diff --git a/Runtime/AkAddressableBankManager.cs b/Runtime/AkAddressableBankManager.cs index a45dae1..407b630 100644 --- a/Runtime/AkAddressableBankManager.cs +++ b/Runtime/AkAddressableBankManager.cs @@ -487,7 +487,7 @@ public async Task LoadBankAsync(WwiseAddressableSoundBank bank, AssetReferenceWw #if UNITY_WEBGL && !UNITY_EDITOR // On WebGL, we MUST load asynchronously in order to yield back to the browser. // Failing to do so will result in the thread blocking forever and the asset will never be loaded. - soundBankAsset = await asyncHandle.Task; + soundBankAsset = (WwiseSoundBankAsset)await asyncHandle.Task; #else if (loadAsync) {