DELETE 111 + +// Edit profile display controls +#define IDC_PROFILE_NAME 101 +#define IDC_PROFILE_FACE 102 +#define IDC_PROFILE_VOICE 103 +#define IDC_PROFILE_CONTROLLER 104 +#define IDC_PROFILE_AUDIO 105 +#define IDC_PROFILE_VIDEO 106 +#define IDC_PROFILE_HEAD 108 +#define IDC_PROFILE_SUM_NAME 109 +#define IDC_PROFILE_SUM_CONTROLLER 110 +#define IDC_PROFILE_SUM_LIVE 111 +#define IDC_PROFILE_VOICE_MASK 112 +#define IDC_PROFILE_SIGN_IN_STATUS 113 +#define IDC_PROFILE_CREDITS 114 +#define IDC_PROFILE_STORAGE_DEVICE 115 + +// Edit profile name display controls +#define IDC_PROFILE_NAME_PREVIEW 101 + +// Edit profile face +#define IDC_PROF_FACE_FACE 101 +#define IDC_PROF_FACE_GLASSES 102 +#define IDC_PROF_FACE_HEAD 103 + +// Edit profile voice +#define IDC_PROF_VOICE_SPEAKER 101 +#define IDC_PROF_VOICE_PITCH_TITLE 102 +#define IDC_PROF_VOICE_PITCH_VALUE 103 +#define IDC_PROF_VOICE_PITCH 104 +#define IDC_PROF_VOICE_MASK 105 +#define IDC_PROF_VOICE_THROUGH_SPEAKERS 106 +#define IDC_PROF_VOICE_HEAD 107 +#define IDC_PROF_VOICE_DEFAULT 108 + +// Edit profile controller +#define IDC_PROF_CONTR_VEHICLE 101 +#define IDC_PROF_CONTR_TYPE 102 +#define IDC_PROF_CONTR_IMAGE 103 +#define IDC_PROF_CONTR_SCHEME 104 +#define IDC_PROF_CONTR_SENSITIVITY 105 +#define IDC_PROF_CONTR_A 200 +#define IDC_PROF_CONTR_B 201 +#define IDC_PROF_CONTR_Y 202 +#define IDC_PROF_CONTR_X 203 +#define IDC_PROF_CONTR_WHITE 204 +#define IDC_PROF_CONTR_BLACK 205 +#define IDC_PROF_CONTR_LEFT 206 +#define IDC_PROF_CONTR_RIGHT 207 +#define IDC_PROF_CONTR_UP 208 +#define IDC_PROF_CONTR_DOWN 209 +#define IDC_PROF_CONTR_BACK 210 +#define IDC_PROF_CONTR_START 211 +#define IDC_PROF_CONTR_LEFT_THUMB 212 +#define IDC_PROF_CONTR_LEFT_THUMB_MOVE_X 213 +#define IDC_PROF_CONTR_LEFT_THUMB_MOVE_Y 214 +#define IDC_PROF_CONTR_RIGHT_THUMB 215 +#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE_X 216 +#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE_Y 217 +#define IDC_PROF_CONTR_LEFT_TRIGGER 218 +#define IDC_PROF_CONTR_RIGHT_TRIGGER 219 +#define IDC_PROF_CONTR_LEFT_THUMB_MOVE 220 +#define IDC_PROF_CONTR_RIGHT_THUMB_MOVE 221 +#define IDC_PROF_CONTR_DPAD 222 +#define IDC_PROF_CONTR_NEXT_SCHEME 223 +#define IDC_PROF_CONTR_PREV_SCHEME 224 +#define IDC_PROF_CONTR_Y_AXIS 225 +#define IDC_PROF_CONTR_VIBRATIONS 226 + +// Controller buttons +// #define IDC_CONTROLLER_BUTTONS 101 + +// Edit profile audio options +#define IDC_PROF_AUDIO_MUSIC_TITLE 101 +#define IDC_PROF_AUDIO_MUSIC_VALUE 102 +#define IDC_PROF_AUDIO_MUSIC 103 +#define IDC_PROF_AUDIO_RADIO_TITLE 104 +#define IDC_PROF_AUDIO_RADIO_VALUE 105 +#define IDC_PROF_AUDIO_RADIO 106 +#define IDC_PROF_AUDIO_EFFECT_TITLE 107 +#define IDC_PROF_AUDIO_EFFECT_VALUE 108 +#define IDC_PROF_AUDIO_EFFECT 109 +#define IDC_PROF_AUDIO_DEFAULT 110 + +// Edit profile video options +#define IDC_PROF_VIDEO_BRIGHT 101 +#define IDC_PROF_VIDEO_BRIGHT_TITLE 102 +#define IDC_PROF_VIDEO_BRIGHT_VALUE 103 +#define IDC_PROF_VIDEO_GAMMA 104 +#define IDC_PROF_VIDEO_GAMMA_TITLE 105 +#define IDC_PROF_VIDEO_GAMMA_VALUE 106 +#define IDC_PROF_VIDEO_SUBTITLES 107 +#define IDC_PROF_VIDEO_RADIO 108 +#define IDC_PROF_VIDEO_DEFAULT 109 + +// Select profile an Xbox live account display controls +#define IDC_PROFILE_LIVE_ACCOUNTS 101 +#define IDC_PROFILE_LIVE_CREATE 102 + +// Select difficulty dialog +#define IDC_DIFF_LIST 108 +#define IDC_DIFF_DESC 102 + +// Single mission display controls +#define IDC_SINGLE_MISSION 101 +#define IDC_SINGLE_OVERVIEW 102 +#define IDC_SINGLE_MISSION_PAD 103 +#define IDC_SINGLE_DIFF 104 +#define IDC_SINGLE_LOAD 105 +#define IDC_SINGLE_TITLE 106 +#define IDC_SINGLE_DELETE 107 +#define IDC_SINGLE_COPY 108 +#define IDC_SINGLE_EDIT 109 +#define IDC_SINGLE_NAME 110 +#define IDC_SINGLE_AUTHOR 111 +#define IDC_SINGLE_PICTURE 112 +#define IDC_SINGLE_DESCRIPTION 113 +#define IDC_SINGLE_LOADING_PICTURE 114 +#define IDC_SINGLE_SHOW_MISSION_WORKSHOP 115 +#define IDC_SINGLE_SHOW_GAME_WORKSHOP 116 +#define IDC_SINGLE_SHOW_GAME_OR_MISSION_WORKSHOP 117 +#define IDC_SINGLE_MISSION_SORT_COMBO 118 +#define IDC_SINGLE_MISSION_SORT_ORDER 119 +#define IDC_SINGLE_MISSION_BUY_DLC 120 +#define IDC_SINGLE_MISSION_DLCSTRIPE 121 +#define IDC_SINGLE_MISSION_DLCICON 122 + +// Xbox style mission wizard +#define IDC_XWIZ_TEMPLATE 101 +#define IDC_XWIZ_TEMPLATE_OVERVIEW 102 + +#define IDC_XWIZ_NAME 101 +#define IDC_XWIZ_ISLAND 102 +#define IDC_XWIZ_WEATHER 103 +#define IDC_XWIZ_TIME 104 +#define IDC_XWIZ_SUM_NAME 105 +#define IDC_XWIZ_SUM_TIME 106 +#define IDC_XWIZ_SUM_TEMPLATE 107 +#define IDC_XWIZ_SUM_ISLAND 108 +#define IDC_XWIZ_SUM_WEATHER 109 +#define IDC_XWIZ_SUM_WEATHER_FORECAST 110 +#define IDC_XWIZ_UNIT 111 +#define IDC_XWIZ_MAP 112 +#define IDC_XWIZ_SUM_DATE 113 +#define IDC_XWIZ_PARAM 114 +#define IDC_XWIZ_SAVE 115 + +#define IDC_XWIZ_UNITS 101 +#define IDC_XWIZ_UNITS_OVERVIEW 102 + +#define IDC_XWIZ_PARAMS 101 +#define IDC_XWIZ_PARAMS_TITLES 102 +#define IDC_XWIZ_PARAMS_VALUES 103 +#define IDC_EDIT 104 +#define IDD_XWIZARD_PARAMETER_TITLE 105 + +#define IDC_XWIZ_UNIT_SELECT 101 +#define IDC_XWIZ_UNIT_SELECT_TITLE 102 + +#define IDC_XWIZ_UNIT_CLASS 101 +#define IDC_XWIZ_UNIT_TYPE 102 +#define IDC_XWIZ_UNIT_COUNT 103 +#define IDC_XWIZ_UNIT_SIDE 104 +#define IDC_XWIZ_UNIT_SELECT_CUSTOM_TITLE 105 + +#define IDC_XWIZ_WP_TYPE 101 +#define IDC_XWIZ_WP_BEHAVIOUR 102 +#define IDC_XWIZ_WP_FORMATION 103 +#define IDC_XWIZ_WP_COMBAT_MODE 104 + +#define IDC_XWIZ_ISLAND_LIST 101 +#define IDC_XWIZ_ISLAND_MAP 102 +#define IDC_XWIZ_ISLAND_SHOTS 103 + +#define IDC_XWIZ_WEATHER_TITLE 101 +#define IDC_XWIZ_WEATHER_VALUE 102 +#define IDC_XWIZ_WEATHER_FORECAST_TITLE 103 +#define IDC_XWIZ_WEATHER_FORECAST_VALUE 104 +#define IDC_XWIZ_FOG_TITLE 105 +#define IDC_XWIZ_FOG_VALUE 106 +#define IDC_XWIZ_FOG_FORECAST_TITLE 107 +#define IDC_XWIZ_FOG_FORECAST_VALUE 108 +#define IDC_XWIZ_VIEW_DISTANCE_TITLE 109 +#define IDC_XWIZ_VIEW_DISTANCE_VALUE 110 + +#define IDC_XWIZ_TIME_HOUR 101 +#define IDC_XWIZ_TIME_MINUTE 102 +#define IDC_XWIZ_TIME_DAY 103 +#define IDC_XWIZ_TIME_MONTH 104 +#define IDC_XWIZ_TIME_YEAR 105 + +#define IDC_XWIZ_MAP_POINTS 101 +#define IDC_XWIZ_MAP_DELETE 102 +#define IDC_XWIZ_MAP_EDIT 103 +#define IDC_XWIZ_MAP_INSERT_WP 104 +#define IDC_XWIZ_MAP_NOTEPAD 105 +#define IDC_XWIZ_MAP_MOVE 106 + +// Select campaign display +#define IDC_CAMPAIGNS_LIST 101 +#define IDC_CAMPAIGNS_CAMPAIGN 102 +#define IDC_CAMPAIGNS_DESCRIPTION 103 + +// Campaign display +#define IDC_CAMPAIGN_HISTORY 101 +#define IDC_CAMPAIGN_REPLAY 102 +#define IDC_CAMPAIGN_DIFF 103 +#define IDC_CAMPAIGN_NAME 104 +#define IDC_CAMPAIGN_AUTHOR 105 +#define IDC_CAMPAIGN_PICTURE 106 +#define IDC_CAMPAIGN_DESCRIPTION 107 +#define IDC_CAMPAIGN_TEXT_ESTDEPLOY 108 +#define IDC_CAMPAIGN_RELEASEDATE 109 +#define IDC_CAMPAIGN_BUY_DLC 110 +#define IDC_CAMPAIGN_DLCSTRIPE 111 +#define IDC_CAMPAIGN_DLCICON 112 + +// MP campaign display +#define IDC_CAMPAIGN_MP_LIST 101 +#define IDC_CAMPAIGN_MP_TITLE 102 +#define IDC_CAMPAIGN_MP_NAME 103 +#define IDC_CAMPAIGN_MP_AUTHOR 104 +#define IDC_CAMPAIGN_MP_PICTURE 105 +#define IDC_CAMPAIGN_MP_DESCRIPTION 106 +#define IDC_CAMPAIGN_MP_PLAY 107 +#define IDC_CAMPAIGN_MP_HOST 108 +#define IDC_CAMPAIGN_MP_JOIN 109 +#define IDC_CAMPAIGN_MP_BUY_DLC 110 + +// Revert display +#define IDC_REVERT_BOOK 101 +#define IDC_REVERT_TITLE 102 +#define IDC_REVERT_QUESTION 103 + +// Game display controls +#define IDC_GAME_SELECT 301 +#define IDC_SIDE_NAME 101 + +// Options display controls +#define IDC_OPTIONS_VIDEO 301 +#define IDC_OPTIONS_AUDIO 302 +#define IDC_OPTIONS_CONFIGURE 303 +#define IDC_OPTIONS_DIFFICULTY 304 +#define IDC_OPTIONS_NOTEBOOK 305 +#define IDC_OPTIONS_CREDITS 306 +#define IDC_OPTIONS_GAMEOPTIONS 307 + +#define IDC_OPTIONS_OBJECT_VISIBILITY_VALUE 308 +#define IDC_OPTIONS_OBJECT_VISIBILITY_SLIDER 309 +#define IDC_OPTIONS_VISIBILITY_TEXT 310 +#define IDC_OPTIONS_SHADOW_VISIBILITY_VALUE 311 +#define IDC_OPTIONS_SHADOW_VISIBILITY_SLIDER 312 +#define IDC_OPTIONS_SHADOW_VISIBILIT_TEXT 313 +#define IDC_OPTIONS_TRAFFIC_VISIBILITY_VALUE 314 +#define IDC_OPTIONS_TRAFFIC_VISIBILITY_SLIDER 315 +#define IDC_OPTIONS_PIP_VISIBILITY_VALUE 316 +#define IDC_OPTIONS_PIP_VISIBILITY_SLIDER 317 + +#define IDC_OPTIONS_PIP_VALUE 334 +#define IDC_OPTIONS_SW_VALUE 335 +#define IDC_OPTIONS_FXAA_VALUE 336 +#define IDC_OPTIONS_WATER_SS_REFLECTIONS_VALUE 337 + +#define IDC_OPTIONS_QUALITY_VALUE 101 +#define IDC_OPTIONS_QUALITY_SLIDER 102 +#define IDC_OPTIONS_VISIBILITY_VALUE 103 +#define IDC_OPTIONS_VISIBILITY_SLIDER 104 + +#define IDC_OPTIONS_DRAWDISTANCE_VALUE 1336 +#define IDC_OPTIONS_DRAWDISTANCE_SLIDER 1337 + +#define IDC_OPTIONS_RATE_VALUE 105 +#define IDC_OPTIONS_RATE_SLIDER 106 +#define IDC_OPTIONS_TEXTURES_VALUE 107 +#define IDC_OPTIONS_TEXTURES_SLIDER 108 +#define IDC_OPTIONS_GAMMA_VALUE 109 +#define IDC_OPTIONS_GAMMA_SLIDER 110 +#define IDC_OPTIONS_BRIGHT_VALUE 111 +#define IDC_OPTIONS_BRIGHT_SLIDER 112 +#define IDC_OPTIONS_RESOLUTION 113 +#define IDC_OPTIONS_DISPLAY_MODE 1131 +#define IDC_OPTIONS_REFRESH 114 +#define IDC_OPTIONS_OBJSHADOWS 115 +//#define IDC_OPTIONS_VEHSHADOWS 116 +//#define IDC_OPTIONS_CLOUDLETS 117 +//#define IDC_OPTIONS_HWTL 118 +#define IDC_OPTIONS_BLOOD 119 +//#define IDC_OPTIONS_MULTITEXTURING 120 +#define IDC_OPTIONS_WBUFFER 121 +#define IDC_OPTIONS_BLOOD_TEXT 122 +#define IDC_OPTIONS_TERRAIN 123 +#define IDC_OPTIONS_LIFESTATE 199 +#define IDC_OPTIONS_TUTORIAL_HINTS 140 + +#define IDC_OBJECTS_DETAIL 124 +#define IDC_TEXTURE_DETAIL 125 +#define IDC_QUALITY_PREFERENCE 126 +#define IDC_SHADING_DETAIL 127 +#define IDC_SHADOW_DETAIL 128 + +#define IDC_OPTIONS_VIDEO_DEFAULT 129 +#define IDC_OPTIONS_VIDEO_AUTODETECT 1291 + +#define IDC_ANISO_DETAIL 130 +#define IDC_HDR_DETAIL 131 +#define IDC_POSTPROCESS_EFFECTS 132 +#define IDC_FSAA_DETAIL 133 +#define IDC_ASPECT_RATIO 134 +#define IDC_ATOC_DETAIL 1300 +#define IDC_PPAA_DETAIL 1301 + +#define IDC_OPTIONS_PP_SSAO 1310 +#define IDC_OPTIONS_PP_BLOOM_SLIDER 1311 +#define IDC_OPTIONS_PP_BLOOM_VALUE 1312 +#define IDC_OPTIONS_PP_ROTBLUR_SLIDER 1313 +#define IDC_OPTIONS_PP_ROTBLUR_VALUE 1314 +#define IDC_OPTIONS_PP_RADIALBLUR_SLIDER 1315 +#define IDC_OPTIONS_PP_RADIALBLUR_VALUE 1316 +#define IDC_OPTIONS_PP_DOF_SLIDER 1317 +#define IDC_OPTIONS_PP_DOF_VALUE 1318 +#define IDC_OPTIONS_PP_CAUSTICS 1319 +#define IDC_OPTIONS_PP_SHARPEN_SLIDER 1320 +#define IDC_OPTIONS_PP_SHARPEN_VALUE 1321 +#define IDC_OPTIONS_PP_COLOR_CORRECTIONS 1322 +#define IDC_OPTIONS_PP_BRIGHTNESS_SLIDER 1323 +#define IDC_OPTIONS_PP_BRIGHTNESS_VALUE 1324 +#define IDC_OPTIONS_PP_CONTRAST_SLIDER 1325 +#define IDC_OPTIONS_PP_CONTRAST_VALUE 1326 +#define IDC_OPTIONS_PP_SATURATION_SLIDER 1327 +#define IDC_OPTIONS_PP_SATURATION_VALUE 1328 + +#define IDC_OPTIONS_VIDEO_FPS_TEXT 1400 +#define IDC_OPTIONS_VIDEO_PERF_WARNING 1401 + + +#define IDC_OPTIONS_LANGUAGE 135 + +#define IDC_OPTIONS_IGUISIZE 136 +#define IDC_OPTIONS_IGUISIZE_LABEL 1014 +#define IDC_OPTIONS_IGUISIZE_TEXT 137 +#define IDC_OPTIONS_HEADBOB 138 + +#define IDC_VRAM_VALUE 139 + +#define IDC_VSYNC_VALUE 140 +#define IDC_OPTIONS_IMPERIALUNITS 141 +#define IDC_OPTIONS_VEHICLEFREELOOK 142 +#define IDC_OPTIONS_STREAM_FRIENDLY 143 +#define IDC_OPTIONS_ADAPTIVE_CROSSHAIR 144 +#define IDC_OPTIONS_INSTRUCTOR_FIGURE 145 +#define IDC_OPTIONS_ENABLE_RTD 146 +#define IDC_OPTIONS_ALLOW_FULL_RTD_HUD 147 +#define IDC_OPTIONS_ALLOW_ROUGH_LANDING_RTD 148 +#define IDC_OPTIONS_WIND_INFLUENCE_DYN_RTD 149 +#define IDC_OPTIONS_AUTO_TRIM_RTD 150 +#define IDC_OPTIONS_STRESS_DAMAGE_RTD 151 + +#define IDC_PARTICLES_EFFECTS 143 +#define IDC_OPTIONS_DYNAMIC_LIGHTS 144 + +#define IDC_OPTIONS_SLIDER_FILLRATE 1234 +#define IDC_OPTIONS_VALUE_FILLRATE 1236 + + +#define IDC_OPTIONS_MUSIC_VALUE 101 +#define IDC_OPTIONS_MUSIC_SLIDER 102 +#define IDC_OPTIONS_EFFECTS_VALUE 103 +#define IDC_OPTIONS_EFFECTS_SLIDER 104 +#define IDC_OPTIONS_VOICES_VALUE 105 +#define IDC_OPTIONS_VOICES_SLIDER 106 +#define IDC_OPTIONS_SAMPLING 107 +#define IDC_OPTIONS_HWACC 108 +#define IDC_OPTIONS_EAX 109 +#define IDC_OPTIONS_SINGLE_VOICE 110 +#define IDC_OPTIONS_AUDIO_DEFAULT 111 +#define IDC_OPTIONS_PLAYER_VOICE 112 +#define IDC_OPTIONS_VON_VALUE 113 +#define IDC_OPTIONS_VON_SLIDER 114 +//samples setting was replaced by audio output device +#define IDC_OPTIONS_SAMPLES_VALUE 115 +#define IDC_OPTIONS_SAMPLES_SLIDER 116 + +#define IDC_OPTIONS_AUDIO_OUTPUT_REFRESH 115 +#define IDC_OPTIONS_AUDIO_OUTPUT_COMBO 116 + +#define IDC_OPTIONS_MIC_SENS_SLIDER 117 +#define IDC_OPTIONS_MIC_ADJUST 118 + +#define IDC_OPTIONS_MAPDUCKING_VALUE 119 +#define IDC_OPTIONS_MAPDUCKING_SLIDER 120 + +#define IDC_OPTIONS_UI_VALUE 121 +#define IDC_OPTIONS_UI_SLIDER 122 + +// microphone adjustment +#define IDC_OPTIONS_MIC_PROGRESS_BAR 1001 +#define IDC_OPTIONS_MIC_PROGRESS 1002 + +#define IDC_OPTIONS_SUBTITLES 102 +#define IDC_OPTIONS_RADIO 103 + +#define IDC_DIFF_AI_LEVEL_TEXT 1510 +#define IDC_DIFF_AI_LEVEL 1511 +#define IDC_DIFF_AI_SKILL_LABEL 1512 +#define IDC_DIFF_AI_SKILL_SLIDER 1513 +#define IDC_DIFF_AI_SKILL_VALUE 1514 +#define IDC_DIFF_AI_PRECISION_LABEL 1515 +#define IDC_DIFF_AI_PRECISION_SLIDER 1516 +#define IDC_DIFF_AI_PRECISION_VALUE 1517 +#define IDC_DIFF_PICTURE 1518 +#define IDC_DIFF_DESCRIPTION 1519 +#define IDC_DIFF_OPTIONS_GROUP 1520 +#define IDC_DIFF_REDUCED_DAMAGE 1521 +#define IDC_DIFF_GROUP_INDICATORS 1522 +#define IDC_DIFF_FRIENDLY_TAG 1523 +#define IDC_DIFF_ENEMY_TAG 1524 +#define IDC_DIFF_MINES 1525 +#define IDC_DIFF_COMMANDS 1526 +#define IDC_DIFF_WAYPOINTS 1527 +#define IDC_DIFF_WEAPON_INFO 1528 +#define IDC_DIFF_STANCE_INDICATOR 1529 +#define IDC_DIFF_STAMINA_BAR 1530 +#define IDC_DIFF_CROSSHAIR 1531 +#define IDC_DIFF_VISION_AID 1532 +#define IDC_DIFF_THIRD_PERSON 1533 +#define IDC_DIFF_CAMERA_SHAKE 1534 +#define IDC_DIFF_SCORE_TABLE 1535 +#define IDC_DIFF_KILLED_BY 1536 +#define IDC_DIFF_VON_ID 1537 +#define IDC_DIFF_EXTENDED_MAP_FRIENDLY 1538 +#define IDC_DIFF_AUTO_REPORT 1539 +#define IDC_DIFF_MULTIPLE_SAVES 1540 +// #define IDC_DIFF_SQUAD_RADAR 1541 +#define IDC_DIFF_TACTICAL_PING 1542 +#define IDC_DIFF_EXTENDED_MAP_ENEMY 1543 +#define IDC_DIFF_EXTENDED_MAP_MINES 1544 +#define IDC_DIFF_MINIMAP_ALLOWED 1545 +#define IDC_DIFF_EXTENDED_MAP_PING 1546 + +// Configure display controls +#define IDC_CONFIG_DEFAULT 101 +#define IDC_CONFIG_KEYS 102 +#define IDC_CONFIG_XAXIS 103 +#define IDC_CONFIG_YAXIS 104 +#define IDC_CONFIG_YREVERSED 105 +#define IDC_CONFIG_JOYSTICK 106 +#define IDC_CONFIG_BUTTONS 107 +#define IDC_CONFIG_CONTROLS_PAGE 108 +#define IDC_CONFIG_FLOATING_ZONE 109 +#define IDC_CONFIG_MOUSE_FILTERING 110 +#define IDC_CONFIG_GEARBOX_MODE 112 +#define IDC_CONFIG_MOUSE_ACCELERATION 113 +#define IDC_CONFIG_KEY_PRESETS 114 + +// dialog for selecting default controls preset +#define IDC_CONFIG_DEFAULTCONTROLS_LIST 101 + +// Multiplayer type display controls +#define IDC_MP_TYPE_RANKED_MATCH 101 +#define IDC_MP_TYPE_PLAYER_MATCH 102 +#define IDC_MP_TYPE_SYSTEM_LINK 103 +#define IDC_MP_TYPE_FRIENDS 104 +#define IDC_MP_TYPE_DOWNLOAD 105 +#define IDC_MP_TYPE_INFO 106 +#define IDC_MP_TYPE_STATS 107 +#define IDC_MP_TYPE_SIGN_OUT 108 +#define IDC_MP_TYPE_DEDICATED_SERVER 109 +#define IDC_MP_TYPE_SERVER 110 +#define IDC_MP_TYPE_APPEAR_OFFLINE 111 + +// Xbox Live display controls +#define IDC_LIVE_QUICK_MATCH 101 +#define IDC_LIVE_CUSTOM_MATCH 102 +#define IDC_LIVE_CREATE_MATCH 103 + +// Friends dialog +#define IDC_FRIENDS_LIST 101 +#define IDC_FRIENDS_STATUS 102 + +// Friends options dialog +#define IDC_FRIENDS_PLAYER 101 +#define IDC_FRIENDS_GAME_INVITE 102 +#define IDC_FRIENDS_GAME_CANCEL 103 +#define IDC_FRIENDS_GAME_ACCEPT 104 +#define IDC_FRIENDS_GAME_DECLINE 105 +#define IDC_FRIENDS_GAME_JOIN 106 +#define IDC_FRIENDS_ACCEPT 107 +#define IDC_FRIENDS_DECLINE 108 +#define IDC_FRIENDS_STOP 109 +#define IDC_FRIENDS_CANCEL 110 +#define IDC_FRIENDS_REMOVE 111 +#define IDC_FRIENDS_VOICE 112 +#define IDC_FRIENDS_FEEDBACK 113 +#define IDC_FRIENDS_GAME_INVITE_VOICE 114 +#define IDC_FRIENDS_PLAY_MESSAGE 115 +#define IDC_FRIENDS_MISSIONS 152 +#define IDC_MULTI_BATTLEYE_FILTER 154 +#define IDC_MULTI_EXPANSIONS_FILTER 155 + +// Send voice mail dialog +#define IDC_SVM_TITLE 101 +#define IDC_SVM_PLAYER 102 +#define IDC_SVM_RECORD 103 +#define IDC_SVM_PLAY 104 +#define IDC_SVM_SEND 105 +#define IDC_SVM_PROGRESS 106 +#define IDC_SVM_TIME 107 + +// Receive voice mail dialog +#define IDC_RVM_TITLE 101 +#define IDC_RVM_PLAYER 102 +#define IDC_RVM_PLAY 103 +#define IDC_RVM_FEEDBACK 104 +#define IDC_RVM_PROGRESS 105 +#define IDC_RVM_TIME 106 + +// Xbox players dialog +#define IDC_XPLAYERS_LIST 101 +#define IDC_XPLAYERS_STATUS 102 +#define IDC_XPLAYERS_DISABLE_VOICE 103 +#define IDC_XPLAYERS_ENABLE_VOICE 104 +#define IDC_XPLAYERS_KICKOFF 105 + +// Xbox players options dialog +#define IDC_XPLAYERS_PLAYER 101 +#define IDC_XPLAYERS_ASK 102 +#define IDC_XPLAYERS_MUTE 103 +#define IDC_XPLAYERS_FEEDBACK 104 +#define IDC_XPLAYERS_CANCEL 105 +#define IDC_XPLAYERS_ASK_VOICE 107 + +// Feedback dialog +#define IDC_FEEDBACK_PLAYER 101 +#define IDC_FEEDBACK_DATE 102 +#define IDC_FEEDBACK_GREAT_SESSION 103 +#define IDC_FEEDBACK_GOOD_ATTITUDE 104 +#define IDC_FEEDBACK_BAD_NAME 105 +#define IDC_FEEDBACK_CURSING 106 +#define IDC_FEEDBACK_SCREAM 107 +#define IDC_FEEDBACK_CHEAT 108 +#define IDC_FEEDBACK_THREAT 109 +#define IDC_FEEDBACK_MSG_HARASSING 110 +#define IDC_FEEDBACK_MSG_OFFENSIVE 111 +#define IDC_FEEDBACK_MSG_SPAM 112 + +// Download content display controls +#define IDC_DOWNLOAD_CONTENT_LIST 101 + +#define IDC_DOWNLOAD_CONTENT_TITLE 101 +#define IDC_DOWNLOAD_CONTENT_TERMS 102 +#define IDC_DOWNLOAD_CONTENT_PICTURE 103 +#define IDC_DOWNLOAD_CONTENT_SHOW_PRICE 104 + +#define IDC_DOWNLOAD_CONTENT_PRICE_TITLE 101 +#define IDC_DOWNLOAD_CONTENT_PRICE 102 +#define IDC_DOWNLOAD_CONTENT_PRICE_QUESTION 103 + +#define IDC_INSTALL_CONTENT_PROGRESS 101 +#define IDC_INSTALL_CONTENT_NAME 102 +#define IDC_INSTALL_CONTENT_TIME 103 + +// Multiplayer passcode display controls +#define IDC_MP_PASSCODE_FIRST 101 + +// Multiplayer display controls +#define IDC_MULTI_TITLE 101 +#define IDC_MULTI_SESSIONS 102 +//#define IDC_MULTI_REMOTE 103 //Renamed to IDC_MULTI_TAB_DIRECT_CONNECT +//#define IDC_MULTI_NEW 104 //Renamed to IDC_MULTI_TAB_HOST_SERVER +#define IDC_MULTI_JOIN 105 +#define IDC_MULTI_NOTEBOOK 106 +#define IDC_MULTI_PASSWORD 107 +#define IDC_MULTI_PORT 108 +#define IDC_MULTI_SERVER_ICON 111 +#define IDC_MULTI_SERVER_COLUMN 112 +#define IDC_MULTI_MISSION_ICON 113 +#define IDC_MULTI_MISSION_COLUMN 114 +#define IDC_MULTI_STATE_ICON 115 +#define IDC_MULTI_STATE_COLUMN 116 +#define IDC_MULTI_PLAYERS_ICON 117 +#define IDC_MULTI_PLAYERS_COLUMN 118 +#define IDC_MULTI_PING_ICON 119 +#define IDC_MULTI_PING_COLUMN 120 +#define IDC_MULTI_PROGRESS 121 +#define IDC_MULTI_INTERNET 122 +#define IDC_MULTI_REFRESH 123 +#define IDC_MULTI_FILTER 124 +#define IDC_MULTI_SERVER_FILTER 125 +#define IDC_MULTI_MISSION_FILTER 126 +#define IDC_MULTI_PLAYERS_FILTER 127 +#define IDC_MULTI_PING_FILTER 128 +#define IDC_MP_HOST 129 +#define IDC_MP_TYPE 130 +#define IDC_MP_MISSION 131 +#define IDC_MP_ISLAND 132 +#define IDC_MP_STATE 133 +#define IDC_MP_TIMELEFT 134 +#define IDC_MP_SLOTS_PUBLIC 135 +#define IDC_MP_SLOTS_PRIVATE 136 +#define IDC_MP_NO_SESSION 137 +#define IDC_MP_DIFFICULTY 138 +#define IDC_MP_LANGUAGE 139 +#define IDC_MULTI_GAMETYPE_ICON 140 +#define IDC_MULTI_GAMETYPE_COLUMN 141 +#define IDC_MP_PING 142 +#define IDC_MP_PASSWORD 143 +#define IDC_MP_PLATFORM 144 +#define IDC_MP_COUNTRY 145 +#define IDC_MP_VERSION 146 +#define IDC_MP_VERSION_REQUIRED 147 +#define IDC_MP_MODS 148 +#define IDC_MP_PLAYERS_ROW 149 +#define IDC_MULTI_PASSWORDED_FILTER 150 +#define IDC_MULTI_FULL_FILTER 151 +#define IDC_MULTI_TYPE_FILTER 152 +#define IDC_MP_NEXT_SESSION 153 +// #define IDC_MULTI_BATTLEYE_FILTER 154 +// #define IDC_MULTI_EXPANSIONS_FILTER 155 +#define IDC_MULTI_FAVORITE_COLUMN 156 +#define IDC_MULTI_FAVORITE_ICON 157 +#define IDC_MULTI_SERVER_COUNT 158 +#define IDC_MULTI_TAB_INTERNET 159 +#define IDC_MULTI_TAB_RECENT 160 +#define IDC_MULTI_TAB_LAN 161 +#define IDC_MULTI_TAB_FRIENDS 162 +#define IDC_MULTI_TAB_OFFICIAL 163 //Changed 164 to 163 +#define IDC_MULTI_TAB_QUICK_PLAY 164 //IDC_MULTI_QUICK_PLAY renamed to IDC_MULTI_TAB_OFFICIAL, changed to 164 +#define IDC_MULTI_TAB_SERVERS 165 //IDC_MULTI_SERVERS renamed to IDC_MULTI_TAB_SERVERS, changed to 165 +#define IDC_MULTI_TAB_DIRECT_CONNECT 166 //IDC_MULTI_REMOTE 103 renamed and changed to IDC_MULTI_TAB_DIRECT_CONNECT +#define IDC_MULTI_TAB_HOST_SERVER 167 //IDC_MULTI_NEW 104 renamed and changed to IDC_MULTI_TAB_HOST_SERVER +#define IDC_MULTI_LAUNCHER 168 //Launcher button +#define IDC_MP_FILEPATCHING 169 + +//MP Quick Play dialogue +#define IDC_MP_QUICK_GAME_TYPE 110 +#define IDC_MP_QUICK_MAX_PING 111 +#define IDC_MP_QUICK_BEST_SERVER 112 +#define IDC_MP_QUICK_FIND_SERVER 113 +#define IDC_MP_QUICK_SHOW_SERVERS 114 +// #define IDC_MP_QUICK_SHOW_SERVERS 114 +#define IDC_MP_QUICK_MODE_TITLE 115 +#define IDC_MP_QUICK_MODE_PICTURE 116 +#define IDC_MP_QUICK_MODE_DESCRIPTION 117 +#define IDC_MP_QUICK_MODE_BACKGROUND 118 + +//Server Search dialogue +#define IDC_MP_SERVER_SEARCH_STATUS 101 +#define IDC_MP_SERVER_SEARCH_PROGRESS 102 + +//Server Found dialogue +#define IDC_MP_SERVER_FOUND_COUNTDOWN 101 +#define IDC_MP_SERVER_FOUND_MISSION 102 +#define IDC_MP_SERVER_FOUND_GAME_TYPE 103 +#define IDC_MP_SERVER_FOUND_PLAYERS 104 +#define IDC_MP_SERVER_FOUND_BUTTON_NEXT 105 +#define IDC_MP_SERVER_FOUND_BUTTON_JOIN 106 + +#define IDC_OPTIMATCH_FILTER_SPEED 101 +#define IDC_OPTIMATCH_FILTER_TYPE 102 +#define IDC_OPTIMATCH_FILTER_MIN_PLAYERS 103 +#define IDC_OPTIMATCH_FILTER_MAX_PLAYERS 104 +#define IDC_OPTIMATCH_FILTER_LANGUAGE 105 +#define IDC_OPTIMATCH_FILTER_DIFFICULTY 106 + +#define IDC_PASSWORD 101 + +#define IDC_IP_ADDRESS 101 +#define IDC_IP_PORT 102 + +#define IDC_PORT_PORT 101 + +#define IDC_FILTER_SERVER 101 +#define IDC_FILTER_MISSION 102 +#define IDC_FILTER_MAXPING 103 +#define IDC_FILTER_MINPLAYERS 104 +#define IDC_FILTER_MAXPLAYERS 105 +#define IDC_FILTER_FULL 106 +#define IDC_FILTER_PASSWORDED 107 +#define IDC_FILTER_DEFAULT 108 +#define IDC_FILTER_TYPE 109 +#define IDC_FILTER_BATTLEYE 110 +#define IDC_FILTER_EXPANSIONS 111 +#define IDC_FILTER_MONETIZED 112 + +#define IDC_CLIENT_TEXT 101 +#define IDC_CLIENT_PLAYERS 102 +#define IDC_CLIENT_PROGRESS 103 + +#define IDC_SERVER_ISLAND 101 +#define IDC_SERVER_MISSION 102 +#define IDC_SERVER_EDITOR 103 +#define IDC_SERVER_DIFF 104 +#define IDC_SERVER_PLAYERS 105 +#define IDC_SERVER_GAMETYPE 106 +#define IDC_SERVER_SLOTS 107 +#define IDC_SERVER_SLOTS_PRIVATE 108 +#define IDC_SERVER_SLOTS_PUBLIC 109 +#define IDC_SERVER_MIN_PLAYERS 110 +#define IDC_SERVER_MAX_PLAYERS 111 +#define IDC_SERVER_SLOTS_PRIVATE_TITLE 112 +#define IDC_SERVER_SLOTS_PRIVATE_TEXT 112 +#define IDC_SERVER_SLOTS_PUBLIC_TITLE 113 +#define IDC_SERVER_SLOTS_PUBLIC_TEXT 113 +#define IDC_SERVER_SLOTS_PUBLIC_VALUE 114 +#define IDC_SERVER_SLOTS_PRIVATE_VALUE 115 +#define IDC_SERVER_VOTED_MISSIONS 116 +#define IDC_SERVER_PLAYERS_TITLE 117 +#define IDC_SERVER_TIMEOUT 118 +#define IDC_SERVER_VOTED_DIFFICULTY 119 +#define IDC_SERVER_DELETE 120 +#define IDC_SERVER_COPY 121 +#define IDC_SERVER_EDIT 122 +#define IDC_SERVER_LOAD 123 +#define IDC_SERVER_PRIVATE_SLOTS_TITLE 124 +#define IDC_SERVER_PRIVATE_SLOTS_VALUE 125 +#define IDC_SERVER_PRIVATE_SLOTS 126 +#define IDC_SERVER_MAXIMUM_SLOTS_TITLE 127 +#define IDC_SERVER_MAXIMUM_SLOTS 128 +#define IDC_SERVER_MAXIMUM_SLOTS_VALUE 129 +#define IDC_SERVER_MI_OVERVIEW 130 +#define IDC_SERVER_MI_GAMETYPE 131 +#define IDC_SERVER_MI_MAX_PLAYERS 132 +#define IDC_SERVER_MI_RESPAWN 133 +#define IDC_SERVER_MI_MIN_PLAYERS 134 +#define IDC_SERVER_SHOW_MISSION_WORKSHOP 135 +#define IDC_SERVER_SHOW_GAME_WORKSHOP 136 +#define IDC_SERVER_MI_NAME 137 +#define IDC_SERVER_MI_AUTHOR 138 +#define IDC_SERVER_MI_PICTURE 139 +#define IDC_SERVER_MI_DESCRIPTION 140 +#define IDC_SERVER_LOADING_PICTURE 141 +#define IDC_SERVER_GAME_OR_MISSION_WORKSHOP 142 +#define IDC_SERVER_ISLAND_TITLE 143 +#define IDC_SERVER_MISSION_TITLE 144 +#define IDC_SERVER_DIFF_INDICATOR 145 +#define IDC_SERVER_PURCHASE_BUTTON 146 + + +#define IDC_REQUIRED_BATTLEYE 201 + +// _VBS3 +#define IDC_AAR_SERVER 121 +#define IDC_AAR_SERVER_FILES 122 +#define IDC_AAR_DOWNLOADPROGRESS 123 +#define IDC_AAR_DOWNLOADSTART 124 +#define IDC_AAR_DOWNLOADSTOP 125 + +// Host settings dialog +#define IDC_HOST_NAME 101 +#define IDC_HOST_PASSWORD 102 +#define IDC_HOST_MAX_PLAYERS 103 +#define IDC_HOST_PRIVATE 104 +#define IDC_HOST_PORT 105 +#define IDC_HOST_PORT_WARNING 106 +#define IDC_HOST_UPNP 107 + +#define IDC_DED_SERVER_SLOTS_PUBLIC 101 +#define IDC_DED_SERVER_SLOTS_PUBLIC_TITLE 102 +#define IDC_DED_SERVER_SLOTS_PUBLIC_VALUE 103 +#define IDC_DED_SERVER_SLOTS_PRIVATE 104 +#define IDC_DED_SERVER_SLOTS_PRIVATE_TITLE 105 +#define IDC_DED_SERVER_SLOTS_PRIVATE_VALUE 106 + +#define IDC_WIZT_TEMPLATES 101 +#define IDC_WIZT_OVERVIEW 102 +#define IDC_WIZT_NAME 103 + +#define IDC_WIZM_EDIT 101 + +#define IDC_SRVSETUP_PLAYERS 101 +#define IDC_SRVSETUP_UNITS 102 +#define IDC_SRVSETUP_ISLAND 103 +#define IDC_SRVSETUP_NAME 104 +#define IDC_SRVSETUP_DESC 105 +#define IDC_SRVSETUP_ASSIGN 106 +#define IDC_SRVSETUP_UNASSIGN 107 +#define IDC_SRVSETUP_RANDOM 108 +#define IDC_SRVSETUP_PARAM1 109 +#define IDC_SRVSETUP_PARAM1_TEXT 110 +#define IDC_SRVSETUP_PARAM2 111 +#define IDC_SRVSETUP_PARAM2_TEXT 112 + +#define IDC_SRVSIDE_NAME 101 +#define IDC_SRVSIDE_ISLAND 102 +#define IDC_SRVSIDE_POOL 103 +#define IDC_SRVSIDE_WEST 104 +#define IDC_SRVSIDE_EAST 105 +#define IDC_SRVSIDE_RESIST 106 +#define IDC_SRVSIDE_CIVIL 107 +#define IDC_SRVSIDE_WEST_TEXT 108 +#define IDC_SRVSIDE_EAST_TEXT 109 +#define IDC_SRVSIDE_RESIST_TEXT 110 +#define IDC_SRVSIDE_CIVIL_TEXT 111 +#define IDC_SRVSIDE_DEFAULT 112 +#define IDC_SRVSIDE_PARAM1 113 +#define IDC_SRVSIDE_PARAM1_TEXT 114 +#define IDC_SRVSIDE_PARAM2 115 +#define IDC_SRVSIDE_PARAM2_TEXT 116 +#define IDC_SRVSIDE_PLAYERS 117 + +#define IDC_MPROLE_TITLE 101 +#define IDC_MPROLE_NAME 102 +#define IDC_MPROLE_ISLAND 103 +#define IDC_MPROLE_DESC 104 +#define IDC_MPROLE_POOL 105 +#define IDC_MPROLE_POOL_TEXT 106 +#define IDC_MPROLE_ROLES 107 +#define IDC_MPROLE_DEFAULT 108 +#define IDC_MPROLE_ENABLE 109 +#define IDC_MPROLE_SIDES 110 +#define IDC_MPROLE_ENABLE_ALL 111 + +#define IDC_CLIENT_GAME 101 + +#define IDC_CLIENTMAP_START1 101 +#define IDC_CLIENTMAP_START2 102 + +#define IDC_CLIENT_READY_PLAYERS 120 +#define IDC_CLIENT_READY_PLAYERS_TITLE 121 +#define IDC_CLIENT_READY_TIMEOUT 122 + +#define IDC_SERVER_READY_PLAYERS 120 +#define IDC_SERVER_READY_PLAYERS_TITLE 121 + +#define IDC_MP_PLAYERS 101 +#define IDC_MP_PL 102 +#define IDC_MP_PL_NAME 103 +#define IDC_MP_PL_MAIL 104 +#define IDC_MP_PL_ICQ 105 +#define IDC_MP_PL_REMARK 106 +#define IDC_MP_SQ 107 +#define IDC_MP_SQ_NAME 108 +#define IDC_MP_SQ_ID 109 +#define IDC_MP_SQ_MAIL 110 +#define IDC_MP_SQ_WEB 111 +#define IDC_MP_SQ_PICTURE 112 +#define IDC_MP_SQ_TITLE 113 +#define IDC_MP_KICKOFF 114 +#define IDC_MP_BAN 115 +#define IDC_MP_PL_MISSION 116 +#define IDC_MP_PL_ISLAND 117 +#define IDC_MP_PL_TIME 118 +#define IDC_MP_PL_MINPING 119 +#define IDC_MP_PL_AVGPING 120 +#define IDC_MP_PL_MAXPING 121 +#define IDC_MP_PL_MINBAND 122 +#define IDC_MP_PL_AVGBAND 123 +#define IDC_MP_PL_MAXBAND 124 +#define IDC_MP_PL_DESYNC 125 +#define IDC_MP_PL_REST 126 +#define IDC_MP_MUTE 127 + +#define IDC_CLIENT_WAIT_TITLE 130 // is used together with MP_PL + +#define IDC_MPSETUP_NAME 101 +#define IDC_MPSETUP_ISLAND 102 +#define IDC_MPSETUP_DESC 103 +#define IDC_MPSETUP_WEST 104 +#define IDC_MPSETUP_EAST 105 +#define IDC_MPSETUP_GUERRILA 106 +#define IDC_MPSETUP_CIVILIAN 107 +#define IDC_MPSETUP_ROLES_TITLE 108 +#define IDC_MPSETUP_ROLES 109 +#define IDC_MPSETUP_PARAM1_TITLE 110 +#define IDC_MPSETUP_PARAM1 111 +#define IDC_MPSETUP_PARAM2_TITLE 112 +#define IDC_MPSETUP_PARAM2 113 +#define IDC_MPSETUP_POOL 114 +#define IDC_MPSETUP_MESSAGE 115 +#define IDC_MPSETUP_KICK 116 +#define IDC_MPSETUP_ENABLE_ALL 117 +#define IDC_MPSETUP_LOCK 118 +#define IDC_MPSETUP_SIDE 119 +#define IDC_MPSETUP_POOL_TITLE 120 +#define IDC_MPSETUP_TIMEOUT 121 +#define IDC_MPSETUP_PLAYERS 122 +#define IDC_MPSETUP_FRIENDS 123 +#define IDC_MPSETUP_ADVANCED 124 +#define IDC_MPSETUP_GAMERCARD 125 +#define IDC_MPSETUP_PARTYGUI 126 +#define IDC_MPSETUP_ASSIGNROLE 127 +#define IDC_MPSETUP_PARAMS 128 +#define IDC_MPSETUP_DSINTERFACE 129 +#define IDC_MPSETUP_MISSION_WORKSHOP 130 +#define IDC_MPSETUP_LOGIC 131 +#define IDC_MPSETUP_VIRTUAL 132 +#define IDC_MPSETUP_PLAYERS_BUTTON 133 +#define IDC_MPSETUP_PLAYERS_SORT 134 +#define IDC_MPSETUP_PING_BUTTON 135 +#define IDC_MPSETUP_PING_SORT 136 +#define IDC_MPSETUP_MUTE_ALL 137 + +#define IDC_MPSETUP_MSG_MESSAGE 101 +#define IDC_MPSETUP_MSG_PROGRESS 102 +#define IDC_MPSETUP_MSG_TIME 103 + +#define IDC_PROGRESS_MSG_MESSAGE 101 +#define IDC_PROGRESS_MSG_PROGRESS 102 +#define IDC_PROGRESS_MSG_TIME 103 + +#define IDC_SERVER_SETTINGS_PARAM1_TEXT 101 +#define IDC_SERVER_SETTINGS_PARAM1 102 +#define IDC_SERVER_SETTINGS_PARAM2_TEXT 103 +#define IDC_SERVER_SETTINGS_PARAM2 104 +#define IDC_SERVER_SETTINGS_AI 105 +#define IDC_SERVER_SETTINGS_ASSIGN 106 + +#define IDC_SERVER_ADVANCED_ROLES 101 +#define IDC_SERVER_ADVANCED_DISABLE_ALL 102 +#define IDC_SERVER_ADVANCED_AUTOASSIGN 103 + +#define IDC_SERVER_SELECT_PLAYERS 101 + +// Main map display controls +#define IDC_MAP_WATCH 101 +#define IDC_MAP_COMPASS 102 +#define IDC_MAP_WALKIE_TALKIE 103 +#define IDC_MAP_NOTEPAD 104 +#define IDC_MAP_WARRANT 105 +#define IDC_MAP_GPS 106 +#define IDC_MAP_TEXTURES 107 +#define IDC_MAP_BRIEFING_SHOW 108 +#define IDC_MAP_BRIEFING_PAGE 109 +#define IDC_MAP_PREV_MARKER 110 +#define IDC_MAP_NEXT_MARKER 111 +#define IDC_MAP_GEAR 112 + +// Diary display controls +#define IDC_DIARY 101 +#define IDC_DIARY_INDEX 102 +#define IDC_DIARY_PAGE 103 +#define IDC_DIARY_ADD 104 + +// Select island display controls +#define IDC_SELECT_ISLAND 101 +#define IDC_SELECT_ISLAND_NOTEBOOK 102 +#define IDC_SELECT_ISLAND_WIZARD 103 +#define IDC_SELECT_ISLAND_EDITOR 104 +#define IDC_SELECT_ISLAND_EDITOR_OLD 105 +//Redefined in Eden +//IDC_SELECT_ISLAND_EDITOR_OLD 105 +//IDC_SELECT_ISLAND_3DEN 106 +#define IDC_SELECT_ISLAND_BUTTON_PURCHASE 107 + +// Custom arcade display controls +#define IDC_CUST_GAME 101 +#define IDC_CUST_PLAY 102 +#define IDC_CUST_EDIT 103 +#define IDC_CUST_DELETE 104 +#define IDC_CUST_EDIT_2 105 + +#define IDC_MISSION_PARAMS_LABEL 101 +#define IDC_MISSION_PARAMS_COMBO 102 + +#define IDC_ARCMAP_LOAD 101 +#define IDC_ARCMAP_SAVE 102 +#define IDC_ARCMAP_CLEAR 103 +#define IDC_ARCMAP_MODE 104 +#define IDC_ARCMAP_INTEL 105 +#define IDC_ARCMAP_MERGE 106 +#define IDC_ARCMAP_PREVIEW 107 +#define IDC_ARCMAP_CONTINUE 108 +#define IDC_ARCMAP_SECTION 109 +#define IDC_ARCMAP_IDS 111 +#define IDC_ARCMAP_TEXTURES 112 +#define IDC_ARCMAP_MISSION_NAME 113 +#define IDC_ARCMAP_MAP 114 +#define IDC_ARCMAP_BACKGROUND 115 +#define IDC_ARCMAP_LAYOUT 116 +#define IDC_ARCMAP_PUBLISH_MISSION 117 + +#define IDC_ARCUNIT_TITLE 101 +#define IDC_ARCUNIT_SIDE 102 +#define IDC_ARCUNIT_VEHICLE 103 +#define IDC_ARCUNIT_RANK 104 +#define IDC_ARCUNIT_CTRL 105 +#define IDC_ARCUNIT_CLASS 107 +#define IDC_ARCUNIT_HEALTH 108 +#define IDC_ARCUNIT_FUEL 109 +#define IDC_ARCUNIT_AMMO 110 +#define IDC_ARCUNIT_AZIMUT 111 +#define IDC_ARCUNIT_SPECIAL 112 +#define IDC_ARCUNIT_AGE 113 +#define IDC_ARCUNIT_AZIMUT_PICTURE 114 +#define IDC_ARCUNIT_PLACE 115 +#define IDC_ARCUNIT_PRESENCE 116 +#define IDC_ARCUNIT_PRESENCE_COND 117 +#define IDC_ARCUNIT_TEXT 118 +#define IDC_ARCUNIT_LOCK 119 +#define IDC_ARCUNIT_INIT 120 +#define IDC_ARCUNIT_SKILL 121 +#define IDC_ARCUNIT_DESC 122 +#define IDC_ARCUNIT_FACTION 123 +#define IDC_ARCUNIT_ELEVATION 124 +#define IDC_ARCUNIT_EQUIP 125 +#define IDC_ARCUNIT_RADIUS 126 +#define IDC_ARCUNIT_ARGUMENTS 127 +#define IDC_ARCUNIT_CATEGORY 128 +#define IDC_ARCUNIT_SETTINGS 2301 + +#define IDC_ARCGRP_SIDE 101 +#define IDC_ARCGRP_TYPE 102 +#define IDC_ARCGRP_NAME 103 +#define IDC_ARCGRP_AZIMUT 104 +#define IDC_ARCGRP_AZIMUT_PICTURE 105 +#define IDC_ARCGRP_FACTION 106 +#define IDC_ARCGRP_UNITS_LIST 107 + +#define IDC_ARCWP_TITLE 101 +#define IDC_ARCWP_TYPE 102 +#define IDC_ARCWP_SEQ 103 +#define IDC_ARCWP_DESC 104 +#define IDC_ARCWP_SEMAPHORE 105 +#define IDC_ARCWP_FORM 106 +#define IDC_ARCWP_SPEED 107 +#define IDC_ARCWP_COMBAT 108 +#define IDC_ARCWP_PLACE 109 +#define IDC_ARCWP_EFFECTS 110 +#define IDC_ARCWP_TIMEOUT_MIN 111 +#define IDC_ARCWP_TIMEOUT_MAX 112 +#define IDC_ARCWP_TIMEOUT_MID 113 +#define IDC_ARCWP_HOUSEPOS 114 +#define IDC_ARCWP_HOUSEPOSTEXT 115 +#define IDC_ARCWP_EXPACTIV 116 +#define IDC_ARCWP_SHOW 117 +#define IDC_ARCWP_EXPCOND 118 +#define IDC_ARCWP_SCRIPT 119 +#define IDC_ARCWP_PREC 120 +#define IDC_ARCWP_HEIGHT 121 +#define IDC_ARCWP_HEIGHTTEXT 122 +#define IDC_ARCWP_SCRIPTTEXT 123 +#define IDC_ARCWP_CATEGORY 124 + +#define IDC_ARCWP_ARGUMENTS 125 +#define IDC_ARCWP_ARGUMENTSTEXT 126 +#define IDC_ARCWP_NAME 127 + +#define IDC_ARCEFF_SOUND 103 +#define IDC_ARCEFF_VOICE 104 +#define IDC_ARCEFF_SOUND_ENV 105 +#define IDC_ARCEFF_SOUND_DET 106 +#define IDC_ARCEFF_MUSIC 107 +#define IDC_ARCEFF_TITTYPE 108 +#define IDC_ARCEFF_TITEFF 109 +#define IDC_ARCEFF_TITTEXT 110 +#define IDC_ARCEFF_TITRES 111 +#define IDC_ARCEFF_TITOBJ 112 +//#define IDC_ARCEFF_PLAYERONLY 113 +#define IDC_ARCEFF_CONDITION 113 +#define IDC_ARCEFF_TEXT_TITTEXT 114 + +#define IDC_ARCSENS_TITLE 101 +#define IDC_ARCSENS_A 102 +#define IDC_ARCSENS_B 103 +#define IDC_ARCSENS_ANGLE 104 +#define IDC_ARCSENS_ACTIV 105 +#define IDC_ARCSENS_PRESENCE 106 +#define IDC_ARCSENS_REPEATING 107 +#define IDC_ARCSENS_INTERRUPT 108 +#define IDC_ARCSENS_TIMEOUT_MIN 109 +#define IDC_ARCSENS_TIMEOUT_MAX 110 +#define IDC_ARCSENS_TIMEOUT_MID 111 +#define IDC_ARCSENS_TYPE 112 +#define IDC_ARCSENS_OBJECT 113 +#define IDC_ARCSENS_TEXT 114 +#define IDC_ARCSENS_AGE 115 +#define IDC_ARCSENS_EFFECTS 116 +#define IDC_ARCSENS_EXPCOND 117 +#define IDC_ARCSENS_EXPACTIV 118 +#define IDC_ARCSENS_EXPDESACTIV 119 +#define IDC_ARCSENS_RECT 120 +#define IDC_ARCSENS_NAME 121 + +#define IDC_ARCMARK_TITLE 101 +#define IDC_ARCMARK_NAME 102 +#define IDC_ARCMARK_MARKER 103 +#define IDC_ARCMARK_TYPE 104 +#define IDC_ARCMARK_COLOR 105 +#define IDC_ARCMARK_A 106 +#define IDC_ARCMARK_B 107 +#define IDC_ARCMARK_ANGLE 108 +#define IDC_ARCMARK_TYPE_TEXT 109 +#define IDC_ARCMARK_FILL 110 +#define IDC_ARCMARK_TEXT 111 + +#define IDC_INTEL_RESISTANCE 101 +#define IDC_INTEL_MONTH 102 +#define IDC_INTEL_DAY 103 +#define IDC_INTEL_HOUR 104 +#define IDC_INTEL_MINUTE 105 +#define IDC_INTEL_BRIEFING_NAME 106 +#define IDC_INTEL_BRIEFING_DESC 107 +#define IDC_INTEL_WEATHER 108 +#define IDC_INTEL_FOG 109 +#define IDC_INTEL_WEATHER_FORECAST 110 +#define IDC_INTEL_FOG_FORECAST 111 +#define IDC_INTEL_YEAR 112 +//added by MUF - new intel dialog-------------------------- +#define IDC_INTEL_WEATHER_TB 113 +#define IDC_INTEL_WEATHER_FORECAST_TB 114 + +#define IDC_INTEL_FOG_CB 115 +#define IDC_INTEL_FOG_TB 116 +#define IDC_INTEL_FOG_FORECAST_TB 117 + +#define IDC_INTEL_RAIN_CB 118 +#define IDC_INTEL_RAIN 119 +#define IDC_INTEL_RAIN_TB 120 +#define IDC_INTEL_RAIN_FORECAST 121 +#define IDC_INTEL_RAIN_FORECAST_TB 122 + +#define IDC_INTEL_LIGHTN_CB 123 +#define IDC_INTEL_LIGHTN 124 +#define IDC_INTEL_LIGHTN_TB 125 +#define IDC_INTEL_LIGHTN_FORECAST 126 +#define IDC_INTEL_LIGHTN_FORECAST_TB 127 + +#define IDC_INTEL_WAVES_CB 128 +#define IDC_INTEL_WAVES 129 +#define IDC_INTEL_WAVES_TB 130 +#define IDC_INTEL_WAVES_FORECAST 131 +#define IDC_INTEL_WAVES_FORECAST_TB 132 + +#define IDC_INTEL_WIND_CB 133 +#define IDC_INTEL_STRENGTH 134 +#define IDC_INTEL_STRENGTH_TB 135 +#define IDC_INTEL_STRENGTH_FORECAST 136 +#define IDC_INTEL_STRENGTH_FORECAST_TB 137 + +#define IDC_INTEL_GUSTS 138 +#define IDC_INTEL_GUSTS_TB 139 +#define IDC_INTEL_GUSTS_FORECAST 140 +#define IDC_INTEL_GUSTS_FORECAST_TB 141 + +#define IDC_INTEL_WINDDIR 142 +#define IDC_INTEL_WINDDIR_TB 143 +#define IDC_INTEL_WINDDIR_FORECAST 144 +#define IDC_INTEL_WINDDIR_FORECAST_TB 145 + +#define IDC_INTEL_CHNGTIME 146 +#define IDC_INTEL_CHNGTIME_HOUR_TB 147 +#define IDC_INTEL_CHNGTIME_MIN_TB 148 + +#define IDC_INTEL_CHNGTIME_HLEFT 149 +#define IDC_INTEL_CHNGTIME_HMIDDLE 150 +#define IDC_INTEL_CHNGTIME_HRIGHT 151 + +//added by MUF - new intel dialog-------------------------- + +// Dialog for choosing Editor's layout +#define IDC_LAYOUT_LIST 101 +#define IDC_LAYOUT_PICTURE 102 + +// Chat +#define IDC_CHANNEL 101 +#define IDC_CHANNEL_VOICE 102 +#define IDC_CHANNEL_MUTE_VON 103 +#define IDC_CHANNEL_MUTE_CHAT 104 + +#define IDC_CHAT 101 + +#define IDC_VOICE_CHAT 101 + +// Save / load template +#define IDC_TEMPL_NAME 101 +#define IDC_TEMPL_TITLE 102 +#define IDC_TEMPL_MODE 103 +#define IDC_TEMPL_ISLAND 104 + +// publish / update to Steam workshop +#define IDC_PUBLISH_STEAM_TITLE 101 +#define IDC_PUBLISH_STEAM_TAGS 102 +#define IDC_PUBLISH_STEAM_PICTURE 103 +#define IDC_PUBLISH_STEAM_DESCRIPTION 104 +#define IDC_PUBLISH_STEAM_MISSION_LIST 105 +#define IDC_PUBLISH_STEAM_VISIBILITY 106 +#define IDC_PUBLISH_STEAM_CHANGE_NOTES 107 +#define IDC_PUBLISH_STEAM_PREVIEW_FILE 108 +#define IDC_PUBLISH_CHECKBOX_LICENCE 109 +#define IDC_PUBLISH_TEXT_MISSION_SIZE 110 +#define IDC_PUBLISH_TEXT_QUOTA 111 +#define IDC_PUBLISH_BUTTON_PUBLISH 112 +#define IDC_PUBLISH_BUTTON_UPDATE 113 +#define IDC_PUBLISH_BUTTON_DELETE 114 +#define IDC_PUBLISH_BUTTON_EDIT_TAGS 115 +#define IDC_PUBLISH_BUTTON_WORKSHOP 116 +#define IDC_PUBLISH_BUTTON_WORKSHOP_LICENCE 117 +#define IDC_PUBLISH_BUTTON_SELECT_PREVIEW 118 +#define IDC_PUBLISH_BUTTON_DEFAULT_PREVIEW 119 +#define IDC_PUBLISH_STORAGE_SLIDER 120 +// group that is hidden when new mission is selected and shown when already uploaded mission is selected +#define IDC_PUBLISH_STEAM_HIDE_NEW_MISSION 121 +// group that is shown when new mission is selected and hidden when already uploaded mission is selected +#define IDC_PUBLISH_STEAM_SHOW_NEW_MISSION 122 + +// publish / update to Steam workshop - tags dialog +#define IDC_PUBLISH_STEAM_TAGS_AVAILABLE 101 +#define IDC_PUBLISH_STEAM_TAGS_SELECTED 102 +#define IDC_PUBLISH_STEAM_TAGS_ADD 103 +#define IDC_PUBLISH_STEAM_TAGS_REMOVE 104 +#define IDC_PUBLISH_STEAM_TAGS_NEXT 105 +#define IDC_PUBLISH_STEAM_TAGS_BACK 106 +#define IDC_PUBLISH_STEAM_TAGS_TITLE 107 + +// select file dialog +#define IDC_FILE_SELECT_PATH 101 +#define IDC_FILE_SELECT_DIR_TREE 102 +#define IDC_FILE_SELECT_FILE_LIST 103 +#define IDC_FILE_SELECT_PREVIEW 104 + + +//Login display +#define IDC_LOGIN_USER_LIST 101 +#define IDC_LOGIN_EDIT 102 +#define IDC_LOGIN_NEW_USER 103 +#define IDC_LOGIN_DELETE 104 +#define IDC_LOGIN_NAME 105 +#define IDC_LOGIN_FACE 106 +#define IDC_LOGIN_SPEAKER 107 +#define IDC_LOGIN_PITCH 108 +#define IDC_LOGIN_HEAD 109 +#define IDC_LOGIN_GLASSES 110 +#define IDC_LOGIN_ID 111 +#define IDC_LOGIN_SQUAD 112 +#define IDC_LOGIN_SQUAD_TEXT 113 +#define IDC_LOGIN_DISCARD 114 +#define IDC_LOGIN_TAB_AVATAR 115 +#define IDC_LOGIN_TAB_UNIT 116 +#define IDC_LOGIN_UNIT_SELECT 117 +#define IDC_LOGIN_UNIT_LOGO 118 +#define IDC_LOGIN_UNIT_NAME 119 +#define IDC_LOGIN_UNIT_MOTTO 120 +#define IDC_LOGIN_UNIT_DESCRIPTION 121 +#define IDC_LOGIN_ID_TEXT 122 +#define IDC_LOGIN_REFRESH 123 + +// Interrupt display +#define IDC_INT_OPTIONS 101 +#define IDC_INT_LOAD 102 +#define IDC_INT_SAVE 103 +#define IDC_INT_ABORT 104 +#define IDC_INT_RETRY 105 +#define IDC_INT_TITLE 106 +#define IDC_INT_SETTINGS 107 +#define IDC_INT_FRIENDS 108 +#define IDC_INT_PLAYERS 109 +#define IDC_INT_APPEAR_OFFLINE 110 +#define IDC_INT_MISSION 111 +#define IDC_INT_SIGN_IN_STATUS 112 +#define IDC_INT_EDIT_MAP 113 +#define IDC_INT_EDIT_3D 114 +#define IDC_INT_EDIT_PREVIEW 115 +#define IDC_INT_EDIT_REALTIME 116 +#define IDC_INT_RESTART 117 +#define IDC_INT_DIARY 118 +#define IDC_INT_REVERT 119 +#define IDC_INT_MISSIONNAME 120 +#define IDC_INT_TRAFFIC_LIGHT 121 +#define IDC_INT_FIELD_MANUAL 122 + +// Interrupt revert display +#define IDC_INT_REVERT_TYPE 101 + +// Select save display +#define IDC_SELECT_SAVE_SLOTS 101 + +// Mission end display +#define IDC_ME_SUBTITLE 101 +#define IDC_ME_QUOTATION 102 +#define IDC_ME_AUTHOR 103 +#define IDC_ME_RETRY 104 +#define IDC_ME_LOAD 105 +#define IDC_ME_RESTART 106 +#define IDC_ME_TEAM_SWITCH 107 + +// Get ready display +#define IDC_GETREADY_NAME 101 +#define IDC_GETREADY_DESC 102 +#define IDC_GETREADY_PRIMARY 105 +#define IDC_GETREADY_SECONDARY 106 +#define IDC_GETREADY_PLAYER 107 +#define IDC_GETREADY_DATE 108 +#define IDC_GETREADY_MODE 110 +#define IDC_GETREADY_PRIMARY_TEXT 111 +#define IDC_GETREADY_SECONDARY_TEXT 112 +#define IDC_GETREADY_EDITMODE 113 +#define IDC_GETREADY_TITLE 114 + +#define IDC_GEAR_UNIT 101 +#define IDC_GEAR_SKILL 102 +#define IDC_GEAR_VEHICLE 103 +#define IDC_GEAR_POOL 105 +#define IDC_GEAR_OVERVIEW 106 +#define IDC_GEAR_SLOT_PRIMARY 107 +#define IDC_GEAR_SLOT_SECONDARY 108 +#define IDC_GEAR_SLOT_ITEM1 109 +#define IDC_GEAR_SLOT_ITEM2 110 +#define IDC_GEAR_SLOT_ITEM3 111 +#define IDC_GEAR_SLOT_ITEM4 112 +#define IDC_GEAR_SLOT_ITEM5 113 +#define IDC_GEAR_SLOT_ITEM6 114 +#define IDC_GEAR_SLOT_ITEM7 115 +#define IDC_GEAR_SLOT_ITEM8 116 +#define IDC_GEAR_SLOT_ITEM9 117 +#define IDC_GEAR_SLOT_ITEM10 118 +#define IDC_GEAR_SLOT_ITEM11 119 +#define IDC_GEAR_SLOT_ITEM12 120 +#define IDC_GEAR_SLOT_HANDGUN 121 +#define IDC_GEAR_SLOT_HANGUN_ITEM1 122 +#define IDC_GEAR_SLOT_HANGUN_ITEM2 123 +#define IDC_GEAR_SLOT_HANGUN_ITEM3 124 +#define IDC_GEAR_SLOT_HANGUN_ITEM4 125 +#define IDC_GEAR_SLOT_HANGUN_ITEM5 126 +#define IDC_GEAR_SLOT_HANGUN_ITEM6 127 +#define IDC_GEAR_SLOT_HANGUN_ITEM7 128 +#define IDC_GEAR_SLOT_HANGUN_ITEM8 129 +#define IDC_GEAR_SLOT_SPECIAL1 130 +#define IDC_GEAR_SLOT_SPECIAL2 131 +#define IDC_GEAR_REARM 132 +#define IDC_GEAR_CONTINUE 133 +#define IDC_GEAR_SLOT_INVENTORY1 134 +#define IDC_GEAR_SLOT_INVENTORY2 135 +#define IDC_GEAR_SLOT_INVENTORY3 136 +#define IDC_GEAR_SLOT_INVENTORY4 137 +#define IDC_GEAR_SLOT_INVENTORY5 138 +#define IDC_GEAR_SLOT_INVENTORY6 139 +#define IDC_GEAR_SLOT_INVENTORY7 140 +#define IDC_GEAR_SLOT_INVENTORY8 141 +#define IDC_GEAR_SLOT_INVENTORY9 142 +#define IDC_GEAR_SLOT_INVENTORY10 143 +#define IDC_GEAR_SLOT_INVENTORY11 144 +#define IDC_GEAR_SLOT_INVENTORY12 145 + +#define IDC_GEAR_ADD_ITEM 146 +#define IDC_GEAR_REMOVE_ITEM 147 + +#define IDC_GEAR_FILTER 148 +#define IDC_GEAR_FILTER_ICON1 149 +#define IDC_GEAR_FILTER_ICON2 150 +#define IDC_GEAR_FILTER_ICON3 151 +#define IDC_GEAR_FILTER_ICON4 152 +#define IDC_GEAR_FILTER_ICON5 153 +#define IDC_GEAR_FILTER_ICON6 154 + +#define IDC_GEAR_POOL_GROUP 155 +#define IDC_GEAR_SOURCE_NAME 156 +#define IDC_GEAR_OPEN_BAG 157 +#define IDC_GEAR_CLOSE_BAG 158 +#define IDC_GEAR_ADD_DEFAULT 255 +#define IDC_GEAR_CLEAR_ALL 256 +#define IDC_BAG_ITEMS_GROUP 159 +#define IDC_UNIT_ITEMS_GROUP 160 + +#define IDC_GEAR_BAG_EMPTY 5000 +/* +#define IDC_GEAR_BAG_EMPTY_SLOT1 5000 +#define IDC_GEAR_BAG_EMPTY_SLOT2 5001 +#define IDC_GEAR_BAG_EMPTY_SLOT3 5002 +. +. +. +#define IDC_GEAR_BAG_EMPTY_SLOT499 5498 +#define IDC_GEAR_BAG_EMPTY_SLOT500 5499 +*/ +#define IDC_GEAR_BAG_FULL 5500 + +// Debriefing +/* +#define IDC_DEBRIEFING_LEFT 101 +#define IDC_DEBRIEFING_RIGHT 102 +*/ +#define IDC_DEBRIEFING_STAT 103 +#define IDC_DEBRIEFING_RESTART 104 +#define IDC_DEBRIEFING_PAD2 105 +#define IDC_DEBRIEFING_PLAYERS_TITLE_BG 106 +#define IDC_DEBRIEFING_PLAYERS_TITLE 107 +#define IDC_DEBRIEFING_PLAYERS_BG 108 +#define IDC_DEBRIEFING_PLAYERS 109 +#define IDC_DEBRIEFING_TIMEOUT 110 +#define IDC_DEBRIEFING_RESULT 111 +#define IDC_DEBRIEFING_TITLE 112 +#define IDC_DEBRIEFING_DEBRIEFING 113 +#define IDC_DEBRIEFING_OBJECTIVES 114 +#define IDC_DEBRIEFING_INFO 115 +#define IDC_DEBRIEFING_SHOW_PLAYERS 116 +#define IDC_DEBRIEFING_SHOW_PAGE2 117 +#define IDC_DEBRIEFING_LIVE_STATS 118 +#define IDC_DEBRIEFING_PREV_PAGE 119 +#define IDC_DEBRIEFING_NEXT_PAGE 120 +#define IDC_DEBRIEFING_LOAD 121 +#define IDC_DEBRIEFING_TEXT_GROUP 122 +#define IDC_DEBRIEFING_OBJECTIVES_GROUP 123 +#define IDC_DEBRIEFING_STATS_GROUP 124 +#define IDC_DEBRIEFING_MISSION_WORKSHOP 125 +#define IDC_DEBRIEFING_READY 126 +#define IDC_DEBRIEFING_DISCONNECT 127 + +// Debug display +#define IDC_DEBUG_EXP 101 +#define IDC_DEBUG_APPLY 102 +#define IDC_DEBUG_LOG 103 +#define IDC_DEBUG_SEARCH 161 +#define IDC_DEBUG_SEARCH_BUTTON 162 +#define IDC_DEBUG_HISTORY 163 + +#define IDC_DEBUG_EXP1 121 +#define IDC_DEBUG_EXP2 122 +#define IDC_DEBUG_EXP3 123 +#define IDC_DEBUG_EXP4 124 + +#define IDC_DEBUG_RES1 141 +#define IDC_DEBUG_RES2 142 +#define IDC_DEBUG_RES3 143 +#define IDC_DEBUG_RES4 144 + +#define IDC_DEBUG_CLEAR_LOG 151 +#define IDC_DEBUG_FILTER_EDIT 152 + +// Debug PhysX Display +#define IDC_PHYSX_DEBUG_DIAGMODE 101 +#define IDC_PHYSX_DEBUG_DIAGMODEDRAW 102 + +#define IDC_PHYSX_DEBUG_TERRAIN 103 +#define IDC_PHYSX_DEBUG_STATIC 104 +#define IDC_PHYSX_DEBUG_KINEMATIC 105 +#define IDC_PHYSX_DEBUG_DYNAMIC 106 + +#define IDC_PHYSX_DEBUG_CHECK_BUTTONS_START 109 +#define IDC_PHYSX_DEBUG_WORLD_AXES 110 +#define IDC_PHYSX_DEBUG_BODY_AXES 111 +#define IDC_PHYSX_DEBUG_BODY_MASS_AXES 112 +#define IDC_PHYSX_DEBUG_BODY_LIN_VELOCITY 113 +#define IDC_PHYSX_DEBUG_BODY_ANG_VELOCITY 114 +#define IDC_PHYSX_DEBUG_BODY_JOINT_GROUPS 115 +#define IDC_PHYSX_DEBUG_JOINT_LOCAL_AXES 116 +#define IDC_PHYSX_DEBUG_JOINT_WORLD_AXES 117 +#define IDC_PHYSX_DEBUG_JOINT_LIMITS 118 +#define IDC_PHYSX_DEBUG_CONTACT_POINT 119 +#define IDC_PHYSX_DEBUG_CONTACT_NORMAL 120 +#define IDC_PHYSX_DEBUG_CONTACT_ERROR 121 +#define IDC_PHYSX_DEBUG_CONTACT_FORCE 122 +#define IDC_PHYSX_DEBUG_ACTOR_AXES 123 +#define IDC_PHYSX_DEBUG_COLLISION_AABBS 124 +#define IDC_PHYSX_DEBUG_COLLISION_SHAPES 125 +#define IDC_PHYSX_DEBUG_COLLISION_AXES 126 +#define IDC_PHYSX_DEBUG_COLLISION_COMPOUNDS 127 +#define IDC_PHYSX_DEBUG_COLLISION_VNORMALS 128 +#define IDC_PHYSX_DEBUG_COLLISION_FNORMALS 129 +#define IDC_PHYSX_DEBUG_COLLISION_EDGES 130 +#define IDC_PHYSX_DEBUG_COLLISION_SPHERES 131 +#define IDC_PHYSX_DEBUG_COLLISION_STATIC 132 +#define IDC_PHYSX_DEBUG_COLLISION_DYNAMIC 133 +#define IDC_PHYSX_DEBUG_COLLISION_FREE 134 +#define IDC_PHYSX_DEBUG_COLLISION_CCD 135 +#define IDC_PHYSX_DEBUG_COLLISION_SKELETONS 136 +#define IDC_PHYSX_DEBUG_CHECK_BUTTONS_END 148 + +#define IDC_PHYSX3_DEBUG_CHECK_BUTTONS_START 149 +#define IDC_PHYSX3_DEBUG_WORLD_AXES 150 +#define IDC_PHYSX3_DEBUG_BODY_AXES 151 +#define IDC_PHYSX3_DEBUG_BODY_MASS_AXES 152 +#define IDC_PHYSX3_DEBUG_BODY_LIN_VELOCITY 153 +#define IDC_PHYSX3_DEBUG_BODY_ANG_VELOCITY 154 +#define IDC_PHYSX3_DEBUG_BODY_JOINT_GROUPS 155 +#define IDC_PHYSX3_DEBUG_CONTACT_POINT 156 +#define IDC_PHYSX3_DEBUG_CONTACT_NORMAL 157 +#define IDC_PHYSX3_DEBUG_CONTACT_ERROR 158 +#define IDC_PHYSX3_DEBUG_CONTACT_FORCE 159 +#define IDC_PHYSX3_DEBUG_ACTOR_AXES 160 +#define IDC_PHYSX3_DEBUG_COLLISION_AABBS 161 +#define IDC_PHYSX3_DEBUG_COLLISION_SHAPES 162 +#define IDC_PHYSX3_DEBUG_COLLISION_AXES 163 +#define IDC_PHYSX3_DEBUG_COLLISION_COMPOUNDS 164 +#define IDC_PHYSX3_DEBUG_COLLISION_FNORMALS 165 +#define IDC_PHYSX3_DEBUG_COLLISION_EDGES 166 +#define IDC_PHYSX3_DEBUG_COLLISION_STATIC 167 +#define IDC_PHYSX3_DEBUG_COLLISION_DYNAMIC 168 +#define IDC_PHYSX3_DEBUG_COLLISION_PAIRS 169 +#define IDC_PHYSX3_DEBUG_JOINT_LOCAL_AXES 170 +#define IDC_PHYSX3_DEBUG_JOINT_LIMITS 171 +#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_POSITION 172 +#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_VELOCITY 173 +#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_COLLISION_NORMAL 174 +#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_BOUNDS 175 +#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_GRID 176 +#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_BROADPHASE_BOUNDS 177 +#define IDC_PHYSX3_DEBUG_PARTICLE_SYSTEM_MAX_MOTION_DISTANCE 178 +#define IDC_PHYSX3_DEBUG_CHECK_BUTTONS_END 188 + +#define IDC_PHYSX_DEBUG_ALL 190 +#define IDC_PHYSX_DEBUG_NONE 191 +#define IDC_PHYSX_DEBUG_DIAGMODEPERF 192 +#define IDC_PHYSX_DEBUG_DIAGMODESTATS 193 + +#define IDC_PHYSX_DEBUG_USECONVEXSHAPES 194 +#define IDC_PHYSX_DEBUG_USEROADWAYS 195 +#define IDC_PHYSX_DEBUG_USEONECAPSULE 196 +#define IDC_PHYSX_DEBUG_IMMEDIATEFETCH 197 + +#define IDC_PHYSX_DEBUG_BASIC 198 + +// DS interface display +#define IDC_DSI_PLAYERLIST 101 +#define IDC_DSI_MISSONLIST 102 + +// HintC display +#define IDC_HINTC_BG 101 +#define IDC_HINTC_HINT 102 +#define IDC_HINTC_TITLE 103 +#define IDC_HINTC_CONTINUE 104 +#define IDC_HINTC_LINE1 105 +#define IDC_HINTC_LINE2 106 + +// Insert marker display +#define IDC_INSERT_MARKER 101 +#define IDC_INSERT_MARKER_PICTURE 102 +#define IDC_INSERT_MARKER_CHANNELS 103 + +// InGameUI +// - unit info +#define IDC_IGUI_TIME 101 +#define IDC_IGUI_DATE 102 +#define IDC_IGUI_NAME 103 +#define IDC_IGUI_UNIT 104 +#define IDC_IGUI_VALUE_EXP 106 +#define IDC_IGUI_COMBAT_MODE 107 +#define IDC_IGUI_VALUE_HEALTH 109 +#define IDC_IGUI_HITZONES 111 +#define IDC_IGUI_VALUE_FUEL 113 +#define IDC_IGUI_CARGO_MAN 114 +#define IDC_IGUI_CARGO_FUEL 115 +#define IDC_IGUI_CARGO_REPAIR 116 +#define IDC_IGUI_CARGO_AMMO 117 +#define IDC_IGUI_WEAPON 118 +#define IDC_IGUI_AMMO 119 +#define IDC_IGUI_VEHICLE 120 +#define IDC_IGUI_SPEED 121 +#define IDC_IGUI_ALT 122 +#define IDC_IGUI_FORMATION 123 +#define IDC_IGUI_BG 124 +#define IDC_IGUI_COMMANDER 125 +#define IDC_IGUI_DRIVER 126 +#define IDC_IGUI_GUNNER 127 + +#define IDC_IGUI_SPEED_FREEFALL 380 +#define IDC_IGUI_SPEED_VERTICAL_FREEFALL 381 +#define IDC_IGUI_ALT_FREEFALL 382 + +#define IDC_IGUI_ANALOGUE_HORIZON 383 +#define IDC_IGUI_ANALOGUE_SPEED_LADDER 384 +#define IDC_IGUI_ANALOGUE_ALT_LADDER 385 + +#define IDC_IGUI_OPTICS_GROUP 390 +#define IDC_IGUI_DRIVER_GROUP 391 +#define IDC_IGUI_DRIVER_OPTICS_GROUP 392 +#define IDC_IGUI_VEHICLE_PITCH 393 + + +//AV_Terminal +#define IDC_IGUI_AVT_NAME 100 +#define IDC_IGUI_AVT_TAKE_CONTROL 101 +#define IDC_IGUI_AVT_STATUS 102 +#define IDC_IGUI_AVT_TARGET 103 +#define IDC_IGUI_AVT_POSITION 104 +#define IDC_IGUI_AVT_PIP1 105 +#define IDC_IGUI_AVT_PIP2 106 +#define IDC_IGUI_AVT_COUNT 107 +#define IDC_IGUI_AVT_EDITOR_MENU 108 +#define IDC_IGUI_AVT_FUEL 109 +#define IDC_IGUI_AVT_WEAPON 110 +#define IDC_IGUI_AVT_AMMO 111 +#define IDC_IGUI_AVT_WEAPON_SEC 112 +#define IDC_IGUI_AVT_AMMO_SEC 113 +#define IDC_IGUI_AVT_TAKE_CONTROL_DRIVER 114 +#define IDC_IGUI_AVT_TAKE_CONTROL_GUNNER 115 +#define IDC_IGUI_AVT_AUTONOMOUS 116 +#define IDC_IGUI_AVT_COMBO 117 +#define IDC_IGUI_AVT_ALLOW_LIGHTS 118 + +//AV Camera +#define IDC_IGUI_AVC_PIP_DRIVER 100 +#define IDC_IGUI_AVC_PIP_GUNNER 101 +#define IDC_IGUI_AVC_PIP_SINGLE_VIEW 102 +#define IDC_IGUI_AVC_PIP_SOURCE 103 +#define IDC_IGUI_AVC_PIP_HEADING 104 +#define IDC_IGUI_AVC_PIP_MODE 105 + +//Sling Load Assistant +#define IDC_SLA_MAP 100 +#define IDC_SLA_HDIST 101 +#define IDC_SLA_VDIST 102 +#define IDC_SLA_STATUS 103 +#define IDC_SLA_LIFT_PROGRESS 104 +#define IDC_SLA_HEIGHT_BAR 105 +#define IDC_SLA_MAX_ALT 106 +#define IDC_SLA_VIEWPORT 107 + +//Sensors Display +#define IDC_SENS_VIEWPORT 101 +#define IDC_SENS_CIRCLES 102 +#define IDC_SENS_VEHICLE 103 +#define IDC_SENS_RANGE 104 +#define IDC_SENS_RADARON 105 +#define IDC_SENS_RADAROFF 106 +#define IDC_SENS_TARGET 107 +#define IDC_SENS_TARGETRANGE 108 +#define IDC_SENS_TARGETSPEED 109 +#define IDC_SENS_TARGETALT 110 +#define IDC_SENS_HEADING 111 + +//Mine detector Display +#define IDC_MINEDETECT_VIEWPORT 101 +#define IDC_MINEDETECT_CIRCLES 102 +#define IDC_MINEDETECT_VEHICLE 103 +#define IDC_MINEDETECT_RANGE 104 + +//Crew list +#define IDC_CREW_VEHICLE 101 +#define IDC_CREW_LIST 102 + +//MP Score Table +#define IDC_MP_SCORE_TABLE_TITLE 101 +#define IDC_MP_SCORE_TABLE_PLAYERS_LIST 102 +#define IDC_MP_SCORE_TABLE_SIDES_LIST 103 +#define IDC_MP_SCORE_TABLE_LINE_TEMPLATE 104 +#define IDC_MP_SCORE_TABLE_LINE_BACK 105 +#define IDC_MP_SCORE_TABLE_ORDER 106 +#define IDC_MP_SCORE_TABLE_PLAYERSNAME 107 +#define IDC_MP_SCORE_TABLE_KILLS_INF 108 +#define IDC_MP_SCORE_TABLE_KILLS_SOFT 109 +#define IDC_MP_SCORE_TABLE_KILLS_ARMOR 110 +#define IDC_MP_SCORE_TABLE_KILLS_AIR 111 +#define IDC_MP_SCORE_TABLE_KILLED 112 +#define IDC_MP_SCORE_TABLE_KILLSTOTAL 113 + +//Vehicle MessageBox +#define IDC_VEHICLEMSGBOX_BACKGROUND 100 +#define IDC_VEHICLEMSGBOX_LOGO 101 +#define IDC_VEHICLEMSGBOX_TEXT 102 +#define IDC_VEHICLEMSGBOX_PURCHASE 103 + +//Action Notification +#define IDC_DLC_ACTION_NOTIFICATION_GROUP 11406 +#define IDC_DLC_ACTION_NOTIFICATION_LOGO 100 +#define IDC_DLC_ACTION_NOTIFICATION_TEXT 101 +#define IDC_DLC_ACTION_NOTIFICATION_TITLE 102 + +//first aid icons +#define IDC_IGUI_BLEEDING0 401 +#define IDC_IGUI_BLEEDING1 402 +#define IDC_IGUI_INJURED_HEAD0 403 +#define IDC_IGUI_INJURED_HEAD1 404 +#define IDC_IGUI_INJURED_HANDS0 405 +#define IDC_IGUI_INJURED_HANDS1 406 +#define IDC_IGUI_INJURED_HANDS2 407 +#define IDC_IGUI_INJURED_LEGS0 408 +#define IDC_IGUI_INJURED_LEGS1 409 +#define IDC_IGUI_INJURED_LEGS2 410 +#define IDC_IGUI_BODY 411 +#define IDC_IGUI_VALUE_OXYGEN 412 +#define IDC_IGUI_BURNING 413 + +#define IDC_IGUI_ALT_WANTED 128 +#define IDC_IGUI_SPEED_WANTED 129 +#define IDC_IGUI_POSITION 130 +#define IDC_IGUI_OPTIC 131 + +// _VBS3 + #define IDC_IGUI_MAGAZINE 132 + #define IDC_IGUI_OVR_STATUS 133 + //TI + #define IDC_IGUI_TI_BACK 134 + #define IDC_IGUI_TI_MODE 135 + #define IDC_IGUI_TI_BRIGHTNESS_TXT 136 + #define IDC_IGUI_TI_BRIGHTNESS 137 + #define IDC_IGUI_TI_CONTRAST_TXT 138 + #define IDC_IGUI_TI_CONTRAST 139 + #define IDC_IGUI_TI_AUTO_CONTRAST 140 + + //LASE + #define IDC_IGLR_RANGE 141 + #define IDC_IGLR_BG 142 + #define IDC_IGLR_RANGE_NUM 143 + + //AVRS + #define IDC_IGUI_NICK 144 + #define IDC_IGUI_NICK_VAL 145 + #define IDC_IGUI_BANK 146 + #define IDC_IGUI_BANK_VAL 147 +// !_VBS3 +#define IDC_IGUI_HEADING 148 + +// !new arrowhead +#define IDC_IGUI_WEAPON_MODE 149 +#define IDC_IGUI_WEAPON_GUNNER 150 +#define IDC_IGUI_COUNTER_MEASURES_AMMO 151 +#define IDC_IGUI_COUNTER_MEASURES_MODE 152 + +#define IDC_IGUI_RADARRANGE 153 +#define IDC_IGUI_VALUE_RELOAD 154 +#define IDC_IGUI_WEAPON_AMMO 155 + +// New Arma 3 +#define IDC_IGUI_STANCE_INDICATOR 188 +#define IDC_IGUI_GPS_PLAYER 189 +#define IDC_IGUI_SPEED2 190 +#define IDC_IGUI_ALT2 191 +#define IDC_IGUI_PILOT_OPTIC_ZOOM 192 +#define IDC_IGUI_STAMINA_BAR 193 + +// weapon/turret info controls +#define IDC_IGUI_WEAPON_DISTANCE 151 +#define IDC_IGUI_WEAPON_VISION_MODE 152 +#define IDC_IGUI_WEAPON_FLIR_MODE 153 +#define IDC_IGUI_WEAPON_FOV_MODE 154 +#define IDC_IGUI_WEAPON_COMPASS 155 +#define IDC_IGUI_WEAPON_HEADING 156 +#define IDC_IGUI_WEAPON_AUTOHOVER 157 +#define IDC_IGUI_WEAPON_LASER_MARKER_ON 158 +#define IDC_IGUI_WEAPON_BALL_ENABLED 159 +#define IDC_IGUI_WEAPON_JAVELIN_DAY 160 +#define IDC_IGUI_WEAPON_JAVELIN_FLTR 161 +#define IDC_IGUI_WEAPON_JAVELIN_NFOV 162 +#define IDC_IGUI_WEAPON_JAVELIN_WFOV 163 +#define IDC_IGUI_WEAPON_BALL_RANGE 164 +#define IDC_IGUI_WEAPON_BALISTIC_COMP 165 +#define IDC_IGUI_WEAPON_JAVELIN_SEEK 166 +#define IDC_IGUI_WEAPON_JAVELIN_MISSLE 167 +#define IDC_IGUI_WEAPON_ELEVATION 168 +#define IDC_IGUI_WEAPON_ELEVATION_TEXT 169 +#define IDC_IGUI_WEAPON_STATIC_ITEMS 170 +#define IDC_IGUI_WEAPON_GPS_PLAYER 171 +#define IDC_IGUI_WEAPON_GPS_TARGET 172 +#define IDC_IGUI_WEAPON_ARTI_DIST 173 +#define IDC_IGUI_WEAPON_ARTI_TIME 174 +#define IDC_IGUI_WEAPON_ARTI_ELEV 175 +#define IDC_IGUI_WEAPON_ARTI_ELEV_NEED 176 +#define IDC_IGUI_WEAPON_ARTI_OUT_RANGE 177 +#define IDC_IGUI_WEAPON_ARTI_AUTO_ELEV 178 +#define IDC_IGUI_WEAPON_VISION_MODE2 179 +#define IDC_IGUI_WEAPON_OPTICS_ZOOM 180 +#define IDC_IGUI_WEAPON_TARGET_UNIT 181 +#define IDC_IGUI_WEAPON_OPTICS_PITCH 182 +#define IDC_IGUI_WEAPON_DISTANCE2 183 + +// unit info (to preserve order) - new A3 +#define IDC_IGUI_AMMOCOUNT 184 +#define IDC_IGUI_MAGCOUNT 185 + +#define IDC_IGUI_DEPTH 186 +#define IDC_IGUI_WEAPON_MODE_TEXTURE 187 +#define IDC_IGUI_WEAPON_SPEED 188 +#define IDC_IGUI_WEAPON_ALT 189 +#define IDC_IGUI_WEAPON_TIME 190 + +#define IDC_IGUI_WEAPON_CAM_TRACK_AREA 194 +#define IDC_IGUI_WEAPON_CAM_TRACK_TARGET 195 + +#define IDC_IGUI_WEAPON_JAVELIN_ATTACK_FROM_TOP 196 +#define IDC_IGUI_WEAPON_JAVELIN_ATTACK_DIRECT 197 + +#define IDC_IGUI_WEAPON_LASED_DISTANCE 198 +#define IDC_IGUI_WEAPON_LASED_SPEED 199 +#define IDC_IGUI_WEAPON_LASED_VALID 200 +#define IDC_IGUI_WEAPON_LASED_ERR_LEAD 201 +#define IDC_IGUI_WEAPON_LASED_ERR_ELEV 202 +#define IDC_IGUI_WEAPON_LASED_ERR_OBJECT 203 +#define IDC_IGUI_WEAPON_LASER_ZEROING_DELAY 204 + +#define IDC_IGUI_THROTTLE 205 +#define IDC_IGUI_VEHICLE_DIRECTION 206 +#define IDC_IGUI_VEHICLE_DIRECTION2 207 + + + + + +// helicopter unit info +#define IDC_IGUI_GMETER 501 +#define IDC_IGUI_RADARALTIMETER 505 +#define IDC_IGUI_RADARALTIMETER_BAR 506 +#define IDC_IGUI_RADARALTIMETER_VALUE 507 +#define IDC_IGUI_TORQUE 510 +#define IDC_IGUI_WINDINDICATOR 515 +#define IDC_IGUI_WINDINDICATOR_TEXT 516 +#define IDC_IGUI_WINDINDICATOR_IMAGE 517 +#define IDC_IGUI_STABILITYINDICATOR 520 +#define IDC_IGUI_STABILITYINDICATOR_AXIS 521 +#define IDC_IGUI_STABILITYINDICATOR_OFFSET 522 +#define IDC_IGUI_COLLECTIVE 525 +#define IDC_IGUI_AIRSPEEDINDICATOR 530 +#define IDC_IGUI_AIRSPEEDINDICATOR_AXIS 531 +#define IDC_IGUI_AIRSPEEDINDICATOR_VALUE 532 +#define IDC_IGUI_ALTIMETER 535 +#define IDC_IGUI_ALTIMETER_AXIS 536 +#define IDC_IGUI_ALTIMETER_VALUE 537 +#define IDC_IGUI_ATTITUDEINDICATOR 540 +#define IDC_IGUI_ATTITUDEINDICATOR_LITE 541 +#define IDC_IGUI_TRIMINDICATOR 545 +#define IDC_IGUI_AUTOHOVERNDICATOR 546 +#define IDC_IGUI_HELIHUD_MISCELLANEOUS 550 + +// helicopter Analogue unit info +#define IDC_IGUI_ANALOGUE_SPEED 601 +#define IDC_IGUI_ANALOGUE_SPEED_NEEDLE 602 +#define IDC_IGUI_ANALOGUE_SPEED_MIN 603 +#define IDC_IGUI_ANALOGUE_SPEED_MAX 604 +#define IDC_IGUI_ANALOGUE_SPEED_TEXT 605 +#define IDC_IGUI_ANALOGUE_SPEED_IMPERIAL 606 +#define IDC_IGUI_ANALOGUE_SPEED_METRIC 607 + +#define IDC_IGUI_ANALOGUE_ALTITUDE 611 +#define IDC_IGUI_ANALOGUE_ALTITUDE_NEEDLE 612 +#define IDC_IGUI_ANALOGUE_ALTITUDE_MIN 613 +#define IDC_IGUI_ANALOGUE_ALTITUDE_MAX 614 +#define IDC_IGUI_ANALOGUE_ALTITUDE_TEXT 615 +#define IDC_IGUI_ANALOGUE_ALTITUDE_IMPERIAL 616 +#define IDC_IGUI_ANALOGUE_ALTITUDE_METRIC 617 + +#define IDC_IGUI_ANALOGUE_ATTITUDE 621 +#define IDC_IGUI_ANALOGUE_ATTITUDE_HORIZON 622 +#define IDC_IGUI_ANALOGUE_ATTITUDE_VALUE 623 + +#define IDC_IGUI_ANALOGUE_COMPASS 631 +#define IDC_IGUI_ANALOGUE_COMPASS_DIR 632 +#define IDC_IGUI_ANALOGUE_COMPASS_WIND 633 +#define IDC_IGUI_ANALOGUE_COMPASS_WAYPOINT 634 +#define IDC_IGUI_ANALOGUE_COMPASS_MIN 635 +#define IDC_IGUI_ANALOGUE_COMPASS_MAX 636 +#define IDC_IGUI_ANALOGUE_COMPASS_TEXT 637 +#define IDC_IGUI_ANALOGUE_COMPASS_WIND_TEXT 638 + +#define IDC_IGUI_ANALOGUE_STABILITY 641 +#define IDC_IGUI_ANALOGUE_STABILITY_SPEED 642 +#define IDC_IGUI_ANALOGUE_STABILITY_TEXT 643 +#define IDC_IGUI_ANALOGUE_STABILITY_VSPEED_NEEDLE 644 +#define IDC_IGUI_ANALOGUE_STABILITY_COLLECTIVE 645 +#define IDC_IGUI_ANALOGUE_STABILITY_VSPEED 646 +#define IDC_IGUI_ANALOGUE_STABILITY_IMPERIAL 647 +#define IDC_IGUI_ANALOGUE_STABILITY_METRIC 648 + +//damage +#define IDC_IGUI_DAMAGE_GROUP 660 +#define IDC_IGUI_DAMAGE_ENGINESRPM 662 +#define IDC_IGUI_DAMAGE_ENGINESDAMAGE 663 +#define IDC_IGUI_DAMAGE_TORQUE 664 +#define IDC_IGUI_DAMAGE_ELECTRICITY 665 +#define IDC_IGUI_DAMAGE_FUEL 666 +#define IDC_IGUI_DAMAGE_HYDRAULICS 667 +#define IDC_IGUI_DAMAGE_MAINROTOR 668 +#define IDC_IGUI_DAMAGE_TAILROTOR 669 +#define IDC_IGUI_DAMAGE_AUTOHOVER 670 +#define IDC_IGUI_DAMAGE_INSTALLATIONS 671 +#define IDC_IGUI_DAMAGE_HULL 672 +#define IDC_IGUI_DAMAGE_WHEELBRAKE 673 +#define IDC_IGUI_DAMAGE_ROTORBRAKE 674 +#define IDC_IGUI_DAMAGE_WINCH 675 +#define IDC_IGUI_DAMAGE_GEAR 676 + +// - hint +#define IDC_IGHINT_BG 101 +#define IDC_IGHINT_HINT 102 + +// - task hint +#define IDC_IGTASKHINT_BG 103 +#define IDC_IGTASKHINT_HINT 104 + +// - load mission progress bar +#define IDC_LOAD_MISSION_NAME 101 +#define IDC_LOAD_MISSION_DATE 102 +#define IDC_PROGRESS_TIME 103 +#define IDC_PROGRESS_PROGRESS 104 +#define IDC_LOAD_MISSION_PICTURE 105 +#define IDC_LOAD_MISSION_TEXT 106 + +// - dedicated server dialog +#define IDC_DS_REPORT 101 +#define IDC_DS_PLAYERS 102 +#define IDC_DS_FRIENDS 103 + +// - friend's missions dialog +#define IDC_FRIEND_MISSIONS_LIST 101 + +// - live statistics dialogs +#define IDC_LIVE_STATS_BOARDS 101 + +#define IDC_LIVE_STATS_LIST 101 +#define IDC_LIVE_STATS_COUNT 102 +#define IDC_LIVE_STATS_TITLE 103 +#define IDC_LIVE_STATS_PLAYER 104 +#define IDC_LIVE_STATS_BEGIN 105 +#define IDC_LIVE_STATS_END 106 +#define IDC_LIVE_STATS_PREV 107 +#define IDC_LIVE_STATS_NEXT 108 +#define IDC_LIVE_STATS_FRIENDS 109 +#define IDC_LIVE_STATS_GAMER_CARD 110 + +#define IDC_RECEIVING_TEXT 101 +#define IDC_RECEIVING_TIME 102 + +#define IDC_MSG_BOX_MESSAGE 101 + +#define IDC_EDITOR_OBJECTS 201 +#define IDC_EDITOR_ATTRIBUTES 202 +#define IDC_EDITOR_BACKGROUND 203 +#define IDC_EDITOR_MENU 204 +#define IDC_EDITOR_SAVE 205 +#define IDC_EDITOR_LOAD 206 +#define IDC_EDITOR_RESTART 207 +#define IDC_EDITOR_PREVIEW 208 +#define IDC_EDITOR_MAP 209 +#define IDC_EDITOR_CLEAR 210 +#define IDC_EDITOR_TYPE_LIST 211 + +// editor menu system +#define IDC_EDITOR_FILE 212 +#define IDC_EDITOR_VIEW 213 +#define IDC_EDITOR_USER 214 +#define IDC_EDITOR_MENU_FILE 216 +#define IDC_EDITOR_MENU_VIEW 217 +#define IDC_EDITOR_MENU_USER 218 + +#define IDC_EDITOR_CONTROLS_HELP 220 +#define IDC_EDITOR_LOAD_AAR 221 + +#define IDC_EDITOR_ADDOBJ_TYPES 222 +#define IDC_EDITOR_ADDOBJ_CATEGORIES 223 +#define IDC_EDITOR_ADDOBJ_LISTING 224 + +#define IDC_MINI_MAP 225 + +// editor tree filtering +#define IDC_EDITOR_OBJECTS_FILTER 236 +#define IDC_EDITOR_TREE_EXPAND_ALL 237 +#define IDC_EDITOR_TREE_EXPAND_ALL_BACK 238 +#define IDC_EDITOR_TREE_COLLAPSE_ALL 239 +#define IDC_EDITOR_TREE_COLLAPSE_ALL_BACK 240 + +#define IDC_EDIT_OBJECT_CONTROLS 101 +#define IDC_EDIT_OBJECT_TOGGLE_BUTTON 102 + +#define IDC_NEW_OBJECT_TYPE 101 +#define IDC_NEW_OBJECT_PARENT 102 + +#define IDC_MISSION_LOAD_ISLAND 101 +#define IDC_MISSION_LOAD_MISSION 102 + +#define IDC_MISSION_SAVE_MISSION 101 +#define IDC_MISSION_SAVE_TITLE 102 +#define IDC_MISSION_SAVE_DESCRIPTION 103 +#define IDC_MISSION_SAVE_PLACEMENT 104 + +#define IDC_OVERLAY_CREATE_NAME 101 +#define IDC_OVERLAY_LOAD_NAME 101 +#define IDC_OVERLAY_LOAD_MISSION 102 + +#define IDC_EDIT_DIARY_RECORD 101 +#define IDC_EDIT_DIARY_TITLE 102 + +#define IDC_LOAD_AAR_NAME 101 + +#define IDC_EDITOR_EB_PLAN 101 +#define IDC_EDITOR_EB_NOTES 102 +#define IDC_EDITOR_EB_SIDE 103 +#define IDC_EDITOR_EB_OBJECTIVES 104 +#define IDC_EDITOR_EB_NEW_OBJECTIVE 