From b8c8e4ef33a269792737fa60510003af4554ebed Mon Sep 17 00:00:00 2001 From: seyhajin Date: Thu, 23 May 2019 15:14:51 +0200 Subject: [PATCH 01/21] Preserve previous SDL version to 'SDL-2.0.5' directory --- modules/sdl2/{SDL => SDL-2.0.5}/BUGS.txt | 32 +- modules/sdl2/{SDL => SDL-2.0.5}/COPYING.txt | 0 modules/sdl2/{SDL => SDL-2.0.5}/CREDITS.txt | 0 .../sdl2/{SDL => SDL-2.0.5}/README-SDL.txt | 0 modules/sdl2/{SDL => SDL-2.0.5}/README.txt | 0 modules/sdl2/{SDL => SDL-2.0.5}/include/SDL.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_assert.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_atomic.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_audio.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_bits.h | 0 .../include/SDL_blendmode.h | 0 .../include/SDL_clipboard.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_config.h | 0 .../include/SDL_config.h.cmake | 0 .../include/SDL_config.h.in | 0 .../include/SDL_config_android.h | 0 .../include/SDL_config_emscripten.h | 0 .../include/SDL_config_iphoneos.h | 0 .../include/SDL_config_linux.h | 0 .../include/SDL_config_macosx.h | 0 .../include/SDL_config_minimal.h | 0 .../include/SDL_config_pandora.h | 0 .../include/SDL_config_psp.h | 0 .../include/SDL_config_raspbian.h | 0 .../include/SDL_config_windows.h | 0 .../include/SDL_config_winrt.h | 0 .../include/SDL_config_wiz.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_copying.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_cpuinfo.h | 0 modules/sdl2/SDL-2.0.5/include/SDL_egl.h | 1676 ++++ .../{SDL => SDL-2.0.5}/include/SDL_endian.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_error.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_events.h | 0 .../include/SDL_filesystem.h | 0 .../include/SDL_gamecontroller.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_gesture.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_haptic.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_hints.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_joystick.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_keyboard.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_keycode.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_loadso.h | 0 .../sdl2/{SDL => SDL-2.0.5}/include/SDL_log.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_main.h | 0 .../include/SDL_messagebox.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_mouse.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_mutex.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_name.h | 0 modules/sdl2/SDL-2.0.5/include/SDL_opengl.h | 2176 +++++ .../include/SDL_opengl_glext.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_opengles.h | 0 .../include/SDL_opengles2.h | 0 .../SDL-2.0.5/include/SDL_opengles2_gl2.h | 621 ++ .../include/SDL_opengles2_gl2ext.h | 0 .../include/SDL_opengles2_gl2platform.h | 0 .../include/SDL_opengles2_khrplatform.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_pixels.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_platform.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_power.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_quit.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_rect.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_render.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_revision.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_rwops.h | 0 modules/sdl2/SDL-2.0.5/include/SDL_scancode.h | 401 + .../{SDL => SDL-2.0.5}/include/SDL_shape.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_stdinc.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_surface.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_system.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_syswm.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_test.h | 0 .../include/SDL_test_assert.h | 0 .../include/SDL_test_common.h | 0 .../include/SDL_test_compare.h | 0 .../include/SDL_test_crc32.h | 0 .../include/SDL_test_font.h | 0 .../include/SDL_test_fuzzer.h | 0 .../include/SDL_test_harness.h | 0 .../include/SDL_test_images.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_test_log.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_test_md5.h | 0 .../include/SDL_test_random.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_thread.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_timer.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_touch.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_types.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_version.h | 0 .../{SDL => SDL-2.0.5}/include/SDL_video.h | 0 .../{SDL => SDL-2.0.5}/include/begin_code.h | 0 .../{SDL => SDL-2.0.5}/include/close_code.h | 0 modules/sdl2/SDL-2.0.5/src/SDL.c | 476 ++ modules/sdl2/SDL-2.0.5/src/SDL_assert.c | 386 + modules/sdl2/SDL-2.0.5/src/SDL_assert_c.h | 24 + modules/sdl2/SDL-2.0.5/src/SDL_error.c | 282 + modules/sdl2/SDL-2.0.5/src/SDL_error_c.h | 64 + modules/sdl2/SDL-2.0.5/src/SDL_hints.c | 236 + modules/sdl2/SDL-2.0.5/src/SDL_internal.h | 43 + modules/sdl2/SDL-2.0.5/src/SDL_log.c | 440 + .../src/atomic/SDL_atomic.c | 0 .../src/atomic/SDL_spinlock.c | 0 .../{SDL => SDL-2.0.5}/src/audio/SDL_audio.c | 0 .../src/audio/SDL_audio_c.h | 0 .../src/audio/SDL_audiocvt.c | 0 .../src/audio/SDL_audiodev.c | 0 .../src/audio/SDL_audiodev_c.h | 0 .../src/audio/SDL_audiotypecvt.c | 0 modules/sdl2/SDL-2.0.5/src/audio/SDL_mixer.c | 369 + .../src/audio/SDL_sysaudio.h | 0 .../{SDL => SDL-2.0.5}/src/audio/SDL_wave.c | 0 .../{SDL => SDL-2.0.5}/src/audio/SDL_wave.h | 0 .../src/audio/alsa/SDL_alsa_audio.c | 0 .../src/audio/alsa/SDL_alsa_audio.h | 0 .../src/audio/android/SDL_androidaudio.c | 0 .../src/audio/android/SDL_androidaudio.h | 0 .../SDL-2.0.5/src/audio/arts/SDL_artsaudio.c | 365 + .../src/audio/arts/SDL_artsaudio.h | 0 .../src/audio/bsd/SDL_bsdaudio.c | 0 .../src/audio/bsd/SDL_bsdaudio.h | 0 .../src/audio/coreaudio/SDL_coreaudio.h | 0 .../src/audio/coreaudio/SDL_coreaudio.m | 0 .../src/audio/directsound/SDL_directsound.c | 0 .../src/audio/directsound/SDL_directsound.h | 0 .../src/audio/disk/SDL_diskaudio.c | 0 .../src/audio/disk/SDL_diskaudio.h | 0 .../src/audio/dsp/SDL_dspaudio.c | 0 .../src/audio/dsp/SDL_dspaudio.h | 0 .../src/audio/dummy/SDL_dummyaudio.c | 0 .../src/audio/dummy/SDL_dummyaudio.h | 0 .../audio/emscripten/SDL_emscriptenaudio.c | 0 .../audio/emscripten/SDL_emscriptenaudio.h | 0 .../src/audio/esd/SDL_esdaudio.c | 0 .../src/audio/esd/SDL_esdaudio.h | 0 .../src/audio/fusionsound/SDL_fsaudio.c | 328 + .../src/audio/fusionsound/SDL_fsaudio.h | 0 .../src/audio/haiku/SDL_haikuaudio.cc | 0 .../src/audio/haiku/SDL_haikuaudio.h | 0 .../src/audio/nacl/SDL_naclaudio.c | 0 .../src/audio/nacl/SDL_naclaudio.h | 0 .../src/audio/nas/SDL_nasaudio.c | 0 .../src/audio/nas/SDL_nasaudio.h | 0 .../SDL-2.0.5/src/audio/paudio/SDL_paudio.c | 529 ++ .../src/audio/paudio/SDL_paudio.h | 0 .../src/audio/psp/SDL_pspaudio.c | 0 .../src/audio/psp/SDL_pspaudio.h | 0 .../src/audio/pulseaudio/SDL_pulseaudio.c | 0 .../src/audio/pulseaudio/SDL_pulseaudio.h | 0 .../src/audio/qsa/SDL_qsa_audio.c | 0 .../src/audio/qsa/SDL_qsa_audio.h | 0 .../src/audio/sndio/SDL_sndioaudio.c | 0 .../src/audio/sndio/SDL_sndioaudio.h | 0 .../src/audio/sun/SDL_sunaudio.c | 0 .../src/audio/sun/SDL_sunaudio.h | 0 .../src/audio/winmm/SDL_winmm.c | 0 .../src/audio/winmm/SDL_winmm.h | 0 .../src/audio/xaudio2/SDL_xaudio2.c | 0 .../src/audio/xaudio2/SDL_xaudio2.h | 0 .../xaudio2/SDL_xaudio2_winrthelpers.cpp | 0 .../audio/xaudio2/SDL_xaudio2_winrthelpers.h | 0 .../src/core/android/SDL_android.c | 0 .../src/core/android/SDL_android.h | 0 .../src/core/linux/SDL_dbus.c | 0 .../src/core/linux/SDL_dbus.h | 0 .../src/core/linux/SDL_evdev.c | 0 .../src/core/linux/SDL_evdev.h | 0 .../src/core/linux/SDL_fcitx.c | 0 .../src/core/linux/SDL_fcitx.h | 0 .../src/core/linux/SDL_ibus.c | 0 .../src/core/linux/SDL_ibus.h | 0 .../src/core/linux/SDL_ime.c | 0 .../src/core/linux/SDL_ime.h | 0 .../src/core/linux/SDL_udev.c | 0 .../src/core/linux/SDL_udev.h | 0 .../src/core/windows/SDL_directx.h | 0 .../src/core/windows/SDL_windows.c | 0 .../src/core/windows/SDL_windows.h | 0 .../src/core/windows/SDL_xinput.c | 0 .../src/core/windows/SDL_xinput.h | 0 .../src/core/winrt/SDL_winrtapp_common.cpp | 0 .../src/core/winrt/SDL_winrtapp_common.h | 0 .../src/core/winrt/SDL_winrtapp_direct3d.cpp | 0 .../src/core/winrt/SDL_winrtapp_direct3d.h | 0 .../src/core/winrt/SDL_winrtapp_xaml.cpp | 0 .../src/core/winrt/SDL_winrtapp_xaml.h | 0 .../src/cpuinfo/SDL_cpuinfo.c | 0 .../src/dynapi/SDL_dynapi.c | 0 .../src/dynapi/SDL_dynapi.h | 0 .../src/dynapi/SDL_dynapi_overrides.h | 0 .../src/dynapi/SDL_dynapi_procs.h | 0 .../src/dynapi/gendynapi.pl | 0 .../src/events/SDL_clipboardevents.c | 0 .../src/events/SDL_clipboardevents_c.h | 0 .../src/events/SDL_dropevents.c | 0 .../src/events/SDL_dropevents_c.h | 0 .../src/events/SDL_events.c | 0 .../src/events/SDL_events_c.h | 0 .../src/events/SDL_gesture.c | 0 .../src/events/SDL_gesture_c.h | 0 .../src/events/SDL_keyboard.c | 0 .../src/events/SDL_keyboard_c.h | 0 .../{SDL => SDL-2.0.5}/src/events/SDL_mouse.c | 0 .../src/events/SDL_mouse_c.h | 0 .../{SDL => SDL-2.0.5}/src/events/SDL_quit.c | 0 .../src/events/SDL_sysevents.h | 0 .../{SDL => SDL-2.0.5}/src/events/SDL_touch.c | 0 .../src/events/SDL_touch_c.h | 0 .../src/events/SDL_windowevents.c | 0 .../src/events/SDL_windowevents_c.h | 0 .../src/events/blank_cursor.h | 0 .../src/events/default_cursor.h | 0 .../src/events/scancodes_darwin.h | 0 .../src/events/scancodes_linux.h | 0 .../src/events/scancodes_windows.h | 0 .../src/events/scancodes_xfree86.h | 0 .../{SDL => SDL-2.0.5}/src/file/SDL_rwops.c | 0 .../src/file/cocoa/SDL_rwopsbundlesupport.h | 0 .../src/file/cocoa/SDL_rwopsbundlesupport.m | 0 .../filesystem/android/SDL_sysfilesystem.c | 0 .../src/filesystem/cocoa/SDL_sysfilesystem.m | 0 .../src/filesystem/dummy/SDL_sysfilesystem.c | 0 .../filesystem/emscripten/SDL_sysfilesystem.c | 0 .../src/filesystem/haiku/SDL_sysfilesystem.cc | 0 .../src/filesystem/nacl/SDL_sysfilesystem.c | 0 .../src/filesystem/unix/SDL_sysfilesystem.c | 229 + .../filesystem/windows/SDL_sysfilesystem.c | 182 + .../filesystem/winrt/SDL_sysfilesystem.cpp | 221 + .../src/haptic/SDL_haptic.c | 0 .../src/haptic/SDL_haptic_c.h | 0 .../sdl2/SDL-2.0.5/src/haptic/SDL_syshaptic.h | 208 + .../src/haptic/darwin/SDL_syshaptic.c | 0 .../src/haptic/darwin/SDL_syshaptic_c.h | 0 .../src/haptic/dummy/SDL_syshaptic.c | 0 .../src/haptic/linux/SDL_syshaptic.c | 0 .../src/haptic/windows/SDL_dinputhaptic.c | 0 .../src/haptic/windows/SDL_dinputhaptic_c.h | 0 .../src/haptic/windows/SDL_windowshaptic.c | 449 + .../src/haptic/windows/SDL_windowshaptic_c.h | 0 .../src/haptic/windows/SDL_xinputhaptic.c | 0 .../src/haptic/windows/SDL_xinputhaptic_c.h | 0 .../src/joystick/SDL_gamecontroller.c | 0 .../src/joystick/SDL_gamecontrollerdb.h | 0 .../src/joystick/SDL_joystick.c | 0 .../src/joystick/SDL_joystick_c.h | 0 .../SDL-2.0.5/src/joystick/SDL_sysjoystick.h | 119 + .../src/joystick/android/SDL_sysjoystick.c | 0 .../src/joystick/android/SDL_sysjoystick_c.h | 0 .../src/joystick/bsd/SDL_sysjoystick.c | 0 .../src/joystick/darwin/SDL_sysjoystick.c | 0 .../src/joystick/darwin/SDL_sysjoystick_c.h | 73 + .../src/joystick/dummy/SDL_sysjoystick.c | 125 + .../src/joystick/emscripten/SDL_sysjoystick.c | 0 .../joystick/emscripten/SDL_sysjoystick_c.h | 0 .../src/joystick/haiku/SDL_haikujoystick.cc | 274 + .../src/joystick/iphoneos/SDL_sysjoystick.m | 0 .../src/joystick/iphoneos/SDL_sysjoystick_c.h | 0 .../src/joystick/linux/SDL_sysjoystick.c | 0 .../src/joystick/linux/SDL_sysjoystick_c.h | 0 .../src/joystick/psp/SDL_sysjoystick.c | 270 + .../src/joystick/sort_controllers.py | 0 .../src/joystick/windows/SDL_dinputjoystick.c | 0 .../joystick/windows/SDL_dinputjoystick_c.h | 0 .../src/joystick/windows/SDL_mmjoystick.c | 0 .../joystick/windows/SDL_windowsjoystick.c | 0 .../joystick/windows/SDL_windowsjoystick_c.h | 92 + .../src/joystick/windows/SDL_xinputjoystick.c | 0 .../joystick/windows/SDL_xinputjoystick_c.h | 0 modules/sdl2/SDL-2.0.5/src/libm/e_atan2.c | 116 + modules/sdl2/SDL-2.0.5/src/libm/e_log.c | 167 + modules/sdl2/SDL-2.0.5/src/libm/e_pow.c | 342 + modules/sdl2/SDL-2.0.5/src/libm/e_rem_pio2.c | 201 + .../sdl2/{SDL => SDL-2.0.5}/src/libm/e_sqrt.c | 0 modules/sdl2/SDL-2.0.5/src/libm/k_cos.c | 100 + modules/sdl2/SDL-2.0.5/src/libm/k_rem_pio2.c | 363 + modules/sdl2/SDL-2.0.5/src/libm/k_sin.c | 87 + modules/sdl2/SDL-2.0.5/src/libm/k_tan.c | 118 + .../{SDL => SDL-2.0.5}/src/libm/math_libm.h | 0 .../sdl2/SDL-2.0.5/src/libm/math_private.h | 221 + modules/sdl2/SDL-2.0.5/src/libm/s_atan.c | 115 + .../{SDL => SDL-2.0.5}/src/libm/s_copysign.c | 0 modules/sdl2/SDL-2.0.5/src/libm/s_cos.c | 91 + .../sdl2/{SDL => SDL-2.0.5}/src/libm/s_fabs.c | 0 modules/sdl2/SDL-2.0.5/src/libm/s_floor.c | 96 + modules/sdl2/SDL-2.0.5/src/libm/s_scalbn.c | 79 + modules/sdl2/SDL-2.0.5/src/libm/s_sin.c | 91 + modules/sdl2/SDL-2.0.5/src/libm/s_tan.c | 67 + .../src/loadso/dlopen/SDL_sysloadso.c | 88 + .../src/loadso/dummy/SDL_sysloadso.c | 0 .../src/loadso/windows/SDL_sysloadso.c | 80 + .../src/main/android/SDL_android_main.c | 83 + .../src/main/dummy/SDL_dummy_main.c | 0 .../sdl2/SDL-2.0.5/src/main/haiku/SDL_BApp.h | 392 + .../SDL-2.0.5/src/main/haiku/SDL_BeApp.cc | 138 + .../src/main/haiku/SDL_BeApp.h | 0 .../SDL-2.0.5/src/main/nacl/SDL_nacl_main.c | 93 + .../SDL-2.0.5/src/main/psp/SDL_psp_main.c | 70 + .../src/main/windows/SDL_windows_main.c | 207 + .../src/main/windows/version.rc | 0 .../winrt/SDL2-WinRTResource_BlankCursor.cur | Bin .../src/main/winrt/SDL2-WinRTResources.rc | 3 + .../src/main/winrt/SDL_winrt_main_NonXAML.cpp | 59 + modules/sdl2/SDL-2.0.5/src/power/SDL_power.c | 115 + .../sdl2/SDL-2.0.5/src/power/SDL_syspower.h | 68 + .../src/power/android/SDL_syspower.c | 0 .../src/power/emscripten/SDL_syspower.c | 0 .../SDL-2.0.5/src/power/haiku/SDL_syspower.c | 126 + .../src/power/linux/SDL_syspower.c | 0 .../SDL-2.0.5/src/power/macosx/SDL_syspower.c | 192 + .../SDL-2.0.5/src/power/psp/SDL_syspower.c | 68 + .../SDL-2.0.5/src/power/uikit/SDL_syspower.h | 32 + .../SDL-2.0.5/src/power/uikit/SDL_syspower.m | 113 + .../src/power/windows/SDL_syspower.c | 76 + .../src/power/winrt/SDL_syspower.cpp | 44 + .../sdl2/SDL-2.0.5/src/render/SDL_d3dmath.c | 136 + .../sdl2/SDL-2.0.5/src/render/SDL_d3dmath.h | 72 + .../src/render/SDL_render.c | 0 .../sdl2/SDL-2.0.5/src/render/SDL_sysrender.h | 205 + .../src/render/SDL_yuv_mmx.c | 0 .../src/render/SDL_yuv_sw.c | 0 .../sdl2/SDL-2.0.5/src/render/SDL_yuv_sw_c.h | 72 + .../src/render/direct3d/SDL_render_d3d.c | 0 .../src/render/direct3d11/SDL_render_d3d11.c | 0 .../render/direct3d11/SDL_render_winrt.cpp | 116 + .../src/render/direct3d11/SDL_render_winrt.h | 40 + .../sdl2/{SDL => SDL-2.0.5}/src/render/mmx.h | 0 .../SDL-2.0.5/src/render/opengl/SDL_glfuncs.h | 477 ++ .../src/render/opengl/SDL_render_gl.c | 0 .../src/render/opengl/SDL_shaders_gl.c | 463 + .../src/render/opengl/SDL_shaders_gl.h | 41 + .../src/render/opengles/SDL_glesfuncs.h | 63 + .../src/render/opengles/SDL_render_gles.c | 0 .../src/render/opengles2/SDL_gles2funcs.h | 75 + .../src/render/opengles2/SDL_render_gles2.c | 0 .../src/render/opengles2/SDL_shaders_gles2.c | 0 .../src/render/opengles2/SDL_shaders_gles2.h | 63 + .../src/render/psp/SDL_render_psp.c | 0 .../src/render/software/SDL_blendfillrect.c | 336 + .../src/render/software/SDL_blendfillrect.h | 27 + .../src/render/software/SDL_blendline.c | 0 .../src/render/software/SDL_blendline.h | 27 + .../src/render/software/SDL_blendpoint.c | 341 + .../src/render/software/SDL_blendpoint.h | 27 + .../SDL-2.0.5/src/render/software/SDL_draw.h | 576 ++ .../src/render/software/SDL_drawline.c | 209 + .../src/render/software/SDL_drawline.h | 27 + .../src/render/software/SDL_drawpoint.c | 114 + .../src/render/software/SDL_drawpoint.h | 27 + .../src/render/software/SDL_render_sw.c | 894 ++ .../src/render/software/SDL_render_sw_c.h | 24 + .../src/render/software/SDL_rotate.c | 530 ++ .../src/render/software/SDL_rotate.h | 28 + .../sdl2/SDL-2.0.5/src/stdlib/SDL_getenv.c | 308 + .../{SDL => SDL-2.0.5}/src/stdlib/SDL_iconv.c | 0 .../src/stdlib/SDL_malloc.c | 0 modules/sdl2/SDL-2.0.5/src/stdlib/SDL_qsort.c | 534 ++ .../sdl2/SDL-2.0.5/src/stdlib/SDL_stdlib.c | 973 +++ .../src/stdlib/SDL_string.c | 0 .../sdl2/SDL-2.0.5/src/test/SDL_test_assert.c | 150 + .../src/test/SDL_test_common.c | 0 .../SDL-2.0.5/src/test/SDL_test_compare.c | 115 + .../sdl2/SDL-2.0.5/src/test/SDL_test_crc32.c | 166 + .../src/test/SDL_test_font.c | 0 .../sdl2/SDL-2.0.5/src/test/SDL_test_fuzzer.c | 524 ++ .../SDL-2.0.5/src/test/SDL_test_harness.c | 678 ++ .../src/test/SDL_test_imageBlit.c | 0 .../src/test/SDL_test_imageBlitBlend.c | 0 .../SDL-2.0.5/src/test/SDL_test_imageFace.c | 246 + .../src/test/SDL_test_imagePrimitives.c | 0 .../src/test/SDL_test_imagePrimitivesBlend.c | 0 .../sdl2/SDL-2.0.5/src/test/SDL_test_log.c | 103 + .../sdl2/SDL-2.0.5/src/test/SDL_test_md5.c | 336 + .../sdl2/SDL-2.0.5/src/test/SDL_test_random.c | 94 + .../sdl2/SDL-2.0.5/src/thread/SDL_systhread.h | 70 + .../sdl2/SDL-2.0.5/src/thread/SDL_thread.c | 503 ++ .../sdl2/SDL-2.0.5/src/thread/SDL_thread_c.h | 95 + .../src/thread/generic/SDL_syscond.c | 220 + .../src/thread/generic/SDL_sysmutex.c | 165 + .../src/thread/generic/SDL_sysmutex_c.h | 22 + .../SDL-2.0.5/src/thread/generic/SDL_syssem.c | 217 + .../src/thread/generic/SDL_systhread.c | 71 + .../src/thread/generic/SDL_systhread_c.h | 26 + .../SDL-2.0.5/src/thread/generic/SDL_systls.c | 38 + .../SDL-2.0.5/src/thread/psp/SDL_syscond.c | 224 + .../SDL-2.0.5/src/thread/psp/SDL_sysmutex.c | 136 + .../SDL-2.0.5/src/thread/psp/SDL_sysmutex_c.h | 22 + .../SDL-2.0.5/src/thread/psp/SDL_syssem.c | 161 + .../SDL-2.0.5/src/thread/psp/SDL_systhread.c | 112 + .../src/thread/psp/SDL_systhread_c.h | 24 + .../src/thread/pthread/SDL_syscond.c | 158 + .../src/thread/pthread/SDL_sysmutex.c | 192 + .../src/thread/pthread/SDL_sysmutex_c.h | 32 + .../SDL-2.0.5/src/thread/pthread/SDL_syssem.c | 206 + .../src/thread/pthread/SDL_systhread.c | 246 + .../src/thread/pthread/SDL_systhread_c.h | 27 + .../SDL-2.0.5/src/thread/pthread/SDL_systls.c | 70 + .../src/thread/stdcpp/SDL_syscond.cpp | 164 + .../src/thread/stdcpp/SDL_sysmutex.cpp | 111 + .../src/thread/stdcpp/SDL_sysmutex_c.h | 30 + .../src/thread/stdcpp/SDL_systhread.cpp | 168 + .../src/thread/stdcpp/SDL_systhread_c.h | 26 + .../src/thread/windows/SDL_sysmutex.c | 110 + .../SDL-2.0.5/src/thread/windows/SDL_syssem.c | 156 + .../src/thread/windows/SDL_systhread.c | 229 + .../src/thread/windows/SDL_systhread_c.h | 32 + .../SDL-2.0.5/src/thread/windows/SDL_systls.c | 72 + modules/sdl2/SDL-2.0.5/src/timer/SDL_timer.c | 372 + .../sdl2/SDL-2.0.5/src/timer/SDL_timer_c.h | 34 + .../SDL-2.0.5/src/timer/dummy/SDL_systimer.c | 75 + .../SDL-2.0.5/src/timer/haiku/SDL_systimer.c | 80 + .../SDL-2.0.5/src/timer/psp/SDL_systimer.c | 91 + .../SDL-2.0.5/src/timer/unix/SDL_systimer.c | 232 + .../src/timer/windows/SDL_systimer.c | 200 + .../src/video/SDL_RLEaccel.c | 0 .../sdl2/SDL-2.0.5/src/video/SDL_RLEaccel_c.h | 31 + modules/sdl2/SDL-2.0.5/src/video/SDL_blit.c | 286 + modules/sdl2/SDL-2.0.5/src/video/SDL_blit.h | 552 ++ modules/sdl2/SDL-2.0.5/src/video/SDL_blit_0.c | 483 ++ modules/sdl2/SDL-2.0.5/src/video/SDL_blit_1.c | 552 ++ modules/sdl2/SDL-2.0.5/src/video/SDL_blit_A.c | 1388 +++ .../{SDL => SDL-2.0.5}/src/video/SDL_blit_N.c | 0 .../sdl2/SDL-2.0.5/src/video/SDL_blit_auto.c | 7419 +++++++++++++++++ .../sdl2/SDL-2.0.5/src/video/SDL_blit_auto.h | 30 + .../sdl2/SDL-2.0.5/src/video/SDL_blit_copy.c | 162 + .../sdl2/SDL-2.0.5/src/video/SDL_blit_copy.h | 24 + .../sdl2/SDL-2.0.5/src/video/SDL_blit_slow.c | 164 + .../sdl2/SDL-2.0.5/src/video/SDL_blit_slow.h | 25 + modules/sdl2/SDL-2.0.5/src/video/SDL_bmp.c | 699 ++ .../sdl2/SDL-2.0.5/src/video/SDL_clipboard.c | 90 + modules/sdl2/SDL-2.0.5/src/video/SDL_egl.c | 701 ++ modules/sdl2/SDL-2.0.5/src/video/SDL_egl_c.h | 130 + .../sdl2/SDL-2.0.5/src/video/SDL_fillrect.c | 343 + modules/sdl2/SDL-2.0.5/src/video/SDL_pixels.c | 1127 +++ .../sdl2/SDL-2.0.5/src/video/SDL_pixels_c.h | 41 + modules/sdl2/SDL-2.0.5/src/video/SDL_rect.c | 525 ++ modules/sdl2/SDL-2.0.5/src/video/SDL_rect_c.h | 25 + modules/sdl2/SDL-2.0.5/src/video/SDL_shape.c | 297 + .../SDL-2.0.5/src/video/SDL_shape_internals.h | 69 + .../sdl2/SDL-2.0.5/src/video/SDL_stretch.c | 353 + .../sdl2/SDL-2.0.5/src/video/SDL_surface.c | 1183 +++ .../sdl2/SDL-2.0.5/src/video/SDL_sysvideo.h | 448 + .../{SDL => SDL-2.0.5}/src/video/SDL_video.c | 0 .../src/video/android/SDL_androidclipboard.c | 48 + .../src/video/android/SDL_androidclipboard.h | 32 + .../src/video/android/SDL_androidevents.c | 125 + .../src/video/android/SDL_androidevents.h | 27 + .../src/video/android/SDL_androidgl.c | 61 + .../src/video/android/SDL_androidkeyboard.c | 391 + .../src/video/android/SDL_androidkeyboard.h | 36 + .../src/video/android/SDL_androidmessagebox.c | 37 + .../src/video/android/SDL_androidmessagebox.h | 29 + .../src/video/android/SDL_androidmouse.c | 98 + .../src/video/android/SDL_androidmouse.h | 32 + .../src/video/android/SDL_androidtouch.c | 154 + .../src/video/android/SDL_androidtouch.h | 29 + .../src/video/android/SDL_androidvideo.c | 237 + .../src/video/android/SDL_androidvideo.h | 49 + .../src/video/android/SDL_androidwindow.c | 139 + .../src/video/android/SDL_androidwindow.h | 44 + .../src/video/cocoa/SDL_cocoaclipboard.h | 36 + .../src/video/cocoa/SDL_cocoaclipboard.m | 103 + .../src/video/cocoa/SDL_cocoaevents.h | 32 + .../src/video/cocoa/SDL_cocoaevents.m | 454 + .../src/video/cocoa/SDL_cocoakeyboard.h | 36 + .../src/video/cocoa/SDL_cocoakeyboard.m | 717 ++ .../src/video/cocoa/SDL_cocoamessagebox.h | 29 + .../src/video/cocoa/SDL_cocoamessagebox.m | 132 + .../src/video/cocoa/SDL_cocoamodes.h | 46 + .../src/video/cocoa/SDL_cocoamodes.m | 464 ++ .../src/video/cocoa/SDL_cocoamouse.h | 52 + .../src/video/cocoa/SDL_cocoamouse.m | 476 ++ .../src/video/cocoa/SDL_cocoamousetap.h | 33 + .../src/video/cocoa/SDL_cocoamousetap.m | 257 + .../src/video/cocoa/SDL_cocoaopengl.h | 68 + .../src/video/cocoa/SDL_cocoaopengl.m | 412 + .../src/video/cocoa/SDL_cocoashape.h | 43 + .../src/video/cocoa/SDL_cocoashape.m | 113 + .../src/video/cocoa/SDL_cocoavideo.h | 65 + .../src/video/cocoa/SDL_cocoavideo.m | 234 + .../src/video/cocoa/SDL_cocoawindow.h | 147 + .../src/video/cocoa/SDL_cocoawindow.m | 0 .../src/video/directfb/SDL_DirectFB_WM.c | 413 + .../src/video/directfb/SDL_DirectFB_WM.h | 56 + .../src/video/directfb/SDL_DirectFB_dyn.c | 117 + .../src/video/directfb/SDL_DirectFB_dyn.h | 39 + .../src/video/directfb/SDL_DirectFB_events.c | 751 ++ .../src/video/directfb/SDL_DirectFB_events.h | 32 + .../src/video/directfb/SDL_DirectFB_modes.c | 414 + .../src/video/directfb/SDL_DirectFB_modes.h | 59 + .../src/video/directfb/SDL_DirectFB_mouse.c | 394 + .../src/video/directfb/SDL_DirectFB_mouse.h | 44 + .../src/video/directfb/SDL_DirectFB_opengl.c | 345 + .../src/video/directfb/SDL_DirectFB_opengl.h | 64 + .../src/video/directfb/SDL_DirectFB_render.c | 1328 +++ .../src/video/directfb/SDL_DirectFB_render.h | 25 + .../src/video/directfb/SDL_DirectFB_shape.c | 136 + .../src/video/directfb/SDL_DirectFB_shape.h | 39 + .../src/video/directfb/SDL_DirectFB_video.c | 425 + .../src/video/directfb/SDL_DirectFB_video.h | 170 + .../src/video/directfb/SDL_DirectFB_window.c | 545 ++ .../src/video/directfb/SDL_DirectFB_window.h | 82 + .../src/video/dummy/SDL_nullevents.c | 41 + .../src/video/dummy/SDL_nullevents_c.h | 27 + .../src/video/dummy/SDL_nullframebuffer.c | 89 + .../src/video/dummy/SDL_nullframebuffer_c.h | 27 + .../SDL-2.0.5/src/video/dummy/SDL_nullvideo.c | 143 + .../SDL-2.0.5/src/video/dummy/SDL_nullvideo.h | 30 + .../video/emscripten/SDL_emscriptenevents.c | 680 ++ .../video/emscripten/SDL_emscriptenevents.h | 39 + .../emscripten/SDL_emscriptenframebuffer.c | 178 + .../emscripten/SDL_emscriptenframebuffer.h | 32 + .../video/emscripten/SDL_emscriptenmouse.c | 236 + .../video/emscripten/SDL_emscriptenmouse.h | 39 + .../video/emscripten/SDL_emscriptenopengles.c | 117 + .../video/emscripten/SDL_emscriptenopengles.h | 49 + .../video/emscripten/SDL_emscriptenvideo.c | 347 + .../video/emscripten/SDL_emscriptenvideo.h | 54 + .../sdl2/SDL-2.0.5/src/video/haiku/SDL_BWin.h | 670 ++ .../src/video/haiku/SDL_bclipboard.cc | 95 + .../src/video/haiku/SDL_bclipboard.h | 31 + .../SDL-2.0.5/src/video/haiku/SDL_bevents.cc | 39 + .../SDL-2.0.5/src/video/haiku/SDL_bevents.h | 37 + .../src/video/haiku/SDL_bframebuffer.cc | 254 + .../src/video/haiku/SDL_bframebuffer.h | 45 + .../src/video/haiku/SDL_bkeyboard.cc | 188 + .../SDL-2.0.5/src/video/haiku/SDL_bkeyboard.h | 42 + .../SDL-2.0.5/src/video/haiku/SDL_bmodes.cc | 331 + .../SDL-2.0.5/src/video/haiku/SDL_bmodes.h | 46 + .../SDL-2.0.5/src/video/haiku/SDL_bopengl.cc | 219 + .../SDL-2.0.5/src/video/haiku/SDL_bopengl.h | 49 + .../SDL-2.0.5/src/video/haiku/SDL_bvideo.cc | 175 + .../SDL-2.0.5/src/video/haiku/SDL_bvideo.h | 42 + .../SDL-2.0.5/src/video/haiku/SDL_bwindow.cc | 229 + .../SDL-2.0.5/src/video/haiku/SDL_bwindow.h | 54 + .../sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.c | 170 + .../sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.h | 53 + .../SDL-2.0.5/src/video/mir/SDL_mirevents.c | 313 + .../SDL-2.0.5/src/video/mir/SDL_mirevents.h | 37 + .../src/video/mir/SDL_mirframebuffer.c | 134 + .../src/video/mir/SDL_mirframebuffer.h | 47 + .../SDL-2.0.5/src/video/mir/SDL_mirmouse.c | 292 + .../SDL-2.0.5/src/video/mir/SDL_mirmouse.h | 37 + .../SDL-2.0.5/src/video/mir/SDL_miropengl.c | 96 + .../SDL-2.0.5/src/video/mir/SDL_miropengl.h | 58 + .../sdl2/SDL-2.0.5/src/video/mir/SDL_mirsym.h | 142 + .../SDL-2.0.5/src/video/mir/SDL_mirvideo.c | 400 + .../SDL-2.0.5/src/video/mir/SDL_mirvideo.h | 48 + .../SDL-2.0.5/src/video/mir/SDL_mirwindow.c | 422 + .../SDL-2.0.5/src/video/mir/SDL_mirwindow.h | 93 + .../SDL-2.0.5/src/video/nacl/SDL_naclevents.c | 438 + .../src/video/nacl/SDL_naclevents_c.h | 30 + .../SDL-2.0.5/src/video/nacl/SDL_naclglue.c | 24 + .../src/video/nacl/SDL_naclopengles.c | 171 + .../src/video/nacl/SDL_naclopengles.h | 38 + .../SDL-2.0.5/src/video/nacl/SDL_naclvideo.c | 183 + .../SDL-2.0.5/src/video/nacl/SDL_naclvideo.h | 67 + .../SDL-2.0.5/src/video/nacl/SDL_naclwindow.c | 79 + .../SDL-2.0.5/src/video/nacl/SDL_naclwindow.h | 32 + .../SDL-2.0.5/src/video/pandora/SDL_pandora.c | 834 ++ .../SDL-2.0.5/src/video/pandora/SDL_pandora.h | 101 + .../src/video/pandora/SDL_pandora_events.c | 38 + .../src/video/pandora/SDL_pandora_events.h | 25 + .../SDL-2.0.5/src/video/psp/SDL_pspevents.c | 290 + .../SDL-2.0.5/src/video/psp/SDL_pspevents_c.h | 31 + .../sdl2/SDL-2.0.5/src/video/psp/SDL_pspgl.c | 211 + .../SDL-2.0.5/src/video/psp/SDL_pspgl_c.h | 52 + .../SDL-2.0.5/src/video/psp/SDL_pspmouse.c | 41 + .../SDL-2.0.5/src/video/psp/SDL_pspmouse_c.h | 24 + .../SDL-2.0.5/src/video/psp/SDL_pspvideo.c | 329 + .../SDL-2.0.5/src/video/psp/SDL_pspvideo.h | 102 + .../src/video/raspberry/SDL_rpievents.c | 45 + .../src/video/raspberry/SDL_rpievents_c.h | 31 + .../src/video/raspberry/SDL_rpimouse.c | 325 + .../src/video/raspberry/SDL_rpimouse.h | 43 + .../src/video/raspberry/SDL_rpiopengles.c | 42 + .../src/video/raspberry/SDL_rpiopengles.h | 48 + .../src/video/raspberry/SDL_rpivideo.c | 388 + .../src/video/raspberry/SDL_rpivideo.h | 98 + .../sdl2/SDL-2.0.5/src/video/sdlgenblit.pl | 535 ++ .../src/video/uikit/SDL_uikitappdelegate.h | 41 + .../src/video/uikit/SDL_uikitappdelegate.m | 535 ++ .../src/video/uikit/SDL_uikitclipboard.h | 35 + .../src/video/uikit/SDL_uikitclipboard.m | 111 + .../src/video/uikit/SDL_uikitevents.h | 30 + .../src/video/uikit/SDL_uikitevents.m | 73 + .../src/video/uikit/SDL_uikitmessagebox.h | 31 + .../src/video/uikit/SDL_uikitmessagebox.m | 194 + .../src/video/uikit/SDL_uikitmodes.h | 50 + .../src/video/uikit/SDL_uikitmodes.m | 313 + .../src/video/uikit/SDL_uikitopengles.h | 40 + .../src/video/uikit/SDL_uikitopengles.m | 256 + .../src/video/uikit/SDL_uikitopenglview.h | 60 + .../src/video/uikit/SDL_uikitopenglview.m | 384 + .../src/video/uikit/SDL_uikitvideo.h | 46 + .../src/video/uikit/SDL_uikitvideo.m | 207 + .../SDL-2.0.5/src/video/uikit/SDL_uikitview.h | 41 + .../SDL-2.0.5/src/video/uikit/SDL_uikitview.m | 271 + .../src/video/uikit/SDL_uikitviewcontroller.h | 87 + .../src/video/uikit/SDL_uikitviewcontroller.m | 431 + .../src/video/uikit/SDL_uikitwindow.h | 56 + .../src/video/uikit/SDL_uikitwindow.m | 457 + .../SDL-2.0.5/src/video/uikit/keyinfotable.h | 174 + .../src/video/vivante/SDL_vivanteopengles.c | 47 + .../src/video/vivante/SDL_vivanteopengles.h | 48 + .../src/video/vivante/SDL_vivanteplatform.c | 44 + .../src/video/vivante/SDL_vivanteplatform.h | 45 + .../src/video/vivante/SDL_vivantevideo.c | 397 + .../src/video/vivante/SDL_vivantevideo.h | 91 + .../src/video/wayland/SDL_waylandclipboard.c | 123 + .../src/video/wayland/SDL_waylandclipboard.h | 32 + .../video/wayland/SDL_waylanddatamanager.c | 484 ++ .../video/wayland/SDL_waylanddatamanager.h | 105 + .../src/video/wayland/SDL_waylanddyn.c | 178 + .../src/video/wayland/SDL_waylanddyn.h | 107 + .../src/video/wayland/SDL_waylandevents.c | 925 ++ .../src/video/wayland/SDL_waylandevents_c.h | 51 + .../src/video/wayland/SDL_waylandmouse.c | 414 + .../src/video/wayland/SDL_waylandmouse.h | 31 + .../src/video/wayland/SDL_waylandopengles.c | 91 + .../src/video/wayland/SDL_waylandopengles.h | 46 + .../src/video/wayland/SDL_waylandsym.h | 127 + .../src/video/wayland/SDL_waylandtouch.c | 265 + .../src/video/wayland/SDL_waylandtouch.h | 352 + .../src/video/wayland/SDL_waylandvideo.c | 455 + .../src/video/wayland/SDL_waylandvideo.h | 71 + .../src/video/wayland/SDL_waylandwindow.c | 398 + .../src/video/wayland/SDL_waylandwindow.h | 66 + .../SDL-2.0.5/src/video/windows/SDL_msctf.h | 242 + .../SDL-2.0.5/src/video/windows/SDL_vkeys.h | 76 + .../src/video/windows/SDL_windowsclipboard.c | 160 + .../src/video/windows/SDL_windowsclipboard.h | 36 + .../src/video/windows/SDL_windowsevents.c | 1125 +++ .../src/video/windows/SDL_windowsevents.h | 36 + .../video/windows/SDL_windowsframebuffer.c | 127 + .../video/windows/SDL_windowsframebuffer.h | 27 + .../src/video/windows/SDL_windowskeyboard.c | 1584 ++++ .../src/video/windows/SDL_windowskeyboard.h | 40 + .../src/video/windows/SDL_windowsmessagebox.c | 482 ++ .../src/video/windows/SDL_windowsmessagebox.h | 29 + .../src/video/windows/SDL_windowsmodes.c | 454 + .../src/video/windows/SDL_windowsmodes.h | 51 + .../src/video/windows/SDL_windowsmouse.c | 329 + .../src/video/windows/SDL_windowsmouse.h | 33 + .../src/video/windows/SDL_windowsopengl.c | 811 ++ .../src/video/windows/SDL_windowsopengl.h | 131 + .../src/video/windows/SDL_windowsopengles.c | 145 + .../src/video/windows/SDL_windowsopengles.h | 51 + .../src/video/windows/SDL_windowsshape.c | 110 + .../src/video/windows/SDL_windowsshape.h | 40 + .../src/video/windows/SDL_windowsvideo.c | 427 + .../src/video/windows/SDL_windowsvideo.h | 199 + .../src/video/windows/SDL_windowswindow.c | 888 ++ .../src/video/windows/SDL_windowswindow.h | 81 + .../sdl2/SDL-2.0.5/src/video/windows/wmmsg.h | 1052 +++ .../src/video/winrt/SDL_winrtevents.cpp | 154 + .../src/video/winrt/SDL_winrtevents_c.h | 82 + .../src/video/winrt/SDL_winrtgamebar.cpp | 196 + .../src/video/winrt/SDL_winrtgamebar_cpp.h | 35 + .../src/video/winrt/SDL_winrtkeyboard.cpp | 430 + .../src/video/winrt/SDL_winrtmessagebox.cpp | 112 + .../src/video/winrt/SDL_winrtmessagebox.h | 29 + .../src/video/winrt/SDL_winrtmouse.cpp | 224 + .../src/video/winrt/SDL_winrtmouse_c.h | 40 + .../src/video/winrt/SDL_winrtopengles.cpp | 202 + .../src/video/winrt/SDL_winrtopengles.h | 70 + .../src/video/winrt/SDL_winrtpointerinput.cpp | 416 + .../src/video/winrt/SDL_winrtvideo.cpp | 842 ++ .../src/video/winrt/SDL_winrtvideo_cpp.h | 106 + .../src/video/x11/SDL_x11clipboard.c | 189 + .../src/video/x11/SDL_x11clipboard.h | 33 + .../sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.c | 212 + .../sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.h | 111 + .../SDL-2.0.5/src/video/x11/SDL_x11events.c | 1468 ++++ .../SDL-2.0.5/src/video/x11/SDL_x11events.h | 31 + .../src/video/x11/SDL_x11framebuffer.c | 257 + .../src/video/x11/SDL_x11framebuffer.h | 31 + .../SDL-2.0.5/src/video/x11/SDL_x11keyboard.c | 549 ++ .../SDL-2.0.5/src/video/x11/SDL_x11keyboard.h | 36 + .../src/video/x11/SDL_x11messagebox.c | 832 ++ .../src/video/x11/SDL_x11messagebox.h | 28 + .../SDL-2.0.5/src/video/x11/SDL_x11modes.c | 1106 +++ .../SDL-2.0.5/src/video/x11/SDL_x11modes.h | 85 + .../SDL-2.0.5/src/video/x11/SDL_x11mouse.c | 444 + .../SDL-2.0.5/src/video/x11/SDL_x11mouse.h | 31 + .../SDL-2.0.5/src/video/x11/SDL_x11opengl.c | 812 ++ .../SDL-2.0.5/src/video/x11/SDL_x11opengl.h | 73 + .../SDL-2.0.5/src/video/x11/SDL_x11opengles.c | 109 + .../SDL-2.0.5/src/video/x11/SDL_x11opengles.h | 56 + .../SDL-2.0.5/src/video/x11/SDL_x11shape.c | 121 + .../SDL-2.0.5/src/video/x11/SDL_x11shape.h | 40 + .../sdl2/SDL-2.0.5/src/video/x11/SDL_x11sym.h | 336 + .../SDL-2.0.5/src/video/x11/SDL_x11touch.c | 47 + .../SDL-2.0.5/src/video/x11/SDL_x11touch.h | 31 + .../SDL-2.0.5/src/video/x11/SDL_x11video.c | 476 ++ .../SDL-2.0.5/src/video/x11/SDL_x11video.h | 146 + .../SDL-2.0.5/src/video/x11/SDL_x11window.c | 1582 ++++ .../SDL-2.0.5/src/video/x11/SDL_x11window.h | 110 + .../SDL-2.0.5/src/video/x11/SDL_x11xinput2.c | 278 + .../SDL-2.0.5/src/video/x11/SDL_x11xinput2.h | 42 + .../sdl2/SDL-2.0.5/src/video/x11/edid-parse.c | 754 ++ modules/sdl2/SDL-2.0.5/src/video/x11/edid.h | 167 + .../sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.c | 350 + .../sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.h | 32 + 700 files changed, 100909 insertions(+), 16 deletions(-) rename modules/sdl2/{SDL => SDL-2.0.5}/BUGS.txt (96%) rename modules/sdl2/{SDL => SDL-2.0.5}/COPYING.txt (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/CREDITS.txt (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/README-SDL.txt (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/README.txt (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_assert.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_atomic.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_audio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_bits.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_blendmode.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_clipboard.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config.h.cmake (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config.h.in (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_android.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_emscripten.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_iphoneos.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_linux.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_macosx.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_minimal.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_pandora.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_psp.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_raspbian.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_windows.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_winrt.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_config_wiz.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_copying.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_cpuinfo.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/include/SDL_egl.h rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_endian.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_error.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_events.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_filesystem.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_gamecontroller.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_gesture.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_haptic.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_hints.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_joystick.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_keyboard.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_keycode.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_loadso.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_log.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_main.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_messagebox.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_mouse.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_mutex.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_name.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/include/SDL_opengl.h rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_opengl_glext.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_opengles.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_opengles2.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2.h rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_opengles2_gl2ext.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_opengles2_gl2platform.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_opengles2_khrplatform.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_pixels.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_platform.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_power.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_quit.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_rect.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_render.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_revision.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_rwops.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/include/SDL_scancode.h rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_shape.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_stdinc.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_surface.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_system.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_syswm.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_assert.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_common.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_compare.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_crc32.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_font.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_fuzzer.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_harness.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_images.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_log.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_md5.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_test_random.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_thread.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_timer.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_touch.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_types.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_version.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/SDL_video.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/begin_code.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/include/close_code.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL.c create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL_assert.c create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL_assert_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL_error.c create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL_error_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL_hints.c create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL_internal.h create mode 100644 modules/sdl2/SDL-2.0.5/src/SDL_log.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/atomic/SDL_atomic.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/atomic/SDL_spinlock.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_audio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_audio_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_audiocvt.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_audiodev.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_audiodev_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_audiotypecvt.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/audio/SDL_mixer.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_sysaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_wave.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/SDL_wave.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/alsa/SDL_alsa_audio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/alsa/SDL_alsa_audio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/android/SDL_androidaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/android/SDL_androidaudio.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/audio/arts/SDL_artsaudio.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/arts/SDL_artsaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/bsd/SDL_bsdaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/bsd/SDL_bsdaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/coreaudio/SDL_coreaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/coreaudio/SDL_coreaudio.m (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/directsound/SDL_directsound.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/directsound/SDL_directsound.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/disk/SDL_diskaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/disk/SDL_diskaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/dsp/SDL_dspaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/dsp/SDL_dspaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/dummy/SDL_dummyaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/dummy/SDL_dummyaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/emscripten/SDL_emscriptenaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/emscripten/SDL_emscriptenaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/esd/SDL_esdaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/esd/SDL_esdaudio.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/audio/fusionsound/SDL_fsaudio.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/fusionsound/SDL_fsaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/haiku/SDL_haikuaudio.cc (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/haiku/SDL_haikuaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/nacl/SDL_naclaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/nacl/SDL_naclaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/nas/SDL_nasaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/nas/SDL_nasaudio.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/audio/paudio/SDL_paudio.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/paudio/SDL_paudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/psp/SDL_pspaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/psp/SDL_pspaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/pulseaudio/SDL_pulseaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/pulseaudio/SDL_pulseaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/qsa/SDL_qsa_audio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/qsa/SDL_qsa_audio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/sndio/SDL_sndioaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/sndio/SDL_sndioaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/sun/SDL_sunaudio.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/sun/SDL_sunaudio.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/winmm/SDL_winmm.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/winmm/SDL_winmm.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/xaudio2/SDL_xaudio2.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/xaudio2/SDL_xaudio2.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/android/SDL_android.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/android/SDL_android.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_dbus.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_dbus.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_evdev.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_evdev.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_fcitx.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_fcitx.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_ibus.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_ibus.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_ime.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_ime.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_udev.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/linux/SDL_udev.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/windows/SDL_directx.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/windows/SDL_windows.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/windows/SDL_windows.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/windows/SDL_xinput.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/windows/SDL_xinput.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/winrt/SDL_winrtapp_common.cpp (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/winrt/SDL_winrtapp_common.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/winrt/SDL_winrtapp_direct3d.cpp (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/winrt/SDL_winrtapp_direct3d.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/winrt/SDL_winrtapp_xaml.cpp (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/core/winrt/SDL_winrtapp_xaml.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/cpuinfo/SDL_cpuinfo.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/dynapi/SDL_dynapi.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/dynapi/SDL_dynapi.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/dynapi/SDL_dynapi_overrides.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/dynapi/SDL_dynapi_procs.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/dynapi/gendynapi.pl (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_clipboardevents.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_clipboardevents_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_dropevents.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_dropevents_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_events.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_events_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_gesture.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_gesture_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_keyboard.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_keyboard_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_mouse.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_mouse_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_quit.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_sysevents.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_touch.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_touch_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_windowevents.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/SDL_windowevents_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/blank_cursor.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/default_cursor.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/scancodes_darwin.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/scancodes_linux.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/scancodes_windows.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/events/scancodes_xfree86.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/file/SDL_rwops.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/file/cocoa/SDL_rwopsbundlesupport.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/file/cocoa/SDL_rwopsbundlesupport.m (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/filesystem/android/SDL_sysfilesystem.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/filesystem/cocoa/SDL_sysfilesystem.m (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/filesystem/dummy/SDL_sysfilesystem.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/filesystem/emscripten/SDL_sysfilesystem.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/filesystem/haiku/SDL_sysfilesystem.cc (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/filesystem/nacl/SDL_sysfilesystem.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/filesystem/unix/SDL_sysfilesystem.c create mode 100644 modules/sdl2/SDL-2.0.5/src/filesystem/windows/SDL_sysfilesystem.c create mode 100644 modules/sdl2/SDL-2.0.5/src/filesystem/winrt/SDL_sysfilesystem.cpp rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/SDL_haptic.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/SDL_haptic_c.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/haptic/SDL_syshaptic.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/darwin/SDL_syshaptic.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/darwin/SDL_syshaptic_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/dummy/SDL_syshaptic.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/linux/SDL_syshaptic.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/windows/SDL_dinputhaptic.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/windows/SDL_dinputhaptic_c.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_windowshaptic.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/windows/SDL_windowshaptic_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/windows/SDL_xinputhaptic.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/haptic/windows/SDL_xinputhaptic_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/SDL_gamecontroller.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/SDL_gamecontrollerdb.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/SDL_joystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/SDL_joystick_c.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/joystick/SDL_sysjoystick.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/android/SDL_sysjoystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/android/SDL_sysjoystick_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/bsd/SDL_sysjoystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/darwin/SDL_sysjoystick.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/joystick/darwin/SDL_sysjoystick_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/joystick/dummy/SDL_sysjoystick.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/emscripten/SDL_sysjoystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/emscripten/SDL_sysjoystick_c.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/joystick/haiku/SDL_haikujoystick.cc rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/iphoneos/SDL_sysjoystick.m (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/iphoneos/SDL_sysjoystick_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/linux/SDL_sysjoystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/linux/SDL_sysjoystick_c.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/joystick/psp/SDL_sysjoystick.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/sort_controllers.py (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/windows/SDL_dinputjoystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/windows/SDL_dinputjoystick_c.h (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/windows/SDL_mmjoystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/windows/SDL_windowsjoystick.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_windowsjoystick_c.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/windows/SDL_xinputjoystick.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/joystick/windows/SDL_xinputjoystick_c.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/e_atan2.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/e_log.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/e_pow.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/e_rem_pio2.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/libm/e_sqrt.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/k_cos.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/k_rem_pio2.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/k_sin.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/k_tan.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/libm/math_libm.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/math_private.h create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/s_atan.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/libm/s_copysign.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/s_cos.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/libm/s_fabs.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/s_floor.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/s_scalbn.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/s_sin.c create mode 100644 modules/sdl2/SDL-2.0.5/src/libm/s_tan.c create mode 100644 modules/sdl2/SDL-2.0.5/src/loadso/dlopen/SDL_sysloadso.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/loadso/dummy/SDL_sysloadso.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/loadso/windows/SDL_sysloadso.c create mode 100644 modules/sdl2/SDL-2.0.5/src/main/android/SDL_android_main.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/main/dummy/SDL_dummy_main.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BApp.h create mode 100644 modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BeApp.cc rename modules/sdl2/{SDL => SDL-2.0.5}/src/main/haiku/SDL_BeApp.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/main/nacl/SDL_nacl_main.c create mode 100644 modules/sdl2/SDL-2.0.5/src/main/psp/SDL_psp_main.c create mode 100644 modules/sdl2/SDL-2.0.5/src/main/windows/SDL_windows_main.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/main/windows/version.rc (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/main/winrt/SDL2-WinRTResources.rc create mode 100644 modules/sdl2/SDL-2.0.5/src/main/winrt/SDL_winrt_main_NonXAML.cpp create mode 100644 modules/sdl2/SDL-2.0.5/src/power/SDL_power.c create mode 100644 modules/sdl2/SDL-2.0.5/src/power/SDL_syspower.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/power/android/SDL_syspower.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/power/emscripten/SDL_syspower.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/power/haiku/SDL_syspower.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/power/linux/SDL_syspower.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/power/macosx/SDL_syspower.c create mode 100644 modules/sdl2/SDL-2.0.5/src/power/psp/SDL_syspower.c create mode 100644 modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.h create mode 100644 modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.m create mode 100644 modules/sdl2/SDL-2.0.5/src/power/windows/SDL_syspower.c create mode 100644 modules/sdl2/SDL-2.0.5/src/power/winrt/SDL_syspower.cpp create mode 100644 modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/SDL_render.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/SDL_sysrender.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/SDL_yuv_mmx.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/SDL_yuv_sw.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_sw_c.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/direct3d/SDL_render_d3d.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/direct3d11/SDL_render_d3d11.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.cpp create mode 100644 modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/mmx.h (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_glfuncs.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/opengl/SDL_render_gl.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.h create mode 100644 modules/sdl2/SDL-2.0.5/src/render/opengles/SDL_glesfuncs.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/opengles/SDL_render_gles.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_gles2funcs.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/opengles2/SDL_render_gles2.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/opengles2/SDL_shaders_gles2.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_shaders_gles2.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/psp/SDL_render_psp.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/render/software/SDL_blendline.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendline.h create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.h create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_draw.h create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.h create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.h create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.c create mode 100644 modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.h create mode 100644 modules/sdl2/SDL-2.0.5/src/stdlib/SDL_getenv.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/stdlib/SDL_iconv.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/stdlib/SDL_malloc.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/stdlib/SDL_qsort.c create mode 100644 modules/sdl2/SDL-2.0.5/src/stdlib/SDL_stdlib.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/stdlib/SDL_string.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_assert.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/test/SDL_test_common.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_compare.c create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_crc32.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/test/SDL_test_font.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_fuzzer.c create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_harness.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/test/SDL_test_imageBlit.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/test/SDL_test_imageBlitBlend.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageFace.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/test/SDL_test_imagePrimitives.c (100%) rename modules/sdl2/{SDL => SDL-2.0.5}/src/test/SDL_test_imagePrimitivesBlend.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_log.c create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_md5.c create mode 100644 modules/sdl2/SDL-2.0.5/src/test/SDL_test_random.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/SDL_systhread.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/SDL_thread.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/SDL_thread_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syscond.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syssem.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systls.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syscond.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syssem.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syscond.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syssem.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systls.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_syscond.cpp create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex.cpp create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread.cpp create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_sysmutex.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_syssem.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread.c create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systls.c create mode 100644 modules/sdl2/SDL-2.0.5/src/timer/SDL_timer.c create mode 100644 modules/sdl2/SDL-2.0.5/src/timer/SDL_timer_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/timer/dummy/SDL_systimer.c create mode 100644 modules/sdl2/SDL-2.0.5/src/timer/haiku/SDL_systimer.c create mode 100644 modules/sdl2/SDL-2.0.5/src/timer/psp/SDL_systimer.c create mode 100644 modules/sdl2/SDL-2.0.5/src/timer/unix/SDL_systimer.c create mode 100644 modules/sdl2/SDL-2.0.5/src/timer/windows/SDL_systimer.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/video/SDL_RLEaccel.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_RLEaccel_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_0.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_1.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_A.c rename modules/sdl2/{SDL => SDL-2.0.5}/src/video/SDL_blit_N.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_bmp.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_clipboard.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_egl.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_egl_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_fillrect.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_pixels.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_pixels_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_rect.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_rect_c.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_shape.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_shape_internals.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_stretch.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_surface.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/SDL_sysvideo.h rename modules/sdl2/{SDL => SDL-2.0.5}/src/video/SDL_video.c (100%) create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidgl.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.m create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.m create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.m create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.m create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.m create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.m create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.m create mode 100644 modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaopengl.h create mode 100644 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100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11sym.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/edid-parse.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/edid.h create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.c create mode 100644 modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.h diff --git a/modules/sdl2/SDL/BUGS.txt b/modules/sdl2/SDL-2.0.5/BUGS.txt similarity index 96% rename from modules/sdl2/SDL/BUGS.txt rename to modules/sdl2/SDL-2.0.5/BUGS.txt index 57d953ffe..a8e6b952e 100644 --- a/modules/sdl2/SDL/BUGS.txt +++ b/modules/sdl2/SDL-2.0.5/BUGS.txt @@ -1,16 +1,16 @@ - -Bugs are now managed in the SDL bug tracker, here: - - https://bugzilla.libsdl.org/ - -You may report bugs there, and search to see if a given issue has already - been reported, discussed, and maybe even fixed. - - -You may also find help at the SDL forums/mailing list: - - https://discourse.libsdl.org/ - -Bug reports are welcome here, but we really appreciate if you use Bugzilla, as - bugs discussed on the mailing list may be forgotten or missed. - + +Bugs are now managed in the SDL bug tracker, here: + + https://bugzilla.libsdl.org/ + +You may report bugs there, and search to see if a given issue has already + been reported, discussed, and maybe even fixed. + + +You may also find help at the SDL forums/mailing list: + + https://discourse.libsdl.org/ + +Bug reports are welcome here, but we really appreciate if you use Bugzilla, as + bugs discussed on the mailing list may be forgotten or missed. + diff --git a/modules/sdl2/SDL/COPYING.txt b/modules/sdl2/SDL-2.0.5/COPYING.txt similarity index 100% rename from modules/sdl2/SDL/COPYING.txt rename to modules/sdl2/SDL-2.0.5/COPYING.txt diff --git a/modules/sdl2/SDL/CREDITS.txt b/modules/sdl2/SDL-2.0.5/CREDITS.txt similarity index 100% rename from modules/sdl2/SDL/CREDITS.txt rename to modules/sdl2/SDL-2.0.5/CREDITS.txt diff --git a/modules/sdl2/SDL/README-SDL.txt b/modules/sdl2/SDL-2.0.5/README-SDL.txt similarity index 100% rename from modules/sdl2/SDL/README-SDL.txt rename to modules/sdl2/SDL-2.0.5/README-SDL.txt diff --git a/modules/sdl2/SDL/README.txt b/modules/sdl2/SDL-2.0.5/README.txt similarity index 100% rename from modules/sdl2/SDL/README.txt rename to modules/sdl2/SDL-2.0.5/README.txt diff --git a/modules/sdl2/SDL/include/SDL.h b/modules/sdl2/SDL-2.0.5/include/SDL.h similarity index 100% rename from modules/sdl2/SDL/include/SDL.h rename to modules/sdl2/SDL-2.0.5/include/SDL.h diff --git a/modules/sdl2/SDL/include/SDL_assert.h b/modules/sdl2/SDL-2.0.5/include/SDL_assert.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_assert.h rename to modules/sdl2/SDL-2.0.5/include/SDL_assert.h diff --git a/modules/sdl2/SDL/include/SDL_atomic.h b/modules/sdl2/SDL-2.0.5/include/SDL_atomic.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_atomic.h rename to modules/sdl2/SDL-2.0.5/include/SDL_atomic.h diff --git a/modules/sdl2/SDL/include/SDL_audio.h b/modules/sdl2/SDL-2.0.5/include/SDL_audio.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_audio.h rename to modules/sdl2/SDL-2.0.5/include/SDL_audio.h diff --git a/modules/sdl2/SDL/include/SDL_bits.h b/modules/sdl2/SDL-2.0.5/include/SDL_bits.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_bits.h rename to modules/sdl2/SDL-2.0.5/include/SDL_bits.h diff --git a/modules/sdl2/SDL/include/SDL_blendmode.h b/modules/sdl2/SDL-2.0.5/include/SDL_blendmode.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_blendmode.h rename to modules/sdl2/SDL-2.0.5/include/SDL_blendmode.h diff --git a/modules/sdl2/SDL/include/SDL_clipboard.h b/modules/sdl2/SDL-2.0.5/include/SDL_clipboard.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_clipboard.h rename to modules/sdl2/SDL-2.0.5/include/SDL_clipboard.h diff --git a/modules/sdl2/SDL/include/SDL_config.h b/modules/sdl2/SDL-2.0.5/include/SDL_config.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config.h diff --git a/modules/sdl2/SDL/include/SDL_config.h.cmake b/modules/sdl2/SDL-2.0.5/include/SDL_config.h.cmake similarity index 100% rename from modules/sdl2/SDL/include/SDL_config.h.cmake rename to modules/sdl2/SDL-2.0.5/include/SDL_config.h.cmake diff --git a/modules/sdl2/SDL/include/SDL_config.h.in b/modules/sdl2/SDL-2.0.5/include/SDL_config.h.in similarity index 100% rename from modules/sdl2/SDL/include/SDL_config.h.in rename to modules/sdl2/SDL-2.0.5/include/SDL_config.h.in diff --git a/modules/sdl2/SDL/include/SDL_config_android.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_android.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_android.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_android.h diff --git a/modules/sdl2/SDL/include/SDL_config_emscripten.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_emscripten.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_emscripten.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_emscripten.h diff --git a/modules/sdl2/SDL/include/SDL_config_iphoneos.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_iphoneos.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_iphoneos.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_iphoneos.h diff --git a/modules/sdl2/SDL/include/SDL_config_linux.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_linux.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_linux.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_linux.h diff --git a/modules/sdl2/SDL/include/SDL_config_macosx.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_macosx.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_macosx.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_macosx.h diff --git a/modules/sdl2/SDL/include/SDL_config_minimal.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_minimal.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_minimal.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_minimal.h diff --git a/modules/sdl2/SDL/include/SDL_config_pandora.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_pandora.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_pandora.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_pandora.h diff --git a/modules/sdl2/SDL/include/SDL_config_psp.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_psp.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_psp.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_psp.h diff --git a/modules/sdl2/SDL/include/SDL_config_raspbian.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_raspbian.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_raspbian.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_raspbian.h diff --git a/modules/sdl2/SDL/include/SDL_config_windows.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_windows.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_windows.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_windows.h diff --git a/modules/sdl2/SDL/include/SDL_config_winrt.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_winrt.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_winrt.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_winrt.h diff --git a/modules/sdl2/SDL/include/SDL_config_wiz.h b/modules/sdl2/SDL-2.0.5/include/SDL_config_wiz.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_config_wiz.h rename to modules/sdl2/SDL-2.0.5/include/SDL_config_wiz.h diff --git a/modules/sdl2/SDL/include/SDL_copying.h b/modules/sdl2/SDL-2.0.5/include/SDL_copying.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_copying.h rename to modules/sdl2/SDL-2.0.5/include/SDL_copying.h diff --git a/modules/sdl2/SDL/include/SDL_cpuinfo.h b/modules/sdl2/SDL-2.0.5/include/SDL_cpuinfo.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_cpuinfo.h rename to modules/sdl2/SDL-2.0.5/include/SDL_cpuinfo.h diff --git a/modules/sdl2/SDL-2.0.5/include/SDL_egl.h b/modules/sdl2/SDL-2.0.5/include/SDL_egl.h new file mode 100644 index 000000000..f86ee126c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/include/SDL_egl.h @@ -0,0 +1,1676 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_egl.h + * + * This is a simple file to encapsulate the EGL API headers. + */ + + //Mark was here! was #ifndef _MSC_VER, but we don't want mingw to be dependant on egl.h + // +#ifndef _WIN32 + +#include +#include + +#else /* _MSC_VER */ + +/* EGL headers for Visual Studio */ + +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. +* +* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ +* +* Adopters may modify this file to suit their platform. Adopters are +* encouraged to submit platform specific modifications to the Khronos +* group so that they can be included in future versions of this file. +* Please submit changes by sending them to the public Khronos Bugzilla +* (http://khronos.org/bugzilla) by filing a bug against product +* "Khronos (general)" component "Registry". +* +* A predefined template which fills in some of the bug fields can be +* reached using http://tinyurl.com/khrplatform-h-bugreport, but you +* must create a Bugzilla login first. +* +* +* See the Implementer's Guidelines for information about where this file +* should be located on your system and for more details of its use: +* http://www.khronos.org/registry/implementers_guide.pdf +* +* This file should be included as +* #include +* by Khronos client API header files that use its types and defines. +* +* The types in khrplatform.h should only be used to define API-specific types. +* +* Types defined in khrplatform.h: +* khronos_int8_t signed 8 bit +* khronos_uint8_t unsigned 8 bit +* khronos_int16_t signed 16 bit +* khronos_uint16_t unsigned 16 bit +* khronos_int32_t signed 32 bit +* khronos_uint32_t unsigned 32 bit +* khronos_int64_t signed 64 bit +* khronos_uint64_t unsigned 64 bit +* khronos_intptr_t signed same number of bits as a pointer +* khronos_uintptr_t unsigned same number of bits as a pointer +* khronos_ssize_t signed size +* khronos_usize_t unsigned size +* khronos_float_t signed 32 bit floating point +* khronos_time_ns_t unsigned 64 bit time in nanoseconds +* khronos_utime_nanoseconds_t unsigned time interval or absolute time in +* nanoseconds +* khronos_stime_nanoseconds_t signed time interval in nanoseconds +* khronos_boolean_enum_t enumerated boolean type. This should +* only be used as a base type when a client API's boolean type is +* an enum. Client APIs which use an integer or other type for +* booleans cannot use this as the base type for their boolean. +* +* Tokens defined in khrplatform.h: +* +* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. +* +* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. +* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. +* +* Calling convention macros defined in this file: +* KHRONOS_APICALL +* KHRONOS_APIENTRY +* KHRONOS_APIATTRIBUTES +* +* These may be used in function prototypes as: +* +* KHRONOS_APICALL void KHRONOS_APIENTRY funcname( +* int arg1, +* int arg2) KHRONOS_APIATTRIBUTES; +*/ + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APICALL +*------------------------------------------------------------------------- +* This precedes the return type of the function in the function prototype. +*/ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIENTRY +*------------------------------------------------------------------------- +* This follows the return type of the function and precedes the function +* name in the function prototype. +*/ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +/* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- +* Definition of KHRONOS_APIATTRIBUTES +*------------------------------------------------------------------------- +* This follows the closing parenthesis of the function prototype arguments. +*/ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- +* basic type definitions +*-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* +* Using +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* +* Win32 +*/ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* +* Sun or Digital +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* +* Hypothetical platform with no float or int64 support +*/ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* +* Generic fallback +*/ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* +* Types that are (so far) the same on all platforms +*/ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* +* Types that differ between LLP64 and LP64 architectures - in LLP64, +* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears +* to be the only LLP64 architecture in current use. +*/ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* +* Float type +*/ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types +* +* These types can be used to represent a time interval in nanoseconds or +* an absolute Unadjusted System Time. Unadjusted System Time is the number +* of nanoseconds since some arbitrary system event (e.g. since the last +* time the system booted). The Unadjusted System Time is an unsigned +* 64 bit value that wraps back to 0 every 584 years. Time intervals +* may be either signed or unsigned. +*/ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* +* Dummy value used to pad enum types to 32 bits. +*/ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* +* Enumerated boolean type +* +* Values other than zero should be considered to be true. Therefore +* comparisons should not be made against KHRONOS_TRUE. +*/ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ + + +#ifndef __eglplatform_h_ +#define __eglplatform_h_ + +/* +** Copyright (c) 2007-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Platform-specific types and definitions for egl.h +* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ +* +* Adopters may modify khrplatform.h and this file to suit their platform. +* You are encouraged to submit all modifications to the Khronos group so that +* they can be included in future versions of this file. Please submit changes +* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) +* by filing a bug against product "EGL" component "Registry". +*/ + +/*#include */ + +/* Macros used in EGL function prototype declarations. +* +* EGL functions should be prototyped as: +* +* EGLAPI return-type EGLAPIENTRY eglFunction(arguments); +* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); +* +* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h +*/ + +#ifndef EGLAPI +#define EGLAPI KHRONOS_APICALL +#endif + +#ifndef EGLAPIENTRY +#define EGLAPIENTRY KHRONOS_APIENTRY +#endif +#define EGLAPIENTRYP EGLAPIENTRY* + +/* The types NativeDisplayType, NativeWindowType, and NativePixmapType +* are aliases of window-system-dependent types, such as X Display * or +* Windows Device Context. They must be defined in platform-specific +* code below. The EGL-prefixed versions of Native*Type are the same +* types, renamed in EGL 1.3 so all types in the API start with "EGL". +* +* Khronos STRONGLY RECOMMENDS that you use the default definitions +* provided below, since these changes affect both binary and source +* portability of applications using EGL running on different EGL +* implementations. +*/ + +#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include + +#if __WINRT__ +#include +typedef IUnknown * EGLNativeWindowType; +typedef IUnknown * EGLNativePixmapType; +typedef IUnknown * EGLNativeDisplayType; +#else +typedef HDC EGLNativeDisplayType; +typedef HBITMAP EGLNativePixmapType; +typedef HWND EGLNativeWindowType; +#endif + +#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ + +typedef int EGLNativeDisplayType; +typedef void *EGLNativeWindowType; +typedef void *EGLNativePixmapType; + +#elif defined(WL_EGL_PLATFORM) + +typedef struct wl_display *EGLNativeDisplayType; +typedef struct wl_egl_pixmap *EGLNativePixmapType; +typedef struct wl_egl_window *EGLNativeWindowType; + +#elif defined(__GBM__) + +typedef struct gbm_device *EGLNativeDisplayType; +typedef struct gbm_bo *EGLNativePixmapType; +typedef void *EGLNativeWindowType; + +#elif defined(__ANDROID__) /* Android */ + +struct ANativeWindow; +struct egl_native_pixmap_t; + +typedef struct ANativeWindow *EGLNativeWindowType; +typedef struct egl_native_pixmap_t *EGLNativePixmapType; +typedef void *EGLNativeDisplayType; + +#elif defined(MIR_EGL_PLATFORM) + +#include +typedef MirEGLNativeDisplayType EGLNativeDisplayType; +typedef void *EGLNativePixmapType; +typedef MirEGLNativeWindowType EGLNativeWindowType; + +#elif defined(__unix__) + +#ifdef MESA_EGL_NO_X11_HEADERS + +typedef void *EGLNativeDisplayType; +typedef khronos_uintptr_t EGLNativePixmapType; +typedef khronos_uintptr_t EGLNativeWindowType; + +#else + +/* X11 (tentative) */ +#include +#include + +typedef Display *EGLNativeDisplayType; +typedef Pixmap EGLNativePixmapType; +typedef Window EGLNativeWindowType; + +#endif /* MESA_EGL_NO_X11_HEADERS */ + +#else +#error "Platform not recognized" +#endif + +/* EGL 1.2 types, renamed for consistency in EGL 1.3 */ +typedef EGLNativeDisplayType NativeDisplayType; +typedef EGLNativePixmapType NativePixmapType; +typedef EGLNativeWindowType NativeWindowType; + + +/* Define EGLint. This must be a signed integral type large enough to contain +* all legal attribute names and values passed into and out of EGL, whether +* their type is boolean, bitmask, enumerant (symbolic constant), integer, +* handle, or other. While in general a 32-bit integer will suffice, if +* handles are 64 bit types, then EGLint should be defined as a signed 64-bit +* integer type. +*/ +typedef khronos_int32_t EGLint; + +#endif /* __eglplatform_h */ + +#ifndef __egl_h_ +#define __egl_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ +*/ + +/*#include */ + +/* Generated on date 20150623 */ + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: .* + * Default extensions included: None + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_VERSION_1_0 +#define EGL_VERSION_1_0 1 +typedef unsigned int EGLBoolean; +typedef void *EGLDisplay; +typedef void *EGLConfig; +typedef void *EGLSurface; +typedef void *EGLContext; +typedef void (*__eglMustCastToProperFunctionPointerType)(void); +#define EGL_ALPHA_SIZE 0x3021 +#define EGL_BAD_ACCESS 0x3002 +#define EGL_BAD_ALLOC 0x3003 +#define EGL_BAD_ATTRIBUTE 0x3004 +#define EGL_BAD_CONFIG 0x3005 +#define EGL_BAD_CONTEXT 0x3006 +#define EGL_BAD_CURRENT_SURFACE 0x3007 +#define EGL_BAD_DISPLAY 0x3008 +#define EGL_BAD_MATCH 0x3009 +#define EGL_BAD_NATIVE_PIXMAP 0x300A +#define EGL_BAD_NATIVE_WINDOW 0x300B +#define EGL_BAD_PARAMETER 0x300C +#define EGL_BAD_SURFACE 0x300D +#define EGL_BLUE_SIZE 0x3022 +#define EGL_BUFFER_SIZE 0x3020 +#define EGL_CONFIG_CAVEAT 0x3027 +#define EGL_CONFIG_ID 0x3028 +#define EGL_CORE_NATIVE_ENGINE 0x305B +#define EGL_DEPTH_SIZE 0x3025 +#define EGL_DONT_CARE ((EGLint)-1) +#define EGL_DRAW 0x3059 +#define EGL_EXTENSIONS 0x3055 +#define EGL_FALSE 0 +#define EGL_GREEN_SIZE 0x3023 +#define EGL_HEIGHT 0x3056 +#define EGL_LARGEST_PBUFFER 0x3058 +#define EGL_LEVEL 0x3029 +#define EGL_MAX_PBUFFER_HEIGHT 0x302A +#define EGL_MAX_PBUFFER_PIXELS 0x302B +#define EGL_MAX_PBUFFER_WIDTH 0x302C +#define EGL_NATIVE_RENDERABLE 0x302D +#define EGL_NATIVE_VISUAL_ID 0x302E +#define EGL_NATIVE_VISUAL_TYPE 0x302F +#define EGL_NONE 0x3038 +#define EGL_NON_CONFORMANT_CONFIG 0x3051 +#define EGL_NOT_INITIALIZED 0x3001 +#define EGL_NO_CONTEXT ((EGLContext)0) +#define EGL_NO_DISPLAY ((EGLDisplay)0) +#define EGL_NO_SURFACE ((EGLSurface)0) +#define EGL_PBUFFER_BIT 0x0001 +#define EGL_PIXMAP_BIT 0x0002 +#define EGL_READ 0x305A +#define EGL_RED_SIZE 0x3024 +#define EGL_SAMPLES 0x3031 +#define EGL_SAMPLE_BUFFERS 0x3032 +#define EGL_SLOW_CONFIG 0x3050 +#define EGL_STENCIL_SIZE 0x3026 +#define EGL_SUCCESS 0x3000 +#define EGL_SURFACE_TYPE 0x3033 +#define EGL_TRANSPARENT_BLUE_VALUE 0x3035 +#define EGL_TRANSPARENT_GREEN_VALUE 0x3036 +#define EGL_TRANSPARENT_RED_VALUE 0x3037 +#define EGL_TRANSPARENT_RGB 0x3052 +#define EGL_TRANSPARENT_TYPE 0x3034 +#define EGL_TRUE 1 +#define EGL_VENDOR 0x3053 +#define EGL_VERSION 0x3054 +#define EGL_WIDTH 0x3057 +#define EGL_WINDOW_BIT 0x0004 +EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); +EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); +EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void); +EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw); +EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id); +EGLAPI EGLint EGLAPIENTRY eglGetError (void); +EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname); +EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor); +EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); +EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface); +EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine); +#endif /* EGL_VERSION_1_0 */ + +#ifndef EGL_VERSION_1_1 +#define EGL_VERSION_1_1 1 +#define EGL_BACK_BUFFER 0x3084 +#define EGL_BIND_TO_TEXTURE_RGB 0x3039 +#define EGL_BIND_TO_TEXTURE_RGBA 0x303A +#define EGL_CONTEXT_LOST 0x300E +#define EGL_MIN_SWAP_INTERVAL 0x303B +#define EGL_MAX_SWAP_INTERVAL 0x303C +#define EGL_MIPMAP_TEXTURE 0x3082 +#define EGL_MIPMAP_LEVEL 0x3083 +#define EGL_NO_TEXTURE 0x305C +#define EGL_TEXTURE_2D 0x305F +#define EGL_TEXTURE_FORMAT 0x3080 +#define EGL_TEXTURE_RGB 0x305D +#define EGL_TEXTURE_RGBA 0x305E +#define EGL_TEXTURE_TARGET 0x3081 +EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer); +EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval); +#endif /* EGL_VERSION_1_1 */ + +#ifndef EGL_VERSION_1_2 +#define EGL_VERSION_1_2 1 +typedef unsigned int EGLenum; +typedef void *EGLClientBuffer; +#define EGL_ALPHA_FORMAT 0x3088 +#define EGL_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_ALPHA_FORMAT_PRE 0x308C +#define EGL_ALPHA_MASK_SIZE 0x303E +#define EGL_BUFFER_PRESERVED 0x3094 +#define EGL_BUFFER_DESTROYED 0x3095 +#define EGL_CLIENT_APIS 0x308D +#define EGL_COLORSPACE 0x3087 +#define EGL_COLORSPACE_sRGB 0x3089 +#define EGL_COLORSPACE_LINEAR 0x308A +#define EGL_COLOR_BUFFER_TYPE 0x303F +#define EGL_CONTEXT_CLIENT_TYPE 0x3097 +#define EGL_DISPLAY_SCALING 10000 +#define EGL_HORIZONTAL_RESOLUTION 0x3090 +#define EGL_LUMINANCE_BUFFER 0x308F +#define EGL_LUMINANCE_SIZE 0x303D +#define EGL_OPENGL_ES_BIT 0x0001 +#define EGL_OPENVG_BIT 0x0002 +#define EGL_OPENGL_ES_API 0x30A0 +#define EGL_OPENVG_API 0x30A1 +#define EGL_OPENVG_IMAGE 0x3096 +#define EGL_PIXEL_ASPECT_RATIO 0x3092 +#define EGL_RENDERABLE_TYPE 0x3040 +#define EGL_RENDER_BUFFER 0x3086 +#define EGL_RGB_BUFFER 0x308E +#define EGL_SINGLE_BUFFER 0x3085 +#define EGL_SWAP_BEHAVIOR 0x3093 +#define EGL_UNKNOWN ((EGLint)-1) +#define EGL_VERTICAL_RESOLUTION 0x3091 +EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api); +EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void); +#endif /* EGL_VERSION_1_2 */ + +#ifndef EGL_VERSION_1_3 +#define EGL_VERSION_1_3 1 +#define EGL_CONFORMANT 0x3042 +#define EGL_CONTEXT_CLIENT_VERSION 0x3098 +#define EGL_MATCH_NATIVE_PIXMAP 0x3041 +#define EGL_OPENGL_ES2_BIT 0x0004 +#define EGL_VG_ALPHA_FORMAT 0x3088 +#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B +#define EGL_VG_ALPHA_FORMAT_PRE 0x308C +#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 +#define EGL_VG_COLORSPACE 0x3087 +#define EGL_VG_COLORSPACE_sRGB 0x3089 +#define EGL_VG_COLORSPACE_LINEAR 0x308A +#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 +#endif /* EGL_VERSION_1_3 */ + +#ifndef EGL_VERSION_1_4 +#define EGL_VERSION_1_4 1 +#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) +#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 +#define EGL_MULTISAMPLE_RESOLVE 0x3099 +#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A +#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B +#define EGL_OPENGL_API 0x30A2 +#define EGL_OPENGL_BIT 0x0008 +#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 +EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void); +#endif /* EGL_VERSION_1_4 */ + +#ifndef EGL_VERSION_1_5 +#define EGL_VERSION_1_5 1 +typedef void *EGLSync; +typedef intptr_t EGLAttrib; +typedef khronos_utime_nanoseconds_t EGLTime; +typedef void *EGLImage; +#define EGL_CONTEXT_MAJOR_VERSION 0x3098 +#define EGL_CONTEXT_MINOR_VERSION 0x30FB +#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD +#define EGL_NO_RESET_NOTIFICATION 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2 +#define EGL_OPENGL_ES3_BIT 0x00000040 +#define EGL_CL_EVENT_HANDLE 0x309C +#define EGL_SYNC_CL_EVENT 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0 +#define EGL_SYNC_TYPE 0x30F7 +#define EGL_SYNC_STATUS 0x30F1 +#define EGL_SYNC_CONDITION 0x30F8 +#define EGL_SIGNALED 0x30F2 +#define EGL_UNSIGNALED 0x30F3 +#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001 +#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull +#define EGL_TIMEOUT_EXPIRED 0x30F5 +#define EGL_CONDITION_SATISFIED 0x30F6 +#define EGL_NO_SYNC ((EGLSync)0) +#define EGL_SYNC_FENCE 0x30F9 +#define EGL_GL_COLORSPACE 0x309D +#define EGL_GL_COLORSPACE_SRGB 0x3089 +#define EGL_GL_COLORSPACE_LINEAR 0x308A +#define EGL_GL_RENDERBUFFER 0x30B9 +#define EGL_GL_TEXTURE_2D 0x30B1 +#define EGL_GL_TEXTURE_LEVEL 0x30BC +#define EGL_GL_TEXTURE_3D 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET 0x30BD +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8 +#define EGL_IMAGE_PRESERVED 0x30D2 +#define EGL_NO_IMAGE ((EGLImage)0) +EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value); +EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image); +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags); +#endif /* EGL_VERSION_1_5 */ + +#ifdef __cplusplus +} +#endif + +#endif /* __egl_h_ */ + + + +#ifndef __eglext_h_ +#define __eglext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2015 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $ +*/ + +/*#include */ + +#define EGL_EGLEXT_VERSION 20150623 + +/* Generated C header for: + * API: egl + * Versions considered: .* + * Versions emitted: _nomatch_^ + * Default extensions included: egl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef EGL_KHR_cl_event +#define EGL_KHR_cl_event 1 +#define EGL_CL_EVENT_HANDLE_KHR 0x309C +#define EGL_SYNC_CL_EVENT_KHR 0x30FE +#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF +#endif /* EGL_KHR_cl_event */ + +#ifndef EGL_KHR_cl_event2 +#define EGL_KHR_cl_event2 1 +typedef void *EGLSyncKHR; +typedef intptr_t EGLAttribKHR; +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list); +#endif +#endif /* EGL_KHR_cl_event2 */ + +#ifndef EGL_KHR_client_get_all_proc_addresses +#define EGL_KHR_client_get_all_proc_addresses 1 +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifndef EGL_KHR_config_attribs +#define EGL_KHR_config_attribs 1 +#define EGL_CONFORMANT_KHR 0x3042 +#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 +#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 +#endif /* EGL_KHR_config_attribs */ + +#ifndef EGL_KHR_create_context +#define EGL_KHR_create_context 1 +#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098 +#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB +#define EGL_CONTEXT_FLAGS_KHR 0x30FC +#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD +#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF +#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 +#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 +#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif /* EGL_KHR_create_context */ + +#ifndef EGL_KHR_create_context_no_error +#define EGL_KHR_create_context_no_error 1 +#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3 +#endif /* EGL_KHR_create_context_no_error */ + +#ifndef EGL_KHR_fence_sync +#define EGL_KHR_fence_sync 1 +typedef khronos_utime_nanoseconds_t EGLTimeKHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 +#define EGL_SYNC_CONDITION_KHR 0x30F8 +#define EGL_SYNC_FENCE_KHR 0x30F9 +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_fence_sync */ + +#ifndef EGL_KHR_get_all_proc_addresses +#define EGL_KHR_get_all_proc_addresses 1 +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifndef EGL_KHR_gl_colorspace +#define EGL_KHR_gl_colorspace 1 +#define EGL_GL_COLORSPACE_KHR 0x309D +#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089 +#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A +#endif /* EGL_KHR_gl_colorspace */ + +#ifndef EGL_KHR_gl_renderbuffer_image +#define EGL_KHR_gl_renderbuffer_image 1 +#define EGL_GL_RENDERBUFFER_KHR 0x30B9 +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifndef EGL_KHR_gl_texture_2D_image +#define EGL_KHR_gl_texture_2D_image 1 +#define EGL_GL_TEXTURE_2D_KHR 0x30B1 +#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifndef EGL_KHR_gl_texture_3D_image +#define EGL_KHR_gl_texture_3D_image 1 +#define EGL_GL_TEXTURE_3D_KHR 0x30B2 +#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifndef EGL_KHR_gl_texture_cubemap_image +#define EGL_KHR_gl_texture_cubemap_image 1 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 +#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 +#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifndef EGL_KHR_image +#define EGL_KHR_image 1 +typedef void *EGLImageKHR; +#define EGL_NATIVE_PIXMAP_KHR 0x30B0 +#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image); +#endif +#endif /* EGL_KHR_image */ + +#ifndef EGL_KHR_image_base +#define EGL_KHR_image_base 1 +#define EGL_IMAGE_PRESERVED_KHR 0x30D2 +#endif /* EGL_KHR_image_base */ + +#ifndef EGL_KHR_image_pixmap +#define EGL_KHR_image_pixmap 1 +#endif /* EGL_KHR_image_pixmap */ + +#ifndef EGL_KHR_lock_surface +#define EGL_KHR_lock_surface 1 +#define EGL_READ_SURFACE_BIT_KHR 0x0001 +#define EGL_WRITE_SURFACE_BIT_KHR 0x0002 +#define EGL_LOCK_SURFACE_BIT_KHR 0x0080 +#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 +#define EGL_MATCH_FORMAT_KHR 0x3043 +#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 +#define EGL_FORMAT_RGB_565_KHR 0x30C1 +#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 +#define EGL_FORMAT_RGBA_8888_KHR 0x30C3 +#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 +#define EGL_LOCK_USAGE_HINT_KHR 0x30C5 +#define EGL_BITMAP_POINTER_KHR 0x30C6 +#define EGL_BITMAP_PITCH_KHR 0x30C7 +#define EGL_BITMAP_ORIGIN_KHR 0x30C8 +#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 +#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA +#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB +#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC +#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD +#define EGL_LOWER_LEFT_KHR 0x30CE +#define EGL_UPPER_LEFT_KHR 0x30CF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface); +#endif +#endif /* EGL_KHR_lock_surface */ + +#ifndef EGL_KHR_lock_surface2 +#define EGL_KHR_lock_surface2 1 +#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 +#endif /* EGL_KHR_lock_surface2 */ + +#ifndef EGL_KHR_lock_surface3 +#define EGL_KHR_lock_surface3 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value); +#endif +#endif /* EGL_KHR_lock_surface3 */ + +#ifndef EGL_KHR_partial_update +#define EGL_KHR_partial_update 1 +#define EGL_BUFFER_AGE_KHR 0x313D +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_partial_update */ + +#ifndef EGL_KHR_platform_android +#define EGL_KHR_platform_android 1 +#define EGL_PLATFORM_ANDROID_KHR 0x3141 +#endif /* EGL_KHR_platform_android */ + +#ifndef EGL_KHR_platform_gbm +#define EGL_KHR_platform_gbm 1 +#define EGL_PLATFORM_GBM_KHR 0x31D7 +#endif /* EGL_KHR_platform_gbm */ + +#ifndef EGL_KHR_platform_wayland +#define EGL_KHR_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_KHR 0x31D8 +#endif /* EGL_KHR_platform_wayland */ + +#ifndef EGL_KHR_platform_x11 +#define EGL_KHR_platform_x11 1 +#define EGL_PLATFORM_X11_KHR 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6 +#endif /* EGL_KHR_platform_x11 */ + +#ifndef EGL_KHR_reusable_sync +#define EGL_KHR_reusable_sync 1 +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_STATUS_KHR 0x30F1 +#define EGL_SIGNALED_KHR 0x30F2 +#define EGL_UNSIGNALED_KHR 0x30F3 +#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 +#define EGL_CONDITION_SATISFIED_KHR 0x30F6 +#define EGL_SYNC_TYPE_KHR 0x30F7 +#define EGL_SYNC_REUSABLE_KHR 0x30FA +#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 +#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull +#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_reusable_sync */ + +#ifndef EGL_KHR_stream +#define EGL_KHR_stream 1 +typedef void *EGLStreamKHR; +typedef khronos_uint64_t EGLuint64KHR; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) +#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 +#define EGL_PRODUCER_FRAME_KHR 0x3212 +#define EGL_CONSUMER_FRAME_KHR 0x3213 +#define EGL_STREAM_STATE_KHR 0x3214 +#define EGL_STREAM_STATE_CREATED_KHR 0x3215 +#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 +#define EGL_STREAM_STATE_EMPTY_KHR 0x3217 +#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 +#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 +#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A +#define EGL_BAD_STREAM_KHR 0x321B +#define EGL_BAD_STATE_KHR 0x321C +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_KHR_stream */ + +#ifndef EGL_KHR_stream_consumer_gltexture +#define EGL_KHR_stream_consumer_gltexture 1 +#ifdef EGL_KHR_stream +#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifndef EGL_KHR_stream_cross_process_fd +#define EGL_KHR_stream_cross_process_fd 1 +typedef int EGLNativeFileDescriptorKHR; +#ifdef EGL_KHR_stream +#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) +typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream); +typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream); +EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifndef EGL_KHR_stream_fifo +#define EGL_KHR_stream_fifo 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC +#define EGL_STREAM_TIME_NOW_KHR 0x31FD +#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE +#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_fifo */ + +#ifndef EGL_KHR_stream_producer_aldatalocator +#define EGL_KHR_stream_producer_aldatalocator 1 +#ifdef EGL_KHR_stream +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifndef EGL_KHR_stream_producer_eglsurface +#define EGL_KHR_stream_producer_eglsurface 1 +#ifdef EGL_KHR_stream +#define EGL_STREAM_BIT_KHR 0x0800 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); +#endif +#endif /* EGL_KHR_stream */ +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifndef EGL_KHR_surfaceless_context +#define EGL_KHR_surfaceless_context 1 +#endif /* EGL_KHR_surfaceless_context */ + +#ifndef EGL_KHR_swap_buffers_with_damage +#define EGL_KHR_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifndef EGL_KHR_vg_parent_image +#define EGL_KHR_vg_parent_image 1 +#define EGL_VG_PARENT_IMAGE_KHR 0x30BA +#endif /* EGL_KHR_vg_parent_image */ + +#ifndef EGL_KHR_wait_sync +#define EGL_KHR_wait_sync 1 +typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); +#endif +#endif /* EGL_KHR_wait_sync */ + +#ifndef EGL_ANDROID_blob_cache +#define EGL_ANDROID_blob_cache 1 +typedef khronos_ssize_t EGLsizeiANDROID; +typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); +typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); +typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); +#endif +#endif /* EGL_ANDROID_blob_cache */ + +#ifndef EGL_ANDROID_framebuffer_target +#define EGL_ANDROID_framebuffer_target 1 +#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifndef EGL_ANDROID_image_native_buffer +#define EGL_ANDROID_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_ANDROID 0x3140 +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifndef EGL_ANDROID_native_fence_sync +#define EGL_ANDROID_native_fence_sync 1 +#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 +#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 +#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 +#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 +typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync); +#endif +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifndef EGL_ANDROID_recordable +#define EGL_ANDROID_recordable 1 +#define EGL_RECORDABLE_ANDROID 0x3142 +#endif /* EGL_ANDROID_recordable */ + +#ifndef EGL_ANGLE_d3d_share_handle_client_buffer +#define EGL_ANGLE_d3d_share_handle_client_buffer 1 +#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifndef EGL_ANGLE_device_d3d +#define EGL_ANGLE_device_d3d 1 +#define EGL_D3D9_DEVICE_ANGLE 0x33A0 +#define EGL_D3D11_DEVICE_ANGLE 0x33A1 +#endif /* EGL_ANGLE_device_d3d */ + +#ifndef EGL_ANGLE_query_surface_pointer +#define EGL_ANGLE_query_surface_pointer 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); +#endif +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle +#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifndef EGL_ANGLE_window_fixed_size +#define EGL_ANGLE_window_fixed_size 1 +#define EGL_FIXED_SIZE_ANGLE 0x3201 +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifndef EGL_ARM_pixmap_multisample_discard +#define EGL_ARM_pixmap_multisample_discard 1 +#define EGL_DISCARD_SAMPLES_ARM 0x3286 +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifndef EGL_EXT_buffer_age +#define EGL_EXT_buffer_age 1 +#define EGL_BUFFER_AGE_EXT 0x313D +#endif /* EGL_EXT_buffer_age */ + +#ifndef EGL_EXT_client_extensions +#define EGL_EXT_client_extensions 1 +#endif /* EGL_EXT_client_extensions */ + +#ifndef EGL_EXT_create_context_robustness +#define EGL_EXT_create_context_robustness 1 +#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF +#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 +#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE +#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF +#endif /* EGL_EXT_create_context_robustness */ + +#ifndef EGL_EXT_device_base +#define EGL_EXT_device_base 1 +typedef void *EGLDeviceEXT; +#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0)) +#define EGL_BAD_DEVICE_EXT 0x322B +#define EGL_DEVICE_EXT 0x322C +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value); +#endif +#endif /* EGL_EXT_device_base */ + +#ifndef EGL_EXT_device_drm +#define EGL_EXT_device_drm 1 +#define EGL_DRM_DEVICE_FILE_EXT 0x3233 +#endif /* EGL_EXT_device_drm */ + +#ifndef EGL_EXT_device_enumeration +#define EGL_EXT_device_enumeration 1 +#endif /* EGL_EXT_device_enumeration */ + +#ifndef EGL_EXT_device_openwf +#define EGL_EXT_device_openwf 1 +#define EGL_OPENWF_DEVICE_ID_EXT 0x3237 +#endif /* EGL_EXT_device_openwf */ + +#ifndef EGL_EXT_device_query +#define EGL_EXT_device_query 1 +#endif /* EGL_EXT_device_query */ + +#ifndef EGL_EXT_image_dma_buf_import +#define EGL_EXT_image_dma_buf_import 1 +#define EGL_LINUX_DMA_BUF_EXT 0x3270 +#define EGL_LINUX_DRM_FOURCC_EXT 0x3271 +#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 +#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 +#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 +#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 +#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 +#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 +#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 +#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 +#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A +#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B +#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C +#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D +#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E +#define EGL_ITU_REC601_EXT 0x327F +#define EGL_ITU_REC709_EXT 0x3280 +#define EGL_ITU_REC2020_EXT 0x3281 +#define EGL_YUV_FULL_RANGE_EXT 0x3282 +#define EGL_YUV_NARROW_RANGE_EXT 0x3283 +#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 +#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifndef EGL_EXT_multiview_window +#define EGL_EXT_multiview_window 1 +#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 +#endif /* EGL_EXT_multiview_window */ + +#ifndef EGL_EXT_output_base +#define EGL_EXT_output_base 1 +typedef void *EGLOutputLayerEXT; +typedef void *EGLOutputPortEXT; +#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0) +#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0) +#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D +#define EGL_BAD_OUTPUT_PORT_EXT 0x322E +#define EGL_SWAP_INTERVAL_EXT 0x322F +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers); +EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name); +EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value); +EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name); +#endif +#endif /* EGL_EXT_output_base */ + +#ifndef EGL_EXT_output_drm +#define EGL_EXT_output_drm 1 +#define EGL_DRM_CRTC_EXT 0x3234 +#define EGL_DRM_PLANE_EXT 0x3235 +#define EGL_DRM_CONNECTOR_EXT 0x3236 +#endif /* EGL_EXT_output_drm */ + +#ifndef EGL_EXT_output_openwf +#define EGL_EXT_output_openwf 1 +#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238 +#define EGL_OPENWF_PORT_ID_EXT 0x3239 +#endif /* EGL_EXT_output_openwf */ + +#ifndef EGL_EXT_platform_base +#define EGL_EXT_platform_base 1 +typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list); +EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list); +#endif +#endif /* EGL_EXT_platform_base */ + +#ifndef EGL_EXT_platform_device +#define EGL_EXT_platform_device 1 +#define EGL_PLATFORM_DEVICE_EXT 0x313F +#endif /* EGL_EXT_platform_device */ + +#ifndef EGL_EXT_platform_wayland +#define EGL_EXT_platform_wayland 1 +#define EGL_PLATFORM_WAYLAND_EXT 0x31D8 +#endif /* EGL_EXT_platform_wayland */ + +#ifndef EGL_EXT_platform_x11 +#define EGL_EXT_platform_x11 1 +#define EGL_PLATFORM_X11_EXT 0x31D5 +#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 +#endif /* EGL_EXT_platform_x11 */ + +#ifndef EGL_EXT_protected_surface +#define EGL_EXT_protected_surface 1 +#define EGL_PROTECTED_CONTENT_EXT 0x32C0 +#endif /* EGL_EXT_protected_surface */ + +#ifndef EGL_EXT_stream_consumer_egloutput +#define EGL_EXT_stream_consumer_egloutput 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer); +#endif +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifndef EGL_EXT_swap_buffers_with_damage +#define EGL_EXT_swap_buffers_with_damage 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); +#endif +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifndef EGL_EXT_yuv_surface +#define EGL_EXT_yuv_surface 1 +#define EGL_YUV_ORDER_EXT 0x3301 +#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311 +#define EGL_YUV_SUBSAMPLE_EXT 0x3312 +#define EGL_YUV_DEPTH_RANGE_EXT 0x3317 +#define EGL_YUV_CSC_STANDARD_EXT 0x330A +#define EGL_YUV_PLANE_BPP_EXT 0x331A +#define EGL_YUV_BUFFER_EXT 0x3300 +#define EGL_YUV_ORDER_YUV_EXT 0x3302 +#define EGL_YUV_ORDER_YVU_EXT 0x3303 +#define EGL_YUV_ORDER_YUYV_EXT 0x3304 +#define EGL_YUV_ORDER_UYVY_EXT 0x3305 +#define EGL_YUV_ORDER_YVYU_EXT 0x3306 +#define EGL_YUV_ORDER_VYUY_EXT 0x3307 +#define EGL_YUV_ORDER_AYUV_EXT 0x3308 +#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313 +#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314 +#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315 +#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318 +#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319 +#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B +#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C +#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D +#define EGL_YUV_PLANE_BPP_0_EXT 0x331B +#define EGL_YUV_PLANE_BPP_8_EXT 0x331C +#define EGL_YUV_PLANE_BPP_10_EXT 0x331D +#endif /* EGL_EXT_yuv_surface */ + +#ifndef EGL_HI_clientpixmap +#define EGL_HI_clientpixmap 1 +struct EGLClientPixmapHI { + void *pData; + EGLint iWidth; + EGLint iHeight; + EGLint iStride; +}; +#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 +typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap); +#endif +#endif /* EGL_HI_clientpixmap */ + +#ifndef EGL_HI_colorformats +#define EGL_HI_colorformats 1 +#define EGL_COLOR_FORMAT_HI 0x8F70 +#define EGL_COLOR_RGB_HI 0x8F71 +#define EGL_COLOR_RGBA_HI 0x8F72 +#define EGL_COLOR_ARGB_HI 0x8F73 +#endif /* EGL_HI_colorformats */ + +#ifndef EGL_IMG_context_priority +#define EGL_IMG_context_priority 1 +#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 +#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 +#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 +#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 +#endif /* EGL_IMG_context_priority */ + +#ifndef EGL_MESA_drm_image +#define EGL_MESA_drm_image 1 +#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 +#define EGL_DRM_BUFFER_USE_MESA 0x31D1 +#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 +#define EGL_DRM_BUFFER_MESA 0x31D3 +#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 +#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 +#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 +typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); +#endif +#endif /* EGL_MESA_drm_image */ + +#ifndef EGL_MESA_image_dma_buf_export +#define EGL_MESA_image_dma_buf_export 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers); +EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets); +#endif +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifndef EGL_MESA_platform_gbm +#define EGL_MESA_platform_gbm 1 +#define EGL_PLATFORM_GBM_MESA 0x31D7 +#endif /* EGL_MESA_platform_gbm */ + +#ifndef EGL_NOK_swap_region +#define EGL_NOK_swap_region 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region */ + +#ifndef EGL_NOK_swap_region2 +#define EGL_NOK_swap_region2 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects); +#endif +#endif /* EGL_NOK_swap_region2 */ + +#ifndef EGL_NOK_texture_from_pixmap +#define EGL_NOK_texture_from_pixmap 1 +#define EGL_Y_INVERTED_NOK 0x307F +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifndef EGL_NV_3dvision_surface +#define EGL_NV_3dvision_surface 1 +#define EGL_AUTO_STEREO_NV 0x3136 +#endif /* EGL_NV_3dvision_surface */ + +#ifndef EGL_NV_coverage_sample +#define EGL_NV_coverage_sample 1 +#define EGL_COVERAGE_BUFFERS_NV 0x30E0 +#define EGL_COVERAGE_SAMPLES_NV 0x30E1 +#endif /* EGL_NV_coverage_sample */ + +#ifndef EGL_NV_coverage_sample_resolve +#define EGL_NV_coverage_sample_resolve 1 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 +#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 +#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifndef EGL_NV_cuda_event +#define EGL_NV_cuda_event 1 +#define EGL_CUDA_EVENT_HANDLE_NV 0x323B +#define EGL_SYNC_CUDA_EVENT_NV 0x323C +#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D +#endif /* EGL_NV_cuda_event */ + +#ifndef EGL_NV_depth_nonlinear +#define EGL_NV_depth_nonlinear 1 +#define EGL_DEPTH_ENCODING_NV 0x30E2 +#define EGL_DEPTH_ENCODING_NONE_NV 0 +#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 +#endif /* EGL_NV_depth_nonlinear */ + +#ifndef EGL_NV_device_cuda +#define EGL_NV_device_cuda 1 +#define EGL_CUDA_DEVICE_NV 0x323A +#endif /* EGL_NV_device_cuda */ + +#ifndef EGL_NV_native_query +#define EGL_NV_native_query 1 +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); +EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); +#endif +#endif /* EGL_NV_native_query */ + +#ifndef EGL_NV_post_convert_rounding +#define EGL_NV_post_convert_rounding 1 +#endif /* EGL_NV_post_convert_rounding */ + +#ifndef EGL_NV_post_sub_buffer +#define EGL_NV_post_sub_buffer 1 +#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE +typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); +#endif +#endif /* EGL_NV_post_sub_buffer */ + +#ifndef EGL_NV_stream_sync +#define EGL_NV_stream_sync 1 +#define EGL_SYNC_NEW_FRAME_NV 0x321F +typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list); +#endif +#endif /* EGL_NV_stream_sync */ + +#ifndef EGL_NV_sync +#define EGL_NV_sync 1 +typedef void *EGLSyncNV; +typedef khronos_utime_nanoseconds_t EGLTimeNV; +#ifdef KHRONOS_SUPPORT_INT64 +#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 +#define EGL_SYNC_STATUS_NV 0x30E7 +#define EGL_SIGNALED_NV 0x30E8 +#define EGL_UNSIGNALED_NV 0x30E9 +#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 +#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull +#define EGL_ALREADY_SIGNALED_NV 0x30EA +#define EGL_TIMEOUT_EXPIRED_NV 0x30EB +#define EGL_CONDITION_SATISFIED_NV 0x30EC +#define EGL_SYNC_TYPE_NV 0x30ED +#define EGL_SYNC_CONDITION_NV 0x30EE +#define EGL_SYNC_FENCE_NV 0x30EF +#define EGL_NO_SYNC_NV ((EGLSyncNV)0) +typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); +typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); +typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); +EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync); +EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync); +EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); +EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode); +EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_sync */ + +#ifndef EGL_NV_system_time +#define EGL_NV_system_time 1 +typedef khronos_utime_nanoseconds_t EGLuint64NV; +#ifdef KHRONOS_SUPPORT_INT64 +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); +typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); +#ifdef EGL_EGLEXT_PROTOTYPES +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void); +EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void); +#endif +#endif /* KHRONOS_SUPPORT_INT64 */ +#endif /* EGL_NV_system_time */ + +#ifndef EGL_TIZEN_image_native_buffer +#define EGL_TIZEN_image_native_buffer 1 +#define EGL_NATIVE_BUFFER_TIZEN 0x32A0 +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifndef EGL_TIZEN_image_native_surface +#define EGL_TIZEN_image_native_surface 1 +#define EGL_NATIVE_SURFACE_TIZEN 0x32A1 +#endif /* EGL_TIZEN_image_native_surface */ + +#ifdef __cplusplus +} +#endif + +#endif /* __eglext_h_ */ + + +#endif /* _MSC_VER */ diff --git a/modules/sdl2/SDL/include/SDL_endian.h b/modules/sdl2/SDL-2.0.5/include/SDL_endian.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_endian.h rename to modules/sdl2/SDL-2.0.5/include/SDL_endian.h diff --git a/modules/sdl2/SDL/include/SDL_error.h b/modules/sdl2/SDL-2.0.5/include/SDL_error.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_error.h rename to modules/sdl2/SDL-2.0.5/include/SDL_error.h diff --git a/modules/sdl2/SDL/include/SDL_events.h b/modules/sdl2/SDL-2.0.5/include/SDL_events.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_events.h rename to modules/sdl2/SDL-2.0.5/include/SDL_events.h diff --git a/modules/sdl2/SDL/include/SDL_filesystem.h b/modules/sdl2/SDL-2.0.5/include/SDL_filesystem.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_filesystem.h rename to modules/sdl2/SDL-2.0.5/include/SDL_filesystem.h diff --git a/modules/sdl2/SDL/include/SDL_gamecontroller.h b/modules/sdl2/SDL-2.0.5/include/SDL_gamecontroller.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_gamecontroller.h rename to modules/sdl2/SDL-2.0.5/include/SDL_gamecontroller.h diff --git a/modules/sdl2/SDL/include/SDL_gesture.h b/modules/sdl2/SDL-2.0.5/include/SDL_gesture.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_gesture.h rename to modules/sdl2/SDL-2.0.5/include/SDL_gesture.h diff --git a/modules/sdl2/SDL/include/SDL_haptic.h b/modules/sdl2/SDL-2.0.5/include/SDL_haptic.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_haptic.h rename to modules/sdl2/SDL-2.0.5/include/SDL_haptic.h diff --git a/modules/sdl2/SDL/include/SDL_hints.h b/modules/sdl2/SDL-2.0.5/include/SDL_hints.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_hints.h rename to modules/sdl2/SDL-2.0.5/include/SDL_hints.h diff --git a/modules/sdl2/SDL/include/SDL_joystick.h b/modules/sdl2/SDL-2.0.5/include/SDL_joystick.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_joystick.h rename to modules/sdl2/SDL-2.0.5/include/SDL_joystick.h diff --git a/modules/sdl2/SDL/include/SDL_keyboard.h b/modules/sdl2/SDL-2.0.5/include/SDL_keyboard.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_keyboard.h rename to modules/sdl2/SDL-2.0.5/include/SDL_keyboard.h diff --git a/modules/sdl2/SDL/include/SDL_keycode.h b/modules/sdl2/SDL-2.0.5/include/SDL_keycode.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_keycode.h rename to modules/sdl2/SDL-2.0.5/include/SDL_keycode.h diff --git a/modules/sdl2/SDL/include/SDL_loadso.h b/modules/sdl2/SDL-2.0.5/include/SDL_loadso.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_loadso.h rename to modules/sdl2/SDL-2.0.5/include/SDL_loadso.h diff --git a/modules/sdl2/SDL/include/SDL_log.h b/modules/sdl2/SDL-2.0.5/include/SDL_log.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_log.h rename to modules/sdl2/SDL-2.0.5/include/SDL_log.h diff --git a/modules/sdl2/SDL/include/SDL_main.h b/modules/sdl2/SDL-2.0.5/include/SDL_main.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_main.h rename to modules/sdl2/SDL-2.0.5/include/SDL_main.h diff --git a/modules/sdl2/SDL/include/SDL_messagebox.h b/modules/sdl2/SDL-2.0.5/include/SDL_messagebox.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_messagebox.h rename to modules/sdl2/SDL-2.0.5/include/SDL_messagebox.h diff --git a/modules/sdl2/SDL/include/SDL_mouse.h b/modules/sdl2/SDL-2.0.5/include/SDL_mouse.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_mouse.h rename to modules/sdl2/SDL-2.0.5/include/SDL_mouse.h diff --git a/modules/sdl2/SDL/include/SDL_mutex.h b/modules/sdl2/SDL-2.0.5/include/SDL_mutex.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_mutex.h rename to modules/sdl2/SDL-2.0.5/include/SDL_mutex.h diff --git a/modules/sdl2/SDL/include/SDL_name.h b/modules/sdl2/SDL-2.0.5/include/SDL_name.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_name.h rename to modules/sdl2/SDL-2.0.5/include/SDL_name.h diff --git a/modules/sdl2/SDL-2.0.5/include/SDL_opengl.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengl.h new file mode 100644 index 000000000..780919bc4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/include/SDL_opengl.h @@ -0,0 +1,2176 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengl.h + * + * This is a simple file to encapsulate the OpenGL API headers. + */ + +/** + * \def NO_SDL_GLEXT + * + * Define this if you have your own version of glext.h and want to disable the + * version included in SDL_opengl.h. + */ + +#ifndef _SDL_opengl_h +#define _SDL_opengl_h + +#include "SDL_config.h" + +#ifndef __IPHONEOS__ /* No OpenGL on iOS. */ + +/* + * Mesa 3-D graphics library + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + + +#ifndef __gl_h_ +#define __gl_h_ + +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. + */ + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if defined(__WIN32__) && !defined(__CYGWIN__) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#ifndef NOMINMAX /* don't define min() and max(). */ +#define NOMINMAX +#endif +#include +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +/* + * End system-specific stuff. + **********************************************************************/ + + + +#ifdef __cplusplus +extern "C" { +#endif + + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + +/* + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY) +#include "SDL_opengl_glext.h" +#endif /* GL_GLEXT_LEGACY */ + + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +/* + * End system-specific stuff + **********************************************************************/ + + +#ifdef __cplusplus +} +#endif + +#endif /* __gl_h_ */ + +#endif /* !__IPHONEOS__ */ + +#endif /* _SDL_opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_opengl_glext.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengl_glext.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_opengl_glext.h rename to modules/sdl2/SDL-2.0.5/include/SDL_opengl_glext.h diff --git a/modules/sdl2/SDL/include/SDL_opengles.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengles.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_opengles.h rename to modules/sdl2/SDL-2.0.5/include/SDL_opengles.h diff --git a/modules/sdl2/SDL/include/SDL_opengles2.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengles2.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_opengles2.h rename to modules/sdl2/SDL-2.0.5/include/SDL_opengles2.h diff --git a/modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2.h new file mode 100644 index 000000000..c62fb0a54 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2.h @@ -0,0 +1,621 @@ +#ifndef __gl2_h_ +#define __gl2_h_ + +/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ + +/*#include */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/*------------------------------------------------------------------------- + * Data type definitions + *-----------------------------------------------------------------------*/ + +typedef void GLvoid; +typedef char GLchar; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; + +/* GL types for handling large vertex buffer objects */ +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; + +/* OpenGL ES core versions */ +#define GL_ES_VERSION_2_0 1 + +/* ClearBufferMask */ +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 + +/* Boolean */ +#define GL_FALSE 0 +#define GL_TRUE 1 + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 + +/* AlphaFunction (not supported in ES20) */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ + +/* BlendEquationSeparate */ +#define GL_FUNC_ADD 0x8006 +#define GL_BLEND_EQUATION 0x8009 +#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* BlendSubtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* Separate Blend Functions */ +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* Buffer Objects */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 + +#define GL_STREAM_DRAW 0x88E0 +#define GL_STATIC_DRAW 0x88E4 +#define GL_DYNAMIC_DRAW 0x88E8 + +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 + +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 + +/* CullFaceMode */ +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_FRONT_AND_BACK 0x0408 + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* EnableCap */ +#define GL_TEXTURE_2D 0x0DE1 +#define GL_CULL_FACE 0x0B44 +#define GL_BLEND 0x0BE2 +#define GL_DITHER 0x0BD0 +#define GL_STENCIL_TEST 0x0B90 +#define GL_DEPTH_TEST 0x0B71 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_COVERAGE 0x80A0 + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetPName */ +#define GL_LINE_WIDTH 0x0B21 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +/* GL_SCISSOR_TEST */ +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +/* GL_POLYGON_OFFSET_FILL */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ + +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_FIXED 0x140C + +/* PixelFormat */ +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A + +/* PixelType */ +/* GL_UNSIGNED_BYTE */ +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 + +/* Shaders */ +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D + +/* StencilFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_INVERT 0x150A +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 + +/* TextureTarget */ +/* GL_TEXTURE_2D */ +#define GL_TEXTURE 0x1702 + +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +/* TextureUnit */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 + +/* TextureWrapMode */ +#define GL_REPEAT 0x2901 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MIRRORED_REPEAT 0x8370 + +/* Uniform Types */ +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_CUBE 0x8B60 + +/* Vertex Arrays */ +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F + +/* Read Format */ +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B + +/* Shader Source */ +#define GL_COMPILE_STATUS 0x8B81 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_SHADER_COMPILER 0x8DFA + +/* Shader Binary */ +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 + +/* Shader Precision-Specified Types */ +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 + +/* Framebuffer Object. */ +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 + +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGB565 0x8D62 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 + +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 + +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 + +#define GL_NONE 0 + +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD + +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 + +/*------------------------------------------------------------------------- + * GL core functions. + *-----------------------------------------------------------------------*/ + +GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); +GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); +GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); +GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); +GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); +GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); +GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); +GL_APICALL void GL_APIENTRY glClearStencil (GLint s); +GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); +GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); +GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); +GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); +GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); +GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); +GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); +GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); +GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); +GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); +GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); +GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); +GL_APICALL void GL_APIENTRY glDisable (GLenum cap); +GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); +GL_APICALL void GL_APIENTRY glEnable (GLenum cap); +GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); +GL_APICALL void GL_APIENTRY glFinish (void); +GL_APICALL void GL_APIENTRY glFlush (void); +GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); +GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); +GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); +GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); +GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); +GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); +GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); +GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL GLenum GL_APIENTRY glGetError (void); +GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); +GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); +GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); +GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); +GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); +GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); +GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); +GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); +GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); +GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); +GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); +GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); +GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); +GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); +GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); +GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); +GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); +GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); +GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); +GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); +GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); +GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); +GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); +GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); +GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); +GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); +GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); +GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); +GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); +GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); +GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2_h_ */ + diff --git a/modules/sdl2/SDL/include/SDL_opengles2_gl2ext.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2ext.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_opengles2_gl2ext.h rename to modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2ext.h diff --git a/modules/sdl2/SDL/include/SDL_opengles2_gl2platform.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2platform.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_opengles2_gl2platform.h rename to modules/sdl2/SDL-2.0.5/include/SDL_opengles2_gl2platform.h diff --git a/modules/sdl2/SDL/include/SDL_opengles2_khrplatform.h b/modules/sdl2/SDL-2.0.5/include/SDL_opengles2_khrplatform.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_opengles2_khrplatform.h rename to modules/sdl2/SDL-2.0.5/include/SDL_opengles2_khrplatform.h diff --git a/modules/sdl2/SDL/include/SDL_pixels.h b/modules/sdl2/SDL-2.0.5/include/SDL_pixels.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_pixels.h rename to modules/sdl2/SDL-2.0.5/include/SDL_pixels.h diff --git a/modules/sdl2/SDL/include/SDL_platform.h b/modules/sdl2/SDL-2.0.5/include/SDL_platform.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_platform.h rename to modules/sdl2/SDL-2.0.5/include/SDL_platform.h diff --git a/modules/sdl2/SDL/include/SDL_power.h b/modules/sdl2/SDL-2.0.5/include/SDL_power.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_power.h rename to modules/sdl2/SDL-2.0.5/include/SDL_power.h diff --git a/modules/sdl2/SDL/include/SDL_quit.h b/modules/sdl2/SDL-2.0.5/include/SDL_quit.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_quit.h rename to modules/sdl2/SDL-2.0.5/include/SDL_quit.h diff --git a/modules/sdl2/SDL/include/SDL_rect.h b/modules/sdl2/SDL-2.0.5/include/SDL_rect.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_rect.h rename to modules/sdl2/SDL-2.0.5/include/SDL_rect.h diff --git a/modules/sdl2/SDL/include/SDL_render.h b/modules/sdl2/SDL-2.0.5/include/SDL_render.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_render.h rename to modules/sdl2/SDL-2.0.5/include/SDL_render.h diff --git a/modules/sdl2/SDL/include/SDL_revision.h b/modules/sdl2/SDL-2.0.5/include/SDL_revision.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_revision.h rename to modules/sdl2/SDL-2.0.5/include/SDL_revision.h diff --git a/modules/sdl2/SDL/include/SDL_rwops.h b/modules/sdl2/SDL-2.0.5/include/SDL_rwops.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_rwops.h rename to modules/sdl2/SDL-2.0.5/include/SDL_rwops.h diff --git a/modules/sdl2/SDL-2.0.5/include/SDL_scancode.h b/modules/sdl2/SDL-2.0.5/include/SDL_scancode.h new file mode 100644 index 000000000..0af1dd59f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/include/SDL_scancode.h @@ -0,0 +1,401 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_scancode.h + * + * Defines keyboard scancodes. + */ + +#ifndef _SDL_scancode_h +#define _SDL_scancode_h + +#include "SDL_stdinc.h" + +/** + * \brief The SDL keyboard scancode representation. + * + * Values of this type are used to represent keyboard keys, among other places + * in the \link SDL_Keysym::scancode key.keysym.scancode \endlink field of the + * SDL_Event structure. + * + * The values in this enumeration are based on the USB usage page standard: + * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf + */ +typedef enum +{ + SDL_SCANCODE_UNKNOWN = 0, + + /** + * \name Usage page 0x07 + * + * These values are from usage page 0x07 (USB keyboard page). + */ + /* @{ */ + + SDL_SCANCODE_A = 4, + SDL_SCANCODE_B = 5, + SDL_SCANCODE_C = 6, + SDL_SCANCODE_D = 7, + SDL_SCANCODE_E = 8, + SDL_SCANCODE_F = 9, + SDL_SCANCODE_G = 10, + SDL_SCANCODE_H = 11, + SDL_SCANCODE_I = 12, + SDL_SCANCODE_J = 13, + SDL_SCANCODE_K = 14, + SDL_SCANCODE_L = 15, + SDL_SCANCODE_M = 16, + SDL_SCANCODE_N = 17, + SDL_SCANCODE_O = 18, + SDL_SCANCODE_P = 19, + SDL_SCANCODE_Q = 20, + SDL_SCANCODE_R = 21, + SDL_SCANCODE_S = 22, + SDL_SCANCODE_T = 23, + SDL_SCANCODE_U = 24, + SDL_SCANCODE_V = 25, + SDL_SCANCODE_W = 26, + SDL_SCANCODE_X = 27, + SDL_SCANCODE_Y = 28, + SDL_SCANCODE_Z = 29, + + SDL_SCANCODE_1 = 30, + SDL_SCANCODE_2 = 31, + SDL_SCANCODE_3 = 32, + SDL_SCANCODE_4 = 33, + SDL_SCANCODE_5 = 34, + SDL_SCANCODE_6 = 35, + SDL_SCANCODE_7 = 36, + SDL_SCANCODE_8 = 37, + SDL_SCANCODE_9 = 38, + SDL_SCANCODE_0 = 39, + + SDL_SCANCODE_RETURN = 40, + SDL_SCANCODE_ESCAPE = 41, + SDL_SCANCODE_BACKSPACE = 42, + SDL_SCANCODE_TAB = 43, + SDL_SCANCODE_SPACE = 44, + + SDL_SCANCODE_MINUS = 45, + SDL_SCANCODE_EQUALS = 46, + SDL_SCANCODE_LEFTBRACKET = 47, + SDL_SCANCODE_RIGHTBRACKET = 48, + SDL_SCANCODE_BACKSLASH = 49, /**< Located at the lower left of the return + * key on ISO keyboards and at the right end + * of the QWERTY row on ANSI keyboards. + * Produces REVERSE SOLIDUS (backslash) and + * VERTICAL LINE in a US layout, REVERSE + * SOLIDUS and VERTICAL LINE in a UK Mac + * layout, NUMBER SIGN and TILDE in a UK + * Windows layout, DOLLAR SIGN and POUND SIGN + * in a Swiss German layout, NUMBER SIGN and + * APOSTROPHE in a German layout, GRAVE + * ACCENT and POUND SIGN in a French Mac + * layout, and ASTERISK and MICRO SIGN in a + * French Windows layout. + */ + SDL_SCANCODE_NONUSHASH = 50, /**< ISO USB keyboards actually use this code + * instead of 49 for the same key, but all + * OSes I've seen treat the two codes + * identically. So, as an implementor, unless + * your keyboard generates both of those + * codes and your OS treats them differently, + * you should generate SDL_SCANCODE_BACKSLASH + * instead of this code. As a user, you + * should not rely on this code because SDL + * will never generate it with most (all?) + * keyboards. + */ + SDL_SCANCODE_SEMICOLON = 51, + SDL_SCANCODE_APOSTROPHE = 52, + SDL_SCANCODE_GRAVE = 53, /**< Located in the top left corner (on both ANSI + * and ISO keyboards). Produces GRAVE ACCENT and + * TILDE in a US Windows layout and in US and UK + * Mac layouts on ANSI keyboards, GRAVE ACCENT + * and NOT SIGN in a UK Windows layout, SECTION + * SIGN and PLUS-MINUS SIGN in US and UK Mac + * layouts on ISO keyboards, SECTION SIGN and + * DEGREE SIGN in a Swiss German layout (Mac: + * only on ISO keyboards), CIRCUMFLEX ACCENT and + * DEGREE SIGN in a German layout (Mac: only on + * ISO keyboards), SUPERSCRIPT TWO and TILDE in a + * French Windows layout, COMMERCIAL AT and + * NUMBER SIGN in a French Mac layout on ISO + * keyboards, and LESS-THAN SIGN and GREATER-THAN + * SIGN in a Swiss German, German, or French Mac + * layout on ANSI keyboards. + */ + SDL_SCANCODE_COMMA = 54, + SDL_SCANCODE_PERIOD = 55, + SDL_SCANCODE_SLASH = 56, + + SDL_SCANCODE_CAPSLOCK = 57, + + SDL_SCANCODE_F1 = 58, + SDL_SCANCODE_F2 = 59, + SDL_SCANCODE_F3 = 60, + SDL_SCANCODE_F4 = 61, + SDL_SCANCODE_F5 = 62, + SDL_SCANCODE_F6 = 63, + SDL_SCANCODE_F7 = 64, + SDL_SCANCODE_F8 = 65, + SDL_SCANCODE_F9 = 66, + SDL_SCANCODE_F10 = 67, + SDL_SCANCODE_F11 = 68, + SDL_SCANCODE_F12 = 69, + + SDL_SCANCODE_PRINTSCREEN = 70, + SDL_SCANCODE_SCROLLLOCK = 71, + SDL_SCANCODE_PAUSE = 72, + SDL_SCANCODE_INSERT = 73, /**< insert on PC, help on some Mac keyboards (but + does send code 73, not 117) */ + SDL_SCANCODE_HOME = 74, + SDL_SCANCODE_PAGEUP = 75, + SDL_SCANCODE_DELETE = 76, + SDL_SCANCODE_END = 77, + SDL_SCANCODE_PAGEDOWN = 78, + SDL_SCANCODE_RIGHT = 79, + SDL_SCANCODE_LEFT = 80, + SDL_SCANCODE_DOWN = 81, + SDL_SCANCODE_UP = 82, + + SDL_SCANCODE_NUMLOCKCLEAR = 83, /**< num lock on PC, clear on Mac keyboards + */ + SDL_SCANCODE_KP_DIVIDE = 84, + SDL_SCANCODE_KP_MULTIPLY = 85, + SDL_SCANCODE_KP_MINUS = 86, + SDL_SCANCODE_KP_PLUS = 87, + SDL_SCANCODE_KP_ENTER = 88, + SDL_SCANCODE_KP_1 = 89, + SDL_SCANCODE_KP_2 = 90, + SDL_SCANCODE_KP_3 = 91, + SDL_SCANCODE_KP_4 = 92, + SDL_SCANCODE_KP_5 = 93, + SDL_SCANCODE_KP_6 = 94, + SDL_SCANCODE_KP_7 = 95, + SDL_SCANCODE_KP_8 = 96, + SDL_SCANCODE_KP_9 = 97, + SDL_SCANCODE_KP_0 = 98, + SDL_SCANCODE_KP_PERIOD = 99, + + SDL_SCANCODE_NONUSBACKSLASH = 100, /**< This is the additional key that ISO + * keyboards have over ANSI ones, + * located between left shift and Y. + * Produces GRAVE ACCENT and TILDE in a + * US or UK Mac layout, REVERSE SOLIDUS + * (backslash) and VERTICAL LINE in a + * US or UK Windows layout, and + * LESS-THAN SIGN and GREATER-THAN SIGN + * in a Swiss German, German, or French + * layout. */ + SDL_SCANCODE_APPLICATION = 101, /**< windows contextual menu, compose */ + SDL_SCANCODE_POWER = 102, /**< The USB document says this is a status flag, + * not a physical key - but some Mac keyboards + * do have a power key. */ + SDL_SCANCODE_KP_EQUALS = 103, + SDL_SCANCODE_F13 = 104, + SDL_SCANCODE_F14 = 105, + SDL_SCANCODE_F15 = 106, + SDL_SCANCODE_F16 = 107, + SDL_SCANCODE_F17 = 108, + SDL_SCANCODE_F18 = 109, + SDL_SCANCODE_F19 = 110, + SDL_SCANCODE_F20 = 111, + SDL_SCANCODE_F21 = 112, + SDL_SCANCODE_F22 = 113, + SDL_SCANCODE_F23 = 114, + SDL_SCANCODE_F24 = 115, + SDL_SCANCODE_EXECUTE = 116, + SDL_SCANCODE_HELP = 117, + SDL_SCANCODE_MENU = 118, + SDL_SCANCODE_SELECT = 119, + SDL_SCANCODE_STOP = 120, + SDL_SCANCODE_AGAIN = 121, /**< redo */ + SDL_SCANCODE_UNDO = 122, + SDL_SCANCODE_CUT = 123, + SDL_SCANCODE_COPY = 124, + SDL_SCANCODE_PASTE = 125, + SDL_SCANCODE_FIND = 126, + SDL_SCANCODE_MUTE = 127, + SDL_SCANCODE_VOLUMEUP = 128, + SDL_SCANCODE_VOLUMEDOWN = 129, +/* not sure whether there's a reason to enable these */ +/* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ +/* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ +/* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ + SDL_SCANCODE_KP_COMMA = 133, + SDL_SCANCODE_KP_EQUALSAS400 = 134, + + SDL_SCANCODE_INTERNATIONAL1 = 135, /**< used on Asian keyboards, see + footnotes in USB doc */ + SDL_SCANCODE_INTERNATIONAL2 = 136, + SDL_SCANCODE_INTERNATIONAL3 = 137, /**< Yen */ + SDL_SCANCODE_INTERNATIONAL4 = 138, + SDL_SCANCODE_INTERNATIONAL5 = 139, + SDL_SCANCODE_INTERNATIONAL6 = 140, + SDL_SCANCODE_INTERNATIONAL7 = 141, + SDL_SCANCODE_INTERNATIONAL8 = 142, + SDL_SCANCODE_INTERNATIONAL9 = 143, + SDL_SCANCODE_LANG1 = 144, /**< Hangul/English toggle */ + SDL_SCANCODE_LANG2 = 145, /**< Hanja conversion */ + SDL_SCANCODE_LANG3 = 146, /**< Katakana */ + SDL_SCANCODE_LANG4 = 147, /**< Hiragana */ + SDL_SCANCODE_LANG5 = 148, /**< Zenkaku/Hankaku */ + SDL_SCANCODE_LANG6 = 149, /**< reserved */ + SDL_SCANCODE_LANG7 = 150, /**< reserved */ + SDL_SCANCODE_LANG8 = 151, /**< reserved */ + SDL_SCANCODE_LANG9 = 152, /**< reserved */ + + SDL_SCANCODE_ALTERASE = 153, /**< Erase-Eaze */ + SDL_SCANCODE_SYSREQ = 154, + SDL_SCANCODE_CANCEL = 155, + SDL_SCANCODE_CLEAR = 156, + SDL_SCANCODE_PRIOR = 157, + SDL_SCANCODE_RETURN2 = 158, + SDL_SCANCODE_SEPARATOR = 159, + SDL_SCANCODE_OUT = 160, + SDL_SCANCODE_OPER = 161, + SDL_SCANCODE_CLEARAGAIN = 162, + SDL_SCANCODE_CRSEL = 163, + SDL_SCANCODE_EXSEL = 164, + + SDL_SCANCODE_KP_00 = 176, + SDL_SCANCODE_KP_000 = 177, + SDL_SCANCODE_THOUSANDSSEPARATOR = 178, + SDL_SCANCODE_DECIMALSEPARATOR = 179, + SDL_SCANCODE_CURRENCYUNIT = 180, + SDL_SCANCODE_CURRENCYSUBUNIT = 181, + SDL_SCANCODE_KP_LEFTPAREN = 182, + SDL_SCANCODE_KP_RIGHTPAREN = 183, + SDL_SCANCODE_KP_LEFTBRACE = 184, + SDL_SCANCODE_KP_RIGHTBRACE = 185, + SDL_SCANCODE_KP_TAB = 186, + SDL_SCANCODE_KP_BACKSPACE = 187, + SDL_SCANCODE_KP_A = 188, + SDL_SCANCODE_KP_B = 189, + SDL_SCANCODE_KP_C = 190, + SDL_SCANCODE_KP_D = 191, + SDL_SCANCODE_KP_E = 192, + SDL_SCANCODE_KP_F = 193, + SDL_SCANCODE_KP_XOR = 194, + SDL_SCANCODE_KP_POWER = 195, + SDL_SCANCODE_KP_PERCENT = 196, + SDL_SCANCODE_KP_LESS = 197, + SDL_SCANCODE_KP_GREATER = 198, + SDL_SCANCODE_KP_AMPERSAND = 199, + SDL_SCANCODE_KP_DBLAMPERSAND = 200, + SDL_SCANCODE_KP_VERTICALBAR = 201, + SDL_SCANCODE_KP_DBLVERTICALBAR = 202, + SDL_SCANCODE_KP_COLON = 203, + SDL_SCANCODE_KP_HASH = 204, + SDL_SCANCODE_KP_SPACE = 205, + SDL_SCANCODE_KP_AT = 206, + SDL_SCANCODE_KP_EXCLAM = 207, + SDL_SCANCODE_KP_MEMSTORE = 208, + SDL_SCANCODE_KP_MEMRECALL = 209, + SDL_SCANCODE_KP_MEMCLEAR = 210, + SDL_SCANCODE_KP_MEMADD = 211, + SDL_SCANCODE_KP_MEMSUBTRACT = 212, + SDL_SCANCODE_KP_MEMMULTIPLY = 213, + SDL_SCANCODE_KP_MEMDIVIDE = 214, + SDL_SCANCODE_KP_PLUSMINUS = 215, + SDL_SCANCODE_KP_CLEAR = 216, + SDL_SCANCODE_KP_CLEARENTRY = 217, + SDL_SCANCODE_KP_BINARY = 218, + SDL_SCANCODE_KP_OCTAL = 219, + SDL_SCANCODE_KP_DECIMAL = 220, + SDL_SCANCODE_KP_HEXADECIMAL = 221, + + SDL_SCANCODE_LCTRL = 224, + SDL_SCANCODE_LSHIFT = 225, + SDL_SCANCODE_LALT = 226, /**< alt, option */ + SDL_SCANCODE_LGUI = 227, /**< windows, command (apple), meta */ + SDL_SCANCODE_RCTRL = 228, + SDL_SCANCODE_RSHIFT = 229, + SDL_SCANCODE_RALT = 230, /**< alt gr, option */ + SDL_SCANCODE_RGUI = 231, /**< windows, command (apple), meta */ + + SDL_SCANCODE_MODE = 257, /**< I'm not sure if this is really not covered + * by any of the above, but since there's a + * special KMOD_MODE for it I'm adding it here + */ + + /* @} *//* Usage page 0x07 */ + + /** + * \name Usage page 0x0C + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIONEXT = 258, + SDL_SCANCODE_AUDIOPREV = 259, + SDL_SCANCODE_AUDIOSTOP = 260, + SDL_SCANCODE_AUDIOPLAY = 261, + SDL_SCANCODE_AUDIOMUTE = 262, + SDL_SCANCODE_MEDIASELECT = 263, + SDL_SCANCODE_WWW = 264, + SDL_SCANCODE_MAIL = 265, + SDL_SCANCODE_CALCULATOR = 266, + SDL_SCANCODE_COMPUTER = 267, + SDL_SCANCODE_AC_SEARCH = 268, + SDL_SCANCODE_AC_HOME = 269, + SDL_SCANCODE_AC_BACK = 270, + SDL_SCANCODE_AC_FORWARD = 271, + SDL_SCANCODE_AC_STOP = 272, + SDL_SCANCODE_AC_REFRESH = 273, + SDL_SCANCODE_AC_BOOKMARKS = 274, + + /* @} *//* Usage page 0x0C */ + + /** + * \name Walther keys + * + * These are values that Christian Walther added (for mac keyboard?). + */ + /* @{ */ + + SDL_SCANCODE_BRIGHTNESSDOWN = 275, + SDL_SCANCODE_BRIGHTNESSUP = 276, + SDL_SCANCODE_DISPLAYSWITCH = 277, /**< display mirroring/dual display + switch, video mode switch */ + SDL_SCANCODE_KBDILLUMTOGGLE = 278, + SDL_SCANCODE_KBDILLUMDOWN = 279, + SDL_SCANCODE_KBDILLUMUP = 280, + SDL_SCANCODE_EJECT = 281, + SDL_SCANCODE_SLEEP = 282, + + SDL_SCANCODE_APP1 = 283, + SDL_SCANCODE_APP2 = 284, + + /* @} *//* Walther keys */ + + /* Add any other keys here. */ + + SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes + for array bounds */ +} SDL_Scancode; + +#endif /* _SDL_scancode_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_shape.h b/modules/sdl2/SDL-2.0.5/include/SDL_shape.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_shape.h rename to modules/sdl2/SDL-2.0.5/include/SDL_shape.h diff --git a/modules/sdl2/SDL/include/SDL_stdinc.h b/modules/sdl2/SDL-2.0.5/include/SDL_stdinc.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_stdinc.h rename to modules/sdl2/SDL-2.0.5/include/SDL_stdinc.h diff --git a/modules/sdl2/SDL/include/SDL_surface.h b/modules/sdl2/SDL-2.0.5/include/SDL_surface.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_surface.h rename to modules/sdl2/SDL-2.0.5/include/SDL_surface.h diff --git a/modules/sdl2/SDL/include/SDL_system.h b/modules/sdl2/SDL-2.0.5/include/SDL_system.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_system.h rename to modules/sdl2/SDL-2.0.5/include/SDL_system.h diff --git a/modules/sdl2/SDL/include/SDL_syswm.h b/modules/sdl2/SDL-2.0.5/include/SDL_syswm.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_syswm.h rename to modules/sdl2/SDL-2.0.5/include/SDL_syswm.h diff --git a/modules/sdl2/SDL/include/SDL_test.h b/modules/sdl2/SDL-2.0.5/include/SDL_test.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test.h diff --git a/modules/sdl2/SDL/include/SDL_test_assert.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_assert.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_assert.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_assert.h diff --git a/modules/sdl2/SDL/include/SDL_test_common.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_common.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_common.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_common.h diff --git a/modules/sdl2/SDL/include/SDL_test_compare.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_compare.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_compare.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_compare.h diff --git a/modules/sdl2/SDL/include/SDL_test_crc32.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_crc32.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_crc32.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_crc32.h diff --git a/modules/sdl2/SDL/include/SDL_test_font.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_font.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_font.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_font.h diff --git a/modules/sdl2/SDL/include/SDL_test_fuzzer.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_fuzzer.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_fuzzer.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_fuzzer.h diff --git a/modules/sdl2/SDL/include/SDL_test_harness.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_harness.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_harness.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_harness.h diff --git a/modules/sdl2/SDL/include/SDL_test_images.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_images.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_images.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_images.h diff --git a/modules/sdl2/SDL/include/SDL_test_log.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_log.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_log.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_log.h diff --git a/modules/sdl2/SDL/include/SDL_test_md5.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_md5.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_md5.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_md5.h diff --git a/modules/sdl2/SDL/include/SDL_test_random.h b/modules/sdl2/SDL-2.0.5/include/SDL_test_random.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_test_random.h rename to modules/sdl2/SDL-2.0.5/include/SDL_test_random.h diff --git a/modules/sdl2/SDL/include/SDL_thread.h b/modules/sdl2/SDL-2.0.5/include/SDL_thread.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_thread.h rename to modules/sdl2/SDL-2.0.5/include/SDL_thread.h diff --git a/modules/sdl2/SDL/include/SDL_timer.h b/modules/sdl2/SDL-2.0.5/include/SDL_timer.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_timer.h rename to modules/sdl2/SDL-2.0.5/include/SDL_timer.h diff --git a/modules/sdl2/SDL/include/SDL_touch.h b/modules/sdl2/SDL-2.0.5/include/SDL_touch.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_touch.h rename to modules/sdl2/SDL-2.0.5/include/SDL_touch.h diff --git a/modules/sdl2/SDL/include/SDL_types.h b/modules/sdl2/SDL-2.0.5/include/SDL_types.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_types.h rename to modules/sdl2/SDL-2.0.5/include/SDL_types.h diff --git a/modules/sdl2/SDL/include/SDL_version.h b/modules/sdl2/SDL-2.0.5/include/SDL_version.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_version.h rename to modules/sdl2/SDL-2.0.5/include/SDL_version.h diff --git a/modules/sdl2/SDL/include/SDL_video.h b/modules/sdl2/SDL-2.0.5/include/SDL_video.h similarity index 100% rename from modules/sdl2/SDL/include/SDL_video.h rename to modules/sdl2/SDL-2.0.5/include/SDL_video.h diff --git a/modules/sdl2/SDL/include/begin_code.h b/modules/sdl2/SDL-2.0.5/include/begin_code.h similarity index 100% rename from modules/sdl2/SDL/include/begin_code.h rename to modules/sdl2/SDL-2.0.5/include/begin_code.h diff --git a/modules/sdl2/SDL/include/close_code.h b/modules/sdl2/SDL-2.0.5/include/close_code.h similarity index 100% rename from modules/sdl2/SDL/include/close_code.h rename to modules/sdl2/SDL-2.0.5/include/close_code.h diff --git a/modules/sdl2/SDL-2.0.5/src/SDL.c b/modules/sdl2/SDL-2.0.5/src/SDL.c new file mode 100644 index 000000000..ff2e938e0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL.c @@ -0,0 +1,476 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "./SDL_internal.h" + +#if defined(__WIN32__) +#include "core/windows/SDL_windows.h" +#endif + +/* Initialization code for SDL */ + +#include "SDL.h" +#include "SDL_bits.h" +#include "SDL_revision.h" +#include "SDL_assert_c.h" +#include "events/SDL_events_c.h" +#include "haptic/SDL_haptic_c.h" +#include "joystick/SDL_joystick_c.h" + +/* Initialization/Cleanup routines */ +#if !SDL_TIMERS_DISABLED +# include "timer/SDL_timer_c.h" +#endif +#if SDL_VIDEO_DRIVER_WINDOWS +extern int SDL_HelperWindowCreate(void); +extern int SDL_HelperWindowDestroy(void); +#endif + + +/* The initialized subsystems */ +#ifdef SDL_MAIN_NEEDED +static SDL_bool SDL_MainIsReady = SDL_FALSE; +#else +static SDL_bool SDL_MainIsReady = SDL_TRUE; +#endif +static SDL_bool SDL_bInMainQuit = SDL_FALSE; +static Uint8 SDL_SubsystemRefCount[ 32 ]; + +/* Private helper to increment a subsystem's ref counter. */ +static void +SDL_PrivateSubsystemRefCountIncr(Uint32 subsystem) +{ + int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); + SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255); + ++SDL_SubsystemRefCount[subsystem_index]; +} + +/* Private helper to decrement a subsystem's ref counter. */ +static void +SDL_PrivateSubsystemRefCountDecr(Uint32 subsystem) +{ + int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); + if (SDL_SubsystemRefCount[subsystem_index] > 0) { + --SDL_SubsystemRefCount[subsystem_index]; + } +} + +/* Private helper to check if a system needs init. */ +static SDL_bool +SDL_PrivateShouldInitSubsystem(Uint32 subsystem) +{ + int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); + SDL_assert(SDL_SubsystemRefCount[subsystem_index] < 255); + return (SDL_SubsystemRefCount[subsystem_index] == 0); +} + +/* Private helper to check if a system needs to be quit. */ +static SDL_bool +SDL_PrivateShouldQuitSubsystem(Uint32 subsystem) { + int subsystem_index = SDL_MostSignificantBitIndex32(subsystem); + if (SDL_SubsystemRefCount[subsystem_index] == 0) { + return SDL_FALSE; + } + + /* If we're in SDL_Quit, we shut down every subsystem, even if refcount + * isn't zero. + */ + return SDL_SubsystemRefCount[subsystem_index] == 1 || SDL_bInMainQuit; +} + +void +SDL_SetMainReady(void) +{ + SDL_MainIsReady = SDL_TRUE; +} + +int +SDL_InitSubSystem(Uint32 flags) +{ + if (!SDL_MainIsReady) { + SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?"); + return -1; + } + + /* Clear the error message */ + SDL_ClearError(); + + if ((flags & SDL_INIT_GAMECONTROLLER)) { + /* game controller implies joystick */ + flags |= SDL_INIT_JOYSTICK; + } + + if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) { + /* video or joystick implies events */ + flags |= SDL_INIT_EVENTS; + } + +#if SDL_VIDEO_DRIVER_WINDOWS + if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) { + if (SDL_HelperWindowCreate() < 0) { + return -1; + } + } +#endif + +#if !SDL_TIMERS_DISABLED + SDL_TicksInit(); +#endif + + /* Initialize the event subsystem */ + if ((flags & SDL_INIT_EVENTS)) { +#if !SDL_EVENTS_DISABLED + if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) { + if (SDL_StartEventLoop() < 0) { + return (-1); + } + SDL_QuitInit(); + } + SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS); +#else + return SDL_SetError("SDL not built with events support"); +#endif + } + + /* Initialize the timer subsystem */ + if ((flags & SDL_INIT_TIMER)){ +#if !SDL_TIMERS_DISABLED + if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) { + if (SDL_TimerInit() < 0) { + return (-1); + } + } + SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER); +#else + return SDL_SetError("SDL not built with timer support"); +#endif + } + + /* Initialize the video subsystem */ + if ((flags & SDL_INIT_VIDEO)){ +#if !SDL_VIDEO_DISABLED + if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) { + if (SDL_VideoInit(NULL) < 0) { + return (-1); + } + } + SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO); +#else + return SDL_SetError("SDL not built with video support"); +#endif + } + + /* Initialize the audio subsystem */ + if ((flags & SDL_INIT_AUDIO)){ +#if !SDL_AUDIO_DISABLED + if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) { + if (SDL_AudioInit(NULL) < 0) { + return (-1); + } + } + SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO); +#else + return SDL_SetError("SDL not built with audio support"); +#endif + } + + /* Initialize the joystick subsystem */ + if ((flags & SDL_INIT_JOYSTICK)){ +#if !SDL_JOYSTICK_DISABLED + if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) { + if (SDL_JoystickInit() < 0) { + return (-1); + } + } + SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK); +#else + return SDL_SetError("SDL not built with joystick support"); +#endif + } + + if ((flags & SDL_INIT_GAMECONTROLLER)){ +#if !SDL_JOYSTICK_DISABLED + if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) { + if (SDL_GameControllerInit() < 0) { + return (-1); + } + } + SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER); +#else + return SDL_SetError("SDL not built with joystick support"); +#endif + } + + /* Initialize the haptic subsystem */ + if ((flags & SDL_INIT_HAPTIC)){ +#if !SDL_HAPTIC_DISABLED + if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) { + if (SDL_HapticInit() < 0) { + return (-1); + } + } + SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC); +#else + return SDL_SetError("SDL not built with haptic (force feedback) support"); +#endif + } + + return (0); +} + +int +SDL_Init(Uint32 flags) +{ + return SDL_InitSubSystem(flags); +} + +void +SDL_QuitSubSystem(Uint32 flags) +{ + /* Shut down requested initialized subsystems */ +#if !SDL_JOYSTICK_DISABLED + if ((flags & SDL_INIT_GAMECONTROLLER)) { + /* game controller implies joystick */ + flags |= SDL_INIT_JOYSTICK; + + if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_GAMECONTROLLER)) { + SDL_GameControllerQuit(); + } + SDL_PrivateSubsystemRefCountDecr(SDL_INIT_GAMECONTROLLER); + } + + if ((flags & SDL_INIT_JOYSTICK)) { + /* joystick implies events */ + flags |= SDL_INIT_EVENTS; + + if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_JOYSTICK)) { + SDL_JoystickQuit(); + } + SDL_PrivateSubsystemRefCountDecr(SDL_INIT_JOYSTICK); + } +#endif + +#if !SDL_HAPTIC_DISABLED + if ((flags & SDL_INIT_HAPTIC)) { + if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_HAPTIC)) { + SDL_HapticQuit(); + } + SDL_PrivateSubsystemRefCountDecr(SDL_INIT_HAPTIC); + } +#endif + +#if !SDL_AUDIO_DISABLED + if ((flags & SDL_INIT_AUDIO)) { + if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_AUDIO)) { + SDL_AudioQuit(); + } + SDL_PrivateSubsystemRefCountDecr(SDL_INIT_AUDIO); + } +#endif + +#if !SDL_VIDEO_DISABLED + if ((flags & SDL_INIT_VIDEO)) { + /* video implies events */ + flags |= SDL_INIT_EVENTS; + + if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_VIDEO)) { + SDL_VideoQuit(); + } + SDL_PrivateSubsystemRefCountDecr(SDL_INIT_VIDEO); + } +#endif + +#if !SDL_TIMERS_DISABLED + if ((flags & SDL_INIT_TIMER)) { + if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_TIMER)) { + SDL_TimerQuit(); + } + SDL_PrivateSubsystemRefCountDecr(SDL_INIT_TIMER); + } +#endif + +#if !SDL_EVENTS_DISABLED + if ((flags & SDL_INIT_EVENTS)) { + if (SDL_PrivateShouldQuitSubsystem(SDL_INIT_EVENTS)) { + SDL_QuitQuit(); + SDL_StopEventLoop(); + } + SDL_PrivateSubsystemRefCountDecr(SDL_INIT_EVENTS); + } +#endif +} + +Uint32 +SDL_WasInit(Uint32 flags) +{ + int i; + int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount); + Uint32 initialized = 0; + + if (!flags) { + flags = SDL_INIT_EVERYTHING; + } + + num_subsystems = SDL_min(num_subsystems, SDL_MostSignificantBitIndex32(flags) + 1); + + /* Iterate over each bit in flags, and check the matching subsystem. */ + for (i = 0; i < num_subsystems; ++i) { + if ((flags & 1) && SDL_SubsystemRefCount[i] > 0) { + initialized |= (1 << i); + } + + flags >>= 1; + } + + return initialized; +} + +void +SDL_Quit(void) +{ + SDL_bInMainQuit = SDL_TRUE; + + /* Quit all subsystems */ +#if SDL_VIDEO_DRIVER_WINDOWS + SDL_HelperWindowDestroy(); +#endif + SDL_QuitSubSystem(SDL_INIT_EVERYTHING); + +#if !SDL_TIMERS_DISABLED + SDL_TicksQuit(); +#endif + + SDL_ClearHints(); + SDL_AssertionsQuit(); + SDL_LogResetPriorities(); + + /* Now that every subsystem has been quit, we reset the subsystem refcount + * and the list of initialized subsystems. + */ + SDL_memset( SDL_SubsystemRefCount, 0x0, sizeof(SDL_SubsystemRefCount) ); + + SDL_bInMainQuit = SDL_FALSE; +} + +/* Get the library version number */ +void +SDL_GetVersion(SDL_version * ver) +{ + SDL_VERSION(ver); +} + +/* Get the library source revision */ +const char * +SDL_GetRevision(void) +{ + return SDL_REVISION; +} + +/* Get the library source revision number */ +int +SDL_GetRevisionNumber(void) +{ + return SDL_REVISION_NUMBER; +} + +/* Get the name of the platform */ +const char * +SDL_GetPlatform() +{ +#if __AIX__ + return "AIX"; +#elif __ANDROID__ + return "Android"; +#elif __BSDI__ + return "BSDI"; +#elif __DREAMCAST__ + return "Dreamcast"; +#elif __EMSCRIPTEN__ + return "Emscripten"; +#elif __FREEBSD__ + return "FreeBSD"; +#elif __HAIKU__ + return "Haiku"; +#elif __HPUX__ + return "HP-UX"; +#elif __IRIX__ + return "Irix"; +#elif __LINUX__ + return "Linux"; +#elif __MINT__ + return "Atari MiNT"; +#elif __MACOS__ + return "MacOS Classic"; +#elif __MACOSX__ + return "Mac OS X"; +#elif __NACL__ + return "NaCl"; +#elif __NETBSD__ + return "NetBSD"; +#elif __OPENBSD__ + return "OpenBSD"; +#elif __OS2__ + return "OS/2"; +#elif __OSF__ + return "OSF/1"; +#elif __QNXNTO__ + return "QNX Neutrino"; +#elif __RISCOS__ + return "RISC OS"; +#elif __SOLARIS__ + return "Solaris"; +#elif __WIN32__ + return "Windows"; +#elif __WINRT__ + return "WinRT"; +#elif __TVOS__ + return "tvOS"; +#elif __IPHONEOS__ + return "iOS"; +#elif __PSP__ + return "PlayStation Portable"; +#else + return "Unknown (see SDL_platform.h)"; +#endif +} + +#if defined(__WIN32__) + +#if !defined(HAVE_LIBC) || (defined(__WATCOMC__) && defined(BUILD_DLL)) +/* Need to include DllMain() on Watcom C for some reason.. */ + +BOOL APIENTRY +_DllMainCRTStartup(HANDLE hModule, + DWORD ul_reason_for_call, LPVOID lpReserved) +{ + switch (ul_reason_for_call) { + case DLL_PROCESS_ATTACH: + case DLL_THREAD_ATTACH: + case DLL_THREAD_DETACH: + case DLL_PROCESS_DETACH: + break; + } + return TRUE; +} +#endif /* building DLL with Watcom C */ + +#endif /* __WIN32__ */ + +/* vi: set sts=4 ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/SDL_assert.c b/modules/sdl2/SDL-2.0.5/src/SDL_assert.c new file mode 100644 index 000000000..5e2603b5e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL_assert.c @@ -0,0 +1,386 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "./SDL_internal.h" + +#if defined(__WIN32__) +#include "core/windows/SDL_windows.h" +#endif + +#include "SDL.h" +#include "SDL_atomic.h" +#include "SDL_messagebox.h" +#include "SDL_video.h" +#include "SDL_assert.h" +#include "SDL_assert_c.h" +#include "video/SDL_sysvideo.h" + +#ifdef __WIN32__ +#ifndef WS_OVERLAPPEDWINDOW +#define WS_OVERLAPPEDWINDOW 0 +#endif +#else /* fprintf, _exit(), etc. */ +#include +#include +#if ! defined(__WINRT__) +#include +#endif +#endif + +static SDL_assert_state +SDL_PromptAssertion(const SDL_assert_data *data, void *userdata); + +/* + * We keep all triggered assertions in a singly-linked list so we can + * generate a report later. + */ +static SDL_assert_data *triggered_assertions = NULL; + +static SDL_mutex *assertion_mutex = NULL; +static SDL_AssertionHandler assertion_handler = SDL_PromptAssertion; +static void *assertion_userdata = NULL; + +#ifdef __GNUC__ +static void +debug_print(const char *fmt, ...) __attribute__((format (printf, 1, 2))); +#endif + +static void +debug_print(const char *fmt, ...) +{ + va_list ap; + va_start(ap, fmt); + SDL_LogMessageV(SDL_LOG_CATEGORY_ASSERT, SDL_LOG_PRIORITY_WARN, fmt, ap); + va_end(ap); +} + + +static void SDL_AddAssertionToReport(SDL_assert_data *data) +{ + /* (data) is always a static struct defined with the assert macros, so + we don't have to worry about copying or allocating them. */ + data->trigger_count++; + if (data->trigger_count == 1) { /* not yet added? */ + data->next = triggered_assertions; + triggered_assertions = data; + } +} + + +static void SDL_GenerateAssertionReport(void) +{ + const SDL_assert_data *item = triggered_assertions; + + /* only do this if the app hasn't assigned an assertion handler. */ + if ((item != NULL) && (assertion_handler != SDL_PromptAssertion)) { + debug_print("\n\nSDL assertion report.\n"); + debug_print("All SDL assertions between last init/quit:\n\n"); + + while (item != NULL) { + debug_print( + "'%s'\n" + " * %s (%s:%d)\n" + " * triggered %u time%s.\n" + " * always ignore: %s.\n", + item->condition, item->function, item->filename, + item->linenum, item->trigger_count, + (item->trigger_count == 1) ? "" : "s", + item->always_ignore ? "yes" : "no"); + item = item->next; + } + debug_print("\n"); + + SDL_ResetAssertionReport(); + } +} + + +static SDL_NORETURN void SDL_ExitProcess(int exitcode) +{ +#ifdef __WIN32__ + ExitProcess(exitcode); +#else + _exit(exitcode); +#endif +} + + +static SDL_NORETURN void SDL_AbortAssertion(void) +{ + SDL_Quit(); + SDL_ExitProcess(42); +} + + +static SDL_assert_state +SDL_PromptAssertion(const SDL_assert_data *data, void *userdata) +{ +#ifdef __WIN32__ + #define ENDLINE "\r\n" +#else + #define ENDLINE "\n" +#endif + + const char *envr; + SDL_assert_state state = SDL_ASSERTION_ABORT; + SDL_Window *window; + SDL_MessageBoxData messagebox; + SDL_MessageBoxButtonData buttons[] = { + { 0, SDL_ASSERTION_RETRY, "Retry" }, + { 0, SDL_ASSERTION_BREAK, "Break" }, + { 0, SDL_ASSERTION_ABORT, "Abort" }, + { SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, + SDL_ASSERTION_IGNORE, "Ignore" }, + { SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, + SDL_ASSERTION_ALWAYS_IGNORE, "Always Ignore" } + }; + char *message; + int selected; + + (void) userdata; /* unused in default handler. */ + + message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); + if (!message) { + /* Uh oh, we're in real trouble now... */ + return SDL_ASSERTION_ABORT; + } + SDL_snprintf(message, SDL_MAX_LOG_MESSAGE, + "Assertion failure at %s (%s:%d), triggered %u %s:" ENDLINE + " '%s'", + data->function, data->filename, data->linenum, + data->trigger_count, (data->trigger_count == 1) ? "time" : "times", + data->condition); + + debug_print("\n\n%s\n\n", message); + + /* let env. variable override, so unit tests won't block in a GUI. */ + envr = SDL_getenv("SDL_ASSERT"); + if (envr != NULL) { + SDL_stack_free(message); + + if (SDL_strcmp(envr, "abort") == 0) { + return SDL_ASSERTION_ABORT; + } else if (SDL_strcmp(envr, "break") == 0) { + return SDL_ASSERTION_BREAK; + } else if (SDL_strcmp(envr, "retry") == 0) { + return SDL_ASSERTION_RETRY; + } else if (SDL_strcmp(envr, "ignore") == 0) { + return SDL_ASSERTION_IGNORE; + } else if (SDL_strcmp(envr, "always_ignore") == 0) { + return SDL_ASSERTION_ALWAYS_IGNORE; + } else { + return SDL_ASSERTION_ABORT; /* oh well. */ + } + } + + /* Leave fullscreen mode, if possible (scary!) */ + window = SDL_GetFocusWindow(); + if (window) { + if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) { + SDL_MinimizeWindow(window); + } else { + /* !!! FIXME: ungrab the input if we're not fullscreen? */ + /* No need to mess with the window */ + window = NULL; + } + } + + /* Show a messagebox if we can, otherwise fall back to stdio */ + SDL_zero(messagebox); + messagebox.flags = SDL_MESSAGEBOX_WARNING; + messagebox.window = window; + messagebox.title = "Assertion Failed"; + messagebox.message = message; + messagebox.numbuttons = SDL_arraysize(buttons); + messagebox.buttons = buttons; + + if (SDL_ShowMessageBox(&messagebox, &selected) == 0) { + if (selected == -1) { + state = SDL_ASSERTION_IGNORE; + } else { + state = (SDL_assert_state)selected; + } + } +#ifdef HAVE_STDIO_H + else + { + /* this is a little hacky. */ + for ( ; ; ) { + char buf[32]; + fprintf(stderr, "Abort/Break/Retry/Ignore/AlwaysIgnore? [abriA] : "); + fflush(stderr); + if (fgets(buf, sizeof (buf), stdin) == NULL) { + break; + } + + if (SDL_strcmp(buf, "a") == 0) { + state = SDL_ASSERTION_ABORT; + break; + } else if (SDL_strcmp(buf, "b") == 0) { + state = SDL_ASSERTION_BREAK; + break; + } else if (SDL_strcmp(buf, "r") == 0) { + state = SDL_ASSERTION_RETRY; + break; + } else if (SDL_strcmp(buf, "i") == 0) { + state = SDL_ASSERTION_IGNORE; + break; + } else if (SDL_strcmp(buf, "A") == 0) { + state = SDL_ASSERTION_ALWAYS_IGNORE; + break; + } + } + } +#endif /* HAVE_STDIO_H */ + + /* Re-enter fullscreen mode */ + if (window) { + SDL_RestoreWindow(window); + } + + SDL_stack_free(message); + + return state; +} + + +SDL_assert_state +SDL_ReportAssertion(SDL_assert_data *data, const char *func, const char *file, + int line) +{ + static int assertion_running = 0; + static SDL_SpinLock spinlock = 0; + SDL_assert_state state = SDL_ASSERTION_IGNORE; + + SDL_AtomicLock(&spinlock); + if (assertion_mutex == NULL) { /* never called SDL_Init()? */ + assertion_mutex = SDL_CreateMutex(); + if (assertion_mutex == NULL) { + SDL_AtomicUnlock(&spinlock); + return SDL_ASSERTION_IGNORE; /* oh well, I guess. */ + } + } + SDL_AtomicUnlock(&spinlock); + + if (SDL_LockMutex(assertion_mutex) < 0) { + return SDL_ASSERTION_IGNORE; /* oh well, I guess. */ + } + + /* doing this because Visual C is upset over assigning in the macro. */ + if (data->trigger_count == 0) { + data->function = func; + data->filename = file; + data->linenum = line; + } + + SDL_AddAssertionToReport(data); + + assertion_running++; + if (assertion_running > 1) { /* assert during assert! Abort. */ + if (assertion_running == 2) { + SDL_AbortAssertion(); + } else if (assertion_running == 3) { /* Abort asserted! */ + SDL_ExitProcess(42); + } else { + while (1) { /* do nothing but spin; what else can you do?! */ } + } + } + + if (!data->always_ignore) { + state = assertion_handler(data, assertion_userdata); + } + + switch (state) + { + case SDL_ASSERTION_ABORT: + SDL_AbortAssertion(); + return SDL_ASSERTION_IGNORE; /* shouldn't return, but oh well. */ + + case SDL_ASSERTION_ALWAYS_IGNORE: + state = SDL_ASSERTION_IGNORE; + data->always_ignore = 1; + break; + + case SDL_ASSERTION_IGNORE: + case SDL_ASSERTION_RETRY: + case SDL_ASSERTION_BREAK: + break; /* macro handles these. */ + } + + assertion_running--; + SDL_UnlockMutex(assertion_mutex); + + return state; +} + + +void SDL_AssertionsQuit(void) +{ + SDL_GenerateAssertionReport(); + if (assertion_mutex != NULL) { + SDL_DestroyMutex(assertion_mutex); + assertion_mutex = NULL; + } +} + +void SDL_SetAssertionHandler(SDL_AssertionHandler handler, void *userdata) +{ + if (handler != NULL) { + assertion_handler = handler; + assertion_userdata = userdata; + } else { + assertion_handler = SDL_PromptAssertion; + assertion_userdata = NULL; + } +} + +const SDL_assert_data *SDL_GetAssertionReport(void) +{ + return triggered_assertions; +} + +void SDL_ResetAssertionReport(void) +{ + SDL_assert_data *next = NULL; + SDL_assert_data *item; + for (item = triggered_assertions; item != NULL; item = next) { + next = (SDL_assert_data *) item->next; + item->always_ignore = SDL_FALSE; + item->trigger_count = 0; + item->next = NULL; + } + + triggered_assertions = NULL; +} + +SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void) +{ + return SDL_PromptAssertion; +} + +SDL_AssertionHandler SDL_GetAssertionHandler(void **userdata) +{ + if (userdata != NULL) { + *userdata = assertion_userdata; + } + return assertion_handler; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/SDL_assert_c.h b/modules/sdl2/SDL-2.0.5/src/SDL_assert_c.h new file mode 100644 index 000000000..bc3b631e0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL_assert_c.h @@ -0,0 +1,24 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +extern void SDL_AssertionsQuit(void); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/SDL_error.c b/modules/sdl2/SDL-2.0.5/src/SDL_error.c new file mode 100644 index 000000000..804a1eb38 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL_error.c @@ -0,0 +1,282 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "./SDL_internal.h" + +/* Simple error handling in SDL */ + +#include "SDL_log.h" +#include "SDL_error.h" +#include "SDL_error_c.h" + + +/* Routine to get the thread-specific error variable */ +#if SDL_THREADS_DISABLED +/* The default (non-thread-safe) global error variable */ +static SDL_error SDL_global_error; +#define SDL_GetErrBuf() (&SDL_global_error) +#else +extern SDL_error *SDL_GetErrBuf(void); +#endif /* SDL_THREADS_DISABLED */ + +#define SDL_ERRBUFIZE 1024 + +/* Private functions */ + +static const char * +SDL_LookupString(const char *key) +{ + /* FIXME: Add code to lookup key in language string hash-table */ + return key; +} + +/* Public functions */ + +int +SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + SDL_error *error; + + /* Ignore call if invalid format pointer was passed */ + if (fmt == NULL) return -1; + + /* Copy in the key, mark error as valid */ + error = SDL_GetErrBuf(); + error->error = 1; + SDL_strlcpy((char *) error->key, fmt, sizeof(error->key)); + + va_start(ap, fmt); + error->argc = 0; + while (*fmt) { + if (*fmt++ == '%') { + while (*fmt == '.' || (*fmt >= '0' && *fmt <= '9')) { + ++fmt; + } + switch (*fmt++) { + case 0: /* Malformed format string.. */ + --fmt; + break; + case 'c': + case 'i': + case 'd': + case 'u': + case 'o': + case 'x': + case 'X': + error->args[error->argc++].value_i = va_arg(ap, int); + break; + case 'f': + error->args[error->argc++].value_f = va_arg(ap, double); + break; + case 'p': + error->args[error->argc++].value_ptr = va_arg(ap, void *); + break; + case 's': + { + int i = error->argc; + const char *str = va_arg(ap, const char *); + if (str == NULL) + str = "(null)"; + SDL_strlcpy((char *) error->args[i].buf, str, + ERR_MAX_STRLEN); + error->argc++; + } + break; + default: + break; + } + if (error->argc >= ERR_MAX_ARGS) { + break; + } + } + } + va_end(ap); + + /* If we are in debug mode, print out an error message */ + SDL_LogDebug(SDL_LOG_CATEGORY_ERROR, "%s", SDL_GetError()); + + return -1; +} + +#ifdef __GNUC__ +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wformat-nonliteral" +#endif +/* This function has a bit more overhead than most error functions + so that it supports internationalization and thread-safe errors. +*/ +static char * +SDL_GetErrorMsg(char *errstr, int maxlen) +{ + SDL_error *error; + + /* Clear the error string */ + *errstr = '\0'; + --maxlen; + + /* Get the thread-safe error, and print it out */ + error = SDL_GetErrBuf(); + if (error->error) { + const char *fmt; + char *msg = errstr; + int len; + int argi; + + fmt = SDL_LookupString(error->key); + argi = 0; + while (*fmt && (maxlen > 0)) { + if (*fmt == '%') { + char tmp[32], *spot = tmp; + *spot++ = *fmt++; + while ((*fmt == '.' || (*fmt >= '0' && *fmt <= '9')) + && spot < (tmp + SDL_arraysize(tmp) - 2)) { + *spot++ = *fmt++; + } + *spot++ = *fmt++; + *spot++ = '\0'; + switch (spot[-2]) { + case '%': + *msg++ = '%'; + maxlen -= 1; + break; + case 'c': + case 'i': + case 'd': + case 'u': + case 'o': + case 'x': + case 'X': + len = + SDL_snprintf(msg, maxlen, tmp, + error->args[argi++].value_i); + if (len > 0) { + msg += len; + maxlen -= len; + } + break; + + case 'f': + len = + SDL_snprintf(msg, maxlen, tmp, + error->args[argi++].value_f); + if (len > 0) { + msg += len; + maxlen -= len; + } + break; + + case 'p': + len = + SDL_snprintf(msg, maxlen, tmp, + error->args[argi++].value_ptr); + if (len > 0) { + msg += len; + maxlen -= len; + } + break; + + case 's': + len = + SDL_snprintf(msg, maxlen, tmp, + SDL_LookupString(error->args[argi++]. + buf)); + if (len > 0) { + msg += len; + maxlen -= len; + } + break; + + } + } else { + *msg++ = *fmt++; + maxlen -= 1; + } + } + + /* slide back if we've overshot the end of our buffer. */ + if (maxlen < 0) { + msg -= (-maxlen) + 1; + } + + *msg = 0; /* NULL terminate the string */ + } + return (errstr); +} +#ifdef __GNUC__ +#pragma GCC diagnostic pop +#endif + +/* Available for backwards compatibility */ +const char * +SDL_GetError(void) +{ + static char errmsg[SDL_ERRBUFIZE]; + + return SDL_GetErrorMsg(errmsg, SDL_ERRBUFIZE); +} + +void +SDL_ClearError(void) +{ + SDL_error *error; + + error = SDL_GetErrBuf(); + error->error = 0; +} + +/* Very common errors go here */ +int +SDL_Error(SDL_errorcode code) +{ + switch (code) { + case SDL_ENOMEM: + return SDL_SetError("Out of memory"); + case SDL_EFREAD: + return SDL_SetError("Error reading from datastream"); + case SDL_EFWRITE: + return SDL_SetError("Error writing to datastream"); + case SDL_EFSEEK: + return SDL_SetError("Error seeking in datastream"); + case SDL_UNSUPPORTED: + return SDL_SetError("That operation is not supported"); + default: + return SDL_SetError("Unknown SDL error"); + } +} + +#ifdef TEST_ERROR +int +main(int argc, char *argv[]) +{ + char buffer[BUFSIZ + 1]; + + SDL_SetError("Hi there!"); + printf("Error 1: %s\n", SDL_GetError()); + SDL_ClearError(); + SDL_memset(buffer, '1', BUFSIZ); + buffer[BUFSIZ] = 0; + SDL_SetError("This is the error: %s (%f)", buffer, 1.0); + printf("Error 2: %s\n", SDL_GetError()); + exit(0); +} +#endif + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/SDL_error_c.h b/modules/sdl2/SDL-2.0.5/src/SDL_error_c.h new file mode 100644 index 000000000..76ccf2b94 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL_error_c.h @@ -0,0 +1,64 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "./SDL_internal.h" + +/* This file defines a structure that carries language-independent + error messages +*/ + +#ifndef _SDL_error_c_h +#define _SDL_error_c_h + +#define ERR_MAX_STRLEN 128 +#define ERR_MAX_ARGS 5 + +typedef struct SDL_error +{ + /* This is a numeric value corresponding to the current error */ + int error; + + /* This is a key used to index into a language hashtable containing + internationalized versions of the SDL error messages. If the key + is not in the hashtable, or no hashtable is available, the key is + used directly as an error message format string. + */ + char key[ERR_MAX_STRLEN]; + + /* These are the arguments for the error functions */ + int argc; + union + { + void *value_ptr; +#if 0 /* What is a character anyway? (UNICODE issues) */ + unsigned char value_c; +#endif + int value_i; + double value_f; + char buf[ERR_MAX_STRLEN]; + } args[ERR_MAX_ARGS]; +} SDL_error; + +/* Defined in SDL_thread.c */ +extern SDL_error *SDL_GetErrBuf(void); + +#endif /* _SDL_error_c_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/SDL_hints.c b/modules/sdl2/SDL-2.0.5/src/SDL_hints.c new file mode 100644 index 000000000..390d94f9f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL_hints.c @@ -0,0 +1,236 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "./SDL_internal.h" + +#include "SDL_hints.h" +#include "SDL_error.h" + + +/* Assuming there aren't many hints set and they aren't being queried in + critical performance paths, we'll just use linked lists here. + */ +typedef struct SDL_HintWatch { + SDL_HintCallback callback; + void *userdata; + struct SDL_HintWatch *next; +} SDL_HintWatch; + +typedef struct SDL_Hint { + char *name; + char *value; + SDL_HintPriority priority; + SDL_HintWatch *callbacks; + struct SDL_Hint *next; +} SDL_Hint; + +static SDL_Hint *SDL_hints; + +SDL_bool +SDL_SetHintWithPriority(const char *name, const char *value, + SDL_HintPriority priority) +{ + const char *env; + SDL_Hint *hint; + SDL_HintWatch *entry; + + if (!name || !value) { + return SDL_FALSE; + } + + env = SDL_getenv(name); + if (env && priority < SDL_HINT_OVERRIDE) { + return SDL_FALSE; + } + + for (hint = SDL_hints; hint; hint = hint->next) { + if (SDL_strcmp(name, hint->name) == 0) { + if (priority < hint->priority) { + return SDL_FALSE; + } + if (!hint->value || !value || SDL_strcmp(hint->value, value) != 0) { + for (entry = hint->callbacks; entry; ) { + /* Save the next entry in case this one is deleted */ + SDL_HintWatch *next = entry->next; + entry->callback(entry->userdata, name, hint->value, value); + entry = next; + } + SDL_free(hint->value); + hint->value = value ? SDL_strdup(value) : NULL; + } + hint->priority = priority; + return SDL_TRUE; + } + } + + /* Couldn't find the hint, add a new one */ + hint = (SDL_Hint *)SDL_malloc(sizeof(*hint)); + if (!hint) { + return SDL_FALSE; + } + hint->name = SDL_strdup(name); + hint->value = value ? SDL_strdup(value) : NULL; + hint->priority = priority; + hint->callbacks = NULL; + hint->next = SDL_hints; + SDL_hints = hint; + return SDL_TRUE; +} + +SDL_bool +SDL_SetHint(const char *name, const char *value) +{ + return SDL_SetHintWithPriority(name, value, SDL_HINT_NORMAL); +} + +const char * +SDL_GetHint(const char *name) +{ + const char *env; + SDL_Hint *hint; + + env = SDL_getenv(name); + for (hint = SDL_hints; hint; hint = hint->next) { + if (SDL_strcmp(name, hint->name) == 0) { + if (!env || hint->priority == SDL_HINT_OVERRIDE) { + return hint->value; + } + break; + } + } + return env; +} + +SDL_bool +SDL_GetHintBoolean(const char *name, SDL_bool default_value) +{ + const char *hint = SDL_GetHint(name); + if (!hint) { + return default_value; + } + if (*hint == '0' || SDL_strcasecmp(hint, "false") == 0) { + return SDL_FALSE; + } + return SDL_TRUE; +} + +void +SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata) +{ + SDL_Hint *hint; + SDL_HintWatch *entry; + const char *value; + + if (!name || !*name) { + SDL_InvalidParamError("name"); + return; + } + if (!callback) { + SDL_InvalidParamError("callback"); + return; + } + + SDL_DelHintCallback(name, callback, userdata); + + entry = (SDL_HintWatch *)SDL_malloc(sizeof(*entry)); + if (!entry) { + SDL_OutOfMemory(); + return; + } + entry->callback = callback; + entry->userdata = userdata; + + for (hint = SDL_hints; hint; hint = hint->next) { + if (SDL_strcmp(name, hint->name) == 0) { + break; + } + } + if (!hint) { + /* Need to add a hint entry for this watcher */ + hint = (SDL_Hint *)SDL_malloc(sizeof(*hint)); + if (!hint) { + SDL_OutOfMemory(); + SDL_free(entry); + return; + } + hint->name = SDL_strdup(name); + hint->value = NULL; + hint->priority = SDL_HINT_DEFAULT; + hint->callbacks = NULL; + hint->next = SDL_hints; + SDL_hints = hint; + } + + /* Add it to the callbacks for this hint */ + entry->next = hint->callbacks; + hint->callbacks = entry; + + /* Now call it with the current value */ + value = SDL_GetHint(name); + callback(userdata, name, value, value); +} + +void +SDL_DelHintCallback(const char *name, SDL_HintCallback callback, void *userdata) +{ + SDL_Hint *hint; + SDL_HintWatch *entry, *prev; + + for (hint = SDL_hints; hint; hint = hint->next) { + if (SDL_strcmp(name, hint->name) == 0) { + prev = NULL; + for (entry = hint->callbacks; entry; entry = entry->next) { + if (callback == entry->callback && userdata == entry->userdata) { + if (prev) { + prev->next = entry->next; + } else { + hint->callbacks = entry->next; + } + SDL_free(entry); + break; + } + prev = entry; + } + return; + } + } +} + +void SDL_ClearHints(void) +{ + SDL_Hint *hint; + SDL_HintWatch *entry; + + while (SDL_hints) { + hint = SDL_hints; + SDL_hints = hint->next; + + SDL_free(hint->name); + SDL_free(hint->value); + for (entry = hint->callbacks; entry; ) { + SDL_HintWatch *freeable = entry; + entry = entry->next; + SDL_free(freeable); + } + SDL_free(hint); + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/SDL_internal.h b/modules/sdl2/SDL-2.0.5/src/SDL_internal.h new file mode 100644 index 000000000..026ebb0bd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL_internal.h @@ -0,0 +1,43 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef _SDL_internal_h +#define _SDL_internal_h + +/* Many of SDL's features require _GNU_SOURCE on various platforms */ +#ifndef _GNU_SOURCE +#define _GNU_SOURCE +#endif + +#include "dynapi/SDL_dynapi.h" + +#if SDL_DYNAMIC_API +#include "dynapi/SDL_dynapi_overrides.h" +/* force DECLSPEC and SDLCALL off...it's all internal symbols now. + These will have actual #defines during SDL_dynapi.c only */ +#define DECLSPEC +#define SDLCALL +#endif + +#include "SDL_config.h" + +#endif /* _SDL_internal_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/SDL_log.c b/modules/sdl2/SDL-2.0.5/src/SDL_log.c new file mode 100644 index 000000000..760cb13de --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/SDL_log.c @@ -0,0 +1,440 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "./SDL_internal.h" + +#if defined(__WIN32__) || defined(__WINRT__) +#include "core/windows/SDL_windows.h" +#endif + +/* Simple log messages in SDL */ + +#include "SDL_error.h" +#include "SDL_log.h" + +#if HAVE_STDIO_H +#include +#endif + +#if defined(__ANDROID__) +#include +#endif + +#define DEFAULT_PRIORITY SDL_LOG_PRIORITY_CRITICAL +#define DEFAULT_ASSERT_PRIORITY SDL_LOG_PRIORITY_WARN +#define DEFAULT_APPLICATION_PRIORITY SDL_LOG_PRIORITY_INFO +#define DEFAULT_TEST_PRIORITY SDL_LOG_PRIORITY_VERBOSE + +typedef struct SDL_LogLevel +{ + int category; + SDL_LogPriority priority; + struct SDL_LogLevel *next; +} SDL_LogLevel; + +/* The default log output function */ +static void SDL_LogOutput(void *userdata, + int category, SDL_LogPriority priority, + const char *message); + +static SDL_LogLevel *SDL_loglevels; +static SDL_LogPriority SDL_default_priority = DEFAULT_PRIORITY; +static SDL_LogPriority SDL_assert_priority = DEFAULT_ASSERT_PRIORITY; +static SDL_LogPriority SDL_application_priority = DEFAULT_APPLICATION_PRIORITY; +static SDL_LogPriority SDL_test_priority = DEFAULT_TEST_PRIORITY; +static SDL_LogOutputFunction SDL_log_function = SDL_LogOutput; +static void *SDL_log_userdata = NULL; + +static const char *SDL_priority_prefixes[SDL_NUM_LOG_PRIORITIES] = { + NULL, + "VERBOSE", + "DEBUG", + "INFO", + "WARN", + "ERROR", + "CRITICAL" +}; + +#ifdef __ANDROID__ +static const char *SDL_category_prefixes[SDL_LOG_CATEGORY_RESERVED1] = { + "APP", + "ERROR", + "SYSTEM", + "AUDIO", + "VIDEO", + "RENDER", + "INPUT" +}; + +static int SDL_android_priority[SDL_NUM_LOG_PRIORITIES] = { + ANDROID_LOG_UNKNOWN, + ANDROID_LOG_VERBOSE, + ANDROID_LOG_DEBUG, + ANDROID_LOG_INFO, + ANDROID_LOG_WARN, + ANDROID_LOG_ERROR, + ANDROID_LOG_FATAL +}; +#endif /* __ANDROID__ */ + + +void +SDL_LogSetAllPriority(SDL_LogPriority priority) +{ + SDL_LogLevel *entry; + + for (entry = SDL_loglevels; entry; entry = entry->next) { + entry->priority = priority; + } + SDL_default_priority = priority; + SDL_assert_priority = priority; + SDL_application_priority = priority; +} + +void +SDL_LogSetPriority(int category, SDL_LogPriority priority) +{ + SDL_LogLevel *entry; + + for (entry = SDL_loglevels; entry; entry = entry->next) { + if (entry->category == category) { + entry->priority = priority; + return; + } + } + + /* Create a new entry */ + entry = (SDL_LogLevel *)SDL_malloc(sizeof(*entry)); + if (entry) { + entry->category = category; + entry->priority = priority; + entry->next = SDL_loglevels; + SDL_loglevels = entry; + } +} + +SDL_LogPriority +SDL_LogGetPriority(int category) +{ + SDL_LogLevel *entry; + + for (entry = SDL_loglevels; entry; entry = entry->next) { + if (entry->category == category) { + return entry->priority; + } + } + + if (category == SDL_LOG_CATEGORY_TEST) { + return SDL_test_priority; + } else if (category == SDL_LOG_CATEGORY_APPLICATION) { + return SDL_application_priority; + } else if (category == SDL_LOG_CATEGORY_ASSERT) { + return SDL_assert_priority; + } else { + return SDL_default_priority; + } +} + +void +SDL_LogResetPriorities(void) +{ + SDL_LogLevel *entry; + + while (SDL_loglevels) { + entry = SDL_loglevels; + SDL_loglevels = entry->next; + SDL_free(entry); + } + + SDL_default_priority = DEFAULT_PRIORITY; + SDL_assert_priority = DEFAULT_ASSERT_PRIORITY; + SDL_application_priority = DEFAULT_APPLICATION_PRIORITY; + SDL_test_priority = DEFAULT_TEST_PRIORITY; +} + +void +SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap); + va_end(ap); +} + +void +SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(category, SDL_LOG_PRIORITY_VERBOSE, fmt, ap); + va_end(ap); +} + +void +SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(category, SDL_LOG_PRIORITY_DEBUG, fmt, ap); + va_end(ap); +} + +void +SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(category, SDL_LOG_PRIORITY_INFO, fmt, ap); + va_end(ap); +} + +void +SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(category, SDL_LOG_PRIORITY_WARN, fmt, ap); + va_end(ap); +} + +void +SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(category, SDL_LOG_PRIORITY_ERROR, fmt, ap); + va_end(ap); +} + +void +SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(category, SDL_LOG_PRIORITY_CRITICAL, fmt, ap); + va_end(ap); +} + +void +SDL_LogMessage(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list ap; + + va_start(ap, fmt); + SDL_LogMessageV(category, priority, fmt, ap); + va_end(ap); +} + +#ifdef __ANDROID__ +static const char * +GetCategoryPrefix(int category) +{ + if (category < SDL_LOG_CATEGORY_RESERVED1) { + return SDL_category_prefixes[category]; + } + if (category < SDL_LOG_CATEGORY_CUSTOM) { + return "RESERVED"; + } + return "CUSTOM"; +} +#endif /* __ANDROID__ */ + +void +SDL_LogMessageV(int category, SDL_LogPriority priority, const char *fmt, va_list ap) +{ + char *message; + size_t len; + + /* Nothing to do if we don't have an output function */ + if (!SDL_log_function) { + return; + } + + /* Make sure we don't exceed array bounds */ + if ((int)priority < 0 || priority >= SDL_NUM_LOG_PRIORITIES) { + return; + } + + /* See if we want to do anything with this message */ + if (priority < SDL_LogGetPriority(category)) { + return; + } + + message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); + if (!message) { + return; + } + + SDL_vsnprintf(message, SDL_MAX_LOG_MESSAGE, fmt, ap); + + /* Chop off final endline. */ + len = SDL_strlen(message); + if ((len > 0) && (message[len-1] == '\n')) { + message[--len] = '\0'; + if ((len > 0) && (message[len-1] == '\r')) { /* catch "\r\n", too. */ + message[--len] = '\0'; + } + } + + SDL_log_function(SDL_log_userdata, category, priority, message); + SDL_stack_free(message); +} + +#if defined(__WIN32__) +/* Flag tracking the attachment of the console: 0=unattached, 1=attached, -1=error */ +static int consoleAttached = 0; + +/* Handle to stderr output of console. */ +static HANDLE stderrHandle = NULL; +#endif + +static void +SDL_LogOutput(void *userdata, int category, SDL_LogPriority priority, + const char *message) +{ +#if defined(__WIN32__) || defined(__WINRT__) + /* Way too many allocations here, urgh */ + /* Note: One can't call SDL_SetError here, since that function itself logs. */ + { + char *output; + size_t length; + LPTSTR tstr; + +#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) + BOOL attachResult; + DWORD attachError; + unsigned long charsWritten; + + /* Maybe attach console and get stderr handle */ + if (consoleAttached == 0) { + attachResult = AttachConsole(ATTACH_PARENT_PROCESS); + if (!attachResult) { + attachError = GetLastError(); + if (attachError == ERROR_INVALID_HANDLE) { + OutputDebugString(TEXT("Parent process has no console\r\n")); + consoleAttached = -1; + } else if (attachError == ERROR_GEN_FAILURE) { + OutputDebugString(TEXT("Could not attach to console of parent process\r\n")); + consoleAttached = -1; + } else if (attachError == ERROR_ACCESS_DENIED) { + /* Already attached */ + consoleAttached = 1; + } else { + OutputDebugString(TEXT("Error attaching console\r\n")); + consoleAttached = -1; + } + } else { + /* Newly attached */ + consoleAttached = 1; + } + + if (consoleAttached == 1) { + stderrHandle = GetStdHandle(STD_ERROR_HANDLE); + } + } +#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */ + + length = SDL_strlen(SDL_priority_prefixes[priority]) + 2 + SDL_strlen(message) + 1 + 1 + 1; + output = SDL_stack_alloc(char, length); + SDL_snprintf(output, length, "%s: %s\r\n", SDL_priority_prefixes[priority], message); + tstr = WIN_UTF8ToString(output); + + /* Output to debugger */ + OutputDebugString(tstr); + +#if !defined(HAVE_STDIO_H) && !defined(__WINRT__) + /* Screen output to stderr, if console was attached. */ + if (consoleAttached == 1) { + if (!WriteConsole(stderrHandle, tstr, lstrlen(tstr), &charsWritten, NULL)) { + OutputDebugString(TEXT("Error calling WriteConsole\r\n")); + if (GetLastError() == ERROR_NOT_ENOUGH_MEMORY) { + OutputDebugString(TEXT("Insufficient heap memory to write message\r\n")); + } + } + } +#endif /* !defined(HAVE_STDIO_H) && !defined(__WINRT__) */ + + SDL_free(tstr); + SDL_stack_free(output); + } +#elif defined(__ANDROID__) + { + char tag[32]; + + SDL_snprintf(tag, SDL_arraysize(tag), "SDL/%s", GetCategoryPrefix(category)); + __android_log_write(SDL_android_priority[priority], tag, message); + } +#elif defined(__APPLE__) && defined(SDL_VIDEO_DRIVER_COCOA) + /* Technically we don't need SDL_VIDEO_DRIVER_COCOA, but that's where this function is defined for now. + */ + extern void SDL_NSLog(const char *text); + { + char *text; + + text = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE); + if (text) { + SDL_snprintf(text, SDL_MAX_LOG_MESSAGE, "%s: %s", SDL_priority_prefixes[priority], message); + SDL_NSLog(text); + SDL_stack_free(text); + return; + } + } +#elif defined(__PSP__) + { + FILE* pFile; + pFile = fopen ("SDL_Log.txt", "a"); + fprintf(pFile, "%s: %s\n", SDL_priority_prefixes[priority], message); + fclose (pFile); + } +#endif +#if HAVE_STDIO_H + fprintf(stderr, "%s: %s\n", SDL_priority_prefixes[priority], message); +#if __NACL__ + fflush(stderr); +#endif +#endif +} + +void +SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata) +{ + if (callback) { + *callback = SDL_log_function; + } + if (userdata) { + *userdata = SDL_log_userdata; + } +} + +void +SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata) +{ + SDL_log_function = callback; + SDL_log_userdata = userdata; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/atomic/SDL_atomic.c b/modules/sdl2/SDL-2.0.5/src/atomic/SDL_atomic.c similarity index 100% rename from modules/sdl2/SDL/src/atomic/SDL_atomic.c rename to modules/sdl2/SDL-2.0.5/src/atomic/SDL_atomic.c diff --git a/modules/sdl2/SDL/src/atomic/SDL_spinlock.c b/modules/sdl2/SDL-2.0.5/src/atomic/SDL_spinlock.c similarity index 100% rename from modules/sdl2/SDL/src/atomic/SDL_spinlock.c rename to modules/sdl2/SDL-2.0.5/src/atomic/SDL_spinlock.c diff --git a/modules/sdl2/SDL/src/audio/SDL_audio.c b/modules/sdl2/SDL-2.0.5/src/audio/SDL_audio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_audio.c rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_audio.c diff --git a/modules/sdl2/SDL/src/audio/SDL_audio_c.h b/modules/sdl2/SDL-2.0.5/src/audio/SDL_audio_c.h similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_audio_c.h rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_audio_c.h diff --git a/modules/sdl2/SDL/src/audio/SDL_audiocvt.c b/modules/sdl2/SDL-2.0.5/src/audio/SDL_audiocvt.c similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_audiocvt.c rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_audiocvt.c diff --git a/modules/sdl2/SDL/src/audio/SDL_audiodev.c b/modules/sdl2/SDL-2.0.5/src/audio/SDL_audiodev.c similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_audiodev.c rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_audiodev.c diff --git a/modules/sdl2/SDL/src/audio/SDL_audiodev_c.h b/modules/sdl2/SDL-2.0.5/src/audio/SDL_audiodev_c.h similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_audiodev_c.h rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_audiodev_c.h diff --git a/modules/sdl2/SDL/src/audio/SDL_audiotypecvt.c b/modules/sdl2/SDL-2.0.5/src/audio/SDL_audiotypecvt.c similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_audiotypecvt.c rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_audiotypecvt.c diff --git a/modules/sdl2/SDL-2.0.5/src/audio/SDL_mixer.c b/modules/sdl2/SDL-2.0.5/src/audio/SDL_mixer.c new file mode 100644 index 000000000..e0219392d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/audio/SDL_mixer.c @@ -0,0 +1,369 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* This provides the default mixing callback for the SDL audio routines */ + +#include "SDL_cpuinfo.h" +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "SDL_sysaudio.h" + +/* This table is used to add two sound values together and pin + * the value to avoid overflow. (used with permission from ARDI) + * Changed to use 0xFE instead of 0xFF for better sound quality. + */ +static const Uint8 mix8[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, + 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, + 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, + 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, + 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, + 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, + 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, + 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, + 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, + 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, + 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, + 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, + 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, + 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, + 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, + 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, + 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, + 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, + 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, + 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, + 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, + 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, + 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, + 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, + 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE +}; + +/* The volume ranges from 0 - 128 */ +#define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) +#define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) + + +void +SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, + Uint32 len, int volume) +{ + if (volume == 0) { + return; + } + + switch (format) { + + case AUDIO_U8: + { +#if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES) + SDL_MixAudio_m68k_U8((char *) dst, (char *) src, + (unsigned long) len, (long) volume, + (char *) mix8); +#else + Uint8 src_sample; + + while (len--) { + src_sample = *src; + ADJUST_VOLUME_U8(src_sample, volume); + *dst = mix8[*dst + src_sample]; + ++dst; + ++src; + } +#endif + } + break; + + case AUDIO_S8: + { + Sint8 *dst8, *src8; + Sint8 src_sample; + int dst_sample; + const int max_audioval = ((1 << (8 - 1)) - 1); + const int min_audioval = -(1 << (8 - 1)); + + src8 = (Sint8 *) src; + dst8 = (Sint8 *) dst; + while (len--) { + src_sample = *src8; + ADJUST_VOLUME(src_sample, volume); + dst_sample = *dst8 + src_sample; + if (dst_sample > max_audioval) { + *dst8 = max_audioval; + } else if (dst_sample < min_audioval) { + *dst8 = min_audioval; + } else { + *dst8 = dst_sample; + } + ++dst8; + ++src8; + } + } + break; + + case AUDIO_S16LSB: + { + Sint16 src1, src2; + int dst_sample; + const int max_audioval = ((1 << (16 - 1)) - 1); + const int min_audioval = -(1 << (16 - 1)); + + len /= 2; + while (len--) { + src1 = ((src[1]) << 8 | src[0]); + ADJUST_VOLUME(src1, volume); + src2 = ((dst[1]) << 8 | dst[0]); + src += 2; + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } else if (dst_sample < min_audioval) { + dst_sample = min_audioval; + } + dst[0] = dst_sample & 0xFF; + dst_sample >>= 8; + dst[1] = dst_sample & 0xFF; + dst += 2; + } + } + break; + + case AUDIO_S16MSB: + { +#if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES) + SDL_MixAudio_m68k_S16MSB((short *) dst, (short *) src, + (unsigned long) len, (long) volume); +#else + Sint16 src1, src2; + int dst_sample; + const int max_audioval = ((1 << (16 - 1)) - 1); + const int min_audioval = -(1 << (16 - 1)); + + len /= 2; + while (len--) { + src1 = ((src[0]) << 8 | src[1]); + ADJUST_VOLUME(src1, volume); + src2 = ((dst[0]) << 8 | dst[1]); + src += 2; + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } else if (dst_sample < min_audioval) { + dst_sample = min_audioval; + } + dst[1] = dst_sample & 0xFF; + dst_sample >>= 8; + dst[0] = dst_sample & 0xFF; + dst += 2; + } +#endif + } + break; + + case AUDIO_U16LSB: + { + Uint16 src1, src2; + int dst_sample; + const int max_audioval = 0xFFFF; + + len /= 2; + while (len--) { + src1 = ((src[1]) << 8 | src[0]); + ADJUST_VOLUME(src1, volume); + src2 = ((dst[1]) << 8 | dst[0]); + src += 2; + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } + dst[0] = dst_sample & 0xFF; + dst_sample >>= 8; + dst[1] = dst_sample & 0xFF; + dst += 2; + } + } + break; + + case AUDIO_U16MSB: + { + Uint16 src1, src2; + int dst_sample; + const int max_audioval = 0xFFFF; + + len /= 2; + while (len--) { + src1 = ((src[0]) << 8 | src[1]); + ADJUST_VOLUME(src1, volume); + src2 = ((dst[0]) << 8 | dst[1]); + src += 2; + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } + dst[1] = dst_sample & 0xFF; + dst_sample >>= 8; + dst[0] = dst_sample & 0xFF; + dst += 2; + } + } + break; + + case AUDIO_S32LSB: + { + const Uint32 *src32 = (Uint32 *) src; + Uint32 *dst32 = (Uint32 *) dst; + Sint64 src1, src2; + Sint64 dst_sample; + const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1); + const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1)); + + len /= 4; + while (len--) { + src1 = (Sint64) ((Sint32) SDL_SwapLE32(*src32)); + src32++; + ADJUST_VOLUME(src1, volume); + src2 = (Sint64) ((Sint32) SDL_SwapLE32(*dst32)); + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } else if (dst_sample < min_audioval) { + dst_sample = min_audioval; + } + *(dst32++) = SDL_SwapLE32((Uint32) ((Sint32) dst_sample)); + } + } + break; + + case AUDIO_S32MSB: + { + const Uint32 *src32 = (Uint32 *) src; + Uint32 *dst32 = (Uint32 *) dst; + Sint64 src1, src2; + Sint64 dst_sample; + const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1); + const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1)); + + len /= 4; + while (len--) { + src1 = (Sint64) ((Sint32) SDL_SwapBE32(*src32)); + src32++; + ADJUST_VOLUME(src1, volume); + src2 = (Sint64) ((Sint32) SDL_SwapBE32(*dst32)); + dst_sample = src1 + src2; + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } else if (dst_sample < min_audioval) { + dst_sample = min_audioval; + } + *(dst32++) = SDL_SwapBE32((Uint32) ((Sint32) dst_sample)); + } + } + break; + + case AUDIO_F32LSB: + { + const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME); + const float fvolume = (float) volume; + const float *src32 = (float *) src; + float *dst32 = (float *) dst; + float src1, src2; + double dst_sample; + /* !!! FIXME: are these right? */ + const double max_audioval = 3.402823466e+38F; + const double min_audioval = -3.402823466e+38F; + + len /= 4; + while (len--) { + src1 = ((SDL_SwapFloatLE(*src32) * fvolume) * fmaxvolume); + src2 = SDL_SwapFloatLE(*dst32); + src32++; + + dst_sample = ((double) src1) + ((double) src2); + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } else if (dst_sample < min_audioval) { + dst_sample = min_audioval; + } + *(dst32++) = SDL_SwapFloatLE((float) dst_sample); + } + } + break; + + case AUDIO_F32MSB: + { + const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME); + const float fvolume = (float) volume; + const float *src32 = (float *) src; + float *dst32 = (float *) dst; + float src1, src2; + double dst_sample; + /* !!! FIXME: are these right? */ + const double max_audioval = 3.402823466e+38F; + const double min_audioval = -3.402823466e+38F; + + len /= 4; + while (len--) { + src1 = ((SDL_SwapFloatBE(*src32) * fvolume) * fmaxvolume); + src2 = SDL_SwapFloatBE(*dst32); + src32++; + + dst_sample = ((double) src1) + ((double) src2); + if (dst_sample > max_audioval) { + dst_sample = max_audioval; + } else if (dst_sample < min_audioval) { + dst_sample = min_audioval; + } + *(dst32++) = SDL_SwapFloatBE((float) dst_sample); + } + } + break; + + default: /* If this happens... FIXME! */ + SDL_SetError("SDL_MixAudioFormat(): unknown audio format"); + return; + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/audio/SDL_sysaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/SDL_sysaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_sysaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_sysaudio.h diff --git a/modules/sdl2/SDL/src/audio/SDL_wave.c b/modules/sdl2/SDL-2.0.5/src/audio/SDL_wave.c similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_wave.c rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_wave.c diff --git a/modules/sdl2/SDL/src/audio/SDL_wave.h b/modules/sdl2/SDL-2.0.5/src/audio/SDL_wave.h similarity index 100% rename from modules/sdl2/SDL/src/audio/SDL_wave.h rename to modules/sdl2/SDL-2.0.5/src/audio/SDL_wave.h diff --git a/modules/sdl2/SDL/src/audio/alsa/SDL_alsa_audio.c b/modules/sdl2/SDL-2.0.5/src/audio/alsa/SDL_alsa_audio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/alsa/SDL_alsa_audio.c rename to modules/sdl2/SDL-2.0.5/src/audio/alsa/SDL_alsa_audio.c diff --git a/modules/sdl2/SDL/src/audio/alsa/SDL_alsa_audio.h b/modules/sdl2/SDL-2.0.5/src/audio/alsa/SDL_alsa_audio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/alsa/SDL_alsa_audio.h rename to modules/sdl2/SDL-2.0.5/src/audio/alsa/SDL_alsa_audio.h diff --git a/modules/sdl2/SDL/src/audio/android/SDL_androidaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/android/SDL_androidaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/android/SDL_androidaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/android/SDL_androidaudio.c diff --git a/modules/sdl2/SDL/src/audio/android/SDL_androidaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/android/SDL_androidaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/android/SDL_androidaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/android/SDL_androidaudio.h diff --git a/modules/sdl2/SDL-2.0.5/src/audio/arts/SDL_artsaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/arts/SDL_artsaudio.c new file mode 100644 index 000000000..6054e36b6 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/audio/arts/SDL_artsaudio.c @@ -0,0 +1,365 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_AUDIO_DRIVER_ARTS + +/* Allow access to a raw mixing buffer */ + +#ifdef HAVE_SIGNAL_H +#include +#endif +#include +#include + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_artsaudio.h" + +#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#include "SDL_name.h" +#include "SDL_loadso.h" +#else +#define SDL_NAME(X) X +#endif + +#ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC + +static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; +static void *arts_handle = NULL; + +/* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ +static int (*SDL_NAME(arts_init)) (void); +static void (*SDL_NAME(arts_free)) (void); +static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, + int channels, + const char *name); +static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, + arts_parameter_t param, int value); +static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, + arts_parameter_t param); +static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, + int count); +static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); +static int (*SDL_NAME(arts_suspend))(void); +static int (*SDL_NAME(arts_suspended)) (void); +static const char *(*SDL_NAME(arts_error_text)) (int errorcode); + +#define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } +static struct +{ + const char *name; + void **func; +} arts_functions[] = { +/* *INDENT-OFF* */ + SDL_ARTS_SYM(arts_init), + SDL_ARTS_SYM(arts_free), + SDL_ARTS_SYM(arts_play_stream), + SDL_ARTS_SYM(arts_stream_set), + SDL_ARTS_SYM(arts_stream_get), + SDL_ARTS_SYM(arts_write), + SDL_ARTS_SYM(arts_close_stream), + SDL_ARTS_SYM(arts_suspend), + SDL_ARTS_SYM(arts_suspended), + SDL_ARTS_SYM(arts_error_text), +/* *INDENT-ON* */ +}; + +#undef SDL_ARTS_SYM + +static void +UnloadARTSLibrary() +{ + if (arts_handle != NULL) { + SDL_UnloadObject(arts_handle); + arts_handle = NULL; + } +} + +static int +LoadARTSLibrary(void) +{ + int i, retval = -1; + + if (arts_handle == NULL) { + arts_handle = SDL_LoadObject(arts_library); + if (arts_handle != NULL) { + retval = 0; + for (i = 0; i < SDL_arraysize(arts_functions); ++i) { + *arts_functions[i].func = + SDL_LoadFunction(arts_handle, arts_functions[i].name); + if (!*arts_functions[i].func) { + retval = -1; + UnloadARTSLibrary(); + break; + } + } + } + } + + return retval; +} + +#else + +static void +UnloadARTSLibrary() +{ + return; +} + +static int +LoadARTSLibrary(void) +{ + return 0; +} + +#endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ + +/* This function waits until it is possible to write a full sound buffer */ +static void +ARTS_WaitDevice(_THIS) +{ + Sint32 ticks; + + /* Check to see if the thread-parent process is still alive */ + { + static int cnt = 0; + /* Note that this only works with thread implementations + that use a different process id for each thread. + */ + /* Check every 10 loops */ + if (this->hidden->parent && (((++cnt) % 10) == 0)) { + if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { + SDL_OpenedAudioDeviceDisconnected(this); + } + } + } + + /* Use timer for general audio synchronization */ + ticks = + ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; + if (ticks > 0) { + SDL_Delay(ticks); + } +} + +static void +ARTS_PlayDevice(_THIS) +{ + /* Write the audio data */ + int written = SDL_NAME(arts_write) (this->hidden->stream, + this->hidden->mixbuf, + this->hidden->mixlen); + + /* If timer synchronization is enabled, set the next write frame */ + if (this->hidden->frame_ticks) { + this->hidden->next_frame += this->hidden->frame_ticks; + } + + /* If we couldn't write, assume fatal error for now */ + if (written < 0) { + SDL_OpenedAudioDeviceDisconnected(this); + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 * +ARTS_GetDeviceBuf(_THIS) +{ + return (this->hidden->mixbuf); +} + + +static void +ARTS_CloseDevice(_THIS) +{ + if (this->hidden->stream) { + SDL_NAME(arts_close_stream) (this->hidden->stream); + } + SDL_NAME(arts_free) (); + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); +} + +static int +ARTS_Suspend(void) +{ + const Uint32 abortms = SDL_GetTicks() + 3000; /* give up after 3 secs */ + while ( (!SDL_NAME(arts_suspended)()) && !SDL_TICKS_PASSED(SDL_GetTicks(), abortms) ) { + if ( SDL_NAME(arts_suspend)() ) { + break; + } + } + return SDL_NAME(arts_suspended)(); +} + +static int +ARTS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +{ + int rc = 0; + int bits = 0, frag_spec = 0; + SDL_AudioFormat test_format = 0, format = 0; + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + return SDL_OutOfMemory(); + } + SDL_zerop(this->hidden); + + /* Try for a closest match on audio format */ + for (test_format = SDL_FirstAudioFormat(this->spec.format); + !format && test_format;) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + switch (test_format) { + case AUDIO_U8: + bits = 8; + format = 1; + break; + case AUDIO_S16LSB: + bits = 16; + format = 1; + break; + default: + format = 0; + break; + } + if (!format) { + test_format = SDL_NextAudioFormat(); + } + } + if (format == 0) { + return SDL_SetError("Couldn't find any hardware audio formats"); + } + this->spec.format = test_format; + + if ((rc = SDL_NAME(arts_init) ()) != 0) { + return SDL_SetError("Unable to initialize ARTS: %s", + SDL_NAME(arts_error_text) (rc)); + } + + if (!ARTS_Suspend()) { + return SDL_SetError("ARTS can not open audio device"); + } + + this->hidden->stream = SDL_NAME(arts_play_stream) (this->spec.freq, + bits, + this->spec.channels, + "SDL"); + + /* Play nothing so we have at least one write (server bug workaround). */ + SDL_NAME(arts_write) (this->hidden->stream, "", 0); + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(&this->spec); + + /* Determine the power of two of the fragment size */ + for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); + if ((0x01 << frag_spec) != this->spec.size) { + return SDL_SetError("Fragment size must be a power of two"); + } + frag_spec |= 0x00020000; /* two fragments, for low latency */ + +#ifdef ARTS_P_PACKET_SETTINGS + SDL_NAME(arts_stream_set) (this->hidden->stream, + ARTS_P_PACKET_SETTINGS, frag_spec); +#else + SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, + frag_spec & 0xffff); + SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, + frag_spec >> 16); +#endif + this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, + ARTS_P_PACKET_SIZE); + + /* Allocate mixing buffer */ + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + + /* Get the parent process id (we're the parent of the audio thread) */ + this->hidden->parent = getpid(); + + /* We're ready to rock and roll. :-) */ + return 0; +} + + +static void +ARTS_Deinitialize(void) +{ + UnloadARTSLibrary(); +} + + +static int +ARTS_Init(SDL_AudioDriverImpl * impl) +{ + if (LoadARTSLibrary() < 0) { + return 0; + } else { + if (SDL_NAME(arts_init) () != 0) { + UnloadARTSLibrary(); + SDL_SetError("ARTS: arts_init failed (no audio server?)"); + return 0; + } + + /* Play a stream so aRts doesn't crash */ + if (ARTS_Suspend()) { + arts_stream_t stream; + stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); + SDL_NAME(arts_write) (stream, "", 0); + SDL_NAME(arts_close_stream) (stream); + } + + SDL_NAME(arts_free) (); + } + + /* Set the function pointers */ + impl->OpenDevice = ARTS_OpenDevice; + impl->PlayDevice = ARTS_PlayDevice; + impl->WaitDevice = ARTS_WaitDevice; + impl->GetDeviceBuf = ARTS_GetDeviceBuf; + impl->CloseDevice = ARTS_CloseDevice; + impl->Deinitialize = ARTS_Deinitialize; + impl->OnlyHasDefaultOutputDevice = 1; + + return 1; /* this audio target is available. */ +} + + +AudioBootStrap ARTS_bootstrap = { + "arts", "Analog RealTime Synthesizer", ARTS_Init, 0 +}; + +#endif /* SDL_AUDIO_DRIVER_ARTS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/audio/arts/SDL_artsaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/arts/SDL_artsaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/arts/SDL_artsaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/arts/SDL_artsaudio.h diff --git a/modules/sdl2/SDL/src/audio/bsd/SDL_bsdaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/bsd/SDL_bsdaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/bsd/SDL_bsdaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/bsd/SDL_bsdaudio.c diff --git a/modules/sdl2/SDL/src/audio/bsd/SDL_bsdaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/bsd/SDL_bsdaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/bsd/SDL_bsdaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/bsd/SDL_bsdaudio.h diff --git a/modules/sdl2/SDL/src/audio/coreaudio/SDL_coreaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/coreaudio/SDL_coreaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/coreaudio/SDL_coreaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/coreaudio/SDL_coreaudio.h diff --git a/modules/sdl2/SDL/src/audio/coreaudio/SDL_coreaudio.m b/modules/sdl2/SDL-2.0.5/src/audio/coreaudio/SDL_coreaudio.m similarity index 100% rename from modules/sdl2/SDL/src/audio/coreaudio/SDL_coreaudio.m rename to modules/sdl2/SDL-2.0.5/src/audio/coreaudio/SDL_coreaudio.m diff --git a/modules/sdl2/SDL/src/audio/directsound/SDL_directsound.c b/modules/sdl2/SDL-2.0.5/src/audio/directsound/SDL_directsound.c similarity index 100% rename from modules/sdl2/SDL/src/audio/directsound/SDL_directsound.c rename to modules/sdl2/SDL-2.0.5/src/audio/directsound/SDL_directsound.c diff --git a/modules/sdl2/SDL/src/audio/directsound/SDL_directsound.h b/modules/sdl2/SDL-2.0.5/src/audio/directsound/SDL_directsound.h similarity index 100% rename from modules/sdl2/SDL/src/audio/directsound/SDL_directsound.h rename to modules/sdl2/SDL-2.0.5/src/audio/directsound/SDL_directsound.h diff --git a/modules/sdl2/SDL/src/audio/disk/SDL_diskaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/disk/SDL_diskaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/disk/SDL_diskaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/disk/SDL_diskaudio.c diff --git a/modules/sdl2/SDL/src/audio/disk/SDL_diskaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/disk/SDL_diskaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/disk/SDL_diskaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/disk/SDL_diskaudio.h diff --git a/modules/sdl2/SDL/src/audio/dsp/SDL_dspaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/dsp/SDL_dspaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/dsp/SDL_dspaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/dsp/SDL_dspaudio.c diff --git a/modules/sdl2/SDL/src/audio/dsp/SDL_dspaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/dsp/SDL_dspaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/dsp/SDL_dspaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/dsp/SDL_dspaudio.h diff --git a/modules/sdl2/SDL/src/audio/dummy/SDL_dummyaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/dummy/SDL_dummyaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/dummy/SDL_dummyaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/dummy/SDL_dummyaudio.c diff --git a/modules/sdl2/SDL/src/audio/dummy/SDL_dummyaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/dummy/SDL_dummyaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/dummy/SDL_dummyaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/dummy/SDL_dummyaudio.h diff --git a/modules/sdl2/SDL/src/audio/emscripten/SDL_emscriptenaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/emscripten/SDL_emscriptenaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/emscripten/SDL_emscriptenaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/emscripten/SDL_emscriptenaudio.c diff --git a/modules/sdl2/SDL/src/audio/emscripten/SDL_emscriptenaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/emscripten/SDL_emscriptenaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/emscripten/SDL_emscriptenaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/emscripten/SDL_emscriptenaudio.h diff --git a/modules/sdl2/SDL/src/audio/esd/SDL_esdaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/esd/SDL_esdaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/esd/SDL_esdaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/esd/SDL_esdaudio.c diff --git a/modules/sdl2/SDL/src/audio/esd/SDL_esdaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/esd/SDL_esdaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/esd/SDL_esdaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/esd/SDL_esdaudio.h diff --git a/modules/sdl2/SDL-2.0.5/src/audio/fusionsound/SDL_fsaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/fusionsound/SDL_fsaudio.c new file mode 100644 index 000000000..daa0f9dd6 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/audio/fusionsound/SDL_fsaudio.c @@ -0,0 +1,328 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_AUDIO_DRIVER_FUSIONSOUND + +/* !!! FIXME: why is this is SDL_FS_* instead of FUSIONSOUND_*? */ + +/* Allow access to a raw mixing buffer */ + +#ifdef HAVE_SIGNAL_H +#include +#endif +#include + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "../SDL_audio_c.h" +#include "SDL_fsaudio.h" + +#include + +/* #define SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "libfusionsound.so" */ + +#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC +#include "SDL_name.h" +#include "SDL_loadso.h" +#else +#define SDL_NAME(X) X +#endif + +#if (FUSIONSOUND_MAJOR_VERSION == 1) && (FUSIONSOUND_MINOR_VERSION < 1) +typedef DFBResult DirectResult; +#endif + +/* Buffers to use - more than 2 gives a lot of latency */ +#define FUSION_BUFFERS (2) + +#ifdef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC + +static const char *fs_library = SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC; +static void *fs_handle = NULL; + +static DirectResult (*SDL_NAME(FusionSoundInit)) (int *argc, char *(*argv[])); +static DirectResult (*SDL_NAME(FusionSoundCreate)) (IFusionSound ** + ret_interface); + +#define SDL_FS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } +static struct +{ + const char *name; + void **func; +} fs_functions[] = { +/* *INDENT-OFF* */ + SDL_FS_SYM(FusionSoundInit), + SDL_FS_SYM(FusionSoundCreate), +/* *INDENT-ON* */ +}; + +#undef SDL_FS_SYM + +static void +UnloadFusionSoundLibrary() +{ + if (fs_handle != NULL) { + SDL_UnloadObject(fs_handle); + fs_handle = NULL; + } +} + +static int +LoadFusionSoundLibrary(void) +{ + int i, retval = -1; + + if (fs_handle == NULL) { + fs_handle = SDL_LoadObject(fs_library); + if (fs_handle != NULL) { + retval = 0; + for (i = 0; i < SDL_arraysize(fs_functions); ++i) { + *fs_functions[i].func = + SDL_LoadFunction(fs_handle, fs_functions[i].name); + if (!*fs_functions[i].func) { + retval = -1; + UnloadFusionSoundLibrary(); + break; + } + } + } + } + + return retval; +} + +#else + +static void +UnloadFusionSoundLibrary() +{ + return; +} + +static int +LoadFusionSoundLibrary(void) +{ + return 0; +} + +#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */ + +/* This function waits until it is possible to write a full sound buffer */ +static void +SDL_FS_WaitDevice(_THIS) +{ + this->hidden->stream->Wait(this->hidden->stream, + this->hidden->mixsamples); +} + +static void +SDL_FS_PlayDevice(_THIS) +{ + DirectResult ret; + + ret = this->hidden->stream->Write(this->hidden->stream, + this->hidden->mixbuf, + this->hidden->mixsamples); + /* If we couldn't write, assume fatal error for now */ + if (ret) { + SDL_OpenedAudioDeviceDisconnected(this); + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", this->hidden->mixlen); +#endif +} + + +static Uint8 * +SDL_FS_GetDeviceBuf(_THIS) +{ + return (this->hidden->mixbuf); +} + + +static void +SDL_FS_CloseDevice(_THIS) +{ + if (this->hidden->stream) { + this->hidden->stream->Release(this->hidden->stream); + } + if (this->hidden->fs) { + this->hidden->fs->Release(this->hidden->fs); + } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); +} + + +static int +SDL_FS_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +{ + int bytes; + SDL_AudioFormat test_format = 0, format = 0; + FSSampleFormat fs_format; + FSStreamDescription desc; + DirectResult ret; + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + return SDL_OutOfMemory(); + } + SDL_zerop(this->hidden); + + /* Try for a closest match on audio format */ + for (test_format = SDL_FirstAudioFormat(this->spec.format); + !format && test_format;) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + switch (test_format) { + case AUDIO_U8: + fs_format = FSSF_U8; + bytes = 1; + format = 1; + break; + case AUDIO_S16SYS: + fs_format = FSSF_S16; + bytes = 2; + format = 1; + break; + case AUDIO_S32SYS: + fs_format = FSSF_S32; + bytes = 4; + format = 1; + break; + case AUDIO_F32SYS: + fs_format = FSSF_FLOAT; + bytes = 4; + format = 1; + break; + default: + format = 0; + break; + } + if (!format) { + test_format = SDL_NextAudioFormat(); + } + } + + if (format == 0) { + return SDL_SetError("Couldn't find any hardware audio formats"); + } + this->spec.format = test_format; + + /* Retrieve the main sound interface. */ + ret = SDL_NAME(FusionSoundCreate) (&this->hidden->fs); + if (ret) { + return SDL_SetError("Unable to initialize FusionSound: %d", ret); + } + + this->hidden->mixsamples = this->spec.size / bytes / this->spec.channels; + + /* Fill stream description. */ + desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | + FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT | FSSDF_PREBUFFER; + desc.samplerate = this->spec.freq; + desc.buffersize = this->spec.size * FUSION_BUFFERS; + desc.channels = this->spec.channels; + desc.prebuffer = 10; + desc.sampleformat = fs_format; + + ret = + this->hidden->fs->CreateStream(this->hidden->fs, &desc, + &this->hidden->stream); + if (ret) { + return SDL_SetError("Unable to create FusionSoundStream: %d", ret); + } + + /* See what we got */ + desc.flags = FSSDF_SAMPLERATE | FSSDF_BUFFERSIZE | + FSSDF_CHANNELS | FSSDF_SAMPLEFORMAT; + ret = this->hidden->stream->GetDescription(this->hidden->stream, &desc); + + this->spec.freq = desc.samplerate; + this->spec.size = + desc.buffersize / FUSION_BUFFERS * bytes * desc.channels; + this->spec.channels = desc.channels; + + /* Calculate the final parameters for this audio specification */ + SDL_CalculateAudioSpec(&this->spec); + + /* Allocate mixing buffer */ + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + + /* We're ready to rock and roll. :-) */ + return 0; +} + + +static void +SDL_FS_Deinitialize(void) +{ + UnloadFusionSoundLibrary(); +} + + +static int +SDL_FS_Init(SDL_AudioDriverImpl * impl) +{ + if (LoadFusionSoundLibrary() < 0) { + return 0; + } else { + DirectResult ret; + + ret = SDL_NAME(FusionSoundInit) (NULL, NULL); + if (ret) { + UnloadFusionSoundLibrary(); + SDL_SetError + ("FusionSound: SDL_FS_init failed (FusionSoundInit: %d)", + ret); + return 0; + } + } + + /* Set the function pointers */ + impl->OpenDevice = SDL_FS_OpenDevice; + impl->PlayDevice = SDL_FS_PlayDevice; + impl->WaitDevice = SDL_FS_WaitDevice; + impl->GetDeviceBuf = SDL_FS_GetDeviceBuf; + impl->CloseDevice = SDL_FS_CloseDevice; + impl->Deinitialize = SDL_FS_Deinitialize; + impl->OnlyHasDefaultOutputDevice = 1; + + return 1; /* this audio target is available. */ +} + + +AudioBootStrap FUSIONSOUND_bootstrap = { + "fusionsound", "FusionSound", SDL_FS_Init, 0 +}; + +#endif /* SDL_AUDIO_DRIVER_FUSIONSOUND */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/audio/fusionsound/SDL_fsaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/fusionsound/SDL_fsaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/fusionsound/SDL_fsaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/fusionsound/SDL_fsaudio.h diff --git a/modules/sdl2/SDL/src/audio/haiku/SDL_haikuaudio.cc b/modules/sdl2/SDL-2.0.5/src/audio/haiku/SDL_haikuaudio.cc similarity index 100% rename from modules/sdl2/SDL/src/audio/haiku/SDL_haikuaudio.cc rename to modules/sdl2/SDL-2.0.5/src/audio/haiku/SDL_haikuaudio.cc diff --git a/modules/sdl2/SDL/src/audio/haiku/SDL_haikuaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/haiku/SDL_haikuaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/haiku/SDL_haikuaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/haiku/SDL_haikuaudio.h diff --git a/modules/sdl2/SDL/src/audio/nacl/SDL_naclaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/nacl/SDL_naclaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/nacl/SDL_naclaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/nacl/SDL_naclaudio.c diff --git a/modules/sdl2/SDL/src/audio/nacl/SDL_naclaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/nacl/SDL_naclaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/nacl/SDL_naclaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/nacl/SDL_naclaudio.h diff --git a/modules/sdl2/SDL/src/audio/nas/SDL_nasaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/nas/SDL_nasaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/nas/SDL_nasaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/nas/SDL_nasaudio.c diff --git a/modules/sdl2/SDL/src/audio/nas/SDL_nasaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/nas/SDL_nasaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/nas/SDL_nasaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/nas/SDL_nasaudio.h diff --git a/modules/sdl2/SDL-2.0.5/src/audio/paudio/SDL_paudio.c b/modules/sdl2/SDL-2.0.5/src/audio/paudio/SDL_paudio.c new file mode 100644 index 000000000..57202245f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/audio/paudio/SDL_paudio.c @@ -0,0 +1,529 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_AUDIO_DRIVER_PAUDIO + +/* Allow access to a raw mixing buffer */ + +#include +#include +#include +#include +#include +#include +#include + +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "SDL_stdinc.h" +#include "../SDL_audio_c.h" +#include "SDL_paudio.h" + +#define DEBUG_AUDIO 0 + +/* A conflict within AIX 4.3.3 headers and probably others as well. + * I guess nobody ever uses audio... Shame over AIX header files. */ +#include +#undef BIG_ENDIAN +#include + +/* Open the audio device for playback, and don't block if busy */ +/* #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) */ +#define OPEN_FLAGS O_WRONLY + +/* Get the name of the audio device we use for output */ + +#ifndef _PATH_DEV_DSP +#define _PATH_DEV_DSP "/dev/%caud%c/%c" +#endif + +static char devsettings[][3] = { + {'p', '0', '1'}, {'p', '0', '2'}, {'p', '0', '3'}, {'p', '0', '4'}, + {'p', '1', '1'}, {'p', '1', '2'}, {'p', '1', '3'}, {'p', '1', '4'}, + {'p', '2', '1'}, {'p', '2', '2'}, {'p', '2', '3'}, {'p', '2', '4'}, + {'p', '3', '1'}, {'p', '3', '2'}, {'p', '3', '3'}, {'p', '3', '4'}, + {'b', '0', '1'}, {'b', '0', '2'}, {'b', '0', '3'}, {'b', '0', '4'}, + {'b', '1', '1'}, {'b', '1', '2'}, {'b', '1', '3'}, {'b', '1', '4'}, + {'b', '2', '1'}, {'b', '2', '2'}, {'b', '2', '3'}, {'b', '2', '4'}, + {'b', '3', '1'}, {'b', '3', '2'}, {'b', '3', '3'}, {'b', '3', '4'}, + {'\0', '\0', '\0'} +}; + +static int +OpenUserDefinedDevice(char *path, int maxlen, int flags) +{ + const char *audiodev; + int fd; + + /* Figure out what our audio device is */ + if ((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) { + audiodev = SDL_getenv("AUDIODEV"); + } + if (audiodev == NULL) { + return -1; + } + fd = open(audiodev, flags, 0); + if (path != NULL) { + SDL_strlcpy(path, audiodev, maxlen); + path[maxlen - 1] = '\0'; + } + return fd; +} + +static int +OpenAudioPath(char *path, int maxlen, int flags, int classic) +{ + struct stat sb; + int cycle = 0; + int fd = OpenUserDefinedDevice(path, maxlen, flags); + + if (fd != -1) { + return fd; + } + + /* !!! FIXME: do we really need a table here? */ + while (devsettings[cycle][0] != '\0') { + char audiopath[1024]; + SDL_snprintf(audiopath, SDL_arraysize(audiopath), + _PATH_DEV_DSP, + devsettings[cycle][0], + devsettings[cycle][1], devsettings[cycle][2]); + + if (stat(audiopath, &sb) == 0) { + fd = open(audiopath, flags, 0); + if (fd >= 0) { + if (path != NULL) { + SDL_strlcpy(path, audiopath, maxlen); + } + return fd; + } + } + } + return -1; +} + +/* This function waits until it is possible to write a full sound buffer */ +static void +PAUDIO_WaitDevice(_THIS) +{ + fd_set fdset; + + /* See if we need to use timed audio synchronization */ + if (this->hidden->frame_ticks) { + /* Use timer for general audio synchronization */ + Sint32 ticks; + + ticks = ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; + if (ticks > 0) { + SDL_Delay(ticks); + } + } else { + audio_buffer paud_bufinfo; + + /* Use select() for audio synchronization */ + struct timeval timeout; + FD_ZERO(&fdset); + FD_SET(this->hidden->audio_fd, &fdset); + + if (ioctl(this->hidden->audio_fd, AUDIO_BUFFER, &paud_bufinfo) < 0) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Couldn't get audio buffer information\n"); +#endif + timeout.tv_sec = 10; + timeout.tv_usec = 0; + } else { + long ms_in_buf = paud_bufinfo.write_buf_time; + timeout.tv_sec = ms_in_buf / 1000; + ms_in_buf = ms_in_buf - timeout.tv_sec * 1000; + timeout.tv_usec = ms_in_buf * 1000; +#ifdef DEBUG_AUDIO + fprintf(stderr, + "Waiting for write_buf_time=%ld,%ld\n", + timeout.tv_sec, timeout.tv_usec); +#endif + } + +#ifdef DEBUG_AUDIO + fprintf(stderr, "Waiting for audio to get ready\n"); +#endif + if (select(this->hidden->audio_fd + 1, NULL, &fdset, NULL, &timeout) + <= 0) { + const char *message = + "Audio timeout - buggy audio driver? (disabled)"; + /* + * In general we should never print to the screen, + * but in this case we have no other way of letting + * the user know what happened. + */ + fprintf(stderr, "SDL: %s - %s\n", strerror(errno), message); + SDL_OpenedAudioDeviceDisconnected(this); + /* Don't try to close - may hang */ + this->hidden->audio_fd = -1; +#ifdef DEBUG_AUDIO + fprintf(stderr, "Done disabling audio\n"); +#endif + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Ready!\n"); +#endif + } +} + +static void +PAUDIO_PlayDevice(_THIS) +{ + int written = 0; + const Uint8 *mixbuf = this->hidden->mixbuf; + const size_t mixlen = this->hidden->mixlen; + + /* Write the audio data, checking for EAGAIN on broken audio drivers */ + do { + written = write(this->hidden->audio_fd, mixbuf, mixlen); + if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { + SDL_Delay(1); /* Let a little CPU time go by */ + } + } while ((written < 0) && + ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); + + /* If timer synchronization is enabled, set the next write frame */ + if (this->hidden->frame_ticks) { + this->hidden->next_frame += this->hidden->frame_ticks; + } + + /* If we couldn't write, assume fatal error for now */ + if (written < 0) { + SDL_OpenedAudioDeviceDisconnected(this); + } +#ifdef DEBUG_AUDIO + fprintf(stderr, "Wrote %d bytes of audio data\n", written); +#endif +} + +static Uint8 * +PAUDIO_GetDeviceBuf(_THIS) +{ + return this->hidden->mixbuf; +} + +static void +PAUDIO_CloseDevice(_THIS) +{ + if (this->hidden->audio_fd >= 0) { + close(this->hidden->audio_fd); + } + SDL_free(this->hidden->mixbuf); + SDL_free(this->hidden); +} + +static int +PAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) +{ + const char *workaround = SDL_getenv("SDL_DSP_NOSELECT"); + char audiodev[1024]; + const char *err = NULL; + int format; + int bytes_per_sample; + SDL_AudioFormat test_format; + audio_init paud_init; + audio_buffer paud_bufinfo; + audio_status paud_status; + audio_control paud_control; + audio_change paud_change; + int fd = -1; + + /* Initialize all variables that we clean on shutdown */ + this->hidden = (struct SDL_PrivateAudioData *) + SDL_malloc((sizeof *this->hidden)); + if (this->hidden == NULL) { + return SDL_OutOfMemory(); + } + SDL_zerop(this->hidden); + + /* Open the audio device */ + fd = OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); + this->hidden->audio_fd = fd; + if (fd < 0) { + return SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); + } + + /* + * We can't set the buffer size - just ask the device for the maximum + * that we can have. + */ + if (ioctl(fd, AUDIO_BUFFER, &paud_bufinfo) < 0) { + return SDL_SetError("Couldn't get audio buffer information"); + } + + if (this->spec.channels > 1) + this->spec.channels = 2; + else + this->spec.channels = 1; + + /* + * Fields in the audio_init structure: + * + * Ignored by us: + * + * paud.loadpath[LOAD_PATH]; * DSP code to load, MWave chip only? + * paud.slot_number; * slot number of the adapter + * paud.device_id; * adapter identification number + * + * Input: + * + * paud.srate; * the sampling rate in Hz + * paud.bits_per_sample; * 8, 16, 32, ... + * paud.bsize; * block size for this rate + * paud.mode; * ADPCM, PCM, MU_LAW, A_LAW, SOURCE_MIX + * paud.channels; * 1=mono, 2=stereo + * paud.flags; * FIXED - fixed length data + * * LEFT_ALIGNED, RIGHT_ALIGNED (var len only) + * * TWOS_COMPLEMENT - 2's complement data + * * SIGNED - signed? comment seems wrong in sys/audio.h + * * BIG_ENDIAN + * paud.operation; * PLAY, RECORD + * + * Output: + * + * paud.flags; * PITCH - pitch is supported + * * INPUT - input is supported + * * OUTPUT - output is supported + * * MONITOR - monitor is supported + * * VOLUME - volume is supported + * * VOLUME_DELAY - volume delay is supported + * * BALANCE - balance is supported + * * BALANCE_DELAY - balance delay is supported + * * TREBLE - treble control is supported + * * BASS - bass control is supported + * * BESTFIT_PROVIDED - best fit returned + * * LOAD_CODE - DSP load needed + * paud.rc; * NO_PLAY - DSP code can't do play requests + * * NO_RECORD - DSP code can't do record requests + * * INVALID_REQUEST - request was invalid + * * CONFLICT - conflict with open's flags + * * OVERLOADED - out of DSP MIPS or memory + * paud.position_resolution; * smallest increment for position + */ + + paud_init.srate = this->spec.freq; + paud_init.mode = PCM; + paud_init.operation = PLAY; + paud_init.channels = this->spec.channels; + + /* Try for a closest match on audio format */ + format = 0; + for (test_format = SDL_FirstAudioFormat(this->spec.format); + !format && test_format;) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Trying format 0x%4.4x\n", test_format); +#endif + switch (test_format) { + case AUDIO_U8: + bytes_per_sample = 1; + paud_init.bits_per_sample = 8; + paud_init.flags = TWOS_COMPLEMENT | FIXED; + format = 1; + break; + case AUDIO_S8: + bytes_per_sample = 1; + paud_init.bits_per_sample = 8; + paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED; + format = 1; + break; + case AUDIO_S16LSB: + bytes_per_sample = 2; + paud_init.bits_per_sample = 16; + paud_init.flags = SIGNED | TWOS_COMPLEMENT | FIXED; + format = 1; + break; + case AUDIO_S16MSB: + bytes_per_sample = 2; + paud_init.bits_per_sample = 16; + paud_init.flags = BIG_ENDIAN | SIGNED | TWOS_COMPLEMENT | FIXED; + format = 1; + break; + case AUDIO_U16LSB: + bytes_per_sample = 2; + paud_init.bits_per_sample = 16; + paud_init.flags = TWOS_COMPLEMENT | FIXED; + format = 1; + break; + case AUDIO_U16MSB: + bytes_per_sample = 2; + paud_init.bits_per_sample = 16; + paud_init.flags = BIG_ENDIAN | TWOS_COMPLEMENT | FIXED; + format = 1; + break; + default: + break; + } + if (!format) { + test_format = SDL_NextAudioFormat(); + } + } + if (format == 0) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Couldn't find any hardware audio formats\n"); +#endif + return SDL_SetError("Couldn't find any hardware audio formats"); + } + this->spec.format = test_format; + + /* + * We know the buffer size and the max number of subsequent writes + * that can be pending. If more than one can pend, allow the application + * to do something like double buffering between our write buffer and + * the device's own buffer that we are filling with write() anyway. + * + * We calculate this->spec.samples like this because + * SDL_CalculateAudioSpec() will give put paud_bufinfo.write_buf_cap + * (or paud_bufinfo.write_buf_cap/2) into this->spec.size in return. + */ + if (paud_bufinfo.request_buf_cap == 1) { + this->spec.samples = paud_bufinfo.write_buf_cap + / bytes_per_sample / this->spec.channels; + } else { + this->spec.samples = paud_bufinfo.write_buf_cap + / bytes_per_sample / this->spec.channels / 2; + } + paud_init.bsize = bytes_per_sample * this->spec.channels; + + SDL_CalculateAudioSpec(&this->spec); + + /* + * The AIX paud device init can't modify the values of the audio_init + * structure that we pass to it. So we don't need any recalculation + * of this stuff and no reinit call as in linux dsp code. + * + * /dev/paud supports all of the encoding formats, so we don't need + * to do anything like reopening the device, either. + */ + if (ioctl(fd, AUDIO_INIT, &paud_init) < 0) { + switch (paud_init.rc) { + case 1: + err = "Couldn't set audio format: DSP can't do play requests"; + break; + case 2: + err = "Couldn't set audio format: DSP can't do record requests"; + break; + case 4: + err = "Couldn't set audio format: request was invalid"; + break; + case 5: + err = "Couldn't set audio format: conflict with open's flags"; + break; + case 6: + err = "Couldn't set audio format: out of DSP MIPS or memory"; + break; + default: + err = "Couldn't set audio format: not documented in sys/audio.h"; + break; + } + } + + if (err != NULL) { + return SDL_SetError("Paudio: %s", err); + } + + /* Allocate mixing buffer */ + this->hidden->mixlen = this->spec.size; + this->hidden->mixbuf = (Uint8 *) SDL_malloc(this->hidden->mixlen); + if (this->hidden->mixbuf == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); + + /* + * Set some paramters: full volume, first speaker that we can find. + * Ignore the other settings for now. + */ + paud_change.input = AUDIO_IGNORE; /* the new input source */ + paud_change.output = OUTPUT_1; /* EXTERNAL_SPEAKER,INTERNAL_SPEAKER,OUTPUT_1 */ + paud_change.monitor = AUDIO_IGNORE; /* the new monitor state */ + paud_change.volume = 0x7fffffff; /* volume level [0-0x7fffffff] */ + paud_change.volume_delay = AUDIO_IGNORE; /* the new volume delay */ + paud_change.balance = 0x3fffffff; /* the new balance */ + paud_change.balance_delay = AUDIO_IGNORE; /* the new balance delay */ + paud_change.treble = AUDIO_IGNORE; /* the new treble state */ + paud_change.bass = AUDIO_IGNORE; /* the new bass state */ + paud_change.pitch = AUDIO_IGNORE; /* the new pitch state */ + + paud_control.ioctl_request = AUDIO_CHANGE; + paud_control.request_info = (char *) &paud_change; + if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Can't change audio display settings\n"); +#endif + } + + /* + * Tell the device to expect data. Actual start will wait for + * the first write() call. + */ + paud_control.ioctl_request = AUDIO_START; + paud_control.position = 0; + if (ioctl(fd, AUDIO_CONTROL, &paud_control) < 0) { +#ifdef DEBUG_AUDIO + fprintf(stderr, "Can't start audio play\n"); +#endif + return SDL_SetError("Can't start audio play"); + } + + /* Check to see if we need to use select() workaround */ + if (workaround != NULL) { + this->hidden->frame_ticks = (float) (this->spec.samples * 1000) / + this->spec.freq; + this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; + } + + /* We're ready to rock and roll. :-) */ + return 0; +} + +static int +PAUDIO_Init(SDL_AudioDriverImpl * impl) +{ + /* !!! FIXME: not right for device enum? */ + int fd = OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); + if (fd < 0) { + SDL_SetError("PAUDIO: Couldn't open audio device"); + return 0; + } + close(fd); + + /* Set the function pointers */ + impl->OpenDevice = DSP_OpenDevice; + impl->PlayDevice = DSP_PlayDevice; + impl->PlayDevice = DSP_WaitDevice; + impl->GetDeviceBuf = DSP_GetDeviceBuf; + impl->CloseDevice = DSP_CloseDevice; + impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: add device enum! */ + + return 1; /* this audio target is available. */ +} + +AudioBootStrap PAUDIO_bootstrap = { + "paud", "AIX Paudio", PAUDIO_Init, 0 +}; + +#endif /* SDL_AUDIO_DRIVER_PAUDIO */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/audio/paudio/SDL_paudio.h b/modules/sdl2/SDL-2.0.5/src/audio/paudio/SDL_paudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/paudio/SDL_paudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/paudio/SDL_paudio.h diff --git a/modules/sdl2/SDL/src/audio/psp/SDL_pspaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/psp/SDL_pspaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/psp/SDL_pspaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/psp/SDL_pspaudio.c diff --git a/modules/sdl2/SDL/src/audio/psp/SDL_pspaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/psp/SDL_pspaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/psp/SDL_pspaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/psp/SDL_pspaudio.h diff --git a/modules/sdl2/SDL/src/audio/pulseaudio/SDL_pulseaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/pulseaudio/SDL_pulseaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/pulseaudio/SDL_pulseaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/pulseaudio/SDL_pulseaudio.c diff --git a/modules/sdl2/SDL/src/audio/pulseaudio/SDL_pulseaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/pulseaudio/SDL_pulseaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/pulseaudio/SDL_pulseaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/pulseaudio/SDL_pulseaudio.h diff --git a/modules/sdl2/SDL/src/audio/qsa/SDL_qsa_audio.c b/modules/sdl2/SDL-2.0.5/src/audio/qsa/SDL_qsa_audio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/qsa/SDL_qsa_audio.c rename to modules/sdl2/SDL-2.0.5/src/audio/qsa/SDL_qsa_audio.c diff --git a/modules/sdl2/SDL/src/audio/qsa/SDL_qsa_audio.h b/modules/sdl2/SDL-2.0.5/src/audio/qsa/SDL_qsa_audio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/qsa/SDL_qsa_audio.h rename to modules/sdl2/SDL-2.0.5/src/audio/qsa/SDL_qsa_audio.h diff --git a/modules/sdl2/SDL/src/audio/sndio/SDL_sndioaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/sndio/SDL_sndioaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/sndio/SDL_sndioaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/sndio/SDL_sndioaudio.c diff --git a/modules/sdl2/SDL/src/audio/sndio/SDL_sndioaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/sndio/SDL_sndioaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/sndio/SDL_sndioaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/sndio/SDL_sndioaudio.h diff --git a/modules/sdl2/SDL/src/audio/sun/SDL_sunaudio.c b/modules/sdl2/SDL-2.0.5/src/audio/sun/SDL_sunaudio.c similarity index 100% rename from modules/sdl2/SDL/src/audio/sun/SDL_sunaudio.c rename to modules/sdl2/SDL-2.0.5/src/audio/sun/SDL_sunaudio.c diff --git a/modules/sdl2/SDL/src/audio/sun/SDL_sunaudio.h b/modules/sdl2/SDL-2.0.5/src/audio/sun/SDL_sunaudio.h similarity index 100% rename from modules/sdl2/SDL/src/audio/sun/SDL_sunaudio.h rename to modules/sdl2/SDL-2.0.5/src/audio/sun/SDL_sunaudio.h diff --git a/modules/sdl2/SDL/src/audio/winmm/SDL_winmm.c b/modules/sdl2/SDL-2.0.5/src/audio/winmm/SDL_winmm.c similarity index 100% rename from modules/sdl2/SDL/src/audio/winmm/SDL_winmm.c rename to modules/sdl2/SDL-2.0.5/src/audio/winmm/SDL_winmm.c diff --git a/modules/sdl2/SDL/src/audio/winmm/SDL_winmm.h b/modules/sdl2/SDL-2.0.5/src/audio/winmm/SDL_winmm.h similarity index 100% rename from modules/sdl2/SDL/src/audio/winmm/SDL_winmm.h rename to modules/sdl2/SDL-2.0.5/src/audio/winmm/SDL_winmm.h diff --git a/modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2.c b/modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2.c similarity index 100% rename from modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2.c rename to modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2.c diff --git a/modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2.h b/modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2.h similarity index 100% rename from modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2.h rename to modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2.h diff --git a/modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp b/modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp similarity index 100% rename from modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp rename to modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2_winrthelpers.cpp diff --git a/modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h b/modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h similarity index 100% rename from modules/sdl2/SDL/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h rename to modules/sdl2/SDL-2.0.5/src/audio/xaudio2/SDL_xaudio2_winrthelpers.h diff --git a/modules/sdl2/SDL/src/core/android/SDL_android.c b/modules/sdl2/SDL-2.0.5/src/core/android/SDL_android.c similarity index 100% rename from modules/sdl2/SDL/src/core/android/SDL_android.c rename to modules/sdl2/SDL-2.0.5/src/core/android/SDL_android.c diff --git a/modules/sdl2/SDL/src/core/android/SDL_android.h b/modules/sdl2/SDL-2.0.5/src/core/android/SDL_android.h similarity index 100% rename from modules/sdl2/SDL/src/core/android/SDL_android.h rename to modules/sdl2/SDL-2.0.5/src/core/android/SDL_android.h diff --git a/modules/sdl2/SDL/src/core/linux/SDL_dbus.c b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_dbus.c similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_dbus.c rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_dbus.c diff --git a/modules/sdl2/SDL/src/core/linux/SDL_dbus.h b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_dbus.h similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_dbus.h rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_dbus.h diff --git a/modules/sdl2/SDL/src/core/linux/SDL_evdev.c b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_evdev.c similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_evdev.c rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_evdev.c diff --git a/modules/sdl2/SDL/src/core/linux/SDL_evdev.h b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_evdev.h similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_evdev.h rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_evdev.h diff --git a/modules/sdl2/SDL/src/core/linux/SDL_fcitx.c b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_fcitx.c similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_fcitx.c rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_fcitx.c diff --git a/modules/sdl2/SDL/src/core/linux/SDL_fcitx.h b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_fcitx.h similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_fcitx.h rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_fcitx.h diff --git a/modules/sdl2/SDL/src/core/linux/SDL_ibus.c b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ibus.c similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_ibus.c rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ibus.c diff --git a/modules/sdl2/SDL/src/core/linux/SDL_ibus.h b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ibus.h similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_ibus.h rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ibus.h diff --git a/modules/sdl2/SDL/src/core/linux/SDL_ime.c b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ime.c similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_ime.c rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ime.c diff --git a/modules/sdl2/SDL/src/core/linux/SDL_ime.h b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ime.h similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_ime.h rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_ime.h diff --git a/modules/sdl2/SDL/src/core/linux/SDL_udev.c b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_udev.c similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_udev.c rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_udev.c diff --git a/modules/sdl2/SDL/src/core/linux/SDL_udev.h b/modules/sdl2/SDL-2.0.5/src/core/linux/SDL_udev.h similarity index 100% rename from modules/sdl2/SDL/src/core/linux/SDL_udev.h rename to modules/sdl2/SDL-2.0.5/src/core/linux/SDL_udev.h diff --git a/modules/sdl2/SDL/src/core/windows/SDL_directx.h b/modules/sdl2/SDL-2.0.5/src/core/windows/SDL_directx.h similarity index 100% rename from modules/sdl2/SDL/src/core/windows/SDL_directx.h rename to modules/sdl2/SDL-2.0.5/src/core/windows/SDL_directx.h diff --git a/modules/sdl2/SDL/src/core/windows/SDL_windows.c b/modules/sdl2/SDL-2.0.5/src/core/windows/SDL_windows.c similarity index 100% rename from modules/sdl2/SDL/src/core/windows/SDL_windows.c rename to modules/sdl2/SDL-2.0.5/src/core/windows/SDL_windows.c diff --git a/modules/sdl2/SDL/src/core/windows/SDL_windows.h b/modules/sdl2/SDL-2.0.5/src/core/windows/SDL_windows.h similarity index 100% rename from modules/sdl2/SDL/src/core/windows/SDL_windows.h rename to modules/sdl2/SDL-2.0.5/src/core/windows/SDL_windows.h diff --git a/modules/sdl2/SDL/src/core/windows/SDL_xinput.c b/modules/sdl2/SDL-2.0.5/src/core/windows/SDL_xinput.c similarity index 100% rename from modules/sdl2/SDL/src/core/windows/SDL_xinput.c rename to modules/sdl2/SDL-2.0.5/src/core/windows/SDL_xinput.c diff --git a/modules/sdl2/SDL/src/core/windows/SDL_xinput.h b/modules/sdl2/SDL-2.0.5/src/core/windows/SDL_xinput.h similarity index 100% rename from modules/sdl2/SDL/src/core/windows/SDL_xinput.h rename to modules/sdl2/SDL-2.0.5/src/core/windows/SDL_xinput.h diff --git a/modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_common.cpp b/modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_common.cpp similarity index 100% rename from modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_common.cpp rename to modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_common.cpp diff --git a/modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_common.h b/modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_common.h similarity index 100% rename from modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_common.h rename to modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_common.h diff --git a/modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_direct3d.cpp b/modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_direct3d.cpp similarity index 100% rename from modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_direct3d.cpp rename to modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_direct3d.cpp diff --git a/modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_direct3d.h b/modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_direct3d.h similarity index 100% rename from modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_direct3d.h rename to modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_direct3d.h diff --git a/modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_xaml.cpp b/modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_xaml.cpp similarity index 100% rename from modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_xaml.cpp rename to modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_xaml.cpp diff --git a/modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_xaml.h b/modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_xaml.h similarity index 100% rename from modules/sdl2/SDL/src/core/winrt/SDL_winrtapp_xaml.h rename to modules/sdl2/SDL-2.0.5/src/core/winrt/SDL_winrtapp_xaml.h diff --git a/modules/sdl2/SDL/src/cpuinfo/SDL_cpuinfo.c b/modules/sdl2/SDL-2.0.5/src/cpuinfo/SDL_cpuinfo.c similarity index 100% rename from modules/sdl2/SDL/src/cpuinfo/SDL_cpuinfo.c rename to modules/sdl2/SDL-2.0.5/src/cpuinfo/SDL_cpuinfo.c diff --git a/modules/sdl2/SDL/src/dynapi/SDL_dynapi.c b/modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi.c similarity index 100% rename from modules/sdl2/SDL/src/dynapi/SDL_dynapi.c rename to modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi.c diff --git a/modules/sdl2/SDL/src/dynapi/SDL_dynapi.h b/modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi.h similarity index 100% rename from modules/sdl2/SDL/src/dynapi/SDL_dynapi.h rename to modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi.h diff --git a/modules/sdl2/SDL/src/dynapi/SDL_dynapi_overrides.h b/modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi_overrides.h similarity index 100% rename from modules/sdl2/SDL/src/dynapi/SDL_dynapi_overrides.h rename to modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi_overrides.h diff --git a/modules/sdl2/SDL/src/dynapi/SDL_dynapi_procs.h b/modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi_procs.h similarity index 100% rename from modules/sdl2/SDL/src/dynapi/SDL_dynapi_procs.h rename to modules/sdl2/SDL-2.0.5/src/dynapi/SDL_dynapi_procs.h diff --git a/modules/sdl2/SDL/src/dynapi/gendynapi.pl b/modules/sdl2/SDL-2.0.5/src/dynapi/gendynapi.pl similarity index 100% rename from modules/sdl2/SDL/src/dynapi/gendynapi.pl rename to modules/sdl2/SDL-2.0.5/src/dynapi/gendynapi.pl diff --git a/modules/sdl2/SDL/src/events/SDL_clipboardevents.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_clipboardevents.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_clipboardevents.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_clipboardevents.c diff --git a/modules/sdl2/SDL/src/events/SDL_clipboardevents_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_clipboardevents_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_clipboardevents_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_clipboardevents_c.h diff --git a/modules/sdl2/SDL/src/events/SDL_dropevents.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_dropevents.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_dropevents.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_dropevents.c diff --git a/modules/sdl2/SDL/src/events/SDL_dropevents_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_dropevents_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_dropevents_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_dropevents_c.h diff --git a/modules/sdl2/SDL/src/events/SDL_events.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_events.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_events.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_events.c diff --git a/modules/sdl2/SDL/src/events/SDL_events_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_events_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_events_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_events_c.h diff --git a/modules/sdl2/SDL/src/events/SDL_gesture.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_gesture.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_gesture.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_gesture.c diff --git a/modules/sdl2/SDL/src/events/SDL_gesture_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_gesture_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_gesture_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_gesture_c.h diff --git a/modules/sdl2/SDL/src/events/SDL_keyboard.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_keyboard.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_keyboard.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_keyboard.c diff --git a/modules/sdl2/SDL/src/events/SDL_keyboard_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_keyboard_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_keyboard_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_keyboard_c.h diff --git a/modules/sdl2/SDL/src/events/SDL_mouse.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_mouse.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_mouse.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_mouse.c diff --git a/modules/sdl2/SDL/src/events/SDL_mouse_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_mouse_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_mouse_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_mouse_c.h diff --git a/modules/sdl2/SDL/src/events/SDL_quit.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_quit.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_quit.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_quit.c diff --git a/modules/sdl2/SDL/src/events/SDL_sysevents.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_sysevents.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_sysevents.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_sysevents.h diff --git a/modules/sdl2/SDL/src/events/SDL_touch.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_touch.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_touch.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_touch.c diff --git a/modules/sdl2/SDL/src/events/SDL_touch_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_touch_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_touch_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_touch_c.h diff --git a/modules/sdl2/SDL/src/events/SDL_windowevents.c b/modules/sdl2/SDL-2.0.5/src/events/SDL_windowevents.c similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_windowevents.c rename to modules/sdl2/SDL-2.0.5/src/events/SDL_windowevents.c diff --git a/modules/sdl2/SDL/src/events/SDL_windowevents_c.h b/modules/sdl2/SDL-2.0.5/src/events/SDL_windowevents_c.h similarity index 100% rename from modules/sdl2/SDL/src/events/SDL_windowevents_c.h rename to modules/sdl2/SDL-2.0.5/src/events/SDL_windowevents_c.h diff --git a/modules/sdl2/SDL/src/events/blank_cursor.h b/modules/sdl2/SDL-2.0.5/src/events/blank_cursor.h similarity index 100% rename from modules/sdl2/SDL/src/events/blank_cursor.h rename to modules/sdl2/SDL-2.0.5/src/events/blank_cursor.h diff --git a/modules/sdl2/SDL/src/events/default_cursor.h b/modules/sdl2/SDL-2.0.5/src/events/default_cursor.h similarity index 100% rename from modules/sdl2/SDL/src/events/default_cursor.h rename to modules/sdl2/SDL-2.0.5/src/events/default_cursor.h diff --git a/modules/sdl2/SDL/src/events/scancodes_darwin.h b/modules/sdl2/SDL-2.0.5/src/events/scancodes_darwin.h similarity index 100% rename from modules/sdl2/SDL/src/events/scancodes_darwin.h rename to modules/sdl2/SDL-2.0.5/src/events/scancodes_darwin.h diff --git a/modules/sdl2/SDL/src/events/scancodes_linux.h b/modules/sdl2/SDL-2.0.5/src/events/scancodes_linux.h similarity index 100% rename from modules/sdl2/SDL/src/events/scancodes_linux.h rename to modules/sdl2/SDL-2.0.5/src/events/scancodes_linux.h diff --git a/modules/sdl2/SDL/src/events/scancodes_windows.h b/modules/sdl2/SDL-2.0.5/src/events/scancodes_windows.h similarity index 100% rename from modules/sdl2/SDL/src/events/scancodes_windows.h rename to modules/sdl2/SDL-2.0.5/src/events/scancodes_windows.h diff --git a/modules/sdl2/SDL/src/events/scancodes_xfree86.h b/modules/sdl2/SDL-2.0.5/src/events/scancodes_xfree86.h similarity index 100% rename from modules/sdl2/SDL/src/events/scancodes_xfree86.h rename to modules/sdl2/SDL-2.0.5/src/events/scancodes_xfree86.h diff --git a/modules/sdl2/SDL/src/file/SDL_rwops.c b/modules/sdl2/SDL-2.0.5/src/file/SDL_rwops.c similarity index 100% rename from modules/sdl2/SDL/src/file/SDL_rwops.c rename to modules/sdl2/SDL-2.0.5/src/file/SDL_rwops.c diff --git a/modules/sdl2/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h b/modules/sdl2/SDL-2.0.5/src/file/cocoa/SDL_rwopsbundlesupport.h similarity index 100% rename from modules/sdl2/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h rename to modules/sdl2/SDL-2.0.5/src/file/cocoa/SDL_rwopsbundlesupport.h diff --git a/modules/sdl2/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m b/modules/sdl2/SDL-2.0.5/src/file/cocoa/SDL_rwopsbundlesupport.m similarity index 100% rename from modules/sdl2/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m rename to modules/sdl2/SDL-2.0.5/src/file/cocoa/SDL_rwopsbundlesupport.m diff --git a/modules/sdl2/SDL/src/filesystem/android/SDL_sysfilesystem.c b/modules/sdl2/SDL-2.0.5/src/filesystem/android/SDL_sysfilesystem.c similarity index 100% rename from modules/sdl2/SDL/src/filesystem/android/SDL_sysfilesystem.c rename to modules/sdl2/SDL-2.0.5/src/filesystem/android/SDL_sysfilesystem.c diff --git a/modules/sdl2/SDL/src/filesystem/cocoa/SDL_sysfilesystem.m b/modules/sdl2/SDL-2.0.5/src/filesystem/cocoa/SDL_sysfilesystem.m similarity index 100% rename from modules/sdl2/SDL/src/filesystem/cocoa/SDL_sysfilesystem.m rename to modules/sdl2/SDL-2.0.5/src/filesystem/cocoa/SDL_sysfilesystem.m diff --git a/modules/sdl2/SDL/src/filesystem/dummy/SDL_sysfilesystem.c b/modules/sdl2/SDL-2.0.5/src/filesystem/dummy/SDL_sysfilesystem.c similarity index 100% rename from modules/sdl2/SDL/src/filesystem/dummy/SDL_sysfilesystem.c rename to modules/sdl2/SDL-2.0.5/src/filesystem/dummy/SDL_sysfilesystem.c diff --git a/modules/sdl2/SDL/src/filesystem/emscripten/SDL_sysfilesystem.c b/modules/sdl2/SDL-2.0.5/src/filesystem/emscripten/SDL_sysfilesystem.c similarity index 100% rename from modules/sdl2/SDL/src/filesystem/emscripten/SDL_sysfilesystem.c rename to modules/sdl2/SDL-2.0.5/src/filesystem/emscripten/SDL_sysfilesystem.c diff --git a/modules/sdl2/SDL/src/filesystem/haiku/SDL_sysfilesystem.cc b/modules/sdl2/SDL-2.0.5/src/filesystem/haiku/SDL_sysfilesystem.cc similarity index 100% rename from modules/sdl2/SDL/src/filesystem/haiku/SDL_sysfilesystem.cc rename to modules/sdl2/SDL-2.0.5/src/filesystem/haiku/SDL_sysfilesystem.cc diff --git a/modules/sdl2/SDL/src/filesystem/nacl/SDL_sysfilesystem.c b/modules/sdl2/SDL-2.0.5/src/filesystem/nacl/SDL_sysfilesystem.c similarity index 100% rename from modules/sdl2/SDL/src/filesystem/nacl/SDL_sysfilesystem.c rename to modules/sdl2/SDL-2.0.5/src/filesystem/nacl/SDL_sysfilesystem.c diff --git a/modules/sdl2/SDL-2.0.5/src/filesystem/unix/SDL_sysfilesystem.c b/modules/sdl2/SDL-2.0.5/src/filesystem/unix/SDL_sysfilesystem.c new file mode 100644 index 000000000..bd2e84cd1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/filesystem/unix/SDL_sysfilesystem.c @@ -0,0 +1,229 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_FILESYSTEM_UNIX + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent filesystem routines */ + +#include +#include +#include +#include +#include +#include +#include + +#if defined(__FREEBSD__) || defined(__OPENBSD__) +#include +#endif + +#include "SDL_error.h" +#include "SDL_stdinc.h" +#include "SDL_filesystem.h" + +static char * +readSymLink(const char *path) +{ + char *retval = NULL; + ssize_t len = 64; + ssize_t rc = -1; + + while (1) + { + char *ptr = (char *) SDL_realloc(retval, (size_t) len); + if (ptr == NULL) { + SDL_OutOfMemory(); + break; + } + + retval = ptr; + + rc = readlink(path, retval, len); + if (rc == -1) { + break; /* not a symlink, i/o error, etc. */ + } else if (rc < len) { + retval[rc] = '\0'; /* readlink doesn't null-terminate. */ + return retval; /* we're good to go. */ + } + + len *= 2; /* grow buffer, try again. */ + } + + SDL_free(retval); + return NULL; +} + + +char * +SDL_GetBasePath(void) +{ + char *retval = NULL; + +#if defined(__FREEBSD__) + char fullpath[PATH_MAX]; + size_t buflen = sizeof (fullpath); + const int mib[] = { CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1 }; + if (sysctl(mib, SDL_arraysize(mib), fullpath, &buflen, NULL, 0) != -1) { + retval = SDL_strdup(fullpath); + if (!retval) { + SDL_OutOfMemory(); + return NULL; + } + } +#endif +#if defined(__OPENBSD__) + char **retvalargs; + size_t len; + const int mib[] = { CTL_KERN, KERN_PROC_ARGS, getpid(), KERN_PROC_ARGV }; + if (sysctl(mib, 4, NULL, &len, NULL, 0) != -1) { + retvalargs = SDL_malloc(len); + if (!retvalargs) { + SDL_OutOfMemory(); + return NULL; + } + sysctl(mib, 4, retvalargs, &len, NULL, 0); + retval = SDL_malloc(PATH_MAX + 1); + if (retval) + realpath(retvalargs[0], retval); + + SDL_free(retvalargs); + } +#endif +#if defined(__SOLARIS__) + const char *path = getexecname(); + if ((path != NULL) && (path[0] == '/')) { /* must be absolute path... */ + retval = SDL_strdup(path); + if (!retval) { + SDL_OutOfMemory(); + return NULL; + } + } +#endif + + /* is a Linux-style /proc filesystem available? */ + if (!retval && (access("/proc", F_OK) == 0)) { +#if defined(__FREEBSD__) + retval = readSymLink("/proc/curproc/file"); +#elif defined(__NETBSD__) + retval = readSymLink("/proc/curproc/exe"); +#else + retval = readSymLink("/proc/self/exe"); /* linux. */ +#endif + if (retval == NULL) { + /* older kernels don't have /proc/self ... try PID version... */ + char path[64]; + const int rc = (int) SDL_snprintf(path, sizeof(path), + "/proc/%llu/exe", + (unsigned long long) getpid()); + if ( (rc > 0) && (rc < sizeof(path)) ) { + retval = readSymLink(path); + } + } + } + + /* If we had access to argv[0] here, we could check it for a path, + or troll through $PATH looking for it, too. */ + + if (retval != NULL) { /* chop off filename. */ + char *ptr = SDL_strrchr(retval, '/'); + if (ptr != NULL) { + *(ptr+1) = '\0'; + } else { /* shouldn't happen, but just in case... */ + SDL_free(retval); + retval = NULL; + } + } + + if (retval != NULL) { + /* try to shrink buffer... */ + char *ptr = (char *) SDL_realloc(retval, strlen(retval) + 1); + if (ptr != NULL) + retval = ptr; /* oh well if it failed. */ + } + + return retval; +} + +char * +SDL_GetPrefPath(const char *org, const char *app) +{ + /* + * We use XDG's base directory spec, even if you're not on Linux. + * This isn't strictly correct, but the results are relatively sane + * in any case. + * + * http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html + */ + const char *envr = SDL_getenv("XDG_DATA_HOME"); + const char *append; + char *retval = NULL; + char *ptr = NULL; + size_t len = 0; + + if (!envr) { + /* You end up with "$HOME/.local/share/Game Name 2" */ + envr = SDL_getenv("HOME"); + if (!envr) { + /* we could take heroic measures with /etc/passwd, but oh well. */ + SDL_SetError("neither XDG_DATA_HOME nor HOME environment is set"); + return NULL; + } + append = "/.local/share/"; + } else { + append = "/"; + } + + len = SDL_strlen(envr); + if (envr[len - 1] == '/') + append += 1; + + len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; + retval = (char *) SDL_malloc(len); + if (!retval) { + SDL_OutOfMemory(); + return NULL; + } + + SDL_snprintf(retval, len, "%s%s%s/%s/", envr, append, org, app); + + for (ptr = retval+1; *ptr; ptr++) { + if (*ptr == '/') { + *ptr = '\0'; + if (mkdir(retval, 0700) != 0 && errno != EEXIST) + goto error; + *ptr = '/'; + } + } + if (mkdir(retval, 0700) != 0 && errno != EEXIST) { +error: + SDL_SetError("Couldn't create directory '%s': '%s'", retval, strerror(errno)); + SDL_free(retval); + return NULL; + } + + return retval; +} + +#endif /* SDL_FILESYSTEM_UNIX */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/filesystem/windows/SDL_sysfilesystem.c b/modules/sdl2/SDL-2.0.5/src/filesystem/windows/SDL_sysfilesystem.c new file mode 100644 index 000000000..fd942d75f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/filesystem/windows/SDL_sysfilesystem.c @@ -0,0 +1,182 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_FILESYSTEM_WINDOWS + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent filesystem routines */ + +#include "../../core/windows/SDL_windows.h" +#include + +#include "SDL_assert.h" +#include "SDL_error.h" +#include "SDL_stdinc.h" +#include "SDL_filesystem.h" + +char * +SDL_GetBasePath(void) +{ + typedef DWORD (WINAPI *GetModuleFileNameExW_t)(HANDLE, HMODULE, LPWSTR, DWORD); + GetModuleFileNameExW_t pGetModuleFileNameExW; + DWORD buflen = 128; + WCHAR *path = NULL; + HANDLE psapi = LoadLibrary(L"psapi.dll"); + char *retval = NULL; + DWORD len = 0; + int i; + + if (!psapi) { + WIN_SetError("Couldn't load psapi.dll"); + return NULL; + } + + pGetModuleFileNameExW = (GetModuleFileNameExW_t)GetProcAddress(psapi, "GetModuleFileNameExW"); + if (!pGetModuleFileNameExW) { + WIN_SetError("Couldn't find GetModuleFileNameExW"); + FreeLibrary(psapi); + return NULL; + } + + while (SDL_TRUE) { + void *ptr = SDL_realloc(path, buflen * sizeof (WCHAR)); + if (!ptr) { + SDL_free(path); + FreeLibrary(psapi); + SDL_OutOfMemory(); + return NULL; + } + + path = (WCHAR *) ptr; + + len = pGetModuleFileNameExW(GetCurrentProcess(), NULL, path, buflen); + if (len != buflen) { + break; + } + + /* buffer too small? Try again. */ + buflen *= 2; + } + + FreeLibrary(psapi); + + if (len == 0) { + SDL_free(path); + WIN_SetError("Couldn't locate our .exe"); + return NULL; + } + + for (i = len-1; i > 0; i--) { + if (path[i] == '\\') { + break; + } + } + + SDL_assert(i > 0); /* Should have been an absolute path. */ + path[i+1] = '\0'; /* chop off filename. */ + + retval = WIN_StringToUTF8(path); + SDL_free(path); + + return retval; +} + +char * +SDL_GetPrefPath(const char *org, const char *app) +{ + /* + * Vista and later has a new API for this, but SHGetFolderPath works there, + * and apparently just wraps the new API. This is the new way to do it: + * + * SHGetKnownFolderPath(FOLDERID_RoamingAppData, KF_FLAG_CREATE, + * NULL, &wszPath); + */ + + WCHAR path[MAX_PATH]; + char *retval = NULL; + WCHAR* worg = NULL; + WCHAR* wapp = NULL; + size_t new_wpath_len = 0; + BOOL api_result = FALSE; + + if (!SUCCEEDED(SHGetFolderPathW(NULL, CSIDL_APPDATA | CSIDL_FLAG_CREATE, NULL, 0, path))) { + WIN_SetError("Couldn't locate our prefpath"); + return NULL; + } + + worg = WIN_UTF8ToString(org); + if (worg == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + wapp = WIN_UTF8ToString(app); + if (wapp == NULL) { + SDL_free(worg); + SDL_OutOfMemory(); + return NULL; + } + + new_wpath_len = lstrlenW(worg) + lstrlenW(wapp) + lstrlenW(path) + 3; + + if ((new_wpath_len + 1) > MAX_PATH) { + SDL_free(worg); + SDL_free(wapp); + WIN_SetError("Path too long."); + return NULL; + } + + lstrcatW(path, L"\\"); + lstrcatW(path, worg); + SDL_free(worg); + + api_result = CreateDirectoryW(path, NULL); + if (api_result == FALSE) { + if (GetLastError() != ERROR_ALREADY_EXISTS) { + SDL_free(wapp); + WIN_SetError("Couldn't create a prefpath."); + return NULL; + } + } + + lstrcatW(path, L"\\"); + lstrcatW(path, wapp); + SDL_free(wapp); + + api_result = CreateDirectoryW(path, NULL); + if (api_result == FALSE) { + if (GetLastError() != ERROR_ALREADY_EXISTS) { + WIN_SetError("Couldn't create a prefpath."); + return NULL; + } + } + + lstrcatW(path, L"\\"); + + retval = WIN_StringToUTF8(path); + + return retval; +} + +#endif /* SDL_FILESYSTEM_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/filesystem/winrt/SDL_sysfilesystem.cpp b/modules/sdl2/SDL-2.0.5/src/filesystem/winrt/SDL_sysfilesystem.cpp new file mode 100644 index 000000000..b4caf9037 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/filesystem/winrt/SDL_sysfilesystem.cpp @@ -0,0 +1,221 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all +*/ + +#ifdef __WINRT__ + +extern "C" { +#include "SDL_filesystem.h" +#include "SDL_error.h" +#include "SDL_hints.h" +#include "SDL_stdinc.h" +#include "SDL_system.h" +#include "../../core/windows/SDL_windows.h" +} + +#include +#include + +using namespace std; +using namespace Windows::Storage; + +extern "C" const wchar_t * +SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType) +{ + switch (pathType) { + case SDL_WINRT_PATH_INSTALLED_LOCATION: + { + static wstring path; + if (path.empty()) { + path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data(); + } + return path.c_str(); + } + + case SDL_WINRT_PATH_LOCAL_FOLDER: + { + static wstring path; + if (path.empty()) { + path = ApplicationData::Current->LocalFolder->Path->Data(); + } + return path.c_str(); + } + +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) + case SDL_WINRT_PATH_ROAMING_FOLDER: + { + static wstring path; + if (path.empty()) { + path = ApplicationData::Current->RoamingFolder->Path->Data(); + } + return path.c_str(); + } + + case SDL_WINRT_PATH_TEMP_FOLDER: + { + static wstring path; + if (path.empty()) { + path = ApplicationData::Current->TemporaryFolder->Path->Data(); + } + return path.c_str(); + } +#endif + + default: + break; + } + + SDL_Unsupported(); + return NULL; +} + +extern "C" const char * +SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) +{ + typedef unordered_map UTF8PathMap; + static UTF8PathMap utf8Paths; + + UTF8PathMap::iterator searchResult = utf8Paths.find(pathType); + if (searchResult != utf8Paths.end()) { + return searchResult->second.c_str(); + } + + const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType); + if (!ucs2Path) { + return NULL; + } + + char * utf8Path = WIN_StringToUTF8(ucs2Path); + utf8Paths[pathType] = utf8Path; + SDL_free(utf8Path); + return utf8Paths[pathType].c_str(); +} + +extern "C" char * +SDL_GetBasePath(void) +{ + const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION); + size_t destPathLen; + char * destPath = NULL; + + if (!srcPath) { + SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError()); + return NULL; + } + + destPathLen = SDL_strlen(srcPath) + 2; + destPath = (char *) SDL_malloc(destPathLen); + if (!destPath) { + SDL_OutOfMemory(); + return NULL; + } + + SDL_snprintf(destPath, destPathLen, "%s\\", srcPath); + return destPath; +} + +extern "C" char * +SDL_GetPrefPath(const char *org, const char *app) +{ + /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and + * earlier is not available on WinRT or Windows Phone. WinRT provides + * a similar API, but SHGetFolderPath can't be called, at least not + * without violating Microsoft's app-store requirements. + */ + + const WCHAR * srcPath = NULL; + WCHAR path[MAX_PATH]; + char *retval = NULL; + WCHAR* worg = NULL; + WCHAR* wapp = NULL; + size_t new_wpath_len = 0; + BOOL api_result = FALSE; + + srcPath = SDL_WinRTGetFSPathUNICODE(SDL_WINRT_PATH_LOCAL_FOLDER); + if ( ! srcPath) { + SDL_SetError("Unable to find a source path"); + return NULL; + } + + if (SDL_wcslen(srcPath) >= MAX_PATH) { + SDL_SetError("Path too long."); + return NULL; + } + SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); + + worg = WIN_UTF8ToString(org); + if (worg == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + wapp = WIN_UTF8ToString(app); + if (wapp == NULL) { + SDL_free(worg); + SDL_OutOfMemory(); + return NULL; + } + + new_wpath_len = SDL_wcslen(worg) + SDL_wcslen(wapp) + SDL_wcslen(path) + 3; + + if ((new_wpath_len + 1) > MAX_PATH) { + SDL_free(worg); + SDL_free(wapp); + SDL_SetError("Path too long."); + return NULL; + } + + SDL_wcslcat(path, L"\\", new_wpath_len + 1); + SDL_wcslcat(path, worg, new_wpath_len + 1); + SDL_free(worg); + + api_result = CreateDirectoryW(path, NULL); + if (api_result == FALSE) { + if (GetLastError() != ERROR_ALREADY_EXISTS) { + SDL_free(wapp); + WIN_SetError("Couldn't create a prefpath."); + return NULL; + } + } + + SDL_wcslcat(path, L"\\", new_wpath_len + 1); + SDL_wcslcat(path, wapp, new_wpath_len + 1); + SDL_free(wapp); + + api_result = CreateDirectoryW(path, NULL); + if (api_result == FALSE) { + if (GetLastError() != ERROR_ALREADY_EXISTS) { + WIN_SetError("Couldn't create a prefpath."); + return NULL; + } + } + + SDL_wcslcat(path, L"\\", new_wpath_len + 1); + + retval = WIN_StringToUTF8(path); + + return retval; +} + +#endif /* __WINRT__ */ diff --git a/modules/sdl2/SDL/src/haptic/SDL_haptic.c b/modules/sdl2/SDL-2.0.5/src/haptic/SDL_haptic.c similarity index 100% rename from modules/sdl2/SDL/src/haptic/SDL_haptic.c rename to modules/sdl2/SDL-2.0.5/src/haptic/SDL_haptic.c diff --git a/modules/sdl2/SDL/src/haptic/SDL_haptic_c.h b/modules/sdl2/SDL-2.0.5/src/haptic/SDL_haptic_c.h similarity index 100% rename from modules/sdl2/SDL/src/haptic/SDL_haptic_c.h rename to modules/sdl2/SDL-2.0.5/src/haptic/SDL_haptic_c.h diff --git a/modules/sdl2/SDL-2.0.5/src/haptic/SDL_syshaptic.h b/modules/sdl2/SDL-2.0.5/src/haptic/SDL_syshaptic.h new file mode 100644 index 000000000..a71d3a096 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/haptic/SDL_syshaptic.h @@ -0,0 +1,208 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../SDL_internal.h" + +#ifndef _SDL_syshaptic_h +#define _SDL_syshaptic_h + +#include "SDL_haptic.h" + + +struct haptic_effect +{ + SDL_HapticEffect effect; /* The current event */ + struct haptic_hweffect *hweffect; /* The hardware behind the event */ +}; + +/* + * The real SDL_Haptic struct. + */ +struct _SDL_Haptic +{ + Uint8 index; /* Stores index it is attached to */ + + struct haptic_effect *effects; /* Allocated effects */ + int neffects; /* Maximum amount of effects */ + int nplaying; /* Maximum amount of effects to play at the same time */ + unsigned int supported; /* Supported effects */ + int naxes; /* Number of axes on the device. */ + + struct haptic_hwdata *hwdata; /* Driver dependent */ + int ref_count; /* Count for multiple opens */ + + int rumble_id; /* ID of rumble effect for simple rumble API. */ + SDL_HapticEffect rumble_effect; /* Rumble effect. */ + struct _SDL_Haptic *next; /* pointer to next haptic we have allocated */ +}; + +/* + * Scans the system for haptic devices. + * + * Returns number of devices on success, -1 on error. + */ +extern int SDL_SYS_HapticInit(void); + +/* Function to return the number of haptic devices plugged in right now */ +extern int SDL_SYS_NumHaptics(void); + +/* + * Gets the device dependent name of the haptic device + */ +extern const char *SDL_SYS_HapticName(int index); + +/* + * Opens the haptic device for usage. The haptic device should have + * the index value set previously. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic); + +/* + * Returns the index of the haptic core pointer or -1 if none is found. + */ +int SDL_SYS_HapticMouse(void); + +/* + * Checks to see if the joystick has haptic capabilities. + * + * Returns >0 if haptic capabilities are detected, 0 if haptic + * capabilities aren't detected and -1 on error. + */ +extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick); + +/* + * Opens the haptic device for usage using the same device as + * the joystick. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, + SDL_Joystick * joystick); +/* + * Checks to see if haptic device and joystick device are the same. + * + * Returns 1 if they are the same, 0 if they aren't. + */ +extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, + SDL_Joystick * joystick); + +/* + * Closes a haptic device after usage. + */ +extern void SDL_SYS_HapticClose(SDL_Haptic * haptic); + +/* + * Performs a cleanup on the haptic subsystem. + */ +extern void SDL_SYS_HapticQuit(void); + +/* + * Creates a new haptic effect on the haptic device using base + * as a template for the effect. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, + SDL_HapticEffect * base); + +/* + * Updates the haptic effect on the haptic device using data + * as a template. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, + SDL_HapticEffect * data); + +/* + * Runs the effect on the haptic device. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, + Uint32 iterations); + +/* + * Stops the effect on the haptic device. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, + struct haptic_effect *effect); + +/* + * Cleanups up the effect on the haptic device. + */ +extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, + struct haptic_effect *effect); + +/* + * Queries the device for the status of effect. + * + * Returns 0 if device is stopped, >0 if device is playing and + * -1 on error. + */ +extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, + struct haptic_effect *effect); + +/* + * Sets the global gain of the haptic device. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain); + +/* + * Sets the autocenter feature of the haptic device. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); + +/* + * Pauses the haptic device. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticPause(SDL_Haptic * haptic); + +/* + * Unpauses the haptic device. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic); + +/* + * Stops all the currently playing haptic effects on the device. + * + * Returns 0 on success, -1 on error. + */ +extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic); + +#endif /* _SDL_syshaptic_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/haptic/darwin/SDL_syshaptic.c b/modules/sdl2/SDL-2.0.5/src/haptic/darwin/SDL_syshaptic.c similarity index 100% rename from modules/sdl2/SDL/src/haptic/darwin/SDL_syshaptic.c rename to modules/sdl2/SDL-2.0.5/src/haptic/darwin/SDL_syshaptic.c diff --git a/modules/sdl2/SDL/src/haptic/darwin/SDL_syshaptic_c.h b/modules/sdl2/SDL-2.0.5/src/haptic/darwin/SDL_syshaptic_c.h similarity index 100% rename from modules/sdl2/SDL/src/haptic/darwin/SDL_syshaptic_c.h rename to modules/sdl2/SDL-2.0.5/src/haptic/darwin/SDL_syshaptic_c.h diff --git a/modules/sdl2/SDL/src/haptic/dummy/SDL_syshaptic.c b/modules/sdl2/SDL-2.0.5/src/haptic/dummy/SDL_syshaptic.c similarity index 100% rename from modules/sdl2/SDL/src/haptic/dummy/SDL_syshaptic.c rename to modules/sdl2/SDL-2.0.5/src/haptic/dummy/SDL_syshaptic.c diff --git a/modules/sdl2/SDL/src/haptic/linux/SDL_syshaptic.c b/modules/sdl2/SDL-2.0.5/src/haptic/linux/SDL_syshaptic.c similarity index 100% rename from modules/sdl2/SDL/src/haptic/linux/SDL_syshaptic.c rename to modules/sdl2/SDL-2.0.5/src/haptic/linux/SDL_syshaptic.c diff --git a/modules/sdl2/SDL/src/haptic/windows/SDL_dinputhaptic.c b/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_dinputhaptic.c similarity index 100% rename from modules/sdl2/SDL/src/haptic/windows/SDL_dinputhaptic.c rename to modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_dinputhaptic.c diff --git a/modules/sdl2/SDL/src/haptic/windows/SDL_dinputhaptic_c.h b/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_dinputhaptic_c.h similarity index 100% rename from modules/sdl2/SDL/src/haptic/windows/SDL_dinputhaptic_c.h rename to modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_dinputhaptic_c.h diff --git a/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_windowshaptic.c b/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_windowshaptic.c new file mode 100644 index 000000000..c6bcba1f3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_windowshaptic.c @@ -0,0 +1,449 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT + +#include "SDL_assert.h" +#include "SDL_thread.h" +#include "SDL_mutex.h" +#include "SDL_timer.h" +#include "SDL_hints.h" +#include "SDL_haptic.h" +#include "../SDL_syshaptic.h" +#include "SDL_joystick.h" +#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */ +#include "../../joystick/windows/SDL_windowsjoystick_c.h" /* For joystick hwdata */ +#include "../../joystick/windows/SDL_xinputjoystick_c.h" /* For xinput rumble */ + +#include "SDL_windowshaptic_c.h" +#include "SDL_dinputhaptic_c.h" +#include "SDL_xinputhaptic_c.h" + + +/* + * Internal stuff. + */ +SDL_hapticlist_item *SDL_hapticlist = NULL; +static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; +static int numhaptics = 0; + + +/* + * Initializes the haptic subsystem. + */ +int +SDL_SYS_HapticInit(void) +{ + if (SDL_DINPUT_HapticInit() < 0) { + return -1; + } + if (SDL_XINPUT_HapticInit() < 0) { + return -1; + } + return numhaptics; +} + +int +SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item) +{ + if (SDL_hapticlist_tail == NULL) { + SDL_hapticlist = SDL_hapticlist_tail = item; + } else { + SDL_hapticlist_tail->next = item; + SDL_hapticlist_tail = item; + } + + /* Device has been added. */ + ++numhaptics; + + return numhaptics; +} + +int +SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item) +{ + const int retval = item->haptic ? item->haptic->index : -1; + if (prev != NULL) { + prev->next = item->next; + } else { + SDL_assert(SDL_hapticlist == item); + SDL_hapticlist = item->next; + } + if (item == SDL_hapticlist_tail) { + SDL_hapticlist_tail = prev; + } + --numhaptics; + /* !!! TODO: Send a haptic remove event? */ + SDL_free(item); + return retval; +} + +int +SDL_SYS_NumHaptics() +{ + return numhaptics; +} + +static SDL_hapticlist_item * +HapticByDevIndex(int device_index) +{ + SDL_hapticlist_item *item = SDL_hapticlist; + + if ((device_index < 0) || (device_index >= numhaptics)) { + return NULL; + } + + while (device_index > 0) { + SDL_assert(item != NULL); + --device_index; + item = item->next; + } + return item; +} + +/* + * Return the name of a haptic device, does not need to be opened. + */ +const char * +SDL_SYS_HapticName(int index) +{ + SDL_hapticlist_item *item = HapticByDevIndex(index); + return item->name; +} + +/* + * Opens a haptic device for usage. + */ +int +SDL_SYS_HapticOpen(SDL_Haptic * haptic) +{ + SDL_hapticlist_item *item = HapticByDevIndex(haptic->index); + if (item->bXInputHaptic) { + return SDL_XINPUT_HapticOpen(haptic, item); + } else { + return SDL_DINPUT_HapticOpen(haptic, item); + } +} + + +/* + * Opens a haptic device from first mouse it finds for usage. + */ +int +SDL_SYS_HapticMouse(void) +{ +#if SDL_HAPTIC_DINPUT + SDL_hapticlist_item *item; + int index = 0; + + /* Grab the first mouse haptic device we find. */ + for (item = SDL_hapticlist; item != NULL; item = item->next) { + if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER ) { + return index; + } + ++index; + } +#endif /* SDL_HAPTIC_DINPUT */ + return -1; +} + + +/* + * Checks to see if a joystick has haptic features. + */ +int +SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) +{ + const struct joystick_hwdata *hwdata = joystick->hwdata; +#if SDL_HAPTIC_XINPUT + if (hwdata->bXInputHaptic) { + return 1; + } +#endif +#if SDL_HAPTIC_DINPUT + if (hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { + return 1; + } +#endif + return 0; +} + +/* + * Checks to see if the haptic device and joystick are in reality the same. + */ +int +SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + if (joystick->hwdata->bXInputHaptic != haptic->hwdata->bXInputHaptic) { + return 0; /* one is XInput, one is not; not the same device. */ + } else if (joystick->hwdata->bXInputHaptic) { + return SDL_XINPUT_JoystickSameHaptic(haptic, joystick); + } else { + return SDL_DINPUT_JoystickSameHaptic(haptic, joystick); + } +} + +/* + * Opens a SDL_Haptic from a SDL_Joystick. + */ +int +SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) +{ + if (joystick->hwdata->bXInputDevice) { + return SDL_XINPUT_HapticOpenFromJoystick(haptic, joystick); + } else { + return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick); + } +} + +/* + * Closes the haptic device. + */ +void +SDL_SYS_HapticClose(SDL_Haptic * haptic) +{ + if (haptic->hwdata) { + + /* Free effects. */ + SDL_free(haptic->effects); + haptic->effects = NULL; + haptic->neffects = 0; + + /* Clean up */ + if (haptic->hwdata->bXInputHaptic) { + SDL_XINPUT_HapticClose(haptic); + } else { + SDL_DINPUT_HapticClose(haptic); + } + + /* Free */ + SDL_free(haptic->hwdata); + haptic->hwdata = NULL; + } +} + +/* + * Clean up after system specific haptic stuff + */ +void +SDL_SYS_HapticQuit(void) +{ + SDL_hapticlist_item *item; + SDL_hapticlist_item *next = NULL; + SDL_Haptic *hapticitem = NULL; + + extern SDL_Haptic *SDL_haptics; + for (hapticitem = SDL_haptics; hapticitem; hapticitem = hapticitem->next) { + if ((hapticitem->hwdata->bXInputHaptic) && (hapticitem->hwdata->thread)) { + /* we _have_ to stop the thread before we free the XInput DLL! */ + SDL_AtomicSet(&hapticitem->hwdata->stopThread, 1); + SDL_WaitThread(hapticitem->hwdata->thread, NULL); + hapticitem->hwdata->thread = NULL; + } + } + + for (item = SDL_hapticlist; item; item = next) { + /* Opened and not closed haptics are leaked, this is on purpose. + * Close your haptic devices after usage. */ + /* !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. */ + next = item->next; + SDL_free(item->name); + SDL_free(item); + } + + SDL_XINPUT_HapticQuit(); + SDL_DINPUT_HapticQuit(); + + numhaptics = 0; + SDL_hapticlist = NULL; + SDL_hapticlist_tail = NULL; +} + +/* + * Creates a new haptic effect. + */ +int +SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, + SDL_HapticEffect * base) +{ + int result; + + /* Alloc the effect. */ + effect->hweffect = (struct haptic_hweffect *) + SDL_malloc(sizeof(struct haptic_hweffect)); + if (effect->hweffect == NULL) { + SDL_OutOfMemory(); + return -1; + } + SDL_zerop(effect->hweffect); + + if (haptic->hwdata->bXInputHaptic) { + result = SDL_XINPUT_HapticNewEffect(haptic, effect, base); + } else { + result = SDL_DINPUT_HapticNewEffect(haptic, effect, base); + } + if (result < 0) { + SDL_free(effect->hweffect); + effect->hweffect = NULL; + } + return result; +} + +/* + * Updates an effect. + */ +int +SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, + struct haptic_effect *effect, + SDL_HapticEffect * data) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticUpdateEffect(haptic, effect, data); + } else { + return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data); + } +} + +/* + * Runs an effect. + */ +int +SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, + Uint32 iterations) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticRunEffect(haptic, effect, iterations); + } else { + return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations); + } +} + +/* + * Stops an effect. + */ +int +SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticStopEffect(haptic, effect); + } else { + return SDL_DINPUT_HapticStopEffect(haptic, effect); + } +} + +/* + * Frees the effect. + */ +void +SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + SDL_XINPUT_HapticDestroyEffect(haptic, effect); + } else { + SDL_DINPUT_HapticDestroyEffect(haptic, effect); + } + SDL_free(effect->hweffect); + effect->hweffect = NULL; +} + +/* + * Gets the status of a haptic effect. + */ +int +SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, + struct haptic_effect *effect) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticGetEffectStatus(haptic, effect); + } else { + return SDL_DINPUT_HapticGetEffectStatus(haptic, effect); + } +} + +/* + * Sets the gain. + */ +int +SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticSetGain(haptic, gain); + } else { + return SDL_DINPUT_HapticSetGain(haptic, gain); + } +} + +/* + * Sets the autocentering. + */ +int +SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticSetAutocenter(haptic, autocenter); + } else { + return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter); + } +} + +/* + * Pauses the device. + */ +int +SDL_SYS_HapticPause(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticPause(haptic); + } else { + return SDL_DINPUT_HapticPause(haptic); + } +} + +/* + * Pauses the device. + */ +int +SDL_SYS_HapticUnpause(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticUnpause(haptic); + } else { + return SDL_DINPUT_HapticUnpause(haptic); + } +} + +/* + * Stops all the playing effects on the device. + */ +int +SDL_SYS_HapticStopAll(SDL_Haptic * haptic) +{ + if (haptic->hwdata->bXInputHaptic) { + return SDL_XINPUT_HapticStopAll(haptic); + } else { + return SDL_DINPUT_HapticStopAll(haptic); + } +} + +#endif /* SDL_HAPTIC_DINPUT || SDL_HAPTIC_XINPUT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/haptic/windows/SDL_windowshaptic_c.h b/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_windowshaptic_c.h similarity index 100% rename from modules/sdl2/SDL/src/haptic/windows/SDL_windowshaptic_c.h rename to modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_windowshaptic_c.h diff --git a/modules/sdl2/SDL/src/haptic/windows/SDL_xinputhaptic.c b/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_xinputhaptic.c similarity index 100% rename from modules/sdl2/SDL/src/haptic/windows/SDL_xinputhaptic.c rename to modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_xinputhaptic.c diff --git a/modules/sdl2/SDL/src/haptic/windows/SDL_xinputhaptic_c.h b/modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_xinputhaptic_c.h similarity index 100% rename from modules/sdl2/SDL/src/haptic/windows/SDL_xinputhaptic_c.h rename to modules/sdl2/SDL-2.0.5/src/haptic/windows/SDL_xinputhaptic_c.h diff --git a/modules/sdl2/SDL/src/joystick/SDL_gamecontroller.c b/modules/sdl2/SDL-2.0.5/src/joystick/SDL_gamecontroller.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/SDL_gamecontroller.c rename to modules/sdl2/SDL-2.0.5/src/joystick/SDL_gamecontroller.c diff --git a/modules/sdl2/SDL/src/joystick/SDL_gamecontrollerdb.h b/modules/sdl2/SDL-2.0.5/src/joystick/SDL_gamecontrollerdb.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/SDL_gamecontrollerdb.h rename to modules/sdl2/SDL-2.0.5/src/joystick/SDL_gamecontrollerdb.h diff --git a/modules/sdl2/SDL/src/joystick/SDL_joystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/SDL_joystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/SDL_joystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/SDL_joystick.c diff --git a/modules/sdl2/SDL/src/joystick/SDL_joystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/SDL_joystick_c.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/SDL_joystick_c.h rename to modules/sdl2/SDL-2.0.5/src/joystick/SDL_joystick_c.h diff --git a/modules/sdl2/SDL-2.0.5/src/joystick/SDL_sysjoystick.h b/modules/sdl2/SDL-2.0.5/src/joystick/SDL_sysjoystick.h new file mode 100644 index 000000000..0d6d28c14 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/joystick/SDL_sysjoystick.h @@ -0,0 +1,119 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef _SDL_sysjoystick_h +#define _SDL_sysjoystick_h + +/* This is the system specific header for the SDL joystick API */ + +#include "SDL_joystick.h" +#include "SDL_joystick_c.h" + +/* The SDL joystick structure */ +struct _SDL_Joystick +{ + SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */ + char *name; /* Joystick name - system dependent */ + + int naxes; /* Number of axis controls on the joystick */ + Sint16 *axes; /* Current axis states */ + Sint16 *axes_zero; /* Zero point on the axis (-32768 for triggers) */ + + int nhats; /* Number of hats on the joystick */ + Uint8 *hats; /* Current hat states */ + + int nballs; /* Number of trackballs on the joystick */ + struct balldelta { + int dx; + int dy; + } *balls; /* Current ball motion deltas */ + + int nbuttons; /* Number of buttons on the joystick */ + Uint8 *buttons; /* Current button states */ + + struct joystick_hwdata *hwdata; /* Driver dependent information */ + + int ref_count; /* Reference count for multiple opens */ + + SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */ + SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ + struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */ +}; + +/* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * This function should return the number of available joysticks, or -1 + * on an unrecoverable fatal error. + */ +extern int SDL_SYS_JoystickInit(void); + +/* Function to return the number of joystick devices plugged in right now */ +extern int SDL_SYS_NumJoysticks(void); + +/* Function to cause any queued joystick insertions to be processed */ +extern void SDL_SYS_JoystickDetect(void); + +/* Function to get the device-dependent name of a joystick */ +extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index); + +/* Function to get the current instance id of the joystick located at device_index */ +extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index); + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index); + +/* Function to query if the joystick is currently attached + * It returns SDL_TRUE if attached, SDL_FALSE otherwise. + */ +extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick); + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ +extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick); + +/* Function to close a joystick after use */ +extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick); + +/* Function to perform any system-specific joystick related cleanup */ +extern void SDL_SYS_JoystickQuit(void); + +/* Function to return the stable GUID for a plugged in device */ +extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index); + +/* Function to return the stable GUID for a opened joystick */ +extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick); + +#if SDL_JOYSTICK_XINPUT +/* Function returns SDL_TRUE if this device is an XInput gamepad */ +extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index); +#endif + +#endif /* _SDL_sysjoystick_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/joystick/android/SDL_sysjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/android/SDL_sysjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/android/SDL_sysjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/android/SDL_sysjoystick.c diff --git a/modules/sdl2/SDL/src/joystick/android/SDL_sysjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/android/SDL_sysjoystick_c.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/android/SDL_sysjoystick_c.h rename to modules/sdl2/SDL-2.0.5/src/joystick/android/SDL_sysjoystick_c.h diff --git a/modules/sdl2/SDL/src/joystick/bsd/SDL_sysjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/bsd/SDL_sysjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/bsd/SDL_sysjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/bsd/SDL_sysjoystick.c diff --git a/modules/sdl2/SDL/src/joystick/darwin/SDL_sysjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/darwin/SDL_sysjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/darwin/SDL_sysjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/darwin/SDL_sysjoystick.c diff --git a/modules/sdl2/SDL-2.0.5/src/joystick/darwin/SDL_sysjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/darwin/SDL_sysjoystick_c.h new file mode 100644 index 000000000..7ba739899 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/joystick/darwin/SDL_sysjoystick_c.h @@ -0,0 +1,73 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_JOYSTICK_IOKIT_H +#define SDL_JOYSTICK_IOKIT_H + +#include + +struct recElement +{ + IOHIDElementRef elementRef; + IOHIDElementCookie cookie; + uint32_t usagePage, usage; /* HID usage */ + SInt32 min; /* reported min value possible */ + SInt32 max; /* reported max value possible */ + + /* runtime variables used for auto-calibration */ + SInt32 minReport; /* min returned value */ + SInt32 maxReport; /* max returned value */ + + struct recElement *pNext; /* next element in list */ +}; +typedef struct recElement recElement; + +struct joystick_hwdata +{ + IOHIDDeviceRef deviceRef; /* HIDManager device handle */ + io_service_t ffservice; /* Interface for force feedback, 0 = no ff */ + + char product[256]; /* name of product */ + uint32_t usage; /* usage page from IOUSBHID Parser.h which defines general usage */ + uint32_t usagePage; /* usage within above page from IOUSBHID Parser.h which defines specific usage */ + + int axes; /* number of axis (calculated, not reported by device) */ + int buttons; /* number of buttons (calculated, not reported by device) */ + int hats; /* number of hat switches (calculated, not reported by device) */ + int elements; /* number of total elements (should be total of above) (calculated, not reported by device) */ + + recElement *firstAxis; + recElement *firstButton; + recElement *firstHat; + + SDL_bool removed; + + int instance_id; + SDL_JoystickGUID guid; + + struct joystick_hwdata *pNext; /* next device */ +}; +typedef struct joystick_hwdata recDevice; + +#endif /* SDL_JOYSTICK_IOKIT_H */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/joystick/dummy/SDL_sysjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/dummy/SDL_sysjoystick.c new file mode 100644 index 000000000..10fda10da --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/joystick/dummy/SDL_sysjoystick.c @@ -0,0 +1,125 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED) + +/* This is the dummy implementation of the SDL joystick API */ + +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + +/* Function to scan the system for joysticks. + * It should return 0, or -1 on an unrecoverable fatal error. + */ +int +SDL_SYS_JoystickInit(void) +{ + return 0; +} + +int SDL_SYS_NumJoysticks() +{ + return 0; +} + +void SDL_SYS_JoystickDetect() +{ +} + +/* Function to get the device-dependent name of a joystick */ +const char * +SDL_SYS_JoystickNameForDeviceIndex(int device_index) +{ + SDL_SetError("Logic error: No joysticks available"); + return (NULL); +} + +/* Function to perform the mapping from device index to the instance id for this index */ +SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) +{ + return device_index; +} + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +int +SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) +{ + return SDL_SetError("Logic error: No joysticks available"); +} + +/* Function to determine if this joystick is attached to the system right now */ +SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick) +{ + return SDL_TRUE; +} + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ +void +SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) +{ +} + +/* Function to close a joystick after use */ +void +SDL_SYS_JoystickClose(SDL_Joystick * joystick) +{ +} + +/* Function to perform any system-specific joystick related cleanup */ +void +SDL_SYS_JoystickQuit(void) +{ +} + +SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + + +SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) +{ + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = joystick->name; + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + +#endif /* SDL_JOYSTICK_DUMMY || SDL_JOYSTICK_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/joystick/emscripten/SDL_sysjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/emscripten/SDL_sysjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/emscripten/SDL_sysjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/emscripten/SDL_sysjoystick.c diff --git a/modules/sdl2/SDL/src/joystick/emscripten/SDL_sysjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/emscripten/SDL_sysjoystick_c.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/emscripten/SDL_sysjoystick_c.h rename to modules/sdl2/SDL-2.0.5/src/joystick/emscripten/SDL_sysjoystick_c.h diff --git a/modules/sdl2/SDL-2.0.5/src/joystick/haiku/SDL_haikujoystick.cc b/modules/sdl2/SDL-2.0.5/src/joystick/haiku/SDL_haikujoystick.cc new file mode 100644 index 000000000..a680189c7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/joystick/haiku/SDL_haikujoystick.cc @@ -0,0 +1,274 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_JOYSTICK_HAIKU + +/* This is the Haiku implementation of the SDL joystick API */ + +#include +#include + +extern "C" +{ + +#include "SDL_joystick.h" +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + + +/* The maximum number of joysticks we'll detect */ +#define MAX_JOYSTICKS 16 + +/* A list of available joysticks */ + static char *SDL_joyport[MAX_JOYSTICKS]; + static char *SDL_joyname[MAX_JOYSTICKS]; + +/* The private structure used to keep track of a joystick */ + struct joystick_hwdata + { + BJoystick *stick; + uint8 *new_hats; + int16 *new_axes; + }; + + static int SDL_SYS_numjoysticks = 0; + +/* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * It should return 0, or -1 on an unrecoverable fatal error. + */ + int SDL_SYS_JoystickInit(void) + { + BJoystick joystick; + int i; + int32 nports; + char name[B_OS_NAME_LENGTH]; + + /* Search for attached joysticks */ + nports = joystick.CountDevices(); + SDL_SYS_numjoysticks = 0; + SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); + SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); + for (i = 0; (SDL_SYS_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) + { + if (joystick.GetDeviceName(i, name) == B_OK) { + if (joystick.Open(name) != B_ERROR) { + BString stick_name; + joystick.GetControllerName(&stick_name); + SDL_joyport[SDL_SYS_numjoysticks] = SDL_strdup(name); + SDL_joyname[SDL_SYS_numjoysticks] = SDL_strdup(stick_name.String()); + SDL_SYS_numjoysticks++; + joystick.Close(); + } + } + } + return (SDL_SYS_numjoysticks); + } + + int SDL_SYS_NumJoysticks() + { + return SDL_SYS_numjoysticks; + } + + void SDL_SYS_JoystickDetect() + { + } + +/* Function to get the device-dependent name of a joystick */ + const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index) + { + return SDL_joyname[device_index]; + } + +/* Function to perform the mapping from device index to the instance id for this index */ + SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) + { + return device_index; + } + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ + int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) + { + BJoystick *stick; + + /* Create the joystick data structure */ + joystick->instance_id = device_index; + joystick->hwdata = (struct joystick_hwdata *) + SDL_malloc(sizeof(*joystick->hwdata)); + if (joystick->hwdata == NULL) { + return SDL_OutOfMemory(); + } + SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); + stick = new BJoystick; + joystick->hwdata->stick = stick; + + /* Open the requested joystick for use */ + if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { + SDL_SYS_JoystickClose(joystick); + return SDL_SetError("Unable to open joystick"); + } + + /* Set the joystick to calibrated mode */ + stick->EnableCalibration(); + + /* Get the number of buttons, hats, and axes on the joystick */ + joystick->nbuttons = stick->CountButtons(); + joystick->naxes = stick->CountAxes(); + joystick->nhats = stick->CountHats(); + + joystick->hwdata->new_axes = (int16 *) + SDL_malloc(joystick->naxes * sizeof(int16)); + joystick->hwdata->new_hats = (uint8 *) + SDL_malloc(joystick->nhats * sizeof(uint8)); + if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { + SDL_SYS_JoystickClose(joystick); + return SDL_OutOfMemory(); + } + + /* We're done! */ + return (0); + } + +/* Function to determine if this joystick is attached to the system right now */ + SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick) + { + return SDL_TRUE; + } + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ + void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) + { + static const Uint8 hat_map[9] = { + SDL_HAT_CENTERED, + SDL_HAT_UP, + SDL_HAT_RIGHTUP, + SDL_HAT_RIGHT, + SDL_HAT_RIGHTDOWN, + SDL_HAT_DOWN, + SDL_HAT_LEFTDOWN, + SDL_HAT_LEFT, + SDL_HAT_LEFTUP + }; + const int JITTER = (32768 / 10); /* 10% jitter threshold (ok?) */ + + BJoystick *stick; + int i, change; + int16 *axes; + uint8 *hats; + uint32 buttons; + + /* Set up data pointers */ + stick = joystick->hwdata->stick; + axes = joystick->hwdata->new_axes; + hats = joystick->hwdata->new_hats; + + /* Get the new joystick state */ + stick->Update(); + stick->GetAxisValues(axes); + stick->GetHatValues(hats); + buttons = stick->ButtonValues(); + + /* Generate axis motion events */ + for (i = 0; i < joystick->naxes; ++i) { + change = ((int32) axes[i] - joystick->axes[i]); + if ((change > JITTER) || (change < -JITTER)) { + SDL_PrivateJoystickAxis(joystick, i, axes[i]); + } + } + + /* Generate hat change events */ + for (i = 0; i < joystick->nhats; ++i) { + if (hats[i] != joystick->hats[i]) { + SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]); + } + } + + /* Generate button events */ + for (i = 0; i < joystick->nbuttons; ++i) { + if ((buttons & 0x01) != joystick->buttons[i]) { + SDL_PrivateJoystickButton(joystick, i, (buttons & 0x01)); + } + buttons >>= 1; + } + } + +/* Function to close a joystick after use */ + void SDL_SYS_JoystickClose(SDL_Joystick * joystick) + { + if (joystick->hwdata) { + joystick->hwdata->stick->Close(); + delete joystick->hwdata->stick; + SDL_free(joystick->hwdata->new_hats); + SDL_free(joystick->hwdata->new_axes); + SDL_free(joystick->hwdata); + } + } + +/* Function to perform any system-specific joystick related cleanup */ + void SDL_SYS_JoystickQuit(void) + { + int i; + + for (i = 0; SDL_joyport[i]; ++i) { + SDL_free(SDL_joyport[i]); + } + SDL_joyport[0] = NULL; + + for (i = 0; SDL_joyname[i]; ++i) { + SDL_free(SDL_joyname[i]); + } + SDL_joyname[0] = NULL; + } + + SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) + { + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; + } + + SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) + { + SDL_JoystickGUID guid; + /* the GUID is just the first 16 chars of the name for now */ + const char *name = joystick->name; + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; + } + +}; // extern "C" + +#endif /* SDL_JOYSTICK_HAIKU */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/joystick/iphoneos/SDL_sysjoystick.m b/modules/sdl2/SDL-2.0.5/src/joystick/iphoneos/SDL_sysjoystick.m similarity index 100% rename from modules/sdl2/SDL/src/joystick/iphoneos/SDL_sysjoystick.m rename to modules/sdl2/SDL-2.0.5/src/joystick/iphoneos/SDL_sysjoystick.m diff --git a/modules/sdl2/SDL/src/joystick/iphoneos/SDL_sysjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/iphoneos/SDL_sysjoystick_c.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/iphoneos/SDL_sysjoystick_c.h rename to modules/sdl2/SDL-2.0.5/src/joystick/iphoneos/SDL_sysjoystick_c.h diff --git a/modules/sdl2/SDL/src/joystick/linux/SDL_sysjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/linux/SDL_sysjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/linux/SDL_sysjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/linux/SDL_sysjoystick.c diff --git a/modules/sdl2/SDL/src/joystick/linux/SDL_sysjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/linux/SDL_sysjoystick_c.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/linux/SDL_sysjoystick_c.h rename to modules/sdl2/SDL-2.0.5/src/joystick/linux/SDL_sysjoystick_c.h diff --git a/modules/sdl2/SDL-2.0.5/src/joystick/psp/SDL_sysjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/psp/SDL_sysjoystick.c new file mode 100644 index 000000000..352960edf --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/joystick/psp/SDL_sysjoystick.c @@ -0,0 +1,270 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_JOYSTICK_PSP + +/* This is the PSP implementation of the SDL joystick API */ +#include +#include + +#include /* For the definition of NULL */ +#include + +#include "../SDL_sysjoystick.h" +#include "../SDL_joystick_c.h" + +#include "SDL_events.h" +#include "SDL_error.h" +#include "SDL_mutex.h" +#include "SDL_timer.h" +#include "../../thread/SDL_systhread.h" + +/* Current pad state */ +static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; +static SDL_sem *pad_sem = NULL; +static SDL_Thread *thread = NULL; +static int running = 0; +static const enum PspCtrlButtons button_map[] = { + PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE, + PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, + PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT, + PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD }; +static int analog_map[256]; /* Map analog inputs to -32768 -> 32767 */ + +typedef struct +{ + int x; + int y; +} point; + +/* 4 points define the bezier-curve. */ +static point a = { 0, 0 }; +static point b = { 50, 0 }; +static point c = { 78, 32767 }; +static point d = { 128, 32767 }; + +/* simple linear interpolation between two points */ +static SDL_INLINE void lerp (point *dest, point *a, point *b, float t) +{ + dest->x = a->x + (b->x - a->x)*t; + dest->y = a->y + (b->y - a->y)*t; +} + +/* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */ +static int calc_bezier_y(float t) +{ + point ab, bc, cd, abbc, bccd, dest; + lerp (&ab, &a, &b, t); /* point between a and b */ + lerp (&bc, &b, &c, t); /* point between b and c */ + lerp (&cd, &c, &d, t); /* point between c and d */ + lerp (&abbc, &ab, &bc, t); /* point between ab and bc */ + lerp (&bccd, &bc, &cd, t); /* point between bc and cd */ + lerp (&dest, &abbc, &bccd, t); /* point on the bezier-curve */ + return dest.y; +} + +/* + * Collect pad data about once per frame + */ +int JoystickUpdate(void *data) +{ + while (running) { + SDL_SemWait(pad_sem); + sceCtrlPeekBufferPositive(&pad, 1); + SDL_SemPost(pad_sem); + /* Delay 1/60th of a second */ + sceKernelDelayThread(1000000 / 60); + } + return 0; +} + + + +/* Function to scan the system for joysticks. + * Joystick 0 should be the system default joystick. + * It should return number of joysticks, or -1 on an unrecoverable fatal error. + */ +int SDL_SYS_JoystickInit(void) +{ + int i; + + /* Setup input */ + sceCtrlSetSamplingCycle(0); + sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); + + /* Start thread to read data */ + if((pad_sem = SDL_CreateSemaphore(1)) == NULL) { + return SDL_SetError("Can't create input semaphore"); + } + running = 1; + if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) { + return SDL_SetError("Can't create input thread"); + } + + /* Create an accurate map from analog inputs (0 to 255) + to SDL joystick positions (-32768 to 32767) */ + for (i = 0; i < 128; i++) + { + float t = (float)i/127.0f; + analog_map[i+128] = calc_bezier_y(t); + analog_map[127-i] = -1 * analog_map[i+128]; + } + + return 1; +} + +int SDL_SYS_NumJoysticks() +{ + return 1; +} + +void SDL_SYS_JoystickDetect() +{ +} + +/* Function to get the device-dependent name of a joystick */ +const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index) +{ + return "PSP builtin joypad"; +} + +/* Function to perform the mapping from device index to the instance id for this index */ +SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) +{ + return device_index; +} + +/* Function to get the device-dependent name of a joystick */ +const char *SDL_SYS_JoystickName(int index) +{ + if (index == 0) + return "PSP controller"; + + SDL_SetError("No joystick available with that index"); + return(NULL); +} + +/* Function to open a joystick for use. + The joystick to open is specified by the device index. + This should fill the nbuttons and naxes fields of the joystick structure. + It returns 0, or -1 if there is an error. + */ +int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index) +{ + joystick->nbuttons = 14; + joystick->naxes = 2; + joystick->nhats = 0; + + return 0; +} + +/* Function to determine if this joystick is attached to the system right now */ +SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick) +{ + return SDL_TRUE; +} + +/* Function to update the state of a joystick - called as a device poll. + * This function shouldn't update the joystick structure directly, + * but instead should call SDL_PrivateJoystick*() to deliver events + * and update joystick device state. + */ +void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) +{ + int i; + enum PspCtrlButtons buttons; + enum PspCtrlButtons changed; + unsigned char x, y; + static enum PspCtrlButtons old_buttons = 0; + static unsigned char old_x = 0, old_y = 0; + + SDL_SemWait(pad_sem); + buttons = pad.Buttons; + x = pad.Lx; + y = pad.Ly; + SDL_SemPost(pad_sem); + + /* Axes */ + if(old_x != x) { + SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]); + old_x = x; + } + if(old_y != y) { + SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]); + old_y = y; + } + + /* Buttons */ + changed = old_buttons ^ buttons; + old_buttons = buttons; + if(changed) { + for(i=0; iname; + SDL_zero( guid ); + SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); + return guid; +} + +#endif /* SDL_JOYSTICK_PSP */ + +/* vim: ts=4 sw=4 + */ diff --git a/modules/sdl2/SDL/src/joystick/sort_controllers.py b/modules/sdl2/SDL-2.0.5/src/joystick/sort_controllers.py similarity index 100% rename from modules/sdl2/SDL/src/joystick/sort_controllers.py rename to modules/sdl2/SDL-2.0.5/src/joystick/sort_controllers.py diff --git a/modules/sdl2/SDL/src/joystick/windows/SDL_dinputjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_dinputjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/windows/SDL_dinputjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_dinputjoystick.c diff --git a/modules/sdl2/SDL/src/joystick/windows/SDL_dinputjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_dinputjoystick_c.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/windows/SDL_dinputjoystick_c.h rename to modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_dinputjoystick_c.h diff --git a/modules/sdl2/SDL/src/joystick/windows/SDL_mmjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_mmjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/windows/SDL_mmjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_mmjoystick.c diff --git a/modules/sdl2/SDL/src/joystick/windows/SDL_windowsjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_windowsjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/windows/SDL_windowsjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_windowsjoystick.c diff --git a/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_windowsjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_windowsjoystick_c.h new file mode 100644 index 000000000..d3c5fcaab --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_windowsjoystick_c.h @@ -0,0 +1,92 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_events.h" +#include "../SDL_sysjoystick.h" +#include "../../core/windows/SDL_windows.h" +#include "../../core/windows/SDL_directx.h" + +#define MAX_INPUTS 256 /* each joystick can have up to 256 inputs */ + +typedef struct JoyStick_DeviceData +{ + SDL_JoystickGUID guid; + char *joystickname; + Uint8 send_add_event; + SDL_JoystickID nInstanceID; + SDL_bool bXInputDevice; + BYTE SubType; + Uint8 XInputUserId; + DIDEVICEINSTANCE dxdevice; + struct JoyStick_DeviceData *pNext; +} JoyStick_DeviceData; + +extern JoyStick_DeviceData *SYS_Joystick; /* array to hold joystick ID values */ + +typedef enum Type +{ + BUTTON, + AXIS, + HAT +} Type; + +typedef struct input_t +{ + /* DirectInput offset for this input type: */ + DWORD ofs; + + /* Button, axis or hat: */ + Type type; + + /* SDL input offset: */ + Uint8 num; +} input_t; + +/* The private structure used to keep track of a joystick */ +struct joystick_hwdata +{ + SDL_JoystickGUID guid; + SDL_bool removed; + SDL_bool send_remove_event; + +#if SDL_JOYSTICK_DINPUT + LPDIRECTINPUTDEVICE8 InputDevice; + DIDEVCAPS Capabilities; + SDL_bool buffered; + input_t Inputs[MAX_INPUTS]; + int NumInputs; + int NumSliders; +#endif + + SDL_bool bXInputDevice; /* SDL_TRUE if this device supports using the xinput API rather than DirectInput */ + SDL_bool bXInputHaptic; /* Supports force feedback via XInput. */ + Uint8 userid; /* XInput userid index for this joystick */ + DWORD dwPacketNumber; +}; + +#if SDL_JOYSTICK_DINPUT +extern const DIDATAFORMAT SDL_c_dfDIJoystick2; +#endif + +extern void SDL_SYS_AddJoystickDevice(JoyStick_DeviceData *device); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/joystick/windows/SDL_xinputjoystick.c b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_xinputjoystick.c similarity index 100% rename from modules/sdl2/SDL/src/joystick/windows/SDL_xinputjoystick.c rename to modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_xinputjoystick.c diff --git a/modules/sdl2/SDL/src/joystick/windows/SDL_xinputjoystick_c.h b/modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_xinputjoystick_c.h similarity index 100% rename from modules/sdl2/SDL/src/joystick/windows/SDL_xinputjoystick_c.h rename to modules/sdl2/SDL-2.0.5/src/joystick/windows/SDL_xinputjoystick_c.h diff --git a/modules/sdl2/SDL-2.0.5/src/libm/e_atan2.c b/modules/sdl2/SDL-2.0.5/src/libm/e_atan2.c new file mode 100644 index 000000000..f7b91a3e1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/e_atan2.c @@ -0,0 +1,116 @@ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +/* __ieee754_atan2(y,x) + * Method : + * 1. Reduce y to positive by atan2(y,x)=-atan2(-y,x). + * 2. Reduce x to positive by (if x and y are unexceptional): + * ARG (x+iy) = arctan(y/x) ... if x > 0, + * ARG (x+iy) = pi - arctan[y/(-x)] ... if x < 0, + * + * Special cases: + * + * ATAN2((anything), NaN ) is NaN; + * ATAN2(NAN , (anything) ) is NaN; + * ATAN2(+-0, +(anything but NaN)) is +-0 ; + * ATAN2(+-0, -(anything but NaN)) is +-pi ; + * ATAN2(+-(anything but 0 and NaN), 0) is +-pi/2; + * ATAN2(+-(anything but INF and NaN), +INF) is +-0 ; + * ATAN2(+-(anything but INF and NaN), -INF) is +-pi; + * ATAN2(+-INF,+INF ) is +-pi/4 ; + * ATAN2(+-INF,-INF ) is +-3pi/4; + * ATAN2(+-INF, (anything but,0,NaN, and INF)) is +-pi/2; + * + * Constants: + * The hexadecimal values are the intended ones for the following + * constants. The decimal values may be used, provided that the + * compiler will convert from decimal to binary accurately enough + * to produce the hexadecimal values shown. + */ + +#include "math_libm.h" +#include "math_private.h" + +static const double +tiny = 1.0e-300, +zero = 0.0, +pi_o_4 = 7.8539816339744827900E-01, /* 0x3FE921FB, 0x54442D18 */ +pi_o_2 = 1.5707963267948965580E+00, /* 0x3FF921FB, 0x54442D18 */ +pi = 3.1415926535897931160E+00, /* 0x400921FB, 0x54442D18 */ +pi_lo = 1.2246467991473531772E-16; /* 0x3CA1A626, 0x33145C07 */ + +double attribute_hidden __ieee754_atan2(double y, double x) +{ + double z; + int32_t k,m,hx,hy,ix,iy; + u_int32_t lx,ly; + + EXTRACT_WORDS(hx,lx,x); + ix = hx&0x7fffffff; + EXTRACT_WORDS(hy,ly,y); + iy = hy&0x7fffffff; + if(((ix|((lx|-(int32_t)lx)>>31))>0x7ff00000)|| + ((iy|((ly|-(int32_t)ly)>>31))>0x7ff00000)) /* x or y is NaN */ + return x+y; + if(((hx-0x3ff00000)|lx)==0) return atan(y); /* x=1.0 */ + m = ((hy>>31)&1)|((hx>>30)&2); /* 2*sign(x)+sign(y) */ + + /* when y = 0 */ + if((iy|ly)==0) { + switch(m) { + case 0: + case 1: return y; /* atan(+-0,+anything)=+-0 */ + case 2: return pi+tiny;/* atan(+0,-anything) = pi */ + case 3: return -pi-tiny;/* atan(-0,-anything) =-pi */ + } + } + /* when x = 0 */ + if((ix|lx)==0) return (hy<0)? -pi_o_2-tiny: pi_o_2+tiny; + + /* when x is INF */ + if(ix==0x7ff00000) { + if(iy==0x7ff00000) { + switch(m) { + case 0: return pi_o_4+tiny;/* atan(+INF,+INF) */ + case 1: return -pi_o_4-tiny;/* atan(-INF,+INF) */ + case 2: return 3.0*pi_o_4+tiny;/* atan(+INF,-INF) */ + case 3: return -3.0*pi_o_4-tiny;/* atan(-INF,-INF) */ + } + } else { + switch(m) { + case 0: return zero ; /* atan(+...,+INF) */ + case 1: return -zero ; /* atan(-...,+INF) */ + case 2: return pi+tiny ; /* atan(+...,-INF) */ + case 3: return -pi-tiny ; /* atan(-...,-INF) */ + } + } + } + /* when y is INF */ + if(iy==0x7ff00000) return (hy<0)? -pi_o_2-tiny: pi_o_2+tiny; + + /* compute y/x */ + k = (iy-ix)>>20; + if(k > 60) z=pi_o_2+0.5*pi_lo; /* |y/x| > 2**60 */ + else if(hx<0&&k<-60) z=0.0; /* |y|/x < -2**60 */ + else z=atan(fabs(y/x)); /* safe to do y/x */ + switch (m) { + case 0: return z ; /* atan(+,+) */ + case 1: { + u_int32_t zh; + GET_HIGH_WORD(zh,z); + SET_HIGH_WORD(z,zh ^ 0x80000000); + } + return z ; /* atan(-,+) */ + case 2: return pi-(z-pi_lo);/* atan(+,-) */ + default: /* case 3 */ + return (z-pi_lo)-pi;/* atan(-,-) */ + } +} diff --git a/modules/sdl2/SDL-2.0.5/src/libm/e_log.c b/modules/sdl2/SDL-2.0.5/src/libm/e_log.c new file mode 100644 index 000000000..da64138cd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/e_log.c @@ -0,0 +1,167 @@ +/* @(#)e_log.