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Slowing down free look camera in 3D debugging mode #6

@GonnaFlyMethod

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@GonnaFlyMethod

Hey, I've noticed that standard Godot editor has multiple modes for the camera while navigating through a scene:

  • Slow(when holding Alt)
  • Normal
  • Speeded up(when holding shift).

I would like to share the idea: what if we could add alt key handling to slow down the flying camera in 3D debugging mode to have a greater control over things that are going on? What do you think?

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