105 +#define IDC_EDITOR_EB_ADD_OBJECTIVE 106 +#define IDC_EDITOR_EB_DEL_OBJECTIVE 107 + +// - team switch display + +#define IDC_TEAM_SWITCH_ROLES 101 + +// - configure action display + +#define IDC_CONFIGURE_ACTION_TITLE 101 +#define IDC_CONFIGURE_ACTION_KEYS 102 +#define IDC_CONFIGURE_ACTION_SPECIAL 103 +#define IDC_CONFIGURE_ACTION_DELETE 104 +#define IDC_CONFIGURE_ACTION_DEFAULT 105 +#define IDC_CONFIGURE_ACTION_CLEAR 106 +#define IDC_CONFIGURE_ACTION_CANCEL 107 +#define IDC_CONFIGURE_ACTION_PREV 108 +#define IDC_CONFIGURE_ACTION_NEXT 109 + +// - controls display +#define IDC_CONTROLS_TYPE 101 +#define IDC_CONTROLS_CONFIGURE 102 + +// - miniMap display + +#define IDC_MINIMAP 101 +#define IDC_MINIMAP_VIEWPORT 102 +#define IDC_MINIMAP_GRID 197 +#define IDC_MINIMAP_HEADING 198 +#define IDC_MINIMAP_TIME 199 + + +// - scripting help display +#define IDC_SCRITING_HELP 101 +#define IDC_SCRITING_HELP_BACK 102 +#define IDC_SCRITING_HELP_FORWARD 103 +#define IDC_SCRITING_HELP_EXAMPLE 104 + +// - performance display +#define IDC_PERF_INDEX 101 +#define IDC_PERF_ENABLE 102 +#define IDC_PERF_GRAPH 103 +#define IDC_PERF_GRAPH_TITLE 104 +#define IDC_PERF_MAXTIME 105 + +// - capture display +#define IDC_CAPTURE_INDEX 101 +#define IDC_CAPTURE_TIMELINES 102 +#define IDC_CAPTURE_ZOOMIN 103 +#define IDC_CAPTURE_ZOOMOUT 104 +#define IDC_CAPTURE_EXPORT 105 +#define IDC_CAPTURE_INFO 106 +#define IDC_CAPTURE_EXPORT_ALL 107 +#define IDC_CAPTURE_IMPORT_ALL 108 +#define IDC_CAPTURE_PREVIOUS_DATA 109 +#define IDC_CAPTURE_AVERAGES 110 +#define IDC_CAPTURE_SAVE_ARCHIVE 111 +#define IDC_CAPTURE_SEARCH 112 + + +// - joysticks configuration display +#define IDC_CONTROLLER_CUSTOMIZE 101 +#define IDC_CONTROLLER_ENABLE 102 +#define IDC_CONTROLLER_XINPUT_LIST 103 +#define IDC_CONTROLLER_LIST 104 +#define IDC_CONTROLLER_REFRESH 105 + +// - customize controllers +#define IDC_CUSTOMIZE_CTRL_SENSITIVITIES 101 +#define IDC_CUSTOMIZE_CTRL_UNMAP 102 +#define IDC_CUSTOMIZE_CTRL_DEFAULT 103 +#define IDC_CUSTOMIZE_CTRL_TITLE 104 +#define IDC_CUSTOMIZE_CTRL_DEFAULT_BINDING 105 +#define IDC_CUSTOMIZE_CTRL_ADVANCED 106 +#define IDC_SENSITIVITY_SLIDER 120 +#define IDC_DEADZONE_SLIDER 220 +#define IDC_CUSTOMIZE_CTRL_ACTIVE_AXIS_ICON 320 +#define IDC_CUSTOMIZE_CTRL_STEEPNESS 420 +#define IDC_CUSTOMIZE_CTRL_VALUE 520 + +// - joystick schemes +#define IDC_JOY_SCHEMES_TITLE 101 +#define IDC_JOY_SCHEMES_LIST 102 +#define IDC_JOY_SCHEMES_MAP 103 + +// - helper IDC for DisplayCampaignLoadLight +#define IDC_MP_CAMPAIGN_RESTART 150 +#define IDC_MP_CAMPAIGN_REPLAY 151 +#define IDC_MP_CAMPAIGN_LOAD 152 + +// - addon actions display +#define IDC_ADDON_ACTIONS 101 +#define IDC_ADDON_ACTIONS_NEW_MOD 102 + +// - mod launcher +#define IDC_MOD_LAUNCHER_MODS 101 +#define IDC_MOD_LAUNCHER_PICTURE 102 +#define IDC_MOD_LAUNCHER_UP 103 +#define IDC_MOD_LAUNCHER_DOWN 104 +#define IDC_MOD_LAUNCHER_DISABLE 105 +#define IDC_MOD_LAUNCHER_ACTION 106 +#define IDC_MOD_LAUNCHER_PURCHASE 107 +#define IDC_MOD_LAUNCHER_DESCRIPTION 108 + +// - create new mod +#define IDC_MOD_NAME 101 +#define IDC_MOD_DIR 102 + + +//A3 credits +#define ONBUTTONCLICK_START_CREDITS "0 = _this spawn (uinamespace getvariable 'bis_fnc_credits');" + + +// Hitzone types +#define HZ_AIRPLANE_HULL 0 +#define HZ_AIRPLANE_ENG 22 +#define HZ_AIRPLANE_FUEL 23 +#define HZ_AIRPLANE_GEAR 24 +#define HZ_AIRPLANE_WINGS 25 +#define HZ_AIRPLANE_INST 26 + +#define HZ_HELICOPTER_HULL 1 +#define HZ_HELICOPTER_ENG 2 +#define HZ_HELICOPTER_INST 3 +#define HZ_HELICOPTER_ATRQ 4 +#define HZ_HELICOPTER_MROT 5 +#define HZ_HELICOPTER_WINCH 6 + +#define HZ_CAR_HULL 7 +#define HZ_CAR_ENG 8 +#define HZ_CAR_FUEL 9 +#define HZ_CAR_WHL 10 + +#define HZ_MOTORCYCLE_HULL 11 +#define HZ_MOTORCYCLE_ENG 12 +#define HZ_MOTORCYCLE_FUEL 13 +#define HZ_MOTORCYCLE_WHL 14 + +#define HZ_TANK_HULL 15 +#define HZ_TANK_ENG 16 +#define HZ_TANK_GUN 17 +#define HZ_TANK_LTR 18 +#define HZ_TANK_RTR 19 +#define HZ_TANK_TRRT 20 + +#define HZ_VEH_GUN HZ_TANK_GUN +#define HZ_VEH_TRRT HZ_TANK_TRRT + +#define HZ_SHIP_ENG 21 + +#define HZ_VEH_TOTAL 27 + +#define HZ_TANK_CMDGUN 28 +#define HZ_TANK_CMDTRRT 29 +#define HZ_VEH_CMDGUN HZ_TANK_CMDGUN +#define HZ_VEH_CMDTRRT HZ_TANK_CMDTRRT + +#define HZ_VEH_TRRT_TOTAL 30 +#define HZ_VEH_CMDTRRT_TOTAL 31 + +#define HZ_TANK_BOTH_TRACKS 32 + + +#endif \ No newline at end of file diff --git a/include/a3/ui_f_curator/UI/Displays/RscDisplayAttributes.sqf b/include/a3/ui_f_curator/UI/Displays/RscDisplayAttributes.sqf new file mode 100644 index 00000000..b3028465 --- /dev/null +++ b/include/a3/ui_f_curator/UI/Displays/RscDisplayAttributes.sqf @@ -0,0 +1,140 @@ +#include "\A3\ui_f_curator\ui\defineResinclDesign.inc" + +_mode = _this select 0; +_params = _this select 1; +_class = _this select 2; + +switch _mode do { + case "onLoad": { + + _display = _params select 0; + _displayConfig = configfile >> _class; + + _ctrlBackground = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_BACKGROUND; + _ctrlTitle = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_TITLE; + _ctrlContent = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_CONTENT; + _ctrlButtonOK = _display displayctrl IDC_OK; + _ctrlButtonCancel = _display displayctrl IDC_CANCEL; + _ctrlButtonCustom = _display displayctrl IDC_RSCDISPLAYATTRIBUTES_BUTTONCUSTOM; + + _ctrlBackgroundPos = ctrlposition _ctrlBackground; + _ctrlTitlePos = ctrlposition _ctrlTitle; + _ctrlContentPos = ctrlposition _ctrlContent; + _ctrlButtonOKPos = ctrlposition _ctrlButtonOK; + _ctrlButtonCancelPos = ctrlposition _ctrlButtonCancel; + _ctrlButtonCustomPos = ctrlposition _ctrlButtonCustom; + + _ctrlTitleOffsetY = (_ctrlBackgroundPos select 1) - (_ctrlTitlePos select 1) - (_ctrlTitlePos select 3); + _ctrlContentOffsetY = (_ctrlContentPos select 1) - (_ctrlBackgroundPos select 1); + + //--- Show fake map in the background + _ctrlMap = _display displayctrl IDC_RSCDISPLAYCURATOR_MAINMAP; + _ctrlMap ctrlenable false; + if (visiblemap) then { + _ctrlCuratorMap = (finddisplay IDD_RSCDISPLAYCURATOR) displayctrl IDC_RSCDISPLAYCURATOR_MAINMAP; + _ctrlMap ctrlmapanimadd [0,ctrlmapscale _ctrlCuratorMap,_ctrlCuratorMap ctrlmapscreentoworld [0.5,0.5]]; + ctrlmapanimcommit _ctrlMap; + } else { + _ctrlMap ctrlshow false; + }; + + //--- Load default attributes + _attributes = if (getnumber (_displayConfig >> "filterAttributes") > 0) then {missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_attributes",[]]} else {["%ALL"]}; + _allAttributes = "%ALL" in _attributes; + + //--- Initialize attributes + _posY = _ctrlContentOffsetY; + _contentControls = _displayConfig >> "Controls" >> "Content" >> "Controls"; + _enableDebugConsole = ["DebugConsole",getnumber (missionconfigfile >> "enableDebugConsole")] call bis_fnc_getParamValue; + _enableAdmin = (_enableDebugConsole == 1 && (isserver || serverCommandAvailable "#shutdown")) || _enableDebugConsole == 2; + for "_i" from 0 to (count _contentControls - 1) do { + _cfgControl = _contentControls select _i; + if (isclass _cfgControl) then { + _idc = getnumber (_cfgControl >> "idc"); + _control = _display displayctrl _idc; + + //--- Admin specific attribute + _show = if (getnumber (_cfgControl >> "adminOnly") > 0) then {_enableAdmin} else {true}; + + if ((_allAttributes || {_x == configname _cfgControl} count _attributes > 0) && _show) then { + _controlPos = ctrlposition _control; + _controlPos set [0,0]; + _controlPos set [1,_posY]; + _control ctrlsetposition _controlPos; + _control ctrlcommit 0; + _posY = _posY + (_controlPos select 3) + 0.005; + ctrlsetfocus _control; + } else { + _control ctrlsetposition [0,0,0,0]; + _control ctrlcommit 0; + _control ctrlshow false; + }; + }; + }; + _posH = ((_posY + _ctrlContentOffsetY) min 0.9) * 0.5; + + _target = missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target",objnull]; + _name = switch (typename _target) do { + case (typename objnull): {gettext (configfile >> "cfgvehicles" >> typeof _target >> "displayname")}; + case (typename grpnull): {groupid _target}; + case (typename []): {format ["%1: %3 #%2",groupid (_target select 0),_target select 1,localize "str_a3_cfgmarkers_waypoint_0"]}; + case (typename ""): {markertext _target}; + }; + _ctrlTitle ctrlsettext format [ctrltext _ctrlTitle,toupper _name]; + + _ctrlTitlePos set [1,(0.5 - _posH) - (_ctrlTitlePos select 3) - _ctrlTitleOffsetY]; + _ctrlTitle ctrlsetposition _ctrlTitlePos; + _ctrlTitle ctrlcommit 0; + + _ctrlContentPos set [1,0.5 - _posH]; + _ctrlContentPos set [3,_posH * 2]; + _ctrlContent ctrlsetposition _ctrlContentPos; + _ctrlContent ctrlcommit 0; + + _ctrlBackgroundPos set [1,0.5 - _posH]; + _ctrlBackgroundPos set [3,_posH * 2]; + _ctrlBackground ctrlsetposition _ctrlBackgroundPos; + _ctrlBackground ctrlcommit 0; + + _ctrlButtonOKPos set [1,0.5 + _posH + _ctrlTitleOffsetY]; + _ctrlButtonOK ctrlsetposition _ctrlButtonOKPos; + _ctrlButtonOK ctrlcommit 0; + ctrlsetfocus _ctrlButtonOK; + + _ctrlButtonCancelPos set [1,0.5 + _posH + _ctrlTitleOffsetY]; + _ctrlButtonCancel ctrlsetposition _ctrlButtonCancelPos; + _ctrlButtonCancel ctrlcommit 0; + + _ctrlButtonCustomPos set [1,0.5 + _posH + _ctrlTitleOffsetY]; + _ctrlButtonCustom ctrlsetposition _ctrlButtonCustomPos; + _ctrlButtonCustom ctrlcommit 0; + + //--- Close the display when entity is altered + [_display] spawn { + disableserialization; + _display = _this select 0; + _target = missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target",objnull]; + switch (typename _target) do { + case (typename objnull): { + _isAlive = alive _target; + waituntil {isnull _display || (_isAlive && !alive _target)}; + }; + case (typename grpnull): { + waituntil {isnull _display || isnull _target}; + }; + case (typename []): { + _grp = _target select 0; + _wpCount = count waypoints _grp; + waituntil {isnull _display || (count waypoints _grp != _wpCount)}; + }; + case (typename ""): { + waituntil {isnull _display || markertype _target == ""}; + }; + }; + _display closedisplay 2; + }; + }; + case "onUnload": { + + }; +}; \ No newline at end of file diff --git a/include/a3/ui_f_curator/UI/defineResinclDesign.inc b/include/a3/ui_f_curator/UI/defineResinclDesign.inc new file mode 100644 index 00000000..82ccc159 --- /dev/null +++ b/include/a3/ui_f_curator/UI/defineResinclDesign.inc @@ -0,0 +1,624 @@ +#include "\A3\ui_f\hpp\defineResincl.inc" + +//--- RscDisplayCurator +#define IDC_RSCDISPLAYCURATOR_CREATEBACKGROUND 15505 +#define IDC_RSCDISPLAYCURATOR_CLOCKDURATION 15506 +#define IDC_RSCDISPLAYCURATOR_ENTITIESBACKGROUND 15508 +#define IDC_RSCDISPLAYCURATOR_CLOCKDAYTIME 15509 +#define IDC_RSCDISPLAYCURATOR_CREATECLASSESBACKGROUND 15510 +#define IDC_RSCDISPLAYCURATOR_CLOCKCOUNTDOWN 15511 +#define IDC_RSCDISPLAYCURATOR_FEEDBACKMESSAGE 15512 +#define IDC_RSCDISPLAYCURATOR_POINTSBACKGROUND 15513 +#define IDC_RSCDISPLAYCURATOR_POINTS 15515 +#define IDC_RSCDISPLAYCURATOR_POINTSPREVIEW 15516 +#define IDC_RSCDISPLAYCURATOR_COMPASSBACKGROUND 15518 +#define IDC_RSCDISPLAYCURATOR_MODEUNITS 15704 +#define IDC_RSCDISPLAYCURATOR_MODEGROUPS 15705 +#define IDC_RSCDISPLAYCURATOR_MODEMODULES 15706 +#define IDC_RSCDISPLAYCURATOR_MODEMARKERS 15708 +#define IDC_RSCDISPLAYCURATOR_SIDEBLUFOR 15709 +#define IDC_RSCDISPLAYCURATOR_SIDEOPFOR 15710 +#define IDC_RSCDISPLAYCURATOR_SIDEINDEPENDENT 15711 +#define IDC_RSCDISPLAYCURATOR_SIDECIVILIAN 15712 +#define IDC_RSCDISPLAYCURATOR_SIDEEMPTY 15713 +#define IDC_RSCDISPLAYCURATOR_LOGO 15715 +#define IDC_RSCDISPLAYCURATOR_WATERMARK 15717 +#define IDC_RSCDISPLAYCURATOR_MISSIONBARTITLE 16104 +#define IDC_RSCDISPLAYCURATOR_ADDBARTITLE 16105 +#define IDC_RSCDISPLAYCURATOR_MODEFRAME 16304 +#define IDC_RSCDISPLAYCURATOR_SIDEFRAME 16305 +#define IDC_RSCDISPLAYCURATOR_POINTSFRAME 16306 +#define IDC_RSCDISPLAYCURATOR_CREATEFRAME 16307 +#define IDC_RSCDISPLAYCURATOR_ENTITIESFRAME 16308 +#define IDC_RSCDISPLAYCURATOR_ADDBARFRAME 16309 +#define IDC_RSCDISPLAYCURATOR_CLOCKFRAME 16310 +#define IDC_RSCDISPLAYCURATOR_MISSIONBARFRAME 16311 +#define IDC_RSCDISPLAYCURATOR_COMPASSFRAME 16312 +#define IDC_RSCDISPLAYCURATOR_COMPASSCARET 16314 +#define IDC_RSCDISPLAYCURATOR_MISSION 16804 +#define IDC_RSCDISPLAYCURATOR_ADDBAR 16805 +#define IDC_RSCDISPLAYCURATOR_MAIN 16806 +#define IDC_RSCDISPLAYCURATOR_ADD 16807 +#define IDC_RSCDISPLAYCURATOR_CLOCK 16808 +#define IDC_RSCDISPLAYCURATOR_MISSIONBAR 16809 +#define IDC_RSCDISPLAYCURATOR_COMPASS 16810 + +//--- Engine Curator +#define IDD_RSCDISPLAYCURATOR 312 +#define IDC_RSCDISPLAYCURATOR_SIDEBLUFOR 155 +#define IDC_RSCDISPLAYCURATOR_SIDEOPFOR 156 +#define IDC_RSCDISPLAYCURATOR_SIDEINDEPENDENT 157 +#define IDC_RSCDISPLAYCURATOR_SIDECIVILIAN 158 +#define IDC_RSCDISPLAYCURATOR_SIDEEMPTY 159 +#define IDC_RSCDISPLAYCURATOR_MODEUNITS 150 +#define IDC_RSCDISPLAYCURATOR_MODEGROUPS 151 +#define IDC_RSCDISPLAYCURATOR_MODEMODULES 152 +#define IDC_RSCDISPLAYCURATOR_MODEMARKERS 154 +#define IDC_RSCDISPLAYCURATOR_MODERECENT 170 +#define IDC_RSCDISPLAYCURATOR_ADD 450 +#define IDC_RSCDISPLAYCURATOR_MISSION 453 +#define IDC_RSCDISPLAYCURATOR_MAINMAP 50 +#define IDC_RSCDISPLAYCURATOR_MOUSEAREA 53 +#define IDC_RSCDISPLAYCURATOR_POINTS 111 +#define IDC_RSCDISPLAYCURATOR_POINTSPREVIEW 112 +#define IDC_RSCDISPLAYCURATOR_ENTITIES 251 +#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_WEST 270 +#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_EAST 271 +#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_GUER 272 +#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_CIV 273 +#define IDC_RSCDISPLAYCURATOR_CREATE_UNITS_EMPTY 274 +#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_WEST 275 +#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_EAST 276 +#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_GUER 277 +#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_CIV 278 +#define IDC_RSCDISPLAYCURATOR_CREATE_GROUPS_EMPTY 279 +#define IDC_RSCDISPLAYCURATOR_CREATE_MODULES 280 +#define IDC_RSCDISPLAYCURATOR_CREATE_MARKERS 281 +#define IDC_RSCDISPLAYCURATOR_CREATE_RECENT 282 +#define IDC_RSCDISPLAYCURATOR_CREATE_SEARCH 283 +//#define IDC_RSCDISPLAYCURATOR_FILTERPLAYERS 282 +//#define IDC_RSCDISPLAYCURATOR_FILTERAI 283 +//#define IDC_RSCDISPLAYCURATOR_FILTERCREW 284 +//#define IDC_RSCDISPLAYCURATOR_FILTERDEAD 285 +//#define IDC_RSCDISPLAYCURATOR_FILTEREMPTY 286 +//#define IDC_RSCDISPLAYCURATOR_FILTERMODULE 287 +#define IDC_RSCDISPLAYCURATOR_BLACK 999 + +//--- RscCuratorPing +#define IDC_RSCCURATORPING_ICON 10674 +#define IDC_RSCCURATORPING_PLAYER 10675 + +//--- RSCCURATORVISIONMODES +#define IDC_RSCCURATORVISIONMODES_VISIONMODE0 10463 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE1 10464 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE2 10465 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE3 10466 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE4 10467 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE5 10468 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE6 10469 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE7 10470 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE8 10471 +#define IDC_RSCCURATORVISIONMODES_VISIONMODE9 10472 +#define IDC_RSCCURATORVISIONMODES_FRAME 11263 +#define IDC_RSCCURATORVISIONMODES_VISIONMODES 11763 + +//--- RscDisplayModuleSkiptime +#define IDC_RSCDISPLAYMODULESKIPTIME_BACKGROUND 1000 +#define IDC_RSCDISPLAYMODULESKIPTIME_TITLE 1001 +#define IDC_RSCDISPLAYMODULESKIPTIME_DESCRIPTION 1100 +#define IDC_RSCDISPLAYMODULESKIPTIME_SLIDERVALUE 1003 +#define IDC_RSCDISPLAYMODULESKIPTIME_SLIDER 1900 +#define IDC_RSCDISPLAYMODULESKIPTIME_BUTTONOK 2600 +#define IDC_RSCDISPLAYMODULESKIPTIME_BUTTONCANCEL 2700 + +//--- RscDisplayAttributes +#define IDC_RSCDISPLAYATTRIBUTES_BACKGROUND 30001 +#define IDC_RSCDISPLAYATTRIBUTES_TITLE 30002 +#define IDC_RSCDISPLAYATTRIBUTES_CONTENT 30003 +#define IDC_RSCDISPLAYATTRIBUTES_BUTTONCUSTOM 30004 +#define IDC_RSCDISPLAYATTRIBUTES_BUTTONOK 30005 +#define IDC_RSCDISPLAYATTRIBUTES_BUTTONCANCEL 30006 + +#define IDC_RSCDISPLAYCURATORATTRIBUTES_TEXT 1000 +#define IDC_RSCDISPLAYCURATORATTRIBUTES_STRUCTUREDTEXT 1100 +#define IDC_RSCDISPLAYCURATORATTRIBUTES_PICTURE 1200 +#define IDC_RSCDISPLAYCURATORATTRIBUTES_ACTIVETEXT 1300 +#define IDC_RSCDISPLAYCURATORATTRIBUTES_EDIT 1400 +#define IDC_RSCDISPLAYCURATORATTRIBUTES_COMBO 2100 +#define IDC_RSCDISPLAYCURATORATTRIBUTES_LISTBOX 1500 +#define IDC_RSCDISPLAYCURATORATTRIBUTES_SLIDER 1900 + +//--- RscAttributeRank +#define IDC_RSCATTRIBUTERANK_BACKGROUND 13469 +#define IDC_RSCATTRIBUTERANK_TITLE 13471 +#define IDC_RSCATTRIBUTERANK_PRIVATE 13669 +#define IDC_RSCATTRIBUTERANK_CORPORAL 13670 +#define IDC_RSCATTRIBUTERANK_SERGEANT 13671 +#define IDC_RSCATTRIBUTERANK_LIEUTENANT 13672 +#define IDC_RSCATTRIBUTERANK_CAPTAIN 13673 +#define IDC_RSCATTRIBUTERANK_MAJOR 13674 +#define IDC_RSCATTRIBUTERANK_COLONEL 13675 +#define IDC_RSCATTRIBUTERANK_RSCATTRIBUTERANK 14769 + +//--- RscAttributeUnitPos +#define IDC_RSCATTRIBUTEUNITPOS_BACKGROUND 18976 +#define IDC_RSCATTRIBUTEUNITPOS_TITLE 18978 +#define IDC_RSCATTRIBUTEUNITPOS_DOWN 19176 +#define IDC_RSCATTRIBUTEUNITPOS_CROUCH 19177 +#define IDC_RSCATTRIBUTEUNITPOS_UP 19178 +#define IDC_RSCATTRIBUTEUNITPOS_AUTO 19179 +#define IDC_RSCATTRIBUTEUNITPOS_RSCATTRIBUTEUNITPOS 20276 + +//--- RscAttributeDamage +#define IDC_RSCATTRIBUTEDAMAGE_TITLE 16502 +#define IDC_RSCATTRIBUTEDAMAGE_VALUE 17402 +#define IDC_RSCATTRIBUTEDAMAGE_RSCATTRIBUTEDAMAGE 17802 + +//--- RscAttributeFuel +#define IDC_RSCATTRIBUTEFUEL_TITLE 13474 +#define IDC_RSCATTRIBUTEFUEL_VALUE 14374 +#define IDC_RSCATTRIBUTEFUEL_RSCATTRIBUTEFUEL 14774 + +//--- RscAttributeSide +#define IDC_RSCATTRIBUTESIDE_BACKGROUND 31000 +#define IDC_RSCATTRIBUTESIDE_TITLE 31002 +#define IDC_RSCATTRIBUTESIDE_BLUFOR 31200 +#define IDC_RSCATTRIBUTESIDE_OPFOR 31201 +#define IDC_RSCATTRIBUTESIDE_INDEPENDENT 31202 +#define IDC_RSCATTRIBUTESIDE_CIVILIAN 31203 +#define IDC_RSCATTRIBUTESIDE_RSCATTRIBUTESIDE 32300 + +//--- RscAttributeOwners +/* +#define IDC_RSCATTRIBUTEOWNERS_BACKGROUND 31000 +#define IDC_RSCATTRIBUTEOWNERS_TITLE 31002 +#define IDC_RSCATTRIBUTEOWNERS_BLUFOR 31200 +#define IDC_RSCATTRIBUTEOWNERS_OPFOR 31201 +#define IDC_RSCATTRIBUTEOWNERS_INDEPENDENT 31202 +#define IDC_RSCATTRIBUTEOWNERS_CIVILIAN 31203 +#define IDC_RSCATTRIBUTEOWNERS_RSCATTRIBUTEOWNERS 32300 +*/ +//--- RscAttributeOwners +#define IDC_RSCATTRIBUTEOWNERS_BACKGROUND 17408 +#define IDC_RSCATTRIBUTEOWNERS_TITLE 17410 +#define IDC_RSCATTRIBUTEOWNERS_BLUFOR 17608 +#define IDC_RSCATTRIBUTEOWNERS_OPFOR 17609 +#define IDC_RSCATTRIBUTEOWNERS_INDEPENDENT 17610 +#define IDC_RSCATTRIBUTEOWNERS_CIVILIAN 17611 +#define IDC_RSCATTRIBUTEOWNERS_TABSIDE 18010 +#define IDC_RSCATTRIBUTEOWNERS_TABGROUP 18011 +#define IDC_RSCATTRIBUTEOWNERS_TABUNIT 18012 +#define IDC_RSCATTRIBUTEOWNERS_GROUPLIST 18508 +#define IDC_RSCATTRIBUTEOWNERS_UNITLIST 18509 +#define IDC_RSCATTRIBUTEOWNERS_RSCATTRIBUTEOWNERS 18708 + + + +//--- RscAttributeOwners2 +#define IDC_RSCATTRIBUTEOWNERS2_BACKGROUND1 18308 +#define IDC_RSCATTRIBUTEOWNERS2_TITLE2 18309 +#define IDC_RSCATTRIBUTEOWNERS2_TITLE1 18310 +#define IDC_RSCATTRIBUTEOWNERS2_BACKGROUND2 18311 +#define IDC_RSCATTRIBUTEOWNERS2_BLUFOR1 18508 +#define IDC_RSCATTRIBUTEOWNERS2_OPFOR1 18509 +#define IDC_RSCATTRIBUTEOWNERS2_INDEPENDENT1 18510 +#define IDC_RSCATTRIBUTEOWNERS2_CIVILIAN1 18511 +#define IDC_RSCATTRIBUTEOWNERS2_BLUFOR2 18512 +#define IDC_RSCATTRIBUTEOWNERS2_OPFOR2 18513 +#define IDC_RSCATTRIBUTEOWNERS2_INDEPENDENT2 18514 +#define IDC_RSCATTRIBUTEOWNERS2_CIVILIAN2 18515 +#define IDC_RSCATTRIBUTEOWNERS2_RSCATTRIBUTEOWNERS2 19608 + +//--- RscAttributeTaskState +#define IDC_RSCATTRIBUTETASKSTATE_BACKGROUND 41000 +#define IDC_RSCATTRIBUTETASKSTATE_TITLE 41002 +#define IDC_RSCATTRIBUTETASKSTATE_ASSIGNED 41200 +#define IDC_RSCATTRIBUTETASKSTATE_CREATED 41201 +#define IDC_RSCATTRIBUTETASKSTATE_SUCCEEDED 41202 +#define IDC_RSCATTRIBUTETASKSTATE_FAILED 41203 +#define IDC_RSCATTRIBUTETASKSTATE_CANCELED 41204 +#define IDC_RSCATTRIBUTETASKSTATE_RSCATTRIBUTETASKSTATE 42300 + +//--- RscAttributeTaskDescription +#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLEMARKER 38091 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLEDESCRIPTION 38092 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLETITLE 38093 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_TITLETEMPLATE 38094 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITTITLE 38491 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITMARKER 38492 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITDESCRIPTION 38493 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_EDITTEMPLATE 39191 +#define IDC_RSCATTRIBUTETASKDESCRIPTION_RSCATTRIBUTETASKDESCRIPTION 39391 + +//--- RscAttributeSkiptime +#define IDC_RSCATTRIBUTESKIPTIME_TITLE 21138 +#define IDC_RSCATTRIBUTESKIPTIME_TIME 21139 +#define IDC_RSCATTRIBUTESKIPTIME_BACKGROUND 