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: e_log.c,v 1.8 1995/05/10 20:45:49 jtc Exp $"; +#endif + +/* __ieee754_log(x) + * Return the logrithm of x + * + * Method : + * 1. Argument Reduction: find k and f such that + * x = 2^k * (1+f), + * where sqrt(2)/2 < 1+f < sqrt(2) . + * + * 2. Approximation of log(1+f). + * Let s = f/(2+f) ; based on log(1+f) = log(1+s) - log(1-s) + * = 2s + 2/3 s**3 + 2/5 s**5 + ....., + * = 2s + s*R + * We use a special Reme algorithm on [0,0.1716] to generate + * a polynomial of degree 14 to approximate R The maximum error + * of this polynomial approximation is bounded by 2**-58.45. In + * other words, + * 2 4 6 8 10 12 14 + * R(z) ~ Lg1*s +Lg2*s +Lg3*s +Lg4*s +Lg5*s +Lg6*s +Lg7*s + * (the values of Lg1 to Lg7 are listed in the program) + * and + * | 2 14 | -58.45 + * | Lg1*s +...+Lg7*s - R(z) | <= 2 + * | | + * Note that 2s = f - s*f = f - hfsq + s*hfsq, where hfsq = f*f/2. + * In order to guarantee error in log below 1ulp, we compute log + * by + * log(1+f) = f - s*(f - R) (if f is not too large) + * log(1+f) = f - (hfsq - s*(hfsq+R)). (better accuracy) + * + * 3. Finally, log(x) = k*ln2 + log(1+f). + * = k*ln2_hi+(f-(hfsq-(s*(hfsq+R)+k*ln2_lo))) + * Here ln2 is split into two floating point number: + * ln2_hi + ln2_lo, + * where n*ln2_hi is always exact for |n| < 2000. + * + * Special cases: + * log(x) is NaN with signal if x < 0 (including -INF) ; + * log(+INF) is +INF; log(0) is -INF with signal; + * log(NaN) is that NaN with no signal. + * + * Accuracy: + * according to an error analysis, the error is always less than + * 1 ulp (unit in the last place). + * + * Constants: + * The hexadecimal values are the intended ones for the following + * constants. The decimal values may be used, provided that the + * compiler will convert from decimal to binary accurately enough + * to produce the hexadecimal values shown. + */ + +#include "math_libm.h" +#include "math_private.h" + +#ifdef __STDC__ +static const double +#else +static double +#endif + ln2_hi = 6.93147180369123816490e-01, /* 3fe62e42 fee00000 */ + ln2_lo = 1.90821492927058770002e-10, /* 3dea39ef 35793c76 */ + two54 = 1.80143985094819840000e+16, /* 43500000 00000000 */ + Lg1 = 6.666666666666735130e-01, /* 3FE55555 55555593 */ + Lg2 = 3.999999999940941908e-01, /* 3FD99999 9997FA04 */ + Lg3 = 2.857142874366239149e-01, /* 3FD24924 94229359 */ + Lg4 = 2.222219843214978396e-01, /* 3FCC71C5 1D8E78AF */ + Lg5 = 1.818357216161805012e-01, /* 3FC74664 96CB03DE */ + Lg6 = 1.531383769920937332e-01, /* 3FC39A09 D078C69F */ + Lg7 = 1.479819860511658591e-01; /* 3FC2F112 DF3E5244 */ + +#ifdef __STDC__ +static const double zero = 0.0; +#else +static double zero = 0.0; +#endif + +#ifdef __STDC__ +double attribute_hidden +__ieee754_log(double x) +#else +double attribute_hidden +__ieee754_log(x) + double x; +#endif +{ + double hfsq, f, s, z, R, w, t1, t2, dk; + int32_t k, hx, i, j; + u_int32_t lx; + + EXTRACT_WORDS(hx, lx, x); + + k = 0; + if (hx < 0x00100000) { /* x < 2**-1022 */ + if (((hx & 0x7fffffff) | lx) == 0) + return -two54 / zero; /* log(+-0)=-inf */ + if (hx < 0) + return (x - x) / zero; /* log(-#) = NaN */ + k -= 54; + x *= two54; /* subnormal number, scale up x */ + GET_HIGH_WORD(hx, x); + } + if (hx >= 0x7ff00000) + return x + x; + k += (hx >> 20) - 1023; + hx &= 0x000fffff; + i = (hx + 0x95f64) & 0x100000; + SET_HIGH_WORD(x, hx | (i ^ 0x3ff00000)); /* normalize x or x/2 */ + k += (i >> 20); + f = x - 1.0; + if ((0x000fffff & (2 + hx)) < 3) { /* |f| < 2**-20 */ + if (f == zero) { + if (k == 0) + return zero; + else { + dk = (double) k; + return dk * ln2_hi + dk * ln2_lo; + } + } + R = f * f * (0.5 - 0.33333333333333333 * f); + if (k == 0) + return f - R; + else { + dk = (double) k; + return dk * ln2_hi - ((R - dk * ln2_lo) - f); + } + } + s = f / (2.0 + f); + dk = (double) k; + z = s * s; + i = hx - 0x6147a; + w = z * z; + j = 0x6b851 - hx; + t1 = w * (Lg2 + w * (Lg4 + w * Lg6)); + t2 = z * (Lg1 + w * (Lg3 + w * (Lg5 + w * Lg7))); + i |= j; + R = t2 + t1; + if (i > 0) { + hfsq = 0.5 * f * f; + if (k == 0) + return f - (hfsq - s * (hfsq + R)); + else + return dk * ln2_hi - ((hfsq - (s * (hfsq + R) + dk * ln2_lo)) - + f); + } else { + if (k == 0) + return f - s * (f - R); + else + return dk * ln2_hi - ((s * (f - R) - dk * ln2_lo) - f); + } +} diff --git a/modules/sdl2/SDL-2.0.5/src/libm/e_pow.c b/modules/sdl2/SDL-2.0.5/src/libm/e_pow.c new file mode 100644 index 000000000..686da2e55 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/e_pow.c @@ -0,0 +1,342 @@ +/* @(#)e_pow.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static char rcsid[] = "$NetBSD: e_pow.c,v 1.9 1995/05/12 04:57:32 jtc Exp $"; +#endif + +/* __ieee754_pow(x,y) return x**y + * + * n + * Method: Let x = 2 * (1+f) + * 1. Compute and return log2(x) in two pieces: + * log2(x) = w1 + w2, + * where w1 has 53-24 = 29 bit trailing zeros. + * 2. Perform y*log2(x) = n+y' by simulating muti-precision + * arithmetic, where |y'|<=0.5. + * 3. Return x**y = 2**n*exp(y'*log2) + * + * Special cases: + * 1. (anything) ** 0 is 1 + * 2. (anything) ** 1 is itself + * 3. (anything) ** NAN is NAN + * 4. NAN ** (anything except 0) is NAN + * 5. +-(|x| > 1) ** +INF is +INF + * 6. +-(|x| > 1) ** -INF is +0 + * 7. +-(|x| < 1) ** +INF is +0 + * 8. +-(|x| < 1) ** -INF is +INF + * 9. +-1 ** +-INF is NAN + * 10. +0 ** (+anything except 0, NAN) is +0 + * 11. -0 ** (+anything except 0, NAN, odd integer) is +0 + * 12. +0 ** (-anything except 0, NAN) is +INF + * 13. -0 ** (-anything except 0, NAN, odd integer) is +INF + * 14. -0 ** (odd integer) = -( +0 ** (odd integer) ) + * 15. +INF ** (+anything except 0,NAN) is +INF + * 16. +INF ** (-anything except 0,NAN) is +0 + * 17. -INF ** (anything) = -0 ** (-anything) + * 18. (-anything) ** (integer) is (-1)**(integer)*(+anything**integer) + * 19. (-anything except 0 and inf) ** (non-integer) is NAN + * + * Accuracy: + * pow(x,y) returns x**y nearly rounded. In particular + * pow(integer,integer) + * always returns the correct integer provided it is + * representable. + * + * Constants : + * The hexadecimal values are the intended ones for the following + * constants. The decimal values may be used, provided that the + * compiler will convert from decimal to binary accurately enough + * to produce the hexadecimal values shown. + */ + +#include "math_libm.h" +#include "math_private.h" + +libm_hidden_proto(scalbn) + libm_hidden_proto(fabs) +#ifdef __STDC__ + static const double +#else + static double +#endif + bp[] = { 1.0, 1.5, }, dp_h[] = { + 0.0, 5.84962487220764160156e-01,}, /* 0x3FE2B803, 0x40000000 */ + + dp_l[] = { + 0.0, 1.35003920212974897128e-08,}, /* 0x3E4CFDEB, 0x43CFD006 */ + + zero = 0.0, one = 1.0, two = 2.0, two53 = 9007199254740992.0, /* 0x43400000, 0x00000000 */ + huge_val = 1.0e300, tiny = 1.0e-300, + /* poly coefs for (3/2)*(log(x)-2s-2/3*s**3 */ + L1 = 5.99999999999994648725e-01, /* 0x3FE33333, 0x33333303 */ + L2 = 4.28571428578550184252e-01, /* 0x3FDB6DB6, 0xDB6FABFF */ + L3 = 3.33333329818377432918e-01, /* 0x3FD55555, 0x518F264D */ + L4 = 2.72728123808534006489e-01, /* 0x3FD17460, 0xA91D4101 */ + L5 = 2.30660745775561754067e-01, /* 0x3FCD864A, 0x93C9DB65 */ + L6 = 2.06975017800338417784e-01, /* 0x3FCA7E28, 0x4A454EEF */ + P1 = 1.66666666666666019037e-01, /* 0x3FC55555, 0x5555553E */ + P2 = -2.77777777770155933842e-03, /* 0xBF66C16C, 0x16BEBD93 */ + P3 = 6.61375632143793436117e-05, /* 0x3F11566A, 0xAF25DE2C */ + P4 = -1.65339022054652515390e-06, /* 0xBEBBBD41, 0xC5D26BF1 */ + P5 = 4.13813679705723846039e-08, /* 0x3E663769, 0x72BEA4D0 */ + lg2 = 6.93147180559945286227e-01, /* 0x3FE62E42, 0xFEFA39EF */ + lg2_h = 6.93147182464599609375e-01, /* 0x3FE62E43, 0x00000000 */ + lg2_l = -1.90465429995776804525e-09, /* 0xBE205C61, 0x0CA86C39 */ + ovt = 8.0085662595372944372e-0017, /* -(1024-log2(ovfl+.5ulp)) */ + cp = 9.61796693925975554329e-01, /* 0x3FEEC709, 0xDC3A03FD =2/(3ln2) */ + cp_h = 9.61796700954437255859e-01, /* 0x3FEEC709, 0xE0000000 =(float)cp */ + cp_l = -7.02846165095275826516e-09, /* 0xBE3E2FE0, 0x145B01F5 =tail of cp_h */ + ivln2 = 1.44269504088896338700e+00, /* 0x3FF71547, 0x652B82FE =1/ln2 */ + ivln2_h = 1.44269502162933349609e+00, /* 0x3FF71547, 0x60000000 =24b 1/ln2 */ + ivln2_l = 1.92596299112661746887e-08; /* 0x3E54AE0B, 0xF85DDF44 =1/ln2 tail */ + +#ifdef __STDC__ + double attribute_hidden __ieee754_pow(double x, double y) +#else + double attribute_hidden __ieee754_pow(x, y) + double x, y; +#endif + { + double z, ax, z_h, z_l, p_h, p_l; + double y1, t1, t2, r, s, t, u, v, w; + int32_t i, j, k, yisint, n; + int32_t hx, hy, ix, iy; + u_int32_t lx, ly; + + EXTRACT_WORDS(hx, lx, x); + EXTRACT_WORDS(hy, ly, y); + ix = hx & 0x7fffffff; + iy = hy & 0x7fffffff; + + /* y==zero: x**0 = 1 */ + if ((iy | ly) == 0) + return one; + + /* +-NaN return x+y */ + if (ix > 0x7ff00000 || ((ix == 0x7ff00000) && (lx != 0)) || + iy > 0x7ff00000 || ((iy == 0x7ff00000) && (ly != 0))) + return x + y; + + /* determine if y is an odd int when x < 0 + * yisint = 0 ... y is not an integer + * yisint = 1 ... y is an odd int + * yisint = 2 ... y is an even int + */ + yisint = 0; + if (hx < 0) { + if (iy >= 0x43400000) + yisint = 2; /* even integer y */ + else if (iy >= 0x3ff00000) { + k = (iy >> 20) - 0x3ff; /* exponent */ + if (k > 20) { + j = ly >> (52 - k); + if ((j << (52 - k)) == ly) + yisint = 2 - (j & 1); + } else if (ly == 0) { + j = iy >> (20 - k); + if ((j << (20 - k)) == iy) + yisint = 2 - (j & 1); + } + } + } + + /* special value of y */ + if (ly == 0) { + if (iy == 0x7ff00000) { /* y is +-inf */ + if (((ix - 0x3ff00000) | lx) == 0) + return y - y; /* inf**+-1 is NaN */ + else if (ix >= 0x3ff00000) /* (|x|>1)**+-inf = inf,0 */ + return (hy >= 0) ? y : zero; + else /* (|x|<1)**-,+inf = inf,0 */ + return (hy < 0) ? -y : zero; + } + if (iy == 0x3ff00000) { /* y is +-1 */ + if (hy < 0) + return one / x; + else + return x; + } + if (hy == 0x40000000) + return x * x; /* y is 2 */ + if (hy == 0x3fe00000) { /* y is 0.5 */ + if (hx >= 0) /* x >= +0 */ + return __ieee754_sqrt(x); + } + } + + ax = fabs(x); + /* special value of x */ + if (lx == 0) { + if (ix == 0x7ff00000 || ix == 0 || ix == 0x3ff00000) { + z = ax; /* x is +-0,+-inf,+-1 */ + if (hy < 0) + z = one / z; /* z = (1/|x|) */ + if (hx < 0) { + if (((ix - 0x3ff00000) | yisint) == 0) { + z = (z - z) / (z - z); /* (-1)**non-int is NaN */ + } else if (yisint == 1) + z = -z; /* (x<0)**odd = -(|x|**odd) */ + } + return z; + } + } + + /* (x<0)**(non-int) is NaN */ + if (((((u_int32_t) hx >> 31) - 1) | yisint) == 0) + return (x - x) / (x - x); + + /* |y| is huge */ + if (iy > 0x41e00000) { /* if |y| > 2**31 */ + if (iy > 0x43f00000) { /* if |y| > 2**64, must o/uflow */ + if (ix <= 0x3fefffff) + return (hy < 0) ? huge_val * huge_val : tiny * tiny; + if (ix >= 0x3ff00000) + return (hy > 0) ? huge_val * huge_val : tiny * tiny; + } + /* over/underflow if x is not close to one */ + if (ix < 0x3fefffff) + return (hy < 0) ? huge_val * huge_val : tiny * tiny; + if (ix > 0x3ff00000) + return (hy > 0) ? huge_val * huge_val : tiny * tiny; + /* now |1-x| is tiny <= 2**-20, suffice to compute + log(x) by x-x^2/2+x^3/3-x^4/4 */ + t = x - 1; /* t has 20 trailing zeros */ + w = (t * t) * (0.5 - t * (0.3333333333333333333333 - t * 0.25)); + u = ivln2_h * t; /* ivln2_h has 21 sig. bits */ + v = t * ivln2_l - w * ivln2; + t1 = u + v; + SET_LOW_WORD(t1, 0); + t2 = v - (t1 - u); + } else { + double s2, s_h, s_l, t_h, t_l; + n = 0; + /* take care subnormal number */ + if (ix < 0x00100000) { + ax *= two53; + n -= 53; + GET_HIGH_WORD(ix, ax); + } + n += ((ix) >> 20) - 0x3ff; + j = ix & 0x000fffff; + /* determine interval */ + ix = j | 0x3ff00000; /* normalize ix */ + if (j <= 0x3988E) + k = 0; /* |x|> 1) | 0x20000000) + 0x00080000 + (k << 18)); + t_l = ax - (t_h - bp[k]); + s_l = v * ((u - s_h * t_h) - s_h * t_l); + /* compute log(ax) */ + s2 = s * s; + r = s2 * s2 * (L1 + + s2 * (L2 + + s2 * (L3 + + s2 * (L4 + s2 * (L5 + s2 * L6))))); + r += s_l * (s_h + s); + s2 = s_h * s_h; + t_h = 3.0 + s2 + r; + SET_LOW_WORD(t_h, 0); + t_l = r - ((t_h - 3.0) - s2); + /* u+v = s*(1+...) */ + u = s_h * t_h; + v = s_l * t_h + t_l * s; + /* 2/(3log2)*(s+...) */ + p_h = u + v; + SET_LOW_WORD(p_h, 0); + p_l = v - (p_h - u); + z_h = cp_h * p_h; /* cp_h+cp_l = 2/(3*log2) */ + z_l = cp_l * p_h + p_l * cp + dp_l[k]; + /* log2(ax) = (s+..)*2/(3*log2) = n + dp_h + z_h + z_l */ + t = (double) n; + t1 = (((z_h + z_l) + dp_h[k]) + t); + SET_LOW_WORD(t1, 0); + t2 = z_l - (((t1 - t) - dp_h[k]) - z_h); + } + + s = one; /* s (sign of result -ve**odd) = -1 else = 1 */ + if (((((u_int32_t) hx >> 31) - 1) | (yisint - 1)) == 0) + s = -one; /* (-ve)**(odd int) */ + + /* split up y into y1+y2 and compute (y1+y2)*(t1+t2) */ + y1 = y; + SET_LOW_WORD(y1, 0); + p_l = (y - y1) * t1 + y * t2; + p_h = y1 * t1; + z = p_l + p_h; + EXTRACT_WORDS(j, i, z); + if (j >= 0x40900000) { /* z >= 1024 */ + if (((j - 0x40900000) | i) != 0) /* if z > 1024 */ + return s * huge_val * huge_val; /* overflow */ + else { + if (p_l + ovt > z - p_h) + return s * huge_val * huge_val; /* overflow */ + } + } else if ((j & 0x7fffffff) >= 0x4090cc00) { /* z <= -1075 */ + if (((j - 0xc090cc00) | i) != 0) /* z < -1075 */ + return s * tiny * tiny; /* underflow */ + else { + if (p_l <= z - p_h) + return s * tiny * tiny; /* underflow */ + } + } + /* + * compute 2**(p_h+p_l) + */ + i = j & 0x7fffffff; + k = (i >> 20) - 0x3ff; + n = 0; + if (i > 0x3fe00000) { /* if |z| > 0.5, set n = [z+0.5] */ + n = j + (0x00100000 >> (k + 1)); + k = ((n & 0x7fffffff) >> 20) - 0x3ff; /* new k for n */ + t = zero; + SET_HIGH_WORD(t, n & ~(0x000fffff >> k)); + n = ((n & 0x000fffff) | 0x00100000) >> (20 - k); + if (j < 0) + n = -n; + p_h -= t; + } + t = p_l + p_h; + SET_LOW_WORD(t, 0); + u = t * lg2_h; + v = (p_l - (t - p_h)) * lg2 + t * lg2_l; + z = u + v; + w = v - (z - u); + t = z * z; + t1 = z - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t * P5)))); + r = (z * t1) / (t1 - two) - (w + z * w); + z = one - (r - z); + GET_HIGH_WORD(j, z); + j += (n << 20); + if ((j >> 20) <= 0) + z = scalbn(z, n); /* subnormal output */ + else + SET_HIGH_WORD(z, j); + return s * z; + } diff --git a/modules/sdl2/SDL-2.0.5/src/libm/e_rem_pio2.c b/modules/sdl2/SDL-2.0.5/src/libm/e_rem_pio2.c new file mode 100644 index 000000000..a8ffe3142 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/e_rem_pio2.c @@ -0,0 +1,201 @@ +/* @(#)e_rem_pio2.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: e_rem_pio2.c,v 1.8 1995/05/10 20:46:02 jtc Exp $"; +#endif + +/* __ieee754_rem_pio2(x,y) + * + * return the remainder of x rem pi/2 in y[0]+y[1] + * use __kernel_rem_pio2() + */ + +#include "math_libm.h" +#include "math_private.h" + +libm_hidden_proto(fabs) + +/* + * Table of constants for 2/pi, 396 Hex digits (476 decimal) of 2/pi + */ +#ifdef __STDC__ + static const int32_t two_over_pi[] = { +#else + static int32_t two_over_pi[] = { +#endif + 0xA2F983, 0x6E4E44, 0x1529FC, 0x2757D1, 0xF534DD, 0xC0DB62, + 0x95993C, 0x439041, 0xFE5163, 0xABDEBB, 0xC561B7, 0x246E3A, + 0x424DD2, 0xE00649, 0x2EEA09, 0xD1921C, 0xFE1DEB, 0x1CB129, + 0xA73EE8, 0x8235F5, 0x2EBB44, 0x84E99C, 0x7026B4, 0x5F7E41, + 0x3991D6, 0x398353, 0x39F49C, 0x845F8B, 0xBDF928, 0x3B1FF8, + 0x97FFDE, 0x05980F, 0xEF2F11, 0x8B5A0A, 0x6D1F6D, 0x367ECF, + 0x27CB09, 0xB74F46, 0x3F669E, 0x5FEA2D, 0x7527BA, 0xC7EBE5, + 0xF17B3D, 0x0739F7, 0x8A5292, 0xEA6BFB, 0x5FB11F, 0x8D5D08, + 0x560330, 0x46FC7B, 0x6BABF0, 0xCFBC20, 0x9AF436, 0x1DA9E3, + 0x91615E, 0xE61B08, 0x659985, 0x5F14A0, 0x68408D, 0xFFD880, + 0x4D7327, 0x310606, 0x1556CA, 0x73A8C9, 0x60E27B, 0xC08C6B, + }; + +#ifdef __STDC__ +static const int32_t npio2_hw[] = { +#else +static int32_t npio2_hw[] = { +#endif + 0x3FF921FB, 0x400921FB, 0x4012D97C, 0x401921FB, 0x401F6A7A, 0x4022D97C, + 0x4025FDBB, 0x402921FB, 0x402C463A, 0x402F6A7A, 0x4031475C, 0x4032D97C, + 0x40346B9C, 0x4035FDBB, 0x40378FDB, 0x403921FB, 0x403AB41B, 0x403C463A, + 0x403DD85A, 0x403F6A7A, 0x40407E4C, 0x4041475C, 0x4042106C, 0x4042D97C, + 0x4043A28C, 0x40446B9C, 0x404534AC, 0x4045FDBB, 0x4046C6CB, 0x40478FDB, + 0x404858EB, 0x404921FB, +}; + +/* + * invpio2: 53 bits of 2/pi + * pio2_1: first 33 bit of pi/2 + * pio2_1t: pi/2 - pio2_1 + * pio2_2: second 33 bit of pi/2 + * pio2_2t: pi/2 - (pio2_1+pio2_2) + * pio2_3: third 33 bit of pi/2 + * pio2_3t: pi/2 - (pio2_1+pio2_2+pio2_3) + */ + +#ifdef __STDC__ +static const double +#else +static double +#endif + zero = 0.00000000000000000000e+00, /* 0x00000000, 0x00000000 */ + half = 5.00000000000000000000e-01, /* 0x3FE00000, 0x00000000 */ + two24 = 1.67772160000000000000e+07, /* 0x41700000, 0x00000000 */ + invpio2 = 6.36619772367581382433e-01, /* 0x3FE45F30, 0x6DC9C883 */ + pio2_1 = 1.57079632673412561417e+00, /* 0x3FF921FB, 0x54400000 */ + pio2_1t = 6.07710050650619224932e-11, /* 0x3DD0B461, 0x1A626331 */ + pio2_2 = 6.07710050630396597660e-11, /* 0x3DD0B461, 0x1A600000 */ + pio2_2t = 2.02226624879595063154e-21, /* 0x3BA3198A, 0x2E037073 */ + pio2_3 = 2.02226624871116645580e-21, /* 0x3BA3198A, 0x2E000000 */ + pio2_3t = 8.47842766036889956997e-32; /* 0x397B839A, 0x252049C1 */ + +#ifdef __STDC__ +int32_t attribute_hidden +__ieee754_rem_pio2(double x, double *y) +#else +int32_t attribute_hidden +__ieee754_rem_pio2(x, y) + double x, y[]; +#endif +{ + double z = 0.0, w, t, r, fn; + double tx[3]; + int32_t e0, i, j, nx, n, ix, hx; + u_int32_t low; + + GET_HIGH_WORD(hx, x); /* high word of x */ + ix = hx & 0x7fffffff; + if (ix <= 0x3fe921fb) { /* |x| ~<= pi/4 , no need for reduction */ + y[0] = x; + y[1] = 0; + return 0; + } + if (ix < 0x4002d97c) { /* |x| < 3pi/4, special case with n=+-1 */ + if (hx > 0) { + z = x - pio2_1; + if (ix != 0x3ff921fb) { /* 33+53 bit pi is good enough */ + y[0] = z - pio2_1t; + y[1] = (z - y[0]) - pio2_1t; + } else { /* near pi/2, use 33+33+53 bit pi */ + z -= pio2_2; + y[0] = z - pio2_2t; + y[1] = (z - y[0]) - pio2_2t; + } + return 1; + } else { /* negative x */ + z = x + pio2_1; + if (ix != 0x3ff921fb) { /* 33+53 bit pi is good enough */ + y[0] = z + pio2_1t; + y[1] = (z - y[0]) + pio2_1t; + } else { /* near pi/2, use 33+33+53 bit pi */ + z += pio2_2; + y[0] = z + pio2_2t; + y[1] = (z - y[0]) + pio2_2t; + } + return -1; + } + } + if (ix <= 0x413921fb) { /* |x| ~<= 2^19*(pi/2), medium size */ + t = fabs(x); + n = (int32_t) (t * invpio2 + half); + fn = (double) n; + r = t - fn * pio2_1; + w = fn * pio2_1t; /* 1st round good to 85 bit */ + if (n < 32 && ix != npio2_hw[n - 1]) { + y[0] = r - w; /* quick check no cancellation */ + } else { + u_int32_t high; + j = ix >> 20; + y[0] = r - w; + GET_HIGH_WORD(high, y[0]); + i = j - ((high >> 20) & 0x7ff); + if (i > 16) { /* 2nd iteration needed, good to 118 */ + t = r; + w = fn * pio2_2; + r = t - w; + w = fn * pio2_2t - ((t - r) - w); + y[0] = r - w; + GET_HIGH_WORD(high, y[0]); + i = j - ((high >> 20) & 0x7ff); + if (i > 49) { /* 3rd iteration need, 151 bits acc */ + t = r; /* will cover all possible cases */ + w = fn * pio2_3; + r = t - w; + w = fn * pio2_3t - ((t - r) - w); + y[0] = r - w; + } + } + } + y[1] = (r - y[0]) - w; + if (hx < 0) { + y[0] = -y[0]; + y[1] = -y[1]; + return -n; + } else + return n; + } + /* + * all other (large) arguments + */ + if (ix >= 0x7ff00000) { /* x is inf or NaN */ + y[0] = y[1] = x - x; + return 0; + } + /* set z = scalbn(|x|,ilogb(x)-23) */ + GET_LOW_WORD(low, x); + SET_LOW_WORD(z, low); + e0 = (ix >> 20) - 1046; /* e0 = ilogb(z)-23; */ + SET_HIGH_WORD(z, ix - ((int32_t) (e0 << 20))); + for (i = 0; i < 2; i++) { + tx[i] = (double) ((int32_t) (z)); + z = (z - tx[i]) * two24; + } + tx[2] = z; + nx = 3; + while (tx[nx - 1] == zero) + nx--; /* skip zero term */ + n = __kernel_rem_pio2(tx, y, e0, nx, 2, two_over_pi); + if (hx < 0) { + y[0] = -y[0]; + y[1] = -y[1]; + return -n; + } + return n; +} diff --git a/modules/sdl2/SDL/src/libm/e_sqrt.c b/modules/sdl2/SDL-2.0.5/src/libm/e_sqrt.c similarity index 100% rename from modules/sdl2/SDL/src/libm/e_sqrt.c rename to modules/sdl2/SDL-2.0.5/src/libm/e_sqrt.c diff --git a/modules/sdl2/SDL-2.0.5/src/libm/k_cos.c b/modules/sdl2/SDL-2.0.5/src/libm/k_cos.c new file mode 100644 index 000000000..64c50e3fb --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/k_cos.c @@ -0,0 +1,100 @@ +/* @(#)k_cos.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: k_cos.c,v 1.8 1995/05/10 20:46:22 jtc Exp $"; +#endif + +/* + * __kernel_cos( x, y ) + * kernel cos function on [-pi/4, pi/4], pi/4 ~ 0.785398164 + * Input x is assumed to be bounded by ~pi/4 in magnitude. + * Input y is the tail of x. + * + * Algorithm + * 1. Since cos(-x) = cos(x), we need only to consider positive x. + * 2. if x < 2^-27 (hx<0x3e400000 0), return 1 with inexact if x!=0. + * 3. cos(x) is approximated by a polynomial of degree 14 on + * [0,pi/4] + * 4 14 + * cos(x) ~ 1 - x*x/2 + C1*x + ... + C6*x + * where the remez error is + * + * | 2 4 6 8 10 12 14 | -58 + * |cos(x)-(1-.5*x +C1*x +C2*x +C3*x +C4*x +C5*x +C6*x )| <= 2 + * | | + * + * 4 6 8 10 12 14 + * 4. let r = C1*x +C2*x +C3*x +C4*x +C5*x +C6*x , then + * cos(x) = 1 - x*x/2 + r + * since cos(x+y) ~ cos(x) - sin(x)*y + * ~ cos(x) - x*y, + * a correction term is necessary in cos(x) and hence + * cos(x+y) = 1 - (x*x/2 - (r - x*y)) + * For better accuracy when x > 0.3, let qx = |x|/4 with + * the last 32 bits mask off, and if x > 0.78125, let qx = 0.28125. + * Then + * cos(x+y) = (1-qx) - ((x*x/2-qx) - (r-x*y)). + * Note that 1-qx and (x*x/2-qx) is EXACT here, and the + * magnitude of the latter is at least a quarter of x*x/2, + * thus, reducing the rounding error in the subtraction. + */ + +#include "math_libm.h" +#include "math_private.h" + +#ifdef __STDC__ +static const double +#else +static double +#endif + one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */ + C1 = 4.16666666666666019037e-02, /* 0x3FA55555, 0x5555554C */ + C2 = -1.38888888888741095749e-03, /* 0xBF56C16C, 0x16C15177 */ + C3 = 2.48015872894767294178e-05, /* 0x3EFA01A0, 0x19CB1590 */ + C4 = -2.75573143513906633035e-07, /* 0xBE927E4F, 0x809C52AD */ + C5 = 2.08757232129817482790e-09, /* 0x3E21EE9E, 0xBDB4B1C4 */ + C6 = -1.13596475577881948265e-11; /* 0xBDA8FAE9, 0xBE8838D4 */ + +#ifdef __STDC__ +double attribute_hidden +__kernel_cos(double x, double y) +#else +double attribute_hidden +__kernel_cos(x, y) + double x, y; +#endif +{ + double a, hz, z, r, qx; + int32_t ix; + GET_HIGH_WORD(ix, x); + ix &= 0x7fffffff; /* ix = |x|'s high word */ + if (ix < 0x3e400000) { /* if x < 2**27 */ + if (((int) x) == 0) + return one; /* generate inexact */ + } + z = x * x; + r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6))))); + if (ix < 0x3FD33333) /* if |x| < 0.3 */ + return one - (0.5 * z - (z * r - x * y)); + else { + if (ix > 0x3fe90000) { /* x > 0.78125 */ + qx = 0.28125; + } else { + INSERT_WORDS(qx, ix - 0x00200000, 0); /* x/4 */ + } + hz = 0.5 * z - qx; + a = one - qx; + return a - (hz - (z * r - x * y)); + } +} diff --git a/modules/sdl2/SDL-2.0.5/src/libm/k_rem_pio2.c b/modules/sdl2/SDL-2.0.5/src/libm/k_rem_pio2.c new file mode 100644 index 000000000..23c2b61dd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/k_rem_pio2.c @@ -0,0 +1,363 @@ +/* @(#)k_rem_pio2.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: k_rem_pio2.c,v 1.7 1995/05/10 20:46:25 jtc Exp $"; +#endif + +/* + * __kernel_rem_pio2(x,y,e0,nx,prec,ipio2) + * double x[],y[]; int e0,nx,prec; int ipio2[]; + * + * __kernel_rem_pio2 return the last three digits of N with + * y = x - N*pi/2 + * so that |y| < pi/2. + * + * The method is to compute the integer (mod 8) and fraction parts of + * (2/pi)*x without doing the full multiplication. In general we + * skip the part of the product that are known to be a huge integer ( + * more accurately, = 0 mod 8 ). Thus the number of operations are + * independent of the exponent of the input. + * + * (2/pi) is represented by an array of 24-bit integers in ipio2[]. + * + * Input parameters: + * x[] The input value (must be positive) is broken into nx + * pieces of 24-bit integers in double precision format. + * x[i] will be the i-th 24 bit of x. The scaled exponent + * of x[0] is given in input parameter e0 (i.e., x[0]*2^e0 + * match x's up to 24 bits. + * + * Example of breaking a double positive z into x[0]+x[1]+x[2]: + * e0 = ilogb(z)-23 + * z = scalbn(z,-e0) + * for i = 0,1,2 + * x[i] = floor(z) + * z = (z-x[i])*2**24 + * + * + * y[] ouput result in an array of double precision numbers. + * The dimension of y[] is: + * 24-bit precision 1 + * 53-bit precision 2 + * 64-bit precision 2 + * 113-bit precision 3 + * The actual value is the sum of them. Thus for 113-bit + * precison, one may have to do something like: + * + * long double t,w,r_head, r_tail; + * t = (long double)y[2] + (long double)y[1]; + * w = (long double)y[0]; + * r_head = t+w; + * r_tail = w - (r_head - t); + * + * e0 The exponent of x[0] + * + * nx dimension of x[] + * + * prec an integer indicating the precision: + * 0 24 bits (single) + * 1 53 bits (double) + * 2 64 bits (extended) + * 3 113 bits (quad) + * + * ipio2[] + * integer array, contains the (24*i)-th to (24*i+23)-th + * bit of 2/pi after binary point. The corresponding + * floating value is + * + * ipio2[i] * 2^(-24(i+1)). + * + * External function: + * double scalbn(), floor(); + * + * + * Here is the description of some local variables: + * + * jk jk+1 is the initial number of terms of ipio2[] needed + * in the computation. The recommended value is 2,3,4, + * 6 for single, double, extended,and quad. + * + * jz local integer variable indicating the number of + * terms of ipio2[] used. + * + * jx nx - 1 + * + * jv index for pointing to the suitable ipio2[] for the + * computation. In general, we want + * ( 2^e0*x[0] * ipio2[jv-1]*2^(-24jv) )/8 + * is an integer. Thus + * e0-3-24*jv >= 0 or (e0-3)/24 >= jv + * Hence jv = max(0,(e0-3)/24). + * + * jp jp+1 is the number of terms in PIo2[] needed, jp = jk. + * + * q[] double array with integral value, representing the + * 24-bits chunk of the product of x and 2/pi. + * + * q0 the corresponding exponent of q[0]. Note that the + * exponent for q[i] would be q0-24*i. + * + * PIo2[] double precision array, obtained by cutting pi/2 + * into 24 bits chunks. + * + * f[] ipio2[] in floating point + * + * iq[] integer array by breaking up q[] in 24-bits chunk. + * + * fq[] final product of x*(2/pi) in fq[0],..,fq[jk] + * + * ih integer. If >0 it indicates q[] is >= 0.5, hence + * it also indicates the *sign* of the result. + * + */ + + +/* + * Constants: + * The hexadecimal values are the intended ones for the following + * constants. The decimal values may be used, provided that the + * compiler will convert from decimal to binary accurately enough + * to produce the hexadecimal values shown. + */ + +#include "math_libm.h" +#include "math_private.h" + +#include "SDL_assert.h" + +libm_hidden_proto(scalbn) + libm_hidden_proto(floor) +#ifdef __STDC__ + static const int init_jk[] = { 2, 3, 4, 6 }; /* initial value for jk */ +#else + static int init_jk[] = { 2, 3, 4, 6 }; +#endif + +#ifdef __STDC__ +static const double PIo2[] = { +#else +static double PIo2[] = { +#endif + 1.57079625129699707031e+00, /* 0x3FF921FB, 0x40000000 */ + 7.54978941586159635335e-08, /* 0x3E74442D, 0x00000000 */ + 5.39030252995776476554e-15, /* 0x3CF84698, 0x80000000 */ + 3.28200341580791294123e-22, /* 0x3B78CC51, 0x60000000 */ + 1.27065575308067607349e-29, /* 0x39F01B83, 0x80000000 */ + 1.22933308981111328932e-36, /* 0x387A2520, 0x40000000 */ + 2.73370053816464559624e-44, /* 0x36E38222, 0x80000000 */ + 2.16741683877804819444e-51, /* 0x3569F31D, 0x00000000 */ +}; + +#ifdef __STDC__ +static const double +#else +static double +#endif + zero = 0.0, one = 1.0, two24 = 1.67772160000000000000e+07, /* 0x41700000, 0x00000000 */ + twon24 = 5.96046447753906250000e-08; /* 0x3E700000, 0x00000000 */ + +#ifdef __STDC__ +int attribute_hidden +__kernel_rem_pio2(double *x, double *y, int e0, int nx, int prec, + const int32_t * ipio2) +#else +int attribute_hidden +__kernel_rem_pio2(x, y, e0, nx, prec, ipio2) + double x[], y[]; + int e0, nx, prec; + int32_t ipio2[]; +#endif +{ + int32_t jz, jx, jv, jp, jk, carry, n, iq[20], i, j, k, m, q0, ih; + double z, fw, f[20], fq[20], q[20]; + + /* initialize jk */ + SDL_assert((prec >= 0) && (prec < SDL_arraysize(init_jk))); + jk = init_jk[prec]; + SDL_assert((jk >= 2) && (jk <= 6)); + jp = jk; + + /* determine jx,jv,q0, note that 3>q0 */ + SDL_assert(nx > 0); + jx = nx - 1; + jv = (e0 - 3) / 24; + if (jv < 0) + jv = 0; + q0 = e0 - 24 * (jv + 1); + + /* set up f[0] to f[jx+jk] where f[jx+jk] = ipio2[jv+jk] */ + j = jv - jx; + m = jx + jk; + for (i = 0; i <= m; i++, j++) + f[i] = (j < 0) ? zero : (double) ipio2[j]; + + /* compute q[0],q[1],...q[jk] */ + for (i = 0; i <= jk; i++) { + for (j = 0, fw = 0.0; j <= jx; j++) + fw += x[j] * f[jx + i - j]; + q[i] = fw; + } + + jz = jk; + recompute: + /* distill q[] into iq[] reversingly */ + for (i = 0, j = jz, z = q[jz]; j > 0; i++, j--) { + fw = (double) ((int32_t) (twon24 * z)); + iq[i] = (int32_t) (z - two24 * fw); + z = q[j - 1] + fw; + } + + /* compute n */ + z = scalbn(z, q0); /* actual value of z */ + z -= 8.0 * floor(z * 0.125); /* trim off integer >= 8 */ + n = (int32_t) z; + z -= (double) n; + ih = 0; + if (q0 > 0) { /* need iq[jz-1] to determine n */ + i = (iq[jz - 1] >> (24 - q0)); + n += i; + iq[jz - 1] -= i << (24 - q0); + ih = iq[jz - 1] >> (23 - q0); + } else if (q0 == 0) + ih = iq[jz - 1] >> 23; + else if (z >= 0.5) + ih = 2; + + if (ih > 0) { /* q > 0.5 */ + n += 1; + carry = 0; + for (i = 0; i < jz; i++) { /* compute 1-q */ + j = iq[i]; + if (carry == 0) { + if (j != 0) { + carry = 1; + iq[i] = 0x1000000 - j; + } + } else + iq[i] = 0xffffff - j; + } + if (q0 > 0) { /* rare case: chance is 1 in 12 */ + switch (q0) { + case 1: + iq[jz - 1] &= 0x7fffff; + break; + case 2: + iq[jz - 1] &= 0x3fffff; + break; + } + } + if (ih == 2) { + z = one - z; + if (carry != 0) + z -= scalbn(one, q0); + } + } + + /* check if recomputation is needed */ + if (z == zero) { + j = 0; + for (i = jz - 1; i >= jk; i--) + j |= iq[i]; + if (j == 0) { /* need recomputation */ + for (k = 1; iq[jk - k] == 0; k++); /* k = no. of terms needed */ + + for (i = jz + 1; i <= jz + k; i++) { /* add q[jz+1] to q[jz+k] */ + f[jx + i] = (double) ipio2[jv + i]; + for (j = 0, fw = 0.0; j <= jx; j++) + fw += x[j] * f[jx + i - j]; + q[i] = fw; + } + jz += k; + goto recompute; + } + } + + /* chop off zero terms */ + if (z == 0.0) { + jz -= 1; + q0 -= 24; + while (iq[jz] == 0) { + jz--; + q0 -= 24; + } + } else { /* break z into 24-bit if necessary */ + z = scalbn(z, -q0); + if (z >= two24) { + fw = (double) ((int32_t) (twon24 * z)); + iq[jz] = (int32_t) (z - two24 * fw); + jz += 1; + q0 += 24; + iq[jz] = (int32_t) fw; + } else + iq[jz] = (int32_t) z; + } + + /* convert integer "bit" chunk to floating-point value */ + fw = scalbn(one, q0); + for (i = jz; i >= 0; i--) { + q[i] = fw * (double) iq[i]; + fw *= twon24; + } + + /* compute PIo2[0,...,jp]*q[jz,...,0] */ + for (i = jz; i >= 0; i--) { + for (fw = 0.0, k = 0; k <= jp && k <= jz - i; k++) + fw += PIo2[k] * q[i + k]; + fq[jz - i] = fw; + } + + /* compress fq[] into y[] */ + switch (prec) { + case 0: + fw = 0.0; + for (i = jz; i >= 0; i--) + fw += fq[i]; + y[0] = (ih == 0) ? fw : -fw; + break; + case 1: + case 2: + fw = 0.0; + for (i = jz; i >= 0; i--) + fw += fq[i]; + y[0] = (ih == 0) ? fw : -fw; + fw = fq[0] - fw; + for (i = 1; i <= jz; i++) + fw += fq[i]; + y[1] = (ih == 0) ? fw : -fw; + break; + case 3: /* painful */ + for (i = jz; i > 0; i--) { + fw = fq[i - 1] + fq[i]; + fq[i] += fq[i - 1] - fw; + fq[i - 1] = fw; + } + for (i = jz; i > 1; i--) { + fw = fq[i - 1] + fq[i]; + fq[i] += fq[i - 1] - fw; + fq[i - 1] = fw; + } + for (fw = 0.0, i = jz; i >= 2; i--) + fw += fq[i]; + if (ih == 0) { + y[0] = fq[0]; + y[1] = fq[1]; + y[2] = fw; + } else { + y[0] = -fq[0]; + y[1] = -fq[1]; + y[2] = -fw; + } + } + return n & 7; +} diff --git a/modules/sdl2/SDL-2.0.5/src/libm/k_sin.c b/modules/sdl2/SDL-2.0.5/src/libm/k_sin.c new file mode 100644 index 000000000..60881575a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/k_sin.c @@ -0,0 +1,87 @@ +/* @(#)k_sin.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: k_sin.c,v 1.8 1995/05/10 20:46:31 jtc Exp $"; +#endif + +/* __kernel_sin( x, y, iy) + * kernel sin function on [-pi/4, pi/4], pi/4 ~ 0.7854 + * Input x is assumed to be bounded by ~pi/4 in magnitude. + * Input y is the tail of x. + * Input iy indicates whether y is 0. (if iy=0, y assume to be 0). + * + * Algorithm + * 1. Since sin(-x) = -sin(x), we need only to consider positive x. + * 2. if x < 2^-27 (hx<0x3e400000 0), return x with inexact if x!=0. + * 3. sin(x) is approximated by a polynomial of degree 13 on + * [0,pi/4] + * 3 13 + * sin(x) ~ x + S1*x + ... + S6*x + * where + * + * |sin(x) 2 4 6 8 10 12 | -58 + * |----- - (1+S1*x +S2*x +S3*x +S4*x +S5*x +S6*x )| <= 2 + * | x | + * + * 4. sin(x+y) = sin(x) + sin'(x')*y + * ~ sin(x) + (1-x*x/2)*y + * For better accuracy, let + * 3 2 2 2 2 + * r = x *(S2+x *(S3+x *(S4+x *(S5+x *S6)))) + * then 3 2 + * sin(x) = x + (S1*x + (x *(r-y/2)+y)) + */ + +#include "math_libm.h" +#include "math_private.h" + +#ifdef __STDC__ +static const double +#else +static double +#endif + half = 5.00000000000000000000e-01, /* 0x3FE00000, 0x00000000 */ + S1 = -1.66666666666666324348e-01, /* 0xBFC55555, 0x55555549 */ + S2 = 8.33333333332248946124e-03, /* 0x3F811111, 0x1110F8A6 */ + S3 = -1.98412698298579493134e-04, /* 0xBF2A01A0, 0x19C161D5 */ + S4 = 2.75573137070700676789e-06, /* 0x3EC71DE3, 0x57B1FE7D */ + S5 = -2.50507602534068634195e-08, /* 0xBE5AE5E6, 0x8A2B9CEB */ + S6 = 1.58969099521155010221e-10; /* 0x3DE5D93A, 0x5ACFD57C */ + +#ifdef __STDC__ +double attribute_hidden +__kernel_sin(double x, double y, int iy) +#else +double attribute_hidden +__kernel_sin(x, y, iy) + double x, y; + int iy; /* iy=0 if y is zero */ +#endif +{ + double z, r, v; + int32_t ix; + GET_HIGH_WORD(ix, x); + ix &= 0x7fffffff; /* high word of x */ + if (ix < 0x3e400000) { /* |x| < 2**-27 */ + if ((int) x == 0) + return x; + } /* generate inexact */ + z = x * x; + v = z * x; + r = S2 + z * (S3 + z * (S4 + z * (S5 + z * S6))); + if (iy == 0) + return x + v * (S1 + z * r); + else + return x - ((z * (half * y - v * r) - y) - v * S1); +} diff --git a/modules/sdl2/SDL-2.0.5/src/libm/k_tan.c b/modules/sdl2/SDL-2.0.5/src/libm/k_tan.c new file mode 100644 index 000000000..27e6639b0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/k_tan.c @@ -0,0 +1,118 @@ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +/* __kernel_tan( x, y, k ) + * kernel tan function on [-pi/4, pi/4], pi/4 ~ 0.7854 + * Input x is assumed to be bounded by ~pi/4 in magnitude. + * Input y is the tail of x. + * Input k indicates whether tan (if k=1) or + * -1/tan (if k= -1) is returned. + * + * Algorithm + * 1. Since tan(-x) = -tan(x), we need only to consider positive x. + * 2. if x < 2^-28 (hx<0x3e300000 0), return x with inexact if x!=0. + * 3. tan(x) is approximated by a odd polynomial of degree 27 on + * [0,0.67434] + * 3 27 + * tan(x) ~ x + T1*x + ... + T13*x + * where + * + * |tan(x) 2 4 26 | -59.2 + * |----- - (1+T1*x +T2*x +.... +T13*x )| <= 2 + * | x | + * + * Note: tan(x+y) = tan(x) + tan'(x)*y + * ~ tan(x) + (1+x*x)*y + * Therefore, for better accuracy in computing tan(x+y), let + * 3 2 2 2 2 + * r = x *(T2+x *(T3+x *(...+x *(T12+x *T13)))) + * then + * 3 2 + * tan(x+y) = x + (T1*x + (x *(r+y)+y)) + * + * 4. For x in [0.67434,pi/4], let y = pi/4 - x, then + * tan(x) = tan(pi/4-y) = (1-tan(y))/(1+tan(y)) + * = 1 - 2*(tan(y) - (tan(y)^2)/(1+tan(y))) + */ + +#include "math_libm.h" +#include "math_private.h" + +static const double +one = 1.00000000000000000000e+00, /* 0x3FF00000, 0x00000000 */ +pio4 = 7.85398163397448278999e-01, /* 0x3FE921FB, 0x54442D18 */ +pio4lo= 3.06161699786838301793e-17, /* 0x3C81A626, 0x33145C07 */ +T[] = { + 3.33333333333334091986e-01, /* 0x3FD55555, 0x55555563 */ + 1.33333333333201242699e-01, /* 0x3FC11111, 0x1110FE7A */ + 5.39682539762260521377e-02, /* 0x3FABA1BA, 0x1BB341FE */ + 2.18694882948595424599e-02, /* 0x3F9664F4, 0x8406D637 */ + 8.86323982359930005737e-03, /* 0x3F8226E3, 0xE96E8493 */ + 3.59207910759131235356e-03, /* 0x3F6D6D22, 0xC9560328 */ + 1.45620945432529025516e-03, /* 0x3F57DBC8, 0xFEE08315 */ + 5.88041240820264096874e-04, /* 0x3F4344D8, 0xF2F26501 */ + 2.46463134818469906812e-04, /* 0x3F3026F7, 0x1A8D1068 */ + 7.81794442939557092300e-05, /* 0x3F147E88, 0xA03792A6 */ + 7.14072491382608190305e-05, /* 0x3F12B80F, 0x32F0A7E9 */ + -1.85586374855275456654e-05, /* 0xBEF375CB, 0xDB605373 */ + 2.59073051863633712884e-05, /* 0x3EFB2A70, 0x74BF7AD4 */ +}; + +double __kernel_tan(double x, double y, int iy) +{ + double z,r,v,w,s; + int32_t ix,hx; + GET_HIGH_WORD(hx,x); + ix = hx&0x7fffffff; /* high word of |x| */ + if(ix<0x3e300000) /* x < 2**-28 */ + {if((int)x==0) { /* generate inexact */ + u_int32_t low; + GET_LOW_WORD(low,x); + if(((ix|low)|(iy+1))==0) return one/fabs(x); + else return (iy==1)? x: -one/x; + } + } + if(ix>=0x3FE59428) { /* |x|>=0.6744 */ + if(hx<0) {x = -x; y = -y;} + z = pio4-x; + w = pio4lo-y; + x = z+w; y = 0.0; + } + z = x*x; + w = z*z; + /* Break x^5*(T[1]+x^2*T[2]+...) into + * x^5(T[1]+x^4*T[3]+...+x^20*T[11]) + + * x^5(x^2*(T[2]+x^4*T[4]+...+x^22*[T12])) + */ + r = T[1]+w*(T[3]+w*(T[5]+w*(T[7]+w*(T[9]+w*T[11])))); + v = z*(T[2]+w*(T[4]+w*(T[6]+w*(T[8]+w*(T[10]+w*T[12]))))); + s = z*x; + r = y + z*(s*(r+v)+y); + r += T[0]*s; + w = x+r; + if(ix>=0x3FE59428) { + v = (double)iy; + return (double)(1-((hx>>30)&2))*(v-2.0*(x-(w*w/(w+v)-r))); + } + if(iy==1) return w; + else { /* if allow error up to 2 ulp, + simply return -1.0/(x+r) here */ + /* compute -1.0/(x+r) accurately */ + double a,t; + z = w; + SET_LOW_WORD(z,0); + v = r-(z - x); /* z+v = r+x */ + t = a = -1.0/w; /* a = -1.0/w */ + SET_LOW_WORD(t,0); + s = 1.0+t*z; + return t+a*(s+t*v); + } +} diff --git a/modules/sdl2/SDL/src/libm/math_libm.h b/modules/sdl2/SDL-2.0.5/src/libm/math_libm.h similarity index 100% rename from modules/sdl2/SDL/src/libm/math_libm.h rename to modules/sdl2/SDL-2.0.5/src/libm/math_libm.h diff --git a/modules/sdl2/SDL-2.0.5/src/libm/math_private.h b/modules/sdl2/SDL-2.0.5/src/libm/math_private.h new file mode 100644 index 000000000..74c8b3d45 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/math_private.h @@ -0,0 +1,221 @@ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +/* + * from: @(#)fdlibm.h 5.1 93/09/24 + * $Id: math_private.h,v 1.3 2004/02/09 07:10:38 andersen Exp $ + */ + +#ifndef _MATH_PRIVATE_H_ +#define _MATH_PRIVATE_H_ + +/* #include */ +#include "SDL_endian.h" +/* #include */ + +#define attribute_hidden +#define libm_hidden_proto(x) +#define libm_hidden_def(x) + +#ifndef __HAIKU__ /* already defined in a system header. */ +typedef unsigned int u_int32_t; +#endif + +#define atan SDL_uclibc_atan +#define __ieee754_atan2 SDL_uclibc_atan2 +#define copysign SDL_uclibc_copysign +#define cos SDL_uclibc_cos +#define fabs SDL_uclibc_fabs +#define floor SDL_uclibc_floor +#define __ieee754_log SDL_uclibc_log +#define __ieee754_pow SDL_uclibc_pow +#define scalbn SDL_uclibc_scalbn +#define sin SDL_uclibc_sin +#define __ieee754_sqrt SDL_uclibc_sqrt +#define tan SDL_uclibc_tan + +/* The original fdlibm code used statements like: + n0 = ((*(int*)&one)>>29)^1; * index of high word * + ix0 = *(n0+(int*)&x); * high word of x * + ix1 = *((1-n0)+(int*)&x); * low word of x * + to dig two 32 bit words out of the 64 bit IEEE floating point + value. That is non-ANSI, and, moreover, the gcc instruction + scheduler gets it wrong. We instead use the following macros. + Unlike the original code, we determine the endianness at compile + time, not at run time; I don't see much benefit to selecting + endianness at run time. */ + +/* A union which permits us to convert between a double and two 32 bit + ints. */ + +/* + * Math on arm is special: + * For FPA, float words are always big-endian. + * For VFP, floats words follow the memory system mode. + */ + +#if (SDL_BYTEORDER == SDL_BIG_ENDIAN) + +typedef union +{ + double value; + struct + { + u_int32_t msw; + u_int32_t lsw; + } parts; +} ieee_double_shape_type; + +#else + +typedef union +{ + double value; + struct + { + u_int32_t lsw; + u_int32_t msw; + } parts; +} ieee_double_shape_type; + +#endif + +/* Get two 32 bit ints from a double. */ + +#define EXTRACT_WORDS(ix0,ix1,d) \ +do { \ + ieee_double_shape_type ew_u; \ + ew_u.value = (d); \ + (ix0) = ew_u.parts.msw; \ + (ix1) = ew_u.parts.lsw; \ +} while (0) + +/* Get the more significant 32 bit int from a double. */ + +#define GET_HIGH_WORD(i,d) \ +do { \ + ieee_double_shape_type gh_u; \ + gh_u.value = (d); \ + (i) = gh_u.parts.msw; \ +} while (0) + +/* Get the less significant 32 bit int from a double. */ + +#define GET_LOW_WORD(i,d) \ +do { \ + ieee_double_shape_type gl_u; \ + gl_u.value = (d); \ + (i) = gl_u.parts.lsw; \ +} while (0) + +/* Set a double from two 32 bit ints. */ + +#define INSERT_WORDS(d,ix0,ix1) \ +do { \ + ieee_double_shape_type iw_u; \ + iw_u.parts.msw = (ix0); \ + iw_u.parts.lsw = (ix1); \ + (d) = iw_u.value; \ +} while (0) + +/* Set the more significant 32 bits of a double from an int. */ + +#define SET_HIGH_WORD(d,v) \ +do { \ + ieee_double_shape_type sh_u; \ + sh_u.value = (d); \ + sh_u.parts.msw = (v); \ + (d) = sh_u.value; \ +} while (0) + +/* Set the less significant 32 bits of a double from an int. */ + +#define SET_LOW_WORD(d,v) \ +do { \ + ieee_double_shape_type sl_u; \ + sl_u.value = (d); \ + sl_u.parts.lsw = (v); \ + (d) = sl_u.value; \ +} while (0) + +/* A union which permits us to convert between a float and a 32 bit + int. */ + +typedef union +{ + float value; + u_int32_t word; +} ieee_float_shape_type; + +/* Get a 32 bit int from a float. */ + +#define GET_FLOAT_WORD(i,d) \ +do { \ + ieee_float_shape_type gf_u; \ + gf_u.value = (d); \ + (i) = gf_u.word; \ +} while (0) + +/* Set a float from a 32 bit int. */ + +#define SET_FLOAT_WORD(d,i) \ +do { \ + ieee_float_shape_type sf_u; \ + sf_u.word = (i); \ + (d) = sf_u.value; \ +} while (0) + +/* ieee style elementary functions */ +extern double +__ieee754_sqrt(double) + attribute_hidden; + extern double __ieee754_acos(double) attribute_hidden; + extern double __ieee754_acosh(double) attribute_hidden; + extern double __ieee754_log(double) attribute_hidden; + extern double __ieee754_atanh(double) attribute_hidden; + extern double __ieee754_asin(double) attribute_hidden; + extern double __ieee754_atan2(double, double) attribute_hidden; + extern double __ieee754_exp(double) attribute_hidden; + extern double __ieee754_cosh(double) attribute_hidden; + extern double __ieee754_fmod(double, double) attribute_hidden; + extern double __ieee754_pow(double, double) attribute_hidden; + extern double __ieee754_lgamma_r(double, int *) attribute_hidden; + extern double __ieee754_gamma_r(double, int *) attribute_hidden; + extern double __ieee754_lgamma(double) attribute_hidden; + extern double __ieee754_gamma(double) attribute_hidden; + extern double __ieee754_log10(double) attribute_hidden; + extern double __ieee754_sinh(double) attribute_hidden; + extern double __ieee754_hypot(double, double) attribute_hidden; + extern double __ieee754_j0(double) attribute_hidden; + extern double __ieee754_j1(double) attribute_hidden; + extern double __ieee754_y0(double) attribute_hidden; + extern double __ieee754_y1(double) attribute_hidden; + extern double __ieee754_jn(int, double) attribute_hidden; + extern double __ieee754_yn(int, double) attribute_hidden; + extern double __ieee754_remainder(double, double) attribute_hidden; + extern int __ieee754_rem_pio2(double, double *) attribute_hidden; +#if defined(_SCALB_INT) + extern double __ieee754_scalb(double, int) attribute_hidden; +#else + extern double __ieee754_scalb(double, double) attribute_hidden; +#endif + +/* fdlibm kernel function */ +#ifndef _IEEE_LIBM + extern double __kernel_standard(double, double, int) attribute_hidden; +#endif + extern double __kernel_sin(double, double, int) attribute_hidden; + extern double __kernel_cos(double, double) attribute_hidden; + extern double __kernel_tan(double, double, int) attribute_hidden; + extern int __kernel_rem_pio2(double *, double *, int, int, int, + const int *) attribute_hidden; + +#endif /* _MATH_PRIVATE_H_ */ diff --git a/modules/sdl2/SDL-2.0.5/src/libm/s_atan.c b/modules/sdl2/SDL-2.0.5/src/libm/s_atan.c new file mode 100644 index 000000000..970ea4dbf --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/s_atan.c @@ -0,0 +1,115 @@ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +/* atan(x) + * Method + * 1. Reduce x to positive by atan(x) = -atan(-x). + * 2. According to the integer k=4t+0.25 chopped, t=x, the argument + * is further reduced to one of the following intervals and the + * arctangent of t is evaluated by the corresponding formula: + * + * [0,7/16] atan(x) = t-t^3*(a1+t^2*(a2+...(a10+t^2*a11)...) + * [7/16,11/16] atan(x) = atan(1/2) + atan( (t-0.5)/(1+t/2) ) + * [11/16.19/16] atan(x) = atan( 1 ) + atan( (t-1)/(1+t) ) + * [19/16,39/16] atan(x) = atan(3/2) + atan( (t-1.5)/(1+1.5t) ) + * [39/16,INF] atan(x) = atan(INF) + atan( -1/t ) + * + * Constants: + * The hexadecimal values are the intended ones for the following + * constants. The decimal values may be used, provided that the + * compiler will convert from decimal to binary accurately enough + * to produce the hexadecimal values shown. + */ + +#include "math_libm.h" +#include "math_private.h" + +static const double atanhi[] = { + 4.63647609000806093515e-01, /* atan(0.5)hi 0x3FDDAC67, 0x0561BB4F */ + 7.85398163397448278999e-01, /* atan(1.0)hi 0x3FE921FB, 0x54442D18 */ + 9.82793723247329054082e-01, /* atan(1.5)hi 0x3FEF730B, 0xD281F69B */ + 1.57079632679489655800e+00, /* atan(inf)hi 0x3FF921FB, 0x54442D18 */ +}; + +static const double atanlo[] = { + 2.26987774529616870924e-17, /* atan(0.5)lo 0x3C7A2B7F, 0x222F65E2 */ + 3.06161699786838301793e-17, /* atan(1.0)lo 0x3C81A626, 0x33145C07 */ + 1.39033110312309984516e-17, /* atan(1.5)lo 0x3C700788, 0x7AF0CBBD */ + 6.12323399573676603587e-17, /* atan(inf)lo 0x3C91A626, 0x33145C07 */ +}; + +static const double aT[] = { + 3.33333333333329318027e-01, /* 0x3FD55555, 0x5555550D */ + -1.99999999998764832476e-01, /* 0xBFC99999, 0x9998EBC4 */ + 1.42857142725034663711e-01, /* 0x3FC24924, 0x920083FF */ + -1.11111104054623557880e-01, /* 0xBFBC71C6, 0xFE231671 */ + 9.09088713343650656196e-02, /* 0x3FB745CD, 0xC54C206E */ + -7.69187620504482999495e-02, /* 0xBFB3B0F2, 0xAF749A6D */ + 6.66107313738753120669e-02, /* 0x3FB10D66, 0xA0D03D51 */ + -5.83357013379057348645e-02, /* 0xBFADDE2D, 0x52DEFD9A */ + 4.97687799461593236017e-02, /* 0x3FA97B4B, 0x24760DEB */ + -3.65315727442169155270e-02, /* 0xBFA2B444, 0x2C6A6C2F */ + 1.62858201153657823623e-02, /* 0x3F90AD3A, 0xE322DA11 */ +}; + +static const double +one = 1.0, +huge = 1.0e300; + +double atan(double x) +{ + double w,s1,s2,z; + int32_t ix,hx,id; + + GET_HIGH_WORD(hx,x); + ix = hx&0x7fffffff; + if(ix>=0x44100000) { /* if |x| >= 2^66 */ + u_int32_t low; + GET_LOW_WORD(low,x); + if(ix>0x7ff00000|| + (ix==0x7ff00000&&(low!=0))) + return x+x; /* NaN */ + if(hx>0) return atanhi[3]+atanlo[3]; + else return -atanhi[3]-atanlo[3]; + } if (ix < 0x3fdc0000) { /* |x| < 0.4375 */ + if (ix < 0x3e200000) { /* |x| < 2^-29 */ + if(huge+x>one) return x; /* raise inexact */ + } + id = -1; + } else { + x = fabs(x); + if (ix < 0x3ff30000) { /* |x| < 1.1875 */ + if (ix < 0x3fe60000) { /* 7/16 <=|x|<11/16 */ + id = 0; x = (2.0*x-one)/(2.0+x); + } else { /* 11/16<=|x|< 19/16 */ + id = 1; x = (x-one)/(x+one); + } + } else { + if (ix < 0x40038000) { /* |x| < 2.4375 */ + id = 2; x = (x-1.5)/(one+1.5*x); + } else { /* 2.4375 <= |x| < 2^66 */ + id = 3; x = -1.0/x; + } + }} + /* end of argument reduction */ + z = x*x; + w = z*z; + /* break sum from i=0 to 10 aT[i]z**(i+1) into odd and even poly */ + s1 = z*(aT[0]+w*(aT[2]+w*(aT[4]+w*(aT[6]+w*(aT[8]+w*aT[10]))))); + s2 = w*(aT[1]+w*(aT[3]+w*(aT[5]+w*(aT[7]+w*aT[9])))); + if (id<0) return x - x*(s1+s2); + else { + z = atanhi[id] - ((x*(s1+s2) - atanlo[id]) - x); + return (hx<0)? -z:z; + } +} +libm_hidden_def(atan) + diff --git a/modules/sdl2/SDL/src/libm/s_copysign.c b/modules/sdl2/SDL-2.0.5/src/libm/s_copysign.c similarity index 100% rename from modules/sdl2/SDL/src/libm/s_copysign.c rename to modules/sdl2/SDL-2.0.5/src/libm/s_copysign.c diff --git a/modules/sdl2/SDL-2.0.5/src/libm/s_cos.c b/modules/sdl2/SDL-2.0.5/src/libm/s_cos.c new file mode 100644 index 000000000..66b156c9f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/s_cos.c @@ -0,0 +1,91 @@ +/* @(#)s_cos.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: s_cos.c,v 1.7 1995/05/10 20:47:02 jtc Exp $"; +#endif + +/* cos(x) + * Return cosine function of x. + * + * kernel function: + * __kernel_sin ... sine function on [-pi/4,pi/4] + * __kernel_cos ... cosine function on [-pi/4,pi/4] + * __ieee754_rem_pio2 ... argument reduction routine + * + * Method. + * Let S,C and T denote the sin, cos and tan respectively on + * [-PI/4, +PI/4]. Reduce the argument x to y1+y2 = x-k*pi/2 + * in [-pi/4 , +pi/4], and let n = k mod 4. + * We have + * + * n sin(x) cos(x) tan(x) + * ---------------------------------------------------------- + * 0 S C T + * 1 C -S -1/T + * 2 -S -C T + * 3 -C S -1/T + * ---------------------------------------------------------- + * + * Special cases: + * Let trig be any of sin, cos, or tan. + * trig(+-INF) is NaN, with signals; + * trig(NaN) is that NaN; + * + * Accuracy: + * TRIG(x) returns trig(x) nearly rounded + */ + +#include "math_libm.h" +#include "math_private.h" + +libm_hidden_proto(cos) +#ifdef __STDC__ + double cos(double x) +#else + double cos(x) + double x; +#endif +{ + double y[2], z = 0.0; + int32_t n, ix; + + /* High word of x. */ + GET_HIGH_WORD(ix, x); + + /* |x| ~< pi/4 */ + ix &= 0x7fffffff; + if (ix <= 0x3fe921fb) + return __kernel_cos(x, z); + + /* cos(Inf or NaN) is NaN */ + else if (ix >= 0x7ff00000) + return x - x; + + /* argument reduction needed */ + else { + n = __ieee754_rem_pio2(x, y); + switch (n & 3) { + case 0: + return __kernel_cos(y[0], y[1]); + case 1: + return -__kernel_sin(y[0], y[1], 1); + case 2: + return -__kernel_cos(y[0], y[1]); + default: + return __kernel_sin(y[0], y[1], 1); + } + } +} + +libm_hidden_def(cos) diff --git a/modules/sdl2/SDL/src/libm/s_fabs.c b/modules/sdl2/SDL-2.0.5/src/libm/s_fabs.c similarity index 100% rename from modules/sdl2/SDL/src/libm/s_fabs.c rename to modules/sdl2/SDL-2.0.5/src/libm/s_fabs.c diff --git a/modules/sdl2/SDL-2.0.5/src/libm/s_floor.c b/modules/sdl2/SDL-2.0.5/src/libm/s_floor.c new file mode 100644 index 000000000..b553d3038 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/s_floor.c @@ -0,0 +1,96 @@ +/* @(#)s_floor.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: s_floor.c,v 1.8 1995/05/10 20:47:20 jtc Exp $"; +#endif + +/* + * floor(x) + * Return x rounded toward -inf to integral value + * Method: + * Bit twiddling. + * Exception: + * Inexact flag raised if x not equal to floor(x). + */ + +#include "math_libm.h" +#include "math_private.h" + +#ifdef __STDC__ +static const double huge_val = 1.0e300; +#else +static double huge_val = 1.0e300; +#endif + +libm_hidden_proto(floor) +#ifdef __STDC__ + double floor(double x) +#else + double floor(x) + double x; +#endif +{ + int32_t i0, i1, j0; + u_int32_t i, j; + EXTRACT_WORDS(i0, i1, x); + j0 = ((i0 >> 20) & 0x7ff) - 0x3ff; + if (j0 < 20) { + if (j0 < 0) { /* raise inexact if x != 0 */ + if (huge_val + x > 0.0) { /* return 0*sign(x) if |x|<1 */ + if (i0 >= 0) { + i0 = i1 = 0; + } else if (((i0 & 0x7fffffff) | i1) != 0) { + i0 = 0xbff00000; + i1 = 0; + } + } + } else { + i = (0x000fffff) >> j0; + if (((i0 & i) | i1) == 0) + return x; /* x is integral */ + if (huge_val + x > 0.0) { /* raise inexact flag */ + if (i0 < 0) + i0 += (0x00100000) >> j0; + i0 &= (~i); + i1 = 0; + } + } + } else if (j0 > 51) { + if (j0 == 0x400) + return x + x; /* inf or NaN */ + else + return x; /* x is integral */ + } else { + i = ((u_int32_t) (0xffffffff)) >> (j0 - 20); + if ((i1 & i) == 0) + return x; /* x is integral */ + if (huge_val + x > 0.0) { /* raise inexact flag */ + if (i0 < 0) { + if (j0 == 20) + i0 += 1; + else { + j = i1 + (1 << (52 - j0)); + if (j < (u_int32_t) i1) + i0 += 1; /* got a carry */ + i1 = j; + } + } + i1 &= (~i); + } + } + INSERT_WORDS(x, i0, i1); + return x; +} + +libm_hidden_def(floor) diff --git a/modules/sdl2/SDL-2.0.5/src/libm/s_scalbn.c b/modules/sdl2/SDL-2.0.5/src/libm/s_scalbn.c new file mode 100644 index 000000000..f824e926d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/s_scalbn.c @@ -0,0 +1,79 @@ +/* @(#)s_scalbn.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: s_scalbn.c,v 1.8 1995/05/10 20:48:08 jtc Exp $"; +#endif + +/* + * scalbn (double x, int n) + * scalbn(x,n) returns x* 2**n computed by exponent + * manipulation rather than by actually performing an + * exponentiation or a multiplication. + */ + +#include "math_libm.h" +#include "math_private.h" + +libm_hidden_proto(copysign) +#ifdef __STDC__ + static const double +#else + static double +#endif + two54 = 1.80143985094819840000e+16, /* 0x43500000, 0x00000000 */ + twom54 = 5.55111512312578270212e-17, /* 0x3C900000, 0x00000000 */ + huge_val = 1.0e+300, tiny = 1.0e-300; + +libm_hidden_proto(scalbn) +#ifdef __STDC__ + double scalbn(double x, int n) +#else + double scalbn(x, n) + double x; + int n; +#endif +{ + int32_t k, hx, lx; + EXTRACT_WORDS(hx, lx, x); + k = (hx & 0x7ff00000) >> 20; /* extract exponent */ + if (k == 0) { /* 0 or subnormal x */ + if ((lx | (hx & 0x7fffffff)) == 0) + return x; /* +-0 */ + x *= two54; + GET_HIGH_WORD(hx, x); + k = ((hx & 0x7ff00000) >> 20) - 54; + if (n < -50000) + return tiny * x; /* underflow */ + } + if (k == 0x7ff) + return x + x; /* NaN or Inf */ + k = k + n; + if (k > 0x7fe) + return huge_val * copysign(huge_val, x); /* overflow */ + if (k > 0) { /* normal result */ + SET_HIGH_WORD(x, (hx & 0x800fffff) | (k << 20)); + return x; + } + if (k <= -54) { + if (n > 50000) /* in case integer overflow in n+k */ + return huge_val * copysign(huge_val, x); /* overflow */ + else + return tiny * copysign(tiny, x); /* underflow */ + } + k += 54; /* subnormal result */ + SET_HIGH_WORD(x, (hx & 0x800fffff) | (k << 20)); + return x * twom54; +} + +libm_hidden_def(scalbn) diff --git a/modules/sdl2/SDL-2.0.5/src/libm/s_sin.c b/modules/sdl2/SDL-2.0.5/src/libm/s_sin.c new file mode 100644 index 000000000..771176619 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/s_sin.c @@ -0,0 +1,91 @@ +/* @(#)s_sin.c 5.1 93/09/24 */ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +#if defined(LIBM_SCCS) && !defined(lint) +static const char rcsid[] = + "$NetBSD: s_sin.c,v 1.7 1995/05/10 20:48:15 jtc Exp $"; +#endif + +/* sin(x) + * Return sine function of x. + * + * kernel function: + * __kernel_sin ... sine function on [-pi/4,pi/4] + * __kernel_cos ... cose function on [-pi/4,pi/4] + * __ieee754_rem_pio2 ... argument reduction routine + * + * Method. + * Let S,C and T denote the sin, cos and tan respectively on + * [-PI/4, +PI/4]. Reduce the argument x to y1+y2 = x-k*pi/2 + * in [-pi/4 , +pi/4], and let n = k mod 4. + * We have + * + * n sin(x) cos(x) tan(x) + * ---------------------------------------------------------- + * 0 S C T + * 1 C -S -1/T + * 2 -S -C T + * 3 -C S -1/T + * ---------------------------------------------------------- + * + * Special cases: + * Let trig be any of sin, cos, or tan. + * trig(+-INF) is NaN, with signals; + * trig(NaN) is that NaN; + * + * Accuracy: + * TRIG(x) returns trig(x) nearly rounded + */ + +#include "math_libm.h" +#include "math_private.h" + +libm_hidden_proto(sin) +#ifdef __STDC__ + double sin(double x) +#else + double sin(x) + double x; +#endif +{ + double y[2], z = 0.0; + int32_t n, ix; + + /* High word of x. */ + GET_HIGH_WORD(ix, x); + + /* |x| ~< pi/4 */ + ix &= 0x7fffffff; + if (ix <= 0x3fe921fb) + return __kernel_sin(x, z, 0); + + /* sin(Inf or NaN) is NaN */ + else if (ix >= 0x7ff00000) + return x - x; + + /* argument reduction needed */ + else { + n = __ieee754_rem_pio2(x, y); + switch (n & 3) { + case 0: + return __kernel_sin(y[0], y[1], 1); + case 1: + return __kernel_cos(y[0], y[1]); + case 2: + return -__kernel_sin(y[0], y[1], 1); + default: + return -__kernel_cos(y[0], y[1]); + } + } +} + +libm_hidden_def(sin) diff --git a/modules/sdl2/SDL-2.0.5/src/libm/s_tan.c b/modules/sdl2/SDL-2.0.5/src/libm/s_tan.c new file mode 100644 index 000000000..18c8f5b06 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/libm/s_tan.c @@ -0,0 +1,67 @@ +/* + * ==================================================== + * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved. + * + * Developed at SunPro, a Sun Microsystems, Inc. business. + * Permission to use, copy, modify, and distribute this + * software is freely granted, provided that this notice + * is preserved. + * ==================================================== + */ + +/* tan(x) + * Return tangent function of x. + * + * kernel function: + * __kernel_tan ... tangent function on [-pi/4,pi/4] + * __ieee754_rem_pio2 ... argument reduction routine + * + * Method. + * Let S,C and T denote the sin, cos and tan respectively on + * [-PI/4, +PI/4]. Reduce the argument x to y1+y2 = x-k*pi/2 + * in [-pi/4 , +pi/4], and let n = k mod 4. + * We have + * + * n sin(x) cos(x) tan(x) + * ---------------------------------------------------------- + * 0 S C T + * 1 C -S -1/T + * 2 -S -C T + * 3 -C S -1/T + * ---------------------------------------------------------- + * + * Special cases: + * Let trig be any of sin, cos, or tan. + * trig(+-INF) is NaN, with signals; + * trig(NaN) is that NaN; + * + * Accuracy: + * TRIG(x) returns trig(x) nearly rounded + */ + +#include "math_libm.h" +#include "math_private.h" + +double tan(double x) +{ + double y[2],z=0.0; + int32_t n, ix; + + /* High word of x. */ + GET_HIGH_WORD(ix,x); + + /* |x| ~< pi/4 */ + ix &= 0x7fffffff; + if(ix <= 0x3fe921fb) return __kernel_tan(x,z,1); + + /* tan(Inf or NaN) is NaN */ + else if (ix>=0x7ff00000) return x-x; /* NaN */ + + /* argument reduction needed */ + else { + n = __ieee754_rem_pio2(x,y); + return __kernel_tan(y[0],y[1],1-((n&1)<<1)); /* 1 -- n even + -1 -- n odd */ + } +} +libm_hidden_def(tan) diff --git a/modules/sdl2/SDL-2.0.5/src/loadso/dlopen/SDL_sysloadso.c b/modules/sdl2/SDL-2.0.5/src/loadso/dlopen/SDL_sysloadso.c new file mode 100644 index 000000000..7b30b7735 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/loadso/dlopen/SDL_sysloadso.c @@ -0,0 +1,88 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_LOADSO_DLOPEN + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +#include +#include + +#include "SDL_loadso.h" + +#if SDL_VIDEO_DRIVER_UIKIT +#include "../../video/uikit/SDL_uikitvideo.h" +#endif + +void * +SDL_LoadObject(const char *sofile) +{ + void *handle; + const char *loaderror; + +#if SDL_VIDEO_DRIVER_UIKIT + if (!UIKit_IsSystemVersionAtLeast(8.0)) { + SDL_SetError("SDL_LoadObject requires iOS 8+"); + return NULL; + } +#endif + + handle = dlopen(sofile, RTLD_NOW|RTLD_LOCAL); + loaderror = (char *) dlerror(); + if (handle == NULL) { + SDL_SetError("Failed loading %s: %s", sofile, loaderror); + } + return (handle); +} + +void * +SDL_LoadFunction(void *handle, const char *name) +{ + void *symbol = dlsym(handle, name); + if (symbol == NULL) { + /* append an underscore for platforms that need that. */ + size_t len = 1 + SDL_strlen(name) + 1; + char *_name = SDL_stack_alloc(char, len); + _name[0] = '_'; + SDL_strlcpy(&_name[1], name, len); + symbol = dlsym(handle, _name); + SDL_stack_free(_name); + if (symbol == NULL) { + SDL_SetError("Failed loading %s: %s", name, + (const char *) dlerror()); + } + } + return (symbol); +} + +void +SDL_UnloadObject(void *handle) +{ + if (handle != NULL) { + dlclose(handle); + } +} + +#endif /* SDL_LOADSO_DLOPEN */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/loadso/dummy/SDL_sysloadso.c b/modules/sdl2/SDL-2.0.5/src/loadso/dummy/SDL_sysloadso.c similarity index 100% rename from modules/sdl2/SDL/src/loadso/dummy/SDL_sysloadso.c rename to modules/sdl2/SDL-2.0.5/src/loadso/dummy/SDL_sysloadso.c diff --git a/modules/sdl2/SDL-2.0.5/src/loadso/windows/SDL_sysloadso.c b/modules/sdl2/SDL-2.0.5/src/loadso/windows/SDL_sysloadso.c new file mode 100644 index 000000000..bdb2b9874 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/loadso/windows/SDL_sysloadso.c @@ -0,0 +1,80 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_LOADSO_WINDOWS + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +#include "../../core/windows/SDL_windows.h" + +#include "SDL_loadso.h" + +void * +SDL_LoadObject(const char *sofile) +{ + LPTSTR tstr = WIN_UTF8ToString(sofile); +#ifdef __WINRT__ + /* WinRT only publically supports LoadPackagedLibrary() for loading .dll + files. LoadLibrary() is a private API, and not available for apps + (that can be published to MS' Windows Store.) + */ + void *handle = (void *) LoadPackagedLibrary(tstr, 0); +#else + void *handle = (void *) LoadLibrary(tstr); +#endif + SDL_free(tstr); + + /* Generate an error message if all loads failed */ + if (handle == NULL) { + char errbuf[512]; + SDL_strlcpy(errbuf, "Failed loading ", SDL_arraysize(errbuf)); + SDL_strlcat(errbuf, sofile, SDL_arraysize(errbuf)); + WIN_SetError(errbuf); + } + return handle; +} + +void * +SDL_LoadFunction(void *handle, const char *name) +{ + void *symbol = (void *) GetProcAddress((HMODULE) handle, name); + if (symbol == NULL) { + char errbuf[512]; + SDL_strlcpy(errbuf, "Failed loading ", SDL_arraysize(errbuf)); + SDL_strlcat(errbuf, name, SDL_arraysize(errbuf)); + WIN_SetError(errbuf); + } + return symbol; +} + +void +SDL_UnloadObject(void *handle) +{ + if (handle != NULL) { + FreeLibrary((HMODULE) handle); + } +} + +#endif /* SDL_LOADSO_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/main/android/SDL_android_main.c b/modules/sdl2/SDL-2.0.5/src/main/android/SDL_android_main.c new file mode 100644 index 000000000..671d9328e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/android/SDL_android_main.c @@ -0,0 +1,83 @@ +/* + SDL_android_main.c, placed in the public domain by Sam Lantinga 3/13/14 +*/ +#include "../../SDL_internal.h" + +#ifdef __ANDROID__ + +/* Include the SDL main definition header */ +#include "SDL_main.h" + +/******************************************************************************* + Functions called by JNI +*******************************************************************************/ +#include + +/* Called before SDL_main() to initialize JNI bindings in SDL library */ +extern void SDL_Android_Init(JNIEnv* env, jclass cls); + +/* This prototype is needed to prevent a warning about the missing prototype for global function below */ +JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array); + +/* Start up the SDL app */ +JNIEXPORT int JNICALL Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject array) +{ + int i; + int argc; + int status; + int len; + char** argv; + + /* This interface could expand with ABI negotiation, callbacks, etc. */ + SDL_Android_Init(env, cls); + + SDL_SetMainReady(); + + /* Prepare the arguments. */ + + len = (*env)->GetArrayLength(env, array); + argv = SDL_stack_alloc(char*, 1 + len + 1); + argc = 0; + /* Use the name "app_process" so PHYSFS_platformCalcBaseDir() works. + https://bitbucket.org/MartinFelis/love-android-sdl2/issue/23/release-build-crash-on-start + */ + argv[argc++] = SDL_strdup("app_process"); + for (i = 0; i < len; ++i) { + const char* utf; + char* arg = NULL; + jstring string = (*env)->GetObjectArrayElement(env, array, i); + if (string) { + utf = (*env)->GetStringUTFChars(env, string, 0); + if (utf) { + arg = SDL_strdup(utf); + (*env)->ReleaseStringUTFChars(env, string, utf); + } + (*env)->DeleteLocalRef(env, string); + } + if (!arg) { + arg = SDL_strdup(""); + } + argv[argc++] = arg; + } + argv[argc] = NULL; + + + /* Run the application. */ + + status = SDL_main(argc, argv); + + /* Release the arguments. */ + + for (i = 0; i < argc; ++i) { + SDL_free(argv[i]); + } + SDL_stack_free(argv); + /* Do not issue an exit or the whole application will terminate instead of just the SDL thread */ + /* exit(status); */ + + return status; +} + +#endif /* __ANDROID__ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/main/dummy/SDL_dummy_main.c b/modules/sdl2/SDL-2.0.5/src/main/dummy/SDL_dummy_main.c similarity index 100% rename from modules/sdl2/SDL/src/main/dummy/SDL_dummy_main.c rename to modules/sdl2/SDL-2.0.5/src/main/dummy/SDL_dummy_main.c diff --git a/modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BApp.h b/modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BApp.h new file mode 100644 index 000000000..9672d462c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BApp.h @@ -0,0 +1,392 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef SDL_BAPP_H +#define SDL_BAPP_H + +#include +#include + +#include "../../video/haiku/SDL_bkeyboard.h" + + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../../SDL_internal.h" + +#include "SDL_video.h" + +/* Local includes */ +#include "../../events/SDL_events_c.h" +#include "../../video/haiku/SDL_bkeyboard.h" +#include "../../video/haiku/SDL_bframebuffer.h" + +#ifdef __cplusplus +} +#endif + +#include + + + + +/* Forward declarations */ +class SDL_BWin; + +/* Message constants */ +enum ToSDL { + /* Intercepted by BWindow on its way to BView */ + BAPP_MOUSE_MOVED, + BAPP_MOUSE_BUTTON, + BAPP_MOUSE_WHEEL, + BAPP_KEY, + BAPP_REPAINT, /* from _UPDATE_ */ + /* From BWindow */ + BAPP_MAXIMIZE, /* from B_ZOOM */ + BAPP_MINIMIZE, + BAPP_RESTORE, /* TODO: IMPLEMENT! */ + BAPP_SHOW, + BAPP_HIDE, + BAPP_MOUSE_FOCUS, /* caused by MOUSE_MOVE */ + BAPP_KEYBOARD_FOCUS, /* from WINDOW_ACTIVATED */ + BAPP_WINDOW_CLOSE_REQUESTED, + BAPP_WINDOW_MOVED, + BAPP_WINDOW_RESIZED, + BAPP_SCREEN_CHANGED +}; + + + +/* Create a descendant of BApplication */ +class SDL_BApp : public BApplication { +public: + SDL_BApp(const char* signature) : + BApplication(signature) { + _current_context = NULL; + } + + + virtual ~SDL_BApp() { + } + + + + /* Event-handling functions */ + virtual void MessageReceived(BMessage* message) { + /* Sort out SDL-related messages */ + switch ( message->what ) { + case BAPP_MOUSE_MOVED: + _HandleMouseMove(message); + break; + + case BAPP_MOUSE_BUTTON: + _HandleMouseButton(message); + break; + + case BAPP_MOUSE_WHEEL: + _HandleMouseWheel(message); + break; + + case BAPP_KEY: + _HandleKey(message); + break; + + case BAPP_REPAINT: + _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_EXPOSED); + break; + + case BAPP_MAXIMIZE: + _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MAXIMIZED); + break; + + case BAPP_MINIMIZE: + _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_MINIMIZED); + break; + + case BAPP_SHOW: + _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_SHOWN); + break; + + case BAPP_HIDE: + _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_HIDDEN); + break; + + case BAPP_MOUSE_FOCUS: + _HandleMouseFocus(message); + break; + + case BAPP_KEYBOARD_FOCUS: + _HandleKeyboardFocus(message); + break; + + case BAPP_WINDOW_CLOSE_REQUESTED: + _HandleBasicWindowEvent(message, SDL_WINDOWEVENT_CLOSE); + break; + + case BAPP_WINDOW_MOVED: + _HandleWindowMoved(message); + break; + + case BAPP_WINDOW_RESIZED: + _HandleWindowResized(message); + break; + + case BAPP_SCREEN_CHANGED: + /* TODO: Handle screen resize or workspace change */ + break; + + default: + BApplication::MessageReceived(message); + break; + } + } + + /* Window creation/destruction methods */ + int32 GetID(SDL_Window *win) { + int32 i; + for(i = 0; i < _GetNumWindowSlots(); ++i) { + if( GetSDLWindow(i) == NULL ) { + _SetSDLWindow(win, i); + return i; + } + } + + /* Expand the vector if all slots are full */ + if( i == _GetNumWindowSlots() ) { + _PushBackWindow(win); + return i; + } + + /* TODO: error handling */ + return 0; + } + + /* FIXME: Bad coding practice, but I can't include SDL_BWin.h here. Is + there another way to do this? */ + void ClearID(SDL_BWin *bwin); /* Defined in SDL_BeApp.cc */ + + + SDL_Window *GetSDLWindow(int32 winID) { + return _window_map[winID]; + } + + void SetCurrentContext(BGLView *newContext) { + if(_current_context) + _current_context->UnlockGL(); + _current_context = newContext; + if (_current_context) + _current_context->LockGL(); + } +private: + /* Event management */ + void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType) { + SDL_Window *win; + int32 winID; + if( + !_GetWinID(msg, &winID) + ) { + return; + } + win = GetSDLWindow(winID); + SDL_SendWindowEvent(win, sdlEventType, 0, 0); + } + + void _HandleMouseMove(BMessage *msg) { + SDL_Window *win; + int32 winID; + int32 x = 0, y = 0; + if( + !_GetWinID(msg, &winID) || + msg->FindInt32("x", &x) != B_OK || /* x movement */ + msg->FindInt32("y", &y) != B_OK /* y movement */ + ) { + return; + } + win = GetSDLWindow(winID); + SDL_SendMouseMotion(win, 0, 0, x, y); + + /* Tell the application that the mouse passed over, redraw needed */ + BE_UpdateWindowFramebuffer(NULL,win,NULL,-1); + } + + void _HandleMouseButton(BMessage *msg) { + SDL_Window *win; + int32 winID; + int32 button, state; /* left/middle/right, pressed/released */ + if( + !_GetWinID(msg, &winID) || + msg->FindInt32("button-id", &button) != B_OK || + msg->FindInt32("button-state", &state) != B_OK + ) { + return; + } + win = GetSDLWindow(winID); + SDL_SendMouseButton(win, 0, state, button); + } + + void _HandleMouseWheel(BMessage *msg) { + SDL_Window *win; + int32 winID; + int32 xTicks, yTicks; + if( + !_GetWinID(msg, &winID) || + msg->FindInt32("xticks", &xTicks) != B_OK || + msg->FindInt32("yticks", &yTicks) != B_OK + ) { + return; + } + win = GetSDLWindow(winID); + SDL_SendMouseWheel(win, 0, xTicks, yTicks, SDL_MOUSEWHEEL_NORMAL); + } + + void _HandleKey(BMessage *msg) { + int32 scancode, state; /* scancode, pressed/released */ + if( + msg->FindInt32("key-state", &state) != B_OK || + msg->FindInt32("key-scancode", &scancode) != B_OK + ) { + return; + } + + /* Make sure this isn't a repeated event (key pressed and held) */ + if(state == SDL_PRESSED && BE_GetKeyState(scancode) == SDL_PRESSED) { + return; + } + BE_SetKeyState(scancode, state); + SDL_SendKeyboardKey(state, BE_GetScancodeFromBeKey(scancode)); + + if (state == SDL_PRESSED && SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + const int8 *keyUtf8; + ssize_t count; + if (msg->FindData("key-utf8", B_INT8_TYPE, (const void**)&keyUtf8, &count) == B_OK) { + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; + SDL_zero(text); + SDL_memcpy(text, keyUtf8, count); + SDL_SendKeyboardText(text); + } + } + } + + void _HandleMouseFocus(BMessage *msg) { + SDL_Window *win; + int32 winID; + bool bSetFocus; /* If false, lose focus */ + if( + !_GetWinID(msg, &winID) || + msg->FindBool("focusGained", &bSetFocus) != B_OK + ) { + return; + } + win = GetSDLWindow(winID); + if(bSetFocus) { + SDL_SetMouseFocus(win); + } else if(SDL_GetMouseFocus() == win) { + /* Only lose all focus if this window was the current focus */ + SDL_SetMouseFocus(NULL); + } + } + + void _HandleKeyboardFocus(BMessage *msg) { + SDL_Window *win; + int32 winID; + bool bSetFocus; /* If false, lose focus */ + if( + !_GetWinID(msg, &winID) || + msg->FindBool("focusGained", &bSetFocus) != B_OK + ) { + return; + } + win = GetSDLWindow(winID); + if(bSetFocus) { + SDL_SetKeyboardFocus(win); + } else if(SDL_GetKeyboardFocus() == win) { + /* Only lose all focus if this window was the current focus */ + SDL_SetKeyboardFocus(NULL); + } + } + + void _HandleWindowMoved(BMessage *msg) { + SDL_Window *win; + int32 winID; + int32 xPos, yPos; + /* Get the window id and new x/y position of the window */ + if( + !_GetWinID(msg, &winID) || + msg->FindInt32("window-x", &xPos) != B_OK || + msg->FindInt32("window-y", &yPos) != B_OK + ) { + return; + } + win = GetSDLWindow(winID); + SDL_SendWindowEvent(win, SDL_WINDOWEVENT_MOVED, xPos, yPos); + } + + void _HandleWindowResized(BMessage *msg) { + SDL_Window *win; + int32 winID; + int32 w, h; + /* Get the window id ]and new x/y position of the window */ + if( + !_GetWinID(msg, &winID) || + msg->FindInt32("window-w", &w) != B_OK || + msg->FindInt32("window-h", &h) != B_OK + ) { + return; + } + win = GetSDLWindow(winID); + SDL_SendWindowEvent(win, SDL_WINDOWEVENT_RESIZED, w, h); + } + + bool _GetWinID(BMessage *msg, int32 *winID) { + return msg->FindInt32("window-id", winID) == B_OK; + } + + + + /* Vector functions: Wraps vector stuff in case we need to change + implementation */ + void _SetSDLWindow(SDL_Window *win, int32 winID) { + _window_map[winID] = win; + } + + int32 _GetNumWindowSlots() { + return _window_map.size(); + } + + + void _PopBackWindow() { + _window_map.pop_back(); + } + + void _PushBackWindow(SDL_Window *win) { + _window_map.push_back(win); + } + + + /* Members */ + std::vector _window_map; /* Keeps track of SDL_Windows by index-id */ + + display_mode *_saved_mode; + BGLView *_current_context; +}; + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BeApp.cc b/modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BeApp.cc new file mode 100644 index 000000000..4c5df0954 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BeApp.cc @@ -0,0 +1,138 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if defined(__HAIKU__) + +/* Handle the BeApp specific portions of the application */ + +#include +#include +#include +#include + +#include "SDL_BApp.h" /* SDL_BApp class definition */ +#include "SDL_BeApp.h" +#include "SDL_timer.h" +#include "SDL_error.h" + +#include "../../video/haiku/SDL_BWin.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../../thread/SDL_systhread.h" + +/* Flag to tell whether or not the Be application is active or not */ +int SDL_BeAppActive = 0; +static SDL_Thread *SDL_AppThread = NULL; + +static int +StartBeApp(void *unused) +{ + BApplication *App; + + App = new SDL_BApp("application/x-SDL-executable"); + + App->Run(); + delete App; + return (0); +} + +/* Initialize the Be Application, if it's not already started */ +int +SDL_InitBeApp(void) +{ + /* Create the BApplication that handles appserver interaction */ + if (SDL_BeAppActive <= 0) { + SDL_AppThread = SDL_CreateThreadInternal(StartBeApp, "SDLApplication", 0, NULL); + if (SDL_AppThread == NULL) { + return SDL_SetError("Couldn't create BApplication thread"); + } + + /* Change working directory to that of executable */ + app_info info; + if (B_OK == be_app->GetAppInfo(&info)) { + entry_ref ref = info.ref; + BEntry entry; + if (B_OK == entry.SetTo(&ref)) { + BPath path; + if (B_OK == path.SetTo(&entry)) { + if (B_OK == path.GetParent(&path)) { + chdir(path.Path()); + } + } + } + } + + do { + SDL_Delay(10); + } while ((be_app == NULL) || be_app->IsLaunching()); + + /* Mark the application active */ + SDL_BeAppActive = 0; + } + + /* Increment the application reference count */ + ++SDL_BeAppActive; + + /* The app is running, and we're ready to go */ + return (0); +} + +/* Quit the Be Application, if there's nothing left to do */ +void +SDL_QuitBeApp(void) +{ + /* Decrement the application reference count */ + --SDL_BeAppActive; + + /* If the reference count reached zero, clean up the app */ + if (SDL_BeAppActive == 0) { + if (SDL_AppThread != NULL) { + if (be_app != NULL) { /* Not tested */ + be_app->PostMessage(B_QUIT_REQUESTED); + } + SDL_WaitThread(SDL_AppThread, NULL); + SDL_AppThread = NULL; + } + /* be_app should now be NULL since be_app has quit */ + } +} + +#ifdef __cplusplus +} +#endif + +/* SDL_BApp functions */ +void SDL_BApp::ClearID(SDL_BWin *bwin) { + _SetSDLWindow(NULL, bwin->GetID()); + int32 i = _GetNumWindowSlots() - 1; + while(i >= 0 && GetSDLWindow(i) == NULL) { + _PopBackWindow(); + --i; + } +} + +#endif /* __HAIKU__ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/main/haiku/SDL_BeApp.h b/modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BeApp.h similarity index 100% rename from modules/sdl2/SDL/src/main/haiku/SDL_BeApp.h rename to modules/sdl2/SDL-2.0.5/src/main/haiku/SDL_BeApp.h diff --git a/modules/sdl2/SDL-2.0.5/src/main/nacl/SDL_nacl_main.c b/modules/sdl2/SDL-2.0.5/src/main/nacl/SDL_nacl_main.c new file mode 100644 index 000000000..4c01d0fba --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/nacl/SDL_nacl_main.c @@ -0,0 +1,93 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_NACL + +/* Include the SDL main definition header */ +#include "SDL_main.h" + +#include "ppapi_simple/ps_main.h" +#include "ppapi_simple/ps_event.h" +#include "ppapi_simple/ps_interface.h" +#include "nacl_io/nacl_io.h" +#include "sys/mount.h" + +extern void NACL_SetScreenResolution(int width, int height, Uint32 format); + +int +nacl_main(int argc, char *argv[]) +{ + int status; + PSEvent* ps_event; + PP_Resource event; + struct PP_Rect rect; + int ready = 0; + const PPB_View *ppb_view = PSInterfaceView(); + + /* This is started in a worker thread by ppapi_simple! */ + + /* Wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before starting the app */ + + PSEventSetFilter(PSE_INSTANCE_DIDCHANGEVIEW); + while (!ready) { + /* Process all waiting events without blocking */ + while (!ready && (ps_event = PSEventWaitAcquire()) != NULL) { + event = ps_event->as_resource; + switch(ps_event->type) { + /* From DidChangeView, contains a view resource */ + case PSE_INSTANCE_DIDCHANGEVIEW: + ppb_view->GetRect(event, &rect); + NACL_SetScreenResolution(rect.size.width, rect.size.height, 0); + ready = 1; + break; + default: + break; + } + PSEventRelease(ps_event); + } + } + + /* Do a default httpfs mount on /, + * apps can override this by unmounting / + * and remounting with the desired configuration + */ + nacl_io_init_ppapi(PSGetInstanceId(), PSGetInterface); + + umount("/"); + mount( + "", /* source */ + "/", /* target */ + "httpfs", /* filesystemtype */ + 0, /* mountflags */ + ""); /* data specific to the html5fs type */ + + /* Everything is ready, start the user main function */ + SDL_SetMainReady(); + status = SDL_main(argc, argv); + + return 0; +} + +/* ppapi_simple will start nacl_main in a worker thread */ +PPAPI_SIMPLE_REGISTER_MAIN(nacl_main); + +#endif /* SDL_VIDEO_DRIVER_NACL */ diff --git a/modules/sdl2/SDL-2.0.5/src/main/psp/SDL_psp_main.c b/modules/sdl2/SDL-2.0.5/src/main/psp/SDL_psp_main.c new file mode 100644 index 000000000..2ca8e446b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/psp/SDL_psp_main.c @@ -0,0 +1,70 @@ +/* + SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 +*/ +#include "SDL_config.h" + +#ifdef __PSP__ + +#include "SDL_main.h" +#include +#include +#include +#include +#include +#include + +/* If application's main() is redefined as SDL_main, and libSDLmain is + linked, then this file will create the standard exit callback, + define the PSP_MODULE_INFO macro, and exit back to the browser when + the program is finished. + + You can still override other parameters in your own code if you + desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR, + PSP_MAIN_THREAD_STACK_SIZE, etc. +*/ + +PSP_MODULE_INFO("SDL App", 0, 1, 1); + +int sdl_psp_exit_callback(int arg1, int arg2, void *common) +{ + exit(0); + return 0; +} + +int sdl_psp_callback_thread(SceSize args, void *argp) +{ + int cbid; + cbid = sceKernelCreateCallback("Exit Callback", + sdl_psp_exit_callback, NULL); + sceKernelRegisterExitCallback(cbid); + sceKernelSleepThreadCB(); + return 0; +} + +int sdl_psp_setup_callbacks(void) +{ + int thid = 0; + thid = sceKernelCreateThread("update_thread", + sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0); + if(thid >= 0) + sceKernelStartThread(thid, 0, 0); + return thid; +} + +int main(int argc, char *argv[]) +{ + pspDebugScreenInit(); + sdl_psp_setup_callbacks(); + + /* Register sceKernelExitGame() to be called when we exit */ + atexit(sceKernelExitGame); + + SDL_SetMainReady(); + + (void)SDL_main(argc, argv); + return 0; +} + +#endif /* __PSP__ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/main/windows/SDL_windows_main.c b/modules/sdl2/SDL-2.0.5/src/main/windows/SDL_windows_main.c new file mode 100644 index 000000000..b502ed50e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/windows/SDL_windows_main.c @@ -0,0 +1,207 @@ +/* + SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 + + The WinMain function -- calls your program's main() function +*/ +#include "SDL_config.h" + +#ifdef __WIN32__ + +/* Include this so we define UNICODE properly */ +#include "../../core/windows/SDL_windows.h" + +/* Include the SDL main definition header */ +#include "SDL.h" +#include "SDL_main.h" + +#ifdef main +# undef main +#endif /* main */ + +static void +UnEscapeQuotes(char *arg) +{ + char *last = NULL; + + while (*arg) { + if (*arg == '"' && (last != NULL && *last == '\\')) { + char *c_curr = arg; + char *c_last = last; + + while (*c_curr) { + *c_last = *c_curr; + c_last = c_curr; + c_curr++; + } + *c_last = '\0'; + } + last = arg; + arg++; + } +} + +/* Parse a command line buffer into arguments */ +static int +ParseCommandLine(char *cmdline, char **argv) +{ + char *bufp; + char *lastp = NULL; + int argc, last_argc; + + argc = last_argc = 0; + for (bufp = cmdline; *bufp;) { + /* Skip leading whitespace */ + while (SDL_isspace(*bufp)) { + ++bufp; + } + /* Skip over argument */ + if (*bufp == '"') { + ++bufp; + if (*bufp) { + if (argv) { + argv[argc] = bufp; + } + ++argc; + } + /* Skip over word */ + lastp = bufp; + while (*bufp && (*bufp != '"' || *lastp == '\\')) { + lastp = bufp; + ++bufp; + } + } else { + if (*bufp) { + if (argv) { + argv[argc] = bufp; + } + ++argc; + } + /* Skip over word */ + while (*bufp && !SDL_isspace(*bufp)) { + ++bufp; + } + } + if (*bufp) { + if (argv) { + *bufp = '\0'; + } + ++bufp; + } + + /* Strip out \ from \" sequences */ + if (argv && last_argc != argc) { + UnEscapeQuotes(argv[last_argc]); + } + last_argc = argc; + } + if (argv) { + argv[argc] = NULL; + } + return (argc); +} + +/* Pop up an out of memory message, returns to Windows */ +static BOOL +OutOfMemory(void) +{ + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL); + return FALSE; +} + +#if defined(_MSC_VER) +/* The VC++ compiler needs main/wmain defined */ +# define console_ansi_main main +# if UNICODE +# define console_wmain wmain +# endif +#endif + +/* WinMain, main, and wmain eventually call into here. */ +static int +main_utf8(int argc, char *argv[]) +{ + SDL_SetMainReady(); + + /* Run the application main() code */ + return SDL_main(argc, argv); +} + +/* Gets the arguments with GetCommandLine, converts them to argc and argv + and calls main_utf8 */ +static int +main_getcmdline() +{ + char **argv; + int argc; + char *cmdline; + int retval = 0; + + /* Grab the command line */ + TCHAR *text = GetCommandLine(); +#if UNICODE + cmdline = WIN_StringToUTF8(text); +#else + /* !!! FIXME: are these in the system codepage? We need to convert to UTF-8. */ + cmdline = SDL_strdup(text); +#endif + if (cmdline == NULL) { + return OutOfMemory(); + } + + /* Parse it into argv and argc */ + argc = ParseCommandLine(cmdline, NULL); + argv = SDL_stack_alloc(char *, argc + 1); + if (argv == NULL) { + return OutOfMemory(); + } + ParseCommandLine(cmdline, argv); + + retval = main_utf8(argc, argv); + + SDL_stack_free(argv); + SDL_free(cmdline); + + return retval; +} + +/* This is where execution begins [console apps, ansi] */ +int +console_ansi_main(int argc, char *argv[]) +{ + return main_getcmdline(); +} + + +#if UNICODE +/* This is where execution begins [console apps, unicode] */ +int +console_wmain(int argc, wchar_t *wargv[], wchar_t *wenvp) +{ + int retval = 0; + char **argv = SDL_stack_alloc(char*, argc + 1); + int i; + + for (i = 0; i < argc; ++i) { + argv[i] = WIN_StringToUTF8(wargv[i]); + } + argv[argc] = NULL; + + retval = main_utf8(argc, argv); + + /* !!! FIXME: we are leaking all the elements of argv we allocated. */ + SDL_stack_free(argv); + + return retval; +} +#endif + +/* This is where execution begins [windowed apps] */ +int WINAPI +WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) +{ + return main_getcmdline(); +} + +#endif /* __WIN32__ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/main/windows/version.rc b/modules/sdl2/SDL-2.0.5/src/main/windows/version.rc similarity index 100% rename from modules/sdl2/SDL/src/main/windows/version.rc rename to modules/sdl2/SDL-2.0.5/src/main/windows/version.rc diff --git a/modules/sdl2/SDL/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur b/modules/sdl2/SDL-2.0.5/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur similarity index 100% rename from modules/sdl2/SDL/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur rename to modules/sdl2/SDL-2.0.5/src/main/winrt/SDL2-WinRTResource_BlankCursor.cur diff --git a/modules/sdl2/SDL-2.0.5/src/main/winrt/SDL2-WinRTResources.rc b/modules/sdl2/SDL-2.0.5/src/main/winrt/SDL2-WinRTResources.rc new file mode 100644 index 000000000..988a8d57d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/winrt/SDL2-WinRTResources.rc @@ -0,0 +1,3 @@ +#include "winres.h" +LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US +5000 CURSOR "SDL2-WinRTResource_BlankCursor.cur" diff --git a/modules/sdl2/SDL-2.0.5/src/main/winrt/SDL_winrt_main_NonXAML.cpp b/modules/sdl2/SDL-2.0.5/src/main/winrt/SDL_winrt_main_NonXAML.cpp new file mode 100644 index 000000000..ce5e82473 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/main/winrt/SDL_winrt_main_NonXAML.cpp @@ -0,0 +1,59 @@ +/* + SDL_winrt_main_NonXAML.cpp, placed in the public domain by David Ludwig 3/13/14 +*/ + +#include "SDL_main.h" +#include + +/* At least one file in any SDL/WinRT app appears to require compilation + with C++/CX, otherwise a Windows Metadata file won't get created, and + an APPX0702 build error can appear shortly after linking. + + The following set of preprocessor code forces this file to be compiled + as C++/CX, which appears to cause Visual C++ 2012's build tools to + create this .winmd file, and will help allow builds of SDL/WinRT apps + to proceed without error. + + If other files in an app's project enable C++/CX compilation, then it might + be possible for SDL_winrt_main_NonXAML.cpp to be compiled without /ZW, + for Visual C++'s build tools to create a winmd file, and for the app to + build without APPX0702 errors. In this case, if + SDL_WINRT_METADATA_FILE_AVAILABLE is defined as a C/C++ macro, then + the #error (to force C++/CX compilation) will be disabled. + + Please note that /ZW can be specified on a file-by-file basis. To do this, + right click on the file in Visual C++, click Properties, then change the + setting through the dialog that comes up. +*/ +#ifndef SDL_WINRT_METADATA_FILE_AVAILABLE +#ifndef __cplusplus_winrt +#error SDL_winrt_main_NonXAML.cpp must be compiled with /ZW, otherwise build errors due to missing .winmd files can occur. +#endif +#endif + +/* Prevent MSVC++ from warning about threading models when defining our + custom WinMain. The threading model will instead be set via a direct + call to Windows::Foundation::Initialize (rather than via an attributed + function). + + To note, this warning (C4447) does not seem to come up unless this file + is compiled with C++/CX enabled (via the /ZW compiler flag). +*/ +#ifdef _MSC_VER +#pragma warning(disable:4447) +#endif + +/* Make sure the function to initialize the Windows Runtime gets linked in. */ +#ifdef _MSC_VER +#pragma comment(lib, "runtimeobject.lib") +#endif + +int CALLBACK WinMain(HINSTANCE, HINSTANCE, LPSTR, int) +{ + if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) { + return 1; + } + + SDL_WinRTRunApp(SDL_main, NULL); + return 0; +} diff --git a/modules/sdl2/SDL-2.0.5/src/power/SDL_power.c b/modules/sdl2/SDL-2.0.5/src/power/SDL_power.c new file mode 100644 index 000000000..d559ac273 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/SDL_power.c @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" +#include "SDL_power.h" +#include "SDL_syspower.h" + +/* + * Returns SDL_TRUE if we have a definitive answer. + * SDL_FALSE to try next implementation. + */ +typedef SDL_bool + (*SDL_GetPowerInfo_Impl) (SDL_PowerState * state, int *seconds, + int *percent); + +#ifndef SDL_POWER_DISABLED +#ifdef SDL_POWER_HARDWIRED +/* This is for things that _never_ have a battery */ +static SDL_bool +SDL_GetPowerInfo_Hardwired(SDL_PowerState * state, int *seconds, int *percent) +{ + *seconds = -1; + *percent = -1; + *state = SDL_POWERSTATE_NO_BATTERY; + return SDL_TRUE; +} +#endif +#endif + + +static SDL_GetPowerInfo_Impl implementations[] = { +#ifndef SDL_POWER_DISABLED +#ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */ + SDL_GetPowerInfo_Linux_sys_class_power_supply, + SDL_GetPowerInfo_Linux_proc_acpi, + SDL_GetPowerInfo_Linux_proc_apm, +#endif +#ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */ + SDL_GetPowerInfo_Windows, +#endif +#ifdef SDL_POWER_UIKIT /* handles iPhone/iPad/etc */ + SDL_GetPowerInfo_UIKit, +#endif +#ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin. */ + SDL_GetPowerInfo_MacOSX, +#endif +#ifdef SDL_POWER_HAIKU /* with BeOS euc.jp apm driver. Does this work on Haiku? */ + SDL_GetPowerInfo_Haiku, +#endif +#ifdef SDL_POWER_ANDROID /* handles Android. */ + SDL_GetPowerInfo_Android, +#endif +#ifdef SDL_POWER_PSP /* handles PSP. */ + SDL_GetPowerInfo_PSP, +#endif +#ifdef SDL_POWER_WINRT /* handles WinRT */ + SDL_GetPowerInfo_WinRT, +#endif +#ifdef SDL_POWER_EMSCRIPTEN /* handles Emscripten */ + SDL_GetPowerInfo_Emscripten, +#endif + +#ifdef SDL_POWER_HARDWIRED + SDL_GetPowerInfo_Hardwired, +#endif +#endif +}; + +SDL_PowerState +SDL_GetPowerInfo(int *seconds, int *percent) +{ + const int total = sizeof(implementations) / sizeof(implementations[0]); + int _seconds, _percent; + SDL_PowerState retval = SDL_POWERSTATE_UNKNOWN; + int i; + + /* Make these never NULL for platform-specific implementations. */ + if (seconds == NULL) { + seconds = &_seconds; + } + + if (percent == NULL) { + percent = &_percent; + } + + for (i = 0; i < total; i++) { + if (implementations[i](&retval, seconds, percent)) { + return retval; + } + } + + /* nothing was definitive. */ + *seconds = -1; + *percent = -1; + return SDL_POWERSTATE_UNKNOWN; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/power/SDL_syspower.h b/modules/sdl2/SDL-2.0.5/src/power/SDL_syspower.h new file mode 100644 index 000000000..70b883d60 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/SDL_syspower.h @@ -0,0 +1,68 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* These are functions that need to be implemented by a port of SDL */ + +#ifndef _SDL_syspower_h +#define _SDL_syspower_h + +#include "SDL_power.h" + +#ifndef SDL_POWER_DISABLED +#ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */ +SDL_bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *, int *, int *); +SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *); +SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */ +SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_UIKIT /* handles iPhone/iPad/etc */ +SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin. */ +SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_HAIKU /* with BeOS euc.jp apm driver. Does this work on Haiku? */ +SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_ANDROID /* handles Android. */ +SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_PSP /* handles PSP. */ +SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_WINRT /* handles WinRT */ +SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *); +#endif +#ifdef SDL_POWER_EMSCRIPTEN /* handles Emscripten */ +SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *); +#endif + +#ifdef SDL_POWER_HARDWIRED +SDL_bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *, int *, int *); +#endif +#endif + +#endif /* _SDL_syspower_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/power/android/SDL_syspower.c b/modules/sdl2/SDL-2.0.5/src/power/android/SDL_syspower.c similarity index 100% rename from modules/sdl2/SDL/src/power/android/SDL_syspower.c rename to modules/sdl2/SDL-2.0.5/src/power/android/SDL_syspower.c diff --git a/modules/sdl2/SDL/src/power/emscripten/SDL_syspower.c b/modules/sdl2/SDL-2.0.5/src/power/emscripten/SDL_syspower.c similarity index 100% rename from modules/sdl2/SDL/src/power/emscripten/SDL_syspower.c rename to modules/sdl2/SDL-2.0.5/src/power/emscripten/SDL_syspower.c diff --git a/modules/sdl2/SDL-2.0.5/src/power/haiku/SDL_syspower.c b/modules/sdl2/SDL-2.0.5/src/power/haiku/SDL_syspower.c new file mode 100644 index 000000000..cfda8c962 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/haiku/SDL_syspower.c @@ -0,0 +1,126 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* !!! FIXME: does this thing even work on Haiku? */ +#ifndef SDL_POWER_DISABLED +#if SDL_POWER_HAIKU + +#include +#include +#include +#include +#include +#include + +/* These values are from apm.h ... */ +#define APM_DEVICE_PATH "/dev/misc/apm" +#define APM_FUNC_OFFSET 0x5300 +#define APM_FUNC_GET_POWER_STATUS 10 +#define APM_DEVICE_ALL 1 +#define APM_BIOS_CALL (B_DEVICE_OP_CODES_END + 3) + +#include "SDL_power.h" + +SDL_bool +SDL_GetPowerInfo_Haiku(SDL_PowerState * state, int *seconds, int *percent) +{ + const int fd = open("/dev/misc/apm", O_RDONLY); + SDL_bool need_details = SDL_FALSE; + uint16 regs[6]; + uint8 ac_status; + uint8 battery_status; + uint8 battery_flags; + uint8 battery_life; + uint32 battery_time; + int rc; + + if (fd == -1) { + return SDL_FALSE; /* maybe some other method will work? */ + } + + memset(regs, '\0', sizeof(regs)); + regs[0] = APM_FUNC_OFFSET + APM_FUNC_GET_POWER_STATUS; + regs[1] = APM_DEVICE_ALL; + rc = ioctl(fd, APM_BIOS_CALL, regs); + close(fd); + + if (rc < 0) { + return SDL_FALSE; + } + + ac_status = regs[1] >> 8; + battery_status = regs[1] & 0xFF; + battery_flags = regs[2] >> 8; + battery_life = regs[2] & 0xFF; + battery_time = (uint32) regs[3]; + + /* in theory, _something_ should be set in battery_flags, right? */ + if (battery_flags == 0x00) { /* older APM BIOS? Less fields. */ + battery_time = 0xFFFF; + if (battery_status == 0xFF) { + battery_flags = 0xFF; + } else { + battery_flags = (1 << battery_status); + } + } + + if ((battery_time != 0xFFFF) && (battery_time & (1 << 15))) { + /* time is in minutes, not seconds */ + battery_time = (battery_time & 0x7FFF) * 60; + } + + if (battery_flags == 0xFF) { /* unknown state */ + *state = SDL_POWERSTATE_UNKNOWN; + } else if (battery_flags & (1 << 7)) { /* no battery */ + *state = SDL_POWERSTATE_NO_BATTERY; + } else if (battery_flags & (1 << 3)) { /* charging */ + *state = SDL_POWERSTATE_CHARGING; + need_details = SDL_TRUE; + } else if (ac_status == 1) { + *state = SDL_POWERSTATE_CHARGED; /* on AC, not charging. */ + need_details = SDL_TRUE; + } else { + *state = SDL_POWERSTATE_ON_BATTERY; /* not on AC. */ + need_details = SDL_TRUE; + } + + *percent = -1; + *seconds = -1; + if (need_details) { + const int pct = (int) battery_life; + const int secs = (int) battery_time; + + if (pct != 255) { /* 255 == unknown */ + *percent = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */ + } + if (secs != 0xFFFF) { /* 0xFFFF == unknown */ + *seconds = secs; + } + } + + return SDL_TRUE; /* the definitive answer if APM driver replied. */ +} + +#endif /* SDL_POWER_HAIKU */ +#endif /* SDL_POWER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/power/linux/SDL_syspower.c b/modules/sdl2/SDL-2.0.5/src/power/linux/SDL_syspower.c similarity index 100% rename from modules/sdl2/SDL/src/power/linux/SDL_syspower.c rename to modules/sdl2/SDL-2.0.5/src/power/linux/SDL_syspower.c diff --git a/modules/sdl2/SDL-2.0.5/src/power/macosx/SDL_syspower.c b/modules/sdl2/SDL-2.0.5/src/power/macosx/SDL_syspower.c new file mode 100644 index 000000000..f865d59ef --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/macosx/SDL_syspower.c @@ -0,0 +1,192 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_POWER_DISABLED +#if SDL_POWER_MACOSX + +#include +#include +#include + +#include "SDL_power.h" + +/* CoreFoundation is so verbose... */ +#define STRMATCH(a,b) (CFStringCompare(a, b, 0) == kCFCompareEqualTo) +#define GETVAL(k,v) \ + CFDictionaryGetValueIfPresent(dict, CFSTR(k), (const void **) v) + +/* Note that AC power sources also include a laptop battery it is charging. */ +static void +checkps(CFDictionaryRef dict, SDL_bool * have_ac, SDL_bool * have_battery, + SDL_bool * charging, int *seconds, int *percent) +{ + CFStringRef strval; /* don't CFRelease() this. */ + CFBooleanRef bval; + CFNumberRef numval; + SDL_bool charge = SDL_FALSE; + SDL_bool choose = SDL_FALSE; + SDL_bool is_ac = SDL_FALSE; + int secs = -1; + int maxpct = -1; + int pct = -1; + + if ((GETVAL(kIOPSIsPresentKey, &bval)) && (bval == kCFBooleanFalse)) { + return; /* nothing to see here. */ + } + + if (!GETVAL(kIOPSPowerSourceStateKey, &strval)) { + return; + } + + if (STRMATCH(strval, CFSTR(kIOPSACPowerValue))) { + is_ac = *have_ac = SDL_TRUE; + } else if (!STRMATCH(strval, CFSTR(kIOPSBatteryPowerValue))) { + return; /* not a battery? */ + } + + if ((GETVAL(kIOPSIsChargingKey, &bval)) && (bval == kCFBooleanTrue)) { + charge = SDL_TRUE; + } + + if (GETVAL(kIOPSMaxCapacityKey, &numval)) { + SInt32 val = -1; + CFNumberGetValue(numval, kCFNumberSInt32Type, &val); + if (val > 0) { + *have_battery = SDL_TRUE; + maxpct = (int) val; + } + } + + if (GETVAL(kIOPSMaxCapacityKey, &numval)) { + SInt32 val = -1; + CFNumberGetValue(numval, kCFNumberSInt32Type, &val); + if (val > 0) { + *have_battery = SDL_TRUE; + maxpct = (int) val; + } + } + + if (GETVAL(kIOPSTimeToEmptyKey, &numval)) { + SInt32 val = -1; + CFNumberGetValue(numval, kCFNumberSInt32Type, &val); + + /* Mac OS X reports 0 minutes until empty if you're plugged in. :( */ + if ((val == 0) && (is_ac)) { + val = -1; /* !!! FIXME: calc from timeToFull and capacity? */ + } + + secs = (int) val; + if (secs > 0) { + secs *= 60; /* value is in minutes, so convert to seconds. */ + } + } + + if (GETVAL(kIOPSCurrentCapacityKey, &numval)) { + SInt32 val = -1; + CFNumberGetValue(numval, kCFNumberSInt32Type, &val); + pct = (int) val; + } + + if ((pct > 0) && (maxpct > 0)) { + pct = (int) ((((double) pct) / ((double) maxpct)) * 100.0); + } + + if (pct > 100) { + pct = 100; + } + + /* + * We pick the battery that claims to have the most minutes left. + * (failing a report of minutes, we'll take the highest percent.) + */ + if ((secs < 0) && (*seconds < 0)) { + if ((pct < 0) && (*percent < 0)) { + choose = SDL_TRUE; /* at least we know there's a battery. */ + } + if (pct > *percent) { + choose = SDL_TRUE; + } + } else if (secs > *seconds) { + choose = SDL_TRUE; + } + + if (choose) { + *seconds = secs; + *percent = pct; + *charging = charge; + } +} + +#undef GETVAL +#undef STRMATCH + + +SDL_bool +SDL_GetPowerInfo_MacOSX(SDL_PowerState * state, int *seconds, int *percent) +{ + CFTypeRef blob = IOPSCopyPowerSourcesInfo(); + + *seconds = -1; + *percent = -1; + *state = SDL_POWERSTATE_UNKNOWN; + + if (blob != NULL) { + CFArrayRef list = IOPSCopyPowerSourcesList(blob); + if (list != NULL) { + /* don't CFRelease() the list items, or dictionaries! */ + SDL_bool have_ac = SDL_FALSE; + SDL_bool have_battery = SDL_FALSE; + SDL_bool charging = SDL_FALSE; + const CFIndex total = CFArrayGetCount(list); + CFIndex i; + for (i = 0; i < total; i++) { + CFTypeRef ps = (CFTypeRef) CFArrayGetValueAtIndex(list, i); + CFDictionaryRef dict = + IOPSGetPowerSourceDescription(blob, ps); + if (dict != NULL) { + checkps(dict, &have_ac, &have_battery, &charging, + seconds, percent); + } + } + + if (!have_battery) { + *state = SDL_POWERSTATE_NO_BATTERY; + } else if (charging) { + *state = SDL_POWERSTATE_CHARGING; + } else if (have_ac) { + *state = SDL_POWERSTATE_CHARGED; + } else { + *state = SDL_POWERSTATE_ON_BATTERY; + } + + CFRelease(list); + } + CFRelease(blob); + } + + return SDL_TRUE; /* always the definitive answer on Mac OS X. */ +} + +#endif /* SDL_POWER_MACOSX */ +#endif /* SDL_POWER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/power/psp/SDL_syspower.c b/modules/sdl2/SDL-2.0.5/src/power/psp/SDL_syspower.c new file mode 100644 index 000000000..76c21b947 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/psp/SDL_syspower.c @@ -0,0 +1,68 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef SDL_POWER_DISABLED +#if SDL_POWER_PSP + +#include "SDL_power.h" +#include + + +SDL_bool +SDL_GetPowerInfo_PSP(SDL_PowerState * state, int *seconds, + int *percent) +{ + int battery = scePowerIsBatteryExist(); + int plugged = scePowerIsPowerOnline(); + int charging = scePowerIsBatteryCharging(); + + *state = SDL_POWERSTATE_UNKNOWN; + *seconds = -1; + *percent = -1; + + if (!battery) { + *state = SDL_POWERSTATE_NO_BATTERY; + *seconds = -1; + *percent = -1; + } else if (charging) { + *state = SDL_POWERSTATE_CHARGING; + *percent = scePowerGetBatteryLifePercent(); + *seconds = scePowerGetBatteryLifeTime()*60; + } else if (plugged) { + *state = SDL_POWERSTATE_CHARGED; + *percent = scePowerGetBatteryLifePercent(); + *seconds = scePowerGetBatteryLifeTime()*60; + } else { + *state = SDL_POWERSTATE_ON_BATTERY; + *percent = scePowerGetBatteryLifePercent(); + *seconds = scePowerGetBatteryLifeTime()*60; + } + + + return SDL_TRUE; /* always the definitive answer on PSP. */ +} + +#endif /* SDL_POWER_PSP */ +#endif /* SDL_POWER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.h b/modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.h new file mode 100644 index 000000000..4cfa5c974 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_POWER_UIKIT + +#include "SDL_power.h" + +void SDL_UIKit_UpdateBatteryMonitoring(void); +SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent); + +#endif /* SDL_POWER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.m b/modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.m new file mode 100644 index 000000000..7186b219c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/uikit/SDL_syspower.m @@ -0,0 +1,113 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_POWER_DISABLED +#if SDL_POWER_UIKIT + +#import + +#include "SDL_power.h" +#include "SDL_timer.h" +#include "SDL_assert.h" +#include "SDL_syspower.h" + +#if !TARGET_OS_TV +/* turn off the battery monitor if it's been more than X ms since last check. */ +static const int BATTERY_MONITORING_TIMEOUT = 3000; +static Uint32 SDL_UIKitLastPowerInfoQuery = 0; + +void +SDL_UIKit_UpdateBatteryMonitoring(void) +{ + if (SDL_UIKitLastPowerInfoQuery) { + if (SDL_TICKS_PASSED(SDL_GetTicks(), SDL_UIKitLastPowerInfoQuery + BATTERY_MONITORING_TIMEOUT)) { + UIDevice *uidev = [UIDevice currentDevice]; + SDL_assert([uidev isBatteryMonitoringEnabled] == YES); + [uidev setBatteryMonitoringEnabled:NO]; + SDL_UIKitLastPowerInfoQuery = 0; + } + } +} +#else +void +SDL_UIKit_UpdateBatteryMonitoring(void) +{ + /* Do nothing. */ +} +#endif /* !TARGET_OS_TV */ + +SDL_bool +SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent) +{ +#if TARGET_OS_TV + *state = SDL_POWERSTATE_NO_BATTERY; + *seconds = -1; + *percent = -1; +#else /* TARGET_OS_TV */ + @autoreleasepool { + UIDevice *uidev = [UIDevice currentDevice]; + + if (!SDL_UIKitLastPowerInfoQuery) { + SDL_assert(uidev.isBatteryMonitoringEnabled == NO); + uidev.batteryMonitoringEnabled = YES; + } + + /* UIKit_GL_SwapWindow() (etc) will check this and disable the battery + * monitoring if the app hasn't queried it in the last X seconds. + * Apparently monitoring the battery burns battery life. :) + * Apple's docs say not to monitor the battery unless you need it. + */ + SDL_UIKitLastPowerInfoQuery = SDL_GetTicks(); + + *seconds = -1; /* no API to estimate this in UIKit. */ + + switch (uidev.batteryState) { + case UIDeviceBatteryStateCharging: + *state = SDL_POWERSTATE_CHARGING; + break; + + case UIDeviceBatteryStateFull: + *state = SDL_POWERSTATE_CHARGED; + break; + + case UIDeviceBatteryStateUnplugged: + *state = SDL_POWERSTATE_ON_BATTERY; + break; + + case UIDeviceBatteryStateUnknown: + default: + *state = SDL_POWERSTATE_UNKNOWN; + break; + } + + const float level = uidev.batteryLevel; + *percent = ( (level < 0.0f) ? -1 : ((int) ((level * 100) + 0.5f)) ); + } +#endif /* TARGET_OS_TV */ + + return SDL_TRUE; /* always the definitive answer on iOS. */ +} + +#endif /* SDL_POWER_UIKIT */ +#endif /* SDL_POWER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/power/windows/SDL_syspower.c b/modules/sdl2/SDL-2.0.5/src/power/windows/SDL_syspower.c new file mode 100644 index 000000000..ff3784ccf --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/windows/SDL_syspower.c @@ -0,0 +1,76 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_POWER_DISABLED +#if SDL_POWER_WINDOWS + +#include "../../core/windows/SDL_windows.h" + +#include "SDL_power.h" + +SDL_bool +SDL_GetPowerInfo_Windows(SDL_PowerState * state, int *seconds, int *percent) +{ + SYSTEM_POWER_STATUS status; + SDL_bool need_details = SDL_FALSE; + + /* This API should exist back to Win95. */ + if (!GetSystemPowerStatus(&status)) + { + /* !!! FIXME: push GetLastError() into SDL_GetError() */ + *state = SDL_POWERSTATE_UNKNOWN; + } else if (status.BatteryFlag == 0xFF) { /* unknown state */ + *state = SDL_POWERSTATE_UNKNOWN; + } else if (status.BatteryFlag & (1 << 7)) { /* no battery */ + *state = SDL_POWERSTATE_NO_BATTERY; + } else if (status.BatteryFlag & (1 << 3)) { /* charging */ + *state = SDL_POWERSTATE_CHARGING; + need_details = SDL_TRUE; + } else if (status.ACLineStatus == 1) { + *state = SDL_POWERSTATE_CHARGED; /* on AC, not charging. */ + need_details = SDL_TRUE; + } else { + *state = SDL_POWERSTATE_ON_BATTERY; /* not on AC. */ + need_details = SDL_TRUE; + } + + *percent = -1; + *seconds = -1; + if (need_details) { + const int pct = (int) status.BatteryLifePercent; + const int secs = (int) status.BatteryLifeTime; + + if (pct != 255) { /* 255 == unknown */ + *percent = (pct > 100) ? 100 : pct; /* clamp between 0%, 100% */ + } + if (secs != 0xFFFFFFFF) { /* ((DWORD)-1) == unknown */ + *seconds = secs; + } + } + + return SDL_TRUE; /* always the definitive answer on Windows. */ +} + +#endif /* SDL_POWER_WINDOWS */ +#endif /* SDL_POWER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/power/winrt/SDL_syspower.cpp b/modules/sdl2/SDL-2.0.5/src/power/winrt/SDL_syspower.cpp new file mode 100644 index 000000000..94e5a2853 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/power/winrt/SDL_syspower.cpp @@ -0,0 +1,44 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef SDL_POWER_DISABLED +#if SDL_POWER_WINRT + +#include "SDL_power.h" + +extern "C" +SDL_bool +SDL_GetPowerInfo_WinRT(SDL_PowerState * state, int *seconds, int *percent) +{ + /* TODO, WinRT: Battery info is available on at least one WinRT platform (Windows Phone 8). Implement SDL_GetPowerInfo_WinRT as appropriate. */ + /* Notes: + - the Win32 function, GetSystemPowerStatus, is not available for use on WinRT + - Windows Phone 8 has a 'Battery' class, which is documented as available for C++ + - More info on WP8's Battery class can be found at http://msdn.microsoft.com/library/windowsphone/develop/jj207231 + */ + return SDL_FALSE; +} + +#endif /* SDL_POWER_WINRT */ +#endif /* SDL_POWER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.c b/modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.c new file mode 100644 index 000000000..83d67bfa7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.c @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED +#include "SDL_stdinc.h" + +#include "SDL_d3dmath.h" + +/* Direct3D matrix math functions */ + +Float4X4 MatrixIdentity() +{ + Float4X4 m; + SDL_zero(m); + m._11 = 1.0f; + m._22 = 1.0f; + m._33 = 1.0f; + m._44 = 1.0f; + return m; +} + +Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2) +{ + Float4X4 m; + m._11 = M1._11 * M2._11 + M1._12 * M2._21 + M1._13 * M2._31 + M1._14 * M2._41; + m._12 = M1._11 * M2._12 + M1._12 * M2._22 + M1._13 * M2._32 + M1._14 * M2._42; + m._13 = M1._11 * M2._13 + M1._12 * M2._23 + M1._13 * M2._33 + M1._14 * M2._43; + m._14 = M1._11 * M2._14 + M1._12 * M2._24 + M1._13 * M2._34 + M1._14 * M2._44; + m._21 = M1._21 * M2._11 + M1._22 * M2._21 + M1._23 * M2._31 + M1._24 * M2._41; + m._22 = M1._21 * M2._12 + M1._22 * M2._22 + M1._23 * M2._32 + M1._24 * M2._42; + m._23 = M1._21 * M2._13 + M1._22 * M2._23 + M1._23 * M2._33 + M1._24 * M2._43; + m._24 = M1._21 * M2._14 + M1._22 * M2._24 + M1._23 * M2._34 + M1._24 * M2._44; + m._31 = M1._31 * M2._11 + M1._32 * M2._21 + M1._33 * M2._31 + M1._34 * M2._41; + m._32 = M1._31 * M2._12 + M1._32 * M2._22 + M1._33 * M2._32 + M1._34 * M2._42; + m._33 = M1._31 * M2._13 + M1._32 * M2._23 + M1._33 * M2._33 + M1._34 * M2._43; + m._34 = M1._31 * M2._14 + M1._32 * M2._24 + M1._33 * M2._34 + M1._34 * M2._44; + m._41 = M1._41 * M2._11 + M1._42 * M2._21 + M1._43 * M2._31 + M1._44 * M2._41; + m._42 = M1._41 * M2._12 + M1._42 * M2._22 + M1._43 * M2._32 + M1._44 * M2._42; + m._43 = M1._41 * M2._13 + M1._42 * M2._23 + M1._43 * M2._33 + M1._44 * M2._43; + m._44 = M1._41 * M2._14 + M1._42 * M2._24 + M1._43 * M2._34 + M1._44 * M2._44; + return m; +} + +Float4X4 MatrixScaling(float x, float y, float z) +{ + Float4X4 m; + SDL_zero(m); + m._11 = x; + m._22 = y; + m._33 = z; + m._44 = 1.0f; + return m; +} + +Float4X4 MatrixTranslation(float x, float y, float z) +{ + Float4X4 m; + SDL_zero(m); + m._11 = 1.0f; + m._22 = 1.0f; + m._33 = 1.0f; + m._44 = 1.0f; + m._41 = x; + m._42 = y; + m._43 = z; + return m; +} + +Float4X4 MatrixRotationX(float r) +{ + float sinR = SDL_sinf(r); + float cosR = SDL_cosf(r); + Float4X4 m; + SDL_zero(m); + m._11 = 1.0f; + m._22 = cosR; + m._23 = sinR; + m._32 = -sinR; + m._33 = cosR; + m._44 = 1.0f; + return m; +} + +Float4X4 MatrixRotationY(float r) +{ + float sinR = SDL_sinf(r); + float cosR = SDL_cosf(r); + Float4X4 m; + SDL_zero(m); + m._11 = cosR; + m._13 = -sinR; + m._22 = 1.0f; + m._31 = sinR; + m._33 = cosR; + m._44 = 1.0f; + return m; +} + +Float4X4 MatrixRotationZ(float r) +{ + float sinR = SDL_sinf(r); + float cosR = SDL_cosf(r); + Float4X4 m; + SDL_zero(m); + m._11 = cosR; + m._12 = sinR; + m._21 = -sinR; + m._22 = cosR; + m._33 = 1.0f; + m._44 = 1.0f; + return m; + +} + +#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.h b/modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.h new file mode 100644 index 000000000..87c44c7a3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/SDL_d3dmath.h @@ -0,0 +1,72 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED + +/* Direct3D matrix math functions */ + +typedef struct +{ + float x; + float y; +} Float2; + +typedef struct +{ + float x; + float y; + float z; +} Float3; + +typedef struct +{ + float x; + float y; + float z; + float w; +} Float4; + +typedef struct +{ + union { + struct { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + }; + float m[4][4]; + }; +} Float4X4; + + +Float4X4 MatrixIdentity(); +Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); +Float4X4 MatrixScaling(float x, float y, float z); +Float4X4 MatrixTranslation(float x, float y, float z); +Float4X4 MatrixRotationX(float r); +Float4X4 MatrixRotationY(float r); +Float4X4 MatrixRotationZ(float r); + +#endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11) && !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/SDL_render.c b/modules/sdl2/SDL-2.0.5/src/render/SDL_render.c similarity index 100% rename from modules/sdl2/SDL/src/render/SDL_render.c rename to modules/sdl2/SDL-2.0.5/src/render/SDL_render.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/SDL_sysrender.h b/modules/sdl2/SDL-2.0.5/src/render/SDL_sysrender.h new file mode 100644 index 000000000..378fc4d97 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/SDL_sysrender.h @@ -0,0 +1,205 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef _SDL_sysrender_h +#define _SDL_sysrender_h + +#include "SDL_render.h" +#include "SDL_events.h" +#include "SDL_yuv_sw_c.h" + +/* The SDL 2D rendering system */ + +typedef struct SDL_RenderDriver SDL_RenderDriver; + +typedef struct +{ + float x; + float y; +} SDL_FPoint; + +typedef struct +{ + float x; + float y; + float w; + float h; +} SDL_FRect; + +/* Define the SDL texture structure */ +struct SDL_Texture +{ + const void *magic; + Uint32 format; /**< The pixel format of the texture */ + int access; /**< SDL_TextureAccess */ + int w; /**< The width of the texture */ + int h; /**< The height of the texture */ + int modMode; /**< The texture modulation mode */ + SDL_BlendMode blendMode; /**< The texture blend mode */ + Uint8 r, g, b, a; /**< Texture modulation values */ + + SDL_Renderer *renderer; + + /* Support for formats not supported directly by the renderer */ + SDL_Texture *native; + SDL_SW_YUVTexture *yuv; + void *pixels; + int pitch; + SDL_Rect locked_rect; + + void *driverdata; /**< Driver specific texture representation */ + + SDL_Texture *prev; + SDL_Texture *next; +}; + +/* Define the SDL renderer structure */ +struct SDL_Renderer +{ + const void *magic; + + void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event); + int (*GetOutputSize) (SDL_Renderer * renderer, int *w, int *h); + int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + int (*SetTextureColorMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureAlphaMod) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*SetTextureBlendMode) (SDL_Renderer * renderer, + SDL_Texture * texture); + int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, + int pitch); + int (*UpdateTextureYUV) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, void **pixels, int *pitch); + void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + int (*SetRenderTarget) (SDL_Renderer * renderer, SDL_Texture * texture); + int (*UpdateViewport) (SDL_Renderer * renderer); + int (*UpdateClipRect) (SDL_Renderer * renderer); + int (*RenderClear) (SDL_Renderer * renderer); + int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_FPoint * points, + int count); + int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_FPoint * points, + int count); + int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_FRect * rects, + int count); + int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_FRect * dstrect); + int (*RenderCopyEx) (SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcquad, const SDL_FRect * dstrect, + const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip); + int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch); + void (*RenderPresent) (SDL_Renderer * renderer); + void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture); + + void (*DestroyRenderer) (SDL_Renderer * renderer); + + int (*GL_BindTexture) (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); + int (*GL_UnbindTexture) (SDL_Renderer * renderer, SDL_Texture *texture); + + /* The current renderer info */ + SDL_RendererInfo info; + + /* The window associated with the renderer */ + SDL_Window *window; + SDL_bool hidden; + + /* The logical resolution for rendering */ + int logical_w; + int logical_h; + int logical_w_backup; + int logical_h_backup; + + /* Whether or not to force the viewport to even integer intervals */ + SDL_bool integer_scale; + + /* The drawable area within the window */ + SDL_Rect viewport; + SDL_Rect viewport_backup; + + /* The clip rectangle within the window */ + SDL_Rect clip_rect; + SDL_Rect clip_rect_backup; + + /* Wether or not the clipping rectangle is used. */ + SDL_bool clipping_enabled; + SDL_bool clipping_enabled_backup; + + /* The render output coordinate scale */ + SDL_FPoint scale; + SDL_FPoint scale_backup; + + /* The list of textures */ + SDL_Texture *textures; + SDL_Texture *target; + + Uint8 r, g, b, a; /**< Color for drawing operations values */ + SDL_BlendMode blendMode; /**< The drawing blend mode */ + + void *driverdata; +}; + +/* Define the SDL render driver structure */ +struct SDL_RenderDriver +{ + SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags); + + /* Info about the renderer capabilities */ + SDL_RendererInfo info; +}; + +#if !SDL_RENDER_DISABLED + +#if SDL_VIDEO_RENDER_D3D +extern SDL_RenderDriver D3D_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_D3D11 +extern SDL_RenderDriver D3D11_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_OGL +extern SDL_RenderDriver GL_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_OGL_ES2 +extern SDL_RenderDriver GLES2_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_OGL_ES +extern SDL_RenderDriver GLES_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_DIRECTFB +extern SDL_RenderDriver DirectFB_RenderDriver; +#endif +#if SDL_VIDEO_RENDER_PSP +extern SDL_RenderDriver PSP_RenderDriver; +#endif +extern SDL_RenderDriver SW_RenderDriver; + +#endif /* !SDL_RENDER_DISABLED */ + +#endif /* _SDL_sysrender_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/SDL_yuv_mmx.c b/modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_mmx.c similarity index 100% rename from modules/sdl2/SDL/src/render/SDL_yuv_mmx.c rename to modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_mmx.c diff --git a/modules/sdl2/SDL/src/render/SDL_yuv_sw.c b/modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_sw.c similarity index 100% rename from modules/sdl2/SDL/src/render/SDL_yuv_sw.c rename to modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_sw.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_sw_c.h b/modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_sw_c.h new file mode 100644 index 000000000..2752096f4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/SDL_yuv_sw_c.h @@ -0,0 +1,72 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" + +/* This is the software implementation of the YUV texture support */ + +struct SDL_SW_YUVTexture +{ + Uint32 format; + Uint32 target_format; + int w, h; + Uint8 *pixels; + int *colortab; + Uint32 *rgb_2_pix; + void (*Display1X) (int *colortab, Uint32 * rgb_2_pix, + unsigned char *lum, unsigned char *cr, + unsigned char *cb, unsigned char *out, + int rows, int cols, int mod); + void (*Display2X) (int *colortab, Uint32 * rgb_2_pix, + unsigned char *lum, unsigned char *cr, + unsigned char *cb, unsigned char *out, + int rows, int cols, int mod); + + /* These are just so we don't have to allocate them separately */ + Uint16 pitches[3]; + Uint8 *planes[3]; + + /* This is a temporary surface in case we have to stretch copy */ + SDL_Surface *stretch; + SDL_Surface *display; +}; + +typedef struct SDL_SW_YUVTexture SDL_SW_YUVTexture; + +SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(Uint32 format, int w, int h); +int SDL_SW_QueryYUVTexturePixels(SDL_SW_YUVTexture * swdata, void **pixels, + int *pitch); +int SDL_SW_UpdateYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + const void *pixels, int pitch); +int SDL_SW_UpdateYUVTexturePlanar(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); +int SDL_SW_LockYUVTexture(SDL_SW_YUVTexture * swdata, const SDL_Rect * rect, + void **pixels, int *pitch); +void SDL_SW_UnlockYUVTexture(SDL_SW_YUVTexture * swdata); +int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture * swdata, const SDL_Rect * srcrect, + Uint32 target_format, int w, int h, void *pixels, + int pitch); +void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture * swdata); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/direct3d/SDL_render_d3d.c b/modules/sdl2/SDL-2.0.5/src/render/direct3d/SDL_render_d3d.c similarity index 100% rename from modules/sdl2/SDL/src/render/direct3d/SDL_render_d3d.c rename to modules/sdl2/SDL-2.0.5/src/render/direct3d/SDL_render_d3d.c diff --git a/modules/sdl2/SDL/src/render/direct3d11/SDL_render_d3d11.c b/modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_d3d11.c similarity index 100% rename from modules/sdl2/SDL/src/render/direct3d11/SDL_render_d3d11.c rename to modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_d3d11.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.cpp b/modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.cpp new file mode 100644 index 000000000..99f2b4ea4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.cpp @@ -0,0 +1,116 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED + +#include "SDL_syswm.h" +#include "../../video/winrt/SDL_winrtvideo_cpp.h" +extern "C" { +#include "../SDL_sysrender.h" +} + +#include +#include + +#if WINAPI_FAMILY == WINAPI_FAMILY_APP +#include +#endif + +using namespace Windows::UI::Core; +using namespace Windows::Graphics::Display; + +#include + +#include "SDL_render_winrt.h" + + +extern "C" void * +D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) +{ + SDL_Window * sdlWindow = renderer->window; + if ( ! renderer->window ) { + return NULL; + } + + SDL_SysWMinfo sdlWindowInfo; + SDL_VERSION(&sdlWindowInfo.version); + if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { + return NULL; + } + + if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) { + return NULL; + } + + if (!sdlWindowInfo.info.winrt.window) { + return NULL; + } + + ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; + if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { + return NULL; + } + + IUnknown *coreWindowAsIUnknown = NULL; + coreWindow->QueryInterface(&coreWindowAsIUnknown); + coreWindow->Release(); + + return coreWindowAsIUnknown; +} + +extern "C" DXGI_MODE_ROTATION +D3D11_GetCurrentRotation() +{ + const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); + + switch (currentOrientation) { + +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP + /* Windows Phone rotations */ + case DisplayOrientations::Landscape: + return DXGI_MODE_ROTATION_ROTATE90; + case DisplayOrientations::Portrait: + return DXGI_MODE_ROTATION_IDENTITY; + case DisplayOrientations::LandscapeFlipped: + return DXGI_MODE_ROTATION_ROTATE270; + case DisplayOrientations::PortraitFlipped: + return DXGI_MODE_ROTATION_ROTATE180; +#else + /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */ + case DisplayOrientations::Landscape: + return DXGI_MODE_ROTATION_IDENTITY; + case DisplayOrientations::Portrait: + return DXGI_MODE_ROTATION_ROTATE270; + case DisplayOrientations::LandscapeFlipped: + return DXGI_MODE_ROTATION_ROTATE180; + case DisplayOrientations::PortraitFlipped: + return DXGI_MODE_ROTATION_ROTATE90; +#endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */ + } + + return DXGI_MODE_ROTATION_IDENTITY; +} + + +#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.h b/modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.h new file mode 100644 index 000000000..734ebf41a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/direct3d11/SDL_render_winrt.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED + +#include "SDL_render.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void * D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer); +DXGI_MODE_ROTATION D3D11_GetCurrentRotation(); + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/mmx.h b/modules/sdl2/SDL-2.0.5/src/render/mmx.h similarity index 100% rename from modules/sdl2/SDL/src/render/mmx.h rename to modules/sdl2/SDL-2.0.5/src/render/mmx.h diff --git a/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_glfuncs.h b/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_glfuncs.h new file mode 100644 index 000000000..c8eba583c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_glfuncs.h @@ -0,0 +1,477 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* list of OpenGL functions sorted alphabetically + If you need to use a GL function from the SDL video subsystem, + change its entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. +*/ +#define SDL_PROC_UNUSED(ret,func,params) + +SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat)) +SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf)) +SDL_PROC_UNUSED(GLboolean, glAreTexturesResident, + (GLsizei, const GLuint *, GLboolean *)) +SDL_PROC_UNUSED(void, glArrayElement, (GLint)) +SDL_PROC(void, glBegin, (GLenum)) +SDL_PROC(void, glBindTexture, (GLenum, GLuint)) +SDL_PROC_UNUSED(void, glBitmap, + (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, + const GLubyte *)) +SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) +SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum)) +SDL_PROC_UNUSED(void, glCallList, (GLuint)) +SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *)) +SDL_PROC(void, glClear, (GLbitfield)) +SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) +SDL_PROC_UNUSED(void, glClearDepth, (GLclampd)) +SDL_PROC_UNUSED(void, glClearIndex, (GLfloat)) +SDL_PROC_UNUSED(void, glClearStencil, (GLint)) +SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *)) +SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte)) +SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *)) +SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble)) +SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *)) +SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glColor3fv, (const GLfloat *)) +SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint)) +SDL_PROC_UNUSED(void, glColor3iv, (const GLint *)) +SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort)) +SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *)) +SDL_PROC_UNUSED(void, glColor3ub, (GLubyte, GLubyte, GLubyte)) +SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *)) +SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint)) +SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *)) +SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort)) +SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *)) +SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte)) +SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *)) +SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble)) +SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *)) +SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *)) +SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint)) +SDL_PROC_UNUSED(void, glColor4iv, (const GLint *)) +SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort)) +SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *)) +SDL_PROC_UNUSED(void, glColor4ub, + (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) +SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v)) +SDL_PROC_UNUSED(void, glColor4ui, + (GLuint red, GLuint green, GLuint blue, GLuint alpha)) +SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v)) +SDL_PROC_UNUSED(void, glColor4us, + (GLushort red, GLushort green, GLushort blue, GLushort alpha)) +SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v)) +SDL_PROC_UNUSED(void, glColorMask, + (GLboolean red, GLboolean green, GLboolean blue, + GLboolean alpha)) +SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode)) +SDL_PROC_UNUSED(void, glColorPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glCopyPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, + GLenum type)) +SDL_PROC_UNUSED(void, glCopyTexImage1D, + (GLenum target, GLint level, GLenum internalFormat, GLint x, + GLint y, GLsizei width, GLint border)) +SDL_PROC_UNUSED(void, glCopyTexImage2D, + (GLenum target, GLint level, GLenum internalFormat, GLint x, + GLint y, GLsizei width, GLsizei height, GLint border)) +SDL_PROC_UNUSED(void, glCopyTexSubImage1D, + (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, + GLsizei width)) +SDL_PROC_UNUSED(void, glCopyTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED(void, glCullFace, (GLenum mode)) +SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range)) +SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures)) +SDL_PROC(void, glDepthFunc, (GLenum func)) +SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag)) +SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar)) +SDL_PROC(void, glDisable, (GLenum cap)) +SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array)) +SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) +SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode)) +SDL_PROC_UNUSED(void, glDrawElements, + (GLenum mode, GLsizei count, GLenum type, + const GLvoid * indices)) +SDL_PROC(void, glDrawPixels, + (GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag)) +SDL_PROC_UNUSED(void, glEdgeFlagPointer, + (GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag)) +SDL_PROC(void, glEnable, (GLenum cap)) +SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array)) +SDL_PROC(void, glEnd, (void)) +SDL_PROC_UNUSED(void, glEndList, (void)) +SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u)) +SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u)) +SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u)) +SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u)) +SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v)) +SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u)) +SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v)) +SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u)) +SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2)) +SDL_PROC_UNUSED(void, glEvalMesh2, + (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)) +SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i)) +SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j)) +SDL_PROC_UNUSED(void, glFeedbackBuffer, + (GLsizei size, GLenum type, GLfloat * buffer)) +SDL_PROC_UNUSED(void, glFinish, (void)) +SDL_PROC_UNUSED(void, glFlush, (void)) +SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode)) +SDL_PROC_UNUSED(void, glFrustum, + (GLdouble left, GLdouble right, GLdouble bottom, + GLdouble top, GLdouble zNear, GLdouble zFar)) +SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range)) +SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures)) +SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params)) +SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation)) +SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params)) +SDL_PROC(GLenum, glGetError, (void)) +SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params)) +SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetLightfv, + (GLenum light, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetLightiv, + (GLenum light, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v)) +SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v)) +SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v)) +SDL_PROC_UNUSED(void, glGetMaterialfv, + (GLenum face, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetMaterialiv, + (GLenum face, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values)) +SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values)) +SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values)) +SDL_PROC(void, glGetPointerv, (GLenum pname, GLvoid * *params)) +SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask)) +SDL_PROC(const GLubyte *, glGetString, (GLenum name)) +SDL_PROC_UNUSED(void, glGetTexEnvfv, + (GLenum target, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexEnviv, + (GLenum target, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexGendv, + (GLenum coord, GLenum pname, GLdouble * params)) +SDL_PROC_UNUSED(void, glGetTexGenfv, + (GLenum coord, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexGeniv, + (GLenum coord, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexImage, + (GLenum target, GLint level, GLenum format, GLenum type, + GLvoid * pixels)) +SDL_PROC_UNUSED(void, glGetTexLevelParameterfv, + (GLenum target, GLint level, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexLevelParameteriv, + (GLenum target, GLint level, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glGetTexParameterfv, + (GLenum target, GLenum pname, GLfloat * params)) +SDL_PROC_UNUSED(void, glGetTexParameteriv, + (GLenum target, GLenum pname, GLint * params)) +SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode)) +SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask)) +SDL_PROC_UNUSED(void, glIndexPointer, + (GLenum type, GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED(void, glIndexd, (GLdouble c)) +SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c)) +SDL_PROC_UNUSED(void, glIndexf, (GLfloat c)) +SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c)) +SDL_PROC_UNUSED(void, glIndexi, (GLint c)) +SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c)) +SDL_PROC_UNUSED(void, glIndexs, (GLshort c)) +SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c)) +SDL_PROC_UNUSED(void, glIndexub, (GLubyte c)) +SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c)) +SDL_PROC_UNUSED(void, glInitNames, (void)) +SDL_PROC_UNUSED(void, glInterleavedArrays, + (GLenum format, GLsizei stride, const GLvoid * pointer)) +SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap)) +SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list)) +SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture)) +SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glLightfv, + (GLenum light, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glLightiv, + (GLenum light, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern)) +SDL_PROC(void, glLineWidth, (GLfloat width)) +SDL_PROC_UNUSED(void, glListBase, (GLuint base)) +SDL_PROC(void, glLoadIdentity, (void)) +SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m)) +SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m)) +SDL_PROC_UNUSED(void, glLoadName, (GLuint name)) +SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode)) +SDL_PROC_UNUSED(void, glMap1d, + (GLenum target, GLdouble u1, GLdouble u2, GLint stride, + GLint order, const GLdouble * points)) +SDL_PROC_UNUSED(void, glMap1f, + (GLenum target, GLfloat u1, GLfloat u2, GLint stride, + GLint order, const GLfloat * points)) +SDL_PROC_UNUSED(void, glMap2d, + (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, + GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, + GLint vorder, const GLdouble * points)) +SDL_PROC_UNUSED(void, glMap2f, + (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, + GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, + GLint vorder, const GLfloat * points)) +SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2)) +SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2)) +SDL_PROC_UNUSED(void, glMapGrid2d, + (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, + GLdouble v2)) +SDL_PROC_UNUSED(void, glMapGrid2f, + (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, + GLfloat v2)) +SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glMaterialfv, + (GLenum face, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glMaterialiv, + (GLenum face, GLenum pname, const GLint * params)) +SDL_PROC(void, glMatrixMode, (GLenum mode)) +SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m)) +SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m)) +SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode)) +SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz)) +SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v)) +SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz)) +SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz)) +SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz)) +SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz)) +SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glNormalPointer, + (GLenum type, GLsizei stride, const GLvoid * pointer)) +SDL_PROC(void, glOrtho, + (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, + GLdouble zNear, GLdouble zFar)) +SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token)) +SDL_PROC_UNUSED(void, glPixelMapfv, + (GLenum map, GLsizei mapsize, const GLfloat * values)) +SDL_PROC_UNUSED(void, glPixelMapuiv, + (GLenum map, GLsizei mapsize, const GLuint * values)) +SDL_PROC_UNUSED(void, glPixelMapusv, + (GLenum map, GLsizei mapsize, const GLushort * values)) +SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param)) +SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor)) +SDL_PROC(void, glPointSize, (GLfloat size)) +SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode)) +SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units)) +SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask)) +SDL_PROC_UNUSED(void, glPopAttrib, (void)) +SDL_PROC_UNUSED(void, glPopClientAttrib, (void)) +SDL_PROC(void, glPopMatrix, (void)) +SDL_PROC_UNUSED(void, glPopName, (void)) +SDL_PROC_UNUSED(void, glPrioritizeTextures, + (GLsizei n, const GLuint * textures, + const GLclampf * priorities)) +SDL_PROC_UNUSED(void, glPushAttrib, (GLbitfield mask)) +SDL_PROC_UNUSED(void, glPushClientAttrib, (GLbitfield mask)) +SDL_PROC(void, glPushMatrix, (void)) +SDL_PROC_UNUSED(void, glPushName, (GLuint name)) +SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y)) +SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y)) +SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v)) +SDL_PROC(void, glRasterPos2i, (GLint x, GLint y)) +SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y)) +SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z)) +SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z)) +SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glRasterPos4d, + (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glRasterPos4f, + (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w)) +SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glRasterPos4s, + (GLshort x, GLshort y, GLshort z, GLshort w)) +SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v)) +SDL_PROC(void, glReadBuffer, (GLenum mode)) +SDL_PROC(void, glReadPixels, + (GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid * pixels)) +SDL_PROC_UNUSED(void, glRectd, + (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)) +SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2)) +SDL_PROC(void, glRectf, + (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)) +SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2)) +SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2)) +SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2)) +SDL_PROC_UNUSED(void, glRects, + (GLshort x1, GLshort y1, GLshort x2, GLshort y2)) +SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2)) +SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode)) +SDL_PROC(void, glRotated, + (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC(void, glRotatef, + (GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) +SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer)) +SDL_PROC(void, glShadeModel, (GLenum mode)) +SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) +SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask)) +SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) +SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s)) +SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s)) +SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s)) +SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s)) +SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t)) +SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v)) +SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t)) +SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t)) +SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t)) +SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r)) +SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r)) +SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r)) +SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r)) +SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoord4d, + (GLdouble s, GLdouble t, GLdouble r, GLdouble q)) +SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glTexCoord4f, + (GLfloat s, GLfloat t, GLfloat r, GLfloat q)) +SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q)) +SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glTexCoord4s, + (GLshort s, GLshort t, GLshort r, GLshort q)) +SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glTexCoordPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glTexEnvfv, + (GLenum target, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glTexEnviv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param)) +SDL_PROC_UNUSED(void, glTexGendv, + (GLenum coord, GLenum pname, const GLdouble * params)) +SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glTexGenfv, + (GLenum coord, GLenum pname, const GLfloat * params)) +SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glTexGeniv, + (GLenum coord, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexImage1D, + (GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC(void, glTexImage2D, + (GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED(void, glTexParameterf, + (GLenum target, GLenum pname, GLfloat param)) +SDL_PROC_UNUSED(void, glTexParameterfv, + (GLenum target, GLenum pname, const GLfloat * params)) +SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) +SDL_PROC_UNUSED(void, glTexParameteriv, + (GLenum target, GLenum pname, const GLint * params)) +SDL_PROC_UNUSED(void, glTexSubImage1D, + (GLenum target, GLint level, GLint xoffset, GLsizei width, + GLenum format, GLenum type, const GLvoid * pixels)) +SDL_PROC(void, glTexSubImage2D, + (GLenum target, GLint level, GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, GLenum format, GLenum type, + const GLvoid * pixels)) +SDL_PROC_UNUSED(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y)) +SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v)) +SDL_PROC(void, glVertex2f, (GLfloat x, GLfloat y)) +SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glVertex2i, (GLint x, GLint y)) +SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y)) +SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z)) +SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z)) +SDL_PROC(void, glVertex3fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z)) +SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z)) +SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glVertex4d, + (GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v)) +SDL_PROC_UNUSED(void, glVertex4f, + (GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v)) +SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w)) +SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v)) +SDL_PROC_UNUSED(void, glVertex4s, + (GLshort x, GLshort y, GLshort z, GLshort w)) +SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v)) +SDL_PROC_UNUSED(void, glVertexPointer, + (GLint size, GLenum type, GLsizei stride, + const GLvoid * pointer)) +SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/opengl/SDL_render_gl.c b/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_render_gl.c similarity index 100% rename from modules/sdl2/SDL/src/render/opengl/SDL_render_gl.c rename to modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_render_gl.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.c b/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.c new file mode 100644 index 000000000..bcf7b4315 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.c @@ -0,0 +1,463 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED + +#include "SDL_stdinc.h" +#include "SDL_log.h" +#include "SDL_opengl.h" +#include "SDL_video.h" +#include "SDL_shaders_gl.h" + +/* OpenGL shader implementation */ + +/* #define DEBUG_SHADERS */ + +typedef struct +{ + GLhandleARB program; + GLhandleARB vert_shader; + GLhandleARB frag_shader; +} GL_ShaderData; + +struct GL_ShaderContext +{ + GLenum (*glGetError)(void); + + PFNGLATTACHOBJECTARBPROC glAttachObjectARB; + PFNGLCOMPILESHADERARBPROC glCompileShaderARB; + PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; + PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; + PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; + PFNGLGETINFOLOGARBPROC glGetInfoLogARB; + PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; + PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; + PFNGLLINKPROGRAMARBPROC glLinkProgramARB; + PFNGLSHADERSOURCEARBPROC glShaderSourceARB; + PFNGLUNIFORM1IARBPROC glUniform1iARB; + PFNGLUNIFORM1FARBPROC glUniform1fARB; + PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; + + SDL_bool GL_ARB_texture_rectangle_supported; + + GL_ShaderData shaders[NUM_SHADERS]; +}; + +/* + * NOTE: Always use sampler2D, etc here. We'll #define them to the + * texture_rectangle versions if we choose to use that extension. + */ +static const char *shader_source[NUM_SHADERS][2] = +{ + /* SHADER_NONE */ + { NULL, NULL }, + + /* SHADER_SOLID */ + { + /* vertex shader */ +"varying vec4 v_color;\n" +"\n" +"void main()\n" +"{\n" +" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" +" v_color = gl_Color;\n" +"}", + /* fragment shader */ +"varying vec4 v_color;\n" +"\n" +"void main()\n" +"{\n" +" gl_FragColor = v_color;\n" +"}" + }, + + /* SHADER_RGB */ + { + /* vertex shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"\n" +"void main()\n" +"{\n" +" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" +" v_color = gl_Color;\n" +" v_texCoord = vec2(gl_MultiTexCoord0);\n" +"}", + /* fragment shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"uniform sampler2D tex0;\n" +"\n" +"void main()\n" +"{\n" +" gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n" +"}" + }, + + /* SHADER_YUV */ + { + /* vertex shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"\n" +"void main()\n" +"{\n" +" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" +" v_color = gl_Color;\n" +" v_texCoord = vec2(gl_MultiTexCoord0);\n" +"}", + /* fragment shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"uniform sampler2D tex0; // Y \n" +"uniform sampler2D tex1; // U \n" +"uniform sampler2D tex2; // V \n" +"\n" +"// YUV offset \n" +"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" +"\n" +"// RGB coefficients \n" +"const vec3 Rcoeff = vec3(1.164, 0.000, 1.596);\n" +"const vec3 Gcoeff = vec3(1.164, -0.391, -0.813);\n" +"const vec3 Bcoeff = vec3(1.164, 2.018, 0.000);\n" +"\n" +"void main()\n" +"{\n" +" vec2 tcoord;\n" +" vec3 yuv, rgb;\n" +"\n" +" // Get the Y value \n" +" tcoord = v_texCoord;\n" +" yuv.x = texture2D(tex0, tcoord).r;\n" +"\n" +" // Get the U and V values \n" +" tcoord *= UVCoordScale;\n" +" yuv.y = texture2D(tex1, tcoord).r;\n" +" yuv.z = texture2D(tex2, tcoord).r;\n" +"\n" +" // Do the color transform \n" +" yuv += offset;\n" +" rgb.r = dot(yuv, Rcoeff);\n" +" rgb.g = dot(yuv, Gcoeff);\n" +" rgb.b = dot(yuv, Bcoeff);\n" +"\n" +" // That was easy. :) \n" +" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" +"}" + }, + + /* SHADER_NV12 */ + { + /* vertex shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"\n" +"void main()\n" +"{\n" +" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" +" v_color = gl_Color;\n" +" v_texCoord = vec2(gl_MultiTexCoord0);\n" +"}", + /* fragment shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"uniform sampler2D tex0; // Y \n" +"uniform sampler2D tex1; // U/V \n" +"\n" +"// YUV offset \n" +"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" +"\n" +"// RGB coefficients \n" +"const vec3 Rcoeff = vec3(1.164, 0.000, 1.596);\n" +"const vec3 Gcoeff = vec3(1.164, -0.391, -0.813);\n" +"const vec3 Bcoeff = vec3(1.164, 2.018, 0.000);\n" +"\n" +"void main()\n" +"{\n" +" vec2 tcoord;\n" +" vec3 yuv, rgb;\n" +"\n" +" // Get the Y value \n" +" tcoord = v_texCoord;\n" +" yuv.x = texture2D(tex0, tcoord).r;\n" +"\n" +" // Get the U and V values \n" +" tcoord *= UVCoordScale;\n" +" yuv.yz = texture2D(tex1, tcoord).ra;\n" +"\n" +" // Do the color transform \n" +" yuv += offset;\n" +" rgb.r = dot(yuv, Rcoeff);\n" +" rgb.g = dot(yuv, Gcoeff);\n" +" rgb.b = dot(yuv, Bcoeff);\n" +"\n" +" // That was easy. :) \n" +" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" +"}" + }, + + /* SHADER_NV21 */ + { + /* vertex shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"\n" +"void main()\n" +"{\n" +" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" +" v_color = gl_Color;\n" +" v_texCoord = vec2(gl_MultiTexCoord0);\n" +"}", + /* fragment shader */ +"varying vec4 v_color;\n" +"varying vec2 v_texCoord;\n" +"uniform sampler2D tex0; // Y \n" +"uniform sampler2D tex1; // U/V \n" +"\n" +"// YUV offset \n" +"const vec3 offset = vec3(-0.0627451017, -0.501960814, -0.501960814);\n" +"\n" +"// RGB coefficients \n" +"const vec3 Rcoeff = vec3(1.164, 0.000, 1.596);\n" +"const vec3 Gcoeff = vec3(1.164, -0.391, -0.813);\n" +"const vec3 Bcoeff = vec3(1.164, 2.018, 0.000);\n" +"\n" +"void main()\n" +"{\n" +" vec2 tcoord;\n" +" vec3 yuv, rgb;\n" +"\n" +" // Get the Y value \n" +" tcoord = v_texCoord;\n" +" yuv.x = texture2D(tex0, tcoord).r;\n" +"\n" +" // Get the U and V values \n" +" tcoord *= UVCoordScale;\n" +" yuv.yz = texture2D(tex1, tcoord).ar;\n" +"\n" +" // Do the color transform \n" +" yuv += offset;\n" +" rgb.r = dot(yuv, Rcoeff);\n" +" rgb.g = dot(yuv, Gcoeff);\n" +" rgb.b = dot(yuv, Bcoeff);\n" +"\n" +" // That was easy. :) \n" +" gl_FragColor = vec4(rgb, 1.0) * v_color;\n" +"}" + }, +}; + +static SDL_bool +CompileShader(GL_ShaderContext *ctx, GLhandleARB shader, const char *defines, const char *source) +{ + GLint status; + const char *sources[2]; + + sources[0] = defines; + sources[1] = source; + + ctx->glShaderSourceARB(shader, SDL_arraysize(sources), sources, NULL); + ctx->glCompileShaderARB(shader); + ctx->glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); + if (status == 0) { + GLint length; + char *info; + + ctx->glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); + info = SDL_stack_alloc(char, length+1); + ctx->glGetInfoLogARB(shader, length, NULL, info); + SDL_LogError(SDL_LOG_CATEGORY_RENDER, + "Failed to compile shader:\n%s%s\n%s", defines, source, info); +#ifdef DEBUG_SHADERS + fprintf(stderr, + "Failed to compile shader:\n%s%s\n%s", defines, source, info); +#endif + SDL_stack_free(info); + + return SDL_FALSE; + } else { + return SDL_TRUE; + } +} + +static SDL_bool +CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_ShaderData *data) +{ + const int num_tmus_bound = 4; + const char *vert_defines = ""; + const char *frag_defines = ""; + int i; + GLint location; + + if (index == SHADER_NONE) { + return SDL_TRUE; + } + + ctx->glGetError(); + + /* Make sure we use the correct sampler type for our texture type */ + if (ctx->GL_ARB_texture_rectangle_supported) { + frag_defines = +"#define sampler2D sampler2DRect\n" +"#define texture2D texture2DRect\n" +"#define UVCoordScale 0.5\n"; + } else { + frag_defines = +"#define UVCoordScale 1.0\n"; + } + + /* Create one program object to rule them all */ + data->program = ctx->glCreateProgramObjectARB(); + + /* Create the vertex shader */ + data->vert_shader = ctx->glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); + if (!CompileShader(ctx, data->vert_shader, vert_defines, shader_source[index][0])) { + return SDL_FALSE; + } + + /* Create the fragment shader */ + data->frag_shader = ctx->glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); + if (!CompileShader(ctx, data->frag_shader, frag_defines, shader_source[index][1])) { + return SDL_FALSE; + } + + /* ... and in the darkness bind them */ + ctx->glAttachObjectARB(data->program, data->vert_shader); + ctx->glAttachObjectARB(data->program, data->frag_shader); + ctx->glLinkProgramARB(data->program); + + /* Set up some uniform variables */ + ctx->glUseProgramObjectARB(data->program); + for (i = 0; i < num_tmus_bound; ++i) { + char tex_name[10]; + SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i); + location = ctx->glGetUniformLocationARB(data->program, tex_name); + if (location >= 0) { + ctx->glUniform1iARB(location, i); + } + } + ctx->glUseProgramObjectARB(0); + + return (ctx->glGetError() == GL_NO_ERROR); +} + +static void +DestroyShaderProgram(GL_ShaderContext *ctx, GL_ShaderData *data) +{ + ctx->glDeleteObjectARB(data->vert_shader); + ctx->glDeleteObjectARB(data->frag_shader); + ctx->glDeleteObjectARB(data->program); +} + +GL_ShaderContext * +GL_CreateShaderContext() +{ + GL_ShaderContext *ctx; + SDL_bool shaders_supported; + int i; + + ctx = (GL_ShaderContext *)SDL_calloc(1, sizeof(*ctx)); + if (!ctx) { + return NULL; + } + + if (!SDL_GL_ExtensionSupported("GL_ARB_texture_non_power_of_two") && + (SDL_GL_ExtensionSupported("GL_ARB_texture_rectangle") || + SDL_GL_ExtensionSupported("GL_EXT_texture_rectangle"))) { + ctx->GL_ARB_texture_rectangle_supported = SDL_TRUE; + } + + /* Check for shader support */ + shaders_supported = SDL_FALSE; + if (SDL_GL_ExtensionSupported("GL_ARB_shader_objects") && + SDL_GL_ExtensionSupported("GL_ARB_shading_language_100") && + SDL_GL_ExtensionSupported("GL_ARB_vertex_shader") && + SDL_GL_ExtensionSupported("GL_ARB_fragment_shader")) { + ctx->glGetError = (GLenum (*)(void)) SDL_GL_GetProcAddress("glGetError"); + ctx->glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB"); + ctx->glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB"); + ctx->glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgramObjectARB"); + ctx->glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderObjectARB"); + ctx->glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB"); + ctx->glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB"); + ctx->glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterivARB"); + ctx->glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLocationARB"); + ctx->glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB"); + ctx->glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB"); + ctx->glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB"); + ctx->glUniform1fARB = (PFNGLUNIFORM1FARBPROC) SDL_GL_GetProcAddress("glUniform1fARB"); + ctx->glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glUseProgramObjectARB"); + if (ctx->glGetError && + ctx->glAttachObjectARB && + ctx->glCompileShaderARB && + ctx->glCreateProgramObjectARB && + ctx->glCreateShaderObjectARB && + ctx->glDeleteObjectARB && + ctx->glGetInfoLogARB && + ctx->glGetObjectParameterivARB && + ctx->glGetUniformLocationARB && + ctx->glLinkProgramARB && + ctx->glShaderSourceARB && + ctx->glUniform1iARB && + ctx->glUniform1fARB && + ctx->glUseProgramObjectARB) { + shaders_supported = SDL_TRUE; + } + } + + if (!shaders_supported) { + SDL_free(ctx); + return NULL; + } + + /* Compile all the shaders */ + for (i = 0; i < NUM_SHADERS; ++i) { + if (!CompileShaderProgram(ctx, i, &ctx->shaders[i])) { + GL_DestroyShaderContext(ctx); + return NULL; + } + } + + /* We're done! */ + return ctx; +} + +void +GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader) +{ + ctx->glUseProgramObjectARB(ctx->shaders[shader].program); +} + +void +GL_DestroyShaderContext(GL_ShaderContext *ctx) +{ + int i; + + for (i = 0; i < NUM_SHADERS; ++i) { + DestroyShaderProgram(ctx, &ctx->shaders[i]); + } + SDL_free(ctx); +} + +#endif /* SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.h b/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.h new file mode 100644 index 000000000..0b7d8ae48 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/opengl/SDL_shaders_gl.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* OpenGL shader implementation */ + +typedef enum { + SHADER_NONE, + SHADER_SOLID, + SHADER_RGB, + SHADER_YUV, + SHADER_NV12, + SHADER_NV21, + NUM_SHADERS +} GL_Shader; + +typedef struct GL_ShaderContext GL_ShaderContext; + +extern GL_ShaderContext * GL_CreateShaderContext(void); +extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader); +extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/opengles/SDL_glesfuncs.h b/modules/sdl2/SDL-2.0.5/src/render/opengles/SDL_glesfuncs.h new file mode 100644 index 000000000..a15d76d49 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/opengles/SDL_glesfuncs.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +SDL_PROC(void, glBindTexture, (GLenum, GLuint)) +SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) +SDL_PROC_OES(void, glBlendFuncSeparateOES, (GLenum, GLenum, GLenum, GLenum)) +SDL_PROC(void, glClear, (GLbitfield)) +SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) +SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) +SDL_PROC(void, glDisable, (GLenum)) +SDL_PROC(void, glDisableClientState, (GLenum array)) +SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) +SDL_PROC_OES(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glEnable, (GLenum)) +SDL_PROC(void, glEnableClientState, (GLenum)) +SDL_PROC(void, glFinish, (void)) +SDL_PROC_OES(void, glGenFramebuffersOES, (GLsizei, GLuint *)) +SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) +SDL_PROC(GLenum, glGetError, (void)) +SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) +SDL_PROC(void, glLoadIdentity, (void)) +SDL_PROC(void, glMatrixMode, (GLenum)) +SDL_PROC(void, glOrthof, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glPixelStorei, (GLenum, GLint)) +SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)) +SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei)) +SDL_PROC(void, glTexCoordPointer, (GLint, GLenum, GLsizei, const GLvoid *)) +SDL_PROC(void, glTexEnvf, (GLenum, GLenum, GLfloat)) +SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) +SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) +SDL_PROC(void, glTexParameteriv, (GLenum, GLenum, const GLint *)) +SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) +SDL_PROC(void, glVertexPointer, (GLint, GLenum, GLsizei, const GLvoid *)) +SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) +SDL_PROC_OES(void, glBindFramebufferOES, (GLenum, GLuint)) +SDL_PROC_OES(void, glFramebufferTexture2DOES, (GLenum, GLenum, GLenum, GLuint, GLint)) +SDL_PROC_OES(GLenum, glCheckFramebufferStatusOES, (GLenum)) +SDL_PROC(void, glPushMatrix, (void)) +SDL_PROC(void, glTranslatef, (GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glRotatef, (GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glPopMatrix, (void)) +SDL_PROC_OES(void, glDeleteFramebuffersOES, (GLsizei, const GLuint*)) + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/opengles/SDL_render_gles.c b/modules/sdl2/SDL-2.0.5/src/render/opengles/SDL_render_gles.c similarity index 100% rename from modules/sdl2/SDL/src/render/opengles/SDL_render_gles.c rename to modules/sdl2/SDL-2.0.5/src/render/opengles/SDL_render_gles.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_gles2funcs.h b/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_gles2funcs.h new file mode 100644 index 000000000..0ecfa7f94 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_gles2funcs.h @@ -0,0 +1,75 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +SDL_PROC(void, glActiveTexture, (GLenum)) +SDL_PROC(void, glAttachShader, (GLuint, GLuint)) +SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *)) +SDL_PROC(void, glBindTexture, (GLenum, GLuint)) +SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum)) +SDL_PROC(void, glClear, (GLbitfield)) +SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) +SDL_PROC(void, glCompileShader, (GLuint)) +SDL_PROC(GLuint, glCreateProgram, (void)) +SDL_PROC(GLuint, glCreateShader, (GLenum)) +SDL_PROC(void, glDeleteProgram, (GLuint)) +SDL_PROC(void, glDeleteShader, (GLuint)) +SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *)) +SDL_PROC(void, glDisable, (GLenum)) +SDL_PROC(void, glDisableVertexAttribArray, (GLuint)) +SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei)) +SDL_PROC(void, glEnable, (GLenum)) +SDL_PROC(void, glEnableVertexAttribArray, (GLuint)) +SDL_PROC(void, glFinish, (void)) +SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *)) +SDL_PROC(void, glGenTextures, (GLsizei, GLuint *)) +SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *)) +SDL_PROC(const GLubyte *, glGetString, (GLenum)) +SDL_PROC(GLenum, glGetError, (void)) +SDL_PROC(void, glGetIntegerv, (GLenum, GLint *)) +SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *)) +SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *)) +SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *)) +SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *)) +SDL_PROC(void, glLinkProgram, (GLuint)) +SDL_PROC(void, glPixelStorei, (GLenum, GLint)) +SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*)) +SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei)) +SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei)) +SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *)) +SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)) +SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint)) +SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) +SDL_PROC(void, glUniform1i, (GLint, GLint)) +SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat)) +SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *)) +SDL_PROC(void, glUseProgram, (GLuint)) +SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)) +SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei)) +SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint)) +SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint)) +SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum)) +SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *)) +SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *)) +SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*)) +SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *)) +SDL_PROC(void, glBindBuffer, (GLenum, GLuint)) +SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum)) +SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *)) diff --git a/modules/sdl2/SDL/src/render/opengles2/SDL_render_gles2.c b/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_render_gles2.c similarity index 100% rename from modules/sdl2/SDL/src/render/opengles2/SDL_render_gles2.c rename to modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_render_gles2.c diff --git a/modules/sdl2/SDL/src/render/opengles2/SDL_shaders_gles2.c b/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_shaders_gles2.c similarity index 100% rename from modules/sdl2/SDL/src/render/opengles2/SDL_shaders_gles2.c rename to modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_shaders_gles2.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_shaders_gles2.h b/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_shaders_gles2.h new file mode 100644 index 000000000..3958ae00d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/opengles2/SDL_shaders_gles2.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_RENDER_OGL_ES2 + +#ifndef SDL_shaderdata_h_ +#define SDL_shaderdata_h_ + +typedef struct GLES2_ShaderInstance +{ + GLenum type; + GLenum format; + int length; + const void *data; +} GLES2_ShaderInstance; + +typedef struct GLES2_Shader +{ + int instance_count; + const GLES2_ShaderInstance *instances[4]; +} GLES2_Shader; + +typedef enum +{ + GLES2_SHADER_VERTEX_DEFAULT, + GLES2_SHADER_FRAGMENT_SOLID_SRC, + GLES2_SHADER_FRAGMENT_TEXTURE_ABGR_SRC, + GLES2_SHADER_FRAGMENT_TEXTURE_ARGB_SRC, + GLES2_SHADER_FRAGMENT_TEXTURE_BGR_SRC, + GLES2_SHADER_FRAGMENT_TEXTURE_RGB_SRC, + GLES2_SHADER_FRAGMENT_TEXTURE_YUV_SRC, + GLES2_SHADER_FRAGMENT_TEXTURE_NV12_SRC, + GLES2_SHADER_FRAGMENT_TEXTURE_NV21_SRC +} GLES2_ShaderType; + +#define GLES2_SOURCE_SHADER (GLenum)-1 + +const GLES2_Shader *GLES2_GetShader(GLES2_ShaderType type, SDL_BlendMode blendMode); + +#endif /* SDL_shaderdata_h_ */ + +#endif /* SDL_VIDEO_RENDER_OGL_ES2 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/psp/SDL_render_psp.c b/modules/sdl2/SDL-2.0.5/src/render/psp/SDL_render_psp.c similarity index 100% rename from modules/sdl2/SDL/src/render/psp/SDL_render_psp.c rename to modules/sdl2/SDL-2.0.5/src/render/psp/SDL_render_psp.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.c b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.c new file mode 100644 index 000000000..74dadbd20 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.c @@ -0,0 +1,336 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if !SDL_RENDER_DISABLED + +#include "SDL_draw.h" +#include "SDL_blendfillrect.h" + + +static int +SDL_BlendFillRect_RGB555(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB555); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB555); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB555); + break; + default: + FILLRECT(Uint16, DRAW_SETPIXEL_RGB555); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_RGB565(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB565); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB565); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB565); + break; + default: + FILLRECT(Uint16, DRAW_SETPIXEL_RGB565); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_RGB888(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB888); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB888); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB888); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_RGB888); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_ARGB8888(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_ARGB8888); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_ARGB8888); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_ARGB8888); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_ARGB8888); + break; + } + return 0; +} + +static int +SDL_BlendFillRect_RGB(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 2: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint16, DRAW_SETPIXEL_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint16, DRAW_SETPIXEL_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint16, DRAW_SETPIXEL_MOD_RGB); + break; + default: + FILLRECT(Uint16, DRAW_SETPIXEL_RGB); + break; + } + return 0; + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGB); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGB); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGB); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_RGB); + break; + } + return 0; + default: + return SDL_Unsupported(); + } +} + +static int +SDL_BlendFillRect_RGBA(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + FILLRECT(Uint32, DRAW_SETPIXEL_BLEND_RGBA); + break; + case SDL_BLENDMODE_ADD: + FILLRECT(Uint32, DRAW_SETPIXEL_ADD_RGBA); + break; + case SDL_BLENDMODE_MOD: + FILLRECT(Uint32, DRAW_SETPIXEL_MOD_RGBA); + break; + default: + FILLRECT(Uint32, DRAW_SETPIXEL_RGBA); + break; + } + return 0; + default: + return SDL_Unsupported(); + } +} + +int +SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_Rect clipped; + + if (!dst) { + return SDL_SetError("Passed NULL destination surface"); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + return SDL_SetError("SDL_BlendFillRect(): Unsupported surface format"); + } + + /* If 'rect' == NULL, then fill the whole surface */ + if (rect) { + /* Perform clipping */ + if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { + return 0; + } + rect = &clipped; + } else { + rect = &dst->clip_rect; + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + return SDL_BlendFillRect_RGB555(dst, rect, blendMode, r, g, b, a); + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + return SDL_BlendFillRect_RGB565(dst, rect, blendMode, r, g, b, a); + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + return SDL_BlendFillRect_RGB888(dst, rect, blendMode, r, g, b, a); + } else { + return SDL_BlendFillRect_ARGB8888(dst, rect, blendMode, r, g, b, a); + } + /* break; -Wunreachable-code-break */ + } + break; + default: + break; + } + + if (!dst->format->Amask) { + return SDL_BlendFillRect_RGB(dst, rect, blendMode, r, g, b, a); + } else { + return SDL_BlendFillRect_RGBA(dst, rect, blendMode, r, g, b, a); + } +} + +int +SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + SDL_Rect rect; + int i; + int (*func)(SDL_Surface * dst, const SDL_Rect * rect, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; + int status = 0; + + if (!dst) { + return SDL_SetError("Passed NULL destination surface"); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + return SDL_SetError("SDL_BlendFillRects(): Unsupported surface format"); + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + /* FIXME: Does this function pointer slow things down significantly? */ + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + func = SDL_BlendFillRect_RGB555; + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + func = SDL_BlendFillRect_RGB565; + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + func = SDL_BlendFillRect_RGB888; + } else { + func = SDL_BlendFillRect_ARGB8888; + } + break; + } + break; + default: + break; + } + + if (!func) { + if (!dst->format->Amask) { + func = SDL_BlendFillRect_RGB; + } else { + func = SDL_BlendFillRect_RGBA; + } + } + + for (i = 0; i < count; ++i) { + /* Perform clipping */ + if (!SDL_IntersectRect(&rects[i], &dst->clip_rect, &rect)) { + continue; + } + status = func(dst, &rect, blendMode, r, g, b, a); + } + return status; +} + +#endif /* !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.h new file mode 100644 index 000000000..88bb2e2c4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendfillrect.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + + +extern int SDL_BlendFillRect(SDL_Surface * dst, const SDL_Rect * rect, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); +extern int SDL_BlendFillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/render/software/SDL_blendline.c b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendline.c similarity index 100% rename from modules/sdl2/SDL/src/render/software/SDL_blendline.c rename to modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendline.c diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendline.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendline.h new file mode 100644 index 000000000..c0b545f34 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendline.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + + +extern int SDL_BlendLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); +extern int SDL_BlendLines(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.c b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.c new file mode 100644 index 000000000..7c919dd8b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.c @@ -0,0 +1,341 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if !SDL_RENDER_DISABLED + +#include "SDL_draw.h" +#include "SDL_blendpoint.h" + + +static int +SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB555(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB555(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_RGB555(x, y); + break; + default: + DRAW_SETPIXELXY_RGB555(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB565(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB565(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_RGB565(x, y); + break; + default: + DRAW_SETPIXELXY_RGB565(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_RGB888(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_RGB888(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_RGB888(x, y); + break; + default: + DRAW_SETPIXELXY_RGB888(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, + Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + unsigned inva = 0xff - a; + + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY_BLEND_ARGB8888(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY_ADD_ARGB8888(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY_MOD_ARGB8888(x, y); + break; + default: + DRAW_SETPIXELXY_ARGB8888(x, y); + break; + } + return 0; +} + +static int +SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 2: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY2_BLEND_RGB(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY2_ADD_RGB(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY2_MOD_RGB(x, y); + break; + default: + DRAW_SETPIXELXY2_RGB(x, y); + break; + } + return 0; + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY4_BLEND_RGB(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY4_ADD_RGB(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY4_MOD_RGB(x, y); + break; + default: + DRAW_SETPIXELXY4_RGB(x, y); + break; + } + return 0; + default: + return SDL_Unsupported(); + } +} + +static int +SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + SDL_PixelFormat *fmt = dst->format; + unsigned inva = 0xff - a; + + switch (fmt->BytesPerPixel) { + case 4: + switch (blendMode) { + case SDL_BLENDMODE_BLEND: + DRAW_SETPIXELXY4_BLEND_RGBA(x, y); + break; + case SDL_BLENDMODE_ADD: + DRAW_SETPIXELXY4_ADD_RGBA(x, y); + break; + case SDL_BLENDMODE_MOD: + DRAW_SETPIXELXY4_MOD_RGBA(x, y); + break; + default: + DRAW_SETPIXELXY4_RGBA(x, y); + break; + } + return 0; + default: + return SDL_Unsupported(); + } +} + +int +SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, + Uint8 g, Uint8 b, Uint8 a) +{ + if (!dst) { + return SDL_SetError("Passed NULL destination surface"); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + return SDL_SetError("SDL_BlendPoint(): Unsupported surface format"); + } + + /* Perform clipping */ + if (x < dst->clip_rect.x || y < dst->clip_rect.y || + x >= (dst->clip_rect.x + dst->clip_rect.w) || + y >= (dst->clip_rect.y + dst->clip_rect.h)) { + return 0; + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a); + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a); + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a); + } else { + return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a); + } + /* break; -Wunreachable-code-break */ + } + break; + default: + break; + } + + if (!dst->format->Amask) { + return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); + } else { + return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a); + } +} + +int +SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + int minx, miny; + int maxx, maxy; + int i; + int x, y; + int (*func)(SDL_Surface * dst, int x, int y, + SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; + int status = 0; + + if (!dst) { + return SDL_SetError("Passed NULL destination surface"); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + return SDL_SetError("SDL_BlendPoints(): Unsupported surface format"); + } + + if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { + r = DRAW_MUL(r, a); + g = DRAW_MUL(g, a); + b = DRAW_MUL(b, a); + } + + /* FIXME: Does this function pointer slow things down significantly? */ + switch (dst->format->BitsPerPixel) { + case 15: + switch (dst->format->Rmask) { + case 0x7C00: + func = SDL_BlendPoint_RGB555; + break; + } + break; + case 16: + switch (dst->format->Rmask) { + case 0xF800: + func = SDL_BlendPoint_RGB565; + break; + } + break; + case 32: + switch (dst->format->Rmask) { + case 0x00FF0000: + if (!dst->format->Amask) { + func = SDL_BlendPoint_RGB888; + } else { + func = SDL_BlendPoint_ARGB8888; + } + break; + } + break; + default: + break; + } + + if (!func) { + if (!dst->format->Amask) { + func = SDL_BlendPoint_RGB; + } else { + func = SDL_BlendPoint_RGBA; + } + } + + minx = dst->clip_rect.x; + maxx = dst->clip_rect.x + dst->clip_rect.w - 1; + miny = dst->clip_rect.y; + maxy = dst->clip_rect.y + dst->clip_rect.h - 1; + + for (i = 0; i < count; ++i) { + x = points[i].x; + y = points[i].y; + + if (x < minx || x > maxx || y < miny || y > maxy) { + continue; + } + status = func(dst, x, y, blendMode, r, g, b, a); + } + return status; +} + +#endif /* !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.h new file mode 100644 index 000000000..58ddec7ee --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_blendpoint.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + + +extern int SDL_BlendPoint(SDL_Surface * dst, int x, int y, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); +extern int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_draw.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_draw.h new file mode 100644 index 000000000..3a5e7cf11 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_draw.h @@ -0,0 +1,576 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "../../video/SDL_blit.h" + +/* This code assumes that r, g, b, a are the source color, + * and in the blend and add case, the RGB values are premultiplied by a. + */ + +#define DRAW_MUL(_a, _b) (((unsigned)(_a)*(_b))/255) + +#define DRAW_FASTSETPIXEL(type) \ + *pixel = (type) color + +#define DRAW_FASTSETPIXEL1 DRAW_FASTSETPIXEL(Uint8) +#define DRAW_FASTSETPIXEL2 DRAW_FASTSETPIXEL(Uint16) +#define DRAW_FASTSETPIXEL4 DRAW_FASTSETPIXEL(Uint32) + +#define DRAW_FASTSETPIXELXY(x, y, type, bpp, color) \ + *(type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ + + (x) * bpp) = (type) color + +#define DRAW_FASTSETPIXELXY1(x, y) DRAW_FASTSETPIXELXY(x, y, Uint8, 1, color) +#define DRAW_FASTSETPIXELXY2(x, y) DRAW_FASTSETPIXELXY(x, y, Uint16, 2, color) +#define DRAW_FASTSETPIXELXY4(x, y) DRAW_FASTSETPIXELXY(x, y, Uint32, 4, color) + +#define DRAW_SETPIXEL(setpixel) \ +do { \ + unsigned sr = r, sg = g, sb = b, sa = a; (void) sa; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_BLEND(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa = 0xFF; \ + getpixel; \ + sr = DRAW_MUL(inva, sr) + r; \ + sg = DRAW_MUL(inva, sg) + g; \ + sb = DRAW_MUL(inva, sb) + b; \ + sa = DRAW_MUL(inva, sa) + a; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_ADD(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa; (void) sa; \ + getpixel; \ + sr += r; if (sr > 0xff) sr = 0xff; \ + sg += g; if (sg > 0xff) sg = 0xff; \ + sb += b; if (sb > 0xff) sb = 0xff; \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXEL_MOD(getpixel, setpixel) \ +do { \ + unsigned sr, sg, sb, sa; (void) sa; \ + getpixel; \ + sr = DRAW_MUL(sr, r); \ + sg = DRAW_MUL(sg, g); \ + sb = DRAW_MUL(sb, b); \ + setpixel; \ +} while (0) + +#define DRAW_SETPIXELXY(x, y, type, bpp, op) \ +do { \ + type *pixel = (type *)((Uint8 *)dst->pixels + (y) * dst->pitch \ + + (x) * bpp); \ + op; \ +} while (0) + +/* + * Define draw operators for RGB555 + */ + +#define DRAW_SETPIXEL_RGB555 \ + DRAW_SETPIXEL(RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB555 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB555 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB555 \ + DRAW_SETPIXEL_MOD(RGB_FROM_RGB555(*pixel, sr, sg, sb), \ + RGB555_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB555) + +#define DRAW_SETPIXELXY_BLEND_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB555) + +#define DRAW_SETPIXELXY_ADD_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB555) + +#define DRAW_SETPIXELXY_MOD_RGB555(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB555) + +/* + * Define draw operators for RGB565 + */ + +#define DRAW_SETPIXEL_RGB565 \ + DRAW_SETPIXEL(RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB565 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB565 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB565 \ + DRAW_SETPIXEL_MOD(RGB_FROM_RGB565(*pixel, sr, sg, sb), \ + RGB565_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB565) + +#define DRAW_SETPIXELXY_BLEND_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB565) + +#define DRAW_SETPIXELXY_ADD_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB565) + +#define DRAW_SETPIXELXY_MOD_RGB565(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB565) + +/* + * Define draw operators for RGB888 + */ + +#define DRAW_SETPIXEL_RGB888 \ + DRAW_SETPIXEL(RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB888 \ + DRAW_SETPIXEL_BLEND(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB888 \ + DRAW_SETPIXEL_ADD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB888 \ + DRAW_SETPIXEL_MOD(RGB_FROM_RGB888(*pixel, sr, sg, sb), \ + RGB888_FROM_RGB(*pixel, sr, sg, sb)) + +#define DRAW_SETPIXELXY_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB888) + +#define DRAW_SETPIXELXY_BLEND_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB888) + +#define DRAW_SETPIXELXY_ADD_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB888) + +#define DRAW_SETPIXELXY_MOD_RGB888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB888) + +/* + * Define draw operators for ARGB8888 + */ + +#define DRAW_SETPIXEL_ARGB8888 \ + DRAW_SETPIXEL(ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_BLEND_ARGB8888 \ + DRAW_SETPIXEL_BLEND(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ + ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_ADD_ARGB8888 \ + DRAW_SETPIXEL_ADD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ + ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_MOD_ARGB8888 \ + DRAW_SETPIXEL_MOD(RGBA_FROM_ARGB8888(*pixel, sr, sg, sb, sa), \ + ARGB8888_FROM_RGBA(*pixel, sr, sg, sb, sa)) + +#define DRAW_SETPIXELXY_ARGB8888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ARGB8888) + +#define DRAW_SETPIXELXY_BLEND_ARGB8888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_ARGB8888) + +#define DRAW_SETPIXELXY_ADD_ARGB8888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_ARGB8888) + +#define DRAW_SETPIXELXY_MOD_ARGB8888(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_ARGB8888) + +/* + * Define draw operators for general RGB + */ + +#define DRAW_SETPIXEL_RGB \ + DRAW_SETPIXEL(PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_BLEND_RGB \ + DRAW_SETPIXEL_BLEND(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_ADD_RGB \ + DRAW_SETPIXEL_ADD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXEL_MOD_RGB \ + DRAW_SETPIXEL_MOD(RGB_FROM_PIXEL(*pixel, fmt, sr, sg, sb), \ + PIXEL_FROM_RGB(*pixel, fmt, sr, sg, sb)) + +#define DRAW_SETPIXELXY2_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_RGB) + +#define DRAW_SETPIXELXY4_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGB) + +#define DRAW_SETPIXELXY2_BLEND_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_BLEND_RGB) + +#define DRAW_SETPIXELXY4_BLEND_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGB) + +#define DRAW_SETPIXELXY2_ADD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_ADD_RGB) + +#define DRAW_SETPIXELXY4_ADD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGB) + +#define DRAW_SETPIXELXY2_MOD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint16, 2, DRAW_SETPIXEL_MOD_RGB) + +#define DRAW_SETPIXELXY4_MOD_RGB(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGB) + + +/* + * Define draw operators for general RGBA + */ + +#define DRAW_SETPIXEL_RGBA \ + DRAW_SETPIXEL(PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_BLEND_RGBA \ + DRAW_SETPIXEL_BLEND(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_ADD_RGBA \ + DRAW_SETPIXEL_ADD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXEL_MOD_RGBA \ + DRAW_SETPIXEL_MOD(RGBA_FROM_PIXEL(*pixel, fmt, sr, sg, sb, sa), \ + PIXEL_FROM_RGBA(*pixel, fmt, sr, sg, sb, sa)) + +#define DRAW_SETPIXELXY4_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_RGBA) + +#define DRAW_SETPIXELXY4_BLEND_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_BLEND_RGBA) + +#define DRAW_SETPIXELXY4_ADD_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_ADD_RGBA) + +#define DRAW_SETPIXELXY4_MOD_RGBA(x, y) \ + DRAW_SETPIXELXY(x, y, Uint32, 4, DRAW_SETPIXEL_MOD_RGBA) + +/* + * Define line drawing macro + */ + +#define ABS(_x) ((_x) < 0 ? -(_x) : (_x)) + +/* Horizontal line */ +#define HLINE(type, op, draw_end) \ +{ \ + int length; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + type *pixel; \ + if (x1 <= x2) { \ + pixel = (type *)dst->pixels + y1 * pitch + x1; \ + length = draw_end ? (x2-x1+1) : (x2-x1); \ + } else { \ + pixel = (type *)dst->pixels + y1 * pitch + x2; \ + if (!draw_end) { \ + ++pixel; \ + } \ + length = draw_end ? (x1-x2+1) : (x1-x2); \ + } \ + while (length--) { \ + op; \ + ++pixel; \ + } \ +} + +/* Vertical line */ +#define VLINE(type, op, draw_end) \ +{ \ + int length; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + type *pixel; \ + if (y1 <= y2) { \ + pixel = (type *)dst->pixels + y1 * pitch + x1; \ + length = draw_end ? (y2-y1+1) : (y2-y1); \ + } else { \ + pixel = (type *)dst->pixels + y2 * pitch + x1; \ + if (!draw_end) { \ + pixel += pitch; \ + } \ + length = draw_end ? (y1-y2+1) : (y1-y2); \ + } \ + while (length--) { \ + op; \ + pixel += pitch; \ + } \ +} + +/* Diagonal line */ +#define DLINE(type, op, draw_end) \ +{ \ + int length; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + type *pixel; \ + if (y1 <= y2) { \ + pixel = (type *)dst->pixels + y1 * pitch + x1; \ + if (x1 <= x2) { \ + ++pitch; \ + } else { \ + --pitch; \ + } \ + length = (y2-y1); \ + } else { \ + pixel = (type *)dst->pixels + y2 * pitch + x2; \ + if (x2 <= x1) { \ + ++pitch; \ + } else { \ + --pitch; \ + } \ + if (!draw_end) { \ + pixel += pitch; \ + } \ + length = (y1-y2); \ + } \ + if (draw_end) { \ + ++length; \ + } \ + while (length--) { \ + op; \ + pixel += pitch; \ + } \ +} + +/* Bresenham's line algorithm */ +#define BLINE(x1, y1, x2, y2, op, draw_end) \ +{ \ + int i, deltax, deltay, numpixels; \ + int d, dinc1, dinc2; \ + int x, xinc1, xinc2; \ + int y, yinc1, yinc2; \ + \ + deltax = ABS(x2 - x1); \ + deltay = ABS(y2 - y1); \ + \ + if (deltax >= deltay) { \ + numpixels = deltax + 1; \ + d = (2 * deltay) - deltax; \ + dinc1 = deltay * 2; \ + dinc2 = (deltay - deltax) * 2; \ + xinc1 = 1; \ + xinc2 = 1; \ + yinc1 = 0; \ + yinc2 = 1; \ + } else { \ + numpixels = deltay + 1; \ + d = (2 * deltax) - deltay; \ + dinc1 = deltax * 2; \ + dinc2 = (deltax - deltay) * 2; \ + xinc1 = 0; \ + xinc2 = 1; \ + yinc1 = 1; \ + yinc2 = 1; \ + } \ + \ + if (x1 > x2) { \ + xinc1 = -xinc1; \ + xinc2 = -xinc2; \ + } \ + if (y1 > y2) { \ + yinc1 = -yinc1; \ + yinc2 = -yinc2; \ + } \ + \ + x = x1; \ + y = y1; \ + \ + if (!draw_end) { \ + --numpixels; \ + } \ + for (i = 0; i < numpixels; ++i) { \ + op(x, y); \ + if (d < 0) { \ + d += dinc1; \ + x += xinc1; \ + y += yinc1; \ + } else { \ + d += dinc2; \ + x += xinc2; \ + y += yinc2; \ + } \ + } \ +} + +/* Xiaolin Wu's line algorithm, based on Michael Abrash's implementation */ +#define WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ +{ \ + Uint16 ErrorAdj, ErrorAcc; \ + Uint16 ErrorAccTemp, Weighting; \ + int DeltaX, DeltaY, Temp, XDir; \ + unsigned r, g, b, a, inva; \ + \ + /* Draw the initial pixel, which is always exactly intersected by \ + the line and so needs no weighting */ \ + opaque_op(x1, y1); \ + \ + /* Draw the final pixel, which is always exactly intersected by the line \ + and so needs no weighting */ \ + if (draw_end) { \ + opaque_op(x2, y2); \ + } \ + \ + /* Make sure the line runs top to bottom */ \ + if (y1 > y2) { \ + Temp = y1; y1 = y2; y2 = Temp; \ + Temp = x1; x1 = x2; x2 = Temp; \ + } \ + DeltaY = y2 - y1; \ + \ + if ((DeltaX = x2 - x1) >= 0) { \ + XDir = 1; \ + } else { \ + XDir = -1; \ + DeltaX = -DeltaX; /* make DeltaX positive */ \ + } \ + \ + /* line is not horizontal, diagonal, or vertical */ \ + ErrorAcc = 0; /* initialize the line error accumulator to 0 */ \ + \ + /* Is this an X-major or Y-major line? */ \ + if (DeltaY > DeltaX) { \ + /* Y-major line; calculate 16-bit fixed-point fractional part of a \ + pixel that X advances each time Y advances 1 pixel, truncating the \ + result so that we won't overrun the endpoint along the X axis */ \ + ErrorAdj = ((unsigned long) DeltaX << 16) / (unsigned long) DeltaY; \ + /* Draw all pixels other than the first and last */ \ + while (--DeltaY) { \ + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ + if (ErrorAcc <= ErrorAccTemp) { \ + /* The error accumulator turned over, so advance the X coord */ \ + x1 += XDir; \ + } \ + y1++; /* Y-major, so always advance Y */ \ + /* The IntensityBits most significant bits of ErrorAcc give us the \ + intensity weighting for this pixel, and the complement of the \ + weighting for the paired pixel */ \ + Weighting = ErrorAcc >> 8; \ + { \ + a = DRAW_MUL(_a, (Weighting ^ 255)); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1, y1); \ + } \ + { \ + a = DRAW_MUL(_a, Weighting); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1 + XDir, y1); \ + } \ + } \ + } else { \ + /* X-major line; calculate 16-bit fixed-point fractional part of a \ + pixel that Y advances each time X advances 1 pixel, truncating the \ + result to avoid overrunning the endpoint along the X axis */ \ + ErrorAdj = ((unsigned long) DeltaY << 16) / (unsigned long) DeltaX; \ + /* Draw all pixels other than the first and last */ \ + while (--DeltaX) { \ + ErrorAccTemp = ErrorAcc; /* remember currrent accumulated error */ \ + ErrorAcc += ErrorAdj; /* calculate error for next pixel */ \ + if (ErrorAcc <= ErrorAccTemp) { \ + /* The error accumulator turned over, so advance the Y coord */ \ + y1++; \ + } \ + x1 += XDir; /* X-major, so always advance X */ \ + /* The IntensityBits most significant bits of ErrorAcc give us the \ + intensity weighting for this pixel, and the complement of the \ + weighting for the paired pixel */ \ + Weighting = ErrorAcc >> 8; \ + { \ + a = DRAW_MUL(_a, (Weighting ^ 255)); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1, y1); \ + } \ + { \ + a = DRAW_MUL(_a, Weighting); \ + r = DRAW_MUL(_r, a); \ + g = DRAW_MUL(_g, a); \ + b = DRAW_MUL(_b, a); \ + inva = (a ^ 0xFF); \ + blend_op(x1, y1 + 1); \ + } \ + } \ + } \ +} + +#ifdef AA_LINES +#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ + WULINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) +#else +#define AALINE(x1, y1, x2, y2, opaque_op, blend_op, draw_end) \ + BLINE(x1, y1, x2, y2, opaque_op, draw_end) +#endif + +/* + * Define fill rect macro + */ + +#define FILLRECT(type, op) \ +do { \ + int width = rect->w; \ + int height = rect->h; \ + int pitch = (dst->pitch / dst->format->BytesPerPixel); \ + int skip = pitch - width; \ + type *pixel = (type *)dst->pixels + rect->y * pitch + rect->x; \ + while (height--) { \ + { int n = (width+3)/4; \ + switch (width & 3) { \ + case 0: do { op; pixel++; \ + case 3: op; pixel++; \ + case 2: op; pixel++; \ + case 1: op; pixel++; \ + } while ( --n > 0 ); \ + } \ + } \ + pixel += skip; \ + } \ +} while (0) + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.c b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.c new file mode 100644 index 000000000..fd50ea748 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.c @@ -0,0 +1,209 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if !SDL_RENDER_DISABLED + +#include "SDL_draw.h" +#include "SDL_drawline.h" +#include "SDL_drawpoint.h" + + +static void +SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, + SDL_bool draw_end) +{ + if (y1 == y2) { + int length; + int pitch = (dst->pitch / dst->format->BytesPerPixel); + Uint8 *pixel; + if (x1 <= x2) { + pixel = (Uint8 *)dst->pixels + y1 * pitch + x1; + length = draw_end ? (x2-x1+1) : (x2-x1); + } else { + pixel = (Uint8 *)dst->pixels + y1 * pitch + x2; + if (!draw_end) { + ++pixel; + } + length = draw_end ? (x1-x2+1) : (x1-x2); + } + SDL_memset(pixel, color, length); + } else if (x1 == x2) { + VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); + } else if (ABS(x1 - x2) == ABS(y1 - y2)) { + DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end); + } else { + BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end); + } +} + +static void +SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, + SDL_bool draw_end) +{ + if (y1 == y2) { + HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); + } else if (x1 == x2) { + VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); + } else if (ABS(x1 - x2) == ABS(y1 - y2)) { + DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end); + } else { + Uint8 _r, _g, _b, _a; + const SDL_PixelFormat * fmt = dst->format; + SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); + if (fmt->Rmask == 0x7C00) { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555, + draw_end); + } else if (fmt->Rmask == 0xF800) { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565, + draw_end); + } else { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB, + draw_end); + } + } +} + +static void +SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color, + SDL_bool draw_end) +{ + if (y1 == y2) { + HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); + } else if (x1 == x2) { + VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); + } else if (ABS(x1 - x2) == ABS(y1 - y2)) { + DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end); + } else { + Uint8 _r, _g, _b, _a; + const SDL_PixelFormat * fmt = dst->format; + SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a); + if (fmt->Rmask == 0x00FF0000) { + if (!fmt->Amask) { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888, + draw_end); + } else { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888, + draw_end); + } + } else { + AALINE(x1, y1, x2, y2, + DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB, + draw_end); + } + } +} + +typedef void (*DrawLineFunc) (SDL_Surface * dst, + int x1, int y1, int x2, int y2, + Uint32 color, SDL_bool draw_end); + +static DrawLineFunc +SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt) +{ + switch (fmt->BytesPerPixel) { + case 1: + if (fmt->BitsPerPixel < 8) { + break; + } + return SDL_DrawLine1; + case 2: + return SDL_DrawLine2; + case 4: + return SDL_DrawLine4; + } + return NULL; +} + +int +SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color) +{ + DrawLineFunc func; + + if (!dst) { + return SDL_SetError("SDL_DrawLine(): Passed NULL destination surface"); + } + + func = SDL_CalculateDrawLineFunc(dst->format); + if (!func) { + return SDL_SetError("SDL_DrawLine(): Unsupported surface format"); + } + + /* Perform clipping */ + /* FIXME: We don't actually want to clip, as it may change line slope */ + if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { + return 0; + } + + func(dst, x1, y1, x2, y2, color, SDL_TRUE); + return 0; +} + +int +SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, + Uint32 color) +{ + int i; + int x1, y1; + int x2, y2; + SDL_bool draw_end; + DrawLineFunc func; + + if (!dst) { + return SDL_SetError("SDL_DrawLines(): Passed NULL destination surface"); + } + + func = SDL_CalculateDrawLineFunc(dst->format); + if (!func) { + return SDL_SetError("SDL_DrawLines(): Unsupported surface format"); + } + + for (i = 1; i < count; ++i) { + x1 = points[i-1].x; + y1 = points[i-1].y; + x2 = points[i].x; + y2 = points[i].y; + + /* Perform clipping */ + /* FIXME: We don't actually want to clip, as it may change line slope */ + if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) { + continue; + } + + /* Draw the end if it was clipped */ + draw_end = (x2 != points[i].x || y2 != points[i].y); + + func(dst, x1, y1, x2, y2, color, draw_end); + } + if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) { + SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color); + } + return 0; +} + +#endif /* !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.h new file mode 100644 index 000000000..40721c3fc --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawline.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + + +extern int SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color); +extern int SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.c b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.c new file mode 100644 index 000000000..98f0d83c0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.c @@ -0,0 +1,114 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if !SDL_RENDER_DISABLED + +#include "SDL_draw.h" +#include "SDL_drawpoint.h" + + +int +SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color) +{ + if (!dst) { + return SDL_SetError("Passed NULL destination surface"); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + return SDL_SetError("SDL_DrawPoint(): Unsupported surface format"); + } + + /* Perform clipping */ + if (x < dst->clip_rect.x || y < dst->clip_rect.y || + x >= (dst->clip_rect.x + dst->clip_rect.w) || + y >= (dst->clip_rect.y + dst->clip_rect.h)) { + return 0; + } + + switch (dst->format->BytesPerPixel) { + case 1: + DRAW_FASTSETPIXELXY1(x, y); + break; + case 2: + DRAW_FASTSETPIXELXY2(x, y); + break; + case 3: + return SDL_Unsupported(); + case 4: + DRAW_FASTSETPIXELXY4(x, y); + break; + } + return 0; +} + +int +SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, + Uint32 color) +{ + int minx, miny; + int maxx, maxy; + int i; + int x, y; + + if (!dst) { + return SDL_SetError("Passed NULL destination surface"); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + return SDL_SetError("SDL_DrawPoints(): Unsupported surface format"); + } + + minx = dst->clip_rect.x; + maxx = dst->clip_rect.x + dst->clip_rect.w - 1; + miny = dst->clip_rect.y; + maxy = dst->clip_rect.y + dst->clip_rect.h - 1; + + for (i = 0; i < count; ++i) { + x = points[i].x; + y = points[i].y; + + if (x < minx || x > maxx || y < miny || y > maxy) { + continue; + } + + switch (dst->format->BytesPerPixel) { + case 1: + DRAW_FASTSETPIXELXY1(x, y); + break; + case 2: + DRAW_FASTSETPIXELXY2(x, y); + break; + case 3: + return SDL_Unsupported(); + case 4: + DRAW_FASTSETPIXELXY4(x, y); + break; + } + } + return 0; +} + +#endif /* !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.h new file mode 100644 index 000000000..e77857ac9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_drawpoint.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + + +extern int SDL_DrawPoint(SDL_Surface * dst, int x, int y, Uint32 color); +extern int SDL_DrawPoints(SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw.c b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw.c new file mode 100644 index 000000000..91ae8e9b3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw.c @@ -0,0 +1,894 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if !SDL_RENDER_DISABLED + +#include "../SDL_sysrender.h" +#include "SDL_render_sw_c.h" +#include "SDL_hints.h" + +#include "SDL_draw.h" +#include "SDL_blendfillrect.h" +#include "SDL_blendline.h" +#include "SDL_blendpoint.h" +#include "SDL_drawline.h" +#include "SDL_drawpoint.h" +#include "SDL_rotate.h" + +/* SDL surface based renderer implementation */ + +static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); +static void SW_WindowEvent(SDL_Renderer * renderer, + const SDL_WindowEvent *event); +static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h); +static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static int SW_SetTextureColorMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SW_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, + int pitch); +static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, void **pixels, int *pitch); +static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture); +static int SW_UpdateViewport(SDL_Renderer * renderer); +static int SW_UpdateClipRect(SDL_Renderer * renderer); +static int SW_RenderClear(SDL_Renderer * renderer); +static int SW_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_FPoint * points, int count); +static int SW_RenderDrawLines(SDL_Renderer * renderer, + const SDL_FPoint * points, int count); +static int SW_RenderFillRects(SDL_Renderer * renderer, + const SDL_FRect * rects, int count); +static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_FRect * dstrect); +static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_FRect * dstrect, + const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip); +static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch); +static void SW_RenderPresent(SDL_Renderer * renderer); +static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); +static void SW_DestroyRenderer(SDL_Renderer * renderer); + + +SDL_RenderDriver SW_RenderDriver = { + SW_CreateRenderer, + { + "software", + SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE, + 8, + { + SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_RGB888, + SDL_PIXELFORMAT_BGR888, + SDL_PIXELFORMAT_RGB565, + SDL_PIXELFORMAT_RGB555 + }, + 0, + 0} +}; + +typedef struct +{ + SDL_Surface *surface; + SDL_Surface *window; +} SW_RenderData; + + +static SDL_Surface * +SW_ActivateRenderer(SDL_Renderer * renderer) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + + if (!data->surface) { + data->surface = data->window; + } + if (!data->surface) { + SDL_Surface *surface = SDL_GetWindowSurface(renderer->window); + if (surface) { + data->surface = data->window = surface; + + SW_UpdateViewport(renderer); + SW_UpdateClipRect(renderer); + } + } + return data->surface; +} + +SDL_Renderer * +SW_CreateRendererForSurface(SDL_Surface * surface) +{ + SDL_Renderer *renderer; + SW_RenderData *data; + + if (!surface) { + SDL_SetError("Can't create renderer for NULL surface"); + return NULL; + } + + renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); + if (!renderer) { + SDL_OutOfMemory(); + return NULL; + } + + data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); + if (!data) { + SW_DestroyRenderer(renderer); + SDL_OutOfMemory(); + return NULL; + } + data->surface = surface; + data->window = surface; + + renderer->WindowEvent = SW_WindowEvent; + renderer->GetOutputSize = SW_GetOutputSize; + renderer->CreateTexture = SW_CreateTexture; + renderer->SetTextureColorMod = SW_SetTextureColorMod; + renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; + renderer->SetTextureBlendMode = SW_SetTextureBlendMode; + renderer->UpdateTexture = SW_UpdateTexture; + renderer->LockTexture = SW_LockTexture; + renderer->UnlockTexture = SW_UnlockTexture; + renderer->SetRenderTarget = SW_SetRenderTarget; + renderer->UpdateViewport = SW_UpdateViewport; + renderer->UpdateClipRect = SW_UpdateClipRect; + renderer->RenderClear = SW_RenderClear; + renderer->RenderDrawPoints = SW_RenderDrawPoints; + renderer->RenderDrawLines = SW_RenderDrawLines; + renderer->RenderFillRects = SW_RenderFillRects; + renderer->RenderCopy = SW_RenderCopy; + renderer->RenderCopyEx = SW_RenderCopyEx; + renderer->RenderReadPixels = SW_RenderReadPixels; + renderer->RenderPresent = SW_RenderPresent; + renderer->DestroyTexture = SW_DestroyTexture; + renderer->DestroyRenderer = SW_DestroyRenderer; + renderer->info = SW_RenderDriver.info; + renderer->driverdata = data; + + SW_ActivateRenderer(renderer); + + return renderer; +} + +SDL_Renderer * +SW_CreateRenderer(SDL_Window * window, Uint32 flags) +{ + SDL_Surface *surface; + + surface = SDL_GetWindowSurface(window); + if (!surface) { + return NULL; + } + return SW_CreateRendererForSurface(surface); +} + +static void +SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + + if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) { + data->surface = NULL; + data->window = NULL; + } +} + +static int +SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + + if (surface) { + if (w) { + *w = surface->w; + } + if (h) { + *h = surface->h; + } + return 0; + } else { + SDL_SetError("Software renderer doesn't have an output surface"); + return -1; + } +} + +static int +SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + if (!SDL_PixelFormatEnumToMasks + (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { + return SDL_SetError("Unknown texture format"); + } + + texture->driverdata = + SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask, + Bmask, Amask); + SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g, + texture->b); + SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a); + SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode); + + /* Only RLE encode textures without an alpha channel since the RLE coder + * discards the color values of pixels with an alpha value of zero. + */ + if (texture->access == SDL_TEXTUREACCESS_STATIC && !Amask) { + SDL_SetSurfaceRLE(texture->driverdata, 1); + } + + if (!texture->driverdata) { + return -1; + } + return 0; +} + +static int +SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support + * color mod) to avoid potentially frequent RLE encoding/decoding. + */ + if ((texture->r & texture->g & texture->b) != 255) { + SDL_SetSurfaceRLE(surface, 0); + } + return SDL_SetSurfaceColorMod(surface, texture->r, texture->g, + texture->b); +} + +static int +SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently + * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding. + */ + if (texture->a != 255 && surface->format->Amask) { + SDL_SetSurfaceRLE(surface, 0); + } + return SDL_SetSurfaceAlphaMod(surface, texture->a); +} + +static int +SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support + * them) to avoid potentially frequent RLE encoding/decoding. + */ + if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) { + SDL_SetSurfaceRLE(surface, 0); + } + return SDL_SetSurfaceBlendMode(surface, texture->blendMode); +} + +static int +SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, int pitch) +{ + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + Uint8 *src, *dst; + int row; + size_t length; + + if(SDL_MUSTLOCK(surface)) + SDL_LockSurface(surface); + src = (Uint8 *) pixels; + dst = (Uint8 *) surface->pixels + + rect->y * surface->pitch + + rect->x * surface->format->BytesPerPixel; + length = rect->w * surface->format->BytesPerPixel; + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += surface->pitch; + } + if(SDL_MUSTLOCK(surface)) + SDL_UnlockSurface(surface); + return 0; +} + +static int +SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, void **pixels, int *pitch) +{ + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + *pixels = + (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch + + rect->x * surface->format->BytesPerPixel); + *pitch = surface->pitch; + return 0; +} + +static void +SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ +} + +static int +SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + + if (texture ) { + data->surface = (SDL_Surface *) texture->driverdata; + } else { + data->surface = data->window; + } + return 0; +} + +static int +SW_UpdateViewport(SDL_Renderer * renderer) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + SDL_Surface *surface = data->surface; + + if (!surface) { + /* We'll update the viewport after we recreate the surface */ + return 0; + } + + SDL_SetClipRect(data->surface, &renderer->viewport); + return 0; +} + +static int +SW_UpdateClipRect(SDL_Renderer * renderer) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + SDL_Surface *surface = data->surface; + if (surface) { + if (renderer->clipping_enabled) { + SDL_SetClipRect(surface, &renderer->clip_rect); + } else { + SDL_SetClipRect(surface, NULL); + } + } + return 0; +} + +static int +SW_RenderClear(SDL_Renderer * renderer) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + Uint32 color; + SDL_Rect clip_rect; + + if (!surface) { + return -1; + } + + color = SDL_MapRGBA(surface->format, + renderer->r, renderer->g, renderer->b, renderer->a); + + /* By definition the clear ignores the clip rect */ + clip_rect = surface->clip_rect; + SDL_SetClipRect(surface, NULL); + SDL_FillRect(surface, NULL, color); + SDL_SetClipRect(surface, &clip_rect); + return 0; +} + +static int +SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, + int count) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + SDL_Point *final_points; + int i, status; + + if (!surface) { + return -1; + } + + final_points = SDL_stack_alloc(SDL_Point, count); + if (!final_points) { + return SDL_OutOfMemory(); + } + if (renderer->viewport.x || renderer->viewport.y) { + int x = renderer->viewport.x; + int y = renderer->viewport.y; + + for (i = 0; i < count; ++i) { + final_points[i].x = (int)(x + points[i].x); + final_points[i].y = (int)(y + points[i].y); + } + } else { + for (i = 0; i < count; ++i) { + final_points[i].x = (int)points[i].x; + final_points[i].y = (int)points[i].y; + } + } + + /* Draw the points! */ + if (renderer->blendMode == SDL_BLENDMODE_NONE) { + Uint32 color = SDL_MapRGBA(surface->format, + renderer->r, renderer->g, renderer->b, + renderer->a); + + status = SDL_DrawPoints(surface, final_points, count, color); + } else { + status = SDL_BlendPoints(surface, final_points, count, + renderer->blendMode, + renderer->r, renderer->g, renderer->b, + renderer->a); + } + SDL_stack_free(final_points); + + return status; +} + +static int +SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, + int count) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + SDL_Point *final_points; + int i, status; + + if (!surface) { + return -1; + } + + final_points = SDL_stack_alloc(SDL_Point, count); + if (!final_points) { + return SDL_OutOfMemory(); + } + if (renderer->viewport.x || renderer->viewport.y) { + int x = renderer->viewport.x; + int y = renderer->viewport.y; + + for (i = 0; i < count; ++i) { + final_points[i].x = (int)(x + points[i].x); + final_points[i].y = (int)(y + points[i].y); + } + } else { + for (i = 0; i < count; ++i) { + final_points[i].x = (int)points[i].x; + final_points[i].y = (int)points[i].y; + } + } + + /* Draw the lines! */ + if (renderer->blendMode == SDL_BLENDMODE_NONE) { + Uint32 color = SDL_MapRGBA(surface->format, + renderer->r, renderer->g, renderer->b, + renderer->a); + + status = SDL_DrawLines(surface, final_points, count, color); + } else { + status = SDL_BlendLines(surface, final_points, count, + renderer->blendMode, + renderer->r, renderer->g, renderer->b, + renderer->a); + } + SDL_stack_free(final_points); + + return status; +} + +static int +SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + SDL_Rect *final_rects; + int i, status; + + if (!surface) { + return -1; + } + + final_rects = SDL_stack_alloc(SDL_Rect, count); + if (!final_rects) { + return SDL_OutOfMemory(); + } + if (renderer->viewport.x || renderer->viewport.y) { + int x = renderer->viewport.x; + int y = renderer->viewport.y; + + for (i = 0; i < count; ++i) { + final_rects[i].x = (int)(x + rects[i].x); + final_rects[i].y = (int)(y + rects[i].y); + final_rects[i].w = SDL_max((int)rects[i].w, 1); + final_rects[i].h = SDL_max((int)rects[i].h, 1); + } + } else { + for (i = 0; i < count; ++i) { + final_rects[i].x = (int)rects[i].x; + final_rects[i].y = (int)rects[i].y; + final_rects[i].w = SDL_max((int)rects[i].w, 1); + final_rects[i].h = SDL_max((int)rects[i].h, 1); + } + } + + if (renderer->blendMode == SDL_BLENDMODE_NONE) { + Uint32 color = SDL_MapRGBA(surface->format, + renderer->r, renderer->g, renderer->b, + renderer->a); + status = SDL_FillRects(surface, final_rects, count, color); + } else { + status = SDL_BlendFillRects(surface, final_rects, count, + renderer->blendMode, + renderer->r, renderer->g, renderer->b, + renderer->a); + } + SDL_stack_free(final_rects); + + return status; +} + +static int +SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_FRect * dstrect) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + SDL_Surface *src = (SDL_Surface *) texture->driverdata; + SDL_Rect final_rect; + + if (!surface) { + return -1; + } + + if (renderer->viewport.x || renderer->viewport.y) { + final_rect.x = (int)(renderer->viewport.x + dstrect->x); + final_rect.y = (int)(renderer->viewport.y + dstrect->y); + } else { + final_rect.x = (int)dstrect->x; + final_rect.y = (int)dstrect->y; + } + final_rect.w = (int)dstrect->w; + final_rect.h = (int)dstrect->h; + + if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) { + return SDL_BlitSurface(src, srcrect, surface, &final_rect); + } else { + /* If scaling is ever done, permanently disable RLE (which doesn't support scaling) + * to avoid potentially frequent RLE encoding/decoding. + */ + SDL_SetSurfaceRLE(surface, 0); + return SDL_BlitScaled(src, srcrect, surface, &final_rect); + } +} + +static int +GetScaleQuality(void) +{ + const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY); + + if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) { + return 0; + } else { + return 1; + } +} + +static int +SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_FRect * dstrect, + const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + SDL_Surface *src = (SDL_Surface *) texture->driverdata; + SDL_Rect final_rect, tmp_rect; + SDL_Surface *src_clone, *src_rotated, *src_scaled; + SDL_Surface *mask = NULL, *mask_rotated = NULL; + int retval = 0, dstwidth, dstheight, abscenterx, abscentery; + double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y; + SDL_BlendMode blendmode; + Uint8 alphaMod, rMod, gMod, bMod; + int applyModulation = SDL_FALSE; + int blitRequired = SDL_FALSE; + int isOpaque = SDL_FALSE; + + if (!surface) { + return -1; + } + + if (renderer->viewport.x || renderer->viewport.y) { + final_rect.x = (int)(renderer->viewport.x + dstrect->x); + final_rect.y = (int)(renderer->viewport.y + dstrect->y); + } else { + final_rect.x = (int)dstrect->x; + final_rect.y = (int)dstrect->y; + } + final_rect.w = (int)dstrect->w; + final_rect.h = (int)dstrect->h; + + tmp_rect = final_rect; + tmp_rect.x = 0; + tmp_rect.y = 0; + + /* It is possible to encounter an RLE encoded surface here and locking it is + * necessary because this code is going to access the pixel buffer directly. + */ + if (SDL_MUSTLOCK(src)) { + SDL_LockSurface(src); + } + + /* Clone the source surface but use its pixel buffer directly. + * The original source surface must be treated as read-only. + */ + src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch, + src->format->Rmask, src->format->Gmask, + src->format->Bmask, src->format->Amask); + if (src_clone == NULL) { + if (SDL_MUSTLOCK(src)) { + SDL_UnlockSurface(src); + } + return -1; + } + + SDL_GetSurfaceBlendMode(src, &blendmode); + SDL_GetSurfaceAlphaMod(src, &alphaMod); + SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod); + + /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */ + if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) { + blitRequired = SDL_TRUE; + } + + /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */ + if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) { + blitRequired = SDL_TRUE; + } + + /* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */ + if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) { + applyModulation = SDL_TRUE; + SDL_SetSurfaceAlphaMod(src_clone, alphaMod); + SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod); + } + + /* Opaque surfaces are much easier to handle with the NONE blend mode. */ + if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) { + isOpaque = SDL_TRUE; + } + + /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used + * to clear the pixels in the destination surface. The other steps are explained below. + */ + if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { + mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32, + 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); + if (mask == NULL) { + retval = -1; + } else { + SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD); + } + } + + /* Create a new surface should there be a format mismatch or if scaling, cropping, + * or modulation is required. It's possible to use the source surface directly otherwise. + */ + if (!retval && (blitRequired || applyModulation)) { + SDL_Rect scale_rect = tmp_rect; + src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32, + 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); + if (src_scaled == NULL) { + retval = -1; + } else { + SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE); + retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect); + SDL_FreeSurface(src_clone); + src_clone = src_scaled; + src_scaled = NULL; + } + } + + /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */ + SDL_SetSurfaceBlendMode(src_clone, blendmode); + + if (!retval) { + SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle); + src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle); + if (src_rotated == NULL) { + retval = -1; + } + if (!retval && mask != NULL) { + /* The mask needed for the NONE blend mode gets rotated with the same parameters. */ + mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle); + if (mask_rotated == NULL) { + retval = -1; + } + } + if (!retval) { + /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */ + abscenterx = final_rect.x + (int)center->x; + abscentery = final_rect.y + (int)center->y; + /* Compensate the angle inversion to match the behaviour of the other backends */ + sangle = -sangle; + + /* Top Left */ + px = final_rect.x - abscenterx; + py = final_rect.y - abscentery; + p1x = px * cangle - py * sangle + abscenterx; + p1y = px * sangle + py * cangle + abscentery; + + /* Top Right */ + px = final_rect.x + final_rect.w - abscenterx; + py = final_rect.y - abscentery; + p2x = px * cangle - py * sangle + abscenterx; + p2y = px * sangle + py * cangle + abscentery; + + /* Bottom Left */ + px = final_rect.x - abscenterx; + py = final_rect.y + final_rect.h - abscentery; + p3x = px * cangle - py * sangle + abscenterx; + p3y = px * sangle + py * cangle + abscentery; + + /* Bottom Right */ + px = final_rect.x + final_rect.w - abscenterx; + py = final_rect.y + final_rect.h - abscentery; + p4x = px * cangle - py * sangle + abscenterx; + p4y = px * sangle + py * cangle + abscentery; + + tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x)); + tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y)); + tmp_rect.w = dstwidth; + tmp_rect.h = dstheight; + + /* The NONE blend mode needs some special care with non-opaque surfaces. + * Other blend modes or opaque surfaces can be blitted directly. + */ + if (blendmode != SDL_BLENDMODE_NONE || isOpaque) { + if (applyModulation == SDL_FALSE) { + /* If the modulation wasn't already applied, make it happen now. */ + SDL_SetSurfaceAlphaMod(src_rotated, alphaMod); + SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod); + } + retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect); + } else { + /* The NONE blend mode requires three steps to get the pixels onto the destination surface. + * First, the area where the rotated pixels will be blitted to get set to zero. + * This is accomplished by simply blitting a mask with the NONE blend mode. + * The colorkey set by the rotate function will discard the correct pixels. + */ + SDL_Rect mask_rect = tmp_rect; + SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE); + retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect); + if (!retval) { + /* The next step copies the alpha value. This is done with the BLEND blend mode and + * by modulating the source colors with 0. Since the destination is all zeros, this + * will effectively set the destination alpha to the source alpha. + */ + SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0); + mask_rect = tmp_rect; + retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect); + if (!retval) { + /* The last step gets the color values in place. The ADD blend mode simply adds them to + * the destination (where the color values are all zero). However, because the ADD blend + * mode modulates the colors with the alpha channel, a surface without an alpha mask needs + * to be created. This makes all source pixels opaque and the colors get copied correctly. + */ + SDL_Surface *src_rotated_rgb; + src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h, + src_rotated->format->BitsPerPixel, src_rotated->pitch, + src_rotated->format->Rmask, src_rotated->format->Gmask, + src_rotated->format->Bmask, 0); + if (src_rotated_rgb == NULL) { + retval = -1; + } else { + SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD); + retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect); + SDL_FreeSurface(src_rotated_rgb); + } + } + } + SDL_FreeSurface(mask_rotated); + } + if (src_rotated != NULL) { + SDL_FreeSurface(src_rotated); + } + } + } + + if (SDL_MUSTLOCK(src)) { + SDL_UnlockSurface(src); + } + if (mask != NULL) { + SDL_FreeSurface(mask); + } + if (src_clone != NULL) { + SDL_FreeSurface(src_clone); + } + return retval; +} + +static int +SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch) +{ + SDL_Surface *surface = SW_ActivateRenderer(renderer); + Uint32 src_format; + void *src_pixels; + SDL_Rect final_rect; + + if (!surface) { + return -1; + } + + if (renderer->viewport.x || renderer->viewport.y) { + final_rect.x = renderer->viewport.x + rect->x; + final_rect.y = renderer->viewport.y + rect->y; + final_rect.w = rect->w; + final_rect.h = rect->h; + rect = &final_rect; + } + + if (rect->x < 0 || rect->x+rect->w > surface->w || + rect->y < 0 || rect->y+rect->h > surface->h) { + return SDL_SetError("Tried to read outside of surface bounds"); + } + + src_format = surface->format->format; + src_pixels = (void*)((Uint8 *) surface->pixels + + rect->y * surface->pitch + + rect->x * surface->format->BytesPerPixel); + + return SDL_ConvertPixels(rect->w, rect->h, + src_format, src_pixels, surface->pitch, + format, pixels, pitch); +} + +static void +SW_RenderPresent(SDL_Renderer * renderer) +{ + SDL_Window *window = renderer->window; + + if (window) { + SDL_UpdateWindowSurface(window); + } +} + +static void +SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_Surface *surface = (SDL_Surface *) texture->driverdata; + + SDL_FreeSurface(surface); +} + +static void +SW_DestroyRenderer(SDL_Renderer * renderer) +{ + SW_RenderData *data = (SW_RenderData *) renderer->driverdata; + + SDL_free(data); + SDL_free(renderer); +} + +#endif /* !SDL_RENDER_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw_c.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw_c.h new file mode 100644 index 000000000..89b4e8acc --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_render_sw_c.h @@ -0,0 +1,24 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +extern SDL_Renderer * SW_CreateRendererForSurface(SDL_Surface * surface); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.c b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.c new file mode 100644 index 000000000..6b6c2fa09 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.c @@ -0,0 +1,530 @@ +/* + +SDL_rotate.c: rotates 32bit or 8bit surfaces + +Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows: + +Copyright (C) 2001-2011 Andreas Schiffler + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + +Andreas Schiffler -- aschiffler at ferzkopp dot net + +*/ +#include "../../SDL_internal.h" + +#if defined(__WIN32__) +#include "../../core/windows/SDL_windows.h" +#endif + +#include +#include + +#include "SDL.h" +#include "SDL_rotate.h" + +/* ---- Internally used structures */ + +/* ! +\brief A 32 bit RGBA pixel. +*/ +typedef struct tColorRGBA { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} tColorRGBA; + +/* ! +\brief A 8bit Y/palette pixel. +*/ +typedef struct tColorY { + Uint8 y; +} tColorY; + +/* ! +\brief Returns maximum of two numbers a and b. +*/ +#define MAX(a,b) (((a) > (b)) ? (a) : (b)) + +/* ! +\brief Number of guard rows added to destination surfaces. + +This is a simple but effective workaround for observed issues. +These rows allocate extra memory and are then hidden from the surface. +Rows are added to the end of destination surfaces when they are allocated. +This catches any potential overflows which seem to happen with +just the right src image dimensions and scale/rotation and can lead +to a situation where the program can segfault. +*/ +#define GUARD_ROWS (2) + +/* ! +\brief Returns colorkey info for a surface +*/ +static Uint32 +_colorkey(SDL_Surface *src) +{ + Uint32 key = 0; + SDL_GetColorKey(src, &key); + return key; +} + + +/* ! +\brief Internal target surface sizing function for rotations with trig result return. + +\param width The source surface width. +\param height The source surface height. +\param angle The angle to rotate in degrees. +\param dstwidth The calculated width of the destination surface. +\param dstheight The calculated height of the destination surface. +\param cangle The sine of the angle +\param sangle The cosine of the angle + +*/ +void +SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, + int *dstwidth, int *dstheight, + double *cangle, double *sangle) +{ + /* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */ + int angle90 = (int)(angle/90); + if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */ + angle90 %= 4; + if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ + if(angle90 & 1) { + *dstwidth = height; + *dstheight = width; + *cangle = 0; + *sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */ + } else { + *dstwidth = width; + *dstheight = height; + *cangle = angle90 == 0 ? 1 : -1; + *sangle = 0; + } + } else { + double x, y, cx, cy, sx, sy; + double radangle; + int dstwidthhalf, dstheighthalf; + /* + * Determine destination width and height by rotating a centered source box + */ + radangle = angle * (M_PI / -180.0); /* reverse the angle because our rotations are clockwise */ + *sangle = SDL_sin(radangle); + *cangle = SDL_cos(radangle); + x = (double)(width / 2); + y = (double)(height / 2); + cx = *cangle * x; + cy = *cangle * y; + sx = *sangle * x; + sy = *sangle * y; + + dstwidthhalf = MAX((int) + SDL_ceil(MAX(MAX(MAX(SDL_fabs(cx + sy), SDL_fabs(cx - sy)), SDL_fabs(-cx + sy)), SDL_fabs(-cx - sy))), 1); + dstheighthalf = MAX((int) + SDL_ceil(MAX(MAX(MAX(SDL_fabs(sx + cy), SDL_fabs(sx - cy)), SDL_fabs(-sx + cy)), SDL_fabs(-sx - cy))), 1); + *dstwidth = 2 * dstwidthhalf; + *dstheight = 2 * dstheighthalf; + } +} + +/* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */ +static void +computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy, + int *sincx, int *sincy, int *signx, int *signy) +{ + int pitch = flipy ? -src->pitch : src->pitch; + if (flipx) { + bpp = -bpp; + } + switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ + case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break; + case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break; + case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break; + case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break; + } + if (flipx) { + *signx = -*signx; + } + if (flipy) { + *signy = -*signy; + } +} + +/* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */ +#define TRANSFORM_SURFACE_90(pixelType) \ + int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \ + Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \ + \ + computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \ + if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \ + if (signy < 0) sp += (src->h-1)*src->pitch; \ + \ + for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \ + if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use memcpy */ \ + SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \ + sp += dst->w*sizeof(pixelType); \ + dp += dst->w*sizeof(pixelType); \ + } else { \ + for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \ + *(pixelType*)dp = *(pixelType*)sp; \ + } \ + } \ + } + +static void +transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) +{ + TRANSFORM_SURFACE_90(tColorRGBA); +} + +static void +transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) +{ + TRANSFORM_SURFACE_90(tColorY); +} + +#undef TRANSFORM_SURFACE_90 + +/* ! +\brief Internal 32 bit rotozoomer with optional anti-aliasing. + +Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control +parameters by scanning the destination surface and applying optionally anti-aliasing +by bilinear interpolation. +Assumes src and dst surfaces are of 32 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src Source surface. +\param dst Destination surface. +\param cx Horizontal center coordinate. +\param cy Vertical center coordinate. +\param isin Integer version of sine of angle. +\param icos Integer version of cosine of angle. +\param flipx Flag indicating horizontal mirroring should be applied. +\param flipy Flag indicating vertical mirroring should be applied. +\param smooth Flag indicating anti-aliasing should be used. +*/ +static void +_transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy, int smooth) +{ + int x, y, t1, t2, dx, dy, xd, yd, sdx, sdy, ax, ay, ex, ey, sw, sh; + tColorRGBA c00, c01, c10, c11, cswap; + tColorRGBA *pc, *sp; + int gap; + + /* + * Variable setup + */ + xd = ((src->w - dst->w) << 15); + yd = ((src->h - dst->h) << 15); + ax = (cx << 16) - (icos * cx); + ay = (cy << 16) - (isin * cx); + sw = src->w - 1; + sh = src->h - 1; + pc = (tColorRGBA*) dst->pixels; + gap = dst->pitch - dst->w * 4; + + /* + * Switch between interpolating and non-interpolating code + */ + if (smooth) { + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (sdx >> 16); + dy = (sdy >> 16); + if (flipx) dx = sw - dx; + if (flipy) dy = sh - dy; + if ((unsigned)dx < (unsigned)sw && (unsigned)dy < (unsigned)sh) { + sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx; + c00 = *sp; + sp += 1; + c01 = *sp; + sp += (src->pitch/4); + c11 = *sp; + sp -= 1; + c10 = *sp; + if (flipx) { + cswap = c00; c00=c01; c01=cswap; + cswap = c10; c10=c11; c11=cswap; + } + if (flipy) { + cswap = c00; c00=c10; c10=cswap; + cswap = c01; c01=c11; c11=cswap; + } + /* + * Interpolate colors + */ + ex = (sdx & 0xffff); + ey = (sdy & 0xffff); + t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff; + t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff; + pc->r = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff; + t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff; + pc->g = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff; + t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff; + pc->b = (((t2 - t1) * ey) >> 16) + t1; + t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff; + t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff; + pc->a = (((t2 - t1) * ey) >> 16) + t1; + } + sdx += icos; + sdy += isin; + pc++; + } + pc = (tColorRGBA *) ((Uint8 *) pc + gap); + } + } else { + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (sdx >> 16); + dy = (sdy >> 16); + if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) { + if(flipx) dx = sw - dx; + if(flipy) dy = sh - dy; + *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx); + } + sdx += icos; + sdy += isin; + pc++; + } + pc = (tColorRGBA *) ((Uint8 *) pc + gap); + } + } +} + +/* ! + +\brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing. + +Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control +parameters by scanning the destination surface. +Assumes src and dst surfaces are of 8 bit depth. +Assumes dst surface was allocated with the correct dimensions. + +\param src Source surface. +\param dst Destination surface. +\param cx Horizontal center coordinate. +\param cy Vertical center coordinate. +\param isin Integer version of sine of angle. +\param icos Integer version of cosine of angle. +\param flipx Flag indicating horizontal mirroring should be applied. +\param flipy Flag indicating vertical mirroring should be applied. +*/ +static void +transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int cx, int cy, int isin, int icos, int flipx, int flipy) +{ + int x, y, dx, dy, xd, yd, sdx, sdy, ax, ay; + tColorY *pc; + int gap; + + /* + * Variable setup + */ + xd = ((src->w - dst->w) << 15); + yd = ((src->h - dst->h) << 15); + ax = (cx << 16) - (icos * cx); + ay = (cy << 16) - (isin * cx); + pc = (tColorY*) dst->pixels; + gap = dst->pitch - dst->w; + /* + * Clear surface to colorkey + */ + SDL_memset(pc, (int)(_colorkey(src) & 0xff), dst->pitch * dst->h); + /* + * Iterate through destination surface + */ + for (y = 0; y < dst->h; y++) { + dy = cy - y; + sdx = (ax + (isin * dy)) + xd; + sdy = (ay - (icos * dy)) + yd; + for (x = 0; x < dst->w; x++) { + dx = (sdx >> 16); + dy = (sdy >> 16); + if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) { + if (flipx) dx = (src->w-1)-dx; + if (flipy) dy = (src->h-1)-dy; + *pc = *((tColorY *)src->pixels + src->pitch * dy + dx); + } + sdx += icos; + sdy += isin; + pc++; + } + pc += gap; + } +} + + +/* ! +\brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing. + +Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface. +'angle' is the rotation in degrees, 'centerx' and 'centery' the rotation center. If 'smooth' is set +then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit +surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes). +The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE +mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst' +surface and sets the colorkey or fills the it with the colorkey before copying the pixels. +When using the NONE and MOD modes, color and alpha modulation must be applied before using this function. + +\param src The surface to rotozoom. +\param angle The angle to rotate in degrees. +\param centerx The horizontal coordinate of the center of rotation +\param zoomy The vertical coordinate of the center of rotation +\param smooth Antialiasing flag; set to SMOOTHING_ON to enable. +\param flipx Set to 1 to flip the image horizontally +\param flipy Set to 1 to flip the image vertically +\param dstwidth The destination surface width +\param dstheight The destination surface height +\param cangle The angle cosine +\param sangle The angle sine +\return The new rotated surface. + +*/ + +SDL_Surface * +SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle) +{ + SDL_Surface *rz_dst; + int is8bit, angle90; + int i; + SDL_BlendMode blendmode; + Uint32 colorkey = 0; + int colorKeyAvailable = SDL_FALSE; + double sangleinv, cangleinv; + + /* Sanity check */ + if (src == NULL) + return NULL; + + if (SDL_GetColorKey(src, &colorkey) == 0) { + colorKeyAvailable = SDL_TRUE; + } + + /* This function requires a 32-bit surface or 8-bit surface with a colorkey */ + is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable; + if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask))) + return NULL; + + /* Calculate target factors from sin/cos and zoom */ + sangleinv = sangle*65536.0; + cangleinv = cangle*65536.0; + + /* Alloc space to completely contain the rotated surface */ + rz_dst = NULL; + if (is8bit) { + /* Target surface is 8 bit */ + rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 8, 0, 0, 0, 0); + if (rz_dst != NULL) { + for (i = 0; i < src->format->palette->ncolors; i++) { + rz_dst->format->palette->colors[i] = src->format->palette->colors[i]; + } + rz_dst->format->palette->ncolors = src->format->palette->ncolors; + } + } else { + /* Target surface is 32 bit with source RGBA ordering */ + rz_dst = SDL_CreateRGBSurface(0, dstwidth, dstheight + GUARD_ROWS, 32, + src->format->Rmask, src->format->Gmask, + src->format->Bmask, src->format->Amask); + } + + /* Check target */ + if (rz_dst == NULL) + return NULL; + + /* Adjust for guard rows */ + rz_dst->h = dstheight; + + SDL_GetSurfaceBlendMode(src, &blendmode); + + if (colorKeyAvailable == SDL_TRUE) { + /* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */ + SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); + SDL_FillRect(rz_dst, NULL, colorkey); + } else if (blendmode == SDL_BLENDMODE_NONE) { + blendmode = SDL_BLENDMODE_BLEND; + } else if (blendmode == SDL_BLENDMODE_MOD) { + /* Without a colorkey, the target texture has to be white for the MOD blend mode so + * that the pixels outside the rotated area don't affect the destination surface. + */ + colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0); + SDL_FillRect(rz_dst, NULL, colorkey); + /* Setting a white colorkey for the destination surface makes the final blit discard + * all pixels outside of the rotated area. This doesn't interfere with anything because + * white pixels are already a no-op and the MOD blend mode does not interact with alpha. + */ + SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); + } + + SDL_SetSurfaceBlendMode(rz_dst, blendmode); + + /* Lock source surface */ + if (SDL_MUSTLOCK(src)) { + SDL_LockSurface(src); + } + + /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce + * the off-by-one problem in _transformSurfaceRGBA that expresses itself when the rotation is near + * multiples of 90 degrees. + */ + angle90 = (int)(angle/90); + if (angle90 == angle/90) { + angle90 %= 4; + if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ + } else { + angle90 = -1; + } + + if (is8bit) { + /* Call the 8-bit transformation routine to do the rotation */ + if(angle90 >= 0) { + transformSurfaceY90(src, rz_dst, angle90, flipx, flipy); + } else { + transformSurfaceY(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv, + flipx, flipy); + } + } else { + /* Call the 32-bit transformation routine to do the rotation */ + if (angle90 >= 0) { + transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy); + } else { + _transformSurfaceRGBA(src, rz_dst, centerx, centery, (int)sangleinv, (int)cangleinv, + flipx, flipy, smooth); + } + } + + /* Unlock source surface */ + if (SDL_MUSTLOCK(src)) { + SDL_UnlockSurface(src); + } + + /* Return rotated surface */ + return rz_dst; +} diff --git a/modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.h b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.h new file mode 100644 index 000000000..338109fc0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/render/software/SDL_rotate.h @@ -0,0 +1,28 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef MIN +#define MIN(a,b) (((a) < (b)) ? (a) : (b)) +#endif + +extern SDL_Surface *SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery, int smooth, int flipx, int flipy, int dstwidth, int dstheight, double cangle, double sangle); +extern void SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, int *dstwidth, int *dstheight, double *cangle, double *sangle); + diff --git a/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_getenv.c b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_getenv.c new file mode 100644 index 000000000..3fc4119fd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_getenv.c @@ -0,0 +1,308 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_DISABLE_ANALYZE_MACROS 1 +#endif + +#include "../SDL_internal.h" + +#if defined(__WIN32__) +#include "../core/windows/SDL_windows.h" +#endif + +#include "SDL_stdinc.h" + +#if defined(__WIN32__) && (!defined(HAVE_SETENV) || !defined(HAVE_GETENV)) +/* Note this isn't thread-safe! */ +static char *SDL_envmem = NULL; /* Ugh, memory leak */ +static size_t SDL_envmemlen = 0; +#endif + +/* Put a variable into the environment */ +/* Note: Name may not contain a '=' character. (Reference: http://www.unix.com/man-page/Linux/3/setenv/) */ +#if defined(HAVE_SETENV) +int +SDL_setenv(const char *name, const char *value, int overwrite) +{ + /* Input validation */ + if (!name || SDL_strlen(name) == 0 || SDL_strchr(name, '=') != NULL || !value) { + return (-1); + } + + return setenv(name, value, overwrite); +} +#elif defined(__WIN32__) +int +SDL_setenv(const char *name, const char *value, int overwrite) +{ + /* Input validation */ + if (!name || SDL_strlen(name) == 0 || SDL_strchr(name, '=') != NULL || !value) { + return (-1); + } + + if (!overwrite) { + char ch = 0; + const size_t len = GetEnvironmentVariableA(name, &ch, sizeof (ch)); + if (len > 0) { + return 0; /* asked not to overwrite existing value. */ + } + } + if (!SetEnvironmentVariableA(name, *value ? value : NULL)) { + return -1; + } + return 0; +} +/* We have a real environment table, but no real setenv? Fake it w/ putenv. */ +#elif (defined(HAVE_GETENV) && defined(HAVE_PUTENV) && !defined(HAVE_SETENV)) +int +SDL_setenv(const char *name, const char *value, int overwrite) +{ + size_t len; + char *new_variable; + + /* Input validation */ + if (!name || SDL_strlen(name) == 0 || SDL_strchr(name, '=') != NULL || !value) { + return (-1); + } + + if (getenv(name) != NULL) { + if (overwrite) { + unsetenv(name); + } else { + return 0; /* leave the existing one there. */ + } + } + + /* This leaks. Sorry. Get a better OS so we don't have to do this. */ + len = SDL_strlen(name) + SDL_strlen(value) + 2; + new_variable = (char *) SDL_malloc(len); + if (!new_variable) { + return (-1); + } + + SDL_snprintf(new_variable, len, "%s=%s", name, value); + return putenv(new_variable); +} +#else /* roll our own */ +static char **SDL_env = (char **) 0; +int +SDL_setenv(const char *name, const char *value, int overwrite) +{ + int added; + int len, i; + char **new_env; + char *new_variable; + + /* Input validation */ + if (!name || SDL_strlen(name) == 0 || SDL_strchr(name, '=') != NULL || !value) { + return (-1); + } + + /* See if it already exists */ + if (!overwrite && SDL_getenv(name)) { + return 0; + } + + /* Allocate memory for the variable */ + len = SDL_strlen(name) + SDL_strlen(value) + 2; + new_variable = (char *) SDL_malloc(len); + if (!new_variable) { + return (-1); + } + + SDL_snprintf(new_variable, len, "%s=%s", name, value); + value = new_variable + SDL_strlen(name) + 1; + name = new_variable; + + /* Actually put it into the environment */ + added = 0; + i = 0; + if (SDL_env) { + /* Check to see if it's already there... */ + len = (value - name); + for (; SDL_env[i]; ++i) { + if (SDL_strncmp(SDL_env[i], name, len) == 0) { + break; + } + } + /* If we found it, just replace the entry */ + if (SDL_env[i]) { + SDL_free(SDL_env[i]); + SDL_env[i] = new_variable; + added = 1; + } + } + + /* Didn't find it in the environment, expand and add */ + if (!added) { + new_env = SDL_realloc(SDL_env, (i + 2) * sizeof(char *)); + if (new_env) { + SDL_env = new_env; + SDL_env[i++] = new_variable; + SDL_env[i++] = (char *) 0; + added = 1; + } else { + SDL_free(new_variable); + } + } + return (added ? 0 : -1); +} +#endif + +/* Retrieve a variable named "name" from the environment */ +#if defined(HAVE_GETENV) +char * +SDL_getenv(const char *name) +{ + /* Input validation */ + if (!name || SDL_strlen(name)==0) { + return NULL; + } + + return getenv(name); +} +#elif defined(__WIN32__) +char * +SDL_getenv(const char *name) +{ + size_t bufferlen; + + /* Input validation */ + if (!name || SDL_strlen(name)==0) { + return NULL; + } + + bufferlen = + GetEnvironmentVariableA(name, SDL_envmem, (DWORD) SDL_envmemlen); + if (bufferlen == 0) { + return NULL; + } + if (bufferlen > SDL_envmemlen) { + char *newmem = (char *) SDL_realloc(SDL_envmem, bufferlen); + if (newmem == NULL) { + return NULL; + } + SDL_envmem = newmem; + SDL_envmemlen = bufferlen; + GetEnvironmentVariableA(name, SDL_envmem, (DWORD) SDL_envmemlen); + } + return SDL_envmem; +} +#else +char * +SDL_getenv(const char *name) +{ + int len, i; + char *value; + + /* Input validation */ + if (!name || SDL_strlen(name)==0) { + return NULL; + } + + value = (char *) 0; + if (SDL_env) { + len = SDL_strlen(name); + for (i = 0; SDL_env[i] && !value; ++i) { + if ((SDL_strncmp(SDL_env[i], name, len) == 0) && + (SDL_env[i][len] == '=')) { + value = &SDL_env[i][len + 1]; + } + } + } + return value; +} +#endif + + +#ifdef TEST_MAIN +#include + +int +main(int argc, char *argv[]) +{ + char *value; + + printf("Checking for non-existent variable... "); + fflush(stdout); + if (!SDL_getenv("EXISTS")) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Setting FIRST=VALUE1 in the environment... "); + fflush(stdout); + if (SDL_setenv("FIRST", "VALUE1", 0) == 0) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Getting FIRST from the environment... "); + fflush(stdout); + value = SDL_getenv("FIRST"); + if (value && (SDL_strcmp(value, "VALUE1") == 0)) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Setting SECOND=VALUE2 in the environment... "); + fflush(stdout); + if (SDL_setenv("SECOND", "VALUE2", 0) == 0) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Getting SECOND from the environment... "); + fflush(stdout); + value = SDL_getenv("SECOND"); + if (value && (SDL_strcmp(value, "VALUE2") == 0)) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Setting FIRST=NOVALUE in the environment... "); + fflush(stdout); + if (SDL_setenv("FIRST", "NOVALUE", 1) == 0) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Getting FIRST from the environment... "); + fflush(stdout); + value = SDL_getenv("FIRST"); + if (value && (SDL_strcmp(value, "NOVALUE") == 0)) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Checking for non-existent variable... "); + fflush(stdout); + if (!SDL_getenv("EXISTS")) { + printf("okay\n"); + } else { + printf("failed\n"); + } + return (0); +} +#endif /* TEST_MAIN */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/stdlib/SDL_iconv.c b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_iconv.c similarity index 100% rename from modules/sdl2/SDL/src/stdlib/SDL_iconv.c rename to modules/sdl2/SDL-2.0.5/src/stdlib/SDL_iconv.c diff --git a/modules/sdl2/SDL/src/stdlib/SDL_malloc.c b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_malloc.c similarity index 100% rename from modules/sdl2/SDL/src/stdlib/SDL_malloc.c rename to modules/sdl2/SDL-2.0.5/src/stdlib/SDL_malloc.c diff --git a/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_qsort.c b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_qsort.c new file mode 100644 index 000000000..0f971394f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_qsort.c @@ -0,0 +1,534 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_DISABLE_ANALYZE_MACROS 1 +#endif + +#include "../SDL_internal.h" + +#include "SDL_stdinc.h" +#include "SDL_assert.h" + +#if defined(HAVE_QSORT) +void +SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)) +{ + qsort(base, nmemb, size, compare); +} + +#else + +#ifdef assert +#undef assert +#endif +#define assert SDL_assert +#ifdef malloc +#undef malloc +#endif +#define malloc SDL_malloc +#ifdef free +#undef free +#endif +#define free SDL_free +#ifdef memcpy +#undef memcpy +#endif +#define memcpy SDL_memcpy +#ifdef memmove +#undef memmove +#endif +#define memmove SDL_memmove +#ifdef qsortG +#undef qsortG +#endif +#define qsortG SDL_qsort + +/* +This code came from Gareth McCaughan, under the zlib license. +Specifically this: https://www.mccaughan.org.uk/software/qsort.c-1.14 + +Everything below this comment until the HAVE_QSORT #endif was from Gareth +(any minor changes will be noted inline). + +Thank you to Gareth for relicensing this code under the zlib license for our +benefit! + +--ryan. +*/ + +/* This is a drop-in replacement for the C library's |qsort()| routine. + * + * It is intended for use where you know or suspect that your + * platform's qsort is bad. If that isn't the case, then you + * should probably use the qsort your system gives you in preference + * to mine -- it will likely have been tested and tuned better. + * + * Features: + * - Median-of-three pivoting (and more) + * - Truncation and final polishing by a single insertion sort + * - Early truncation when no swaps needed in pivoting step + * - Explicit recursion, guaranteed not to overflow + * - A few little wrinkles stolen from the GNU |qsort()|. + * (For the avoidance of doubt, no code was stolen, only + * broad ideas.) + * - separate code for non-aligned / aligned / word-size objects + * + * Earlier releases of this code used an idiosyncratic licence + * I wrote myself, because I'm an idiot. The code is now released + * under the "zlib/libpng licence"; you will find the actual + * terms in the next comment. I request (but do not require) + * that if you make any changes beyond the name of the exported + * routine and reasonable tweaks to the TRUNC_* and + * PIVOT_THRESHOLD values, you modify the _ID string so as + * to make it clear that you have changed the code. + * + * If you find problems with this code, or find ways of + * making it significantly faster, please let me know! + * My e-mail address, valid as of early 2016 and for the + * foreseeable future, is + * gareth.mccaughan@pobox.com + * Thanks! + * + * Gareth McCaughan + */ + +/* Copyright (c) 1998-2016 Gareth McCaughan + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any + * damages arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; + * you must not claim that you wrote the original software. + * If you use this software in a product, an acknowledgment + * in the product documentation would be appreciated but + * is not required. + * + * 2. Altered source versions must be plainly marked as such, + * and must not be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + +/* Revision history since release: + * 1998-03-19 v1.12 First release I have any records of. + * 2007-09-02 v1.13 Fix bug kindly reported by Dan Bodoh + * (premature termination of recursion). + * Add a few clarifying comments. + * Minor improvements to debug output. + * 2016-02-21 v1.14 Replace licence with 2-clause BSD, + * and clarify a couple of things in + * comments. No code changes. + */ + +/* BEGIN SDL CHANGE ... commented this out with an #if 0 block. --ryan. */ +#if 0 +#include +#include +#include + +#define DEBUG_QSORT + +static char _ID[]=""; +#endif +/* END SDL CHANGE ... commented this out with an #if 0 block. --ryan. */ + +/* How many bytes are there per word? (Must be a power of 2, + * and must in fact equal sizeof(int).) + */ +#define WORD_BYTES sizeof(int) + +/* How big does our stack need to be? Answer: one entry per + * bit in a |size_t|. + */ +#define STACK_SIZE (8*sizeof(size_t)) + +/* Different situations have slightly different requirements, + * and we make life epsilon easier by using different truncation + * points for the three different cases. + * So far, I have tuned TRUNC_words and guessed that the same + * value might work well for the other two cases. Of course + * what works well on my machine might work badly on yours. + */ +#define TRUNC_nonaligned 12 +#define TRUNC_aligned 12 +#define TRUNC_words 12*WORD_BYTES /* nb different meaning */ + +/* We use a simple pivoting algorithm for shortish sub-arrays + * and a more complicated one for larger ones. The threshold + * is PIVOT_THRESHOLD. + */ +#define PIVOT_THRESHOLD 40 + +typedef struct { char * first; char * last; } stack_entry; +#define pushLeft {stack[stacktop].first=ffirst;stack[stacktop++].last=last;} +#define pushRight {stack[stacktop].first=first;stack[stacktop++].last=llast;} +#define doLeft {first=ffirst;llast=last;continue;} +#define doRight {ffirst=first;last=llast;continue;} +#define pop {if (--stacktop<0) break;\ + first=ffirst=stack[stacktop].first;\ + last=llast=stack[stacktop].last;\ + continue;} + +/* Some comments on the implementation. + * 1. When we finish partitioning the array into "low" + * and "high", we forget entirely about short subarrays, + * because they'll be done later by insertion sort. + * Doing lots of little insertion sorts might be a win + * on large datasets for locality-of-reference reasons, + * but it makes the code much nastier and increases + * bookkeeping overhead. + * 2. We always save the shorter and get to work on the + * longer. This guarantees that every time we push + * an item onto the stack its size is <= 1/2 of that + * of its parent; so the stack can't need more than + * log_2(max-array-size) entries. + * 3. We choose a pivot by looking at the first, last + * and middle elements. We arrange them into order + * because it's easy to do that in conjunction with + * choosing the pivot, and it makes things a little + * easier in the partitioning step. Anyway, the pivot + * is the middle of these three. It's still possible + * to construct datasets where the algorithm takes + * time of order n^2, but it simply never happens in + * practice. + * 3' Newsflash: On further investigation I find that + * it's easy to construct datasets where median-of-3 + * simply isn't good enough. So on large-ish subarrays + * we do a more sophisticated pivoting: we take three + * sets of 3 elements, find their medians, and then + * take the median of those. + * 4. We copy the pivot element to a separate place + * because that way we can always do our comparisons + * directly against a pointer to that separate place, + * and don't have to wonder "did we move the pivot + * element?". This makes the inner loop better. + * 5. It's possible to make the pivoting even more + * reliable by looking at more candidates when n + * is larger. (Taking this to its logical conclusion + * results in a variant of quicksort that doesn't + * have that n^2 worst case.) However, the overhead + * from the extra bookkeeping means that it's just + * not worth while. + * 6. This is pretty clean and portable code. Here are + * all the potential portability pitfalls and problems + * I know of: + * - In one place (the insertion sort) I construct + * a pointer that points just past the end of the + * supplied array, and assume that (a) it won't + * compare equal to any pointer within the array, + * and (b) it will compare equal to a pointer + * obtained by stepping off the end of the array. + * These might fail on some segmented architectures. + * - I assume that there are 8 bits in a |char| when + * computing the size of stack needed. This would + * fail on machines with 9-bit or 16-bit bytes. + * - I assume that if |((int)base&(sizeof(int)-1))==0| + * and |(size&(sizeof(int)-1))==0| then it's safe to + * get at array elements via |int*|s, and that if + * actually |size==sizeof(int)| as well then it's + * safe to treat the elements as |int|s. This might + * fail on systems that convert pointers to integers + * in non-standard ways. + * - I assume that |8*sizeof(size_t)<=INT_MAX|. This + * would be false on a machine with 8-bit |char|s, + * 16-bit |int|s and 4096-bit |size_t|s. :-) + */ + +/* The recursion logic is the same in each case. + * We keep chopping up until we reach subarrays of size + * strictly less than Trunc; we leave these unsorted. */ +#define Recurse(Trunc) \ + { size_t l=last-ffirst,r=llast-first; \ + if (l=Trunc) doRight \ + else pop \ + } \ + else if (l<=r) { pushLeft; doRight } \ + else if (r>=Trunc) { pushRight; doLeft }\ + else doLeft \ + } + +/* and so is the pivoting logic (note: last is inclusive): */ +#define Pivot(swapper,sz) \ + if ((size_t)(last-first)>PIVOT_THRESHOLD*sz) mid=pivot_big(first,mid,last,sz,compare);\ + else { \ + if (compare(first,mid)<0) { \ + if (compare(mid,last)>0) { \ + swapper(mid,last); \ + if (compare(first,mid)>0) swapper(first,mid);\ + } \ + } \ + else { \ + if (compare(mid,last)>0) swapper(first,last)\ + else { \ + swapper(first,mid); \ + if (compare(mid,last)>0) swapper(mid,last);\ + } \ + } \ + first+=sz; last-=sz; \ + } + +#ifdef DEBUG_QSORT +#include +#endif + +/* and so is the partitioning logic: */ +#define Partition(swapper,sz) { \ + do { \ + while (compare(first,pivot)<0) first+=sz; \ + while (compare(pivot,last)<0) last-=sz; \ + if (firstlimit ? limit : nmemb)-1)*sz;\ + while (last!=base) { \ + if (compare(first,last)>0) first=last; \ + last-=sz; } \ + if (first!=base) swapper(first,(char*)base); + +/* and so is the insertion sort, in the first two cases: */ +#define Insertion(swapper) \ + last=((char*)base)+nmemb*size; \ + for (first=((char*)base)+size;first!=last;first+=size) { \ + char *test; \ + /* Find the right place for |first|. \ + * My apologies for var reuse. */ \ + for (test=first-size;compare(test,first)>0;test-=size) ; \ + test+=size; \ + if (test!=first) { \ + /* Shift everything in [test,first) \ + * up by one, and place |first| \ + * where |test| is. */ \ + memcpy(pivot,first,size); \ + memmove(test+size,test,first-test); \ + memcpy(test,pivot,size); \ + } \ + } + +#define SWAP_nonaligned(a,b) { \ + register char *aa=(a),*bb=(b); \ + register size_t sz=size; \ + do { register char t=*aa; *aa++=*bb; *bb++=t; } while (--sz); } + +#define SWAP_aligned(a,b) { \ + register int *aa=(int*)(a),*bb=(int*)(b); \ + register size_t sz=size; \ + do { register int t=*aa;*aa++=*bb; *bb++=t; } while (sz-=WORD_BYTES); } + +#define SWAP_words(a,b) { \ + register int t=*((int*)a); *((int*)a)=*((int*)b); *((int*)b)=t; } + +/* ---------------------------------------------------------------------- */ + +static char * pivot_big(char *first, char *mid, char *last, size_t size, + int compare(const void *, const void *)) { + int d=(((last-first)/size)>>3)*size; +#ifdef DEBUG_QSORT +fprintf(stderr, "pivot_big: first=%p last=%p size=%lu n=%lu\n", first, (unsigned long)last, size, (unsigned long)((last-first+1)/size)); +#endif + char *m1,*m2,*m3; + { char *a=first, *b=first+d, *c=first+2*d; +#ifdef DEBUG_QSORT +fprintf(stderr,"< %d %d %d @ %p %p %p\n",*(int*)a,*(int*)b,*(int*)c, a,b,c); +#endif + m1 = compare(a,b)<0 ? + (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a)) + : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b)); + } + { char *a=mid-d, *b=mid, *c=mid+d; +#ifdef DEBUG_QSORT +fprintf(stderr,". %d %d %d @ %p %p %p\n",*(int*)a,*(int*)b,*(int*)c, a,b,c); +#endif + m2 = compare(a,b)<0 ? + (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a)) + : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b)); + } + { char *a=last-2*d, *b=last-d, *c=last; +#ifdef DEBUG_QSORT +fprintf(stderr,"> %d %d %d @ %p %p %p\n",*(int*)a,*(int*)b,*(int*)c, a,b,c); +#endif + m3 = compare(a,b)<0 ? + (compare(b,c)<0 ? b : (compare(a,c)<0 ? c : a)) + : (compare(a,c)<0 ? a : (compare(b,c)<0 ? c : b)); + } +#ifdef DEBUG_QSORT +fprintf(stderr,"-> %d %d %d @ %p %p %p\n",*(int*)m1,*(int*)m2,*(int*)m3, m1,m2,m3); +#endif + return compare(m1,m2)<0 ? + (compare(m2,m3)<0 ? m2 : (compare(m1,m3)<0 ? m3 : m1)) + : (compare(m1,m3)<0 ? m1 : (compare(m2,m3)<0 ? m3 : m2)); +} + +/* ---------------------------------------------------------------------- */ + +static void qsort_nonaligned(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)) { + + stack_entry stack[STACK_SIZE]; + int stacktop=0; + char *first,*last; + char *pivot=malloc(size); + size_t trunc=TRUNC_nonaligned*size; + assert(pivot!=0); + + first=(char*)base; last=first+(nmemb-1)*size; + + if ((size_t)(last-first)>=trunc) { + char *ffirst=first, *llast=last; + while (1) { + /* Select pivot */ + { char * mid=first+size*((last-first)/size >> 1); + Pivot(SWAP_nonaligned,size); + memcpy(pivot,mid,size); + } + /* Partition. */ + Partition(SWAP_nonaligned,size); + /* Prepare to recurse/iterate. */ + Recurse(trunc) + } + } + PreInsertion(SWAP_nonaligned,TRUNC_nonaligned,size); + Insertion(SWAP_nonaligned); + free(pivot); +} + +static void qsort_aligned(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)) { + + stack_entry stack[STACK_SIZE]; + int stacktop=0; + char *first,*last; + char *pivot=malloc(size); + size_t trunc=TRUNC_aligned*size; + assert(pivot!=0); + + first=(char*)base; last=first+(nmemb-1)*size; + + if ((size_t)(last-first)>=trunc) { + char *ffirst=first,*llast=last; + while (1) { + /* Select pivot */ + { char * mid=first+size*((last-first)/size >> 1); + Pivot(SWAP_aligned,size); + memcpy(pivot,mid,size); + } + /* Partition. */ + Partition(SWAP_aligned,size); + /* Prepare to recurse/iterate. */ + Recurse(trunc) + } + } + PreInsertion(SWAP_aligned,TRUNC_aligned,size); + Insertion(SWAP_aligned); + free(pivot); +} + +static void qsort_words(void *base, size_t nmemb, + int (*compare)(const void *, const void *)) { + + stack_entry stack[STACK_SIZE]; + int stacktop=0; + char *first,*last; + char *pivot=malloc(WORD_BYTES); + assert(pivot!=0); + + first=(char*)base; last=first+(nmemb-1)*WORD_BYTES; + + if (last-first>=TRUNC_words) { + char *ffirst=first, *llast=last; + while (1) { +#ifdef DEBUG_QSORT +fprintf(stderr,"Doing %d:%d: ", + (first-(char*)base)/WORD_BYTES, + (last-(char*)base)/WORD_BYTES); +#endif + /* Select pivot */ + { char * mid=first+WORD_BYTES*((last-first) / (2*WORD_BYTES)); + Pivot(SWAP_words,WORD_BYTES); + *(int*)pivot=*(int*)mid; +#ifdef DEBUG_QSORT +fprintf(stderr,"pivot = %p = #%lu = %d\n", mid, (unsigned long)(((int*)mid)-((int*)base)), *(int*)mid); +#endif + } + /* Partition. */ + Partition(SWAP_words,WORD_BYTES); +#ifdef DEBUG_QSORT +fprintf(stderr, "after partitioning first=#%lu last=#%lu\n", (first-(char*)base)/4lu, (last-(char*)base)/4lu); +#endif + /* Prepare to recurse/iterate. */ + Recurse(TRUNC_words) + } + } + PreInsertion(SWAP_words,(TRUNC_words/WORD_BYTES),WORD_BYTES); + /* Now do insertion sort. */ + last=((char*)base)+nmemb*WORD_BYTES; + for (first=((char*)base)+WORD_BYTES;first!=last;first+=WORD_BYTES) { + /* Find the right place for |first|. My apologies for var reuse */ + int *pl=(int*)(first-WORD_BYTES),*pr=(int*)first; + *(int*)pivot=*(int*)first; + for (;compare(pl,pivot)>0;pr=pl,--pl) { + *pr=*pl; } + if (pr!=(int*)first) *pr=*(int*)pivot; + } + free(pivot); +} + +/* ---------------------------------------------------------------------- */ + +extern void qsortG(void *base, size_t nmemb, size_t size, + int (*compare)(const void *, const void *)) { + + if (nmemb<=1) return; + if (((int)base|size)&(WORD_BYTES-1)) + qsort_nonaligned(base,nmemb,size,compare); + else if (size!=WORD_BYTES) + qsort_aligned(base,nmemb,size,compare); + else + qsort_words(base,nmemb,compare); +} + + +#endif /* HAVE_QSORT */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_stdlib.c b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_stdlib.c new file mode 100644 index 000000000..c96c51917 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_stdlib.c @@ -0,0 +1,973 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_DISABLE_ANALYZE_MACROS 1 +#endif + +#include "../SDL_internal.h" + +/* This file contains portable stdlib functions for SDL */ + +#include "SDL_stdinc.h" +#include "../libm/math_libm.h" + + +double +SDL_atan(double x) +{ +#if defined(HAVE_ATAN) + return atan(x); +#else + return SDL_uclibc_atan(x); +#endif /* HAVE_ATAN */ +} + +double +SDL_atan2(double x, double y) +{ +#if defined(HAVE_ATAN2) + return atan2(x, y); +#else + return SDL_uclibc_atan2(x, y); +#endif /* HAVE_ATAN2 */ +} + +double +SDL_acos(double val) +{ +#if defined(HAVE_ACOS) + return acos(val); +#else + double result; + if (val == -1.0) { + result = M_PI; + } else { + result = SDL_atan(SDL_sqrt(1.0 - val * val) / val); + if (result < 0.0) + { + result += M_PI; + } + } + return result; +#endif +} + +double +SDL_asin(double val) +{ +#if defined(HAVE_ASIN) + return asin(val); +#else + double result; + if (val == -1.0) { + result = -(M_PI / 2.0); + } else { + result = (M_PI / 2.0) - SDL_acos(val); + } + return result; +#endif +} + +double +SDL_ceil(double x) +{ +#if defined(HAVE_CEIL) + return ceil(x); +#else + double integer = SDL_floor(x); + double fraction = x - integer; + if (fraction > 0.0) { + integer += 1.0; + } + return integer; +#endif /* HAVE_CEIL */ +} + +double +SDL_copysign(double x, double y) +{ +#if defined(HAVE_COPYSIGN) + return copysign(x, y); +#elif defined(HAVE__COPYSIGN) + return _copysign(x, y); +#else + return SDL_uclibc_copysign(x, y); +#endif /* HAVE_COPYSIGN */ +} + +double +SDL_cos(double x) +{ +#if defined(HAVE_COS) + return cos(x); +#else + return SDL_uclibc_cos(x); +#endif /* HAVE_COS */ +} + +float +SDL_cosf(float x) +{ +#if defined(HAVE_COSF) + return cosf(x); +#else + return (float)SDL_cos((double)x); +#endif +} + +double +SDL_fabs(double x) +{ +#if defined(HAVE_FABS) + return fabs(x); +#else + return SDL_uclibc_fabs(x); +#endif /* HAVE_FABS */ +} + +double +SDL_floor(double x) +{ +#if defined(HAVE_FLOOR) + return floor(x); +#else + return SDL_uclibc_floor(x); +#endif /* HAVE_FLOOR */ +} + +double +SDL_log(double x) +{ +#if defined(HAVE_LOG) + return log(x); +#else + return SDL_uclibc_log(x); +#endif /* HAVE_LOG */ +} + +double +SDL_pow(double x, double y) +{ +#if defined(HAVE_POW) + return pow(x, y); +#else + return SDL_uclibc_pow(x, y); +#endif /* HAVE_POW */ +} + +double +SDL_scalbn(double x, int n) +{ +#if defined(HAVE_SCALBN) + return scalbn(x, n); +#elif defined(HAVE__SCALB) + return _scalb(x, n); +#else + return SDL_uclibc_scalbn(x, n); +#endif /* HAVE_SCALBN */ +} + +double +SDL_sin(double x) +{ +#if defined(HAVE_SIN) + return sin(x); +#else + return SDL_uclibc_sin(x); +#endif /* HAVE_SIN */ +} + +float +SDL_sinf(float x) +{ +#if defined(HAVE_SINF) + return sinf(x); +#else + return (float)SDL_sin((double)x); +#endif /* HAVE_SINF */ +} + +double +SDL_sqrt(double x) +{ +#if defined(HAVE_SQRT) + return sqrt(x); +#else + return SDL_uclibc_sqrt(x); +#endif +} + +float +SDL_sqrtf(float x) +{ +#if defined(HAVE_SQRTF) + return sqrtf(x); +#else + return (float)SDL_sqrt((double)x); +#endif +} + +double +SDL_tan(double x) +{ +#if defined(HAVE_TAN) + return tan(x); +#else + return SDL_uclibc_tan(x); +#endif +} + +float +SDL_tanf(float x) +{ +#if defined(HAVE_TANF) + return tanf(x); +#else + return (float)SDL_tan((double)x); +#endif +} + +int SDL_abs(int x) +{ +#if defined(HAVE_ABS) + return abs(x); +#else + return ((x) < 0 ? -(x) : (x)); +#endif +} + +#if defined(HAVE_CTYPE_H) +int SDL_isdigit(int x) { return isdigit(x); } +int SDL_isspace(int x) { return isspace(x); } +int SDL_toupper(int x) { return toupper(x); } +int SDL_tolower(int x) { return tolower(x); } +#else +int SDL_isdigit(int x) { return ((x) >= '0') && ((x) <= '9'); } +int SDL_isspace(int x) { return ((x) == ' ') || ((x) == '\t') || ((x) == '\r') || ((x) == '\n') || ((x) == '\f') || ((x) == '\v'); } +int SDL_toupper(int x) { return ((x) >= 'a') && ((x) <= 'z') ? ('A'+((x)-'a')) : (x); } +int SDL_tolower(int x) { return ((x) >= 'A') && ((x) <= 'Z') ? ('a'+((x)-'A')) : (x); } +#endif + + +#ifndef HAVE_LIBC +/* These are some C runtime intrinsics that need to be defined */ + +#if defined(_MSC_VER) + +#ifndef __FLTUSED__ +#define __FLTUSED__ +__declspec(selectany) int _fltused = 1; +#endif + +/* The optimizer on Visual Studio 2005 and later generates memcpy() calls */ +#if (_MSC_VER >= 1400) && defined(_WIN64) && !defined(_DEBUG) && !(_MSC_VER >= 1900 && defined(_MT)) +#include + +#pragma function(memcpy) +void * memcpy ( void * destination, const void * source, size_t num ) +{ + const Uint8 *src = (const Uint8 *)source; + Uint8 *dst = (Uint8 *)destination; + size_t i; + + /* All WIN64 architectures have SSE, right? */ + if (!((uintptr_t) src & 15) && !((uintptr_t) dst & 15)) { + __m128 values[4]; + for (i = num / 64; i--;) { + _mm_prefetch(src, _MM_HINT_NTA); + values[0] = *(__m128 *) (src + 0); + values[1] = *(__m128 *) (src + 16); + values[2] = *(__m128 *) (src + 32); + values[3] = *(__m128 *) (src + 48); + _mm_stream_ps((float *) (dst + 0), values[0]); + _mm_stream_ps((float *) (dst + 16), values[1]); + _mm_stream_ps((float *) (dst + 32), values[2]); + _mm_stream_ps((float *) (dst + 48), values[3]); + src += 64; + dst += 64; + } + num &= 63; + } + + while (num--) { + *dst++ = *src++; + } + return destination; +} +#endif /* _MSC_VER == 1600 && defined(_WIN64) && !defined(_DEBUG) */ + +#ifdef _M_IX86 + +/* Float to long */ +void +__declspec(naked) +_ftol() +{ + /* *INDENT-OFF* */ + __asm { + push ebp + mov ebp,esp + sub esp,20h + and esp,0FFFFFFF0h + fld st(0) + fst dword ptr [esp+18h] + fistp qword ptr [esp+10h] + fild qword ptr [esp+10h] + mov edx,dword ptr [esp+18h] + mov eax,dword ptr [esp+10h] + test eax,eax + je integer_QnaN_or_zero +arg_is_not_integer_QnaN: + fsubp st(1),st + test edx,edx + jns positive + fstp dword ptr [esp] + mov ecx,dword ptr [esp] + xor ecx,80000000h + add ecx,7FFFFFFFh + adc eax,0 + mov edx,dword ptr [esp+14h] + adc edx,0 + jmp localexit +positive: + fstp dword ptr [esp] + mov ecx,dword ptr [esp] + add ecx,7FFFFFFFh + sbb eax,0 + mov edx,dword ptr [esp+14h] + sbb edx,0 + jmp localexit +integer_QnaN_or_zero: + mov edx,dword ptr [esp+14h] + test edx,7FFFFFFFh + jne arg_is_not_integer_QnaN + fstp dword ptr [esp+18h] + fstp dword ptr [esp+18h] +localexit: + leave + ret + } + /* *INDENT-ON* */ +} + +#if !_MSC_VER +void +_ftol2_sse() +{ + _ftol(); +} +#endif + +/* 64-bit math operators for 32-bit systems */ +void +__declspec(naked) +_allmul() +{ + /* *INDENT-OFF* */ + __asm { + mov eax, dword ptr[esp+8] + mov ecx, dword ptr[esp+10h] + or ecx, eax + mov ecx, dword ptr[esp+0Ch] + jne hard + mov eax, dword ptr[esp+4] + mul ecx + ret 10h +hard: + push ebx + mul ecx + mov ebx, eax + mov eax, dword ptr[esp+8] + mul dword ptr[esp+14h] + add ebx, eax + mov eax, dword ptr[esp+8] + mul ecx + add edx, ebx + pop ebx + ret 10h + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_alldiv() +{ + /* *INDENT-OFF* */ + __asm { + push edi + push esi + push ebx + xor edi,edi + mov eax,dword ptr [esp+14h] + or eax,eax + jge L1 + inc edi + mov edx,dword ptr [esp+10h] + neg eax + neg edx + sbb eax,0 + mov dword ptr [esp+14h],eax + mov dword ptr [esp+10h],edx +L1: + mov eax,dword ptr [esp+1Ch] + or eax,eax + jge L2 + inc edi + mov edx,dword ptr [esp+18h] + neg eax + neg edx + sbb eax,0 + mov dword ptr [esp+1Ch],eax + mov dword ptr [esp+18h],edx +L2: + or eax,eax + jne L3 + mov ecx,dword ptr [esp+18h] + mov eax,dword ptr [esp+14h] + xor edx,edx + div ecx + mov ebx,eax + mov eax,dword ptr [esp+10h] + div ecx + mov edx,ebx + jmp L4 +L3: + mov ebx,eax + mov ecx,dword ptr [esp+18h] + mov edx,dword ptr [esp+14h] + mov eax,dword ptr [esp+10h] +L5: + shr ebx,1 + rcr ecx,1 + shr edx,1 + rcr eax,1 + or ebx,ebx + jne L5 + div ecx + mov esi,eax + mul dword ptr [esp+1Ch] + mov ecx,eax + mov eax,dword ptr [esp+18h] + mul esi + add edx,ecx + jb L6 + cmp edx,dword ptr [esp+14h] + ja L6 + jb L7 + cmp eax,dword ptr [esp+10h] + jbe L7 +L6: + dec esi +L7: + xor edx,edx + mov eax,esi +L4: + dec edi + jne L8 + neg edx + neg eax + sbb edx,0 +L8: + pop ebx + pop esi + pop edi + ret 10h + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_aulldiv() +{ + /* *INDENT-OFF* */ + __asm { + push ebx + push esi + mov eax,dword ptr [esp+18h] + or eax,eax + jne L1 + mov ecx,dword ptr [esp+14h] + mov eax,dword ptr [esp+10h] + xor edx,edx + div ecx + mov ebx,eax + mov eax,dword ptr [esp+0Ch] + div ecx + mov edx,ebx + jmp L2 +L1: + mov ecx,eax + mov ebx,dword ptr [esp+14h] + mov edx,dword ptr [esp+10h] + mov eax,dword ptr [esp+0Ch] +L3: + shr ecx,1 + rcr ebx,1 + shr edx,1 + rcr eax,1 + or ecx,ecx + jne L3 + div ebx + mov esi,eax + mul dword ptr [esp+18h] + mov ecx,eax + mov eax,dword ptr [esp+14h] + mul esi + add edx,ecx + jb L4 + cmp edx,dword ptr [esp+10h] + ja L4 + jb L5 + cmp eax,dword ptr [esp+0Ch] + jbe L5 +L4: + dec esi +L5: + xor edx,edx + mov eax,esi +L2: + pop esi + pop ebx + ret 10h + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_allrem() +{ + /* *INDENT-OFF* */ + __asm { + push ebx + push edi + xor edi,edi + mov eax,dword ptr [esp+10h] + or eax,eax + jge L1 + inc edi + mov edx,dword ptr [esp+0Ch] + neg eax + neg edx + sbb eax,0 + mov dword ptr [esp+10h],eax + mov dword ptr [esp+0Ch],edx +L1: + mov eax,dword ptr [esp+18h] + or eax,eax + jge L2 + mov edx,dword ptr [esp+14h] + neg eax + neg edx + sbb eax,0 + mov dword ptr [esp+18h],eax + mov dword ptr [esp+14h],edx +L2: + or eax,eax + jne L3 + mov ecx,dword ptr [esp+14h] + mov eax,dword ptr [esp+10h] + xor edx,edx + div ecx + mov eax,dword ptr [esp+0Ch] + div ecx + mov eax,edx + xor edx,edx + dec edi + jns L4 + jmp L8 +L3: + mov ebx,eax + mov ecx,dword ptr [esp+14h] + mov edx,dword ptr [esp+10h] + mov eax,dword ptr [esp+0Ch] +L5: + shr ebx,1 + rcr ecx,1 + shr edx,1 + rcr eax,1 + or ebx,ebx + jne L5 + div ecx + mov ecx,eax + mul dword ptr [esp+18h] + xchg eax,ecx + mul dword ptr [esp+14h] + add edx,ecx + jb L6 + cmp edx,dword ptr [esp+10h] + ja L6 + jb L7 + cmp eax,dword ptr [esp+0Ch] + jbe L7 +L6: + sub eax,dword ptr [esp+14h] + sbb edx,dword ptr [esp+18h] +L7: + sub eax,dword ptr [esp+0Ch] + sbb edx,dword ptr [esp+10h] + dec edi + jns L8 +L4: + neg edx + neg eax + sbb edx,0 +L8: + pop edi + pop ebx + ret 10h + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_aullrem() +{ + /* *INDENT-OFF* */ + __asm { + push ebx + mov eax,dword ptr [esp+14h] + or eax,eax + jne L1 + mov ecx,dword ptr [esp+10h] + mov eax,dword ptr [esp+0Ch] + xor edx,edx + div ecx + mov eax,dword ptr [esp+8] + div ecx + mov eax,edx + xor edx,edx + jmp L2 +L1: + mov ecx,eax + mov ebx,dword ptr [esp+10h] + mov edx,dword ptr [esp+0Ch] + mov eax,dword ptr [esp+8] +L3: + shr ecx,1 + rcr ebx,1 + shr edx,1 + rcr eax,1 + or ecx,ecx + jne L3 + div ebx + mov ecx,eax + mul dword ptr [esp+14h] + xchg eax,ecx + mul dword ptr [esp+10h] + add edx,ecx + jb L4 + cmp edx,dword ptr [esp+0Ch] + ja L4 + jb L5 + cmp eax,dword ptr [esp+8] + jbe L5 +L4: + sub eax,dword ptr [esp+10h] + sbb edx,dword ptr [esp+14h] +L5: + sub eax,dword ptr [esp+8] + sbb edx,dword ptr [esp+0Ch] + neg edx + neg eax + sbb edx,0 +L2: + pop ebx + ret 10h + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_alldvrm() +{ + /* *INDENT-OFF* */ + __asm { + push edi + push esi + push ebp + xor edi,edi + xor ebp,ebp + mov eax,dword ptr [esp+14h] + or eax,eax + jge L1 + inc edi + inc ebp + mov edx,dword ptr [esp+10h] + neg eax + neg edx + sbb eax,0 + mov dword ptr [esp+14h],eax + mov dword ptr [esp+10h],edx +L1: + mov eax,dword ptr [esp+1Ch] + or eax,eax + jge L2 + inc edi + mov edx,dword ptr [esp+18h] + neg eax + neg edx + sbb eax,0 + mov dword ptr [esp+1Ch],eax + mov dword ptr [esp+18h],edx +L2: + or eax,eax + jne L3 + mov ecx,dword ptr [esp+18h] + mov eax,dword ptr [esp+14h] + xor edx,edx + div ecx + mov ebx,eax + mov eax,dword ptr [esp+10h] + div ecx + mov esi,eax + mov eax,ebx + mul dword ptr [esp+18h] + mov ecx,eax + mov eax,esi + mul dword ptr [esp+18h] + add edx,ecx + jmp L4 +L3: + mov ebx,eax + mov ecx,dword ptr [esp+18h] + mov edx,dword ptr [esp+14h] + mov eax,dword ptr [esp+10h] +L5: + shr ebx,1 + rcr ecx,1 + shr edx,1 + rcr eax,1 + or ebx,ebx + jne L5 + div ecx + mov esi,eax + mul dword ptr [esp+1Ch] + mov ecx,eax + mov eax,dword ptr [esp+18h] + mul esi + add edx,ecx + jb L6 + cmp edx,dword ptr [esp+14h] + ja L6 + jb L7 + cmp eax,dword ptr [esp+10h] + jbe L7 +L6: + dec esi + sub eax,dword ptr [esp+18h] + sbb edx,dword ptr [esp+1Ch] +L7: + xor ebx,ebx +L4: + sub eax,dword ptr [esp+10h] + sbb edx,dword ptr [esp+14h] + dec ebp + jns L9 + neg edx + neg eax + sbb edx,0 +L9: + mov ecx,edx + mov edx,ebx + mov ebx,ecx + mov ecx,eax + mov eax,esi + dec edi + jne L8 + neg edx + neg eax + sbb edx,0 +L8: + pop ebp + pop esi + pop edi + ret 10h + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_aulldvrm() +{ + /* *INDENT-OFF* */ + __asm { + push esi + mov eax,dword ptr [esp+14h] + or eax,eax + jne L1 + mov ecx,dword ptr [esp+10h] + mov eax,dword ptr [esp+0Ch] + xor edx,edx + div ecx + mov ebx,eax + mov eax,dword ptr [esp+8] + div ecx + mov esi,eax + mov eax,ebx + mul dword ptr [esp+10h] + mov ecx,eax + mov eax,esi + mul dword ptr [esp+10h] + add edx,ecx + jmp L2 +L1: + mov ecx,eax + mov ebx,dword ptr [esp+10h] + mov edx,dword ptr [esp+0Ch] + mov eax,dword ptr [esp+8] +L3: + shr ecx,1 + rcr ebx,1 + shr edx,1 + rcr eax,1 + or ecx,ecx + jne L3 + div ebx + mov esi,eax + mul dword ptr [esp+14h] + mov ecx,eax + mov eax,dword ptr [esp+10h] + mul esi + add edx,ecx + jb L4 + cmp edx,dword ptr [esp+0Ch] + ja L4 + jb L5 + cmp eax,dword ptr [esp+8] + jbe L5 +L4: + dec esi + sub eax,dword ptr [esp+10h] + sbb edx,dword ptr [esp+14h] +L5: + xor ebx,ebx +L2: + sub eax,dword ptr [esp+8] + sbb edx,dword ptr [esp+0Ch] + neg edx + neg eax + sbb edx,0 + mov ecx,edx + mov edx,ebx + mov ebx,ecx + mov ecx,eax + mov eax,esi + pop esi + ret 10h + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_allshl() +{ + /* *INDENT-OFF* */ + __asm { + cmp cl,40h + jae RETZERO + cmp cl,20h + jae MORE32 + shld edx,eax,cl + shl eax,cl + ret +MORE32: + mov edx,eax + xor eax,eax + and cl,1Fh + shl edx,cl + ret +RETZERO: + xor eax,eax + xor edx,edx + ret + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_allshr() +{ + /* *INDENT-OFF* */ + __asm { + cmp cl,3Fh + jae RETSIGN + cmp cl,20h + jae MORE32 + shrd eax,edx,cl + sar edx,cl + ret +MORE32: + mov eax,edx + sar edx,1Fh + and cl,1Fh + sar eax,cl + ret +RETSIGN: + sar edx,1Fh + mov eax,edx + ret + } + /* *INDENT-ON* */ +} + +void +__declspec(naked) +_aullshr() +{ + /* *INDENT-OFF* */ + __asm { + cmp cl,40h + jae RETZERO + cmp cl,20h + jae MORE32 + shrd eax,edx,cl + shr edx,cl + ret +MORE32: + mov eax,edx + xor edx,edx + and cl,1Fh + shr eax,cl + ret +RETZERO: + xor eax,eax + xor edx,edx + ret + } + /* *INDENT-ON* */ +} + +#endif /* _M_IX86 */ + +#endif /* MSC_VER */ + +#endif /* !HAVE_LIBC */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/stdlib/SDL_string.c b/modules/sdl2/SDL-2.0.5/src/stdlib/SDL_string.c similarity index 100% rename from modules/sdl2/SDL/src/stdlib/SDL_string.c rename to modules/sdl2/SDL-2.0.5/src/stdlib/SDL_string.c diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_assert.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_assert.c new file mode 100644 index 000000000..ee2f13248 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_assert.c @@ -0,0 +1,150 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + + Used by the test framework and test cases. + +*/ + +#include "SDL_config.h" + +#include "SDL_test.h" + +/* Assert check message format */ +#define SDLTEST_ASSERT_CHECK_FORMAT "Assert '%s': %s" + +/* Assert summary message format */ +#define SDLTEST_ASSERT_SUMMARY_FORMAT "Assert Summary: Total=%d Passed=%d Failed=%d" + +/* ! \brief counts the failed asserts */ +static Uint32 SDLTest_AssertsFailed = 0; + +/* ! \brief counts the passed asserts */ +static Uint32 SDLTest_AssertsPassed = 0; + +/* + * Assert that logs and break execution flow on failures (i.e. for harness errors). + */ +void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) +{ + va_list list; + char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH]; + + /* Print assert description into a buffer */ + SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH); + va_start(list, assertDescription); + SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, assertDescription, list); + va_end(list); + + /* Log, then assert and break on failure */ + SDL_assert((SDLTest_AssertCheck(assertCondition, "%s", logMessage))); +} + +/* + * Assert that logs but does not break execution flow on failures (i.e. for test cases). + */ +int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) +{ + va_list list; + char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH]; + + /* Print assert description into a buffer */ + SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH); + va_start(list, assertDescription); + SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, assertDescription, list); + va_end(list); + + /* Log pass or fail message */ + if (assertCondition == ASSERT_FAIL) + { + SDLTest_AssertsFailed++; + SDLTest_LogError(SDLTEST_ASSERT_CHECK_FORMAT, logMessage, "Failed"); + } + else + { + SDLTest_AssertsPassed++; + SDLTest_Log(SDLTEST_ASSERT_CHECK_FORMAT, logMessage, "Passed"); + } + + return assertCondition; +} + +/* + * Explicitly passing Assert that logs (i.e. for test cases). + */ +void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) +{ + va_list list; + char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH]; + + /* Print assert description into a buffer */ + SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH); + va_start(list, assertDescription); + SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, assertDescription, list); + va_end(list); + + /* Log pass message */ + SDLTest_AssertsPassed++; + SDLTest_Log(SDLTEST_ASSERT_CHECK_FORMAT, logMessage, "Pass"); +} + +/* + * Resets the assert summary counters to zero. + */ +void SDLTest_ResetAssertSummary() +{ + SDLTest_AssertsPassed = 0; + SDLTest_AssertsFailed = 0; +} + +/* + * Logs summary of all assertions (total, pass, fail) since last reset + * as INFO (failed==0) or ERROR (failed > 0). + */ +void SDLTest_LogAssertSummary() +{ + Uint32 totalAsserts = SDLTest_AssertsPassed + SDLTest_AssertsFailed; + if (SDLTest_AssertsFailed == 0) + { + SDLTest_Log(SDLTEST_ASSERT_SUMMARY_FORMAT, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed); + } + else + { + SDLTest_LogError(SDLTEST_ASSERT_SUMMARY_FORMAT, totalAsserts, SDLTest_AssertsPassed, SDLTest_AssertsFailed); + } +} + +/* + * Converts the current assert state into a test result + */ +int SDLTest_AssertSummaryToTestResult() +{ + if (SDLTest_AssertsFailed > 0) { + return TEST_RESULT_FAILED; + } else { + if (SDLTest_AssertsPassed > 0) { + return TEST_RESULT_PASSED; + } else { + return TEST_RESULT_NO_ASSERT; + } + } +} diff --git a/modules/sdl2/SDL/src/test/SDL_test_common.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_common.c similarity index 100% rename from modules/sdl2/SDL/src/test/SDL_test_common.c rename to modules/sdl2/SDL-2.0.5/src/test/SDL_test_common.c diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_compare.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_compare.c new file mode 100644 index 000000000..d06ead9f7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_compare.c @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + + Based on automated SDL_Surface tests originally written by Edgar Simo 'bobbens'. + + Rewritten for test lib by Andreas Schiffler. + +*/ + +#include "SDL_config.h" + +#include "SDL_test.h" + + +/* Counter for _CompareSurface calls; used for filename creation when comparisons fail */ +static int _CompareSurfaceCount = 0; + +/* Compare surfaces */ +int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error) +{ + int ret; + int i,j; + int bpp, bpp_reference; + Uint8 *p, *p_reference; + int dist; + int sampleErrorX = 0, sampleErrorY = 0, sampleDist = 0; + Uint8 R, G, B, A; + Uint8 Rd, Gd, Bd, Ad; + char imageFilename[128]; + char referenceFilename[128]; + + /* Validate input surfaces */ + if (surface == NULL || referenceSurface == NULL) { + return -1; + } + + /* Make sure surface size is the same. */ + if ((surface->w != referenceSurface->w) || (surface->h != referenceSurface->h)) { + return -2; + } + + /* Sanitize input value */ + if (allowable_error<0) { + allowable_error = 0; + } + + SDL_LockSurface( surface ); + SDL_LockSurface( referenceSurface ); + + ret = 0; + bpp = surface->format->BytesPerPixel; + bpp_reference = referenceSurface->format->BytesPerPixel; + /* Compare image - should be same format. */ + for (j=0; jh; j++) { + for (i=0; iw; i++) { + p = (Uint8 *)surface->pixels + j * surface->pitch + i * bpp; + p_reference = (Uint8 *)referenceSurface->pixels + j * referenceSurface->pitch + i * bpp_reference; + + SDL_GetRGBA(*(Uint32*)p, surface->format, &R, &G, &B, &A); + SDL_GetRGBA(*(Uint32*)p_reference, referenceSurface->format, &Rd, &Gd, &Bd, &Ad); + + dist = 0; + dist += (R-Rd)*(R-Rd); + dist += (G-Gd)*(G-Gd); + dist += (B-Bd)*(B-Bd); + + /* Allow some difference in blending accuracy */ + if (dist > allowable_error) { + ret++; + if (ret == 1) { + sampleErrorX = i; + sampleErrorY = j; + sampleDist = dist; + } + } + } + } + + SDL_UnlockSurface( surface ); + SDL_UnlockSurface( referenceSurface ); + + /* Save test image and reference for analysis on failures */ + _CompareSurfaceCount++; + if (ret != 0) { + SDLTest_LogError("Comparison of pixels with allowable error of %i failed %i times.", allowable_error, ret); + SDLTest_LogError("First detected occurrence at position %i,%i with a squared RGB-difference of %i.", sampleErrorX, sampleErrorY, sampleDist); + SDL_snprintf(imageFilename, 127, "CompareSurfaces%04d_TestOutput.bmp", _CompareSurfaceCount); + SDL_SaveBMP(surface, imageFilename); + SDL_snprintf(referenceFilename, 127, "CompareSurfaces%04d_Reference.bmp", _CompareSurfaceCount); + SDL_SaveBMP(referenceSurface, referenceFilename); + SDLTest_LogError("Surfaces from failed comparison saved as '%s' and '%s'", imageFilename, referenceFilename); + } + + return ret; +} diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_crc32.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_crc32.c new file mode 100644 index 000000000..6d5715a3e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_crc32.c @@ -0,0 +1,166 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + + Used by the test execution component. + Original source code contributed by A. Schiffler for GSOC project. + +*/ + +#include "SDL_config.h" + +#include "SDL_test.h" + + +int SDLTest_Crc32Init(SDLTest_Crc32Context *crcContext) +{ + int i,j; + CrcUint32 c; + + /* Sanity check context pointer */ + if (crcContext==NULL) { + return -1; + } + + /* + * Build auxiliary table for parallel byte-at-a-time CRC-32 + */ +#ifdef ORIGINAL_METHOD + for (i = 0; i < 256; ++i) { + for (c = i << 24, j = 8; j > 0; --j) { + c = c & 0x80000000 ? (c << 1) ^ CRC32_POLY : (c << 1); + } + crcContext->crc32_table[i] = c; + } +#else + for (i=0; i<256; i++) { + c = i; + for (j=8; j>0; j--) { + if (c & 1) { + c = (c >> 1) ^ CRC32_POLY; + } else { + c >>= 1; + } + } + crcContext->crc32_table[i] = c; + } +#endif + + return 0; +} + +/* Complete CRC32 calculation on a memory block */ +/* un-used +int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32) +{ + if (SDLTest_Crc32CalcStart(crcContext,crc32)) { + return -1; + } + + if (SDLTest_Crc32CalcBuffer(crcContext, inBuf, inLen, crc32)) { + return -1; + } + + if (SDLTest_Crc32CalcEnd(crcContext, crc32)) { + return -1; + } + + return 0; +} +*/ + +/* Start crc calculation */ + +int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32) +{ + /* Sanity check pointers */ + if (crcContext==NULL) { + *crc32=0; + return -1; + } + + /* + * Preload shift register, per CRC-32 spec + */ + *crc32 = 0xffffffff; + + return 0; +} + +/* Finish crc calculation */ + +int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32) +{ + /* Sanity check pointers */ + if (crcContext==NULL) { + *crc32=0; + return -1; + } + + /* + * Return complement, per CRC-32 spec + */ + *crc32 = (~(*crc32)); + + return 0; +} + +/* Include memory block in crc */ + +int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32) +{ + CrcUint8 *p; + register CrcUint32 crc; + + if (crcContext==NULL) { + *crc32=0; + return -1; + } + + if (inBuf==NULL) { + return -1; + } + + /* + * Calculate CRC from data + */ + crc = *crc32; + for (p = inBuf; inLen > 0; ++p, --inLen) { +#ifdef ORIGINAL_METHOD + crc = (crc << 8) ^ crcContext->crc32_table[(crc >> 24) ^ *p]; +#else + crc = ((crc >> 8) & 0x00FFFFFF) ^ crcContext->crc32_table[ (crc ^ *p) & 0xFF ]; +#endif + } + *crc32 = crc; + + return 0; +} + +int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext) +{ + if (crcContext==NULL) { + return -1; + } + + return 0; +} diff --git a/modules/sdl2/SDL/src/test/SDL_test_font.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_font.c similarity index 100% rename from modules/sdl2/SDL/src/test/SDL_test_font.c rename to modules/sdl2/SDL-2.0.5/src/test/SDL_test_font.c diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_fuzzer.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_fuzzer.c new file mode 100644 index 000000000..5071e08db --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_fuzzer.c @@ -0,0 +1,524 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + + Data generators for fuzzing test data in a reproducible way. + +*/ + +#include "SDL_config.h" + +/* Visual Studio 2008 doesn't have stdint.h */ +#if defined(_MSC_VER) && _MSC_VER <= 1500 +#define UINT8_MAX ~(Uint8)0 +#define UINT16_MAX ~(Uint16)0 +#define UINT32_MAX ~(Uint32)0 +#define UINT64_MAX ~(Uint64)0 +#else +#include +#endif +#include +#include +#include +#include + +#include "SDL_test.h" + +/** + * Counter for fuzzer invocations + */ +static int fuzzerInvocationCounter = 0; + +/** + * Context for shared random number generator + */ +static SDLTest_RandomContext rndContext; + +/* + * Note: doxygen documentation markup for functions is in the header file. + */ + +void +SDLTest_FuzzerInit(Uint64 execKey) +{ + Uint32 a = (execKey >> 32) & 0x00000000FFFFFFFF; + Uint32 b = execKey & 0x00000000FFFFFFFF; + SDL_memset((void *)&rndContext, 0, sizeof(SDLTest_RandomContext)); + SDLTest_RandomInit(&rndContext, a, b); + fuzzerInvocationCounter = 0; +} + +int +SDLTest_GetFuzzerInvocationCount() +{ + return fuzzerInvocationCounter; +} + +Uint8 +SDLTest_RandomUint8() +{ + fuzzerInvocationCounter++; + + return (Uint8) SDLTest_RandomInt(&rndContext) & 0x000000FF; +} + +Sint8 +SDLTest_RandomSint8() +{ + fuzzerInvocationCounter++; + + return (Sint8) SDLTest_RandomInt(&rndContext) & 0x000000FF; +} + +Uint16 +SDLTest_RandomUint16() +{ + fuzzerInvocationCounter++; + + return (Uint16) SDLTest_RandomInt(&rndContext) & 0x0000FFFF; +} + +Sint16 +SDLTest_RandomSint16() +{ + fuzzerInvocationCounter++; + + return (Sint16) SDLTest_RandomInt(&rndContext) & 0x0000FFFF; +} + +Sint32 +SDLTest_RandomSint32() +{ + fuzzerInvocationCounter++; + + return (Sint32) SDLTest_RandomInt(&rndContext); +} + +Uint32 +SDLTest_RandomUint32() +{ + fuzzerInvocationCounter++; + + return (Uint32) SDLTest_RandomInt(&rndContext); +} + +Uint64 +SDLTest_RandomUint64() +{ + Uint64 value = 0; + Uint32 *vp = (void *)&value; + + fuzzerInvocationCounter++; + + vp[0] = SDLTest_RandomSint32(); + vp[1] = SDLTest_RandomSint32(); + + return value; +} + +Sint64 +SDLTest_RandomSint64() +{ + Uint64 value = 0; + Uint32 *vp = (void *)&value; + + fuzzerInvocationCounter++; + + vp[0] = SDLTest_RandomSint32(); + vp[1] = SDLTest_RandomSint32(); + + return value; +} + + + +Sint32 +SDLTest_RandomIntegerInRange(Sint32 pMin, Sint32 pMax) +{ + Sint64 min = pMin; + Sint64 max = pMax; + Sint64 temp; + Sint64 number; + + if(pMin > pMax) { + temp = min; + min = max; + max = temp; + } else if(pMin == pMax) { + return (Sint32)min; + } + + number = SDLTest_RandomUint32(); + /* invocation count increment in preceeding call */ + + return (Sint32)((number % ((max + 1) - min)) + min); +} + +/* ! + * Generates a unsigned boundary value between the given boundaries. + * Boundary values are inclusive. See the examples below. + * If boundary2 < boundary1, the values are swapped. + * If boundary1 == boundary2, value of boundary1 will be returned + * + * Generating boundary values for Uint8: + * BoundaryValues(UINT8_MAX, 10, 20, True) -> [10,11,19,20] + * BoundaryValues(UINT8_MAX, 10, 20, False) -> [9,21] + * BoundaryValues(UINT8_MAX, 0, 15, True) -> [0, 1, 14, 15] + * BoundaryValues(UINT8_MAX, 0, 15, False) -> [16] + * BoundaryValues(UINT8_MAX, 0, 0xFF, False) -> [0], error set + * + * Generator works the same for other types of unsigned integers. + * + * \param maxValue The biggest value that is acceptable for this data type. + * For instance, for Uint8 -> 255, Uint16 -> 65536 etc. + * \param boundary1 defines lower boundary + * \param boundary2 defines upper boundary + * \param validDomain Generate only for valid domain (for the data type) + * + * \returns Returns a random boundary value for the domain or 0 in case of error + */ +static Uint64 +SDLTest_GenerateUnsignedBoundaryValues(const Uint64 maxValue, Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain) +{ + Uint64 b1, b2; + Uint64 delta; + Uint64 tempBuf[4]; + Uint8 index; + + /* Maybe swap */ + if (boundary1 > boundary2) { + b1 = boundary2; + b2 = boundary1; + } else { + b1 = boundary1; + b2 = boundary2; + } + + index = 0; + if (validDomain == SDL_TRUE) { + if (b1 == b2) { + return b1; + } + + /* Generate up to 4 values within bounds */ + delta = b2 - b1; + if (delta < 4) { + do { + tempBuf[index] = b1 + index; + index++; + } while (index < delta); + } else { + tempBuf[index] = b1; + index++; + tempBuf[index] = b1 + 1; + index++; + tempBuf[index] = b2 - 1; + index++; + tempBuf[index] = b2; + index++; + } + } else { + /* Generate up to 2 values outside of bounds */ + if (b1 > 0) { + tempBuf[index] = b1 - 1; + index++; + } + + if (b2 < maxValue) { + tempBuf[index] = b2 + 1; + index++; + } + } + + if (index == 0) { + /* There are no valid boundaries */ + SDL_Unsupported(); + return 0; + } + + return tempBuf[SDLTest_RandomUint8() % index]; +} + + +Uint8 +SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain) +{ + /* max value for Uint8 */ + const Uint64 maxValue = UCHAR_MAX; + return (Uint8)SDLTest_GenerateUnsignedBoundaryValues(maxValue, + (Uint64) boundary1, (Uint64) boundary2, + validDomain); +} + +Uint16 +SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain) +{ + /* max value for Uint16 */ + const Uint64 maxValue = USHRT_MAX; + return (Uint16)SDLTest_GenerateUnsignedBoundaryValues(maxValue, + (Uint64) boundary1, (Uint64) boundary2, + validDomain); +} + +Uint32 +SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain) +{ + /* max value for Uint32 */ + #if ((ULONG_MAX) == (UINT_MAX)) + const Uint64 maxValue = ULONG_MAX; + #else + const Uint64 maxValue = UINT_MAX; + #endif + return (Uint32)SDLTest_GenerateUnsignedBoundaryValues(maxValue, + (Uint64) boundary1, (Uint64) boundary2, + validDomain); +} + +Uint64 +SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain) +{ + /* max value for Uint64 */ + const Uint64 maxValue = ULLONG_MAX; + return SDLTest_GenerateUnsignedBoundaryValues(maxValue, + (Uint64) boundary1, (Uint64) boundary2, + validDomain); +} + +/* ! + * Generates a signed boundary value between the given boundaries. + * Boundary values are inclusive. See the examples below. + * If boundary2 < boundary1, the values are swapped. + * If boundary1 == boundary2, value of boundary1 will be returned + * + * Generating boundary values for Sint8: + * SignedBoundaryValues(SCHAR_MIN, SCHAR_MAX, -10, 20, True) -> [-10,-9,19,20] + * SignedBoundaryValues(SCHAR_MIN, SCHAR_MAX, -10, 20, False) -> [-11,21] + * SignedBoundaryValues(SCHAR_MIN, SCHAR_MAX, -30, -15, True) -> [-30, -29, -16, -15] + * SignedBoundaryValues(SCHAR_MIN, SCHAR_MAX, -127, 15, False) -> [16] + * SignedBoundaryValues(SCHAR_MIN, SCHAR_MAX, -127, 127, False) -> [0], error set + * + * Generator works the same for other types of signed integers. + * + * \param minValue The smallest value that is acceptable for this data type. + * For instance, for Uint8 -> -127, etc. + * \param maxValue The biggest value that is acceptable for this data type. + * For instance, for Uint8 -> 127, etc. + * \param boundary1 defines lower boundary + * \param boundary2 defines upper boundary + * \param validDomain Generate only for valid domain (for the data type) + * + * \returns Returns a random boundary value for the domain or 0 in case of error + */ +static Sint64 +SDLTest_GenerateSignedBoundaryValues(const Sint64 minValue, const Sint64 maxValue, Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain) +{ + Sint64 b1, b2; + Sint64 delta; + Sint64 tempBuf[4]; + Uint8 index; + + /* Maybe swap */ + if (boundary1 > boundary2) { + b1 = boundary2; + b2 = boundary1; + } else { + b1 = boundary1; + b2 = boundary2; + } + + index = 0; + if (validDomain == SDL_TRUE) { + if (b1 == b2) { + return b1; + } + + /* Generate up to 4 values within bounds */ + delta = b2 - b1; + if (delta < 4) { + do { + tempBuf[index] = b1 + index; + index++; + } while (index < delta); + } else { + tempBuf[index] = b1; + index++; + tempBuf[index] = b1 + 1; + index++; + tempBuf[index] = b2 - 1; + index++; + tempBuf[index] = b2; + index++; + } + } else { + /* Generate up to 2 values outside of bounds */ + if (b1 > minValue) { + tempBuf[index] = b1 - 1; + index++; + } + + if (b2 < maxValue) { + tempBuf[index] = b2 + 1; + index++; + } + } + + if (index == 0) { + /* There are no valid boundaries */ + SDL_Unsupported(); + return minValue; + } + + return tempBuf[SDLTest_RandomUint8() % index]; +} + + +Sint8 +SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain) +{ + /* min & max values for Sint8 */ + const Sint64 maxValue = SCHAR_MAX; + const Sint64 minValue = SCHAR_MIN; + return (Sint8)SDLTest_GenerateSignedBoundaryValues(minValue, maxValue, + (Sint64) boundary1, (Sint64) boundary2, + validDomain); +} + +Sint16 +SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain) +{ + /* min & max values for Sint16 */ + const Sint64 maxValue = SHRT_MAX; + const Sint64 minValue = SHRT_MIN; + return (Sint16)SDLTest_GenerateSignedBoundaryValues(minValue, maxValue, + (Sint64) boundary1, (Sint64) boundary2, + validDomain); +} + +Sint32 +SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain) +{ + /* min & max values for Sint32 */ + #if ((ULONG_MAX) == (UINT_MAX)) + const Sint64 maxValue = LONG_MAX; + const Sint64 minValue = LONG_MIN; + #else + const Sint64 maxValue = INT_MAX; + const Sint64 minValue = INT_MIN; + #endif + return (Sint32)SDLTest_GenerateSignedBoundaryValues(minValue, maxValue, + (Sint64) boundary1, (Sint64) boundary2, + validDomain); +} + +Sint64 +SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain) +{ + /* min & max values for Sint64 */ + const Sint64 maxValue = LLONG_MAX; + const Sint64 minValue = LLONG_MIN; + return SDLTest_GenerateSignedBoundaryValues(minValue, maxValue, + boundary1, boundary2, + validDomain); +} + +float +SDLTest_RandomUnitFloat() +{ + return SDLTest_RandomUint32() / (float) UINT_MAX; +} + +float +SDLTest_RandomFloat() +{ + return (float) (SDLTest_RandomUnitDouble() * (double)2.0 * (double)FLT_MAX - (double)(FLT_MAX)); +} + +double +SDLTest_RandomUnitDouble() +{ + return (double) (SDLTest_RandomUint64() >> 11) * (1.0/9007199254740992.0); +} + +double +SDLTest_RandomDouble() +{ + double r = 0.0; + double s = 1.0; + do { + s /= UINT_MAX + 1.0; + r += (double)SDLTest_RandomInt(&rndContext) * s; + } while (s > DBL_EPSILON); + + fuzzerInvocationCounter++; + + return r; +} + + +char * +SDLTest_RandomAsciiString() +{ + return SDLTest_RandomAsciiStringWithMaximumLength(255); +} + +char * +SDLTest_RandomAsciiStringWithMaximumLength(int maxLength) +{ + int size; + + if(maxLength < 1) { + SDL_InvalidParamError("maxLength"); + return NULL; + } + + size = (SDLTest_RandomUint32() % (maxLength + 1)); + + return SDLTest_RandomAsciiStringOfSize(size); +} + +char * +SDLTest_RandomAsciiStringOfSize(int size) +{ + char *string; + int counter; + + + if(size < 1) { + SDL_InvalidParamError("size"); + return NULL; + } + + string = (char *)SDL_malloc((size + 1) * sizeof(char)); + if (string==NULL) { + return NULL; + } + + for(counter = 0; counter < size; ++counter) { + string[counter] = (char)SDLTest_RandomIntegerInRange(32, 126); + } + + string[counter] = '\0'; + + fuzzerInvocationCounter++; + + return string; +} diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_harness.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_harness.c new file mode 100644 index 000000000..0fd0a3151 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_harness.c @@ -0,0 +1,678 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_config.h" + +#include "SDL_test.h" + +#include +#include +#include +#include + +/* Invalid test name/description message format */ +#define SDLTEST_INVALID_NAME_FORMAT "(Invalid)" + +/* Log summary message format */ +#define SDLTEST_LOG_SUMMARY_FORMAT "%s Summary: Total=%d Passed=%d Failed=%d Skipped=%d" + +/* Final result message format */ +#define SDLTEST_FINAL_RESULT_FORMAT ">>> %s '%s': %s\n" + +/* ! \brief Timeout for single test case execution */ +static Uint32 SDLTest_TestCaseTimeout = 3600; + +/** +* Generates a random run seed string for the harness. The generated seed +* will contain alphanumeric characters (0-9A-Z). +* +* Note: The returned string needs to be deallocated by the caller. +* +* \param length The length of the seed string to generate +* +* \returns The generated seed string +*/ +char * +SDLTest_GenerateRunSeed(const int length) +{ + char *seed = NULL; + SDLTest_RandomContext randomContext; + int counter; + + /* Sanity check input */ + if (length <= 0) { + SDLTest_LogError("The length of the harness seed must be >0."); + return NULL; + } + + /* Allocate output buffer */ + seed = (char *)SDL_malloc((length + 1) * sizeof(char)); + if (seed == NULL) { + SDLTest_LogError("SDL_malloc for run seed output buffer failed."); + SDL_Error(SDL_ENOMEM); + return NULL; + } + + /* Generate a random string of alphanumeric characters */ + SDLTest_RandomInitTime(&randomContext); + for (counter = 0; counter < length; counter++) { + unsigned int number = SDLTest_Random(&randomContext); + char ch = (char) (number % (91 - 48)) + 48; + if (ch >= 58 && ch <= 64) { + ch = 65; + } + seed[counter] = ch; + } + seed[length] = '\0'; + + return seed; +} + +/** +* Generates an execution key for the fuzzer. +* +* \param runSeed The run seed to use +* \param suiteName The name of the test suite +* \param testName The name of the test +* \param iteration The iteration count +* +* \returns The generated execution key to initialize the fuzzer with. +* +*/ +static Uint64 +SDLTest_GenerateExecKey(const char *runSeed, char *suiteName, char *testName, int iteration) +{ + SDLTest_Md5Context md5Context; + Uint64 *keys; + char iterationString[16]; + Uint32 runSeedLength; + Uint32 suiteNameLength; + Uint32 testNameLength; + Uint32 iterationStringLength; + Uint32 entireStringLength; + char *buffer; + + if (runSeed == NULL || runSeed[0] == '\0') { + SDLTest_LogError("Invalid runSeed string."); + return -1; + } + + if (suiteName == NULL || suiteName[0] == '\0') { + SDLTest_LogError("Invalid suiteName string."); + return -1; + } + + if (testName == NULL || testName[0] == '\0') { + SDLTest_LogError("Invalid testName string."); + return -1; + } + + if (iteration <= 0) { + SDLTest_LogError("Invalid iteration count."); + return -1; + } + + /* Convert iteration number into a string */ + SDL_memset(iterationString, 0, sizeof(iterationString)); + SDL_snprintf(iterationString, sizeof(iterationString) - 1, "%d", iteration); + + /* Combine the parameters into single string */ + runSeedLength = SDL_strlen(runSeed); + suiteNameLength = SDL_strlen(suiteName); + testNameLength = SDL_strlen(testName); + iterationStringLength = SDL_strlen(iterationString); + entireStringLength = runSeedLength + suiteNameLength + testNameLength + iterationStringLength + 1; + buffer = (char *)SDL_malloc(entireStringLength); + if (buffer == NULL) { + SDLTest_LogError("Failed to allocate buffer for execKey generation."); + SDL_Error(SDL_ENOMEM); + return 0; + } + SDL_snprintf(buffer, entireStringLength, "%s%s%s%d", runSeed, suiteName, testName, iteration); + + /* Hash string and use half of the digest as 64bit exec key */ + SDLTest_Md5Init(&md5Context); + SDLTest_Md5Update(&md5Context, (unsigned char *)buffer, entireStringLength); + SDLTest_Md5Final(&md5Context); + SDL_free(buffer); + keys = (Uint64 *)md5Context.digest; + + return keys[0]; +} + +/** +* \brief Set timeout handler for test. +* +* Note: SDL_Init(SDL_INIT_TIMER) will be called if it wasn't done so before. +* +* \param timeout Timeout interval in seconds. +* \param callback Function that will be called after timeout has elapsed. +* +* \return Timer id or -1 on failure. +*/ +static SDL_TimerID +SDLTest_SetTestTimeout(int timeout, void (*callback)()) +{ + Uint32 timeoutInMilliseconds; + SDL_TimerID timerID; + + if (callback == NULL) { + SDLTest_LogError("Timeout callback can't be NULL"); + return -1; + } + + if (timeout < 0) { + SDLTest_LogError("Timeout value must be bigger than zero."); + return -1; + } + + /* Init SDL timer if not initialized before */ + if (SDL_WasInit(SDL_INIT_TIMER) == 0) { + if (SDL_InitSubSystem(SDL_INIT_TIMER)) { + SDLTest_LogError("Failed to init timer subsystem: %s", SDL_GetError()); + return -1; + } + } + + /* Set timer */ + timeoutInMilliseconds = timeout * 1000; + timerID = SDL_AddTimer(timeoutInMilliseconds, (SDL_TimerCallback)callback, 0x0); + if (timerID == 0) { + SDLTest_LogError("Creation of SDL timer failed: %s", SDL_GetError()); + return -1; + } + + return timerID; +} + +/** +* \brief Timeout handler. Aborts test run and exits harness process. +*/ +static SDL_NORETURN void +SDLTest_BailOut() +{ + SDLTest_LogError("TestCaseTimeout timer expired. Aborting test run."); + exit(TEST_ABORTED); /* bail out from the test */ +} + +/** +* \brief Execute a test using the given execution key. +* +* \param testSuite Suite containing the test case. +* \param testCase Case to execute. +* \param execKey Execution key for the fuzzer. +* \param forceTestRun Force test to run even if test was disabled in suite. +* +* \returns Test case result. +*/ +static int +SDLTest_RunTest(SDLTest_TestSuiteReference *testSuite, const SDLTest_TestCaseReference *testCase, Uint64 execKey, SDL_bool forceTestRun) +{ + SDL_TimerID timer = 0; + int testCaseResult = 0; + int testResult = 0; + int fuzzerCount; + + if (testSuite==NULL || testCase==NULL || testSuite->name==NULL || testCase->name==NULL) + { + SDLTest_LogError("Setup failure: testSuite or testCase references NULL"); + return TEST_RESULT_SETUP_FAILURE; + } + + if (!testCase->enabled && forceTestRun == SDL_FALSE) + { + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Skipped (Disabled)"); + return TEST_RESULT_SKIPPED; + } + + /* Initialize fuzzer */ + SDLTest_FuzzerInit(execKey); + + /* Reset assert tracker */ + SDLTest_ResetAssertSummary(); + + /* Set timeout timer */ + timer = SDLTest_SetTestTimeout(SDLTest_TestCaseTimeout, SDLTest_BailOut); + + /* Maybe run suite initalizer function */ + if (testSuite->testSetUp) { + testSuite->testSetUp(0x0); + if (SDLTest_AssertSummaryToTestResult() == TEST_RESULT_FAILED) { + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Suite Setup", testSuite->name, "Failed"); + return TEST_RESULT_SETUP_FAILURE; + } + } + + /* Run test case function */ + testCaseResult = testCase->testCase(0x0); + + /* Convert test execution result into harness result */ + if (testCaseResult == TEST_SKIPPED) { + /* Test was programatically skipped */ + testResult = TEST_RESULT_SKIPPED; + } else if (testCaseResult == TEST_STARTED) { + /* Test did not return a TEST_COMPLETED value; assume it failed */ + testResult = TEST_RESULT_FAILED; + } else if (testCaseResult == TEST_ABORTED) { + /* Test was aborted early; assume it failed */ + testResult = TEST_RESULT_FAILED; + } else { + /* Perform failure analysis based on asserts */ + testResult = SDLTest_AssertSummaryToTestResult(); + } + + /* Maybe run suite cleanup function (ignore failed asserts) */ + if (testSuite->testTearDown) { + testSuite->testTearDown(0x0); + } + + /* Cancel timeout timer */ + if (timer) { + SDL_RemoveTimer(timer); + } + + /* Report on asserts and fuzzer usage */ + fuzzerCount = SDLTest_GetFuzzerInvocationCount(); + if (fuzzerCount > 0) { + SDLTest_Log("Fuzzer invocations: %d", fuzzerCount); + } + + /* Final log based on test execution result */ + if (testCaseResult == TEST_SKIPPED) { + /* Test was programatically skipped */ + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Skipped (Programmatically)"); + } else if (testCaseResult == TEST_STARTED) { + /* Test did not return a TEST_COMPLETED value; assume it failed */ + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Failed (test started, but did not return TEST_COMPLETED)"); + } else if (testCaseResult == TEST_ABORTED) { + /* Test was aborted early; assume it failed */ + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Test", testCase->name, "Failed (Aborted)"); + } else { + SDLTest_LogAssertSummary(); + } + + return testResult; +} + +/* Prints summary of all suites/tests contained in the given reference */ +#if 0 +static void SDLTest_LogTestSuiteSummary(SDLTest_TestSuiteReference *testSuites) +{ + int suiteCounter; + int testCounter; + SDLTest_TestSuiteReference *testSuite; + SDLTest_TestCaseReference *testCase; + + /* Loop over all suites */ + suiteCounter = 0; + while(&testSuites[suiteCounter]) { + testSuite=&testSuites[suiteCounter]; + suiteCounter++; + SDLTest_Log("Test Suite %i - %s\n", suiteCounter, + (testSuite->name) ? testSuite->name : SDLTEST_INVALID_NAME_FORMAT); + + /* Loop over all test cases */ + testCounter = 0; + while(testSuite->testCases[testCounter]) + { + testCase=(SDLTest_TestCaseReference *)testSuite->testCases[testCounter]; + testCounter++; + SDLTest_Log(" Test Case %i - %s: %s", testCounter, + (testCase->name) ? testCase->name : SDLTEST_INVALID_NAME_FORMAT, + (testCase->description) ? testCase->description : SDLTEST_INVALID_NAME_FORMAT); + } + } +} +#endif + +/* Gets a timer value in seconds */ +static float GetClock() +{ + float currentClock = clock() / (float) CLOCKS_PER_SEC; + return currentClock; +} + +/** +* \brief Execute a test suite using the given run seed and execution key. +* +* The filter string is matched to the suite name (full comparison) to select a single suite, +* or if no suite matches, it is matched to the test names (full comparison) to select a single test. +* +* \param testSuites Suites containing the test case. +* \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. +* \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. +* \param filter Filter specification. NULL disables. Case sensitive. +* \param testIterations Number of iterations to run each test case. +* +* \returns Test run result; 0 when all tests passed, 1 if any tests failed. +*/ +int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations) +{ + int totalNumberOfTests = 0; + int failedNumberOfTests = 0; + int suiteCounter; + int testCounter; + int iterationCounter; + SDLTest_TestSuiteReference *testSuite; + const SDLTest_TestCaseReference *testCase; + const char *runSeed = NULL; + char *currentSuiteName; + char *currentTestName; + Uint64 execKey; + float runStartSeconds; + float suiteStartSeconds; + float testStartSeconds; + float runEndSeconds; + float suiteEndSeconds; + float testEndSeconds; + float runtime; + int suiteFilter = 0; + char *suiteFilterName = NULL; + int testFilter = 0; + char *testFilterName = NULL; + SDL_bool forceTestRun = SDL_FALSE; + int testResult = 0; + int runResult = 0; + Uint32 totalTestFailedCount = 0; + Uint32 totalTestPassedCount = 0; + Uint32 totalTestSkippedCount = 0; + Uint32 testFailedCount = 0; + Uint32 testPassedCount = 0; + Uint32 testSkippedCount = 0; + Uint32 countSum = 0; + const SDLTest_TestCaseReference **failedTests; + + /* Sanitize test iterations */ + if (testIterations < 1) { + testIterations = 1; + } + + /* Generate run see if we don't have one already */ + if (userRunSeed == NULL || userRunSeed[0] == '\0') { + runSeed = SDLTest_GenerateRunSeed(16); + if (runSeed == NULL) { + SDLTest_LogError("Generating a random seed failed"); + return 2; + } + } else { + runSeed = userRunSeed; + } + + + /* Reset per-run counters */ + totalTestFailedCount = 0; + totalTestPassedCount = 0; + totalTestSkippedCount = 0; + + /* Take time - run start */ + runStartSeconds = GetClock(); + + /* Log run with fuzzer parameters */ + SDLTest_Log("::::: Test Run /w seed '%s' started\n", runSeed); + + /* Count the total number of tests */ + suiteCounter = 0; + while (testSuites[suiteCounter]) { + testSuite=(SDLTest_TestSuiteReference *)testSuites[suiteCounter]; + suiteCounter++; + testCounter = 0; + while (testSuite->testCases[testCounter]) + { + testCounter++; + totalNumberOfTests++; + } + } + + /* Pre-allocate an array for tracking failed tests (potentially all test cases) */ + failedTests = (const SDLTest_TestCaseReference **)SDL_malloc(totalNumberOfTests * sizeof(SDLTest_TestCaseReference *)); + if (failedTests == NULL) { + SDLTest_LogError("Unable to allocate cache for failed tests"); + SDL_Error(SDL_ENOMEM); + return -1; + } + + /* Initialize filtering */ + if (filter != NULL && filter[0] != '\0') { + /* Loop over all suites to check if we have a filter match */ + suiteCounter = 0; + while (testSuites[suiteCounter] && suiteFilter == 0) { + testSuite=(SDLTest_TestSuiteReference *)testSuites[suiteCounter]; + suiteCounter++; + if (testSuite->name != NULL && SDL_strcmp(filter, testSuite->name) == 0) { + /* Matched a suite name */ + suiteFilter = 1; + suiteFilterName = testSuite->name; + SDLTest_Log("Filtering: running only suite '%s'", suiteFilterName); + break; + } + + /* Within each suite, loop over all test cases to check if we have a filter match */ + testCounter = 0; + while (testSuite->testCases[testCounter] && testFilter == 0) + { + testCase = testSuite->testCases[testCounter]; + testCounter++; + if (testCase->name != NULL && SDL_strcmp(filter, testCase->name) == 0) { + /* Matched a test name */ + suiteFilter = 1; + suiteFilterName = testSuite->name; + testFilter = 1; + testFilterName = testCase->name; + SDLTest_Log("Filtering: running only test '%s' in suite '%s'", testFilterName, suiteFilterName); + break; + } + } + } + + if (suiteFilter == 0 && testFilter == 0) { + SDLTest_LogError("Filter '%s' did not match any test suite/case.", filter); + SDLTest_Log("Exit code: 2"); + SDL_free(failedTests); + return 2; + } + } + + /* Loop over all suites */ + suiteCounter = 0; + while(testSuites[suiteCounter]) { + testSuite=(SDLTest_TestSuiteReference *)testSuites[suiteCounter]; + currentSuiteName = (char *)((testSuite->name) ? testSuite->name : SDLTEST_INVALID_NAME_FORMAT); + suiteCounter++; + + /* Filter suite if flag set and we have a name */ + if (suiteFilter == 1 && suiteFilterName != NULL && testSuite->name != NULL && + SDL_strcmp(suiteFilterName, testSuite->name) != 0) { + /* Skip suite */ + SDLTest_Log("===== Test Suite %i: '%s' skipped\n", + suiteCounter, + currentSuiteName); + } else { + + /* Reset per-suite counters */ + testFailedCount = 0; + testPassedCount = 0; + testSkippedCount = 0; + + /* Take time - suite start */ + suiteStartSeconds = GetClock(); + + /* Log suite started */ + SDLTest_Log("===== Test Suite %i: '%s' started\n", + suiteCounter, + currentSuiteName); + + /* Loop over all test cases */ + testCounter = 0; + while(testSuite->testCases[testCounter]) + { + testCase = testSuite->testCases[testCounter]; + currentTestName = (char *)((testCase->name) ? testCase->name : SDLTEST_INVALID_NAME_FORMAT); + testCounter++; + + /* Filter tests if flag set and we have a name */ + if (testFilter == 1 && testFilterName != NULL && testCase->name != NULL && + SDL_strcmp(testFilterName, testCase->name) != 0) { + /* Skip test */ + SDLTest_Log("===== Test Case %i.%i: '%s' skipped\n", + suiteCounter, + testCounter, + currentTestName); + } else { + /* Override 'disabled' flag if we specified a test filter (i.e. force run for debugging) */ + if (testFilter == 1 && !testCase->enabled) { + SDLTest_Log("Force run of disabled test since test filter was set"); + forceTestRun = SDL_TRUE; + } + + /* Take time - test start */ + testStartSeconds = GetClock(); + + /* Log test started */ + SDLTest_Log("----- Test Case %i.%i: '%s' started", + suiteCounter, + testCounter, + currentTestName); + if (testCase->description != NULL && testCase->description[0] != '\0') { + SDLTest_Log("Test Description: '%s'", + (testCase->description) ? testCase->description : SDLTEST_INVALID_NAME_FORMAT); + } + + /* Loop over all iterations */ + iterationCounter = 0; + while(iterationCounter < testIterations) + { + iterationCounter++; + + if (userExecKey != 0) { + execKey = userExecKey; + } else { + execKey = SDLTest_GenerateExecKey(runSeed, testSuite->name, testCase->name, iterationCounter); + } + + SDLTest_Log("Test Iteration %i: execKey %" SDL_PRIu64, iterationCounter, execKey); + testResult = SDLTest_RunTest(testSuite, testCase, execKey, forceTestRun); + + if (testResult == TEST_RESULT_PASSED) { + testPassedCount++; + totalTestPassedCount++; + } else if (testResult == TEST_RESULT_SKIPPED) { + testSkippedCount++; + totalTestSkippedCount++; + } else { + testFailedCount++; + totalTestFailedCount++; + } + } + + /* Take time - test end */ + testEndSeconds = GetClock(); + runtime = testEndSeconds - testStartSeconds; + if (runtime < 0.0f) runtime = 0.0f; + + if (testIterations > 1) { + /* Log test runtime */ + SDLTest_Log("Runtime of %i iterations: %.1f sec", testIterations, runtime); + SDLTest_Log("Average Test runtime: %.5f sec", runtime / (float)testIterations); + } else { + /* Log test runtime */ + SDLTest_Log("Total Test runtime: %.1f sec", runtime); + } + + /* Log final test result */ + switch (testResult) { + case TEST_RESULT_PASSED: + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Test", currentTestName, "Passed"); + break; + case TEST_RESULT_FAILED: + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Test", currentTestName, "Failed"); + break; + case TEST_RESULT_NO_ASSERT: + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT,"Test", currentTestName, "No Asserts"); + break; + } + + /* Collect failed test case references for repro-step display */ + if (testResult == TEST_RESULT_FAILED) { + failedTests[failedNumberOfTests] = testCase; + failedNumberOfTests++; + } + } + } + + /* Take time - suite end */ + suiteEndSeconds = GetClock(); + runtime = suiteEndSeconds - suiteStartSeconds; + if (runtime < 0.0f) runtime = 0.0f; + + /* Log suite runtime */ + SDLTest_Log("Total Suite runtime: %.1f sec", runtime); + + /* Log summary and final Suite result */ + countSum = testPassedCount + testFailedCount + testSkippedCount; + if (testFailedCount == 0) + { + SDLTest_Log(SDLTEST_LOG_SUMMARY_FORMAT, "Suite", countSum, testPassedCount, testFailedCount, testSkippedCount); + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Suite", currentSuiteName, "Passed"); + } + else + { + SDLTest_LogError(SDLTEST_LOG_SUMMARY_FORMAT, "Suite", countSum, testPassedCount, testFailedCount, testSkippedCount); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Suite", currentSuiteName, "Failed"); + } + + } + } + + /* Take time - run end */ + runEndSeconds = GetClock(); + runtime = runEndSeconds - runStartSeconds; + if (runtime < 0.0f) runtime = 0.0f; + + /* Log total runtime */ + SDLTest_Log("Total Run runtime: %.1f sec", runtime); + + /* Log summary and final run result */ + countSum = totalTestPassedCount + totalTestFailedCount + totalTestSkippedCount; + if (totalTestFailedCount == 0) + { + runResult = 0; + SDLTest_Log(SDLTEST_LOG_SUMMARY_FORMAT, "Run", countSum, totalTestPassedCount, totalTestFailedCount, totalTestSkippedCount); + SDLTest_Log(SDLTEST_FINAL_RESULT_FORMAT, "Run /w seed", runSeed, "Passed"); + } + else + { + runResult = 1; + SDLTest_LogError(SDLTEST_LOG_SUMMARY_FORMAT, "Run", countSum, totalTestPassedCount, totalTestFailedCount, totalTestSkippedCount); + SDLTest_LogError(SDLTEST_FINAL_RESULT_FORMAT, "Run /w seed", runSeed, "Failed"); + } + + /* Print repro steps for failed tests */ + if (failedNumberOfTests > 0) { + SDLTest_Log("Harness input to repro failures:"); + for (testCounter = 0; testCounter < failedNumberOfTests; testCounter++) { + SDLTest_Log(" --seed %s --filter %s", runSeed, failedTests[testCounter]->name); + } + } + SDL_free(failedTests); + + SDLTest_Log("Exit code: %d", runResult); + return runResult; +} diff --git a/modules/sdl2/SDL/src/test/SDL_test_imageBlit.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageBlit.c similarity index 100% rename from modules/sdl2/SDL/src/test/SDL_test_imageBlit.c rename to modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageBlit.c diff --git a/modules/sdl2/SDL/src/test/SDL_test_imageBlitBlend.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageBlitBlend.c similarity index 100% rename from modules/sdl2/SDL/src/test/SDL_test_imageBlitBlend.c rename to modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageBlitBlend.c diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageFace.