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Truncate City #290

@bglw

Description

@bglw
  • Render board sprites in discrete tiles (e.g. 21x21)
  • Avoid animations on tiles outside of viewport
  • Avoid animations when zoomed out beyond a reasonable level
  • New coordinate system with 0,0 at the center
  • Polish fog of war visuals (fade fog edges)
    • Full visibility over the battle arena tiles
    • Possibly also no1 player is fully visible
    • Possibly also adjacent players are fully visible
  • New infinite swamp board generation
    • Ensure some free space battle arena exists in the center
    • When a new player needs to be added and there is no free space, generate a new chunk and place them there
    • When generating a chunk, ensure all land is contiguous, and all neighbors are connected
  • City tutorial / game intro (especially for fog of war)
  • Fixed top-down orientation for all players
  • No artifacts, truncate keeps largest contiguous mass
    • Consideration: Artifact truncation, and your artifact can be swapped with a tile
  • Goal: Own the center tile / artifact / goal
    • Leaderboard for who has the best score
      • Basic score: How far away is your closest tile, lower is better
      • Distance as the crow flies
  • Minimap would be nice
  • Player choice of colours

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