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Description
Based on #33
Initial implementation is practically working, this ticket is to track technical depth and for profiling work.
TODO:
- Lines/Points
- test
flatand other interpolators - Fix
in uvec3 gl_WorkGroupIDpolution - Fix
in uvec3 gl_NumWorkGroups- polluted due to dispatch indirect - Fix
in uvec3 gl_GlobalInvocationID// polluted, since it is byproduct of gl_WorkGroupID - Control/sanitize out-of-memory case
- perprimitiveEXT - no immediate need
ERR(wont't fix):
- Draw order is lost inside a single draw-call (not an issue for 3D)
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