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageFace.c new file mode 100644 index 000000000..4f13cd80a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_imageFace.c @@ -0,0 +1,246 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#include "SDL_test.h" + +/* GIMP RGBA C-Source image dump (face.c) */ + +static const SDLTest_SurfaceImage_t SDLTest_imageFace = { + 32, 32, 4, + "\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377" + "\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377" + "\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377" + "\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0" + "\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377" + "\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377" + "\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377" + "\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0" + "\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377" + 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"\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377" + "\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377" + "\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0" + "\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377" + "\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377" + "\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377" + "\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0" + "\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377" + "\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377" + "\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377" + "\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0" + "\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377\377\377\0\377" + "\377\377\0\377\377\377\0", +}; + +/** + * \brief Returns the Face test image as SDL_Surface. + */ +SDL_Surface *SDLTest_ImageFace() +{ + SDL_Surface *surface = SDL_CreateRGBSurfaceFrom( + (void*)SDLTest_imageFace.pixel_data, + SDLTest_imageFace.width, + SDLTest_imageFace.height, + SDLTest_imageFace.bytes_per_pixel * 8, + SDLTest_imageFace.width * SDLTest_imageFace.bytes_per_pixel, +#if (SDL_BYTEORDER == SDL_BIG_ENDIAN) + 0xff000000, /* Red bit mask. */ + 0x00ff0000, /* Green bit mask. */ + 0x0000ff00, /* Blue bit mask. */ + 0x000000ff /* Alpha bit mask. */ +#else + 0x000000ff, /* Red bit mask. */ + 0x0000ff00, /* Green bit mask. */ + 0x00ff0000, /* Blue bit mask. */ + 0xff000000 /* Alpha bit mask. */ +#endif + ); + return surface; +} + diff --git a/modules/sdl2/SDL/src/test/SDL_test_imagePrimitives.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_imagePrimitives.c similarity index 100% rename from modules/sdl2/SDL/src/test/SDL_test_imagePrimitives.c rename to modules/sdl2/SDL-2.0.5/src/test/SDL_test_imagePrimitives.c diff --git a/modules/sdl2/SDL/src/test/SDL_test_imagePrimitivesBlend.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_imagePrimitivesBlend.c similarity index 100% rename from modules/sdl2/SDL/src/test/SDL_test_imagePrimitivesBlend.c rename to modules/sdl2/SDL-2.0.5/src/test/SDL_test_imagePrimitivesBlend.c diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_log.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_log.c new file mode 100644 index 000000000..00298b68f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_log.c @@ -0,0 +1,103 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + + Used by the test framework and test cases. + +*/ + +/* quiet windows compiler warnings */ +#if defined(_MSC_VER) +# define _CRT_SECURE_NO_WARNINGS +#endif + +#include "SDL_config.h" + +#include /* va_list */ +#include +#include +#include + +#include "SDL.h" + +#include "SDL_test.h" + +/* ! + * Converts unix timestamp to its ascii representation in localtime + * + * Note: Uses a static buffer internally, so the return value + * isn't valid after the next call of this function. If you + * want to retain the return value, make a copy of it. + * + * \param timestamp A Timestamp, i.e. time(0) + * + * \return Ascii representation of the timestamp in localtime in the format '08/23/01 14:55:02' + */ +static char *SDLTest_TimestampToString(const time_t timestamp) +{ + time_t copy; + static char buffer[64]; + struct tm *local; + + SDL_memset(buffer, 0, sizeof(buffer)); + copy = timestamp; + local = localtime(©); + strftime(buffer, sizeof(buffer), "%x %X", local); + + return buffer; +} + +/* + * Prints given message with a timestamp in the TEST category and INFO priority. + */ +void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list list; + char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH]; + + /* Print log message into a buffer */ + SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH); + va_start(list, fmt); + SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, fmt, list); + va_end(list); + + /* Log with timestamp and newline */ + SDL_LogMessage(SDL_LOG_CATEGORY_TEST, SDL_LOG_PRIORITY_INFO, " %s: %s", SDLTest_TimestampToString(time(0)), logMessage); +} + +/* + * Prints given message with a timestamp in the TEST category and the ERROR priority. + */ +void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) +{ + va_list list; + char logMessage[SDLTEST_MAX_LOGMESSAGE_LENGTH]; + + /* Print log message into a buffer */ + SDL_memset(logMessage, 0, SDLTEST_MAX_LOGMESSAGE_LENGTH); + va_start(list, fmt); + SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, fmt, list); + va_end(list); + + /* Log with timestamp and newline */ + SDL_LogMessage(SDL_LOG_CATEGORY_TEST, SDL_LOG_PRIORITY_ERROR, "%s: %s", SDLTest_TimestampToString(time(0)), logMessage); +} diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_md5.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_md5.c new file mode 100644 index 000000000..7cc356757 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_md5.c @@ -0,0 +1,336 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + *********************************************************************** + ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** + ** Created: 2/17/90 RLR ** + ** Revised: 1/91 SRD,AJ,BSK,JT Reference C ver., 7/10 constant corr. ** + *********************************************************************** + */ + +/* + *********************************************************************** + ** Copyright (C) 1990, RSA Data Security, Inc. All rights reserved. ** + ** ** + ** License to copy and use this software is granted provided that ** + ** it is identified as the "RSA Data Security, Inc. MD5 Message- ** + ** Digest Algorithm" in all material mentioning or referencing this ** + ** software or this function. ** + ** ** + ** License is also granted to make and use derivative works ** + ** provided that such works are identified as "derived from the RSA ** + ** Data Security, Inc. MD5 Message-Digest Algorithm" in all ** + ** material mentioning or referencing the derived work. ** + ** ** + ** RSA Data Security, Inc. makes no representations concerning ** + ** either the merchantability of this software or the suitability ** + ** of this software for any particular purpose. It is provided "as ** + ** is" without express or implied warranty of any kind. ** + ** ** + ** These notices must be retained in any copies of any part of this ** + ** documentation and/or software. ** + *********************************************************************** + */ + +#include "SDL_config.h" + +#include "SDL_test.h" + +/* Forward declaration of static helper function */ +static void SDLTest_Md5Transform(MD5UINT4 * buf, MD5UINT4 * in); + +static unsigned char MD5PADDING[64] = { + 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 +}; + +/* F, G, H and I are basic MD5 functions */ +#define F(x, y, z) (((x) & (y)) | ((~x) & (z))) +#define G(x, y, z) (((x) & (z)) | ((y) & (~z))) +#define H(x, y, z) ((x) ^ (y) ^ (z)) +#define I(x, y, z) ((y) ^ ((x) | (~z))) + +/* ROTATE_LEFT rotates x left n bits */ +#define ROTATE_LEFT(x, n) (((x) << (n)) | ((x) >> (32-(n)))) + +/* FF, GG, HH, and II transformations for rounds 1, 2, 3, and 4 */ + +/* Rotation is separate from addition to prevent recomputation */ +#define FF(a, b, c, d, x, s, ac) \ + {(a) += F ((b), (c), (d)) + (x) + (MD5UINT4)(ac); \ + (a) = ROTATE_LEFT ((a), (s)); \ + (a) += (b); \ + } +#define GG(a, b, c, d, x, s, ac) \ + {(a) += G ((b), (c), (d)) + (x) + (MD5UINT4)(ac); \ + (a) = ROTATE_LEFT ((a), (s)); \ + (a) += (b); \ + } +#define HH(a, b, c, d, x, s, ac) \ + {(a) += H ((b), (c), (d)) + (x) + (MD5UINT4)(ac); \ + (a) = ROTATE_LEFT ((a), (s)); \ + (a) += (b); \ + } +#define II(a, b, c, d, x, s, ac) \ + {(a) += I ((b), (c), (d)) + (x) + (MD5UINT4)(ac); \ + (a) = ROTATE_LEFT ((a), (s)); \ + (a) += (b); \ + } + +/* + The routine MD5Init initializes the message-digest context + mdContext. All fields are set to zero. +*/ + +void SDLTest_Md5Init(SDLTest_Md5Context * mdContext) +{ + if (mdContext==NULL) return; + + mdContext->i[0] = mdContext->i[1] = (MD5UINT4) 0; + + /* + * Load magic initialization constants. + */ + mdContext->buf[0] = (MD5UINT4) 0x67452301; + mdContext->buf[1] = (MD5UINT4) 0xefcdab89; + mdContext->buf[2] = (MD5UINT4) 0x98badcfe; + mdContext->buf[3] = (MD5UINT4) 0x10325476; +} + +/* + The routine MD5Update updates the message-digest context to + account for the presence of each of the characters inBuf[0..inLen-1] + in the message whose digest is being computed. +*/ + +void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, + unsigned int inLen) +{ + MD5UINT4 in[16]; + int mdi; + unsigned int i, ii; + + if (mdContext == NULL) return; + if (inBuf == NULL || inLen < 1) return; + + /* + * compute number of bytes mod 64 + */ + mdi = (int) ((mdContext->i[0] >> 3) & 0x3F); + + /* + * update number of bits + */ + if ((mdContext->i[0] + ((MD5UINT4) inLen << 3)) < mdContext->i[0]) + mdContext->i[1]++; + mdContext->i[0] += ((MD5UINT4) inLen << 3); + mdContext->i[1] += ((MD5UINT4) inLen >> 29); + + while (inLen--) { + /* + * add new character to buffer, increment mdi + */ + mdContext->in[mdi++] = *inBuf++; + + /* + * transform if necessary + */ + if (mdi == 0x40) { + for (i = 0, ii = 0; i < 16; i++, ii += 4) + in[i] = (((MD5UINT4) mdContext->in[ii + 3]) << 24) | + (((MD5UINT4) mdContext->in[ii + 2]) << 16) | + (((MD5UINT4) mdContext->in[ii + 1]) << 8) | + ((MD5UINT4) mdContext->in[ii]); + SDLTest_Md5Transform(mdContext->buf, in); + mdi = 0; + } + } +} + +/* + The routine MD5Final terminates the message-digest computation and + ends with the desired message digest in mdContext->digest[0...15]. +*/ + +void SDLTest_Md5Final(SDLTest_Md5Context * mdContext) +{ + MD5UINT4 in[16]; + int mdi; + unsigned int i, ii; + unsigned int padLen; + + if (mdContext == NULL) return; + + /* + * save number of bits + */ + in[14] = mdContext->i[0]; + in[15] = mdContext->i[1]; + + /* + * compute number of bytes mod 64 + */ + mdi = (int) ((mdContext->i[0] >> 3) & 0x3F); + + /* + * pad out to 56 mod 64 + */ + padLen = (mdi < 56) ? (56 - mdi) : (120 - mdi); + SDLTest_Md5Update(mdContext, MD5PADDING, padLen); + + /* + * append length in bits and transform + */ + for (i = 0, ii = 0; i < 14; i++, ii += 4) + in[i] = (((MD5UINT4) mdContext->in[ii + 3]) << 24) | + (((MD5UINT4) mdContext->in[ii + 2]) << 16) | + (((MD5UINT4) mdContext->in[ii + 1]) << 8) | + ((MD5UINT4) mdContext->in[ii]); + SDLTest_Md5Transform(mdContext->buf, in); + + /* + * store buffer in digest + */ + for (i = 0, ii = 0; i < 4; i++, ii += 4) { + mdContext->digest[ii] = (unsigned char) (mdContext->buf[i] & 0xFF); + mdContext->digest[ii + 1] = + (unsigned char) ((mdContext->buf[i] >> 8) & 0xFF); + mdContext->digest[ii + 2] = + (unsigned char) ((mdContext->buf[i] >> 16) & 0xFF); + mdContext->digest[ii + 3] = + (unsigned char) ((mdContext->buf[i] >> 24) & 0xFF); + } +} + +/* Basic MD5 step. Transforms buf based on in. + */ +static void SDLTest_Md5Transform(MD5UINT4 * buf, MD5UINT4 * in) +{ + MD5UINT4 a = buf[0], b = buf[1], c = buf[2], d = buf[3]; + + /* + * Round 1 + */ +#define S11 7 +#define S12 12 +#define S13 17 +#define S14 22 + FF(a, b, c, d, in[0], S11, 3614090360u); /* 1 */ + FF(d, a, b, c, in[1], S12, 3905402710u); /* 2 */ + FF(c, d, a, b, in[2], S13, 606105819u); /* 3 */ + FF(b, c, d, a, in[3], S14, 3250441966u); /* 4 */ + FF(a, b, c, d, in[4], S11, 4118548399u); /* 5 */ + FF(d, a, b, c, in[5], S12, 1200080426u); /* 6 */ + FF(c, d, a, b, in[6], S13, 2821735955u); /* 7 */ + FF(b, c, d, a, in[7], S14, 4249261313u); /* 8 */ + FF(a, b, c, d, in[8], S11, 1770035416u); /* 9 */ + FF(d, a, b, c, in[9], S12, 2336552879u); /* 10 */ + FF(c, d, a, b, in[10], S13, 4294925233u); /* 11 */ + FF(b, c, d, a, in[11], S14, 2304563134u); /* 12 */ + FF(a, b, c, d, in[12], S11, 1804603682u); /* 13 */ + FF(d, a, b, c, in[13], S12, 4254626195u); /* 14 */ + FF(c, d, a, b, in[14], S13, 2792965006u); /* 15 */ + FF(b, c, d, a, in[15], S14, 1236535329u); /* 16 */ + + /* + * Round 2 + */ +#define S21 5 +#define S22 9 +#define S23 14 +#define S24 20 + GG(a, b, c, d, in[1], S21, 4129170786u); /* 17 */ + GG(d, a, b, c, in[6], S22, 3225465664u); /* 18 */ + GG(c, d, a, b, in[11], S23, 643717713u); /* 19 */ + GG(b, c, d, a, in[0], S24, 3921069994u); /* 20 */ + GG(a, b, c, d, in[5], S21, 3593408605u); /* 21 */ + GG(d, a, b, c, in[10], S22, 38016083u); /* 22 */ + GG(c, d, a, b, in[15], S23, 3634488961u); /* 23 */ + GG(b, c, d, a, in[4], S24, 3889429448u); /* 24 */ + GG(a, b, c, d, in[9], S21, 568446438u); /* 25 */ + GG(d, a, b, c, in[14], S22, 3275163606u); /* 26 */ + GG(c, d, a, b, in[3], S23, 4107603335u); /* 27 */ + GG(b, c, d, a, in[8], S24, 1163531501u); /* 28 */ + GG(a, b, c, d, in[13], S21, 2850285829u); /* 29 */ + GG(d, a, b, c, in[2], S22, 4243563512u); /* 30 */ + GG(c, d, a, b, in[7], S23, 1735328473u); /* 31 */ + GG(b, c, d, a, in[12], S24, 2368359562u); /* 32 */ + + /* + * Round 3 + */ +#define S31 4 +#define S32 11 +#define S33 16 +#define S34 23 + HH(a, b, c, d, in[5], S31, 4294588738u); /* 33 */ + HH(d, a, b, c, in[8], S32, 2272392833u); /* 34 */ + HH(c, d, a, b, in[11], S33, 1839030562u); /* 35 */ + HH(b, c, d, a, in[14], S34, 4259657740u); /* 36 */ + HH(a, b, c, d, in[1], S31, 2763975236u); /* 37 */ + HH(d, a, b, c, in[4], S32, 1272893353u); /* 38 */ + HH(c, d, a, b, in[7], S33, 4139469664u); /* 39 */ + HH(b, c, d, a, in[10], S34, 3200236656u); /* 40 */ + HH(a, b, c, d, in[13], S31, 681279174u); /* 41 */ + HH(d, a, b, c, in[0], S32, 3936430074u); /* 42 */ + HH(c, d, a, b, in[3], S33, 3572445317u); /* 43 */ + HH(b, c, d, a, in[6], S34, 76029189u); /* 44 */ + HH(a, b, c, d, in[9], S31, 3654602809u); /* 45 */ + HH(d, a, b, c, in[12], S32, 3873151461u); /* 46 */ + HH(c, d, a, b, in[15], S33, 530742520u); /* 47 */ + HH(b, c, d, a, in[2], S34, 3299628645u); /* 48 */ + + /* + * Round 4 + */ +#define S41 6 +#define S42 10 +#define S43 15 +#define S44 21 + II(a, b, c, d, in[0], S41, 4096336452u); /* 49 */ + II(d, a, b, c, in[7], S42, 1126891415u); /* 50 */ + II(c, d, a, b, in[14], S43, 2878612391u); /* 51 */ + II(b, c, d, a, in[5], S44, 4237533241u); /* 52 */ + II(a, b, c, d, in[12], S41, 1700485571u); /* 53 */ + II(d, a, b, c, in[3], S42, 2399980690u); /* 54 */ + II(c, d, a, b, in[10], S43, 4293915773u); /* 55 */ + II(b, c, d, a, in[1], S44, 2240044497u); /* 56 */ + II(a, b, c, d, in[8], S41, 1873313359u); /* 57 */ + II(d, a, b, c, in[15], S42, 4264355552u); /* 58 */ + II(c, d, a, b, in[6], S43, 2734768916u); /* 59 */ + II(b, c, d, a, in[13], S44, 1309151649u); /* 60 */ + II(a, b, c, d, in[4], S41, 4149444226u); /* 61 */ + II(d, a, b, c, in[11], S42, 3174756917u); /* 62 */ + II(c, d, a, b, in[2], S43, 718787259u); /* 63 */ + II(b, c, d, a, in[9], S44, 3951481745u); /* 64 */ + + buf[0] += a; + buf[1] += b; + buf[2] += c; + buf[3] += d; +} diff --git a/modules/sdl2/SDL-2.0.5/src/test/SDL_test_random.c b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_random.c new file mode 100644 index 000000000..c5baaa640 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/test/SDL_test_random.c @@ -0,0 +1,94 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + + A portable "32-bit Multiply with carry" random number generator. + + Used by the fuzzer component. + Original source code contributed by A. Schiffler for GSOC project. + +*/ + +#include "SDL_config.h" + +#include +#include +#include + +#include "SDL_test.h" + +/* Initialize random number generator with two integer variables */ + +void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, unsigned int ci) +{ + if (rndContext==NULL) return; + + /* + * Choose a value for 'a' from this list + * 1791398085 1929682203 1683268614 1965537969 1675393560 + * 1967773755 1517746329 1447497129 1655692410 1606218150 + * 2051013963 1075433238 1557985959 1781943330 1893513180 + * 1631296680 2131995753 2083801278 1873196400 1554115554 + */ + rndContext->a = 1655692410; + rndContext->x = 30903; + rndContext->c = 0; + if (xi != 0) { + rndContext->x = xi; + } + rndContext->c = ci; + rndContext->ah = rndContext->a >> 16; + rndContext->al = rndContext->a & 65535; +} + +/* Initialize random number generator from system time */ + +void SDLTest_RandomInitTime(SDLTest_RandomContext * rndContext) +{ + int a, b; + + if (rndContext==NULL) return; + + srand((unsigned int)time(NULL)); + a=rand(); + srand(clock()); + b=rand(); + SDLTest_RandomInit(rndContext, a, b); +} + +/* Returns random numbers */ + +unsigned int SDLTest_Random(SDLTest_RandomContext * rndContext) +{ + unsigned int xh, xl; + + if (rndContext==NULL) return -1; + + xh = rndContext->x >> 16, xl = rndContext->x & 65535; + rndContext->x = rndContext->x * rndContext->a + rndContext->c; + rndContext->c = + xh * rndContext->ah + ((xh * rndContext->al) >> 16) + + ((xl * rndContext->ah) >> 16); + if (xl * rndContext->al >= (~rndContext->c + 1)) + rndContext->c++; + return (rndContext->x); +} diff --git a/modules/sdl2/SDL-2.0.5/src/thread/SDL_systhread.h b/modules/sdl2/SDL-2.0.5/src/thread/SDL_systhread.h new file mode 100644 index 000000000..6d19427a3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/SDL_systhread.h @@ -0,0 +1,70 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* These are functions that need to be implemented by a port of SDL */ + +#ifndef _SDL_systhread_h +#define _SDL_systhread_h + +#include "SDL_thread.h" +#include "SDL_thread_c.h" + +/* This function creates a thread, passing args to SDL_RunThread(), + saves a system-dependent thread id in thread->id, and returns 0 + on success. +*/ +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD +extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +#else +extern int SDL_SYS_CreateThread(SDL_Thread * thread, void *args); +#endif + +/* This function does any necessary setup in the child thread */ +extern void SDL_SYS_SetupThread(const char *name); + +/* This function sets the current thread priority */ +extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority); + +/* This function waits for the thread to finish and frees any data + allocated by SDL_SYS_CreateThread() + */ +extern void SDL_SYS_WaitThread(SDL_Thread * thread); + +/* Mark thread as cleaned up as soon as it exits, without joining. */ +extern void SDL_SYS_DetachThread(SDL_Thread * thread); + +/* Get the thread local storage for this thread */ +extern SDL_TLSData *SDL_SYS_GetTLSData(void); + +/* Set the thread local storage for this thread */ +extern int SDL_SYS_SetTLSData(SDL_TLSData *data); + +/* This is for internal SDL use, so we don't need #ifdefs everywhere. */ +extern SDL_Thread * +SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, + const size_t stacksize, void *data); + +#endif /* _SDL_systhread_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/SDL_thread.c b/modules/sdl2/SDL-2.0.5/src/thread/SDL_thread.c new file mode 100644 index 000000000..ae865790a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/SDL_thread.c @@ -0,0 +1,503 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* System independent thread management routines for SDL */ + +#include "SDL_assert.h" +#include "SDL_thread.h" +#include "SDL_thread_c.h" +#include "SDL_systhread.h" +#include "SDL_hints.h" +#include "../SDL_error_c.h" + + +SDL_TLSID +SDL_TLSCreate() +{ + static SDL_atomic_t SDL_tls_id; + return SDL_AtomicIncRef(&SDL_tls_id)+1; +} + +void * +SDL_TLSGet(SDL_TLSID id) +{ + SDL_TLSData *storage; + + storage = SDL_SYS_GetTLSData(); + if (!storage || id == 0 || id > storage->limit) { + return NULL; + } + return storage->array[id-1].data; +} + +int +SDL_TLSSet(SDL_TLSID id, const void *value, void (*destructor)(void *)) +{ + SDL_TLSData *storage; + + if (id == 0) { + return SDL_InvalidParamError("id"); + } + + storage = SDL_SYS_GetTLSData(); + if (!storage || (id > storage->limit)) { + unsigned int i, oldlimit, newlimit; + + oldlimit = storage ? storage->limit : 0; + newlimit = (id + TLS_ALLOC_CHUNKSIZE); + storage = (SDL_TLSData *)SDL_realloc(storage, sizeof(*storage)+(newlimit-1)*sizeof(storage->array[0])); + if (!storage) { + return SDL_OutOfMemory(); + } + storage->limit = newlimit; + for (i = oldlimit; i < newlimit; ++i) { + storage->array[i].data = NULL; + storage->array[i].destructor = NULL; + } + if (SDL_SYS_SetTLSData(storage) != 0) { + return -1; + } + } + + storage->array[id-1].data = SDL_const_cast(void*, value); + storage->array[id-1].destructor = destructor; + return 0; +} + +static void +SDL_TLSCleanup() +{ + SDL_TLSData *storage; + + storage = SDL_SYS_GetTLSData(); + if (storage) { + unsigned int i; + for (i = 0; i < storage->limit; ++i) { + if (storage->array[i].destructor) { + storage->array[i].destructor(storage->array[i].data); + } + } + SDL_SYS_SetTLSData(NULL); + SDL_free(storage); + } +} + + +/* This is a generic implementation of thread-local storage which doesn't + require additional OS support. + + It is not especially efficient and doesn't clean up thread-local storage + as threads exit. If there is a real OS that doesn't support thread-local + storage this implementation should be improved to be production quality. +*/ + +typedef struct SDL_TLSEntry { + SDL_threadID thread; + SDL_TLSData *storage; + struct SDL_TLSEntry *next; +} SDL_TLSEntry; + +static SDL_mutex *SDL_generic_TLS_mutex; +static SDL_TLSEntry *SDL_generic_TLS; + + +SDL_TLSData * +SDL_Generic_GetTLSData() +{ + SDL_threadID thread = SDL_ThreadID(); + SDL_TLSEntry *entry; + SDL_TLSData *storage = NULL; + +#if !SDL_THREADS_DISABLED + if (!SDL_generic_TLS_mutex) { + static SDL_SpinLock tls_lock; + SDL_AtomicLock(&tls_lock); + if (!SDL_generic_TLS_mutex) { + SDL_mutex *mutex = SDL_CreateMutex(); + SDL_MemoryBarrierRelease(); + SDL_generic_TLS_mutex = mutex; + if (!SDL_generic_TLS_mutex) { + SDL_AtomicUnlock(&tls_lock); + return NULL; + } + } + SDL_AtomicUnlock(&tls_lock); + } +#endif /* SDL_THREADS_DISABLED */ + + SDL_MemoryBarrierAcquire(); + SDL_LockMutex(SDL_generic_TLS_mutex); + for (entry = SDL_generic_TLS; entry; entry = entry->next) { + if (entry->thread == thread) { + storage = entry->storage; + break; + } + } +#if !SDL_THREADS_DISABLED + SDL_UnlockMutex(SDL_generic_TLS_mutex); +#endif + + return storage; +} + +int +SDL_Generic_SetTLSData(SDL_TLSData *storage) +{ + SDL_threadID thread = SDL_ThreadID(); + SDL_TLSEntry *prev, *entry; + + /* SDL_Generic_GetTLSData() is always called first, so we can assume SDL_generic_TLS_mutex */ + SDL_LockMutex(SDL_generic_TLS_mutex); + prev = NULL; + for (entry = SDL_generic_TLS; entry; entry = entry->next) { + if (entry->thread == thread) { + if (storage) { + entry->storage = storage; + } else { + if (prev) { + prev->next = entry->next; + } else { + SDL_generic_TLS = entry->next; + } + SDL_free(entry); + } + break; + } + prev = entry; + } + if (!entry) { + entry = (SDL_TLSEntry *)SDL_malloc(sizeof(*entry)); + if (entry) { + entry->thread = thread; + entry->storage = storage; + entry->next = SDL_generic_TLS; + SDL_generic_TLS = entry; + } + } + SDL_UnlockMutex(SDL_generic_TLS_mutex); + + if (!entry) { + return SDL_OutOfMemory(); + } + return 0; +} + +/* Routine to get the thread-specific error variable */ +SDL_error * +SDL_GetErrBuf(void) +{ + static SDL_SpinLock tls_lock; + static SDL_bool tls_being_created; + static SDL_TLSID tls_errbuf; + static SDL_error SDL_global_errbuf; + const SDL_error *ALLOCATION_IN_PROGRESS = (SDL_error *)-1; + SDL_error *errbuf; + + /* tls_being_created is there simply to prevent recursion if SDL_TLSCreate() fails. + It also means it's possible for another thread to also use SDL_global_errbuf, + but that's very unlikely and hopefully won't cause issues. + */ + if (!tls_errbuf && !tls_being_created) { + SDL_AtomicLock(&tls_lock); + if (!tls_errbuf) { + SDL_TLSID slot; + tls_being_created = SDL_TRUE; + slot = SDL_TLSCreate(); + tls_being_created = SDL_FALSE; + SDL_MemoryBarrierRelease(); + tls_errbuf = slot; + } + SDL_AtomicUnlock(&tls_lock); + } + if (!tls_errbuf) { + return &SDL_global_errbuf; + } + + SDL_MemoryBarrierAcquire(); + errbuf = (SDL_error *)SDL_TLSGet(tls_errbuf); + if (errbuf == ALLOCATION_IN_PROGRESS) { + return &SDL_global_errbuf; + } + if (!errbuf) { + /* Mark that we're in the middle of allocating our buffer */ + SDL_TLSSet(tls_errbuf, ALLOCATION_IN_PROGRESS, NULL); + errbuf = (SDL_error *)SDL_malloc(sizeof(*errbuf)); + if (!errbuf) { + SDL_TLSSet(tls_errbuf, NULL, NULL); + return &SDL_global_errbuf; + } + SDL_zerop(errbuf); + SDL_TLSSet(tls_errbuf, errbuf, SDL_free); + } + return errbuf; +} + + +/* Arguments and callback to setup and run the user thread function */ +typedef struct +{ + int (SDLCALL * func) (void *); + void *data; + SDL_Thread *info; + SDL_sem *wait; +} thread_args; + +void +SDL_RunThread(void *data) +{ + thread_args *args = (thread_args *) data; + int (SDLCALL * userfunc) (void *) = args->func; + void *userdata = args->data; + SDL_Thread *thread = args->info; + int *statusloc = &thread->status; + + /* Perform any system-dependent setup - this function may not fail */ + SDL_SYS_SetupThread(thread->name); + + /* Get the thread id */ + thread->threadid = SDL_ThreadID(); + + /* Wake up the parent thread */ + SDL_SemPost(args->wait); + + /* Run the function */ + *statusloc = userfunc(userdata); + + /* Clean up thread-local storage */ + SDL_TLSCleanup(); + + /* Mark us as ready to be joined (or detached) */ + if (!SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) { + /* Clean up if something already detached us. */ + if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) { + if (thread->name) { + SDL_free(thread->name); + } + SDL_free(thread); + } + } +} + +#ifdef SDL_CreateThread +#undef SDL_CreateThread +#endif +#if SDL_DYNAMIC_API +#define SDL_CreateThread SDL_CreateThread_REAL +#endif + +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD +static SDL_Thread * +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread) +#else +static SDL_Thread * +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data) +#endif +{ + SDL_Thread *thread; + thread_args *args; + int ret; + + /* Allocate memory for the thread info structure */ + thread = (SDL_Thread *) SDL_malloc(sizeof(*thread)); + if (thread == NULL) { + SDL_OutOfMemory(); + return (NULL); + } + SDL_zerop(thread); + thread->status = -1; + SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE); + + /* Set up the arguments for the thread */ + if (name != NULL) { + thread->name = SDL_strdup(name); + if (thread->name == NULL) { + SDL_OutOfMemory(); + SDL_free(thread); + return (NULL); + } + } + + /* Set up the arguments for the thread */ + args = (thread_args *) SDL_malloc(sizeof(*args)); + if (args == NULL) { + SDL_OutOfMemory(); + if (thread->name) { + SDL_free(thread->name); + } + SDL_free(thread); + return (NULL); + } + args->func = fn; + args->data = data; + args->info = thread; + args->wait = SDL_CreateSemaphore(0); + if (args->wait == NULL) { + if (thread->name) { + SDL_free(thread->name); + } + SDL_free(thread); + SDL_free(args); + return (NULL); + } + + thread->stacksize = stacksize; + + /* Create the thread and go! */ +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD + ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread); +#else + ret = SDL_SYS_CreateThread(thread, args); +#endif + if (ret >= 0) { + /* Wait for the thread function to use arguments */ + SDL_SemWait(args->wait); + } else { + /* Oops, failed. Gotta free everything */ + if (thread->name) { + SDL_free(thread->name); + } + SDL_free(thread); + thread = NULL; + } + SDL_DestroySemaphore(args->wait); + SDL_free(args); + + /* Everything is running now */ + return (thread); +} + +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD +DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(int (SDLCALL * fn) (void *), + const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread) +#else +DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(int (SDLCALL * fn) (void *), + const char *name, void *data) +#endif +{ + /* !!! FIXME: in 2.1, just make stackhint part of the usual API. */ + const char *stackhint = SDL_GetHint(SDL_HINT_THREAD_STACK_SIZE); + size_t stacksize = 0; + + /* If the SDL_HINT_THREAD_STACK_SIZE exists, use it */ + if (stackhint != NULL) { + char *endp = NULL; + const Sint64 hintval = SDL_strtoll(stackhint, &endp, 10); + if ((*stackhint != '\0') && (*endp == '\0')) { /* a valid number? */ + if (hintval > 0) { /* reject bogus values. */ + stacksize = (size_t) hintval; + } + } + } + +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, pfnBeginThread, pfnEndThread); +#else + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data); +#endif +} + +SDL_Thread * +SDL_CreateThreadInternal(int (SDLCALL * fn) (void *), const char *name, + const size_t stacksize, void *data) { +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL); +#else + return SDL_CreateThreadWithStackSize(fn, name, stacksize, data); +#endif +} + +SDL_threadID +SDL_GetThreadID(SDL_Thread * thread) +{ + SDL_threadID id; + + if (thread) { + id = thread->threadid; + } else { + id = SDL_ThreadID(); + } + return id; +} + +const char * +SDL_GetThreadName(SDL_Thread * thread) +{ + if (thread) { + return thread->name; + } else { + return NULL; + } +} + +int +SDL_SetThreadPriority(SDL_ThreadPriority priority) +{ + return SDL_SYS_SetThreadPriority(priority); +} + +void +SDL_WaitThread(SDL_Thread * thread, int *status) +{ + if (thread) { + SDL_SYS_WaitThread(thread); + if (status) { + *status = thread->status; + } + if (thread->name) { + SDL_free(thread->name); + } + SDL_free(thread); + } +} + +void +SDL_DetachThread(SDL_Thread * thread) +{ + if (!thread) { + return; + } + + /* Grab dibs if the state is alive+joinable. */ + if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) { + SDL_SYS_DetachThread(thread); + } else { + /* all other states are pretty final, see where we landed. */ + const int thread_state = SDL_AtomicGet(&thread->state); + if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) { + return; /* already detached (you shouldn't call this twice!) */ + } else if (thread_state == SDL_THREAD_STATE_ZOMBIE) { + SDL_WaitThread(thread, NULL); /* already done, clean it up. */ + } else { + SDL_assert(0 && "Unexpected thread state"); + } + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/SDL_thread_c.h b/modules/sdl2/SDL-2.0.5/src/thread/SDL_thread_c.h new file mode 100644 index 000000000..e1eb171b2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/SDL_thread_c.h @@ -0,0 +1,95 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef _SDL_thread_c_h +#define _SDL_thread_c_h + +#include "SDL_thread.h" + +/* Need the definitions of SYS_ThreadHandle */ +#if SDL_THREADS_DISABLED +#include "generic/SDL_systhread_c.h" +#elif SDL_THREAD_PTHREAD +#include "pthread/SDL_systhread_c.h" +#elif SDL_THREAD_WINDOWS +#include "windows/SDL_systhread_c.h" +#elif SDL_THREAD_PSP +#include "psp/SDL_systhread_c.h" +#elif SDL_THREAD_STDCPP +#include "stdcpp/SDL_systhread_c.h" +#else +#error Need thread implementation for this platform +#include "generic/SDL_systhread_c.h" +#endif +#include "../SDL_error_c.h" + +typedef enum SDL_ThreadState +{ + SDL_THREAD_STATE_ALIVE, + SDL_THREAD_STATE_DETACHED, + SDL_THREAD_STATE_ZOMBIE, + SDL_THREAD_STATE_CLEANED, +} SDL_ThreadState; + +/* This is the system-independent thread info structure */ +struct SDL_Thread +{ + SDL_threadID threadid; + SYS_ThreadHandle handle; + int status; + SDL_atomic_t state; /* SDL_THREAD_STATE_* */ + SDL_error errbuf; + char *name; + size_t stacksize; /* 0 for default, >0 for user-specified stack size. */ + void *data; +}; + +/* This is the function called to run a thread */ +extern void SDL_RunThread(void *data); + +/* This is the system-independent thread local storage structure */ +typedef struct { + unsigned int limit; + struct { + void *data; + void (*destructor)(void*); + } array[1]; +} SDL_TLSData; + +/* This is how many TLS entries we allocate at once */ +#define TLS_ALLOC_CHUNKSIZE 4 + +/* Get cross-platform, slow, thread local storage for this thread. + This is only intended as a fallback if getting real thread-local + storage fails or isn't supported on this platform. + */ +extern SDL_TLSData *SDL_Generic_GetTLSData(void); + +/* Set cross-platform, slow, thread local storage for this thread. + This is only intended as a fallback if getting real thread-local + storage fails or isn't supported on this platform. + */ +extern int SDL_Generic_SetTLSData(SDL_TLSData *data); + +#endif /* _SDL_thread_c_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syscond.c b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syscond.c new file mode 100644 index 000000000..e2ccd88ef --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syscond.c @@ -0,0 +1,220 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* An implementation of condition variables using semaphores and mutexes */ +/* + This implementation borrows heavily from the BeOS condition variable + implementation, written by Christopher Tate and Owen Smith. Thanks! + */ + +#include "SDL_thread.h" + +struct SDL_cond +{ + SDL_mutex *lock; + int waiting; + int signals; + SDL_sem *wait_sem; + SDL_sem *wait_done; +}; + +/* Create a condition variable */ +SDL_cond * +SDL_CreateCond(void) +{ + SDL_cond *cond; + + cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); + if (cond) { + cond->lock = SDL_CreateMutex(); + cond->wait_sem = SDL_CreateSemaphore(0); + cond->wait_done = SDL_CreateSemaphore(0); + cond->waiting = cond->signals = 0; + if (!cond->lock || !cond->wait_sem || !cond->wait_done) { + SDL_DestroyCond(cond); + cond = NULL; + } + } else { + SDL_OutOfMemory(); + } + return (cond); +} + +/* Destroy a condition variable */ +void +SDL_DestroyCond(SDL_cond * cond) +{ + if (cond) { + if (cond->wait_sem) { + SDL_DestroySemaphore(cond->wait_sem); + } + if (cond->wait_done) { + SDL_DestroySemaphore(cond->wait_done); + } + if (cond->lock) { + SDL_DestroyMutex(cond->lock); + } + SDL_free(cond); + } +} + +/* Restart one of the threads that are waiting on the condition variable */ +int +SDL_CondSignal(SDL_cond * cond) +{ + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + /* If there are waiting threads not already signalled, then + signal the condition and wait for the thread to respond. + */ + SDL_LockMutex(cond->lock); + if (cond->waiting > cond->signals) { + ++cond->signals; + SDL_SemPost(cond->wait_sem); + SDL_UnlockMutex(cond->lock); + SDL_SemWait(cond->wait_done); + } else { + SDL_UnlockMutex(cond->lock); + } + + return 0; +} + +/* Restart all threads that are waiting on the condition variable */ +int +SDL_CondBroadcast(SDL_cond * cond) +{ + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + /* If there are waiting threads not already signalled, then + signal the condition and wait for the thread to respond. + */ + SDL_LockMutex(cond->lock); + if (cond->waiting > cond->signals) { + int i, num_waiting; + + num_waiting = (cond->waiting - cond->signals); + cond->signals = cond->waiting; + for (i = 0; i < num_waiting; ++i) { + SDL_SemPost(cond->wait_sem); + } + /* Now all released threads are blocked here, waiting for us. + Collect them all (and win fabulous prizes!) :-) + */ + SDL_UnlockMutex(cond->lock); + for (i = 0; i < num_waiting; ++i) { + SDL_SemWait(cond->wait_done); + } + } else { + SDL_UnlockMutex(cond->lock); + } + + return 0; +} + +/* Wait on the condition variable for at most 'ms' milliseconds. + The mutex must be locked before entering this function! + The mutex is unlocked during the wait, and locked again after the wait. + +Typical use: + +Thread A: + SDL_LockMutex(lock); + while ( ! condition ) { + SDL_CondWait(cond, lock); + } + SDL_UnlockMutex(lock); + +Thread B: + SDL_LockMutex(lock); + ... + condition = true; + ... + SDL_CondSignal(cond); + SDL_UnlockMutex(lock); + */ +int +SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms) +{ + int retval; + + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + /* Obtain the protection mutex, and increment the number of waiters. + This allows the signal mechanism to only perform a signal if there + are waiting threads. + */ + SDL_LockMutex(cond->lock); + ++cond->waiting; + SDL_UnlockMutex(cond->lock); + + /* Unlock the mutex, as is required by condition variable semantics */ + SDL_UnlockMutex(mutex); + + /* Wait for a signal */ + if (ms == SDL_MUTEX_MAXWAIT) { + retval = SDL_SemWait(cond->wait_sem); + } else { + retval = SDL_SemWaitTimeout(cond->wait_sem, ms); + } + + /* Let the signaler know we have completed the wait, otherwise + the signaler can race ahead and get the condition semaphore + if we are stopped between the mutex unlock and semaphore wait, + giving a deadlock. See the following URL for details: + http://web.archive.org/web/20010914175514/http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html#Workshop + */ + SDL_LockMutex(cond->lock); + if (cond->signals > 0) { + /* If we timed out, we need to eat a condition signal */ + if (retval > 0) { + SDL_SemWait(cond->wait_sem); + } + /* We always notify the signal thread that we are done */ + SDL_SemPost(cond->wait_done); + + /* Signal handshake complete */ + --cond->signals; + } + --cond->waiting; + SDL_UnlockMutex(cond->lock); + + /* Lock the mutex, as is required by condition variable semantics */ + SDL_LockMutex(mutex); + + return retval; +} + +/* Wait on the condition variable forever */ +int +SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex) +{ + return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex.c b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex.c new file mode 100644 index 000000000..f2f668970 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex.c @@ -0,0 +1,165 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* An implementation of mutexes using semaphores */ + +#include "SDL_thread.h" +#include "SDL_systhread_c.h" + + +struct SDL_mutex +{ + int recursive; + SDL_threadID owner; + SDL_sem *sem; +}; + +/* Create a mutex */ +SDL_mutex * +SDL_CreateMutex(void) +{ + SDL_mutex *mutex; + + /* Allocate mutex memory */ + mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); + if (mutex) { + /* Create the mutex semaphore, with initial value 1 */ + mutex->sem = SDL_CreateSemaphore(1); + mutex->recursive = 0; + mutex->owner = 0; + if (!mutex->sem) { + SDL_free(mutex); + mutex = NULL; + } + } else { + SDL_OutOfMemory(); + } + return mutex; +} + +/* Free the mutex */ +void +SDL_DestroyMutex(SDL_mutex * mutex) +{ + if (mutex) { + if (mutex->sem) { + SDL_DestroySemaphore(mutex->sem); + } + SDL_free(mutex); + } +} + +/* Lock the mutex */ +int +SDL_LockMutex(SDL_mutex * mutex) +{ +#if SDL_THREADS_DISABLED + return 0; +#else + SDL_threadID this_thread; + + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + this_thread = SDL_ThreadID(); + if (mutex->owner == this_thread) { + ++mutex->recursive; + } else { + /* The order of operations is important. + We set the locking thread id after we obtain the lock + so unlocks from other threads will fail. + */ + SDL_SemWait(mutex->sem); + mutex->owner = this_thread; + mutex->recursive = 0; + } + + return 0; +#endif /* SDL_THREADS_DISABLED */ +} + +/* try Lock the mutex */ +int +SDL_TryLockMutex(SDL_mutex * mutex) +{ +#if SDL_THREADS_DISABLED + return 0; +#else + int retval = 0; + SDL_threadID this_thread; + + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + this_thread = SDL_ThreadID(); + if (mutex->owner == this_thread) { + ++mutex->recursive; + } else { + /* The order of operations is important. + We set the locking thread id after we obtain the lock + so unlocks from other threads will fail. + */ + retval = SDL_SemWait(mutex->sem); + if (retval == 0) { + mutex->owner = this_thread; + mutex->recursive = 0; + } + } + + return retval; +#endif /* SDL_THREADS_DISABLED */ +} + +/* Unlock the mutex */ +int +SDL_mutexV(SDL_mutex * mutex) +{ +#if SDL_THREADS_DISABLED + return 0; +#else + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + /* If we don't own the mutex, we can't unlock it */ + if (SDL_ThreadID() != mutex->owner) { + return SDL_SetError("mutex not owned by this thread"); + } + + if (mutex->recursive) { + --mutex->recursive; + } else { + /* The order of operations is important. + First reset the owner so another thread doesn't lock + the mutex and set the ownership before we reset it, + then release the lock semaphore. + */ + mutex->owner = 0; + SDL_SemPost(mutex->sem); + } + return 0; +#endif /* SDL_THREADS_DISABLED */ +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex_c.h b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex_c.h new file mode 100644 index 000000000..9dba5e16c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_sysmutex_c.h @@ -0,0 +1,22 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syssem.c b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syssem.c new file mode 100644 index 000000000..92afcb0c0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_syssem.c @@ -0,0 +1,217 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* An implementation of semaphores using mutexes and condition variables */ + +#include "SDL_timer.h" +#include "SDL_thread.h" +#include "SDL_systhread_c.h" + + +#if SDL_THREADS_DISABLED + +SDL_sem * +SDL_CreateSemaphore(Uint32 initial_value) +{ + SDL_SetError("SDL not built with thread support"); + return (SDL_sem *) 0; +} + +void +SDL_DestroySemaphore(SDL_sem * sem) +{ +} + +int +SDL_SemTryWait(SDL_sem * sem) +{ + return SDL_SetError("SDL not built with thread support"); +} + +int +SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) +{ + return SDL_SetError("SDL not built with thread support"); +} + +int +SDL_SemWait(SDL_sem * sem) +{ + return SDL_SetError("SDL not built with thread support"); +} + +Uint32 +SDL_SemValue(SDL_sem * sem) +{ + return 0; +} + +int +SDL_SemPost(SDL_sem * sem) +{ + return SDL_SetError("SDL not built with thread support"); +} + +#else + +struct SDL_semaphore +{ + Uint32 count; + Uint32 waiters_count; + SDL_mutex *count_lock; + SDL_cond *count_nonzero; +}; + +SDL_sem * +SDL_CreateSemaphore(Uint32 initial_value) +{ + SDL_sem *sem; + + sem = (SDL_sem *) SDL_malloc(sizeof(*sem)); + if (!sem) { + SDL_OutOfMemory(); + return NULL; + } + sem->count = initial_value; + sem->waiters_count = 0; + + sem->count_lock = SDL_CreateMutex(); + sem->count_nonzero = SDL_CreateCond(); + if (!sem->count_lock || !sem->count_nonzero) { + SDL_DestroySemaphore(sem); + return NULL; + } + + return sem; +} + +/* WARNING: + You cannot call this function when another thread is using the semaphore. +*/ +void +SDL_DestroySemaphore(SDL_sem * sem) +{ + if (sem) { + sem->count = 0xFFFFFFFF; + while (sem->waiters_count > 0) { + SDL_CondSignal(sem->count_nonzero); + SDL_Delay(10); + } + SDL_DestroyCond(sem->count_nonzero); + if (sem->count_lock) { + SDL_LockMutex(sem->count_lock); + SDL_UnlockMutex(sem->count_lock); + SDL_DestroyMutex(sem->count_lock); + } + SDL_free(sem); + } +} + +int +SDL_SemTryWait(SDL_sem * sem) +{ + int retval; + + if (!sem) { + return SDL_SetError("Passed a NULL semaphore"); + } + + retval = SDL_MUTEX_TIMEDOUT; + SDL_LockMutex(sem->count_lock); + if (sem->count > 0) { + --sem->count; + retval = 0; + } + SDL_UnlockMutex(sem->count_lock); + + return retval; +} + +int +SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) +{ + int retval; + + if (!sem) { + return SDL_SetError("Passed a NULL semaphore"); + } + + /* A timeout of 0 is an easy case */ + if (timeout == 0) { + return SDL_SemTryWait(sem); + } + + SDL_LockMutex(sem->count_lock); + ++sem->waiters_count; + retval = 0; + while ((sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT)) { + retval = SDL_CondWaitTimeout(sem->count_nonzero, + sem->count_lock, timeout); + } + --sem->waiters_count; + if (retval == 0) { + --sem->count; + } + SDL_UnlockMutex(sem->count_lock); + + return retval; +} + +int +SDL_SemWait(SDL_sem * sem) +{ + return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); +} + +Uint32 +SDL_SemValue(SDL_sem * sem) +{ + Uint32 value; + + value = 0; + if (sem) { + SDL_LockMutex(sem->count_lock); + value = sem->count; + SDL_UnlockMutex(sem->count_lock); + } + return value; +} + +int +SDL_SemPost(SDL_sem * sem) +{ + if (!sem) { + return SDL_SetError("Passed a NULL semaphore"); + } + + SDL_LockMutex(sem->count_lock); + if (sem->waiters_count > 0) { + SDL_CondSignal(sem->count_nonzero); + } + ++sem->count; + SDL_UnlockMutex(sem->count_lock); + + return 0; +} + +#endif /* SDL_THREADS_DISABLED */ +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread.c b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread.c new file mode 100644 index 000000000..7a81a6201 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread.c @@ -0,0 +1,71 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* Thread management routines for SDL */ + +#include "SDL_thread.h" +#include "../SDL_systhread.h" + +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD +int +SDL_SYS_CreateThread(SDL_Thread * thread, void *args, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread) +#else +int +SDL_SYS_CreateThread(SDL_Thread * thread, void *args) +#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */ +{ + return SDL_SetError("Threads are not supported on this platform"); +} + +void +SDL_SYS_SetupThread(const char *name) +{ + return; +} + +SDL_threadID +SDL_ThreadID(void) +{ + return (0); +} + +int +SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) +{ + return (0); +} + +void +SDL_SYS_WaitThread(SDL_Thread * thread) +{ + return; +} + +void +SDL_SYS_DetachThread(SDL_Thread * thread) +{ + return; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread_c.h b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread_c.h new file mode 100644 index 000000000..ea9b71460 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systhread_c.h @@ -0,0 +1,26 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* Stub until we implement threads on this platform */ +typedef int SYS_ThreadHandle; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systls.c b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systls.c new file mode 100644 index 000000000..e29c19818 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/generic/SDL_systls.c @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" +#include "../SDL_thread_c.h" + + +SDL_TLSData * +SDL_SYS_GetTLSData() +{ + return SDL_Generic_GetTLSData(); +} + +int +SDL_SYS_SetTLSData(SDL_TLSData *data) +{ + return SDL_Generic_SetTLSData(data); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syscond.c b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syscond.c new file mode 100644 index 000000000..a84b206c8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syscond.c @@ -0,0 +1,224 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_PSP + +/* An implementation of condition variables using semaphores and mutexes */ +/* + This implementation borrows heavily from the BeOS condition variable + implementation, written by Christopher Tate and Owen Smith. Thanks! + */ + +#include "SDL_thread.h" + +struct SDL_cond +{ + SDL_mutex *lock; + int waiting; + int signals; + SDL_sem *wait_sem; + SDL_sem *wait_done; +}; + +/* Create a condition variable */ +SDL_cond * +SDL_CreateCond(void) +{ + SDL_cond *cond; + + cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); + if (cond) { + cond->lock = SDL_CreateMutex(); + cond->wait_sem = SDL_CreateSemaphore(0); + cond->wait_done = SDL_CreateSemaphore(0); + cond->waiting = cond->signals = 0; + if (!cond->lock || !cond->wait_sem || !cond->wait_done) { + SDL_DestroyCond(cond); + cond = NULL; + } + } else { + SDL_OutOfMemory(); + } + return (cond); +} + +/* Destroy a condition variable */ +void +SDL_DestroyCond(SDL_cond * cond) +{ + if (cond) { + if (cond->wait_sem) { + SDL_DestroySemaphore(cond->wait_sem); + } + if (cond->wait_done) { + SDL_DestroySemaphore(cond->wait_done); + } + if (cond->lock) { + SDL_DestroyMutex(cond->lock); + } + SDL_free(cond); + } +} + +/* Restart one of the threads that are waiting on the condition variable */ +int +SDL_CondSignal(SDL_cond * cond) +{ + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + /* If there are waiting threads not already signalled, then + signal the condition and wait for the thread to respond. + */ + SDL_LockMutex(cond->lock); + if (cond->waiting > cond->signals) { + ++cond->signals; + SDL_SemPost(cond->wait_sem); + SDL_UnlockMutex(cond->lock); + SDL_SemWait(cond->wait_done); + } else { + SDL_UnlockMutex(cond->lock); + } + + return 0; +} + +/* Restart all threads that are waiting on the condition variable */ +int +SDL_CondBroadcast(SDL_cond * cond) +{ + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + /* If there are waiting threads not already signalled, then + signal the condition and wait for the thread to respond. + */ + SDL_LockMutex(cond->lock); + if (cond->waiting > cond->signals) { + int i, num_waiting; + + num_waiting = (cond->waiting - cond->signals); + cond->signals = cond->waiting; + for (i = 0; i < num_waiting; ++i) { + SDL_SemPost(cond->wait_sem); + } + /* Now all released threads are blocked here, waiting for us. + Collect them all (and win fabulous prizes!) :-) + */ + SDL_UnlockMutex(cond->lock); + for (i = 0; i < num_waiting; ++i) { + SDL_SemWait(cond->wait_done); + } + } else { + SDL_UnlockMutex(cond->lock); + } + + return 0; +} + +/* Wait on the condition variable for at most 'ms' milliseconds. + The mutex must be locked before entering this function! + The mutex is unlocked during the wait, and locked again after the wait. + +Typical use: + +Thread A: + SDL_LockMutex(lock); + while ( ! condition ) { + SDL_CondWait(cond, lock); + } + SDL_UnlockMutex(lock); + +Thread B: + SDL_LockMutex(lock); + ... + condition = true; + ... + SDL_CondSignal(cond); + SDL_UnlockMutex(lock); + */ +int +SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms) +{ + int retval; + + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + /* Obtain the protection mutex, and increment the number of waiters. + This allows the signal mechanism to only perform a signal if there + are waiting threads. + */ + SDL_LockMutex(cond->lock); + ++cond->waiting; + SDL_UnlockMutex(cond->lock); + + /* Unlock the mutex, as is required by condition variable semantics */ + SDL_UnlockMutex(mutex); + + /* Wait for a signal */ + if (ms == SDL_MUTEX_MAXWAIT) { + retval = SDL_SemWait(cond->wait_sem); + } else { + retval = SDL_SemWaitTimeout(cond->wait_sem, ms); + } + + /* Let the signaler know we have completed the wait, otherwise + the signaler can race ahead and get the condition semaphore + if we are stopped between the mutex unlock and semaphore wait, + giving a deadlock. See the following URL for details: + http://www-classic.be.com/aboutbe/benewsletter/volume_III/Issue40.html + */ + SDL_LockMutex(cond->lock); + if (cond->signals > 0) { + /* If we timed out, we need to eat a condition signal */ + if (retval > 0) { + SDL_SemWait(cond->wait_sem); + } + /* We always notify the signal thread that we are done */ + SDL_SemPost(cond->wait_done); + + /* Signal handshake complete */ + --cond->signals; + } + --cond->waiting; + SDL_UnlockMutex(cond->lock); + + /* Lock the mutex, as is required by condition variable semantics */ + SDL_LockMutex(mutex); + + return retval; +} + +/* Wait on the condition variable forever */ +int +SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex) +{ + return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); +} + +#endif /* SDL_THREAD_PSP */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex.c b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex.c new file mode 100644 index 000000000..78129fa69 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex.c @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_PSP + +/* An implementation of mutexes using semaphores */ + +#include "SDL_thread.h" +#include "SDL_systhread_c.h" + + +struct SDL_mutex +{ + int recursive; + SDL_threadID owner; + SDL_sem *sem; +}; + +/* Create a mutex */ +SDL_mutex * +SDL_CreateMutex(void) +{ + SDL_mutex *mutex; + + /* Allocate mutex memory */ + mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); + if (mutex) { + /* Create the mutex semaphore, with initial value 1 */ + mutex->sem = SDL_CreateSemaphore(1); + mutex->recursive = 0; + mutex->owner = 0; + if (!mutex->sem) { + SDL_free(mutex); + mutex = NULL; + } + } else { + SDL_OutOfMemory(); + } + return mutex; +} + +/* Free the mutex */ +void +SDL_DestroyMutex(SDL_mutex * mutex) +{ + if (mutex) { + if (mutex->sem) { + SDL_DestroySemaphore(mutex->sem); + } + SDL_free(mutex); + } +} + +/* Lock the semaphore */ +int +SDL_mutexP(SDL_mutex * mutex) +{ +#if SDL_THREADS_DISABLED + return 0; +#else + SDL_threadID this_thread; + + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + this_thread = SDL_ThreadID(); + if (mutex->owner == this_thread) { + ++mutex->recursive; + } else { + /* The order of operations is important. + We set the locking thread id after we obtain the lock + so unlocks from other threads will fail. + */ + SDL_SemWait(mutex->sem); + mutex->owner = this_thread; + mutex->recursive = 0; + } + + return 0; +#endif /* SDL_THREADS_DISABLED */ +} + +/* Unlock the mutex */ +int +SDL_mutexV(SDL_mutex * mutex) +{ +#if SDL_THREADS_DISABLED + return 0; +#else + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + /* If we don't own the mutex, we can't unlock it */ + if (SDL_ThreadID() != mutex->owner) { + return SDL_SetError("mutex not owned by this thread"); + } + + if (mutex->recursive) { + --mutex->recursive; + } else { + /* The order of operations is important. + First reset the owner so another thread doesn't lock + the mutex and set the ownership before we reset it, + then release the lock semaphore. + */ + mutex->owner = 0; + SDL_SemPost(mutex->sem); + } + return 0; +#endif /* SDL_THREADS_DISABLED */ +} + +#endif /* SDL_THREAD_PSP */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex_c.h b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex_c.h new file mode 100644 index 000000000..9dba5e16c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_sysmutex_c.h @@ -0,0 +1,22 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syssem.c b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syssem.c new file mode 100644 index 000000000..643406c46 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_syssem.c @@ -0,0 +1,161 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_PSP + +/* Semaphore functions for the PSP. */ + +#include +#include + +#include "SDL_error.h" +#include "SDL_thread.h" + +#include +#include + +struct SDL_semaphore { + SceUID semid; +}; + + +/* Create a semaphore */ +SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) +{ + SDL_sem *sem; + + sem = (SDL_sem *) malloc(sizeof(*sem)); + if (sem != NULL) { + /* TODO: Figure out the limit on the maximum value. */ + sem->semid = sceKernelCreateSema("SDL sema", 0, initial_value, 255, NULL); + if (sem->semid < 0) { + SDL_SetError("Couldn't create semaphore"); + free(sem); + sem = NULL; + } + } else { + SDL_OutOfMemory(); + } + + return sem; +} + +/* Free the semaphore */ +void SDL_DestroySemaphore(SDL_sem *sem) +{ + if (sem != NULL) { + if (sem->semid > 0) { + sceKernelDeleteSema(sem->semid); + sem->semid = 0; + } + + free(sem); + } +} + +/* TODO: This routine is a bit overloaded. + * If the timeout is 0 then just poll the semaphore; if it's SDL_MUTEX_MAXWAIT, pass + * NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout + * is specified, convert it to microseconds. */ +int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) +{ + Uint32 *pTimeout; + int res; + + if (sem == NULL) { + SDL_SetError("Passed a NULL sem"); + return 0; + } + + if (timeout == 0) { + res = sceKernelPollSema(sem->semid, 1); + if (res < 0) { + return SDL_MUTEX_TIMEDOUT; + } + return 0; + } + + if (timeout == SDL_MUTEX_MAXWAIT) { + pTimeout = NULL; + } else { + timeout *= 1000; /* Convert to microseconds. */ + pTimeout = &timeout; + } + + res = sceKernelWaitSema(sem->semid, 1, pTimeout); + switch (res) { + case SCE_KERNEL_ERROR_OK: + return 0; + case SCE_KERNEL_ERROR_WAIT_TIMEOUT: + return SDL_MUTEX_TIMEDOUT; + default: + return SDL_SetError("WaitForSingleObject() failed"); + } +} + +int SDL_SemTryWait(SDL_sem *sem) +{ + return SDL_SemWaitTimeout(sem, 0); +} + +int SDL_SemWait(SDL_sem *sem) +{ + return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); +} + +/* Returns the current count of the semaphore */ +Uint32 SDL_SemValue(SDL_sem *sem) +{ + SceKernelSemaInfo info; + + if (sem == NULL) { + SDL_SetError("Passed a NULL sem"); + return 0; + } + + if (sceKernelReferSemaStatus(sem->semid, &info) >= 0) { + return info.currentCount; + } + + return 0; +} + +int SDL_SemPost(SDL_sem *sem) +{ + int res; + + if (sem == NULL) { + return SDL_SetError("Passed a NULL sem"); + } + + res = sceKernelSignalSema(sem->semid, 1); + if (res < 0) { + return SDL_SetError("sceKernelSignalSema() failed"); + } + + return 0; +} + +#endif /* SDL_THREAD_PSP */ + +/* vim: ts=4 sw=4 + */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread.c b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread.c new file mode 100644 index 000000000..c6003b8ed --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread.c @@ -0,0 +1,112 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_PSP + +/* PSP thread management routines for SDL */ + +#include +#include + +#include "SDL_error.h" +#include "SDL_thread.h" +#include "../SDL_systhread.h" +#include "../SDL_thread_c.h" +#include +#include + + +static int ThreadEntry(SceSize args, void *argp) +{ + SDL_RunThread(*(void **) argp); + return 0; +} + +int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) +{ + SceKernelThreadInfo status; + int priority = 32; + + /* Set priority of new thread to the same as the current thread */ + status.size = sizeof(SceKernelThreadInfo); + if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) { + priority = status.currentPriority; + } + + thread->handle = sceKernelCreateThread(thread->name, ThreadEntry, + priority, thread->stacksize ? ((int) thread->stacksize) : 0x8000, + PSP_THREAD_ATTR_VFPU, NULL); + if (thread->handle < 0) { + return SDL_SetError("sceKernelCreateThread() failed"); + } + + sceKernelStartThread(thread->handle, 4, &args); + return 0; +} + +void SDL_SYS_SetupThread(const char *name) +{ + /* Do nothing. */ +} + +SDL_threadID SDL_ThreadID(void) +{ + return (SDL_threadID) sceKernelGetThreadId(); +} + +void SDL_SYS_WaitThread(SDL_Thread *thread) +{ + sceKernelWaitThreadEnd(thread->handle, NULL); + sceKernelDeleteThread(thread->handle); +} + +void SDL_SYS_DetachThread(SDL_Thread *thread) +{ + /* !!! FIXME: is this correct? */ + sceKernelDeleteThread(thread->handle); +} + +void SDL_SYS_KillThread(SDL_Thread *thread) +{ + sceKernelTerminateDeleteThread(thread->handle); +} + +int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) +{ + int value; + + if (priority == SDL_THREAD_PRIORITY_LOW) { + value = 19; + } else if (priority == SDL_THREAD_PRIORITY_HIGH) { + value = -20; + } else { + value = 0; + } + + return sceKernelChangeThreadPriority(sceKernelGetThreadId(),value); + +} + +#endif /* SDL_THREAD_PSP */ + +/* vim: ts=4 sw=4 + */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread_c.h b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread_c.h new file mode 100644 index 000000000..4f74df06a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/psp/SDL_systhread_c.h @@ -0,0 +1,24 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include + +typedef SceUID SYS_ThreadHandle; diff --git a/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syscond.c b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syscond.c new file mode 100644 index 000000000..69790cbc1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syscond.c @@ -0,0 +1,158 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include +#include +#include +#include +#include + +#include "SDL_thread.h" +#include "SDL_sysmutex_c.h" + +struct SDL_cond +{ + pthread_cond_t cond; +}; + +/* Create a condition variable */ +SDL_cond * +SDL_CreateCond(void) +{ + SDL_cond *cond; + + cond = (SDL_cond *) SDL_malloc(sizeof(SDL_cond)); + if (cond) { + if (pthread_cond_init(&cond->cond, NULL) < 0) { + SDL_SetError("pthread_cond_init() failed"); + SDL_free(cond); + cond = NULL; + } + } + return (cond); +} + +/* Destroy a condition variable */ +void +SDL_DestroyCond(SDL_cond * cond) +{ + if (cond) { + pthread_cond_destroy(&cond->cond); + SDL_free(cond); + } +} + +/* Restart one of the threads that are waiting on the condition variable */ +int +SDL_CondSignal(SDL_cond * cond) +{ + int retval; + + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + retval = 0; + if (pthread_cond_signal(&cond->cond) != 0) { + return SDL_SetError("pthread_cond_signal() failed"); + } + return retval; +} + +/* Restart all threads that are waiting on the condition variable */ +int +SDL_CondBroadcast(SDL_cond * cond) +{ + int retval; + + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + + retval = 0; + if (pthread_cond_broadcast(&cond->cond) != 0) { + return SDL_SetError("pthread_cond_broadcast() failed"); + } + return retval; +} + +int +SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms) +{ + int retval; +#ifndef HAVE_CLOCK_GETTIME + struct timeval delta; +#endif + struct timespec abstime; + + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } + +#ifdef HAVE_CLOCK_GETTIME + clock_gettime(CLOCK_REALTIME, &abstime); + + abstime.tv_nsec += (ms % 1000) * 1000000; + abstime.tv_sec += ms / 1000; +#else + gettimeofday(&delta, NULL); + + abstime.tv_sec = delta.tv_sec + (ms / 1000); + abstime.tv_nsec = (delta.tv_usec + (ms % 1000) * 1000) * 1000; +#endif + if (abstime.tv_nsec > 1000000000) { + abstime.tv_sec += 1; + abstime.tv_nsec -= 1000000000; + } + + tryagain: + retval = pthread_cond_timedwait(&cond->cond, &mutex->id, &abstime); + switch (retval) { + case EINTR: + goto tryagain; + /* break; -Wunreachable-code-break */ + case ETIMEDOUT: + retval = SDL_MUTEX_TIMEDOUT; + break; + case 0: + break; + default: + retval = SDL_SetError("pthread_cond_timedwait() failed"); + } + return retval; +} + +/* Wait on the condition variable, unlocking the provided mutex. + The mutex must be locked before entering this function! + */ +int +SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex) +{ + if (!cond) { + return SDL_SetError("Passed a NULL condition variable"); + } else if (pthread_cond_wait(&cond->cond, &mutex->id) != 0) { + return SDL_SetError("pthread_cond_wait() failed"); + } + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex.c b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex.c new file mode 100644 index 000000000..ee7f58389 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex.c @@ -0,0 +1,192 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include +#include + +#include "SDL_thread.h" + +#if !SDL_THREAD_PTHREAD_RECURSIVE_MUTEX && \ + !SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP +#define FAKE_RECURSIVE_MUTEX 1 +#endif + +struct SDL_mutex +{ + pthread_mutex_t id; +#if FAKE_RECURSIVE_MUTEX + int recursive; + pthread_t owner; +#endif +}; + +SDL_mutex * +SDL_CreateMutex(void) +{ + SDL_mutex *mutex; + pthread_mutexattr_t attr; + + /* Allocate the structure */ + mutex = (SDL_mutex *) SDL_calloc(1, sizeof(*mutex)); + if (mutex) { + pthread_mutexattr_init(&attr); +#if SDL_THREAD_PTHREAD_RECURSIVE_MUTEX + pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE); +#elif SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP + pthread_mutexattr_setkind_np(&attr, PTHREAD_MUTEX_RECURSIVE_NP); +#else + /* No extra attributes necessary */ +#endif + if (pthread_mutex_init(&mutex->id, &attr) != 0) { + SDL_SetError("pthread_mutex_init() failed"); + SDL_free(mutex); + mutex = NULL; + } + } else { + SDL_OutOfMemory(); + } + return (mutex); +} + +void +SDL_DestroyMutex(SDL_mutex * mutex) +{ + if (mutex) { + pthread_mutex_destroy(&mutex->id); + SDL_free(mutex); + } +} + +/* Lock the mutex */ +int +SDL_LockMutex(SDL_mutex * mutex) +{ +#if FAKE_RECURSIVE_MUTEX + pthread_t this_thread; +#endif + + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + +#if FAKE_RECURSIVE_MUTEX + this_thread = pthread_self(); + if (mutex->owner == this_thread) { + ++mutex->recursive; + } else { + /* The order of operations is important. + We set the locking thread id after we obtain the lock + so unlocks from other threads will fail. + */ + if (pthread_mutex_lock(&mutex->id) == 0) { + mutex->owner = this_thread; + mutex->recursive = 0; + } else { + return SDL_SetError("pthread_mutex_lock() failed"); + } + } +#else + if (pthread_mutex_lock(&mutex->id) < 0) { + return SDL_SetError("pthread_mutex_lock() failed"); + } +#endif + return 0; +} + +int +SDL_TryLockMutex(SDL_mutex * mutex) +{ + int retval; +#if FAKE_RECURSIVE_MUTEX + pthread_t this_thread; +#endif + + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + retval = 0; +#if FAKE_RECURSIVE_MUTEX + this_thread = pthread_self(); + if (mutex->owner == this_thread) { + ++mutex->recursive; + } else { + /* The order of operations is important. + We set the locking thread id after we obtain the lock + so unlocks from other threads will fail. + */ + if (pthread_mutex_lock(&mutex->id) == 0) { + mutex->owner = this_thread; + mutex->recursive = 0; + } else if (errno == EBUSY) { + retval = SDL_MUTEX_TIMEDOUT; + } else { + retval = SDL_SetError("pthread_mutex_trylock() failed"); + } + } +#else + if (pthread_mutex_trylock(&mutex->id) != 0) { + if (errno == EBUSY) { + retval = SDL_MUTEX_TIMEDOUT; + } else { + retval = SDL_SetError("pthread_mutex_trylock() failed"); + } + } +#endif + return retval; +} + +int +SDL_UnlockMutex(SDL_mutex * mutex) +{ + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + +#if FAKE_RECURSIVE_MUTEX + /* We can only unlock the mutex if we own it */ + if (pthread_self() == mutex->owner) { + if (mutex->recursive) { + --mutex->recursive; + } else { + /* The order of operations is important. + First reset the owner so another thread doesn't lock + the mutex and set the ownership before we reset it, + then release the lock semaphore. + */ + mutex->owner = 0; + pthread_mutex_unlock(&mutex->id); + } + } else { + return SDL_SetError("mutex not owned by this thread"); + } + +#else + if (pthread_mutex_unlock(&mutex->id) < 0) { + return SDL_SetError("pthread_mutex_unlock() failed"); + } +#endif /* FAKE_RECURSIVE_MUTEX */ + + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex_c.h b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex_c.h new file mode 100644 index 000000000..ee60ca041 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_sysmutex_c.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_mutex_c_h +#define _SDL_mutex_c_h + +struct SDL_mutex +{ + pthread_mutex_t id; +}; + +#endif /* _SDL_mutex_c_h */ +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syssem.c b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syssem.c new file mode 100644 index 000000000..caadf4ec6 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_syssem.c @@ -0,0 +1,206 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include +#include +#include +#include +#include + +#include "SDL_thread.h" +#include "SDL_timer.h" + +/* Wrapper around POSIX 1003.1b semaphores */ + +#if defined(__MACOSX__) || defined(__IPHONEOS__) +/* Mac OS X doesn't support sem_getvalue() as of version 10.4 */ +#include "../generic/SDL_syssem.c" +#else + +struct SDL_semaphore +{ + sem_t sem; +}; + +/* Create a semaphore, initialized with value */ +SDL_sem * +SDL_CreateSemaphore(Uint32 initial_value) +{ + SDL_sem *sem = (SDL_sem *) SDL_malloc(sizeof(SDL_sem)); + if (sem) { + if (sem_init(&sem->sem, 0, initial_value) < 0) { + SDL_SetError("sem_init() failed"); + SDL_free(sem); + sem = NULL; + } + } else { + SDL_OutOfMemory(); + } + return sem; +} + +void +SDL_DestroySemaphore(SDL_sem * sem) +{ + if (sem) { + sem_destroy(&sem->sem); + SDL_free(sem); + } +} + +int +SDL_SemTryWait(SDL_sem * sem) +{ + int retval; + + if (!sem) { + return SDL_SetError("Passed a NULL semaphore"); + } + retval = SDL_MUTEX_TIMEDOUT; + if (sem_trywait(&sem->sem) == 0) { + retval = 0; + } + return retval; +} + +int +SDL_SemWait(SDL_sem * sem) +{ + int retval; + + if (!sem) { + return SDL_SetError("Passed a NULL semaphore"); + } + + retval = sem_wait(&sem->sem); + if (retval < 0) { + retval = SDL_SetError("sem_wait() failed"); + } + return retval; +} + +int +SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) +{ + int retval; +#ifdef HAVE_SEM_TIMEDWAIT +#ifndef HAVE_CLOCK_GETTIME + struct timeval now; +#endif + struct timespec ts_timeout; +#else + Uint32 end; +#endif + + if (!sem) { + return SDL_SetError("Passed a NULL semaphore"); + } + + /* Try the easy cases first */ + if (timeout == 0) { + return SDL_SemTryWait(sem); + } + if (timeout == SDL_MUTEX_MAXWAIT) { + return SDL_SemWait(sem); + } + +#ifdef HAVE_SEM_TIMEDWAIT + /* Setup the timeout. sem_timedwait doesn't wait for + * a lapse of time, but until we reach a certain time. + * This time is now plus the timeout. + */ +#ifdef HAVE_CLOCK_GETTIME + clock_gettime(CLOCK_REALTIME, &ts_timeout); + + /* Add our timeout to current time */ + ts_timeout.tv_nsec += (timeout % 1000) * 1000000; + ts_timeout.tv_sec += timeout / 1000; +#else + gettimeofday(&now, NULL); + + /* Add our timeout to current time */ + ts_timeout.tv_sec = now.tv_sec + (timeout / 1000); + ts_timeout.tv_nsec = (now.tv_usec + (timeout % 1000) * 1000) * 1000; +#endif + + /* Wrap the second if needed */ + if (ts_timeout.tv_nsec > 1000000000) { + ts_timeout.tv_sec += 1; + ts_timeout.tv_nsec -= 1000000000; + } + + /* Wait. */ + do { + retval = sem_timedwait(&sem->sem, &ts_timeout); + } while (retval < 0 && errno == EINTR); + + if (retval < 0) { + if (errno == ETIMEDOUT) { + retval = SDL_MUTEX_TIMEDOUT; + } else { + SDL_SetError("sem_timedwait returned an error: %s", strerror(errno)); + } + } +#else + end = SDL_GetTicks() + timeout; + while ((retval = SDL_SemTryWait(sem)) == SDL_MUTEX_TIMEDOUT) { + if (SDL_TICKS_PASSED(SDL_GetTicks(), end)) { + break; + } + SDL_Delay(1); + } +#endif /* HAVE_SEM_TIMEDWAIT */ + + return retval; +} + +Uint32 +SDL_SemValue(SDL_sem * sem) +{ + int ret = 0; + if (sem) { + sem_getvalue(&sem->sem, &ret); + if (ret < 0) { + ret = 0; + } + } + return (Uint32) ret; +} + +int +SDL_SemPost(SDL_sem * sem) +{ + int retval; + + if (!sem) { + return SDL_SetError("Passed a NULL semaphore"); + } + + retval = sem_post(&sem->sem); + if (retval < 0) { + SDL_SetError("sem_post() failed"); + } + return retval; +} + +#endif /* __MACOSX__ */ +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread.c b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread.c new file mode 100644 index 000000000..4958f6fb9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread.c @@ -0,0 +1,246 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#include + +#if HAVE_PTHREAD_NP_H +#include +#endif + +#include + +#ifdef __LINUX__ +#include +#include +#include +#include +#endif /* __LINUX__ */ + +#if defined(__LINUX__) || defined(__MACOSX__) || defined(__IPHONEOS__) +#include +#ifndef RTLD_DEFAULT +#define RTLD_DEFAULT NULL +#endif +#endif + +#include "SDL_platform.h" +#include "SDL_thread.h" +#include "../SDL_thread_c.h" +#include "../SDL_systhread.h" +#ifdef __ANDROID__ +#include "../../core/android/SDL_android.h" +#endif + +#ifdef __HAIKU__ +#include +#endif + +#include "SDL_assert.h" + +#ifndef __NACL__ +/* List of signals to mask in the subthreads */ +static const int sig_list[] = { + SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH, + SIGVTALRM, SIGPROF, 0 +}; +#endif + +static void * +RunThread(void *data) +{ +#ifdef __ANDROID__ + Android_JNI_SetupThread(); +#endif + SDL_RunThread(data); + return NULL; +} + +#if defined(__MACOSX__) || defined(__IPHONEOS__) +static SDL_bool checked_setname = SDL_FALSE; +static int (*ppthread_setname_np)(const char*) = NULL; +#elif defined(__LINUX__) +static SDL_bool checked_setname = SDL_FALSE; +static int (*ppthread_setname_np)(pthread_t, const char*) = NULL; +#endif +int +SDL_SYS_CreateThread(SDL_Thread * thread, void *args) +{ + pthread_attr_t type; + + /* do this here before any threads exist, so there's no race condition. */ + #if defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__LINUX__) + if (!checked_setname) { + void *fn = dlsym(RTLD_DEFAULT, "pthread_setname_np"); + #if defined(__MACOSX__) || defined(__IPHONEOS__) + ppthread_setname_np = (int(*)(const char*)) fn; + #elif defined(__LINUX__) + ppthread_setname_np = (int(*)(pthread_t, const char*)) fn; + #endif + checked_setname = SDL_TRUE; + } + #endif + + /* Set the thread attributes */ + if (pthread_attr_init(&type) != 0) { + return SDL_SetError("Couldn't initialize pthread attributes"); + } + pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE); + + /* Set caller-requested stack size. Otherwise: use the system default. */ + if (thread->stacksize) { + pthread_attr_setstacksize(&type, (size_t) thread->stacksize); + } + + /* Create the thread and go! */ + if (pthread_create(&thread->handle, &type, RunThread, args) != 0) { + return SDL_SetError("Not enough resources to create thread"); + } + + return 0; +} + +void +SDL_SYS_SetupThread(const char *name) +{ +#if !defined(__NACL__) + int i; + sigset_t mask; +#endif /* !__NACL__ */ + + if (name != NULL) { + #if defined(__MACOSX__) || defined(__IPHONEOS__) || defined(__LINUX__) + SDL_assert(checked_setname); + if (ppthread_setname_np != NULL) { + #if defined(__MACOSX__) || defined(__IPHONEOS__) + ppthread_setname_np(name); + #elif defined(__LINUX__) + ppthread_setname_np(pthread_self(), name); + #endif + } + #elif HAVE_PTHREAD_SETNAME_NP + #if defined(__NETBSD__) + pthread_setname_np(pthread_self(), "%s", name); + #else + pthread_setname_np(pthread_self(), name); + #endif + #elif HAVE_PTHREAD_SET_NAME_NP + pthread_set_name_np(pthread_self(), name); + #elif defined(__HAIKU__) + /* The docs say the thread name can't be longer than B_OS_NAME_LENGTH. */ + char namebuf[B_OS_NAME_LENGTH]; + SDL_snprintf(namebuf, sizeof (namebuf), "%s", name); + namebuf[sizeof (namebuf) - 1] = '\0'; + rename_thread(find_thread(NULL), namebuf); + #endif + } + + /* NativeClient does not yet support signals.*/ +#if !defined(__NACL__) + /* Mask asynchronous signals for this thread */ + sigemptyset(&mask); + for (i = 0; sig_list[i]; ++i) { + sigaddset(&mask, sig_list[i]); + } + pthread_sigmask(SIG_BLOCK, &mask, 0); +#endif /* !__NACL__ */ + + +#ifdef PTHREAD_CANCEL_ASYNCHRONOUS + /* Allow ourselves to be asynchronously cancelled */ + { + int oldstate; + pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, &oldstate); + } +#endif +} + +SDL_threadID +SDL_ThreadID(void) +{ + return ((SDL_threadID) pthread_self()); +} + +int +SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) +{ +#if __NACL__ + /* FIXME: Setting thread priority does not seem to be supported in NACL */ + return 0; +#elif __LINUX__ + int value; + + if (priority == SDL_THREAD_PRIORITY_LOW) { + value = 19; + } else if (priority == SDL_THREAD_PRIORITY_HIGH) { + value = -20; + } else { + value = 0; + } + if (setpriority(PRIO_PROCESS, syscall(SYS_gettid), value) < 0) { + /* Note that this fails if you're trying to set high priority + and you don't have root permission. BUT DON'T RUN AS ROOT! + + You can grant the ability to increase thread priority by + running the following command on your application binary: + sudo setcap 'cap_sys_nice=eip' + */ + return SDL_SetError("setpriority() failed"); + } + return 0; +#else + struct sched_param sched; + int policy; + pthread_t thread = pthread_self(); + + if (pthread_getschedparam(thread, &policy, &sched) < 0) { + return SDL_SetError("pthread_getschedparam() failed"); + } + if (priority == SDL_THREAD_PRIORITY_LOW) { + sched.sched_priority = sched_get_priority_min(policy); + } else if (priority == SDL_THREAD_PRIORITY_HIGH) { + sched.sched_priority = sched_get_priority_max(policy); + } else { + int min_priority = sched_get_priority_min(policy); + int max_priority = sched_get_priority_max(policy); + sched.sched_priority = (min_priority + (max_priority - min_priority) / 2); + } + if (pthread_setschedparam(thread, policy, &sched) < 0) { + return SDL_SetError("pthread_setschedparam() failed"); + } + return 0; +#endif /* linux */ +} + +void +SDL_SYS_WaitThread(SDL_Thread * thread) +{ + pthread_join(thread->handle, 0); +} + +void +SDL_SYS_DetachThread(SDL_Thread * thread) +{ + pthread_detach(thread->handle); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread_c.h b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread_c.h new file mode 100644 index 000000000..4ad188443 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systhread_c.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include + +typedef pthread_t SYS_ThreadHandle; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systls.c b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systls.c new file mode 100644 index 000000000..ba8503663 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/pthread/SDL_systls.c @@ -0,0 +1,70 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" +#include "SDL_thread.h" +#include "../SDL_systhread.h" +#include "../SDL_thread_c.h" + +#include + + +#define INVALID_PTHREAD_KEY ((pthread_key_t)-1) + +static pthread_key_t thread_local_storage = INVALID_PTHREAD_KEY; +static SDL_bool generic_local_storage = SDL_FALSE; + +SDL_TLSData * +SDL_SYS_GetTLSData() +{ + if (thread_local_storage == INVALID_PTHREAD_KEY && !generic_local_storage) { + static SDL_SpinLock lock; + SDL_AtomicLock(&lock); + if (thread_local_storage == INVALID_PTHREAD_KEY && !generic_local_storage) { + pthread_key_t storage; + if (pthread_key_create(&storage, NULL) == 0) { + SDL_MemoryBarrierRelease(); + thread_local_storage = storage; + } else { + generic_local_storage = SDL_TRUE; + } + } + SDL_AtomicUnlock(&lock); + } + if (generic_local_storage) { + return SDL_Generic_GetTLSData(); + } + SDL_MemoryBarrierAcquire(); + return (SDL_TLSData *)pthread_getspecific(thread_local_storage); +} + +int +SDL_SYS_SetTLSData(SDL_TLSData *data) +{ + if (generic_local_storage) { + return SDL_Generic_SetTLSData(data); + } + if (pthread_setspecific(thread_local_storage, data) != 0) { + return SDL_SetError("pthread_setspecific() failed"); + } + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_syscond.cpp b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_syscond.cpp new file mode 100644 index 000000000..976bff487 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_syscond.cpp @@ -0,0 +1,164 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +extern "C" { +#include "SDL_thread.h" +} + +#include +#include +#include +#include + +#include "SDL_sysmutex_c.h" + +struct SDL_cond +{ + std::condition_variable_any cpp_cond; +}; + +/* Create a condition variable */ +extern "C" +SDL_cond * +SDL_CreateCond(void) +{ + /* Allocate and initialize the condition variable */ + try { + SDL_cond * cond = new SDL_cond; + return cond; + } catch (std::system_error & ex) { + SDL_SetError("unable to create a C++ condition variable: code=%d; %s", ex.code(), ex.what()); + return NULL; + } catch (std::bad_alloc &) { + SDL_OutOfMemory(); + return NULL; + } +} + +/* Destroy a condition variable */ +extern "C" +void +SDL_DestroyCond(SDL_cond * cond) +{ + if (cond) { + delete cond; + } +} + +/* Restart one of the threads that are waiting on the condition variable */ +extern "C" +int +SDL_CondSignal(SDL_cond * cond) +{ + if (!cond) { + SDL_SetError("Passed a NULL condition variable"); + return -1; + } + + cond->cpp_cond.notify_one(); + return 0; +} + +/* Restart all threads that are waiting on the condition variable */ +extern "C" +int +SDL_CondBroadcast(SDL_cond * cond) +{ + if (!cond) { + SDL_SetError("Passed a NULL condition variable"); + return -1; + } + + cond->cpp_cond.notify_all(); + return 0; +} + +/* Wait on the condition variable for at most 'ms' milliseconds. + The mutex must be locked before entering this function! + The mutex is unlocked during the wait, and locked again after the wait. + +Typical use: + +Thread A: + SDL_LockMutex(lock); + while ( ! condition ) { + SDL_CondWait(cond, lock); + } + SDL_UnlockMutex(lock); + +Thread B: + SDL_LockMutex(lock); + ... + condition = true; + ... + SDL_CondSignal(cond); + SDL_UnlockMutex(lock); + */ +extern "C" +int +SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms) +{ + if (!cond) { + SDL_SetError("Passed a NULL condition variable"); + return -1; + } + + if (!mutex) { + SDL_SetError("Passed a NULL mutex variable"); + return -1; + } + + try { + std::unique_lock cpp_lock(mutex->cpp_mutex, std::adopt_lock_t()); + if (ms == SDL_MUTEX_MAXWAIT) { + cond->cpp_cond.wait( + cpp_lock + ); + cpp_lock.release(); + return 0; + } else { + auto wait_result = cond->cpp_cond.wait_for( + cpp_lock, + std::chrono::duration(ms) + ); + cpp_lock.release(); + if (wait_result == std::cv_status::timeout) { + return SDL_MUTEX_TIMEDOUT; + } else { + return 0; + } + } + } catch (std::system_error & ex) { + SDL_SetError("unable to wait on a C++ condition variable: code=%d; %s", ex.code(), ex.what()); + return -1; + } +} + +/* Wait on the condition variable forever */ +extern "C" +int +SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex) +{ + return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex.cpp b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex.cpp new file mode 100644 index 000000000..04028627d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex.cpp @@ -0,0 +1,111 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +extern "C" { +#include "SDL_thread.h" +#include "SDL_systhread_c.h" +#include "SDL_log.h" +} + +#include + +#include "SDL_sysmutex_c.h" +#include + + +/* Create a mutex */ +extern "C" +SDL_mutex * +SDL_CreateMutex(void) +{ + /* Allocate and initialize the mutex */ + try { + SDL_mutex * mutex = new SDL_mutex; + return mutex; + } catch (std::system_error & ex) { + SDL_SetError("unable to create a C++ mutex: code=%d; %s", ex.code(), ex.what()); + return NULL; + } catch (std::bad_alloc &) { + SDL_OutOfMemory(); + return NULL; + } +} + +/* Free the mutex */ +extern "C" +void +SDL_DestroyMutex(SDL_mutex * mutex) +{ + if (mutex) { + delete mutex; + } +} + +/* Lock the semaphore */ +extern "C" +int +SDL_mutexP(SDL_mutex * mutex) +{ + if (mutex == NULL) { + SDL_SetError("Passed a NULL mutex"); + return -1; + } + + try { + mutex->cpp_mutex.lock(); + return 0; + } catch (std::system_error & ex) { + SDL_SetError("unable to lock a C++ mutex: code=%d; %s", ex.code(), ex.what()); + return -1; + } +} + +/* TryLock the mutex */ +int +SDL_TryLockMutex(SDL_mutex * mutex) +{ + int retval = 0; + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + if (mutex->cpp_mutex.try_lock() == false) { + retval = SDL_MUTEX_TIMEDOUT; + } + return retval; +} + +/* Unlock the mutex */ +extern "C" +int +SDL_mutexV(SDL_mutex * mutex) +{ + if (mutex == NULL) { + SDL_SetError("Passed a NULL mutex"); + return -1; + } + + mutex->cpp_mutex.unlock(); + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex_c.h b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex_c.h new file mode 100644 index 000000000..ab0f2dd83 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_sysmutex_c.h @@ -0,0 +1,30 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#include + +struct SDL_mutex +{ + std::recursive_mutex cpp_mutex; +}; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread.cpp b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread.cpp new file mode 100644 index 000000000..6e5ef473e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread.cpp @@ -0,0 +1,168 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* Thread management routines for SDL */ + +extern "C" { +#include "SDL_thread.h" +#include "../SDL_thread_c.h" +#include "../SDL_systhread.h" +#include "SDL_log.h" +} + +#include +#include +#include + +#ifdef __WINRT__ +#include +#endif + +static void +RunThread(void *args) +{ + SDL_RunThread(args); +} + +extern "C" +int +SDL_SYS_CreateThread(SDL_Thread * thread, void *args) +{ + try { + // !!! FIXME: no way to set a thread stack size here. + std::thread cpp_thread(RunThread, args); + thread->handle = (void *) new std::thread(std::move(cpp_thread)); + return 0; + } catch (std::system_error & ex) { + SDL_SetError("unable to start a C++ thread: code=%d; %s", ex.code(), ex.what()); + return -1; + } catch (std::bad_alloc &) { + SDL_OutOfMemory(); + return -1; + } +} + +extern "C" +void +SDL_SYS_SetupThread(const char *name) +{ + // Make sure a thread ID gets assigned ASAP, for debugging purposes: + SDL_ThreadID(); + return; +} + +extern "C" +SDL_threadID +SDL_ThreadID(void) +{ +#ifdef __WINRT__ + return GetCurrentThreadId(); +#else + // HACK: Mimick a thread ID, if one isn't otherwise available. + static thread_local SDL_threadID current_thread_id = 0; + static SDL_threadID next_thread_id = 1; + static std::mutex next_thread_id_mutex; + + if (current_thread_id == 0) { + std::lock_guard lock(next_thread_id_mutex); + current_thread_id = next_thread_id; + ++next_thread_id; + } + + return current_thread_id; +#endif +} + +extern "C" +int +SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) +{ + // Thread priorities do not look to be settable via C++11's thread + // interface, at least as of this writing (Nov 2012). std::thread does + // provide access to the OS' native handle, however, and some form of + // priority-setting could, in theory, be done through this interface. + // + // WinRT: UPDATE (Aug 20, 2013): thread priorities cannot be changed + // on WinRT, at least not for any thread that's already been created. + // WinRT threads appear to be based off of the WinRT class, + // ThreadPool, more info on which can be found at: + // http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.threading.threadpool.aspx + // + // For compatibility sake, 0 will be returned here. + return (0); +} + +extern "C" +void +SDL_SYS_WaitThread(SDL_Thread * thread) +{ + if ( ! thread) { + return; + } + + try { + std::thread * cpp_thread = (std::thread *) thread->handle; + if (cpp_thread->joinable()) { + cpp_thread->join(); + } + } catch (std::system_error &) { + // An error occurred when joining the thread. SDL_WaitThread does not, + // however, seem to provide a means to report errors to its callers + // though! + } +} + +extern "C" +void +SDL_SYS_DetachThread(SDL_Thread * thread) +{ + if ( ! thread) { + return; + } + + try { + std::thread * cpp_thread = (std::thread *) thread->handle; + if (cpp_thread->joinable()) { + cpp_thread->detach(); + } + } catch (std::system_error &) { + // An error occurred when detaching the thread. SDL_DetachThread does not, + // however, seem to provide a means to report errors to its callers + // though! + } +} + +extern "C" +SDL_TLSData * +SDL_SYS_GetTLSData() +{ + return SDL_Generic_GetTLSData(); +} + +extern "C" +int +SDL_SYS_SetTLSData(SDL_TLSData *data) +{ + return SDL_Generic_SetTLSData(data); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread_c.h b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread_c.h new file mode 100644 index 000000000..c3cc507c3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/stdcpp/SDL_systhread_c.h @@ -0,0 +1,26 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +/* For a thread handle, use a void pointer to a std::thread */ +typedef void * SYS_ThreadHandle; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_sysmutex.c b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_sysmutex.c new file mode 100644 index 000000000..413cb6703 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_sysmutex.c @@ -0,0 +1,110 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_WINDOWS + +/* Mutex functions using the Win32 API */ + +#include "../../core/windows/SDL_windows.h" + +#include "SDL_mutex.h" + + +struct SDL_mutex +{ + CRITICAL_SECTION cs; +}; + +/* Create a mutex */ +SDL_mutex * +SDL_CreateMutex(void) +{ + SDL_mutex *mutex; + + /* Allocate mutex memory */ + mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); + if (mutex) { + /* Initialize */ + /* On SMP systems, a non-zero spin count generally helps performance */ +#if __WINRT__ + InitializeCriticalSectionEx(&mutex->cs, 2000, 0); +#else + InitializeCriticalSectionAndSpinCount(&mutex->cs, 2000); +#endif + } else { + SDL_OutOfMemory(); + } + return (mutex); +} + +/* Free the mutex */ +void +SDL_DestroyMutex(SDL_mutex * mutex) +{ + if (mutex) { + DeleteCriticalSection(&mutex->cs); + SDL_free(mutex); + } +} + +/* Lock the mutex */ +int +SDL_LockMutex(SDL_mutex * mutex) +{ + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + EnterCriticalSection(&mutex->cs); + return (0); +} + +/* TryLock the mutex */ +int +SDL_TryLockMutex(SDL_mutex * mutex) +{ + int retval = 0; + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + if (TryEnterCriticalSection(&mutex->cs) == 0) { + retval = SDL_MUTEX_TIMEDOUT; + } + return retval; +} + +/* Unlock the mutex */ +int +SDL_UnlockMutex(SDL_mutex * mutex) +{ + if (mutex == NULL) { + return SDL_SetError("Passed a NULL mutex"); + } + + LeaveCriticalSection(&mutex->cs); + return (0); +} + +#endif /* SDL_THREAD_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_syssem.c b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_syssem.c new file mode 100644 index 000000000..86b58882d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_syssem.c @@ -0,0 +1,156 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_WINDOWS + +/* Semaphore functions using the Win32 API */ + +#include "../../core/windows/SDL_windows.h" + +#include "SDL_thread.h" + +struct SDL_semaphore +{ + HANDLE id; + LONG count; +}; + + +/* Create a semaphore */ +SDL_sem * +SDL_CreateSemaphore(Uint32 initial_value) +{ + SDL_sem *sem; + + /* Allocate sem memory */ + sem = (SDL_sem *) SDL_malloc(sizeof(*sem)); + if (sem) { + /* Create the semaphore, with max value 32K */ +#if __WINRT__ + sem->id = CreateSemaphoreEx(NULL, initial_value, 32 * 1024, NULL, 0, SEMAPHORE_ALL_ACCESS); +#else + sem->id = CreateSemaphore(NULL, initial_value, 32 * 1024, NULL); +#endif + sem->count = initial_value; + if (!sem->id) { + SDL_SetError("Couldn't create semaphore"); + SDL_free(sem); + sem = NULL; + } + } else { + SDL_OutOfMemory(); + } + return (sem); +} + +/* Free the semaphore */ +void +SDL_DestroySemaphore(SDL_sem * sem) +{ + if (sem) { + if (sem->id) { + CloseHandle(sem->id); + sem->id = 0; + } + SDL_free(sem); + } +} + +int +SDL_SemWaitTimeout(SDL_sem * sem, Uint32 timeout) +{ + int retval; + DWORD dwMilliseconds; + + if (!sem) { + return SDL_SetError("Passed a NULL sem"); + } + + if (timeout == SDL_MUTEX_MAXWAIT) { + dwMilliseconds = INFINITE; + } else { + dwMilliseconds = (DWORD) timeout; + } +#if __WINRT__ + switch (WaitForSingleObjectEx(sem->id, dwMilliseconds, FALSE)) { +#else + switch (WaitForSingleObject(sem->id, dwMilliseconds)) { +#endif + case WAIT_OBJECT_0: + InterlockedDecrement(&sem->count); + retval = 0; + break; + case WAIT_TIMEOUT: + retval = SDL_MUTEX_TIMEDOUT; + break; + default: + retval = SDL_SetError("WaitForSingleObject() failed"); + break; + } + return retval; +} + +int +SDL_SemTryWait(SDL_sem * sem) +{ + return SDL_SemWaitTimeout(sem, 0); +} + +int +SDL_SemWait(SDL_sem * sem) +{ + return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); +} + +/* Returns the current count of the semaphore */ +Uint32 +SDL_SemValue(SDL_sem * sem) +{ + if (!sem) { + SDL_SetError("Passed a NULL sem"); + return 0; + } + return (Uint32)sem->count; +} + +int +SDL_SemPost(SDL_sem * sem) +{ + if (!sem) { + return SDL_SetError("Passed a NULL sem"); + } + /* Increase the counter in the first place, because + * after a successful release the semaphore may + * immediately get destroyed by another thread which + * is waiting for this semaphore. + */ + InterlockedIncrement(&sem->count); + if (ReleaseSemaphore(sem->id, 1, NULL) == FALSE) { + InterlockedDecrement(&sem->count); /* restore */ + return SDL_SetError("ReleaseSemaphore() failed"); + } + return 0; +} + +#endif /* SDL_THREAD_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread.c b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread.c new file mode 100644 index 000000000..20a4bd6e2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread.c @@ -0,0 +1,229 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_THREAD_WINDOWS + +/* Win32 thread management routines for SDL */ + +#include "SDL_hints.h" +#include "SDL_thread.h" +#include "../SDL_thread_c.h" +#include "../SDL_systhread.h" +#include "SDL_systhread_c.h" + +#ifndef SDL_PASSED_BEGINTHREAD_ENDTHREAD +/* We'll use the C library from this DLL */ +#include + +#ifndef STACK_SIZE_PARAM_IS_A_RESERVATION +#define STACK_SIZE_PARAM_IS_A_RESERVATION 0x00010000 +#endif + +/* Cygwin gcc-3 ... MingW64 (even with a i386 host) does this like MSVC. */ +#if (defined(__MINGW32__) && (__GNUC__ < 4)) +typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall *func)(void *), void *arg, + unsigned, unsigned *threadID); +typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code); + +#elif defined(__WATCOMC__) +/* This is for Watcom targets except OS2 */ +#if __WATCOMC__ < 1240 +#define __watcall +#endif +typedef unsigned long (__watcall * pfnSDL_CurrentBeginThread) (void *, + unsigned, + unsigned + (__stdcall * + func) (void + *), + void *arg, + unsigned, + unsigned + *threadID); +typedef void (__watcall * pfnSDL_CurrentEndThread) (unsigned code); + +#else +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) (void *, unsigned, + unsigned (__stdcall * + func) (void + *), + void *arg, unsigned, + unsigned *threadID); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); +#endif +#endif /* !SDL_PASSED_BEGINTHREAD_ENDTHREAD */ + + +typedef struct ThreadStartParms +{ + void *args; + pfnSDL_CurrentEndThread pfnCurrentEndThread; +} tThreadStartParms, *pThreadStartParms; + +static DWORD +RunThread(void *data) +{ + pThreadStartParms pThreadParms = (pThreadStartParms) data; + pfnSDL_CurrentEndThread pfnEndThread = pThreadParms->pfnCurrentEndThread; + void *args = pThreadParms->args; + SDL_free(pThreadParms); + SDL_RunThread(args); + if (pfnEndThread != NULL) + pfnEndThread(0); + return (0); +} + +static DWORD WINAPI +RunThreadViaCreateThread(LPVOID data) +{ + return RunThread(data); +} + +static unsigned __stdcall +RunThreadViaBeginThreadEx(void *data) +{ + return (unsigned) RunThread(data); +} + +#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD +int +SDL_SYS_CreateThread(SDL_Thread * thread, void *args, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread) +{ +#elif defined(__CYGWIN__) || defined(__WINRT__) +int +SDL_SYS_CreateThread(SDL_Thread * thread, void *args) +{ + pfnSDL_CurrentBeginThread pfnBeginThread = NULL; + pfnSDL_CurrentEndThread pfnEndThread = NULL; +#else +int +SDL_SYS_CreateThread(SDL_Thread * thread, void *args) +{ + pfnSDL_CurrentBeginThread pfnBeginThread = (pfnSDL_CurrentBeginThread)_beginthreadex; + pfnSDL_CurrentEndThread pfnEndThread = (pfnSDL_CurrentEndThread)_endthreadex; +#endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */ + pThreadStartParms pThreadParms = + (pThreadStartParms) SDL_malloc(sizeof(tThreadStartParms)); + const DWORD flags = thread->stacksize ? STACK_SIZE_PARAM_IS_A_RESERVATION : 0; + if (!pThreadParms) { + return SDL_OutOfMemory(); + } + /* Save the function which we will have to call to clear the RTL of calling app! */ + pThreadParms->pfnCurrentEndThread = pfnEndThread; + /* Also save the real parameters we have to pass to thread function */ + pThreadParms->args = args; + + /* thread->stacksize == 0 means "system default", same as win32 expects */ + if (pfnBeginThread) { + unsigned threadid = 0; + thread->handle = (SYS_ThreadHandle) + ((size_t) pfnBeginThread(NULL, (unsigned int) thread->stacksize, + RunThreadViaBeginThreadEx, + pThreadParms, flags, &threadid)); + } else { + DWORD threadid = 0; + thread->handle = CreateThread(NULL, thread->stacksize, + RunThreadViaCreateThread, + pThreadParms, flags, &threadid); + } + if (thread->handle == NULL) { + return SDL_SetError("Not enough resources to create thread"); + } + return 0; +} + +#pragma pack(push,8) +typedef struct tagTHREADNAME_INFO +{ + DWORD dwType; /* must be 0x1000 */ + LPCSTR szName; /* pointer to name (in user addr space) */ + DWORD dwThreadID; /* thread ID (-1=caller thread) */ + DWORD dwFlags; /* reserved for future use, must be zero */ +} THREADNAME_INFO; +#pragma pack(pop) + +void +SDL_SYS_SetupThread(const char *name) +{ + if ((name != NULL) && IsDebuggerPresent()) { + THREADNAME_INFO inf; + + /* C# and friends will try to catch this Exception, let's avoid it. */ + if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING, SDL_FALSE)) { + return; + } + + /* This magic tells the debugger to name a thread if it's listening. */ + SDL_zero(inf); + inf.dwType = 0x1000; + inf.szName = name; + inf.dwThreadID = (DWORD) -1; + inf.dwFlags = 0; + + /* The debugger catches this, renames the thread, continues on. */ + RaiseException(0x406D1388, 0, sizeof(inf) / sizeof(ULONG), (const ULONG_PTR*) &inf); + } +} + +SDL_threadID +SDL_ThreadID(void) +{ + return ((SDL_threadID) GetCurrentThreadId()); +} + +int +SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) +{ + int value; + + if (priority == SDL_THREAD_PRIORITY_LOW) { + value = THREAD_PRIORITY_LOWEST; + } else if (priority == SDL_THREAD_PRIORITY_HIGH) { + value = THREAD_PRIORITY_HIGHEST; + } else { + value = THREAD_PRIORITY_NORMAL; + } + if (!SetThreadPriority(GetCurrentThread(), value)) { + return WIN_SetError("SetThreadPriority()"); + } + return 0; +} + +void +SDL_SYS_WaitThread(SDL_Thread * thread) +{ + WaitForSingleObjectEx(thread->handle, INFINITE, FALSE); + CloseHandle(thread->handle); +} + +void +SDL_SYS_DetachThread(SDL_Thread * thread) +{ + CloseHandle(thread->handle); +} + +#endif /* SDL_THREAD_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread_c.h b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread_c.h new file mode 100644 index 000000000..90866a7bb --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systhread_c.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_systhread_c_h +#define _SDL_systhread_c_h + +#include "../../core/windows/SDL_windows.h" + +typedef HANDLE SYS_ThreadHandle; + +#endif /* _SDL_systhread_c_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systls.c b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systls.c new file mode 100644 index 000000000..7ec630e8f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/thread/windows/SDL_systls.c @@ -0,0 +1,72 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_THREAD_WINDOWS + +#include "../../core/windows/SDL_windows.h" + +#include "SDL_thread.h" +#include "../SDL_thread_c.h" + +static DWORD thread_local_storage = TLS_OUT_OF_INDEXES; +static SDL_bool generic_local_storage = SDL_FALSE; + +SDL_TLSData * +SDL_SYS_GetTLSData() +{ + if (thread_local_storage == TLS_OUT_OF_INDEXES && !generic_local_storage) { + static SDL_SpinLock lock; + SDL_AtomicLock(&lock); + if (thread_local_storage == TLS_OUT_OF_INDEXES && !generic_local_storage) { + DWORD storage = TlsAlloc(); + if (storage != TLS_OUT_OF_INDEXES) { + SDL_MemoryBarrierRelease(); + thread_local_storage = storage; + } else { + generic_local_storage = SDL_TRUE; + } + } + SDL_AtomicUnlock(&lock); + } + if (generic_local_storage) { + return SDL_Generic_GetTLSData(); + } + SDL_MemoryBarrierAcquire(); + return (SDL_TLSData *)TlsGetValue(thread_local_storage); +} + +int +SDL_SYS_SetTLSData(SDL_TLSData *data) +{ + if (generic_local_storage) { + return SDL_Generic_SetTLSData(data); + } + if (!TlsSetValue(thread_local_storage, data)) { + return SDL_SetError("TlsSetValue() failed"); + } + return 0; +} + +#endif /* SDL_THREAD_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/timer/SDL_timer.c b/modules/sdl2/SDL-2.0.5/src/timer/SDL_timer.c new file mode 100644 index 000000000..abe968e86 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/timer/SDL_timer.c @@ -0,0 +1,372 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_timer.h" +#include "SDL_timer_c.h" +#include "SDL_atomic.h" +#include "SDL_cpuinfo.h" +#include "../thread/SDL_systhread.h" + +/* #define DEBUG_TIMERS */ + +typedef struct _SDL_Timer +{ + int timerID; + SDL_TimerCallback callback; + void *param; + Uint32 interval; + Uint32 scheduled; + SDL_atomic_t canceled; + struct _SDL_Timer *next; +} SDL_Timer; + +typedef struct _SDL_TimerMap +{ + int timerID; + SDL_Timer *timer; + struct _SDL_TimerMap *next; +} SDL_TimerMap; + +/* The timers are kept in a sorted list */ +typedef struct { + /* Data used by the main thread */ + SDL_Thread *thread; + SDL_atomic_t nextID; + SDL_TimerMap *timermap; + SDL_mutex *timermap_lock; + + /* Padding to separate cache lines between threads */ + char cache_pad[SDL_CACHELINE_SIZE]; + + /* Data used to communicate with the timer thread */ + SDL_SpinLock lock; + SDL_sem *sem; + SDL_Timer *pending; + SDL_Timer *freelist; + SDL_atomic_t active; + + /* List of timers - this is only touched by the timer thread */ + SDL_Timer *timers; +} SDL_TimerData; + +static SDL_TimerData SDL_timer_data; + +/* The idea here is that any thread might add a timer, but a single + * thread manages the active timer queue, sorted by scheduling time. + * + * Timers are removed by simply setting a canceled flag + */ + +static void +SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer) +{ + SDL_Timer *prev, *curr; + + prev = NULL; + for (curr = data->timers; curr; prev = curr, curr = curr->next) { + if ((Sint32)(timer->scheduled-curr->scheduled) < 0) { + break; + } + } + + /* Insert the timer here! */ + if (prev) { + prev->next = timer; + } else { + data->timers = timer; + } + timer->next = curr; +} + +static int +SDL_TimerThread(void *_data) +{ + SDL_TimerData *data = (SDL_TimerData *)_data; + SDL_Timer *pending; + SDL_Timer *current; + SDL_Timer *freelist_head = NULL; + SDL_Timer *freelist_tail = NULL; + Uint32 tick, now, interval, delay; + + /* Threaded timer loop: + * 1. Queue timers added by other threads + * 2. Handle any timers that should dispatch this cycle + * 3. Wait until next dispatch time or new timer arrives + */ + for ( ; ; ) { + /* Pending and freelist maintenance */ + SDL_AtomicLock(&data->lock); + { + /* Get any timers ready to be queued */ + pending = data->pending; + data->pending = NULL; + + /* Make any unused timer structures available */ + if (freelist_head) { + freelist_tail->next = data->freelist; + data->freelist = freelist_head; + } + } + SDL_AtomicUnlock(&data->lock); + + /* Sort the pending timers into our list */ + while (pending) { + current = pending; + pending = pending->next; + SDL_AddTimerInternal(data, current); + } + freelist_head = NULL; + freelist_tail = NULL; + + /* Check to see if we're still running, after maintenance */ + if (!SDL_AtomicGet(&data->active)) { + break; + } + + /* Initial delay if there are no timers */ + delay = SDL_MUTEX_MAXWAIT; + + tick = SDL_GetTicks(); + + /* Process all the pending timers for this tick */ + while (data->timers) { + current = data->timers; + + if ((Sint32)(tick-current->scheduled) < 0) { + /* Scheduled for the future, wait a bit */ + delay = (current->scheduled - tick); + break; + } + + /* We're going to do something with this timer */ + data->timers = current->next; + + if (SDL_AtomicGet(¤t->canceled)) { + interval = 0; + } else { + interval = current->callback(current->interval, current->param); + } + + if (interval > 0) { + /* Reschedule this timer */ + current->scheduled = tick + interval; + SDL_AddTimerInternal(data, current); + } else { + if (!freelist_head) { + freelist_head = current; + } + if (freelist_tail) { + freelist_tail->next = current; + } + freelist_tail = current; + + SDL_AtomicSet(¤t->canceled, 1); + } + } + + /* Adjust the delay based on processing time */ + now = SDL_GetTicks(); + interval = (now - tick); + if (interval > delay) { + delay = 0; + } else { + delay -= interval; + } + + /* Note that each time a timer is added, this will return + immediately, but we process the timers added all at once. + That's okay, it just means we run through the loop a few + extra times. + */ + SDL_SemWaitTimeout(data->sem, delay); + } + return 0; +} + +int +SDL_TimerInit(void) +{ + SDL_TimerData *data = &SDL_timer_data; + + if (!SDL_AtomicGet(&data->active)) { + const char *name = "SDLTimer"; + data->timermap_lock = SDL_CreateMutex(); + if (!data->timermap_lock) { + return -1; + } + + data->sem = SDL_CreateSemaphore(0); + if (!data->sem) { + SDL_DestroyMutex(data->timermap_lock); + return -1; + } + + SDL_AtomicSet(&data->active, 1); + + /* Timer threads use a callback into the app, so we can't set a limited stack size here. */ + data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data); + if (!data->thread) { + SDL_TimerQuit(); + return -1; + } + + SDL_AtomicSet(&data->nextID, 1); + } + return 0; +} + +void +SDL_TimerQuit(void) +{ + SDL_TimerData *data = &SDL_timer_data; + SDL_Timer *timer; + SDL_TimerMap *entry; + + if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */ + /* Shutdown the timer thread */ + if (data->thread) { + SDL_SemPost(data->sem); + SDL_WaitThread(data->thread, NULL); + data->thread = NULL; + } + + SDL_DestroySemaphore(data->sem); + data->sem = NULL; + + /* Clean up the timer entries */ + while (data->timers) { + timer = data->timers; + data->timers = timer->next; + SDL_free(timer); + } + while (data->freelist) { + timer = data->freelist; + data->freelist = timer->next; + SDL_free(timer); + } + while (data->timermap) { + entry = data->timermap; + data->timermap = entry->next; + SDL_free(entry); + } + + SDL_DestroyMutex(data->timermap_lock); + data->timermap_lock = NULL; + } +} + +SDL_TimerID +SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param) +{ + SDL_TimerData *data = &SDL_timer_data; + SDL_Timer *timer; + SDL_TimerMap *entry; + + SDL_AtomicLock(&data->lock); + if (!SDL_AtomicGet(&data->active)) { + if (SDL_TimerInit() < 0) { + SDL_AtomicUnlock(&data->lock); + return 0; + } + } + + timer = data->freelist; + if (timer) { + data->freelist = timer->next; + } + SDL_AtomicUnlock(&data->lock); + + if (timer) { + SDL_RemoveTimer(timer->timerID); + } else { + timer = (SDL_Timer *)SDL_malloc(sizeof(*timer)); + if (!timer) { + SDL_OutOfMemory(); + return 0; + } + } + timer->timerID = SDL_AtomicIncRef(&data->nextID); + timer->callback = callback; + timer->param = param; + timer->interval = interval; + timer->scheduled = SDL_GetTicks() + interval; + SDL_AtomicSet(&timer->canceled, 0); + + entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry)); + if (!entry) { + SDL_free(timer); + SDL_OutOfMemory(); + return 0; + } + entry->timer = timer; + entry->timerID = timer->timerID; + + SDL_LockMutex(data->timermap_lock); + entry->next = data->timermap; + data->timermap = entry; + SDL_UnlockMutex(data->timermap_lock); + + /* Add the timer to the pending list for the timer thread */ + SDL_AtomicLock(&data->lock); + timer->next = data->pending; + data->pending = timer; + SDL_AtomicUnlock(&data->lock); + + /* Wake up the timer thread if necessary */ + SDL_SemPost(data->sem); + + return entry->timerID; +} + +SDL_bool +SDL_RemoveTimer(SDL_TimerID id) +{ + SDL_TimerData *data = &SDL_timer_data; + SDL_TimerMap *prev, *entry; + SDL_bool canceled = SDL_FALSE; + + /* Find the timer */ + SDL_LockMutex(data->timermap_lock); + prev = NULL; + for (entry = data->timermap; entry; prev = entry, entry = entry->next) { + if (entry->timerID == id) { + if (prev) { + prev->next = entry->next; + } else { + data->timermap = entry->next; + } + break; + } + } + SDL_UnlockMutex(data->timermap_lock); + + if (entry) { + if (!SDL_AtomicGet(&entry->timer->canceled)) { + SDL_AtomicSet(&entry->timer->canceled, 1); + canceled = SDL_TRUE; + } + SDL_free(entry); + } + return canceled; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/timer/SDL_timer_c.h b/modules/sdl2/SDL-2.0.5/src/timer/SDL_timer_c.h new file mode 100644 index 000000000..6ae817058 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/timer/SDL_timer_c.h @@ -0,0 +1,34 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* Useful functions and variables from SDL_timer.c */ +#include "SDL_timer.h" + +#define ROUND_RESOLUTION(X) \ + (((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION) + +extern void SDL_TicksInit(void); +extern void SDL_TicksQuit(void); +extern int SDL_TimerInit(void); +extern void SDL_TimerQuit(void); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/timer/dummy/SDL_systimer.c b/modules/sdl2/SDL-2.0.5/src/timer/dummy/SDL_systimer.c new file mode 100644 index 000000000..1174d2241 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/timer/dummy/SDL_systimer.c @@ -0,0 +1,75 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED) + +#include "SDL_timer.h" + +static SDL_bool ticks_started = SDL_FALSE; + +void +SDL_TicksInit(void) +{ + if (ticks_started) { + return; + } + ticks_started = SDL_TRUE; +} + +void +SDL_TicksQuit(void) +{ + ticks_started = SDL_FALSE; +} + +Uint32 +SDL_GetTicks(void) +{ + if (!ticks_started) { + SDL_TicksInit(); + } + + SDL_Unsupported(); + return 0; +} + +Uint64 +SDL_GetPerformanceCounter(void) +{ + return SDL_GetTicks(); +} + +Uint64 +SDL_GetPerformanceFrequency(void) +{ + return 1000; +} + +void +SDL_Delay(Uint32 ms) +{ + SDL_Unsupported(); +} + +#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/timer/haiku/SDL_systimer.c b/modules/sdl2/SDL-2.0.5/src/timer/haiku/SDL_systimer.c new file mode 100644 index 000000000..f45aa64d7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/timer/haiku/SDL_systimer.c @@ -0,0 +1,80 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_TIMER_HAIKU + +#include + +#include "SDL_timer.h" + +static bigtime_t start; +static SDL_bool ticks_started = SDL_FALSE; + +void +SDL_TicksInit(void) +{ + if (ticks_started) { + return; + } + ticks_started = SDL_TRUE; + + /* Set first ticks value */ + start = system_time(); +} + +void +SDL_TicksQuit(void) +{ + ticks_started = SDL_FALSE; +} + +Uint32 +SDL_GetTicks(void) +{ + if (!ticks_started) { + SDL_TicksInit(); + } + + return ((system_time() - start) / 1000); +} + +Uint64 +SDL_GetPerformanceCounter(void) +{ + return system_time(); +} + +Uint64 +SDL_GetPerformanceFrequency(void) +{ + return 1000000; +} + +void +SDL_Delay(Uint32 ms) +{ + snooze(ms * 1000); +} + +#endif /* SDL_TIMER_HAIKU */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/timer/psp/SDL_systimer.c b/modules/sdl2/SDL-2.0.5/src/timer/psp/SDL_systimer.c new file mode 100644 index 000000000..1e8802cf1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/timer/psp/SDL_systimer.c @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_TIMERS_PSP + +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_error.h" +#include "../SDL_timer_c.h" +#include +#include +#include +#include + +static struct timeval start; +static SDL_bool ticks_started = SDL_FALSE; + +void +SDL_TicksInit(void) +{ + if (ticks_started) { + return; + } + ticks_started = SDL_TRUE; + + gettimeofday(&start, NULL); +} + +void +SDL_TicksQuit(void) +{ + ticks_started = SDL_FALSE; +} + +Uint32 SDL_GetTicks(void) +{ + if (!ticks_started) { + SDL_TicksInit(); + } + + struct timeval now; + Uint32 ticks; + + gettimeofday(&now, NULL); + ticks=(now.tv_sec-start.tv_sec)*1000+(now.tv_usec-start.tv_usec)/1000; + return(ticks); +} + +Uint64 +SDL_GetPerformanceCounter(void) +{ + return SDL_GetTicks(); +} + +Uint64 +SDL_GetPerformanceFrequency(void) +{ + return 1000; +} + +void SDL_Delay(Uint32 ms) +{ + const Uint32 max_delay = 0xffffffffUL / 1000; + if(ms > max_delay) + ms = max_delay; + sceKernelDelayThreadCB(ms * 1000); +} + +#endif /* SDL_TIMERS_PSP */ + +/* vim: ts=4 sw=4 + */ diff --git a/modules/sdl2/SDL-2.0.5/src/timer/unix/SDL_systimer.c b/modules/sdl2/SDL-2.0.5/src/timer/unix/SDL_systimer.c new file mode 100644 index 000000000..b3e8933e9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/timer/unix/SDL_systimer.c @@ -0,0 +1,232 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_TIMER_UNIX + +#include +#include +#include +#include + +#include "SDL_timer.h" +#include "SDL_assert.h" +#include "../SDL_timer_c.h" + +/* The clock_gettime provides monotonous time, so we should use it if + it's available. The clock_gettime function is behind ifdef + for __USE_POSIX199309 + Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005 +*/ +/* Reworked monotonic clock to not assume the current system has one + as not all linux kernels provide a monotonic clock (yeah recent ones + probably do) + Also added OS X Monotonic clock support + Based on work in https://github.com/ThomasHabets/monotonic_clock + */ +#if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME +#include +#endif +#ifdef __APPLE__ +#include +#endif + +/* Use CLOCK_MONOTONIC_RAW, if available, which is not subject to adjustment by NTP */ +#if HAVE_CLOCK_GETTIME +#ifdef CLOCK_MONOTONIC_RAW +#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC_RAW +#else +#define SDL_MONOTONIC_CLOCK CLOCK_MONOTONIC +#endif +#endif + +/* The first ticks value of the application */ +#if HAVE_CLOCK_GETTIME +static struct timespec start_ts; +#elif defined(__APPLE__) +static uint64_t start_mach; +mach_timebase_info_data_t mach_base_info; +#endif +static SDL_bool has_monotonic_time = SDL_FALSE; +static struct timeval start_tv; +static SDL_bool ticks_started = SDL_FALSE; + +void +SDL_TicksInit(void) +{ + if (ticks_started) { + return; + } + ticks_started = SDL_TRUE; + + /* Set first ticks value */ +#if HAVE_CLOCK_GETTIME + if (clock_gettime(SDL_MONOTONIC_CLOCK, &start_ts) == 0) { + has_monotonic_time = SDL_TRUE; + } else +#elif defined(__APPLE__) + kern_return_t ret = mach_timebase_info(&mach_base_info); + if (ret == 0) { + has_monotonic_time = SDL_TRUE; + start_mach = mach_absolute_time(); + } else +#endif + { + gettimeofday(&start_tv, NULL); + } +} + +void +SDL_TicksQuit(void) +{ + ticks_started = SDL_FALSE; +} + +Uint32 +SDL_GetTicks(void) +{ + Uint32 ticks; + if (!ticks_started) { + SDL_TicksInit(); + } + + if (has_monotonic_time) { +#if HAVE_CLOCK_GETTIME + struct timespec now; + clock_gettime(SDL_MONOTONIC_CLOCK, &now); + ticks = (now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec - + start_ts.tv_nsec) / 1000000; +#elif defined(__APPLE__) + uint64_t now = mach_absolute_time(); + ticks = (Uint32)((((now - start_mach) * mach_base_info.numer) / mach_base_info.denom) / 1000000); +#else + SDL_assert(SDL_FALSE); + ticks = 0; +#endif + } else { + struct timeval now; + + gettimeofday(&now, NULL); + ticks = (Uint32)((now.tv_sec - start_tv.tv_sec) * 1000 + (now.tv_usec - start_tv.tv_usec) / 1000); + } + return (ticks); +} + +Uint64 +SDL_GetPerformanceCounter(void) +{ + Uint64 ticks; + if (!ticks_started) { + SDL_TicksInit(); + } + + if (has_monotonic_time) { +#if HAVE_CLOCK_GETTIME + struct timespec now; + + clock_gettime(SDL_MONOTONIC_CLOCK, &now); + ticks = now.tv_sec; + ticks *= 1000000000; + ticks += now.tv_nsec; +#elif defined(__APPLE__) + ticks = mach_absolute_time(); +#else + SDL_assert(SDL_FALSE); + ticks = 0; +#endif + } else { + struct timeval now; + + gettimeofday(&now, NULL); + ticks = now.tv_sec; + ticks *= 1000000; + ticks += now.tv_usec; + } + return (ticks); +} + +Uint64 +SDL_GetPerformanceFrequency(void) +{ + if (!ticks_started) { + SDL_TicksInit(); + } + + if (has_monotonic_time) { +#if HAVE_CLOCK_GETTIME + return 1000000000; +#elif defined(__APPLE__) + Uint64 freq = mach_base_info.denom; + freq *= 1000000000; + freq /= mach_base_info.numer; + return freq; +#endif + } + + return 1000000; +} + +void +SDL_Delay(Uint32 ms) +{ + int was_error; + +#if HAVE_NANOSLEEP + struct timespec elapsed, tv; +#else + struct timeval tv; + Uint32 then, now, elapsed; +#endif + + /* Set the timeout interval */ +#if HAVE_NANOSLEEP + elapsed.tv_sec = ms / 1000; + elapsed.tv_nsec = (ms % 1000) * 1000000; +#else + then = SDL_GetTicks(); +#endif + do { + errno = 0; + +#if HAVE_NANOSLEEP + tv.tv_sec = elapsed.tv_sec; + tv.tv_nsec = elapsed.tv_nsec; + was_error = nanosleep(&tv, &elapsed); +#else + /* Calculate the time interval left (in case of interrupt) */ + now = SDL_GetTicks(); + elapsed = (now - then); + then = now; + if (elapsed >= ms) { + break; + } + ms -= elapsed; + tv.tv_sec = ms / 1000; + tv.tv_usec = (ms % 1000) * 1000; + + was_error = select(0, NULL, NULL, NULL, &tv); +#endif /* HAVE_NANOSLEEP */ + } while (was_error && (errno == EINTR)); +} + +#endif /* SDL_TIMER_UNIX */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/timer/windows/SDL_systimer.c b/modules/sdl2/SDL-2.0.5/src/timer/windows/SDL_systimer.c new file mode 100644 index 000000000..5c9121a51 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/timer/windows/SDL_systimer.c @@ -0,0 +1,200 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifdef SDL_TIMER_WINDOWS + +#include "../../core/windows/SDL_windows.h" +#include + +#include "SDL_timer.h" +#include "SDL_hints.h" + + +/* The first (low-resolution) ticks value of the application */ +static DWORD start = 0; +static BOOL ticks_started = FALSE; + +/* Store if a high-resolution performance counter exists on the system */ +static BOOL hires_timer_available; +/* The first high-resolution ticks value of the application */ +static LARGE_INTEGER hires_start_ticks; +/* The number of ticks per second of the high-resolution performance counter */ +static LARGE_INTEGER hires_ticks_per_second; + +static void +SDL_SetSystemTimerResolution(const UINT uPeriod) +{ +#ifndef __WINRT__ + static UINT timer_period = 0; + + if (uPeriod != timer_period) { + if (timer_period) { + timeEndPeriod(timer_period); + } + + timer_period = uPeriod; + + if (timer_period) { + timeBeginPeriod(timer_period); + } + } +#endif +} + +static void +SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + UINT uPeriod; + + /* Unless the hint says otherwise, let's have good sleep precision */ + if (hint && *hint) { + uPeriod = SDL_atoi(hint); + } else { + uPeriod = 1; + } + if (uPeriod || oldValue != hint) { + SDL_SetSystemTimerResolution(uPeriod); + } +} + +void +SDL_TicksInit(void) +{ + if (ticks_started) { + return; + } + ticks_started = SDL_TRUE; + + /* if we didn't set a precision, set it high. This affects lots of things + on Windows besides the SDL timers, like audio callbacks, etc. */ + SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION, + SDL_TimerResolutionChanged, NULL); + + /* Set first ticks value */ + /* QueryPerformanceCounter has had problems in the past, but lots of games + use it, so we'll rely on it here. + */ + if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) { + hires_timer_available = TRUE; + QueryPerformanceCounter(&hires_start_ticks); + } else { + hires_timer_available = FALSE; +#ifndef __WINRT__ + start = timeGetTime(); +#endif /* __WINRT__ */ + } +} + +void +SDL_TicksQuit(void) +{ + SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION, + SDL_TimerResolutionChanged, NULL); + + SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */ + + start = 0; + ticks_started = SDL_FALSE; +} + +Uint32 +SDL_GetTicks(void) +{ + DWORD now = 0; + LARGE_INTEGER hires_now; + + if (!ticks_started) { + SDL_TicksInit(); + } + + if (hires_timer_available) { + QueryPerformanceCounter(&hires_now); + + hires_now.QuadPart -= hires_start_ticks.QuadPart; + hires_now.QuadPart *= 1000; + hires_now.QuadPart /= hires_ticks_per_second.QuadPart; + + return (DWORD) hires_now.QuadPart; + } else { +#ifndef __WINRT__ + now = timeGetTime(); +#endif /* __WINRT__ */ + } + + return (now - start); +} + +Uint64 +SDL_GetPerformanceCounter(void) +{ + LARGE_INTEGER counter; + + if (!QueryPerformanceCounter(&counter)) { + return SDL_GetTicks(); + } + return counter.QuadPart; +} + +Uint64 +SDL_GetPerformanceFrequency(void) +{ + LARGE_INTEGER frequency; + + if (!QueryPerformanceFrequency(&frequency)) { + return 1000; + } + return frequency.QuadPart; +} + +void +SDL_Delay(Uint32 ms) +{ + /* Sleep() is not publicly available to apps in early versions of WinRT. + * + * Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and + * Windows Phone 8.1. + * + * Use the compiler version to determine availability. + * + * NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3. + * NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and + * Windows Phone 8.0, uses the Visual C++ 2012 compiler to build + * apps and libraries. + */ +#if defined(__WINRT__) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723) + static HANDLE mutex = 0; + if (!mutex) { + mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS); + } + WaitForSingleObjectEx(mutex, ms, FALSE); +#else + if (!ticks_started) { + SDL_TicksInit(); + } + + Sleep(ms); +#endif +} + +#endif /* SDL_TIMER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/video/SDL_RLEaccel.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_RLEaccel.c similarity index 100% rename from modules/sdl2/SDL/src/video/SDL_RLEaccel.c rename to modules/sdl2/SDL-2.0.5/src/video/SDL_RLEaccel.c diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_RLEaccel_c.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_RLEaccel_c.h new file mode 100644 index 000000000..c04fc1527 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_RLEaccel_c.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* Useful functions and variables from SDL_RLEaccel.c */ + +extern int SDL_RLESurface(SDL_Surface * surface); +extern int SDL_RLEBlit(SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); +extern int SDL_RLEAlphaBlit(SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); +extern void SDL_UnRLESurface(SDL_Surface * surface, int recode); +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit.c new file mode 100644 index 000000000..90aa87898 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit.c @@ -0,0 +1,286 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_sysvideo.h" +#include "SDL_blit.h" +#include "SDL_blit_auto.h" +#include "SDL_blit_copy.h" +#include "SDL_blit_slow.h" +#include "SDL_RLEaccel_c.h" +#include "SDL_pixels_c.h" + +/* The general purpose software blit routine */ +static int +SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect) +{ + int okay; + int src_locked; + int dst_locked; + + /* Everything is okay at the beginning... */ + okay = 1; + + /* Lock the destination if it's in hardware */ + dst_locked = 0; + if (SDL_MUSTLOCK(dst)) { + if (SDL_LockSurface(dst) < 0) { + okay = 0; + } else { + dst_locked = 1; + } + } + /* Lock the source if it's in hardware */ + src_locked = 0; + if (SDL_MUSTLOCK(src)) { + if (SDL_LockSurface(src) < 0) { + okay = 0; + } else { + src_locked = 1; + } + } + + /* Set up source and destination buffer pointers, and BLIT! */ + if (okay && !SDL_RectEmpty(srcrect)) { + SDL_BlitFunc RunBlit; + SDL_BlitInfo *info = &src->map->info; + + /* Set up the blit information */ + info->src = (Uint8 *) src->pixels + + (Uint16) srcrect->y * src->pitch + + (Uint16) srcrect->x * info->src_fmt->BytesPerPixel; + info->src_w = srcrect->w; + info->src_h = srcrect->h; + info->src_pitch = src->pitch; + info->src_skip = + info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel; + info->dst = + (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + + (Uint16) dstrect->x * info->dst_fmt->BytesPerPixel; + info->dst_w = dstrect->w; + info->dst_h = dstrect->h; + info->dst_pitch = dst->pitch; + info->dst_skip = + info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel; + RunBlit = (SDL_BlitFunc) src->map->data; + + /* Run the actual software blit */ + RunBlit(info); + } + + /* We need to unlock the surfaces if they're locked */ + if (dst_locked) { + SDL_UnlockSurface(dst); + } + if (src_locked) { + SDL_UnlockSurface(src); + } + /* Blit is done! */ + return (okay ? 0 : -1); +} + +#ifdef __MACOSX__ +#include + +static SDL_bool +SDL_UseAltivecPrefetch() +{ + const char key[] = "hw.l3cachesize"; + u_int64_t result = 0; + size_t typeSize = sizeof(result); + + if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) { + return SDL_TRUE; + } else { + return SDL_FALSE; + } +} +#else +static SDL_bool +SDL_UseAltivecPrefetch() +{ + /* Just guess G4 */ + return SDL_TRUE; +} +#endif /* __MACOSX__ */ + +static SDL_BlitFunc +SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags, + SDL_BlitFuncEntry * entries) +{ + int i, flagcheck; + static Uint32 features = 0xffffffff; + + /* Get the available CPU features */ + if (features == 0xffffffff) { + const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES"); + + features = SDL_CPU_ANY; + + /* Allow an override for testing .. */ + if (override) { + SDL_sscanf(override, "%u", &features); + } else { + if (SDL_HasMMX()) { + features |= SDL_CPU_MMX; + } + if (SDL_Has3DNow()) { + features |= SDL_CPU_3DNOW; + } + if (SDL_HasSSE()) { + features |= SDL_CPU_SSE; + } + if (SDL_HasSSE2()) { + features |= SDL_CPU_SSE2; + } + if (SDL_HasAltiVec()) { + if (SDL_UseAltivecPrefetch()) { + features |= SDL_CPU_ALTIVEC_PREFETCH; + } else { + features |= SDL_CPU_ALTIVEC_NOPREFETCH; + } + } + } + } + + for (i = 0; entries[i].func; ++i) { + /* Check for matching pixel formats */ + if (src_format != entries[i].src_format) { + continue; + } + if (dst_format != entries[i].dst_format) { + continue; + } + + /* Check modulation flags */ + flagcheck = + (flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA)); + if ((flagcheck & entries[i].flags) != flagcheck) { + continue; + } + + /* Check blend flags */ + flagcheck = + (flags & + (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)); + if ((flagcheck & entries[i].flags) != flagcheck) { + continue; + } + + /* Check colorkey flag */ + flagcheck = (flags & SDL_COPY_COLORKEY); + if ((flagcheck & entries[i].flags) != flagcheck) { + continue; + } + + /* Check scaling flags */ + flagcheck = (flags & SDL_COPY_NEAREST); + if ((flagcheck & entries[i].flags) != flagcheck) { + continue; + } + + /* Check CPU features */ + flagcheck = entries[i].cpu; + if ((flagcheck & features) != flagcheck) { + continue; + } + + /* We found the best one! */ + return entries[i].func; + } + return NULL; +} + +/* Figure out which of many blit routines to set up on a surface */ +int +SDL_CalculateBlit(SDL_Surface * surface) +{ + SDL_BlitFunc blit = NULL; + SDL_BlitMap *map = surface->map; + SDL_Surface *dst = map->dst; + + /* Clean everything out to start */ + if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { + SDL_UnRLESurface(surface, 1); + } + map->blit = SDL_SoftBlit; + map->info.src_fmt = surface->format; + map->info.src_pitch = surface->pitch; + map->info.dst_fmt = dst->format; + map->info.dst_pitch = dst->pitch; + + /* See if we can do RLE acceleration */ + if (map->info.flags & SDL_COPY_RLE_DESIRED) { + if (SDL_RLESurface(surface) == 0) { + return 0; + } + } + + /* Choose a standard blit function */ + if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) { + blit = SDL_BlitCopy; + } else if (surface->format->BitsPerPixel < 8 && + SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) { + blit = SDL_CalculateBlit0(surface); + } else if (surface->format->BytesPerPixel == 1 && + SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) { + blit = SDL_CalculateBlit1(surface); + } else if (map->info.flags & SDL_COPY_BLEND) { + blit = SDL_CalculateBlitA(surface); + } else { + blit = SDL_CalculateBlitN(surface); + } + if (blit == NULL) { + Uint32 src_format = surface->format->format; + Uint32 dst_format = dst->format->format; + + blit = + SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, + SDL_GeneratedBlitFuncTable); + } +#ifndef TEST_SLOW_BLIT + if (blit == NULL) +#endif + { + Uint32 src_format = surface->format->format; + Uint32 dst_format = dst->format->format; + + if (!SDL_ISPIXELFORMAT_INDEXED(src_format) && + !SDL_ISPIXELFORMAT_FOURCC(src_format) && + !SDL_ISPIXELFORMAT_INDEXED(dst_format) && + !SDL_ISPIXELFORMAT_FOURCC(dst_format)) { + blit = SDL_Blit_Slow; + } + } + map->data = blit; + + /* Make sure we have a blit function */ + if (blit == NULL) { + SDL_InvalidateMap(map); + return SDL_SetError("Blit combination not supported"); + } + + return 0; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit.h new file mode 100644 index 000000000..e30f8afec --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit.h @@ -0,0 +1,552 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef _SDL_blit_h +#define _SDL_blit_h + +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_surface.h" + +/* Table to do pixel byte expansion */ +extern Uint8* SDL_expand_byte[9]; + +/* SDL blit copy flags */ +#define SDL_COPY_MODULATE_COLOR 0x00000001 +#define SDL_COPY_MODULATE_ALPHA 0x00000002 +#define SDL_COPY_BLEND 0x00000010 +#define SDL_COPY_ADD 0x00000020 +#define SDL_COPY_MOD 0x00000040 +#define SDL_COPY_COLORKEY 0x00000100 +#define SDL_COPY_NEAREST 0x00000200 +#define SDL_COPY_RLE_DESIRED 0x00001000 +#define SDL_COPY_RLE_COLORKEY 0x00002000 +#define SDL_COPY_RLE_ALPHAKEY 0x00004000 +#define SDL_COPY_RLE_MASK (SDL_COPY_RLE_DESIRED|SDL_COPY_RLE_COLORKEY|SDL_COPY_RLE_ALPHAKEY) + +/* SDL blit CPU flags */ +#define SDL_CPU_ANY 0x00000000 +#define SDL_CPU_MMX 0x00000001 +#define SDL_CPU_3DNOW 0x00000002 +#define SDL_CPU_SSE 0x00000004 +#define SDL_CPU_SSE2 0x00000008 +#define SDL_CPU_ALTIVEC_PREFETCH 0x00000010 +#define SDL_CPU_ALTIVEC_NOPREFETCH 0x00000020 + +typedef struct +{ + Uint8 *src; + int src_w, src_h; + int src_pitch; + int src_skip; + Uint8 *dst; + int dst_w, dst_h; + int dst_pitch; + int dst_skip; + SDL_PixelFormat *src_fmt; + SDL_PixelFormat *dst_fmt; + Uint8 *table; + int flags; + Uint32 colorkey; + Uint8 r, g, b, a; +} SDL_BlitInfo; + +typedef void (SDLCALL * SDL_BlitFunc) (SDL_BlitInfo * info); + +typedef struct +{ + Uint32 src_format; + Uint32 dst_format; + int flags; + int cpu; + SDL_BlitFunc func; +} SDL_BlitFuncEntry; + +/* Blit mapping definition */ +typedef struct SDL_BlitMap +{ + SDL_Surface *dst; + int identity; + SDL_blit blit; + void *data; + SDL_BlitInfo info; + + /* the version count matches the destination; mismatch indicates + an invalid mapping */ + Uint32 dst_palette_version; + Uint32 src_palette_version; +} SDL_BlitMap; + +/* Functions found in SDL_blit.c */ +extern int SDL_CalculateBlit(SDL_Surface * surface); + +/* Functions found in SDL_blit_*.c */ +extern SDL_BlitFunc SDL_CalculateBlit0(SDL_Surface * surface); +extern SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface); +extern SDL_BlitFunc SDL_CalculateBlitN(SDL_Surface * surface); +extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface * surface); + +/* + * Useful macros for blitting routines + */ + +#if defined(__GNUC__) +#define DECLARE_ALIGNED(t,v,a) t __attribute__((aligned(a))) v +#elif defined(_MSC_VER) +#define DECLARE_ALIGNED(t,v,a) __declspec(align(a)) t v +#else +#define DECLARE_ALIGNED(t,v,a) t v +#endif + +/* Load pixel of the specified format from a buffer and get its R-G-B values */ +#define RGB_FROM_PIXEL(Pixel, fmt, r, g, b) \ +{ \ + r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \ + g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \ + b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \ +} +#define RGB_FROM_RGB565(Pixel, r, g, b) \ + { \ + r = SDL_expand_byte[3][((Pixel&0xF800)>>11)]; \ + g = SDL_expand_byte[2][((Pixel&0x07E0)>>5)]; \ + b = SDL_expand_byte[3][(Pixel&0x001F)]; \ +} +#define RGB_FROM_RGB555(Pixel, r, g, b) \ +{ \ + r = SDL_expand_byte[3][((Pixel&0x7C00)>>10)]; \ + g = SDL_expand_byte[3][((Pixel&0x03E0)>>5)]; \ + b = SDL_expand_byte[3][(Pixel&0x001F)]; \ +} +#define RGB_FROM_RGB888(Pixel, r, g, b) \ +{ \ + r = ((Pixel&0xFF0000)>>16); \ + g = ((Pixel&0xFF00)>>8); \ + b = (Pixel&0xFF); \ +} +#define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel) \ +do { \ + switch (bpp) { \ + case 1: \ + Pixel = *((Uint8 *)(buf)); \ + break; \ + \ + case 2: \ + Pixel = *((Uint16 *)(buf)); \ + break; \ + \ + case 3: { \ + Uint8 *B = (Uint8 *)(buf); \ + if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ + Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \ + } else { \ + Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \ + } \ + } \ + break; \ + \ + case 4: \ + Pixel = *((Uint32 *)(buf)); \ + break; \ + \ + default: \ + Pixel = 0; /* stop gcc complaints */ \ + break; \ + } \ +} while (0) + +#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b) \ +do { \ + switch (bpp) { \ + case 1: \ + Pixel = *((Uint8 *)(buf)); \ + RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ + break; \ + \ + case 2: \ + Pixel = *((Uint16 *)(buf)); \ + RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ + break; \ + \ + case 3: { \ + Pixel = 0; \ + if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ + r = *((buf)+fmt->Rshift/8); \ + g = *((buf)+fmt->Gshift/8); \ + b = *((buf)+fmt->Bshift/8); \ + } else { \ + r = *((buf)+2-fmt->Rshift/8); \ + g = *((buf)+2-fmt->Gshift/8); \ + b = *((buf)+2-fmt->Bshift/8); \ + } \ + } \ + break; \ + \ + case 4: \ + Pixel = *((Uint32 *)(buf)); \ + RGB_FROM_PIXEL(Pixel, fmt, r, g, b); \ + break; \ + \ + default: \ + /* stop gcc complaints */ \ + Pixel = 0; \ + r = g = b = 0; \ + break; \ + } \ +} while (0) + +/* Assemble R-G-B values into a specified pixel format and store them */ +#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b) \ +{ \ + Pixel = ((r>>fmt->Rloss)<Rshift)| \ + ((g>>fmt->Gloss)<Gshift)| \ + ((b>>fmt->Bloss)<Bshift)| \ + fmt->Amask; \ +} +#define RGB565_FROM_RGB(Pixel, r, g, b) \ +{ \ + Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3); \ +} +#define RGB555_FROM_RGB(Pixel, r, g, b) \ +{ \ + Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3); \ +} +#define RGB888_FROM_RGB(Pixel, r, g, b) \ +{ \ + Pixel = (r<<16)|(g<<8)|b; \ +} +#define ARGB8888_FROM_RGBA(Pixel, r, g, b, a) \ +{ \ + Pixel = (a<<24)|(r<<16)|(g<<8)|b; \ +} +#define RGBA8888_FROM_RGBA(Pixel, r, g, b, a) \ +{ \ + Pixel = (r<<24)|(g<<16)|(b<<8)|a; \ +} +#define ABGR8888_FROM_RGBA(Pixel, r, g, b, a) \ +{ \ + Pixel = (a<<24)|(b<<16)|(g<<8)|r; \ +} +#define BGRA8888_FROM_RGBA(Pixel, r, g, b, a) \ +{ \ + Pixel = (b<<24)|(g<<16)|(r<<8)|a; \ +} +#define ARGB2101010_FROM_RGBA(Pixel, r, g, b, a) \ +{ \ + r = r ? ((r << 2) | 0x3) : 0; \ + g = g ? ((g << 2) | 0x3) : 0; \ + b = b ? ((b << 2) | 0x3) : 0; \ + a = (a * 3) / 255; \ + Pixel = (a<<30)|(r<<20)|(g<<10)|b; \ +} +#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) \ +{ \ + switch (bpp) { \ + case 1: { \ + Uint8 Pixel; \ + \ + PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ + *((Uint8 *)(buf)) = Pixel; \ + } \ + break; \ + \ + case 2: { \ + Uint16 Pixel; \ + \ + PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ + *((Uint16 *)(buf)) = Pixel; \ + } \ + break; \ + \ + case 3: { \ + if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ + *((buf)+fmt->Rshift/8) = r; \ + *((buf)+fmt->Gshift/8) = g; \ + *((buf)+fmt->Bshift/8) = b; \ + } else { \ + *((buf)+2-fmt->Rshift/8) = r; \ + *((buf)+2-fmt->Gshift/8) = g; \ + *((buf)+2-fmt->Bshift/8) = b; \ + } \ + } \ + break; \ + \ + case 4: { \ + Uint32 Pixel; \ + \ + PIXEL_FROM_RGB(Pixel, fmt, r, g, b); \ + *((Uint32 *)(buf)) = Pixel; \ + } \ + break; \ + } \ +} + +/* FIXME: Should we rescale alpha into 0..255 here? */ +#define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a) \ +{ \ + r = SDL_expand_byte[fmt->Rloss][((Pixel&fmt->Rmask)>>fmt->Rshift)]; \ + g = SDL_expand_byte[fmt->Gloss][((Pixel&fmt->Gmask)>>fmt->Gshift)]; \ + b = SDL_expand_byte[fmt->Bloss][((Pixel&fmt->Bmask)>>fmt->Bshift)]; \ + a = SDL_expand_byte[fmt->Aloss][((Pixel&fmt->Amask)>>fmt->Ashift)]; \ +} +#define RGBA_FROM_8888(Pixel, fmt, r, g, b, a) \ +{ \ + r = (Pixel&fmt->Rmask)>>fmt->Rshift; \ + g = (Pixel&fmt->Gmask)>>fmt->Gshift; \ + b = (Pixel&fmt->Bmask)>>fmt->Bshift; \ + a = (Pixel&fmt->Amask)>>fmt->Ashift; \ +} +#define RGBA_FROM_RGBA8888(Pixel, r, g, b, a) \ +{ \ + r = (Pixel>>24); \ + g = ((Pixel>>16)&0xFF); \ + b = ((Pixel>>8)&0xFF); \ + a = (Pixel&0xFF); \ +} +#define RGBA_FROM_ARGB8888(Pixel, r, g, b, a) \ +{ \ + r = ((Pixel>>16)&0xFF); \ + g = ((Pixel>>8)&0xFF); \ + b = (Pixel&0xFF); \ + a = (Pixel>>24); \ +} +#define RGBA_FROM_ABGR8888(Pixel, r, g, b, a) \ +{ \ + r = (Pixel&0xFF); \ + g = ((Pixel>>8)&0xFF); \ + b = ((Pixel>>16)&0xFF); \ + a = (Pixel>>24); \ +} +#define RGBA_FROM_BGRA8888(Pixel, r, g, b, a) \ +{ \ + r = ((Pixel>>8)&0xFF); \ + g = ((Pixel>>16)&0xFF); \ + b = (Pixel>>24); \ + a = (Pixel&0xFF); \ +} +#define RGBA_FROM_ARGB2101010(Pixel, r, g, b, a) \ +{ \ + r = ((Pixel>>22)&0xFF); \ + g = ((Pixel>>12)&0xFF); \ + b = ((Pixel>>2)&0xFF); \ + a = SDL_expand_byte[6][(Pixel>>30)]; \ +} +#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a) \ +do { \ + switch (bpp) { \ + case 1: \ + Pixel = *((Uint8 *)(buf)); \ + RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ + break; \ + \ + case 2: \ + Pixel = *((Uint16 *)(buf)); \ + RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ + break; \ + \ + case 3: { \ + Pixel = 0; \ + if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ + r = *((buf)+fmt->Rshift/8); \ + g = *((buf)+fmt->Gshift/8); \ + b = *((buf)+fmt->Bshift/8); \ + } else { \ + r = *((buf)+2-fmt->Rshift/8); \ + g = *((buf)+2-fmt->Gshift/8); \ + b = *((buf)+2-fmt->Bshift/8); \ + } \ + a = 0xFF; \ + } \ + break; \ + \ + case 4: \ + Pixel = *((Uint32 *)(buf)); \ + RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a); \ + break; \ + \ + default: \ + /* stop gcc complaints */ \ + Pixel = 0; \ + r = g = b = a = 0; \ + break; \ + } \ +} while (0) + +/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */ +#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a) \ +{ \ + Pixel = ((r>>fmt->Rloss)<Rshift)| \ + ((g>>fmt->Gloss)<Gshift)| \ + ((b>>fmt->Bloss)<Bshift)| \ + ((a>>fmt->Aloss)<Ashift); \ +} +#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) \ +{ \ + switch (bpp) { \ + case 1: { \ + Uint8 _pixel; \ + \ + PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \ + *((Uint8 *)(buf)) = _pixel; \ + } \ + break; \ + \ + case 2: { \ + Uint16 _pixel; \ + \ + PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \ + *((Uint16 *)(buf)) = _pixel; \ + } \ + break; \ + \ + case 3: { \ + if (SDL_BYTEORDER == SDL_LIL_ENDIAN) { \ + *((buf)+fmt->Rshift/8) = r; \ + *((buf)+fmt->Gshift/8) = g; \ + *((buf)+fmt->Bshift/8) = b; \ + } else { \ + *((buf)+2-fmt->Rshift/8) = r; \ + *((buf)+2-fmt->Gshift/8) = g; \ + *((buf)+2-fmt->Bshift/8) = b; \ + } \ + } \ + break; \ + \ + case 4: { \ + Uint32 _pixel; \ + \ + PIXEL_FROM_RGBA(_pixel, fmt, r, g, b, a); \ + *((Uint32 *)(buf)) = _pixel; \ + } \ + break; \ + } \ +} + +/* Blend the RGB values of two pixels with an alpha value */ +#define ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB) \ +do { \ + dR = ((((unsigned)(sR-dR)*(unsigned)A)/255)+dR); \ + dG = ((((unsigned)(sG-dG)*(unsigned)A)/255)+dG); \ + dB = ((((unsigned)(sB-dB)*(unsigned)A)/255)+dB); \ +} while(0) + + +/* Blend the RGBA values of two pixels */ +#define ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA) \ +do { \ + dR = ((((unsigned)(sR-dR)*(unsigned)sA)/255)+dR); \ + dG = ((((unsigned)(sG-dG)*(unsigned)sA)/255)+dG); \ + dB = ((((unsigned)(sB-dB)*(unsigned)sA)/255)+dB); \ + dA = ((unsigned)sA+(unsigned)dA-((unsigned)sA*dA)/255); \ +} while(0) + + +/* This is a very useful loop for optimizing blitters */ +#if defined(_MSC_VER) && (_MSC_VER == 1300) +/* There's a bug in the Visual C++ 7 optimizer when compiling this code */ +#else +#define USE_DUFFS_LOOP +#endif +#ifdef USE_DUFFS_LOOP + +/* 8-times unrolled loop */ +#define DUFFS_LOOP8(pixel_copy_increment, width) \ +{ int n = (width+7)/8; \ + switch (width & 7) { \ + case 0: do { pixel_copy_increment; \ + case 7: pixel_copy_increment; \ + case 6: pixel_copy_increment; \ + case 5: pixel_copy_increment; \ + case 4: pixel_copy_increment; \ + case 3: pixel_copy_increment; \ + case 2: pixel_copy_increment; \ + case 1: pixel_copy_increment; \ + } while ( --n > 0 ); \ + } \ +} + +/* 4-times unrolled loop */ +#define DUFFS_LOOP4(pixel_copy_increment, width) \ +{ int n = (width+3)/4; \ + switch (width & 3) { \ + case 0: do { pixel_copy_increment; \ + case 3: pixel_copy_increment; \ + case 2: pixel_copy_increment; \ + case 1: pixel_copy_increment; \ + } while (--n > 0); \ + } \ +} + +/* Use the 8-times version of the loop by default */ +#define DUFFS_LOOP(pixel_copy_increment, width) \ + DUFFS_LOOP8(pixel_copy_increment, width) + +/* Special version of Duff's device for even more optimization */ +#define DUFFS_LOOP_124(pixel_copy_increment1, \ + pixel_copy_increment2, \ + pixel_copy_increment4, width) \ +{ int n = width; \ + if (n & 1) { \ + pixel_copy_increment1; n -= 1; \ + } \ + if (n & 2) { \ + pixel_copy_increment2; n -= 2; \ + } \ + if (n & 4) { \ + pixel_copy_increment4; n -= 4; \ + } \ + if (n) { \ + n /= 8; \ + do { \ + pixel_copy_increment4; \ + pixel_copy_increment4; \ + } while (--n > 0); \ + } \ +} + +#else + +/* Don't use Duff's device to unroll loops */ +#define DUFFS_LOOP(pixel_copy_increment, width) \ +{ int n; \ + for ( n=width; n > 0; --n ) { \ + pixel_copy_increment; \ + } \ +} +#define DUFFS_LOOP8(pixel_copy_increment, width) \ + DUFFS_LOOP(pixel_copy_increment, width) +#define DUFFS_LOOP4(pixel_copy_increment, width) \ + DUFFS_LOOP(pixel_copy_increment, width) +#define DUFFS_LOOP_124(pixel_copy_increment1, \ + pixel_copy_increment2, \ + pixel_copy_increment4, width) \ + DUFFS_LOOP(pixel_copy_increment1, width) + +#endif /* USE_DUFFS_LOOP */ + +/* Prevent Visual C++ 6.0 from printing out stupid warnings */ +#if defined(_MSC_VER) && (_MSC_VER >= 600) +#pragma warning(disable: 4550) +#endif + +#endif /* _SDL_blit_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_0.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_0.c new file mode 100644 index 000000000..fe7330d78 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_0.c @@ -0,0 +1,483 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_blit.h" + +/* Functions to blit from bitmaps to other surfaces */ + +static void +BlitBto1(SDL_BlitInfo * info) +{ + int c; + int width, height; + Uint8 *src, *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = info->dst; + dstskip = info->dst_skip; + map = info->table; + srcskip += width - (width + 7) / 8; + + if (map) { + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (1) { + *dst = map[bit]; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } else { + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (1) { + *dst = bit; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } +} + +static void +BlitBto2(SDL_BlitInfo * info) +{ + int c; + int width, height; + Uint8 *src; + Uint16 *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = (Uint16 *) info->dst; + dstskip = info->dst_skip / 2; + map = (Uint16 *) info->table; + srcskip += width - (width + 7) / 8; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (1) { + *dst = map[bit]; + } + byte <<= 1; + dst++; + } + src += srcskip; + dst += dstskip; + } +} + +static void +BlitBto3(SDL_BlitInfo * info) +{ + int c, o; + int width, height; + Uint8 *src, *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = info->dst; + dstskip = info->dst_skip; + map = info->table; + srcskip += width - (width + 7) / 8; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (1) { + o = bit * 4; + dst[0] = map[o++]; + dst[1] = map[o++]; + dst[2] = map[o++]; + } + byte <<= 1; + dst += 3; + } + src += srcskip; + dst += dstskip; + } +} + +static void +BlitBto4(SDL_BlitInfo * info) +{ + int width, height; + Uint8 *src; + Uint32 *map, *dst; + int srcskip, dstskip; + int c; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = (Uint32 *) info->dst; + dstskip = info->dst_skip / 4; + map = (Uint32 *) info->table; + srcskip += width - (width + 7) / 8; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (1) { + *dst = map[bit]; + } + byte <<= 1; + dst++; + } + src += srcskip; + dst += dstskip; + } +} + +static void +BlitBto1Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + Uint8 *dst = info->dst; + int srcskip = info->src_skip; + int dstskip = info->dst_skip; + Uint32 ckey = info->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width - (width + 7) / 8; + + if (palmap) { + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (bit != ckey) { + *dst = palmap[bit]; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } else { + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (bit != ckey) { + *dst = bit; + } + dst++; + byte <<= 1; + } + src += srcskip; + dst += dstskip; + } + } +} + +static void +BlitBto2Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + Uint16 *dstp = (Uint16 *) info->dst; + int srcskip = info->src_skip; + int dstskip = info->dst_skip; + Uint32 ckey = info->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width - (width + 7) / 8; + dstskip /= 2; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (bit != ckey) { + *dstp = ((Uint16 *) palmap)[bit]; + } + byte <<= 1; + dstp++; + } + src += srcskip; + dstp += dstskip; + } +} + +static void +BlitBto3Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + Uint8 *dst = info->dst; + int srcskip = info->src_skip; + int dstskip = info->dst_skip; + Uint32 ckey = info->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width - (width + 7) / 8; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (bit != ckey) { + SDL_memcpy(dst, &palmap[bit * 4], 3); + } + byte <<= 1; + dst += 3; + } + src += srcskip; + dst += dstskip; + } +} + +static void +BlitBto4Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + Uint32 *dstp = (Uint32 *) info->dst; + int srcskip = info->src_skip; + int dstskip = info->dst_skip; + Uint32 ckey = info->colorkey; + Uint8 *palmap = info->table; + int c; + + /* Set up some basic variables */ + srcskip += width - (width + 7) / 8; + dstskip /= 4; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (bit != ckey) { + *dstp = ((Uint32 *) palmap)[bit]; + } + byte <<= 1; + dstp++; + } + src += srcskip; + dstp += dstskip; + } +} + +static void +BlitBtoNAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + Uint8 *dst = info->dst; + int srcskip = info->src_skip; + int dstskip = info->dst_skip; + const SDL_Color *srcpal = info->src_fmt->palette->colors; + SDL_PixelFormat *dstfmt = info->dst_fmt; + int dstbpp; + int c; + Uint32 pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB, dA; + const unsigned A = info->a; + + /* Set up some basic variables */ + dstbpp = dstfmt->BytesPerPixel; + srcskip += width - (width + 7) / 8; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (1) { + sR = srcpal[bit].r; + sG = srcpal[bit].g; + sB = srcpal[bit].b; + DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); + ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); + } + byte <<= 1; + dst += dstbpp; + } + src += srcskip; + dst += dstskip; + } +} + +static void +BlitBtoNAlphaKey(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + Uint8 *dst = info->dst; + int srcskip = info->src_skip; + int dstskip = info->dst_skip; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + const SDL_Color *srcpal = srcfmt->palette->colors; + int dstbpp; + int c; + Uint32 pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB, dA; + const unsigned A = info->a; + Uint32 ckey = info->colorkey; + + /* Set up some basic variables */ + dstbpp = dstfmt->BytesPerPixel; + srcskip += width - (width + 7) / 8; + + while (height--) { + Uint8 byte = 0, bit; + for (c = 0; c < width; ++c) { + if ((c & 7) == 0) { + byte = *src++; + } + bit = (byte & 0x80) >> 7; + if (bit != ckey) { + sR = srcpal[bit].r; + sG = srcpal[bit].g; + sB = srcpal[bit].b; + DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); + ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); + } + byte <<= 1; + dst += dstbpp; + } + src += srcskip; + dst += dstskip; + } +} + +static const SDL_BlitFunc bitmap_blit[] = { + (SDL_BlitFunc) NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 +}; + +static const SDL_BlitFunc colorkey_blit[] = { + (SDL_BlitFunc) NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key +}; + +SDL_BlitFunc +SDL_CalculateBlit0(SDL_Surface * surface) +{ + int which; + + if (surface->format->BitsPerPixel != 1) { + /* We don't support sub 8-bit packed pixel modes */ + return (SDL_BlitFunc) NULL; + } + if (surface->map->dst->format->BitsPerPixel < 8) { + which = 0; + } else { + which = surface->map->dst->format->BytesPerPixel; + } + switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) { + case 0: + return bitmap_blit[which]; + + case SDL_COPY_COLORKEY: + return colorkey_blit[which]; + + case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: + return which >= 2 ? BlitBtoNAlpha : (SDL_BlitFunc) NULL; + + case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: + return which >= 2 ? BlitBtoNAlphaKey : (SDL_BlitFunc) NULL; + } + return (SDL_BlitFunc) NULL; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_1.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_1.c new file mode 100644 index 000000000..078d3fced --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_1.c @@ -0,0 +1,552 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_blit.h" +#include "SDL_sysvideo.h" +#include "SDL_endian.h" + +/* Functions to blit from 8-bit surfaces to other surfaces */ + +static void +Blit1to1(SDL_BlitInfo * info) +{ +#ifndef USE_DUFFS_LOOP + int c; +#endif + int width, height; + Uint8 *src, *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = info->dst; + dstskip = info->dst_skip; + map = info->table; + + while (height--) { +#ifdef USE_DUFFS_LOOP + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + *dst = map[*src]; + } + dst++; + src++; + , width); + /* *INDENT-ON* */ +#else + for (c = width; c; --c) { + *dst = map[*src]; + dst++; + src++; + } +#endif + src += srcskip; + dst += dstskip; + } +} + +/* This is now endian dependent */ +#ifndef USE_DUFFS_LOOP +# if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) +# define HI 1 +# define LO 0 +# else /* ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) */ +# define HI 0 +# define LO 1 +# endif +#endif +static void +Blit1to2(SDL_BlitInfo * info) +{ +#ifndef USE_DUFFS_LOOP + int c; +#endif + int width, height; + Uint8 *src, *dst; + Uint16 *map; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = info->dst; + dstskip = info->dst_skip; + map = (Uint16 *) info->table; + +#ifdef USE_DUFFS_LOOP + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + *(Uint16 *)dst = map[*src++]; + dst += 2; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +#else + /* Memory align at 4-byte boundary, if necessary */ + if ((long) dst & 0x03) { + /* Don't do anything if width is 0 */ + if (width == 0) { + return; + } + --width; + + while (height--) { + /* Perform copy alignment */ + *(Uint16 *) dst = map[*src++]; + dst += 2; + + /* Copy in 4 pixel chunks */ + for (c = width / 4; c; --c) { + *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); + src += 2; + dst += 4; + *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); + src += 2; + dst += 4; + } + /* Get any leftovers */ + switch (width & 3) { + case 3: + *(Uint16 *) dst = map[*src++]; + dst += 2; + case 2: + *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); + src += 2; + dst += 4; + break; + case 1: + *(Uint16 *) dst = map[*src++]; + dst += 2; + break; + } + src += srcskip; + dst += dstskip; + } + } else { + while (height--) { + /* Copy in 4 pixel chunks */ + for (c = width / 4; c; --c) { + *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); + src += 2; + dst += 4; + *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); + src += 2; + dst += 4; + } + /* Get any leftovers */ + switch (width & 3) { + case 3: + *(Uint16 *) dst = map[*src++]; + dst += 2; + case 2: + *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); + src += 2; + dst += 4; + break; + case 1: + *(Uint16 *) dst = map[*src++]; + dst += 2; + break; + } + src += srcskip; + dst += dstskip; + } + } +#endif /* USE_DUFFS_LOOP */ +} + +static void +Blit1to3(SDL_BlitInfo * info) +{ +#ifndef USE_DUFFS_LOOP + int c; +#endif + int o; + int width, height; + Uint8 *src, *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = info->dst; + dstskip = info->dst_skip; + map = info->table; + + while (height--) { +#ifdef USE_DUFFS_LOOP + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + o = *src * 4; + dst[0] = map[o++]; + dst[1] = map[o++]; + dst[2] = map[o++]; + } + src++; + dst += 3; + , width); + /* *INDENT-ON* */ +#else + for (c = width; c; --c) { + o = *src * 4; + dst[0] = map[o++]; + dst[1] = map[o++]; + dst[2] = map[o++]; + src++; + dst += 3; + } +#endif /* USE_DUFFS_LOOP */ + src += srcskip; + dst += dstskip; + } +} + +static void +Blit1to4(SDL_BlitInfo * info) +{ +#ifndef USE_DUFFS_LOOP + int c; +#endif + int width, height; + Uint8 *src; + Uint32 *map, *dst; + int srcskip, dstskip; + + /* Set up some basic variables */ + width = info->dst_w; + height = info->dst_h; + src = info->src; + srcskip = info->src_skip; + dst = (Uint32 *) info->dst; + dstskip = info->dst_skip / 4; + map = (Uint32 *) info->table; + + while (height--) { +#ifdef USE_DUFFS_LOOP + /* *INDENT-OFF* */ + DUFFS_LOOP( + *dst++ = map[*src++]; + , width); + /* *INDENT-ON* */ +#else + for (c = width / 4; c; --c) { + *dst++ = map[*src++]; + *dst++ = map[*src++]; + *dst++ = map[*src++]; + *dst++ = map[*src++]; + } + switch (width & 3) { + case 3: + *dst++ = map[*src++]; + case 2: + *dst++ = map[*src++]; + case 1: + *dst++ = map[*src++]; + } +#endif /* USE_DUFFS_LOOP */ + src += srcskip; + dst += dstskip; + } +} + +static void +Blit1to1Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + Uint8 *palmap = info->table; + Uint32 ckey = info->colorkey; + + if (palmap) { + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + if ( *src != ckey ) { + *dst = palmap[*src]; + } + dst++; + src++; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } + } else { + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + if ( *src != ckey ) { + *dst = *src; + } + dst++; + src++; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } + } +} + +static void +Blit1to2Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip; + Uint16 *palmap = (Uint16 *) info->table; + Uint32 ckey = info->colorkey; + + /* Set up some basic variables */ + dstskip /= 2; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + if ( *src != ckey ) { + *dstp=palmap[*src]; + } + src++; + dstp++; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dstp += dstskip; + } +} + +static void +Blit1to3Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + Uint8 *palmap = info->table; + Uint32 ckey = info->colorkey; + int o; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + if ( *src != ckey ) { + o = *src * 4; + dst[0] = palmap[o++]; + dst[1] = palmap[o++]; + dst[2] = palmap[o++]; + } + src++; + dst += 3; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + +static void +Blit1to4Key(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip; + Uint32 *palmap = (Uint32 *) info->table; + Uint32 ckey = info->colorkey; + + /* Set up some basic variables */ + dstskip /= 4; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + if ( *src != ckey ) { + *dstp = palmap[*src]; + } + src++; + dstp++; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dstp += dstskip; + } +} + +static void +Blit1toNAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + SDL_PixelFormat *dstfmt = info->dst_fmt; + const SDL_Color *srcpal = info->src_fmt->palette->colors; + int dstbpp; + Uint32 pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB, dA; + const unsigned A = info->a; + + /* Set up some basic variables */ + dstbpp = dstfmt->BytesPerPixel; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4( + { + sR = srcpal[*src].r; + sG = srcpal[*src].g; + sB = srcpal[*src].b; + DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); + ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); + src++; + dst += dstbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + +static void +Blit1toNAlphaKey(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + SDL_PixelFormat *dstfmt = info->dst_fmt; + const SDL_Color *srcpal = info->src_fmt->palette->colors; + Uint32 ckey = info->colorkey; + int dstbpp; + Uint32 pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB, dA; + const unsigned A = info->a; + + /* Set up some basic variables */ + dstbpp = dstfmt->BytesPerPixel; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + if ( *src != ckey ) { + sR = srcpal[*src].r; + sG = srcpal[*src].g; + sB = srcpal[*src].b; + DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); + ALPHA_BLEND_RGBA(sR, sG, sB, A, dR, dG, dB, dA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); + } + src++; + dst += dstbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + +static const SDL_BlitFunc one_blit[] = { + (SDL_BlitFunc) NULL, Blit1to1, Blit1to2, Blit1to3, Blit1to4 +}; + +static const SDL_BlitFunc one_blitkey[] = { + (SDL_BlitFunc) NULL, Blit1to1Key, Blit1to2Key, Blit1to3Key, Blit1to4Key +}; + +SDL_BlitFunc +SDL_CalculateBlit1(SDL_Surface * surface) +{ + int which; + SDL_PixelFormat *dstfmt; + + dstfmt = surface->map->dst->format; + if (dstfmt->BitsPerPixel < 8) { + which = 0; + } else { + which = dstfmt->BytesPerPixel; + } + switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) { + case 0: + return one_blit[which]; + + case SDL_COPY_COLORKEY: + return one_blitkey[which]; + + case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: + /* Supporting 8bpp->8bpp alpha is doable but requires lots of + tables which consume space and takes time to precompute, + so is better left to the user */ + return which >= 2 ? Blit1toNAlpha : (SDL_BlitFunc) NULL; + + case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: + return which >= 2 ? Blit1toNAlphaKey : (SDL_BlitFunc) NULL; + } + return (SDL_BlitFunc) NULL; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_A.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_A.c new file mode 100644 index 000000000..0190ffddd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_A.c @@ -0,0 +1,1388 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_blit.h" + +/* Functions to perform alpha blended blitting */ + +/* N->1 blending with per-surface alpha */ +static void +BlitNto1SurfaceAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + Uint8 *palmap = info->table; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + int srcbpp = srcfmt->BytesPerPixel; + Uint32 Pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB; + const unsigned A = info->a; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4( + { + DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); + dR = dstfmt->palette->colors[*dst].r; + dG = dstfmt->palette->colors[*dst].g; + dB = dstfmt->palette->colors[*dst].b; + ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB); + dR &= 0xff; + dG &= 0xff; + dB &= 0xff; + /* Pack RGB into 8bit pixel */ + if ( palmap == NULL ) { + *dst =((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0)); + } else { + *dst = palmap[((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0))]; + } + dst++; + src += srcbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + +/* N->1 blending with pixel alpha */ +static void +BlitNto1PixelAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + Uint8 *palmap = info->table; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + int srcbpp = srcfmt->BytesPerPixel; + Uint32 Pixel; + unsigned sR, sG, sB, sA; + unsigned dR, dG, dB; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4( + { + DISEMBLE_RGBA(src,srcbpp,srcfmt,Pixel,sR,sG,sB,sA); + dR = dstfmt->palette->colors[*dst].r; + dG = dstfmt->palette->colors[*dst].g; + dB = dstfmt->palette->colors[*dst].b; + ALPHA_BLEND_RGB(sR, sG, sB, sA, dR, dG, dB); + dR &= 0xff; + dG &= 0xff; + dB &= 0xff; + /* Pack RGB into 8bit pixel */ + if ( palmap == NULL ) { + *dst =((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0)); + } else { + *dst = palmap[((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0))]; + } + dst++; + src += srcbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + +/* colorkeyed N->1 blending with per-surface alpha */ +static void +BlitNto1SurfaceAlphaKey(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + Uint8 *palmap = info->table; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + int srcbpp = srcfmt->BytesPerPixel; + Uint32 ckey = info->colorkey; + Uint32 Pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB; + const unsigned A = info->a; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP( + { + DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); + if ( Pixel != ckey ) { + dR = dstfmt->palette->colors[*dst].r; + dG = dstfmt->palette->colors[*dst].g; + dB = dstfmt->palette->colors[*dst].b; + ALPHA_BLEND_RGB(sR, sG, sB, A, dR, dG, dB); + dR &= 0xff; + dG &= 0xff; + dB &= 0xff; + /* Pack RGB into 8bit pixel */ + if ( palmap == NULL ) { + *dst =((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0)); + } else { + *dst = palmap[((dR>>5)<<(3+2))|((dG>>5)<<(2))|((dB>>6)<<(0))]; + } + } + dst++; + src += srcbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + +#ifdef __MMX__ + +/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ +static void +BlitRGBtoRGBSurfaceAlpha128MMX(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip >> 2; + Uint32 dalpha = info->dst_fmt->Amask; + + __m64 src1, src2, dst1, dst2, lmask, hmask, dsta; + + hmask = _mm_set_pi32(0x00fefefe, 0x00fefefe); /* alpha128 mask -> hmask */ + lmask = _mm_set_pi32(0x00010101, 0x00010101); /* !alpha128 mask -> lmask */ + dsta = _mm_set_pi32(dalpha, dalpha); /* dst alpha mask -> dsta */ + + while (height--) { + int n = width; + if (n & 1) { + Uint32 s = *srcp++; + Uint32 d = *dstp; + *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + + (s & d & 0x00010101)) | dalpha; + n--; + } + + for (n >>= 1; n > 0; --n) { + dst1 = *(__m64 *) dstp; /* 2 x dst -> dst1(ARGBARGB) */ + dst2 = dst1; /* 2 x dst -> dst2(ARGBARGB) */ + + src1 = *(__m64 *) srcp; /* 2 x src -> src1(ARGBARGB) */ + src2 = src1; /* 2 x src -> src2(ARGBARGB) */ + + dst2 = _mm_and_si64(dst2, hmask); /* dst & mask -> dst2 */ + src2 = _mm_and_si64(src2, hmask); /* src & mask -> src2 */ + src2 = _mm_add_pi32(src2, dst2); /* dst2 + src2 -> src2 */ + src2 = _mm_srli_pi32(src2, 1); /* src2 >> 1 -> src2 */ + + dst1 = _mm_and_si64(dst1, src1); /* src & dst -> dst1 */ + dst1 = _mm_and_si64(dst1, lmask); /* dst1 & !mask -> dst1 */ + dst1 = _mm_add_pi32(dst1, src2); /* src2 + dst1 -> dst1 */ + dst1 = _mm_or_si64(dst1, dsta); /* dsta(full alpha) | dst1 -> dst1 */ + + *(__m64 *) dstp = dst1; /* dst1 -> 2 x dst pixels */ + dstp += 2; + srcp += 2; + } + + srcp += srcskip; + dstp += dstskip; + } + _mm_empty(); +} + +/* fast RGB888->(A)RGB888 blending with surface alpha */ +static void +BlitRGBtoRGBSurfaceAlphaMMX(SDL_BlitInfo * info) +{ + SDL_PixelFormat *df = info->dst_fmt; + Uint32 chanmask; + unsigned alpha = info->a; + + if (alpha == 128 && (df->Rmask | df->Gmask | df->Bmask) == 0x00FFFFFF) { + /* only call a128 version when R,G,B occupy lower bits */ + BlitRGBtoRGBSurfaceAlpha128MMX(info); + } else { + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip >> 2; + Uint32 dalpha = df->Amask; + Uint32 amult; + + __m64 src1, src2, dst1, dst2, mm_alpha, mm_zero, dsta; + + mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */ + /* form the alpha mult */ + amult = alpha | (alpha << 8); + amult = amult | (amult << 16); + chanmask = + (0xff << df->Rshift) | (0xff << df-> + Gshift) | (0xff << df->Bshift); + mm_alpha = _mm_set_pi32(0, amult & chanmask); /* 0000AAAA -> mm_alpha, minus 1 chan */ + mm_alpha = _mm_unpacklo_pi8(mm_alpha, mm_zero); /* 0A0A0A0A -> mm_alpha, minus 1 chan */ + /* at this point mm_alpha can be 000A0A0A or 0A0A0A00 or another combo */ + dsta = _mm_set_pi32(dalpha, dalpha); /* dst alpha mask -> dsta */ + + while (height--) { + int n = width; + if (n & 1) { + /* One Pixel Blend */ + src2 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src2 (0000ARGB) */ + src2 = _mm_unpacklo_pi8(src2, mm_zero); /* 0A0R0G0B -> src2 */ + + dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB) */ + dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */ + + src2 = _mm_sub_pi16(src2, dst1); /* src2 - dst2 -> src2 */ + src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_srli_pi16(src2, 8); /* src2 >> 8 -> src2 */ + dst1 = _mm_add_pi8(src2, dst1); /* src2 + dst1 -> dst1 */ + + dst1 = _mm_packs_pu16(dst1, mm_zero); /* 0000ARGB -> dst1 */ + dst1 = _mm_or_si64(dst1, dsta); /* dsta | dst1 -> dst1 */ + *dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */ + + ++srcp; + ++dstp; + + n--; + } + + for (n >>= 1; n > 0; --n) { + /* Two Pixels Blend */ + src1 = *(__m64 *) srcp; /* 2 x src -> src1(ARGBARGB) */ + src2 = src1; /* 2 x src -> src2(ARGBARGB) */ + src1 = _mm_unpacklo_pi8(src1, mm_zero); /* low - 0A0R0G0B -> src1 */ + src2 = _mm_unpackhi_pi8(src2, mm_zero); /* high - 0A0R0G0B -> src2 */ + + dst1 = *(__m64 *) dstp; /* 2 x dst -> dst1(ARGBARGB) */ + dst2 = dst1; /* 2 x dst -> dst2(ARGBARGB) */ + dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* low - 0A0R0G0B -> dst1 */ + dst2 = _mm_unpackhi_pi8(dst2, mm_zero); /* high - 0A0R0G0B -> dst2 */ + + src1 = _mm_sub_pi16(src1, dst1); /* src1 - dst1 -> src1 */ + src1 = _mm_mullo_pi16(src1, mm_alpha); /* src1 * alpha -> src1 */ + src1 = _mm_srli_pi16(src1, 8); /* src1 >> 8 -> src1 */ + dst1 = _mm_add_pi8(src1, dst1); /* src1 + dst1(dst1) -> dst1 */ + + src2 = _mm_sub_pi16(src2, dst2); /* src2 - dst2 -> src2 */ + src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_srli_pi16(src2, 8); /* src2 >> 8 -> src2 */ + dst2 = _mm_add_pi8(src2, dst2); /* src2 + dst2(dst2) -> dst2 */ + + dst1 = _mm_packs_pu16(dst1, dst2); /* 0A0R0G0B(res1), 0A0R0G0B(res2) -> dst1(ARGBARGB) */ + dst1 = _mm_or_si64(dst1, dsta); /* dsta | dst1 -> dst1 */ + + *(__m64 *) dstp = dst1; /* dst1 -> 2 x pixel */ + + srcp += 2; + dstp += 2; + } + srcp += srcskip; + dstp += dstskip; + } + _mm_empty(); + } +} + +/* fast ARGB888->(A)RGB888 blending with pixel alpha */ +static void +BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip >> 2; + SDL_PixelFormat *sf = info->src_fmt; + Uint32 amask = sf->Amask; + Uint32 ashift = sf->Ashift; + Uint64 multmask, multmask2; + + __m64 src1, dst1, mm_alpha, mm_zero, mm_alpha2; + + mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */ + multmask = 0x00FF; + multmask <<= (ashift * 2); + multmask2 = 0x00FF00FF00FF00FFULL; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + Uint32 alpha = *srcp & amask; + if (alpha == 0) { + /* do nothing */ + } else if (alpha == amask) { + *dstp = *srcp; + } else { + src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB) */ + src1 = _mm_unpacklo_pi8(src1, mm_zero); /* 0A0R0G0B -> src1 */ + + dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB) */ + dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */ + + mm_alpha = _mm_cvtsi32_si64(alpha); /* alpha -> mm_alpha (0000000A) */ + mm_alpha = _mm_srli_si64(mm_alpha, ashift); /* mm_alpha >> ashift -> mm_alpha(0000000A) */ + mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ + mm_alpha2 = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha2 */ + mm_alpha = _mm_or_si64(mm_alpha2, *(__m64 *) & multmask); /* 0F0A0A0A -> mm_alpha */ + mm_alpha2 = _mm_xor_si64(mm_alpha2, *(__m64 *) & multmask2); /* 255 - mm_alpha -> mm_alpha */ + + /* blend */ + src1 = _mm_mullo_pi16(src1, mm_alpha); + src1 = _mm_srli_pi16(src1, 8); + dst1 = _mm_mullo_pi16(dst1, mm_alpha2); + dst1 = _mm_srli_pi16(dst1, 8); + dst1 = _mm_add_pi16(src1, dst1); + dst1 = _mm_packs_pu16(dst1, mm_zero); + + *dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */ + } + ++srcp; + ++dstp; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } + _mm_empty(); +} + +#endif /* __MMX__ */ + +/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ +static void +BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip >> 2; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + Uint32 s = *srcp++; + Uint32 d = *dstp; + *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + + (s & d & 0x00010101)) | 0xff000000; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } +} + +/* fast RGB888->(A)RGB888 blending with surface alpha */ +static void +BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo * info) +{ + unsigned alpha = info->a; + if (alpha == 128) { + BlitRGBtoRGBSurfaceAlpha128(info); + } else { + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip >> 2; + Uint32 s; + Uint32 d; + Uint32 s1; + Uint32 d1; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + s = *srcp; + d = *dstp; + s1 = s & 0xff00ff; + d1 = d & 0xff00ff; + d1 = (d1 + ((s1 - d1) * alpha >> 8)) + & 0xff00ff; + s &= 0xff00; + d &= 0xff00; + d = (d + ((s - d) * alpha >> 8)) & 0xff00; + *dstp = d1 | d | 0xff000000; + ++srcp; + ++dstp; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } + } +} + +/* fast ARGB888->(A)RGB888 blending with pixel alpha */ +static void +BlitRGBtoRGBPixelAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip >> 2; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + Uint32 dalpha; + Uint32 d; + Uint32 s1; + Uint32 d1; + Uint32 s = *srcp; + Uint32 alpha = s >> 24; + /* FIXME: Here we special-case opaque alpha since the + compositioning used (>>8 instead of /255) doesn't handle + it correctly. Also special-case alpha=0 for speed? + Benchmark this! */ + if (alpha) { + if (alpha == SDL_ALPHA_OPAQUE) { + *dstp = *srcp; + } else { + /* + * take out the middle component (green), and process + * the other two in parallel. One multiply less. + */ + d = *dstp; + dalpha = d >> 24; + s1 = s & 0xff00ff; + d1 = d & 0xff00ff; + d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; + s &= 0xff00; + d &= 0xff00; + d = (d + ((s - d) * alpha >> 8)) & 0xff00; + dalpha = alpha + (dalpha * (alpha ^ 0xFF) >> 8); + *dstp = d1 | d | (dalpha << 24); + } + } + ++srcp; + ++dstp; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } +} + +#ifdef __3dNOW__ +/* fast (as in MMX with prefetch) ARGB888->(A)RGB888 blending with pixel alpha */ +static void +BlitRGBtoRGBPixelAlphaMMX3DNOW(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint32 *dstp = (Uint32 *) info->dst; + int dstskip = info->dst_skip >> 2; + SDL_PixelFormat *sf = info->src_fmt; + Uint32 amask = sf->Amask; + Uint32 ashift = sf->Ashift; + Uint64 multmask, multmask2; + + __m64 src1, dst1, mm_alpha, mm_zero, mm_alpha2; + + mm_zero = _mm_setzero_si64(); /* 0 -> mm_zero */ + multmask = 0x00FF; + multmask <<= (ashift * 2); + multmask2 = 0x00FF00FF00FF00FFULL; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + Uint32 alpha; + + _m_prefetch(srcp + 16); + _m_prefetch(dstp + 16); + + alpha = *srcp & amask; + if (alpha == 0) { + /* do nothing */ + } else if (alpha == amask) { + *dstp = *srcp; + } else { + src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB) */ + src1 = _mm_unpacklo_pi8(src1, mm_zero); /* 0A0R0G0B -> src1 */ + + dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB) */ + dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */ + + mm_alpha = _mm_cvtsi32_si64(alpha); /* alpha -> mm_alpha (0000000A) */ + mm_alpha = _mm_srli_si64(mm_alpha, ashift); /* mm_alpha >> ashift -> mm_alpha(0000000A) */ + mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ + mm_alpha2 = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha2 */ + mm_alpha = _mm_or_si64(mm_alpha2, *(__m64 *) & multmask); /* 0F0A0A0A -> mm_alpha */ + mm_alpha2 = _mm_xor_si64(mm_alpha2, *(__m64 *) & multmask2); /* 255 - mm_alpha -> mm_alpha */ + + + /* blend */ + src1 = _mm_mullo_pi16(src1, mm_alpha); + src1 = _mm_srli_pi16(src1, 8); + dst1 = _mm_mullo_pi16(dst1, mm_alpha2); + dst1 = _mm_srli_pi16(dst1, 8); + dst1 = _mm_add_pi16(src1, dst1); + dst1 = _mm_packs_pu16(dst1, mm_zero); + + *dstp = _mm_cvtsi64_si32(dst1); /* dst1 -> pixel */ + } + ++srcp; + ++dstp; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } + _mm_empty(); +} + +#endif /* __3dNOW__ */ + +/* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel */ + +/* blend a single 16 bit pixel at 50% */ +#define BLEND16_50(d, s, mask) \ + ((((s & mask) + (d & mask)) >> 1) + (s & d & (~mask & 0xffff))) + +/* blend two 16 bit pixels at 50% */ +#define BLEND2x16_50(d, s, mask) \ + (((s & (mask | mask << 16)) >> 1) + ((d & (mask | mask << 16)) >> 1) \ + + (s & d & (~(mask | mask << 16)))) + +static void +Blit16to16SurfaceAlpha128(SDL_BlitInfo * info, Uint16 mask) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint16 *srcp = (Uint16 *) info->src; + int srcskip = info->src_skip >> 1; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip >> 1; + + while (height--) { + if (((uintptr_t) srcp ^ (uintptr_t) dstp) & 2) { + /* + * Source and destination not aligned, pipeline it. + * This is mostly a win for big blits but no loss for + * small ones + */ + Uint32 prev_sw; + int w = width; + + /* handle odd destination */ + if ((uintptr_t) dstp & 2) { + Uint16 d = *dstp, s = *srcp; + *dstp = BLEND16_50(d, s, mask); + dstp++; + srcp++; + w--; + } + srcp++; /* srcp is now 32-bit aligned */ + + /* bootstrap pipeline with first halfword */ + prev_sw = ((Uint32 *) srcp)[-1]; + + while (w > 1) { + Uint32 sw, dw, s; + sw = *(Uint32 *) srcp; + dw = *(Uint32 *) dstp; +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + s = (prev_sw << 16) + (sw >> 16); +#else + s = (prev_sw >> 16) + (sw << 16); +#endif + prev_sw = sw; + *(Uint32 *) dstp = BLEND2x16_50(dw, s, mask); + dstp += 2; + srcp += 2; + w -= 2; + } + + /* final pixel if any */ + if (w) { + Uint16 d = *dstp, s; +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + s = (Uint16) prev_sw; +#else + s = (Uint16) (prev_sw >> 16); +#endif + *dstp = BLEND16_50(d, s, mask); + srcp++; + dstp++; + } + srcp += srcskip - 1; + dstp += dstskip; + } else { + /* source and destination are aligned */ + int w = width; + + /* first odd pixel? */ + if ((uintptr_t) srcp & 2) { + Uint16 d = *dstp, s = *srcp; + *dstp = BLEND16_50(d, s, mask); + srcp++; + dstp++; + w--; + } + /* srcp and dstp are now 32-bit aligned */ + + while (w > 1) { + Uint32 sw = *(Uint32 *) srcp; + Uint32 dw = *(Uint32 *) dstp; + *(Uint32 *) dstp = BLEND2x16_50(dw, sw, mask); + srcp += 2; + dstp += 2; + w -= 2; + } + + /* last odd pixel? */ + if (w) { + Uint16 d = *dstp, s = *srcp; + *dstp = BLEND16_50(d, s, mask); + srcp++; + dstp++; + } + srcp += srcskip; + dstp += dstskip; + } + } +} + +#ifdef __MMX__ + +/* fast RGB565->RGB565 blending with surface alpha */ +static void +Blit565to565SurfaceAlphaMMX(SDL_BlitInfo * info) +{ + unsigned alpha = info->a; + if (alpha == 128) { + Blit16to16SurfaceAlpha128(info, 0xf7de); + } else { + int width = info->dst_w; + int height = info->dst_h; + Uint16 *srcp = (Uint16 *) info->src; + int srcskip = info->src_skip >> 1; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip >> 1; + Uint32 s, d; + + __m64 src1, dst1, src2, dst2, gmask, bmask, mm_res, mm_alpha; + + alpha &= ~(1 + 2 + 4); /* cut alpha to get the exact same behaviour */ + mm_alpha = _mm_set_pi32(0, alpha); /* 0000000A -> mm_alpha */ + alpha >>= 3; /* downscale alpha to 5 bits */ + + mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ + mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */ + /* position alpha to allow for mullo and mulhi on diff channels + to reduce the number of operations */ + mm_alpha = _mm_slli_si64(mm_alpha, 3); + + /* Setup the 565 color channel masks */ + gmask = _mm_set_pi32(0x07E007E0, 0x07E007E0); /* MASKGREEN -> gmask */ + bmask = _mm_set_pi32(0x001F001F, 0x001F001F); /* MASKBLUE -> bmask */ + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP_124( + { + s = *srcp++; + d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x07e0f81f; + d = (d | d << 16) & 0x07e0f81f; + d += (s - d) * alpha >> 5; + d &= 0x07e0f81f; + *dstp++ = (Uint16)(d | d >> 16); + },{ + s = *srcp++; + d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x07e0f81f; + d = (d | d << 16) & 0x07e0f81f; + d += (s - d) * alpha >> 5; + d &= 0x07e0f81f; + *dstp++ = (Uint16)(d | d >> 16); + s = *srcp++; + d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x07e0f81f; + d = (d | d << 16) & 0x07e0f81f; + d += (s - d) * alpha >> 5; + d &= 0x07e0f81f; + *dstp++ = (Uint16)(d | d >> 16); + },{ + src1 = *(__m64*)srcp; /* 4 src pixels -> src1 */ + dst1 = *(__m64*)dstp; /* 4 dst pixels -> dst1 */ + + /* red */ + src2 = src1; + src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 [000r 000r 000r 000r] */ + + dst2 = dst1; + dst2 = _mm_srli_pi16(dst2, 11); /* dst2 >> 11 -> dst2 [000r 000r 000r 000r] */ + + /* blend */ + src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ + src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */ + dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ + dst2 = _mm_slli_pi16(dst2, 11); /* dst2 << 11 -> dst2 */ + + mm_res = dst2; /* RED -> mm_res */ + + /* green -- process the bits in place */ + src2 = src1; + src2 = _mm_and_si64(src2, gmask); /* src & MASKGREEN -> src2 */ + + dst2 = dst1; + dst2 = _mm_and_si64(dst2, gmask); /* dst & MASKGREEN -> dst2 */ + + /* blend */ + src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ + src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */ + dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ + + mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN -> mm_res */ + + /* blue */ + src2 = src1; + src2 = _mm_and_si64(src2, bmask); /* src & MASKBLUE -> src2[000b 000b 000b 000b] */ + + dst2 = dst1; + dst2 = _mm_and_si64(dst2, bmask); /* dst & MASKBLUE -> dst2[000b 000b 000b 000b] */ + + /* blend */ + src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ + src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */ + dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ + dst2 = _mm_and_si64(dst2, bmask); /* dst2 & MASKBLUE -> dst2 */ + + mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN | BLUE -> mm_res */ + + *(__m64*)dstp = mm_res; /* mm_res -> 4 dst pixels */ + + srcp += 4; + dstp += 4; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } + _mm_empty(); + } +} + +/* fast RGB555->RGB555 blending with surface alpha */ +static void +Blit555to555SurfaceAlphaMMX(SDL_BlitInfo * info) +{ + unsigned alpha = info->a; + if (alpha == 128) { + Blit16to16SurfaceAlpha128(info, 0xfbde); + } else { + int width = info->dst_w; + int height = info->dst_h; + Uint16 *srcp = (Uint16 *) info->src; + int srcskip = info->src_skip >> 1; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip >> 1; + Uint32 s, d; + + __m64 src1, dst1, src2, dst2, rmask, gmask, bmask, mm_res, mm_alpha; + + alpha &= ~(1 + 2 + 4); /* cut alpha to get the exact same behaviour */ + mm_alpha = _mm_set_pi32(0, alpha); /* 0000000A -> mm_alpha */ + alpha >>= 3; /* downscale alpha to 5 bits */ + + mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */ + mm_alpha = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha */ + /* position alpha to allow for mullo and mulhi on diff channels + to reduce the number of operations */ + mm_alpha = _mm_slli_si64(mm_alpha, 3); + + /* Setup the 555 color channel masks */ + rmask = _mm_set_pi32(0x7C007C00, 0x7C007C00); /* MASKRED -> rmask */ + gmask = _mm_set_pi32(0x03E003E0, 0x03E003E0); /* MASKGREEN -> gmask */ + bmask = _mm_set_pi32(0x001F001F, 0x001F001F); /* MASKBLUE -> bmask */ + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP_124( + { + s = *srcp++; + d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x03e07c1f; + d = (d | d << 16) & 0x03e07c1f; + d += (s - d) * alpha >> 5; + d &= 0x03e07c1f; + *dstp++ = (Uint16)(d | d >> 16); + },{ + s = *srcp++; + d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x03e07c1f; + d = (d | d << 16) & 0x03e07c1f; + d += (s - d) * alpha >> 5; + d &= 0x03e07c1f; + *dstp++ = (Uint16)(d | d >> 16); + s = *srcp++; + d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x03e07c1f; + d = (d | d << 16) & 0x03e07c1f; + d += (s - d) * alpha >> 5; + d &= 0x03e07c1f; + *dstp++ = (Uint16)(d | d >> 16); + },{ + src1 = *(__m64*)srcp; /* 4 src pixels -> src1 */ + dst1 = *(__m64*)dstp; /* 4 dst pixels -> dst1 */ + + /* red -- process the bits in place */ + src2 = src1; + src2 = _mm_and_si64(src2, rmask); /* src & MASKRED -> src2 */ + + dst2 = dst1; + dst2 = _mm_and_si64(dst2, rmask); /* dst & MASKRED -> dst2 */ + + /* blend */ + src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ + src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */ + dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ + dst2 = _mm_and_si64(dst2, rmask); /* dst2 & MASKRED -> dst2 */ + + mm_res = dst2; /* RED -> mm_res */ + + /* green -- process the bits in place */ + src2 = src1; + src2 = _mm_and_si64(src2, gmask); /* src & MASKGREEN -> src2 */ + + dst2 = dst1; + dst2 = _mm_and_si64(dst2, gmask); /* dst & MASKGREEN -> dst2 */ + + /* blend */ + src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ + src2 = _mm_mulhi_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_slli_pi16(src2, 5); /* src2 << 5 -> src2 */ + dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ + + mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN -> mm_res */ + + /* blue */ + src2 = src1; /* src -> src2 */ + src2 = _mm_and_si64(src2, bmask); /* src & MASKBLUE -> src2[000b 000b 000b 000b] */ + + dst2 = dst1; /* dst -> dst2 */ + dst2 = _mm_and_si64(dst2, bmask); /* dst & MASKBLUE -> dst2[000b 000b 000b 000b] */ + + /* blend */ + src2 = _mm_sub_pi16(src2, dst2);/* src - dst -> src2 */ + src2 = _mm_mullo_pi16(src2, mm_alpha); /* src2 * alpha -> src2 */ + src2 = _mm_srli_pi16(src2, 11); /* src2 >> 11 -> src2 */ + dst2 = _mm_add_pi16(src2, dst2); /* src2 + dst2 -> dst2 */ + dst2 = _mm_and_si64(dst2, bmask); /* dst2 & MASKBLUE -> dst2 */ + + mm_res = _mm_or_si64(mm_res, dst2); /* RED | GREEN | BLUE -> mm_res */ + + *(__m64*)dstp = mm_res; /* mm_res -> 4 dst pixels */ + + srcp += 4; + dstp += 4; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } + _mm_empty(); + } +} + +#endif /* __MMX__ */ + +/* fast RGB565->RGB565 blending with surface alpha */ +static void +Blit565to565SurfaceAlpha(SDL_BlitInfo * info) +{ + unsigned alpha = info->a; + if (alpha == 128) { + Blit16to16SurfaceAlpha128(info, 0xf7de); + } else { + int width = info->dst_w; + int height = info->dst_h; + Uint16 *srcp = (Uint16 *) info->src; + int srcskip = info->src_skip >> 1; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip >> 1; + alpha >>= 3; /* downscale alpha to 5 bits */ + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + Uint32 s = *srcp++; + Uint32 d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x07e0f81f; + d = (d | d << 16) & 0x07e0f81f; + d += (s - d) * alpha >> 5; + d &= 0x07e0f81f; + *dstp++ = (Uint16)(d | d >> 16); + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } + } +} + +/* fast RGB555->RGB555 blending with surface alpha */ +static void +Blit555to555SurfaceAlpha(SDL_BlitInfo * info) +{ + unsigned alpha = info->a; /* downscale alpha to 5 bits */ + if (alpha == 128) { + Blit16to16SurfaceAlpha128(info, 0xfbde); + } else { + int width = info->dst_w; + int height = info->dst_h; + Uint16 *srcp = (Uint16 *) info->src; + int srcskip = info->src_skip >> 1; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip >> 1; + alpha >>= 3; /* downscale alpha to 5 bits */ + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + Uint32 s = *srcp++; + Uint32 d = *dstp; + /* + * shift out the middle component (green) to + * the high 16 bits, and process all three RGB + * components at the same time. + */ + s = (s | s << 16) & 0x03e07c1f; + d = (d | d << 16) & 0x03e07c1f; + d += (s - d) * alpha >> 5; + d &= 0x03e07c1f; + *dstp++ = (Uint16)(d | d >> 16); + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } + } +} + +/* fast ARGB8888->RGB565 blending with pixel alpha */ +static void +BlitARGBto565PixelAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip >> 1; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + Uint32 s = *srcp; + unsigned alpha = s >> 27; /* downscale alpha to 5 bits */ + /* FIXME: Here we special-case opaque alpha since the + compositioning used (>>8 instead of /255) doesn't handle + it correctly. Also special-case alpha=0 for speed? + Benchmark this! */ + if(alpha) { + if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { + *dstp = (Uint16)((s >> 8 & 0xf800) + (s >> 5 & 0x7e0) + (s >> 3 & 0x1f)); + } else { + Uint32 d = *dstp; + /* + * convert source and destination to G0RAB65565 + * and blend all components at the same time + */ + s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800) + + (s >> 3 & 0x1f); + d = (d | d << 16) & 0x07e0f81f; + d += (s - d) * alpha >> 5; + d &= 0x07e0f81f; + *dstp = (Uint16)(d | d >> 16); + } + } + srcp++; + dstp++; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } +} + +/* fast ARGB8888->RGB555 blending with pixel alpha */ +static void +BlitARGBto555PixelAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint32 *srcp = (Uint32 *) info->src; + int srcskip = info->src_skip >> 2; + Uint16 *dstp = (Uint16 *) info->dst; + int dstskip = info->dst_skip >> 1; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4({ + unsigned alpha; + Uint32 s = *srcp; + alpha = s >> 27; /* downscale alpha to 5 bits */ + /* FIXME: Here we special-case opaque alpha since the + compositioning used (>>8 instead of /255) doesn't handle + it correctly. Also special-case alpha=0 for speed? + Benchmark this! */ + if(alpha) { + if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { + *dstp = (Uint16)((s >> 9 & 0x7c00) + (s >> 6 & 0x3e0) + (s >> 3 & 0x1f)); + } else { + Uint32 d = *dstp; + /* + * convert source and destination to G0RAB65565 + * and blend all components at the same time + */ + s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00) + + (s >> 3 & 0x1f); + d = (d | d << 16) & 0x03e07c1f; + d += (s - d) * alpha >> 5; + d &= 0x03e07c1f; + *dstp = (Uint16)(d | d >> 16); + } + } + srcp++; + dstp++; + }, width); + /* *INDENT-ON* */ + srcp += srcskip; + dstp += dstskip; + } +} + +/* General (slow) N->N blending with per-surface alpha */ +static void +BlitNtoNSurfaceAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + int srcbpp = srcfmt->BytesPerPixel; + int dstbpp = dstfmt->BytesPerPixel; + Uint32 Pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB, dA; + const unsigned sA = info->a; + + if (sA) { + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4( + { + DISEMBLE_RGB(src, srcbpp, srcfmt, Pixel, sR, sG, sB); + DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA); + ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); + src += srcbpp; + dst += dstbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } + } +} + +/* General (slow) colorkeyed N->N blending with per-surface alpha */ +static void +BlitNtoNSurfaceAlphaKey(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + Uint32 ckey = info->colorkey; + int srcbpp = srcfmt->BytesPerPixel; + int dstbpp = dstfmt->BytesPerPixel; + Uint32 Pixel; + unsigned sR, sG, sB; + unsigned dR, dG, dB, dA; + const unsigned sA = info->a; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4( + { + RETRIEVE_RGB_PIXEL(src, srcbpp, Pixel); + if(sA && Pixel != ckey) { + RGB_FROM_PIXEL(Pixel, srcfmt, sR, sG, sB); + DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA); + ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); + } + src += srcbpp; + dst += dstbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + +/* General (slow) N->N blending with pixel alpha */ +static void +BlitNtoNPixelAlpha(SDL_BlitInfo * info) +{ + int width = info->dst_w; + int height = info->dst_h; + Uint8 *src = info->src; + int srcskip = info->src_skip; + Uint8 *dst = info->dst; + int dstskip = info->dst_skip; + SDL_PixelFormat *srcfmt = info->src_fmt; + SDL_PixelFormat *dstfmt = info->dst_fmt; + int srcbpp; + int dstbpp; + Uint32 Pixel; + unsigned sR, sG, sB, sA; + unsigned dR, dG, dB, dA; + + /* Set up some basic variables */ + srcbpp = srcfmt->BytesPerPixel; + dstbpp = dstfmt->BytesPerPixel; + + while (height--) { + /* *INDENT-OFF* */ + DUFFS_LOOP4( + { + DISEMBLE_RGBA(src, srcbpp, srcfmt, Pixel, sR, sG, sB, sA); + if(sA) { + DISEMBLE_RGBA(dst, dstbpp, dstfmt, Pixel, dR, dG, dB, dA); + ALPHA_BLEND_RGBA(sR, sG, sB, sA, dR, dG, dB, dA); + ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); + } + src += srcbpp; + dst += dstbpp; + }, + width); + /* *INDENT-ON* */ + src += srcskip; + dst += dstskip; + } +} + + +SDL_BlitFunc +SDL_CalculateBlitA(SDL_Surface * surface) +{ + SDL_PixelFormat *sf = surface->format; + SDL_PixelFormat *df = surface->map->dst->format; + + switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) { + case SDL_COPY_BLEND: + /* Per-pixel alpha blits */ + switch (df->BytesPerPixel) { + case 1: + return BlitNto1PixelAlpha; + + case 2: + if (sf->BytesPerPixel == 4 && sf->Amask == 0xff000000 + && sf->Gmask == 0xff00 + && ((sf->Rmask == 0xff && df->Rmask == 0x1f) + || (sf->Bmask == 0xff && df->Bmask == 0x1f))) { + if (df->Gmask == 0x7e0) + return BlitARGBto565PixelAlpha; + else if (df->Gmask == 0x3e0) + return BlitARGBto555PixelAlpha; + } + return BlitNtoNPixelAlpha; + + case 4: + if (sf->Rmask == df->Rmask + && sf->Gmask == df->Gmask + && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) { +#if defined(__MMX__) || defined(__3dNOW__) + if (sf->Rshift % 8 == 0 + && sf->Gshift % 8 == 0 + && sf->Bshift % 8 == 0 + && sf->Ashift % 8 == 0 && sf->Aloss == 0) { +#ifdef __3dNOW__ + if (SDL_Has3DNow()) + return BlitRGBtoRGBPixelAlphaMMX3DNOW; +#endif +#ifdef __MMX__ + if (SDL_HasMMX()) + return BlitRGBtoRGBPixelAlphaMMX; +#endif + } +#endif /* __MMX__ || __3dNOW__ */ + if (sf->Amask == 0xff000000) { + return BlitRGBtoRGBPixelAlpha; + } + } + return BlitNtoNPixelAlpha; + + case 3: + default: + return BlitNtoNPixelAlpha; + } + break; + + case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: + if (sf->Amask == 0) { + /* Per-surface alpha blits */ + switch (df->BytesPerPixel) { + case 1: + return BlitNto1SurfaceAlpha; + + case 2: + if (surface->map->identity) { + if (df->Gmask == 0x7e0) { +#ifdef __MMX__ + if (SDL_HasMMX()) + return Blit565to565SurfaceAlphaMMX; + else +#endif + return Blit565to565SurfaceAlpha; + } else if (df->Gmask == 0x3e0) { +#ifdef __MMX__ + if (SDL_HasMMX()) + return Blit555to555SurfaceAlphaMMX; + else +#endif + return Blit555to555SurfaceAlpha; + } + } + return BlitNtoNSurfaceAlpha; + + case 4: + if (sf->Rmask == df->Rmask + && sf->Gmask == df->Gmask + && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) { +#ifdef __MMX__ + if (sf->Rshift % 8 == 0 + && sf->Gshift % 8 == 0 + && sf->Bshift % 8 == 0 && SDL_HasMMX()) + return BlitRGBtoRGBSurfaceAlphaMMX; +#endif + if ((sf->Rmask | sf->Gmask | sf->Bmask) == 0xffffff) { + return BlitRGBtoRGBSurfaceAlpha; + } + } + return BlitNtoNSurfaceAlpha; + + case 3: + default: + return BlitNtoNSurfaceAlpha; + } + } + break; + + case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: + if (sf->Amask == 0) { + if (df->BytesPerPixel == 1) { + return BlitNto1SurfaceAlphaKey; + } else { + return BlitNtoNSurfaceAlphaKey; + } + } + break; + } + + return NULL; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/video/SDL_blit_N.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_N.c similarity index 100% rename from modules/sdl2/SDL/src/video/SDL_blit_N.c rename to modules/sdl2/SDL-2.0.5/src/video/SDL_blit_N.c diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.c new file mode 100644 index 000000000..f12281913 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.c @@ -0,0 +1,7419 @@ +/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* *INDENT-OFF* */ + +#include "SDL_video.h" +#include "SDL_blit.h" +#include "SDL_blit_auto.h" + +static void SDL_Blit_RGB888_RGB888_Scale(SDL_BlitInfo *info) +{ + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + *dst = *src; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_RGB888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_RGB888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_RGB888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_RGB888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_RGB888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_BGR888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_BGR888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_BGR888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_BGR888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_BGR888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_BGR888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_ARGB8888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_ARGB8888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_ARGB8888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = 0xFF; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_RGB888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_RGB888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_RGB888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_RGB888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_RGB888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_RGB888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_BGR888_Scale(SDL_BlitInfo *info) +{ + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + *dst = *src; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_BGR888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_BGR888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_BGR888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_BGR888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_BGR888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_ARGB8888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_ARGB8888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_ARGB8888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = 0xFF; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = 0xFF; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_RGB888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_RGB888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_RGB888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_RGB888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_BGR888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_BGR888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_BGR888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_BGR888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_ARGB8888_Scale(SDL_BlitInfo *info) +{ + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + *dst = *src; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_ARGB8888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_ARGB8888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = (Uint8)(pixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); B = (Uint8)pixel; A = (Uint8)(pixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcB = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_RGB888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_RGB888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_RGB888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_RGB888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_BGR888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_BGR888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_BGR888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_BGR888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_ARGB8888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_ARGB8888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_ARGB8888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + R = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); B = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcR = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcB = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_RGB888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_RGB888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_RGB888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_RGB888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_BGR888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_BGR888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_BGR888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_BGR888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_ARGB8888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = (Uint8)(pixel >> 24); + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_ARGB8888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_ARGB8888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = (Uint8)(pixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 16); G = (Uint8)(pixel >> 8); R = (Uint8)pixel; A = (Uint8)(pixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 16); srcG = (Uint8)(srcpixel >> 8); srcR = (Uint8)srcpixel; srcA = (Uint8)(srcpixel >> 24); + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_RGB888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_RGB888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_RGB888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_RGB888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_RGB888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_BGR888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_BGR888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_BGR888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_BGR888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_BGR888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + Uint32 pixel; + Uint32 R, G, B; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + pixel = ((Uint32)B << 16) | ((Uint32)G << 8) | R; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstB = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstR = (Uint8)dstpixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstB << 16) | ((Uint32)dstG << 8) | dstR; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_ARGB8888_Scale(SDL_BlitInfo *info) +{ + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_ARGB8888_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_ARGB8888_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_ARGB8888_Modulate(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 pixel; + Uint32 R, G, B, A; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + pixel = *src; + B = (Uint8)(pixel >> 24); G = (Uint8)(pixel >> 16); R = (Uint8)(pixel >> 8); A = (Uint8)pixel; + if (flags & SDL_COPY_MODULATE_COLOR) { + R = (R * modulateR) / 255; + G = (G * modulateG) / 255; + B = (B * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + A = (A * modulateA) / 255; + } + pixel = ((Uint32)A << 24) | ((Uint32)R << 16) | ((Uint32)G << 8) | B; + *dst = pixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + + while (info->dst_h--) { + Uint32 *src = (Uint32 *)info->src; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + while (n--) { + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +} + +static void SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale(SDL_BlitInfo *info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint32 *src = 0; + Uint32 *dst = (Uint32 *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = (Uint32 *)(info->src + (srcy * info->src_pitch) + (srcx * 4)); + } + srcpixel = *src; + srcB = (Uint8)(srcpixel >> 24); srcG = (Uint8)(srcpixel >> 16); srcR = (Uint8)(srcpixel >> 8); srcA = (Uint8)srcpixel; + dstpixel = *dst; + dstR = (Uint8)(dstpixel >> 16); dstG = (Uint8)(dstpixel >> 8); dstB = (Uint8)dstpixel; dstA = (Uint8)(dstpixel >> 24); + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; if (dstR > 255) dstR = 255; + dstG = srcG + dstG; if (dstG > 255) dstG = 255; + dstB = srcB + dstB; if (dstB > 255) dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + dstpixel = ((Uint32)dstA << 24) | ((Uint32)dstR << 16) | ((Uint32)dstG << 8) | dstB; + *dst = dstpixel; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[] = { + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Blend_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGB888_ARGB8888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Blend_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGR888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGR888_ARGB8888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Blend_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Scale }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend }, + { SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ARGB8888_ARGB8888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Blend_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Scale }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend }, + { SDL_PIXELFORMAT_RGBA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_RGBA8888_ARGB8888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Blend_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Scale }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend }, + { SDL_PIXELFORMAT_ABGR8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_ABGR8888_ARGB8888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_RGB888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_RGB888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_BGR888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_BGR888_Modulate_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Blend_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Scale }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend }, + { SDL_PIXELFORMAT_BGRA8888, SDL_PIXELFORMAT_ARGB8888, (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_NEAREST), SDL_CPU_ANY, SDL_Blit_BGRA8888_ARGB8888_Modulate_Blend_Scale }, + { 0, 0, 0, 0, NULL } +}; + +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.h new file mode 100644 index 000000000..58a532db0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_auto.h @@ -0,0 +1,30 @@ +/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* *INDENT-OFF* */ + +extern SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[]; + +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.c new file mode 100644 index 000000000..674650dd9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.c @@ -0,0 +1,162 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_blit.h" +#include "SDL_blit_copy.h" + + +#ifdef __SSE__ +/* This assumes 16-byte aligned src and dst */ +static SDL_INLINE void +SDL_memcpySSE(Uint8 * dst, const Uint8 * src, int len) +{ + int i; + + __m128 values[4]; + for (i = len / 64; i--;) { + _mm_prefetch(src, _MM_HINT_NTA); + values[0] = *(__m128 *) (src + 0); + values[1] = *(__m128 *) (src + 16); + values[2] = *(__m128 *) (src + 32); + values[3] = *(__m128 *) (src + 48); + _mm_stream_ps((float *) (dst + 0), values[0]); + _mm_stream_ps((float *) (dst + 16), values[1]); + _mm_stream_ps((float *) (dst + 32), values[2]); + _mm_stream_ps((float *) (dst + 48), values[3]); + src += 64; + dst += 64; + } + + if (len & 63) + SDL_memcpy(dst, src, len & 63); +} +#endif /* __SSE__ */ + +#ifdef __MMX__ +#ifdef _MSC_VER +#pragma warning(disable:4799) +#endif +static SDL_INLINE void +SDL_memcpyMMX(Uint8 * dst, const Uint8 * src, int len) +{ + const int remain = (len & 63); + int i; + + __m64* d64 = (__m64*)dst; + __m64* s64 = (__m64*)src; + + for(i= len / 64; i--;) { + d64[0] = s64[0]; + d64[1] = s64[1]; + d64[2] = s64[2]; + d64[3] = s64[3]; + d64[4] = s64[4]; + d64[5] = s64[5]; + d64[6] = s64[6]; + d64[7] = s64[7]; + + d64 += 8; + s64 += 8; + } + + if (remain) + { + const int skip = len - remain; + SDL_memcpy(dst + skip, src + skip, remain); + } +} +#endif /* __MMX__ */ + +void +SDL_BlitCopy(SDL_BlitInfo * info) +{ + SDL_bool overlap; + Uint8 *src, *dst; + int w, h; + int srcskip, dstskip; + + w = info->dst_w * info->dst_fmt->BytesPerPixel; + h = info->dst_h; + src = info->src; + dst = info->dst; + srcskip = info->src_pitch; + dstskip = info->dst_pitch; + + /* Properly handle overlapping blits */ + if (src < dst) { + overlap = (dst < (src + h*srcskip)); + } else { + overlap = (src < (dst + h*dstskip)); + } + if (overlap) { + if ( dst < src ) { + while ( h-- ) { + SDL_memmove(dst, src, w); + src += srcskip; + dst += dstskip; + } + } else { + src += ((h-1) * srcskip); + dst += ((h-1) * dstskip); + while ( h-- ) { + SDL_memmove(dst, src, w); + src -= srcskip; + dst -= dstskip; + } + } + return; + } + +#ifdef __SSE__ + if (SDL_HasSSE() && + !((uintptr_t) src & 15) && !(srcskip & 15) && + !((uintptr_t) dst & 15) && !(dstskip & 15)) { + while (h--) { + SDL_memcpySSE(dst, src, w); + src += srcskip; + dst += dstskip; + } + return; + } +#endif + +#ifdef __MMX__ + if (SDL_HasMMX() && !(srcskip & 7) && !(dstskip & 7)) { + while (h--) { + SDL_memcpyMMX(dst, src, w); + src += srcskip; + dst += dstskip; + } + _mm_empty(); + return; + } +#endif + + while (h--) { + SDL_memcpy(dst, src, w); + src += srcskip; + dst += dstskip; + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.h new file mode 100644 index 000000000..060026d8a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_copy.h @@ -0,0 +1,24 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +void SDL_BlitCopy(SDL_BlitInfo * info); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.c new file mode 100644 index 000000000..02ab41de7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.c @@ -0,0 +1,164 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_blit.h" +#include "SDL_blit_slow.h" + +/* The ONE TRUE BLITTER + * This puppy has to handle all the unoptimized cases - yes, it's slow. + */ +void +SDL_Blit_Slow(SDL_BlitInfo * info) +{ + const int flags = info->flags; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; + const Uint32 modulateA = info->a; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; + Uint32 dstR, dstG, dstB, dstA; + int srcy, srcx; + int posy, posx; + int incy, incx; + SDL_PixelFormat *src_fmt = info->src_fmt; + SDL_PixelFormat *dst_fmt = info->dst_fmt; + int srcbpp = src_fmt->BytesPerPixel; + int dstbpp = dst_fmt->BytesPerPixel; + Uint32 rgbmask = ~src_fmt->Amask; + Uint32 ckey = info->colorkey & rgbmask; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + Uint8 *src = 0; + Uint8 *dst = (Uint8 *) info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = + (info->src + (srcy * info->src_pitch) + (srcx * srcbpp)); + } + if (src_fmt->Amask) { + DISEMBLE_RGBA(src, srcbpp, src_fmt, srcpixel, srcR, srcG, + srcB, srcA); + } else { + DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, + srcB); + srcA = 0xFF; + } + if (flags & SDL_COPY_COLORKEY) { + /* srcpixel isn't set for 24 bpp */ + if (srcbpp == 3) { + srcpixel = (srcR << src_fmt->Rshift) | + (srcG << src_fmt->Gshift) | (srcB << src_fmt->Bshift); + } + if ((srcpixel & rgbmask) == ckey) { + posx += incx; + dst += dstbpp; + continue; + } + } + if (dst_fmt->Amask) { + DISEMBLE_RGBA(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, + dstB, dstA); + } else { + DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, + dstB); + dstA = 0xFF; + } + + if (flags & SDL_COPY_MODULATE_COLOR) { + srcR = (srcR * modulateR) / 255; + srcG = (srcG * modulateG) / 255; + srcB = (srcB * modulateB) / 255; + } + if (flags & SDL_COPY_MODULATE_ALPHA) { + srcA = (srcA * modulateA) / 255; + } + if (flags & (SDL_COPY_BLEND | SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (srcA < 255) { + srcR = (srcR * srcA) / 255; + srcG = (srcG * srcA) / 255; + srcB = (srcB * srcA) / 255; + } + } + switch (flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) { + case 0: + dstR = srcR; + dstG = srcG; + dstB = srcB; + dstA = srcA; + break; + case SDL_COPY_BLEND: + dstR = srcR + ((255 - srcA) * dstR) / 255; + dstG = srcG + ((255 - srcA) * dstG) / 255; + dstB = srcB + ((255 - srcA) * dstB) / 255; + dstA = srcA + ((255 - srcA) * dstA) / 255; + break; + case SDL_COPY_ADD: + dstR = srcR + dstR; + if (dstR > 255) + dstR = 255; + dstG = srcG + dstG; + if (dstG > 255) + dstG = 255; + dstB = srcB + dstB; + if (dstB > 255) + dstB = 255; + break; + case SDL_COPY_MOD: + dstR = (srcR * dstR) / 255; + dstG = (srcG * dstG) / 255; + dstB = (srcB * dstB) / 255; + break; + } + if (dst_fmt->Amask) { + ASSEMBLE_RGBA(dst, dstbpp, dst_fmt, dstR, dstG, dstB, dstA); + } else { + ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB); + } + posx += incx; + dst += dstbpp; + } + posy += incy; + info->dst += info->dst_pitch; + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.h new file mode 100644 index 000000000..75005fc53 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_blit_slow.h @@ -0,0 +1,25 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +extern void SDL_Blit_Slow(SDL_BlitInfo * info); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_bmp.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_bmp.c new file mode 100644 index 000000000..2d9cf240b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_bmp.c @@ -0,0 +1,699 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* + Code to load and save surfaces in Windows BMP format. + + Why support BMP format? Well, it's a native format for Windows, and + most image processing programs can read and write it. It would be nice + to be able to have at least one image format that we can natively load + and save, and since PNG is so complex that it would bloat the library, + BMP is a good alternative. + + This code currently supports Win32 DIBs in uncompressed 8 and 24 bpp. +*/ + +#include "SDL_hints.h" +#include "SDL_video.h" +#include "SDL_assert.h" +#include "SDL_endian.h" +#include "SDL_pixels_c.h" + +#define SAVE_32BIT_BMP + +/* Compression encodings for BMP files */ +#ifndef BI_RGB +#define BI_RGB 0 +#define BI_RLE8 1 +#define BI_RLE4 2 +#define BI_BITFIELDS 3 +#endif + +/* Logical color space values for BMP files */ +#ifndef LCS_WINDOWS_COLOR_SPACE +/* 0x57696E20 == "Win " */ +#define LCS_WINDOWS_COLOR_SPACE 0x57696E20 +#endif + +static void CorrectAlphaChannel(SDL_Surface *surface) +{ + /* Check to see if there is any alpha channel data */ + SDL_bool hasAlpha = SDL_FALSE; +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + int alphaChannelOffset = 0; +#else + int alphaChannelOffset = 3; +#endif + Uint8 *alpha = ((Uint8*)surface->pixels) + alphaChannelOffset; + Uint8 *end = alpha + surface->h * surface->pitch; + + while (alpha < end) { + if (*alpha != 0) { + hasAlpha = SDL_TRUE; + break; + } + alpha += 4; + } + + if (!hasAlpha) { + alpha = ((Uint8*)surface->pixels) + alphaChannelOffset; + while (alpha < end) { + *alpha = SDL_ALPHA_OPAQUE; + alpha += 4; + } + } +} + +SDL_Surface * +SDL_LoadBMP_RW(SDL_RWops * src, int freesrc) +{ + SDL_bool was_error; + Sint64 fp_offset = 0; + int bmpPitch; + int i, pad; + SDL_Surface *surface; + Uint32 Rmask = 0; + Uint32 Gmask = 0; + Uint32 Bmask = 0; + Uint32 Amask = 0; + SDL_Palette *palette; + Uint8 *bits; + Uint8 *top, *end; + SDL_bool topDown; + int ExpandBMP; + SDL_bool haveRGBMasks = SDL_FALSE; + SDL_bool haveAlphaMask = SDL_FALSE; + SDL_bool correctAlpha = SDL_FALSE; + + /* The Win32 BMP file header (14 bytes) */ + char magic[2]; + /* Uint32 bfSize = 0; */ + /* Uint16 bfReserved1 = 0; */ + /* Uint16 bfReserved2 = 0; */ + Uint32 bfOffBits = 0; + + /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ + Uint32 biSize = 0; + Sint32 biWidth = 0; + Sint32 biHeight = 0; + /* Uint16 biPlanes = 0; */ + Uint16 biBitCount = 0; + Uint32 biCompression = 0; + /* Uint32 biSizeImage = 0; */ + /* Sint32 biXPelsPerMeter = 0; */ + /* Sint32 biYPelsPerMeter = 0; */ + Uint32 biClrUsed = 0; + /* Uint32 biClrImportant = 0; */ + + /* Make sure we are passed a valid data source */ + surface = NULL; + was_error = SDL_FALSE; + if (src == NULL) { + was_error = SDL_TRUE; + goto done; + } + + /* Read in the BMP file header */ + fp_offset = SDL_RWtell(src); + SDL_ClearError(); + if (SDL_RWread(src, magic, 1, 2) != 2) { + SDL_Error(SDL_EFREAD); + was_error = SDL_TRUE; + goto done; + } + if (SDL_strncmp(magic, "BM", 2) != 0) { + SDL_SetError("File is not a Windows BMP file"); + was_error = SDL_TRUE; + goto done; + } + /* bfSize = */ SDL_ReadLE32(src); + /* bfReserved1 = */ SDL_ReadLE16(src); + /* bfReserved2 = */ SDL_ReadLE16(src); + bfOffBits = SDL_ReadLE32(src); + + /* Read the Win32 BITMAPINFOHEADER */ + biSize = SDL_ReadLE32(src); + if (biSize == 12) { /* really old BITMAPCOREHEADER */ + biWidth = (Uint32) SDL_ReadLE16(src); + biHeight = (Uint32) SDL_ReadLE16(src); + /* biPlanes = */ SDL_ReadLE16(src); + biBitCount = SDL_ReadLE16(src); + biCompression = BI_RGB; + } else if (biSize >= 40) { /* some version of BITMAPINFOHEADER */ + Uint32 headerSize; + biWidth = SDL_ReadLE32(src); + biHeight = SDL_ReadLE32(src); + /* biPlanes = */ SDL_ReadLE16(src); + biBitCount = SDL_ReadLE16(src); + biCompression = SDL_ReadLE32(src); + /* biSizeImage = */ SDL_ReadLE32(src); + /* biXPelsPerMeter = */ SDL_ReadLE32(src); + /* biYPelsPerMeter = */ SDL_ReadLE32(src); + biClrUsed = SDL_ReadLE32(src); + /* biClrImportant = */ SDL_ReadLE32(src); + + /* 64 == BITMAPCOREHEADER2, an incompatible OS/2 2.x extension. Skip this stuff for now. */ + if (biSize == 64) { + /* ignore these extra fields. */ + if (biCompression == BI_BITFIELDS) { + /* this value is actually huffman compression in this variant. */ + SDL_SetError("Compressed BMP files not supported"); + was_error = SDL_TRUE; + goto done; + } + } else { + /* This is complicated. If compression is BI_BITFIELDS, then + we have 3 DWORDS that specify the RGB masks. This is either + stored here in an BITMAPV2INFOHEADER (which only differs in + that it adds these RGB masks) and biSize >= 52, or we've got + these masks stored in the exact same place, but strictly + speaking, this is the bmiColors field in BITMAPINFO immediately + following the legacy v1 info header, just past biSize. */ + if (biCompression == BI_BITFIELDS) { + haveRGBMasks = SDL_TRUE; + Rmask = SDL_ReadLE32(src); + Gmask = SDL_ReadLE32(src); + Bmask = SDL_ReadLE32(src); + + /* ...v3 adds an alpha mask. */ + if (biSize >= 56) { /* BITMAPV3INFOHEADER; adds alpha mask */ + haveAlphaMask = SDL_TRUE; + Amask = SDL_ReadLE32(src); + } + } else { + /* the mask fields are ignored for v2+ headers if not BI_BITFIELD. */ + if (biSize >= 52) { /* BITMAPV2INFOHEADER; adds RGB masks */ + /*Rmask = */ SDL_ReadLE32(src); + /*Gmask = */ SDL_ReadLE32(src); + /*Bmask = */ SDL_ReadLE32(src); + } + if (biSize >= 56) { /* BITMAPV3INFOHEADER; adds alpha mask */ + /*Amask = */ SDL_ReadLE32(src); + } + } + + /* Insert other fields here; Wikipedia and MSDN say we're up to + v5 of this header, but we ignore those for now (they add gamma, + color spaces, etc). Ignoring the weird OS/2 2.x format, we + currently parse up to v3 correctly (hopefully!). */ + } + + /* skip any header bytes we didn't handle... */ + headerSize = (Uint32) (SDL_RWtell(src) - (fp_offset + 14)); + if (biSize > headerSize) { + SDL_RWseek(src, (biSize - headerSize), RW_SEEK_CUR); + } + } + if (biHeight < 0) { + topDown = SDL_TRUE; + biHeight = -biHeight; + } else { + topDown = SDL_FALSE; + } + + /* Check for read error */ + if (SDL_strcmp(SDL_GetError(), "") != 0) { + was_error = SDL_TRUE; + goto done; + } + + /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ + switch (biBitCount) { + case 1: + case 4: + ExpandBMP = biBitCount; + biBitCount = 8; + break; + default: + ExpandBMP = 0; + break; + } + + /* We don't support any BMP compression right now */ + switch (biCompression) { + case BI_RGB: + /* If there are no masks, use the defaults */ + SDL_assert(!haveRGBMasks); + SDL_assert(!haveAlphaMask); + /* Default values for the BMP format */ + switch (biBitCount) { + case 15: + case 16: + Rmask = 0x7C00; + Gmask = 0x03E0; + Bmask = 0x001F; + break; + case 24: +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + Rmask = 0x000000FF; + Gmask = 0x0000FF00; + Bmask = 0x00FF0000; +#else + Rmask = 0x00FF0000; + Gmask = 0x0000FF00; + Bmask = 0x000000FF; +#endif + break; + case 32: + /* We don't know if this has alpha channel or not */ + correctAlpha = SDL_TRUE; + Amask = 0xFF000000; + Rmask = 0x00FF0000; + Gmask = 0x0000FF00; + Bmask = 0x000000FF; + break; + default: + break; + } + break; + + case BI_BITFIELDS: + break; /* we handled this in the info header. */ + + default: + SDL_SetError("Compressed BMP files not supported"); + was_error = SDL_TRUE; + goto done; + } + + /* Create a compatible surface, note that the colors are RGB ordered */ + surface = + SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask, + Bmask, Amask); + if (surface == NULL) { + was_error = SDL_TRUE; + goto done; + } + + /* Load the palette, if any */ + palette = (surface->format)->palette; + if (palette) { + SDL_assert(biBitCount <= 8); + if (biClrUsed == 0) { + biClrUsed = 1 << biBitCount; + } + if ((int) biClrUsed > palette->ncolors) { + SDL_Color *colors; + int ncolors = biClrUsed; + colors = + (SDL_Color *) SDL_realloc(palette->colors, + ncolors * + sizeof(*palette->colors)); + if (!colors) { + SDL_OutOfMemory(); + was_error = SDL_TRUE; + goto done; + } + palette->ncolors = ncolors; + palette->colors = colors; + } else if ((int) biClrUsed < palette->ncolors) { + palette->ncolors = biClrUsed; + } + if (biSize == 12) { + for (i = 0; i < (int) biClrUsed; ++i) { + SDL_RWread(src, &palette->colors[i].b, 1, 1); + SDL_RWread(src, &palette->colors[i].g, 1, 1); + SDL_RWread(src, &palette->colors[i].r, 1, 1); + palette->colors[i].a = SDL_ALPHA_OPAQUE; + } + } else { + for (i = 0; i < (int) biClrUsed; ++i) { + SDL_RWread(src, &palette->colors[i].b, 1, 1); + SDL_RWread(src, &palette->colors[i].g, 1, 1); + SDL_RWread(src, &palette->colors[i].r, 1, 1); + SDL_RWread(src, &palette->colors[i].a, 1, 1); + + /* According to Microsoft documentation, the fourth element + is reserved and must be zero, so we shouldn't treat it as + alpha. + */ + palette->colors[i].a = SDL_ALPHA_OPAQUE; + } + } + } + + /* Read the surface pixels. Note that the bmp image is upside down */ + if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + was_error = SDL_TRUE; + goto done; + } + top = (Uint8 *)surface->pixels; + end = (Uint8 *)surface->pixels+(surface->h*surface->pitch); + switch (ExpandBMP) { + case 1: + bmpPitch = (biWidth + 7) >> 3; + pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); + break; + case 4: + bmpPitch = (biWidth + 1) >> 1; + pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); + break; + default: + pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0); + break; + } + if (topDown) { + bits = top; + } else { + bits = end - surface->pitch; + } + while (bits >= top && bits < end) { + switch (ExpandBMP) { + case 1: + case 4:{ + Uint8 pixel = 0; + int shift = (8 - ExpandBMP); + for (i = 0; i < surface->w; ++i) { + if (i % (8 / ExpandBMP) == 0) { + if (!SDL_RWread(src, &pixel, 1, 1)) { + SDL_SetError("Error reading from BMP"); + was_error = SDL_TRUE; + goto done; + } + } + *(bits + i) = (pixel >> shift); + pixel <<= ExpandBMP; + } + } + break; + + default: + if (SDL_RWread(src, bits, 1, surface->pitch) + != surface->pitch) { + SDL_Error(SDL_EFREAD); + was_error = SDL_TRUE; + goto done; + } +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + /* Byte-swap the pixels if needed. Note that the 24bpp + case has already been taken care of above. */ + switch (biBitCount) { + case 15: + case 16:{ + Uint16 *pix = (Uint16 *) bits; + for (i = 0; i < surface->w; i++) + pix[i] = SDL_Swap16(pix[i]); + break; + } + + case 32:{ + Uint32 *pix = (Uint32 *) bits; + for (i = 0; i < surface->w; i++) + pix[i] = SDL_Swap32(pix[i]); + break; + } + } +#endif + break; + } + /* Skip padding bytes, ugh */ + if (pad) { + Uint8 padbyte; + for (i = 0; i < pad; ++i) { + SDL_RWread(src, &padbyte, 1, 1); + } + } + if (topDown) { + bits += surface->pitch; + } else { + bits -= surface->pitch; + } + } + if (correctAlpha) { + CorrectAlphaChannel(surface); + } + done: + if (was_error) { + if (src) { + SDL_RWseek(src, fp_offset, RW_SEEK_SET); + } + SDL_FreeSurface(surface); + surface = NULL; + } + if (freesrc && src) { + SDL_RWclose(src); + } + return (surface); +} + +int +SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) +{ + Sint64 fp_offset; + int i, pad; + SDL_Surface *surface; + Uint8 *bits; + SDL_bool save32bit = SDL_FALSE; + SDL_bool saveLegacyBMP = SDL_FALSE; + + /* The Win32 BMP file header (14 bytes) */ + char magic[2] = { 'B', 'M' }; + Uint32 bfSize; + Uint16 bfReserved1; + Uint16 bfReserved2; + Uint32 bfOffBits; + + /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ + Uint32 biSize; + Sint32 biWidth; + Sint32 biHeight; + Uint16 biPlanes; + Uint16 biBitCount; + Uint32 biCompression; + Uint32 biSizeImage; + Sint32 biXPelsPerMeter; + Sint32 biYPelsPerMeter; + Uint32 biClrUsed; + Uint32 biClrImportant; + + /* The additional header members from the Win32 BITMAPV4HEADER struct (108 bytes in total) */ + Uint32 bV4RedMask = 0; + Uint32 bV4GreenMask = 0; + Uint32 bV4BlueMask = 0; + Uint32 bV4AlphaMask = 0; + Uint32 bV4CSType = 0; + Sint32 bV4Endpoints[3 * 3] = {0}; + Uint32 bV4GammaRed = 0; + Uint32 bV4GammaGreen = 0; + Uint32 bV4GammaBlue = 0; + + /* Make sure we have somewhere to save */ + surface = NULL; + if (dst) { +#ifdef SAVE_32BIT_BMP + /* We can save alpha information in a 32-bit BMP */ + if (saveme->format->BitsPerPixel >= 8 && (saveme->format->Amask || + saveme->map->info.flags & SDL_COPY_COLORKEY)) { + save32bit = SDL_TRUE; + } +#endif /* SAVE_32BIT_BMP */ + + if (saveme->format->palette && !save32bit) { + if (saveme->format->BitsPerPixel == 8) { + surface = saveme; + } else { + SDL_SetError("%d bpp BMP files not supported", + saveme->format->BitsPerPixel); + } + } else if ((saveme->format->BitsPerPixel == 24) && !save32bit && +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + (saveme->format->Rmask == 0x00FF0000) && + (saveme->format->Gmask == 0x0000FF00) && + (saveme->format->Bmask == 0x000000FF) +#else + (saveme->format->Rmask == 0x000000FF) && + (saveme->format->Gmask == 0x0000FF00) && + (saveme->format->Bmask == 0x00FF0000) +#endif + ) { + surface = saveme; + } else { + SDL_PixelFormat format; + + /* If the surface has a colorkey or alpha channel we'll save a + 32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */ + if (save32bit) { + SDL_InitFormat(&format, SDL_PIXELFORMAT_BGRA32); + } else { + SDL_InitFormat(&format, SDL_PIXELFORMAT_BGR24); + } + surface = SDL_ConvertSurface(saveme, &format, 0); + if (!surface) { + SDL_SetError("Couldn't convert image to %d bpp", + format.BitsPerPixel); + } + } + } else { + /* Set no error here because it may overwrite a more useful message from + SDL_RWFromFile() if SDL_SaveBMP_RW() is called from SDL_SaveBMP(). */ + return -1; + } + + if (save32bit) { + saveLegacyBMP = SDL_GetHintBoolean(SDL_HINT_BMP_SAVE_LEGACY_FORMAT, SDL_FALSE); + } + + if (surface && (SDL_LockSurface(surface) == 0)) { + const int bw = surface->w * surface->format->BytesPerPixel; + + /* Set the BMP file header values */ + bfSize = 0; /* We'll write this when we're done */ + bfReserved1 = 0; + bfReserved2 = 0; + bfOffBits = 0; /* We'll write this when we're done */ + + /* Write the BMP file header values */ + fp_offset = SDL_RWtell(dst); + SDL_ClearError(); + SDL_RWwrite(dst, magic, 2, 1); + SDL_WriteLE32(dst, bfSize); + SDL_WriteLE16(dst, bfReserved1); + SDL_WriteLE16(dst, bfReserved2); + SDL_WriteLE32(dst, bfOffBits); + + /* Set the BMP info values */ + biSize = 40; + biWidth = surface->w; + biHeight = surface->h; + biPlanes = 1; + biBitCount = surface->format->BitsPerPixel; + biCompression = BI_RGB; + biSizeImage = surface->h * surface->pitch; + biXPelsPerMeter = 0; + biYPelsPerMeter = 0; + if (surface->format->palette) { + biClrUsed = surface->format->palette->ncolors; + } else { + biClrUsed = 0; + } + biClrImportant = 0; + + /* Set the BMP info values for the version 4 header */ + if (save32bit && !saveLegacyBMP) { + biSize = 108; + biCompression = BI_BITFIELDS; + /* The BMP format is always little endian, these masks stay the same */ + bV4RedMask = 0x00ff0000; + bV4GreenMask = 0x0000ff00; + bV4BlueMask = 0x000000ff; + bV4AlphaMask = 0xff000000; + bV4CSType = LCS_WINDOWS_COLOR_SPACE; + bV4GammaRed = 0; + bV4GammaGreen = 0; + bV4GammaBlue = 0; + } + + /* Write the BMP info values */ + SDL_WriteLE32(dst, biSize); + SDL_WriteLE32(dst, biWidth); + SDL_WriteLE32(dst, biHeight); + SDL_WriteLE16(dst, biPlanes); + SDL_WriteLE16(dst, biBitCount); + SDL_WriteLE32(dst, biCompression); + SDL_WriteLE32(dst, biSizeImage); + SDL_WriteLE32(dst, biXPelsPerMeter); + SDL_WriteLE32(dst, biYPelsPerMeter); + SDL_WriteLE32(dst, biClrUsed); + SDL_WriteLE32(dst, biClrImportant); + + /* Write the BMP info values for the version 4 header */ + if (save32bit && !saveLegacyBMP) { + SDL_WriteLE32(dst, bV4RedMask); + SDL_WriteLE32(dst, bV4GreenMask); + SDL_WriteLE32(dst, bV4BlueMask); + SDL_WriteLE32(dst, bV4AlphaMask); + SDL_WriteLE32(dst, bV4CSType); + for (i = 0; i < 3 * 3; i++) { + SDL_WriteLE32(dst, bV4Endpoints[i]); + } + SDL_WriteLE32(dst, bV4GammaRed); + SDL_WriteLE32(dst, bV4GammaGreen); + SDL_WriteLE32(dst, bV4GammaBlue); + } + + /* Write the palette (in BGR color order) */ + if (surface->format->palette) { + SDL_Color *colors; + int ncolors; + + colors = surface->format->palette->colors; + ncolors = surface->format->palette->ncolors; + for (i = 0; i < ncolors; ++i) { + SDL_RWwrite(dst, &colors[i].b, 1, 1); + SDL_RWwrite(dst, &colors[i].g, 1, 1); + SDL_RWwrite(dst, &colors[i].r, 1, 1); + SDL_RWwrite(dst, &colors[i].a, 1, 1); + } + } + + /* Write the bitmap offset */ + bfOffBits = (Uint32)(SDL_RWtell(dst) - fp_offset); + if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + SDL_WriteLE32(dst, bfOffBits); + if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + + /* Write the bitmap image upside down */ + bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch); + pad = ((bw % 4) ? (4 - (bw % 4)) : 0); + while (bits > (Uint8 *) surface->pixels) { + bits -= surface->pitch; + if (SDL_RWwrite(dst, bits, 1, bw) != bw) { + SDL_Error(SDL_EFWRITE); + break; + } + if (pad) { + const Uint8 padbyte = 0; + for (i = 0; i < pad; ++i) { + SDL_RWwrite(dst, &padbyte, 1, 1); + } + } + } + + /* Write the BMP file size */ + bfSize = (Uint32)(SDL_RWtell(dst) - fp_offset); + if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + SDL_WriteLE32(dst, bfSize); + if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) { + SDL_Error(SDL_EFSEEK); + } + + /* Close it up.. */ + SDL_UnlockSurface(surface); + if (surface != saveme) { + SDL_FreeSurface(surface); + } + } + + if (freedst && dst) { + SDL_RWclose(dst); + } + return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_clipboard.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_clipboard.c new file mode 100644 index 000000000..91d1eeea0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_clipboard.c @@ -0,0 +1,90 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_clipboard.h" +#include "SDL_sysvideo.h" + + +int +SDL_SetClipboardText(const char *text) +{ + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + + if (!_this) { + return SDL_SetError("Video subsystem must be initialized to set clipboard text"); + } + + if (!text) { + text = ""; + } + if (_this->SetClipboardText) { + return _this->SetClipboardText(_this, text); + } else { + SDL_free(_this->clipboard_text); + _this->clipboard_text = SDL_strdup(text); + return 0; + } +} + +char * +SDL_GetClipboardText(void) +{ + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + + if (!_this) { + SDL_SetError("Video subsystem must be initialized to get clipboard text"); + return SDL_strdup(""); + } + + if (_this->GetClipboardText) { + return _this->GetClipboardText(_this); + } else { + const char *text = _this->clipboard_text; + if (!text) { + text = ""; + } + return SDL_strdup(text); + } +} + +SDL_bool +SDL_HasClipboardText(void) +{ + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + + if (!_this) { + SDL_SetError("Video subsystem must be initialized to check clipboard text"); + return SDL_FALSE; + } + + if (_this->HasClipboardText) { + return _this->HasClipboardText(_this); + } else { + if (_this->clipboard_text && _this->clipboard_text[0] != '\0') { + return SDL_TRUE; + } else { + return SDL_FALSE; + } + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_egl.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_egl.c new file mode 100644 index 000000000..b2a5041fb --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_egl.c @@ -0,0 +1,701 @@ +/* + * Simple DirectMedia Layer + * Copyright (C) 1997-2016 Sam Lantinga + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * 2. Altered source versions must be plainly marked as such, and must not be + * misrepresented as being the original software. + * 3. This notice may not be removed or altered from any source distribution. + */ +#include "../SDL_internal.h" + +#if SDL_VIDEO_OPENGL_EGL + +#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT +#include "../core/windows/SDL_windows.h" +#endif + +#include "SDL_sysvideo.h" +#include "SDL_egl_c.h" +#include "SDL_loadso.h" +#include "SDL_hints.h" + +#if _MSC_VER +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 +#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206 +#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D +#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#endif + +#ifdef EGL_KHR_create_context +/* EGL_OPENGL_ES3_BIT_KHR was added in version 13 of the extension. */ +#ifndef EGL_OPENGL_ES3_BIT_KHR +#define EGL_OPENGL_ES3_BIT_KHR 0x00000040 +#endif +#endif /* EGL_KHR_create_context */ + +#if SDL_VIDEO_DRIVER_RPI +/* Raspbian places the OpenGL ES/EGL binaries in a non standard path */ +#define DEFAULT_EGL "/opt/vc/lib/libEGL.so" +#define DEFAULT_OGL_ES2 "/opt/vc/lib/libGLESv2.so" +#define DEFAULT_OGL_ES_PVR "/opt/vc/lib/libGLES_CM.so" +#define DEFAULT_OGL_ES "/opt/vc/lib/libGLESv1_CM.so" + +#elif SDL_VIDEO_DRIVER_ANDROID || SDL_VIDEO_DRIVER_VIVANTE +/* Android */ +#define DEFAULT_EGL "libEGL.so" +#define DEFAULT_OGL_ES2 "libGLESv2.so" +#define DEFAULT_OGL_ES_PVR "libGLES_CM.so" +#define DEFAULT_OGL_ES "libGLESv1_CM.so" + +#elif SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT +/* EGL AND OpenGL ES support via ANGLE */ +#define DEFAULT_EGL "libEGL.dll" +#define DEFAULT_OGL_ES2 "libGLESv2.dll" +#define DEFAULT_OGL_ES_PVR "libGLES_CM.dll" +#define DEFAULT_OGL_ES "libGLESv1_CM.dll" + +#else +/* Desktop Linux */ +#define DEFAULT_OGL "libGL.so.1" +#define DEFAULT_EGL "libEGL.so.1" +#define DEFAULT_OGL_ES2 "libGLESv2.so.2" +#define DEFAULT_OGL_ES_PVR "libGLES_CM.so.1" +#define DEFAULT_OGL_ES "libGLESv1_CM.so.1" +#endif /* SDL_VIDEO_DRIVER_RPI */ + +#define LOAD_FUNC(NAME) \ +_this->egl_data->NAME = SDL_LoadFunction(_this->egl_data->dll_handle, #NAME); \ +if (!_this->egl_data->NAME) \ +{ \ + return SDL_SetError("Could not retrieve EGL function " #NAME); \ +} + +/* EGL implementation of SDL OpenGL ES support */ +#ifdef EGL_KHR_create_context +static int SDL_EGL_HasExtension(_THIS, const char *ext) +{ + int i; + int len = 0; + size_t ext_len; + const char *exts; + const char *ext_word; + + ext_len = SDL_strlen(ext); + exts = _this->egl_data->eglQueryString(_this->egl_data->egl_display, EGL_EXTENSIONS); + + if (exts) { + ext_word = exts; + + for (i = 0; exts[i] != 0; i++) { + if (exts[i] == ' ') { + if (ext_len == len && !SDL_strncmp(ext_word, ext, len)) { + return 1; + } + + len = 0; + ext_word = &exts[i + 1]; + } else { + len++; + } + } + } + + return 0; +} +#endif /* EGL_KHR_create_context */ + +void * +SDL_EGL_GetProcAddress(_THIS, const char *proc) +{ + static char procname[1024]; + void *retval; + + /* eglGetProcAddress is busted on Android http://code.google.com/p/android/issues/detail?id=7681 */ +#if !defined(SDL_VIDEO_DRIVER_ANDROID) && !defined(SDL_VIDEO_DRIVER_MIR) + if (_this->egl_data->eglGetProcAddress) { + retval = _this->egl_data->eglGetProcAddress(proc); + if (retval) { + return retval; + } + } +#endif + + retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, proc); + if (!retval && SDL_strlen(proc) <= 1022) { + procname[0] = '_'; + SDL_strlcpy(procname + 1, proc, 1022); + retval = SDL_LoadFunction(_this->egl_data->egl_dll_handle, procname); + } + return retval; +} + +void +SDL_EGL_UnloadLibrary(_THIS) +{ + if (_this->egl_data) { + if (_this->egl_data->egl_display) { + _this->egl_data->eglTerminate(_this->egl_data->egl_display); + _this->egl_data->egl_display = NULL; + } + + if (_this->egl_data->dll_handle) { + SDL_UnloadObject(_this->egl_data->dll_handle); + _this->egl_data->dll_handle = NULL; + } + if (_this->egl_data->egl_dll_handle) { + SDL_UnloadObject(_this->egl_data->egl_dll_handle); + _this->egl_data->egl_dll_handle = NULL; + } + + SDL_free(_this->egl_data); + _this->egl_data = NULL; + } +} + +int +SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display) +{ + void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */ + const char *path = NULL; +#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT + const char *d3dcompiler; +#endif + + if (_this->egl_data) { + return SDL_SetError("OpenGL ES context already created"); + } + + _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData)); + if (!_this->egl_data) { + return SDL_OutOfMemory(); + } + +#if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT + d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER); + if (!d3dcompiler) { + if (WIN_IsWindowsVistaOrGreater()) { + d3dcompiler = "d3dcompiler_46.dll"; + } else { + d3dcompiler = "d3dcompiler_43.dll"; + } + } + if (SDL_strcasecmp(d3dcompiler, "none") != 0) { + SDL_LoadObject(d3dcompiler); + } +#endif + + /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */ + path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); + if (path != NULL) { + egl_dll_handle = SDL_LoadObject(path); + } + + if (egl_dll_handle == NULL) { + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { + if (_this->gl_config.major_version > 1) { + path = DEFAULT_OGL_ES2; + egl_dll_handle = SDL_LoadObject(path); + } else { + path = DEFAULT_OGL_ES; + egl_dll_handle = SDL_LoadObject(path); + if (egl_dll_handle == NULL) { + path = DEFAULT_OGL_ES_PVR; + egl_dll_handle = SDL_LoadObject(path); + } + } + } +#ifdef DEFAULT_OGL + else { + path = DEFAULT_OGL; + egl_dll_handle = SDL_LoadObject(path); + } +#endif + } + _this->egl_data->egl_dll_handle = egl_dll_handle; + + if (egl_dll_handle == NULL) { + return SDL_SetError("Could not initialize OpenGL / GLES library"); + } + + /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */ + if (egl_path != NULL) { + dll_handle = SDL_LoadObject(egl_path); + } + /* Try loading a EGL symbol, if it does not work try the default library paths */ + if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { + if (dll_handle != NULL) { + SDL_UnloadObject(dll_handle); + } + path = SDL_getenv("SDL_VIDEO_EGL_DRIVER"); + if (path == NULL) { + path = DEFAULT_EGL; + } + dll_handle = SDL_LoadObject(path); + if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { + if (dll_handle != NULL) { + SDL_UnloadObject(dll_handle); + } + return SDL_SetError("Could not load EGL library"); + } + SDL_ClearError(); + } + + _this->egl_data->dll_handle = dll_handle; + + /* Load new function pointers */ + LOAD_FUNC(eglGetDisplay); + LOAD_FUNC(eglInitialize); + LOAD_FUNC(eglTerminate); + LOAD_FUNC(eglGetProcAddress); + LOAD_FUNC(eglChooseConfig); + LOAD_FUNC(eglGetConfigAttrib); + LOAD_FUNC(eglCreateContext); + LOAD_FUNC(eglDestroyContext); + LOAD_FUNC(eglCreateWindowSurface); + LOAD_FUNC(eglDestroySurface); + LOAD_FUNC(eglMakeCurrent); + LOAD_FUNC(eglSwapBuffers); + LOAD_FUNC(eglSwapInterval); + LOAD_FUNC(eglWaitNative); + LOAD_FUNC(eglWaitGL); + LOAD_FUNC(eglBindAPI); + LOAD_FUNC(eglQueryString); + +#if !defined(__WINRT__) + + /* + #if SDL_VIDEO_DRIVER_WINDOWS + + EGLint angleType=0; + + const char *p=SDL_getenv( "SDL_ANGLE_RENDERER" ); + if( p ){ + if( !strcmp( p,"OPENGL" ) ){ + angleType=EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE; +// }else if( !strcmp( p,"VULKAN" ) ){ +// angleType=EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE; + }else if( !strcmp( p,"D3D11" ) ){ + angleType=EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE; + }else if( !strcmp( p,"D3D9" ) ){ + angleType=EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE; + } + } + + angleType=0; + + if( angleType ){ + + PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT= + (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress( "eglGetPlatformDisplayEXT" ); + + if( eglGetPlatformDisplayEXT ){ + + EGLint displayAttribs[]={ + EGL_PLATFORM_ANGLE_TYPE_ANGLE, angleType, + EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE, + EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE, +// EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE, + + EGL_NONE,EGL_NONE + }; + + _this->egl_data->egl_display = eglGetPlatformDisplayEXT( EGL_PLATFORM_ANGLE_ANGLE,native_display,displayAttribs ); + + }else{ + + _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); + } + + }else{ + + _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); + } + #else + + _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); + + #endif + */ + + _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); + + if (!_this->egl_data->egl_display) { + return SDL_SetError("Could not get EGL display"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + return SDL_SetError("Could not initialize EGL"); + } + +#endif + + _this->gl_config.driver_loaded = 1; + + if (path) { + SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); + } else { + *_this->gl_config.driver_path = '\0'; + } + + return 0; +} + +int +SDL_EGL_ChooseConfig(_THIS) +{ + /* 64 seems nice. */ + EGLint attribs[64]; + EGLint found_configs = 0, value; + /* 128 seems even nicer here */ + EGLConfig configs[128]; + int i, j, best_bitdiff = -1, bitdiff; + + if (!_this->egl_data) { + /* The EGL library wasn't loaded, SDL_GetError() should have info */ + return -1; + } + + /* Get a valid EGL configuration */ + i = 0; + attribs[i++] = EGL_RED_SIZE; + attribs[i++] = _this->gl_config.red_size; + attribs[i++] = EGL_GREEN_SIZE; + attribs[i++] = _this->gl_config.green_size; + attribs[i++] = EGL_BLUE_SIZE; + attribs[i++] = _this->gl_config.blue_size; + + if (_this->gl_config.alpha_size) { + attribs[i++] = EGL_ALPHA_SIZE; + attribs[i++] = _this->gl_config.alpha_size; + } + + if (_this->gl_config.buffer_size) { + attribs[i++] = EGL_BUFFER_SIZE; + attribs[i++] = _this->gl_config.buffer_size; + } + + attribs[i++] = EGL_DEPTH_SIZE; + attribs[i++] = _this->gl_config.depth_size; + + if (_this->gl_config.stencil_size) { + attribs[i++] = EGL_STENCIL_SIZE; + attribs[i++] = _this->gl_config.stencil_size; + } + + if (_this->gl_config.multisamplebuffers) { + attribs[i++] = EGL_SAMPLE_BUFFERS; + attribs[i++] = _this->gl_config.multisamplebuffers; + } + + if (_this->gl_config.multisamplesamples) { + attribs[i++] = EGL_SAMPLES; + attribs[i++] = _this->gl_config.multisamplesamples; + } + + if (_this->gl_config.framebuffer_srgb_capable) { +#ifdef EGL_KHR_gl_colorspace + if (SDL_EGL_HasExtension(_this, "EGL_KHR_gl_colorspace")) { + attribs[i++] = EGL_GL_COLORSPACE_KHR; + attribs[i++] = EGL_GL_COLORSPACE_SRGB_KHR; + } else +#endif + { + return SDL_SetError("EGL implementation does not support sRGB system framebuffers"); + } + } + + attribs[i++] = EGL_RENDERABLE_TYPE; + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { +#ifdef EGL_KHR_create_context + if (_this->gl_config.major_version >= 3 && + SDL_EGL_HasExtension(_this, "EGL_KHR_create_context")) { + attribs[i++] = EGL_OPENGL_ES3_BIT_KHR; + } else +#endif + if (_this->gl_config.major_version >= 2) { + attribs[i++] = EGL_OPENGL_ES2_BIT; + } else { + attribs[i++] = EGL_OPENGL_ES_BIT; + } + _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API); + } else { + attribs[i++] = EGL_OPENGL_BIT; + _this->egl_data->eglBindAPI(EGL_OPENGL_API); + } + + attribs[i++] = EGL_NONE; + + if (_this->egl_data->eglChooseConfig(_this->egl_data->egl_display, + attribs, + configs, SDL_arraysize(configs), + &found_configs) == EGL_FALSE || + found_configs == 0) { + return SDL_SetError("Couldn't find matching EGL config"); + } + + /* eglChooseConfig returns a number of configurations that match or exceed the requested attribs. */ + /* From those, we select the one that matches our requirements more closely via a makeshift algorithm */ + + for (i = 0; i < found_configs; i++ ) { + bitdiff = 0; + for (j = 0; j < SDL_arraysize(attribs) - 1; j += 2) { + if (attribs[j] == EGL_NONE) { + break; + } + + if ( attribs[j+1] != EGL_DONT_CARE && ( + attribs[j] == EGL_RED_SIZE || + attribs[j] == EGL_GREEN_SIZE || + attribs[j] == EGL_BLUE_SIZE || + attribs[j] == EGL_ALPHA_SIZE || + attribs[j] == EGL_DEPTH_SIZE || + attribs[j] == EGL_STENCIL_SIZE)) { + _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, configs[i], attribs[j], &value); + bitdiff += value - attribs[j + 1]; /* value is always >= attrib */ + } + } + + if (bitdiff < best_bitdiff || best_bitdiff == -1) { + _this->egl_data->egl_config = configs[i]; + + best_bitdiff = bitdiff; + } + + if (bitdiff == 0) { + break; /* we found an exact match! */ + } + } + + return 0; +} + +SDL_GLContext +SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface) +{ + /* max 14 values plus terminator. */ + EGLint attribs[15]; + int attr = 0; + + EGLContext egl_context, share_context = EGL_NO_CONTEXT; + EGLint profile_mask = _this->gl_config.profile_mask; + EGLint major_version = _this->gl_config.major_version; + EGLint minor_version = _this->gl_config.minor_version; + SDL_bool profile_es = (profile_mask == SDL_GL_CONTEXT_PROFILE_ES); + + if (!_this->egl_data) { + /* The EGL library wasn't loaded, SDL_GetError() should have info */ + return NULL; + } + + if (_this->gl_config.share_with_current_context) { + share_context = (EGLContext)SDL_GL_GetCurrentContext(); + } + + /* Set the context version and other attributes. */ + if ((major_version < 3 || (minor_version == 0 && profile_es)) && + _this->gl_config.flags == 0 && + (profile_mask == 0 || profile_es)) { + /* Create a context without using EGL_KHR_create_context attribs. + * When creating a GLES context without EGL_KHR_create_context we can + * only specify the major version. When creating a desktop GL context + * we can't specify any version, so we only try in that case when the + * version is less than 3.0 (matches SDL's GLX/WGL behavior.) + */ + if (profile_es) { + attribs[attr++] = EGL_CONTEXT_CLIENT_VERSION; + attribs[attr++] = SDL_max(major_version, 1); + } + } else { +#ifdef EGL_KHR_create_context + /* The Major/minor version, context profiles, and context flags can + * only be specified when this extension is available. + */ + if (SDL_EGL_HasExtension(_this, "EGL_KHR_create_context")) { + attribs[attr++] = EGL_CONTEXT_MAJOR_VERSION_KHR; + attribs[attr++] = major_version; + attribs[attr++] = EGL_CONTEXT_MINOR_VERSION_KHR; + attribs[attr++] = minor_version; + + /* SDL profile bits match EGL profile bits. */ + if (profile_mask != 0 && profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { + attribs[attr++] = EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR; + attribs[attr++] = profile_mask; + } + + /* SDL flags match EGL flags. */ + if (_this->gl_config.flags != 0) { + attribs[attr++] = EGL_CONTEXT_FLAGS_KHR; + attribs[attr++] = _this->gl_config.flags; + } + } else +#endif /* EGL_KHR_create_context */ + { + SDL_SetError("Could not create EGL context (context attributes are not supported)"); + return NULL; + } + } + + attribs[attr++] = EGL_NONE; + + /* Bind the API */ + if (profile_es) { + _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API); + } else { + _this->egl_data->eglBindAPI(EGL_OPENGL_API); + } + + egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display, + _this->egl_data->egl_config, + share_context, attribs); + + if (egl_context == EGL_NO_CONTEXT) { + SDL_SetError("Could not create EGL context"); + return NULL; + } + + _this->egl_data->egl_swapinterval = 0; + + if (SDL_EGL_MakeCurrent(_this, egl_surface, egl_context) < 0) { + SDL_EGL_DeleteContext(_this, egl_context); + SDL_SetError("Could not make EGL context current"); + return NULL; + } + + return (SDL_GLContext) egl_context; +} + +int +SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context) +{ + EGLContext egl_context = (EGLContext) context; + + if (!_this->egl_data) { + return SDL_SetError("OpenGL not initialized"); + } + + /* The android emulator crashes badly if you try to eglMakeCurrent + * with a valid context and invalid surface, so we have to check for both here. + */ + if (!egl_context || !egl_surface) { + _this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } else { + if (!_this->egl_data->eglMakeCurrent(_this->egl_data->egl_display, + egl_surface, egl_surface, egl_context)) { + return SDL_SetError("Unable to make EGL context current"); + } + } + + return 0; +} + +int +SDL_EGL_SetSwapInterval(_THIS, int interval) +{ + EGLBoolean status; + + if (!_this->egl_data) { + return SDL_SetError("EGL not initialized"); + } + + status = _this->egl_data->eglSwapInterval(_this->egl_data->egl_display, interval); + if (status == EGL_TRUE) { + _this->egl_data->egl_swapinterval = interval; + return 0; + } + + return SDL_SetError("Unable to set the EGL swap interval"); +} + +int +SDL_EGL_GetSwapInterval(_THIS) +{ + if (!_this->egl_data) { + SDL_SetError("EGL not initialized"); + return 0; + } + + return _this->egl_data->egl_swapinterval; +} + +void +SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface) +{ + _this->egl_data->eglSwapBuffers(_this->egl_data->egl_display, egl_surface); +} + +void +SDL_EGL_DeleteContext(_THIS, SDL_GLContext context) +{ + EGLContext egl_context = (EGLContext) context; + + /* Clean up GLES and EGL */ + if (!_this->egl_data) { + return; + } + + if (egl_context != NULL && egl_context != EGL_NO_CONTEXT) { + SDL_EGL_MakeCurrent(_this, NULL, NULL); + _this->egl_data->eglDestroyContext(_this->egl_data->egl_display, egl_context); + } + +} + +EGLSurface * +SDL_EGL_CreateSurface(_THIS, NativeWindowType nw) +{ + if (SDL_EGL_ChooseConfig(_this) != 0) { + return EGL_NO_SURFACE; + } + +#if __ANDROID__ + { + /* Android docs recommend doing this! + * Ref: http://developer.android.com/reference/android/app/NativeActivity.html + */ + EGLint format; + _this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, + _this->egl_data->egl_config, + EGL_NATIVE_VISUAL_ID, &format); + + ANativeWindow_setBuffersGeometry(nw, 0, 0, format); + } +#endif + + return _this->egl_data->eglCreateWindowSurface( + _this->egl_data->egl_display, + _this->egl_data->egl_config, + nw, NULL); +} + +void +SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface) +{ + if (!_this->egl_data) { + return; + } + + if (egl_surface != EGL_NO_SURFACE) { + _this->egl_data->eglDestroySurface(_this->egl_data->egl_display, egl_surface); + } +} + +#endif /* SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_egl_c.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_egl_c.h new file mode 100644 index 000000000..c683dffa7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_egl_c.h @@ -0,0 +1,130 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef _SDL_egl_h +#define _SDL_egl_h + +#if SDL_VIDEO_OPENGL_EGL + +#include "SDL_egl.h" + +#include "SDL_sysvideo.h" + +typedef struct SDL_EGL_VideoData +{ + void *egl_dll_handle, *dll_handle; + EGLDisplay egl_display; + EGLConfig egl_config; + int egl_swapinterval; + + EGLDisplay(EGLAPIENTRY *eglGetDisplay) (NativeDisplayType display); + EGLBoolean(EGLAPIENTRY *eglInitialize) (EGLDisplay dpy, EGLint * major, + EGLint * minor); + EGLBoolean(EGLAPIENTRY *eglTerminate) (EGLDisplay dpy); + + void *(EGLAPIENTRY *eglGetProcAddress) (const char * procName); + + EGLBoolean(EGLAPIENTRY *eglChooseConfig) (EGLDisplay dpy, + const EGLint * attrib_list, + EGLConfig * configs, + EGLint config_size, EGLint * num_config); + + EGLContext(EGLAPIENTRY *eglCreateContext) (EGLDisplay dpy, + EGLConfig config, + EGLContext share_list, + const EGLint * attrib_list); + + EGLBoolean(EGLAPIENTRY *eglDestroyContext) (EGLDisplay dpy, EGLContext ctx); + + EGLSurface(EGLAPIENTRY *eglCreateWindowSurface) (EGLDisplay dpy, + EGLConfig config, + NativeWindowType window, + const EGLint * attrib_list); + EGLBoolean(EGLAPIENTRY *eglDestroySurface) (EGLDisplay dpy, EGLSurface surface); + + EGLBoolean(EGLAPIENTRY *eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx); + + EGLBoolean(EGLAPIENTRY *eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw); + + EGLBoolean(EGLAPIENTRY *eglSwapInterval) (EGLDisplay dpy, EGLint interval); + + const char *(EGLAPIENTRY *eglQueryString) (EGLDisplay dpy, EGLint name); + + EGLBoolean(EGLAPIENTRY *eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint * value); + + EGLBoolean(EGLAPIENTRY *eglWaitNative) (EGLint engine); + + EGLBoolean(EGLAPIENTRY *eglWaitGL)(void); + + EGLBoolean(EGLAPIENTRY *eglBindAPI)(EGLenum); + +} SDL_EGL_VideoData; + +/* OpenGLES functions */ +extern int SDL_EGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); +extern int SDL_EGL_LoadLibrary(_THIS, const char *path, NativeDisplayType native_display); +extern void *SDL_EGL_GetProcAddress(_THIS, const char *proc); +extern void SDL_EGL_UnloadLibrary(_THIS); +extern int SDL_EGL_ChooseConfig(_THIS); +extern int SDL_EGL_SetSwapInterval(_THIS, int interval); +extern int SDL_EGL_GetSwapInterval(_THIS); +extern void SDL_EGL_DeleteContext(_THIS, SDL_GLContext context); +extern EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw); +extern void SDL_EGL_DestroySurface(_THIS, EGLSurface egl_surface); + +/* These need to be wrapped to get the surface for the window by the platform GLES implementation */ +extern SDL_GLContext SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface); +extern int SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context); +extern void SDL_EGL_SwapBuffers(_THIS, EGLSurface egl_surface); + +/* A few of useful macros */ + +#define SDL_EGL_SwapWindow_impl(BACKEND) void \ +BACKEND ## _GLES_SwapWindow(_THIS, SDL_Window * window) \ +{\ + SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\ +} + +#define SDL_EGL_MakeCurrent_impl(BACKEND) int \ +BACKEND ## _GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) \ +{\ + if (window && context) { \ + return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context); \ + }\ + else {\ + return SDL_EGL_MakeCurrent(_this, NULL, NULL);\ + }\ +} + +#define SDL_EGL_CreateContext_impl(BACKEND) SDL_GLContext \ +BACKEND ## _GLES_CreateContext(_THIS, SDL_Window * window) \ +{\ + return SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);\ +} + +#endif /* SDL_VIDEO_OPENGL_EGL */ + +#endif /* _SDL_egl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_fillrect.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_fillrect.c new file mode 100644 index 000000000..e34a43c44 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_fillrect.c @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_blit.h" + + +#ifdef __SSE__ +/* *INDENT-OFF* */ + +#ifdef _MSC_VER +#define SSE_BEGIN \ + __m128 c128; \ + c128.m128_u32[0] = color; \ + c128.m128_u32[1] = color; \ + c128.m128_u32[2] = color; \ + c128.m128_u32[3] = color; +#else +#define SSE_BEGIN \ + __m128 c128; \ + DECLARE_ALIGNED(Uint32, cccc[4], 16); \ + cccc[0] = color; \ + cccc[1] = color; \ + cccc[2] = color; \ + cccc[3] = color; \ + c128 = *(__m128 *)cccc; +#endif + +#define SSE_WORK \ + for (i = n / 64; i--;) { \ + _mm_stream_ps((float *)(p+0), c128); \ + _mm_stream_ps((float *)(p+16), c128); \ + _mm_stream_ps((float *)(p+32), c128); \ + _mm_stream_ps((float *)(p+48), c128); \ + p += 64; \ + } + +#define SSE_END + +#define DEFINE_SSE_FILLRECT(bpp, type) \ +static void \ +SDL_FillRect##bpp##SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) \ +{ \ + int i, n; \ + Uint8 *p = NULL; \ + \ + SSE_BEGIN; \ + \ + while (h--) { \ + n = w * bpp; \ + p = pixels; \ + \ + if (n > 63) { \ + int adjust = 16 - ((uintptr_t)p & 15); \ + if (adjust < 16) { \ + n -= adjust; \ + adjust /= bpp; \ + while (adjust--) { \ + *((type *)p) = (type)color; \ + p += bpp; \ + } \ + } \ + SSE_WORK; \ + } \ + if (n & 63) { \ + int remainder = (n & 63); \ + remainder /= bpp; \ + while (remainder--) { \ + *((type *)p) = (type)color; \ + p += bpp; \ + } \ + } \ + pixels += pitch; \ + } \ + \ + SSE_END; \ +} + +static void +SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h) +{ + int i, n; + + SSE_BEGIN; + while (h--) { + Uint8 *p = pixels; + n = w; + + if (n > 63) { + int adjust = 16 - ((uintptr_t)p & 15); + if (adjust) { + n -= adjust; + SDL_memset(p, color, adjust); + p += adjust; + } + SSE_WORK; + } + if (n & 63) { + int remainder = (n & 63); + SDL_memset(p, color, remainder); + } + pixels += pitch; + } + + SSE_END; +} +/* DEFINE_SSE_FILLRECT(1, Uint8) */ +DEFINE_SSE_FILLRECT(2, Uint16) +DEFINE_SSE_FILLRECT(4, Uint32) + +/* *INDENT-ON* */ +#endif /* __SSE__ */ + +static void +SDL_FillRect1(Uint8 * pixels, int pitch, Uint32 color, int w, int h) +{ + int n; + Uint8 *p = NULL; + + while (h--) { + n = w; + p = pixels; + + if (n > 3) { + switch ((uintptr_t) p & 3) { + case 1: + *p++ = (Uint8) color; + --n; + case 2: + *p++ = (Uint8) color; + --n; + case 3: + *p++ = (Uint8) color; + --n; + } + SDL_memset4(p, color, (n >> 2)); + } + if (n & 3) { + p += (n & ~3); + switch (n & 3) { + case 3: + *p++ = (Uint8) color; + case 2: + *p++ = (Uint8) color; + case 1: + *p++ = (Uint8) color; + } + } + pixels += pitch; + } +} + +static void +SDL_FillRect2(Uint8 * pixels, int pitch, Uint32 color, int w, int h) +{ + int n; + Uint16 *p = NULL; + + while (h--) { + n = w; + p = (Uint16 *) pixels; + + if (n > 1) { + if ((uintptr_t) p & 2) { + *p++ = (Uint16) color; + --n; + } + SDL_memset4(p, color, (n >> 1)); + } + if (n & 1) { + p[n - 1] = (Uint16) color; + } + pixels += pitch; + } +} + +static void +SDL_FillRect3(Uint8 * pixels, int pitch, Uint32 color, int w, int h) +{ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN + Uint8 b1 = (Uint8) (color & 0xFF); + Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); + Uint8 b3 = (Uint8) ((color >> 16) & 0xFF); +#elif SDL_BYTEORDER == SDL_BIG_ENDIAN + Uint8 b1 = (Uint8) ((color >> 16) & 0xFF); + Uint8 b2 = (Uint8) ((color >> 8) & 0xFF); + Uint8 b3 = (Uint8) (color & 0xFF); +#endif + int n; + Uint8 *p = NULL; + + while (h--) { + n = w; + p = pixels; + + while (n--) { + *p++ = b1; + *p++ = b2; + *p++ = b3; + } + pixels += pitch; + } +} + +static void +SDL_FillRect4(Uint8 * pixels, int pitch, Uint32 color, int w, int h) +{ + while (h--) { + SDL_memset4(pixels, color, w); + pixels += pitch; + } +} + +/* + * This function performs a fast fill of the given rectangle with 'color' + */ +int +SDL_FillRect(SDL_Surface * dst, const SDL_Rect * rect, Uint32 color) +{ + SDL_Rect clipped; + Uint8 *pixels; + + if (!dst) { + return SDL_SetError("Passed NULL destination surface"); + } + + /* This function doesn't work on surfaces < 8 bpp */ + if (dst->format->BitsPerPixel < 8) { + return SDL_SetError("SDL_FillRect(): Unsupported surface format"); + } + + /* If 'rect' == NULL, then fill the whole surface */ + if (rect) { + /* Perform clipping */ + if (!SDL_IntersectRect(rect, &dst->clip_rect, &clipped)) { + return 0; + } + rect = &clipped; + } else { + rect = &dst->clip_rect; + /* Don't attempt to fill if the surface's clip_rect is empty */ + if (SDL_RectEmpty(rect)) { + return 0; + } + } + + /* Perform software fill */ + if (!dst->pixels) { + return SDL_SetError("SDL_FillRect(): You must lock the surface"); + } + + pixels = (Uint8 *) dst->pixels + rect->y * dst->pitch + + rect->x * dst->format->BytesPerPixel; + + switch (dst->format->BytesPerPixel) { + case 1: + { + color |= (color << 8); + color |= (color << 16); +#ifdef __SSE__ + if (SDL_HasSSE()) { + SDL_FillRect1SSE(pixels, dst->pitch, color, rect->w, rect->h); + break; + } +#endif + SDL_FillRect1(pixels, dst->pitch, color, rect->w, rect->h); + break; + } + + case 2: + { + color |= (color << 16); +#ifdef __SSE__ + if (SDL_HasSSE()) { + SDL_FillRect2SSE(pixels, dst->pitch, color, rect->w, rect->h); + break; + } +#endif + SDL_FillRect2(pixels, dst->pitch, color, rect->w, rect->h); + break; + } + + case 3: + /* 24-bit RGB is a slow path, at least for now. */ + { + SDL_FillRect3(pixels, dst->pitch, color, rect->w, rect->h); + break; + } + + case 4: + { +#ifdef __SSE__ + if (SDL_HasSSE()) { + SDL_FillRect4SSE(pixels, dst->pitch, color, rect->w, rect->h); + break; + } +#endif + SDL_FillRect4(pixels, dst->pitch, color, rect->w, rect->h); + break; + } + } + + /* We're done! */ + return 0; +} + +int +SDL_FillRects(SDL_Surface * dst, const SDL_Rect * rects, int count, + Uint32 color) +{ + int i; + int status = 0; + + if (!rects) { + return SDL_SetError("SDL_FillRects() passed NULL rects"); + } + + for (i = 0; i < count; ++i) { + status += SDL_FillRect(dst, &rects[i], color); + } + return status; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_pixels.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_pixels.c new file mode 100644 index 000000000..d905656ca --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_pixels.c @@ -0,0 +1,1127 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* General (mostly internal) pixel/color manipulation routines for SDL */ + +#include "SDL_endian.h" +#include "SDL_video.h" +#include "SDL_sysvideo.h" +#include "SDL_blit.h" +#include "SDL_pixels_c.h" +#include "SDL_RLEaccel_c.h" + + +/* Lookup tables to expand partial bytes to the full 0..255 range */ + +static Uint8 lookup_0[] = { +0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 254, 255 +}; + +static Uint8 lookup_1[] = { +0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46, 48, 50, 52, 54, 56, 58, 60, 62, 64, 66, 68, 70, 72, 74, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94, 96, 98, 100, 102, 104, 106, 108, 110, 112, 114, 116, 118, 120, 122, 124, 126, 128, 130, 132, 134, 136, 138, 140, 142, 144, 146, 148, 150, 152, 154, 156, 158, 160, 162, 164, 166, 168, 170, 172, 174, 176, 178, 180, 182, 184, 186, 188, 190, 192, 194, 196, 198, 200, 202, 204, 206, 208, 210, 212, 214, 216, 218, 220, 222, 224, 226, 228, 230, 232, 234, 236, 238, 240, 242, 244, 246, 248, 250, 252, 255 +}; + +static Uint8 lookup_2[] = { +0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 68, 72, 76, 80, 85, 89, 93, 97, 101, 105, 109, 113, 117, 121, 125, 129, 133, 137, 141, 145, 149, 153, 157, 161, 165, 170, 174, 178, 182, 186, 190, 194, 198, 202, 206, 210, 214, 218, 222, 226, 230, 234, 238, 242, 246, 250, 255 +}; + +static Uint8 lookup_3[] = { +0, 8, 16, 24, 32, 41, 49, 57, 65, 74, 82, 90, 98, 106, 115, 123, 131, 139, 148, 156, 164, 172, 180, 189, 197, 205, 213, 222, 230, 238, 246, 255 +}; + +static Uint8 lookup_4[] = { +0, 17, 34, 51, 68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255 +}; + +static Uint8 lookup_5[] = { +0, 36, 72, 109, 145, 182, 218, 255 +}; + +static Uint8 lookup_6[] = { +0, 85, 170, 255 +}; + +static Uint8 lookup_7[] = { +0, 255 +}; + +static Uint8 lookup_8[] = { +255 +}; + +Uint8* SDL_expand_byte[9] = { + lookup_0, + lookup_1, + lookup_2, + lookup_3, + lookup_4, + lookup_5, + lookup_6, + lookup_7, + lookup_8 +}; + +/* Helper functions */ + +const char* +SDL_GetPixelFormatName(Uint32 format) +{ + switch (format) { +#define CASE(X) case X: return #X; + CASE(SDL_PIXELFORMAT_INDEX1LSB) + CASE(SDL_PIXELFORMAT_INDEX1MSB) + CASE(SDL_PIXELFORMAT_INDEX4LSB) + CASE(SDL_PIXELFORMAT_INDEX4MSB) + CASE(SDL_PIXELFORMAT_INDEX8) + CASE(SDL_PIXELFORMAT_RGB332) + CASE(SDL_PIXELFORMAT_RGB444) + CASE(SDL_PIXELFORMAT_RGB555) + CASE(SDL_PIXELFORMAT_BGR555) + CASE(SDL_PIXELFORMAT_ARGB4444) + CASE(SDL_PIXELFORMAT_RGBA4444) + CASE(SDL_PIXELFORMAT_ABGR4444) + CASE(SDL_PIXELFORMAT_BGRA4444) + CASE(SDL_PIXELFORMAT_ARGB1555) + CASE(SDL_PIXELFORMAT_RGBA5551) + CASE(SDL_PIXELFORMAT_ABGR1555) + CASE(SDL_PIXELFORMAT_BGRA5551) + CASE(SDL_PIXELFORMAT_RGB565) + CASE(SDL_PIXELFORMAT_BGR565) + CASE(SDL_PIXELFORMAT_RGB24) + CASE(SDL_PIXELFORMAT_BGR24) + CASE(SDL_PIXELFORMAT_RGB888) + CASE(SDL_PIXELFORMAT_RGBX8888) + CASE(SDL_PIXELFORMAT_BGR888) + CASE(SDL_PIXELFORMAT_BGRX8888) + CASE(SDL_PIXELFORMAT_ARGB8888) + CASE(SDL_PIXELFORMAT_RGBA8888) + CASE(SDL_PIXELFORMAT_ABGR8888) + CASE(SDL_PIXELFORMAT_BGRA8888) + CASE(SDL_PIXELFORMAT_ARGB2101010) + CASE(SDL_PIXELFORMAT_YV12) + CASE(SDL_PIXELFORMAT_IYUV) + CASE(SDL_PIXELFORMAT_YUY2) + CASE(SDL_PIXELFORMAT_UYVY) + CASE(SDL_PIXELFORMAT_YVYU) + CASE(SDL_PIXELFORMAT_NV12) + CASE(SDL_PIXELFORMAT_NV21) +#undef CASE + default: + return "SDL_PIXELFORMAT_UNKNOWN"; + } +} + +SDL_bool +SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 * Rmask, + Uint32 * Gmask, Uint32 * Bmask, Uint32 * Amask) +{ + Uint32 masks[4]; + + /* This function doesn't work with FourCC pixel formats */ + if (SDL_ISPIXELFORMAT_FOURCC(format)) { + SDL_SetError("FOURCC pixel formats are not supported"); + return SDL_FALSE; + } + + /* Initialize the values here */ + if (SDL_BYTESPERPIXEL(format) <= 2) { + *bpp = SDL_BITSPERPIXEL(format); + } else { + *bpp = SDL_BYTESPERPIXEL(format) * 8; + } + *Rmask = *Gmask = *Bmask = *Amask = 0; + + if (format == SDL_PIXELFORMAT_RGB24) { +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + *Rmask = 0x00FF0000; + *Gmask = 0x0000FF00; + *Bmask = 0x000000FF; +#else + *Rmask = 0x000000FF; + *Gmask = 0x0000FF00; + *Bmask = 0x00FF0000; +#endif + return SDL_TRUE; + } + + if (format == SDL_PIXELFORMAT_BGR24) { +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + *Rmask = 0x000000FF; + *Gmask = 0x0000FF00; + *Bmask = 0x00FF0000; +#else + *Rmask = 0x00FF0000; + *Gmask = 0x0000FF00; + *Bmask = 0x000000FF; +#endif + return SDL_TRUE; + } + + if (SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED8 && + SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED16 && + SDL_PIXELTYPE(format) != SDL_PIXELTYPE_PACKED32) { + /* Not a format that uses masks */ + return SDL_TRUE; + } + + switch (SDL_PIXELLAYOUT(format)) { + case SDL_PACKEDLAYOUT_332: + masks[0] = 0x00000000; + masks[1] = 0x000000E0; + masks[2] = 0x0000001C; + masks[3] = 0x00000003; + break; + case SDL_PACKEDLAYOUT_4444: + masks[0] = 0x0000F000; + masks[1] = 0x00000F00; + masks[2] = 0x000000F0; + masks[3] = 0x0000000F; + break; + case SDL_PACKEDLAYOUT_1555: + masks[0] = 0x00008000; + masks[1] = 0x00007C00; + masks[2] = 0x000003E0; + masks[3] = 0x0000001F; + break; + case SDL_PACKEDLAYOUT_5551: + masks[0] = 0x0000F800; + masks[1] = 0x000007C0; + masks[2] = 0x0000003E; + masks[3] = 0x00000001; + break; + case SDL_PACKEDLAYOUT_565: + masks[0] = 0x00000000; + masks[1] = 0x0000F800; + masks[2] = 0x000007E0; + masks[3] = 0x0000001F; + break; + case SDL_PACKEDLAYOUT_8888: + masks[0] = 0xFF000000; + masks[1] = 0x00FF0000; + masks[2] = 0x0000FF00; + masks[3] = 0x000000FF; + break; + case SDL_PACKEDLAYOUT_2101010: + masks[0] = 0xC0000000; + masks[1] = 0x3FF00000; + masks[2] = 0x000FFC00; + masks[3] = 0x000003FF; + break; + case SDL_PACKEDLAYOUT_1010102: + masks[0] = 0xFFC00000; + masks[1] = 0x003FF000; + masks[2] = 0x00000FFC; + masks[3] = 0x00000003; + break; + default: + SDL_SetError("Unknown pixel format"); + return SDL_FALSE; + } + + switch (SDL_PIXELORDER(format)) { + case SDL_PACKEDORDER_XRGB: + *Rmask = masks[1]; + *Gmask = masks[2]; + *Bmask = masks[3]; + break; + case SDL_PACKEDORDER_RGBX: + *Rmask = masks[0]; + *Gmask = masks[1]; + *Bmask = masks[2]; + break; + case SDL_PACKEDORDER_ARGB: + *Amask = masks[0]; + *Rmask = masks[1]; + *Gmask = masks[2]; + *Bmask = masks[3]; + break; + case SDL_PACKEDORDER_RGBA: + *Rmask = masks[0]; + *Gmask = masks[1]; + *Bmask = masks[2]; + *Amask = masks[3]; + break; + case SDL_PACKEDORDER_XBGR: + *Bmask = masks[1]; + *Gmask = masks[2]; + *Rmask = masks[3]; + break; + case SDL_PACKEDORDER_BGRX: + *Bmask = masks[0]; + *Gmask = masks[1]; + *Rmask = masks[2]; + break; + case SDL_PACKEDORDER_BGRA: + *Bmask = masks[0]; + *Gmask = masks[1]; + *Rmask = masks[2]; + *Amask = masks[3]; + break; + case SDL_PACKEDORDER_ABGR: + *Amask = masks[0]; + *Bmask = masks[1]; + *Gmask = masks[2]; + *Rmask = masks[3]; + break; + default: + SDL_SetError("Unknown pixel format"); + return SDL_FALSE; + } + return SDL_TRUE; +} + +Uint32 +SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, + Uint32 Amask) +{ + switch (bpp) { + case 1: + /* SDL defaults to MSB ordering */ + return SDL_PIXELFORMAT_INDEX1MSB; + case 4: + /* SDL defaults to MSB ordering */ + return SDL_PIXELFORMAT_INDEX4MSB; + case 8: + if (Rmask == 0) { + return SDL_PIXELFORMAT_INDEX8; + } + if (Rmask == 0xE0 && + Gmask == 0x1C && + Bmask == 0x03 && + Amask == 0x00) { + return SDL_PIXELFORMAT_RGB332; + } + break; + case 12: + if (Rmask == 0) { + return SDL_PIXELFORMAT_RGB444; + } + if (Rmask == 0x0F00 && + Gmask == 0x00F0 && + Bmask == 0x000F && + Amask == 0x0000) { + return SDL_PIXELFORMAT_RGB444; + } + break; + case 15: + if (Rmask == 0) { + return SDL_PIXELFORMAT_RGB555; + } + /* Fall through to 16-bit checks */ + case 16: + if (Rmask == 0) { + return SDL_PIXELFORMAT_RGB565; + } + if (Rmask == 0x7C00 && + Gmask == 0x03E0 && + Bmask == 0x001F && + Amask == 0x0000) { + return SDL_PIXELFORMAT_RGB555; + } + if (Rmask == 0x001F && + Gmask == 0x03E0 && + Bmask == 0x7C00 && + Amask == 0x0000) { + return SDL_PIXELFORMAT_BGR555; + } + if (Rmask == 0x0F00 && + Gmask == 0x00F0 && + Bmask == 0x000F && + Amask == 0xF000) { + return SDL_PIXELFORMAT_ARGB4444; + } + if (Rmask == 0xF000 && + Gmask == 0x0F00 && + Bmask == 0x00F0 && + Amask == 0x000F) { + return SDL_PIXELFORMAT_RGBA4444; + } + if (Rmask == 0x000F && + Gmask == 0x00F0 && + Bmask == 0x0F00 && + Amask == 0xF000) { + return SDL_PIXELFORMAT_ABGR4444; + } + if (Rmask == 0x00F0 && + Gmask == 0x0F00 && + Bmask == 0xF000 && + Amask == 0x000F) { + return SDL_PIXELFORMAT_BGRA4444; + } + if (Rmask == 0x7C00 && + Gmask == 0x03E0 && + Bmask == 0x001F && + Amask == 0x8000) { + return SDL_PIXELFORMAT_ARGB1555; + } + if (Rmask == 0xF800 && + Gmask == 0x07C0 && + Bmask == 0x003E && + Amask == 0x0001) { + return SDL_PIXELFORMAT_RGBA5551; + } + if (Rmask == 0x001F && + Gmask == 0x03E0 && + Bmask == 0x7C00 && + Amask == 0x8000) { + return SDL_PIXELFORMAT_ABGR1555; + } + if (Rmask == 0x003E && + Gmask == 0x07C0 && + Bmask == 0xF800 && + Amask == 0x0001) { + return SDL_PIXELFORMAT_BGRA5551; + } + if (Rmask == 0xF800 && + Gmask == 0x07E0 && + Bmask == 0x001F && + Amask == 0x0000) { + return SDL_PIXELFORMAT_RGB565; + } + if (Rmask == 0x001F && + Gmask == 0x07E0 && + Bmask == 0xF800 && + Amask == 0x0000) { + return SDL_PIXELFORMAT_BGR565; + } + break; + case 24: + switch (Rmask) { + case 0: + case 0x00FF0000: +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + return SDL_PIXELFORMAT_RGB24; +#else + return SDL_PIXELFORMAT_BGR24; +#endif + case 0x000000FF: +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + return SDL_PIXELFORMAT_BGR24; +#else + return SDL_PIXELFORMAT_RGB24; +#endif + } + case 32: + if (Rmask == 0) { + return SDL_PIXELFORMAT_RGB888; + } + if (Rmask == 0x00FF0000 && + Gmask == 0x0000FF00 && + Bmask == 0x000000FF && + Amask == 0x00000000) { + return SDL_PIXELFORMAT_RGB888; + } + if (Rmask == 0xFF000000 && + Gmask == 0x00FF0000 && + Bmask == 0x0000FF00 && + Amask == 0x00000000) { + return SDL_PIXELFORMAT_RGBX8888; + } + if (Rmask == 0x000000FF && + Gmask == 0x0000FF00 && + Bmask == 0x00FF0000 && + Amask == 0x00000000) { + return SDL_PIXELFORMAT_BGR888; + } + if (Rmask == 0x0000FF00 && + Gmask == 0x00FF0000 && + Bmask == 0xFF000000 && + Amask == 0x00000000) { + return SDL_PIXELFORMAT_BGRX8888; + } + if (Rmask == 0x00FF0000 && + Gmask == 0x0000FF00 && + Bmask == 0x000000FF && + Amask == 0xFF000000) { + return SDL_PIXELFORMAT_ARGB8888; + } + if (Rmask == 0xFF000000 && + Gmask == 0x00FF0000 && + Bmask == 0x0000FF00 && + Amask == 0x000000FF) { + return SDL_PIXELFORMAT_RGBA8888; + } + if (Rmask == 0x000000FF && + Gmask == 0x0000FF00 && + Bmask == 0x00FF0000 && + Amask == 0xFF000000) { + return SDL_PIXELFORMAT_ABGR8888; + } + if (Rmask == 0x0000FF00 && + Gmask == 0x00FF0000 && + Bmask == 0xFF000000 && + Amask == 0x000000FF) { + return SDL_PIXELFORMAT_BGRA8888; + } + if (Rmask == 0x3FF00000 && + Gmask == 0x000FFC00 && + Bmask == 0x000003FF && + Amask == 0xC0000000) { + return SDL_PIXELFORMAT_ARGB2101010; + } + } + return SDL_PIXELFORMAT_UNKNOWN; +} + +static SDL_PixelFormat *formats; + +SDL_PixelFormat * +SDL_AllocFormat(Uint32 pixel_format) +{ + SDL_PixelFormat *format; + + /* Look it up in our list of previously allocated formats */ + for (format = formats; format; format = format->next) { + if (pixel_format == format->format) { + ++format->refcount; + return format; + } + } + + /* Allocate an empty pixel format structure, and initialize it */ + format = SDL_malloc(sizeof(*format)); + if (format == NULL) { + SDL_OutOfMemory(); + return NULL; + } + if (SDL_InitFormat(format, pixel_format) < 0) { + SDL_free(format); + SDL_InvalidParamError("format"); + return NULL; + } + + if (!SDL_ISPIXELFORMAT_INDEXED(pixel_format)) { + /* Cache the RGB formats */ + format->next = formats; + formats = format; + } + return format; +} + +int +SDL_InitFormat(SDL_PixelFormat * format, Uint32 pixel_format) +{ + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + Uint32 mask; + + if (!SDL_PixelFormatEnumToMasks(pixel_format, &bpp, + &Rmask, &Gmask, &Bmask, &Amask)) { + return -1; + } + + /* Set up the format */ + SDL_zerop(format); + format->format = pixel_format; + format->BitsPerPixel = bpp; + format->BytesPerPixel = (bpp + 7) / 8; + + format->Rmask = Rmask; + format->Rshift = 0; + format->Rloss = 8; + if (Rmask) { + for (mask = Rmask; !(mask & 0x01); mask >>= 1) + ++format->Rshift; + for (; (mask & 0x01); mask >>= 1) + --format->Rloss; + } + + format->Gmask = Gmask; + format->Gshift = 0; + format->Gloss = 8; + if (Gmask) { + for (mask = Gmask; !(mask & 0x01); mask >>= 1) + ++format->Gshift; + for (; (mask & 0x01); mask >>= 1) + --format->Gloss; + } + + format->Bmask = Bmask; + format->Bshift = 0; + format->Bloss = 8; + if (Bmask) { + for (mask = Bmask; !(mask & 0x01); mask >>= 1) + ++format->Bshift; + for (; (mask & 0x01); mask >>= 1) + --format->Bloss; + } + + format->Amask = Amask; + format->Ashift = 0; + format->Aloss = 8; + if (Amask) { + for (mask = Amask; !(mask & 0x01); mask >>= 1) + ++format->Ashift; + for (; (mask & 0x01); mask >>= 1) + --format->Aloss; + } + + format->palette = NULL; + format->refcount = 1; + format->next = NULL; + + return 0; +} + +void +SDL_FreeFormat(SDL_PixelFormat *format) +{ + SDL_PixelFormat *prev; + + if (!format) { + SDL_InvalidParamError("format"); + return; + } + if (--format->refcount > 0) { + return; + } + + /* Remove this format from our list */ + if (format == formats) { + formats = format->next; + } else if (formats) { + for (prev = formats; prev->next; prev = prev->next) { + if (prev->next == format) { + prev->next = format->next; + break; + } + } + } + + if (format->palette) { + SDL_FreePalette(format->palette); + } + SDL_free(format); +} + +SDL_Palette * +SDL_AllocPalette(int ncolors) +{ + SDL_Palette *palette; + + /* Input validation */ + if (ncolors < 1) { + SDL_InvalidParamError("ncolors"); + return NULL; + } + + palette = (SDL_Palette *) SDL_malloc(sizeof(*palette)); + if (!palette) { + SDL_OutOfMemory(); + return NULL; + } + palette->colors = + (SDL_Color *) SDL_malloc(ncolors * sizeof(*palette->colors)); + if (!palette->colors) { + SDL_free(palette); + return NULL; + } + palette->ncolors = ncolors; + palette->version = 1; + palette->refcount = 1; + + SDL_memset(palette->colors, 0xFF, ncolors * sizeof(*palette->colors)); + + return palette; +} + +int +SDL_SetPixelFormatPalette(SDL_PixelFormat * format, SDL_Palette *palette) +{ + if (!format) { + return SDL_SetError("SDL_SetPixelFormatPalette() passed NULL format"); + } + + if (palette && palette->ncolors != (1 << format->BitsPerPixel)) { + return SDL_SetError("SDL_SetPixelFormatPalette() passed a palette that doesn't match the format"); + } + + if (format->palette == palette) { + return 0; + } + + if (format->palette) { + SDL_FreePalette(format->palette); + } + + format->palette = palette; + + if (format->palette) { + ++format->palette->refcount; + } + + return 0; +} + +int +SDL_SetPaletteColors(SDL_Palette * palette, const SDL_Color * colors, + int firstcolor, int ncolors) +{ + int status = 0; + + /* Verify the parameters */ + if (!palette) { + return -1; + } + if (ncolors > (palette->ncolors - firstcolor)) { + ncolors = (palette->ncolors - firstcolor); + status = -1; + } + + if (colors != (palette->colors + firstcolor)) { + SDL_memcpy(palette->colors + firstcolor, colors, + ncolors * sizeof(*colors)); + } + ++palette->version; + if (!palette->version) { + palette->version = 1; + } + + return status; +} + +void +SDL_FreePalette(SDL_Palette * palette) +{ + if (!palette) { + SDL_InvalidParamError("palette"); + return; + } + if (--palette->refcount > 0) { + return; + } + SDL_free(palette->colors); + SDL_free(palette); +} + +/* + * Calculate an 8-bit (3 red, 3 green, 2 blue) dithered palette of colors + */ +void +SDL_DitherColors(SDL_Color * colors, int bpp) +{ + int i; + if (bpp != 8) + return; /* only 8bpp supported right now */ + + for (i = 0; i < 256; i++) { + int r, g, b; + /* map each bit field to the full [0, 255] interval, + so 0 is mapped to (0, 0, 0) and 255 to (255, 255, 255) */ + r = i & 0xe0; + r |= r >> 3 | r >> 6; + colors[i].r = r; + g = (i << 3) & 0xe0; + g |= g >> 3 | g >> 6; + colors[i].g = g; + b = i & 0x3; + b |= b << 2; + b |= b << 4; + colors[i].b = b; + colors[i].a = SDL_ALPHA_OPAQUE; + } +} + +/* + * Calculate the pad-aligned scanline width of a surface + */ +int +SDL_CalculatePitch(SDL_Surface * surface) +{ + int pitch; + + /* Surface should be 4-byte aligned for speed */ + pitch = surface->w * surface->format->BytesPerPixel; + switch (surface->format->BitsPerPixel) { + case 1: + pitch = (pitch + 7) / 8; + break; + case 4: + pitch = (pitch + 1) / 2; + break; + default: + break; + } + pitch = (pitch + 3) & ~3; /* 4-byte aligning */ + return (pitch); +} + +/* + * Match an RGB value to a particular palette index + */ +Uint8 +SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a) +{ + /* Do colorspace distance matching */ + unsigned int smallest; + unsigned int distance; + int rd, gd, bd, ad; + int i; + Uint8 pixel = 0; + + smallest = ~0; + for (i = 0; i < pal->ncolors; ++i) { + rd = pal->colors[i].r - r; + gd = pal->colors[i].g - g; + bd = pal->colors[i].b - b; + ad = pal->colors[i].a - a; + distance = (rd * rd) + (gd * gd) + (bd * bd) + (ad * ad); + if (distance < smallest) { + pixel = i; + if (distance == 0) { /* Perfect match! */ + break; + } + smallest = distance; + } + } + return (pixel); +} + +/* Find the opaque pixel value corresponding to an RGB triple */ +Uint32 +SDL_MapRGB(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b) +{ + if (format->palette == NULL) { + return (r >> format->Rloss) << format->Rshift + | (g >> format->Gloss) << format->Gshift + | (b >> format->Bloss) << format->Bshift | format->Amask; + } else { + return SDL_FindColor(format->palette, r, g, b, SDL_ALPHA_OPAQUE); + } +} + +/* Find the pixel value corresponding to an RGBA quadruple */ +Uint32 +SDL_MapRGBA(const SDL_PixelFormat * format, Uint8 r, Uint8 g, Uint8 b, + Uint8 a) +{ + if (format->palette == NULL) { + return (r >> format->Rloss) << format->Rshift + | (g >> format->Gloss) << format->Gshift + | (b >> format->Bloss) << format->Bshift + | ((a >> format->Aloss) << format->Ashift & format->Amask); + } else { + return SDL_FindColor(format->palette, r, g, b, a); + } +} + +void +SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat * format, Uint8 * r, Uint8 * g, + Uint8 * b) +{ + if (format->palette == NULL) { + unsigned v; + v = (pixel & format->Rmask) >> format->Rshift; + *r = SDL_expand_byte[format->Rloss][v]; + v = (pixel & format->Gmask) >> format->Gshift; + *g = SDL_expand_byte[format->Gloss][v]; + v = (pixel & format->Bmask) >> format->Bshift; + *b = SDL_expand_byte[format->Bloss][v]; + } else { + if (pixel < (unsigned)format->palette->ncolors) { + *r = format->palette->colors[pixel].r; + *g = format->palette->colors[pixel].g; + *b = format->palette->colors[pixel].b; + } else { + *r = *g = *b = 0; + } + } +} + +void +SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) +{ + if (format->palette == NULL) { + unsigned v; + v = (pixel & format->Rmask) >> format->Rshift; + *r = SDL_expand_byte[format->Rloss][v]; + v = (pixel & format->Gmask) >> format->Gshift; + *g = SDL_expand_byte[format->Gloss][v]; + v = (pixel & format->Bmask) >> format->Bshift; + *b = SDL_expand_byte[format->Bloss][v]; + v = (pixel & format->Amask) >> format->Ashift; + *a = SDL_expand_byte[format->Aloss][v]; + } else { + if (pixel < (unsigned)format->palette->ncolors) { + *r = format->palette->colors[pixel].r; + *g = format->palette->colors[pixel].g; + *b = format->palette->colors[pixel].b; + *a = format->palette->colors[pixel].a; + } else { + *r = *g = *b = *a = 0; + } + } +} + +/* Map from Palette to Palette */ +static Uint8 * +Map1to1(SDL_Palette * src, SDL_Palette * dst, int *identical) +{ + Uint8 *map; + int i; + + if (identical) { + if (src->ncolors <= dst->ncolors) { + /* If an identical palette, no need to map */ + if (src == dst + || + (SDL_memcmp + (src->colors, dst->colors, + src->ncolors * sizeof(SDL_Color)) == 0)) { + *identical = 1; + return (NULL); + } + } + *identical = 0; + } + map = (Uint8 *) SDL_malloc(src->ncolors); + if (map == NULL) { + SDL_OutOfMemory(); + return (NULL); + } + for (i = 0; i < src->ncolors; ++i) { + map[i] = SDL_FindColor(dst, + src->colors[i].r, src->colors[i].g, + src->colors[i].b, src->colors[i].a); + } + return (map); +} + +/* Map from Palette to BitField */ +static Uint8 * +Map1toN(SDL_PixelFormat * src, Uint8 Rmod, Uint8 Gmod, Uint8 Bmod, Uint8 Amod, + SDL_PixelFormat * dst) +{ + Uint8 *map; + int i; + int bpp; + SDL_Palette *pal = src->palette; + + bpp = ((dst->BytesPerPixel == 3) ? 4 : dst->BytesPerPixel); + map = (Uint8 *) SDL_malloc(pal->ncolors * bpp); + if (map == NULL) { + SDL_OutOfMemory(); + return (NULL); + } + + /* We memory copy to the pixel map so the endianness is preserved */ + for (i = 0; i < pal->ncolors; ++i) { + Uint8 R = (Uint8) ((pal->colors[i].r * Rmod) / 255); + Uint8 G = (Uint8) ((pal->colors[i].g * Gmod) / 255); + Uint8 B = (Uint8) ((pal->colors[i].b * Bmod) / 255); + Uint8 A = (Uint8) ((pal->colors[i].a * Amod) / 255); + ASSEMBLE_RGBA(&map[i * bpp], dst->BytesPerPixel, dst, R, G, B, A); + } + return (map); +} + +/* Map from BitField to Dithered-Palette to Palette */ +static Uint8 * +MapNto1(SDL_PixelFormat * src, SDL_PixelFormat * dst, int *identical) +{ + /* Generate a 256 color dither palette */ + SDL_Palette dithered; + SDL_Color colors[256]; + SDL_Palette *pal = dst->palette; + + dithered.ncolors = 256; + SDL_DitherColors(colors, 8); + dithered.colors = colors; + return (Map1to1(&dithered, pal, identical)); +} + +SDL_BlitMap * +SDL_AllocBlitMap(void) +{ + SDL_BlitMap *map; + + /* Allocate the empty map */ + map = (SDL_BlitMap *) SDL_calloc(1, sizeof(*map)); + if (map == NULL) { + SDL_OutOfMemory(); + return (NULL); + } + map->info.r = 0xFF; + map->info.g = 0xFF; + map->info.b = 0xFF; + map->info.a = 0xFF; + + /* It's ready to go */ + return (map); +} + +void +SDL_InvalidateMap(SDL_BlitMap * map) +{ + if (!map) { + return; + } + if (map->dst) { + /* Release our reference to the surface - see the note below */ + if (--map->dst->refcount <= 0) { + SDL_FreeSurface(map->dst); + } + } + map->dst = NULL; + map->src_palette_version = 0; + map->dst_palette_version = 0; + SDL_free(map->info.table); + map->info.table = NULL; +} + +int +SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst) +{ + SDL_PixelFormat *srcfmt; + SDL_PixelFormat *dstfmt; + SDL_BlitMap *map; + + /* Clear out any previous mapping */ + map = src->map; + if ((src->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { + SDL_UnRLESurface(src, 1); + } + SDL_InvalidateMap(map); + + /* Figure out what kind of mapping we're doing */ + map->identity = 0; + srcfmt = src->format; + dstfmt = dst->format; + if (SDL_ISPIXELFORMAT_INDEXED(srcfmt->format)) { + if (SDL_ISPIXELFORMAT_INDEXED(dstfmt->format)) { + /* Palette --> Palette */ + map->info.table = + Map1to1(srcfmt->palette, dstfmt->palette, &map->identity); + if (!map->identity) { + if (map->info.table == NULL) { + return (-1); + } + } + if (srcfmt->BitsPerPixel != dstfmt->BitsPerPixel) + map->identity = 0; + } else { + /* Palette --> BitField */ + map->info.table = + Map1toN(srcfmt, src->map->info.r, src->map->info.g, + src->map->info.b, src->map->info.a, dstfmt); + if (map->info.table == NULL) { + return (-1); + } + } + } else { + if (SDL_ISPIXELFORMAT_INDEXED(dstfmt->format)) { + /* BitField --> Palette */ + map->info.table = MapNto1(srcfmt, dstfmt, &map->identity); + if (!map->identity) { + if (map->info.table == NULL) { + return (-1); + } + } + map->identity = 0; /* Don't optimize to copy */ + } else { + /* BitField --> BitField */ + if (srcfmt == dstfmt) { + map->identity = 1; + } + } + } + + map->dst = dst; + + if (map->dst) { + /* Keep a reference to this surface so it doesn't get deleted + while we're still pointing at it. + + A better method would be for the destination surface to keep + track of surfaces that are mapped to it and automatically + invalidate them when it is freed, but this will do for now. + */ + ++map->dst->refcount; + } + + if (dstfmt->palette) { + map->dst_palette_version = dstfmt->palette->version; + } else { + map->dst_palette_version = 0; + } + + if (srcfmt->palette) { + map->src_palette_version = srcfmt->palette->version; + } else { + map->src_palette_version = 0; + } + + /* Choose your blitters wisely */ + return (SDL_CalculateBlit(src)); +} + +void +SDL_FreeBlitMap(SDL_BlitMap * map) +{ + if (map) { + SDL_InvalidateMap(map); + SDL_free(map); + } +} + +void +SDL_CalculateGammaRamp(float gamma, Uint16 * ramp) +{ + int i; + + /* Input validation */ + if (gamma < 0.0f ) { + SDL_InvalidParamError("gamma"); + return; + } + if (ramp == NULL) { + SDL_InvalidParamError("ramp"); + return; + } + + /* 0.0 gamma is all black */ + if (gamma == 0.0f) { + SDL_memset(ramp, 0, 256 * sizeof(Uint16)); + return; + } else if (gamma == 1.0f) { + /* 1.0 gamma is identity */ + for (i = 0; i < 256; ++i) { + ramp[i] = (i << 8) | i; + } + return; + } else { + /* Calculate a real gamma ramp */ + int value; + gamma = 1.0f / gamma; + for (i = 0; i < 256; ++i) { + value = + (int) (SDL_pow((double) i / 256.0, gamma) * 65535.0 + 0.5); + if (value > 65535) { + value = 65535; + } + ramp[i] = (Uint16) value; + } + } +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_pixels_c.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_pixels_c.h new file mode 100644 index 000000000..4ee91b8a3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_pixels_c.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* Useful functions and variables from SDL_pixel.c */ + +#include "SDL_blit.h" + +/* Pixel format functions */ +extern int SDL_InitFormat(SDL_PixelFormat * format, Uint32 pixel_format); + +/* Blit mapping functions */ +extern SDL_BlitMap *SDL_AllocBlitMap(void); +extern void SDL_InvalidateMap(SDL_BlitMap * map); +extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst); +extern void SDL_FreeBlitMap(SDL_BlitMap * map); + +/* Miscellaneous functions */ +extern int SDL_CalculatePitch(SDL_Surface * surface); +extern void SDL_DitherColors(SDL_Color * colors, int bpp); +extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_rect.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_rect.c new file mode 100644 index 000000000..2b29451c7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_rect.c @@ -0,0 +1,525 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_rect.h" +#include "SDL_rect_c.h" + + +SDL_bool +SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B) +{ + int Amin, Amax, Bmin, Bmax; + + if (!A) { + SDL_InvalidParamError("A"); + return SDL_FALSE; + } + + if (!B) { + SDL_InvalidParamError("B"); + return SDL_FALSE; + } + + /* Special cases for empty rects */ + if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) { + return SDL_FALSE; + } + + /* Horizontal intersection */ + Amin = A->x; + Amax = Amin + A->w; + Bmin = B->x; + Bmax = Bmin + B->w; + if (Bmin > Amin) + Amin = Bmin; + if (Bmax < Amax) + Amax = Bmax; + if (Amax <= Amin) + return SDL_FALSE; + + /* Vertical intersection */ + Amin = A->y; + Amax = Amin + A->h; + Bmin = B->y; + Bmax = Bmin + B->h; + if (Bmin > Amin) + Amin = Bmin; + if (Bmax < Amax) + Amax = Bmax; + if (Amax <= Amin) + return SDL_FALSE; + + return SDL_TRUE; +} + +SDL_bool +SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) +{ + int Amin, Amax, Bmin, Bmax; + + if (!A) { + SDL_InvalidParamError("A"); + return SDL_FALSE; + } + + if (!B) { + SDL_InvalidParamError("B"); + return SDL_FALSE; + } + + if (!result) { + SDL_InvalidParamError("result"); + return SDL_FALSE; + } + + /* Special cases for empty rects */ + if (SDL_RectEmpty(A) || SDL_RectEmpty(B)) { + result->w = 0; + result->h = 0; + return SDL_FALSE; + } + + /* Horizontal intersection */ + Amin = A->x; + Amax = Amin + A->w; + Bmin = B->x; + Bmax = Bmin + B->w; + if (Bmin > Amin) + Amin = Bmin; + result->x = Amin; + if (Bmax < Amax) + Amax = Bmax; + result->w = Amax - Amin; + + /* Vertical intersection */ + Amin = A->y; + Amax = Amin + A->h; + Bmin = B->y; + Bmax = Bmin + B->h; + if (Bmin > Amin) + Amin = Bmin; + result->y = Amin; + if (Bmax < Amax) + Amax = Bmax; + result->h = Amax - Amin; + + return !SDL_RectEmpty(result); +} + +void +SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) +{ + int Amin, Amax, Bmin, Bmax; + + if (!A) { + SDL_InvalidParamError("A"); + return; + } + + if (!B) { + SDL_InvalidParamError("B"); + return; + } + + if (!result) { + SDL_InvalidParamError("result"); + return; + } + + /* Special cases for empty Rects */ + if (SDL_RectEmpty(A)) { + if (SDL_RectEmpty(B)) { + /* A and B empty */ + return; + } else { + /* A empty, B not empty */ + *result = *B; + return; + } + } else { + if (SDL_RectEmpty(B)) { + /* A not empty, B empty */ + *result = *A; + return; + } + } + + /* Horizontal union */ + Amin = A->x; + Amax = Amin + A->w; + Bmin = B->x; + Bmax = Bmin + B->w; + if (Bmin < Amin) + Amin = Bmin; + result->x = Amin; + if (Bmax > Amax) + Amax = Bmax; + result->w = Amax - Amin; + + /* Vertical union */ + Amin = A->y; + Amax = Amin + A->h; + Bmin = B->y; + Bmax = Bmin + B->h; + if (Bmin < Amin) + Amin = Bmin; + result->y = Amin; + if (Bmax > Amax) + Amax = Bmax; + result->h = Amax - Amin; +} + +SDL_bool +SDL_EnclosePoints(const SDL_Point * points, int count, const SDL_Rect * clip, + SDL_Rect * result) +{ + int minx = 0; + int miny = 0; + int maxx = 0; + int maxy = 0; + int x, y, i; + + if (!points) { + SDL_InvalidParamError("points"); + return SDL_FALSE; + } + + if (count < 1) { + SDL_InvalidParamError("count"); + return SDL_FALSE; + } + + if (clip) { + SDL_bool added = SDL_FALSE; + const int clip_minx = clip->x; + const int clip_miny = clip->y; + const int clip_maxx = clip->x+clip->w-1; + const int clip_maxy = clip->y+clip->h-1; + + /* Special case for empty rectangle */ + if (SDL_RectEmpty(clip)) { + return SDL_FALSE; + } + + for (i = 0; i < count; ++i) { + x = points[i].x; + y = points[i].y; + + if (x < clip_minx || x > clip_maxx || + y < clip_miny || y > clip_maxy) { + continue; + } + if (!added) { + /* Special case: if no result was requested, we are done */ + if (result == NULL) { + return SDL_TRUE; + } + + /* First point added */ + minx = maxx = x; + miny = maxy = y; + added = SDL_TRUE; + continue; + } + if (x < minx) { + minx = x; + } else if (x > maxx) { + maxx = x; + } + if (y < miny) { + miny = y; + } else if (y > maxy) { + maxy = y; + } + } + if (!added) { + return SDL_FALSE; + } + } else { + /* Special case: if no result was requested, we are done */ + if (result == NULL) { + return SDL_TRUE; + } + + /* No clipping, always add the first point */ + minx = maxx = points[0].x; + miny = maxy = points[0].y; + + for (i = 1; i < count; ++i) { + x = points[i].x; + y = points[i].y; + + if (x < minx) { + minx = x; + } else if (x > maxx) { + maxx = x; + } + if (y < miny) { + miny = y; + } else if (y > maxy) { + maxy = y; + } + } + } + + if (result) { + result->x = minx; + result->y = miny; + result->w = (maxx-minx)+1; + result->h = (maxy-miny)+1; + } + return SDL_TRUE; +} + +/* Use the Cohen-Sutherland algorithm for line clipping */ +#define CODE_BOTTOM 1 +#define CODE_TOP 2 +#define CODE_LEFT 4 +#define CODE_RIGHT 8 + +static int +ComputeOutCode(const SDL_Rect * rect, int x, int y) +{ + int code = 0; + if (y < rect->y) { + code |= CODE_TOP; + } else if (y >= rect->y + rect->h) { + code |= CODE_BOTTOM; + } + if (x < rect->x) { + code |= CODE_LEFT; + } else if (x >= rect->x + rect->w) { + code |= CODE_RIGHT; + } + return code; +} + +SDL_bool +SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, + int *Y2) +{ + int x = 0; + int y = 0; + int x1, y1; + int x2, y2; + int rectx1; + int recty1; + int rectx2; + int recty2; + int outcode1, outcode2; + + if (!rect) { + SDL_InvalidParamError("rect"); + return SDL_FALSE; + } + + if (!X1) { + SDL_InvalidParamError("X1"); + return SDL_FALSE; + } + + if (!Y1) { + SDL_InvalidParamError("Y1"); + return SDL_FALSE; + } + + if (!X2) { + SDL_InvalidParamError("X2"); + return SDL_FALSE; + } + + if (!Y2) { + SDL_InvalidParamError("Y2"); + return SDL_FALSE; + } + + /* Special case for empty rect */ + if (SDL_RectEmpty(rect)) { + return SDL_FALSE; + } + + x1 = *X1; + y1 = *Y1; + x2 = *X2; + y2 = *Y2; + rectx1 = rect->x; + recty1 = rect->y; + rectx2 = rect->x + rect->w - 1; + recty2 = rect->y + rect->h - 1; + + /* Check to see if entire line is inside rect */ + if (x1 >= rectx1 && x1 <= rectx2 && x2 >= rectx1 && x2 <= rectx2 && + y1 >= recty1 && y1 <= recty2 && y2 >= recty1 && y2 <= recty2) { + return SDL_TRUE; + } + + /* Check to see if entire line is to one side of rect */ + if ((x1 < rectx1 && x2 < rectx1) || (x1 > rectx2 && x2 > rectx2) || + (y1 < recty1 && y2 < recty1) || (y1 > recty2 && y2 > recty2)) { + return SDL_FALSE; + } + + if (y1 == y2) { + /* Horizontal line, easy to clip */ + if (x1 < rectx1) { + *X1 = rectx1; + } else if (x1 > rectx2) { + *X1 = rectx2; + } + if (x2 < rectx1) { + *X2 = rectx1; + } else if (x2 > rectx2) { + *X2 = rectx2; + } + return SDL_TRUE; + } + + if (x1 == x2) { + /* Vertical line, easy to clip */ + if (y1 < recty1) { + *Y1 = recty1; + } else if (y1 > recty2) { + *Y1 = recty2; + } + if (y2 < recty1) { + *Y2 = recty1; + } else if (y2 > recty2) { + *Y2 = recty2; + } + return SDL_TRUE; + } + + /* More complicated Cohen-Sutherland algorithm */ + outcode1 = ComputeOutCode(rect, x1, y1); + outcode2 = ComputeOutCode(rect, x2, y2); + while (outcode1 || outcode2) { + if (outcode1 & outcode2) { + return SDL_FALSE; + } + + if (outcode1) { + if (outcode1 & CODE_TOP) { + y = recty1; + x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); + } else if (outcode1 & CODE_BOTTOM) { + y = recty2; + x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); + } else if (outcode1 & CODE_LEFT) { + x = rectx1; + y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); + } else if (outcode1 & CODE_RIGHT) { + x = rectx2; + y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); + } + x1 = x; + y1 = y; + outcode1 = ComputeOutCode(rect, x, y); + } else { + if (outcode2 & CODE_TOP) { + y = recty1; + x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); + } else if (outcode2 & CODE_BOTTOM) { + y = recty2; + x = x1 + ((x2 - x1) * (y - y1)) / (y2 - y1); + } else if (outcode2 & CODE_LEFT) { + x = rectx1; + y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); + } else if (outcode2 & CODE_RIGHT) { + x = rectx2; + y = y1 + ((y2 - y1) * (x - x1)) / (x2 - x1); + } + x2 = x; + y2 = y; + outcode2 = ComputeOutCode(rect, x, y); + } + } + *X1 = x1; + *Y1 = y1; + *X2 = x2; + *Y2 = y2; + return SDL_TRUE; +} + +SDL_bool +SDL_GetSpanEnclosingRect(int width, int height, + int numrects, const SDL_Rect * rects, SDL_Rect *span) +{ + int i; + int span_y1, span_y2; + int rect_y1, rect_y2; + + if (width < 1) { + SDL_InvalidParamError("width"); + return SDL_FALSE; + } + + if (height < 1) { + SDL_InvalidParamError("height"); + return SDL_FALSE; + } + + if (!rects) { + SDL_InvalidParamError("rects"); + return SDL_FALSE; + } + + if (!span) { + SDL_InvalidParamError("span"); + return SDL_FALSE; + } + + if (numrects < 1) { + SDL_InvalidParamError("numrects"); + return SDL_FALSE; + } + + /* Initialize to empty rect */ + span_y1 = height; + span_y2 = 0; + + for (i = 0; i < numrects; ++i) { + rect_y1 = rects[i].y; + rect_y2 = rect_y1 + rects[i].h; + + /* Clip out of bounds rectangles, and expand span rect */ + if (rect_y1 < 0) { + span_y1 = 0; + } else if (rect_y1 < span_y1) { + span_y1 = rect_y1; + } + if (rect_y2 > height) { + span_y2 = height; + } else if (rect_y2 > span_y2) { + span_y2 = rect_y2; + } + } + if (span_y2 > span_y1) { + span->x = 0; + span->y = span_y1; + span->w = width; + span->h = (span_y2 - span_y1); + return SDL_TRUE; + } + return SDL_FALSE; +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_rect_c.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_rect_c.h new file mode 100644 index 000000000..aa5fbde79 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_rect_c.h @@ -0,0 +1,25 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +extern SDL_bool SDL_GetSpanEnclosingRect(int width, int height, int numrects, const SDL_Rect * rects, SDL_Rect *span); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_shape.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_shape.c new file mode 100644 index 000000000..4a2e5465b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_shape.c @@ -0,0 +1,297 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL.h" +#include "SDL_assert.h" +#include "SDL_video.h" +#include "SDL_sysvideo.h" +#include "SDL_pixels.h" +#include "SDL_surface.h" +#include "SDL_shape.h" +#include "SDL_shape_internals.h" + +SDL_Window* +SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) +{ + SDL_Window *result = NULL; + result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /* & (~SDL_WINDOW_SHOWN) */); + if(result != NULL) { + result->shaper = SDL_GetVideoDevice()->shape_driver.CreateShaper(result); + if(result->shaper != NULL) { + result->shaper->userx = x; + result->shaper->usery = y; + result->shaper->mode.mode = ShapeModeDefault; + result->shaper->mode.parameters.binarizationCutoff = 1; + result->shaper->hasshape = SDL_FALSE; + return result; + } + else { + SDL_DestroyWindow(result); + return NULL; + } + } + else + return NULL; +} + +SDL_bool +SDL_IsShapedWindow(const SDL_Window *window) +{ + if(window == NULL) + return SDL_FALSE; + else + return (SDL_bool)(window->shaper != NULL); +} + +/* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ +void +SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) +{ + int x = 0; + int y = 0; + Uint8 r = 0,g = 0,b = 0,alpha = 0; + Uint8* pixel = NULL; + Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; + SDL_Color key; + if(SDL_MUSTLOCK(shape)) + SDL_LockSurface(shape); + for(y = 0;yh;y++) { + for(x=0;xw;x++) { + alpha = 0; + pixel_value = 0; + pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); + switch(shape->format->BytesPerPixel) { + case(1): + pixel_value = *(Uint8*)pixel; + break; + case(2): + pixel_value = *(Uint16*)pixel; + break; + case(3): + pixel_value = *(Uint32*)pixel & (~shape->format->Amask); + break; + case(4): + pixel_value = *(Uint32*)pixel; + break; + } + SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); + bitmap_pixel = y*shape->w + x; + switch(mode.mode) { + case(ShapeModeDefault): + mask_value = (alpha >= 1 ? 1 : 0); + break; + case(ShapeModeBinarizeAlpha): + mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); + break; + case(ShapeModeReverseBinarizeAlpha): + mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); + break; + case(ShapeModeColorKey): + key = mode.parameters.colorKey; + mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0); + break; + } + bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); + } + } + if(SDL_MUSTLOCK(shape)) + SDL_UnlockSurface(shape); +} + +static SDL_ShapeTree* +RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) { + int x = 0,y = 0; + Uint8* pixel = NULL; + Uint32 pixel_value = 0; + Uint8 r = 0,g = 0,b = 0,a = 0; + SDL_bool pixel_opaque = SDL_FALSE; + int last_opaque = -1; + SDL_Color key; + SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); + SDL_Rect next = {0,0,0,0}; + + for(y=dimensions.y;ypixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); + switch(mask->format->BytesPerPixel) { + case(1): + pixel_value = *(Uint8*)pixel; + break; + case(2): + pixel_value = *(Uint16*)pixel; + break; + case(3): + pixel_value = *(Uint32*)pixel & (~mask->format->Amask); + break; + case(4): + pixel_value = *(Uint32*)pixel; + break; + } + SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); + switch(mode.mode) { + case(ShapeModeDefault): + pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE); + break; + case(ShapeModeBinarizeAlpha): + pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); + break; + case(ShapeModeReverseBinarizeAlpha): + pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); + break; + case(ShapeModeColorKey): + key = mode.parameters.colorKey; + pixel_opaque = ((key.r != r || key.g != g || key.b != b) ? SDL_TRUE : SDL_FALSE); + break; + } + if(last_opaque == -1) + last_opaque = pixel_opaque; + if(last_opaque != pixel_opaque) { + const int halfwidth = dimensions.w / 2; + const int halfheight = dimensions.h / 2; + + result->kind = QuadShape; + + next.x = dimensions.x; + next.y = dimensions.y; + next.w = halfwidth; + next.h = halfheight; + result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); + + next.x = dimensions.x + halfwidth; + next.w = dimensions.w - halfwidth; + result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); + + next.x = dimensions.x; + next.w = halfwidth; + next.y = dimensions.y + halfheight; + next.h = dimensions.h - halfheight; + result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); + + next.x = dimensions.x + halfwidth; + next.w = dimensions.w - halfwidth; + result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); + + return result; + } + } + } + + + /* If we never recursed, all the pixels in this quadrant have the same "value". */ + result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape); + result->data.shape = dimensions; + return result; +} + +SDL_ShapeTree* +SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) +{ + SDL_Rect dimensions = {0,0,shape->w,shape->h}; + SDL_ShapeTree* result = NULL; + if(SDL_MUSTLOCK(shape)) + SDL_LockSurface(shape); + result = RecursivelyCalculateShapeTree(mode,shape,dimensions); + if(SDL_MUSTLOCK(shape)) + SDL_UnlockSurface(shape); + return result; +} + +void +SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) +{ + SDL_assert(tree != NULL); + if(tree->kind == QuadShape) { + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); + SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); + } + else + function(tree,closure); +} + +void +SDL_FreeShapeTree(SDL_ShapeTree** shape_tree) +{ + if((*shape_tree)->kind == QuadShape) { + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upleft); + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.upright); + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downleft); + SDL_FreeShapeTree((SDL_ShapeTree **)&(*shape_tree)->data.children.downright); + } + SDL_free(*shape_tree); + *shape_tree = NULL; +} + +int +SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) +{ + int result; + if(window == NULL || !SDL_IsShapedWindow(window)) + /* The window given was not a shapeable window. */ + return SDL_NONSHAPEABLE_WINDOW; + if(shape == NULL) + /* Invalid shape argument. */ + return SDL_INVALID_SHAPE_ARGUMENT; + + if(shape_mode != NULL) + window->shaper->mode = *shape_mode; + result = SDL_GetVideoDevice()->shape_driver.SetWindowShape(window->shaper,shape,shape_mode); + window->shaper->hasshape = SDL_TRUE; + if(window->shaper->userx != 0 && window->shaper->usery != 0) { + SDL_SetWindowPosition(window,window->shaper->userx,window->shaper->usery); + window->shaper->userx = 0; + window->shaper->usery = 0; + } + return result; +} + +static SDL_bool +SDL_WindowHasAShape(SDL_Window *window) +{ + if (window == NULL || !SDL_IsShapedWindow(window)) + return SDL_FALSE; + return window->shaper->hasshape; +} + +int +SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode) +{ + if(window != NULL && SDL_IsShapedWindow(window)) { + if(shape_mode == NULL) { + if(SDL_WindowHasAShape(window)) + /* The window given has a shape. */ + return 0; + else + /* The window given is shapeable but lacks a shape. */ + return SDL_WINDOW_LACKS_SHAPE; + } + else { + *shape_mode = window->shaper->mode; + return 0; + } + } + else + /* The window given is not a valid shapeable window. */ + return SDL_NONSHAPEABLE_WINDOW; +} diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_shape_internals.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_shape_internals.h new file mode 100644 index 000000000..bdb0ee91b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_shape_internals.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef _SDL_shape_internals_h +#define _SDL_shape_internals_h + +#include "SDL_rect.h" +#include "SDL_shape.h" +#include "SDL_surface.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +typedef struct { + struct SDL_ShapeTree *upleft,*upright,*downleft,*downright; +} SDL_QuadTreeChildren; + +typedef union { + SDL_QuadTreeChildren children; + SDL_Rect shape; +} SDL_ShapeUnion; + +typedef enum { QuadShape,TransparentShape,OpaqueShape } SDL_ShapeKind; + +typedef struct { + SDL_ShapeKind kind; + SDL_ShapeUnion data; +} SDL_ShapeTree; + +typedef void(*SDL_TraversalFunction)(SDL_ShapeTree*,void*); + +extern void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb); +extern SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape); +extern void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure); +extern void SDL_FreeShapeTree(SDL_ShapeTree** shape_tree); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_stretch.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_stretch.c new file mode 100644 index 000000000..bb34dffb7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_stretch.c @@ -0,0 +1,353 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* This a stretch blit implementation based on ideas given to me by + Tomasz Cejner - thanks! :) + + April 27, 2000 - Sam Lantinga +*/ + +#include "SDL_video.h" +#include "SDL_blit.h" + +/* This isn't ready for general consumption yet - it should be folded + into the general blitting mechanism. +*/ + +#if ((defined(_MFC_VER) && defined(_M_IX86)) || \ + defined(__WATCOMC__) || \ + (defined(__GNUC__) && defined(__i386__))) && SDL_ASSEMBLY_ROUTINES +/* There's a bug with gcc 4.4.1 and -O2 where srcp doesn't get the correct + * value after the first scanline. FIXME? */ +/* #define USE_ASM_STRETCH */ +#endif + +#ifdef USE_ASM_STRETCH + +#ifdef HAVE_MPROTECT +#include +#include +#endif +#ifdef __GNUC__ +#define PAGE_ALIGNED __attribute__((__aligned__(4096))) +#else +#define PAGE_ALIGNED +#endif + +#if defined(_M_IX86) || defined(i386) +#define PREFIX16 0x66 +#define STORE_BYTE 0xAA +#define STORE_WORD 0xAB +#define LOAD_BYTE 0xAC +#define LOAD_WORD 0xAD +#define RETURN 0xC3 +#else +#error Need assembly opcodes for this architecture +#endif + +static unsigned char copy_row[4096] PAGE_ALIGNED; + +static int +generate_rowbytes(int src_w, int dst_w, int bpp) +{ + static struct + { + int bpp; + int src_w; + int dst_w; + int status; + } last; + + int i; + int pos, inc; + unsigned char *eip, *fence; + unsigned char load, store; + + /* See if we need to regenerate the copy buffer */ + if ((src_w == last.src_w) && (dst_w == last.dst_w) && (bpp == last.bpp)) { + return (last.status); + } + last.bpp = bpp; + last.src_w = src_w; + last.dst_w = dst_w; + last.status = -1; + + switch (bpp) { + case 1: + load = LOAD_BYTE; + store = STORE_BYTE; + break; + case 2: + case 4: + load = LOAD_WORD; + store = STORE_WORD; + break; + default: + return SDL_SetError("ASM stretch of %d bytes isn't supported\n", bpp); + } +#ifdef HAVE_MPROTECT + /* Make the code writeable */ + if (mprotect(copy_row, sizeof(copy_row), PROT_READ | PROT_WRITE) < 0) { + return SDL_SetError("Couldn't make copy buffer writeable"); + } +#endif + pos = 0x10000; + inc = (src_w << 16) / dst_w; + eip = copy_row; + fence = copy_row + sizeof(copy_row)-2; + for (i = 0; i < dst_w; ++i) { + while (pos >= 0x10000L) { + if (eip == fence) { + return -1; + } + if (bpp == 2) { + *eip++ = PREFIX16; + } + *eip++ = load; + pos -= 0x10000L; + } + if (eip == fence) { + return -1; + } + if (bpp == 2) { + *eip++ = PREFIX16; + } + *eip++ = store; + pos += inc; + } + *eip++ = RETURN; + +#ifdef HAVE_MPROTECT + /* Make the code executable but not writeable */ + if (mprotect(copy_row, sizeof(copy_row), PROT_READ | PROT_EXEC) < 0) { + return SDL_SetError("Couldn't make copy buffer executable"); + } +#endif + last.status = 0; + return (0); +} + +#endif /* USE_ASM_STRETCH */ + +#define DEFINE_COPY_ROW(name, type) \ +static void name(type *src, int src_w, type *dst, int dst_w) \ +{ \ + int i; \ + int pos, inc; \ + type pixel = 0; \ + \ + pos = 0x10000; \ + inc = (src_w << 16) / dst_w; \ + for ( i=dst_w; i>0; --i ) { \ + while ( pos >= 0x10000L ) { \ + pixel = *src++; \ + pos -= 0x10000L; \ + } \ + *dst++ = pixel; \ + pos += inc; \ + } \ +} +/* *INDENT-OFF* */ +DEFINE_COPY_ROW(copy_row1, Uint8) +DEFINE_COPY_ROW(copy_row2, Uint16) +DEFINE_COPY_ROW(copy_row4, Uint32) +/* *INDENT-ON* */ + +/* The ASM code doesn't handle 24-bpp stretch blits */ +static void +copy_row3(Uint8 * src, int src_w, Uint8 * dst, int dst_w) +{ + int i; + int pos, inc; + Uint8 pixel[3] = { 0, 0, 0 }; + + pos = 0x10000; + inc = (src_w << 16) / dst_w; + for (i = dst_w; i > 0; --i) { + while (pos >= 0x10000L) { + pixel[0] = *src++; + pixel[1] = *src++; + pixel[2] = *src++; + pos -= 0x10000L; + } + *dst++ = pixel[0]; + *dst++ = pixel[1]; + *dst++ = pixel[2]; + pos += inc; + } +} + +/* Perform a stretch blit between two surfaces of the same format. + NOTE: This function is not safe to call from multiple threads! +*/ +int +SDL_SoftStretch(SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, const SDL_Rect * dstrect) +{ + int src_locked; + int dst_locked; + int pos, inc; + int dst_maxrow; + int src_row, dst_row; + Uint8 *srcp = NULL; + Uint8 *dstp; + SDL_Rect full_src; + SDL_Rect full_dst; +#ifdef USE_ASM_STRETCH + SDL_bool use_asm = SDL_TRUE; +#ifdef __GNUC__ + int u1, u2; +#endif +#endif /* USE_ASM_STRETCH */ + const int bpp = dst->format->BytesPerPixel; + + if (src->format->format != dst->format->format) { + return SDL_SetError("Only works with same format surfaces"); + } + + /* Verify the blit rectangles */ + if (srcrect) { + if ((srcrect->x < 0) || (srcrect->y < 0) || + ((srcrect->x + srcrect->w) > src->w) || + ((srcrect->y + srcrect->h) > src->h)) { + return SDL_SetError("Invalid source blit rectangle"); + } + } else { + full_src.x = 0; + full_src.y = 0; + full_src.w = src->w; + full_src.h = src->h; + srcrect = &full_src; + } + if (dstrect) { + if ((dstrect->x < 0) || (dstrect->y < 0) || + ((dstrect->x + dstrect->w) > dst->w) || + ((dstrect->y + dstrect->h) > dst->h)) { + return SDL_SetError("Invalid destination blit rectangle"); + } + } else { + full_dst.x = 0; + full_dst.y = 0; + full_dst.w = dst->w; + full_dst.h = dst->h; + dstrect = &full_dst; + } + + /* Lock the destination if it's in hardware */ + dst_locked = 0; + if (SDL_MUSTLOCK(dst)) { + if (SDL_LockSurface(dst) < 0) { + return SDL_SetError("Unable to lock destination surface"); + } + dst_locked = 1; + } + /* Lock the source if it's in hardware */ + src_locked = 0; + if (SDL_MUSTLOCK(src)) { + if (SDL_LockSurface(src) < 0) { + if (dst_locked) { + SDL_UnlockSurface(dst); + } + return SDL_SetError("Unable to lock source surface"); + } + src_locked = 1; + } + + /* Set up the data... */ + pos = 0x10000; + inc = (srcrect->h << 16) / dstrect->h; + src_row = srcrect->y; + dst_row = dstrect->y; + +#ifdef USE_ASM_STRETCH + /* Write the opcodes for this stretch */ + if ((bpp == 3) || (generate_rowbytes(srcrect->w, dstrect->w, bpp) < 0)) { + use_asm = SDL_FALSE; + } +#endif + + /* Perform the stretch blit */ + for (dst_maxrow = dst_row + dstrect->h; dst_row < dst_maxrow; ++dst_row) { + dstp = (Uint8 *) dst->pixels + (dst_row * dst->pitch) + + (dstrect->x * bpp); + while (pos >= 0x10000L) { + srcp = (Uint8 *) src->pixels + (src_row * src->pitch) + + (srcrect->x * bpp); + ++src_row; + pos -= 0x10000L; + } +#ifdef USE_ASM_STRETCH + if (use_asm) { +#ifdef __GNUC__ + __asm__ __volatile__("call *%4":"=&D"(u1), "=&S"(u2) + :"0"(dstp), "1"(srcp), "r"(copy_row) + :"memory"); +#elif defined(_MSC_VER) || defined(__WATCOMC__) + /* *INDENT-OFF* */ + { + void *code = copy_row; + __asm { + push edi + push esi + mov edi, dstp + mov esi, srcp + call dword ptr code + pop esi + pop edi + } + } + /* *INDENT-ON* */ +#else +#error Need inline assembly for this compiler +#endif + } else +#endif + switch (bpp) { + case 1: + copy_row1(srcp, srcrect->w, dstp, dstrect->w); + break; + case 2: + copy_row2((Uint16 *) srcp, srcrect->w, + (Uint16 *) dstp, dstrect->w); + break; + case 3: + copy_row3(srcp, srcrect->w, dstp, dstrect->w); + break; + case 4: + copy_row4((Uint32 *) srcp, srcrect->w, + (Uint32 *) dstp, dstrect->w); + break; + } + pos += inc; + } + + /* We need to unlock the surfaces if they're locked */ + if (dst_locked) { + SDL_UnlockSurface(dst); + } + if (src_locked) { + SDL_UnlockSurface(src); + } + return (0); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_surface.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_surface.c new file mode 100644 index 000000000..9d52e5ca4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_surface.c @@ -0,0 +1,1183 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#include "SDL_video.h" +#include "SDL_sysvideo.h" +#include "SDL_blit.h" +#include "SDL_RLEaccel_c.h" +#include "SDL_pixels_c.h" + +/* Public routines */ + +/* + * Create an empty RGB surface of the appropriate depth using the given + * enum SDL_PIXELFORMAT_* format + */ +SDL_Surface * +SDL_CreateRGBSurfaceWithFormat(Uint32 flags, int width, int height, int depth, + Uint32 format) +{ + SDL_Surface *surface; + + /* The flags are no longer used, make the compiler happy */ + (void)flags; + + /* Allocate the surface */ + surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface)); + if (surface == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + surface->format = SDL_AllocFormat(format); + if (!surface->format) { + SDL_FreeSurface(surface); + return NULL; + } + surface->w = width; + surface->h = height; + surface->pitch = SDL_CalculatePitch(surface); + SDL_SetClipRect(surface, NULL); + + if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) { + SDL_Palette *palette = + SDL_AllocPalette((1 << surface->format->BitsPerPixel)); + if (!palette) { + SDL_FreeSurface(surface); + return NULL; + } + if (palette->ncolors == 2) { + /* Create a black and white bitmap palette */ + palette->colors[0].r = 0xFF; + palette->colors[0].g = 0xFF; + palette->colors[0].b = 0xFF; + palette->colors[1].r = 0x00; + palette->colors[1].g = 0x00; + palette->colors[1].b = 0x00; + } + SDL_SetSurfacePalette(surface, palette); + SDL_FreePalette(palette); + } + + /* Get the pixels */ + if (surface->w && surface->h) { + surface->pixels = SDL_malloc(surface->h * surface->pitch); + if (!surface->pixels) { + SDL_FreeSurface(surface); + SDL_OutOfMemory(); + return NULL; + } + /* This is important for bitmaps */ + SDL_memset(surface->pixels, 0, surface->h * surface->pitch); + } + + /* Allocate an empty mapping */ + surface->map = SDL_AllocBlitMap(); + if (!surface->map) { + SDL_FreeSurface(surface); + return NULL; + } + + /* By default surface with an alpha mask are set up for blending */ + if (surface->format->Amask) { + SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); + } + + /* The surface is ready to go */ + surface->refcount = 1; + return surface; +} + +/* + * Create an empty RGB surface of the appropriate depth + */ +SDL_Surface * +SDL_CreateRGBSurface(Uint32 flags, + int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) +{ + Uint32 format; + + /* Get the pixel format */ + format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask); + if (format == SDL_PIXELFORMAT_UNKNOWN) { + SDL_SetError("Unknown pixel format"); + return NULL; + } + + return SDL_CreateRGBSurfaceWithFormat(flags, width, height, depth, format); +} + +/* + * Create an RGB surface from an existing memory buffer + */ +SDL_Surface * +SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, + Uint32 Amask) +{ + SDL_Surface *surface; + + surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask); + if (surface != NULL) { + surface->flags |= SDL_PREALLOC; + surface->pixels = pixels; + surface->w = width; + surface->h = height; + surface->pitch = pitch; + SDL_SetClipRect(surface, NULL); + } + return surface; +} + +/* + * Create an RGB surface from an existing memory buffer using the given given + * enum SDL_PIXELFORMAT_* format + */ +SDL_Surface * +SDL_CreateRGBSurfaceWithFormatFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 format) +{ + SDL_Surface *surface; + + surface = SDL_CreateRGBSurfaceWithFormat(0, 0, 0, depth, format); + if (surface != NULL) { + surface->flags |= SDL_PREALLOC; + surface->pixels = pixels; + surface->w = width; + surface->h = height; + surface->pitch = pitch; + SDL_SetClipRect(surface, NULL); + } + return surface; +} + +int +SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette) +{ + if (!surface) { + return SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface"); + } + if (SDL_SetPixelFormatPalette(surface->format, palette) < 0) { + return -1; + } + SDL_InvalidateMap(surface->map); + + return 0; +} + +int +SDL_SetSurfaceRLE(SDL_Surface * surface, int flag) +{ + int flags; + + if (!surface) { + return -1; + } + + flags = surface->map->info.flags; + if (flag) { + surface->map->info.flags |= SDL_COPY_RLE_DESIRED; + } else { + surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED; + } + if (surface->map->info.flags != flags) { + SDL_InvalidateMap(surface->map); + } + return 0; +} + +int +SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key) +{ + int flags; + + if (!surface) { + return SDL_InvalidParamError("surface"); + } + + if (surface->format->palette && key >= ((Uint32) surface->format->palette->ncolors)) { + return SDL_InvalidParamError("key"); + } + + if (flag & SDL_RLEACCEL) { + SDL_SetSurfaceRLE(surface, 1); + } + + flags = surface->map->info.flags; + if (flag) { + surface->map->info.flags |= SDL_COPY_COLORKEY; + surface->map->info.colorkey = key; + if (surface->format->palette) { + surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT; + ++surface->format->palette->version; + if (!surface->format->palette->version) { + surface->format->palette->version = 1; + } + } + } else { + if (surface->format->palette) { + surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_OPAQUE; + ++surface->format->palette->version; + if (!surface->format->palette->version) { + surface->format->palette->version = 1; + } + } + surface->map->info.flags &= ~SDL_COPY_COLORKEY; + } + if (surface->map->info.flags != flags) { + SDL_InvalidateMap(surface->map); + } + + return 0; +} + +int +SDL_GetColorKey(SDL_Surface * surface, Uint32 * key) +{ + if (!surface) { + return -1; + } + + if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) { + return -1; + } + + if (key) { + *key = surface->map->info.colorkey; + } + return 0; +} + +/* This is a fairly slow function to switch from colorkey to alpha */ +static void +SDL_ConvertColorkeyToAlpha(SDL_Surface * surface) +{ + int x, y; + + if (!surface) { + return; + } + + if (!