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Description
This is a collection of ideas and possible features for the 3d_preview branch.
Usability:
Show a message when OpenGL 4.x is not supported by the systemDone: 55e80feNavigating with WASD and moving the light with IJKL is overly complicated in my opinion. I think it would be enough if the user can rotate the cube with the mouse, camera and light don't need to be movable.Done.Rename "partition frequency" to "mesh resolution"Done.
Features:
It should be possible to disable the influence of each map (for example to study only the normalmap influence without any displacement)Done.The preview should start when the first map is generated, it should not require all three mapsDone.I think the background should be black or grey, because currently it doesn't match the lighting in the scene (there's no purple environment light as far as I can tell)Done.- Smooth shading on the mesh possible?
- Use a shading model like Phong, or even PBR?
Bugs:
When a new image is loaded, the old maps are still used in the preview (they are only replaced when new maps are generated)Done.There are huge differences in lighting between enabled and disabled normalmap, maybe there's a bug in some vector transform?Done.
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