Replies: 10 comments 51 replies
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another keybindingso many keybind in my minecraft now, from another mod and this mod. i wonder if i can bind it at chat example
and wonder if i can write script to count some basic math
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Is it possible to add an auto tool to kill aura which can be configured? |
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Do any of the other versions work for 1.21.1 neoforge? If not can you please make a version that works for it! |
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"visible" check for block esp(check to see if that block is touching air) |
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Is it possible to add some "time tweaker" function that can trick the server's RPG skill cool time or the day time of the server, so you can sell some items without time limition? |
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Screenrecorder-2025-08-24-08-05-06-145-00.mp43.10.0 this is the reason why im still in 1.21.1 using 3.0.1 so did you manipulate graphics, last time in 1.21.1 make entire screen filled with texture, now some entity got new wierd texture or just transparent, when im using 1.21.8 in new version is make arrow not visible, but still can see using ESP, and squid has fish texture, i downgrade the version i can see arrow but in different angle got other texture, squid no longer has other texture, but sometimes invisible and in different angle got other texture too to day im using 1.21.8, im not using pc again because they super lag after 1.12.2 version, i think i cant use this mod again bye |
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Is there any way I can use the player.target API to find the closest entity to the ray of the crosshair? making it set a variable and schedule the task in the events code with an async function does not freeze anymore but still takes about 4~5 seconds to find the closest entity Problem is, the further the distance you check with the ray method, exponentially higher computations are needed. The other method that is really simple is to use |
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Suggestion: This would make it practical to locate the coordinates of players using the locator bar but much more accurately. Not sure if the waypoints are stored as coordinates or a direction + magnitude etc but being able to even just track the direction vector accurately lets us locate players I have an example using python for reference on how this can be implemented to track player coordinates Intended usage: press F3+C from 2 different locations with the player marker of interest in the center of the locator bar.
import math
import re
def parse_ray(cmd):
nums = list(map(float, re.findall(r"-?\d+\.?\d*", cmd)))
x, y, z, yaw, pitch = nums[0], nums[1], nums[2], nums[3], nums[4]
yaw_rad = math.radians(yaw)
dx = -math.sin(yaw_rad)
dz = math.cos(yaw_rad)
return (x, z, dx, dz)
def intersect_rays(ray1, ray2):
x1, z1, dx1, dz1 = ray1
x2, z2, dx2, dz2 = ray2
denom = dx1 * dz2 - dz1 * dx2
if abs(denom) < 1e-9:
return None # Rays are parallel
t = ((x2 - x1) * dz2 - (z2 - z1) * dx2) / denom
# Intersection point
ix = x1 + t * dx1
iz = z1 + t * dz1
return ix, iz
ray1 = parse_ray(input("Enter first datapoint:"))
ray2 = parse_ray(input("Enter second datapoint:"))
result = intersect_rays(ray1, ray2)
print("Intersection X,Z =", result) |
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Add a new event |
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