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Consistent way of managing respawns #5

@McFurSun

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@McFurSun

respawnTemplates[] = {"MenuPosition"}; //Other possibility is "ace_spectator" and "wave" see (https://ace3mod.com/wiki/framework/spectator-framework.html)

menu position template
10 second timer

Then for each respawn type it is up to the mission maker to implement the below depending on what they want their respawn options to be.

NO RESPAWN
1 respawn marker

You respawn in a locked building and are then via trigger given ace spectator.
If for some reason you need to get put back into the fight, Zeus will tp you in and the trigger will deactivate the ace spectator.

WAVE RESPAWN
1 respawn marker
As above, inserts are as and when the Zeus decides the wave to occur.

REGULAR RESPAWN
Can be one or multiple respawn markers

As above but no locked building and if the mission has it alternate respawn locs can be chosen. No ace spectator trigger as well.

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