Skip to content

[Testing] Different collision bits for less conflicts #3

@Timmiej93

Description

@Timmiej93

When I started messing with this script, my knowledge of collision masks was pretty much non-existent. The original collision mask I recommended was found by trial and error. It works, but it may not be optimal. Now, I'm testing a new collision mask. So far, it seems to be working for me, but I would like your help to make sure there are no errors.

Old clipping mask: 56031c2 (1, 6, 7, 8, 12, 13, 21, 22, 24 and 26)
New clipping mask: 7e00000 (21, 22, 23, 24, 25 and 26)

As a reminder: clipDistanceControl should work on all vehicles, and all dynamic objects like bales, pallets, etc.
Please report your findings here, both positive and negative (so both if it works, and if it doesn't work).

Metadata

Metadata

Assignees

No one assigned

    Labels

    help wantedExtra attention is needed

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions