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Description
- Render board sprites in discrete tiles (e.g. 21x21)
- Avoid animations on tiles outside of viewport
- Avoid animations when zoomed out beyond a reasonable level
- New coordinate system with 0,0 at the center
- Polish fog of war visuals (fade fog edges)
- Full visibility over the battle arena tiles
- Possibly also no1 player is fully visible
- Possibly also adjacent players are fully visible
- New infinite swamp board generation
- Ensure some free space battle arena exists in the center
- When a new player needs to be added and there is no free space, generate a new chunk and place them there
- When generating a chunk, ensure all land is contiguous, and all neighbors are connected
- City tutorial / game intro (especially for fog of war)
- Fixed top-down orientation for all players
- No artifacts, truncate keeps largest contiguous mass
Consideration: Artifact truncation, and your artifact can be swapped with a tile
- Goal: Own the center tile / artifact / goal
- Leaderboard for who has the best score
- Basic score: How far away is your closest tile, lower is better
- Distance as the crow flies
- Leaderboard for who has the best score
- Minimap would be nice
- Player choice of colours
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