(surface->map->info.flags & SDL_COPY_COLORKEY) || + !surface->format->Amask) { + return; + } + + SDL_LockSurface(surface); + + switch (surface->format->BytesPerPixel) { + case 2: + { + Uint16 *row, *spot; + Uint16 ckey = (Uint16) surface->map->info.colorkey; + Uint16 mask = (Uint16) (~surface->format->Amask); + + /* Ignore alpha in colorkey comparison */ + ckey &= mask; + row = (Uint16 *) surface->pixels; + for (y = surface->h; y--;) { + spot = row; + for (x = surface->w; x--;) { + if ((*spot & mask) == ckey) { + *spot &= mask; + } + ++spot; + } + row += surface->pitch / 2; + } + } + break; + case 3: + /* FIXME */ + break; + case 4: + { + Uint32 *row, *spot; + Uint32 ckey = surface->map->info.colorkey; + Uint32 mask = ~surface->format->Amask; + + /* Ignore alpha in colorkey comparison */ + ckey &= mask; + row = (Uint32 *) surface->pixels; + for (y = surface->h; y--;) { + spot = row; + for (x = surface->w; x--;) { + if ((*spot & mask) == ckey) { + *spot &= mask; + } + ++spot; + } + row += surface->pitch / 4; + } + } + break; + } + + SDL_UnlockSurface(surface); + + SDL_SetColorKey(surface, 0, 0); + SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND); +} + +int +SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b) +{ + int flags; + + if (!surface) { + return -1; + } + + surface->map->info.r = r; + surface->map->info.g = g; + surface->map->info.b = b; + + flags = surface->map->info.flags; + if (r != 0xFF || g != 0xFF || b != 0xFF) { + surface->map->info.flags |= SDL_COPY_MODULATE_COLOR; + } else { + surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR; + } + if (surface->map->info.flags != flags) { + SDL_InvalidateMap(surface->map); + } + return 0; +} + + +int +SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b) +{ + if (!surface) { + return -1; + } + + if (r) { + *r = surface->map->info.r; + } + if (g) { + *g = surface->map->info.g; + } + if (b) { + *b = surface->map->info.b; + } + return 0; +} + +int +SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha) +{ + int flags; + + if (!surface) { + return -1; + } + + surface->map->info.a = alpha; + + flags = surface->map->info.flags; + if (alpha != 0xFF) { + surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA; + } else { + surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA; + } + if (surface->map->info.flags != flags) { + SDL_InvalidateMap(surface->map); + } + return 0; +} + +int +SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha) +{ + if (!surface) { + return -1; + } + + if (alpha) { + *alpha = surface->map->info.a; + } + return 0; +} + +int +SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode) +{ + int flags, status; + + if (!surface) { + return -1; + } + + status = 0; + flags = surface->map->info.flags; + surface->map->info.flags &= + ~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD); + switch (blendMode) { + case SDL_BLENDMODE_NONE: + break; + case SDL_BLENDMODE_BLEND: + surface->map->info.flags |= SDL_COPY_BLEND; + break; + case SDL_BLENDMODE_ADD: + surface->map->info.flags |= SDL_COPY_ADD; + break; + case SDL_BLENDMODE_MOD: + surface->map->info.flags |= SDL_COPY_MOD; + break; + default: + status = SDL_Unsupported(); + break; + } + + if (surface->map->info.flags != flags) { + SDL_InvalidateMap(surface->map); + } + + return status; +} + +int +SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode) +{ + if (!surface) { + return -1; + } + + if (!blendMode) { + return 0; + } + + switch (surface->map-> + info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + *blendMode = SDL_BLENDMODE_BLEND; + break; + case SDL_COPY_ADD: + *blendMode = SDL_BLENDMODE_ADD; + break; + case SDL_COPY_MOD: + *blendMode = SDL_BLENDMODE_MOD; + break; + default: + *blendMode = SDL_BLENDMODE_NONE; + break; + } + return 0; +} + +SDL_bool +SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect) +{ + SDL_Rect full_rect; + + /* Don't do anything if there's no surface to act on */ + if (!surface) { + return SDL_FALSE; + } + + /* Set up the full surface rectangle */ + full_rect.x = 0; + full_rect.y = 0; + full_rect.w = surface->w; + full_rect.h = surface->h; + + /* Set the clipping rectangle */ + if (!rect) { + surface->clip_rect = full_rect; + return SDL_TRUE; + } + return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); +} + +void +SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect) +{ + if (surface && rect) { + *rect = surface->clip_rect; + } +} + +/* + * Set up a blit between two surfaces -- split into three parts: + * The upper part, SDL_UpperBlit(), performs clipping and rectangle + * verification. The lower part is a pointer to a low level + * accelerated blitting function. + * + * These parts are separated out and each used internally by this + * library in the optimimum places. They are exported so that if + * you know exactly what you are doing, you can optimize your code + * by calling the one(s) you need. + */ +int +SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect) +{ + /* Check to make sure the blit mapping is valid */ + if ((src->map->dst != dst) || + (dst->format->palette && + src->map->dst_palette_version != dst->format->palette->version) || + (src->format->palette && + src->map->src_palette_version != src->format->palette->version)) { + if (SDL_MapSurface(src, dst) < 0) { + return (-1); + } + /* just here for debugging */ +/* printf */ +/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */ +/* src, dst->flags, src->map->info.flags, dst, dst->flags, */ +/* dst->map->info.flags, src->map->blit); */ + } + return (src->map->blit(src, srcrect, dst, dstrect)); +} + + +int +SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect) +{ + SDL_Rect fulldst; + int srcx, srcy, w, h; + + /* Make sure the surfaces aren't locked */ + if (!src || !dst) { + return SDL_SetError("SDL_UpperBlit: passed a NULL surface"); + } + if (src->locked || dst->locked) { + return SDL_SetError("Surfaces must not be locked during blit"); + } + + /* If the destination rectangle is NULL, use the entire dest surface */ + if (dstrect == NULL) { + fulldst.x = fulldst.y = 0; + fulldst.w = dst->w; + fulldst.h = dst->h; + dstrect = &fulldst; + } + + /* clip the source rectangle to the source surface */ + if (srcrect) { + int maxw, maxh; + + srcx = srcrect->x; + w = srcrect->w; + if (srcx < 0) { + w += srcx; + dstrect->x -= srcx; + srcx = 0; + } + maxw = src->w - srcx; + if (maxw < w) + w = maxw; + + srcy = srcrect->y; + h = srcrect->h; + if (srcy < 0) { + h += srcy; + dstrect->y -= srcy; + srcy = 0; + } + maxh = src->h - srcy; + if (maxh < h) + h = maxh; + + } else { + srcx = srcy = 0; + w = src->w; + h = src->h; + } + + /* clip the destination rectangle against the clip rectangle */ + { + SDL_Rect *clip = &dst->clip_rect; + int dx, dy; + + dx = clip->x - dstrect->x; + if (dx > 0) { + w -= dx; + dstrect->x += dx; + srcx += dx; + } + dx = dstrect->x + w - clip->x - clip->w; + if (dx > 0) + w -= dx; + + dy = clip->y - dstrect->y; + if (dy > 0) { + h -= dy; + dstrect->y += dy; + srcy += dy; + } + dy = dstrect->y + h - clip->y - clip->h; + if (dy > 0) + h -= dy; + } + + /* Switch back to a fast blit if we were previously stretching */ + if (src->map->info.flags & SDL_COPY_NEAREST) { + src->map->info.flags &= ~SDL_COPY_NEAREST; + SDL_InvalidateMap(src->map); + } + + if (w > 0 && h > 0) { + SDL_Rect sr; + sr.x = srcx; + sr.y = srcy; + sr.w = dstrect->w = w; + sr.h = dstrect->h = h; + return SDL_LowerBlit(src, &sr, dst, dstrect); + } + dstrect->w = dstrect->h = 0; + return 0; +} + +int +SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect) +{ + double src_x0, src_y0, src_x1, src_y1; + double dst_x0, dst_y0, dst_x1, dst_y1; + SDL_Rect final_src, final_dst; + double scaling_w, scaling_h; + int src_w, src_h; + int dst_w, dst_h; + + /* Make sure the surfaces aren't locked */ + if (!src || !dst) { + return SDL_SetError("SDL_UpperBlitScaled: passed a NULL surface"); + } + if (src->locked || dst->locked) { + return SDL_SetError("Surfaces must not be locked during blit"); + } + + if (NULL == srcrect) { + src_w = src->w; + src_h = src->h; + } else { + src_w = srcrect->w; + src_h = srcrect->h; + } + + if (NULL == dstrect) { + dst_w = dst->w; + dst_h = dst->h; + } else { + dst_w = dstrect->w; + dst_h = dstrect->h; + } + + if (dst_w == src_w && dst_h == src_h) { + /* No scaling, defer to regular blit */ + return SDL_BlitSurface(src, srcrect, dst, dstrect); + } + + scaling_w = (double)dst_w / src_w; + scaling_h = (double)dst_h / src_h; + + if (NULL == dstrect) { + dst_x0 = 0; + dst_y0 = 0; + dst_x1 = dst_w - 1; + dst_y1 = dst_h - 1; + } else { + dst_x0 = dstrect->x; + dst_y0 = dstrect->y; + dst_x1 = dst_x0 + dst_w - 1; + dst_y1 = dst_y0 + dst_h - 1; + } + + if (NULL == srcrect) { + src_x0 = 0; + src_y0 = 0; + src_x1 = src_w - 1; + src_y1 = src_h - 1; + } else { + src_x0 = srcrect->x; + src_y0 = srcrect->y; + src_x1 = src_x0 + src_w - 1; + src_y1 = src_y0 + src_h - 1; + + /* Clip source rectangle to the source surface */ + + if (src_x0 < 0) { + dst_x0 -= src_x0 * scaling_w; + src_x0 = 0; + } + + if (src_x1 >= src->w) { + dst_x1 -= (src_x1 - src->w + 1) * scaling_w; + src_x1 = src->w - 1; + } + + if (src_y0 < 0) { + dst_y0 -= src_y0 * scaling_h; + src_y0 = 0; + } + + if (src_y1 >= src->h) { + dst_y1 -= (src_y1 - src->h + 1) * scaling_h; + src_y1 = src->h - 1; + } + } + + /* Clip destination rectangle to the clip rectangle */ + + /* Translate to clip space for easier calculations */ + dst_x0 -= dst->clip_rect.x; + dst_x1 -= dst->clip_rect.x; + dst_y0 -= dst->clip_rect.y; + dst_y1 -= dst->clip_rect.y; + + if (dst_x0 < 0) { + src_x0 -= dst_x0 / scaling_w; + dst_x0 = 0; + } + + if (dst_x1 >= dst->clip_rect.w) { + src_x1 -= (dst_x1 - dst->clip_rect.w + 1) / scaling_w; + dst_x1 = dst->clip_rect.w - 1; + } + + if (dst_y0 < 0) { + src_y0 -= dst_y0 / scaling_h; + dst_y0 = 0; + } + + if (dst_y1 >= dst->clip_rect.h) { + src_y1 -= (dst_y1 - dst->clip_rect.h + 1) / scaling_h; + dst_y1 = dst->clip_rect.h - 1; + } + + /* Translate back to surface coordinates */ + dst_x0 += dst->clip_rect.x; + dst_x1 += dst->clip_rect.x; + dst_y0 += dst->clip_rect.y; + dst_y1 += dst->clip_rect.y; + + final_src.x = (int)SDL_floor(src_x0 + 0.5); + final_src.y = (int)SDL_floor(src_y0 + 0.5); + final_src.w = (int)SDL_floor(src_x1 - src_x0 + 1.5); + final_src.h = (int)SDL_floor(src_y1 - src_y0 + 1.5); + + final_dst.x = (int)SDL_floor(dst_x0 + 0.5); + final_dst.y = (int)SDL_floor(dst_y0 + 0.5); + final_dst.w = (int)SDL_floor(dst_x1 - dst_x0 + 1.5); + final_dst.h = (int)SDL_floor(dst_y1 - dst_y0 + 1.5); + + if (final_dst.w < 0) + final_dst.w = 0; + if (final_dst.h < 0) + final_dst.h = 0; + + if (dstrect) + *dstrect = final_dst; + + if (final_dst.w == 0 || final_dst.h == 0 || + final_src.w <= 0 || final_src.h <= 0) { + /* No-op. */ + return 0; + } + + return SDL_LowerBlitScaled(src, &final_src, dst, &final_dst); +} + +/** + * This is a semi-private blit function and it performs low-level surface + * scaled blitting only. + */ +int +SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect) +{ + static const Uint32 complex_copy_flags = ( + SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA | + SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | + SDL_COPY_COLORKEY + ); + + if (!(src->map->info.flags & SDL_COPY_NEAREST)) { + src->map->info.flags |= SDL_COPY_NEAREST; + SDL_InvalidateMap(src->map); + } + + if ( !(src->map->info.flags & complex_copy_flags) && + src->format->format == dst->format->format && + !SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) { + return SDL_SoftStretch( src, srcrect, dst, dstrect ); + } else { + return SDL_LowerBlit( src, srcrect, dst, dstrect ); + } +} + +/* + * Lock a surface to directly access the pixels + */ +int +SDL_LockSurface(SDL_Surface * surface) +{ + if (!surface->locked) { + /* Perform the lock */ + if (surface->flags & SDL_RLEACCEL) { + SDL_UnRLESurface(surface, 1); + surface->flags |= SDL_RLEACCEL; /* save accel'd state */ + } + } + + /* Increment the surface lock count, for recursive locks */ + ++surface->locked; + + /* Ready to go.. */ + return (0); +} + +/* + * Unlock a previously locked surface + */ +void +SDL_UnlockSurface(SDL_Surface * surface) +{ + /* Only perform an unlock if we are locked */ + if (!surface->locked || (--surface->locked > 0)) { + return; + } + + /* Update RLE encoded surface with new data */ + if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { + surface->flags &= ~SDL_RLEACCEL; /* stop lying */ + SDL_RLESurface(surface); + } +} + +/* + * Convert a surface into the specified pixel format. + */ +SDL_Surface * +SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format, + Uint32 flags) +{ + SDL_Surface *convert; + Uint32 copy_flags; + SDL_Color copy_color; + SDL_Rect bounds; + + /* Check for empty destination palette! (results in empty image) */ + if (format->palette != NULL) { + int i; + for (i = 0; i < format->palette->ncolors; ++i) { + if ((format->palette->colors[i].r != 0xFF) || + (format->palette->colors[i].g != 0xFF) || + (format->palette->colors[i].b != 0xFF)) + break; + } + if (i == format->palette->ncolors) { + SDL_SetError("Empty destination palette"); + return (NULL); + } + } + + /* Create a new surface with the desired format */ + convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, + format->BitsPerPixel, format->Rmask, + format->Gmask, format->Bmask, + format->Amask); + if (convert == NULL) { + return (NULL); + } + + /* Copy the palette if any */ + if (format->palette && convert->format->palette) { + SDL_memcpy(convert->format->palette->colors, + format->palette->colors, + format->palette->ncolors * sizeof(SDL_Color)); + convert->format->palette->ncolors = format->palette->ncolors; + } + + /* Save the original copy flags */ + copy_flags = surface->map->info.flags; + copy_color.r = surface->map->info.r; + copy_color.g = surface->map->info.g; + copy_color.b = surface->map->info.b; + copy_color.a = surface->map->info.a; + surface->map->info.r = 0xFF; + surface->map->info.g = 0xFF; + surface->map->info.b = 0xFF; + surface->map->info.a = 0xFF; + surface->map->info.flags = 0; + SDL_InvalidateMap(surface->map); + + /* Copy over the image data */ + bounds.x = 0; + bounds.y = 0; + bounds.w = surface->w; + bounds.h = surface->h; + SDL_LowerBlit(surface, &bounds, convert, &bounds); + + /* Clean up the original surface, and update converted surface */ + convert->map->info.r = copy_color.r; + convert->map->info.g = copy_color.g; + convert->map->info.b = copy_color.b; + convert->map->info.a = copy_color.a; + convert->map->info.flags = + (copy_flags & + ~(SDL_COPY_COLORKEY | SDL_COPY_BLEND + | SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY | + SDL_COPY_RLE_ALPHAKEY)); + surface->map->info.r = copy_color.r; + surface->map->info.g = copy_color.g; + surface->map->info.b = copy_color.b; + surface->map->info.a = copy_color.a; + surface->map->info.flags = copy_flags; + SDL_InvalidateMap(surface->map); + if (copy_flags & SDL_COPY_COLORKEY) { + SDL_bool set_colorkey_by_color = SDL_FALSE; + + if (surface->format->palette) { + if (format->palette && + surface->format->palette->ncolors <= format->palette->ncolors && + (SDL_memcmp(surface->format->palette->colors, format->palette->colors, + surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) { + /* The palette is identical, just set the same colorkey */ + SDL_SetColorKey(convert, 1, surface->map->info.colorkey); + } else if (format->Amask) { + /* The alpha was set in the destination from the palette */ + } else { + set_colorkey_by_color = SDL_TRUE; + } + } else { + set_colorkey_by_color = SDL_TRUE; + } + + if (set_colorkey_by_color) { + /* Set the colorkey by color, which needs to be unique */ + Uint8 keyR, keyG, keyB, keyA; + + SDL_GetRGBA(surface->map->info.colorkey, surface->format, &keyR, + &keyG, &keyB, &keyA); + SDL_SetColorKey(convert, 1, + SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA)); + /* This is needed when converting for 3D texture upload */ + SDL_ConvertColorkeyToAlpha(convert); + } + } + SDL_SetClipRect(convert, &surface->clip_rect); + + /* Enable alpha blending by default if the new surface has an + * alpha channel or alpha modulation */ + if ((surface->format->Amask && format->Amask) || + (copy_flags & (SDL_COPY_COLORKEY|SDL_COPY_MODULATE_ALPHA))) { + SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND); + } + if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) { + SDL_SetSurfaceRLE(convert, SDL_RLEACCEL); + } + + /* We're ready to go! */ + return (convert); +} + +SDL_Surface * +SDL_ConvertSurfaceFormat(SDL_Surface * surface, Uint32 pixel_format, + Uint32 flags) +{ + SDL_PixelFormat *fmt; + SDL_Surface *convert = NULL; + + fmt = SDL_AllocFormat(pixel_format); + if (fmt) { + convert = SDL_ConvertSurface(surface, fmt, flags); + SDL_FreeFormat(fmt); + } + return convert; +} + +/* + * Create a surface on the stack for quick blit operations + */ +static SDL_INLINE SDL_bool +SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format, + void * pixels, int pitch, SDL_Surface * surface, + SDL_PixelFormat * format, SDL_BlitMap * blitmap) +{ + if (SDL_ISPIXELFORMAT_INDEXED(pixel_format)) { + SDL_SetError("Indexed pixel formats not supported"); + return SDL_FALSE; + } + if (SDL_InitFormat(format, pixel_format) < 0) { + return SDL_FALSE; + } + + SDL_zerop(surface); + surface->flags = SDL_PREALLOC; + surface->format = format; + surface->pixels = pixels; + surface->w = width; + surface->h = height; + surface->pitch = pitch; + /* We don't actually need to set up the clip rect for our purposes */ + /* SDL_SetClipRect(surface, NULL); */ + + /* Allocate an empty mapping */ + SDL_zerop(blitmap); + blitmap->info.r = 0xFF; + blitmap->info.g = 0xFF; + blitmap->info.b = 0xFF; + blitmap->info.a = 0xFF; + surface->map = blitmap; + + /* The surface is ready to go */ + surface->refcount = 1; + return SDL_TRUE; +} + +/* + * Copy a block of pixels of one format to another format + */ +int SDL_ConvertPixels(int width, int height, + Uint32 src_format, const void * src, int src_pitch, + Uint32 dst_format, void * dst, int dst_pitch) +{ + SDL_Surface src_surface, dst_surface; + SDL_PixelFormat src_fmt, dst_fmt; + SDL_BlitMap src_blitmap, dst_blitmap; + SDL_Rect rect; + void *nonconst_src = (void *) src; + + /* Check to make sure we are blitting somewhere, so we don't crash */ + if (!dst) { + return SDL_InvalidParamError("dst"); + } + if (!dst_pitch) { + return SDL_InvalidParamError("dst_pitch"); + } + + /* Fast path for same format copy */ + if (src_format == dst_format) { + int bpp, i; + + if (SDL_ISPIXELFORMAT_FOURCC(src_format)) { + switch (src_format) { + case SDL_PIXELFORMAT_YUY2: + case SDL_PIXELFORMAT_UYVY: + case SDL_PIXELFORMAT_YVYU: + bpp = 2; + break; + case SDL_PIXELFORMAT_YV12: + case SDL_PIXELFORMAT_IYUV: + case SDL_PIXELFORMAT_NV12: + case SDL_PIXELFORMAT_NV21: + bpp = 1; + break; + default: + return SDL_SetError("Unknown FOURCC pixel format"); + } + } else { + bpp = SDL_BYTESPERPIXEL(src_format); + } + width *= bpp; + + for (i = height; i--;) { + SDL_memcpy(dst, src, width); + src = (Uint8*)src + src_pitch; + dst = (Uint8*)dst + dst_pitch; + } + + if (src_format == SDL_PIXELFORMAT_YV12 || src_format == SDL_PIXELFORMAT_IYUV) { + /* U and V planes are a quarter the size of the Y plane */ + width /= 2; + height /= 2; + src_pitch /= 2; + dst_pitch /= 2; + for (i = height * 2; i--;) { + SDL_memcpy(dst, src, width); + src = (Uint8*)src + src_pitch; + dst = (Uint8*)dst + dst_pitch; + } + } else if (src_format == SDL_PIXELFORMAT_NV12 || src_format == SDL_PIXELFORMAT_NV21) { + /* U/V plane is half the height of the Y plane */ + height /= 2; + for (i = height; i--;) { + SDL_memcpy(dst, src, width); + src = (Uint8*)src + src_pitch; + dst = (Uint8*)dst + dst_pitch; + } + } + return 0; + } + + if (!SDL_CreateSurfaceOnStack(width, height, src_format, nonconst_src, + src_pitch, + &src_surface, &src_fmt, &src_blitmap)) { + return -1; + } + if (!SDL_CreateSurfaceOnStack(width, height, dst_format, dst, dst_pitch, + &dst_surface, &dst_fmt, &dst_blitmap)) { + return -1; + } + + /* Set up the rect and go! */ + rect.x = 0; + rect.y = 0; + rect.w = width; + rect.h = height; + return SDL_LowerBlit(&src_surface, &rect, &dst_surface, &rect); +} + +/* + * Free a surface created by the above function. + */ +void +SDL_FreeSurface(SDL_Surface * surface) +{ + if (surface == NULL) { + return; + } + if (surface->flags & SDL_DONTFREE) { + return; + } + if (--surface->refcount > 0) { + return; + } + while (surface->locked > 0) { + SDL_UnlockSurface(surface); + } + if (surface->flags & SDL_RLEACCEL) { + SDL_UnRLESurface(surface, 0); + } + if (surface->format) { + SDL_SetSurfacePalette(surface, NULL); + SDL_FreeFormat(surface->format); + surface->format = NULL; + } + if (surface->map != NULL) { + SDL_FreeBlitMap(surface->map); + surface->map = NULL; + } + if (!(surface->flags & SDL_PREALLOC)) { + SDL_free(surface->pixels); + } + SDL_free(surface); +} + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/SDL_sysvideo.h b/modules/sdl2/SDL-2.0.5/src/video/SDL_sysvideo.h new file mode 100644 index 000000000..cd2ed2a7e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/SDL_sysvideo.h @@ -0,0 +1,448 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +#ifndef _SDL_sysvideo_h +#define _SDL_sysvideo_h + +#include "SDL_messagebox.h" +#include "SDL_shape.h" +#include "SDL_thread.h" + +/* The SDL video driver */ + +typedef struct SDL_WindowShaper SDL_WindowShaper; +typedef struct SDL_ShapeDriver SDL_ShapeDriver; +typedef struct SDL_VideoDisplay SDL_VideoDisplay; +typedef struct SDL_VideoDevice SDL_VideoDevice; + +/* Define the SDL window-shaper structure */ +struct SDL_WindowShaper +{ + /* The window associated with the shaper */ + SDL_Window *window; + + /* The user's specified coordinates for the window, for once we give it a shape. */ + Uint32 userx,usery; + + /* The parameters for shape calculation. */ + SDL_WindowShapeMode mode; + + /* Has this window been assigned a shape? */ + SDL_bool hasshape; + + void *driverdata; +}; + +/* Define the SDL shape driver structure */ +struct SDL_ShapeDriver +{ + SDL_WindowShaper *(*CreateShaper)(SDL_Window * window); + int (*SetWindowShape)(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + int (*ResizeWindowShape)(SDL_Window *window); +}; + +typedef struct SDL_WindowUserData +{ + char *name; + void *data; + struct SDL_WindowUserData *next; +} SDL_WindowUserData; + +/* Define the SDL window structure, corresponding to toplevel windows */ +struct SDL_Window +{ + const void *magic; + Uint32 id; + char *title; + SDL_Surface *icon; + int x, y; + int w, h; + int min_w, min_h; + int max_w, max_h; + Uint32 flags; + Uint32 last_fullscreen_flags; + + /* Stored position and size for windowed mode */ + SDL_Rect windowed; + + SDL_DisplayMode fullscreen_mode; + + float opacity; + + float brightness; + Uint16 *gamma; + Uint16 *saved_gamma; /* (just offset into gamma) */ + + SDL_Surface *surface; + SDL_bool surface_valid; + + SDL_bool is_hiding; + SDL_bool is_destroying; + SDL_bool is_dropping; /* drag/drop in progress, expecting SDL_SendDropComplete(). */ + + SDL_WindowShaper *shaper; + + SDL_HitTest hit_test; + void *hit_test_data; + + SDL_WindowUserData *data; + + void *driverdata; + + SDL_Window *prev; + SDL_Window *next; +}; +#define FULLSCREEN_VISIBLE(W) \ + (((W)->flags & SDL_WINDOW_FULLSCREEN) && \ + ((W)->flags & SDL_WINDOW_SHOWN) && \ + !((W)->flags & SDL_WINDOW_MINIMIZED)) + +/* + * Define the SDL display structure This corresponds to physical monitors + * attached to the system. + */ +struct SDL_VideoDisplay +{ + char *name; + int max_display_modes; + int num_display_modes; + SDL_DisplayMode *display_modes; + SDL_DisplayMode desktop_mode; + SDL_DisplayMode current_mode; + + SDL_Window *fullscreen_window; + + SDL_VideoDevice *device; + + void *driverdata; +}; + +/* Forward declaration */ +struct SDL_SysWMinfo; + +/* Define the SDL video driver structure */ +#define _THIS SDL_VideoDevice *_this + +struct SDL_VideoDevice +{ + /* * * */ + /* The name of this video driver */ + const char *name; + + /* * * */ + /* Initialization/Query functions */ + + /* + * Initialize the native video subsystem, filling in the list of + * displays for this driver, returning 0 or -1 if there's an error. + */ + int (*VideoInit) (_THIS); + + /* + * Reverse the effects VideoInit() -- called if VideoInit() fails or + * if the application is shutting down the video subsystem. + */ + void (*VideoQuit) (_THIS); + + /* * * */ + /* + * Display functions + */ + + /* + * Get the bounds of a display + */ + int (*GetDisplayBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); + + /* + * Get the dots/pixels-per-inch of a display + */ + int (*GetDisplayDPI) (_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi); + + /* + * Get the usable bounds of a display (bounds minus menubar or whatever) + */ + int (*GetDisplayUsableBounds) (_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); + + /* + * Get a list of the available display modes for a display. + */ + void (*GetDisplayModes) (_THIS, SDL_VideoDisplay * display); + + /* + * Setting the display mode is independent of creating windows, so + * when the display mode is changed, all existing windows should have + * their data updated accordingly, including the display surfaces + * associated with them. + */ + int (*SetDisplayMode) (_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); + + /* * * */ + /* + * Window functions + */ + int (*CreateWindow) (_THIS, SDL_Window * window); + int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data); + void (*SetWindowTitle) (_THIS, SDL_Window * window); + void (*SetWindowIcon) (_THIS, SDL_Window * window, SDL_Surface * icon); + void (*SetWindowPosition) (_THIS, SDL_Window * window); + void (*SetWindowSize) (_THIS, SDL_Window * window); + void (*SetWindowMinimumSize) (_THIS, SDL_Window * window); + void (*SetWindowMaximumSize) (_THIS, SDL_Window * window); + int (*GetWindowBordersSize) (_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right); + int (*SetWindowOpacity) (_THIS, SDL_Window * window, float opacity); + int (*SetWindowModalFor) (_THIS, SDL_Window * modal_window, SDL_Window * parent_window); + int (*SetWindowInputFocus) (_THIS, SDL_Window * window); + void (*ShowWindow) (_THIS, SDL_Window * window); + void (*HideWindow) (_THIS, SDL_Window * window); + void (*RaiseWindow) (_THIS, SDL_Window * window); + void (*MaximizeWindow) (_THIS, SDL_Window * window); + void (*MinimizeWindow) (_THIS, SDL_Window * window); + void (*RestoreWindow) (_THIS, SDL_Window * window); + void (*SetWindowBordered) (_THIS, SDL_Window * window, SDL_bool bordered); + void (*SetWindowResizable) (_THIS, SDL_Window * window, SDL_bool resizable); + void (*SetWindowFullscreen) (_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); + int (*SetWindowGammaRamp) (_THIS, SDL_Window * window, const Uint16 * ramp); + int (*GetWindowGammaRamp) (_THIS, SDL_Window * window, Uint16 * ramp); + void (*SetWindowGrab) (_THIS, SDL_Window * window, SDL_bool grabbed); + void (*DestroyWindow) (_THIS, SDL_Window * window); + int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); + int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects); + void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window); + void (*OnWindowEnter) (_THIS, SDL_Window * window); + + /* * * */ + /* + * Shaped-window functions + */ + SDL_ShapeDriver shape_driver; + + /* Get some platform dependent window information */ + SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window, + struct SDL_SysWMinfo * info); + + /* * * */ + /* + * OpenGL support + */ + int (*GL_LoadLibrary) (_THIS, const char *path); + void *(*GL_GetProcAddress) (_THIS, const char *proc); + void (*GL_UnloadLibrary) (_THIS); + SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window); + int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context); + void (*GL_GetDrawableSize) (_THIS, SDL_Window * window, int *w, int *h); + int (*GL_SetSwapInterval) (_THIS, int interval); + int (*GL_GetSwapInterval) (_THIS); + void (*GL_SwapWindow) (_THIS, SDL_Window * window); + void (*GL_DeleteContext) (_THIS, SDL_GLContext context); + + /* * * */ + /* + * Event manager functions + */ + void (*PumpEvents) (_THIS); + + /* Suspend the screensaver */ + void (*SuspendScreenSaver) (_THIS); + + /* Text input */ + void (*StartTextInput) (_THIS); + void (*StopTextInput) (_THIS); + void (*SetTextInputRect) (_THIS, SDL_Rect *rect); + + /* Screen keyboard */ + SDL_bool (*HasScreenKeyboardSupport) (_THIS); + void (*ShowScreenKeyboard) (_THIS, SDL_Window *window); + void (*HideScreenKeyboard) (_THIS, SDL_Window *window); + SDL_bool (*IsScreenKeyboardShown) (_THIS, SDL_Window *window); + + /* Clipboard */ + int (*SetClipboardText) (_THIS, const char *text); + char * (*GetClipboardText) (_THIS); + SDL_bool (*HasClipboardText) (_THIS); + + /* MessageBox */ + int (*ShowMessageBox) (_THIS, const SDL_MessageBoxData *messageboxdata, int *buttonid); + + /* Hit-testing */ + int (*SetWindowHitTest)(SDL_Window * window, SDL_bool enabled); + + /* * * */ + /* Data common to all drivers */ + SDL_bool suspend_screensaver; + int num_displays; + SDL_VideoDisplay *displays; + SDL_Window *windows; + SDL_Window *grabbed_window; + Uint8 window_magic; + Uint32 next_object_id; + char * clipboard_text; + + /* * * */ + /* Data used by the GL drivers */ + struct + { + int red_size; + int green_size; + int blue_size; + int alpha_size; + int depth_size; + int buffer_size; + int stencil_size; + int double_buffer; + int accum_red_size; + int accum_green_size; + int accum_blue_size; + int accum_alpha_size; + int stereo; + int multisamplebuffers; + int multisamplesamples; + int accelerated; + int major_version; + int minor_version; + int flags; + int profile_mask; + int share_with_current_context; + int release_behavior; + int framebuffer_srgb_capable; + int retained_backing; + int driver_loaded; + char driver_path[256]; + void *dll_handle; + } gl_config; + + /* * * */ + /* Cache current GL context; don't call the OS when it hasn't changed. */ + /* We have the global pointers here so Cocoa continues to work the way + it always has, and the thread-local storage for the general case. + */ + SDL_Window *current_glwin; + SDL_GLContext current_glctx; + SDL_TLSID current_glwin_tls; + SDL_TLSID current_glctx_tls; + + /* * * */ + /* Data private to this driver */ + void *driverdata; + struct SDL_GLDriverData *gl_data; + +#if SDL_VIDEO_OPENGL_EGL + struct SDL_EGL_VideoData *egl_data; +#endif + +#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 + struct SDL_PrivateGLESData *gles_data; +#endif + + /* * * */ + /* The function used to dispose of this structure */ + void (*free) (_THIS); +}; + +typedef struct VideoBootStrap +{ + const char *name; + const char *desc; + int (*available) (void); + SDL_VideoDevice *(*create) (int devindex); +} VideoBootStrap; + +#if SDL_VIDEO_DRIVER_COCOA +extern VideoBootStrap COCOA_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_X11 +extern VideoBootStrap X11_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_MIR +extern VideoBootStrap MIR_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_DIRECTFB +extern VideoBootStrap DirectFB_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_WINDOWS +extern VideoBootStrap WINDOWS_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_WINRT +extern VideoBootStrap WINRT_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_HAIKU +extern VideoBootStrap HAIKU_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_PANDORA +extern VideoBootStrap PND_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_UIKIT +extern VideoBootStrap UIKIT_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_ANDROID +extern VideoBootStrap Android_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_PSP +extern VideoBootStrap PSP_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_RPI +extern VideoBootStrap RPI_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_DUMMY +extern VideoBootStrap DUMMY_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_WAYLAND +extern VideoBootStrap Wayland_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_NACL +extern VideoBootStrap NACL_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_VIVANTE +extern VideoBootStrap VIVANTE_bootstrap; +#endif +#if SDL_VIDEO_DRIVER_EMSCRIPTEN +extern VideoBootStrap Emscripten_bootstrap; +#endif + +extern SDL_VideoDevice *SDL_GetVideoDevice(void); +extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode); +extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display); +extern SDL_bool SDL_AddDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode * mode); +extern SDL_VideoDisplay *SDL_GetDisplayForWindow(SDL_Window *window); +extern void *SDL_GetDisplayDriverData( int displayIndex ); + +extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags); + +extern void SDL_OnWindowShown(SDL_Window * window); +extern void SDL_OnWindowHidden(SDL_Window * window); +extern void SDL_OnWindowResized(SDL_Window * window); +extern void SDL_OnWindowMinimized(SDL_Window * window); +extern void SDL_OnWindowRestored(SDL_Window * window); +extern void SDL_OnWindowEnter(SDL_Window * window); +extern void SDL_OnWindowLeave(SDL_Window * window); +extern void SDL_OnWindowFocusGained(SDL_Window * window); +extern void SDL_OnWindowFocusLost(SDL_Window * window); +extern void SDL_UpdateWindowGrab(SDL_Window * window); +extern SDL_Window * SDL_GetFocusWindow(void); + +extern SDL_bool SDL_ShouldAllowTopmost(void); + +extern float SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches); + +#endif /* _SDL_sysvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/video/SDL_video.c b/modules/sdl2/SDL-2.0.5/src/video/SDL_video.c similarity index 100% rename from modules/sdl2/SDL/src/video/SDL_video.c rename to modules/sdl2/SDL-2.0.5/src/video/SDL_video.c diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.c new file mode 100644 index 000000000..b996e7a40 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.c @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +#include "SDL_androidvideo.h" + +#include "../../core/android/SDL_android.h" + +int +Android_SetClipboardText(_THIS, const char *text) +{ + return Android_JNI_SetClipboardText(text); +} + +char * +Android_GetClipboardText(_THIS) +{ + return Android_JNI_GetClipboardText(); +} + +SDL_bool Android_HasClipboardText(_THIS) +{ + return Android_JNI_HasClipboardText(); +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.h new file mode 100644 index 000000000..a61045ae8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidclipboard.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_androidclipboard_h +#define _SDL_androidclipboard_h + +extern int Android_SetClipboardText(_THIS, const char *text); +extern char *Android_GetClipboardText(_THIS); +extern SDL_bool Android_HasClipboardText(_THIS); + +#endif /* _SDL_androidclipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.c new file mode 100644 index 000000000..c3cd4cc1b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.c @@ -0,0 +1,125 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +/* We're going to do this by default */ +#define SDL_ANDROID_BLOCK_ON_PAUSE 1 + +#include "SDL_androidevents.h" +#include "SDL_events.h" +#include "SDL_androidwindow.h" + + +void android_egl_context_backup(); +void android_egl_context_restore(); + +#if SDL_AUDIO_DRIVER_ANDROID +void ANDROIDAUDIO_ResumeDevices(void); +void ANDROIDAUDIO_PauseDevices(void); +#else +static void ANDROIDAUDIO_ResumeDevices(void) {} +static void ANDROIDAUDIO_PauseDevices(void) {} +#endif + +void +android_egl_context_restore() +{ + SDL_Event event; + SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata; + if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) { + /* The context is no longer valid, create a new one */ + data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window); + SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context); + event.type = SDL_RENDER_DEVICE_RESET; + SDL_PushEvent(&event); + } +} + +void +android_egl_context_backup() +{ + /* Keep a copy of the EGL Context so we can try to restore it when we resume */ + SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata; + data->egl_context = SDL_GL_GetCurrentContext(); + /* We need to do this so the EGLSurface can be freed */ + SDL_GL_MakeCurrent(Android_Window, NULL); +} + +void +Android_PumpEvents(_THIS) +{ + static int isPaused = 0; +#if SDL_ANDROID_BLOCK_ON_PAUSE + static int isPausing = 0; +#endif + /* No polling necessary */ + + /* + * Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume + * When the pause semaphore is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted. + */ + +#if SDL_ANDROID_BLOCK_ON_PAUSE + if (isPaused && !isPausing) { + /* Make sure this is the last thing we do before pausing */ + android_egl_context_backup(); + ANDROIDAUDIO_PauseDevices(); + if(SDL_SemWait(Android_ResumeSem) == 0) { +#else + if (isPaused) { + if(SDL_SemTryWait(Android_ResumeSem) == 0) { +#endif + isPaused = 0; + ANDROIDAUDIO_ResumeDevices(); + /* Restore the GL Context from here, as this operation is thread dependent */ + if (!SDL_HasEvent(SDL_QUIT)) { + android_egl_context_restore(); + } + } + } + else { +#if SDL_ANDROID_BLOCK_ON_PAUSE + if( isPausing || SDL_SemTryWait(Android_PauseSem) == 0 ) { + /* We've been signaled to pause, but before we block ourselves, + we need to make sure that certain key events have reached the app */ + if (SDL_HasEvent(SDL_WINDOWEVENT) || SDL_HasEvent(SDL_APP_WILLENTERBACKGROUND) || SDL_HasEvent(SDL_APP_DIDENTERBACKGROUND) ) { + isPausing = 1; + } + else { + isPausing = 0; + isPaused = 1; + } + } +#else + if(SDL_SemTryWait(Android_PauseSem) == 0) { + android_egl_context_backup(); + ANDROIDAUDIO_PauseDevices(); + isPaused = 1; + } +#endif + } +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.h new file mode 100644 index 000000000..4a2230e20 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidevents.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_androidvideo.h" + +extern void Android_PumpEvents(_THIS); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidgl.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidgl.c new file mode 100644 index 000000000..4cfe86357 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidgl.c @@ -0,0 +1,61 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +/* Android SDL video driver implementation */ + +#include "SDL_video.h" +#include "../SDL_egl_c.h" +#include "SDL_androidwindow.h" + +#include "SDL_androidvideo.h" +#include "../../core/android/SDL_android.h" + +#include + +#include + +SDL_EGL_CreateContext_impl(Android) +SDL_EGL_MakeCurrent_impl(Android) + +void +Android_GLES_SwapWindow(_THIS, SDL_Window * window) +{ + /* The following two calls existed in the original Java code + * If you happen to have a device that's affected by their removal, + * please report to Bugzilla. -- Gabriel + */ + + /*_this->egl_data->eglWaitNative(EGL_CORE_NATIVE_ENGINE); + _this->egl_data->eglWaitGL();*/ + SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface); +} + +int +Android_GLES_LoadLibrary(_THIS, const char *path) { + return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) 0); +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.c new file mode 100644 index 000000000..652e0cca7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.c @@ -0,0 +1,391 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +#include + +#include "../../events/SDL_events_c.h" + +#include "SDL_androidkeyboard.h" + +#include "../../core/android/SDL_android.h" + +void Android_InitKeyboard(void) +{ + SDL_Keycode keymap[SDL_NUM_SCANCODES]; + + /* Add default scancode to key mapping */ + SDL_GetDefaultKeymap(keymap); + SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); +} + +static SDL_Scancode Android_Keycodes[] = { + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_UNKNOWN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SOFT_LEFT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SOFT_RIGHT */ + SDL_SCANCODE_AC_HOME, /* AKEYCODE_HOME */ + SDL_SCANCODE_AC_BACK, /* AKEYCODE_BACK */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CALL */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ENDCALL */ + SDL_SCANCODE_0, /* AKEYCODE_0 */ + SDL_SCANCODE_1, /* AKEYCODE_1 */ + SDL_SCANCODE_2, /* AKEYCODE_2 */ + SDL_SCANCODE_3, /* AKEYCODE_3 */ + SDL_SCANCODE_4, /* AKEYCODE_4 */ + SDL_SCANCODE_5, /* AKEYCODE_5 */ + SDL_SCANCODE_6, /* AKEYCODE_6 */ + SDL_SCANCODE_7, /* AKEYCODE_7 */ + SDL_SCANCODE_8, /* AKEYCODE_8 */ + SDL_SCANCODE_9, /* AKEYCODE_9 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STAR */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_POUND */ + SDL_SCANCODE_UP, /* AKEYCODE_DPAD_UP */ + SDL_SCANCODE_DOWN, /* AKEYCODE_DPAD_DOWN */ + SDL_SCANCODE_LEFT, /* AKEYCODE_DPAD_LEFT */ + SDL_SCANCODE_RIGHT, /* AKEYCODE_DPAD_RIGHT */ + SDL_SCANCODE_SELECT, /* AKEYCODE_DPAD_CENTER */ + SDL_SCANCODE_VOLUMEUP, /* AKEYCODE_VOLUME_UP */ + SDL_SCANCODE_VOLUMEDOWN, /* AKEYCODE_VOLUME_DOWN */ + SDL_SCANCODE_POWER, /* AKEYCODE_POWER */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CAMERA */ + SDL_SCANCODE_CLEAR, /* AKEYCODE_CLEAR */ + SDL_SCANCODE_A, /* AKEYCODE_A */ + SDL_SCANCODE_B, /* AKEYCODE_B */ + SDL_SCANCODE_C, /* AKEYCODE_C */ + SDL_SCANCODE_D, /* AKEYCODE_D */ + SDL_SCANCODE_E, /* AKEYCODE_E */ + SDL_SCANCODE_F, /* AKEYCODE_F */ + SDL_SCANCODE_G, /* AKEYCODE_G */ + SDL_SCANCODE_H, /* AKEYCODE_H */ + SDL_SCANCODE_I, /* AKEYCODE_I */ + SDL_SCANCODE_J, /* AKEYCODE_J */ + SDL_SCANCODE_K, /* AKEYCODE_K */ + SDL_SCANCODE_L, /* AKEYCODE_L */ + SDL_SCANCODE_M, /* AKEYCODE_M */ + SDL_SCANCODE_N, /* AKEYCODE_N */ + SDL_SCANCODE_O, /* AKEYCODE_O */ + SDL_SCANCODE_P, /* AKEYCODE_P */ + SDL_SCANCODE_Q, /* AKEYCODE_Q */ + SDL_SCANCODE_R, /* AKEYCODE_R */ + SDL_SCANCODE_S, /* AKEYCODE_S */ + SDL_SCANCODE_T, /* AKEYCODE_T */ + SDL_SCANCODE_U, /* AKEYCODE_U */ + SDL_SCANCODE_V, /* AKEYCODE_V */ + SDL_SCANCODE_W, /* AKEYCODE_W */ + SDL_SCANCODE_X, /* AKEYCODE_X */ + SDL_SCANCODE_Y, /* AKEYCODE_Y */ + SDL_SCANCODE_Z, /* AKEYCODE_Z */ + SDL_SCANCODE_COMMA, /* AKEYCODE_COMMA */ + SDL_SCANCODE_PERIOD, /* AKEYCODE_PERIOD */ + SDL_SCANCODE_LALT, /* AKEYCODE_ALT_LEFT */ + SDL_SCANCODE_RALT, /* AKEYCODE_ALT_RIGHT */ + SDL_SCANCODE_LSHIFT, /* AKEYCODE_SHIFT_LEFT */ + SDL_SCANCODE_RSHIFT, /* AKEYCODE_SHIFT_RIGHT */ + SDL_SCANCODE_TAB, /* AKEYCODE_TAB */ + SDL_SCANCODE_SPACE, /* AKEYCODE_SPACE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SYM */ + SDL_SCANCODE_WWW, /* AKEYCODE_EXPLORER */ + SDL_SCANCODE_MAIL, /* AKEYCODE_ENVELOPE */ + SDL_SCANCODE_RETURN, /* AKEYCODE_ENTER */ + SDL_SCANCODE_BACKSPACE, /* AKEYCODE_DEL */ + SDL_SCANCODE_GRAVE, /* AKEYCODE_GRAVE */ + SDL_SCANCODE_MINUS, /* AKEYCODE_MINUS */ + SDL_SCANCODE_EQUALS, /* AKEYCODE_EQUALS */ + SDL_SCANCODE_LEFTBRACKET, /* AKEYCODE_LEFT_BRACKET */ + SDL_SCANCODE_RIGHTBRACKET, /* AKEYCODE_RIGHT_BRACKET */ + SDL_SCANCODE_BACKSLASH, /* AKEYCODE_BACKSLASH */ + SDL_SCANCODE_SEMICOLON, /* AKEYCODE_SEMICOLON */ + SDL_SCANCODE_APOSTROPHE, /* AKEYCODE_APOSTROPHE */ + SDL_SCANCODE_SLASH, /* AKEYCODE_SLASH */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_AT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NUM */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_HEADSETHOOK */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_FOCUS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PLUS */ + SDL_SCANCODE_MENU, /* AKEYCODE_MENU */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NOTIFICATION */ + SDL_SCANCODE_AC_SEARCH, /* AKEYCODE_SEARCH */ + SDL_SCANCODE_AUDIOPLAY, /* AKEYCODE_MEDIA_PLAY_PAUSE */ + SDL_SCANCODE_AUDIOSTOP, /* AKEYCODE_MEDIA_STOP */ + SDL_SCANCODE_AUDIONEXT, /* AKEYCODE_MEDIA_NEXT */ + SDL_SCANCODE_AUDIOPREV, /* AKEYCODE_MEDIA_PREVIOUS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_REWIND */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_FAST_FORWARD */ + SDL_SCANCODE_MUTE, /* AKEYCODE_MUTE */ + SDL_SCANCODE_PAGEUP, /* AKEYCODE_PAGE_UP */ + SDL_SCANCODE_PAGEDOWN, /* AKEYCODE_PAGE_DOWN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PICTSYMBOLS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SWITCH_CHARSET */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_A */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_B */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_C */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_X */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_Y */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_Z */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_L1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_R1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_L2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_R2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_THUMBL */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_THUMBR */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_START */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_SELECT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_MODE */ + SDL_SCANCODE_ESCAPE, /* AKEYCODE_ESCAPE */ + SDL_SCANCODE_DELETE, /* AKEYCODE_FORWARD_DEL */ + SDL_SCANCODE_LCTRL, /* AKEYCODE_CTRL_LEFT */ + SDL_SCANCODE_RCTRL, /* AKEYCODE_CTRL_RIGHT */ + SDL_SCANCODE_CAPSLOCK, /* AKEYCODE_CAPS_LOCK */ + SDL_SCANCODE_SCROLLLOCK, /* AKEYCODE_SCROLL_LOCK */ + SDL_SCANCODE_LGUI, /* AKEYCODE_META_LEFT */ + SDL_SCANCODE_RGUI, /* AKEYCODE_META_RIGHT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_FUNCTION */ + SDL_SCANCODE_PRINTSCREEN, /* AKEYCODE_SYSRQ */ + SDL_SCANCODE_PAUSE, /* AKEYCODE_BREAK */ + SDL_SCANCODE_HOME, /* AKEYCODE_MOVE_HOME */ + SDL_SCANCODE_END, /* AKEYCODE_MOVE_END */ + SDL_SCANCODE_INSERT, /* AKEYCODE_INSERT */ + SDL_SCANCODE_AC_FORWARD, /* AKEYCODE_FORWARD */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_PLAY */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_PAUSE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_CLOSE */ + SDL_SCANCODE_EJECT, /* AKEYCODE_MEDIA_EJECT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_RECORD */ + SDL_SCANCODE_F1, /* AKEYCODE_F1 */ + SDL_SCANCODE_F2, /* AKEYCODE_F2 */ + SDL_SCANCODE_F3, /* AKEYCODE_F3 */ + SDL_SCANCODE_F4, /* AKEYCODE_F4 */ + SDL_SCANCODE_F5, /* AKEYCODE_F5 */ + SDL_SCANCODE_F6, /* AKEYCODE_F6 */ + SDL_SCANCODE_F7, /* AKEYCODE_F7 */ + SDL_SCANCODE_F8, /* AKEYCODE_F8 */ + SDL_SCANCODE_F9, /* AKEYCODE_F9 */ + SDL_SCANCODE_F10, /* AKEYCODE_F10 */ + SDL_SCANCODE_F11, /* AKEYCODE_F11 */ + SDL_SCANCODE_F12, /* AKEYCODE_F12 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NUM_LOCK */ + SDL_SCANCODE_KP_0, /* AKEYCODE_NUMPAD_0 */ + SDL_SCANCODE_KP_1, /* AKEYCODE_NUMPAD_1 */ + SDL_SCANCODE_KP_2, /* AKEYCODE_NUMPAD_2 */ + SDL_SCANCODE_KP_3, /* AKEYCODE_NUMPAD_3 */ + SDL_SCANCODE_KP_4, /* AKEYCODE_NUMPAD_4 */ + SDL_SCANCODE_KP_5, /* AKEYCODE_NUMPAD_5 */ + SDL_SCANCODE_KP_6, /* AKEYCODE_NUMPAD_6 */ + SDL_SCANCODE_KP_7, /* AKEYCODE_NUMPAD_7 */ + SDL_SCANCODE_KP_8, /* AKEYCODE_NUMPAD_8 */ + SDL_SCANCODE_KP_9, /* AKEYCODE_NUMPAD_9 */ + SDL_SCANCODE_KP_DIVIDE, /* AKEYCODE_NUMPAD_DIVIDE */ + SDL_SCANCODE_KP_MULTIPLY, /* AKEYCODE_NUMPAD_MULTIPLY */ + SDL_SCANCODE_KP_MINUS, /* AKEYCODE_NUMPAD_SUBTRACT */ + SDL_SCANCODE_KP_PLUS, /* AKEYCODE_NUMPAD_ADD */ + SDL_SCANCODE_KP_PERIOD, /* AKEYCODE_NUMPAD_DOT */ + SDL_SCANCODE_KP_COMMA, /* AKEYCODE_NUMPAD_COMMA */ + SDL_SCANCODE_KP_ENTER, /* AKEYCODE_NUMPAD_ENTER */ + SDL_SCANCODE_KP_EQUALS, /* AKEYCODE_NUMPAD_EQUALS */ + SDL_SCANCODE_KP_LEFTPAREN, /* AKEYCODE_NUMPAD_LEFT_PAREN */ + SDL_SCANCODE_KP_RIGHTPAREN, /* AKEYCODE_NUMPAD_RIGHT_PAREN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_VOLUME_MUTE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_INFO */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CHANNEL_UP */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CHANNEL_DOWN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ZOOM_IN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ZOOM_OUT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_WINDOW */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_GUIDE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DVR */ + SDL_SCANCODE_AC_BOOKMARKS, /* AKEYCODE_BOOKMARK */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CAPTIONS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SETTINGS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_POWER */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STB_POWER */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STB_INPUT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_AVR_POWER */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_AVR_INPUT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_RED */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_GREEN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_YELLOW */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PROG_BLUE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_APP_SWITCH */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_3 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_4 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_5 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_6 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_7 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_8 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_9 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_10 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_11 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_12 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_13 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_14 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_15 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_BUTTON_16 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_LANGUAGE_SWITCH */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MANNER_MODE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_3D_MODE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CONTACTS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_CALENDAR */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MUSIC */ + SDL_SCANCODE_CALCULATOR, /* AKEYCODE_CALCULATOR */ + SDL_SCANCODE_LANG5, /* AKEYCODE_ZENKAKU_HANKAKU */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_EISU */ + SDL_SCANCODE_INTERNATIONAL5, /* AKEYCODE_MUHENKAN */ + SDL_SCANCODE_INTERNATIONAL4, /* AKEYCODE_HENKAN */ + SDL_SCANCODE_LANG3, /* AKEYCODE_KATAKANA_HIRAGANA */ + SDL_SCANCODE_INTERNATIONAL3, /* AKEYCODE_YEN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_RO */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_KANA */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_ASSIST */ + SDL_SCANCODE_BRIGHTNESSDOWN, /* AKEYCODE_BRIGHTNESS_DOWN */ + SDL_SCANCODE_BRIGHTNESSUP, /* AKEYCODE_BRIGHTNESS_UP */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_AUDIO_TRACK */ + SDL_SCANCODE_SLEEP, /* AKEYCODE_SLEEP */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_WAKEUP */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_PAIRING */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_TOP_MENU */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_11 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_12 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_LAST_CHANNEL */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_DATA_SERVICE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_VOICE_ASSIST */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_RADIO_SERVICE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_TELETEXT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_NUMBER_ENTRY */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_TERRESTRIAL_ANALOG */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_TERRESTRIAL_DIGITAL */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_SATELLITE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_SATELLITE_BS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_SATELLITE_CS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_SATELLITE_SERVICE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_NETWORK */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_ANTENNA_CABLE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_HDMI_1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_HDMI_2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_HDMI_3 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_HDMI_4 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_COMPOSITE_1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_COMPOSITE_2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_COMPONENT_1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_COMPONENT_2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_INPUT_VGA_1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_AUDIO_DESCRIPTION */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_UP */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_AUDIO_DESCRIPTION_MIX_DOWN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_ZOOM_MODE */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_CONTENTS_MENU */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_MEDIA_CONTEXT_MENU */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_TV_TIMER_PROGRAMMING */ + SDL_SCANCODE_HELP, /* AKEYCODE_HELP */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_PREVIOUS */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_NEXT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_IN */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_NAVIGATE_OUT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_PRIMARY */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_1 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_2 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_STEM_3 */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_UP_LEFT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_DOWN_LEFT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_UP_RIGHT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_DPAD_DOWN_RIGHT */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_SKIP_FORWARD */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_SKIP_BACKWARD */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_STEP_FORWARD */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_MEDIA_STEP_BACKWARD */ + SDL_SCANCODE_UNKNOWN, /* AKEYCODE_SOFT_SLEEP */ + SDL_SCANCODE_CUT, /* AKEYCODE_CUT */ + SDL_SCANCODE_COPY, /* AKEYCODE_COPY */ + SDL_SCANCODE_PASTE, /* AKEYCODE_PASTE */ +}; + +static SDL_Scancode +TranslateKeycode(int keycode) +{ + SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN; + + if (keycode < SDL_arraysize(Android_Keycodes)) { + scancode = Android_Keycodes[keycode]; + } + if (scancode == SDL_SCANCODE_UNKNOWN) { + __android_log_print(ANDROID_LOG_INFO, "SDL", "Unknown keycode %d", keycode); + } + return scancode; +} + +int +Android_OnKeyDown(int keycode) +{ + return SDL_SendKeyboardKey(SDL_PRESSED, TranslateKeycode(keycode)); +} + +int +Android_OnKeyUp(int keycode) +{ + return SDL_SendKeyboardKey(SDL_RELEASED, TranslateKeycode(keycode)); +} + +SDL_bool +Android_HasScreenKeyboardSupport(_THIS) +{ + return SDL_TRUE; +} + +SDL_bool +Android_IsScreenKeyboardShown(_THIS, SDL_Window * window) +{ + return SDL_IsTextInputActive(); +} + +void +Android_StartTextInput(_THIS) +{ + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + Android_JNI_ShowTextInput(&videodata->textRect); +} + +void +Android_StopTextInput(_THIS) +{ + Android_JNI_HideTextInput(); +} + +void +Android_SetTextInputRect(_THIS, SDL_Rect *rect) +{ + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + + if (!rect) { + SDL_InvalidParamError("rect"); + return; + } + + videodata->textRect = *rect; +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.h new file mode 100644 index 000000000..ced9bc24e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidkeyboard.h @@ -0,0 +1,36 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_androidvideo.h" + +extern void Android_InitKeyboard(void); +extern int Android_OnKeyDown(int keycode); +extern int Android_OnKeyUp(int keycode); + +extern SDL_bool Android_HasScreenKeyboardSupport(_THIS); +extern SDL_bool Android_IsScreenKeyboardShown(_THIS, SDL_Window * window); + +extern void Android_StartTextInput(_THIS); +extern void Android_StopTextInput(_THIS); +extern void Android_SetTextInputRect(_THIS, SDL_Rect *rect); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.c new file mode 100644 index 000000000..61f67636a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.c @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +#include "SDL_messagebox.h" + +int +Android_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ + int Android_JNI_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + + return Android_JNI_ShowMessageBox(messageboxdata, buttonid); +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.h new file mode 100644 index 000000000..3c680c62f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmessagebox.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +extern int Android_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.c new file mode 100644 index 000000000..883fa8d22 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.c @@ -0,0 +1,98 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +#include "SDL_androidmouse.h" + +#include "SDL_events.h" +#include "../../events/SDL_mouse_c.h" + +#include "../../core/android/SDL_android.h" + +#define ACTION_DOWN 0 +#define ACTION_UP 1 +#define ACTION_MOVE 2 +#define ACTION_HOVER_MOVE 7 +#define ACTION_SCROLL 8 +#define BUTTON_PRIMARY 1 +#define BUTTON_SECONDARY 2 +#define BUTTON_TERTIARY 4 +#define BUTTON_BACK 8 +#define BUTTON_FORWARD 16 + +static Uint8 SDLButton; + +void +Android_InitMouse(void) +{ + SDLButton = 0; +} + +void Android_OnMouse( int androidButton, int action, float x, float y) { + if (!Android_Window) { + return; + } + + switch(action) { + case ACTION_DOWN: + // Determine which button originated the event, and store it for ACTION_UP + SDLButton = SDL_BUTTON_LEFT; + if (androidButton == BUTTON_SECONDARY) { + SDLButton = SDL_BUTTON_RIGHT; + } else if (androidButton == BUTTON_TERTIARY) { + SDLButton = SDL_BUTTON_MIDDLE; + } else if (androidButton == BUTTON_FORWARD) { + SDLButton = SDL_BUTTON_X1; + } else if (androidButton == BUTTON_BACK) { + SDLButton = SDL_BUTTON_X2; + } + SDL_SendMouseMotion(Android_Window, 0, 0, x, y); + SDL_SendMouseButton(Android_Window, 0, SDL_PRESSED, SDLButton); + break; + + case ACTION_UP: + // Android won't give us the button that originated the ACTION_DOWN event, so we'll + // assume it's the one we stored + SDL_SendMouseMotion(Android_Window, 0, 0, x, y); + SDL_SendMouseButton(Android_Window, 0, SDL_RELEASED, SDLButton); + break; + + case ACTION_MOVE: + case ACTION_HOVER_MOVE: + SDL_SendMouseMotion(Android_Window, 0, 0, x, y); + break; + + case ACTION_SCROLL: + SDL_SendMouseWheel(Android_Window, 0, x, y, SDL_MOUSEWHEEL_NORMAL); + break; + + default: + break; + } +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.h new file mode 100644 index 000000000..a64e06d51 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidmouse.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_androidmouse_h +#define _SDL_androidmouse_h + +#include "SDL_androidvideo.h" + +extern void Android_InitMouse(void); +extern void Android_OnMouse( int button, int action, float x, float y); + +#endif /* _SDL_androidmouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.c new file mode 100644 index 000000000..0ff11ef57 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.c @@ -0,0 +1,154 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +#include + +#include "SDL_hints.h" +#include "SDL_events.h" +#include "SDL_log.h" +#include "SDL_androidtouch.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" +#include "../../core/android/SDL_android.h" + +#define ACTION_DOWN 0 +#define ACTION_UP 1 +#define ACTION_MOVE 2 +#define ACTION_CANCEL 3 +#define ACTION_OUTSIDE 4 +#define ACTION_POINTER_DOWN 5 +#define ACTION_POINTER_UP 6 + +static void Android_GetWindowCoordinates(float x, float y, + int *window_x, int *window_y) +{ + int window_w, window_h; + + SDL_GetWindowSize(Android_Window, &window_w, &window_h); + *window_x = (int)(x * window_w); + *window_y = (int)(y * window_h); +} + +static SDL_bool separate_mouse_and_touch = SDL_FALSE; + +static void +SeparateEventsHintWatcher(void *userdata, const char *name, + const char *oldValue, const char *newValue) +{ + jclass mActivityClass = Android_JNI_GetActivityClass(); + JNIEnv *env = Android_JNI_GetEnv(); + jfieldID fid = (*env)->GetStaticFieldID(env, mActivityClass, "mSeparateMouseAndTouch", "Z"); + + separate_mouse_and_touch = (newValue && (SDL_strcmp(newValue, "1") == 0)); + (*env)->SetStaticBooleanField(env, mActivityClass, fid, separate_mouse_and_touch ? JNI_TRUE : JNI_FALSE); +} + +void Android_InitTouch(void) +{ + int i; + int* ids; + const int number = Android_JNI_GetTouchDeviceIds(&ids); + + SDL_AddHintCallback(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, + SeparateEventsHintWatcher, NULL); + + if (0 < number) { + for (i = 0; i < number; ++i) { + SDL_AddTouch((SDL_TouchID) ids[i], ""); /* no error handling */ + } + SDL_free(ids); + } +} + +void Android_QuitTouch(void) +{ + SDL_DelHintCallback(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, + SeparateEventsHintWatcher, NULL); + separate_mouse_and_touch = SDL_FALSE; +} + +void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p) +{ + SDL_TouchID touchDeviceId = 0; + SDL_FingerID fingerId = 0; + int window_x, window_y; + static SDL_FingerID pointerFingerID = 0; + + if (!Android_Window) { + return; + } + + touchDeviceId = (SDL_TouchID)touch_device_id_in; + if (SDL_AddTouch(touchDeviceId, "") < 0) { + SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__); + } + + fingerId = (SDL_FingerID)pointer_finger_id_in; + switch (action) { + case ACTION_DOWN: + /* Primary pointer down */ + if (!separate_mouse_and_touch) { + Android_GetWindowCoordinates(x, y, &window_x, &window_y); + /* send moved event */ + SDL_SendMouseMotion(Android_Window, SDL_TOUCH_MOUSEID, 0, window_x, window_y); + /* send mouse down event */ + SDL_SendMouseButton(Android_Window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); + } + pointerFingerID = fingerId; + case ACTION_POINTER_DOWN: + /* Non primary pointer down */ + SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p); + break; + + case ACTION_MOVE: + if (!pointerFingerID) { + if (!separate_mouse_and_touch) { + Android_GetWindowCoordinates(x, y, &window_x, &window_y); + /* send moved event */ + SDL_SendMouseMotion(Android_Window, SDL_TOUCH_MOUSEID, 0, window_x, window_y); + } + } + SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p); + break; + + case ACTION_UP: + /* Primary pointer up */ + if (!separate_mouse_and_touch) { + /* send mouse up */ + SDL_SendMouseButton(Android_Window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); + } + pointerFingerID = (SDL_FingerID) 0; + case ACTION_POINTER_UP: + /* Non primary pointer up */ + SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p); + break; + + default: + break; + } +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.h new file mode 100644 index 000000000..2ad096ce8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidtouch.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_androidvideo.h" + +extern void Android_InitTouch(void); +extern void Android_QuitTouch(void); +extern void Android_OnTouch( int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.c new file mode 100644 index 000000000..178a3e691 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.c @@ -0,0 +1,237 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +/* Android SDL video driver implementation +*/ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_windowevents_c.h" + +#include "SDL_androidvideo.h" +#include "SDL_androidclipboard.h" +#include "SDL_androidevents.h" +#include "SDL_androidkeyboard.h" +#include "SDL_androidmouse.h" +#include "SDL_androidtouch.h" +#include "SDL_androidwindow.h" + +#define ANDROID_VID_DRIVER_NAME "Android" + +/* Initialization/Query functions */ +static int Android_VideoInit(_THIS); +static void Android_VideoQuit(_THIS); + +#include "../SDL_egl_c.h" +/* GL functions (SDL_androidgl.c) */ +extern SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window); +extern int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +extern void Android_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int Android_GLES_LoadLibrary(_THIS, const char *path); +#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary +#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval +#define Android_GLES_GetSwapInterval SDL_EGL_GetSwapInterval +#define Android_GLES_DeleteContext SDL_EGL_DeleteContext + +/* Android driver bootstrap functions */ + + +/* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */ +int Android_ScreenWidth = 0; +int Android_ScreenHeight = 0; +Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN; +int Android_ScreenRate = 0; + +SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL; + +/* Currently only one window */ +SDL_Window *Android_Window = NULL; + +static int +Android_Available(void) +{ + return 1; +} + +static void +Android_SuspendScreenSaver(_THIS) +{ + Android_JNI_SuspendScreenSaver(_this->suspend_screensaver); +} + +static void +Android_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_free(device->driverdata); + SDL_free(device); +} + +static SDL_VideoDevice * +Android_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + return NULL; + } + + data = (SDL_VideoData*) SDL_calloc(1, sizeof(SDL_VideoData)); + if (!data) { + SDL_OutOfMemory(); + SDL_free(device); + return NULL; + } + + device->driverdata = data; + + /* Set the function pointers */ + device->VideoInit = Android_VideoInit; + device->VideoQuit = Android_VideoQuit; + device->PumpEvents = Android_PumpEvents; + + device->CreateWindow = Android_CreateWindow; + device->SetWindowTitle = Android_SetWindowTitle; + device->DestroyWindow = Android_DestroyWindow; + device->GetWindowWMInfo = Android_GetWindowWMInfo; + + device->free = Android_DeleteDevice; + + /* GL pointers */ + device->GL_LoadLibrary = Android_GLES_LoadLibrary; + device->GL_GetProcAddress = Android_GLES_GetProcAddress; + device->GL_UnloadLibrary = Android_GLES_UnloadLibrary; + device->GL_CreateContext = Android_GLES_CreateContext; + device->GL_MakeCurrent = Android_GLES_MakeCurrent; + device->GL_SetSwapInterval = Android_GLES_SetSwapInterval; + device->GL_GetSwapInterval = Android_GLES_GetSwapInterval; + device->GL_SwapWindow = Android_GLES_SwapWindow; + device->GL_DeleteContext = Android_GLES_DeleteContext; + + /* Screensaver */ + device->SuspendScreenSaver = Android_SuspendScreenSaver; + + /* Text input */ + device->StartTextInput = Android_StartTextInput; + device->StopTextInput = Android_StopTextInput; + device->SetTextInputRect = Android_SetTextInputRect; + + /* Screen keyboard */ + device->HasScreenKeyboardSupport = Android_HasScreenKeyboardSupport; + device->IsScreenKeyboardShown = Android_IsScreenKeyboardShown; + + /* Clipboard */ + device->SetClipboardText = Android_SetClipboardText; + device->GetClipboardText = Android_GetClipboardText; + device->HasClipboardText = Android_HasClipboardText; + + return device; +} + +VideoBootStrap Android_bootstrap = { + ANDROID_VID_DRIVER_NAME, "SDL Android video driver", + Android_Available, Android_CreateDevice +}; + + +int +Android_VideoInit(_THIS) +{ + SDL_DisplayMode mode; + + mode.format = Android_ScreenFormat; + mode.w = Android_ScreenWidth; + mode.h = Android_ScreenHeight; + mode.refresh_rate = Android_ScreenRate; + mode.driverdata = NULL; + if (SDL_AddBasicVideoDisplay(&mode) < 0) { + return -1; + } + + SDL_AddDisplayMode(&_this->displays[0], &mode); + + Android_InitKeyboard(); + + Android_InitTouch(); + + Android_InitMouse(); + + /* We're done! */ + return 0; +} + +void +Android_VideoQuit(_THIS) +{ + Android_QuitTouch(); +} + +void +Android_SetScreenResolution(int width, int height, Uint32 format, float rate) +{ + Android_ScreenWidth = width; + Android_ScreenHeight = height; + Android_ScreenFormat = format; + Android_ScreenRate = rate; + + /* + Update the resolution of the desktop mode, so that the window + can be properly resized. The screen resolution change can for + example happen when the Activity enters or exists immersive mode, + which can happen after VideoInit(). + */ + SDL_VideoDevice* device = SDL_GetVideoDevice(); + if (device && device->num_displays > 0) + { + SDL_VideoDisplay* display = &device->displays[0]; + display->desktop_mode.format = Android_ScreenFormat; + display->desktop_mode.w = Android_ScreenWidth; + display->desktop_mode.h = Android_ScreenHeight; + display->desktop_mode.refresh_rate = Android_ScreenRate; + } + + if (Android_Window) { + SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height); + + /* Force the current mode to match the resize otherwise the SDL_WINDOWEVENT_RESTORED event + * will fall back to the old mode */ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(Android_Window); + + display->current_mode.format = format; + display->current_mode.w = width; + display->current_mode.h = height; + display->current_mode.refresh_rate = rate; + } +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.h new file mode 100644 index 000000000..0f76a91b1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidvideo.h @@ -0,0 +1,49 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_androidvideo_h +#define _SDL_androidvideo_h + +#include "SDL_mutex.h" +#include "SDL_rect.h" +#include "../SDL_sysvideo.h" + +/* Called by the JNI layer when the screen changes size or format */ +extern void Android_SetScreenResolution(int width, int height, Uint32 format, float rate); + +/* Private display data */ + +typedef struct SDL_VideoData +{ + SDL_Rect textRect; +} SDL_VideoData; + +extern int Android_ScreenWidth; +extern int Android_ScreenHeight; +extern Uint32 Android_ScreenFormat; +extern SDL_sem *Android_PauseSem, *Android_ResumeSem; +extern SDL_Window *Android_Window; + + +#endif /* _SDL_androidvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.c b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.c new file mode 100644 index 000000000..37a928faf --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.c @@ -0,0 +1,139 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_ANDROID + +#include "SDL_syswm.h" +#include "../SDL_sysvideo.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_mouse_c.h" + +#include "SDL_androidvideo.h" +#include "SDL_androidwindow.h" + +int +Android_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data; + + if (Android_Window) { + return SDL_SetError("Android only supports one window"); + } + + Android_PauseSem = SDL_CreateSemaphore(0); + Android_ResumeSem = SDL_CreateSemaphore(0); + + /* Adjust the window data to match the screen */ + window->x = 0; + window->y = 0; + window->w = Android_ScreenWidth; + window->h = Android_ScreenHeight; + + window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ + window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ + window->flags &= ~SDL_WINDOW_HIDDEN; + window->flags |= SDL_WINDOW_SHOWN; /* only one window on Android */ + window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ + + /* One window, it always has focus */ + SDL_SetMouseFocus(window); + SDL_SetKeyboardFocus(window); + + data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data)); + if (!data) { + return SDL_OutOfMemory(); + } + + data->native_window = Android_JNI_GetNativeWindow(); + + if (!data->native_window) { + SDL_free(data); + return SDL_SetError("Could not fetch native window"); + } + + data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->native_window); + + if (data->egl_surface == EGL_NO_SURFACE) { + ANativeWindow_release(data->native_window); + SDL_free(data); + return SDL_SetError("Could not create GLES window surface"); + } + + window->driverdata = data; + Android_Window = window; + + return 0; +} + +void +Android_SetWindowTitle(_THIS, SDL_Window * window) +{ + Android_JNI_SetActivityTitle(window->title); +} + +void +Android_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data; + + if (window == Android_Window) { + Android_Window = NULL; + if (Android_PauseSem) SDL_DestroySemaphore(Android_PauseSem); + if (Android_ResumeSem) SDL_DestroySemaphore(Android_ResumeSem); + Android_PauseSem = NULL; + Android_ResumeSem = NULL; + + if(window->driverdata) { + data = (SDL_WindowData *) window->driverdata; + if (data->egl_surface != EGL_NO_SURFACE) { + SDL_EGL_DestroySurface(_this, data->egl_surface); + } + if (data->native_window) { + ANativeWindow_release(data->native_window); + } + SDL_free(window->driverdata); + window->driverdata = NULL; + } + } +} + +SDL_bool +Android_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + + if (info->version.major == SDL_MAJOR_VERSION && + info->version.minor == SDL_MINOR_VERSION) { + info->subsystem = SDL_SYSWM_ANDROID; + info->info.android.window = data->native_window; + info->info.android.surface = data->egl_surface; + return SDL_TRUE; + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } +} + +#endif /* SDL_VIDEO_DRIVER_ANDROID */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.h b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.h new file mode 100644 index 000000000..3ac99f42b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/android/SDL_androidwindow.h @@ -0,0 +1,44 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_androidwindow_h +#define _SDL_androidwindow_h + +#include "../../core/android/SDL_android.h" +#include "../SDL_egl_c.h" + +extern int Android_CreateWindow(_THIS, SDL_Window * window); +extern void Android_SetWindowTitle(_THIS, SDL_Window * window); +extern void Android_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo * info); + +typedef struct +{ + EGLSurface egl_surface; + EGLContext egl_context; /* We use this to preserve the context when losing focus */ + ANativeWindow* native_window; + +} SDL_WindowData; + +#endif /* _SDL_androidwindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.h new file mode 100644 index 000000000..871b394f5 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.h @@ -0,0 +1,36 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoaclipboard_h +#define _SDL_cocoaclipboard_h + +/* Forward declaration */ +struct SDL_VideoData; + +extern int Cocoa_SetClipboardText(_THIS, const char *text); +extern char *Cocoa_GetClipboardText(_THIS); +extern SDL_bool Cocoa_HasClipboardText(_THIS); +extern void Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data); + +#endif /* _SDL_cocoaclipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.m new file mode 100644 index 000000000..fd8680925 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaclipboard.m @@ -0,0 +1,103 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_cocoavideo.h" +#include "../../events/SDL_clipboardevents_c.h" + +int +Cocoa_SetClipboardText(_THIS, const char *text) +{ @autoreleasepool +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + NSPasteboard *pasteboard; + NSString *format = NSPasteboardTypeString; + + pasteboard = [NSPasteboard generalPasteboard]; + data->clipboard_count = [pasteboard declareTypes:[NSArray arrayWithObject:format] owner:nil]; + [pasteboard setString:[NSString stringWithUTF8String:text] forType:format]; + + return 0; +}} + +char * +Cocoa_GetClipboardText(_THIS) +{ @autoreleasepool +{ + NSPasteboard *pasteboard; + NSString *format = NSPasteboardTypeString; + NSString *available; + char *text; + + pasteboard = [NSPasteboard generalPasteboard]; + available = [pasteboard availableTypeFromArray:[NSArray arrayWithObject:format]]; + if ([available isEqualToString:format]) { + NSString* string; + const char *utf8; + + string = [pasteboard stringForType:format]; + if (string == nil) { + utf8 = ""; + } else { + utf8 = [string UTF8String]; + } + text = SDL_strdup(utf8); + } else { + text = SDL_strdup(""); + } + + return text; +}} + +SDL_bool +Cocoa_HasClipboardText(_THIS) +{ + SDL_bool result = SDL_FALSE; + char *text = Cocoa_GetClipboardText(_this); + if (text) { + result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE; + SDL_free(text); + } + return result; +} + +void +Cocoa_CheckClipboardUpdate(struct SDL_VideoData * data) +{ @autoreleasepool +{ + NSPasteboard *pasteboard; + NSInteger count; + + pasteboard = [NSPasteboard generalPasteboard]; + count = [pasteboard changeCount]; + if (count != data->clipboard_count) { + if (data->clipboard_count) { + SDL_SendClipboardUpdate(); + } + data->clipboard_count = count; + } +}} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.h new file mode 100644 index 000000000..ea40e5317 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoaevents_h +#define _SDL_cocoaevents_h + +extern void Cocoa_RegisterApp(void); +extern void Cocoa_PumpEvents(_THIS); +extern void Cocoa_SuspendScreenSaver(_THIS); + +#endif /* _SDL_cocoaevents_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.m new file mode 100644 index 000000000..17a3183b7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaevents.m @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA +#include "SDL_timer.h" + +#include "SDL_cocoavideo.h" +#include "../../events/SDL_events_c.h" +#include "SDL_assert.h" +#include "SDL_hints.h" + +/* This define was added in the 10.9 SDK. */ +#ifndef kIOPMAssertPreventUserIdleDisplaySleep +#define kIOPMAssertPreventUserIdleDisplaySleep kIOPMAssertionTypePreventUserIdleDisplaySleep +#endif + +@interface SDLApplication : NSApplication + +- (void)terminate:(id)sender; +- (void)sendEvent:(NSEvent *)theEvent; + +@end + +@implementation SDLApplication + +// Override terminate to handle Quit and System Shutdown smoothly. +- (void)terminate:(id)sender +{ + SDL_SendQuit(); +} + +static SDL_bool s_bShouldHandleEventsInSDLApplication = SDL_FALSE; + +static void Cocoa_DispatchEvent(NSEvent *theEvent) +{ + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + + switch ([theEvent type]) { + case NSLeftMouseDown: + case NSOtherMouseDown: + case NSRightMouseDown: + case NSLeftMouseUp: + case NSOtherMouseUp: + case NSRightMouseUp: + case NSLeftMouseDragged: + case NSRightMouseDragged: + case NSOtherMouseDragged: /* usually middle mouse dragged */ + case NSMouseMoved: + case NSScrollWheel: + Cocoa_HandleMouseEvent(_this, theEvent); + break; + case NSKeyDown: + case NSKeyUp: + case NSFlagsChanged: + Cocoa_HandleKeyEvent(_this, theEvent); + break; + default: + break; + } +} + +// Dispatch events here so that we can handle events caught by +// nextEventMatchingMask in SDL, as well as events caught by other +// processes (such as CEF) that are passed down to NSApp. +- (void)sendEvent:(NSEvent *)theEvent +{ + if (s_bShouldHandleEventsInSDLApplication) { + Cocoa_DispatchEvent(theEvent); + } + + [super sendEvent:theEvent]; +} + +@end // SDLApplication + +/* setAppleMenu disappeared from the headers in 10.4 */ +@interface NSApplication(NSAppleMenu) +- (void)setAppleMenu:(NSMenu *)menu; +@end + +@interface SDLAppDelegate : NSObject { +@public + BOOL seenFirstActivate; +} + +- (id)init; +@end + +@implementation SDLAppDelegate : NSObject +- (id)init +{ + self = [super init]; + if (self) { + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + + seenFirstActivate = NO; + + [center addObserver:self + selector:@selector(windowWillClose:) + name:NSWindowWillCloseNotification + object:nil]; + + [center addObserver:self + selector:@selector(focusSomeWindow:) + name:NSApplicationDidBecomeActiveNotification + object:nil]; + } + + return self; +} + +- (void)dealloc +{ + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + + [center removeObserver:self name:NSWindowWillCloseNotification object:nil]; + [center removeObserver:self name:NSApplicationDidBecomeActiveNotification object:nil]; + + [super dealloc]; +} + +- (void)windowWillClose:(NSNotification *)notification; +{ + NSWindow *win = (NSWindow*)[notification object]; + + if (![win isKeyWindow]) { + return; + } + + /* HACK: Make the next window in the z-order key when the key window is + * closed. The custom event loop and/or windowing code we have seems to + * prevent the normal behavior: https://bugzilla.libsdl.org/show_bug.cgi?id=1825 + */ + + /* +[NSApp orderedWindows] never includes the 'About' window, but we still + * want to try its list first since the behavior in other apps is to only + * make the 'About' window key if no other windows are on-screen. + */ + for (NSWindow *window in [NSApp orderedWindows]) { + if (window != win && [window canBecomeKeyWindow]) { + if (![window isOnActiveSpace]) { + continue; + } + [window makeKeyAndOrderFront:self]; + return; + } + } + + /* If a window wasn't found above, iterate through all visible windows in + * the active Space in z-order (including the 'About' window, if it's shown) + * and make the first one key. + */ + for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) { + NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]]; + if (window && window != win && [window canBecomeKeyWindow]) { + [window makeKeyAndOrderFront:self]; + return; + } + } +} + +- (void)focusSomeWindow:(NSNotification *)aNotification +{ + /* HACK: Ignore the first call. The application gets a + * applicationDidBecomeActive: a little bit after the first window is + * created, and if we don't ignore it, a window that has been created with + * SDL_WINDOW_MINIMIZED will ~immediately be restored. + */ + if (!seenFirstActivate) { + seenFirstActivate = YES; + return; + } + + SDL_VideoDevice *device = SDL_GetVideoDevice(); + if (device && device->windows) { + SDL_Window *window = device->windows; + int i; + for (i = 0; i < device->num_displays; ++i) { + SDL_Window *fullscreen_window = device->displays[i].fullscreen_window; + if (fullscreen_window) { + if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) { + SDL_RestoreWindow(fullscreen_window); + } + return; + } + } + + if (window->flags & SDL_WINDOW_MINIMIZED) { + SDL_RestoreWindow(window); + } else { + SDL_RaiseWindow(window); + } + } +} + +- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename +{ + return (BOOL)SDL_SendDropFile(NULL, [filename UTF8String]) && SDL_SendDropComplete(NULL); +} +@end + +static SDLAppDelegate *appDelegate = nil; + +static NSString * +GetApplicationName(void) +{ + NSString *appName; + + /* Determine the application name */ + appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"]; + if (!appName) { + appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"]; + } + + if (![appName length]) { + appName = [[NSProcessInfo processInfo] processName]; + } + + return appName; +} + +static void +CreateApplicationMenus(void) +{ + NSString *appName; + NSString *title; + NSMenu *appleMenu; + NSMenu *serviceMenu; + NSMenu *windowMenu; + NSMenu *viewMenu; + NSMenuItem *menuItem; + NSMenu *mainMenu; + + if (NSApp == nil) { + return; + } + + mainMenu = [[NSMenu alloc] init]; + + /* Create the main menu bar */ + [NSApp setMainMenu:mainMenu]; + + [mainMenu release]; /* we're done with it, let NSApp own it. */ + mainMenu = nil; + + /* Create the application menu */ + appName = GetApplicationName(); + appleMenu = [[NSMenu alloc] initWithTitle:@""]; + + /* Add menu items */ + title = [@"About " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + [appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + serviceMenu = [[NSMenu alloc] initWithTitle:@""]; + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:serviceMenu]; + + [NSApp setServicesMenu:serviceMenu]; + [serviceMenu release]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Hide " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; + + menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Quit " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + [menuItem release]; + + /* Tell the application object that this is now the application menu */ + [NSApp setAppleMenu:appleMenu]; + [appleMenu release]; + + + /* Create the window menu */ + windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + + /* Add menu items */ + [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + + [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:menuItem]; + [menuItem release]; + + /* Tell the application object that this is now the window menu */ + [NSApp setWindowsMenu:windowMenu]; + [windowMenu release]; + + + /* Add the fullscreen view toggle menu option, if supported */ + if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) { + /* Create the view menu */ + viewMenu = [[NSMenu alloc] initWithTitle:@"View"]; + + /* Add menu items */ + menuItem = [viewMenu addItemWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"]; + [menuItem setKeyEquivalentModifierMask:NSControlKeyMask | NSCommandKeyMask]; + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"View" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:viewMenu]; + [[NSApp mainMenu] addItem:menuItem]; + [menuItem release]; + + [viewMenu release]; + } +} + +void +Cocoa_RegisterApp(void) +{ @autoreleasepool +{ + /* This can get called more than once! Be careful what you initialize! */ + + if (NSApp == nil) { + [SDLApplication sharedApplication]; + SDL_assert(NSApp != nil); + + s_bShouldHandleEventsInSDLApplication = SDL_TRUE; + + if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, SDL_FALSE)) { + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + [NSApp activateIgnoringOtherApps:YES]; + } + + if ([NSApp mainMenu] == nil) { + CreateApplicationMenus(); + } + [NSApp finishLaunching]; + NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys: + [NSNumber numberWithBool:NO], @"AppleMomentumScrollSupported", + [NSNumber numberWithBool:NO], @"ApplePressAndHoldEnabled", + [NSNumber numberWithBool:YES], @"ApplePersistenceIgnoreState", + nil]; + [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; + [appDefaults release]; + } + if (NSApp && !appDelegate) { + appDelegate = [[SDLAppDelegate alloc] init]; + + /* If someone else has an app delegate, it means we can't turn a + * termination into SDL_Quit, and we can't handle application:openFile: + */ + if (![NSApp delegate]) { + [(NSApplication *)NSApp setDelegate:appDelegate]; + } else { + appDelegate->seenFirstActivate = YES; + } + } +}} + +void +Cocoa_PumpEvents(_THIS) +{ @autoreleasepool +{ + /* Update activity every 30 seconds to prevent screensaver */ + SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; + if (_this->suspend_screensaver && !data->screensaver_use_iopm) { + Uint32 now = SDL_GetTicks(); + if (!data->screensaver_activity || + SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) { + UpdateSystemActivity(UsrActivity); + data->screensaver_activity = now; + } + } + + for ( ; ; ) { + NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[NSDate distantPast] inMode:NSDefaultRunLoopMode dequeue:YES ]; + if ( event == nil ) { + break; + } + + if (!s_bShouldHandleEventsInSDLApplication) { + Cocoa_DispatchEvent(event); + } + + // Pass events down to SDLApplication to be handled in sendEvent: + [NSApp sendEvent:event]; + } +}} + +void +Cocoa_SuspendScreenSaver(_THIS) +{ @autoreleasepool +{ + SDL_VideoData *data = (SDL_VideoData *)_this->driverdata; + + if (!data->screensaver_use_iopm) { + return; + } + + if (data->screensaver_assertion) { + IOPMAssertionRelease(data->screensaver_assertion); + data->screensaver_assertion = 0; + } + + if (_this->suspend_screensaver) { + /* FIXME: this should ideally describe the real reason why the game + * called SDL_DisableScreenSaver. Note that the name is only meant to be + * seen by OS X power users. there's an additional optional human-readable + * (localized) reason parameter which we don't set. + */ + NSString *name = [GetApplicationName() stringByAppendingString:@" using SDL_DisableScreenSaver"]; + IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, + (CFStringRef) name, + NULL, NULL, NULL, 0, NULL, + &data->screensaver_assertion); + } +}} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.h new file mode 100644 index 000000000..4f9da0185 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.h @@ -0,0 +1,36 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoakeyboard_h +#define _SDL_cocoakeyboard_h + +extern void Cocoa_InitKeyboard(_THIS); +extern void Cocoa_HandleKeyEvent(_THIS, NSEvent * event); +extern void Cocoa_QuitKeyboard(_THIS); + +extern void Cocoa_StartTextInput(_THIS); +extern void Cocoa_StopTextInput(_THIS); +extern void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect); + +#endif /* _SDL_cocoakeyboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.m new file mode 100644 index 000000000..8b2ed91c2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoakeyboard.m @@ -0,0 +1,717 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_cocoavideo.h" + +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/scancodes_darwin.h" + +#include +#include + +/*#define DEBUG_IME NSLog */ +#define DEBUG_IME(...) + +@interface SDLTranslatorResponder : NSView { + NSString *_markedText; + NSRange _markedRange; + NSRange _selectedRange; + SDL_Rect _inputRect; +} +- (void)doCommandBySelector:(SEL)myselector; +- (void)setInputRect:(SDL_Rect *)rect; +@end + +@implementation SDLTranslatorResponder + +- (void)setInputRect:(SDL_Rect *)rect +{ + _inputRect = *rect; +} + +- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange +{ + /* TODO: Make use of replacementRange? */ + + const char *str; + + DEBUG_IME(@"insertText: %@", aString); + + /* Could be NSString or NSAttributedString, so we have + * to test and convert it before return as SDL event */ + if ([aString isKindOfClass: [NSAttributedString class]]) { + str = [[aString string] UTF8String]; + } else { + str = [aString UTF8String]; + } + + SDL_SendKeyboardText(str); +} + +- (void)doCommandBySelector:(SEL)myselector +{ + /* No need to do anything since we are not using Cocoa + selectors to handle special keys, instead we use SDL + key events to do the same job. + */ +} + +- (BOOL)hasMarkedText +{ + return _markedText != nil; +} + +- (NSRange)markedRange +{ + return _markedRange; +} + +- (NSRange)selectedRange +{ + return _selectedRange; +} + +- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange; +{ + if ([aString isKindOfClass:[NSAttributedString class]]) { + aString = [aString string]; + } + + if ([aString length] == 0) { + [self unmarkText]; + return; + } + + if (_markedText != aString) { + [_markedText release]; + _markedText = [aString retain]; + } + + _selectedRange = selectedRange; + _markedRange = NSMakeRange(0, [aString length]); + + SDL_SendEditingText([aString UTF8String], + (int) selectedRange.location, (int) selectedRange.length); + + DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText, + selRange.location, selRange.length); +} + +- (void)unmarkText +{ + [_markedText release]; + _markedText = nil; + + SDL_SendEditingText("", 0, 0); +} + +- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange; +{ + NSWindow *window = [self window]; + NSRect contentRect = [window contentRectForFrameRect:[window frame]]; + float windowHeight = contentRect.size.height; + NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h, + _inputRect.w, _inputRect.h); + + if (actualRange) { + *actualRange = aRange; + } + + DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@", + aRange.location, aRange.length, windowHeight, + NSStringFromRect(rect)); + + if ([window respondsToSelector:@selector(convertRectToScreen:)]) { + rect = [window convertRectToScreen:rect]; + } else { + rect.origin = [window convertBaseToScreen:rect.origin]; + } + + return rect; +} + +- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange; +{ + DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", aRange.location, aRange.length); + return nil; +} + +- (NSInteger)conversationIdentifier +{ + return (NSInteger) self; +} + +/* This method returns the index for character that is + * nearest to thePoint. thPoint is in screen coordinate system. + */ +- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint +{ + DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y); + return 0; +} + +/* This method is the key to attribute extension. + * We could add new attributes through this method. + * NSInputServer examines the return value of this + * method & constructs appropriate attributed string. + */ +- (NSArray *)validAttributesForMarkedText +{ + return [NSArray array]; +} + +@end + +/*------------------------------------------------------------------------------ +Set up a HID callback to properly detect Caps Lock up/down events. +Derived from: +http://stackoverflow.com/questions/7190852/using-iohidmanager-to-get-modifier-key-events +*/ + +static IOHIDManagerRef s_hidManager = NULL; + +static void +HIDCallback(void *context, IOReturn result, void *sender, IOHIDValueRef value) +{ + if (context != s_hidManager) { + /* An old callback, ignore it (related to bug 2157 below) */ + return; + } + + IOHIDElementRef elem = IOHIDValueGetElement(value); + if (IOHIDElementGetUsagePage(elem) != kHIDPage_KeyboardOrKeypad + || IOHIDElementGetUsage(elem) != kHIDUsage_KeyboardCapsLock) { + return; + } + CFIndex pressed = IOHIDValueGetIntegerValue(value); + SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, SDL_SCANCODE_CAPSLOCK); +} + +static CFDictionaryRef +CreateHIDDeviceMatchingDictionary(UInt32 usagePage, UInt32 usage) +{ + CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault, + 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); + if (dict) { + CFNumberRef number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usagePage); + if (number) { + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), number); + CFRelease(number); + number = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage); + if (number) { + CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), number); + CFRelease(number); + return dict; + } + } + CFRelease(dict); + } + return NULL; +} + +static void +QuitHIDCallback() +{ + if (!s_hidManager) { + return; + } + +#if 0 /* Releasing here causes a crash on Mac OS X 10.10 and earlier, + * so just leak it for now. See bug 2157 for details. + */ + IOHIDManagerUnscheduleFromRunLoop(s_hidManager, CFRunLoopGetCurrent(), kCFRunLoopDefaultMode); + IOHIDManagerRegisterInputValueCallback(s_hidManager, NULL, NULL); + IOHIDManagerClose(s_hidManager, 0); + + CFRelease(s_hidManager); +#endif + s_hidManager = NULL; +} + +static void +InitHIDCallback() +{ + s_hidManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone); + if (!s_hidManager) { + return; + } + CFDictionaryRef keyboard = NULL, keypad = NULL; + CFArrayRef matches = NULL; + keyboard = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard); + if (!keyboard) { + goto fail; + } + keypad = CreateHIDDeviceMatchingDictionary(kHIDPage_GenericDesktop, kHIDUsage_GD_Keypad); + if (!keypad) { + goto fail; + } + CFDictionaryRef matchesList[] = { keyboard, keypad }; + matches = CFArrayCreate(kCFAllocatorDefault, (const void **)matchesList, 2, NULL); + if (!matches) { + goto fail; + } + IOHIDManagerSetDeviceMatchingMultiple(s_hidManager, matches); + IOHIDManagerRegisterInputValueCallback(s_hidManager, HIDCallback, s_hidManager); + IOHIDManagerScheduleWithRunLoop(s_hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode); + if (IOHIDManagerOpen(s_hidManager, kIOHIDOptionsTypeNone) == kIOReturnSuccess) { + goto cleanup; + } + +fail: + QuitHIDCallback(); + +cleanup: + if (matches) { + CFRelease(matches); + } + if (keypad) { + CFRelease(keypad); + } + if (keyboard) { + CFRelease(keyboard); + } +} + +/* This is a helper function for HandleModifierSide. This + * function reverts back to behavior before the distinction between + * sides was made. + */ +static void +HandleNonDeviceModifier(unsigned int device_independent_mask, + unsigned int oldMods, + unsigned int newMods, + SDL_Scancode scancode) +{ + unsigned int oldMask, newMask; + + /* Isolate just the bits we care about in the depedent bits so we can + * figure out what changed + */ + oldMask = oldMods & device_independent_mask; + newMask = newMods & device_independent_mask; + + if (oldMask && oldMask != newMask) { + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } else if (newMask && oldMask != newMask) { + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } +} + +/* This is a helper function for HandleModifierSide. + * This function sets the actual SDL_PrivateKeyboard event. + */ +static void +HandleModifierOneSide(unsigned int oldMods, unsigned int newMods, + SDL_Scancode scancode, + unsigned int sided_device_dependent_mask) +{ + unsigned int old_dep_mask, new_dep_mask; + + /* Isolate just the bits we care about in the depedent bits so we can + * figure out what changed + */ + old_dep_mask = oldMods & sided_device_dependent_mask; + new_dep_mask = newMods & sided_device_dependent_mask; + + /* We now know that this side bit flipped. But we don't know if + * it went pressed to released or released to pressed, so we must + * find out which it is. + */ + if (new_dep_mask && old_dep_mask != new_dep_mask) { + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } else { + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } +} + +/* This is a helper function for DoSidedModifiers. + * This function will figure out if the modifier key is the left or right side, + * e.g. left-shift vs right-shift. + */ +static void +HandleModifierSide(int device_independent_mask, + unsigned int oldMods, unsigned int newMods, + SDL_Scancode left_scancode, + SDL_Scancode right_scancode, + unsigned int left_device_dependent_mask, + unsigned int right_device_dependent_mask) +{ + unsigned int device_dependent_mask = (left_device_dependent_mask | + right_device_dependent_mask); + unsigned int diff_mod; + + /* On the basis that the device independent mask is set, but there are + * no device dependent flags set, we'll assume that we can't detect this + * keyboard and revert to the unsided behavior. + */ + if ((device_dependent_mask & newMods) == 0) { + /* Revert to the old behavior */ + HandleNonDeviceModifier(device_independent_mask, oldMods, newMods, left_scancode); + return; + } + + /* XOR the previous state against the new state to see if there's a change */ + diff_mod = (device_dependent_mask & oldMods) ^ + (device_dependent_mask & newMods); + if (diff_mod) { + /* A change in state was found. Isolate the left and right bits + * to handle them separately just in case the values can simulataneously + * change or if the bits don't both exist. + */ + if (left_device_dependent_mask & diff_mod) { + HandleModifierOneSide(oldMods, newMods, left_scancode, left_device_dependent_mask); + } + if (right_device_dependent_mask & diff_mod) { + HandleModifierOneSide(oldMods, newMods, right_scancode, right_device_dependent_mask); + } + } +} + +/* This is a helper function for DoSidedModifiers. + * This function will release a key press in the case that + * it is clear that the modifier has been released (i.e. one side + * can't still be down). + */ +static void +ReleaseModifierSide(unsigned int device_independent_mask, + unsigned int oldMods, unsigned int newMods, + SDL_Scancode left_scancode, + SDL_Scancode right_scancode, + unsigned int left_device_dependent_mask, + unsigned int right_device_dependent_mask) +{ + unsigned int device_dependent_mask = (left_device_dependent_mask | + right_device_dependent_mask); + + /* On the basis that the device independent mask is set, but there are + * no device dependent flags set, we'll assume that we can't detect this + * keyboard and revert to the unsided behavior. + */ + if ((device_dependent_mask & oldMods) == 0) { + /* In this case, we can't detect the keyboard, so use the left side + * to represent both, and release it. + */ + SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); + return; + } + + /* + * This could have been done in an if-else case because at this point, + * we know that all keys have been released when calling this function. + * But I'm being paranoid so I want to handle each separately, + * so I hope this doesn't cause other problems. + */ + if ( left_device_dependent_mask & oldMods ) { + SDL_SendKeyboardKey(SDL_RELEASED, left_scancode); + } + if ( right_device_dependent_mask & oldMods ) { + SDL_SendKeyboardKey(SDL_RELEASED, right_scancode); + } +} + +/* This function will handle the modifier keys and also determine the + * correct side of the key. + */ +static void +DoSidedModifiers(unsigned short scancode, + unsigned int oldMods, unsigned int newMods) +{ + /* Set up arrays for the key syms for the left and right side. */ + const SDL_Scancode left_mapping[] = { + SDL_SCANCODE_LSHIFT, + SDL_SCANCODE_LCTRL, + SDL_SCANCODE_LALT, + SDL_SCANCODE_LGUI + }; + const SDL_Scancode right_mapping[] = { + SDL_SCANCODE_RSHIFT, + SDL_SCANCODE_RCTRL, + SDL_SCANCODE_RALT, + SDL_SCANCODE_RGUI + }; + /* Set up arrays for the device dependent masks with indices that + * correspond to the _mapping arrays + */ + const unsigned int left_device_mapping[] = { NX_DEVICELSHIFTKEYMASK, NX_DEVICELCTLKEYMASK, NX_DEVICELALTKEYMASK, NX_DEVICELCMDKEYMASK }; + const unsigned int right_device_mapping[] = { NX_DEVICERSHIFTKEYMASK, NX_DEVICERCTLKEYMASK, NX_DEVICERALTKEYMASK, NX_DEVICERCMDKEYMASK }; + + unsigned int i, bit; + + /* Iterate through the bits, testing each against the old modifiers */ + for (i = 0, bit = NSShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { + unsigned int oldMask, newMask; + + oldMask = oldMods & bit; + newMask = newMods & bit; + + /* If the bit is set, we must always examine it because the left + * and right side keys may alternate or both may be pressed. + */ + if (newMask) { + HandleModifierSide(bit, oldMods, newMods, + left_mapping[i], right_mapping[i], + left_device_mapping[i], right_device_mapping[i]); + } + /* If the state changed from pressed to unpressed, we must examine + * the device dependent bits to release the correct keys. + */ + else if (oldMask && oldMask != newMask) { + ReleaseModifierSide(bit, oldMods, newMods, + left_mapping[i], right_mapping[i], + left_device_mapping[i], right_device_mapping[i]); + } + } +} + +static void +HandleModifiers(_THIS, unsigned short scancode, unsigned int modifierFlags) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + if (modifierFlags == data->modifierFlags) { + return; + } + + DoSidedModifiers(scancode, data->modifierFlags, modifierFlags); + data->modifierFlags = modifierFlags; +} + +static void +UpdateKeymap(SDL_VideoData *data, SDL_bool send_event) +{ + TISInputSourceRef key_layout; + const void *chr_data; + int i; + SDL_Scancode scancode; + SDL_Keycode keymap[SDL_NUM_SCANCODES]; + + /* See if the keymap needs to be updated */ + key_layout = TISCopyCurrentKeyboardLayoutInputSource(); + if (key_layout == data->key_layout) { + return; + } + data->key_layout = key_layout; + + SDL_GetDefaultKeymap(keymap); + + /* Try Unicode data first */ + CFDataRef uchrDataRef = TISGetInputSourceProperty(key_layout, kTISPropertyUnicodeKeyLayoutData); + if (uchrDataRef) { + chr_data = CFDataGetBytePtr(uchrDataRef); + } else { + goto cleanup; + } + + if (chr_data) { + UInt32 keyboard_type = LMGetKbdType(); + OSStatus err; + + for (i = 0; i < SDL_arraysize(darwin_scancode_table); i++) { + UniChar s[8]; + UniCharCount len; + UInt32 dead_key_state; + + /* Make sure this scancode is a valid character scancode */ + scancode = darwin_scancode_table[i]; + if (scancode == SDL_SCANCODE_UNKNOWN || + (keymap[scancode] & SDLK_SCANCODE_MASK)) { + continue; + } + + dead_key_state = 0; + err = UCKeyTranslate ((UCKeyboardLayout *) chr_data, + i, kUCKeyActionDown, + 0, keyboard_type, + kUCKeyTranslateNoDeadKeysMask, + &dead_key_state, 8, &len, s); + if (err != noErr) { + continue; + } + + if (len > 0 && s[0] != 0x10) { + keymap[scancode] = s[0]; + } + } + SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); + if (send_event) { + SDL_SendKeymapChangedEvent(); + } + return; + } + +cleanup: + CFRelease(key_layout); +} + +void +Cocoa_InitKeyboard(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + UpdateKeymap(data, SDL_FALSE); + + /* Set our own names for the platform-dependent but layout-independent keys */ + /* This key is NumLock on the MacBook keyboard. :) */ + /*SDL_SetScancodeName(SDL_SCANCODE_NUMLOCKCLEAR, "Clear");*/ + SDL_SetScancodeName(SDL_SCANCODE_LALT, "Left Option"); + SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command"); + SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option"); + SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command"); + + data->modifierFlags = [NSEvent modifierFlags]; + SDL_ToggleModState(KMOD_CAPS, (data->modifierFlags & NSAlphaShiftKeyMask) != 0); + + InitHIDCallback(); +} + +void +Cocoa_StartTextInput(_THIS) +{ @autoreleasepool +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + SDL_Window *window = SDL_GetKeyboardFocus(); + NSWindow *nswindow = nil; + if (window) { + nswindow = ((SDL_WindowData*)window->driverdata)->nswindow; + } + + NSView *parentView = [nswindow contentView]; + + /* We only keep one field editor per process, since only the front most + * window can receive text input events, so it make no sense to keep more + * than one copy. When we switched to another window and requesting for + * text input, simply remove the field editor from its superview then add + * it to the front most window's content view */ + if (!data->fieldEdit) { + data->fieldEdit = + [[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)]; + } + + if (![[data->fieldEdit superview] isEqual:parentView]) { + /* DEBUG_IME(@"add fieldEdit to window contentView"); */ + [data->fieldEdit removeFromSuperview]; + [parentView addSubview: data->fieldEdit]; + [nswindow makeFirstResponder: data->fieldEdit]; + } +}} + +void +Cocoa_StopTextInput(_THIS) +{ @autoreleasepool +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + if (data && data->fieldEdit) { + [data->fieldEdit removeFromSuperview]; + [data->fieldEdit release]; + data->fieldEdit = nil; + } +}} + +void +Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + if (!rect) { + SDL_InvalidParamError("rect"); + return; + } + + [data->fieldEdit setInputRect:rect]; +} + +void +Cocoa_HandleKeyEvent(_THIS, NSEvent *event) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + if (!data) { + return; /* can happen when returning from fullscreen Space on shutdown */ + } + + unsigned short scancode = [event keyCode]; + SDL_Scancode code; +#if 0 + const char *text; +#endif + + if ((scancode == 10 || scancode == 50) && KBGetLayoutType(LMGetKbdType()) == kKeyboardISO) { + /* see comments in SDL_cocoakeys.h */ + scancode = 60 - scancode; + } + + if (scancode < SDL_arraysize(darwin_scancode_table)) { + code = darwin_scancode_table[scancode]; + } else { + /* Hmm, does this ever happen? If so, need to extend the keymap... */ + code = SDL_SCANCODE_UNKNOWN; + } + + switch ([event type]) { + case NSKeyDown: + if (![event isARepeat]) { + /* See if we need to rebuild the keyboard layout */ + UpdateKeymap(data, SDL_TRUE); + } + + SDL_SendKeyboardKey(SDL_PRESSED, code); +#if 1 + if (code == SDL_SCANCODE_UNKNOWN) { + fprintf(stderr, "The key you just pressed is not recognized by SDL. To help get this fixed, report this to the SDL mailing list or to Christian Walther . Mac virtual key code is %d.\n", scancode); + } +#endif + if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + /* FIXME CW 2007-08-16: only send those events to the field editor for which we actually want text events, not e.g. esc or function keys. Arrow keys in particular seem to produce crashes sometimes. */ + [data->fieldEdit interpretKeyEvents:[NSArray arrayWithObject:event]]; +#if 0 + text = [[event characters] UTF8String]; + if(text && *text) { + SDL_SendKeyboardText(text); + [data->fieldEdit setString:@""]; + } +#endif + } + break; + case NSKeyUp: + SDL_SendKeyboardKey(SDL_RELEASED, code); + break; + case NSFlagsChanged: + /* FIXME CW 2007-08-14: check if this whole mess that takes up half of this file is really necessary */ + HandleModifiers(_this, scancode, [event modifierFlags]); + break; + default: /* just to avoid compiler warnings */ + break; + } +} + +void +Cocoa_QuitKeyboard(_THIS) +{ + QuitHIDCallback(); +} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.h new file mode 100644 index 000000000..d1ca7882e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +extern int Cocoa_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.m new file mode 100644 index 000000000..ed59e728c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamessagebox.m @@ -0,0 +1,132 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_events.h" +#include "SDL_timer.h" +#include "SDL_messagebox.h" +#include "SDL_cocoavideo.h" + +@interface SDLMessageBoxPresenter : NSObject { +@public + NSInteger clicked; + NSWindow *nswindow; +} +- (id) initWithParentWindow:(SDL_Window *)window; +- (void) alertDidEnd:(NSAlert *)alert returnCode:(NSInteger)returnCode contextInfo:(void *)contextInfo; +@end + +@implementation SDLMessageBoxPresenter +- (id) initWithParentWindow:(SDL_Window *)window +{ + self = [super init]; + if (self) { + clicked = -1; + + /* Retain the NSWindow because we'll show the alert later on the main thread */ + if (window) { + nswindow = [((SDL_WindowData *) window->driverdata)->nswindow retain]; + } else { + nswindow = NULL; + } + } + + return self; +} + +- (void)showAlert:(NSAlert*)alert +{ + if (nswindow) { + [alert beginSheetModalForWindow:nswindow modalDelegate:self didEndSelector:@selector(alertDidEnd:returnCode:contextInfo:) contextInfo:nil]; + while (clicked < 0) { + SDL_PumpEvents(); + SDL_Delay(100); + } + [nswindow release]; + } else { + clicked = [alert runModal]; + } +} + +- (void) alertDidEnd:(NSAlert *)alert returnCode:(NSInteger)returnCode contextInfo:(void *)contextInfo +{ + clicked = returnCode; +} + +@end + + +/* Display a Cocoa message box */ +int +Cocoa_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ @autoreleasepool +{ + Cocoa_RegisterApp(); + + NSAlert* alert = [[[NSAlert alloc] init] autorelease]; + + if (messageboxdata->flags & SDL_MESSAGEBOX_ERROR) { + [alert setAlertStyle:NSCriticalAlertStyle]; + } else if (messageboxdata->flags & SDL_MESSAGEBOX_WARNING) { + [alert setAlertStyle:NSWarningAlertStyle]; + } else { + [alert setAlertStyle:NSInformationalAlertStyle]; + } + + [alert setMessageText:[NSString stringWithUTF8String:messageboxdata->title]]; + [alert setInformativeText:[NSString stringWithUTF8String:messageboxdata->message]]; + + const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons; + int i; + for (i = 0; i < messageboxdata->numbuttons; ++i) { + NSButton *button = [alert addButtonWithTitle:[NSString stringWithUTF8String:buttons[i].text]]; + if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { + [button setKeyEquivalent:@"\r"]; + } else if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { + [button setKeyEquivalent:@"\033"]; + } else { + [button setKeyEquivalent:@""]; + } + } + + SDLMessageBoxPresenter* presenter = [[[SDLMessageBoxPresenter alloc] initWithParentWindow:messageboxdata->window] autorelease]; + + [presenter performSelectorOnMainThread:@selector(showAlert:) + withObject:alert + waitUntilDone:YES]; + + int returnValue = 0; + NSInteger clicked = presenter->clicked; + if (clicked >= NSAlertFirstButtonReturn) { + clicked -= NSAlertFirstButtonReturn; + *buttonid = buttons[clicked].buttonid; + } else { + returnValue = SDL_SetError("Did not get a valid `clicked button' id: %ld", (long)clicked); + } + + return returnValue; +}} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.h new file mode 100644 index 000000000..ce8601cba --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.h @@ -0,0 +1,46 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoamodes_h +#define _SDL_cocoamodes_h + +typedef struct +{ + CGDirectDisplayID display; +} SDL_DisplayData; + +typedef struct +{ + CGDisplayModeRef moderef; +} SDL_DisplayModeData; + +extern void Cocoa_InitModes(_THIS); +extern int Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); +extern int Cocoa_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); +extern void Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +extern int Cocoa_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hpdi, float * vdpi); +extern int Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +extern void Cocoa_QuitModes(_THIS); + +#endif /* _SDL_cocoamodes_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.m new file mode 100644 index 000000000..6ae9decbc --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamodes.m @@ -0,0 +1,464 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" +#include "SDL_assert.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_cocoavideo.h" + +/* We need this for IODisplayCreateInfoDictionary and kIODisplayOnlyPreferredName */ +#include + +/* We need this for CVDisplayLinkGetNominalOutputVideoRefreshPeriod */ +#include +#include + +/* we need this for ShowMenuBar() and HideMenuBar(). */ +#include + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + + +static void +Cocoa_ToggleMenuBar(const BOOL show) +{ + /* !!! FIXME: keep an eye on this. + * ShowMenuBar/HideMenuBar is officially unavailable for 64-bit binaries. + * It happens to work, as of 10.7, but we're going to see if + * we can just simply do without it on newer OSes... + */ +#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070) && !defined(__LP64__) + if (show) { + ShowMenuBar(); + } else { + HideMenuBar(); + } +#endif +} + +static int +CG_SetError(const char *prefix, CGDisplayErr result) +{ + const char *error; + + switch (result) { + case kCGErrorFailure: + error = "kCGErrorFailure"; + break; + case kCGErrorIllegalArgument: + error = "kCGErrorIllegalArgument"; + break; + case kCGErrorInvalidConnection: + error = "kCGErrorInvalidConnection"; + break; + case kCGErrorInvalidContext: + error = "kCGErrorInvalidContext"; + break; + case kCGErrorCannotComplete: + error = "kCGErrorCannotComplete"; + break; + case kCGErrorNotImplemented: + error = "kCGErrorNotImplemented"; + break; + case kCGErrorRangeCheck: + error = "kCGErrorRangeCheck"; + break; + case kCGErrorTypeCheck: + error = "kCGErrorTypeCheck"; + break; + case kCGErrorInvalidOperation: + error = "kCGErrorInvalidOperation"; + break; + case kCGErrorNoneAvailable: + error = "kCGErrorNoneAvailable"; + break; + default: + error = "Unknown Error"; + break; + } + return SDL_SetError("%s: %s", prefix, error); +} + +static SDL_bool +GetDisplayMode(_THIS, CGDisplayModeRef vidmode, CVDisplayLinkRef link, SDL_DisplayMode *mode) +{ + SDL_DisplayModeData *data; + int width = 0; + int height = 0; + int bpp = 0; + int refreshRate = 0; + CFStringRef fmt; + + data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data)); + if (!data) { + return SDL_FALSE; + } + data->moderef = vidmode; + + fmt = CGDisplayModeCopyPixelEncoding(vidmode); + width = (int) CGDisplayModeGetWidth(vidmode); + height = (int) CGDisplayModeGetHeight(vidmode); + refreshRate = (int) (CGDisplayModeGetRefreshRate(vidmode) + 0.5); + + if (CFStringCompare(fmt, CFSTR(IO32BitDirectPixels), + kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + bpp = 32; + } else if (CFStringCompare(fmt, CFSTR(IO16BitDirectPixels), + kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + bpp = 16; + } else if (CFStringCompare(fmt, CFSTR(kIO30BitDirectPixels), + kCFCompareCaseInsensitive) == kCFCompareEqualTo) { + bpp = 30; + } else { + bpp = 0; /* ignore 8-bit and such for now. */ + } + + CFRelease(fmt); + + /* CGDisplayModeGetRefreshRate returns 0 for many non-CRT displays. */ + if (refreshRate == 0 && link != NULL) { + CVTime time = CVDisplayLinkGetNominalOutputVideoRefreshPeriod(link); + if ((time.flags & kCVTimeIsIndefinite) == 0 && time.timeValue != 0) { + refreshRate = (int) ((time.timeScale / (double) time.timeValue) + 0.5); + } + } + + mode->format = SDL_PIXELFORMAT_UNKNOWN; + switch (bpp) { + case 16: + mode->format = SDL_PIXELFORMAT_ARGB1555; + break; + case 30: + mode->format = SDL_PIXELFORMAT_ARGB2101010; + break; + case 32: + mode->format = SDL_PIXELFORMAT_ARGB8888; + break; + case 8: /* We don't support palettized modes now */ + default: /* Totally unrecognizable bit depth. */ + SDL_free(data); + return SDL_FALSE; + } + mode->w = width; + mode->h = height; + mode->refresh_rate = refreshRate; + mode->driverdata = data; + return SDL_TRUE; +} + +static const char * +Cocoa_GetDisplayName(CGDirectDisplayID displayID) +{ + CFDictionaryRef deviceInfo = IODisplayCreateInfoDictionary(CGDisplayIOServicePort(displayID), kIODisplayOnlyPreferredName); + NSDictionary *localizedNames = [(NSDictionary *)deviceInfo objectForKey:[NSString stringWithUTF8String:kDisplayProductName]]; + const char* displayName = NULL; + + if ([localizedNames count] > 0) { + displayName = SDL_strdup([[localizedNames objectForKey:[[localizedNames allKeys] objectAtIndex:0]] UTF8String]); + } + CFRelease(deviceInfo); + return displayName; +} + +void +Cocoa_InitModes(_THIS) +{ @autoreleasepool +{ + CGDisplayErr result; + CGDirectDisplayID *displays; + CGDisplayCount numDisplays; + int pass, i; + + result = CGGetOnlineDisplayList(0, NULL, &numDisplays); + if (result != kCGErrorSuccess) { + CG_SetError("CGGetOnlineDisplayList()", result); + return; + } + displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays); + result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays); + if (result != kCGErrorSuccess) { + CG_SetError("CGGetOnlineDisplayList()", result); + SDL_stack_free(displays); + return; + } + + /* Pick up the primary display in the first pass, then get the rest */ + for (pass = 0; pass < 2; ++pass) { + for (i = 0; i < numDisplays; ++i) { + SDL_VideoDisplay display; + SDL_DisplayData *displaydata; + SDL_DisplayMode mode; + CGDisplayModeRef moderef = NULL; + CVDisplayLinkRef link = NULL; + + if (pass == 0) { + if (!CGDisplayIsMain(displays[i])) { + continue; + } + } else { + if (CGDisplayIsMain(displays[i])) { + continue; + } + } + + if (CGDisplayMirrorsDisplay(displays[i]) != kCGNullDirectDisplay) { + continue; + } + + moderef = CGDisplayCopyDisplayMode(displays[i]); + + if (!moderef) { + continue; + } + + displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); + if (!displaydata) { + CGDisplayModeRelease(moderef); + continue; + } + displaydata->display = displays[i]; + + CVDisplayLinkCreateWithCGDisplay(displays[i], &link); + + SDL_zero(display); + /* this returns a stddup'ed string */ + display.name = (char *)Cocoa_GetDisplayName(displays[i]); + if (!GetDisplayMode(_this, moderef, link, &mode)) { + CVDisplayLinkRelease(link); + CGDisplayModeRelease(moderef); + SDL_free(display.name); + SDL_free(displaydata); + continue; + } + + CVDisplayLinkRelease(link); + + display.desktop_mode = mode; + display.current_mode = mode; + display.driverdata = displaydata; + SDL_AddVideoDisplay(&display); + SDL_free(display.name); + } + } + SDL_stack_free(displays); +}} + +int +Cocoa_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) +{ + SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; + CGRect cgrect; + + cgrect = CGDisplayBounds(displaydata->display); + rect->x = (int)cgrect.origin.x; + rect->y = (int)cgrect.origin.y; + rect->w = (int)cgrect.size.width; + rect->h = (int)cgrect.size.height; + return 0; +} + +int +Cocoa_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) +{ + SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; + const CGDirectDisplayID cgdisplay = displaydata->display; + NSArray *screens = [NSScreen screens]; + NSScreen *screen = nil; + + /* !!! FIXME: maybe track the NSScreen in SDL_DisplayData? */ + for (NSScreen *i in screens) { + const CGDirectDisplayID thisDisplay = (CGDirectDisplayID) [[[i deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue]; + if (thisDisplay == cgdisplay) { + screen = i; + break; + } + } + + SDL_assert(screen != nil); /* didn't find it?! */ + if (screen == nil) { + return -1; + } + + const CGRect cgrect = CGDisplayBounds(cgdisplay); + const NSRect frame = [screen visibleFrame]; + + // !!! FIXME: I assume -[NSScreen visibleFrame] is relative to the origin of the screen in question and not the whole desktop. + // !!! FIXME: The math vs CGDisplayBounds might be incorrect if that's not the case, though. Check this. + rect->x = (int)(cgrect.origin.x + frame.origin.x); + rect->y = (int)(cgrect.origin.y + frame.origin.y); + rect->w = (int)frame.size.width; + rect->h = (int)frame.size.height; + + return 0; +} + +int +Cocoa_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi) +{ + const float MM_IN_INCH = 25.4f; + + SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata; + + CGSize displaySize = CGDisplayScreenSize(data->display); + int pixelWidth = (int) CGDisplayPixelsWide(data->display); + int pixelHeight = (int) CGDisplayPixelsHigh(data->display); + + if (ddpi) { + *ddpi = SDL_ComputeDiagonalDPI(pixelWidth, pixelHeight, displaySize.width / MM_IN_INCH, displaySize.height / MM_IN_INCH); + } + if (hdpi) { + *hdpi = pixelWidth * MM_IN_INCH / displaySize.width; + } + if (vdpi) { + *vdpi = pixelHeight * MM_IN_INCH / displaySize.height; + } + + return 0; +} + +void +Cocoa_GetDisplayModes(_THIS, SDL_VideoDisplay * display) +{ + SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata; + CFArrayRef modes = CGDisplayCopyAllDisplayModes(data->display, NULL); + + if (modes) { + CVDisplayLinkRef link = NULL; + const CFIndex count = CFArrayGetCount(modes); + CFIndex i; + + CVDisplayLinkCreateWithCGDisplay(data->display, &link); + + for (i = 0; i < count; i++) { + CGDisplayModeRef moderef = (CGDisplayModeRef) CFArrayGetValueAtIndex(modes, i); + SDL_DisplayMode mode; + if (GetDisplayMode(_this, moderef, link, &mode)) { + CGDisplayModeRetain(moderef); + SDL_AddDisplayMode(display, &mode); + } + } + + CVDisplayLinkRelease(link); + CFRelease(modes); + } +} + +int +Cocoa_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; + SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; + CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken; + CGError result; + + /* Fade to black to hide resolution-switching flicker */ + if (CGAcquireDisplayFadeReservation(5, &fade_token) == kCGErrorSuccess) { + CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); + } + + if (data == display->desktop_mode.driverdata) { + /* Restoring desktop mode */ + CGDisplaySetDisplayMode(displaydata->display, data->moderef, NULL); + + if (CGDisplayIsMain(displaydata->display)) { + CGReleaseAllDisplays(); + } else { + CGDisplayRelease(displaydata->display); + } + + if (CGDisplayIsMain(displaydata->display)) { + Cocoa_ToggleMenuBar(YES); + } + } else { + /* Put up the blanking window (a window above all other windows) */ + if (CGDisplayIsMain(displaydata->display)) { + /* If we don't capture all displays, Cocoa tries to rearrange windows... *sigh* */ + result = CGCaptureAllDisplays(); + } else { + result = CGDisplayCapture(displaydata->display); + } + if (result != kCGErrorSuccess) { + CG_SetError("CGDisplayCapture()", result); + goto ERR_NO_CAPTURE; + } + + /* Do the physical switch */ + result = CGDisplaySetDisplayMode(displaydata->display, data->moderef, NULL); + if (result != kCGErrorSuccess) { + CG_SetError("CGDisplaySwitchToMode()", result); + goto ERR_NO_SWITCH; + } + + /* Hide the menu bar so it doesn't intercept events */ + if (CGDisplayIsMain(displaydata->display)) { + Cocoa_ToggleMenuBar(NO); + } + } + + /* Fade in again (asynchronously) */ + if (fade_token != kCGDisplayFadeReservationInvalidToken) { + CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); + CGReleaseDisplayFadeReservation(fade_token); + } + + return 0; + + /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ +ERR_NO_SWITCH: + CGDisplayRelease(displaydata->display); +ERR_NO_CAPTURE: + if (fade_token != kCGDisplayFadeReservationInvalidToken) { + CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); + CGReleaseDisplayFadeReservation(fade_token); + } + return -1; +} + +void +Cocoa_QuitModes(_THIS) +{ + int i, j; + + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + SDL_DisplayModeData *mode; + + if (display->current_mode.driverdata != display->desktop_mode.driverdata) { + Cocoa_SetDisplayMode(_this, display, &display->desktop_mode); + } + + mode = (SDL_DisplayModeData *) display->desktop_mode.driverdata; + CGDisplayModeRelease(mode->moderef); + + for (j = 0; j < display->num_display_modes; j++) { + mode = (SDL_DisplayModeData*) display->display_modes[j].driverdata; + CGDisplayModeRelease(mode->moderef); + } + + } + Cocoa_ToggleMenuBar(YES); +} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.h new file mode 100644 index 000000000..4f60c8372 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.h @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoamouse_h +#define _SDL_cocoamouse_h + +#include "SDL_cocoavideo.h" + +extern void Cocoa_InitMouse(_THIS); +extern void Cocoa_HandleMouseEvent(_THIS, NSEvent * event); +extern void Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent * event); +extern void Cocoa_HandleMouseWarp(CGFloat x, CGFloat y); +extern void Cocoa_QuitMouse(_THIS); + +typedef struct { + /* Wether we've seen a cursor warp since the last move event. */ + SDL_bool seenWarp; + /* What location our last cursor warp was to. */ + CGFloat lastWarpX; + CGFloat lastWarpY; + /* What location we last saw the cursor move to. */ + CGFloat lastMoveX; + CGFloat lastMoveY; + void *tapdata; +} SDL_MouseData; + +@interface NSCursor (InvisibleCursor) ++ (NSCursor *)invisibleCursor; +@end + +#endif /* _SDL_cocoamouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.m new file mode 100644 index 000000000..0a27549ae --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamouse.m @@ -0,0 +1,476 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_assert.h" +#include "SDL_events.h" +#include "SDL_cocoamouse.h" +#include "SDL_cocoamousetap.h" + +#include "../../events/SDL_mouse_c.h" + +/* #define DEBUG_COCOAMOUSE */ + +#ifdef DEBUG_COCOAMOUSE +#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__) +#else +#define DLog(...) do { } while (0) +#endif + +@implementation NSCursor (InvisibleCursor) ++ (NSCursor *)invisibleCursor +{ + static NSCursor *invisibleCursor = NULL; + if (!invisibleCursor) { + /* RAW 16x16 transparent GIF */ + static unsigned char cursorBytes[] = { + 0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, + 0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, + 0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, + 0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B + }; + + NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0] + length:sizeof(cursorBytes) + freeWhenDone:NO]; + NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease]; + invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage + hotSpot:NSZeroPoint]; + } + + return invisibleCursor; +} +@end + + +static SDL_Cursor * +Cocoa_CreateDefaultCursor() +{ @autoreleasepool +{ + NSCursor *nscursor; + SDL_Cursor *cursor = NULL; + + nscursor = [NSCursor arrowCursor]; + + if (nscursor) { + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + cursor->driverdata = nscursor; + [nscursor retain]; + } + } + + return cursor; +}} + +static SDL_Cursor * +Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ @autoreleasepool +{ + NSImage *nsimage; + NSCursor *nscursor = NULL; + SDL_Cursor *cursor = NULL; + + nsimage = Cocoa_CreateImage(surface); + if (nsimage) { + nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)]; + } + + if (nscursor) { + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + cursor->driverdata = nscursor; + } else { + [nscursor release]; + } + } + + return cursor; +}} + +static SDL_Cursor * +Cocoa_CreateSystemCursor(SDL_SystemCursor id) +{ @autoreleasepool +{ + NSCursor *nscursor = NULL; + SDL_Cursor *cursor = NULL; + + switch(id) { + case SDL_SYSTEM_CURSOR_ARROW: + nscursor = [NSCursor arrowCursor]; + break; + case SDL_SYSTEM_CURSOR_IBEAM: + nscursor = [NSCursor IBeamCursor]; + break; + case SDL_SYSTEM_CURSOR_WAIT: + nscursor = [NSCursor arrowCursor]; + break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: + nscursor = [NSCursor crosshairCursor]; + break; + case SDL_SYSTEM_CURSOR_WAITARROW: + nscursor = [NSCursor arrowCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZENWSE: + case SDL_SYSTEM_CURSOR_SIZENESW: + nscursor = [NSCursor closedHandCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZEWE: + nscursor = [NSCursor resizeLeftRightCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZENS: + nscursor = [NSCursor resizeUpDownCursor]; + break; + case SDL_SYSTEM_CURSOR_SIZEALL: + nscursor = [NSCursor closedHandCursor]; + break; + case SDL_SYSTEM_CURSOR_NO: + nscursor = [NSCursor operationNotAllowedCursor]; + break; + case SDL_SYSTEM_CURSOR_HAND: + nscursor = [NSCursor pointingHandCursor]; + break; + default: + SDL_assert(!"Unknown system cursor"); + return NULL; + } + + if (nscursor) { + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + /* We'll free it later, so retain it here */ + [nscursor retain]; + cursor->driverdata = nscursor; + } + } + + return cursor; +}} + +static void +Cocoa_FreeCursor(SDL_Cursor * cursor) +{ @autoreleasepool +{ + NSCursor *nscursor = (NSCursor *)cursor->driverdata; + + [nscursor release]; + SDL_free(cursor); +}} + +static int +Cocoa_ShowCursor(SDL_Cursor * cursor) +{ @autoreleasepool +{ + SDL_VideoDevice *device = SDL_GetVideoDevice(); + SDL_Window *window = (device ? device->windows : NULL); + for (; window != NULL; window = window->next) { + SDL_WindowData *driverdata = (SDL_WindowData *)window->driverdata; + if (driverdata) { + [driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:) + withObject:[driverdata->nswindow contentView] + waitUntilDone:NO]; + } + } + return 0; +}} + +static SDL_Window * +SDL_FindWindowAtPoint(const int x, const int y) +{ + const SDL_Point pt = { x, y }; + SDL_Window *i; + for (i = SDL_GetVideoDevice()->windows; i; i = i->next) { + const SDL_Rect r = { i->x, i->y, i->w, i->h }; + if (SDL_PointInRect(&pt, &r)) { + return i; + } + } + + return NULL; +} + +static int +Cocoa_WarpMouseGlobal(int x, int y) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + if (mouse->focus) { + SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata; + if ([data->listener isMoving]) { + DLog("Postponing warp, window being moved."); + [data->listener setPendingMoveX:x Y:y]; + return 0; + } + } + const CGPoint point = CGPointMake((float)x, (float)y); + + Cocoa_HandleMouseWarp(point.x, point.y); + + CGWarpMouseCursorPosition(point); + + /* CGWarpMouse causes a short delay by default, which is preventable by + * Calling this directly after. CGSetLocalEventsSuppressionInterval can also + * prevent it, but it's deprecated as of OS X 10.6. + */ + if (!mouse->relative_mode) { + CGAssociateMouseAndMouseCursorPosition(YES); + } + + /* CGWarpMouseCursorPosition doesn't generate a window event, unlike our + * other implementations' APIs. Send what's appropriate. + */ + if (!mouse->relative_mode) { + SDL_Window *win = SDL_FindWindowAtPoint(x, y); + SDL_SetMouseFocus(win); + if (win) { + SDL_assert(win == mouse->focus); + SDL_SendMouseMotion(win, mouse->mouseID, 0, x - win->x, y - win->y); + } + } + + return 0; +} + +static void +Cocoa_WarpMouse(SDL_Window * window, int x, int y) +{ + Cocoa_WarpMouseGlobal(x + window->x, y + window->y); +} + +static int +Cocoa_SetRelativeMouseMode(SDL_bool enabled) +{ + /* We will re-apply the relative mode when the window gets focus, if it + * doesn't have focus right now. + */ + SDL_Window *window = SDL_GetMouseFocus(); + if (!window) { + return 0; + } + + /* We will re-apply the relative mode when the window finishes being moved, + * if it is being moved right now. + */ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + if ([data->listener isMoving]) { + return 0; + } + + CGError result; + if (enabled) { + DLog("Turning on."); + result = CGAssociateMouseAndMouseCursorPosition(NO); + } else { + DLog("Turning off."); + result = CGAssociateMouseAndMouseCursorPosition(YES); + } + if (result != kCGErrorSuccess) { + return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed"); + } + + /* The hide/unhide calls are redundant most of the time, but they fix + * https://bugzilla.libsdl.org/show_bug.cgi?id=2550 + */ + if (enabled) { + [NSCursor hide]; + } else { + [NSCursor unhide]; + } + return 0; +} + +static int +Cocoa_CaptureMouse(SDL_Window *window) +{ + /* our Cocoa event code already tracks the mouse outside the window, + so all we have to do here is say "okay" and do what we always do. */ + return 0; +} + +static Uint32 +Cocoa_GetGlobalMouseState(int *x, int *y) +{ + const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons]; + const NSPoint cocoaLocation = [NSEvent mouseLocation]; + Uint32 retval = 0; + + for (NSScreen *screen in [NSScreen screens]) { + NSRect frame = [screen frame]; + if (NSMouseInRect(cocoaLocation, frame, NO)) { + *x = (int) cocoaLocation.x; + *y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y); + break; + } + } + + retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0; + retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0; + retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0; + retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0; + retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0; + + return retval; +} + +void +Cocoa_InitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData)); + + mouse->CreateCursor = Cocoa_CreateCursor; + mouse->CreateSystemCursor = Cocoa_CreateSystemCursor; + mouse->ShowCursor = Cocoa_ShowCursor; + mouse->FreeCursor = Cocoa_FreeCursor; + mouse->WarpMouse = Cocoa_WarpMouse; + mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal; + mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode; + mouse->CaptureMouse = Cocoa_CaptureMouse; + mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState; + + SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor()); + + Cocoa_InitMouseEventTap(mouse->driverdata); + + SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata; + const NSPoint location = [NSEvent mouseLocation]; + driverdata->lastMoveX = location.x; + driverdata->lastMoveY = location.y; +} + +void +Cocoa_HandleMouseEvent(_THIS, NSEvent *event) +{ + switch ([event type]) { + case NSMouseMoved: + case NSLeftMouseDragged: + case NSRightMouseDragged: + case NSOtherMouseDragged: + break; + + default: + /* Ignore any other events. */ + return; + } + + SDL_Mouse *mouse = SDL_GetMouse(); + SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata; + if (!driverdata) { + return; /* can happen when returning from fullscreen Space on shutdown */ + } + + const SDL_bool seenWarp = driverdata->seenWarp; + driverdata->seenWarp = NO; + + const NSPoint location = [NSEvent mouseLocation]; + const CGFloat lastMoveX = driverdata->lastMoveX; + const CGFloat lastMoveY = driverdata->lastMoveY; + driverdata->lastMoveX = location.x; + driverdata->lastMoveY = location.y; + DLog("Last seen mouse: (%g, %g)", location.x, location.y); + + /* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */ + if (!mouse->relative_mode) { + return; + } + + /* Ignore events that aren't inside the client area (i.e. title bar.) */ + if ([event window]) { + NSRect windowRect = [[[event window] contentView] frame]; + if (!NSMouseInRect([event locationInWindow], windowRect, NO)) { + return; + } + } + + float deltaX = [event deltaX]; + float deltaY = [event deltaY]; + + if (seenWarp) { + deltaX += (lastMoveX - driverdata->lastWarpX); + deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY); + + DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY); + } + + SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY); +} + +void +Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + CGFloat x = -[event deltaX]; + CGFloat y = [event deltaY]; + SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL; + + if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) { + if ([event isDirectionInvertedFromDevice] == YES) { + direction = SDL_MOUSEWHEEL_FLIPPED; + } + } + + if (x > 0) { + x = SDL_ceil(x); + } else if (x < 0) { + x = SDL_floor(x); + } + if (y > 0) { + y = SDL_ceil(y); + } else if (y < 0) { + y = SDL_floor(y); + } + SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y, direction); +} + +void +Cocoa_HandleMouseWarp(CGFloat x, CGFloat y) +{ + /* This makes Cocoa_HandleMouseEvent ignore the delta caused by the warp, + * since it gets included in the next movement event. + */ + SDL_MouseData *driverdata = (SDL_MouseData*)SDL_GetMouse()->driverdata; + driverdata->lastWarpX = x; + driverdata->lastWarpY = y; + driverdata->seenWarp = SDL_TRUE; + + DLog("(%g, %g)", x, y); +} + +void +Cocoa_QuitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + if (mouse) { + if (mouse->driverdata) { + Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata)); + } + + SDL_free(mouse->driverdata); + } +} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.h new file mode 100644 index 000000000..af92314b6 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoamousetap_h +#define _SDL_cocoamousetap_h + +#include "SDL_cocoamouse.h" + +extern void Cocoa_InitMouseEventTap(SDL_MouseData *driverdata); +extern void Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata); + +#endif /* _SDL_cocoamousetap_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.m new file mode 100644 index 000000000..48abbca9c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoamousetap.m @@ -0,0 +1,257 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_cocoamousetap.h" + +/* Event taps are forbidden in the Mac App Store, so we can only enable this + * code if your app doesn't need to ship through the app store. + * This code makes it so that a grabbed cursor cannot "leak" a mouse click + * past the edge of the window if moving the cursor too fast. + */ +#if SDL_MAC_NO_SANDBOX + +#include "SDL_keyboard.h" +#include "SDL_cocoavideo.h" +#include "../../thread/SDL_systhread.h" + +#include "../../events/SDL_mouse_c.h" + +typedef struct { + CFMachPortRef tap; + CFRunLoopRef runloop; + CFRunLoopSourceRef runloopSource; + SDL_Thread *thread; + SDL_sem *runloopStartedSemaphore; +} SDL_MouseEventTapData; + +static const CGEventMask movementEventsMask = + CGEventMaskBit(kCGEventLeftMouseDragged) + | CGEventMaskBit(kCGEventRightMouseDragged) + | CGEventMaskBit(kCGEventMouseMoved); + +static const CGEventMask allGrabbedEventsMask = + CGEventMaskBit(kCGEventLeftMouseDown) | CGEventMaskBit(kCGEventLeftMouseUp) + | CGEventMaskBit(kCGEventRightMouseDown) | CGEventMaskBit(kCGEventRightMouseUp) + | CGEventMaskBit(kCGEventOtherMouseDown) | CGEventMaskBit(kCGEventOtherMouseUp) + | CGEventMaskBit(kCGEventLeftMouseDragged) | CGEventMaskBit(kCGEventRightMouseDragged) + | CGEventMaskBit(kCGEventMouseMoved); + +static CGEventRef +Cocoa_MouseTapCallback(CGEventTapProxy proxy, CGEventType type, CGEventRef event, void *refcon) +{ + SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)refcon; + SDL_Mouse *mouse = SDL_GetMouse(); + SDL_Window *window = SDL_GetKeyboardFocus(); + NSWindow *nswindow; + NSRect windowRect; + CGPoint eventLocation; + + switch (type) { + case kCGEventTapDisabledByTimeout: + case kCGEventTapDisabledByUserInput: + { + CGEventTapEnable(tapdata->tap, true); + return NULL; + } + default: + break; + } + + + if (!window || !mouse) { + return event; + } + + if (mouse->relative_mode) { + return event; + } + + if (!(window->flags & SDL_WINDOW_INPUT_GRABBED)) { + return event; + } + + /* This is the same coordinate system as Cocoa uses. */ + nswindow = ((SDL_WindowData *) window->driverdata)->nswindow; + eventLocation = CGEventGetUnflippedLocation(event); + windowRect = [nswindow contentRectForFrameRect:[nswindow frame]]; + + if (!NSMouseInRect(NSPointFromCGPoint(eventLocation), windowRect, NO)) { + + /* This is in CGs global screenspace coordinate system, which has a + * flipped Y. + */ + CGPoint newLocation = CGEventGetLocation(event); + + if (eventLocation.x < NSMinX(windowRect)) { + newLocation.x = NSMinX(windowRect); + } else if (eventLocation.x >= NSMaxX(windowRect)) { + newLocation.x = NSMaxX(windowRect) - 1.0; + } + + if (eventLocation.y <= NSMinY(windowRect)) { + newLocation.y -= (NSMinY(windowRect) - eventLocation.y + 1); + } else if (eventLocation.y > NSMaxY(windowRect)) { + newLocation.y += (eventLocation.y - NSMaxY(windowRect)); + } + + CGWarpMouseCursorPosition(newLocation); + CGAssociateMouseAndMouseCursorPosition(YES); + + if ((CGEventMaskBit(type) & movementEventsMask) == 0) { + /* For click events, we just constrain the event to the window, so + * no other app receives the click event. We can't due the same to + * movement events, since they mean that our warp cursor above + * behaves strangely. + */ + CGEventSetLocation(event, newLocation); + } + } + + return event; +} + +static void +SemaphorePostCallback(CFRunLoopTimerRef timer, void *info) +{ + SDL_SemPost((SDL_sem*)info); +} + +static int +Cocoa_MouseTapThread(void *data) +{ + SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)data; + + /* Create a tap. */ + CFMachPortRef eventTap = CGEventTapCreate(kCGSessionEventTap, kCGHeadInsertEventTap, + kCGEventTapOptionDefault, allGrabbedEventsMask, + &Cocoa_MouseTapCallback, tapdata); + if (eventTap) { + /* Try to create a runloop source we can schedule. */ + CFRunLoopSourceRef runloopSource = CFMachPortCreateRunLoopSource(kCFAllocatorDefault, eventTap, 0); + if (runloopSource) { + tapdata->tap = eventTap; + tapdata->runloopSource = runloopSource; + } else { + CFRelease(eventTap); + SDL_SemPost(tapdata->runloopStartedSemaphore); + /* TODO: Both here and in the return below, set some state in + * tapdata to indicate that initialization failed, which we should + * check in InitMouseEventTap, after we move the semaphore check + * from Quit to Init. + */ + return 1; + } + } else { + SDL_SemPost(tapdata->runloopStartedSemaphore); + return 1; + } + + tapdata->runloop = CFRunLoopGetCurrent(); + CFRunLoopAddSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes); + CFRunLoopTimerContext context = {.info = tapdata->runloopStartedSemaphore}; + /* We signal the runloop started semaphore *after* the run loop has started, indicating it's safe to CFRunLoopStop it. */ + CFRunLoopTimerRef timer = CFRunLoopTimerCreate(kCFAllocatorDefault, CFAbsoluteTimeGetCurrent(), 0, 0, 0, &SemaphorePostCallback, &context); + CFRunLoopAddTimer(tapdata->runloop, timer, kCFRunLoopCommonModes); + CFRelease(timer); + + /* Run the event loop to handle events in the event tap. */ + CFRunLoopRun(); + /* Make sure this is signaled so that SDL_QuitMouseEventTap knows it can safely SDL_WaitThread for us. */ + if (SDL_SemValue(tapdata->runloopStartedSemaphore) < 1) { + SDL_SemPost(tapdata->runloopStartedSemaphore); + } + CFRunLoopRemoveSource(tapdata->runloop, tapdata->runloopSource, kCFRunLoopCommonModes); + + /* Clean up. */ + CGEventTapEnable(tapdata->tap, false); + CFRelease(tapdata->runloopSource); + CFRelease(tapdata->tap); + tapdata->runloopSource = NULL; + tapdata->tap = NULL; + + return 0; +} + +void +Cocoa_InitMouseEventTap(SDL_MouseData* driverdata) +{ + SDL_MouseEventTapData *tapdata; + driverdata->tapdata = SDL_calloc(1, sizeof(SDL_MouseEventTapData)); + tapdata = (SDL_MouseEventTapData*)driverdata->tapdata; + + tapdata->runloopStartedSemaphore = SDL_CreateSemaphore(0); + if (tapdata->runloopStartedSemaphore) { + tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata); + if (!tapdata->thread) { + SDL_DestroySemaphore(tapdata->runloopStartedSemaphore); + } + } + + if (!tapdata->thread) { + SDL_free(driverdata->tapdata); + driverdata->tapdata = NULL; + } +} + +void +Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata) +{ + SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata; + int status; + + /* Ensure that the runloop has been started first. + * TODO: Move this to InitMouseEventTap, check for error conditions that can + * happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of + * grabbing the mouse if it fails to Init. + */ + status = SDL_SemWaitTimeout(tapdata->runloopStartedSemaphore, 5000); + if (status > -1) { + /* Then stop it, which will cause Cocoa_MouseTapThread to return. */ + CFRunLoopStop(tapdata->runloop); + /* And then wait for Cocoa_MouseTapThread to finish cleaning up. It + * releases some of the pointers in tapdata. */ + SDL_WaitThread(tapdata->thread, &status); + } + + SDL_free(driverdata->tapdata); + driverdata->tapdata = NULL; +} + +#else /* SDL_MAC_NO_SANDBOX */ + +void +Cocoa_InitMouseEventTap(SDL_MouseData *unused) +{ +} + +void +Cocoa_QuitMouseEventTap(SDL_MouseData *driverdata) +{ +} + +#endif /* !SDL_MAC_NO_SANDBOX */ + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaopengl.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaopengl.h new file mode 100644 index 000000000..1f7bd57f0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaopengl.h @@ -0,0 +1,68 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoaopengl_h +#define _SDL_cocoaopengl_h + +#if SDL_VIDEO_OPENGL_CGL + +#include "SDL_atomic.h" +#import + +struct SDL_GLDriverData +{ + int initialized; +}; + +@interface SDLOpenGLContext : NSOpenGLContext { + SDL_atomic_t dirty; + SDL_Window *window; +} + +- (id)initWithFormat:(NSOpenGLPixelFormat *)format + shareContext:(NSOpenGLContext *)share; +- (void)scheduleUpdate; +- (void)updateIfNeeded; +- (void)setWindow:(SDL_Window *)window; + +@end + + +/* OpenGL functions */ +extern int Cocoa_GL_LoadLibrary(_THIS, const char *path); +extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc); +extern void Cocoa_GL_UnloadLibrary(_THIS); +extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window); +extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern void Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, + int * w, int * h); +extern int Cocoa_GL_SetSwapInterval(_THIS, int interval); +extern int Cocoa_GL_GetSwapInterval(_THIS); +extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window); +extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context); + +#endif /* SDL_VIDEO_OPENGL_CGL */ + +#endif /* _SDL_cocoaopengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaopengl.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaopengl.m new file mode 100644 index 000000000..2033bea7d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoaopengl.m @@ -0,0 +1,412 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +/* NSOpenGL implementation of SDL OpenGL support */ + +#if SDL_VIDEO_OPENGL_CGL +#include "SDL_cocoavideo.h" +#include "SDL_cocoaopengl.h" + +#include +#include +#include + +#include "SDL_loadso.h" +#include "SDL_opengl.h" + +#define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" + +@implementation SDLOpenGLContext : NSOpenGLContext + +- (id)initWithFormat:(NSOpenGLPixelFormat *)format + shareContext:(NSOpenGLContext *)share +{ + self = [super initWithFormat:format shareContext:share]; + if (self) { + SDL_AtomicSet(&self->dirty, 0); + self->window = NULL; + } + return self; +} + +- (void)scheduleUpdate +{ + SDL_AtomicAdd(&self->dirty, 1); +} + +/* This should only be called on the thread on which a user is using the context. */ +- (void)updateIfNeeded +{ + int value = SDL_AtomicSet(&self->dirty, 0); + if (value > 0) { + /* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */ + [super update]; + } +} + +/* This should only be called on the thread on which a user is using the context. */ +- (void)update +{ + /* This ensures that regular 'update' calls clear the atomic dirty flag. */ + [self scheduleUpdate]; + [self updateIfNeeded]; +} + +/* Updates the drawable for the contexts and manages related state. */ +- (void)setWindow:(SDL_Window *)newWindow +{ + if (self->window) { + SDL_WindowData *oldwindowdata = (SDL_WindowData *)self->window->driverdata; + + /* Make sure to remove us from the old window's context list, or we'll get scheduled updates from it too. */ + NSMutableArray *contexts = oldwindowdata->nscontexts; + @synchronized (contexts) { + [contexts removeObject:self]; + } + } + + self->window = newWindow; + + if (newWindow) { + SDL_WindowData *windowdata = (SDL_WindowData *)newWindow->driverdata; + + /* Now sign up for scheduled updates for the new window. */ + NSMutableArray *contexts = windowdata->nscontexts; + @synchronized (contexts) { + [contexts addObject:self]; + } + + if ([self view] != [windowdata->nswindow contentView]) { + [self setView:[windowdata->nswindow contentView]]; + if (self == [NSOpenGLContext currentContext]) { + [self update]; + } else { + [self scheduleUpdate]; + } + } + } else { + [self clearDrawable]; + if (self == [NSOpenGLContext currentContext]) { + [self update]; + } else { + [self scheduleUpdate]; + } + } +} + +@end + + +int +Cocoa_GL_LoadLibrary(_THIS, const char *path) +{ + /* Load the OpenGL library */ + if (path == NULL) { + path = SDL_getenv("SDL_OPENGL_LIBRARY"); + } + if (path == NULL) { + path = DEFAULT_OPENGL; + } + _this->gl_config.dll_handle = SDL_LoadObject(path); + if (!_this->gl_config.dll_handle) { + return -1; + } + SDL_strlcpy(_this->gl_config.driver_path, path, + SDL_arraysize(_this->gl_config.driver_path)); + return 0; +} + +void * +Cocoa_GL_GetProcAddress(_THIS, const char *proc) +{ + return SDL_LoadFunction(_this->gl_config.dll_handle, proc); +} + +void +Cocoa_GL_UnloadLibrary(_THIS) +{ + SDL_UnloadObject(_this->gl_config.dll_handle); + _this->gl_config.dll_handle = NULL; +} + +SDL_GLContext +Cocoa_GL_CreateContext(_THIS, SDL_Window * window) +{ @autoreleasepool +{ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; + SDL_bool lion_or_later = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6; + NSOpenGLPixelFormatAttribute attr[32]; + NSOpenGLPixelFormat *fmt; + SDLOpenGLContext *context; + NSOpenGLContext *share_context = nil; + int i = 0; + const char *glversion; + int glversion_major; + int glversion_minor; + + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { + SDL_SetError ("OpenGL ES is not supported on this platform"); + return NULL; + } + if ((_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) && !lion_or_later) { + SDL_SetError ("OpenGL Core Profile is not supported on this platform version"); + return NULL; + } + + attr[i++] = NSOpenGLPFAAllowOfflineRenderers; + + /* specify a profile if we're on Lion (10.7) or later. */ + if (lion_or_later) { + NSOpenGLPixelFormatAttribute profile = NSOpenGLProfileVersionLegacy; + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_CORE) { + profile = NSOpenGLProfileVersion3_2Core; + } + attr[i++] = NSOpenGLPFAOpenGLProfile; + attr[i++] = profile; + } + + attr[i++] = NSOpenGLPFAColorSize; + attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; + + attr[i++] = NSOpenGLPFADepthSize; + attr[i++] = _this->gl_config.depth_size; + + if (_this->gl_config.double_buffer) { + attr[i++] = NSOpenGLPFADoubleBuffer; + } + + if (_this->gl_config.stereo) { + attr[i++] = NSOpenGLPFAStereo; + } + + if (_this->gl_config.stencil_size) { + attr[i++] = NSOpenGLPFAStencilSize; + attr[i++] = _this->gl_config.stencil_size; + } + + if ((_this->gl_config.accum_red_size + + _this->gl_config.accum_green_size + + _this->gl_config.accum_blue_size + + _this->gl_config.accum_alpha_size) > 0) { + attr[i++] = NSOpenGLPFAAccumSize; + attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; + } + + if (_this->gl_config.multisamplebuffers) { + attr[i++] = NSOpenGLPFASampleBuffers; + attr[i++] = _this->gl_config.multisamplebuffers; + } + + if (_this->gl_config.multisamplesamples) { + attr[i++] = NSOpenGLPFASamples; + attr[i++] = _this->gl_config.multisamplesamples; + attr[i++] = NSOpenGLPFANoRecovery; + } + + if (_this->gl_config.accelerated >= 0) { + if (_this->gl_config.accelerated) { + attr[i++] = NSOpenGLPFAAccelerated; + } else { + attr[i++] = NSOpenGLPFARendererID; + attr[i++] = kCGLRendererGenericFloatID; + } + } + + attr[i++] = NSOpenGLPFAScreenMask; + attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); + attr[i] = 0; + + fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; + if (fmt == nil) { + SDL_SetError("Failed creating OpenGL pixel format"); + return NULL; + } + + if (_this->gl_config.share_with_current_context) { + share_context = (NSOpenGLContext*)SDL_GL_GetCurrentContext(); + } + + context = [[SDLOpenGLContext alloc] initWithFormat:fmt shareContext:share_context]; + + [fmt release]; + + if (context == nil) { + SDL_SetError("Failed creating OpenGL context"); + return NULL; + } + + if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) { + Cocoa_GL_DeleteContext(_this, context); + SDL_SetError("Failed making OpenGL context current"); + return NULL; + } + + if (_this->gl_config.major_version < 3 && + _this->gl_config.profile_mask == 0 && + _this->gl_config.flags == 0) { + /* This is a legacy profile, so to match other backends, we're done. */ + } else { + const GLubyte *(APIENTRY * glGetStringFunc)(GLenum); + + glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString"); + if (!glGetStringFunc) { + Cocoa_GL_DeleteContext(_this, context); + SDL_SetError ("Failed getting OpenGL glGetString entry point"); + return NULL; + } + + glversion = (const char *)glGetStringFunc(GL_VERSION); + if (glversion == NULL) { + Cocoa_GL_DeleteContext(_this, context); + SDL_SetError ("Failed getting OpenGL context version"); + return NULL; + } + + if (SDL_sscanf(glversion, "%d.%d", &glversion_major, &glversion_minor) != 2) { + Cocoa_GL_DeleteContext(_this, context); + SDL_SetError ("Failed parsing OpenGL context version"); + return NULL; + } + + if ((glversion_major < _this->gl_config.major_version) || + ((glversion_major == _this->gl_config.major_version) && (glversion_minor < _this->gl_config.minor_version))) { + Cocoa_GL_DeleteContext(_this, context); + SDL_SetError ("Failed creating OpenGL context at version requested"); + return NULL; + } + + /* In the future we'll want to do this, but to match other platforms + we'll leave the OpenGL version the way it is for now + */ + /*_this->gl_config.major_version = glversion_major;*/ + /*_this->gl_config.minor_version = glversion_minor;*/ + } + return context; +}} + +int +Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ @autoreleasepool +{ + if (context) { + SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context; + [nscontext setWindow:window]; + [nscontext updateIfNeeded]; + [nscontext makeCurrentContext]; + } else { + [NSOpenGLContext clearCurrentContext]; + } + + return 0; +}} + +void +Cocoa_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h) +{ + SDL_WindowData *windata = (SDL_WindowData *) window->driverdata; + NSView *contentView = [windata->nswindow contentView]; + NSRect viewport = [contentView bounds]; + + if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { + /* This gives us the correct viewport for a Retina-enabled view, only + * supported on 10.7+. */ + if ([contentView respondsToSelector:@selector(convertRectToBacking:)]) { + viewport = [contentView convertRectToBacking:viewport]; + } + } + + if (w) { + *w = viewport.size.width; + } + + if (h) { + *h = viewport.size.height; + } +} + +int +Cocoa_GL_SetSwapInterval(_THIS, int interval) +{ @autoreleasepool +{ + NSOpenGLContext *nscontext; + GLint value; + int status; + + if (interval < 0) { /* no extension for this on Mac OS X at the moment. */ + return SDL_SetError("Late swap tearing currently unsupported"); + } + + nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext(); + if (nscontext != nil) { + value = interval; + [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval]; + status = 0; + } else { + status = SDL_SetError("No current OpenGL context"); + } + + return status; +}} + +int +Cocoa_GL_GetSwapInterval(_THIS) +{ @autoreleasepool +{ + NSOpenGLContext *nscontext; + GLint value; + int status = 0; + + nscontext = (NSOpenGLContext*)SDL_GL_GetCurrentContext(); + if (nscontext != nil) { + [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval]; + status = (int)value; + } + + return status; +}} + +void +Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) +{ @autoreleasepool +{ + SDLOpenGLContext* nscontext = (SDLOpenGLContext*)SDL_GL_GetCurrentContext(); + [nscontext flushBuffer]; + + // ***** Mark was here! ***** + // Fix for Mojave, which wasn't rendering until window moved. + [nscontext update];//IfNeeded]; +}} + +void +Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) +{ @autoreleasepool +{ + SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context; + + [nscontext setWindow:NULL]; + [nscontext release]; +}} + +#endif /* SDL_VIDEO_OPENGL_CGL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoashape.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoashape.h new file mode 100644 index 000000000..f64b59178 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoashape.h @@ -0,0 +1,43 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoashape_h +#define _SDL_cocoashape_h + +#include "SDL_stdinc.h" +#include "SDL_video.h" +#include "SDL_shape.h" +#include "../SDL_shape_internals.h" + +typedef struct { + NSGraphicsContext* context; + SDL_bool saved; + + SDL_ShapeTree* shape; +} SDL_ShapeData; + +extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window); +extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); +extern int Cocoa_ResizeWindowShape(SDL_Window *window); + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoashape.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoashape.m new file mode 100644 index 000000000..fc8a2775c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoashape.m @@ -0,0 +1,113 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL_cocoavideo.h" +#include "SDL_shape.h" +#include "SDL_cocoashape.h" +#include "../SDL_sysvideo.h" +#include "SDL_assert.h" + +SDL_WindowShaper* +Cocoa_CreateShaper(SDL_Window* window) +{ + SDL_WindowData* windata = (SDL_WindowData*)window->driverdata; + [windata->nswindow setOpaque:NO]; + + [windata->nswindow setStyleMask:NSBorderlessWindowMask]; + + SDL_WindowShaper* result = result = malloc(sizeof(SDL_WindowShaper)); + result->window = window; + result->mode.mode = ShapeModeDefault; + result->mode.parameters.binarizationCutoff = 1; + result->userx = result->usery = 0; + window->shaper = result; + + SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData)); + result->driverdata = data; + data->context = [windata->nswindow graphicsContext]; + data->saved = SDL_FALSE; + data->shape = NULL; + + int resized_properly = Cocoa_ResizeWindowShape(window); + SDL_assert(resized_properly == 0); + return result; +} + +typedef struct { + NSView* view; + NSBezierPath* path; + SDL_Window* window; +} SDL_CocoaClosure; + +void +ConvertRects(SDL_ShapeTree* tree, void* closure) +{ + SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure; + if(tree->kind == OpaqueShape) { + NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h); + [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]]; + } +} + +int +Cocoa_SetWindowShape(SDL_WindowShaper *shaper, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode) +{ @autoreleasepool +{ + SDL_ShapeData* data = (SDL_ShapeData*)shaper->driverdata; + SDL_WindowData* windata = (SDL_WindowData*)shaper->window->driverdata; + SDL_CocoaClosure closure; + if(data->saved == SDL_TRUE) { + [data->context restoreGraphicsState]; + data->saved = SDL_FALSE; + } + + /*[data->context saveGraphicsState];*/ + /*data->saved = SDL_TRUE;*/ + [NSGraphicsContext setCurrentContext:data->context]; + + [[NSColor clearColor] set]; + NSRectFill([[windata->nswindow contentView] frame]); + data->shape = SDL_CalculateShapeTree(*shape_mode,shape); + + closure.view = [windata->nswindow contentView]; + closure.path = [NSBezierPath bezierPath]; + closure.window = shaper->window; + SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure); + [closure.path addClip]; + + return 0; +}} + +int +Cocoa_ResizeWindowShape(SDL_Window *window) +{ + SDL_ShapeData* data = window->shaper->driverdata; + SDL_assert(data != NULL); + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoavideo.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoavideo.h new file mode 100644 index 000000000..498ce6cca --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoavideo.h @@ -0,0 +1,65 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoavideo_h +#define _SDL_cocoavideo_h + +#include "SDL_opengl.h" + +#include +#include +#include + +#include "SDL_keycode.h" +#include "../SDL_sysvideo.h" + +#include "SDL_cocoaclipboard.h" +#include "SDL_cocoaevents.h" +#include "SDL_cocoakeyboard.h" +#include "SDL_cocoamodes.h" +#include "SDL_cocoamouse.h" +#include "SDL_cocoaopengl.h" +#include "SDL_cocoawindow.h" + +/* Private display data */ + +@class SDLTranslatorResponder; + +typedef struct SDL_VideoData +{ + int allow_spaces; + unsigned int modifierFlags; + void *key_layout; + SDLTranslatorResponder *fieldEdit; + NSInteger clipboard_count; + Uint32 screensaver_activity; + BOOL screensaver_use_iopm; + IOPMAssertionID screensaver_assertion; + +} SDL_VideoData; + +/* Utility functions */ +extern NSImage * Cocoa_CreateImage(SDL_Surface * surface); + +#endif /* _SDL_cocoavideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoavideo.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoavideo.m new file mode 100644 index 000000000..e436e6521 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoavideo.m @@ -0,0 +1,234 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_COCOA + +#include "SDL.h" +#include "SDL_endian.h" +#include "SDL_cocoavideo.h" +#include "SDL_cocoashape.h" +#include "SDL_assert.h" + +/* Initialization/Query functions */ +static int Cocoa_VideoInit(_THIS); +static void Cocoa_VideoQuit(_THIS); + +/* Cocoa driver bootstrap functions */ + +static int +Cocoa_Available(void) +{ + return (1); +} + +static void +Cocoa_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_free(device->driverdata); + SDL_free(device); +} + +static SDL_VideoDevice * +Cocoa_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + Cocoa_RegisterApp(); + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device) { + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + } else { + data = NULL; + } + if (!data) { + SDL_OutOfMemory(); + SDL_free(device); + return NULL; + } + device->driverdata = data; + + /* Set the function pointers */ + device->VideoInit = Cocoa_VideoInit; + device->VideoQuit = Cocoa_VideoQuit; + device->GetDisplayBounds = Cocoa_GetDisplayBounds; + device->GetDisplayUsableBounds = Cocoa_GetDisplayUsableBounds; + device->GetDisplayDPI = Cocoa_GetDisplayDPI; + device->GetDisplayModes = Cocoa_GetDisplayModes; + device->SetDisplayMode = Cocoa_SetDisplayMode; + device->PumpEvents = Cocoa_PumpEvents; + device->SuspendScreenSaver = Cocoa_SuspendScreenSaver; + + device->CreateWindow = Cocoa_CreateWindow; + device->CreateWindowFrom = Cocoa_CreateWindowFrom; + device->SetWindowTitle = Cocoa_SetWindowTitle; + device->SetWindowIcon = Cocoa_SetWindowIcon; + device->SetWindowPosition = Cocoa_SetWindowPosition; + device->SetWindowSize = Cocoa_SetWindowSize; + device->SetWindowMinimumSize = Cocoa_SetWindowMinimumSize; + device->SetWindowMaximumSize = Cocoa_SetWindowMaximumSize; + device->SetWindowOpacity = Cocoa_SetWindowOpacity; + device->ShowWindow = Cocoa_ShowWindow; + device->HideWindow = Cocoa_HideWindow; + device->RaiseWindow = Cocoa_RaiseWindow; + device->MaximizeWindow = Cocoa_MaximizeWindow; + device->MinimizeWindow = Cocoa_MinimizeWindow; + device->RestoreWindow = Cocoa_RestoreWindow; + device->SetWindowBordered = Cocoa_SetWindowBordered; + device->SetWindowResizable = Cocoa_SetWindowResizable; + device->SetWindowFullscreen = Cocoa_SetWindowFullscreen; + device->SetWindowGammaRamp = Cocoa_SetWindowGammaRamp; + device->GetWindowGammaRamp = Cocoa_GetWindowGammaRamp; + device->SetWindowGrab = Cocoa_SetWindowGrab; + device->DestroyWindow = Cocoa_DestroyWindow; + device->GetWindowWMInfo = Cocoa_GetWindowWMInfo; + device->SetWindowHitTest = Cocoa_SetWindowHitTest; + + device->shape_driver.CreateShaper = Cocoa_CreateShaper; + device->shape_driver.SetWindowShape = Cocoa_SetWindowShape; + device->shape_driver.ResizeWindowShape = Cocoa_ResizeWindowShape; + +#if SDL_VIDEO_OPENGL_CGL + device->GL_LoadLibrary = Cocoa_GL_LoadLibrary; + device->GL_GetProcAddress = Cocoa_GL_GetProcAddress; + device->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary; + device->GL_CreateContext = Cocoa_GL_CreateContext; + device->GL_MakeCurrent = Cocoa_GL_MakeCurrent; + device->GL_GetDrawableSize = Cocoa_GL_GetDrawableSize; + device->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval; + device->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval; + device->GL_SwapWindow = Cocoa_GL_SwapWindow; + device->GL_DeleteContext = Cocoa_GL_DeleteContext; +#endif + + device->StartTextInput = Cocoa_StartTextInput; + device->StopTextInput = Cocoa_StopTextInput; + device->SetTextInputRect = Cocoa_SetTextInputRect; + + device->SetClipboardText = Cocoa_SetClipboardText; + device->GetClipboardText = Cocoa_GetClipboardText; + device->HasClipboardText = Cocoa_HasClipboardText; + + device->free = Cocoa_DeleteDevice; + + return device; +} + +VideoBootStrap COCOA_bootstrap = { + "cocoa", "SDL Cocoa video driver", + Cocoa_Available, Cocoa_CreateDevice +}; + + +int +Cocoa_VideoInit(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + Cocoa_InitModes(_this); + Cocoa_InitKeyboard(_this); + Cocoa_InitMouse(_this); + + data->allow_spaces = ((floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) && SDL_GetHintBoolean(SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_TRUE)); + + /* The IOPM assertion API can disable the screensaver as of 10.7. */ + data->screensaver_use_iopm = floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6; + + return 0; +} + +void +Cocoa_VideoQuit(_THIS) +{ + Cocoa_QuitModes(_this); + Cocoa_QuitKeyboard(_this); + Cocoa_QuitMouse(_this); +} + +/* This function assumes that it's called from within an autorelease pool */ +NSImage * +Cocoa_CreateImage(SDL_Surface * surface) +{ + SDL_Surface *converted; + NSBitmapImageRep *imgrep; + Uint8 *pixels; + int i; + NSImage *img; + + converted = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_RGBA32, 0); + if (!converted) { + return nil; + } + + imgrep = [[[NSBitmapImageRep alloc] initWithBitmapDataPlanes: NULL + pixelsWide: converted->w + pixelsHigh: converted->h + bitsPerSample: 8 + samplesPerPixel: 4 + hasAlpha: YES + isPlanar: NO + colorSpaceName: NSDeviceRGBColorSpace + bytesPerRow: converted->pitch + bitsPerPixel: converted->format->BitsPerPixel] autorelease]; + if (imgrep == nil) { + SDL_FreeSurface(converted); + return nil; + } + + /* Copy the pixels */ + pixels = [imgrep bitmapData]; + SDL_memcpy(pixels, converted->pixels, converted->h * converted->pitch); + SDL_FreeSurface(converted); + + /* Premultiply the alpha channel */ + for (i = (surface->h * surface->w); i--; ) { + Uint8 alpha = pixels[3]; + pixels[0] = (Uint8)(((Uint16)pixels[0] * alpha) / 255); + pixels[1] = (Uint8)(((Uint16)pixels[1] * alpha) / 255); + pixels[2] = (Uint8)(((Uint16)pixels[2] * alpha) / 255); + pixels += 4; + } + + img = [[[NSImage alloc] initWithSize: NSMakeSize(surface->w, surface->h)] autorelease]; + if (img != nil) { + [img addRepresentation: imgrep]; + } + return img; +} + +/* + * Mac OS X log support. + * + * This doesn't really have aything to do with the interfaces of the SDL video + * subsystem, but we need to stuff this into an Objective-C source code file. + */ + +void SDL_NSLog(const char *text) +{ + NSLog(@"%s", text); +} + +#endif /* SDL_VIDEO_DRIVER_COCOA */ + +/* vim: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoawindow.h b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoawindow.h new file mode 100644 index 000000000..a32de8387 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoawindow.h @@ -0,0 +1,147 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_cocoawindow_h +#define _SDL_cocoawindow_h + +#import + +typedef struct SDL_WindowData SDL_WindowData; + +typedef enum +{ + PENDING_OPERATION_NONE, + PENDING_OPERATION_ENTER_FULLSCREEN, + PENDING_OPERATION_LEAVE_FULLSCREEN, + PENDING_OPERATION_MINIMIZE +} PendingWindowOperation; + +@interface Cocoa_WindowListener : NSResponder { + SDL_WindowData *_data; + BOOL observingVisible; + BOOL wasCtrlLeft; + BOOL wasVisible; + BOOL isFullscreenSpace; + BOOL inFullscreenTransition; + PendingWindowOperation pendingWindowOperation; + BOOL isMoving; + int pendingWindowWarpX, pendingWindowWarpY; + BOOL isDragAreaRunning; +} + +-(void) listen:(SDL_WindowData *) data; +-(void) pauseVisibleObservation; +-(void) resumeVisibleObservation; +-(BOOL) setFullscreenSpace:(BOOL) state; +-(BOOL) isInFullscreenSpace; +-(BOOL) isInFullscreenSpaceTransition; +-(void) addPendingWindowOperation:(PendingWindowOperation) operation; +-(void) close; + +-(BOOL) isMoving; +-(void) setPendingMoveX:(int)x Y:(int)y; +-(void) windowDidFinishMoving; + +/* Window delegate functionality */ +-(BOOL) windowShouldClose:(id) sender; +-(void) windowDidExpose:(NSNotification *) aNotification; +-(void) windowDidMove:(NSNotification *) aNotification; +-(void) windowDidResize:(NSNotification *) aNotification; +-(void) windowDidMiniaturize:(NSNotification *) aNotification; +-(void) windowDidDeminiaturize:(NSNotification *) aNotification; +-(void) windowDidBecomeKey:(NSNotification *) aNotification; +-(void) windowDidResignKey:(NSNotification *) aNotification; +-(void) windowDidChangeBackingProperties:(NSNotification *) aNotification; +-(void) windowWillEnterFullScreen:(NSNotification *) aNotification; +-(void) windowDidEnterFullScreen:(NSNotification *) aNotification; +-(void) windowWillExitFullScreen:(NSNotification *) aNotification; +-(void) windowDidExitFullScreen:(NSNotification *) aNotification; +-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions; + +/* See if event is in a drag area, toggle on window dragging. */ +-(BOOL) processHitTest:(NSEvent *)theEvent; + +/* Window event handling */ +-(void) mouseDown:(NSEvent *) theEvent; +-(void) rightMouseDown:(NSEvent *) theEvent; +-(void) otherMouseDown:(NSEvent *) theEvent; +-(void) mouseUp:(NSEvent *) theEvent; +-(void) rightMouseUp:(NSEvent *) theEvent; +-(void) otherMouseUp:(NSEvent *) theEvent; +-(void) mouseMoved:(NSEvent *) theEvent; +-(void) mouseDragged:(NSEvent *) theEvent; +-(void) rightMouseDragged:(NSEvent *) theEvent; +-(void) otherMouseDragged:(NSEvent *) theEvent; +-(void) scrollWheel:(NSEvent *) theEvent; +-(void) touchesBeganWithEvent:(NSEvent *) theEvent; +-(void) touchesMovedWithEvent:(NSEvent *) theEvent; +-(void) touchesEndedWithEvent:(NSEvent *) theEvent; +-(void) touchesCancelledWithEvent:(NSEvent *) theEvent; + +/* Touch event handling */ +-(void) handleTouches:(NSTouchPhase) phase withEvent:(NSEvent*) theEvent; + +@end +/* *INDENT-ON* */ + +@class SDLOpenGLContext; + +struct SDL_WindowData +{ + SDL_Window *window; + NSWindow *nswindow; + NSMutableArray *nscontexts; + SDL_bool created; + SDL_bool inWindowMove; + Cocoa_WindowListener *listener; + struct SDL_VideoData *videodata; +}; + +extern int Cocoa_CreateWindow(_THIS, SDL_Window * window); +extern int Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, + const void *data); +extern void Cocoa_SetWindowTitle(_THIS, SDL_Window * window); +extern void Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +extern void Cocoa_SetWindowPosition(_THIS, SDL_Window * window); +extern void Cocoa_SetWindowSize(_THIS, SDL_Window * window); +extern void Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window); +extern void Cocoa_SetWindowMaximumSize(_THIS, SDL_Window * window); +extern int Cocoa_SetWindowOpacity(_THIS, SDL_Window * window, float opacity); +extern void Cocoa_ShowWindow(_THIS, SDL_Window * window); +extern void Cocoa_HideWindow(_THIS, SDL_Window * window); +extern void Cocoa_RaiseWindow(_THIS, SDL_Window * window); +extern void Cocoa_MaximizeWindow(_THIS, SDL_Window * window); +extern void Cocoa_MinimizeWindow(_THIS, SDL_Window * window); +extern void Cocoa_RestoreWindow(_THIS, SDL_Window * window); +extern void Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void Cocoa_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); +extern void Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +extern int Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); +extern int Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); +extern void Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +extern void Cocoa_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info); +extern int Cocoa_SetWindowHitTest(SDL_Window *window, SDL_bool enabled); + +#endif /* _SDL_cocoawindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/src/video/cocoa/SDL_cocoawindow.m b/modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoawindow.m similarity index 100% rename from modules/sdl2/SDL/src/video/cocoa/SDL_cocoawindow.m rename to modules/sdl2/SDL-2.0.5/src/video/cocoa/SDL_cocoawindow.m diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_WM.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_WM.c new file mode 100644 index 000000000..4b979f36c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_WM.c @@ -0,0 +1,413 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_window.h" + +#include "../../events/SDL_windowevents_c.h" + +#define COLOR_EXPAND(col) col.r, col.g, col.b, col.a + +static DFB_Theme theme_std = { + 4, 4, 8, 8, + {255, 200, 200, 200}, + 24, + {255, 0, 0, 255}, + 16, + {255, 255, 255, 255}, + "/usr/share/fonts/truetype/freefont/FreeSans.ttf", + {255, 255, 0, 0}, + {255, 255, 255, 0}, +}; + +static DFB_Theme theme_none = { + 0, 0, 0, 0, + {0, 0, 0, 0}, + 0, + {0, 0, 0, 0}, + 0, + {0, 0, 0, 0}, + NULL +}; + +static void +DrawTriangle(IDirectFBSurface * s, int down, int x, int y, int w) +{ + int x1, x2, x3; + int y1, y2, y3; + + if (down) { + x1 = x + w / 2; + x2 = x; + x3 = x + w; + y1 = y + w; + y2 = y; + y3 = y; + } else { + x1 = x + w / 2; + x2 = x; + x3 = x + w; + y1 = y; + y2 = y + w; + y3 = y + w; + } + s->FillTriangle(s, x1, y1, x2, y2, x3, y3); +} + +static void +LoadFont(_THIS, SDL_Window * window) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_WINDOWDATA(window); + + if (windata->font != NULL) { + SDL_DFB_RELEASE(windata->font); + windata->font = NULL; + SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font)); + } + + if (windata->theme.font != NULL) + { + DFBFontDescription fdesc; + + SDL_zero(fdesc); + fdesc.flags = DFDESC_HEIGHT; + fdesc.height = windata->theme.font_size; + SDL_DFB_CHECK(devdata-> + dfb->CreateFont(devdata->dfb, windata->theme.font, + &fdesc, &windata->font)); + SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, windata->font)); + } +} + +static void +DrawCraption(_THIS, IDirectFBSurface * s, int x, int y, char *text) +{ + DFBSurfaceTextFlags flags; + + flags = DSTF_CENTER | DSTF_TOP; + + s->DrawString(s, text, -1, x, y, flags); +} + +void +DirectFB_WM_RedrawLayout(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + IDirectFBSurface *s = windata->window_surface; + DFB_Theme *t = &windata->theme; + int i; + int d = (t->caption_size - t->font_size) / 2; + int x, y, w; + + + if (!windata->is_managed || (window->flags & SDL_WINDOW_FULLSCREEN)) + return; + + SDL_DFB_CHECK(s->SetSrcBlendFunction(s, DSBF_ONE)); + SDL_DFB_CHECK(s->SetDstBlendFunction(s, DSBF_ZERO)); + SDL_DFB_CHECK(s->SetDrawingFlags(s, DSDRAW_NOFX)); + SDL_DFB_CHECK(s->SetBlittingFlags(s, DSBLIT_NOFX)); + + LoadFont(_this, window); + /* s->SetDrawingFlags(s, DSDRAW_BLEND); */ + s->SetColor(s, COLOR_EXPAND(t->frame_color)); + /* top */ + for (i = 0; i < t->top_size; i++) + s->DrawLine(s, 0, i, windata->size.w, i); + /* bottom */ + for (i = windata->size.h - t->bottom_size; i < windata->size.h; i++) + s->DrawLine(s, 0, i, windata->size.w, i); + /* left */ + for (i = 0; i < t->left_size; i++) + s->DrawLine(s, i, 0, i, windata->size.h); + /* right */ + for (i = windata->size.w - t->right_size; i < windata->size.w; i++) + s->DrawLine(s, i, 0, i, windata->size.h); + /* Caption */ + s->SetColor(s, COLOR_EXPAND(t->caption_color)); + s->FillRectangle(s, t->left_size, t->top_size, windata->client.w, + t->caption_size); + /* Close Button */ + w = t->caption_size; + x = windata->size.w - t->right_size - w + d; + y = t->top_size + d; + s->SetColor(s, COLOR_EXPAND(t->close_color)); + DrawTriangle(s, 1, x, y, w - 2 * d); + /* Max Button */ + s->SetColor(s, COLOR_EXPAND(t->max_color)); + DrawTriangle(s, window->flags & SDL_WINDOW_MAXIMIZED ? 1 : 0, x - w, + y, w - 2 * d); + + /* Caption */ + if (*window->title) { + s->SetColor(s, COLOR_EXPAND(t->font_color)); + DrawCraption(_this, s, (x - w) / 2, t->top_size + d, window->title); + } + /* Icon */ + if (windata->icon) { + DFBRectangle dr; + + dr.x = t->left_size + d; + dr.y = t->top_size + d; + dr.w = w - 2 * d; + dr.h = w - 2 * d; + s->SetBlittingFlags(s, DSBLIT_BLEND_ALPHACHANNEL); + + s->StretchBlit(s, windata->icon, NULL, &dr); + } + windata->wm_needs_redraw = 0; +} + +DFBResult +DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, int *cw, int *ch) +{ + SDL_DFB_WINDOWDATA(window); + IDirectFBWindow *dfbwin = windata->dfbwin; + + SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, cw, ch)); + dfbwin->GetSize(dfbwin, cw, ch); + *cw -= windata->theme.left_size + windata->theme.right_size; + *ch -= + windata->theme.top_size + windata->theme.caption_size + + windata->theme.bottom_size; + return DFB_OK; +} + +void +DirectFB_WM_AdjustWindowLayout(SDL_Window * window, int flags, int w, int h) +{ + SDL_DFB_WINDOWDATA(window); + + if (!windata->is_managed) + windata->theme = theme_none; + else if (flags & SDL_WINDOW_BORDERLESS) + /* desc.caps |= DWCAPS_NODECORATION;) */ + windata->theme = theme_none; + else if (flags & SDL_WINDOW_FULLSCREEN) { + windata->theme = theme_none; + } else if (flags & SDL_WINDOW_MAXIMIZED) { + windata->theme = theme_std; + windata->theme.left_size = 0; + windata->theme.right_size = 0; + windata->theme.top_size = 0; + windata->theme.bottom_size = 0; + } else { + windata->theme = theme_std; + } + + windata->client.x = windata->theme.left_size; + windata->client.y = windata->theme.top_size + windata->theme.caption_size; + windata->client.w = w; + windata->client.h = h; + windata->size.w = + w + windata->theme.left_size + windata->theme.right_size; + windata->size.h = + h + windata->theme.top_size + + windata->theme.caption_size + windata->theme.bottom_size; +} + + +enum +{ + WM_POS_NONE = 0x00, + WM_POS_CAPTION = 0x01, + WM_POS_CLOSE = 0x02, + WM_POS_MAX = 0x04, + WM_POS_LEFT = 0x08, + WM_POS_RIGHT = 0x10, + WM_POS_TOP = 0x20, + WM_POS_BOTTOM = 0x40, +}; + +static int +WMIsClient(DFB_WindowData * p, int x, int y) +{ + x -= p->client.x; + y -= p->client.y; + if (x < 0 || y < 0) + return 0; + if (x >= p->client.w || y >= p->client.h) + return 0; + return 1; +} + +static int +WMPos(DFB_WindowData * p, int x, int y) +{ + int pos = WM_POS_NONE; + + if (!WMIsClient(p, x, y)) { + if (y < p->theme.top_size) { + pos |= WM_POS_TOP; + } else if (y < p->client.y) { + if (x < + p->size.w - p->theme.right_size - 2 * p->theme.caption_size) { + pos |= WM_POS_CAPTION; + } else if (x < + p->size.w - p->theme.right_size - + p->theme.caption_size) { + pos |= WM_POS_MAX; + } else { + pos |= WM_POS_CLOSE; + } + } else if (y >= p->size.h - p->theme.bottom_size) { + pos |= WM_POS_BOTTOM; + } + if (x < p->theme.left_size) { + pos |= WM_POS_LEFT; + } else if (x >= p->size.w - p->theme.right_size) { + pos |= WM_POS_RIGHT; + } + } + return pos; +} + +int +DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_WINDOWDATA(window); + DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL); + IDirectFBWindow *dfbwin = windata->dfbwin; + DFBWindowOptions wopts; + + if (!windata->is_managed) + return 0; + + SDL_DFB_CHECK(dfbwin->GetOptions(dfbwin, &wopts)); + + switch (evt->type) { + case DWET_BUTTONDOWN: + if (evt->buttons & DIBM_LEFT) { + int pos = WMPos(windata, evt->x, evt->y); + switch (pos) { + case WM_POS_NONE: + return 0; + case WM_POS_CLOSE: + windata->wm_grab = WM_POS_NONE; + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_CLOSE, 0, + 0); + return 1; + case WM_POS_MAX: + windata->wm_grab = WM_POS_NONE; + if (window->flags & SDL_WINDOW_MAXIMIZED) { + SDL_RestoreWindow(window); + } else { + SDL_MaximizeWindow(window); + } + return 1; + case WM_POS_CAPTION: + if (!(wopts & DWOP_KEEP_STACKING)) { + DirectFB_RaiseWindow(_this, window); + } + if (window->flags & SDL_WINDOW_MAXIMIZED) + return 1; + /* fall through */ + default: + windata->wm_grab = pos; + if (gwindata != NULL) + SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin)); + SDL_DFB_CHECK(dfbwin->GrabPointer(dfbwin)); + windata->wm_lastx = evt->cx; + windata->wm_lasty = evt->cy; + } + } + return 1; + case DWET_BUTTONUP: + if (!windata->wm_grab) + return 0; + if (!(evt->buttons & DIBM_LEFT)) { + if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) { + int dx = evt->cx - windata->wm_lastx; + int dy = evt->cy - windata->wm_lasty; + + if (!(wopts & DWOP_KEEP_SIZE)) { + int cw, ch; + if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM) + dx = 0; + else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT) + dy = 0; + SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch)); + + /* necessary to trigger an event - ugly */ + SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL)); + SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx + 1, ch + dy)); + SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL)); + + SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy)); + } + } + SDL_DFB_CHECK(dfbwin->UngrabPointer(dfbwin)); + if (gwindata != NULL) + SDL_DFB_CHECK(gwindata->dfbwin->GrabPointer(gwindata->dfbwin)); + windata->wm_grab = WM_POS_NONE; + return 1; + } + break; + case DWET_MOTION: + if (!windata->wm_grab) + return 0; + if (evt->buttons & DIBM_LEFT) { + int dx = evt->cx - windata->wm_lastx; + int dy = evt->cy - windata->wm_lasty; + + if (windata->wm_grab & WM_POS_CAPTION) { + if (!(wopts & DWOP_KEEP_POSITION)) + SDL_DFB_CHECK(dfbwin->Move(dfbwin, dx, dy)); + } + if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) { + if (!(wopts & DWOP_KEEP_SIZE)) { + int cw, ch; + + /* Make sure all events are disabled for this operation ! */ + SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL)); + + if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM) + dx = 0; + else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT) + dy = 0; + + SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch)); + SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy)); + + SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL)); + } + } + windata->wm_lastx = evt->cx; + windata->wm_lasty = evt->cy; + return 1; + } + break; + case DWET_KEYDOWN: + break; + case DWET_KEYUP: + break; + default: + ; + } + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_WM.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_WM.h new file mode 100644 index 000000000..f5f9a46fd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_WM.h @@ -0,0 +1,56 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_directfb_wm_h +#define _SDL_directfb_wm_h + +#include "SDL_DirectFB_video.h" + +typedef struct _DFB_Theme DFB_Theme; +struct _DFB_Theme +{ + int left_size; + int right_size; + int top_size; + int bottom_size; + DFBColor frame_color; + int caption_size; + DFBColor caption_color; + int font_size; + DFBColor font_color; + char *font; + DFBColor close_color; + DFBColor max_color; +}; + +extern void DirectFB_WM_AdjustWindowLayout(SDL_Window * window, int flags, int w, int h); +extern void DirectFB_WM_RedrawLayout(_THIS, SDL_Window * window); + +extern int DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, + DFBWindowEvent * evt); + +extern DFBResult DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, + int *cw, int *ch); + + +#endif /* _SDL_directfb_wm_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_dyn.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_dyn.c new file mode 100644 index 000000000..52a4b5367 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_dyn.c @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_dyn.h" + +#ifdef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC +#include "SDL_name.h" +#include "SDL_loadso.h" + +#define DFB_SYM(ret, name, args, al, func) ret (*name) args; +static struct _SDL_DirectFB_Symbols +{ + DFB_SYMS + const unsigned int *directfb_major_version; + const unsigned int *directfb_minor_version; + const unsigned int *directfb_micro_version; +} SDL_DirectFB_Symbols; +#undef DFB_SYM + +#define DFB_SYM(ret, name, args, al, func) ret name args { func SDL_DirectFB_Symbols.name al ; } +DFB_SYMS +#undef DFB_SYM + +static void *handle = NULL; + +int +SDL_DirectFB_LoadLibrary(void) +{ + int retval = 0; + + if (handle == NULL) { + handle = SDL_LoadObject(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC); + if (handle != NULL) { + retval = 1; +#define DFB_SYM(ret, name, args, al, func) if (!(SDL_DirectFB_Symbols.name = SDL_LoadFunction(handle, # name))) retval = 0; + DFB_SYMS +#undef DFB_SYM + if (! + (SDL_DirectFB_Symbols.directfb_major_version = + SDL_LoadFunction(handle, "directfb_major_version"))) + retval = 0; + if (! + (SDL_DirectFB_Symbols.directfb_minor_version = + SDL_LoadFunction(handle, "directfb_minor_version"))) + retval = 0; + if (! + (SDL_DirectFB_Symbols.directfb_micro_version = + SDL_LoadFunction(handle, "directfb_micro_version"))) + retval = 0; + } + } + if (retval) { + const char *stemp = DirectFBCheckVersion(DIRECTFB_MAJOR_VERSION, + DIRECTFB_MINOR_VERSION, + DIRECTFB_MICRO_VERSION); + /* Version Check */ + if (stemp != NULL) { + fprintf(stderr, + "DirectFB Lib: Version mismatch. Compiled: %d.%d.%d Library %d.%d.%d\n", + DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, + DIRECTFB_MICRO_VERSION, + *SDL_DirectFB_Symbols.directfb_major_version, + *SDL_DirectFB_Symbols.directfb_minor_version, + *SDL_DirectFB_Symbols.directfb_micro_version); + retval = 0; + } + } + if (!retval) + SDL_DirectFB_UnLoadLibrary(); + return retval; +} + +void +SDL_DirectFB_UnLoadLibrary(void) +{ + if (handle != NULL) { + SDL_UnloadObject(handle); + handle = NULL; + } +} + +#else +int +SDL_DirectFB_LoadLibrary(void) +{ + return 1; +} + +void +SDL_DirectFB_UnLoadLibrary(void) +{ +} +#endif + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_dyn.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_dyn.h new file mode 100644 index 000000000..bd99a3faf --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_dyn.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_DirectFB_dyn_h +#define _SDL_DirectFB_dyn_h + +#define DFB_SYMS \ + DFB_SYM(DFBResult, DirectFBError, (const char *msg, DFBResult result), (msg, result), return) \ + DFB_SYM(DFBResult, DirectFBErrorFatal, (const char *msg, DFBResult result), (msg, result), return) \ + DFB_SYM(const char *, DirectFBErrorString, (DFBResult result), (result), return) \ + DFB_SYM(const char *, DirectFBUsageString, ( void ), (), return) \ + DFB_SYM(DFBResult, DirectFBInit, (int *argc, char *(*argv[]) ), (argc, argv), return) \ + DFB_SYM(DFBResult, DirectFBSetOption, (const char *name, const char *value), (name, value), return) \ + DFB_SYM(DFBResult, DirectFBCreate, (IDirectFB **interface), (interface), return) \ + DFB_SYM(const char *, DirectFBCheckVersion, (unsigned int required_major, unsigned int required_minor, unsigned int required_micro), \ + (required_major, required_minor, required_micro), return) + +int SDL_DirectFB_LoadLibrary(void); +void SDL_DirectFB_UnLoadLibrary(void); + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_events.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_events.c new file mode 100644 index 000000000..0bf9fdba5 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_events.c @@ -0,0 +1,751 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +/* Handle the event stream, converting DirectFB input events into SDL events */ + +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_window.h" +#include "SDL_DirectFB_modes.h" + +#include "SDL_syswm.h" + +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_windowevents_c.h" +#include "../../events/SDL_events_c.h" +#include "../../events/scancodes_linux.h" +#include "../../events/scancodes_xfree86.h" + +#include "SDL_DirectFB_events.h" + +#if USE_MULTI_API +#define SDL_SendMouseMotion_ex(w, id, relative, x, y, p) SDL_SendMouseMotion(w, id, relative, x, y, p) +#define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button) +#define SDL_SendKeyboardKey_ex(id, state, scancode) SDL_SendKeyboardKey(id, state, scancode) +#define SDL_SendKeyboardText_ex(id, text) SDL_SendKeyboardText(id, text) +#else +#define SDL_SendMouseMotion_ex(w, id, relative, x, y, p) SDL_SendMouseMotion(w, id, relative, x, y) +#define SDL_SendMouseButton_ex(w, id, state, button) SDL_SendMouseButton(w, id, state, button) +#define SDL_SendKeyboardKey_ex(id, state, scancode) SDL_SendKeyboardKey(state, scancode) +#define SDL_SendKeyboardText_ex(id, text) SDL_SendKeyboardText(text) +#endif + +typedef struct _cb_data cb_data; +struct _cb_data +{ + DFB_DeviceData *devdata; + int sys_ids; + int sys_kbd; +}; + +/* The translation tables from a DirectFB keycode to a SDL keysym */ +static SDL_Scancode oskeymap[256]; + + +static SDL_Keysym *DirectFB_TranslateKey(_THIS, DFBWindowEvent * evt, + SDL_Keysym * keysym, Uint32 *unicode); +static SDL_Keysym *DirectFB_TranslateKeyInputEvent(_THIS, DFBInputEvent * evt, + SDL_Keysym * keysym, Uint32 *unicode); + +static void DirectFB_InitOSKeymap(_THIS, SDL_Scancode * keypmap, int numkeys); +static int DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button); + +static void UnicodeToUtf8( Uint16 w , char *utf8buf) +{ + unsigned char *utf8s = (unsigned char *) utf8buf; + + if ( w < 0x0080 ) { + utf8s[0] = ( unsigned char ) w; + utf8s[1] = 0; + } + else if ( w < 0x0800 ) { + utf8s[0] = 0xc0 | (( w ) >> 6 ); + utf8s[1] = 0x80 | (( w ) & 0x3f ); + utf8s[2] = 0; + } + else { + utf8s[0] = 0xe0 | (( w ) >> 12 ); + utf8s[1] = 0x80 | (( ( w ) >> 6 ) & 0x3f ); + utf8s[2] = 0x80 | (( w ) & 0x3f ); + utf8s[3] = 0; + } +} + +static void +FocusAllMice(_THIS, SDL_Window *window) +{ +#if USE_MULTI_API + SDL_DFB_DEVICEDATA(_this); + int index; + + for (index = 0; index < devdata->num_mice; index++) + SDL_SetMouseFocus(devdata->mouse_id[index], id); +#else + SDL_SetMouseFocus(window); +#endif +} + + +static void +FocusAllKeyboards(_THIS, SDL_Window *window) +{ +#if USE_MULTI_API + SDL_DFB_DEVICEDATA(_this); + int index; + + for (index = 0; index < devdata->num_keyboard; index++) + SDL_SetKeyboardFocus(index, id); +#else + SDL_SetKeyboardFocus(window); +#endif +} + +static void +MotionAllMice(_THIS, int x, int y) +{ +#if USE_MULTI_API + SDL_DFB_DEVICEDATA(_this); + int index; + + for (index = 0; index < devdata->num_mice; index++) { + SDL_Mouse *mouse = SDL_GetMouse(index); + mouse->x = mouse->last_x = x; + mouse->y = mouse->last_y = y; + /* SDL_SendMouseMotion(devdata->mouse_id[index], 0, x, y, 0); */ + } +#endif +} + +static int +KbdIndex(_THIS, int id) +{ + SDL_DFB_DEVICEDATA(_this); + int index; + + for (index = 0; index < devdata->num_keyboard; index++) { + if (devdata->keyboard[index].id == id) + return index; + } + return -1; +} + +static int +ClientXY(DFB_WindowData * p, int *x, int *y) +{ + int cx, cy; + + cx = *x; + cy = *y; + + cx -= p->client.x; + cy -= p->client.y; + + if (cx < 0 || cy < 0) + return 0; + if (cx >= p->client.w || cy >= p->client.h) + return 0; + *x = cx; + *y = cy; + return 1; +} + +static void +ProcessWindowEvent(_THIS, SDL_Window *sdlwin, DFBWindowEvent * evt) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_WINDOWDATA(sdlwin); + SDL_Keysym keysym; + Uint32 unicode; + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; + + if (evt->clazz == DFEC_WINDOW) { + switch (evt->type) { + case DWET_BUTTONDOWN: + if (ClientXY(windata, &evt->x, &evt->y)) { + if (!devdata->use_linux_input) { + SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0, evt->x, + evt->y, 0); + SDL_SendMouseButton_ex(sdlwin, devdata->mouse_id[0], + SDL_PRESSED, + DirectFB_TranslateButton + (evt->button)); + } else { + MotionAllMice(_this, evt->x, evt->y); + } + } + break; + case DWET_BUTTONUP: + if (ClientXY(windata, &evt->x, &evt->y)) { + if (!devdata->use_linux_input) { + SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0, evt->x, + evt->y, 0); + SDL_SendMouseButton_ex(sdlwin, devdata->mouse_id[0], + SDL_RELEASED, + DirectFB_TranslateButton + (evt->button)); + } else { + MotionAllMice(_this, evt->x, evt->y); + } + } + break; + case DWET_MOTION: + if (ClientXY(windata, &evt->x, &evt->y)) { + if (!devdata->use_linux_input) { + if (!(sdlwin->flags & SDL_WINDOW_INPUT_GRABBED)) + SDL_SendMouseMotion_ex(sdlwin, devdata->mouse_id[0], 0, + evt->x, evt->y, 0); + } else { + /* relative movements are not exact! + * This code should limit the number of events sent. + * However it kills MAME axis recognition ... */ + static int cnt = 0; + if (1 && ++cnt > 20) { + MotionAllMice(_this, evt->x, evt->y); + cnt = 0; + } + } + if (!(sdlwin->flags & SDL_WINDOW_MOUSE_FOCUS)) + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_ENTER, 0, + 0); + } + break; + case DWET_KEYDOWN: + if (!devdata->use_linux_input) { + DirectFB_TranslateKey(_this, evt, &keysym, &unicode); + /* printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id); */ + SDL_SendKeyboardKey_ex(0, SDL_PRESSED, keysym.scancode); + if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + SDL_zero(text); + UnicodeToUtf8(unicode, text); + if (*text) { + SDL_SendKeyboardText_ex(0, text); + } + } + } + break; + case DWET_KEYUP: + if (!devdata->use_linux_input) { + DirectFB_TranslateKey(_this, evt, &keysym, &unicode); + SDL_SendKeyboardKey_ex(0, SDL_RELEASED, keysym.scancode); + } + break; + case DWET_POSITION: + if (ClientXY(windata, &evt->x, &evt->y)) { + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_MOVED, + evt->x, evt->y); + } + break; + case DWET_POSITION_SIZE: + if (ClientXY(windata, &evt->x, &evt->y)) { + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_MOVED, + evt->x, evt->y); + } + /* fall throught */ + case DWET_SIZE: + /* FIXME: what about < 0 */ + evt->w -= (windata->theme.right_size + windata->theme.left_size); + evt->h -= + (windata->theme.top_size + windata->theme.bottom_size + + windata->theme.caption_size); + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_RESIZED, + evt->w, evt->h); + break; + case DWET_CLOSE: + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_CLOSE, 0, 0); + break; + case DWET_GOTFOCUS: + DirectFB_SetContext(_this, sdlwin); + FocusAllKeyboards(_this, sdlwin); + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_FOCUS_GAINED, + 0, 0); + break; + case DWET_LOSTFOCUS: + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); + FocusAllKeyboards(_this, 0); + break; + case DWET_ENTER: + /* SDL_DirectFB_ReshowCursor(_this, 0); */ + FocusAllMice(_this, sdlwin); + /* FIXME: when do we really enter ? */ + if (ClientXY(windata, &evt->x, &evt->y)) + MotionAllMice(_this, evt->x, evt->y); + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_ENTER, 0, 0); + break; + case DWET_LEAVE: + SDL_SendWindowEvent(sdlwin, SDL_WINDOWEVENT_LEAVE, 0, 0); + FocusAllMice(_this, 0); + /* SDL_DirectFB_ReshowCursor(_this, 1); */ + break; + default: + ; + } + } else + printf("Event Clazz %d\n", evt->clazz); +} + +static void +ProcessInputEvent(_THIS, DFBInputEvent * ievt) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_Keysym keysym; + int kbd_idx; + Uint32 unicode; + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; + + if (!devdata->use_linux_input) { + if (ievt->type == DIET_AXISMOTION) { + if ((devdata->grabbed_window != NULL) && (ievt->flags & DIEF_AXISREL)) { + if (ievt->axis == DIAI_X) + SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, + ievt->axisrel, 0, 0); + else if (ievt->axis == DIAI_Y) + SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, 0, + ievt->axisrel, 0); + } + } + } else { + static int last_x, last_y; + + switch (ievt->type) { + case DIET_AXISMOTION: + if (ievt->flags & DIEF_AXISABS) { + if (ievt->axis == DIAI_X) + last_x = ievt->axisabs; + else if (ievt->axis == DIAI_Y) + last_y = ievt->axisabs; + if (!(ievt->flags & DIEF_FOLLOW)) { +#if USE_MULTI_API + SDL_Mouse *mouse = SDL_GetMouse(ievt->device_id); + SDL_Window *window = SDL_GetWindowFromID(mouse->focus); +#else + SDL_Window *window = devdata->grabbed_window; +#endif + if (window) { + DFB_WindowData *windata = + (DFB_WindowData *) window->driverdata; + int x, y; + + windata->dfbwin->GetPosition(windata->dfbwin, &x, &y); + SDL_SendMouseMotion_ex(window, ievt->device_id, 0, + last_x - (x + + windata->client.x), + last_y - (y + + windata->client.y), 0); + } else { + SDL_SendMouseMotion_ex(window, ievt->device_id, 0, last_x, + last_y, 0); + } + } + } else if (ievt->flags & DIEF_AXISREL) { + if (ievt->axis == DIAI_X) + SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, + ievt->axisrel, 0, 0); + else if (ievt->axis == DIAI_Y) + SDL_SendMouseMotion_ex(devdata->grabbed_window, ievt->device_id, 1, 0, + ievt->axisrel, 0); + } + break; + case DIET_KEYPRESS: + kbd_idx = KbdIndex(_this, ievt->device_id); + DirectFB_TranslateKeyInputEvent(_this, ievt, &keysym, &unicode); + /* printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id); */ + SDL_SendKeyboardKey_ex(kbd_idx, SDL_PRESSED, keysym.scancode); + if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) { + SDL_zero(text); + UnicodeToUtf8(unicode, text); + if (*text) { + SDL_SendKeyboardText_ex(kbd_idx, text); + } + } + break; + case DIET_KEYRELEASE: + kbd_idx = KbdIndex(_this, ievt->device_id); + DirectFB_TranslateKeyInputEvent(_this, ievt, &keysym, &unicode); + SDL_SendKeyboardKey_ex(kbd_idx, SDL_RELEASED, keysym.scancode); + break; + case DIET_BUTTONPRESS: + if (ievt->buttons & DIBM_LEFT) + SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 1); + if (ievt->buttons & DIBM_MIDDLE) + SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 2); + if (ievt->buttons & DIBM_RIGHT) + SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_PRESSED, 3); + break; + case DIET_BUTTONRELEASE: + if (!(ievt->buttons & DIBM_LEFT)) + SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 1); + if (!(ievt->buttons & DIBM_MIDDLE)) + SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 2); + if (!(ievt->buttons & DIBM_RIGHT)) + SDL_SendMouseButton_ex(devdata->grabbed_window, ievt->device_id, SDL_RELEASED, 3); + break; + default: + break; /* please gcc */ + } + } +} + +void +DirectFB_PumpEventsWindow(_THIS) +{ + SDL_DFB_DEVICEDATA(_this); + DFBInputEvent ievt; + SDL_Window *w; + + for (w = devdata->firstwin; w != NULL; w = w->next) { + SDL_DFB_WINDOWDATA(w); + DFBWindowEvent evt; + + while (windata->eventbuffer->GetEvent(windata->eventbuffer, + DFB_EVENT(&evt)) == DFB_OK) { + if (!DirectFB_WM_ProcessEvent(_this, w, &evt)) { + /* Send a SDL_SYSWMEVENT if the application wants them */ + if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { + SDL_SysWMmsg wmmsg; + SDL_VERSION(&wmmsg.version); + wmmsg.subsystem = SDL_SYSWM_DIRECTFB; + wmmsg.msg.dfb.event.window = evt; + SDL_SendSysWMEvent(&wmmsg); + } + ProcessWindowEvent(_this, w, &evt); + } + } + } + + /* Now get relative events in case we need them */ + while (devdata->events->GetEvent(devdata->events, + DFB_EVENT(&ievt)) == DFB_OK) { + + if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { + SDL_SysWMmsg wmmsg; + SDL_VERSION(&wmmsg.version); + wmmsg.subsystem = SDL_SYSWM_DIRECTFB; + wmmsg.msg.dfb.event.input = ievt; + SDL_SendSysWMEvent(&wmmsg); + } + ProcessInputEvent(_this, &ievt); + } +} + +void +DirectFB_InitOSKeymap(_THIS, SDL_Scancode * keymap, int numkeys) +{ + int i; + + /* Initialize the DirectFB key translation table */ + for (i = 0; i < numkeys; ++i) + keymap[i] = SDL_SCANCODE_UNKNOWN; + + keymap[DIKI_A - DIKI_UNKNOWN] = SDL_SCANCODE_A; + keymap[DIKI_B - DIKI_UNKNOWN] = SDL_SCANCODE_B; + keymap[DIKI_C - DIKI_UNKNOWN] = SDL_SCANCODE_C; + keymap[DIKI_D - DIKI_UNKNOWN] = SDL_SCANCODE_D; + keymap[DIKI_E - DIKI_UNKNOWN] = SDL_SCANCODE_E; + keymap[DIKI_F - DIKI_UNKNOWN] = SDL_SCANCODE_F; + keymap[DIKI_G - DIKI_UNKNOWN] = SDL_SCANCODE_G; + keymap[DIKI_H - DIKI_UNKNOWN] = SDL_SCANCODE_H; + keymap[DIKI_I - DIKI_UNKNOWN] = SDL_SCANCODE_I; + keymap[DIKI_J - DIKI_UNKNOWN] = SDL_SCANCODE_J; + keymap[DIKI_K - DIKI_UNKNOWN] = SDL_SCANCODE_K; + keymap[DIKI_L - DIKI_UNKNOWN] = SDL_SCANCODE_L; + keymap[DIKI_M - DIKI_UNKNOWN] = SDL_SCANCODE_M; + keymap[DIKI_N - DIKI_UNKNOWN] = SDL_SCANCODE_N; + keymap[DIKI_O - DIKI_UNKNOWN] = SDL_SCANCODE_O; + keymap[DIKI_P - DIKI_UNKNOWN] = SDL_SCANCODE_P; + keymap[DIKI_Q - DIKI_UNKNOWN] = SDL_SCANCODE_Q; + keymap[DIKI_R - DIKI_UNKNOWN] = SDL_SCANCODE_R; + keymap[DIKI_S - DIKI_UNKNOWN] = SDL_SCANCODE_S; + keymap[DIKI_T - DIKI_UNKNOWN] = SDL_SCANCODE_T; + keymap[DIKI_U - DIKI_UNKNOWN] = SDL_SCANCODE_U; + keymap[DIKI_V - DIKI_UNKNOWN] = SDL_SCANCODE_V; + keymap[DIKI_W - DIKI_UNKNOWN] = SDL_SCANCODE_W; + keymap[DIKI_X - DIKI_UNKNOWN] = SDL_SCANCODE_X; + keymap[DIKI_Y - DIKI_UNKNOWN] = SDL_SCANCODE_Y; + keymap[DIKI_Z - DIKI_UNKNOWN] = SDL_SCANCODE_Z; + + keymap[DIKI_0 - DIKI_UNKNOWN] = SDL_SCANCODE_0; + keymap[DIKI_1 - DIKI_UNKNOWN] = SDL_SCANCODE_1; + keymap[DIKI_2 - DIKI_UNKNOWN] = SDL_SCANCODE_2; + keymap[DIKI_3 - DIKI_UNKNOWN] = SDL_SCANCODE_3; + keymap[DIKI_4 - DIKI_UNKNOWN] = SDL_SCANCODE_4; + keymap[DIKI_5 - DIKI_UNKNOWN] = SDL_SCANCODE_5; + keymap[DIKI_6 - DIKI_UNKNOWN] = SDL_SCANCODE_6; + keymap[DIKI_7 - DIKI_UNKNOWN] = SDL_SCANCODE_7; + keymap[DIKI_8 - DIKI_UNKNOWN] = SDL_SCANCODE_8; + keymap[DIKI_9 - DIKI_UNKNOWN] = SDL_SCANCODE_9; + + keymap[DIKI_F1 - DIKI_UNKNOWN] = SDL_SCANCODE_F1; + keymap[DIKI_F2 - DIKI_UNKNOWN] = SDL_SCANCODE_F2; + keymap[DIKI_F3 - DIKI_UNKNOWN] = SDL_SCANCODE_F3; + keymap[DIKI_F4 - DIKI_UNKNOWN] = SDL_SCANCODE_F4; + keymap[DIKI_F5 - DIKI_UNKNOWN] = SDL_SCANCODE_F5; + keymap[DIKI_F6 - DIKI_UNKNOWN] = SDL_SCANCODE_F6; + keymap[DIKI_F7 - DIKI_UNKNOWN] = SDL_SCANCODE_F7; + keymap[DIKI_F8 - DIKI_UNKNOWN] = SDL_SCANCODE_F8; + keymap[DIKI_F9 - DIKI_UNKNOWN] = SDL_SCANCODE_F9; + keymap[DIKI_F10 - DIKI_UNKNOWN] = SDL_SCANCODE_F10; + keymap[DIKI_F11 - DIKI_UNKNOWN] = SDL_SCANCODE_F11; + keymap[DIKI_F12 - DIKI_UNKNOWN] = SDL_SCANCODE_F12; + + keymap[DIKI_ESCAPE - DIKI_UNKNOWN] = SDL_SCANCODE_ESCAPE; + keymap[DIKI_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_LEFT; + keymap[DIKI_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_RIGHT; + keymap[DIKI_UP - DIKI_UNKNOWN] = SDL_SCANCODE_UP; + keymap[DIKI_DOWN - DIKI_UNKNOWN] = SDL_SCANCODE_DOWN; + keymap[DIKI_CONTROL_L - DIKI_UNKNOWN] = SDL_SCANCODE_LCTRL; + keymap[DIKI_CONTROL_R - DIKI_UNKNOWN] = SDL_SCANCODE_RCTRL; + keymap[DIKI_SHIFT_L - DIKI_UNKNOWN] = SDL_SCANCODE_LSHIFT; + keymap[DIKI_SHIFT_R - DIKI_UNKNOWN] = SDL_SCANCODE_RSHIFT; + keymap[DIKI_ALT_L - DIKI_UNKNOWN] = SDL_SCANCODE_LALT; + keymap[DIKI_ALT_R - DIKI_UNKNOWN] = SDL_SCANCODE_RALT; + keymap[DIKI_META_L - DIKI_UNKNOWN] = SDL_SCANCODE_LGUI; + keymap[DIKI_META_R - DIKI_UNKNOWN] = SDL_SCANCODE_RGUI; + keymap[DIKI_SUPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION; + keymap[DIKI_SUPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION; + /* FIXME:Do we read hyper keys ? + * keymap[DIKI_HYPER_L - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION; + * keymap[DIKI_HYPER_R - DIKI_UNKNOWN] = SDL_SCANCODE_APPLICATION; + */ + keymap[DIKI_TAB - DIKI_UNKNOWN] = SDL_SCANCODE_TAB; + keymap[DIKI_ENTER - DIKI_UNKNOWN] = SDL_SCANCODE_RETURN; + keymap[DIKI_SPACE - DIKI_UNKNOWN] = SDL_SCANCODE_SPACE; + keymap[DIKI_BACKSPACE - DIKI_UNKNOWN] = SDL_SCANCODE_BACKSPACE; + keymap[DIKI_INSERT - DIKI_UNKNOWN] = SDL_SCANCODE_INSERT; + keymap[DIKI_DELETE - DIKI_UNKNOWN] = SDL_SCANCODE_DELETE; + keymap[DIKI_HOME - DIKI_UNKNOWN] = SDL_SCANCODE_HOME; + keymap[DIKI_END - DIKI_UNKNOWN] = SDL_SCANCODE_END; + keymap[DIKI_PAGE_UP - DIKI_UNKNOWN] = SDL_SCANCODE_PAGEUP; + keymap[DIKI_PAGE_DOWN - DIKI_UNKNOWN] = SDL_SCANCODE_PAGEDOWN; + keymap[DIKI_CAPS_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_CAPSLOCK; + keymap[DIKI_NUM_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_NUMLOCKCLEAR; + keymap[DIKI_SCROLL_LOCK - DIKI_UNKNOWN] = SDL_SCANCODE_SCROLLLOCK; + keymap[DIKI_PRINT - DIKI_UNKNOWN] = SDL_SCANCODE_PRINTSCREEN; + keymap[DIKI_PAUSE - DIKI_UNKNOWN] = SDL_SCANCODE_PAUSE; + + keymap[DIKI_KP_EQUAL - DIKI_UNKNOWN] = SDL_SCANCODE_KP_EQUALS; + keymap[DIKI_KP_DECIMAL - DIKI_UNKNOWN] = SDL_SCANCODE_KP_PERIOD; + keymap[DIKI_KP_0 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_0; + keymap[DIKI_KP_1 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_1; + keymap[DIKI_KP_2 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_2; + keymap[DIKI_KP_3 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_3; + keymap[DIKI_KP_4 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_4; + keymap[DIKI_KP_5 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_5; + keymap[DIKI_KP_6 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_6; + keymap[DIKI_KP_7 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_7; + keymap[DIKI_KP_8 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_8; + keymap[DIKI_KP_9 - DIKI_UNKNOWN] = SDL_SCANCODE_KP_9; + keymap[DIKI_KP_DIV - DIKI_UNKNOWN] = SDL_SCANCODE_KP_DIVIDE; + keymap[DIKI_KP_MULT - DIKI_UNKNOWN] = SDL_SCANCODE_KP_MULTIPLY; + keymap[DIKI_KP_MINUS - DIKI_UNKNOWN] = SDL_SCANCODE_KP_MINUS; + keymap[DIKI_KP_PLUS - DIKI_UNKNOWN] = SDL_SCANCODE_KP_PLUS; + keymap[DIKI_KP_ENTER - DIKI_UNKNOWN] = SDL_SCANCODE_KP_ENTER; + + keymap[DIKI_QUOTE_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_GRAVE; /* TLDE */ + keymap[DIKI_MINUS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_MINUS; /* AE11 */ + keymap[DIKI_EQUALS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_EQUALS; /* AE12 */ + keymap[DIKI_BRACKET_LEFT - DIKI_UNKNOWN] = SDL_SCANCODE_RIGHTBRACKET; /* AD11 */ + keymap[DIKI_BRACKET_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_LEFTBRACKET; /* AD12 */ + keymap[DIKI_BACKSLASH - DIKI_UNKNOWN] = SDL_SCANCODE_BACKSLASH; /* BKSL */ + keymap[DIKI_SEMICOLON - DIKI_UNKNOWN] = SDL_SCANCODE_SEMICOLON; /* AC10 */ + keymap[DIKI_QUOTE_RIGHT - DIKI_UNKNOWN] = SDL_SCANCODE_APOSTROPHE; /* AC11 */ + keymap[DIKI_COMMA - DIKI_UNKNOWN] = SDL_SCANCODE_COMMA; /* AB08 */ + keymap[DIKI_PERIOD - DIKI_UNKNOWN] = SDL_SCANCODE_PERIOD; /* AB09 */ + keymap[DIKI_SLASH - DIKI_UNKNOWN] = SDL_SCANCODE_SLASH; /* AB10 */ + keymap[DIKI_LESS_SIGN - DIKI_UNKNOWN] = SDL_SCANCODE_NONUSBACKSLASH; /* 103rd */ + +} + +static SDL_Keysym * +DirectFB_TranslateKey(_THIS, DFBWindowEvent * evt, SDL_Keysym * keysym, Uint32 *unicode) +{ + SDL_DFB_DEVICEDATA(_this); + int kbd_idx = 0; /* Window events lag the device source KbdIndex(_this, evt->device_id); */ + DFB_KeyboardData *kbd = &devdata->keyboard[kbd_idx]; + + keysym->scancode = SDL_SCANCODE_UNKNOWN; + + if (kbd->map && evt->key_code >= kbd->map_adjust && + evt->key_code < kbd->map_size + kbd->map_adjust) + keysym->scancode = kbd->map[evt->key_code - kbd->map_adjust]; + + if (keysym->scancode == SDL_SCANCODE_UNKNOWN || + devdata->keyboard[kbd_idx].is_generic) { + if (evt->key_id - DIKI_UNKNOWN < SDL_arraysize(oskeymap)) + keysym->scancode = oskeymap[evt->key_id - DIKI_UNKNOWN]; + else + keysym->scancode = SDL_SCANCODE_UNKNOWN; + } + + *unicode = + (DFB_KEY_TYPE(evt->key_symbol) == DIKT_UNICODE) ? evt->key_symbol : 0; + if (*unicode == 0 && + (evt->key_symbol > 0 && evt->key_symbol < 255)) + *unicode = evt->key_symbol; + + return keysym; +} + +static SDL_Keysym * +DirectFB_TranslateKeyInputEvent(_THIS, DFBInputEvent * evt, + SDL_Keysym * keysym, Uint32 *unicode) +{ + SDL_DFB_DEVICEDATA(_this); + int kbd_idx = KbdIndex(_this, evt->device_id); + DFB_KeyboardData *kbd = &devdata->keyboard[kbd_idx]; + + keysym->scancode = SDL_SCANCODE_UNKNOWN; + + if (kbd->map && evt->key_code >= kbd->map_adjust && + evt->key_code < kbd->map_size + kbd->map_adjust) + keysym->scancode = kbd->map[evt->key_code - kbd->map_adjust]; + + if (keysym->scancode == SDL_SCANCODE_UNKNOWN || devdata->keyboard[kbd_idx].is_generic) { + if (evt->key_id - DIKI_UNKNOWN < SDL_arraysize(oskeymap)) + keysym->scancode = oskeymap[evt->key_id - DIKI_UNKNOWN]; + else + keysym->scancode = SDL_SCANCODE_UNKNOWN; + } + + *unicode = + (DFB_KEY_TYPE(evt->key_symbol) == DIKT_UNICODE) ? evt->key_symbol : 0; + if (*unicode == 0 && + (evt->key_symbol > 0 && evt->key_symbol < 255)) + *unicode = evt->key_symbol; + + return keysym; +} + +static int +DirectFB_TranslateButton(DFBInputDeviceButtonIdentifier button) +{ + switch (button) { + case DIBI_LEFT: + return 1; + case DIBI_MIDDLE: + return 2; + case DIBI_RIGHT: + return 3; + default: + return 0; + } +} + +static DFBEnumerationResult +EnumKeyboards(DFBInputDeviceID device_id, + DFBInputDeviceDescription desc, void *callbackdata) +{ + cb_data *cb = callbackdata; + DFB_DeviceData *devdata = cb->devdata; +#if USE_MULTI_API + SDL_Keyboard keyboard; +#endif + SDL_Keycode keymap[SDL_NUM_SCANCODES]; + + if (!cb->sys_kbd) { + if (cb->sys_ids) { + if (device_id >= 0x10) + return DFENUM_OK; + } else { + if (device_id < 0x10) + return DFENUM_OK; + } + } else { + if (device_id != DIDID_KEYBOARD) + return DFENUM_OK; + } + + if ((desc.caps & DIDTF_KEYBOARD)) { +#if USE_MULTI_API + SDL_zero(keyboard); + SDL_AddKeyboard(&keyboard, devdata->num_keyboard); +#endif + devdata->keyboard[devdata->num_keyboard].id = device_id; + devdata->keyboard[devdata->num_keyboard].is_generic = 0; + if (!strncmp("X11", desc.name, 3)) + { + devdata->keyboard[devdata->num_keyboard].map = xfree86_scancode_table2; + devdata->keyboard[devdata->num_keyboard].map_size = SDL_arraysize(xfree86_scancode_table2); + devdata->keyboard[devdata->num_keyboard].map_adjust = 8; + } else { + devdata->keyboard[devdata->num_keyboard].map = linux_scancode_table; + devdata->keyboard[devdata->num_keyboard].map_size = SDL_arraysize(linux_scancode_table); + devdata->keyboard[devdata->num_keyboard].map_adjust = 0; + } + + SDL_DFB_LOG("Keyboard %d - %s\n", device_id, desc.name); + + SDL_GetDefaultKeymap(keymap); +#if USE_MULTI_API + SDL_SetKeymap(devdata->num_keyboard, 0, keymap, SDL_NUM_SCANCODES); +#else + SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); +#endif + devdata->num_keyboard++; + + if (cb->sys_kbd) + return DFENUM_CANCEL; + } + return DFENUM_OK; +} + +void +DirectFB_InitKeyboard(_THIS) +{ + SDL_DFB_DEVICEDATA(_this); + cb_data cb; + + DirectFB_InitOSKeymap(_this, &oskeymap[0], SDL_arraysize(oskeymap)); + + devdata->num_keyboard = 0; + cb.devdata = devdata; + + if (devdata->use_linux_input) { + cb.sys_kbd = 0; + cb.sys_ids = 0; + SDL_DFB_CHECK(devdata->dfb-> + EnumInputDevices(devdata->dfb, EnumKeyboards, &cb)); + if (devdata->num_keyboard == 0) { + cb.sys_ids = 1; + SDL_DFB_CHECK(devdata->dfb->EnumInputDevices(devdata->dfb, + EnumKeyboards, + &cb)); + } + } else { + cb.sys_kbd = 1; + SDL_DFB_CHECK(devdata->dfb->EnumInputDevices(devdata->dfb, + EnumKeyboards, + &cb)); + } +} + +void +DirectFB_QuitKeyboard(_THIS) +{ + /* SDL_DFB_DEVICEDATA(_this); */ + + SDL_KeyboardQuit(); + +} + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_events.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_events.h new file mode 100644 index 000000000..2931ad2a1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_events.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_DirectFB_events_h +#define _SDL_DirectFB_events_h + +#include "../SDL_sysvideo.h" + +/* Functions to be exported */ +extern void DirectFB_InitKeyboard(_THIS); +extern void DirectFB_QuitKeyboard(_THIS); +extern void DirectFB_PumpEventsWindow(_THIS); + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_modes.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_modes.c new file mode 100644 index 000000000..9d0abf560 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_modes.c @@ -0,0 +1,414 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_modes.h" + +#define DFB_MAX_MODES 200 + +struct screen_callback_t +{ + int numscreens; + DFBScreenID screenid[DFB_MAX_SCREENS]; + DFBDisplayLayerID gralayer[DFB_MAX_SCREENS]; + DFBDisplayLayerID vidlayer[DFB_MAX_SCREENS]; + int aux; /* auxiliary integer for callbacks */ +}; + +struct modes_callback_t +{ + int nummodes; + SDL_DisplayMode *modelist; +}; + +static DFBEnumerationResult +EnumModesCallback(int width, int height, int bpp, void *data) +{ + struct modes_callback_t *modedata = (struct modes_callback_t *) data; + SDL_DisplayMode mode; + + mode.w = width; + mode.h = height; + mode.refresh_rate = 0; + mode.driverdata = NULL; + mode.format = SDL_PIXELFORMAT_UNKNOWN; + + if (modedata->nummodes < DFB_MAX_MODES) { + modedata->modelist[modedata->nummodes++] = mode; + } + + return DFENUM_OK; +} + +static DFBEnumerationResult +EnumScreensCallback(DFBScreenID screen_id, DFBScreenDescription desc, + void *callbackdata) +{ + struct screen_callback_t *devdata = (struct screen_callback_t *) callbackdata; + + devdata->screenid[devdata->numscreens++] = screen_id; + return DFENUM_OK; +} + +static DFBEnumerationResult +EnumLayersCallback(DFBDisplayLayerID layer_id, DFBDisplayLayerDescription desc, + void *callbackdata) +{ + struct screen_callback_t *devdata = (struct screen_callback_t *) callbackdata; + + if (desc.caps & DLCAPS_SURFACE) { + if ((desc.type & DLTF_GRAPHICS) && (desc.type & DLTF_VIDEO)) { + if (devdata->vidlayer[devdata->aux] == -1) + devdata->vidlayer[devdata->aux] = layer_id; + } else if (desc.type & DLTF_GRAPHICS) { + if (devdata->gralayer[devdata->aux] == -1) + devdata->gralayer[devdata->aux] = layer_id; + } + } + return DFENUM_OK; +} + +static void +CheckSetDisplayMode(_THIS, SDL_VideoDisplay * display, DFB_DisplayData * data, SDL_DisplayMode * mode) +{ + SDL_DFB_DEVICEDATA(_this); + DFBDisplayLayerConfig config; + DFBDisplayLayerConfigFlags failed; + + SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer, + DLSCL_ADMINISTRATIVE)); + config.width = mode->w; + config.height = mode->h; + config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format); + config.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT; + if (devdata->use_yuv_underlays) { + config.flags |= DLCONF_OPTIONS; + config.options = DLOP_ALPHACHANNEL; + } + failed = 0; + data->layer->TestConfiguration(data->layer, &config, &failed); + SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer, + DLSCL_SHARED)); + if (failed == 0) + { + SDL_AddDisplayMode(display, mode); + SDL_DFB_LOG("Mode %d x %d Added\n", mode->w, mode->h); + } + else + SDL_DFB_ERR("Mode %d x %d not available: %x\n", mode->w, + mode->h, failed); + + return; + error: + return; +} + + +void +DirectFB_SetContext(_THIS, SDL_Window *window) +{ +#if (DFB_VERSION_ATLEAST(1,0,0)) + /* FIXME: does not work on 1.0/1.2 with radeon driver + * the approach did work with the matrox driver + * This has simply no effect. + */ + + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; + + /* FIXME: should we handle the error */ + if (dispdata->vidIDinuse) + SDL_DFB_CHECK(dispdata->vidlayer->SwitchContext(dispdata->vidlayer, + DFB_TRUE)); +#endif +} + +void +DirectFB_InitModes(_THIS) +{ + SDL_DFB_DEVICEDATA(_this); + IDirectFBDisplayLayer *layer = NULL; + SDL_VideoDisplay display; + DFB_DisplayData *dispdata = NULL; + SDL_DisplayMode mode; + DFBGraphicsDeviceDescription caps; + DFBDisplayLayerConfig dlc; + struct screen_callback_t *screencbdata; + + int tcw[DFB_MAX_SCREENS]; + int tch[DFB_MAX_SCREENS]; + int i; + DFBResult ret; + + SDL_DFB_ALLOC_CLEAR(screencbdata, sizeof(*screencbdata)); + + screencbdata->numscreens = 0; + + for (i = 0; i < DFB_MAX_SCREENS; i++) { + screencbdata->gralayer[i] = -1; + screencbdata->vidlayer[i] = -1; + } + + SDL_DFB_CHECKERR(devdata->dfb->EnumScreens(devdata->dfb, &EnumScreensCallback, + screencbdata)); + + for (i = 0; i < screencbdata->numscreens; i++) { + IDirectFBScreen *screen; + + SDL_DFB_CHECKERR(devdata->dfb->GetScreen(devdata->dfb, + screencbdata->screenid + [i], &screen)); + + screencbdata->aux = i; + SDL_DFB_CHECKERR(screen->EnumDisplayLayers(screen, &EnumLayersCallback, + screencbdata)); + screen->GetSize(screen, &tcw[i], &tch[i]); + + screen->Release(screen); + } + + /* Query card capabilities */ + + devdata->dfb->GetDeviceDescription(devdata->dfb, &caps); + + for (i = 0; i < screencbdata->numscreens; i++) { + SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb, + screencbdata->gralayer + [i], &layer)); + + SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, + DLSCL_ADMINISTRATIVE)); + layer->EnableCursor(layer, 1); + SDL_DFB_CHECKERR(layer->SetCursorOpacity(layer, 0xC0)); + + if (devdata->use_yuv_underlays) { + dlc.flags = DLCONF_PIXELFORMAT | DLCONF_OPTIONS; + dlc.pixelformat = DSPF_ARGB; + dlc.options = DLOP_ALPHACHANNEL; + + ret = layer->SetConfiguration(layer, &dlc); + if (ret != DFB_OK) { + /* try AiRGB if the previous failed */ + dlc.pixelformat = DSPF_AiRGB; + SDL_DFB_CHECKERR(layer->SetConfiguration(layer, &dlc)); + } + } + + /* Query layer configuration to determine the current mode and pixelformat */ + dlc.flags = DLCONF_ALL; + SDL_DFB_CHECKERR(layer->GetConfiguration(layer, &dlc)); + + mode.format = DirectFB_DFBToSDLPixelFormat(dlc.pixelformat); + + if (mode.format == SDL_PIXELFORMAT_UNKNOWN) { + SDL_DFB_ERR("Unknown dfb pixelformat %x !\n", dlc.pixelformat); + goto error; + } + + mode.w = dlc.width; + mode.h = dlc.height; + mode.refresh_rate = 0; + mode.driverdata = NULL; + + SDL_DFB_ALLOC_CLEAR(dispdata, sizeof(*dispdata)); + + dispdata->layer = layer; + dispdata->pixelformat = dlc.pixelformat; + dispdata->cw = tcw[i]; + dispdata->ch = tch[i]; + + /* YUV - Video layer */ + + dispdata->vidID = screencbdata->vidlayer[i]; + dispdata->vidIDinuse = 0; + + SDL_zero(display); + + display.desktop_mode = mode; + display.current_mode = mode; + display.driverdata = dispdata; + +#if (DFB_VERSION_ATLEAST(1,2,0)) + dlc.flags = + DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT | + DLCONF_OPTIONS; + ret = layer->SetConfiguration(layer, &dlc); +#endif + + SDL_DFB_CHECKERR(layer->SetCooperativeLevel(layer, DLSCL_SHARED)); + + SDL_AddVideoDisplay(&display); + } + SDL_DFB_FREE(screencbdata); + return; + error: + /* FIXME: Cleanup not complete, Free existing displays */ + SDL_DFB_FREE(dispdata); + SDL_DFB_RELEASE(layer); + return; +} + +void +DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display) +{ + SDL_DFB_DEVICEDATA(_this); + DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; + SDL_DisplayMode mode; + struct modes_callback_t data; + int i; + + data.nummodes = 0; + /* Enumerate the available fullscreen modes */ + SDL_DFB_CALLOC(data.modelist, DFB_MAX_MODES, sizeof(SDL_DisplayMode)); + SDL_DFB_CHECKERR(devdata->dfb->EnumVideoModes(devdata->dfb, + EnumModesCallback, &data)); + + for (i = 0; i < data.nummodes; ++i) { + mode = data.modelist[i]; + + mode.format = SDL_PIXELFORMAT_ARGB8888; + CheckSetDisplayMode(_this, display, dispdata, &mode); + mode.format = SDL_PIXELFORMAT_RGB888; + CheckSetDisplayMode(_this, display, dispdata, &mode); + mode.format = SDL_PIXELFORMAT_RGB24; + CheckSetDisplayMode(_this, display, dispdata, &mode); + mode.format = SDL_PIXELFORMAT_RGB565; + CheckSetDisplayMode(_this, display, dispdata, &mode); + mode.format = SDL_PIXELFORMAT_INDEX8; + CheckSetDisplayMode(_this, display, dispdata, &mode); + } + + SDL_DFB_FREE(data.modelist); +error: + return; +} + +int +DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + /* + * FIXME: video mode switch is currently broken for 1.2.0 + * + */ + + SDL_DFB_DEVICEDATA(_this); + DFB_DisplayData *data = (DFB_DisplayData *) display->driverdata; + DFBDisplayLayerConfig config, rconfig; + DFBDisplayLayerConfigFlags fail = 0; + + SDL_DFB_CHECKERR(data->layer->SetCooperativeLevel(data->layer, + DLSCL_ADMINISTRATIVE)); + + SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &config)); + config.flags = DLCONF_WIDTH | DLCONF_HEIGHT; + if (mode->format != SDL_PIXELFORMAT_UNKNOWN) { + config.flags |= DLCONF_PIXELFORMAT; + config.pixelformat = DirectFB_SDLToDFBPixelFormat(mode->format); + data->pixelformat = config.pixelformat; + } + config.width = mode->w; + config.height = mode->h; + + if (devdata->use_yuv_underlays) { + config.flags |= DLCONF_OPTIONS; + config.options = DLOP_ALPHACHANNEL; + } + + data->layer->TestConfiguration(data->layer, &config, &fail); + + if (fail & + (DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT | + DLCONF_OPTIONS)) { + SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h, + mode->format); + return -1; + } + + config.flags &= ~fail; + SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config)); +#if (DFB_VERSION_ATLEAST(1,2,0)) + /* Need to call this twice ! */ + SDL_DFB_CHECKERR(data->layer->SetConfiguration(data->layer, &config)); +#endif + + /* Double check */ + SDL_DFB_CHECKERR(data->layer->GetConfiguration(data->layer, &rconfig)); + SDL_DFB_CHECKERR(data-> + layer->SetCooperativeLevel(data->layer, DLSCL_SHARED)); + + if ((config.width != rconfig.width) || (config.height != rconfig.height) + || ((mode->format != SDL_PIXELFORMAT_UNKNOWN) + && (config.pixelformat != rconfig.pixelformat))) { + SDL_DFB_ERR("Error setting mode %dx%d-%x\n", mode->w, mode->h, + mode->format); + return -1; + } + + data->pixelformat = rconfig.pixelformat; + data->cw = config.width; + data->ch = config.height; + display->current_mode = *mode; + + return 0; + error: + return -1; +} + +void +DirectFB_QuitModes(_THIS) +{ + SDL_DisplayMode tmode; + int i; + + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; + + SDL_GetDesktopDisplayMode(i, &tmode); + tmode.format = SDL_PIXELFORMAT_UNKNOWN; + DirectFB_SetDisplayMode(_this, display, &tmode); + + SDL_GetDesktopDisplayMode(i, &tmode); + DirectFB_SetDisplayMode(_this, display, &tmode); + + if (dispdata->layer) { + SDL_DFB_CHECK(dispdata-> + layer->SetCooperativeLevel(dispdata->layer, + DLSCL_ADMINISTRATIVE)); + SDL_DFB_CHECK(dispdata-> + layer->SetCursorOpacity(dispdata->layer, 0x00)); + SDL_DFB_CHECK(dispdata-> + layer->SetCooperativeLevel(dispdata->layer, + DLSCL_SHARED)); + } + + SDL_DFB_RELEASE(dispdata->layer); + SDL_DFB_RELEASE(dispdata->vidlayer); + + } +} + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_modes.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_modes.h new file mode 100644 index 000000000..9911eff56 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_modes.h @@ -0,0 +1,59 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_directfb_modes_h +#define _SDL_directfb_modes_h + +#include + +#include "../SDL_sysvideo.h" + +#define SDL_DFB_DISPLAYDATA(win) DFB_DisplayData *dispdata = ((win) ? (DFB_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata : NULL) + +typedef struct _DFB_DisplayData DFB_DisplayData; +struct _DFB_DisplayData +{ + IDirectFBDisplayLayer *layer; + DFBSurfacePixelFormat pixelformat; + /* FIXME: support for multiple video layer. + * However, I do not know any card supporting + * more than one + */ + DFBDisplayLayerID vidID; + IDirectFBDisplayLayer *vidlayer; + + int vidIDinuse; + + int cw; + int ch; +}; + + +extern void DirectFB_InitModes(_THIS); +extern void DirectFB_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +extern int DirectFB_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +extern void DirectFB_QuitModes(_THIS); + +extern void DirectFB_SetContext(_THIS, SDL_Window *window); + +#endif /* _SDL_directfb_modes_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_mouse.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_mouse.c new file mode 100644 index 000000000..0657d2f06 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_mouse.c @@ -0,0 +1,394 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_assert.h" + +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_mouse.h" +#include "SDL_DirectFB_modes.h" +#include "SDL_DirectFB_window.h" + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_mouse_c.h" + +static SDL_Cursor *DirectFB_CreateDefaultCursor(void); +static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, + int hot_x, int hot_y); +static int DirectFB_ShowCursor(SDL_Cursor * cursor); +static void DirectFB_MoveCursor(SDL_Cursor * cursor); +static void DirectFB_FreeCursor(SDL_Cursor * cursor); +static void DirectFB_WarpMouse(SDL_Window * window, int x, int y); +static void DirectFB_FreeMouse(SDL_Mouse * mouse); + +static const char *arrow[] = { + /* pixels */ + "X ", + "XX ", + "X.X ", + "X..X ", + "X...X ", + "X....X ", + "X.....X ", + "X......X ", + "X.......X ", + "X........X ", + "X.....XXXXX ", + "X..X..X ", + "X.X X..X ", + "XX X..X ", + "X X..X ", + " X..X ", + " X..X ", + " X..X ", + " XX ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", + " ", +}; + +static SDL_Cursor * +DirectFB_CreateDefaultCursor(void) +{ + SDL_VideoDevice *dev = SDL_GetVideoDevice(); + + SDL_DFB_DEVICEDATA(dev); + DFB_CursorData *curdata; + DFBResult ret; + DFBSurfaceDescription dsc; + SDL_Cursor *cursor; + Uint32 *dest; + Uint32 *p; + int pitch, i, j; + + SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor)); + SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata)); + + dsc.flags = + DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; + dsc.caps = DSCAPS_VIDEOONLY; + dsc.width = 32; + dsc.height = 32; + dsc.pixelformat = DSPF_ARGB; + + SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, + &curdata->surf)); + curdata->hotx = 0; + curdata->hoty = 0; + cursor->driverdata = curdata; + + SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE, + (void *) &dest, &pitch)); + + /* Relies on the fact that this is only called with ARGB surface. */ + for (i = 0; i < 32; i++) + { + for (j = 0; j < 32; j++) + { + switch (arrow[i][j]) + { + case ' ': dest[j] = 0x00000000; break; + case '.': dest[j] = 0xffffffff; break; + case 'X': dest[j] = 0xff000000; break; + } + } + dest += (pitch >> 2); + } + + curdata->surf->Unlock(curdata->surf); + return cursor; + error: + return NULL; +} + +/* Create a cursor from a surface */ +static SDL_Cursor * +DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ + SDL_VideoDevice *dev = SDL_GetVideoDevice(); + + SDL_DFB_DEVICEDATA(dev); + DFB_CursorData *curdata; + DFBResult ret; + DFBSurfaceDescription dsc; + SDL_Cursor *cursor; + Uint32 *dest; + Uint32 *p; + int pitch, i; + + SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888); + SDL_assert(surface->pitch == surface->w * 4); + + SDL_DFB_ALLOC_CLEAR( cursor, sizeof(*cursor)); + SDL_DFB_ALLOC_CLEAR(curdata, sizeof(*curdata)); + + dsc.flags = + DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; + dsc.caps = DSCAPS_VIDEOONLY; + dsc.width = surface->w; + dsc.height = surface->h; + dsc.pixelformat = DSPF_ARGB; + + SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, + &curdata->surf)); + curdata->hotx = hot_x; + curdata->hoty = hot_y; + cursor->driverdata = curdata; + + SDL_DFB_CHECKERR(curdata->surf->Lock(curdata->surf, DSLF_WRITE, + (void *) &dest, &pitch)); + + p = surface->pixels; + for (i = 0; i < surface->h; i++) + memcpy((char *) dest + i * pitch, + (char *) p + i * surface->pitch, 4 * surface->w); + + curdata->surf->Unlock(curdata->surf); + return cursor; + error: + return NULL; +} + +/* Show the specified cursor, or hide if cursor is NULL */ +static int +DirectFB_ShowCursor(SDL_Cursor * cursor) +{ + SDL_DFB_CURSORDATA(cursor); + DFBResult ret; + SDL_Window *window; + + window = SDL_GetFocusWindow(); + if (!window) + return -1; + else { + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + + if (display) { + DFB_DisplayData *dispdata = + (DFB_DisplayData *) display->driverdata; + DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; + + if (cursor) + SDL_DFB_CHECKERR(windata->dfbwin-> + SetCursorShape(windata->dfbwin, + curdata->surf, curdata->hotx, + curdata->hoty)); + + SDL_DFB_CHECKERR(dispdata->layer-> + SetCooperativeLevel(dispdata->layer, + DLSCL_ADMINISTRATIVE)); + SDL_DFB_CHECKERR(dispdata->layer-> + SetCursorOpacity(dispdata->layer, + cursor ? 0xC0 : 0x00)); + SDL_DFB_CHECKERR(dispdata->layer-> + SetCooperativeLevel(dispdata->layer, + DLSCL_SHARED)); + } + } + + return 0; + error: + return -1; +} + +/* Free a window manager cursor */ +static void +DirectFB_FreeCursor(SDL_Cursor * cursor) +{ + SDL_DFB_CURSORDATA(cursor); + + SDL_DFB_RELEASE(curdata->surf); + SDL_DFB_FREE(cursor->driverdata); + SDL_DFB_FREE(cursor); +} + +/* Warp the mouse to (x,y) */ +static void +DirectFB_WarpMouse(SDL_Window * window, int x, int y) +{ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; + DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; + DFBResult ret; + int cx, cy; + + SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy)); + SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer, + cx + x + windata->client.x, + cy + y + windata->client.y)); + + error: + return; +} + +#if USE_MULTI_API + +static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window, + int x, int y); + +static int id_mask; + +static DFBEnumerationResult +EnumMice(DFBInputDeviceID device_id, DFBInputDeviceDescription desc, + void *callbackdata) +{ + DFB_DeviceData *devdata = callbackdata; + + if ((desc.type & DIDTF_MOUSE) && (device_id & id_mask)) { + SDL_Mouse mouse; + + SDL_zero(mouse); + mouse.id = device_id; + mouse.CreateCursor = DirectFB_CreateCursor; + mouse.ShowCursor = DirectFB_ShowCursor; + mouse.MoveCursor = DirectFB_MoveCursor; + mouse.FreeCursor = DirectFB_FreeCursor; + mouse.WarpMouse = DirectFB_WarpMouse; + mouse.FreeMouse = DirectFB_FreeMouse; + mouse.cursor_shown = 1; + + SDL_AddMouse(&mouse, desc.name, 0, 0, 1); + devdata->mouse_id[devdata->num_mice++] = device_id; + } + return DFENUM_OK; +} + +void +DirectFB_InitMouse(_THIS) +{ + SDL_DFB_DEVICEDATA(_this); + + devdata->num_mice = 0; + if (devdata->use_linux_input) { + /* try non-core devices first */ + id_mask = 0xF0; + devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata); + if (devdata->num_mice == 0) { + /* try core devices */ + id_mask = 0x0F; + devdata->dfb->EnumInputDevices(devdata->dfb, EnumMice, devdata); + } + } + if (devdata->num_mice == 0) { + SDL_Mouse mouse; + + SDL_zero(mouse); + mouse.CreateCursor = DirectFB_CreateCursor; + mouse.ShowCursor = DirectFB_ShowCursor; + mouse.MoveCursor = DirectFB_MoveCursor; + mouse.FreeCursor = DirectFB_FreeCursor; + mouse.WarpMouse = DirectFB_WarpMouse; + mouse.FreeMouse = DirectFB_FreeMouse; + mouse.cursor_shown = 1; + + SDL_AddMouse(&mouse, "Mouse", 0, 0, 1); + devdata->num_mice = 1; + } +} + +void +DirectFB_QuitMouse(_THIS) +{ + SDL_DFB_DEVICEDATA(_this); + + if (devdata->use_linux_input) { + SDL_MouseQuit(); + } else { + SDL_DelMouse(0); + } +} + + +/* This is called when a mouse motion event occurs */ +static void +DirectFB_MoveCursor(SDL_Cursor * cursor) +{ + +} + +/* Warp the mouse to (x,y) */ +static void +DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_Window * window, int x, int y) +{ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; + DFB_WindowData *windata = (DFB_WindowData *) window->driverdata; + DFBResult ret; + int cx, cy; + + SDL_DFB_CHECKERR(windata->dfbwin->GetPosition(windata->dfbwin, &cx, &cy)); + SDL_DFB_CHECKERR(dispdata->layer->WarpCursor(dispdata->layer, + cx + x + windata->client.x, + cy + y + windata->client.y)); + + error: + return; +} + +/* Free the mouse when it's time */ +static void +DirectFB_FreeMouse(SDL_Mouse * mouse) +{ + /* nothing yet */ +} + +#else /* USE_MULTI_API */ + +void +DirectFB_InitMouse(_THIS) +{ + SDL_DFB_DEVICEDATA(_this); + + SDL_Mouse *mouse = SDL_GetMouse(); + + mouse->CreateCursor = DirectFB_CreateCursor; + mouse->ShowCursor = DirectFB_ShowCursor; + mouse->WarpMouse = DirectFB_WarpMouse; + mouse->FreeCursor = DirectFB_FreeCursor; + + SDL_SetDefaultCursor(DirectFB_CreateDefaultCursor()); + + devdata->num_mice = 1; +} + +void +DirectFB_QuitMouse(_THIS) +{ +} + + +#endif + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_mouse.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_mouse.h new file mode 100644 index 000000000..4e2f27a92 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_mouse.h @@ -0,0 +1,44 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_DirectFB_mouse_h +#define _SDL_DirectFB_mouse_h + +#include + +#include "../SDL_sysvideo.h" + +typedef struct _DFB_CursorData DFB_CursorData; +struct _DFB_CursorData +{ + IDirectFBSurface *surf; + int hotx; + int hoty; +}; + +#define SDL_DFB_CURSORDATA(curs) DFB_CursorData *curdata = (DFB_CursorData *) ((curs) ? (curs)->driverdata : NULL) + +extern void DirectFB_InitMouse(_THIS); +extern void DirectFB_QuitMouse(_THIS); + +#endif /* _SDL_DirectFB_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_opengl.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_opengl.c new file mode 100644 index 000000000..065854a08 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_opengl.c @@ -0,0 +1,345 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_DirectFB_video.h" + +#if SDL_DIRECTFB_OPENGL + +#include "SDL_DirectFB_opengl.h" +#include "SDL_DirectFB_window.h" + +#include +#include "SDL_loadso.h" +#endif + +#if SDL_DIRECTFB_OPENGL + +struct SDL_GLDriverData +{ + int gl_active; /* to stop switching drivers while we have a valid context */ + int initialized; + DirectFB_GLContext *firstgl; /* linked list */ + + /* OpenGL */ + void (*glFinish) (void); + void (*glFlush) (void); +}; + +#define OPENGL_REQUIRS_DLOPEN +#if defined(OPENGL_REQUIRS_DLOPEN) && defined(SDL_LOADSO_DLOPEN) +#include +#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) +#define GL_LoadFunction dlsym +#define GL_UnloadObject dlclose +#else +#define GL_LoadObject SDL_LoadObject +#define GL_LoadFunction SDL_LoadFunction +#define GL_UnloadObject SDL_UnloadObject +#endif + +static void DirectFB_GL_UnloadLibrary(_THIS); + +int +DirectFB_GL_Initialize(_THIS) +{ + if (_this->gl_data) { + return 0; + } + + _this->gl_data = + (struct SDL_GLDriverData *) SDL_calloc(1, + sizeof(struct + SDL_GLDriverData)); + if (!_this->gl_data) { + return SDL_OutOfMemory(); + } + _this->gl_data->initialized = 0; + + ++_this->gl_data->initialized; + _this->gl_data->firstgl = NULL; + + if (DirectFB_GL_LoadLibrary(_this, NULL) < 0) { + return -1; + } + + /* Initialize extensions */ + /* FIXME needed? + * X11_GL_InitExtensions(_this); + */ + + return 0; +} + +void +DirectFB_GL_Shutdown(_THIS) +{ + if (!_this->gl_data || (--_this->gl_data->initialized > 0)) { + return; + } + + DirectFB_GL_UnloadLibrary(_this); + + SDL_free(_this->gl_data); + _this->gl_data = NULL; +} + +int +DirectFB_GL_LoadLibrary(_THIS, const char *path) +{ + void *handle = NULL; + + SDL_DFB_DEBUG("Loadlibrary : %s\n", path); + + if (_this->gl_data->gl_active) { + return SDL_SetError("OpenGL context already created"); + } + + + if (path == NULL) { + path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); + if (path == NULL) { + path = "libGL.so"; + } + } + + handle = GL_LoadObject(path); + if (handle == NULL) { + SDL_DFB_ERR("Library not found: %s\n", path); + /* SDL_LoadObject() will call SDL_SetError() for us. */ + return -1; + } + + SDL_DFB_DEBUG("Loaded library: %s\n", path); + + _this->gl_config.dll_handle = handle; + _this->gl_config.driver_loaded = 1; + if (path) { + SDL_strlcpy(_this->gl_config.driver_path, path, + SDL_arraysize(_this->gl_config.driver_path)); + } else { + *_this->gl_config.driver_path = '\0'; + } + + _this->gl_data->glFinish = DirectFB_GL_GetProcAddress(_this, "glFinish"); + _this->gl_data->glFlush = DirectFB_GL_GetProcAddress(_this, "glFlush"); + + return 0; +} + +static void +DirectFB_GL_UnloadLibrary(_THIS) +{ + #if 0 + int ret; + + if (_this->gl_config.driver_loaded) { + + ret = GL_UnloadObject(_this->gl_config.dll_handle); + if (ret) + SDL_DFB_ERR("Error #%d trying to unload library.\n", ret); + _this->gl_config.dll_handle = NULL; + _this->gl_config.driver_loaded = 0; + } +#endif + /* Free OpenGL memory */ + SDL_free(_this->gl_data); + _this->gl_data = NULL; +} + +void * +DirectFB_GL_GetProcAddress(_THIS, const char *proc) +{ + void *handle; + + handle = _this->gl_config.dll_handle; + return GL_LoadFunction(handle, proc); +} + +SDL_GLContext +DirectFB_GL_CreateContext(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + DirectFB_GLContext *context; + + SDL_DFB_ALLOC_CLEAR(context, sizeof(DirectFB_GLContext)); + + SDL_DFB_CHECKERR(windata->surface->GetGL(windata->surface, + &context->context)); + + if (!context->context) + return NULL; + + context->is_locked = 0; + context->sdl_window = window; + + context->next = _this->gl_data->firstgl; + _this->gl_data->firstgl = context; + + SDL_DFB_CHECK(context->context->Unlock(context->context)); + + if (DirectFB_GL_MakeCurrent(_this, window, context) < 0) { + DirectFB_GL_DeleteContext(_this, context); + return NULL; + } + + return context; + + error: + return NULL; +} + +int +DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ + DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; + DirectFB_GLContext *p; + + for (p = _this->gl_data->firstgl; p; p = p->next) + { + if (p->is_locked) { + SDL_DFB_CHECKERR(p->context->Unlock(p->context)); + p->is_locked = 0; + } + + } + + if (ctx != NULL) { + SDL_DFB_CHECKERR(ctx->context->Lock(ctx->context)); + ctx->is_locked = 1; + } + + return 0; + error: + return -1; +} + +int +DirectFB_GL_SetSwapInterval(_THIS, int interval) +{ + return SDL_Unsupported(); +} + +int +DirectFB_GL_GetSwapInterval(_THIS) +{ + return 0; +} + +void +DirectFB_GL_SwapWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + DFBRegion region; + DirectFB_GLContext *p; + + region.x1 = 0; + region.y1 = 0; + region.x2 = window->w; + region.y2 = window->h; + +#if 0 + if (devdata->glFinish) + devdata->glFinish(); + else if (devdata->glFlush) + devdata->glFlush(); +#endif + + for (p = _this->gl_data->firstgl; p != NULL; p = p->next) + if (p->sdl_window == window && p->is_locked) + { + SDL_DFB_CHECKERR(p->context->Unlock(p->context)); + p->is_locked = 0; + } + + SDL_DFB_CHECKERR(windata->window_surface->Flip(windata->window_surface,NULL, DSFLIP_PIPELINE |DSFLIP_BLIT | DSFLIP_ONSYNC )); + return; + error: + return; +} + +void +DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context) +{ + DirectFB_GLContext *ctx = (DirectFB_GLContext *) context; + DirectFB_GLContext *p; + + if (ctx->is_locked) + SDL_DFB_CHECK(ctx->context->Unlock(ctx->context)); + SDL_DFB_RELEASE(ctx->context); + + for (p = _this->gl_data->firstgl; p && p->next != ctx; p = p->next) + ; + if (p) + p->next = ctx->next; + else + _this->gl_data->firstgl = ctx->next; + + SDL_DFB_FREE(ctx); +} + +void +DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window) +{ + DirectFB_GLContext *p; + + for (p = _this->gl_data->firstgl; p != NULL; p = p->next) + if (p->sdl_window == window) + { + if (p->is_locked) + SDL_DFB_CHECK(p->context->Unlock(p->context)); + SDL_DFB_RELEASE(p->context); + } +} + +void +DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window) +{ + DirectFB_GLContext *p; + + for (p = _this->gl_data->firstgl; p != NULL; p = p->next) + if (p->sdl_window == window) + { + SDL_DFB_WINDOWDATA(window); + SDL_DFB_CHECK(windata->surface->GetGL(windata->surface, + &p->context)); + if (p->is_locked) + SDL_DFB_CHECK(p->context->Lock(p->context)); + } +} + +void +DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window) +{ + DirectFB_GLContext *p; + + for (p = _this->gl_data->firstgl; p != NULL; p = p->next) + if (p->sdl_window == window) + DirectFB_GL_DeleteContext(_this, p); +} + +#endif + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_opengl.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_opengl.h new file mode 100644 index 000000000..6391ee4f3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_opengl.h @@ -0,0 +1,64 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef _SDL_directfb_opengl_h +#define _SDL_directfb_opengl_h + +#include "SDL_DirectFB_video.h" + +#if SDL_DIRECTFB_OPENGL + +#include "SDL_opengl.h" + +typedef struct _DirectFB_GLContext DirectFB_GLContext; +struct _DirectFB_GLContext +{ + IDirectFBGL *context; + DirectFB_GLContext *next; + + SDL_Window *sdl_window; + int is_locked; +}; + +/* OpenGL functions */ +extern int DirectFB_GL_Initialize(_THIS); +extern void DirectFB_GL_Shutdown(_THIS); + +extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); +extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); +extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); +extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); +extern int DirectFB_GL_GetSwapInterval(_THIS); +extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); +extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); + +extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); +extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window); +extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window); + +#endif /* SDL_DIRECTFB_OPENGL */ + +#endif /* _SDL_directfb_opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_render.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_render.c new file mode 100644 index 000000000..b784023ce --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_render.c @@ -0,0 +1,1328 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB +#include "SDL_DirectFB_window.h" +#include "SDL_DirectFB_modes.h" + +#include "SDL_syswm.h" +#include "SDL_DirectFB_shape.h" + +#include "../SDL_sysvideo.h" +#include "../../render/SDL_sysrender.h" + +#ifndef DFB_VERSION_ATLEAST + +#define DFB_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +#define DFB_COMPILEDVERSION \ + DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION) + +#define DFB_VERSION_ATLEAST(X, Y, Z) \ + (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z)) + +#define SDL_DFB_CHECK(x) x + +#endif + +/* the following is not yet tested ... */ +#define USE_DISPLAY_PALETTE (0) + + +#define SDL_DFB_RENDERERDATA(rend) DirectFB_RenderData *renddata = ((rend) ? (DirectFB_RenderData *) (rend)->driverdata : NULL) + + +/* DirectFB renderer implementation */ + +static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window, + Uint32 flags); +static void DirectFB_ActivateRenderer(SDL_Renderer * renderer); +static int DirectFB_CreateTexture(SDL_Renderer * renderer, + SDL_Texture * texture); +static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, + SDL_Texture * texture, + void **pixels, int *pitch); +static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Color * colors, + int firstcolor, int ncolors); +static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, + SDL_Texture * texture, + SDL_Color * colors, + int firstcolor, int ncolors); +static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, + SDL_Texture * texture); +static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, + SDL_Texture * texture); +static int DirectFB_UpdateTexture(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); +static int DirectFB_LockTexture(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); +static void DirectFB_UnlockTexture(SDL_Renderer * renderer, + SDL_Texture * texture); +static void DirectFB_DirtyTexture(SDL_Renderer * renderer, + SDL_Texture * texture, int numrects, + const SDL_Rect * rects); +static int DirectFB_SetDrawBlendMode(SDL_Renderer * renderer); +static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_FPoint * points, int count); +static int DirectFB_RenderDrawLines(SDL_Renderer * renderer, + const SDL_FPoint * points, int count); +static int DirectFB_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect ** rects, int count); +static int DirectFB_RenderFillRects(SDL_Renderer * renderer, + const SDL_FRect * rects, int count); +static int DirectFB_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_FRect * dstrect); +static void DirectFB_RenderPresent(SDL_Renderer * renderer); +static void DirectFB_DestroyTexture(SDL_Renderer * renderer, + SDL_Texture * texture); +static void DirectFB_DestroyRenderer(SDL_Renderer * renderer); +static int DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch); +static int DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, const void * pixels, int pitch); +static int DirectFB_UpdateViewport(SDL_Renderer * renderer); +static int DirectFB_UpdateClipRect(SDL_Renderer * renderer); +static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture); + +static int PrepareDraw(SDL_Renderer * renderer); + + +#define SDL_DFB_WINDOWSURFACE(win) IDirectFBSurface *destsurf = ((DFB_WindowData *) ((win)->driverdata))->surface; + +SDL_RenderDriver DirectFB_RenderDriver = { + DirectFB_CreateRenderer, + { + "directfb", + (SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), + /* (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | + SDL_TEXTUREMODULATE_ALPHA), + (SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND | + SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD), + (SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST | + SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */ + 0, + { + /* formats filled in later */ + }, + 0, + 0} +}; + +typedef struct +{ + SDL_Window *window; + DFBSurfaceFlipFlags flipflags; + int size_changed; + int lastBlendMode; + DFBSurfaceBlittingFlags blitFlags; + DFBSurfaceDrawingFlags drawFlags; + IDirectFBSurface* target; +} DirectFB_RenderData; + +typedef struct +{ + IDirectFBSurface *surface; + Uint32 format; + void *pixels; + int pitch; + IDirectFBPalette *palette; + int isDirty; + + SDL_VideoDisplay *display; /* only for yuv textures */ + +#if (DFB_VERSION_ATLEAST(1,2,0)) + DFBSurfaceRenderOptions render_options; +#endif +} DirectFB_TextureData; + +static SDL_INLINE void +SDLtoDFBRect(const SDL_Rect * sr, DFBRectangle * dr) +{ + dr->x = sr->x; + dr->y = sr->y; + dr->h = sr->h; + dr->w = sr->w; +} +static SDL_INLINE void +SDLtoDFBRect_Float(const SDL_FRect * sr, DFBRectangle * dr) +{ + dr->x = sr->x; + dr->y = sr->y; + dr->h = sr->h; + dr->w = sr->w; +} + + +static int +TextureHasAlpha(DirectFB_TextureData * data) +{ + /* Drawing primitive ? */ + if (!data) + return 0; + + return (DFB_PIXELFORMAT_HAS_ALPHA(DirectFB_SDLToDFBPixelFormat(data->format)) ? 1 : 0); +#if 0 + switch (data->format) { + case SDL_PIXELFORMAT_INDEX4LSB: + case SDL_PIXELFORMAT_INDEX4MSB: + case SDL_PIXELFORMAT_ARGB4444: + case SDL_PIXELFORMAT_ARGB1555: + case SDL_PIXELFORMAT_ARGB8888: + case SDL_PIXELFORMAT_RGBA8888: + case SDL_PIXELFORMAT_ABGR8888: + case SDL_PIXELFORMAT_BGRA8888: + case SDL_PIXELFORMAT_ARGB2101010: + return 1; + default: + return 0; + } +#endif +} + +static SDL_INLINE IDirectFBSurface *get_dfb_surface(SDL_Window *window) +{ + SDL_SysWMinfo wm_info; + SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo)); + + SDL_VERSION(&wm_info.version); + SDL_GetWindowWMInfo(window, &wm_info); + + return wm_info.info.dfb.surface; +} + +static SDL_INLINE IDirectFBWindow *get_dfb_window(SDL_Window *window) +{ + SDL_SysWMinfo wm_info; + SDL_memset(&wm_info, 0, sizeof(SDL_SysWMinfo)); + + SDL_VERSION(&wm_info.version); + SDL_GetWindowWMInfo(window, &wm_info); + + return wm_info.info.dfb.window; +} + +static void +SetBlendMode(DirectFB_RenderData * data, int blendMode, + DirectFB_TextureData * source) +{ + IDirectFBSurface *destsurf = data->target; + + /* FIXME: check for format change */ + if (1 || data->lastBlendMode != blendMode) { + switch (blendMode) { + case SDL_BLENDMODE_NONE: + /**< No blending */ + data->blitFlags = DSBLIT_NOFX; + data->drawFlags = DSDRAW_NOFX; + SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE)); + SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ZERO)); + break; +#if 0 + case SDL_BLENDMODE_MASK: + data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; + data->drawFlags = DSDRAW_BLEND; + SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA)); + SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA)); + break; +#endif + case SDL_BLENDMODE_BLEND: + data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; + data->drawFlags = DSDRAW_BLEND; + SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA)); + SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_INVSRCALPHA)); + break; + case SDL_BLENDMODE_ADD: + data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; + data->drawFlags = DSDRAW_BLEND; + /* FIXME: SRCALPHA kills performance on radeon ... + * It will be cheaper to copy the surface to a temporary surface and premultiply + */ + if (source && TextureHasAlpha(source)) + SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_SRCALPHA)); + else + SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ONE)); + SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_ONE)); + break; + case SDL_BLENDMODE_MOD: + data->blitFlags = DSBLIT_BLEND_ALPHACHANNEL; + data->drawFlags = DSDRAW_BLEND; + SDL_DFB_CHECK(destsurf->SetSrcBlendFunction(destsurf, DSBF_ZERO)); + SDL_DFB_CHECK(destsurf->SetDstBlendFunction(destsurf, DSBF_SRCCOLOR)); + + break; + } + data->lastBlendMode = blendMode; + } +} + +static int +DisplayPaletteChanged(void *userdata, SDL_Palette * palette) +{ +#if USE_DISPLAY_PALETTE + DirectFB_RenderData *data = (DirectFB_RenderData *) userdata; + SDL_DFB_WINDOWSURFACE(data->window); + IDirectFBPalette *surfpal; + + int i; + int ncolors; + DFBColor entries[256]; + + SDL_DFB_CHECKERR(destsurf->GetPalette(destsurf, &surfpal)); + + /* FIXME: number of colors */ + ncolors = (palette->ncolors < 256 ? palette->ncolors : 256); + + for (i = 0; i < ncolors; ++i) { + entries[i].r = palette->colors[i].r; + entries[i].g = palette->colors[i].g; + entries[i].b = palette->colors[i].b; + entries[i].a = palette->colors[i].a; + } + SDL_DFB_CHECKERR(surfpal->SetEntries(surfpal, entries, ncolors, 0)); + return 0; + error: +#else + SDL_Unsupported(); +#endif + return -1; +} + +static void +DirectFB_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) +{ + SDL_DFB_RENDERERDATA(renderer); + + if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) { + /* Rebind the context to the window area and update matrices */ + /* SDL_CurrentContext = NULL; */ + /* data->updateSize = SDL_TRUE; */ + renddata->size_changed = SDL_TRUE; + } +} + +int +DirectFB_RenderClear(SDL_Renderer * renderer) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = data->target; + + DirectFB_ActivateRenderer(renderer); + + PrepareDraw(renderer); + + destsurf->Clear(destsurf, renderer->r, renderer->g, renderer->b, renderer->a); + + + return 0; +} + +SDL_Renderer * +DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) +{ + IDirectFBSurface *winsurf = get_dfb_surface(window); + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_Renderer *renderer = NULL; + DirectFB_RenderData *data = NULL; + DFBSurfaceCapabilities scaps; + + SDL_DFB_ALLOC_CLEAR(renderer, sizeof(*renderer)); + SDL_DFB_ALLOC_CLEAR(data, sizeof(*data)); + + renderer->WindowEvent = DirectFB_WindowEvent; + renderer->CreateTexture = DirectFB_CreateTexture; + renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod; + renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; + renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode; + renderer->UpdateTexture = DirectFB_UpdateTexture; + renderer->LockTexture = DirectFB_LockTexture; + renderer->RenderClear = DirectFB_RenderClear; + renderer->UnlockTexture = DirectFB_UnlockTexture; + renderer->RenderDrawPoints = DirectFB_RenderDrawPoints; + renderer->RenderDrawLines = DirectFB_RenderDrawLines; + /* SetDrawColor - no needed */ + renderer->RenderFillRects = DirectFB_RenderFillRects; + + renderer->RenderCopy = DirectFB_RenderCopy; + renderer->RenderPresent = DirectFB_RenderPresent; + + /* FIXME: Yet to be tested */ + renderer->RenderReadPixels = DirectFB_RenderReadPixels; + /* renderer->RenderWritePixels = DirectFB_RenderWritePixels; */ + + renderer->DestroyTexture = DirectFB_DestroyTexture; + renderer->DestroyRenderer = DirectFB_DestroyRenderer; + renderer->UpdateViewport = DirectFB_UpdateViewport; + renderer->UpdateClipRect = DirectFB_UpdateClipRect; + renderer->SetRenderTarget = DirectFB_SetRenderTarget; + +#if 0 + renderer->QueryTexturePixels = DirectFB_QueryTexturePixels; + renderer->SetTexturePalette = DirectFB_SetTexturePalette; + renderer->GetTexturePalette = DirectFB_GetTexturePalette; + renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode; + renderer->DirtyTexture = DirectFB_DirtyTexture; + renderer->SetDrawBlendMode = DirectFB_SetDrawBlendMode; + renderer->RenderDrawRects = DirectFB_RenderDrawRects; +#endif + + renderer->info = DirectFB_RenderDriver.info; + renderer->window = window; /* SDL window */ + renderer->driverdata = data; + + renderer->info.flags = + SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE; + + data->window = window; + data->target = winsurf; + + data->flipflags = DSFLIP_PIPELINE | DSFLIP_BLIT; + + if (flags & SDL_RENDERER_PRESENTVSYNC) { + data->flipflags |= DSFLIP_WAITFORSYNC | DSFLIP_ONSYNC; + renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; + } else + data->flipflags |= DSFLIP_ONSYNC; + + SDL_DFB_CHECKERR(winsurf->GetCapabilities(winsurf, &scaps)); + +#if 0 + if (scaps & DSCAPS_DOUBLE) + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; + else if (scaps & DSCAPS_TRIPLE) + renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; + else + renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; +#endif + + DirectFB_SetSupportedPixelFormats(&renderer->info); + +#if 0 + /* Set up a palette watch on the display palette */ + if (display-> palette) { + SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data); + } +#endif + + return renderer; + + error: + SDL_DFB_FREE(renderer); + SDL_DFB_FREE(data); + return NULL; +} + +static void +DirectFB_ActivateRenderer(SDL_Renderer * renderer) +{ + SDL_DFB_RENDERERDATA(renderer); + SDL_Window *window = renderer->window; + SDL_DFB_WINDOWDATA(window); + + if (renddata->size_changed /* || windata->wm_needs_redraw */) { + renddata->size_changed = SDL_FALSE; + } +} + + +static int +DirectFB_AcquireVidLayer(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_Window *window = renderer->window; + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_DFB_DEVICEDATA(display->device); + DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; + DirectFB_TextureData *data = texture->driverdata; + DFBDisplayLayerConfig layconf; + DFBResult ret; + + if (devdata->use_yuv_direct && (dispdata->vidID >= 0) + && (!dispdata->vidIDinuse) + && SDL_ISPIXELFORMAT_FOURCC(data->format)) { + layconf.flags = + DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT | + DLCONF_SURFACE_CAPS; + layconf.width = texture->w; + layconf.height = texture->h; + layconf.pixelformat = DirectFB_SDLToDFBPixelFormat(data->format); + layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE; + + SDL_DFB_CHECKERR(devdata->dfb->GetDisplayLayer(devdata->dfb, + dispdata->vidID, + &dispdata->vidlayer)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetCooperativeLevel(dispdata->vidlayer, + DLSCL_EXCLUSIVE)); + + if (devdata->use_yuv_underlays) { + ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1); + if (ret != DFB_OK) + SDL_DFB_DEBUG("Underlay Setlevel not supported\n"); + } + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetConfiguration(dispdata->vidlayer, + &layconf)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->GetSurface(dispdata->vidlayer, + &data->surface)); + dispdata->vidIDinuse = 1; + data->display = display; + return 0; + } + return 1; + error: + if (dispdata->vidlayer) { + SDL_DFB_RELEASE(data->surface); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetCooperativeLevel(dispdata->vidlayer, + DLSCL_ADMINISTRATIVE)); + SDL_DFB_RELEASE(dispdata->vidlayer); + } + return 1; +} + +static int +DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + SDL_Window *window = renderer->window; + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_DFB_DEVICEDATA(display->device); + DirectFB_TextureData *data; + DFBSurfaceDescription dsc; + DFBSurfacePixelFormat pixelformat; + + DirectFB_ActivateRenderer(renderer); + + SDL_DFB_ALLOC_CLEAR(data, sizeof(*data)); + texture->driverdata = data; + + /* find the right pixelformat */ + pixelformat = DirectFB_SDLToDFBPixelFormat(texture->format); + if (pixelformat == DSPF_UNKNOWN) { + SDL_SetError("Unknown pixel format %d\n", data->format); + goto error; + } + + data->format = texture->format; + data->pitch = texture->w * DFB_BYTES_PER_PIXEL(pixelformat); + + if (DirectFB_AcquireVidLayer(renderer, texture) != 0) { + /* fill surface description */ + dsc.flags = + DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; + dsc.width = texture->w; + dsc.height = texture->h; + if(texture->format == SDL_PIXELFORMAT_YV12 || + texture->format == SDL_PIXELFORMAT_IYUV) { + /* dfb has problems with odd sizes -make them even internally */ + dsc.width += (dsc.width % 2); + dsc.height += (dsc.height % 2); + } + /* <1.2 Never use DSCAPS_VIDEOONLY here. It kills performance + * No DSCAPS_SYSTEMONLY either - let dfb decide + * 1.2: DSCAPS_SYSTEMONLY boosts performance by factor ~8 + * Depends on other settings as well. Let dfb decide. + */ + dsc.caps = DSCAPS_PREMULTIPLIED; +#if 0 + if (texture->access == SDL_TEXTUREACCESS_STREAMING) + dsc.caps |= DSCAPS_SYSTEMONLY; + else + dsc.caps |= DSCAPS_VIDEOONLY; +#endif + + dsc.pixelformat = pixelformat; + data->pixels = NULL; + + /* Create the surface */ + SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, + &data->surface)); + if (SDL_ISPIXELFORMAT_INDEXED(data->format) + && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { +#if 1 + SDL_DFB_CHECKERR(data->surface->GetPalette(data->surface, &data->palette)); +#else + /* DFB has issues with blitting LUT8 surfaces. + * Creating a new palette does not help. + */ + DFBPaletteDescription pal_desc; + pal_desc.flags = DPDESC_SIZE; /* | DPDESC_ENTRIES */ + pal_desc.size = 256; + SDL_DFB_CHECKERR(devdata->dfb->CreatePalette(devdata->dfb, &pal_desc,&data->palette)); + SDL_DFB_CHECKERR(data->surface->SetPalette(data->surface, data->palette)); +#endif + } + + } +#if (DFB_VERSION_ATLEAST(1,2,0)) + data->render_options = DSRO_NONE; +#endif + if (texture->access == SDL_TEXTUREACCESS_STREAMING) { + /* 3 plane YUVs return 1 bpp, but we need more space for other planes */ + if(texture->format == SDL_PIXELFORMAT_YV12 || + texture->format == SDL_PIXELFORMAT_IYUV) { + SDL_DFB_ALLOC_CLEAR(data->pixels, (texture->h * data->pitch + ((texture->h + texture->h % 2) * (data->pitch + data->pitch % 2) * 2) / 4)); + } else { + SDL_DFB_ALLOC_CLEAR(data->pixels, texture->h * data->pitch); + } + } + + return 0; + + error: + SDL_DFB_RELEASE(data->palette); + SDL_DFB_RELEASE(data->surface); + SDL_DFB_FREE(texture->driverdata); + return -1; +} + +static int +DirectFB_QueryTexturePixels(SDL_Renderer * renderer, + SDL_Texture * texture, void **pixels, int *pitch) +{ + DirectFB_TextureData *texturedata = + (DirectFB_TextureData *) texture->driverdata; + + if (texturedata->display) { + return -1; + } else { + *pixels = texturedata->pixels; + *pitch = texturedata->pitch; + } + return 0; +} + +static int +DirectFB_SetTexturePalette(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Color * colors, int firstcolor, + int ncolors) +{ + DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; + if (SDL_ISPIXELFORMAT_INDEXED(data->format) + && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { + DFBColor entries[256]; + int i; + + if (ncolors > 256) + ncolors = 256; + + for (i = 0; i < ncolors; ++i) { + entries[i].r = colors[i].r; + entries[i].g = colors[i].g; + entries[i].b = colors[i].b; + entries[i].a = 0xff; + } + SDL_DFB_CHECKERR(data-> + palette->SetEntries(data->palette, entries, ncolors, firstcolor)); + return 0; + } else { + return SDL_SetError("YUV textures don't have a palette"); + } + error: + return -1; +} + +static int +DirectFB_GetTexturePalette(SDL_Renderer * renderer, + SDL_Texture * texture, SDL_Color * colors, + int firstcolor, int ncolors) +{ + DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; + + if (SDL_ISPIXELFORMAT_INDEXED(data->format) + && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { + DFBColor entries[256]; + int i; + + SDL_DFB_CHECKERR(data-> + palette->GetEntries(data->palette, entries, ncolors, + firstcolor)); + + for (i = 0; i < ncolors; ++i) { + colors[i].r = entries[i].r; + colors[i].g = entries[i].g; + colors[i].b = entries[i].b; + colors[i].a = SDL_ALPHA_OPAQUE; + } + return 0; + } else { + return SDL_SetError("YUV textures don't have a palette"); + } + error: + return -1; +} + +static int +DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + return 0; +} + +static int +DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) +{ + return 0; +} + +static int +DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ + switch (texture->blendMode) { + case SDL_BLENDMODE_NONE: + /* case SDL_BLENDMODE_MASK: */ + case SDL_BLENDMODE_BLEND: + case SDL_BLENDMODE_ADD: + case SDL_BLENDMODE_MOD: + return 0; + default: + texture->blendMode = SDL_BLENDMODE_NONE; + return SDL_Unsupported(); + } +} + +static int +DirectFB_SetDrawBlendMode(SDL_Renderer * renderer) +{ + switch (renderer->blendMode) { + case SDL_BLENDMODE_NONE: + /* case SDL_BLENDMODE_MASK: */ + case SDL_BLENDMODE_BLEND: + case SDL_BLENDMODE_ADD: + case SDL_BLENDMODE_MOD: + return 0; + default: + renderer->blendMode = SDL_BLENDMODE_NONE; + return SDL_Unsupported(); + } +} + +#if 0 +static int +DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) +{ +#if (DFB_VERSION_ATLEAST(1,2,0)) + + DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; + + switch (texture->scaleMode) { + case SDL_SCALEMODE_NONE: + case SDL_SCALEMODE_FAST: + data->render_options = DSRO_NONE; + break; + case SDL_SCALEMODE_SLOW: + data->render_options = DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE; + break; + case SDL_SCALEMODE_BEST: + data->render_options = + DSRO_SMOOTH_UPSCALE | DSRO_SMOOTH_DOWNSCALE | DSRO_ANTIALIAS; + break; + default: + data->render_options = DSRO_NONE; + texture->scaleMode = SDL_SCALEMODE_NONE; + return SDL_Unsupported(); + } +#endif + return 0; +} +#endif + +static int +DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, const void *pixels, int pitch) +{ + DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; + Uint8 *dpixels; + int dpitch; + Uint8 *src, *dst; + int row; + size_t length; + int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)); + /* FIXME: SDL_BYTESPERPIXEL(texture->format) broken for yuv yv12 3 planes */ + + DirectFB_ActivateRenderer(renderer); + + if ((texture->format == SDL_PIXELFORMAT_YV12) || + (texture->format == SDL_PIXELFORMAT_IYUV)) { + bpp = 1; + } + + SDL_DFB_CHECKERR(data->surface->Lock(data->surface, + DSLF_WRITE | DSLF_READ, + ((void **) &dpixels), &dpitch)); + src = (Uint8 *) pixels; + dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * bpp; + length = rect->w * bpp; + for (row = 0; row < rect->h; ++row) { + SDL_memcpy(dst, src, length); + src += pitch; + dst += dpitch; + } + /* copy other planes for 3 plane formats */ + if ((texture->format == SDL_PIXELFORMAT_YV12) || + (texture->format == SDL_PIXELFORMAT_IYUV)) { + src = (Uint8 *) pixels + texture->h * pitch; + dst = (Uint8 *) dpixels + texture->h * dpitch + rect->y * dpitch / 4 + rect->x * bpp / 2; + for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) { + SDL_memcpy(dst, src, length / 2); + src += pitch / 2; + dst += dpitch / 2; + } + src = (Uint8 *) pixels + texture->h * pitch + texture->h * pitch / 4; + dst = (Uint8 *) dpixels + texture->h * dpitch + texture->h * dpitch / 4 + rect->y * dpitch / 4 + rect->x * bpp / 2; + for (row = 0; row < rect->h / 2 + (rect->h & 1); ++row) { + SDL_memcpy(dst, src, length / 2); + src += pitch / 2; + dst += dpitch / 2; + } + } + SDL_DFB_CHECKERR(data->surface->Unlock(data->surface)); + data->isDirty = 0; + return 0; + error: + return 1; + +} + +static int +DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * rect, void **pixels, int *pitch) +{ + DirectFB_TextureData *texturedata = + (DirectFB_TextureData *) texture->driverdata; + + DirectFB_ActivateRenderer(renderer); + +#if 0 + if (markDirty) { + SDL_AddDirtyRect(&texturedata->dirty, rect); + } +#endif + + if (texturedata->display) { + void *fdata; + int fpitch; + + SDL_DFB_CHECKERR(texturedata->surface->Lock(texturedata->surface, + DSLF_WRITE | DSLF_READ, + &fdata, &fpitch)); + *pitch = fpitch; + *pixels = fdata; + } else { + *pixels = + (void *) ((Uint8 *) texturedata->pixels + + rect->y * texturedata->pitch + + rect->x * DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format))); + *pitch = texturedata->pitch; + texturedata->isDirty = 1; + } + return 0; + + error: + return -1; +} + +static void +DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + DirectFB_TextureData *texturedata = + (DirectFB_TextureData *) texture->driverdata; + + DirectFB_ActivateRenderer(renderer); + + if (texturedata->display) { + SDL_DFB_CHECK(texturedata->surface->Unlock(texturedata->surface)); + texturedata->pixels = NULL; + } +} + +#if 0 +static void +DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, + int numrects, const SDL_Rect * rects) +{ + DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; + int i; + + for (i = 0; i < numrects; ++i) { + SDL_AddDirtyRect(&data->dirty, &rects[i]); + } +} +#endif + +static int DirectFB_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + DirectFB_TextureData *tex_data = NULL; + + DirectFB_ActivateRenderer(renderer); + if (texture) { + tex_data = (DirectFB_TextureData *) texture->driverdata; + data->target = tex_data->surface; + } else { + data->target = get_dfb_surface(data->window); + } + data->lastBlendMode = 0; + return 0; +} + + +static int +PrepareDraw(SDL_Renderer * renderer) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = data->target; + + Uint8 r, g, b, a; + + r = renderer->r; + g = renderer->g; + b = renderer->b; + a = renderer->a; + + SetBlendMode(data, renderer->blendMode, NULL); + SDL_DFB_CHECKERR(destsurf->SetDrawingFlags(destsurf, data->drawFlags)); + + switch (renderer->blendMode) { + case SDL_BLENDMODE_NONE: + /* case SDL_BLENDMODE_MASK: */ + case SDL_BLENDMODE_BLEND: + break; + case SDL_BLENDMODE_ADD: + case SDL_BLENDMODE_MOD: + r = ((int) r * (int) a) / 255; + g = ((int) g * (int) a) / 255; + b = ((int) b * (int) a) / 255; + a = 255; + break; + } + + SDL_DFB_CHECKERR(destsurf->SetColor(destsurf, r, g, b, a)); + return 0; + error: + return -1; +} + +static int DirectFB_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_FPoint * points, int count) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = data->target; + DFBRegion clip_region; + int i; + + DirectFB_ActivateRenderer(renderer); + + PrepareDraw(renderer); + destsurf->GetClip(destsurf, &clip_region); + for (i=0; i < count; i++) { + int x = points[i].x + clip_region.x1; + int y = points[i].y + clip_region.y1; + SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x, y, x, y)); + } + return 0; + error: + return -1; +} + +static int DirectFB_RenderDrawLines(SDL_Renderer * renderer, + const SDL_FPoint * points, int count) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = data->target; + DFBRegion clip_region; + int i; + + DirectFB_ActivateRenderer(renderer); + + PrepareDraw(renderer); + /* Use antialiasing when available */ +#if (DFB_VERSION_ATLEAST(1,2,0)) + SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, DSRO_ANTIALIAS)); +#endif + + destsurf->GetClip(destsurf, &clip_region); + for (i=0; i < count - 1; i++) { + int x1 = points[i].x + clip_region.x1; + int y1 = points[i].y + clip_region.y1; + int x2 = points[i + 1].x + clip_region.x1; + int y2 = points[i + 1].y + clip_region.y1; + SDL_DFB_CHECKERR(destsurf->DrawLine(destsurf, x1, y1, x2, y2)); + } + + return 0; + error: + return -1; +} + +static int +DirectFB_RenderDrawRects(SDL_Renderer * renderer, const SDL_Rect ** rects, int count) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = data->target; + DFBRegion clip_region; + int i; + + DirectFB_ActivateRenderer(renderer); + + PrepareDraw(renderer); + + destsurf->GetClip(destsurf, &clip_region); + for (i=0; ix, rects[i]->y, rects[i]->w, rects[i]->h}; + dst.x += clip_region.x1; + dst.y += clip_region.y1; + SDL_DFB_CHECKERR(destsurf->DrawRectangle(destsurf, dst.x, dst.y, + dst.w, dst.h)); + } + + return 0; + error: + return -1; +} + +static int +DirectFB_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = data->target; + DFBRegion clip_region; + int i; + + DirectFB_ActivateRenderer(renderer); + + PrepareDraw(renderer); + + destsurf->GetClip(destsurf, &clip_region); + for (i=0; iFillRectangle(destsurf, dst.x, dst.y, + dst.w, dst.h)); + } + + return 0; + error: + return -1; +} + +static int +DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, + const SDL_Rect * srcrect, const SDL_FRect * dstrect) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = data->target; + DirectFB_TextureData *texturedata = + (DirectFB_TextureData *) texture->driverdata; + Uint8 alpha, r, g, b; + DFBRegion clip_region; + DFBRectangle sr, dr; + + DirectFB_ActivateRenderer(renderer); + + SDLtoDFBRect(srcrect, &sr); + SDLtoDFBRect_Float(dstrect, &dr); + + destsurf->GetClip(destsurf, &clip_region); + dr.x += clip_region.x1; + dr.y += clip_region.y1; + + if (texturedata->display) { + int px, py; + SDL_Window *window = renderer->window; + IDirectFBWindow *dfbwin = get_dfb_window(window); + SDL_DFB_WINDOWDATA(window); + SDL_VideoDisplay *display = texturedata->display; + DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; + + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetSourceRectangle(dispdata->vidlayer, + sr.x, sr.y, sr.w, sr.h)); + dfbwin->GetPosition(dfbwin, &px, &py); + px += windata->client.x; + py += windata->client.y; + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetScreenRectangle(dispdata->vidlayer, + px + dr.x, + py + dr.y, + dr.w, + dr.h)); + } else { + DFBSurfaceBlittingFlags flags = 0; + +#if 0 + if (texturedata->dirty.list) { + SDL_DirtyRect *dirty; + void *pixels; + int bpp = DFB_BYTES_PER_PIXEL(DirectFB_SDLToDFBPixelFormat(texture->format)); + int pitch = texturedata->pitch; + + for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) { + SDL_Rect *rect = &dirty->rect; + pixels = + (void *) ((Uint8 *) texturedata->pixels + + rect->y * pitch + rect->x * bpp); + DirectFB_UpdateTexture(renderer, texture, rect, + pixels, + texturedata->pitch); + } + SDL_ClearDirtyRects(&texturedata->dirty); + } +#endif + if (texturedata->isDirty) + { + SDL_Rect rect; + + rect.x = 0; + rect.y = 0; + rect.w = texture->w; + rect.h = texture->h; + + DirectFB_UpdateTexture(renderer, texture, &rect, texturedata->pixels, texturedata->pitch); + } + + alpha = r = g = b = 0xff; + if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA){ + alpha = texture->a; + flags |= DSBLIT_BLEND_COLORALPHA; + } + + if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { + r = texture->r; + g = texture->g; + b = texture->b; + flags |= DSBLIT_COLORIZE; + } + SDL_DFB_CHECKERR(destsurf-> + SetColor(destsurf, r, g, b, alpha)); + + /* ???? flags |= DSBLIT_SRC_PREMULTCOLOR; */ + + SetBlendMode(data, texture->blendMode, texturedata); + + SDL_DFB_CHECKERR(destsurf->SetBlittingFlags(destsurf, + data->blitFlags | flags)); + +#if (DFB_VERSION_ATLEAST(1,2,0)) + SDL_DFB_CHECKERR(destsurf->SetRenderOptions(destsurf, + texturedata-> + render_options)); +#endif + + if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { + SDL_DFB_CHECKERR(destsurf->Blit(destsurf, + texturedata->surface, + &sr, dr.x, dr.y)); + } else { + SDL_DFB_CHECKERR(destsurf->StretchBlit(destsurf, + texturedata->surface, + &sr, &dr)); + } + } + return 0; + error: + return -1; +} + +static void +DirectFB_RenderPresent(SDL_Renderer * renderer) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + SDL_Window *window = renderer->window; + SDL_DFB_WINDOWDATA(window); + SDL_ShapeData *shape_data = (window->shaper ? window->shaper->driverdata : NULL); + + DirectFB_ActivateRenderer(renderer); + + if (shape_data && shape_data->surface) { + /* saturate the window surface alpha channel */ + SDL_DFB_CHECK(windata->window_surface->SetSrcBlendFunction(windata->window_surface, DSBF_ONE)); + SDL_DFB_CHECK(windata->window_surface->SetDstBlendFunction(windata->window_surface, DSBF_ONE)); + SDL_DFB_CHECK(windata->window_surface->SetDrawingFlags(windata->window_surface, DSDRAW_BLEND)); + SDL_DFB_CHECK(windata->window_surface->SetColor(windata->window_surface, 0, 0, 0, 0xff)); + SDL_DFB_CHECK(windata->window_surface->FillRectangle(windata->window_surface, 0,0, windata->size.w, windata->size.h)); + + /* blit the mask */ + SDL_DFB_CHECK(windata->surface->SetSrcBlendFunction(windata->surface, DSBF_DESTCOLOR)); + SDL_DFB_CHECK(windata->surface->SetDstBlendFunction(windata->surface, DSBF_ZERO)); + SDL_DFB_CHECK(windata->surface->SetBlittingFlags(windata->surface, DSBLIT_BLEND_ALPHACHANNEL)); +#if (DFB_VERSION_ATLEAST(1,2,0)) + SDL_DFB_CHECK(windata->surface->SetRenderOptions(windata->surface, DSRO_NONE)); +#endif + SDL_DFB_CHECK(windata->surface->Blit(windata->surface, shape_data->surface, NULL, 0, 0)); + } + + /* Send the data to the display */ + SDL_DFB_CHECK(windata->window_surface->Flip(windata->window_surface, NULL, + data->flipflags)); +} + +static void +DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) +{ + DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; + + DirectFB_ActivateRenderer(renderer); + + if (!data) { + return; + } + SDL_DFB_RELEASE(data->palette); + SDL_DFB_RELEASE(data->surface); + if (data->display) { + DFB_DisplayData *dispdata = + (DFB_DisplayData *) data->display->driverdata; + dispdata->vidIDinuse = 0; + /* FIXME: Shouldn't we reset the cooperative level */ + SDL_DFB_CHECK(dispdata->vidlayer->SetCooperativeLevel(dispdata->vidlayer, + DLSCL_ADMINISTRATIVE)); + SDL_DFB_RELEASE(dispdata->vidlayer); + } + SDL_DFB_FREE(data->pixels); + SDL_free(data); + texture->driverdata = NULL; +} + +static void +DirectFB_DestroyRenderer(SDL_Renderer * renderer) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(data->window); +#if 0 + if (display->palette) { + SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged, data); + } +#endif + + SDL_free(data); + SDL_free(renderer); +} + +static int +DirectFB_UpdateViewport(SDL_Renderer * renderer) +{ + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *winsurf = data->target; + DFBRegion dreg; + + dreg.x1 = renderer->viewport.x; + dreg.y1 = renderer->viewport.y; + dreg.x2 = dreg.x1 + renderer->viewport.w - 1; + dreg.y2 = dreg.y1 + renderer->viewport.h - 1; + + winsurf->SetClip(winsurf, &dreg); + return 0; +} + +static int +DirectFB_UpdateClipRect(SDL_Renderer * renderer) +{ + const SDL_Rect *rect = &renderer->clip_rect; + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *destsurf = get_dfb_surface(data->window); + DFBRegion region; + + if (!SDL_RectEmpty(rect)) { + region.x1 = rect->x; + region.x2 = rect->x + rect->w; + region.y1 = rect->y; + region.y2 = rect->y + rect->h; + SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, ®ion)); + } else { + SDL_DFB_CHECKERR(destsurf->SetClip(destsurf, NULL)); + } + return 0; + error: + return -1; +} + +static int +DirectFB_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch) +{ + Uint32 sdl_format; + unsigned char* laypixels; + int laypitch; + DFBSurfacePixelFormat dfb_format; + DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; + IDirectFBSurface *winsurf = data->target; + + DirectFB_ActivateRenderer(renderer); + + winsurf->GetPixelFormat(winsurf, &dfb_format); + sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format); + winsurf->Lock(winsurf, DSLF_READ, (void **) &laypixels, &laypitch); + + laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) ); + SDL_ConvertPixels(rect->w, rect->h, + sdl_format, laypixels, laypitch, + format, pixels, pitch); + + winsurf->Unlock(winsurf); + + return 0; +} + +#if 0 +static int +DirectFB_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, const void * pixels, int pitch) +{ + SDL_Window *window = renderer->window; + SDL_DFB_WINDOWDATA(window); + Uint32 sdl_format; + unsigned char* laypixels; + int laypitch; + DFBSurfacePixelFormat dfb_format; + + SDL_DFB_CHECK(windata->surface->GetPixelFormat(windata->surface, &dfb_format)); + sdl_format = DirectFB_DFBToSDLPixelFormat(dfb_format); + + SDL_DFB_CHECK(windata->surface->Lock(windata->surface, DSLF_WRITE, (void **) &laypixels, &laypitch)); + + laypixels += (rect->y * laypitch + rect->x * SDL_BYTESPERPIXEL(sdl_format) ); + SDL_ConvertPixels(rect->w, rect->h, + format, pixels, pitch, + sdl_format, laypixels, laypitch); + + SDL_DFB_CHECK(windata->surface->Unlock(windata->surface)); + + return 0; +} +#endif + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_render.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_render.h new file mode 100644 index 000000000..be016b084 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_render.h @@ -0,0 +1,25 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +/* SDL surface based renderer implementation */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_shape.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_shape.c new file mode 100644 index 000000000..c7d681ab9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_shape.c @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_assert.h" +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_shape.h" +#include "SDL_DirectFB_window.h" + +#include "../SDL_shape_internals.h" + +SDL_Window* +DirectFB_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { + return SDL_CreateWindow(title,x,y,w,h,flags /* | SDL_DFB_WINDOW_SHAPED */); +} + +SDL_WindowShaper* +DirectFB_CreateShaper(SDL_Window* window) { + SDL_WindowShaper* result = NULL; + SDL_ShapeData* data; + int resized_properly; + + result = malloc(sizeof(SDL_WindowShaper)); + result->window = window; + result->mode.mode = ShapeModeDefault; + result->mode.parameters.binarizationCutoff = 1; + result->userx = result->usery = 0; + data = SDL_malloc(sizeof(SDL_ShapeData)); + result->driverdata = data; + data->surface = NULL; + window->shaper = result; + resized_properly = DirectFB_ResizeWindowShape(window); + SDL_assert(resized_properly == 0); + + return result; +} + +int +DirectFB_ResizeWindowShape(SDL_Window* window) { + SDL_ShapeData* data = window->shaper->driverdata; + SDL_assert(data != NULL); + + if (window->x != -1000) + { + window->shaper->userx = window->x; + window->shaper->usery = window->y; + } + SDL_SetWindowPosition(window,-1000,-1000); + + return 0; +} + +int +DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { + + if(shaper == NULL || shape == NULL || shaper->driverdata == NULL) + return -1; + if(shape->format->Amask == 0 && SDL_SHAPEMODEALPHA(shape_mode->mode)) + return -2; + if(shape->w != shaper->window->w || shape->h != shaper->window->h) + return -3; + + { + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(shaper->window); + SDL_DFB_DEVICEDATA(display->device); + Uint32 *pixels; + Sint32 pitch; + Uint32 h,w; + Uint8 *src, *bitmap; + DFBSurfaceDescription dsc; + + SDL_ShapeData *data = shaper->driverdata; + + SDL_DFB_RELEASE(data->surface); + + dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; + dsc.width = shape->w; + dsc.height = shape->h; + dsc.caps = DSCAPS_PREMULTIPLIED; + dsc.pixelformat = DSPF_ARGB; + + SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, &data->surface)); + + /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */ + SDL_DFB_ALLOC_CLEAR(bitmap, shape->w * shape->h); + SDL_CalculateShapeBitmap(shaper->mode,shape,bitmap,1); + + src = bitmap; + + SDL_DFB_CHECK(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, (void **) &pixels, &pitch)); + + h = shaper->window->h; + while (h--) { + for (w = 0; w < shaper->window->w; w++) { + if (*src) + pixels[w] = 0xFFFFFFFF; + else + pixels[w] = 0; + src++; + + } + pixels += (pitch >> 2); + } + SDL_DFB_CHECK(data->surface->Unlock(data->surface)); + SDL_DFB_FREE(bitmap); + + /* FIXME: Need to call this here - Big ?? */ + DirectFB_WM_RedrawLayout(SDL_GetDisplayForWindow(shaper->window)->device, shaper->window); + } + + return 0; +error: + return -1; +} + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_shape.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_shape.h new file mode 100644 index 000000000..46be39fbf --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_shape.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_DirectFB_shape_h +#define _SDL_DirectFB_shape_h + +#include + +#include "../SDL_sysvideo.h" +#include "SDL_shape.h" + +typedef struct { + IDirectFBSurface *surface; +} SDL_ShapeData; + +extern SDL_Window* DirectFB_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); +extern SDL_WindowShaper* DirectFB_CreateShaper(SDL_Window* window); +extern int DirectFB_ResizeWindowShape(SDL_Window* window); +extern int DirectFB_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); + +#endif /* _SDL_DirectFB_shape_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_video.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_video.c new file mode 100644 index 000000000..d339dd78e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_video.c @@ -0,0 +1,425 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_DirectFB_video.h" + +#include "SDL_DirectFB_events.h" +/* + * #include "SDL_DirectFB_keyboard.h" + */ +#include "SDL_DirectFB_modes.h" +#include "SDL_DirectFB_mouse.h" +#include "SDL_DirectFB_opengl.h" +#include "SDL_DirectFB_window.h" +#include "SDL_DirectFB_WM.h" + + +/* DirectFB video driver implementation. +*/ + +#include +#include +#include + +#include +#include +#include + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_events.h" +#include "SDL_DirectFB_render.h" +#include "SDL_DirectFB_mouse.h" +#include "SDL_DirectFB_shape.h" + + +#include "SDL_DirectFB_dyn.h" + +/* Initialization/Query functions */ +static int DirectFB_VideoInit(_THIS); +static void DirectFB_VideoQuit(_THIS); + +static int DirectFB_Available(void); +static SDL_VideoDevice *DirectFB_CreateDevice(int devindex); + +VideoBootStrap DirectFB_bootstrap = { + "directfb", "DirectFB", + DirectFB_Available, DirectFB_CreateDevice +}; + +static const DirectFBSurfaceDrawingFlagsNames(drawing_flags); +static const DirectFBSurfaceBlittingFlagsNames(blitting_flags); +static const DirectFBAccelerationMaskNames(acceleration_mask); + +/* DirectFB driver bootstrap functions */ + +static int +DirectFB_Available(void) +{ + if (!SDL_DirectFB_LoadLibrary()) + return 0; + SDL_DirectFB_UnLoadLibrary(); + return 1; +} + +static void +DirectFB_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_DirectFB_UnLoadLibrary(); + SDL_DFB_FREE(device->driverdata); + SDL_DFB_FREE(device); +} + +static SDL_VideoDevice * +DirectFB_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + if (!SDL_DirectFB_LoadLibrary()) { + return NULL; + } + + /* Initialize all variables that we clean on shutdown */ + SDL_DFB_ALLOC_CLEAR(device, sizeof(SDL_VideoDevice)); + + /* Set the function pointers */ + + /* Set the function pointers */ + device->VideoInit = DirectFB_VideoInit; + device->VideoQuit = DirectFB_VideoQuit; + device->GetDisplayModes = DirectFB_GetDisplayModes; + device->SetDisplayMode = DirectFB_SetDisplayMode; + device->PumpEvents = DirectFB_PumpEventsWindow; + device->CreateWindow = DirectFB_CreateWindow; + device->CreateWindowFrom = DirectFB_CreateWindowFrom; + device->SetWindowTitle = DirectFB_SetWindowTitle; + device->SetWindowIcon = DirectFB_SetWindowIcon; + device->SetWindowPosition = DirectFB_SetWindowPosition; + device->SetWindowSize = DirectFB_SetWindowSize; + device->SetWindowOpacity = DirectFB_SetWindowOpacity; + device->ShowWindow = DirectFB_ShowWindow; + device->HideWindow = DirectFB_HideWindow; + device->RaiseWindow = DirectFB_RaiseWindow; + device->MaximizeWindow = DirectFB_MaximizeWindow; + device->MinimizeWindow = DirectFB_MinimizeWindow; + device->RestoreWindow = DirectFB_RestoreWindow; + device->SetWindowGrab = DirectFB_SetWindowGrab; + device->DestroyWindow = DirectFB_DestroyWindow; + device->GetWindowWMInfo = DirectFB_GetWindowWMInfo; + + /* !!! FIXME: implement SetWindowBordered */ + +#if SDL_DIRECTFB_OPENGL + device->GL_LoadLibrary = DirectFB_GL_LoadLibrary; + device->GL_GetProcAddress = DirectFB_GL_GetProcAddress; + device->GL_MakeCurrent = DirectFB_GL_MakeCurrent; + + device->GL_CreateContext = DirectFB_GL_CreateContext; + device->GL_SetSwapInterval = DirectFB_GL_SetSwapInterval; + device->GL_GetSwapInterval = DirectFB_GL_GetSwapInterval; + device->GL_SwapWindow = DirectFB_GL_SwapWindow; + device->GL_DeleteContext = DirectFB_GL_DeleteContext; + +#endif + + /* Shaped window support */ + device->shape_driver.CreateShaper = DirectFB_CreateShaper; + device->shape_driver.SetWindowShape = DirectFB_SetWindowShape; + device->shape_driver.ResizeWindowShape = DirectFB_ResizeWindowShape; + + device->free = DirectFB_DeleteDevice; + + return device; + error: + if (device) + SDL_free(device); + return (0); +} + +static void +DirectFB_DeviceInformation(IDirectFB * dfb) +{ + DFBGraphicsDeviceDescription desc; + int n; + + dfb->GetDeviceDescription(dfb, &desc); + + SDL_DFB_LOG( "DirectFB Device Information"); + SDL_DFB_LOG( "==========================="); + SDL_DFB_LOG( "Name: %s", desc.name); + SDL_DFB_LOG( "Vendor: %s", desc.vendor); + SDL_DFB_LOG( "Driver Name: %s", desc.driver.name); + SDL_DFB_LOG( "Driver Vendor: %s", desc.driver.vendor); + SDL_DFB_LOG( "Driver Version: %d.%d", desc.driver.major, + desc.driver.minor); + + SDL_DFB_LOG( "Video memoory: %d", desc.video_memory); + + SDL_DFB_LOG( "Blitting flags:"); + for (n = 0; blitting_flags[n].flag; n++) { + if (desc.blitting_flags & blitting_flags[n].flag) + SDL_DFB_LOG( " %s", blitting_flags[n].name); + } + + SDL_DFB_LOG( "Drawing flags:"); + for (n = 0; drawing_flags[n].flag; n++) { + if (desc.drawing_flags & drawing_flags[n].flag) + SDL_DFB_LOG( " %s", drawing_flags[n].name); + } + + + SDL_DFB_LOG( "Acceleration flags:"); + for (n = 0; acceleration_mask[n].mask; n++) { + if (desc.acceleration_mask & acceleration_mask[n].mask) + SDL_DFB_LOG( " %s", acceleration_mask[n].name); + } + + +} + +static int readBoolEnv(const char *env_name, int def_val) +{ + char *stemp; + + stemp = SDL_getenv(env_name); + if (stemp) + return atoi(stemp); + else + return def_val; +} + +static int +DirectFB_VideoInit(_THIS) +{ + IDirectFB *dfb = NULL; + DFB_DeviceData *devdata = NULL; + DFBResult ret; + + SDL_DFB_ALLOC_CLEAR(devdata, sizeof(*devdata)); + + SDL_DFB_CHECKERR(DirectFBInit(NULL, NULL)); + + /* avoid switching to the framebuffer when we + * are running X11 */ + ret = readBoolEnv(DFBENV_USE_X11_CHECK , 1); + if (ret) { + if (SDL_getenv("DISPLAY")) + DirectFBSetOption("system", "x11"); + else + DirectFBSetOption("disable-module", "x11input"); + } + + /* FIXME: Reenable as default once multi kbd/mouse interface is sorted out */ + devdata->use_linux_input = readBoolEnv(DFBENV_USE_LINUX_INPUT, 0); /* default: on */ + + if (!devdata->use_linux_input) + { + SDL_DFB_LOG("Disabling linux input\n"); + DirectFBSetOption("disable-module", "linux_input"); + } + + SDL_DFB_CHECKERR(DirectFBCreate(&dfb)); + + DirectFB_DeviceInformation(dfb); + + devdata->use_yuv_underlays = readBoolEnv(DFBENV_USE_YUV_UNDERLAY, 0); /* default: off */ + devdata->use_yuv_direct = readBoolEnv(DFBENV_USE_YUV_DIRECT, 0); /* default is off! */ + + /* Create global Eventbuffer for axis events */ + if (devdata->use_linux_input) { + SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_ALL, + DFB_TRUE, + &devdata->events)); + } else { + SDL_DFB_CHECKERR(dfb->CreateInputEventBuffer(dfb, DICAPS_AXES + /* DICAPS_ALL */ , + DFB_TRUE, + &devdata->events)); + } + + /* simple window manager support */ + devdata->has_own_wm = readBoolEnv(DFBENV_USE_WM, 0); + + devdata->initialized = 1; + + devdata->dfb = dfb; + devdata->firstwin = NULL; + devdata->grabbed_window = NULL; + + _this->driverdata = devdata; + + DirectFB_InitModes(_this); + +#if SDL_DIRECTFB_OPENGL + DirectFB_GL_Initialize(_this); +#endif + + DirectFB_InitMouse(_this); + DirectFB_InitKeyboard(_this); + + return 0; + + + error: + SDL_DFB_FREE(devdata); + SDL_DFB_RELEASE(dfb); + return -1; +} + +static void +DirectFB_VideoQuit(_THIS) +{ + DFB_DeviceData *devdata = (DFB_DeviceData *) _this->driverdata; + + DirectFB_QuitModes(_this); + DirectFB_QuitKeyboard(_this); + DirectFB_QuitMouse(_this); + + devdata->events->Reset(devdata->events); + SDL_DFB_RELEASE(devdata->events); + SDL_DFB_RELEASE(devdata->dfb); + +#if SDL_DIRECTFB_OPENGL + DirectFB_GL_Shutdown(_this); +#endif + + devdata->initialized = 0; +} + +/* DirectFB driver general support functions */ + +static const struct { + DFBSurfacePixelFormat dfb; + Uint32 sdl; +} pixelformat_tab[] = +{ + { DSPF_RGB32, SDL_PIXELFORMAT_RGB888 }, /* 24 bit RGB (4 byte, nothing@24, red 8@16, green 8@8, blue 8@0) */ + { DSPF_ARGB, SDL_PIXELFORMAT_ARGB8888 }, /* 32 bit ARGB (4 byte, alpha 8@24, red 8@16, green 8@8, blue 8@0) */ + { DSPF_RGB16, SDL_PIXELFORMAT_RGB565 }, /* 16 bit RGB (2 byte, red 5@11, green 6@5, blue 5@0) */ + { DSPF_RGB332, SDL_PIXELFORMAT_RGB332 }, /* 8 bit RGB (1 byte, red 3@5, green 3@2, blue 2@0) */ + { DSPF_ARGB4444, SDL_PIXELFORMAT_ARGB4444 }, /* 16 bit ARGB (2 byte, alpha 4@12, red 4@8, green 4@4, blue 4@0) */ + { DSPF_ARGB1555, SDL_PIXELFORMAT_ARGB1555 }, /* 16 bit ARGB (2 byte, alpha 1@15, red 5@10, green 5@5, blue 5@0) */ + { DSPF_RGB24, SDL_PIXELFORMAT_RGB24 }, /* 24 bit RGB (3 byte, red 8@16, green 8@8, blue 8@0) */ + { DSPF_RGB444, SDL_PIXELFORMAT_RGB444 }, /* 16 bit RGB (2 byte, nothing @12, red 4@8, green 4@4, blue 4@0) */ + { DSPF_YV12, SDL_PIXELFORMAT_YV12 }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size V/U planes) */ + { DSPF_I420,SDL_PIXELFORMAT_IYUV }, /* 12 bit YUV (8 bit Y plane followed by 8 bit quarter size U/V planes) */ + { DSPF_YUY2, SDL_PIXELFORMAT_YUY2 }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains CbYCrY [31:0]) */ + { DSPF_UYVY, SDL_PIXELFORMAT_UYVY }, /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains YCbYCr [31:0]) */ + { DSPF_RGB555, SDL_PIXELFORMAT_RGB555 }, /* 16 bit RGB (2 byte, nothing @15, red 5@10, green 5@5, blue 5@0) */ +#if (ENABLE_LUT8) + { DSPF_LUT8, SDL_PIXELFORMAT_INDEX8 }, /* 8 bit LUT (8 bit color and alpha lookup from palette) */ +#endif + +#if (DFB_VERSION_ATLEAST(1,2,0)) + { DSPF_BGR555, SDL_PIXELFORMAT_BGR555 }, /* 16 bit BGR (2 byte, nothing @15, blue 5@10, green 5@5, red 5@0) */ +#else + { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR555 }, +#endif + + /* Pfff ... nonmatching formats follow */ + + { DSPF_ALUT44, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit ALUT (1 byte, alpha 4@4, color lookup 4@0) */ + { DSPF_A8, SDL_PIXELFORMAT_UNKNOWN }, /* 8 bit alpha (1 byte, alpha 8@0), e.g. anti-aliased glyphs */ + { DSPF_AiRGB, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit ARGB (4 byte, inv. alpha 8@24, red 8@16, green 8@8, blue 8@0) */ + { DSPF_A1, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (1 byte/ 8 pixel, most significant bit used first) */ + { DSPF_NV12, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CbCr [15:0] plane) */ + { DSPF_NV16, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit YUV (8 bit Y plane followed by one 16 bit half width CbCr [15:0] plane) */ + { DSPF_ARGB2554, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit ARGB (2 byte, alpha 2@14, red 5@9, green 5@4, blue 4@0) */ + { DSPF_NV21, SDL_PIXELFORMAT_UNKNOWN }, /* 12 bit YUV (8 bit Y plane followed by one 16 bit quarter size CrCb [15:0] plane) */ + { DSPF_AYUV, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AYUV (4 byte, alpha 8@24, Y 8@16, Cb 8@8, Cr 8@0) */ + { DSPF_A4, SDL_PIXELFORMAT_UNKNOWN }, /* 4 bit alpha (1 byte/ 2 pixel, more significant nibble used first) */ + { DSPF_ARGB1666, SDL_PIXELFORMAT_UNKNOWN }, /* 1 bit alpha (3 byte/ alpha 1@18, red 6@16, green 6@6, blue 6@0) */ + { DSPF_ARGB6666, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit alpha (3 byte/ alpha 6@18, red 6@16, green 6@6, blue 6@0) */ + { DSPF_RGB18, SDL_PIXELFORMAT_UNKNOWN }, /* 6 bit RGB (3 byte/ red 6@16, green 6@6, blue 6@0) */ + { DSPF_LUT2, SDL_PIXELFORMAT_UNKNOWN }, /* 2 bit LUT (1 byte/ 4 pixel, 2 bit color and alpha lookup from palette) */ + +#if (DFB_VERSION_ATLEAST(1,3,0)) + { DSPF_RGBA4444, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 4@12, green 4@8, blue 4@4, alpha 4@0) */ +#endif + +#if (DFB_VERSION_ATLEAST(1,4,3)) + { DSPF_RGBA5551, SDL_PIXELFORMAT_UNKNOWN }, /* 16 bit RGBA (2 byte, red 5@11, green 5@6, blue 5@1, alpha 1@0) */ + { DSPF_YUV444P, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit full YUV planar (8 bit Y plane followed by an 8 bit Cb and an 8 bit Cr plane) */ + { DSPF_ARGB8565, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit ARGB (3 byte, alpha 8@16, red 5@11, green 6@5, blue 5@0) */ + { DSPF_AVYU, SDL_PIXELFORMAT_UNKNOWN }, /* 32 bit AVYU 4:4:4 (4 byte, alpha 8@24, Cr 8@16, Y 8@8, Cb 8@0) */ + { DSPF_VYU, SDL_PIXELFORMAT_UNKNOWN }, /* 24 bit VYU 4:4:4 (3 byte, Cr 8@16, Y 8@8, Cb 8@0) */ +#endif + + { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1LSB }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX1MSB }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4LSB }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_INDEX4MSB }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR24 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR888 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_RGBA8888 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR8888 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGRA8888 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_ARGB2101010 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR4444 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_ABGR1555 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_BGR565 }, + { DSPF_UNKNOWN, SDL_PIXELFORMAT_YVYU }, /**< Packed mode: Y0+V0+Y1+U0 (1 pla */ +}; + +Uint32 +DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat) +{ + int i; + + for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++) + if (pixelformat_tab[i].dfb == pixelformat) + { + return pixelformat_tab[i].sdl; + } + return SDL_PIXELFORMAT_UNKNOWN; +} + +DFBSurfacePixelFormat +DirectFB_SDLToDFBPixelFormat(Uint32 format) +{ + int i; + + for (i=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++) + if (pixelformat_tab[i].sdl == format) + { + return pixelformat_tab[i].dfb; + } + return DSPF_UNKNOWN; +} + +void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo* ri) +{ + int i, j; + + for (i=0, j=0; pixelformat_tab[i].dfb != DSPF_UNKNOWN; i++) + if (pixelformat_tab[i].sdl != SDL_PIXELFORMAT_UNKNOWN) + ri->texture_formats[j++] = pixelformat_tab[i].sdl; + ri->num_texture_formats = j; +} + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_video.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_video.h new file mode 100644 index 000000000..b36ace0dd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_video.h @@ -0,0 +1,170 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef _SDL_DirectFB_video_h +#define _SDL_DirectFB_video_h + +#include +#include + +#include "../SDL_sysvideo.h" +#include "SDL_scancode.h" +#include "SDL_render.h" + +#include "SDL_log.h" + +#define DFB_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +#define DFB_COMPILEDVERSION \ + DFB_VERSIONNUM(DIRECTFB_MAJOR_VERSION, DIRECTFB_MINOR_VERSION, DIRECTFB_MICRO_VERSION) + +#define DFB_VERSION_ATLEAST(X, Y, Z) \ + (DFB_COMPILEDVERSION >= DFB_VERSIONNUM(X, Y, Z)) + +#if (DFB_VERSION_ATLEAST(1,0,0)) +#ifdef SDL_VIDEO_OPENGL +#define SDL_DIRECTFB_OPENGL 1 +#endif +#else +#error "SDL_DIRECTFB: Please compile against libdirectfb version >= 1.0.0" +#endif + +/* Set below to 1 to compile with (old) multi mice/keyboard api. Code left in + * in case we see this again ... + */ + +#define USE_MULTI_API (0) + +/* Support for LUT8/INDEX8 pixel format. + * This is broken in DirectFB 1.4.3. It works in 1.4.0 and 1.4.5 + * occurred. + */ + +#if (DFB_COMPILEDVERSION == DFB_VERSIONNUM(1, 4, 3)) +#define ENABLE_LUT8 (0) +#else +#define ENABLE_LUT8 (1) +#endif + +#define DIRECTFB_DEBUG 1 + +#define DFBENV_USE_YUV_UNDERLAY "SDL_DIRECTFB_YUV_UNDERLAY" /* Default: off */ +#define DFBENV_USE_YUV_DIRECT "SDL_DIRECTFB_YUV_DIRECT" /* Default: off */ +#define DFBENV_USE_X11_CHECK "SDL_DIRECTFB_X11_CHECK" /* Default: on */ +#define DFBENV_USE_LINUX_INPUT "SDL_DIRECTFB_LINUX_INPUT" /* Default: on */ +#define DFBENV_USE_WM "SDL_DIRECTFB_WM" /* Default: off */ + +#define SDL_DFB_RELEASE(x) do { if ( (x) != NULL ) { SDL_DFB_CHECK(x->Release(x)); x = NULL; } } while (0) +#define SDL_DFB_FREE(x) do { SDL_free((x)); (x) = NULL; } while (0) +#define SDL_DFB_UNLOCK(x) do { if ( (x) != NULL ) { x->Unlock(x); } } while (0) + +#define SDL_DFB_CONTEXT "SDL_DirectFB" + +#define SDL_DFB_ERR(x...) SDL_LogError(SDL_LOG_CATEGORY_ERROR, x) + +#if (DIRECTFB_DEBUG) +#define SDL_DFB_LOG(x...) SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, x) + +#define SDL_DFB_DEBUG(x...) SDL_LogDebug(SDL_LOG_CATEGORY_VIDEO, x) + +static SDL_INLINE DFBResult sdl_dfb_check(DFBResult ret, const char *src_file, int src_line) { + if (ret != DFB_OK) { + SDL_DFB_LOG("%s (%d):%s", src_file, src_line, DirectFBErrorString (ret) ); + SDL_SetError("%s:%s", SDL_DFB_CONTEXT, DirectFBErrorString (ret) ); + } + return ret; +} + +#define SDL_DFB_CHECK(x...) do { sdl_dfb_check( x, __FILE__, __LINE__); } while (0) +#define SDL_DFB_CHECKERR(x...) do { if ( sdl_dfb_check( x, __FILE__, __LINE__) != DFB_OK ) goto error; } while (0) + +#else + +#define SDL_DFB_CHECK(x...) x +#define SDL_DFB_CHECKERR(x...) do { if (x != DFB_OK ) goto error; } while (0) +#define SDL_DFB_LOG(x...) do {} while (0) +#define SDL_DFB_DEBUG(x...) do {} while (0) + +#endif + + +#define SDL_DFB_CALLOC(r, n, s) \ + do { \ + r = SDL_calloc (n, s); \ + if (!(r)) { \ + SDL_DFB_ERR("Out of memory"); \ + SDL_OutOfMemory(); \ + goto error; \ + } \ + } while (0) + +#define SDL_DFB_ALLOC_CLEAR(r, s) SDL_DFB_CALLOC(r, 1, s) + +/* Private display data */ + +#define SDL_DFB_DEVICEDATA(dev) DFB_DeviceData *devdata = (dev ? (DFB_DeviceData *) ((dev)->driverdata) : NULL) + +#define DFB_MAX_SCREENS 10 + +typedef struct _DFB_KeyboardData DFB_KeyboardData; +struct _DFB_KeyboardData +{ + const SDL_Scancode *map; /* keyboard scancode map */ + int map_size; /* size of map */ + int map_adjust; /* index adjust */ + int is_generic; /* generic keyboard */ + int id; +}; + +typedef struct _DFB_DeviceData DFB_DeviceData; +struct _DFB_DeviceData +{ + int initialized; + + IDirectFB *dfb; + int num_mice; + int mouse_id[0x100]; + int num_keyboard; + DFB_KeyboardData keyboard[10]; + SDL_Window *firstwin; + + int use_yuv_underlays; + int use_yuv_direct; + int use_linux_input; + int has_own_wm; + + + /* window grab */ + SDL_Window *grabbed_window; + + /* global events */ + IDirectFBEventBuffer *events; +}; + +Uint32 DirectFB_DFBToSDLPixelFormat(DFBSurfacePixelFormat pixelformat); +DFBSurfacePixelFormat DirectFB_SDLToDFBPixelFormat(Uint32 format); +void DirectFB_SetSupportedPixelFormats(SDL_RendererInfo *ri); + + +#endif /* _SDL_DirectFB_video_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_window.c b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_window.c new file mode 100644 index 000000000..40bbe6aee --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_window.c @@ -0,0 +1,545 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DIRECTFB + +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_modes.h" +#include "SDL_DirectFB_window.h" +#include "SDL_DirectFB_shape.h" + +#if SDL_DIRECTFB_OPENGL +#include "SDL_DirectFB_opengl.h" +#endif + +#include "SDL_syswm.h" + +#include "../SDL_pixels_c.h" + +int +DirectFB_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_DISPLAYDATA(window); + DFB_WindowData *windata = NULL; + DFBWindowOptions wopts; + DFBWindowDescription desc; + int x, y; + int bshaped = 0; + + SDL_DFB_ALLOC_CLEAR(window->driverdata, sizeof(DFB_WindowData)); + SDL_memset(&desc, 0, sizeof(DFBWindowDescription)); + windata = (DFB_WindowData *) window->driverdata; + + windata->is_managed = devdata->has_own_wm; +#if 1 + SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb, + DFSCL_NORMAL)); + SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer, + DLSCL_ADMINISTRATIVE)); +#endif + /* FIXME ... ughh, ugly */ + if (window->x == -1000 && window->y == -1000) + bshaped = 1; + + /* Fill the window description. */ + x = window->x; + y = window->y; + + DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); + + /* Create Window */ + desc.caps = 0; + desc.flags = + DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_POSX | DWDESC_POSY | DWDESC_SURFACE_CAPS; + + if (bshaped) { + desc.flags |= DWDESC_CAPS; + desc.caps |= DWCAPS_ALPHACHANNEL; + } + else + { + desc.flags |= DWDESC_PIXELFORMAT; + } + + if (!(window->flags & SDL_WINDOW_BORDERLESS)) + desc.caps |= DWCAPS_NODECORATION; + + desc.posx = x; + desc.posy = y; + desc.width = windata->size.w; + desc.height = windata->size.h; + desc.pixelformat = dispdata->pixelformat; + desc.surface_caps = DSCAPS_PREMULTIPLIED; +#if DIRECTFB_MAJOR_VERSION == 1 && DIRECTFB_MINOR_VERSION >= 6 + if (window->flags & SDL_WINDOW_OPENGL) { + desc.surface_caps |= DSCAPS_GL; + } +#endif + + /* Create the window. */ + SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc, + &windata->dfbwin)); + + /* Set Options */ + SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts)); + + /* explicit rescaling of surface */ + wopts |= DWOP_SCALE; + if (window->flags & SDL_WINDOW_RESIZABLE) { + wopts &= ~DWOP_KEEP_SIZE; + } + else { + wopts |= DWOP_KEEP_SIZE; + } + + if (window->flags & SDL_WINDOW_FULLSCREEN) { + wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE; + SDL_DFB_CHECK(windata->dfbwin->SetStackingClass(windata->dfbwin, DWSC_UPPER)); + } + + if (bshaped) { + wopts |= DWOP_SHAPED | DWOP_ALPHACHANNEL; + wopts &= ~DWOP_OPAQUE_REGION; + } + + SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); + + /* See what we got */ + SDL_DFB_CHECK(DirectFB_WM_GetClientSize + (_this, window, &window->w, &window->h)); + + /* Get the window's surface. */ + SDL_DFB_CHECKERR(windata->dfbwin->GetSurface(windata->dfbwin, + &windata->window_surface)); + + /* And get a subsurface for rendering */ + SDL_DFB_CHECKERR(windata->window_surface-> + GetSubSurface(windata->window_surface, &windata->client, + &windata->surface)); + + SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0xFF)); + + /* Create Eventbuffer */ + + SDL_DFB_CHECKERR(windata->dfbwin->CreateEventBuffer(windata->dfbwin, + &windata-> + eventbuffer)); + SDL_DFB_CHECKERR(windata->dfbwin-> + EnableEvents(windata->dfbwin, DWET_ALL)); + + /* Create a font */ + /* FIXME: once during Video_Init */ + windata->font = NULL; + + /* Make it the top most window. */ + SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin)); + + /* remember parent */ + /* windata->sdlwin = window; */ + + /* Add to list ... */ + + windata->next = devdata->firstwin; + windata->opacity = 0xFF; + devdata->firstwin = window; + + /* Draw Frame */ + DirectFB_WM_RedrawLayout(_this, window); + + return 0; + error: + SDL_DFB_RELEASE(windata->surface); + SDL_DFB_RELEASE(windata->dfbwin); + return -1; +} + +int +DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) +{ + return SDL_Unsupported(); +} + +void +DirectFB_SetWindowTitle(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + + if (windata->is_managed) { + windata->wm_needs_redraw = 1; + DirectFB_WM_RedrawLayout(_this, window); + } else { + SDL_Unsupported(); + } +} + +void +DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_WINDOWDATA(window); + SDL_Surface *surface = NULL; + + if (icon) { + SDL_PixelFormat format; + DFBSurfaceDescription dsc; + Uint32 *dest; + Uint32 *p; + int pitch, i; + + /* Convert the icon to ARGB for modern window managers */ + SDL_InitFormat(&format, SDL_PIXELFORMAT_ARGB8888); + surface = SDL_ConvertSurface(icon, &format, 0); + if (!surface) { + return; + } + dsc.flags = + DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; + dsc.caps = DSCAPS_VIDEOONLY; + dsc.width = surface->w; + dsc.height = surface->h; + dsc.pixelformat = DSPF_ARGB; + + SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc, + &windata->icon)); + + SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE, + (void *) &dest, &pitch)); + + p = surface->pixels; + for (i = 0; i < surface->h; i++) + memcpy((char *) dest + i * pitch, + (char *) p + i * surface->pitch, 4 * surface->w); + + SDL_DFB_CHECK(windata->icon->Unlock(windata->icon)); + SDL_FreeSurface(surface); + } else { + SDL_DFB_RELEASE(windata->icon); + } + return; + error: + SDL_FreeSurface(surface); + SDL_DFB_RELEASE(windata->icon); + return; +} + +void +DirectFB_SetWindowPosition(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + int x, y; + + x = window->x; + y = window->y; + + DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); + SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, x, y)); +} + +void +DirectFB_SetWindowSize(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + + if(SDL_IsShapedWindow(window)) + DirectFB_ResizeWindowShape(window); + + if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { + int cw; + int ch; + + /* Make sure all events are disabled for this operation ! */ + SDL_DFB_CHECKERR(windata->dfbwin->DisableEvents(windata->dfbwin, + DWET_ALL)); + SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch)); + + if (cw != window->w || ch != window->h) { + + DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); + SDL_DFB_CHECKERR(windata->dfbwin->Resize(windata->dfbwin, + windata->size.w, + windata->size.h)); + } + + SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize + (_this, window, &window->w, &window->h)); + DirectFB_AdjustWindowSurface(window); + + SDL_DFB_CHECKERR(windata->dfbwin->EnableEvents(windata->dfbwin, + DWET_ALL)); + + } + return; + error: + SDL_DFB_CHECK(windata->dfbwin->EnableEvents(windata->dfbwin, DWET_ALL)); + return; +} + +void +DirectFB_ShowWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + + SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, windata->opacity)); + +} + +void +DirectFB_HideWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + + SDL_DFB_CHECK(windata->dfbwin->GetOpacity(windata->dfbwin, &windata->opacity)); + SDL_DFB_CHECK(windata->dfbwin->SetOpacity(windata->dfbwin, 0)); +} + +void +DirectFB_RaiseWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + + SDL_DFB_CHECK(windata->dfbwin->RaiseToTop(windata->dfbwin)); + SDL_DFB_CHECK(windata->dfbwin->RequestFocus(windata->dfbwin)); +} + +void +DirectFB_MaximizeWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + DFBWindowOptions wopts; + + SDL_DFB_CHECK(windata->dfbwin->GetPosition(windata->dfbwin, + &windata->restore.x, &windata->restore.y)); + SDL_DFB_CHECK(windata->dfbwin->GetSize(windata->dfbwin, &windata->restore.w, + &windata->restore.h)); + + DirectFB_WM_AdjustWindowLayout(window, window->flags | SDL_WINDOW_MAXIMIZED, display->current_mode.w, display->current_mode.h) ; + + SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, 0, 0)); + SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, + display->current_mode.w, display->current_mode.h)); + + /* Set Options */ + SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts)); + wopts |= DWOP_KEEP_SIZE | DWOP_KEEP_POSITION; + SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); +} + +void +DirectFB_MinimizeWindow(_THIS, SDL_Window * window) +{ + /* FIXME: Size to 32x32 ? */ + + SDL_Unsupported(); +} + +void +DirectFB_RestoreWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + DFBWindowOptions wopts; + + /* Set Options */ + SDL_DFB_CHECK(windata->dfbwin->GetOptions(windata->dfbwin, &wopts)); + wopts &= ~(DWOP_KEEP_SIZE | DWOP_KEEP_POSITION); + SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); + + /* Window layout */ + DirectFB_WM_AdjustWindowLayout(window, window->flags & ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED), + windata->restore.w, windata->restore.h); + SDL_DFB_CHECK(windata->dfbwin->Resize(windata->dfbwin, windata->restore.w, + windata->restore.h)); + SDL_DFB_CHECK(windata->dfbwin->MoveTo(windata->dfbwin, windata->restore.x, + windata->restore.y)); + + if (!(window->flags & SDL_WINDOW_RESIZABLE)) + wopts |= DWOP_KEEP_SIZE; + + if (window->flags & SDL_WINDOW_FULLSCREEN) + wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_SIZE; + SDL_DFB_CHECK(windata->dfbwin->SetOptions(windata->dfbwin, wopts)); + + +} + +void +DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_WINDOWDATA(window); + DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL); + + if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) { + if (gwindata != NULL) + { + SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin)); + SDL_DFB_CHECK(gwindata->dfbwin->UngrabKeyboard(gwindata->dfbwin)); + } + SDL_DFB_CHECK(windata->dfbwin->GrabPointer(windata->dfbwin)); + SDL_DFB_CHECK(windata->dfbwin->GrabKeyboard(windata->dfbwin)); + devdata->grabbed_window = window; + } else { + SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin)); + SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin)); + devdata->grabbed_window = NULL; + } +} + +void +DirectFB_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_WINDOWDATA(window); + DFB_WindowData *p; + + /* Some cleanups */ + SDL_DFB_CHECK(windata->dfbwin->UngrabPointer(windata->dfbwin)); + SDL_DFB_CHECK(windata->dfbwin->UngrabKeyboard(windata->dfbwin)); + +#if SDL_DIRECTFB_OPENGL + DirectFB_GL_DestroyWindowContexts(_this, window); +#endif + + if (window->shaper) + { + SDL_ShapeData *data = window->shaper->driverdata; + SDL_DFB_CHECK(data->surface->ReleaseSource(data->surface)); + SDL_DFB_RELEASE(data->surface); + SDL_DFB_FREE(data); + SDL_DFB_FREE(window->shaper); + } + + SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL)); + SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface)); + SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface)); + SDL_DFB_RELEASE(windata->icon); + SDL_DFB_RELEASE(windata->font); + SDL_DFB_RELEASE(windata->eventbuffer); + SDL_DFB_RELEASE(windata->surface); + SDL_DFB_RELEASE(windata->window_surface); + + SDL_DFB_RELEASE(windata->dfbwin); + + /* Remove from list ... */ + + p = devdata->firstwin->driverdata; + + while (p && p->next != window) + p = (p->next ? p->next->driverdata : NULL); + if (p) + p->next = windata->next; + else + devdata->firstwin = windata->next; + SDL_free(windata); + return; +} + +SDL_bool +DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo * info) +{ + SDL_DFB_DEVICEDATA(_this); + SDL_DFB_WINDOWDATA(window); + + if (info->version.major == SDL_MAJOR_VERSION && + info->version.minor == SDL_MINOR_VERSION) { + info->subsystem = SDL_SYSWM_DIRECTFB; + info->info.dfb.dfb = devdata->dfb; + info->info.dfb.window = windata->dfbwin; + info->info.dfb.surface = windata->surface; + return SDL_TRUE; + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } +} + +void +DirectFB_AdjustWindowSurface(SDL_Window * window) +{ + SDL_DFB_WINDOWDATA(window); + int adjust = windata->wm_needs_redraw; + int cw, ch; + + DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h); + + SDL_DFB_CHECKERR(windata-> + window_surface->GetSize(windata->window_surface, &cw, + &ch)); + if (cw != windata->size.w || ch != windata->size.h) { + adjust = 1; + } + + if (adjust) { +#if SDL_DIRECTFB_OPENGL + DirectFB_GL_FreeWindowContexts(SDL_GetVideoDevice(), window); +#endif + +#if (DFB_VERSION_ATLEAST(1,2,1)) + SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin, + windata->size.w, + windata->size.h)); + SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface, + windata-> + window_surface, + &windata->client)); +#else + DFBWindowOptions opts; + + SDL_DFB_CHECKERR(windata->dfbwin->GetOptions(windata->dfbwin, &opts)); + /* recreate subsurface */ + SDL_DFB_RELEASE(windata->surface); + + if (opts & DWOP_SCALE) + SDL_DFB_CHECKERR(windata->dfbwin->ResizeSurface(windata->dfbwin, + windata->size.w, + windata->size.h)); + SDL_DFB_CHECKERR(windata->window_surface-> + GetSubSurface(windata->window_surface, + &windata->client, &windata->surface)); +#endif + DirectFB_WM_RedrawLayout(SDL_GetVideoDevice(), window); + +#if SDL_DIRECTFB_OPENGL + DirectFB_GL_ReAllocWindowContexts(SDL_GetVideoDevice(), window); +#endif + } + error: + return; +} + +int +DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity) +{ + const Uint8 alpha = (Uint8) ((unsigned int) (opacity * 255.0f)); + SDL_DFB_WINDOWDATA(window); + SDL_DFB_CHECKERR(windata->dfbwin->SetOpacity(windata->dfbwin, alpha)); + windata->opacity = alpha; + return 0; + +error: + return -1; +} + +#endif /* SDL_VIDEO_DRIVER_DIRECTFB */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_window.h b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_window.h new file mode 100644 index 000000000..4b9970812 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/directfb/SDL_DirectFB_window.h @@ -0,0 +1,82 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_directfb_window_h +#define _SDL_directfb_window_h + +#include "SDL_DirectFB_video.h" +#include "SDL_DirectFB_WM.h" + +#define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL) + +typedef struct _DFB_WindowData DFB_WindowData; +struct _DFB_WindowData +{ + IDirectFBSurface *window_surface; /* window surface */ + IDirectFBSurface *surface; /* client drawing surface */ + IDirectFBWindow *dfbwin; + IDirectFBEventBuffer *eventbuffer; + /* SDL_Window *sdlwin; */ + SDL_Window *next; + Uint8 opacity; + DFBRectangle client; + DFBDimension size; + DFBRectangle restore; + + /* WM extras */ + int is_managed; + int wm_needs_redraw; + IDirectFBSurface *icon; + IDirectFBFont *font; + DFB_Theme theme; + + /* WM moving and sizing */ + int wm_grab; + int wm_lastx; + int wm_lasty; +}; + +extern int DirectFB_CreateWindow(_THIS, SDL_Window * window); +extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, + const void *data); +extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window); +extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window, + SDL_Surface * icon); + +extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window); +extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window); +extern void DirectFB_ShowWindow(_THIS, SDL_Window * window); +extern void DirectFB_HideWindow(_THIS, SDL_Window * window); +extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window); +extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window); +extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window); +extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window); +extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + +extern void DirectFB_AdjustWindowSurface(SDL_Window * window); +extern int DirectFB_SetWindowOpacity(_THIS, SDL_Window * window, float opacity); + +#endif /* _SDL_directfb_window_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullevents.c b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullevents.c new file mode 100644 index 000000000..a5a944304 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullevents.c @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DUMMY + +/* Being a null driver, there's no event stream. We just define stubs for + most of the API. */ + +#include "../../events/SDL_events_c.h" + +#include "SDL_nullvideo.h" +#include "SDL_nullevents_c.h" + +void +DUMMY_PumpEvents(_THIS) +{ + /* do nothing. */ +} + +#endif /* SDL_VIDEO_DRIVER_DUMMY */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullevents_c.h b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullevents_c.h new file mode 100644 index 000000000..d2f78698d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullevents_c.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#include "SDL_nullvideo.h" + +extern void DUMMY_PumpEvents(_THIS); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullframebuffer.c b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullframebuffer.c new file mode 100644 index 000000000..01c8a5abb --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullframebuffer.c @@ -0,0 +1,89 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DUMMY + +#include "../SDL_sysvideo.h" +#include "SDL_nullframebuffer_c.h" + + +#define DUMMY_SURFACE "_SDL_DummySurface" + +int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) +{ + SDL_Surface *surface; + const Uint32 surface_format = SDL_PIXELFORMAT_RGB888; + int w, h; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + /* Free the old framebuffer surface */ + surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE); + SDL_FreeSurface(surface); + + /* Create a new one */ + SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); + SDL_GetWindowSize(window, &w, &h); + surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask); + if (!surface) { + return -1; + } + + /* Save the info and return! */ + SDL_SetWindowData(window, DUMMY_SURFACE, surface); + *format = surface_format; + *pixels = surface->pixels; + *pitch = surface->pitch; + return 0; +} + +int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) +{ + static int frame_number; + SDL_Surface *surface; + + surface = (SDL_Surface *) SDL_GetWindowData(window, DUMMY_SURFACE); + if (!surface) { + return SDL_SetError("Couldn't find dummy surface for window"); + } + + /* Send the data to the display */ + if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { + char file[128]; + SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", + SDL_GetWindowID(window), ++frame_number); + SDL_SaveBMP(surface, file); + } + return 0; +} + +void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window) +{ + SDL_Surface *surface; + + surface = (SDL_Surface *) SDL_SetWindowData(window, DUMMY_SURFACE, NULL); + SDL_FreeSurface(surface); +} + +#endif /* SDL_VIDEO_DRIVER_DUMMY */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullframebuffer_c.h b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullframebuffer_c.h new file mode 100644 index 000000000..37d198f90 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullframebuffer_c.