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Push:finish() Shader Processing After window resize or fullscreen mode #22

@jastonpainter

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@jastonpainter

Issue: When you resize the window and apply a table of shaders to push using the push:finish(shaders) the first shader in the table is offset on screen in the incorrect position. Subsequent shaders in the table are processed in the correct position.

Created a scenario where I have a shader create a circle at a predefined pos. I made a table of copies of this one shader object and passed it to push:finish(). First is offset, subseuqent are applied in the same position. Problem goes away if you return screen to original non-resized position.

Problem does not exist if you are not in full screen mode or the window has not be resized.

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