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memory usage steadily increases when using canvases #28

@tesselode

Description

@tesselode

If you run a main.lua with the following code:

local push = require 'push'

push:setupScreen(384, 216, 1280, 720)

function love.draw()
	push:start()
	love.graphics.print('Memory usage: ' .. math.floor(collectgarbage 'count') .. 'kb')
	push:finish()
end

The memory usage will steadily increase. This doesn't happen if canvases are disabled using {canvas = false}.

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