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +extern int SDL_DUMMY_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); +extern int SDL_DUMMY_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects); +extern void SDL_DUMMY_DestroyWindowFramebuffer(_THIS, SDL_Window * window); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullvideo.c b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullvideo.c new file mode 100644 index 000000000..96f47813a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullvideo.c @@ -0,0 +1,143 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_DUMMY + +/* Dummy SDL video driver implementation; this is just enough to make an + * SDL-based application THINK it's got a working video driver, for + * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, + * and also for use as a collection of stubs when porting SDL to a new + * platform for which you haven't yet written a valid video driver. + * + * This is also a great way to determine bottlenecks: if you think that SDL + * is a performance problem for a given platform, enable this driver, and + * then see if your application runs faster without video overhead. + * + * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion + * of this was cut-and-pasted from Stephane Peter's work in the AAlib + * SDL video driver. Renamed to "DUMMY" by Sam Lantinga. + */ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_nullvideo.h" +#include "SDL_nullevents_c.h" +#include "SDL_nullframebuffer_c.h" + +#define DUMMYVID_DRIVER_NAME "dummy" + +/* Initialization/Query functions */ +static int DUMMY_VideoInit(_THIS); +static int DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +static void DUMMY_VideoQuit(_THIS); + +/* DUMMY driver bootstrap functions */ + +static int +DUMMY_Available(void) +{ + const char *envr = SDL_getenv("SDL_VIDEODRIVER"); + if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) { + return (1); + } + + return (0); +} + +static void +DUMMY_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_free(device); +} + +static SDL_VideoDevice * +DUMMY_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + return (0); + } + + /* Set the function pointers */ + device->VideoInit = DUMMY_VideoInit; + device->VideoQuit = DUMMY_VideoQuit; + device->SetDisplayMode = DUMMY_SetDisplayMode; + device->PumpEvents = DUMMY_PumpEvents; + device->CreateWindowFramebuffer = SDL_DUMMY_CreateWindowFramebuffer; + device->UpdateWindowFramebuffer = SDL_DUMMY_UpdateWindowFramebuffer; + device->DestroyWindowFramebuffer = SDL_DUMMY_DestroyWindowFramebuffer; + + device->free = DUMMY_DeleteDevice; + + return device; +} + +VideoBootStrap DUMMY_bootstrap = { + DUMMYVID_DRIVER_NAME, "SDL dummy video driver", + DUMMY_Available, DUMMY_CreateDevice +}; + + +int +DUMMY_VideoInit(_THIS) +{ + SDL_DisplayMode mode; + + /* Use a fake 32-bpp desktop mode */ + mode.format = SDL_PIXELFORMAT_RGB888; + mode.w = 1024; + mode.h = 768; + mode.refresh_rate = 0; + mode.driverdata = NULL; + if (SDL_AddBasicVideoDisplay(&mode) < 0) { + return -1; + } + + SDL_zero(mode); + SDL_AddDisplayMode(&_this->displays[0], &mode); + + /* We're done! */ + return 0; +} + +static int +DUMMY_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} + +void +DUMMY_VideoQuit(_THIS) +{ +} + +#endif /* SDL_VIDEO_DRIVER_DUMMY */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullvideo.h b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullvideo.h new file mode 100644 index 000000000..0126ba183 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/dummy/SDL_nullvideo.h @@ -0,0 +1,30 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_nullvideo_h +#define _SDL_nullvideo_h + +#include "../SDL_sysvideo.h" + +#endif /* _SDL_nullvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenevents.c b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenevents.c new file mode 100644 index 000000000..a4720e402 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenevents.c @@ -0,0 +1,680 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_EMSCRIPTEN + +#include + +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_touch_c.h" + +#include "SDL_emscriptenevents.h" +#include "SDL_emscriptenvideo.h" + +#include "SDL_hints.h" + +#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN ) + +/* +.keyCode to scancode +https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent +https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/keyCode +*/ +static const SDL_Scancode emscripten_scancode_table[] = { + /* 0 */ SDL_SCANCODE_UNKNOWN, + /* 1 */ SDL_SCANCODE_UNKNOWN, + /* 2 */ SDL_SCANCODE_UNKNOWN, + /* 3 */ SDL_SCANCODE_CANCEL, + /* 4 */ SDL_SCANCODE_UNKNOWN, + /* 5 */ SDL_SCANCODE_UNKNOWN, + /* 6 */ SDL_SCANCODE_HELP, + /* 7 */ SDL_SCANCODE_UNKNOWN, + /* 8 */ SDL_SCANCODE_BACKSPACE, + /* 9 */ SDL_SCANCODE_TAB, + /* 10 */ SDL_SCANCODE_UNKNOWN, + /* 11 */ SDL_SCANCODE_UNKNOWN, + /* 12 */ SDL_SCANCODE_UNKNOWN, + /* 13 */ SDL_SCANCODE_RETURN, + /* 14 */ SDL_SCANCODE_UNKNOWN, + /* 15 */ SDL_SCANCODE_UNKNOWN, + /* 16 */ SDL_SCANCODE_LSHIFT, + /* 17 */ SDL_SCANCODE_LCTRL, + /* 18 */ SDL_SCANCODE_LALT, + /* 19 */ SDL_SCANCODE_PAUSE, + /* 20 */ SDL_SCANCODE_CAPSLOCK, + /* 21 */ SDL_SCANCODE_UNKNOWN, + /* 22 */ SDL_SCANCODE_UNKNOWN, + /* 23 */ SDL_SCANCODE_UNKNOWN, + /* 24 */ SDL_SCANCODE_UNKNOWN, + /* 25 */ SDL_SCANCODE_UNKNOWN, + /* 26 */ SDL_SCANCODE_UNKNOWN, + /* 27 */ SDL_SCANCODE_ESCAPE, + /* 28 */ SDL_SCANCODE_UNKNOWN, + /* 29 */ SDL_SCANCODE_UNKNOWN, + /* 30 */ SDL_SCANCODE_UNKNOWN, + /* 31 */ SDL_SCANCODE_UNKNOWN, + /* 32 */ SDL_SCANCODE_SPACE, + /* 33 */ SDL_SCANCODE_PAGEUP, + /* 34 */ SDL_SCANCODE_PAGEDOWN, + /* 35 */ SDL_SCANCODE_END, + /* 36 */ SDL_SCANCODE_HOME, + /* 37 */ SDL_SCANCODE_LEFT, + /* 38 */ SDL_SCANCODE_UP, + /* 39 */ SDL_SCANCODE_RIGHT, + /* 40 */ SDL_SCANCODE_DOWN, + /* 41 */ SDL_SCANCODE_UNKNOWN, + /* 42 */ SDL_SCANCODE_UNKNOWN, + /* 43 */ SDL_SCANCODE_UNKNOWN, + /* 44 */ SDL_SCANCODE_UNKNOWN, + /* 45 */ SDL_SCANCODE_INSERT, + /* 46 */ SDL_SCANCODE_DELETE, + /* 47 */ SDL_SCANCODE_UNKNOWN, + /* 48 */ SDL_SCANCODE_0, + /* 49 */ SDL_SCANCODE_1, + /* 50 */ SDL_SCANCODE_2, + /* 51 */ SDL_SCANCODE_3, + /* 52 */ SDL_SCANCODE_4, + /* 53 */ SDL_SCANCODE_5, + /* 54 */ SDL_SCANCODE_6, + /* 55 */ SDL_SCANCODE_7, + /* 56 */ SDL_SCANCODE_8, + /* 57 */ SDL_SCANCODE_9, + /* 58 */ SDL_SCANCODE_UNKNOWN, + /* 59 */ SDL_SCANCODE_SEMICOLON, + /* 60 */ SDL_SCANCODE_UNKNOWN, + /* 61 */ SDL_SCANCODE_EQUALS, + /* 62 */ SDL_SCANCODE_UNKNOWN, + /* 63 */ SDL_SCANCODE_UNKNOWN, + /* 64 */ SDL_SCANCODE_UNKNOWN, + /* 65 */ SDL_SCANCODE_A, + /* 66 */ SDL_SCANCODE_B, + /* 67 */ SDL_SCANCODE_C, + /* 68 */ SDL_SCANCODE_D, + /* 69 */ SDL_SCANCODE_E, + /* 70 */ SDL_SCANCODE_F, + /* 71 */ SDL_SCANCODE_G, + /* 72 */ SDL_SCANCODE_H, + /* 73 */ SDL_SCANCODE_I, + /* 74 */ SDL_SCANCODE_J, + /* 75 */ SDL_SCANCODE_K, + /* 76 */ SDL_SCANCODE_L, + /* 77 */ SDL_SCANCODE_M, + /* 78 */ SDL_SCANCODE_N, + /* 79 */ SDL_SCANCODE_O, + /* 80 */ SDL_SCANCODE_P, + /* 81 */ SDL_SCANCODE_Q, + /* 82 */ SDL_SCANCODE_R, + /* 83 */ SDL_SCANCODE_S, + /* 84 */ SDL_SCANCODE_T, + /* 85 */ SDL_SCANCODE_U, + /* 86 */ SDL_SCANCODE_V, + /* 87 */ SDL_SCANCODE_W, + /* 88 */ SDL_SCANCODE_X, + /* 89 */ SDL_SCANCODE_Y, + /* 90 */ SDL_SCANCODE_Z, + /* 91 */ SDL_SCANCODE_LGUI, + /* 92 */ SDL_SCANCODE_UNKNOWN, + /* 93 */ SDL_SCANCODE_APPLICATION, + /* 94 */ SDL_SCANCODE_UNKNOWN, + /* 95 */ SDL_SCANCODE_UNKNOWN, + /* 96 */ SDL_SCANCODE_KP_0, + /* 97 */ SDL_SCANCODE_KP_1, + /* 98 */ SDL_SCANCODE_KP_2, + /* 99 */ SDL_SCANCODE_KP_3, + /* 100 */ SDL_SCANCODE_KP_4, + /* 101 */ SDL_SCANCODE_KP_5, + /* 102 */ SDL_SCANCODE_KP_6, + /* 103 */ SDL_SCANCODE_KP_7, + /* 104 */ SDL_SCANCODE_KP_8, + /* 105 */ SDL_SCANCODE_KP_9, + /* 106 */ SDL_SCANCODE_KP_MULTIPLY, + /* 107 */ SDL_SCANCODE_KP_PLUS, + /* 108 */ SDL_SCANCODE_UNKNOWN, + /* 109 */ SDL_SCANCODE_KP_MINUS, + /* 110 */ SDL_SCANCODE_KP_PERIOD, + /* 111 */ SDL_SCANCODE_KP_DIVIDE, + /* 112 */ SDL_SCANCODE_F1, + /* 113 */ SDL_SCANCODE_F2, + /* 114 */ SDL_SCANCODE_F3, + /* 115 */ SDL_SCANCODE_F4, + /* 116 */ SDL_SCANCODE_F5, + /* 117 */ SDL_SCANCODE_F6, + /* 118 */ SDL_SCANCODE_F7, + /* 119 */ SDL_SCANCODE_F8, + /* 120 */ SDL_SCANCODE_F9, + /* 121 */ SDL_SCANCODE_F10, + /* 122 */ SDL_SCANCODE_F11, + /* 123 */ SDL_SCANCODE_F12, + /* 124 */ SDL_SCANCODE_F13, + /* 125 */ SDL_SCANCODE_F14, + /* 126 */ SDL_SCANCODE_F15, + /* 127 */ SDL_SCANCODE_F16, + /* 128 */ SDL_SCANCODE_F17, + /* 129 */ SDL_SCANCODE_F18, + /* 130 */ SDL_SCANCODE_F19, + /* 131 */ SDL_SCANCODE_F20, + /* 132 */ SDL_SCANCODE_F21, + /* 133 */ SDL_SCANCODE_F22, + /* 134 */ SDL_SCANCODE_F23, + /* 135 */ SDL_SCANCODE_F24, + /* 136 */ SDL_SCANCODE_UNKNOWN, + /* 137 */ SDL_SCANCODE_UNKNOWN, + /* 138 */ SDL_SCANCODE_UNKNOWN, + /* 139 */ SDL_SCANCODE_UNKNOWN, + /* 140 */ SDL_SCANCODE_UNKNOWN, + /* 141 */ SDL_SCANCODE_UNKNOWN, + /* 142 */ SDL_SCANCODE_UNKNOWN, + /* 143 */ SDL_SCANCODE_UNKNOWN, + /* 144 */ SDL_SCANCODE_NUMLOCKCLEAR, + /* 145 */ SDL_SCANCODE_SCROLLLOCK, + /* 146 */ SDL_SCANCODE_UNKNOWN, + /* 147 */ SDL_SCANCODE_UNKNOWN, + /* 148 */ SDL_SCANCODE_UNKNOWN, + /* 149 */ SDL_SCANCODE_UNKNOWN, + /* 150 */ SDL_SCANCODE_UNKNOWN, + /* 151 */ SDL_SCANCODE_UNKNOWN, + /* 152 */ SDL_SCANCODE_UNKNOWN, + /* 153 */ SDL_SCANCODE_UNKNOWN, + /* 154 */ SDL_SCANCODE_UNKNOWN, + /* 155 */ SDL_SCANCODE_UNKNOWN, + /* 156 */ SDL_SCANCODE_UNKNOWN, + /* 157 */ SDL_SCANCODE_UNKNOWN, + /* 158 */ SDL_SCANCODE_UNKNOWN, + /* 159 */ SDL_SCANCODE_UNKNOWN, + /* 160 */ SDL_SCANCODE_UNKNOWN, + /* 161 */ SDL_SCANCODE_UNKNOWN, + /* 162 */ SDL_SCANCODE_UNKNOWN, + /* 163 */ SDL_SCANCODE_UNKNOWN, + /* 164 */ SDL_SCANCODE_UNKNOWN, + /* 165 */ SDL_SCANCODE_UNKNOWN, + /* 166 */ SDL_SCANCODE_UNKNOWN, + /* 167 */ SDL_SCANCODE_UNKNOWN, + /* 168 */ SDL_SCANCODE_UNKNOWN, + /* 169 */ SDL_SCANCODE_UNKNOWN, + /* 170 */ SDL_SCANCODE_UNKNOWN, + /* 171 */ SDL_SCANCODE_UNKNOWN, + /* 172 */ SDL_SCANCODE_UNKNOWN, + /* 173 */ SDL_SCANCODE_MINUS, /*FX*/ + /* 174 */ SDL_SCANCODE_VOLUMEDOWN, /*IE, Chrome*/ + /* 175 */ SDL_SCANCODE_VOLUMEUP, /*IE, Chrome*/ + /* 176 */ SDL_SCANCODE_AUDIONEXT, /*IE, Chrome*/ + /* 177 */ SDL_SCANCODE_AUDIOPREV, /*IE, Chrome*/ + /* 178 */ SDL_SCANCODE_UNKNOWN, + /* 179 */ SDL_SCANCODE_AUDIOPLAY, /*IE, Chrome*/ + /* 180 */ SDL_SCANCODE_UNKNOWN, + /* 181 */ SDL_SCANCODE_AUDIOMUTE, /*FX*/ + /* 182 */ SDL_SCANCODE_VOLUMEDOWN, /*FX*/ + /* 183 */ SDL_SCANCODE_VOLUMEUP, /*FX*/ + /* 184 */ SDL_SCANCODE_UNKNOWN, + /* 185 */ SDL_SCANCODE_UNKNOWN, + /* 186 */ SDL_SCANCODE_SEMICOLON, /*IE, Chrome, D3E legacy*/ + /* 187 */ SDL_SCANCODE_EQUALS, /*IE, Chrome, D3E legacy*/ + /* 188 */ SDL_SCANCODE_COMMA, + /* 189 */ SDL_SCANCODE_MINUS, /*IE, Chrome, D3E legacy*/ + /* 190 */ SDL_SCANCODE_PERIOD, + /* 191 */ SDL_SCANCODE_SLASH, + /* 192 */ SDL_SCANCODE_GRAVE, /*FX, D3E legacy (SDL_SCANCODE_APOSTROPHE in IE/Chrome)*/ + /* 193 */ SDL_SCANCODE_UNKNOWN, + /* 194 */ SDL_SCANCODE_UNKNOWN, + /* 195 */ SDL_SCANCODE_UNKNOWN, + /* 196 */ SDL_SCANCODE_UNKNOWN, + /* 197 */ SDL_SCANCODE_UNKNOWN, + /* 198 */ SDL_SCANCODE_UNKNOWN, + /* 199 */ SDL_SCANCODE_UNKNOWN, + /* 200 */ SDL_SCANCODE_UNKNOWN, + /* 201 */ SDL_SCANCODE_UNKNOWN, + /* 202 */ SDL_SCANCODE_UNKNOWN, + /* 203 */ SDL_SCANCODE_UNKNOWN, + /* 204 */ SDL_SCANCODE_UNKNOWN, + /* 205 */ SDL_SCANCODE_UNKNOWN, + /* 206 */ SDL_SCANCODE_UNKNOWN, + /* 207 */ SDL_SCANCODE_UNKNOWN, + /* 208 */ SDL_SCANCODE_UNKNOWN, + /* 209 */ SDL_SCANCODE_UNKNOWN, + /* 210 */ SDL_SCANCODE_UNKNOWN, + /* 211 */ SDL_SCANCODE_UNKNOWN, + /* 212 */ SDL_SCANCODE_UNKNOWN, + /* 213 */ SDL_SCANCODE_UNKNOWN, + /* 214 */ SDL_SCANCODE_UNKNOWN, + /* 215 */ SDL_SCANCODE_UNKNOWN, + /* 216 */ SDL_SCANCODE_UNKNOWN, + /* 217 */ SDL_SCANCODE_UNKNOWN, + /* 218 */ SDL_SCANCODE_UNKNOWN, + /* 219 */ SDL_SCANCODE_LEFTBRACKET, + /* 220 */ SDL_SCANCODE_BACKSLASH, + /* 221 */ SDL_SCANCODE_RIGHTBRACKET, + /* 222 */ SDL_SCANCODE_APOSTROPHE, /*FX, D3E legacy*/ +}; + + +/* "borrowed" from SDL_windowsevents.c */ +int +Emscripten_ConvertUTF32toUTF8(Uint32 codepoint, char * text) +{ + if (codepoint <= 0x7F) { + text[0] = (char) codepoint; + text[1] = '\0'; + } else if (codepoint <= 0x7FF) { + text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F); + text[1] = 0x80 | (char) (codepoint & 0x3F); + text[2] = '\0'; + } else if (codepoint <= 0xFFFF) { + text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F); + text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F); + text[2] = 0x80 | (char) (codepoint & 0x3F); + text[3] = '\0'; + } else if (codepoint <= 0x10FFFF) { + text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F); + text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F); + text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F); + text[3] = 0x80 | (char) (codepoint & 0x3F); + text[4] = '\0'; + } else { + return SDL_FALSE; + } + return SDL_TRUE; +} + +EM_BOOL +Emscripten_HandleMouseMove(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + int mx, my; + static double residualx = 0, residualy = 0; + EmscriptenPointerlockChangeEvent pointerlock_status; + + /* rescale (in case canvas is being scaled)*/ + double client_w, client_h, xscale, yscale; + emscripten_get_element_css_size(NULL, &client_w, &client_h); + xscale = window_data->window->w / client_w; + yscale = window_data->window->h / client_h; + + /* check for pointer lock */ + int isPointerLockSupported = emscripten_get_pointerlock_status(&pointerlock_status); + int isPointerLocked = isPointerLockSupported == EMSCRIPTEN_RESULT_SUCCESS ? pointerlock_status.isActive : SDL_FALSE; + + if (isPointerLocked) { + residualx += mouseEvent->movementX * xscale; + residualy += mouseEvent->movementY * yscale; + /* Let slow sub-pixel motion accumulate. Don't lose it. */ + mx = residualx; + residualx -= mx; + my = residualy; + residualy -= my; + } else { + mx = mouseEvent->canvasX * xscale; + my = mouseEvent->canvasY * yscale; + } + + SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my); + return 0; +} + +EM_BOOL +Emscripten_HandleMouseButton(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + uint32_t sdl_button; + switch (mouseEvent->button) { + case 0: + sdl_button = SDL_BUTTON_LEFT; + break; + case 1: + sdl_button = SDL_BUTTON_MIDDLE; + break; + case 2: + sdl_button = SDL_BUTTON_RIGHT; + break; + default: + return 0; + } + + SDL_EventType sdl_event_type = (eventType == EMSCRIPTEN_EVENT_MOUSEDOWN ? SDL_PRESSED : SDL_RELEASED); + SDL_SendMouseButton(window_data->window, 0, sdl_event_type, sdl_button); + return SDL_GetEventState(sdl_event_type) == SDL_ENABLE; +} + +EM_BOOL +Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + + int mx = mouseEvent->canvasX, my = mouseEvent->canvasY; + EmscriptenPointerlockChangeEvent pointerlock_status; + + /* check for pointer lock */ + int isPointerLockSupported = emscripten_get_pointerlock_status(&pointerlock_status); + int isPointerLocked = isPointerLockSupported == EMSCRIPTEN_RESULT_SUCCESS ? pointerlock_status.isActive : SDL_FALSE; + + if (!isPointerLocked) { + /* rescale (in case canvas is being scaled)*/ + double client_w, client_h; + emscripten_get_element_css_size(NULL, &client_w, &client_h); + + mx = mx * (window_data->window->w / client_w); + my = my * (window_data->window->h / client_h); + SDL_SendMouseMotion(window_data->window, 0, isPointerLocked, mx, my); + } + + SDL_SetMouseFocus(eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? window_data->window : NULL); + return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; +} + +EM_BOOL +Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + SDL_SendMouseWheel(window_data->window, 0, wheelEvent->deltaX, -wheelEvent->deltaY, SDL_MOUSEWHEEL_NORMAL); + return SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE; +} + +EM_BOOL +Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + /* If the user switches away while keys are pressed (such as + * via Alt+Tab), key release events won't be received. */ + if (eventType == EMSCRIPTEN_EVENT_BLUR) { + SDL_ResetKeyboard(); + } + + + SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_FOCUS ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); + return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE; +} + +EM_BOOL +Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + int i; + double client_w, client_h; + int preventDefault = 0; + + SDL_TouchID deviceId = 1; + if (SDL_AddTouch(deviceId, "") < 0) { + return 0; + } + + emscripten_get_element_css_size(NULL, &client_w, &client_h); + + for (i = 0; i < touchEvent->numTouches; i++) { + SDL_FingerID id; + float x, y; + + if (!touchEvent->touches[i].isChanged) + continue; + + id = touchEvent->touches[i].identifier; + x = touchEvent->touches[i].canvasX / client_w; + y = touchEvent->touches[i].canvasY / client_h; + + if (eventType == EMSCRIPTEN_EVENT_TOUCHSTART) { + if (!window_data->finger_touching) { + window_data->finger_touching = SDL_TRUE; + window_data->first_finger = id; + SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y); + SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT); + } + SDL_SendTouch(deviceId, id, SDL_TRUE, x, y, 1.0f); + + if (!preventDefault && SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) { + preventDefault = 1; + } + } else if (eventType == EMSCRIPTEN_EVENT_TOUCHMOVE) { + if ((window_data->finger_touching) && (window_data->first_finger == id)) { + SDL_SendMouseMotion(window_data->window, SDL_TOUCH_MOUSEID, 0, x, y); + } + SDL_SendTouchMotion(deviceId, id, x, y, 1.0f); + + if (!preventDefault && SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) { + preventDefault = 1; + } + } else { + if ((window_data->finger_touching) && (window_data->first_finger == id)) { + SDL_SendMouseButton(window_data->window, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT); + window_data->finger_touching = SDL_FALSE; + } + SDL_SendTouch(deviceId, id, SDL_FALSE, x, y, 1.0f); + + if (!preventDefault && SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) { + preventDefault = 1; + } + } + } + + return preventDefault; +} + +EM_BOOL +Emscripten_HandleKey(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData) +{ + Uint32 scancode; + + /* .keyCode is deprecated, but still the most reliable way to get keys */ + if (keyEvent->keyCode < SDL_arraysize(emscripten_scancode_table)) { + scancode = emscripten_scancode_table[keyEvent->keyCode]; + + if (scancode != SDL_SCANCODE_UNKNOWN) { + + if (keyEvent->location == DOM_KEY_LOCATION_RIGHT) { + switch (scancode) { + case SDL_SCANCODE_LSHIFT: + scancode = SDL_SCANCODE_RSHIFT; + break; + case SDL_SCANCODE_LCTRL: + scancode = SDL_SCANCODE_RCTRL; + break; + case SDL_SCANCODE_LALT: + scancode = SDL_SCANCODE_RALT; + break; + case SDL_SCANCODE_LGUI: + scancode = SDL_SCANCODE_RGUI; + break; + } + } + SDL_SendKeyboardKey(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_PRESSED : SDL_RELEASED, scancode); + } + } + + SDL_bool prevent_default = SDL_GetEventState(eventType == EMSCRIPTEN_EVENT_KEYDOWN ? SDL_KEYDOWN : SDL_KEYUP) == SDL_ENABLE; + + /* if TEXTINPUT events are enabled we can't prevent keydown or we won't get keypress + * we need to ALWAYS prevent backspace and tab otherwise chrome takes action and does bad navigation UX + */ + if (eventType == EMSCRIPTEN_EVENT_KEYDOWN && SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE && keyEvent->keyCode != 8 /* backspace */ && keyEvent->keyCode != 9 /* tab */) + prevent_default = SDL_FALSE; + + return prevent_default; +} + +EM_BOOL +Emscripten_HandleKeyPress(int eventType, const EmscriptenKeyboardEvent *keyEvent, void *userData) +{ + char text[5]; + if (Emscripten_ConvertUTF32toUTF8(keyEvent->charCode, text)) { + SDL_SendKeyboardText(text); + } + return SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE; +} + +EM_BOOL +Emscripten_HandleFullscreenChange(int eventType, const EmscriptenFullscreenChangeEvent *fullscreenChangeEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + if(fullscreenChangeEvent->isFullscreen) + { + window_data->window->flags |= window_data->requested_fullscreen_mode; + + window_data->requested_fullscreen_mode = 0; + + if(!window_data->requested_fullscreen_mode) + window_data->window->flags |= SDL_WINDOW_FULLSCREEN; /*we didn't reqest fullscreen*/ + } + else + { + window_data->window->flags &= ~FULLSCREEN_MASK; + } + + return 0; +} + +EM_BOOL +Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *uiEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + + /* update pixel ratio */ + window_data->pixel_ratio = emscripten_get_device_pixel_ratio(); + + if(!(window_data->window->flags & FULLSCREEN_MASK)) + { + /* this will only work if the canvas size is set through css */ + if(window_data->window->flags & SDL_WINDOW_RESIZABLE) + { + double w = window_data->window->w; + double h = window_data->window->h; + + if(window_data->external_size) { + emscripten_get_element_css_size(NULL, &w, &h); + } + + emscripten_set_canvas_size(w * window_data->pixel_ratio, h * window_data->pixel_ratio); + + /* set_canvas_size unsets this */ + if (!window_data->external_size && window_data->pixel_ratio != 1.0f) { + emscripten_set_element_css_size(NULL, w, h); + } + + SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, w, h); + } + } + + return 0; +} + +EM_BOOL +Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userData) +{ + /*this is used during fullscreen changes*/ + SDL_WindowData *window_data = userData; + + if(window_data->fullscreen_resize) + { + double css_w, css_h; + emscripten_get_element_css_size(NULL, &css_w, &css_h); + SDL_SendWindowEvent(window_data->window, SDL_WINDOWEVENT_RESIZED, css_w, css_h); + } + + return 0; +} + +EM_BOOL +Emscripten_HandleVisibilityChange(int eventType, const EmscriptenVisibilityChangeEvent *visEvent, void *userData) +{ + SDL_WindowData *window_data = userData; + SDL_SendWindowEvent(window_data->window, visEvent->hidden ? SDL_WINDOWEVENT_HIDDEN : SDL_WINDOWEVENT_SHOWN, 0, 0); + return 0; +} + +void +Emscripten_RegisterEventHandlers(SDL_WindowData *data) +{ + /* There is only one window and that window is the canvas */ + emscripten_set_mousemove_callback("#canvas", data, 0, Emscripten_HandleMouseMove); + + emscripten_set_mousedown_callback("#canvas", data, 0, Emscripten_HandleMouseButton); + emscripten_set_mouseup_callback("#document", data, 0, Emscripten_HandleMouseButton); + + emscripten_set_mouseenter_callback("#canvas", data, 0, Emscripten_HandleMouseFocus); + emscripten_set_mouseleave_callback("#canvas", data, 0, Emscripten_HandleMouseFocus); + + emscripten_set_wheel_callback("#canvas", data, 0, Emscripten_HandleWheel); + + emscripten_set_focus_callback("#window", data, 0, Emscripten_HandleFocus); + emscripten_set_blur_callback("#window", data, 0, Emscripten_HandleFocus); + + emscripten_set_touchstart_callback("#canvas", data, 0, Emscripten_HandleTouch); + emscripten_set_touchend_callback("#canvas", data, 0, Emscripten_HandleTouch); + emscripten_set_touchmove_callback("#canvas", data, 0, Emscripten_HandleTouch); + emscripten_set_touchcancel_callback("#canvas", data, 0, Emscripten_HandleTouch); + + /* Keyboard events are awkward */ + const char *keyElement = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT); + if (!keyElement) keyElement = "#window"; + + emscripten_set_keydown_callback(keyElement, data, 0, Emscripten_HandleKey); + emscripten_set_keyup_callback(keyElement, data, 0, Emscripten_HandleKey); + emscripten_set_keypress_callback(keyElement, data, 0, Emscripten_HandleKeyPress); + + emscripten_set_fullscreenchange_callback("#document", data, 0, Emscripten_HandleFullscreenChange); + + emscripten_set_resize_callback("#window", data, 0, Emscripten_HandleResize); + + emscripten_set_visibilitychange_callback(data, 0, Emscripten_HandleVisibilityChange); +} + +void +Emscripten_UnregisterEventHandlers(SDL_WindowData *data) +{ + /* only works due to having one window */ + emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL); + + emscripten_set_mousedown_callback("#canvas", NULL, 0, NULL); + emscripten_set_mouseup_callback("#document", NULL, 0, NULL); + + emscripten_set_mouseenter_callback("#canvas", NULL, 0, NULL); + emscripten_set_mouseleave_callback("#canvas", NULL, 0, NULL); + + emscripten_set_wheel_callback("#canvas", NULL, 0, NULL); + + emscripten_set_focus_callback("#window", NULL, 0, NULL); + emscripten_set_blur_callback("#window", NULL, 0, NULL); + + emscripten_set_touchstart_callback("#canvas", NULL, 0, NULL); + emscripten_set_touchend_callback("#canvas", NULL, 0, NULL); + emscripten_set_touchmove_callback("#canvas", NULL, 0, NULL); + emscripten_set_touchcancel_callback("#canvas", NULL, 0, NULL); + + const char *target = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT); + if (!target) { + target = "#window"; + } + + emscripten_set_keydown_callback(target, NULL, 0, NULL); + emscripten_set_keyup_callback(target, NULL, 0, NULL); + + emscripten_set_keypress_callback(target, NULL, 0, NULL); + + emscripten_set_fullscreenchange_callback("#document", NULL, 0, NULL); + + emscripten_set_resize_callback("#window", NULL, 0, NULL); + + emscripten_set_visibilitychange_callback(NULL, 0, NULL); +} + +#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenevents.h b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenevents.h new file mode 100644 index 000000000..089ff60da --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenevents.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef _SDL_emscriptenevents_h +#define _SDL_emscriptenevents_h + +#include "SDL_emscriptenvideo.h" + +extern void +Emscripten_RegisterEventHandlers(SDL_WindowData *data); + +extern void +Emscripten_UnregisterEventHandlers(SDL_WindowData *data); + +extern int +Emscripten_HandleCanvasResize(int eventType, const void *reserved, void *userData); +#endif /* _SDL_emscriptenevents_h */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenframebuffer.c b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenframebuffer.c new file mode 100644 index 000000000..8a6a465d9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenframebuffer.c @@ -0,0 +1,178 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_EMSCRIPTEN + +#include "SDL_emscriptenvideo.h" +#include "SDL_emscriptenframebuffer.h" + + +int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) +{ + SDL_Surface *surface; + const Uint32 surface_format = SDL_PIXELFORMAT_BGR888; + int w, h; + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + /* Free the old framebuffer surface */ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + surface = data->surface; + SDL_FreeSurface(surface); + + /* Create a new one */ + SDL_PixelFormatEnumToMasks(surface_format, &bpp, &Rmask, &Gmask, &Bmask, &Amask); + SDL_GetWindowSize(window, &w, &h); + + surface = SDL_CreateRGBSurface(0, w, h, bpp, Rmask, Gmask, Bmask, Amask); + if (!surface) { + return -1; + } + + /* Save the info and return! */ + data->surface = surface; + *format = surface_format; + *pixels = surface->pixels; + *pitch = surface->pitch; + return 0; +} + +int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) +{ + SDL_Surface *surface; + + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + surface = data->surface; + if (!surface) { + return SDL_SetError("Couldn't find framebuffer surface for window"); + } + + /* Send the data to the display */ + + EM_ASM_INT({ + var w = $0; + var h = $1; + var pixels = $2; + + if (!Module['SDL2']) Module['SDL2'] = {}; + var SDL2 = Module['SDL2']; + if (SDL2.ctxCanvas !== Module['canvas']) { + SDL2.ctx = Module['createContext'](Module['canvas'], false, true); + SDL2.ctxCanvas = Module['canvas']; + } + if (SDL2.w !== w || SDL2.h !== h || SDL2.imageCtx !== SDL2.ctx) { + SDL2.image = SDL2.ctx.createImageData(w, h); + SDL2.w = w; + SDL2.h = h; + SDL2.imageCtx = SDL2.ctx; + } + var data = SDL2.image.data; + var src = pixels >> 2; + var dst = 0; + var num; + if (typeof CanvasPixelArray !== 'undefined' && data instanceof CanvasPixelArray) { + // IE10/IE11: ImageData objects are backed by the deprecated CanvasPixelArray, + // not UInt8ClampedArray. These don't have buffers, so we need to revert + // to copying a byte at a time. We do the undefined check because modern + // browsers do not define CanvasPixelArray anymore. + num = data.length; + while (dst < num) { + var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}}; + data[dst ] = val & 0xff; + data[dst+1] = (val >> 8) & 0xff; + data[dst+2] = (val >> 16) & 0xff; + data[dst+3] = 0xff; + src++; + dst += 4; + } + } else { + if (SDL2.data32Data !== data) { + SDL2.data32 = new Int32Array(data.buffer); + SDL2.data8 = new Uint8Array(data.buffer); + } + var data32 = SDL2.data32; + num = data32.length; + // logically we need to do + // while (dst < num) { + // data32[dst++] = HEAP32[src++] | 0xff000000 + // } + // the following code is faster though, because + // .set() is almost free - easily 10x faster due to + // native memcpy efficiencies, and the remaining loop + // just stores, not load + store, so it is faster + data32.set(HEAP32.subarray(src, src + num)); + var data8 = SDL2.data8; + var i = 3; + var j = i + 4*num; + if (num % 8 == 0) { + // unrolling gives big speedups + while (i < j) { + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + data8[i] = 0xff; + i = i + 4 | 0; + } + } else { + while (i < j) { + data8[i] = 0xff; + i = i + 4 | 0; + } + } + } + + SDL2.ctx.putImageData(SDL2.image, 0, 0); + return 0; + }, surface->w, surface->h, surface->pixels); + + /*if (SDL_getenv("SDL_VIDEO_Emscripten_SAVE_FRAMES")) { + static int frame_number = 0; + char file[128]; + SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", + SDL_GetWindowID(window), ++frame_number); + SDL_SaveBMP(surface, file); + }*/ + return 0; +} + +void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + + SDL_FreeSurface(data->surface); + data->surface = NULL; +} + +#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenframebuffer.h b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenframebuffer.h new file mode 100644 index 000000000..b2a6d3b37 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenframebuffer.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_emscriptenframebuffer_h +#define _SDL_emscriptenframebuffer_h + +extern int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); +extern int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects); +extern void Emscripten_DestroyWindowFramebuffer(_THIS, SDL_Window * window); + +#endif /* _SDL_emscriptenframebuffer_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenmouse.c b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenmouse.c new file mode 100644 index 000000000..512ad2220 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenmouse.c @@ -0,0 +1,236 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_EMSCRIPTEN + +#include +#include + +#include "SDL_emscriptenmouse.h" + +#include "../../events/SDL_mouse_c.h" +#include "SDL_assert.h" + + +static SDL_Cursor* +Emscripten_CreateDefaultCursor() +{ + SDL_Cursor* cursor; + Emscripten_CursorData *curdata; + + cursor = SDL_calloc(1, sizeof(SDL_Cursor)); + if (cursor) { + curdata = (Emscripten_CursorData *) SDL_calloc(1, sizeof(*curdata)); + if (!curdata) { + SDL_OutOfMemory(); + SDL_free(cursor); + return NULL; + } + + curdata->system_cursor = "default"; + cursor->driverdata = curdata; + } + else { + SDL_OutOfMemory(); + } + + return cursor; +} + +/* +static SDL_Cursor* +Emscripten_CreateCursor(SDL_Surface* sruface, int hot_x, int hot_y) +{ + return Emscripten_CreateDefaultCursor(); +} +*/ + +static SDL_Cursor* +Emscripten_CreateSystemCursor(SDL_SystemCursor id) +{ + SDL_Cursor *cursor; + Emscripten_CursorData *curdata; + const char *cursor_name = NULL; + + switch(id) { + case SDL_SYSTEM_CURSOR_ARROW: + cursor_name = "default"; + break; + case SDL_SYSTEM_CURSOR_IBEAM: + cursor_name = "text"; + break; + case SDL_SYSTEM_CURSOR_WAIT: + cursor_name = "wait"; + break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: + cursor_name = "crosshair"; + break; + case SDL_SYSTEM_CURSOR_WAITARROW: + cursor_name = "progress"; + break; + case SDL_SYSTEM_CURSOR_SIZENWSE: + cursor_name = "nwse-resize"; + break; + case SDL_SYSTEM_CURSOR_SIZENESW: + cursor_name = "nesw-resize"; + break; + case SDL_SYSTEM_CURSOR_SIZEWE: + cursor_name = "ew-resize"; + break; + case SDL_SYSTEM_CURSOR_SIZENS: + cursor_name = "ns-resize"; + break; + case SDL_SYSTEM_CURSOR_SIZEALL: + break; + case SDL_SYSTEM_CURSOR_NO: + cursor_name = "not-allowed"; + break; + case SDL_SYSTEM_CURSOR_HAND: + cursor_name = "pointer"; + break; + default: + SDL_assert(0); + return NULL; + } + + cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); + if (!cursor) { + SDL_OutOfMemory(); + return NULL; + } + curdata = (Emscripten_CursorData *) SDL_calloc(1, sizeof(*curdata)); + if (!curdata) { + SDL_OutOfMemory(); + SDL_free(cursor); + return NULL; + } + + curdata->system_cursor = cursor_name; + cursor->driverdata = curdata; + + return cursor; +} + +static void +Emscripten_FreeCursor(SDL_Cursor* cursor) +{ + Emscripten_CursorData *curdata; + if (cursor) { + curdata = (Emscripten_CursorData *) cursor->driverdata; + + if (curdata != NULL) { + SDL_free(cursor->driverdata); + } + + SDL_free(cursor); + } +} + +static int +Emscripten_ShowCursor(SDL_Cursor* cursor) +{ + Emscripten_CursorData *curdata; + if (SDL_GetMouseFocus() != NULL) { + if(cursor && cursor->driverdata) { + curdata = (Emscripten_CursorData *) cursor->driverdata; + + if(curdata->system_cursor) { + EM_ASM_INT({ + if (Module['canvas']) { + Module['canvas'].style['cursor'] = Module['Pointer_stringify']($0); + } + return 0; + }, curdata->system_cursor); + } + } + else { + EM_ASM( + if (Module['canvas']) { + Module['canvas'].style['cursor'] = 'none'; + } + ); + } + } + return 0; +} + +static void +Emscripten_WarpMouse(SDL_Window* window, int x, int y) +{ + SDL_Unsupported(); +} + +static int +Emscripten_SetRelativeMouseMode(SDL_bool enabled) +{ + /* TODO: pointer lock isn't actually enabled yet */ + if(enabled) { + if(emscripten_request_pointerlock(NULL, 1) >= EMSCRIPTEN_RESULT_SUCCESS) { + return 0; + } + } else { + if(emscripten_exit_pointerlock() >= EMSCRIPTEN_RESULT_SUCCESS) { + return 0; + } + } + return -1; +} + +void +Emscripten_InitMouse() +{ + SDL_Mouse* mouse = SDL_GetMouse(); + +/* + mouse->CreateCursor = Emscripten_CreateCursor; +*/ + mouse->ShowCursor = Emscripten_ShowCursor; + mouse->FreeCursor = Emscripten_FreeCursor; + mouse->WarpMouse = Emscripten_WarpMouse; + mouse->CreateSystemCursor = Emscripten_CreateSystemCursor; + mouse->SetRelativeMouseMode = Emscripten_SetRelativeMouseMode; + + SDL_SetDefaultCursor(Emscripten_CreateDefaultCursor()); +} + +void +Emscripten_FiniMouse() +{ + SDL_Mouse* mouse = SDL_GetMouse(); + + Emscripten_FreeCursor(mouse->def_cursor); + mouse->def_cursor = NULL; + + mouse->CreateCursor = NULL; + mouse->ShowCursor = NULL; + mouse->FreeCursor = NULL; + mouse->WarpMouse = NULL; + mouse->CreateSystemCursor = NULL; + mouse->SetRelativeMouseMode = NULL; +} + +#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenmouse.h b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenmouse.h new file mode 100644 index 000000000..76ea849ed --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenmouse.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + + +#ifndef _SDL_emscriptenmouse_h +#define _SDL_emscriptenmouse_h + +typedef struct _Emscripten_CursorData +{ + const char *system_cursor; +} Emscripten_CursorData; + +extern void +Emscripten_InitMouse(); + +extern void +Emscripten_FiniMouse(); + +#endif /* _SDL_emscriptenmouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenopengles.c b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenopengles.c new file mode 100644 index 000000000..12a37c604 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenopengles.c @@ -0,0 +1,117 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL + +#include +#include + +#include "SDL_emscriptenvideo.h" +#include "SDL_emscriptenopengles.h" + +#define LOAD_FUNC(NAME) _this->egl_data->NAME = NAME; + +/* EGL implementation of SDL OpenGL support */ + +int +Emscripten_GLES_LoadLibrary(_THIS, const char *path) { + /*we can't load EGL dynamically*/ + _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData)); + if (!_this->egl_data) { + return SDL_OutOfMemory(); + } + + LOAD_FUNC(eglGetDisplay); + LOAD_FUNC(eglInitialize); + LOAD_FUNC(eglTerminate); + LOAD_FUNC(eglGetProcAddress); + LOAD_FUNC(eglChooseConfig); + LOAD_FUNC(eglGetConfigAttrib); + LOAD_FUNC(eglCreateContext); + LOAD_FUNC(eglDestroyContext); + LOAD_FUNC(eglCreateWindowSurface); + LOAD_FUNC(eglDestroySurface); + LOAD_FUNC(eglMakeCurrent); + LOAD_FUNC(eglSwapBuffers); + LOAD_FUNC(eglSwapInterval); + LOAD_FUNC(eglWaitNative); + LOAD_FUNC(eglWaitGL); + LOAD_FUNC(eglBindAPI); + + _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(EGL_DEFAULT_DISPLAY); + if (!_this->egl_data->egl_display) { + return SDL_SetError("Could not get EGL display"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + return SDL_SetError("Could not initialize EGL"); + } + + _this->gl_config.driver_loaded = 1; + + if (path) { + SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); + } else { + *_this->gl_config.driver_path = '\0'; + } + + return 0; +} + +void +Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context) +{ + /* + WebGL contexts can't actually be deleted, so we need to reset it. + ES2 renderer resets state on init anyway, clearing the canvas should be enough + */ + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + SDL_EGL_DeleteContext(_this, context); +} + +SDL_EGL_CreateContext_impl(Emscripten) +SDL_EGL_SwapWindow_impl(Emscripten) +SDL_EGL_MakeCurrent_impl(Emscripten) + +void +Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h) +{ + SDL_WindowData *data; + if (window->driverdata) { + data = (SDL_WindowData *) window->driverdata; + + if (w) { + *w = window->w * data->pixel_ratio; + } + + if (h) { + *h = window->h * data->pixel_ratio; + } + } +} + +#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenopengles.h b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenopengles.h new file mode 100644 index 000000000..edafed822 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenopengles.h @@ -0,0 +1,49 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_emscriptenopengles_h +#define _SDL_emscriptenopengles_h + +#if SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL + +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" + +/* OpenGLES functions */ +#define Emscripten_GLES_GetAttribute SDL_EGL_GetAttribute +#define Emscripten_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define Emscripten_GLES_UnloadLibrary SDL_EGL_UnloadLibrary +#define Emscripten_GLES_SetSwapInterval SDL_EGL_SetSwapInterval +#define Emscripten_GLES_GetSwapInterval SDL_EGL_GetSwapInterval + +extern int Emscripten_GLES_LoadLibrary(_THIS, const char *path); +extern void Emscripten_GLES_DeleteContext(_THIS, SDL_GLContext context); +extern SDL_GLContext Emscripten_GLES_CreateContext(_THIS, SDL_Window * window); +extern void Emscripten_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int Emscripten_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +extern void Emscripten_GLES_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h); + +#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN && SDL_VIDEO_OPENGL_EGL */ + +#endif /* _SDL_emscriptenopengles_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenvideo.c b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenvideo.c new file mode 100644 index 000000000..847bb4cf8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenvideo.c @@ -0,0 +1,347 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_EMSCRIPTEN + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_hints.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../SDL_egl_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_emscriptenvideo.h" +#include "SDL_emscriptenopengles.h" +#include "SDL_emscriptenframebuffer.h" +#include "SDL_emscriptenevents.h" +#include "SDL_emscriptenmouse.h" + +#define EMSCRIPTENVID_DRIVER_NAME "emscripten" + +/* Initialization/Query functions */ +static int Emscripten_VideoInit(_THIS); +static int Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +static void Emscripten_VideoQuit(_THIS); + +static int Emscripten_CreateWindow(_THIS, SDL_Window * window); +static void Emscripten_SetWindowSize(_THIS, SDL_Window * window); +static void Emscripten_DestroyWindow(_THIS, SDL_Window * window); +static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +static void Emscripten_PumpEvents(_THIS); +static void Emscripten_SetWindowTitle(_THIS, SDL_Window * window); + + +/* Emscripten driver bootstrap functions */ + +static int +Emscripten_Available(void) +{ + return (1); +} + +static void +Emscripten_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_free(device); +} + +static SDL_VideoDevice * +Emscripten_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + return (0); + } + + /* Firefox sends blur event which would otherwise prevent full screen + * when the user clicks to allow full screen. + * See https://bugzilla.mozilla.org/show_bug.cgi?id=1144964 + */ + SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0"); + + /* Set the function pointers */ + device->VideoInit = Emscripten_VideoInit; + device->VideoQuit = Emscripten_VideoQuit; + device->SetDisplayMode = Emscripten_SetDisplayMode; + + + device->PumpEvents = Emscripten_PumpEvents; + + device->CreateWindow = Emscripten_CreateWindow; + /*device->CreateWindowFrom = Emscripten_CreateWindowFrom;*/ + device->SetWindowTitle = Emscripten_SetWindowTitle; + /*device->SetWindowIcon = Emscripten_SetWindowIcon; + device->SetWindowPosition = Emscripten_SetWindowPosition;*/ + device->SetWindowSize = Emscripten_SetWindowSize; + /*device->ShowWindow = Emscripten_ShowWindow; + device->HideWindow = Emscripten_HideWindow; + device->RaiseWindow = Emscripten_RaiseWindow; + device->MaximizeWindow = Emscripten_MaximizeWindow; + device->MinimizeWindow = Emscripten_MinimizeWindow; + device->RestoreWindow = Emscripten_RestoreWindow; + device->SetWindowGrab = Emscripten_SetWindowGrab;*/ + device->DestroyWindow = Emscripten_DestroyWindow; + device->SetWindowFullscreen = Emscripten_SetWindowFullscreen; + + device->CreateWindowFramebuffer = Emscripten_CreateWindowFramebuffer; + device->UpdateWindowFramebuffer = Emscripten_UpdateWindowFramebuffer; + device->DestroyWindowFramebuffer = Emscripten_DestroyWindowFramebuffer; + + device->GL_LoadLibrary = Emscripten_GLES_LoadLibrary; + device->GL_GetProcAddress = Emscripten_GLES_GetProcAddress; + device->GL_UnloadLibrary = Emscripten_GLES_UnloadLibrary; + device->GL_CreateContext = Emscripten_GLES_CreateContext; + device->GL_MakeCurrent = Emscripten_GLES_MakeCurrent; + device->GL_SetSwapInterval = Emscripten_GLES_SetSwapInterval; + device->GL_GetSwapInterval = Emscripten_GLES_GetSwapInterval; + device->GL_SwapWindow = Emscripten_GLES_SwapWindow; + device->GL_DeleteContext = Emscripten_GLES_DeleteContext; + device->GL_GetDrawableSize = Emscripten_GLES_GetDrawableSize; + + device->free = Emscripten_DeleteDevice; + + return device; +} + +VideoBootStrap Emscripten_bootstrap = { + EMSCRIPTENVID_DRIVER_NAME, "SDL emscripten video driver", + Emscripten_Available, Emscripten_CreateDevice +}; + + +int +Emscripten_VideoInit(_THIS) +{ + SDL_DisplayMode mode; + + /* Use a fake 32-bpp desktop mode */ + mode.format = SDL_PIXELFORMAT_RGB888; + + mode.w = EM_ASM_INT_V({ + return screen.width; + }); + + mode.h = EM_ASM_INT_V({ + return screen.height; + }); + + mode.refresh_rate = 0; + mode.driverdata = NULL; + if (SDL_AddBasicVideoDisplay(&mode) < 0) { + return -1; + } + + SDL_zero(mode); + SDL_AddDisplayMode(&_this->displays[0], &mode); + + Emscripten_InitMouse(); + + /* We're done! */ + return 0; +} + +static int +Emscripten_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + /* can't do this */ + return 0; +} + +static void +Emscripten_VideoQuit(_THIS) +{ + Emscripten_FiniMouse(); +} + +static void +Emscripten_PumpEvents(_THIS) +{ + /* do nothing. */ +} + +static int +Emscripten_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *wdata; + double scaled_w, scaled_h; + double css_w, css_h; + + /* Allocate window internal data */ + wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); + if (wdata == NULL) { + return SDL_OutOfMemory(); + } + + if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { + wdata->pixel_ratio = emscripten_get_device_pixel_ratio(); + } else { + wdata->pixel_ratio = 1.0f; + } + + scaled_w = SDL_floor(window->w * wdata->pixel_ratio); + scaled_h = SDL_floor(window->h * wdata->pixel_ratio); + + emscripten_set_canvas_size(scaled_w, scaled_h); + + emscripten_get_element_css_size(NULL, &css_w, &css_h); + + wdata->external_size = SDL_floor(css_w) != scaled_w || SDL_floor(css_h) != scaled_h; + + if ((window->flags & SDL_WINDOW_RESIZABLE) && wdata->external_size) { + /* external css has resized us */ + scaled_w = css_w * wdata->pixel_ratio; + scaled_h = css_h * wdata->pixel_ratio; + + emscripten_set_canvas_size(scaled_w, scaled_h); + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, css_w, css_h); + } + + /* if the size is not being controlled by css, we need to scale down for hidpi */ + if (!wdata->external_size) { + if (wdata->pixel_ratio != 1.0f) { + /*scale canvas down*/ + emscripten_set_element_css_size(NULL, window->w, window->h); + } + } + + if (window->flags & SDL_WINDOW_OPENGL) { + if (!_this->egl_data) { + if (SDL_GL_LoadLibrary(NULL) < 0) { + return -1; + } + } + wdata->egl_surface = SDL_EGL_CreateSurface(_this, 0); + + if (wdata->egl_surface == EGL_NO_SURFACE) { + return SDL_SetError("Could not create GLES window surface"); + } + } + + wdata->window = window; + + /* Setup driver data for this window */ + window->driverdata = wdata; + + /* One window, it always has focus */ + SDL_SetMouseFocus(window); + SDL_SetKeyboardFocus(window); + + Emscripten_RegisterEventHandlers(wdata); + + /* Window has been successfully created */ + return 0; +} + +static void Emscripten_SetWindowSize(_THIS, SDL_Window * window) +{ + SDL_WindowData *data; + + if (window->driverdata) { + data = (SDL_WindowData *) window->driverdata; + /* update pixel ratio */ + data->pixel_ratio = emscripten_get_device_pixel_ratio(); + emscripten_set_canvas_size(window->w * data->pixel_ratio, window->h * data->pixel_ratio); + + /*scale canvas down*/ + if (!data->external_size && data->pixel_ratio != 1.0f) { + emscripten_set_element_css_size(NULL, window->w, window->h); + } + } +} + +static void +Emscripten_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data; + + if(window->driverdata) { + data = (SDL_WindowData *) window->driverdata; + + Emscripten_UnregisterEventHandlers(data); + if (data->egl_surface != EGL_NO_SURFACE) { + SDL_EGL_DestroySurface(_this, data->egl_surface); + data->egl_surface = EGL_NO_SURFACE; + } + SDL_free(window->driverdata); + window->driverdata = NULL; + } +} + +static void +Emscripten_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) +{ + SDL_WindowData *data; + if(window->driverdata) { + data = (SDL_WindowData *) window->driverdata; + + if(fullscreen) { + EmscriptenFullscreenStrategy strategy; + SDL_bool is_desktop_fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP; + int res; + + strategy.scaleMode = is_desktop_fullscreen ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT; + + if(!is_desktop_fullscreen) { + strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE; + } else if(window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { + strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF; + } else { + strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF; + } + + strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; + + strategy.canvasResizedCallback = Emscripten_HandleCanvasResize; + strategy.canvasResizedCallbackUserData = data; + + data->requested_fullscreen_mode = window->flags & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN); + data->fullscreen_resize = is_desktop_fullscreen; + + res = emscripten_request_fullscreen_strategy(NULL, 1, &strategy); + if(res != EMSCRIPTEN_RESULT_SUCCESS && res != EMSCRIPTEN_RESULT_DEFERRED) { + /* unset flags, fullscreen failed */ + window->flags &= ~(SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN); + } + } + else + emscripten_exit_fullscreen(); + } +} + +static void +Emscripten_SetWindowTitle(_THIS, SDL_Window * window) { + EM_ASM_INT({ + if (typeof Module['setWindowTitle'] !== 'undefined') { + Module['setWindowTitle'](Module['Pointer_stringify']($0)); + } + return 0; + }, window->title); +} + +#endif /* SDL_VIDEO_DRIVER_EMSCRIPTEN */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenvideo.h b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenvideo.h new file mode 100644 index 000000000..7618ab6cc --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/emscripten/SDL_emscriptenvideo.h @@ -0,0 +1,54 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_emscriptenvideo_h +#define _SDL_emscriptenvideo_h + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_touch_c.h" +#include +#include + +#include + +typedef struct SDL_WindowData +{ +#if SDL_VIDEO_OPENGL_EGL + EGLSurface egl_surface; +#endif + SDL_Window *window; + SDL_Surface *surface; + + float pixel_ratio; + + SDL_bool external_size; + + int requested_fullscreen_mode; + SDL_bool fullscreen_resize; + + SDL_bool finger_touching; /* for mapping touch events to mice */ + SDL_FingerID first_finger; +} SDL_WindowData; + +#endif /* _SDL_emscriptenvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_BWin.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_BWin.h new file mode 100644 index 000000000..a353e1aca --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_BWin.h @@ -0,0 +1,670 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_BWin_h +#define _SDL_BWin_h + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../../SDL_internal.h" +#include "SDL.h" +#include "SDL_syswm.h" +#include "SDL_bframebuffer.h" + +#ifdef __cplusplus +} +#endif + +#include +#include +#include +#include +#if SDL_VIDEO_OPENGL +#include +#endif +#include "SDL_events.h" +#include "../../main/haiku/SDL_BApp.h" + + +enum WinCommands { + BWIN_MOVE_WINDOW, + BWIN_RESIZE_WINDOW, + BWIN_SHOW_WINDOW, + BWIN_HIDE_WINDOW, + BWIN_MAXIMIZE_WINDOW, + BWIN_MINIMIZE_WINDOW, + BWIN_RESTORE_WINDOW, + BWIN_SET_TITLE, + BWIN_SET_BORDERED, + BWIN_SET_RESIZABLE, + BWIN_FULLSCREEN +}; + + +class SDL_BWin:public BDirectWindow +{ + public: + /* Constructor/Destructor */ + SDL_BWin(BRect bounds, window_look look, uint32 flags) + : BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags) + { + _last_buttons = 0; + +#if SDL_VIDEO_OPENGL + _SDL_GLView = NULL; +#endif + _shown = false; + _inhibit_resize = false; + _mouse_focused = false; + _prev_frame = NULL; + + /* Handle framebuffer stuff */ + _connected = _connection_disabled = false; + _buffer_created = _buffer_dirty = false; + _trash_window_buffer = false; + _buffer_locker = new BLocker(); + _bitmap = NULL; + _clips = NULL; + +#ifdef DRAWTHREAD + _draw_thread_id = spawn_thread(BE_DrawThread, "drawing_thread", + B_NORMAL_PRIORITY, (void*) this); + resume_thread(_draw_thread_id); +#endif + } + + virtual ~ SDL_BWin() + { + Lock(); + _connection_disabled = true; + int32 result; + +#if SDL_VIDEO_OPENGL + if (_SDL_GLView) { + _SDL_GLView->UnlockGL(); + RemoveChild(_SDL_GLView); /* Why was this outside the if + statement before? */ + } + +#endif + Unlock(); +#if SDL_VIDEO_OPENGL + if (_SDL_GLView) { + delete _SDL_GLView; + } +#endif + + /* Clean up framebuffer stuff */ + _buffer_locker->Lock(); +#ifdef DRAWTHREAD + wait_for_thread(_draw_thread_id, &result); +#endif + free(_clips); + delete _buffer_locker; + } + + + /* * * * * OpenGL functionality * * * * */ +#if SDL_VIDEO_OPENGL + virtual BGLView *CreateGLView(Uint32 gl_flags) { + Lock(); + if (_SDL_GLView == NULL) { + _SDL_GLView = new BGLView(Bounds(), "SDL GLView", + B_FOLLOW_ALL_SIDES, + (B_WILL_DRAW | B_FRAME_EVENTS), + gl_flags); + } + AddChild(_SDL_GLView); + _SDL_GLView->EnableDirectMode(true); + _SDL_GLView->LockGL(); /* "New" GLViews are created */ + Unlock(); + return (_SDL_GLView); + } + + virtual void RemoveGLView() { + Lock(); + if(_SDL_GLView) { + _SDL_GLView->UnlockGL(); + RemoveChild(_SDL_GLView); + } + Unlock(); + } + + virtual void SwapBuffers(void) { + _SDL_GLView->UnlockGL(); + _SDL_GLView->LockGL(); + _SDL_GLView->SwapBuffers(); + } +#endif + + /* * * * * Framebuffering* * * * */ + virtual void DirectConnected(direct_buffer_info *info) { + if(!_connected && _connection_disabled) { + return; + } + + /* Determine if the pixel buffer is usable after this update */ + _trash_window_buffer = _trash_window_buffer + || ((info->buffer_state & B_BUFFER_RESIZED) + || (info->buffer_state & B_BUFFER_RESET) + || (info->driver_state == B_MODE_CHANGED)); + LockBuffer(); + + switch(info->buffer_state & B_DIRECT_MODE_MASK) { + case B_DIRECT_START: + _connected = true; + + case B_DIRECT_MODIFY: + if(_clips) { + free(_clips); + _clips = NULL; + } + + _num_clips = info->clip_list_count; + _clips = (clipping_rect *)malloc(_num_clips*sizeof(clipping_rect)); + if(_clips) { + memcpy(_clips, info->clip_list, + _num_clips*sizeof(clipping_rect)); + + _bits = (uint8*) info->bits; + _row_bytes = info->bytes_per_row; + _bounds = info->window_bounds; + _bytes_per_px = info->bits_per_pixel / 8; + _buffer_dirty = true; + } + break; + + case B_DIRECT_STOP: + _connected = false; + break; + } +#if SDL_VIDEO_OPENGL + if(_SDL_GLView) { + _SDL_GLView->DirectConnected(info); + } +#endif + + + /* Call the base object directconnected */ + BDirectWindow::DirectConnected(info); + + UnlockBuffer(); + + } + + + + + /* * * * * Event sending * * * * */ + /* Hook functions */ + virtual void FrameMoved(BPoint origin) { + /* Post a message to the BApp so that it can handle the window event */ + BMessage msg(BAPP_WINDOW_MOVED); + msg.AddInt32("window-x", (int)origin.x); + msg.AddInt32("window-y", (int)origin.y); + _PostWindowEvent(msg); + + /* Perform normal hook operations */ + BDirectWindow::FrameMoved(origin); + } + + virtual void FrameResized(float width, float height) { + /* Post a message to the BApp so that it can handle the window event */ + BMessage msg(BAPP_WINDOW_RESIZED); + + msg.AddInt32("window-w", (int)width + 1); + msg.AddInt32("window-h", (int)height + 1); + _PostWindowEvent(msg); + + /* Perform normal hook operations */ + BDirectWindow::FrameResized(width, height); + } + + virtual bool QuitRequested() { + BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED); + _PostWindowEvent(msg); + + /* We won't allow a quit unless asked by DestroyWindow() */ + return false; + } + + virtual void WindowActivated(bool active) { + BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */ + _PostWindowEvent(msg); + } + + virtual void Zoom(BPoint origin, + float width, + float height) { + BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */ + _PostWindowEvent(msg); + + /* Before the window zooms, record its size */ + if( !_prev_frame ) + _prev_frame = new BRect(Frame()); + + /* Perform normal hook operations */ + BDirectWindow::Zoom(origin, width, height); + } + + /* Member functions */ + virtual void Show() { + while(IsHidden()) { + BDirectWindow::Show(); + } + _shown = true; + + BMessage msg(BAPP_SHOW); + _PostWindowEvent(msg); + } + + virtual void Hide() { + BDirectWindow::Hide(); + _shown = false; + + BMessage msg(BAPP_HIDE); + _PostWindowEvent(msg); + } + + virtual void Minimize(bool minimize) { + BDirectWindow::Minimize(minimize); + int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE); + + BMessage msg(minState); + _PostWindowEvent(msg); + } + + + /* BView message interruption */ + virtual void DispatchMessage(BMessage * msg, BHandler * target) + { + BPoint where; /* Used by mouse moved */ + int32 buttons; /* Used for mouse button events */ + int32 key; /* Used for key events */ + + switch (msg->what) { + case B_MOUSE_MOVED: + int32 transit; + if (msg->FindPoint("where", &where) == B_OK + && msg->FindInt32("be:transit", &transit) == B_OK) { + _MouseMotionEvent(where, transit); + } + + /* FIXME: Apparently a button press/release event might be dropped + if made before before a different button is released. Does + B_MOUSE_MOVED have the data needed to check if a mouse button + state has changed? */ + if (msg->FindInt32("buttons", &buttons) == B_OK) { + _MouseButtonEvent(buttons); + } + break; + + case B_MOUSE_DOWN: + case B_MOUSE_UP: + /* _MouseButtonEvent() detects any and all buttons that may have + changed state, as well as that button's new state */ + if (msg->FindInt32("buttons", &buttons) == B_OK) { + _MouseButtonEvent(buttons); + } + break; + + case B_MOUSE_WHEEL_CHANGED: + float x, y; + if (msg->FindFloat("be:wheel_delta_x", &x) == B_OK + && msg->FindFloat("be:wheel_delta_y", &y) == B_OK) { + _MouseWheelEvent((int)x, (int)y); + } + break; + + case B_KEY_DOWN: + { + int32 i = 0; + int8 byte; + int8 bytes[4] = { 0, 0, 0, 0 }; + while (i < 4 && msg->FindInt8("byte", i, &byte) == B_OK) { + bytes[i] = byte; + i++; + } + if (msg->FindInt32("key", &key) == B_OK) { + _KeyEvent((SDL_Scancode)key, &bytes[0], i, SDL_PRESSED); + } + } + break; + + case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */ + if (msg->FindInt32("key", &key) == B_OK) { + _KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED); + } + break; + + case B_KEY_UP: + case B_UNMAPPED_KEY_UP: /* modifier keys are unmapped */ + if (msg->FindInt32("key", &key) == B_OK) { + _KeyEvent(key, NULL, 0, SDL_RELEASED); + } + break; + + default: + /* move it after switch{} so it's always handled + that way we keep Haiku features like: + - CTRL+Q to close window (and other shortcuts) + - PrintScreen to make screenshot into /boot/home + - etc.. */ + /* BDirectWindow::DispatchMessage(msg, target); */ + break; + } + + BDirectWindow::DispatchMessage(msg, target); + } + + /* Handle command messages */ + virtual void MessageReceived(BMessage* message) { + switch (message->what) { + /* Handle commands from SDL */ + case BWIN_SET_TITLE: + _SetTitle(message); + break; + case BWIN_MOVE_WINDOW: + _MoveTo(message); + break; + case BWIN_RESIZE_WINDOW: + _ResizeTo(message); + break; + case BWIN_SET_BORDERED: + _SetBordered(message); + break; + case BWIN_SET_RESIZABLE: + _SetResizable(message); + break; + case BWIN_SHOW_WINDOW: + Show(); + break; + case BWIN_HIDE_WINDOW: + Hide(); + break; + case BWIN_MAXIMIZE_WINDOW: + BWindow::Zoom(); + break; + case BWIN_MINIMIZE_WINDOW: + Minimize(true); + break; + case BWIN_RESTORE_WINDOW: + _Restore(); + break; + case BWIN_FULLSCREEN: + _SetFullScreen(message); + break; + default: + /* Perform normal message handling */ + BDirectWindow::MessageReceived(message); + break; + } + + } + + + + /* Accessor methods */ + bool IsShown() { return _shown; } + int32 GetID() { return _id; } + uint32 GetRowBytes() { return _row_bytes; } + int32 GetFbX() { return _bounds.left; } + int32 GetFbY() { return _bounds.top; } + bool ConnectionEnabled() { return !_connection_disabled; } + bool Connected() { return _connected; } + clipping_rect *GetClips() { return _clips; } + int32 GetNumClips() { return _num_clips; } + uint8* GetBufferPx() { return _bits; } + int32 GetBytesPerPx() { return _bytes_per_px; } + bool CanTrashWindowBuffer() { return _trash_window_buffer; } + bool BufferExists() { return _buffer_created; } + bool BufferIsDirty() { return _buffer_dirty; } + BBitmap *GetBitmap() { return _bitmap; } +#if SDL_VIDEO_OPENGL + BGLView *GetGLView() { return _SDL_GLView; } +#endif + + /* Setter methods */ + void SetID(int32 id) { _id = id; } + void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; } + void LockBuffer() { _buffer_locker->Lock(); } + void UnlockBuffer() { _buffer_locker->Unlock(); } + void SetBufferDirty(bool bufferDirty) { _buffer_dirty = bufferDirty; } + void SetTrashBuffer(bool trash) { _trash_window_buffer = trash; } + void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; } + + +private: + /* Event redirection */ + void _MouseMotionEvent(BPoint &where, int32 transit) { + if(transit == B_EXITED_VIEW) { + /* Change mouse focus */ + if(_mouse_focused) { + _MouseFocusEvent(false); + } + } else { + /* Change mouse focus */ + if (!_mouse_focused) { + _MouseFocusEvent(true); + } + BMessage msg(BAPP_MOUSE_MOVED); + msg.AddInt32("x", (int)where.x); + msg.AddInt32("y", (int)where.y); + + _PostWindowEvent(msg); + } + } + + void _MouseFocusEvent(bool focusGained) { + _mouse_focused = focusGained; + BMessage msg(BAPP_MOUSE_FOCUS); + msg.AddBool("focusGained", focusGained); + _PostWindowEvent(msg); + +/* FIXME: Why were these here? + if false: be_app->SetCursor(B_HAND_CURSOR); + if true: SDL_SetCursor(NULL); */ + } + + void _MouseButtonEvent(int32 buttons) { + int32 buttonStateChange = buttons ^ _last_buttons; + + /* Make sure at least one button has changed state */ + if( !(buttonStateChange) ) { + return; + } + + /* Add any mouse button events */ + if(buttonStateChange & B_PRIMARY_MOUSE_BUTTON) { + _SendMouseButton(SDL_BUTTON_LEFT, buttons & + B_PRIMARY_MOUSE_BUTTON); + } + if(buttonStateChange & B_SECONDARY_MOUSE_BUTTON) { + _SendMouseButton(SDL_BUTTON_RIGHT, buttons & + B_PRIMARY_MOUSE_BUTTON); + } + if(buttonStateChange & B_TERTIARY_MOUSE_BUTTON) { + _SendMouseButton(SDL_BUTTON_MIDDLE, buttons & + B_PRIMARY_MOUSE_BUTTON); + } + + _last_buttons = buttons; + } + + void _SendMouseButton(int32 button, int32 state) { + BMessage msg(BAPP_MOUSE_BUTTON); + msg.AddInt32("button-id", button); + msg.AddInt32("button-state", state); + _PostWindowEvent(msg); + } + + void _MouseWheelEvent(int32 x, int32 y) { + /* Create a message to pass along to the BeApp thread */ + BMessage msg(BAPP_MOUSE_WHEEL); + msg.AddInt32("xticks", x); + msg.AddInt32("yticks", y); + _PostWindowEvent(msg); + } + + void _KeyEvent(int32 keyCode, const int8 *keyUtf8, const ssize_t & len, int32 keyState) { + /* Create a message to pass along to the BeApp thread */ + BMessage msg(BAPP_KEY); + msg.AddInt32("key-state", keyState); + msg.AddInt32("key-scancode", keyCode); + if (keyUtf8 != NULL) { + msg.AddData("key-utf8", B_INT8_TYPE, (const void*)keyUtf8, len); + } + be_app->PostMessage(&msg); + } + + void _RepaintEvent() { + /* Force a repaint: Call the SDL exposed event */ + BMessage msg(BAPP_REPAINT); + _PostWindowEvent(msg); + } + void _PostWindowEvent(BMessage &msg) { + msg.AddInt32("window-id", _id); + be_app->PostMessage(&msg); + } + + /* Command methods (functions called upon by SDL) */ + void _SetTitle(BMessage *msg) { + const char *title; + if( + msg->FindString("window-title", &title) != B_OK + ) { + return; + } + SetTitle(title); + } + + void _MoveTo(BMessage *msg) { + int32 x, y; + if( + msg->FindInt32("window-x", &x) != B_OK || + msg->FindInt32("window-y", &y) != B_OK + ) { + return; + } + MoveTo(x, y); + } + + void _ResizeTo(BMessage *msg) { + int32 w, h; + if( + msg->FindInt32("window-w", &w) != B_OK || + msg->FindInt32("window-h", &h) != B_OK + ) { + return; + } + ResizeTo(w, h); + } + + void _SetBordered(BMessage *msg) { + bool bEnabled; + if(msg->FindBool("window-border", &bEnabled) != B_OK) { + return; + } + SetLook(bEnabled ? B_BORDERED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK); + } + + void _SetResizable(BMessage *msg) { + bool bEnabled; + if(msg->FindBool("window-resizable", &bEnabled) != B_OK) { + return; + } + if (bEnabled) { + SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); + } else { + SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE)); + } + } + + void _Restore() { + if(IsMinimized()) { + Minimize(false); + } else if(IsHidden()) { + Show(); + } else if(_prev_frame != NULL) { /* Zoomed */ + MoveTo(_prev_frame->left, _prev_frame->top); + ResizeTo(_prev_frame->Width(), _prev_frame->Height()); + } + } + + void _SetFullScreen(BMessage *msg) { + bool fullscreen; + if( + msg->FindBool("fullscreen", &fullscreen) != B_OK + ) { + return; + } + SetFullScreen(fullscreen); + } + + /* Members */ +#if SDL_VIDEO_OPENGL + BGLView * _SDL_GLView; +#endif + + int32 _last_buttons; + int32 _id; /* Window id used by SDL_BApp */ + bool _mouse_focused; /* Does this window have mouse focus? */ + bool _shown; + bool _inhibit_resize; + + BRect *_prev_frame; /* Previous position and size of the window */ + + /* Framebuffer members */ + bool _connected, + _connection_disabled, + _buffer_created, + _buffer_dirty, + _trash_window_buffer; + uint8 *_bits; + uint32 _row_bytes; + clipping_rect _bounds; + BLocker *_buffer_locker; + clipping_rect *_clips; + int32 _num_clips; + int32 _bytes_per_px; + thread_id _draw_thread_id; + + BBitmap *_bitmap; +}; + + +/* FIXME: + * An explanation of framebuffer flags. + * + * _connected - Original variable used to let the drawing thread know + * when changes are being made to the other framebuffer + * members. + * _connection_disabled - Used to signal to the drawing thread that the window + * is closing, and the thread should exit. + * _buffer_created - True if the current buffer is valid + * _buffer_dirty - True if the window should be redrawn. + * _trash_window_buffer - True if the window buffer needs to be trashed partway + * through a draw cycle. Occurs when the previous + * buffer provided by DirectConnected() is invalidated. + */ +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bclipboard.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bclipboard.cc new file mode 100644 index 000000000..fcd1caa26 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bclipboard.cc @@ -0,0 +1,95 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU + +/* BWindow based framebuffer implementation */ + +#include +#include + +#include "SDL_BWin.h" +#include "SDL_timer.h" +#include "../SDL_sysvideo.h" + +#ifdef __cplusplus +extern "C" { +#endif + +int BE_SetClipboardText(_THIS, const char *text) { + BMessage *clip = NULL; + if(be_clipboard->Lock()) { + be_clipboard->Clear(); + if((clip = be_clipboard->Data())) { + /* Presumably the string of characters is ascii-format */ + ssize_t asciiLength = 0; + for(; text[asciiLength] != 0; ++asciiLength) {} + clip->AddData("text/plain", B_MIME_TYPE, &text, asciiLength); + be_clipboard->Commit(); + } + be_clipboard->Unlock(); + } + return 0; +} + +char *BE_GetClipboardText(_THIS) { + BMessage *clip = NULL; + const char *text = NULL; + ssize_t length; + char *result; + if(be_clipboard->Lock()) { + if((clip = be_clipboard->Data())) { + /* Presumably the string of characters is ascii-format */ + clip->FindData("text/plain", B_MIME_TYPE, (const void**)&text, + &length); + } else { + be_clipboard->Unlock(); + } + be_clipboard->Unlock(); + } + + if (!text) { + result = SDL_strdup(""); + } else { + /* Copy the data and pass on to SDL */ + result = (char*)SDL_calloc(1, sizeof(char*)*length); + SDL_strlcpy(result, text, length); + } + + return result; +} + +SDL_bool BE_HasClipboardText(_THIS) { + SDL_bool result = SDL_FALSE; + char *text = BE_GetClipboardText(_this); + if (text) { + result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE; + SDL_free(text); + } + return result; +} + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bclipboard.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bclipboard.h new file mode 100644 index 000000000..dd31f19a5 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bclipboard.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef SDL_BCLIPBOARD_H +#define SDL_BCLIPBOARD_H + +extern int BE_SetClipboardText(_THIS, const char *text); +extern char *BE_GetClipboardText(_THIS); +extern SDL_bool BE_HasClipboardText(_THIS); + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bevents.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bevents.cc new file mode 100644 index 000000000..36513a3b2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bevents.cc @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU + +#include "SDL_bevents.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void BE_PumpEvents(_THIS) { + /* Since the event thread is its own thread, this isn't really necessary */ +} + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bevents.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bevents.h new file mode 100644 index 000000000..cb756c967 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bevents.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_BEVENTS_H +#define SDL_BEVENTS_H + +#include "../SDL_sysvideo.h" + +#ifdef __cplusplus +extern "C" { +#endif + +extern void BE_PumpEvents(_THIS); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bframebuffer.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bframebuffer.cc new file mode 100644 index 000000000..5e6a300e8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bframebuffer.cc @@ -0,0 +1,254 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU + +#include "SDL_bframebuffer.h" + +#include +#include +#include "SDL_bmodes.h" +#include "SDL_BWin.h" + +#include "../../main/haiku/SDL_BApp.h" + +#ifdef __cplusplus +extern "C" { +#endif + +int32 BE_UpdateOnce(SDL_Window *window); + +static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { + return ((SDL_BWin*)(window->driverdata)); +} + +static SDL_INLINE SDL_BApp *_GetBeApp() { + return ((SDL_BApp*)be_app); +} + +int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window, + Uint32 * format, + void ** pixels, int *pitch) { + SDL_BWin *bwin = _ToBeWin(window); + BScreen bscreen; + if(!bscreen.IsValid()) { + return -1; + } + + while(!bwin->Connected()) { snooze(100); } + + /* Make sure we have exclusive access to frame buffer data */ + bwin->LockBuffer(); + + /* format */ + display_mode bmode; + bscreen.GetMode(&bmode); + int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode.space); + *format = BE_BPPToSDLPxFormat(bpp); + + /* Create the new bitmap object */ + BBitmap *bitmap = bwin->GetBitmap(); + + if(bitmap) { + delete bitmap; + } + bitmap = new BBitmap(bwin->Bounds(), (color_space)bmode.space, + false, /* Views not accepted */ + true); /* Contiguous memory required */ + + if(bitmap->InitCheck() != B_OK) { + return SDL_SetError("Could not initialize back buffer!\n"); + } + + + bwin->SetBitmap(bitmap); + + /* Set the pixel pointer */ + *pixels = bitmap->Bits(); + + /* pitch = width of window, in bytes */ + *pitch = bitmap->BytesPerRow(); + + bwin->SetBufferExists(true); + bwin->SetTrashBuffer(false); + bwin->UnlockBuffer(); + return 0; +} + + + +int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window, + const SDL_Rect * rects, int numrects) { + if(!window) + return 0; + + SDL_BWin *bwin = _ToBeWin(window); + +#ifdef DRAWTHREAD + bwin->LockBuffer(); + bwin->SetBufferDirty(true); + bwin->UnlockBuffer(); +#else + bwin->SetBufferDirty(true); + BE_UpdateOnce(window); +#endif + + return 0; +} + +int32 BE_DrawThread(void *data) { + SDL_BWin *bwin = (SDL_BWin*)data; + + BScreen bscreen; + if(!bscreen.IsValid()) { + return -1; + } + + while(bwin->ConnectionEnabled()) { + if( bwin->Connected() && bwin->BufferExists() && bwin->BufferIsDirty() ) { + bwin->LockBuffer(); + BBitmap *bitmap = NULL; + bitmap = bwin->GetBitmap(); + int32 windowPitch = bitmap->BytesPerRow(); + int32 bufferPitch = bwin->GetRowBytes(); + uint8 *windowpx; + uint8 *bufferpx; + + int32 BPP = bwin->GetBytesPerPx(); + int32 windowSub = bwin->GetFbX() * BPP + + bwin->GetFbY() * windowPitch; + clipping_rect *clips = bwin->GetClips(); + int32 numClips = bwin->GetNumClips(); + int i, y; + + /* Blit each clipping rectangle */ + bscreen.WaitForRetrace(); + for(i = 0; i < numClips; ++i) { + clipping_rect rc = clips[i]; + /* Get addresses of the start of each clipping rectangle */ + int32 width = clips[i].right - clips[i].left + 1; + int32 height = clips[i].bottom - clips[i].top + 1; + bufferpx = bwin->GetBufferPx() + + clips[i].top * bufferPitch + clips[i].left * BPP; + windowpx = (uint8*)bitmap->Bits() + + clips[i].top * windowPitch + clips[i].left * BPP - + windowSub; + + /* Copy each row of pixels from the window buffer into the frame + buffer */ + for(y = 0; y < height; ++y) + { + + if(bwin->CanTrashWindowBuffer()) { + goto escape; /* Break out before the buffer is killed */ + } + + memcpy(bufferpx, windowpx, width * BPP); + bufferpx += bufferPitch; + windowpx += windowPitch; + } + } + + bwin->SetBufferDirty(false); +escape: + bwin->UnlockBuffer(); + } else { + snooze(16000); + } + } + + return B_OK; +} + +void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window) { + SDL_BWin *bwin = _ToBeWin(window); + + bwin->LockBuffer(); + + /* Free and clear the window buffer */ + BBitmap *bitmap = bwin->GetBitmap(); + delete bitmap; + bwin->SetBitmap(NULL); + bwin->SetBufferExists(false); + bwin->UnlockBuffer(); +} + + +/* + * TODO: + * This was written to test if certain errors were caused by threading issues. + * The specific issues have since become rare enough that they may have been + * solved, but I doubt it- they were pretty sporadic before now. + */ +int32 BE_UpdateOnce(SDL_Window *window) { + SDL_BWin *bwin = _ToBeWin(window); + BScreen bscreen; + if(!bscreen.IsValid()) { + return -1; + } + + if(bwin->ConnectionEnabled() && bwin->Connected()) { + bwin->LockBuffer(); + int32 windowPitch = window->surface->pitch; + int32 bufferPitch = bwin->GetRowBytes(); + uint8 *windowpx; + uint8 *bufferpx; + + int32 BPP = bwin->GetBytesPerPx(); + uint8 *windowBaseAddress = (uint8*)window->surface->pixels; + int32 windowSub = bwin->GetFbX() * BPP + + bwin->GetFbY() * windowPitch; + clipping_rect *clips = bwin->GetClips(); + int32 numClips = bwin->GetNumClips(); + int i, y; + + /* Blit each clipping rectangle */ + bscreen.WaitForRetrace(); + for(i = 0; i < numClips; ++i) { + clipping_rect rc = clips[i]; + /* Get addresses of the start of each clipping rectangle */ + int32 width = clips[i].right - clips[i].left + 1; + int32 height = clips[i].bottom - clips[i].top + 1; + bufferpx = bwin->GetBufferPx() + + clips[i].top * bufferPitch + clips[i].left * BPP; + windowpx = windowBaseAddress + + clips[i].top * windowPitch + clips[i].left * BPP - windowSub; + + /* Copy each row of pixels from the window buffer into the frame + buffer */ + for(y = 0; y < height; ++y) + { + memcpy(bufferpx, windowpx, width * BPP); + bufferpx += bufferPitch; + windowpx += windowPitch; + } + } + bwin->UnlockBuffer(); + } + return 0; +} + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bframebuffer.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bframebuffer.h new file mode 100644 index 000000000..d6be21f4d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bframebuffer.h @@ -0,0 +1,45 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_BFRAMEBUFFER_H +#define SDL_BFRAMEBUFFER_H +#include +#ifdef __cplusplus +extern "C" { +#endif + +#define DRAWTHREAD + +#include "../SDL_sysvideo.h" + +extern int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window, + Uint32 * format, + void ** pixels, int *pitch); +extern int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window, + const SDL_Rect * rects, int numrects); +extern void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window); +extern int32 BE_DrawThread(void *data); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bkeyboard.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bkeyboard.cc new file mode 100644 index 000000000..0ae3d3fc1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bkeyboard.cc @@ -0,0 +1,188 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU + +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#include "SDL_events.h" +#include "SDL_keycode.h" + +#include "SDL_bkeyboard.h" + + +#define KEYMAP_SIZE 128 + + +static SDL_Scancode keymap[KEYMAP_SIZE]; +static int8 keystate[KEYMAP_SIZE]; + +void BE_InitOSKeymap() { + for( uint i = 0; i < SDL_TABLESIZE(keymap); ++i ) { + keymap[i] = SDL_SCANCODE_UNKNOWN; + } + + for( uint i = 0; i < KEYMAP_SIZE; ++i ) { + keystate[i] = SDL_RELEASED; + } + + keymap[0x01] = SDL_GetScancodeFromKey(SDLK_ESCAPE); + keymap[B_F1_KEY] = SDL_GetScancodeFromKey(SDLK_F1); + keymap[B_F2_KEY] = SDL_GetScancodeFromKey(SDLK_F2); + keymap[B_F3_KEY] = SDL_GetScancodeFromKey(SDLK_F3); + keymap[B_F4_KEY] = SDL_GetScancodeFromKey(SDLK_F4); + keymap[B_F5_KEY] = SDL_GetScancodeFromKey(SDLK_F5); + keymap[B_F6_KEY] = SDL_GetScancodeFromKey(SDLK_F6); + keymap[B_F7_KEY] = SDL_GetScancodeFromKey(SDLK_F7); + keymap[B_F8_KEY] = SDL_GetScancodeFromKey(SDLK_F8); + keymap[B_F9_KEY] = SDL_GetScancodeFromKey(SDLK_F9); + keymap[B_F10_KEY] = SDL_GetScancodeFromKey(SDLK_F10); + keymap[B_F11_KEY] = SDL_GetScancodeFromKey(SDLK_F11); + keymap[B_F12_KEY] = SDL_GetScancodeFromKey(SDLK_F12); + keymap[B_PRINT_KEY] = SDL_GetScancodeFromKey(SDLK_PRINTSCREEN); + keymap[B_SCROLL_KEY] = SDL_GetScancodeFromKey(SDLK_SCROLLLOCK); + keymap[B_PAUSE_KEY] = SDL_GetScancodeFromKey(SDLK_PAUSE); + keymap[0x11] = SDL_GetScancodeFromKey(SDLK_BACKQUOTE); + keymap[0x12] = SDL_GetScancodeFromKey(SDLK_1); + keymap[0x13] = SDL_GetScancodeFromKey(SDLK_2); + keymap[0x14] = SDL_GetScancodeFromKey(SDLK_3); + keymap[0x15] = SDL_GetScancodeFromKey(SDLK_4); + keymap[0x16] = SDL_GetScancodeFromKey(SDLK_5); + keymap[0x17] = SDL_GetScancodeFromKey(SDLK_6); + keymap[0x18] = SDL_GetScancodeFromKey(SDLK_7); + keymap[0x19] = SDL_GetScancodeFromKey(SDLK_8); + keymap[0x1a] = SDL_GetScancodeFromKey(SDLK_9); + keymap[0x1b] = SDL_GetScancodeFromKey(SDLK_0); + keymap[0x1c] = SDL_GetScancodeFromKey(SDLK_MINUS); + keymap[0x1d] = SDL_GetScancodeFromKey(SDLK_EQUALS); + keymap[0x1e] = SDL_GetScancodeFromKey(SDLK_BACKSPACE); + keymap[0x1f] = SDL_GetScancodeFromKey(SDLK_INSERT); + keymap[0x20] = SDL_GetScancodeFromKey(SDLK_HOME); + keymap[0x21] = SDL_GetScancodeFromKey(SDLK_PAGEUP); + keymap[0x22] = SDL_GetScancodeFromKey(SDLK_NUMLOCKCLEAR); + keymap[0x23] = SDL_GetScancodeFromKey(SDLK_KP_DIVIDE); + keymap[0x24] = SDL_GetScancodeFromKey(SDLK_KP_MULTIPLY); + keymap[0x25] = SDL_GetScancodeFromKey(SDLK_KP_MINUS); + keymap[0x26] = SDL_GetScancodeFromKey(SDLK_TAB); + keymap[0x27] = SDL_GetScancodeFromKey(SDLK_q); + keymap[0x28] = SDL_GetScancodeFromKey(SDLK_w); + keymap[0x29] = SDL_GetScancodeFromKey(SDLK_e); + keymap[0x2a] = SDL_GetScancodeFromKey(SDLK_r); + keymap[0x2b] = SDL_GetScancodeFromKey(SDLK_t); + keymap[0x2c] = SDL_GetScancodeFromKey(SDLK_y); + keymap[0x2d] = SDL_GetScancodeFromKey(SDLK_u); + keymap[0x2e] = SDL_GetScancodeFromKey(SDLK_i); + keymap[0x2f] = SDL_GetScancodeFromKey(SDLK_o); + keymap[0x30] = SDL_GetScancodeFromKey(SDLK_p); + keymap[0x31] = SDL_GetScancodeFromKey(SDLK_LEFTBRACKET); + keymap[0x32] = SDL_GetScancodeFromKey(SDLK_RIGHTBRACKET); + keymap[0x33] = SDL_GetScancodeFromKey(SDLK_BACKSLASH); + keymap[0x34] = SDL_GetScancodeFromKey(SDLK_DELETE); + keymap[0x35] = SDL_GetScancodeFromKey(SDLK_END); + keymap[0x36] = SDL_GetScancodeFromKey(SDLK_PAGEDOWN); + keymap[0x37] = SDL_GetScancodeFromKey(SDLK_KP_7); + keymap[0x38] = SDL_GetScancodeFromKey(SDLK_KP_8); + keymap[0x39] = SDL_GetScancodeFromKey(SDLK_KP_9); + keymap[0x3a] = SDL_GetScancodeFromKey(SDLK_KP_PLUS); + keymap[0x3b] = SDL_GetScancodeFromKey(SDLK_CAPSLOCK); + keymap[0x3c] = SDL_GetScancodeFromKey(SDLK_a); + keymap[0x3d] = SDL_GetScancodeFromKey(SDLK_s); + keymap[0x3e] = SDL_GetScancodeFromKey(SDLK_d); + keymap[0x3f] = SDL_GetScancodeFromKey(SDLK_f); + keymap[0x40] = SDL_GetScancodeFromKey(SDLK_g); + keymap[0x41] = SDL_GetScancodeFromKey(SDLK_h); + keymap[0x42] = SDL_GetScancodeFromKey(SDLK_j); + keymap[0x43] = SDL_GetScancodeFromKey(SDLK_k); + keymap[0x44] = SDL_GetScancodeFromKey(SDLK_l); + keymap[0x45] = SDL_GetScancodeFromKey(SDLK_SEMICOLON); + keymap[0x46] = SDL_GetScancodeFromKey(SDLK_QUOTE); + keymap[0x47] = SDL_GetScancodeFromKey(SDLK_RETURN); + keymap[0x48] = SDL_GetScancodeFromKey(SDLK_KP_4); + keymap[0x49] = SDL_GetScancodeFromKey(SDLK_KP_5); + keymap[0x4a] = SDL_GetScancodeFromKey(SDLK_KP_6); + keymap[0x4b] = SDL_GetScancodeFromKey(SDLK_LSHIFT); + keymap[0x4c] = SDL_GetScancodeFromKey(SDLK_z); + keymap[0x4d] = SDL_GetScancodeFromKey(SDLK_x); + keymap[0x4e] = SDL_GetScancodeFromKey(SDLK_c); + keymap[0x4f] = SDL_GetScancodeFromKey(SDLK_v); + keymap[0x50] = SDL_GetScancodeFromKey(SDLK_b); + keymap[0x51] = SDL_GetScancodeFromKey(SDLK_n); + keymap[0x52] = SDL_GetScancodeFromKey(SDLK_m); + keymap[0x53] = SDL_GetScancodeFromKey(SDLK_COMMA); + keymap[0x54] = SDL_GetScancodeFromKey(SDLK_PERIOD); + keymap[0x55] = SDL_GetScancodeFromKey(SDLK_SLASH); + keymap[0x56] = SDL_GetScancodeFromKey(SDLK_RSHIFT); + keymap[0x57] = SDL_GetScancodeFromKey(SDLK_UP); + keymap[0x58] = SDL_GetScancodeFromKey(SDLK_KP_1); + keymap[0x59] = SDL_GetScancodeFromKey(SDLK_KP_2); + keymap[0x5a] = SDL_GetScancodeFromKey(SDLK_KP_3); + keymap[0x5b] = SDL_GetScancodeFromKey(SDLK_KP_ENTER); + keymap[0x5c] = SDL_GetScancodeFromKey(SDLK_LCTRL); + keymap[0x5d] = SDL_GetScancodeFromKey(SDLK_LALT); + keymap[0x5e] = SDL_GetScancodeFromKey(SDLK_SPACE); + keymap[0x5f] = SDL_GetScancodeFromKey(SDLK_RALT); + keymap[0x60] = SDL_GetScancodeFromKey(SDLK_RCTRL); + keymap[0x61] = SDL_GetScancodeFromKey(SDLK_LEFT); + keymap[0x62] = SDL_GetScancodeFromKey(SDLK_DOWN); + keymap[0x63] = SDL_GetScancodeFromKey(SDLK_RIGHT); + keymap[0x64] = SDL_GetScancodeFromKey(SDLK_KP_0); + keymap[0x65] = SDL_GetScancodeFromKey(SDLK_KP_PERIOD); + keymap[0x66] = SDL_GetScancodeFromKey(SDLK_LGUI); + keymap[0x67] = SDL_GetScancodeFromKey(SDLK_RGUI); + keymap[0x68] = SDL_GetScancodeFromKey(SDLK_MENU); + keymap[0x69] = SDL_GetScancodeFromKey(SDLK_2); /* SDLK_EURO */ + keymap[0x6a] = SDL_GetScancodeFromKey(SDLK_KP_EQUALS); + keymap[0x6b] = SDL_GetScancodeFromKey(SDLK_POWER); +} + +SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey) { + if(bkey > 0 && bkey < (int32)SDL_TABLESIZE(keymap)) { + return keymap[bkey]; + } else { + return SDL_SCANCODE_UNKNOWN; + } +} + +int8 BE_GetKeyState(int32 bkey) { + if(bkey > 0 && bkey < KEYMAP_SIZE) { + return keystate[bkey]; + } else { + return SDL_RELEASED; + } +} + +void BE_SetKeyState(int32 bkey, int8 state) { + if(bkey > 0 && bkey < KEYMAP_SIZE) { + keystate[bkey] = state; + } +} + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bkeyboard.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bkeyboard.h new file mode 100644 index 000000000..632799421 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bkeyboard.h @@ -0,0 +1,42 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_BKEYBOARD_H +#define SDL_BKEYBOARD_H + +#include + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../../../include/SDL_keyboard.h" + +extern void BE_InitOSKeymap(); +extern SDL_Scancode BE_GetScancodeFromBeKey(int32 bkey); +extern int8 BE_GetKeyState(int32 bkey); +extern void BE_SetKeyState(int32 bkey, int8 state); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bmodes.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bmodes.cc new file mode 100644 index 000000000..84aeb1f07 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bmodes.cc @@ -0,0 +1,331 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU + +#include +#include +#include "SDL_bmodes.h" +#include "SDL_BWin.h" + +#if SDL_VIDEO_OPENGL +#include "SDL_bopengl.h" +#endif + +#include "../../main/haiku/SDL_BApp.h" + +#ifdef __cplusplus +extern "C" { +#endif + + +#define WRAP_BMODE 1 /* FIXME: Some debate as to whether this is necessary */ + +#if WRAP_BMODE +/* This wrapper is here so that the driverdata can be freed without freeing + the display_mode structure */ +typedef struct SDL_DisplayModeData { + display_mode *bmode; +}; +#endif + +static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { + return ((SDL_BWin*)(window->driverdata)); +} + +static SDL_INLINE SDL_BApp *_GetBeApp() { + return ((SDL_BApp*)be_app); +} + +static SDL_INLINE display_mode * _ExtractBMode(SDL_DisplayMode *mode) { +#if WRAP_BMODE + return ((SDL_DisplayModeData*)mode->driverdata)->bmode; +#else + return (display_mode*)(mode->driverdata); +#endif +} + +/* Copied from haiku/trunk/src/preferences/screen/ScreenMode.cpp */ +static float get_refresh_rate(display_mode &mode) { + return float(mode.timing.pixel_clock * 1000) + / float(mode.timing.h_total * mode.timing.v_total); +} + + +#if 0 +/* TODO: + * This is a useful debugging tool. Uncomment and insert into code as needed. + */ +void _SpoutModeData(display_mode *bmode) { + printf("BMode:\n"); + printf("\tw,h = (%i,%i)\n", bmode->virtual_width, bmode->virtual_height); + printf("\th,v = (%i,%i)\n", bmode->h_display_start, + bmode->v_display_start); + if(bmode->flags) { + printf("\tFlags:\n"); + if(bmode->flags & B_SCROLL) { + printf("\t\tB_SCROLL\n"); + } + if(bmode->flags & B_8_BIT_DAC) { + printf("\t\tB_8_BIT_DAC\n"); + } + if(bmode->flags & B_HARDWARE_CURSOR) { + printf("\t\tB_HARDWARE_CURSOR\n"); + } + if(bmode->flags & B_PARALLEL_ACCESS) { + printf("\t\tB_PARALLEL_ACCESS\n"); + } + if(bmode->flags & B_DPMS) { + printf("\t\tB_DPMS\n"); + } + if(bmode->flags & B_IO_FB_NA) { + printf("\t\tB_IO_FB_NA\n"); + } + } + printf("\tTiming:\n"); + printf("\t\tpx clock: %i\n", bmode->timing.pixel_clock); + printf("\t\th - display: %i sync start: %i sync end: %i total: %i\n", + bmode->timing.h_display, bmode->timing.h_sync_start, + bmode->timing.h_sync_end, bmode->timing.h_total); + printf("\t\tv - display: %i sync start: %i sync end: %i total: %i\n", + bmode->timing.v_display, bmode->timing.v_sync_start, + bmode->timing.v_sync_end, bmode->timing.v_total); + if(bmode->timing.flags) { + printf("\t\tFlags:\n"); + if(bmode->timing.flags & B_BLANK_PEDESTAL) { + printf("\t\t\tB_BLANK_PEDESTAL\n"); + } + if(bmode->timing.flags & B_TIMING_INTERLACED) { + printf("\t\t\tB_TIMING_INTERLACED\n"); + } + if(bmode->timing.flags & B_POSITIVE_HSYNC) { + printf("\t\t\tB_POSITIVE_HSYNC\n"); + } + if(bmode->timing.flags & B_POSITIVE_VSYNC) { + printf("\t\t\tB_POSITIVE_VSYNC\n"); + } + if(bmode->timing.flags & B_SYNC_ON_GREEN) { + printf("\t\t\tB_SYNC_ON_GREEN\n"); + } + } +} +#endif + + + +int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace) +{ + int bitsperpixel; + + bitsperpixel = 0; + switch (colorspace) { + case B_CMAP8: + bitsperpixel = 8; + break; + case B_RGB15: + case B_RGBA15: + case B_RGB15_BIG: + case B_RGBA15_BIG: + bitsperpixel = 15; + break; + case B_RGB16: + case B_RGB16_BIG: + bitsperpixel = 16; + break; + case B_RGB32: + case B_RGBA32: + case B_RGB32_BIG: + case B_RGBA32_BIG: + bitsperpixel = 32; + break; + default: + break; + } + return(bitsperpixel); +} + +int32 BE_BPPToSDLPxFormat(int32 bpp) { + /* Translation taken from SDL_windowsmodes.c */ + switch (bpp) { + case 32: + return SDL_PIXELFORMAT_RGB888; + break; + case 24: /* May not be supported by Haiku */ + return SDL_PIXELFORMAT_RGB24; + break; + case 16: + return SDL_PIXELFORMAT_RGB565; + break; + case 15: + return SDL_PIXELFORMAT_RGB555; + break; + case 8: + return SDL_PIXELFORMAT_INDEX8; + break; + case 4: /* May not be supported by Haiku */ + return SDL_PIXELFORMAT_INDEX4LSB; + break; + } + + /* May never get here, but safer and needed to shut up compiler */ + SDL_SetError("Invalid bpp value"); + return 0; +} + +static void _BDisplayModeToSdlDisplayMode(display_mode *bmode, + SDL_DisplayMode *mode) { + mode->w = bmode->virtual_width; + mode->h = bmode->virtual_height; + mode->refresh_rate = (int)get_refresh_rate(*bmode); + +#if WRAP_BMODE + SDL_DisplayModeData *data = (SDL_DisplayModeData*)SDL_calloc(1, + sizeof(SDL_DisplayModeData)); + data->bmode = bmode; + + mode->driverdata = data; + +#else + + mode->driverdata = bmode; +#endif + + /* Set the format */ + int32 bpp = BE_ColorSpaceToBitsPerPixel(bmode->space); + mode->format = BE_BPPToSDLPxFormat(bpp); +} + +/* Later, there may be more than one monitor available */ +static void _AddDisplay(BScreen *screen) { + SDL_VideoDisplay display; + SDL_DisplayMode *mode = (SDL_DisplayMode*)SDL_calloc(1, + sizeof(SDL_DisplayMode)); + display_mode *bmode = (display_mode*)SDL_calloc(1, sizeof(display_mode)); + screen->GetMode(bmode); + + _BDisplayModeToSdlDisplayMode(bmode, mode); + + SDL_zero(display); + display.desktop_mode = *mode; + display.current_mode = *mode; + + SDL_AddVideoDisplay(&display); +} + +/* + * Functions called by SDL + */ + +int BE_InitModes(_THIS) { + BScreen screen; + + /* TODO: When Haiku supports multiple display screens, call + _AddDisplayScreen() for each of them. */ + _AddDisplay(&screen); + return 0; +} + +int BE_QuitModes(_THIS) { + /* FIXME: Nothing really needs to be done here at the moment? */ + return 0; +} + + +int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect) { + BScreen bscreen; + BRect rc = bscreen.Frame(); + rect->x = (int)rc.left; + rect->y = (int)rc.top; + rect->w = (int)rc.Width() + 1; + rect->h = (int)rc.Height() + 1; + return 0; +} + +void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display) { + /* Get the current screen */ + BScreen bscreen; + + /* Iterate through all of the modes */ + SDL_DisplayMode mode; + display_mode this_bmode; + display_mode *bmodes; + uint32 count, i; + + /* Get graphics-hardware supported modes */ + bscreen.GetModeList(&bmodes, &count); + bscreen.GetMode(&this_bmode); + + for(i = 0; i < count; ++i) { + // FIXME: Apparently there are errors with colorspace changes + if (bmodes[i].space == this_bmode.space) { + _BDisplayModeToSdlDisplayMode(&bmodes[i], &mode); + SDL_AddDisplayMode(display, &mode); + } + } + free(bmodes); +} + + +int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode){ + /* Get the current screen */ + BScreen bscreen; + if(!bscreen.IsValid()) { + printf(__FILE__": %d - ERROR: BAD SCREEN\n", __LINE__); + } + + /* Set the mode using the driver data */ + display_mode *bmode = _ExtractBMode(mode); + + + /* FIXME: Is the first option always going to be the right one? */ + uint32 c = 0, i; + display_mode *bmode_list; + bscreen.GetModeList(&bmode_list, &c); + for(i = 0; i < c; ++i) { + if( bmode_list[i].space == bmode->space && + bmode_list[i].virtual_width == bmode->virtual_width && + bmode_list[i].virtual_height == bmode->virtual_height ) { + bmode = &bmode_list[i]; + break; + } + } + + if(bscreen.SetMode(bmode) != B_OK) { + return SDL_SetError("Bad video mode\n"); + } + + free(bmode_list); + +#if SDL_VIDEO_OPENGL + /* FIXME: Is there some way to reboot the OpenGL context? This doesn't + help */ +// BE_GL_RebootContexts(_this); +#endif + + return 0; +} + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bmodes.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bmodes.h new file mode 100644 index 000000000..c3882ba58 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bmodes.h @@ -0,0 +1,46 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_BMODES_H +#define SDL_BMODES_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../SDL_sysvideo.h" + +extern int32 BE_ColorSpaceToBitsPerPixel(uint32 colorspace); +extern int32 BE_BPPToSDLPxFormat(int32 bpp); + +extern int BE_InitModes(_THIS); +extern int BE_QuitModes(_THIS); +extern int BE_GetDisplayBounds(_THIS, SDL_VideoDisplay *display, + SDL_Rect *rect); +extern void BE_GetDisplayModes(_THIS, SDL_VideoDisplay *display); +extern int BE_SetDisplayMode(_THIS, SDL_VideoDisplay *display, + SDL_DisplayMode *mode); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bopengl.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bopengl.cc new file mode 100644 index 000000000..15454f100 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bopengl.cc @@ -0,0 +1,219 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU + +#include "SDL_bopengl.h" + +#include +#include +#include +#include "SDL_BWin.h" +#include "../../main/haiku/SDL_BApp.h" + +#ifdef __cplusplus +extern "C" { +#endif + + +#define BGL_FLAGS BGL_RGB | BGL_DOUBLE + +static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { + return ((SDL_BWin*)(window->driverdata)); +} + +static SDL_INLINE SDL_BApp *_GetBeApp() { + return ((SDL_BApp*)be_app); +} + +/* Passing a NULL path means load pointers from the application */ +int BE_GL_LoadLibrary(_THIS, const char *path) +{ +/* FIXME: Is this working correctly? */ + image_info info; + int32 cookie = 0; + while (get_next_image_info(0, &cookie, &info) == B_OK) { + void *location = NULL; + if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY, + &location) == B_OK) { + + _this->gl_config.dll_handle = (void *) info.id; + _this->gl_config.driver_loaded = 1; + SDL_strlcpy(_this->gl_config.driver_path, "libGL.so", + SDL_arraysize(_this->gl_config.driver_path)); + } + } + return 0; +} + +void *BE_GL_GetProcAddress(_THIS, const char *proc) +{ + if (_this->gl_config.dll_handle != NULL) { + void *location = NULL; + status_t err; + if ((err = + get_image_symbol((image_id) _this->gl_config.dll_handle, + proc, B_SYMBOL_TYPE_ANY, + &location)) == B_OK) { + return location; + } else { + SDL_SetError("Couldn't find OpenGL symbol"); + return NULL; + } + } else { + SDL_SetError("OpenGL library not loaded"); + return NULL; + } +} + + + + +void BE_GL_SwapWindow(_THIS, SDL_Window * window) { + _ToBeWin(window)->SwapBuffers(); +} + +int BE_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) { + _GetBeApp()->SetCurrentContext(((SDL_BWin*)context)->GetGLView()); + return 0; +} + + +SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window) { + /* FIXME: Not sure what flags should be included here; may want to have + most of them */ + SDL_BWin *bwin = _ToBeWin(window); + bwin->CreateGLView(BGL_FLAGS); + return (SDL_GLContext)(bwin); +} + +void BE_GL_DeleteContext(_THIS, SDL_GLContext context) { + /* Currently, automatically unlocks the view */ + ((SDL_BWin*)context)->RemoveGLView(); +} + + +int BE_GL_SetSwapInterval(_THIS, int interval) { + /* TODO: Implement this, if necessary? */ + return 0; +} + +int BE_GL_GetSwapInterval(_THIS) { + /* TODO: Implement this, if necessary? */ + return 0; +} + + +void BE_GL_UnloadLibrary(_THIS) { + /* TODO: Implement this, if necessary? */ +} + + +/* FIXME: This function is meant to clear the OpenGL context when the video + mode changes (see SDL_bmodes.cc), but it doesn't seem to help, and is not + currently in use. */ +void BE_GL_RebootContexts(_THIS) { + SDL_Window *window = _this->windows; + while(window) { + SDL_BWin *bwin = _ToBeWin(window); + if(bwin->GetGLView()) { + bwin->LockLooper(); + bwin->RemoveGLView(); + bwin->CreateGLView(BGL_FLAGS); + bwin->UnlockLooper(); + } + window = window->next; + } +} + + +#if 0 /* Functions from 1.2 that do not appear to be used in 1.3 */ + + int BE_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) + { + /* + FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values + */ + switch (attrib) { + case SDL_GL_RED_SIZE: + glGetIntegerv(GL_RED_BITS, (GLint *) value); + break; + case SDL_GL_GREEN_SIZE: + glGetIntegerv(GL_GREEN_BITS, (GLint *) value); + break; + case SDL_GL_BLUE_SIZE: + glGetIntegerv(GL_BLUE_BITS, (GLint *) value); + break; + case SDL_GL_ALPHA_SIZE: + glGetIntegerv(GL_ALPHA_BITS, (GLint *) value); + break; + case SDL_GL_DOUBLEBUFFER: + glGetBooleanv(GL_DOUBLEBUFFER, (GLboolean *) value); + break; + case SDL_GL_BUFFER_SIZE: + int v; + glGetIntegerv(GL_RED_BITS, (GLint *) & v); + *value = v; + glGetIntegerv(GL_GREEN_BITS, (GLint *) & v); + *value += v; + glGetIntegerv(GL_BLUE_BITS, (GLint *) & v); + *value += v; + glGetIntegerv(GL_ALPHA_BITS, (GLint *) & v); + *value += v; + break; + case SDL_GL_DEPTH_SIZE: + glGetIntegerv(GL_DEPTH_BITS, (GLint *) value); /* Mesa creates 16 only? r5 always 32 */ + break; + case SDL_GL_STENCIL_SIZE: + glGetIntegerv(GL_STENCIL_BITS, (GLint *) value); + break; + case SDL_GL_ACCUM_RED_SIZE: + glGetIntegerv(GL_ACCUM_RED_BITS, (GLint *) value); + break; + case SDL_GL_ACCUM_GREEN_SIZE: + glGetIntegerv(GL_ACCUM_GREEN_BITS, (GLint *) value); + break; + case SDL_GL_ACCUM_BLUE_SIZE: + glGetIntegerv(GL_ACCUM_BLUE_BITS, (GLint *) value); + break; + case SDL_GL_ACCUM_ALPHA_SIZE: + glGetIntegerv(GL_ACCUM_ALPHA_BITS, (GLint *) value); + break; + case SDL_GL_STEREO: + case SDL_GL_MULTISAMPLEBUFFERS: + case SDL_GL_MULTISAMPLESAMPLES: + default: + *value = 0; + return (-1); + } + return 0; + } + +#endif + + + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bopengl.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bopengl.h new file mode 100644 index 000000000..e7d475dfb --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bopengl.h @@ -0,0 +1,49 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_BOPENGL_H +#define SDL_BOPENGL_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../SDL_sysvideo.h" + + +extern int BE_GL_LoadLibrary(_THIS, const char *path); /* FIXME */ +extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /* FIXME */ +extern void BE_GL_UnloadLibrary(_THIS); /* TODO */ +extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int BE_GL_SetSwapInterval(_THIS, int interval); /* TODO */ +extern int BE_GL_GetSwapInterval(_THIS); /* TODO */ +extern void BE_GL_SwapWindow(_THIS, SDL_Window * window); +extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window); +extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context); + +extern void BE_GL_RebootContexts(_THIS); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bvideo.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bvideo.cc new file mode 100644 index 000000000..8986c609c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bvideo.cc @@ -0,0 +1,175 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU + + +#ifdef __cplusplus +extern "C" { +#endif + +#include "SDL_bkeyboard.h" +#include "SDL_bwindow.h" +#include "SDL_bclipboard.h" +#include "SDL_bvideo.h" +#include "SDL_bopengl.h" +#include "SDL_bmodes.h" +#include "SDL_bframebuffer.h" +#include "SDL_bevents.h" + +/* FIXME: Undefined functions */ +// #define BE_PumpEvents NULL + #define BE_StartTextInput NULL + #define BE_StopTextInput NULL + #define BE_SetTextInputRect NULL + +// #define BE_DeleteDevice NULL + +/* End undefined functions */ + +static SDL_VideoDevice * +BE_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + /*SDL_VideoData *data;*/ + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + + device->driverdata = NULL; /* FIXME: Is this the cause of some of the + SDL_Quit() errors? */ + +/* TODO: Figure out if any initialization needs to go here */ + + /* Set the function pointers */ + device->VideoInit = BE_VideoInit; + device->VideoQuit = BE_VideoQuit; + device->GetDisplayBounds = BE_GetDisplayBounds; + device->GetDisplayModes = BE_GetDisplayModes; + device->SetDisplayMode = BE_SetDisplayMode; + device->PumpEvents = BE_PumpEvents; + + device->CreateWindow = BE_CreateWindow; + device->CreateWindowFrom = BE_CreateWindowFrom; + device->SetWindowTitle = BE_SetWindowTitle; + device->SetWindowIcon = BE_SetWindowIcon; + device->SetWindowPosition = BE_SetWindowPosition; + device->SetWindowSize = BE_SetWindowSize; + device->ShowWindow = BE_ShowWindow; + device->HideWindow = BE_HideWindow; + device->RaiseWindow = BE_RaiseWindow; + device->MaximizeWindow = BE_MaximizeWindow; + device->MinimizeWindow = BE_MinimizeWindow; + device->RestoreWindow = BE_RestoreWindow; + device->SetWindowBordered = BE_SetWindowBordered; + device->SetWindowResizable = BE_SetWindowResizable; + device->SetWindowFullscreen = BE_SetWindowFullscreen; + device->SetWindowGammaRamp = BE_SetWindowGammaRamp; + device->GetWindowGammaRamp = BE_GetWindowGammaRamp; + device->SetWindowGrab = BE_SetWindowGrab; + device->DestroyWindow = BE_DestroyWindow; + device->GetWindowWMInfo = BE_GetWindowWMInfo; + device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer; + device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer; + device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer; + + device->shape_driver.CreateShaper = NULL; + device->shape_driver.SetWindowShape = NULL; + device->shape_driver.ResizeWindowShape = NULL; + + + device->GL_LoadLibrary = BE_GL_LoadLibrary; + device->GL_GetProcAddress = BE_GL_GetProcAddress; + device->GL_UnloadLibrary = BE_GL_UnloadLibrary; + device->GL_CreateContext = BE_GL_CreateContext; + device->GL_MakeCurrent = BE_GL_MakeCurrent; + device->GL_SetSwapInterval = BE_GL_SetSwapInterval; + device->GL_GetSwapInterval = BE_GL_GetSwapInterval; + device->GL_SwapWindow = BE_GL_SwapWindow; + device->GL_DeleteContext = BE_GL_DeleteContext; + + device->StartTextInput = BE_StartTextInput; + device->StopTextInput = BE_StopTextInput; + device->SetTextInputRect = BE_SetTextInputRect; + + device->SetClipboardText = BE_SetClipboardText; + device->GetClipboardText = BE_GetClipboardText; + device->HasClipboardText = BE_HasClipboardText; + + device->free = BE_DeleteDevice; + + return device; +} + +VideoBootStrap HAIKU_bootstrap = { + "haiku", "Haiku graphics", + BE_Available, BE_CreateDevice +}; + +void BE_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_free(device->driverdata); + SDL_free(device); +} + +int BE_VideoInit(_THIS) +{ + /* Initialize the Be Application for appserver interaction */ + if (SDL_InitBeApp() < 0) { + return -1; + } + + /* Initialize video modes */ + BE_InitModes(_this); + + /* Init the keymap */ + BE_InitOSKeymap(); + + +#if SDL_VIDEO_OPENGL + /* testgl application doesn't load library, just tries to load symbols */ + /* is it correct? if so we have to load library here */ + BE_GL_LoadLibrary(_this, NULL); +#endif + + /* We're done! */ + return (0); +} + +int BE_Available(void) +{ + return (1); +} + +void BE_VideoQuit(_THIS) +{ + + BE_QuitModes(_this); + + SDL_QuitBeApp(); +} + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bvideo.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bvideo.h new file mode 100644 index 000000000..ef5c74032 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bvideo.h @@ -0,0 +1,42 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef BVIDEO_H +#define BVIDEO_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../../main/haiku/SDL_BeApp.h" +#include "../SDL_sysvideo.h" + + +extern void BE_VideoQuit(_THIS); +extern int BE_VideoInit(_THIS); +extern void BE_DeleteDevice(_THIS); +extern int BE_Available(void); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bwindow.cc b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bwindow.cc new file mode 100644 index 000000000..a35471df5 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bwindow.cc @@ -0,0 +1,229 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_HAIKU +#include "../SDL_sysvideo.h" + +#include "SDL_BWin.h" +#include + +/* Define a path to window's BWIN data */ +#ifdef __cplusplus +extern "C" { +#endif + +static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { + return ((SDL_BWin*)(window->driverdata)); +} + +static SDL_INLINE SDL_BApp *_GetBeApp() { + return ((SDL_BApp*)be_app); +} + +static int _InitWindow(_THIS, SDL_Window *window) { + uint32 flags = 0; + window_look look = B_BORDERED_WINDOW_LOOK; + + BRect bounds( + window->x, + window->y, + window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing + window->y + window->h - 1 + ); + + if(window->flags & SDL_WINDOW_FULLSCREEN) { + /* TODO: Add support for this flag */ + printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__); + } + if(window->flags & SDL_WINDOW_OPENGL) { + /* TODO: Add support for this flag */ + } + if(!(window->flags & SDL_WINDOW_RESIZABLE)) { + flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE; + } + if(window->flags & SDL_WINDOW_BORDERLESS) { + look = B_NO_BORDER_WINDOW_LOOK; + } + + SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); + if(bwin == NULL) + return ENOMEM; + + window->driverdata = bwin; + int32 winID = _GetBeApp()->GetID(window); + bwin->SetID(winID); + + return 0; +} + +int BE_CreateWindow(_THIS, SDL_Window *window) { + if(_InitWindow(_this, window) == ENOMEM) + return ENOMEM; + + /* Start window loop */ + _ToBeWin(window)->Show(); + return 0; +} + +int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { + + SDL_BWin *otherBWin = (SDL_BWin*)data; + if(!otherBWin->LockLooper()) + return -1; + + /* Create the new window and initialize its members */ + window->x = (int)otherBWin->Frame().left; + window->y = (int)otherBWin->Frame().top; + window->w = (int)otherBWin->Frame().Width(); + window->h = (int)otherBWin->Frame().Height(); + + /* Set SDL flags */ + if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) { + window->flags |= SDL_WINDOW_RESIZABLE; + } + + /* If we are out of memory, return the error code */ + if(_InitWindow(_this, window) == ENOMEM) + return ENOMEM; + + /* TODO: Add any other SDL-supported window attributes here */ + _ToBeWin(window)->SetTitle(otherBWin->Title()); + + /* Start window loop and unlock the other window */ + _ToBeWin(window)->Show(); + + otherBWin->UnlockLooper(); + return 0; +} + +void BE_SetWindowTitle(_THIS, SDL_Window * window) { + BMessage msg(BWIN_SET_TITLE); + msg.AddString("window-title", window->title); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { + /* FIXME: Icons not supported by Haiku */ +} + +void BE_SetWindowPosition(_THIS, SDL_Window * window) { + BMessage msg(BWIN_MOVE_WINDOW); + msg.AddInt32("window-x", window->x); + msg.AddInt32("window-y", window->y); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_SetWindowSize(_THIS, SDL_Window * window) { + BMessage msg(BWIN_RESIZE_WINDOW); + msg.AddInt32("window-w", window->w - 1); + msg.AddInt32("window-h", window->h - 1); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { + BMessage msg(BWIN_SET_BORDERED); + msg.AddBool("window-border", bordered != SDL_FALSE); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) { + BMessage msg(BWIN_SET_RESIZABLE); + msg.AddBool("window-resizable", resizable != SDL_FALSE); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_ShowWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_SHOW_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_HideWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_HIDE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_RaiseWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */ + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_MaximizeWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_MAXIMIZE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_MinimizeWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_MINIMIZE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_RestoreWindow(_THIS, SDL_Window * window) { + BMessage msg(BWIN_RESTORE_WINDOW); + _ToBeWin(window)->PostMessage(&msg); +} + +void BE_SetWindowFullscreen(_THIS, SDL_Window * window, + SDL_VideoDisplay * display, SDL_bool fullscreen) { + /* Haiku tracks all video display information */ + BMessage msg(BWIN_FULLSCREEN); + msg.AddBool("fullscreen", fullscreen); + _ToBeWin(window)->PostMessage(&msg); + +} + +int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) { + /* FIXME: Not Haiku supported */ + return -1; +} + +int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) { + /* FIXME: Not Haiku supported */ + return -1; +} + + +void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { + /* TODO: Implement this! */ +} + +void BE_DestroyWindow(_THIS, SDL_Window * window) { + _ToBeWin(window)->LockLooper(); /* This MUST be locked */ + _GetBeApp()->ClearID(_ToBeWin(window)); + _ToBeWin(window)->Quit(); + window->driverdata = NULL; +} + +SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info) { + /* FIXME: What is the point of this? What information should be included? */ + return SDL_FALSE; +} + + + + + +#ifdef __cplusplus +} +#endif + +#endif /* SDL_VIDEO_DRIVER_HAIKU */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bwindow.h b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bwindow.h new file mode 100644 index 000000000..388443dac --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/haiku/SDL_bwindow.h @@ -0,0 +1,54 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_BWINDOW_H +#define SDL_BWINDOW_H + + +#include "../SDL_sysvideo.h" + + +extern int BE_CreateWindow(_THIS, SDL_Window *window); +extern int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +extern void BE_SetWindowTitle(_THIS, SDL_Window * window); +extern void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +extern void BE_SetWindowPosition(_THIS, SDL_Window * window); +extern void BE_SetWindowSize(_THIS, SDL_Window * window); +extern void BE_ShowWindow(_THIS, SDL_Window * window); +extern void BE_HideWindow(_THIS, SDL_Window * window); +extern void BE_RaiseWindow(_THIS, SDL_Window * window); +extern void BE_MaximizeWindow(_THIS, SDL_Window * window); +extern void BE_MinimizeWindow(_THIS, SDL_Window * window); +extern void BE_RestoreWindow(_THIS, SDL_Window * window); +extern void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); +extern void BE_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +extern int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); +extern int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); +extern void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +extern void BE_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + + + +#endif + diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.c b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.c new file mode 100644 index 000000000..6bbe53759 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.c @@ -0,0 +1,170 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_MIR + +#define DEBUG_DYNAMIC_MIR 0 + +#include "SDL_mirdyn.h" + +#if DEBUG_DYNAMIC_MIR +#include "SDL_log.h" +#endif + +#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC + +#include "SDL_name.h" +#include "SDL_loadso.h" + +typedef struct +{ + void *lib; + const char *libname; +} mirdynlib; + +#ifndef SDL_VIDEO_DRIVER_MIR_DYNAMIC +#define SDL_VIDEO_DRIVER_MIR_DYNAMIC NULL +#endif +#ifndef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON +#define SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON NULL +#endif + +static mirdynlib mirlibs[] = { + {NULL, SDL_VIDEO_DRIVER_MIR_DYNAMIC}, + {NULL, SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON} +}; + +static void * +MIR_GetSym(const char *fnname, int *pHasModule) +{ + int i; + void *fn = NULL; + for (i = 0; i < SDL_TABLESIZE(mirlibs); i++) { + if (mirlibs[i].lib != NULL) { + fn = SDL_LoadFunction(mirlibs[i].lib, fnname); + if (fn != NULL) + break; + } + } + +#if DEBUG_DYNAMIC_MIR + if (fn != NULL) + SDL_Log("MIR: Found '%s' in %s (%p)\n", fnname, mirlibs[i].libname, fn); + else + SDL_Log("MIR: Symbol '%s' NOT FOUND!\n", fnname); +#endif + + if (fn == NULL) + *pHasModule = 0; /* kill this module. */ + + return fn; +} + +#endif /* SDL_VIDEO_DRIVER_MIR_DYNAMIC */ + +/* Define all the function pointers and wrappers... */ +#define SDL_MIR_MODULE(modname) int SDL_MIR_HAVE_##modname = 0; +#define SDL_MIR_SYM(rc,fn,params) SDL_DYNMIRFN_##fn MIR_##fn = NULL; +#define SDL_MIR_SYM_CONST(type,name) SDL_DYMMIRCONST_##name MIR_##name = NULL; +#include "SDL_mirsym.h" + +static int mir_load_refcount = 0; + +void +SDL_MIR_UnloadSymbols(void) +{ + /* Don't actually unload if more than one module is using the libs... */ + if (mir_load_refcount > 0) { + if (--mir_load_refcount == 0) { +#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC + int i; +#endif + + /* set all the function pointers to NULL. */ +#define SDL_MIR_MODULE(modname) SDL_MIR_HAVE_##modname = 0; +#define SDL_MIR_SYM(rc,fn,params) MIR_##fn = NULL; +#define SDL_MIR_SYM_CONST(type,name) MIR_##name = NULL; +#include "SDL_mirsym.h" + + +#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC + for (i = 0; i < SDL_TABLESIZE(mirlibs); i++) { + if (mirlibs[i].lib != NULL) { + SDL_UnloadObject(mirlibs[i].lib); + mirlibs[i].lib = NULL; + } + } +#endif + } + } +} + +/* returns non-zero if all needed symbols were loaded. */ +int +SDL_MIR_LoadSymbols(void) +{ + int rc = 1; /* always succeed if not using Dynamic MIR stuff. */ + + /* deal with multiple modules (dga, wayland, mir, etc) needing these symbols... */ + if (mir_load_refcount++ == 0) { +#ifdef SDL_VIDEO_DRIVER_MIR_DYNAMIC + int i; + int *thismod = NULL; + for (i = 0; i < SDL_TABLESIZE(mirlibs); i++) { + if (mirlibs[i].libname != NULL) { + mirlibs[i].lib = SDL_LoadObject(mirlibs[i].libname); + } + } + +#define SDL_MIR_MODULE(modname) SDL_MIR_HAVE_##modname = 1; /* default yes */ +#include "SDL_mirsym.h" + +#define SDL_MIR_MODULE(modname) thismod = &SDL_MIR_HAVE_##modname; +#define SDL_MIR_SYM(rc,fn,params) MIR_##fn = (SDL_DYNMIRFN_##fn) MIR_GetSym(#fn,thismod); +#define SDL_MIR_SYM_CONST(type,name) MIR_##name = *(SDL_DYMMIRCONST_##name*) MIR_GetSym(#name,thismod); +#include "SDL_mirsym.h" + + if ((SDL_MIR_HAVE_MIR_CLIENT) && (SDL_MIR_HAVE_XKBCOMMON)) { + /* all required symbols loaded. */ + SDL_ClearError(); + } else { + /* in case something got loaded... */ + SDL_MIR_UnloadSymbols(); + rc = 0; + } + +#else /* no dynamic MIR */ + +#define SDL_MIR_MODULE(modname) SDL_MIR_HAVE_##modname = 1; /* default yes */ +#define SDL_MIR_SYM(rc,fn,params) MIR_##fn = fn; +#define SDL_MIR_SYM_CONST(type,name) MIR_##name = name; +#include "SDL_mirsym.h" + +#endif + } + + return rc; +} + +#endif /* SDL_VIDEO_DRIVER_MIR */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.h new file mode 100644 index 000000000..a3638cf05 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirdyn.h @@ -0,0 +1,53 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_mirdyn_h +#define _SDL_mirdyn_h + +#include "../../SDL_internal.h" + +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +int SDL_MIR_LoadSymbols(void); +void SDL_MIR_UnloadSymbols(void); + +/* Declare all the function pointers and wrappers... */ +#define SDL_MIR_SYM(rc,fn,params) \ + typedef rc (*SDL_DYNMIRFN_##fn) params; \ + extern SDL_DYNMIRFN_##fn MIR_##fn; +#define SDL_MIR_SYM_CONST(type, name) \ + typedef type SDL_DYMMIRCONST_##name; \ + extern SDL_DYMMIRCONST_##name MIR_##name; +#include "SDL_mirsym.h" + +#ifdef __cplusplus +} +#endif + +#endif /* !defined _SDL_mirdyn_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirevents.c b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirevents.c new file mode 100644 index 000000000..e36986835 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirevents.c @@ -0,0 +1,313 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_MIR + +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_touch_c.h" +#include "../../events/scancodes_xfree86.h" + +#include "SDL_mirevents.h" +#include "SDL_mirwindow.h" + +#include + +#include "SDL_mirdyn.h" + +static void +HandleKeyText(int32_t key_code) +{ + char text[8]; + int size = 0; + + size = MIR_xkb_keysym_to_utf8(key_code, text, sizeof text); + + if (size > 0) { + text[size] = '\0'; + SDL_SendKeyboardText(text); + } +} + +/* FIXME + Mir still needs to implement its IM API, for now we assume + a single key press produces a character. +*/ +static void +HandleKeyEvent(MirKeyboardEvent const* key_event, SDL_Window* window) +{ + xkb_keysym_t key_code; + Uint8 key_state; + int event_scancode; + uint32_t sdl_scancode = SDL_SCANCODE_UNKNOWN; + + MirKeyboardAction action = MIR_mir_keyboard_event_action(key_event); + + key_state = SDL_PRESSED; + key_code = MIR_mir_keyboard_event_key_code(key_event); + event_scancode = MIR_mir_keyboard_event_scan_code(key_event); + + if (action == mir_keyboard_action_up) + key_state = SDL_RELEASED; + + if (event_scancode < SDL_arraysize(xfree86_scancode_table2)) + sdl_scancode = xfree86_scancode_table2[event_scancode]; + + if (sdl_scancode != SDL_SCANCODE_UNKNOWN) + SDL_SendKeyboardKey(key_state, sdl_scancode); + + if (key_state == SDL_PRESSED) + HandleKeyText(key_code); +} + +static void +HandleMouseButton(SDL_Window* sdl_window, Uint8 state, MirPointerEvent const* pointer) +{ + uint32_t sdl_button = SDL_BUTTON_LEFT; + MirPointerButton button_state = mir_pointer_button_primary; + + static uint32_t old_button_states = 0; + uint32_t new_button_states = MIR_mir_pointer_event_buttons(pointer); + + // XOR on our old button states vs our new states to get the newley pressed/released button + button_state = new_button_states ^ old_button_states; + + switch (button_state) { + case mir_pointer_button_primary: + sdl_button = SDL_BUTTON_LEFT; + break; + case mir_pointer_button_secondary: + sdl_button = SDL_BUTTON_RIGHT; + break; + case mir_pointer_button_tertiary: + sdl_button = SDL_BUTTON_MIDDLE; + break; + case mir_pointer_button_forward: + sdl_button = SDL_BUTTON_X1; + break; + case mir_pointer_button_back: + sdl_button = SDL_BUTTON_X2; + break; + default: + break; + } + + old_button_states = new_button_states; + + SDL_SendMouseButton(sdl_window, 0, state, sdl_button); +} + +static void +HandleMouseMotion(SDL_Window* sdl_window, int x, int y) +{ + SDL_Mouse* mouse = SDL_GetMouse(); + SDL_SendMouseMotion(sdl_window, 0, mouse->relative_mode, x, y); +} + +static void +HandleTouchPress(int device_id, int source_id, SDL_bool down, float x, float y, float pressure) +{ + SDL_SendTouch(device_id, source_id, down, x, y, pressure); +} + +static void +HandleTouchMotion(int device_id, int source_id, float x, float y, float pressure) +{ + SDL_SendTouchMotion(device_id, source_id, x, y, pressure); +} + +static void +HandleMouseScroll(SDL_Window* sdl_window, int hscroll, int vscroll) +{ + SDL_SendMouseWheel(sdl_window, 0, hscroll, vscroll, SDL_MOUSEWHEEL_NORMAL); +} + +static void +AddTouchDevice(int device_id) +{ + if (SDL_AddTouch(device_id, "") < 0) + SDL_SetError("Error: can't add touch %s, %d", __FILE__, __LINE__); +} + +static void +HandleTouchEvent(MirTouchEvent const* touch, int device_id, SDL_Window* sdl_window) +{ + int i, point_count; + point_count = MIR_mir_touch_event_point_count(touch); + + AddTouchDevice(device_id); + + for (i = 0; i < point_count; i++) { + int id = MIR_mir_touch_event_id(touch, i); + + int width = sdl_window->w; + int height = sdl_window->h; + + float x = MIR_mir_touch_event_axis_value(touch, i, mir_touch_axis_x); + float y = MIR_mir_touch_event_axis_value(touch, i, mir_touch_axis_y); + + float n_x = x / width; + float n_y = y / height; + + float pressure = MIR_mir_touch_event_axis_value(touch, i, mir_touch_axis_pressure); + + switch (MIR_mir_touch_event_action(touch, i)) { + case mir_touch_action_up: + HandleTouchPress(device_id, id, SDL_FALSE, n_x, n_y, pressure); + break; + case mir_touch_action_down: + HandleTouchPress(device_id, id, SDL_TRUE, n_x, n_y, pressure); + break; + case mir_touch_action_change: + HandleTouchMotion(device_id, id, n_x, n_y, pressure); + break; + case mir_touch_actions: + break; + } + } +} + +static void +HandleMouseEvent(MirPointerEvent const* pointer, SDL_Window* sdl_window) +{ + SDL_SetMouseFocus(sdl_window); + + switch (MIR_mir_pointer_event_action(pointer)) { + case mir_pointer_action_button_down: + HandleMouseButton(sdl_window, SDL_PRESSED, pointer); + break; + case mir_pointer_action_button_up: + HandleMouseButton(sdl_window, SDL_RELEASED, pointer); + break; + case mir_pointer_action_motion: { + int x, y; + int hscroll, vscroll; + SDL_Mouse* mouse = SDL_GetMouse(); + x = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_x); + y = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_y); + + if (mouse) { + if (mouse->relative_mode) { + int relative_x = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_relative_x); + int relative_y = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_relative_y); + HandleMouseMotion(sdl_window, relative_x, relative_y); + } + else if (mouse->x != x || mouse->y != y) { + HandleMouseMotion(sdl_window, x, y); + } + } + + hscroll = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_hscroll); + vscroll = MIR_mir_pointer_event_axis_value(pointer, mir_pointer_axis_vscroll); + if (vscroll != 0 || hscroll != 0) + HandleMouseScroll(sdl_window, hscroll, vscroll); + } + break; + case mir_pointer_action_leave: + SDL_SetMouseFocus(NULL); + break; + case mir_pointer_action_enter: + default: + break; + } +} + +static void +MIR_HandleInput(MirInputEvent const* input_event, SDL_Window* window) +{ + switch (MIR_mir_input_event_get_type(input_event)) { + case (mir_input_event_type_key): + HandleKeyEvent(MIR_mir_input_event_get_keyboard_event(input_event), window); + break; + case (mir_input_event_type_pointer): + HandleMouseEvent(MIR_mir_input_event_get_pointer_event(input_event), window); + break; + case (mir_input_event_type_touch): + HandleTouchEvent(MIR_mir_input_event_get_touch_event(input_event), + MIR_mir_input_event_get_device_id(input_event), + window); + break; + default: + break; + } +} + +static void +MIR_HandleResize(MirResizeEvent const* resize_event, SDL_Window* window) +{ + int new_w = MIR_mir_resize_event_get_width (resize_event); + int new_h = MIR_mir_resize_event_get_height(resize_event); + + int old_w = window->w; + int old_h = window->h; + + if (new_w != old_w || new_h != old_h) + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, new_w, new_h); +} + +static void +MIR_HandleSurface(MirSurfaceEvent const* surface_event, SDL_Window* window) +{ + MirSurfaceAttrib attrib = MIR_mir_surface_event_get_attribute(surface_event); + int value = MIR_mir_surface_event_get_attribute_value(surface_event); + + if (attrib == mir_surface_attrib_focus) { + if (value == mir_surface_focused) { + SDL_SetKeyboardFocus(window); + } + else if (value == mir_surface_unfocused) { + SDL_SetKeyboardFocus(NULL); + } + } +} + +void +MIR_HandleEvent(MirSurface* surface, MirEvent const* ev, void* context) +{ + MirEventType event_type = MIR_mir_event_get_type(ev); + SDL_Window* window = (SDL_Window*)context; + + if (window) { + switch (event_type) { + case (mir_event_type_input): + MIR_HandleInput(MIR_mir_event_get_input_event(ev), window); + break; + case (mir_event_type_resize): + MIR_HandleResize(MIR_mir_event_get_resize_event(ev), window); + break; + case (mir_event_type_surface): + MIR_HandleSurface(MIR_mir_event_get_surface_event(ev), window); + break; + default: + break; + } + } +} + +#endif /* SDL_VIDEO_DRIVER_MIR */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirevents.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirevents.h new file mode 100644 index 000000000..121c4b365 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirevents.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#ifndef _SDL_mirevents_h +#define _SDL_mirevents_h + +#include + +extern void +MIR_HandleEvent(MirSurface* surface, MirEvent const* ev, void* context); + +#endif /* _SDL_mirevents_h */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirframebuffer.c b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirframebuffer.c new file mode 100644 index 000000000..775bc0797 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirframebuffer.c @@ -0,0 +1,134 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_MIR + +#include "SDL_mirevents.h" +#include "SDL_mirframebuffer.h" +#include "SDL_mirwindow.h" + +#include "SDL_mirdyn.h" + +int +MIR_CreateWindowFramebuffer(_THIS, SDL_Window* window, Uint32* format, + void** pixels, int* pitch) +{ + MIR_Data* mir_data = _this->driverdata; + + mir_data->software = SDL_TRUE; + + if (MIR_CreateWindow(_this, window) < 0) + return SDL_SetError("Failed to created a mir window."); + + *format = MIR_GetSDLPixelFormat(mir_data->pixel_format); + if (*format == SDL_PIXELFORMAT_UNKNOWN) + return SDL_SetError("Unknown pixel format"); + + *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3); + + *pixels = SDL_malloc(window->h*(*pitch)); + if (*pixels == NULL) + return SDL_OutOfMemory(); + + return 0; +} + +int +MIR_UpdateWindowFramebuffer(_THIS, SDL_Window* window, + const SDL_Rect* rects, int numrects) +{ + MIR_Window* mir_window = window->driverdata; + + MirGraphicsRegion region; + MirBufferStream* bs; + int i, j, x, y, w, h, start; + int bytes_per_pixel, bytes_per_row, s_stride, d_stride; + char* s_dest; + char* pixels; + + bs = MIR_mir_surface_get_buffer_stream(mir_window->surface); + MIR_mir_buffer_stream_get_graphics_region(bs, ®ion); + + s_dest = region.vaddr; + pixels = (char*)window->surface->pixels; + + s_stride = window->surface->pitch; + d_stride = region.stride; + bytes_per_pixel = window->surface->format->BytesPerPixel; + + for (i = 0; i < numrects; i++) { + s_dest = region.vaddr; + pixels = (char*)window->surface->pixels; + + x = rects[i].x; + y = rects[i].y; + w = rects[i].w; + h = rects[i].h; + + if (w <= 0 || h <= 0 || (x + w) <= 0 || (y + h) <= 0) + continue; + + if (x < 0) { + x += w; + w += rects[i].x; + } + + if (y < 0) { + y += h; + h += rects[i].y; + } + + if (x + w > window->w) + w = window->w - x; + if (y + h > window->h) + h = window->h - y; + + start = y * s_stride + x; + pixels += start; + s_dest += start; + + bytes_per_row = bytes_per_pixel * w; + for (j = 0; j < h; j++) { + SDL_memcpy(s_dest, pixels, bytes_per_row); + pixels += s_stride; + s_dest += d_stride; + } + } + + MIR_mir_buffer_stream_swap_buffers_sync(bs); + + return 0; +} + +void +MIR_DestroyWindowFramebuffer(_THIS, SDL_Window* window) +{ +} + +#endif /* SDL_VIDEO_DRIVER_MIR */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirframebuffer.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirframebuffer.h new file mode 100644 index 000000000..22a579c03 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirframebuffer.h @@ -0,0 +1,47 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#ifndef _SDL_mirframebuffer_h +#define _SDL_mirframebuffer_h + +#include "../SDL_sysvideo.h" + +#include "SDL_mirvideo.h" + +extern int +MIR_CreateWindowFramebuffer(_THIS, SDL_Window* sdl_window, Uint32* format, + void** pixels, int* pitch); + +extern int +MIR_UpdateWindowFramebuffer(_THIS, SDL_Window* sdl_window, + const SDL_Rect* rects, int numrects); + +extern void +MIR_DestroyWindowFramebuffer(_THIS, SDL_Window* sdl_window); + +#endif /* _SDL_mirframebuffer_h */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirmouse.c b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirmouse.c new file mode 100644 index 000000000..1a22b28e8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirmouse.c @@ -0,0 +1,292 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_MIR + +#include "../../events/SDL_mouse_c.h" +#include "../SDL_sysvideo.h" +#include "SDL_assert.h" + +#include "SDL_mirdyn.h" + +#include "SDL_mirvideo.h" +#include "SDL_mirmouse.h" +#include "SDL_mirwindow.h" + +typedef struct +{ + MirCursorConfiguration* conf; + MirBufferStream* stream; +} MIR_Cursor; + +static SDL_Cursor* +MIR_CreateDefaultCursor() +{ + SDL_Cursor* cursor; + + cursor = SDL_calloc(1, sizeof(SDL_Cursor)); + if (cursor) { + + MIR_Cursor* mir_cursor = SDL_calloc(1, sizeof(MIR_Cursor)); + if (mir_cursor) { + mir_cursor->conf = NULL; + mir_cursor->stream = NULL; + cursor->driverdata = mir_cursor; + } + else { + SDL_OutOfMemory(); + SDL_free(cursor); + cursor = NULL; + } + } + else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static void +CopySurfacePixelsToMirStream(SDL_Surface* surface, MirBufferStream* stream) +{ + char* dest, *pixels; + int i, s_w, s_h, r_stride, p_stride, bytes_per_pixel, bytes_per_row; + + MirGraphicsRegion region; + MIR_mir_buffer_stream_get_graphics_region(stream, ®ion); + + s_w = surface->w; + s_h = surface->h; + + bytes_per_pixel = surface->format->BytesPerPixel; + bytes_per_row = bytes_per_pixel * s_w; + + dest = region.vaddr; + pixels = (char*)surface->pixels; + + r_stride = region.stride; + p_stride = surface->pitch; + + for (i = 0; i < s_h; i++) + { + SDL_memcpy(dest, pixels, bytes_per_row); + dest += r_stride; + pixels += p_stride; + } +} + +static SDL_Cursor* +MIR_CreateCursor(SDL_Surface* surface, int hot_x, int hot_y) +{ + MirCursorConfiguration* conf; + MirBufferStream* stream; + + int s_w = surface->w; + int s_h = surface->h; + + MIR_Data* mir_data = (MIR_Data*)SDL_GetVideoDevice()->driverdata; + SDL_Cursor* cursor = MIR_CreateDefaultCursor(); + MIR_Cursor* mir_cursor; + + if (!cursor) { + return NULL; + } + + mir_cursor = (MIR_Cursor*)cursor->driverdata; + + stream = MIR_mir_connection_create_buffer_stream_sync(mir_data->connection, + s_w, s_h, mir_data->pixel_format, + mir_buffer_usage_software); + + conf = MIR_mir_cursor_configuration_from_buffer_stream(stream, hot_x, hot_y); + + CopySurfacePixelsToMirStream(surface, stream); + MIR_mir_buffer_stream_swap_buffers_sync(stream); + + mir_cursor->conf = conf; + mir_cursor->stream = stream; + + return cursor; +} + +static SDL_Cursor* +MIR_CreateSystemCursor(SDL_SystemCursor id) +{ + char const* cursor_name = NULL; + SDL_Cursor* cursor = MIR_CreateDefaultCursor(); + MIR_Cursor* mir_cursor = (MIR_Cursor*)cursor->driverdata; + + if (!cursor) { + return NULL; + } + + switch(id) { + case SDL_SYSTEM_CURSOR_ARROW: + cursor_name = MIR_mir_arrow_cursor_name; + break; + case SDL_SYSTEM_CURSOR_IBEAM: + cursor_name = MIR_mir_caret_cursor_name; + break; + case SDL_SYSTEM_CURSOR_WAIT: + cursor_name = MIR_mir_busy_cursor_name; + break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: + /* Unsupported */ + cursor_name = MIR_mir_arrow_cursor_name; + break; + case SDL_SYSTEM_CURSOR_WAITARROW: + cursor_name = MIR_mir_busy_cursor_name; + break; + case SDL_SYSTEM_CURSOR_SIZENWSE: + cursor_name = MIR_mir_omnidirectional_resize_cursor_name; + break; + case SDL_SYSTEM_CURSOR_SIZENESW: + cursor_name = MIR_mir_omnidirectional_resize_cursor_name; + break; + case SDL_SYSTEM_CURSOR_SIZEWE: + cursor_name = MIR_mir_horizontal_resize_cursor_name; + break; + case SDL_SYSTEM_CURSOR_SIZENS: + cursor_name = MIR_mir_vertical_resize_cursor_name; + break; + case SDL_SYSTEM_CURSOR_SIZEALL: + cursor_name = MIR_mir_omnidirectional_resize_cursor_name; + break; + case SDL_SYSTEM_CURSOR_NO: + /* Unsupported */ + cursor_name = MIR_mir_closed_hand_cursor_name; + break; + case SDL_SYSTEM_CURSOR_HAND: + cursor_name = MIR_mir_open_hand_cursor_name; + break; + default: + SDL_assert(0); + return NULL; + } + + mir_cursor->conf = MIR_mir_cursor_configuration_from_name(cursor_name); + + return cursor; +} + +static void +MIR_FreeCursor(SDL_Cursor* cursor) +{ + if (cursor) { + + if (cursor->driverdata) { + MIR_Cursor* mir_cursor = (MIR_Cursor*)cursor->driverdata; + + if (mir_cursor->conf) + MIR_mir_cursor_configuration_destroy(mir_cursor->conf); + if (mir_cursor->stream) + MIR_mir_buffer_stream_release_sync(mir_cursor->stream); + + SDL_free(mir_cursor); + } + + SDL_free(cursor); + } +} + +static int +MIR_ShowCursor(SDL_Cursor* cursor) +{ + MIR_Data* mir_data = (MIR_Data*)SDL_GetVideoDevice()->driverdata; + MIR_Window* mir_window = mir_data->current_window; + + if (cursor && cursor->driverdata) { + if (mir_window && MIR_mir_surface_is_valid(mir_window->surface)) { + MIR_Cursor* mir_cursor = (MIR_Cursor*)cursor->driverdata; + + if (mir_cursor->conf) { + MIR_mir_surface_configure_cursor(mir_window->surface, mir_cursor->conf); + } + } + } + else if(mir_window && MIR_mir_surface_is_valid(mir_window->surface)) { + MIR_mir_surface_configure_cursor(mir_window->surface, NULL); + } + + return 0; +} + +static void +MIR_WarpMouse(SDL_Window* window, int x, int y) +{ + SDL_Unsupported(); +} + +static int +MIR_WarpMouseGlobal(int x, int y) +{ + return SDL_Unsupported(); +} + +static int +MIR_SetRelativeMouseMode(SDL_bool enabled) +{ + return 0; +} + +/* TODO Actually implement the cursor, need to wait for mir support */ +void +MIR_InitMouse() +{ + SDL_Mouse* mouse = SDL_GetMouse(); + + mouse->CreateCursor = MIR_CreateCursor; + mouse->ShowCursor = MIR_ShowCursor; + mouse->FreeCursor = MIR_FreeCursor; + mouse->WarpMouse = MIR_WarpMouse; + mouse->WarpMouseGlobal = MIR_WarpMouseGlobal; + mouse->CreateSystemCursor = MIR_CreateSystemCursor; + mouse->SetRelativeMouseMode = MIR_SetRelativeMouseMode; + + SDL_SetDefaultCursor(MIR_CreateDefaultCursor()); +} + +void +MIR_FiniMouse() +{ + SDL_Mouse* mouse = SDL_GetMouse(); + + MIR_FreeCursor(mouse->def_cursor); + mouse->def_cursor = NULL; + + mouse->CreateCursor = NULL; + mouse->ShowCursor = NULL; + mouse->FreeCursor = NULL; + mouse->WarpMouse = NULL; + mouse->CreateSystemCursor = NULL; + mouse->SetRelativeMouseMode = NULL; +} + +#endif /* SDL_VIDEO_DRIVER_MIR */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirmouse.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirmouse.h new file mode 100644 index 000000000..94dd08561 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirmouse.h @@ -0,0 +1,37 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#ifndef _SDL_mirmouse_h +#define _SDL_mirmouse_h + +extern void +MIR_InitMouse(); + +extern void +MIR_FiniMouse(); + +#endif /* _SDL_mirmouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_miropengl.c b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_miropengl.c new file mode 100644 index 000000000..23fabb267 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_miropengl.c @@ -0,0 +1,96 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_MIR + +#include "SDL_miropengl.h" + +#include "SDL_mirdyn.h" + +void +MIR_GL_SwapWindow(_THIS, SDL_Window* window) +{ + MIR_Window* mir_wind = window->driverdata; + + SDL_EGL_SwapBuffers(_this, mir_wind->egl_surface); +} + +int +MIR_GL_MakeCurrent(_THIS, SDL_Window* window, SDL_GLContext context) +{ + if (window) { + EGLSurface egl_surface = ((MIR_Window*)window->driverdata)->egl_surface; + return SDL_EGL_MakeCurrent(_this, egl_surface, context); + } + + return SDL_EGL_MakeCurrent(_this, NULL, NULL); +} + +SDL_GLContext +MIR_GL_CreateContext(_THIS, SDL_Window* window) +{ + MIR_Window* mir_window = window->driverdata; + + SDL_GLContext context; + context = SDL_EGL_CreateContext(_this, mir_window->egl_surface); + + return context; +} + +int +MIR_GL_LoadLibrary(_THIS, const char* path) +{ + MIR_Data* mir_data = _this->driverdata; + + SDL_EGL_LoadLibrary(_this, path, MIR_mir_connection_get_egl_native_display(mir_data->connection)); + + SDL_EGL_ChooseConfig(_this); + + return 0; +} + +void +MIR_GL_UnloadLibrary(_THIS) +{ + SDL_EGL_UnloadLibrary(_this); +} + +void* +MIR_GL_GetProcAddress(_THIS, const char* proc) +{ + void* proc_addr = SDL_EGL_GetProcAddress(_this, proc); + + if (!proc_addr) { + SDL_SetError("Failed to find proc address!"); + } + + return proc_addr; +} + +#endif /* SDL_VIDEO_DRIVER_MIR */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_miropengl.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_miropengl.h new file mode 100644 index 000000000..96bb40a6d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_miropengl.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#ifndef _SDL_miropengl_h +#define _SDL_miropengl_h + +#include "SDL_mirwindow.h" + +#include "../SDL_egl_c.h" + +#define MIR_GL_DeleteContext SDL_EGL_DeleteContext +#define MIR_GL_GetSwapInterval SDL_EGL_GetSwapInterval +#define MIR_GL_SetSwapInterval SDL_EGL_SetSwapInterval + +extern void +MIR_GL_SwapWindow(_THIS, SDL_Window* window); + +extern int +MIR_GL_MakeCurrent(_THIS, SDL_Window* window, SDL_GLContext context); + +extern SDL_GLContext +MIR_GL_CreateContext(_THIS, SDL_Window* window); + +extern int +MIR_GL_LoadLibrary(_THIS, const char* path); + +extern void +MIR_GL_UnloadLibrary(_THIS); + +extern void* +MIR_GL_GetProcAddress(_THIS, const char* proc); + +#endif /* _SDL_miropengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirsym.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirsym.h new file mode 100644 index 000000000..4f97ed96c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirsym.h @@ -0,0 +1,142 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* *INDENT-OFF* */ + +#ifndef SDL_MIR_MODULE +#define SDL_MIR_MODULE(modname) +#endif + +#ifndef SDL_MIR_SYM +#define SDL_MIR_SYM(rc,fn,params) +#endif + +#ifndef SDL_MIR_SYM_CONST +#define SDL_MIR_SYM_CONST(type, name) +#endif + +SDL_MIR_MODULE(MIR_CLIENT) +SDL_MIR_SYM(MirSurface *,mir_surface_create_sync,(MirSurfaceSpec* spec)) +SDL_MIR_SYM(MirEGLNativeWindowType,mir_buffer_stream_get_egl_native_window,(MirBufferStream *surface)) +SDL_MIR_SYM(void,mir_buffer_stream_get_graphics_region,(MirBufferStream *stream, MirGraphicsRegion *graphics_region)) +SDL_MIR_SYM(void,mir_buffer_stream_swap_buffers_sync,(MirBufferStream *stream)) +SDL_MIR_SYM(void,mir_surface_set_event_handler,(MirSurface *surface, mir_surface_event_callback callback, void* context)) +SDL_MIR_SYM(MirSurfaceSpec*,mir_connection_create_spec_for_normal_surface,(MirConnection *connection, int width, int height, MirPixelFormat format)) +SDL_MIR_SYM(MirSurfaceSpec*,mir_connection_create_spec_for_changes,(MirConnection *connection)) +SDL_MIR_SYM(void,mir_surface_spec_set_buffer_usage,(MirSurfaceSpec *spec, MirBufferUsage usage)) +SDL_MIR_SYM(void,mir_surface_spec_set_name,(MirSurfaceSpec *spec, char const *name)) +SDL_MIR_SYM(void,mir_surface_spec_release,(MirSurfaceSpec *spec)) +SDL_MIR_SYM(void,mir_surface_spec_set_width,(MirSurfaceSpec *spec, unsigned width)) +SDL_MIR_SYM(void,mir_surface_spec_set_height,(MirSurfaceSpec *spec, unsigned height)) +SDL_MIR_SYM(void,mir_surface_spec_set_min_width,(MirSurfaceSpec *spec, unsigned min_width)) +SDL_MIR_SYM(void,mir_surface_spec_set_min_height,(MirSurfaceSpec *spec, unsigned min_height)) +SDL_MIR_SYM(void,mir_surface_spec_set_max_width,(MirSurfaceSpec *spec, unsigned max_width)) +SDL_MIR_SYM(void,mir_surface_spec_set_max_height,(MirSurfaceSpec *spec, unsigned max_height)) +SDL_MIR_SYM(void,mir_surface_spec_set_type,(MirSurfaceSpec *spec, MirSurfaceType type)) +SDL_MIR_SYM(void,mir_surface_spec_set_state,(MirSurfaceSpec *spec, MirSurfaceState state)) +SDL_MIR_SYM(void,mir_surface_spec_set_pointer_confinement,(MirSurfaceSpec *spec, MirPointerConfinementState state)) +SDL_MIR_SYM(void,mir_surface_apply_spec,(MirSurface *surface, MirSurfaceSpec *spec)) +SDL_MIR_SYM(void,mir_surface_get_parameters,(MirSurface *surface, MirSurfaceParameters *params)) +SDL_MIR_SYM(MirBufferStream*,mir_surface_get_buffer_stream,(MirSurface *surface)) +SDL_MIR_SYM(MirCursorConfiguration*,mir_cursor_configuration_from_buffer_stream,(MirBufferStream const* stream, int hot_x, int hot_y)) +SDL_MIR_SYM(MirBufferStream*,mir_connection_create_buffer_stream_sync,(MirConnection *connection, int w, int h, MirPixelFormat format, MirBufferUsage usage)) +SDL_MIR_SYM(MirKeyboardAction,mir_keyboard_event_action,(MirKeyboardEvent const *event)) +SDL_MIR_SYM(xkb_keysym_t,mir_keyboard_event_key_code,(MirKeyboardEvent const *event)) +SDL_MIR_SYM(int,mir_keyboard_event_scan_code,(MirKeyboardEvent const *event)) +SDL_MIR_SYM(bool,mir_pointer_event_button_state,(MirPointerEvent const *event, MirPointerButton button)) +SDL_MIR_SYM(MirPointerButtons,mir_pointer_event_buttons,(MirPointerEvent const *event)) +SDL_MIR_SYM(MirInputDeviceId,mir_input_event_get_device_id,(MirInputEvent const* ev)) +SDL_MIR_SYM(MirTouchId,mir_touch_event_id,(MirTouchEvent const *event, size_t touch_index)) +SDL_MIR_SYM(float,mir_touch_event_axis_value,(MirTouchEvent const *event, size_t touch_index, MirTouchAxis axis)) +SDL_MIR_SYM(MirTouchAction,mir_touch_event_action,(MirTouchEvent const *event, size_t touch_index)) +SDL_MIR_SYM(MirPointerAction,mir_pointer_event_action,(MirPointerEvent const *event)) +SDL_MIR_SYM(float,mir_pointer_event_axis_value,(MirPointerEvent const *event, MirPointerAxis)) +SDL_MIR_SYM(MirEventType,mir_event_get_type,(MirEvent const *event)) +SDL_MIR_SYM(MirInputEventType,mir_input_event_get_type,(MirInputEvent const *event)) +SDL_MIR_SYM(MirInputEvent const*,mir_event_get_input_event,(MirEvent const *event)) +SDL_MIR_SYM(MirResizeEvent const*,mir_event_get_resize_event,(MirEvent const *event)) +SDL_MIR_SYM(MirKeyboardEvent const*,mir_input_event_get_keyboard_event,(MirInputEvent const *event)) +SDL_MIR_SYM(MirPointerEvent const*,mir_input_event_get_pointer_event,(MirInputEvent const *event)) +SDL_MIR_SYM(MirTouchEvent const*,mir_input_event_get_touch_event,(MirInputEvent const *event)) +SDL_MIR_SYM(MirSurfaceEvent const*,mir_event_get_surface_event,(MirEvent const *event)) +SDL_MIR_SYM(unsigned int,mir_touch_event_point_count,(MirTouchEvent const *event)) +SDL_MIR_SYM(void,mir_connection_get_available_surface_formats,(MirConnection* connection, MirPixelFormat* formats, unsigned const int format_size, unsigned int *num_valid_formats)) +SDL_MIR_SYM(MirEGLNativeDisplayType,mir_connection_get_egl_native_display,(MirConnection *connection)) +SDL_MIR_SYM(bool,mir_connection_is_valid,(MirConnection *connection)) +SDL_MIR_SYM(void,mir_connection_release,(MirConnection *connection)) +SDL_MIR_SYM(MirPixelFormat,mir_connection_get_egl_pixel_format,(MirConnection* connection, void* egldisplay, void* eglconfig)) +SDL_MIR_SYM(MirConnection *,mir_connect_sync,(char const *server, char const *app_name)) +SDL_MIR_SYM(char const *,mir_surface_get_error_message,(MirSurface *surface)) +SDL_MIR_SYM(bool,mir_surface_is_valid,(MirSurface *surface)) +SDL_MIR_SYM(void,mir_surface_release_sync,(MirSurface *surface)) +SDL_MIR_SYM(void,mir_buffer_stream_release_sync,(MirBufferStream *stream)) +SDL_MIR_SYM(MirCursorConfiguration*,mir_cursor_configuration_from_name,(char const* cursor_name)) +SDL_MIR_SYM(MirWaitHandle*,mir_surface_configure_cursor,(MirSurface* surface, MirCursorConfiguration const* conf)) +SDL_MIR_SYM(void,mir_cursor_configuration_destroy,(MirCursorConfiguration* conf)) +SDL_MIR_SYM(int,mir_resize_event_get_width,(MirResizeEvent const* resize_event)) +SDL_MIR_SYM(int,mir_resize_event_get_height,(MirResizeEvent const* resize_event)) +SDL_MIR_SYM(char const*,mir_connection_get_error_message,(MirConnection* connection)) +SDL_MIR_SYM(MirSurfaceAttrib,mir_surface_event_get_attribute,(MirSurfaceEvent const* surface_event)) +SDL_MIR_SYM(int,mir_surface_event_get_attribute_value,(MirSurfaceEvent const* surface_event)) +SDL_MIR_SYM(void,mir_wait_for,(MirWaitHandle* handle)) +SDL_MIR_SYM(MirDisplayConfig*,mir_connection_create_display_configuration,(MirConnection* connection)) +SDL_MIR_SYM(void,mir_display_config_release,(MirDisplayConfig* config)) +SDL_MIR_SYM(int,mir_display_config_get_num_outputs,(MirDisplayConfig const* config)) +SDL_MIR_SYM(MirOutput*,mir_display_config_get_mutable_output,(MirDisplayConfig* config, size_t index)) +SDL_MIR_SYM(int,mir_output_get_num_modes,(MirOutput const* output)) +SDL_MIR_SYM(MirPixelFormat,mir_output_get_current_pixel_format,(MirOutput const* output)) +SDL_MIR_SYM(int,mir_output_get_position_x,(MirOutput const* output)) +SDL_MIR_SYM(int,mir_output_get_position_y,(MirOutput const* output)) +SDL_MIR_SYM(bool,mir_output_is_enabled,(MirOutput const* output)) +SDL_MIR_SYM(MirOutputConnectionState,mir_output_get_connection_state,(MirOutput const* output)) +SDL_MIR_SYM(size_t,mir_output_get_preferred_mode_index,(MirOutput const* output)) +SDL_MIR_SYM(MirOutputType,mir_output_get_type,(MirOutput const* output)) +SDL_MIR_SYM(char const*,mir_output_type_name,(MirOutputType type)) +SDL_MIR_SYM(void,mir_output_set_current_mode,(MirOutput* output, MirOutputMode const* mode)) +SDL_MIR_SYM(MirOutputMode const*,mir_output_get_mode,(MirOutput const* output, size_t index)) +SDL_MIR_SYM(int,mir_output_mode_get_width,(MirOutputMode const* mode)) +SDL_MIR_SYM(int,mir_output_mode_get_height,(MirOutputMode const* mode)) +SDL_MIR_SYM(double,mir_output_mode_get_refresh_rate,(MirOutputMode const* mode)) +SDL_MIR_SYM(MirOutputGammaSupported,mir_output_is_gamma_supported,(MirOutput const* output)) +SDL_MIR_SYM(uint32_t,mir_output_get_gamma_size,(MirOutput const* output)) +SDL_MIR_SYM(void,mir_output_get_gamma,(MirOutput const* output, uint16_t* red, uint16_t* green, uint16_t* blue, uint32_t size)) +SDL_MIR_SYM(void,mir_output_set_gamma,(MirOutput* output, uint16_t const* red, uint16_t const* green, uint16_t const* blue, uint32_t size)) + +SDL_MIR_SYM_CONST(char const*,mir_omnidirectional_resize_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_busy_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_arrow_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_caret_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_vertical_resize_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_horizontal_resize_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_open_hand_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_closed_hand_cursor_name) +SDL_MIR_SYM_CONST(char const*,mir_disabled_cursor_name) + +SDL_MIR_MODULE(XKBCOMMON) +SDL_MIR_SYM(int,xkb_keysym_to_utf8,(xkb_keysym_t keysym, char *buffer, size_t size)) + +#undef SDL_MIR_MODULE +#undef SDL_MIR_SYM +#undef SDL_MIR_SYM_CONST + +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirvideo.c b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirvideo.c new file mode 100644 index 000000000..6a8f9e482 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirvideo.c @@ -0,0 +1,400 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_MIR + +#include "SDL_mirwindow.h" +#include "SDL_video.h" + +#include "SDL_mirframebuffer.h" +#include "SDL_mirmouse.h" +#include "SDL_miropengl.h" +#include "SDL_mirvideo.h" + +#include "SDL_mirdyn.h" + +#define MIR_DRIVER_NAME "mir" + +static const Uint32 mir_pixel_format_to_sdl_format[] = { + SDL_PIXELFORMAT_UNKNOWN, /* mir_pixel_format_invalid */ + SDL_PIXELFORMAT_ABGR8888, /* mir_pixel_format_abgr_8888 */ + SDL_PIXELFORMAT_BGR888, /* mir_pixel_format_xbgr_8888 */ + SDL_PIXELFORMAT_ARGB8888, /* mir_pixel_format_argb_8888 */ + SDL_PIXELFORMAT_RGB888, /* mir_pixel_format_xrgb_8888 */ + SDL_PIXELFORMAT_BGR24, /* mir_pixel_format_bgr_888 */ + SDL_PIXELFORMAT_RGB24, /* mir_pixel_format_rgb_888 */ + SDL_PIXELFORMAT_RGB565, /* mir_pixel_format_rgb_565 */ + SDL_PIXELFORMAT_RGBA5551, /* mir_pixel_format_rgba_5551 */ + SDL_PIXELFORMAT_RGBA4444 /* mir_pixel_format_rgba_4444 */ +}; + +Uint32 +MIR_GetSDLPixelFormat(MirPixelFormat format) +{ + return mir_pixel_format_to_sdl_format[format]; +} + +static int +MIR_VideoInit(_THIS); + +static void +MIR_VideoQuit(_THIS); + +static int +MIR_GetDisplayBounds(_THIS, SDL_VideoDisplay* display, SDL_Rect* rect); + +static void +MIR_GetDisplayModes(_THIS, SDL_VideoDisplay* sdl_display); + +static int +MIR_SetDisplayMode(_THIS, SDL_VideoDisplay* sdl_display, SDL_DisplayMode* mode); + +static SDL_WindowShaper* +MIR_CreateShaper(SDL_Window* window) +{ + /* FIXME Im not sure if mir support this atm, will have to come back to this */ + return NULL; +} + +static int +MIR_SetWindowShape(SDL_WindowShaper* shaper, SDL_Surface* shape, SDL_WindowShapeMode* shape_mode) +{ + return SDL_Unsupported(); +} + +static int +MIR_ResizeWindowShape(SDL_Window* window) +{ + return SDL_Unsupported(); +} + +static int +MIR_Available() +{ + int available = 0; + + if (SDL_MIR_LoadSymbols()) { + /* !!! FIXME: try to make a MirConnection here. */ + available = 1; + SDL_MIR_UnloadSymbols(); + } + + return available; +} + +static void +MIR_DeleteDevice(SDL_VideoDevice* device) +{ + SDL_free(device); + SDL_MIR_UnloadSymbols(); +} + +static void +MIR_PumpEvents(_THIS) +{ +} + +static SDL_VideoDevice* +MIR_CreateDevice(int device_index) +{ + MIR_Data* mir_data; + SDL_VideoDevice* device = NULL; + + if (!SDL_MIR_LoadSymbols()) { + return NULL; + } + + device = SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_MIR_UnloadSymbols(); + SDL_OutOfMemory(); + return NULL; + } + + mir_data = SDL_calloc(1, sizeof(MIR_Data)); + if (!mir_data) { + SDL_free(device); + SDL_MIR_UnloadSymbols(); + SDL_OutOfMemory(); + return NULL; + } + + device->driverdata = mir_data; + + /* mirvideo */ + device->VideoInit = MIR_VideoInit; + device->VideoQuit = MIR_VideoQuit; + device->GetDisplayBounds = MIR_GetDisplayBounds; + device->GetDisplayModes = MIR_GetDisplayModes; + device->SetDisplayMode = MIR_SetDisplayMode; + device->free = MIR_DeleteDevice; + + /* miropengles */ + device->GL_SwapWindow = MIR_GL_SwapWindow; + device->GL_MakeCurrent = MIR_GL_MakeCurrent; + device->GL_CreateContext = MIR_GL_CreateContext; + device->GL_DeleteContext = MIR_GL_DeleteContext; + device->GL_LoadLibrary = MIR_GL_LoadLibrary; + device->GL_UnloadLibrary = MIR_GL_UnloadLibrary; + device->GL_GetSwapInterval = MIR_GL_GetSwapInterval; + device->GL_SetSwapInterval = MIR_GL_SetSwapInterval; + device->GL_GetProcAddress = MIR_GL_GetProcAddress; + + /* mirwindow */ + device->CreateWindow = MIR_CreateWindow; + device->DestroyWindow = MIR_DestroyWindow; + device->GetWindowWMInfo = MIR_GetWindowWMInfo; + device->SetWindowFullscreen = MIR_SetWindowFullscreen; + device->MaximizeWindow = MIR_MaximizeWindow; + device->MinimizeWindow = MIR_MinimizeWindow; + device->RestoreWindow = MIR_RestoreWindow; + device->ShowWindow = MIR_RestoreWindow; + device->HideWindow = MIR_HideWindow; + device->SetWindowSize = MIR_SetWindowSize; + device->SetWindowMinimumSize = MIR_SetWindowMinimumSize; + device->SetWindowMaximumSize = MIR_SetWindowMaximumSize; + device->SetWindowTitle = MIR_SetWindowTitle; + device->SetWindowGrab = MIR_SetWindowGrab; + device->SetWindowGammaRamp = MIR_SetWindowGammaRamp; + device->GetWindowGammaRamp = MIR_GetWindowGammaRamp; + + device->CreateWindowFrom = NULL; + device->SetWindowIcon = NULL; + device->RaiseWindow = NULL; + device->SetWindowBordered = NULL; + device->SetWindowResizable = NULL; + device->OnWindowEnter = NULL; + device->SetWindowPosition = NULL; + + /* mirframebuffer */ + device->CreateWindowFramebuffer = MIR_CreateWindowFramebuffer; + device->UpdateWindowFramebuffer = MIR_UpdateWindowFramebuffer; + device->DestroyWindowFramebuffer = MIR_DestroyWindowFramebuffer; + + device->shape_driver.CreateShaper = MIR_CreateShaper; + device->shape_driver.SetWindowShape = MIR_SetWindowShape; + device->shape_driver.ResizeWindowShape = MIR_ResizeWindowShape; + + device->PumpEvents = MIR_PumpEvents; + + device->SuspendScreenSaver = NULL; + + device->StartTextInput = NULL; + device->StopTextInput = NULL; + device->SetTextInputRect = NULL; + + device->HasScreenKeyboardSupport = NULL; + device->ShowScreenKeyboard = NULL; + device->HideScreenKeyboard = NULL; + device->IsScreenKeyboardShown = NULL; + + device->SetClipboardText = NULL; + device->GetClipboardText = NULL; + device->HasClipboardText = NULL; + + device->ShowMessageBox = NULL; + + return device; +} + +VideoBootStrap MIR_bootstrap = { + MIR_DRIVER_NAME, "SDL Mir video driver", + MIR_Available, MIR_CreateDevice +}; + +static SDL_DisplayMode +MIR_ConvertModeToSDLMode(MirOutputMode const* mode, MirPixelFormat format) +{ + SDL_DisplayMode sdl_mode = { + .format = MIR_GetSDLPixelFormat(format), + .w = MIR_mir_output_mode_get_width(mode), + .h = MIR_mir_output_mode_get_height(mode), + .refresh_rate = MIR_mir_output_mode_get_refresh_rate(mode), + .driverdata = NULL + }; + + return sdl_mode; +} + +static void +MIR_AddModeToDisplay(SDL_VideoDisplay* display, MirOutputMode const* mode, MirPixelFormat format) +{ + SDL_DisplayMode sdl_mode = MIR_ConvertModeToSDLMode(mode, format); + SDL_AddDisplayMode(display, &sdl_mode); +} + +static void +MIR_InitDisplayFromOutput(_THIS, MirOutput* output) +{ + SDL_VideoDisplay display; + int m; + + MirPixelFormat format = MIR_mir_output_get_current_pixel_format(output); + int num_modes = MIR_mir_output_get_num_modes(output); + SDL_DisplayMode current_mode = MIR_ConvertModeToSDLMode(mir_output_get_current_mode(output), format); + + SDL_zero(display); + + // Unfortunate cast, but SDL_AddVideoDisplay will strdup this pointer so its read-only in this case. + display.name = (char*)MIR_mir_output_type_name(MIR_mir_output_get_type(output)); + + for (m = 0; m < num_modes; m++) { + MirOutputMode const* mode = MIR_mir_output_get_mode(output, m); + MIR_AddModeToDisplay(&display, mode, format); + } + + display.desktop_mode = current_mode; + display.current_mode = current_mode; + + display.driverdata = output; + SDL_AddVideoDisplay(&display); +} + +static void +MIR_InitDisplays(_THIS) +{ + MIR_Data* mir_data = _this->driverdata; + int num_outputs = MIR_mir_display_config_get_num_outputs(mir_data->display_config); + int d; + + for (d = 0; d < num_outputs; d++) { + MirOutput* output = MIR_mir_display_config_get_mutable_output(mir_data->display_config, d); + SDL_bool enabled = MIR_mir_output_is_enabled(output); + MirOutputConnectionState state = MIR_mir_output_get_connection_state(output); + + if (enabled && state == mir_output_connection_state_connected) { + MIR_InitDisplayFromOutput(_this, output); + } + } +} + +static int +MIR_VideoInit(_THIS) +{ + MIR_Data* mir_data = _this->driverdata; + + mir_data->connection = MIR_mir_connect_sync(NULL, __PRETTY_FUNCTION__); + mir_data->current_window = NULL; + mir_data->software = SDL_FALSE; + mir_data->pixel_format = mir_pixel_format_invalid; + + if (!MIR_mir_connection_is_valid(mir_data->connection)) { + return SDL_SetError("Failed to connect to the mir server: %s", + MIR_mir_connection_get_error_message(mir_data->connection)); + } + + mir_data->display_config = MIR_mir_connection_create_display_configuration(mir_data->connection); + + MIR_InitDisplays(_this); + MIR_InitMouse(); + + return 0; +} + +static void +MIR_CleanUpDisplayConfig(_THIS) +{ + MIR_Data* mir_data = _this->driverdata; + int i; + + // SDL_VideoQuit frees the display driverdata, we own it not them + for (i = 0; i < _this->num_displays; ++i) { + _this->displays[i].driverdata = NULL; + } + + MIR_mir_display_config_release(mir_data->display_config); +} + +static void +MIR_VideoQuit(_THIS) +{ + MIR_Data* mir_data = _this->driverdata; + + MIR_CleanUpDisplayConfig(_this); + + MIR_FiniMouse(); + + MIR_GL_DeleteContext(_this, NULL); + MIR_GL_UnloadLibrary(_this); + + MIR_mir_connection_release(mir_data->connection); + + SDL_free(mir_data); + _this->driverdata = NULL; +} + +static int +MIR_GetDisplayBounds(_THIS, SDL_VideoDisplay* display, SDL_Rect* rect) +{ + MirOutput const* output = display->driverdata; + + rect->x = MIR_mir_output_get_position_x(output); + rect->y = MIR_mir_output_get_position_y(output); + rect->w = display->current_mode.w; + rect->h = display->current_mode.h; + + return 0; +} + +static void +MIR_GetDisplayModes(_THIS, SDL_VideoDisplay* display) +{ +} + +static int +MIR_SetDisplayMode(_THIS, SDL_VideoDisplay* display, SDL_DisplayMode* mode) +{ + int m; + MirOutput* output = display->driverdata; + int num_modes = MIR_mir_output_get_num_modes(output); + Uint32 sdl_format = MIR_GetSDLPixelFormat( + MIR_mir_output_get_current_pixel_format(output)); + + for (m = 0; m < num_modes; m++) { + MirOutputMode const* mir_mode = MIR_mir_output_get_mode(output, m); + int width = MIR_mir_output_mode_get_width(mir_mode); + int height = MIR_mir_output_mode_get_height(mir_mode); + double refresh_rate = MIR_mir_output_mode_get_refresh_rate(mir_mode); + + if (mode->format == sdl_format && + mode->w == width && + mode->h == height && + mode->refresh_rate == refresh_rate) { + + // FIXME Currently wont actually *set* anything. Need to wait for applying display changes + MIR_mir_output_set_current_mode(output, mir_mode); + return 0; + } + } + + return -1; +} + +#endif /* SDL_VIDEO_DRIVER_MIR */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirvideo.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirvideo.h new file mode 100644 index 000000000..71ef4ecc1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirvideo.h @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#ifndef _SDL_mirvideo_h_ +#define _SDL_mirvideo_h_ + +#include +#include + +typedef struct MIR_Window MIR_Window; + +typedef struct +{ + MirConnection* connection; + MirDisplayConfig* display_config; + MIR_Window* current_window; + SDL_bool software; + MirPixelFormat pixel_format; +} MIR_Data; + +extern Uint32 +MIR_GetSDLPixelFormat(MirPixelFormat format); + +#endif /* _SDL_mirvideo_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirwindow.c b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirwindow.c new file mode 100644 index 000000000..1bf9016a0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirwindow.c @@ -0,0 +1,422 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_MIR + +#include "../SDL_egl_c.h" +#include "../SDL_sysvideo.h" +#include "../../events/SDL_keyboard_c.h" + +#include "SDL_mirevents.h" +#include "SDL_mirwindow.h" + +#include "SDL_mirdyn.h" + +int +IsSurfaceValid(MIR_Window* mir_window) +{ + if (!MIR_mir_surface_is_valid(mir_window->surface)) { + const char* error = MIR_mir_surface_get_error_message(mir_window->surface); + return SDL_SetError("Failed to created a mir surface: %s", error); + } + + return 0; +} + +MirPixelFormat +FindValidPixelFormat(MIR_Data* mir_data) +{ + unsigned int pf_size = 32; + unsigned int valid_formats; + unsigned int f; + + MirPixelFormat formats[pf_size]; + MIR_mir_connection_get_available_surface_formats(mir_data->connection, formats, + pf_size, &valid_formats); + + for (f = 0; f < valid_formats; f++) { + MirPixelFormat cur_pf = formats[f]; + + if (cur_pf == mir_pixel_format_abgr_8888 || + cur_pf == mir_pixel_format_xbgr_8888 || + cur_pf == mir_pixel_format_argb_8888 || + cur_pf == mir_pixel_format_xrgb_8888) { + + return cur_pf; + } + } + + return mir_pixel_format_invalid; +} + +int +MIR_CreateWindow(_THIS, SDL_Window* window) +{ + MIR_Window* mir_window; + MIR_Data* mir_data; + MirPixelFormat pixel_format; + MirBufferUsage buffer_usage; + + MirSurfaceSpec* spec; + + mir_window = SDL_calloc(1, sizeof(MIR_Window)); + if (!mir_window) + return SDL_OutOfMemory(); + + mir_data = _this->driverdata; + window->driverdata = mir_window; + + if (window->x == SDL_WINDOWPOS_UNDEFINED) + window->x = 0; + + if (window->y == SDL_WINDOWPOS_UNDEFINED) + window->y = 0; + + mir_window->mir_data = mir_data; + mir_window->sdl_window = window; + + if (window->flags & SDL_WINDOW_OPENGL) { + pixel_format = MIR_mir_connection_get_egl_pixel_format(mir_data->connection, + _this->egl_data->egl_display, + _this->egl_data->egl_config); + } + else { + pixel_format = FindValidPixelFormat(mir_data); + } + + mir_data->pixel_format = pixel_format; + if (pixel_format == mir_pixel_format_invalid) { + return SDL_SetError("Failed to find a valid pixel format."); + } + + buffer_usage = mir_buffer_usage_hardware; + if (mir_data->software) + buffer_usage = mir_buffer_usage_software; + + spec = MIR_mir_connection_create_spec_for_normal_surface(mir_data->connection, + window->w, + window->h, + pixel_format); + + MIR_mir_surface_spec_set_buffer_usage(spec, buffer_usage); + MIR_mir_surface_spec_set_name(spec, "Mir surface"); + + if (window->flags & SDL_WINDOW_INPUT_FOCUS) + SDL_SetKeyboardFocus(window); + + mir_window->surface = MIR_mir_surface_create_sync(spec); + MIR_mir_surface_set_event_handler(mir_window->surface, MIR_HandleEvent, window); + + MIR_mir_surface_spec_release(spec); + + if (!MIR_mir_surface_is_valid(mir_window->surface)) { + return SDL_SetError("Failed to created a mir surface: %s", + MIR_mir_surface_get_error_message(mir_window->surface)); + } + + if (window->flags & SDL_WINDOW_OPENGL) { + EGLNativeWindowType egl_native_window = + (EGLNativeWindowType)MIR_mir_buffer_stream_get_egl_native_window( + MIR_mir_surface_get_buffer_stream(mir_window->surface)); + + mir_window->egl_surface = SDL_EGL_CreateSurface(_this, egl_native_window); + + if (mir_window->egl_surface == EGL_NO_SURFACE) { + return SDL_SetError("Failed to created a window surface %p", + _this->egl_data->egl_display); + } + } + else { + mir_window->egl_surface = EGL_NO_SURFACE; + } + + mir_data->current_window = mir_window; + + return 0; +} + +void +MIR_DestroyWindow(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + + if (mir_data) { + SDL_EGL_DestroySurface(_this, mir_window->egl_surface); + MIR_mir_surface_release_sync(mir_window->surface); + + mir_data->current_window = NULL; + + SDL_free(mir_window); + } + window->driverdata = NULL; +} + +SDL_bool +MIR_GetWindowWMInfo(_THIS, SDL_Window* window, SDL_SysWMinfo* info) +{ + if (info->version.major == SDL_MAJOR_VERSION && + info->version.minor == SDL_MINOR_VERSION) { + MIR_Window* mir_window = window->driverdata; + + info->subsystem = SDL_SYSWM_MIR; + info->info.mir.connection = mir_window->mir_data->connection; + info->info.mir.surface = mir_window->surface; + + return SDL_TRUE; + } + + return SDL_FALSE; +} + +void +MIR_SetWindowFullscreen(_THIS, SDL_Window* window, + SDL_VideoDisplay* display, + SDL_bool fullscreen) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + MirSurfaceState state; + + if (IsSurfaceValid(mir_window) < 0) + return; + + if (fullscreen) { + state = mir_surface_state_fullscreen; + } else { + state = mir_surface_state_restored; + } + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_state(spec, state); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_MaximizeWindow(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_state(spec, mir_surface_state_maximized); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_MinimizeWindow(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_state(spec, mir_surface_state_minimized); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_RestoreWindow(_THIS, SDL_Window * window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_state(spec, mir_surface_state_restored); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_HideWindow(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_state(spec, mir_surface_state_hidden); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_SetWindowSize(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + /* You cannot set the x/y of a mir window! So only update w/h */ + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_width (spec, window->w); + MIR_mir_surface_spec_set_height(spec, window->h); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_SetWindowMinimumSize(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_min_width (spec, window->min_w); + MIR_mir_surface_spec_set_min_height(spec, window->min_h); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_SetWindowMaximumSize(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_max_width (spec, window->max_w); + MIR_mir_surface_spec_set_max_height(spec, window->max_h); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_SetWindowTitle(_THIS, SDL_Window* window) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + char const* title = window->title ? window->title : ""; + MirSurfaceSpec* spec; + + if (IsSurfaceValid(mir_window) < 0) + return; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_name(spec, title); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +void +MIR_SetWindowGrab(_THIS, SDL_Window* window, SDL_bool grabbed) +{ + MIR_Data* mir_data = _this->driverdata; + MIR_Window* mir_window = window->driverdata; + MirPointerConfinementState confined = mir_pointer_unconfined; + MirSurfaceSpec* spec; + + if (grabbed) + confined = mir_pointer_confined_to_surface; + + spec = MIR_mir_connection_create_spec_for_changes(mir_data->connection); + MIR_mir_surface_spec_set_pointer_confinement(spec, confined); + + MIR_mir_surface_apply_spec(mir_window->surface, spec); + MIR_mir_surface_spec_release(spec); +} + +int +MIR_SetWindowGammaRamp(_THIS, SDL_Window* window, Uint16 const* ramp) +{ + MirOutput* output = SDL_GetDisplayForWindow(window)->driverdata; + Uint32 ramp_size = 256; + + // FIXME Need to apply the changes to the output, once that public API function is around + if (MIR_mir_output_is_gamma_supported(output) == mir_output_gamma_supported) { + MIR_mir_output_set_gamma(output, + ramp + ramp_size * 0, + ramp + ramp_size * 1, + ramp + ramp_size * 2, + ramp_size); + return 0; + } + + return -1; +} + +int +MIR_GetWindowGammaRamp(_THIS, SDL_Window* window, Uint16* ramp) +{ + MirOutput* output = SDL_GetDisplayForWindow(window)->driverdata; + Uint32 ramp_size = 256; + + if (MIR_mir_output_is_gamma_supported(output) == mir_output_gamma_supported) { + if (MIR_mir_output_get_gamma_size(output) == ramp_size) { + MIR_mir_output_get_gamma(output, + ramp + ramp_size * 0, + ramp + ramp_size * 1, + ramp + ramp_size * 2, + ramp_size); + return 0; + } + } + + return -1; +} + +#endif /* SDL_VIDEO_DRIVER_MIR */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirwindow.h b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirwindow.h new file mode 100644 index 000000000..c4084aa4e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/mir/SDL_mirwindow.h @@ -0,0 +1,93 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* + Contributed by Brandon Schaefer, +*/ + +#ifndef _SDL_mirwindow_h +#define _SDL_mirwindow_h + +#include "../SDL_sysvideo.h" +#include "SDL_syswm.h" + +#include "SDL_mirvideo.h" + +struct MIR_Window { + SDL_Window* sdl_window; + MIR_Data* mir_data; + + MirSurface* surface; + EGLSurface egl_surface; +}; + + +extern int +MIR_CreateWindow(_THIS, SDL_Window* window); + +extern void +MIR_DestroyWindow(_THIS, SDL_Window* window); + +extern void +MIR_SetWindowFullscreen(_THIS, SDL_Window* window, + SDL_VideoDisplay* display, + SDL_bool fullscreen); + +extern void +MIR_MaximizeWindow(_THIS, SDL_Window* window); + +extern void +MIR_MinimizeWindow(_THIS, SDL_Window* window); + +extern void +MIR_RestoreWindow(_THIS, SDL_Window* window); + +extern void +MIR_HideWindow(_THIS, SDL_Window* window); + +extern SDL_bool +MIR_GetWindowWMInfo(_THIS, SDL_Window* window, SDL_SysWMinfo* info); + +extern void +MIR_SetWindowSize(_THIS, SDL_Window* window); + +extern void +MIR_SetWindowMinimumSize(_THIS, SDL_Window* window); + +extern void +MIR_SetWindowMaximumSize(_THIS, SDL_Window* window); + +extern void +MIR_SetWindowTitle(_THIS, SDL_Window* window); + +extern void +MIR_SetWindowGrab(_THIS, SDL_Window* window, SDL_bool grabbed); + +extern int +MIR_SetWindowGammaRamp(_THIS, SDL_Window* window, Uint16 const* ramp); + +extern int +MIR_GetWindowGammaRamp(_THIS, SDL_Window* window, Uint16* ramp); + +#endif /* _SDL_mirwindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclevents.c b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclevents.c new file mode 100644 index 000000000..d6ebbdf87 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclevents.c @@ -0,0 +1,438 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_NACL + +#include "SDL.h" +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "SDL_naclevents_c.h" +#include "SDL_naclvideo.h" +#include "ppapi_simple/ps_event.h" + +/* Ref: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent */ + +static SDL_Scancode NACL_Keycodes[] = { + SDL_SCANCODE_UNKNOWN, /* 0 */ + SDL_SCANCODE_UNKNOWN, /* 1 */ + SDL_SCANCODE_UNKNOWN, /* 2 */ + SDL_SCANCODE_CANCEL, /* DOM_VK_CANCEL 3 */ + SDL_SCANCODE_UNKNOWN, /* 4 */ + SDL_SCANCODE_UNKNOWN, /* 5 */ + SDL_SCANCODE_HELP, /* DOM_VK_HELP 6 */ + SDL_SCANCODE_UNKNOWN, /* 7 */ + SDL_SCANCODE_BACKSPACE, /* DOM_VK_BACK_SPACE 8 */ + SDL_SCANCODE_TAB, /* DOM_VK_TAB 9 */ + SDL_SCANCODE_UNKNOWN, /* 10 */ + SDL_SCANCODE_UNKNOWN, /* 11 */ + SDL_SCANCODE_CLEAR, /* DOM_VK_CLEAR 12 */ + SDL_SCANCODE_RETURN, /* DOM_VK_RETURN 13 */ + SDL_SCANCODE_RETURN, /* DOM_VK_ENTER 14 */ + SDL_SCANCODE_UNKNOWN, /* 15 */ + SDL_SCANCODE_LSHIFT, /* DOM_VK_SHIFT 16 */ + SDL_SCANCODE_LCTRL, /* DOM_VK_CONTROL 17 */ + SDL_SCANCODE_LALT, /* DOM_VK_ALT 18 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_PAUSE 19 */ + SDL_SCANCODE_CAPSLOCK, /* DOM_VK_CAPS_LOCK 20 */ + SDL_SCANCODE_LANG1, /* DOM_VK_KANA DOM_VK_HANGUL 21 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_EISU 22 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_JUNJA 23 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_FINAL 24 */ + SDL_SCANCODE_LANG2, /* DOM_VK_HANJA DOM_VK_KANJI 25 */ + SDL_SCANCODE_UNKNOWN, /* 26 */ + SDL_SCANCODE_ESCAPE, /* DOM_VK_ESCAPE 27 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_CONVERT 28 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_NONCONVERT 29 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_ACCEPT 30 */ + SDL_SCANCODE_MODE, /* DOM_VK_MODECHANGE 31 */ + SDL_SCANCODE_SPACE, /* DOM_VK_SPACE 32 */ + SDL_SCANCODE_PAGEUP, /* DOM_VK_PAGE_UP 33 */ + SDL_SCANCODE_PAGEDOWN, /* DOM_VK_PAGE_DOWN 34 */ + SDL_SCANCODE_END, /* DOM_VK_END 35 */ + SDL_SCANCODE_HOME, /* DOM_VK_HOME 36 */ + SDL_SCANCODE_LEFT, /* DOM_VK_LEFT 37 */ + SDL_SCANCODE_UP, /* DOM_VK_UP 38 */ + SDL_SCANCODE_RIGHT, /* DOM_VK_RIGHT 39 */ + SDL_SCANCODE_DOWN, /* DOM_VK_DOWN 40 */ + SDL_SCANCODE_SELECT, /* DOM_VK_SELECT 41 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_PRINT 42 */ + SDL_SCANCODE_EXECUTE, /* DOM_VK_EXECUTE 43 */ + SDL_SCANCODE_PRINTSCREEN, /* DOM_VK_PRINTSCREEN 44 */ + SDL_SCANCODE_INSERT, /* DOM_VK_INSERT 45 */ + SDL_SCANCODE_DELETE, /* DOM_VK_DELETE 46 */ + SDL_SCANCODE_UNKNOWN, /* 47 */ + SDL_SCANCODE_0, /* DOM_VK_0 48 */ + SDL_SCANCODE_1, /* DOM_VK_1 49 */ + SDL_SCANCODE_2, /* DOM_VK_2 50 */ + SDL_SCANCODE_3, /* DOM_VK_3 51 */ + SDL_SCANCODE_4, /* DOM_VK_4 52 */ + SDL_SCANCODE_5, /* DOM_VK_5 53 */ + SDL_SCANCODE_6, /* DOM_VK_6 54 */ + SDL_SCANCODE_7, /* DOM_VK_7 55 */ + SDL_SCANCODE_8, /* DOM_VK_8 56 */ + SDL_SCANCODE_9, /* DOM_VK_9 57 */ + SDL_SCANCODE_KP_COLON, /* DOM_VK_COLON 58 */ + SDL_SCANCODE_SEMICOLON, /* DOM_VK_SEMICOLON 59 */ + SDL_SCANCODE_KP_LESS, /* DOM_VK_LESS_THAN 60 */ + SDL_SCANCODE_EQUALS, /* DOM_VK_EQUALS 61 */ + SDL_SCANCODE_KP_GREATER, /* DOM_VK_GREATER_THAN 62 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_QUESTION_MARK 63 */ + SDL_SCANCODE_KP_AT, /* DOM_VK_AT 64 */ + SDL_SCANCODE_A, /* DOM_VK_A 65 */ + SDL_SCANCODE_B, /* DOM_VK_B 66 */ + SDL_SCANCODE_C, /* DOM_VK_C 67 */ + SDL_SCANCODE_D, /* DOM_VK_D 68 */ + SDL_SCANCODE_E, /* DOM_VK_E 69 */ + SDL_SCANCODE_F, /* DOM_VK_F 70 */ + SDL_SCANCODE_G, /* DOM_VK_G 71 */ + SDL_SCANCODE_H, /* DOM_VK_H 72 */ + SDL_SCANCODE_I, /* DOM_VK_I 73 */ + SDL_SCANCODE_J, /* DOM_VK_J 74 */ + SDL_SCANCODE_K, /* DOM_VK_K 75 */ + SDL_SCANCODE_L, /* DOM_VK_L 76 */ + SDL_SCANCODE_M, /* DOM_VK_M 77 */ + SDL_SCANCODE_N, /* DOM_VK_N 78 */ + SDL_SCANCODE_O, /* DOM_VK_O 79 */ + SDL_SCANCODE_P, /* DOM_VK_P 80 */ + SDL_SCANCODE_Q, /* DOM_VK_Q 81 */ + SDL_SCANCODE_R, /* DOM_VK_R 82 */ + SDL_SCANCODE_S, /* DOM_VK_S 83 */ + SDL_SCANCODE_T, /* DOM_VK_T 84 */ + SDL_SCANCODE_U, /* DOM_VK_U 85 */ + SDL_SCANCODE_V, /* DOM_VK_V 86 */ + SDL_SCANCODE_W, /* DOM_VK_W 87 */ + SDL_SCANCODE_X, /* DOM_VK_X 88 */ + SDL_SCANCODE_Y, /* DOM_VK_Y 89 */ + SDL_SCANCODE_Z, /* DOM_VK_Z 90 */ + SDL_SCANCODE_LGUI, /* DOM_VK_WIN 91 */ + SDL_SCANCODE_UNKNOWN, /* 92 */ + SDL_SCANCODE_APPLICATION, /* DOM_VK_CONTEXT_MENU 93 */ + SDL_SCANCODE_UNKNOWN, /* 94 */ + SDL_SCANCODE_SLEEP, /* DOM_VK_SLEEP 95 */ + SDL_SCANCODE_KP_0, /* DOM_VK_NUMPAD0 96 */ + SDL_SCANCODE_KP_1, /* DOM_VK_NUMPAD1 97 */ + SDL_SCANCODE_KP_2, /* DOM_VK_NUMPAD2 98 */ + SDL_SCANCODE_KP_3, /* DOM_VK_NUMPAD3 99 */ + SDL_SCANCODE_KP_4, /* DOM_VK_NUMPAD4 100 */ + SDL_SCANCODE_KP_5, /* DOM_VK_NUMPAD5 101 */ + SDL_SCANCODE_KP_6, /* DOM_VK_NUMPAD6 102 */ + SDL_SCANCODE_KP_7, /* DOM_VK_NUMPAD7 103 */ + SDL_SCANCODE_KP_8, /* DOM_VK_NUMPAD8 104 */ + SDL_SCANCODE_KP_9, /* DOM_VK_NUMPAD9 105 */ + SDL_SCANCODE_KP_MULTIPLY, /* DOM_VK_MULTIPLY 106 */ + SDL_SCANCODE_KP_PLUS, /* DOM_VK_ADD 107 */ + SDL_SCANCODE_KP_COMMA, /* DOM_VK_SEPARATOR 108 */ + SDL_SCANCODE_KP_MINUS, /* DOM_VK_SUBTRACT 109 */ + SDL_SCANCODE_KP_PERIOD, /* DOM_VK_DECIMAL 110 */ + SDL_SCANCODE_KP_DIVIDE, /* DOM_VK_DIVIDE 111 */ + SDL_SCANCODE_F1, /* DOM_VK_F1 112 */ + SDL_SCANCODE_F2, /* DOM_VK_F2 113 */ + SDL_SCANCODE_F3, /* DOM_VK_F3 114 */ + SDL_SCANCODE_F4, /* DOM_VK_F4 115 */ + SDL_SCANCODE_F5, /* DOM_VK_F5 116 */ + SDL_SCANCODE_F6, /* DOM_VK_F6 117 */ + SDL_SCANCODE_F7, /* DOM_VK_F7 118 */ + SDL_SCANCODE_F8, /* DOM_VK_F8 119 */ + SDL_SCANCODE_F9, /* DOM_VK_F9 120 */ + SDL_SCANCODE_F10, /* DOM_VK_F10 121 */ + SDL_SCANCODE_F11, /* DOM_VK_F11 122 */ + SDL_SCANCODE_F12, /* DOM_VK_F12 123 */ + SDL_SCANCODE_F13, /* DOM_VK_F13 124 */ + SDL_SCANCODE_F14, /* DOM_VK_F14 125 */ + SDL_SCANCODE_F15, /* DOM_VK_F15 126 */ + SDL_SCANCODE_F16, /* DOM_VK_F16 127 */ + SDL_SCANCODE_F17, /* DOM_VK_F17 128 */ + SDL_SCANCODE_F18, /* DOM_VK_F18 129 */ + SDL_SCANCODE_F19, /* DOM_VK_F19 130 */ + SDL_SCANCODE_F20, /* DOM_VK_F20 131 */ + SDL_SCANCODE_F21, /* DOM_VK_F21 132 */ + SDL_SCANCODE_F22, /* DOM_VK_F22 133 */ + SDL_SCANCODE_F23, /* DOM_VK_F23 134 */ + SDL_SCANCODE_F24, /* DOM_VK_F24 135 */ + SDL_SCANCODE_UNKNOWN, /* 136 */ + SDL_SCANCODE_UNKNOWN, /* 137 */ + SDL_SCANCODE_UNKNOWN, /* 138 */ + SDL_SCANCODE_UNKNOWN, /* 139 */ + SDL_SCANCODE_UNKNOWN, /* 140 */ + SDL_SCANCODE_UNKNOWN, /* 141 */ + SDL_SCANCODE_UNKNOWN, /* 142 */ + SDL_SCANCODE_UNKNOWN, /* 143 */ + SDL_SCANCODE_NUMLOCKCLEAR, /* DOM_VK_NUM_LOCK 144 */ + SDL_SCANCODE_SCROLLLOCK, /* DOM_VK_SCROLL_LOCK 145 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_FJ_JISHO 146 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_FJ_MASSHOU 147 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_FJ_TOUROKU 148 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_FJ_LOYA 149 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_FJ_ROYA 150 */ + SDL_SCANCODE_UNKNOWN, /* 151 */ + SDL_SCANCODE_UNKNOWN, /* 152 */ + SDL_SCANCODE_UNKNOWN, /* 153 */ + SDL_SCANCODE_UNKNOWN, /* 154 */ + SDL_SCANCODE_UNKNOWN, /* 155 */ + SDL_SCANCODE_UNKNOWN, /* 156 */ + SDL_SCANCODE_UNKNOWN, /* 157 */ + SDL_SCANCODE_UNKNOWN, /* 158 */ + SDL_SCANCODE_UNKNOWN, /* 159 */ + SDL_SCANCODE_GRAVE, /* DOM_VK_CIRCUMFLEX 160 */ + SDL_SCANCODE_KP_EXCLAM, /* DOM_VK_EXCLAMATION 161 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_DOUBLE_QUOTE 162 */ + SDL_SCANCODE_KP_HASH, /* DOM_VK_HASH 163 */ + SDL_SCANCODE_CURRENCYUNIT, /* DOM_VK_DOLLAR 164 */ + SDL_SCANCODE_KP_PERCENT, /* DOM_VK_PERCENT 165 */ + SDL_SCANCODE_KP_AMPERSAND, /* DOM_VK_AMPERSAND 166 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_UNDERSCORE 167 */ + SDL_SCANCODE_KP_LEFTPAREN, /* DOM_VK_OPEN_PAREN 168 */ + SDL_SCANCODE_KP_RIGHTPAREN, /* DOM_VK_CLOSE_PAREN 169 */ + SDL_SCANCODE_KP_MULTIPLY, /* DOM_VK_ASTERISK 170 */ + SDL_SCANCODE_KP_PLUS, /* DOM_VK_PLUS 171 */ + SDL_SCANCODE_KP_PLUS, /* DOM_VK_PIPE 172 */ + SDL_SCANCODE_MINUS, /* DOM_VK_HYPHEN_MINUS 173 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_OPEN_CURLY_BRACKET 174 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_CLOSE_CURLY_BRACKET 175 */ + SDL_SCANCODE_NONUSBACKSLASH, /* DOM_VK_TILDE 176 */ + SDL_SCANCODE_UNKNOWN, /* 177 */ + SDL_SCANCODE_UNKNOWN, /* 178 */ + SDL_SCANCODE_UNKNOWN, /* 179 */ + SDL_SCANCODE_UNKNOWN, /* 180 */ + SDL_SCANCODE_MUTE, /* DOM_VK_VOLUME_MUTE 181 */ + SDL_SCANCODE_VOLUMEDOWN, /* DOM_VK_VOLUME_DOWN 182 */ + SDL_SCANCODE_VOLUMEUP, /* DOM_VK_VOLUME_UP 183 */ + SDL_SCANCODE_UNKNOWN, /* 184 */ + SDL_SCANCODE_UNKNOWN, /* 185 */ + SDL_SCANCODE_UNKNOWN, /* 186 */ + SDL_SCANCODE_UNKNOWN, /* 187 */ + SDL_SCANCODE_COMMA, /* DOM_VK_COMMA 188 */ + SDL_SCANCODE_UNKNOWN, /* 189 */ + SDL_SCANCODE_PERIOD, /* DOM_VK_PERIOD 190 */ + SDL_SCANCODE_SLASH, /* DOM_VK_SLASH 191 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_BACK_QUOTE 192 */ + SDL_SCANCODE_UNKNOWN, /* 193 */ + SDL_SCANCODE_UNKNOWN, /* 194 */ + SDL_SCANCODE_UNKNOWN, /* 195 */ + SDL_SCANCODE_UNKNOWN, /* 196 */ + SDL_SCANCODE_UNKNOWN, /* 197 */ + SDL_SCANCODE_UNKNOWN, /* 198 */ + SDL_SCANCODE_UNKNOWN, /* 199 */ + SDL_SCANCODE_UNKNOWN, /* 200 */ + SDL_SCANCODE_UNKNOWN, /* 201 */ + SDL_SCANCODE_UNKNOWN, /* 202 */ + SDL_SCANCODE_UNKNOWN, /* 203 */ + SDL_SCANCODE_UNKNOWN, /* 204 */ + SDL_SCANCODE_UNKNOWN, /* 205 */ + SDL_SCANCODE_UNKNOWN, /* 206 */ + SDL_SCANCODE_UNKNOWN, /* 207 */ + SDL_SCANCODE_UNKNOWN, /* 208 */ + SDL_SCANCODE_UNKNOWN, /* 209 */ + SDL_SCANCODE_UNKNOWN, /* 210 */ + SDL_SCANCODE_UNKNOWN, /* 211 */ + SDL_SCANCODE_UNKNOWN, /* 212 */ + SDL_SCANCODE_UNKNOWN, /* 213 */ + SDL_SCANCODE_UNKNOWN, /* 214 */ + SDL_SCANCODE_UNKNOWN, /* 215 */ + SDL_SCANCODE_UNKNOWN, /* 216 */ + SDL_SCANCODE_UNKNOWN, /* 217 */ + SDL_SCANCODE_UNKNOWN, /* 218 */ + SDL_SCANCODE_LEFTBRACKET, /* DOM_VK_OPEN_BRACKET 219 */ + SDL_SCANCODE_BACKSLASH, /* DOM_VK_BACK_SLASH 220 */ + SDL_SCANCODE_RIGHTBRACKET, /* DOM_VK_CLOSE_BRACKET 221 */ + SDL_SCANCODE_APOSTROPHE, /* DOM_VK_QUOTE 222 */ + SDL_SCANCODE_UNKNOWN, /* 223 */ + SDL_SCANCODE_RGUI, /* DOM_VK_META 224 */ + SDL_SCANCODE_RALT, /* DOM_VK_ALTGR 225 */ + SDL_SCANCODE_UNKNOWN, /* 226 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_ICO_HELP 227 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_ICO_00 228 */ + SDL_SCANCODE_UNKNOWN, /* 229 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_ICO_CLEAR 230 */ + SDL_SCANCODE_UNKNOWN, /* 231 */ + SDL_SCANCODE_UNKNOWN, /* 232 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_RESET 233 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_JUMP 234 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_PA1 235 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_PA2 236 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_PA3 237 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_WSCTRL 238 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_CUSEL 239 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_ATTN 240 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_FINISH 241 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_COPY 242 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_AUTO 243 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_ENLW 244 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_BACKTAB 245 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_ATTN 246 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_CRSEL 247 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_EXSEL 248 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_EREOF 249 */ + SDL_SCANCODE_AUDIOPLAY, /* DOM_VK_PLAY 250 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_ZOOM 251 */ + SDL_SCANCODE_UNKNOWN, /* 252 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_PA1 253 */ + SDL_SCANCODE_UNKNOWN, /* DOM_VK_WIN_OEM_CLEAR 254 */ + SDL_SCANCODE_UNKNOWN, /* 255 */ +}; + +static Uint8 SDL_NACL_translate_mouse_button(int32_t button) { + switch (button) { + case PP_INPUTEVENT_MOUSEBUTTON_LEFT: + return SDL_BUTTON_LEFT; + case PP_INPUTEVENT_MOUSEBUTTON_MIDDLE: + return SDL_BUTTON_MIDDLE; + case PP_INPUTEVENT_MOUSEBUTTON_RIGHT: + return SDL_BUTTON_RIGHT; + + case PP_INPUTEVENT_MOUSEBUTTON_NONE: + default: + return 0; + } +} + +static SDL_Scancode +SDL_NACL_translate_keycode(int keycode) +{ + SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN; + + if (keycode < SDL_arraysize(NACL_Keycodes)) { + scancode = NACL_Keycodes[keycode]; + } + if (scancode == SDL_SCANCODE_UNKNOWN) { + SDL_Log("The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list NACL KeyCode %d \n", keycode); + } + return scancode; +} + +void NACL_PumpEvents(_THIS) { + PSEvent* ps_event; + PP_Resource event; + PP_InputEvent_Type type; + PP_InputEvent_Modifier modifiers; + struct PP_Rect rect; + struct PP_FloatPoint fp; + struct PP_Point location; + struct PP_Var var; + const char *str; + char text[64]; + Uint32 str_len; + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + SDL_Mouse *mouse = SDL_GetMouse(); + + if (driverdata->window) { + while ((ps_event = PSEventTryAcquire()) != NULL) { + event = ps_event->as_resource; + switch(ps_event->type) { + /* From DidChangeView, contains a view resource */ + case PSE_INSTANCE_DIDCHANGEVIEW: + driverdata->ppb_view->GetRect(event, &rect); + NACL_SetScreenResolution(rect.size.width, rect.size.height, SDL_PIXELFORMAT_UNKNOWN); + // FIXME: Rebuild context? See life.c UpdateContext + break; + + /* From HandleInputEvent, contains an input resource. */ + case PSE_INSTANCE_HANDLEINPUT: + type = driverdata->ppb_input_event->GetType(event); + modifiers = driverdata->ppb_input_event->GetModifiers(event); + switch(type) { + case PP_INPUTEVENT_TYPE_MOUSEDOWN: + SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_PRESSED, SDL_NACL_translate_mouse_button(driverdata->ppb_mouse_input_event->GetButton(event))); + break; + case PP_INPUTEVENT_TYPE_MOUSEUP: + SDL_SendMouseButton(mouse->focus, mouse->mouseID, SDL_RELEASED, SDL_NACL_translate_mouse_button(driverdata->ppb_mouse_input_event->GetButton(event))); + break; + case PP_INPUTEVENT_TYPE_WHEEL: + /* FIXME: GetTicks provides high resolution scroll events */ + fp = driverdata->ppb_wheel_input_event->GetDelta(event); + SDL_SendMouseWheel(mouse->focus, mouse->mouseID, (int) fp.x, (int) fp.y, SDL_MOUSEWHEEL_NORMAL); + break; + + case PP_INPUTEVENT_TYPE_MOUSEENTER: + case PP_INPUTEVENT_TYPE_MOUSELEAVE: + /* FIXME: Mouse Focus */ + break; + + + case PP_INPUTEVENT_TYPE_MOUSEMOVE: + location = driverdata->ppb_mouse_input_event->GetPosition(event); + SDL_SendMouseMotion(mouse->focus, mouse->mouseID, SDL_FALSE, location.x, location.y); + break; + + case PP_INPUTEVENT_TYPE_TOUCHSTART: + case PP_INPUTEVENT_TYPE_TOUCHMOVE: + case PP_INPUTEVENT_TYPE_TOUCHEND: + case PP_INPUTEVENT_TYPE_TOUCHCANCEL: + /* FIXME: Touch events */ + break; + + case PP_INPUTEVENT_TYPE_KEYDOWN: + SDL_SendKeyboardKey(SDL_PRESSED, SDL_NACL_translate_keycode(driverdata->ppb_keyboard_input_event->GetKeyCode(event))); + break; + + case PP_INPUTEVENT_TYPE_KEYUP: + SDL_SendKeyboardKey(SDL_RELEASED, SDL_NACL_translate_keycode(driverdata->ppb_keyboard_input_event->GetKeyCode(event))); + break; + + case PP_INPUTEVENT_TYPE_CHAR: + var = driverdata->ppb_keyboard_input_event->GetCharacterText(event); + str = driverdata->ppb_var->VarToUtf8(var, &str_len); + /* str is not null terminated! */ + if ( str_len >= SDL_arraysize(text) ) { + str_len = SDL_arraysize(text) - 1; + } + SDL_strlcpy(text, str, str_len ); + text[str_len] = '\0'; + + SDL_SendKeyboardText(text); + /* FIXME: Do we have to handle ref counting? driverdata->ppb_var->Release(var);*/ + break; + + default: + break; + } + break; + + + /* From HandleMessage, contains a PP_Var. */ + case PSE_INSTANCE_HANDLEMESSAGE: + break; + + /* From DidChangeFocus, contains a PP_Bool with the current focus state. */ + case PSE_INSTANCE_DIDCHANGEFOCUS: + break; + + /* When the 3D context is lost, no resource. */ + case PSE_GRAPHICS3D_GRAPHICS3DCONTEXTLOST: + break; + + /* When the mouse lock is lost. */ + case PSE_MOUSELOCK_MOUSELOCKLOST: + break; + + default: + break; + } + + PSEventRelease(ps_event); + } + } +} + +#endif /* SDL_VIDEO_DRIVER_NACL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclevents_c.h b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclevents_c.h new file mode 100644 index 000000000..3255578c3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclevents_c.h @@ -0,0 +1,30 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_naclevents_c_h +#define _SDL_naclevents_c_h + +#include "SDL_naclvideo.h" + +extern void NACL_PumpEvents(_THIS); + +#endif /* _SDL_naclevents_c_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclglue.c b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclglue.c new file mode 100644 index 000000000..79f5b0f90 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclglue.c @@ -0,0 +1,24 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_NACL +#endif /* SDL_VIDEO_DRIVER_NACL */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclopengles.c b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclopengles.c new file mode 100644 index 000000000..e11245135 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclopengles.c @@ -0,0 +1,171 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_NACL + +/* NaCl SDL video GLES 2 driver implementation */ + +#include "SDL_video.h" +#include "SDL_naclvideo.h" + +#if SDL_LOADSO_DLOPEN +#include "dlfcn.h" +#endif + +#include "ppapi/gles2/gl2ext_ppapi.h" +#include "ppapi_simple/ps.h" + +/* GL functions */ +int +NACL_GLES_LoadLibrary(_THIS, const char *path) +{ + /* FIXME: Support dynamic linking when PNACL supports it */ + return glInitializePPAPI(PSGetInterface) == 0; +} + +void * +NACL_GLES_GetProcAddress(_THIS, const char *proc) +{ +#if SDL_LOADSO_DLOPEN + return dlsym( 0 /* RTLD_DEFAULT */, proc); +#else + return NULL; +#endif +} + +void +NACL_GLES_UnloadLibrary(_THIS) +{ + /* FIXME: Support dynamic linking when PNACL supports it */ + glTerminatePPAPI(); +} + +int +NACL_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext sdl_context) +{ + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + /* FIXME: Check threading issues...otherwise use a hardcoded _this->context across all threads */ + driverdata->ppb_instance->BindGraphics(driverdata->instance, (PP_Resource) sdl_context); + glSetCurrentContextPPAPI((PP_Resource) sdl_context); + return 0; +} + +SDL_GLContext +NACL_GLES_CreateContext(_THIS, SDL_Window * window) +{ + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + PP_Resource context, share_context = 0; + /* 64 seems nice. */ + Sint32 attribs[64]; + int i = 0; + + if (_this->gl_config.share_with_current_context) { + share_context = (PP_Resource) SDL_GL_GetCurrentContext(); + } + + /* FIXME: Some ATTRIBS from PP_Graphics3DAttrib are not set here */ + + attribs[i++] = PP_GRAPHICS3DATTRIB_WIDTH; + attribs[i++] = window->w; + attribs[i++] = PP_GRAPHICS3DATTRIB_HEIGHT; + attribs[i++] = window->h; + attribs[i++] = PP_GRAPHICS3DATTRIB_RED_SIZE; + attribs[i++] = _this->gl_config.red_size; + attribs[i++] = PP_GRAPHICS3DATTRIB_GREEN_SIZE; + attribs[i++] = _this->gl_config.green_size; + attribs[i++] = PP_GRAPHICS3DATTRIB_BLUE_SIZE; + attribs[i++] = _this->gl_config.blue_size; + + if (_this->gl_config.alpha_size) { + attribs[i++] = PP_GRAPHICS3DATTRIB_ALPHA_SIZE; + attribs[i++] = _this->gl_config.alpha_size; + } + + /*if (_this->gl_config.buffer_size) { + attribs[i++] = EGL_BUFFER_SIZE; + attribs[i++] = _this->gl_config.buffer_size; + }*/ + + attribs[i++] = PP_GRAPHICS3DATTRIB_DEPTH_SIZE; + attribs[i++] = _this->gl_config.depth_size; + + if (_this->gl_config.stencil_size) { + attribs[i++] = PP_GRAPHICS3DATTRIB_STENCIL_SIZE; + attribs[i++] = _this->gl_config.stencil_size; + } + + if (_this->gl_config.multisamplebuffers) { + attribs[i++] = PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS; + attribs[i++] = _this->gl_config.multisamplebuffers; + } + + if (_this->gl_config.multisamplesamples) { + attribs[i++] = PP_GRAPHICS3DATTRIB_SAMPLES; + attribs[i++] = _this->gl_config.multisamplesamples; + } + + attribs[i++] = PP_GRAPHICS3DATTRIB_NONE; + + context = driverdata->ppb_graphics->Create(driverdata->instance, share_context, attribs); + + if (context) { + /* We need to make the context current, otherwise nothing works */ + SDL_GL_MakeCurrent(window, (SDL_GLContext) context); + } + + return (SDL_GLContext) context; +} + + + +int +NACL_GLES_SetSwapInterval(_THIS, int interval) +{ + /* STUB */ + return 0; +} + +int +NACL_GLES_GetSwapInterval(_THIS) +{ + /* STUB */ + return 0; +} + +void +NACL_GLES_SwapWindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + struct PP_CompletionCallback callback = { NULL, 0, PP_COMPLETIONCALLBACK_FLAG_NONE }; + driverdata->ppb_graphics->SwapBuffers((PP_Resource) SDL_GL_GetCurrentContext(), callback ); +} + +void +NACL_GLES_DeleteContext(_THIS, SDL_GLContext context) +{ + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + driverdata->ppb_core->ReleaseResource((PP_Resource) context); +} + +#endif /* SDL_VIDEO_DRIVER_NACL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclopengles.h b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclopengles.h new file mode 100644 index 000000000..1845e8191 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclopengles.h @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_naclgl_h +#define _SDL_naclgl_h + +extern int NACL_GLES_LoadLibrary(_THIS, const char *path); +extern void *NACL_GLES_GetProcAddress(_THIS, const char *proc); +extern void NACL_GLES_UnloadLibrary(_THIS); +extern SDL_GLContext NACL_GLES_CreateContext(_THIS, SDL_Window * window); +extern int NACL_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +extern int NACL_GLES_SetSwapInterval(_THIS, int interval); +extern int NACL_GLES_GetSwapInterval(_THIS); +extern void NACL_GLES_SwapWindow(_THIS, SDL_Window * window); +extern void NACL_GLES_DeleteContext(_THIS, SDL_GLContext context); + +#endif /* _SDL_naclgl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclvideo.c b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclvideo.c new file mode 100644 index 000000000..467155c67 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclvideo.c @@ -0,0 +1,183 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_NACL + +#include "ppapi/c/pp_errors.h" +#include "ppapi/c/pp_instance.h" +#include "ppapi_simple/ps.h" +#include "ppapi_simple/ps_interface.h" +#include "ppapi_simple/ps_event.h" +#include "nacl_io/nacl_io.h" + +#include "SDL_naclvideo.h" +#include "SDL_naclwindow.h" +#include "SDL_naclevents_c.h" +#include "SDL_naclopengles.h" +#include "SDL_video.h" +#include "../SDL_sysvideo.h" +#include "../../events/SDL_events_c.h" + +#define NACLVID_DRIVER_NAME "nacl" + +/* Static init required because NACL_SetScreenResolution + * may appear even before SDL starts and we want to remember + * the window width and height + */ +static SDL_VideoData nacl = {0}; + +void +NACL_SetScreenResolution(int width, int height, Uint32 format) +{ + PP_Resource context; + + nacl.w = width; + nacl.h = height; + nacl.format = format; + + if (nacl.window) { + nacl.window->w = width; + nacl.window->h = height; + SDL_SendWindowEvent(nacl.window, SDL_WINDOWEVENT_RESIZED, width, height); + } + + /* FIXME: Check threading issues...otherwise use a hardcoded _this->context across all threads */ + context = (PP_Resource) SDL_GL_GetCurrentContext(); + if (context) { + PSInterfaceGraphics3D()->ResizeBuffers(context, width, height); + } + +} + + + +/* Initialization/Query functions */ +static int NACL_VideoInit(_THIS); +static void NACL_VideoQuit(_THIS); + +static int NACL_Available(void) { + return PSGetInstanceId() != 0; +} + +static void NACL_DeleteDevice(SDL_VideoDevice *device) { + SDL_VideoData *driverdata = (SDL_VideoData*) device->driverdata; + driverdata->ppb_core->ReleaseResource((PP_Resource) driverdata->ppb_message_loop); + SDL_free(device->driverdata); + SDL_free(device); +} + +static int +NACL_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} + +static SDL_VideoDevice *NACL_CreateDevice(int devindex) { + SDL_VideoDevice *device; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + return NULL; + } + device->driverdata = &nacl; + + /* Set the function pointers */ + device->VideoInit = NACL_VideoInit; + device->VideoQuit = NACL_VideoQuit; + device->PumpEvents = NACL_PumpEvents; + + device->CreateWindow = NACL_CreateWindow; + device->SetWindowTitle = NACL_SetWindowTitle; + device->DestroyWindow = NACL_DestroyWindow; + + device->SetDisplayMode = NACL_SetDisplayMode; + + device->free = NACL_DeleteDevice; + + /* GL pointers */ + device->GL_LoadLibrary = NACL_GLES_LoadLibrary; + device->GL_GetProcAddress = NACL_GLES_GetProcAddress; + device->GL_UnloadLibrary = NACL_GLES_UnloadLibrary; + device->GL_CreateContext = NACL_GLES_CreateContext; + device->GL_MakeCurrent = NACL_GLES_MakeCurrent; + device->GL_SetSwapInterval = NACL_GLES_SetSwapInterval; + device->GL_GetSwapInterval = NACL_GLES_GetSwapInterval; + device->GL_SwapWindow = NACL_GLES_SwapWindow; + device->GL_DeleteContext = NACL_GLES_DeleteContext; + + + return device; +} + +VideoBootStrap NACL_bootstrap = { + NACLVID_DRIVER_NAME, "SDL Native Client Video Driver", + NACL_Available, NACL_CreateDevice +}; + +int NACL_VideoInit(_THIS) { + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + SDL_DisplayMode mode; + + SDL_zero(mode); + mode.format = driverdata->format; + mode.w = driverdata->w; + mode.h = driverdata->h; + mode.refresh_rate = 0; + mode.driverdata = NULL; + if (SDL_AddBasicVideoDisplay(&mode) < 0) { + return -1; + } + + SDL_AddDisplayMode(&_this->displays[0], &mode); + + PSInterfaceInit(); + driverdata->instance = PSGetInstanceId(); + driverdata->ppb_graphics = PSInterfaceGraphics3D(); + driverdata->ppb_message_loop = PSInterfaceMessageLoop(); + driverdata->ppb_core = PSInterfaceCore(); + driverdata->ppb_fullscreen = PSInterfaceFullscreen(); + driverdata->ppb_instance = PSInterfaceInstance(); + driverdata->ppb_image_data = PSInterfaceImageData(); + driverdata->ppb_view = PSInterfaceView(); + driverdata->ppb_var = PSInterfaceVar(); + driverdata->ppb_input_event = (PPB_InputEvent*) PSGetInterface(PPB_INPUT_EVENT_INTERFACE); + driverdata->ppb_keyboard_input_event = (PPB_KeyboardInputEvent*) PSGetInterface(PPB_KEYBOARD_INPUT_EVENT_INTERFACE); + driverdata->ppb_mouse_input_event = (PPB_MouseInputEvent*) PSGetInterface(PPB_MOUSE_INPUT_EVENT_INTERFACE); + driverdata->ppb_wheel_input_event = (PPB_WheelInputEvent*) PSGetInterface(PPB_WHEEL_INPUT_EVENT_INTERFACE); + driverdata->ppb_touch_input_event = (PPB_TouchInputEvent*) PSGetInterface(PPB_TOUCH_INPUT_EVENT_INTERFACE); + + + driverdata->message_loop = driverdata->ppb_message_loop->Create(driverdata->instance); + + PSEventSetFilter(PSE_ALL); + + /* We're done! */ + return 0; +} + +void NACL_VideoQuit(_THIS) { +} + +#endif /* SDL_VIDEO_DRIVER_NACL */ +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclvideo.h b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclvideo.h new file mode 100644 index 000000000..174a6e77c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclvideo.h @@ -0,0 +1,67 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_naclvideo_h +#define _SDL_naclvideo_h + +#include "../SDL_sysvideo.h" +#include "ppapi_simple/ps_interface.h" +#include "ppapi/c/pp_input_event.h" + + +/* Hidden "this" pointer for the video functions */ +#define _THIS SDL_VideoDevice *_this + + +/* Private display data */ + +typedef struct SDL_VideoData { + Uint32 format; + int w, h; + SDL_Window *window; + + const PPB_Graphics3D *ppb_graphics; + const PPB_MessageLoop *ppb_message_loop; + const PPB_Core *ppb_core; + const PPB_Fullscreen *ppb_fullscreen; + const PPB_Instance *ppb_instance; + const PPB_ImageData *ppb_image_data; + const PPB_View *ppb_view; + const PPB_Var *ppb_var; + const PPB_InputEvent *ppb_input_event; + const PPB_KeyboardInputEvent *ppb_keyboard_input_event; + const PPB_MouseInputEvent *ppb_mouse_input_event; + const PPB_WheelInputEvent *ppb_wheel_input_event; + const PPB_TouchInputEvent *ppb_touch_input_event; + + PP_Resource message_loop; + PP_Instance instance; + + /* FIXME: Check threading issues...otherwise use a hardcoded _this->context across all threads */ + /* PP_Resource context; */ + +} SDL_VideoData; + +extern void NACL_SetScreenResolution(int width, int height, Uint32 format); + + +#endif /* _SDL_naclvideo_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclwindow.c b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclwindow.c new file mode 100644 index 000000000..32d1e6d7e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclwindow.c @@ -0,0 +1,79 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_NACL + +#include "../SDL_sysvideo.h" + +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "SDL_naclvideo.h" +#include "SDL_naclwindow.h" + +int +NACL_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + + if (driverdata->window) { + SDL_SetError("NaCl only supports one window"); + return -1; + } + driverdata->window = window; + + /* Adjust the window data to match the screen */ + window->x = 0; + window->y = 0; + window->w = driverdata->w; + window->h = driverdata->h; + + window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ + window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ + window->flags &= ~SDL_WINDOW_HIDDEN; + window->flags |= SDL_WINDOW_SHOWN; /* only one window on NaCl */ + window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ + window->flags |= SDL_WINDOW_OPENGL; + + SDL_SetMouseFocus(window); + SDL_SetKeyboardFocus(window); + + return 0; +} + +void +NACL_SetWindowTitle(_THIS, SDL_Window * window) +{ + /* TODO */ +} + +void +NACL_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *driverdata = (SDL_VideoData *) _this->driverdata; + if (window == driverdata->window) { + driverdata->window = NULL; + } +} + +#endif /* SDL_VIDEO_DRIVER_NACL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclwindow.h b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclwindow.h new file mode 100644 index 000000000..617bfc3ab --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/nacl/SDL_naclwindow.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_naclwindow_h +#define _SDL_naclwindow_h + +extern int NACL_CreateWindow(_THIS, SDL_Window * window); +extern void NACL_SetWindowTitle(_THIS, SDL_Window * window); +extern void NACL_DestroyWindow(_THIS, SDL_Window * window); + +#endif /* _SDL_naclwindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora.c b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora.c new file mode 100644 index 000000000..7afa54306 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora.c @@ -0,0 +1,834 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_PANDORA + +/* SDL internals */ +#include "../SDL_sysvideo.h" +#include "SDL_version.h" +#include "SDL_syswm.h" +#include "SDL_loadso.h" +#include "SDL_events.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_keyboard_c.h" + +/* PND declarations */ +#include "SDL_pandora.h" +#include "SDL_pandora_events.h" + +/* WIZ declarations */ +#include "GLES/gl.h" +#ifdef WIZ_GLES_LITE +static NativeWindowType hNativeWnd = 0; /* A handle to the window we will create. */ +#endif + +static int +PND_available(void) +{ + return 1; +} + +static void +PND_destroy(SDL_VideoDevice * device) +{ + if (device->driverdata != NULL) { + SDL_free(device->driverdata); + device->driverdata = NULL; + } + SDL_free(device); +} + +static SDL_VideoDevice * +PND_create() +{ + SDL_VideoDevice *device; + SDL_VideoData *phdata; + int status; + + /* Check if pandora could be initialized */ + status = PND_available(); + if (status == 0) { + /* PND could not be used */ + return NULL; + } + + /* Initialize SDL_VideoDevice structure */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + /* Initialize internal Pandora specific data */ + phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (phdata == NULL) { + SDL_OutOfMemory(); + SDL_free(device); + return NULL; + } + + device->driverdata = phdata; + + phdata->egl_initialized = SDL_TRUE; + + + /* Setup amount of available displays */ + device->num_displays = 0; + + /* Set device free function */ + device->free = PND_destroy; + + /* Setup all functions which we can handle */ + device->VideoInit = PND_videoinit; + device->VideoQuit = PND_videoquit; + device->GetDisplayModes = PND_getdisplaymodes; + device->SetDisplayMode = PND_setdisplaymode; + device->CreateWindow = PND_createwindow; + device->CreateWindowFrom = PND_createwindowfrom; + device->SetWindowTitle = PND_setwindowtitle; + device->SetWindowIcon = PND_setwindowicon; + device->SetWindowPosition = PND_setwindowposition; + device->SetWindowSize = PND_setwindowsize; + device->ShowWindow = PND_showwindow; + device->HideWindow = PND_hidewindow; + device->RaiseWindow = PND_raisewindow; + device->MaximizeWindow = PND_maximizewindow; + device->MinimizeWindow = PND_minimizewindow; + device->RestoreWindow = PND_restorewindow; + device->SetWindowGrab = PND_setwindowgrab; + device->DestroyWindow = PND_destroywindow; + device->GetWindowWMInfo = PND_getwindowwminfo; + device->GL_LoadLibrary = PND_gl_loadlibrary; + device->GL_GetProcAddress = PND_gl_getprocaddres; + device->GL_UnloadLibrary = PND_gl_unloadlibrary; + device->GL_CreateContext = PND_gl_createcontext; + device->GL_MakeCurrent = PND_gl_makecurrent; + device->GL_SetSwapInterval = PND_gl_setswapinterval; + device->GL_GetSwapInterval = PND_gl_getswapinterval; + device->GL_SwapWindow = PND_gl_swapwindow; + device->GL_DeleteContext = PND_gl_deletecontext; + device->PumpEvents = PND_PumpEvents; + + /* !!! FIXME: implement SetWindowBordered */ + + return device; +} + +VideoBootStrap PND_bootstrap = { +#ifdef WIZ_GLES_LITE + "wiz", + "SDL Wiz Video Driver", +#else + "pandora", + "SDL Pandora Video Driver", +#endif + PND_available, + PND_create +}; + +/*****************************************************************************/ +/* SDL Video and Display initialization/handling functions */ +/*****************************************************************************/ +int +PND_videoinit(_THIS) +{ + SDL_VideoDisplay display; + SDL_DisplayMode current_mode; + + SDL_zero(current_mode); +#ifdef WIZ_GLES_LITE + current_mode.w = 320; + current_mode.h = 240; +#else + current_mode.w = 800; + current_mode.h = 480; +#endif + current_mode.refresh_rate = 60; + current_mode.format = SDL_PIXELFORMAT_RGB565; + current_mode.driverdata = NULL; + + SDL_zero(display); + display.desktop_mode = current_mode; + display.current_mode = current_mode; + display.driverdata = NULL; + + SDL_AddVideoDisplay(&display); + + return 1; +} + +void +PND_videoquit(_THIS) +{ + +} + +void +PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display) +{ + +} + +int +PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} + +int +PND_createwindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + + SDL_WindowData *wdata; + + /* Allocate window internal data */ + wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); + if (wdata == NULL) { + return SDL_OutOfMemory(); + } + + /* Setup driver data for this window */ + window->driverdata = wdata; + + /* Check if window must support OpenGL ES rendering */ + if ((window->flags & SDL_WINDOW_OPENGL) == SDL_WINDOW_OPENGL) { + + EGLBoolean initstatus; + + /* Mark this window as OpenGL ES compatible */ + wdata->uses_gles = SDL_TRUE; + + /* Create connection to OpenGL ES */ + if (phdata->egl_display == EGL_NO_DISPLAY) { + phdata->egl_display = eglGetDisplay((NativeDisplayType) 0); + if (phdata->egl_display == EGL_NO_DISPLAY) { + return SDL_SetError("PND: Can't get connection to OpenGL ES"); + } + + initstatus = eglInitialize(phdata->egl_display, NULL, NULL); + if (initstatus != EGL_TRUE) { + return SDL_SetError("PND: Can't init OpenGL ES library"); + } + } + + phdata->egl_refcount++; + } + + /* Window has been successfully created */ + return 0; +} + +int +PND_createwindowfrom(_THIS, SDL_Window * window, const void *data) +{ + return -1; +} + +void +PND_setwindowtitle(_THIS, SDL_Window * window) +{ +} +void +PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon) +{ +} +void +PND_setwindowposition(_THIS, SDL_Window * window) +{ +} +void +PND_setwindowsize(_THIS, SDL_Window * window) +{ +} +void +PND_showwindow(_THIS, SDL_Window * window) +{ +} +void +PND_hidewindow(_THIS, SDL_Window * window) +{ +} +void +PND_raisewindow(_THIS, SDL_Window * window) +{ +} +void +PND_maximizewindow(_THIS, SDL_Window * window) +{ +} +void +PND_minimizewindow(_THIS, SDL_Window * window) +{ +} +void +PND_restorewindow(_THIS, SDL_Window * window) +{ +} +void +PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed) +{ +} +void +PND_destroywindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + eglTerminate(phdata->egl_display); +} + +/*****************************************************************************/ +/* SDL Window Manager function */ +/*****************************************************************************/ +SDL_bool +PND_getwindowwminfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) +{ + if (info->version.major <= SDL_MAJOR_VERSION) { + return SDL_TRUE; + } else { + SDL_SetError("application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } + + /* Failed to get window manager information */ + return SDL_FALSE; +} + +/*****************************************************************************/ +/* SDL OpenGL/OpenGL ES functions */ +/*****************************************************************************/ +int +PND_gl_loadlibrary(_THIS, const char *path) +{ + /* Check if OpenGL ES library is specified for GF driver */ + if (path == NULL) { + path = SDL_getenv("SDL_OPENGL_LIBRARY"); + if (path == NULL) { + path = SDL_getenv("SDL_OPENGLES_LIBRARY"); + } + } + + /* Check if default library loading requested */ + if (path == NULL) { + /* Already linked with GF library which provides egl* subset of */ + /* functions, use Common profile of OpenGL ES library by default */ +#ifdef WIZ_GLES_LITE + path = "/lib/libopengles_lite.so"; +#else + path = "/usr/lib/libGLES_CM.so"; +#endif + } + + /* Load dynamic library */ + _this->gl_config.dll_handle = SDL_LoadObject(path); + if (!_this->gl_config.dll_handle) { + /* Failed to load new GL ES library */ + return SDL_SetError("PND: Failed to locate OpenGL ES library"); + } + + /* Store OpenGL ES library path and name */ + SDL_strlcpy(_this->gl_config.driver_path, path, + SDL_arraysize(_this->gl_config.driver_path)); + + /* New OpenGL ES library is loaded */ + return 0; +} + +void * +PND_gl_getprocaddres(_THIS, const char *proc) +{ + void *function_address; + + /* Try to get function address through the egl interface */ + function_address = eglGetProcAddress(proc); + if (function_address != NULL) { + return function_address; + } + + /* Then try to get function in the OpenGL ES library */ + if (_this->gl_config.dll_handle) { + function_address = + SDL_LoadFunction(_this->gl_config.dll_handle, proc); + if (function_address != NULL) { + return function_address; + } + } + + /* Failed to get GL ES function address pointer */ + SDL_SetError("PND: Cannot locate OpenGL ES function name"); + return NULL; +} + +void +PND_gl_unloadlibrary(_THIS) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + + if (phdata->egl_initialized == SDL_TRUE) { + /* Unload OpenGL ES library */ + if (_this->gl_config.dll_handle) { + SDL_UnloadObject(_this->gl_config.dll_handle); + _this->gl_config.dll_handle = NULL; + } + } else { + SDL_SetError("PND: GF initialization failed, no OpenGL ES support"); + } +} + +SDL_GLContext +PND_gl_createcontext(_THIS, SDL_Window * window) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; + EGLBoolean status; + EGLint configs; + uint32_t attr_pos; + EGLint attr_value; + EGLint cit; + + /* Check if EGL was initialized */ + if (phdata->egl_initialized != SDL_TRUE) { + SDL_SetError("PND: EGL initialization failed, no OpenGL ES support"); + return NULL; + } + + /* Prepare attributes list to pass them to OpenGL ES */ + attr_pos = 0; + wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE; + wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT; + wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; + wdata->gles_attributes[attr_pos++] = _this->gl_config.red_size; + wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; + wdata->gles_attributes[attr_pos++] = _this->gl_config.green_size; + wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; + wdata->gles_attributes[attr_pos++] = _this->gl_config.blue_size; + wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; + + /* Setup alpha size in bits */ + if (_this->gl_config.alpha_size) { + wdata->gles_attributes[attr_pos++] = _this->gl_config.alpha_size; + } else { + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + } + + /* Setup color buffer size */ + if (_this->gl_config.buffer_size) { + wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; + wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; + } else { + wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + } + + /* Setup depth buffer bits */ + wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; + wdata->gles_attributes[attr_pos++] = _this->gl_config.depth_size; + + /* Setup stencil bits */ + if (_this->gl_config.stencil_size) { + wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; + wdata->gles_attributes[attr_pos++] = _this->gl_config.buffer_size; + } else { + wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + } + + /* Set number of samples in multisampling */ + if (_this->gl_config.multisamplesamples) { + wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; + wdata->gles_attributes[attr_pos++] = + _this->gl_config.multisamplesamples; + } + + /* Multisample buffers, OpenGL ES 1.0 spec defines 0 or 1 buffer */ + if (_this->gl_config.multisamplebuffers) { + wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; + wdata->gles_attributes[attr_pos++] = + _this->gl_config.multisamplebuffers; + } + + /* Finish attributes list */ + wdata->gles_attributes[attr_pos] = EGL_NONE; + + /* Request first suitable framebuffer configuration */ + status = eglChooseConfig(phdata->egl_display, wdata->gles_attributes, + wdata->gles_configs, 1, &configs); + if (status != EGL_TRUE) { + SDL_SetError("PND: Can't find closest configuration for OpenGL ES"); + return NULL; + } + + /* Check if nothing has been found, try "don't care" settings */ + if (configs == 0) { + int32_t it; + int32_t jt; + GLint depthbits[4] = { 32, 24, 16, EGL_DONT_CARE }; + + for (it = 0; it < 4; it++) { + for (jt = 16; jt >= 0; jt--) { + /* Don't care about color buffer bits, use what exist */ + /* Replace previous set data with EGL_DONT_CARE */ + attr_pos = 0; + wdata->gles_attributes[attr_pos++] = EGL_SURFACE_TYPE; + wdata->gles_attributes[attr_pos++] = EGL_WINDOW_BIT; + wdata->gles_attributes[attr_pos++] = EGL_RED_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + wdata->gles_attributes[attr_pos++] = EGL_GREEN_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + wdata->gles_attributes[attr_pos++] = EGL_BLUE_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + wdata->gles_attributes[attr_pos++] = EGL_ALPHA_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + wdata->gles_attributes[attr_pos++] = EGL_BUFFER_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + + /* Try to find requested or smallest depth */ + if (_this->gl_config.depth_size) { + wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; + wdata->gles_attributes[attr_pos++] = depthbits[it]; + } else { + wdata->gles_attributes[attr_pos++] = EGL_DEPTH_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + } + + if (_this->gl_config.stencil_size) { + wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; + wdata->gles_attributes[attr_pos++] = jt; + } else { + wdata->gles_attributes[attr_pos++] = EGL_STENCIL_SIZE; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + } + + wdata->gles_attributes[attr_pos++] = EGL_SAMPLES; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + wdata->gles_attributes[attr_pos++] = EGL_SAMPLE_BUFFERS; + wdata->gles_attributes[attr_pos++] = EGL_DONT_CARE; + wdata->gles_attributes[attr_pos] = EGL_NONE; + + /* Request first suitable framebuffer configuration */ + status = + eglChooseConfig(phdata->egl_display, + wdata->gles_attributes, + wdata->gles_configs, 1, &configs); + + if (status != EGL_TRUE) { + SDL_SetError + ("PND: Can't find closest configuration for OpenGL ES"); + return NULL; + } + if (configs != 0) { + break; + } + } + if (configs != 0) { + break; + } + } + + /* No available configs */ + if (configs == 0) { + SDL_SetError("PND: Can't find any configuration for OpenGL ES"); + return NULL; + } + } + + /* Initialize config index */ + wdata->gles_config = 0; + + /* Now check each configuration to find out the best */ + for (cit = 0; cit < configs; cit++) { + uint32_t stencil_found; + uint32_t depth_found; + + stencil_found = 0; + depth_found = 0; + + if (_this->gl_config.stencil_size) { + status = + eglGetConfigAttrib(phdata->egl_display, + wdata->gles_configs[cit], EGL_STENCIL_SIZE, + &attr_value); + if (status == EGL_TRUE) { + if (attr_value != 0) { + stencil_found = 1; + } + } + } else { + stencil_found = 1; + } + + if (_this->gl_config.depth_size) { + status = + eglGetConfigAttrib(phdata->egl_display, + wdata->gles_configs[cit], EGL_DEPTH_SIZE, + &attr_value); + if (status == EGL_TRUE) { + if (attr_value != 0) { + depth_found = 1; + } + } + } else { + depth_found = 1; + } + + /* Exit from loop if found appropriate configuration */ + if ((depth_found != 0) && (stencil_found != 0)) { + break; + } + } + + /* If best could not be found, use first */ + if (cit == configs) { + cit = 0; + } + wdata->gles_config = cit; + + /* Create OpenGL ES context */ + wdata->gles_context = + eglCreateContext(phdata->egl_display, + wdata->gles_configs[wdata->gles_config], NULL, NULL); + if (wdata->gles_context == EGL_NO_CONTEXT) { + SDL_SetError("PND: OpenGL ES context creation has been failed"); + return NULL; + } + +#ifdef WIZ_GLES_LITE + if( !hNativeWnd ) { + hNativeWnd = (NativeWindowType)malloc(16*1024); + + if(!hNativeWnd) + printf( "Error: Wiz framebuffer allocatation failed\n" ); + else + printf( "SDL: Wiz framebuffer allocated: %X\n", hNativeWnd ); + } + else { + printf( "SDL: Wiz framebuffer already allocated: %X\n", hNativeWnd ); + } + + wdata->gles_surface = + eglCreateWindowSurface(phdata->egl_display, + wdata->gles_configs[wdata->gles_config], + hNativeWnd, NULL ); +#else + wdata->gles_surface = + eglCreateWindowSurface(phdata->egl_display, + wdata->gles_configs[wdata->gles_config], + (NativeWindowType) 0, NULL); +#endif + + + if (wdata->gles_surface == 0) { + SDL_SetError("Error : eglCreateWindowSurface failed;\n"); + return NULL; + } + + /* Make just created context current */ + status = + eglMakeCurrent(phdata->egl_display, wdata->gles_surface, + wdata->gles_surface, wdata->gles_context); + if (status != EGL_TRUE) { + /* Destroy OpenGL ES surface */ + eglDestroySurface(phdata->egl_display, wdata->gles_surface); + eglDestroyContext(phdata->egl_display, wdata->gles_context); + wdata->gles_context = EGL_NO_CONTEXT; + SDL_SetError("PND: Can't set OpenGL ES context on creation"); + return NULL; + } + + _this->gl_config.accelerated = 1; + + /* Always clear stereo enable, since OpenGL ES do not supports stereo */ + _this->gl_config.stereo = 0; + + /* Get back samples and samplebuffers configurations. Rest framebuffer */ + /* parameters could be obtained through the OpenGL ES API */ + status = + eglGetConfigAttrib(phdata->egl_display, + wdata->gles_configs[wdata->gles_config], + EGL_SAMPLES, &attr_value); + if (status == EGL_TRUE) { + _this->gl_config.multisamplesamples = attr_value; + } + status = + eglGetConfigAttrib(phdata->egl_display, + wdata->gles_configs[wdata->gles_config], + EGL_SAMPLE_BUFFERS, &attr_value); + if (status == EGL_TRUE) { + _this->gl_config.multisamplebuffers = attr_value; + } + + /* Get back stencil and depth buffer sizes */ + status = + eglGetConfigAttrib(phdata->egl_display, + wdata->gles_configs[wdata->gles_config], + EGL_DEPTH_SIZE, &attr_value); + if (status == EGL_TRUE) { + _this->gl_config.depth_size = attr_value; + } + status = + eglGetConfigAttrib(phdata->egl_display, + wdata->gles_configs[wdata->gles_config], + EGL_STENCIL_SIZE, &attr_value); + if (status == EGL_TRUE) { + _this->gl_config.stencil_size = attr_value; + } + + /* Under PND OpenGL ES output can't be double buffered */ + _this->gl_config.double_buffer = 0; + + /* GL ES context was successfully created */ + return wdata->gles_context; +} + +int +PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + SDL_WindowData *wdata; + EGLBoolean status; + + if (phdata->egl_initialized != SDL_TRUE) { + return SDL_SetError("PND: GF initialization failed, no OpenGL ES support"); + } + + if ((window == NULL) && (context == NULL)) { + status = + eglMakeCurrent(phdata->egl_display, EGL_NO_SURFACE, + EGL_NO_SURFACE, EGL_NO_CONTEXT); + if (status != EGL_TRUE) { + /* Failed to set current GL ES context */ + return SDL_SetError("PND: Can't set OpenGL ES context"); + } + } else { + wdata = (SDL_WindowData *) window->driverdata; + if (wdata->gles_surface == EGL_NO_SURFACE) { + return SDL_SetError + ("PND: OpenGL ES surface is not initialized for this window"); + } + if (wdata->gles_context == EGL_NO_CONTEXT) { + return SDL_SetError + ("PND: OpenGL ES context is not initialized for this window"); + } + if (wdata->gles_context != context) { + return SDL_SetError + ("PND: OpenGL ES context is not belong to this window"); + } + status = + eglMakeCurrent(phdata->egl_display, wdata->gles_surface, + wdata->gles_surface, wdata->gles_context); + if (status != EGL_TRUE) { + /* Failed to set current GL ES context */ + return SDL_SetError("PND: Can't set OpenGL ES context"); + } + } + return 0; +} + +int +PND_gl_setswapinterval(_THIS, int interval) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + EGLBoolean status; + + if (phdata->egl_initialized != SDL_TRUE) { + return SDL_SetError("PND: EGL initialization failed, no OpenGL ES support"); + } + + /* Check if OpenGL ES connection has been initialized */ + if (phdata->egl_display != EGL_NO_DISPLAY) { + /* Set swap OpenGL ES interval */ + status = eglSwapInterval(phdata->egl_display, interval); + if (status == EGL_TRUE) { + /* Return success to upper level */ + phdata->swapinterval = interval; + return 0; + } + } + + /* Failed to set swap interval */ + return SDL_SetError("PND: Cannot set swap interval"); +} + +int +PND_gl_getswapinterval(_THIS) +{ + return ((SDL_VideoData *) _this->driverdata)->swapinterval; +} + +void +PND_gl_swapwindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; + + if (phdata->egl_initialized != SDL_TRUE) { + SDL_SetError("PND: GLES initialization failed, no OpenGL ES support"); + return; + } + + /* Many applications do not uses glFinish(), so we call it for them */ + glFinish(); + + /* Wait until OpenGL ES rendering is completed */ + eglWaitGL(); + + eglSwapBuffers(phdata->egl_display, wdata->gles_surface); +} + +void +PND_gl_deletecontext(_THIS, SDL_GLContext context) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + EGLBoolean status; + + if (phdata->egl_initialized != SDL_TRUE) { + SDL_SetError("PND: GLES initialization failed, no OpenGL ES support"); + return; + } + + /* Check if OpenGL ES connection has been initialized */ + if (phdata->egl_display != EGL_NO_DISPLAY) { + if (context != EGL_NO_CONTEXT) { + status = eglDestroyContext(phdata->egl_display, context); + if (status != EGL_TRUE) { + /* Error during OpenGL ES context destroying */ + SDL_SetError("PND: OpenGL ES context destroy error"); + return; + } + } + } + +#ifdef WIZ_GLES_LITE + if( hNativeWnd != 0 ) + { + free(hNativeWnd); + hNativeWnd = 0; + printf( "SDL: Wiz framebuffer released\n" ); + } +#endif + + return; +} + +#endif /* SDL_VIDEO_DRIVER_PANDORA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora.h b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora.h new file mode 100644 index 000000000..859b7ee5d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora.h @@ -0,0 +1,101 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __SDL_PANDORA_H__ +#define __SDL_PANDORA_H__ + +#include + +#include "../../SDL_internal.h" +#include "../SDL_sysvideo.h" + +typedef struct SDL_VideoData +{ + SDL_bool egl_initialized; /* OpenGL ES device initialization status */ + EGLDisplay egl_display; /* OpenGL ES display connection */ + uint32_t egl_refcount; /* OpenGL ES reference count */ + uint32_t swapinterval; /* OpenGL ES default swap interval */ + +} SDL_VideoData; + + +typedef struct SDL_DisplayData +{ + +} SDL_DisplayData; + + +typedef struct SDL_WindowData +{ + SDL_bool uses_gles; /* if true window must support OpenGL ES */ + + EGLConfig gles_configs[32]; + EGLint gles_config; /* OpenGL ES configuration index */ + EGLContext gles_context; /* OpenGL ES context */ + EGLint gles_attributes[256]; /* OpenGL ES attributes for context */ + EGLSurface gles_surface; /* OpenGL ES target rendering surface */ + +} SDL_WindowData; + + +/****************************************************************************/ +/* SDL_VideoDevice functions declaration */ +/****************************************************************************/ + +/* Display and window functions */ +int PND_videoinit(_THIS); +void PND_videoquit(_THIS); +void PND_getdisplaymodes(_THIS, SDL_VideoDisplay * display); +int PND_setdisplaymode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +int PND_createwindow(_THIS, SDL_Window * window); +int PND_createwindowfrom(_THIS, SDL_Window * window, const void *data); +void PND_setwindowtitle(_THIS, SDL_Window * window); +void PND_setwindowicon(_THIS, SDL_Window * window, SDL_Surface * icon); +void PND_setwindowposition(_THIS, SDL_Window * window); +void PND_setwindowsize(_THIS, SDL_Window * window); +void PND_showwindow(_THIS, SDL_Window * window); +void PND_hidewindow(_THIS, SDL_Window * window); +void PND_raisewindow(_THIS, SDL_Window * window); +void PND_maximizewindow(_THIS, SDL_Window * window); +void PND_minimizewindow(_THIS, SDL_Window * window); +void PND_restorewindow(_THIS, SDL_Window * window); +void PND_setwindowgrab(_THIS, SDL_Window * window, SDL_bool grabbed); +void PND_destroywindow(_THIS, SDL_Window * window); + +/* Window manager function */ +SDL_bool PND_getwindowwminfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + +/* OpenGL/OpenGL ES functions */ +int PND_gl_loadlibrary(_THIS, const char *path); +void *PND_gl_getprocaddres(_THIS, const char *proc); +void PND_gl_unloadlibrary(_THIS); +SDL_GLContext PND_gl_createcontext(_THIS, SDL_Window * window); +int PND_gl_makecurrent(_THIS, SDL_Window * window, SDL_GLContext context); +int PND_gl_setswapinterval(_THIS, int interval); +int PND_gl_getswapinterval(_THIS); +void PND_gl_swapwindow(_THIS, SDL_Window * window); +void PND_gl_deletecontext(_THIS, SDL_GLContext context); + + +#endif /* __SDL_PANDORA_H__ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora_events.c b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora_events.c new file mode 100644 index 000000000..d22d0c759 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora_events.c @@ -0,0 +1,38 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_PANDORA + +/* Being a null driver, there's no event stream. We just define stubs for + most of the API. */ + +#include "../../events/SDL_events_c.h" + +void +PND_PumpEvents(_THIS) +{ + /* Not implemented. */ +} + +#endif /* SDL_VIDEO_DRIVER_PANDORA */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora_events.h b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora_events.h new file mode 100644 index 000000000..e9f8d7cfa --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/pandora/SDL_pandora_events.h @@ -0,0 +1,25 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +extern void PND_PumpEvents(_THIS); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspevents.c b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspevents.c new file mode 100644 index 000000000..71267272d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspevents.c @@ -0,0 +1,290 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_PSP + +/* Being a null driver, there's no event stream. We just define stubs for + most of the API. */ + +#include "SDL.h" +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "SDL_pspvideo.h" +#include "SDL_pspevents_c.h" +#include "SDL_keyboard.h" +#include "../../thread/SDL_systhread.h" +#include + +#ifdef PSPIRKEYB +#include +#include + +#define IRKBD_CONFIG_FILE NULL /* this will take ms0:/seplugins/pspirkeyb.ini */ + +static int irkbd_ready = 0; +static SDL_Keycode keymap[256]; +#endif + +static enum PspHprmKeys hprm = 0; +static SDL_sem *event_sem = NULL; +static SDL_Thread *thread = NULL; +static int running = 0; +static struct { + enum PspHprmKeys id; + SDL_Keycode sym; +} keymap_psp[] = { + { PSP_HPRM_PLAYPAUSE, SDLK_F10 }, + { PSP_HPRM_FORWARD, SDLK_F11 }, + { PSP_HPRM_BACK, SDLK_F12 }, + { PSP_HPRM_VOL_UP, SDLK_F13 }, + { PSP_HPRM_VOL_DOWN, SDLK_F14 }, + { PSP_HPRM_HOLD, SDLK_F15 } +}; + +int EventUpdate(void *data) +{ + while (running) { + SDL_SemWait(event_sem); + sceHprmPeekCurrentKey(&hprm); + SDL_SemPost(event_sem); + /* Delay 1/60th of a second */ + sceKernelDelayThread(1000000 / 60); + } + return 0; +} + +void PSP_PumpEvents(_THIS) +{ + int i; + enum PspHprmKeys keys; + enum PspHprmKeys changed; + static enum PspHprmKeys old_keys = 0; + SDL_Keysym sym; + + SDL_SemWait(event_sem); + keys = hprm; + SDL_SemPost(event_sem); + + /* HPRM Keyboard */ + changed = old_keys ^ keys; + old_keys = keys; + if(changed) { + for(i=0; i= 0) { + if((length % sizeof(SIrKeybScanCodeData)) == 0){ + count = length / sizeof(SIrKeybScanCodeData); + for( i=0; i < count; i++ ) { + unsigned char raw, pressed; + scanData=(SIrKeybScanCodeData*) buffer+i; + raw = scanData->raw; + pressed = scanData->pressed; + sym.scancode = raw; + sym.sym = keymap[raw]; + /* not tested */ + /* SDL_PrivateKeyboard(pressed?SDL_PRESSED:SDL_RELEASED, &sym); */ + SDL_SendKeyboardKey((keys & keymap_psp[i].id) ? + SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw])); + + } + } + } + } +#endif + sceKernelDelayThread(0); + + return; +} + +void PSP_InitOSKeymap(_THIS) +{ +#ifdef PSPIRKEYB + int i; + for (i=0; i + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_pspvideo.h" + +/* Variables and functions exported by SDL_sysevents.c to other parts + of the native video subsystem (SDL_sysvideo.c) +*/ +extern void PSP_InitOSKeymap(_THIS); +extern void PSP_PumpEvents(_THIS); + +/* end of SDL_pspevents_c.h ... */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspgl.c b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspgl.c new file mode 100644 index 000000000..e4f81e9ee --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspgl.c @@ -0,0 +1,211 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_PSP + +#include +#include + +#include "SDL_error.h" +#include "SDL_pspvideo.h" +#include "SDL_pspgl_c.h" + +/*****************************************************************************/ +/* SDL OpenGL/OpenGL ES functions */ +/*****************************************************************************/ +#define EGLCHK(stmt) \ + do { \ + EGLint err; \ + \ + stmt; \ + err = eglGetError(); \ + if (err != EGL_SUCCESS) { \ + SDL_SetError("EGL error %d", err); \ + return 0; \ + } \ + } while (0) + +int +PSP_GL_LoadLibrary(_THIS, const char *path) +{ + if (!_this->gl_config.driver_loaded) { + _this->gl_config.driver_loaded = 1; + } + + return 0; +} + +/* pspgl doesn't provide this call, so stub it out since SDL requires it. +#define GLSTUB(func,params) void func params {} + +GLSTUB(glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, + GLdouble zNear, GLdouble zFar)) +*/ +void * +PSP_GL_GetProcAddress(_THIS, const char *proc) +{ + return eglGetProcAddress(proc); +} + +void +PSP_GL_UnloadLibrary(_THIS) +{ + eglTerminate(_this->gl_data->display); +} + +static EGLint width = 480; +static EGLint height = 272; + +SDL_GLContext +PSP_GL_CreateContext(_THIS, SDL_Window * window) +{ + + SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata; + + EGLint attribs[32]; + EGLDisplay display; + EGLContext context; + EGLSurface surface; + EGLConfig config; + EGLint num_configs; + int i; + + + /* EGL init taken from glutCreateWindow() in PSPGL's glut.c. */ + EGLCHK(display = eglGetDisplay(0)); + EGLCHK(eglInitialize(display, NULL, NULL)); + wdata->uses_gles = SDL_TRUE; + window->flags |= SDL_WINDOW_FULLSCREEN; + + /* Setup the config based on SDL's current values. */ + i = 0; + attribs[i++] = EGL_RED_SIZE; + attribs[i++] = _this->gl_config.red_size; + attribs[i++] = EGL_GREEN_SIZE; + attribs[i++] = _this->gl_config.green_size; + attribs[i++] = EGL_BLUE_SIZE; + attribs[i++] = _this->gl_config.blue_size; + attribs[i++] = EGL_DEPTH_SIZE; + attribs[i++] = _this->gl_config.depth_size; + + if (_this->gl_config.alpha_size) + { + attribs[i++] = EGL_ALPHA_SIZE; + attribs[i++] = _this->gl_config.alpha_size; + } + if (_this->gl_config.stencil_size) + { + attribs[i++] = EGL_STENCIL_SIZE; + attribs[i++] = _this->gl_config.stencil_size; + } + + attribs[i++] = EGL_NONE; + + EGLCHK(eglChooseConfig(display, attribs, &config, 1, &num_configs)); + + if (num_configs == 0) + { + SDL_SetError("No valid EGL configs for requested mode"); + return 0; + } + + EGLCHK(eglGetConfigAttrib(display, config, EGL_WIDTH, &width)); + EGLCHK(eglGetConfigAttrib(display, config, EGL_HEIGHT, &height)); + + EGLCHK(context = eglCreateContext(display, config, NULL, NULL)); + EGLCHK(surface = eglCreateWindowSurface(display, config, 0, NULL)); + EGLCHK(eglMakeCurrent(display, surface, surface, context)); + + _this->gl_data->display = display; + _this->gl_data->context = context; + _this->gl_data->surface = surface; + + + return context; +} + +int +PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ + if (!eglMakeCurrent(_this->gl_data->display, _this->gl_data->surface, + _this->gl_data->surface, _this->gl_data->context)) + { + return SDL_SetError("Unable to make EGL context current"); + } + return 0; +} + +int +PSP_GL_SetSwapInterval(_THIS, int interval) +{ + EGLBoolean status; + status = eglSwapInterval(_this->gl_data->display, interval); + if (status == EGL_TRUE) { + /* Return success to upper level */ + _this->gl_data->swapinterval = interval; + return 0; + } + /* Failed to set swap interval */ + return SDL_SetError("Unable to set the EGL swap interval"); +} + +int +PSP_GL_GetSwapInterval(_THIS) +{ + return _this->gl_data->swapinterval; +} + +void +PSP_GL_SwapWindow(_THIS, SDL_Window * window) +{ + eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface); +} + +void +PSP_GL_DeleteContext(_THIS, SDL_GLContext context) +{ + SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata; + EGLBoolean status; + + if (phdata->egl_initialized != SDL_TRUE) { + SDL_SetError("PSP: GLES initialization failed, no OpenGL ES support"); + return; + } + + /* Check if OpenGL ES connection has been initialized */ + if (_this->gl_data->display != EGL_NO_DISPLAY) { + if (context != EGL_NO_CONTEXT) { + status = eglDestroyContext(_this->gl_data->display, context); + if (status != EGL_TRUE) { + /* Error during OpenGL ES context destroying */ + SDL_SetError("PSP: OpenGL ES context destroy error"); + return; + } + } + } + + return; +} + +#endif /* SDL_VIDEO_DRIVER_PSP */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspgl_c.h b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspgl_c.h new file mode 100644 index 000000000..308b02729 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspgl_c.h @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_pspgl_c_h +#define _SDL_pspgl_c_h + + +#include +#include + +#include "SDL_pspvideo.h" + + +typedef struct SDL_GLDriverData { + EGLDisplay display; + EGLContext context; + EGLSurface surface; + uint32_t swapinterval; +}SDL_GLDriverData; + +extern void * PSP_GL_GetProcAddress(_THIS, const char *proc); +extern int PSP_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context); +extern void PSP_GL_SwapBuffers(_THIS); + +extern void PSP_GL_SwapWindow(_THIS, SDL_Window * window); +extern SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window); + +extern int PSP_GL_LoadLibrary(_THIS, const char *path); +extern void PSP_GL_UnloadLibrary(_THIS); +extern int PSP_GL_SetSwapInterval(_THIS, int interval); +extern int PSP_GL_GetSwapInterval(_THIS); + + +#endif /* _SDL_pspgl_c_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspmouse.c b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspmouse.c new file mode 100644 index 000000000..b7c3d2b99 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspmouse.c @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_PSP + +#include + +#include "SDL_error.h" +#include "SDL_mouse.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_pspmouse_c.h" + + +/* The implementation dependent data for the window manager cursor */ +struct WMcursor { + int unused; +}; + +#endif /* SDL_VIDEO_DRIVER_PSP */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspmouse_c.h b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspmouse_c.h new file mode 100644 index 000000000..2a3df68ef --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspmouse_c.h @@ -0,0 +1,24 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_pspvideo.h" + +/* Functions to be exported */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspvideo.c b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspvideo.c new file mode 100644 index 000000000..381e4899e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspvideo.c @@ -0,0 +1,329 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_PSP + +/* SDL internals */ +#include "../SDL_sysvideo.h" +#include "SDL_version.h" +#include "SDL_syswm.h" +#include "SDL_loadso.h" +#include "SDL_events.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_keyboard_c.h" + + + +/* PSP declarations */ +#include "SDL_pspvideo.h" +#include "SDL_pspevents_c.h" +#include "SDL_pspgl_c.h" + +/* unused +static SDL_bool PSP_initialized = SDL_FALSE; +*/ +static int +PSP_Available(void) +{ + return 1; +} + +static void +PSP_Destroy(SDL_VideoDevice * device) +{ +/* SDL_VideoData *phdata = (SDL_VideoData *) device->driverdata; */ + + if (device->driverdata != NULL) { + device->driverdata = NULL; + } +} + +static SDL_VideoDevice * +PSP_Create() +{ + SDL_VideoDevice *device; + SDL_VideoData *phdata; + SDL_GLDriverData *gldata; + int status; + + /* Check if PSP could be initialized */ + status = PSP_Available(); + if (status == 0) { + /* PSP could not be used */ + return NULL; + } + + /* Initialize SDL_VideoDevice structure */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + /* Initialize internal PSP specific data */ + phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (phdata == NULL) { + SDL_OutOfMemory(); + SDL_free(device); + return NULL; + } + + gldata = (SDL_GLDriverData *) SDL_calloc(1, sizeof(SDL_GLDriverData)); + if (gldata == NULL) { + SDL_OutOfMemory(); + SDL_free(device); + SDL_free(phdata); + return NULL; + } + device->gl_data = gldata; + + device->driverdata = phdata; + + phdata->egl_initialized = SDL_TRUE; + + + /* Setup amount of available displays */ + device->num_displays = 0; + + /* Set device free function */ + device->free = PSP_Destroy; + + /* Setup all functions which we can handle */ + device->VideoInit = PSP_VideoInit; + device->VideoQuit = PSP_VideoQuit; + device->GetDisplayModes = PSP_GetDisplayModes; + device->SetDisplayMode = PSP_SetDisplayMode; + device->CreateWindow = PSP_CreateWindow; + device->CreateWindowFrom = PSP_CreateWindowFrom; + device->SetWindowTitle = PSP_SetWindowTitle; + device->SetWindowIcon = PSP_SetWindowIcon; + device->SetWindowPosition = PSP_SetWindowPosition; + device->SetWindowSize = PSP_SetWindowSize; + device->ShowWindow = PSP_ShowWindow; + device->HideWindow = PSP_HideWindow; + device->RaiseWindow = PSP_RaiseWindow; + device->MaximizeWindow = PSP_MaximizeWindow; + device->MinimizeWindow = PSP_MinimizeWindow; + device->RestoreWindow = PSP_RestoreWindow; + device->SetWindowGrab = PSP_SetWindowGrab; + device->DestroyWindow = PSP_DestroyWindow; + device->GetWindowWMInfo = PSP_GetWindowWMInfo; + device->GL_LoadLibrary = PSP_GL_LoadLibrary; + device->GL_GetProcAddress = PSP_GL_GetProcAddress; + device->GL_UnloadLibrary = PSP_GL_UnloadLibrary; + device->GL_CreateContext = PSP_GL_CreateContext; + device->GL_MakeCurrent = PSP_GL_MakeCurrent; + device->GL_SetSwapInterval = PSP_GL_SetSwapInterval; + device->GL_GetSwapInterval = PSP_GL_GetSwapInterval; + device->GL_SwapWindow = PSP_GL_SwapWindow; + device->GL_DeleteContext = PSP_GL_DeleteContext; + device->HasScreenKeyboardSupport = PSP_HasScreenKeyboardSupport; + device->ShowScreenKeyboard = PSP_ShowScreenKeyboard; + device->HideScreenKeyboard = PSP_HideScreenKeyboard; + device->IsScreenKeyboardShown = PSP_IsScreenKeyboardShown; + + device->PumpEvents = PSP_PumpEvents; + + return device; +} + +VideoBootStrap PSP_bootstrap = { + "PSP", + "PSP Video Driver", + PSP_Available, + PSP_Create +}; + +/*****************************************************************************/ +/* SDL Video and Display initialization/handling functions */ +/*****************************************************************************/ +int +PSP_VideoInit(_THIS) +{ + SDL_VideoDisplay display; + SDL_DisplayMode current_mode; + + SDL_zero(current_mode); + + current_mode.w = 480; + current_mode.h = 272; + + current_mode.refresh_rate = 60; + /* 32 bpp for default */ + current_mode.format = SDL_PIXELFORMAT_ABGR8888; + + current_mode.driverdata = NULL; + + SDL_zero(display); + display.desktop_mode = current_mode; + display.current_mode = current_mode; + display.driverdata = NULL; + + SDL_AddVideoDisplay(&display); + + return 1; +} + +void +PSP_VideoQuit(_THIS) +{ + +} + +void +PSP_GetDisplayModes(_THIS, SDL_VideoDisplay * display) +{ + +} + +int +PSP_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} +#define EGLCHK(stmt) \ + do { \ + EGLint err; \ + \ + stmt; \ + err = eglGetError(); \ + if (err != EGL_SUCCESS) { \ + SDL_SetError("EGL error %d", err); \ + return 0; \ + } \ + } while (0) + +int +PSP_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *wdata; + + /* Allocate window internal data */ + wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); + if (wdata == NULL) { + return SDL_OutOfMemory(); + } + + /* Setup driver data for this window */ + window->driverdata = wdata; + + + /* Window has been successfully created */ + return 0; +} + +int +PSP_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) +{ + return SDL_Unsupported(); +} + +void +PSP_SetWindowTitle(_THIS, SDL_Window * window) +{ +} +void +PSP_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) +{ +} +void +PSP_SetWindowPosition(_THIS, SDL_Window * window) +{ +} +void +PSP_SetWindowSize(_THIS, SDL_Window * window) +{ +} +void +PSP_ShowWindow(_THIS, SDL_Window * window) +{ +} +void +PSP_HideWindow(_THIS, SDL_Window * window) +{ +} +void +PSP_RaiseWindow(_THIS, SDL_Window * window) +{ +} +void +PSP_MaximizeWindow(_THIS, SDL_Window * window) +{ +} +void +PSP_MinimizeWindow(_THIS, SDL_Window * window) +{ +} +void +PSP_RestoreWindow(_THIS, SDL_Window * window) +{ +} +void +PSP_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) +{ + +} +void +PSP_DestroyWindow(_THIS, SDL_Window * window) +{ +} + +/*****************************************************************************/ +/* SDL Window Manager function */ +/*****************************************************************************/ +SDL_bool +PSP_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) +{ + if (info->version.major <= SDL_MAJOR_VERSION) { + return SDL_TRUE; + } else { + SDL_SetError("application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } + + /* Failed to get window manager information */ + return SDL_FALSE; +} + + +/* TO Write Me */ +SDL_bool PSP_HasScreenKeyboardSupport(_THIS) +{ + return SDL_FALSE; +} +void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window) +{ +} +void PSP_HideScreenKeyboard(_THIS, SDL_Window *window) +{ +} +SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window) +{ + return SDL_FALSE; +} + + +#endif /* SDL_VIDEO_DRIVER_PSP */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspvideo.h b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspvideo.h new file mode 100644 index 000000000..f5705a944 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/psp/SDL_pspvideo.h @@ -0,0 +1,102 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_pspvideo_h +#define _SDL_pspvideo_h + +#include + +#include "../../SDL_internal.h" +#include "../SDL_sysvideo.h" + +typedef struct SDL_VideoData +{ + SDL_bool egl_initialized; /* OpenGL ES device initialization status */ + uint32_t egl_refcount; /* OpenGL ES reference count */ + + + +} SDL_VideoData; + + +typedef struct SDL_DisplayData +{ + +} SDL_DisplayData; + + +typedef struct SDL_WindowData +{ + SDL_bool uses_gles; /* if true window must support OpenGL ES */ + +} SDL_WindowData; + + + + +/****************************************************************************/ +/* SDL_VideoDevice functions declaration */ +/****************************************************************************/ + +/* Display and window functions */ +int PSP_VideoInit(_THIS); +void PSP_VideoQuit(_THIS); +void PSP_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +int PSP_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +int PSP_CreateWindow(_THIS, SDL_Window * window); +int PSP_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +void PSP_SetWindowTitle(_THIS, SDL_Window * window); +void PSP_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +void PSP_SetWindowPosition(_THIS, SDL_Window * window); +void PSP_SetWindowSize(_THIS, SDL_Window * window); +void PSP_ShowWindow(_THIS, SDL_Window * window); +void PSP_HideWindow(_THIS, SDL_Window * window); +void PSP_RaiseWindow(_THIS, SDL_Window * window); +void PSP_MaximizeWindow(_THIS, SDL_Window * window); +void PSP_MinimizeWindow(_THIS, SDL_Window * window); +void PSP_RestoreWindow(_THIS, SDL_Window * window); +void PSP_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +void PSP_DestroyWindow(_THIS, SDL_Window * window); + +/* Window manager function */ +SDL_bool PSP_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + +/* OpenGL/OpenGL ES functions */ +int PSP_GL_LoadLibrary(_THIS, const char *path); +void *PSP_GL_GetProcAddress(_THIS, const char *proc); +void PSP_GL_UnloadLibrary(_THIS); +SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window * window); +int PSP_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +int PSP_GL_SetSwapInterval(_THIS, int interval); +int PSP_GL_GetSwapInterval(_THIS); +void PSP_GL_SwapWindow(_THIS, SDL_Window * window); +void PSP_GL_DeleteContext(_THIS, SDL_GLContext context); + +/* PSP on screen keyboard */ +SDL_bool PSP_HasScreenKeyboardSupport(_THIS); +void PSP_ShowScreenKeyboard(_THIS, SDL_Window *window); +void PSP_HideScreenKeyboard(_THIS, SDL_Window *window); +SDL_bool PSP_IsScreenKeyboardShown(_THIS, SDL_Window *window); + +#endif /* _SDL_pspvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpievents.c b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpievents.c new file mode 100644 index 000000000..4104568cc --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpievents.c @@ -0,0 +1,45 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_RPI + +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "SDL_rpivideo.h" +#include "SDL_rpievents_c.h" + +#ifdef SDL_INPUT_LINUXEV +#include "../../core/linux/SDL_evdev.h" +#endif + +void RPI_PumpEvents(_THIS) +{ +#ifdef SDL_INPUT_LINUXEV + SDL_EVDEV_Poll(); +#endif + +} + +#endif /* SDL_VIDEO_DRIVER_RPI */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpievents_c.h b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpievents_c.h new file mode 100644 index 000000000..54fc196e4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpievents_c.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_rpievents_c_h +#define _SDL_rpievents_c_h + +#include "SDL_rpivideo.h" + +void RPI_PumpEvents(_THIS); +void RPI_EventInit(_THIS); +void RPI_EventQuit(_THIS); + +#endif /* _SDL_rpievents_c_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpimouse.c b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpimouse.c new file mode 100644 index 000000000..ae9bdfd5c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpimouse.c @@ -0,0 +1,325 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_RPI + +#include "SDL_assert.h" +#include "SDL_surface.h" +#include "SDL_hints.h" + +#include "SDL_rpivideo.h" +#include "SDL_rpimouse.h" + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/default_cursor.h" + +/* Copied from vc_vchi_dispmanx.h which is bugged and tries to include a non existing file */ +/* Attributes changes flag mask */ +#define ELEMENT_CHANGE_LAYER (1<<0) +#define ELEMENT_CHANGE_OPACITY (1<<1) +#define ELEMENT_CHANGE_DEST_RECT (1<<2) +#define ELEMENT_CHANGE_SRC_RECT (1<<3) +#define ELEMENT_CHANGE_MASK_RESOURCE (1<<4) +#define ELEMENT_CHANGE_TRANSFORM (1<<5) +/* End copied from vc_vchi_dispmanx.h */ + +static SDL_Cursor *RPI_CreateDefaultCursor(void); +static SDL_Cursor *RPI_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y); +static int RPI_ShowCursor(SDL_Cursor * cursor); +static void RPI_MoveCursor(SDL_Cursor * cursor); +static void RPI_FreeCursor(SDL_Cursor * cursor); +static void RPI_WarpMouse(SDL_Window * window, int x, int y); +static int RPI_WarpMouseGlobal(int x, int y); + +static SDL_Cursor * +RPI_CreateDefaultCursor(void) +{ + return SDL_CreateCursor(default_cdata, default_cmask, DEFAULT_CWIDTH, DEFAULT_CHEIGHT, DEFAULT_CHOTX, DEFAULT_CHOTY); +} + +/* Create a cursor from a surface */ +static SDL_Cursor * +RPI_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ + RPI_CursorData *curdata; + SDL_Cursor *cursor; + int ret; + VC_RECT_T dst_rect; + Uint32 dummy; + + SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888); + SDL_assert(surface->pitch == surface->w * 4); + + cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); + if (cursor == NULL) { + SDL_OutOfMemory(); + return NULL; + } + curdata = (RPI_CursorData *) SDL_calloc(1, sizeof(*curdata)); + if (curdata == NULL) { + SDL_OutOfMemory(); + SDL_free(cursor); + return NULL; + } + + curdata->hot_x = hot_x; + curdata->hot_y = hot_y; + curdata->w = surface->w; + curdata->h = surface->h; + + /* This usage is inspired by Wayland/Weston RPI code, how they figured this out is anyone's guess */ + curdata->resource = vc_dispmanx_resource_create(VC_IMAGE_ARGB8888, surface->w | (surface->pitch << 16), surface->h | (surface->h << 16), &dummy); + SDL_assert(curdata->resource); + vc_dispmanx_rect_set(&dst_rect, 0, 0, curdata->w, curdata->h); + /* A note from Weston: + * vc_dispmanx_resource_write_data() ignores ifmt, + * rect.x, rect.width, and uses stride only for computing + * the size of the transfer as rect.height * stride. + * Therefore we can only write rows starting at x=0. + */ + ret = vc_dispmanx_resource_write_data(curdata->resource, VC_IMAGE_ARGB8888, surface->pitch, surface->pixels, &dst_rect); + SDL_assert (ret == DISPMANX_SUCCESS); + + cursor->driverdata = curdata; + + return cursor; + +} + +/* Show the specified cursor, or hide if cursor is NULL */ +static int +RPI_ShowCursor(SDL_Cursor * cursor) +{ + int ret; + DISPMANX_UPDATE_HANDLE_T update; + RPI_CursorData *curdata; + VC_RECT_T src_rect, dst_rect; + SDL_Mouse *mouse; + SDL_VideoDisplay *display; + SDL_DisplayData *data; + VC_DISPMANX_ALPHA_T alpha = { DISPMANX_FLAGS_ALPHA_FROM_SOURCE /* flags */ , 255 /*opacity 0->255*/, 0 /* mask */ }; + uint32_t layer = SDL_RPI_MOUSELAYER; + const char *env; + + mouse = SDL_GetMouse(); + if (mouse == NULL) { + return -1; + } + + if (cursor == NULL) { + /* FIXME: We hide the current mouse's cursor, what we actually need is *_HideCursor */ + + if (mouse->cur_cursor != NULL && mouse->cur_cursor->driverdata != NULL) { + curdata = (RPI_CursorData *) mouse->cur_cursor->driverdata; + if (curdata->element > DISPMANX_NO_HANDLE) { + update = vc_dispmanx_update_start(10); + SDL_assert(update); + ret = vc_dispmanx_element_remove(update, curdata->element); + SDL_assert(ret == DISPMANX_SUCCESS); + ret = vc_dispmanx_update_submit_sync(update); + SDL_assert(ret == DISPMANX_SUCCESS); + curdata->element = DISPMANX_NO_HANDLE; + } + } + return 0; + } + + curdata = (RPI_CursorData *) cursor->driverdata; + if (curdata == NULL) { + return -1; + } + + if (mouse->focus == NULL) { + return -1; + } + + display = SDL_GetDisplayForWindow(mouse->focus); + if (display == NULL) { + return -1; + } + + data = (SDL_DisplayData*) display->driverdata; + if (data == NULL) { + return -1; + } + + if (curdata->element == DISPMANX_NO_HANDLE) { + vc_dispmanx_rect_set(&src_rect, 0, 0, curdata->w << 16, curdata->h << 16); + vc_dispmanx_rect_set(&dst_rect, 0, 0, curdata->w, curdata->h); + + update = vc_dispmanx_update_start(10); + SDL_assert(update); + + env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER); + if (env) { + layer = SDL_atoi(env) + 1; + } + + curdata->element = vc_dispmanx_element_add(update, + data->dispman_display, + layer, + &dst_rect, + curdata->resource, + &src_rect, + DISPMANX_PROTECTION_NONE, + &alpha, + DISPMANX_NO_HANDLE, // clamp + VC_IMAGE_ROT0); + SDL_assert(curdata->element > DISPMANX_NO_HANDLE); + ret = vc_dispmanx_update_submit_sync(update); + SDL_assert(ret == DISPMANX_SUCCESS); + } + + return 0; +} + +/* Free a window manager cursor */ +static void +RPI_FreeCursor(SDL_Cursor * cursor) +{ + int ret; + DISPMANX_UPDATE_HANDLE_T update; + RPI_CursorData *curdata; + + if (cursor != NULL) { + curdata = (RPI_CursorData *) cursor->driverdata; + + if (curdata != NULL) { + if (curdata->element != DISPMANX_NO_HANDLE) { + update = vc_dispmanx_update_start(10); + SDL_assert(update); + ret = vc_dispmanx_element_remove(update, curdata->element); + SDL_assert(ret == DISPMANX_SUCCESS); + ret = vc_dispmanx_update_submit_sync(update); + SDL_assert(ret == DISPMANX_SUCCESS); + } + + if (curdata->resource != DISPMANX_NO_HANDLE) { + ret = vc_dispmanx_resource_delete(curdata->resource); + SDL_assert(ret == DISPMANX_SUCCESS); + } + + SDL_free(cursor->driverdata); + } + SDL_free(cursor); + } +} + +/* Warp the mouse to (x,y) */ +static void +RPI_WarpMouse(SDL_Window * window, int x, int y) +{ + RPI_WarpMouseGlobal(x, y); +} + +/* Warp the mouse to (x,y) */ +static int +RPI_WarpMouseGlobal(int x, int y) +{ + RPI_CursorData *curdata; + DISPMANX_UPDATE_HANDLE_T update; + int ret; + VC_RECT_T dst_rect; + VC_RECT_T src_rect; + SDL_Mouse *mouse = SDL_GetMouse(); + + if (mouse == NULL || mouse->cur_cursor == NULL || mouse->cur_cursor->driverdata == NULL) { + return 0; + } + + curdata = (RPI_CursorData *) mouse->cur_cursor->driverdata; + if (curdata->element == DISPMANX_NO_HANDLE) { + return 0; + } + + update = vc_dispmanx_update_start(10); + if (!update) { + return 0; + } + + src_rect.x = 0; + src_rect.y = 0; + src_rect.width = curdata->w << 16; + src_rect.height = curdata->h << 16; + dst_rect.x = x; + dst_rect.y = y; + dst_rect.width = curdata->w; + dst_rect.height = curdata->h; + + ret = vc_dispmanx_element_change_attributes( + update, + curdata->element, + 0, + 0, + 0, + &dst_rect, + &src_rect, + DISPMANX_NO_HANDLE, + DISPMANX_NO_ROTATE); + if (ret != DISPMANX_SUCCESS) { + return SDL_SetError("vc_dispmanx_element_change_attributes() failed"); + } + + /* Submit asynchronously, otherwise the peformance suffers a lot */ + ret = vc_dispmanx_update_submit(update, 0, NULL); + if (ret != DISPMANX_SUCCESS) { + return SDL_SetError("vc_dispmanx_update_submit() failed"); + } + return 0; +} + +void +RPI_InitMouse(_THIS) +{ + /* FIXME: Using UDEV it should be possible to scan all mice + * but there's no point in doing so as there's no multimice support...yet! + */ + SDL_Mouse *mouse = SDL_GetMouse(); + + mouse->CreateCursor = RPI_CreateCursor; + mouse->ShowCursor = RPI_ShowCursor; + mouse->MoveCursor = RPI_MoveCursor; + mouse->FreeCursor = RPI_FreeCursor; + mouse->WarpMouse = RPI_WarpMouse; + mouse->WarpMouseGlobal = RPI_WarpMouseGlobal; + + SDL_SetDefaultCursor(RPI_CreateDefaultCursor()); +} + +void +RPI_QuitMouse(_THIS) +{ + +} + +/* This is called when a mouse motion event occurs */ +static void +RPI_MoveCursor(SDL_Cursor * cursor) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + RPI_WarpMouse(mouse->focus, mouse->x, mouse->y); +} + +#endif /* SDL_VIDEO_DRIVER_RPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpimouse.h b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpimouse.h new file mode 100644 index 000000000..6a4e70511 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpimouse.h @@ -0,0 +1,43 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_RPI_mouse_h +#define _SDL_RPI_mouse_h + +#include "../SDL_sysvideo.h" + +typedef struct _RPI_CursorData RPI_CursorData; +struct _RPI_CursorData +{ + DISPMANX_RESOURCE_HANDLE_T resource; + DISPMANX_ELEMENT_HANDLE_T element; + int hot_x, hot_y; + int w, h; +}; + +#define SDL_RPI_CURSORDATA(curs) RPI_CursorData *curdata = (RPI_CursorData *) ((curs) ? (curs)->driverdata : NULL) + +extern void RPI_InitMouse(_THIS); +extern void RPI_QuitMouse(_THIS); + +#endif /* _SDL_RPI_mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpiopengles.c b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpiopengles.c new file mode 100644 index 000000000..0881dbde8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpiopengles.c @@ -0,0 +1,42 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_RPI && SDL_VIDEO_OPENGL_EGL + +#include "SDL_rpivideo.h" +#include "SDL_rpiopengles.h" + +/* EGL implementation of SDL OpenGL support */ + +int +RPI_GLES_LoadLibrary(_THIS, const char *path) { + return SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY); +} + +SDL_EGL_CreateContext_impl(RPI) +SDL_EGL_SwapWindow_impl(RPI) +SDL_EGL_MakeCurrent_impl(RPI) + +#endif /* SDL_VIDEO_DRIVER_RPI && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpiopengles.h b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpiopengles.h new file mode 100644 index 000000000..83c800067 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpiopengles.h @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_rpiopengles_h +#define _SDL_rpiopengles_h + +#if SDL_VIDEO_DRIVER_RPI && SDL_VIDEO_OPENGL_EGL + +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" + +/* OpenGLES functions */ +#define RPI_GLES_GetAttribute SDL_EGL_GetAttribute +#define RPI_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define RPI_GLES_UnloadLibrary SDL_EGL_UnloadLibrary +#define RPI_GLES_SetSwapInterval SDL_EGL_SetSwapInterval +#define RPI_GLES_GetSwapInterval SDL_EGL_GetSwapInterval +#define RPI_GLES_DeleteContext SDL_EGL_DeleteContext + +extern int RPI_GLES_LoadLibrary(_THIS, const char *path); +extern SDL_GLContext RPI_GLES_CreateContext(_THIS, SDL_Window * window); +extern void RPI_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int RPI_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); + +#endif /* SDL_VIDEO_DRIVER_RPI && SDL_VIDEO_OPENGL_EGL */ + +#endif /* _SDL_rpiopengles_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpivideo.c b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpivideo.c new file mode 100644 index 000000000..67dc77b1c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpivideo.c @@ -0,0 +1,388 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_RPI + +/* References + * http://elinux.org/RPi_VideoCore_APIs + * https://github.com/raspberrypi/firmware/blob/master/opt/vc/src/hello_pi/hello_triangle/triangle.c + * http://cgit.freedesktop.org/wayland/weston/tree/src/rpi-renderer.c + * http://cgit.freedesktop.org/wayland/weston/tree/src/compositor-rpi.c + */ + +/* SDL internals */ +#include "../SDL_sysvideo.h" +#include "SDL_version.h" +#include "SDL_syswm.h" +#include "SDL_loadso.h" +#include "SDL_events.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "SDL_hints.h" + +#ifdef SDL_INPUT_LINUXEV +#include "../../core/linux/SDL_evdev.h" +#endif + +/* RPI declarations */ +#include "SDL_rpivideo.h" +#include "SDL_rpievents_c.h" +#include "SDL_rpiopengles.h" +#include "SDL_rpimouse.h" + +static int +RPI_Available(void) +{ + return 1; +} + +static void +RPI_Destroy(SDL_VideoDevice * device) +{ + /* SDL_VideoData *phdata = (SDL_VideoData *) device->driverdata; */ + + if (device->driverdata != NULL) { + device->driverdata = NULL; + } +} + +static SDL_VideoDevice * +RPI_Create() +{ + SDL_VideoDevice *device; + SDL_VideoData *phdata; + + /* Initialize SDL_VideoDevice structure */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + /* Initialize internal data */ + phdata = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (phdata == NULL) { + SDL_OutOfMemory(); + SDL_free(device); + return NULL; + } + + device->driverdata = phdata; + + /* Setup amount of available displays */ + device->num_displays = 0; + + /* Set device free function */ + device->free = RPI_Destroy; + + /* Setup all functions which we can handle */ + device->VideoInit = RPI_VideoInit; + device->VideoQuit = RPI_VideoQuit; + device->GetDisplayModes = RPI_GetDisplayModes; + device->SetDisplayMode = RPI_SetDisplayMode; + device->CreateWindow = RPI_CreateWindow; + device->CreateWindowFrom = RPI_CreateWindowFrom; + device->SetWindowTitle = RPI_SetWindowTitle; + device->SetWindowIcon = RPI_SetWindowIcon; + device->SetWindowPosition = RPI_SetWindowPosition; + device->SetWindowSize = RPI_SetWindowSize; + device->ShowWindow = RPI_ShowWindow; + device->HideWindow = RPI_HideWindow; + device->RaiseWindow = RPI_RaiseWindow; + device->MaximizeWindow = RPI_MaximizeWindow; + device->MinimizeWindow = RPI_MinimizeWindow; + device->RestoreWindow = RPI_RestoreWindow; + device->SetWindowGrab = RPI_SetWindowGrab; + device->DestroyWindow = RPI_DestroyWindow; + device->GetWindowWMInfo = RPI_GetWindowWMInfo; + device->GL_LoadLibrary = RPI_GLES_LoadLibrary; + device->GL_GetProcAddress = RPI_GLES_GetProcAddress; + device->GL_UnloadLibrary = RPI_GLES_UnloadLibrary; + device->GL_CreateContext = RPI_GLES_CreateContext; + device->GL_MakeCurrent = RPI_GLES_MakeCurrent; + device->GL_SetSwapInterval = RPI_GLES_SetSwapInterval; + device->GL_GetSwapInterval = RPI_GLES_GetSwapInterval; + device->GL_SwapWindow = RPI_GLES_SwapWindow; + device->GL_DeleteContext = RPI_GLES_DeleteContext; + + device->PumpEvents = RPI_PumpEvents; + + return device; +} + +VideoBootStrap RPI_bootstrap = { + "RPI", + "RPI Video Driver", + RPI_Available, + RPI_Create +}; + +/*****************************************************************************/ +/* SDL Video and Display initialization/handling functions */ +/*****************************************************************************/ +int +RPI_VideoInit(_THIS) +{ + SDL_VideoDisplay display; + SDL_DisplayMode current_mode; + SDL_DisplayData *data; + uint32_t w,h; + + /* Initialize BCM Host */ + bcm_host_init(); + + SDL_zero(current_mode); + + if (graphics_get_display_size( 0, &w, &h) < 0) { + return -1; + } + + current_mode.w = w; + current_mode.h = h; + /* FIXME: Is there a way to tell the actual refresh rate? */ + current_mode.refresh_rate = 60; + /* 32 bpp for default */ + current_mode.format = SDL_PIXELFORMAT_ABGR8888; + + current_mode.driverdata = NULL; + + SDL_zero(display); + display.desktop_mode = current_mode; + display.current_mode = current_mode; + + /* Allocate display internal data */ + data = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData)); + if (data == NULL) { + return SDL_OutOfMemory(); + } + + data->dispman_display = vc_dispmanx_display_open( 0 /* LCD */); + + display.driverdata = data; + + SDL_AddVideoDisplay(&display); + +#ifdef SDL_INPUT_LINUXEV + SDL_EVDEV_Init(); +#endif + + RPI_InitMouse(_this); + + return 1; +} + +void +RPI_VideoQuit(_THIS) +{ +#ifdef SDL_INPUT_LINUXEV + SDL_EVDEV_Quit(); +#endif +} + +void +RPI_GetDisplayModes(_THIS, SDL_VideoDisplay * display) +{ + /* Only one display mode available, the current one */ + SDL_AddDisplayMode(display, &display->current_mode); +} + +int +RPI_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} + +int +RPI_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *wdata; + SDL_VideoDisplay *display; + SDL_DisplayData *displaydata; + VC_RECT_T dst_rect; + VC_RECT_T src_rect; + VC_DISPMANX_ALPHA_T dispman_alpha; + DISPMANX_UPDATE_HANDLE_T dispman_update; + uint32_t layer = SDL_RPI_VIDEOLAYER; + const char *env; + + /* Disable alpha, otherwise the app looks composed with whatever dispman is showing (X11, console,etc) */ + dispman_alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS; + dispman_alpha.opacity = 0xFF; + dispman_alpha.mask = 0; + + /* Allocate window internal data */ + wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); + if (wdata == NULL) { + return SDL_OutOfMemory(); + } + display = SDL_GetDisplayForWindow(window); + displaydata = (SDL_DisplayData *) display->driverdata; + + /* Windows have one size for now */ + window->w = display->desktop_mode.w; + window->h = display->desktop_mode.h; + + /* OpenGL ES is the law here, buddy */ + window->flags |= SDL_WINDOW_OPENGL; + + /* Create a dispman element and associate a window to it */ + dst_rect.x = 0; + dst_rect.y = 0; + dst_rect.width = window->w; + dst_rect.height = window->h; + + src_rect.x = 0; + src_rect.y = 0; + src_rect.width = window->w << 16; + src_rect.height = window->h << 16; + + env = SDL_GetHint(SDL_HINT_RPI_VIDEO_LAYER); + if (env) { + layer = SDL_atoi(env); + } + + dispman_update = vc_dispmanx_update_start( 0 ); + wdata->dispman_window.element = vc_dispmanx_element_add (dispman_update, + displaydata->dispman_display, + layer /* layer */, + &dst_rect, + 0 /*src*/, + &src_rect, + DISPMANX_PROTECTION_NONE, + &dispman_alpha /*alpha*/, + 0 /*clamp*/, + 0 /*transform*/); + wdata->dispman_window.width = window->w; + wdata->dispman_window.height = window->h; + vc_dispmanx_update_submit_sync(dispman_update); + + if (!_this->egl_data) { + if (SDL_GL_LoadLibrary(NULL) < 0) { + return -1; + } + } + wdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) &wdata->dispman_window); + + if (wdata->egl_surface == EGL_NO_SURFACE) { + return SDL_SetError("Could not create GLES window surface"); + } + + /* Setup driver data for this window */ + window->driverdata = wdata; + + /* One window, it always has focus */ + SDL_SetMouseFocus(window); + SDL_SetKeyboardFocus(window); + + /* Window has been successfully created */ + return 0; +} + +void +RPI_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + if(data) { +#if SDL_VIDEO_OPENGL_EGL + if (data->egl_surface != EGL_NO_SURFACE) { + SDL_EGL_DestroySurface(_this, data->egl_surface); + } +#endif + SDL_free(data); + window->driverdata = NULL; + } +} + +int +RPI_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) +{ + return -1; +} + +void +RPI_SetWindowTitle(_THIS, SDL_Window * window) +{ +} +void +RPI_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) +{ +} +void +RPI_SetWindowPosition(_THIS, SDL_Window * window) +{ +} +void +RPI_SetWindowSize(_THIS, SDL_Window * window) +{ +} +void +RPI_ShowWindow(_THIS, SDL_Window * window) +{ +} +void +RPI_HideWindow(_THIS, SDL_Window * window) +{ +} +void +RPI_RaiseWindow(_THIS, SDL_Window * window) +{ +} +void +RPI_MaximizeWindow(_THIS, SDL_Window * window) +{ +} +void +RPI_MinimizeWindow(_THIS, SDL_Window * window) +{ +} +void +RPI_RestoreWindow(_THIS, SDL_Window * window) +{ +} +void +RPI_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) +{ + +} + +/*****************************************************************************/ +/* SDL Window Manager function */ +/*****************************************************************************/ +SDL_bool +RPI_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) +{ + if (info->version.major <= SDL_MAJOR_VERSION) { + return SDL_TRUE; + } else { + SDL_SetError("application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } + + /* Failed to get window manager information */ + return SDL_FALSE; +} + +#endif /* SDL_VIDEO_DRIVER_RPI */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpivideo.h b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpivideo.h new file mode 100644 index 000000000..74dcf9414 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/raspberry/SDL_rpivideo.h @@ -0,0 +1,98 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef __SDL_RPIVIDEO_H__ +#define __SDL_RPIVIDEO_H__ + +#include "../../SDL_internal.h" +#include "../SDL_sysvideo.h" + +#include "bcm_host.h" +#include "GLES/gl.h" +#include "EGL/egl.h" +#include "EGL/eglext.h" + +typedef struct SDL_VideoData +{ + uint32_t egl_refcount; /* OpenGL ES reference count */ +} SDL_VideoData; + + +typedef struct SDL_DisplayData +{ + DISPMANX_DISPLAY_HANDLE_T dispman_display; +} SDL_DisplayData; + + +typedef struct SDL_WindowData +{ + EGL_DISPMANX_WINDOW_T dispman_window; +#if SDL_VIDEO_OPENGL_EGL + EGLSurface egl_surface; +#endif +} SDL_WindowData; + +#define SDL_RPI_VIDEOLAYER 10000 /* High enough so to occlude everything */ +#define SDL_RPI_MOUSELAYER SDL_RPI_VIDEOLAYER + 1 + + +/****************************************************************************/ +/* SDL_VideoDevice functions declaration */ +/****************************************************************************/ + +/* Display and window functions */ +int RPI_VideoInit(_THIS); +void RPI_VideoQuit(_THIS); +void RPI_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +int RPI_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +int RPI_CreateWindow(_THIS, SDL_Window * window); +int RPI_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +void RPI_SetWindowTitle(_THIS, SDL_Window * window); +void RPI_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +void RPI_SetWindowPosition(_THIS, SDL_Window * window); +void RPI_SetWindowSize(_THIS, SDL_Window * window); +void RPI_ShowWindow(_THIS, SDL_Window * window); +void RPI_HideWindow(_THIS, SDL_Window * window); +void RPI_RaiseWindow(_THIS, SDL_Window * window); +void RPI_MaximizeWindow(_THIS, SDL_Window * window); +void RPI_MinimizeWindow(_THIS, SDL_Window * window); +void RPI_RestoreWindow(_THIS, SDL_Window * window); +void RPI_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +void RPI_DestroyWindow(_THIS, SDL_Window * window); + +/* Window manager function */ +SDL_bool RPI_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + +/* OpenGL/OpenGL ES functions */ +int RPI_GLES_LoadLibrary(_THIS, const char *path); +void *RPI_GLES_GetProcAddress(_THIS, const char *proc); +void RPI_GLES_UnloadLibrary(_THIS); +SDL_GLContext RPI_GLES_CreateContext(_THIS, SDL_Window * window); +int RPI_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +int RPI_GLES_SetSwapInterval(_THIS, int interval); +int RPI_GLES_GetSwapInterval(_THIS); +void RPI_GLES_SwapWindow(_THIS, SDL_Window * window); +void RPI_GLES_DeleteContext(_THIS, SDL_GLContext context); + +#endif /* __SDL_RPIVIDEO_H__ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/sdlgenblit.pl b/modules/sdl2/SDL-2.0.5/src/video/sdlgenblit.pl new file mode 100644 index 000000000..9ebffafc4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/sdlgenblit.pl @@ -0,0 +1,535 @@ +#!/usr/bin/perl -w +# +# A script to generate optimized C blitters for Simple DirectMedia Layer +# http://www.libsdl.org/ + +use warnings; +use strict; + +my %file; + +# The formats potentially supported by this script: +# SDL_PIXELFORMAT_RGB332 +# SDL_PIXELFORMAT_RGB444 +# SDL_PIXELFORMAT_RGB555 +# SDL_PIXELFORMAT_ARGB4444 +# SDL_PIXELFORMAT_ARGB1555 +# SDL_PIXELFORMAT_RGB565 +# SDL_PIXELFORMAT_RGB24 +# SDL_PIXELFORMAT_BGR24 +# SDL_PIXELFORMAT_RGB888 +# SDL_PIXELFORMAT_BGR888 +# SDL_PIXELFORMAT_ARGB8888 +# SDL_PIXELFORMAT_RGBA8888 +# SDL_PIXELFORMAT_ABGR8888 +# SDL_PIXELFORMAT_BGRA8888 +# SDL_PIXELFORMAT_ARGB2101010 + +# The formats we're actually creating blitters for: +my @src_formats = ( + "RGB888", + "BGR888", + "ARGB8888", + "RGBA8888", + "ABGR8888", + "BGRA8888", +); +my @dst_formats = ( + "RGB888", + "BGR888", + "ARGB8888", +); + +my %format_size = ( + "RGB888" => 4, + "BGR888" => 4, + "ARGB8888" => 4, + "RGBA8888" => 4, + "ABGR8888" => 4, + "BGRA8888" => 4, +); + +my %format_type = ( + "RGB888" => "Uint32", + "BGR888" => "Uint32", + "ARGB8888" => "Uint32", + "RGBA8888" => "Uint32", + "ABGR8888" => "Uint32", + "BGRA8888" => "Uint32", +); + +my %get_rgba_string_ignore_alpha = ( + "RGB888" => "_R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel;", + "BGR888" => "_B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel;", + "ARGB8888" => "_R = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _B = (Uint8)_pixel;", + "RGBA8888" => "_R = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _B = (Uint8)(_pixel >> 8);", + "ABGR8888" => "_B = (Uint8)(_pixel >> 16); _G = (Uint8)(_pixel >> 8); _R = (Uint8)_pixel;", + "BGRA8888" => "_B = (Uint8)(_pixel >> 24); _G = (Uint8)(_pixel >> 16); _R = (Uint8)(_pixel >> 8);", +); + +my %get_rgba_string = ( + "RGB888" => $get_rgba_string_ignore_alpha{"RGB888"} . " _A = 0xFF;", + "BGR888" => $get_rgba_string_ignore_alpha{"BGR888"} . " _A = 0xFF;", + "ARGB8888" => $get_rgba_string_ignore_alpha{"ARGB8888"} . " _A = (Uint8)(_pixel >> 24);", + "RGBA8888" => $get_rgba_string_ignore_alpha{"RGBA8888"} . " _A = (Uint8)_pixel;", + "ABGR8888" => $get_rgba_string_ignore_alpha{"ABGR8888"} . " _A = (Uint8)(_pixel >> 24);", + "BGRA8888" => $get_rgba_string_ignore_alpha{"BGRA8888"} . " _A = (Uint8)_pixel;", +); + +my %set_rgba_string = ( + "RGB888" => "_pixel = ((Uint32)_R << 16) | ((Uint32)_G << 8) | _B;", + "BGR888" => "_pixel = ((Uint32)_B << 16) | ((Uint32)_G << 8) | _R;", + "ARGB8888" => "_pixel = ((Uint32)_A << 24) | ((Uint32)_R << 16) | ((Uint32)_G << 8) | _B;", + "RGBA8888" => "_pixel = ((Uint32)_R << 24) | ((Uint32)_G << 16) | ((Uint32)_B << 8) | _A;", + "ABGR8888" => "_pixel = ((Uint32)_A << 24) | ((Uint32)_B << 16) | ((Uint32)_G << 8) | _R;", + "BGRA8888" => "_pixel = ((Uint32)_B << 24) | ((Uint32)_G << 16) | ((Uint32)_R << 8) | _A;", +); + +sub open_file { + my $name = shift; + open(FILE, ">$name.new") || die "Cant' open $name.new: $!"; + print FILE <<__EOF__; +/* DO NOT EDIT! This file is generated by sdlgenblit.pl */ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../SDL_internal.h" + +/* *INDENT-OFF* */ + +__EOF__ +} + +sub close_file { + my $name = shift; + print FILE <<__EOF__; +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ +__EOF__ + close FILE; + if ( ! -f $name || system("cmp -s $name $name.new") != 0 ) { + rename("$name.new", "$name"); + } else { + unlink("$name.new"); + } +} + +sub output_copydefs +{ + print FILE <<__EOF__; +extern SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[]; +__EOF__ +} + +sub output_copyfuncname +{ + my $prefix = shift; + my $src = shift; + my $dst = shift; + my $modulate = shift; + my $blend = shift; + my $scale = shift; + my $args = shift; + my $suffix = shift; + + print FILE "$prefix SDL_Blit_${src}_${dst}"; + if ( $modulate ) { + print FILE "_Modulate"; + } + if ( $blend ) { + print FILE "_Blend"; + } + if ( $scale ) { + print FILE "_Scale"; + } + if ( $args ) { + print FILE "(SDL_BlitInfo *info)"; + } + print FILE "$suffix"; +} + +sub get_rgba +{ + my $prefix = shift; + my $format = shift; + my $ignore_alpha = shift; + + my $string; + if ($ignore_alpha) { + $string = $get_rgba_string_ignore_alpha{$format}; + } else { + $string = $get_rgba_string{$format}; + } + + $string =~ s/_/$prefix/g; + if ( $prefix ne "" ) { + print FILE <<__EOF__; + ${prefix}pixel = *$prefix; +__EOF__ + } else { + print FILE <<__EOF__; + pixel = *src; +__EOF__ + } + print FILE <<__EOF__; + $string +__EOF__ +} + +sub set_rgba +{ + my $prefix = shift; + my $format = shift; + my $string = $set_rgba_string{$format}; + $string =~ s/_/$prefix/g; + print FILE <<__EOF__; + $string + *dst = ${prefix}pixel; +__EOF__ +} + +sub output_copycore +{ + my $src = shift; + my $dst = shift; + my $modulate = shift; + my $blend = shift; + my $s = ""; + my $d = ""; + + # Nice and easy... + if ( $src eq $dst && !$modulate && !$blend ) { + print FILE <<__EOF__; + *dst = *src; +__EOF__ + return; + } + + my $dst_has_alpha = ($dst =~ /A/) ? 1 : 0; + my $ignore_dst_alpha = !$dst_has_alpha && !$blend; + + if ( $blend ) { + get_rgba("src", $src, $ignore_dst_alpha); + get_rgba("dst", $dst, !$dst_has_alpha); + $s = "src"; + $d = "dst"; + } else { + get_rgba("", $src, $ignore_dst_alpha); + } + + if ( $modulate ) { + print FILE <<__EOF__; + if (flags & SDL_COPY_MODULATE_COLOR) { + ${s}R = (${s}R * modulateR) / 255; + ${s}G = (${s}G * modulateG) / 255; + ${s}B = (${s}B * modulateB) / 255; + } +__EOF__ + if (not $ignore_dst_alpha) { + print FILE <<__EOF__; + if (flags & SDL_COPY_MODULATE_ALPHA) { + ${s}A = (${s}A * modulateA) / 255; + } +__EOF__ + } + } + if ( $blend ) { + print FILE <<__EOF__; + if (flags & (SDL_COPY_BLEND|SDL_COPY_ADD)) { + /* This goes away if we ever use premultiplied alpha */ + if (${s}A < 255) { + ${s}R = (${s}R * ${s}A) / 255; + ${s}G = (${s}G * ${s}A) / 255; + ${s}B = (${s}B * ${s}A) / 255; + } + } + switch (flags & (SDL_COPY_BLEND|SDL_COPY_ADD|SDL_COPY_MOD)) { + case SDL_COPY_BLEND: + ${d}R = ${s}R + ((255 - ${s}A) * ${d}R) / 255; + ${d}G = ${s}G + ((255 - ${s}A) * ${d}G) / 255; + ${d}B = ${s}B + ((255 - ${s}A) * ${d}B) / 255; +__EOF__ + + if ( $dst_has_alpha ) { + print FILE <<__EOF__; + ${d}A = ${s}A + ((255 - ${s}A) * ${d}A) / 255; +__EOF__ + } + + print FILE <<__EOF__; + break; + case SDL_COPY_ADD: + ${d}R = ${s}R + ${d}R; if (${d}R > 255) ${d}R = 255; + ${d}G = ${s}G + ${d}G; if (${d}G > 255) ${d}G = 255; + ${d}B = ${s}B + ${d}B; if (${d}B > 255) ${d}B = 255; + break; + case SDL_COPY_MOD: + ${d}R = (${s}R * ${d}R) / 255; + ${d}G = (${s}G * ${d}G) / 255; + ${d}B = (${s}B * ${d}B) / 255; + break; + } +__EOF__ + } + if ( $blend ) { + set_rgba("dst", $dst); + } else { + set_rgba("", $dst); + } +} + +sub output_copyfunc +{ + my $src = shift; + my $dst = shift; + my $modulate = shift; + my $blend = shift; + my $scale = shift; + + my $dst_has_alpha = ($dst =~ /A/) ? 1 : 0; + my $ignore_dst_alpha = !$dst_has_alpha && !$blend; + + output_copyfuncname("static void", $src, $dst, $modulate, $blend, $scale, 1, "\n"); + print FILE <<__EOF__; +{ +__EOF__ + if ( $modulate || $blend ) { + print FILE <<__EOF__; + const int flags = info->flags; +__EOF__ + } + if ( $modulate ) { + print FILE <<__EOF__; + const Uint32 modulateR = info->r; + const Uint32 modulateG = info->g; + const Uint32 modulateB = info->b; +__EOF__ + if (!$ignore_dst_alpha) { + print FILE <<__EOF__; + const Uint32 modulateA = info->a; +__EOF__ + } + } + if ( $blend ) { + print FILE <<__EOF__; + Uint32 srcpixel; + Uint32 srcR, srcG, srcB, srcA; + Uint32 dstpixel; +__EOF__ + if ($dst_has_alpha) { + print FILE <<__EOF__; + Uint32 dstR, dstG, dstB, dstA; +__EOF__ + } else { + print FILE <<__EOF__; + Uint32 dstR, dstG, dstB; +__EOF__ + } + } elsif ( $modulate || $src ne $dst ) { + print FILE <<__EOF__; + Uint32 pixel; +__EOF__ + if (!$ignore_dst_alpha) { + print FILE <<__EOF__; + Uint32 R, G, B, A; +__EOF__ + } else { + print FILE <<__EOF__; + Uint32 R, G, B; +__EOF__ + } + } + if ( $scale ) { + print FILE <<__EOF__; + int srcy, srcx; + int posy, posx; + int incy, incx; +__EOF__ + + print FILE <<__EOF__; + + srcy = 0; + posy = 0; + incy = (info->src_h << 16) / info->dst_h; + incx = (info->src_w << 16) / info->dst_w; + + while (info->dst_h--) { + $format_type{$src} *src = 0; + $format_type{$dst} *dst = ($format_type{$dst} *)info->dst; + int n = info->dst_w; + srcx = -1; + posx = 0x10000L; + while (posy >= 0x10000L) { + ++srcy; + posy -= 0x10000L; + } + while (n--) { + if (posx >= 0x10000L) { + while (posx >= 0x10000L) { + ++srcx; + posx -= 0x10000L; + } + src = ($format_type{$src} *)(info->src + (srcy * info->src_pitch) + (srcx * $format_size{$src})); +__EOF__ + print FILE <<__EOF__; + } +__EOF__ + output_copycore($src, $dst, $modulate, $blend); + print FILE <<__EOF__; + posx += incx; + ++dst; + } + posy += incy; + info->dst += info->dst_pitch; + } +__EOF__ + } else { + print FILE <<__EOF__; + + while (info->dst_h--) { + $format_type{$src} *src = ($format_type{$src} *)info->src; + $format_type{$dst} *dst = ($format_type{$dst} *)info->dst; + int n = info->dst_w; + while (n--) { +__EOF__ + output_copycore($src, $dst, $modulate, $blend); + print FILE <<__EOF__; + ++src; + ++dst; + } + info->src += info->src_pitch; + info->dst += info->dst_pitch; + } +__EOF__ + } + print FILE <<__EOF__; +} + +__EOF__ +} + +sub output_copyfunc_h +{ +} + +sub output_copyinc +{ + print FILE <<__EOF__; +#include "SDL_video.h" +#include "SDL_blit.h" +#include "SDL_blit_auto.h" + +__EOF__ +} + +sub output_copyfunctable +{ + print FILE <<__EOF__; +SDL_BlitFuncEntry SDL_GeneratedBlitFuncTable[] = { +__EOF__ + for (my $i = 0; $i <= $#src_formats; ++$i) { + my $src = $src_formats[$i]; + for (my $j = 0; $j <= $#dst_formats; ++$j) { + my $dst = $dst_formats[$j]; + for (my $modulate = 0; $modulate <= 1; ++$modulate) { + for (my $blend = 0; $blend <= 1; ++$blend) { + for (my $scale = 0; $scale <= 1; ++$scale) { + if ( $modulate || $blend || $scale ) { + print FILE " { SDL_PIXELFORMAT_$src, SDL_PIXELFORMAT_$dst, "; + my $flags = ""; + my $flag = ""; + if ( $modulate ) { + $flag = "SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA"; + if ( $flags eq "" ) { + $flags = $flag; + } else { + $flags = "$flags | $flag"; + } + } + if ( $blend ) { + $flag = "SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD"; + if ( $flags eq "" ) { + $flags = $flag; + } else { + $flags = "$flags | $flag"; + } + } + if ( $scale ) { + $flag = "SDL_COPY_NEAREST"; + if ( $flags eq "" ) { + $flags = $flag; + } else { + $flags = "$flags | $flag"; + } + } + if ( $flags eq "" ) { + $flags = "0"; + } + print FILE "($flags), SDL_CPU_ANY,"; + output_copyfuncname("", $src_formats[$i], $dst_formats[$j], $modulate, $blend, $scale, 0, " },\n"); + } + } + } + } + } + } + print FILE <<__EOF__; + { 0, 0, 0, 0, NULL } +}; + +__EOF__ +} + +sub output_copyfunc_c +{ + my $src = shift; + my $dst = shift; + + for (my $modulate = 0; $modulate <= 1; ++$modulate) { + for (my $blend = 0; $blend <= 1; ++$blend) { + for (my $scale = 0; $scale <= 1; ++$scale) { + if ( $modulate || $blend || $scale ) { + output_copyfunc($src, $dst, $modulate, $blend, $scale); + } + } + } + } +} + +open_file("SDL_blit_auto.h"); +output_copydefs(); +for (my $i = 0; $i <= $#src_formats; ++$i) { + for (my $j = 0; $j <= $#dst_formats; ++$j) { + output_copyfunc_h($src_formats[$i], $dst_formats[$j]); + } +} +print FILE "\n"; +close_file("SDL_blit_auto.h"); + +open_file("SDL_blit_auto.c"); +output_copyinc(); +for (my $i = 0; $i <= $#src_formats; ++$i) { + for (my $j = 0; $j <= $#dst_formats; ++$j) { + output_copyfunc_c($src_formats[$i], $dst_formats[$j]); + } +} +output_copyfunctable(); +close_file("SDL_blit_auto.c"); diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitappdelegate.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitappdelegate.h new file mode 100644 index 000000000..edf09f50f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitappdelegate.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#import + +@interface SDLLaunchScreenController : UIViewController + +- (instancetype)init; +- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil; +- (void)loadView; + +@end + +@interface SDLUIKitDelegate : NSObject + ++ (id)sharedAppDelegate; ++ (NSString *)getAppDelegateClassName; + +- (void)hideLaunchScreen; + +@end + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitappdelegate.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitappdelegate.m new file mode 100644 index 000000000..c94c78a41 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitappdelegate.m @@ -0,0 +1,535 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "../SDL_sysvideo.h" +#include "SDL_assert.h" +#include "SDL_hints.h" +#include "SDL_system.h" +#include "SDL_main.h" + +#import "SDL_uikitappdelegate.h" +#import "SDL_uikitmodes.h" +#import "SDL_uikitwindow.h" + +#include "../../events/SDL_events_c.h" + +#ifdef main +#undef main +#endif + +static int forward_argc; +static char **forward_argv; +static int exit_status; + +int main(int argc, char **argv) +{ + int i; + + /* store arguments */ + forward_argc = argc; + forward_argv = (char **)malloc((argc+1) * sizeof(char *)); + for (i = 0; i < argc; i++) { + forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); + strcpy(forward_argv[i], argv[i]); + } + forward_argv[i] = NULL; + + /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */ + @autoreleasepool { + UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]); + } + + /* free the memory we used to hold copies of argc and argv */ + for (i = 0; i < forward_argc; i++) { + free(forward_argv[i]); + } + free(forward_argv); + + return exit_status; +} + +static void +SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + BOOL disable = (hint && *hint != '0'); + [UIApplication sharedApplication].idleTimerDisabled = disable; +} + +#if !TARGET_OS_TV +/* Load a launch image using the old UILaunchImageFile-era naming rules. */ +static UIImage * +SDL_LoadLaunchImageNamed(NSString *name, int screenh) +{ + UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; + UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom; + UIImage *image = nil; + + if (idiom == UIUserInterfaceIdiomPhone && screenh == 568) { + /* The image name for the iPhone 5 uses its height as a suffix. */ + image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-568h", name]]; + } else if (idiom == UIUserInterfaceIdiomPad) { + /* iPad apps can launch in any orientation. */ + if (UIInterfaceOrientationIsLandscape(curorient)) { + if (curorient == UIInterfaceOrientationLandscapeLeft) { + image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeLeft", name]]; + } else { + image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeRight", name]]; + } + if (!image) { + image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Landscape", name]]; + } + } else { + if (curorient == UIInterfaceOrientationPortraitUpsideDown) { + image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-PortraitUpsideDown", name]]; + } + if (!image) { + image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Portrait", name]]; + } + } + } + + if (!image) { + image = [UIImage imageNamed:name]; + } + + return image; +} +#endif /* !TARGET_OS_TV */ + +@interface SDLLaunchScreenController () + +#if !TARGET_OS_TV +- (NSUInteger)supportedInterfaceOrientations; +#endif + +@end + +@implementation SDLLaunchScreenController + +- (instancetype)init +{ + return [self initWithNibName:nil bundle:[NSBundle mainBundle]]; +} + +- (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil +{ + if (!(self = [super initWithNibName:nil bundle:nil])) { + return nil; + } + + NSString *screenname = nibNameOrNil; + NSBundle *bundle = nibBundleOrNil; + BOOL atleastiOS8 = UIKit_IsSystemVersionAtLeast(8.0); + + /* Launch screens were added in iOS 8. Otherwise we use launch images. */ + if (screenname && atleastiOS8) { + @try { + self.view = [bundle loadNibNamed:screenname owner:self options:nil][0]; + } + @catch (NSException *exception) { + /* If a launch screen name is specified but it fails to load, iOS + * displays a blank screen rather than falling back to an image. */ + return nil; + } + } + + if (!self.view) { + NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"]; + NSString *imagename = nil; + UIImage *image = nil; + + int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5); + int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5); + +#if !TARGET_OS_TV + UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; + + /* We always want portrait-oriented size, to match UILaunchImageSize. */ + if (screenw > screenh) { + int width = screenw; + screenw = screenh; + screenh = width; + } +#endif + + /* Xcode 5 introduced a dictionary of launch images in Info.plist. */ + if (launchimages) { + for (NSDictionary *dict in launchimages) { + NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"]; + NSString *sizestring = dict[@"UILaunchImageSize"]; + + /* Ignore this image if the current version is too low. */ + if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) { + continue; + } + + /* Ignore this image if the size doesn't match. */ + if (sizestring) { + CGSize size = CGSizeFromString(sizestring); + if ((int)(size.width + 0.5) != screenw || (int)(size.height + 0.5) != screenh) { + continue; + } + } + +#if !TARGET_OS_TV + UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown; + NSString *orientstring = dict[@"UILaunchImageOrientation"]; + + if (orientstring) { + if ([orientstring isEqualToString:@"PortraitUpsideDown"]) { + orientmask = UIInterfaceOrientationMaskPortraitUpsideDown; + } else if ([orientstring isEqualToString:@"Landscape"]) { + orientmask = UIInterfaceOrientationMaskLandscape; + } else if ([orientstring isEqualToString:@"LandscapeLeft"]) { + orientmask = UIInterfaceOrientationMaskLandscapeLeft; + } else if ([orientstring isEqualToString:@"LandscapeRight"]) { + orientmask = UIInterfaceOrientationMaskLandscapeRight; + } + } + + /* Ignore this image if the orientation doesn't match. */ + if ((orientmask & (1 << curorient)) == 0) { + continue; + } +#endif + + imagename = dict[@"UILaunchImageName"]; + } + + if (imagename) { + image = [UIImage imageNamed:imagename]; + } + } +#if !TARGET_OS_TV + else { + imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"]; + + if (imagename) { + image = SDL_LoadLaunchImageNamed(imagename, screenh); + } + + if (!image) { + image = SDL_LoadLaunchImageNamed(@"Default", screenh); + } + } +#endif + + if (image) { + UIImageView *view = [[UIImageView alloc] initWithFrame:[UIScreen mainScreen].bounds]; + UIImageOrientation imageorient = UIImageOrientationUp; + +#if !TARGET_OS_TV + /* Bugs observed / workaround tested in iOS 8.3, 7.1, and 6.1. */ + if (UIInterfaceOrientationIsLandscape(curorient)) { + if (atleastiOS8 && image.size.width < image.size.height) { + /* On iOS 8, portrait launch images displayed in forced- + * landscape mode (e.g. a standard Default.png on an iPhone + * when Info.plist only supports landscape orientations) need + * to be rotated to display in the expected orientation. */ + if (curorient == UIInterfaceOrientationLandscapeLeft) { + imageorient = UIImageOrientationRight; + } else if (curorient == UIInterfaceOrientationLandscapeRight) { + imageorient = UIImageOrientationLeft; + } + } else if (!atleastiOS8 && image.size.width > image.size.height) { + /* On iOS 7 and below, landscape launch images displayed in + * landscape mode (e.g. landscape iPad launch images) need + * to be rotated to display in the expected orientation. */ + if (curorient == UIInterfaceOrientationLandscapeLeft) { + imageorient = UIImageOrientationLeft; + } else if (curorient == UIInterfaceOrientationLandscapeRight) { + imageorient = UIImageOrientationRight; + } + } + } +#endif + + /* Create the properly oriented image. */ + view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient]; + + self.view = view; + } + } + + return self; +} + +- (void)loadView +{ + /* Do nothing. */ +} + +#if !TARGET_OS_TV +- (BOOL)shouldAutorotate +{ + /* If YES, the launch image will be incorrectly rotated in some cases. */ + return NO; +} + +- (NSUInteger)supportedInterfaceOrientations +{ + /* We keep the supported orientations unrestricted to avoid the case where + * there are no common orientations between the ones set in Info.plist and + * the ones set here (it will cause an exception in that case.) */ + return UIInterfaceOrientationMaskAll; +} +#endif /* !TARGET_OS_TV */ + +@end + +@implementation SDLUIKitDelegate { + UIWindow *launchWindow; +} + +/* convenience method */ ++ (id)sharedAppDelegate +{ + /* the delegate is set in UIApplicationMain(), which is guaranteed to be + * called before this method */ + return [UIApplication sharedApplication].delegate; +} + ++ (NSString *)getAppDelegateClassName +{ + /* subclassing notice: when you subclass this appdelegate, make sure to add + * a category to override this method and return the actual name of the + * delegate */ + return @"SDLUIKitDelegate"; +} + +- (void)hideLaunchScreen +{ + UIWindow *window = launchWindow; + + if (!window || window.hidden) { + return; + } + + launchWindow = nil; + + /* Do a nice animated fade-out (roughly matches the real launch behavior.) */ + [UIView animateWithDuration:0.2 animations:^{ + window.alpha = 0.0; + } completion:^(BOOL finished) { + window.hidden = YES; + }]; +} + +- (void)postFinishLaunch +{ + /* Hide the launch screen the next time the run loop is run. SDL apps will + * have a chance to load resources while the launch screen is still up. */ + [self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0]; + + /* run the user's application, passing argc and argv */ + SDL_iPhoneSetEventPump(SDL_TRUE); + exit_status = SDL_main(forward_argc, forward_argv); + SDL_iPhoneSetEventPump(SDL_FALSE); + + if (launchWindow) { + launchWindow.hidden = YES; + launchWindow = nil; + } + + /* exit, passing the return status from the user's application */ + /* We don't actually exit to support applications that do setup in their + * main function and then allow the Cocoa event loop to run. */ + /* exit(exit_status); */ +} + +- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions +{ + NSBundle *bundle = [NSBundle mainBundle]; + +#if SDL_IPHONE_LAUNCHSCREEN + /* The normal launch screen is displayed until didFinishLaunching returns, + * but SDL_main is called after that happens and there may be a noticeable + * delay between the start of SDL_main and when the first real frame is + * displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is + * called), so we show the launch screen programmatically until the first + * time events are pumped. */ + UIViewController *vc = nil; + NSString *screenname = nil; + + /* tvOS only uses a plain launch image. */ +#if !TARGET_OS_TV + screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"]; + + if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) { + @try { + /* The launch storyboard is actually a nib in some older versions of + * Xcode. We'll try to load it as a storyboard first, as it's more + * modern. */ + UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle]; + vc = [storyboard instantiateInitialViewController]; + } + @catch (NSException *exception) { + /* Do nothing (there's more code to execute below). */ + } + } +#endif + + if (vc == nil) { + vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle]; + } + + if (vc.view) { + launchWindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; + + /* We don't want the launch window immediately hidden when a real SDL + * window is shown - we fade it out ourselves when we're ready. */ + launchWindow.windowLevel = UIWindowLevelNormal + 1.0; + + /* Show the window but don't make it key. Events should always go to + * other windows when possible. */ + launchWindow.hidden = NO; + + launchWindow.rootViewController = vc; + } +#endif + + /* Set working directory to resource path */ + [[NSFileManager defaultManager] changeCurrentDirectoryPath:[bundle resourcePath]]; + + /* register a callback for the idletimer hint */ + SDL_AddHintCallback(SDL_HINT_IDLE_TIMER_DISABLED, + SDL_IdleTimerDisabledChanged, NULL); + + SDL_SetMainReady(); + [self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0]; + + return YES; +} + +- (void)applicationWillTerminate:(UIApplication *)application +{ + SDL_SendAppEvent(SDL_APP_TERMINATING); +} + +- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application +{ + SDL_SendAppEvent(SDL_APP_LOWMEMORY); +} + +#if !TARGET_OS_TV +- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation +{ + BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation); + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + + if (_this && _this->num_displays > 0) { + SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode; + SDL_DisplayMode *currentmode = &_this->displays[0].current_mode; + + /* The desktop display mode should be kept in sync with the screen + * orientation so that updating a window's fullscreen state to + * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the + * correct orientation. */ + if (isLandscape != (desktopmode->w > desktopmode->h)) { + int height = desktopmode->w; + desktopmode->w = desktopmode->h; + desktopmode->h = height; + } + + /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */ + if (isLandscape != (currentmode->w > currentmode->h)) { + int height = currentmode->w; + currentmode->w = currentmode->h; + currentmode->h = height; + } + } +} +#endif + +- (void)applicationWillResignActive:(UIApplication*)application +{ + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + if (_this) { + SDL_Window *window; + for (window = _this->windows; window != nil; window = window->next) { + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_LOST, 0, 0); + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); + } + } + SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND); +} + +- (void)applicationDidEnterBackground:(UIApplication*)application +{ + SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND); +} + +- (void)applicationWillEnterForeground:(UIApplication*)application +{ + SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND); +} + +- (void)applicationDidBecomeActive:(UIApplication*)application +{ + SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND); + + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + if (_this) { + SDL_Window *window; + for (window = _this->windows; window != nil; window = window->next) { + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_FOCUS_GAINED, 0, 0); + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0); + } + } +} + +- (void)sendDropFileForURL:(NSURL *)url +{ + NSURL *fileURL = url.filePathURL; + if (fileURL != nil) { + SDL_SendDropFile(NULL, fileURL.path.UTF8String); + } else { + SDL_SendDropFile(NULL, url.absoluteString.UTF8String); + } + SDL_SendDropComplete(NULL); +} + +#if TARGET_OS_TV +/* TODO: Use this on iOS 9+ as well? */ +- (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary *)options +{ + /* TODO: Handle options */ + [self sendDropFileForURL:url]; + return YES; +} +#endif /* TARGET_OS_TV */ + +#if !TARGET_OS_TV +- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation +{ + [self sendDropFileForURL:url]; + return YES; +} +#endif /* !TARGET_OS_TV */ + +@end + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitclipboard.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitclipboard.h new file mode 100644 index 000000000..7d1c35f99 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitclipboard.h @@ -0,0 +1,35 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef _SDL_uikitclipboard_h +#define _SDL_uikitclipboard_h + +#include "../SDL_sysvideo.h" + +extern int UIKit_SetClipboardText(_THIS, const char *text); +extern char *UIKit_GetClipboardText(_THIS); +extern SDL_bool UIKit_HasClipboardText(_THIS); + +extern void UIKit_InitClipboard(_THIS); +extern void UIKit_QuitClipboard(_THIS); + +#endif /* _SDL_uikitclipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitclipboard.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitclipboard.m new file mode 100644 index 000000000..050d5885f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitclipboard.m @@ -0,0 +1,111 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL_uikitvideo.h" +#include "../../events/SDL_clipboardevents_c.h" + +#import + +int +UIKit_SetClipboardText(_THIS, const char *text) +{ +#if TARGET_OS_TV + return SDL_SetError("The clipboard is not available on tvOS"); +#else + @autoreleasepool { + [UIPasteboard generalPasteboard].string = @(text); + return 0; + } +#endif +} + +char * +UIKit_GetClipboardText(_THIS) +{ +#if TARGET_OS_TV + return SDL_strdup(""); // Unsupported. +#else + @autoreleasepool { + UIPasteboard *pasteboard = [UIPasteboard generalPasteboard]; + NSString *string = pasteboard.string; + + if (string != nil) { + return SDL_strdup(string.UTF8String); + } else { + return SDL_strdup(""); + } + } +#endif +} + +SDL_bool +UIKit_HasClipboardText(_THIS) +{ + @autoreleasepool { +#if !TARGET_OS_TV + if ([UIPasteboard generalPasteboard].string != nil) { + return SDL_TRUE; + } +#endif + return SDL_FALSE; + } +} + +void +UIKit_InitClipboard(_THIS) +{ +#if !TARGET_OS_TV + @autoreleasepool { + SDL_VideoData *data = (__bridge SDL_VideoData *) _this->driverdata; + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + + id observer = [center addObserverForName:UIPasteboardChangedNotification + object:nil + queue:nil + usingBlock:^(NSNotification *note) { + SDL_SendClipboardUpdate(); + }]; + + data.pasteboardObserver = observer; + } +#endif +} + +void +UIKit_QuitClipboard(_THIS) +{ + @autoreleasepool { + SDL_VideoData *data = (__bridge SDL_VideoData *) _this->driverdata; + + if (data.pasteboardObserver != nil) { + [[NSNotificationCenter defaultCenter] removeObserver:data.pasteboardObserver]; + } + + data.pasteboardObserver = nil; + } +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitevents.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitevents.h new file mode 100644 index 000000000..9b1d60c59 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitevents.h @@ -0,0 +1,30 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef _SDL_uikitevents_h +#define _SDL_uikitevents_h + +#include "../SDL_sysvideo.h" + +extern void UIKit_PumpEvents(_THIS); + +#endif /* _SDL_uikitevents_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitevents.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitevents.m new file mode 100644 index 000000000..7083e204b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitevents.m @@ -0,0 +1,73 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitopengles.h" + +#import + +static BOOL UIKit_EventPumpEnabled = YES; + +void +SDL_iPhoneSetEventPump(SDL_bool enabled) +{ + UIKit_EventPumpEnabled = enabled; +} + +void +UIKit_PumpEvents(_THIS) +{ + if (!UIKit_EventPumpEnabled) { + return; + } + + /* Let the run loop run for a short amount of time: long enough for + touch events to get processed (which is important to get certain + elements of Game Center's GKLeaderboardViewController to respond + to touch input), but not long enough to introduce a significant + delay in the rest of the app. + */ + const CFTimeInterval seconds = 0.000002; + + /* Pump most event types. */ + SInt32 result; + do { + result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE); + } while (result == kCFRunLoopRunHandledSource); + + /* Make sure UIScrollView objects scroll properly. */ + do { + result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE); + } while(result == kCFRunLoopRunHandledSource); + + /* See the comment in the function definition. */ + UIKit_GL_RestoreCurrentContext(); +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmessagebox.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmessagebox.h new file mode 100644 index 000000000..528072413 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmessagebox.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +extern SDL_bool UIKit_ShowingMessageBox(); + +extern int UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmessagebox.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmessagebox.m new file mode 100644 index 000000000..5778032a0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmessagebox.m @@ -0,0 +1,194 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL.h" +#include "SDL_uikitvideo.h" +#include "SDL_uikitwindow.h" + +/* Display a UIKit message box */ + +static SDL_bool s_showingMessageBox = SDL_FALSE; + +SDL_bool +UIKit_ShowingMessageBox() +{ + return s_showingMessageBox; +} + +static void +UIKit_WaitUntilMessageBoxClosed(const SDL_MessageBoxData *messageboxdata, int *clickedindex) +{ + *clickedindex = messageboxdata->numbuttons; + + @autoreleasepool { + /* Run the main event loop until the alert has finished */ + /* Note that this needs to be done on the main thread */ + s_showingMessageBox = SDL_TRUE; + while ((*clickedindex) == messageboxdata->numbuttons) { + [[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]]; + } + s_showingMessageBox = SDL_FALSE; + } +} + +static BOOL +UIKit_ShowMessageBoxAlertController(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ +#ifdef __IPHONE_8_0 + int i; + int __block clickedindex = messageboxdata->numbuttons; + const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons; + UIWindow *window = nil; + UIWindow *alertwindow = nil; + + if (![UIAlertController class]) { + return NO; + } + + UIAlertController *alert; + alert = [UIAlertController alertControllerWithTitle:@(messageboxdata->title) + message:@(messageboxdata->message) + preferredStyle:UIAlertControllerStyleAlert]; + + for (i = 0; i < messageboxdata->numbuttons; i++) { + UIAlertAction *action; + UIAlertActionStyle style = UIAlertActionStyleDefault; + + if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { + style = UIAlertActionStyleCancel; + } + + action = [UIAlertAction actionWithTitle:@(buttons[i].text) + style:style + handler:^(UIAlertAction *action) { + clickedindex = i; + }]; + [alert addAction:action]; + } + + if (messageboxdata->window) { + SDL_WindowData *data = (__bridge SDL_WindowData *) messageboxdata->window->driverdata; + window = data.uiwindow; + } + + if (window == nil || window.rootViewController == nil) { + alertwindow = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; + alertwindow.rootViewController = [UIViewController new]; + alertwindow.windowLevel = UIWindowLevelAlert; + + window = alertwindow; + + [alertwindow makeKeyAndVisible]; + } + + [window.rootViewController presentViewController:alert animated:YES completion:nil]; + UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex); + + if (alertwindow) { + alertwindow.hidden = YES; + } + + *buttonid = messageboxdata->buttons[clickedindex].buttonid; + return YES; +#else + return NO; +#endif /* __IPHONE_8_0 */ +} + +/* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */ +#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 +@interface SDLAlertViewDelegate : NSObject + +@property (nonatomic, assign) int *clickedIndex; + +@end + +@implementation SDLAlertViewDelegate + +- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex +{ + if (_clickedIndex != NULL) { + *_clickedIndex = (int) buttonIndex; + } +} + +@end +#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */ + +static BOOL +UIKit_ShowMessageBoxAlertView(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ + /* UIAlertView is deprecated in iOS 8+ in favor of UIAlertController. */ +#if __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 + int i; + int clickedindex = messageboxdata->numbuttons; + const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons; + UIAlertView *alert = [[UIAlertView alloc] init]; + SDLAlertViewDelegate *delegate = [[SDLAlertViewDelegate alloc] init]; + + alert.delegate = delegate; + alert.title = @(messageboxdata->title); + alert.message = @(messageboxdata->message); + + for (i = 0; i < messageboxdata->numbuttons; i++) { + [alert addButtonWithTitle:@(buttons[i].text)]; + } + + delegate.clickedIndex = &clickedindex; + + [alert show]; + + UIKit_WaitUntilMessageBoxClosed(messageboxdata, &clickedindex); + + alert.delegate = nil; + + *buttonid = messageboxdata->buttons[clickedindex].buttonid; + return YES; +#else + return NO; +#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */ +} + +int +UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ + BOOL success = NO; + + @autoreleasepool { + success = UIKit_ShowMessageBoxAlertController(messageboxdata, buttonid); + if (!success) { + success = UIKit_ShowMessageBoxAlertView(messageboxdata, buttonid); + } + } + + if (!success) { + return SDL_SetError("Could not show message box."); + } + + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmodes.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmodes.h new file mode 100644 index 000000000..b936df616 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmodes.h @@ -0,0 +1,50 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_uikitmodes_h +#define _SDL_uikitmodes_h + +#include "SDL_uikitvideo.h" + +@interface SDL_DisplayData : NSObject + +@property (nonatomic, strong) UIScreen *uiscreen; + +@end + +@interface SDL_DisplayModeData : NSObject + +@property (nonatomic, strong) UIScreenMode *uiscreenmode; + +@end + +extern SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen); + +extern int UIKit_InitModes(_THIS); +extern void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +extern void UIKit_QuitModes(_THIS); +extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); + +#endif /* _SDL_uikitmodes_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmodes.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmodes.m new file mode 100644 index 000000000..cd3b8d08e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitmodes.m @@ -0,0 +1,313 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL_assert.h" +#include "SDL_uikitmodes.h" + +@implementation SDL_DisplayData + +@synthesize uiscreen; + +@end + +@implementation SDL_DisplayModeData + +@synthesize uiscreenmode; + +@end + + +static int +UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode, + UIScreenMode * uiscreenmode) +{ + SDL_DisplayModeData *data = nil; + + if (uiscreenmode != nil) { + /* Allocate the display mode data */ + data = [[SDL_DisplayModeData alloc] init]; + if (!data) { + return SDL_OutOfMemory(); + } + + data.uiscreenmode = uiscreenmode; + } + + mode->driverdata = (void *) CFBridgingRetain(data); + + return 0; +} + +static void +UIKit_FreeDisplayModeData(SDL_DisplayMode * mode) +{ + if (mode->driverdata != NULL) { + CFRelease(mode->driverdata); + mode->driverdata = NULL; + } +} + +static int +UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h, + UIScreenMode * uiscreenmode) +{ + SDL_DisplayMode mode; + SDL_zero(mode); + + mode.format = SDL_PIXELFORMAT_ABGR8888; + mode.refresh_rate = 0; + if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) { + return -1; + } + + mode.w = w; + mode.h = h; + if (SDL_AddDisplayMode(display, &mode)) { + return 0; + } else { + UIKit_FreeDisplayModeData(&mode); + return -1; + } +} + +static int +UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, + UIScreenMode * uiscreenmode, SDL_bool addRotation) +{ + if (UIKit_AddSingleDisplayMode(display, w, h, uiscreenmode) < 0) { + return -1; + } + + if (addRotation) { + /* Add the rotated version */ + if (UIKit_AddSingleDisplayMode(display, h, w, uiscreenmode) < 0) { + return -1; + } + } + + return 0; +} + +static int +UIKit_AddDisplay(UIScreen *uiscreen) +{ + CGSize size = uiscreen.bounds.size; + + /* Make sure the width/height are oriented correctly */ + if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) { + CGFloat height = size.width; + size.width = size.height; + size.height = height; + } + + SDL_VideoDisplay display; + SDL_DisplayMode mode; + SDL_zero(mode); + mode.format = SDL_PIXELFORMAT_ABGR8888; + mode.w = (int) size.width; + mode.h = (int) size.height; + + UIScreenMode *uiscreenmode = uiscreen.currentMode; + + if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) { + return -1; + } + + SDL_zero(display); + display.desktop_mode = mode; + display.current_mode = mode; + + /* Allocate the display data */ + SDL_DisplayData *data = [[SDL_DisplayData alloc] init]; + if (!data) { + UIKit_FreeDisplayModeData(&display.desktop_mode); + return SDL_OutOfMemory(); + } + + data.uiscreen = uiscreen; + + display.driverdata = (void *) CFBridgingRetain(data); + SDL_AddVideoDisplay(&display); + + return 0; +} + +SDL_bool +UIKit_IsDisplayLandscape(UIScreen *uiscreen) +{ +#if !TARGET_OS_TV + if (uiscreen == [UIScreen mainScreen]) { + return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation); + } else +#endif /* !TARGET_OS_TV */ + { + CGSize size = uiscreen.bounds.size; + return (size.width > size.height); + } +} + +int +UIKit_InitModes(_THIS) +{ + @autoreleasepool { + for (UIScreen *uiscreen in [UIScreen screens]) { + if (UIKit_AddDisplay(uiscreen) < 0) { + return -1; + } + } + } + + return 0; +} + +void +UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display) +{ + @autoreleasepool { + SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; + + SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen); + SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]); + CGFloat scale = data.uiscreen.scale; + NSArray *availableModes = nil; + +#if TARGET_OS_TV + addRotation = SDL_FALSE; + availableModes = @[data.uiscreen.currentMode]; +#else + availableModes = data.uiscreen.availableModes; +#endif + +#ifdef __IPHONE_8_0 + /* The UIScreenMode of an iPhone 6 Plus should be 1080x1920 rather than + * 1242x2208 (414x736@3x), so we should use the native scale. */ + if ([data.uiscreen respondsToSelector:@selector(nativeScale)]) { + scale = data.uiscreen.nativeScale; + } +#endif + + for (UIScreenMode *uimode in availableModes) { + /* The size of a UIScreenMode is in pixels, but we deal exclusively + * in points (except in SDL_GL_GetDrawableSize.) */ + int w = (int)(uimode.size.width / scale); + int h = (int)(uimode.size.height / scale); + + /* Make sure the width/height are oriented correctly */ + if (isLandscape != (w > h)) { + int tmp = w; + w = h; + h = tmp; + } + + UIKit_AddDisplayMode(display, w, h, uimode, addRotation); + } + } +} + +int +UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + @autoreleasepool { + SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; + +#if !TARGET_OS_TV + SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata; + [data.uiscreen setCurrentMode:modedata.uiscreenmode]; +#endif + + if (data.uiscreen == [UIScreen mainScreen]) { + /* [UIApplication setStatusBarOrientation:] no longer works reliably + * in recent iOS versions, so we can't rotate the screen when setting + * the display mode. */ + if (mode->w > mode->h) { + if (!UIKit_IsDisplayLandscape(data.uiscreen)) { + return SDL_SetError("Screen orientation does not match display mode size"); + } + } else if (mode->w < mode->h) { + if (UIKit_IsDisplayLandscape(data.uiscreen)) { + return SDL_SetError("Screen orientation does not match display mode size"); + } + } + } + } + + return 0; +} + +int +UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) +{ + @autoreleasepool { + int displayIndex = (int) (display - _this->displays); + SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; + + /* the default function iterates displays to make a fake offset, + as if all the displays were side-by-side, which is fine for iOS. */ + if (SDL_GetDisplayBounds(displayIndex, rect) < 0) { + return -1; + } + + CGRect frame = data.uiscreen.bounds; + +#if !TARGET_OS_TV + if (!UIKit_IsSystemVersionAtLeast(7.0)) { + frame = [data.uiscreen applicationFrame]; + } +#endif + + rect->x += frame.origin.x; + rect->y += frame.origin.y; + rect->w = frame.size.width; + rect->h = frame.size.height; + } + + return 0; +} + +void +UIKit_QuitModes(_THIS) +{ + /* Release Objective-C objects, so higher level doesn't free() them. */ + int i, j; + @autoreleasepool { + for (i = 0; i < _this->num_displays; i++) { + SDL_VideoDisplay *display = &_this->displays[i]; + + UIKit_FreeDisplayModeData(&display->desktop_mode); + for (j = 0; j < display->num_display_modes; j++) { + SDL_DisplayMode *mode = &display->display_modes[j]; + UIKit_FreeDisplayModeData(mode); + } + + if (display->driverdata != NULL) { + CFRelease(display->driverdata); + display->driverdata = NULL; + } + } + } +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopengles.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopengles.h new file mode 100644 index 000000000..b52e42913 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopengles.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef _SDL_uikitopengles +#define _SDL_uikitopengles + +#include "../SDL_sysvideo.h" + +extern int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern void UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, + int * w, int * h); +extern void UIKit_GL_SwapWindow(_THIS, SDL_Window * window); +extern SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window); +extern void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context); +extern void *UIKit_GL_GetProcAddress(_THIS, const char *proc); +extern int UIKit_GL_LoadLibrary(_THIS, const char *path); + +extern void UIKit_GL_RestoreCurrentContext(); + +#endif + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopengles.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopengles.m new file mode 100644 index 000000000..525accddd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopengles.m @@ -0,0 +1,256 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL_uikitopengles.h" +#import "SDL_uikitopenglview.h" +#include "SDL_uikitmodes.h" +#include "SDL_uikitwindow.h" +#include "SDL_uikitevents.h" +#include "../SDL_sysvideo.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_mouse_c.h" +#include "../../power/uikit/SDL_syspower.h" +#include "SDL_loadso.h" +#include + +@interface SDLEAGLContext : EAGLContext + +/* The OpenGL ES context owns a view / drawable. */ +@property (nonatomic, strong) SDL_uikitopenglview *sdlView; + +@end + +@implementation SDLEAGLContext + +- (void)dealloc +{ + /* When the context is deallocated, its view should be removed from any + * SDL window that it's attached to. */ + [self.sdlView setSDLWindow:NULL]; +} + +@end + +void * +UIKit_GL_GetProcAddress(_THIS, const char *proc) +{ + /* Look through all SO's for the proc symbol. Here's why: + * -Looking for the path to the OpenGL Library seems not to work in the iOS Simulator. + * -We don't know that the path won't change in the future. */ + return dlsym(RTLD_DEFAULT, proc); +} + +/* + note that SDL_GL_DeleteContext makes it current without passing the window +*/ +int +UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ + @autoreleasepool { + SDLEAGLContext *eaglcontext = (__bridge SDLEAGLContext *) context; + + if (![EAGLContext setCurrentContext:eaglcontext]) { + return SDL_SetError("Could not make EAGL context current"); + } + + if (eaglcontext) { + [eaglcontext.sdlView setSDLWindow:window]; + } + } + + return 0; +} + +void +UIKit_GL_GetDrawableSize(_THIS, SDL_Window * window, int * w, int * h) +{ + @autoreleasepool { + SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; + UIView *view = data.viewcontroller.view; + if ([view isKindOfClass:[SDL_uikitopenglview class]]) { + SDL_uikitopenglview *glview = (SDL_uikitopenglview *) view; + if (w) { + *w = glview.backingWidth; + } + if (h) { + *h = glview.backingHeight; + } + } + } +} + +int +UIKit_GL_LoadLibrary(_THIS, const char *path) +{ + /* We shouldn't pass a path to this function, since we've already loaded the + * library. */ + if (path != NULL) { + return SDL_SetError("iOS GL Load Library just here for compatibility"); + } + return 0; +} + +void UIKit_GL_SwapWindow(_THIS, SDL_Window * window) +{ + @autoreleasepool { + SDLEAGLContext *context = (__bridge SDLEAGLContext *) SDL_GL_GetCurrentContext(); + +#if SDL_POWER_UIKIT + /* Check once a frame to see if we should turn off the battery monitor. */ + SDL_UIKit_UpdateBatteryMonitoring(); +#endif + + [context.sdlView swapBuffers]; + + /* You need to pump events in order for the OS to make changes visible. + * We don't pump events here because we don't want iOS application events + * (low memory, terminate, etc.) to happen inside low level rendering. */ + } +} + +SDL_GLContext +UIKit_GL_CreateContext(_THIS, SDL_Window * window) +{ + @autoreleasepool { + SDLEAGLContext *context = nil; + SDL_uikitopenglview *view; + SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; + CGRect frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen); + EAGLSharegroup *sharegroup = nil; + CGFloat scale = 1.0; + int samples = 0; + int major = _this->gl_config.major_version; + int minor = _this->gl_config.minor_version; + + /* The EAGLRenderingAPI enum values currently map 1:1 to major GLES + * versions. */ + EAGLRenderingAPI api = major; + + /* iOS currently doesn't support GLES >3.0. iOS 6 also only supports up + * to GLES 2.0. */ + if (major > 3 || (major == 3 && (minor > 0 || !UIKit_IsSystemVersionAtLeast(7.0)))) { + SDL_SetError("OpenGL ES %d.%d context could not be created", major, minor); + return NULL; + } + + if (_this->gl_config.multisamplebuffers > 0) { + samples = _this->gl_config.multisamplesamples; + } + + if (_this->gl_config.share_with_current_context) { + EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext(); + sharegroup = context.sharegroup; + } + + if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) { + /* Set the scale to the natural scale factor of the screen - the + * backing dimensions of the OpenGL view will match the pixel + * dimensions of the screen rather than the dimensions in points. */ + + // Mark was here! Always use screen.scale, ignore screen.nativeScale... + + scale = data.uiwindow.screen.scale; +/* +#ifdef __IPHONE_8_0 + + if ([data.uiwindow.screen respondsToSelector:@selector(nativeScale)]) { + scale = data.uiwindow.screen.nativeScale; + } else +#endif + { + scale = data.uiwindow.screen.scale; + } +*/ + } + + context = [[SDLEAGLContext alloc] initWithAPI:api sharegroup:sharegroup]; + if (!context) { + SDL_SetError("OpenGL ES %d context could not be created", _this->gl_config.major_version); + return NULL; + } + + /* construct our view, passing in SDL's OpenGL configuration data */ + view = [[SDL_uikitopenglview alloc] initWithFrame:frame + scale:scale + retainBacking:_this->gl_config.retained_backing + rBits:_this->gl_config.red_size + gBits:_this->gl_config.green_size + bBits:_this->gl_config.blue_size + aBits:_this->gl_config.alpha_size + depthBits:_this->gl_config.depth_size + stencilBits:_this->gl_config.stencil_size + sRGB:_this->gl_config.framebuffer_srgb_capable + multisamples:samples + context:context]; + + if (!view) { + return NULL; + } + + /* The context owns the view / drawable. */ + context.sdlView = view; + + if (UIKit_GL_MakeCurrent(_this, window, (__bridge SDL_GLContext) context) < 0) { + UIKit_GL_DeleteContext(_this, (SDL_GLContext) CFBridgingRetain(context)); + return NULL; + } + + /* We return a +1'd context. The window's driverdata owns the view (via + * MakeCurrent.) */ + return (SDL_GLContext) CFBridgingRetain(context); + } +} + +void +UIKit_GL_DeleteContext(_THIS, SDL_GLContext context) +{ + @autoreleasepool { + /* The context was retained in SDL_GL_CreateContext, so we release it + * here. The context's view will be detached from its window when the + * context is deallocated. */ + CFRelease(context); + } +} + +void +UIKit_GL_RestoreCurrentContext() +{ + @autoreleasepool { + /* Some iOS system functionality (such as Dictation on the on-screen + keyboard) uses its own OpenGL ES context but doesn't restore the + previous one when it's done. This is a workaround to make sure the + expected SDL-created OpenGL ES context is active after the OS is + finished running its own code for the frame. If this isn't done, the + app may crash or have other nasty symptoms when Dictation is used. + */ + EAGLContext *context = (__bridge EAGLContext *) SDL_GL_GetCurrentContext(); + if (context != NULL && [EAGLContext currentContext] != context) { + [EAGLContext setCurrentContext:context]; + } + } +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopenglview.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopenglview.h new file mode 100644 index 000000000..86fb5e12e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopenglview.h @@ -0,0 +1,60 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#import +#import +#import + +#import "SDL_uikitview.h" +#include "SDL_uikitvideo.h" + +@interface SDL_uikitopenglview : SDL_uikitview + +- (instancetype)initWithFrame:(CGRect)frame + scale:(CGFloat)scale + retainBacking:(BOOL)retained + rBits:(int)rBits + gBits:(int)gBits + bBits:(int)bBits + aBits:(int)aBits + depthBits:(int)depthBits + stencilBits:(int)stencilBits + sRGB:(BOOL)sRGB + multisamples:(int)multisamples + context:(EAGLContext *)glcontext; + +@property (nonatomic, readonly, weak) EAGLContext *context; + +/* The width and height of the drawable in pixels (as opposed to points.) */ +@property (nonatomic, readonly) int backingWidth; +@property (nonatomic, readonly) int backingHeight; + +@property (nonatomic, readonly) GLuint drawableRenderbuffer; +@property (nonatomic, readonly) GLuint drawableFramebuffer; +@property (nonatomic, readonly) GLuint msaaResolveFramebuffer; + +- (void)swapBuffers; + +- (void)updateFrame; + +@end + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopenglview.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopenglview.m new file mode 100644 index 000000000..aae7ee8f2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitopenglview.m @@ -0,0 +1,384 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include +#include +#import "SDL_uikitopenglview.h" +#include "SDL_uikitwindow.h" + +@implementation SDL_uikitopenglview { + /* The renderbuffer and framebuffer used to render to this layer. */ + GLuint viewRenderbuffer, viewFramebuffer; + + /* The depth buffer that is attached to viewFramebuffer, if it exists. */ + GLuint depthRenderbuffer; + + GLenum colorBufferFormat; + + /* format of depthRenderbuffer */ + GLenum depthBufferFormat; + + /* The framebuffer and renderbuffer used for rendering with MSAA. */ + GLuint msaaFramebuffer, msaaRenderbuffer; + + /* The number of MSAA samples. */ + int samples; + + BOOL retainedBacking; +} + +@synthesize context; +@synthesize backingWidth; +@synthesize backingHeight; + ++ (Class)layerClass +{ + return [CAEAGLLayer class]; +} + +- (instancetype)initWithFrame:(CGRect)frame + scale:(CGFloat)scale + retainBacking:(BOOL)retained + rBits:(int)rBits + gBits:(int)gBits + bBits:(int)bBits + aBits:(int)aBits + depthBits:(int)depthBits + stencilBits:(int)stencilBits + sRGB:(BOOL)sRGB + multisamples:(int)multisamples + context:(EAGLContext *)glcontext +{ + if ((self = [super initWithFrame:frame])) { + const BOOL useStencilBuffer = (stencilBits != 0); + const BOOL useDepthBuffer = (depthBits != 0); + NSString *colorFormat = nil; + + context = glcontext; + samples = multisamples; + retainedBacking = retained; + + if (!context || ![EAGLContext setCurrentContext:context]) { + SDL_SetError("Could not create OpenGL ES drawable (could not make context current)"); + return nil; + } + + if (samples > 0) { + GLint maxsamples = 0; + glGetIntegerv(GL_MAX_SAMPLES, &maxsamples); + + /* Clamp the samples to the max supported count. */ + samples = MIN(samples, maxsamples); + } + + if (sRGB) { + /* sRGB EAGL drawable support was added in iOS 7. */ + if (UIKit_IsSystemVersionAtLeast(7.0)) { + colorFormat = kEAGLColorFormatSRGBA8; + colorBufferFormat = GL_SRGB8_ALPHA8; + } else { + SDL_SetError("sRGB drawables are not supported."); + return nil; + } + } else if (rBits >= 8 || gBits >= 8 || bBits >= 8) { + /* if user specifically requests rbg888 or some color format higher than 16bpp */ + colorFormat = kEAGLColorFormatRGBA8; + colorBufferFormat = GL_RGBA8; + } else { + /* default case (potentially faster) */ + colorFormat = kEAGLColorFormatRGB565; + colorBufferFormat = GL_RGB565; + } + + CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; + + eaglLayer.opaque = YES; + eaglLayer.drawableProperties = @{ + kEAGLDrawablePropertyRetainedBacking:@(retained), + kEAGLDrawablePropertyColorFormat:colorFormat + }; + + /* Set the appropriate scale (for retina display support) */ + self.contentScaleFactor = scale; + + /* Create the color Renderbuffer Object */ + glGenRenderbuffers(1, &viewRenderbuffer); + glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer); + + if (![context renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer]) { + SDL_SetError("Failed to create OpenGL ES drawable"); + return nil; + } + + /* Create the Framebuffer Object */ + glGenFramebuffers(1, &viewFramebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, viewFramebuffer); + + /* attach the color renderbuffer to the FBO */ + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, viewRenderbuffer); + + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); + + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + SDL_SetError("Failed creating OpenGL ES framebuffer"); + return nil; + } + + /* When MSAA is used we'll use a separate framebuffer for rendering to, + * since we'll need to do an explicit MSAA resolve before presenting. */ + if (samples > 0) { + glGenFramebuffers(1, &msaaFramebuffer); + glBindFramebuffer(GL_FRAMEBUFFER, msaaFramebuffer); + + glGenRenderbuffers(1, &msaaRenderbuffer); + glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer); + + glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight); + + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, msaaRenderbuffer); + } + + if (useDepthBuffer || useStencilBuffer) { + if (useStencilBuffer) { + /* Apparently you need to pack stencil and depth into one buffer. */ + depthBufferFormat = GL_DEPTH24_STENCIL8_OES; + } else if (useDepthBuffer) { + /* iOS only uses 32-bit float (exposed as fixed point 24-bit) + * depth buffers. */ + depthBufferFormat = GL_DEPTH_COMPONENT24_OES; + } + + glGenRenderbuffers(1, &depthRenderbuffer); + glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer); + + if (samples > 0) { + glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight); + } else { + glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight); + } + + if (useDepthBuffer) { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRenderbuffer); + } + if (useStencilBuffer) { + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depthRenderbuffer); + } + } + + if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { + SDL_SetError("Failed creating OpenGL ES framebuffer"); + return nil; + } + + glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer); + + [self setDebugLabels]; + } + + return self; +} + +- (GLuint)drawableRenderbuffer +{ + return viewRenderbuffer; +} + +- (GLuint)drawableFramebuffer +{ + /* When MSAA is used, the MSAA draw framebuffer is used for drawing. */ + if (msaaFramebuffer) { + return msaaFramebuffer; + } else { + return viewFramebuffer; + } +} + +- (GLuint)msaaResolveFramebuffer +{ + /* When MSAA is used, the MSAA draw framebuffer is used for drawing and the + * view framebuffer is used as a MSAA resolve framebuffer. */ + if (msaaFramebuffer) { + return viewFramebuffer; + } else { + return 0; + } +} + +- (void)updateFrame +{ + GLint prevRenderbuffer = 0; + glGetIntegerv(GL_RENDERBUFFER_BINDING, &prevRenderbuffer); + + glBindRenderbuffer(GL_RENDERBUFFER, viewRenderbuffer); + [context renderbufferStorage:GL_RENDERBUFFER fromDrawable:(CAEAGLLayer *)self.layer]; + + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &backingWidth); + glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &backingHeight); + + if (msaaRenderbuffer != 0) { + glBindRenderbuffer(GL_RENDERBUFFER, msaaRenderbuffer); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, colorBufferFormat, backingWidth, backingHeight); + } + + if (depthRenderbuffer != 0) { + glBindRenderbuffer(GL_RENDERBUFFER, depthRenderbuffer); + + if (samples > 0) { + glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples, depthBufferFormat, backingWidth, backingHeight); + } else { + glRenderbufferStorage(GL_RENDERBUFFER, depthBufferFormat, backingWidth, backingHeight); + } + } + + glBindRenderbuffer(GL_RENDERBUFFER, prevRenderbuffer); +} + +- (void)setDebugLabels +{ + if (viewFramebuffer != 0) { + glLabelObjectEXT(GL_FRAMEBUFFER, viewFramebuffer, 0, "context FBO"); + } + + if (viewRenderbuffer != 0) { + glLabelObjectEXT(GL_RENDERBUFFER, viewRenderbuffer, 0, "context color buffer"); + } + + if (depthRenderbuffer != 0) { + if (depthBufferFormat == GL_DEPTH24_STENCIL8_OES) { + glLabelObjectEXT(GL_RENDERBUFFER, depthRenderbuffer, 0, "context depth-stencil buffer"); + } else { + glLabelObjectEXT(GL_RENDERBUFFER, depthRenderbuffer, 0, "context depth buffer"); + } + } + + if (msaaFramebuffer != 0) { + glLabelObjectEXT(GL_FRAMEBUFFER, msaaFramebuffer, 0, "context MSAA FBO"); + } + + if (msaaRenderbuffer != 0) { + glLabelObjectEXT(GL_RENDERBUFFER, msaaRenderbuffer, 0, "context MSAA renderbuffer"); + } +} + +- (void)swapBuffers +{ + if (msaaFramebuffer) { + const GLenum attachments[] = {GL_COLOR_ATTACHMENT0}; + + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, viewFramebuffer); + + /* OpenGL ES 3+ provides explicit MSAA resolves via glBlitFramebuffer. + * In OpenGL ES 1 and 2, MSAA resolves must be done via an extension. */ + if (context.API >= kEAGLRenderingAPIOpenGLES3) { + int w = backingWidth; + int h = backingHeight; + glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST); + + if (!retainedBacking) { + /* Discard the contents of the MSAA drawable color buffer. */ + glInvalidateFramebuffer(GL_READ_FRAMEBUFFER, 1, attachments); + } + } else { + glResolveMultisampleFramebufferAPPLE(); + + if (!retainedBacking) { + glDiscardFramebufferEXT(GL_READ_FRAMEBUFFER, 1, attachments); + } + } + + /* We assume the "drawable framebuffer" (MSAA draw framebuffer) was + * previously bound... */ + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, msaaFramebuffer); + } + + /* viewRenderbuffer should always be bound here. Code that binds something + * else is responsible for rebinding viewRenderbuffer, to reduce duplicate + * state changes. */ + [context presentRenderbuffer:GL_RENDERBUFFER]; +} + +- (void)layoutSubviews +{ + [super layoutSubviews]; + + int width = (int) (self.bounds.size.width * self.contentScaleFactor); + int height = (int) (self.bounds.size.height * self.contentScaleFactor); + + /* Update the color and depth buffer storage if the layer size has changed. */ + if (width != backingWidth || height != backingHeight) { + EAGLContext *prevContext = [EAGLContext currentContext]; + if (prevContext != context) { + [EAGLContext setCurrentContext:context]; + } + + [self updateFrame]; + + if (prevContext != context) { + [EAGLContext setCurrentContext:prevContext]; + } + } +} + +- (void)destroyFramebuffer +{ + if (viewFramebuffer != 0) { + glDeleteFramebuffers(1, &viewFramebuffer); + viewFramebuffer = 0; + } + + if (viewRenderbuffer != 0) { + glDeleteRenderbuffers(1, &viewRenderbuffer); + viewRenderbuffer = 0; + } + + if (depthRenderbuffer != 0) { + glDeleteRenderbuffers(1, &depthRenderbuffer); + depthRenderbuffer = 0; + } + + if (msaaFramebuffer != 0) { + glDeleteFramebuffers(1, &msaaFramebuffer); + msaaFramebuffer = 0; + } + + if (msaaRenderbuffer != 0) { + glDeleteRenderbuffers(1, &msaaRenderbuffer); + msaaRenderbuffer = 0; + } +} + +- (void)dealloc +{ + if (context && context == [EAGLContext currentContext]) { + [self destroyFramebuffer]; + [EAGLContext setCurrentContext:nil]; + } +} + +@end + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitvideo.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitvideo.h new file mode 100644 index 000000000..aafb714d7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitvideo.h @@ -0,0 +1,46 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef _SDL_uikitvideo_h +#define _SDL_uikitvideo_h + +#include "../SDL_sysvideo.h" + +#ifdef __OBJC__ + +#include + +@interface SDL_VideoData : NSObject + +@property (nonatomic) id pasteboardObserver; + +@end + +CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen); + +#endif /* __OBJC__ */ + +void UIKit_SuspendScreenSaver(_THIS); + +SDL_bool UIKit_IsSystemVersionAtLeast(double version); + +#endif /* _SDL_uikitvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitvideo.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitvideo.m new file mode 100644 index 000000000..88d461751 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitvideo.m @@ -0,0 +1,207 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#import + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_hints.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitmodes.h" +#include "SDL_uikitwindow.h" +#include "SDL_uikitopengles.h" +#include "SDL_uikitclipboard.h" + +#define UIKITVID_DRIVER_NAME "uikit" + +@implementation SDL_VideoData + +@end + +/* Initialization/Query functions */ +static int UIKit_VideoInit(_THIS); +static void UIKit_VideoQuit(_THIS); + +/* DUMMY driver bootstrap functions */ + +static int +UIKit_Available(void) +{ + return 1; +} + +static void UIKit_DeleteDevice(SDL_VideoDevice * device) +{ + @autoreleasepool { + CFRelease(device->driverdata); + SDL_free(device); + } +} + +static SDL_VideoDevice * +UIKit_CreateDevice(int devindex) +{ + @autoreleasepool { + SDL_VideoDevice *device; + SDL_VideoData *data; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device) { + data = [SDL_VideoData new]; + } else { + SDL_free(device); + SDL_OutOfMemory(); + return (0); + } + + device->driverdata = (void *) CFBridgingRetain(data); + + /* Set the function pointers */ + device->VideoInit = UIKit_VideoInit; + device->VideoQuit = UIKit_VideoQuit; + device->GetDisplayModes = UIKit_GetDisplayModes; + device->SetDisplayMode = UIKit_SetDisplayMode; + device->PumpEvents = UIKit_PumpEvents; + device->SuspendScreenSaver = UIKit_SuspendScreenSaver; + device->CreateWindow = UIKit_CreateWindow; + device->SetWindowTitle = UIKit_SetWindowTitle; + device->ShowWindow = UIKit_ShowWindow; + device->HideWindow = UIKit_HideWindow; + device->RaiseWindow = UIKit_RaiseWindow; + device->SetWindowBordered = UIKit_SetWindowBordered; + device->SetWindowFullscreen = UIKit_SetWindowFullscreen; + device->DestroyWindow = UIKit_DestroyWindow; + device->GetWindowWMInfo = UIKit_GetWindowWMInfo; + device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds; + + #if SDL_IPHONE_KEYBOARD + device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport; + device->ShowScreenKeyboard = UIKit_ShowScreenKeyboard; + device->HideScreenKeyboard = UIKit_HideScreenKeyboard; + device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown; + device->SetTextInputRect = UIKit_SetTextInputRect; + #endif + + device->SetClipboardText = UIKit_SetClipboardText; + device->GetClipboardText = UIKit_GetClipboardText; + device->HasClipboardText = UIKit_HasClipboardText; + + /* OpenGL (ES) functions */ + device->GL_MakeCurrent = UIKit_GL_MakeCurrent; + device->GL_GetDrawableSize = UIKit_GL_GetDrawableSize; + device->GL_SwapWindow = UIKit_GL_SwapWindow; + device->GL_CreateContext = UIKit_GL_CreateContext; + device->GL_DeleteContext = UIKit_GL_DeleteContext; + device->GL_GetProcAddress = UIKit_GL_GetProcAddress; + device->GL_LoadLibrary = UIKit_GL_LoadLibrary; + device->free = UIKit_DeleteDevice; + + device->gl_config.accelerated = 1; + + return device; + } +} + +VideoBootStrap UIKIT_bootstrap = { + UIKITVID_DRIVER_NAME, "SDL UIKit video driver", + UIKit_Available, UIKit_CreateDevice +}; + + +int +UIKit_VideoInit(_THIS) +{ + _this->gl_config.driver_loaded = 1; + + if (UIKit_InitModes(_this) < 0) { + return -1; + } + return 0; +} + +void +UIKit_VideoQuit(_THIS) +{ + UIKit_QuitModes(_this); +} + +void +UIKit_SuspendScreenSaver(_THIS) +{ + @autoreleasepool { + /* Ignore ScreenSaver API calls if the idle timer hint has been set. */ + /* FIXME: The idle timer hint should be deprecated for SDL 2.1. */ + if (!SDL_GetHintBoolean(SDL_HINT_IDLE_TIMER_DISABLED, SDL_FALSE)) { + UIApplication *app = [UIApplication sharedApplication]; + + /* Prevent the display from dimming and going to sleep. */ + app.idleTimerDisabled = (_this->suspend_screensaver != SDL_FALSE); + } + } +} + +SDL_bool +UIKit_IsSystemVersionAtLeast(double version) +{ + return [[UIDevice currentDevice].systemVersion doubleValue] >= version; +} + +CGRect +UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen) +{ +#if !TARGET_OS_TV && (__IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0) + BOOL hasiOS7 = UIKit_IsSystemVersionAtLeast(7.0); + + if (hasiOS7 || (window->flags & (SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN))) { + /* The view should always show behind the status bar in iOS 7+. */ + return screen.bounds; + } else { + return screen.applicationFrame; + } +#else + return screen.bounds; +#endif +} + +/* + * iOS log support. + * + * This doesn't really have aything to do with the interfaces of the SDL video + * subsystem, but we need to stuff this into an Objective-C source code file. + */ + +void SDL_NSLog(const char *text) +{ + NSLog(@"%s", text); +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitview.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitview.h new file mode 100644 index 000000000..18fa78f36 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitview.h @@ -0,0 +1,41 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#import + +#include "../SDL_sysvideo.h" + +#include "SDL_touch.h" + +@interface SDL_uikitview : UIView + +- (instancetype)initWithFrame:(CGRect)frame; + +- (void)setSDLWindow:(SDL_Window *)window; + +- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize; +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; + +@end + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitview.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitview.m new file mode 100644 index 000000000..c7d9f51d9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitview.m @@ -0,0 +1,271 @@ + /* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL_uikitview.h" + +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" +#include "../../events/SDL_events_c.h" + +#import "SDL_uikitappdelegate.h" +#import "SDL_uikitmodes.h" +#import "SDL_uikitwindow.h" + +@implementation SDL_uikitview { + SDL_Window *sdlwindow; + + SDL_TouchID touchId; + UITouch * __weak firstFingerDown; +} + +- (instancetype)initWithFrame:(CGRect)frame +{ + if ((self = [super initWithFrame:frame])) { + self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; + self.autoresizesSubviews = YES; + +#if !TARGET_OS_TV + self.multipleTouchEnabled = YES; +#endif + + touchId = 1; + SDL_AddTouch(touchId, ""); + } + + return self; +} + +- (void)setSDLWindow:(SDL_Window *)window +{ + SDL_WindowData *data = nil; + + if (window == sdlwindow) { + return; + } + + /* Remove ourself from the old window. */ + if (sdlwindow) { + SDL_uikitview *view = nil; + data = (__bridge SDL_WindowData *) sdlwindow->driverdata; + + [data.views removeObject:self]; + + [self removeFromSuperview]; + + /* Restore the next-oldest view in the old window. */ + view = data.views.lastObject; + + data.viewcontroller.view = view; + + data.uiwindow.rootViewController = nil; + data.uiwindow.rootViewController = data.viewcontroller; + + [data.uiwindow layoutIfNeeded]; + } + + /* Add ourself to the new window. */ + if (window) { + data = (__bridge SDL_WindowData *) window->driverdata; + + /* Make sure the SDL window has a strong reference to this view. */ + [data.views addObject:self]; + + /* Replace the view controller's old view with this one. */ + [data.viewcontroller.view removeFromSuperview]; + data.viewcontroller.view = self; + + /* The root view controller handles rotation and the status bar. + * Assigning it also adds the controller's view to the window. We + * explicitly re-set it to make sure the view is properly attached to + * the window. Just adding the sub-view if the root view controller is + * already correct causes orientation issues on iOS 7 and below. */ + data.uiwindow.rootViewController = nil; + data.uiwindow.rootViewController = data.viewcontroller; + + /* The view's bounds may not be correct until the next event cycle. That + * might happen after the current dimensions are queried, so we force a + * layout now to immediately update the bounds. */ + [data.uiwindow layoutIfNeeded]; + } + + sdlwindow = window; +} + +- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize +{ + CGPoint point = [touch locationInView:self]; + + if (normalize) { + CGRect bounds = self.bounds; + point.x /= bounds.size.width; + point.y /= bounds.size.height; + } + + return point; +} + +- (float)pressureForTouch:(UITouch *)touch +{ +#ifdef __IPHONE_9_0 + if ([touch respondsToSelector:@selector(force)]) { + return (float) touch.force; + } +#endif + + return 1.0f; +} + +- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event +{ + for (UITouch *touch in touches) { + float pressure = [self pressureForTouch:touch]; + + if (!firstFingerDown) { + CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO]; + int clicks = (int) touch.tapCount; + + /* send mouse moved event */ + SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y); + + /* send mouse down event */ + SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT, clicks); + + firstFingerDown = touch; + } + + CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; + SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), + SDL_TRUE, locationInView.x, locationInView.y, pressure); + } +} + +- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event +{ + for (UITouch *touch in touches) { + float pressure = [self pressureForTouch:touch]; + + if (touch == firstFingerDown) { + /* send mouse up */ + int clicks = (int) touch.tapCount; + SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT, clicks); + firstFingerDown = nil; + } + + CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; + SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch), + SDL_FALSE, locationInView.x, locationInView.y, pressure); + } +} + +- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event +{ + [self touchesEnded:touches withEvent:event]; +} + +- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event +{ + for (UITouch *touch in touches) { + float pressure = [self pressureForTouch:touch]; + + if (touch == firstFingerDown) { + CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO]; + + /* send moved event */ + SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y); + } + + CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES]; + SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch), + locationInView.x, locationInView.y, pressure); + } +} + +#if TARGET_OS_TV || defined(__IPHONE_9_1) +- (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype +{ + switch (presstype) { + case UIPressTypeUpArrow: + return SDL_SCANCODE_UP; + case UIPressTypeDownArrow: + return SDL_SCANCODE_DOWN; + case UIPressTypeLeftArrow: + return SDL_SCANCODE_LEFT; + case UIPressTypeRightArrow: + return SDL_SCANCODE_RIGHT; + case UIPressTypeSelect: + /* HIG says: "primary button behavior" */ + return SDL_SCANCODE_SELECT; + case UIPressTypeMenu: + /* HIG says: "returns to previous screen" */ + return SDL_SCANCODE_MENU; + case UIPressTypePlayPause: + /* HIG says: "secondary button behavior" */ + return SDL_SCANCODE_PAUSE; + default: + return SDL_SCANCODE_UNKNOWN; + } +} + +- (void)pressesBegan:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } + + [super pressesBegan:presses withEvent:event]; +} + +- (void)pressesEnded:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } + + [super pressesEnded:presses withEvent:event]; +} + +- (void)pressesCancelled:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + for (UIPress *press in presses) { + SDL_Scancode scancode = [self scancodeFromPressType:press.type]; + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } + + [super pressesCancelled:presses withEvent:event]; +} + +- (void)pressesChanged:(NSSet *)presses withEvent:(UIPressesEvent *)event +{ + /* This is only called when the force of a press changes. */ + [super pressesChanged:presses withEvent:event]; +} +#endif /* TARGET_OS_TV || defined(__IPHONE_9_1) */ + +@end + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitviewcontroller.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitviewcontroller.h new file mode 100644 index 000000000..860852441 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitviewcontroller.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#import + +#include "../SDL_sysvideo.h" + +#include "SDL_touch.h" + +#if TARGET_OS_TV +#import +#define SDLRootViewController GCEventViewController +#else +#define SDLRootViewController UIViewController +#endif + +#if SDL_IPHONE_KEYBOARD +@interface SDL_uikitviewcontroller : SDLRootViewController +#else +@interface SDL_uikitviewcontroller : SDLRootViewController +#endif + +@property (nonatomic, assign) SDL_Window *window; + +- (instancetype)initWithSDLWindow:(SDL_Window *)_window; + +- (void)setAnimationCallback:(int)interval + callback:(void (*)(void*))callback + callbackParam:(void*)callbackParam; + +- (void)startAnimation; +- (void)stopAnimation; + +- (void)doLoop:(CADisplayLink*)sender; + +- (void)loadView; +- (void)viewDidLayoutSubviews; + +#if !TARGET_OS_TV +- (NSUInteger)supportedInterfaceOrientations; +- (BOOL)prefersStatusBarHidden; +#endif + +#if SDL_IPHONE_KEYBOARD +- (void)showKeyboard; +- (void)hideKeyboard; +- (void)initKeyboard; +- (void)deinitKeyboard; + +- (void)keyboardWillShow:(NSNotification *)notification; +- (void)keyboardWillHide:(NSNotification *)notification; + +- (void)updateKeyboard; + +@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible; +@property (nonatomic, assign) SDL_Rect textInputRect; +@property (nonatomic, assign) int keyboardHeight; +#endif + +@end + +#if SDL_IPHONE_KEYBOARD +SDL_bool UIKit_HasScreenKeyboardSupport(_THIS); +void UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window); +void UIKit_HideScreenKeyboard(_THIS, SDL_Window *window); +SDL_bool UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window); +void UIKit_SetTextInputRect(_THIS, SDL_Rect *rect); +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitviewcontroller.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitviewcontroller.m new file mode 100644 index 000000000..e6e903ee4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitviewcontroller.m @@ -0,0 +1,431 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL_video.h" +#include "SDL_assert.h" +#include "SDL_hints.h" +#include "../SDL_sysvideo.h" +#include "../../events/SDL_events_c.h" + +#import "SDL_uikitviewcontroller.h" +#import "SDL_uikitmessagebox.h" +#include "SDL_uikitvideo.h" +#include "SDL_uikitmodes.h" +#include "SDL_uikitwindow.h" +#include "SDL_uikitopengles.h" + +#if SDL_IPHONE_KEYBOARD +#include "keyinfotable.h" +#endif + +#if TARGET_OS_TV +static void +SDL_AppleTVControllerUIHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint) +{ + @autoreleasepool { + SDL_uikitviewcontroller *viewcontroller = (__bridge SDL_uikitviewcontroller *) userdata; + viewcontroller.controllerUserInteractionEnabled = hint && (*hint != '0'); + } +} +#endif + +@implementation SDL_uikitviewcontroller { + CADisplayLink *displayLink; + int animationInterval; + void (*animationCallback)(void*); + void *animationCallbackParam; + +#if SDL_IPHONE_KEYBOARD + UITextField *textField; +#endif +} + +@synthesize window; + +- (instancetype)initWithSDLWindow:(SDL_Window *)_window +{ + if (self = [super initWithNibName:nil bundle:nil]) { + self.window = _window; + +#if SDL_IPHONE_KEYBOARD + [self initKeyboard]; +#endif + +#if TARGET_OS_TV + SDL_AddHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS, + SDL_AppleTVControllerUIHintChanged, + (__bridge void *) self); +#endif + } + return self; +} + +- (void)dealloc +{ +#if SDL_IPHONE_KEYBOARD + [self deinitKeyboard]; +#endif + +#if TARGET_OS_TV + SDL_DelHintCallback(SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS, + SDL_AppleTVControllerUIHintChanged, + (__bridge void *) self); +#endif +} + +- (void)setAnimationCallback:(int)interval + callback:(void (*)(void*))callback + callbackParam:(void*)callbackParam +{ + [self stopAnimation]; + + animationInterval = interval; + animationCallback = callback; + animationCallbackParam = callbackParam; + + if (animationCallback) { + [self startAnimation]; + } +} + +- (void)startAnimation +{ + displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(doLoop:)]; + [displayLink setFrameInterval:animationInterval]; + [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; +} + +- (void)stopAnimation +{ + [displayLink invalidate]; + displayLink = nil; +} + +- (void)doLoop:(CADisplayLink*)sender +{ + /* Don't run the game loop while a messagebox is up */ + if (!UIKit_ShowingMessageBox()) { + /* See the comment in the function definition. */ + UIKit_GL_RestoreCurrentContext(); + + animationCallback(animationCallbackParam); + } +} + +- (void)loadView +{ + /* Do nothing. */ +} + +- (void)viewDidLayoutSubviews +{ + const CGSize size = self.view.bounds.size; + int w = (int) size.width; + int h = (int) size.height; + + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h); +} + +#if !TARGET_OS_TV +- (NSUInteger)supportedInterfaceOrientations +{ + return UIKit_GetSupportedOrientations(window); +} + +- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient +{ + return ([self supportedInterfaceOrientations] & (1 << orient)) != 0; +} + +- (BOOL)prefersStatusBarHidden +{ + return (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) != 0; +} +#endif + +/* + ---- Keyboard related functionality below this line ---- + */ +#if SDL_IPHONE_KEYBOARD + +@synthesize textInputRect; +@synthesize keyboardHeight; +@synthesize keyboardVisible; + +/* Set ourselves up as a UITextFieldDelegate */ +- (void)initKeyboard +{ + textField = [[UITextField alloc] initWithFrame:CGRectZero]; + textField.delegate = self; + /* placeholder so there is something to delete! */ + textField.text = @" "; + + /* set UITextInputTrait properties, mostly to defaults */ + textField.autocapitalizationType = UITextAutocapitalizationTypeNone; + textField.autocorrectionType = UITextAutocorrectionTypeNo; + textField.enablesReturnKeyAutomatically = NO; + textField.keyboardAppearance = UIKeyboardAppearanceDefault; + textField.keyboardType = UIKeyboardTypeDefault; + textField.returnKeyType = UIReturnKeyDefault; + textField.secureTextEntry = NO; + + textField.hidden = YES; + keyboardVisible = NO; + +#if !TARGET_OS_TV + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + [center addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil]; + [center addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil]; +#endif +} + +- (void)setView:(UIView *)view +{ + [super setView:view]; + + [view addSubview:textField]; + + if (keyboardVisible) { + [self showKeyboard]; + } +} + +- (void)deinitKeyboard +{ +#if !TARGET_OS_TV + NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; + [center removeObserver:self name:UIKeyboardWillShowNotification object:nil]; + [center removeObserver:self name:UIKeyboardWillHideNotification object:nil]; +#endif +} + +/* reveal onscreen virtual keyboard */ +- (void)showKeyboard +{ + keyboardVisible = YES; + if (textField.window) { + [textField becomeFirstResponder]; + } +} + +/* hide onscreen virtual keyboard */ +- (void)hideKeyboard +{ + keyboardVisible = NO; + [textField resignFirstResponder]; +} + +- (void)keyboardWillShow:(NSNotification *)notification +{ +#if !TARGET_OS_TV + CGRect kbrect = [[notification userInfo][UIKeyboardFrameBeginUserInfoKey] CGRectValue]; + + /* The keyboard rect is in the coordinate space of the screen/window, but we + * want its height in the coordinate space of the view. */ + kbrect = [self.view convertRect:kbrect fromView:nil]; + + [self setKeyboardHeight:(int)kbrect.size.height]; +#endif +} + +- (void)keyboardWillHide:(NSNotification *)notification +{ + SDL_StopTextInput(); + [self setKeyboardHeight:0]; +} + +- (void)updateKeyboard +{ + CGAffineTransform t = self.view.transform; + CGPoint offset = CGPointMake(0.0, 0.0); + CGRect frame = UIKit_ComputeViewFrame(window, self.view.window.screen); + + if (self.keyboardHeight) { + int rectbottom = self.textInputRect.y + self.textInputRect.h; + int keybottom = self.view.bounds.size.height - self.keyboardHeight; + if (keybottom < rectbottom) { + offset.y = keybottom - rectbottom; + } + } + + /* Apply this view's transform (except any translation) to the offset, in + * order to orient it correctly relative to the frame's coordinate space. */ + t.tx = 0.0; + t.ty = 0.0; + offset = CGPointApplyAffineTransform(offset, t); + + /* Apply the updated offset to the view's frame. */ + frame.origin.x += offset.x; + frame.origin.y += offset.y; + + self.view.frame = frame; +} + +- (void)setKeyboardHeight:(int)height +{ + keyboardVisible = height > 0; + keyboardHeight = height; + [self updateKeyboard]; +} + +/* UITextFieldDelegate method. Invoked when user types something. */ +- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string +{ + NSUInteger len = string.length; + + if (len == 0) { + /* it wants to replace text with nothing, ie a delete */ + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_BACKSPACE); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_BACKSPACE); + } else { + /* go through all the characters in the string we've been sent and + * convert them to key presses */ + int i; + for (i = 0; i < len; i++) { + unichar c = [string characterAtIndex:i]; + Uint16 mod = 0; + SDL_Scancode code; + + if (c < 127) { + /* figure out the SDL_Scancode and SDL_keymod for this unichar */ + code = unicharToUIKeyInfoTable[c].code; + mod = unicharToUIKeyInfoTable[c].mod; + } else { + /* we only deal with ASCII right now */ + code = SDL_SCANCODE_UNKNOWN; + mod = 0; + } + + if (mod & KMOD_SHIFT) { + /* If character uses shift, press shift down */ + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT); + } + + /* send a keydown and keyup even for the character */ + SDL_SendKeyboardKey(SDL_PRESSED, code); + SDL_SendKeyboardKey(SDL_RELEASED, code); + + if (mod & KMOD_SHIFT) { + /* If character uses shift, press shift back up */ + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); + } + } + + SDL_SendKeyboardText([string UTF8String]); + } + + return NO; /* don't allow the edit! (keep placeholder text there) */ +} + +/* Terminates the editing session */ +- (BOOL)textFieldShouldReturn:(UITextField*)_textField +{ + SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RETURN); + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RETURN); + SDL_StopTextInput(); + return YES; +} + +#endif + +@end + +/* iPhone keyboard addition functions */ +#if SDL_IPHONE_KEYBOARD + +static SDL_uikitviewcontroller * +GetWindowViewController(SDL_Window * window) +{ + if (!window || !window->driverdata) { + SDL_SetError("Invalid window"); + return nil; + } + + SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; + + return data.viewcontroller; +} + +SDL_bool +UIKit_HasScreenKeyboardSupport(_THIS) +{ + return SDL_TRUE; +} + +void +UIKit_ShowScreenKeyboard(_THIS, SDL_Window *window) +{ + @autoreleasepool { + SDL_uikitviewcontroller *vc = GetWindowViewController(window); + [vc showKeyboard]; + } +} + +void +UIKit_HideScreenKeyboard(_THIS, SDL_Window *window) +{ + @autoreleasepool { + SDL_uikitviewcontroller *vc = GetWindowViewController(window); + [vc hideKeyboard]; + } +} + +SDL_bool +UIKit_IsScreenKeyboardShown(_THIS, SDL_Window *window) +{ + @autoreleasepool { + SDL_uikitviewcontroller *vc = GetWindowViewController(window); + if (vc != nil) { + return vc.isKeyboardVisible; + } + return SDL_FALSE; + } +} + +void +UIKit_SetTextInputRect(_THIS, SDL_Rect *rect) +{ + if (!rect) { + SDL_InvalidParamError("rect"); + return; + } + + @autoreleasepool { + SDL_uikitviewcontroller *vc = GetWindowViewController(SDL_GetFocusWindow()); + if (vc != nil) { + vc.textInputRect = *rect; + + if (vc.keyboardVisible) { + [vc updateKeyboard]; + } + } + } +} + + +#endif /* SDL_IPHONE_KEYBOARD */ + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitwindow.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitwindow.h new file mode 100644 index 000000000..ed08c55d4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitwindow.h @@ -0,0 +1,56 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#ifndef _SDL_uikitwindow_h +#define _SDL_uikitwindow_h + +#include "../SDL_sysvideo.h" +#import "SDL_uikitvideo.h" +#import "SDL_uikitview.h" +#import "SDL_uikitviewcontroller.h" + +extern int UIKit_CreateWindow(_THIS, SDL_Window * window); +extern void UIKit_SetWindowTitle(_THIS, SDL_Window * window); +extern void UIKit_ShowWindow(_THIS, SDL_Window * window); +extern void UIKit_HideWindow(_THIS, SDL_Window * window); +extern void UIKit_RaiseWindow(_THIS, SDL_Window * window); +extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +extern void UIKit_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo * info); + +extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window); + +@class UIWindow; + +@interface SDL_WindowData : NSObject + +@property (nonatomic, strong) UIWindow *uiwindow; +@property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller; + +/* Array of SDL_uikitviews owned by this window. */ +@property (nonatomic, copy) NSMutableArray *views; + +@end + +#endif /* _SDL_uikitwindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitwindow.m b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitwindow.m new file mode 100644 index 000000000..35c549b43 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/SDL_uikitwindow.m @@ -0,0 +1,457 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_UIKIT + +#include "SDL_syswm.h" +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_assert.h" +#include "SDL_hints.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_uikitvideo.h" +#include "SDL_uikitevents.h" +#include "SDL_uikitmodes.h" +#include "SDL_uikitwindow.h" +#import "SDL_uikitappdelegate.h" + +#import "SDL_uikitview.h" +#import "SDL_uikitopenglview.h" + +#include + +@implementation SDL_WindowData + +@synthesize uiwindow; +@synthesize viewcontroller; +@synthesize views; + +- (instancetype)init +{ + if ((self = [super init])) { + views = [NSMutableArray new]; + } + + return self; +} + +@end + +@interface SDL_uikitwindow : UIWindow + +- (void)layoutSubviews; + +@end + +@implementation SDL_uikitwindow + +- (void)layoutSubviews +{ + /* Workaround to fix window orientation issues in iOS 8+. */ + self.frame = self.screen.bounds; + [super layoutSubviews]; +} + +@end + + +static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) +{ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata; + SDL_uikitview *view; + + CGRect frame = UIKit_ComputeViewFrame(window, displaydata.uiscreen); + int width = (int) frame.size.width; + int height = (int) frame.size.height; + + SDL_WindowData *data = [[SDL_WindowData alloc] init]; + if (!data) { + return SDL_OutOfMemory(); + } + + window->driverdata = (void *) CFBridgingRetain(data); + + data.uiwindow = uiwindow; + + /* only one window on iOS, always shown */ + window->flags &= ~SDL_WINDOW_HIDDEN; + + if (displaydata.uiscreen != [UIScreen mainScreen]) { + window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizable */ + window->flags &= ~SDL_WINDOW_INPUT_FOCUS; /* never has input focus */ + window->flags |= SDL_WINDOW_BORDERLESS; /* never has a status bar. */ + } + +#if !TARGET_OS_TV + if (displaydata.uiscreen == [UIScreen mainScreen]) { + NSUInteger orients = UIKit_GetSupportedOrientations(window); + BOOL supportsLandscape = (orients & UIInterfaceOrientationMaskLandscape) != 0; + BOOL supportsPortrait = (orients & (UIInterfaceOrientationMaskPortrait|UIInterfaceOrientationMaskPortraitUpsideDown)) != 0; + + /* Make sure the width/height are oriented correctly */ + if ((width > height && !supportsLandscape) || (height > width && !supportsPortrait)) { + int temp = width; + width = height; + height = temp; + } + } +#endif /* !TARGET_OS_TV */ + + window->x = 0; + window->y = 0; + window->w = width; + window->h = height; + + /* The View Controller will handle rotating the view when the device + * orientation changes. This will trigger resize events, if appropriate. */ + data.viewcontroller = [[SDL_uikitviewcontroller alloc] initWithSDLWindow:window]; + + /* The window will initially contain a generic view so resizes, touch events, + * etc. can be handled without an active OpenGL view/context. */ + view = [[SDL_uikitview alloc] initWithFrame:frame]; + + /* Sets this view as the controller's view, and adds the view to the window + * heirarchy. */ + [view setSDLWindow:window]; + + /* Make this window the current mouse focus for touch input */ + if (displaydata.uiscreen == [UIScreen mainScreen]) { + SDL_SetMouseFocus(window); + SDL_SetKeyboardFocus(window); + } + + return 0; +} + +int +UIKit_CreateWindow(_THIS, SDL_Window *window) +{ + @autoreleasepool { + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata; + + /* SDL currently puts this window at the start of display's linked list. We rely on this. */ + SDL_assert(_this->windows == window); + + /* We currently only handle a single window per display on iOS */ + if (window->next != NULL) { + return SDL_SetError("Only one window allowed per display."); + } + + /* If monitor has a resolution of 0x0 (hasn't been explicitly set by the + * user, so it's in standby), try to force the display to a resolution + * that most closely matches the desired window size. */ +#if !TARGET_OS_TV + const CGSize origsize = data.uiscreen.currentMode.size; + if ((origsize.width == 0.0f) && (origsize.height == 0.0f)) { + if (display->num_display_modes == 0) { + _this->GetDisplayModes(_this, display); + } + + int i; + const SDL_DisplayMode *bestmode = NULL; + for (i = display->num_display_modes; i >= 0; i--) { + const SDL_DisplayMode *mode = &display->display_modes[i]; + if ((mode->w >= window->w) && (mode->h >= window->h)) { + bestmode = mode; + } + } + + if (bestmode) { + SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)bestmode->driverdata; + [data.uiscreen setCurrentMode:modedata.uiscreenmode]; + + /* desktop_mode doesn't change here (the higher level will + * use it to set all the screens back to their defaults + * upon window destruction, SDL_Quit(), etc. */ + display->current_mode = *bestmode; + } + } + + if (data.uiscreen == [UIScreen mainScreen]) { + if (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_BORDERLESS)) { + [UIApplication sharedApplication].statusBarHidden = YES; + } else { + [UIApplication sharedApplication].statusBarHidden = NO; + } + } +#endif /* !TARGET_OS_TV */ + + /* ignore the size user requested, and make a fullscreen window */ + /* !!! FIXME: can we have a smaller view? */ + UIWindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds]; + + /* put the window on an external display if appropriate. */ + if (data.uiscreen != [UIScreen mainScreen]) { + [uiwindow setScreen:data.uiscreen]; + } + + if (SetupWindowData(_this, window, uiwindow, SDL_TRUE) < 0) { + return -1; + } + } + + return 1; +} + +void +UIKit_SetWindowTitle(_THIS, SDL_Window * window) +{ + @autoreleasepool { + SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; + data.viewcontroller.title = @(window->title); + } +} + +void +UIKit_ShowWindow(_THIS, SDL_Window * window) +{ + @autoreleasepool { + SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; + [data.uiwindow makeKeyAndVisible]; + } +} + +void +UIKit_HideWindow(_THIS, SDL_Window * window) +{ + @autoreleasepool { + SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; + data.uiwindow.hidden = YES; + } +} + +void +UIKit_RaiseWindow(_THIS, SDL_Window * window) +{ + /* We don't currently offer a concept of "raising" the SDL window, since + * we only allow one per display, in the iOS fashion. + * However, we use this entry point to rebind the context to the view + * during OnWindowRestored processing. */ + _this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx); +} + +static void +UIKit_UpdateWindowBorder(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; + SDL_uikitviewcontroller *viewcontroller = data.viewcontroller; + +#if !TARGET_OS_TV + if (data.uiwindow.screen == [UIScreen mainScreen]) { + if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) { + [UIApplication sharedApplication].statusBarHidden = YES; + } else { + [UIApplication sharedApplication].statusBarHidden = NO; + } + + /* iOS 7+ won't update the status bar until we tell it to. */ + if ([viewcontroller respondsToSelector:@selector(setNeedsStatusBarAppearanceUpdate)]) { + [viewcontroller setNeedsStatusBarAppearanceUpdate]; + } + } + + /* Update the view's frame to account for the status bar change. */ + viewcontroller.view.frame = UIKit_ComputeViewFrame(window, data.uiwindow.screen); +#endif /* !TARGET_OS_TV */ + +#ifdef SDL_IPHONE_KEYBOARD + /* Make sure the view is offset correctly when the keyboard is visible. */ + [viewcontroller updateKeyboard]; +#endif + + [viewcontroller.view setNeedsLayout]; + [viewcontroller.view layoutIfNeeded]; +} + +void +UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) +{ + @autoreleasepool { + UIKit_UpdateWindowBorder(_this, window); + } +} + +void +UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) +{ + @autoreleasepool { + UIKit_UpdateWindowBorder(_this, window); + } +} + +void +UIKit_DestroyWindow(_THIS, SDL_Window * window) +{ + @autoreleasepool { + if (window->driverdata != NULL) { + SDL_WindowData *data = (SDL_WindowData *) CFBridgingRelease(window->driverdata); + NSArray *views = nil; + + [data.viewcontroller stopAnimation]; + + /* Detach all views from this window. We use a copy of the array + * because setSDLWindow will remove the object from the original + * array, which would be undesirable if we were iterating over it. */ + views = [data.views copy]; + for (SDL_uikitview *view in views) { + [view setSDLWindow:NULL]; + } + + /* iOS may still hold a reference to the window after we release it. + * We want to make sure the SDL view controller isn't accessed in + * that case, because it would contain an invalid pointer to the old + * SDL window. */ + data.uiwindow.rootViewController = nil; + data.uiwindow.hidden = YES; + } + } + window->driverdata = NULL; +} + +SDL_bool +UIKit_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) +{ + @autoreleasepool { + SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; + + if (info->version.major <= SDL_MAJOR_VERSION) { + int versionnum = SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch); + + info->subsystem = SDL_SYSWM_UIKIT; + info->info.uikit.window = data.uiwindow; + + /* These struct members were added in SDL 2.0.4. */ + if (versionnum >= SDL_VERSIONNUM(2,0,4)) { + if ([data.viewcontroller.view isKindOfClass:[SDL_uikitopenglview class]]) { + SDL_uikitopenglview *glview = (SDL_uikitopenglview *)data.viewcontroller.view; + info->info.uikit.framebuffer = glview.drawableFramebuffer; + info->info.uikit.colorbuffer = glview.drawableRenderbuffer; + info->info.uikit.resolveFramebuffer = glview.msaaResolveFramebuffer; + } else { + info->info.uikit.framebuffer = 0; + info->info.uikit.colorbuffer = 0; + info->info.uikit.resolveFramebuffer = 0; + } + } + + return SDL_TRUE; + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } + } +} + +#if !TARGET_OS_TV +NSUInteger +UIKit_GetSupportedOrientations(SDL_Window * window) +{ + const char *hint = SDL_GetHint(SDL_HINT_ORIENTATIONS); + NSUInteger validOrientations = UIInterfaceOrientationMaskAll; + NSUInteger orientationMask = 0; + + @autoreleasepool { + SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata; + UIApplication *app = [UIApplication sharedApplication]; + + /* Get all possible valid orientations. If the app delegate doesn't tell + * us, we get the orientations from Info.plist via UIApplication. */ + if ([app.delegate respondsToSelector:@selector(application:supportedInterfaceOrientationsForWindow:)]) { + validOrientations = [app.delegate application:app supportedInterfaceOrientationsForWindow:data.uiwindow]; + } else if ([app respondsToSelector:@selector(supportedInterfaceOrientationsForWindow:)]) { + validOrientations = [app supportedInterfaceOrientationsForWindow:data.uiwindow]; + } + + if (hint != NULL) { + NSArray *orientations = [@(hint) componentsSeparatedByString:@" "]; + + if ([orientations containsObject:@"LandscapeLeft"]) { + orientationMask |= UIInterfaceOrientationMaskLandscapeLeft; + } + if ([orientations containsObject:@"LandscapeRight"]) { + orientationMask |= UIInterfaceOrientationMaskLandscapeRight; + } + if ([orientations containsObject:@"Portrait"]) { + orientationMask |= UIInterfaceOrientationMaskPortrait; + } + if ([orientations containsObject:@"PortraitUpsideDown"]) { + orientationMask |= UIInterfaceOrientationMaskPortraitUpsideDown; + } + } + + if (orientationMask == 0 && (window->flags & SDL_WINDOW_RESIZABLE)) { + /* any orientation is okay. */ + orientationMask = UIInterfaceOrientationMaskAll; + } + + if (orientationMask == 0) { + if (window->w >= window->h) { + orientationMask |= UIInterfaceOrientationMaskLandscape; + } + if (window->h >= window->w) { + orientationMask |= (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown); + } + } + + /* Don't allow upside-down orientation on phones, so answering calls is in the natural orientation */ + if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone) { + orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown; + } + + /* If none of the specified orientations are actually supported by the + * app, we'll revert to what the app supports. An exception would be + * thrown by the system otherwise. */ + if ((validOrientations & orientationMask) == 0) { + orientationMask = validOrientations; + } + } + + return orientationMask; +} +#endif /* !TARGET_OS_TV */ + +int +SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam) +{ + if (!window || !window->driverdata) { + return SDL_SetError("Invalid window"); + } + + @autoreleasepool { + SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata; + [data.viewcontroller setAnimationCallback:interval + callback:callback + callbackParam:callbackParam]; + } + + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_UIKIT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/uikit/keyinfotable.h b/modules/sdl2/SDL-2.0.5/src/video/uikit/keyinfotable.h new file mode 100644 index 000000000..962dbd922 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/uikit/keyinfotable.h @@ -0,0 +1,174 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _UIKIT_KeyInfo +#define _UIKIT_KeyInfo + +#include "SDL_scancode.h" + +/* + This file is used by the keyboard code in SDL_uikitview.m to convert between characters + passed in from the iPhone's virtual keyboard, and tuples of SDL_Scancode and SDL_keymods. + For example unicharToUIKeyInfoTable['a'] would give you the scan code and keymod for lower + case a. +*/ + +typedef struct +{ + SDL_Scancode code; + Uint16 mod; +} UIKitKeyInfo; + +/* So far only ASCII characters here */ +static UIKitKeyInfo unicharToUIKeyInfoTable[] = { +/* 0 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 1 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 2 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 3 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 4 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 5 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 6 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 7 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 8 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 9 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 10 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 11 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 12 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 13 */ { SDL_SCANCODE_RETURN, 0 }, +/* 14 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 15 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 16 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 17 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 18 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 19 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 20 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 21 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 22 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 23 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 24 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 25 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 26 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 27 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 28 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 29 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 30 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 31 */ { SDL_SCANCODE_UNKNOWN, 0 }, +/* 32 */ { SDL_SCANCODE_SPACE, 0 }, +/* 33 */ { SDL_SCANCODE_1, KMOD_SHIFT }, /* plus shift modifier '!' */ +/* 34 */ { SDL_SCANCODE_APOSTROPHE, KMOD_SHIFT }, /* plus shift modifier '"' */ +/* 35 */ { SDL_SCANCODE_3, KMOD_SHIFT }, /* plus shift modifier '#' */ +/* 36 */ { SDL_SCANCODE_4, KMOD_SHIFT }, /* plus shift modifier '$' */ +/* 37 */ { SDL_SCANCODE_5, KMOD_SHIFT }, /* plus shift modifier '%' */ +/* 38 */ { SDL_SCANCODE_7, KMOD_SHIFT }, /* plus shift modifier '&' */ +/* 39 */ { SDL_SCANCODE_APOSTROPHE, 0 }, /* ''' */ +/* 40 */ { SDL_SCANCODE_9, KMOD_SHIFT }, /* plus shift modifier '(' */ +/* 41 */ { SDL_SCANCODE_0, KMOD_SHIFT }, /* plus shift modifier ')' */ +/* 42 */ { SDL_SCANCODE_8, KMOD_SHIFT }, /* '*' */ +/* 43 */ { SDL_SCANCODE_EQUALS, KMOD_SHIFT }, /* plus shift modifier '+' */ +/* 44 */ { SDL_SCANCODE_COMMA, 0 }, /* ',' */ +/* 45 */ { SDL_SCANCODE_MINUS, 0 }, /* '-' */ +/* 46 */ { SDL_SCANCODE_PERIOD, 0 }, /* '.' */ +/* 47 */ { SDL_SCANCODE_SLASH, 0 }, /* '/' */ +/* 48 */ { SDL_SCANCODE_0, 0 }, +/* 49 */ { SDL_SCANCODE_1, 0 }, +/* 50 */ { SDL_SCANCODE_2, 0 }, +/* 51 */ { SDL_SCANCODE_3, 0 }, +/* 52 */ { SDL_SCANCODE_4, 0 }, +/* 53 */ { SDL_SCANCODE_5, 0 }, +/* 54 */ { SDL_SCANCODE_6, 0 }, +/* 55 */ { SDL_SCANCODE_7, 0 }, +/* 56 */ { SDL_SCANCODE_8, 0 }, +/* 57 */ { SDL_SCANCODE_9, 0 }, +/* 58 */ { SDL_SCANCODE_SEMICOLON, KMOD_SHIFT }, /* plus shift modifier ';' */ +/* 59 */ { SDL_SCANCODE_SEMICOLON, 0 }, +/* 60 */ { SDL_SCANCODE_COMMA, KMOD_SHIFT }, /* plus shift modifier '<' */ +/* 61 */ { SDL_SCANCODE_EQUALS, 0 }, +/* 62 */ { SDL_SCANCODE_PERIOD, KMOD_SHIFT }, /* plus shift modifier '>' */ +/* 63 */ { SDL_SCANCODE_SLASH, KMOD_SHIFT }, /* plus shift modifier '?' */ +/* 64 */ { SDL_SCANCODE_2, KMOD_SHIFT }, /* plus shift modifier '@' */ +/* 65 */ { SDL_SCANCODE_A, KMOD_SHIFT }, /* all the following need shift modifiers */ +/* 66 */ { SDL_SCANCODE_B, KMOD_SHIFT }, +/* 67 */ { SDL_SCANCODE_C, KMOD_SHIFT }, +/* 68 */ { SDL_SCANCODE_D, KMOD_SHIFT }, +/* 69 */ { SDL_SCANCODE_E, KMOD_SHIFT }, +/* 70 */ { SDL_SCANCODE_F, KMOD_SHIFT }, +/* 71 */ { SDL_SCANCODE_G, KMOD_SHIFT }, +/* 72 */ { SDL_SCANCODE_H, KMOD_SHIFT }, +/* 73 */ { SDL_SCANCODE_I, KMOD_SHIFT }, +/* 74 */ { SDL_SCANCODE_J, KMOD_SHIFT }, +/* 75 */ { SDL_SCANCODE_K, KMOD_SHIFT }, +/* 76 */ { SDL_SCANCODE_L, KMOD_SHIFT }, +/* 77 */ { SDL_SCANCODE_M, KMOD_SHIFT }, +/* 78 */ { SDL_SCANCODE_N, KMOD_SHIFT }, +/* 79 */ { SDL_SCANCODE_O, KMOD_SHIFT }, +/* 80 */ { SDL_SCANCODE_P, KMOD_SHIFT }, +/* 81 */ { SDL_SCANCODE_Q, KMOD_SHIFT }, +/* 82 */ { SDL_SCANCODE_R, KMOD_SHIFT }, +/* 83 */ { SDL_SCANCODE_S, KMOD_SHIFT }, +/* 84 */ { SDL_SCANCODE_T, KMOD_SHIFT }, +/* 85 */ { SDL_SCANCODE_U, KMOD_SHIFT }, +/* 86 */ { SDL_SCANCODE_V, KMOD_SHIFT }, +/* 87 */ { SDL_SCANCODE_W, KMOD_SHIFT }, +/* 88 */ { SDL_SCANCODE_X, KMOD_SHIFT }, +/* 89 */ { SDL_SCANCODE_Y, KMOD_SHIFT }, +/* 90 */ { SDL_SCANCODE_Z, KMOD_SHIFT }, +/* 91 */ { SDL_SCANCODE_LEFTBRACKET, 0 }, +/* 92 */ { SDL_SCANCODE_BACKSLASH, 0 }, +/* 93 */ { SDL_SCANCODE_RIGHTBRACKET, 0 }, +/* 94 */ { SDL_SCANCODE_6, KMOD_SHIFT }, /* plus shift modifier '^' */ +/* 95 */ { SDL_SCANCODE_MINUS, KMOD_SHIFT }, /* plus shift modifier '_' */ +/* 96 */ { SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* '`' */ +/* 97 */ { SDL_SCANCODE_A, 0 }, +/* 98 */ { SDL_SCANCODE_B, 0 }, +/* 99 */ { SDL_SCANCODE_C, 0 }, +/* 100 */{ SDL_SCANCODE_D, 0 }, +/* 101 */{ SDL_SCANCODE_E, 0 }, +/* 102 */{ SDL_SCANCODE_F, 0 }, +/* 103 */{ SDL_SCANCODE_G, 0 }, +/* 104 */{ SDL_SCANCODE_H, 0 }, +/* 105 */{ SDL_SCANCODE_I, 0 }, +/* 106 */{ SDL_SCANCODE_J, 0 }, +/* 107 */{ SDL_SCANCODE_K, 0 }, +/* 108 */{ SDL_SCANCODE_L, 0 }, +/* 109 */{ SDL_SCANCODE_M, 0 }, +/* 110 */{ SDL_SCANCODE_N, 0 }, +/* 111 */{ SDL_SCANCODE_O, 0 }, +/* 112 */{ SDL_SCANCODE_P, 0 }, +/* 113 */{ SDL_SCANCODE_Q, 0 }, +/* 114 */{ SDL_SCANCODE_R, 0 }, +/* 115 */{ SDL_SCANCODE_S, 0 }, +/* 116 */{ SDL_SCANCODE_T, 0 }, +/* 117 */{ SDL_SCANCODE_U, 0 }, +/* 118 */{ SDL_SCANCODE_V, 0 }, +/* 119 */{ SDL_SCANCODE_W, 0 }, +/* 120 */{ SDL_SCANCODE_X, 0 }, +/* 121 */{ SDL_SCANCODE_Y, 0 }, +/* 122 */{ SDL_SCANCODE_Z, 0 }, +/* 123 */{ SDL_SCANCODE_LEFTBRACKET, KMOD_SHIFT }, /* plus shift modifier '{' */ +/* 124 */{ SDL_SCANCODE_BACKSLASH, KMOD_SHIFT }, /* plus shift modifier '|' */ +/* 125 */{ SDL_SCANCODE_RIGHTBRACKET, KMOD_SHIFT }, /* plus shift modifier '}' */ +/* 126 */{ SDL_SCANCODE_GRAVE, KMOD_SHIFT }, /* plus shift modifier '~' */ +/* 127 */{ SDL_SCANCODE_BACKSPACE, KMOD_SHIFT } +}; + +#endif /* _UIKIT_KeyInfo */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteopengles.c b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteopengles.c new file mode 100644 index 000000000..687cc6a73 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteopengles.c @@ -0,0 +1,47 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_VIVANTE && SDL_VIDEO_OPENGL_EGL + +#include "SDL_vivanteopengles.h" +#include "SDL_vivantevideo.h" + +/* EGL implementation of SDL OpenGL support */ + +int +VIVANTE_GLES_LoadLibrary(_THIS, const char *path) +{ + SDL_DisplayData *displaydata; + + displaydata = SDL_GetDisplayDriverData(0); + + return SDL_EGL_LoadLibrary(_this, path, displaydata->native_display); +} + +SDL_EGL_CreateContext_impl(VIVANTE) +SDL_EGL_SwapWindow_impl(VIVANTE) +SDL_EGL_MakeCurrent_impl(VIVANTE) + +#endif /* SDL_VIDEO_DRIVER_VIVANTE && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteopengles.h b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteopengles.h new file mode 100644 index 000000000..f47bf7797 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteopengles.h @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_vivanteopengles_h +#define _SDL_vivanteopengles_h + +#if SDL_VIDEO_DRIVER_VIVANTE && SDL_VIDEO_OPENGL_EGL + +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" + +/* OpenGLES functions */ +#define VIVANTE_GLES_GetAttribute SDL_EGL_GetAttribute +#define VIVANTE_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define VIVANTE_GLES_UnloadLibrary SDL_EGL_UnloadLibrary +#define VIVANTE_GLES_SetSwapInterval SDL_EGL_SetSwapInterval +#define VIVANTE_GLES_GetSwapInterval SDL_EGL_GetSwapInterval +#define VIVANTE_GLES_DeleteContext SDL_EGL_DeleteContext + +extern int VIVANTE_GLES_LoadLibrary(_THIS, const char *path); +extern SDL_GLContext VIVANTE_GLES_CreateContext(_THIS, SDL_Window * window); +extern void VIVANTE_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int VIVANTE_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); + +#endif /* SDL_VIDEO_DRIVER_VIVANTE && SDL_VIDEO_OPENGL_EGL */ + +#endif /* _SDL_vivanteopengles_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteplatform.c b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteplatform.c new file mode 100644 index 000000000..76233417e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteplatform.c @@ -0,0 +1,44 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_VIVANTE + +#include "SDL_vivanteplatform.h" + +#ifdef VIVANTE_PLATFORM_GENERIC + +int +VIVANTE_SetupPlatform(_THIS) +{ + return 0; +} + +void +VIVANTE_CleanupPlatform(_THIS) +{ +} + +#endif /* VIVANTE_PLATFORM_GENERIC */ + +#endif /* SDL_VIDEO_DRIVER_VIVANTE */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteplatform.h b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteplatform.h new file mode 100644 index 000000000..6e11cce62 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivanteplatform.h @@ -0,0 +1,45 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_vivanteplatform_h +#define _SDL_vivanteplatform_h + +#if SDL_VIDEO_DRIVER_VIVANTE + +#include "SDL_vivantevideo.h" + +#if defined(CAVIUM) +#define VIVANTE_PLATFORM_CAVIUM +#elif defined(MARVELL) +#define VIVANTE_PLATFORM_MARVELL +#else +#define VIVANTE_PLATFORM_GENERIC +#endif + +extern int VIVANTE_SetupPlatform(_THIS); +extern void VIVANTE_CleanupPlatform(_THIS); + +#endif /* SDL_VIDEO_DRIVER_VIVANTE */ + +#endif /* _SDL_vivanteplatform_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivantevideo.c b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivantevideo.c new file mode 100644 index 000000000..0372de5c3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivantevideo.c @@ -0,0 +1,397 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_VIVANTE + +/* SDL internals */ +#include "../SDL_sysvideo.h" +#include "SDL_version.h" +#include "SDL_syswm.h" +#include "SDL_loadso.h" +#include "SDL_events.h" +#include "../../events/SDL_events_c.h" + +#ifdef SDL_INPUT_LINUXEV +#include "../../core/linux/SDL_evdev.h" +#endif + +#include "SDL_vivantevideo.h" +#include "SDL_vivanteplatform.h" +#include "SDL_vivanteopengles.h" + + +static int +VIVANTE_Available(void) +{ + return 1; +} + +static void +VIVANTE_Destroy(SDL_VideoDevice * device) +{ + if (device->driverdata != NULL) { + SDL_free(device->driverdata); + device->driverdata = NULL; + } +} + +static SDL_VideoDevice * +VIVANTE_Create() +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + /* Initialize SDL_VideoDevice structure */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + /* Initialize internal data */ + data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (data == NULL) { + SDL_OutOfMemory(); + SDL_free(device); + return NULL; + } + + device->driverdata = data; + + /* Setup amount of available displays */ + device->num_displays = 0; + + /* Set device free function */ + device->free = VIVANTE_Destroy; + + /* Setup all functions which we can handle */ + device->VideoInit = VIVANTE_VideoInit; + device->VideoQuit = VIVANTE_VideoQuit; + device->GetDisplayModes = VIVANTE_GetDisplayModes; + device->SetDisplayMode = VIVANTE_SetDisplayMode; + device->CreateWindow = VIVANTE_CreateWindow; + device->SetWindowTitle = VIVANTE_SetWindowTitle; + device->SetWindowPosition = VIVANTE_SetWindowPosition; + device->SetWindowSize = VIVANTE_SetWindowSize; + device->ShowWindow = VIVANTE_ShowWindow; + device->HideWindow = VIVANTE_HideWindow; + device->DestroyWindow = VIVANTE_DestroyWindow; + device->GetWindowWMInfo = VIVANTE_GetWindowWMInfo; + + device->GL_LoadLibrary = VIVANTE_GLES_LoadLibrary; + device->GL_GetProcAddress = VIVANTE_GLES_GetProcAddress; + device->GL_UnloadLibrary = VIVANTE_GLES_UnloadLibrary; + device->GL_CreateContext = VIVANTE_GLES_CreateContext; + device->GL_MakeCurrent = VIVANTE_GLES_MakeCurrent; + device->GL_SetSwapInterval = VIVANTE_GLES_SetSwapInterval; + device->GL_GetSwapInterval = VIVANTE_GLES_GetSwapInterval; + device->GL_SwapWindow = VIVANTE_GLES_SwapWindow; + device->GL_DeleteContext = VIVANTE_GLES_DeleteContext; + + device->PumpEvents = VIVANTE_PumpEvents; + + return device; +} + +VideoBootStrap VIVANTE_bootstrap = { + "vivante", + "Vivante EGL Video Driver", + VIVANTE_Available, + VIVANTE_Create +}; + +/*****************************************************************************/ +/* SDL Video and Display initialization/handling functions */ +/*****************************************************************************/ + +static int +VIVANTE_AddVideoDisplays(_THIS) +{ + SDL_VideoData *videodata = _this->driverdata; + SDL_VideoDisplay display; + SDL_DisplayMode current_mode; + SDL_DisplayData *data; + int pitch = 0, bpp = 0; + unsigned long pixels = 0; + + data = (SDL_DisplayData *) SDL_calloc(1, sizeof(SDL_DisplayData)); + if (data == NULL) { + return SDL_OutOfMemory(); + } + + SDL_zero(current_mode); +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + data->native_display = vdkGetDisplay(videodata->vdk_private); + + vdkGetDisplayInfo(data->native_display, ¤t_mode.w, ¤t_mode.h, &pixels, &pitch, &bpp); +#else + data->native_display = videodata->fbGetDisplayByIndex(0); + + videodata->fbGetDisplayInfo(data->native_display, ¤t_mode.w, ¤t_mode.h, &pixels, &pitch, &bpp); +#endif /* SDL_VIDEO_DRIVER_VIVANTE_VDK */ + + switch (bpp) + { + default: /* Is another format used? */ + case 16: + current_mode.format = SDL_PIXELFORMAT_RGB565; + break; + } + /* FIXME: How do we query refresh rate? */ + current_mode.refresh_rate = 60; + + SDL_zero(display); + display.desktop_mode = current_mode; + display.current_mode = current_mode; + display.driverdata = data; + SDL_AddVideoDisplay(&display); + return 0; +} + +int +VIVANTE_VideoInit(_THIS) +{ + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + videodata->vdk_private = vdkInitialize(); + if (!videodata->vdk_private) { + return SDL_SetError("vdkInitialize() failed"); + } +#else + videodata->egl_handle = SDL_LoadObject("libEGL.so.1"); + if (!videodata->egl_handle) { + videodata->egl_handle = SDL_LoadObject("libEGL.so"); + if (!videodata->egl_handle) { + return -1; + } + } +#define LOAD_FUNC(NAME) \ + videodata->NAME = SDL_LoadFunction(videodata->egl_handle, #NAME); \ + if (!videodata->NAME) return -1; + + LOAD_FUNC(fbGetDisplay); + LOAD_FUNC(fbGetDisplayByIndex); + LOAD_FUNC(fbGetDisplayGeometry); + LOAD_FUNC(fbGetDisplayInfo); + LOAD_FUNC(fbDestroyDisplay); + LOAD_FUNC(fbCreateWindow); + LOAD_FUNC(fbGetWindowGeometry); + LOAD_FUNC(fbGetWindowInfo); + LOAD_FUNC(fbDestroyWindow); +#endif + + if (VIVANTE_SetupPlatform(_this) < 0) { + return -1; + } + + if (VIVANTE_AddVideoDisplays(_this) < 0) { + return -1; + } + +#ifdef SDL_INPUT_LINUXEV + if (SDL_EVDEV_Init() < 0) { + return -1; + } +#endif + + return 0; +} + +void +VIVANTE_VideoQuit(_THIS) +{ + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + +#ifdef SDL_INPUT_LINUXEV + SDL_EVDEV_Quit(); +#endif + + VIVANTE_CleanupPlatform(_this); + +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + if (videodata->vdk_private) { + vdkExit(videodata->vdk_private); + videodata->vdk_private = NULL; + } +#else + if (videodata->egl_handle) { + SDL_UnloadObject(videodata->egl_handle); + videodata->egl_handle = NULL; + } +#endif +} + +void +VIVANTE_GetDisplayModes(_THIS, SDL_VideoDisplay * display) +{ + /* Only one display mode available, the current one */ + SDL_AddDisplayMode(display, &display->current_mode); +} + +int +VIVANTE_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} + +int +VIVANTE_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + SDL_DisplayData *displaydata; + SDL_WindowData *data; + + displaydata = SDL_GetDisplayDriverData(0); + + /* Allocate window internal data */ + data = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData)); + if (data == NULL) { + return SDL_OutOfMemory(); + } + + /* Setup driver data for this window */ + window->driverdata = data; + +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + data->native_window = vdkCreateWindow(displaydata->native_display, window->x, window->y, window->w, window->h); +#else + data->native_window = videodata->fbCreateWindow(displaydata->native_display, window->x, window->y, window->w, window->h); +#endif + if (!data->native_window) { + return SDL_SetError("VIVANTE: Can't create native window"); + } + + if (window->flags & SDL_WINDOW_OPENGL) { + data->egl_surface = SDL_EGL_CreateSurface(_this, data->native_window); + if (data->egl_surface == EGL_NO_SURFACE) { + return SDL_SetError("VIVANTE: Can't create EGL surface"); + } + } else { + data->egl_surface = EGL_NO_SURFACE; + } + + /* Window has been successfully created */ + return 0; +} + +void +VIVANTE_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + SDL_WindowData *data; + + data = window->driverdata; + if (data) { + if (data->egl_surface != EGL_NO_SURFACE) { + SDL_EGL_DestroySurface(_this, data->egl_surface); + } + + if (data->native_window) { +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + vdkDestroyWindow(data->native_window); +#else + videodata->fbDestroyWindow(data->native_window); +#endif + } + + SDL_free(data); + } + window->driverdata = NULL; +} + +void +VIVANTE_SetWindowTitle(_THIS, SDL_Window * window) +{ +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + SDL_WindowData *data = window->driverdata; + vdkSetWindowTitle(data->native_window, window->title); +#endif +} + +void +VIVANTE_SetWindowPosition(_THIS, SDL_Window * window) +{ + /* FIXME */ +} + +void +VIVANTE_SetWindowSize(_THIS, SDL_Window * window) +{ + /* FIXME */ +} + +void +VIVANTE_ShowWindow(_THIS, SDL_Window * window) +{ +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + SDL_WindowData *data = window->driverdata; + vdkShowWindow(data->native_window); +#endif + SDL_SetMouseFocus(window); + SDL_SetKeyboardFocus(window); +} + +void +VIVANTE_HideWindow(_THIS, SDL_Window * window) +{ +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + SDL_WindowData *data = window->driverdata; + vdkHideWindow(data->native_window); +#endif +} + +/*****************************************************************************/ +/* SDL Window Manager function */ +/*****************************************************************************/ +SDL_bool +VIVANTE_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = SDL_GetDisplayDriverData(0); + + if (info->version.major == SDL_MAJOR_VERSION && + info->version.minor == SDL_MINOR_VERSION) { + info->subsystem = SDL_SYSWM_VIVANTE; + info->info.vivante.display = displaydata->native_display; + info->info.vivante.window = data->native_window; + return SDL_TRUE; + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } +} + +/*****************************************************************************/ +/* SDL event functions */ +/*****************************************************************************/ +void VIVANTE_PumpEvents(_THIS) +{ +#ifdef SDL_INPUT_LINUXEV + SDL_EVDEV_Poll(); +#endif +} + +#endif /* SDL_VIDEO_DRIVER_VIVANTE */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivantevideo.h b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivantevideo.h new file mode 100644 index 000000000..b99c73375 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/vivante/SDL_vivantevideo.h @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_vivantevideo_h +#define _SDL_vivantevideo_h + +#include "../../SDL_internal.h" +#include "../SDL_sysvideo.h" + +#include "SDL_egl.h" + +#if SDL_VIDEO_DRIVER_VIVANTE_VDK +#include +#else +#include +#endif + +typedef struct SDL_VideoData +{ +#if SDL_VIDEO_DRIVER_VIVANTE_VDK + vdkPrivate vdk_private; +#else + void *egl_handle; /* EGL shared library handle */ + EGLNativeDisplayType (EGLAPIENTRY *fbGetDisplay)(void *context); + EGLNativeDisplayType (EGLAPIENTRY *fbGetDisplayByIndex)(int DisplayIndex); + void (EGLAPIENTRY *fbGetDisplayGeometry)(EGLNativeDisplayType Display, int *Width, int *Height); + void (EGLAPIENTRY *fbGetDisplayInfo)(EGLNativeDisplayType Display, int *Width, int *Height, unsigned long *Physical, int *Stride, int *BitsPerPixel); + void (EGLAPIENTRY *fbDestroyDisplay)(EGLNativeDisplayType Display); + EGLNativeWindowType (EGLAPIENTRY *fbCreateWindow)(EGLNativeDisplayType Display, int X, int Y, int Width, int Height); + void (EGLAPIENTRY *fbGetWindowGeometry)(EGLNativeWindowType Window, int *X, int *Y, int *Width, int *Height); + void (EGLAPIENTRY *fbGetWindowInfo)(EGLNativeWindowType Window, int *X, int *Y, int *Width, int *Height, int *BitsPerPixel, unsigned int *Offset); + void (EGLAPIENTRY *fbDestroyWindow)(EGLNativeWindowType Window); +#endif +} SDL_VideoData; + +typedef struct SDL_DisplayData +{ + EGLNativeDisplayType native_display; +} SDL_DisplayData; + +typedef struct SDL_WindowData +{ + EGLNativeWindowType native_window; + EGLSurface egl_surface; +} SDL_WindowData; + +/****************************************************************************/ +/* SDL_VideoDevice functions declaration */ +/****************************************************************************/ + +/* Display and window functions */ +int VIVANTE_VideoInit(_THIS); +void VIVANTE_VideoQuit(_THIS); +void VIVANTE_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +int VIVANTE_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +int VIVANTE_CreateWindow(_THIS, SDL_Window * window); +void VIVANTE_SetWindowTitle(_THIS, SDL_Window * window); +void VIVANTE_SetWindowPosition(_THIS, SDL_Window * window); +void VIVANTE_SetWindowSize(_THIS, SDL_Window * window); +void VIVANTE_ShowWindow(_THIS, SDL_Window * window); +void VIVANTE_HideWindow(_THIS, SDL_Window * window); +void VIVANTE_DestroyWindow(_THIS, SDL_Window * window); + +/* Window manager function */ +SDL_bool VIVANTE_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); + +/* Event functions */ +void VIVANTE_PumpEvents(_THIS); + +#endif /* _SDL_vivantevideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandclipboard.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandclipboard.c new file mode 100644 index 000000000..56bcd121e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandclipboard.c @@ -0,0 +1,123 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND + +#include "SDL_waylanddatamanager.h" +#include "SDL_waylandevents_c.h" + +int +Wayland_SetClipboardText(_THIS, const char *text) +{ + SDL_VideoData *video_data = NULL; + SDL_WaylandDataDevice *data_device = NULL; + + int status = 0; + + if (_this == NULL || _this->driverdata == NULL) { + status = SDL_SetError("Video driver uninitialized"); + } else { + video_data = _this->driverdata; + /* TODO: Support more than one seat */ + data_device = Wayland_get_data_device(video_data->input); + if (text[0] != '\0') { + SDL_WaylandDataSource* source = Wayland_data_source_create(_this); + Wayland_data_source_add_data(source, TEXT_MIME, text, + strlen(text) + 1); + + status = Wayland_data_device_set_selection(data_device, source); + if (status != 0) { + Wayland_data_source_destroy(source); + } + } else { + status = Wayland_data_device_clear_selection(data_device); + } + } + + return status; +} + +char * +Wayland_GetClipboardText(_THIS) +{ + SDL_VideoData *video_data = NULL; + SDL_WaylandDataDevice *data_device = NULL; + + char *text = NULL; + + void *buffer = NULL; + size_t length = 0; + + if (_this == NULL || _this->driverdata == NULL) { + SDL_SetError("Video driver uninitialized"); + } else { + video_data = _this->driverdata; + /* TODO: Support more than one seat */ + data_device = Wayland_get_data_device(video_data->input); + if (data_device->selection_offer != NULL) { + buffer = Wayland_data_offer_receive(data_device->selection_offer, + &length, TEXT_MIME, SDL_TRUE); + if (length > 0) { + text = (char*) buffer; + } + } else if (data_device->selection_source != NULL) { + buffer = Wayland_data_source_get_data(data_device->selection_source, + &length, TEXT_MIME, SDL_TRUE); + if (length > 0) { + text = (char*) buffer; + } + } + } + + if (text == NULL) { + text = SDL_strdup(""); + } + + return text; +} + +SDL_bool +Wayland_HasClipboardText(_THIS) +{ + SDL_VideoData *video_data = NULL; + SDL_WaylandDataDevice *data_device = NULL; + + SDL_bool result = SDL_FALSE; + if (_this == NULL || _this->driverdata == NULL) { + SDL_SetError("Video driver uninitialized"); + } else { + video_data = _this->driverdata; + data_device = Wayland_get_data_device(video_data->input); + if (data_device != NULL && Wayland_data_offer_has_mime( + data_device->selection_offer, TEXT_MIME)) { + result = SDL_TRUE; + } else if(data_device != NULL && Wayland_data_source_has_mime( + data_device->selection_source, TEXT_MIME)) { + result = SDL_TRUE; + } + } + return result; +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandclipboard.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandclipboard.h new file mode 100644 index 000000000..173625956 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandclipboard.h @@ -0,0 +1,32 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_waylandclipboard_h +#define _SDL_waylandclipboard_h + +extern int Wayland_SetClipboardText(_THIS, const char *text); +extern char *Wayland_GetClipboardText(_THIS); +extern SDL_bool Wayland_HasClipboardText(_THIS); + +#endif /* _SDL_waylandclipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddatamanager.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddatamanager.c new file mode 100644 index 000000000..323eff7b7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddatamanager.c @@ -0,0 +1,484 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND + +#include +#include +#include +#include + +#include "SDL_stdinc.h" +#include "SDL_assert.h" + +#include "SDL_waylandvideo.h" +#include "SDL_waylanddatamanager.h" + +#include "SDL_waylanddyn.h" + +static ssize_t +write_pipe(int fd, const void* buffer, size_t total_length, size_t *pos) +{ + int ready = 0; + ssize_t bytes_written = 0; + ssize_t length = total_length - *pos; + + sigset_t sig_set; + sigset_t old_sig_set; + struct timespec zerotime = {0}; + fd_set set; + struct timeval timeout; + + FD_ZERO(&set); + FD_SET(fd, &set); + + timeout.tv_sec = 1; + timeout.tv_usec = 0; + + ready = select(fd + 1, NULL, &set, NULL, &timeout); + + sigemptyset(&sig_set); + sigaddset(&sig_set, SIGPIPE); + + pthread_sigmask(SIG_BLOCK, &sig_set, &old_sig_set); + + if (ready == 0) { + bytes_written = SDL_SetError("Pipe timeout"); + } else if (ready < 0) { + bytes_written = SDL_SetError("Pipe select error"); + } else { + if (length > 0) { + bytes_written = write(fd, buffer + *pos, SDL_min(length, PIPE_BUF)); + } + + if (bytes_written > 0) { + *pos += bytes_written; + } + } + + sigtimedwait(&sig_set, 0, &zerotime); + pthread_sigmask(SIG_SETMASK, &old_sig_set, NULL); + + return bytes_written; +} + +static ssize_t +read_pipe(int fd, void** buffer, size_t* total_length, SDL_bool null_terminate) +{ + int ready = 0; + void* output_buffer = NULL; + char temp[PIPE_BUF]; + size_t new_buffer_length = 0; + ssize_t bytes_read = 0; + size_t pos = 0; + + fd_set set; + struct timeval timeout; + + FD_ZERO(&set); + FD_SET(fd, &set); + + timeout.tv_sec = 1; + timeout.tv_usec = 0; + + ready = select(fd + 1, &set, NULL, NULL, &timeout); + + if (ready == 0) { + bytes_read = SDL_SetError("Pipe timeout"); + } else if (ready < 0) { + bytes_read = SDL_SetError("Pipe select error"); + } else { + bytes_read = read(fd, temp, sizeof(temp)); + } + + if (bytes_read > 0) { + pos = *total_length; + *total_length += bytes_read; + + if (null_terminate == SDL_TRUE) { + new_buffer_length = *total_length + 1; + } else { + new_buffer_length = *total_length; + } + + if (*buffer == NULL) { + output_buffer = SDL_malloc(new_buffer_length); + } else { + output_buffer = SDL_realloc(*buffer, new_buffer_length); + } + + if (output_buffer == NULL) { + bytes_read = SDL_OutOfMemory(); + } else { + SDL_memcpy(output_buffer + pos, temp, bytes_read); + + if (null_terminate == SDL_TRUE) { + SDL_memset(output_buffer + (new_buffer_length - 1), 0, 1); + } + + *buffer = output_buffer; + } + } + + return bytes_read; +} + +#define MIME_LIST_SIZE 4 + +static const char* mime_conversion_list[MIME_LIST_SIZE][2] = { + {"text/plain", TEXT_MIME}, + {"TEXT", TEXT_MIME}, + {"UTF8_STRING", TEXT_MIME}, + {"STRING", TEXT_MIME} +}; + +const char* +Wayland_convert_mime_type(const char *mime_type) +{ + const char *found = mime_type; + + size_t index = 0; + + for (index = 0; index < MIME_LIST_SIZE; ++index) { + if (strcmp(mime_conversion_list[index][0], mime_type) == 0) { + found = mime_conversion_list[index][1]; + break; + } + } + + return found; +} + +static SDL_MimeDataList* +mime_data_list_find(struct wl_list* list, + const char* mime_type) +{ + SDL_MimeDataList *found = NULL; + + SDL_MimeDataList *mime_list = NULL; + wl_list_for_each(mime_list, list, link) { + if (strcmp(mime_list->mime_type, mime_type) == 0) { + found = mime_list; + break; + } + } + return found; +} + +static int +mime_data_list_add(struct wl_list* list, + const char* mime_type, + void* buffer, size_t length) +{ + int status = 0; + size_t mime_type_length = 0; + + SDL_MimeDataList *mime_data = NULL; + + mime_data = mime_data_list_find(list, mime_type); + + if (mime_data == NULL) { + mime_data = SDL_calloc(1, sizeof(*mime_data)); + if (mime_data == NULL) { + status = SDL_OutOfMemory(); + } else { + WAYLAND_wl_list_insert(list, &(mime_data->link)); + + mime_type_length = strlen(mime_type) + 1; + mime_data->mime_type = SDL_malloc(mime_type_length); + if (mime_data->mime_type == NULL) { + status = SDL_OutOfMemory(); + } else { + SDL_memcpy(mime_data->mime_type, mime_type, mime_type_length); + } + } + } + + if (mime_data != NULL && buffer != NULL && length > 0) { + if (mime_data->data != NULL) { + SDL_free(mime_data->data); + } + mime_data->data = buffer; + mime_data->length = length; + } + + return status; +} + +static void +mime_data_list_free(struct wl_list *list) +{ + SDL_MimeDataList *mime_data = NULL; + SDL_MimeDataList *next = NULL; + + wl_list_for_each_safe(mime_data, next, list, link) { + if (mime_data->data != NULL) { + SDL_free(mime_data->data); + } + if (mime_data->mime_type != NULL) { + SDL_free(mime_data->mime_type); + } + SDL_free(mime_data); + } +} + +ssize_t +Wayland_data_source_send(SDL_WaylandDataSource *source, + const char *mime_type, int fd) +{ + size_t written_bytes = 0; + ssize_t status = 0; + SDL_MimeDataList *mime_data = NULL; + + mime_type = Wayland_convert_mime_type(mime_type); + mime_data = mime_data_list_find(&source->mimes, + mime_type); + + if (mime_data == NULL || mime_data->data == NULL) { + status = SDL_SetError("Invalid mime type"); + close(fd); + } else { + while (write_pipe(fd, mime_data->data, mime_data->length, + &written_bytes) > 0); + close(fd); + status = written_bytes; + } + return status; +} + +int Wayland_data_source_add_data(SDL_WaylandDataSource *source, + const char *mime_type, + const void *buffer, + size_t length) +{ + int status = 0; + if (length > 0) { + void *internal_buffer = SDL_malloc(length); + if (internal_buffer == NULL) { + status = SDL_OutOfMemory(); + } else { + SDL_memcpy(internal_buffer, buffer, length); + status = mime_data_list_add(&source->mimes, mime_type, + internal_buffer, length); + } + } + return status; +} + +SDL_bool +Wayland_data_source_has_mime(SDL_WaylandDataSource *source, + const char *mime_type) +{ + SDL_bool found = SDL_FALSE; + + if (source != NULL) { + found = mime_data_list_find(&source->mimes, mime_type) != NULL; + } + return found; +} + +void* +Wayland_data_source_get_data(SDL_WaylandDataSource *source, + size_t *length, const char* mime_type, + SDL_bool null_terminate) +{ + SDL_MimeDataList *mime_data = NULL; + void *buffer = NULL; + *length = 0; + + if (source == NULL) { + SDL_SetError("Invalid data source"); + } else { + mime_data = mime_data_list_find(&source->mimes, mime_type); + if (mime_data != NULL && mime_data->length > 0) { + buffer = SDL_malloc(mime_data->length); + if (buffer == NULL) { + *length = SDL_OutOfMemory(); + } else { + *length = mime_data->length; + SDL_memcpy(buffer, mime_data->data, mime_data->length); + } + } + } + + return buffer; +} + +void +Wayland_data_source_destroy(SDL_WaylandDataSource *source) +{ + if (source != NULL) { + wl_data_source_destroy(source->source); + mime_data_list_free(&source->mimes); + SDL_free(source); + } +} + +void* +Wayland_data_offer_receive(SDL_WaylandDataOffer *offer, + size_t *length, const char* mime_type, + SDL_bool null_terminate) +{ + SDL_WaylandDataDevice *data_device = NULL; + + int pipefd[2]; + void *buffer = NULL; + *length = 0; + + if (offer == NULL) { + SDL_SetError("Invalid data offer"); + } else if (pipe2(pipefd, O_CLOEXEC|O_NONBLOCK) == -1) { + SDL_SetError("Could not read pipe"); + } else if ((data_device = offer->data_device) == NULL) { + SDL_SetError("Data device not initialized"); + } else { + wl_data_offer_receive(offer->offer, mime_type, pipefd[1]); + + /* TODO: Needs pump and flush? */ + WAYLAND_wl_display_flush(data_device->video_data->display); + + close(pipefd[1]); + + while (read_pipe(pipefd[0], &buffer, length, null_terminate) > 0); + close(pipefd[0]); + } + return buffer; +} + +int +Wayland_data_offer_add_mime(SDL_WaylandDataOffer *offer, + const char* mime_type) +{ + return mime_data_list_add(&offer->mimes, mime_type, NULL, 0); +} + + +SDL_bool +Wayland_data_offer_has_mime(SDL_WaylandDataOffer *offer, + const char *mime_type) +{ + SDL_bool found = SDL_FALSE; + + if (offer != NULL) { + found = mime_data_list_find(&offer->mimes, mime_type) != NULL; + } + return found; +} + +void +Wayland_data_offer_destroy(SDL_WaylandDataOffer *offer) +{ + if (offer != NULL) { + wl_data_offer_destroy(offer->offer); + mime_data_list_free(&offer->mimes); + SDL_free(offer); + } +} + +int +Wayland_data_device_clear_selection(SDL_WaylandDataDevice *data_device) +{ + int status = 0; + + if (data_device == NULL || data_device->data_device == NULL) { + status = SDL_SetError("Invalid Data Device"); + } else if (data_device->selection_source != 0) { + wl_data_device_set_selection(data_device->data_device, NULL, 0); + data_device->selection_source = NULL; + } + return status; +} + +int +Wayland_data_device_set_selection(SDL_WaylandDataDevice *data_device, + SDL_WaylandDataSource *source) +{ + int status = 0; + size_t num_offers = 0; + size_t index = 0; + + if (data_device == NULL) { + status = SDL_SetError("Invalid Data Device"); + } else if (source == NULL) { + status = SDL_SetError("Invalid source"); + } else { + SDL_MimeDataList *mime_data = NULL; + + wl_list_for_each(mime_data, &(source->mimes), link) { + wl_data_source_offer(source->source, + mime_data->mime_type); + + /* TODO - Improve system for multiple mime types to same data */ + for (index = 0; index < MIME_LIST_SIZE; ++index) { + if (strcmp(mime_conversion_list[index][1], mime_data->mime_type) == 0) { + wl_data_source_offer(source->source, + mime_conversion_list[index][0]); + } + } + /* */ + + ++num_offers; + } + + if (num_offers == 0) { + Wayland_data_device_clear_selection(data_device); + status = SDL_SetError("No mime data"); + } else { + /* Only set if there is a valid serial if not set it later */ + if (data_device->selection_serial != 0) { + wl_data_device_set_selection(data_device->data_device, + source->source, + data_device->selection_serial); + } + data_device->selection_source = source; + } + } + + return status; +} + +int +Wayland_data_device_set_serial(SDL_WaylandDataDevice *data_device, + uint32_t serial) +{ + int status = -1; + if (data_device != NULL) { + status = 0; + + /* If there was no serial and there is a pending selection set it now. */ + if (data_device->selection_serial == 0 + && data_device->selection_source != NULL) { + wl_data_device_set_selection(data_device->data_device, + data_device->selection_source->source, + serial); + } + + data_device->selection_serial = serial; + } + + return status; +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddatamanager.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddatamanager.h new file mode 100644 index 000000000..d0db035e4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddatamanager.h @@ -0,0 +1,105 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef _SDL_waylanddatamanager_h +#define _SDL_waylanddatamanager_h + +#include "SDL_waylandvideo.h" +#include "SDL_waylandwindow.h" + +#define TEXT_MIME "text/plain;charset=utf-8" +#define FILE_MIME "text/uri-list" + +typedef struct { + char *mime_type; + void *data; + size_t length; + struct wl_list link; +} SDL_MimeDataList; + +typedef struct { + struct wl_data_source *source; + struct wl_list mimes; +} SDL_WaylandDataSource; + +typedef struct { + struct wl_data_offer *offer; + struct wl_list mimes; + void *data_device; +} SDL_WaylandDataOffer; + +typedef struct { + struct wl_data_device *data_device; + SDL_VideoData *video_data; + + /* Drag and Drop */ + uint32_t drag_serial; + SDL_WaylandDataOffer *drag_offer; + SDL_WaylandDataOffer *selection_offer; + + /* Clipboard */ + uint32_t selection_serial; + SDL_WaylandDataSource *selection_source; +} SDL_WaylandDataDevice; + +extern const char* Wayland_convert_mime_type(const char *mime_type); + +/* Wayland Data Source - (Sending) */ +extern SDL_WaylandDataSource* Wayland_data_source_create(_THIS); +extern ssize_t Wayland_data_source_send(SDL_WaylandDataSource *source, + const char *mime_type, int fd); +extern int Wayland_data_source_add_data(SDL_WaylandDataSource *source, + const char *mime_type, + const void *buffer, + size_t length); +extern SDL_bool Wayland_data_source_has_mime(SDL_WaylandDataSource *source, + const char *mime_type); +extern void* Wayland_data_source_get_data(SDL_WaylandDataSource *source, + size_t *length, + const char *mime_type, + SDL_bool null_terminate); +extern void Wayland_data_source_destroy(SDL_WaylandDataSource *source); + +/* Wayland Data Offer - (Receiving) */ +extern void* Wayland_data_offer_receive(SDL_WaylandDataOffer *offer, + size_t *length, + const char *mime_type, + SDL_bool null_terminate); +extern SDL_bool Wayland_data_offer_has_mime(SDL_WaylandDataOffer *offer, + const char *mime_type); +extern int Wayland_data_offer_add_mime(SDL_WaylandDataOffer *offer, + const char *mime_type); +extern void Wayland_data_offer_destroy(SDL_WaylandDataOffer *offer); + +/* Clipboard */ +extern int Wayland_data_device_clear_selection(SDL_WaylandDataDevice *device); +extern int Wayland_data_device_set_selection(SDL_WaylandDataDevice *device, + SDL_WaylandDataSource *source); +extern int Wayland_data_device_set_serial(SDL_WaylandDataDevice *device, + uint32_t serial); +#endif /* _SDL_waylanddatamanager_h */ + +/* vi: set ts=4 sw=4 expandtab: */ + + + diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddyn.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddyn.c new file mode 100644 index 000000000..14674fbe2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddyn.c @@ -0,0 +1,178 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND + +#define DEBUG_DYNAMIC_WAYLAND 0 + +#include "SDL_waylanddyn.h" + +#if DEBUG_DYNAMIC_WAYLAND +#include "SDL_log.h" +#endif + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC + +#include "SDL_name.h" +#include "SDL_loadso.h" + +typedef struct +{ + void *lib; + const char *libname; +} waylanddynlib; + +#ifndef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC +#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC NULL +#endif +#ifndef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL +#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL NULL +#endif +#ifndef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR +#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR NULL +#endif +#ifndef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON +#define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON NULL +#endif + +static waylanddynlib waylandlibs[] = { + {NULL, SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC}, + {NULL, SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL}, + {NULL, SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR}, + {NULL, SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON} +}; + +static void * +WAYLAND_GetSym(const char *fnname, int *pHasModule) +{ + int i; + void *fn = NULL; + for (i = 0; i < SDL_TABLESIZE(waylandlibs); i++) { + if (waylandlibs[i].lib != NULL) { + fn = SDL_LoadFunction(waylandlibs[i].lib, fnname); + if (fn != NULL) + break; + } + } + +#if DEBUG_DYNAMIC_WAYLAND + if (fn != NULL) + SDL_Log("WAYLAND: Found '%s' in %s (%p)\n", fnname, waylandlibs[i].libname, fn); + else + SDL_Log("WAYLAND: Symbol '%s' NOT FOUND!\n", fnname); +#endif + + if (fn == NULL) + *pHasModule = 0; /* kill this module. */ + + return fn; +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ + +/* Define all the function pointers and wrappers... */ +#define SDL_WAYLAND_MODULE(modname) int SDL_WAYLAND_HAVE_##modname = 0; +#define SDL_WAYLAND_SYM(rc,fn,params) SDL_DYNWAYLANDFN_##fn WAYLAND_##fn = NULL; +#define SDL_WAYLAND_INTERFACE(iface) const struct wl_interface *WAYLAND_##iface = NULL; +#include "SDL_waylandsym.h" + +static int wayland_load_refcount = 0; + +void +SDL_WAYLAND_UnloadSymbols(void) +{ + /* Don't actually unload if more than one module is using the libs... */ + if (wayland_load_refcount > 0) { + if (--wayland_load_refcount == 0) { +#ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC + int i; +#endif + + /* set all the function pointers to NULL. */ +#define SDL_WAYLAND_MODULE(modname) SDL_WAYLAND_HAVE_##modname = 0; +#define SDL_WAYLAND_SYM(rc,fn,params) WAYLAND_##fn = NULL; +#define SDL_WAYLAND_INTERFACE(iface) WAYLAND_##iface = NULL; +#include "SDL_waylandsym.h" + + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC + for (i = 0; i < SDL_TABLESIZE(waylandlibs); i++) { + if (waylandlibs[i].lib != NULL) { + SDL_UnloadObject(waylandlibs[i].lib); + waylandlibs[i].lib = NULL; + } + } +#endif + } + } +} + +/* returns non-zero if all needed symbols were loaded. */ +int +SDL_WAYLAND_LoadSymbols(void) +{ + int rc = 1; /* always succeed if not using Dynamic WAYLAND stuff. */ + + /* deal with multiple modules (dga, wayland, etc) needing these symbols... */ + if (wayland_load_refcount++ == 0) { +#ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC + int i; + int *thismod = NULL; + for (i = 0; i < SDL_TABLESIZE(waylandlibs); i++) { + if (waylandlibs[i].libname != NULL) { + waylandlibs[i].lib = SDL_LoadObject(waylandlibs[i].libname); + } + } + +#define SDL_WAYLAND_MODULE(modname) SDL_WAYLAND_HAVE_##modname = 1; /* default yes */ +#include "SDL_waylandsym.h" + +#define SDL_WAYLAND_MODULE(modname) thismod = &SDL_WAYLAND_HAVE_##modname; +#define SDL_WAYLAND_SYM(rc,fn,params) WAYLAND_##fn = (SDL_DYNWAYLANDFN_##fn) WAYLAND_GetSym(#fn,thismod); +#define SDL_WAYLAND_INTERFACE(iface) WAYLAND_##iface = (struct wl_interface *) WAYLAND_GetSym(#iface,thismod); +#include "SDL_waylandsym.h" + + if (SDL_WAYLAND_HAVE_WAYLAND_CLIENT) { + /* all required symbols loaded. */ + SDL_ClearError(); + } else { + /* in case something got loaded... */ + SDL_WAYLAND_UnloadSymbols(); + rc = 0; + } + +#else /* no dynamic WAYLAND */ + +#define SDL_WAYLAND_MODULE(modname) SDL_WAYLAND_HAVE_##modname = 1; /* default yes */ +#define SDL_WAYLAND_SYM(rc,fn,params) WAYLAND_##fn = fn; +#define SDL_WAYLAND_INTERFACE(iface) WAYLAND_##iface = &iface; +#include "SDL_waylandsym.h" + +#endif + } + + return rc; +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddyn.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddyn.h new file mode 100644 index 000000000..0b9c51606 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylanddyn.h @@ -0,0 +1,107 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_waylanddyn_h +#define _SDL_waylanddyn_h + +#include "../../SDL_internal.h" + +/* We can't include wayland-client.h here + * but we need some structs from it + */ +struct wl_interface; +struct wl_proxy; +struct wl_event_queue; +struct wl_display; +struct wl_surface; +struct wl_shm; + +#include +#include "wayland-cursor.h" +#include "wayland-util.h" +#include "xkbcommon/xkbcommon.h" + +#ifdef __cplusplus +extern "C" +{ +#endif + +int SDL_WAYLAND_LoadSymbols(void); +void SDL_WAYLAND_UnloadSymbols(void); + +#define SDL_WAYLAND_MODULE(modname) extern int SDL_WAYLAND_HAVE_##modname; +#define SDL_WAYLAND_SYM(rc,fn,params) \ + typedef rc (*SDL_DYNWAYLANDFN_##fn) params; \ + extern SDL_DYNWAYLANDFN_##fn WAYLAND_##fn; +#define SDL_WAYLAND_INTERFACE(iface) extern const struct wl_interface *WAYLAND_##iface; +#include "SDL_waylandsym.h" + + +#ifdef __cplusplus +} +#endif + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC + +#ifdef _WAYLAND_CLIENT_H +#error Do not include wayland-client ahead of SDL_waylanddyn.h in dynamic loading mode +#endif + +/* wayland-client-protocol.h included from wayland-client.h + * has inline functions that require these to be defined in dynamic loading mode + */ + +#define wl_proxy_create (*WAYLAND_wl_proxy_create) +#define wl_proxy_destroy (*WAYLAND_wl_proxy_destroy) +#define wl_proxy_marshal (*WAYLAND_wl_proxy_marshal) +#define wl_proxy_set_user_data (*WAYLAND_wl_proxy_set_user_data) +#define wl_proxy_get_user_data (*WAYLAND_wl_proxy_get_user_data) +#define wl_proxy_add_listener (*WAYLAND_wl_proxy_add_listener) +#define wl_proxy_marshal_constructor (*WAYLAND_wl_proxy_marshal_constructor) +#define wl_proxy_marshal_constructor_versioned (*WAYLAND_wl_proxy_marshal_constructor_versioned) + +#define wl_seat_interface (*WAYLAND_wl_seat_interface) +#define wl_surface_interface (*WAYLAND_wl_surface_interface) +#define wl_shm_pool_interface (*WAYLAND_wl_shm_pool_interface) +#define wl_buffer_interface (*WAYLAND_wl_buffer_interface) +#define wl_registry_interface (*WAYLAND_wl_registry_interface) +#define wl_shell_surface_interface (*WAYLAND_wl_shell_surface_interface) +#define wl_region_interface (*WAYLAND_wl_region_interface) +#define wl_pointer_interface (*WAYLAND_wl_pointer_interface) +#define wl_keyboard_interface (*WAYLAND_wl_keyboard_interface) +#define wl_compositor_interface (*WAYLAND_wl_compositor_interface) +#define wl_output_interface (*WAYLAND_wl_output_interface) +#define wl_shell_interface (*WAYLAND_wl_shell_interface) +#define wl_shm_interface (*WAYLAND_wl_shm_interface) +#define wl_data_device_interface (*WAYLAND_wl_data_device_interface) +#define wl_data_offer_interface (*WAYLAND_wl_data_offer_interface) +#define wl_data_source_interface (*WAYLAND_wl_data_source_interface) +#define wl_data_device_manager_interface (*WAYLAND_wl_data_device_manager_interface) + +#endif /* SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */ + +#include "wayland-client-core.h" +#include "wayland-client-protocol.h" +#include "wayland-egl.h" + +#endif /* !defined _SDL_waylanddyn_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandevents.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandevents.c new file mode 100644 index 000000000..fcb64b5d8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandevents.c @@ -0,0 +1,925 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND + +#include "SDL_stdinc.h" +#include "SDL_assert.h" +#include "SDL_log.h" + +#include "../../events/SDL_sysevents.h" +#include "../../events/SDL_events_c.h" +#include "../../events/scancodes_xfree86.h" + +#include "SDL_waylandvideo.h" +#include "SDL_waylandevents_c.h" +#include "SDL_waylandwindow.h" + +#include "SDL_waylanddyn.h" + +#include "pointer-constraints-unstable-v1-client-protocol.h" +#include "relative-pointer-unstable-v1-client-protocol.h" + +#include +#include +#include +#include +#include +#include + +struct SDL_WaylandInput { + SDL_VideoData *display; + struct wl_seat *seat; + struct wl_pointer *pointer; + struct wl_keyboard *keyboard; + SDL_WaylandDataDevice *data_device; + struct zwp_relative_pointer_v1 *relative_pointer; + SDL_WindowData *pointer_focus; + SDL_WindowData *keyboard_focus; + + /* Last motion location */ + wl_fixed_t sx_w; + wl_fixed_t sy_w; + + double dx_frac; + double dy_frac; + + struct { + struct xkb_keymap *keymap; + struct xkb_state *state; + } xkb; +}; + +void +Wayland_PumpEvents(_THIS) +{ + SDL_VideoData *d = _this->driverdata; + struct pollfd pfd[1]; + + pfd[0].fd = WAYLAND_wl_display_get_fd(d->display); + pfd[0].events = POLLIN; + poll(pfd, 1, 0); + + if (pfd[0].revents & POLLIN) + WAYLAND_wl_display_dispatch(d->display); + else + WAYLAND_wl_display_dispatch_pending(d->display); +} + +static void +pointer_handle_enter(void *data, struct wl_pointer *pointer, + uint32_t serial, struct wl_surface *surface, + wl_fixed_t sx_w, wl_fixed_t sy_w) +{ + struct SDL_WaylandInput *input = data; + SDL_WindowData *window; + + if (!surface) { + /* enter event for a window we've just destroyed */ + return; + } + + /* This handler will be called twice in Wayland 1.4 + * Once for the window surface which has valid user data + * and again for the mouse cursor surface which does not have valid user data + * We ignore the later + */ + + window = (SDL_WindowData *)wl_surface_get_user_data(surface); + + if (window) { + input->pointer_focus = window; + SDL_SetMouseFocus(window->sdlwindow); + } +} + +static void +pointer_handle_leave(void *data, struct wl_pointer *pointer, + uint32_t serial, struct wl_surface *surface) +{ + struct SDL_WaylandInput *input = data; + + if (input->pointer_focus) { + SDL_SetMouseFocus(NULL); + input->pointer_focus = NULL; + } +} + +static void +pointer_handle_motion(void *data, struct wl_pointer *pointer, + uint32_t time, wl_fixed_t sx_w, wl_fixed_t sy_w) +{ + struct SDL_WaylandInput *input = data; + SDL_WindowData *window = input->pointer_focus; + input->sx_w = sx_w; + input->sy_w = sy_w; + if (input->pointer_focus) { + const int sx = wl_fixed_to_int(sx_w); + const int sy = wl_fixed_to_int(sy_w); + SDL_SendMouseMotion(window->sdlwindow, 0, 0, sx, sy); + } +} + +static SDL_bool +ProcessHitTest(struct SDL_WaylandInput *input, uint32_t serial) +{ + SDL_WindowData *window_data = input->pointer_focus; + SDL_Window *window = window_data->sdlwindow; + + if (window->hit_test) { + const SDL_Point point = { wl_fixed_to_int(input->sx_w), wl_fixed_to_int(input->sy_w) }; + const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data); + static const uint32_t directions[] = { + WL_SHELL_SURFACE_RESIZE_TOP_LEFT, WL_SHELL_SURFACE_RESIZE_TOP, + WL_SHELL_SURFACE_RESIZE_TOP_RIGHT, WL_SHELL_SURFACE_RESIZE_RIGHT, + WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT, WL_SHELL_SURFACE_RESIZE_BOTTOM, + WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT, WL_SHELL_SURFACE_RESIZE_LEFT + }; + switch (rc) { + case SDL_HITTEST_DRAGGABLE: + wl_shell_surface_move(window_data->shell_surface, input->seat, serial); + return SDL_TRUE; + + case SDL_HITTEST_RESIZE_TOPLEFT: + case SDL_HITTEST_RESIZE_TOP: + case SDL_HITTEST_RESIZE_TOPRIGHT: + case SDL_HITTEST_RESIZE_RIGHT: + case SDL_HITTEST_RESIZE_BOTTOMRIGHT: + case SDL_HITTEST_RESIZE_BOTTOM: + case SDL_HITTEST_RESIZE_BOTTOMLEFT: + case SDL_HITTEST_RESIZE_LEFT: + wl_shell_surface_resize(window_data->shell_surface, input->seat, serial, directions[rc - SDL_HITTEST_RESIZE_TOPLEFT]); + return SDL_TRUE; + + default: return SDL_FALSE; + } + } + + return SDL_FALSE; +} + +static void +pointer_handle_button_common(struct SDL_WaylandInput *input, uint32_t serial, + uint32_t time, uint32_t button, uint32_t state_w) +{ + SDL_WindowData *window = input->pointer_focus; + enum wl_pointer_button_state state = state_w; + uint32_t sdl_button; + + if (input->pointer_focus) { + switch (button) { + case BTN_LEFT: + sdl_button = SDL_BUTTON_LEFT; + if (ProcessHitTest(input, serial)) { + return; /* don't pass this event on to app. */ + } + break; + case BTN_MIDDLE: + sdl_button = SDL_BUTTON_MIDDLE; + break; + case BTN_RIGHT: + sdl_button = SDL_BUTTON_RIGHT; + break; + case BTN_SIDE: + sdl_button = SDL_BUTTON_X1; + break; + case BTN_EXTRA: + sdl_button = SDL_BUTTON_X2; + break; + default: + return; + } + + Wayland_data_device_set_serial(input->data_device, serial); + + SDL_SendMouseButton(window->sdlwindow, 0, + state ? SDL_PRESSED : SDL_RELEASED, sdl_button); + } +} + +static void +pointer_handle_button(void *data, struct wl_pointer *pointer, uint32_t serial, + uint32_t time, uint32_t button, uint32_t state_w) +{ + struct SDL_WaylandInput *input = data; + + pointer_handle_button_common(input, serial, time, button, state_w); +} + +static void +pointer_handle_axis_common(struct SDL_WaylandInput *input, + uint32_t time, uint32_t axis, wl_fixed_t value) +{ + SDL_WindowData *window = input->pointer_focus; + enum wl_pointer_axis a = axis; + int x, y; + + if (input->pointer_focus) { + switch (a) { + case WL_POINTER_AXIS_VERTICAL_SCROLL: + x = 0; + y = wl_fixed_to_int(value); + break; + case WL_POINTER_AXIS_HORIZONTAL_SCROLL: + x = wl_fixed_to_int(value); + y = 0; + break; + default: + return; + } + + SDL_SendMouseWheel(window->sdlwindow, 0, x, y, SDL_MOUSEWHEEL_NORMAL); + } +} + +static void +pointer_handle_axis(void *data, struct wl_pointer *pointer, + uint32_t time, uint32_t axis, wl_fixed_t value) +{ + struct SDL_WaylandInput *input = data; + + pointer_handle_axis_common(input, time, axis, value); +} + +static const struct wl_pointer_listener pointer_listener = { + pointer_handle_enter, + pointer_handle_leave, + pointer_handle_motion, + pointer_handle_button, + pointer_handle_axis, +}; + +static void +keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard, + uint32_t format, int fd, uint32_t size) +{ + struct SDL_WaylandInput *input = data; + char *map_str; + + if (!data) { + close(fd); + return; + } + + if (format != WL_KEYBOARD_KEYMAP_FORMAT_XKB_V1) { + close(fd); + return; + } + + map_str = mmap(NULL, size, PROT_READ, MAP_SHARED, fd, 0); + if (map_str == MAP_FAILED) { + close(fd); + return; + } + + input->xkb.keymap = WAYLAND_xkb_keymap_new_from_string(input->display->xkb_context, + map_str, + XKB_KEYMAP_FORMAT_TEXT_V1, + 0); + munmap(map_str, size); + close(fd); + + if (!input->xkb.keymap) { + fprintf(stderr, "failed to compile keymap\n"); + return; + } + + input->xkb.state = WAYLAND_xkb_state_new(input->xkb.keymap); + if (!input->xkb.state) { + fprintf(stderr, "failed to create XKB state\n"); + WAYLAND_xkb_keymap_unref(input->xkb.keymap); + input->xkb.keymap = NULL; + return; + } +} + +static void +keyboard_handle_enter(void *data, struct wl_keyboard *keyboard, + uint32_t serial, struct wl_surface *surface, + struct wl_array *keys) +{ + struct SDL_WaylandInput *input = data; + SDL_WindowData *window; + + if (!surface) { + /* enter event for a window we've just destroyed */ + return; + } + + window = wl_surface_get_user_data(surface); + + if (window) { + input->keyboard_focus = window; + window->keyboard_device = input; + SDL_SetKeyboardFocus(window->sdlwindow); + } +} + +static void +keyboard_handle_leave(void *data, struct wl_keyboard *keyboard, + uint32_t serial, struct wl_surface *surface) +{ + SDL_SetKeyboardFocus(NULL); +} + +static void +keyboard_handle_key(void *data, struct wl_keyboard *keyboard, + uint32_t serial, uint32_t time, uint32_t key, + uint32_t state_w) +{ + struct SDL_WaylandInput *input = data; + SDL_WindowData *window = input->keyboard_focus; + enum wl_keyboard_key_state state = state_w; + const xkb_keysym_t *syms; + uint32_t scancode; + char text[8]; + int size; + + if (key < SDL_arraysize(xfree86_scancode_table2)) { + scancode = xfree86_scancode_table2[key]; + + // TODO when do we get WL_KEYBOARD_KEY_STATE_REPEAT? + if (scancode != SDL_SCANCODE_UNKNOWN) + SDL_SendKeyboardKey(state == WL_KEYBOARD_KEY_STATE_PRESSED ? + SDL_PRESSED : SDL_RELEASED, scancode); + } + + if (!window || window->keyboard_device != input || !input->xkb.state) + return; + + // TODO can this happen? + if (WAYLAND_xkb_state_key_get_syms(input->xkb.state, key + 8, &syms) != 1) + return; + + if (state) { + size = WAYLAND_xkb_keysym_to_utf8(syms[0], text, sizeof text); + + if (size > 0) { + text[size] = 0; + + Wayland_data_device_set_serial(input->data_device, serial); + + SDL_SendKeyboardText(text); + } + } +} + +static void +keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard, + uint32_t serial, uint32_t mods_depressed, + uint32_t mods_latched, uint32_t mods_locked, + uint32_t group) +{ + struct SDL_WaylandInput *input = data; + + WAYLAND_xkb_state_update_mask(input->xkb.state, mods_depressed, mods_latched, + mods_locked, 0, 0, group); +} + +static const struct wl_keyboard_listener keyboard_listener = { + keyboard_handle_keymap, + keyboard_handle_enter, + keyboard_handle_leave, + keyboard_handle_key, + keyboard_handle_modifiers, +}; + +static void +seat_handle_capabilities(void *data, struct wl_seat *seat, + enum wl_seat_capability caps) +{ + struct SDL_WaylandInput *input = data; + + if ((caps & WL_SEAT_CAPABILITY_POINTER) && !input->pointer) { + input->pointer = wl_seat_get_pointer(seat); + input->display->pointer = input->pointer; + wl_pointer_set_user_data(input->pointer, input); + wl_pointer_add_listener(input->pointer, &pointer_listener, + input); + } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && input->pointer) { + wl_pointer_destroy(input->pointer); + input->pointer = NULL; + } + + if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !input->keyboard) { + input->keyboard = wl_seat_get_keyboard(seat); + wl_keyboard_set_user_data(input->keyboard, input); + wl_keyboard_add_listener(input->keyboard, &keyboard_listener, + input); + } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && input->keyboard) { + wl_keyboard_destroy(input->keyboard); + input->keyboard = NULL; + } +} + +static const struct wl_seat_listener seat_listener = { + seat_handle_capabilities, +}; + +static void +data_source_handle_target(void *data, struct wl_data_source *wl_data_source, + const char *mime_type) +{ +} + +static void +data_source_handle_send(void *data, struct wl_data_source *wl_data_source, + const char *mime_type, int32_t fd) +{ + Wayland_data_source_send((SDL_WaylandDataSource *)data, mime_type, fd); +} + +static void +data_source_handle_cancelled(void *data, struct wl_data_source *wl_data_source) +{ + Wayland_data_source_destroy(data); +} + +static void +data_source_handle_dnd_drop_performed(void *data, struct wl_data_source *wl_data_source) +{ +} + +static void +data_source_handle_dnd_finished(void *data, struct wl_data_source *wl_data_source) +{ +} + +static void +data_source_handle_action(void *data, struct wl_data_source *wl_data_source, + uint32_t dnd_action) +{ +} + +static const struct wl_data_source_listener data_source_listener = { + data_source_handle_target, + data_source_handle_send, + data_source_handle_cancelled, + data_source_handle_dnd_drop_performed, // Version 3 + data_source_handle_dnd_finished, // Version 3 + data_source_handle_action, // Version 3 +}; + +SDL_WaylandDataSource* +Wayland_data_source_create(_THIS) +{ + SDL_WaylandDataSource *data_source = NULL; + SDL_VideoData *driver_data = NULL; + struct wl_data_source *id = NULL; + + if (_this == NULL || _this->driverdata == NULL) { + SDL_SetError("Video driver uninitialized"); + } else { + driver_data = _this->driverdata; + + if (driver_data->data_device_manager != NULL) { + id = wl_data_device_manager_create_data_source( + driver_data->data_device_manager); + } + + if (id == NULL) { + SDL_SetError("Wayland unable to create data source"); + } else { + data_source = SDL_calloc(1, sizeof *data_source); + if (data_source == NULL) { + SDL_OutOfMemory(); + wl_data_source_destroy(id); + } else { + WAYLAND_wl_list_init(&(data_source->mimes)); + data_source->source = id; + wl_data_source_set_user_data(id, data_source); + wl_data_source_add_listener(id, &data_source_listener, + data_source); + } + } + } + return data_source; +} + +static void +data_offer_handle_offer(void *data, struct wl_data_offer *wl_data_offer, + const char *mime_type) +{ + SDL_WaylandDataOffer *offer = data; + Wayland_data_offer_add_mime(offer, mime_type); +} + +static void +data_offer_handle_source_actions(void *data, struct wl_data_offer *wl_data_offer, + uint32_t source_actions) +{ +} + +static void +data_offer_handle_actions(void *data, struct wl_data_offer *wl_data_offer, + uint32_t dnd_action) +{ +} + +static const struct wl_data_offer_listener data_offer_listener = { + data_offer_handle_offer, + data_offer_handle_source_actions, // Version 3 + data_offer_handle_actions, // Version 3 +}; + +static void +data_device_handle_data_offer(void *data, struct wl_data_device *wl_data_device, + struct wl_data_offer *id) +{ + SDL_WaylandDataOffer *data_offer = NULL; + + data_offer = SDL_calloc(1, sizeof *data_offer); + if (data_offer == NULL) { + SDL_OutOfMemory(); + } else { + data_offer->offer = id; + data_offer->data_device = data; + WAYLAND_wl_list_init(&(data_offer->mimes)); + wl_data_offer_set_user_data(id, data_offer); + wl_data_offer_add_listener(id, &data_offer_listener, data_offer); + } +} + +static void +data_device_handle_enter(void *data, struct wl_data_device *wl_data_device, + uint32_t serial, struct wl_surface *surface, + wl_fixed_t x, wl_fixed_t y, struct wl_data_offer *id) +{ + SDL_WaylandDataDevice *data_device = data; + SDL_bool has_mime = SDL_FALSE; + uint32_t dnd_action = WL_DATA_DEVICE_MANAGER_DND_ACTION_NONE; + + data_device->drag_serial = serial; + + if (id != NULL) { + data_device->drag_offer = wl_data_offer_get_user_data(id); + + /* TODO: SDL Support more mime types */ + has_mime = Wayland_data_offer_has_mime( + data_device->drag_offer, FILE_MIME); + + /* If drag_mime is NULL this will decline the offer */ + wl_data_offer_accept(id, serial, + (has_mime == SDL_TRUE) ? FILE_MIME : NULL); + + /* SDL only supports "copy" style drag and drop */ + if (has_mime == SDL_TRUE) { + dnd_action = WL_DATA_DEVICE_MANAGER_DND_ACTION_COPY; + } + wl_data_offer_set_actions(data_device->drag_offer->offer, + dnd_action, dnd_action); + } +} + +static void +data_device_handle_leave(void *data, struct wl_data_device *wl_data_device) +{ + SDL_WaylandDataDevice *data_device = data; + SDL_WaylandDataOffer *offer = NULL; + + if (data_device->selection_offer != NULL) { + data_device->selection_offer = NULL; + Wayland_data_offer_destroy(offer); + } +} + +static void +data_device_handle_motion(void *data, struct wl_data_device *wl_data_device, + uint32_t time, wl_fixed_t x, wl_fixed_t y) +{ +} + +static void +data_device_handle_drop(void *data, struct wl_data_device *wl_data_device) +{ + SDL_WaylandDataDevice *data_device = data; + void *buffer = NULL; + size_t length = 0; + + const char *current_uri = NULL; + const char *last_char = NULL; + char *current_char = NULL; + + if (data_device->drag_offer != NULL) { + /* TODO: SDL Support more mime types */ + buffer = Wayland_data_offer_receive(data_device->drag_offer, + &length, FILE_MIME, SDL_FALSE); + + /* uri-list */ + current_uri = (const char *)buffer; + last_char = (const char *)buffer + length; + for (current_char = buffer; current_char < last_char; ++current_char) { + if (*current_char == '\n' || *current_char == 0) { + if (*current_uri != 0 && *current_uri != '#') { + *current_char = 0; + SDL_SendDropFile(NULL, current_uri); + } + current_uri = (const char *)current_char + 1; + } + } + + SDL_free(buffer); + } +} + +static void +data_device_handle_selection(void *data, struct wl_data_device *wl_data_device, + struct wl_data_offer *id) +{ + SDL_WaylandDataDevice *data_device = data; + SDL_WaylandDataOffer *offer = NULL; + + if (id != NULL) { + offer = wl_data_offer_get_user_data(id); + } + + if (data_device->selection_offer != offer) { + Wayland_data_offer_destroy(data_device->selection_offer); + data_device->selection_offer = offer; + } + + SDL_SendClipboardUpdate(); +} + +static const struct wl_data_device_listener data_device_listener = { + data_device_handle_data_offer, + data_device_handle_enter, + data_device_handle_leave, + data_device_handle_motion, + data_device_handle_drop, + data_device_handle_selection +}; + +void +Wayland_display_add_input(SDL_VideoData *d, uint32_t id) +{ + struct SDL_WaylandInput *input; + SDL_WaylandDataDevice *data_device = NULL; + + input = SDL_calloc(1, sizeof *input); + if (input == NULL) + return; + + input->display = d; + input->seat = wl_registry_bind(d->registry, id, &wl_seat_interface, 1); + input->sx_w = wl_fixed_from_int(0); + input->sy_w = wl_fixed_from_int(0); + d->input = input; + + if (d->data_device_manager != NULL) { + data_device = SDL_calloc(1, sizeof *data_device); + if (data_device == NULL) { + return; + } + + data_device->data_device = wl_data_device_manager_get_data_device( + d->data_device_manager, input->seat + ); + data_device->video_data = d; + + if (data_device->data_device == NULL) { + SDL_free(data_device); + } else { + wl_data_device_set_user_data(data_device->data_device, data_device); + wl_data_device_add_listener(data_device->data_device, + &data_device_listener, data_device); + input->data_device = data_device; + } + } + + wl_seat_add_listener(input->seat, &seat_listener, input); + wl_seat_set_user_data(input->seat, input); + + WAYLAND_wl_display_flush(d->display); +} + +void Wayland_display_destroy_input(SDL_VideoData *d) +{ + struct SDL_WaylandInput *input = d->input; + + if (!input) + return; + + if (input->data_device != NULL) { + Wayland_data_device_clear_selection(input->data_device); + if (input->data_device->selection_offer != NULL) { + Wayland_data_offer_destroy(input->data_device->selection_offer); + } + if (input->data_device->drag_offer != NULL) { + Wayland_data_offer_destroy(input->data_device->drag_offer); + } + if (input->data_device->data_device != NULL) { + wl_data_device_release(input->data_device->data_device); + } + SDL_free(input->data_device); + } + + if (input->keyboard) + wl_keyboard_destroy(input->keyboard); + + if (input->pointer) + wl_pointer_destroy(input->pointer); + + if (input->seat) + wl_seat_destroy(input->seat); + + if (input->xkb.state) + WAYLAND_xkb_state_unref(input->xkb.state); + + if (input->xkb.keymap) + WAYLAND_xkb_keymap_unref(input->xkb.keymap); + + SDL_free(input); + d->input = NULL; +} + +SDL_WaylandDataDevice* Wayland_get_data_device(struct SDL_WaylandInput *input) +{ + if (input == NULL) { + return NULL; + } + + return input->data_device; +} + +void Wayland_display_add_relative_pointer_manager(SDL_VideoData *d, uint32_t id) +{ + d->relative_pointer_manager = + wl_registry_bind(d->registry, id, + &zwp_relative_pointer_manager_v1_interface, 1); +} + +void Wayland_display_destroy_relative_pointer_manager(SDL_VideoData *d) +{ + if (d->relative_pointer_manager) + zwp_relative_pointer_manager_v1_destroy(d->relative_pointer_manager); +} + +void Wayland_display_add_pointer_constraints(SDL_VideoData *d, uint32_t id) +{ + d->pointer_constraints = + wl_registry_bind(d->registry, id, + &zwp_pointer_constraints_v1_interface, 1); +} + +void Wayland_display_destroy_pointer_constraints(SDL_VideoData *d) +{ + if (d->pointer_constraints) + zwp_pointer_constraints_v1_destroy(d->pointer_constraints); +} + +static void +relative_pointer_handle_relative_motion(void *data, + struct zwp_relative_pointer_v1 *pointer, + uint32_t time_hi, + uint32_t time_lo, + wl_fixed_t dx_w, + wl_fixed_t dy_w, + wl_fixed_t dx_unaccel_w, + wl_fixed_t dy_unaccel_w) +{ + struct SDL_WaylandInput *input = data; + SDL_VideoData *d = input->display; + SDL_WindowData *window = input->pointer_focus; + double dx_unaccel; + double dy_unaccel; + double dx; + double dy; + + dx_unaccel = wl_fixed_to_double(dx_unaccel_w); + dy_unaccel = wl_fixed_to_double(dy_unaccel_w); + + /* Add left over fraction from last event. */ + dx_unaccel += input->dx_frac; + dy_unaccel += input->dy_frac; + + input->dx_frac = modf(dx_unaccel, &dx); + input->dy_frac = modf(dy_unaccel, &dy); + + if (input->pointer_focus && d->relative_mouse_mode) { + SDL_SendMouseMotion(window->sdlwindow, 0, 1, (int)dx, (int)dy); + } +} + +static const struct zwp_relative_pointer_v1_listener relative_pointer_listener = { + relative_pointer_handle_relative_motion, +}; + +static void +locked_pointer_locked(void *data, + struct zwp_locked_pointer_v1 *locked_pointer) +{ +} + +static void +locked_pointer_unlocked(void *data, + struct zwp_locked_pointer_v1 *locked_pointer) +{ +} + +static const struct zwp_locked_pointer_v1_listener locked_pointer_listener = { + locked_pointer_locked, + locked_pointer_unlocked, +}; + +static void +lock_pointer_to_window(SDL_Window *window, + struct SDL_WaylandInput *input) +{ + SDL_WindowData *w = window->driverdata; + SDL_VideoData *d = input->display; + struct zwp_locked_pointer_v1 *locked_pointer; + + if (w->locked_pointer) + return; + + locked_pointer = + zwp_pointer_constraints_v1_lock_pointer(d->pointer_constraints, + w->surface, + input->pointer, + NULL, + ZWP_POINTER_CONSTRAINTS_V1_LIFETIME_PERSISTENT); + zwp_locked_pointer_v1_add_listener(locked_pointer, + &locked_pointer_listener, + window); + + w->locked_pointer = locked_pointer; +} + +int Wayland_input_lock_pointer(struct SDL_WaylandInput *input) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *d = input->display; + SDL_Window *window; + struct zwp_relative_pointer_v1 *relative_pointer; + + if (!d->relative_pointer_manager) + return -1; + + if (!d->pointer_constraints) + return -1; + + if (!input->relative_pointer) { + relative_pointer = + zwp_relative_pointer_manager_v1_get_relative_pointer( + d->relative_pointer_manager, + input->pointer); + zwp_relative_pointer_v1_add_listener(relative_pointer, + &relative_pointer_listener, + input); + input->relative_pointer = relative_pointer; + } + + for (window = vd->windows; window; window = window->next) + lock_pointer_to_window(window, input); + + d->relative_mouse_mode = 1; + + return 0; +} + +int Wayland_input_unlock_pointer(struct SDL_WaylandInput *input) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *d = input->display; + SDL_Window *window; + SDL_WindowData *w; + + for (window = vd->windows; window; window = window->next) { + w = window->driverdata; + if (w->locked_pointer) + zwp_locked_pointer_v1_destroy(w->locked_pointer); + w->locked_pointer = NULL; + } + + zwp_relative_pointer_v1_destroy(input->relative_pointer); + input->relative_pointer = NULL; + + d->relative_mouse_mode = 0; + + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandevents_c.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandevents_c.h new file mode 100644 index 000000000..5c65d517a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandevents_c.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef _SDL_waylandevents_h +#define _SDL_waylandevents_h + +#include "SDL_waylandvideo.h" +#include "SDL_waylandwindow.h" +#include "SDL_waylanddatamanager.h" + +struct SDL_WaylandInput; + +extern void Wayland_PumpEvents(_THIS); + +extern void Wayland_display_add_input(SDL_VideoData *d, uint32_t id); +extern void Wayland_display_destroy_input(SDL_VideoData *d); + +extern SDL_WaylandDataDevice* Wayland_get_data_device(struct SDL_WaylandInput *input); + +extern void Wayland_display_add_pointer_constraints(SDL_VideoData *d, uint32_t id); +extern void Wayland_display_destroy_pointer_constraints(SDL_VideoData *d); + +extern int Wayland_input_lock_pointer(struct SDL_WaylandInput *input); +extern int Wayland_input_unlock_pointer(struct SDL_WaylandInput *input); + +extern void Wayland_display_add_relative_pointer_manager(SDL_VideoData *d, uint32_t id); +extern void Wayland_display_destroy_relative_pointer_manager(SDL_VideoData *d); + +#endif /* _SDL_waylandevents_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandmouse.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandmouse.c new file mode 100644 index 000000000..73b2b581f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandmouse.c @@ -0,0 +1,414 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND + +#include +#include +#include +#include +#include +#include + +#include "../SDL_sysvideo.h" + +#include "SDL_mouse.h" +#include "../../events/SDL_mouse_c.h" +#include "SDL_waylandvideo.h" +#include "SDL_waylandevents_c.h" + +#include "SDL_waylanddyn.h" +#include "wayland-cursor.h" + +#include "SDL_assert.h" + + +typedef struct { + struct wl_buffer *buffer; + struct wl_surface *surface; + + int hot_x, hot_y; + int w, h; + + /* Either a preloaded cursor, or one we created ourselves */ + struct wl_cursor *cursor; + void *shm_data; +} Wayland_CursorData; + +static int +wayland_create_tmp_file(off_t size) +{ + static const char template[] = "/sdl-shared-XXXXXX"; + char *xdg_path; + char tmp_path[PATH_MAX]; + int fd; + + xdg_path = SDL_getenv("XDG_RUNTIME_DIR"); + if (!xdg_path) { + return -1; + } + + SDL_strlcpy(tmp_path, xdg_path, PATH_MAX); + SDL_strlcat(tmp_path, template, PATH_MAX); + + fd = mkostemp(tmp_path, O_CLOEXEC); + if (fd < 0) + return -1; + + if (ftruncate(fd, size) < 0) { + close(fd); + return -1; + } + + return fd; +} + +static void +mouse_buffer_release(void *data, struct wl_buffer *buffer) +{ +} + +static const struct wl_buffer_listener mouse_buffer_listener = { + mouse_buffer_release +}; + +static int +create_buffer_from_shm(Wayland_CursorData *d, + int width, + int height, + uint32_t format) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *data = (SDL_VideoData *) vd->driverdata; + struct wl_shm_pool *shm_pool; + + int stride = width * 4; + int size = stride * height; + + int shm_fd; + + shm_fd = wayland_create_tmp_file(size); + if (shm_fd < 0) + { + return SDL_SetError("Creating mouse cursor buffer failed."); + } + + d->shm_data = mmap(NULL, + size, + PROT_READ | PROT_WRITE, + MAP_SHARED, + shm_fd, + 0); + if (d->shm_data == MAP_FAILED) { + d->shm_data = NULL; + close (shm_fd); + return SDL_SetError("mmap() failed."); + } + + shm_pool = wl_shm_create_pool(data->shm, shm_fd, size); + d->buffer = wl_shm_pool_create_buffer(shm_pool, + 0, + width, + height, + stride, + format); + wl_buffer_add_listener(d->buffer, + &mouse_buffer_listener, + d); + + wl_shm_pool_destroy (shm_pool); + close (shm_fd); + + return 0; +} + +static SDL_Cursor * +Wayland_CreateCursor(SDL_Surface *surface, int hot_x, int hot_y) +{ + SDL_Cursor *cursor; + + cursor = calloc(1, sizeof (*cursor)); + if (cursor) { + SDL_VideoDevice *vd = SDL_GetVideoDevice (); + SDL_VideoData *wd = (SDL_VideoData *) vd->driverdata; + Wayland_CursorData *data = calloc (1, sizeof (Wayland_CursorData)); + if (!data) { + SDL_OutOfMemory(); + free(cursor); + return NULL; + } + cursor->driverdata = (void *) data; + + /* Assume ARGB8888 */ + SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888); + SDL_assert(surface->pitch == surface->w * 4); + + /* Allocate shared memory buffer for this cursor */ + if (create_buffer_from_shm (data, + surface->w, + surface->h, + WL_SHM_FORMAT_ARGB8888) < 0) + { + free (cursor->driverdata); + free (cursor); + return NULL; + } + + SDL_memcpy(data->shm_data, + surface->pixels, + surface->h * surface->pitch); + + data->surface = wl_compositor_create_surface(wd->compositor); + wl_surface_set_user_data(data->surface, NULL); + + data->hot_x = hot_x; + data->hot_y = hot_y; + data->w = surface->w; + data->h = surface->h; + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static SDL_Cursor * +CreateCursorFromWlCursor(SDL_VideoData *d, struct wl_cursor *wlcursor) +{ + SDL_Cursor *cursor; + + cursor = calloc(1, sizeof (*cursor)); + if (cursor) { + Wayland_CursorData *data = calloc (1, sizeof (Wayland_CursorData)); + if (!data) { + SDL_OutOfMemory(); + free(cursor); + return NULL; + } + cursor->driverdata = (void *) data; + + data->buffer = WAYLAND_wl_cursor_image_get_buffer(wlcursor->images[0]); + data->surface = wl_compositor_create_surface(d->compositor); + wl_surface_set_user_data(data->surface, NULL); + data->hot_x = wlcursor->images[0]->hotspot_x; + data->hot_y = wlcursor->images[0]->hotspot_y; + data->w = wlcursor->images[0]->width; + data->h = wlcursor->images[0]->height; + data->cursor= wlcursor; + } else { + SDL_OutOfMemory (); + } + + return cursor; +} + +static SDL_Cursor * +Wayland_CreateDefaultCursor() +{ + SDL_VideoDevice *device = SDL_GetVideoDevice(); + SDL_VideoData *data = device->driverdata; + + return CreateCursorFromWlCursor (data, + WAYLAND_wl_cursor_theme_get_cursor(data->cursor_theme, + "left_ptr")); +} + +static SDL_Cursor * +Wayland_CreateSystemCursor(SDL_SystemCursor id) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *d = vd->driverdata; + + struct wl_cursor *cursor = NULL; + + switch(id) + { + default: + SDL_assert(0); + return NULL; + case SDL_SYSTEM_CURSOR_ARROW: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "left_ptr"); + break; + case SDL_SYSTEM_CURSOR_IBEAM: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "xterm"); + break; + case SDL_SYSTEM_CURSOR_WAIT: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "watch"); + break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "hand1"); + break; + case SDL_SYSTEM_CURSOR_WAITARROW: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "watch"); + break; + case SDL_SYSTEM_CURSOR_SIZENWSE: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "hand1"); + break; + case SDL_SYSTEM_CURSOR_SIZENESW: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "hand1"); + break; + case SDL_SYSTEM_CURSOR_SIZEWE: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "hand1"); + break; + case SDL_SYSTEM_CURSOR_SIZENS: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "hand1"); + break; + case SDL_SYSTEM_CURSOR_SIZEALL: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "hand1"); + break; + case SDL_SYSTEM_CURSOR_NO: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "xterm"); + break; + case SDL_SYSTEM_CURSOR_HAND: + cursor = WAYLAND_wl_cursor_theme_get_cursor(d->cursor_theme, "hand1"); + break; + } + + return CreateCursorFromWlCursor(d, cursor); +} + +static void +Wayland_FreeCursor(SDL_Cursor *cursor) +{ + Wayland_CursorData *d; + + if (!cursor) + return; + + d = cursor->driverdata; + + /* Probably not a cursor we own */ + if (!d) + return; + + if (d->buffer && !d->cursor) + wl_buffer_destroy(d->buffer); + + if (d->surface) + wl_surface_destroy(d->surface); + + /* Not sure what's meant to happen to shm_data */ + free (cursor->driverdata); + SDL_free(cursor); +} + +static int +Wayland_ShowCursor(SDL_Cursor *cursor) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *d = vd->driverdata; + + struct wl_pointer *pointer = d->pointer; + + if (!pointer) + return -1; + + if (cursor) + { + Wayland_CursorData *data = cursor->driverdata; + + wl_pointer_set_cursor (pointer, 0, + data->surface, + data->hot_x, + data->hot_y); + wl_surface_attach(data->surface, data->buffer, 0, 0); + wl_surface_damage(data->surface, 0, 0, data->w, data->h); + wl_surface_commit(data->surface); + } + else + { + wl_pointer_set_cursor (pointer, 0, + NULL, + 0, + 0); + } + + return 0; +} + +static void +Wayland_WarpMouse(SDL_Window *window, int x, int y) +{ + SDL_Unsupported(); +} + +static int +Wayland_WarpMouseGlobal(int x, int y) +{ + return SDL_Unsupported(); +} + +static int +Wayland_SetRelativeMouseMode(SDL_bool enabled) +{ + SDL_VideoDevice *vd = SDL_GetVideoDevice(); + SDL_VideoData *data = (SDL_VideoData *) vd->driverdata; + + if (enabled) + return Wayland_input_lock_pointer(data->input); + else + return Wayland_input_unlock_pointer(data->input); +} + +void +Wayland_InitMouse(void) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + mouse->CreateCursor = Wayland_CreateCursor; + mouse->CreateSystemCursor = Wayland_CreateSystemCursor; + mouse->ShowCursor = Wayland_ShowCursor; + mouse->FreeCursor = Wayland_FreeCursor; + mouse->WarpMouse = Wayland_WarpMouse; + mouse->WarpMouseGlobal = Wayland_WarpMouseGlobal; + mouse->SetRelativeMouseMode = Wayland_SetRelativeMouseMode; + + SDL_SetDefaultCursor(Wayland_CreateDefaultCursor()); +} + +void +Wayland_FiniMouse(void) +{ + /* This effectively assumes that nobody else + * touches SDL_Mouse which is effectively + * a singleton */ + + SDL_Mouse *mouse = SDL_GetMouse(); + + /* Free the current cursor if not the same pointer as + * the default cursor */ + if (mouse->def_cursor != mouse->cur_cursor) + Wayland_FreeCursor (mouse->cur_cursor); + + Wayland_FreeCursor (mouse->def_cursor); + mouse->def_cursor = NULL; + mouse->cur_cursor = NULL; + + mouse->CreateCursor = NULL; + mouse->CreateSystemCursor = NULL; + mouse->ShowCursor = NULL; + mouse->FreeCursor = NULL; + mouse->WarpMouse = NULL; + mouse->SetRelativeMouseMode = NULL; +} +#endif /* SDL_VIDEO_DRIVER_WAYLAND */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandmouse.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandmouse.h new file mode 100644 index 000000000..129990ded --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandmouse.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" +#include "SDL_mouse.h" +#include "SDL_waylandvideo.h" + +#if SDL_VIDEO_DRIVER_WAYLAND + +extern void Wayland_InitMouse(void); +extern void Wayland_FiniMouse(void); + +#endif diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandopengles.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandopengles.c new file mode 100644 index 000000000..6803dbe63 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandopengles.c @@ -0,0 +1,91 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL + +#include "SDL_waylandvideo.h" +#include "SDL_waylandopengles.h" +#include "SDL_waylandwindow.h" +#include "SDL_waylandevents_c.h" +#include "SDL_waylanddyn.h" + +/* EGL implementation of SDL OpenGL ES support */ + +int +Wayland_GLES_LoadLibrary(_THIS, const char *path) { + int ret; + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + ret = SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display); + + Wayland_PumpEvents(_this); + WAYLAND_wl_display_flush(data->display); + + return ret; +} + + +SDL_GLContext +Wayland_GLES_CreateContext(_THIS, SDL_Window * window) +{ + SDL_GLContext context; + context = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface); + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); + + return context; +} + +void +Wayland_GLES_SwapWindow(_THIS, SDL_Window *window) +{ + SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface); + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + + +int +Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ + int ret; + + if (window && context) { + ret = SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context); + } + else { + ret = SDL_EGL_MakeCurrent(_this, NULL, NULL); + } + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); + + return ret; +} + +void +Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context) +{ + SDL_EGL_DeleteContext(_this, context); + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandopengles.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandopengles.h new file mode 100644 index 000000000..6c3f1f384 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandopengles.h @@ -0,0 +1,46 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_waylandopengles_h +#define _SDL_waylandopengles_h + +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" + +typedef struct SDL_PrivateGLESData +{ +} SDL_PrivateGLESData; + +/* OpenGLES functions */ +#define Wayland_GLES_GetAttribute SDL_EGL_GetAttribute +#define Wayland_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define Wayland_GLES_UnloadLibrary SDL_EGL_UnloadLibrary +#define Wayland_GLES_SetSwapInterval SDL_EGL_SetSwapInterval +#define Wayland_GLES_GetSwapInterval SDL_EGL_GetSwapInterval + +extern int Wayland_GLES_LoadLibrary(_THIS, const char *path); +extern SDL_GLContext Wayland_GLES_CreateContext(_THIS, SDL_Window * window); +extern void Wayland_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int Wayland_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +extern void Wayland_GLES_DeleteContext(_THIS, SDL_GLContext context); + +#endif /* _SDL_waylandopengles_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandsym.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandsym.h new file mode 100644 index 000000000..8704aeff0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandsym.h @@ -0,0 +1,127 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* *INDENT-OFF* */ + +#ifndef SDL_WAYLAND_MODULE +#define SDL_WAYLAND_MODULE(modname) +#endif + +#ifndef SDL_WAYLAND_SYM +#define SDL_WAYLAND_SYM(rc,fn,params) +#endif + +#ifndef SDL_WAYLAND_INTERFACE +#define SDL_WAYLAND_INTERFACE(iface) +#endif + +SDL_WAYLAND_MODULE(WAYLAND_CLIENT) +SDL_WAYLAND_SYM(void, wl_proxy_marshal, (struct wl_proxy *, uint32_t, ...)) +SDL_WAYLAND_SYM(struct wl_proxy *, wl_proxy_create, (struct wl_proxy *, const struct wl_interface *)) +SDL_WAYLAND_SYM(void, wl_proxy_destroy, (struct wl_proxy *)) +SDL_WAYLAND_SYM(int, wl_proxy_add_listener, (struct wl_proxy *, void (**)(void), void *)) +SDL_WAYLAND_SYM(void, wl_proxy_set_user_data, (struct wl_proxy *, void *)) +SDL_WAYLAND_SYM(void *, wl_proxy_get_user_data, (struct wl_proxy *)) +SDL_WAYLAND_SYM(uint32_t, wl_proxy_get_id, (struct wl_proxy *)) +SDL_WAYLAND_SYM(const char *, wl_proxy_get_class, (struct wl_proxy *)) +SDL_WAYLAND_SYM(void, wl_proxy_set_queue, (struct wl_proxy *, struct wl_event_queue *)) +SDL_WAYLAND_SYM(struct wl_display *, wl_display_connect, (const char *)) +SDL_WAYLAND_SYM(struct wl_display *, wl_display_connect_to_fd, (int)) +SDL_WAYLAND_SYM(void, wl_display_disconnect, (struct wl_display *)) +SDL_WAYLAND_SYM(int, wl_display_get_fd, (struct wl_display *)) +SDL_WAYLAND_SYM(int, wl_display_dispatch, (struct wl_display *)) +SDL_WAYLAND_SYM(int, wl_display_dispatch_queue, (struct wl_display *, struct wl_event_queue *)) +SDL_WAYLAND_SYM(int, wl_display_dispatch_queue_pending, (struct wl_display *, struct wl_event_queue *)) +SDL_WAYLAND_SYM(int, wl_display_dispatch_pending, (struct wl_display *)) +SDL_WAYLAND_SYM(int, wl_display_get_error, (struct wl_display *)) +SDL_WAYLAND_SYM(int, wl_display_flush, (struct wl_display *)) +SDL_WAYLAND_SYM(int, wl_display_roundtrip, (struct wl_display *)) +SDL_WAYLAND_SYM(struct wl_event_queue *, wl_display_create_queue, (struct wl_display *)) +SDL_WAYLAND_SYM(void, wl_log_set_handler_client, (wl_log_func_t)) +SDL_WAYLAND_SYM(void, wl_list_init, (struct wl_list *)) +SDL_WAYLAND_SYM(void, wl_list_insert, (struct wl_list *, struct wl_list *) ) +SDL_WAYLAND_SYM(void, wl_list_remove, (struct wl_list *)) +SDL_WAYLAND_SYM(int, wl_list_length, (const struct wl_list *)) +SDL_WAYLAND_SYM(int, wl_list_empty, (const struct wl_list *)) +SDL_WAYLAND_SYM(void, wl_list_insert_list, (struct wl_list *, struct wl_list *)) + +/* These functions are available in Wayland >= 1.4 */ +SDL_WAYLAND_MODULE(WAYLAND_CLIENT_1_4) +SDL_WAYLAND_SYM(struct wl_proxy *, wl_proxy_marshal_constructor, (struct wl_proxy *, uint32_t opcode, const struct wl_interface *interface, ...)) + +SDL_WAYLAND_MODULE(WAYLAND_CLIENT_1_10) +SDL_WAYLAND_SYM(struct wl_proxy *, wl_proxy_marshal_constructor_versioned, (struct wl_proxy *proxy, uint32_t opcode, const struct wl_interface *interface, uint32_t version, ...)) + +SDL_WAYLAND_INTERFACE(wl_seat_interface) +SDL_WAYLAND_INTERFACE(wl_surface_interface) +SDL_WAYLAND_INTERFACE(wl_shm_pool_interface) +SDL_WAYLAND_INTERFACE(wl_buffer_interface) +SDL_WAYLAND_INTERFACE(wl_registry_interface) +SDL_WAYLAND_INTERFACE(wl_shell_surface_interface) +SDL_WAYLAND_INTERFACE(wl_region_interface) +SDL_WAYLAND_INTERFACE(wl_pointer_interface) +SDL_WAYLAND_INTERFACE(wl_keyboard_interface) +SDL_WAYLAND_INTERFACE(wl_compositor_interface) +SDL_WAYLAND_INTERFACE(wl_output_interface) +SDL_WAYLAND_INTERFACE(wl_shell_interface) +SDL_WAYLAND_INTERFACE(wl_shm_interface) +SDL_WAYLAND_INTERFACE(wl_data_device_interface) +SDL_WAYLAND_INTERFACE(wl_data_source_interface) +SDL_WAYLAND_INTERFACE(wl_data_offer_interface) +SDL_WAYLAND_INTERFACE(wl_data_device_manager_interface) + +SDL_WAYLAND_MODULE(WAYLAND_EGL) +SDL_WAYLAND_SYM(struct wl_egl_window *, wl_egl_window_create, (struct wl_surface *, int, int)) +SDL_WAYLAND_SYM(void, wl_egl_window_destroy, (struct wl_egl_window *)) +SDL_WAYLAND_SYM(void, wl_egl_window_resize, (struct wl_egl_window *, int, int, int, int)) +SDL_WAYLAND_SYM(void, wl_egl_window_get_attached_size, (struct wl_egl_window *, int *, int *)) + +SDL_WAYLAND_MODULE(WAYLAND_CURSOR) +SDL_WAYLAND_SYM(struct wl_cursor_theme *, wl_cursor_theme_load, (const char *, int , struct wl_shm *)) +SDL_WAYLAND_SYM(void, wl_cursor_theme_destroy, (struct wl_cursor_theme *)) +SDL_WAYLAND_SYM(struct wl_cursor *, wl_cursor_theme_get_cursor, (struct wl_cursor_theme *, const char *)) +SDL_WAYLAND_SYM(struct wl_buffer *, wl_cursor_image_get_buffer, (struct wl_cursor_image *)) +SDL_WAYLAND_SYM(int, wl_cursor_frame, (struct wl_cursor *, uint32_t)) + +SDL_WAYLAND_MODULE(WAYLAND_XKB) +SDL_WAYLAND_SYM(int, xkb_state_key_get_syms, (struct xkb_state *, xkb_keycode_t, const xkb_keysym_t **)) +SDL_WAYLAND_SYM(int, xkb_keysym_to_utf8, (xkb_keysym_t, char *, size_t) ) +SDL_WAYLAND_SYM(struct xkb_keymap *, xkb_keymap_new_from_string, (struct xkb_context *, const char *, enum xkb_keymap_format, enum xkb_keymap_compile_flags)) +SDL_WAYLAND_SYM(struct xkb_state *, xkb_state_new, (struct xkb_keymap *) ) +SDL_WAYLAND_SYM(void, xkb_keymap_unref, (struct xkb_keymap *) ) +SDL_WAYLAND_SYM(void, xkb_state_unref, (struct xkb_state *) ) +SDL_WAYLAND_SYM(void, xkb_context_unref, (struct xkb_context *) ) +SDL_WAYLAND_SYM(struct xkb_context *, xkb_context_new, (enum xkb_context_flags flags) ) +SDL_WAYLAND_SYM(enum xkb_state_component, xkb_state_update_mask, (struct xkb_state *state,\ + xkb_mod_mask_t depressed_mods,\ + xkb_mod_mask_t latched_mods,\ + xkb_mod_mask_t locked_mods,\ + xkb_layout_index_t depressed_layout,\ + xkb_layout_index_t latched_layout,\ + xkb_layout_index_t locked_layout) ) + +#undef SDL_WAYLAND_MODULE +#undef SDL_WAYLAND_SYM +#undef SDL_WAYLAND_INTERFACE + +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandtouch.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandtouch.c new file mode 100644 index 000000000..4cae42594 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandtouch.c @@ -0,0 +1,265 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* Contributed by Thomas Perl */ + +#include "../../SDL_internal.h" + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + +#include "SDL_log.h" +#include "SDL_waylandtouch.h" +#include "../../events/SDL_touch_c.h" + +struct SDL_WaylandTouch { + struct qt_touch_extension *touch_extension; +}; + + +/** + * Qt TouchPointState + * adapted from qtbase/src/corelib/global/qnamespace.h + **/ +enum QtWaylandTouchPointState { + QtWaylandTouchPointPressed = 0x01, + QtWaylandTouchPointMoved = 0x02, + /* + Never sent by the server: + QtWaylandTouchPointStationary = 0x04, + */ + QtWaylandTouchPointReleased = 0x08, +}; + +static void +touch_handle_touch(void *data, + struct qt_touch_extension *qt_touch_extension, + uint32_t time, + uint32_t id, + uint32_t state, + int32_t x, + int32_t y, + int32_t normalized_x, + int32_t normalized_y, + int32_t width, + int32_t height, + uint32_t pressure, + int32_t velocity_x, + int32_t velocity_y, + uint32_t flags, + struct wl_array *rawdata) +{ + /** + * Event is assembled in QtWayland in TouchExtensionGlobal::postTouchEvent + * (src/compositor/wayland_wrapper/qwltouch.cpp) + **/ + + float FIXED_TO_FLOAT = 1. / 10000.; + float xf = FIXED_TO_FLOAT * x; + float yf = FIXED_TO_FLOAT * y; + + float PRESSURE_TO_FLOAT = 1. / 255.; + float pressuref = PRESSURE_TO_FLOAT * pressure; + + uint32_t touchState = state & 0xFFFF; + /* + Other fields that are sent by the server (qwltouch.cpp), + but not used at the moment can be decoded in this way: + + uint32_t sentPointCount = state >> 16; + uint32_t touchFlags = flags & 0xFFFF; + uint32_t capabilities = flags >> 16; + */ + + SDL_TouchID deviceId = 1; + if (SDL_AddTouch(deviceId, "qt_touch_extension") < 0) { + SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__); + } + + switch (touchState) { + case QtWaylandTouchPointPressed: + case QtWaylandTouchPointReleased: + SDL_SendTouch(deviceId, (SDL_FingerID)id, + (touchState == QtWaylandTouchPointPressed) ? SDL_TRUE : SDL_FALSE, + xf, yf, pressuref); + break; + case QtWaylandTouchPointMoved: + SDL_SendTouchMotion(deviceId, (SDL_FingerID)id, xf, yf, pressuref); + break; + default: + /* Should not happen */ + break; + } +} + +static void +touch_handle_configure(void *data, + struct qt_touch_extension *qt_touch_extension, + uint32_t flags) +{ +} + + +/* wayland-qt-touch-extension.c BEGINS */ + +static const struct qt_touch_extension_listener touch_listener = { + touch_handle_touch, + touch_handle_configure, +}; + +static const struct wl_interface *qt_touch_extension_types[] = { + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, + NULL, +}; + +static const struct wl_message qt_touch_extension_requests[] = { + { "dummy", "", qt_touch_extension_types + 0 }, +}; + +static const struct wl_message qt_touch_extension_events[] = { + { "touch", "uuuiiiiiiuiiua", qt_touch_extension_types + 0 }, + { "configure", "u", qt_touch_extension_types + 0 }, +}; + +WL_EXPORT const struct wl_interface qt_touch_extension_interface = { + "qt_touch_extension", 1, + 1, qt_touch_extension_requests, + 2, qt_touch_extension_events, +}; + +/* wayland-qt-touch-extension.c ENDS */ + +/* wayland-qt-windowmanager.c BEGINS */ +static const struct wl_interface *qt_windowmanager_types[] = { + NULL, + NULL, +}; + +static const struct wl_message qt_windowmanager_requests[] = { + { "open_url", "us", qt_windowmanager_types + 0 }, +}; + +static const struct wl_message qt_windowmanager_events[] = { + { "hints", "i", qt_windowmanager_types + 0 }, + { "quit", "", qt_windowmanager_types + 0 }, +}; + +WL_EXPORT const struct wl_interface qt_windowmanager_interface = { + "qt_windowmanager", 1, + 1, qt_windowmanager_requests, + 2, qt_windowmanager_events, +}; +/* wayland-qt-windowmanager.c ENDS */ + +/* wayland-qt-surface-extension.c BEGINS */ +extern const struct wl_interface qt_extended_surface_interface; +#ifndef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC +extern const struct wl_interface wl_surface_interface; +#endif + +static const struct wl_interface *qt_surface_extension_types[] = { + NULL, + NULL, + &qt_extended_surface_interface, +#ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC + /* FIXME: Set this dynamically to (*WAYLAND_wl_surface_interface) ? + * The value comes from auto generated code and does + * not appear to actually be used anywhere + */ + NULL, +#else + &wl_surface_interface, +#endif +}; + +static const struct wl_message qt_surface_extension_requests[] = { + { "get_extended_surface", "no", qt_surface_extension_types + 2 }, +}; + +WL_EXPORT const struct wl_interface qt_surface_extension_interface = { + "qt_surface_extension", 1, + 1, qt_surface_extension_requests, + 0, NULL, +}; + +static const struct wl_message qt_extended_surface_requests[] = { + { "update_generic_property", "sa", qt_surface_extension_types + 0 }, + { "set_content_orientation", "i", qt_surface_extension_types + 0 }, + { "set_window_flags", "i", qt_surface_extension_types + 0 }, +}; + +static const struct wl_message qt_extended_surface_events[] = { + { "onscreen_visibility", "i", qt_surface_extension_types + 0 }, + { "set_generic_property", "sa", qt_surface_extension_types + 0 }, + { "close", "", qt_surface_extension_types + 0 }, +}; + +WL_EXPORT const struct wl_interface qt_extended_surface_interface = { + "qt_extended_surface", 1, + 3, qt_extended_surface_requests, + 3, qt_extended_surface_events, +}; + +/* wayland-qt-surface-extension.c ENDS */ + +void +Wayland_touch_create(SDL_VideoData *data, uint32_t id) +{ + struct SDL_WaylandTouch *touch; + + if (data->touch) { + Wayland_touch_destroy(data); + } + + /* !!! FIXME: check for failure, call SDL_OutOfMemory() */ + data->touch = SDL_malloc(sizeof(struct SDL_WaylandTouch)); + + touch = data->touch; + touch->touch_extension = wl_registry_bind(data->registry, id, &qt_touch_extension_interface, 1); + qt_touch_extension_add_listener(touch->touch_extension, &touch_listener, data); +} + +void +Wayland_touch_destroy(SDL_VideoData *data) +{ + if (data->touch) { + struct SDL_WaylandTouch *touch = data->touch; + if (touch->touch_extension) { + qt_touch_extension_destroy(touch->touch_extension); + } + + SDL_free(data->touch); + data->touch = NULL; + } +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandtouch.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandtouch.h new file mode 100644 index 000000000..5f2a05813 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandtouch.h @@ -0,0 +1,352 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + +#ifndef _SDL_waylandtouch_h +#define _SDL_waylandtouch_h + +#include "SDL_waylandvideo.h" +#include +#include +#include "wayland-util.h" +#include "SDL_waylanddyn.h" + + +void Wayland_touch_create(SDL_VideoData *data, uint32_t id); +void Wayland_touch_destroy(SDL_VideoData *data); + +struct qt_touch_extension; + +/* Autogenerated QT headers */ + +/* + Support for Wayland with QmlCompositor as Server +================================================ + +The Wayland video driver has support for some additional features when +using QtWayland's "qmlcompositor" as Wayland server. This is needed for touch +input when running SDL applications under a qmlcompositor Wayland server. + +The files following headers have been +generated from the Wayland XML Protocol Definition in QtWayland as follows: + +Clone QtWayland from Git: + http://qt.gitorious.org/qt/qtwayland/ + +Generate headers and glue code: + for extension in touch-extension surface-extension windowmanager; do + wayland-scanner client-header < src/extensions/$extension.xml > wayland-qt-$extension.h + wayland-scanner code < src/extensions/$extension.xml > wayland-qt-$extension.c + done + +*/ + +/* wayland-qt-surface-extension.h */ + +struct wl_client; +struct wl_resource; + +struct qt_surface_extension; +struct qt_extended_surface; + +extern const struct wl_interface qt_surface_extension_interface; +extern const struct wl_interface qt_extended_surface_interface; + +#define QT_SURFACE_EXTENSION_GET_EXTENDED_SURFACE 0 + +static inline void +qt_surface_extension_set_user_data(struct qt_surface_extension *qt_surface_extension, void *user_data) +{ + wl_proxy_set_user_data((struct wl_proxy *) qt_surface_extension, user_data); +} + +static inline void * +qt_surface_extension_get_user_data(struct qt_surface_extension *qt_surface_extension) +{ + return wl_proxy_get_user_data((struct wl_proxy *) qt_surface_extension); +} + +static inline void +qt_surface_extension_destroy(struct qt_surface_extension *qt_surface_extension) +{ + WAYLAND_wl_proxy_destroy((struct wl_proxy *) qt_surface_extension); +} + +static inline struct qt_extended_surface * +qt_surface_extension_get_extended_surface(struct qt_surface_extension *qt_surface_extension, struct wl_surface *surface) +{ + struct wl_proxy *id; + + id = wl_proxy_create((struct wl_proxy *) qt_surface_extension, + &qt_extended_surface_interface); + if (!id) + return NULL; + + WAYLAND_wl_proxy_marshal((struct wl_proxy *) qt_surface_extension, + QT_SURFACE_EXTENSION_GET_EXTENDED_SURFACE, id, surface); + + return (struct qt_extended_surface *) id; +} + +#ifndef QT_EXTENDED_SURFACE_ORIENTATION_ENUM +#define QT_EXTENDED_SURFACE_ORIENTATION_ENUM +enum qt_extended_surface_orientation { + QT_EXTENDED_SURFACE_ORIENTATION_PRIMARYORIENTATION = 0, + QT_EXTENDED_SURFACE_ORIENTATION_PORTRAITORIENTATION = 1, + QT_EXTENDED_SURFACE_ORIENTATION_LANDSCAPEORIENTATION = 2, + QT_EXTENDED_SURFACE_ORIENTATION_INVERTEDPORTRAITORIENTATION = 4, + QT_EXTENDED_SURFACE_ORIENTATION_INVERTEDLANDSCAPEORIENTATION = 8, +}; +#endif /* QT_EXTENDED_SURFACE_ORIENTATION_ENUM */ + +#ifndef QT_EXTENDED_SURFACE_WINDOWFLAG_ENUM +#define QT_EXTENDED_SURFACE_WINDOWFLAG_ENUM +enum qt_extended_surface_windowflag { + QT_EXTENDED_SURFACE_WINDOWFLAG_OVERRIDESSYSTEMGESTURES = 1, + QT_EXTENDED_SURFACE_WINDOWFLAG_STAYSONTOP = 2, +}; +#endif /* QT_EXTENDED_SURFACE_WINDOWFLAG_ENUM */ + +struct qt_extended_surface_listener { + /** + * onscreen_visibility - (none) + * @visible: (none) + */ + void (*onscreen_visibility)(void *data, + struct qt_extended_surface *qt_extended_surface, + int32_t visible); + /** + * set_generic_property - (none) + * @name: (none) + * @value: (none) + */ + void (*set_generic_property)(void *data, + struct qt_extended_surface *qt_extended_surface, + const char *name, + struct wl_array *value); + /** + * close - (none) + */ + void (*close)(void *data, + struct qt_extended_surface *qt_extended_surface); +}; + +static inline int +qt_extended_surface_add_listener(struct qt_extended_surface *qt_extended_surface, + const struct qt_extended_surface_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) qt_extended_surface, + (void (**)(void)) listener, data); +} + +#define QT_EXTENDED_SURFACE_UPDATE_GENERIC_PROPERTY 0 +#define QT_EXTENDED_SURFACE_SET_CONTENT_ORIENTATION 1 +#define QT_EXTENDED_SURFACE_SET_WINDOW_FLAGS 2 + +static inline void +qt_extended_surface_set_user_data(struct qt_extended_surface *qt_extended_surface, void *user_data) +{ + WAYLAND_wl_proxy_set_user_data((struct wl_proxy *) qt_extended_surface, user_data); +} + +static inline void * +qt_extended_surface_get_user_data(struct qt_extended_surface *qt_extended_surface) +{ + return WAYLAND_wl_proxy_get_user_data((struct wl_proxy *) qt_extended_surface); +} + +static inline void +qt_extended_surface_destroy(struct qt_extended_surface *qt_extended_surface) +{ + WAYLAND_wl_proxy_destroy((struct wl_proxy *) qt_extended_surface); +} + +static inline void +qt_extended_surface_update_generic_property(struct qt_extended_surface *qt_extended_surface, const char *name, struct wl_array *value) +{ + WAYLAND_wl_proxy_marshal((struct wl_proxy *) qt_extended_surface, + QT_EXTENDED_SURFACE_UPDATE_GENERIC_PROPERTY, name, value); +} + +static inline void +qt_extended_surface_set_content_orientation(struct qt_extended_surface *qt_extended_surface, int32_t orientation) +{ + WAYLAND_wl_proxy_marshal((struct wl_proxy *) qt_extended_surface, + QT_EXTENDED_SURFACE_SET_CONTENT_ORIENTATION, orientation); +} + +static inline void +qt_extended_surface_set_window_flags(struct qt_extended_surface *qt_extended_surface, int32_t flags) +{ + WAYLAND_wl_proxy_marshal((struct wl_proxy *) qt_extended_surface, + QT_EXTENDED_SURFACE_SET_WINDOW_FLAGS, flags); +} + +/* wayland-qt-touch-extension.h */ + +extern const struct wl_interface qt_touch_extension_interface; + +#ifndef QT_TOUCH_EXTENSION_FLAGS_ENUM +#define QT_TOUCH_EXTENSION_FLAGS_ENUM +enum qt_touch_extension_flags { + QT_TOUCH_EXTENSION_FLAGS_MOUSE_FROM_TOUCH = 0x1, +}; +#endif /* QT_TOUCH_EXTENSION_FLAGS_ENUM */ + +struct qt_touch_extension_listener { + /** + * touch - (none) + * @time: (none) + * @id: (none) + * @state: (none) + * @x: (none) + * @y: (none) + * @normalized_x: (none) + * @normalized_y: (none) + * @width: (none) + * @height: (none) + * @pressure: (none) + * @velocity_x: (none) + * @velocity_y: (none) + * @flags: (none) + * @rawdata: (none) + */ + void (*touch)(void *data, + struct qt_touch_extension *qt_touch_extension, + uint32_t time, + uint32_t id, + uint32_t state, + int32_t x, + int32_t y, + int32_t normalized_x, + int32_t normalized_y, + int32_t width, + int32_t height, + uint32_t pressure, + int32_t velocity_x, + int32_t velocity_y, + uint32_t flags, + struct wl_array *rawdata); + /** + * configure - (none) + * @flags: (none) + */ + void (*configure)(void *data, + struct qt_touch_extension *qt_touch_extension, + uint32_t flags); +}; + +static inline int +qt_touch_extension_add_listener(struct qt_touch_extension *qt_touch_extension, + const struct qt_touch_extension_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) qt_touch_extension, + (void (**)(void)) listener, data); +} + +#define QT_TOUCH_EXTENSION_DUMMY 0 + +static inline void +qt_touch_extension_set_user_data(struct qt_touch_extension *qt_touch_extension, void *user_data) +{ + WAYLAND_wl_proxy_set_user_data((struct wl_proxy *) qt_touch_extension, user_data); +} + +static inline void * +qt_touch_extension_get_user_data(struct qt_touch_extension *qt_touch_extension) +{ + return WAYLAND_wl_proxy_get_user_data((struct wl_proxy *) qt_touch_extension); +} + +static inline void +qt_touch_extension_destroy(struct qt_touch_extension *qt_touch_extension) +{ + WAYLAND_wl_proxy_destroy((struct wl_proxy *) qt_touch_extension); +} + +static inline void +qt_touch_extension_dummy(struct qt_touch_extension *qt_touch_extension) +{ + WAYLAND_wl_proxy_marshal((struct wl_proxy *) qt_touch_extension, + QT_TOUCH_EXTENSION_DUMMY); +} + + +/* wayland-qt-windowmanager.h */ + +extern const struct wl_interface qt_windowmanager_interface; + +struct qt_windowmanager_listener { + /** + * hints - (none) + * @show_is_fullscreen: (none) + */ + void (*hints)(void *data, + struct qt_windowmanager *qt_windowmanager, + int32_t show_is_fullscreen); + /** + * quit - (none) + */ + void (*quit)(void *data, + struct qt_windowmanager *qt_windowmanager); +}; + +static inline int +qt_windowmanager_add_listener(struct qt_windowmanager *qt_windowmanager, + const struct qt_windowmanager_listener *listener, void *data) +{ + return wl_proxy_add_listener((struct wl_proxy *) qt_windowmanager, + (void (**)(void)) listener, data); +} + +#define QT_WINDOWMANAGER_OPEN_URL 0 + +static inline void +qt_windowmanager_set_user_data(struct qt_windowmanager *qt_windowmanager, void *user_data) +{ + WAYLAND_wl_proxy_set_user_data((struct wl_proxy *) qt_windowmanager, user_data); +} + +static inline void * +qt_windowmanager_get_user_data(struct qt_windowmanager *qt_windowmanager) +{ + return WAYLAND_wl_proxy_get_user_data((struct wl_proxy *) qt_windowmanager); +} + +static inline void +qt_windowmanager_destroy(struct qt_windowmanager *qt_windowmanager) +{ + WAYLAND_wl_proxy_destroy((struct wl_proxy *) qt_windowmanager); +} + +static inline void +qt_windowmanager_open_url(struct qt_windowmanager *qt_windowmanager, uint32_t remaining, const char *url) +{ + WAYLAND_wl_proxy_marshal((struct wl_proxy *) qt_windowmanager, + QT_WINDOWMANAGER_OPEN_URL, remaining, url); +} + +#endif /* _SDL_waylandtouch_h */ + +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandvideo.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandvideo.c new file mode 100644 index 000000000..0caa14039 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandvideo.c @@ -0,0 +1,455 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "SDL_stdinc.h" +#include "../../events/SDL_events_c.h" + +#include "SDL_waylandvideo.h" +#include "SDL_waylandevents_c.h" +#include "SDL_waylandwindow.h" +#include "SDL_waylandopengles.h" +#include "SDL_waylandmouse.h" +#include "SDL_waylandtouch.h" +#include "SDL_waylandclipboard.h" + +#include +#include +#include +#include + +#include "SDL_waylanddyn.h" +#include + +#define WAYLANDVID_DRIVER_NAME "wayland" + +/* Initialization/Query functions */ +static int +Wayland_VideoInit(_THIS); + +static void +Wayland_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display); +static int +Wayland_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode); + +static void +Wayland_VideoQuit(_THIS); + +/* Find out what class name we should use + * Based on src/video/x11/SDL_x11video.c */ +static char * +get_classname() +{ + char *spot; +#if defined(__LINUX__) || defined(__FREEBSD__) + char procfile[1024]; + char linkfile[1024]; + int linksize; +#endif + + /* First allow environment variable override */ + spot = SDL_getenv("SDL_VIDEO_WAYLAND_WMCLASS"); + if (spot) { + return SDL_strdup(spot); + } else { + /* Fallback to the "old" envvar */ + spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS"); + if (spot) { + return SDL_strdup(spot); + } + } + + /* Next look at the application's executable name */ +#if defined(__LINUX__) || defined(__FREEBSD__) +#if defined(__LINUX__) + SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid()); +#elif defined(__FREEBSD__) + SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", + getpid()); +#else +#error Where can we find the executable name? +#endif + linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1); + if (linksize > 0) { + linkfile[linksize] = '\0'; + spot = SDL_strrchr(linkfile, '/'); + if (spot) { + return SDL_strdup(spot + 1); + } else { + return SDL_strdup(linkfile); + } + } +#endif /* __LINUX__ || __FREEBSD__ */ + + /* Finally use the default we've used forever */ + return SDL_strdup("SDL_App"); +} + +/* Wayland driver bootstrap functions */ +static int +Wayland_Available(void) +{ + struct wl_display *display = NULL; + if (SDL_WAYLAND_LoadSymbols()) { + display = WAYLAND_wl_display_connect(NULL); + if (display != NULL) { + WAYLAND_wl_display_disconnect(display); + } + SDL_WAYLAND_UnloadSymbols(); + } + + return (display != NULL); +} + +static void +Wayland_DeleteDevice(SDL_VideoDevice *device) +{ + SDL_free(device); + SDL_WAYLAND_UnloadSymbols(); +} + +static SDL_VideoDevice * +Wayland_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + + if (!SDL_WAYLAND_LoadSymbols()) { + return NULL; + } + + /* Initialize all variables that we clean on shutdown */ + device = SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_WAYLAND_UnloadSymbols(); + SDL_OutOfMemory(); + return NULL; + } + + /* Set the function pointers */ + device->VideoInit = Wayland_VideoInit; + device->VideoQuit = Wayland_VideoQuit; + device->SetDisplayMode = Wayland_SetDisplayMode; + device->GetDisplayModes = Wayland_GetDisplayModes; + device->GetWindowWMInfo = Wayland_GetWindowWMInfo; + + device->PumpEvents = Wayland_PumpEvents; + + device->GL_SwapWindow = Wayland_GLES_SwapWindow; + device->GL_GetSwapInterval = Wayland_GLES_GetSwapInterval; + device->GL_SetSwapInterval = Wayland_GLES_SetSwapInterval; + device->GL_MakeCurrent = Wayland_GLES_MakeCurrent; + device->GL_CreateContext = Wayland_GLES_CreateContext; + device->GL_LoadLibrary = Wayland_GLES_LoadLibrary; + device->GL_UnloadLibrary = Wayland_GLES_UnloadLibrary; + device->GL_GetProcAddress = Wayland_GLES_GetProcAddress; + device->GL_DeleteContext = Wayland_GLES_DeleteContext; + + device->CreateWindow = Wayland_CreateWindow; + device->ShowWindow = Wayland_ShowWindow; + device->SetWindowFullscreen = Wayland_SetWindowFullscreen; + device->MaximizeWindow = Wayland_MaximizeWindow; + device->RestoreWindow = Wayland_RestoreWindow; + device->SetWindowSize = Wayland_SetWindowSize; + device->SetWindowTitle = Wayland_SetWindowTitle; + device->DestroyWindow = Wayland_DestroyWindow; + device->SetWindowHitTest = Wayland_SetWindowHitTest; + + device->SetClipboardText = Wayland_SetClipboardText; + device->GetClipboardText = Wayland_GetClipboardText; + device->HasClipboardText = Wayland_HasClipboardText; + + device->free = Wayland_DeleteDevice; + + return device; +} + +VideoBootStrap Wayland_bootstrap = { + WAYLANDVID_DRIVER_NAME, "SDL Wayland video driver", + Wayland_Available, Wayland_CreateDevice +}; + +static void +display_handle_geometry(void *data, + struct wl_output *output, + int x, int y, + int physical_width, + int physical_height, + int subpixel, + const char *make, + const char *model, + int transform) + +{ + SDL_VideoDisplay *display = data; + + display->name = SDL_strdup(model); + display->driverdata = output; +} + +static void +display_handle_mode(void *data, + struct wl_output *output, + uint32_t flags, + int width, + int height, + int refresh) +{ + SDL_VideoDisplay *display = data; + SDL_DisplayMode mode; + + SDL_zero(mode); + mode.w = width; + mode.h = height; + mode.refresh_rate = refresh / 1000; // mHz to Hz + SDL_AddDisplayMode(display, &mode); + + if (flags & WL_OUTPUT_MODE_CURRENT) { + display->current_mode = mode; + display->desktop_mode = mode; + } +} + +static void +display_handle_done(void *data, + struct wl_output *output) +{ + SDL_VideoDisplay *display = data; + SDL_AddVideoDisplay(display); + SDL_free(display->name); + SDL_free(display); +} + +static void +display_handle_scale(void *data, + struct wl_output *output, + int32_t factor) +{ + // TODO: do HiDPI stuff. +} + +static const struct wl_output_listener output_listener = { + display_handle_geometry, + display_handle_mode, + display_handle_done, + display_handle_scale +}; + +static void +Wayland_add_display(SDL_VideoData *d, uint32_t id) +{ + struct wl_output *output; + SDL_VideoDisplay *display = SDL_malloc(sizeof *display); + if (!display) { + SDL_OutOfMemory(); + return; + } + SDL_zero(*display); + + output = wl_registry_bind(d->registry, id, &wl_output_interface, 2); + if (!output) { + SDL_SetError("Failed to retrieve output."); + return; + } + + wl_output_add_listener(output, &output_listener, display); +} + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +static void +windowmanager_hints(void *data, struct qt_windowmanager *qt_windowmanager, + int32_t show_is_fullscreen) +{ +} + +static void +windowmanager_quit(void *data, struct qt_windowmanager *qt_windowmanager) +{ + SDL_SendQuit(); +} + +static const struct qt_windowmanager_listener windowmanager_listener = { + windowmanager_hints, + windowmanager_quit, +}; +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + +static void +display_handle_global(void *data, struct wl_registry *registry, uint32_t id, + const char *interface, uint32_t version) +{ + SDL_VideoData *d = data; + + if (strcmp(interface, "wl_compositor") == 0) { + d->compositor = wl_registry_bind(d->registry, id, &wl_compositor_interface, 1); + } else if (strcmp(interface, "wl_output") == 0) { + Wayland_add_display(d, id); + } else if (strcmp(interface, "wl_seat") == 0) { + Wayland_display_add_input(d, id); + } else if (strcmp(interface, "wl_shell") == 0) { + d->shell = wl_registry_bind(d->registry, id, &wl_shell_interface, 1); + } else if (strcmp(interface, "wl_shm") == 0) { + d->shm = wl_registry_bind(registry, id, &wl_shm_interface, 1); + d->cursor_theme = WAYLAND_wl_cursor_theme_load(NULL, 32, d->shm); + } else if (strcmp(interface, "zwp_relative_pointer_manager_v1") == 0) { + Wayland_display_add_relative_pointer_manager(d, id); + } else if (strcmp(interface, "zwp_pointer_constraints_v1") == 0) { + Wayland_display_add_pointer_constraints(d, id); + } else if (strcmp(interface, "wl_data_device_manager") == 0) { + d->data_device_manager = wl_registry_bind(d->registry, id, &wl_data_device_manager_interface, 3); +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + } else if (strcmp(interface, "qt_touch_extension") == 0) { + Wayland_touch_create(d, id); + } else if (strcmp(interface, "qt_surface_extension") == 0) { + d->surface_extension = wl_registry_bind(registry, id, + &qt_surface_extension_interface, 1); + } else if (strcmp(interface, "qt_windowmanager") == 0) { + d->windowmanager = wl_registry_bind(registry, id, + &qt_windowmanager_interface, 1); + qt_windowmanager_add_listener(d->windowmanager, &windowmanager_listener, d); +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + } +} + +static const struct wl_registry_listener registry_listener = { + display_handle_global +}; + +int +Wayland_VideoInit(_THIS) +{ + SDL_VideoData *data = SDL_malloc(sizeof *data); + if (data == NULL) + return SDL_OutOfMemory(); + memset(data, 0, sizeof *data); + + _this->driverdata = data; + + data->xkb_context = WAYLAND_xkb_context_new(0); + if (!data->xkb_context) { + return SDL_SetError("Failed to create XKB context"); + } + + data->display = WAYLAND_wl_display_connect(NULL); + if (data->display == NULL) { + return SDL_SetError("Failed to connect to a Wayland display"); + } + + data->registry = wl_display_get_registry(data->display); + if (data->registry == NULL) { + return SDL_SetError("Failed to get the Wayland registry"); + } + + wl_registry_add_listener(data->registry, ®istry_listener, data); + + // First roundtrip to receive all registry objects. + WAYLAND_wl_display_roundtrip(data->display); + + // Second roundtrip to receive all output events. + WAYLAND_wl_display_roundtrip(data->display); + + Wayland_InitMouse(); + + /* Get the surface class name, usually the name of the application */ + data->classname = get_classname(); + + WAYLAND_wl_display_flush(data->display); + + return 0; +} + +static void +Wayland_GetDisplayModes(_THIS, SDL_VideoDisplay *sdl_display) +{ + // Nothing to do here, everything was already done in the wl_output + // callbacks. +} + +static int +Wayland_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode) +{ + return SDL_Unsupported(); +} + +void +Wayland_VideoQuit(_THIS) +{ + SDL_VideoData *data = _this->driverdata; + int i; + + Wayland_FiniMouse (); + + for (i = 0; i < _this->num_displays; ++i) { + SDL_VideoDisplay *display = &_this->displays[i]; + wl_output_destroy(display->driverdata); + display->driverdata = NULL; + } + + Wayland_display_destroy_input(data); + Wayland_display_destroy_pointer_constraints(data); + Wayland_display_destroy_relative_pointer_manager(data); + + if (data->xkb_context) { + WAYLAND_xkb_context_unref(data->xkb_context); + data->xkb_context = NULL; + } +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + if (data->windowmanager) + qt_windowmanager_destroy(data->windowmanager); + + if (data->surface_extension) + qt_surface_extension_destroy(data->surface_extension); + + Wayland_touch_destroy(data); +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + + if (data->shm) + wl_shm_destroy(data->shm); + + if (data->cursor_theme) + WAYLAND_wl_cursor_theme_destroy(data->cursor_theme); + + if (data->shell) + wl_shell_destroy(data->shell); + + if (data->compositor) + wl_compositor_destroy(data->compositor); + + if (data->registry) + wl_registry_destroy(data->registry); + + if (data->display) { + WAYLAND_wl_display_flush(data->display); + WAYLAND_wl_display_disconnect(data->display); + } + + SDL_free(data->classname); + free(data); + _this->driverdata = NULL; +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandvideo.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandvideo.h new file mode 100644 index 000000000..15bbd3268 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandvideo.h @@ -0,0 +1,71 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef _SDL_waylandvideo_h +#define _SDL_waylandvideo_h + +#include +#include "wayland-util.h" + +struct xkb_context; +struct SDL_WaylandInput; + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +struct SDL_WaylandTouch; +struct qt_surface_extension; +struct qt_windowmanager; +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + +typedef struct { + struct wl_display *display; + struct wl_registry *registry; + struct wl_compositor *compositor; + struct wl_shm *shm; + struct wl_cursor_theme *cursor_theme; + struct wl_pointer *pointer; + struct wl_shell *shell; + struct zwp_relative_pointer_manager_v1 *relative_pointer_manager; + struct zwp_pointer_constraints_v1 *pointer_constraints; + struct wl_data_device_manager *data_device_manager; + + EGLDisplay edpy; + EGLContext context; + EGLConfig econf; + + struct xkb_context *xkb_context; + struct SDL_WaylandInput *input; + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + struct SDL_WaylandTouch *touch; + struct qt_surface_extension *surface_extension; + struct qt_windowmanager *windowmanager; +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + + char *classname; + + int relative_mouse_mode; +} SDL_VideoData; + +#endif /* _SDL_waylandvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandwindow.c b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandwindow.c new file mode 100644 index 000000000..9a589d8e7 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandwindow.c @@ -0,0 +1,398 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL + +#include "../SDL_sysvideo.h" +#include "../../events/SDL_windowevents_c.h" +#include "../SDL_egl_c.h" +#include "SDL_waylandevents_c.h" +#include "SDL_waylandwindow.h" +#include "SDL_waylandvideo.h" +#include "SDL_waylandtouch.h" +#include "SDL_waylanddyn.h" +#include "SDL_hints.h" + +static void +handle_ping(void *data, struct wl_shell_surface *shell_surface, + uint32_t serial) +{ + wl_shell_surface_pong(shell_surface, serial); +} + +static void +handle_configure(void *data, struct wl_shell_surface *shell_surface, + uint32_t edges, int32_t width, int32_t height) +{ + SDL_WindowData *wind = (SDL_WindowData *)data; + SDL_Window *window = wind->sdlwindow; + struct wl_region *region; + + /* wl_shell_surface spec states that this is a suggestion. + Ignore if less than or greater than max/min size. */ + + if (width == 0 || height == 0) { + return; + } + + if (!(window->flags & SDL_WINDOW_FULLSCREEN)) { + if ((window->flags & SDL_WINDOW_RESIZABLE)) { + if (window->max_w > 0) { + width = SDL_min(width, window->max_w); + } + width = SDL_max(width, window->min_w); + + if (window->max_h > 0) { + height = SDL_min(height, window->max_h); + } + height = SDL_max(height, window->min_h); + } else { + return; + } + } + + if (width == window->w && height == window->h) { + return; + } + + window->w = width; + window->h = height; + WAYLAND_wl_egl_window_resize(wind->egl_window, window->w, window->h, 0, 0); + + region = wl_compositor_create_region(wind->waylandData->compositor); + wl_region_add(region, 0, 0, window->w, window->h); + wl_surface_set_opaque_region(wind->surface, region); + wl_region_destroy(region); + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, window->w, window->h); +} + +static void +handle_popup_done(void *data, struct wl_shell_surface *shell_surface) +{ +} + +static const struct wl_shell_surface_listener shell_surface_listener = { + handle_ping, + handle_configure, + handle_popup_done +}; + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +static void +handle_onscreen_visibility(void *data, + struct qt_extended_surface *qt_extended_surface, int32_t visible) +{ +} + +static void +handle_set_generic_property(void *data, + struct qt_extended_surface *qt_extended_surface, const char *name, + struct wl_array *value) +{ +} + +static void +handle_close(void *data, struct qt_extended_surface *qt_extended_surface) +{ + SDL_WindowData *window = (SDL_WindowData *)data; + SDL_SendWindowEvent(window->sdlwindow, SDL_WINDOWEVENT_CLOSE, 0, 0); +} + +static const struct qt_extended_surface_listener extended_surface_listener = { + handle_onscreen_visibility, + handle_set_generic_property, + handle_close, +}; +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + +SDL_bool +Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + + info->info.wl.display = data->waylandData->display; + info->info.wl.surface = data->surface; + info->info.wl.shell_surface = data->shell_surface; + info->subsystem = SDL_SYSWM_WAYLAND; + + return SDL_TRUE; +} + +int +Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled) +{ + return 0; /* just succeed, the real work is done elsewhere. */ +} + +void Wayland_ShowWindow(_THIS, SDL_Window *window) +{ + SDL_WindowData *wind = window->driverdata; + + if (window->flags & SDL_WINDOW_FULLSCREEN) + wl_shell_surface_set_fullscreen(wind->shell_surface, + WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT, + 0, (struct wl_output *)window->fullscreen_mode.driverdata); + else + wl_shell_surface_set_toplevel(wind->shell_surface); + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +static void QtExtendedSurface_OnHintChanged(void *userdata, const char *name, + const char *oldValue, const char *newValue) +{ + struct qt_extended_surface *qt_extended_surface = userdata; + + if (name == NULL) { + return; + } + + if (strcmp(name, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION) == 0) { + int32_t orientation = QT_EXTENDED_SURFACE_ORIENTATION_PRIMARYORIENTATION; + + if (newValue != NULL) { + if (strcmp(newValue, "portrait") == 0) { + orientation = QT_EXTENDED_SURFACE_ORIENTATION_PORTRAITORIENTATION; + } else if (strcmp(newValue, "landscape") == 0) { + orientation = QT_EXTENDED_SURFACE_ORIENTATION_LANDSCAPEORIENTATION; + } else if (strcmp(newValue, "inverted-portrait") == 0) { + orientation = QT_EXTENDED_SURFACE_ORIENTATION_INVERTEDPORTRAITORIENTATION; + } else if (strcmp(newValue, "inverted-landscape") == 0) { + orientation = QT_EXTENDED_SURFACE_ORIENTATION_INVERTEDLANDSCAPEORIENTATION; + } + } + + qt_extended_surface_set_content_orientation(qt_extended_surface, orientation); + } else if (strcmp(name, SDL_HINT_QTWAYLAND_WINDOW_FLAGS) == 0) { + uint32_t flags = 0; + + if (newValue != NULL) { + char *tmp = strdup(newValue); + char *saveptr = NULL; + + char *flag = strtok_r(tmp, " ", &saveptr); + while (flag) { + if (strcmp(flag, "OverridesSystemGestures") == 0) { + flags |= QT_EXTENDED_SURFACE_WINDOWFLAG_OVERRIDESSYSTEMGESTURES; + } else if (strcmp(flag, "StaysOnTop") == 0) { + flags |= QT_EXTENDED_SURFACE_WINDOWFLAG_STAYSONTOP; + } else if (strcmp(flag, "BypassWindowManager") == 0) { + // See https://github.com/qtproject/qtwayland/commit/fb4267103d + flags |= 4 /* QT_EXTENDED_SURFACE_WINDOWFLAG_BYPASSWINDOWMANAGER */; + } + + flag = strtok_r(NULL, " ", &saveptr); + } + + free(tmp); + } + + qt_extended_surface_set_window_flags(qt_extended_surface, flags); + } +} + +static void QtExtendedSurface_Subscribe(struct qt_extended_surface *surface, const char *name) +{ + SDL_AddHintCallback(name, QtExtendedSurface_OnHintChanged, surface); +} + +static void QtExtendedSurface_Unsubscribe(struct qt_extended_surface *surface, const char *name) +{ + SDL_DelHintCallback(name, QtExtendedSurface_OnHintChanged, surface); +} +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + +void +Wayland_SetWindowFullscreen(_THIS, SDL_Window * window, + SDL_VideoDisplay * _display, SDL_bool fullscreen) +{ + SDL_WindowData *wind = window->driverdata; + + if (fullscreen) + wl_shell_surface_set_fullscreen(wind->shell_surface, + WL_SHELL_SURFACE_FULLSCREEN_METHOD_SCALE, + 0, (struct wl_output *)_display->driverdata); + else + wl_shell_surface_set_toplevel(wind->shell_surface); + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + +void +Wayland_RestoreWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *wind = window->driverdata; + + wl_shell_surface_set_toplevel(wind->shell_surface); + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + +void +Wayland_MaximizeWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *wind = window->driverdata; + + wl_shell_surface_set_maximized(wind->shell_surface, NULL); + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + +int Wayland_CreateWindow(_THIS, SDL_Window *window) +{ + SDL_WindowData *data; + SDL_VideoData *c; + struct wl_region *region; + + data = calloc(1, sizeof *data); + if (data == NULL) + return SDL_OutOfMemory(); + + c = _this->driverdata; + window->driverdata = data; + + if (!(window->flags & SDL_WINDOW_OPENGL)) { + SDL_GL_LoadLibrary(NULL); + window->flags |= SDL_WINDOW_OPENGL; + } + + if (window->x == SDL_WINDOWPOS_UNDEFINED) { + window->x = 0; + } + if (window->y == SDL_WINDOWPOS_UNDEFINED) { + window->y = 0; + } + + data->waylandData = c; + data->sdlwindow = window; + + data->surface = + wl_compositor_create_surface(c->compositor); + wl_surface_set_user_data(data->surface, data); + data->shell_surface = wl_shell_get_shell_surface(c->shell, + data->surface); + wl_shell_surface_set_class (data->shell_surface, c->classname); +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + if (c->surface_extension) { + data->extended_surface = qt_surface_extension_get_extended_surface( + c->surface_extension, data->surface); + + QtExtendedSurface_Subscribe(data->extended_surface, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION); + QtExtendedSurface_Subscribe(data->extended_surface, SDL_HINT_QTWAYLAND_WINDOW_FLAGS); + } +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + + data->egl_window = WAYLAND_wl_egl_window_create(data->surface, + window->w, window->h); + + /* Create the GLES window surface */ + data->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) data->egl_window); + + if (data->egl_surface == EGL_NO_SURFACE) { + return SDL_SetError("failed to create a window surface"); + } + + if (data->shell_surface) { + wl_shell_surface_set_user_data(data->shell_surface, data); + wl_shell_surface_add_listener(data->shell_surface, + &shell_surface_listener, data); + } + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + if (data->extended_surface) { + qt_extended_surface_set_user_data(data->extended_surface, data); + qt_extended_surface_add_listener(data->extended_surface, + &extended_surface_listener, data); + } +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + + region = wl_compositor_create_region(c->compositor); + wl_region_add(region, 0, 0, window->w, window->h); + wl_surface_set_opaque_region(data->surface, region); + wl_region_destroy(region); + + if (c->relative_mouse_mode) { + Wayland_input_lock_pointer(c->input); + } + + WAYLAND_wl_display_flush(c->display); + + return 0; +} + +void Wayland_SetWindowSize(_THIS, SDL_Window * window) +{ + SDL_VideoData *data = _this->driverdata; + SDL_WindowData *wind = window->driverdata; + struct wl_region *region; + + WAYLAND_wl_egl_window_resize(wind->egl_window, window->w, window->h, 0, 0); + + region =wl_compositor_create_region(data->compositor); + wl_region_add(region, 0, 0, window->w, window->h); + wl_surface_set_opaque_region(wind->surface, region); + wl_region_destroy(region); +} + +void Wayland_SetWindowTitle(_THIS, SDL_Window * window) +{ + SDL_WindowData *wind = window->driverdata; + + if (window->title != NULL) { + wl_shell_surface_set_title(wind->shell_surface, window->title); + } + + WAYLAND_wl_display_flush( ((SDL_VideoData*)_this->driverdata)->display ); +} + +void Wayland_DestroyWindow(_THIS, SDL_Window *window) +{ + SDL_VideoData *data = _this->driverdata; + SDL_WindowData *wind = window->driverdata; + + if (data) { + SDL_EGL_DestroySurface(_this, wind->egl_surface); + WAYLAND_wl_egl_window_destroy(wind->egl_window); + + if (wind->shell_surface) + wl_shell_surface_destroy(wind->shell_surface); + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + if (wind->extended_surface) { + QtExtendedSurface_Unsubscribe(wind->extended_surface, SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION); + QtExtendedSurface_Unsubscribe(wind->extended_surface, SDL_HINT_QTWAYLAND_WINDOW_FLAGS); + qt_extended_surface_destroy(wind->extended_surface); + } +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ + wl_surface_destroy(wind->surface); + + SDL_free(wind); + WAYLAND_wl_display_flush(data->display); + } + window->driverdata = NULL; +} + +#endif /* SDL_VIDEO_DRIVER_WAYLAND && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandwindow.h b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandwindow.h new file mode 100644 index 000000000..319a573dc --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/wayland/SDL_waylandwindow.h @@ -0,0 +1,66 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef _SDL_waylandwindow_h +#define _SDL_waylandwindow_h + +#include "../SDL_sysvideo.h" +#include "SDL_syswm.h" + +#include "SDL_waylandvideo.h" + +struct SDL_WaylandInput; + +typedef struct { + SDL_Window *sdlwindow; + SDL_VideoData *waylandData; + struct wl_surface *surface; + struct wl_shell_surface *shell_surface; + struct wl_egl_window *egl_window; + struct SDL_WaylandInput *keyboard_device; + EGLSurface egl_surface; + struct zwp_locked_pointer_v1 *locked_pointer; + +#ifdef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH + struct qt_extended_surface *extended_surface; +#endif /* SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */ +} SDL_WindowData; + +extern void Wayland_ShowWindow(_THIS, SDL_Window *window); +extern void Wayland_SetWindowFullscreen(_THIS, SDL_Window * window, + SDL_VideoDisplay * _display, + SDL_bool fullscreen); +extern void Wayland_MaximizeWindow(_THIS, SDL_Window * window); +extern void Wayland_RestoreWindow(_THIS, SDL_Window * window); +extern int Wayland_CreateWindow(_THIS, SDL_Window *window); +extern void Wayland_SetWindowSize(_THIS, SDL_Window * window); +extern void Wayland_SetWindowTitle(_THIS, SDL_Window * window); +extern void Wayland_DestroyWindow(_THIS, SDL_Window *window); + +extern SDL_bool +Wayland_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info); +extern int Wayland_SetWindowHitTest(SDL_Window *window, SDL_bool enabled); + +#endif /* _SDL_waylandwindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_msctf.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_msctf.h new file mode 100644 index 000000000..74e22f107 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_msctf.h @@ -0,0 +1,242 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef _SDL_msctf_h +#define _SDL_msctf_h + +#include + +#define TF_INVALID_COOKIE (0xffffffff) +#define TF_IPSINK_FLAG_ACTIVE 0x0001 +#define TF_TMAE_UIELEMENTENABLEDONLY 0x00000004 + +typedef struct ITfThreadMgr ITfThreadMgr; +typedef struct ITfDocumentMgr ITfDocumentMgr; +typedef struct ITfClientId ITfClientId; + +typedef struct IEnumTfDocumentMgrs IEnumTfDocumentMgrs; +typedef struct IEnumTfFunctionProviders IEnumTfFunctionProviders; +typedef struct ITfFunctionProvider ITfFunctionProvider; +typedef struct ITfCompartmentMgr ITfCompartmentMgr; +typedef struct ITfContext ITfContext; +typedef struct IEnumTfContexts IEnumTfContexts; +typedef struct ITfUIElementSink ITfUIElementSink; +typedef struct ITfUIElement ITfUIElement; +typedef struct ITfUIElementMgr ITfUIElementMgr; +typedef struct IEnumTfUIElements IEnumTfUIElements; +typedef struct ITfThreadMgrEx ITfThreadMgrEx; +typedef struct ITfCandidateListUIElement ITfCandidateListUIElement; +typedef struct ITfReadingInformationUIElement ITfReadingInformationUIElement; +typedef struct ITfInputProcessorProfileActivationSink ITfInputProcessorProfileActivationSink; +typedef struct ITfSource ITfSource; + +typedef DWORD TfClientId; +typedef DWORD TfEditCookie; + +typedef struct ITfThreadMgrVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfThreadMgr *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfThreadMgr *); + ULONG (STDMETHODCALLTYPE *Release)(ITfThreadMgr *); + HRESULT (STDMETHODCALLTYPE *Activate)(ITfThreadMgr *, TfClientId *); + HRESULT (STDMETHODCALLTYPE *Deactivate)(ITfThreadMgr *); + HRESULT (STDMETHODCALLTYPE *CreateDocumentMgr)(ITfThreadMgr *); + HRESULT (STDMETHODCALLTYPE *EnumDocumentMgrs)(ITfThreadMgr *, IEnumTfDocumentMgrs **); + HRESULT (STDMETHODCALLTYPE *GetFocus)(ITfThreadMgr *, ITfDocumentMgr **); + HRESULT (STDMETHODCALLTYPE *SetFocus)(ITfThreadMgr *, ITfDocumentMgr *); + HRESULT (STDMETHODCALLTYPE *AssociateFocus)(ITfThreadMgr *, HWND, ITfDocumentMgr *, ITfDocumentMgr **); + HRESULT (STDMETHODCALLTYPE *IsThreadFocus)(ITfThreadMgr *, BOOL *); + HRESULT (STDMETHODCALLTYPE *GetFunctionProvider)(ITfThreadMgr *, REFCLSID, ITfFunctionProvider **); + HRESULT (STDMETHODCALLTYPE *EnumFunctionProviders)(ITfThreadMgr *, IEnumTfFunctionProviders **); + HRESULT (STDMETHODCALLTYPE *GetGlobalCompartment)(ITfThreadMgr *, ITfCompartmentMgr **); +} ITfThreadMgrVtbl; + +struct ITfThreadMgr +{ + const struct ITfThreadMgrVtbl *lpVtbl; +}; + +typedef struct ITfThreadMgrExVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfThreadMgrEx *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfThreadMgrEx *); + ULONG (STDMETHODCALLTYPE *Release)(ITfThreadMgrEx *); + HRESULT (STDMETHODCALLTYPE *Activate)(ITfThreadMgrEx *, TfClientId *); + HRESULT (STDMETHODCALLTYPE *Deactivate)(ITfThreadMgrEx *); + HRESULT (STDMETHODCALLTYPE *CreateDocumentMgr)(ITfThreadMgrEx *, ITfDocumentMgr **); + HRESULT (STDMETHODCALLTYPE *EnumDocumentMgrs)(ITfThreadMgrEx *, IEnumTfDocumentMgrs **); + HRESULT (STDMETHODCALLTYPE *GetFocus)(ITfThreadMgrEx *, ITfDocumentMgr **); + HRESULT (STDMETHODCALLTYPE *SetFocus)(ITfThreadMgrEx *, ITfDocumentMgr *); + HRESULT (STDMETHODCALLTYPE *AssociateFocus)(ITfThreadMgrEx *, ITfDocumentMgr *, ITfDocumentMgr **); + HRESULT (STDMETHODCALLTYPE *IsThreadFocus)(ITfThreadMgrEx *, BOOL *); + HRESULT (STDMETHODCALLTYPE *GetFunctionProvider)(ITfThreadMgrEx *, REFCLSID, ITfFunctionProvider **); + HRESULT (STDMETHODCALLTYPE *EnumFunctionProviders)(ITfThreadMgrEx *, IEnumTfFunctionProviders **); + HRESULT (STDMETHODCALLTYPE *GetGlobalCompartment)(ITfThreadMgrEx *, ITfCompartmentMgr **); + HRESULT (STDMETHODCALLTYPE *ActivateEx)(ITfThreadMgrEx *, TfClientId *, DWORD); + HRESULT (STDMETHODCALLTYPE *GetActiveFlags)(ITfThreadMgrEx *, DWORD *); +} ITfThreadMgrExVtbl; + +struct ITfThreadMgrEx +{ + const struct ITfThreadMgrExVtbl *lpVtbl; +}; + +typedef struct ITfDocumentMgrVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfDocumentMgr *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfDocumentMgr *); + ULONG (STDMETHODCALLTYPE *Release)(ITfDocumentMgr *); + HRESULT (STDMETHODCALLTYPE *CreateContext)(ITfDocumentMgr *, TfClientId, DWORD, IUnknown *, ITfContext **, TfEditCookie *); + HRESULT (STDMETHODCALLTYPE *Push)(ITfDocumentMgr *, ITfContext *); + HRESULT (STDMETHODCALLTYPE *Pop)(ITfDocumentMgr *); + HRESULT (STDMETHODCALLTYPE *GetTop)(ITfDocumentMgr *, ITfContext **); + HRESULT (STDMETHODCALLTYPE *GetBase)(ITfDocumentMgr *, ITfContext **); + HRESULT (STDMETHODCALLTYPE *EnumContexts)(ITfDocumentMgr *, IEnumTfContexts **); +} ITfDocumentMgrVtbl; + +struct ITfDocumentMgr +{ + const struct ITfDocumentMgrVtbl *lpVtbl; +}; + +typedef struct ITfUIElementSinkVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfUIElementSink *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfUIElementSink *); + ULONG (STDMETHODCALLTYPE *Release)(ITfUIElementSink *); + HRESULT (STDMETHODCALLTYPE *BeginUIElement)(ITfUIElementSink *, DWORD, BOOL *); + HRESULT (STDMETHODCALLTYPE *UpdateUIElement)(ITfUIElementSink *, DWORD); + HRESULT (STDMETHODCALLTYPE *EndUIElement)(ITfUIElementSink *, DWORD); +} ITfUIElementSinkVtbl; + +struct ITfUIElementSink +{ + const struct ITfUIElementSinkVtbl *lpVtbl; +}; + +typedef struct ITfUIElementMgrVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfUIElementMgr *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfUIElementMgr *); + ULONG (STDMETHODCALLTYPE *Release)(ITfUIElementMgr *); + HRESULT (STDMETHODCALLTYPE *BeginUIElement)(ITfUIElementMgr *, ITfUIElement *, BOOL *, DWORD *); + HRESULT (STDMETHODCALLTYPE *UpdateUIElement)(ITfUIElementMgr *, DWORD); + HRESULT (STDMETHODCALLTYPE *EndUIElement)(ITfUIElementMgr *, DWORD); + HRESULT (STDMETHODCALLTYPE *GetUIElement)(ITfUIElementMgr *, DWORD, ITfUIElement **); + HRESULT (STDMETHODCALLTYPE *EnumUIElements)(ITfUIElementMgr *, IEnumTfUIElements **); +} ITfUIElementMgrVtbl; + +struct ITfUIElementMgr +{ + const struct ITfUIElementMgrVtbl *lpVtbl; +}; + +typedef struct ITfCandidateListUIElementVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfCandidateListUIElement *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfCandidateListUIElement *); + ULONG (STDMETHODCALLTYPE *Release)(ITfCandidateListUIElement *); + HRESULT (STDMETHODCALLTYPE *GetDescription)(ITfCandidateListUIElement *, BSTR *); + HRESULT (STDMETHODCALLTYPE *GetGUID)(ITfCandidateListUIElement *, GUID *); + HRESULT (STDMETHODCALLTYPE *Show)(ITfCandidateListUIElement *, BOOL); + HRESULT (STDMETHODCALLTYPE *IsShown)(ITfCandidateListUIElement *, BOOL *); + HRESULT (STDMETHODCALLTYPE *GetUpdatedFlags)(ITfCandidateListUIElement *, DWORD *); + HRESULT (STDMETHODCALLTYPE *GetDocumentMgr)(ITfCandidateListUIElement *, ITfDocumentMgr **); + HRESULT (STDMETHODCALLTYPE *GetCount)(ITfCandidateListUIElement *, UINT *); + HRESULT (STDMETHODCALLTYPE *GetSelection)(ITfCandidateListUIElement *, UINT *); + HRESULT (STDMETHODCALLTYPE *GetString)(ITfCandidateListUIElement *, UINT, BSTR *); + HRESULT (STDMETHODCALLTYPE *GetPageIndex)(ITfCandidateListUIElement *, UINT *, UINT, UINT *); + HRESULT (STDMETHODCALLTYPE *SetPageIndex)(ITfCandidateListUIElement *, UINT *, UINT); + HRESULT (STDMETHODCALLTYPE *GetCurrentPage)(ITfCandidateListUIElement *, UINT *); +} ITfCandidateListUIElementVtbl; + +struct ITfCandidateListUIElement +{ + const struct ITfCandidateListUIElementVtbl *lpVtbl; +}; + +typedef struct ITfReadingInformationUIElementVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfReadingInformationUIElement *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfReadingInformationUIElement *); + ULONG (STDMETHODCALLTYPE *Release)(ITfReadingInformationUIElement *); + HRESULT (STDMETHODCALLTYPE *GetDescription)(ITfReadingInformationUIElement *, BSTR *); + HRESULT (STDMETHODCALLTYPE *GetGUID)(ITfReadingInformationUIElement *, GUID *); + HRESULT (STDMETHODCALLTYPE *Show)(ITfReadingInformationUIElement *, BOOL); + HRESULT (STDMETHODCALLTYPE *IsShown)(ITfReadingInformationUIElement *, BOOL *); + HRESULT (STDMETHODCALLTYPE *GetUpdatedFlags)(ITfReadingInformationUIElement *, DWORD *); + HRESULT (STDMETHODCALLTYPE *GetContext)(ITfReadingInformationUIElement *, ITfContext **); + HRESULT (STDMETHODCALLTYPE *GetString)(ITfReadingInformationUIElement *, BSTR *); + HRESULT (STDMETHODCALLTYPE *GetMaxReadingStringLength)(ITfReadingInformationUIElement *, UINT *); + HRESULT (STDMETHODCALLTYPE *GetErrorIndex)(ITfReadingInformationUIElement *, UINT *); + HRESULT (STDMETHODCALLTYPE *IsVerticalOrderPreferred)(ITfReadingInformationUIElement *, BOOL *); +} ITfReadingInformationUIElementVtbl; + +struct ITfReadingInformationUIElement +{ + const struct ITfReadingInformationUIElementVtbl *lpVtbl; +}; + +typedef struct ITfUIElementVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfUIElement *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfUIElement *); + ULONG (STDMETHODCALLTYPE *Release)(ITfUIElement *); + HRESULT (STDMETHODCALLTYPE *GetDescription)(ITfUIElement *, BSTR *); + HRESULT (STDMETHODCALLTYPE *GetGUID)(ITfUIElement *, GUID *); + HRESULT (STDMETHODCALLTYPE *Show)(ITfUIElement *, BOOL); + HRESULT (STDMETHODCALLTYPE *IsShown)(ITfUIElement *, BOOL *); +} ITfUIElementVtbl; + +struct ITfUIElement +{ + const struct ITfUIElementVtbl *lpVtbl; +}; + +typedef struct ITfInputProcessorProfileActivationSinkVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfInputProcessorProfileActivationSink *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfInputProcessorProfileActivationSink *); + ULONG (STDMETHODCALLTYPE *Release)(ITfInputProcessorProfileActivationSink *); + HRESULT (STDMETHODCALLTYPE *OnActivated)(ITfInputProcessorProfileActivationSink *, DWORD, LANGID, REFCLSID, REFGUID, REFGUID, HKL, DWORD); + +} ITfInputProcessorProfileActivationSinkVtbl; + +struct ITfInputProcessorProfileActivationSink +{ + const struct ITfInputProcessorProfileActivationSinkVtbl *lpVtbl; +}; + +typedef struct ITfSourceVtbl +{ + HRESULT (STDMETHODCALLTYPE *QueryInterface)(ITfSource *, REFIID, void **); + ULONG (STDMETHODCALLTYPE *AddRef)(ITfSource *); + ULONG (STDMETHODCALLTYPE *Release)(ITfSource *); + HRESULT (STDMETHODCALLTYPE *AdviseSink)(ITfSource *, REFIID, IUnknown *, DWORD *); + HRESULT (STDMETHODCALLTYPE *UnadviseSink)(ITfSource *, DWORD); +} ITfSourceVtbl; + +struct ITfSource +{ + const struct ITfSourceVtbl *lpVtbl; +}; + +#endif /* _SDL_msctf_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_vkeys.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_vkeys.h new file mode 100644 index 000000000..fd6520419 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_vkeys.h @@ -0,0 +1,76 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef VK_0 +#define VK_0 '0' +#define VK_1 '1' +#define VK_2 '2' +#define VK_3 '3' +#define VK_4 '4' +#define VK_5 '5' +#define VK_6 '6' +#define VK_7 '7' +#define VK_8 '8' +#define VK_9 '9' +#define VK_A 'A' +#define VK_B 'B' +#define VK_C 'C' +#define VK_D 'D' +#define VK_E 'E' +#define VK_F 'F' +#define VK_G 'G' +#define VK_H 'H' +#define VK_I 'I' +#define VK_J 'J' +#define VK_K 'K' +#define VK_L 'L' +#define VK_M 'M' +#define VK_N 'N' +#define VK_O 'O' +#define VK_P 'P' +#define VK_Q 'Q' +#define VK_R 'R' +#define VK_S 'S' +#define VK_T 'T' +#define VK_U 'U' +#define VK_V 'V' +#define VK_W 'W' +#define VK_X 'X' +#define VK_Y 'Y' +#define VK_Z 'Z' +#endif /* VK_0 */ + +/* These keys haven't been defined, but were experimentally determined */ +#define VK_SEMICOLON 0xBA +#define VK_EQUALS 0xBB +#define VK_COMMA 0xBC +#define VK_MINUS 0xBD +#define VK_PERIOD 0xBE +#define VK_SLASH 0xBF +#define VK_GRAVE 0xC0 +#define VK_LBRACKET 0xDB +#define VK_BACKSLASH 0xDC +#define VK_RBRACKET 0xDD +#define VK_APOSTROPHE 0xDE +#define VK_BACKTICK 0xDF +#define VK_OEM_102 0xE2 + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsclipboard.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsclipboard.c new file mode 100644 index 000000000..b57a66a7b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsclipboard.c @@ -0,0 +1,160 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_windowsvideo.h" +#include "SDL_windowswindow.h" +#include "../../events/SDL_clipboardevents_c.h" + + +#ifdef UNICODE +#define TEXT_FORMAT CF_UNICODETEXT +#else +#define TEXT_FORMAT CF_TEXT +#endif + + +/* Get any application owned window handle for clipboard association */ +static HWND +GetWindowHandle(_THIS) +{ + SDL_Window *window; + + window = _this->windows; + if (window) { + return ((SDL_WindowData *) window->driverdata)->hwnd; + } + return NULL; +} + +int +WIN_SetClipboardText(_THIS, const char *text) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + int result = 0; + + if (OpenClipboard(GetWindowHandle(_this))) { + HANDLE hMem; + LPTSTR tstr; + SIZE_T i, size; + + /* Convert the text from UTF-8 to Windows Unicode */ + tstr = WIN_UTF8ToString(text); + if (!tstr) { + return -1; + } + + /* Find out the size of the data */ + for (size = 0, i = 0; tstr[i]; ++i, ++size) { + if (tstr[i] == '\n' && (i == 0 || tstr[i-1] != '\r')) { + /* We're going to insert a carriage return */ + ++size; + } + } + size = (size+1)*sizeof(*tstr); + + /* Save the data to the clipboard */ + hMem = GlobalAlloc(GMEM_MOVEABLE, size); + if (hMem) { + LPTSTR dst = (LPTSTR)GlobalLock(hMem); + if (dst) { + /* Copy the text over, adding carriage returns as necessary */ + for (i = 0; tstr[i]; ++i) { + if (tstr[i] == '\n' && (i == 0 || tstr[i-1] != '\r')) { + *dst++ = '\r'; + } + *dst++ = tstr[i]; + } + *dst = 0; + GlobalUnlock(hMem); + } + + EmptyClipboard(); + if (!SetClipboardData(TEXT_FORMAT, hMem)) { + result = WIN_SetError("Couldn't set clipboard data"); + } + data->clipboard_count = GetClipboardSequenceNumber(); + } + SDL_free(tstr); + + CloseClipboard(); + } else { + result = WIN_SetError("Couldn't open clipboard"); + } + return result; +} + +char * +WIN_GetClipboardText(_THIS) +{ + char *text; + + text = NULL; + if (IsClipboardFormatAvailable(TEXT_FORMAT) && + OpenClipboard(GetWindowHandle(_this))) { + HANDLE hMem; + LPTSTR tstr; + + hMem = GetClipboardData(TEXT_FORMAT); + if (hMem) { + tstr = (LPTSTR)GlobalLock(hMem); + text = WIN_StringToUTF8(tstr); + GlobalUnlock(hMem); + } else { + WIN_SetError("Couldn't get clipboard data"); + } + CloseClipboard(); + } + if (!text) { + text = SDL_strdup(""); + } + return text; +} + +SDL_bool +WIN_HasClipboardText(_THIS) +{ + SDL_bool result = SDL_FALSE; + char *text = WIN_GetClipboardText(_this); + if (text) { + result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE; + SDL_free(text); + } + return result; +} + +void +WIN_CheckClipboardUpdate(struct SDL_VideoData * data) +{ + const DWORD count = GetClipboardSequenceNumber(); + if (count != data->clipboard_count) { + if (data->clipboard_count) { + SDL_SendClipboardUpdate(); + } + data->clipboard_count = count; + } +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsclipboard.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsclipboard.h new file mode 100644 index 000000000..d86cd97ec --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsclipboard.h @@ -0,0 +1,36 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowsclipboard_h +#define _SDL_windowsclipboard_h + +/* Forward declaration */ +struct SDL_VideoData; + +extern int WIN_SetClipboardText(_THIS, const char *text); +extern char *WIN_GetClipboardText(_THIS); +extern SDL_bool WIN_HasClipboardText(_THIS); +extern void WIN_CheckClipboardUpdate(struct SDL_VideoData * data); + +#endif /* _SDL_windowsclipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsevents.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsevents.c new file mode 100644 index 000000000..553ae7dec --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsevents.c @@ -0,0 +1,1125 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_windowsvideo.h" +#include "SDL_windowsshape.h" +#include "SDL_system.h" +#include "SDL_syswm.h" +#include "SDL_timer.h" +#include "SDL_vkeys.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_touch_c.h" +#include "../../events/scancodes_windows.h" +#include "SDL_assert.h" +#include "SDL_hints.h" + +/* Dropfile support */ +#include + +/* For GET_X_LPARAM, GET_Y_LPARAM. */ +#include + +/* #define WMMSG_DEBUG */ +#ifdef WMMSG_DEBUG +#include +#include "wmmsg.h" +#endif + +/* For processing mouse WM_*BUTTON* and WM_MOUSEMOVE message-data from GetMessageExtraInfo() */ +#define MOUSEEVENTF_FROMTOUCH 0xFF515700 + +/* Masks for processing the windows KEYDOWN and KEYUP messages */ +#define REPEATED_KEYMASK (1<<30) +#define EXTENDED_KEYMASK (1<<24) + +#define VK_ENTER 10 /* Keypad Enter ... no VKEY defined? */ +#ifndef VK_OEM_NEC_EQUAL +#define VK_OEM_NEC_EQUAL 0x92 +#endif + +/* Make sure XBUTTON stuff is defined that isn't in older Platform SDKs... */ +#ifndef WM_XBUTTONDOWN +#define WM_XBUTTONDOWN 0x020B +#endif +#ifndef WM_XBUTTONUP +#define WM_XBUTTONUP 0x020C +#endif +#ifndef GET_XBUTTON_WPARAM +#define GET_XBUTTON_WPARAM(w) (HIWORD(w)) +#endif +#ifndef WM_INPUT +#define WM_INPUT 0x00ff +#endif +#ifndef WM_TOUCH +#define WM_TOUCH 0x0240 +#endif +#ifndef WM_MOUSEHWHEEL +#define WM_MOUSEHWHEEL 0x020E +#endif +#ifndef WM_UNICHAR +#define WM_UNICHAR 0x0109 +#endif + +static SDL_Scancode +WindowsScanCodeToSDLScanCode(LPARAM lParam, WPARAM wParam) +{ + SDL_Scancode code; + char bIsExtended; + int nScanCode = (lParam >> 16) & 0xFF; + + /* 0x45 here to work around both pause and numlock sharing the same scancode, so use the VK key to tell them apart */ + if (nScanCode == 0 || nScanCode == 0x45) { + switch(wParam) { + case VK_CLEAR: return SDL_SCANCODE_CLEAR; + case VK_MODECHANGE: return SDL_SCANCODE_MODE; + case VK_SELECT: return SDL_SCANCODE_SELECT; + case VK_EXECUTE: return SDL_SCANCODE_EXECUTE; + case VK_HELP: return SDL_SCANCODE_HELP; + case VK_PAUSE: return SDL_SCANCODE_PAUSE; + case VK_NUMLOCK: return SDL_SCANCODE_NUMLOCKCLEAR; + + case VK_F13: return SDL_SCANCODE_F13; + case VK_F14: return SDL_SCANCODE_F14; + case VK_F15: return SDL_SCANCODE_F15; + case VK_F16: return SDL_SCANCODE_F16; + case VK_F17: return SDL_SCANCODE_F17; + case VK_F18: return SDL_SCANCODE_F18; + case VK_F19: return SDL_SCANCODE_F19; + case VK_F20: return SDL_SCANCODE_F20; + case VK_F21: return SDL_SCANCODE_F21; + case VK_F22: return SDL_SCANCODE_F22; + case VK_F23: return SDL_SCANCODE_F23; + case VK_F24: return SDL_SCANCODE_F24; + + case VK_OEM_NEC_EQUAL: return SDL_SCANCODE_KP_EQUALS; + case VK_BROWSER_BACK: return SDL_SCANCODE_AC_BACK; + case VK_BROWSER_FORWARD: return SDL_SCANCODE_AC_FORWARD; + case VK_BROWSER_REFRESH: return SDL_SCANCODE_AC_REFRESH; + case VK_BROWSER_STOP: return SDL_SCANCODE_AC_STOP; + case VK_BROWSER_SEARCH: return SDL_SCANCODE_AC_SEARCH; + case VK_BROWSER_FAVORITES: return SDL_SCANCODE_AC_BOOKMARKS; + case VK_BROWSER_HOME: return SDL_SCANCODE_AC_HOME; + case VK_VOLUME_MUTE: return SDL_SCANCODE_AUDIOMUTE; + case VK_VOLUME_DOWN: return SDL_SCANCODE_VOLUMEDOWN; + case VK_VOLUME_UP: return SDL_SCANCODE_VOLUMEUP; + + case VK_MEDIA_NEXT_TRACK: return SDL_SCANCODE_AUDIONEXT; + case VK_MEDIA_PREV_TRACK: return SDL_SCANCODE_AUDIOPREV; + case VK_MEDIA_STOP: return SDL_SCANCODE_AUDIOSTOP; + case VK_MEDIA_PLAY_PAUSE: return SDL_SCANCODE_AUDIOPLAY; + case VK_LAUNCH_MAIL: return SDL_SCANCODE_MAIL; + case VK_LAUNCH_MEDIA_SELECT: return SDL_SCANCODE_MEDIASELECT; + + case VK_OEM_102: return SDL_SCANCODE_NONUSBACKSLASH; + + case VK_ATTN: return SDL_SCANCODE_SYSREQ; + case VK_CRSEL: return SDL_SCANCODE_CRSEL; + case VK_EXSEL: return SDL_SCANCODE_EXSEL; + case VK_OEM_CLEAR: return SDL_SCANCODE_CLEAR; + + case VK_LAUNCH_APP1: return SDL_SCANCODE_APP1; + case VK_LAUNCH_APP2: return SDL_SCANCODE_APP2; + + default: return SDL_SCANCODE_UNKNOWN; + } + } + + if (nScanCode > 127) + return SDL_SCANCODE_UNKNOWN; + + code = windows_scancode_table[nScanCode]; + + bIsExtended = (lParam & (1 << 24)) != 0; + if (!bIsExtended) { + switch (code) { + case SDL_SCANCODE_HOME: + return SDL_SCANCODE_KP_7; + case SDL_SCANCODE_UP: + return SDL_SCANCODE_KP_8; + case SDL_SCANCODE_PAGEUP: + return SDL_SCANCODE_KP_9; + case SDL_SCANCODE_LEFT: + return SDL_SCANCODE_KP_4; + case SDL_SCANCODE_RIGHT: + return SDL_SCANCODE_KP_6; + case SDL_SCANCODE_END: + return SDL_SCANCODE_KP_1; + case SDL_SCANCODE_DOWN: + return SDL_SCANCODE_KP_2; + case SDL_SCANCODE_PAGEDOWN: + return SDL_SCANCODE_KP_3; + case SDL_SCANCODE_INSERT: + return SDL_SCANCODE_KP_0; + case SDL_SCANCODE_DELETE: + return SDL_SCANCODE_KP_PERIOD; + case SDL_SCANCODE_PRINTSCREEN: + return SDL_SCANCODE_KP_MULTIPLY; + default: + break; + } + } else { + switch (code) { + case SDL_SCANCODE_RETURN: + return SDL_SCANCODE_KP_ENTER; + case SDL_SCANCODE_LALT: + return SDL_SCANCODE_RALT; + case SDL_SCANCODE_LCTRL: + return SDL_SCANCODE_RCTRL; + case SDL_SCANCODE_SLASH: + return SDL_SCANCODE_KP_DIVIDE; + case SDL_SCANCODE_CAPSLOCK: + return SDL_SCANCODE_KP_PLUS; + default: + break; + } + } + + return code; +} + +static SDL_bool +WIN_ShouldIgnoreFocusClick() +{ + return !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE); +} + +void +WIN_CheckWParamMouseButton(SDL_bool bwParamMousePressed, SDL_bool bSDLMousePressed, SDL_WindowData *data, Uint8 button, SDL_MouseID mouseID) +{ + if (data->focus_click_pending & SDL_BUTTON(button)) { + /* Ignore the button click for activation */ + if (!bwParamMousePressed) { + data->focus_click_pending &= ~SDL_BUTTON(button); + if (!data->focus_click_pending) { + WIN_UpdateClipCursor(data->window); + } + } + if (WIN_ShouldIgnoreFocusClick()) { + return; + } + } + + if (bwParamMousePressed && !bSDLMousePressed) { + SDL_SendMouseButton(data->window, mouseID, SDL_PRESSED, button); + } else if (!bwParamMousePressed && bSDLMousePressed) { + SDL_SendMouseButton(data->window, mouseID, SDL_RELEASED, button); + } +} + +/* +* Some windows systems fail to send a WM_LBUTTONDOWN sometimes, but each mouse move contains the current button state also +* so this funciton reconciles our view of the world with the current buttons reported by windows +*/ +void +WIN_CheckWParamMouseButtons(WPARAM wParam, SDL_WindowData *data, SDL_MouseID mouseID) +{ + if (wParam != data->mouse_button_flags) { + Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL); + WIN_CheckWParamMouseButton((wParam & MK_LBUTTON), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_MBUTTON), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_RBUTTON), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_XBUTTON1), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, mouseID); + WIN_CheckWParamMouseButton((wParam & MK_XBUTTON2), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, mouseID); + data->mouse_button_flags = wParam; + } +} + + +void +WIN_CheckRawMouseButtons(ULONG rawButtons, SDL_WindowData *data) +{ + if (rawButtons != data->mouse_button_flags) { + Uint32 mouseFlags = SDL_GetMouseState(NULL, NULL); + if ((rawButtons & RI_MOUSE_BUTTON_1_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_1_DOWN), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_1_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_1_UP), (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_2_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_2_DOWN), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_2_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_2_UP), (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); + if ((rawButtons & RI_MOUSE_BUTTON_3_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_3_DOWN), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0); + if ((rawButtons & RI_MOUSE_BUTTON_3_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_3_UP), (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0); + if ((rawButtons & RI_MOUSE_BUTTON_4_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_4_DOWN), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); + if ((rawButtons & RI_MOUSE_BUTTON_4_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_4_UP), (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); + if ((rawButtons & RI_MOUSE_BUTTON_5_DOWN)) + WIN_CheckWParamMouseButton((rawButtons & RI_MOUSE_BUTTON_5_DOWN), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); + if ((rawButtons & RI_MOUSE_BUTTON_5_UP)) + WIN_CheckWParamMouseButton(!(rawButtons & RI_MOUSE_BUTTON_5_UP), (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); + data->mouse_button_flags = rawButtons; + } +} + +void +WIN_CheckAsyncMouseRelease(SDL_WindowData *data) +{ + Uint32 mouseFlags; + SHORT keyState; + + /* mouse buttons may have changed state here, we need to resync them, + but we will get a WM_MOUSEMOVE right away which will fix things up if in non raw mode also + */ + mouseFlags = SDL_GetMouseState(NULL, NULL); + + keyState = GetAsyncKeyState(VK_LBUTTON); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_LMASK), data, SDL_BUTTON_LEFT, 0); + } + keyState = GetAsyncKeyState(VK_RBUTTON); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_RMASK), data, SDL_BUTTON_RIGHT, 0); + } + keyState = GetAsyncKeyState(VK_MBUTTON); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_MMASK), data, SDL_BUTTON_MIDDLE, 0); + } + keyState = GetAsyncKeyState(VK_XBUTTON1); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X1MASK), data, SDL_BUTTON_X1, 0); + } + keyState = GetAsyncKeyState(VK_XBUTTON2); + if (!(keyState & 0x8000)) { + WIN_CheckWParamMouseButton(SDL_FALSE, (mouseFlags & SDL_BUTTON_X2MASK), data, SDL_BUTTON_X2, 0); + } + data->mouse_button_flags = 0; +} + +BOOL +WIN_ConvertUTF32toUTF8(UINT32 codepoint, char * text) +{ + if (codepoint <= 0x7F) { + text[0] = (char) codepoint; + text[1] = '\0'; + } else if (codepoint <= 0x7FF) { + text[0] = 0xC0 | (char) ((codepoint >> 6) & 0x1F); + text[1] = 0x80 | (char) (codepoint & 0x3F); + text[2] = '\0'; + } else if (codepoint <= 0xFFFF) { + text[0] = 0xE0 | (char) ((codepoint >> 12) & 0x0F); + text[1] = 0x80 | (char) ((codepoint >> 6) & 0x3F); + text[2] = 0x80 | (char) (codepoint & 0x3F); + text[3] = '\0'; + } else if (codepoint <= 0x10FFFF) { + text[0] = 0xF0 | (char) ((codepoint >> 18) & 0x0F); + text[1] = 0x80 | (char) ((codepoint >> 12) & 0x3F); + text[2] = 0x80 | (char) ((codepoint >> 6) & 0x3F); + text[3] = 0x80 | (char) (codepoint & 0x3F); + text[4] = '\0'; + } else { + return SDL_FALSE; + } + return SDL_TRUE; +} + +static SDL_bool +ShouldGenerateWindowCloseOnAltF4(void) +{ + return !SDL_GetHintBoolean(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, SDL_FALSE); +} + +//Mark was here! +HWND SDL_SHOWING_HWND; + +LRESULT CALLBACK +WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + SDL_WindowData *data; + LRESULT returnCode = -1; + + /* Send a SDL_SYSWMEVENT if the application wants them */ + if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { + SDL_SysWMmsg wmmsg; + + SDL_VERSION(&wmmsg.version); + wmmsg.subsystem = SDL_SYSWM_WINDOWS; + wmmsg.msg.win.hwnd = hwnd; + wmmsg.msg.win.msg = msg; + wmmsg.msg.win.wParam = wParam; + wmmsg.msg.win.lParam = lParam; + SDL_SendSysWMEvent(&wmmsg); + } + + /* Get the window data for the window */ + data = (SDL_WindowData *) GetProp(hwnd, TEXT("SDL_WindowData")); + if (!data) { + return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); + } + +#ifdef WMMSG_DEBUG + { + char message[1024]; + if (msg > MAX_WMMSG) { + SDL_snprintf(message, sizeof(message), "Received windows message: %p UNKNOWN (%d) -- 0x%X, 0x%X\n", hwnd, msg, wParam, lParam); + } else { + SDL_snprintf(message, sizeof(message), "Received windows message: %p %s -- 0x%X, 0x%X\n", hwnd, wmtab[msg], wParam, lParam); + } + OutputDebugStringA(message); + } +#endif /* WMMSG_DEBUG */ + + if (IME_HandleMessage(hwnd, msg, wParam, &lParam, data->videodata)) + return 0; + + switch (msg) { + + case WM_SHOWWINDOW: + { + if (wParam) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); + } else { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); + } + } + break; + + case WM_ACTIVATE: + { + POINT cursorPos; + BOOL minimized; + + minimized = HIWORD(wParam); + if (!minimized && (LOWORD(wParam) != WA_INACTIVE)) { + if (LOWORD(wParam) == WA_CLICKACTIVE) { + if (GetAsyncKeyState(VK_LBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_LMASK; + } + if (GetAsyncKeyState(VK_RBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_RMASK; + } + if (GetAsyncKeyState(VK_MBUTTON)) { + data->focus_click_pending |= SDL_BUTTON_MMASK; + } + if (GetAsyncKeyState(VK_XBUTTON1)) { + data->focus_click_pending |= SDL_BUTTON_X1MASK; + } + if (GetAsyncKeyState(VK_XBUTTON2)) { + data->focus_click_pending |= SDL_BUTTON_X2MASK; + } + } + + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); + if (SDL_GetKeyboardFocus() != data->window) { + SDL_SetKeyboardFocus(data->window); + } + + GetCursorPos(&cursorPos); + ScreenToClient(hwnd, &cursorPos); + SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y); + + WIN_CheckAsyncMouseRelease(data); + + /* + * FIXME: Update keyboard state + */ + WIN_CheckClipboardUpdate(data->videodata); + + SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0); + SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0); + } else { + data->in_window_deactivation = SDL_TRUE; + + if (SDL_GetKeyboardFocus() == data->window) { + SDL_SetKeyboardFocus(NULL); + WIN_ResetDeadKeys(); + } + + ClipCursor(NULL); + + data->in_window_deactivation = SDL_FALSE; + } + } + returnCode = 0; + break; + + case WM_MOUSEMOVE: + { + SDL_Mouse *mouse = SDL_GetMouse(); + if (!mouse->relative_mode || mouse->relative_mode_warp) { + SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0); + SDL_SendMouseMotion(data->window, mouseID, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); + } + } + /* don't break here, fall through to check the wParam like the button presses */ + case WM_LBUTTONUP: + case WM_RBUTTONUP: + case WM_MBUTTONUP: + case WM_XBUTTONUP: + case WM_LBUTTONDOWN: + case WM_LBUTTONDBLCLK: + case WM_RBUTTONDOWN: + case WM_RBUTTONDBLCLK: + case WM_MBUTTONDOWN: + case WM_MBUTTONDBLCLK: + case WM_XBUTTONDOWN: + case WM_XBUTTONDBLCLK: + { + SDL_Mouse *mouse = SDL_GetMouse(); + if (!mouse->relative_mode || mouse->relative_mode_warp) { + SDL_MouseID mouseID = (((GetMessageExtraInfo() & MOUSEEVENTF_FROMTOUCH) == MOUSEEVENTF_FROMTOUCH) ? SDL_TOUCH_MOUSEID : 0); + WIN_CheckWParamMouseButtons(wParam, data, mouseID); + } + } + break; + + case WM_INPUT: + { + SDL_Mouse *mouse = SDL_GetMouse(); + HRAWINPUT hRawInput = (HRAWINPUT)lParam; + RAWINPUT inp; + UINT size = sizeof(inp); + const SDL_bool isRelative = mouse->relative_mode || mouse->relative_mode_warp; + const SDL_bool isCapture = ((data->window->flags & SDL_WINDOW_MOUSE_CAPTURE) != 0); + + if (!isRelative || mouse->focus != data->window) { + if (!isCapture) { + break; + } + } + + GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER)); + + /* Mouse data */ + if (inp.header.dwType == RIM_TYPEMOUSE) { + if (isRelative) { + RAWMOUSE* rawmouse = &inp.data.mouse; + + if ((rawmouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) { + SDL_SendMouseMotion(data->window, 0, 1, (int)rawmouse->lLastX, (int)rawmouse->lLastY); + } else { + /* synthesize relative moves from the abs position */ + static SDL_Point initialMousePoint; + if (initialMousePoint.x == 0 && initialMousePoint.y == 0) { + initialMousePoint.x = rawmouse->lLastX; + initialMousePoint.y = rawmouse->lLastY; + } + + SDL_SendMouseMotion(data->window, 0, 1, (int)(rawmouse->lLastX-initialMousePoint.x), (int)(rawmouse->lLastY-initialMousePoint.y) ); + + initialMousePoint.x = rawmouse->lLastX; + initialMousePoint.y = rawmouse->lLastY; + } + WIN_CheckRawMouseButtons(rawmouse->usButtonFlags, data); + } else if (isCapture) { + /* we check for where Windows thinks the system cursor lives in this case, so we don't really lose mouse accel, etc. */ + POINT pt; + GetCursorPos(&pt); + if (WindowFromPoint(pt) != hwnd) { /* if in the window, WM_MOUSEMOVE, etc, will cover it. */ + ScreenToClient(hwnd, &pt); + SDL_SendMouseMotion(data->window, 0, 0, (int) pt.x, (int) pt.y); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_LEFT); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_RIGHT); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_MIDDLE); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X1); + SDL_SendMouseButton(data->window, 0, GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_PRESSED : SDL_RELEASED, SDL_BUTTON_X2); + } + } else { + SDL_assert(0 && "Shouldn't happen"); + } + } + } + break; + + case WM_MOUSEWHEEL: + { + static short s_AccumulatedMotion; + + s_AccumulatedMotion += GET_WHEEL_DELTA_WPARAM(wParam); + if (s_AccumulatedMotion > 0) { + while (s_AccumulatedMotion >= WHEEL_DELTA) { + SDL_SendMouseWheel(data->window, 0, 0, 1, SDL_MOUSEWHEEL_NORMAL); + s_AccumulatedMotion -= WHEEL_DELTA; + } + } else { + while (s_AccumulatedMotion <= -WHEEL_DELTA) { + SDL_SendMouseWheel(data->window, 0, 0, -1, SDL_MOUSEWHEEL_NORMAL); + s_AccumulatedMotion += WHEEL_DELTA; + } + } + } + break; + + case WM_MOUSEHWHEEL: + { + static short s_AccumulatedMotion; + + s_AccumulatedMotion += GET_WHEEL_DELTA_WPARAM(wParam); + if (s_AccumulatedMotion > 0) { + while (s_AccumulatedMotion >= WHEEL_DELTA) { + SDL_SendMouseWheel(data->window, 0, 1, 0, SDL_MOUSEWHEEL_NORMAL); + s_AccumulatedMotion -= WHEEL_DELTA; + } + } else { + while (s_AccumulatedMotion <= -WHEEL_DELTA) { + SDL_SendMouseWheel(data->window, 0, -1, 0, SDL_MOUSEWHEEL_NORMAL); + s_AccumulatedMotion += WHEEL_DELTA; + } + } + } + break; + +#ifdef WM_MOUSELEAVE + case WM_MOUSELEAVE: + if (SDL_GetMouseFocus() == data->window && !SDL_GetMouse()->relative_mode && !(data->window->flags & SDL_WINDOW_MOUSE_CAPTURE)) { + if (!IsIconic(hwnd)) { + POINT cursorPos; + GetCursorPos(&cursorPos); + ScreenToClient(hwnd, &cursorPos); + SDL_SendMouseMotion(data->window, 0, 0, cursorPos.x, cursorPos.y); + } + SDL_SetMouseFocus(NULL); + } + returnCode = 0; + break; +#endif /* WM_MOUSELEAVE */ + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + { + SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam); + const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); + + /* Detect relevant keyboard shortcuts */ + if (keyboardState[SDL_SCANCODE_LALT] == SDL_PRESSED || keyboardState[SDL_SCANCODE_RALT] == SDL_PRESSED) { + /* ALT+F4: Close window */ + if (code == SDL_SCANCODE_F4 && ShouldGenerateWindowCloseOnAltF4()) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); + } + } + + if (code != SDL_SCANCODE_UNKNOWN) { + SDL_SendKeyboardKey(SDL_PRESSED, code); + } + } + + returnCode = 0; + break; + + case WM_SYSKEYUP: + case WM_KEYUP: + { + SDL_Scancode code = WindowsScanCodeToSDLScanCode(lParam, wParam); + const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); + + if (code != SDL_SCANCODE_UNKNOWN) { + if (code == SDL_SCANCODE_PRINTSCREEN && + keyboardState[code] == SDL_RELEASED) { + SDL_SendKeyboardKey(SDL_PRESSED, code); + } + SDL_SendKeyboardKey(SDL_RELEASED, code); + } + } + returnCode = 0; + break; + + case WM_UNICHAR: + if ( wParam == UNICODE_NOCHAR ) { + returnCode = 1; + break; + } + /* otherwise fall through to below */ + case WM_CHAR: + { + char text[5]; + if ( WIN_ConvertUTF32toUTF8( (UINT32)wParam, text ) ) { + SDL_SendKeyboardText( text ); + } + } + returnCode = 0; + break; + +#ifdef WM_INPUTLANGCHANGE + case WM_INPUTLANGCHANGE: + { + WIN_UpdateKeymap(); + SDL_SendKeymapChangedEvent(); + } + returnCode = 1; + break; +#endif /* WM_INPUTLANGCHANGE */ + + case WM_NCLBUTTONDOWN: + { + data->in_title_click = SDL_TRUE; + } + break; + + case WM_CAPTURECHANGED: + { + data->in_title_click = SDL_FALSE; + + /* The mouse may have been released during a modal loop */ + WIN_CheckAsyncMouseRelease(data); + } + break; + +#ifdef WM_GETMINMAXINFO + case WM_GETMINMAXINFO: + { + MINMAXINFO *info; + RECT size; + int x, y; + int w, h; + int min_w, min_h; + int max_w, max_h; + int style; + BOOL menu; + BOOL constrain_max_size; + + if (SDL_IsShapedWindow(data->window)) + Win32_ResizeWindowShape(data->window); + + /* If this is an expected size change, allow it */ + if (data->expected_resize) { + break; + } + + /* Get the current position of our window */ + GetWindowRect(hwnd, &size); + x = size.left; + y = size.top; + + /* Calculate current size of our window */ + SDL_GetWindowSize(data->window, &w, &h); + SDL_GetWindowMinimumSize(data->window, &min_w, &min_h); + SDL_GetWindowMaximumSize(data->window, &max_w, &max_h); + + /* Store in min_w and min_h difference between current size and minimal + size so we don't need to call AdjustWindowRectEx twice */ + min_w -= w; + min_h -= h; + if (max_w && max_h) { + max_w -= w; + max_h -= h; + constrain_max_size = TRUE; + } else { + constrain_max_size = FALSE; + } + + size.top = 0; + size.left = 0; + size.bottom = h; + size.right = w; + + style = GetWindowLong(hwnd, GWL_STYLE); + /* DJM - according to the docs for GetMenu(), the + return value is undefined if hwnd is a child window. + Apparently it's too difficult for MS to check + inside their function, so I have to do it here. + */ + menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); + AdjustWindowRectEx(&size, style, menu, 0); + w = size.right - size.left; + h = size.bottom - size.top; + + /* Fix our size to the current size */ + info = (MINMAXINFO *) lParam; + if (SDL_GetWindowFlags(data->window) & SDL_WINDOW_RESIZABLE) { + info->ptMinTrackSize.x = w + min_w; + info->ptMinTrackSize.y = h + min_h; + if (constrain_max_size) { + info->ptMaxTrackSize.x = w + max_w; + info->ptMaxTrackSize.y = h + max_h; + } + } else { + info->ptMaxSize.x = w; + info->ptMaxSize.y = h; + info->ptMaxPosition.x = x; + info->ptMaxPosition.y = y; + info->ptMinTrackSize.x = w; + info->ptMinTrackSize.y = h; + info->ptMaxTrackSize.x = w; + info->ptMaxTrackSize.y = h; + } + } + returnCode = 0; + break; +#endif /* WM_GETMINMAXINFO */ + + case WM_WINDOWPOSCHANGING: + + if (data->expected_resize) { + returnCode = 0; + } + break; + + case WM_WINDOWPOSCHANGED: + { + RECT rect; + int x, y; + int w, h; + + if (data->initializing || data->in_border_change) { + break; + } + + if (!GetClientRect(hwnd, &rect) || IsRectEmpty(&rect)) { + break; + } + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + + WIN_UpdateClipCursor(data->window); + + x = rect.left; + y = rect.top; + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, x, y); + + w = rect.right - rect.left; + h = rect.bottom - rect.top; + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, w, + h); + + /* Forces a WM_PAINT event */ + InvalidateRect(hwnd, NULL, FALSE); + } + break; + + case WM_SIZE: + { + switch (wParam) { + case SIZE_MAXIMIZED: + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + break; + case SIZE_MINIMIZED: + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_MINIMIZED, 0, 0); + break; + default: + SDL_SendWindowEvent(data->window, + SDL_WINDOWEVENT_RESTORED, 0, 0); + break; + } + } + break; + + case WM_SETCURSOR: + { + Uint16 hittest; + + hittest = LOWORD(lParam); + if (hittest == HTCLIENT) { + SetCursor(SDL_cursor); + returnCode = TRUE; + } else if (!g_WindowFrameUsableWhileCursorHidden && !SDL_cursor) { + SetCursor(NULL); + returnCode = TRUE; + } + } + break; + + /* We were occluded, refresh our display */ + case WM_PAINT: + { + RECT rect; + if (GetUpdateRect(hwnd, &rect, FALSE)) { + ValidateRect(hwnd, NULL); + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED, + 0, 0); + } + } + returnCode = 0; + break; + + /* We'll do our own drawing, prevent flicker */ + case WM_ERASEBKGND: + { + if( SDL_SHOWING_HWND==hwnd ) break; + return (1); + } + + case WM_SYSCOMMAND: + { + if ((wParam & 0xFFF0) == SC_KEYMENU) { + return (0); + } + +#if defined(SC_SCREENSAVE) || defined(SC_MONITORPOWER) + /* Don't start the screensaver or blank the monitor in fullscreen apps */ + if ((wParam & 0xFFF0) == SC_SCREENSAVE || + (wParam & 0xFFF0) == SC_MONITORPOWER) { + if (SDL_GetVideoDevice()->suspend_screensaver) { + return (0); + } + } +#endif /* System has screensaver support */ + } + break; + + case WM_CLOSE: + { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); + } + returnCode = 0; + break; + + case WM_TOUCH: + { + UINT i, num_inputs = LOWORD(wParam); + PTOUCHINPUT inputs = SDL_stack_alloc(TOUCHINPUT, num_inputs); + if (data->videodata->GetTouchInputInfo((HTOUCHINPUT)lParam, num_inputs, inputs, sizeof(TOUCHINPUT))) { + RECT rect; + float x, y; + + if (!GetClientRect(hwnd, &rect) || + (rect.right == rect.left && rect.bottom == rect.top)) { + if (inputs) { + SDL_stack_free(inputs); + } + break; + } + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + rect.top *= 100; + rect.left *= 100; + rect.bottom *= 100; + rect.right *= 100; + + for (i = 0; i < num_inputs; ++i) { + PTOUCHINPUT input = &inputs[i]; + + const SDL_TouchID touchId = (SDL_TouchID)((size_t)input->hSource); + if (SDL_AddTouch(touchId, "") < 0) { + continue; + } + + /* Get the normalized coordinates for the window */ + x = (float)(input->x - rect.left)/(rect.right - rect.left); + y = (float)(input->y - rect.top)/(rect.bottom - rect.top); + + if (input->dwFlags & TOUCHEVENTF_DOWN) { + SDL_SendTouch(touchId, input->dwID, SDL_TRUE, x, y, 1.0f); + } + if (input->dwFlags & TOUCHEVENTF_MOVE) { + SDL_SendTouchMotion(touchId, input->dwID, x, y, 1.0f); + } + if (input->dwFlags & TOUCHEVENTF_UP) { + SDL_SendTouch(touchId, input->dwID, SDL_FALSE, x, y, 1.0f); + } + } + } + SDL_stack_free(inputs); + + data->videodata->CloseTouchInputHandle((HTOUCHINPUT)lParam); + return 0; + } + break; + + case WM_DROPFILES: + { + UINT i; + HDROP drop = (HDROP) wParam; + UINT count = DragQueryFile(drop, 0xFFFFFFFF, NULL, 0); + for (i = 0; i < count; ++i) { + UINT size = DragQueryFile(drop, i, NULL, 0) + 1; + LPTSTR buffer = SDL_stack_alloc(TCHAR, size); + if (buffer) { + if (DragQueryFile(drop, i, buffer, size)) { + char *file = WIN_StringToUTF8(buffer); + SDL_SendDropFile(data->window, file); + SDL_free(file); + } + SDL_stack_free(buffer); + } + } + SDL_SendDropComplete(data->window); + DragFinish(drop); + return 0; + } + break; + + case WM_NCHITTEST: + { + SDL_Window *window = data->window; + if (window->hit_test) { + POINT winpoint = { (int) LOWORD(lParam), (int) HIWORD(lParam) }; + if (ScreenToClient(hwnd, &winpoint)) { + const SDL_Point point = { (int) winpoint.x, (int) winpoint.y }; + const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data); + switch (rc) { + #define POST_HIT_TEST(ret) { SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0); return ret; } + case SDL_HITTEST_DRAGGABLE: POST_HIT_TEST(HTCAPTION); + case SDL_HITTEST_RESIZE_TOPLEFT: POST_HIT_TEST(HTTOPLEFT); + case SDL_HITTEST_RESIZE_TOP: POST_HIT_TEST(HTTOP); + case SDL_HITTEST_RESIZE_TOPRIGHT: POST_HIT_TEST(HTTOPRIGHT); + case SDL_HITTEST_RESIZE_RIGHT: POST_HIT_TEST(HTRIGHT); + case SDL_HITTEST_RESIZE_BOTTOMRIGHT: POST_HIT_TEST(HTBOTTOMRIGHT); + case SDL_HITTEST_RESIZE_BOTTOM: POST_HIT_TEST(HTBOTTOM); + case SDL_HITTEST_RESIZE_BOTTOMLEFT: POST_HIT_TEST(HTBOTTOMLEFT); + case SDL_HITTEST_RESIZE_LEFT: POST_HIT_TEST(HTLEFT); + #undef POST_HIT_TEST + case SDL_HITTEST_NORMAL: return HTCLIENT; + } + } + /* If we didn't return, this will call DefWindowProc below. */ + } + } + break; + + } + + /* If there's a window proc, assume it's going to handle messages */ + if (data->wndproc) { + return CallWindowProc(data->wndproc, hwnd, msg, wParam, lParam); + } else if (returnCode >= 0) { + return returnCode; + } else { + return CallWindowProc(DefWindowProc, hwnd, msg, wParam, lParam); + } +} + +/* A message hook called before TranslateMessage() */ +static SDL_WindowsMessageHook g_WindowsMessageHook = NULL; +static void *g_WindowsMessageHookData = NULL; + +void SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata) +{ + g_WindowsMessageHook = callback; + g_WindowsMessageHookData = userdata; +} + +void +WIN_PumpEvents(_THIS) +{ + const Uint8 *keystate; + MSG msg; + DWORD start_ticks = GetTickCount(); + + if (g_WindowsEnableMessageLoop) { + while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { + if (g_WindowsMessageHook) { + g_WindowsMessageHook(g_WindowsMessageHookData, msg.hwnd, msg.message, msg.wParam, msg.lParam); + } + + /* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */ + TranslateMessage(&msg); + DispatchMessage(&msg); + + /* Make sure we don't busy loop here forever if there are lots of events coming in */ + if (SDL_TICKS_PASSED(msg.time, start_ticks)) { + break; + } + } + } + + /* Windows loses a shift KEYUP event when you have both pressed at once and let go of one. + You won't get a KEYUP until both are released, and that keyup will only be for the second + key you released. Take heroic measures and check the keystate as of the last handled event, + and if we think a key is pressed when Windows doesn't, unstick it in SDL's state. */ + keystate = SDL_GetKeyboardState(NULL); + if ((keystate[SDL_SCANCODE_LSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_LSHIFT) & 0x8000)) { + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); + } + if ((keystate[SDL_SCANCODE_RSHIFT] == SDL_PRESSED) && !(GetKeyState(VK_RSHIFT) & 0x8000)) { + SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RSHIFT); + } +} + +static int app_registered = 0; +LPTSTR SDL_Appname = NULL; +Uint32 SDL_Appstyle = 0; +HINSTANCE SDL_Instance = NULL; + +/* Register the class for this application */ +int +SDL_RegisterApp(char *name, Uint32 style, void *hInst) +{ + WNDCLASSEX wcex; + TCHAR path[MAX_PATH]; + + /* Only do this once... */ + if (app_registered) { + ++app_registered; + return (0); + } + if (!name && !SDL_Appname) { + name = "SDL_app"; +#if defined(CS_BYTEALIGNCLIENT) || defined(CS_OWNDC) + SDL_Appstyle = (CS_BYTEALIGNCLIENT | CS_OWNDC); +#endif + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + if (name) { + SDL_Appname = WIN_UTF8ToString(name); + SDL_Appstyle = style; + SDL_Instance = hInst ? hInst : GetModuleHandle(NULL); + } + + /* Register the application class */ + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.hCursor = NULL; + wcex.hIcon = NULL; + wcex.hIconSm = NULL; + wcex.lpszMenuName = NULL; + wcex.lpszClassName = SDL_Appname; + wcex.style = SDL_Appstyle; + wcex.hbrBackground = GetStockObject( BLACK_BRUSH ); + wcex.lpfnWndProc = WIN_WindowProc; + wcex.hInstance = SDL_Instance; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + + /* Use the first icon as a default icon, like in the Explorer */ + GetModuleFileName(SDL_Instance, path, MAX_PATH); + ExtractIconEx(path, 0, &wcex.hIcon, &wcex.hIconSm, 1); + + if (!RegisterClassEx(&wcex)) { + return SDL_SetError("Couldn't register application class"); + } + + app_registered = 1; + return 0; +} + +/* Unregisters the windowclass registered in SDL_RegisterApp above. */ +void +SDL_UnregisterApp() +{ + WNDCLASSEX wcex; + + /* SDL_RegisterApp might not have been called before */ + if (!app_registered) { + return; + } + --app_registered; + if (app_registered == 0) { + /* Check for any registered window classes. */ + if (GetClassInfoEx(SDL_Instance, SDL_Appname, &wcex)) { + UnregisterClass(SDL_Appname, SDL_Instance); + if (wcex.hIcon) DestroyIcon(wcex.hIcon); + if (wcex.hIconSm) DestroyIcon(wcex.hIconSm); + } + SDL_free(SDL_Appname); + SDL_Appname = NULL; + } +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsevents.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsevents.h new file mode 100644 index 000000000..dcd3118a4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsevents.h @@ -0,0 +1,36 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowsevents_h +#define _SDL_windowsevents_h + +extern LPTSTR SDL_Appname; +extern Uint32 SDL_Appstyle; +extern HINSTANCE SDL_Instance; + +extern LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, + LPARAM lParam); +extern void WIN_PumpEvents(_THIS); + +#endif /* _SDL_windowsevents_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsframebuffer.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsframebuffer.c new file mode 100644 index 000000000..7bb07ed2e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsframebuffer.c @@ -0,0 +1,127 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_windowsvideo.h" + +int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + size_t size; + LPBITMAPINFO info; + HBITMAP hbm; + + /* Free the old framebuffer surface */ + if (data->mdc) { + DeleteDC(data->mdc); + } + if (data->hbm) { + DeleteObject(data->hbm); + } + + /* Find out the format of the screen */ + size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD); + info = (LPBITMAPINFO)SDL_stack_alloc(Uint8, size); + if (!info) { + return SDL_OutOfMemory(); + } + + SDL_memset(info, 0, size); + info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + + /* The second call to GetDIBits() fills in the bitfields */ + hbm = CreateCompatibleBitmap(data->hdc, 1, 1); + GetDIBits(data->hdc, hbm, 0, 0, NULL, info, DIB_RGB_COLORS); + GetDIBits(data->hdc, hbm, 0, 0, NULL, info, DIB_RGB_COLORS); + DeleteObject(hbm); + + *format = SDL_PIXELFORMAT_UNKNOWN; + if (info->bmiHeader.biCompression == BI_BITFIELDS) { + int bpp; + Uint32 *masks; + + bpp = info->bmiHeader.biPlanes * info->bmiHeader.biBitCount; + masks = (Uint32*)((Uint8*)info + info->bmiHeader.biSize); + *format = SDL_MasksToPixelFormatEnum(bpp, masks[0], masks[1], masks[2], 0); + } + if (*format == SDL_PIXELFORMAT_UNKNOWN) + { + /* We'll use RGB format for now */ + *format = SDL_PIXELFORMAT_RGB888; + + /* Create a new one */ + SDL_memset(info, 0, size); + info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + info->bmiHeader.biPlanes = 1; + info->bmiHeader.biBitCount = 32; + info->bmiHeader.biCompression = BI_RGB; + } + + /* Fill in the size information */ + *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3); + info->bmiHeader.biWidth = window->w; + info->bmiHeader.biHeight = -window->h; /* negative for topdown bitmap */ + info->bmiHeader.biSizeImage = window->h * (*pitch); + + data->mdc = CreateCompatibleDC(data->hdc); + data->hbm = CreateDIBSection(data->hdc, info, DIB_RGB_COLORS, pixels, NULL, 0); + SDL_stack_free(info); + + if (!data->hbm) { + return WIN_SetError("Unable to create DIB"); + } + SelectObject(data->mdc, data->hbm); + + return 0; +} + +int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + + BitBlt(data->hdc, 0, 0, window->w, window->h, data->mdc, 0, 0, SRCCOPY); + return 0; +} + +void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + + if (!data) { + /* The window wasn't fully initialized */ + return; + } + + if (data->mdc) { + DeleteDC(data->mdc); + data->mdc = NULL; + } + if (data->hbm) { + DeleteObject(data->hbm); + data->hbm = NULL; + } +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsframebuffer.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsframebuffer.h new file mode 100644 index 000000000..0c825f9da --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsframebuffer.h @@ -0,0 +1,27 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +extern int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch); +extern int WIN_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects); +extern void WIN_DestroyWindowFramebuffer(_THIS, SDL_Window * window); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowskeyboard.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowskeyboard.c new file mode 100644 index 000000000..8271b0421 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowskeyboard.c @@ -0,0 +1,1584 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_windowsvideo.h" + +#include "../../events/SDL_keyboard_c.h" +#include "../../events/scancodes_windows.h" + +#include +#include + +#ifndef SDL_DISABLE_WINDOWS_IME +static void IME_Init(SDL_VideoData *videodata, HWND hwnd); +static void IME_Enable(SDL_VideoData *videodata, HWND hwnd); +static void IME_Disable(SDL_VideoData *videodata, HWND hwnd); +static void IME_Quit(SDL_VideoData *videodata); +#endif /* !SDL_DISABLE_WINDOWS_IME */ + +#ifndef MAPVK_VK_TO_VSC +#define MAPVK_VK_TO_VSC 0 +#endif +#ifndef MAPVK_VSC_TO_VK +#define MAPVK_VSC_TO_VK 1 +#endif +#ifndef MAPVK_VK_TO_CHAR +#define MAPVK_VK_TO_CHAR 2 +#endif + +/* Alphabetic scancodes for PC keyboards */ +void +WIN_InitKeyboard(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + data->ime_com_initialized = SDL_FALSE; + data->ime_threadmgr = 0; + data->ime_initialized = SDL_FALSE; + data->ime_enabled = SDL_FALSE; + data->ime_available = SDL_FALSE; + data->ime_hwnd_main = 0; + data->ime_hwnd_current = 0; + data->ime_himc = 0; + data->ime_composition[0] = 0; + data->ime_readingstring[0] = 0; + data->ime_cursor = 0; + + data->ime_candlist = SDL_FALSE; + SDL_memset(data->ime_candidates, 0, sizeof(data->ime_candidates)); + data->ime_candcount = 0; + data->ime_candref = 0; + data->ime_candsel = 0; + data->ime_candpgsize = 0; + data->ime_candlistindexbase = 0; + data->ime_candvertical = SDL_TRUE; + + data->ime_dirty = SDL_FALSE; + SDL_memset(&data->ime_rect, 0, sizeof(data->ime_rect)); + SDL_memset(&data->ime_candlistrect, 0, sizeof(data->ime_candlistrect)); + data->ime_winwidth = 0; + data->ime_winheight = 0; + + data->ime_hkl = 0; + data->ime_himm32 = 0; + data->GetReadingString = 0; + data->ShowReadingWindow = 0; + data->ImmLockIMC = 0; + data->ImmUnlockIMC = 0; + data->ImmLockIMCC = 0; + data->ImmUnlockIMCC = 0; + data->ime_uiless = SDL_FALSE; + data->ime_threadmgrex = 0; + data->ime_uielemsinkcookie = TF_INVALID_COOKIE; + data->ime_alpnsinkcookie = TF_INVALID_COOKIE; + data->ime_openmodesinkcookie = TF_INVALID_COOKIE; + data->ime_convmodesinkcookie = TF_INVALID_COOKIE; + data->ime_uielemsink = 0; + data->ime_ippasink = 0; + + WIN_UpdateKeymap(); + + SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); + SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); + SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); + + /* Are system caps/num/scroll lock active? Set our state to match. */ + SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0); + SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0); +} + +void +WIN_UpdateKeymap() +{ + int i; + SDL_Scancode scancode; + SDL_Keycode keymap[SDL_NUM_SCANCODES]; + + SDL_GetDefaultKeymap(keymap); + + for (i = 0; i < SDL_arraysize(windows_scancode_table); i++) { + int vk; + /* Make sure this scancode is a valid character scancode */ + scancode = windows_scancode_table[i]; + if (scancode == SDL_SCANCODE_UNKNOWN ) { + continue; + } + + /* If this key is one of the non-mappable keys, ignore it */ + /* Not mapping numbers fixes the French layout, giving numeric keycodes for the number keys, which is the expected behavior */ + if ((keymap[scancode] & SDLK_SCANCODE_MASK) || + /* scancode == SDL_SCANCODE_GRAVE || */ /* Uncomment this line to re-enable the behavior of not mapping the "`"(grave) key to the users actual keyboard layout */ + (scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0) ) { + continue; + } + + vk = MapVirtualKey(i, MAPVK_VSC_TO_VK); + if ( vk ) { + int ch = (MapVirtualKey( vk, MAPVK_VK_TO_CHAR ) & 0x7FFF); + if ( ch ) { + if ( ch >= 'A' && ch <= 'Z' ) { + keymap[scancode] = SDLK_a + ( ch - 'A' ); + } else { + keymap[scancode] = ch; + } + } + } + } + + SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); +} + +void +WIN_QuitKeyboard(_THIS) +{ +#ifndef SDL_DISABLE_WINDOWS_IME + IME_Quit((SDL_VideoData *)_this->driverdata); +#endif +} + +void +WIN_ResetDeadKeys() +{ + /* + if a deadkey has been typed, but not the next character (which the deadkey might modify), + this tries to undo the effect pressing the deadkey. + see: http://archives.miloush.net/michkap/archive/2006/09/10/748775.html + */ + BYTE keyboardState[256]; + WCHAR buffer[16]; + int keycode, scancode, result, i; + + GetKeyboardState(keyboardState); + + keycode = VK_SPACE; + scancode = MapVirtualKey(keycode, MAPVK_VK_TO_VSC); + if (scancode == 0) { + /* the keyboard doesn't have this key */ + return; + } + + for (i = 0; i < 5; i++) { + result = ToUnicode(keycode, scancode, keyboardState, (LPWSTR)buffer, 16, 0); + if (result > 0) { + /* success */ + return; + } + } +} + +void +WIN_StartTextInput(_THIS) +{ +#ifndef SDL_DISABLE_WINDOWS_IME + SDL_Window *window; +#endif + + WIN_ResetDeadKeys(); + +#ifndef SDL_DISABLE_WINDOWS_IME + window = SDL_GetKeyboardFocus(); + if (window) { + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + SDL_GetWindowSize(window, &videodata->ime_winwidth, &videodata->ime_winheight); + IME_Init(videodata, hwnd); + IME_Enable(videodata, hwnd); + } +#endif /* !SDL_DISABLE_WINDOWS_IME */ +} + +void +WIN_StopTextInput(_THIS) +{ +#ifndef SDL_DISABLE_WINDOWS_IME + SDL_Window *window; +#endif + + WIN_ResetDeadKeys(); + +#ifndef SDL_DISABLE_WINDOWS_IME + window = SDL_GetKeyboardFocus(); + if (window) { + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + IME_Init(videodata, hwnd); + IME_Disable(videodata, hwnd); + } +#endif /* !SDL_DISABLE_WINDOWS_IME */ +} + +void +WIN_SetTextInputRect(_THIS, SDL_Rect *rect) +{ + SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata; + HIMC himc = 0; + + if (!rect) { + SDL_InvalidParamError("rect"); + return; + } + + videodata->ime_rect = *rect; + + himc = ImmGetContext(videodata->ime_hwnd_current); + if (himc) + { + COMPOSITIONFORM cf; + cf.ptCurrentPos.x = videodata->ime_rect.x; + cf.ptCurrentPos.y = videodata->ime_rect.y; + cf.dwStyle = CFS_FORCE_POSITION; + ImmSetCompositionWindow(himc, &cf); + ImmReleaseContext(videodata->ime_hwnd_current, himc); + } +} + +#ifdef SDL_DISABLE_WINDOWS_IME + + +SDL_bool +IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, SDL_VideoData *videodata) +{ + return SDL_FALSE; +} + +void IME_Present(SDL_VideoData *videodata) +{ +} + +#else + +#ifdef _SDL_msctf_h +#define USE_INIT_GUID +#elif defined(__GNUC__) +#define USE_INIT_GUID +#endif +#ifdef USE_INIT_GUID +#undef DEFINE_GUID +#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) static const GUID n = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}} +DEFINE_GUID(IID_ITfInputProcessorProfileActivationSink, 0x71C6E74E,0x0F28,0x11D8,0xA8,0x2A,0x00,0x06,0x5B,0x84,0x43,0x5C); +DEFINE_GUID(IID_ITfUIElementSink, 0xEA1EA136,0x19DF,0x11D7,0xA6,0xD2,0x00,0x06,0x5B,0x84,0x43,0x5C); +DEFINE_GUID(GUID_TFCAT_TIP_KEYBOARD, 0x34745C63,0xB2F0,0x4784,0x8B,0x67,0x5E,0x12,0xC8,0x70,0x1A,0x31); +DEFINE_GUID(IID_ITfSource, 0x4EA48A35,0x60AE,0x446F,0x8F,0xD6,0xE6,0xA8,0xD8,0x24,0x59,0xF7); +DEFINE_GUID(IID_ITfUIElementMgr, 0xEA1EA135,0x19DF,0x11D7,0xA6,0xD2,0x00,0x06,0x5B,0x84,0x43,0x5C); +DEFINE_GUID(IID_ITfCandidateListUIElement, 0xEA1EA138,0x19DF,0x11D7,0xA6,0xD2,0x00,0x06,0x5B,0x84,0x43,0x5C); +DEFINE_GUID(IID_ITfReadingInformationUIElement, 0xEA1EA139,0x19DF,0x11D7,0xA6,0xD2,0x00,0x06,0x5B,0x84,0x43,0x5C); +DEFINE_GUID(IID_ITfThreadMgr, 0xAA80E801,0x2021,0x11D2,0x93,0xE0,0x00,0x60,0xB0,0x67,0xB8,0x6E); +DEFINE_GUID(CLSID_TF_ThreadMgr, 0x529A9E6B,0x6587,0x4F23,0xAB,0x9E,0x9C,0x7D,0x68,0x3E,0x3C,0x50); +DEFINE_GUID(IID_ITfThreadMgrEx, 0x3E90ADE3,0x7594,0x4CB0,0xBB,0x58,0x69,0x62,0x8F,0x5F,0x45,0x8C); +#endif + +#define LANG_CHT MAKELANGID(LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL) +#define LANG_CHS MAKELANGID(LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED) + +#define MAKEIMEVERSION(major,minor) ((DWORD) (((BYTE)(major) << 24) | ((BYTE)(minor) << 16) )) +#define IMEID_VER(id) ((id) & 0xffff0000) +#define IMEID_LANG(id) ((id) & 0x0000ffff) + +#define CHT_HKL_DAYI ((HKL)0xE0060404) +#define CHT_HKL_NEW_PHONETIC ((HKL)0xE0080404) +#define CHT_HKL_NEW_CHANG_JIE ((HKL)0xE0090404) +#define CHT_HKL_NEW_QUICK ((HKL)0xE00A0404) +#define CHT_HKL_HK_CANTONESE ((HKL)0xE00B0404) +#define CHT_IMEFILENAME1 "TINTLGNT.IME" +#define CHT_IMEFILENAME2 "CINTLGNT.IME" +#define CHT_IMEFILENAME3 "MSTCIPHA.IME" +#define IMEID_CHT_VER42 (LANG_CHT | MAKEIMEVERSION(4, 2)) +#define IMEID_CHT_VER43 (LANG_CHT | MAKEIMEVERSION(4, 3)) +#define IMEID_CHT_VER44 (LANG_CHT | MAKEIMEVERSION(4, 4)) +#define IMEID_CHT_VER50 (LANG_CHT | MAKEIMEVERSION(5, 0)) +#define IMEID_CHT_VER51 (LANG_CHT | MAKEIMEVERSION(5, 1)) +#define IMEID_CHT_VER52 (LANG_CHT | MAKEIMEVERSION(5, 2)) +#define IMEID_CHT_VER60 (LANG_CHT | MAKEIMEVERSION(6, 0)) +#define IMEID_CHT_VER_VISTA (LANG_CHT | MAKEIMEVERSION(7, 0)) + +#define CHS_HKL ((HKL)0xE00E0804) +#define CHS_IMEFILENAME1 "PINTLGNT.IME" +#define CHS_IMEFILENAME2 "MSSCIPYA.IME" +#define IMEID_CHS_VER41 (LANG_CHS | MAKEIMEVERSION(4, 1)) +#define IMEID_CHS_VER42 (LANG_CHS | MAKEIMEVERSION(4, 2)) +#define IMEID_CHS_VER53 (LANG_CHS | MAKEIMEVERSION(5, 3)) + +#define LANG() LOWORD((videodata->ime_hkl)) +#define PRIMLANG() ((WORD)PRIMARYLANGID(LANG())) +#define SUBLANG() SUBLANGID(LANG()) + +static void IME_UpdateInputLocale(SDL_VideoData *videodata); +static void IME_ClearComposition(SDL_VideoData *videodata); +static void IME_SetWindow(SDL_VideoData* videodata, HWND hwnd); +static void IME_SetupAPI(SDL_VideoData *videodata); +static DWORD IME_GetId(SDL_VideoData *videodata, UINT uIndex); +static void IME_SendEditingEvent(SDL_VideoData *videodata); +static void IME_DestroyTextures(SDL_VideoData *videodata); + +#define SDL_IsEqualIID(riid1, riid2) SDL_IsEqualGUID(riid1, riid2) +#define SDL_IsEqualGUID(rguid1, rguid2) (!SDL_memcmp(rguid1, rguid2, sizeof(GUID))) + +static SDL_bool UILess_SetupSinks(SDL_VideoData *videodata); +static void UILess_ReleaseSinks(SDL_VideoData *videodata); +static void UILess_EnableUIUpdates(SDL_VideoData *videodata); +static void UILess_DisableUIUpdates(SDL_VideoData *videodata); + +static void +IME_Init(SDL_VideoData *videodata, HWND hwnd) +{ + if (videodata->ime_initialized) + return; + + videodata->ime_hwnd_main = hwnd; + if (SUCCEEDED(WIN_CoInitialize())) { + videodata->ime_com_initialized = SDL_TRUE; + CoCreateInstance(&CLSID_TF_ThreadMgr, NULL, CLSCTX_INPROC_SERVER, &IID_ITfThreadMgr, (LPVOID *)&videodata->ime_threadmgr); + } + videodata->ime_initialized = SDL_TRUE; + videodata->ime_himm32 = SDL_LoadObject("imm32.dll"); + if (!videodata->ime_himm32) { + videodata->ime_available = SDL_FALSE; + return; + } + videodata->ImmLockIMC = (LPINPUTCONTEXT2 (WINAPI *)(HIMC))SDL_LoadFunction(videodata->ime_himm32, "ImmLockIMC"); + videodata->ImmUnlockIMC = (BOOL (WINAPI *)(HIMC))SDL_LoadFunction(videodata->ime_himm32, "ImmUnlockIMC"); + videodata->ImmLockIMCC = (LPVOID (WINAPI *)(HIMCC))SDL_LoadFunction(videodata->ime_himm32, "ImmLockIMCC"); + videodata->ImmUnlockIMCC = (BOOL (WINAPI *)(HIMCC))SDL_LoadFunction(videodata->ime_himm32, "ImmUnlockIMCC"); + + IME_SetWindow(videodata, hwnd); + videodata->ime_himc = ImmGetContext(hwnd); + ImmReleaseContext(hwnd, videodata->ime_himc); + if (!videodata->ime_himc) { + videodata->ime_available = SDL_FALSE; + IME_Disable(videodata, hwnd); + return; + } + videodata->ime_available = SDL_TRUE; + IME_UpdateInputLocale(videodata); + IME_SetupAPI(videodata); + videodata->ime_uiless = UILess_SetupSinks(videodata); + IME_UpdateInputLocale(videodata); + IME_Disable(videodata, hwnd); +} + +static void +IME_Enable(SDL_VideoData *videodata, HWND hwnd) +{ + if (!videodata->ime_initialized || !videodata->ime_hwnd_current) + return; + + if (!videodata->ime_available) { + IME_Disable(videodata, hwnd); + return; + } + if (videodata->ime_hwnd_current == videodata->ime_hwnd_main) + ImmAssociateContext(videodata->ime_hwnd_current, videodata->ime_himc); + + videodata->ime_enabled = SDL_TRUE; + IME_UpdateInputLocale(videodata); + UILess_EnableUIUpdates(videodata); +} + +static void +IME_Disable(SDL_VideoData *videodata, HWND hwnd) +{ + if (!videodata->ime_initialized || !videodata->ime_hwnd_current) + return; + + IME_ClearComposition(videodata); + if (videodata->ime_hwnd_current == videodata->ime_hwnd_main) + ImmAssociateContext(videodata->ime_hwnd_current, (HIMC)0); + + videodata->ime_enabled = SDL_FALSE; + UILess_DisableUIUpdates(videodata); +} + +static void +IME_Quit(SDL_VideoData *videodata) +{ + if (!videodata->ime_initialized) + return; + + UILess_ReleaseSinks(videodata); + if (videodata->ime_hwnd_main) + ImmAssociateContext(videodata->ime_hwnd_main, videodata->ime_himc); + + videodata->ime_hwnd_main = 0; + videodata->ime_himc = 0; + if (videodata->ime_himm32) { + SDL_UnloadObject(videodata->ime_himm32); + videodata->ime_himm32 = 0; + } + if (videodata->ime_threadmgr) { + videodata->ime_threadmgr->lpVtbl->Release(videodata->ime_threadmgr); + videodata->ime_threadmgr = 0; + } + if (videodata->ime_com_initialized) { + WIN_CoUninitialize(); + videodata->ime_com_initialized = SDL_FALSE; + } + IME_DestroyTextures(videodata); + videodata->ime_initialized = SDL_FALSE; +} + +static void +IME_GetReadingString(SDL_VideoData *videodata, HWND hwnd) +{ + DWORD id = 0; + HIMC himc = 0; + WCHAR buffer[16]; + WCHAR *s = buffer; + DWORD len = 0; + INT err = 0; + BOOL vertical = FALSE; + UINT maxuilen = 0; + static OSVERSIONINFOA osversion; + + if (videodata->ime_uiless) + return; + + videodata->ime_readingstring[0] = 0; + if (!osversion.dwOSVersionInfoSize) { + osversion.dwOSVersionInfoSize = sizeof(osversion); + GetVersionExA(&osversion); + } + id = IME_GetId(videodata, 0); + if (!id) + return; + + himc = ImmGetContext(hwnd); + if (!himc) + return; + + if (videodata->GetReadingString) { + len = videodata->GetReadingString(himc, 0, 0, &err, &vertical, &maxuilen); + if (len) { + if (len > SDL_arraysize(buffer)) + len = SDL_arraysize(buffer); + + len = videodata->GetReadingString(himc, len, s, &err, &vertical, &maxuilen); + } + SDL_wcslcpy(videodata->ime_readingstring, s, len); + } + else { + LPINPUTCONTEXT2 lpimc = videodata->ImmLockIMC(himc); + LPBYTE p = 0; + s = 0; + switch (id) + { + case IMEID_CHT_VER42: + case IMEID_CHT_VER43: + case IMEID_CHT_VER44: + p = *(LPBYTE *)((LPBYTE)videodata->ImmLockIMCC(lpimc->hPrivate) + 24); + if (!p) + break; + + len = *(DWORD *)(p + 7*4 + 32*4); + s = (WCHAR *)(p + 56); + break; + case IMEID_CHT_VER51: + case IMEID_CHT_VER52: + case IMEID_CHS_VER53: + p = *(LPBYTE *)((LPBYTE)videodata->ImmLockIMCC(lpimc->hPrivate) + 4); + if (!p) + break; + + p = *(LPBYTE *)((LPBYTE)p + 1*4 + 5*4); + if (!p) + break; + + len = *(DWORD *)(p + 1*4 + (16*2+2*4) + 5*4 + 16*2); + s = (WCHAR *)(p + 1*4 + (16*2+2*4) + 5*4); + break; + case IMEID_CHS_VER41: + { + int offset = (IME_GetId(videodata, 1) >= 0x00000002) ? 8 : 7; + p = *(LPBYTE *)((LPBYTE)videodata->ImmLockIMCC(lpimc->hPrivate) + offset * 4); + if (!p) + break; + + len = *(DWORD *)(p + 7*4 + 16*2*4); + s = (WCHAR *)(p + 6*4 + 16*2*1); + } + break; + case IMEID_CHS_VER42: + if (osversion.dwPlatformId != VER_PLATFORM_WIN32_NT) + break; + + p = *(LPBYTE *)((LPBYTE)videodata->ImmLockIMCC(lpimc->hPrivate) + 1*4 + 1*4 + 6*4); + if (!p) + break; + + len = *(DWORD *)(p + 1*4 + (16*2+2*4) + 5*4 + 16*2); + s = (WCHAR *)(p + 1*4 + (16*2+2*4) + 5*4); + break; + } + if (s) { + size_t size = SDL_min((size_t)(len + 1), SDL_arraysize(videodata->ime_readingstring)); + SDL_wcslcpy(videodata->ime_readingstring, s, size); + } + + videodata->ImmUnlockIMCC(lpimc->hPrivate); + videodata->ImmUnlockIMC(himc); + } + ImmReleaseContext(hwnd, himc); + IME_SendEditingEvent(videodata); +} + +static void +IME_InputLangChanged(SDL_VideoData *videodata) +{ + UINT lang = PRIMLANG(); + IME_UpdateInputLocale(videodata); + if (!videodata->ime_uiless) + videodata->ime_candlistindexbase = (videodata->ime_hkl == CHT_HKL_DAYI) ? 0 : 1; + + IME_SetupAPI(videodata); + if (lang != PRIMLANG()) { + IME_ClearComposition(videodata); + } +} + +static DWORD +IME_GetId(SDL_VideoData *videodata, UINT uIndex) +{ + static HKL hklprev = 0; + static DWORD dwRet[2] = {0}; + DWORD dwVerSize = 0; + DWORD dwVerHandle = 0; + LPVOID lpVerBuffer = 0; + LPVOID lpVerData = 0; + UINT cbVerData = 0; + char szTemp[256]; + HKL hkl = 0; + DWORD dwLang = 0; + if (uIndex >= sizeof(dwRet) / sizeof(dwRet[0])) + return 0; + + hkl = videodata->ime_hkl; + if (hklprev == hkl) + return dwRet[uIndex]; + + hklprev = hkl; + dwLang = ((DWORD_PTR)hkl & 0xffff); + if (videodata->ime_uiless && LANG() == LANG_CHT) { + dwRet[0] = IMEID_CHT_VER_VISTA; + dwRet[1] = 0; + return dwRet[0]; + } + if (hkl != CHT_HKL_NEW_PHONETIC + && hkl != CHT_HKL_NEW_CHANG_JIE + && hkl != CHT_HKL_NEW_QUICK + && hkl != CHT_HKL_HK_CANTONESE + && hkl != CHS_HKL) { + dwRet[0] = dwRet[1] = 0; + return dwRet[uIndex]; + } + if (ImmGetIMEFileNameA(hkl, szTemp, sizeof(szTemp) - 1) <= 0) { + dwRet[0] = dwRet[1] = 0; + return dwRet[uIndex]; + } + if (!videodata->GetReadingString) { + #define LCID_INVARIANT MAKELCID(MAKELANGID(LANG_ENGLISH, SUBLANG_ENGLISH_US), SORT_DEFAULT) + if (CompareStringA(LCID_INVARIANT, NORM_IGNORECASE, szTemp, -1, CHT_IMEFILENAME1, -1) != 2 + && CompareStringA(LCID_INVARIANT, NORM_IGNORECASE, szTemp, -1, CHT_IMEFILENAME2, -1) != 2 + && CompareStringA(LCID_INVARIANT, NORM_IGNORECASE, szTemp, -1, CHT_IMEFILENAME3, -1) != 2 + && CompareStringA(LCID_INVARIANT, NORM_IGNORECASE, szTemp, -1, CHS_IMEFILENAME1, -1) != 2 + && CompareStringA(LCID_INVARIANT, NORM_IGNORECASE, szTemp, -1, CHS_IMEFILENAME2, -1) != 2) { + dwRet[0] = dwRet[1] = 0; + return dwRet[uIndex]; + } + #undef LCID_INVARIANT + dwVerSize = GetFileVersionInfoSizeA(szTemp, &dwVerHandle); + if (dwVerSize) { + lpVerBuffer = SDL_malloc(dwVerSize); + if (lpVerBuffer) { + if (GetFileVersionInfoA(szTemp, dwVerHandle, dwVerSize, lpVerBuffer)) { + if (VerQueryValueA(lpVerBuffer, "\\", &lpVerData, &cbVerData)) { + #define pVerFixedInfo ((VS_FIXEDFILEINFO FAR*)lpVerData) + DWORD dwVer = pVerFixedInfo->dwFileVersionMS; + dwVer = (dwVer & 0x00ff0000) << 8 | (dwVer & 0x000000ff) << 16; + if ((videodata->GetReadingString) || + ((dwLang == LANG_CHT) && ( + dwVer == MAKEIMEVERSION(4, 2) || + dwVer == MAKEIMEVERSION(4, 3) || + dwVer == MAKEIMEVERSION(4, 4) || + dwVer == MAKEIMEVERSION(5, 0) || + dwVer == MAKEIMEVERSION(5, 1) || + dwVer == MAKEIMEVERSION(5, 2) || + dwVer == MAKEIMEVERSION(6, 0))) + || + ((dwLang == LANG_CHS) && ( + dwVer == MAKEIMEVERSION(4, 1) || + dwVer == MAKEIMEVERSION(4, 2) || + dwVer == MAKEIMEVERSION(5, 3)))) { + dwRet[0] = dwVer | dwLang; + dwRet[1] = pVerFixedInfo->dwFileVersionLS; + SDL_free(lpVerBuffer); + return dwRet[0]; + } + #undef pVerFixedInfo + } + } + } + SDL_free(lpVerBuffer); + } + } + dwRet[0] = dwRet[1] = 0; + return dwRet[uIndex]; +} + +static void +IME_SetupAPI(SDL_VideoData *videodata) +{ + char ime_file[MAX_PATH + 1]; + void* hime = 0; + HKL hkl = 0; + videodata->GetReadingString = 0; + videodata->ShowReadingWindow = 0; + if (videodata->ime_uiless) + return; + + hkl = videodata->ime_hkl; + if (ImmGetIMEFileNameA(hkl, ime_file, sizeof(ime_file) - 1) <= 0) + return; + + hime = SDL_LoadObject(ime_file); + if (!hime) + return; + + videodata->GetReadingString = (UINT (WINAPI *)(HIMC, UINT, LPWSTR, PINT, BOOL*, PUINT)) + SDL_LoadFunction(hime, "GetReadingString"); + videodata->ShowReadingWindow = (BOOL (WINAPI *)(HIMC, BOOL)) + SDL_LoadFunction(hime, "ShowReadingWindow"); + + if (videodata->ShowReadingWindow) { + HIMC himc = ImmGetContext(videodata->ime_hwnd_current); + if (himc) { + videodata->ShowReadingWindow(himc, FALSE); + ImmReleaseContext(videodata->ime_hwnd_current, himc); + } + } +} + +static void +IME_SetWindow(SDL_VideoData* videodata, HWND hwnd) +{ + videodata->ime_hwnd_current = hwnd; + if (videodata->ime_threadmgr) { + struct ITfDocumentMgr *document_mgr = 0; + if (SUCCEEDED(videodata->ime_threadmgr->lpVtbl->AssociateFocus(videodata->ime_threadmgr, hwnd, NULL, &document_mgr))) { + if (document_mgr) + document_mgr->lpVtbl->Release(document_mgr); + } + } +} + +static void +IME_UpdateInputLocale(SDL_VideoData *videodata) +{ + static HKL hklprev = 0; + videodata->ime_hkl = GetKeyboardLayout(0); + if (hklprev == videodata->ime_hkl) + return; + + hklprev = videodata->ime_hkl; + switch (PRIMLANG()) { + case LANG_CHINESE: + videodata->ime_candvertical = SDL_TRUE; + if (SUBLANG() == SUBLANG_CHINESE_SIMPLIFIED) + videodata->ime_candvertical = SDL_FALSE; + + break; + case LANG_JAPANESE: + videodata->ime_candvertical = SDL_TRUE; + break; + case LANG_KOREAN: + videodata->ime_candvertical = SDL_FALSE; + break; + } +} + +static void +IME_ClearComposition(SDL_VideoData *videodata) +{ + HIMC himc = 0; + if (!videodata->ime_initialized) + return; + + himc = ImmGetContext(videodata->ime_hwnd_current); + if (!himc) + return; + + ImmNotifyIME(himc, NI_COMPOSITIONSTR, CPS_CANCEL, 0); + if (videodata->ime_uiless) + ImmSetCompositionString(himc, SCS_SETSTR, TEXT(""), sizeof(TCHAR), TEXT(""), sizeof(TCHAR)); + + ImmNotifyIME(himc, NI_CLOSECANDIDATE, 0, 0); + ImmReleaseContext(videodata->ime_hwnd_current, himc); + SDL_SendEditingText("", 0, 0); +} + +static void +IME_GetCompositionString(SDL_VideoData *videodata, HIMC himc, DWORD string) +{ + LONG length = ImmGetCompositionStringW(himc, string, videodata->ime_composition, sizeof(videodata->ime_composition) - sizeof(videodata->ime_composition[0])); + if (length < 0) + length = 0; + + length /= sizeof(videodata->ime_composition[0]); + videodata->ime_cursor = LOWORD(ImmGetCompositionStringW(himc, GCS_CURSORPOS, 0, 0)); + if (videodata->ime_cursor < SDL_arraysize(videodata->ime_composition) && videodata->ime_composition[videodata->ime_cursor] == 0x3000) { + int i; + for (i = videodata->ime_cursor + 1; i < length; ++i) + videodata->ime_composition[i - 1] = videodata->ime_composition[i]; + + --length; + } + videodata->ime_composition[length] = 0; +} + +static void +IME_SendInputEvent(SDL_VideoData *videodata) +{ + char *s = 0; + s = WIN_StringToUTF8(videodata->ime_composition); + SDL_SendKeyboardText(s); + SDL_free(s); + + videodata->ime_composition[0] = 0; + videodata->ime_readingstring[0] = 0; + videodata->ime_cursor = 0; +} + +static void +IME_SendEditingEvent(SDL_VideoData *videodata) +{ + char *s = 0; + WCHAR buffer[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; + const size_t size = SDL_arraysize(buffer); + buffer[0] = 0; + if (videodata->ime_readingstring[0]) { + size_t len = SDL_min(SDL_wcslen(videodata->ime_composition), (size_t)videodata->ime_cursor); + SDL_wcslcpy(buffer, videodata->ime_composition, len + 1); + SDL_wcslcat(buffer, videodata->ime_readingstring, size); + SDL_wcslcat(buffer, &videodata->ime_composition[len], size); + } + else { + SDL_wcslcpy(buffer, videodata->ime_composition, size); + } + s = WIN_StringToUTF8(buffer); + SDL_SendEditingText(s, videodata->ime_cursor + (int)SDL_wcslen(videodata->ime_readingstring), 0); + SDL_free(s); +} + +static void +IME_AddCandidate(SDL_VideoData *videodata, UINT i, LPCWSTR candidate) +{ + LPWSTR dst = videodata->ime_candidates[i]; + *dst++ = (WCHAR)(TEXT('0') + ((i + videodata->ime_candlistindexbase) % 10)); + if (videodata->ime_candvertical) + *dst++ = TEXT(' '); + + while (*candidate && (SDL_arraysize(videodata->ime_candidates[i]) > (dst - videodata->ime_candidates[i]))) + *dst++ = *candidate++; + + *dst = (WCHAR)'\0'; +} + +static void +IME_GetCandidateList(HIMC himc, SDL_VideoData *videodata) +{ + LPCANDIDATELIST cand_list = 0; + DWORD size = ImmGetCandidateListW(himc, 0, 0, 0); + if (size) { + cand_list = (LPCANDIDATELIST)SDL_malloc(size); + if (cand_list) { + size = ImmGetCandidateListW(himc, 0, cand_list, size); + if (size) { + UINT i, j; + UINT page_start = 0; + videodata->ime_candsel = cand_list->dwSelection; + videodata->ime_candcount = cand_list->dwCount; + + if (LANG() == LANG_CHS && IME_GetId(videodata, 0)) { + const UINT maxcandchar = 18; + size_t cchars = 0; + + for (i = 0; i < videodata->ime_candcount; ++i) { + size_t len = SDL_wcslen((LPWSTR)((DWORD_PTR)cand_list + cand_list->dwOffset[i])) + 1; + if (len + cchars > maxcandchar) { + if (i > cand_list->dwSelection) + break; + + page_start = i; + cchars = len; + } + else { + cchars += len; + } + } + videodata->ime_candpgsize = i - page_start; + } else { + videodata->ime_candpgsize = SDL_min(cand_list->dwPageSize, MAX_CANDLIST); + page_start = (cand_list->dwSelection / videodata->ime_candpgsize) * videodata->ime_candpgsize; + } + SDL_memset(&videodata->ime_candidates, 0, sizeof(videodata->ime_candidates)); + for (i = page_start, j = 0; (DWORD)i < cand_list->dwCount && j < (int)videodata->ime_candpgsize; i++, j++) { + LPCWSTR candidate = (LPCWSTR)((DWORD_PTR)cand_list + cand_list->dwOffset[i]); + IME_AddCandidate(videodata, j, candidate); + } + if (PRIMLANG() == LANG_KOREAN || (PRIMLANG() == LANG_CHT && !IME_GetId(videodata, 0))) + videodata->ime_candsel = -1; + + } + SDL_free(cand_list); + } + } +} + +static void +IME_ShowCandidateList(SDL_VideoData *videodata) +{ + videodata->ime_dirty = SDL_TRUE; + videodata->ime_candlist = SDL_TRUE; + IME_DestroyTextures(videodata); + IME_SendEditingEvent(videodata); +} + +static void +IME_HideCandidateList(SDL_VideoData *videodata) +{ + videodata->ime_dirty = SDL_FALSE; + videodata->ime_candlist = SDL_FALSE; + IME_DestroyTextures(videodata); + IME_SendEditingEvent(videodata); +} + +SDL_bool +IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, SDL_VideoData *videodata) +{ + SDL_bool trap = SDL_FALSE; + HIMC himc = 0; + if (!videodata->ime_initialized || !videodata->ime_available || !videodata->ime_enabled) + return SDL_FALSE; + + switch (msg) { + case WM_INPUTLANGCHANGE: + IME_InputLangChanged(videodata); + break; + case WM_IME_SETCONTEXT: + *lParam = 0; + break; + case WM_IME_STARTCOMPOSITION: + trap = SDL_TRUE; + break; + case WM_IME_COMPOSITION: + trap = SDL_TRUE; + himc = ImmGetContext(hwnd); + if (*lParam & GCS_RESULTSTR) { + IME_GetCompositionString(videodata, himc, GCS_RESULTSTR); + IME_SendInputEvent(videodata); + } + if (*lParam & GCS_COMPSTR) { + if (!videodata->ime_uiless) + videodata->ime_readingstring[0] = 0; + + IME_GetCompositionString(videodata, himc, GCS_COMPSTR); + IME_SendEditingEvent(videodata); + } + ImmReleaseContext(hwnd, himc); + break; + case WM_IME_ENDCOMPOSITION: + videodata->ime_composition[0] = 0; + videodata->ime_readingstring[0] = 0; + videodata->ime_cursor = 0; + SDL_SendEditingText("", 0, 0); + break; + case WM_IME_NOTIFY: + switch (wParam) { + case IMN_SETCONVERSIONMODE: + case IMN_SETOPENSTATUS: + IME_UpdateInputLocale(videodata); + break; + case IMN_OPENCANDIDATE: + case IMN_CHANGECANDIDATE: + if (videodata->ime_uiless) + break; + + trap = SDL_TRUE; + IME_ShowCandidateList(videodata); + himc = ImmGetContext(hwnd); + if (!himc) + break; + + IME_GetCandidateList(himc, videodata); + ImmReleaseContext(hwnd, himc); + break; + case IMN_CLOSECANDIDATE: + trap = SDL_TRUE; + IME_HideCandidateList(videodata); + break; + case IMN_PRIVATE: + { + DWORD dwId = IME_GetId(videodata, 0); + IME_GetReadingString(videodata, hwnd); + switch (dwId) + { + case IMEID_CHT_VER42: + case IMEID_CHT_VER43: + case IMEID_CHT_VER44: + case IMEID_CHS_VER41: + case IMEID_CHS_VER42: + if (*lParam == 1 || *lParam == 2) + trap = SDL_TRUE; + + break; + case IMEID_CHT_VER50: + case IMEID_CHT_VER51: + case IMEID_CHT_VER52: + case IMEID_CHT_VER60: + case IMEID_CHS_VER53: + if (*lParam == 16 + || *lParam == 17 + || *lParam == 26 + || *lParam == 27 + || *lParam == 28) + trap = SDL_TRUE; + break; + } + } + break; + default: + trap = SDL_TRUE; + break; + } + break; + } + return trap; +} + +static void +IME_CloseCandidateList(SDL_VideoData *videodata) +{ + IME_HideCandidateList(videodata); + videodata->ime_candcount = 0; + SDL_memset(videodata->ime_candidates, 0, sizeof(videodata->ime_candidates)); +} + +static void +UILess_GetCandidateList(SDL_VideoData *videodata, ITfCandidateListUIElement *pcandlist) +{ + UINT selection = 0; + UINT count = 0; + UINT page = 0; + UINT pgcount = 0; + DWORD pgstart = 0; + DWORD pgsize = 0; + UINT i, j; + pcandlist->lpVtbl->GetSelection(pcandlist, &selection); + pcandlist->lpVtbl->GetCount(pcandlist, &count); + pcandlist->lpVtbl->GetCurrentPage(pcandlist, &page); + + videodata->ime_candsel = selection; + videodata->ime_candcount = count; + IME_ShowCandidateList(videodata); + + pcandlist->lpVtbl->GetPageIndex(pcandlist, 0, 0, &pgcount); + if (pgcount > 0) { + UINT *idxlist = SDL_malloc(sizeof(UINT) * pgcount); + if (idxlist) { + pcandlist->lpVtbl->GetPageIndex(pcandlist, idxlist, pgcount, &pgcount); + pgstart = idxlist[page]; + if (page < pgcount - 1) + pgsize = SDL_min(count, idxlist[page + 1]) - pgstart; + else + pgsize = count - pgstart; + + SDL_free(idxlist); + } + } + videodata->ime_candpgsize = SDL_min(pgsize, MAX_CANDLIST); + videodata->ime_candsel = videodata->ime_candsel - pgstart; + + SDL_memset(videodata->ime_candidates, 0, sizeof(videodata->ime_candidates)); + for (i = pgstart, j = 0; (DWORD)i < count && j < videodata->ime_candpgsize; i++, j++) { + BSTR bstr; + if (SUCCEEDED(pcandlist->lpVtbl->GetString(pcandlist, i, &bstr))) { + if (bstr) { + IME_AddCandidate(videodata, j, bstr); + SysFreeString(bstr); + } + } + } + if (PRIMLANG() == LANG_KOREAN) + videodata->ime_candsel = -1; +} + +STDMETHODIMP_(ULONG) TSFSink_AddRef(TSFSink *sink) +{ + return ++sink->refcount; +} + +STDMETHODIMP_(ULONG)TSFSink_Release(TSFSink *sink) +{ + --sink->refcount; + if (sink->refcount == 0) { + SDL_free(sink); + return 0; + } + return sink->refcount; +} + +STDMETHODIMP UIElementSink_QueryInterface(TSFSink *sink, REFIID riid, PVOID *ppv) +{ + if (!ppv) + return E_INVALIDARG; + + *ppv = 0; + if (SDL_IsEqualIID(riid, &IID_IUnknown)) + *ppv = (IUnknown *)sink; + else if (SDL_IsEqualIID(riid, &IID_ITfUIElementSink)) + *ppv = (ITfUIElementSink *)sink; + + if (*ppv) { + TSFSink_AddRef(sink); + return S_OK; + } + return E_NOINTERFACE; +} + +ITfUIElement *UILess_GetUIElement(SDL_VideoData *videodata, DWORD dwUIElementId) +{ + ITfUIElementMgr *puiem = 0; + ITfUIElement *pelem = 0; + ITfThreadMgrEx *threadmgrex = videodata->ime_threadmgrex; + + if (SUCCEEDED(threadmgrex->lpVtbl->QueryInterface(threadmgrex, &IID_ITfUIElementMgr, (LPVOID *)&puiem))) { + puiem->lpVtbl->GetUIElement(puiem, dwUIElementId, &pelem); + puiem->lpVtbl->Release(puiem); + } + return pelem; +} + +STDMETHODIMP UIElementSink_BeginUIElement(TSFSink *sink, DWORD dwUIElementId, BOOL *pbShow) +{ + ITfUIElement *element = UILess_GetUIElement((SDL_VideoData *)sink->data, dwUIElementId); + ITfReadingInformationUIElement *preading = 0; + ITfCandidateListUIElement *pcandlist = 0; + SDL_VideoData *videodata = (SDL_VideoData *)sink->data; + if (!element) + return E_INVALIDARG; + + *pbShow = FALSE; + if (SUCCEEDED(element->lpVtbl->QueryInterface(element, &IID_ITfReadingInformationUIElement, (LPVOID *)&preading))) { + BSTR bstr; + if (SUCCEEDED(preading->lpVtbl->GetString(preading, &bstr)) && bstr) { + SysFreeString(bstr); + } + preading->lpVtbl->Release(preading); + } + else if (SUCCEEDED(element->lpVtbl->QueryInterface(element, &IID_ITfCandidateListUIElement, (LPVOID *)&pcandlist))) { + videodata->ime_candref++; + UILess_GetCandidateList(videodata, pcandlist); + pcandlist->lpVtbl->Release(pcandlist); + } + return S_OK; +} + +STDMETHODIMP UIElementSink_UpdateUIElement(TSFSink *sink, DWORD dwUIElementId) +{ + ITfUIElement *element = UILess_GetUIElement((SDL_VideoData *)sink->data, dwUIElementId); + ITfReadingInformationUIElement *preading = 0; + ITfCandidateListUIElement *pcandlist = 0; + SDL_VideoData *videodata = (SDL_VideoData *)sink->data; + if (!element) + return E_INVALIDARG; + + if (SUCCEEDED(element->lpVtbl->QueryInterface(element, &IID_ITfReadingInformationUIElement, (LPVOID *)&preading))) { + BSTR bstr; + if (SUCCEEDED(preading->lpVtbl->GetString(preading, &bstr)) && bstr) { + WCHAR *s = (WCHAR *)bstr; + SDL_wcslcpy(videodata->ime_readingstring, s, SDL_arraysize(videodata->ime_readingstring)); + IME_SendEditingEvent(videodata); + SysFreeString(bstr); + } + preading->lpVtbl->Release(preading); + } + else if (SUCCEEDED(element->lpVtbl->QueryInterface(element, &IID_ITfCandidateListUIElement, (LPVOID *)&pcandlist))) { + UILess_GetCandidateList(videodata, pcandlist); + pcandlist->lpVtbl->Release(pcandlist); + } + return S_OK; +} + +STDMETHODIMP UIElementSink_EndUIElement(TSFSink *sink, DWORD dwUIElementId) +{ + ITfUIElement *element = UILess_GetUIElement((SDL_VideoData *)sink->data, dwUIElementId); + ITfReadingInformationUIElement *preading = 0; + ITfCandidateListUIElement *pcandlist = 0; + SDL_VideoData *videodata = (SDL_VideoData *)sink->data; + if (!element) + return E_INVALIDARG; + + if (SUCCEEDED(element->lpVtbl->QueryInterface(element, &IID_ITfReadingInformationUIElement, (LPVOID *)&preading))) { + videodata->ime_readingstring[0] = 0; + IME_SendEditingEvent(videodata); + preading->lpVtbl->Release(preading); + } + if (SUCCEEDED(element->lpVtbl->QueryInterface(element, &IID_ITfCandidateListUIElement, (LPVOID *)&pcandlist))) { + videodata->ime_candref--; + if (videodata->ime_candref == 0) + IME_CloseCandidateList(videodata); + + pcandlist->lpVtbl->Release(pcandlist); + } + return S_OK; +} + +STDMETHODIMP IPPASink_QueryInterface(TSFSink *sink, REFIID riid, PVOID *ppv) +{ + if (!ppv) + return E_INVALIDARG; + + *ppv = 0; + if (SDL_IsEqualIID(riid, &IID_IUnknown)) + *ppv = (IUnknown *)sink; + else if (SDL_IsEqualIID(riid, &IID_ITfInputProcessorProfileActivationSink)) + *ppv = (ITfInputProcessorProfileActivationSink *)sink; + + if (*ppv) { + TSFSink_AddRef(sink); + return S_OK; + } + return E_NOINTERFACE; +} + +STDMETHODIMP IPPASink_OnActivated(TSFSink *sink, DWORD dwProfileType, LANGID langid, REFCLSID clsid, REFGUID catid, REFGUID guidProfile, HKL hkl, DWORD dwFlags) +{ + static const GUID TF_PROFILE_DAYI = { 0x037B2C25, 0x480C, 0x4D7F, { 0xB0, 0x27, 0xD6, 0xCA, 0x6B, 0x69, 0x78, 0x8A } }; + SDL_VideoData *videodata = (SDL_VideoData *)sink->data; + videodata->ime_candlistindexbase = SDL_IsEqualGUID(&TF_PROFILE_DAYI, guidProfile) ? 0 : 1; + if (SDL_IsEqualIID(catid, &GUID_TFCAT_TIP_KEYBOARD) && (dwFlags & TF_IPSINK_FLAG_ACTIVE)) + IME_InputLangChanged((SDL_VideoData *)sink->data); + + IME_HideCandidateList(videodata); + return S_OK; +} + +static void *vtUIElementSink[] = { + (void *)(UIElementSink_QueryInterface), + (void *)(TSFSink_AddRef), + (void *)(TSFSink_Release), + (void *)(UIElementSink_BeginUIElement), + (void *)(UIElementSink_UpdateUIElement), + (void *)(UIElementSink_EndUIElement) +}; + +static void *vtIPPASink[] = { + (void *)(IPPASink_QueryInterface), + (void *)(TSFSink_AddRef), + (void *)(TSFSink_Release), + (void *)(IPPASink_OnActivated) +}; + +static void +UILess_EnableUIUpdates(SDL_VideoData *videodata) +{ + ITfSource *source = 0; + if (!videodata->ime_threadmgrex || videodata->ime_uielemsinkcookie != TF_INVALID_COOKIE) + return; + + if (SUCCEEDED(videodata->ime_threadmgrex->lpVtbl->QueryInterface(videodata->ime_threadmgrex, &IID_ITfSource, (LPVOID *)&source))) { + source->lpVtbl->AdviseSink(source, &IID_ITfUIElementSink, (IUnknown *)videodata->ime_uielemsink, &videodata->ime_uielemsinkcookie); + source->lpVtbl->Release(source); + } +} + +static void +UILess_DisableUIUpdates(SDL_VideoData *videodata) +{ + ITfSource *source = 0; + if (!videodata->ime_threadmgrex || videodata->ime_uielemsinkcookie == TF_INVALID_COOKIE) + return; + + if (SUCCEEDED(videodata->ime_threadmgrex->lpVtbl->QueryInterface(videodata->ime_threadmgrex, &IID_ITfSource, (LPVOID *)&source))) { + source->lpVtbl->UnadviseSink(source, videodata->ime_uielemsinkcookie); + videodata->ime_uielemsinkcookie = TF_INVALID_COOKIE; + source->lpVtbl->Release(source); + } +} + +static SDL_bool +UILess_SetupSinks(SDL_VideoData *videodata) +{ + TfClientId clientid = 0; + SDL_bool result = SDL_FALSE; + ITfSource *source = 0; + if (FAILED(CoCreateInstance(&CLSID_TF_ThreadMgr, NULL, CLSCTX_INPROC_SERVER, &IID_ITfThreadMgrEx, (LPVOID *)&videodata->ime_threadmgrex))) + return SDL_FALSE; + + if (FAILED(videodata->ime_threadmgrex->lpVtbl->ActivateEx(videodata->ime_threadmgrex, &clientid, TF_TMAE_UIELEMENTENABLEDONLY))) + return SDL_FALSE; + + videodata->ime_uielemsink = SDL_malloc(sizeof(TSFSink)); + videodata->ime_ippasink = SDL_malloc(sizeof(TSFSink)); + + videodata->ime_uielemsink->lpVtbl = vtUIElementSink; + videodata->ime_uielemsink->refcount = 1; + videodata->ime_uielemsink->data = videodata; + + videodata->ime_ippasink->lpVtbl = vtIPPASink; + videodata->ime_ippasink->refcount = 1; + videodata->ime_ippasink->data = videodata; + + if (SUCCEEDED(videodata->ime_threadmgrex->lpVtbl->QueryInterface(videodata->ime_threadmgrex, &IID_ITfSource, (LPVOID *)&source))) { + if (SUCCEEDED(source->lpVtbl->AdviseSink(source, &IID_ITfUIElementSink, (IUnknown *)videodata->ime_uielemsink, &videodata->ime_uielemsinkcookie))) { + if (SUCCEEDED(source->lpVtbl->AdviseSink(source, &IID_ITfInputProcessorProfileActivationSink, (IUnknown *)videodata->ime_ippasink, &videodata->ime_alpnsinkcookie))) { + result = SDL_TRUE; + } + } + source->lpVtbl->Release(source); + } + return result; +} + +#define SAFE_RELEASE(p) \ +{ \ + if (p) { \ + (p)->lpVtbl->Release((p)); \ + (p) = 0; \ + } \ +} + +static void +UILess_ReleaseSinks(SDL_VideoData *videodata) +{ + ITfSource *source = 0; + if (videodata->ime_threadmgrex && SUCCEEDED(videodata->ime_threadmgrex->lpVtbl->QueryInterface(videodata->ime_threadmgrex, &IID_ITfSource, (LPVOID *)&source))) { + source->lpVtbl->UnadviseSink(source, videodata->ime_uielemsinkcookie); + source->lpVtbl->UnadviseSink(source, videodata->ime_alpnsinkcookie); + SAFE_RELEASE(source); + videodata->ime_threadmgrex->lpVtbl->Deactivate(videodata->ime_threadmgrex); + SAFE_RELEASE(videodata->ime_threadmgrex); + TSFSink_Release(videodata->ime_uielemsink); + videodata->ime_uielemsink = 0; + TSFSink_Release(videodata->ime_ippasink); + videodata->ime_ippasink = 0; + } +} + +static void * +StartDrawToBitmap(HDC hdc, HBITMAP *hhbm, int width, int height) +{ + BITMAPINFO info; + BITMAPINFOHEADER *infoHeader = &info.bmiHeader; + BYTE *bits = NULL; + if (hhbm) { + SDL_zero(info); + infoHeader->biSize = sizeof(BITMAPINFOHEADER); + infoHeader->biWidth = width; + infoHeader->biHeight = -1 * SDL_abs(height); + infoHeader->biPlanes = 1; + infoHeader->biBitCount = 32; + infoHeader->biCompression = BI_RGB; + *hhbm = CreateDIBSection(hdc, &info, DIB_RGB_COLORS, (void **)&bits, 0, 0); + if (*hhbm) + SelectObject(hdc, *hhbm); + } + return bits; +} + +static void +StopDrawToBitmap(HDC hdc, HBITMAP *hhbm) +{ + if (hhbm && *hhbm) { + DeleteObject(*hhbm); + *hhbm = NULL; + } +} + +/* This draws only within the specified area and fills the entire region. */ +static void +DrawRect(HDC hdc, int left, int top, int right, int bottom, int pensize) +{ + /* The case of no pen (PenSize = 0) is automatically taken care of. */ + const int penadjust = (int)SDL_floor(pensize / 2.0f - 0.5f); + left += pensize / 2; + top += pensize / 2; + right -= penadjust; + bottom -= penadjust; + Rectangle(hdc, left, top, right, bottom); +} + +static void +IME_DestroyTextures(SDL_VideoData *videodata) +{ +} + +#define SDL_swap(a,b) { \ + int c = (a); \ + (a) = (b); \ + (b) = c; \ + } + +static void +IME_PositionCandidateList(SDL_VideoData *videodata, SIZE size) +{ + int left, top, right, bottom; + SDL_bool ok = SDL_FALSE; + int winw = videodata->ime_winwidth; + int winh = videodata->ime_winheight; + + /* Bottom */ + left = videodata->ime_rect.x; + top = videodata->ime_rect.y + videodata->ime_rect.h; + right = left + size.cx; + bottom = top + size.cy; + if (right >= winw) { + left -= right - winw; + right = winw; + } + if (bottom < winh) + ok = SDL_TRUE; + + /* Top */ + if (!ok) { + left = videodata->ime_rect.x; + top = videodata->ime_rect.y - size.cy; + right = left + size.cx; + bottom = videodata->ime_rect.y; + if (right >= winw) { + left -= right - winw; + right = winw; + } + if (top >= 0) + ok = SDL_TRUE; + } + + /* Right */ + if (!ok) { + left = videodata->ime_rect.x + size.cx; + top = 0; + right = left + size.cx; + bottom = size.cy; + if (right < winw) + ok = SDL_TRUE; + } + + /* Left */ + if (!ok) { + left = videodata->ime_rect.x - size.cx; + top = 0; + right = videodata->ime_rect.x; + bottom = size.cy; + if (right >= 0) + ok = SDL_TRUE; + } + + /* Window too small, show at (0,0) */ + if (!ok) { + left = 0; + top = 0; + right = size.cx; + bottom = size.cy; + } + + videodata->ime_candlistrect.x = left; + videodata->ime_candlistrect.y = top; + videodata->ime_candlistrect.w = right - left; + videodata->ime_candlistrect.h = bottom - top; +} + +static void +IME_RenderCandidateList(SDL_VideoData *videodata, HDC hdc) +{ + int i, j; + SIZE size = {0}; + SIZE candsizes[MAX_CANDLIST]; + SIZE maxcandsize = {0}; + HBITMAP hbm = NULL; + const int candcount = SDL_min(SDL_min(MAX_CANDLIST, videodata->ime_candcount), videodata->ime_candpgsize); + SDL_bool vertical = videodata->ime_candvertical; + + const int listborder = 1; + const int listpadding = 0; + const int listbordercolor = RGB(0xB4, 0xC7, 0xAA); + const int listfillcolor = RGB(255, 255, 255); + + const int candborder = 1; + const int candpadding = 0; + const int candmargin = 1; + const COLORREF candbordercolor = RGB(255, 255, 255); + const COLORREF candfillcolor = RGB(255, 255, 255); + const COLORREF candtextcolor = RGB(0, 0, 0); + const COLORREF selbordercolor = RGB(0x84, 0xAC, 0xDD); + const COLORREF selfillcolor = RGB(0xD2, 0xE6, 0xFF); + const COLORREF seltextcolor = RGB(0, 0, 0); + const int horzcandspacing = 5; + + HPEN listpen = listborder != 0 ? CreatePen(PS_SOLID, listborder, listbordercolor) : (HPEN)GetStockObject(NULL_PEN); + HBRUSH listbrush = CreateSolidBrush(listfillcolor); + HPEN candpen = candborder != 0 ? CreatePen(PS_SOLID, candborder, candbordercolor) : (HPEN)GetStockObject(NULL_PEN); + HBRUSH candbrush = CreateSolidBrush(candfillcolor); + HPEN selpen = candborder != 0 ? CreatePen(PS_DOT, candborder, selbordercolor) : (HPEN)GetStockObject(NULL_PEN); + HBRUSH selbrush = CreateSolidBrush(selfillcolor); + HFONT font = CreateFont((int)(1 + videodata->ime_rect.h * 0.75f), 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_CHARACTER_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH | FF_SWISS, TEXT("Microsoft Sans Serif")); + + SetBkMode(hdc, TRANSPARENT); + SelectObject(hdc, font); + + for (i = 0; i < candcount; ++i) { + const WCHAR *s = videodata->ime_candidates[i]; + if (!*s) + break; + + GetTextExtentPoint32W(hdc, s, (int)SDL_wcslen(s), &candsizes[i]); + maxcandsize.cx = SDL_max(maxcandsize.cx, candsizes[i].cx); + maxcandsize.cy = SDL_max(maxcandsize.cy, candsizes[i].cy); + + } + if (vertical) { + size.cx = + (listborder * 2) + + (listpadding * 2) + + (candmargin * 2) + + (candborder * 2) + + (candpadding * 2) + + (maxcandsize.cx) + ; + size.cy = + (listborder * 2) + + (listpadding * 2) + + ((candcount + 1) * candmargin) + + (candcount * candborder * 2) + + (candcount * candpadding * 2) + + (candcount * maxcandsize.cy) + ; + } + else { + size.cx = + (listborder * 2) + + (listpadding * 2) + + ((candcount + 1) * candmargin) + + (candcount * candborder * 2) + + (candcount * candpadding * 2) + + ((candcount - 1) * horzcandspacing); + ; + + for (i = 0; i < candcount; ++i) + size.cx += candsizes[i].cx; + + size.cy = + (listborder * 2) + + (listpadding * 2) + + (candmargin * 2) + + (candborder * 2) + + (candpadding * 2) + + (maxcandsize.cy) + ; + } + + StartDrawToBitmap(hdc, &hbm, size.cx, size.cy); + + SelectObject(hdc, listpen); + SelectObject(hdc, listbrush); + DrawRect(hdc, 0, 0, size.cx, size.cy, listborder); + + SelectObject(hdc, candpen); + SelectObject(hdc, candbrush); + SetTextColor(hdc, candtextcolor); + SetBkMode(hdc, TRANSPARENT); + + for (i = 0; i < candcount; ++i) { + const WCHAR *s = videodata->ime_candidates[i]; + int left, top, right, bottom; + if (!*s) + break; + + if (vertical) { + left = listborder + listpadding + candmargin; + top = listborder + listpadding + (i * candborder * 2) + (i * candpadding * 2) + ((i + 1) * candmargin) + (i * maxcandsize.cy); + right = size.cx - listborder - listpadding - candmargin; + bottom = top + maxcandsize.cy + (candpadding * 2) + (candborder * 2); + } + else { + left = listborder + listpadding + (i * candborder * 2) + (i * candpadding * 2) + ((i + 1) * candmargin) + (i * horzcandspacing); + + for (j = 0; j < i; ++j) + left += candsizes[j].cx; + + top = listborder + listpadding + candmargin; + right = left + candsizes[i].cx + (candpadding * 2) + (candborder * 2); + bottom = size.cy - listborder - listpadding - candmargin; + } + + if (i == videodata->ime_candsel) { + SelectObject(hdc, selpen); + SelectObject(hdc, selbrush); + SetTextColor(hdc, seltextcolor); + } + else { + SelectObject(hdc, candpen); + SelectObject(hdc, candbrush); + SetTextColor(hdc, candtextcolor); + } + + DrawRect(hdc, left, top, right, bottom, candborder); + ExtTextOutW(hdc, left + candborder + candpadding, top + candborder + candpadding, 0, NULL, s, (int)SDL_wcslen(s), NULL); + } + StopDrawToBitmap(hdc, &hbm); + + DeleteObject(listpen); + DeleteObject(listbrush); + DeleteObject(candpen); + DeleteObject(candbrush); + DeleteObject(selpen); + DeleteObject(selbrush); + DeleteObject(font); + + IME_PositionCandidateList(videodata, size); +} + +static void +IME_Render(SDL_VideoData *videodata) +{ + HDC hdc = CreateCompatibleDC(NULL); + + if (videodata->ime_candlist) + IME_RenderCandidateList(videodata, hdc); + + DeleteDC(hdc); + + videodata->ime_dirty = SDL_FALSE; +} + +void IME_Present(SDL_VideoData *videodata) +{ + if (videodata->ime_dirty) + IME_Render(videodata); + + /* FIXME: Need to show the IME bitmap */ +} + +#endif /* SDL_DISABLE_WINDOWS_IME */ + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowskeyboard.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowskeyboard.h new file mode 100644 index 000000000..84654d7b8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowskeyboard.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowskeyboard_h +#define _SDL_windowskeyboard_h + +extern void WIN_InitKeyboard(_THIS); +extern void WIN_UpdateKeymap(void); +extern void WIN_QuitKeyboard(_THIS); + +extern void WIN_ResetDeadKeys(void); + +extern void WIN_StartTextInput(_THIS); +extern void WIN_StopTextInput(_THIS); +extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect); + +extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata); + +#endif /* _SDL_windowskeyboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmessagebox.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmessagebox.c new file mode 100644 index 000000000..689e5bbc3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmessagebox.c @@ -0,0 +1,482 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "../../core/windows/SDL_windows.h" + +#include "SDL_assert.h" +#include "SDL_windowsvideo.h" + + +#ifndef SS_EDITCONTROL +#define SS_EDITCONTROL 0x2000 +#endif + +/* Display a Windows message box */ + +#pragma pack(push, 1) + +typedef struct +{ + WORD dlgVer; + WORD signature; + DWORD helpID; + DWORD exStyle; + DWORD style; + WORD cDlgItems; + short x; + short y; + short cx; + short cy; +} DLGTEMPLATEEX; + +typedef struct +{ + DWORD helpID; + DWORD exStyle; + DWORD style; + short x; + short y; + short cx; + short cy; + DWORD id; +} DLGITEMTEMPLATEEX; + +#pragma pack(pop) + +typedef struct +{ + DLGTEMPLATEEX* lpDialog; + Uint8 *data; + size_t size; + size_t used; +} WIN_DialogData; + + +static INT_PTR MessageBoxDialogProc(HWND hDlg, UINT iMessage, WPARAM wParam, LPARAM lParam) +{ + switch ( iMessage ) { + case WM_COMMAND: + /* Return the ID of the button that was pushed */ + EndDialog(hDlg, LOWORD(wParam)); + return TRUE; + + default: + break; + } + return FALSE; +} + +static SDL_bool ExpandDialogSpace(WIN_DialogData *dialog, size_t space) +{ + size_t size = dialog->size; + + if (size == 0) { + size = space; + } else { + while ((dialog->used + space) > size) { + size *= 2; + } + } + if (size > dialog->size) { + void *data = SDL_realloc(dialog->data, size); + if (!data) { + SDL_OutOfMemory(); + return SDL_FALSE; + } + dialog->data = data; + dialog->size = size; + dialog->lpDialog = (DLGTEMPLATEEX*)dialog->data; + } + return SDL_TRUE; +} + +static SDL_bool AlignDialogData(WIN_DialogData *dialog, size_t size) +{ + size_t padding = (dialog->used % size); + + if (!ExpandDialogSpace(dialog, padding)) { + return SDL_FALSE; + } + + dialog->used += padding; + + return SDL_TRUE; +} + +static SDL_bool AddDialogData(WIN_DialogData *dialog, const void *data, size_t size) +{ + if (!ExpandDialogSpace(dialog, size)) { + return SDL_FALSE; + } + + SDL_memcpy(dialog->data+dialog->used, data, size); + dialog->used += size; + + return SDL_TRUE; +} + +static SDL_bool AddDialogString(WIN_DialogData *dialog, const char *string) +{ + WCHAR *wstring; + WCHAR *p; + size_t count; + SDL_bool status; + + if (!string) { + string = ""; + } + + wstring = WIN_UTF8ToString(string); + if (!wstring) { + return SDL_FALSE; + } + + /* Find out how many characters we have, including null terminator */ + count = 0; + for (p = wstring; *p; ++p) { + ++count; + } + ++count; + + status = AddDialogData(dialog, wstring, count*sizeof(WCHAR)); + SDL_free(wstring); + return status; +} + +static int s_BaseUnitsX; +static int s_BaseUnitsY; +static void Vec2ToDLU(short *x, short *y) +{ + SDL_assert(s_BaseUnitsX != 0); /* we init in WIN_ShowMessageBox(), which is the only public function... */ + + *x = MulDiv(*x, 4, s_BaseUnitsX); + *y = MulDiv(*y, 8, s_BaseUnitsY); +} + + +static SDL_bool AddDialogControl(WIN_DialogData *dialog, WORD type, DWORD style, DWORD exStyle, int x, int y, int w, int h, int id, const char *caption) +{ + DLGITEMTEMPLATEEX item; + WORD marker = 0xFFFF; + WORD extraData = 0; + + SDL_zero(item); + item.style = style; + item.exStyle = exStyle; + item.x = x; + item.y = y; + item.cx = w; + item.cy = h; + item.id = id; + + Vec2ToDLU(&item.x, &item.y); + Vec2ToDLU(&item.cx, &item.cy); + + if (!AlignDialogData(dialog, sizeof(DWORD))) { + return SDL_FALSE; + } + if (!AddDialogData(dialog, &item, sizeof(item))) { + return SDL_FALSE; + } + if (!AddDialogData(dialog, &marker, sizeof(marker))) { + return SDL_FALSE; + } + if (!AddDialogData(dialog, &type, sizeof(type))) { + return SDL_FALSE; + } + if (!AddDialogString(dialog, caption)) { + return SDL_FALSE; + } + if (!AddDialogData(dialog, &extraData, sizeof(extraData))) { + return SDL_FALSE; + } + ++dialog->lpDialog->cDlgItems; + + return SDL_TRUE; +} + +static SDL_bool AddDialogStatic(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text) +{ + DWORD style = WS_VISIBLE | WS_CHILD | SS_LEFT | SS_NOPREFIX | SS_EDITCONTROL; + return AddDialogControl(dialog, 0x0082, style, 0, x, y, w, h, -1, text); +} + +static SDL_bool AddDialogButton(WIN_DialogData *dialog, int x, int y, int w, int h, const char *text, int id, SDL_bool isDefault) +{ + DWORD style = WS_VISIBLE | WS_CHILD; + if (isDefault) { + style |= BS_DEFPUSHBUTTON; + } else { + style |= BS_PUSHBUTTON; + } + return AddDialogControl(dialog, 0x0080, style, 0, x, y, w, h, id, text); +} + +static void FreeDialogData(WIN_DialogData *dialog) +{ + SDL_free(dialog->data); + SDL_free(dialog); +} + +static WIN_DialogData *CreateDialogData(int w, int h, const char *caption) +{ + WIN_DialogData *dialog; + DLGTEMPLATEEX dialogTemplate; + WORD WordToPass; + + SDL_zero(dialogTemplate); + dialogTemplate.dlgVer = 1; + dialogTemplate.signature = 0xffff; + dialogTemplate.style = (WS_CAPTION | DS_CENTER | DS_SHELLFONT); + dialogTemplate.x = 0; + dialogTemplate.y = 0; + dialogTemplate.cx = w; + dialogTemplate.cy = h; + Vec2ToDLU(&dialogTemplate.cx, &dialogTemplate.cy); + + dialog = (WIN_DialogData *)SDL_calloc(1, sizeof(*dialog)); + if (!dialog) { + return NULL; + } + + if (!AddDialogData(dialog, &dialogTemplate, sizeof(dialogTemplate))) { + FreeDialogData(dialog); + return NULL; + } + + /* No menu */ + WordToPass = 0; + if (!AddDialogData(dialog, &WordToPass, 2)) { + FreeDialogData(dialog); + return NULL; + } + + /* No custom class */ + if (!AddDialogData(dialog, &WordToPass, 2)) { + FreeDialogData(dialog); + return NULL; + } + + /* title */ + if (!AddDialogString(dialog, caption)) { + FreeDialogData(dialog); + return NULL; + } + + /* Font stuff */ + { + /* + * We want to use the system messagebox font. + */ + BYTE ToPass; + + NONCLIENTMETRICSA NCM; + NCM.cbSize = sizeof(NCM); + SystemParametersInfoA(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0); + + /* Font size - convert to logical font size for dialog parameter. */ + { + HDC ScreenDC = GetDC(NULL); + int LogicalPixelsY = GetDeviceCaps(ScreenDC, LOGPIXELSY); + if (!LogicalPixelsY) /* This can happen if the application runs out of GDI handles */ + LogicalPixelsY = 72; + WordToPass = (WORD)(-72 * NCM.lfMessageFont.lfHeight / LogicalPixelsY); + ReleaseDC(NULL, ScreenDC); + } + + if (!AddDialogData(dialog, &WordToPass, 2)) { + FreeDialogData(dialog); + return NULL; + } + + /* Font weight */ + WordToPass = (WORD)NCM.lfMessageFont.lfWeight; + if (!AddDialogData(dialog, &WordToPass, 2)) { + FreeDialogData(dialog); + return NULL; + } + + /* italic? */ + ToPass = NCM.lfMessageFont.lfItalic; + if (!AddDialogData(dialog, &ToPass, 1)) { + FreeDialogData(dialog); + return NULL; + } + + /* charset? */ + ToPass = NCM.lfMessageFont.lfCharSet; + if (!AddDialogData(dialog, &ToPass, 1)) { + FreeDialogData(dialog); + return NULL; + } + + /* font typeface. */ + if (!AddDialogString(dialog, NCM.lfMessageFont.lfFaceName)) { + FreeDialogData(dialog); + return NULL; + } + } + + return dialog; +} + +int +WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ + WIN_DialogData *dialog; + int i, x, y; + UINT_PTR which; + const SDL_MessageBoxButtonData *buttons = messageboxdata->buttons; + HFONT DialogFont; + SIZE Size; + RECT TextSize; + wchar_t* wmessage; + TEXTMETRIC TM; + + + const int ButtonWidth = 88; + const int ButtonHeight = 26; + const int TextMargin = 16; + const int ButtonMargin = 12; + + + /* Jan 25th, 2013 - dant@fleetsa.com + * + * + * I've tried to make this more reasonable, but I've run in to a lot + * of nonsense. + * + * The original issue is the code was written in pixels and not + * dialog units (DLUs). All DialogBox functions use DLUs, which + * vary based on the selected font (yay). + * + * According to MSDN, the most reliable way to convert is via + * MapDialogUnits, which requires an HWND, which we don't have + * at time of template creation. + * + * We do however have: + * The system font (DLU width 8 for me) + * The font we select for the dialog (DLU width 6 for me) + * + * Based on experimentation, *neither* of these return the value + * actually used. Stepping in to MapDialogUnits(), the conversion + * is fairly clear, and uses 7 for me. + * + * As a result, some of this is hacky to ensure the sizing is + * somewhat correct. + * + * Honestly, a long term solution is to use CreateWindow, not CreateDialog. + * + + * + * In order to get text dimensions we need to have a DC with the desired font. + * I'm assuming a dialog box in SDL is rare enough we can to the create. + */ + HDC FontDC = CreateCompatibleDC(0); + + { + /* Create a duplicate of the font used in system message boxes. */ + LOGFONT lf; + NONCLIENTMETRICS NCM; + NCM.cbSize = sizeof(NCM); + SystemParametersInfo(SPI_GETNONCLIENTMETRICS, 0, &NCM, 0); + lf = NCM.lfMessageFont; + DialogFont = CreateFontIndirect(&lf); + } + + /* Select the font in to our DC */ + SelectObject(FontDC, DialogFont); + + { + /* Get the metrics to try and figure our DLU conversion. */ + GetTextMetrics(FontDC, &TM); + s_BaseUnitsX = TM.tmAveCharWidth + 1; + s_BaseUnitsY = TM.tmHeight; + } + + /* Measure the *pixel* size of the string. */ + wmessage = WIN_UTF8ToString(messageboxdata->message); + SDL_zero(TextSize); + Size.cx = DrawText(FontDC, wmessage, -1, &TextSize, DT_CALCRECT); + + /* Add some padding for hangs, etc. */ + TextSize.right += 2; + TextSize.bottom += 2; + + /* Done with the DC, and the string */ + DeleteDC(FontDC); + SDL_free(wmessage); + + /* Increase the size of the dialog by some border spacing around the text. */ + Size.cx = TextSize.right - TextSize.left; + Size.cy = TextSize.bottom - TextSize.top; + Size.cx += TextMargin * 2; + Size.cy += TextMargin * 2; + + /* Ensure the size is wide enough for all of the buttons. */ + if (Size.cx < messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin) + Size.cx = messageboxdata->numbuttons * (ButtonWidth + ButtonMargin) + ButtonMargin; + + /* Add vertical space for the buttons and border. */ + Size.cy += ButtonHeight + TextMargin; + + dialog = CreateDialogData(Size.cx, Size.cy, messageboxdata->title); + if (!dialog) { + return -1; + } + + if (!AddDialogStatic(dialog, TextMargin, TextMargin, TextSize.right - TextSize.left, TextSize.bottom - TextSize.top, messageboxdata->message)) { + FreeDialogData(dialog); + return -1; + } + + /* Align the buttons to the right/bottom. */ + x = Size.cx - (ButtonWidth + ButtonMargin) * messageboxdata->numbuttons; + y = Size.cy - ButtonHeight - ButtonMargin; + for (i = messageboxdata->numbuttons - 1; i >= 0; --i) { + SDL_bool isDefault; + + if (buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { + isDefault = SDL_TRUE; + } else { + isDefault = SDL_FALSE; + } + if (!AddDialogButton(dialog, x, y, ButtonWidth, ButtonHeight, buttons[i].text, i, isDefault)) { + FreeDialogData(dialog); + return -1; + } + x += ButtonWidth + ButtonMargin; + } + + /* FIXME: If we have a parent window, get the Instance and HWND for them */ + which = DialogBoxIndirect(NULL, (DLGTEMPLATE*)dialog->lpDialog, NULL, (DLGPROC)MessageBoxDialogProc); + *buttonid = buttons[which].buttonid; + + FreeDialogData(dialog); + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmessagebox.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmessagebox.h new file mode 100644 index 000000000..e9c692546 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmessagebox.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +extern int WIN_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmodes.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmodes.c new file mode 100644 index 000000000..f172f9a3d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmodes.c @@ -0,0 +1,454 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_windowsvideo.h" +#include "../../../include/SDL_assert.h" + +/* Windows CE compatibility */ +#ifndef CDS_FULLSCREEN +#define CDS_FULLSCREEN 0 +#endif + +typedef struct _WIN_GetMonitorDPIData { + SDL_VideoData *vid_data; + SDL_DisplayMode *mode; + SDL_DisplayModeData *mode_data; +} WIN_GetMonitorDPIData; + +static BOOL CALLBACK +WIN_GetMonitorDPI(HMONITOR hMonitor, + HDC hdcMonitor, + LPRECT lprcMonitor, + LPARAM dwData) +{ + WIN_GetMonitorDPIData *data = (WIN_GetMonitorDPIData*) dwData; + UINT hdpi, vdpi; + + if (data->vid_data->GetDpiForMonitor(hMonitor, MDT_EFFECTIVE_DPI, &hdpi, &vdpi) == S_OK && + hdpi > 0 && + vdpi > 0) { + float hsize, vsize; + + data->mode_data->HorzDPI = (float)hdpi; + data->mode_data->VertDPI = (float)vdpi; + + // Figure out the monitor size and compute the diagonal DPI. + hsize = data->mode->w / data->mode_data->HorzDPI; + vsize = data->mode->h / data->mode_data->VertDPI; + + data->mode_data->DiagDPI = SDL_ComputeDiagonalDPI( data->mode->w, + data->mode->h, + hsize, + vsize ); + + // We can only handle one DPI per display mode so end the enumeration. + return FALSE; + } + + // We didn't get DPI information so keep going. + return TRUE; +} + +static void +WIN_UpdateDisplayMode(_THIS, LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode) +{ + SDL_VideoData *vid_data = (SDL_VideoData *) _this->driverdata; + SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; + HDC hdc; + + data->DeviceMode.dmFields = + (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY | + DM_DISPLAYFLAGS); + + if (index == ENUM_CURRENT_SETTINGS + && (hdc = CreateDC(deviceName, NULL, NULL, NULL)) != NULL) { + char bmi_data[sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD)]; + LPBITMAPINFO bmi; + HBITMAP hbm; + int logical_width = GetDeviceCaps( hdc, HORZRES ); + int logical_height = GetDeviceCaps( hdc, VERTRES ); + + data->ScaleX = (float)logical_width / data->DeviceMode.dmPelsWidth; + data->ScaleY = (float)logical_height / data->DeviceMode.dmPelsHeight; + mode->w = logical_width; + mode->h = logical_height; + + // WIN_GetMonitorDPI needs mode->w and mode->h + // so only call after those are set. + if (vid_data->GetDpiForMonitor) { + WIN_GetMonitorDPIData dpi_data; + RECT monitor_rect; + + dpi_data.vid_data = vid_data; + dpi_data.mode = mode; + dpi_data.mode_data = data; + monitor_rect.left = data->DeviceMode.dmPosition.x; + monitor_rect.top = data->DeviceMode.dmPosition.y; + monitor_rect.right = monitor_rect.left + 1; + monitor_rect.bottom = monitor_rect.top + 1; + EnumDisplayMonitors(NULL, &monitor_rect, WIN_GetMonitorDPI, (LPARAM)&dpi_data); + } else { + // We don't have the Windows 8.1 routine so just + // get system DPI. + data->HorzDPI = (float)GetDeviceCaps( hdc, LOGPIXELSX ); + data->VertDPI = (float)GetDeviceCaps( hdc, LOGPIXELSY ); + if (data->HorzDPI == data->VertDPI) { + data->DiagDPI = data->HorzDPI; + } else { + data->DiagDPI = SDL_ComputeDiagonalDPI( mode->w, + mode->h, + (float)GetDeviceCaps( hdc, HORZSIZE ) / 25.4f, + (float)GetDeviceCaps( hdc, VERTSIZE ) / 25.4f ); + } + } + + SDL_zero(bmi_data); + bmi = (LPBITMAPINFO) bmi_data; + bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + + hbm = CreateCompatibleBitmap(hdc, 1, 1); + GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS); + GetDIBits(hdc, hbm, 0, 1, NULL, bmi, DIB_RGB_COLORS); + DeleteObject(hbm); + DeleteDC(hdc); + if (bmi->bmiHeader.biCompression == BI_BITFIELDS) { + switch (*(Uint32 *) bmi->bmiColors) { + case 0x00FF0000: + mode->format = SDL_PIXELFORMAT_RGB888; + break; + case 0x000000FF: + mode->format = SDL_PIXELFORMAT_BGR888; + break; + case 0xF800: + mode->format = SDL_PIXELFORMAT_RGB565; + break; + case 0x7C00: + mode->format = SDL_PIXELFORMAT_RGB555; + break; + } + } else if (bmi->bmiHeader.biBitCount == 8) { + mode->format = SDL_PIXELFORMAT_INDEX8; + } else if (bmi->bmiHeader.biBitCount == 4) { + mode->format = SDL_PIXELFORMAT_INDEX4LSB; + } + } else if (mode->format == SDL_PIXELFORMAT_UNKNOWN) { + /* FIXME: Can we tell what this will be? */ + if ((data->DeviceMode.dmFields & DM_BITSPERPEL) == DM_BITSPERPEL) { + switch (data->DeviceMode.dmBitsPerPel) { + case 32: + mode->format = SDL_PIXELFORMAT_RGB888; + break; + case 24: + mode->format = SDL_PIXELFORMAT_RGB24; + break; + case 16: + mode->format = SDL_PIXELFORMAT_RGB565; + break; + case 15: + mode->format = SDL_PIXELFORMAT_RGB555; + break; + case 8: + mode->format = SDL_PIXELFORMAT_INDEX8; + break; + case 4: + mode->format = SDL_PIXELFORMAT_INDEX4LSB; + break; + } + } + } +} + +static SDL_bool +WIN_GetDisplayMode(_THIS, LPCTSTR deviceName, DWORD index, SDL_DisplayMode * mode) +{ + SDL_DisplayModeData *data; + DEVMODE devmode; + + devmode.dmSize = sizeof(devmode); + devmode.dmDriverExtra = 0; + if (!EnumDisplaySettings(deviceName, index, &devmode)) { + return SDL_FALSE; + } + + data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data)); + if (!data) { + return SDL_FALSE; + } + + mode->driverdata = data; + data->DeviceMode = devmode; + + /* Default basic information */ + data->ScaleX = 1.0f; + data->ScaleY = 1.0f; + data->DiagDPI = 0.0f; + data->HorzDPI = 0.0f; + data->VertDPI = 0.0f; + + mode->format = SDL_PIXELFORMAT_UNKNOWN; + mode->w = data->DeviceMode.dmPelsWidth; + mode->h = data->DeviceMode.dmPelsHeight; + mode->refresh_rate = data->DeviceMode.dmDisplayFrequency; + + /* Fill in the mode information */ + WIN_UpdateDisplayMode(_this, deviceName, index, mode); + return SDL_TRUE; +} + +static SDL_bool +WIN_AddDisplay(_THIS, LPTSTR DeviceName) +{ + SDL_VideoDisplay display; + SDL_DisplayData *displaydata; + SDL_DisplayMode mode; + DISPLAY_DEVICE device; + +#ifdef DEBUG_MODES + printf("Display: %s\n", WIN_StringToUTF8(DeviceName)); +#endif + if (!WIN_GetDisplayMode(_this, DeviceName, ENUM_CURRENT_SETTINGS, &mode)) { + return SDL_FALSE; + } + + displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); + if (!displaydata) { + return SDL_FALSE; + } + SDL_memcpy(displaydata->DeviceName, DeviceName, + sizeof(displaydata->DeviceName)); + + SDL_zero(display); + device.cb = sizeof(device); + if (EnumDisplayDevices(DeviceName, 0, &device, 0)) { + display.name = WIN_StringToUTF8(device.DeviceString); + } + display.desktop_mode = mode; + display.current_mode = mode; + display.driverdata = displaydata; + SDL_AddVideoDisplay(&display); + SDL_free(display.name); + return SDL_TRUE; +} + +int +WIN_InitModes(_THIS) +{ + int pass; + DWORD i, j, count; + DISPLAY_DEVICE device; + + device.cb = sizeof(device); + + /* Get the primary display in the first pass */ + for (pass = 0; pass < 2; ++pass) { + for (i = 0; ; ++i) { + TCHAR DeviceName[32]; + + if (!EnumDisplayDevices(NULL, i, &device, 0)) { + break; + } + if (!(device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)) { + continue; + } + if (pass == 0) { + if (!(device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)) { + continue; + } + } else { + if (device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) { + continue; + } + } + SDL_memcpy(DeviceName, device.DeviceName, sizeof(DeviceName)); +#ifdef DEBUG_MODES + printf("Device: %s\n", WIN_StringToUTF8(DeviceName)); +#endif + count = 0; + for (j = 0; ; ++j) { + if (!EnumDisplayDevices(DeviceName, j, &device, 0)) { + break; + } + if (!(device.StateFlags & DISPLAY_DEVICE_ATTACHED_TO_DESKTOP)) { + continue; + } + if (pass == 0) { + if (!(device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)) { + continue; + } + } else { + if (device.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) { + continue; + } + } + count += WIN_AddDisplay(_this, device.DeviceName); + } + if (count == 0) { + WIN_AddDisplay(_this, DeviceName); + } + } + } + if (_this->num_displays == 0) { + return SDL_SetError("No displays available"); + } + return 0; +} + +int +WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) +{ + SDL_DisplayModeData *data = (SDL_DisplayModeData *) display->current_mode.driverdata; + + rect->x = (int)SDL_ceil(data->DeviceMode.dmPosition.x * data->ScaleX); + rect->y = (int)SDL_ceil(data->DeviceMode.dmPosition.y * data->ScaleY); + rect->w = (int)SDL_ceil(data->DeviceMode.dmPelsWidth * data->ScaleX); + rect->h = (int)SDL_ceil(data->DeviceMode.dmPelsHeight * data->ScaleY); + + return 0; +} + +int +WIN_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi) +{ + SDL_DisplayModeData *data = (SDL_DisplayModeData *) display->current_mode.driverdata; + + if (ddpi) { + *ddpi = data->DiagDPI; + } + if (hdpi) { + *hdpi = data->HorzDPI; + } + if (vdpi) { + *vdpi = data->VertDPI; + } + + return data->DiagDPI != 0.0f ? 0 : SDL_SetError("Couldn't get DPI"); +} + +int +WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect) +{ + const SDL_DisplayModeData *data = (const SDL_DisplayModeData *) display->current_mode.driverdata; + const DEVMODE *pDevMode = &data->DeviceMode; + POINT pt = { + /* !!! FIXME: no scale, right? */ + (LONG) (pDevMode->dmPosition.x + (pDevMode->dmPelsWidth / 2)), + (LONG) (pDevMode->dmPosition.y + (pDevMode->dmPelsHeight / 2)) + }; + HMONITOR hmon = MonitorFromPoint(pt, MONITOR_DEFAULTTONULL); + MONITORINFO minfo; + const RECT *work; + BOOL rc = FALSE; + + SDL_assert(hmon != NULL); + + if (hmon != NULL) { + SDL_zero(minfo); + minfo.cbSize = sizeof (MONITORINFO); + rc = GetMonitorInfo(hmon, &minfo); + SDL_assert(rc); + } + + if (!rc) { + return SDL_SetError("Couldn't find monitor data"); + } + + work = &minfo.rcWork; + rect->x = (int)SDL_ceil(work->left * data->ScaleX); + rect->y = (int)SDL_ceil(work->top * data->ScaleY); + rect->w = (int)SDL_ceil((work->right - work->left) * data->ScaleX); + rect->h = (int)SDL_ceil((work->bottom - work->top) * data->ScaleY); + + return 0; +} + +void +WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display) +{ + SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata; + DWORD i; + SDL_DisplayMode mode; + + for (i = 0;; ++i) { + if (!WIN_GetDisplayMode(_this, data->DeviceName, i, &mode)) { + break; + } + if (SDL_ISPIXELFORMAT_INDEXED(mode.format)) { + /* We don't support palettized modes now */ + SDL_free(mode.driverdata); + continue; + } + if (mode.format != SDL_PIXELFORMAT_UNKNOWN) { + if (!SDL_AddDisplayMode(display, &mode)) { + SDL_free(mode.driverdata); + } + } else { + SDL_free(mode.driverdata); + } + } +} + +int +WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + SDL_DisplayData *displaydata = (SDL_DisplayData *) display->driverdata; + SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; + LONG status; + + if (mode->driverdata == display->desktop_mode.driverdata) { + status = ChangeDisplaySettingsEx(displaydata->DeviceName, NULL, NULL, CDS_FULLSCREEN, NULL); + } else { + status = ChangeDisplaySettingsEx(displaydata->DeviceName, &data->DeviceMode, NULL, CDS_FULLSCREEN, NULL); + } + if (status != DISP_CHANGE_SUCCESSFUL) { + const char *reason = "Unknown reason"; + switch (status) { + case DISP_CHANGE_BADFLAGS: + reason = "DISP_CHANGE_BADFLAGS"; + break; + case DISP_CHANGE_BADMODE: + reason = "DISP_CHANGE_BADMODE"; + break; + case DISP_CHANGE_BADPARAM: + reason = "DISP_CHANGE_BADPARAM"; + break; + case DISP_CHANGE_FAILED: + reason = "DISP_CHANGE_FAILED"; + break; + } + return SDL_SetError("ChangeDisplaySettingsEx() failed: %s", reason); + } + EnumDisplaySettings(displaydata->DeviceName, ENUM_CURRENT_SETTINGS, &data->DeviceMode); + WIN_UpdateDisplayMode(_this, displaydata->DeviceName, ENUM_CURRENT_SETTINGS, mode); + return 0; +} + +void +WIN_QuitModes(_THIS) +{ + /* All fullscreen windows should have restored modes by now */ +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmodes.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmodes.h new file mode 100644 index 000000000..6aa293d21 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmodes.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowsmodes_h +#define _SDL_windowsmodes_h + +typedef struct +{ + TCHAR DeviceName[32]; +} SDL_DisplayData; + +typedef struct +{ + DEVMODE DeviceMode; + float ScaleX; + float ScaleY; + float DiagDPI; + float HorzDPI; + float VertDPI; +} SDL_DisplayModeData; + +extern int WIN_InitModes(_THIS); +extern int WIN_GetDisplayBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); +extern int WIN_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect); +extern int WIN_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi); +extern void WIN_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +extern int WIN_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +extern void WIN_QuitModes(_THIS); + +#endif /* _SDL_windowsmodes_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmouse.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmouse.c new file mode 100644 index 000000000..72d7892d4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmouse.c @@ -0,0 +1,329 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_assert.h" +#include "SDL_windowsvideo.h" + +#include "../../events/SDL_mouse_c.h" + + +HCURSOR SDL_cursor = NULL; + +static int rawInputEnableCount = 0; + +static int +ToggleRawInput(SDL_bool enabled) +{ + RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */ + + if (enabled) { + rawInputEnableCount++; + if (rawInputEnableCount > 1) { + return 0; /* already done. */ + } + } else { + if (rawInputEnableCount == 0) { + return 0; /* already done. */ + } + rawInputEnableCount--; + if (rawInputEnableCount > 0) { + return 0; /* not time to disable yet */ + } + } + + if (!enabled) { + rawMouse.dwFlags |= RIDEV_REMOVE; + } + + /* (Un)register raw input for mice */ + if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) { + + /* Only return an error when registering. If we unregister and fail, + then it's probably that we unregistered twice. That's OK. */ + if (enabled) { + return SDL_Unsupported(); + } + } + return 0; +} + + +static SDL_Cursor * +WIN_CreateDefaultCursor() +{ + SDL_Cursor *cursor; + + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + cursor->driverdata = LoadCursor(NULL, IDC_ARROW); + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static SDL_Cursor * +WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ + /* msdn says cursor mask has to be padded out to word alignment. Not sure + if that means machine word or WORD, but this handles either case. */ + const size_t pad = (sizeof (size_t) * 8); /* 32 or 64, or whatever. */ + SDL_Cursor *cursor; + HICON hicon; + HDC hdc; + BITMAPV4HEADER bmh; + LPVOID pixels; + LPVOID maskbits; + size_t maskbitslen; + ICONINFO ii; + + SDL_zero(bmh); + bmh.bV4Size = sizeof(bmh); + bmh.bV4Width = surface->w; + bmh.bV4Height = -surface->h; /* Invert the image */ + bmh.bV4Planes = 1; + bmh.bV4BitCount = 32; + bmh.bV4V4Compression = BI_BITFIELDS; + bmh.bV4AlphaMask = 0xFF000000; + bmh.bV4RedMask = 0x00FF0000; + bmh.bV4GreenMask = 0x0000FF00; + bmh.bV4BlueMask = 0x000000FF; + + maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h; + maskbits = SDL_stack_alloc(Uint8,maskbitslen); + if (maskbits == NULL) { + SDL_OutOfMemory(); + return NULL; + } + + /* AND the cursor against full bits: no change. We already have alpha. */ + SDL_memset(maskbits, 0xFF, maskbitslen); + + hdc = GetDC(NULL); + SDL_zero(ii); + ii.fIcon = FALSE; + ii.xHotspot = (DWORD)hot_x; + ii.yHotspot = (DWORD)hot_y; + ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0); + ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits); + ReleaseDC(NULL, hdc); + SDL_stack_free(maskbits); + + SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888); + SDL_assert(surface->pitch == surface->w * 4); + SDL_memcpy(pixels, surface->pixels, surface->h * surface->pitch); + + hicon = CreateIconIndirect(&ii); + + DeleteObject(ii.hbmColor); + DeleteObject(ii.hbmMask); + + if (!hicon) { + WIN_SetError("CreateIconIndirect()"); + return NULL; + } + + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + cursor->driverdata = hicon; + } else { + DestroyIcon(hicon); + SDL_OutOfMemory(); + } + + return cursor; +} + +static SDL_Cursor * +WIN_CreateSystemCursor(SDL_SystemCursor id) +{ + SDL_Cursor *cursor; + LPCTSTR name; + + switch(id) + { + default: + SDL_assert(0); + return NULL; + case SDL_SYSTEM_CURSOR_ARROW: name = IDC_ARROW; break; + case SDL_SYSTEM_CURSOR_IBEAM: name = IDC_IBEAM; break; + case SDL_SYSTEM_CURSOR_WAIT: name = IDC_WAIT; break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: name = IDC_CROSS; break; + case SDL_SYSTEM_CURSOR_WAITARROW: name = IDC_WAIT; break; + case SDL_SYSTEM_CURSOR_SIZENWSE: name = IDC_SIZENWSE; break; + case SDL_SYSTEM_CURSOR_SIZENESW: name = IDC_SIZENESW; break; + case SDL_SYSTEM_CURSOR_SIZEWE: name = IDC_SIZEWE; break; + case SDL_SYSTEM_CURSOR_SIZENS: name = IDC_SIZENS; break; + case SDL_SYSTEM_CURSOR_SIZEALL: name = IDC_SIZEALL; break; + case SDL_SYSTEM_CURSOR_NO: name = IDC_NO; break; + case SDL_SYSTEM_CURSOR_HAND: name = IDC_HAND; break; + } + + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + HICON hicon; + + hicon = LoadCursor(NULL, name); + + cursor->driverdata = hicon; + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static void +WIN_FreeCursor(SDL_Cursor * cursor) +{ + HICON hicon = (HICON)cursor->driverdata; + + DestroyIcon(hicon); + SDL_free(cursor); +} + +static int +WIN_ShowCursor(SDL_Cursor * cursor) +{ + if (cursor) { + SDL_cursor = (HCURSOR)cursor->driverdata; + } else { + SDL_cursor = NULL; + } + if (SDL_GetMouseFocus() != NULL) { + SetCursor(SDL_cursor); + } + return 0; +} + +static void +WIN_WarpMouse(SDL_Window * window, int x, int y) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + HWND hwnd = data->hwnd; + POINT pt; + + /* Don't warp the mouse while we're doing a modal interaction */ + if (data->in_title_click || data->focus_click_pending) { + return; + } + + pt.x = x; + pt.y = y; + ClientToScreen(hwnd, &pt); + SetCursorPos(pt.x, pt.y); +} + +static int +WIN_WarpMouseGlobal(int x, int y) +{ + POINT pt; + + pt.x = x; + pt.y = y; + SetCursorPos(pt.x, pt.y); + return 0; +} + +static int +WIN_SetRelativeMouseMode(SDL_bool enabled) +{ + return ToggleRawInput(enabled); +} + +static int +WIN_CaptureMouse(SDL_Window *window) +{ + if (!window) { + SDL_Window *focusWin = SDL_GetKeyboardFocus(); + if (focusWin) { + WIN_OnWindowEnter(SDL_GetVideoDevice(), focusWin); /* make sure WM_MOUSELEAVE messages are (re)enabled. */ + } + } + + /* While we were thinking of SetCapture() when designing this API in SDL, + we didn't count on the fact that SetCapture() only tracks while the + left mouse button is held down! Instead, we listen for raw mouse input + and manually query the mouse when it leaves the window. :/ */ + return ToggleRawInput(window != NULL); +} + +static Uint32 +WIN_GetGlobalMouseState(int *x, int *y) +{ + Uint32 retval = 0; + POINT pt = { 0, 0 }; + GetCursorPos(&pt); + *x = (int) pt.x; + *y = (int) pt.y; + + retval |= GetAsyncKeyState(VK_LBUTTON) & 0x8000 ? SDL_BUTTON_LMASK : 0; + retval |= GetAsyncKeyState(VK_RBUTTON) & 0x8000 ? SDL_BUTTON_RMASK : 0; + retval |= GetAsyncKeyState(VK_MBUTTON) & 0x8000 ? SDL_BUTTON_MMASK : 0; + retval |= GetAsyncKeyState(VK_XBUTTON1) & 0x8000 ? SDL_BUTTON_X1MASK : 0; + retval |= GetAsyncKeyState(VK_XBUTTON2) & 0x8000 ? SDL_BUTTON_X2MASK : 0; + + return retval; +} + +void +WIN_InitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + mouse->CreateCursor = WIN_CreateCursor; + mouse->CreateSystemCursor = WIN_CreateSystemCursor; + mouse->ShowCursor = WIN_ShowCursor; + mouse->FreeCursor = WIN_FreeCursor; + mouse->WarpMouse = WIN_WarpMouse; + mouse->WarpMouseGlobal = WIN_WarpMouseGlobal; + mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode; + mouse->CaptureMouse = WIN_CaptureMouse; + mouse->GetGlobalMouseState = WIN_GetGlobalMouseState; + + SDL_SetDefaultCursor(WIN_CreateDefaultCursor()); + + SDL_SetDoubleClickTime(GetDoubleClickTime()); +} + +void +WIN_QuitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + if ( mouse->def_cursor ) { + SDL_free(mouse->def_cursor); + mouse->def_cursor = NULL; + mouse->cur_cursor = NULL; + } + + if (rawInputEnableCount) { /* force RAWINPUT off here. */ + rawInputEnableCount = 1; + ToggleRawInput(SDL_FALSE); + } +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmouse.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmouse.h new file mode 100644 index 000000000..60672e6bb --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsmouse.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowsmouse_h +#define _SDL_windowsmouse_h + +extern HCURSOR SDL_cursor; + +extern void WIN_InitMouse(_THIS); +extern void WIN_QuitMouse(_THIS); + +#endif /* _SDL_windowsmouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengl.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengl.c new file mode 100644 index 000000000..ed75041d8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengl.c @@ -0,0 +1,811 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_assert.h" +#include "SDL_loadso.h" +#include "SDL_windowsvideo.h" +#include "SDL_windowsopengles.h" + +/* WGL implementation of SDL OpenGL support */ + +#if SDL_VIDEO_OPENGL_WGL +#include "SDL_opengl.h" + +#define DEFAULT_OPENGL "OPENGL32.DLL" + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#endif + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#endif +#endif + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 +#endif + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 +#endif + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 +#endif + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#endif + +typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, + HGLRC + hShareContext, + const int + *attribList); + +int +WIN_GL_LoadLibrary(_THIS, const char *path) +{ + void *handle; + + if (path == NULL) { + path = SDL_getenv("SDL_OPENGL_LIBRARY"); + } + if (path == NULL) { + path = DEFAULT_OPENGL; + } + _this->gl_config.dll_handle = SDL_LoadObject(path); + if (!_this->gl_config.dll_handle) { + return -1; + } + SDL_strlcpy(_this->gl_config.driver_path, path, + SDL_arraysize(_this->gl_config.driver_path)); + + /* Allocate OpenGL memory */ + _this->gl_data = (struct SDL_GLDriverData *) SDL_calloc(1, sizeof(struct SDL_GLDriverData)); + if (!_this->gl_data) { + return SDL_OutOfMemory(); + } + + /* Load function pointers */ + handle = _this->gl_config.dll_handle; + _this->gl_data->wglGetProcAddress = (void *(WINAPI *) (const char *)) + SDL_LoadFunction(handle, "wglGetProcAddress"); + _this->gl_data->wglCreateContext = (HGLRC(WINAPI *) (HDC)) + SDL_LoadFunction(handle, "wglCreateContext"); + _this->gl_data->wglDeleteContext = (BOOL(WINAPI *) (HGLRC)) + SDL_LoadFunction(handle, "wglDeleteContext"); + _this->gl_data->wglMakeCurrent = (BOOL(WINAPI *) (HDC, HGLRC)) + SDL_LoadFunction(handle, "wglMakeCurrent"); + _this->gl_data->wglShareLists = (BOOL(WINAPI *) (HGLRC, HGLRC)) + SDL_LoadFunction(handle, "wglShareLists"); + + if (!_this->gl_data->wglGetProcAddress || + !_this->gl_data->wglCreateContext || + !_this->gl_data->wglDeleteContext || + !_this->gl_data->wglMakeCurrent) { + return SDL_SetError("Could not retrieve OpenGL functions"); + } + + return 0; +} + +void * +WIN_GL_GetProcAddress(_THIS, const char *proc) +{ + void *func; + + /* This is to pick up extensions */ + func = _this->gl_data->wglGetProcAddress(proc); + if (!func) { + /* This is probably a normal GL function */ + func = GetProcAddress(_this->gl_config.dll_handle, proc); + } + return func; +} + +void +WIN_GL_UnloadLibrary(_THIS) +{ + SDL_UnloadObject(_this->gl_config.dll_handle); + _this->gl_config.dll_handle = NULL; + + /* Free OpenGL memory */ + SDL_free(_this->gl_data); + _this->gl_data = NULL; +} + +static void +WIN_GL_SetupPixelFormat(_THIS, PIXELFORMATDESCRIPTOR * pfd) +{ + SDL_zerop(pfd); + pfd->nSize = sizeof(*pfd); + pfd->nVersion = 1; + pfd->dwFlags = (PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL); + if (_this->gl_config.double_buffer) { + pfd->dwFlags |= PFD_DOUBLEBUFFER; + } + if (_this->gl_config.stereo) { + pfd->dwFlags |= PFD_STEREO; + } + pfd->iLayerType = PFD_MAIN_PLANE; + pfd->iPixelType = PFD_TYPE_RGBA; + pfd->cRedBits = _this->gl_config.red_size; + pfd->cGreenBits = _this->gl_config.green_size; + pfd->cBlueBits = _this->gl_config.blue_size; + pfd->cAlphaBits = _this->gl_config.alpha_size; + if (_this->gl_config.buffer_size) { + pfd->cColorBits = + _this->gl_config.buffer_size - _this->gl_config.alpha_size; + } else { + pfd->cColorBits = (pfd->cRedBits + pfd->cGreenBits + pfd->cBlueBits); + } + pfd->cAccumRedBits = _this->gl_config.accum_red_size; + pfd->cAccumGreenBits = _this->gl_config.accum_green_size; + pfd->cAccumBlueBits = _this->gl_config.accum_blue_size; + pfd->cAccumAlphaBits = _this->gl_config.accum_alpha_size; + pfd->cAccumBits = + (pfd->cAccumRedBits + pfd->cAccumGreenBits + pfd->cAccumBlueBits + + pfd->cAccumAlphaBits); + pfd->cDepthBits = _this->gl_config.depth_size; + pfd->cStencilBits = _this->gl_config.stencil_size; +} + +/* Choose the closest pixel format that meets or exceeds the target. + FIXME: Should we weight any particular attribute over any other? +*/ +static int +WIN_GL_ChoosePixelFormat(HDC hdc, PIXELFORMATDESCRIPTOR * target) +{ + PIXELFORMATDESCRIPTOR pfd; + int count, index, best = 0; + unsigned int dist, best_dist = ~0U; + + count = DescribePixelFormat(hdc, 1, sizeof(pfd), NULL); + + for (index = 1; index <= count; index++) { + + if (!DescribePixelFormat(hdc, index, sizeof(pfd), &pfd)) { + continue; + } + + if ((pfd.dwFlags & target->dwFlags) != target->dwFlags) { + continue; + } + + if (pfd.iLayerType != target->iLayerType) { + continue; + } + if (pfd.iPixelType != target->iPixelType) { + continue; + } + + dist = 0; + + if (pfd.cColorBits < target->cColorBits) { + continue; + } else { + dist += (pfd.cColorBits - target->cColorBits); + } + if (pfd.cRedBits < target->cRedBits) { + continue; + } else { + dist += (pfd.cRedBits - target->cRedBits); + } + if (pfd.cGreenBits < target->cGreenBits) { + continue; + } else { + dist += (pfd.cGreenBits - target->cGreenBits); + } + if (pfd.cBlueBits < target->cBlueBits) { + continue; + } else { + dist += (pfd.cBlueBits - target->cBlueBits); + } + if (pfd.cAlphaBits < target->cAlphaBits) { + continue; + } else { + dist += (pfd.cAlphaBits - target->cAlphaBits); + } + if (pfd.cAccumBits < target->cAccumBits) { + continue; + } else { + dist += (pfd.cAccumBits - target->cAccumBits); + } + if (pfd.cAccumRedBits < target->cAccumRedBits) { + continue; + } else { + dist += (pfd.cAccumRedBits - target->cAccumRedBits); + } + if (pfd.cAccumGreenBits < target->cAccumGreenBits) { + continue; + } else { + dist += (pfd.cAccumGreenBits - target->cAccumGreenBits); + } + if (pfd.cAccumBlueBits < target->cAccumBlueBits) { + continue; + } else { + dist += (pfd.cAccumBlueBits - target->cAccumBlueBits); + } + if (pfd.cAccumAlphaBits < target->cAccumAlphaBits) { + continue; + } else { + dist += (pfd.cAccumAlphaBits - target->cAccumAlphaBits); + } + if (pfd.cDepthBits < target->cDepthBits) { + continue; + } else { + dist += (pfd.cDepthBits - target->cDepthBits); + } + if (pfd.cStencilBits < target->cStencilBits) { + continue; + } else { + dist += (pfd.cStencilBits - target->cStencilBits); + } + + if (dist < best_dist) { + best = index; + best_dist = dist; + } + } + + return best; +} + +static SDL_bool +HasExtension(const char *extension, const char *extensions) +{ + const char *start; + const char *where, *terminator; + + /* Extension names should not have spaces. */ + where = SDL_strchr(extension, ' '); + if (where || *extension == '\0') + return SDL_FALSE; + + if (!extensions) + return SDL_FALSE; + + /* It takes a bit of care to be fool-proof about parsing the + * OpenGL extensions string. Don't be fooled by sub-strings, + * etc. */ + + start = extensions; + + for (;;) { + where = SDL_strstr(start, extension); + if (!where) + break; + + terminator = where + SDL_strlen(extension); + if (where == start || *(where - 1) == ' ') + if (*terminator == ' ' || *terminator == '\0') + return SDL_TRUE; + + start = terminator; + } + return SDL_FALSE; +} + +void +WIN_GL_InitExtensions(_THIS) +{ + const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0; + const char *extensions; + HWND hwnd; + HDC hdc; + HGLRC hglrc; + PIXELFORMATDESCRIPTOR pfd; + + if (!_this->gl_data) { + return; + } + + hwnd = + CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0, + 10, 10, NULL, NULL, SDL_Instance, NULL); + if (!hwnd) { + return; + } + WIN_PumpEvents(_this); + + hdc = GetDC(hwnd); + + WIN_GL_SetupPixelFormat(_this, &pfd); + + SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd); + + hglrc = _this->gl_data->wglCreateContext(hdc); + if (!hglrc) { + return; + } + _this->gl_data->wglMakeCurrent(hdc, hglrc); + + wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC)) + _this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB"); + if (wglGetExtensionsStringARB) { + extensions = wglGetExtensionsStringARB(hdc); + } else { + extensions = NULL; + } + + /* Check for WGL_ARB_pixel_format */ + _this->gl_data->HAS_WGL_ARB_pixel_format = SDL_FALSE; + if (HasExtension("WGL_ARB_pixel_format", extensions)) { + _this->gl_data->wglChoosePixelFormatARB = (BOOL(WINAPI *) + (HDC, const int *, + const FLOAT *, UINT, + int *, UINT *)) + WIN_GL_GetProcAddress(_this, "wglChoosePixelFormatARB"); + _this->gl_data->wglGetPixelFormatAttribivARB = + (BOOL(WINAPI *) (HDC, int, int, UINT, const int *, int *)) + WIN_GL_GetProcAddress(_this, "wglGetPixelFormatAttribivARB"); + + if ((_this->gl_data->wglChoosePixelFormatARB != NULL) && + (_this->gl_data->wglGetPixelFormatAttribivARB != NULL)) { + _this->gl_data->HAS_WGL_ARB_pixel_format = SDL_TRUE; + } + } + + /* Check for WGL_EXT_swap_control */ + _this->gl_data->HAS_WGL_EXT_swap_control_tear = SDL_FALSE; + if (HasExtension("WGL_EXT_swap_control", extensions)) { + _this->gl_data->wglSwapIntervalEXT = + WIN_GL_GetProcAddress(_this, "wglSwapIntervalEXT"); + _this->gl_data->wglGetSwapIntervalEXT = + WIN_GL_GetProcAddress(_this, "wglGetSwapIntervalEXT"); + if (HasExtension("WGL_EXT_swap_control_tear", extensions)) { + _this->gl_data->HAS_WGL_EXT_swap_control_tear = SDL_TRUE; + } + } else { + _this->gl_data->wglSwapIntervalEXT = NULL; + _this->gl_data->wglGetSwapIntervalEXT = NULL; + } + + /* Check for WGL_EXT_create_context_es2_profile */ + _this->gl_data->HAS_WGL_EXT_create_context_es2_profile = SDL_FALSE; + if (HasExtension("WGL_EXT_create_context_es2_profile", extensions)) { + // ***** Mark was here! ***** + //_this->gl_data->HAS_WGL_EXT_create_context_es2_profile = SDL_TRUE; + } + + /* Check for GLX_ARB_context_flush_control */ + if (HasExtension("WGL_ARB_context_flush_control", extensions)) { + _this->gl_data->HAS_WGL_ARB_context_flush_control = SDL_TRUE; + } + + _this->gl_data->wglMakeCurrent(hdc, NULL); + _this->gl_data->wglDeleteContext(hglrc); + ReleaseDC(hwnd, hdc); + DestroyWindow(hwnd); + WIN_PumpEvents(_this); +} + +static int +WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs) +{ + HWND hwnd; + HDC hdc; + PIXELFORMATDESCRIPTOR pfd; + HGLRC hglrc; + int pixel_format = 0; + unsigned int matching; + + hwnd = + CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0, + 10, 10, NULL, NULL, SDL_Instance, NULL); + WIN_PumpEvents(_this); + + hdc = GetDC(hwnd); + + WIN_GL_SetupPixelFormat(_this, &pfd); + + SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd); + + hglrc = _this->gl_data->wglCreateContext(hdc); + if (hglrc) { + _this->gl_data->wglMakeCurrent(hdc, hglrc); + + if (_this->gl_data->HAS_WGL_ARB_pixel_format) { + _this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs, + 1, &pixel_format, + &matching); + } + + _this->gl_data->wglMakeCurrent(hdc, NULL); + _this->gl_data->wglDeleteContext(hglrc); + } + ReleaseDC(hwnd, hdc); + DestroyWindow(hwnd); + WIN_PumpEvents(_this); + + return pixel_format; +} + +/* actual work of WIN_GL_SetupWindow() happens here. */ +static int +WIN_GL_SetupWindowInternal(_THIS, SDL_Window * window) +{ + HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; + PIXELFORMATDESCRIPTOR pfd; + int pixel_format = 0; + int iAttribs[64]; + int *iAttr; + int *iAccelAttr; + float fAttribs[1] = { 0 }; + + WIN_GL_SetupPixelFormat(_this, &pfd); + + /* setup WGL_ARB_pixel_format attribs */ + iAttr = &iAttribs[0]; + + *iAttr++ = WGL_DRAW_TO_WINDOW_ARB; + *iAttr++ = GL_TRUE; + *iAttr++ = WGL_RED_BITS_ARB; + *iAttr++ = _this->gl_config.red_size; + *iAttr++ = WGL_GREEN_BITS_ARB; + *iAttr++ = _this->gl_config.green_size; + *iAttr++ = WGL_BLUE_BITS_ARB; + *iAttr++ = _this->gl_config.blue_size; + + if (_this->gl_config.alpha_size) { + *iAttr++ = WGL_ALPHA_BITS_ARB; + *iAttr++ = _this->gl_config.alpha_size; + } + + *iAttr++ = WGL_DOUBLE_BUFFER_ARB; + *iAttr++ = _this->gl_config.double_buffer; + + *iAttr++ = WGL_DEPTH_BITS_ARB; + *iAttr++ = _this->gl_config.depth_size; + + if (_this->gl_config.stencil_size) { + *iAttr++ = WGL_STENCIL_BITS_ARB; + *iAttr++ = _this->gl_config.stencil_size; + } + + if (_this->gl_config.accum_red_size) { + *iAttr++ = WGL_ACCUM_RED_BITS_ARB; + *iAttr++ = _this->gl_config.accum_red_size; + } + + if (_this->gl_config.accum_green_size) { + *iAttr++ = WGL_ACCUM_GREEN_BITS_ARB; + *iAttr++ = _this->gl_config.accum_green_size; + } + + if (_this->gl_config.accum_blue_size) { + *iAttr++ = WGL_ACCUM_BLUE_BITS_ARB; + *iAttr++ = _this->gl_config.accum_blue_size; + } + + if (_this->gl_config.accum_alpha_size) { + *iAttr++ = WGL_ACCUM_ALPHA_BITS_ARB; + *iAttr++ = _this->gl_config.accum_alpha_size; + } + + if (_this->gl_config.stereo) { + *iAttr++ = WGL_STEREO_ARB; + *iAttr++ = GL_TRUE; + } + + if (_this->gl_config.multisamplebuffers) { + *iAttr++ = WGL_SAMPLE_BUFFERS_ARB; + *iAttr++ = _this->gl_config.multisamplebuffers; + } + + if (_this->gl_config.multisamplesamples) { + *iAttr++ = WGL_SAMPLES_ARB; + *iAttr++ = _this->gl_config.multisamplesamples; + } + + if (_this->gl_config.framebuffer_srgb_capable) { + *iAttr++ = WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB; + *iAttr++ = _this->gl_config.framebuffer_srgb_capable; + } + + /* We always choose either FULL or NO accel on Windows, because of flaky + drivers. If the app didn't specify, we use FULL, because that's + probably what they wanted (and if you didn't care and got FULL, that's + a perfectly valid result in any case). */ + *iAttr++ = WGL_ACCELERATION_ARB; + iAccelAttr = iAttr; + if (_this->gl_config.accelerated) { + *iAttr++ = WGL_FULL_ACCELERATION_ARB; + } else { + *iAttr++ = WGL_NO_ACCELERATION_ARB; + } + + *iAttr = 0; + + /* Choose and set the closest available pixel format */ + pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs); + + /* App said "don't care about accel" and FULL accel failed. Try NO. */ + if ( ( !pixel_format ) && ( _this->gl_config.accelerated < 0 ) ) { + *iAccelAttr = WGL_NO_ACCELERATION_ARB; + pixel_format = WIN_GL_ChoosePixelFormatARB(_this, iAttribs, fAttribs); + *iAccelAttr = WGL_FULL_ACCELERATION_ARB; /* if we try again. */ + } + if (!pixel_format) { + pixel_format = WIN_GL_ChoosePixelFormat(hdc, &pfd); + } + if (!pixel_format) { + return SDL_SetError("No matching GL pixel format available"); + } + if (!SetPixelFormat(hdc, pixel_format, &pfd)) { + return WIN_SetError("SetPixelFormat()"); + } + return 0; +} + +int +WIN_GL_SetupWindow(_THIS, SDL_Window * window) +{ + /* The current context is lost in here; save it and reset it. */ + SDL_Window *current_win = SDL_GL_GetCurrentWindow(); + SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); + const int retval = WIN_GL_SetupWindowInternal(_this, window); + WIN_GL_MakeCurrent(_this, current_win, current_ctx); + return retval; +} + +SDL_GLContext +WIN_GL_CreateContext(_THIS, SDL_Window * window) +{ + HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; + HGLRC context, share_context; + + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES && + !