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Ideas for 3D preview #23

@Theverat

Description

@Theverat

This is a collection of ideas and possible features for the 3d_preview branch.

Usability:

  • Show a message when OpenGL 4.x is not supported by the system Done: 55e80fe
  • Navigating with WASD and moving the light with IJKL is overly complicated in my opinion. I think it would be enough if the user can rotate the cube with the mouse, camera and light don't need to be movable. Done.
  • Rename "partition frequency" to "mesh resolution" Done.

Features:

  • It should be possible to disable the influence of each map (for example to study only the normalmap influence without any displacement) Done.
  • The preview should start when the first map is generated, it should not require all three maps Done.
  • I think the background should be black or grey, because currently it doesn't match the lighting in the scene (there's no purple environment light as far as I can tell) Done.
  • Smooth shading on the mesh possible?
  • Use a shading model like Phong, or even PBR?

Bugs:

  • When a new image is loaded, the old maps are still used in the preview (they are only replaced when new maps are generated) Done.
  • There are huge differences in lighting between enabled and disabled normalmap, maybe there's a bug in some vector transform? Done.

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