21140 +#define IDC_RSCATTRIBUTESKIPTIME_SKIPTIME 21141 +#define IDC_RSCATTRIBUTESKIPTIME_VALUE 22038 +#define IDC_RSCATTRIBUTESKIPTIME_RSCATTRIBUTESKIPTIME 22438 + +//--- RscAttributeSound +#define IDC_RSCATTRIBUTESOUND_TITLE 15406 +#define IDC_RSCATTRIBUTESOUND_VALUE 16506 +#define IDC_RSCATTRIBUTESOUND_RSCATTRIBUTESOUND 16706 + +//--- RscAttributeMusic +#define IDC_RSCATTRIBUTEMUSIC_TITLE 15293 +#define IDC_RSCATTRIBUTEMUSIC_VALUE 16393 +#define IDC_RSCATTRIBUTEMUSIC_RSCATTRIBUTEMUSIC 16593 + +//--- RscAttributeMusicVolume +#define IDC_RSCATTRIBUTEMUSICVOLUME_TITLE 27656 +#define IDC_RSCATTRIBUTEMUSICVOLUME_VALUE 28556 +#define IDC_RSCATTRIBUTEMUSICVOLUME_RSCATTRIBUTEMUSICVOLUME 28956 + +//--- RscAttributeGenericRadio +#define IDC_RSCATTRIBUTEGENERICRADIO_TITLE 29151 +#define IDC_RSCATTRIBUTEGENERICRADIO_VALUE 29651 +#define IDC_RSCATTRIBUTEGENERICRADIO_RSCATTRIBUTEGENERICRADIO 30451 + +//--- RscAttributeDiaryRecord +#define IDC_RSCATTRIBUTEDIARYRECORD_IMAGETITLE 27171 +#define IDC_RSCATTRIBUTEDIARYRECORD_DESCRIPTIONTITLE 27172 +#define IDC_RSCATTRIBUTEDIARYRECORD_TITLETITLE 27173 +#define IDC_RSCATTRIBUTEDIARYRECORD_IMAGETREE 27174 +#define IDC_RSCATTRIBUTEDIARYRECORD_TEMPLATETITLE 27175 +#define IDC_RSCATTRIBUTEDIARYRECORD_IMAGEPREVIEW 27371 +#define IDC_RSCATTRIBUTEDIARYRECORD_TITLEEDIT 27571 +#define IDC_RSCATTRIBUTEDIARYRECORD_DESCRIPTIONEDIT 27573 +#define IDC_RSCATTRIBUTEDIARYRECORD_TEMPLATELIST 28271 +#define IDC_RSCATTRIBUTEDIARYRECORD_RSCATTRIBUTEDIARYRECORD 28471 + +//--- RscAttributeOvercast +#define IDC_RSCATTRIBUTEOVERCAST_BACKGROUND 21192 +#define IDC_RSCATTRIBUTEOVERCAST_TITLE 21194 +#define IDC_RSCATTRIBUTEOVERCAST_VALUE000 21392 +#define IDC_RSCATTRIBUTEOVERCAST_VALUE025 21393 +#define IDC_RSCATTRIBUTEOVERCAST_VALUE050 21394 +#define IDC_RSCATTRIBUTEOVERCAST_VALUE075 21395 +#define IDC_RSCATTRIBUTEOVERCAST_VALUE100 21396 +#define IDC_RSCATTRIBUTEOVERCAST_RSCATTRIBUTEOVERCAST 22492 + +//--- RscAttributeFog +#define IDC_RSCATTRIBUTEFOG_TITLE 11804 +#define IDC_RSCATTRIBUTEFOG_ALTTITLE 11805 +#define IDC_RSCATTRIBUTEFOG_VALUE 12704 +#define IDC_RSCATTRIBUTEFOG_ALTVALUE 12705 +#define IDC_RSCATTRIBUTEFOG_RSCATTRIBUTEFOG 13104 + +//--- RscAttributePostprocess +#define IDC_RSCATTRIBUTEPOSTPROCESS_TITLE 28406 +#define IDC_RSCATTRIBUTEPOSTPROCESS_VALUE 28906 +#define IDC_RSCATTRIBUTEPOSTPROCESS_RSCATTRIBUTEPOSTPROCESS 29706 + +//--- RscAttributeGroupID +#define IDC_RSCATTRIBUTEGROUPID_TITLE 17979 +#define IDC_RSCATTRIBUTEGROUPID_VALUE 18379 +#define IDC_RSCATTRIBUTEGROUPID_RSCATTRIBUTEGROUPID 19279 + +//--- RscAttributeFormation +#define IDC_RSCATTRIBUTEFORMATION_BACKGROUND 23316 +#define IDC_RSCATTRIBUTEFORMATION_TITLE 23318 +#define IDC_RSCATTRIBUTEFORMATION_COLUMN 23516 +#define IDC_RSCATTRIBUTEFORMATION_STAG_COLUMN 23517 +#define IDC_RSCATTRIBUTEFORMATION_WEDGE 23518 +#define IDC_RSCATTRIBUTEFORMATION_ECH_LEFT 23519 +#define IDC_RSCATTRIBUTEFORMATION_ECH_RIGHT 23520 +#define IDC_RSCATTRIBUTEFORMATION_VEE 23521 +#define IDC_RSCATTRIBUTEFORMATION_LINE 23522 +#define IDC_RSCATTRIBUTEFORMATION_FILE 23523 +#define IDC_RSCATTRIBUTEFORMATION_DIAMOND 23524 +#define IDC_RSCATTRIBUTEFORMATION_DEFAULT 23525 +#define IDC_RSCATTRIBUTEFORMATION_RSCATTRIBUTEFORMATION 24616 + +//--- RscAttributeBehaviour +#define IDC_RSCATTRIBUTEBEHAVIOUR_BACKGROUND 23269 +#define IDC_RSCATTRIBUTEBEHAVIOUR_TITLE 23271 +#define IDC_RSCATTRIBUTEBEHAVIOUR_STEALTH 23469 +#define IDC_RSCATTRIBUTEBEHAVIOUR_DEFAULT 23470 +#define IDC_RSCATTRIBUTEBEHAVIOUR_SAFE 23471 +#define IDC_RSCATTRIBUTEBEHAVIOUR_AWARE 23474 +#define IDC_RSCATTRIBUTEBEHAVIOUR_COMBAT 23475 +#define IDC_RSCATTRIBUTEBEHAVIOUR_RSCATTRIBUTEBEHAVIOUR 24569 + +//--- RscAttributeLock +#define IDC_RSCATTRIBUTELOCK_BACKGROUND 13425 +#define IDC_RSCATTRIBUTELOCK_TITLE 13427 +#define IDC_RSCATTRIBUTELOCK_LOCKED 13627 +#define IDC_RSCATTRIBUTELOCK_UNLOCKED 13630 +#define IDC_RSCATTRIBUTELOCK_RSCATTRIBUTELOCK 14725 + +//--- RscAttributeMarkerText +#define IDC_RSCATTRIBUTEMARKERTEXT_TITLE 25286 +#define IDC_RSCATTRIBUTEMARKERTEXT_VALUE 25686 +#define IDC_RSCATTRIBUTEMARKERTEXT_RSCATTRIBUTEMARKERTEXT 26586 + +//--- RscAttributeMarkerColor +#define IDC_RSCATTRIBUTEMARKERCOLOR_BACKGROUND 27333 +#define IDC_RSCATTRIBUTEMARKERCOLOR_TITLE 27335 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR3 27533 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR4 27534 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR1 27535 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR5 27536 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR6 27537 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR2 27538 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR7 27539 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR8 27540 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR9 27541 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR10 27542 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR11 27543 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR12 27544 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR13 27545 +#define IDC_RSCATTRIBUTEMARKERCOLOR_COLOR14 27546 +#define IDC_RSCATTRIBUTEMARKERCOLOR_RSCATTRIBUTEMARKERCOLOR 28633 + +//--- RscAttributeRespawnVehicle +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_BACKGROUND 34763 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_TITLE 34765 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_START 34963 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_WEST 34964 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_EAST 34965 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_GUER 34966 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_CIV 34967 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_DISABLED 34968 +#define IDC_RSCATTRIBUTERESPAWNVEHICLE_RSCATTRIBUTERESPAWNVEHICLE 36063 + +//--- RscAttributeSkill +#define IDC_RSCATTRIBUTESKILL_TITLE 15284 +#define IDC_RSCATTRIBUTESKILL_VALUE 16184 +#define IDC_RSCATTRIBUTESKILL_RSCATTRIBUTESKILL 16584 + +//--- RscAttributeRespawnPosition +#define IDC_RSCATTRIBUTERESPAWNPOSITION_BACKGROUND 38509 +#define IDC_RSCATTRIBUTERESPAWNPOSITION_TITLE 38511 +#define IDC_RSCATTRIBUTERESPAWNPOSITION_WEST 38710 +#define IDC_RSCATTRIBUTERESPAWNPOSITION_EAST 38711 +#define IDC_RSCATTRIBUTERESPAWNPOSITION_GUER 38712 +#define IDC_RSCATTRIBUTERESPAWNPOSITION_CIV 38713 +#define IDC_RSCATTRIBUTERESPAWNPOSITION_DISABLED 38714 +#define IDC_RSCATTRIBUTERESPAWNPOSITION_RSCATTRIBUTERESPAWNPOSITION 39809 + +//--- RscAttributeText +#define IDC_RSCATTRIBUTETEXT_TITLE 13920 +#define IDC_RSCATTRIBUTETEXT_RSCATTRIBUTETEXT 15120 + +//--- RscAttributeAreaSize +#define IDC_RSCATTRIBUTEAREASIZE_TITLE 20438 +#define IDC_RSCATTRIBUTEAREASIZE_VALUE 20439 +#define IDC_RSCATTRIBUTEAREASIZE_RSCATTRIBUTEAREASIZE 21738 + +//--- RscAttributeRespawnTickets +#define IDC_RSCATTRIBUTERESPAWNTICKETS_BACKGROUND 35332 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_WESTTEXT 35333 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_EASTTEXT 35334 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_GUERTEXT 35335 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_CIVTEXT 35336 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_TITLE 35337 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_VALUE 35338 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_WEST 35532 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_EAST 35533 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_GUER 35534 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_CIV 35535 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_WESTVALUE 36232 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_EASTVALUE 36233 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_GUERVALUE 36234 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_CIVVALUE 36235 +#define IDC_RSCATTRIBUTERESPAWNTICKETS_RSCATTRIBUTERESPAWNTICKETS 36632 + +//--- RscAttributeCountdown +#define IDC_RSCATTRIBUTECOUNTDOWN_TITLE 23629 +#define IDC_RSCATTRIBUTECOUNTDOWN_TIME 23630 +#define IDC_RSCATTRIBUTECOUNTDOWN_BACKGROUND 23631 +#define IDC_RSCATTRIBUTECOUNTDOWN_VALUE 24529 +#define IDC_RSCATTRIBUTECOUNTDOWN_RSCATTRIBUTECOUNTDOWN 24929 + +//--- RscAttributeEndMission +#define IDC_RSCATTRIBUTEENDMISSION_TITLE 25122 +#define IDC_RSCATTRIBUTEENDMISSION_TITLEDEBRIEFING 25123 +#define IDC_RSCATTRIBUTEENDMISSION_DEBRIEFING 25522 +#define IDC_RSCATTRIBUTEENDMISSION_VALUE 25622 +#define IDC_RSCATTRIBUTEENDMISSION_RSCATTRIBUTEENDMISSION 26422 + +//--- RscAttributeName +#define IDC_RSCATTRIBUTENAME_TITLE 13317 +#define IDC_RSCATTRIBUTENAME_VALUE 13717 +#define IDC_RSCATTRIBUTENAME_RSCATTRIBUTENAME 14617 + +//--- RscAttributeInventory +#define IDC_RSCATTRIBUTEINVENTORY_LOAD 23868 +#define IDC_RSCATTRIBUTEINVENTORY_LISTBACKGROUND 23869 +#define IDC_RSCATTRIBUTEINVENTORY_FILTERBACKGROUND 23870 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER0 24068 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER1 24069 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER2 24070 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER3 24071 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER4 24072 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER5 24073 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER6 24074 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER7 24075 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER8 24076 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER9 24077 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER10 24078 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER11 24079 +#define IDC_RSCATTRIBUTEINVENTORY_FILTER12 24080 +#define IDC_RSCATTRIBUTEINVENTORY_LIST 24368 +#define IDC_RSCATTRIBUTEINVENTORY_ARROWLEFT 24468 +#define IDC_RSCATTRIBUTEINVENTORY_ARROWRIGHT 24469 +#define IDC_RSCATTRIBUTEINVENTORY_RSCATTRIBUTEINVENTORY 25168 + +//--- RscAttributeRespawnInventory +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_LISTBACKGROUND 41829 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTERBACKGROUND 41830 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER0 42028 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER1 42029 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER2 42030 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_FILTER3 42031 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREEWEST 42328 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREEEAST 42329 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREEGUER 42330 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_TREECIV 42331 +#define IDC_RSCATTRIBUTERESPAWNINVENTORY_RSCATTRIBUTERESPAWNINVENTORY 43128 + +//--- RscAttributeCAS +#define IDC_RSCATTRIBUTECAS_TITLE 10890 +#define IDC_RSCATTRIBUTECAS_VALUE 11390 +#define IDC_RSCATTRIBUTECAS_RSCATTRIBUTECAS 12190 + +//--- RscAttributeExec +#define IDC_RSCATTRIBUTEEXEC_TITLE 13366 +#define IDC_RSCATTRIBUTEEXEC_VALUE 13766 +#define IDC_RSCATTRIBUTEEXEC_VALUETEMPLATE 14466 +#define IDC_RSCATTRIBUTEEXEC_RSCATTRIBUTEEXEC 14666 + +//--- RSCATTRIBUTEMISSIONNAME +#define IDC_RSCATTRIBUTEMISSIONNAME_TITLE 20175 +#define IDC_RSCATTRIBUTEMISSIONNAME_PREVIEWTITLE 20176 +#define IDC_RSCATTRIBUTEMISSIONNAME_PREVIEW 20275 +#define IDC_RSCATTRIBUTEMISSIONNAME_VALUE 20575 +#define IDC_RSCATTRIBUTEMISSIONNAME_RSCATTRIBUTEMISSIONNAME 21475 + +//--- RscAttributeSpeedMode +#define IDC_RSCATTRIBUTESPEEDMODE_BACKGROUND 22287 +#define IDC_RSCATTRIBUTESPEEDMODE_TITLE 22289 +#define IDC_RSCATTRIBUTESPEEDMODE_DEFAULT 22488 +#define IDC_RSCATTRIBUTESPEEDMODE_LIMITED 22489 +#define IDC_RSCATTRIBUTESPEEDMODE_NORMAL 22492 +#define IDC_RSCATTRIBUTESPEEDMODE_FULL 22493 +#define IDC_RSCATTRIBUTESPEEDMODE_RSCATTRIBUTESPEEDMODE 23587 + +//--- RscAttributeTaskDestination +#define IDC_RSCATTRIBUTETASKDESTINATION_BACKGROUND 38009 +#define IDC_RSCATTRIBUTETASKDESTINATION_VALUE 38010 +#define IDC_RSCATTRIBUTETASKDESTINATION_TITLE 38011 +#define IDC_RSCATTRIBUTETASKDESTINATION_RSCATTRIBUTETASKDESTINATION 39309 + +//--- RscAttributeWaypointType +#define IDC_RSCATTRIBUTEWAYPOINTTYPE_BACKGROUND 30511 +#define IDC_RSCATTRIBUTEWAYPOINTTYPE_TITLE 30513 +#define IDC_RSCATTRIBUTEWAYPOINTTYPE_VALUE 31011 +#define IDC_RSCATTRIBUTEWAYPOINTTYPE_RSCATTRIBUTEWAYPOINTTYPE 31811 + +//--- RscAttributeWaypointTimeout +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_TITLE 38714 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME00 39314 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME05 39316 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME10 39317 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME15 39318 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME20 39319 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME25 39320 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_BUTTONTIME30 39321 +#define IDC_RSCATTRIBUTEWAYPOINTTIMEOUT_RSCATTRIBUTEWAYPOINTTIMEOUT 40014 + +//--- RscAttributeTimeMultiplier +#define IDC_RSCATTRIBUTETIMEMULTIPLIER_TITLE 35379 +#define IDC_RSCATTRIBUTETIMEMULTIPLIER_MULTIPLIER 35380 +#define IDC_RSCATTRIBUTETIMEMULTIPLIER_BACKGROUND 35381 +#define IDC_RSCATTRIBUTETIMEMULTIPLIER_EXAMPLE 35382 +#define IDC_RSCATTRIBUTETIMEMULTIPLIER_VALUE 36279 +#define IDC_RSCATTRIBUTETIMEMULTIPLIER_RSCATTRIBUTETIMEMULTIPLIER 36679 + +//--- RscAttributeHintTopics +#define IDC_RSCATTRIBUTEHINTTOPICS_TITLE 25225 +#define IDC_RSCATTRIBUTEHINTTOPICS_VALUE 25725 +#define IDC_RSCATTRIBUTEHINTTOPICS_RSCATTRIBUTEHINTTOPICS 26525 + +//--- RscAttributeBootcampStage +#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_BACKGROUND 31954 +#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_TITLE 31956 +#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_INFANTRY 32154 +#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_MOTORIZEDVEHICLES 32155 +#define IDC_RSCATTRIBUTEBOOTCAMPSTAGE_RSCATTRIBUTEBOOTCAMPSTAGE 33254 + +//--- RscAttributeHintCustom +#define IDC_RSCATTRIBUTEHINTCUSTOM_TITLETITLE 25434 +#define IDC_RSCATTRIBUTEHINTCUSTOM_EDITTITLE 25832 +#define IDC_RSCATTRIBUTEHINTCUSTOM_RSCATTRIBUTEHINTCUSTOM 26732 + +//--- RscAttributePunishmentAnimation +#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_BACKGROUND 50118 +#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_TITLE 50120 +#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_PUSHUPS 50318 +#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_LEGPUSHUPS 50319 +#define IDC_RSCATTRIBUTEPUNISHMENTANIMATION_RSCATTRIBUTEPUNISHMENTANIMATION 51418 + +//--- RscAttributeTargetPopup +#define IDC_RSCATTRIBUTETARGETPOPUP_BACKGROUND 27787 +#define IDC_RSCATTRIBUTETARGETPOPUP_VALUE 27788 +#define IDC_RSCATTRIBUTETARGETPOPUP_TITLE 27789 +#define IDC_RSCATTRIBUTETARGETPOPUP_RSCATTRIBUTETARGETPOPUP 29087 + +//--- RscAttributeTargetPopupDelay +#define IDC_RSCATTRIBUTETARGETPOPUPDELAY_TITLE 40264 +#define IDC_RSCATTRIBUTETARGETPOPUPDELAY_VALUE 41164 +#define IDC_RSCATTRIBUTETARGETPOPUPDELAY_RSCATTRIBUTETARGETPOPUPDELAY 41564 + +//--- RscAttributeTargetData +#define IDC_RSCATTRIBUTETARGETDATA_VALUE 25001 +#define IDC_RSCATTRIBUTETARGETDATA_RSCATTRIBUTETARGETDATA 25801 + +//--- RscAttributeTargetDataStore +#define IDC_RSCATTRIBUTETARGETDATASTORE_BACKGROUND 37135 +#define IDC_RSCATTRIBUTETARGETDATASTORE_VALUE 37136 +#define IDC_RSCATTRIBUTETARGETDATASTORE_TITLE 37137 +#define IDC_RSCATTRIBUTETARGETDATASTORE_RSCATTRIBUTETARGETDATASTORE 38435 + +//--- RscAttributeTargetTexture +#define IDC_RSCATTRIBUTETARGETTEXTURE_BACKGROUND 32964 +#define IDC_RSCATTRIBUTETARGETTEXTURE_TITLE 32966 +#define IDC_RSCATTRIBUTETARGETTEXTURE_PREVIEW 33167 +#define IDC_RSCATTRIBUTETARGETTEXTURE_TEXTURELIST 33464 +#define IDC_RSCATTRIBUTETARGETTEXTURE_RSCATTRIBUTETARGETTEXTURE 34264 +#define IDC_RSCATTRIBUTETARGETTEXTURE_OVERLAP 34265 + +//--- RscAttributeTargetState +#define IDC_RSCATTRIBUTETARGETSTATE_BACKGROUND 27373 +#define IDC_RSCATTRIBUTETARGETSTATE_VALUE 27374 +#define IDC_RSCATTRIBUTETARGETSTATE_TITLE 27375 +#define IDC_RSCATTRIBUTETARGETSTATE_RSCATTRIBUTETARGETSTATE 28673 + +//--- RscDisplayTargetBoard +#define IDC_RSCDISPLAYTARGETBOARD_TABLE 22928 +#define IDC_RSCDISPLAYTARGETBOARD_BACKGROUNDTITLE 23628 +#define IDC_RSCDISPLAYTARGETBOARD_BACKGROUND 23629 +#define IDC_RSCDISPLAYTARGETBOARD_BUTTONOK 24028 + +//--- RscDisplayFiringRangeBoard +#define IDC_RSCDISPLAYFIRINGRANGEBOARD_TABLE 34191 +#define IDC_RSCDISPLAYFIRINGRANGEBOARD_BACKGROUNDTITLE 34891 +#define IDC_RSCDISPLAYFIRINGRANGEBOARD_BUTTONOK 35291 + +//--- RscDisplayTimeTrialBoard +#define IDC_RSCDISPLAYTIMETRIALBOARD_TABLE 29399 +#define IDC_RSCDISPLAYTIMETRIALBOARD_BACKGROUNDTITLE 30099 +#define IDC_RSCDISPLAYTIMETRIALBOARD_BUTTONOK 30499 + +//--- RscRecruitStatus +#define IDC_RSCRECRUITSTATUS_PROGRESSBAR 13986 +#define IDC_RSCRECRUITSTATUS_TITLE 14086 +#define IDC_RSCRECRUITSTATUS_DESCRIPTION 14087 +#define IDC_RSCRECRUITSTATUS_LIST 14486 +#define IDC_RSCRECRUITSTATUS_BACKGROUND 15186 + +#define IDC_RSCMISSIONTEXT 20145 +#define IDC_RSCMISSIONTEXT_TEXT 20146 + +//--- RscVRMeta +#define IDC_RSCVRMETA_BACKGROUNDFATIGUE 4478 +#define IDC_RSCVRMETA_BACKGROUNDSPEED 4479 +#define IDC_RSCVRMETA_BACKGROUNDLOAD 4480 +#define IDC_RSCVRMETA_BACKGROUNDTGT 4481 +#define IDC_RSCVRMETA_PROGRESSLOAD 4482 +#define IDC_RSCVRMETA_PROGRESSFATIGUE 4483 +#define IDC_RSCVRMETA_PROGRESSSPEED 4484 +#define IDC_RSCVRMETA_TEXTLOAD 4485 +#define IDC_RSCVRMETA_TEXTFATIGUE 4486 +#define IDC_RSCVRMETA_TEXTSPEED 4487 +#define IDC_RSCVRMETA_VALUELOAD 4488 +#define IDC_RSCVRMETA_VALUEFATIGUE 4489 +#define IDC_RSCVRMETA_VALUESPEED 4490 +#define IDC_RSCVRMETA_TEXTTGT 4491 +#define IDC_RSCVRMETA_PROGRESSTGT 4492 +#define IDC_RSCVRMETA_VALUETGT 4494 +#define IDC_RSCVRMETA_VALUETGTDMG 4495 +#define IDC_RSCVRMETA_VRMETA 5778 diff --git a/include/x/cba/addons/main/script_macros_common.hpp b/include/x/cba/addons/main/script_macros_common.hpp new file mode 100644 index 00000000..d8f83f23 --- /dev/null +++ b/include/x/cba/addons/main/script_macros_common.hpp @@ -0,0 +1,1835 @@ +/* + Header: script_macros_common.hpp + + Description: + A general set of useful macro functions for use by CBA itself or by any module that uses CBA. + + Authors: + Sickboy and Spooner +*/ + +/* **************************************************** + New - Should be exported to general addon + Aim: + - Simplify (shorten) the amount of characters required for repetitive tasks + - Provide a solid structure that can be dynamic and easy editable (Which sometimes means we cannot adhere to Aim #1 ;-) + An example is the path that is built from defines. Some available in this file, others in mods and addons. + + Follows Standard: + Object variables: PREFIX_COMPONENT + Main-object variables: PREFIX_main + Paths: MAINPREFIX\PREFIX\SUBPREFIX\COMPONENT\SCRIPTNAME.sqf + e.g: x\six\addons\sys_menu\fDate.sqf + + Usage: + define PREFIX and COMPONENT, then include this file + (Note, you could have a main addon for your mod, define the PREFIX in a macros.hpp, + and include this script_macros_common.hpp file. + Then in your addons, add a component.hpp, define the COMPONENT, + and include your mod's script_macros.hpp + In your scripts you can then include the addon's component.hpp with relative path) + + use in subcomponents (subconfigs) + define SUBCOMPONENT and include parent component's script_component.hpp + currently only supported by SUBADDON, additional macros may be added in the future + + TODO: + - Try only to use 1 string type " vs ' + - Evaluate double functions, and simplification + - Evaluate naming scheme; current = prototype + - Evaluate "Debug" features.. + - Evaluate "create mini function per precompiled script, that will load the script on first usage, rather than on init" + - Also saw "Namespace" typeName, evaluate which we need :P + - Single/Multi player gamelogics? (Incase of MP, you would want only 1 gamelogic per component, which is pv'ed from server, etc) + */ + +#ifndef MAINPREFIX + #define MAINPREFIX x +#endif + +#ifndef SUBPREFIX + #define SUBPREFIX addons +#endif + +#ifndef MAINLOGIC + #define MAINLOGIC main +#endif + +#define ADDON DOUBLES(PREFIX,COMPONENT) +#define MAIN_ADDON DOUBLES(PREFIX,main) + +#ifdef SUBCOMPONENT + #define SUBADDON DOUBLES(ADDON,SUBCOMPONENT) +#endif + +/* ------------------------------------------- +Macro: VERSION_CONFIG + Define CBA Versioning System config entries. + + VERSION should be a floating-point number (1 separator). + VERSION_STR is a string representation of the version. + VERSION_AR is an array representation of the version. + + VERSION must always be defined, otherwise it is 0. + VERSION_STR and VERSION_AR default to VERSION if undefined. + +Parameters: + None + +Example: + (begin example) + #define VERSION 1.0 + #define VERSION_STR 1.0.1 + #define VERSION_AR 1,0,1 + + class CfgPatches { + class MyMod_main { + VERSION_CONFIG; + }; + }; + (end) + +Author: + ?, Jonpas +------------------------------------------- */ +#ifndef VERSION + #define VERSION 0 +#endif + +#ifndef VERSION_STR + #define VERSION_STR VERSION +#endif + +#ifndef VERSION_AR + #define VERSION_AR VERSION +#endif + +#ifndef VERSION_CONFIG + #define VERSION_CONFIG version = VERSION; versionStr = QUOTE(VERSION_STR); versionAr[] = {VERSION_AR} +#endif + +/* ------------------------------------------- +Group: Debugging +------------------------------------------- */ + +/* ------------------------------------------- +Macros: DEBUG_MODE_x + Managing debugging based on debug level. + + According to the *highest* level of debugging that has been defined *before* script_macros_common.hpp is included, + only the appropriate debugging commands will be functional. With no level explicitely defined, assume DEBUG_MODE_NORMAL. + + DEBUG_MODE_FULL - Full debugging output. + DEBUG_MODE_NORMAL - All debugging except and (Default setting if none specified). + DEBUG_MODE_MINIMAL - Only and enabled. + +Examples: + In order to turn on full debugging for a single file, + (begin example) + // Top of individual script file. + #define DEBUG_MODE_FULL + #include "script_component.hpp" + (end) + + In order to force minimal debugging for a single component, + (begin example) + // Top of addons\\script_component.hpp + // Ensure that any FULL and NORMAL setting from the individual files are undefined and MINIMAL is set. + #ifdef DEBUG_MODE_FULL + #undef DEBUG_MODE_FULL + #endif + #ifdef DEBUG_MODE_NORMAL + #undef DEBUG_MODE_NORMAL + #endif + #ifndef DEBUG_MODE_MINIMAL + #define DEBUG_MODE_MINIMAL + #endif + #include "script_macros.hpp" + (end) + + In order to turn on full debugging for a whole addon, + (begin example) + // Top of addons\main\script_macros.hpp + #ifndef DEBUG_MODE_FULL + #define DEBUG_MODE_FULL + #endif + #include "\x\cba\addons\main\script_macros_common.hpp" + (end) + +Author: + Spooner +------------------------------------------- */ + +// If DEBUG_MODE_FULL, then also enable DEBUG_MODE_NORMAL. +#ifdef DEBUG_MODE_FULL +#define DEBUG_MODE_NORMAL +#endif + +// If DEBUG_MODE_NORMAL, then also enable DEBUG_MODE_MINIMAL. +#ifdef DEBUG_MODE_NORMAL +#define DEBUG_MODE_MINIMAL +#endif + +// If no debug modes specified, use DEBUG_MODE_NORMAL (+ DEBUG_MODE_MINIMAL). +#ifndef DEBUG_MODE_MINIMAL +#define DEBUG_MODE_NORMAL +#define DEBUG_MODE_MINIMAL +#endif + +#define LOG_SYS_FORMAT(LEVEL,MESSAGE) format ['[%1] (%2) %3: %4', toUpper 'PREFIX', 'COMPONENT', LEVEL, MESSAGE] + +#ifdef DEBUG_SYNCHRONOUS +#define LOG_SYS(LEVEL,MESSAGE) diag_log text LOG_SYS_FORMAT(LEVEL,MESSAGE) +#else +#define LOG_SYS(LEVEL,MESSAGE) LOG_SYS_FORMAT(LEVEL,MESSAGE) call CBA_fnc_log +#endif + +#define LOG_SYS_FILELINENUMBERS(LEVEL,MESSAGE) LOG_SYS(LEVEL,format [ARR_4('%1 %2:%3',MESSAGE,__FILE__,__LINE__ + 1)]) + +/* ------------------------------------------- +Macro: LOG() + Log a debug message into the RPT log. + + Only run if is defined. + +Parameters: + MESSAGE - Message to record + +Example: + (begin example) + LOG("Initiated clog-dancing simulator."); + (end) + +Author: + Spooner +------------------------------------------- */ +#ifdef DEBUG_MODE_FULL + +#define LOG(MESSAGE) LOG_SYS('LOG',MESSAGE) +#define LOG_1(MESSAGE,ARG1) LOG(FORMAT_1(MESSAGE,ARG1)) +#define LOG_2(MESSAGE,ARG1,ARG2) LOG(FORMAT_2(MESSAGE,ARG1,ARG2)) +#define LOG_3(MESSAGE,ARG1,ARG2,ARG3) LOG(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3)) +#define LOG_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) LOG(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4)) +#define LOG_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) LOG(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5)) +#define LOG_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) LOG(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6)) +#define LOG_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) LOG(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7)) +#define LOG_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) LOG(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8)) + +#else + +#define LOG(MESSAGE) /* disabled */ +#define LOG_1(MESSAGE,ARG1) /* disabled */ +#define LOG_2(MESSAGE,ARG1,ARG2) /* disabled */ +#define LOG_3(MESSAGE,ARG1,ARG2,ARG3) /* disabled */ +#define LOG_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) /* disabled */ +#define LOG_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) /* disabled */ +#define LOG_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) /* disabled */ +#define LOG_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) /* disabled */ +#define LOG_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) /* disabled */ + +#endif + +/* ------------------------------------------- +Macro: INFO() + Record a message without file and line number in the RPT log. + +Parameters: + MESSAGE - Message to record + +Example: + (begin example) + INFO("Mod X is loaded, do Y"); + (end) + +Author: + commy2 +------------------------------------------- */ +#define INFO(MESSAGE) LOG_SYS('INFO',MESSAGE) +#define INFO_1(MESSAGE,ARG1) INFO(FORMAT_1(MESSAGE,ARG1)) +#define INFO_2(MESSAGE,ARG1,ARG2) INFO(FORMAT_2(MESSAGE,ARG1,ARG2)) +#define INFO_3(MESSAGE,ARG1,ARG2,ARG3) INFO(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3)) +#define INFO_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) INFO(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4)) +#define INFO_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) INFO(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5)) +#define INFO_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) INFO(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6)) +#define INFO_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) INFO(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7)) +#define INFO_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) INFO(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8)) + +/* ------------------------------------------- +Macro: WARNING() + Record a non-critical error in the RPT log. + + Only run if or higher is defined. + +Parameters: + MESSAGE - Message to record + +Example: + (begin example) + WARNING("This function has been deprecated. Please don't use it in future!"); + (end) + +Author: + Spooner +------------------------------------------- */ +#ifdef DEBUG_MODE_NORMAL + +#define WARNING(MESSAGE) LOG_SYS('WARNING',MESSAGE) +#define WARNING_1(MESSAGE,ARG1) WARNING(FORMAT_1(MESSAGE,ARG1)) +#define WARNING_2(MESSAGE,ARG1,ARG2) WARNING(FORMAT_2(MESSAGE,ARG1,ARG2)) +#define WARNING_3(MESSAGE,ARG1,ARG2,ARG3) WARNING(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3)) +#define WARNING_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) WARNING(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4)) +#define WARNING_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) WARNING(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5)) +#define WARNING_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) WARNING(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6)) +#define WARNING_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) WARNING(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7)) +#define WARNING_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) WARNING(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8)) + +#else + +#define WARNING(MESSAGE) /* disabled */ +#define WARNING_1(MESSAGE,ARG1) /* disabled */ +#define WARNING_2(MESSAGE,ARG1,ARG2) /* disabled */ +#define WARNING_3(MESSAGE,ARG1,ARG2,ARG3) /* disabled */ +#define WARNING_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) /* disabled */ +#define WARNING_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) /* disabled */ +#define WARNING_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) /* disabled */ +#define WARNING_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) /* disabled */ +#define WARNING_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) /* disabled */ + +#endif + +/* ------------------------------------------- +Macro: ERROR() + Record a critical error in the RPT log. + +Parameters: + MESSAGE - Message to record + +Example: + (begin example) + ERROR("value of frog not found in config ...yada...yada..."); + (end) + +Author: + Spooner +------------------------------------------- */ +#define ERROR(MESSAGE) LOG_SYS('ERROR',MESSAGE) +#define ERROR_1(MESSAGE,ARG1) ERROR(FORMAT_1(MESSAGE,ARG1)) +#define ERROR_2(MESSAGE,ARG1,ARG2) ERROR(FORMAT_2(MESSAGE,ARG1,ARG2)) +#define ERROR_3(MESSAGE,ARG1,ARG2,ARG3) ERROR(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3)) +#define ERROR_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) ERROR(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4)) +#define ERROR_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) ERROR(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5)) +#define ERROR_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ERROR(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6)) +#define ERROR_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ERROR(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7)) +#define ERROR_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ERROR(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8)) + +/* ------------------------------------------- +Macro: ERROR_MSG() + Record a critical error in the RPT log and display on screen error message. + + Newlines (\n) in the MESSAGE will be put on separate lines. + +Parameters: + MESSAGE - Message to record + +Example: + (begin example) + ERROR_MSG("value of frog not found in config ...yada...yada..."); + (end) + +Author: + commy2 +------------------------------------------- */ +#define ERROR_MSG(MESSAGE) ['PREFIX', 'COMPONENT', nil, MESSAGE, __FILE__, __LINE__ + 1] call CBA_fnc_error +#define ERROR_MSG_1(MESSAGE,ARG1) ERROR_MSG(FORMAT_1(MESSAGE,ARG1)) +#define ERROR_MSG_2(MESSAGE,ARG1,ARG2) ERROR_MSG(FORMAT_2(MESSAGE,ARG1,ARG2)) +#define ERROR_MSG_3(MESSAGE,ARG1,ARG2,ARG3) ERROR_MSG(FORMAT_3(MESSAGE,ARG1,ARG2,ARG3)) +#define ERROR_MSG_4(MESSAGE,ARG1,ARG2,ARG3,ARG4) ERROR_MSG(FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4)) +#define ERROR_MSG_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) ERROR_MSG(FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5)) +#define ERROR_MSG_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ERROR_MSG(FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6)) +#define ERROR_MSG_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ERROR_MSG(FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7)) +#define ERROR_MSG_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ERROR_MSG(FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8)) + +/* ------------------------------------------- +Macro: ERROR_WITH_TITLE() + Record a critical error in the RPT log. + + The title can be specified (in the heading is always just "ERROR") + Newlines (\n) in the MESSAGE will be put on separate lines. + +Parameters: + TITLE - Title of error message + MESSAGE - Body of error message + +Example: + (begin example) + ERROR_WITH_TITLE("Value not found","Value of frog not found in config ...yada...yada..."); + (end) + +Author: + Spooner +------------------------------------------- */ +#define ERROR_WITH_TITLE(TITLE,MESSAGE) ['PREFIX', 'COMPONENT', TITLE, MESSAGE, __FILE__, __LINE__ + 1] call CBA_fnc_error +#define ERROR_WITH_TITLE_1(TITLE,MESSAGE,ARG1) ERROR_WITH_TITLE(TITLE,FORMAT_1(MESSAGE,ARG1)) +#define ERROR_WITH_TITLE_2(TITLE,MESSAGE,ARG1,ARG2) ERROR_WITH_TITLE(TITLE,FORMAT_2(MESSAGE,ARG1,ARG2)) +#define ERROR_WITH_TITLE_3(TITLE,MESSAGE,ARG1,ARG2,ARG3) ERROR_WITH_TITLE(TITLE,FORMAT_3(MESSAGE,ARG1,ARG2,ARG3)) +#define ERROR_WITH_TITLE_4(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4) ERROR_WITH_TITLE(TITLE,FORMAT_4(MESSAGE,ARG1,ARG2,ARG3,ARG4)) +#define ERROR_WITH_TITLE_5(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5) ERROR_WITH_TITLE(TITLE,FORMAT_5(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5)) +#define ERROR_WITH_TITLE_6(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ERROR_WITH_TITLE(TITLE,FORMAT_6(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6)) +#define ERROR_WITH_TITLE_7(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ERROR_WITH_TITLE(TITLE,FORMAT_7(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7)) +#define ERROR_WITH_TITLE_8(TITLE,MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ERROR_WITH_TITLE(TITLE,FORMAT_8(MESSAGE,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8)) + +/* ------------------------------------------- +Macro: MESSAGE_WITH_TITLE() + Record a single line in the RPT log. + +Parameters: + TITLE - Title of log message + MESSAGE - Body of message + +Example: + (begin example) + MESSAGE_WITH_TITLE("Value found","Value of frog found in config "); + (end) + +Author: + Killswitch +------------------------------------------- */ +#define MESSAGE_WITH_TITLE(TITLE,MESSAGE) LOG_SYS_FILELINENUMBERS(TITLE,MESSAGE) + +/* ------------------------------------------- +Macro: RETDEF() + If a variable is undefined, return the default value. Otherwise, return the + variable itself. + +Parameters: + VARIABLE - the variable to check + DEFAULT_VALUE - the default value to use if variable is undefined + +Example: + (begin example) + // _var is undefined + hintSilent format ["_var=%1", RETDEF(_var,5)]; // "_var=5" + _var = 7; + hintSilent format ["_var=%1", RETDEF(_var,5)]; // "_var=7" + (end example) +Author: + 654wak654 +------------------------------------------- */ +#define RETDEF(VARIABLE,DEFAULT_VALUE) (if (isNil {VARIABLE}) then [{DEFAULT_VALUE}, {VARIABLE}]) + +/* ------------------------------------------- +Macro: RETNIL() + If a variable is undefined, return the value nil. Otherwise, return the + variable itself. + +Parameters: + VARIABLE - the variable to check + +Example: + (begin example) + // _var is undefined + hintSilent format ["_var=%1", RETNIL(_var)]; // "_var=any" + (end example) + +Author: + Alef (see CBA issue #8514) +------------------------------------------- */ +#define RETNIL(VARIABLE) RETDEF(VARIABLE,nil) + +/* ------------------------------------------- +Macros: TRACE_n() + Log a message and 1-8 variables to the RPT log. + + Only run if is defined. + + TRACE_1(MESSAGE,A) - Log 1 variable. + TRACE_2(MESSAGE,A,B) - Log 2 variables. + TRACE_3(MESSAGE,A,B,C) - Log 3 variables. + TRACE_4(MESSAGE,A,B,C,D) - Log 4 variables. + TRACE_5(MESSAGE,A,B,C,D,E) - Log 5 variables. + TRACE_6(MESSAGE,A,B,C,D,E,F) - Log 6 variables. + TRACE_7(MESSAGE,A,B,C,D,E,F,G) - Log 7 variables. + TRACE_8(MESSAGE,A,B,C,D,E,F,G,H) - Log 8 variables. + TRACE_9(MESSAGE,A,B,C,D,E,F,G,H,I) - Log 9 variables. + +Parameters: + MESSAGE - Message to add to the trace [String] + A..H - Variable names to log values of [Any] + +Example: + (begin example) + TRACE_3("After takeoff",_vehicle player,getPos (_vehicle player), getPosASL (_vehicle player)); + (end) + +Author: + Spooner +------------------------------------------- */ +#define PFORMAT_1(MESSAGE,A) \ + format ['%1: A=%2', MESSAGE, RETNIL(A)] + +#define PFORMAT_2(MESSAGE,A,B) \ + format ['%1: A=%2, B=%3', MESSAGE, RETNIL(A), RETNIL(B)] + +#define PFORMAT_3(MESSAGE,A,B,C) \ + format ['%1: A=%2, B=%3, C=%4', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C)] + +#define PFORMAT_4(MESSAGE,A,B,C,D) \ + format ['%1: A=%2, B=%3, C=%4, D=%5', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D)] + +#define PFORMAT_5(MESSAGE,A,B,C,D,E) \ + format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E)] + +#define PFORMAT_6(MESSAGE,A,B,C,D,E,F) \ + format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F)] + +#define PFORMAT_7(MESSAGE,A,B,C,D,E,F,G) \ + format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G)] + +#define PFORMAT_8(MESSAGE,A,B,C,D,E,F,G,H) \ + format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H)] + +#define PFORMAT_9(MESSAGE,A,B,C,D,E,F,G,H,I) \ + format ['%1: A=%2, B=%3, C=%4, D=%5, E=%6, F=%7, G=%8, H=%9, I=%10', MESSAGE, RETNIL(A), RETNIL(B), RETNIL(C), RETNIL(D), RETNIL(E), RETNIL(F), RETNIL(G), RETNIL(H), RETNIL(I)] + + +#ifdef DEBUG_MODE_FULL +#define TRACE_1(MESSAGE,A) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_1(str diag_frameNo + ' ' + (MESSAGE),A)) +#define TRACE_2(MESSAGE,A,B) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_2(str diag_frameNo + ' ' + (MESSAGE),A,B)) +#define TRACE_3(MESSAGE,A,B,C) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_3(str diag_frameNo + ' ' + (MESSAGE),A,B,C)) +#define TRACE_4(MESSAGE,A,B,C,D) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_4(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D)) +#define TRACE_5(MESSAGE,A,B,C,D,E) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_5(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E)) +#define TRACE_6(MESSAGE,A,B,C,D,E,F) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_6(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F)) +#define TRACE_7(MESSAGE,A,B,C,D,E,F,G) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_7(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G)) +#define TRACE_8(MESSAGE,A,B,C,D,E,F,G,H) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_8(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G,H)) +#define TRACE_9(MESSAGE,A,B,C,D,E,F,G,H,I) LOG_SYS_FILELINENUMBERS('TRACE',PFORMAT_9(str diag_frameNo + ' ' + (MESSAGE),A,B,C,D,E,F,G,H,I)) +#else +#define TRACE_1(MESSAGE,A) /* disabled */ +#define TRACE_2(MESSAGE,A,B) /* disabled */ +#define TRACE_3(MESSAGE,A,B,C) /* disabled */ +#define TRACE_4(MESSAGE,A,B,C,D) /* disabled */ +#define TRACE_5(MESSAGE,A,B,C,D,E) /* disabled */ +#define TRACE_6(MESSAGE,A,B,C,D,E,F) /* disabled */ +#define TRACE_7(MESSAGE,A,B,C,D,E,F,G) /* disabled */ +#define TRACE_8(MESSAGE,A,B,C,D,E,F,G,H) /* disabled */ +#define TRACE_9(MESSAGE,A,B,C,D,E,F,G,H,I) /* disabled */ +#endif + +/* ------------------------------------------- +Group: General +------------------------------------------- */ + +// ************************************* +// Internal Functions +#define DOUBLES(var1,var2) var1##_##var2 +#define TRIPLES(var1,var2,var3) var1##_##var2##_##var3 +#define QUOTE(var1) #var1 + +#ifdef MODULAR + #define COMPONENT_T DOUBLES(t,COMPONENT) + #define COMPONENT_M DOUBLES(m,COMPONENT) + #define COMPONENT_S DOUBLES(s,COMPONENT) + #define COMPONENT_C DOUBLES(c,COMPONENT) + #define COMPONENT_F COMPONENT_C +#else + #define COMPONENT_T COMPONENT + #define COMPONENT_M COMPONENT + #define COMPONENT_S COMPONENT + #define COMPONENT_F COMPONENT + #define COMPONENT_C COMPONENT +#endif + +/* ------------------------------------------- +Macro: INC() + +Description: + Increase a number by one. + +Parameters: + VAR - Variable to increment [Number] + +Example: + (begin example) + _counter = 0; + INC(_counter); + // _counter => 1 + (end) + +Author: + Spooner +------------------------------------------- */ +#define INC(var) var = (var) + 1 + +/* ------------------------------------------- +Macro: DEC() + +Description: + Decrease a number by one. + +Parameters: + VAR - Variable to decrement [Number] + +Example: + (begin example) + _counter = 99; + DEC(_counter); + // _counter => 98 + (end) + +Author: + Spooner +------------------------------------------- */ +#define DEC(var) var = (var) - 1 + +/* ------------------------------------------- +Macro: ADD() + +Description: + Add a value to a variable. Variable and value should be both Numbers or both Strings. + +Parameters: + VAR - Variable to add to [Number or String] + VALUE - Value to add [Number or String] + +Examples: + (begin example) + _counter = 2; + ADD(_counter,3); + // _counter => 5 + (end) + (begin example) + _str = "hello"; + ADD(_str," "); + ADD(_str,"Fred"); + // _str => "hello Fred" + (end) + +Author: + Sickboy +------------------------------------------- */ +#define ADD(var1,var2) var1 = (var1) + (var2) + +/* ------------------------------------------- +Macro: SUB() + +Description: + Subtract a value from a number variable. VAR and VALUE should both be Numbers. + +Parameters: + VAR - Variable to subtract from [Number] + VALUE - Value to subtract [Number] + +Examples: + (begin example) + _numChickens = 2; + SUB(_numChickens,3); + // _numChickens => -1 + (end) +------------------------------------------- */ +#define SUB(var1,var2) var1 = (var1) - (var2) + +/* ------------------------------------------- +Macro: REM() + +Description: + Remove an element from an array each time it occurs. + + This recreates the entire array, so use BIS_fnc_removeIndex if modification of the original array is required + or if only one of the elements that matches ELEMENT needs to be removed. + +Parameters: + ARRAY - Array to modify [Array] + ELEMENT - Element to remove [Any] + +Examples: + (begin example) + _array = [1, 2, 3, 4, 3, 8]; + REM(_array,3); + // _array = [1, 2, 4, 8]; + (end) + +Author: + Spooner +------------------------------------------- */ +#define REM(var1,var2) SUB(var1,[var2]) + +/* ------------------------------------------- +Macro: PUSH() + +Description: + Appends a single value onto the end of an ARRAY. Change is made to the ARRAY itself, not creating a new array. + +Parameters: + ARRAY - Array to push element onto [Array] + ELEMENT - Element to push [Any] + +Examples: + (begin example) + _fish = ["blue", "green", "smelly"]; + PUSH(_fish,"monkey-flavoured"); + // _fish => ["blue", "green", "smelly", "monkey-flavoured"] + (end) + +Author: + Spooner +------------------------------------------- */ +#define PUSH(var1,var2) (var1) pushBack (var2) + +/* ------------------------------------------- +Macro: MAP() +Description: + Applies given code to each element of the array, then assigns the + resulting array to the original +Parameters: + ARRAY - Array to be modified + CODE - Code that'll be applied to each element of the array. +Example: + (begin example) + _array = [1, 2, 3, 4, 3, 8]; + MAP(_array,_x + 1); + // _array is now [2, 3, 4, 5, 4, 9]; + (end) +Author: + 654wak654 +------------------------------------------- */ +#define MAP(ARR,CODE) ARR = ARR apply {CODE} + +/* ------------------------------------------- +Macro: FILTER() +Description: + Filters an array based on given code, then assigns the resulting array + to the original +Parameters: + ARRAY - Array to be filtered + CODE - Condition to pick elements +Example: + (begin example) + _array = [1, 2, 3, 4, 3, 8]; + FILTER(_array,_x % 2 == 0) + // _array is now [2, 4, 8]; + (end) +Author: + Commy2 +------------------------------------------- */ +#define FILTER(ARR,CODE) ARR = ARR select {CODE} + +/* ------------------------------------------- +Macro: UNIQUE() +Description: + Removes duplicate values in given array +Parameters: + ARRAY - The array to be modified +Example: + (begin example) + _someArray = [4, 4, 5, 5, 5, 2]; + UNIQUE(_someArray); + // _someArray is now [4, 5, 2] + (end) +Author: + Commy2 +------------------------------------------- */ +#define UNIQUE(ARR) ARR = ARR arrayIntersect ARR + +/* ------------------------------------------- +Macro: INTERSECTION() +Description: + Finds unique common elements between two arrays and assigns them + to the first array +Parameters: + ARRAY0 - The array to be modified + ARRAY1 - The array to find intersections with +Example: + (begin example) + _someArray = [1, 2, 3, 4, 5, 5]; + _anotherArray = [4, 5, 6, 7]; + INTERSECTION(_someArray,_anotherArray); + // _someArray is now [4, 5] + (end) +Author: + 654wak654 +------------------------------------------- */ +#define INTERSECTION(ARG0,ARG1) ARG0 = ARG0 arrayIntersect (ARG1) + +/* ------------------------------------------- +Macro: ISNILS() + +Description: + Sets a variable with a value, but only if it is undefined. + +Parameters: + VARIABLE - Variable to set [Any, not nil] + DEFAULT_VALUE - Value to set VARIABLE to if it is undefined [Any, not nil] + +Examples: + (begin example) + // _fish is undefined + ISNILS(_fish,0); + // _fish => 0 + (end) + (begin example) + _fish = 12; + // ...later... + ISNILS(_fish,0); + // _fish => 12 + (end) + +Author: + Sickboy +------------------------------------------- */ +#define ISNILS(VARIABLE,DEFAULT_VALUE) if (isNil #VARIABLE) then { VARIABLE = DEFAULT_VALUE } +#define ISNILS2(var1,var2,var3,var4) ISNILS(TRIPLES(var1,var2,var3),var4) +#define ISNILS3(var1,var2,var3) ISNILS(DOUBLES(var1,var2),var3) +#define ISNIL(var1,var2) ISNILS2(PREFIX,COMPONENT,var1,var2) +#define ISNILMAIN(var1,var2) ISNILS3(PREFIX,var1,var2) + +#define CREATELOGICS(var1,var2) var1##_##var2 = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["LOGIC", [0, 0, 0], [], 0, "NONE"] +#define CREATELOGICLOCALS(var1,var2) var1##_##var2 = "LOGIC" createVehicleLocal [0, 0, 0] +#define CREATELOGICGLOBALS(var1,var2) var1##_##var2 = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit ["LOGIC", [0, 0, 0], [], 0, "NONE"]; publicVariable QUOTE(DOUBLES(var1,var2)) +#define CREATELOGICGLOBALTESTS(var1,var2) var1##_##var2 = ([sideLogic] call CBA_fnc_getSharedGroup) createUnit [QUOTE(DOUBLES(ADDON,logic)), [0, 0, 0], [], 0, "NONE"] + +#define GETVARS(var1,var2,var3) (var1##_##var2 getVariable #var3) +#define GETVARMAINS(var1,var2) GETVARS(var1,MAINLOGIC,var2) + +#ifndef PATHTO_SYS + #define PATHTO_SYS(var1,var2,var3) \MAINPREFIX\var1\SUBPREFIX\var2\var3.sqf +#endif +#ifndef PATHTOF_SYS + #define PATHTOF_SYS(var1,var2,var3) \MAINPREFIX\var1\SUBPREFIX\var2\var3 +#endif + +#ifndef PATHTOF2_SYS + #define PATHTOF2_SYS(var1,var2,var3) MAINPREFIX\var1\SUBPREFIX\var2\var3 +#endif + +#define PATHTO_R(var1) PATHTOF2_SYS(PREFIX,COMPONENT_C,var1) +#define PATHTO_T(var1) PATHTOF_SYS(PREFIX,COMPONENT_T,var1) +#define PATHTO_M(var1) PATHTOF_SYS(PREFIX,COMPONENT_M,var1) +#define PATHTO_S(var1) PATHTOF_SYS(PREFIX,COMPONENT_S,var1) +#define PATHTO_C(var1) PATHTOF_SYS(PREFIX,COMPONENT_C,var1) +#define PATHTO_F(var1) PATHTO_SYS(PREFIX,COMPONENT_F,var1) + +// Already quoted "" +#define QPATHTO_R(var1) QUOTE(PATHTO_R(var1)) +#define QPATHTO_T(var1) QUOTE(PATHTO_T(var1)) +#define QPATHTO_M(var1) QUOTE(PATHTO_M(var1)) +#define QPATHTO_S(var1) QUOTE(PATHTO_S(var1)) +#define QPATHTO_C(var1) QUOTE(PATHTO_C(var1)) +#define QPATHTO_F(var1) QUOTE(PATHTO_F(var1)) + +// This only works for binarized configs after recompiling the pbos +// TODO: Reduce amount of calls / code.. +#define COMPILE_FILE2_CFG_SYS(var1) compile preprocessFileLineNumbers var1 +#define COMPILE_FILE2_SYS(var1) COMPILE_FILE2_CFG_SYS(var1) + +#define COMPILE_FILE_SYS(var1,var2,var3) COMPILE_FILE2_SYS('PATHTO_SYS(var1,var2,var3)') +#define COMPILE_FILE_CFG_SYS(var1,var2,var3) COMPILE_FILE2_CFG_SYS('PATHTO_SYS(var1,var2,var3)') + +#define SETVARS(var1,var2) var1##_##var2 setVariable +#define SETVARMAINS(var1) SETVARS(var1,MAINLOGIC) +#define GVARMAINS(var1,var2) var1##_##var2 +#define CFGSETTINGSS(var1,var2) configFile >> "CfgSettings" >> #var1 >> #var2 +//#define SETGVARS(var1,var2,var3) var1##_##var2##_##var3 = +//#define SETGVARMAINS(var1,var2) var1##_##var2 = + +// Compile-Once, JIT: On first use. +// #define PREPMAIN_SYS(var1,var2,var3) var1##_fnc_##var3 = { var1##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3)); if (isNil "_this") then { call var1##_fnc_##var3 } else { _this call var1##_fnc_##var3 } } +// #define PREP_SYS(var1,var2,var3) var1##_##var2##_fnc_##var3 = { var1##_##var2##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3)); if (isNil "_this") then { call var1##_##var2##_fnc_##var3 } else { _this call var1##_##var2##_fnc_##var3 } } +// #define PREP_SYS2(var1,var2,var3,var4) var1##_##var2##_fnc_##var4 = { var1##_##var2##_fnc_##var4 = COMPILE_FILE_SYS(var1,var3,DOUBLES(fnc,var4)); if (isNil "_this") then { call var1##_##var2##_fnc_##var4 } else { _this call var1##_##var2##_fnc_##var4 } } + +// Compile-Once, at Macro. As opposed to Compile-Once, on first use. +#define PREPMAIN_SYS(var1,var2,var3) var1##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3)) +#define PREP_SYS(var1,var2,var3) var1##_##var2##_fnc_##var3 = COMPILE_FILE_SYS(var1,var2,DOUBLES(fnc,var3)) +#define PREP_SYS2(var1,var2,var3,var4) var1##_##var2##_fnc_##var4 = COMPILE_FILE_SYS(var1,var3,DOUBLES(fnc,var4)) + +#define LSTR(var1) TRIPLES(ADDON,STR,var1) + +#ifndef DEBUG_SETTINGS + #define DEBUG_SETTINGS [false, true, false] +#endif + +#define MSG_INIT QUOTE(Initializing: ADDON version: VERSION) + +// ************************************* +// User Functions +#define CFGSETTINGS CFGSETTINGSS(PREFIX,COMPONENT) +#define PATHTO(var1) PATHTO_SYS(PREFIX,COMPONENT_F,var1) +#define PATHTOF(var1) PATHTOF_SYS(PREFIX,COMPONENT,var1) +#define PATHTOEF(var1,var2) PATHTOF_SYS(PREFIX,var1,var2) +#define QPATHTOF(var1) QUOTE(PATHTOF(var1)) +#define QPATHTOEF(var1,var2) QUOTE(PATHTOEF(var1,var2)) + +#define COMPILE_FILE(var1) COMPILE_FILE_SYS(PREFIX,COMPONENT_F,var1) +#define COMPILE_FILE_CFG(var1) COMPILE_FILE_CFG_SYS(PREFIX,COMPONENT_F,var1) +#define COMPILE_FILE2(var1) COMPILE_FILE2_SYS('var1') +#define COMPILE_FILE2_CFG(var1) COMPILE_FILE2_CFG_SYS('var1') + +#define COMPILE_SCRIPT(var1) compileScript ['PATHTO_SYS(PREFIX,COMPONENT_F,var1)'] + + +#define VERSIONING_SYS(var1) class CfgSettings { \ + class CBA { \ + class Versioning { \ + class var1 {}; \ + }; \ + }; \ +}; + +#define VERSIONING VERSIONING_SYS(PREFIX) + +/* ------------------------------------------- +Macro: GVAR() + Get full variable identifier for a global variable owned by this component. + +Parameters: + VARIABLE - Partial name of global variable owned by this component [Any]. + +Example: + (begin example) + GVAR(frog) = 12; + // In SPON_FrogDancing component, equivalent to SPON_FrogDancing_frog = 12 + (end) + +Author: + Sickboy +------------------------------------------- */ +#define GVAR(var1) DOUBLES(ADDON,var1) +#define EGVAR(var1,var2) TRIPLES(PREFIX,var1,var2) +#define QGVAR(var1) QUOTE(GVAR(var1)) +#define QEGVAR(var1,var2) QUOTE(EGVAR(var1,var2)) +#define QQGVAR(var1) QUOTE(QGVAR(var1)) +#define QQEGVAR(var1,var2) QUOTE(QEGVAR(var1,var2)) + +/* ------------------------------------------- +Macro: GVARMAIN() + Get full variable identifier for a global variable owned by this addon. + +Parameters: + VARIABLE - Partial name of global variable owned by this addon [Any]. + +Example: + (begin example) + GVARMAIN(frog) = 12; + // In SPON_FrogDancing component, equivalent to SPON_frog = 12 + (end) + +Author: + Sickboy +------------------------------------------- */ +#define GVARMAIN(var1) GVARMAINS(PREFIX,var1) +#define QGVARMAIN(var1) QUOTE(GVARMAIN(var1)) +#define QQGVARMAIN(var1) QUOTE(QGVARMAIN(var1)) +// TODO: What's this? +#define SETTINGS DOUBLES(PREFIX,settings) +#define CREATELOGIC CREATELOGICS(PREFIX,COMPONENT) +#define CREATELOGICGLOBAL CREATELOGICGLOBALS(PREFIX,COMPONENT) +#define CREATELOGICGLOBALTEST CREATELOGICGLOBALTESTS(PREFIX,COMPONENT) +#define CREATELOGICLOCAL CREATELOGICLOCALS(PREFIX,COMPONENT) +#define CREATELOGICMAIN CREATELOGICS(PREFIX,MAINLOGIC) +#define GETVAR(var1) GETVARS(PREFIX,COMPONENT,var1) +#define SETVAR SETVARS(PREFIX,COMPONENT) +#define SETVARMAIN SETVARMAINS(PREFIX) +#define IFCOUNT(var1,var2,var3) if (count var1 > var2) then { var3 = var1 select var2 }; + +/* ------------------------------------------- +Macro: PREP() + +Description: + Defines a function. + + Full file path: + '\MAINPREFIX\PREFIX\SUBPREFIX\COMPONENT\fnc_.sqf' + + Resulting function name: + 'PREFIX_COMPONENT_' + + The PREP macro should be placed in a script run by a XEH preStart and XEH preInit event. + + The PREP macro allows for CBA function caching, which drastically speeds up load times. + Beware though that function caching is enabled by default and as such to disable it, you need to + #define DISABLE_COMPILE_CACHE above your #include "script_components.hpp" include! + + The function will be defined in ui and mission namespace. It can not be overwritten without + a mission restart. + +Parameters: + FUNCTION NAME - Name of the function, unquoted + +Examples: + (begin example) + PREP(banana); + call FUNC(banana); + (end) + +Author: + dixon13 + ------------------------------------------- */ +//#define PREP(var1) PREP_SYS(PREFIX,COMPONENT_F,var1) + +#ifdef DISABLE_COMPILE_CACHE + #define PREP(var1) TRIPLES(ADDON,fnc,var1) = compile preProcessFileLineNumbers 'PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))' + #define PREPMAIN(var1) TRIPLES(PREFIX,fnc,var1) = compile preProcessFileLineNumbers 'PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))' +#else + #define PREP(var1) ['PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))', 'TRIPLES(ADDON,fnc,var1)'] call SLX_XEH_COMPILE_NEW + #define PREPMAIN(var1) ['PATHTO_SYS(PREFIX,COMPONENT_F,DOUBLES(fnc,var1))', 'TRIPLES(PREFIX,fnc,var1)'] call SLX_XEH_COMPILE_NEW +#endif + +/* ------------------------------------------- +Macro: PATHTO_FNC() + +Description: + Defines a function inside CfgFunctions. + + Full file path in addons: + '\MAINPREFIX\PREFIX\SUBPREFIX\COMPONENT\fnc_.sqf' + Define 'RECOMPILE' to enable recompiling. + Define 'SKIP_FUNCTION_HEADER' to skip adding function header. + +Parameters: + FUNCTION NAME - Name of the function, unquoted + +Examples: + (begin example) + // file name: fnc_addPerFrameHandler.sqf + class CfgFunctions { + class CBA { + class Misc { + PATHTO_FNC(addPerFrameHandler); + }; + }; + }; + // -> CBA_fnc_addPerFrameHandler + (end) + +Author: + dixon13, commy2 + ------------------------------------------- */ +#ifdef RECOMPILE + #undef RECOMPILE + #define RECOMPILE recompile = 1 +#else + #define RECOMPILE recompile = 0 +#endif +// Set function header type: -1 - no header; 0 - default header; 1 - system header. +#ifdef SKIP_FUNCTION_HEADER + #define CFGFUNCTION_HEADER headerType = -1 +#else + #define CFGFUNCTION_HEADER headerType = 0 +#endif + +#define PATHTO_FNC(func) class func {\ + file = QPATHTOF(DOUBLES(fnc,func).sqf);\ + CFGFUNCTION_HEADER;\ + RECOMPILE;\ +} + +#define FUNC(var1) TRIPLES(ADDON,fnc,var1) +#define FUNCMAIN(var1) TRIPLES(PREFIX,fnc,var1) +#define FUNC_INNER(var1,var2) TRIPLES(DOUBLES(PREFIX,var1),fnc,var2) +#define EFUNC(var1,var2) FUNC_INNER(var1,var2) +#define QFUNC(var1) QUOTE(FUNC(var1)) +#define QFUNCMAIN(var1) QUOTE(FUNCMAIN(var1)) +#define QFUNC_INNER(var1,var2) QUOTE(FUNC_INNER(var1,var2)) +#define QEFUNC(var1,var2) QUOTE(EFUNC(var1,var2)) +#define QQFUNC(var1) QUOTE(QFUNC(var1)) +#define QQFUNCMAIN(var1) QUOTE(QFUNCMAIN(var1)) +#define QQFUNC_INNER(var1,var2) QUOTE(QFUNC_INNER(var1,var2)) +#define QQEFUNC(var1,var2) QUOTE(QEFUNC(var1,var2)) + +#ifndef PRELOAD_ADDONS + #define PRELOAD_ADDONS class CfgAddons { \ + class PreloadAddons { \ + class ADDON { \ + list[]={ QUOTE(ADDON) }; \ + }; \ + }; \ +} +#endif + +/* ------------------------------------------- +Macros: ARG_#() + Select from list of array arguments + +Parameters: + VARIABLE(1-8) - elements for the list + +Author: + Rommel +------------------------------------------- */ +#define ARG_1(A,B) ((A) select (B)) +#define ARG_2(A,B,C) (ARG_1(ARG_1(A,B),C)) +#define ARG_3(A,B,C,D) (ARG_1(ARG_2(A,B,C),D)) +#define ARG_4(A,B,C,D,E) (ARG_1(ARG_3(A,B,C,D),E)) +#define ARG_5(A,B,C,D,E,F) (ARG_1(ARG_4(A,B,C,D,E),F)) +#define ARG_6(A,B,C,D,E,F,G) (ARG_1(ARG_5(A,B,C,D,E,F),G)) +#define ARG_7(A,B,C,D,E,F,G,H) (ARG_1(ARG_6(A,B,C,D,E,E,F,G),H)) +#define ARG_8(A,B,C,D,E,F,G,H,I) (ARG_1(ARG_7(A,B,C,D,E,E,F,G,H),I)) + +/* ------------------------------------------- +Macros: ARR_#() + Create list from arguments. Useful for working around , in macro parameters. + 1-8 arguments possible. + +Parameters: + VARIABLE(1-8) - elements for the list + +Author: + Nou +------------------------------------------- */ +#define ARR_1(ARG1) ARG1 +#define ARR_2(ARG1,ARG2) ARG1, ARG2 +#define ARR_3(ARG1,ARG2,ARG3) ARG1, ARG2, ARG3 +#define ARR_4(ARG1,ARG2,ARG3,ARG4) ARG1, ARG2, ARG3, ARG4 +#define ARR_5(ARG1,ARG2,ARG3,ARG4,ARG5) ARG1, ARG2, ARG3, ARG4, ARG5 +#define ARR_6(ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) ARG1, ARG2, ARG3, ARG4, ARG5, ARG6 +#define ARR_7(ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7 +#define ARR_8(ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7, ARG8 + +/* ------------------------------------------- +Macros: FORMAT_#(STR, ARG1) + Format - Useful for working around , in macro parameters. + 1-8 arguments possible. + +Parameters: + STRING - string used by format + VARIABLE(1-8) - elements for usage in format + +Author: + Nou & Sickboy +------------------------------------------- */ +#define FORMAT_1(STR,ARG1) format[STR, ARG1] +#define FORMAT_2(STR,ARG1,ARG2) format[STR, ARG1, ARG2] +#define FORMAT_3(STR,ARG1,ARG2,ARG3) format[STR, ARG1, ARG2, ARG3] +#define FORMAT_4(STR,ARG1,ARG2,ARG3,ARG4) format[STR, ARG1, ARG2, ARG3, ARG4] +#define FORMAT_5(STR,ARG1,ARG2,ARG3,ARG4,ARG5) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5] +#define FORMAT_6(STR,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5, ARG6] +#define FORMAT_7(STR,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7] +#define FORMAT_8(STR,ARG1,ARG2,ARG3,ARG4,ARG5,ARG6,ARG7,ARG8) format[STR, ARG1, ARG2, ARG3, ARG4, ARG5, ARG6, ARG7, ARG8] + +// CONTROL(46) 12 +#define DISPLAY(A) (findDisplay A) +#define CONTROL(A) DISPLAY(A) displayCtrl + +/* ------------------------------------------- +Macros: IS_x() + Checking the data types of variables. + + IS_ARRAY() - Array + IS_BOOL() - Boolean + IS_BOOLEAN() - UI display handle(synonym for ) + IS_CODE() - Code block (i.e a compiled function) + IS_CONFIG() - Configuration + IS_CONTROL() - UI control handle. + IS_DISPLAY() - UI display handle. + IS_FUNCTION() - A compiled function (synonym for ) + IS_GROUP() - Group. + IS_INTEGER() - Is a number a whole number? + IS_LOCATION() - World location. + IS_NUMBER() - A floating point number (synonym for ) + IS_OBJECT() - World object. + IS_SCALAR() - Floating point number. + IS_SCRIPT() - A script handle (as returned by execVM and spawn commands). + IS_SIDE() - Game side. + IS_STRING() - World object. + IS_TEXT() - Structured text. + +Parameters: + VARIABLE - Variable to check if it is of a particular type [Any, not nil] + +Author: + Spooner +------------------------------------------- */ +#define IS_META_SYS(VAR,TYPE) (if (isNil {VAR}) then {false} else {(VAR) isEqualType TYPE}) +#define IS_ARRAY(VAR) IS_META_SYS(VAR,[]) +#define IS_BOOL(VAR) IS_META_SYS(VAR,false) +#define IS_CODE(VAR) IS_META_SYS(VAR,{}) +#define IS_CONFIG(VAR) IS_META_SYS(VAR,configNull) +#define IS_CONTROL(VAR) IS_META_SYS(VAR,controlNull) +#define IS_DISPLAY(VAR) IS_META_SYS(VAR,displayNull) +#define IS_GROUP(VAR) IS_META_SYS(VAR,grpNull) +#define IS_OBJECT(VAR) IS_META_SYS(VAR,objNull) +#define IS_SCALAR(VAR) IS_META_SYS(VAR,0) +#define IS_SCRIPT(VAR) IS_META_SYS(VAR,scriptNull) +#define IS_SIDE(VAR) IS_META_SYS(VAR,west) +#define IS_STRING(VAR) IS_META_SYS(VAR,"STRING") +#define IS_TEXT(VAR) IS_META_SYS(VAR,text "") +#define IS_LOCATION(VAR) IS_META_SYS(VAR,locationNull) + +#define IS_BOOLEAN(VAR) IS_BOOL(VAR) +#define IS_FUNCTION(VAR) IS_CODE(VAR) +#define IS_INTEGER(VAR) (if (IS_SCALAR(VAR)) then {floor (VAR) == (VAR)} else {false}) +#define IS_NUMBER(VAR) IS_SCALAR(VAR) + +#define FLOAT_TO_STRING(num) (if (_this == 0) then {"0"} else {str parseNumber (str (_this % _this) + str floor abs _this) + "." + (str (abs _this - floor abs _this) select [2]) + "0"}) + +/* ------------------------------------------- +Macro: SCRIPT() + Sets name of script (relies on PREFIX and COMPONENT values being #defined). + Define 'SKIP_SCRIPT_NAME' to skip adding scriptName. + +Parameters: + NAME - Name of script [Indentifier] + +Example: + (begin example) + SCRIPT(eradicateMuppets); + (end) + +Author: + Spooner +------------------------------------------- */ +#ifndef SKIP_SCRIPT_NAME + #define SCRIPT(NAME) scriptName 'PREFIX\COMPONENT\NAME' +#else + #define SCRIPT(NAME) /* nope */ +#endif + +/* ------------------------------------------- +Macros: EXPLODE_n() + DEPRECATED - Use param/params commands added in Arma 3 1.48 + + Splitting an ARRAY into a number of variables (A, B, C, etc). + + Note that this NOT does make the created variables private. + _PVT variants do. + + EXPLODE_1(ARRAY,A,B) - Split a 1-element array into separate variable. + EXPLODE_2(ARRAY,A,B) - Split a 2-element array into separate variables. + EXPLODE_3(ARRAY,A,B,C) - Split a 3-element array into separate variables. + EXPLODE_4(ARRAY,A,B,C,D) - Split a 4-element array into separate variables. + EXPLODE_5(ARRAY,A,B,C,D,E) - Split a 5-element array into separate variables. + EXPLODE_6(ARRAY,A,B,C,D,E,F) - Split a 6-element array into separate variables. + EXPLODE_7(ARRAY,A,B,C,D,E,F,G) - Split a 7-element array into separate variables. + EXPLODE_8(ARRAY,A,B,C,D,E,F,G,H) - Split a 8-element array into separate variables. + EXPLODE_9(ARRAY,A,B,C,D,E,F,G,H,I) - Split a 9-element array into separate variables. + +Parameters: + ARRAY - Array to read from [Array] + A..H - Names of variables to set from array [Identifier] + +Example: + (begin example) + _array = ["fred", 156.8, 120.9]; + EXPLODE_3(_array,_name,_height,_weight); + (end) + +Author: + Spooner +------------------------------------------- */ +#define EXPLODE_1_SYS(ARRAY,A) A = ARRAY param [0] +#define EXPLODE_1(ARRAY,A) EXPLODE_1_SYS(ARRAY,A); TRACE_1("EXPLODE_1, " + QUOTE(ARRAY),A) +#define EXPLODE_1_PVT(ARRAY,A) ARRAY params [#A]; TRACE_1("EXPLODE_1, " + QUOTE(ARRAY),A) + +#define EXPLODE_2_SYS(ARRAY,A,B) EXPLODE_1_SYS(ARRAY,A); B = ARRAY param [1] +#define EXPLODE_2(ARRAY,A,B) EXPLODE_2_SYS(ARRAY,A,B); TRACE_2("EXPLODE_2, " + QUOTE(ARRAY),A,B) +#define EXPLODE_2_PVT(ARRAY,A,B) ARRAY params [#A,#B]; TRACE_2("EXPLODE_2, " + QUOTE(ARRAY),A,B) + +#define EXPLODE_3_SYS(ARRAY,A,B,C) EXPLODE_2_SYS(ARRAY,A,B); C = ARRAY param [2] +#define EXPLODE_3(ARRAY,A,B,C) EXPLODE_3_SYS(ARRAY,A,B,C); TRACE_3("EXPLODE_3, " + QUOTE(ARRAY),A,B,C) +#define EXPLODE_3_PVT(ARRAY,A,B,C) ARRAY params [#A,#B,#C]; TRACE_3("EXPLODE_3, " + QUOTE(ARRAY),A,B,C) + +#define EXPLODE_4_SYS(ARRAY,A,B,C,D) EXPLODE_3_SYS(ARRAY,A,B,C); D = ARRAY param [3] +#define EXPLODE_4(ARRAY,A,B,C,D) EXPLODE_4_SYS(ARRAY,A,B,C,D); TRACE_4("EXPLODE_4, " + QUOTE(ARRAY),A,B,C,D) +#define EXPLODE_4_PVT(ARRAY,A,B,C,D) ARRAY params [#A,#B,#C,#D]; TRACE_4("EXPLODE_4, " + QUOTE(ARRAY),A,B,C,D) + +#define EXPLODE_5_SYS(ARRAY,A,B,C,D,E) EXPLODE_4_SYS(ARRAY,A,B,C,D); E = ARRAY param [4] +#define EXPLODE_5(ARRAY,A,B,C,D,E) EXPLODE_5_SYS(ARRAY,A,B,C,D,E); TRACE_5("EXPLODE_5, " + QUOTE(ARRAY),A,B,C,D,E) +#define EXPLODE_5_PVT(ARRAY,A,B,C,D,E) ARRAY params [#A,#B,#C,#D,#E]; TRACE_5("EXPLODE_5, " + QUOTE(ARRAY),A,B,C,D,E) + +#define EXPLODE_6_SYS(ARRAY,A,B,C,D,E,F) EXPLODE_5_SYS(ARRAY,A,B,C,D,E); F = ARRAY param [5] +#define EXPLODE_6(ARRAY,A,B,C,D,E,F) EXPLODE_6_SYS(ARRAY,A,B,C,D,E,F); TRACE_6("EXPLODE_6, " + QUOTE(ARRAY),A,B,C,D,E,F) +#define EXPLODE_6_PVT(ARRAY,A,B,C,D,E,F) ARRAY params [#A,#B,#C,#D,#E,#F]; TRACE_6("EXPLODE_6, " + QUOTE(ARRAY),A,B,C,D,E,F) + +#define EXPLODE_7_SYS(ARRAY,A,B,C,D,E,F,G) EXPLODE_6_SYS(ARRAY,A,B,C,D,E,F); G = ARRAY param [6] +#define EXPLODE_7(ARRAY,A,B,C,D,E,F,G) EXPLODE_7_SYS(ARRAY,A,B,C,D,E,F,G); TRACE_7("EXPLODE_7, " + QUOTE(ARRAY),A,B,C,D,E,F,G) +#define EXPLODE_7_PVT(ARRAY,A,B,C,D,E,F,G) ARRAY params [#A,#B,#C,#D,#E,#F,#G]; TRACE_7("EXPLODE_7, " + QUOTE(ARRAY),A,B,C,D,E,F,G) + +#define EXPLODE_8_SYS(ARRAY,A,B,C,D,E,F,G,H) EXPLODE_7_SYS(ARRAY,A,B,C,D,E,F,G); H = ARRAY param [7] +#define EXPLODE_8(ARRAY,A,B,C,D,E,F,G,H) EXPLODE_8_SYS(ARRAY,A,B,C,D,E,F,G,H); TRACE_8("EXPLODE_8, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H) +#define EXPLODE_8_PVT(ARRAY,A,B,C,D,E,F,G,H) ARRAY params [#A,#B,#C,#D,#E,#F,#G,#H]; TRACE_8("EXPLODE_8, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H) + +#define EXPLODE_9_SYS(ARRAY,A,B,C,D,E,F,G,H,I) EXPLODE_8_SYS(ARRAY,A,B,C,D,E,F,G,H); I = ARRAY param [8] +#define EXPLODE_9(ARRAY,A,B,C,D,E,F,G,H,I) EXPLODE_9_SYS(ARRAY,A,B,C,D,E,F,G,H,I); TRACE_9("EXPLODE_9, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H,I) +#define EXPLODE_9_PVT(ARRAY,A,B,C,D,E,F,G,H,I) ARRAY params [#A,#B,#C,#D,#E,#F,#G,#H,#I]; TRACE_9("EXPLODE_9, " + QUOTE(ARRAY),A,B,C,D,E,F,G,H,I) + +/* ------------------------------------------- +Macro: xSTRING() + Get full string identifier from a stringtable owned by this component. + +Parameters: + VARIABLE - Partial name of global variable owned by this component [Any]. + +Example: + ADDON is CBA_Balls. + (begin example) + // Localized String (localize command must still be used with it) + LSTRING(Example); // STR_CBA_Balls_Example; + // Config String (note the $) + CSTRING(Example); // $STR_CBA_Balls_Example; + (end) + +Author: + Jonpas +------------------------------------------- */ +#ifndef STRING_MACROS_GUARD +#define STRING_MACROS_GUARD + #define LSTRING(var1) QUOTE(TRIPLES(STR,ADDON,var1)) + #define ELSTRING(var1,var2) QUOTE(TRIPLES(STR,DOUBLES(PREFIX,var1),var2)) + #define CSTRING(var1) QUOTE(TRIPLES($STR,ADDON,var1)) + #define ECSTRING(var1,var2) QUOTE(TRIPLES($STR,DOUBLES(PREFIX,var1),var2)) + #define SUBCSTRING(var1) QUOTE(TRIPLES($STR,SUBADDON,var1)) + + #define LLSTRING(var1) localize QUOTE(TRIPLES(STR,ADDON,var1)) + #define LELSTRING(var1,var2) localize QUOTE(TRIPLES(STR,DOUBLES(PREFIX,var1),var2)) + #define LSUBLSTRING(var1) localize QUOTE(TRIPLES(STR,SUBADDON,var1)) +#endif + + +/* ------------------------------------------- +Group: Managing Function Parameters +------------------------------------------- */ + +/* ------------------------------------------- +Macros: PARAMS_n() + DEPRECATED - Use param/params commands added in Arma 3 1.48 + + Setting variables based on parameters passed to a function. + + Each parameter is defines as private and set to the appropriate value from _this. + + PARAMS_1(A) - Get 1 parameter from the _this array (or _this if it's not an array). + PARAMS_2(A,B) - Get 2 parameters from the _this array. + PARAMS_3(A,B,C) - Get 3 parameters from the _this array. + PARAMS_4(A,B,C,D) - Get 4 parameters from the _this array. + PARAMS_5(A,B,C,D,E) - Get 5 parameters from the _this array. + PARAMS_6(A,B,C,D,E,F) - Get 6 parameters from the _this array. + PARAMS_7(A,B,C,D,E,F,G) - Get 7 parameters from the _this array. + PARAMS_8(A,B,C,D,E,F,G,H) - Get 8 parameters from the _this array. + +Parameters: + A..H - Name of variable to read from _this [Identifier] + +Example: + A function called like this: + (begin example) + [_name,_address,_telephone] call recordPersonalDetails; + (end) + expects 3 parameters and those variables could be initialised at the start of the function definition with: + (begin example) + recordPersonalDetails = { + PARAMS_3(_name,_address,_telephone); + // Rest of function follows... + }; + (end) + +Author: + Spooner +------------------------------------------- */ +#define PARAMS_1(A) EXPLODE_1_PVT(_this,A) +#define PARAMS_2(A,B) EXPLODE_2_PVT(_this,A,B) +#define PARAMS_3(A,B,C) EXPLODE_3_PVT(_this,A,B,C) +#define PARAMS_4(A,B,C,D) EXPLODE_4_PVT(_this,A,B,C,D) +#define PARAMS_5(A,B,C,D,E) EXPLODE_5_PVT(_this,A,B,C,D,E) +#define PARAMS_6(A,B,C,D,E,F) EXPLODE_6_PVT(_this,A,B,C,D,E,F) +#define PARAMS_7(A,B,C,D,E,F,G) EXPLODE_7_PVT(_this,A,B,C,D,E,F,G) +#define PARAMS_8(A,B,C,D,E,F,G,H) EXPLODE_8_PVT(_this,A,B,C,D,E,F,G,H) +#define PARAMS_9(A,B,C,D,E,F,G,H,I) EXPLODE_9_PVT(_this,A,B,C,D,E,F,G,H,I) + +/* ------------------------------------------- +Macro: DEFAULT_PARAM() + DEPRECATED - Use param/params commands added in Arma 3 1.48 + + Getting a default function parameter. This may be used together with to have a mix of required and + optional parameters. + +Parameters: + INDEX - Index of parameter in _this [Integer, 0+] + NAME - Name of the variable to set [Identifier] + DEF_VALUE - Default value to use in case the array is too short or the value at INDEX is nil [Any] + +Example: + A function called with optional parameters: + (begin example) + [_name] call myFunction; + [_name, _numberOfLegs] call myFunction; + [_name, _numberOfLegs, _hasAHead] call myFunction; + (end) + 1 required parameter and 2 optional parameters. Those variables could be initialised at the start of the function + definition with: + (begin example) + myFunction = { + PARAMS_1(_name); + DEFAULT_PARAM(1,_numberOfLegs,2); + DEFAULT_PARAM(2,_hasAHead,true); + // Rest of function follows... + }; + (end) + +Author: + Spooner +------------------------------------------- */ +#define DEFAULT_PARAM(INDEX,NAME,DEF_VALUE) \ + private [#NAME,"_this"]; \ + ISNILS(_this,[]); \ + NAME = _this param [INDEX, DEF_VALUE]; \ + TRACE_3("DEFAULT_PARAM",INDEX,NAME,DEF_VALUE) + +/* ------------------------------------------- +Macro: KEY_PARAM() + Get value from key in _this list, return default when key is not included in list. + +Parameters: + KEY - Key name [String] + NAME - Name of the variable to set [Identifier] + DEF_VALUE - Default value to use in case key not found [ANY] + +Example: + + +Author: + Muzzleflash +------------------------------------------- */ +#define KEY_PARAM(KEY,NAME,DEF_VALUE) \ + private #NAME; \ + NAME = [toLower KEY, toUpper KEY, DEF_VALUE, RETNIL(_this)] call CBA_fnc_getArg; \ + TRACE_3("KEY_PARAM",KEY,NAME,DEF_VALUE) + +/* ------------------------------------------- +Group: Assertions +------------------------------------------- */ + +#define ASSERTION_ERROR(MESSAGE) ERROR_WITH_TITLE("Assertion failed!",MESSAGE) + +/* ------------------------------------------- +Macro: ASSERT_TRUE() + Asserts that a CONDITION is true. When an assertion fails, an error is raised with the given MESSAGE. + +Parameters: + CONDITION - Condition to assert as true [Boolean] + MESSSAGE - Message to display if (A OPERATOR B) is false [String] + +Example: + (begin example) + ASSERT_TRUE(_frogIsDead,"The frog is alive"); + (end) + +Author: + Spooner +------------------------------------------- */ +#define ASSERT_TRUE(CONDITION,MESSAGE) \ + if (not (CONDITION)) then \ + { \ + ASSERTION_ERROR('Assertion (CONDITION) failed!\n\n' + (MESSAGE)); \ + } + +/* ------------------------------------------- +Macro: ASSERT_FALSE() + Asserts that a CONDITION is false. When an assertion fails, an error is raised with the given MESSAGE. + +Parameters: + CONDITION - Condition to assert as false [Boolean] + MESSSAGE - Message to display if (A OPERATOR B) is true [String] + +Example: + (begin example) + ASSERT_FALSE(_frogIsDead,"The frog died"); + (end) + +Author: + Spooner +------------------------------------------- */ +#define ASSERT_FALSE(CONDITION,MESSAGE) \ + if (CONDITION) then \ + { \ + ASSERTION_ERROR('Assertion (not (CONDITION)) failed!\n\n' + (MESSAGE)) \ + } + +/* ------------------------------------------- +Macro: ASSERT_OP() + Asserts that (A OPERATOR B) is true. When an assertion fails, an error is raised with the given MESSAGE. + +Parameters: + A - First value [Any] + OPERATOR - Binary operator to use [Operator] + B - Second value [Any] + MESSSAGE - Message to display if (A OPERATOR B) is false. [String] + +Example: + (begin example) + ASSERT_OP(_fish,>,5,"Too few fish!"); + (end) + +Author: + Spooner +------------------------------------------- */ +#define ASSERT_OP(A,OPERATOR,B,MESSAGE) \ + if (not ((A) OPERATOR (B))) then \ + { \ + ASSERTION_ERROR('Assertion (A OPERATOR B) failed!\n' + 'A: ' + (str (A)) + '\n' + 'B: ' + (str (B)) + "\n\n" + (MESSAGE)); \ + } + +/* ------------------------------------------- +Macro: ASSERT_DEFINED() + Asserts that a VARIABLE is defined. When an assertion fails, an error is raised with the given MESSAGE.. + +Parameters: + VARIABLE - Variable to test if defined [String or Function]. + MESSAGE - Message to display if variable is undefined [String]. + +Examples: + (begin example) + ASSERT_DEFINED("_anUndefinedVar","Too few fish!"); + ASSERT_DEFINED({ obj getVariable "anUndefinedVar" },"Too many fish!"); + (end) + +Author: + Spooner +------------------------------------------- */ +#define ASSERT_DEFINED(VARIABLE,MESSAGE) \ + if (isNil VARIABLE) then \ + { \ + ASSERTION_ERROR('Assertion (VARIABLE is defined) failed!\n\n' + (MESSAGE)); \ + } + +/* ------------------------------------------- +Group: Unit tests +------------------------------------------- */ +#define TEST_SUCCESS(MESSAGE) MESSAGE_WITH_TITLE("Test OK",MESSAGE) +#define TEST_FAIL(MESSAGE) ERROR_WITH_TITLE("Test FAIL",MESSAGE) + +/* ------------------------------------------- +Macro: TEST_TRUE() + Tests that a CONDITION is true. + If the condition is not true, an error is raised with the given MESSAGE. + +Parameters: + CONDITION - Condition to assert as true [Boolean] + MESSSAGE - Message to display if (A OPERATOR B) is false [String] + +Example: + (begin example) + TEST_TRUE(_frogIsDead,"The frog is alive"); + (end) + +Author: + Killswitch +------------------------------------------- */ +#define TEST_TRUE(CONDITION, MESSAGE) \ + if (CONDITION) then \ + { \ + TEST_SUCCESS('(CONDITION)'); \ + } \ + else \ + { \ + TEST_FAIL('(CONDITION) ' + (MESSAGE)); \ + } + +/* ------------------------------------------- +Macro: TEST_FALSE() + Tests that a CONDITION is false. + If the condition is not false, an error is raised with the given MESSAGE. + +Parameters: + CONDITION - Condition to test as false [Boolean] + MESSSAGE - Message to display if (A OPERATOR B) is true [String] + +Example: + (begin example) + TEST_FALSE(_frogIsDead,"The frog died"); + (end) + +Author: + Killswitch +------------------------------------------- */ +#define TEST_FALSE(CONDITION, MESSAGE) \ + if (not (CONDITION)) then \ + { \ + TEST_SUCCESS('(not (CONDITION))'); \ + } \ + else \ + { \ + TEST_FAIL('(not (CONDITION)) ' + (MESSAGE)); \ + } + +/* ------------------------------------------- +Macro: TEST_OP() + Tests that (A OPERATOR B) is true. + If the test fails, an error is raised with the given MESSAGE. + +Parameters: + A - First value [Any] + OPERATOR - Binary operator to use [Operator] + B - Second value [Any] + MESSSAGE - Message to display if (A OPERATOR B) is false. [String] + +Example: + (begin example) + TEST_OP(_fish,>,5,"Too few fish!"); + (end) + +Author: + Killswitch +------------------------------------------- */ +#define TEST_OP(A,OPERATOR,B,MESSAGE) \ + if ((A) OPERATOR (B)) then \ + { \ + TEST_SUCCESS('(A OPERATOR B)') \ + } \ + else \ + { \ + TEST_FAIL('(A OPERATOR B)') \ + }; + +/* ------------------------------------------- +Macro: TEST_DEFINED_AND_OP() + Tests that A and B are defined and (A OPERATOR B) is true. + If the test fails, an error is raised with the given MESSAGE. + +Parameters: + A - First value [Any] + OPERATOR - Binary operator to use [Operator] + B - Second value [Any] + MESSSAGE - Message to display [String] + +Example: + (begin example) + TEST_OP(_fish,>,5,"Too few fish!"); + (end) + +Author: + Killswitch, PabstMirror +------------------------------------------- */ +#define TEST_DEFINED_AND_OP(A,OPERATOR,B,MESSAGE) \ + if (isNil #A) then { \ + TEST_FAIL('(A is not defined) ' + (MESSAGE)); \ + } else { \ + if (isNil #B) then { \ + TEST_FAIL('(B is not defined) ' + (MESSAGE)); \ + } else { \ + if ((A) OPERATOR (B)) then { \ + TEST_SUCCESS('(A OPERATOR B) ' + (MESSAGE)) \ + } else { \ + TEST_FAIL('(A OPERATOR B) ' + (MESSAGE)) \ + }; }; }; + + +/* ------------------------------------------- +Macro: TEST_DEFINED() + Tests that a VARIABLE is defined. + +Parameters: + VARIABLE - Variable to test if defined [String or Function]. + MESSAGE - Message to display if variable is undefined [String]. + +Examples: + (begin example) + TEST_DEFINED("_anUndefinedVar","Too few fish!"); + TEST_DEFINED({ obj getVariable "anUndefinedVar" },"Too many fish!"); + (end) + +Author: + Killswitch +------------------------------------------- */ +#define TEST_DEFINED(VARIABLE,MESSAGE) \ + if (not isNil VARIABLE) then \ + { \ + TEST_SUCCESS('(' + VARIABLE + ' is defined)'); \ + } \ + else \ + { \ + TEST_FAIL('(' + VARIABLE + ' is not defined)' + (MESSAGE)); \ + } + +/* ------------------------------------------- +Group: Managing Deprecation +------------------------------------------- */ + +/* ------------------------------------------- +Macro: DEPRECATE_SYS() + Allow deprecation of a function that has been renamed. + + Replaces an old OLD_FUNCTION (which will have PREFIX_ prepended) with a NEW_FUNCTION + (PREFIX_ prepended) with the intention that the old function will be disabled in the future. + + Shows a warning in RPT each time the deprecated function is used, but runs the new function. + +Parameters: + OLD_FUNCTION - Full name of old function [Identifier for function that does not exist any more] + NEW_FUNCTION - Full name of new function [Function] + +Example: + (begin example) + // After renaming CBA_fnc_frog as CBA_fnc_fish + DEPRECATE_SYS(CBA_fnc_frog,CBA_fnc_fish); + (end) + +Author: + Sickboy +------------------------------------------- */ +#define DEPRECATE_SYS(OLD_FUNCTION,NEW_FUNCTION) \ + OLD_FUNCTION = { \ + WARNING('Deprecated function used: OLD_FUNCTION (new: NEW_FUNCTION) in ADDON'); \ + if (isNil "_this") then { call NEW_FUNCTION } else { _this call NEW_FUNCTION }; \ + } + +/* ------------------------------------------- +Macro: DEPRECATE() + Allow deprecation of a function, in the current component, that has been renamed. + + Replaces an OLD_FUNCTION (which will have PREFIX_ prepended) with a NEW_FUNCTION + (PREFIX_ prepended) with the intention that the old function will be disabled in the future. + + Shows a warning in RPT each time the deprecated function is used, but runs the new function. + +Parameters: + OLD_FUNCTION - Name of old function, assuming PREFIX [Identifier for function that does not exist any more] + NEW_FUNCTION - Name of new function, assuming PREFIX [Function] + +Example: + (begin example) + // After renaming CBA_fnc_frog as CBA_fnc_fish + DEPRECATE(fnc_frog,fnc_fish); + (end) + +Author: + Sickboy +------------------------------------------- */ +#define DEPRECATE(OLD_FUNCTION,NEW_FUNCTION) \ + DEPRECATE_SYS(DOUBLES(PREFIX,OLD_FUNCTION),DOUBLES(PREFIX,NEW_FUNCTION)) + +/* ------------------------------------------- +Macro: OBSOLETE_SYS() + Replace a function that has become obsolete. + + Replace an obsolete OLD_FUNCTION with a simple COMMAND_FUNCTION, with the intention that anyone + using the function should replace it with the simple command, since the function will be disabled in the future. + + Shows a warning in RPT each time the deprecated function is used, and runs the command function. + +Parameters: + OLD_FUNCTION - Full name of old function [Identifier for function that does not exist any more] + COMMAND_CODE - Code to replace the old function [Function] + +Example: + (begin example) + // In Arma2, currentWeapon command made the CBA_fMyWeapon function obsolete: + OBSOLETE_SYS(CBA_fMyWeapon,{ currentWeapon player }); + (end) + +Author: + Spooner +------------------------------------------- */ +#define OBSOLETE_SYS(OLD_FUNCTION,COMMAND_CODE) \ + OLD_FUNCTION = { \ + WARNING('Obsolete function used: (use: OLD_FUNCTION) in ADDON'); \ + if (isNil "_this") then { call COMMAND_CODE } else { _this call COMMAND_CODE }; \ + } + +/* ------------------------------------------- +Macro: OBSOLETE() + Replace a function, in the current component, that has become obsolete. + + Replace an obsolete OLD_FUNCTION (which will have PREFIX_ prepended) with a simple + COMMAND_CODE, with the intention that anyone using the function should replace it with the simple + command. + + Shows a warning in RPT each time the deprecated function is used. + +Parameters: + OLD_FUNCTION - Name of old function, assuming PREFIX [Identifier for function that does not exist any more] + COMMAND_CODE - Code to replace the old function [Function] + +Example: + (begin example) + // In Arma2, currentWeapon command made the CBA_fMyWeapon function obsolete: + OBSOLETE(fMyWeapon,{ currentWeapon player }); + (end) + +Author: + Spooner +------------------------------------------- */ +#define OBSOLETE(OLD_FUNCTION,COMMAND_CODE) \ + OBSOLETE_SYS(DOUBLES(PREFIX,OLD_FUNCTION),COMMAND_CODE) + +#define BWC_CONFIG(NAME) class NAME { \ + units[] = {}; \ + weapons[] = {}; \ + requiredVersion = REQUIRED_VERSION; \ + requiredAddons[] = {}; \ + version = VERSION; \ +} + +// XEH Specific +#define XEH_CLASS CBA_Extended_EventHandlers +#define XEH_CLASS_BASE DOUBLES(XEH_CLASS,base) +#define XEH_DISABLED class EventHandlers { class XEH_CLASS {}; }; SLX_XEH_DISABLED = 1 +#define XEH_ENABLED class EventHandlers { class XEH_CLASS { EXTENDED_EVENTHANDLERS }; }; SLX_XEH_DISABLED = 0 + +// TODO: These are actually outdated; _Once ? +#define XEH_PRE_INIT QUOTE(call COMPILE_FILE(XEH_PreInit_Once)) +#define XEH_PRE_CINIT QUOTE(call COMPILE_FILE(XEH_PreClientInit_Once)) +#define XEH_PRE_SINIT QUOTE(call COMPILE_FILE(XEH_PreServerInit_Once)) + +#define XEH_POST_INIT QUOTE(call COMPILE_FILE(XEH_PostInit_Once)) +#define XEH_POST_CINIT QUOTE(call COMPILE_FILE(XEH_PostClientInit_Once)) +#define XEH_POST_SINIT QUOTE(call COMPILE_FILE(XEH_PostServerInit_Once)) + +/* ------------------------------------------- +Macro: IS_ADMIN + Check if the local machine is an admin in the multiplayer environment. + + Reports 'true' for logged and voted in admins. + +Parameters: + None + +Example: + (begin example) + // print "true" if player is admin + systemChat str IS_ADMIN; + (end) + +Author: + commy2 +------------------------------------------- */ +#define IS_ADMIN_SYS(x) x##kick +#define IS_ADMIN serverCommandAvailable 'IS_ADMIN_SYS(#)' + +/* ------------------------------------------- +Macro: IS_ADMIN_LOGGED + Check if the local machine is a logged in admin in the multiplayer environment. + + Reports 'false' if the player was voted to be the admin. + +Parameters: + None + +Example: + (begin example) + // print "true" if player is admin and entered in the server password + systemChat str IS_ADMIN_LOGGED; + (end) + +Author: + commy2 +------------------------------------------- */ +#define IS_ADMIN_LOGGED_SYS(x) x##shutdown +#define IS_ADMIN_LOGGED serverCommandAvailable 'IS_ADMIN_LOGGED_SYS(#)' + +/* ------------------------------------------- +Macro: FILE_EXISTS + Check if a file exists + + Reports "false" if the file does not exist. + +Parameters: + FILE - Path to the file + +Example: + (begin example) + // print "true" if file exists + systemChat str FILE_EXISTS("\A3\ui_f\data\igui\cfg\cursors\weapon_ca.paa"); + (end) + +Author: + commy2 +------------------------------------------- */ +#define FILE_EXISTS(FILE) (fileExists (FILE)) \ No newline at end of file