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Question #73

@michaeloliverx

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@michaeloliverx

Hey, I tried to reach out on discord but I cannot send you a message.

I was reading the source code and spotted references to iw3 alpha versions and xbox 360 platform. Does linking/unlinking functionality work for these fastfiles?

On a separate note I noticed an empty swizzle function:

std::vector<std::uint32_t> swizzle(const std::vector<std::uint32_t>& pixels, const std::uint32_t width, const std::uint32_t height)

I have some c++ code that can successfully swizzle / unswizzle pixel data from the Xbox 360 fastfiles if that is of interest.

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