From 50f0fa36e67917e880fad55c99a2711423733701 Mon Sep 17 00:00:00 2001 From: Ovv Date: Wed, 21 May 2025 00:14:42 +0200 Subject: [PATCH] Fix if clause for minPlayers in ABUtils.cpp Introduced in 96e964a4d4aed9324071046696c06ee11c8f9d50 --- src/ABUtils.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ABUtils.cpp b/src/ABUtils.cpp index 0802c40..77b80ef 100644 --- a/src/ABUtils.cpp +++ b/src/ABUtils.cpp @@ -2059,7 +2059,7 @@ void LoadMapSettings(Map* map) if (isDungeonInMinPlayerMap(map->GetId(), instanceMap->IsHeroic())) mapABInfo->minPlayers = instanceMap->IsHeroic() ? minPlayersPerHeroicDungeonIdMap[map->GetId()] : minPlayersPerDungeonIdMap[map->GetId()]; - if (instanceMap->GetMaxPlayers() <= 5 && !instanceMap->IsHeroic()) + else if (instanceMap->GetMaxPlayers() <= 5 && !instanceMap->IsHeroic()) mapABInfo->minPlayers = minPlayersNormal; else if (instanceMap->GetMaxPlayers() <= 5 && instanceMap->IsHeroic()) mapABInfo->minPlayers = minPlayersHeroic;