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Unity 2020.3.5
OpenVR XR Plugin 1.0.1
SteamVR launches regardless of SteamVR_Setting.autoEnableVR being true or false
UnityEngine.XR.XRSetting.enabled is also false at build time for all build devices.
Every single camera (except the disabled VR Player's camera) has TargetEye set to none.
XR.Enabled and autoEnableVR do get reset at runtime based on user settings,
but they are both false by default, and SteamVR launches before the scene with that script even loads.