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Description
Describe the bug
TrafficTrailer
project for the DLC trailers
The values inside the traffic_trailer.sui
as example
base: traffic.trailer.scs_fodt
base: traffic.trailer.scs_silo
These causes the game to CTD if the trailer is a dedicated trailer linked to a specific truck.
Using the traffic_storage_trailer_truck
with the entry in gamelog reading:
<ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_157_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(681): ?index_of@?$array_t@V?$owner_ptr_t@Vtraffic_trailer_u@prism@@@prism@@@prism@@QEBA_KQEBV?$owner_ptr_t@Vtraffic_trailer_u@prism@@@2@@Z: Iterator outside array boundaries: 0x0000000000000000 <> [0x00000244164B2CF0, 0x00000244164B2E00)
To Reproduce
Steps to reproduce the behavior:
- create a mod with the dedicated assignment to a specific truck
- add to modfolder - start the game
- as soon as this spawns by the game it CTD.
Screenshots
If the base values are outruled/deleted all is fine.
Trailers spawn as they are supposed to do and no errors.
Desktop (please complete the following information):
- Version
[2025.02]reported by user on[2025.01]
Additional context
Tested this several times, so totally convinced this base-thing is something that is to be blamed for CTD.
THANKS to CinosDB for addressing this matter... 👍