_this->gl_data->HAS_WGL_EXT_create_context_es2_profile) { +#if SDL_VIDEO_OPENGL_EGL + /* Switch to EGL based functions */ + WIN_GL_UnloadLibrary(_this); + _this->GL_LoadLibrary = WIN_GLES_LoadLibrary; + _this->GL_GetProcAddress = WIN_GLES_GetProcAddress; + _this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary; + _this->GL_CreateContext = WIN_GLES_CreateContext; + _this->GL_MakeCurrent = WIN_GLES_MakeCurrent; + _this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval; + _this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval; + _this->GL_SwapWindow = WIN_GLES_SwapWindow; + _this->GL_DeleteContext = WIN_GLES_DeleteContext; + + if (WIN_GLES_LoadLibrary(_this, NULL) != 0) { + return NULL; + } + + return WIN_GLES_CreateContext(_this, window); +#else + SDL_SetError("SDL not configured with EGL support"); + return NULL; +#endif + } + + if (_this->gl_config.share_with_current_context) { + share_context = (HGLRC)SDL_GL_GetCurrentContext(); + } else { + share_context = 0; + } + + if (_this->gl_config.major_version < 3 && + _this->gl_config.profile_mask == 0 && + _this->gl_config.flags == 0) { + /* Create legacy context */ + context = _this->gl_data->wglCreateContext(hdc); + if( share_context != 0 ) { + _this->gl_data->wglShareLists(share_context, context); + } + } else { + PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; + HGLRC temp_context = _this->gl_data->wglCreateContext(hdc); + if (!temp_context) { + SDL_SetError("Could not create GL context"); + return NULL; + } + + /* Make the context current */ + if (WIN_GL_MakeCurrent(_this, window, temp_context) < 0) { + WIN_GL_DeleteContext(_this, temp_context); + return NULL; + } + + wglCreateContextAttribsARB = + (PFNWGLCREATECONTEXTATTRIBSARBPROC) _this->gl_data-> + wglGetProcAddress("wglCreateContextAttribsARB"); + if (!wglCreateContextAttribsARB) { + SDL_SetError("GL 3.x is not supported"); + context = temp_context; + } else { + /* max 10 attributes plus terminator */ + int attribs[11] = { + WGL_CONTEXT_MAJOR_VERSION_ARB, _this->gl_config.major_version, + WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version, + 0 + }; + int iattr = 4; + + /* SDL profile bits match WGL profile bits */ + if (_this->gl_config.profile_mask != 0) { + attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB; + attribs[iattr++] = _this->gl_config.profile_mask; + } + + /* SDL flags match WGL flags */ + if (_this->gl_config.flags != 0) { + attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB; + attribs[iattr++] = _this->gl_config.flags; + } + + /* only set if wgl extension is available */ + if (_this->gl_data->HAS_WGL_ARB_context_flush_control) { + attribs[iattr++] = WGL_CONTEXT_RELEASE_BEHAVIOR_ARB; + attribs[iattr++] = _this->gl_config.release_behavior ? + WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB : + WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB; + } + + attribs[iattr++] = 0; + + /* Create the GL 3.x context */ + context = wglCreateContextAttribsARB(hdc, share_context, attribs); + /* Delete the GL 2.x context */ + _this->gl_data->wglDeleteContext(temp_context); + } + } + + if (!context) { + WIN_SetError("Could not create GL context"); + return NULL; + } + + if (WIN_GL_MakeCurrent(_this, window, context) < 0) { + WIN_GL_DeleteContext(_this, context); + return NULL; + } + + return context; +} + +int +WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ + HDC hdc; + + if (!_this->gl_data) { + return SDL_SetError("OpenGL not initialized"); + } + + /* sanity check that higher level handled this. */ + SDL_assert(window || (!window && !context)); + + /* Some Windows drivers freak out if hdc is NULL, even when context is + NULL, against spec. Since hdc is _supposed_ to be ignored if context + is NULL, we either use the current GL window, or do nothing if we + already have no current context. */ + if (!window) { + window = SDL_GL_GetCurrentWindow(); + if (!window) { + SDL_assert(SDL_GL_GetCurrentContext() == NULL); + return 0; /* already done. */ + } + } + + hdc = ((SDL_WindowData *) window->driverdata)->hdc; + if (!_this->gl_data->wglMakeCurrent(hdc, (HGLRC) context)) { + return WIN_SetError("wglMakeCurrent()"); + } + return 0; +} + +int +WIN_GL_SetSwapInterval(_THIS, int interval) +{ + if ((interval < 0) && (!_this->gl_data->HAS_WGL_EXT_swap_control_tear)) { + return SDL_SetError("Negative swap interval unsupported in this GL"); + } else if (_this->gl_data->wglSwapIntervalEXT) { + if (_this->gl_data->wglSwapIntervalEXT(interval) != TRUE) { + return WIN_SetError("wglSwapIntervalEXT()"); + } + } else { + return SDL_Unsupported(); + } + return 0; +} + +int +WIN_GL_GetSwapInterval(_THIS) +{ + int retval = 0; + if (_this->gl_data->wglGetSwapIntervalEXT) { + retval = _this->gl_data->wglGetSwapIntervalEXT(); + } + return retval; +} + +void +WIN_GL_SwapWindow(_THIS, SDL_Window * window) +{ + HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc; + + SwapBuffers(hdc); +} + +void +WIN_GL_DeleteContext(_THIS, SDL_GLContext context) +{ + if (!_this->gl_data) { + return; + } + _this->gl_data->wglDeleteContext((HGLRC) context); +} + + +SDL_bool +WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window * fromWindow, SDL_Window * toWindow) +{ + HDC hfromdc = ((SDL_WindowData *) fromWindow->driverdata)->hdc; + HDC htodc = ((SDL_WindowData *) toWindow->driverdata)->hdc; + BOOL result; + + /* get the pixel format of the fromWindow */ + int pixel_format = GetPixelFormat(hfromdc); + PIXELFORMATDESCRIPTOR pfd; + SDL_memset(&pfd, 0, sizeof(pfd)); + DescribePixelFormat(hfromdc, pixel_format, sizeof(pfd), &pfd); + + /* set the pixel format of the toWindow */ + result = SetPixelFormat(htodc, pixel_format, &pfd); + + return result ? SDL_TRUE : SDL_FALSE; +} + +#endif /* SDL_VIDEO_OPENGL_WGL */ + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengl.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengl.h new file mode 100644 index 000000000..7b95cc8d9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengl.h @@ -0,0 +1,131 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowsopengl_h +#define _SDL_windowsopengl_h + +#if SDL_VIDEO_OPENGL_WGL + +struct SDL_GLDriverData +{ + SDL_bool HAS_WGL_ARB_pixel_format; + SDL_bool HAS_WGL_EXT_swap_control_tear; + SDL_bool HAS_WGL_EXT_create_context_es2_profile; + SDL_bool HAS_WGL_ARB_context_flush_control; + + void *(WINAPI * wglGetProcAddress) (const char *proc); + HGLRC(WINAPI * wglCreateContext) (HDC hdc); + BOOL(WINAPI * wglDeleteContext) (HGLRC hglrc); + BOOL(WINAPI * wglMakeCurrent) (HDC hdc, HGLRC hglrc); + BOOL(WINAPI * wglShareLists) (HGLRC hglrc1, HGLRC hglrc2); + BOOL(WINAPI * wglChoosePixelFormatARB) (HDC hdc, + const int *piAttribIList, + const FLOAT * pfAttribFList, + UINT nMaxFormats, + int *piFormats, + UINT * nNumFormats); + BOOL(WINAPI * wglGetPixelFormatAttribivARB) (HDC hdc, int iPixelFormat, + int iLayerPlane, + UINT nAttributes, + const int *piAttributes, + int *piValues); + BOOL (WINAPI * wglSwapIntervalEXT) (int interval); + int (WINAPI * wglGetSwapIntervalEXT) (void); +}; + +/* OpenGL functions */ +extern int WIN_GL_LoadLibrary(_THIS, const char *path); +extern void *WIN_GL_GetProcAddress(_THIS, const char *proc); +extern void WIN_GL_UnloadLibrary(_THIS); +extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window); +extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window); +extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int WIN_GL_SetSwapInterval(_THIS, int interval); +extern int WIN_GL_GetSwapInterval(_THIS); +extern void WIN_GL_SwapWindow(_THIS, SDL_Window * window); +extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context); +extern void WIN_GL_InitExtensions(_THIS); +extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window * fromWindow, SDL_Window * toWindow); + +#ifndef WGL_ARB_pixel_format +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#endif + +#ifndef WGL_ARB_multisample +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 +#endif + +#endif /* SDL_VIDEO_OPENGL_WGL */ + +#endif /* _SDL_windowsopengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengles.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengles.c new file mode 100644 index 000000000..5cf1809b8 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengles.c @@ -0,0 +1,145 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL + +#include "SDL_windowsvideo.h" +#include "SDL_windowsopengles.h" +#include "SDL_windowsopengl.h" +#include "SDL_log.h" + +/* EGL implementation of SDL OpenGL support */ + +int +WIN_GLES_LoadLibrary(_THIS, const char *path) { + + /* If the profile requested is not GL ES, switch over to WIN_GL functions */ + if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { +#if SDL_VIDEO_OPENGL_WGL + WIN_GLES_UnloadLibrary(_this); + _this->GL_LoadLibrary = WIN_GL_LoadLibrary; + _this->GL_GetProcAddress = WIN_GL_GetProcAddress; + _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; + _this->GL_CreateContext = WIN_GL_CreateContext; + _this->GL_MakeCurrent = WIN_GL_MakeCurrent; + _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; + _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; + _this->GL_SwapWindow = WIN_GL_SwapWindow; + _this->GL_DeleteContext = WIN_GL_DeleteContext; + return WIN_GL_LoadLibrary(_this, path); +#else + return SDL_SetError("SDL not configured with OpenGL/WGL support"); +#endif + } + + if (_this->egl_data == NULL) { + return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY); + } + + return 0; +} + +SDL_GLContext +WIN_GLES_CreateContext(_THIS, SDL_Window * window) +{ + SDL_GLContext context; + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + +#if SDL_VIDEO_OPENGL_WGL + if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { + /* Switch to WGL based functions */ + WIN_GLES_UnloadLibrary(_this); + _this->GL_LoadLibrary = WIN_GL_LoadLibrary; + _this->GL_GetProcAddress = WIN_GL_GetProcAddress; + _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary; + _this->GL_CreateContext = WIN_GL_CreateContext; + _this->GL_MakeCurrent = WIN_GL_MakeCurrent; + _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval; + _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval; + _this->GL_SwapWindow = WIN_GL_SwapWindow; + _this->GL_DeleteContext = WIN_GL_DeleteContext; + + if (WIN_GL_LoadLibrary(_this, NULL) != 0) { + return NULL; + } + + return WIN_GL_CreateContext(_this, window); + } +#endif + + context = SDL_EGL_CreateContext(_this, data->egl_surface); + return context; +} + +void +WIN_GLES_DeleteContext(_THIS, SDL_GLContext context) +{ + SDL_EGL_DeleteContext(_this, context); + WIN_GLES_UnloadLibrary(_this); +} + +SDL_EGL_SwapWindow_impl(WIN) +SDL_EGL_MakeCurrent_impl(WIN) + +int +WIN_GLES_SetupWindow(_THIS, SDL_Window * window) +{ + /* The current context is lost in here; save it and reset it. */ + SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata; + SDL_Window *current_win = SDL_GL_GetCurrentWindow(); + SDL_GLContext current_ctx = SDL_GL_GetCurrentContext(); + + + if (_this->egl_data == NULL) { + if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY) < 0) { + SDL_EGL_UnloadLibrary(_this); + return -1; + } + } + + /* Create the GLES window surface */ + windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd); + + if (windowdata->egl_surface == EGL_NO_SURFACE) { + return SDL_SetError("Could not create GLES window surface"); + } + + return WIN_GLES_MakeCurrent(_this, current_win, current_ctx); +} + +int +WIN_GLES_SetSwapInterval(_THIS, int interval) +{ + /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this + * from working if we do (the window contents freeze and don't swap properly). So, we ignore + * the request for now. + */ + + // ***** Mark was here! ***** + SDL_EGL_SetSwapInterval( _this,interval ); +// SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug"); + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengles.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengles.h new file mode 100644 index 000000000..dbdf5f6a1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsopengles.h @@ -0,0 +1,51 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_winopengles_h +#define _SDL_winopengles_h + +#if SDL_VIDEO_OPENGL_EGL + +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" + +/* OpenGLES functions */ +#define WIN_GLES_GetAttribute SDL_EGL_GetAttribute +#define WIN_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define WIN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary +#define WIN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval +/* See the WIN_GLES_GetSwapInterval implementation to see why this is commented out */ +/*#define WIN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval*/ +extern int WIN_GLES_SetSwapInterval(_THIS, int interval); + +extern int WIN_GLES_LoadLibrary(_THIS, const char *path); +extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window); +extern void WIN_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); +extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context); +extern int WIN_GLES_SetupWindow(_THIS, SDL_Window * window); + +#endif /* SDL_VIDEO_OPENGL_EGL */ + +#endif /* _SDL_winopengles_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsshape.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsshape.c new file mode 100644 index 000000000..0a50985a2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsshape.c @@ -0,0 +1,110 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_assert.h" +#include "SDL_windowsshape.h" +#include "SDL_windowsvideo.h" + +SDL_WindowShaper* +Win32_CreateShaper(SDL_Window * window) { + int resized_properly; + SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper)); + result->window = window; + result->mode.mode = ShapeModeDefault; + result->mode.parameters.binarizationCutoff = 1; + result->userx = result->usery = 0; + result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData)); + ((SDL_ShapeData*)result->driverdata)->mask_tree = NULL; + /* Put some driver-data here. */ + window->shaper = result; + resized_properly = Win32_ResizeWindowShape(window); + if (resized_properly != 0) + return NULL; + + return result; +} + +void +CombineRectRegions(SDL_ShapeTree* node,void* closure) { + HRGN mask_region = *((HRGN*)closure),temp_region = NULL; + if(node->kind == OpaqueShape) { + /* Win32 API regions exclude their outline, so we widen the region by one pixel in each direction to include the real outline. */ + temp_region = CreateRectRgn(node->data.shape.x,node->data.shape.y,node->data.shape.x + node->data.shape.w + 1,node->data.shape.y + node->data.shape.h + 1); + if(mask_region != NULL) { + CombineRgn(mask_region,mask_region,temp_region,RGN_OR); + DeleteObject(temp_region); + } + else + *((HRGN*)closure) = temp_region; + } +} + +int +Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { + SDL_ShapeData *data; + HRGN mask_region = NULL; + + if( (shaper == NULL) || + (shape == NULL) || + ((shape->format->Amask == 0) && (shape_mode->mode != ShapeModeColorKey)) || + (shape->w != shaper->window->w) || + (shape->h != shaper->window->h) ) { + return SDL_INVALID_SHAPE_ARGUMENT; + } + + data = (SDL_ShapeData*)shaper->driverdata; + if(data->mask_tree != NULL) + SDL_FreeShapeTree(&data->mask_tree); + data->mask_tree = SDL_CalculateShapeTree(*shape_mode,shape); + + SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&mask_region); + SDL_assert(mask_region != NULL); + + SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); + + return 0; +} + +int +Win32_ResizeWindowShape(SDL_Window *window) { + SDL_ShapeData* data; + + if (window == NULL) + return -1; + data = (SDL_ShapeData *)window->shaper->driverdata; + if (data == NULL) + return -1; + + if(data->mask_tree != NULL) + SDL_FreeShapeTree(&data->mask_tree); + if(window->shaper->hasshape == SDL_TRUE) { + window->shaper->userx = window->x; + window->shaper->usery = window->y; + SDL_SetWindowPosition(window,-1000,-1000); + } + + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsshape.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsshape.h new file mode 100644 index 000000000..ddd8f49ba --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsshape.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#ifndef _SDL_windowsshape_h +#define _SDL_windowsshape_h + +#include "SDL_video.h" +#include "SDL_shape.h" +#include "../SDL_sysvideo.h" +#include "../SDL_shape_internals.h" + +typedef struct { + SDL_ShapeTree *mask_tree; +} SDL_ShapeData; + +extern SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window); +extern int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); +extern int Win32_ResizeWindowShape(SDL_Window *window); + +#endif /* _SDL_windowsshape_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsvideo.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsvideo.c new file mode 100644 index 000000000..21f63a018 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsvideo.c @@ -0,0 +1,427 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "SDL_main.h" +#include "SDL_video.h" +#include "SDL_hints.h" +#include "SDL_mouse.h" +#include "SDL_system.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" + +#include "SDL_windowsvideo.h" +#include "SDL_windowsframebuffer.h" +#include "SDL_windowsshape.h" + +/* Initialization/Query functions */ +static int WIN_VideoInit(_THIS); +static void WIN_VideoQuit(_THIS); + +/* Hints */ +SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE; +SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE; + +static void UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue) +{ + if (newValue && *newValue == '0') { + g_WindowsEnableMessageLoop = SDL_FALSE; + } else { + g_WindowsEnableMessageLoop = SDL_TRUE; + } +} + +static void UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue) +{ + if (newValue && *newValue == '0') { + g_WindowFrameUsableWhileCursorHidden = SDL_FALSE; + } else { + g_WindowFrameUsableWhileCursorHidden = SDL_TRUE; + } +} + + +/* Windows driver bootstrap functions */ + +static int +WIN_Available(void) +{ + return (1); +} + +static void +WIN_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_VideoData *data = (SDL_VideoData *) device->driverdata; + + SDL_UnregisterApp(); + if (data->userDLL) { + SDL_UnloadObject(data->userDLL); + } + if (data->shcoreDLL) { + SDL_UnloadObject(data->shcoreDLL); + } + + SDL_free(device->driverdata); + SDL_free(device); +} + +static SDL_VideoDevice * +WIN_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + SDL_RegisterApp(NULL, 0, NULL); + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (device) { + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + } else { + data = NULL; + } + if (!data) { + SDL_free(device); + SDL_OutOfMemory(); + return NULL; + } + device->driverdata = data; + + data->userDLL = SDL_LoadObject("USER32.DLL"); + if (data->userDLL) { + data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle"); + data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo"); + data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow"); + } + + data->shcoreDLL = SDL_LoadObject("SHCORE.DLL"); + if (data->shcoreDLL) { + data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *)) SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor"); + } + + /* Set the function pointers */ + device->VideoInit = WIN_VideoInit; + device->VideoQuit = WIN_VideoQuit; + device->GetDisplayBounds = WIN_GetDisplayBounds; + device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds; + device->GetDisplayDPI = WIN_GetDisplayDPI; + device->GetDisplayModes = WIN_GetDisplayModes; + device->SetDisplayMode = WIN_SetDisplayMode; + device->PumpEvents = WIN_PumpEvents; + +#undef CreateWindow + device->CreateWindow = WIN_CreateWindow; + device->CreateWindowFrom = WIN_CreateWindowFrom; + device->SetWindowTitle = WIN_SetWindowTitle; + device->SetWindowIcon = WIN_SetWindowIcon; + device->SetWindowPosition = WIN_SetWindowPosition; + device->SetWindowSize = WIN_SetWindowSize; + device->SetWindowOpacity = WIN_SetWindowOpacity; + device->ShowWindow = WIN_ShowWindow; + device->HideWindow = WIN_HideWindow; + device->RaiseWindow = WIN_RaiseWindow; + device->MaximizeWindow = WIN_MaximizeWindow; + device->MinimizeWindow = WIN_MinimizeWindow; + device->RestoreWindow = WIN_RestoreWindow; + device->SetWindowBordered = WIN_SetWindowBordered; + device->SetWindowResizable = WIN_SetWindowResizable; + device->SetWindowFullscreen = WIN_SetWindowFullscreen; + device->SetWindowGammaRamp = WIN_SetWindowGammaRamp; + device->GetWindowGammaRamp = WIN_GetWindowGammaRamp; + device->SetWindowGrab = WIN_SetWindowGrab; + device->DestroyWindow = WIN_DestroyWindow; + device->GetWindowWMInfo = WIN_GetWindowWMInfo; + device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer; + device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer; + device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer; + device->OnWindowEnter = WIN_OnWindowEnter; + device->SetWindowHitTest = WIN_SetWindowHitTest; + + device->shape_driver.CreateShaper = Win32_CreateShaper; + device->shape_driver.SetWindowShape = Win32_SetWindowShape; + device->shape_driver.ResizeWindowShape = Win32_ResizeWindowShape; + +#if SDL_VIDEO_OPENGL_WGL + device->GL_LoadLibrary = WIN_GL_LoadLibrary; + device->GL_GetProcAddress = WIN_GL_GetProcAddress; + device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; + device->GL_CreateContext = WIN_GL_CreateContext; + device->GL_MakeCurrent = WIN_GL_MakeCurrent; + device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; + device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; + device->GL_SwapWindow = WIN_GL_SwapWindow; + device->GL_DeleteContext = WIN_GL_DeleteContext; +#elif SDL_VIDEO_OPENGL_EGL + /* Use EGL based functions */ + device->GL_LoadLibrary = WIN_GLES_LoadLibrary; + device->GL_GetProcAddress = WIN_GLES_GetProcAddress; + device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary; + device->GL_CreateContext = WIN_GLES_CreateContext; + device->GL_MakeCurrent = WIN_GLES_MakeCurrent; + device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval; + device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval; + device->GL_SwapWindow = WIN_GLES_SwapWindow; + device->GL_DeleteContext = WIN_GLES_DeleteContext; +#endif + device->StartTextInput = WIN_StartTextInput; + device->StopTextInput = WIN_StopTextInput; + device->SetTextInputRect = WIN_SetTextInputRect; + + device->SetClipboardText = WIN_SetClipboardText; + device->GetClipboardText = WIN_GetClipboardText; + device->HasClipboardText = WIN_HasClipboardText; + + device->free = WIN_DeleteDevice; + + return device; +} + + +VideoBootStrap WINDOWS_bootstrap = { + "windows", "SDL Windows video driver", WIN_Available, WIN_CreateDevice +}; + +int +WIN_VideoInit(_THIS) +{ + if (WIN_InitModes(_this) < 0) { + return -1; + } + + WIN_InitKeyboard(_this); + WIN_InitMouse(_this); + + SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL); + SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL); + + return 0; +} + +void +WIN_VideoQuit(_THIS) +{ + WIN_QuitModes(_this); + WIN_QuitKeyboard(_this); + WIN_QuitMouse(_this); +} + + +#define D3D_DEBUG_INFO +#include + +SDL_bool +D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface) +{ + *pD3DDLL = SDL_LoadObject("D3D9.DLL"); + if (*pD3DDLL) { + typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t) (UINT SDKVersion); + Direct3DCreate9_t Direct3DCreate9Func; + +#ifdef USE_D3D9EX + typedef HRESULT (WINAPI *Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex **ppD3D); + Direct3DCreate9Ex_t Direct3DCreate9ExFunc; + + Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex"); + if (Direct3DCreate9ExFunc) { + IDirect3D9Ex *pDirect3D9ExInterface; + HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface); + if (SUCCEEDED(hr)) { + const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } }; + hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void**)pDirect3D9Interface); + IDirect3D9Ex_Release(pDirect3D9ExInterface); + if (SUCCEEDED(hr)) { + return SDL_TRUE; + } + } + } +#endif /* USE_D3D9EX */ + + Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9"); + if (Direct3DCreate9Func) { + *pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION); + if (*pDirect3D9Interface) { + return SDL_TRUE; + } + } + + SDL_UnloadObject(*pD3DDLL); + *pD3DDLL = NULL; + } + *pDirect3D9Interface = NULL; + return SDL_FALSE; +} + + +int +SDL_Direct3D9GetAdapterIndex(int displayIndex) +{ + void *pD3DDLL; + IDirect3D9 *pD3D; + if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) { + SDL_SetError("Unable to create Direct3D interface"); + return D3DADAPTER_DEFAULT; + } else { + SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); + int adapterIndex = D3DADAPTER_DEFAULT; + + if (!pData) { + SDL_SetError("Invalid display index"); + adapterIndex = -1; /* make sure we return something invalid */ + } else { + char *displayName = WIN_StringToUTF8(pData->DeviceName); + unsigned int count = IDirect3D9_GetAdapterCount(pD3D); + unsigned int i; + for (i=0; i + +static SDL_bool +DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory) +{ + *pDXGIDLL = SDL_LoadObject("DXGI.DLL"); + if (*pDXGIDLL) { + HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory); + + CreateDXGI = + (HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL, + "CreateDXGIFactory"); + if (CreateDXGI) { + GUID dxgiGUID = {0x7b7166ec,0x21c7,0x44ae,{0xb2,0x1a,0xc9,0xae,0x32,0x1a,0xe3,0x69}}; + if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void**)pDXGIFactory))) { + *pDXGIFactory = NULL; + } + } + if (!*pDXGIFactory) { + SDL_UnloadObject(*pDXGIDLL); + *pDXGIDLL = NULL; + return SDL_FALSE; + } + + return SDL_TRUE; + } else { + *pDXGIFactory = NULL; + return SDL_FALSE; + } +} +#endif + + +SDL_bool +SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex) +{ +#if !HAVE_DXGI_H + if (adapterIndex) *adapterIndex = -1; + if (outputIndex) *outputIndex = -1; + SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header"); + return SDL_FALSE; +#else + SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex); + void *pDXGIDLL; + char *displayName; + int nAdapter, nOutput; + IDXGIFactory *pDXGIFactory; + IDXGIAdapter *pDXGIAdapter; + IDXGIOutput* pDXGIOutput; + + if (!adapterIndex) { + SDL_InvalidParamError("adapterIndex"); + return SDL_FALSE; + } + + if (!outputIndex) { + SDL_InvalidParamError("outputIndex"); + return SDL_FALSE; + } + + *adapterIndex = -1; + *outputIndex = -1; + + if (!pData) { + SDL_SetError("Invalid display index"); + return SDL_FALSE; + } + + if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) { + SDL_SetError("Unable to create DXGI interface"); + return SDL_FALSE; + } + + displayName = WIN_StringToUTF8(pData->DeviceName); + nAdapter = 0; + while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) { + nOutput = 0; + while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) { + DXGI_OUTPUT_DESC outputDesc; + if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) { + char *outputName = WIN_StringToUTF8(outputDesc.DeviceName); + if (SDL_strcmp(outputName, displayName) == 0) { + *adapterIndex = nAdapter; + *outputIndex = nOutput; + } + SDL_free(outputName); + } + IDXGIOutput_Release(pDXGIOutput); + nOutput++; + } + IDXGIAdapter_Release(pDXGIAdapter); + nAdapter++; + } + SDL_free(displayName); + + /* free up the DXGI factory */ + IDXGIFactory_Release(pDXGIFactory); + SDL_UnloadObject(pDXGIDLL); + + if (*adapterIndex == -1) { + return SDL_FALSE; + } else { + return SDL_TRUE; + } +#endif +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vim: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsvideo.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsvideo.h new file mode 100644 index 000000000..912d8763d --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowsvideo.h @@ -0,0 +1,199 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowsvideo_h +#define _SDL_windowsvideo_h + +#include "../../core/windows/SDL_windows.h" + +#include "../SDL_sysvideo.h" + +#if defined(_MSC_VER) && (_MSC_VER >= 1500) +#include +#else +#include "SDL_msctf.h" +#endif + +#include + +#define MAX_CANDLIST 10 +#define MAX_CANDLENGTH 256 + +#include "SDL_windowsclipboard.h" +#include "SDL_windowsevents.h" +#include "SDL_windowskeyboard.h" +#include "SDL_windowsmodes.h" +#include "SDL_windowsmouse.h" +#include "SDL_windowsopengl.h" +#include "SDL_windowsopengles.h" +#include "SDL_windowswindow.h" +#include "SDL_events.h" +#include "SDL_loadso.h" + + +#if WINVER < 0x0601 +/* Touch input definitions */ +#define TWF_FINETOUCH 1 +#define TWF_WANTPALM 2 + +#define TOUCHEVENTF_MOVE 0x0001 +#define TOUCHEVENTF_DOWN 0x0002 +#define TOUCHEVENTF_UP 0x0004 + +DECLARE_HANDLE(HTOUCHINPUT); + +typedef struct _TOUCHINPUT { + LONG x; + LONG y; + HANDLE hSource; + DWORD dwID; + DWORD dwFlags; + DWORD dwMask; + DWORD dwTime; + ULONG_PTR dwExtraInfo; + DWORD cxContact; + DWORD cyContact; +} TOUCHINPUT, *PTOUCHINPUT; + +#endif /* WINVER < 0x0601 */ + +#if WINVER < 0x0603 + +typedef enum MONITOR_DPI_TYPE { + MDT_EFFECTIVE_DPI = 0, + MDT_ANGULAR_DPI = 1, + MDT_RAW_DPI = 2, + MDT_DEFAULT = MDT_EFFECTIVE_DPI +} MONITOR_DPI_TYPE; + +#endif /* WINVER < 0x0603 */ + +typedef BOOL (*PFNSHFullScreen)(HWND, DWORD); +typedef void (*PFCoordTransform)(SDL_Window*, POINT*); + +typedef struct +{ + void **lpVtbl; + int refcount; + void *data; +} TSFSink; + +/* Definition from Win98DDK version of IMM.H */ +typedef struct tagINPUTCONTEXT2 { + HWND hWnd; + BOOL fOpen; + POINT ptStatusWndPos; + POINT ptSoftKbdPos; + DWORD fdwConversion; + DWORD fdwSentence; + union { + LOGFONTA A; + LOGFONTW W; + } lfFont; + COMPOSITIONFORM cfCompForm; + CANDIDATEFORM cfCandForm[4]; + HIMCC hCompStr; + HIMCC hCandInfo; + HIMCC hGuideLine; + HIMCC hPrivate; + DWORD dwNumMsgBuf; + HIMCC hMsgBuf; + DWORD fdwInit; + DWORD dwReserve[3]; +} INPUTCONTEXT2, *PINPUTCONTEXT2, NEAR *NPINPUTCONTEXT2, FAR *LPINPUTCONTEXT2; + +/* Private display data */ + +typedef struct SDL_VideoData +{ + int render; + + DWORD clipboard_count; + + /* Touch input functions */ + void* userDLL; + BOOL (WINAPI *CloseTouchInputHandle)( HTOUCHINPUT ); + BOOL (WINAPI *GetTouchInputInfo)( HTOUCHINPUT, UINT, PTOUCHINPUT, int ); + BOOL (WINAPI *RegisterTouchWindow)( HWND, ULONG ); + + void* shcoreDLL; + HRESULT (WINAPI *GetDpiForMonitor)( HMONITOR hmonitor, + MONITOR_DPI_TYPE dpiType, + UINT *dpiX, + UINT *dpiY ); + + SDL_bool ime_com_initialized; + struct ITfThreadMgr *ime_threadmgr; + SDL_bool ime_initialized; + SDL_bool ime_enabled; + SDL_bool ime_available; + HWND ime_hwnd_main; + HWND ime_hwnd_current; + HIMC ime_himc; + + WCHAR ime_composition[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; + WCHAR ime_readingstring[16]; + int ime_cursor; + + SDL_bool ime_candlist; + WCHAR ime_candidates[MAX_CANDLIST][MAX_CANDLENGTH]; + DWORD ime_candcount; + DWORD ime_candref; + DWORD ime_candsel; + UINT ime_candpgsize; + int ime_candlistindexbase; + SDL_bool ime_candvertical; + + SDL_bool ime_dirty; + SDL_Rect ime_rect; + SDL_Rect ime_candlistrect; + int ime_winwidth; + int ime_winheight; + + HKL ime_hkl; + void* ime_himm32; + UINT (WINAPI *GetReadingString)(HIMC himc, UINT uReadingBufLen, LPWSTR lpwReadingBuf, PINT pnErrorIndex, BOOL *pfIsVertical, PUINT puMaxReadingLen); + BOOL (WINAPI *ShowReadingWindow)(HIMC himc, BOOL bShow); + LPINPUTCONTEXT2 (WINAPI *ImmLockIMC)(HIMC himc); + BOOL (WINAPI *ImmUnlockIMC)(HIMC himc); + LPVOID (WINAPI *ImmLockIMCC)(HIMCC himcc); + BOOL (WINAPI *ImmUnlockIMCC)(HIMCC himcc); + + SDL_bool ime_uiless; + struct ITfThreadMgrEx *ime_threadmgrex; + DWORD ime_uielemsinkcookie; + DWORD ime_alpnsinkcookie; + DWORD ime_openmodesinkcookie; + DWORD ime_convmodesinkcookie; + TSFSink *ime_uielemsink; + TSFSink *ime_ippasink; +} SDL_VideoData; + +extern SDL_bool g_WindowsEnableMessageLoop; +extern SDL_bool g_WindowFrameUsableWhileCursorHidden; + +typedef struct IDirect3D9 IDirect3D9; +extern SDL_bool D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface ); + +#endif /* _SDL_windowsvideo_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowswindow.c b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowswindow.c new file mode 100644 index 000000000..72fb64f1b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowswindow.c @@ -0,0 +1,888 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINDOWS + +#include "../../core/windows/SDL_windows.h" + +#include "SDL_assert.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_mouse_c.h" + +#include "SDL_windowsvideo.h" +#include "SDL_windowswindow.h" +#include "SDL_hints.h" + +/* Dropfile support */ +#include + +/* This is included after SDL_windowsvideo.h, which includes windows.h */ +#include "SDL_syswm.h" + +/* Windows CE compatibility */ +#ifndef SWP_NOCOPYBITS +#define SWP_NOCOPYBITS 0 +#endif + +/* Fake window to help with DirectInput events. */ +HWND SDL_HelperWindow = NULL; +static WCHAR *SDL_HelperWindowClassName = TEXT("SDLHelperWindowInputCatcher"); +static WCHAR *SDL_HelperWindowName = TEXT("SDLHelperWindowInputMsgWindow"); +static ATOM SDL_HelperWindowClass = 0; + +#define STYLE_BASIC (WS_CLIPSIBLINGS | WS_CLIPCHILDREN) +#define STYLE_FULLSCREEN (WS_POPUP) +#define STYLE_BORDERLESS (WS_POPUP) +#define STYLE_NORMAL (WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX) +#define STYLE_RESIZABLE (WS_THICKFRAME | WS_MAXIMIZEBOX) +#define STYLE_MASK (STYLE_FULLSCREEN | STYLE_BORDERLESS | STYLE_NORMAL | STYLE_RESIZABLE) + +static DWORD +GetWindowStyle(SDL_Window * window) +{ + DWORD style = 0; + + if (window->flags & SDL_WINDOW_FULLSCREEN) { + style |= STYLE_FULLSCREEN; + } else { + if (window->flags & SDL_WINDOW_BORDERLESS) { + style |= STYLE_BORDERLESS; + } else { + style |= STYLE_NORMAL; + } + if (window->flags & SDL_WINDOW_RESIZABLE) { + style |= STYLE_RESIZABLE; + } + } + return style; +} + +static void +WIN_SetWindowPositionInternal(_THIS, SDL_Window * window, UINT flags) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + HWND hwnd = data->hwnd; + RECT rect; + DWORD style; + HWND top; + BOOL menu; + int x, y; + int w, h; + + /* Figure out what the window area will be */ + if (SDL_ShouldAllowTopmost() && (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) { + top = HWND_TOPMOST; + } else { + top = HWND_NOTOPMOST; + } + style = GetWindowLong(hwnd, GWL_STYLE); + rect.left = 0; + rect.top = 0; + rect.right = window->w; + rect.bottom = window->h; + menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); + AdjustWindowRectEx(&rect, style, menu, 0); + w = (rect.right - rect.left); + h = (rect.bottom - rect.top); + x = window->x + rect.left; + y = window->y + rect.top; + + data->expected_resize = SDL_TRUE; + SetWindowPos(hwnd, top, x, y, w, h, flags); + data->expected_resize = SDL_FALSE; +} + +static int +SetupWindowData(_THIS, SDL_Window * window, HWND hwnd, SDL_bool created) +{ + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + SDL_WindowData *data; + + /* Allocate the window data */ + data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data)); + if (!data) { + return SDL_OutOfMemory(); + } + data->window = window; + data->hwnd = hwnd; + data->hdc = GetDC(hwnd); + data->created = created; + data->mouse_button_flags = 0; + data->videodata = videodata; + data->initializing = SDL_TRUE; + + window->driverdata = data; + + /* Associate the data with the window */ + if (!SetProp(hwnd, TEXT("SDL_WindowData"), data)) { + ReleaseDC(hwnd, data->hdc); + SDL_free(data); + return WIN_SetError("SetProp() failed"); + } + + /* Set up the window proc function */ +#ifdef GWLP_WNDPROC + data->wndproc = (WNDPROC) GetWindowLongPtr(hwnd, GWLP_WNDPROC); + if (data->wndproc == WIN_WindowProc) { + data->wndproc = NULL; + } else { + SetWindowLongPtr(hwnd, GWLP_WNDPROC, (LONG_PTR) WIN_WindowProc); + } +#else + data->wndproc = (WNDPROC) GetWindowLong(hwnd, GWL_WNDPROC); + if (data->wndproc == WIN_WindowProc) { + data->wndproc = NULL; + } else { + SetWindowLong(hwnd, GWL_WNDPROC, (LONG_PTR) WIN_WindowProc); + } +#endif + + /* Fill in the SDL window with the window data */ + { + RECT rect; + if (GetClientRect(hwnd, &rect)) { + int w = rect.right; + int h = rect.bottom; + if ((window->w && window->w != w) || (window->h && window->h != h)) { + /* We tried to create a window larger than the desktop and Windows didn't allow it. Override! */ + RECT rect; + DWORD style; + BOOL menu; + int x, y; + int w, h; + + /* Figure out what the window area will be */ + style = GetWindowLong(hwnd, GWL_STYLE); + rect.left = 0; + rect.top = 0; + rect.right = window->w; + rect.bottom = window->h; + menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); + AdjustWindowRectEx(&rect, style, menu, 0); + w = (rect.right - rect.left); + h = (rect.bottom - rect.top); + x = window->x + rect.left; + y = window->y + rect.top; + + SetWindowPos(hwnd, HWND_NOTOPMOST, x, y, w, h, SWP_NOCOPYBITS | SWP_NOZORDER | SWP_NOACTIVATE); + } else { + window->w = w; + window->h = h; + } + } + } + { + POINT point; + point.x = 0; + point.y = 0; + if (ClientToScreen(hwnd, &point)) { + window->x = point.x; + window->y = point.y; + } + } + { + DWORD style = GetWindowLong(hwnd, GWL_STYLE); + if (style & WS_VISIBLE) { + window->flags |= SDL_WINDOW_SHOWN; + } else { + window->flags &= ~SDL_WINDOW_SHOWN; + } + if (style & (WS_BORDER | WS_THICKFRAME)) { + window->flags &= ~SDL_WINDOW_BORDERLESS; + } else { + window->flags |= SDL_WINDOW_BORDERLESS; + } + if (style & WS_THICKFRAME) { + window->flags |= SDL_WINDOW_RESIZABLE; + } else { + window->flags &= ~SDL_WINDOW_RESIZABLE; + } +#ifdef WS_MAXIMIZE + if (style & WS_MAXIMIZE) { + window->flags |= SDL_WINDOW_MAXIMIZED; + } else +#endif + { + window->flags &= ~SDL_WINDOW_MAXIMIZED; + } +#ifdef WS_MINIMIZE + if (style & WS_MINIMIZE) { + window->flags |= SDL_WINDOW_MINIMIZED; + } else +#endif + { + window->flags &= ~SDL_WINDOW_MINIMIZED; + } + } + if (GetFocus() == hwnd) { + window->flags |= SDL_WINDOW_INPUT_FOCUS; + SDL_SetKeyboardFocus(data->window); + + if (window->flags & SDL_WINDOW_INPUT_GRABBED) { + RECT rect; + GetClientRect(hwnd, &rect); + ClientToScreen(hwnd, (LPPOINT) & rect); + ClientToScreen(hwnd, (LPPOINT) & rect + 1); + ClipCursor(&rect); + } + } + + /* Enable multi-touch */ + if (videodata->RegisterTouchWindow) { + videodata->RegisterTouchWindow(hwnd, (TWF_FINETOUCH|TWF_WANTPALM)); + } + + /* Enable dropping files */ + DragAcceptFiles(hwnd, TRUE); + + data->initializing = SDL_FALSE; + + /* All done! */ + return 0; +} + +int +WIN_CreateWindow(_THIS, SDL_Window * window) +{ + HWND hwnd; + RECT rect; + DWORD style = STYLE_BASIC; + int x, y; + int w, h; + + style |= GetWindowStyle(window); + + /* Figure out what the window area will be */ + rect.left = window->x; + rect.top = window->y; + rect.right = window->x + window->w; + rect.bottom = window->y + window->h; + AdjustWindowRectEx(&rect, style, FALSE, 0); + x = rect.left; + y = rect.top; + w = (rect.right - rect.left); + h = (rect.bottom - rect.top); + + hwnd = + CreateWindow(SDL_Appname, TEXT(""), style, x, y, w, h, NULL, NULL, + SDL_Instance, NULL); + if (!hwnd) { + return WIN_SetError("Couldn't create window"); + } + + WIN_PumpEvents(_this); + + if (SetupWindowData(_this, window, hwnd, SDL_TRUE) < 0) { + DestroyWindow(hwnd); + return -1; + } + +#if SDL_VIDEO_OPENGL_WGL + /* We need to initialize the extensions before deciding how to create ES profiles */ + if (window->flags & SDL_WINDOW_OPENGL) { + WIN_GL_InitExtensions(_this); + } +#endif + +#if SDL_VIDEO_OPENGL_ES2 + if ((window->flags & SDL_WINDOW_OPENGL) && + _this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES +#if SDL_VIDEO_OPENGL_WGL + && (!_this->gl_data || !_this->gl_data->HAS_WGL_EXT_create_context_es2_profile) +#endif + ) { +#if SDL_VIDEO_OPENGL_EGL + if (WIN_GLES_SetupWindow(_this, window) < 0) { + WIN_DestroyWindow(_this, window); + return -1; + } +#else + return SDL_SetError("Could not create GLES window surface (no EGL support available)"); +#endif /* SDL_VIDEO_OPENGL_EGL */ + } else +#endif /* SDL_VIDEO_OPENGL_ES2 */ + +#if SDL_VIDEO_OPENGL_WGL + if (window->flags & SDL_WINDOW_OPENGL) { + if (WIN_GL_SetupWindow(_this, window) < 0) { + WIN_DestroyWindow(_this, window); + return -1; + } + } +#endif + + return 0; +} + +int +WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) +{ + HWND hwnd = (HWND) data; + LPTSTR title; + int titleLen; + + /* Query the title from the existing window */ + titleLen = GetWindowTextLength(hwnd); + title = SDL_stack_alloc(TCHAR, titleLen + 1); + if (title) { + titleLen = GetWindowText(hwnd, title, titleLen); + } else { + titleLen = 0; + } + if (titleLen > 0) { + window->title = WIN_StringToUTF8(title); + } + if (title) { + SDL_stack_free(title); + } + + if (SetupWindowData(_this, window, hwnd, SDL_FALSE) < 0) { + return -1; + } + +#if SDL_VIDEO_OPENGL_WGL + { + const char *hint = SDL_GetHint(SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT); + if (hint) { + /* This hint is a pointer (in string form) of the address of + the window to share a pixel format with + */ + SDL_Window *otherWindow = NULL; + SDL_sscanf(hint, "%p", (void**)&otherWindow); + + /* Do some error checking on the pointer */ + if (otherWindow != NULL && otherWindow->magic == &_this->window_magic) + { + /* If the otherWindow has SDL_WINDOW_OPENGL set, set it for the new window as well */ + if (otherWindow->flags & SDL_WINDOW_OPENGL) + { + window->flags |= SDL_WINDOW_OPENGL; + if(!WIN_GL_SetPixelFormatFrom(_this, otherWindow, window)) { + return -1; + } + } + } + } + } +#endif + return 0; +} + +void +WIN_SetWindowTitle(_THIS, SDL_Window * window) +{ + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + LPTSTR title = WIN_UTF8ToString(window->title); + SetWindowText(hwnd, title); + SDL_free(title); +} + +void +WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) +{ + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + HICON hicon = NULL; + BYTE *icon_bmp; + int icon_len, y; + SDL_RWops *dst; + + /* Create temporary bitmap buffer */ + icon_len = 40 + icon->h * icon->w * 4; + icon_bmp = SDL_stack_alloc(BYTE, icon_len); + dst = SDL_RWFromMem(icon_bmp, icon_len); + if (!dst) { + SDL_stack_free(icon_bmp); + return; + } + + /* Write the BITMAPINFO header */ + SDL_WriteLE32(dst, 40); + SDL_WriteLE32(dst, icon->w); + SDL_WriteLE32(dst, icon->h * 2); + SDL_WriteLE16(dst, 1); + SDL_WriteLE16(dst, 32); + SDL_WriteLE32(dst, BI_RGB); + SDL_WriteLE32(dst, icon->h * icon->w * 4); + SDL_WriteLE32(dst, 0); + SDL_WriteLE32(dst, 0); + SDL_WriteLE32(dst, 0); + SDL_WriteLE32(dst, 0); + + /* Write the pixels upside down into the bitmap buffer */ + SDL_assert(icon->format->format == SDL_PIXELFORMAT_ARGB8888); + y = icon->h; + while (y--) { + Uint8 *src = (Uint8 *) icon->pixels + y * icon->pitch; + SDL_RWwrite(dst, src, icon->pitch, 1); + } + + hicon = CreateIconFromResource(icon_bmp, icon_len, TRUE, 0x00030000); + + SDL_RWclose(dst); + SDL_stack_free(icon_bmp); + + /* Set the icon for the window */ + SendMessage(hwnd, WM_SETICON, ICON_SMALL, (LPARAM) hicon); + + /* Set the icon in the task manager (should we do this?) */ + SendMessage(hwnd, WM_SETICON, ICON_BIG, (LPARAM) hicon); +} + +void +WIN_SetWindowPosition(_THIS, SDL_Window * window) +{ + WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOSIZE | SWP_NOACTIVATE); +} + +void +WIN_SetWindowSize(_THIS, SDL_Window * window) +{ + WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE); +} + +extern HWND SDL_SHOWING_HWND; + +void +WIN_ShowWindow(_THIS, SDL_Window * window) +{ + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + + SDL_SHOWING_HWND=hwnd; + + ShowWindow(hwnd, SW_SHOW); + + SDL_SHOWING_HWND=0; +} + +void +WIN_HideWindow(_THIS, SDL_Window * window) +{ + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + ShowWindow(hwnd, SW_HIDE); +} + +void +WIN_RaiseWindow(_THIS, SDL_Window * window) +{ + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + SetForegroundWindow(hwnd); +} + +void +WIN_MaximizeWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + HWND hwnd = data->hwnd; + data->expected_resize = SDL_TRUE; + ShowWindow(hwnd, SW_MAXIMIZE); + data->expected_resize = SDL_FALSE; +} + +void +WIN_MinimizeWindow(_THIS, SDL_Window * window) +{ + HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd; + ShowWindow(hwnd, SW_MINIMIZE); +} + +void +WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + HWND hwnd = data->hwnd; + DWORD style = GetWindowLong(hwnd, GWL_STYLE); + + if (bordered) { + style &= ~STYLE_BORDERLESS; + style |= STYLE_NORMAL; + } else { + style &= ~STYLE_NORMAL; + style |= STYLE_BORDERLESS; + } + + data->in_border_change = SDL_TRUE; + SetWindowLong(hwnd, GWL_STYLE, style); + WIN_SetWindowPositionInternal(_this, window, SWP_NOCOPYBITS | SWP_FRAMECHANGED | SWP_NOZORDER | SWP_NOACTIVATE); + data->in_border_change = SDL_FALSE; +} + +void +WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + HWND hwnd = data->hwnd; + DWORD style = GetWindowLong(hwnd, GWL_STYLE); + + if (resizable) { + style |= STYLE_RESIZABLE; + } else { + style &= ~STYLE_RESIZABLE; + } + + SetWindowLong(hwnd, GWL_STYLE, style); +} + +void +WIN_RestoreWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + HWND hwnd = data->hwnd; + data->expected_resize = SDL_TRUE; + ShowWindow(hwnd, SW_RESTORE); + data->expected_resize = SDL_FALSE; +} + +void +WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + HWND hwnd = data->hwnd; + RECT rect; + SDL_Rect bounds; + DWORD style; + HWND top; + BOOL menu; + int x, y; + int w, h; + + if (SDL_ShouldAllowTopmost() && (window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) == (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_INPUT_FOCUS)) { + top = HWND_TOPMOST; + } else { + top = HWND_NOTOPMOST; + } + + style = GetWindowLong(hwnd, GWL_STYLE); + style &= ~STYLE_MASK; + style |= GetWindowStyle(window); + + WIN_GetDisplayBounds(_this, display, &bounds); + + if (fullscreen) { + x = bounds.x; + y = bounds.y; + w = bounds.w; + h = bounds.h; + + /* Unset the maximized flag. This fixes + https://bugzilla.libsdl.org/show_bug.cgi?id=3215 + */ + if (style & WS_MAXIMIZE) { + data->windowed_mode_was_maximized = SDL_TRUE; + style &= ~WS_MAXIMIZE; + } + } else { + /* Restore window-maximization state, as applicable. + Special care is taken to *not* do this if and when we're + alt-tab'ing away (to some other window; as indicated by + in_window_deactivation), otherwise + https://bugzilla.libsdl.org/show_bug.cgi?id=3215 can reproduce! + */ + if (data->windowed_mode_was_maximized && !data->in_window_deactivation) { + style |= WS_MAXIMIZE; + data->windowed_mode_was_maximized = SDL_FALSE; + } + rect.left = 0; + rect.top = 0; + rect.right = window->windowed.w; + rect.bottom = window->windowed.h; + menu = (style & WS_CHILDWINDOW) ? FALSE : (GetMenu(hwnd) != NULL); + AdjustWindowRectEx(&rect, style, menu, 0); + w = (rect.right - rect.left); + h = (rect.bottom - rect.top); + x = window->windowed.x + rect.left; + y = window->windowed.y + rect.top; + } + SetWindowLong(hwnd, GWL_STYLE, style); + data->expected_resize = SDL_TRUE; + SetWindowPos(hwnd, top, x, y, w, h, SWP_NOCOPYBITS | SWP_NOACTIVATE); + data->expected_resize = SDL_FALSE; +} + +int +WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) +{ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata; + HDC hdc; + BOOL succeeded = FALSE; + + hdc = CreateDC(data->DeviceName, NULL, NULL, NULL); + if (hdc) { + succeeded = SetDeviceGammaRamp(hdc, (LPVOID)ramp); + if (!succeeded) { + WIN_SetError("SetDeviceGammaRamp()"); + } + DeleteDC(hdc); + } + return succeeded ? 0 : -1; +} + +int +WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) +{ + SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window); + SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata; + HDC hdc; + BOOL succeeded = FALSE; + + hdc = CreateDC(data->DeviceName, NULL, NULL, NULL); + if (hdc) { + succeeded = GetDeviceGammaRamp(hdc, (LPVOID)ramp); + if (!succeeded) { + WIN_SetError("GetDeviceGammaRamp()"); + } + DeleteDC(hdc); + } + return succeeded ? 0 : -1; +} + +void +WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) +{ + WIN_UpdateClipCursor(window); + + if (window->flags & SDL_WINDOW_FULLSCREEN) { + UINT flags = SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOSIZE; + + if (!(window->flags & SDL_WINDOW_SHOWN)) { + flags |= SWP_NOACTIVATE; + } + WIN_SetWindowPositionInternal(_this, window, flags); + } +} + +void +WIN_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + + if (data) { + ReleaseDC(data->hwnd, data->hdc); + RemoveProp(data->hwnd, TEXT("SDL_WindowData")); + if (data->created) { + DestroyWindow(data->hwnd); + } else { + /* Restore any original event handler... */ + if (data->wndproc != NULL) { +#ifdef GWLP_WNDPROC + SetWindowLongPtr(data->hwnd, GWLP_WNDPROC, + (LONG_PTR) data->wndproc); +#else + SetWindowLong(data->hwnd, GWL_WNDPROC, + (LONG_PTR) data->wndproc); +#endif + } + } + SDL_free(data); + } + window->driverdata = NULL; +} + +SDL_bool +WIN_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) +{ + const SDL_WindowData *data = (const SDL_WindowData *) window->driverdata; + if (info->version.major <= SDL_MAJOR_VERSION) { + info->subsystem = SDL_SYSWM_WINDOWS; + info->info.win.window = data->hwnd; + info->info.win.hdc = data->hdc; + return SDL_TRUE; + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } +} + + +/* + * Creates a HelperWindow used for DirectInput events. + */ +int +SDL_HelperWindowCreate(void) +{ + HINSTANCE hInstance = GetModuleHandle(NULL); + WNDCLASS wce; + + /* Make sure window isn't created twice. */ + if (SDL_HelperWindow != NULL) { + return 0; + } + + /* Create the class. */ + SDL_zero(wce); + wce.lpfnWndProc = DefWindowProc; + wce.lpszClassName = (LPCWSTR) SDL_HelperWindowClassName; + wce.hInstance = hInstance; + + /* Register the class. */ + SDL_HelperWindowClass = RegisterClass(&wce); + if (SDL_HelperWindowClass == 0 && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) { + return WIN_SetError("Unable to create Helper Window Class"); + } + + /* Create the window. */ + SDL_HelperWindow = CreateWindowEx(0, SDL_HelperWindowClassName, + SDL_HelperWindowName, + WS_OVERLAPPED, CW_USEDEFAULT, + CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, HWND_MESSAGE, NULL, + hInstance, NULL); + if (SDL_HelperWindow == NULL) { + UnregisterClass(SDL_HelperWindowClassName, hInstance); + return WIN_SetError("Unable to create Helper Window"); + } + + return 0; +} + + +/* + * Destroys the HelperWindow previously created with SDL_HelperWindowCreate. + */ +void +SDL_HelperWindowDestroy(void) +{ + HINSTANCE hInstance = GetModuleHandle(NULL); + + /* Destroy the window. */ + if (SDL_HelperWindow != NULL) { + if (DestroyWindow(SDL_HelperWindow) == 0) { + WIN_SetError("Unable to destroy Helper Window"); + return; + } + SDL_HelperWindow = NULL; + } + + /* Unregister the class. */ + if (SDL_HelperWindowClass != 0) { + if ((UnregisterClass(SDL_HelperWindowClassName, hInstance)) == 0) { + WIN_SetError("Unable to destroy Helper Window Class"); + return; + } + SDL_HelperWindowClass = 0; + } +} + +void WIN_OnWindowEnter(_THIS, SDL_Window * window) +{ +#ifdef WM_MOUSELEAVE + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + TRACKMOUSEEVENT trackMouseEvent; + + if (!data || !data->hwnd) { + /* The window wasn't fully initialized */ + return; + } + + trackMouseEvent.cbSize = sizeof(TRACKMOUSEEVENT); + trackMouseEvent.dwFlags = TME_LEAVE; + trackMouseEvent.hwndTrack = data->hwnd; + + TrackMouseEvent(&trackMouseEvent); +#endif /* WM_MOUSELEAVE */ +} + +void +WIN_UpdateClipCursor(SDL_Window *window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_Mouse *mouse = SDL_GetMouse(); + + if (data->focus_click_pending) { + return; + } + + if ((mouse->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) && + (window->flags & SDL_WINDOW_INPUT_FOCUS)) { + if (mouse->relative_mode && !mouse->relative_mode_warp) { + LONG cx, cy; + RECT rect; + GetWindowRect(data->hwnd, &rect); + + cx = (rect.left + rect.right) / 2; + cy = (rect.top + rect.bottom) / 2; + + /* Make an absurdly small clip rect */ + rect.left = cx - 1; + rect.right = cx + 1; + rect.top = cy - 1; + rect.bottom = cy + 1; + + ClipCursor(&rect); + } else { + RECT rect; + if (GetClientRect(data->hwnd, &rect) && !IsRectEmpty(&rect)) { + ClientToScreen(data->hwnd, (LPPOINT) & rect); + ClientToScreen(data->hwnd, (LPPOINT) & rect + 1); + ClipCursor(&rect); + } + } + } else { + ClipCursor(NULL); + } +} + +int +WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled) +{ + return 0; /* just succeed, the real work is done elsewhere. */ +} + +int +WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity) +{ + const SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + const HWND hwnd = data->hwnd; + const LONG style = GetWindowLong(hwnd, GWL_EXSTYLE); + + SDL_assert(style != 0); + + if (opacity == 1.0f) { + /* want it fully opaque, just mark it unlayered if necessary. */ + if (style & WS_EX_LAYERED) { + if (SetWindowLong(hwnd, GWL_EXSTYLE, style & ~WS_EX_LAYERED) == 0) { + return WIN_SetError("SetWindowLong()"); + } + } + } else { + const BYTE alpha = (BYTE) ((int) (opacity * 255.0f)); + /* want it transparent, mark it layered if necessary. */ + if ((style & WS_EX_LAYERED) == 0) { + if (SetWindowLong(hwnd, GWL_EXSTYLE, style | WS_EX_LAYERED) == 0) { + return WIN_SetError("SetWindowLong()"); + } + } + + if (SetLayeredWindowAttributes(hwnd, 0, alpha, LWA_ALPHA) == 0) { + return WIN_SetError("SetLayeredWindowAttributes()"); + } + } + + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_WINDOWS */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowswindow.h b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowswindow.h new file mode 100644 index 000000000..7d50ba66e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/SDL_windowswindow.h @@ -0,0 +1,81 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_windowswindow_h +#define _SDL_windowswindow_h + +#if SDL_VIDEO_OPENGL_EGL +#include "../SDL_egl_c.h" +#endif + +typedef struct +{ + SDL_Window *window; + HWND hwnd; + HDC hdc; + HDC mdc; + HBITMAP hbm; + WNDPROC wndproc; + SDL_bool created; + WPARAM mouse_button_flags; + SDL_bool initializing; + SDL_bool expected_resize; + SDL_bool in_border_change; + SDL_bool in_title_click; + Uint8 focus_click_pending; + SDL_bool windowed_mode_was_maximized; + SDL_bool in_window_deactivation; + struct SDL_VideoData *videodata; +#if SDL_VIDEO_OPENGL_EGL + EGLSurface egl_surface; +#endif +} SDL_WindowData; + +extern int WIN_CreateWindow(_THIS, SDL_Window * window); +extern int WIN_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +extern void WIN_SetWindowTitle(_THIS, SDL_Window * window); +extern void WIN_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +extern void WIN_SetWindowPosition(_THIS, SDL_Window * window); +extern void WIN_SetWindowSize(_THIS, SDL_Window * window); +extern int WIN_SetWindowOpacity(_THIS, SDL_Window * window, float opacity); +extern void WIN_ShowWindow(_THIS, SDL_Window * window); +extern void WIN_HideWindow(_THIS, SDL_Window * window); +extern void WIN_RaiseWindow(_THIS, SDL_Window * window); +extern void WIN_MaximizeWindow(_THIS, SDL_Window * window); +extern void WIN_MinimizeWindow(_THIS, SDL_Window * window); +extern void WIN_RestoreWindow(_THIS, SDL_Window * window); +extern void WIN_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void WIN_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); +extern void WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +extern int WIN_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); +extern int WIN_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp); +extern void WIN_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +extern void WIN_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool WIN_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); +extern void WIN_OnWindowEnter(_THIS, SDL_Window * window); +extern void WIN_UpdateClipCursor(SDL_Window *window); +extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled); + +#endif /* _SDL_windowswindow_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/windows/wmmsg.h b/modules/sdl2/SDL-2.0.5/src/video/windows/wmmsg.h new file mode 100644 index 000000000..8c1351fe9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/windows/wmmsg.h @@ -0,0 +1,1052 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#define MAX_WMMSG (sizeof(wmtab)/sizeof(wmtab[0])) + +char *wmtab[] = { + "WM_NULL", + "WM_CREATE", + "WM_DESTROY", + "WM_MOVE", + "UNKNOWN (4)", + "WM_SIZE", + "WM_ACTIVATE", + "WM_SETFOCUS", + "WM_KILLFOCUS", + "UNKNOWN (9)", + "WM_ENABLE", + "WM_SETREDRAW", + "WM_SETTEXT", + "WM_GETTEXT", + "WM_GETTEXTLENGTH", + "WM_PAINT", + "WM_CLOSE", + "WM_QUERYENDSESSION", + "WM_QUIT", + "WM_QUERYOPEN", + "WM_ERASEBKGND", + "WM_SYSCOLORCHANGE", + "WM_ENDSESSION", + "UNKNOWN (23)", + "WM_SHOWWINDOW", + "UNKNOWN (25)", + "WM_SETTINGCHANGE", + "WM_DEVMODECHANGE", + "WM_ACTIVATEAPP", + "WM_FONTCHANGE", + "WM_TIMECHANGE", + "WM_CANCELMODE", + "WM_SETCURSOR", + "WM_MOUSEACTIVATE", + "WM_CHILDACTIVATE", + "WM_QUEUESYNC", + "WM_GETMINMAXINFO", + "UNKNOWN (37)", + "WM_PAINTICON", + "WM_ICONERASEBKGND", + "WM_NEXTDLGCTL", + "UNKNOWN (41)", + "WM_SPOOLERSTATUS", + "WM_DRAWITEM", + "WM_MEASUREITEM", + "WM_DELETEITEM", + "WM_VKEYTOITEM", + "WM_CHARTOITEM", + "WM_SETFONT", + "WM_GETFONT", + "WM_SETHOTKEY", + "WM_GETHOTKEY", + "UNKNOWN (52)", + "UNKNOWN (53)", + "UNKNOWN (54)", + "WM_QUERYDRAGICON", + "UNKNOWN (56)", + "WM_COMPAREITEM", + "UNKNOWN (58)", + "UNKNOWN (59)", + "UNKNOWN (60)", + "WM_GETOBJECT", + "UNKNOWN (62)", + "UNKNOWN (63)", + "UNKNOWN (64)", + "WM_COMPACTING", + "UNKNOWN (66)", + "UNKNOWN (67)", + "WM_COMMNOTIFY", + "UNKNOWN (69)", + "WM_WINDOWPOSCHANGING", + "WM_WINDOWPOSCHANGED", + "WM_POWER", + "UNKNOWN (73)", + "WM_COPYDATA", + "WM_CANCELJOURNAL", + "UNKNOWN (76)", + "UNKNOWN (77)", + "WM_NOTIFY", + "UNKNOWN (79)", + "WM_INPUTLANGCHANGEREQUEST", + "WM_INPUTLANGCHANGE", + "WM_TCARD", + "WM_HELP", + "WM_USERCHANGED", + "WM_NOTIFYFORMAT", + "UNKNOWN (86)", + "UNKNOWN (87)", + "UNKNOWN (88)", + "UNKNOWN (89)", + "UNKNOWN (90)", + "UNKNOWN (91)", + "UNKNOWN (92)", + "UNKNOWN (93)", + "UNKNOWN (94)", + "UNKNOWN (95)", + "UNKNOWN (96)", + "UNKNOWN (97)", + "UNKNOWN (98)", + "UNKNOWN (99)", + "UNKNOWN (100)", + "UNKNOWN (101)", + "UNKNOWN (102)", + "UNKNOWN (103)", + "UNKNOWN (104)", + "UNKNOWN (105)", + "UNKNOWN (106)", + "UNKNOWN (107)", + "UNKNOWN (108)", + "UNKNOWN (109)", + "UNKNOWN (110)", + "UNKNOWN (111)", + "UNKNOWN (112)", + "UNKNOWN (113)", + "UNKNOWN (114)", + "UNKNOWN (115)", + "UNKNOWN (116)", + "UNKNOWN (117)", + "UNKNOWN (118)", + "UNKNOWN (119)", + "UNKNOWN (120)", + "UNKNOWN (121)", + "UNKNOWN (122)", + "WM_CONTEXTMENU", + "WM_STYLECHANGING", + "WM_STYLECHANGED", + "WM_DISPLAYCHANGE", + "WM_GETICON", + "WM_SETICON", + "WM_NCCREATE", + "WM_NCDESTROY", + "WM_NCCALCSIZE", + "WM_NCHITTEST", + "WM_NCPAINT", + "WM_NCACTIVATE", + "WM_GETDLGCODE", + "WM_SYNCPAINT", + "UNKNOWN (137)", + "UNKNOWN (138)", + "UNKNOWN (139)", + "UNKNOWN (140)", + "UNKNOWN (141)", + "UNKNOWN (142)", + "UNKNOWN (143)", + "UNKNOWN (144)", + "UNKNOWN (145)", + "UNKNOWN (146)", + "UNKNOWN (147)", + "UNKNOWN (148)", + "UNKNOWN (149)", + "UNKNOWN (150)", + "UNKNOWN (151)", + "UNKNOWN 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"WM_INPUT", + "WM_KEYDOWN", + "WM_KEYUP", + "WM_CHAR", + "WM_DEADCHAR", + "WM_SYSKEYDOWN", + "WM_SYSKEYUP", + "WM_SYSCHAR", + "WM_SYSDEADCHAR", + "WM_KEYLAST", + "UNKNOWN (265)", + "UNKNOWN (266)", + "UNKNOWN (267)", + "UNKNOWN (268)", + "UNKNOWN (269)", + "UNKNOWN (270)", + "UNKNOWN (271)", + "WM_INITDIALOG", + "WM_COMMAND", + "WM_SYSCOMMAND", + "WM_TIMER", + "WM_HSCROLL", + "WM_VSCROLL", + "WM_INITMENU", + "WM_INITMENUPOPUP", + "UNKNOWN (280)", + "WM_GESTURE", + "UNKNOWN (282)", + "UNKNOWN (283)", + "UNKNOWN (284)", + "UNKNOWN (285)", + "UNKNOWN (286)", + "WM_MENUSELECT", + "WM_MENUCHAR", + "WM_ENTERIDLE", + "WM_MENURBUTTONUP", + "WM_MENUDRAG", + "WM_MENUGETOBJECT", + "WM_UNINITMENUPOPUP", + "WM_MENUCOMMAND", + "UNKNOWN (295)", + "UNKNOWN (296)", + "UNKNOWN (297)", + "UNKNOWN (298)", + "UNKNOWN (299)", + "UNKNOWN (300)", + "UNKNOWN (301)", + "UNKNOWN (302)", + "UNKNOWN (303)", + "UNKNOWN (304)", + "UNKNOWN (305)", + "WM_CTLCOLORMSGBOX", + "WM_CTLCOLOREDIT", + "WM_CTLCOLORLISTBOX", + "WM_CTLCOLORBTN", + "WM_CTLCOLORDLG", + "WM_CTLCOLORSCROLLBAR", + "WM_CTLCOLORSTATIC", + "UNKNOWN (313)", + "UNKNOWN (314)", + "UNKNOWN (315)", + "UNKNOWN (316)", + "UNKNOWN (317)", + "UNKNOWN (318)", + "UNKNOWN (319)", + "UNKNOWN (320)", + "UNKNOWN (321)", + "UNKNOWN (322)", + "UNKNOWN (323)", + "UNKNOWN (324)", + "UNKNOWN (325)", + "UNKNOWN (326)", + "UNKNOWN (327)", + "UNKNOWN (328)", + "UNKNOWN (329)", + "UNKNOWN (330)", + "UNKNOWN (331)", + "UNKNOWN (332)", + "UNKNOWN (333)", + "UNKNOWN (334)", + "UNKNOWN (335)", + "UNKNOWN (336)", + "UNKNOWN (337)", + "UNKNOWN (338)", + "UNKNOWN (339)", + "UNKNOWN (340)", + "UNKNOWN (341)", + "UNKNOWN (342)", + "UNKNOWN (343)", + "UNKNOWN (344)", + "UNKNOWN (345)", + "UNKNOWN (346)", + "UNKNOWN (347)", + "UNKNOWN (348)", + "UNKNOWN (349)", + "UNKNOWN (350)", + "UNKNOWN (351)", + "UNKNOWN (352)", + "UNKNOWN (353)", + "UNKNOWN (354)", + "UNKNOWN (355)", + "UNKNOWN (356)", + "UNKNOWN (357)", + "UNKNOWN (358)", + "UNKNOWN (359)", + "UNKNOWN (360)", + 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"UNKNOWN (466)", + "UNKNOWN (467)", + "UNKNOWN (468)", + "UNKNOWN (469)", + "UNKNOWN (470)", + "UNKNOWN (471)", + "UNKNOWN (472)", + "UNKNOWN (473)", + "UNKNOWN (474)", + "UNKNOWN (475)", + "UNKNOWN (476)", + "UNKNOWN (477)", + "UNKNOWN (478)", + "UNKNOWN (479)", + "UNKNOWN (480)", + "UNKNOWN (481)", + "UNKNOWN (482)", + "UNKNOWN (483)", + "UNKNOWN (484)", + "UNKNOWN (485)", + "UNKNOWN (486)", + "UNKNOWN (487)", + "UNKNOWN (488)", + "UNKNOWN (489)", + "UNKNOWN (490)", + "UNKNOWN (491)", + "UNKNOWN (492)", + "UNKNOWN (493)", + "UNKNOWN (494)", + "UNKNOWN (495)", + "UNKNOWN (496)", + "UNKNOWN (497)", + "UNKNOWN (498)", + "UNKNOWN (499)", + "UNKNOWN (500)", + "UNKNOWN (501)", + "UNKNOWN (502)", + "UNKNOWN (503)", + "UNKNOWN (504)", + "UNKNOWN (505)", + "UNKNOWN (506)", + "UNKNOWN (507)", + "UNKNOWN (508)", + "UNKNOWN (509)", + "UNKNOWN (510)", + "UNKNOWN (511)", + "WM_MOUSEMOVE", + "WM_LBUTTONDOWN", + "WM_LBUTTONUP", + "WM_LBUTTONDBLCLK", + "WM_RBUTTONDOWN", + "WM_RBUTTONUP", + "WM_RBUTTONDBLCLK", + "WM_MBUTTONDOWN", + "WM_MBUTTONUP", + "WM_MOUSELAST", + "WM_MOUSEWHEEL", + "WM_XBUTTONDOWN", + "WM_XBUTTONUP", + "UNKNOWN (525)", + "UNKNOWN (526)", + "UNKNOWN (527)", + "WM_PARENTNOTIFY", + "WM_ENTERMENULOOP", + "WM_EXITMENULOOP", + "WM_NEXTMENU", + "WM_SIZING", + "WM_CAPTURECHANGED", + "WM_MOVING", + "UNKNOWN (535)", + "WM_POWERBROADCAST", + "WM_DEVICECHANGE", + "UNKNOWN (538)", + "UNKNOWN (539)", + "UNKNOWN (540)", + "UNKNOWN (541)", + "UNKNOWN (542)", + "UNKNOWN (543)", + "WM_MDICREATE", + "WM_MDIDESTROY", + "WM_MDIACTIVATE", + "WM_MDIRESTORE", + "WM_MDINEXT", + "WM_MDIMAXIMIZE", + "WM_MDITILE", + "WM_MDICASCADE", + "WM_MDIICONARRANGE", + "WM_MDIGETACTIVE", + "UNKNOWN (554)", + "UNKNOWN (555)", + "UNKNOWN (556)", + "UNKNOWN (557)", + "UNKNOWN (558)", + "UNKNOWN (559)", + "WM_MDISETMENU", + "WM_ENTERSIZEMOVE", + "WM_EXITSIZEMOVE", + "WM_DROPFILES", + "WM_MDIREFRESHMENU", + "UNKNOWN (565)", + "UNKNOWN (566)", + "UNKNOWN (567)", + "WM_POINTERDEVICECHANGE", + "WM_POINTERDEVICEINRANGE", + "WM_POINTERDEVICEOUTOFRANGE", + "UNKNOWN (571)", + "UNKNOWN (572)", + "UNKNOWN (573)", + "UNKNOWN (574)", + "UNKNOWN (575)", + "WM_TOUCH", + "WM_NCPOINTERUPDATE", + "WM_NCPOINTERDOWN", + "WM_NCPOINTERUP", + "UNKNOWN (580)", + "WM_POINTERUPDATE", + "WM_POINTERDOWN", + "WM_POINTERUP", + "WM_POINTERENTER", + "WM_POINTERLEAVE", + "WM_POINTERACTIVATE", + "WM_POINTERCAPTURECHANGED", + "WM_TOUCHHITTESTING", + "WM_POINTERWHEEL", + "WM_POINTERHWHEEL", + "DM_POINTERHITTEST", + "UNKNOWN (592)", + "UNKNOWN (593)", + "UNKNOWN (594)", + "UNKNOWN (595)", + "UNKNOWN (596)", + "UNKNOWN (597)", + "UNKNOWN (598)", + "UNKNOWN (599)", + "UNKNOWN (600)", + "UNKNOWN (601)", + "UNKNOWN (602)", + "UNKNOWN (603)", + "UNKNOWN (604)", + "UNKNOWN (605)", + "UNKNOWN (606)", + "UNKNOWN (607)", + "UNKNOWN (608)", + "UNKNOWN (609)", + "UNKNOWN (610)", + "UNKNOWN (611)", + "UNKNOWN (612)", + "UNKNOWN (613)", + "UNKNOWN (614)", + "UNKNOWN (615)", + "UNKNOWN (616)", + "UNKNOWN (617)", + "UNKNOWN (618)", + "UNKNOWN (619)", + "UNKNOWN (620)", + "UNKNOWN (621)", + "UNKNOWN (622)", + "UNKNOWN (623)", + "UNKNOWN (624)", + "UNKNOWN (625)", + "UNKNOWN (626)", + "UNKNOWN (627)", + "UNKNOWN (628)", + "UNKNOWN (629)", + "UNKNOWN (630)", + "UNKNOWN (631)", + "UNKNOWN (632)", + "UNKNOWN (633)", + "UNKNOWN (634)", + "UNKNOWN (635)", + "UNKNOWN (636)", + "UNKNOWN (637)", + "UNKNOWN (638)", + "UNKNOWN (639)", + "UNKNOWN (640)", + "WM_IME_SETCONTEXT", + "WM_IME_NOTIFY", + "WM_IME_CONTROL", + "WM_IME_COMPOSITIONFULL", + "WM_IME_SELECT", + "WM_IME_CHAR", + "UNKNOWN (647)", + "WM_IME_REQUEST", + "UNKNOWN (649)", + "UNKNOWN (650)", + "UNKNOWN (651)", + "UNKNOWN (652)", + "UNKNOWN (653)", + "UNKNOWN (654)", + "UNKNOWN (655)", + "WM_IME_KEYDOWN", + "WM_IME_KEYUP", + "UNKNOWN (658)", + "UNKNOWN (659)", + "UNKNOWN (660)", + "UNKNOWN (661)", + "UNKNOWN (662)", + "UNKNOWN (663)", + "UNKNOWN (664)", + "UNKNOWN (665)", + "UNKNOWN (666)", + "UNKNOWN (667)", + "UNKNOWN (668)", + "UNKNOWN (669)", + "UNKNOWN (670)", + "UNKNOWN (671)", + "WM_NCMOUSEHOVER", + "WM_MOUSEHOVER", + "WM_NCMOUSELEAVE", + "WM_MOUSELEAVE", + "UNKNOWN (676)", + "UNKNOWN (677)", + "UNKNOWN (678)", + "UNKNOWN (679)", + "UNKNOWN (680)", + "UNKNOWN (681)", + "UNKNOWN (682)", + "UNKNOWN (683)", + "UNKNOWN (684)", + "UNKNOWN (685)", + "UNKNOWN (686)", + "UNKNOWN (687)", + "UNKNOWN (688)", + "WM_WTSSESSION_CHANGE", + "UNKNOWN (690)", + "UNKNOWN (691)", + "UNKNOWN (692)", + "UNKNOWN (693)", + "UNKNOWN (694)", + "UNKNOWN (695)", + "UNKNOWN (696)", + "UNKNOWN (697)", + "UNKNOWN (698)", + "UNKNOWN (699)", + "UNKNOWN (700)", + "UNKNOWN (701)", + "UNKNOWN (702)", + "UNKNOWN (703)", + "UNKNOWN (704)", + "UNKNOWN (705)", + "UNKNOWN (706)", + "UNKNOWN (707)", + "UNKNOWN (708)", + "UNKNOWN (709)", + "UNKNOWN (710)", + "UNKNOWN (711)", + "UNKNOWN (712)", + "UNKNOWN (713)", + "UNKNOWN (714)", + "UNKNOWN (715)", + "UNKNOWN (716)", + "UNKNOWN (717)", + "UNKNOWN (718)", + "UNKNOWN (719)", + "UNKNOWN (720)", + "UNKNOWN (721)", + "UNKNOWN (722)", + "UNKNOWN (723)", + "UNKNOWN (724)", + "UNKNOWN (725)", + "UNKNOWN (726)", + "UNKNOWN (727)", + "UNKNOWN (728)", + "UNKNOWN (729)", + "UNKNOWN (730)", + "UNKNOWN (731)", + "UNKNOWN (732)", + "UNKNOWN (733)", + "UNKNOWN (734)", + "UNKNOWN (735)", + "WM_DPICHANGED", + "UNKNOWN (737)", + "UNKNOWN (738)", + "UNKNOWN (739)", + "UNKNOWN (740)", + "UNKNOWN (741)", + "UNKNOWN (742)", + "UNKNOWN (743)", + "UNKNOWN (744)", + "UNKNOWN (745)", + "UNKNOWN (746)", + "UNKNOWN (747)", + "UNKNOWN (748)", + "UNKNOWN (749)", + "UNKNOWN (750)", + "UNKNOWN (751)", + "UNKNOWN (752)", + "UNKNOWN (753)", + "UNKNOWN (754)", + "UNKNOWN (755)", + "UNKNOWN (756)", + "UNKNOWN (757)", + "UNKNOWN (758)", + "UNKNOWN (759)", + "UNKNOWN (760)", + "UNKNOWN (761)", + "UNKNOWN (762)", + "UNKNOWN (763)", + "UNKNOWN (764)", + "UNKNOWN (765)", + "UNKNOWN (766)", + "UNKNOWN (767)", + "WM_CUT", + "WM_COPY", + "WM_PASTE", + "WM_CLEAR", + "WM_UNDO", + "WM_RENDERFORMAT", + "WM_RENDERALLFORMATS", + "WM_DESTROYCLIPBOARD", + "WM_DRAWCLIPBOARD", + "WM_PAINTCLIPBOARD", + "WM_VSCROLLCLIPBOARD", + "WM_SIZECLIPBOARD", + "WM_ASKCBFORMATNAME", + "WM_CHANGECBCHAIN", + "WM_HSCROLLCLIPBOARD", + "WM_QUERYNEWPALETTE", + "WM_PALETTEISCHANGING", + "WM_PALETTECHANGED", + "WM_HOTKEY", + "UNKNOWN (787)", + "UNKNOWN (788)", + "UNKNOWN (789)", + "UNKNOWN (790)", + "WM_PRINT", + "WM_PRINTCLIENT", + "WM_APPCOMMAND", + "WM_THEMECHANGED", + "UNKNOWN (795)", + "UNKNOWN (796)", + "WM_CLIPBOARDUPDATE", + "WM_DWMCOMPOSITIONCHANGED", + "WM_DWMNCRENDERINGCHANGED", + "WM_DWMCOLORIZATIONCOLORCHANGED", + "WM_DWMWINDOWMAXIMIZEDCHANGE", + "UNKNOWN (802)", + "WM_DWMSENDICONICTHUMBNAIL", + "UNKNOWN (804)", + "UNKNOWN (805)", + "WM_DWMSENDICONICLIVEPREVIEWBITMAP", + "UNKNOWN (807)", + "UNKNOWN (808)", + "UNKNOWN (809)", + "UNKNOWN (810)", + "UNKNOWN (811)", + "UNKNOWN (812)", + "UNKNOWN (813)", + "UNKNOWN (814)", + "UNKNOWN (815)", + "UNKNOWN (816)", + "UNKNOWN (817)", + "UNKNOWN (818)", + "UNKNOWN (819)", + "UNKNOWN (820)", + "UNKNOWN (821)", + "UNKNOWN (822)", + "UNKNOWN (823)", + "UNKNOWN (824)", + "UNKNOWN (825)", + "UNKNOWN (826)", + "UNKNOWN (827)", + "UNKNOWN (828)", + "UNKNOWN (829)", + "UNKNOWN (830)", + "WM_GETTITLEBARINFOEX", + "UNKNOWN (832)", + "UNKNOWN (833)", + "UNKNOWN (834)", + "UNKNOWN (835)", + "UNKNOWN (836)", + "UNKNOWN (837)", + "UNKNOWN (838)", + "UNKNOWN (839)", + "UNKNOWN (840)", + "UNKNOWN (841)", + "UNKNOWN (842)", + "UNKNOWN (843)", + "UNKNOWN (844)", + "UNKNOWN (845)", + "UNKNOWN (846)", + "UNKNOWN (847)", + "UNKNOWN (848)", + "UNKNOWN (849)", + "UNKNOWN (850)", + "UNKNOWN (851)", + "UNKNOWN (852)", + "UNKNOWN (853)", + "UNKNOWN (854)", + "UNKNOWN (855)", + "WM_HANDHELDFIRST", + "UNKNOWN (857)", + "UNKNOWN (858)", + "UNKNOWN (859)", + "UNKNOWN (860)", + "UNKNOWN (861)", + "UNKNOWN (862)", + "WM_HANDHELDLAST", + "WM_AFXFIRST", + "UNKNOWN (865)", + "UNKNOWN (866)", + "UNKNOWN (867)", + "UNKNOWN (868)", + "UNKNOWN (869)", + "UNKNOWN (870)", + "UNKNOWN (871)", + "UNKNOWN (872)", + "UNKNOWN (873)", + "UNKNOWN (874)", + "UNKNOWN (875)", + "UNKNOWN (876)", + "UNKNOWN (877)", + "UNKNOWN (878)", + "UNKNOWN (879)", + "UNKNOWN (880)", + "UNKNOWN (881)", + "UNKNOWN (882)", + "UNKNOWN (883)", + "UNKNOWN (884)", + "UNKNOWN (885)", + "UNKNOWN (886)", + "UNKNOWN (887)", + "UNKNOWN (888)", + "UNKNOWN (889)", + "UNKNOWN (890)", + "UNKNOWN (891)", + "UNKNOWN (892)", + "UNKNOWN (893)", + "UNKNOWN (894)", + "WM_AFXLAST", + "WM_PENWINFIRST", + "UNKNOWN (897)", + "UNKNOWN (898)", + "UNKNOWN (899)", + "UNKNOWN (900)", + "UNKNOWN (901)", + "UNKNOWN (902)", + "UNKNOWN (903)", + "UNKNOWN (904)", + "UNKNOWN (905)", + "UNKNOWN (906)", + "UNKNOWN (907)", + "UNKNOWN (908)", + "UNKNOWN (909)", + "UNKNOWN (910)", + "WM_PENWINLAST", + "UNKNOWN (912)", + "UNKNOWN (913)", + "UNKNOWN (914)", + "UNKNOWN (915)", + "UNKNOWN (916)", + "UNKNOWN (917)", + "UNKNOWN (918)", + "UNKNOWN (919)", + "UNKNOWN (920)", + "UNKNOWN (921)", + "UNKNOWN (922)", + "UNKNOWN (923)", + "UNKNOWN (924)", + "UNKNOWN (925)", + "UNKNOWN (926)", + "UNKNOWN (927)", + "UNKNOWN (928)", + "UNKNOWN (929)", + "UNKNOWN (930)", + "UNKNOWN (931)", + "UNKNOWN (932)", + "UNKNOWN (933)", + "UNKNOWN (934)", + "UNKNOWN (935)", + "UNKNOWN (936)", + "UNKNOWN (937)", + "UNKNOWN (938)", + "UNKNOWN (939)", + "UNKNOWN (940)", + "UNKNOWN (941)", + "UNKNOWN (942)", + "UNKNOWN (943)", + "UNKNOWN (944)", + "UNKNOWN (945)", + "UNKNOWN (946)", + "UNKNOWN (947)", + "UNKNOWN (948)", + "UNKNOWN (949)", + "UNKNOWN (950)", + "UNKNOWN (951)", + "UNKNOWN (952)", + "UNKNOWN (953)", + "UNKNOWN (954)", + "UNKNOWN (955)", + "UNKNOWN (956)", + "UNKNOWN (957)", + "UNKNOWN (958)", + "UNKNOWN (959)", + "UNKNOWN (960)", + "UNKNOWN (961)", + "UNKNOWN (962)", + "UNKNOWN (963)", + "UNKNOWN (964)", + "UNKNOWN (965)", + "UNKNOWN (966)", + "UNKNOWN (967)", + "UNKNOWN (968)", + "UNKNOWN (969)", + "UNKNOWN (970)", + "UNKNOWN (971)", + "UNKNOWN (972)", + "UNKNOWN (973)", + "UNKNOWN (974)", + "UNKNOWN (975)", + "UNKNOWN (976)", + "UNKNOWN (977)", + "UNKNOWN (978)", + "UNKNOWN (979)", + "UNKNOWN (980)", + "UNKNOWN (981)", + "UNKNOWN (982)", + "UNKNOWN (983)", + "UNKNOWN (984)", + "UNKNOWN (985)", + "UNKNOWN (986)", + "UNKNOWN (987)", + "UNKNOWN (988)", + "UNKNOWN (989)", + "UNKNOWN (990)", + "UNKNOWN (991)", + "UNKNOWN (992)", + "UNKNOWN (993)", + "UNKNOWN (994)", + "UNKNOWN (995)", + "UNKNOWN (996)", + "UNKNOWN (997)", + "UNKNOWN (998)", + "UNKNOWN (999)", + "UNKNOWN (1000)", + "UNKNOWN (1001)", + "UNKNOWN (1002)", + "UNKNOWN (1003)", + "UNKNOWN (1004)", + "UNKNOWN (1005)", + "UNKNOWN (1006)", + "UNKNOWN (1007)", + "UNKNOWN (1008)", + "UNKNOWN (1009)", + "UNKNOWN (1010)", + "UNKNOWN (1011)", + "UNKNOWN (1012)", + "UNKNOWN (1013)", + "UNKNOWN (1014)", + "UNKNOWN (1015)", + "UNKNOWN (1016)", + "UNKNOWN (1017)", + "UNKNOWN (1018)", + "UNKNOWN (1019)", + "UNKNOWN (1020)", + "UNKNOWN (1021)", + "UNKNOWN (1022)", + "UNKNOWN (1023)", + "WM_USER" +}; + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtevents.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtevents.cpp new file mode 100644 index 000000000..30cf01633 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtevents.cpp @@ -0,0 +1,154 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* + * Windows includes: + */ +#include +using namespace Windows::UI::Core; +using Windows::UI::Core::CoreCursor; + +/* + * SDL includes: + */ +#include "SDL_winrtevents_c.h" +#include "../../core/winrt/SDL_winrtapp_common.h" +#include "../../core/winrt/SDL_winrtapp_direct3d.h" +#include "../../core/winrt/SDL_winrtapp_xaml.h" +#include "SDL_assert.h" +#include "SDL_system.h" + +extern "C" { +#include "../../thread/SDL_systhread.h" +#include "../SDL_sysvideo.h" +#include "../../events/SDL_events_c.h" +} + + +/* Forward declarations */ +static void WINRT_YieldXAMLThread(); + + +/* Global event management */ + +void +WINRT_PumpEvents(_THIS) +{ + if (SDL_WinRTGlobalApp) { + SDL_WinRTGlobalApp->PumpEvents(); + } else if (WINRT_XAMLWasEnabled) { + WINRT_YieldXAMLThread(); + } +} + + +/* XAML Thread management */ + +enum SDL_XAMLAppThreadState +{ + ThreadState_NotLaunched = 0, + ThreadState_Running, + ThreadState_Yielding +}; + +static SDL_XAMLAppThreadState _threadState = ThreadState_NotLaunched; +static SDL_Thread * _XAMLThread = nullptr; +static SDL_mutex * _mutex = nullptr; +static SDL_cond * _cond = nullptr; + +static void +WINRT_YieldXAMLThread() +{ + SDL_LockMutex(_mutex); + SDL_assert(_threadState == ThreadState_Running); + _threadState = ThreadState_Yielding; + SDL_UnlockMutex(_mutex); + + SDL_CondSignal(_cond); + + SDL_LockMutex(_mutex); + while (_threadState != ThreadState_Running) { + SDL_CondWait(_cond, _mutex); + } + SDL_UnlockMutex(_mutex); +} + +static int +WINRT_XAMLThreadMain(void * userdata) +{ + // TODO, WinRT: pass the C-style main() a reasonably realistic + // representation of command line arguments. + int argc = 0; + char **argv = NULL; + return WINRT_SDLAppEntryPoint(argc, argv); +} + +void +WINRT_CycleXAMLThread() +{ + switch (_threadState) { + case ThreadState_NotLaunched: + { + _cond = SDL_CreateCond(); + + _mutex = SDL_CreateMutex(); + _threadState = ThreadState_Running; + _XAMLThread = SDL_CreateThreadInternal(WINRT_XAMLThreadMain, "SDL/XAML App Thread", 0, nullptr); + + SDL_LockMutex(_mutex); + while (_threadState != ThreadState_Yielding) { + SDL_CondWait(_cond, _mutex); + } + SDL_UnlockMutex(_mutex); + + break; + } + + case ThreadState_Running: + { + SDL_assert(false); + break; + } + + case ThreadState_Yielding: + { + SDL_LockMutex(_mutex); + SDL_assert(_threadState == ThreadState_Yielding); + _threadState = ThreadState_Running; + SDL_UnlockMutex(_mutex); + + SDL_CondSignal(_cond); + + SDL_LockMutex(_mutex); + while (_threadState != ThreadState_Yielding) { + SDL_CondWait(_cond, _mutex); + } + SDL_UnlockMutex(_mutex); + } + } +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtevents_c.h b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtevents_c.h new file mode 100644 index 000000000..05a90a3bf --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtevents_c.h @@ -0,0 +1,82 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +extern "C" { +#include "../SDL_sysvideo.h" +} + +/* + * Internal-use, C-style functions: + */ + +#ifdef __cplusplus +extern "C" { +#endif + +extern void WINRT_InitTouch(_THIS); +extern void WINRT_PumpEvents(_THIS); + +#ifdef __cplusplus +} +#endif + + +/* + * Internal-use, C++/CX functions: + */ +#ifdef __cplusplus_winrt + +/* Pointers (Mice, Touch, etc.) */ +typedef enum { + NormalizeZeroToOne, + TransformToSDLWindowSize +} WINRT_CursorNormalizationType; +extern Windows::Foundation::Point WINRT_TransformCursorPosition(SDL_Window * window, + Windows::Foundation::Point rawPosition, + WINRT_CursorNormalizationType normalization); +extern Uint8 WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt); +extern void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); +extern void WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); +extern void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); +extern void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); +extern void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); +extern void WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint); +extern void WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args); + +/* Keyboard */ +extern void WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args); +extern void WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args); +extern void WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args); + +#if NTDDI_VERSION >= NTDDI_WIN10 +extern SDL_bool WINRT_HasScreenKeyboardSupport(_THIS); +extern void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window); +extern void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window); +extern SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window); +#endif // NTDDI_VERSION >= ... + +/* XAML Thread Management */ +extern void WINRT_CycleXAMLThread(); + +#endif // ifdef __cplusplus_winrt + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtgamebar.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtgamebar.cpp new file mode 100644 index 000000000..215dfcc83 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtgamebar.cpp @@ -0,0 +1,196 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* Windows includes */ +#include +#include +#include + + +/* SDL includes */ +extern "C" { +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +} +#include "SDL_winrtvideo_cpp.h" + + +/* Game Bar events can come in off the main thread. Use the following + WinRT CoreDispatcher to deal with them on SDL's thread. +*/ +static Platform::WeakReference WINRT_MainThreadDispatcher; + + +/* Win10's initial SDK (the 10.0.10240.0 release) does not include references + to Game Bar APIs, as the Game Bar was released via Win10 10.0.10586.0. + + Declare its WinRT/COM interface here, to allow compilation with earlier + Windows SDKs. +*/ +MIDL_INTERFACE("1DB9A292-CC78-4173-BE45-B61E67283EA7") +IGameBarStatics_ : public IInspectable +{ +public: + virtual HRESULT STDMETHODCALLTYPE add_VisibilityChanged( + __FIEventHandler_1_IInspectable *handler, + Windows::Foundation::EventRegistrationToken *token) = 0; + + virtual HRESULT STDMETHODCALLTYPE remove_VisibilityChanged( + Windows::Foundation::EventRegistrationToken token) = 0; + + virtual HRESULT STDMETHODCALLTYPE add_IsInputRedirectedChanged( + __FIEventHandler_1_IInspectable *handler, + Windows::Foundation::EventRegistrationToken *token) = 0; + + virtual HRESULT STDMETHODCALLTYPE remove_IsInputRedirectedChanged( + Windows::Foundation::EventRegistrationToken token) = 0; + + virtual HRESULT STDMETHODCALLTYPE get_Visible( + boolean *value) = 0; + + virtual HRESULT STDMETHODCALLTYPE get_IsInputRedirected( + boolean *value) = 0; +}; + +/* Declare the game bar's COM GUID */ +static GUID IID_IGameBarStatics_ = { MAKELONG(0xA292, 0x1DB9), 0xCC78, 0x4173, { 0xBE, 0x45, 0xB6, 0x1E, 0x67, 0x28, 0x3E, 0xA7 } }; + +/* Retrieves a pointer to the game bar, or NULL if it is not available. + If a pointer is returned, it's ->Release() method must be called + after the caller has finished using it. +*/ +static IGameBarStatics_ * +WINRT_GetGameBar() +{ + wchar_t *wClassName = L"Windows.Gaming.UI.GameBar"; + HSTRING hClassName; + IActivationFactory *pActivationFactory = NULL; + IGameBarStatics_ *pGameBar = NULL; + HRESULT hr; + + hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName); + if (FAILED(hr)) { + goto done; + } + + hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory); + if (FAILED(hr)) { + goto done; + } + + pActivationFactory->QueryInterface(IID_IGameBarStatics_, (void **) &pGameBar); + +done: + if (pActivationFactory) { + pActivationFactory->Release(); + } + if (hClassName) { + ::WindowsDeleteString(hClassName); + } + return pGameBar; +} + +static void +WINRT_HandleGameBarIsInputRedirected_MainThread() +{ + IGameBarStatics_ *gameBar; + boolean isInputRedirected = 0; + if (!WINRT_MainThreadDispatcher) { + /* The game bar event handler has been deregistered! */ + return; + } + gameBar = WINRT_GetGameBar(); + if (!gameBar) { + /* Shouldn't happen, but just in case... */ + return; + } + if (SUCCEEDED(gameBar->get_IsInputRedirected(&isInputRedirected))) { + if ( ! isInputRedirected) { + /* Input-control is now back to the SDL app. Restore the cursor, + in case Windows does not (it does not in either Win10 + 10.0.10240.0 or 10.0.10586.0, maybe later version(s) too. + */ + SDL_Cursor *cursor = SDL_GetCursor(); + SDL_SetCursor(cursor); + } + } + gameBar->Release(); +} + +static void +WINRT_HandleGameBarIsInputRedirected_NonMainThread(Platform::Object ^ o1, Platform::Object ^o2) +{ + Windows::UI::Core::CoreDispatcher ^dispatcher = WINRT_MainThreadDispatcher.Resolve(); + if (dispatcher) { + dispatcher->RunAsync( + Windows::UI::Core::CoreDispatcherPriority::Normal, + ref new Windows::UI::Core::DispatchedHandler(&WINRT_HandleGameBarIsInputRedirected_MainThread)); + } +} + +void +WINRT_InitGameBar(_THIS) +{ + SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata; + IGameBarStatics_ *gameBar = WINRT_GetGameBar(); + if (gameBar) { + /* GameBar.IsInputRedirected events can come in via something other than + the main/SDL thread. + + Get a WinRT 'CoreDispatcher' that can be used to call back into the + SDL thread. + */ + WINRT_MainThreadDispatcher = Windows::UI::Core::CoreWindow::GetForCurrentThread()->Dispatcher; + Windows::Foundation::EventHandler ^handler = \ + ref new Windows::Foundation::EventHandler(&WINRT_HandleGameBarIsInputRedirected_NonMainThread); + __FIEventHandler_1_IInspectable * pHandler = reinterpret_cast<__FIEventHandler_1_IInspectable *>(handler); + gameBar->add_IsInputRedirectedChanged(pHandler, &driverdata->gameBarIsInputRedirectedToken); + gameBar->Release(); + } +} + +void +WINRT_QuitGameBar(_THIS) +{ + SDL_VideoData *driverdata; + IGameBarStatics_ *gameBar; + if (!_this || !_this->driverdata) { + return; + } + gameBar = WINRT_GetGameBar(); + if (!gameBar) { + return; + } + driverdata = (SDL_VideoData *)_this->driverdata; + if (driverdata->gameBarIsInputRedirectedToken.Value) { + gameBar->remove_IsInputRedirectedChanged(driverdata->gameBarIsInputRedirectedToken); + driverdata->gameBarIsInputRedirectedToken.Value = 0; + } + WINRT_MainThreadDispatcher = nullptr; + gameBar->Release(); +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtgamebar_cpp.h b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtgamebar_cpp.h new file mode 100644 index 000000000..d21738a42 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtgamebar_cpp.h @@ -0,0 +1,35 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifndef _SDL_winrtgamebar_h +#define _SDL_winrtgamebar_h + +#ifdef __cplusplus +/* These are exported as C++ functions, rather than C, to fix a compilation + bug with MSVC 2013, for Windows 8.x builds. */ +extern void WINRT_InitGameBar(_THIS); +extern void WINRT_QuitGameBar(_THIS); +#endif + +#endif /* _SDL_winrtgamebar_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtkeyboard.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtkeyboard.cpp new file mode 100644 index 000000000..affcae62b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtkeyboard.cpp @@ -0,0 +1,430 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* Windows-specific includes */ +#include +#include + + +/* SDL-specific includes */ +#include +#include "SDL_winrtevents_c.h" + +extern "C" { +#include "../../events/scancodes_windows.h" +#include "../../events/SDL_keyboard_c.h" +} + + +static SDL_Scancode WinRT_Official_Keycodes[] = { + SDL_SCANCODE_UNKNOWN, /* VirtualKey.None -- 0 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.LeftButton -- 1 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.RightButton -- 2 */ + SDL_SCANCODE_CANCEL, /* VirtualKey.Cancel -- 3 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.MiddleButton -- 4 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.XButton1 -- 5 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.XButton2 -- 6 */ + SDL_SCANCODE_UNKNOWN, /* -- 7 */ + SDL_SCANCODE_BACKSPACE, /* VirtualKey.Back -- 8 */ + SDL_SCANCODE_TAB, /* VirtualKey.Tab -- 9 */ + SDL_SCANCODE_UNKNOWN, /* -- 10 */ + SDL_SCANCODE_UNKNOWN, /* -- 11 */ + SDL_SCANCODE_CLEAR, /* VirtualKey.Clear -- 12 */ + SDL_SCANCODE_RETURN, /* VirtualKey.Enter -- 13 */ + SDL_SCANCODE_UNKNOWN, /* -- 14 */ + SDL_SCANCODE_UNKNOWN, /* -- 15 */ + SDL_SCANCODE_LSHIFT, /* VirtualKey.Shift -- 16 */ + SDL_SCANCODE_LCTRL, /* VirtualKey.Control -- 17 */ + SDL_SCANCODE_MENU, /* VirtualKey.Menu -- 18 */ + SDL_SCANCODE_PAUSE, /* VirtualKey.Pause -- 19 */ + SDL_SCANCODE_CAPSLOCK, /* VirtualKey.CapitalLock -- 20 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Kana or VirtualKey.Hangul -- 21 */ + SDL_SCANCODE_UNKNOWN, /* -- 22 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Junja -- 23 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Final -- 24 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Hanja or VirtualKey.Kanji -- 25 */ + SDL_SCANCODE_UNKNOWN, /* -- 26 */ + SDL_SCANCODE_ESCAPE, /* VirtualKey.Escape -- 27 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Convert -- 28 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.NonConvert -- 29 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Accept -- 30 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.ModeChange -- 31 (maybe SDL_SCANCODE_MODE ?) */ + SDL_SCANCODE_SPACE, /* VirtualKey.Space -- 32 */ + SDL_SCANCODE_PAGEUP, /* VirtualKey.PageUp -- 33 */ + SDL_SCANCODE_PAGEDOWN, /* VirtualKey.PageDown -- 34 */ + SDL_SCANCODE_END, /* VirtualKey.End -- 35 */ + SDL_SCANCODE_HOME, /* VirtualKey.Home -- 36 */ + SDL_SCANCODE_LEFT, /* VirtualKey.Left -- 37 */ + SDL_SCANCODE_UP, /* VirtualKey.Up -- 38 */ + SDL_SCANCODE_RIGHT, /* VirtualKey.Right -- 39 */ + SDL_SCANCODE_DOWN, /* VirtualKey.Down -- 40 */ + SDL_SCANCODE_SELECT, /* VirtualKey.Select -- 41 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Print -- 42 (maybe SDL_SCANCODE_PRINTSCREEN ?) */ + SDL_SCANCODE_EXECUTE, /* VirtualKey.Execute -- 43 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Snapshot -- 44 */ + SDL_SCANCODE_INSERT, /* VirtualKey.Insert -- 45 */ + SDL_SCANCODE_DELETE, /* VirtualKey.Delete -- 46 */ + SDL_SCANCODE_HELP, /* VirtualKey.Help -- 47 */ + SDL_SCANCODE_0, /* VirtualKey.Number0 -- 48 */ + SDL_SCANCODE_1, /* VirtualKey.Number1 -- 49 */ + SDL_SCANCODE_2, /* VirtualKey.Number2 -- 50 */ + SDL_SCANCODE_3, /* VirtualKey.Number3 -- 51 */ + SDL_SCANCODE_4, /* VirtualKey.Number4 -- 52 */ + SDL_SCANCODE_5, /* VirtualKey.Number5 -- 53 */ + SDL_SCANCODE_6, /* VirtualKey.Number6 -- 54 */ + SDL_SCANCODE_7, /* VirtualKey.Number7 -- 55 */ + SDL_SCANCODE_8, /* VirtualKey.Number8 -- 56 */ + SDL_SCANCODE_9, /* VirtualKey.Number9 -- 57 */ + SDL_SCANCODE_UNKNOWN, /* -- 58 */ + SDL_SCANCODE_UNKNOWN, /* -- 59 */ + SDL_SCANCODE_UNKNOWN, /* -- 60 */ + SDL_SCANCODE_UNKNOWN, /* -- 61 */ + SDL_SCANCODE_UNKNOWN, /* -- 62 */ + SDL_SCANCODE_UNKNOWN, /* -- 63 */ + SDL_SCANCODE_UNKNOWN, /* -- 64 */ + SDL_SCANCODE_A, /* VirtualKey.A -- 65 */ + SDL_SCANCODE_B, /* VirtualKey.B -- 66 */ + SDL_SCANCODE_C, /* VirtualKey.C -- 67 */ + SDL_SCANCODE_D, /* VirtualKey.D -- 68 */ + SDL_SCANCODE_E, /* VirtualKey.E -- 69 */ + SDL_SCANCODE_F, /* VirtualKey.F -- 70 */ + SDL_SCANCODE_G, /* VirtualKey.G -- 71 */ + SDL_SCANCODE_H, /* VirtualKey.H -- 72 */ + SDL_SCANCODE_I, /* VirtualKey.I -- 73 */ + SDL_SCANCODE_J, /* VirtualKey.J -- 74 */ + SDL_SCANCODE_K, /* VirtualKey.K -- 75 */ + SDL_SCANCODE_L, /* VirtualKey.L -- 76 */ + SDL_SCANCODE_M, /* VirtualKey.M -- 77 */ + SDL_SCANCODE_N, /* VirtualKey.N -- 78 */ + SDL_SCANCODE_O, /* VirtualKey.O -- 79 */ + SDL_SCANCODE_P, /* VirtualKey.P -- 80 */ + SDL_SCANCODE_Q, /* VirtualKey.Q -- 81 */ + SDL_SCANCODE_R, /* VirtualKey.R -- 82 */ + SDL_SCANCODE_S, /* VirtualKey.S -- 83 */ + SDL_SCANCODE_T, /* VirtualKey.T -- 84 */ + SDL_SCANCODE_U, /* VirtualKey.U -- 85 */ + SDL_SCANCODE_V, /* VirtualKey.V -- 86 */ + SDL_SCANCODE_W, /* VirtualKey.W -- 87 */ + SDL_SCANCODE_X, /* VirtualKey.X -- 88 */ + SDL_SCANCODE_Y, /* VirtualKey.Y -- 89 */ + SDL_SCANCODE_Z, /* VirtualKey.Z -- 90 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.LeftWindows -- 91 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_LGUI ?) */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.RightWindows -- 92 (maybe SDL_SCANCODE_APPLICATION or SDL_SCANCODE_RGUI ?) */ + SDL_SCANCODE_APPLICATION, /* VirtualKey.Application -- 93 */ + SDL_SCANCODE_UNKNOWN, /* -- 94 */ + SDL_SCANCODE_SLEEP, /* VirtualKey.Sleep -- 95 */ + SDL_SCANCODE_KP_0, /* VirtualKey.NumberPad0 -- 96 */ + SDL_SCANCODE_KP_1, /* VirtualKey.NumberPad1 -- 97 */ + SDL_SCANCODE_KP_2, /* VirtualKey.NumberPad2 -- 98 */ + SDL_SCANCODE_KP_3, /* VirtualKey.NumberPad3 -- 99 */ + SDL_SCANCODE_KP_4, /* VirtualKey.NumberPad4 -- 100 */ + SDL_SCANCODE_KP_5, /* VirtualKey.NumberPad5 -- 101 */ + SDL_SCANCODE_KP_6, /* VirtualKey.NumberPad6 -- 102 */ + SDL_SCANCODE_KP_7, /* VirtualKey.NumberPad7 -- 103 */ + SDL_SCANCODE_KP_8, /* VirtualKey.NumberPad8 -- 104 */ + SDL_SCANCODE_KP_9, /* VirtualKey.NumberPad9 -- 105 */ + SDL_SCANCODE_KP_MULTIPLY, /* VirtualKey.Multiply -- 106 */ + SDL_SCANCODE_KP_PLUS, /* VirtualKey.Add -- 107 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Separator -- 108 */ + SDL_SCANCODE_KP_MINUS, /* VirtualKey.Subtract -- 109 */ + SDL_SCANCODE_UNKNOWN, /* VirtualKey.Decimal -- 110 (maybe SDL_SCANCODE_DECIMALSEPARATOR, SDL_SCANCODE_KP_DECIMAL, or SDL_SCANCODE_KP_PERIOD ?) */ + SDL_SCANCODE_KP_DIVIDE, /* VirtualKey.Divide -- 111 */ + SDL_SCANCODE_F1, /* VirtualKey.F1 -- 112 */ + SDL_SCANCODE_F2, /* VirtualKey.F2 -- 113 */ + SDL_SCANCODE_F3, /* VirtualKey.F3 -- 114 */ + SDL_SCANCODE_F4, /* VirtualKey.F4 -- 115 */ + SDL_SCANCODE_F5, /* VirtualKey.F5 -- 116 */ + SDL_SCANCODE_F6, /* VirtualKey.F6 -- 117 */ + SDL_SCANCODE_F7, /* VirtualKey.F7 -- 118 */ + SDL_SCANCODE_F8, /* VirtualKey.F8 -- 119 */ + SDL_SCANCODE_F9, /* VirtualKey.F9 -- 120 */ + SDL_SCANCODE_F10, /* VirtualKey.F10 -- 121 */ + SDL_SCANCODE_F11, /* VirtualKey.F11 -- 122 */ + SDL_SCANCODE_F12, /* VirtualKey.F12 -- 123 */ + SDL_SCANCODE_F13, /* VirtualKey.F13 -- 124 */ + SDL_SCANCODE_F14, /* VirtualKey.F14 -- 125 */ + SDL_SCANCODE_F15, /* VirtualKey.F15 -- 126 */ + SDL_SCANCODE_F16, /* VirtualKey.F16 -- 127 */ + SDL_SCANCODE_F17, /* VirtualKey.F17 -- 128 */ + SDL_SCANCODE_F18, /* VirtualKey.F18 -- 129 */ + SDL_SCANCODE_F19, /* VirtualKey.F19 -- 130 */ + SDL_SCANCODE_F20, /* VirtualKey.F20 -- 131 */ + SDL_SCANCODE_F21, /* VirtualKey.F21 -- 132 */ + SDL_SCANCODE_F22, /* VirtualKey.F22 -- 133 */ + SDL_SCANCODE_F23, /* VirtualKey.F23 -- 134 */ + SDL_SCANCODE_F24, /* VirtualKey.F24 -- 135 */ + SDL_SCANCODE_UNKNOWN, /* -- 136 */ + SDL_SCANCODE_UNKNOWN, /* -- 137 */ + SDL_SCANCODE_UNKNOWN, /* -- 138 */ + SDL_SCANCODE_UNKNOWN, /* -- 139 */ + SDL_SCANCODE_UNKNOWN, /* -- 140 */ + SDL_SCANCODE_UNKNOWN, /* -- 141 */ + SDL_SCANCODE_UNKNOWN, /* -- 142 */ + SDL_SCANCODE_UNKNOWN, /* -- 143 */ + SDL_SCANCODE_NUMLOCKCLEAR, /* VirtualKey.NumberKeyLock -- 144 */ + SDL_SCANCODE_SCROLLLOCK, /* VirtualKey.Scroll -- 145 */ + SDL_SCANCODE_UNKNOWN, /* -- 146 */ + SDL_SCANCODE_UNKNOWN, /* -- 147 */ + SDL_SCANCODE_UNKNOWN, /* -- 148 */ + SDL_SCANCODE_UNKNOWN, /* -- 149 */ + SDL_SCANCODE_UNKNOWN, /* -- 150 */ + SDL_SCANCODE_UNKNOWN, /* -- 151 */ + SDL_SCANCODE_UNKNOWN, /* -- 152 */ + SDL_SCANCODE_UNKNOWN, /* -- 153 */ + SDL_SCANCODE_UNKNOWN, /* -- 154 */ + SDL_SCANCODE_UNKNOWN, /* -- 155 */ + SDL_SCANCODE_UNKNOWN, /* -- 156 */ + SDL_SCANCODE_UNKNOWN, /* -- 157 */ + SDL_SCANCODE_UNKNOWN, /* -- 158 */ + SDL_SCANCODE_UNKNOWN, /* -- 159 */ + SDL_SCANCODE_LSHIFT, /* VirtualKey.LeftShift -- 160 */ + SDL_SCANCODE_RSHIFT, /* VirtualKey.RightShift -- 161 */ + SDL_SCANCODE_LCTRL, /* VirtualKey.LeftControl -- 162 */ + SDL_SCANCODE_RCTRL, /* VirtualKey.RightControl -- 163 */ + SDL_SCANCODE_MENU, /* VirtualKey.LeftMenu -- 164 */ + SDL_SCANCODE_MENU, /* VirtualKey.RightMenu -- 165 */ + SDL_SCANCODE_AC_BACK, /* VirtualKey.GoBack -- 166 : The go back key. */ + SDL_SCANCODE_AC_FORWARD, /* VirtualKey.GoForward -- 167 : The go forward key. */ + SDL_SCANCODE_AC_REFRESH, /* VirtualKey.Refresh -- 168 : The refresh key. */ + SDL_SCANCODE_AC_STOP, /* VirtualKey.Stop -- 169 : The stop key. */ + SDL_SCANCODE_AC_SEARCH, /* VirtualKey.Search -- 170 : The search key. */ + SDL_SCANCODE_AC_BOOKMARKS, /* VirtualKey.Favorites -- 171 : The favorites key. */ + SDL_SCANCODE_AC_HOME /* VirtualKey.GoHome -- 172 : The go home key. */ +}; + +/* Attempt to translate a keycode that isn't listed in WinRT's VirtualKey enum. + */ +static SDL_Scancode +WINRT_TranslateUnofficialKeycode(int keycode) +{ + switch (keycode) { + case 173: return SDL_SCANCODE_MUTE; /* VK_VOLUME_MUTE */ + case 174: return SDL_SCANCODE_VOLUMEDOWN; /* VK_VOLUME_DOWN */ + case 175: return SDL_SCANCODE_VOLUMEUP; /* VK_VOLUME_UP */ + case 176: return SDL_SCANCODE_AUDIONEXT; /* VK_MEDIA_NEXT_TRACK */ + case 177: return SDL_SCANCODE_AUDIOPREV; /* VK_MEDIA_PREV_TRACK */ + // case 178: return ; /* VK_MEDIA_STOP */ + case 179: return SDL_SCANCODE_AUDIOPLAY; /* VK_MEDIA_PLAY_PAUSE */ + case 180: return SDL_SCANCODE_MAIL; /* VK_LAUNCH_MAIL */ + case 181: return SDL_SCANCODE_MEDIASELECT; /* VK_LAUNCH_MEDIA_SELECT */ + // case 182: return ; /* VK_LAUNCH_APP1 */ + case 183: return SDL_SCANCODE_CALCULATOR; /* VK_LAUNCH_APP2 */ + // case 184: return ; /* ... reserved ... */ + // case 185: return ; /* ... reserved ... */ + case 186: return SDL_SCANCODE_SEMICOLON; /* VK_OEM_1, ';:' key on US standard keyboards */ + case 187: return SDL_SCANCODE_EQUALS; /* VK_OEM_PLUS */ + case 188: return SDL_SCANCODE_COMMA; /* VK_OEM_COMMA */ + case 189: return SDL_SCANCODE_MINUS; /* VK_OEM_MINUS */ + case 190: return SDL_SCANCODE_PERIOD; /* VK_OEM_PERIOD */ + case 191: return SDL_SCANCODE_SLASH; /* VK_OEM_2, '/?' key on US standard keyboards */ + case 192: return SDL_SCANCODE_GRAVE; /* VK_OEM_3, '`~' key on US standard keyboards */ + // ? + // ... reserved or unassigned ... + // ? + case 219: return SDL_SCANCODE_LEFTBRACKET; /* VK_OEM_4, '[{' key on US standard keyboards */ + case 220: return SDL_SCANCODE_BACKSLASH; /* VK_OEM_5, '\|' key on US standard keyboards */ + case 221: return SDL_SCANCODE_RIGHTBRACKET; /* VK_OEM_6, ']}' key on US standard keyboards */ + case 222: return SDL_SCANCODE_APOSTROPHE; /* VK_OEM_7, 'single/double quote' on US standard keyboards */ + default: break; + } + return SDL_SCANCODE_UNKNOWN; +} + +static SDL_Scancode +WINRT_TranslateKeycode(int keycode, unsigned int nativeScancode) +{ + // TODO, WinRT: try filling out the WinRT keycode table as much as possible, using the Win32 table for interpretation hints + + SDL_Scancode scancode = SDL_SCANCODE_UNKNOWN; + + /* HACK ALERT: At least one VirtualKey constant (Shift) with a left/right + * designation might not get reported with its correct handedness, however + * its hardware scan code can fill in the gaps. If this is detected, + * use the hardware scan code to try telling if the left, or the right + * side's key was used. + * + * If Microsoft ever allows MapVirtualKey or MapVirtualKeyEx to be used + * in WinRT apps, or something similar to these (it doesn't appear to be, + * at least not for Windows [Phone] 8/8.1, as of Oct 24, 2014), then this + * hack might become deprecated, or obsolete. + */ + if (nativeScancode < SDL_arraysize(windows_scancode_table)) { + switch (keycode) { + case 16: // VirtualKey.Shift + switch (windows_scancode_table[nativeScancode]) { + case SDL_SCANCODE_LSHIFT: + case SDL_SCANCODE_RSHIFT: + return windows_scancode_table[nativeScancode]; + } + break; + + // Add others, as necessary. + // + // Unfortunately, this hack doesn't seem to work in determining + // handedness with Control keys. + + default: + break; + } + } + + /* Try to get a documented, WinRT, 'VirtualKey' next (as documented at + http://msdn.microsoft.com/en-us/library/windows/apps/windows.system.virtualkey.aspx ). + If that fails, fall back to a Win32 virtual key. + If that fails, attempt to fall back to a scancode-derived key. + */ + if (keycode < SDL_arraysize(WinRT_Official_Keycodes)) { + scancode = WinRT_Official_Keycodes[keycode]; + } + if (scancode == SDL_SCANCODE_UNKNOWN) { + scancode = WINRT_TranslateUnofficialKeycode(keycode); + } + if (scancode == SDL_SCANCODE_UNKNOWN) { + if (nativeScancode < SDL_arraysize(windows_scancode_table)) { + scancode = windows_scancode_table[nativeScancode]; + } + } + /* + if (scancode == SDL_SCANCODE_UNKNOWN) { + SDL_Log("WinRT TranslateKeycode, unknown keycode=%d\n", (int)keycode); + } + */ + return scancode; +} + +void +WINRT_ProcessKeyDownEvent(Windows::UI::Core::KeyEventArgs ^args) +{ + SDL_Scancode sdlScancode = WINRT_TranslateKeycode((int)args->VirtualKey, args->KeyStatus.ScanCode); +#if 0 + SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode); + SDL_Log("key down, handled=%s, ext?=%s, released?=%s, menu key down?=%s, " + "repeat count=%d, native scan code=0x%x, was down?=%s, vkey=%d, " + "sdl scan code=%d (%s), sdl key code=%d (%s)\n", + (args->Handled ? "1" : "0"), + (args->KeyStatus.IsExtendedKey ? "1" : "0"), + (args->KeyStatus.IsKeyReleased ? "1" : "0"), + (args->KeyStatus.IsMenuKeyDown ? "1" : "0"), + args->KeyStatus.RepeatCount, + args->KeyStatus.ScanCode, + (args->KeyStatus.WasKeyDown ? "1" : "0"), + args->VirtualKey, + sdlScancode, + SDL_GetScancodeName(sdlScancode), + keycode, + SDL_GetKeyName(keycode)); + //args->Handled = true; +#endif + SDL_SendKeyboardKey(SDL_PRESSED, sdlScancode); +} + +void +WINRT_ProcessKeyUpEvent(Windows::UI::Core::KeyEventArgs ^args) +{ + SDL_Scancode sdlScancode = WINRT_TranslateKeycode((int)args->VirtualKey, args->KeyStatus.ScanCode); +#if 0 + SDL_Keycode keycode = SDL_GetKeyFromScancode(sdlScancode); + SDL_Log("key up, handled=%s, ext?=%s, released?=%s, menu key down?=%s, " + "repeat count=%d, native scan code=0x%x, was down?=%s, vkey=%d, " + "sdl scan code=%d (%s), sdl key code=%d (%s)\n", + (args->Handled ? "1" : "0"), + (args->KeyStatus.IsExtendedKey ? "1" : "0"), + (args->KeyStatus.IsKeyReleased ? "1" : "0"), + (args->KeyStatus.IsMenuKeyDown ? "1" : "0"), + args->KeyStatus.RepeatCount, + args->KeyStatus.ScanCode, + (args->KeyStatus.WasKeyDown ? "1" : "0"), + args->VirtualKey, + sdlScancode, + SDL_GetScancodeName(sdlScancode), + keycode, + SDL_GetKeyName(keycode)); + //args->Handled = true; +#endif + SDL_SendKeyboardKey(SDL_RELEASED, sdlScancode); +} + +void +WINRT_ProcessCharacterReceivedEvent(Windows::UI::Core::CharacterReceivedEventArgs ^args) +{ + wchar_t src_ucs2[2]; + char dest_utf8[16]; + int result; + + /* Setup src */ + src_ucs2[0] = args->KeyCode; + src_ucs2[1] = L'\0'; + + /* Convert the text, then send an SDL_TEXTINPUT event. */ + result = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&src_ucs2, -1, (LPSTR)dest_utf8, sizeof(dest_utf8), NULL, NULL); + if (result > 0) { + SDL_SendKeyboardText(dest_utf8); + } +} + + +#if NTDDI_VERSION >= NTDDI_WIN10 + +SDL_bool WINRT_HasScreenKeyboardSupport(_THIS) +{ + return SDL_TRUE; +} + +void WINRT_ShowScreenKeyboard(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + inputPane->TryShow(); + } +} + +void WINRT_HideScreenKeyboard(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + inputPane->TryHide(); + } +} + +SDL_bool WINRT_IsScreenKeyboardShown(_THIS, SDL_Window *window) +{ + using namespace Windows::UI::ViewManagement; + InputPane ^ inputPane = InputPane::GetForCurrentView(); + if (inputPane) { + // dludwig@pobox.com: checking inputPane->Visible doesn't seem to detect visibility, + // at least not on the Windows Phone 10.0.10240.0 emulator. Checking + // the size of inputPane->OccludedRect, however, does seem to work. + Windows::Foundation::Rect rect = inputPane->OccludedRect; + if (rect.Width > 0 && rect.Height > 0) { + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +#endif // NTDDI_VERSION >= ... + +#endif // SDL_VIDEO_DRIVER_WINRT diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmessagebox.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmessagebox.cpp new file mode 100644 index 000000000..ca958107c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmessagebox.cpp @@ -0,0 +1,112 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +extern "C" { +#include "SDL_messagebox.h" +#include "../../core/windows/SDL_windows.h" +} + +#include "SDL_winrtevents_c.h" + +#include +using namespace Platform; +using namespace Windows::Foundation; +using namespace Windows::UI::Popups; + +static String ^ +WINRT_UTF8ToPlatformString(const char * str) +{ + wchar_t * wstr = WIN_UTF8ToString(str); + String ^ rtstr = ref new String(wstr); + SDL_free(wstr); + return rtstr; +} + +extern "C" int +WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ +#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION == NTDDI_WIN8) + /* Sadly, Windows Phone 8 doesn't include the MessageDialog class that + * Windows 8.x/RT does, even though MSDN's reference documentation for + * Windows Phone 8 mentions it. + * + * The .NET runtime on Windows Phone 8 does, however, include a + * MessageBox class. Perhaps this could be called, somehow? + */ + return SDL_SetError("SDL_messagebox support is not available for Windows Phone 8.0"); +#else + SDL_VideoDevice *_this = SDL_GetVideoDevice(); + +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP + const int maxbuttons = 2; + const char * platform = "Windows Phone 8.1+"; +#else + const int maxbuttons = 3; + const char * platform = "Windows 8.x"; +#endif + + if (messageboxdata->numbuttons > maxbuttons) { + return SDL_SetError("WinRT's MessageDialog only supports %d buttons, at most, on %s. %d were requested.", + maxbuttons, platform, messageboxdata->numbuttons); + } + + /* Build a MessageDialog object and its buttons */ + MessageDialog ^ dialog = ref new MessageDialog(WINRT_UTF8ToPlatformString(messageboxdata->message)); + dialog->Title = WINRT_UTF8ToPlatformString(messageboxdata->title); + for (int i = 0; i < messageboxdata->numbuttons; ++i) { + UICommand ^ button = ref new UICommand(WINRT_UTF8ToPlatformString(messageboxdata->buttons[i].text)); + button->Id = safe_cast(i); + dialog->Commands->Append(button); + if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT) { + dialog->CancelCommandIndex = i; + } + if (messageboxdata->buttons[i].flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT) { + dialog->DefaultCommandIndex = i; + } + } + + /* Display the MessageDialog, then wait for it to be closed */ + /* TODO, WinRT: Find a way to redraw MessageDialog instances if a GPU device-reset occurs during the following event-loop */ + auto operation = dialog->ShowAsync(); + while (operation->Status == Windows::Foundation::AsyncStatus::Started) { + WINRT_PumpEvents(_this); + } + + /* Retrieve results from the MessageDialog and process them accordingly */ + if (operation->Status != Windows::Foundation::AsyncStatus::Completed) { + return SDL_SetError("An unknown error occurred in displaying the WinRT MessageDialog"); + } + if (buttonid) { + IntPtr results = safe_cast(operation->GetResults()->Id); + int clicked_index = results.ToInt32(); + *buttonid = messageboxdata->buttons[clicked_index].buttonid; + } + return 0; +#endif /* if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else */ +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmessagebox.h b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmessagebox.h new file mode 100644 index 000000000..4184aa5ee --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmessagebox.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +extern int WINRT_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmouse.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmouse.cpp new file mode 100644 index 000000000..9997d6ea4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmouse.cpp @@ -0,0 +1,224 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* + * Windows includes: + */ +#include +#include +using namespace Windows::UI::Core; +using Windows::UI::Core::CoreCursor; + +/* + * SDL includes: + */ +extern "C" { +#include "SDL_assert.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" +#include "../SDL_sysvideo.h" +#include "SDL_events.h" +#include "SDL_log.h" +} + +#include "../../core/winrt/SDL_winrtapp_direct3d.h" +#include "SDL_winrtvideo_cpp.h" +#include "SDL_winrtmouse_c.h" + + +extern "C" SDL_bool WINRT_UsingRelativeMouseMode = SDL_FALSE; + + +static SDL_Cursor * +WINRT_CreateSystemCursor(SDL_SystemCursor id) +{ + SDL_Cursor *cursor; + CoreCursorType cursorType = CoreCursorType::Arrow; + + switch(id) + { + default: + SDL_assert(0); + return NULL; + case SDL_SYSTEM_CURSOR_ARROW: cursorType = CoreCursorType::Arrow; break; + case SDL_SYSTEM_CURSOR_IBEAM: cursorType = CoreCursorType::IBeam; break; + case SDL_SYSTEM_CURSOR_WAIT: cursorType = CoreCursorType::Wait; break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: cursorType = CoreCursorType::Cross; break; + case SDL_SYSTEM_CURSOR_WAITARROW: cursorType = CoreCursorType::Wait; break; + case SDL_SYSTEM_CURSOR_SIZENWSE: cursorType = CoreCursorType::SizeNorthwestSoutheast; break; + case SDL_SYSTEM_CURSOR_SIZENESW: cursorType = CoreCursorType::SizeNortheastSouthwest; break; + case SDL_SYSTEM_CURSOR_SIZEWE: cursorType = CoreCursorType::SizeWestEast; break; + case SDL_SYSTEM_CURSOR_SIZENS: cursorType = CoreCursorType::SizeNorthSouth; break; + case SDL_SYSTEM_CURSOR_SIZEALL: cursorType = CoreCursorType::SizeAll; break; + case SDL_SYSTEM_CURSOR_NO: cursorType = CoreCursorType::UniversalNo; break; + case SDL_SYSTEM_CURSOR_HAND: cursorType = CoreCursorType::Hand; break; + } + + cursor = (SDL_Cursor *) SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + /* Create a pointer to a COM reference to a cursor. The extra + pointer is used (on top of the COM reference) to allow the cursor + to be referenced by the SDL_cursor's driverdata field, which is + a void pointer. + */ + CoreCursor ^* theCursor = new CoreCursor^(nullptr); + *theCursor = ref new CoreCursor(cursorType, 0); + cursor->driverdata = (void *) theCursor; + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static SDL_Cursor * +WINRT_CreateDefaultCursor() +{ + return WINRT_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW); +} + +static void +WINRT_FreeCursor(SDL_Cursor * cursor) +{ + if (cursor->driverdata) { + CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; + *theCursor = nullptr; // Release the COM reference to the CoreCursor + delete theCursor; // Delete the pointer to the COM reference + } + SDL_free(cursor); +} + +static int +WINRT_ShowCursor(SDL_Cursor * cursor) +{ + // TODO, WinRT, XAML: make WINRT_ShowCursor work when XAML support is enabled. + if ( ! CoreWindow::GetForCurrentThread()) { + return 0; + } + + CoreWindow ^ coreWindow = CoreWindow::GetForCurrentThread(); + if (cursor) { + CoreCursor ^* theCursor = (CoreCursor ^*) cursor->driverdata; + coreWindow->PointerCursor = *theCursor; + } else { + // HACK ALERT: TL;DR - Hiding the cursor in WinRT/UWP apps is weird, and + // a Win32-style cursor resource file must be directly included in apps, + // otherwise hiding the cursor will cause mouse-motion data to never be + // received. + // + // Here's the lengthy explanation: + // + // There are two ways to hide a cursor in WinRT/UWP apps. + // Both involve setting the WinRT CoreWindow's (which is somewhat analogous + // to a Win32 HWND) 'PointerCursor' property. + // + // The first way to hide a cursor sets PointerCursor to nullptr. This + // is, arguably, the easiest to implement for an app. It does have an + // unfortunate side-effect: it'll prevent mouse-motion events from being + // sent to the app (via CoreWindow). + // + // The second way to hide a cursor sets PointerCursor to a transparent + // cursor. This allows mouse-motion events to be sent to the app, but is + // more difficult to set up, as: + // 1. WinRT/UWP, while providing a few stock cursors, does not provide + // a completely transparent cursor. + // 2. WinRT/UWP allows apps to provide custom-built cursors, but *ONLY* + // if they are linked directly inside the app, via Win32-style + // cursor resource files. APIs to create cursors at runtime are + // not provided to apps, and attempting to link-to or use Win32 + // cursor-creation APIs could cause an app to fail Windows Store + // certification. + // + // SDL can use either means of hiding the cursor. It provides a Win32-style + // set of cursor resource files in its source distribution, inside + // src/main/winrt/. If those files are linked to an SDL-for-WinRT/UWP app + // (by including them in a MSVC project, for example), SDL will attempt to + // use those, if and when the cursor is hidden via SDL APIs. If those + // files are not linked in, SDL will attempt to hide the cursor via the + // 'set PointerCursor to nullptr' means (which, if you recall, causes + // mouse-motion data to NOT be sent to the app!). + // + // Tech notes: + // - SDL's blank cursor resource uses a resource ID of 5000. + // - SDL's cursor resources consist of the following two files: + // - src/main/winrt/SDL2-WinRTResource_BlankCursor.cur -- cursor pixel data + // - src/main/winrt/SDL2-WinRTResources.rc -- declares the cursor resource, and its ID (of 5000) + // + + const unsigned int win32CursorResourceID = 5000; + CoreCursor ^ blankCursor = ref new CoreCursor(CoreCursorType::Custom, win32CursorResourceID); + + // Set 'PointerCursor' to 'blankCursor' in a way that shouldn't throw + // an exception if the app hasn't loaded that resource. + ABI::Windows::UI::Core::ICoreCursor * iblankCursor = reinterpret_cast(blankCursor); + ABI::Windows::UI::Core::ICoreWindow * icoreWindow = reinterpret_cast(coreWindow); + HRESULT hr = icoreWindow->put_PointerCursor(iblankCursor); + if (FAILED(hr)) { + // The app doesn't contain the cursor resource, or some other error + // occurred. Just use the other, but mouse-motion-preventing, means of + // hiding the cursor. + coreWindow->PointerCursor = nullptr; + } + } + return 0; +} + +static int +WINRT_SetRelativeMouseMode(SDL_bool enabled) +{ + WINRT_UsingRelativeMouseMode = enabled; + return 0; +} + +void +WINRT_InitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + /* DLudwig, Dec 3, 2012: WinRT does not currently provide APIs for + the following features, AFAIK: + - custom cursors (multiple system cursors are, however, available) + - programmatically moveable cursors + */ + +#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP + //mouse->CreateCursor = WINRT_CreateCursor; + mouse->CreateSystemCursor = WINRT_CreateSystemCursor; + mouse->ShowCursor = WINRT_ShowCursor; + mouse->FreeCursor = WINRT_FreeCursor; + //mouse->WarpMouse = WINRT_WarpMouse; + mouse->SetRelativeMouseMode = WINRT_SetRelativeMouseMode; + + SDL_SetDefaultCursor(WINRT_CreateDefaultCursor()); +#endif +} + +void +WINRT_QuitMouse(_THIS) +{ +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmouse_c.h b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmouse_c.h new file mode 100644 index 000000000..464ba4d47 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtmouse_c.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifndef _SDL_winrtmouse_h +#define _SDL_winrtmouse_h + +#ifdef __cplusplus +extern "C" { +#endif + +extern void WINRT_InitMouse(_THIS); +extern void WINRT_QuitMouse(_THIS); +extern SDL_bool WINRT_UsingRelativeMouseMode; + +#ifdef __cplusplus +} +#endif + +#endif /* _SDL_winrtmouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtopengles.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtopengles.cpp new file mode 100644 index 000000000..cca07fa1b --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtopengles.cpp @@ -0,0 +1,202 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL + +/* EGL implementation of SDL OpenGL support */ + +#include "SDL_winrtvideo_cpp.h" +extern "C" { +#include "SDL_winrtopengles.h" +#include "SDL_loadso.h" +} + +/* Windows includes */ +#include +using namespace Windows::UI::Core; + +/* ANGLE/WinRT constants */ +static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0; +#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 +#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204 +#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205 +#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 +#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B +#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F + +#define EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER 0x320B + + +/* + * SDL/EGL top-level implementation + */ + +extern "C" int +WINRT_GLES_LoadLibrary(_THIS, const char *path) +{ + SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata; + + if (SDL_EGL_LoadLibrary(_this, path, EGL_DEFAULT_DISPLAY) != 0) { + return -1; + } + + /* Load ANGLE/WinRT-specific functions */ + CreateWinrtEglWindow_Old_Function CreateWinrtEglWindow = (CreateWinrtEglWindow_Old_Function) SDL_LoadFunction(_this->egl_data->egl_dll_handle, "CreateWinrtEglWindow"); + if (CreateWinrtEglWindow) { + /* 'CreateWinrtEglWindow' was found, which means that an an older + * version of ANGLE/WinRT is being used. Continue setting up EGL, + * as appropriate to this version of ANGLE. + */ + + /* Create an ANGLE/WinRT EGL-window */ + /* TODO, WinRT: check for XAML usage before accessing the CoreWindow, as not doing so could lead to a crash */ + CoreWindow ^ native_win = CoreWindow::GetForCurrentThread(); + Microsoft::WRL::ComPtr cpp_win = reinterpret_cast(native_win); + HRESULT result = CreateWinrtEglWindow(cpp_win, ANGLE_D3D_FEATURE_LEVEL_ANY, &(video_data->winrtEglWindow)); + if (FAILED(result)) { + return -1; + } + + /* Call eglGetDisplay and eglInitialize as appropriate. On other + * platforms, this would probably get done by SDL_EGL_LoadLibrary, + * however ANGLE/WinRT's current implementation (as of Mar 22, 2014) of + * eglGetDisplay requires that a C++ object be passed into it, so the + * call will be made in this file, a C++ file, instead. + */ + Microsoft::WRL::ComPtr cpp_display = video_data->winrtEglWindow; + _this->egl_data->egl_display = ((eglGetDisplay_Old_Function)_this->egl_data->eglGetDisplay)(cpp_display); + if (!_this->egl_data->egl_display) { + return SDL_SetError("Could not get Windows 8.0 EGL display"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + return SDL_SetError("Could not initialize Windows 8.0 EGL"); + } + } else { + /* Declare some ANGLE/EGL initialization property-sets, as suggested by + * MSOpenTech's ANGLE-for-WinRT template apps: + */ + const EGLint defaultDisplayAttributes[] = + { + EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE, + EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE, + EGL_NONE, + }; + + const EGLint fl9_3DisplayAttributes[] = + { + EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9, + EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3, + EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE, + EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE, + EGL_NONE, + }; + + const EGLint warpDisplayAttributes[] = + { + EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, + EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, + EGL_ANGLE_DISPLAY_ALLOW_RENDER_TO_BACK_BUFFER, EGL_TRUE, + EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_TRUE, + EGL_NONE, + }; + + /* 'CreateWinrtEglWindow' was NOT found, which either means that a + * newer version of ANGLE/WinRT is being used, or that we don't have + * a valid copy of ANGLE. + * + * Try loading ANGLE as if it were the newer version. + */ + eglGetPlatformDisplayEXT_Function eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_Function)_this->egl_data->eglGetProcAddress("eglGetPlatformDisplayEXT"); + if (!eglGetPlatformDisplayEXT) { + return SDL_SetError("Could not retrieve ANGLE/WinRT display function(s)"); + } + +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) + /* Try initializing EGL at D3D11 Feature Level 10_0+ (which is not + * supported on WinPhone 8.x. + */ + _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, defaultDisplayAttributes); + if (!_this->egl_data->egl_display) { + return SDL_SetError("Could not get 10_0+ EGL display"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) +#endif + { + /* Try initializing EGL at D3D11 Feature Level 9_3, in case the + * 10_0 init fails, or we're on Windows Phone (which only supports + * 9_3). + */ + _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, fl9_3DisplayAttributes); + if (!_this->egl_data->egl_display) { + return SDL_SetError("Could not get 9_3 EGL display"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + /* Try initializing EGL at D3D11 Feature Level 11_0 on WARP + * (a Windows-provided, software rasterizer) if all else fails. + */ + _this->egl_data->egl_display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, warpDisplayAttributes); + if (!_this->egl_data->egl_display) { + return SDL_SetError("Could not get WARP EGL display"); + } + + if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { + return SDL_SetError("Could not initialize WinRT 8.x+ EGL"); + } + } + } + } + + return 0; +} + +extern "C" void +WINRT_GLES_UnloadLibrary(_THIS) +{ + SDL_VideoData *video_data = (SDL_VideoData *)_this->driverdata; + + /* Release SDL's own COM reference to the ANGLE/WinRT IWinrtEglWindow */ + if (video_data->winrtEglWindow) { + video_data->winrtEglWindow->Release(); + video_data->winrtEglWindow = nullptr; + } + + /* Perform the bulk of the unloading */ + SDL_EGL_UnloadLibrary(_this); +} + +extern "C" { +SDL_EGL_CreateContext_impl(WINRT) +SDL_EGL_SwapWindow_impl(WINRT) +SDL_EGL_MakeCurrent_impl(WINRT) +} + +#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtopengles.h b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtopengles.h new file mode 100644 index 000000000..1da757b6c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtopengles.h @@ -0,0 +1,70 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_config.h" + +#ifndef _SDL_winrtopengles_h +#define _SDL_winrtopengles_h + +#if SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL + +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" + +/* OpenGLES functions */ +#define WINRT_GLES_GetAttribute SDL_EGL_GetAttribute +#define WINRT_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define WINRT_GLES_SetSwapInterval SDL_EGL_SetSwapInterval +#define WINRT_GLES_GetSwapInterval SDL_EGL_GetSwapInterval +#define WINRT_GLES_DeleteContext SDL_EGL_DeleteContext + +extern int WINRT_GLES_LoadLibrary(_THIS, const char *path); +extern void WINRT_GLES_UnloadLibrary(_THIS); +extern SDL_GLContext WINRT_GLES_CreateContext(_THIS, SDL_Window * window); +extern void WINRT_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int WINRT_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); + + +#ifdef __cplusplus + +/* Typedefs for ANGLE/WinRT's C++-based native-display and native-window types, + * which are used when calling eglGetDisplay and eglCreateWindowSurface. + */ +typedef Microsoft::WRL::ComPtr WINRT_EGLNativeWindowType_Old; + +/* Function pointer typedefs for 'old' ANGLE/WinRT's functions, which may + * require that C++ objects be passed in: + */ +typedef EGLDisplay (EGLAPIENTRY *eglGetDisplay_Old_Function)(WINRT_EGLNativeWindowType_Old); +typedef EGLSurface (EGLAPIENTRY *eglCreateWindowSurface_Old_Function)(EGLDisplay, EGLConfig, WINRT_EGLNativeWindowType_Old, const EGLint *); +typedef HRESULT (EGLAPIENTRY *CreateWinrtEglWindow_Old_Function)(Microsoft::WRL::ComPtr, int, IUnknown ** result); + +#endif /* __cplusplus */ + +/* Function pointer typedefs for 'new' ANGLE/WinRT functions, which, unlike + * the old functions, do not require C++ support and work with plain C. + */ +typedef EGLDisplay (EGLAPIENTRY *eglGetPlatformDisplayEXT_Function)(EGLenum, void *, const EGLint *); + +#endif /* SDL_VIDEO_DRIVER_WINRT && SDL_VIDEO_OPENGL_EGL */ + +#endif /* _SDL_winrtopengles_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtpointerinput.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtpointerinput.cpp new file mode 100644 index 000000000..1d648f966 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtpointerinput.cpp @@ -0,0 +1,416 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* SDL includes */ +#include "SDL_winrtevents_c.h" +#include "SDL_winrtmouse_c.h" +#include "SDL_winrtvideo_cpp.h" +#include "SDL_assert.h" +#include "SDL_system.h" + +extern "C" { +#include "../SDL_sysvideo.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" +} + +/* File-specific globals: */ +static SDL_TouchID WINRT_TouchID = 1; +static unsigned int WINRT_LeftFingerDown = 0; + + +void +WINRT_InitTouch(_THIS) +{ + SDL_AddTouch(WINRT_TouchID, ""); +} + + +// +// Applies necessary geometric transformations to raw cursor positions: +// +Windows::Foundation::Point +WINRT_TransformCursorPosition(SDL_Window * window, + Windows::Foundation::Point rawPosition, + WINRT_CursorNormalizationType normalization) +{ + using namespace Windows::UI::Core; + using namespace Windows::Graphics::Display; + + if (!window) { + return rawPosition; + } + + SDL_WindowData * windowData = (SDL_WindowData *) window->driverdata; + if (windowData->coreWindow == nullptr) { + // For some reason, the window isn't associated with a CoreWindow. + // This might end up being the case as XAML support is extended. + // For now, if there's no CoreWindow attached to the SDL_Window, + // don't do any transforms. + + // TODO, WinRT: make sure touch input coordinate ranges are correct when using XAML support + return rawPosition; + } + + // The CoreWindow can only be accessed on certain thread(s). + SDL_assert(CoreWindow::GetForCurrentThread() != nullptr); + + CoreWindow ^ nativeWindow = windowData->coreWindow.Get(); + Windows::Foundation::Point outputPosition; + + // Compute coordinates normalized from 0..1. + // If the coordinates need to be sized to the SDL window, + // we'll do that after. +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) + outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; + outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; +#else + switch (WINRT_DISPLAY_PROPERTY(CurrentOrientation)) + { + case DisplayOrientations::Portrait: + outputPosition.X = rawPosition.X / nativeWindow->Bounds.Width; + outputPosition.Y = rawPosition.Y / nativeWindow->Bounds.Height; + break; + case DisplayOrientations::PortraitFlipped: + outputPosition.X = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); + outputPosition.Y = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); + break; + case DisplayOrientations::Landscape: + outputPosition.X = rawPosition.Y / nativeWindow->Bounds.Height; + outputPosition.Y = 1.0f - (rawPosition.X / nativeWindow->Bounds.Width); + break; + case DisplayOrientations::LandscapeFlipped: + outputPosition.X = 1.0f - (rawPosition.Y / nativeWindow->Bounds.Height); + outputPosition.Y = rawPosition.X / nativeWindow->Bounds.Width; + break; + default: + break; + } +#endif + + if (normalization == TransformToSDLWindowSize) { + outputPosition.X *= ((float32) window->w); + outputPosition.Y *= ((float32) window->h); + } + + return outputPosition; +} + +static inline int +_lround(float arg) +{ + if (arg >= 0.0f) { + return (int)floor(arg + 0.5f); + } else { + return (int)ceil(arg - 0.5f); + } +} + +Uint8 +WINRT_GetSDLButtonForPointerPoint(Windows::UI::Input::PointerPoint ^pt) +{ + using namespace Windows::UI::Input; + +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP + return SDL_BUTTON_LEFT; +#else + switch (pt->Properties->PointerUpdateKind) + { + case PointerUpdateKind::LeftButtonPressed: + case PointerUpdateKind::LeftButtonReleased: + return SDL_BUTTON_LEFT; + + case PointerUpdateKind::RightButtonPressed: + case PointerUpdateKind::RightButtonReleased: + return SDL_BUTTON_RIGHT; + + case PointerUpdateKind::MiddleButtonPressed: + case PointerUpdateKind::MiddleButtonReleased: + return SDL_BUTTON_MIDDLE; + + case PointerUpdateKind::XButton1Pressed: + case PointerUpdateKind::XButton1Released: + return SDL_BUTTON_X1; + + case PointerUpdateKind::XButton2Pressed: + case PointerUpdateKind::XButton2Released: + return SDL_BUTTON_X2; + + default: + break; + } +#endif + + return 0; +} + +//const char * +//WINRT_ConvertPointerUpdateKindToString(Windows::UI::Input::PointerUpdateKind kind) +//{ +// using namespace Windows::UI::Input; +// +// switch (kind) +// { +// case PointerUpdateKind::Other: +// return "Other"; +// case PointerUpdateKind::LeftButtonPressed: +// return "LeftButtonPressed"; +// case PointerUpdateKind::LeftButtonReleased: +// return "LeftButtonReleased"; +// case PointerUpdateKind::RightButtonPressed: +// return "RightButtonPressed"; +// case PointerUpdateKind::RightButtonReleased: +// return "RightButtonReleased"; +// case PointerUpdateKind::MiddleButtonPressed: +// return "MiddleButtonPressed"; +// case PointerUpdateKind::MiddleButtonReleased: +// return "MiddleButtonReleased"; +// case PointerUpdateKind::XButton1Pressed: +// return "XButton1Pressed"; +// case PointerUpdateKind::XButton1Released: +// return "XButton1Released"; +// case PointerUpdateKind::XButton2Pressed: +// return "XButton2Pressed"; +// case PointerUpdateKind::XButton2Released: +// return "XButton2Released"; +// } +// +// return ""; +//} + +static bool +WINRT_IsTouchEvent(Windows::UI::Input::PointerPoint ^pointerPoint) +{ +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP + return true; +#else + using namespace Windows::Devices::Input; + switch (pointerPoint->PointerDevice->PointerDeviceType) { + case PointerDeviceType::Touch: + case PointerDeviceType::Pen: + return true; + default: + return false; + } +#endif +} + +void WINRT_ProcessPointerPressedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) +{ + if (!window) { + return; + } + + Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); + + if ( ! WINRT_IsTouchEvent(pointerPoint)) { + SDL_SendMouseButton(window, 0, SDL_PRESSED, button); + } else { + Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); + Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize); + + if (!WINRT_LeftFingerDown) { + if (button) { + SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y); + SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_PRESSED, button); + } + + WINRT_LeftFingerDown = pointerPoint->PointerId; + } + + SDL_SendTouch( + WINRT_TouchID, + (SDL_FingerID) pointerPoint->PointerId, + SDL_TRUE, + normalizedPoint.X, + normalizedPoint.Y, + pointerPoint->Properties->Pressure); + } +} + +void +WINRT_ProcessPointerMovedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) +{ + if (!window || WINRT_UsingRelativeMouseMode) { + return; + } + + Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); + Windows::Foundation::Point windowPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, TransformToSDLWindowSize); + + if ( ! WINRT_IsTouchEvent(pointerPoint)) { + SDL_SendMouseMotion(window, 0, 0, (int)windowPoint.X, (int)windowPoint.Y); + } else { + if (pointerPoint->PointerId == WINRT_LeftFingerDown) { + SDL_SendMouseMotion(window, SDL_TOUCH_MOUSEID, 0, (int)windowPoint.X, (int)windowPoint.Y); + } + + SDL_SendTouchMotion( + WINRT_TouchID, + (SDL_FingerID) pointerPoint->PointerId, + normalizedPoint.X, + normalizedPoint.Y, + pointerPoint->Properties->Pressure); + } +} + +void WINRT_ProcessPointerReleasedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) +{ + if (!window) { + return; + } + + Uint8 button = WINRT_GetSDLButtonForPointerPoint(pointerPoint); + + if (!WINRT_IsTouchEvent(pointerPoint)) { + SDL_SendMouseButton(window, 0, SDL_RELEASED, button); + } else { + Windows::Foundation::Point normalizedPoint = WINRT_TransformCursorPosition(window, pointerPoint->Position, NormalizeZeroToOne); + + if (WINRT_LeftFingerDown == pointerPoint->PointerId) { + if (button) { + SDL_SendMouseButton(window, SDL_TOUCH_MOUSEID, SDL_RELEASED, button); + } + WINRT_LeftFingerDown = 0; + } + + SDL_SendTouch( + WINRT_TouchID, + (SDL_FingerID) pointerPoint->PointerId, + SDL_FALSE, + normalizedPoint.X, + normalizedPoint.Y, + pointerPoint->Properties->Pressure); + } +} + +void WINRT_ProcessPointerEnteredEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) +{ + if (!window) { + return; + } + + if (!WINRT_IsTouchEvent(pointerPoint)) { + SDL_SetMouseFocus(window); + } +} + +void WINRT_ProcessPointerExitedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) +{ + if (!window) { + return; + } + + if (!WINRT_IsTouchEvent(pointerPoint)) { + SDL_SetMouseFocus(NULL); + } +} + +void +WINRT_ProcessPointerWheelChangedEvent(SDL_Window *window, Windows::UI::Input::PointerPoint ^pointerPoint) +{ + if (!window) { + return; + } + + // FIXME: This may need to accumulate deltas up to WHEEL_DELTA + short motion = pointerPoint->Properties->MouseWheelDelta / WHEEL_DELTA; + SDL_SendMouseWheel(window, 0, 0, motion, SDL_MOUSEWHEEL_NORMAL); +} + +void +WINRT_ProcessMouseMovedEvent(SDL_Window * window, Windows::Devices::Input::MouseEventArgs ^args) +{ + if (!window || !WINRT_UsingRelativeMouseMode) { + return; + } + + // DLudwig, 2012-12-28: On some systems, namely Visual Studio's Windows + // Simulator, as well as Windows 8 in a Parallels 8 VM, MouseEventArgs' + // MouseDelta field often reports very large values. More information + // on this can be found at the following pages on MSDN: + // - http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/a3c789fa-f1c5-49c4-9c0a-7db88d0f90f8 + // - https://connect.microsoft.com/VisualStudio/Feedback/details/756515 + // + // The values do not appear to be as large when running on some systems, + // most notably a Surface RT. Furthermore, the values returned by + // CoreWindow's PointerMoved event, and sent to this class' OnPointerMoved + // method, do not ever appear to be large, even when MouseEventArgs' + // MouseDelta is reporting to the contrary. + // + // On systems with the large-values behavior, it appears that the values + // get reported as if the screen's size is 65536 units in both the X and Y + // dimensions. This can be viewed by using Windows' now-private, "Raw Input" + // APIs. (GetRawInputData, RegisterRawInputDevices, WM_INPUT, etc.) + // + // MSDN's documentation on MouseEventArgs' MouseDelta field (at + // http://msdn.microsoft.com/en-us/library/windows/apps/windows.devices.input.mouseeventargs.mousedelta ), + // does not seem to indicate (to me) that its values should be so large. It + // says that its values should be a "change in screen location". I could + // be misinterpreting this, however a post on MSDN from a Microsoft engineer (see: + // http://social.msdn.microsoft.com/Forums/en-US/winappswithnativecode/thread/09a9868e-95bb-4858-ba1a-cb4d2c298d62 ), + // indicates that these values are in DIPs, which is the same unit used + // by CoreWindow's PointerMoved events (via the Position field in its CurrentPoint + // property. See http://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.input.pointerpoint.position.aspx + // for details.) + // + // To note, PointerMoved events are sent a 'RawPosition' value (via the + // CurrentPoint property in MouseEventArgs), however these do not seem + // to exhibit the same large-value behavior. + // + // The values passed via PointerMoved events can't always be used for relative + // mouse motion, unfortunately. Its values are bound to the cursor's position, + // which stops when it hits one of the screen's edges. This can be a problem in + // first person shooters, whereby it is normal for mouse motion to travel far + // along any one axis for a period of time. MouseMoved events do not have the + // screen-bounding limitation, and can be used regardless of where the system's + // cursor is. + // + // One possible workaround would be to programmatically set the cursor's + // position to the screen's center (when SDL's relative mouse mode is enabled), + // however WinRT does not yet seem to have the ability to set the cursor's + // position via a public API. Win32 did this via an API call, SetCursorPos, + // however WinRT makes this function be private. Apps that use it won't get + // approved for distribution in the Windows Store. I've yet to be able to find + // a suitable, store-friendly counterpart for WinRT. + // + // There may be some room for a workaround whereby OnPointerMoved's values + // are compared to the values from OnMouseMoved in order to detect + // when this bug is active. A suitable transformation could then be made to + // OnMouseMoved's values. For now, however, the system-reported values are sent + // to SDL with minimal transformation: from native screen coordinates (in DIPs) + // to SDL window coordinates. + // + const Windows::Foundation::Point mouseDeltaInDIPs((float)args->MouseDelta.X, (float)args->MouseDelta.Y); + const Windows::Foundation::Point mouseDeltaInSDLWindowCoords = WINRT_TransformCursorPosition(window, mouseDeltaInDIPs, TransformToSDLWindowSize); + SDL_SendMouseMotion( + window, + 0, + 1, + _lround(mouseDeltaInSDLWindowCoords.X), + _lround(mouseDeltaInSDLWindowCoords.Y)); +} + +#endif // SDL_VIDEO_DRIVER_WINRT diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtvideo.cpp b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtvideo.cpp new file mode 100644 index 000000000..9a26705ad --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtvideo.cpp @@ -0,0 +1,842 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_WINRT + +/* WinRT SDL video driver implementation + + Initial work on this was done by David Ludwig (dludwig@pobox.com), and + was based off of SDL's "dummy" video driver. + */ + +/* Windows includes */ +#include +#include +#include +#include +#include +using namespace Windows::ApplicationModel::Core; +using namespace Windows::Foundation; +using namespace Windows::Graphics::Display; +using namespace Windows::UI::Core; +using namespace Windows::UI::ViewManagement; + + +/* [re]declare Windows GUIDs locally, to limit the amount of external lib(s) SDL has to link to */ +static const GUID IID_IDisplayRequest = { 0xe5732044, 0xf49f, 0x4b60, { 0x8d, 0xd4, 0x5e, 0x7e, 0x3a, 0x63, 0x2a, 0xc0 } }; +static const GUID IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; + + +/* SDL includes */ +extern "C" { +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_events_c.h" +#include "../../render/SDL_sysrender.h" +#include "SDL_syswm.h" +#include "SDL_winrtopengles.h" +#include "../../core/windows/SDL_windows.h" +} + +#include "../../core/winrt/SDL_winrtapp_direct3d.h" +#include "../../core/winrt/SDL_winrtapp_xaml.h" +#include "SDL_winrtvideo_cpp.h" +#include "SDL_winrtevents_c.h" +#include "SDL_winrtgamebar_cpp.h" +#include "SDL_winrtmouse_c.h" +#include "SDL_main.h" +#include "SDL_system.h" +//#include "SDL_log.h" + + +/* Initialization/Query functions */ +static int WINRT_VideoInit(_THIS); +static int WINRT_InitModes(_THIS); +static int WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +static void WINRT_VideoQuit(_THIS); + + +/* Window functions */ +static int WINRT_CreateWindow(_THIS, SDL_Window * window); +static void WINRT_SetWindowSize(_THIS, SDL_Window * window); +static void WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +static void WINRT_DestroyWindow(_THIS, SDL_Window * window); +static SDL_bool WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info); + + +/* Misc functions */ +static ABI::Windows::System::Display::IDisplayRequest * WINRT_CreateDisplayRequest(_THIS); +extern void WINRT_SuspendScreenSaver(_THIS); + + +/* SDL-internal globals: */ +SDL_Window * WINRT_GlobalSDLWindow = NULL; + + +/* WinRT driver bootstrap functions */ + +static int +WINRT_Available(void) +{ + return (1); +} + +static void +WINRT_DeleteDevice(SDL_VideoDevice * device) +{ + if (device->driverdata) { + SDL_VideoData * video_data = (SDL_VideoData *)device->driverdata; + if (video_data->winrtEglWindow) { + video_data->winrtEglWindow->Release(); + } + SDL_free(video_data); + } + + SDL_free(device); +} + +static SDL_VideoDevice * +WINRT_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + return (0); + } + + data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (!data) { + SDL_OutOfMemory(); + SDL_free(device); + return (0); + } + device->driverdata = data; + + /* Set the function pointers */ + device->VideoInit = WINRT_VideoInit; + device->VideoQuit = WINRT_VideoQuit; + device->CreateWindow = WINRT_CreateWindow; + device->SetWindowSize = WINRT_SetWindowSize; + device->SetWindowFullscreen = WINRT_SetWindowFullscreen; + device->DestroyWindow = WINRT_DestroyWindow; + device->SetDisplayMode = WINRT_SetDisplayMode; + device->PumpEvents = WINRT_PumpEvents; + device->GetWindowWMInfo = WINRT_GetWindowWMInfo; + device->SuspendScreenSaver = WINRT_SuspendScreenSaver; + +#if NTDDI_VERSION >= NTDDI_WIN10 + device->HasScreenKeyboardSupport = WINRT_HasScreenKeyboardSupport; + device->ShowScreenKeyboard = WINRT_ShowScreenKeyboard; + device->HideScreenKeyboard = WINRT_HideScreenKeyboard; + device->IsScreenKeyboardShown = WINRT_IsScreenKeyboardShown; +#endif + +#ifdef SDL_VIDEO_OPENGL_EGL + device->GL_LoadLibrary = WINRT_GLES_LoadLibrary; + device->GL_GetProcAddress = WINRT_GLES_GetProcAddress; + device->GL_UnloadLibrary = WINRT_GLES_UnloadLibrary; + device->GL_CreateContext = WINRT_GLES_CreateContext; + device->GL_MakeCurrent = WINRT_GLES_MakeCurrent; + device->GL_SetSwapInterval = WINRT_GLES_SetSwapInterval; + device->GL_GetSwapInterval = WINRT_GLES_GetSwapInterval; + device->GL_SwapWindow = WINRT_GLES_SwapWindow; + device->GL_DeleteContext = WINRT_GLES_DeleteContext; +#endif + device->free = WINRT_DeleteDevice; + + return device; +} + +#define WINRTVID_DRIVER_NAME "winrt" +VideoBootStrap WINRT_bootstrap = { + WINRTVID_DRIVER_NAME, "SDL WinRT video driver", + WINRT_Available, WINRT_CreateDevice +}; + +int +WINRT_VideoInit(_THIS) +{ + SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata; + if (WINRT_InitModes(_this) < 0) { + return -1; + } + WINRT_InitMouse(_this); + WINRT_InitTouch(_this); + WINRT_InitGameBar(_this); + if (driverdata) { + /* Initialize screensaver-disabling support */ + driverdata->displayRequest = WINRT_CreateDisplayRequest(_this); + } + return 0; +} + +extern "C" +Uint32 D3D11_DXGIFormatToSDLPixelFormat(DXGI_FORMAT dxgiFormat); + +static void +WINRT_DXGIModeToSDLDisplayMode(const DXGI_MODE_DESC * dxgiMode, SDL_DisplayMode * sdlMode) +{ + SDL_zerop(sdlMode); + sdlMode->w = dxgiMode->Width; + sdlMode->h = dxgiMode->Height; + sdlMode->refresh_rate = dxgiMode->RefreshRate.Numerator / dxgiMode->RefreshRate.Denominator; + sdlMode->format = D3D11_DXGIFormatToSDLPixelFormat(dxgiMode->Format); +} + +static int +WINRT_AddDisplaysForOutput (_THIS, IDXGIAdapter1 * dxgiAdapter1, int outputIndex) +{ + HRESULT hr; + IDXGIOutput * dxgiOutput = NULL; + DXGI_OUTPUT_DESC dxgiOutputDesc; + SDL_VideoDisplay display; + char * displayName = NULL; + UINT numModes; + DXGI_MODE_DESC * dxgiModes = NULL; + int functionResult = -1; /* -1 for failure, 0 for success */ + DXGI_MODE_DESC modeToMatch, closestMatch; + + SDL_zero(display); + + hr = dxgiAdapter1->EnumOutputs(outputIndex, &dxgiOutput); + if (FAILED(hr)) { + if (hr != DXGI_ERROR_NOT_FOUND) { + WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIAdapter1::EnumOutputs failed", hr); + } + goto done; + } + + hr = dxgiOutput->GetDesc(&dxgiOutputDesc); + if (FAILED(hr)) { + WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDesc failed", hr); + goto done; + } + + SDL_zero(modeToMatch); + modeToMatch.Format = DXGI_FORMAT_B8G8R8A8_UNORM; + modeToMatch.Width = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left); + modeToMatch.Height = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top); + hr = dxgiOutput->FindClosestMatchingMode(&modeToMatch, &closestMatch, NULL); + if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) { + /* DXGI_ERROR_NOT_CURRENTLY_AVAILABLE gets returned by IDXGIOutput::FindClosestMatchingMode + when running under the Windows Simulator, which uses Remote Desktop (formerly known as Terminal + Services) under the hood. According to the MSDN docs for the similar function, + IDXGIOutput::GetDisplayModeList, DXGI_ERROR_NOT_CURRENTLY_AVAILABLE is returned if and + when an app is run under a Terminal Services session, hence the assumption. + + In this case, just add an SDL display mode, with approximated values. + */ + SDL_DisplayMode mode; + SDL_zero(mode); + display.name = "Windows Simulator / Terminal Services Display"; + mode.w = (dxgiOutputDesc.DesktopCoordinates.right - dxgiOutputDesc.DesktopCoordinates.left); + mode.h = (dxgiOutputDesc.DesktopCoordinates.bottom - dxgiOutputDesc.DesktopCoordinates.top); + mode.format = DXGI_FORMAT_B8G8R8A8_UNORM; + mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */ + display.desktop_mode = mode; + display.current_mode = mode; + if ( ! SDL_AddDisplayMode(&display, &mode)) { + goto done; + } + } else if (FAILED(hr)) { + WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::FindClosestMatchingMode failed", hr); + goto done; + } else { + displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName); + display.name = displayName; + WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.desktop_mode); + display.current_mode = display.desktop_mode; + + hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, NULL); + if (FAILED(hr)) { + if (hr == DXGI_ERROR_NOT_CURRENTLY_AVAILABLE) { + // TODO, WinRT: make sure display mode(s) are added when using Terminal Services / Windows Simulator + } + WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode list size] failed", hr); + goto done; + } + + dxgiModes = (DXGI_MODE_DESC *)SDL_calloc(numModes, sizeof(DXGI_MODE_DESC)); + if ( ! dxgiModes) { + SDL_OutOfMemory(); + goto done; + } + + hr = dxgiOutput->GetDisplayModeList(DXGI_FORMAT_B8G8R8A8_UNORM, 0, &numModes, dxgiModes); + if (FAILED(hr)) { + WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::GetDisplayModeList [get mode contents] failed", hr); + goto done; + } + + for (UINT i = 0; i < numModes; ++i) { + SDL_DisplayMode sdlMode; + WINRT_DXGIModeToSDLDisplayMode(&dxgiModes[i], &sdlMode); + SDL_AddDisplayMode(&display, &sdlMode); + } + } + + if (SDL_AddVideoDisplay(&display) < 0) { + goto done; + } + + functionResult = 0; /* 0 for Success! */ +done: + if (dxgiModes) { + SDL_free(dxgiModes); + } + if (dxgiOutput) { + dxgiOutput->Release(); + } + if (displayName) { + SDL_free(displayName); + } + return functionResult; +} + +static int +WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterIndex) +{ + HRESULT hr; + IDXGIAdapter1 * dxgiAdapter1; + + hr = dxgiFactory2->EnumAdapters1(adapterIndex, &dxgiAdapter1); + if (FAILED(hr)) { + if (hr != DXGI_ERROR_NOT_FOUND) { + WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIFactory1::EnumAdapters1() failed", hr); + } + return -1; + } + + for (int outputIndex = 0; ; ++outputIndex) { + if (WINRT_AddDisplaysForOutput(_this, dxgiAdapter1, outputIndex) < 0) { + /* HACK: The Windows App Certification Kit 10.0 can fail, when + running the Store Apps' test, "Direct3D Feature Test". The + certification kit's error is: + + "Application App was not running at the end of the test. It likely crashed or was terminated for having become unresponsive." + + This was caused by SDL/WinRT's DXGI failing to report any + outputs. Attempts to get the 1st display-output from the + 1st display-adapter can fail, with IDXGIAdapter::EnumOutputs + returning DXGI_ERROR_NOT_FOUND. This could be a bug in Windows, + the Windows App Certification Kit, or possibly in SDL/WinRT's + display detection code. Either way, try to detect when this + happens, and use a hackish means to create a reasonable-as-possible + 'display mode'. -- DavidL + */ + if (adapterIndex == 0 && outputIndex == 0) { + SDL_VideoDisplay display; + SDL_DisplayMode mode; +#if SDL_WINRT_USE_APPLICATIONVIEW + ApplicationView ^ appView = ApplicationView::GetForCurrentView(); +#endif + CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread(); + SDL_zero(display); + SDL_zero(mode); + display.name = "DXGI Display-detection Workaround"; + + /* HACK: ApplicationView's VisibleBounds property, appeared, via testing, to + give a better approximation of display-size, than did CoreWindow's + Bounds property, insofar that ApplicationView::VisibleBounds seems like + it will, at least some of the time, give the full display size (during the + failing test), whereas CoreWindow might not. -- DavidL + */ + +#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width); + mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height); +#else + /* On platform(s) that do not support VisibleBounds, such as Windows 8.1, + fall back to CoreWindow's Bounds property. + */ + mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width); + mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height); +#endif + + mode.format = DXGI_FORMAT_B8G8R8A8_UNORM; + mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */ + display.desktop_mode = mode; + display.current_mode = mode; + if ((SDL_AddDisplayMode(&display, &mode) < 0) || + (SDL_AddVideoDisplay(&display) < 0)) + { + return SDL_SetError("Failed to apply DXGI Display-detection workaround"); + } + } + + break; + } + } + + dxgiAdapter1->Release(); + return 0; +} + +int +WINRT_InitModes(_THIS) +{ + /* HACK: Initialize a single display, for whatever screen the app's + CoreApplicationView is on. + TODO, WinRT: Try initializing multiple displays, one for each monitor. + Appropriate WinRT APIs for this seem elusive, though. -- DavidL + */ + + HRESULT hr; + IDXGIFactory2 * dxgiFactory2 = NULL; + + hr = CreateDXGIFactory1(IID_IDXGIFactory2, (void **)&dxgiFactory2); + if (FAILED(hr)) { + WIN_SetErrorFromHRESULT(__FUNCTION__ ", CreateDXGIFactory1() failed", hr); + return -1; + } + + for (int adapterIndex = 0; ; ++adapterIndex) { + if (WINRT_AddDisplaysForAdapter(_this, dxgiFactory2, adapterIndex) < 0) { + break; + } + } + + return 0; +} + +static int +WINRT_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) +{ + return 0; +} + +void +WINRT_VideoQuit(_THIS) +{ + SDL_VideoData * driverdata = (SDL_VideoData *) _this->driverdata; + if (driverdata && driverdata->displayRequest) { + driverdata->displayRequest->Release(); + driverdata->displayRequest = NULL; + } + WINRT_QuitGameBar(_this); + WINRT_QuitMouse(_this); +} + +static const Uint32 WINRT_DetectableFlags = + SDL_WINDOW_MAXIMIZED | + SDL_WINDOW_FULLSCREEN_DESKTOP | + SDL_WINDOW_SHOWN | + SDL_WINDOW_HIDDEN | + SDL_WINDOW_MOUSE_FOCUS; + +extern "C" Uint32 +WINRT_DetectWindowFlags(SDL_Window * window) +{ + Uint32 latestFlags = 0; + SDL_WindowData * data = (SDL_WindowData *) window->driverdata; + bool is_fullscreen = false; + +#if SDL_WINRT_USE_APPLICATIONVIEW + if (data->appView) { + is_fullscreen = data->appView->IsFullScreen; + } +#elif (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION == NTDDI_WIN8) + is_fullscreen = true; +#endif + + if (data->coreWindow.Get()) { + if (is_fullscreen) { + SDL_VideoDisplay * display = SDL_GetDisplayForWindow(window); + int w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width); + int h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); + +#if (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) || (NTDDI_VERSION > NTDDI_WIN8) + // On all WinRT platforms, except for WinPhone 8.0, rotate the + // window size. This is needed to properly calculate + // fullscreen vs. maximized. + const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); + switch (currentOrientation) { +#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + case DisplayOrientations::Landscape: + case DisplayOrientations::LandscapeFlipped: +#else + case DisplayOrientations::Portrait: + case DisplayOrientations::PortraitFlipped: +#endif + { + int tmp = w; + w = h; + h = tmp; + } break; + } +#endif + + if (display->desktop_mode.w != w || display->desktop_mode.h != h) { + latestFlags |= SDL_WINDOW_MAXIMIZED; + } else { + latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP; + } + } + + if (data->coreWindow->Visible) { + latestFlags |= SDL_WINDOW_SHOWN; + } else { + latestFlags |= SDL_WINDOW_HIDDEN; + } + +#if (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) && (NTDDI_VERSION < NTDDI_WINBLUE) + // data->coreWindow->PointerPosition is not supported on WinPhone 8.0 + latestFlags |= SDL_WINDOW_MOUSE_FOCUS; +#else + if (data->coreWindow->Visible && data->coreWindow->Bounds.Contains(data->coreWindow->PointerPosition)) { + latestFlags |= SDL_WINDOW_MOUSE_FOCUS; + } +#endif + } + + return latestFlags; +} + +// TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent) +void +WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask) +{ + mask &= WINRT_DetectableFlags; + if (window) { + Uint32 apply = WINRT_DetectWindowFlags(window); + if ((apply & mask) & SDL_WINDOW_FULLSCREEN) { + window->last_fullscreen_flags = window->flags; // seems necessary to programmatically un-fullscreen, via SDL APIs + } + window->flags = (window->flags & ~mask) | (apply & mask); + } +} + +static bool +WINRT_IsCoreWindowActive(CoreWindow ^ coreWindow) +{ + /* WinRT does not appear to offer API(s) to determine window-activation state, + at least not that I am aware of in Win8 - Win10. As such, SDL tracks this + itself, via window-activation events. + + If there *is* an API to track this, it should probably get used instead + of the following hack (that uses "SDLHelperWindowActivationState"). + -- DavidL. + */ + if (coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) { + CoreWindowActivationState activationState = \ + safe_cast(coreWindow->CustomProperties->Lookup("SDLHelperWindowActivationState")); + return (activationState != CoreWindowActivationState::Deactivated); + } + + /* Assume that non-SDL tracked windows are active, although this should + probably be avoided, if possible. + + This might not even be possible, in normal SDL use, at least as of + this writing (Dec 22, 2015; via latest hg.libsdl.org/SDL clone) -- DavidL + */ + return true; +} + +int +WINRT_CreateWindow(_THIS, SDL_Window * window) +{ + // Make sure that only one window gets created, at least until multimonitor + // support is added. + if (WINRT_GlobalSDLWindow != NULL) { + SDL_SetError("WinRT only supports one window"); + return -1; + } + + SDL_WindowData *data = new SDL_WindowData; /* use 'new' here as SDL_WindowData may use WinRT/C++ types */ + if (!data) { + SDL_OutOfMemory(); + return -1; + } + window->driverdata = data; + data->sdlWindow = window; + + /* To note, when XAML support is enabled, access to the CoreWindow will not + be possible, at least not via the SDL/XAML thread. Attempts to access it + from there will throw exceptions. As such, the SDL_WindowData's + 'coreWindow' field will only be set (to a non-null value) if XAML isn't + enabled. + */ + if (!WINRT_XAMLWasEnabled) { + data->coreWindow = CoreWindow::GetForCurrentThread(); +#if SDL_WINRT_USE_APPLICATIONVIEW + data->appView = ApplicationView::GetForCurrentView(); +#endif + } + + /* Make note of the requested window flags, before they start getting changed. */ + const Uint32 requestedFlags = window->flags; + +#if SDL_VIDEO_OPENGL_EGL + /* Setup the EGL surface, but only if OpenGL ES 2 was requested. */ + if (!(window->flags & SDL_WINDOW_OPENGL)) { + /* OpenGL ES 2 wasn't requested. Don't set up an EGL surface. */ + data->egl_surface = EGL_NO_SURFACE; + } else { + /* OpenGL ES 2 was reuqested. Set up an EGL surface. */ + SDL_VideoData * video_data = (SDL_VideoData *)_this->driverdata; + + /* Call SDL_EGL_ChooseConfig and eglCreateWindowSurface directly, + * rather than via SDL_EGL_CreateSurface, as older versions of + * ANGLE/WinRT may require that a C++ object, ComPtr, + * be passed into eglCreateWindowSurface. + */ + if (SDL_EGL_ChooseConfig(_this) != 0) { + char buf[512]; + SDL_snprintf(buf, sizeof(buf), "SDL_EGL_ChooseConfig failed: %s", SDL_GetError()); + return SDL_SetError("%s", buf); + } + + if (video_data->winrtEglWindow) { /* ... is the 'old' version of ANGLE/WinRT being used? */ + /* Attempt to create a window surface using older versions of + * ANGLE/WinRT: + */ + Microsoft::WRL::ComPtr cpp_winrtEglWindow = video_data->winrtEglWindow; + data->egl_surface = ((eglCreateWindowSurface_Old_Function)_this->egl_data->eglCreateWindowSurface)( + _this->egl_data->egl_display, + _this->egl_data->egl_config, + cpp_winrtEglWindow, NULL); + if (data->egl_surface == NULL) { + return SDL_SetError("eglCreateWindowSurface failed"); + } + } else if (data->coreWindow.Get() != nullptr) { + /* Attempt to create a window surface using newer versions of + * ANGLE/WinRT: + */ + IInspectable * coreWindowAsIInspectable = reinterpret_cast(data->coreWindow.Get()); + data->egl_surface = _this->egl_data->eglCreateWindowSurface( + _this->egl_data->egl_display, + _this->egl_data->egl_config, + coreWindowAsIInspectable, + NULL); + if (data->egl_surface == NULL) { + return SDL_SetError("eglCreateWindowSurface failed"); + } + } else { + return SDL_SetError("No supported means to create an EGL window surface are available"); + } + } +#endif + + /* Determine as many flags dynamically, as possible. */ + window->flags = + SDL_WINDOW_BORDERLESS | + SDL_WINDOW_RESIZABLE; + +#if SDL_VIDEO_OPENGL_EGL + if (data->egl_surface) { + window->flags |= SDL_WINDOW_OPENGL; + } +#endif + + if (WINRT_XAMLWasEnabled) { + /* TODO, WinRT: set SDL_Window size, maybe position too, from XAML control */ + window->x = 0; + window->y = 0; + window->flags |= SDL_WINDOW_SHOWN; + SDL_SetMouseFocus(NULL); // TODO: detect this + SDL_SetKeyboardFocus(NULL); // TODO: detect this + } else { + /* WinRT 8.x apps seem to live in an environment where the OS controls the + app's window size, with some apps being fullscreen, depending on + user choice of various things. For now, just adapt the SDL_Window to + whatever Windows set-up as the native-window's geometry. + */ + window->x = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Left); + window->y = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Top); +#if NTDDI_VERSION < NTDDI_WIN10 + /* On WinRT 8.x / pre-Win10, just use the size we were given. */ + window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width); + window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); +#else + /* On Windows 10, we occasionally get control over window size. For windowed + mode apps, try this. + */ + bool didSetSize = false; + if (!(requestedFlags & SDL_WINDOW_FULLSCREEN)) { + const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w), + WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h)); + didSetSize = data->appView->TryResizeView(size); + } + if (!didSetSize) { + /* We either weren't able to set the window size, or a request for + fullscreen was made. Get window-size info from the OS. + */ + window->w = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Width); + window->h = WINRT_DIPS_TO_PHYSICAL_PIXELS(data->coreWindow->Bounds.Height); + } +#endif + + WINRT_UpdateWindowFlags( + window, + 0xffffffff /* Update any window flag(s) that WINRT_UpdateWindow can handle */ + ); + + /* Try detecting if the window is active */ + bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get()); + if (isWindowActive) { + SDL_SetKeyboardFocus(window); + } + } + + /* Make sure the WinRT app's IFramworkView can post events on + behalf of SDL: + */ + WINRT_GlobalSDLWindow = window; + + /* All done! */ + return 0; +} + +void +WINRT_SetWindowSize(_THIS, SDL_Window * window) +{ +#if NTDDI_VERSION >= NTDDI_WIN10 + SDL_WindowData * data = (SDL_WindowData *)window->driverdata; + const Windows::Foundation::Size size(WINRT_PHYSICAL_PIXELS_TO_DIPS(window->w), + WINRT_PHYSICAL_PIXELS_TO_DIPS(window->h)); + data->appView->TryResizeView(size); // TODO, WinRT: return failure (to caller?) from TryResizeView() +#endif +} + +void +WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen) +{ +#if NTDDI_VERSION >= NTDDI_WIN10 + SDL_WindowData * data = (SDL_WindowData *)window->driverdata; + bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get()); + if (isWindowActive) { + if (fullscreen) { + if (!data->appView->IsFullScreenMode) { + data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode() + } + } else { + if (data->appView->IsFullScreenMode) { + data->appView->ExitFullScreenMode(); + } + } + } +#endif +} + + +void +WINRT_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData * data = (SDL_WindowData *) window->driverdata; + + if (WINRT_GlobalSDLWindow == window) { + WINRT_GlobalSDLWindow = NULL; + } + + if (data) { + // Delete the internal window data: + delete data; + data = NULL; + window->driverdata = NULL; + } +} + +SDL_bool +WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) +{ + SDL_WindowData * data = (SDL_WindowData *) window->driverdata; + + if (info->version.major <= SDL_MAJOR_VERSION) { + info->subsystem = SDL_SYSWM_WINRT; + info->info.winrt.window = reinterpret_cast(data->coreWindow.Get()); + return SDL_TRUE; + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } + return SDL_FALSE; +} + +static ABI::Windows::System::Display::IDisplayRequest * +WINRT_CreateDisplayRequest(_THIS) +{ + /* Setup a WinRT DisplayRequest object, usable for enabling/disabling screensaver requests */ + wchar_t *wClassName = L"Windows.System.Display.DisplayRequest"; + HSTRING hClassName; + IActivationFactory *pActivationFactory = NULL; + IInspectable * pDisplayRequestRaw = nullptr; + ABI::Windows::System::Display::IDisplayRequest * pDisplayRequest = nullptr; + HRESULT hr; + + hr = ::WindowsCreateString(wClassName, (UINT32)wcslen(wClassName), &hClassName); + if (FAILED(hr)) { + goto done; + } + + hr = Windows::Foundation::GetActivationFactory(hClassName, &pActivationFactory); + if (FAILED(hr)) { + goto done; + } + + hr = pActivationFactory->ActivateInstance(&pDisplayRequestRaw); + if (FAILED(hr)) { + goto done; + } + + hr = pDisplayRequestRaw->QueryInterface(IID_IDisplayRequest, (void **) &pDisplayRequest); + if (FAILED(hr)) { + goto done; + } + +done: + if (pDisplayRequestRaw) { + pDisplayRequestRaw->Release(); + } + if (pActivationFactory) { + pActivationFactory->Release(); + } + if (hClassName) { + ::WindowsDeleteString(hClassName); + } + + return pDisplayRequest; +} + +void +WINRT_SuspendScreenSaver(_THIS) +{ + SDL_VideoData *driverdata = (SDL_VideoData *)_this->driverdata; + if (driverdata && driverdata->displayRequest) { + ABI::Windows::System::Display::IDisplayRequest * displayRequest = (ABI::Windows::System::Display::IDisplayRequest *) driverdata->displayRequest; + if (_this->suspend_screensaver) { + displayRequest->RequestActive(); + } else { + displayRequest->RequestRelease(); + } + } +} + +#endif /* SDL_VIDEO_DRIVER_WINRT */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtvideo_cpp.h b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtvideo_cpp.h new file mode 100644 index 000000000..7d5ce13e0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/winrt/SDL_winrtvideo_cpp.h @@ -0,0 +1,106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* Windows includes: */ +#include +#ifdef __cplusplus_winrt +#include +#endif + +/* SDL includes: */ +#include "SDL_video.h" +#include "SDL_events.h" + +#if NTDDI_VERSION >= NTDDI_WINBLUE /* ApplicationView's functionality only becomes + useful for SDL in Win[Phone] 8.1 and up. + Plus, it is not available at all in WinPhone 8.0. */ +#define SDL_WINRT_USE_APPLICATIONVIEW 1 +#endif + +extern "C" { +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" +} + +/* Private display data */ +typedef struct SDL_VideoData { + /* An object created by ANGLE/WinRT (OpenGL ES 2 for WinRT) that gets + * passed to eglGetDisplay and eglCreateWindowSurface: + */ + IUnknown *winrtEglWindow; + + /* Event token(s), for unregistering WinRT event handler(s). + These are just a struct with a 64-bit integer inside them + */ + Windows::Foundation::EventRegistrationToken gameBarIsInputRedirectedToken; + + /* A WinRT DisplayRequest, used for implementing SDL_*ScreenSaver() functions. + * This is really a pointer to a 'ABI::Windows::System::Display::IDisplayRequest *', + * It's casted to 'IUnknown *', to help with building SDL. + */ + IUnknown *displayRequest; +} SDL_VideoData; + +/* The global, WinRT, SDL Window. + For now, SDL/WinRT only supports one window (due to platform limitations of + WinRT. +*/ +extern SDL_Window * WINRT_GlobalSDLWindow; + +/* Updates one or more SDL_Window flags, by querying the OS' native windowing APIs. + SDL_Window flags that can be updated should be specified in 'mask'. +*/ +extern void WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask); +extern "C" Uint32 WINRT_DetectWindowFlags(SDL_Window * window); /* detects flags w/o applying them */ + +/* Display mode internals */ +//typedef struct +//{ +// Windows::Graphics::Display::DisplayOrientations currentOrientation; +//} SDL_DisplayModeData; + +#ifdef __cplusplus_winrt + +/* A convenience macro to get a WinRT display property */ +#if NTDDI_VERSION > NTDDI_WIN8 +#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayInformation::GetForCurrentView()->NAME) +#else +#define WINRT_DISPLAY_PROPERTY(NAME) (Windows::Graphics::Display::DisplayProperties::NAME) +#endif + +/* Converts DIPS to/from physical pixels */ +#define WINRT_DIPS_TO_PHYSICAL_PIXELS(DIPS) ((int)(0.5f + (((float)(DIPS) * (float)WINRT_DISPLAY_PROPERTY(LogicalDpi)) / 96.f))) +#define WINRT_PHYSICAL_PIXELS_TO_DIPS(PHYSPIX) (((float)(PHYSPIX) * 96.f)/WINRT_DISPLAY_PROPERTY(LogicalDpi)) + +/* Internal window data */ +struct SDL_WindowData +{ + SDL_Window *sdlWindow; + Platform::Agile coreWindow; +#ifdef SDL_VIDEO_OPENGL_EGL + EGLSurface egl_surface; +#endif +#if SDL_WINRT_USE_APPLICATIONVIEW + Windows::UI::ViewManagement::ApplicationView ^ appView; +#endif +}; + +#endif // ifdef __cplusplus_winrt diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11clipboard.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11clipboard.c new file mode 100644 index 000000000..34c0a71c6 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11clipboard.c @@ -0,0 +1,189 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include /* For INT_MAX */ + +#include "SDL_events.h" +#include "SDL_x11video.h" +#include "SDL_timer.h" + + +/* If you don't support UTF-8, you might use XA_STRING here */ +#ifdef X_HAVE_UTF8_STRING +#define TEXT_FORMAT X11_XInternAtom(display, "UTF8_STRING", False) +#else +#define TEXT_FORMAT XA_STRING +#endif + +/* Get any application owned window handle for clipboard association */ +static Window +GetWindow(_THIS) +{ + SDL_Window *window; + + window = _this->windows; + if (window) { + return ((SDL_WindowData *) window->driverdata)->xwindow; + } + return None; +} + +/* We use our own cut-buffer for intermediate storage instead of + XA_CUT_BUFFER0 because their use isn't really defined for holding UTF8. */ +Atom +X11_GetSDLCutBufferClipboardType(Display *display) +{ + return X11_XInternAtom(display, "SDL_CUTBUFFER", False); +} + +int +X11_SetClipboardText(_THIS, const char *text) +{ + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + Atom format; + Window window; + Atom XA_CLIPBOARD = X11_XInternAtom(display, "CLIPBOARD", 0); + + /* Get the SDL window that will own the selection */ + window = GetWindow(_this); + if (window == None) { + return SDL_SetError("Couldn't find a window to own the selection"); + } + + /* Save the selection on the root window */ + format = TEXT_FORMAT; + X11_XChangeProperty(display, DefaultRootWindow(display), + X11_GetSDLCutBufferClipboardType(display), format, 8, PropModeReplace, + (const unsigned char *)text, SDL_strlen(text)); + + if (XA_CLIPBOARD != None && + X11_XGetSelectionOwner(display, XA_CLIPBOARD) != window) { + X11_XSetSelectionOwner(display, XA_CLIPBOARD, window, CurrentTime); + } + + if (X11_XGetSelectionOwner(display, XA_PRIMARY) != window) { + X11_XSetSelectionOwner(display, XA_PRIMARY, window, CurrentTime); + } + return 0; +} + +char * +X11_GetClipboardText(_THIS) +{ + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + Display *display = videodata->display; + Atom format; + Window window; + Window owner; + Atom selection; + Atom seln_type; + int seln_format; + unsigned long nbytes; + unsigned long overflow; + unsigned char *src; + char *text; + Uint32 waitStart; + Uint32 waitElapsed; + Atom XA_CLIPBOARD = X11_XInternAtom(display, "CLIPBOARD", 0); + if (XA_CLIPBOARD == None) { + SDL_SetError("Couldn't access X clipboard"); + return SDL_strdup(""); + } + + text = NULL; + + /* Get the window that holds the selection */ + window = GetWindow(_this); + format = TEXT_FORMAT; + owner = X11_XGetSelectionOwner(display, XA_CLIPBOARD); + if (owner == None) { + /* Fall back to ancient X10 cut-buffers which do not support UTF8 strings*/ + owner = DefaultRootWindow(display); + selection = XA_CUT_BUFFER0; + format = XA_STRING; + } else if (owner == window) { + owner = DefaultRootWindow(display); + selection = X11_GetSDLCutBufferClipboardType(display); + } else { + /* Request that the selection owner copy the data to our window */ + owner = window; + selection = X11_XInternAtom(display, "SDL_SELECTION", False); + X11_XConvertSelection(display, XA_CLIPBOARD, format, selection, owner, + CurrentTime); + + /* When using synergy on Linux and when data has been put in the clipboard + on the remote (Windows anyway) machine then selection_waiting may never + be set to False. Time out after a while. */ + waitStart = SDL_GetTicks(); + videodata->selection_waiting = SDL_TRUE; + while (videodata->selection_waiting) { + SDL_PumpEvents(); + waitElapsed = SDL_GetTicks() - waitStart; + /* Wait one second for a clipboard response. */ + if (waitElapsed > 1000) { + videodata->selection_waiting = SDL_FALSE; + SDL_SetError("Clipboard timeout"); + /* We need to set the clipboard text so that next time we won't + timeout, otherwise we will hang on every call to this function. */ + X11_SetClipboardText(_this, ""); + return SDL_strdup(""); + } + } + } + + if (X11_XGetWindowProperty(display, owner, selection, 0, INT_MAX/4, False, + format, &seln_type, &seln_format, &nbytes, &overflow, &src) + == Success) { + if (seln_type == format) { + text = (char *)SDL_malloc(nbytes+1); + if (text) { + SDL_memcpy(text, src, nbytes); + text[nbytes] = '\0'; + } + } + X11_XFree(src); + } + + if (!text) { + text = SDL_strdup(""); + } + + return text; +} + +SDL_bool +X11_HasClipboardText(_THIS) +{ + SDL_bool result = SDL_FALSE; + char *text = X11_GetClipboardText(_this); + if (text) { + result = text[0] != '\0' ? SDL_TRUE : SDL_FALSE; + SDL_free(text); + } + return result; +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11clipboard.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11clipboard.h new file mode 100644 index 000000000..15dae7dfd --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11clipboard.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11clipboard_h +#define _SDL_x11clipboard_h + +extern int X11_SetClipboardText(_THIS, const char *text); +extern char *X11_GetClipboardText(_THIS); +extern SDL_bool X11_HasClipboardText(_THIS); +extern Atom X11_GetSDLCutBufferClipboardType(Display *display); + +#endif /* _SDL_x11clipboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.c new file mode 100644 index 000000000..d07fda740 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.c @@ -0,0 +1,212 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#define DEBUG_DYNAMIC_X11 0 + +#include "SDL_x11dyn.h" + +#if DEBUG_DYNAMIC_X11 +#include +#endif + +#ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC + +#include "SDL_name.h" +#include "SDL_loadso.h" + +typedef struct +{ + void *lib; + const char *libname; +} x11dynlib; + +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC +#define SDL_VIDEO_DRIVER_X11_DYNAMIC NULL +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT NULL +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR NULL +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA NULL +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 NULL +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR NULL +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS NULL +#endif +#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE NULL +#endif + +static x11dynlib x11libs[] = { + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC}, + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT}, + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR}, + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA}, + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2}, + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR}, + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS}, + {NULL, SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE} +}; + +static void * +X11_GetSym(const char *fnname, int *pHasModule) +{ + int i; + void *fn = NULL; + for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { + if (x11libs[i].lib != NULL) { + fn = SDL_LoadFunction(x11libs[i].lib, fnname); + if (fn != NULL) + break; + } + } + +#if DEBUG_DYNAMIC_X11 + if (fn != NULL) + printf("X11: Found '%s' in %s (%p)\n", fnname, x11libs[i].libname, fn); + else + printf("X11: Symbol '%s' NOT FOUND!\n", fnname); +#endif + + if (fn == NULL) + *pHasModule = 0; /* kill this module. */ + + return fn; +} + +#endif /* SDL_VIDEO_DRIVER_X11_DYNAMIC */ + +/* Define all the function pointers and wrappers... */ +#define SDL_X11_SYM(rc,fn,params,args,ret) SDL_DYNX11FN_##fn X11_##fn = NULL; +#include "SDL_x11sym.h" + +/* Annoying varargs entry point... */ +#ifdef X_HAVE_UTF8_STRING +SDL_DYNX11FN_XCreateIC X11_XCreateIC = NULL; +SDL_DYNX11FN_XGetICValues X11_XGetICValues = NULL; +#endif + +/* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ +#define SDL_X11_MODULE(modname) int SDL_X11_HAVE_##modname = 0; +#include "SDL_x11sym.h" + +static int x11_load_refcount = 0; + +void +SDL_X11_UnloadSymbols(void) +{ + /* Don't actually unload if more than one module is using the libs... */ + if (x11_load_refcount > 0) { + if (--x11_load_refcount == 0) { + int i; + + /* set all the function pointers to NULL. */ +#define SDL_X11_MODULE(modname) SDL_X11_HAVE_##modname = 0; +#define SDL_X11_SYM(rc,fn,params,args,ret) X11_##fn = NULL; +#include "SDL_x11sym.h" + +#ifdef X_HAVE_UTF8_STRING + X11_XCreateIC = NULL; + X11_XGetICValues = NULL; +#endif + +#ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC + for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { + if (x11libs[i].lib != NULL) { + SDL_UnloadObject(x11libs[i].lib); + x11libs[i].lib = NULL; + } + } +#endif + } + } +} + +/* returns non-zero if all needed symbols were loaded. */ +int +SDL_X11_LoadSymbols(void) +{ + int rc = 1; /* always succeed if not using Dynamic X11 stuff. */ + + /* deal with multiple modules (dga, x11, etc) needing these symbols... */ + if (x11_load_refcount++ == 0) { +#ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC + int i; + int *thismod = NULL; + for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { + if (x11libs[i].libname != NULL) { + x11libs[i].lib = SDL_LoadObject(x11libs[i].libname); + } + } + +#define SDL_X11_MODULE(modname) SDL_X11_HAVE_##modname = 1; /* default yes */ +#include "SDL_x11sym.h" + +#define SDL_X11_MODULE(modname) thismod = &SDL_X11_HAVE_##modname; +#define SDL_X11_SYM(a,fn,x,y,z) X11_##fn = (SDL_DYNX11FN_##fn) X11_GetSym(#fn,thismod); +#include "SDL_x11sym.h" + +#ifdef X_HAVE_UTF8_STRING + X11_XCreateIC = (SDL_DYNX11FN_XCreateIC) + X11_GetSym("XCreateIC", &SDL_X11_HAVE_UTF8); + X11_XGetICValues = (SDL_DYNX11FN_XGetICValues) + X11_GetSym("XGetICValues", &SDL_X11_HAVE_UTF8); +#endif + + if (SDL_X11_HAVE_BASEXLIB) { + /* all required symbols loaded. */ + SDL_ClearError(); + } else { + /* in case something got loaded... */ + SDL_X11_UnloadSymbols(); + rc = 0; + } + +#else /* no dynamic X11 */ + +#define SDL_X11_MODULE(modname) SDL_X11_HAVE_##modname = 1; /* default yes */ +#define SDL_X11_SYM(a,fn,x,y,z) X11_##fn = (SDL_DYNX11FN_##fn) fn; +#include "SDL_x11sym.h" + +#ifdef X_HAVE_UTF8_STRING + X11_XCreateIC = XCreateIC; + X11_XGetICValues = XGetICValues; +#endif +#endif + } + + return rc; +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.h new file mode 100644 index 000000000..be1ddaa1c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11dyn.h @@ -0,0 +1,111 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11dyn_h +#define _SDL_x11dyn_h + +#include +#include +#include + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM +#include +#endif + +/* Apparently some X11 systems can't include this multiple times... */ +#ifndef SDL_INCLUDED_XLIBINT_H +#define SDL_INCLUDED_XLIBINT_H 1 +#include +#endif + +#include +#include +#include + +#ifndef NO_SHARED_MEMORY +#include +#include +#include +#endif + +#if SDL_VIDEO_DRIVER_X11_XCURSOR +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XDBE +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XINERAMA +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XINPUT2 +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XRANDR +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XSHAPE +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XVIDMODE +#include +#endif + +#ifdef __cplusplus +extern "C" +{ +#endif + +/* evil function signatures... */ +typedef Bool(*SDL_X11_XESetWireToEventRetType) (Display *, XEvent *, xEvent *); +typedef int (*SDL_X11_XSynchronizeRetType) (Display *); +typedef Status(*SDL_X11_XESetEventToWireRetType) (Display *, XEvent *, xEvent *); + +int SDL_X11_LoadSymbols(void); +void SDL_X11_UnloadSymbols(void); + +/* Declare all the function pointers and wrappers... */ +#define SDL_X11_SYM(rc,fn,params,args,ret) \ + typedef rc (*SDL_DYNX11FN_##fn) params; \ + extern SDL_DYNX11FN_##fn X11_##fn; +#include "SDL_x11sym.h" + +/* Annoying varargs entry point... */ +#ifdef X_HAVE_UTF8_STRING +typedef XIC(*SDL_DYNX11FN_XCreateIC) (XIM,...); +typedef char *(*SDL_DYNX11FN_XGetICValues) (XIC, ...); +extern SDL_DYNX11FN_XCreateIC X11_XCreateIC; +extern SDL_DYNX11FN_XGetICValues X11_XGetICValues; +#endif + +/* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */ +#define SDL_X11_MODULE(modname) extern int SDL_X11_HAVE_##modname; +#include "SDL_x11sym.h" + +#ifdef __cplusplus +} +#endif + +#endif /* !defined _SDL_x11dyn_h */ +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11events.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11events.c new file mode 100644 index 000000000..cefd43310 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11events.c @@ -0,0 +1,1468 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include +#include +#include +#include +#include /* For INT_MAX */ + +#include "SDL_x11video.h" +#include "SDL_x11touch.h" +#include "SDL_x11xinput2.h" +#include "../../events/SDL_events_c.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" + +#include "SDL_hints.h" +#include "SDL_timer.h" +#include "SDL_syswm.h" + +#include + +/*#define DEBUG_XEVENTS*/ + +#ifndef _NET_WM_MOVERESIZE_SIZE_TOPLEFT +#define _NET_WM_MOVERESIZE_SIZE_TOPLEFT 0 +#endif + +#ifndef _NET_WM_MOVERESIZE_SIZE_TOP +#define _NET_WM_MOVERESIZE_SIZE_TOP 1 +#endif + +#ifndef _NET_WM_MOVERESIZE_SIZE_TOPRIGHT +#define _NET_WM_MOVERESIZE_SIZE_TOPRIGHT 2 +#endif + +#ifndef _NET_WM_MOVERESIZE_SIZE_RIGHT +#define _NET_WM_MOVERESIZE_SIZE_RIGHT 3 +#endif + +#ifndef _NET_WM_MOVERESIZE_SIZE_BOTTOMRIGHT +#define _NET_WM_MOVERESIZE_SIZE_BOTTOMRIGHT 4 +#endif + +#ifndef _NET_WM_MOVERESIZE_SIZE_BOTTOM +#define _NET_WM_MOVERESIZE_SIZE_BOTTOM 5 +#endif + +#ifndef _NET_WM_MOVERESIZE_SIZE_BOTTOMLEFT +#define _NET_WM_MOVERESIZE_SIZE_BOTTOMLEFT 6 +#endif + +#ifndef _NET_WM_MOVERESIZE_SIZE_LEFT +#define _NET_WM_MOVERESIZE_SIZE_LEFT 7 +#endif + +#ifndef _NET_WM_MOVERESIZE_MOVE +#define _NET_WM_MOVERESIZE_MOVE 8 +#endif + +typedef struct { + unsigned char *data; + int format, count; + Atom type; +} SDL_x11Prop; + +/* Reads property + Must call X11_XFree on results + */ +static void X11_ReadProperty(SDL_x11Prop *p, Display *disp, Window w, Atom prop) +{ + unsigned char *ret=NULL; + Atom type; + int fmt; + unsigned long count; + unsigned long bytes_left; + int bytes_fetch = 0; + + do { + if (ret != 0) X11_XFree(ret); + X11_XGetWindowProperty(disp, w, prop, 0, bytes_fetch, False, AnyPropertyType, &type, &fmt, &count, &bytes_left, &ret); + bytes_fetch += bytes_left; + } while (bytes_left != 0); + + p->data=ret; + p->format=fmt; + p->count=count; + p->type=type; +} + +/* Find text-uri-list in a list of targets and return it's atom + if available, else return None */ +static Atom X11_PickTarget(Display *disp, Atom list[], int list_count) +{ + Atom request = None; + char *name; + int i; + for (i=0; i < list_count && request == None; i++) { + name = X11_XGetAtomName(disp, list[i]); + if ((SDL_strcmp("text/uri-list", name) == 0) || (SDL_strcmp("text/plain", name) == 0)) { + request = list[i]; + } + X11_XFree(name); + } + return request; +} + +/* Wrapper for X11_PickTarget for a maximum of three targets, a special + case in the Xdnd protocol */ +static Atom X11_PickTargetFromAtoms(Display *disp, Atom a0, Atom a1, Atom a2) +{ + int count=0; + Atom atom[3]; + if (a0 != None) atom[count++] = a0; + if (a1 != None) atom[count++] = a1; + if (a2 != None) atom[count++] = a2; + return X11_PickTarget(disp, atom, count); +} + +struct KeyRepeatCheckData +{ + XEvent *event; + SDL_bool found; +}; + +static Bool X11_KeyRepeatCheckIfEvent(Display *display, XEvent *chkev, + XPointer arg) +{ + struct KeyRepeatCheckData *d = (struct KeyRepeatCheckData *) arg; + if (chkev->type == KeyPress && + chkev->xkey.keycode == d->event->xkey.keycode && + chkev->xkey.time - d->event->xkey.time < 2) + d->found = SDL_TRUE; + return False; +} + +/* Check to see if this is a repeated key. + (idea shamelessly lifted from GII -- thanks guys! :) + */ +static SDL_bool X11_KeyRepeat(Display *display, XEvent *event) +{ + XEvent dummyev; + struct KeyRepeatCheckData d; + d.event = event; + d.found = SDL_FALSE; + if (X11_XPending(display)) + X11_XCheckIfEvent(display, &dummyev, X11_KeyRepeatCheckIfEvent, + (XPointer) &d); + return d.found; +} + +static SDL_bool +X11_IsWheelEvent(Display * display,XEvent * event,int * xticks,int * yticks) +{ + /* according to the xlib docs, no specific mouse wheel events exist. + However, the defacto standard is that the vertical wheel is X buttons + 4 (up) and 5 (down) and a horizontal wheel is 6 (left) and 7 (right). */ + + /* Xlib defines "Button1" through 5, so we just use literals here. */ + switch (event->xbutton.button) { + case 4: *yticks = 1; return SDL_TRUE; + case 5: *yticks = -1; return SDL_TRUE; + case 6: *xticks = 1; return SDL_TRUE; + case 7: *xticks = -1; return SDL_TRUE; + default: break; + } + return SDL_FALSE; +} + +/* Decodes URI escape sequences in string buf of len bytes + (excluding the terminating NULL byte) in-place. Since + URI-encoded characters take three times the space of + normal characters, this should not be an issue. + + Returns the number of decoded bytes that wound up in + the buffer, excluding the terminating NULL byte. + + The buffer is guaranteed to be NULL-terminated but + may contain embedded NULL bytes. + + On error, -1 is returned. + */ +static int X11_URIDecode(char *buf, int len) { + int ri, wi, di; + char decode = '\0'; + if (buf == NULL || len < 0) { + errno = EINVAL; + return -1; + } + if (len == 0) { + len = SDL_strlen(buf); + } + for (ri = 0, wi = 0, di = 0; ri < len && wi < len; ri += 1) { + if (di == 0) { + /* start decoding */ + if (buf[ri] == '%') { + decode = '\0'; + di += 1; + continue; + } + /* normal write */ + buf[wi] = buf[ri]; + wi += 1; + continue; + } else if (di == 1 || di == 2) { + char off = '\0'; + char isa = buf[ri] >= 'a' && buf[ri] <= 'f'; + char isA = buf[ri] >= 'A' && buf[ri] <= 'F'; + char isn = buf[ri] >= '0' && buf[ri] <= '9'; + if (!(isa || isA || isn)) { + /* not a hexadecimal */ + int sri; + for (sri = ri - di; sri <= ri; sri += 1) { + buf[wi] = buf[sri]; + wi += 1; + } + di = 0; + continue; + } + /* itsy bitsy magicsy */ + if (isn) { + off = 0 - '0'; + } else if (isa) { + off = 10 - 'a'; + } else if (isA) { + off = 10 - 'A'; + } + decode |= (buf[ri] + off) << (2 - di) * 4; + if (di == 2) { + buf[wi] = decode; + wi += 1; + di = 0; + } else { + di += 1; + } + continue; + } + } + buf[wi] = '\0'; + return wi; +} + +/* Convert URI to local filename + return filename if possible, else NULL +*/ +static char* X11_URIToLocal(char* uri) { + char *file = NULL; + SDL_bool local; + + if (memcmp(uri,"file:/",6) == 0) uri += 6; /* local file? */ + else if (strstr(uri,":/") != NULL) return file; /* wrong scheme */ + + local = uri[0] != '/' || (uri[0] != '\0' && uri[1] == '/'); + + /* got a hostname? */ + if (!local && uri[0] == '/' && uri[2] != '/') { + char* hostname_end = strchr(uri+1, '/'); + if (hostname_end != NULL) { + char hostname[ 257 ]; + if (gethostname(hostname, 255) == 0) { + hostname[ 256 ] = '\0'; + if (memcmp(uri+1, hostname, hostname_end - (uri+1)) == 0) { + uri = hostname_end + 1; + local = SDL_TRUE; + } + } + } + } + if (local) { + file = uri; + /* Convert URI escape sequences to real characters */ + X11_URIDecode(file, 0); + if (uri[1] == '/') { + file++; + } else { + file--; + } + } + return file; +} + +#if SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS +static void X11_HandleGenericEvent(SDL_VideoData *videodata,XEvent event) +{ + /* event is a union, so cookie == &event, but this is type safe. */ + XGenericEventCookie *cookie = &event.xcookie; + if (X11_XGetEventData(videodata->display, cookie)) { + X11_HandleXinput2Event(videodata, cookie); + X11_XFreeEventData(videodata->display, cookie); + } +} +#endif /* SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */ + +static unsigned +X11_GetNumLockModifierMask(_THIS) +{ + SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata; + Display *display = viddata->display; + unsigned num_mask = 0; + int i, j; + XModifierKeymap *xmods; + unsigned n; + + xmods = X11_XGetModifierMapping(display); + n = xmods->max_keypermod; + for(i = 3; i < 8; i++) { + for(j = 0; j < n; j++) { + KeyCode kc = xmods->modifiermap[i * n + j]; + if (viddata->key_layout[kc] == SDL_SCANCODE_NUMLOCKCLEAR) { + num_mask = 1 << i; + break; + } + } + } + X11_XFreeModifiermap(xmods); + + return num_mask; +} + +static void +X11_ReconcileKeyboardState(_THIS) +{ + SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata; + Display *display = viddata->display; + char keys[32]; + int keycode; + Window junk_window; + int x, y; + unsigned int mask; + + X11_XQueryKeymap(display, keys); + + /* Sync up the keyboard modifier state */ + if (X11_XQueryPointer(display, DefaultRootWindow(display), &junk_window, &junk_window, &x, &y, &x, &y, &mask)) { + SDL_ToggleModState(KMOD_CAPS, (mask & LockMask) != 0); + SDL_ToggleModState(KMOD_NUM, (mask & X11_GetNumLockModifierMask(_this)) != 0); + } + + for (keycode = 0; keycode < 256; ++keycode) { + if (keys[keycode / 8] & (1 << (keycode % 8))) { + SDL_SendKeyboardKey(SDL_PRESSED, viddata->key_layout[keycode]); + } else { + SDL_SendKeyboardKey(SDL_RELEASED, viddata->key_layout[keycode]); + } + } +} + + +static void +X11_DispatchFocusIn(_THIS, SDL_WindowData *data) +{ +#ifdef DEBUG_XEVENTS + printf("window %p: Dispatching FocusIn\n", data); +#endif + SDL_SetKeyboardFocus(data->window); + X11_ReconcileKeyboardState(_this); +#ifdef X_HAVE_UTF8_STRING + if (data->ic) { + X11_XSetICFocus(data->ic); + } +#endif +#ifdef SDL_USE_IME + SDL_IME_SetFocus(SDL_TRUE); +#endif +} + +static void +X11_DispatchFocusOut(_THIS, SDL_WindowData *data) +{ +#ifdef DEBUG_XEVENTS + printf("window %p: Dispatching FocusOut\n", data); +#endif + /* If another window has already processed a focus in, then don't try to + * remove focus here. Doing so will incorrectly remove focus from that + * window, and the focus lost event for this window will have already + * been dispatched anyway. */ + if (data->window == SDL_GetKeyboardFocus()) { + SDL_SetKeyboardFocus(NULL); + } +#ifdef X_HAVE_UTF8_STRING + if (data->ic) { + X11_XUnsetICFocus(data->ic); + } +#endif +#ifdef SDL_USE_IME + SDL_IME_SetFocus(SDL_FALSE); +#endif +} + +static void +X11_DispatchMapNotify(SDL_WindowData *data) +{ + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_SHOWN, 0, 0); + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); +} + +static void +X11_DispatchUnmapNotify(SDL_WindowData *data) +{ + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0); + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0); +} + +static void +InitiateWindowMove(_THIS, const SDL_WindowData *data, const SDL_Point *point) +{ + SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata; + SDL_Window* window = data->window; + Display *display = viddata->display; + XEvent evt; + + /* !!! FIXME: we need to regrab this if necessary when the drag is done. */ + X11_XUngrabPointer(display, 0L); + X11_XFlush(display); + + evt.xclient.type = ClientMessage; + evt.xclient.window = data->xwindow; + evt.xclient.message_type = X11_XInternAtom(display, "_NET_WM_MOVERESIZE", True); + evt.xclient.format = 32; + evt.xclient.data.l[0] = window->x + point->x; + evt.xclient.data.l[1] = window->y + point->y; + evt.xclient.data.l[2] = _NET_WM_MOVERESIZE_MOVE; + evt.xclient.data.l[3] = Button1; + evt.xclient.data.l[4] = 0; + X11_XSendEvent(display, DefaultRootWindow(display), False, SubstructureRedirectMask | SubstructureNotifyMask, &evt); + + X11_XSync(display, 0); +} + +static void +InitiateWindowResize(_THIS, const SDL_WindowData *data, const SDL_Point *point, int direction) +{ + SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata; + SDL_Window* window = data->window; + Display *display = viddata->display; + XEvent evt; + + if (direction < _NET_WM_MOVERESIZE_SIZE_TOPLEFT || direction > _NET_WM_MOVERESIZE_SIZE_LEFT) + return; + + /* !!! FIXME: we need to regrab this if necessary when the drag is done. */ + X11_XUngrabPointer(display, 0L); + X11_XFlush(display); + + evt.xclient.type = ClientMessage; + evt.xclient.window = data->xwindow; + evt.xclient.message_type = X11_XInternAtom(display, "_NET_WM_MOVERESIZE", True); + evt.xclient.format = 32; + evt.xclient.data.l[0] = window->x + point->x; + evt.xclient.data.l[1] = window->y + point->y; + evt.xclient.data.l[2] = direction; + evt.xclient.data.l[3] = Button1; + evt.xclient.data.l[4] = 0; + X11_XSendEvent(display, DefaultRootWindow(display), False, SubstructureRedirectMask | SubstructureNotifyMask, &evt); + + X11_XSync(display, 0); +} + +static SDL_bool +ProcessHitTest(_THIS, const SDL_WindowData *data, const XEvent *xev) +{ + SDL_Window *window = data->window; + + if (window->hit_test) { + const SDL_Point point = { xev->xbutton.x, xev->xbutton.y }; + const SDL_HitTestResult rc = window->hit_test(window, &point, window->hit_test_data); + static const int directions[] = { + _NET_WM_MOVERESIZE_SIZE_TOPLEFT, _NET_WM_MOVERESIZE_SIZE_TOP, + _NET_WM_MOVERESIZE_SIZE_TOPRIGHT, _NET_WM_MOVERESIZE_SIZE_RIGHT, + _NET_WM_MOVERESIZE_SIZE_BOTTOMRIGHT, _NET_WM_MOVERESIZE_SIZE_BOTTOM, + _NET_WM_MOVERESIZE_SIZE_BOTTOMLEFT, _NET_WM_MOVERESIZE_SIZE_LEFT + }; + + switch (rc) { + case SDL_HITTEST_DRAGGABLE: + InitiateWindowMove(_this, data, &point); + return SDL_TRUE; + + case SDL_HITTEST_RESIZE_TOPLEFT: + case SDL_HITTEST_RESIZE_TOP: + case SDL_HITTEST_RESIZE_TOPRIGHT: + case SDL_HITTEST_RESIZE_RIGHT: + case SDL_HITTEST_RESIZE_BOTTOMRIGHT: + case SDL_HITTEST_RESIZE_BOTTOM: + case SDL_HITTEST_RESIZE_BOTTOMLEFT: + case SDL_HITTEST_RESIZE_LEFT: + InitiateWindowResize(_this, data, &point, directions[rc - SDL_HITTEST_RESIZE_TOPLEFT]); + return SDL_TRUE; + + default: return SDL_FALSE; + } + } + + return SDL_FALSE; +} + +static void +X11_UpdateUserTime(SDL_WindowData *data, const unsigned long latest) +{ + if (latest && (latest != data->user_time)) { + SDL_VideoData *videodata = data->videodata; + Display *display = videodata->display; + X11_XChangeProperty(display, data->xwindow, videodata->_NET_WM_USER_TIME, + XA_CARDINAL, 32, PropModeReplace, + (const unsigned char *) &latest, 1); +#ifdef DEBUG_XEVENTS + printf("window %p: updating _NET_WM_USER_TIME to %lu\n", data, latest); +#endif + data->user_time = latest; + } +} + + +static void +X11_DispatchEvent(_THIS) +{ + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + Display *display; + SDL_WindowData *data; + XEvent xevent; + int orig_event_type; + KeyCode orig_keycode; + XClientMessageEvent m; + int i; + + if (!videodata) { + return; + } + display = videodata->display; + + SDL_zero(xevent); /* valgrind fix. --ryan. */ + X11_XNextEvent(display, &xevent); + + /* Save the original keycode for dead keys, which are filtered out by + the XFilterEvent() call below. + */ + orig_event_type = xevent.type; + if (orig_event_type == KeyPress || orig_event_type == KeyRelease) { + orig_keycode = xevent.xkey.keycode; + } else { + orig_keycode = 0; + } + + /* filter events catchs XIM events and sends them to the correct handler */ + if (X11_XFilterEvent(&xevent, None) == True) { +#if 0 + printf("Filtered event type = %d display = %d window = %d\n", + xevent.type, xevent.xany.display, xevent.xany.window); +#endif + /* Make sure dead key press/release events are sent */ + /* But only if we're using one of the DBus IMEs, otherwise + some XIM IMEs will generate duplicate events */ + if (orig_keycode) { +#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H) + SDL_Scancode scancode = videodata->key_layout[orig_keycode]; + videodata->filter_code = orig_keycode; + videodata->filter_time = xevent.xkey.time; + + if (orig_event_type == KeyPress) { + SDL_SendKeyboardKey(SDL_PRESSED, scancode); + } else { + SDL_SendKeyboardKey(SDL_RELEASED, scancode); + } +#endif + } + return; + } + + /* Send a SDL_SYSWMEVENT if the application wants them */ + if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { + SDL_SysWMmsg wmmsg; + + SDL_VERSION(&wmmsg.version); + wmmsg.subsystem = SDL_SYSWM_X11; + wmmsg.msg.x11.event = xevent; + SDL_SendSysWMEvent(&wmmsg); + } + +#if SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS + if(xevent.type == GenericEvent) { + X11_HandleGenericEvent(videodata,xevent); + return; + } +#endif + +#if 0 + printf("type = %d display = %d window = %d\n", + xevent.type, xevent.xany.display, xevent.xany.window); +#endif + + data = NULL; + if (videodata && videodata->windowlist) { + for (i = 0; i < videodata->numwindows; ++i) { + if ((videodata->windowlist[i] != NULL) && + (videodata->windowlist[i]->xwindow == xevent.xany.window)) { + data = videodata->windowlist[i]; + break; + } + } + } + if (!data) { + /* The window for KeymapNotify, etc events is 0 */ + if (xevent.type == KeymapNotify) { + if (SDL_GetKeyboardFocus() != NULL) { + X11_ReconcileKeyboardState(_this); + } + } else if (xevent.type == MappingNotify) { + /* Has the keyboard layout changed? */ + const int request = xevent.xmapping.request; + +#ifdef DEBUG_XEVENTS + printf("window %p: MappingNotify!\n", data); +#endif + if ((request == MappingKeyboard) || (request == MappingModifier)) { + X11_XRefreshKeyboardMapping(&xevent.xmapping); + } + + X11_UpdateKeymap(_this); + SDL_SendKeymapChangedEvent(); + } + return; + } + + switch (xevent.type) { + + /* Gaining mouse coverage? */ + case EnterNotify:{ + SDL_Mouse *mouse = SDL_GetMouse(); +#ifdef DEBUG_XEVENTS + printf("window %p: EnterNotify! (%d,%d,%d)\n", data, + xevent.xcrossing.x, + xevent.xcrossing.y, + xevent.xcrossing.mode); + if (xevent.xcrossing.mode == NotifyGrab) + printf("Mode: NotifyGrab\n"); + if (xevent.xcrossing.mode == NotifyUngrab) + printf("Mode: NotifyUngrab\n"); +#endif + SDL_SetMouseFocus(data->window); + + mouse->last_x = xevent.xcrossing.x; + mouse->last_y = xevent.xcrossing.y; + + if (!mouse->relative_mode) { + SDL_SendMouseMotion(data->window, 0, 0, xevent.xcrossing.x, xevent.xcrossing.y); + } + } + break; + /* Losing mouse coverage? */ + case LeaveNotify:{ +#ifdef DEBUG_XEVENTS + printf("window %p: LeaveNotify! (%d,%d,%d)\n", data, + xevent.xcrossing.x, + xevent.xcrossing.y, + xevent.xcrossing.mode); + if (xevent.xcrossing.mode == NotifyGrab) + printf("Mode: NotifyGrab\n"); + if (xevent.xcrossing.mode == NotifyUngrab) + printf("Mode: NotifyUngrab\n"); +#endif + if (!SDL_GetMouse()->relative_mode) { + SDL_SendMouseMotion(data->window, 0, 0, xevent.xcrossing.x, xevent.xcrossing.y); + } + + if (xevent.xcrossing.mode != NotifyGrab && + xevent.xcrossing.mode != NotifyUngrab && + xevent.xcrossing.detail != NotifyInferior) { + SDL_SetMouseFocus(NULL); + } + } + break; + + /* Gaining input focus? */ + case FocusIn:{ + if (xevent.xfocus.mode == NotifyGrab || xevent.xfocus.mode == NotifyUngrab) { + /* Someone is handling a global hotkey, ignore it */ +#ifdef DEBUG_XEVENTS + printf("window %p: FocusIn (NotifyGrab/NotifyUngrab, ignoring)\n", data); +#endif + break; + } + + if (xevent.xfocus.detail == NotifyInferior) { +#ifdef DEBUG_XEVENTS + printf("window %p: FocusIn (NotifierInferior, ignoring)\n", data); +#endif + break; + } +#ifdef DEBUG_XEVENTS + printf("window %p: FocusIn!\n", data); +#endif + if (!videodata->last_mode_change_deadline) /* no recent mode changes */ + { + data->pending_focus = PENDING_FOCUS_NONE; + data->pending_focus_time = 0; + X11_DispatchFocusIn(_this, data); + } + else + { + data->pending_focus = PENDING_FOCUS_IN; + data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_TIME; + } + data->last_focus_event_time = SDL_GetTicks(); + } + break; + + /* Losing input focus? */ + case FocusOut:{ + if (xevent.xfocus.mode == NotifyGrab || xevent.xfocus.mode == NotifyUngrab) { + /* Someone is handling a global hotkey, ignore it */ +#ifdef DEBUG_XEVENTS + printf("window %p: FocusOut (NotifyGrab/NotifyUngrab, ignoring)\n", data); +#endif + break; + } + if (xevent.xfocus.detail == NotifyInferior) { + /* We still have focus if a child gets focus */ +#ifdef DEBUG_XEVENTS + printf("window %p: FocusOut (NotifierInferior, ignoring)\n", data); +#endif + break; + } +#ifdef DEBUG_XEVENTS + printf("window %p: FocusOut!\n", data); +#endif + if (!videodata->last_mode_change_deadline) /* no recent mode changes */ + { + data->pending_focus = PENDING_FOCUS_NONE; + data->pending_focus_time = 0; + X11_DispatchFocusOut(_this, data); + } + else + { + data->pending_focus = PENDING_FOCUS_OUT; + data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_TIME; + } + } + break; + + /* Key press? */ + case KeyPress:{ + KeyCode keycode = xevent.xkey.keycode; + KeySym keysym = NoSymbol; + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; + Status status = 0; + SDL_bool handled_by_ime = SDL_FALSE; + +#ifdef DEBUG_XEVENTS + printf("window %p: KeyPress (X11 keycode = 0x%X)\n", data, xevent.xkey.keycode); +#endif +#if 1 + if (videodata->key_layout[keycode] == SDL_SCANCODE_UNKNOWN && keycode) { + int min_keycode, max_keycode; + X11_XDisplayKeycodes(display, &min_keycode, &max_keycode); + keysym = X11_KeyCodeToSym(_this, keycode, xevent.xkey.state >> 13); + fprintf(stderr, + "The key you just pressed is not recognized by SDL. To help get this fixed, please report this to the SDL mailing list X11 KeyCode %d (%d), X11 KeySym 0x%lX (%s).\n", + keycode, keycode - min_keycode, keysym, + X11_XKeysymToString(keysym)); + } +#endif + /* */ + SDL_zero(text); +#ifdef X_HAVE_UTF8_STRING + if (data->ic) { + X11_Xutf8LookupString(data->ic, &xevent.xkey, text, sizeof(text), + &keysym, &status); + } else { + X11_XLookupString(&xevent.xkey, text, sizeof(text), &keysym, NULL); + } +#else + X11_XLookupString(&xevent.xkey, text, sizeof(text), &keysym, NULL); +#endif + +#ifdef SDL_USE_IME + if(SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE){ + handled_by_ime = SDL_IME_ProcessKeyEvent(keysym, keycode); + } +#endif + if (!handled_by_ime) { + /* Don't send the key if it looks like a duplicate of a filtered key sent by an IME */ + if (xevent.xkey.keycode != videodata->filter_code || xevent.xkey.time != videodata->filter_time) { + SDL_SendKeyboardKey(SDL_PRESSED, videodata->key_layout[keycode]); + } + if(*text) { + SDL_SendKeyboardText(text); + } + } + + X11_UpdateUserTime(data, xevent.xkey.time); + } + break; + + /* Key release? */ + case KeyRelease:{ + KeyCode keycode = xevent.xkey.keycode; + +#ifdef DEBUG_XEVENTS + printf("window %p: KeyRelease (X11 keycode = 0x%X)\n", data, xevent.xkey.keycode); +#endif + if (X11_KeyRepeat(display, &xevent)) { + /* We're about to get a repeated key down, ignore the key up */ + break; + } + SDL_SendKeyboardKey(SDL_RELEASED, videodata->key_layout[keycode]); + } + break; + + /* Have we been iconified? */ + case UnmapNotify:{ +#ifdef DEBUG_XEVENTS + printf("window %p: UnmapNotify!\n", data); +#endif + X11_DispatchUnmapNotify(data); + } + break; + + /* Have we been restored? */ + case MapNotify:{ +#ifdef DEBUG_XEVENTS + printf("window %p: MapNotify!\n", data); +#endif + X11_DispatchMapNotify(data); + } + break; + + /* Have we been resized or moved? */ + case ConfigureNotify:{ +#ifdef DEBUG_XEVENTS + printf("window %p: ConfigureNotify! (position: %d,%d, size: %dx%d)\n", data, + xevent.xconfigure.x, xevent.xconfigure.y, + xevent.xconfigure.width, xevent.xconfigure.height); +#endif + /* Real configure notify events are relative to the parent, synthetic events are absolute. */ + if (!xevent.xconfigure.send_event) { + unsigned int NumChildren; + Window ChildReturn, Root, Parent; + Window * Children; + /* Translate these coodinates back to relative to root */ + X11_XQueryTree(data->videodata->display, xevent.xconfigure.window, &Root, &Parent, &Children, &NumChildren); + X11_XTranslateCoordinates(xevent.xconfigure.display, + Parent, DefaultRootWindow(xevent.xconfigure.display), + xevent.xconfigure.x, xevent.xconfigure.y, + &xevent.xconfigure.x, &xevent.xconfigure.y, + &ChildReturn); + } + + if (xevent.xconfigure.x != data->last_xconfigure.x || + xevent.xconfigure.y != data->last_xconfigure.y) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MOVED, + xevent.xconfigure.x, xevent.xconfigure.y); +#ifdef SDL_USE_IME + if(SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE){ + /* Update IME candidate list position */ + SDL_IME_UpdateTextRect(NULL); + } +#endif + } + if (xevent.xconfigure.width != data->last_xconfigure.width || + xevent.xconfigure.height != data->last_xconfigure.height) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESIZED, + xevent.xconfigure.width, + xevent.xconfigure.height); + } + data->last_xconfigure = xevent.xconfigure; + } + break; + + /* Have we been requested to quit (or another client message?) */ + case ClientMessage:{ + + static int xdnd_version=0; + + if (xevent.xclient.message_type == videodata->XdndEnter) { + + SDL_bool use_list = xevent.xclient.data.l[1] & 1; + data->xdnd_source = xevent.xclient.data.l[0]; + xdnd_version = (xevent.xclient.data.l[1] >> 24); +#ifdef DEBUG_XEVENTS + printf("XID of source window : %ld\n", data->xdnd_source); + printf("Protocol version to use : %d\n", xdnd_version); + printf("More then 3 data types : %d\n", (int) use_list); +#endif + + if (use_list) { + /* fetch conversion targets */ + SDL_x11Prop p; + X11_ReadProperty(&p, display, data->xdnd_source, videodata->XdndTypeList); + /* pick one */ + data->xdnd_req = X11_PickTarget(display, (Atom*)p.data, p.count); + X11_XFree(p.data); + } else { + /* pick from list of three */ + data->xdnd_req = X11_PickTargetFromAtoms(display, xevent.xclient.data.l[2], xevent.xclient.data.l[3], xevent.xclient.data.l[4]); + } + } + else if (xevent.xclient.message_type == videodata->XdndPosition) { + +#ifdef DEBUG_XEVENTS + Atom act= videodata->XdndActionCopy; + if(xdnd_version >= 2) { + act = xevent.xclient.data.l[4]; + } + printf("Action requested by user is : %s\n", X11_XGetAtomName(display , act)); +#endif + + + /* reply with status */ + memset(&m, 0, sizeof(XClientMessageEvent)); + m.type = ClientMessage; + m.display = xevent.xclient.display; + m.window = xevent.xclient.data.l[0]; + m.message_type = videodata->XdndStatus; + m.format=32; + m.data.l[0] = data->xwindow; + m.data.l[1] = (data->xdnd_req != None); + m.data.l[2] = 0; /* specify an empty rectangle */ + m.data.l[3] = 0; + m.data.l[4] = videodata->XdndActionCopy; /* we only accept copying anyway */ + + X11_XSendEvent(display, xevent.xclient.data.l[0], False, NoEventMask, (XEvent*)&m); + X11_XFlush(display); + } + else if(xevent.xclient.message_type == videodata->XdndDrop) { + if (data->xdnd_req == None) { + /* say again - not interested! */ + memset(&m, 0, sizeof(XClientMessageEvent)); + m.type = ClientMessage; + m.display = xevent.xclient.display; + m.window = xevent.xclient.data.l[0]; + m.message_type = videodata->XdndFinished; + m.format=32; + m.data.l[0] = data->xwindow; + m.data.l[1] = 0; + m.data.l[2] = None; /* fail! */ + X11_XSendEvent(display, xevent.xclient.data.l[0], False, NoEventMask, (XEvent*)&m); + } else { + /* convert */ + if(xdnd_version >= 1) { + X11_XConvertSelection(display, videodata->XdndSelection, data->xdnd_req, videodata->PRIMARY, data->xwindow, xevent.xclient.data.l[2]); + } else { + X11_XConvertSelection(display, videodata->XdndSelection, data->xdnd_req, videodata->PRIMARY, data->xwindow, CurrentTime); + } + } + } + else if ((xevent.xclient.message_type == videodata->WM_PROTOCOLS) && + (xevent.xclient.format == 32) && + (xevent.xclient.data.l[0] == videodata->_NET_WM_PING)) { + Window root = DefaultRootWindow(display); + +#ifdef DEBUG_XEVENTS + printf("window %p: _NET_WM_PING\n", data); +#endif + xevent.xclient.window = root; + X11_XSendEvent(display, root, False, SubstructureRedirectMask | SubstructureNotifyMask, &xevent); + break; + } + + else if ((xevent.xclient.message_type == videodata->WM_PROTOCOLS) && + (xevent.xclient.format == 32) && + (xevent.xclient.data.l[0] == videodata->WM_DELETE_WINDOW)) { + +#ifdef DEBUG_XEVENTS + printf("window %p: WM_DELETE_WINDOW\n", data); +#endif + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_CLOSE, 0, 0); + break; + } + else if ((xevent.xclient.message_type == videodata->WM_PROTOCOLS) && + (xevent.xclient.format == 32) && + (xevent.xclient.data.l[0] == videodata->WM_TAKE_FOCUS)) { + +#ifdef DEBUG_XEVENTS + printf("window %p: WM_TAKE_FOCUS\n", data); +#endif + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_TAKE_FOCUS, 0, 0); + break; + } + } + break; + + /* Do we need to refresh ourselves? */ + case Expose:{ +#ifdef DEBUG_XEVENTS + printf("window %p: Expose (count = %d)\n", data, xevent.xexpose.count); +#endif + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0); + } + break; + + case MotionNotify:{ + SDL_Mouse *mouse = SDL_GetMouse(); + if(!mouse->relative_mode || mouse->relative_mode_warp) { +#ifdef DEBUG_MOTION + printf("window %p: X11 motion: %d,%d\n", data, xevent.xmotion.x, xevent.xmotion.y); +#endif + + SDL_SendMouseMotion(data->window, 0, 0, xevent.xmotion.x, xevent.xmotion.y); + } + } + break; + + case ButtonPress:{ + int xticks = 0, yticks = 0; +#ifdef DEBUG_XEVENTS + printf("window %p: ButtonPress (X11 button = %d)\n", data, xevent.xbutton.button); +#endif + if (X11_IsWheelEvent(display,&xevent,&xticks, &yticks)) { + SDL_SendMouseWheel(data->window, 0, xticks, yticks, SDL_MOUSEWHEEL_NORMAL); + } else { + SDL_bool ignore_click = SDL_FALSE; + int button = xevent.xbutton.button; + if(button == Button1) { + if (ProcessHitTest(_this, data, &xevent)) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0); + break; /* don't pass this event on to app. */ + } + } + else if(button > 7) { + /* X button values 4-7 are used for scrolling, so X1 is 8, X2 is 9, ... + => subtract (8-SDL_BUTTON_X1) to get value SDL expects */ + button -= (8-SDL_BUTTON_X1); + } + if (data->last_focus_event_time) { + const int X11_FOCUS_CLICK_TIMEOUT = 10; + if (!SDL_TICKS_PASSED(SDL_GetTicks(), data->last_focus_event_time + X11_FOCUS_CLICK_TIMEOUT)) { + ignore_click = !SDL_GetHintBoolean(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, SDL_FALSE); + } + data->last_focus_event_time = 0; + } + if (!ignore_click) { + SDL_SendMouseButton(data->window, 0, SDL_PRESSED, button); + } + } + X11_UpdateUserTime(data, xevent.xbutton.time); + } + break; + + case ButtonRelease:{ + int button = xevent.xbutton.button; + /* The X server sends a Release event for each Press for wheels. Ignore them. */ + int xticks = 0, yticks = 0; +#ifdef DEBUG_XEVENTS + printf("window %p: ButtonRelease (X11 button = %d)\n", data, xevent.xbutton.button); +#endif + if (!X11_IsWheelEvent(display, &xevent, &xticks, &yticks)) { + if (button > 7) { + /* see explanation at case ButtonPress */ + button -= (8-SDL_BUTTON_X1); + } + SDL_SendMouseButton(data->window, 0, SDL_RELEASED, button); + } + } + break; + + case PropertyNotify:{ +#ifdef DEBUG_XEVENTS + unsigned char *propdata; + int status, real_format; + Atom real_type; + unsigned long items_read, items_left; + + char *name = X11_XGetAtomName(display, xevent.xproperty.atom); + if (name) { + printf("window %p: PropertyNotify: %s %s time=%lu\n", data, name, (xevent.xproperty.state == PropertyDelete) ? "deleted" : "changed", xevent.xproperty.time); + X11_XFree(name); + } + + status = X11_XGetWindowProperty(display, data->xwindow, xevent.xproperty.atom, 0L, 8192L, False, AnyPropertyType, &real_type, &real_format, &items_read, &items_left, &propdata); + if (status == Success && items_read > 0) { + if (real_type == XA_INTEGER) { + int *values = (int *)propdata; + + printf("{"); + for (i = 0; i < items_read; i++) { + printf(" %d", values[i]); + } + printf(" }\n"); + } else if (real_type == XA_CARDINAL) { + if (real_format == 32) { + Uint32 *values = (Uint32 *)propdata; + + printf("{"); + for (i = 0; i < items_read; i++) { + printf(" %d", values[i]); + } + printf(" }\n"); + } else if (real_format == 16) { + Uint16 *values = (Uint16 *)propdata; + + printf("{"); + for (i = 0; i < items_read; i++) { + printf(" %d", values[i]); + } + printf(" }\n"); + } else if (real_format == 8) { + Uint8 *values = (Uint8 *)propdata; + + printf("{"); + for (i = 0; i < items_read; i++) { + printf(" %d", values[i]); + } + printf(" }\n"); + } + } else if (real_type == XA_STRING || + real_type == videodata->UTF8_STRING) { + printf("{ \"%s\" }\n", propdata); + } else if (real_type == XA_ATOM) { + Atom *atoms = (Atom *)propdata; + + printf("{"); + for (i = 0; i < items_read; i++) { + char *atomname = X11_XGetAtomName(display, atoms[i]); + if (atomname) { + printf(" %s", atomname); + X11_XFree(atomname); + } + } + printf(" }\n"); + } else { + char *atomname = X11_XGetAtomName(display, real_type); + printf("Unknown type: %ld (%s)\n", real_type, atomname ? atomname : "UNKNOWN"); + if (atomname) { + X11_XFree(atomname); + } + } + } + if (status == Success) { + X11_XFree(propdata); + } +#endif /* DEBUG_XEVENTS */ + + /* Take advantage of this moment to make sure user_time has a + valid timestamp from the X server, so if we later try to + raise/restore this window, _NET_ACTIVE_WINDOW can have a + non-zero timestamp, even if there's never been a mouse or + key press to this window so far. Note that we don't try to + set _NET_WM_USER_TIME here, though. That's only for legit + user interaction with the window. */ + if (!data->user_time) { + data->user_time = xevent.xproperty.time; + } + + if (xevent.xproperty.atom == data->videodata->_NET_WM_STATE) { + /* Get the new state from the window manager. + Compositing window managers can alter visibility of windows + without ever mapping / unmapping them, so we handle that here, + because they use the NETWM protocol to notify us of changes. + */ + const Uint32 flags = X11_GetNetWMState(_this, xevent.xproperty.window); + const Uint32 changed = flags ^ data->window->flags; + + if ((changed & SDL_WINDOW_HIDDEN) || (changed & SDL_WINDOW_FULLSCREEN)) { + if (flags & SDL_WINDOW_HIDDEN) { + X11_DispatchUnmapNotify(data); + } else { + X11_DispatchMapNotify(data); + } + } + + if (changed & SDL_WINDOW_MAXIMIZED) { + if (flags & SDL_WINDOW_MAXIMIZED) { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + } else { + SDL_SendWindowEvent(data->window, SDL_WINDOWEVENT_RESTORED, 0, 0); + } + } + } else if (xevent.xproperty.atom == videodata->XKLAVIER_STATE) { + /* Hack for Ubuntu 12.04 (etc) that doesn't send MappingNotify + events when the keyboard layout changes (for example, + changing from English to French on the menubar's keyboard + icon). Since it changes the XKLAVIER_STATE property, we + notice and reinit our keymap here. This might not be the + right approach, but it seems to work. */ + X11_UpdateKeymap(_this); + SDL_SendKeymapChangedEvent(); + } else if (xevent.xproperty.atom == videodata->_NET_FRAME_EXTENTS) { + Atom type; + int format; + unsigned long nitems, bytes_after; + unsigned char *property; + if (X11_XGetWindowProperty(display, data->xwindow, videodata->_NET_FRAME_EXTENTS, 0, 16, 0, XA_CARDINAL, &type, &format, &nitems, &bytes_after, &property) == Success) { + if (type != None && nitems == 4) { + data->border_left = (int) ((long*)property)[0]; + data->border_right = (int) ((long*)property)[1]; + data->border_top = (int) ((long*)property)[2]; + data->border_bottom = (int) ((long*)property)[3]; + } + X11_XFree(property); + + #ifdef DEBUG_XEVENTS + printf("New _NET_FRAME_EXTENTS: left=%d right=%d, top=%d, bottom=%d\n", data->border_left, data->border_right, data->border_top, data->border_bottom); + #endif + } + } + } + break; + + /* Copy the selection from our own CUTBUFFER to the requested property */ + case SelectionRequest: { + XSelectionRequestEvent *req; + XEvent sevent; + int seln_format; + unsigned long nbytes; + unsigned long overflow; + unsigned char *seln_data; + + req = &xevent.xselectionrequest; +#ifdef DEBUG_XEVENTS + printf("window %p: SelectionRequest (requestor = %ld, target = %ld)\n", data, + req->requestor, req->target); +#endif + + SDL_zero(sevent); + sevent.xany.type = SelectionNotify; + sevent.xselection.selection = req->selection; + sevent.xselection.target = None; + sevent.xselection.property = None; + sevent.xselection.requestor = req->requestor; + sevent.xselection.time = req->time; + + if (X11_XGetWindowProperty(display, DefaultRootWindow(display), + X11_GetSDLCutBufferClipboardType(display), 0, INT_MAX/4, False, req->target, + &sevent.xselection.target, &seln_format, &nbytes, + &overflow, &seln_data) == Success) { + Atom XA_TARGETS = X11_XInternAtom(display, "TARGETS", 0); + if (sevent.xselection.target == req->target) { + X11_XChangeProperty(display, req->requestor, req->property, + sevent.xselection.target, seln_format, PropModeReplace, + seln_data, nbytes); + sevent.xselection.property = req->property; + } else if (XA_TARGETS == req->target) { + Atom SupportedFormats[] = { XA_TARGETS, sevent.xselection.target }; + X11_XChangeProperty(display, req->requestor, req->property, + XA_ATOM, 32, PropModeReplace, + (unsigned char*)SupportedFormats, + SDL_arraysize(SupportedFormats)); + sevent.xselection.property = req->property; + sevent.xselection.target = XA_TARGETS; + } + X11_XFree(seln_data); + } + X11_XSendEvent(display, req->requestor, False, 0, &sevent); + X11_XSync(display, False); + } + break; + + case SelectionNotify: { + Atom target = xevent.xselection.target; +#ifdef DEBUG_XEVENTS + printf("window %p: SelectionNotify (requestor = %ld, target = %ld)\n", data, + xevent.xselection.requestor, xevent.xselection.target); +#endif + if (target == data->xdnd_req) { + /* read data */ + SDL_x11Prop p; + X11_ReadProperty(&p, display, data->xwindow, videodata->PRIMARY); + + if (p.format == 8) { + /* !!! FIXME: don't use strtok here. It's not reentrant and not in SDL_stdinc. */ + char* name = X11_XGetAtomName(display, target); + char *token = strtok((char *) p.data, "\r\n"); + while (token != NULL) { + if (SDL_strcmp("text/plain", name)==0) { + SDL_SendDropText(data->window, token); + } else if (SDL_strcmp("text/uri-list", name)==0) { + char *fn = X11_URIToLocal(token); + if (fn) { + SDL_SendDropFile(data->window, fn); + } + } + token = strtok(NULL, "\r\n"); + } + SDL_SendDropComplete(data->window); + } + X11_XFree(p.data); + + /* send reply */ + SDL_memset(&m, 0, sizeof(XClientMessageEvent)); + m.type = ClientMessage; + m.display = display; + m.window = data->xdnd_source; + m.message_type = videodata->XdndFinished; + m.format = 32; + m.data.l[0] = data->xwindow; + m.data.l[1] = 1; + m.data.l[2] = videodata->XdndActionCopy; + X11_XSendEvent(display, data->xdnd_source, False, NoEventMask, (XEvent*)&m); + + X11_XSync(display, False); + + } else { + videodata->selection_waiting = SDL_FALSE; + } + } + break; + + case SelectionClear: { + Atom XA_CLIPBOARD = X11_XInternAtom(display, "CLIPBOARD", 0); + + if (xevent.xselectionclear.selection == XA_PRIMARY || + (XA_CLIPBOARD != None && xevent.xselectionclear.selection == XA_CLIPBOARD)) { + SDL_SendClipboardUpdate(); + } + } + break; + + default:{ +#ifdef DEBUG_XEVENTS + printf("window %p: Unhandled event %d\n", data, xevent.type); +#endif + } + break; + } +} + +static void +X11_HandleFocusChanges(_THIS) +{ + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + int i; + + if (videodata && videodata->windowlist) { + for (i = 0; i < videodata->numwindows; ++i) { + SDL_WindowData *data = videodata->windowlist[i]; + if (data && data->pending_focus != PENDING_FOCUS_NONE) { + Uint32 now = SDL_GetTicks(); + if (SDL_TICKS_PASSED(now, data->pending_focus_time)) { + if (data->pending_focus == PENDING_FOCUS_IN) { + X11_DispatchFocusIn(_this, data); + } else { + X11_DispatchFocusOut(_this, data); + } + data->pending_focus = PENDING_FOCUS_NONE; + } + } + } + } +} +/* Ack! X11_XPending() actually performs a blocking read if no events available */ +static int +X11_Pending(Display * display) +{ + /* Flush the display connection and look to see if events are queued */ + X11_XFlush(display); + if (X11_XEventsQueued(display, QueuedAlready)) { + return (1); + } + + /* More drastic measures are required -- see if X is ready to talk */ + { + static struct timeval zero_time; /* static == 0 */ + int x11_fd; + fd_set fdset; + + x11_fd = ConnectionNumber(display); + FD_ZERO(&fdset); + FD_SET(x11_fd, &fdset); + if (select(x11_fd + 1, &fdset, NULL, NULL, &zero_time) == 1) { + return (X11_XPending(display)); + } + } + + /* Oh well, nothing is ready .. */ + return (0); +} + +void +X11_PumpEvents(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + if (data->last_mode_change_deadline) { + if (SDL_TICKS_PASSED(SDL_GetTicks(), data->last_mode_change_deadline)) { + data->last_mode_change_deadline = 0; /* assume we're done. */ + } + } + + /* Update activity every 30 seconds to prevent screensaver */ + if (_this->suspend_screensaver) { + const Uint32 now = SDL_GetTicks(); + if (!data->screensaver_activity || + SDL_TICKS_PASSED(now, data->screensaver_activity + 30000)) { + X11_XResetScreenSaver(data->display); + +#if SDL_USE_LIBDBUS + SDL_DBus_ScreensaverTickle(); +#endif + + data->screensaver_activity = now; + } + } + + /* Keep processing pending events */ + while (X11_Pending(data->display)) { + X11_DispatchEvent(_this); + } + +#ifdef SDL_USE_IME + if(SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE){ + SDL_IME_PumpEvents(); + } +#endif + + /* FIXME: Only need to do this when there are pending focus changes */ + X11_HandleFocusChanges(_this); +} + + +void +X11_SuspendScreenSaver(_THIS) +{ +#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + int dummy; + int major_version, minor_version; +#endif /* SDL_VIDEO_DRIVER_X11_XSCRNSAVER */ + +#if SDL_USE_LIBDBUS + if (SDL_DBus_ScreensaverInhibit(_this->suspend_screensaver)) { + return; + } + + if (_this->suspend_screensaver) { + SDL_DBus_ScreensaverTickle(); + } +#endif + +#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER + if (SDL_X11_HAVE_XSS) { + /* X11_XScreenSaverSuspend was introduced in MIT-SCREEN-SAVER 1.1 */ + if (!X11_XScreenSaverQueryExtension(data->display, &dummy, &dummy) || + !X11_XScreenSaverQueryVersion(data->display, + &major_version, &minor_version) || + major_version < 1 || (major_version == 1 && minor_version < 1)) { + return; + } + + X11_XScreenSaverSuspend(data->display, _this->suspend_screensaver); + X11_XResetScreenSaver(data->display); + } +#endif +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11events.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11events.h new file mode 100644 index 000000000..024fca3f4 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11events.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11events_h +#define _SDL_x11events_h + +extern void X11_PumpEvents(_THIS); +extern void X11_SuspendScreenSaver(_THIS); + +#endif /* _SDL_x11events_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11framebuffer.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11framebuffer.c new file mode 100644 index 000000000..a4886169f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11framebuffer.c @@ -0,0 +1,257 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_x11video.h" +#include "SDL_x11framebuffer.h" + + +#ifndef NO_SHARED_MEMORY + +/* Shared memory error handler routine */ +static int shm_error; +static int (*X_handler)(Display *, XErrorEvent *) = NULL; +static int shm_errhandler(Display *d, XErrorEvent *e) +{ + if ( e->error_code == BadAccess ) { + shm_error = True; + return(0); + } else + return(X_handler(d,e)); +} + +static SDL_bool have_mitshm(void) +{ + /* Only use shared memory on local X servers */ + if ( (SDL_strncmp(X11_XDisplayName(NULL), ":", 1) == 0) || + (SDL_strncmp(X11_XDisplayName(NULL), "unix:", 5) == 0) ) { + return SDL_X11_HAVE_SHM; + } + return SDL_FALSE; +} + +#endif /* !NO_SHARED_MEMORY */ + +int +X11_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, + void ** pixels, int *pitch) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + XGCValues gcv; + XVisualInfo vinfo; + + /* Free the old framebuffer surface */ + X11_DestroyWindowFramebuffer(_this, window); + + /* Create the graphics context for drawing */ + gcv.graphics_exposures = False; + data->gc = X11_XCreateGC(display, data->xwindow, GCGraphicsExposures, &gcv); + if (!data->gc) { + return SDL_SetError("Couldn't create graphics context"); + } + + /* Find out the pixel format and depth */ + if (X11_GetVisualInfoFromVisual(display, data->visual, &vinfo) < 0) { + return SDL_SetError("Couldn't get window visual information"); + } + + *format = X11_GetPixelFormatFromVisualInfo(display, &vinfo); + if (*format == SDL_PIXELFORMAT_UNKNOWN) { + return SDL_SetError("Unknown window pixel format"); + } + + /* Calculate pitch */ + *pitch = (((window->w * SDL_BYTESPERPIXEL(*format)) + 3) & ~3); + + /* Create the actual image */ +#ifndef NO_SHARED_MEMORY + if (have_mitshm()) { + XShmSegmentInfo *shminfo = &data->shminfo; + + shminfo->shmid = shmget(IPC_PRIVATE, window->h*(*pitch), IPC_CREAT | 0777); + if ( shminfo->shmid >= 0 ) { + shminfo->shmaddr = (char *)shmat(shminfo->shmid, 0, 0); + shminfo->readOnly = False; + if ( shminfo->shmaddr != (char *)-1 ) { + shm_error = False; + X_handler = X11_XSetErrorHandler(shm_errhandler); + X11_XShmAttach(display, shminfo); + X11_XSync(display, True); + X11_XSetErrorHandler(X_handler); + if ( shm_error ) + shmdt(shminfo->shmaddr); + } else { + shm_error = True; + } + shmctl(shminfo->shmid, IPC_RMID, NULL); + } else { + shm_error = True; + } + if (!shm_error) { + data->ximage = X11_XShmCreateImage(display, data->visual, + vinfo.depth, ZPixmap, + shminfo->shmaddr, shminfo, + window->w, window->h); + if (!data->ximage) { + X11_XShmDetach(display, shminfo); + X11_XSync(display, False); + shmdt(shminfo->shmaddr); + } else { + /* Done! */ + data->use_mitshm = SDL_TRUE; + *pixels = shminfo->shmaddr; + return 0; + } + } + } +#endif /* not NO_SHARED_MEMORY */ + + *pixels = SDL_malloc(window->h*(*pitch)); + if (*pixels == NULL) { + return SDL_OutOfMemory(); + } + + data->ximage = X11_XCreateImage(display, data->visual, + vinfo.depth, ZPixmap, 0, (char *)(*pixels), + window->w, window->h, 32, 0); + if (!data->ximage) { + SDL_free(*pixels); + return SDL_SetError("Couldn't create XImage"); + } + return 0; +} + +int +X11_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, + int numrects) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + int i; + int x, y, w ,h; +#ifndef NO_SHARED_MEMORY + if (data->use_mitshm) { + for (i = 0; i < numrects; ++i) { + x = rects[i].x; + y = rects[i].y; + w = rects[i].w; + h = rects[i].h; + + if (w <= 0 || h <= 0 || (x + w) <= 0 || (y + h) <= 0) { + /* Clipped? */ + continue; + } + if (x < 0) + { + x += w; + w += rects[i].x; + } + if (y < 0) + { + y += h; + h += rects[i].y; + } + if (x + w > window->w) + w = window->w - x; + if (y + h > window->h) + h = window->h - y; + + X11_XShmPutImage(display, data->xwindow, data->gc, data->ximage, + x, y, x, y, w, h, False); + } + } + else +#endif /* !NO_SHARED_MEMORY */ + { + for (i = 0; i < numrects; ++i) { + x = rects[i].x; + y = rects[i].y; + w = rects[i].w; + h = rects[i].h; + + if (w <= 0 || h <= 0 || (x + w) <= 0 || (y + h) <= 0) { + /* Clipped? */ + continue; + } + if (x < 0) + { + x += w; + w += rects[i].x; + } + if (y < 0) + { + y += h; + h += rects[i].y; + } + if (x + w > window->w) + w = window->w - x; + if (y + h > window->h) + h = window->h - y; + + X11_XPutImage(display, data->xwindow, data->gc, data->ximage, + x, y, x, y, w, h); + } + } + + X11_XSync(display, False); + + return 0; +} + +void +X11_DestroyWindowFramebuffer(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display; + + if (!data) { + /* The window wasn't fully initialized */ + return; + } + + display = data->videodata->display; + + if (data->ximage) { + XDestroyImage(data->ximage); + +#ifndef NO_SHARED_MEMORY + if (data->use_mitshm) { + X11_XShmDetach(display, &data->shminfo); + X11_XSync(display, False); + shmdt(data->shminfo.shmaddr); + data->use_mitshm = SDL_FALSE; + } +#endif /* !NO_SHARED_MEMORY */ + + data->ximage = NULL; + } + if (data->gc) { + X11_XFreeGC(display, data->gc); + data->gc = NULL; + } +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11framebuffer.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11framebuffer.h new file mode 100644 index 000000000..7326e7da9 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11framebuffer.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + + +extern int X11_CreateWindowFramebuffer(_THIS, SDL_Window * window, + Uint32 * format, + void ** pixels, int *pitch); +extern int X11_UpdateWindowFramebuffer(_THIS, SDL_Window * window, + const SDL_Rect * rects, int numrects); +extern void X11_DestroyWindowFramebuffer(_THIS, SDL_Window * window); + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.c new file mode 100644 index 000000000..1e276ef7e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.c @@ -0,0 +1,549 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_x11video.h" + +#include "../../events/SDL_keyboard_c.h" +#include "../../events/scancodes_darwin.h" +#include "../../events/scancodes_xfree86.h" + +#include +#include + +#include "imKStoUCS.h" + +#ifdef X_HAVE_UTF8_STRING +#include +#endif + +/* *INDENT-OFF* */ +static const struct { + KeySym keysym; + SDL_Scancode scancode; +} KeySymToSDLScancode[] = { + { XK_Return, SDL_SCANCODE_RETURN }, + { XK_Escape, SDL_SCANCODE_ESCAPE }, + { XK_BackSpace, SDL_SCANCODE_BACKSPACE }, + { XK_Tab, SDL_SCANCODE_TAB }, + { XK_Caps_Lock, SDL_SCANCODE_CAPSLOCK }, + { XK_F1, SDL_SCANCODE_F1 }, + { XK_F2, SDL_SCANCODE_F2 }, + { XK_F3, SDL_SCANCODE_F3 }, + { XK_F4, SDL_SCANCODE_F4 }, + { XK_F5, SDL_SCANCODE_F5 }, + { XK_F6, SDL_SCANCODE_F6 }, + { XK_F7, SDL_SCANCODE_F7 }, + { XK_F8, SDL_SCANCODE_F8 }, + { XK_F9, SDL_SCANCODE_F9 }, + { XK_F10, SDL_SCANCODE_F10 }, + { XK_F11, SDL_SCANCODE_F11 }, + { XK_F12, SDL_SCANCODE_F12 }, + { XK_Print, SDL_SCANCODE_PRINTSCREEN }, + { XK_Scroll_Lock, SDL_SCANCODE_SCROLLLOCK }, + { XK_Pause, SDL_SCANCODE_PAUSE }, + { XK_Insert, SDL_SCANCODE_INSERT }, + { XK_Home, SDL_SCANCODE_HOME }, + { XK_Prior, SDL_SCANCODE_PAGEUP }, + { XK_Delete, SDL_SCANCODE_DELETE }, + { XK_End, SDL_SCANCODE_END }, + { XK_Next, SDL_SCANCODE_PAGEDOWN }, + { XK_Right, SDL_SCANCODE_RIGHT }, + { XK_Left, SDL_SCANCODE_LEFT }, + { XK_Down, SDL_SCANCODE_DOWN }, + { XK_Up, SDL_SCANCODE_UP }, + { XK_Num_Lock, SDL_SCANCODE_NUMLOCKCLEAR }, + { XK_KP_Divide, SDL_SCANCODE_KP_DIVIDE }, + { XK_KP_Multiply, SDL_SCANCODE_KP_MULTIPLY }, + { XK_KP_Subtract, SDL_SCANCODE_KP_MINUS }, + { XK_KP_Add, SDL_SCANCODE_KP_PLUS }, + { XK_KP_Enter, SDL_SCANCODE_KP_ENTER }, + { XK_KP_Delete, SDL_SCANCODE_KP_PERIOD }, + { XK_KP_End, SDL_SCANCODE_KP_1 }, + { XK_KP_Down, SDL_SCANCODE_KP_2 }, + { XK_KP_Next, SDL_SCANCODE_KP_3 }, + { XK_KP_Left, SDL_SCANCODE_KP_4 }, + { XK_KP_Begin, SDL_SCANCODE_KP_5 }, + { XK_KP_Right, SDL_SCANCODE_KP_6 }, + { XK_KP_Home, SDL_SCANCODE_KP_7 }, + { XK_KP_Up, SDL_SCANCODE_KP_8 }, + { XK_KP_Prior, SDL_SCANCODE_KP_9 }, + { XK_KP_Insert, SDL_SCANCODE_KP_0 }, + { XK_KP_Decimal, SDL_SCANCODE_KP_PERIOD }, + { XK_KP_1, SDL_SCANCODE_KP_1 }, + { XK_KP_2, SDL_SCANCODE_KP_2 }, + { XK_KP_3, SDL_SCANCODE_KP_3 }, + { XK_KP_4, SDL_SCANCODE_KP_4 }, + { XK_KP_5, SDL_SCANCODE_KP_5 }, + { XK_KP_6, SDL_SCANCODE_KP_6 }, + { XK_KP_7, SDL_SCANCODE_KP_7 }, + { XK_KP_8, SDL_SCANCODE_KP_8 }, + { XK_KP_9, SDL_SCANCODE_KP_9 }, + { XK_KP_0, SDL_SCANCODE_KP_0 }, + { XK_KP_Decimal, SDL_SCANCODE_KP_PERIOD }, + { XK_Hyper_R, SDL_SCANCODE_APPLICATION }, + { XK_KP_Equal, SDL_SCANCODE_KP_EQUALS }, + { XK_F13, SDL_SCANCODE_F13 }, + { XK_F14, SDL_SCANCODE_F14 }, + { XK_F15, SDL_SCANCODE_F15 }, + { XK_F16, SDL_SCANCODE_F16 }, + { XK_F17, SDL_SCANCODE_F17 }, + { XK_F18, SDL_SCANCODE_F18 }, + { XK_F19, SDL_SCANCODE_F19 }, + { XK_F20, SDL_SCANCODE_F20 }, + { XK_F21, SDL_SCANCODE_F21 }, + { XK_F22, SDL_SCANCODE_F22 }, + { XK_F23, SDL_SCANCODE_F23 }, + { XK_F24, SDL_SCANCODE_F24 }, + { XK_Execute, SDL_SCANCODE_EXECUTE }, + { XK_Help, SDL_SCANCODE_HELP }, + { XK_Menu, SDL_SCANCODE_MENU }, + { XK_Select, SDL_SCANCODE_SELECT }, + { XK_Cancel, SDL_SCANCODE_STOP }, + { XK_Redo, SDL_SCANCODE_AGAIN }, + { XK_Undo, SDL_SCANCODE_UNDO }, + { XK_Find, SDL_SCANCODE_FIND }, + { XK_KP_Separator, SDL_SCANCODE_KP_COMMA }, + { XK_Sys_Req, SDL_SCANCODE_SYSREQ }, + { XK_Control_L, SDL_SCANCODE_LCTRL }, + { XK_Shift_L, SDL_SCANCODE_LSHIFT }, + { XK_Alt_L, SDL_SCANCODE_LALT }, + { XK_Meta_L, SDL_SCANCODE_LGUI }, + { XK_Super_L, SDL_SCANCODE_LGUI }, + { XK_Control_R, SDL_SCANCODE_RCTRL }, + { XK_Shift_R, SDL_SCANCODE_RSHIFT }, + { XK_Alt_R, SDL_SCANCODE_RALT }, + { XK_ISO_Level3_Shift, SDL_SCANCODE_RALT }, + { XK_Meta_R, SDL_SCANCODE_RGUI }, + { XK_Super_R, SDL_SCANCODE_RGUI }, + { XK_Mode_switch, SDL_SCANCODE_MODE }, + { XK_period, SDL_SCANCODE_PERIOD }, + { XK_comma, SDL_SCANCODE_COMMA }, + { XK_slash, SDL_SCANCODE_SLASH }, + { XK_backslash, SDL_SCANCODE_BACKSLASH }, + { XK_minus, SDL_SCANCODE_MINUS }, + { XK_equal, SDL_SCANCODE_EQUALS }, + { XK_space, SDL_SCANCODE_SPACE }, + { XK_grave, SDL_SCANCODE_GRAVE }, + { XK_apostrophe, SDL_SCANCODE_APOSTROPHE }, + { XK_bracketleft, SDL_SCANCODE_LEFTBRACKET }, + { XK_bracketright, SDL_SCANCODE_RIGHTBRACKET }, +}; + +static const struct +{ + SDL_Scancode const *table; + int table_size; +} scancode_set[] = { + { darwin_scancode_table, SDL_arraysize(darwin_scancode_table) }, + { xfree86_scancode_table, SDL_arraysize(xfree86_scancode_table) }, + { xfree86_scancode_table2, SDL_arraysize(xfree86_scancode_table2) }, + { xvnc_scancode_table, SDL_arraysize(xvnc_scancode_table) }, +}; +/* *INDENT-OFF* */ + +/* This function only works for keyboards in US QWERTY layout */ +static SDL_Scancode +X11_KeyCodeToSDLScancode(_THIS, KeyCode keycode) +{ + KeySym keysym; + int i; + + keysym = X11_KeyCodeToSym(_this, keycode, 0); + if (keysym == NoSymbol) { + return SDL_SCANCODE_UNKNOWN; + } + + if (keysym >= XK_a && keysym <= XK_z) { + return SDL_SCANCODE_A + (keysym - XK_a); + } + if (keysym >= XK_A && keysym <= XK_Z) { + return SDL_SCANCODE_A + (keysym - XK_A); + } + + if (keysym == XK_0) { + return SDL_SCANCODE_0; + } + if (keysym >= XK_1 && keysym <= XK_9) { + return SDL_SCANCODE_1 + (keysym - XK_1); + } + + for (i = 0; i < SDL_arraysize(KeySymToSDLScancode); ++i) { + if (keysym == KeySymToSDLScancode[i].keysym) { + return KeySymToSDLScancode[i].scancode; + } + } + return SDL_SCANCODE_UNKNOWN; +} + +static Uint32 +X11_KeyCodeToUcs4(_THIS, KeyCode keycode, unsigned char group) +{ + KeySym keysym = X11_KeyCodeToSym(_this, keycode, group); + + if (keysym == NoSymbol) { + return 0; + } + + return X11_KeySymToUcs4(keysym); +} + +KeySym +X11_KeyCodeToSym(_THIS, KeyCode keycode, unsigned char group) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + KeySym keysym; + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + if (data->xkb) { + int num_groups = XkbKeyNumGroups(data->xkb, keycode); + unsigned char info = XkbKeyGroupInfo(data->xkb, keycode); + + if (num_groups && group >= num_groups) { + + int action = XkbOutOfRangeGroupAction(info); + + if (action == XkbRedirectIntoRange) { + if ((group = XkbOutOfRangeGroupNumber(info)) >= num_groups) { + group = 0; + } + } else if (action == XkbClampIntoRange) { + group = num_groups - 1; + } else { + group %= num_groups; + } + } + keysym = X11_XkbKeycodeToKeysym(data->display, keycode, group, 0); + } else { + keysym = X11_XKeycodeToKeysym(data->display, keycode, 0); + } +#else + keysym = X11_XKeycodeToKeysym(data->display, keycode, 0); +#endif + + return keysym; +} + +int +X11_InitKeyboard(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + int i = 0; + int j = 0; + int min_keycode, max_keycode; + struct { + SDL_Scancode scancode; + KeySym keysym; + int value; + } fingerprint[] = { + { SDL_SCANCODE_HOME, XK_Home, 0 }, + { SDL_SCANCODE_PAGEUP, XK_Prior, 0 }, + { SDL_SCANCODE_UP, XK_Up, 0 }, + { SDL_SCANCODE_LEFT, XK_Left, 0 }, + { SDL_SCANCODE_DELETE, XK_Delete, 0 }, + { SDL_SCANCODE_KP_ENTER, XK_KP_Enter, 0 }, + }; + int best_distance; + int best_index; + int distance; + BOOL xkb_repeat = 0; + + X11_XAutoRepeatOn(data->display); + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + { + int xkb_major = XkbMajorVersion; + int xkb_minor = XkbMinorVersion; + + if (X11_XkbQueryExtension(data->display, NULL, NULL, NULL, &xkb_major, &xkb_minor)) { + data->xkb = X11_XkbGetMap(data->display, XkbAllClientInfoMask, XkbUseCoreKbd); + } + + /* This will remove KeyRelease events for held keys */ + X11_XkbSetDetectableAutoRepeat(data->display, True, &xkb_repeat); + } +#endif + + /* Open a connection to the X input manager */ +#ifdef X_HAVE_UTF8_STRING + if (SDL_X11_HAVE_UTF8) { + /* Set the locale, and call XSetLocaleModifiers before XOpenIM so that + Compose keys will work correctly. */ + char *prev_locale = setlocale(LC_ALL, NULL); + char *prev_xmods = X11_XSetLocaleModifiers(NULL); + const char *new_xmods = ""; +#if defined(HAVE_IBUS_IBUS_H) || defined(HAVE_FCITX_FRONTEND_H) + const char *env_xmods = SDL_getenv("XMODIFIERS"); +#endif + SDL_bool has_dbus_ime_support = SDL_FALSE; + + if (prev_locale) { + prev_locale = SDL_strdup(prev_locale); + } + + if (prev_xmods) { + prev_xmods = SDL_strdup(prev_xmods); + } + + /* IBus resends some key events that were filtered by XFilterEvents + when it is used via XIM which causes issues. Prevent this by forcing + @im=none if XMODIFIERS contains @im=ibus. IBus can still be used via + the DBus implementation, which also has support for pre-editing. */ +#ifdef HAVE_IBUS_IBUS_H + if (env_xmods && SDL_strstr(env_xmods, "@im=ibus") != NULL) { + has_dbus_ime_support = SDL_TRUE; + } +#endif +#ifdef HAVE_FCITX_FRONTEND_H + if (env_xmods && SDL_strstr(env_xmods, "@im=fcitx") != NULL) { + has_dbus_ime_support = SDL_TRUE; + } +#endif + if (has_dbus_ime_support || !xkb_repeat) { + new_xmods = "@im=none"; + } + + setlocale(LC_ALL, ""); + X11_XSetLocaleModifiers(new_xmods); + + data->im = X11_XOpenIM(data->display, NULL, data->classname, data->classname); + + /* Reset the locale + X locale modifiers back to how they were, + locale first because the X locale modifiers depend on it. */ + setlocale(LC_ALL, prev_locale); + X11_XSetLocaleModifiers(prev_xmods); + + if (prev_locale) { + SDL_free(prev_locale); + } + + if (prev_xmods) { + SDL_free(prev_xmods); + } + } +#endif + /* Try to determine which scancodes are being used based on fingerprint */ + best_distance = SDL_arraysize(fingerprint) + 1; + best_index = -1; + X11_XDisplayKeycodes(data->display, &min_keycode, &max_keycode); + for (i = 0; i < SDL_arraysize(fingerprint); ++i) { + fingerprint[i].value = + X11_XKeysymToKeycode(data->display, fingerprint[i].keysym) - + min_keycode; + } + for (i = 0; i < SDL_arraysize(scancode_set); ++i) { + /* Make sure the scancode set isn't too big */ + if ((max_keycode - min_keycode + 1) <= scancode_set[i].table_size) { + continue; + } + distance = 0; + for (j = 0; j < SDL_arraysize(fingerprint); ++j) { + if (fingerprint[j].value < 0 + || fingerprint[j].value >= scancode_set[i].table_size) { + distance += 1; + } else if (scancode_set[i].table[fingerprint[j].value] != fingerprint[j].scancode) { + distance += 1; + } + } + if (distance < best_distance) { + best_distance = distance; + best_index = i; + } + } + if (best_index >= 0 && best_distance <= 2) { +#ifdef DEBUG_KEYBOARD + printf("Using scancode set %d, min_keycode = %d, max_keycode = %d, table_size = %d\n", best_index, min_keycode, max_keycode, scancode_set[best_index].table_size); +#endif + SDL_memcpy(&data->key_layout[min_keycode], scancode_set[best_index].table, + sizeof(SDL_Scancode) * scancode_set[best_index].table_size); + } else { + SDL_Keycode keymap[SDL_NUM_SCANCODES]; + + printf + ("Keyboard layout unknown, please send the following to the SDL mailing list (sdl@libsdl.org):\n"); + + /* Determine key_layout - only works on US QWERTY layout */ + SDL_GetDefaultKeymap(keymap); + for (i = min_keycode; i <= max_keycode; ++i) { + KeySym sym; + sym = X11_KeyCodeToSym(_this, (KeyCode) i, 0); + if (sym != NoSymbol) { + SDL_Scancode scancode; + printf("code = %d, sym = 0x%X (%s) ", i - min_keycode, + (unsigned int) sym, X11_XKeysymToString(sym)); + scancode = X11_KeyCodeToSDLScancode(_this, i); + data->key_layout[i] = scancode; + if (scancode == SDL_SCANCODE_UNKNOWN) { + printf("scancode not found\n"); + } else { + printf("scancode = %d (%s)\n", scancode, SDL_GetScancodeName(scancode)); + } + } + } + } + + X11_UpdateKeymap(_this); + + SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); + +#ifdef SDL_USE_IME + SDL_IME_Init(); +#endif + + return 0; +} + +void +X11_UpdateKeymap(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + int i; + SDL_Scancode scancode; + SDL_Keycode keymap[SDL_NUM_SCANCODES]; + unsigned char group = 0; + + SDL_GetDefaultKeymap(keymap); + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + if (data->xkb) { + XkbStateRec state; + X11_XkbGetUpdatedMap(data->display, XkbAllClientInfoMask, data->xkb); + + if (X11_XkbGetState(data->display, XkbUseCoreKbd, &state) == Success) { + group = state.group; + } + } +#endif + + + for (i = 0; i < SDL_arraysize(data->key_layout); i++) { + Uint32 key; + + /* Make sure this is a valid scancode */ + scancode = data->key_layout[i]; + if (scancode == SDL_SCANCODE_UNKNOWN) { + continue; + } + + /* See if there is a UCS keycode for this scancode */ + key = X11_KeyCodeToUcs4(_this, (KeyCode)i, group); + if (key) { + keymap[scancode] = key; + } else { + SDL_Scancode keyScancode = X11_KeyCodeToSDLScancode(_this, (KeyCode)i); + + switch (keyScancode) { + case SDL_SCANCODE_RETURN: + keymap[scancode] = SDLK_RETURN; + break; + case SDL_SCANCODE_ESCAPE: + keymap[scancode] = SDLK_ESCAPE; + break; + case SDL_SCANCODE_BACKSPACE: + keymap[scancode] = SDLK_BACKSPACE; + break; + case SDL_SCANCODE_TAB: + keymap[scancode] = SDLK_TAB; + break; + case SDL_SCANCODE_DELETE: + keymap[scancode] = SDLK_DELETE; + break; + default: + keymap[scancode] = SDL_SCANCODE_TO_KEYCODE(keyScancode); + break; + } + } + } + SDL_SetKeymap(0, keymap, SDL_NUM_SCANCODES); +} + +void +X11_QuitKeyboard(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + if (data->xkb) { + X11_XkbFreeKeyboard(data->xkb, 0, True); + data->xkb = NULL; + } +#endif + +#ifdef SDL_USE_IME + SDL_IME_Quit(); +#endif +} + +static void +X11_ResetXIM(_THIS) +{ +#ifdef X_HAVE_UTF8_STRING + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + int i; + + if (videodata && videodata->windowlist) { + for (i = 0; i < videodata->numwindows; ++i) { + SDL_WindowData *data = videodata->windowlist[i]; + if (data && data->ic) { + /* Clear any partially entered dead keys */ + char *contents = X11_Xutf8ResetIC(data->ic); + if (contents) { + X11_XFree(contents); + } + } + } + } +#endif +} + +void +X11_StartTextInput(_THIS) +{ + X11_ResetXIM(_this); +} + +void +X11_StopTextInput(_THIS) +{ + X11_ResetXIM(_this); +#ifdef SDL_USE_IME + SDL_IME_Reset(); +#endif +} + +void +X11_SetTextInputRect(_THIS, SDL_Rect *rect) +{ + if (!rect) { + SDL_InvalidParamError("rect"); + return; + } + +#ifdef SDL_USE_IME + SDL_IME_UpdateTextRect(rect); +#endif +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.h new file mode 100644 index 000000000..6ce3c9cce --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11keyboard.h @@ -0,0 +1,36 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11keyboard_h +#define _SDL_x11keyboard_h + +extern int X11_InitKeyboard(_THIS); +extern void X11_UpdateKeymap(_THIS); +extern void X11_QuitKeyboard(_THIS); +extern void X11_StartTextInput(_THIS); +extern void X11_StopTextInput(_THIS); +extern void X11_SetTextInputRect(_THIS, SDL_Rect *rect); +extern KeySym X11_KeyCodeToSym(_THIS, KeyCode, unsigned char group); + +#endif /* _SDL_x11keyboard_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.c new file mode 100644 index 000000000..a0a4a405e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.c @@ -0,0 +1,832 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL.h" +#include "SDL_x11video.h" +#include "SDL_x11dyn.h" +#include "SDL_assert.h" +#include "SDL_x11messagebox.h" + +#include +#include + + +#define SDL_FORK_MESSAGEBOX 1 +#define SDL_SET_LOCALE 1 + +#if SDL_FORK_MESSAGEBOX +#include +#include +#include +#include +#endif + +#define MAX_BUTTONS 8 /* Maximum number of buttons supported */ +#define MAX_TEXT_LINES 32 /* Maximum number of text lines supported */ +#define MIN_BUTTON_WIDTH 64 /* Minimum button width */ +#define MIN_DIALOG_WIDTH 200 /* Minimum dialog width */ +#define MIN_DIALOG_HEIGHT 100 /* Minimum dialog height */ + +static const char g_MessageBoxFontLatin1[] = "-*-*-medium-r-normal--0-120-*-*-p-0-iso8859-1"; +static const char g_MessageBoxFont[] = "-*-*-*-*-*-*-*-120-*-*-*-*-*-*"; + +static const SDL_MessageBoxColor g_default_colors[ SDL_MESSAGEBOX_COLOR_MAX ] = { + { 56, 54, 53 }, /* SDL_MESSAGEBOX_COLOR_BACKGROUND, */ + { 209, 207, 205 }, /* SDL_MESSAGEBOX_COLOR_TEXT, */ + { 140, 135, 129 }, /* SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, */ + { 105, 102, 99 }, /* SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, */ + { 205, 202, 53 }, /* SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, */ +}; + +#define SDL_MAKE_RGB( _r, _g, _b ) ( ( ( Uint32 )( _r ) << 16 ) | \ + ( ( Uint32 )( _g ) << 8 ) | \ + ( ( Uint32 )( _b ) ) ) + +typedef struct SDL_MessageBoxButtonDataX11 { + int x, y; /* Text position */ + int length; /* Text length */ + int text_width; /* Text width */ + + SDL_Rect rect; /* Rectangle for entire button */ + + const SDL_MessageBoxButtonData *buttondata; /* Button data from caller */ +} SDL_MessageBoxButtonDataX11; + +typedef struct TextLineData { + int width; /* Width of this text line */ + int length; /* String length of this text line */ + const char *text; /* Text for this line */ +} TextLineData; + +typedef struct SDL_MessageBoxDataX11 +{ + Display *display; + int screen; + Window window; +#if SDL_VIDEO_DRIVER_X11_XDBE + XdbeBackBuffer buf; + SDL_bool xdbe; /* Whether Xdbe is present or not */ +#endif + long event_mask; + Atom wm_protocols; + Atom wm_delete_message; + + int dialog_width; /* Dialog box width. */ + int dialog_height; /* Dialog box height. */ + + XFontSet font_set; /* for UTF-8 systems */ + XFontStruct *font_struct; /* Latin1 (ASCII) fallback. */ + int xtext, ytext; /* Text position to start drawing at. */ + int numlines; /* Count of Text lines. */ + int text_height; /* Height for text lines. */ + TextLineData linedata[ MAX_TEXT_LINES ]; + + int *pbuttonid; /* Pointer to user return buttonid value. */ + + int button_press_index; /* Index into buttondata/buttonpos for button which is pressed (or -1). */ + int mouse_over_index; /* Index into buttondata/buttonpos for button mouse is over (or -1). */ + + int numbuttons; /* Count of buttons. */ + const SDL_MessageBoxButtonData *buttondata; + SDL_MessageBoxButtonDataX11 buttonpos[ MAX_BUTTONS ]; + + Uint32 color[ SDL_MESSAGEBOX_COLOR_MAX ]; + + const SDL_MessageBoxData *messageboxdata; +} SDL_MessageBoxDataX11; + +/* Maximum helper for ints. */ +static SDL_INLINE int +IntMax( int a, int b ) +{ + return ( a > b ) ? a : b; +} + +/* Return width and height for a string. */ +static void +GetTextWidthHeight( SDL_MessageBoxDataX11 *data, const char *str, int nbytes, int *pwidth, int *pheight ) +{ + if (SDL_X11_HAVE_UTF8) { + XRectangle overall_ink, overall_logical; + X11_Xutf8TextExtents(data->font_set, str, nbytes, &overall_ink, &overall_logical); + *pwidth = overall_logical.width; + *pheight = overall_logical.height; + } else { + XCharStruct text_structure; + int font_direction, font_ascent, font_descent; + X11_XTextExtents( data->font_struct, str, nbytes, + &font_direction, &font_ascent, &font_descent, + &text_structure ); + *pwidth = text_structure.width; + *pheight = text_structure.ascent + text_structure.descent; + } +} + +/* Return index of button if position x,y is contained therein. */ +static int +GetHitButtonIndex( SDL_MessageBoxDataX11 *data, int x, int y ) +{ + int i; + int numbuttons = data->numbuttons; + SDL_MessageBoxButtonDataX11 *buttonpos = data->buttonpos; + + for ( i = 0; i < numbuttons; i++ ) { + SDL_Rect *rect = &buttonpos[ i ].rect; + + if ( ( x >= rect->x ) && + ( x <= ( rect->x + rect->w ) ) && + ( y >= rect->y ) && + ( y <= ( rect->y + rect->h ) ) ) { + return i; + } + } + + return -1; +} + +/* Initialize SDL_MessageBoxData structure and Display, etc. */ +static int +X11_MessageBoxInit( SDL_MessageBoxDataX11 *data, const SDL_MessageBoxData * messageboxdata, int * pbuttonid ) +{ + int i; + int numbuttons = messageboxdata->numbuttons; + const SDL_MessageBoxButtonData *buttondata = messageboxdata->buttons; + const SDL_MessageBoxColor *colorhints; + + if ( numbuttons > MAX_BUTTONS ) { + return SDL_SetError("Too many buttons (%d max allowed)", MAX_BUTTONS); + } + + data->dialog_width = MIN_DIALOG_WIDTH; + data->dialog_height = MIN_DIALOG_HEIGHT; + data->messageboxdata = messageboxdata; + data->buttondata = buttondata; + data->numbuttons = numbuttons; + data->pbuttonid = pbuttonid; + + data->display = X11_XOpenDisplay( NULL ); + if ( !data->display ) { + return SDL_SetError("Couldn't open X11 display"); + } + + if (SDL_X11_HAVE_UTF8) { + char **missing = NULL; + int num_missing = 0; + data->font_set = X11_XCreateFontSet(data->display, g_MessageBoxFont, + &missing, &num_missing, NULL); + if ( missing != NULL ) { + X11_XFreeStringList(missing); + } + if ( data->font_set == NULL ) { + return SDL_SetError("Couldn't load font %s", g_MessageBoxFont); + } + } else { + data->font_struct = X11_XLoadQueryFont( data->display, g_MessageBoxFontLatin1 ); + if ( data->font_struct == NULL ) { + return SDL_SetError("Couldn't load font %s", g_MessageBoxFontLatin1); + } + } + + if ( messageboxdata->colorScheme ) { + colorhints = messageboxdata->colorScheme->colors; + } else { + colorhints = g_default_colors; + } + + /* Convert our SDL_MessageBoxColor r,g,b values to packed RGB format. */ + for ( i = 0; i < SDL_MESSAGEBOX_COLOR_MAX; i++ ) { + data->color[ i ] = SDL_MAKE_RGB( colorhints[ i ].r, colorhints[ i ].g, colorhints[ i ].b ); + } + + return 0; +} + +/* Calculate and initialize text and button locations. */ +static int +X11_MessageBoxInitPositions( SDL_MessageBoxDataX11 *data ) +{ + int i; + int ybuttons; + int text_width_max = 0; + int button_text_height = 0; + int button_width = MIN_BUTTON_WIDTH; + const SDL_MessageBoxData *messageboxdata = data->messageboxdata; + + /* Go over text and break linefeeds into separate lines. */ + if ( messageboxdata->message && messageboxdata->message[ 0 ] ) { + const char *text = messageboxdata->message; + TextLineData *plinedata = data->linedata; + + for ( i = 0; i < MAX_TEXT_LINES; i++, plinedata++ ) { + int height; + char *lf = SDL_strchr( ( char * )text, '\n' ); + + data->numlines++; + + /* Only grab length up to lf if it exists and isn't the last line. */ + plinedata->length = ( lf && ( i < MAX_TEXT_LINES - 1 ) ) ? ( lf - text ) : SDL_strlen( text ); + plinedata->text = text; + + GetTextWidthHeight( data, text, plinedata->length, &plinedata->width, &height ); + + /* Text and widths are the largest we've ever seen. */ + data->text_height = IntMax( data->text_height, height ); + text_width_max = IntMax( text_width_max, plinedata->width ); + + if (lf && (lf > text) && (lf[-1] == '\r')) { + plinedata->length--; + } + + text += plinedata->length + 1; + + /* Break if there are no more linefeeds. */ + if ( !lf ) + break; + } + + /* Bump up the text height slightly. */ + data->text_height += 2; + } + + /* Loop through all buttons and calculate the button widths and height. */ + for ( i = 0; i < data->numbuttons; i++ ) { + int height; + + data->buttonpos[ i ].buttondata = &data->buttondata[ i ]; + data->buttonpos[ i ].length = SDL_strlen( data->buttondata[ i ].text ); + + GetTextWidthHeight( data, data->buttondata[ i ].text, SDL_strlen( data->buttondata[ i ].text ), + &data->buttonpos[ i ].text_width, &height ); + + button_width = IntMax( button_width, data->buttonpos[ i ].text_width ); + button_text_height = IntMax( button_text_height, height ); + } + + if ( data->numlines ) { + /* x,y for this line of text. */ + data->xtext = data->text_height; + data->ytext = data->text_height + data->text_height; + + /* Bump button y down to bottom of text. */ + ybuttons = 3 * data->ytext / 2 + ( data->numlines - 1 ) * data->text_height; + + /* Bump the dialog box width and height up if needed. */ + data->dialog_width = IntMax( data->dialog_width, 2 * data->xtext + text_width_max ); + data->dialog_height = IntMax( data->dialog_height, ybuttons ); + } else { + /* Button y starts at height of button text. */ + ybuttons = button_text_height; + } + + if ( data->numbuttons ) { + int x, y; + int width_of_buttons; + int button_spacing = button_text_height; + int button_height = 2 * button_text_height; + + /* Bump button width up a bit. */ + button_width += button_text_height; + + /* Get width of all buttons lined up. */ + width_of_buttons = data->numbuttons * button_width + ( data->numbuttons - 1 ) * button_spacing; + + /* Bump up dialog width and height if buttons are wider than text. */ + data->dialog_width = IntMax( data->dialog_width, width_of_buttons + 2 * button_spacing ); + data->dialog_height = IntMax( data->dialog_height, ybuttons + 2 * button_height ); + + /* Location for first button. */ + x = ( data->dialog_width - width_of_buttons ) / 2; + y = ybuttons + ( data->dialog_height - ybuttons - button_height ) / 2; + + for ( i = 0; i < data->numbuttons; i++ ) { + /* Button coordinates. */ + data->buttonpos[ i ].rect.x = x; + data->buttonpos[ i ].rect.y = y; + data->buttonpos[ i ].rect.w = button_width; + data->buttonpos[ i ].rect.h = button_height; + + /* Button text coordinates. */ + data->buttonpos[ i ].x = x + ( button_width - data->buttonpos[ i ].text_width ) / 2; + data->buttonpos[ i ].y = y + ( button_height - button_text_height - 1 ) / 2 + button_text_height; + + /* Scoot over for next button. */ + x += button_width + button_spacing; + } + } + + return 0; +} + +/* Free SDL_MessageBoxData data. */ +static void +X11_MessageBoxShutdown( SDL_MessageBoxDataX11 *data ) +{ + if ( data->font_set != NULL ) { + X11_XFreeFontSet( data->display, data->font_set ); + data->font_set = NULL; + } + + if ( data->font_struct != NULL ) { + X11_XFreeFont( data->display, data->font_struct ); + data->font_struct = NULL; + } + +#if SDL_VIDEO_DRIVER_X11_XDBE + if ( SDL_X11_HAVE_XDBE && data->xdbe ) { + X11_XdbeDeallocateBackBufferName(data->display, data->buf); + } +#endif + + if ( data->display ) { + if ( data->window != None ) { + X11_XWithdrawWindow( data->display, data->window, data->screen ); + X11_XDestroyWindow( data->display, data->window ); + data->window = None; + } + + X11_XCloseDisplay( data->display ); + data->display = NULL; + } +} + +/* Create and set up our X11 dialog box indow. */ +static int +X11_MessageBoxCreateWindow( SDL_MessageBoxDataX11 *data ) +{ + int x, y; + XSizeHints *sizehints; + XSetWindowAttributes wnd_attr; + Atom _NET_WM_WINDOW_TYPE, _NET_WM_WINDOW_TYPE_DIALOG, _NET_WM_NAME, UTF8_STRING; + Display *display = data->display; + SDL_WindowData *windowdata = NULL; + const SDL_MessageBoxData *messageboxdata = data->messageboxdata; + + if ( messageboxdata->window ) { + SDL_DisplayData *displaydata = + (SDL_DisplayData *) SDL_GetDisplayForWindow(messageboxdata->window)->driverdata; + windowdata = (SDL_WindowData *)messageboxdata->window->driverdata; + data->screen = displaydata->screen; + } else { + data->screen = DefaultScreen( display ); + } + + data->event_mask = ExposureMask | + ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyReleaseMask | + StructureNotifyMask | FocusChangeMask | PointerMotionMask; + wnd_attr.event_mask = data->event_mask; + + data->window = X11_XCreateWindow( + display, RootWindow(display, data->screen), + 0, 0, + data->dialog_width, data->dialog_height, + 0, CopyFromParent, InputOutput, CopyFromParent, + CWEventMask, &wnd_attr ); + if ( data->window == None ) { + return SDL_SetError("Couldn't create X window"); + } + + if ( windowdata ) { + /* http://tronche.com/gui/x/icccm/sec-4.html#WM_TRANSIENT_FOR */ + X11_XSetTransientForHint( display, data->window, windowdata->xwindow ); + } + + X11_XStoreName( display, data->window, messageboxdata->title ); + _NET_WM_NAME = X11_XInternAtom(display, "_NET_WM_NAME", False); + UTF8_STRING = X11_XInternAtom(display, "UTF8_STRING", False); + X11_XChangeProperty(display, data->window, _NET_WM_NAME, UTF8_STRING, 8, + PropModeReplace, (unsigned char *) messageboxdata->title, + strlen(messageboxdata->title) + 1 ); + + /* Let the window manager know this is a dialog box */ + _NET_WM_WINDOW_TYPE = X11_XInternAtom(display, "_NET_WM_WINDOW_TYPE", False); + _NET_WM_WINDOW_TYPE_DIALOG = X11_XInternAtom(display, "_NET_WM_WINDOW_TYPE_DIALOG", False); + X11_XChangeProperty(display, data->window, _NET_WM_WINDOW_TYPE, XA_ATOM, 32, + PropModeReplace, + (unsigned char *)&_NET_WM_WINDOW_TYPE_DIALOG, 1); + + /* Allow the window to be deleted by the window manager */ + data->wm_protocols = X11_XInternAtom( display, "WM_PROTOCOLS", False ); + data->wm_delete_message = X11_XInternAtom( display, "WM_DELETE_WINDOW", False ); + X11_XSetWMProtocols( display, data->window, &data->wm_delete_message, 1 ); + + if ( windowdata ) { + XWindowAttributes attrib; + Window dummy; + + X11_XGetWindowAttributes(display, windowdata->xwindow, &attrib); + x = attrib.x + ( attrib.width - data->dialog_width ) / 2; + y = attrib.y + ( attrib.height - data->dialog_height ) / 3 ; + X11_XTranslateCoordinates(display, windowdata->xwindow, RootWindow(display, data->screen), x, y, &x, &y, &dummy); + } else { + const SDL_VideoDevice *dev = SDL_GetVideoDevice(); + if ((dev) && (dev->displays) && (dev->num_displays > 0)) { + const SDL_VideoDisplay *dpy = &dev->displays[0]; + const SDL_DisplayData *dpydata = (SDL_DisplayData *) dpy->driverdata; + x = dpydata->x + (( dpy->current_mode.w - data->dialog_width ) / 2); + y = dpydata->y + (( dpy->current_mode.h - data->dialog_height ) / 3); + } else { /* oh well. This will misposition on a multi-head setup. Init first next time. */ + x = ( DisplayWidth( display, data->screen ) - data->dialog_width ) / 2; + y = ( DisplayHeight( display, data->screen ) - data->dialog_height ) / 3 ; + } + } + X11_XMoveWindow( display, data->window, x, y ); + + sizehints = X11_XAllocSizeHints(); + if ( sizehints ) { + sizehints->flags = USPosition | USSize | PMaxSize | PMinSize; + sizehints->x = x; + sizehints->y = y; + sizehints->width = data->dialog_width; + sizehints->height = data->dialog_height; + + sizehints->min_width = sizehints->max_width = data->dialog_width; + sizehints->min_height = sizehints->max_height = data->dialog_height; + + X11_XSetWMNormalHints( display, data->window, sizehints ); + + X11_XFree( sizehints ); + } + + X11_XMapRaised( display, data->window ); + +#if SDL_VIDEO_DRIVER_X11_XDBE + /* Initialise a back buffer for double buffering */ + if (SDL_X11_HAVE_XDBE) { + int xdbe_major, xdbe_minor; + if (X11_XdbeQueryExtension(display, &xdbe_major, &xdbe_minor) != 0) { + data->xdbe = SDL_TRUE; + data->buf = X11_XdbeAllocateBackBufferName(display, data->window, XdbeUndefined); + } else { + data->xdbe = SDL_FALSE; + } + } +#endif + + return 0; +} + +/* Draw our message box. */ +static void +X11_MessageBoxDraw( SDL_MessageBoxDataX11 *data, GC ctx ) +{ + int i; + Drawable window = data->window; + Display *display = data->display; + +#if SDL_VIDEO_DRIVER_X11_XDBE + if (SDL_X11_HAVE_XDBE && data->xdbe) { + window = data->buf; + X11_XdbeBeginIdiom(data->display); + } +#endif + + X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BACKGROUND ] ); + X11_XFillRectangle( display, window, ctx, 0, 0, data->dialog_width, data->dialog_height ); + + X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_TEXT ] ); + for ( i = 0; i < data->numlines; i++ ) { + TextLineData *plinedata = &data->linedata[ i ]; + + if (SDL_X11_HAVE_UTF8) { + X11_Xutf8DrawString( display, window, data->font_set, ctx, + data->xtext, data->ytext + i * data->text_height, + plinedata->text, plinedata->length ); + } else { + X11_XDrawString( display, window, ctx, + data->xtext, data->ytext + i * data->text_height, + plinedata->text, plinedata->length ); + } + } + + for ( i = 0; i < data->numbuttons; i++ ) { + SDL_MessageBoxButtonDataX11 *buttondatax11 = &data->buttonpos[ i ]; + const SDL_MessageBoxButtonData *buttondata = buttondatax11->buttondata; + int border = ( buttondata->flags & SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT ) ? 2 : 0; + int offset = ( ( data->mouse_over_index == i ) && ( data->button_press_index == data->mouse_over_index ) ) ? 1 : 0; + + X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND ] ); + X11_XFillRectangle( display, window, ctx, + buttondatax11->rect.x - border, buttondatax11->rect.y - border, + buttondatax11->rect.w + 2 * border, buttondatax11->rect.h + 2 * border ); + + X11_XSetForeground( display, ctx, data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_BORDER ] ); + X11_XDrawRectangle( display, window, ctx, + buttondatax11->rect.x, buttondatax11->rect.y, + buttondatax11->rect.w, buttondatax11->rect.h ); + + X11_XSetForeground( display, ctx, ( data->mouse_over_index == i ) ? + data->color[ SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED ] : + data->color[ SDL_MESSAGEBOX_COLOR_TEXT ] ); + + if (SDL_X11_HAVE_UTF8) { + X11_Xutf8DrawString( display, window, data->font_set, ctx, + buttondatax11->x + offset, + buttondatax11->y + offset, + buttondata->text, buttondatax11->length ); + } else { + X11_XDrawString( display, window, ctx, + buttondatax11->x + offset, buttondatax11->y + offset, + buttondata->text, buttondatax11->length ); + } + } + +#if SDL_VIDEO_DRIVER_X11_XDBE + if (SDL_X11_HAVE_XDBE && data->xdbe) { + XdbeSwapInfo swap_info; + swap_info.swap_window = data->window; + swap_info.swap_action = XdbeUndefined; + X11_XdbeSwapBuffers(data->display, &swap_info, 1); + X11_XdbeEndIdiom(data->display); + } +#endif +} + +static Bool +X11_MessageBoxEventTest(Display *display, XEvent *event, XPointer arg) +{ + const SDL_MessageBoxDataX11 *data = (const SDL_MessageBoxDataX11 *) arg; + return ((event->xany.display == data->display) && (event->xany.window == data->window)) ? True : False; +} + +/* Loop and handle message box event messages until something kills it. */ +static int +X11_MessageBoxLoop( SDL_MessageBoxDataX11 *data ) +{ + GC ctx; + XGCValues ctx_vals; + SDL_bool close_dialog = SDL_FALSE; + SDL_bool has_focus = SDL_TRUE; + KeySym last_key_pressed = XK_VoidSymbol; + unsigned long gcflags = GCForeground | GCBackground; + + SDL_zero(ctx_vals); + ctx_vals.foreground = data->color[ SDL_MESSAGEBOX_COLOR_BACKGROUND ]; + ctx_vals.background = data->color[ SDL_MESSAGEBOX_COLOR_BACKGROUND ]; + + if (!SDL_X11_HAVE_UTF8) { + gcflags |= GCFont; + ctx_vals.font = data->font_struct->fid; + } + + ctx = X11_XCreateGC( data->display, data->window, gcflags, &ctx_vals ); + if ( ctx == None ) { + return SDL_SetError("Couldn't create graphics context"); + } + + data->button_press_index = -1; /* Reset what button is currently depressed. */ + data->mouse_over_index = -1; /* Reset what button the mouse is over. */ + + while( !close_dialog ) { + XEvent e; + SDL_bool draw = SDL_TRUE; + + /* can't use XWindowEvent() because it can't handle ClientMessage events. */ + /* can't use XNextEvent() because we only want events for this window. */ + X11_XIfEvent( data->display, &e, X11_MessageBoxEventTest, (XPointer) data ); + + /* If X11_XFilterEvent returns True, then some input method has filtered the + event, and the client should discard the event. */ + if ( ( e.type != Expose ) && X11_XFilterEvent( &e, None ) ) + continue; + + switch( e.type ) { + case Expose: + if ( e.xexpose.count > 0 ) { + draw = SDL_FALSE; + } + break; + + case FocusIn: + /* Got focus. */ + has_focus = SDL_TRUE; + break; + + case FocusOut: + /* lost focus. Reset button and mouse info. */ + has_focus = SDL_FALSE; + data->button_press_index = -1; + data->mouse_over_index = -1; + break; + + case MotionNotify: + if ( has_focus ) { + /* Mouse moved... */ + const int previndex = data->mouse_over_index; + data->mouse_over_index = GetHitButtonIndex( data, e.xbutton.x, e.xbutton.y ); + if (data->mouse_over_index == previndex) { + draw = SDL_FALSE; + } + } + break; + + case ClientMessage: + if ( e.xclient.message_type == data->wm_protocols && + e.xclient.format == 32 && + e.xclient.data.l[ 0 ] == data->wm_delete_message ) { + close_dialog = SDL_TRUE; + } + break; + + case KeyPress: + /* Store key press - we make sure in key release that we got both. */ + last_key_pressed = X11_XLookupKeysym( &e.xkey, 0 ); + break; + + case KeyRelease: { + Uint32 mask = 0; + KeySym key = X11_XLookupKeysym( &e.xkey, 0 ); + + /* If this is a key release for something we didn't get the key down for, then bail. */ + if ( key != last_key_pressed ) + break; + + if ( key == XK_Escape ) + mask = SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT; + else if ( ( key == XK_Return ) || ( key == XK_KP_Enter ) ) + mask = SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT; + + if ( mask ) { + int i; + + /* Look for first button with this mask set, and return it if found. */ + for ( i = 0; i < data->numbuttons; i++ ) { + SDL_MessageBoxButtonDataX11 *buttondatax11 = &data->buttonpos[ i ]; + + if ( buttondatax11->buttondata->flags & mask ) { + *data->pbuttonid = buttondatax11->buttondata->buttonid; + close_dialog = SDL_TRUE; + break; + } + } + } + break; + } + + case ButtonPress: + data->button_press_index = -1; + if ( e.xbutton.button == Button1 ) { + /* Find index of button they clicked on. */ + data->button_press_index = GetHitButtonIndex( data, e.xbutton.x, e.xbutton.y ); + } + break; + + case ButtonRelease: + /* If button is released over the same button that was clicked down on, then return it. */ + if ( ( e.xbutton.button == Button1 ) && ( data->button_press_index >= 0 ) ) { + int button = GetHitButtonIndex( data, e.xbutton.x, e.xbutton.y ); + + if ( data->button_press_index == button ) { + SDL_MessageBoxButtonDataX11 *buttondatax11 = &data->buttonpos[ button ]; + + *data->pbuttonid = buttondatax11->buttondata->buttonid; + close_dialog = SDL_TRUE; + } + } + data->button_press_index = -1; + break; + } + + if ( draw ) { + /* Draw our dialog box. */ + X11_MessageBoxDraw( data, ctx ); + } + } + + X11_XFreeGC( data->display, ctx ); + return 0; +} + +static int +X11_ShowMessageBoxImpl(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ + int ret; + SDL_MessageBoxDataX11 data; +#if SDL_SET_LOCALE + char *origlocale; +#endif + + SDL_zero(data); + + if ( !SDL_X11_LoadSymbols() ) + return -1; + +#if SDL_SET_LOCALE + origlocale = setlocale(LC_ALL, NULL); + if (origlocale != NULL) { + origlocale = SDL_strdup(origlocale); + if (origlocale == NULL) { + return SDL_OutOfMemory(); + } + setlocale(LC_ALL, ""); + } +#endif + + /* This code could get called from multiple threads maybe? */ + X11_XInitThreads(); + + /* Initialize the return buttonid value to -1 (for error or dialogbox closed). */ + *buttonid = -1; + + /* Init and display the message box. */ + ret = X11_MessageBoxInit( &data, messageboxdata, buttonid ); + if ( ret != -1 ) { + ret = X11_MessageBoxInitPositions( &data ); + if ( ret != -1 ) { + ret = X11_MessageBoxCreateWindow( &data ); + if ( ret != -1 ) { + ret = X11_MessageBoxLoop( &data ); + } + } + } + + X11_MessageBoxShutdown( &data ); + +#if SDL_SET_LOCALE + if (origlocale) { + setlocale(LC_ALL, origlocale); + SDL_free(origlocale); + } +#endif + + return ret; +} + +/* Display an x11 message box. */ +int +X11_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid) +{ +#if SDL_FORK_MESSAGEBOX + /* Use a child process to protect against setlocale(). Annoying. */ + pid_t pid; + int fds[2]; + int status = 0; + + if (pipe(fds) == -1) { + return X11_ShowMessageBoxImpl(messageboxdata, buttonid); /* oh well. */ + } + + pid = fork(); + if (pid == -1) { /* failed */ + close(fds[0]); + close(fds[1]); + return X11_ShowMessageBoxImpl(messageboxdata, buttonid); /* oh well. */ + } else if (pid == 0) { /* we're the child */ + int exitcode = 0; + close(fds[0]); + status = X11_ShowMessageBoxImpl(messageboxdata, buttonid); + if (write(fds[1], &status, sizeof (int)) != sizeof (int)) + exitcode = 1; + else if (write(fds[1], buttonid, sizeof (int)) != sizeof (int)) + exitcode = 1; + close(fds[1]); + _exit(exitcode); /* don't run atexit() stuff, static destructors, etc. */ + } else { /* we're the parent */ + pid_t rc; + close(fds[1]); + do { + rc = waitpid(pid, &status, 0); + } while ((rc == -1) && (errno == EINTR)); + + SDL_assert(rc == pid); /* not sure what to do if this fails. */ + + if ((rc == -1) || (!WIFEXITED(status)) || (WEXITSTATUS(status) != 0)) { + return SDL_SetError("msgbox child process failed"); + } + + if (read(fds[0], &status, sizeof (int)) != sizeof (int)) + status = -1; + else if (read(fds[0], buttonid, sizeof (int)) != sizeof (int)) + status = -1; + close(fds[0]); + + return status; + } +#else + return X11_ShowMessageBoxImpl(messageboxdata, buttonid); +#endif +} +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.h new file mode 100644 index 000000000..c77c57fb1 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11messagebox.h @@ -0,0 +1,28 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#if SDL_VIDEO_DRIVER_X11 + +extern int X11_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.c new file mode 100644 index 000000000..3749fb594 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.c @@ -0,0 +1,1106 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_hints.h" +#include "SDL_x11video.h" +#include "SDL_timer.h" +#include "edid.h" + +/* #define X11MODES_DEBUG */ + +/* I'm becoming more and more convinced that the application should never + * use XRandR, and it's the window manager's responsibility to track and + * manage display modes for fullscreen windows. Right now XRandR is completely + * broken with respect to window manager behavior on every window manager that + * I can find. For example, on Unity 3D if you show a fullscreen window while + * the resolution is changing (within ~250 ms) your window will retain the + * fullscreen state hint but be decorated and windowed. + * + * However, many people swear by it, so let them swear at it. :) +*/ +/* #define XRANDR_DISABLED_BY_DEFAULT */ + + +static int +get_visualinfo(Display * display, int screen, XVisualInfo * vinfo) +{ + const char *visual_id = SDL_getenv("SDL_VIDEO_X11_VISUALID"); + int depth; + + /* Look for an exact visual, if requested */ + if (visual_id) { + XVisualInfo *vi, template; + int nvis; + + SDL_zero(template); + template.visualid = SDL_strtol(visual_id, NULL, 0); + vi = X11_XGetVisualInfo(display, VisualIDMask, &template, &nvis); + if (vi) { + *vinfo = *vi; + X11_XFree(vi); + return 0; + } + } + + depth = DefaultDepth(display, screen); + if ((X11_UseDirectColorVisuals() && + X11_XMatchVisualInfo(display, screen, depth, DirectColor, vinfo)) || + X11_XMatchVisualInfo(display, screen, depth, TrueColor, vinfo) || + X11_XMatchVisualInfo(display, screen, depth, PseudoColor, vinfo) || + X11_XMatchVisualInfo(display, screen, depth, StaticColor, vinfo)) { + return 0; + } + return -1; +} + +int +X11_GetVisualInfoFromVisual(Display * display, Visual * visual, XVisualInfo * vinfo) +{ + XVisualInfo *vi; + int nvis; + + vinfo->visualid = X11_XVisualIDFromVisual(visual); + vi = X11_XGetVisualInfo(display, VisualIDMask, vinfo, &nvis); + if (vi) { + *vinfo = *vi; + X11_XFree(vi); + return 0; + } + return -1; +} + +Uint32 +X11_GetPixelFormatFromVisualInfo(Display * display, XVisualInfo * vinfo) +{ + if (vinfo->class == DirectColor || vinfo->class == TrueColor) { + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + Rmask = vinfo->visual->red_mask; + Gmask = vinfo->visual->green_mask; + Bmask = vinfo->visual->blue_mask; + if (vinfo->depth == 32) { + Amask = (0xFFFFFFFF & ~(Rmask | Gmask | Bmask)); + } else { + Amask = 0; + } + + bpp = vinfo->depth; + if (bpp == 24) { + int i, n; + XPixmapFormatValues *p = X11_XListPixmapFormats(display, &n); + if (p) { + for (i = 0; i < n; ++i) { + if (p[i].depth == 24) { + bpp = p[i].bits_per_pixel; + break; + } + } + X11_XFree(p); + } + } + + return SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); + } + + if (vinfo->class == PseudoColor || vinfo->class == StaticColor) { + switch (vinfo->depth) { + case 8: + return SDL_PIXELTYPE_INDEX8; + case 4: + if (BitmapBitOrder(display) == LSBFirst) { + return SDL_PIXELFORMAT_INDEX4LSB; + } else { + return SDL_PIXELFORMAT_INDEX4MSB; + } + /* break; -Wunreachable-code-break */ + case 1: + if (BitmapBitOrder(display) == LSBFirst) { + return SDL_PIXELFORMAT_INDEX1LSB; + } else { + return SDL_PIXELFORMAT_INDEX1MSB; + } + /* break; -Wunreachable-code-break */ + } + } + + return SDL_PIXELFORMAT_UNKNOWN; +} + +/* Global for the error handler */ +static int vm_event, vm_error = -1; + +#if SDL_VIDEO_DRIVER_X11_XINERAMA +static SDL_bool +CheckXinerama(Display * display, int *major, int *minor) +{ + int event_base = 0; + int error_base = 0; + + /* Default the extension not available */ + *major = *minor = 0; + + /* Allow environment override */ + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XINERAMA, SDL_TRUE)) { +#ifdef X11MODES_DEBUG + printf("Xinerama disabled due to hint\n"); +#endif + return SDL_FALSE; + } + + if (!SDL_X11_HAVE_XINERAMA) { +#ifdef X11MODES_DEBUG + printf("Xinerama support not available\n"); +#endif + return SDL_FALSE; + } + + /* Query the extension version */ + if (!X11_XineramaQueryExtension(display, &event_base, &error_base) || + !X11_XineramaQueryVersion(display, major, minor) || + !X11_XineramaIsActive(display)) { +#ifdef X11MODES_DEBUG + printf("Xinerama not active on the display\n"); +#endif + return SDL_FALSE; + } +#ifdef X11MODES_DEBUG + printf("Xinerama available at version %d.%d!\n", *major, *minor); +#endif + return SDL_TRUE; +} + +/* !!! FIXME: remove this later. */ +/* we have a weird bug where XineramaQueryScreens() throws an X error, so this + is here to help track it down (and not crash, too!). */ +static SDL_bool xinerama_triggered_error = SDL_FALSE; +static int +X11_XineramaFailed(Display * d, XErrorEvent * e) +{ + xinerama_triggered_error = SDL_TRUE; + fprintf(stderr, "XINERAMA X ERROR: type=%d serial=%lu err=%u req=%u minor=%u\n", + e->type, e->serial, (unsigned int) e->error_code, + (unsigned int) e->request_code, (unsigned int) e->minor_code); + fflush(stderr); + return 0; +} +#endif /* SDL_VIDEO_DRIVER_X11_XINERAMA */ + +#if SDL_VIDEO_DRIVER_X11_XRANDR +static SDL_bool +CheckXRandR(Display * display, int *major, int *minor) +{ + /* Default the extension not available */ + *major = *minor = 0; + + /* Allow environment override */ +#ifdef XRANDR_DISABLED_BY_DEFAULT + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_FALSE)) { +#ifdef X11MODES_DEBUG + printf("XRandR disabled by default due to window manager issues\n"); +#endif + return SDL_FALSE; + } +#else + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XRANDR, SDL_TRUE)) { +#ifdef X11MODES_DEBUG + printf("XRandR disabled due to hint\n"); +#endif + return SDL_FALSE; + } +#endif /* XRANDR_ENABLED_BY_DEFAULT */ + + if (!SDL_X11_HAVE_XRANDR) { +#ifdef X11MODES_DEBUG + printf("XRandR support not available\n"); +#endif + return SDL_FALSE; + } + + /* Query the extension version */ + *major = 1; *minor = 3; /* we want 1.3 */ + if (!X11_XRRQueryVersion(display, major, minor)) { +#ifdef X11MODES_DEBUG + printf("XRandR not active on the display\n"); +#endif + *major = *minor = 0; + return SDL_FALSE; + } +#ifdef X11MODES_DEBUG + printf("XRandR available at version %d.%d!\n", *major, *minor); +#endif + return SDL_TRUE; +} + +#define XRANDR_ROTATION_LEFT (1 << 1) +#define XRANDR_ROTATION_RIGHT (1 << 3) + +static int +CalculateXRandRRefreshRate(const XRRModeInfo *info) +{ + return (info->hTotal && info->vTotal) ? + round(((double)info->dotClock / (double)(info->hTotal * info->vTotal))) : 0; +} + +static SDL_bool +SetXRandRModeInfo(Display *display, XRRScreenResources *res, RRCrtc crtc, + RRMode modeID, SDL_DisplayMode *mode) +{ + int i; + for (i = 0; i < res->nmode; ++i) { + const XRRModeInfo *info = &res->modes[i]; + if (info->id == modeID) { + XRRCrtcInfo *crtcinfo; + Rotation rotation = 0; + + crtcinfo = X11_XRRGetCrtcInfo(display, res, crtc); + if (crtcinfo) { + rotation = crtcinfo->rotation; + X11_XRRFreeCrtcInfo(crtcinfo); + } + + if (rotation & (XRANDR_ROTATION_LEFT|XRANDR_ROTATION_RIGHT)) { + mode->w = info->height; + mode->h = info->width; + } else { + mode->w = info->width; + mode->h = info->height; + } + mode->refresh_rate = CalculateXRandRRefreshRate(info); + ((SDL_DisplayModeData*)mode->driverdata)->xrandr_mode = modeID; +#ifdef X11MODES_DEBUG + printf("XRandR mode %d: %dx%d@%dHz\n", (int) modeID, mode->w, mode->h, mode->refresh_rate); +#endif + return SDL_TRUE; + } + } + return SDL_FALSE; +} + +static void +SetXRandRDisplayName(Display *dpy, Atom EDID, char *name, const size_t namelen, RROutput output, const unsigned long widthmm, const unsigned long heightmm) +{ + /* See if we can get the EDID data for the real monitor name */ + int inches; + int nprop; + Atom *props = X11_XRRListOutputProperties(dpy, output, &nprop); + int i; + + for (i = 0; i < nprop; ++i) { + unsigned char *prop; + int actual_format; + unsigned long nitems, bytes_after; + Atom actual_type; + + if (props[i] == EDID) { + if (X11_XRRGetOutputProperty(dpy, output, props[i], 0, 100, False, + False, AnyPropertyType, &actual_type, + &actual_format, &nitems, &bytes_after, + &prop) == Success) { + MonitorInfo *info = decode_edid(prop); + if (info) { +#ifdef X11MODES_DEBUG + printf("Found EDID data for %s\n", name); + dump_monitor_info(info); +#endif + SDL_strlcpy(name, info->dsc_product_name, namelen); + free(info); + } + X11_XFree(prop); + } + break; + } + } + + if (props) { + X11_XFree(props); + } + + inches = (int)((SDL_sqrtf(widthmm * widthmm + heightmm * heightmm) / 25.4f) + 0.5f); + if (*name && inches) { + const size_t len = SDL_strlen(name); + SDL_snprintf(&name[len], namelen-len, " %d\"", inches); + } + +#ifdef X11MODES_DEBUG + printf("Display name: %s\n", name); +#endif +} + + +static int +X11_InitModes_XRandR(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + Display *dpy = data->display; + const int screencount = ScreenCount(dpy); + const int default_screen = DefaultScreen(dpy); + RROutput primary = X11_XRRGetOutputPrimary(dpy, RootWindow(dpy, default_screen)); + Atom EDID = X11_XInternAtom(dpy, "EDID", False); + XRRScreenResources *res = NULL; + Uint32 pixelformat; + XVisualInfo vinfo; + XPixmapFormatValues *pixmapformats; + int looking_for_primary; + int scanline_pad; + int output; + int screen, i, n; + + for (looking_for_primary = 1; looking_for_primary >= 0; looking_for_primary--) { + for (screen = 0; screen < screencount; screen++) { + + /* we want the primary output first, and then skipped later. */ + if (looking_for_primary && (screen != default_screen)) { + continue; + } + + if (get_visualinfo(dpy, screen, &vinfo) < 0) { + continue; /* uh, skip this screen? */ + } + + pixelformat = X11_GetPixelFormatFromVisualInfo(dpy, &vinfo); + if (SDL_ISPIXELFORMAT_INDEXED(pixelformat)) { + continue; /* Palettized video modes are no longer supported */ + } + + scanline_pad = SDL_BYTESPERPIXEL(pixelformat) * 8; + pixmapformats = X11_XListPixmapFormats(dpy, &n); + if (pixmapformats) { + for (i = 0; i < n; ++i) { + if (pixmapformats[i].depth == vinfo.depth) { + scanline_pad = pixmapformats[i].scanline_pad; + break; + } + } + X11_XFree(pixmapformats); + } + + res = X11_XRRGetScreenResources(dpy, RootWindow(dpy, screen)); + if (!res) { + continue; + } + + for (output = 0; output < res->noutput; output++) { + XRROutputInfo *output_info; + int display_x, display_y; + unsigned long display_mm_width, display_mm_height; + SDL_DisplayData *displaydata; + char display_name[128]; + SDL_DisplayMode mode; + SDL_DisplayModeData *modedata; + SDL_VideoDisplay display; + RRMode modeID; + RRCrtc output_crtc; + XRRCrtcInfo *crtc; + + /* The primary output _should_ always be sorted first, but just in case... */ + if ((looking_for_primary && (res->outputs[output] != primary)) || + (!looking_for_primary && (screen == default_screen) && (res->outputs[output] == primary))) { + continue; + } + + output_info = X11_XRRGetOutputInfo(dpy, res, res->outputs[output]); + if (!output_info || !output_info->crtc || output_info->connection == RR_Disconnected) { + X11_XRRFreeOutputInfo(output_info); + continue; + } + + SDL_strlcpy(display_name, output_info->name, sizeof(display_name)); + display_mm_width = output_info->mm_width; + display_mm_height = output_info->mm_height; + output_crtc = output_info->crtc; + X11_XRRFreeOutputInfo(output_info); + + crtc = X11_XRRGetCrtcInfo(dpy, res, output_crtc); + if (!crtc) { + continue; + } + + SDL_zero(mode); + modeID = crtc->mode; + mode.w = crtc->width; + mode.h = crtc->height; + mode.format = pixelformat; + + display_x = crtc->x; + display_y = crtc->y; + + X11_XRRFreeCrtcInfo(crtc); + + displaydata = (SDL_DisplayData *) SDL_calloc(1, sizeof(*displaydata)); + if (!displaydata) { + return SDL_OutOfMemory(); + } + + modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData)); + if (!modedata) { + SDL_free(displaydata); + return SDL_OutOfMemory(); + } + modedata->xrandr_mode = modeID; + mode.driverdata = modedata; + + displaydata->screen = screen; + displaydata->visual = vinfo.visual; + displaydata->depth = vinfo.depth; + displaydata->hdpi = ((float) mode.w) * 25.4f / display_mm_width; + displaydata->vdpi = ((float) mode.h) * 25.4f / display_mm_height; + displaydata->ddpi = SDL_ComputeDiagonalDPI(mode.w, mode.h, ((float) display_mm_width) / 25.4f,((float) display_mm_height) / 25.4f); + displaydata->scanline_pad = scanline_pad; + displaydata->x = display_x; + displaydata->y = display_y; + displaydata->use_xrandr = 1; + displaydata->xrandr_output = res->outputs[output]; + + SetXRandRModeInfo(dpy, res, output_crtc, modeID, &mode); + SetXRandRDisplayName(dpy, EDID, display_name, sizeof (display_name), res->outputs[output], display_mm_width, display_mm_height); + + SDL_zero(display); + if (*display_name) { + display.name = display_name; + } + display.desktop_mode = mode; + display.current_mode = mode; + display.driverdata = displaydata; + SDL_AddVideoDisplay(&display); + } + + X11_XRRFreeScreenResources(res); + } + } + + if (_this->num_displays == 0) { + return SDL_SetError("No available displays"); + } + + return 0; +} +#endif /* SDL_VIDEO_DRIVER_X11_XRANDR */ + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE +static SDL_bool +CheckVidMode(Display * display, int *major, int *minor) +{ + /* Default the extension not available */ + *major = *minor = 0; + + /* Allow environment override */ + if (!SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_XVIDMODE, SDL_TRUE)) { +#ifdef X11MODES_DEBUG + printf("XVidMode disabled due to hint\n"); +#endif + return SDL_FALSE; + } + + if (!SDL_X11_HAVE_XVIDMODE) { +#ifdef X11MODES_DEBUG + printf("XVidMode support not available\n"); +#endif + return SDL_FALSE; + } + + /* Query the extension version */ + vm_error = -1; + if (!X11_XF86VidModeQueryExtension(display, &vm_event, &vm_error) + || !X11_XF86VidModeQueryVersion(display, major, minor)) { +#ifdef X11MODES_DEBUG + printf("XVidMode not active on the display\n"); +#endif + return SDL_FALSE; + } +#ifdef X11MODES_DEBUG + printf("XVidMode available at version %d.%d!\n", *major, *minor); +#endif + return SDL_TRUE; +} + +static +Bool XF86VidModeGetModeInfo(Display * dpy, int scr, + XF86VidModeModeInfo* info) +{ + Bool retval; + int dotclock; + XF86VidModeModeLine l; + SDL_zerop(info); + SDL_zero(l); + retval = X11_XF86VidModeGetModeLine(dpy, scr, &dotclock, &l); + info->dotclock = dotclock; + info->hdisplay = l.hdisplay; + info->hsyncstart = l.hsyncstart; + info->hsyncend = l.hsyncend; + info->htotal = l.htotal; + info->hskew = l.hskew; + info->vdisplay = l.vdisplay; + info->vsyncstart = l.vsyncstart; + info->vsyncend = l.vsyncend; + info->vtotal = l.vtotal; + info->flags = l.flags; + info->privsize = l.privsize; + info->private = l.private; + return retval; +} + +static int +CalculateXVidModeRefreshRate(const XF86VidModeModeInfo * info) +{ + return (info->htotal + && info->vtotal) ? (1000 * info->dotclock / (info->htotal * + info->vtotal)) : 0; +} + +static SDL_bool +SetXVidModeModeInfo(const XF86VidModeModeInfo *info, SDL_DisplayMode *mode) +{ + mode->w = info->hdisplay; + mode->h = info->vdisplay; + mode->refresh_rate = CalculateXVidModeRefreshRate(info); + ((SDL_DisplayModeData*)mode->driverdata)->vm_mode = *info; + return SDL_TRUE; +} +#endif /* SDL_VIDEO_DRIVER_X11_XVIDMODE */ + +int +X11_InitModes(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + int snum, screen, screencount = 0; +#if SDL_VIDEO_DRIVER_X11_XINERAMA + int xinerama_major, xinerama_minor; + int use_xinerama = 0; + XineramaScreenInfo *xinerama = NULL; +#endif +#if SDL_VIDEO_DRIVER_X11_XRANDR + int xrandr_major, xrandr_minor; +#endif +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + int vm_major, vm_minor; + int use_vidmode = 0; +#endif + +/* XRandR is the One True Modern Way to do this on X11. If it's enabled and + available, don't even look at other ways of doing things. */ +#if SDL_VIDEO_DRIVER_X11_XRANDR + /* require at least XRandR v1.3 */ + if (CheckXRandR(data->display, &xrandr_major, &xrandr_minor) && + (xrandr_major >= 2 || (xrandr_major == 1 && xrandr_minor >= 3))) { + return X11_InitModes_XRandR(_this); + } +#endif /* SDL_VIDEO_DRIVER_X11_XRANDR */ + +/* !!! FIXME: eventually remove support for Xinerama and XVidMode (everything below here). */ + + /* This is a workaround for some apps (UnrealEngine4, for example) until + we sort out the ramifications of removing XVidMode support outright. + This block should be removed with the XVidMode support. */ + { + if (SDL_GetHintBoolean("SDL_VIDEO_X11_REQUIRE_XRANDR", SDL_FALSE)) { + #if SDL_VIDEO_DRIVER_X11_XRANDR + return SDL_SetError("XRandR support is required but not available"); + #else + return SDL_SetError("XRandR support is required but not built into SDL!"); + #endif + } + } + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + /* Query Xinerama extention + * NOTE: This works with Nvidia Twinview correctly, but you need version 302.17 (released on June 2012) + * or newer of the Nvidia binary drivers + */ + if (CheckXinerama(data->display, &xinerama_major, &xinerama_minor)) { + int (*handler) (Display *, XErrorEvent *); + X11_XSync(data->display, False); + handler = X11_XSetErrorHandler(X11_XineramaFailed); + xinerama = X11_XineramaQueryScreens(data->display, &screencount); + X11_XSync(data->display, False); + X11_XSetErrorHandler(handler); + if (xinerama_triggered_error) { + xinerama = 0; + } + if (xinerama) { + use_xinerama = xinerama_major * 100 + xinerama_minor; + } + } + if (!xinerama) { + screencount = ScreenCount(data->display); + } +#else + screencount = ScreenCount(data->display); +#endif /* SDL_VIDEO_DRIVER_X11_XINERAMA */ + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + if (CheckVidMode(data->display, &vm_major, &vm_minor)) { + use_vidmode = vm_major * 100 + vm_minor; + } +#endif /* SDL_VIDEO_DRIVER_X11_XVIDMODE */ + + for (snum = 0; snum < screencount; ++snum) { + XVisualInfo vinfo; + SDL_VideoDisplay display; + SDL_DisplayData *displaydata; + SDL_DisplayMode mode; + SDL_DisplayModeData *modedata; + XPixmapFormatValues *pixmapFormats; + char display_name[128]; + int i, n; + + /* Re-order screens to always put default screen first */ + if (snum == 0) { + screen = DefaultScreen(data->display); + } else if (snum == DefaultScreen(data->display)) { + screen = 0; + } else { + screen = snum; + } + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + if (xinerama) { + if (get_visualinfo(data->display, 0, &vinfo) < 0) { + continue; + } + } else { + if (get_visualinfo(data->display, screen, &vinfo) < 0) { + continue; + } + } +#else + if (get_visualinfo(data->display, screen, &vinfo) < 0) { + continue; + } +#endif + + displaydata = (SDL_DisplayData *) SDL_calloc(1, sizeof(*displaydata)); + if (!displaydata) { + continue; + } + display_name[0] = '\0'; + + mode.format = X11_GetPixelFormatFromVisualInfo(data->display, &vinfo); + if (SDL_ISPIXELFORMAT_INDEXED(mode.format)) { + /* We don't support palettized modes now */ + SDL_free(displaydata); + continue; + } +#if SDL_VIDEO_DRIVER_X11_XINERAMA + if (xinerama) { + mode.w = xinerama[screen].width; + mode.h = xinerama[screen].height; + } else { + mode.w = DisplayWidth(data->display, screen); + mode.h = DisplayHeight(data->display, screen); + } +#else + mode.w = DisplayWidth(data->display, screen); + mode.h = DisplayHeight(data->display, screen); +#endif + mode.refresh_rate = 0; + + modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData)); + if (!modedata) { + SDL_free(displaydata); + continue; + } + mode.driverdata = modedata; + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + /* Most of SDL's calls to X11 are unwaware of Xinerama, and to X11 standard calls, when Xinerama is active, + * there's only one screen available. So we force the screen number to zero and + * let Xinerama specific code handle specific functionality using displaydata->xinerama_info + */ + if (use_xinerama) { + displaydata->screen = 0; + displaydata->use_xinerama = use_xinerama; + displaydata->xinerama_info = xinerama[screen]; + displaydata->xinerama_screen = screen; + } + else displaydata->screen = screen; +#else + displaydata->screen = screen; +#endif + displaydata->visual = vinfo.visual; + displaydata->depth = vinfo.depth; + + // We use the displaydata screen index here so that this works + // for both the Xinerama case, where we get the overall DPI, + // and the regular X11 screen info case. + displaydata->hdpi = (float)DisplayWidth(data->display, displaydata->screen) * 25.4f / + DisplayWidthMM(data->display, displaydata->screen); + displaydata->vdpi = (float)DisplayHeight(data->display, displaydata->screen) * 25.4f / + DisplayHeightMM(data->display, displaydata->screen); + displaydata->ddpi = SDL_ComputeDiagonalDPI(DisplayWidth(data->display, displaydata->screen), + DisplayHeight(data->display, displaydata->screen), + (float)DisplayWidthMM(data->display, displaydata->screen) / 25.4f, + (float)DisplayHeightMM(data->display, displaydata->screen) / 25.4f); + + displaydata->scanline_pad = SDL_BYTESPERPIXEL(mode.format) * 8; + pixmapFormats = X11_XListPixmapFormats(data->display, &n); + if (pixmapFormats) { + for (i = 0; i < n; ++i) { + if (pixmapFormats[i].depth == displaydata->depth) { + displaydata->scanline_pad = pixmapFormats[i].scanline_pad; + break; + } + } + X11_XFree(pixmapFormats); + } + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + if (use_xinerama) { + displaydata->x = xinerama[screen].x_org; + displaydata->y = xinerama[screen].y_org; + } + else +#endif + { + displaydata->x = 0; + displaydata->y = 0; + } + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + if (!displaydata->use_xrandr && +#if SDL_VIDEO_DRIVER_X11_XINERAMA + /* XVidMode only works on the screen at the origin */ + (!displaydata->use_xinerama || + (displaydata->x == 0 && displaydata->y == 0)) && +#endif + use_vidmode) { + displaydata->use_vidmode = use_vidmode; + if (displaydata->use_xinerama) { + displaydata->vidmode_screen = 0; + } else { + displaydata->vidmode_screen = screen; + } + XF86VidModeGetModeInfo(data->display, displaydata->vidmode_screen, &modedata->vm_mode); + } +#endif /* SDL_VIDEO_DRIVER_X11_XVIDMODE */ + + SDL_zero(display); + if (*display_name) { + display.name = display_name; + } + display.desktop_mode = mode; + display.current_mode = mode; + display.driverdata = displaydata; + SDL_AddVideoDisplay(&display); + } + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + if (xinerama) X11_XFree(xinerama); +#endif + + if (_this->num_displays == 0) { + return SDL_SetError("No available displays"); + } + return 0; +} + +void +X11_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display) +{ + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + SDL_DisplayData *data = (SDL_DisplayData *) sdl_display->driverdata; +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + int nmodes; + XF86VidModeModeInfo ** modes; +#endif + int screen_w; + int screen_h; + SDL_DisplayMode mode; + + /* Unfortunately X11 requires the window to be created with the correct + * visual and depth ahead of time, but the SDL API allows you to create + * a window before setting the fullscreen display mode. This means that + * we have to use the same format for all windows and all display modes. + * (or support recreating the window with a new visual behind the scenes) + */ + mode.format = sdl_display->current_mode.format; + mode.driverdata = NULL; + + screen_w = DisplayWidth(display, data->screen); + screen_h = DisplayHeight(display, data->screen); + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + if (data->use_xinerama) { + if (data->use_vidmode && !data->xinerama_info.x_org && !data->xinerama_info.y_org && + (screen_w > data->xinerama_info.width || screen_h > data->xinerama_info.height)) { + SDL_DisplayModeData *modedata; + /* Add the full (both screens combined) xinerama mode only on the display that starts at 0,0 + * if we're using vidmode. + */ + mode.w = screen_w; + mode.h = screen_h; + mode.refresh_rate = 0; + modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData)); + if (modedata) { + *modedata = *(SDL_DisplayModeData *)sdl_display->desktop_mode.driverdata; + } + mode.driverdata = modedata; + if (!SDL_AddDisplayMode(sdl_display, &mode)) { + SDL_free(modedata); + } + } + else if (!data->use_xrandr) + { + SDL_DisplayModeData *modedata; + /* Add the current mode of each monitor otherwise if we can't get them from xrandr */ + mode.w = data->xinerama_info.width; + mode.h = data->xinerama_info.height; + mode.refresh_rate = 0; + modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData)); + if (modedata) { + *modedata = *(SDL_DisplayModeData *)sdl_display->desktop_mode.driverdata; + } + mode.driverdata = modedata; + if (!SDL_AddDisplayMode(sdl_display, &mode)) { + SDL_free(modedata); + } + } + + } +#endif /* SDL_VIDEO_DRIVER_X11_XINERAMA */ + +#if SDL_VIDEO_DRIVER_X11_XRANDR + if (data->use_xrandr) { + XRRScreenResources *res; + + res = X11_XRRGetScreenResources (display, RootWindow(display, data->screen)); + if (res) { + SDL_DisplayModeData *modedata; + XRROutputInfo *output_info; + int i; + + output_info = X11_XRRGetOutputInfo(display, res, data->xrandr_output); + if (output_info && output_info->connection != RR_Disconnected) { + for (i = 0; i < output_info->nmode; ++i) { + modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData)); + if (!modedata) { + continue; + } + mode.driverdata = modedata; + + if (!SetXRandRModeInfo(display, res, output_info->crtc, output_info->modes[i], &mode) || + !SDL_AddDisplayMode(sdl_display, &mode)) { + SDL_free(modedata); + } + } + } + X11_XRRFreeOutputInfo(output_info); + X11_XRRFreeScreenResources(res); + } + return; + } +#endif /* SDL_VIDEO_DRIVER_X11_XRANDR */ + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + if (data->use_vidmode && + X11_XF86VidModeGetAllModeLines(display, data->vidmode_screen, &nmodes, &modes)) { + int i; + SDL_DisplayModeData *modedata; + +#ifdef X11MODES_DEBUG + printf("VidMode modes: (unsorted)\n"); + for (i = 0; i < nmodes; ++i) { + printf("Mode %d: %d x %d @ %d, flags: 0x%x\n", i, + modes[i]->hdisplay, modes[i]->vdisplay, + CalculateXVidModeRefreshRate(modes[i]), modes[i]->flags); + } +#endif + for (i = 0; i < nmodes; ++i) { + modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData)); + if (!modedata) { + continue; + } + mode.driverdata = modedata; + + if (!SetXVidModeModeInfo(modes[i], &mode) || !SDL_AddDisplayMode(sdl_display, &mode)) { + SDL_free(modedata); + } + } + X11_XFree(modes); + return; + } +#endif /* SDL_VIDEO_DRIVER_X11_XVIDMODE */ + + if (!data->use_xrandr && !data->use_vidmode) { + SDL_DisplayModeData *modedata; + /* Add the desktop mode */ + mode = sdl_display->desktop_mode; + modedata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData)); + if (modedata) { + *modedata = *(SDL_DisplayModeData *)sdl_display->desktop_mode.driverdata; + } + mode.driverdata = modedata; + if (!SDL_AddDisplayMode(sdl_display, &mode)) { + SDL_free(modedata); + } + } +} + +int +X11_SetDisplayMode(_THIS, SDL_VideoDisplay * sdl_display, SDL_DisplayMode * mode) +{ + SDL_VideoData *viddata = (SDL_VideoData *) _this->driverdata; + Display *display = viddata->display; + SDL_DisplayData *data = (SDL_DisplayData *) sdl_display->driverdata; + SDL_DisplayModeData *modedata = (SDL_DisplayModeData *)mode->driverdata; + + viddata->last_mode_change_deadline = SDL_GetTicks() + (PENDING_FOCUS_TIME * 2); + +#if SDL_VIDEO_DRIVER_X11_XRANDR + if (data->use_xrandr) { + XRRScreenResources *res; + XRROutputInfo *output_info; + XRRCrtcInfo *crtc; + Status status; + + res = X11_XRRGetScreenResources (display, RootWindow(display, data->screen)); + if (!res) { + return SDL_SetError("Couldn't get XRandR screen resources"); + } + + output_info = X11_XRRGetOutputInfo(display, res, data->xrandr_output); + if (!output_info || output_info->connection == RR_Disconnected) { + X11_XRRFreeScreenResources(res); + return SDL_SetError("Couldn't get XRandR output info"); + } + + crtc = X11_XRRGetCrtcInfo(display, res, output_info->crtc); + if (!crtc) { + X11_XRRFreeOutputInfo(output_info); + X11_XRRFreeScreenResources(res); + return SDL_SetError("Couldn't get XRandR crtc info"); + } + + status = X11_XRRSetCrtcConfig (display, res, output_info->crtc, CurrentTime, + crtc->x, crtc->y, modedata->xrandr_mode, crtc->rotation, + &data->xrandr_output, 1); + + X11_XRRFreeCrtcInfo(crtc); + X11_XRRFreeOutputInfo(output_info); + X11_XRRFreeScreenResources(res); + + if (status != Success) { + return SDL_SetError("X11_XRRSetCrtcConfig failed"); + } + } +#endif /* SDL_VIDEO_DRIVER_X11_XRANDR */ + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + if (data->use_vidmode) { + X11_XF86VidModeSwitchToMode(display, data->vidmode_screen, &modedata->vm_mode); + } +#endif /* SDL_VIDEO_DRIVER_X11_XVIDMODE */ + + return 0; +} + +void +X11_QuitModes(_THIS) +{ +} + +int +X11_GetDisplayBounds(_THIS, SDL_VideoDisplay * sdl_display, SDL_Rect * rect) +{ + SDL_DisplayData *data = (SDL_DisplayData *) sdl_display->driverdata; + + rect->x = data->x; + rect->y = data->y; + rect->w = sdl_display->current_mode.w; + rect->h = sdl_display->current_mode.h; + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + /* Get the real current bounds of the display */ + if (data->use_xinerama) { + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + int screencount; + XineramaScreenInfo *xinerama = X11_XineramaQueryScreens(display, &screencount); + if (xinerama) { + rect->x = xinerama[data->xinerama_screen].x_org; + rect->y = xinerama[data->xinerama_screen].y_org; + X11_XFree(xinerama); + } + } +#endif /* SDL_VIDEO_DRIVER_X11_XINERAMA */ + return 0; +} + +int +X11_GetDisplayDPI(_THIS, SDL_VideoDisplay * sdl_display, float * ddpi, float * hdpi, float * vdpi) +{ + SDL_DisplayData *data = (SDL_DisplayData *) sdl_display->driverdata; + + if (ddpi) { + *ddpi = data->ddpi; + } + if (hdpi) { + *hdpi = data->hdpi; + } + if (vdpi) { + *vdpi = data->vdpi; + } + + return data->ddpi != 0.0f ? 0 : SDL_SetError("Couldn't get DPI"); +} + +int +X11_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * sdl_display, SDL_Rect * rect) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + Display *display = data->display; + Atom _NET_WORKAREA; + int status, real_format; + int retval = -1; + Atom real_type; + unsigned long items_read = 0, items_left = 0; + unsigned char *propdata = NULL; + + if (X11_GetDisplayBounds(_this, sdl_display, rect) < 0) { + return -1; + } + + _NET_WORKAREA = X11_XInternAtom(display, "_NET_WORKAREA", False); + status = X11_XGetWindowProperty(display, DefaultRootWindow(display), + _NET_WORKAREA, 0L, 4L, False, XA_CARDINAL, + &real_type, &real_format, &items_read, + &items_left, &propdata); + if ((status == Success) && (items_read >= 4)) { + const long *p = (long*) propdata; + const SDL_Rect usable = { (int)p[0], (int)p[1], (int)p[2], (int)p[3] }; + retval = 0; + if (!SDL_IntersectRect(rect, &usable, rect)) { + SDL_zerop(rect); + } + } + + if (propdata) { + X11_XFree(propdata); + } + + return retval; +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.h new file mode 100644 index 000000000..4f47f3b5c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11modes.h @@ -0,0 +1,85 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11modes_h +#define _SDL_x11modes_h + +typedef struct +{ + int screen; + Visual *visual; + int depth; + int scanline_pad; + int x; + int y; + float ddpi; + float hdpi; + float vdpi; + + int use_xinerama; + int use_xrandr; + int use_vidmode; + +#if SDL_VIDEO_DRIVER_X11_XINERAMA + XineramaScreenInfo xinerama_info; + int xinerama_screen; +#endif + +#if SDL_VIDEO_DRIVER_X11_XRANDR + RROutput xrandr_output; +#endif + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + int vidmode_screen; +#endif + +} SDL_DisplayData; + +typedef struct +{ +#if SDL_VIDEO_DRIVER_X11_XRANDR + RRMode xrandr_mode; +#endif + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + XF86VidModeModeInfo vm_mode; +#endif + +} SDL_DisplayModeData; + +extern int X11_InitModes(_THIS); +extern void X11_GetDisplayModes(_THIS, SDL_VideoDisplay * display); +extern int X11_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); +extern void X11_QuitModes(_THIS); + +/* Some utility functions for working with visuals */ +extern int X11_GetVisualInfoFromVisual(Display * display, Visual * visual, + XVisualInfo * vinfo); +extern Uint32 X11_GetPixelFormatFromVisualInfo(Display * display, + XVisualInfo * vinfo); +extern int X11_GetDisplayBounds(_THIS, SDL_VideoDisplay * sdl_display, SDL_Rect * rect); +extern int X11_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * sdl_display, SDL_Rect * rect); +extern int X11_GetDisplayDPI(_THIS, SDL_VideoDisplay * sdl_display, float * ddpi, float * hdpi, float * vdpi); + +#endif /* _SDL_x11modes_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.c new file mode 100644 index 000000000..e1a16c225 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.c @@ -0,0 +1,444 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include +#include "SDL_assert.h" +#include "SDL_x11video.h" +#include "SDL_x11mouse.h" +#include "SDL_x11xinput2.h" +#include "../../events/SDL_mouse_c.h" + + +/* FIXME: Find a better place to put this... */ +static Cursor x11_empty_cursor = None; + +static Display * +GetDisplay(void) +{ + return ((SDL_VideoData *)SDL_GetVideoDevice()->driverdata)->display; +} + +static Cursor +X11_CreateEmptyCursor() +{ + if (x11_empty_cursor == None) { + Display *display = GetDisplay(); + char data[1]; + XColor color; + Pixmap pixmap; + + SDL_zero(data); + color.red = color.green = color.blue = 0; + pixmap = X11_XCreateBitmapFromData(display, DefaultRootWindow(display), + data, 1, 1); + if (pixmap) { + x11_empty_cursor = X11_XCreatePixmapCursor(display, pixmap, pixmap, + &color, &color, 0, 0); + X11_XFreePixmap(display, pixmap); + } + } + return x11_empty_cursor; +} + +static void +X11_DestroyEmptyCursor(void) +{ + if (x11_empty_cursor != None) { + X11_XFreeCursor(GetDisplay(), x11_empty_cursor); + x11_empty_cursor = None; + } +} + +static SDL_Cursor * +X11_CreateDefaultCursor() +{ + SDL_Cursor *cursor; + + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + /* None is used to indicate the default cursor */ + cursor->driverdata = (void*)None; + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +#if SDL_VIDEO_DRIVER_X11_XCURSOR +static Cursor +X11_CreateXCursorCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ + Display *display = GetDisplay(); + Cursor cursor = None; + XcursorImage *image; + + image = X11_XcursorImageCreate(surface->w, surface->h); + if (!image) { + SDL_OutOfMemory(); + return None; + } + image->xhot = hot_x; + image->yhot = hot_y; + image->delay = 0; + + SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888); + SDL_assert(surface->pitch == surface->w * 4); + SDL_memcpy(image->pixels, surface->pixels, surface->h * surface->pitch); + + cursor = X11_XcursorImageLoadCursor(display, image); + + X11_XcursorImageDestroy(image); + + return cursor; +} +#endif /* SDL_VIDEO_DRIVER_X11_XCURSOR */ + +static Cursor +X11_CreatePixmapCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ + Display *display = GetDisplay(); + XColor fg, bg; + Cursor cursor = None; + Uint32 *ptr; + Uint8 *data_bits, *mask_bits; + Pixmap data_pixmap, mask_pixmap; + int x, y; + unsigned int rfg, gfg, bfg, rbg, gbg, bbg, fgBits, bgBits; + unsigned int width_bytes = ((surface->w + 7) & ~7) / 8; + + data_bits = SDL_calloc(1, surface->h * width_bytes); + if (!data_bits) { + SDL_OutOfMemory(); + return None; + } + + mask_bits = SDL_calloc(1, surface->h * width_bytes); + if (!mask_bits) { + SDL_free(data_bits); + SDL_OutOfMemory(); + return None; + } + + /* Code below assumes ARGB pixel format */ + SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888); + + rfg = gfg = bfg = rbg = gbg = bbg = fgBits = bgBits = 0; + for (y = 0; y < surface->h; ++y) { + ptr = (Uint32 *)((Uint8 *)surface->pixels + y * surface->pitch); + for (x = 0; x < surface->w; ++x) { + int alpha = (*ptr >> 24) & 0xff; + int red = (*ptr >> 16) & 0xff; + int green = (*ptr >> 8) & 0xff; + int blue = (*ptr >> 0) & 0xff; + if (alpha > 25) { + mask_bits[y * width_bytes + x / 8] |= (0x01 << (x % 8)); + + if ((red + green + blue) > 0x40) { + fgBits++; + rfg += red; + gfg += green; + bfg += blue; + data_bits[y * width_bytes + x / 8] |= (0x01 << (x % 8)); + } else { + bgBits++; + rbg += red; + gbg += green; + bbg += blue; + } + } + ++ptr; + } + } + + if (fgBits) { + fg.red = rfg * 257 / fgBits; + fg.green = gfg * 257 / fgBits; + fg.blue = bfg * 257 / fgBits; + } + else fg.red = fg.green = fg.blue = 0; + + if (bgBits) { + bg.red = rbg * 257 / bgBits; + bg.green = gbg * 257 / bgBits; + bg.blue = bbg * 257 / bgBits; + } + else bg.red = bg.green = bg.blue = 0; + + data_pixmap = X11_XCreateBitmapFromData(display, DefaultRootWindow(display), + (char*)data_bits, + surface->w, surface->h); + mask_pixmap = X11_XCreateBitmapFromData(display, DefaultRootWindow(display), + (char*)mask_bits, + surface->w, surface->h); + cursor = X11_XCreatePixmapCursor(display, data_pixmap, mask_pixmap, + &fg, &bg, hot_x, hot_y); + X11_XFreePixmap(display, data_pixmap); + X11_XFreePixmap(display, mask_pixmap); + + return cursor; +} + +static SDL_Cursor * +X11_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y) +{ + SDL_Cursor *cursor; + + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + Cursor x11_cursor = None; + +#if SDL_VIDEO_DRIVER_X11_XCURSOR + if (SDL_X11_HAVE_XCURSOR) { + x11_cursor = X11_CreateXCursorCursor(surface, hot_x, hot_y); + } +#endif + if (x11_cursor == None) { + x11_cursor = X11_CreatePixmapCursor(surface, hot_x, hot_y); + } + cursor->driverdata = (void*)x11_cursor; + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static SDL_Cursor * +X11_CreateSystemCursor(SDL_SystemCursor id) +{ + SDL_Cursor *cursor; + unsigned int shape; + + switch(id) + { + default: + SDL_assert(0); + return NULL; + /* X Font Cursors reference: */ + /* http://tronche.com/gui/x/xlib/appendix/b/ */ + case SDL_SYSTEM_CURSOR_ARROW: shape = XC_left_ptr; break; + case SDL_SYSTEM_CURSOR_IBEAM: shape = XC_xterm; break; + case SDL_SYSTEM_CURSOR_WAIT: shape = XC_watch; break; + case SDL_SYSTEM_CURSOR_CROSSHAIR: shape = XC_tcross; break; + case SDL_SYSTEM_CURSOR_WAITARROW: shape = XC_watch; break; + case SDL_SYSTEM_CURSOR_SIZENWSE: shape = XC_fleur; break; + case SDL_SYSTEM_CURSOR_SIZENESW: shape = XC_fleur; break; + case SDL_SYSTEM_CURSOR_SIZEWE: shape = XC_sb_h_double_arrow; break; + case SDL_SYSTEM_CURSOR_SIZENS: shape = XC_sb_v_double_arrow; break; + case SDL_SYSTEM_CURSOR_SIZEALL: shape = XC_fleur; break; + case SDL_SYSTEM_CURSOR_NO: shape = XC_pirate; break; + case SDL_SYSTEM_CURSOR_HAND: shape = XC_hand2; break; + } + + cursor = SDL_calloc(1, sizeof(*cursor)); + if (cursor) { + Cursor x11_cursor; + + x11_cursor = X11_XCreateFontCursor(GetDisplay(), shape); + + cursor->driverdata = (void*)x11_cursor; + } else { + SDL_OutOfMemory(); + } + + return cursor; +} + +static void +X11_FreeCursor(SDL_Cursor * cursor) +{ + Cursor x11_cursor = (Cursor)cursor->driverdata; + + if (x11_cursor != None) { + X11_XFreeCursor(GetDisplay(), x11_cursor); + } + SDL_free(cursor); +} + +static int +X11_ShowCursor(SDL_Cursor * cursor) +{ + Cursor x11_cursor = 0; + + if (cursor) { + x11_cursor = (Cursor)cursor->driverdata; + } else { + x11_cursor = X11_CreateEmptyCursor(); + } + + /* FIXME: Is there a better way than this? */ + { + SDL_VideoDevice *video = SDL_GetVideoDevice(); + Display *display = GetDisplay(); + SDL_Window *window; + SDL_WindowData *data; + + for (window = video->windows; window; window = window->next) { + data = (SDL_WindowData *)window->driverdata; + if (x11_cursor != None) { + X11_XDefineCursor(display, data->xwindow, x11_cursor); + } else { + X11_XUndefineCursor(display, data->xwindow); + } + } + X11_XFlush(display); + } + return 0; +} + +static void +X11_WarpMouse(SDL_Window * window, int x, int y) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + X11_XWarpPointer(display, None, data->xwindow, 0, 0, 0, 0, x, y); + X11_XSync(display, False); +} + +static int +X11_WarpMouseGlobal(int x, int y) +{ + Display *display = GetDisplay(); + + X11_XWarpPointer(display, None, DefaultRootWindow(display), 0, 0, 0, 0, x, y); + X11_XSync(display, False); + return 0; +} + +static int +X11_SetRelativeMouseMode(SDL_bool enabled) +{ +#if SDL_VIDEO_DRIVER_X11_XINPUT2 + if(X11_Xinput2IsInitialized()) + return 0; +#else + SDL_Unsupported(); +#endif + return -1; +} + +static int +X11_CaptureMouse(SDL_Window *window) +{ + Display *display = GetDisplay(); + + if (window) { + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + const unsigned int mask = ButtonPressMask | ButtonReleaseMask | PointerMotionMask | FocusChangeMask; + const int rc = X11_XGrabPointer(display, data->xwindow, False, + mask, GrabModeAsync, GrabModeAsync, + None, None, CurrentTime); + if (rc != GrabSuccess) { + return SDL_SetError("X server refused mouse capture"); + } + } else { + X11_XUngrabPointer(display, CurrentTime); + } + + X11_XSync(display, False); + + return 0; +} + +static Uint32 +X11_GetGlobalMouseState(int *x, int *y) +{ + SDL_VideoData *videodata = (SDL_VideoData *) SDL_GetVideoDevice()->driverdata; + Display *display = GetDisplay(); + const int num_screens = SDL_GetNumVideoDisplays(); + int i; + + /* !!! FIXME: should we XSync() here first? */ + +#if !SDL_VIDEO_DRIVER_X11_XINPUT2 + videodata->global_mouse_changed = SDL_TRUE; +#endif + + /* check if we have this cached since XInput last saw the mouse move. */ + /* !!! FIXME: can we just calculate this from XInput's events? */ + if (videodata->global_mouse_changed) { + for (i = 0; i < num_screens; i++) { + SDL_DisplayData *data = (SDL_DisplayData *) SDL_GetDisplayDriverData(i); + if (data != NULL) { + Window root, child; + int rootx, rooty, winx, winy; + unsigned int mask; + if (X11_XQueryPointer(display, RootWindow(display, data->screen), &root, &child, &rootx, &rooty, &winx, &winy, &mask)) { + XWindowAttributes root_attrs; + Uint32 buttons = 0; + buttons |= (mask & Button1Mask) ? SDL_BUTTON_LMASK : 0; + buttons |= (mask & Button2Mask) ? SDL_BUTTON_MMASK : 0; + buttons |= (mask & Button3Mask) ? SDL_BUTTON_RMASK : 0; + /* SDL_DisplayData->x,y point to screen origin, and adding them to mouse coordinates relative to root window doesn't do the right thing + * (observed on dual monitor setup with primary display being the rightmost one - mouse was offset to the right). + * + * Adding root position to root-relative coordinates seems to be a better way to get absolute position. */ + X11_XGetWindowAttributes(display, root, &root_attrs); + videodata->global_mouse_position.x = root_attrs.x + rootx; + videodata->global_mouse_position.y = root_attrs.y + rooty; + videodata->global_mouse_buttons = buttons; + videodata->global_mouse_changed = SDL_FALSE; + break; + } + } + } + } + + SDL_assert(!videodata->global_mouse_changed); /* The pointer wasn't on any X11 screen?! */ + + *x = videodata->global_mouse_position.x; + *y = videodata->global_mouse_position.y; + return videodata->global_mouse_buttons; +} + + +void +X11_InitMouse(_THIS) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + + mouse->CreateCursor = X11_CreateCursor; + mouse->CreateSystemCursor = X11_CreateSystemCursor; + mouse->ShowCursor = X11_ShowCursor; + mouse->FreeCursor = X11_FreeCursor; + mouse->WarpMouse = X11_WarpMouse; + mouse->WarpMouseGlobal = X11_WarpMouseGlobal; + mouse->SetRelativeMouseMode = X11_SetRelativeMouseMode; + mouse->CaptureMouse = X11_CaptureMouse; + mouse->GetGlobalMouseState = X11_GetGlobalMouseState; + + SDL_SetDefaultCursor(X11_CreateDefaultCursor()); +} + +void +X11_QuitMouse(_THIS) +{ + X11_DestroyEmptyCursor(); +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.h new file mode 100644 index 000000000..d31d6b722 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11mouse.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11mouse_h +#define _SDL_x11mouse_h + +extern void X11_InitMouse(_THIS); +extern void X11_QuitMouse(_THIS); + +#endif /* _SDL_x11mouse_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.c new file mode 100644 index 000000000..0f050f7b3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.c @@ -0,0 +1,812 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_x11video.h" +#include "SDL_assert.h" + +/* GLX implementation of SDL OpenGL support */ + +#if SDL_VIDEO_OPENGL_GLX +#include "SDL_loadso.h" +#include "SDL_x11opengles.h" + +#if defined(__IRIX__) +/* IRIX doesn't have a GL library versioning system */ +#define DEFAULT_OPENGL "libGL.so" +#elif defined(__MACOSX__) +#define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" +#elif defined(__QNXNTO__) +#define DEFAULT_OPENGL "libGL.so.3" +#else +#define DEFAULT_OPENGL "libGL.so.1" +#endif + +#ifndef GLX_NONE_EXT +#define GLX_NONE_EXT 0x8000 +#endif + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 +#endif + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_NONE_EXT 0x8000 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D +#endif + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#endif + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 + +/* Typedef for the GL 3.0 context creation function */ +typedef GLXContext(*PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display * dpy, + GLXFBConfig config, + GLXContext + share_context, + Bool direct, + const int + *attrib_list); +#endif + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#endif + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#endif + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile +#ifndef GLX_CONTEXT_ES2_PROFILE_BIT_EXT +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000002 +#endif +#endif + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB +#ifndef GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 +#endif +#endif + +#ifndef GLX_EXT_swap_control +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 +#endif + +#ifndef GLX_EXT_swap_control_tear +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 +#endif + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 +#endif + +#define OPENGL_REQUIRES_DLOPEN +#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN) +#include +#define GL_LoadObject(X) dlopen(X, (RTLD_NOW|RTLD_GLOBAL)) +#define GL_LoadFunction dlsym +#define GL_UnloadObject dlclose +#else +#define GL_LoadObject SDL_LoadObject +#define GL_LoadFunction SDL_LoadFunction +#define GL_UnloadObject SDL_UnloadObject +#endif + +static void X11_GL_InitExtensions(_THIS); + + +int +X11_GL_LoadLibrary(_THIS, const char *path) +{ + Display *display; + void *handle; + + if (_this->gl_data) { + return SDL_SetError("OpenGL context already created"); + } + + /* Load the OpenGL library */ + if (path == NULL) { + path = SDL_getenv("SDL_OPENGL_LIBRARY"); + } + if (path == NULL) { + path = DEFAULT_OPENGL; + } + _this->gl_config.dll_handle = GL_LoadObject(path); + if (!_this->gl_config.dll_handle) { +#if defined(OPENGL_REQUIRES_DLOPEN) && defined(SDL_LOADSO_DLOPEN) + SDL_SetError("Failed loading %s: %s", path, dlerror()); +#endif + return -1; + } + SDL_strlcpy(_this->gl_config.driver_path, path, + SDL_arraysize(_this->gl_config.driver_path)); + + /* Allocate OpenGL memory */ + _this->gl_data = + (struct SDL_GLDriverData *) SDL_calloc(1, + sizeof(struct + SDL_GLDriverData)); + if (!_this->gl_data) { + return SDL_OutOfMemory(); + } + + /* Load function pointers */ + handle = _this->gl_config.dll_handle; + _this->gl_data->glXQueryExtension = + (Bool (*)(Display *, int *, int *)) + GL_LoadFunction(handle, "glXQueryExtension"); + _this->gl_data->glXGetProcAddress = + (void *(*)(const GLubyte *)) + GL_LoadFunction(handle, "glXGetProcAddressARB"); + _this->gl_data->glXChooseVisual = + (XVisualInfo * (*)(Display *, int, int *)) + X11_GL_GetProcAddress(_this, "glXChooseVisual"); + _this->gl_data->glXCreateContext = + (GLXContext(*)(Display *, XVisualInfo *, GLXContext, int)) + X11_GL_GetProcAddress(_this, "glXCreateContext"); + _this->gl_data->glXDestroyContext = + (void (*)(Display *, GLXContext)) + X11_GL_GetProcAddress(_this, "glXDestroyContext"); + _this->gl_data->glXMakeCurrent = + (int (*)(Display *, GLXDrawable, GLXContext)) + X11_GL_GetProcAddress(_this, "glXMakeCurrent"); + _this->gl_data->glXSwapBuffers = + (void (*)(Display *, GLXDrawable)) + X11_GL_GetProcAddress(_this, "glXSwapBuffers"); + _this->gl_data->glXQueryDrawable = + (void (*)(Display*,GLXDrawable,int,unsigned int*)) + X11_GL_GetProcAddress(_this, "glXQueryDrawable"); + + if (!_this->gl_data->glXQueryExtension || + !_this->gl_data->glXChooseVisual || + !_this->gl_data->glXCreateContext || + !_this->gl_data->glXDestroyContext || + !_this->gl_data->glXMakeCurrent || + !_this->gl_data->glXSwapBuffers) { + return SDL_SetError("Could not retrieve OpenGL functions"); + } + + display = ((SDL_VideoData *) _this->driverdata)->display; + if (!