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bugSomething isn't workingSomething isn't working
Description
Installation Method
Gale
What happened?
Mantis Shrimps Error on Game launch if enabled and Horse Shoot crabs don't play push and jumping audio
What did you do?
- I launched the game and saw the mantis shrimps error, turned them off and tested horse shoots and their audio was bugged
Version
v72
What OS are you running?
Windows 11
List of mods used
019abda7-3aa2-ccbf-6ae4-0fdc130caac2
Relevant log output
Mantis Error: [06:25:24.7102853] [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
Surfaced.MantisshrimpAI..ctor () (at ./src/MantisshrimpAI.cs:23)
UnityEngine.AssetBundle:LoadAllAssets()
Dusk.AssetBundleLoader1:.ctor(AssetBundle) (at ./src/API/AssetLoading/AssetBundleLoader.cs:48) Dusk.AssetBundleLoader1:.ctor(Assembly, String) (at ./src/API/AssetLoading/AssetBundleLoader.cs:29)
Dusk.AssetBundleLoader`1:.ctor(DuskMod, String) (at ./src/API/AssetLoading/AssetBundleLoader.cs:25)
Surfaced.ShrimpAssets:.ctor(DuskMod, String) (at ./src/.SurfacedHandler.cs:14)
System.Reflection.ConstructorInfo:Invoke(Object[])
Dusk.ContentHandler:TryLoadContentBundle(String, ShrimpAssets&, Boolean) (at ./src/API/ContentHandler.cs:51)
Dusk.ContentHandler:RegisterContent(String, ShrimpAssets&, Boolean) (at ./src/API/ContentHandler.cs:78)
Surfaced.SurfacedHandler:.ctor(DuskMod) (at ./src/.SurfacedHandler.cs:38)
System.Reflection.ConstructorInfo:Invoke(Object[])
Dusk.DuskMod:RegisterContentHandlers() (at ./src/API/DuskMod.cs:171)
Surfaced.Plugin:Awake() (at ./src/Plugin.cs:32)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
DMD<>?-1588557314:TrampolineBepInEx.Bootstrap.Chainloader::Start?943783688()
AsyncLoggers.Patches.ChainloaderPatch:DetourStart(Action) (at ./Preloader/src/Patches/ChainloaderPatch.cs:42)
DMD<>?1250515702:HookBepInEx.Bootstrap.Chainloader::Start?-1938758996()
UnityEngine.Rendering.HighDefinition.HDRenderPipelineAsset:OnEnable()
Horse Error: [00:42:12.8624894] [Error : DawnLib] NetworkAudioSource failure on CreatureSFX. PlayOneShot requires SyncClipFromPool = true.Code of Conduct
- I agree to follow this project's Code of Conduct
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bugSomething isn't workingSomething isn't working