_this->gl_data->glXQueryExtension(display, &_this->gl_data->errorBase, &_this->gl_data->eventBase)) { + return SDL_SetError("GLX is not supported"); + } + + /* Initialize extensions */ + X11_GL_InitExtensions(_this); + + /* If we need a GL ES context and there's no + * GLX_EXT_create_context_es2_profile extension, switch over to X11_GLES functions + */ + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES && + ! _this->gl_data->HAS_GLX_EXT_create_context_es2_profile ) { +#if SDL_VIDEO_OPENGL_EGL + X11_GL_UnloadLibrary(_this); + /* Better avoid conflicts! */ + if (_this->gl_config.dll_handle != NULL ) { + GL_UnloadObject(_this->gl_config.dll_handle); + _this->gl_config.dll_handle = NULL; + } + _this->GL_LoadLibrary = X11_GLES_LoadLibrary; + _this->GL_GetProcAddress = X11_GLES_GetProcAddress; + _this->GL_UnloadLibrary = X11_GLES_UnloadLibrary; + _this->GL_CreateContext = X11_GLES_CreateContext; + _this->GL_MakeCurrent = X11_GLES_MakeCurrent; + _this->GL_SetSwapInterval = X11_GLES_SetSwapInterval; + _this->GL_GetSwapInterval = X11_GLES_GetSwapInterval; + _this->GL_SwapWindow = X11_GLES_SwapWindow; + _this->GL_DeleteContext = X11_GLES_DeleteContext; + return X11_GLES_LoadLibrary(_this, NULL); +#else + return SDL_SetError("SDL not configured with EGL support"); +#endif + } + + return 0; +} + +void * +X11_GL_GetProcAddress(_THIS, const char *proc) +{ + if (_this->gl_data->glXGetProcAddress) { + return _this->gl_data->glXGetProcAddress((const GLubyte *) proc); + } + return GL_LoadFunction(_this->gl_config.dll_handle, proc); +} + +void +X11_GL_UnloadLibrary(_THIS) +{ + /* Don't actually unload the library, since it may have registered + * X11 shutdown hooks, per the notes at: + * http://dri.sourceforge.net/doc/DRIuserguide.html + */ +#if 0 + GL_UnloadObject(_this->gl_config.dll_handle); + _this->gl_config.dll_handle = NULL; +#endif + + /* Free OpenGL memory */ + SDL_free(_this->gl_data); + _this->gl_data = NULL; +} + +static SDL_bool +HasExtension(const char *extension, const char *extensions) +{ + const char *start; + const char *where, *terminator; + + if (!extensions) + return SDL_FALSE; + + /* Extension names should not have spaces. */ + where = SDL_strchr(extension, ' '); + if (where || *extension == '\0') + return SDL_FALSE; + + /* It takes a bit of care to be fool-proof about parsing the + * OpenGL extensions string. Don't be fooled by sub-strings, + * etc. */ + + start = extensions; + + for (;;) { + where = SDL_strstr(start, extension); + if (!where) + break; + + terminator = where + SDL_strlen(extension); + if (where == start || *(where - 1) == ' ') + if (*terminator == ' ' || *terminator == '\0') + return SDL_TRUE; + + start = terminator; + } + return SDL_FALSE; +} + +static void +X11_GL_InitExtensions(_THIS) +{ + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + const int screen = DefaultScreen(display); + const char *(*glXQueryExtensionsStringFunc) (Display *, int); + const char *extensions; + + glXQueryExtensionsStringFunc = + (const char *(*)(Display *, int)) X11_GL_GetProcAddress(_this, + "glXQueryExtensionsString"); + if (glXQueryExtensionsStringFunc) { + extensions = glXQueryExtensionsStringFunc(display, screen); + } else { + extensions = NULL; + } + + /* Check for GLX_EXT_swap_control(_tear) */ + _this->gl_data->HAS_GLX_EXT_swap_control_tear = SDL_FALSE; + if (HasExtension("GLX_EXT_swap_control", extensions)) { + _this->gl_data->glXSwapIntervalEXT = + (void (*)(Display*,GLXDrawable,int)) + X11_GL_GetProcAddress(_this, "glXSwapIntervalEXT"); + if (HasExtension("GLX_EXT_swap_control_tear", extensions)) { + _this->gl_data->HAS_GLX_EXT_swap_control_tear = SDL_TRUE; + } + } + + /* Check for GLX_MESA_swap_control */ + if (HasExtension("GLX_MESA_swap_control", extensions)) { + _this->gl_data->glXSwapIntervalMESA = + (int(*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalMESA"); + _this->gl_data->glXGetSwapIntervalMESA = + (int(*)(void)) X11_GL_GetProcAddress(_this, + "glXGetSwapIntervalMESA"); + } + + /* Check for GLX_SGI_swap_control */ + if (HasExtension("GLX_SGI_swap_control", extensions)) { + _this->gl_data->glXSwapIntervalSGI = + (int (*)(int)) X11_GL_GetProcAddress(_this, "glXSwapIntervalSGI"); + } + + /* Check for GLX_ARB_create_context */ + if (HasExtension("GLX_ARB_create_context", extensions)) { + _this->gl_data->glXCreateContextAttribsARB = + (GLXContext (*)(Display*,GLXFBConfig,GLXContext,Bool,const int *)) + X11_GL_GetProcAddress(_this, "glXCreateContextAttribsARB"); + _this->gl_data->glXChooseFBConfig = + (GLXFBConfig *(*)(Display *, int, const int *, int *)) + X11_GL_GetProcAddress(_this, "glXChooseFBConfig"); + } + + /* Check for GLX_EXT_visual_rating */ + if (HasExtension("GLX_EXT_visual_rating", extensions)) { + _this->gl_data->HAS_GLX_EXT_visual_rating = SDL_TRUE; + } + + /* Check for GLX_EXT_visual_info */ + if (HasExtension("GLX_EXT_visual_info", extensions)) { + _this->gl_data->HAS_GLX_EXT_visual_info = SDL_TRUE; + } + + /* Check for GLX_EXT_create_context_es2_profile */ + if (HasExtension("GLX_EXT_create_context_es2_profile", extensions)) { + _this->gl_data->HAS_GLX_EXT_create_context_es2_profile = SDL_TRUE; + } + + /* Check for GLX_ARB_context_flush_control */ + if (HasExtension("GLX_ARB_context_flush_control", extensions)) { + _this->gl_data->HAS_GLX_ARB_context_flush_control = SDL_TRUE; + } +} + +/* glXChooseVisual and glXChooseFBConfig have some small differences in + * the attribute encoding, it can be chosen with the for_FBConfig parameter. + */ +static int +X11_GL_GetAttributes(_THIS, Display * display, int screen, int * attribs, int size, Bool for_FBConfig) +{ + int i = 0; + const int MAX_ATTRIBUTES = 64; + + /* assert buffer is large enough to hold all SDL attributes. */ + SDL_assert(size >= MAX_ATTRIBUTES); + + /* Setup our GLX attributes according to the gl_config. */ + if( for_FBConfig ) { + attribs[i++] = GLX_RENDER_TYPE; + attribs[i++] = GLX_RGBA_BIT; + } else { + attribs[i++] = GLX_RGBA; + } + attribs[i++] = GLX_RED_SIZE; + attribs[i++] = _this->gl_config.red_size; + attribs[i++] = GLX_GREEN_SIZE; + attribs[i++] = _this->gl_config.green_size; + attribs[i++] = GLX_BLUE_SIZE; + attribs[i++] = _this->gl_config.blue_size; + + if (_this->gl_config.alpha_size) { + attribs[i++] = GLX_ALPHA_SIZE; + attribs[i++] = _this->gl_config.alpha_size; + } + + if (_this->gl_config.double_buffer) { + attribs[i++] = GLX_DOUBLEBUFFER; + if( for_FBConfig ) { + attribs[i++] = True; + } + } + + attribs[i++] = GLX_DEPTH_SIZE; + attribs[i++] = _this->gl_config.depth_size; + + if (_this->gl_config.stencil_size) { + attribs[i++] = GLX_STENCIL_SIZE; + attribs[i++] = _this->gl_config.stencil_size; + } + + if (_this->gl_config.accum_red_size) { + attribs[i++] = GLX_ACCUM_RED_SIZE; + attribs[i++] = _this->gl_config.accum_red_size; + } + + if (_this->gl_config.accum_green_size) { + attribs[i++] = GLX_ACCUM_GREEN_SIZE; + attribs[i++] = _this->gl_config.accum_green_size; + } + + if (_this->gl_config.accum_blue_size) { + attribs[i++] = GLX_ACCUM_BLUE_SIZE; + attribs[i++] = _this->gl_config.accum_blue_size; + } + + if (_this->gl_config.accum_alpha_size) { + attribs[i++] = GLX_ACCUM_ALPHA_SIZE; + attribs[i++] = _this->gl_config.accum_alpha_size; + } + + if (_this->gl_config.stereo) { + attribs[i++] = GLX_STEREO; + if( for_FBConfig ) { + attribs[i++] = True; + } + } + + if (_this->gl_config.multisamplebuffers) { + attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; + attribs[i++] = _this->gl_config.multisamplebuffers; + } + + if (_this->gl_config.multisamplesamples) { + attribs[i++] = GLX_SAMPLES_ARB; + attribs[i++] = _this->gl_config.multisamplesamples; + } + + if (_this->gl_config.framebuffer_srgb_capable) { + attribs[i++] = GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB; + attribs[i++] = True; /* always needed, for_FBConfig or not! */ + } + + if (_this->gl_config.accelerated >= 0 && + _this->gl_data->HAS_GLX_EXT_visual_rating) { + attribs[i++] = GLX_VISUAL_CAVEAT_EXT; + attribs[i++] = _this->gl_config.accelerated ? GLX_NONE_EXT : + GLX_SLOW_VISUAL_EXT; + } + + /* If we're supposed to use DirectColor visuals, and we've got the + EXT_visual_info extension, then add GLX_X_VISUAL_TYPE_EXT. */ + if (X11_UseDirectColorVisuals() && + _this->gl_data->HAS_GLX_EXT_visual_info) { + attribs[i++] = GLX_X_VISUAL_TYPE_EXT; + attribs[i++] = GLX_DIRECT_COLOR_EXT; + } + + attribs[i++] = None; + + SDL_assert(i <= MAX_ATTRIBUTES); + + return i; +} + +XVisualInfo * +X11_GL_GetVisual(_THIS, Display * display, int screen) +{ + /* 64 seems nice. */ + int attribs[64]; + XVisualInfo *vinfo; + + if (!_this->gl_data) { + /* The OpenGL library wasn't loaded, SDL_GetError() should have info */ + return NULL; + } + + X11_GL_GetAttributes(_this, display, screen, attribs, 64, SDL_FALSE); + vinfo = _this->gl_data->glXChooseVisual(display, screen, attribs); + if (!vinfo) { + SDL_SetError("Couldn't find matching GLX visual"); + } + return vinfo; +} + +static int (*handler) (Display *, XErrorEvent *) = NULL; +static const char *errorHandlerOperation = NULL; +static int errorBase = 0; +static int errorCode = 0; +static int +X11_GL_ErrorHandler(Display * d, XErrorEvent * e) +{ + char *x11_error = NULL; + char x11_error_locale[256]; + + errorCode = e->error_code; + if (X11_XGetErrorText(d, errorCode, x11_error_locale, sizeof(x11_error_locale)) == Success) + { + x11_error = SDL_iconv_string("UTF-8", "", x11_error_locale, SDL_strlen(x11_error_locale)+1); + } + + if (x11_error) + { + SDL_SetError("Could not %s: %s", errorHandlerOperation, x11_error); + SDL_free(x11_error); + } + else + { + SDL_SetError("Could not %s: %i (Base %i)\n", errorHandlerOperation, errorCode, errorBase); + } + + return (0); +} + +SDL_GLContext +X11_GL_CreateContext(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + int screen = + ((SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata)->screen; + XWindowAttributes xattr; + XVisualInfo v, *vinfo; + int n; + GLXContext context = NULL, share_context; + + if (_this->gl_config.share_with_current_context) { + share_context = (GLXContext)SDL_GL_GetCurrentContext(); + } else { + share_context = NULL; + } + + /* We do this to create a clean separation between X and GLX errors. */ + X11_XSync(display, False); + errorHandlerOperation = "create GL context"; + errorBase = _this->gl_data->errorBase; + errorCode = Success; + handler = X11_XSetErrorHandler(X11_GL_ErrorHandler); + X11_XGetWindowAttributes(display, data->xwindow, &xattr); + v.screen = screen; + v.visualid = X11_XVisualIDFromVisual(xattr.visual); + vinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &v, &n); + if (vinfo) { + if (_this->gl_config.major_version < 3 && + _this->gl_config.profile_mask == 0 && + _this->gl_config.flags == 0) { + /* Create legacy context */ + context = + _this->gl_data->glXCreateContext(display, vinfo, share_context, True); + } else { + /* max 10 attributes plus terminator */ + int attribs[11] = { + GLX_CONTEXT_MAJOR_VERSION_ARB, + _this->gl_config.major_version, + GLX_CONTEXT_MINOR_VERSION_ARB, + _this->gl_config.minor_version, + 0 + }; + int iattr = 4; + + /* SDL profile bits match GLX profile bits */ + if( _this->gl_config.profile_mask != 0 ) { + attribs[iattr++] = GLX_CONTEXT_PROFILE_MASK_ARB; + attribs[iattr++] = _this->gl_config.profile_mask; + } + + /* SDL flags match GLX flags */ + if( _this->gl_config.flags != 0 ) { + attribs[iattr++] = GLX_CONTEXT_FLAGS_ARB; + attribs[iattr++] = _this->gl_config.flags; + } + + /* only set if glx extension is available */ + if( _this->gl_data->HAS_GLX_ARB_context_flush_control ) { + attribs[iattr++] = GLX_CONTEXT_RELEASE_BEHAVIOR_ARB; + attribs[iattr++] = + _this->gl_config.release_behavior ? + GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB : + GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB; + } + + attribs[iattr++] = 0; + + /* Get a pointer to the context creation function for GL 3.0 */ + if (!_this->gl_data->glXCreateContextAttribsARB) { + SDL_SetError("OpenGL 3.0 and later are not supported by this system"); + } else { + int glxAttribs[64]; + + /* Create a GL 3.x context */ + GLXFBConfig *framebuffer_config = NULL; + int fbcount = 0; + + X11_GL_GetAttributes(_this,display,screen,glxAttribs,64,SDL_TRUE); + + if (!_this->gl_data->glXChooseFBConfig + || !(framebuffer_config = + _this->gl_data->glXChooseFBConfig(display, + DefaultScreen(display), glxAttribs, + &fbcount))) { + SDL_SetError("No good framebuffers found. OpenGL 3.0 and later unavailable"); + } else { + context = _this->gl_data->glXCreateContextAttribsARB(display, + framebuffer_config[0], + share_context, True, attribs); + X11_XFree(framebuffer_config); + } + } + } + X11_XFree(vinfo); + } + X11_XSync(display, False); + X11_XSetErrorHandler(handler); + + if (!context) { + if (errorCode == Success) { + SDL_SetError("Could not create GL context"); + } + return NULL; + } + + if (X11_GL_MakeCurrent(_this, window, context) < 0) { + X11_GL_DeleteContext(_this, context); + return NULL; + } + + return context; +} + +int +X11_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) +{ + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + Window drawable = + (context ? ((SDL_WindowData *) window->driverdata)->xwindow : None); + GLXContext glx_context = (GLXContext) context; + int rc; + + if (!_this->gl_data) { + return SDL_SetError("OpenGL not initialized"); + } + + /* We do this to create a clean separation between X and GLX errors. */ + X11_XSync(display, False); + errorHandlerOperation = "make GL context current"; + errorBase = _this->gl_data->errorBase; + errorCode = Success; + handler = X11_XSetErrorHandler(X11_GL_ErrorHandler); + rc = _this->gl_data->glXMakeCurrent(display, drawable, glx_context); + X11_XSetErrorHandler(handler); + + if (errorCode != Success) { /* uhoh, an X error was thrown! */ + return -1; /* the error handler called SDL_SetError() already. */ + } else if (!rc) { /* glXMakeCurrent() failed without throwing an X error */ + return SDL_SetError("Unable to make GL context current"); + } + + return 0; +} + +/* + 0 is a valid argument to glXSwapInterval(MESA|EXT) and setting it to 0 + will undo the effect of a previous call with a value that is greater + than zero (or at least that is what the docs say). OTOH, 0 is an invalid + argument to glXSwapIntervalSGI and it returns an error if you call it + with 0 as an argument. +*/ + +static int swapinterval = 0; +int +X11_GL_SetSwapInterval(_THIS, int interval) +{ + int status = -1; + + if ((interval < 0) && (!_this->gl_data->HAS_GLX_EXT_swap_control_tear)) { + SDL_SetError("Negative swap interval unsupported in this GL"); + } else if (_this->gl_data->glXSwapIntervalEXT) { + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + const SDL_WindowData *windowdata = (SDL_WindowData *) + SDL_GL_GetCurrentWindow()->driverdata; + + Window drawable = windowdata->xwindow; + + /* + * This is a workaround for a bug in NVIDIA drivers. Bug has been reported + * and will be fixed in a future release (probably 319.xx). + * + * There's a bug where glXSetSwapIntervalEXT ignores updates because + * it has the wrong value cached. To work around it, we just run a no-op + * update to the current value. + */ + int currentInterval = X11_GL_GetSwapInterval(_this); + _this->gl_data->glXSwapIntervalEXT(display, drawable, currentInterval); + _this->gl_data->glXSwapIntervalEXT(display, drawable, interval); + + status = 0; + swapinterval = interval; + } else if (_this->gl_data->glXSwapIntervalMESA) { + status = _this->gl_data->glXSwapIntervalMESA(interval); + if (status != 0) { + SDL_SetError("glXSwapIntervalMESA failed"); + } else { + swapinterval = interval; + } + } else if (_this->gl_data->glXSwapIntervalSGI) { + status = _this->gl_data->glXSwapIntervalSGI(interval); + if (status != 0) { + SDL_SetError("glXSwapIntervalSGI failed"); + } else { + swapinterval = interval; + } + } else { + SDL_Unsupported(); + } + return status; +} + +int +X11_GL_GetSwapInterval(_THIS) +{ + if (_this->gl_data->glXSwapIntervalEXT) { + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + const SDL_WindowData *windowdata = (SDL_WindowData *) + SDL_GL_GetCurrentWindow()->driverdata; + Window drawable = windowdata->xwindow; + unsigned int allow_late_swap_tearing = 0; + unsigned int interval = 0; + + if (_this->gl_data->HAS_GLX_EXT_swap_control_tear) { + _this->gl_data->glXQueryDrawable(display, drawable, + GLX_LATE_SWAPS_TEAR_EXT, + &allow_late_swap_tearing); + } + + _this->gl_data->glXQueryDrawable(display, drawable, + GLX_SWAP_INTERVAL_EXT, &interval); + + if ((allow_late_swap_tearing) && (interval > 0)) { + return -((int) interval); + } + + return (int) interval; + } else if (_this->gl_data->glXGetSwapIntervalMESA) { + return _this->gl_data->glXGetSwapIntervalMESA(); + } else { + return swapinterval; + } +} + +void +X11_GL_SwapWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + _this->gl_data->glXSwapBuffers(display, data->xwindow); +} + +void +X11_GL_DeleteContext(_THIS, SDL_GLContext context) +{ + Display *display = ((SDL_VideoData *) _this->driverdata)->display; + GLXContext glx_context = (GLXContext) context; + + if (!_this->gl_data) { + return; + } + _this->gl_data->glXDestroyContext(display, glx_context); + X11_XSync(display, False); +} + +#endif /* SDL_VIDEO_OPENGL_GLX */ + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.h new file mode 100644 index 000000000..86e77d7da --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengl.h @@ -0,0 +1,73 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11opengl_h +#define _SDL_x11opengl_h + +#if SDL_VIDEO_OPENGL_GLX +#include "SDL_opengl.h" +#include + +struct SDL_GLDriverData +{ + int errorBase, eventBase; + + SDL_bool HAS_GLX_EXT_visual_rating; + SDL_bool HAS_GLX_EXT_visual_info; + SDL_bool HAS_GLX_EXT_swap_control_tear; + SDL_bool HAS_GLX_EXT_create_context_es2_profile; + SDL_bool HAS_GLX_ARB_context_flush_control; + + Bool (*glXQueryExtension) (Display*,int*,int*); + void *(*glXGetProcAddress) (const GLubyte*); + XVisualInfo *(*glXChooseVisual) (Display*,int,int*); + GLXContext (*glXCreateContext) (Display*,XVisualInfo*,GLXContext,Bool); + GLXContext (*glXCreateContextAttribsARB) (Display*,GLXFBConfig,GLXContext,Bool,const int *); + GLXFBConfig *(*glXChooseFBConfig) (Display*,int,const int *,int *); + void (*glXDestroyContext) (Display*, GLXContext); + Bool(*glXMakeCurrent) (Display*,GLXDrawable,GLXContext); + void (*glXSwapBuffers) (Display*, GLXDrawable); + void (*glXQueryDrawable) (Display*,GLXDrawable,int,unsigned int*); + void (*glXSwapIntervalEXT) (Display*,GLXDrawable,int); + int (*glXSwapIntervalSGI) (int); + int (*glXSwapIntervalMESA) (int); + int (*glXGetSwapIntervalMESA) (void); +}; + +/* OpenGL functions */ +extern int X11_GL_LoadLibrary(_THIS, const char *path); +extern void *X11_GL_GetProcAddress(_THIS, const char *proc); +extern void X11_GL_UnloadLibrary(_THIS); +extern XVisualInfo *X11_GL_GetVisual(_THIS, Display * display, int screen); +extern SDL_GLContext X11_GL_CreateContext(_THIS, SDL_Window * window); +extern int X11_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int X11_GL_SetSwapInterval(_THIS, int interval); +extern int X11_GL_GetSwapInterval(_THIS); +extern void X11_GL_SwapWindow(_THIS, SDL_Window * window); +extern void X11_GL_DeleteContext(_THIS, SDL_GLContext context); + +#endif /* SDL_VIDEO_OPENGL_GLX */ + +#endif /* _SDL_x11opengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.c new file mode 100644 index 000000000..531172200 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.c @@ -0,0 +1,109 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL + +#include "SDL_x11video.h" +#include "SDL_x11opengles.h" +#include "SDL_x11opengl.h" + +/* EGL implementation of SDL OpenGL support */ + +int +X11_GLES_LoadLibrary(_THIS, const char *path) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + /* If the profile requested is not GL ES, switch over to X11_GL functions */ + if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) { + #if SDL_VIDEO_OPENGL_GLX + X11_GLES_UnloadLibrary(_this); + _this->GL_LoadLibrary = X11_GL_LoadLibrary; + _this->GL_GetProcAddress = X11_GL_GetProcAddress; + _this->GL_UnloadLibrary = X11_GL_UnloadLibrary; + _this->GL_CreateContext = X11_GL_CreateContext; + _this->GL_MakeCurrent = X11_GL_MakeCurrent; + _this->GL_SetSwapInterval = X11_GL_SetSwapInterval; + _this->GL_GetSwapInterval = X11_GL_GetSwapInterval; + _this->GL_SwapWindow = X11_GL_SwapWindow; + _this->GL_DeleteContext = X11_GL_DeleteContext; + return X11_GL_LoadLibrary(_this, path); + #else + return SDL_SetError("SDL not configured with OpenGL/GLX support"); + #endif + } + + return SDL_EGL_LoadLibrary(_this, path, (NativeDisplayType) data->display); +} + +XVisualInfo * +X11_GLES_GetVisual(_THIS, Display * display, int screen) +{ + + XVisualInfo *egl_visualinfo = NULL; + EGLint visual_id; + XVisualInfo vi_in; + int out_count; + + if (!_this->egl_data) { + /* The EGL library wasn't loaded, SDL_GetError() should have info */ + return NULL; + } + + if (_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display, + _this->egl_data->egl_config, + EGL_NATIVE_VISUAL_ID, + &visual_id) == EGL_FALSE || !visual_id) { + /* Use the default visual when all else fails */ + vi_in.screen = screen; + egl_visualinfo = X11_XGetVisualInfo(display, + VisualScreenMask, + &vi_in, &out_count); + } else { + vi_in.screen = screen; + vi_in.visualid = visual_id; + egl_visualinfo = X11_XGetVisualInfo(display, VisualScreenMask | VisualIDMask, &vi_in, &out_count); + } + + return egl_visualinfo; +} + +SDL_GLContext +X11_GLES_CreateContext(_THIS, SDL_Window * window) +{ + SDL_GLContext context; + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + X11_XSync(display, False); + context = SDL_EGL_CreateContext(_this, data->egl_surface); + X11_XSync(display, False); + + return context; +} + +SDL_EGL_SwapWindow_impl(X11) +SDL_EGL_MakeCurrent_impl(X11) + +#endif /* SDL_VIDEO_DRIVER_X11 && SDL_VIDEO_OPENGL_EGL */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.h new file mode 100644 index 000000000..5ce7480f3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11opengles.h @@ -0,0 +1,56 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11opengles_h +#define _SDL_x11opengles_h + +#if SDL_VIDEO_OPENGL_EGL + +#include "../SDL_sysvideo.h" +#include "../SDL_egl_c.h" + +typedef struct SDL_PrivateGLESData +{ + /* 1401 If the struct-declaration-list contains no named members, the behavior is undefined. */ + /* warning: empty struct has size 0 in C, size 1 in C++ [-Wc++-compat] */ + int dummy; +} SDL_PrivateGLESData; + +/* OpenGLES functions */ +#define X11_GLES_GetAttribute SDL_EGL_GetAttribute +#define X11_GLES_GetProcAddress SDL_EGL_GetProcAddress +#define X11_GLES_UnloadLibrary SDL_EGL_UnloadLibrary +#define X11_GLES_SetSwapInterval SDL_EGL_SetSwapInterval +#define X11_GLES_GetSwapInterval SDL_EGL_GetSwapInterval +#define X11_GLES_DeleteContext SDL_EGL_DeleteContext + +extern int X11_GLES_LoadLibrary(_THIS, const char *path); +extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen); +extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window); +extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window); +extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); + +#endif /* SDL_VIDEO_OPENGL_EGL */ + +#endif /* _SDL_x11opengles_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.c new file mode 100644 index 000000000..4f78ae899 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.c @@ -0,0 +1,121 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_assert.h" +#include "SDL_x11video.h" +#include "SDL_x11shape.h" +#include "SDL_x11window.h" +#include "../SDL_shape_internals.h" + +SDL_Window* +X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { + return SDL_CreateWindow(title,x,y,w,h,flags); +} + +SDL_WindowShaper* +X11_CreateShaper(SDL_Window* window) { + SDL_WindowShaper* result = NULL; + SDL_ShapeData* data = NULL; + int resized_properly; + +#if SDL_VIDEO_DRIVER_X11_XSHAPE + if (SDL_X11_HAVE_XSHAPE) { /* Make sure X server supports it. */ + result = malloc(sizeof(SDL_WindowShaper)); + result->window = window; + result->mode.mode = ShapeModeDefault; + result->mode.parameters.binarizationCutoff = 1; + result->userx = result->usery = 0; + data = SDL_malloc(sizeof(SDL_ShapeData)); + result->driverdata = data; + data->bitmapsize = 0; + data->bitmap = NULL; + window->shaper = result; + resized_properly = X11_ResizeWindowShape(window); + SDL_assert(resized_properly == 0); + } +#endif + + return result; +} + +int +X11_ResizeWindowShape(SDL_Window* window) { + SDL_ShapeData* data = window->shaper->driverdata; + unsigned int bitmapsize = window->w / 8; + SDL_assert(data != NULL); + + if(window->w % 8 > 0) + bitmapsize += 1; + bitmapsize *= window->h; + if(data->bitmapsize != bitmapsize || data->bitmap == NULL) { + data->bitmapsize = bitmapsize; + if(data->bitmap != NULL) + free(data->bitmap); + data->bitmap = malloc(data->bitmapsize); + if(data->bitmap == NULL) { + return SDL_SetError("Could not allocate memory for shaped-window bitmap."); + } + } + memset(data->bitmap,0,data->bitmapsize); + + window->shaper->userx = window->x; + window->shaper->usery = window->y; + SDL_SetWindowPosition(window,-1000,-1000); + + return 0; +} + +int +X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode) { + SDL_ShapeData *data = NULL; + SDL_WindowData *windowdata = NULL; + Pixmap shapemask; + + if(shaper == NULL || shape == NULL || shaper->driverdata == NULL) + return -1; + +#if SDL_VIDEO_DRIVER_X11_XSHAPE + if(shape->format->Amask == 0 && SDL_SHAPEMODEALPHA(shape_mode->mode)) + return -2; + if(shape->w != shaper->window->w || shape->h != shaper->window->h) + return -3; + data = shaper->driverdata; + + /* Assume that shaper->alphacutoff already has a value, because SDL_SetWindowShape() should have given it one. */ + SDL_CalculateShapeBitmap(shaper->mode,shape,data->bitmap,8); + + windowdata = (SDL_WindowData*)(shaper->window->driverdata); + shapemask = X11_XCreateBitmapFromData(windowdata->videodata->display,windowdata->xwindow,data->bitmap,shaper->window->w,shaper->window->h); + + X11_XShapeCombineMask(windowdata->videodata->display,windowdata->xwindow, ShapeBounding, 0, 0,shapemask, ShapeSet); + X11_XSync(windowdata->videodata->display,False); + + X11_XFreePixmap(windowdata->videodata->display,shapemask); +#endif + + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.h new file mode 100644 index 000000000..cd88ab70f --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11shape.h @@ -0,0 +1,40 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11shape_h +#define _SDL_x11shape_h + +#include "SDL_video.h" +#include "SDL_shape.h" +#include "../SDL_sysvideo.h" + +typedef struct { + void* bitmap; + Uint32 bitmapsize; +} SDL_ShapeData; + +extern SDL_Window* X11_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); +extern SDL_WindowShaper* X11_CreateShaper(SDL_Window* window); +extern int X11_ResizeWindowShape(SDL_Window* window); +extern int X11_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode); + +#endif /* _SDL_x11shape_h */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11sym.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11sym.h new file mode 100644 index 000000000..758dd2c57 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11sym.h @@ -0,0 +1,336 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/* *INDENT-OFF* */ + +#ifndef SDL_X11_MODULE +#define SDL_X11_MODULE(modname) +#endif + +#ifndef SDL_X11_SYM +#define SDL_X11_SYM(rc,fn,params,args,ret) +#endif + +SDL_X11_MODULE(BASEXLIB) +SDL_X11_SYM(XSizeHints*,XAllocSizeHints,(void),(),return) +SDL_X11_SYM(XWMHints*,XAllocWMHints,(void),(),return) +SDL_X11_SYM(XClassHint*,XAllocClassHint,(void),(),return) +SDL_X11_SYM(int,XAutoRepeatOn,(Display* a),(a),return) +SDL_X11_SYM(int,XAutoRepeatOff,(Display* a),(a),return) +SDL_X11_SYM(int,XChangePointerControl,(Display* a,Bool b,Bool c,int d,int e,int f),(a,b,c,d,e,f),return) +SDL_X11_SYM(int,XChangeProperty,(Display* a,Window b,Atom c,Atom d,int e,int f,_Xconst unsigned char* g,int h),(a,b,c,d,e,f,g,h),return) +SDL_X11_SYM(Bool,XCheckIfEvent,(Display* a,XEvent *b,Bool (*c)(Display*,XEvent*,XPointer),XPointer d),(a,b,c,d),return) +SDL_X11_SYM(int,XClearWindow,(Display* a,Window b),(a,b),return) +SDL_X11_SYM(int,XCloseDisplay,(Display* a),(a),return) +SDL_X11_SYM(int,XConvertSelection,(Display* a,Atom b,Atom c,Atom d,Window e,Time f),(a,b,c,d,e,f),return) +SDL_X11_SYM(Pixmap,XCreateBitmapFromData,(Display *dpy,Drawable d,_Xconst char *data,unsigned int width,unsigned int height),(dpy,d,data,width,height),return) +SDL_X11_SYM(Colormap,XCreateColormap,(Display* a,Window b,Visual* c,int d),(a,b,c,d),return) +SDL_X11_SYM(Cursor,XCreatePixmapCursor,(Display* a,Pixmap b,Pixmap c,XColor* d,XColor* e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return) +SDL_X11_SYM(Cursor,XCreateFontCursor,(Display* a,unsigned int b),(a,b),return) +SDL_X11_SYM(XFontSet,XCreateFontSet,(Display* a, _Xconst char* b, char*** c, int* d, char** e),(a,b,c,d,e),return) +SDL_X11_SYM(GC,XCreateGC,(Display* a,Drawable b,unsigned long c,XGCValues* d),(a,b,c,d),return) +SDL_X11_SYM(XImage*,XCreateImage,(Display* a,Visual* b,unsigned int c,int d,int e,char* f,unsigned int g,unsigned int h,int i,int j),(a,b,c,d,e,f,g,h,i,j),return) +SDL_X11_SYM(Window,XCreateWindow,(Display* a,Window b,int c,int d,unsigned int e,unsigned int f,unsigned int g,int h,unsigned int i,Visual* j,unsigned long k,XSetWindowAttributes* l),(a,b,c,d,e,f,g,h,i,j,k,l),return) +SDL_X11_SYM(int,XDefineCursor,(Display* a,Window b,Cursor c),(a,b,c),return) +SDL_X11_SYM(int,XDeleteProperty,(Display* a,Window b,Atom c),(a,b,c),return) +SDL_X11_SYM(int,XDestroyWindow,(Display* a,Window b),(a,b),return) +SDL_X11_SYM(int,XDisplayKeycodes,(Display* a,int* b,int* c),(a,b,c),return) +SDL_X11_SYM(int,XDrawRectangle,(Display* a,Drawable b,GC c,int d,int e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return) +SDL_X11_SYM(char*,XDisplayName,(_Xconst char* a),(a),return) +SDL_X11_SYM(int,XDrawString,(Display* a,Drawable b,GC c,int d,int e,_Xconst char* f,int g),(a,b,c,d,e,f,g),return) +SDL_X11_SYM(int,XEventsQueued,(Display* a,int b),(a,b),return) +SDL_X11_SYM(int,XFillRectangle,(Display* a,Drawable b,GC c,int d,int e,unsigned int f,unsigned int g),(a,b,c,d,e,f,g),return) +SDL_X11_SYM(Bool,XFilterEvent,(XEvent *event,Window w),(event,w),return) +SDL_X11_SYM(int,XFlush,(Display* a),(a),return) +SDL_X11_SYM(int,XFree,(void*a),(a),return) +SDL_X11_SYM(int,XFreeCursor,(Display* a,Cursor b),(a,b),return) +SDL_X11_SYM(void,XFreeFontSet,(Display* a, XFontSet b),(a,b),) +SDL_X11_SYM(int,XFreeGC,(Display* a,GC b),(a,b),return) +SDL_X11_SYM(int,XFreeFont,(Display* a, XFontStruct* b),(a,b),return) +SDL_X11_SYM(int,XFreeModifiermap,(XModifierKeymap* a),(a),return) +SDL_X11_SYM(int,XFreePixmap,(Display* a,Pixmap b),(a,b),return) +SDL_X11_SYM(void,XFreeStringList,(char** a),(a),) +SDL_X11_SYM(char*,XGetAtomName,(Display *a,Atom b),(a,b),return) +SDL_X11_SYM(int,XGetInputFocus,(Display *a,Window *b,int *c),(a,b,c),return) +SDL_X11_SYM(int,XGetErrorDatabaseText,(Display* a,_Xconst char* b,_Xconst char* c,_Xconst char* d,char* e,int f),(a,b,c,d,e,f),return) +SDL_X11_SYM(XModifierKeymap*,XGetModifierMapping,(Display* a),(a),return) +SDL_X11_SYM(int,XGetPointerControl,(Display* a,int* b,int* c,int* d),(a,b,c,d),return) +SDL_X11_SYM(Window,XGetSelectionOwner,(Display* a,Atom b),(a,b),return) +SDL_X11_SYM(XVisualInfo*,XGetVisualInfo,(Display* a,long b,XVisualInfo* c,int* d),(a,b,c,d),return) +SDL_X11_SYM(Status,XGetWindowAttributes,(Display* a,Window b,XWindowAttributes* c),(a,b,c),return) +SDL_X11_SYM(int,XGetWindowProperty,(Display* a,Window b,Atom c,long d,long e,Bool f,Atom g,Atom* h,int* i,unsigned long* j,unsigned long *k,unsigned char **l),(a,b,c,d,e,f,g,h,i,j,k,l),return) +SDL_X11_SYM(XWMHints*,XGetWMHints,(Display* a,Window b),(a,b),return) +SDL_X11_SYM(Status,XGetWMNormalHints,(Display *a,Window b, XSizeHints *c, long *d),(a,b,c,d),return) +SDL_X11_SYM(int,XIfEvent,(Display* a,XEvent *b,Bool (*c)(Display*,XEvent*,XPointer),XPointer d),(a,b,c,d),return) +SDL_X11_SYM(int,XGrabKeyboard,(Display* a,Window b,Bool c,int d,int e,Time f),(a,b,c,d,e,f),return) +SDL_X11_SYM(int,XGrabPointer,(Display* a,Window b,Bool c,unsigned int d,int e,int f,Window g,Cursor h,Time i),(a,b,c,d,e,f,g,h,i),return) +SDL_X11_SYM(int,XGrabServer,(Display* a),(a),return) +SDL_X11_SYM(Status,XIconifyWindow,(Display* a,Window b,int c),(a,b,c),return) +SDL_X11_SYM(KeyCode,XKeysymToKeycode,(Display* a,KeySym b),(a,b),return) +SDL_X11_SYM(char*,XKeysymToString,(KeySym a),(a),return) +SDL_X11_SYM(int,XInstallColormap,(Display* a,Colormap b),(a,b),return) +SDL_X11_SYM(Atom,XInternAtom,(Display* a,_Xconst char* b,Bool c),(a,b,c),return) +SDL_X11_SYM(XPixmapFormatValues*,XListPixmapFormats,(Display* a,int* b),(a,b),return) +SDL_X11_SYM(XFontStruct*,XLoadQueryFont,(Display* a,_Xconst char* b),(a,b),return) +SDL_X11_SYM(KeySym,XLookupKeysym,(XKeyEvent* a,int b),(a,b),return) +SDL_X11_SYM(int,XLookupString,(XKeyEvent* a,char* b,int c,KeySym* d,XComposeStatus* e),(a,b,c,d,e),return) +SDL_X11_SYM(int,XMapRaised,(Display* a,Window b),(a,b),return) +SDL_X11_SYM(Status,XMatchVisualInfo,(Display* a,int b,int c,int d,XVisualInfo* e),(a,b,c,d,e),return) +SDL_X11_SYM(int,XMissingExtension,(Display* a,_Xconst char* b),(a,b),return) +SDL_X11_SYM(int,XMoveWindow,(Display* a,Window b,int c,int d),(a,b,c,d),return) +SDL_X11_SYM(int,XNextEvent,(Display* a,XEvent* b),(a,b),return) +SDL_X11_SYM(Display*,XOpenDisplay,(_Xconst char* a),(a),return) +SDL_X11_SYM(Status,XInitThreads,(void),(),return) +SDL_X11_SYM(int,XPeekEvent,(Display* a,XEvent* b),(a,b),return) +SDL_X11_SYM(int,XPending,(Display* a),(a),return) +SDL_X11_SYM(int,XPutImage,(Display* a,Drawable b,GC c,XImage* d,int e,int f,int g,int h,unsigned int i,unsigned int j),(a,b,c,d,e,f,g,h,i,j),return) +SDL_X11_SYM(int,XQueryKeymap,(Display* a,char *b),(a,b),return) +SDL_X11_SYM(Bool,XQueryPointer,(Display* a,Window b,Window* c,Window* d,int* e,int* f,int* g,int* h,unsigned int* i),(a,b,c,d,e,f,g,h,i),return) +SDL_X11_SYM(int,XRaiseWindow,(Display* a,Window b),(a,b),return) +SDL_X11_SYM(int,XReparentWindow,(Display* a,Window b,Window c,int d,int e),(a,b,c,d,e),return) +SDL_X11_SYM(int,XResetScreenSaver,(Display* a),(a),return) +SDL_X11_SYM(int,XResizeWindow,(Display* a,Window b,unsigned int c,unsigned int d),(a,b,c,d),return) +SDL_X11_SYM(int,XSelectInput,(Display* a,Window b,long c),(a,b,c),return) +SDL_X11_SYM(Status,XSendEvent,(Display* a,Window b,Bool c,long d,XEvent* e),(a,b,c,d,e),return) +SDL_X11_SYM(XErrorHandler,XSetErrorHandler,(XErrorHandler a),(a),return) +SDL_X11_SYM(int,XSetForeground,(Display* a,GC b,unsigned long c),(a,b,c),return) +SDL_X11_SYM(XIOErrorHandler,XSetIOErrorHandler,(XIOErrorHandler a),(a),return) +SDL_X11_SYM(int,XSetInputFocus,(Display *a,Window b,int c,Time d),(a,b,c,d),return) +SDL_X11_SYM(int,XSetSelectionOwner,(Display* a,Atom b,Window c,Time d),(a,b,c,d),return) +SDL_X11_SYM(int,XSetTransientForHint,(Display* a,Window b,Window c),(a,b,c),return) +SDL_X11_SYM(void,XSetTextProperty,(Display* a,Window b,XTextProperty* c,Atom d),(a,b,c,d),) +SDL_X11_SYM(int,XSetWindowBackground,(Display* a,Window b,unsigned long c),(a,b,c),return) +SDL_X11_SYM(void,XSetWMProperties,(Display* a,Window b,XTextProperty* c,XTextProperty* d,char** e,int f,XSizeHints* g,XWMHints* h,XClassHint* i),(a,b,c,d,e,f,g,h,i),) +SDL_X11_SYM(void,XSetWMNormalHints,(Display* a,Window b,XSizeHints* c),(a,b,c),) +SDL_X11_SYM(Status,XSetWMProtocols,(Display* a,Window b,Atom* c,int d),(a,b,c,d),return) +SDL_X11_SYM(int,XStoreColors,(Display* a,Colormap b,XColor* c,int d),(a,b,c,d),return) +SDL_X11_SYM(int,XStoreName,(Display* a,Window b,_Xconst char* c),(a,b,c),return) +SDL_X11_SYM(Status,XStringListToTextProperty,(char** a,int b,XTextProperty* c),(a,b,c),return) +SDL_X11_SYM(int,XSync,(Display* a,Bool b),(a,b),return) +SDL_X11_SYM(int,XTextExtents,(XFontStruct* a,_Xconst char* b,int c,int* d,int* e,int* f,XCharStruct* g),(a,b,c,d,e,f,g),return) +SDL_X11_SYM(Bool,XTranslateCoordinates,(Display *a,Window b,Window c,int d,int e,int* f,int* g,Window* h),(a,b,c,d,e,f,g,h),return) +SDL_X11_SYM(int,XUndefineCursor,(Display* a,Window b),(a,b),return) +SDL_X11_SYM(int,XUngrabKeyboard,(Display* a,Time b),(a,b),return) +SDL_X11_SYM(int,XUngrabPointer,(Display* a,Time b),(a,b),return) +SDL_X11_SYM(int,XUngrabServer,(Display* a),(a),return) +SDL_X11_SYM(int,XUninstallColormap,(Display* a,Colormap b),(a,b),return) +SDL_X11_SYM(int,XUnloadFont,(Display* a,Font b),(a,b),return) +SDL_X11_SYM(int,XWarpPointer,(Display* a,Window b,Window c,int d,int e,unsigned int f,unsigned int g,int h,int i),(a,b,c,d,e,f,g,h,i),return) +SDL_X11_SYM(int,XWindowEvent,(Display* a,Window b,long c,XEvent* d),(a,b,c,d),return) +SDL_X11_SYM(Status,XWithdrawWindow,(Display* a,Window b,int c),(a,b,c),return) +SDL_X11_SYM(VisualID,XVisualIDFromVisual,(Visual* a),(a),return) +#if SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY +SDL_X11_SYM(XExtDisplayInfo*,XextAddDisplay,(XExtensionInfo* a,Display* b,_Xconst char* c,XExtensionHooks* d,int e,XPointer f),(a,b,c,d,e,f),return) +#else +SDL_X11_SYM(XExtDisplayInfo*,XextAddDisplay,(XExtensionInfo* a,Display* b,char* c,XExtensionHooks* d,int e,XPointer f),(a,b,c,d,e,f),return) +#endif +SDL_X11_SYM(XExtensionInfo*,XextCreateExtension,(void),(),return) +SDL_X11_SYM(void,XextDestroyExtension,(XExtensionInfo* a),(a),) +SDL_X11_SYM(XExtDisplayInfo*,XextFindDisplay,(XExtensionInfo* a,Display* b),(a,b),return) +SDL_X11_SYM(int,XextRemoveDisplay,(XExtensionInfo* a,Display* b),(a,b),return) +SDL_X11_SYM(Bool,XQueryExtension,(Display* a,_Xconst char* b,int* c,int* d,int* e),(a,b,c,d,e),return) +SDL_X11_SYM(char *,XDisplayString,(Display* a),(a),return) +SDL_X11_SYM(int,XGetErrorText,(Display* a,int b,char* c,int d),(a,b,c,d),return) +SDL_X11_SYM(void,_XEatData,(Display* a,unsigned long b),(a,b),) +SDL_X11_SYM(void,_XFlush,(Display* a),(a),) +SDL_X11_SYM(void,_XFlushGCCache,(Display* a,GC b),(a,b),) +SDL_X11_SYM(int,_XRead,(Display* a,char* b,long c),(a,b,c),return) +SDL_X11_SYM(void,_XReadPad,(Display* a,char* b,long c),(a,b,c),) +SDL_X11_SYM(void,_XSend,(Display* a,_Xconst char* b,long c),(a,b,c),) +SDL_X11_SYM(Status,_XReply,(Display* a,xReply* b,int c,Bool d),(a,b,c,d),return) +SDL_X11_SYM(unsigned long,_XSetLastRequestRead,(Display* a,xGenericReply* b),(a,b),return) +SDL_X11_SYM(SDL_X11_XSynchronizeRetType,XSynchronize,(Display* a,Bool b),(a,b),return) +SDL_X11_SYM(SDL_X11_XESetWireToEventRetType,XESetWireToEvent,(Display* a,int b,SDL_X11_XESetWireToEventRetType c),(a,b,c),return) +SDL_X11_SYM(SDL_X11_XESetEventToWireRetType,XESetEventToWire,(Display* a,int b,SDL_X11_XESetEventToWireRetType c),(a,b,c),return) +SDL_X11_SYM(void,XRefreshKeyboardMapping,(XMappingEvent *a),(a),) +SDL_X11_SYM(int,XQueryTree,(Display* a,Window b,Window* c,Window* d,Window** e,unsigned int* f),(a,b,c,d,e,f),return) + +#if SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS +SDL_X11_SYM(Bool,XGetEventData,(Display* a,XGenericEventCookie* b),(a,b),return) +SDL_X11_SYM(void,XFreeEventData,(Display* a,XGenericEventCookie* b),(a,b),) +#endif + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM +SDL_X11_SYM(Bool,XkbQueryExtension,(Display* a,int * b,int * c,int * d,int * e, int *f),(a,b,c,d,e,f),return) +#if NeedWidePrototypes +SDL_X11_SYM(KeySym,XkbKeycodeToKeysym,(Display* a,unsigned int b,int c,int d),(a,b,c,d),return) +#else +SDL_X11_SYM(KeySym,XkbKeycodeToKeysym,(Display* a,KeyCode b,int c,int d),(a,b,c,d),return) +#endif +SDL_X11_SYM(Status,XkbGetState,(Display* a,unsigned int b,XkbStatePtr c),(a,b,c),return) +SDL_X11_SYM(Status,XkbGetUpdatedMap,(Display* a,unsigned int b,XkbDescPtr c),(a,b,c),return) +SDL_X11_SYM(XkbDescPtr,XkbGetMap,(Display* a,unsigned int b,unsigned int c),(a,b,c),return) +SDL_X11_SYM(void,XkbFreeClientMap,(XkbDescPtr a,unsigned int b, Bool c),(a,b,c),) +SDL_X11_SYM(void,XkbFreeKeyboard,(XkbDescPtr a,unsigned int b, Bool c),(a,b,c),) +SDL_X11_SYM(BOOL,XkbSetDetectableAutoRepeat,(Display* a, BOOL b, BOOL* c),(a,b,c),return) +#endif + +#if NeedWidePrototypes +SDL_X11_SYM(KeySym,XKeycodeToKeysym,(Display* a,unsigned int b,int c),(a,b,c),return) +#else +SDL_X11_SYM(KeySym,XKeycodeToKeysym,(Display* a,KeyCode b,int c),(a,b,c),return) +#endif + +#ifdef X_HAVE_UTF8_STRING +SDL_X11_MODULE(UTF8) +SDL_X11_SYM(int,Xutf8TextListToTextProperty,(Display* a,char** b,int c,XICCEncodingStyle d,XTextProperty* e),(a,b,c,d,e),return) +SDL_X11_SYM(int,Xutf8LookupString,(XIC a,XKeyPressedEvent* b,char* c,int d,KeySym* e,Status* f),(a,b,c,d,e,f),return) +/* SDL_X11_SYM(XIC,XCreateIC,(XIM, ...),return) !!! ARGH! */ +SDL_X11_SYM(void,XDestroyIC,(XIC a),(a),) +/* SDL_X11_SYM(char*,XGetICValues,(XIC, ...),return) !!! ARGH! */ +SDL_X11_SYM(void,XSetICFocus,(XIC a),(a),) +SDL_X11_SYM(void,XUnsetICFocus,(XIC a),(a),) +SDL_X11_SYM(XIM,XOpenIM,(Display* a,struct _XrmHashBucketRec* b,char* c,char* d),(a,b,c,d),return) +SDL_X11_SYM(Status,XCloseIM,(XIM a),(a),return) +SDL_X11_SYM(void,Xutf8DrawString,(Display *a, Drawable b, XFontSet c, GC d, int e, int f, _Xconst char *g, int h),(a,b,c,d,e,f,g,h),) +SDL_X11_SYM(int,Xutf8TextExtents,(XFontSet a, _Xconst char* b, int c, XRectangle* d, XRectangle* e),(a,b,c,d,e),return) +SDL_X11_SYM(char*,XSetLocaleModifiers,(const char *a),(a),return) +SDL_X11_SYM(char*,Xutf8ResetIC,(XIC a),(a),return) +#endif + +#ifndef NO_SHARED_MEMORY +SDL_X11_MODULE(SHM) +SDL_X11_SYM(Status,XShmAttach,(Display* a,XShmSegmentInfo* b),(a,b),return) +SDL_X11_SYM(Status,XShmDetach,(Display* a,XShmSegmentInfo* b),(a,b),return) +SDL_X11_SYM(Status,XShmPutImage,(Display* a,Drawable b,GC c,XImage* d,int e,int f,int g,int h,unsigned int i,unsigned int j,Bool k),(a,b,c,d,e,f,g,h,i,j,k),return) +SDL_X11_SYM(XImage*,XShmCreateImage,(Display* a,Visual* b,unsigned int c,int d,char* e,XShmSegmentInfo* f,unsigned int g,unsigned int h),(a,b,c,d,e,f,g,h),return) +SDL_X11_SYM(Pixmap,XShmCreatePixmap,(Display *a,Drawable b,char* c,XShmSegmentInfo* d, unsigned int e, unsigned int f, unsigned int g),(a,b,c,d,e,f,g),return) +SDL_X11_SYM(Bool,XShmQueryExtension,(Display* a),(a),return) +#endif + +/* + * Not required...these only exist in code in headers on some 64-bit platforms, + * and are removed via macros elsewhere, so it's safe for them to be missing. + */ +#ifdef LONG64 +SDL_X11_MODULE(IO_32BIT) +SDL_X11_SYM(int,_XData32,(Display *dpy,register _Xconst long *data,unsigned len),(dpy,data,len),return) +SDL_X11_SYM(void,_XRead32,(Display *dpy,register long *data,long len),(dpy,data,len),) +#endif + +/* + * These only show up on some variants of Unix. + */ +#if defined(__osf__) +SDL_X11_MODULE(OSF_ENTRY_POINTS) +SDL_X11_SYM(void,_SmtBufferOverflow,(Display *dpy,register smtDisplayPtr p),(dpy,p),) +SDL_X11_SYM(void,_SmtIpError,(Display *dpy,register smtDisplayPtr p,int i),(dpy,p,i),) +SDL_X11_SYM(int,ipAllocateData,(ChannelPtr a,IPCard b,IPDataPtr * c),(a,b,c),return) +SDL_X11_SYM(int,ipUnallocateAndSendData,(ChannelPtr a,IPCard b),(a,b),return) +#endif + +/* XCursor support */ +#if SDL_VIDEO_DRIVER_X11_XCURSOR +SDL_X11_MODULE(XCURSOR) +SDL_X11_SYM(XcursorImage*,XcursorImageCreate,(int a,int b),(a,b),return) +SDL_X11_SYM(void,XcursorImageDestroy,(XcursorImage *a),(a),) +SDL_X11_SYM(Cursor,XcursorImageLoadCursor,(Display *a,const XcursorImage *b),(a,b),return) +#endif + +/* Xdbe support */ +#if SDL_VIDEO_DRIVER_X11_XDBE +SDL_X11_MODULE(XDBE) +SDL_X11_SYM(Status,XdbeQueryExtension,(Display *dpy,int *major_version_return,int *minor_version_return),(dpy,major_version_return,minor_version_return),return) +SDL_X11_SYM(XdbeBackBuffer,XdbeAllocateBackBufferName,(Display *dpy,Window window,XdbeSwapAction swap_action),(dpy,window,swap_action),return) +SDL_X11_SYM(Status,XdbeDeallocateBackBufferName,(Display *dpy,XdbeBackBuffer buffer),(dpy,buffer),return) +SDL_X11_SYM(Status,XdbeSwapBuffers,(Display *dpy,XdbeSwapInfo *swap_info,int num_windows),(dpy,swap_info,num_windows),return) +SDL_X11_SYM(Status,XdbeBeginIdiom,(Display *dpy),(dpy),return) +SDL_X11_SYM(Status,XdbeEndIdiom,(Display *dpy),(dpy),return) +SDL_X11_SYM(XdbeScreenVisualInfo*,XdbeGetVisualInfo,(Display *dpy,Drawable *screen_specifiers,int *num_screens),(dpy,screen_specifiers,num_screens),return) +SDL_X11_SYM(void,XdbeFreeVisualInfo,(XdbeScreenVisualInfo *visual_info),(visual_info),) +SDL_X11_SYM(XdbeBackBufferAttributes*,XdbeGetBackBufferAttributes,(Display *dpy,XdbeBackBuffer buffer),(dpy,buffer),return) +#endif + +/* Xinerama support */ +#if SDL_VIDEO_DRIVER_X11_XINERAMA +SDL_X11_MODULE(XINERAMA) +SDL_X11_SYM(Bool,XineramaIsActive,(Display *a),(a),return) +SDL_X11_SYM(Bool,XineramaQueryExtension,(Display *a,int *b,int *c),(a,b,c),return) +SDL_X11_SYM(Status,XineramaQueryVersion,(Display *a,int *b,int *c),(a,b,c),return) +SDL_X11_SYM(XineramaScreenInfo*,XineramaQueryScreens,(Display *a, int *b),(a,b),return) +#endif + +/* XInput2 support for multiple mice, tablets, etc. */ +#if SDL_VIDEO_DRIVER_X11_XINPUT2 +SDL_X11_MODULE(XINPUT2) +SDL_X11_SYM(XIDeviceInfo*,XIQueryDevice,(Display *a,int b,int *c),(a,b,c),return) +SDL_X11_SYM(void,XIFreeDeviceInfo,(XIDeviceInfo *a),(a),) +SDL_X11_SYM(int,XISelectEvents,(Display *a,Window b,XIEventMask *c,int d),(a,b,c,d),return) +SDL_X11_SYM(Status,XIQueryVersion,(Display *a,int *b,int *c),(a,b,c),return) +SDL_X11_SYM(XIEventMask*,XIGetSelectedEvents,(Display *a,Window b,int *c),(a,b,c),return) +#endif + +/* XRandR support */ +#if SDL_VIDEO_DRIVER_X11_XRANDR +SDL_X11_MODULE(XRANDR) +SDL_X11_SYM(Status,XRRQueryVersion,(Display *dpy,int *major_versionp,int *minor_versionp),(dpy,major_versionp,minor_versionp),return) +SDL_X11_SYM(XRRScreenConfiguration *,XRRGetScreenInfo,(Display *dpy,Drawable draw),(dpy,draw),return) +SDL_X11_SYM(SizeID,XRRConfigCurrentConfiguration,(XRRScreenConfiguration *config,Rotation *rotation),(config,rotation),return) +SDL_X11_SYM(short,XRRConfigCurrentRate,(XRRScreenConfiguration *config),(config),return) +SDL_X11_SYM(short *,XRRConfigRates,(XRRScreenConfiguration *config,int sizeID,int *nrates),(config,sizeID,nrates),return) +SDL_X11_SYM(XRRScreenSize *,XRRConfigSizes,(XRRScreenConfiguration *config,int *nsizes),(config,nsizes),return) +SDL_X11_SYM(Status,XRRSetScreenConfigAndRate,(Display *dpy,XRRScreenConfiguration *config,Drawable draw,int size_index,Rotation rotation,short rate,Time timestamp),(dpy,config,draw,size_index,rotation,rate,timestamp),return) +SDL_X11_SYM(void,XRRFreeScreenConfigInfo,(XRRScreenConfiguration *config),(config),) +SDL_X11_SYM(void,XRRSetScreenSize,(Display *dpy, Window window,int width, int height,int mmWidth, int mmHeight),(dpy,window,width,height,mmWidth,mmHeight),) +SDL_X11_SYM(Status,XRRGetScreenSizeRange,(Display *dpy, Window window,int *minWidth, int *minHeight, int *maxWidth, int *maxHeight),(dpy,window,minWidth,minHeight,maxWidth,maxHeight),return) +SDL_X11_SYM(XRRScreenResources *,XRRGetScreenResources,(Display *dpy, Window window),(dpy, window),return) +SDL_X11_SYM(void,XRRFreeScreenResources,(XRRScreenResources *resources),(resources),) +SDL_X11_SYM(XRROutputInfo *,XRRGetOutputInfo,(Display *dpy, XRRScreenResources *resources, RROutput output),(dpy,resources,output),return) +SDL_X11_SYM(void,XRRFreeOutputInfo,(XRROutputInfo *outputInfo),(outputInfo),) +SDL_X11_SYM(XRRCrtcInfo *,XRRGetCrtcInfo,(Display *dpy, XRRScreenResources *resources, RRCrtc crtc),(dpy,resources,crtc),return) +SDL_X11_SYM(void,XRRFreeCrtcInfo,(XRRCrtcInfo *crtcInfo),(crtcInfo),) +SDL_X11_SYM(Status,XRRSetCrtcConfig,(Display *dpy, XRRScreenResources *resources, RRCrtc crtc, Time timestamp, int x, int y, RRMode mode, Rotation rotation, RROutput *outputs, int noutputs),(dpy,resources,crtc,timestamp,x,y,mode,rotation,outputs,noutputs),return) +SDL_X11_SYM(Atom*,XRRListOutputProperties,(Display *dpy, RROutput output, int *nprop),(dpy,output,nprop),return) +SDL_X11_SYM(XRRPropertyInfo*,XRRQueryOutputProperty,(Display *dpy,RROutput output, Atom property),(dpy,output,property),return) +SDL_X11_SYM(int,XRRGetOutputProperty,(Display *dpy,RROutput output, Atom property, long offset, long length, Bool _delete, Bool pending, Atom req_type, Atom *actual_type, int *actual_format, unsigned long *nitems, unsigned long *bytes_after, unsigned char **prop),(dpy,output,property,offset,length, _delete, pending, req_type, actual_type, actual_format, nitems, bytes_after, prop),return) +SDL_X11_SYM(RROutput,XRRGetOutputPrimary,(Display *dpy,Window window),(dpy,window),return) +#endif + +/* MIT-SCREEN-SAVER support */ +#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER +SDL_X11_MODULE(XSS) +SDL_X11_SYM(Bool,XScreenSaverQueryExtension,(Display *dpy,int *event_base,int *error_base),(dpy,event_base,error_base),return) +SDL_X11_SYM(Status,XScreenSaverQueryVersion,(Display *dpy,int *major_versionp,int *minor_versionp),(dpy,major_versionp,minor_versionp),return) +SDL_X11_SYM(void,XScreenSaverSuspend,(Display *dpy,Bool suspend),(dpy,suspend),return) +#endif + +#if SDL_VIDEO_DRIVER_X11_XSHAPE +SDL_X11_MODULE(XSHAPE) +SDL_X11_SYM(void,XShapeCombineMask,(Display *dpy,Window dest,int dest_kind,int x_off,int y_off,Pixmap src,int op),(dpy,dest,dest_kind,x_off,y_off,src,op),) +#endif + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE +SDL_X11_MODULE(XVIDMODE) +SDL_X11_SYM(Bool,XF86VidModeGetAllModeLines,(Display *a,int b,int *c,XF86VidModeModeInfo ***d),(a,b,c,d),return) +SDL_X11_SYM(Bool,XF86VidModeGetModeLine,(Display *a,int b,int *c,XF86VidModeModeLine *d),(a,b,c,d),return) +SDL_X11_SYM(Bool,XF86VidModeGetViewPort,(Display *a,int b,int *c,int *d),(a,b,c,d),return) +SDL_X11_SYM(Bool,XF86VidModeQueryExtension,(Display *a,int *b,int *c),(a,b,c),return) +SDL_X11_SYM(Bool,XF86VidModeQueryVersion,(Display *a,int *b,int *c),(a,b,c),return) +SDL_X11_SYM(Bool,XF86VidModeSwitchToMode,(Display *a,int b,XF86VidModeModeInfo *c),(a,b,c),return) +SDL_X11_SYM(Bool,XF86VidModeLockModeSwitch,(Display *a,int b,int c),(a,b,c),return) +#endif + +#undef SDL_X11_MODULE +#undef SDL_X11_SYM + +/* *INDENT-ON* */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.c new file mode 100644 index 000000000..c19e80a67 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.c @@ -0,0 +1,47 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_x11video.h" +#include "SDL_x11touch.h" +#include "SDL_x11xinput2.h" +#include "../../events/SDL_touch_c.h" + + +void +X11_InitTouch(_THIS) +{ + if (X11_Xinput2IsMultitouchSupported()) { + X11_InitXinput2Multitouch(_this); + } +} + +void +X11_QuitTouch(_THIS) +{ + SDL_TouchQuit(); +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.h new file mode 100644 index 000000000..7f8d18e1c --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11touch.h @@ -0,0 +1,31 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11touch_h +#define _SDL_x11touch_h + +extern void X11_InitTouch(_THIS); +extern void X11_QuitTouch(_THIS); + +#endif /* _SDL_x11touch_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.c new file mode 100644 index 000000000..24043ff4e --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.c @@ -0,0 +1,476 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include /* For getpid() and readlink() */ + +#include "SDL_video.h" +#include "SDL_mouse.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" + +#include "SDL_x11video.h" +#include "SDL_x11framebuffer.h" +#include "SDL_x11shape.h" +#include "SDL_x11touch.h" +#include "SDL_x11xinput2.h" + +#if SDL_VIDEO_OPENGL_EGL +#include "SDL_x11opengles.h" +#endif + +/* Initialization/Query functions */ +static int X11_VideoInit(_THIS); +static void X11_VideoQuit(_THIS); + +/* Find out what class name we should use */ +static char * +get_classname() +{ + char *spot; +#if defined(__LINUX__) || defined(__FREEBSD__) + char procfile[1024]; + char linkfile[1024]; + int linksize; +#endif + + /* First allow environment variable override */ + spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS"); + if (spot) { + return SDL_strdup(spot); + } + + /* Next look at the application's executable name */ +#if defined(__LINUX__) || defined(__FREEBSD__) +#if defined(__LINUX__) + SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid()); +#elif defined(__FREEBSD__) + SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", + getpid()); +#else +#error Where can we find the executable name? +#endif + linksize = readlink(procfile, linkfile, sizeof(linkfile) - 1); + if (linksize > 0) { + linkfile[linksize] = '\0'; + spot = SDL_strrchr(linkfile, '/'); + if (spot) { + return SDL_strdup(spot + 1); + } else { + return SDL_strdup(linkfile); + } + } +#endif /* __LINUX__ || __FREEBSD__ */ + + /* Finally use the default we've used forever */ + return SDL_strdup("SDL_App"); +} + +/* X11 driver bootstrap functions */ + +static int +X11_Available(void) +{ + Display *display = NULL; + if (SDL_X11_LoadSymbols()) { + display = X11_XOpenDisplay(NULL); + if (display != NULL) { + X11_XCloseDisplay(display); + } + SDL_X11_UnloadSymbols(); + } + return (display != NULL); +} + +static void +X11_DeleteDevice(SDL_VideoDevice * device) +{ + SDL_VideoData *data = (SDL_VideoData *) device->driverdata; + if (data->display) { + X11_XCloseDisplay(data->display); + } + SDL_free(data->windowlist); + SDL_free(device->driverdata); + SDL_free(device); + + SDL_X11_UnloadSymbols(); +} + +/* An error handler to reset the vidmode and then call the default handler. */ +static SDL_bool safety_net_triggered = SDL_FALSE; +static int (*orig_x11_errhandler) (Display *, XErrorEvent *) = NULL; +static int +X11_SafetyNetErrHandler(Display * d, XErrorEvent * e) +{ + SDL_VideoDevice *device = NULL; + /* if we trigger an error in our error handler, don't try again. */ + if (!safety_net_triggered) { + safety_net_triggered = SDL_TRUE; + device = SDL_GetVideoDevice(); + if (device != NULL) { + int i; + for (i = 0; i < device->num_displays; i++) { + SDL_VideoDisplay *display = &device->displays[i]; + if (SDL_memcmp(&display->current_mode, &display->desktop_mode, + sizeof (SDL_DisplayMode)) != 0) { + X11_SetDisplayMode(device, display, &display->desktop_mode); + } + } + } + } + + if (orig_x11_errhandler != NULL) { + return orig_x11_errhandler(d, e); /* probably terminate. */ + } + + return 0; +} + +static SDL_VideoDevice * +X11_CreateDevice(int devindex) +{ + SDL_VideoDevice *device; + SDL_VideoData *data; + const char *display = NULL; /* Use the DISPLAY environment variable */ + + if (!SDL_X11_LoadSymbols()) { + return NULL; + } + + /* Need for threading gl calls. This is also required for the proprietary + nVidia driver to be threaded. */ + X11_XInitThreads(); + + /* Initialize all variables that we clean on shutdown */ + device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); + if (!device) { + SDL_OutOfMemory(); + return NULL; + } + data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData)); + if (!data) { + SDL_free(device); + SDL_OutOfMemory(); + return NULL; + } + device->driverdata = data; + + data->global_mouse_changed = SDL_TRUE; + + /* FIXME: Do we need this? + if ( (SDL_strncmp(X11_XDisplayName(display), ":", 1) == 0) || + (SDL_strncmp(X11_XDisplayName(display), "unix:", 5) == 0) ) { + local_X11 = 1; + } else { + local_X11 = 0; + } + */ + data->display = X11_XOpenDisplay(display); +#if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC) + /* On Tru64 if linking without -lX11, it fails and you get following message. + * Xlib: connection to ":0.0" refused by server + * Xlib: XDM authorization key matches an existing client! + * + * It succeeds if retrying 1 second later + * or if running xhost +localhost on shell. + */ + if (data->display == NULL) { + SDL_Delay(1000); + data->display = X11_XOpenDisplay(display); + } +#endif + if (data->display == NULL) { + SDL_free(device->driverdata); + SDL_free(device); + SDL_SetError("Couldn't open X11 display"); + return NULL; + } +#ifdef X11_DEBUG + X11_XSynchronize(data->display, True); +#endif + + /* Hook up an X11 error handler to recover the desktop resolution. */ + safety_net_triggered = SDL_FALSE; + orig_x11_errhandler = X11_XSetErrorHandler(X11_SafetyNetErrHandler); + + /* Set the function pointers */ + device->VideoInit = X11_VideoInit; + device->VideoQuit = X11_VideoQuit; + device->GetDisplayModes = X11_GetDisplayModes; + device->GetDisplayBounds = X11_GetDisplayBounds; + device->GetDisplayUsableBounds = X11_GetDisplayUsableBounds; + device->GetDisplayDPI = X11_GetDisplayDPI; + device->SetDisplayMode = X11_SetDisplayMode; + device->SuspendScreenSaver = X11_SuspendScreenSaver; + device->PumpEvents = X11_PumpEvents; + + device->CreateWindow = X11_CreateWindow; + device->CreateWindowFrom = X11_CreateWindowFrom; + device->SetWindowTitle = X11_SetWindowTitle; + device->SetWindowIcon = X11_SetWindowIcon; + device->SetWindowPosition = X11_SetWindowPosition; + device->SetWindowSize = X11_SetWindowSize; + device->SetWindowMinimumSize = X11_SetWindowMinimumSize; + device->SetWindowMaximumSize = X11_SetWindowMaximumSize; + device->GetWindowBordersSize = X11_GetWindowBordersSize; + device->SetWindowOpacity = X11_SetWindowOpacity; + device->SetWindowModalFor = X11_SetWindowModalFor; + device->SetWindowInputFocus = X11_SetWindowInputFocus; + device->ShowWindow = X11_ShowWindow; + device->HideWindow = X11_HideWindow; + device->RaiseWindow = X11_RaiseWindow; + device->MaximizeWindow = X11_MaximizeWindow; + device->MinimizeWindow = X11_MinimizeWindow; + device->RestoreWindow = X11_RestoreWindow; + device->SetWindowBordered = X11_SetWindowBordered; + device->SetWindowResizable = X11_SetWindowResizable; + device->SetWindowFullscreen = X11_SetWindowFullscreen; + device->SetWindowGammaRamp = X11_SetWindowGammaRamp; + device->SetWindowGrab = X11_SetWindowGrab; + device->DestroyWindow = X11_DestroyWindow; + device->CreateWindowFramebuffer = X11_CreateWindowFramebuffer; + device->UpdateWindowFramebuffer = X11_UpdateWindowFramebuffer; + device->DestroyWindowFramebuffer = X11_DestroyWindowFramebuffer; + device->GetWindowWMInfo = X11_GetWindowWMInfo; + device->SetWindowHitTest = X11_SetWindowHitTest; + + device->shape_driver.CreateShaper = X11_CreateShaper; + device->shape_driver.SetWindowShape = X11_SetWindowShape; + device->shape_driver.ResizeWindowShape = X11_ResizeWindowShape; + +#if SDL_VIDEO_OPENGL_GLX + device->GL_LoadLibrary = X11_GL_LoadLibrary; + device->GL_GetProcAddress = X11_GL_GetProcAddress; + device->GL_UnloadLibrary = X11_GL_UnloadLibrary; + device->GL_CreateContext = X11_GL_CreateContext; + device->GL_MakeCurrent = X11_GL_MakeCurrent; + device->GL_SetSwapInterval = X11_GL_SetSwapInterval; + device->GL_GetSwapInterval = X11_GL_GetSwapInterval; + device->GL_SwapWindow = X11_GL_SwapWindow; + device->GL_DeleteContext = X11_GL_DeleteContext; +#elif SDL_VIDEO_OPENGL_EGL + device->GL_LoadLibrary = X11_GLES_LoadLibrary; + device->GL_GetProcAddress = X11_GLES_GetProcAddress; + device->GL_UnloadLibrary = X11_GLES_UnloadLibrary; + device->GL_CreateContext = X11_GLES_CreateContext; + device->GL_MakeCurrent = X11_GLES_MakeCurrent; + device->GL_SetSwapInterval = X11_GLES_SetSwapInterval; + device->GL_GetSwapInterval = X11_GLES_GetSwapInterval; + device->GL_SwapWindow = X11_GLES_SwapWindow; + device->GL_DeleteContext = X11_GLES_DeleteContext; +#endif + + device->SetClipboardText = X11_SetClipboardText; + device->GetClipboardText = X11_GetClipboardText; + device->HasClipboardText = X11_HasClipboardText; + device->StartTextInput = X11_StartTextInput; + device->StopTextInput = X11_StopTextInput; + device->SetTextInputRect = X11_SetTextInputRect; + + device->free = X11_DeleteDevice; + + return device; +} + +VideoBootStrap X11_bootstrap = { + "x11", "SDL X11 video driver", + X11_Available, X11_CreateDevice +}; + +static int (*handler) (Display *, XErrorEvent *) = NULL; +static int +X11_CheckWindowManagerErrorHandler(Display * d, XErrorEvent * e) +{ + if (e->error_code == BadWindow) { + return (0); + } else { + return (handler(d, e)); + } +} + +static void +X11_CheckWindowManager(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + Display *display = data->display; + Atom _NET_SUPPORTING_WM_CHECK; + int status, real_format; + Atom real_type; + unsigned long items_read = 0, items_left = 0; + unsigned char *propdata = NULL; + Window wm_window = 0; +#ifdef DEBUG_WINDOW_MANAGER + char *wm_name; +#endif + + /* Set up a handler to gracefully catch errors */ + X11_XSync(display, False); + handler = X11_XSetErrorHandler(X11_CheckWindowManagerErrorHandler); + + _NET_SUPPORTING_WM_CHECK = X11_XInternAtom(display, "_NET_SUPPORTING_WM_CHECK", False); + status = X11_XGetWindowProperty(display, DefaultRootWindow(display), _NET_SUPPORTING_WM_CHECK, 0L, 1L, False, XA_WINDOW, &real_type, &real_format, &items_read, &items_left, &propdata); + if (status == Success) { + if (items_read) { + wm_window = ((Window*)propdata)[0]; + } + if (propdata) { + X11_XFree(propdata); + propdata = NULL; + } + } + + if (wm_window) { + status = X11_XGetWindowProperty(display, wm_window, _NET_SUPPORTING_WM_CHECK, 0L, 1L, False, XA_WINDOW, &real_type, &real_format, &items_read, &items_left, &propdata); + if (status != Success || !items_read || wm_window != ((Window*)propdata)[0]) { + wm_window = None; + } + if (status == Success && propdata) { + X11_XFree(propdata); + propdata = NULL; + } + } + + /* Reset the error handler, we're done checking */ + X11_XSync(display, False); + X11_XSetErrorHandler(handler); + + if (!wm_window) { +#ifdef DEBUG_WINDOW_MANAGER + printf("Couldn't get _NET_SUPPORTING_WM_CHECK property\n"); +#endif + return; + } + data->net_wm = SDL_TRUE; + +#ifdef DEBUG_WINDOW_MANAGER + wm_name = X11_GetWindowTitle(_this, wm_window); + printf("Window manager: %s\n", wm_name); + SDL_free(wm_name); +#endif +} + + +int +X11_VideoInit(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + /* Get the window class name, usually the name of the application */ + data->classname = get_classname(); + + /* Get the process PID to be associated to the window */ + data->pid = getpid(); + + /* I have no idea how random this actually is, or has to be. */ + data->window_group = (XID) (((size_t) data->pid) ^ ((size_t) _this)); + + /* Look up some useful Atoms */ +#define GET_ATOM(X) data->X = X11_XInternAtom(data->display, #X, False) + GET_ATOM(WM_PROTOCOLS); + GET_ATOM(WM_DELETE_WINDOW); + GET_ATOM(WM_TAKE_FOCUS); + GET_ATOM(_NET_WM_STATE); + GET_ATOM(_NET_WM_STATE_HIDDEN); + GET_ATOM(_NET_WM_STATE_FOCUSED); + GET_ATOM(_NET_WM_STATE_MAXIMIZED_VERT); + GET_ATOM(_NET_WM_STATE_MAXIMIZED_HORZ); + GET_ATOM(_NET_WM_STATE_FULLSCREEN); + GET_ATOM(_NET_WM_STATE_ABOVE); + GET_ATOM(_NET_WM_STATE_SKIP_TASKBAR); + GET_ATOM(_NET_WM_STATE_SKIP_PAGER); + GET_ATOM(_NET_WM_ALLOWED_ACTIONS); + GET_ATOM(_NET_WM_ACTION_FULLSCREEN); + GET_ATOM(_NET_WM_NAME); + GET_ATOM(_NET_WM_ICON_NAME); + GET_ATOM(_NET_WM_ICON); + GET_ATOM(_NET_WM_PING); + GET_ATOM(_NET_WM_WINDOW_OPACITY); + GET_ATOM(_NET_WM_USER_TIME); + GET_ATOM(_NET_ACTIVE_WINDOW); + GET_ATOM(_NET_FRAME_EXTENTS); + GET_ATOM(UTF8_STRING); + GET_ATOM(PRIMARY); + GET_ATOM(XdndEnter); + GET_ATOM(XdndPosition); + GET_ATOM(XdndStatus); + GET_ATOM(XdndTypeList); + GET_ATOM(XdndActionCopy); + GET_ATOM(XdndDrop); + GET_ATOM(XdndFinished); + GET_ATOM(XdndSelection); + GET_ATOM(XKLAVIER_STATE); + + /* Detect the window manager */ + X11_CheckWindowManager(_this); + + if (X11_InitModes(_this) < 0) { + return -1; + } + + X11_InitXinput2(_this); + + if (X11_InitKeyboard(_this) != 0) { + return -1; + } + X11_InitMouse(_this); + + X11_InitTouch(_this); + +#if SDL_USE_LIBDBUS + SDL_DBus_Init(); +#endif + + return 0; +} + +void +X11_VideoQuit(_THIS) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + SDL_free(data->classname); +#ifdef X_HAVE_UTF8_STRING + if (data->im) { + X11_XCloseIM(data->im); + } +#endif + + X11_QuitModes(_this); + X11_QuitKeyboard(_this); + X11_QuitMouse(_this); + X11_QuitTouch(_this); + +#if SDL_USE_LIBDBUS + SDL_DBus_Quit(); +#endif +} + +SDL_bool +X11_UseDirectColorVisuals(void) +{ + return SDL_getenv("SDL_VIDEO_X11_NODIRECTCOLOR") ? SDL_FALSE : SDL_TRUE; +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vim: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.h new file mode 100644 index 000000000..798d14f56 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11video.h @@ -0,0 +1,146 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11video_h +#define _SDL_x11video_h + +#include "SDL_keycode.h" + +#include "../SDL_sysvideo.h" + +#include +#include +#include + +#if SDL_VIDEO_DRIVER_X11_XCURSOR +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XDBE +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XINERAMA +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XINPUT2 +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XRANDR +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XSHAPE +#include +#endif +#if SDL_VIDEO_DRIVER_X11_XVIDMODE +#include +#endif + +#include "../../core/linux/SDL_dbus.h" +#include "../../core/linux/SDL_ime.h" + +#include "SDL_x11dyn.h" + +#include "SDL_x11clipboard.h" +#include "SDL_x11events.h" +#include "SDL_x11keyboard.h" +#include "SDL_x11modes.h" +#include "SDL_x11mouse.h" +#include "SDL_x11opengl.h" +#include "SDL_x11window.h" + +/* Private display data */ + +typedef struct SDL_VideoData +{ + Display *display; + char *classname; + pid_t pid; + XIM im; + Uint32 screensaver_activity; + int numwindows; + SDL_WindowData **windowlist; + int windowlistlength; + XID window_group; + + /* This is true for ICCCM2.0-compliant window managers */ + SDL_bool net_wm; + + /* Useful atoms */ + Atom WM_PROTOCOLS; + Atom WM_DELETE_WINDOW; + Atom WM_TAKE_FOCUS; + Atom _NET_WM_STATE; + Atom _NET_WM_STATE_HIDDEN; + Atom _NET_WM_STATE_FOCUSED; + Atom _NET_WM_STATE_MAXIMIZED_VERT; + Atom _NET_WM_STATE_MAXIMIZED_HORZ; + Atom _NET_WM_STATE_FULLSCREEN; + Atom _NET_WM_STATE_ABOVE; + Atom _NET_WM_STATE_SKIP_TASKBAR; + Atom _NET_WM_STATE_SKIP_PAGER; + Atom _NET_WM_ALLOWED_ACTIONS; + Atom _NET_WM_ACTION_FULLSCREEN; + Atom _NET_WM_NAME; + Atom _NET_WM_ICON_NAME; + Atom _NET_WM_ICON; + Atom _NET_WM_PING; + Atom _NET_WM_WINDOW_OPACITY; + Atom _NET_WM_USER_TIME; + Atom _NET_ACTIVE_WINDOW; + Atom _NET_FRAME_EXTENTS; + Atom UTF8_STRING; + Atom PRIMARY; + Atom XdndEnter; + Atom XdndPosition; + Atom XdndStatus; + Atom XdndTypeList; + Atom XdndActionCopy; + Atom XdndDrop; + Atom XdndFinished; + Atom XdndSelection; + Atom XKLAVIER_STATE; + + SDL_Scancode key_layout[256]; + SDL_bool selection_waiting; + + Uint32 last_mode_change_deadline; + + SDL_bool global_mouse_changed; + SDL_Point global_mouse_position; + Uint32 global_mouse_buttons; + +#if SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM + XkbDescPtr xkb; +#endif + + KeyCode filter_code; + Time filter_time; + +} SDL_VideoData; + +extern SDL_bool X11_UseDirectColorVisuals(void); + +#endif /* _SDL_x11video_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.c new file mode 100644 index 000000000..0464728e3 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.c @@ -0,0 +1,1582 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_assert.h" +#include "SDL_hints.h" +#include "../SDL_sysvideo.h" +#include "../SDL_pixels_c.h" +#include "../../events/SDL_keyboard_c.h" +#include "../../events/SDL_mouse_c.h" + +#include "SDL_x11video.h" +#include "SDL_x11mouse.h" +#include "SDL_x11shape.h" +#include "SDL_x11xinput2.h" + +#if SDL_VIDEO_OPENGL_EGL +#include "SDL_x11opengles.h" +#endif + +#include "SDL_timer.h" +#include "SDL_syswm.h" +#include "SDL_assert.h" + +#define _NET_WM_STATE_REMOVE 0l +#define _NET_WM_STATE_ADD 1l + +static Bool isMapNotify(Display *dpy, XEvent *ev, XPointer win) +{ + return ev->type == MapNotify && ev->xmap.window == *((Window*)win); +} +static Bool isUnmapNotify(Display *dpy, XEvent *ev, XPointer win) +{ + return ev->type == UnmapNotify && ev->xunmap.window == *((Window*)win); +} + +/* +static Bool isConfigureNotify(Display *dpy, XEvent *ev, XPointer win) +{ + return ev->type == ConfigureNotify && ev->xconfigure.window == *((Window*)win); +} +static Bool +X11_XIfEventTimeout(Display *display, XEvent *event_return, Bool (*predicate)(), XPointer arg, int timeoutMS) +{ + Uint32 start = SDL_GetTicks(); + + while (!X11_XCheckIfEvent(display, event_return, predicate, arg)) { + if (SDL_TICKS_PASSED(SDL_GetTicks(), start + timeoutMS)) { + return False; + } + } + return True; +} +*/ + +static SDL_bool +X11_IsWindowLegacyFullscreen(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + return (data->fswindow != 0); +} + +static SDL_bool +X11_IsWindowMapped(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + XWindowAttributes attr; + + X11_XGetWindowAttributes(videodata->display, data->xwindow, &attr); + if (attr.map_state != IsUnmapped) { + return SDL_TRUE; + } else { + return SDL_FALSE; + } +} + +#if 0 +static SDL_bool +X11_IsActionAllowed(SDL_Window *window, Atom action) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Atom _NET_WM_ALLOWED_ACTIONS = data->videodata->_NET_WM_ALLOWED_ACTIONS; + Atom type; + Display *display = data->videodata->display; + int form; + unsigned long remain; + unsigned long len, i; + Atom *list; + SDL_bool ret = SDL_FALSE; + + if (X11_XGetWindowProperty(display, data->xwindow, _NET_WM_ALLOWED_ACTIONS, 0, 1024, False, XA_ATOM, &type, &form, &len, &remain, (unsigned char **)&list) == Success) + { + for (i=0; idriverdata; + Display *display = videodata->display; + /* !!! FIXME: just dereference videodata below instead of copying to locals. */ + Atom _NET_WM_STATE = videodata->_NET_WM_STATE; + /* Atom _NET_WM_STATE_HIDDEN = videodata->_NET_WM_STATE_HIDDEN; */ + Atom _NET_WM_STATE_FOCUSED = videodata->_NET_WM_STATE_FOCUSED; + Atom _NET_WM_STATE_MAXIMIZED_VERT = videodata->_NET_WM_STATE_MAXIMIZED_VERT; + Atom _NET_WM_STATE_MAXIMIZED_HORZ = videodata->_NET_WM_STATE_MAXIMIZED_HORZ; + Atom _NET_WM_STATE_FULLSCREEN = videodata->_NET_WM_STATE_FULLSCREEN; + Atom _NET_WM_STATE_ABOVE = videodata->_NET_WM_STATE_ABOVE; + Atom _NET_WM_STATE_SKIP_TASKBAR = videodata->_NET_WM_STATE_SKIP_TASKBAR; + Atom _NET_WM_STATE_SKIP_PAGER = videodata->_NET_WM_STATE_SKIP_PAGER; + Atom atoms[16]; + int count = 0; + + /* The window manager sets this property, we shouldn't set it. + If we did, this would indicate to the window manager that we don't + actually want to be mapped during X11_XMapRaised(), which would be bad. + * + if (flags & SDL_WINDOW_HIDDEN) { + atoms[count++] = _NET_WM_STATE_HIDDEN; + } + */ + + if (flags & SDL_WINDOW_ALWAYS_ON_TOP) { + atoms[count++] = _NET_WM_STATE_ABOVE; + } + if (flags & SDL_WINDOW_SKIP_TASKBAR) { + atoms[count++] = _NET_WM_STATE_SKIP_TASKBAR; + atoms[count++] = _NET_WM_STATE_SKIP_PAGER; + } + if (flags & SDL_WINDOW_INPUT_FOCUS) { + atoms[count++] = _NET_WM_STATE_FOCUSED; + } + if (flags & SDL_WINDOW_MAXIMIZED) { + atoms[count++] = _NET_WM_STATE_MAXIMIZED_VERT; + atoms[count++] = _NET_WM_STATE_MAXIMIZED_HORZ; + } + if (flags & SDL_WINDOW_FULLSCREEN) { + atoms[count++] = _NET_WM_STATE_FULLSCREEN; + } + + SDL_assert(count <= SDL_arraysize(atoms)); + + if (count > 0) { + X11_XChangeProperty(display, xwindow, _NET_WM_STATE, XA_ATOM, 32, + PropModeReplace, (unsigned char *)atoms, count); + } else { + X11_XDeleteProperty(display, xwindow, _NET_WM_STATE); + } +} + +Uint32 +X11_GetNetWMState(_THIS, Window xwindow) +{ + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + Display *display = videodata->display; + Atom _NET_WM_STATE = videodata->_NET_WM_STATE; + Atom _NET_WM_STATE_HIDDEN = videodata->_NET_WM_STATE_HIDDEN; + Atom _NET_WM_STATE_FOCUSED = videodata->_NET_WM_STATE_FOCUSED; + Atom _NET_WM_STATE_MAXIMIZED_VERT = videodata->_NET_WM_STATE_MAXIMIZED_VERT; + Atom _NET_WM_STATE_MAXIMIZED_HORZ = videodata->_NET_WM_STATE_MAXIMIZED_HORZ; + Atom _NET_WM_STATE_FULLSCREEN = videodata->_NET_WM_STATE_FULLSCREEN; + Atom actualType; + int actualFormat; + unsigned long i, numItems, bytesAfter; + unsigned char *propertyValue = NULL; + long maxLength = 1024; + Uint32 flags = 0; + + if (X11_XGetWindowProperty(display, xwindow, _NET_WM_STATE, + 0l, maxLength, False, XA_ATOM, &actualType, + &actualFormat, &numItems, &bytesAfter, + &propertyValue) == Success) { + Atom *atoms = (Atom *) propertyValue; + int maximized = 0; + int fullscreen = 0; + + for (i = 0; i < numItems; ++i) { + if (atoms[i] == _NET_WM_STATE_HIDDEN) { + flags |= SDL_WINDOW_HIDDEN; + } else if (atoms[i] == _NET_WM_STATE_FOCUSED) { + flags |= SDL_WINDOW_INPUT_FOCUS; + } else if (atoms[i] == _NET_WM_STATE_MAXIMIZED_VERT) { + maximized |= 1; + } else if (atoms[i] == _NET_WM_STATE_MAXIMIZED_HORZ) { + maximized |= 2; + } else if ( atoms[i] == _NET_WM_STATE_FULLSCREEN) { + fullscreen = 1; + } + } + if (maximized == 3) { + flags |= SDL_WINDOW_MAXIMIZED; + } + + if (fullscreen == 1) { + flags |= SDL_WINDOW_FULLSCREEN; + } + X11_XFree(propertyValue); + } + + /* FIXME, check the size hints for resizable */ + /* flags |= SDL_WINDOW_RESIZABLE; */ + + return flags; +} + +static int +SetupWindowData(_THIS, SDL_Window * window, Window w, BOOL created) +{ + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + SDL_WindowData *data; + int numwindows = videodata->numwindows; + int windowlistlength = videodata->windowlistlength; + SDL_WindowData **windowlist = videodata->windowlist; + + /* Allocate the window data */ + data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data)); + if (!data) { + return SDL_OutOfMemory(); + } + data->window = window; + data->xwindow = w; +#ifdef X_HAVE_UTF8_STRING + if (SDL_X11_HAVE_UTF8 && videodata->im) { + data->ic = + X11_XCreateIC(videodata->im, XNClientWindow, w, XNFocusWindow, w, + XNInputStyle, XIMPreeditNothing | XIMStatusNothing, + NULL); + } +#endif + data->created = created; + data->videodata = videodata; + + /* Associate the data with the window */ + + if (numwindows < windowlistlength) { + windowlist[numwindows] = data; + videodata->numwindows++; + } else { + windowlist = + (SDL_WindowData **) SDL_realloc(windowlist, + (numwindows + + 1) * sizeof(*windowlist)); + if (!windowlist) { + SDL_free(data); + return SDL_OutOfMemory(); + } + windowlist[numwindows] = data; + videodata->numwindows++; + videodata->windowlistlength++; + videodata->windowlist = windowlist; + } + + /* Fill in the SDL window with the window data */ + { + XWindowAttributes attrib; + + X11_XGetWindowAttributes(data->videodata->display, w, &attrib); + window->x = attrib.x; + window->y = attrib.y; + window->w = attrib.width; + window->h = attrib.height; + if (attrib.map_state != IsUnmapped) { + window->flags |= SDL_WINDOW_SHOWN; + } else { + window->flags &= ~SDL_WINDOW_SHOWN; + } + data->visual = attrib.visual; + data->colormap = attrib.colormap; + } + + window->flags |= X11_GetNetWMState(_this, w); + + { + Window FocalWindow; + int RevertTo=0; + X11_XGetInputFocus(data->videodata->display, &FocalWindow, &RevertTo); + if (FocalWindow==w) + { + window->flags |= SDL_WINDOW_INPUT_FOCUS; + } + + if (window->flags & SDL_WINDOW_INPUT_FOCUS) { + SDL_SetKeyboardFocus(data->window); + } + + if (window->flags & SDL_WINDOW_INPUT_GRABBED) { + /* Tell x11 to clip mouse */ + } + } + + /* All done! */ + window->driverdata = data; + return 0; +} + +static void +SetWindowBordered(Display *display, int screen, Window window, SDL_bool border) +{ + /* + * this code used to check for KWM_WIN_DECORATION, but KDE hasn't + * supported it for years and years. It now respects _MOTIF_WM_HINTS. + * Gnome is similar: just use the Motif atom. + */ + + Atom WM_HINTS = X11_XInternAtom(display, "_MOTIF_WM_HINTS", True); + if (WM_HINTS != None) { + /* Hints used by Motif compliant window managers */ + struct + { + unsigned long flags; + unsigned long functions; + unsigned long decorations; + long input_mode; + unsigned long status; + } MWMHints = { + (1L << 1), 0, border ? 1 : 0, 0, 0 + }; + + X11_XChangeProperty(display, window, WM_HINTS, WM_HINTS, 32, + PropModeReplace, (unsigned char *) &MWMHints, + sizeof(MWMHints) / sizeof(long)); + } else { /* set the transient hints instead, if necessary */ + X11_XSetTransientForHint(display, window, RootWindow(display, screen)); + } +} + +int +X11_CreateWindow(_THIS, SDL_Window * window) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + SDL_DisplayData *displaydata = + (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; + SDL_WindowData *windowdata; + Display *display = data->display; + int screen = displaydata->screen; + Visual *visual; + int depth; + XSetWindowAttributes xattr; + Window w; + XSizeHints *sizehints; + XWMHints *wmhints; + XClassHint *classhints; + Atom _NET_WM_BYPASS_COMPOSITOR; + Atom _NET_WM_WINDOW_TYPE; + Atom wintype; + const char *wintype_name = NULL; + int compositor = 1; + Atom _NET_WM_PID; + Atom XdndAware, xdnd_version = 5; + long fevent = 0; + +#if SDL_VIDEO_OPENGL_GLX || SDL_VIDEO_OPENGL_EGL + if ((window->flags & SDL_WINDOW_OPENGL) && + !SDL_getenv("SDL_VIDEO_X11_VISUALID")) { + XVisualInfo *vinfo = NULL; + +#if SDL_VIDEO_OPENGL_EGL + if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES +#if SDL_VIDEO_OPENGL_GLX + && ( !_this->gl_data || ! _this->gl_data->HAS_GLX_EXT_create_context_es2_profile ) +#endif + ) { + vinfo = X11_GLES_GetVisual(_this, display, screen); + } else +#endif + { +#if SDL_VIDEO_OPENGL_GLX + vinfo = X11_GL_GetVisual(_this, display, screen); +#endif + } + + if (!vinfo) { + return -1; + } + visual = vinfo->visual; + depth = vinfo->depth; + X11_XFree(vinfo); + } else +#endif + { + visual = displaydata->visual; + depth = displaydata->depth; + } + + xattr.override_redirect = ((window->flags & SDL_WINDOW_TOOLTIP) || (window->flags & SDL_WINDOW_POPUP_MENU)) ? True : False; + xattr.background_pixmap = None; + xattr.border_pixel = 0; + + if (visual->class == DirectColor) { + XColor *colorcells; + int i; + int ncolors; + int rmax, gmax, bmax; + int rmask, gmask, bmask; + int rshift, gshift, bshift; + + xattr.colormap = + X11_XCreateColormap(display, RootWindow(display, screen), + visual, AllocAll); + + /* If we can't create a colormap, then we must die */ + if (!xattr.colormap) { + return SDL_SetError("Could not create writable colormap"); + } + + /* OK, we got a colormap, now fill it in as best as we can */ + colorcells = SDL_malloc(visual->map_entries * sizeof(XColor)); + if (!colorcells) { + return SDL_OutOfMemory(); + } + ncolors = visual->map_entries; + rmax = 0xffff; + gmax = 0xffff; + bmax = 0xffff; + + rshift = 0; + rmask = visual->red_mask; + while (0 == (rmask & 1)) { + rshift++; + rmask >>= 1; + } + + gshift = 0; + gmask = visual->green_mask; + while (0 == (gmask & 1)) { + gshift++; + gmask >>= 1; + } + + bshift = 0; + bmask = visual->blue_mask; + while (0 == (bmask & 1)) { + bshift++; + bmask >>= 1; + } + + /* build the color table pixel values */ + for (i = 0; i < ncolors; i++) { + Uint32 red = (rmax * i) / (ncolors - 1); + Uint32 green = (gmax * i) / (ncolors - 1); + Uint32 blue = (bmax * i) / (ncolors - 1); + + Uint32 rbits = (rmask * i) / (ncolors - 1); + Uint32 gbits = (gmask * i) / (ncolors - 1); + Uint32 bbits = (bmask * i) / (ncolors - 1); + + Uint32 pix = + (rbits << rshift) | (gbits << gshift) | (bbits << bshift); + + colorcells[i].pixel = pix; + + colorcells[i].red = red; + colorcells[i].green = green; + colorcells[i].blue = blue; + + colorcells[i].flags = DoRed | DoGreen | DoBlue; + } + + X11_XStoreColors(display, xattr.colormap, colorcells, ncolors); + + SDL_free(colorcells); + } else { + xattr.colormap = + X11_XCreateColormap(display, RootWindow(display, screen), + visual, AllocNone); + } + + w = X11_XCreateWindow(display, RootWindow(display, screen), + window->x, window->y, window->w, window->h, + 0, depth, InputOutput, visual, + (CWOverrideRedirect | CWBackPixmap | CWBorderPixel | + CWColormap), &xattr); + if (!w) { + return SDL_SetError("Couldn't create window"); + } + + SetWindowBordered(display, screen, w, + (window->flags & SDL_WINDOW_BORDERLESS) == 0); + + sizehints = X11_XAllocSizeHints(); + /* Setup the normal size hints */ + sizehints->flags = 0; + if (!(window->flags & SDL_WINDOW_RESIZABLE)) { + sizehints->min_width = sizehints->max_width = window->w; + sizehints->min_height = sizehints->max_height = window->h; + sizehints->flags |= (PMaxSize | PMinSize); + } + sizehints->x = window->x; + sizehints->y = window->y; + sizehints->flags |= USPosition; + + /* Setup the input hints so we get keyboard input */ + wmhints = X11_XAllocWMHints(); + wmhints->input = True; + wmhints->window_group = data->window_group; + wmhints->flags = InputHint | WindowGroupHint; + + /* Setup the class hints so we can get an icon (AfterStep) */ + classhints = X11_XAllocClassHint(); + classhints->res_name = data->classname; + classhints->res_class = data->classname; + + /* Set the size, input and class hints, and define WM_CLIENT_MACHINE and WM_LOCALE_NAME */ + X11_XSetWMProperties(display, w, NULL, NULL, NULL, 0, sizehints, wmhints, classhints); + + X11_XFree(sizehints); + X11_XFree(wmhints); + X11_XFree(classhints); + /* Set the PID related to the window for the given hostname, if possible */ + if (data->pid > 0) { + long pid = (long) data->pid; + _NET_WM_PID = X11_XInternAtom(display, "_NET_WM_PID", False); + X11_XChangeProperty(display, w, _NET_WM_PID, XA_CARDINAL, 32, PropModeReplace, + (unsigned char *) &pid, 1); + } + + /* Set the window manager state */ + X11_SetNetWMState(_this, w, window->flags); + + compositor = 2; /* don't disable compositing except for "normal" windows */ + + if (window->flags & SDL_WINDOW_UTILITY) { + wintype_name = "_NET_WM_WINDOW_TYPE_UTILITY"; + } else if (window->flags & SDL_WINDOW_TOOLTIP) { + wintype_name = "_NET_WM_WINDOW_TYPE_TOOLTIP"; + } else if (window->flags & SDL_WINDOW_POPUP_MENU) { + wintype_name = "_NET_WM_WINDOW_TYPE_POPUP_MENU"; + } else { + wintype_name = "_NET_WM_WINDOW_TYPE_NORMAL"; + compositor = 1; /* disable compositing for "normal" windows */ + } + + /* Let the window manager know what type of window we are. */ + _NET_WM_WINDOW_TYPE = X11_XInternAtom(display, "_NET_WM_WINDOW_TYPE", False); + wintype = X11_XInternAtom(display, wintype_name, False); + X11_XChangeProperty(display, w, _NET_WM_WINDOW_TYPE, XA_ATOM, 32, + PropModeReplace, (unsigned char *)&wintype, 1); + + _NET_WM_BYPASS_COMPOSITOR = X11_XInternAtom(display, "_NET_WM_BYPASS_COMPOSITOR", False); + X11_XChangeProperty(display, w, _NET_WM_BYPASS_COMPOSITOR, XA_CARDINAL, 32, + PropModeReplace, + (unsigned char *)&compositor, 1); + + { + Atom protocols[3]; + int proto_count = 0; + + protocols[proto_count++] = data->WM_DELETE_WINDOW; /* Allow window to be deleted by the WM */ + protocols[proto_count++] = data->WM_TAKE_FOCUS; /* Since we will want to set input focus explicitly */ + + /* Default to using ping if there is no hint */ + if (SDL_GetHintBoolean(SDL_HINT_VIDEO_X11_NET_WM_PING, SDL_TRUE)) { + protocols[proto_count++] = data->_NET_WM_PING; /* Respond so WM knows we're alive */ + } + + SDL_assert(proto_count <= sizeof(protocols) / sizeof(protocols[0])); + + X11_XSetWMProtocols(display, w, protocols, proto_count); + } + + if (SetupWindowData(_this, window, w, SDL_TRUE) < 0) { + X11_XDestroyWindow(display, w); + return -1; + } + windowdata = (SDL_WindowData *) window->driverdata; + +#if SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2 + if ((window->flags & SDL_WINDOW_OPENGL) && + _this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES +#if SDL_VIDEO_OPENGL_GLX + && ( !_this->gl_data || ! _this->gl_data->HAS_GLX_EXT_create_context_es2_profile ) +#endif + ) { +#if SDL_VIDEO_OPENGL_EGL + if (!_this->egl_data) { + X11_XDestroyWindow(display, w); + return -1; + } + + /* Create the GLES window surface */ + windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) w); + + if (windowdata->egl_surface == EGL_NO_SURFACE) { + X11_XDestroyWindow(display, w); + return SDL_SetError("Could not create GLES window surface"); + } +#else + return SDL_SetError("Could not create GLES window surface (no EGL support available)"); +#endif /* SDL_VIDEO_OPENGL_EGL */ + } +#endif + + +#ifdef X_HAVE_UTF8_STRING + if (SDL_X11_HAVE_UTF8 && windowdata->ic) { + X11_XGetICValues(windowdata->ic, XNFilterEvents, &fevent, NULL); + } +#endif + + X11_Xinput2SelectTouch(_this, window); + + X11_XSelectInput(display, w, + (FocusChangeMask | EnterWindowMask | LeaveWindowMask | + ExposureMask | ButtonPressMask | ButtonReleaseMask | + PointerMotionMask | KeyPressMask | KeyReleaseMask | + PropertyChangeMask | StructureNotifyMask | + KeymapStateMask | fevent)); + + XdndAware = X11_XInternAtom(display, "XdndAware", False); + X11_XChangeProperty(display, w, XdndAware, XA_ATOM, 32, + PropModeReplace, + (unsigned char*)&xdnd_version, 1); + + X11_XFlush(display); + + return 0; +} + +int +X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) +{ + Window w = (Window) data; + + window->title = X11_GetWindowTitle(_this, w); + + if (SetupWindowData(_this, window, w, SDL_FALSE) < 0) { + return -1; + } + return 0; +} + +char * +X11_GetWindowTitle(_THIS, Window xwindow) +{ + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + Display *display = data->display; + int status, real_format; + Atom real_type; + unsigned long items_read, items_left; + unsigned char *propdata; + char *title = NULL; + + status = X11_XGetWindowProperty(display, xwindow, data->_NET_WM_NAME, + 0L, 8192L, False, data->UTF8_STRING, &real_type, &real_format, + &items_read, &items_left, &propdata); + if (status == Success && propdata) { + title = SDL_strdup(SDL_static_cast(char*, propdata)); + X11_XFree(propdata); + } else { + status = X11_XGetWindowProperty(display, xwindow, XA_WM_NAME, + 0L, 8192L, False, XA_STRING, &real_type, &real_format, + &items_read, &items_left, &propdata); + if (status == Success && propdata) { + title = SDL_iconv_string("UTF-8", "", SDL_static_cast(char*, propdata), items_read+1); + X11_XFree(propdata); + } else { + title = SDL_strdup(""); + } + } + return title; +} + +void +X11_SetWindowTitle(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + XTextProperty titleprop; + Status status; + const char *title = window->title ? window->title : ""; + char *title_locale = NULL; + +#ifdef X_HAVE_UTF8_STRING + Atom _NET_WM_NAME = data->videodata->_NET_WM_NAME; +#endif + + title_locale = SDL_iconv_utf8_locale(title); + if (!title_locale) { + SDL_OutOfMemory(); + return; + } + + status = X11_XStringListToTextProperty(&title_locale, 1, &titleprop); + SDL_free(title_locale); + if (status) { + X11_XSetTextProperty(display, data->xwindow, &titleprop, XA_WM_NAME); + X11_XFree(titleprop.value); + } +#ifdef X_HAVE_UTF8_STRING + if (SDL_X11_HAVE_UTF8) { + status = X11_Xutf8TextListToTextProperty(display, (char **) &title, 1, + XUTF8StringStyle, &titleprop); + if (status == Success) { + X11_XSetTextProperty(display, data->xwindow, &titleprop, + _NET_WM_NAME); + X11_XFree(titleprop.value); + } + } +#endif + + X11_XFlush(display); +} + +void +X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + Atom _NET_WM_ICON = data->videodata->_NET_WM_ICON; + + if (icon) { + int propsize; + long *propdata; + + /* Set the _NET_WM_ICON property */ + SDL_assert(icon->format->format == SDL_PIXELFORMAT_ARGB8888); + propsize = 2 + (icon->w * icon->h); + propdata = SDL_malloc(propsize * sizeof(long)); + if (propdata) { + int x, y; + Uint32 *src; + long *dst; + + propdata[0] = icon->w; + propdata[1] = icon->h; + dst = &propdata[2]; + for (y = 0; y < icon->h; ++y) { + src = (Uint32*)((Uint8*)icon->pixels + y * icon->pitch); + for (x = 0; x < icon->w; ++x) { + *dst++ = *src++; + } + } + X11_XChangeProperty(display, data->xwindow, _NET_WM_ICON, XA_CARDINAL, + 32, PropModeReplace, (unsigned char *) propdata, + propsize); + } + SDL_free(propdata); + } else { + X11_XDeleteProperty(display, data->xwindow, _NET_WM_ICON); + } + X11_XFlush(display); +} + +void +X11_SetWindowPosition(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top); + X11_XFlush(display); +} + +void +X11_SetWindowMinimumSize(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + if (window->flags & SDL_WINDOW_RESIZABLE) { + XSizeHints *sizehints = X11_XAllocSizeHints(); + long userhints; + + X11_XGetWMNormalHints(display, data->xwindow, sizehints, &userhints); + + sizehints->min_width = window->min_w; + sizehints->min_height = window->min_h; + sizehints->flags |= PMinSize; + + X11_XSetWMNormalHints(display, data->xwindow, sizehints); + + X11_XFree(sizehints); + + /* See comment in X11_SetWindowSize. */ + X11_XResizeWindow(display, data->xwindow, window->w, window->h); + X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top); + X11_XRaiseWindow(display, data->xwindow); + } + + X11_XFlush(display); +} + +void +X11_SetWindowMaximumSize(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + if (window->flags & SDL_WINDOW_RESIZABLE) { + XSizeHints *sizehints = X11_XAllocSizeHints(); + long userhints; + + X11_XGetWMNormalHints(display, data->xwindow, sizehints, &userhints); + + sizehints->max_width = window->max_w; + sizehints->max_height = window->max_h; + sizehints->flags |= PMaxSize; + + X11_XSetWMNormalHints(display, data->xwindow, sizehints); + + X11_XFree(sizehints); + + /* See comment in X11_SetWindowSize. */ + X11_XResizeWindow(display, data->xwindow, window->w, window->h); + X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top); + X11_XRaiseWindow(display, data->xwindow); + } + + X11_XFlush(display); +} + +void +X11_SetWindowSize(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + if (SDL_IsShapedWindow(window)) { + X11_ResizeWindowShape(window); + } + if (!(window->flags & SDL_WINDOW_RESIZABLE)) { + /* Apparently, if the X11 Window is set to a 'non-resizable' window, you cannot resize it using the X11_XResizeWindow, thus + we must set the size hints to adjust the window size. */ + XSizeHints *sizehints = X11_XAllocSizeHints(); + long userhints; + + X11_XGetWMNormalHints(display, data->xwindow, sizehints, &userhints); + + sizehints->min_width = sizehints->max_width = window->w; + sizehints->min_height = sizehints->max_height = window->h; + sizehints->flags |= PMinSize | PMaxSize; + + X11_XSetWMNormalHints(display, data->xwindow, sizehints); + + X11_XFree(sizehints); + + /* From Pierre-Loup: + WMs each have their little quirks with that. When you change the + size hints, they get a ConfigureNotify event with the + WM_NORMAL_SIZE_HINTS Atom. They all save the hints then, but they + don't all resize the window right away to enforce the new hints. + + Some of them resize only after: + - A user-initiated move or resize + - A code-initiated move or resize + - Hiding & showing window (Unmap & map) + + The following move & resize seems to help a lot of WMs that didn't + properly update after the hints were changed. We don't do a + hide/show, because there are supposedly subtle problems with doing so + and transitioning from windowed to fullscreen in Unity. + */ + X11_XResizeWindow(display, data->xwindow, window->w, window->h); + X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top); + X11_XRaiseWindow(display, data->xwindow); + } else { + X11_XResizeWindow(display, data->xwindow, window->w, window->h); + } + + X11_XFlush(display); +} + +int +X11_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right) +{ + SDL_WindowData *data = (SDL_WindowData *)window->driverdata; + + *left = data->border_left; + *right = data->border_right; + *top = data->border_top; + *bottom = data->border_bottom; + + return 0; +} + +int +X11_SetWindowOpacity(_THIS, SDL_Window * window, float opacity) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + Atom _NET_WM_WINDOW_OPACITY = data->videodata->_NET_WM_WINDOW_OPACITY; + + if (opacity == 1.0f) { + X11_XDeleteProperty(display, data->xwindow, _NET_WM_WINDOW_OPACITY); + } else { + const Uint32 FullyOpaque = 0xFFFFFFFF; + const long alpha = (long) ((double)opacity * (double)FullyOpaque); + X11_XChangeProperty(display, data->xwindow, _NET_WM_WINDOW_OPACITY, XA_CARDINAL, 32, + PropModeReplace, (unsigned char *)&alpha, 1); + } + + return 0; +} + +int +X11_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window) { + SDL_WindowData *data = (SDL_WindowData *) modal_window->driverdata; + SDL_WindowData *parent_data = (SDL_WindowData *) parent_window->driverdata; + Display *display = data->videodata->display; + + X11_XSetTransientForHint(display, data->xwindow, parent_data->xwindow); + return 0; +} + +int +X11_SetWindowInputFocus(_THIS, SDL_Window * window) +{ + if (X11_IsWindowMapped(_this, window)) { + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + X11_XSetInputFocus(display, data->xwindow, RevertToNone, CurrentTime); + X11_XFlush(display); + return 0; + } + return -1; +} + +void +X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) +{ + const SDL_bool focused = ((window->flags & SDL_WINDOW_INPUT_FOCUS) != 0); + const SDL_bool visible = ((window->flags & SDL_WINDOW_HIDDEN) == 0); + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = + (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; + Display *display = data->videodata->display; + XEvent event; + + SetWindowBordered(display, displaydata->screen, data->xwindow, bordered); + X11_XFlush(display); + + if (visible) { + XWindowAttributes attr; + do { + X11_XSync(display, False); + X11_XGetWindowAttributes(display, data->xwindow, &attr); + } while (attr.map_state != IsViewable); + + if (focused) { + X11_XSetInputFocus(display, data->xwindow, RevertToParent, CurrentTime); + } + } + + /* make sure these don't make it to the real event queue if they fired here. */ + X11_XSync(display, False); + X11_XCheckIfEvent(display, &event, &isUnmapNotify, (XPointer)&data->xwindow); + X11_XCheckIfEvent(display, &event, &isMapNotify, (XPointer)&data->xwindow); +} + +void +X11_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + XSizeHints *sizehints = X11_XAllocSizeHints(); + long userhints; + + X11_XGetWMNormalHints(display, data->xwindow, sizehints, &userhints); + + if (resizable) { + /* FIXME: Is there a better way to get max window size from X? -flibit */ + const int maxsize = 0x7FFFFFFF; + sizehints->min_width = window->min_w; + sizehints->min_height = window->min_h; + sizehints->max_width = (window->max_w == 0) ? maxsize : window->max_w; + sizehints->max_height = (window->max_h == 0) ? maxsize : window->max_h; + } else { + sizehints->min_width = window->w; + sizehints->min_height = window->h; + sizehints->max_width = window->w; + sizehints->max_height = window->h; + } + sizehints->flags |= PMinSize | PMaxSize; + + X11_XSetWMNormalHints(display, data->xwindow, sizehints); + + X11_XFree(sizehints); + + /* See comment in X11_SetWindowSize. */ + X11_XResizeWindow(display, data->xwindow, window->w, window->h); + X11_XMoveWindow(display, data->xwindow, window->x - data->border_left, window->y - data->border_top); + X11_XRaiseWindow(display, data->xwindow); + + X11_XFlush(display); +} + +void +X11_ShowWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + XEvent event; + + if (!X11_IsWindowMapped(_this, window)) { + X11_XMapRaised(display, data->xwindow); + /* Blocking wait for "MapNotify" event. + * We use X11_XIfEvent because pXWindowEvent takes a mask rather than a type, + * and XCheckTypedWindowEvent doesn't block */ + X11_XIfEvent(display, &event, &isMapNotify, (XPointer)&data->xwindow); + X11_XFlush(display); + } + + if (!data->videodata->net_wm) { + /* no WM means no FocusIn event, which confuses us. Force it. */ + X11_XSetInputFocus(display, data->xwindow, RevertToNone, CurrentTime); + X11_XFlush(display); + } +} + +void +X11_HideWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; + Display *display = data->videodata->display; + XEvent event; + + if (X11_IsWindowMapped(_this, window)) { + X11_XWithdrawWindow(display, data->xwindow, displaydata->screen); + /* Blocking wait for "UnmapNotify" event */ + X11_XIfEvent(display, &event, &isUnmapNotify, (XPointer)&data->xwindow); + X11_XFlush(display); + } +} + +static void +SetWindowActive(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = + (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; + Display *display = data->videodata->display; + Atom _NET_ACTIVE_WINDOW = data->videodata->_NET_ACTIVE_WINDOW; + + if (X11_IsWindowMapped(_this, window)) { + XEvent e; + + /*printf("SDL Window %p: sending _NET_ACTIVE_WINDOW with timestamp %lu\n", window, data->user_time);*/ + + SDL_zero(e); + e.xany.type = ClientMessage; + e.xclient.message_type = _NET_ACTIVE_WINDOW; + e.xclient.format = 32; + e.xclient.window = data->xwindow; + e.xclient.data.l[0] = 1; /* source indication. 1 = application */ + e.xclient.data.l[1] = data->user_time; + e.xclient.data.l[2] = 0; + + X11_XSendEvent(display, RootWindow(display, displaydata->screen), 0, + SubstructureNotifyMask | SubstructureRedirectMask, &e); + + X11_XFlush(display); + } +} + +void +X11_RaiseWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + X11_XRaiseWindow(display, data->xwindow); + SetWindowActive(_this, window); + X11_XFlush(display); +} + +static void +SetWindowMaximized(_THIS, SDL_Window * window, SDL_bool maximized) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = + (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; + Display *display = data->videodata->display; + Atom _NET_WM_STATE = data->videodata->_NET_WM_STATE; + Atom _NET_WM_STATE_MAXIMIZED_VERT = data->videodata->_NET_WM_STATE_MAXIMIZED_VERT; + Atom _NET_WM_STATE_MAXIMIZED_HORZ = data->videodata->_NET_WM_STATE_MAXIMIZED_HORZ; + + if (maximized) { + window->flags |= SDL_WINDOW_MAXIMIZED; + } else { + window->flags &= ~SDL_WINDOW_MAXIMIZED; + } + + if (X11_IsWindowMapped(_this, window)) { + XEvent e; + + SDL_zero(e); + e.xany.type = ClientMessage; + e.xclient.message_type = _NET_WM_STATE; + e.xclient.format = 32; + e.xclient.window = data->xwindow; + e.xclient.data.l[0] = + maximized ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; + e.xclient.data.l[1] = _NET_WM_STATE_MAXIMIZED_VERT; + e.xclient.data.l[2] = _NET_WM_STATE_MAXIMIZED_HORZ; + e.xclient.data.l[3] = 0l; + + X11_XSendEvent(display, RootWindow(display, displaydata->screen), 0, + SubstructureNotifyMask | SubstructureRedirectMask, &e); + } else { + X11_SetNetWMState(_this, data->xwindow, window->flags); + } + X11_XFlush(display); +} + +void +X11_MaximizeWindow(_THIS, SDL_Window * window) +{ + SetWindowMaximized(_this, window, SDL_TRUE); +} + +void +X11_MinimizeWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = + (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata; + Display *display = data->videodata->display; + + X11_XIconifyWindow(display, data->xwindow, displaydata->screen); + X11_XFlush(display); +} + +void +X11_RestoreWindow(_THIS, SDL_Window * window) +{ + SetWindowMaximized(_this, window, SDL_FALSE); + X11_ShowWindow(_this, window); + SetWindowActive(_this, window); +} + +/* This asks the Window Manager to handle fullscreen for us. This is the modern way. */ +static void +X11_SetWindowFullscreenViaWM(_THIS, SDL_Window * window, SDL_VideoDisplay * _display, SDL_bool fullscreen) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = (SDL_DisplayData *) _display->driverdata; + Display *display = data->videodata->display; + Atom _NET_WM_STATE = data->videodata->_NET_WM_STATE; + Atom _NET_WM_STATE_FULLSCREEN = data->videodata->_NET_WM_STATE_FULLSCREEN; + + if (X11_IsWindowMapped(_this, window)) { + XEvent e; + + if (!(window->flags & SDL_WINDOW_RESIZABLE)) { + /* Compiz refuses fullscreen toggle if we're not resizable, so update the hints so we + can be resized to the fullscreen resolution (or reset so we're not resizable again) */ + XSizeHints *sizehints = X11_XAllocSizeHints(); + long flags = 0; + X11_XGetWMNormalHints(display, data->xwindow, sizehints, &flags); + /* set the resize flags on */ + if (fullscreen) { + /* we are going fullscreen so turn the flags off */ + sizehints->flags &= ~(PMinSize | PMaxSize); + } else { + /* Reset the min/max width height to make the window non-resizable again */ + sizehints->flags |= PMinSize | PMaxSize; + sizehints->min_width = sizehints->max_width = window->windowed.w; + sizehints->min_height = sizehints->max_height = window->windowed.h; + } + X11_XSetWMNormalHints(display, data->xwindow, sizehints); + X11_XFree(sizehints); + } + + SDL_zero(e); + e.xany.type = ClientMessage; + e.xclient.message_type = _NET_WM_STATE; + e.xclient.format = 32; + e.xclient.window = data->xwindow; + e.xclient.data.l[0] = + fullscreen ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE; + e.xclient.data.l[1] = _NET_WM_STATE_FULLSCREEN; + e.xclient.data.l[3] = 0l; + + X11_XSendEvent(display, RootWindow(display, displaydata->screen), 0, + SubstructureNotifyMask | SubstructureRedirectMask, &e); + + /* Fullscreen windows sometimes end up being marked maximized by + window managers. Force it back to how we expect it to be. */ + if (!fullscreen && ((window->flags & SDL_WINDOW_MAXIMIZED) == 0)) { + SDL_zero(e); + e.xany.type = ClientMessage; + e.xclient.message_type = _NET_WM_STATE; + e.xclient.format = 32; + e.xclient.window = data->xwindow; + e.xclient.data.l[0] = _NET_WM_STATE_REMOVE; + e.xclient.data.l[1] = data->videodata->_NET_WM_STATE_MAXIMIZED_VERT; + e.xclient.data.l[2] = data->videodata->_NET_WM_STATE_MAXIMIZED_HORZ; + e.xclient.data.l[3] = 0l; + X11_XSendEvent(display, RootWindow(display, displaydata->screen), 0, + SubstructureNotifyMask | SubstructureRedirectMask, &e); + } + } else { + Uint32 flags; + + flags = window->flags; + if (fullscreen) { + flags |= SDL_WINDOW_FULLSCREEN; + } else { + flags &= ~SDL_WINDOW_FULLSCREEN; + } + X11_SetNetWMState(_this, data->xwindow, flags); + } + + if (data->visual->class == DirectColor) { + if ( fullscreen ) { + X11_XInstallColormap(display, data->colormap); + } else { + X11_XUninstallColormap(display, data->colormap); + } + } + + X11_XFlush(display); +} + +/* This handles fullscreen itself, outside the Window Manager. */ +static void +X11_BeginWindowFullscreenLegacy(_THIS, SDL_Window * window, SDL_VideoDisplay * _display) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = (SDL_DisplayData *) _display->driverdata; + Visual *visual = data->visual; + Display *display = data->videodata->display; + const int screen = displaydata->screen; + Window root = RootWindow(display, screen); + const int def_vis = (visual == DefaultVisual(display, screen)); + unsigned long xattrmask = 0; + XSetWindowAttributes xattr; + XEvent ev; + SDL_Rect rect; + + if ( data->fswindow ) { + return; /* already fullscreen, I hope. */ + } + + X11_GetDisplayBounds(_this, _display, &rect); + + SDL_zero(xattr); + xattr.override_redirect = True; + xattrmask |= CWOverrideRedirect; + xattr.background_pixel = def_vis ? BlackPixel(display, screen) : 0; + xattrmask |= CWBackPixel; + xattr.border_pixel = 0; + xattrmask |= CWBorderPixel; + xattr.colormap = data->colormap; + xattrmask |= CWColormap; + + data->fswindow = X11_XCreateWindow(display, root, + rect.x, rect.y, rect.w, rect.h, 0, + displaydata->depth, InputOutput, + visual, xattrmask, &xattr); + + X11_XSelectInput(display, data->fswindow, StructureNotifyMask); + X11_XSetWindowBackground(display, data->fswindow, 0); + X11_XInstallColormap(display, data->colormap); + X11_XClearWindow(display, data->fswindow); + X11_XMapRaised(display, data->fswindow); + + /* Make sure the fswindow is in view by warping mouse to the corner */ + X11_XUngrabPointer(display, CurrentTime); + X11_XWarpPointer(display, None, root, 0, 0, 0, 0, rect.x, rect.y); + + /* Wait to be mapped, filter Unmap event out if it arrives. */ + X11_XIfEvent(display, &ev, &isMapNotify, (XPointer)&data->fswindow); + X11_XCheckIfEvent(display, &ev, &isUnmapNotify, (XPointer)&data->fswindow); + +#if SDL_VIDEO_DRIVER_X11_XVIDMODE + if ( displaydata->use_vidmode ) { + X11_XF86VidModeLockModeSwitch(display, screen, True); + } +#endif + + SetWindowBordered(display, displaydata->screen, data->xwindow, SDL_FALSE); + + /* Center actual window within our cover-the-screen window. */ + X11_XReparentWindow(display, data->xwindow, data->fswindow, + (rect.w - window->w) / 2, (rect.h - window->h) / 2); + + /* Move the mouse to the upper left to make sure it's on-screen */ + X11_XWarpPointer(display, None, root, 0, 0, 0, 0, rect.x, rect.y); + + /* Center mouse in the fullscreen window. */ + rect.x += (rect.w / 2); + rect.y += (rect.h / 2); + X11_XWarpPointer(display, None, root, 0, 0, 0, 0, rect.x, rect.y); + + /* Wait to be mapped, filter Unmap event out if it arrives. */ + X11_XIfEvent(display, &ev, &isMapNotify, (XPointer)&data->xwindow); + X11_XCheckIfEvent(display, &ev, &isUnmapNotify, (XPointer)&data->xwindow); + + SDL_UpdateWindowGrab(window); +} + +static void +X11_EndWindowFullscreenLegacy(_THIS, SDL_Window * window, SDL_VideoDisplay * _display) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + SDL_DisplayData *displaydata = (SDL_DisplayData *) _display->driverdata; + Display *display = data->videodata->display; + const int screen = displaydata->screen; + Window root = RootWindow(display, screen); + Window fswindow = data->fswindow; + XEvent ev; + + if (!data->fswindow) { + return; /* already not fullscreen, I hope. */ + } + + data->fswindow = None; + +#if SDL_VIDEO_DRIVER_X11_VIDMODE + if ( displaydata->use_vidmode ) { + X11_XF86VidModeLockModeSwitch(display, screen, False); + } +#endif + + SDL_UpdateWindowGrab(window); + + X11_XReparentWindow(display, data->xwindow, root, window->x, window->y); + + /* flush these events so they don't confuse normal event handling */ + X11_XSync(display, False); + X11_XCheckIfEvent(display, &ev, &isMapNotify, (XPointer)&data->xwindow); + X11_XCheckIfEvent(display, &ev, &isUnmapNotify, (XPointer)&data->xwindow); + + SetWindowBordered(display, screen, data->xwindow, + (window->flags & SDL_WINDOW_BORDERLESS) == 0); + + X11_XWithdrawWindow(display, fswindow, screen); + + /* Wait to be unmapped. */ + X11_XIfEvent(display, &ev, &isUnmapNotify, (XPointer)&fswindow); + X11_XDestroyWindow(display, fswindow); +} + + +void +X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * _display, SDL_bool fullscreen) +{ + /* !!! FIXME: SDL_Hint? */ + SDL_bool legacy = SDL_FALSE; + const char *env = SDL_getenv("SDL_VIDEO_X11_LEGACY_FULLSCREEN"); + if (env) { + legacy = SDL_atoi(env); + } else { + SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata; + SDL_DisplayData *displaydata = (SDL_DisplayData *) _display->driverdata; + if ( displaydata->use_vidmode ) { + legacy = SDL_TRUE; /* the new stuff only works with XRandR. */ + } else if ( !videodata->net_wm ) { + legacy = SDL_TRUE; /* The window manager doesn't support it */ + } else { + /* !!! FIXME: look at the window manager name, and blacklist certain ones? */ + /* http://stackoverflow.com/questions/758648/find-the-name-of-the-x-window-manager */ + legacy = SDL_FALSE; /* try the new way. */ + } + } + + if (legacy) { + if (fullscreen) { + X11_BeginWindowFullscreenLegacy(_this, window, _display); + } else { + X11_EndWindowFullscreenLegacy(_this, window, _display); + } + } else { + X11_SetWindowFullscreenViaWM(_this, window, _display, fullscreen); + } +} + + +int +X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + Visual *visual = data->visual; + Colormap colormap = data->colormap; + XColor *colorcells; + int ncolors; + int rmask, gmask, bmask; + int rshift, gshift, bshift; + int i; + + if (visual->class != DirectColor) { + return SDL_SetError("Window doesn't have DirectColor visual"); + } + + ncolors = visual->map_entries; + colorcells = SDL_malloc(ncolors * sizeof(XColor)); + if (!colorcells) { + return SDL_OutOfMemory(); + } + + rshift = 0; + rmask = visual->red_mask; + while (0 == (rmask & 1)) { + rshift++; + rmask >>= 1; + } + + gshift = 0; + gmask = visual->green_mask; + while (0 == (gmask & 1)) { + gshift++; + gmask >>= 1; + } + + bshift = 0; + bmask = visual->blue_mask; + while (0 == (bmask & 1)) { + bshift++; + bmask >>= 1; + } + + /* build the color table pixel values */ + for (i = 0; i < ncolors; i++) { + Uint32 rbits = (rmask * i) / (ncolors - 1); + Uint32 gbits = (gmask * i) / (ncolors - 1); + Uint32 bbits = (bmask * i) / (ncolors - 1); + Uint32 pix = (rbits << rshift) | (gbits << gshift) | (bbits << bshift); + + colorcells[i].pixel = pix; + + colorcells[i].red = ramp[(0 * 256) + i]; + colorcells[i].green = ramp[(1 * 256) + i]; + colorcells[i].blue = ramp[(2 * 256) + i]; + + colorcells[i].flags = DoRed | DoGreen | DoBlue; + } + + X11_XStoreColors(display, colormap, colorcells, ncolors); + X11_XFlush(display); + SDL_free(colorcells); + + return 0; +} + +void +X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + SDL_bool oldstyle_fullscreen; + SDL_bool grab_keyboard; + + /* ICCCM2.0-compliant window managers can handle fullscreen windows + If we're using XVidMode to change resolution we need to confine + the cursor so we don't pan around the virtual desktop. + */ + oldstyle_fullscreen = X11_IsWindowLegacyFullscreen(_this, window); + + if (oldstyle_fullscreen || grabbed) { + /* Try to grab the mouse */ + for (;;) { + int result = + X11_XGrabPointer(display, data->xwindow, True, 0, GrabModeAsync, + GrabModeAsync, data->xwindow, None, CurrentTime); + if (result == GrabSuccess) { + break; + } + SDL_Delay(50); + } + + /* Raise the window if we grab the mouse */ + X11_XRaiseWindow(display, data->xwindow); + + /* Now grab the keyboard */ + if (SDL_GetHintBoolean(SDL_HINT_GRAB_KEYBOARD, SDL_FALSE)) { + grab_keyboard = SDL_TRUE; + } else { + /* We need to do this with the old style override_redirect + fullscreen window otherwise we won't get keyboard focus. + */ + grab_keyboard = oldstyle_fullscreen; + } + if (grab_keyboard) { + X11_XGrabKeyboard(display, data->xwindow, True, GrabModeAsync, + GrabModeAsync, CurrentTime); + } + } else { + X11_XUngrabPointer(display, CurrentTime); + X11_XUngrabKeyboard(display, CurrentTime); + } + X11_XSync(display, False); +} + +void +X11_DestroyWindow(_THIS, SDL_Window * window) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + + if (data) { + SDL_VideoData *videodata = (SDL_VideoData *) data->videodata; + Display *display = videodata->display; + int numwindows = videodata->numwindows; + SDL_WindowData **windowlist = videodata->windowlist; + int i; + + if (windowlist) { + for (i = 0; i < numwindows; ++i) { + if (windowlist[i] && (windowlist[i]->window == window)) { + windowlist[i] = windowlist[numwindows - 1]; + windowlist[numwindows - 1] = NULL; + videodata->numwindows--; + break; + } + } + } +#ifdef X_HAVE_UTF8_STRING + if (data->ic) { + X11_XDestroyIC(data->ic); + } +#endif + if (data->created) { + X11_XDestroyWindow(display, data->xwindow); + X11_XFlush(display); + } + SDL_free(data); + } + window->driverdata = NULL; +} + +SDL_bool +X11_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info) +{ + SDL_WindowData *data = (SDL_WindowData *) window->driverdata; + Display *display = data->videodata->display; + + if (info->version.major == SDL_MAJOR_VERSION && + info->version.minor == SDL_MINOR_VERSION) { + info->subsystem = SDL_SYSWM_X11; + info->info.x11.display = display; + info->info.x11.window = data->xwindow; + return SDL_TRUE; + } else { + SDL_SetError("Application not compiled with SDL %d.%d\n", + SDL_MAJOR_VERSION, SDL_MINOR_VERSION); + return SDL_FALSE; + } +} + +int +X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled) +{ + return 0; /* just succeed, the real work is done elsewhere. */ +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.h new file mode 100644 index 000000000..50a739dad --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11window.h @@ -0,0 +1,110 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11window_h +#define _SDL_x11window_h + +/* We need to queue the focus in/out changes because they may occur during + video mode changes and we can respond to them by triggering more mode + changes. +*/ +#define PENDING_FOCUS_TIME 200 + +#if SDL_VIDEO_OPENGL_EGL +#include +#endif + +typedef enum +{ + PENDING_FOCUS_NONE, + PENDING_FOCUS_IN, + PENDING_FOCUS_OUT +} PendingFocusEnum; + +typedef struct +{ + SDL_Window *window; + Window xwindow; + Window fswindow; /* used if we can't have the WM handle fullscreen. */ + Visual *visual; + Colormap colormap; +#ifndef NO_SHARED_MEMORY + /* MIT shared memory extension information */ + SDL_bool use_mitshm; + XShmSegmentInfo shminfo; +#endif + XImage *ximage; + GC gc; + XIC ic; + SDL_bool created; + int border_left; + int border_right; + int border_top; + int border_bottom; + Uint32 last_focus_event_time; + PendingFocusEnum pending_focus; + Uint32 pending_focus_time; + XConfigureEvent last_xconfigure; + struct SDL_VideoData *videodata; + unsigned long user_time; + Atom xdnd_req; + Window xdnd_source; +#if SDL_VIDEO_OPENGL_EGL + EGLSurface egl_surface; +#endif +} SDL_WindowData; + +extern void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags); +extern Uint32 X11_GetNetWMState(_THIS, Window xwindow); + +extern int X11_CreateWindow(_THIS, SDL_Window * window); +extern int X11_CreateWindowFrom(_THIS, SDL_Window * window, const void *data); +extern char *X11_GetWindowTitle(_THIS, Window xwindow); +extern void X11_SetWindowTitle(_THIS, SDL_Window * window); +extern void X11_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon); +extern void X11_SetWindowPosition(_THIS, SDL_Window * window); +extern void X11_SetWindowMinimumSize(_THIS, SDL_Window * window); +extern void X11_SetWindowMaximumSize(_THIS, SDL_Window * window); +extern int X11_GetWindowBordersSize(_THIS, SDL_Window * window, int *top, int *left, int *bottom, int *right); +extern int X11_SetWindowOpacity(_THIS, SDL_Window * window, float opacity); +extern int X11_SetWindowModalFor(_THIS, SDL_Window * modal_window, SDL_Window * parent_window); +extern int X11_SetWindowInputFocus(_THIS, SDL_Window * window); +extern void X11_SetWindowSize(_THIS, SDL_Window * window); +extern void X11_ShowWindow(_THIS, SDL_Window * window); +extern void X11_HideWindow(_THIS, SDL_Window * window); +extern void X11_RaiseWindow(_THIS, SDL_Window * window); +extern void X11_MaximizeWindow(_THIS, SDL_Window * window); +extern void X11_MinimizeWindow(_THIS, SDL_Window * window); +extern void X11_RestoreWindow(_THIS, SDL_Window * window); +extern void X11_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered); +extern void X11_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable); +extern void X11_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen); +extern int X11_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp); +extern void X11_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed); +extern void X11_DestroyWindow(_THIS, SDL_Window * window); +extern SDL_bool X11_GetWindowWMInfo(_THIS, SDL_Window * window, + struct SDL_SysWMinfo *info); +extern int X11_SetWindowHitTest(SDL_Window *window, SDL_bool enabled); + +#endif /* _SDL_x11window_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.c b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.c new file mode 100644 index 000000000..bed4234f0 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.c @@ -0,0 +1,278 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 + +#include "SDL_x11video.h" +#include "SDL_x11xinput2.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" + +#define MAX_AXIS 16 + +#if SDL_VIDEO_DRIVER_X11_XINPUT2 +static int xinput2_initialized = 0; + +#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH +static int xinput2_multitouch_supported = 0; +#endif + +/* Opcode returned X11_XQueryExtension + * It will be used in event processing + * to know that the event came from + * this extension */ +static int xinput2_opcode; + +static void parse_valuators(const double *input_values,unsigned char *mask,int mask_len, + double *output_values,int output_values_len) { + int i = 0,z = 0; + int top = mask_len * 8; + if (top > MAX_AXIS) + top = MAX_AXIS; + + SDL_memset(output_values,0,output_values_len * sizeof(double)); + for (; i < top && z < output_values_len; i++) { + if (XIMaskIsSet(mask, i)) { + const int value = (int) *input_values; + output_values[z] = value; + input_values++; + } + z++; + } +} + +static int +query_xinput2_version(Display *display, int major, int minor) +{ + /* We don't care if this fails, so long as it sets major/minor on it's way out the door. */ + X11_XIQueryVersion(display, &major, &minor); + return ((major * 1000) + minor); +} + +static SDL_bool +xinput2_version_atleast(const int version, const int wantmajor, const int wantminor) +{ + return ( version >= ((wantmajor * 1000) + wantminor) ); +} +#endif /* SDL_VIDEO_DRIVER_X11_XINPUT2 */ + +void +X11_InitXinput2(_THIS) +{ +#if SDL_VIDEO_DRIVER_X11_XINPUT2 + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + + int version = 0; + XIEventMask eventmask; + unsigned char mask[3] = { 0,0,0 }; + int event, err; + + /* + * Initialize XInput 2 + * According to http://who-t.blogspot.com/2009/05/xi2-recipes-part-1.html its better + * to inform Xserver what version of Xinput we support.The server will store the version we support. + * "As XI2 progresses it becomes important that you use this call as the server may treat the client + * differently depending on the supported version". + * + * FIXME:event and err are not needed but if not passed X11_XQueryExtension returns SegmentationFault + */ + if (!SDL_X11_HAVE_XINPUT2 || + !X11_XQueryExtension(data->display, "XInputExtension", &xinput2_opcode, &event, &err)) { + return; /* X server does not have XInput at all */ + } + + /* We need at least 2.2 for Multitouch, 2.0 otherwise. */ + version = query_xinput2_version(data->display, 2, 2); + if (!xinput2_version_atleast(version, 2, 0)) { + return; /* X server does not support the version we want at all. */ + } + + xinput2_initialized = 1; + +#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH /* Multitouch needs XInput 2.2 */ + xinput2_multitouch_supported = xinput2_version_atleast(version, 2, 2); +#endif + + /* Enable Raw motion events for this display */ + eventmask.deviceid = XIAllMasterDevices; + eventmask.mask_len = sizeof(mask); + eventmask.mask = mask; + + XISetMask(mask, XI_RawMotion); + XISetMask(mask, XI_RawButtonPress); + XISetMask(mask, XI_RawButtonRelease); + + if (X11_XISelectEvents(data->display,DefaultRootWindow(data->display),&eventmask,1) != Success) { + return; + } +#endif +} + +int +X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie) +{ +#if SDL_VIDEO_DRIVER_X11_XINPUT2 + if(cookie->extension != xinput2_opcode) { + return 0; + } + switch(cookie->evtype) { + case XI_RawMotion: { + const XIRawEvent *rawev = (const XIRawEvent*)cookie->data; + SDL_Mouse *mouse = SDL_GetMouse(); + double relative_coords[2]; + static Time prev_time = 0; + static double prev_rel_coords[2]; + + videodata->global_mouse_changed = SDL_TRUE; + + if (!mouse->relative_mode || mouse->relative_mode_warp) { + return 0; + } + + parse_valuators(rawev->raw_values,rawev->valuators.mask, + rawev->valuators.mask_len,relative_coords,2); + + if ((rawev->time == prev_time) && (relative_coords[0] == prev_rel_coords[0]) && (relative_coords[1] == prev_rel_coords[1])) { + return 0; /* duplicate event, drop it. */ + } + + SDL_SendMouseMotion(mouse->focus,mouse->mouseID,1,(int)relative_coords[0],(int)relative_coords[1]); + prev_rel_coords[0] = relative_coords[0]; + prev_rel_coords[1] = relative_coords[1]; + prev_time = rawev->time; + return 1; + } + break; + + case XI_RawButtonPress: + case XI_RawButtonRelease: + videodata->global_mouse_changed = SDL_TRUE; + break; + +#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH + case XI_TouchBegin: { + const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data; + SDL_SendTouch(xev->sourceid,xev->detail, + SDL_TRUE, xev->event_x, xev->event_y, 1.0); + return 1; + } + break; + case XI_TouchEnd: { + const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data; + SDL_SendTouch(xev->sourceid,xev->detail, + SDL_FALSE, xev->event_x, xev->event_y, 1.0); + return 1; + } + break; + case XI_TouchUpdate: { + const XIDeviceEvent *xev = (const XIDeviceEvent *) cookie->data; + SDL_SendTouchMotion(xev->sourceid,xev->detail, + xev->event_x, xev->event_y, 1.0); + return 1; + } + break; +#endif + } +#endif + return 0; +} + +void +X11_InitXinput2Multitouch(_THIS) +{ +#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; + XIDeviceInfo *info; + int ndevices,i,j; + info = X11_XIQueryDevice(data->display, XIAllDevices, &ndevices); + + for (i = 0; i < ndevices; i++) { + XIDeviceInfo *dev = &info[i]; + for (j = 0; j < dev->num_classes; j++) { + SDL_TouchID touchId; + XIAnyClassInfo *class = dev->classes[j]; + XITouchClassInfo *t = (XITouchClassInfo*)class; + + /* Only touch devices */ + if (class->type != XITouchClass) + continue; + + touchId = t->sourceid; + SDL_AddTouch(touchId, dev->name); + } + } + X11_XIFreeDeviceInfo(info); +#endif +} + +void +X11_Xinput2SelectTouch(_THIS, SDL_Window *window) +{ +#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH + SDL_VideoData *data = NULL; + XIEventMask eventmask; + unsigned char mask[3] = { 0,0,0 }; + SDL_WindowData *window_data = NULL; + + if (!X11_Xinput2IsMultitouchSupported()) { + return; + } + + data = (SDL_VideoData *) _this->driverdata; + window_data = (SDL_WindowData*)window->driverdata; + + eventmask.deviceid = XIAllMasterDevices; + eventmask.mask_len = sizeof(mask); + eventmask.mask = mask; + + XISetMask(mask, XI_TouchBegin); + XISetMask(mask, XI_TouchUpdate); + XISetMask(mask, XI_TouchEnd); + + X11_XISelectEvents(data->display,window_data->xwindow,&eventmask,1); +#endif +} + + +int +X11_Xinput2IsInitialized() +{ +#if SDL_VIDEO_DRIVER_X11_XINPUT2 + return xinput2_initialized; +#else + return 0; +#endif +} + +int +X11_Xinput2IsMultitouchSupported() +{ +#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH + return xinput2_initialized && xinput2_multitouch_supported; +#else + return 0; +#endif +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.h b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.h new file mode 100644 index 000000000..ed8dd1a4a --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/SDL_x11xinput2.h @@ -0,0 +1,42 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2016 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "../../SDL_internal.h" + +#ifndef _SDL_x11xinput2_h +#define _SDL_x11xinput2_h + +#ifndef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS +/* Define XGenericEventCookie as forward declaration when + *xinput2 is not available in order to compile */ +struct XGenericEventCookie; +typedef struct XGenericEventCookie XGenericEventCookie; +#endif + +extern void X11_InitXinput2(_THIS); +extern void X11_InitXinput2Multitouch(_THIS); +extern int X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie); +extern int X11_Xinput2IsInitialized(void); +extern int X11_Xinput2IsMultitouchSupported(void); +extern void X11_Xinput2SelectTouch(_THIS, SDL_Window *window); + +#endif /* _SDL_x11xinput2_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/edid-parse.c b/modules/sdl2/SDL-2.0.5/src/video/x11/edid-parse.c new file mode 100644 index 000000000..57f225b85 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/edid-parse.c @@ -0,0 +1,754 @@ +/* + * Copyright 2007 Red Hat, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * on the rights to use, copy, modify, merge, publish, distribute, sub + * license, and/or sell copies of the Software, and to permit persons to whom + * the Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* Author: Soren Sandmann */ +#include "../../SDL_internal.h" +#include "SDL_stdinc.h" + +#include "edid.h" +#include +#include +#include +#include + +#define TRUE 1 +#define FALSE 0 + +static int +get_bit (int in, int bit) +{ + return (in & (1 << bit)) >> bit; +} + +static int +get_bits (int in, int begin, int end) +{ + int mask = (1 << (end - begin + 1)) - 1; + + return (in >> begin) & mask; +} + +static int +decode_header (const uchar *edid) +{ + if (memcmp (edid, "\x00\xff\xff\xff\xff\xff\xff\x00", 8) == 0) + return TRUE; + return FALSE; +} + +static int +decode_vendor_and_product_identification (const uchar *edid, MonitorInfo *info) +{ + int is_model_year; + + /* Manufacturer Code */ + info->manufacturer_code[0] = get_bits (edid[0x08], 2, 6); + info->manufacturer_code[1] = get_bits (edid[0x08], 0, 1) << 3; + info->manufacturer_code[1] |= get_bits (edid[0x09], 5, 7); + info->manufacturer_code[2] = get_bits (edid[0x09], 0, 4); + info->manufacturer_code[3] = '\0'; + + info->manufacturer_code[0] += 'A' - 1; + info->manufacturer_code[1] += 'A' - 1; + info->manufacturer_code[2] += 'A' - 1; + + /* Product Code */ + info->product_code = edid[0x0b] << 8 | edid[0x0a]; + + /* Serial Number */ + info->serial_number = + edid[0x0c] | edid[0x0d] << 8 | edid[0x0e] << 16 | edid[0x0f] << 24; + + /* Week and Year */ + is_model_year = FALSE; + switch (edid[0x10]) + { + case 0x00: + info->production_week = -1; + break; + + case 0xff: + info->production_week = -1; + is_model_year = TRUE; + break; + + default: + info->production_week = edid[0x10]; + break; + } + + if (is_model_year) + { + info->production_year = -1; + info->model_year = 1990 + edid[0x11]; + } + else + { + info->production_year = 1990 + edid[0x11]; + info->model_year = -1; + } + + return TRUE; +} + +static int +decode_edid_version (const uchar *edid, MonitorInfo *info) +{ + info->major_version = edid[0x12]; + info->minor_version = edid[0x13]; + + return TRUE; +} + +static int +decode_display_parameters (const uchar *edid, MonitorInfo *info) +{ + /* Digital vs Analog */ + info->is_digital = get_bit (edid[0x14], 7); + + if (info->is_digital) + { + int bits; + + static const int bit_depth[8] = + { + -1, 6, 8, 10, 12, 14, 16, -1 + }; + + static const Interface interfaces[6] = + { + UNDEFINED, DVI, HDMI_A, HDMI_B, MDDI, DISPLAY_PORT + }; + + bits = get_bits (edid[0x14], 4, 6); + info->digital.bits_per_primary = bit_depth[bits]; + + bits = get_bits (edid[0x14], 0, 3); + + if (bits <= 5) + info->digital.interface = interfaces[bits]; + else + info->digital.interface = UNDEFINED; + } + else + { + int bits = get_bits (edid[0x14], 5, 6); + + static const double levels[][3] = + { + { 0.7, 0.3, 1.0 }, + { 0.714, 0.286, 1.0 }, + { 1.0, 0.4, 1.4 }, + { 0.7, 0.0, 0.7 }, + }; + + info->analog.video_signal_level = levels[bits][0]; + info->analog.sync_signal_level = levels[bits][1]; + info->analog.total_signal_level = levels[bits][2]; + + info->analog.blank_to_black = get_bit (edid[0x14], 4); + + info->analog.separate_hv_sync = get_bit (edid[0x14], 3); + info->analog.composite_sync_on_h = get_bit (edid[0x14], 2); + info->analog.composite_sync_on_green = get_bit (edid[0x14], 1); + + info->analog.serration_on_vsync = get_bit (edid[0x14], 0); + } + + /* Screen Size / Aspect Ratio */ + if (edid[0x15] == 0 && edid[0x16] == 0) + { + info->width_mm = -1; + info->height_mm = -1; + info->aspect_ratio = -1.0; + } + else if (edid[0x16] == 0) + { + info->width_mm = -1; + info->height_mm = -1; + info->aspect_ratio = 100.0 / (edid[0x15] + 99); + } + else if (edid[0x15] == 0) + { + info->width_mm = -1; + info->height_mm = -1; + info->aspect_ratio = 100.0 / (edid[0x16] + 99); + info->aspect_ratio = 1/info->aspect_ratio; /* portrait */ + } + else + { + info->width_mm = 10 * edid[0x15]; + info->height_mm = 10 * edid[0x16]; + } + + /* Gamma */ + if (edid[0x17] == 0xFF) + info->gamma = -1.0; + else + info->gamma = (edid[0x17] + 100.0) / 100.0; + + /* Features */ + info->standby = get_bit (edid[0x18], 7); + info->suspend = get_bit (edid[0x18], 6); + info->active_off = get_bit (edid[0x18], 5); + + if (info->is_digital) + { + info->digital.rgb444 = TRUE; + if (get_bit (edid[0x18], 3)) + info->digital.ycrcb444 = 1; + if (get_bit (edid[0x18], 4)) + info->digital.ycrcb422 = 1; + } + else + { + int bits = get_bits (edid[0x18], 3, 4); + ColorType color_type[4] = + { + MONOCHROME, RGB, OTHER_COLOR, UNDEFINED_COLOR + }; + + info->analog.color_type = color_type[bits]; + } + + info->srgb_is_standard = get_bit (edid[0x18], 2); + + /* In 1.3 this is called "has preferred timing" */ + info->preferred_timing_includes_native = get_bit (edid[0x18], 1); + + /* FIXME: In 1.3 this indicates whether the monitor accepts GTF */ + info->continuous_frequency = get_bit (edid[0x18], 0); + return TRUE; +} + +static double +decode_fraction (int high, int low) +{ + double result = 0.0; + int i; + + high = (high << 2) | low; + + for (i = 0; i < 10; ++i) + result += get_bit (high, i) * SDL_pow (2, i - 10); + + return result; +} + +static int +decode_color_characteristics (const uchar *edid, MonitorInfo *info) +{ + info->red_x = decode_fraction (edid[0x1b], get_bits (edid[0x19], 6, 7)); + info->red_y = decode_fraction (edid[0x1c], get_bits (edid[0x19], 5, 4)); + info->green_x = decode_fraction (edid[0x1d], get_bits (edid[0x19], 2, 3)); + info->green_y = decode_fraction (edid[0x1e], get_bits (edid[0x19], 0, 1)); + info->blue_x = decode_fraction (edid[0x1f], get_bits (edid[0x1a], 6, 7)); + info->blue_y = decode_fraction (edid[0x20], get_bits (edid[0x1a], 4, 5)); + info->white_x = decode_fraction (edid[0x21], get_bits (edid[0x1a], 2, 3)); + info->white_y = decode_fraction (edid[0x22], get_bits (edid[0x1a], 0, 1)); + + return TRUE; +} + +static int +decode_established_timings (const uchar *edid, MonitorInfo *info) +{ + static const Timing established[][8] = + { + { + { 800, 600, 60 }, + { 800, 600, 56 }, + { 640, 480, 75 }, + { 640, 480, 72 }, + { 640, 480, 67 }, + { 640, 480, 60 }, + { 720, 400, 88 }, + { 720, 400, 70 } + }, + { + { 1280, 1024, 75 }, + { 1024, 768, 75 }, + { 1024, 768, 70 }, + { 1024, 768, 60 }, + { 1024, 768, 87 }, + { 832, 624, 75 }, + { 800, 600, 75 }, + { 800, 600, 72 } + }, + { + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 0, 0, 0 }, + { 1152, 870, 75 } + }, + }; + + int i, j, idx; + + idx = 0; + for (i = 0; i < 3; ++i) + { + for (j = 0; j < 8; ++j) + { + int byte = edid[0x23 + i]; + + if (get_bit (byte, j) && established[i][j].frequency != 0) + info->established[idx++] = established[i][j]; + } + } + return TRUE; +} + +static int +decode_standard_timings (const uchar *edid, MonitorInfo *info) +{ + int i; + + for (i = 0; i < 8; i++) + { + int first = edid[0x26 + 2 * i]; + int second = edid[0x27 + 2 * i]; + + if (first != 0x01 && second != 0x01) + { + int w = 8 * (first + 31); + int h = 0; + + switch (get_bits (second, 6, 7)) + { + case 0x00: h = (w / 16) * 10; break; + case 0x01: h = (w / 4) * 3; break; + case 0x02: h = (w / 5) * 4; break; + case 0x03: h = (w / 16) * 9; break; + } + + info->standard[i].width = w; + info->standard[i].height = h; + info->standard[i].frequency = get_bits (second, 0, 5) + 60; + } + } + + return TRUE; +} + +static void +decode_lf_string (const uchar *s, int n_chars, char *result) +{ + int i; + for (i = 0; i < n_chars; ++i) + { + if (s[i] == 0x0a) + { + *result++ = '\0'; + break; + } + else if (s[i] == 0x00) + { + /* Convert embedded 0's to spaces */ + *result++ = ' '; + } + else + { + *result++ = s[i]; + } + } +} + +static void +decode_display_descriptor (const uchar *desc, + MonitorInfo *info) +{ + switch (desc[0x03]) + { + case 0xFC: + decode_lf_string (desc + 5, 13, info->dsc_product_name); + break; + case 0xFF: + decode_lf_string (desc + 5, 13, info->dsc_serial_number); + break; + case 0xFE: + decode_lf_string (desc + 5, 13, info->dsc_string); + break; + case 0xFD: + /* Range Limits */ + break; + case 0xFB: + /* Color Point */ + break; + case 0xFA: + /* Timing Identifications */ + break; + case 0xF9: + /* Color Management */ + break; + case 0xF8: + /* Timing Codes */ + break; + case 0xF7: + /* Established Timings */ + break; + case 0x10: + break; + } +} + +static void +decode_detailed_timing (const uchar *timing, + DetailedTiming *detailed) +{ + int bits; + StereoType stereo[] = + { + NO_STEREO, NO_STEREO, FIELD_RIGHT, FIELD_LEFT, + TWO_WAY_RIGHT_ON_EVEN, TWO_WAY_LEFT_ON_EVEN, + FOUR_WAY_INTERLEAVED, SIDE_BY_SIDE + }; + + detailed->pixel_clock = (timing[0x00] | timing[0x01] << 8) * 10000; + detailed->h_addr = timing[0x02] | ((timing[0x04] & 0xf0) << 4); + detailed->h_blank = timing[0x03] | ((timing[0x04] & 0x0f) << 8); + detailed->v_addr = timing[0x05] | ((timing[0x07] & 0xf0) << 4); + detailed->v_blank = timing[0x06] | ((timing[0x07] & 0x0f) << 8); + detailed->h_front_porch = timing[0x08] | get_bits (timing[0x0b], 6, 7) << 8; + detailed->h_sync = timing[0x09] | get_bits (timing[0x0b], 4, 5) << 8; + detailed->v_front_porch = + get_bits (timing[0x0a], 4, 7) | get_bits (timing[0x0b], 2, 3) << 4; + detailed->v_sync = + get_bits (timing[0x0a], 0, 3) | get_bits (timing[0x0b], 0, 1) << 4; + detailed->width_mm = timing[0x0c] | get_bits (timing[0x0e], 4, 7) << 8; + detailed->height_mm = timing[0x0d] | get_bits (timing[0x0e], 0, 3) << 8; + detailed->right_border = timing[0x0f]; + detailed->top_border = timing[0x10]; + + detailed->interlaced = get_bit (timing[0x11], 7); + + /* Stereo */ + bits = get_bits (timing[0x11], 5, 6) << 1 | get_bit (timing[0x11], 0); + detailed->stereo = stereo[bits]; + + /* Sync */ + bits = timing[0x11]; + + detailed->digital_sync = get_bit (bits, 4); + if (detailed->digital_sync) + { + detailed->digital.composite = !get_bit (bits, 3); + + if (detailed->digital.composite) + { + detailed->digital.serrations = get_bit (bits, 2); + detailed->digital.negative_vsync = FALSE; + } + else + { + detailed->digital.serrations = FALSE; + detailed->digital.negative_vsync = !get_bit (bits, 2); + } + + detailed->digital.negative_hsync = !get_bit (bits, 0); + } + else + { + detailed->analog.bipolar = get_bit (bits, 3); + detailed->analog.serrations = get_bit (bits, 2); + detailed->analog.sync_on_green = !get_bit (bits, 1); + } +} + +static int +decode_descriptors (const uchar *edid, MonitorInfo *info) +{ + int i; + int timing_idx; + + timing_idx = 0; + + for (i = 0; i < 4; ++i) + { + int index = 0x36 + i * 18; + + if (edid[index + 0] == 0x00 && edid[index + 1] == 0x00) + { + decode_display_descriptor (edid + index, info); + } + else + { + decode_detailed_timing ( + edid + index, &(info->detailed_timings[timing_idx++])); + } + } + + info->n_detailed_timings = timing_idx; + + return TRUE; +} + +static void +decode_check_sum (const uchar *edid, + MonitorInfo *info) +{ + int i; + uchar check = 0; + + for (i = 0; i < 128; ++i) + check += edid[i]; + + info->checksum = check; +} + +MonitorInfo * +decode_edid (const uchar *edid) +{ + MonitorInfo *info = calloc (1, sizeof (MonitorInfo)); + + decode_check_sum (edid, info); + + if (!decode_header (edid) || + !decode_vendor_and_product_identification (edid, info) || + !decode_edid_version (edid, info) || + !decode_display_parameters (edid, info) || + !decode_color_characteristics (edid, info) || + !decode_established_timings (edid, info) || + !decode_standard_timings (edid, info) || + !decode_descriptors (edid, info)) { + free(info); + return NULL; + } + + return info; +} + +static const char * +yesno (int v) +{ + return v? "yes" : "no"; +} + +void +dump_monitor_info (MonitorInfo *info) +{ + int i; + + printf ("Checksum: %d (%s)\n", + info->checksum, info->checksum? "incorrect" : "correct"); + printf ("Manufacturer Code: %s\n", info->manufacturer_code); + printf ("Product Code: 0x%x\n", info->product_code); + printf ("Serial Number: %u\n", info->serial_number); + + if (info->production_week != -1) + printf ("Production Week: %d\n", info->production_week); + else + printf ("Production Week: unspecified\n"); + + if (info->production_year != -1) + printf ("Production Year: %d\n", info->production_year); + else + printf ("Production Year: unspecified\n"); + + if (info->model_year != -1) + printf ("Model Year: %d\n", info->model_year); + else + printf ("Model Year: unspecified\n"); + + printf ("EDID revision: %d.%d\n", info->major_version, info->minor_version); + + printf ("Display is %s\n", info->is_digital? "digital" : "analog"); + if (info->is_digital) + { + const char *interface; + if (info->digital.bits_per_primary != -1) + printf ("Bits Per Primary: %d\n", info->digital.bits_per_primary); + else + printf ("Bits Per Primary: undefined\n"); + + switch (info->digital.interface) + { + case DVI: interface = "DVI"; break; + case HDMI_A: interface = "HDMI-a"; break; + case HDMI_B: interface = "HDMI-b"; break; + case MDDI: interface = "MDDI"; break; + case DISPLAY_PORT: interface = "DisplayPort"; break; + case UNDEFINED: interface = "undefined"; break; + default: interface = "unknown"; break; + } + printf ("Interface: %s\n", interface); + + printf ("RGB 4:4:4: %s\n", yesno (info->digital.rgb444)); + printf ("YCrCb 4:4:4: %s\n", yesno (info->digital.ycrcb444)); + printf ("YCrCb 4:2:2: %s\n", yesno (info->digital.ycrcb422)); + } + else + { + const char *s; + printf ("Video Signal Level: %f\n", info->analog.video_signal_level); + printf ("Sync Signal Level: %f\n", info->analog.sync_signal_level); + printf ("Total Signal Level: %f\n", info->analog.total_signal_level); + + printf ("Blank to Black: %s\n", + yesno (info->analog.blank_to_black)); + printf ("Separate HV Sync: %s\n", + yesno (info->analog.separate_hv_sync)); + printf ("Composite Sync on H: %s\n", + yesno (info->analog.composite_sync_on_h)); + printf ("Serration on VSync: %s\n", + yesno (info->analog.serration_on_vsync)); + + switch (info->analog.color_type) + { + case UNDEFINED_COLOR: s = "undefined"; break; + case MONOCHROME: s = "monochrome"; break; + case RGB: s = "rgb"; break; + case OTHER_COLOR: s = "other color"; break; + default: s = "unknown"; break; + }; + + printf ("Color: %s\n", s); + } + + if (info->width_mm == -1) + printf ("Width: undefined\n"); + else + printf ("Width: %d mm\n", info->width_mm); + + if (info->height_mm == -1) + printf ("Height: undefined\n"); + else + printf ("Height: %d mm\n", info->height_mm); + + if (info->aspect_ratio > 0) + printf ("Aspect Ratio: %f\n", info->aspect_ratio); + else + printf ("Aspect Ratio: undefined\n"); + + if (info->gamma >= 0) + printf ("Gamma: %f\n", info->gamma); + else + printf ("Gamma: undefined\n"); + + printf ("Standby: %s\n", yesno (info->standby)); + printf ("Suspend: %s\n", yesno (info->suspend)); + printf ("Active Off: %s\n", yesno (info->active_off)); + + printf ("SRGB is Standard: %s\n", yesno (info->srgb_is_standard)); + printf ("Preferred Timing Includes Native: %s\n", + yesno (info->preferred_timing_includes_native)); + printf ("Continuous Frequency: %s\n", yesno (info->continuous_frequency)); + + printf ("Red X: %f\n", info->red_x); + printf ("Red Y: %f\n", info->red_y); + printf ("Green X: %f\n", info->green_x); + printf ("Green Y: %f\n", info->green_y); + printf ("Blue X: %f\n", info->blue_x); + printf ("Blue Y: %f\n", info->blue_y); + printf ("White X: %f\n", info->white_x); + printf ("White Y: %f\n", info->white_y); + + printf ("Established Timings:\n"); + + for (i = 0; i < 24; ++i) + { + Timing *timing = &(info->established[i]); + + if (timing->frequency == 0) + break; + + printf (" %d x %d @ %d Hz\n", + timing->width, timing->height, timing->frequency); + + } + + printf ("Standard Timings:\n"); + for (i = 0; i < 8; ++i) + { + Timing *timing = &(info->standard[i]); + + if (timing->frequency == 0) + break; + + printf (" %d x %d @ %d Hz\n", + timing->width, timing->height, timing->frequency); + } + + for (i = 0; i < info->n_detailed_timings; ++i) + { + DetailedTiming *timing = &(info->detailed_timings[i]); + const char *s; + + printf ("Timing%s: \n", + (i == 0 && info->preferred_timing_includes_native)? + " (Preferred)" : ""); + printf (" Pixel Clock: %d\n", timing->pixel_clock); + printf (" H Addressable: %d\n", timing->h_addr); + printf (" H Blank: %d\n", timing->h_blank); + printf (" H Front Porch: %d\n", timing->h_front_porch); + printf (" H Sync: %d\n", timing->h_sync); + printf (" V Addressable: %d\n", timing->v_addr); + printf (" V Blank: %d\n", timing->v_blank); + printf (" V Front Porch: %d\n", timing->v_front_porch); + printf (" V Sync: %d\n", timing->v_sync); + printf (" Width: %d mm\n", timing->width_mm); + printf (" Height: %d mm\n", timing->height_mm); + printf (" Right Border: %d\n", timing->right_border); + printf (" Top Border: %d\n", timing->top_border); + switch (timing->stereo) + { + default: + case NO_STEREO: s = "No Stereo"; break; + case FIELD_RIGHT: s = "Field Sequential, Right on Sync"; break; + case FIELD_LEFT: s = "Field Sequential, Left on Sync"; break; + case TWO_WAY_RIGHT_ON_EVEN: s = "Two-way, Right on Even"; break; + case TWO_WAY_LEFT_ON_EVEN: s = "Two-way, Left on Even"; break; + case FOUR_WAY_INTERLEAVED: s = "Four-way Interleaved"; break; + case SIDE_BY_SIDE: s = "Side-by-Side"; break; + } + printf (" Stereo: %s\n", s); + + if (timing->digital_sync) + { + printf (" Digital Sync:\n"); + printf (" composite: %s\n", yesno (timing->digital.composite)); + printf (" serrations: %s\n", yesno (timing->digital.serrations)); + printf (" negative vsync: %s\n", + yesno (timing->digital.negative_vsync)); + printf (" negative hsync: %s\n", + yesno (timing->digital.negative_hsync)); + } + else + { + printf (" Analog Sync:\n"); + printf (" bipolar: %s\n", yesno (timing->analog.bipolar)); + printf (" serrations: %s\n", yesno (timing->analog.serrations)); + printf (" sync on green: %s\n", yesno ( + timing->analog.sync_on_green)); + } + } + + printf ("Detailed Product information:\n"); + printf (" Product Name: %s\n", info->dsc_product_name); + printf (" Serial Number: %s\n", info->dsc_serial_number); + printf (" Unspecified String: %s\n", info->dsc_string); +} + diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/edid.h b/modules/sdl2/SDL-2.0.5/src/video/x11/edid.h new file mode 100644 index 000000000..8c217eba2 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/edid.h @@ -0,0 +1,167 @@ +typedef unsigned char uchar; +typedef struct MonitorInfo MonitorInfo; +typedef struct Timing Timing; +typedef struct DetailedTiming DetailedTiming; + +typedef enum +{ + UNDEFINED, + DVI, + HDMI_A, + HDMI_B, + MDDI, + DISPLAY_PORT +} Interface; + +typedef enum +{ + UNDEFINED_COLOR, + MONOCHROME, + RGB, + OTHER_COLOR +} ColorType; + +typedef enum +{ + NO_STEREO, + FIELD_RIGHT, + FIELD_LEFT, + TWO_WAY_RIGHT_ON_EVEN, + TWO_WAY_LEFT_ON_EVEN, + FOUR_WAY_INTERLEAVED, + SIDE_BY_SIDE +} StereoType; + +struct Timing +{ + int width; + int height; + int frequency; +}; + +struct DetailedTiming +{ + int pixel_clock; + int h_addr; + int h_blank; + int h_sync; + int h_front_porch; + int v_addr; + int v_blank; + int v_sync; + int v_front_porch; + int width_mm; + int height_mm; + int right_border; + int top_border; + int interlaced; + StereoType stereo; + + int digital_sync; + union + { + struct + { + int bipolar; + int serrations; + int sync_on_green; + } analog; + + struct + { + int composite; + int serrations; + int negative_vsync; + int negative_hsync; + } digital; + }; +}; + +struct MonitorInfo +{ + int checksum; + char manufacturer_code[4]; + int product_code; + unsigned int serial_number; + + int production_week; /* -1 if not specified */ + int production_year; /* -1 if not specified */ + int model_year; /* -1 if not specified */ + + int major_version; + int minor_version; + + int is_digital; + + union + { + struct + { + int bits_per_primary; + Interface interface; + int rgb444; + int ycrcb444; + int ycrcb422; + } digital; + + struct + { + double video_signal_level; + double sync_signal_level; + double total_signal_level; + + int blank_to_black; + + int separate_hv_sync; + int composite_sync_on_h; + int composite_sync_on_green; + int serration_on_vsync; + ColorType color_type; + } analog; + }; + + int width_mm; /* -1 if not specified */ + int height_mm; /* -1 if not specified */ + double aspect_ratio; /* -1.0 if not specififed */ + + double gamma; /* -1.0 if not specified */ + + int standby; + int suspend; + int active_off; + + int srgb_is_standard; + int preferred_timing_includes_native; + int continuous_frequency; + + double red_x; + double red_y; + double green_x; + double green_y; + double blue_x; + double blue_y; + double white_x; + double white_y; + + Timing established[24]; /* Terminated by 0x0x0 */ + Timing standard[8]; + + int n_detailed_timings; + DetailedTiming detailed_timings[4]; /* If monitor has a preferred + * mode, it is the first one + * (whether it has, is + * determined by the + * preferred_timing_includes + * bit. + */ + + /* Optional product description */ + char dsc_serial_number[14]; + char dsc_product_name[14]; + char dsc_string[14]; /* Unspecified ASCII data */ +}; + +MonitorInfo *decode_edid (const uchar *data); +void dump_monitor_info (MonitorInfo *info); +char * make_display_name (const char *output_name, + const MonitorInfo *info); diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.c b/modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.c new file mode 100644 index 000000000..40e224243 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.c @@ -0,0 +1,350 @@ +/* +Copyright (C) 2003-2006,2008 Jamey Sharp, Josh Triplett +Copyright © 2009 Red Hat, Inc. +Copyright 1990-1992,1999,2000,2004,2009,2010 Oracle and/or its affiliates. +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. +*/ + +#include "../../SDL_internal.h" + +#if SDL_VIDEO_DRIVER_X11 +#include +#include "imKStoUCS.h" + +static unsigned short const keysym_to_unicode_1a1_1ff[] = { + 0x0104, 0x02d8, 0x0141, 0x0000, 0x013d, 0x015a, 0x0000, /* 0x01a0-0x01a7 */ + 0x0000, 0x0160, 0x015e, 0x0164, 0x0179, 0x0000, 0x017d, 0x017b, /* 0x01a8-0x01af */ + 0x0000, 0x0105, 0x02db, 0x0142, 0x0000, 0x013e, 0x015b, 0x02c7, /* 0x01b0-0x01b7 */ + 0x0000, 0x0161, 0x015f, 0x0165, 0x017a, 0x02dd, 0x017e, 0x017c, /* 0x01b8-0x01bf */ + 0x0154, 0x0000, 0x0000, 0x0102, 0x0000, 0x0139, 0x0106, 0x0000, /* 0x01c0-0x01c7 */ + 0x010c, 0x0000, 0x0118, 0x0000, 0x011a, 0x0000, 0x0000, 0x010e, /* 0x01c8-0x01cf */ + 0x0110, 0x0143, 0x0147, 0x0000, 0x0000, 0x0150, 0x0000, 0x0000, /* 0x01d0-0x01d7 */ + 0x0158, 0x016e, 0x0000, 0x0170, 0x0000, 0x0000, 0x0162, 0x0000, /* 0x01d8-0x01df */ + 0x0155, 0x0000, 0x0000, 0x0103, 0x0000, 0x013a, 0x0107, 0x0000, /* 0x01e0-0x01e7 */ + 0x010d, 0x0000, 0x0119, 0x0000, 0x011b, 0x0000, 0x0000, 0x010f, /* 0x01e8-0x01ef */ + 0x0111, 0x0144, 0x0148, 0x0000, 0x0000, 0x0151, 0x0000, 0x0000, /* 0x01f0-0x01f7 */ + 0x0159, 0x016f, 0x0000, 0x0171, 0x0000, 0x0000, 0x0163, 0x02d9 /* 0x01f8-0x01ff */ +}; + +static unsigned short const keysym_to_unicode_2a1_2fe[] = { + 0x0126, 0x0000, 0x0000, 0x0000, 0x0000, 0x0124, 0x0000, /* 0x02a0-0x02a7 */ + 0x0000, 0x0130, 0x0000, 0x011e, 0x0134, 0x0000, 0x0000, 0x0000, /* 0x02a8-0x02af */ + 0x0000, 0x0127, 0x0000, 0x0000, 0x0000, 0x0000, 0x0125, 0x0000, /* 0x02b0-0x02b7 */ + 0x0000, 0x0131, 0x0000, 0x011f, 0x0135, 0x0000, 0x0000, 0x0000, /* 0x02b8-0x02bf */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x010a, 0x0108, 0x0000, /* 0x02c0-0x02c7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x02c8-0x02cf */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0120, 0x0000, 0x0000, /* 0x02d0-0x02d7 */ + 0x011c, 0x0000, 0x0000, 0x0000, 0x0000, 0x016c, 0x015c, 0x0000, /* 0x02d8-0x02df */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x010b, 0x0109, 0x0000, /* 0x02e0-0x02e7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x02e8-0x02ef */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0121, 0x0000, 0x0000, /* 0x02f0-0x02f7 */ + 0x011d, 0x0000, 0x0000, 0x0000, 0x0000, 0x016d, 0x015d /* 0x02f8-0x02ff */ +}; + +static unsigned short const keysym_to_unicode_3a2_3fe[] = { + 0x0138, 0x0156, 0x0000, 0x0128, 0x013b, 0x0000, /* 0x03a0-0x03a7 */ + 0x0000, 0x0000, 0x0112, 0x0122, 0x0166, 0x0000, 0x0000, 0x0000, /* 0x03a8-0x03af */ + 0x0000, 0x0000, 0x0000, 0x0157, 0x0000, 0x0129, 0x013c, 0x0000, /* 0x03b0-0x03b7 */ + 0x0000, 0x0000, 0x0113, 0x0123, 0x0167, 0x014a, 0x0000, 0x014b, /* 0x03b8-0x03bf */ + 0x0100, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x012e, /* 0x03c0-0x03c7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0116, 0x0000, 0x0000, 0x012a, /* 0x03c8-0x03cf */ + 0x0000, 0x0145, 0x014c, 0x0136, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x03d0-0x03d7 */ + 0x0000, 0x0172, 0x0000, 0x0000, 0x0000, 0x0168, 0x016a, 0x0000, /* 0x03d8-0x03df */ + 0x0101, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x012f, /* 0x03e0-0x03e7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0117, 0x0000, 0x0000, 0x012b, /* 0x03e8-0x03ef */ + 0x0000, 0x0146, 0x014d, 0x0137, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x03f0-0x03f7 */ + 0x0000, 0x0173, 0x0000, 0x0000, 0x0000, 0x0169, 0x016b /* 0x03f8-0x03ff */ +}; + +static unsigned short const keysym_to_unicode_4a1_4df[] = { + 0x3002, 0x3008, 0x3009, 0x3001, 0x30fb, 0x30f2, 0x30a1, /* 0x04a0-0x04a7 */ + 0x30a3, 0x30a5, 0x30a7, 0x30a9, 0x30e3, 0x30e5, 0x30e7, 0x30c3, /* 0x04a8-0x04af */ + 0x30fc, 0x30a2, 0x30a4, 0x30a6, 0x30a8, 0x30aa, 0x30ab, 0x30ad, /* 0x04b0-0x04b7 */ + 0x30af, 0x30b1, 0x30b3, 0x30b5, 0x30b7, 0x30b9, 0x30bb, 0x30bd, /* 0x04b8-0x04bf */ + 0x30bf, 0x30c1, 0x30c4, 0x30c6, 0x30c8, 0x30ca, 0x30cb, 0x30cc, /* 0x04c0-0x04c7 */ + 0x30cd, 0x30ce, 0x30cf, 0x30d2, 0x30d5, 0x30d8, 0x30db, 0x30de, /* 0x04c8-0x04cf */ + 0x30df, 0x30e0, 0x30e1, 0x30e2, 0x30e4, 0x30e6, 0x30e8, 0x30e9, /* 0x04d0-0x04d7 */ + 0x30ea, 0x30eb, 0x30ec, 0x30ed, 0x30ef, 0x30f3, 0x309b, 0x309c /* 0x04d8-0x04df */ +}; + +static unsigned short const keysym_to_unicode_590_5fe[] = { + 0x06f0, 0x06f1, 0x06f2, 0x06f3, 0x06f4, 0x06f5, 0x06f6, 0x06f7, /* 0x0590-0x0597 */ + 0x06f8, 0x06f9, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x0598-0x059f */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x066a, 0x0670, 0x0679, /* 0x05a0-0x05a7 */ + + 0x067e, 0x0686, 0x0688, 0x0691, 0x060c, 0x0000, 0x06d4, 0x0000, /* 0x05ac-0x05af */ + 0x0660, 0x0661, 0x0662, 0x0663, 0x0664, 0x0665, 0x0666, 0x0667, /* 0x05b0-0x05b7 */ + 0x0668, 0x0669, 0x0000, 0x061b, 0x0000, 0x0000, 0x0000, 0x061f, /* 0x05b8-0x05bf */ + 0x0000, 0x0621, 0x0622, 0x0623, 0x0624, 0x0625, 0x0626, 0x0627, /* 0x05c0-0x05c7 */ + 0x0628, 0x0629, 0x062a, 0x062b, 0x062c, 0x062d, 0x062e, 0x062f, /* 0x05c8-0x05cf */ + 0x0630, 0x0631, 0x0632, 0x0633, 0x0634, 0x0635, 0x0636, 0x0637, /* 0x05d0-0x05d7 */ + 0x0638, 0x0639, 0x063a, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x05d8-0x05df */ + 0x0640, 0x0641, 0x0642, 0x0643, 0x0644, 0x0645, 0x0646, 0x0647, /* 0x05e0-0x05e7 */ + 0x0648, 0x0649, 0x064a, 0x064b, 0x064c, 0x064d, 0x064e, 0x064f, /* 0x05e8-0x05ef */ + 0x0650, 0x0651, 0x0652, 0x0653, 0x0654, 0x0655, 0x0698, 0x06a4, /* 0x05f0-0x05f7 */ + 0x06a9, 0x06af, 0x06ba, 0x06be, 0x06cc, 0x06d2, 0x06c1 /* 0x05f8-0x05fe */ +}; + +static unsigned short keysym_to_unicode_680_6ff[] = { + 0x0492, 0x0496, 0x049a, 0x049c, 0x04a2, 0x04ae, 0x04b0, 0x04b2, /* 0x0680-0x0687 */ + 0x04b6, 0x04b8, 0x04ba, 0x0000, 0x04d8, 0x04e2, 0x04e8, 0x04ee, /* 0x0688-0x068f */ + 0x0493, 0x0497, 0x049b, 0x049d, 0x04a3, 0x04af, 0x04b1, 0x04b3, /* 0x0690-0x0697 */ + 0x04b7, 0x04b9, 0x04bb, 0x0000, 0x04d9, 0x04e3, 0x04e9, 0x04ef, /* 0x0698-0x069f */ + 0x0000, 0x0452, 0x0453, 0x0451, 0x0454, 0x0455, 0x0456, 0x0457, /* 0x06a0-0x06a7 */ + 0x0458, 0x0459, 0x045a, 0x045b, 0x045c, 0x0491, 0x045e, 0x045f, /* 0x06a8-0x06af */ + 0x2116, 0x0402, 0x0403, 0x0401, 0x0404, 0x0405, 0x0406, 0x0407, /* 0x06b0-0x06b7 */ + 0x0408, 0x0409, 0x040a, 0x040b, 0x040c, 0x0490, 0x040e, 0x040f, /* 0x06b8-0x06bf */ + 0x044e, 0x0430, 0x0431, 0x0446, 0x0434, 0x0435, 0x0444, 0x0433, /* 0x06c0-0x06c7 */ + 0x0445, 0x0438, 0x0439, 0x043a, 0x043b, 0x043c, 0x043d, 0x043e, /* 0x06c8-0x06cf */ + 0x043f, 0x044f, 0x0440, 0x0441, 0x0442, 0x0443, 0x0436, 0x0432, /* 0x06d0-0x06d7 */ + 0x044c, 0x044b, 0x0437, 0x0448, 0x044d, 0x0449, 0x0447, 0x044a, /* 0x06d8-0x06df */ + 0x042e, 0x0410, 0x0411, 0x0426, 0x0414, 0x0415, 0x0424, 0x0413, /* 0x06e0-0x06e7 */ + 0x0425, 0x0418, 0x0419, 0x041a, 0x041b, 0x041c, 0x041d, 0x041e, /* 0x06e8-0x06ef */ + 0x041f, 0x042f, 0x0420, 0x0421, 0x0422, 0x0423, 0x0416, 0x0412, /* 0x06f0-0x06f7 */ + 0x042c, 0x042b, 0x0417, 0x0428, 0x042d, 0x0429, 0x0427, 0x042a /* 0x06f8-0x06ff */ +}; + +static unsigned short const keysym_to_unicode_7a1_7f9[] = { + 0x0386, 0x0388, 0x0389, 0x038a, 0x03aa, 0x0000, 0x038c, /* 0x07a0-0x07a7 */ + 0x038e, 0x03ab, 0x0000, 0x038f, 0x0000, 0x0000, 0x0385, 0x2015, /* 0x07a8-0x07af */ + 0x0000, 0x03ac, 0x03ad, 0x03ae, 0x03af, 0x03ca, 0x0390, 0x03cc, /* 0x07b0-0x07b7 */ + 0x03cd, 0x03cb, 0x03b0, 0x03ce, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x07b8-0x07bf */ + 0x0000, 0x0391, 0x0392, 0x0393, 0x0394, 0x0395, 0x0396, 0x0397, /* 0x07c0-0x07c7 */ + 0x0398, 0x0399, 0x039a, 0x039b, 0x039c, 0x039d, 0x039e, 0x039f, /* 0x07c8-0x07cf */ + 0x03a0, 0x03a1, 0x03a3, 0x0000, 0x03a4, 0x03a5, 0x03a6, 0x03a7, /* 0x07d0-0x07d7 */ + 0x03a8, 0x03a9, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x07d8-0x07df */ + 0x0000, 0x03b1, 0x03b2, 0x03b3, 0x03b4, 0x03b5, 0x03b6, 0x03b7, /* 0x07e0-0x07e7 */ + 0x03b8, 0x03b9, 0x03ba, 0x03bb, 0x03bc, 0x03bd, 0x03be, 0x03bf, /* 0x07e8-0x07ef */ + 0x03c0, 0x03c1, 0x03c3, 0x03c2, 0x03c4, 0x03c5, 0x03c6, 0x03c7, /* 0x07f0-0x07f7 */ + 0x03c8, 0x03c9 /* 0x07f8-0x07ff */ +}; + +static unsigned short const keysym_to_unicode_8a4_8fe[] = { + 0x2320, 0x2321, 0x0000, 0x231c, /* 0x08a0-0x08a7 */ + 0x231d, 0x231e, 0x231f, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x08a8-0x08af */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x08b0-0x08b7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x2264, 0x2260, 0x2265, 0x222b, /* 0x08b8-0x08bf */ + 0x2234, 0x0000, 0x221e, 0x0000, 0x0000, 0x2207, 0x0000, 0x0000, /* 0x08c0-0x08c7 */ + 0x2245, 0x2246, 0x0000, 0x0000, 0x0000, 0x0000, 0x21d2, 0x0000, /* 0x08c8-0x08cf */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x221a, 0x0000, /* 0x08d0-0x08d7 */ + 0x0000, 0x0000, 0x2282, 0x2283, 0x2229, 0x222a, 0x2227, 0x2228, /* 0x08d8-0x08df */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x08e0-0x08e7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x2202, /* 0x08e8-0x08ef */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0192, 0x0000, /* 0x08f0-0x08f7 */ + 0x0000, 0x0000, 0x0000, 0x2190, 0x2191, 0x2192, 0x2193 /* 0x08f8-0x08ff */ +}; + +static unsigned short const keysym_to_unicode_9df_9f8[] = { + 0x2422, /* 0x09d8-0x09df */ + 0x2666, 0x25a6, 0x2409, 0x240c, 0x240d, 0x240a, 0x0000, 0x0000, /* 0x09e0-0x09e7 */ + 0x240a, 0x240b, 0x2518, 0x2510, 0x250c, 0x2514, 0x253c, 0x2500, /* 0x09e8-0x09ef */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x251c, 0x2524, 0x2534, 0x252c, /* 0x09f0-0x09f7 */ + 0x2502 /* 0x09f8-0x09ff */ +}; + +static unsigned short const keysym_to_unicode_aa1_afe[] = { + 0x2003, 0x2002, 0x2004, 0x2005, 0x2007, 0x2008, 0x2009, /* 0x0aa0-0x0aa7 */ + 0x200a, 0x2014, 0x2013, 0x0000, 0x0000, 0x0000, 0x2026, 0x2025, /* 0x0aa8-0x0aaf */ + 0x2153, 0x2154, 0x2155, 0x2156, 0x2157, 0x2158, 0x2159, 0x215a, /* 0x0ab0-0x0ab7 */ + 0x2105, 0x0000, 0x0000, 0x2012, 0x2039, 0x2024, 0x203a, 0x0000, /* 0x0ab8-0x0abf */ + 0x0000, 0x0000, 0x0000, 0x215b, 0x215c, 0x215d, 0x215e, 0x0000, /* 0x0ac0-0x0ac7 */ + 0x0000, 0x2122, 0x2120, 0x0000, 0x25c1, 0x25b7, 0x25cb, 0x25ad, /* 0x0ac8-0x0acf */ + 0x2018, 0x2019, 0x201c, 0x201d, 0x211e, 0x2030, 0x2032, 0x2033, /* 0x0ad0-0x0ad7 */ + 0x0000, 0x271d, 0x0000, 0x220e, 0x25c2, 0x2023, 0x25cf, 0x25ac, /* 0x0ad8-0x0adf */ + 0x25e6, 0x25ab, 0x25ae, 0x25b5, 0x25bf, 0x2606, 0x2022, 0x25aa, /* 0x0ae0-0x0ae7 */ + 0x25b4, 0x25be, 0x261a, 0x261b, 0x2663, 0x2666, 0x2665, 0x0000, /* 0x0ae8-0x0aef */ + 0x2720, 0x2020, 0x2021, 0x2713, 0x2612, 0x266f, 0x266d, 0x2642, /* 0x0af0-0x0af7 */ + 0x2640, 0x2121, 0x2315, 0x2117, 0x2038, 0x201a, 0x201e /* 0x0af8-0x0aff */ +}; + +/* none of the APL keysyms match the Unicode characters */ + +static unsigned short const keysym_to_unicode_cdf_cfa[] = { + 0x2017, /* 0x0cd8-0x0cdf */ + 0x05d0, 0x05d1, 0x05d2, 0x05d3, 0x05d4, 0x05d5, 0x05d6, 0x05d7, /* 0x0ce0-0x0ce7 */ + 0x05d8, 0x05d9, 0x05da, 0x05db, 0x05dc, 0x05dd, 0x05de, 0x05df, /* 0x0ce8-0x0cef */ + 0x05e0, 0x05e1, 0x05e2, 0x05e3, 0x05e4, 0x05e5, 0x05e6, 0x05e7, /* 0x0cf0-0x0cf7 */ + 0x05e8, 0x05e9, 0x05ea /* 0x0cf8-0x0cff */ +}; + +static unsigned short const keysym_to_unicode_da1_df9[] = { + 0x0e01, 0x0e02, 0x0e03, 0x0e04, 0x0e05, 0x0e06, 0x0e07, /* 0x0da0-0x0da7 */ + 0x0e08, 0x0e09, 0x0e0a, 0x0e0b, 0x0e0c, 0x0e0d, 0x0e0e, 0x0e0f, /* 0x0da8-0x0daf */ + 0x0e10, 0x0e11, 0x0e12, 0x0e13, 0x0e14, 0x0e15, 0x0e16, 0x0e17, /* 0x0db0-0x0db7 */ + 0x0e18, 0x0e19, 0x0e1a, 0x0e1b, 0x0e1c, 0x0e1d, 0x0e1e, 0x0e1f, /* 0x0db8-0x0dbf */ + 0x0e20, 0x0e21, 0x0e22, 0x0e23, 0x0e24, 0x0e25, 0x0e26, 0x0e27, /* 0x0dc0-0x0dc7 */ + 0x0e28, 0x0e29, 0x0e2a, 0x0e2b, 0x0e2c, 0x0e2d, 0x0e2e, 0x0e2f, /* 0x0dc8-0x0dcf */ + 0x0e30, 0x0e31, 0x0e32, 0x0e33, 0x0e34, 0x0e35, 0x0e36, 0x0e37, /* 0x0dd0-0x0dd7 */ + 0x0e38, 0x0e39, 0x0e3a, 0x0000, 0x0000, 0x0000, 0x0e3e, 0x0e3f, /* 0x0dd8-0x0ddf */ + 0x0e40, 0x0e41, 0x0e42, 0x0e43, 0x0e44, 0x0e45, 0x0e46, 0x0e47, /* 0x0de0-0x0de7 */ + 0x0e48, 0x0e49, 0x0e4a, 0x0e4b, 0x0e4c, 0x0e4d, 0x0000, 0x0000, /* 0x0de8-0x0def */ + 0x0e50, 0x0e51, 0x0e52, 0x0e53, 0x0e54, 0x0e55, 0x0e56, 0x0e57, /* 0x0df0-0x0df7 */ + 0x0e58, 0x0e59 /* 0x0df8-0x0dff */ +}; + +static unsigned short const keysym_to_unicode_ea0_eff[] = { + 0x0000, 0x1101, 0x1101, 0x11aa, 0x1102, 0x11ac, 0x11ad, 0x1103, /* 0x0ea0-0x0ea7 */ + 0x1104, 0x1105, 0x11b0, 0x11b1, 0x11b2, 0x11b3, 0x11b4, 0x11b5, /* 0x0ea8-0x0eaf */ + 0x11b6, 0x1106, 0x1107, 0x1108, 0x11b9, 0x1109, 0x110a, 0x110b, /* 0x0eb0-0x0eb7 */ + 0x110c, 0x110d, 0x110e, 0x110f, 0x1110, 0x1111, 0x1112, 0x1161, /* 0x0eb8-0x0ebf */ + 0x1162, 0x1163, 0x1164, 0x1165, 0x1166, 0x1167, 0x1168, 0x1169, /* 0x0ec0-0x0ec7 */ + 0x116a, 0x116b, 0x116c, 0x116d, 0x116e, 0x116f, 0x1170, 0x1171, /* 0x0ec8-0x0ecf */ + 0x1172, 0x1173, 0x1174, 0x1175, 0x11a8, 0x11a9, 0x11aa, 0x11ab, /* 0x0ed0-0x0ed7 */ + 0x11ac, 0x11ad, 0x11ae, 0x11af, 0x11b0, 0x11b1, 0x11b2, 0x11b3, /* 0x0ed8-0x0edf */ + 0x11b4, 0x11b5, 0x11b6, 0x11b7, 0x11b8, 0x11b9, 0x11ba, 0x11bb, /* 0x0ee0-0x0ee7 */ + 0x11bc, 0x11bd, 0x11be, 0x11bf, 0x11c0, 0x11c1, 0x11c2, 0x0000, /* 0x0ee8-0x0eef */ + 0x0000, 0x0000, 0x1140, 0x0000, 0x0000, 0x1159, 0x119e, 0x0000, /* 0x0ef0-0x0ef7 */ + 0x11eb, 0x0000, 0x11f9, 0x0000, 0x0000, 0x0000, 0x0000, 0x20a9, /* 0x0ef8-0x0eff */ +}; + +static unsigned short keysym_to_unicode_12a1_12fe[] = { + 0x1e02, 0x1e03, 0x0000, 0x0000, 0x0000, 0x1e0a, 0x0000, /* 0x12a0-0x12a7 */ + 0x1e80, 0x0000, 0x1e82, 0x1e0b, 0x1ef2, 0x0000, 0x0000, 0x0000, /* 0x12a8-0x12af */ + 0x1e1e, 0x1e1f, 0x0000, 0x0000, 0x1e40, 0x1e41, 0x0000, 0x1e56, /* 0x12b0-0x12b7 */ + 0x1e81, 0x1e57, 0x1e83, 0x1e60, 0x1ef3, 0x1e84, 0x1e85, 0x1e61, /* 0x12b8-0x12bf */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x12c0-0x12c7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x12c8-0x12cf */ + 0x0174, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x1e6a, /* 0x12d0-0x12d7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0176, 0x0000, /* 0x12d8-0x12df */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x12e0-0x12e7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x12e8-0x12ef */ + 0x0175, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x1e6b, /* 0x12f0-0x12f7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0177 /* 0x12f0-0x12ff */ +}; + +static unsigned short const keysym_to_unicode_13bc_13be[] = { + 0x0152, 0x0153, 0x0178 /* 0x13b8-0x13bf */ +}; + +static unsigned short keysym_to_unicode_14a1_14ff[] = { + 0x2741, 0x00a7, 0x0589, 0x0029, 0x0028, 0x00bb, 0x00ab, /* 0x14a0-0x14a7 */ + 0x2014, 0x002e, 0x055d, 0x002c, 0x2013, 0x058a, 0x2026, 0x055c, /* 0x14a8-0x14af */ + 0x055b, 0x055e, 0x0531, 0x0561, 0x0532, 0x0562, 0x0533, 0x0563, /* 0x14b0-0x14b7 */ + 0x0534, 0x0564, 0x0535, 0x0565, 0x0536, 0x0566, 0x0537, 0x0567, /* 0x14b8-0x14bf */ + 0x0538, 0x0568, 0x0539, 0x0569, 0x053a, 0x056a, 0x053b, 0x056b, /* 0x14c0-0x14c7 */ + 0x053c, 0x056c, 0x053d, 0x056d, 0x053e, 0x056e, 0x053f, 0x056f, /* 0x14c8-0x14cf */ + 0x0540, 0x0570, 0x0541, 0x0571, 0x0542, 0x0572, 0x0543, 0x0573, /* 0x14d0-0x14d7 */ + 0x0544, 0x0574, 0x0545, 0x0575, 0x0546, 0x0576, 0x0547, 0x0577, /* 0x14d8-0x14df */ + 0x0548, 0x0578, 0x0549, 0x0579, 0x054a, 0x057a, 0x054b, 0x057b, /* 0x14e0-0x14e7 */ + 0x054c, 0x057c, 0x054d, 0x057d, 0x054e, 0x057e, 0x054f, 0x057f, /* 0x14e8-0x14ef */ + 0x0550, 0x0580, 0x0551, 0x0581, 0x0552, 0x0582, 0x0553, 0x0583, /* 0x14f0-0x14f7 */ + 0x0554, 0x0584, 0x0555, 0x0585, 0x0556, 0x0586, 0x2019, 0x0027, /* 0x14f8-0x14ff */ +}; + +static unsigned short keysym_to_unicode_15d0_15f6[] = { + 0x10d0, 0x10d1, 0x10d2, 0x10d3, 0x10d4, 0x10d5, 0x10d6, 0x10d7, /* 0x15d0-0x15d7 */ + 0x10d8, 0x10d9, 0x10da, 0x10db, 0x10dc, 0x10dd, 0x10de, 0x10df, /* 0x15d8-0x15df */ + 0x10e0, 0x10e1, 0x10e2, 0x10e3, 0x10e4, 0x10e5, 0x10e6, 0x10e7, /* 0x15e0-0x15e7 */ + 0x10e8, 0x10e9, 0x10ea, 0x10eb, 0x10ec, 0x10ed, 0x10ee, 0x10ef, /* 0x15e8-0x15ef */ + 0x10f0, 0x10f1, 0x10f2, 0x10f3, 0x10f4, 0x10f5, 0x10f6 /* 0x15f0-0x15f7 */ +}; + +static unsigned short keysym_to_unicode_16a0_16f6[] = { + 0x0000, 0x0000, 0xf0a2, 0x1e8a, 0x0000, 0xf0a5, 0x012c, 0xf0a7, /* 0x16a0-0x16a7 */ + 0xf0a8, 0x01b5, 0x01e6, 0x0000, 0x0000, 0x0000, 0x0000, 0x019f, /* 0x16a8-0x16af */ + 0x0000, 0x0000, 0xf0b2, 0x1e8b, 0x01d1, 0xf0b5, 0x012d, 0xf0b7, /* 0x16b0-0x16b7 */ + 0xf0b8, 0x01b6, 0x01e7, 0x0000, 0x0000, 0x01d2, 0x0000, 0x0275, /* 0x16b8-0x16bf */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x018f, 0x0000, /* 0x16c0-0x16c7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x16c8-0x16cf */ + 0x0000, 0x1e36, 0xf0d2, 0xf0d3, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x16d0-0x16d7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x16d8-0x16df */ + 0x0000, 0x1e37, 0xf0e2, 0xf0e3, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x16e0-0x16e7 */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, /* 0x16e8-0x16ef */ + 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0259 /* 0x16f0-0x16f6 */ +}; + +static unsigned short const keysym_to_unicode_1e9f_1eff[] = { + 0x0303, + 0x1ea0, 0x1ea1, 0x1ea2, 0x1ea3, 0x1ea4, 0x1ea5, 0x1ea6, 0x1ea7, /* 0x1ea0-0x1ea7 */ + 0x1ea8, 0x1ea9, 0x1eaa, 0x1eab, 0x1eac, 0x1ead, 0x1eae, 0x1eaf, /* 0x1ea8-0x1eaf */ + 0x1eb0, 0x1eb1, 0x1eb2, 0x1eb3, 0x1eb4, 0x1eb5, 0x1eb6, 0x1eb7, /* 0x1eb0-0x1eb7 */ + 0x1eb8, 0x1eb9, 0x1eba, 0x1ebb, 0x1ebc, 0x1ebd, 0x1ebe, 0x1ebf, /* 0x1eb8-0x1ebf */ + 0x1ec0, 0x1ec1, 0x1ec2, 0x1ec3, 0x1ec4, 0x1ec5, 0x1ec6, 0x1ec7, /* 0x1ec0-0x1ec7 */ + 0x1ec8, 0x1ec9, 0x1eca, 0x1ecb, 0x1ecc, 0x1ecd, 0x1ece, 0x1ecf, /* 0x1ec8-0x1ecf */ + 0x1ed0, 0x1ed1, 0x1ed2, 0x1ed3, 0x1ed4, 0x1ed5, 0x1ed6, 0x1ed7, /* 0x1ed0-0x1ed7 */ + 0x1ed8, 0x1ed9, 0x1eda, 0x1edb, 0x1edc, 0x1edd, 0x1ede, 0x1edf, /* 0x1ed8-0x1edf */ + 0x1ee0, 0x1ee1, 0x1ee2, 0x1ee3, 0x1ee4, 0x1ee5, 0x1ee6, 0x1ee7, /* 0x1ee0-0x1ee7 */ + 0x1ee8, 0x1ee9, 0x1eea, 0x1eeb, 0x1eec, 0x1eed, 0x1eee, 0x1eef, /* 0x1ee8-0x1eef */ + 0x1ef0, 0x1ef1, 0x0300, 0x0301, 0x1ef4, 0x1ef5, 0x1ef6, 0x1ef7, /* 0x1ef0-0x1ef7 */ + 0x1ef8, 0x1ef9, 0x01a0, 0x01a1, 0x01af, 0x01b0, 0x0309, 0x0323 /* 0x1ef8-0x1eff */ +}; + +static unsigned short const keysym_to_unicode_20a0_20ac[] = { + 0x20a0, 0x20a1, 0x20a2, 0x20a3, 0x20a4, 0x20a5, 0x20a6, 0x20a7, /* 0x20a0-0x20a7 */ + 0x20a8, 0x20a9, 0x20aa, 0x20ab, 0x20ac /* 0x20a8-0x20af */ +}; + +unsigned int +X11_KeySymToUcs4(KeySym keysym) +{ + /* 'Unicode keysym' */ + if ((keysym & 0xff000000) == 0x01000000) + return (keysym & 0x00ffffff); + + if (keysym > 0 && keysym < 0x100) + return keysym; + else if (keysym > 0x1a0 && keysym < 0x200) + return keysym_to_unicode_1a1_1ff[keysym - 0x1a1]; + else if (keysym > 0x2a0 && keysym < 0x2ff) + return keysym_to_unicode_2a1_2fe[keysym - 0x2a1]; + else if (keysym > 0x3a1 && keysym < 0x3ff) + return keysym_to_unicode_3a2_3fe[keysym - 0x3a2]; + else if (keysym > 0x4a0 && keysym < 0x4e0) + return keysym_to_unicode_4a1_4df[keysym - 0x4a1]; + else if (keysym > 0x589 && keysym < 0x5ff) + return keysym_to_unicode_590_5fe[keysym - 0x590]; + else if (keysym > 0x67f && keysym < 0x700) + return keysym_to_unicode_680_6ff[keysym - 0x680]; + else if (keysym > 0x7a0 && keysym < 0x7fa) + return keysym_to_unicode_7a1_7f9[keysym - 0x7a1]; + else if (keysym > 0x8a3 && keysym < 0x8ff) + return keysym_to_unicode_8a4_8fe[keysym - 0x8a4]; + else if (keysym > 0x9de && keysym < 0x9f9) + return keysym_to_unicode_9df_9f8[keysym - 0x9df]; + else if (keysym > 0xaa0 && keysym < 0xaff) + return keysym_to_unicode_aa1_afe[keysym - 0xaa1]; + else if (keysym > 0xcde && keysym < 0xcfb) + return keysym_to_unicode_cdf_cfa[keysym - 0xcdf]; + else if (keysym > 0xda0 && keysym < 0xdfa) + return keysym_to_unicode_da1_df9[keysym - 0xda1]; + else if (keysym > 0xe9f && keysym < 0xf00) + return keysym_to_unicode_ea0_eff[keysym - 0xea0]; + else if (keysym > 0x12a0 && keysym < 0x12ff) + return keysym_to_unicode_12a1_12fe[keysym - 0x12a1]; + else if (keysym > 0x13bb && keysym < 0x13bf) + return keysym_to_unicode_13bc_13be[keysym - 0x13bc]; + else if (keysym > 0x14a0 && keysym < 0x1500) + return keysym_to_unicode_14a1_14ff[keysym - 0x14a1]; + else if (keysym > 0x15cf && keysym < 0x15f7) + return keysym_to_unicode_15d0_15f6[keysym - 0x15d0]; + else if (keysym > 0x169f && keysym < 0x16f7) + return keysym_to_unicode_16a0_16f6[keysym - 0x16a0]; + else if (keysym > 0x1e9e && keysym < 0x1f00) + return keysym_to_unicode_1e9f_1eff[keysym - 0x1e9f]; + else if (keysym > 0x209f && keysym < 0x20ad) + return keysym_to_unicode_20a0_20ac[keysym - 0x20a0]; + else + return 0; +} + +#endif /* SDL_VIDEO_DRIVER_X11 */ + diff --git a/modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.h b/modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.h new file mode 100644 index 000000000..fe4381d98 --- /dev/null +++ b/modules/sdl2/SDL-2.0.5/src/video/x11/imKStoUCS.h @@ -0,0 +1,32 @@ +#ifndef _imKStoUCS_h +#define _imKStoUCS_h + +/* +Copyright (C) 2003-2006,2008 Jamey Sharp, Josh Triplett +Copyright © 2009 Red Hat, Inc. +Copyright 1990-1992,1999,2000,2004,2009,2010 Oracle and/or its affiliates. +All rights reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice (including the next +paragraph) shall be included in all copies or substantial portions of the +Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +DEALINGS IN THE SOFTWARE. +*/ + +extern unsigned int X11_KeySymToUcs4(KeySym keysym); + +#endif /* _imKStoUCS_h */ From 9cc79a9feb4891906117d884ed3702f617759186 Mon Sep 17 00:00:00 2001 From: seyhajin Date: Thu, 23 May 2019 15:19:52 +0200 Subject: [PATCH 02/21] Update latest SDL2 with original headers/sources from version 2.0.9. --- modules/sdl2/SDL/BUGS.txt | 16 + modules/sdl2/SDL/COPYING.txt | 20 + modules/sdl2/SDL/CREDITS.txt | 53 + modules/sdl2/SDL/INSTALL.txt | 40 + modules/sdl2/SDL/README-SDL.txt | 13 + modules/sdl2/SDL/README.txt | 21 + modules/sdl2/SDL/include/SDL.h | 135 + modules/sdl2/SDL/include/SDL_assert.h | 291 + modules/sdl2/SDL/include/SDL_atomic.h | 277 + modules/sdl2/SDL/include/SDL_audio.h | 826 ++ modules/sdl2/SDL/include/SDL_bits.h | 112 + modules/sdl2/SDL/include/SDL_blendmode.h | 120 + modules/sdl2/SDL/include/SDL_clipboard.h | 71 + modules/sdl2/SDL/include/SDL_config.h | 55 + modules/sdl2/SDL/include/SDL_config.h.cmake | 476 + modules/sdl2/SDL/include/SDL_config.h.in | 420 + modules/sdl2/SDL/include/SDL_config_android.h | 177 + .../sdl2/SDL/include/SDL_config_iphoneos.h | 201 + modules/sdl2/SDL/include/SDL_config_macosx.h | 240 + modules/sdl2/SDL/include/SDL_config_minimal.h | 85 + modules/sdl2/SDL/include/SDL_config_os2.h | 170 + modules/sdl2/SDL/include/SDL_config_pandora.h | 133 + modules/sdl2/SDL/include/SDL_config_psp.h | 164 + modules/sdl2/SDL/include/SDL_config_windows.h | 257 + modules/sdl2/SDL/include/SDL_config_winrt.h | 240 + modules/sdl2/SDL/include/SDL_config_wiz.h | 146 + modules/sdl2/SDL/include/SDL_copying.h | 20 + modules/sdl2/SDL/include/SDL_cpuinfo.h | 188 + modules/sdl2/SDL/include/SDL_egl.h | 9 +- modules/sdl2/SDL/include/SDL_endian.h | 260 + modules/sdl2/SDL/include/SDL_error.h | 76 + modules/sdl2/SDL/include/SDL_events.h | 788 ++ modules/sdl2/SDL/include/SDL_filesystem.h | 136 + modules/sdl2/SDL/include/SDL_gamecontroller.h | 390 + modules/sdl2/SDL/include/SDL_gesture.h | 87 + modules/sdl2/SDL/include/SDL_haptic.h | 1238 ++ modules/sdl2/SDL/include/SDL_hints.h | 1135 ++ modules/sdl2/SDL/include/SDL_joystick.h | 408 + modules/sdl2/SDL/include/SDL_keyboard.h | 217 + modules/sdl2/SDL/include/SDL_keycode.h | 349 + modules/sdl2/SDL/include/SDL_loadso.h | 81 + modules/sdl2/SDL/include/SDL_log.h | 211 + modules/sdl2/SDL/include/SDL_main.h | 168 + modules/sdl2/SDL/include/SDL_messagebox.h | 144 + modules/sdl2/SDL/include/SDL_mouse.h | 302 + modules/sdl2/SDL/include/SDL_mutex.h | 251 + modules/sdl2/SDL/include/SDL_name.h | 33 + modules/sdl2/SDL/include/SDL_opengl.h | 15 +- modules/sdl2/SDL/include/SDL_opengl_glext.h | 11177 ++++++++++++++++ modules/sdl2/SDL/include/SDL_opengles.h | 39 + modules/sdl2/SDL/include/SDL_opengles2.h | 52 + .../sdl2/SDL/include/SDL_opengles2_gl2ext.h | 2050 +++ .../SDL/include/SDL_opengles2_gl2platform.h | 30 + .../SDL/include/SDL_opengles2_khrplatform.h | 282 + modules/sdl2/SDL/include/SDL_pixels.h | 470 + modules/sdl2/SDL/include/SDL_platform.h | 198 + modules/sdl2/SDL/include/SDL_power.h | 75 + modules/sdl2/SDL/include/SDL_quit.h | 58 + modules/sdl2/SDL/include/SDL_rect.h | 148 + modules/sdl2/SDL/include/SDL_render.h | 931 ++ modules/sdl2/SDL/include/SDL_revision.h | 2 + modules/sdl2/SDL/include/SDL_rwops.h | 254 + modules/sdl2/SDL/include/SDL_scancode.h | 22 +- modules/sdl2/SDL/include/SDL_sensor.h | 251 + modules/sdl2/SDL/include/SDL_shape.h | 144 + modules/sdl2/SDL/include/SDL_stdinc.h | 607 + modules/sdl2/SDL/include/SDL_surface.h | 553 + modules/sdl2/SDL/include/SDL_system.h | 279 + modules/sdl2/SDL/include/SDL_syswm.h | 324 + modules/sdl2/SDL/include/SDL_test.h | 69 + modules/sdl2/SDL/include/SDL_test_assert.h | 105 + modules/sdl2/SDL/include/SDL_test_common.h | 188 + modules/sdl2/SDL/include/SDL_test_compare.h | 69 + modules/sdl2/SDL/include/SDL_test_crc32.h | 124 + modules/sdl2/SDL/include/SDL_test_font.h | 81 + modules/sdl2/SDL/include/SDL_test_fuzzer.h | 384 + modules/sdl2/SDL/include/SDL_test_harness.h | 134 + modules/sdl2/SDL/include/SDL_test_images.h | 78 + modules/sdl2/SDL/include/SDL_test_log.h | 67 + modules/sdl2/SDL/include/SDL_test_md5.h | 129 + modules/sdl2/SDL/include/SDL_test_memory.h | 63 + modules/sdl2/SDL/include/SDL_test_random.h | 115 + modules/sdl2/SDL/include/SDL_thread.h | 343 + modules/sdl2/SDL/include/SDL_timer.h | 115 + modules/sdl2/SDL/include/SDL_touch.h | 86 + modules/sdl2/SDL/include/SDL_types.h | 29 + modules/sdl2/SDL/include/SDL_version.h | 162 + modules/sdl2/SDL/include/SDL_video.h | 1276 ++ modules/sdl2/SDL/include/SDL_vulkan.h | 278 + modules/sdl2/SDL/include/begin_code.h | 167 + modules/sdl2/SDL/include/close_code.h | 37 + modules/sdl2/SDL/src/SDL.c | 58 +- modules/sdl2/SDL/src/SDL_assert.c | 95 +- 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| 8 +- .../SDL/src/render/software/SDL_blendpoint.c | 2 +- .../SDL/src/render/software/SDL_blendpoint.h | 8 +- .../sdl2/SDL/src/render/software/SDL_draw.h | 10 +- .../SDL/src/render/software/SDL_drawline.c | 2 +- .../SDL/src/render/software/SDL_drawline.h | 8 +- .../SDL/src/render/software/SDL_drawpoint.c | 2 +- .../SDL/src/render/software/SDL_drawpoint.h | 8 +- .../SDL/src/render/software/SDL_render_sw.c | 41 +- .../SDL/src/render/software/SDL_render_sw_c.h | 7 +- .../sdl2/SDL/src/render/software/SDL_rotate.c | 12 +- .../sdl2/SDL/src/render/software/SDL_rotate.h | 6 +- modules/sdl2/SDL/src/sensor/SDL_sensor.c | 546 + modules/sdl2/SDL/src/sensor/SDL_sensor_c.h | 44 + modules/sdl2/SDL/src/sensor/SDL_syssensor.h | 105 + .../src/sensor/android/SDL_androidsensor.c | 211 + .../src/sensor/android/SDL_androidsensor.h | 31 + .../sensor/coremotion/SDL_coremotionsensor.h | 30 + .../sensor/coremotion/SDL_coremotionsensor.m | 234 + .../SDL/src/sensor/dummy/SDL_dummysensor.c | 110 + 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modules/sdl2/SDL/src/timer/SDL_timer_c.h | 8 +- .../sdl2/SDL/src/timer/dummy/SDL_systimer.c | 2 +- .../sdl2/SDL/src/timer/haiku/SDL_systimer.c | 4 +- modules/sdl2/SDL/src/timer/psp/SDL_systimer.c | 2 +- .../sdl2/SDL/src/timer/unix/SDL_systimer.c | 2 +- .../sdl2/SDL/src/timer/windows/SDL_systimer.c | 4 +- modules/sdl2/SDL/src/video/SDL_RLEaccel.c | 1581 +++ modules/sdl2/SDL/src/video/SDL_RLEaccel_c.h | 17 +- modules/sdl2/SDL/src/video/SDL_blit.c | 14 +- modules/sdl2/SDL/src/video/SDL_blit.h | 69 +- modules/sdl2/SDL/src/video/SDL_blit_0.c | 2 +- modules/sdl2/SDL/src/video/SDL_blit_1.c | 222 +- modules/sdl2/SDL/src/video/SDL_blit_A.c | 1076 +- modules/sdl2/SDL/src/video/SDL_blit_N.c | 2700 ++++ modules/sdl2/SDL/src/video/SDL_blit_auto.c | 2 +- modules/sdl2/SDL/src/video/SDL_blit_auto.h | 2 +- modules/sdl2/SDL/src/video/SDL_blit_copy.c | 2 +- modules/sdl2/SDL/src/video/SDL_blit_copy.h | 7 +- modules/sdl2/SDL/src/video/SDL_blit_slow.c | 2 +- modules/sdl2/SDL/src/video/SDL_blit_slow.h | 8 +- 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501 + .../SDL/src/video/kmsdrm/SDL_kmsdrmmouse.h | 45 + .../SDL/src/video/kmsdrm/SDL_kmsdrmopengles.c | 189 + .../SDL/src/video/kmsdrm/SDL_kmsdrmopengles.h | 48 + .../sdl2/SDL/src/video/kmsdrm/SDL_kmsdrmsym.h | 99 + .../SDL/src/video/kmsdrm/SDL_kmsdrmvideo.c | 739 + .../SDL/src/video/kmsdrm/SDL_kmsdrmvideo.h | 125 + modules/sdl2/SDL/src/video/mir/SDL_mirdyn.c | 2 +- modules/sdl2/SDL/src/video/mir/SDL_mirdyn.h | 8 +- .../sdl2/SDL/src/video/mir/SDL_mirevents.c | 40 +- .../sdl2/SDL/src/video/mir/SDL_mirevents.h | 10 +- .../SDL/src/video/mir/SDL_mirframebuffer.c | 6 +- .../SDL/src/video/mir/SDL_mirframebuffer.h | 8 +- modules/sdl2/SDL/src/video/mir/SDL_mirmouse.c | 48 +- modules/sdl2/SDL/src/video/mir/SDL_mirmouse.h | 8 +- .../sdl2/SDL/src/video/mir/SDL_miropengl.c | 26 +- .../sdl2/SDL/src/video/mir/SDL_miropengl.h | 19 +- modules/sdl2/SDL/src/video/mir/SDL_mirsym.h | 63 +- modules/sdl2/SDL/src/video/mir/SDL_mirvideo.c | 35 +- modules/sdl2/SDL/src/video/mir/SDL_mirvideo.h | 9 +- 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modules/sdl2/SDL/src/video/psp/SDL_pspgl.c | 13 +- modules/sdl2/SDL/src/video/psp/SDL_pspgl_c.h | 12 +- modules/sdl2/SDL/src/video/psp/SDL_pspmouse.c | 2 +- .../sdl2/SDL/src/video/psp/SDL_pspmouse_c.h | 2 +- modules/sdl2/SDL/src/video/psp/SDL_pspvideo.c | 12 +- modules/sdl2/SDL/src/video/psp/SDL_pspvideo.h | 10 +- modules/sdl2/SDL/src/video/qnx/gl.c | 285 + modules/sdl2/SDL/src/video/qnx/keyboard.c | 133 + modules/sdl2/SDL/src/video/qnx/sdl_qnx.h | 48 + modules/sdl2/SDL/src/video/qnx/video.c | 364 + .../SDL/src/video/raspberry/SDL_rpievents.c | 2 +- .../SDL/src/video/raspberry/SDL_rpievents_c.h | 8 +- .../SDL/src/video/raspberry/SDL_rpimouse.c | 67 +- .../SDL/src/video/raspberry/SDL_rpimouse.h | 8 +- .../SDL/src/video/raspberry/SDL_rpiopengles.c | 35 +- .../SDL/src/video/raspberry/SDL_rpiopengles.h | 11 +- .../SDL/src/video/raspberry/SDL_rpivideo.c | 78 +- .../SDL/src/video/raspberry/SDL_rpivideo.h | 12 +- modules/sdl2/SDL/src/video/sdlgenblit.pl | 2 +- .../src/video/uikit/SDL_uikitappdelegate.h | 8 +- .../src/video/uikit/SDL_uikitappdelegate.m | 91 +- .../SDL/src/video/uikit/SDL_uikitclipboard.h | 8 +- .../SDL/src/video/uikit/SDL_uikitclipboard.m | 2 +- .../SDL/src/video/uikit/SDL_uikitevents.h | 8 +- .../SDL/src/video/uikit/SDL_uikitevents.m | 2 +- .../SDL/src/video/uikit/SDL_uikitmessagebox.h | 4 +- .../SDL/src/video/uikit/SDL_uikitmessagebox.m | 18 +- .../SDL/src/video/uikit/SDL_uikitmetalview.h | 58 + .../SDL/src/video/uikit/SDL_uikitmetalview.m | 132 + .../sdl2/SDL/src/video/uikit/SDL_uikitmodes.h | 12 +- .../sdl2/SDL/src/video/uikit/SDL_uikitmodes.m | 99 +- .../SDL/src/video/uikit/SDL_uikitopengles.h | 12 +- .../SDL/src/video/uikit/SDL_uikitopengles.m | 14 +- .../SDL/src/video/uikit/SDL_uikitopenglview.h | 2 +- .../SDL/src/video/uikit/SDL_uikitopenglview.m | 4 +- .../sdl2/SDL/src/video/uikit/SDL_uikitvideo.h | 10 +- .../sdl2/SDL/src/video/uikit/SDL_uikitvideo.m | 64 +- .../sdl2/SDL/src/video/uikit/SDL_uikitview.h | 2 +- .../sdl2/SDL/src/video/uikit/SDL_uikitview.m | 87 +- .../src/video/uikit/SDL_uikitviewcontroller.h | 6 +- .../src/video/uikit/SDL_uikitviewcontroller.m | 224 +- .../SDL/src/video/uikit/SDL_uikitvulkan.h | 54 + .../SDL/src/video/uikit/SDL_uikitvulkan.m | 222 + .../SDL/src/video/uikit/SDL_uikitwindow.h | 8 +- .../SDL/src/video/uikit/SDL_uikitwindow.m | 12 +- .../sdl2/SDL/src/video/uikit/keyinfotable.h | 2 +- .../src/video/vivante/SDL_vivanteopengles.c | 4 +- .../src/video/vivante/SDL_vivanteopengles.h | 10 +- .../src/video/vivante/SDL_vivanteplatform.c | 12 +- .../src/video/vivante/SDL_vivanteplatform.h | 10 +- .../SDL/src/video/vivante/SDL_vivantevideo.c | 18 +- .../SDL/src/video/vivante/SDL_vivantevideo.h | 8 +- .../src/video/wayland/SDL_waylandclipboard.c | 2 +- .../src/video/wayland/SDL_waylandclipboard.h | 8 +- .../video/wayland/SDL_waylanddatamanager.c | 34 +- .../video/wayland/SDL_waylanddatamanager.h | 10 +- .../SDL/src/video/wayland/SDL_waylanddyn.c | 2 +- .../SDL/src/video/wayland/SDL_waylanddyn.h | 8 +- .../SDL/src/video/wayland/SDL_waylandevents.c | 251 +- .../src/video/wayland/SDL_waylandevents_c.h | 8 +- .../SDL/src/video/wayland/SDL_waylandmouse.c | 20 +- .../SDL/src/video/wayland/SDL_waylandmouse.h | 2 +- .../src/video/wayland/SDL_waylandopengles.c | 12 +- .../src/video/wayland/SDL_waylandopengles.h | 13 +- .../SDL/src/video/wayland/SDL_waylandsym.h | 2 +- .../SDL/src/video/wayland/SDL_waylandtouch.c | 8 +- .../SDL/src/video/wayland/SDL_waylandtouch.h | 12 +- .../SDL/src/video/wayland/SDL_waylandvideo.c | 78 +- .../SDL/src/video/wayland/SDL_waylandvideo.h | 24 +- .../SDL/src/video/wayland/SDL_waylandvulkan.c | 176 + .../SDL/src/video/wayland/SDL_waylandvulkan.h | 52 + .../SDL/src/video/wayland/SDL_waylandwindow.c | 364 +- .../SDL/src/video/wayland/SDL_waylandwindow.h | 32 +- .../sdl2/SDL/src/video/windows/SDL_msctf.h | 8 +- .../sdl2/SDL/src/video/windows/SDL_vkeys.h | 2 +- .../src/video/windows/SDL_windowsclipboard.c | 2 +- .../src/video/windows/SDL_windowsclipboard.h | 8 +- .../SDL/src/video/windows/SDL_windowsevents.c | 483 +- .../SDL/src/video/windows/SDL_windowsevents.h | 8 +- .../video/windows/SDL_windowsframebuffer.c | 2 +- .../video/windows/SDL_windowsframebuffer.h | 2 +- .../src/video/windows/SDL_windowskeyboard.c | 49 +- .../src/video/windows/SDL_windowskeyboard.h | 8 +- .../src/video/windows/SDL_windowsmessagebox.c | 493 +- .../src/video/windows/SDL_windowsmessagebox.h | 2 +- .../SDL/src/video/windows/SDL_windowsmodes.c | 297 +- .../SDL/src/video/windows/SDL_windowsmodes.h | 14 +- .../SDL/src/video/windows/SDL_windowsmouse.c | 11 +- .../SDL/src/video/windows/SDL_windowsmouse.h | 8 +- .../SDL/src/video/windows/SDL_windowsopengl.c | 116 +- .../SDL/src/video/windows/SDL_windowsopengl.h | 53 +- .../src/video/windows/SDL_windowsopengles.c | 20 +- .../src/video/windows/SDL_windowsopengles.h | 14 +- .../SDL/src/video/windows/SDL_windowsshape.c | 4 +- .../SDL/src/video/windows/SDL_windowsshape.h | 8 +- .../src/video/windows/SDL_windowstaskdialog.h | 156 + .../SDL/src/video/windows/SDL_windowsvideo.c | 37 +- .../SDL/src/video/windows/SDL_windowsvideo.h | 8 +- .../SDL/src/video/windows/SDL_windowsvulkan.c | 176 + .../SDL/src/video/windows/SDL_windowsvulkan.h | 52 + .../SDL/src/video/windows/SDL_windowswindow.c | 374 +- .../SDL/src/video/windows/SDL_windowswindow.h | 14 +- modules/sdl2/SDL/src/video/windows/wmmsg.h | 2 +- .../SDL/src/video/winrt/SDL_winrtevents.cpp | 4 +- .../SDL/src/video/winrt/SDL_winrtevents_c.h | 4 +- .../SDL/src/video/winrt/SDL_winrtgamebar.cpp | 2 +- .../src/video/winrt/SDL_winrtgamebar_cpp.h | 8 +- .../SDL/src/video/winrt/SDL_winrtkeyboard.cpp | 4 +- .../src/video/winrt/SDL_winrtmessagebox.cpp | 2 +- .../SDL/src/video/winrt/SDL_winrtmessagebox.h | 2 +- .../SDL/src/video/winrt/SDL_winrtmouse.cpp | 2 +- .../SDL/src/video/winrt/SDL_winrtmouse_c.h | 8 +- .../SDL/src/video/winrt/SDL_winrtopengles.cpp | 19 +- .../SDL/src/video/winrt/SDL_winrtopengles.h | 10 +- .../src/video/winrt/SDL_winrtpointerinput.cpp | 11 +- .../SDL/src/video/winrt/SDL_winrtvideo.cpp | 10 +- .../SDL/src/video/winrt/SDL_winrtvideo_cpp.h | 2 +- .../sdl2/SDL/src/video/x11/SDL_x11clipboard.c | 24 +- .../sdl2/SDL/src/video/x11/SDL_x11clipboard.h | 8 +- modules/sdl2/SDL/src/video/x11/SDL_x11dyn.c | 2 +- modules/sdl2/SDL/src/video/x11/SDL_x11dyn.h | 8 +- .../sdl2/SDL/src/video/x11/SDL_x11events.c | 204 +- .../sdl2/SDL/src/video/x11/SDL_x11events.h | 8 +- .../SDL/src/video/x11/SDL_x11framebuffer.c | 4 +- .../SDL/src/video/x11/SDL_x11framebuffer.h | 8 +- .../sdl2/SDL/src/video/x11/SDL_x11keyboard.c | 12 +- .../sdl2/SDL/src/video/x11/SDL_x11keyboard.h | 8 +- .../SDL/src/video/x11/SDL_x11messagebox.c | 76 +- .../SDL/src/video/x11/SDL_x11messagebox.h | 7 +- modules/sdl2/SDL/src/video/x11/SDL_x11modes.c | 44 +- modules/sdl2/SDL/src/video/x11/SDL_x11modes.h | 8 +- modules/sdl2/SDL/src/video/x11/SDL_x11mouse.c | 22 +- modules/sdl2/SDL/src/video/x11/SDL_x11mouse.h | 8 +- .../sdl2/SDL/src/video/x11/SDL_x11opengl.c | 176 +- .../sdl2/SDL/src/video/x11/SDL_x11opengl.h | 23 +- .../sdl2/SDL/src/video/x11/SDL_x11opengles.c | 4 +- .../sdl2/SDL/src/video/x11/SDL_x11opengles.h | 10 +- modules/sdl2/SDL/src/video/x11/SDL_x11shape.c | 8 +- modules/sdl2/SDL/src/video/x11/SDL_x11shape.h | 9 +- modules/sdl2/SDL/src/video/x11/SDL_x11sym.h | 9 +- modules/sdl2/SDL/src/video/x11/SDL_x11touch.c | 9 +- modules/sdl2/SDL/src/video/x11/SDL_x11touch.h | 9 +- modules/sdl2/SDL/src/video/x11/SDL_x11video.c | 31 +- modules/sdl2/SDL/src/video/x11/SDL_x11video.h | 18 +- .../sdl2/SDL/src/video/x11/SDL_x11vulkan.c | 243 + .../sdl2/SDL/src/video/x11/SDL_x11vulkan.h | 48 + .../sdl2/SDL/src/video/x11/SDL_x11window.c | 91 +- .../sdl2/SDL/src/video/x11/SDL_x11window.h | 9 +- .../sdl2/SDL/src/video/x11/SDL_x11xinput2.c | 49 +- .../sdl2/SDL/src/video/x11/SDL_x11xinput2.h | 8 +- modules/sdl2/SDL/src/video/x11/edid-parse.c | 92 +- modules/sdl2/SDL/src/video/x11/edid.h | 4 +- modules/sdl2/SDL/src/video/yuv2rgb/LICENSE | 27 + modules/sdl2/SDL/src/video/yuv2rgb/README.md | 63 + modules/sdl2/SDL/src/video/yuv2rgb/yuv_rgb.c | 687 + modules/sdl2/SDL/src/video/yuv2rgb/yuv_rgb.h | 381 + .../SDL/src/video/yuv2rgb/yuv_rgb_sse_func.h | 498 + .../SDL/src/video/yuv2rgb/yuv_rgb_std_func.h | 228 + 867 files changed, 199085 insertions(+), 6313 deletions(-) create mode 100644 modules/sdl2/SDL/BUGS.txt create mode 100644 modules/sdl2/SDL/COPYING.txt create mode 100644 modules/sdl2/SDL/CREDITS.txt create mode 100644 modules/sdl2/SDL/INSTALL.txt create mode 100644 modules/sdl2/SDL/README-SDL.txt create mode 100644 modules/sdl2/SDL/README.txt create mode 100644 modules/sdl2/SDL/include/SDL.h create mode 100644 modules/sdl2/SDL/include/SDL_assert.h create mode 100644 modules/sdl2/SDL/include/SDL_atomic.h create mode 100644 modules/sdl2/SDL/include/SDL_audio.h create mode 100644 modules/sdl2/SDL/include/SDL_bits.h create mode 100644 modules/sdl2/SDL/include/SDL_blendmode.h 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+Bug reports are welcome here, but we really appreciate if you use Bugzilla, as + bugs discussed on the mailing list may be forgotten or missed. + diff --git a/modules/sdl2/SDL/COPYING.txt b/modules/sdl2/SDL/COPYING.txt new file mode 100644 index 000000000..694e58a09 --- /dev/null +++ b/modules/sdl2/SDL/COPYING.txt @@ -0,0 +1,20 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2018 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/modules/sdl2/SDL/CREDITS.txt b/modules/sdl2/SDL/CREDITS.txt new file mode 100644 index 000000000..7e4086712 --- /dev/null +++ b/modules/sdl2/SDL/CREDITS.txt @@ -0,0 +1,53 @@ + +Simple DirectMedia Layer CREDITS +Thanks to everyone who made this possible, including: + +* Cliff Matthews, for giving me a reason to start this project. :) + -- Executor rocks! *grin* + +* Ryan Gordon for helping everybody out and keeping the dream alive. :) + +* Gabriel Jacobo for his work on the Android port and generally helping out all around. + +* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. + +* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. + +* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. + +* Alfred Reynolds for the game controller API and general (in)sanity + +* Jørgen Tjernø for numerous magical Mac OS X fixes. + +* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. + +* Julian Winter for the SDL 2.0 website. + +* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. + +* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. + +* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. + +* Jim Grandpre for his work on multi-touch and gesture recognition during + the Google Summer of Code 2010. + +* Edgar "bobbens" Simo for his force feedback API development during the + Google Summer of Code 2008. + +* Aaron Wishnick for his work on audio resampling and pitch shifting during + the Google Summer of Code 2008. + +* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the + Google Summer of Code 2008. + +* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. + +* Everybody at Loki Software, Inc. for their great contributions! + + And a big hand to everyone else who has contributed over the years. + +THANKS! :) + + -- Sam Lantinga + diff --git a/modules/sdl2/SDL/INSTALL.txt b/modules/sdl2/SDL/INSTALL.txt new file mode 100644 index 000000000..9ee4ef538 --- /dev/null +++ b/modules/sdl2/SDL/INSTALL.txt @@ -0,0 +1,40 @@ + +To compile and install SDL: + + 1. Windows with Visual Studio: + * Read VisualC.html + + Windows with gcc, either native or cross-compiling: + * Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows + * Run './configure; make; make install' + + Mac OS X with Xcode: + * Read docs/README-macosx.md + + Mac OS X from the command line: + * Run './configure; make; make install' + + Linux and other UNIX systems: + * Run './configure; make; make install' + + Android: + * Read docs/README-android.md + + iOS: + * Read docs/README-ios.md + + Using Cmake: + * Read docs/README-cmake.md + + 2. Look at the example programs in ./test, and check out the online + documentation at https://wiki.libsdl.org/ + + 3. Join the SDL developer mailing list by sending E-mail to + sdl-request@libsdl.org + and put "subscribe" in the subject of the message. + + Or alternatively you can use the web interface: + https://www.libsdl.org/mailing-list.php + +That's it! +Sam Lantinga diff --git a/modules/sdl2/SDL/README-SDL.txt b/modules/sdl2/SDL/README-SDL.txt new file mode 100644 index 000000000..8d92955a9 --- /dev/null +++ b/modules/sdl2/SDL/README-SDL.txt @@ -0,0 +1,13 @@ + +Please distribute this file with the SDL runtime environment: + +The Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games +and emulators. + +The Simple DirectMedia Layer library source code is available from: +https://www.libsdl.org/ + +This library is distributed under the terms of the zlib license: +http://www.zlib.net/zlib_license.html + diff --git a/modules/sdl2/SDL/README.txt b/modules/sdl2/SDL/README.txt new file mode 100644 index 000000000..431ba0e74 --- /dev/null +++ b/modules/sdl2/SDL/README.txt @@ -0,0 +1,21 @@ + + Simple DirectMedia Layer + + (SDL) + + Version 2.0 + +--- +https://www.libsdl.org/ + +Simple DirectMedia Layer is a cross-platform development library designed +to provide low level access to audio, keyboard, mouse, joystick, and graphics +hardware via OpenGL and Direct3D. It is used by video playback software, +emulators, and popular games including Valve's award winning catalog +and many Humble Bundle games. + +More extensive documentation is available in the docs directory, starting +with README.md + +Enjoy! + Sam Lantinga (slouken@libsdl.org) diff --git a/modules/sdl2/SDL/include/SDL.h b/modules/sdl2/SDL/include/SDL.h new file mode 100644 index 000000000..fc35a419e --- /dev/null +++ b/modules/sdl2/SDL/include/SDL.h @@ -0,0 +1,135 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + + +#ifndef SDL_h_ +#define SDL_h_ + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_assert.h" +#include "SDL_atomic.h" +#include "SDL_audio.h" +#include "SDL_clipboard.h" +#include "SDL_cpuinfo.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_events.h" +#include "SDL_filesystem.h" +#include "SDL_gamecontroller.h" +#include "SDL_haptic.h" +#include "SDL_hints.h" +#include "SDL_joystick.h" +#include "SDL_loadso.h" +#include "SDL_log.h" +#include "SDL_messagebox.h" +#include "SDL_mutex.h" +#include "SDL_power.h" +#include "SDL_render.h" +#include "SDL_rwops.h" +#include "SDL_sensor.h" +#include "SDL_shape.h" +#include "SDL_system.h" +#include "SDL_thread.h" +#include "SDL_timer.h" +#include "SDL_version.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/* @{ */ +#define SDL_INIT_TIMER 0x00000001u +#define SDL_INIT_AUDIO 0x00000010u +#define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ +#define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ +#define SDL_INIT_HAPTIC 0x00001000u +#define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ +#define SDL_INIT_EVENTS 0x00004000u +#define SDL_INIT_SENSOR 0x00008000u +#define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */ +#define SDL_INIT_EVERYTHING ( \ + SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ + SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ + ) +/* @} */ + +/** + * This function initializes the subsystems specified by \c flags + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * This function initializes specific SDL subsystems + * + * Subsystem initialization is ref-counted, you must call + * SDL_QuitSubSystem() for each SDL_InitSubSystem() to correctly + * shutdown a subsystem manually (or call SDL_Quit() to force shutdown). + * If a subsystem is already loaded then this call will + * increase the ref-count and return. + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * This function cleans up specific SDL subsystems + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * This function returns a mask of the specified subsystems which have + * previously been initialized. + * + * If \c flags is 0, it returns a mask of all initialized subsystems. + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * This function cleans up all initialized subsystems. You should + * call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_assert.h b/modules/sdl2/SDL/include/SDL_assert.h new file mode 100644 index 000000000..b38f928ae --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_assert.h @@ -0,0 +1,291 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_assert_h_ +#define SDL_assert_h_ + +#include "SDL_config.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifndef SDL_ASSERT_LEVEL +#ifdef SDL_DEFAULT_ASSERT_LEVEL +#define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL +#elif defined(_DEBUG) || defined(DEBUG) || \ + (defined(__GNUC__) && !defined(__OPTIMIZE__)) +#define SDL_ASSERT_LEVEL 2 +#else +#define SDL_ASSERT_LEVEL 1 +#endif +#endif /* SDL_ASSERT_LEVEL */ + +/* +These are macros and not first class functions so that the debugger breaks +on the assertion line and not in some random guts of SDL, and so each +assert can have unique static variables associated with it. +*/ + +#if defined(_MSC_VER) +/* Don't include intrin.h here because it contains C++ code */ + extern void __cdecl __debugbreak(void); + #define SDL_TriggerBreakpoint() __debugbreak() +#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) ) + #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" ) +#elif defined(__386__) && defined(__WATCOMC__) + #define SDL_TriggerBreakpoint() { _asm { int 0x03 } } +#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__) + #include + #define SDL_TriggerBreakpoint() raise(SIGTRAP) +#else + /* How do we trigger breakpoints on this platform? */ + #define SDL_TriggerBreakpoint() +#endif + +#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */ +# define SDL_FUNCTION __func__ +#elif ((__GNUC__ >= 2) || defined(_MSC_VER) || defined (__WATCOMC__)) +# define SDL_FUNCTION __FUNCTION__ +#else +# define SDL_FUNCTION "???" +#endif +#define SDL_FILE __FILE__ +#define SDL_LINE __LINE__ + +/* +sizeof (x) makes the compiler still parse the expression even without +assertions enabled, so the code is always checked at compile time, but +doesn't actually generate code for it, so there are no side effects or +expensive checks at run time, just the constant size of what x WOULD be, +which presumably gets optimized out as unused. +This also solves the problem of... + + int somevalue = blah(); + SDL_assert(somevalue == 1); + +...which would cause compiles to complain that somevalue is unused if we +disable assertions. +*/ + +/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking + this condition isn't constant. And looks like an owl's face! */ +#ifdef _MSC_VER /* stupid /W4 warnings. */ +#define SDL_NULL_WHILE_LOOP_CONDITION (0,0) +#else +#define SDL_NULL_WHILE_LOOP_CONDITION (0) +#endif + +#define SDL_disabled_assert(condition) \ + do { (void) sizeof ((condition)); } while (SDL_NULL_WHILE_LOOP_CONDITION) + +typedef enum +{ + SDL_ASSERTION_RETRY, /**< Retry the assert immediately. */ + SDL_ASSERTION_BREAK, /**< Make the debugger trigger a breakpoint. */ + SDL_ASSERTION_ABORT, /**< Terminate the program. */ + SDL_ASSERTION_IGNORE, /**< Ignore the assert. */ + SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */ +} SDL_AssertState; + +typedef struct SDL_AssertData +{ + int always_ignore; + unsigned int trigger_count; + const char *condition; + const char *filename; + int linenum; + const char *function; + const struct SDL_AssertData *next; +} SDL_AssertData; + +#if (SDL_ASSERT_LEVEL > 0) + +/* Never call this directly. Use the SDL_assert* macros. */ +extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *, + const char *, + const char *, int) +#if defined(__clang__) +#if __has_feature(attribute_analyzer_noreturn) +/* this tells Clang's static analysis that we're a custom assert function, + and that the analyzer should assume the condition was always true past this + SDL_assert test. */ + __attribute__((analyzer_noreturn)) +#endif +#endif +; + +/* the do {} while(0) avoids dangling else problems: + if (x) SDL_assert(y); else blah(); + ... without the do/while, the "else" could attach to this macro's "if". + We try to handle just the minimum we need here in a macro...the loop, + the static vars, and break points. The heavy lifting is handled in + SDL_ReportAssertion(), in SDL_assert.c. +*/ +#define SDL_enabled_assert(condition) \ + do { \ + while ( !(condition) ) { \ + static struct SDL_AssertData sdl_assert_data = { \ + 0, 0, #condition, 0, 0, 0, 0 \ + }; \ + const SDL_AssertState sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \ + if (sdl_assert_state == SDL_ASSERTION_RETRY) { \ + continue; /* go again. */ \ + } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \ + SDL_TriggerBreakpoint(); \ + } \ + break; /* not retrying. */ \ + } \ + } while (SDL_NULL_WHILE_LOOP_CONDITION) + +#endif /* enabled assertions support code */ + +/* Enable various levels of assertions. */ +#if SDL_ASSERT_LEVEL == 0 /* assertions disabled */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_disabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 1 /* release settings. */ +# define SDL_assert(condition) SDL_disabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 2 /* normal settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition) +#elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */ +# define SDL_assert(condition) SDL_enabled_assert(condition) +# define SDL_assert_release(condition) SDL_enabled_assert(condition) +# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition) +#else +# error Unknown assertion level. +#endif + +/* this assertion is never disabled at any level. */ +#define SDL_assert_always(condition) SDL_enabled_assert(condition) + + +typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)( + const SDL_AssertData* data, void* userdata); + +/** + * \brief Set an application-defined assertion handler. + * + * This allows an app to show its own assertion UI and/or force the + * response to an assertion failure. If the app doesn't provide this, SDL + * will try to do the right thing, popping up a system-specific GUI dialog, + * and probably minimizing any fullscreen windows. + * + * This callback may fire from any thread, but it runs wrapped in a mutex, so + * it will only fire from one thread at a time. + * + * Setting the callback to NULL restores SDL's original internal handler. + * + * This callback is NOT reset to SDL's internal handler upon SDL_Quit()! + * + * Return SDL_AssertState value of how to handle the assertion failure. + * + * \param handler Callback function, called when an assertion fails. + * \param userdata A pointer passed to the callback as-is. + */ +extern DECLSPEC void SDLCALL SDL_SetAssertionHandler( + SDL_AssertionHandler handler, + void *userdata); + +/** + * \brief Get the default assertion handler. + * + * This returns the function pointer that is called by default when an + * assertion is triggered. This is an internal function provided by SDL, + * that is used for assertions when SDL_SetAssertionHandler() hasn't been + * used to provide a different function. + * + * \return The default SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); + +/** + * \brief Get the current assertion handler. + * + * This returns the function pointer that is called when an assertion is + * triggered. This is either the value last passed to + * SDL_SetAssertionHandler(), or if no application-specified function is + * set, is equivalent to calling SDL_GetDefaultAssertionHandler(). + * + * \param puserdata Pointer to a void*, which will store the "userdata" + * pointer that was passed to SDL_SetAssertionHandler(). + * This value will always be NULL for the default handler. + * If you don't care about this data, it is safe to pass + * a NULL pointer to this function to ignore it. + * \return The SDL_AssertionHandler that is called when an assert triggers. + */ +extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); + +/** + * \brief Get a list of all assertion failures. + * + * Get all assertions triggered since last call to SDL_ResetAssertionReport(), + * or the start of the program. + * + * The proper way to examine this data looks something like this: + * + * + * const SDL_AssertData *item = SDL_GetAssertionReport(); + * while (item) { + * printf("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\\n", + * item->condition, item->function, item->filename, + * item->linenum, item->trigger_count, + * item->always_ignore ? "yes" : "no"); + * item = item->next; + * } + * + * + * \return List of all assertions. + * \sa SDL_ResetAssertionReport + */ +extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void); + +/** + * \brief Reset the list of all assertion failures. + * + * Reset list of all assertions triggered. + * + * \sa SDL_GetAssertionReport + */ +extern DECLSPEC void SDLCALL SDL_ResetAssertionReport(void); + + +/* these had wrong naming conventions until 2.0.4. Please update your app! */ +#define SDL_assert_state SDL_AssertState +#define SDL_assert_data SDL_AssertData + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_assert_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_atomic.h b/modules/sdl2/SDL/include/SDL_atomic.h new file mode 100644 index 000000000..b2287748c --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_atomic.h @@ -0,0 +1,277 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_atomic.h + * + * Atomic operations. + * + * IMPORTANT: + * If you are not an expert in concurrent lockless programming, you should + * only be using the atomic lock and reference counting functions in this + * file. In all other cases you should be protecting your data structures + * with full mutexes. + * + * The list of "safe" functions to use are: + * SDL_AtomicLock() + * SDL_AtomicUnlock() + * SDL_AtomicIncRef() + * SDL_AtomicDecRef() + * + * Seriously, here be dragons! + * ^^^^^^^^^^^^^^^^^^^^^^^^^^^ + * + * You can find out a little more about lockless programming and the + * subtle issues that can arise here: + * http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx + * + * There's also lots of good information here: + * http://www.1024cores.net/home/lock-free-algorithms + * http://preshing.com/ + * + * These operations may or may not actually be implemented using + * processor specific atomic operations. When possible they are + * implemented as true processor specific atomic operations. When that + * is not possible the are implemented using locks that *do* use the + * available atomic operations. + * + * All of the atomic operations that modify memory are full memory barriers. + */ + +#ifndef SDL_atomic_h_ +#define SDL_atomic_h_ + +#include "SDL_stdinc.h" +#include "SDL_platform.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name SDL AtomicLock + * + * The atomic locks are efficient spinlocks using CPU instructions, + * but are vulnerable to starvation and can spin forever if a thread + * holding a lock has been terminated. For this reason you should + * minimize the code executed inside an atomic lock and never do + * expensive things like API or system calls while holding them. + * + * The atomic locks are not safe to lock recursively. + * + * Porting Note: + * The spin lock functions and type are required and can not be + * emulated because they are used in the atomic emulation code. + */ +/* @{ */ + +typedef int SDL_SpinLock; + +/** + * \brief Try to lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + * + * \return SDL_TRUE if the lock succeeded, SDL_FALSE if the lock is already held. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicTryLock(SDL_SpinLock *lock); + +/** + * \brief Lock a spin lock by setting it to a non-zero value. + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock); + +/** + * \brief Unlock a spin lock by setting it to 0. Always returns immediately + * + * \param lock Points to the lock. + */ +extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); + +/* @} *//* SDL AtomicLock */ + + +/** + * The compiler barrier prevents the compiler from reordering + * reads and writes to globally visible variables across the call. + */ +#if defined(_MSC_VER) && (_MSC_VER > 1200) && !defined(__clang__) +void _ReadWriteBarrier(void); +#pragma intrinsic(_ReadWriteBarrier) +#define SDL_CompilerBarrier() _ReadWriteBarrier() +#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */ +#define SDL_CompilerBarrier() __asm__ __volatile__ ("" : : : "memory") +#elif defined(__WATCOMC__) +extern _inline void SDL_CompilerBarrier (void); +#pragma aux SDL_CompilerBarrier = "" parm [] modify exact []; +#else +#define SDL_CompilerBarrier() \ +{ SDL_SpinLock _tmp = 0; SDL_AtomicLock(&_tmp); SDL_AtomicUnlock(&_tmp); } +#endif + +/** + * Memory barriers are designed to prevent reads and writes from being + * reordered by the compiler and being seen out of order on multi-core CPUs. + * + * A typical pattern would be for thread A to write some data and a flag, + * and for thread B to read the flag and get the data. In this case you + * would insert a release barrier between writing the data and the flag, + * guaranteeing that the data write completes no later than the flag is + * written, and you would insert an acquire barrier between reading the + * flag and reading the data, to ensure that all the reads associated + * with the flag have completed. + * + * In this pattern you should always see a release barrier paired with + * an acquire barrier and you should gate the data reads/writes with a + * single flag variable. + * + * For more information on these semantics, take a look at the blog post: + * http://preshing.com/20120913/acquire-and-release-semantics + */ +extern DECLSPEC void SDLCALL SDL_MemoryBarrierReleaseFunction(void); +extern DECLSPEC void SDLCALL SDL_MemoryBarrierAcquireFunction(void); + +#if defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("lwsync" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("lwsync" : : : "memory") +#elif defined(__GNUC__) && defined(__aarch64__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__GNUC__) && defined(__arm__) +#if defined(__ARM_ARCH_7__) || defined(__ARM_ARCH_7A__) || defined(__ARM_ARCH_7EM__) || defined(__ARM_ARCH_7R__) || defined(__ARM_ARCH_7M__) || defined(__ARM_ARCH_7S__) +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("dmb ish" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("dmb ish" : : : "memory") +#elif defined(__ARM_ARCH_6__) || defined(__ARM_ARCH_6J__) || defined(__ARM_ARCH_6K__) || defined(__ARM_ARCH_6T2__) || defined(__ARM_ARCH_6Z__) || defined(__ARM_ARCH_6ZK__) || defined(__ARM_ARCH_5TE__) +#ifdef __thumb__ +/* The mcr instruction isn't available in thumb mode, use real functions */ +#define SDL_MemoryBarrierRelease() SDL_MemoryBarrierReleaseFunction() +#define SDL_MemoryBarrierAcquire() SDL_MemoryBarrierAcquireFunction() +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("mcr p15, 0, %0, c7, c10, 5" : : "r"(0) : "memory") +#endif /* __thumb__ */ +#else +#define SDL_MemoryBarrierRelease() __asm__ __volatile__ ("" : : : "memory") +#define SDL_MemoryBarrierAcquire() __asm__ __volatile__ ("" : : : "memory") +#endif /* __GNUC__ && __arm__ */ +#else +#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120)) +/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */ +#include +#define SDL_MemoryBarrierRelease() __machine_rel_barrier() +#define SDL_MemoryBarrierAcquire() __machine_acq_barrier() +#else +/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */ +#define SDL_MemoryBarrierRelease() SDL_CompilerBarrier() +#define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() +#endif +#endif + +/** + * \brief A type representing an atomic integer value. It is a struct + * so people don't accidentally use numeric operations on it. + */ +typedef struct { int value; } SDL_atomic_t; + +/** + * \brief Set an atomic variable to a new value if it is currently an old value. + * + * \return SDL_TRUE if the atomic variable was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); + +/** + * \brief Set an atomic variable to a value. + * + * \return The previous value of the atomic variable. + */ +extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); + +/** + * \brief Get the value of an atomic variable + */ +extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); + +/** + * \brief Add to an atomic variable. + * + * \return The previous value of the atomic variable. + * + * \note This same style can be used for any number operation + */ +extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); + +/** + * \brief Increment an atomic variable used as a reference count. + */ +#ifndef SDL_AtomicIncRef +#define SDL_AtomicIncRef(a) SDL_AtomicAdd(a, 1) +#endif + +/** + * \brief Decrement an atomic variable used as a reference count. + * + * \return SDL_TRUE if the variable reached zero after decrementing, + * SDL_FALSE otherwise + */ +#ifndef SDL_AtomicDecRef +#define SDL_AtomicDecRef(a) (SDL_AtomicAdd(a, -1) == 1) +#endif + +/** + * \brief Set a pointer to a new value if it is currently an old value. + * + * \return SDL_TRUE if the pointer was set, SDL_FALSE otherwise. + * + * \note If you don't know what this function is for, you shouldn't use it! +*/ +extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); + +/** + * \brief Set a pointer to a value atomically. + * + * \return The previous value of the pointer. + */ +extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); + +/** + * \brief Get the value of a pointer atomically. + */ +extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif + +#include "close_code.h" + +#endif /* SDL_atomic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_audio.h b/modules/sdl2/SDL/include/SDL_audio.h new file mode 100644 index 000000000..d3e1bface --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_audio.h @@ -0,0 +1,826 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_audio.h + * + * Access to the raw audio mixing buffer for the SDL library. + */ + +#ifndef SDL_audio_h_ +#define SDL_audio_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_endian.h" +#include "SDL_mutex.h" +#include "SDL_thread.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Audio format flags. + * + * These are what the 16 bits in SDL_AudioFormat currently mean... + * (Unspecified bits are always zero). + * + * \verbatim + ++-----------------------sample is signed if set + || + || ++-----------sample is bigendian if set + || || + || || ++---sample is float if set + || || || + || || || +---sample bit size---+ + || || || | | + 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 + \endverbatim + * + * There are macros in SDL 2.0 and later to query these bits. + */ +typedef Uint16 SDL_AudioFormat; + +/** + * \name Audio flags + */ +/* @{ */ + +#define SDL_AUDIO_MASK_BITSIZE (0xFF) +#define SDL_AUDIO_MASK_DATATYPE (1<<8) +#define SDL_AUDIO_MASK_ENDIAN (1<<12) +#define SDL_AUDIO_MASK_SIGNED (1<<15) +#define SDL_AUDIO_BITSIZE(x) (x & SDL_AUDIO_MASK_BITSIZE) +#define SDL_AUDIO_ISFLOAT(x) (x & SDL_AUDIO_MASK_DATATYPE) +#define SDL_AUDIO_ISBIGENDIAN(x) (x & SDL_AUDIO_MASK_ENDIAN) +#define SDL_AUDIO_ISSIGNED(x) (x & SDL_AUDIO_MASK_SIGNED) +#define SDL_AUDIO_ISINT(x) (!SDL_AUDIO_ISFLOAT(x)) +#define SDL_AUDIO_ISLITTLEENDIAN(x) (!SDL_AUDIO_ISBIGENDIAN(x)) +#define SDL_AUDIO_ISUNSIGNED(x) (!SDL_AUDIO_ISSIGNED(x)) + +/** + * \name Audio format flags + * + * Defaults to LSB byte order. + */ +/* @{ */ +#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /**< Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /**< As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB +/* @} */ + +/** + * \name int32 support + */ +/* @{ */ +#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ +#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ +#define AUDIO_S32 AUDIO_S32LSB +/* @} */ + +/** + * \name float32 support + */ +/* @{ */ +#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ +#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ +#define AUDIO_F32 AUDIO_F32LSB +/* @} */ + +/** + * \name Native audio byte ordering + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#define AUDIO_S32SYS AUDIO_S32LSB +#define AUDIO_F32SYS AUDIO_F32LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#define AUDIO_S32SYS AUDIO_S32MSB +#define AUDIO_F32SYS AUDIO_F32MSB +#endif +/* @} */ + +/** + * \name Allow change flags + * + * Which audio format changes are allowed when opening a device. + */ +/* @{ */ +#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 +#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 +#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 +#define SDL_AUDIO_ALLOW_SAMPLES_CHANGE 0x00000008 +#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE|SDL_AUDIO_ALLOW_SAMPLES_CHANGE) +/* @} */ + +/* @} *//* Audio flags */ + +/** + * This function is called when the audio device needs more data. + * + * \param userdata An application-specific parameter saved in + * the SDL_AudioSpec structure + * \param stream A pointer to the audio data buffer. + * \param len The length of that buffer in bytes. + * + * Once the callback returns, the buffer will no longer be valid. + * Stereo samples are stored in a LRLRLR ordering. + * + * You can choose to avoid callbacks and use SDL_QueueAudio() instead, if + * you like. Just open your audio device with a NULL callback. + */ +typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream, + int len); + +/** + * The calculated values in this structure are calculated by SDL_OpenAudio(). + * + * For multi-channel audio, the default SDL channel mapping is: + * 2: FL FR (stereo) + * 3: FL FR LFE (2.1 surround) + * 4: FL FR BL BR (quad) + * 5: FL FR FC BL BR (quad + center) + * 6: FL FR FC LFE SL SR (5.1 surround - last two can also be BL BR) + * 7: FL FR FC LFE BC SL SR (6.1 surround) + * 8: FL FR FC LFE BL BR SL SR (7.1 surround) + */ +typedef struct SDL_AudioSpec +{ + int freq; /**< DSP frequency -- samples per second */ + SDL_AudioFormat format; /**< Audio data format */ + Uint8 channels; /**< Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /**< Audio buffer silence value (calculated) */ + Uint16 samples; /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ + Uint16 padding; /**< Necessary for some compile environments */ + Uint32 size; /**< Audio buffer size in bytes (calculated) */ + SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ + void *userdata; /**< Userdata passed to callback (ignored for NULL callbacks). */ +} SDL_AudioSpec; + + +struct SDL_AudioCVT; +typedef void (SDLCALL * SDL_AudioFilter) (struct SDL_AudioCVT * cvt, + SDL_AudioFormat format); + +/** + * \brief Upper limit of filters in SDL_AudioCVT + * + * The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is + * currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers, + * one of which is the terminating NULL pointer. + */ +#define SDL_AUDIOCVT_MAX_FILTERS 9 + +/** + * \struct SDL_AudioCVT + * \brief A structure to hold a set of audio conversion filters and buffers. + * + * Note that various parts of the conversion pipeline can take advantage + * of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require + * you to pass it aligned data, but can possibly run much faster if you + * set both its (buf) field to a pointer that is aligned to 16 bytes, and its + * (len) field to something that's a multiple of 16, if possible. + */ +#ifdef __GNUC__ +/* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't + pad it out to 88 bytes to guarantee ABI compatibility between compilers. + vvv + The next time we rev the ABI, make sure to size the ints and add padding. +*/ +#define SDL_AUDIOCVT_PACKED __attribute__((packed)) +#else +#define SDL_AUDIOCVT_PACKED +#endif +/* */ +typedef struct SDL_AudioCVT +{ + int needed; /**< Set to 1 if conversion possible */ + SDL_AudioFormat src_format; /**< Source audio format */ + SDL_AudioFormat dst_format; /**< Target audio format */ + double rate_incr; /**< Rate conversion increment */ + Uint8 *buf; /**< Buffer to hold entire audio data */ + int len; /**< Length of original audio buffer */ + int len_cvt; /**< Length of converted audio buffer */ + int len_mult; /**< buffer must be len*len_mult big */ + double len_ratio; /**< Given len, final size is len*len_ratio */ + SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */ + int filter_index; /**< Current audio conversion function */ +} SDL_AUDIOCVT_PACKED SDL_AudioCVT; + + +/* Function prototypes */ + +/** + * \name Driver discovery functions + * + * These functions return the list of built in audio drivers, in the + * order that they are normally initialized by default. + */ +/* @{ */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); +extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); +/* @} */ + +/** + * \name Initialization and cleanup + * + * \internal These functions are used internally, and should not be used unless + * you have a specific need to specify the audio driver you want to + * use. You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +/* @{ */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); +/* @} */ + +/** + * This function returns the name of the current audio driver, or NULL + * if no driver has been initialized. + */ +extern DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void); + +/** + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by \c obtained. If \c obtained is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * - \c desired->freq should be the desired audio frequency in samples-per- + * second. + * - \c desired->format should be the desired audio format. + * - \c desired->samples is the desired size of the audio buffer, in + * samples. This number should be a power of two, and may be adjusted by + * the audio driver to a value more suitable for the hardware. Good values + * seem to range between 512 and 8096 inclusive, depending on the + * application and CPU speed. Smaller values yield faster response time, + * but can lead to underflow if the application is doing heavy processing + * and cannot fill the audio buffer in time. A stereo sample consists of + * both right and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: \code ms = (samples*1000)/freq \endcode + * - \c desired->size is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * - \c desired->silence is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * - \c desired->callback should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL + * pointer here, and call SDL_QueueAudio() with some frequency, to queue + * more audio samples to be played (or for capture devices, call + * SDL_DequeueAudio() with some frequency, to obtain audio samples). + * - \c desired->userdata is passed as the first parameter to your callback + * function. If you passed a NULL callback, this value is ignored. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec * desired, + SDL_AudioSpec * obtained); + +/** + * SDL Audio Device IDs. + * + * A successful call to SDL_OpenAudio() is always device id 1, and legacy + * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls + * always returns devices >= 2 on success. The legacy calls are good both + * for backwards compatibility and when you don't care about multiple, + * specific, or capture devices. + */ +typedef Uint32 SDL_AudioDeviceID; + +/** + * Get the number of available devices exposed by the current driver. + * Only valid after a successfully initializing the audio subsystem. + * Returns -1 if an explicit list of devices can't be determined; this is + * not an error. For example, if SDL is set up to talk to a remote audio + * server, it can't list every one available on the Internet, but it will + * still allow a specific host to be specified to SDL_OpenAudioDevice(). + * + * In many common cases, when this function returns a value <= 0, it can still + * successfully open the default device (NULL for first argument of + * SDL_OpenAudioDevice()). + */ +extern DECLSPEC int SDLCALL SDL_GetNumAudioDevices(int iscapture); + +/** + * Get the human-readable name of a specific audio device. + * Must be a value between 0 and (number of audio devices-1). + * Only valid after a successfully initializing the audio subsystem. + * The values returned by this function reflect the latest call to + * SDL_GetNumAudioDevices(); recall that function to redetect available + * hardware. + * + * The string returned by this function is UTF-8 encoded, read-only, and + * managed internally. You are not to free it. If you need to keep the + * string for any length of time, you should make your own copy of it, as it + * will be invalid next time any of several other SDL functions is called. + */ +extern DECLSPEC const char *SDLCALL SDL_GetAudioDeviceName(int index, + int iscapture); + + +/** + * Open a specific audio device. Passing in a device name of NULL requests + * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). + * + * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but + * some drivers allow arbitrary and driver-specific strings, such as a + * hostname/IP address for a remote audio server, or a filename in the + * diskaudio driver. + * + * \return 0 on error, a valid device ID that is >= 2 on success. + * + * SDL_OpenAudio(), unlike this function, always acts on device ID 1. + */ +extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char + *device, + int iscapture, + const + SDL_AudioSpec * + desired, + SDL_AudioSpec * + obtained, + int + allowed_changes); + + + +/** + * \name Audio state + * + * Get the current audio state. + */ +/* @{ */ +typedef enum +{ + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_AudioStatus; +extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void); + +extern DECLSPEC SDL_AudioStatus SDLCALL +SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); +/* @} *//* Audio State */ + +/** + * \name Pause audio functions + * + * These functions pause and unpause the audio callback processing. + * They should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +/* @{ */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); +extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, + int pause_on); +/* @} *//* Pause audio functions */ + +/** + * This function loads a WAVE from the data source, automatically freeing + * that source if \c freesrc is non-zero. For example, to load a WAVE file, + * you could do: + * \code + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * \endcode + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * \c *audio_buf to a malloc()'d buffer containing the audio data, + * and sets \c *audio_len to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, + int freesrc, + SDL_AudioSpec * spec, + Uint8 ** audio_buf, + Uint32 * audio_len); + +/** + * Loads a WAV from a file. + * Compatibility convenience function. + */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/** + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 * audio_buf); + +/** + * This function takes a source format and rate and a destination format + * and rate, and initializes the \c cvt structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. An unsupported format causes an error and -1 will be returned. + * + * \return 0 if no conversion is needed, 1 if the audio filter is set up, + * or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt, + SDL_AudioFormat src_format, + Uint8 src_channels, + int src_rate, + SDL_AudioFormat dst_format, + Uint8 dst_channels, + int dst_rate); + +/** + * Once you have initialized the \c cvt structure using SDL_BuildAudioCVT(), + * created an audio buffer \c cvt->buf, and filled it with \c cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * + * The data conversion may expand the size of the audio data, so the buffer + * \c cvt->buf should be allocated after the \c cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long. + * + * \return 0 on success or -1 if \c cvt->buf is NULL. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt); + +/* SDL_AudioStream is a new audio conversion interface. + The benefits vs SDL_AudioCVT: + - it can handle resampling data in chunks without generating + artifacts, when it doesn't have the complete buffer available. + - it can handle incoming data in any variable size. + - You push data as you have it, and pull it when you need it + */ +/* this is opaque to the outside world. */ +struct _SDL_AudioStream; +typedef struct _SDL_AudioStream SDL_AudioStream; + +/** + * Create a new audio stream + * + * \param src_format The format of the source audio + * \param src_channels The number of channels of the source audio + * \param src_rate The sampling rate of the source audio + * \param dst_format The format of the desired audio output + * \param dst_channels The number of channels of the desired audio output + * \param dst_rate The sampling rate of the desired audio output + * \return 0 on success, or -1 on error. + * + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format, + const Uint8 src_channels, + const int src_rate, + const SDL_AudioFormat dst_format, + const Uint8 dst_channels, + const int dst_rate); + +/** + * Add data to be converted/resampled to the stream + * + * \param stream The stream the audio data is being added to + * \param buf A pointer to the audio data to add + * \param len The number of bytes to write to the stream + * \return 0 on success, or -1 on error. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len); + +/** + * Get converted/resampled data from the stream + * + * \param stream The stream the audio is being requested from + * \param buf A buffer to fill with audio data + * \param len The maximum number of bytes to fill + * \return The number of bytes read from the stream, or -1 on error + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len); + +/** + * Get the number of converted/resampled bytes available. The stream may be + * buffering data behind the scenes until it has enough to resample + * correctly, so this number might be lower than what you expect, or even + * be zero. Add more data or flush the stream if you need the data now. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream); + +/** + * Tell the stream that you're done sending data, and anything being buffered + * should be converted/resampled and made available immediately. + * + * It is legal to add more data to a stream after flushing, but there will + * be audio gaps in the output. Generally this is intended to signal the + * end of input, so the complete output becomes available. + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamClear + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream); + +/** + * Clear any pending data in the stream without converting it + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_FreeAudioStream + */ +extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream); + +/** + * Free an audio stream + * + * \sa SDL_NewAudioStream + * \sa SDL_AudioStreamPut + * \sa SDL_AudioStreamGet + * \sa SDL_AudioStreamAvailable + * \sa SDL_AudioStreamFlush + * \sa SDL_AudioStreamClear + */ +extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream); + +#define SDL_MIX_MAXVOLUME 128 +/** + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 * dst, const Uint8 * src, + Uint32 len, int volume); + +/** + * This works like SDL_MixAudio(), but you specify the audio format instead of + * using the format of audio device 1. Thus it can be used when no audio + * device is open at all. + */ +extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst, + const Uint8 * src, + SDL_AudioFormat format, + Uint32 len, int volume); + +/** + * Queue more audio on non-callback devices. + * + * (If you are looking to retrieve queued audio from a non-callback capture + * device, you want SDL_DequeueAudio() instead. This will return -1 to + * signify an error if you use it with capture devices.) + * + * SDL offers two ways to feed audio to the device: you can either supply a + * callback that SDL triggers with some frequency to obtain more audio + * (pull method), or you can supply no callback, and then SDL will expect + * you to supply data at regular intervals (push method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Queued data will drain to the device as + * necessary without further intervention from you. If the device needs + * audio but there is not enough queued, it will play silence to make up + * the difference. This means you will have skips in your audio playback + * if you aren't routinely queueing sufficient data. + * + * This function copies the supplied data, so you are safe to free it when + * the function returns. This function is thread-safe, but queueing to the + * same device from two threads at once does not promise which buffer will + * be queued first. + * + * You may not queue audio on a device that is using an application-supplied + * callback; doing so returns an error. You have to use the audio callback + * or queue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * \param dev The device ID to which we will queue audio. + * \param data The data to queue to the device for later playback. + * \param len The number of bytes (not samples!) to which (data) points. + * \return 0 on success, or -1 on error. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len); + +/** + * Dequeue more audio on non-callback devices. + * + * (If you are looking to queue audio for output on a non-callback playback + * device, you want SDL_QueueAudio() instead. This will always return 0 + * if you use it with playback devices.) + * + * SDL offers two ways to retrieve audio from a capture device: you can + * either supply a callback that SDL triggers with some frequency as the + * device records more audio data, (push method), or you can supply no + * callback, and then SDL will expect you to retrieve data at regular + * intervals (pull method) with this function. + * + * There are no limits on the amount of data you can queue, short of + * exhaustion of address space. Data from the device will keep queuing as + * necessary without further intervention from you. This means you will + * eventually run out of memory if you aren't routinely dequeueing data. + * + * Capture devices will not queue data when paused; if you are expecting + * to not need captured audio for some length of time, use + * SDL_PauseAudioDevice() to stop the capture device from queueing more + * data. This can be useful during, say, level loading times. When + * unpaused, capture devices will start queueing data from that point, + * having flushed any capturable data available while paused. + * + * This function is thread-safe, but dequeueing from the same device from + * two threads at once does not promise which thread will dequeued data + * first. + * + * You may not dequeue audio from a device that is using an + * application-supplied callback; doing so returns an error. You have to use + * the audio callback, or dequeue audio with this function, but not both. + * + * You should not call SDL_LockAudio() on the device before queueing; SDL + * handles locking internally for this function. + * + * \param dev The device ID from which we will dequeue audio. + * \param data A pointer into where audio data should be copied. + * \param len The number of bytes (not samples!) to which (data) points. + * \return number of bytes dequeued, which could be less than requested. + * + * \sa SDL_GetQueuedAudioSize + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_DequeueAudio(SDL_AudioDeviceID dev, void *data, Uint32 len); + +/** + * Get the number of bytes of still-queued audio. + * + * For playback device: + * + * This is the number of bytes that have been queued for playback with + * SDL_QueueAudio(), but have not yet been sent to the hardware. This + * number may shrink at any time, so this only informs of pending data. + * + * Once we've sent it to the hardware, this function can not decide the + * exact byte boundary of what has been played. It's possible that we just + * gave the hardware several kilobytes right before you called this + * function, but it hasn't played any of it yet, or maybe half of it, etc. + * + * For capture devices: + * + * This is the number of bytes that have been captured by the device and + * are waiting for you to dequeue. This number may grow at any time, so + * this only informs of the lower-bound of available data. + * + * You may not queue audio on a device that is using an application-supplied + * callback; calling this function on such a device always returns 0. + * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use + * the audio callback, but not both. + * + * You should not call SDL_LockAudio() on the device before querying; SDL + * handles locking internally for this function. + * + * \param dev The device ID of which we will query queued audio size. + * \return Number of bytes (not samples!) of queued audio. + * + * \sa SDL_QueueAudio + * \sa SDL_ClearQueuedAudio + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev); + +/** + * Drop any queued audio data. For playback devices, this is any queued data + * still waiting to be submitted to the hardware. For capture devices, this + * is any data that was queued by the device that hasn't yet been dequeued by + * the application. + * + * Immediately after this call, SDL_GetQueuedAudioSize() will return 0. For + * playback devices, the hardware will start playing silence if more audio + * isn't queued. Unpaused capture devices will start filling the queue again + * as soon as they have more data available (which, depending on the state + * of the hardware and the thread, could be before this function call + * returns!). + * + * This will not prevent playback of queued audio that's already been sent + * to the hardware, as we can not undo that, so expect there to be some + * fraction of a second of audio that might still be heard. This can be + * useful if you want to, say, drop any pending music during a level change + * in your game. + * + * You may not queue audio on a device that is using an application-supplied + * callback; calling this function on such a device is always a no-op. + * You have to queue audio with SDL_QueueAudio()/SDL_DequeueAudio(), or use + * the audio callback, but not both. + * + * You should not call SDL_LockAudio() on the device before clearing the + * queue; SDL handles locking internally for this function. + * + * This function always succeeds and thus returns void. + * + * \param dev The device ID of which to clear the audio queue. + * + * \sa SDL_QueueAudio + * \sa SDL_GetQueuedAudioSize + */ +extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev); + + +/** + * \name Audio lock functions + * + * The lock manipulated by these functions protects the callback function. + * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that + * the callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +/* @{ */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); +/* @} *//* Audio lock functions */ + +/** + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); +extern DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID dev); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_audio_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_bits.h b/modules/sdl2/SDL/include/SDL_bits.h new file mode 100644 index 000000000..eb8322f0d --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_bits.h @@ -0,0 +1,112 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_bits.h + * + * Functions for fiddling with bits and bitmasks. + */ + +#ifndef SDL_bits_h_ +#define SDL_bits_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_bits.h + */ + +/** + * Get the index of the most significant bit. Result is undefined when called + * with 0. This operation can also be stated as "count leading zeroes" and + * "log base 2". + * + * \return Index of the most significant bit, or -1 if the value is 0. + */ +#if defined(__WATCOMC__) && defined(__386__) +extern _inline int _SDL_clz_watcom (Uint32); +#pragma aux _SDL_clz_watcom = \ + "bsr eax, eax" \ + "xor eax, 31" \ + parm [eax] nomemory \ + value [eax] \ + modify exact [eax] nomemory; +#endif + +SDL_FORCE_INLINE int +SDL_MostSignificantBitIndex32(Uint32 x) +{ +#if defined(__GNUC__) && (__GNUC__ >= 4 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 4)) + /* Count Leading Zeroes builtin in GCC. + * http://gcc.gnu.org/onlinedocs/gcc-4.3.4/gcc/Other-Builtins.html + */ + if (x == 0) { + return -1; + } + return 31 - __builtin_clz(x); +#elif defined(__WATCOMC__) && defined(__386__) + if (x == 0) { + return -1; + } + return 31 - _SDL_clz_watcom(x); +#else + /* Based off of Bit Twiddling Hacks by Sean Eron Anderson + * , released in the public domain. + * http://graphics.stanford.edu/~seander/bithacks.html#IntegerLog + */ + const Uint32 b[] = {0x2, 0xC, 0xF0, 0xFF00, 0xFFFF0000}; + const int S[] = {1, 2, 4, 8, 16}; + + int msbIndex = 0; + int i; + + if (x == 0) { + return -1; + } + + for (i = 4; i >= 0; i--) + { + if (x & b[i]) + { + x >>= S[i]; + msbIndex |= S[i]; + } + } + + return msbIndex; +#endif +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_bits_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_blendmode.h b/modules/sdl2/SDL/include/SDL_blendmode.h new file mode 100644 index 000000000..36a5ea76f --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_blendmode.h @@ -0,0 +1,120 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_blendmode.h + * + * Header file declaring the SDL_BlendMode enumeration + */ + +#ifndef SDL_blendmode_h_ +#define SDL_blendmode_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The blend mode used in SDL_RenderCopy() and drawing operations. + */ +typedef enum +{ + SDL_BLENDMODE_NONE = 0x00000000, /**< no blending + dstRGBA = srcRGBA */ + SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending + dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) + dstA = srcA + (dstA * (1-srcA)) */ + SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending + dstRGB = (srcRGB * srcA) + dstRGB + dstA = dstA */ + SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate + dstRGB = srcRGB * dstRGB + dstA = dstA */ + SDL_BLENDMODE_INVALID = 0x7FFFFFFF + + /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ + +} SDL_BlendMode; + +/** + * \brief The blend operation used when combining source and destination pixel components + */ +typedef enum +{ + SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ + SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ + SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ + SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ + +} SDL_BlendOperation; + +/** + * \brief The normalized factor used to multiply pixel components + */ +typedef enum +{ + SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ + SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ + SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ + SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ + SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ + SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ + SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ + SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ + +} SDL_BlendFactor; + +/** + * \brief Create a custom blend mode, which may or may not be supported by a given renderer + * + * \param srcColorFactor + * \param dstColorFactor + * \param colorOperation + * \param srcAlphaFactor + * \param dstAlphaFactor + * \param alphaOperation + * + * The result of the blend mode operation will be: + * dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor + * and + * dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor + */ +extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, + SDL_BlendFactor dstColorFactor, + SDL_BlendOperation colorOperation, + SDL_BlendFactor srcAlphaFactor, + SDL_BlendFactor dstAlphaFactor, + SDL_BlendOperation alphaOperation); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_blendmode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_clipboard.h b/modules/sdl2/SDL/include/SDL_clipboard.h new file mode 100644 index 000000000..f28751ebb --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_clipboard.h @@ -0,0 +1,71 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_clipboard.h + * + * Include file for SDL clipboard handling + */ + +#ifndef SDL_clipboard_h_ +#define SDL_clipboard_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * \brief Put UTF-8 text into the clipboard + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC int SDLCALL SDL_SetClipboardText(const char *text); + +/** + * \brief Get UTF-8 text from the clipboard, which must be freed with SDL_free() + * + * \sa SDL_SetClipboardText() + */ +extern DECLSPEC char * SDLCALL SDL_GetClipboardText(void); + +/** + * \brief Returns a flag indicating whether the clipboard exists and contains a text string that is non-empty + * + * \sa SDL_GetClipboardText() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasClipboardText(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_clipboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_config.h b/modules/sdl2/SDL/include/SDL_config.h new file mode 100644 index 000000000..32f4113ff --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config.h @@ -0,0 +1,55 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config.h + */ + +/* Add any platform that doesn't build using the configure system. */ +#if defined(__WIN32__) +#include "SDL_config_windows.h" +#elif defined(__WINRT__) +#include "SDL_config_winrt.h" +#elif defined(__MACOSX__) +#include "SDL_config_macosx.h" +#elif defined(__IPHONEOS__) +#include "SDL_config_iphoneos.h" +#elif defined(__ANDROID__) +#include "SDL_config_android.h" +#elif defined(__PSP__) +#include "SDL_config_psp.h" +#elif defined(__OS2__) +#include "SDL_config_os2.h" +#else +/* This is a minimal configuration just to get SDL running on new platforms. */ +#include "SDL_config_minimal.h" +#endif /* platform config */ + +#ifdef USING_GENERATED_CONFIG_H +#error Wrong SDL_config.h, check your include path? +#endif + +#endif /* SDL_config_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config.h.cmake b/modules/sdl2/SDL/include/SDL_config.h.cmake new file mode 100644 index 000000000..48dd2d41b --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config.h.cmake @@ -0,0 +1,476 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* C language features */ +#cmakedefine const @HAVE_CONST@ +#cmakedefine inline @HAVE_INLINE@ +#cmakedefine volatile @HAVE_VOLATILE@ + +/* C datatypes */ +/* Define SIZEOF_VOIDP for 64/32 architectures */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#cmakedefine HAVE_GCC_ATOMICS @HAVE_GCC_ATOMICS@ +#cmakedefine HAVE_GCC_SYNC_LOCK_TEST_AND_SET @HAVE_GCC_SYNC_LOCK_TEST_AND_SET@ + +/* Comment this if you want to build without any C library requirements */ +#cmakedefine HAVE_LIBC 1 +#if HAVE_LIBC + +/* Useful headers */ +#cmakedefine STDC_HEADERS 1 +#cmakedefine HAVE_ALLOCA_H 1 +#cmakedefine HAVE_CTYPE_H 1 +#cmakedefine HAVE_FLOAT_H 1 +#cmakedefine HAVE_ICONV_H 1 +#cmakedefine HAVE_INTTYPES_H 1 +#cmakedefine HAVE_LIMITS_H 1 +#cmakedefine HAVE_MALLOC_H 1 +#cmakedefine HAVE_MATH_H 1 +#cmakedefine HAVE_MEMORY_H 1 +#cmakedefine HAVE_SIGNAL_H 1 +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDINT_H 1 +#cmakedefine HAVE_STDIO_H 1 +#cmakedefine HAVE_STDLIB_H 1 +#cmakedefine HAVE_STRINGS_H 1 +#cmakedefine HAVE_STRING_H 1 +#cmakedefine HAVE_SYS_TYPES_H 1 +#cmakedefine HAVE_WCHAR_H 1 +#cmakedefine HAVE_PTHREAD_NP_H 1 +#cmakedefine HAVE_LIBUNWIND_H 1 + +/* C library functions */ +#cmakedefine HAVE_MALLOC 1 +#cmakedefine HAVE_CALLOC 1 +#cmakedefine HAVE_REALLOC 1 +#cmakedefine HAVE_FREE 1 +#cmakedefine HAVE_ALLOCA 1 +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#cmakedefine HAVE_GETENV 1 +#cmakedefine HAVE_SETENV 1 +#cmakedefine HAVE_PUTENV 1 +#cmakedefine HAVE_UNSETENV 1 +#endif +#cmakedefine HAVE_QSORT 1 +#cmakedefine HAVE_ABS 1 +#cmakedefine HAVE_BCOPY 1 +#cmakedefine HAVE_MEMSET 1 +#cmakedefine HAVE_MEMCPY 1 +#cmakedefine HAVE_MEMMOVE 1 +#cmakedefine HAVE_MEMCMP 1 +#cmakedefine HAVE_WCSLEN 1 +#cmakedefine HAVE_WCSLCPY 1 +#cmakedefine HAVE_WCSLCAT 1 +#cmakedefine HAVE_WCSCMP 1 +#cmakedefine HAVE_STRLEN 1 +#cmakedefine HAVE_STRLCPY 1 +#cmakedefine HAVE_STRLCAT 1 +#cmakedefine HAVE__STRREV 1 +#cmakedefine HAVE__STRUPR 1 +#cmakedefine HAVE__STRLWR 1 +#cmakedefine HAVE_INDEX 1 +#cmakedefine HAVE_RINDEX 1 +#cmakedefine HAVE_STRCHR 1 +#cmakedefine HAVE_STRRCHR 1 +#cmakedefine HAVE_STRSTR 1 +#cmakedefine HAVE_ITOA 1 +#cmakedefine HAVE__LTOA 1 +#cmakedefine HAVE__UITOA 1 +#cmakedefine HAVE__ULTOA 1 +#cmakedefine HAVE_STRTOL 1 +#cmakedefine HAVE_STRTOUL 1 +#cmakedefine HAVE__I64TOA 1 +#cmakedefine HAVE__UI64TOA 1 +#cmakedefine HAVE_STRTOLL 1 +#cmakedefine HAVE_STRTOULL 1 +#cmakedefine HAVE_STRTOD 1 +#cmakedefine HAVE_ATOI 1 +#cmakedefine HAVE_ATOF 1 +#cmakedefine HAVE_STRCMP 1 +#cmakedefine HAVE_STRNCMP 1 +#cmakedefine HAVE__STRICMP 1 +#cmakedefine HAVE_STRCASECMP 1 +#cmakedefine HAVE__STRNICMP 1 +#cmakedefine HAVE_STRNCASECMP 1 +#cmakedefine HAVE_VSSCANF 1 +#cmakedefine HAVE_VSNPRINTF 1 +#cmakedefine HAVE_M_PI 1 +#cmakedefine HAVE_ACOS 1 +#cmakedefine HAVE_ACOSF 1 +#cmakedefine HAVE_ASIN 1 +#cmakedefine HAVE_ASINF 1 +#cmakedefine HAVE_ATAN 1 +#cmakedefine HAVE_ATANF 1 +#cmakedefine HAVE_ATAN2 1 +#cmakedefine HAVE_ATAN2F 1 +#cmakedefine HAVE_CEIL 1 +#cmakedefine HAVE_CEILF 1 +#cmakedefine HAVE_COPYSIGN 1 +#cmakedefine HAVE_COPYSIGNF 1 +#cmakedefine HAVE_COS 1 +#cmakedefine HAVE_COSF 1 +#cmakedefine HAVE_EXP 1 +#cmakedefine HAVE_EXPF 1 +#cmakedefine HAVE_FABS 1 +#cmakedefine HAVE_FABSF 1 +#cmakedefine HAVE_FLOOR 1 +#cmakedefine HAVE_FLOORF 1 +#cmakedefine HAVE_FMOD 1 +#cmakedefine HAVE_FMODF 1 +#cmakedefine HAVE_LOG 1 +#cmakedefine HAVE_LOGF 1 +#cmakedefine HAVE_LOG10 1 +#cmakedefine HAVE_LOG10F 1 +#cmakedefine HAVE_POW 1 +#cmakedefine HAVE_POWF 1 +#cmakedefine HAVE_SCALBN 1 +#cmakedefine HAVE_SCALBNF 1 +#cmakedefine HAVE_SIN 1 +#cmakedefine HAVE_SINF 1 +#cmakedefine HAVE_SQRT 1 +#cmakedefine HAVE_SQRTF 1 +#cmakedefine HAVE_TAN 1 +#cmakedefine HAVE_TANF 1 +#cmakedefine HAVE_FOPEN64 1 +#cmakedefine HAVE_FSEEKO 1 +#cmakedefine HAVE_FSEEKO64 1 +#cmakedefine HAVE_SIGACTION 1 +#cmakedefine HAVE_SA_SIGACTION 1 +#cmakedefine HAVE_SETJMP 1 +#cmakedefine HAVE_NANOSLEEP 1 +#cmakedefine HAVE_SYSCONF 1 +#cmakedefine HAVE_SYSCTLBYNAME 1 +#cmakedefine HAVE_CLOCK_GETTIME 1 +#cmakedefine HAVE_GETPAGESIZE 1 +#cmakedefine HAVE_MPROTECT 1 +#cmakedefine HAVE_ICONV 1 +#cmakedefine HAVE_PTHREAD_SETNAME_NP 1 +#cmakedefine HAVE_PTHREAD_SET_NAME_NP 1 +#cmakedefine HAVE_SEM_TIMEDWAIT 1 +#cmakedefine HAVE_GETAUXVAL 1 +#cmakedefine HAVE_POLL 1 + +#elif __WIN32__ +#cmakedefine HAVE_STDARG_H 1 +#cmakedefine HAVE_STDDEF_H 1 +#cmakedefine HAVE_FLOAT_H 1 +#else +/* We may need some replacement for stdarg.h here */ +#include +#endif /* HAVE_LIBC */ + +#cmakedefine HAVE_ALTIVEC_H 1 +#cmakedefine HAVE_DBUS_DBUS_H 1 +#cmakedefine HAVE_FCITX_FRONTEND_H 1 +#cmakedefine HAVE_IBUS_IBUS_H 1 +#cmakedefine HAVE_IMMINTRIN_H 1 +#cmakedefine HAVE_LIBSAMPLERATE_H 1 +#cmakedefine HAVE_LIBUDEV_H 1 + +#cmakedefine HAVE_D3D_H @HAVE_D3D_H@ +#cmakedefine HAVE_D3D11_H @HAVE_D3D11_H@ +#cmakedefine HAVE_DDRAW_H @HAVE_DDRAW_H@ +#cmakedefine HAVE_DSOUND_H @HAVE_DSOUND_H@ +#cmakedefine HAVE_DINPUT_H @HAVE_DINPUT_H@ +#cmakedefine HAVE_XINPUT_H @HAVE_XINPUT_H@ +#cmakedefine HAVE_DXGI_H @HAVE_DXGI_H@ + +#cmakedefine HAVE_ENDPOINTVOLUME_H @HAVE_ENDPOINTVOLUME_H@ +#cmakedefine HAVE_MMDEVICEAPI_H @HAVE_MMDEVICEAPI_H@ +#cmakedefine HAVE_AUDIOCLIENT_H @HAVE_AUDIOCLIENT_H@ + +#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@ +#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@ + +/* SDL internal assertion support */ +#cmakedefine SDL_DEFAULT_ASSERT_LEVEL @SDL_DEFAULT_ASSERT_LEVEL@ + +/* Allow disabling of core subsystems */ +#cmakedefine SDL_ATOMIC_DISABLED @SDL_ATOMIC_DISABLED@ +#cmakedefine SDL_AUDIO_DISABLED @SDL_AUDIO_DISABLED@ +#cmakedefine SDL_CPUINFO_DISABLED @SDL_CPUINFO_DISABLED@ +#cmakedefine SDL_EVENTS_DISABLED @SDL_EVENTS_DISABLED@ +#cmakedefine SDL_FILE_DISABLED @SDL_FILE_DISABLED@ +#cmakedefine SDL_JOYSTICK_DISABLED @SDL_JOYSTICK_DISABLED@ +#cmakedefine SDL_HAPTIC_DISABLED @SDL_HAPTIC_DISABLED@ +#cmakedefine SDL_SENSOR_DISABLED @SDL_SENSOR_DISABLED@ +#cmakedefine SDL_LOADSO_DISABLED @SDL_LOADSO_DISABLED@ +#cmakedefine SDL_RENDER_DISABLED @SDL_RENDER_DISABLED@ +#cmakedefine SDL_THREADS_DISABLED @SDL_THREADS_DISABLED@ +#cmakedefine SDL_TIMERS_DISABLED @SDL_TIMERS_DISABLED@ +#cmakedefine SDL_VIDEO_DISABLED @SDL_VIDEO_DISABLED@ +#cmakedefine SDL_POWER_DISABLED @SDL_POWER_DISABLED@ +#cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ + +/* Enable various audio drivers */ +#cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ +#cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@ +#cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ +#cmakedefine SDL_AUDIO_DRIVER_DSOUND @SDL_AUDIO_DRIVER_DSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_DUMMY @SDL_AUDIO_DRIVER_DUMMY@ +#cmakedefine SDL_AUDIO_DRIVER_EMSCRIPTEN @SDL_AUDIO_DRIVER_EMSCRIPTEN@ +#cmakedefine SDL_AUDIO_DRIVER_ESD @SDL_AUDIO_DRIVER_ESD@ +#cmakedefine SDL_AUDIO_DRIVER_ESD_DYNAMIC @SDL_AUDIO_DRIVER_ESD_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND @SDL_AUDIO_DRIVER_FUSIONSOUND@ +#cmakedefine SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC @SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@ +#cmakedefine SDL_AUDIO_DRIVER_JACK @SDL_AUDIO_DRIVER_JACK@ +#cmakedefine SDL_AUDIO_DRIVER_JACK_DYNAMIC @SDL_AUDIO_DRIVER_JACK_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NAS @SDL_AUDIO_DRIVER_NAS@ +#cmakedefine SDL_AUDIO_DRIVER_NAS_DYNAMIC @SDL_AUDIO_DRIVER_NAS_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_NETBSD @SDL_AUDIO_DRIVER_NETBSD@ +#cmakedefine SDL_AUDIO_DRIVER_OSS @SDL_AUDIO_DRIVER_OSS@ +#cmakedefine SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H @SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H@ +#cmakedefine SDL_AUDIO_DRIVER_PAUDIO @SDL_AUDIO_DRIVER_PAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_QSA @SDL_AUDIO_DRIVER_QSA@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO @SDL_AUDIO_DRIVER_SNDIO@ +#cmakedefine SDL_AUDIO_DRIVER_SNDIO_DYNAMIC @SDL_AUDIO_DRIVER_SNDIO_DYNAMIC@ +#cmakedefine SDL_AUDIO_DRIVER_SUNAUDIO @SDL_AUDIO_DRIVER_SUNAUDIO@ +#cmakedefine SDL_AUDIO_DRIVER_WASAPI @SDL_AUDIO_DRIVER_WASAPI@ +#cmakedefine SDL_AUDIO_DRIVER_WINMM @SDL_AUDIO_DRIVER_WINMM@ + +/* Enable various input drivers */ +#cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ +#cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ +#cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ +#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@ +#cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ +#cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ +#cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@ +#cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ +#cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ +#cmakedefine SDL_JOYSTICK_MFI @SDL_JOYSTICK_MFI@ +#cmakedefine SDL_JOYSTICK_LINUX @SDL_JOYSTICK_LINUX@ +#cmakedefine SDL_JOYSTICK_WINMM @SDL_JOYSTICK_WINMM@ +#cmakedefine SDL_JOYSTICK_USBHID @SDL_JOYSTICK_USBHID@ +#cmakedefine SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H @SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H@ +#cmakedefine SDL_JOYSTICK_EMSCRIPTEN @SDL_JOYSTICK_EMSCRIPTEN@ +#cmakedefine SDL_HAPTIC_DUMMY @SDL_HAPTIC_DUMMY@ +#cmakedefine SDL_HAPTIC_LINUX @SDL_HAPTIC_LINUX@ +#cmakedefine SDL_HAPTIC_IOKIT @SDL_HAPTIC_IOKIT@ +#cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ +#cmakedefine SDL_HAPTIC_XINPUT @SDL_HAPTIC_XINPUT@ +#cmakedefine SDL_HAPTIC_ANDROID @SDL_HAPTIC_ANDROID@ + +/* Enable various sensor drivers */ +#cmakedefine SDL_SENSOR_ANDROID @SDL_SENSOR_ANDROID@ +#cmakedefine SDL_SENSOR_DUMMY @SDL_SENSOR_DUMMY@ + +/* Enable various shared object loading systems */ +#cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ +#cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ +#cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ +#cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ + +/* Enable various threading systems */ +#cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ +#cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ +#cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ + +/* Enable various timer systems */ +#cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@ +#cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ +#cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ +#cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ +#cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ + +/* Enable various video drivers */ +#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@ +#cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ +#cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ +#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ +#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ +#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@ +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@ +#cmakedefine SDL_VIDEO_DRIVER_VIVANTE_VDK @SDL_VIDEO_DRIVER_VIVANTE_VDK@ + +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM @SDL_VIDEO_DRIVER_KMSDRM@ +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM @SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM@ + +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH @SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON@ + +#cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@ +#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@ +#cmakedefine SDL_VIDEO_DRIVER_EMSCRIPTEN @SDL_VIDEO_DRIVER_EMSCRIPTEN@ +#cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 @SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR @SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS @SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE @SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XCURSOR @SDL_VIDEO_DRIVER_X11_XCURSOR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XDBE @SDL_VIDEO_DRIVER_X11_XDBE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINERAMA @SDL_VIDEO_DRIVER_X11_XINERAMA@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2 @SDL_VIDEO_DRIVER_X11_XINPUT2@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH @SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XRANDR @SDL_VIDEO_DRIVER_X11_XRANDR@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSCRNSAVER @SDL_VIDEO_DRIVER_X11_XSCRNSAVER@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XSHAPE @SDL_VIDEO_DRIVER_X11_XSHAPE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_XVIDMODE @SDL_VIDEO_DRIVER_X11_XVIDMODE@ +#cmakedefine SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS @SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS@ +#cmakedefine SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY @SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY@ +#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@ + +#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@ +#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@ +#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@ +#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@ +#cmakedefine SDL_VIDEO_RENDER_DIRECTFB @SDL_VIDEO_RENDER_DIRECTFB@ +#cmakedefine SDL_VIDEO_RENDER_METAL @SDL_VIDEO_RENDER_METAL@ + +/* Enable OpenGL support */ +#cmakedefine SDL_VIDEO_OPENGL @SDL_VIDEO_OPENGL@ +#cmakedefine SDL_VIDEO_OPENGL_ES @SDL_VIDEO_OPENGL_ES@ +#cmakedefine SDL_VIDEO_OPENGL_ES2 @SDL_VIDEO_OPENGL_ES2@ +#cmakedefine SDL_VIDEO_OPENGL_BGL @SDL_VIDEO_OPENGL_BGL@ +#cmakedefine SDL_VIDEO_OPENGL_CGL @SDL_VIDEO_OPENGL_CGL@ +#cmakedefine SDL_VIDEO_OPENGL_GLX @SDL_VIDEO_OPENGL_GLX@ +#cmakedefine SDL_VIDEO_OPENGL_WGL @SDL_VIDEO_OPENGL_WGL@ +#cmakedefine SDL_VIDEO_OPENGL_EGL @SDL_VIDEO_OPENGL_EGL@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA @SDL_VIDEO_OPENGL_OSMESA@ +#cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@ + +/* Enable Vulkan support */ +#cmakedefine SDL_VIDEO_VULKAN @SDL_VIDEO_VULKAN@ + +/* Enable system power support */ +#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ +#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ +#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ +#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ +#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ +#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@ +#cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ + +/* Enable system filesystem support */ +#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@ +#cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ +#cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ +#cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ +#cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ +#cmakedefine SDL_FILESYSTEM_WINDOWS @SDL_FILESYSTEM_WINDOWS@ +#cmakedefine SDL_FILESYSTEM_EMSCRIPTEN @SDL_FILESYSTEM_EMSCRIPTEN@ + +/* Enable assembly routines */ +#cmakedefine SDL_ASSEMBLY_ROUTINES @SDL_ASSEMBLY_ROUTINES@ +#cmakedefine SDL_ALTIVEC_BLITTERS @SDL_ALTIVEC_BLITTERS@ + +/* Enable dynamic libsamplerate support */ +#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@ + +/* Platform specific definitions */ +#if !defined(__WIN32__) +# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +# endif /* if (stdint.h isn't available) */ +#else /* __WIN32__ */ +# if !defined(_STDINT_H_) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H) +# if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +# elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +# ifndef _UINTPTR_T_DEFINED +# ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +# else +typedef unsigned int uintptr_t; +# endif +#define _UINTPTR_T_DEFINED +# endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +# if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +# endif +# if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +# endif +# else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +# ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +# endif +typedef unsigned int uintptr_t; +# endif /* __GNUC__ || _MSC_VER */ +# endif /* !_STDINT_H_ && !HAVE_STDINT_H */ +#endif /* __WIN32__ */ + +#endif /* SDL_config_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config.h.in b/modules/sdl2/SDL/include/SDL_config.h.in new file mode 100644 index 000000000..883b6f427 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config.h.in @@ -0,0 +1,420 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_h_ +#define SDL_config_h_ + +/** + * \file SDL_config.h.in + * + * This is a set of defines to configure the SDL features + */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +/* Make sure that this isn't included by Visual C++ */ +#ifdef _MSC_VER +#error You should run hg revert SDL_config.h +#endif + +/* C language features */ +#undef const +#undef inline +#undef volatile + +/* C datatypes */ +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif +#undef HAVE_GCC_ATOMICS +#undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET + +/* Comment this if you want to build without any C library requirements */ +#undef HAVE_LIBC +#if HAVE_LIBC + +/* Useful headers */ +#undef STDC_HEADERS +#undef HAVE_ALLOCA_H +#undef HAVE_CTYPE_H +#undef HAVE_FLOAT_H +#undef HAVE_ICONV_H +#undef HAVE_INTTYPES_H +#undef HAVE_LIMITS_H +#undef HAVE_MALLOC_H +#undef HAVE_MATH_H +#undef HAVE_MEMORY_H +#undef HAVE_SIGNAL_H +#undef HAVE_STDARG_H +#undef HAVE_STDINT_H +#undef HAVE_STDIO_H +#undef HAVE_STDLIB_H +#undef HAVE_STRINGS_H +#undef HAVE_STRING_H +#undef HAVE_SYS_TYPES_H +#undef HAVE_WCHAR_H +#undef HAVE_PTHREAD_NP_H +#undef HAVE_LIBUNWIND_H + +/* C library functions */ +#undef HAVE_MALLOC +#undef HAVE_CALLOC +#undef HAVE_REALLOC +#undef HAVE_FREE +#undef HAVE_ALLOCA +#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */ +#undef HAVE_GETENV +#undef HAVE_SETENV +#undef HAVE_PUTENV +#undef HAVE_UNSETENV +#endif +#undef HAVE_QSORT +#undef HAVE_ABS +#undef HAVE_BCOPY +#undef HAVE_MEMSET +#undef HAVE_MEMCPY +#undef HAVE_MEMMOVE +#undef HAVE_MEMCMP +#undef HAVE_WCSLEN +#undef HAVE_WCSLCPY +#undef HAVE_WCSLCAT +#undef HAVE_WCSCMP +#undef HAVE_STRLEN +#undef HAVE_STRLCPY +#undef HAVE_STRLCAT +#undef HAVE__STRREV +#undef HAVE__STRUPR +#undef HAVE__STRLWR +#undef HAVE_INDEX +#undef HAVE_RINDEX +#undef HAVE_STRCHR +#undef HAVE_STRRCHR +#undef HAVE_STRSTR +#undef HAVE_ITOA +#undef HAVE__LTOA +#undef HAVE__UITOA +#undef HAVE__ULTOA +#undef HAVE_STRTOL +#undef HAVE_STRTOUL +#undef HAVE__I64TOA +#undef HAVE__UI64TOA +#undef HAVE_STRTOLL +#undef HAVE_STRTOULL +#undef HAVE_STRTOD +#undef HAVE_ATOI +#undef HAVE_ATOF +#undef HAVE_STRCMP +#undef HAVE_STRNCMP +#undef HAVE__STRICMP +#undef HAVE_STRCASECMP +#undef HAVE__STRNICMP +#undef HAVE_STRNCASECMP +#undef HAVE_SSCANF +#undef HAVE_VSSCANF +#undef HAVE_SNPRINTF +#undef HAVE_VSNPRINTF +#undef HAVE_M_PI +#undef HAVE_ACOS +#undef HAVE_ACOSF +#undef HAVE_ASIN +#undef HAVE_ASINF +#undef HAVE_ATAN +#undef HAVE_ATANF +#undef HAVE_ATAN2 +#undef HAVE_ATAN2F +#undef HAVE_CEIL +#undef HAVE_CEILF +#undef HAVE_COPYSIGN +#undef HAVE_COPYSIGNF +#undef HAVE_COS +#undef HAVE_COSF +#undef HAVE_EXP +#undef HAVE_EXPF +#undef HAVE_FABS +#undef HAVE_FABSF +#undef HAVE_FLOOR +#undef HAVE_FLOORF +#undef HAVE_FMOD +#undef HAVE_FMODF +#undef HAVE_LOG +#undef HAVE_LOGF +#undef HAVE_LOG10 +#undef HAVE_LOG10F +#undef HAVE_POW +#undef HAVE_POWF +#undef HAVE_SCALBN +#undef HAVE_SCALBNF +#undef HAVE_SIN +#undef HAVE_SINF +#undef HAVE_SQRT +#undef HAVE_SQRTF +#undef HAVE_TAN +#undef HAVE_TANF +#undef HAVE_FOPEN64 +#undef HAVE_FSEEKO +#undef HAVE_FSEEKO64 +#undef HAVE_SIGACTION +#undef HAVE_SA_SIGACTION +#undef HAVE_SETJMP +#undef HAVE_NANOSLEEP +#undef HAVE_SYSCONF +#undef HAVE_SYSCTLBYNAME +#undef HAVE_CLOCK_GETTIME +#undef HAVE_GETPAGESIZE +#undef HAVE_MPROTECT +#undef HAVE_ICONV +#undef HAVE_PTHREAD_SETNAME_NP +#undef HAVE_PTHREAD_SET_NAME_NP +#undef HAVE_SEM_TIMEDWAIT +#undef HAVE_GETAUXVAL +#undef HAVE_POLL + +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_STDINT_H 1 +#endif /* HAVE_LIBC */ + +#undef HAVE_ALTIVEC_H +#undef HAVE_DBUS_DBUS_H +#undef HAVE_FCITX_FRONTEND_H +#undef HAVE_IBUS_IBUS_H +#undef HAVE_IMMINTRIN_H +#undef HAVE_LIBSAMPLERATE_H +#undef HAVE_LIBUDEV_H + +#undef HAVE_DDRAW_H +#undef HAVE_DINPUT_H +#undef HAVE_DSOUND_H +#undef HAVE_DXGI_H +#undef HAVE_XINPUT_H +#undef HAVE_ENDPOINTVOLUME_H +#undef HAVE_MMDEVICEAPI_H +#undef HAVE_AUDIOCLIENT_H +#undef HAVE_XINPUT_GAMEPAD_EX +#undef HAVE_XINPUT_STATE_EX + +/* SDL internal assertion support */ +#undef SDL_DEFAULT_ASSERT_LEVEL + +/* Allow disabling of core subsystems */ +#undef SDL_ATOMIC_DISABLED +#undef SDL_AUDIO_DISABLED +#undef SDL_CPUINFO_DISABLED +#undef SDL_EVENTS_DISABLED +#undef SDL_FILE_DISABLED +#undef SDL_JOYSTICK_DISABLED +#undef SDL_HAPTIC_DISABLED +#undef SDL_SENSOR_DISABLED +#undef SDL_LOADSO_DISABLED +#undef SDL_RENDER_DISABLED +#undef SDL_THREADS_DISABLED +#undef SDL_TIMERS_DISABLED +#undef SDL_VIDEO_DISABLED +#undef SDL_POWER_DISABLED +#undef SDL_FILESYSTEM_DISABLED + +/* Enable various audio drivers */ +#undef SDL_AUDIO_DRIVER_ALSA +#undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC +#undef SDL_AUDIO_DRIVER_ANDROID +#undef SDL_AUDIO_DRIVER_ARTS +#undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC +#undef SDL_AUDIO_DRIVER_COREAUDIO +#undef SDL_AUDIO_DRIVER_DISK +#undef SDL_AUDIO_DRIVER_DSOUND +#undef SDL_AUDIO_DRIVER_DUMMY +#undef SDL_AUDIO_DRIVER_EMSCRIPTEN +#undef SDL_AUDIO_DRIVER_ESD +#undef SDL_AUDIO_DRIVER_ESD_DYNAMIC +#undef SDL_AUDIO_DRIVER_FUSIONSOUND +#undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC +#undef SDL_AUDIO_DRIVER_HAIKU +#undef SDL_AUDIO_DRIVER_JACK +#undef SDL_AUDIO_DRIVER_JACK_DYNAMIC +#undef SDL_AUDIO_DRIVER_NACL +#undef SDL_AUDIO_DRIVER_NAS +#undef SDL_AUDIO_DRIVER_NAS_DYNAMIC +#undef SDL_AUDIO_DRIVER_NETBSD +#undef SDL_AUDIO_DRIVER_OSS +#undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H +#undef SDL_AUDIO_DRIVER_PAUDIO +#undef SDL_AUDIO_DRIVER_PULSEAUDIO +#undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_QSA +#undef SDL_AUDIO_DRIVER_SNDIO +#undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC +#undef SDL_AUDIO_DRIVER_SUNAUDIO +#undef SDL_AUDIO_DRIVER_WASAPI +#undef SDL_AUDIO_DRIVER_WINMM + +/* Enable various input drivers */ +#undef SDL_INPUT_LINUXEV +#undef SDL_INPUT_LINUXKD +#undef SDL_INPUT_TSLIB +#undef SDL_JOYSTICK_HAIKU +#undef SDL_JOYSTICK_DINPUT +#undef SDL_JOYSTICK_XINPUT +#undef SDL_JOYSTICK_DUMMY +#undef SDL_JOYSTICK_IOKIT +#undef SDL_JOYSTICK_LINUX +#undef SDL_JOYSTICK_ANDROID +#undef SDL_JOYSTICK_WINMM +#undef SDL_JOYSTICK_USBHID +#undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H +#undef SDL_JOYSTICK_HIDAPI +#undef SDL_JOYSTICK_EMSCRIPTEN +#undef SDL_HAPTIC_DUMMY +#undef SDL_HAPTIC_ANDROID +#undef SDL_HAPTIC_LINUX +#undef SDL_HAPTIC_IOKIT +#undef SDL_HAPTIC_DINPUT +#undef SDL_HAPTIC_XINPUT + +/* Enable various sensor drivers */ +#undef SDL_SENSOR_ANDROID +#undef SDL_SENSOR_DUMMY + +/* Enable various shared object loading systems */ +#undef SDL_LOADSO_DLOPEN +#undef SDL_LOADSO_DUMMY +#undef SDL_LOADSO_LDG +#undef SDL_LOADSO_WINDOWS + +/* Enable various threading systems */ +#undef SDL_THREAD_PTHREAD +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX +#undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP +#undef SDL_THREAD_WINDOWS + +/* Enable various timer systems */ +#undef SDL_TIMER_HAIKU +#undef SDL_TIMER_DUMMY +#undef SDL_TIMER_UNIX +#undef SDL_TIMER_WINDOWS + +/* Enable various video drivers */ +#undef SDL_VIDEO_DRIVER_HAIKU +#undef SDL_VIDEO_DRIVER_COCOA +#undef SDL_VIDEO_DRIVER_DIRECTFB +#undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC +#undef SDL_VIDEO_DRIVER_DUMMY +#undef SDL_VIDEO_DRIVER_WINDOWS +#undef SDL_VIDEO_DRIVER_WAYLAND +#undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR +#undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON +#undef SDL_VIDEO_DRIVER_MIR +#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC +#undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON +#undef SDL_VIDEO_DRIVER_X11 +#undef SDL_VIDEO_DRIVER_RPI +#undef SDL_VIDEO_DRIVER_KMSDRM +#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC +#undef SDL_VIDEO_DRIVER_KMSDRM_DYNAMIC_GBM +#undef SDL_VIDEO_DRIVER_ANDROID +#undef SDL_VIDEO_DRIVER_EMSCRIPTEN +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS +#undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_XCURSOR +#undef SDL_VIDEO_DRIVER_X11_XDBE +#undef SDL_VIDEO_DRIVER_X11_XINERAMA +#undef SDL_VIDEO_DRIVER_X11_XINPUT2 +#undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH +#undef SDL_VIDEO_DRIVER_X11_XRANDR +#undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER +#undef SDL_VIDEO_DRIVER_X11_XSHAPE +#undef SDL_VIDEO_DRIVER_X11_XVIDMODE +#undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS +#undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY +#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM +#undef SDL_VIDEO_DRIVER_NACL +#undef SDL_VIDEO_DRIVER_VIVANTE +#undef SDL_VIDEO_DRIVER_VIVANTE_VDK +#undef SDL_VIDEO_DRIVER_QNX + +#undef SDL_VIDEO_RENDER_D3D +#undef SDL_VIDEO_RENDER_D3D11 +#undef SDL_VIDEO_RENDER_OGL +#undef SDL_VIDEO_RENDER_OGL_ES +#undef SDL_VIDEO_RENDER_OGL_ES2 +#undef SDL_VIDEO_RENDER_DIRECTFB +#undef SDL_VIDEO_RENDER_METAL + +/* Enable OpenGL support */ +#undef SDL_VIDEO_OPENGL +#undef SDL_VIDEO_OPENGL_ES +#undef SDL_VIDEO_OPENGL_ES2 +#undef SDL_VIDEO_OPENGL_BGL +#undef SDL_VIDEO_OPENGL_CGL +#undef SDL_VIDEO_OPENGL_EGL +#undef SDL_VIDEO_OPENGL_GLX +#undef SDL_VIDEO_OPENGL_WGL +#undef SDL_VIDEO_OPENGL_OSMESA +#undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC + +/* Enable Vulkan support */ +#undef SDL_VIDEO_VULKAN + +/* Enable system power support */ +#undef SDL_POWER_LINUX +#undef SDL_POWER_WINDOWS +#undef SDL_POWER_MACOSX +#undef SDL_POWER_HAIKU +#undef SDL_POWER_ANDROID +#undef SDL_POWER_EMSCRIPTEN +#undef SDL_POWER_HARDWIRED + +/* Enable system filesystem support */ +#undef SDL_FILESYSTEM_HAIKU +#undef SDL_FILESYSTEM_COCOA +#undef SDL_FILESYSTEM_DUMMY +#undef SDL_FILESYSTEM_UNIX +#undef SDL_FILESYSTEM_WINDOWS +#undef SDL_FILESYSTEM_NACL +#undef SDL_FILESYSTEM_ANDROID +#undef SDL_FILESYSTEM_EMSCRIPTEN + +/* Enable assembly routines */ +#undef SDL_ASSEMBLY_ROUTINES +#undef SDL_ALTIVEC_BLITTERS + +/* Enable ime support */ +#undef SDL_USE_IME + +/* Enable dynamic udev support */ +#undef SDL_UDEV_DYNAMIC + +/* Enable dynamic libsamplerate support */ +#undef SDL_LIBSAMPLERATE_DYNAMIC + +#endif /* SDL_config_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_android.h b/modules/sdl2/SDL/include/SDL_config_android.h new file mode 100644 index 000000000..f2b28cfb2 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_android.h @@ -0,0 +1,177 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_android_h_ +#define SDL_config_android_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config_android.h + * + * This is a configuration that can be used to build SDL for Android + */ + +#include + +#define HAVE_GCC_ATOMICS 1 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_CLOCK_GETTIME 1 + +#define SIZEOF_VOIDP 4 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_ANDROID 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_ANDROID 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_ANDROID 1 + +/* Enable sensor driver */ +#define SDL_SENSOR_ANDROID 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_ANDROID 1 + +/* Enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Enable Vulkan support */ +/* Android does not support Vulkan in native code using the "armeabi" ABI. */ +#if defined(__ARM_ARCH) && __ARM_ARCH < 7 +#define SDL_VIDEO_VULKAN 0 +#else +#define SDL_VIDEO_VULKAN 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_ANDROID 1 + +/* Enable the filesystem driver */ +#define SDL_FILESYSTEM_ANDROID 1 + +#endif /* SDL_config_android_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_iphoneos.h b/modules/sdl2/SDL/include/SDL_config_iphoneos.h new file mode 100644 index 000000000..56e2b4338 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_iphoneos.h @@ -0,0 +1,201 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_iphoneos_h_ +#define SDL_config_iphoneos_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +/* The libunwind functions are only available on x86 */ +/* #undef HAVE_LIBUNWIND_H */ + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +/* enable iPhone version of Core Audio driver */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DUMMY 1 + +/* Enable MFi joystick support */ +#define SDL_JOYSTICK_MFI 1 +/*#define SDL_JOYSTICK_HIDAPI 1*/ + +#ifdef __TVOS__ +#define SDL_SENSOR_DUMMY 1 +#else +/* Enable the CoreMotion sensor driver */ +#define SDL_SENSOR_COREMOTION 1 +#endif + +/* Enable Unix style SO loading */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Supported video drivers */ +#define SDL_VIDEO_DRIVER_UIKIT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL ES */ +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_RENDER_OGL_ES2 1 + +/* Metal supported on 64-bit devices running iOS 8.0 and tvOS 9.0 and newer */ +#if !TARGET_OS_SIMULATOR && !TARGET_CPU_ARM && ((__IPHONE_OS_VERSION_MIN_REQUIRED >= 80000) || (__TV_OS_VERSION_MIN_REQUIRED >= 90000)) +#define SDL_PLATFORM_SUPPORTS_METAL 1 +#else +#define SDL_PLATFORM_SUPPORTS_METAL 0 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_RENDER_METAL 1 +#endif + +#if SDL_PLATFORM_SUPPORTS_METAL +#define SDL_VIDEO_VULKAN 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_UIKIT 1 + +/* enable iPhone keyboard support */ +#define SDL_IPHONE_KEYBOARD 1 + +/* enable iOS extended launch screen */ +#define SDL_IPHONE_LAUNCHSCREEN 1 + +/* Set max recognized G-force from accelerometer + See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed + */ +#define SDL_IPHONE_MAX_GFORCE 5.0 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + +#endif /* SDL_config_iphoneos_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_macosx.h b/modules/sdl2/SDL/include/SDL_config_macosx.h new file mode 100644 index 000000000..9ebd4a335 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_macosx.h @@ -0,0 +1,240 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_macosx_h_ +#define SDL_config_macosx_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* This gets us MAC_OS_X_VERSION_MIN_REQUIRED... */ +#include + +/* This is a set of defines to configure the SDL features */ + +#ifdef __LP64__ + #define SIZEOF_VOIDP 8 +#else + #define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 +#define HAVE_LIBUNWIND_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_SYSCONF 1 +#define HAVE_SYSCTLBYNAME 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_COREAUDIO 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_IOKIT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_IOKIT 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_DLOPEN 1 + +/* Enable various threading systems */ +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1 + +/* Enable various timer systems */ +#define SDL_TIMER_UNIX 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_COCOA 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 +#undef SDL_VIDEO_DRIVER_X11 +#define SDL_VIDEO_DRIVER_X11_DYNAMIC "/usr/X11R6/lib/libX11.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "/usr/X11R6/lib/libXext.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "/usr/X11R6/lib/libXinerama.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "/usr/X11R6/lib/libXi.6.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "/usr/X11R6/lib/libXrandr.2.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "/usr/X11R6/lib/libXss.1.dylib" +#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "/usr/X11R6/lib/libXxf86vm.1.dylib" +#define SDL_VIDEO_DRIVER_X11_XDBE 1 +#define SDL_VIDEO_DRIVER_X11_XINERAMA 1 +#define SDL_VIDEO_DRIVER_X11_XRANDR 1 +#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1 +#define SDL_VIDEO_DRIVER_X11_XSHAPE 1 +#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1 +#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1 + +#ifdef MAC_OS_X_VERSION_10_8 +/* + * No matter the versions targeted, this is the 10.8 or later SDK, so you have + * to use the external Xquartz, which is a more modern Xlib. Previous SDKs + * used an older Xlib. + */ +#define SDL_VIDEO_DRIVER_X11_XINPUT2 1 +#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1 +#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif + +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +#ifndef SDL_VIDEO_RENDER_METAL +/* Metal only supported on 64-bit architectures with 10.11+ */ +#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_VIDEO_RENDER_METAL 1 +#else +#define SDL_VIDEO_RENDER_METAL 0 +#endif +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_CGL +#define SDL_VIDEO_OPENGL_CGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_GLX +#define SDL_VIDEO_OPENGL_GLX 1 +#endif + +/* Enable Vulkan support */ +/* Metal/MoltenVK/Vulkan only supported on 64-bit architectures with 10.11+ */ +#if TARGET_CPU_X86_64 && (MAC_OS_X_VERSION_MAX_ALLOWED >= 101100) +#define SDL_VIDEO_VULKAN 1 +#else +#define SDL_VIDEO_VULKAN 0 +#endif + +/* Enable system power support */ +#define SDL_POWER_MACOSX 1 + +/* enable filesystem support */ +#define SDL_FILESYSTEM_COCOA 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 +#ifdef __ppc__ +#define SDL_ALTIVEC_BLITTERS 1 +#endif + +#endif /* SDL_config_macosx_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_minimal.h b/modules/sdl2/SDL/include/SDL_config_minimal.h new file mode 100644 index 000000000..bf7fc447f --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_minimal.h @@ -0,0 +1,85 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_minimal_h_ +#define SDL_config_minimal_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/** + * \file SDL_config_minimal.h + * + * This is the minimal configuration that can be used to build SDL. + */ + +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 + +/* Most everything except Visual Studio 2008 and earlier has stdint.h now */ +#if defined(_MSC_VER) && (_MSC_VER < 1600) +/* Here are some reasonable defaults */ +typedef unsigned int size_t; +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +typedef unsigned long uintptr_t; +#else +#define HAVE_STDINT_H 1 +#endif /* Visual Studio 2008 */ + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +/* Enable the dummy audio driver (src/audio/dummy/\*.c) */ +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable the stub joystick driver (src/joystick/dummy/\*.c) */ +#define SDL_JOYSTICK_DISABLED 1 + +/* Enable the stub haptic driver (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* Enable the stub sensor driver (src/sensor/dummy/\*.c) */ +#define SDL_SENSOR_DISABLED 1 + +/* Enable the stub shared object loader (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + +/* Enable the stub thread support (src/thread/generic/\*.c) */ +#define SDL_THREADS_DISABLED 1 + +/* Enable the stub timer support (src/timer/dummy/\*.c) */ +#define SDL_TIMERS_DISABLED 1 + +/* Enable the dummy video driver (src/video/dummy/\*.c) */ +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable the dummy filesystem driver (src/filesystem/dummy/\*.c) */ +#define SDL_FILESYSTEM_DUMMY 1 + +#endif /* SDL_config_minimal_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_os2.h b/modules/sdl2/SDL/include/SDL_config_os2.h new file mode 100644 index 000000000..d1e4bb24d --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_os2.h @@ -0,0 +1,170 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_os2_h_ +#define SDL_config_os2_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_DISK 1 + +#define SDL_POWER_DISABLED 1 +#define SDL_JOYSTICK_DISABLED 1 +#define SDL_HAPTIC_DISABLED 1 +/*#undef SDL_JOYSTICK_HIDAPI */ + +#define SDL_SENSOR_DUMMY 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL support */ +/* #undef SDL_VIDEO_OPENGL */ + +/* Enable Vulkan support */ +/* #undef SDL_VIDEO_VULKAN */ + +#define SDL_LOADSO_DISABLED 1 +#define SDL_THREADS_DISABLED 1 +#define SDL_TIMERS_DISABLED 1 +#define SDL_FILESYSTEM_DUMMY 1 + +/* Enable assembly routines */ +#define SDL_ASSEMBLY_ROUTINES 1 + +/* #undef HAVE_LIBSAMPLERATE_H */ + +/* Enable dynamic libsamplerate support */ +/* #undef SDL_LIBSAMPLERATE_DYNAMIC */ + +#define HAVE_LIBC 1 + +#define HAVE_SYS_TYPES_H 1 +#define HAVE_STDIO_H 1 +#define STDC_HEADERS 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_STRING_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_WCHAR_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_MATH_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_SIGNAL_H 1 + +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#if defined(__WATCOMC__) +#define HAVE__FSEEKI64 1 +#define HAVE__FTELLI64 1 +#endif +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_WCSLEN 1 +#define HAVE_WCSLCPY 1 +#define HAVE_WCSLCAT 1 +#define HAVE_WCSCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +#define HAVE__STRLWR 1 +#define HAVE_INDEX 1 +#define HAVE_RINDEX 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_ITOA 1 +#define HAVE__LTOA 1 +#define HAVE__ULTOA 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE__I64TOA 1 +#define HAVE__UI64TOA 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRICMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_SSCANF 1 +#define HAVE_SNPRINTF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_SETJMP 1 +#define HAVE_ACOS 1 +/* #undef HAVE_ACOSF */ +#define HAVE_ASIN 1 +/* #undef HAVE_ASINF */ +#define HAVE_ATAN 1 +#define HAVE_ATAN2 1 +/* #undef HAVE_ATAN2F */ +#define HAVE_CEIL 1 +/* #undef HAVE_CEILF */ +/* #undef HAVE_COPYSIGN */ +/* #undef HAVE_COPYSIGNF */ +#define HAVE_COS 1 +/* #undef HAVE_COSF */ +#define HAVE_EXP 1 +/* #undef HAVE_EXPF */ +#define HAVE_FABS 1 +/* #undef HAVE_FABSF */ +#define HAVE_FLOOR 1 +/* #undef HAVE_FLOORF */ +#define HAVE_FMOD 1 +/* #undef HAVE_FMODF */ +#define HAVE_LOG 1 +/* #undef HAVE_LOGF */ +#define HAVE_LOG10 1 +/* #undef HAVE_LOG10F */ +#define HAVE_POW 1 +/* #undef HAVE_POWF */ +#define HAVE_SIN 1 +/* #undef HAVE_SINF */ +/* #undef HAVE_SCALBN */ +/* #undef HAVE_SCALBNF */ +#define HAVE_SQRT 1 +/* #undef HAVE_SQRTF */ +#define HAVE_TAN 1 +/* #undef HAVE_TANF */ + +#endif /* SDL_config_os2_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_pandora.h b/modules/sdl2/SDL/include/SDL_config_pandora.h new file mode 100644 index 000000000..64111a120 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_pandora.h @@ -0,0 +1,133 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_pandora_h_ +#define SDL_config_pandora_h_ +#define SDL_config_h_ + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#ifdef __LP64__ +#define SIZEOF_VOIDP 8 +#else +#define SIZEOF_VOIDP 4 +#endif + +#define SDL_BYTEORDER 1234 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MATH_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_CEIL 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_FABS 1 +#define HAVE_FLOOR 1 +#define HAVE_LOG 1 +#define HAVE_LOG10 1 +#define HAVE_SCALBN 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_SENSOR_DUMMY 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 +#define SDL_FILESYSTEM_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_X11 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* SDL_config_pandora_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_psp.h b/modules/sdl2/SDL/include/SDL_config_psp.h new file mode 100644 index 000000000..2422672a4 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_psp.h @@ -0,0 +1,164 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_psp_h_ +#define SDL_config_psp_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + + + +#ifdef __GNUC__ +#define HAVE_GCC_SYNC_LOCK_TEST_AND_SET 1 +#endif + +#define HAVE_GCC_ATOMICS 1 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_SETENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE_STRLCPY 1 +#define HAVE_STRLCAT 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +/* #define HAVE_SYSCONF 1 */ +/* #define HAVE_SIGACTION 1 */ + + +/* PSP isn't that sophisticated */ +#define LACKS_SYS_MMAN_H 1 + +/* Enable the PSP thread support (src/thread/psp/\*.c) */ +#define SDL_THREAD_PSP 1 + +/* Enable the PSP timer support (src/timer/psp/\*.c) */ +#define SDL_TIMERS_PSP 1 + +/* Enable the PSP joystick driver (src/joystick/psp/\*.c) */ +#define SDL_JOYSTICK_PSP 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable the PSP audio driver (src/audio/psp/\*.c) */ +#define SDL_AUDIO_DRIVER_PSP 1 + +/* PSP video driver */ +#define SDL_VIDEO_DRIVER_PSP 1 + +/* PSP render driver */ +#define SDL_VIDEO_RENDER_PSP 1 + +#define SDL_POWER_PSP 1 + +/* !!! FIXME: what does PSP do for filesystem stuff? */ +#define SDL_FILESYSTEM_DUMMY 1 + +/* PSP doesn't have haptic device (src/haptic/dummy/\*.c) */ +#define SDL_HAPTIC_DISABLED 1 + +/* PSP can't load shared object (src/loadso/dummy/\*.c) */ +#define SDL_LOADSO_DISABLED 1 + + +#endif /* SDL_config_psp_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_windows.h b/modules/sdl2/SDL/include/SDL_config_windows.h new file mode 100644 index 000000000..c58be8e72 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_windows.h @@ -0,0 +1,257 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_windows_h_ +#define SDL_config_windows_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +#define HAVE_DDRAW_H 1 +#define HAVE_DINPUT_H 1 +#define HAVE_DSOUND_H 1 +#define HAVE_DXGI_H 1 +#define HAVE_XINPUT_H 1 +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 + +/* This is disabled by default to avoid C runtime dependencies and manifest requirements */ +#ifdef HAVE_LIBC +/* Useful headers */ +#define STDC_HEADERS 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__STRUPR */ +/* #undef HAVE__STRLWR */ +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +/* These functions have security warnings, so we won't use them */ +/* #undef HAVE__LTOA */ +/* #undef HAVE__ULTOA */ +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#if defined(_MSC_VER) +/* These functions were added with the VC++ 2013 C runtime library */ +#if _MSC_VER >= 1800 +#define HAVE_STRTOLL 1 +#define HAVE_VSSCANF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#endif +/* This function is available with at least the VC++ 2008 C runtime library */ +#if _MSC_VER >= 1400 +#define HAVE__FSEEKI64 1 +#endif +#endif +#if !defined(_MSC_VER) || defined(_USE_MATH_DEFINES) +#define HAVE_M_PI 1 +#endif +#else +#define HAVE_STDARG_H 1 +#define HAVE_STDDEF_H 1 +#endif + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_WASAPI 1 +#define SDL_AUDIO_DRIVER_DSOUND 1 +#define SDL_AUDIO_DRIVER_WINMM 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#define SDL_JOYSTICK_DINPUT 1 +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_JOYSTICK_HIDAPI 1 +#define SDL_HAPTIC_DINPUT 1 +#define SDL_HAPTIC_XINPUT 1 + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#define SDL_THREAD_WINDOWS 1 + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_WINDOWS 1 + +#ifndef SDL_VIDEO_RENDER_D3D +#define SDL_VIDEO_RENDER_D3D 1 +#endif +#ifndef SDL_VIDEO_RENDER_D3D11 +#define SDL_VIDEO_RENDER_D3D11 0 +#endif + +/* Enable OpenGL support */ +#ifndef SDL_VIDEO_OPENGL +#define SDL_VIDEO_OPENGL 1 +#endif +#ifndef SDL_VIDEO_OPENGL_WGL +#define SDL_VIDEO_OPENGL_WGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL +#define SDL_VIDEO_RENDER_OGL 1 +#endif +#ifndef SDL_VIDEO_RENDER_OGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_OPENGL_ES2 1 +#endif +#ifndef SDL_VIDEO_OPENGL_EGL +#define SDL_VIDEO_OPENGL_EGL 1 +#endif + +/* Enable Vulkan support */ +#define SDL_VIDEO_VULKAN 1 + +/* Enable system power support */ +#define SDL_POWER_WINDOWS 1 + +/* Enable filesystem support */ +#define SDL_FILESYSTEM_WINDOWS 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* SDL_config_windows_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_winrt.h b/modules/sdl2/SDL/include/SDL_config_winrt.h new file mode 100644 index 000000000..e3fe55b07 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_winrt.h @@ -0,0 +1,240 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_winrt_h_ +#define SDL_config_winrt_h_ +#define SDL_config_h_ + +#include "SDL_platform.h" + +/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used + by SDL to determine which version of the Windows SDK is being used. +*/ +#include + +/* Define possibly-undefined NTDDI values (used when compiling SDL against + older versions of the Windows SDK. +*/ +#ifndef NTDDI_WINBLUE +#define NTDDI_WINBLUE 0x06030000 +#endif +#ifndef NTDDI_WIN10 +#define NTDDI_WIN10 0x0A000000 +#endif + +/* This is a set of defines to configure the SDL features */ + +#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H) +#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__) +#define HAVE_STDINT_H 1 +#elif defined(_MSC_VER) +typedef signed __int8 int8_t; +typedef unsigned __int8 uint8_t; +typedef signed __int16 int16_t; +typedef unsigned __int16 uint16_t; +typedef signed __int32 int32_t; +typedef unsigned __int32 uint32_t; +typedef signed __int64 int64_t; +typedef unsigned __int64 uint64_t; +#ifndef _UINTPTR_T_DEFINED +#ifdef _WIN64 +typedef unsigned __int64 uintptr_t; +#else +typedef unsigned int uintptr_t; +#endif +#define _UINTPTR_T_DEFINED +#endif +/* Older Visual C++ headers don't have the Win64-compatible typedefs... */ +#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR))) +#define DWORD_PTR DWORD +#endif +#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR))) +#define LONG_PTR LONG +#endif +#else /* !__GNUC__ && !_MSC_VER */ +typedef signed char int8_t; +typedef unsigned char uint8_t; +typedef signed short int16_t; +typedef unsigned short uint16_t; +typedef signed int int32_t; +typedef unsigned int uint32_t; +typedef signed long long int64_t; +typedef unsigned long long uint64_t; +#ifndef _SIZE_T_DEFINED_ +#define _SIZE_T_DEFINED_ +typedef unsigned int size_t; +#endif +typedef unsigned int uintptr_t; +#endif /* __GNUC__ || _MSC_VER */ +#endif /* !_STDINT_H_ && !HAVE_STDINT_H */ + +#ifdef _WIN64 +# define SIZEOF_VOIDP 8 +#else +# define SIZEOF_VOIDP 4 +#endif + +/* Useful headers */ +#define HAVE_DXGI_H 1 +#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP +#define HAVE_XINPUT_H 1 +#endif + +#define HAVE_MMDEVICEAPI_H 1 +#define HAVE_AUDIOCLIENT_H 1 +#define HAVE_ENDPOINTVOLUME_H 1 + +#define HAVE_LIBC 1 +#define STDC_HEADERS 1 +#define HAVE_CTYPE_H 1 +#define HAVE_FLOAT_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MATH_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STRING_H 1 + +/* C library functions */ +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_MEMCMP 1 +#define HAVE_STRLEN 1 +#define HAVE__STRREV 1 +#define HAVE__STRUPR 1 +//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead +//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead +//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +//#define HAVE_STRTOLL 1 +#define HAVE_STRTOD 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE__STRICMP 1 +#define HAVE__STRNICMP 1 +#define HAVE_VSNPRINTF 1 +//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE__COPYSIGN 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE__SCALB 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE__FSEEKI64 1 + +/* Enable various audio drivers */ +#define SDL_AUDIO_DRIVER_WASAPI 1 +#define SDL_AUDIO_DRIVER_DISK 1 +#define SDL_AUDIO_DRIVER_DUMMY 1 + +/* Enable various input drivers */ +#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP +#define SDL_JOYSTICK_DISABLED 1 +#define SDL_HAPTIC_DISABLED 1 +#else +#define SDL_JOYSTICK_XINPUT 1 +#define SDL_HAPTIC_XINPUT 1 +#endif + +/* Enable the dummy sensor driver */ +#define SDL_SENSOR_DUMMY 1 + +/* Enable various shared object loading systems */ +#define SDL_LOADSO_WINDOWS 1 + +/* Enable various threading systems */ +#if (NTDDI_VERSION >= NTDDI_WINBLUE) +#define SDL_THREAD_WINDOWS 1 +#else +/* WinRT on Windows 8.0 and Windows Phone 8.0 don't support CreateThread() */ +#define SDL_THREAD_STDCPP 1 +#endif + +/* Enable various timer systems */ +#define SDL_TIMER_WINDOWS 1 + +/* Enable various video drivers */ +#define SDL_VIDEO_DRIVER_WINRT 1 +#define SDL_VIDEO_DRIVER_DUMMY 1 + +/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */ +#define SDL_VIDEO_OPENGL_ES2 1 +#define SDL_VIDEO_OPENGL_EGL 1 + +/* Enable appropriate renderer(s) */ +#define SDL_VIDEO_RENDER_D3D11 1 + +#if SDL_VIDEO_OPENGL_ES2 +#define SDL_VIDEO_RENDER_OGL_ES2 1 +#endif + +/* Enable system power support */ +#define SDL_POWER_WINRT 1 + +/* Enable assembly routines (Win64 doesn't have inline asm) */ +#ifndef _WIN64 +#define SDL_ASSEMBLY_ROUTINES 1 +#endif + +#endif /* SDL_config_winrt_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_config_wiz.h b/modules/sdl2/SDL/include/SDL_config_wiz.h new file mode 100644 index 000000000..b6c00d0fe --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_config_wiz.h @@ -0,0 +1,146 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_config_wiz_h_ +#define SDL_config_wiz_h_ +#define SDL_config_h_ + +/* This is a set of defines to configure the SDL features */ + +/* General platform specific identifiers */ +#include "SDL_platform.h" + +#define SDL_BYTEORDER 1234 + +#define STDC_HEADERS 1 +#define HAVE_ALLOCA_H 1 +#define HAVE_CTYPE_H 1 +#define HAVE_ICONV_H 1 +#define HAVE_INTTYPES_H 1 +#define HAVE_LIMITS_H 1 +#define HAVE_MALLOC_H 1 +#define HAVE_MATH_H 1 +#define HAVE_MEMORY_H 1 +#define HAVE_SIGNAL_H 1 +#define HAVE_STDARG_H 1 +#define HAVE_STDINT_H 1 +#define HAVE_STDIO_H 1 +#define HAVE_STDLIB_H 1 +#define HAVE_STRINGS_H 1 +#define HAVE_STRING_H 1 +#define HAVE_SYS_TYPES_H 1 + +#define HAVE_MALLOC 1 +#define HAVE_CALLOC 1 +#define HAVE_REALLOC 1 +#define HAVE_FREE 1 +#define HAVE_ALLOCA 1 +#define HAVE_GETENV 1 +#define HAVE_SETENV 1 +#define HAVE_PUTENV 1 +#define HAVE_UNSETENV 1 +#define HAVE_QSORT 1 +#define HAVE_ABS 1 +#define HAVE_BCOPY 1 +#define HAVE_MEMSET 1 +#define HAVE_MEMCPY 1 +#define HAVE_MEMMOVE 1 +#define HAVE_STRLEN 1 +#define HAVE_STRCHR 1 +#define HAVE_STRRCHR 1 +#define HAVE_STRSTR 1 +#define HAVE_STRTOL 1 +#define HAVE_STRTOUL 1 +#define HAVE_STRTOLL 1 +#define HAVE_STRTOULL 1 +#define HAVE_ATOI 1 +#define HAVE_ATOF 1 +#define HAVE_STRCMP 1 +#define HAVE_STRNCMP 1 +#define HAVE_STRCASECMP 1 +#define HAVE_STRNCASECMP 1 +#define HAVE_VSSCANF 1 +#define HAVE_VSNPRINTF 1 +#define HAVE_M_PI 1 +#define HAVE_ACOS 1 +#define HAVE_ACOSF 1 +#define HAVE_ASIN 1 +#define HAVE_ASINF 1 +#define HAVE_ATAN 1 +#define HAVE_ATANF 1 +#define HAVE_ATAN2 1 +#define HAVE_ATAN2F 1 +#define HAVE_CEIL 1 +#define HAVE_CEILF 1 +#define HAVE_COPYSIGN 1 +#define HAVE_COPYSIGNF 1 +#define HAVE_COS 1 +#define HAVE_COSF 1 +#define HAVE_EXP 1 +#define HAVE_EXPF 1 +#define HAVE_FABS 1 +#define HAVE_FABSF 1 +#define HAVE_FLOOR 1 +#define HAVE_FLOORF 1 +#define HAVE_FMOD 1 +#define HAVE_FMODF 1 +#define HAVE_LOG 1 +#define HAVE_LOGF 1 +#define HAVE_LOG10 1 +#define HAVE_LOG10F 1 +#define HAVE_POW 1 +#define HAVE_POWF 1 +#define HAVE_SCALBN 1 +#define HAVE_SCALBNF 1 +#define HAVE_SIN 1 +#define HAVE_SINF 1 +#define HAVE_SQRT 1 +#define HAVE_SQRTF 1 +#define HAVE_TAN 1 +#define HAVE_TANF 1 +#define HAVE_SIGACTION 1 +#define HAVE_SETJMP 1 +#define HAVE_NANOSLEEP 1 +#define HAVE_POW 1 + +#define SDL_AUDIO_DRIVER_DUMMY 1 +#define SDL_AUDIO_DRIVER_OSS 1 + +#define SDL_INPUT_LINUXEV 1 +#define SDL_INPUT_TSLIB 1 +#define SDL_JOYSTICK_LINUX 1 +#define SDL_HAPTIC_LINUX 1 + +#define SDL_SENSOR_DUMMY 1 + +#define SDL_LOADSO_DLOPEN 1 + +#define SDL_THREAD_PTHREAD 1 +#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP 1 + +#define SDL_TIMER_UNIX 1 + +#define SDL_VIDEO_DRIVER_DUMMY 1 +#define SDL_VIDEO_DRIVER_PANDORA 1 +#define SDL_VIDEO_RENDER_OGL_ES 1 +#define SDL_VIDEO_OPENGL_ES 1 + +#endif /* SDL_config_wiz_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_copying.h b/modules/sdl2/SDL/include/SDL_copying.h new file mode 100644 index 000000000..15616ace5 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_copying.h @@ -0,0 +1,20 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ diff --git a/modules/sdl2/SDL/include/SDL_cpuinfo.h b/modules/sdl2/SDL/include/SDL_cpuinfo.h new file mode 100644 index 000000000..ee3a47e84 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_cpuinfo.h @@ -0,0 +1,188 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_cpuinfo.h + * + * CPU feature detection for SDL. + */ + +#ifndef SDL_cpuinfo_h_ +#define SDL_cpuinfo_h_ + +#include "SDL_stdinc.h" + +/* Need to do this here because intrin.h has C++ code in it */ +/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ +#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64)) +#ifdef __clang__ +/* Many of the intrinsics SDL uses are not implemented by clang with Visual Studio */ +#undef __MMX__ +#undef __SSE__ +#undef __SSE2__ +#else +#include +#ifndef _WIN64 +#define __MMX__ +#define __3dNOW__ +#endif +#define __SSE__ +#define __SSE2__ +#endif /* __clang__ */ +#elif defined(__MINGW64_VERSION_MAJOR) +#include +#else +#ifdef __ALTIVEC__ +#if defined(HAVE_ALTIVEC_H) && !defined(__APPLE_ALTIVEC__) && !defined(SDL_DISABLE_ALTIVEC_H) +#include +#undef pixel +#undef bool +#endif +#endif +#if defined(__ARM_NEON__) && !defined(SDL_DISABLE_ARM_NEON_H) +#include +#endif +#if defined(__3dNOW__) && !defined(SDL_DISABLE_MM3DNOW_H) +#include +#endif +#if defined(HAVE_IMMINTRIN_H) && !defined(SDL_DISABLE_IMMINTRIN_H) +#include +#else +#if defined(__MMX__) && !defined(SDL_DISABLE_MMINTRIN_H) +#include +#endif +#if defined(__SSE__) && !defined(SDL_DISABLE_XMMINTRIN_H) +#include +#endif +#if defined(__SSE2__) && !defined(SDL_DISABLE_EMMINTRIN_H) +#include +#endif +#if defined(__SSE3__) && !defined(SDL_DISABLE_PMMINTRIN_H) +#include +#endif +#endif /* HAVE_IMMINTRIN_H */ +#endif /* compiler version */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is a guess for the cacheline size used for padding. + * Most x86 processors have a 64 byte cache line. + * The 64-bit PowerPC processors have a 128 byte cache line. + * We'll use the larger value to be generally safe. + */ +#define SDL_CACHELINE_SIZE 128 + +/** + * This function returns the number of CPU cores available. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCount(void); + +/** + * This function returns the L1 cache line size of the CPU + * + * This is useful for determining multi-threaded structure padding + * or SIMD prefetch sizes. + */ +extern DECLSPEC int SDLCALL SDL_GetCPUCacheLineSize(void); + +/** + * This function returns true if the CPU has the RDTSC instruction. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(void); + +/** + * This function returns true if the CPU has AltiVec features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(void); + +/** + * This function returns true if the CPU has MMX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(void); + +/** + * This function returns true if the CPU has 3DNow! features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(void); + +/** + * This function returns true if the CPU has SSE features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(void); + +/** + * This function returns true if the CPU has SSE2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(void); + +/** + * This function returns true if the CPU has SSE3 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE3(void); + +/** + * This function returns true if the CPU has SSE4.1 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE41(void); + +/** + * This function returns true if the CPU has SSE4.2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); + +/** + * This function returns true if the CPU has AVX features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); + +/** + * This function returns true if the CPU has AVX2 features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void); + +/** + * This function returns true if the CPU has AVX-512F (foundation) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX512F(void); + +/** + * This function returns true if the CPU has NEON (ARM SIMD) features. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasNEON(void); + +/** + * This function returns the amount of RAM configured in the system, in MB. + */ +extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_cpuinfo_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_egl.h b/modules/sdl2/SDL/include/SDL_egl.h index f86ee126c..d65ed437c 100644 --- a/modules/sdl2/SDL/include/SDL_egl.h +++ b/modules/sdl2/SDL/include/SDL_egl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,10 +24,7 @@ * * This is a simple file to encapsulate the EGL API headers. */ - - //Mark was here! was #ifndef _MSC_VER, but we don't want mingw to be dependant on egl.h - // -#ifndef _WIN32 +#if !defined(_MSC_VER) && !defined(__ANDROID__) #include #include @@ -135,7 +132,7 @@ *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ -#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) && !defined(SDL_VIDEO_STATIC_ANGLE) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C diff --git a/modules/sdl2/SDL/include/SDL_endian.h b/modules/sdl2/SDL/include/SDL_endian.h new file mode 100644 index 000000000..ed0bf5ba8 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_endian.h @@ -0,0 +1,260 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_endian.h + * + * Functions for reading and writing endian-specific values + */ + +#ifndef SDL_endian_h_ +#define SDL_endian_h_ + +#include "SDL_stdinc.h" + +/** + * \name The two types of endianness + */ +/* @{ */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 +/* @} */ + +#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ +#ifdef __linux__ +#include +#define SDL_BYTEORDER __BYTE_ORDER +#else /* __linux__ */ +#if defined(__hppa__) || \ + defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \ + (defined(__MIPS__) && defined(__MISPEB__)) || \ + defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \ + defined(__sparc__) +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#else +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#endif +#endif /* __linux__ */ +#endif /* !SDL_BYTEORDER */ + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_endian.h + */ +#if defined(__GNUC__) && defined(__i386__) && \ + !(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("xchgb %b0,%h0": "=Q"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + int result; + + __asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x)); + return (Uint16)result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + __asm__("rorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint16 SDL_Swap16(Uint16); +#pragma aux SDL_Swap16 = \ + "xchg al, ah" \ + parm [ax] \ + modify [ax]; +#else +SDL_FORCE_INLINE Uint16 +SDL_Swap16(Uint16 x) +{ + return SDL_static_cast(Uint16, ((x << 8) | (x >> 8))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswap %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("bswapl %0": "=r"(x):"0"(x)); + return x; +} +#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__)) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + Uint32 result; + + __asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x)); + __asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x)); + __asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x)); + return result; +} +#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__) +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + __asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc"); + return x; +} +#elif defined(__WATCOMC__) && defined(__386__) +extern _inline Uint32 SDL_Swap32(Uint32); +#ifndef __SW_3 /* 486+ */ +#pragma aux SDL_Swap32 = \ + "bswap eax" \ + parm [eax] \ + modify [eax]; +#else /* 386-only */ +#pragma aux SDL_Swap32 = \ + "xchg al, ah" \ + "ror eax, 16" \ + "xchg al, ah" \ + parm [eax] \ + modify [eax]; +#endif +#else +SDL_FORCE_INLINE Uint32 +SDL_Swap32(Uint32 x) +{ + return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) | + ((x >> 8) & 0x0000FF00) | (x >> 24))); +} +#endif + +#if defined(__GNUC__) && defined(__i386__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + union + { + struct + { + Uint32 a, b; + } s; + Uint64 u; + } v; + v.u = x; + __asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a), + "1"(v.s. + b)); + return v.u; +} +#elif defined(__GNUC__) && defined(__x86_64__) +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + __asm__("bswapq %0": "=r"(x):"0"(x)); + return x; +} +#else +SDL_FORCE_INLINE Uint64 +SDL_Swap64(Uint64 x) +{ + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x >>= 32; + hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF); + x = SDL_Swap32(lo); + x <<= 32; + x |= SDL_Swap32(hi); + return (x); +} +#endif + + +SDL_FORCE_INLINE float +SDL_SwapFloat(float x) +{ + union + { + float f; + Uint32 ui32; + } swapper; + swapper.f = x; + swapper.ui32 = SDL_Swap32(swapper.ui32); + return swapper.f; +} + + +/** + * \name Swap to native + * Byteswap item from the specified endianness to the native endianness. + */ +/* @{ */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapFloatLE(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#define SDL_SwapFloatBE(X) SDL_SwapFloat(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapFloatLE(X) SDL_SwapFloat(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#define SDL_SwapFloatBE(X) (X) +#endif +/* @} *//* Swap to native */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_endian_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_error.h b/modules/sdl2/SDL/include/SDL_error.h new file mode 100644 index 000000000..c0e46298e --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_error.h @@ -0,0 +1,76 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_error.h + * + * Simple error message routines for SDL. + */ + +#ifndef SDL_error_h_ +#define SDL_error_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +/* SDL_SetError() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); +extern DECLSPEC const char *SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/** + * \name Internal error functions + * + * \internal + * Private error reporting function - used internally. + */ +/* @{ */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) +#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) +typedef enum +{ + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_UNSUPPORTED, + SDL_LASTERROR +} SDL_errorcode; +/* SDL_Error() unconditionally returns -1. */ +extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); +/* @} *//* Internal error functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_error_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_events.h b/modules/sdl2/SDL/include/SDL_events.h new file mode 100644 index 000000000..af22eb646 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_events.h @@ -0,0 +1,788 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_events.h + * + * Include file for SDL event handling. + */ + +#ifndef SDL_events_h_ +#define SDL_events_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_gamecontroller.h" +#include "SDL_quit.h" +#include "SDL_gesture.h" +#include "SDL_touch.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* General keyboard/mouse state definitions */ +#define SDL_RELEASED 0 +#define SDL_PRESSED 1 + +/** + * \brief The types of events that can be delivered. + */ +typedef enum +{ + SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */ + + /* Application events */ + SDL_QUIT = 0x100, /**< User-requested quit */ + + /* These application events have special meaning on iOS, see README-ios.md for details */ + SDL_APP_TERMINATING, /**< The application is being terminated by the OS + Called on iOS in applicationWillTerminate() + Called on Android in onDestroy() + */ + SDL_APP_LOWMEMORY, /**< The application is low on memory, free memory if possible. + Called on iOS in applicationDidReceiveMemoryWarning() + Called on Android in onLowMemory() + */ + SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background + Called on iOS in applicationWillResignActive() + Called on Android in onPause() + */ + SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time + Called on iOS in applicationDidEnterBackground() + Called on Android in onPause() + */ + SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground + Called on iOS in applicationWillEnterForeground() + Called on Android in onResume() + */ + SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive + Called on iOS in applicationDidBecomeActive() + Called on Android in onResume() + */ + + /* Display events */ + SDL_DISPLAYEVENT = 0x150, /**< Display state change */ + + /* Window events */ + SDL_WINDOWEVENT = 0x200, /**< Window state change */ + SDL_SYSWMEVENT, /**< System specific event */ + + /* Keyboard events */ + SDL_KEYDOWN = 0x300, /**< Key pressed */ + SDL_KEYUP, /**< Key released */ + SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ + SDL_TEXTINPUT, /**< Keyboard text input */ + SDL_KEYMAPCHANGED, /**< Keymap changed due to a system event such as an + input language or keyboard layout change. + */ + + /* Mouse events */ + SDL_MOUSEMOTION = 0x400, /**< Mouse moved */ + SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ + SDL_MOUSEBUTTONUP, /**< Mouse button released */ + SDL_MOUSEWHEEL, /**< Mouse wheel motion */ + + /* Joystick events */ + SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */ + SDL_JOYBALLMOTION, /**< Joystick trackball motion */ + SDL_JOYHATMOTION, /**< Joystick hat position change */ + SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ + SDL_JOYBUTTONUP, /**< Joystick button released */ + SDL_JOYDEVICEADDED, /**< A new joystick has been inserted into the system */ + SDL_JOYDEVICEREMOVED, /**< An opened joystick has been removed */ + + /* Game controller events */ + SDL_CONTROLLERAXISMOTION = 0x650, /**< Game controller axis motion */ + SDL_CONTROLLERBUTTONDOWN, /**< Game controller button pressed */ + SDL_CONTROLLERBUTTONUP, /**< Game controller button released */ + SDL_CONTROLLERDEVICEADDED, /**< A new Game controller has been inserted into the system */ + SDL_CONTROLLERDEVICEREMOVED, /**< An opened Game controller has been removed */ + SDL_CONTROLLERDEVICEREMAPPED, /**< The controller mapping was updated */ + + /* Touch events */ + SDL_FINGERDOWN = 0x700, + SDL_FINGERUP, + SDL_FINGERMOTION, + + /* Gesture events */ + SDL_DOLLARGESTURE = 0x800, + SDL_DOLLARRECORD, + SDL_MULTIGESTURE, + + /* Clipboard events */ + SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ + + /* Drag and drop events */ + SDL_DROPFILE = 0x1000, /**< The system requests a file open */ + SDL_DROPTEXT, /**< text/plain drag-and-drop event */ + SDL_DROPBEGIN, /**< A new set of drops is beginning (NULL filename) */ + SDL_DROPCOMPLETE, /**< Current set of drops is now complete (NULL filename) */ + + /* Audio hotplug events */ + SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ + SDL_AUDIODEVICEREMOVED, /**< An audio device has been removed. */ + + /* Sensor events */ + SDL_SENSORUPDATE = 0x1200, /**< A sensor was updated */ + + /* Render events */ + SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ + SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ + + /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, + * and should be allocated with SDL_RegisterEvents() + */ + SDL_USEREVENT = 0x8000, + + /** + * This last event is only for bounding internal arrays + */ + SDL_LASTEVENT = 0xFFFF +} SDL_EventType; + +/** + * \brief Fields shared by every event + */ +typedef struct SDL_CommonEvent +{ + Uint32 type; + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_CommonEvent; + +/** + * \brief Display state change event data (event.display.*) + */ +typedef struct SDL_DisplayEvent +{ + Uint32 type; /**< ::SDL_DISPLAYEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 display; /**< The associated display index */ + Uint8 event; /**< ::SDL_DisplayEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ +} SDL_DisplayEvent; + +/** + * \brief Window state change event data (event.window.*) + */ +typedef struct SDL_WindowEvent +{ + Uint32 type; /**< ::SDL_WINDOWEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window */ + Uint8 event; /**< ::SDL_WindowEventID */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint32 data1; /**< event dependent data */ + Sint32 data2; /**< event dependent data */ +} SDL_WindowEvent; + +/** + * \brief Keyboard button event structure (event.key.*) + */ +typedef struct SDL_KeyboardEvent +{ + Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 repeat; /**< Non-zero if this is a key repeat */ + Uint8 padding2; + Uint8 padding3; + SDL_Keysym keysym; /**< The key that was pressed or released */ +} SDL_KeyboardEvent; + +#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text editing event structure (event.edit.*) + */ +typedef struct SDL_TextEditingEvent +{ + Uint32 type; /**< ::SDL_TEXTEDITING */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ + Sint32 start; /**< The start cursor of selected editing text */ + Sint32 length; /**< The length of selected editing text */ +} SDL_TextEditingEvent; + + +#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) +/** + * \brief Keyboard text input event structure (event.text.*) + */ +typedef struct SDL_TextInputEvent +{ + Uint32 type; /**< ::SDL_TEXTINPUT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with keyboard focus, if any */ + char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ +} SDL_TextInputEvent; + +/** + * \brief Mouse motion event structure (event.motion.*) + */ +typedef struct SDL_MouseMotionEvent +{ + Uint32 type; /**< ::SDL_MOUSEMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint32 state; /**< The current button state */ + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ + Sint32 xrel; /**< The relative motion in the X direction */ + Sint32 yrel; /**< The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/** + * \brief Mouse button event structure (event.button.*) + */ +typedef struct SDL_MouseButtonEvent +{ + Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Uint8 button; /**< The mouse button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ + Uint8 padding1; + Sint32 x; /**< X coordinate, relative to window */ + Sint32 y; /**< Y coordinate, relative to window */ +} SDL_MouseButtonEvent; + +/** + * \brief Mouse wheel event structure (event.wheel.*) + */ +typedef struct SDL_MouseWheelEvent +{ + Uint32 type; /**< ::SDL_MOUSEWHEEL */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The window with mouse focus, if any */ + Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ + Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ + Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ + Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ +} SDL_MouseWheelEvent; + +/** + * \brief Joystick axis motion event structure (event.jaxis.*) + */ +typedef struct SDL_JoyAxisEvent +{ + Uint32 type; /**< ::SDL_JOYAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The joystick axis index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_JoyAxisEvent; + +/** + * \brief Joystick trackball motion event structure (event.jball.*) + */ +typedef struct SDL_JoyBallEvent +{ + Uint32 type; /**< ::SDL_JOYBALLMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 ball; /**< The joystick trackball index */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 xrel; /**< The relative motion in the X direction */ + Sint16 yrel; /**< The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/** + * \brief Joystick hat position change event structure (event.jhat.*) + */ +typedef struct SDL_JoyHatEvent +{ + Uint32 type; /**< ::SDL_JOYHATMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 hat; /**< The joystick hat index */ + Uint8 value; /**< The hat position value. + * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP + * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT + * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN + * + * Note that zero means the POV is centered. + */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyHatEvent; + +/** + * \brief Joystick button event structure (event.jbutton.*) + */ +typedef struct SDL_JoyButtonEvent +{ + Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The joystick button index */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_JoyButtonEvent; + +/** + * \brief Joystick device event structure (event.jdevice.*) + */ +typedef struct SDL_JoyDeviceEvent +{ + Uint32 type; /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ +} SDL_JoyDeviceEvent; + + +/** + * \brief Game controller axis motion event structure (event.caxis.*) + */ +typedef struct SDL_ControllerAxisEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERAXISMOTION */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 axis; /**< The controller axis (SDL_GameControllerAxis) */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; + Sint16 value; /**< The axis value (range: -32768 to 32767) */ + Uint16 padding4; +} SDL_ControllerAxisEvent; + + +/** + * \brief Game controller button event structure (event.cbutton.*) + */ +typedef struct SDL_ControllerButtonEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_JoystickID which; /**< The joystick instance id */ + Uint8 button; /**< The controller button (SDL_GameControllerButton) */ + Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ + Uint8 padding1; + Uint8 padding2; +} SDL_ControllerButtonEvent; + + +/** + * \brief Controller device event structure (event.cdevice.*) + */ +typedef struct SDL_ControllerDeviceEvent +{ + Uint32 type; /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ +} SDL_ControllerDeviceEvent; + +/** + * \brief Audio device event structure (event.adevice.*) + */ +typedef struct SDL_AudioDeviceEvent +{ + Uint32 type; /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 which; /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ + Uint8 iscapture; /**< zero if an output device, non-zero if a capture device. */ + Uint8 padding1; + Uint8 padding2; + Uint8 padding3; +} SDL_AudioDeviceEvent; + + +/** + * \brief Touch finger event structure (event.tfinger.*) + */ +typedef struct SDL_TouchFingerEvent +{ + Uint32 type; /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_FingerID fingerId; + float x; /**< Normalized in the range 0...1 */ + float y; /**< Normalized in the range 0...1 */ + float dx; /**< Normalized in the range -1...1 */ + float dy; /**< Normalized in the range -1...1 */ + float pressure; /**< Normalized in the range 0...1 */ +} SDL_TouchFingerEvent; + + +/** + * \brief Multiple Finger Gesture Event (event.mgesture.*) + */ +typedef struct SDL_MultiGestureEvent +{ + Uint32 type; /**< ::SDL_MULTIGESTURE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + float dTheta; + float dDist; + float x; + float y; + Uint16 numFingers; + Uint16 padding; +} SDL_MultiGestureEvent; + + +/** + * \brief Dollar Gesture Event (event.dgesture.*) + */ +typedef struct SDL_DollarGestureEvent +{ + Uint32 type; /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_TouchID touchId; /**< The touch device id */ + SDL_GestureID gestureId; + Uint32 numFingers; + float error; + float x; /**< Normalized center of gesture */ + float y; /**< Normalized center of gesture */ +} SDL_DollarGestureEvent; + + +/** + * \brief An event used to request a file open by the system (event.drop.*) + * This event is enabled by default, you can disable it with SDL_EventState(). + * \note If this event is enabled, you must free the filename in the event. + */ +typedef struct SDL_DropEvent +{ + Uint32 type; /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ + Uint32 windowID; /**< The window that was dropped on, if any */ +} SDL_DropEvent; + + +/** + * \brief Sensor event structure (event.sensor.*) + */ +typedef struct SDL_SensorEvent +{ + Uint32 type; /**< ::SDL_SENSORUPDATE */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Sint32 which; /**< The instance ID of the sensor */ + float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ +} SDL_SensorEvent; + +/** + * \brief The "quit requested" event + */ +typedef struct SDL_QuitEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_QuitEvent; + +/** + * \brief OS Specific event + */ +typedef struct SDL_OSEvent +{ + Uint32 type; /**< ::SDL_QUIT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ +} SDL_OSEvent; + +/** + * \brief A user-defined event type (event.user.*) + */ +typedef struct SDL_UserEvent +{ + Uint32 type; /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + Uint32 windowID; /**< The associated window if any */ + Sint32 code; /**< User defined event code */ + void *data1; /**< User defined data pointer */ + void *data2; /**< User defined data pointer */ +} SDL_UserEvent; + + +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; + +/** + * \brief A video driver dependent system event (event.syswm.*) + * This event is disabled by default, you can enable it with SDL_EventState() + * + * \note If you want to use this event, you should include SDL_syswm.h. + */ +typedef struct SDL_SysWMEvent +{ + Uint32 type; /**< ::SDL_SYSWMEVENT */ + Uint32 timestamp; /**< In milliseconds, populated using SDL_GetTicks() */ + SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ +} SDL_SysWMEvent; + +/** + * \brief General event structure + */ +typedef union SDL_Event +{ + Uint32 type; /**< Event type, shared with all events */ + SDL_CommonEvent common; /**< Common event data */ + SDL_DisplayEvent display; /**< Window event data */ + SDL_WindowEvent window; /**< Window event data */ + SDL_KeyboardEvent key; /**< Keyboard event data */ + SDL_TextEditingEvent edit; /**< Text editing event data */ + SDL_TextInputEvent text; /**< Text input event data */ + SDL_MouseMotionEvent motion; /**< Mouse motion event data */ + SDL_MouseButtonEvent button; /**< Mouse button event data */ + SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ + SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ + SDL_JoyBallEvent jball; /**< Joystick ball event data */ + SDL_JoyHatEvent jhat; /**< Joystick hat event data */ + SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ + SDL_JoyDeviceEvent jdevice; /**< Joystick device change event data */ + SDL_ControllerAxisEvent caxis; /**< Game Controller axis event data */ + SDL_ControllerButtonEvent cbutton; /**< Game Controller button event data */ + SDL_ControllerDeviceEvent cdevice; /**< Game Controller device event data */ + SDL_AudioDeviceEvent adevice; /**< Audio device event data */ + SDL_SensorEvent sensor; /**< Sensor event data */ + SDL_QuitEvent quit; /**< Quit request event data */ + SDL_UserEvent user; /**< Custom event data */ + SDL_SysWMEvent syswm; /**< System dependent window event data */ + SDL_TouchFingerEvent tfinger; /**< Touch finger event data */ + SDL_MultiGestureEvent mgesture; /**< Gesture event data */ + SDL_DollarGestureEvent dgesture; /**< Gesture event data */ + SDL_DropEvent drop; /**< Drag and drop event data */ + + /* This is necessary for ABI compatibility between Visual C++ and GCC + Visual C++ will respect the push pack pragma and use 52 bytes for + this structure, and GCC will use the alignment of the largest datatype + within the union, which is 8 bytes. + + So... we'll add padding to force the size to be 56 bytes for both. + */ + Uint8 padding[56]; +} SDL_Event; + + +/* Function prototypes */ + +/** + * Pumps the event loop, gathering events from the input devices. + * + * This function updates the event queue and internal input device state. + * + * This should only be run in the thread that sets the video mode. + */ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* @{ */ +typedef enum +{ + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; + +/** + * Checks the event queue for messages and optionally returns them. + * + * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to + * the back of the event queue. + * + * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will not be removed from the queue. + * + * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front + * of the event queue, within the specified minimum and maximum type, + * will be returned and will be removed from the queue. + * + * \return The number of events actually stored, or -1 if there was an error. + * + * This function is thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, + SDL_eventaction action, + Uint32 minType, Uint32 maxType); +/* @} */ + +/** + * Checks to see if certain event types are in the event queue. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); +extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); + +/** + * This function clears events from the event queue + * This function only affects currently queued events. If you want to make + * sure that all pending OS events are flushed, you can call SDL_PumpEvents() + * on the main thread immediately before the flush call. + */ +extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); +extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); + +/** + * \brief Polls for currently pending events. + * + * \return 1 if there are any pending events, or 0 if there are none available. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); + +/** + * \brief Waits indefinitely for the next available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); + +/** + * \brief Waits until the specified timeout (in milliseconds) for the next + * available event. + * + * \return 1, or 0 if there was an error while waiting for events. + * + * \param event If not NULL, the next event is removed from the queue and + * stored in that area. + * \param timeout The timeout (in milliseconds) to wait for next event. + */ +extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, + int timeout); + +/** + * \brief Add an event to the event queue. + * + * \return 1 on success, 0 if the event was filtered, or -1 if the event queue + * was full or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); + +typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); + +/** + * Sets up a filter to process all events before they change internal state and + * are posted to the internal event queue. + * + * The filter is prototyped as: + * \code + * int SDL_EventFilter(void *userdata, SDL_Event * event); + * \endcode + * + * If the filter returns 1, then the event will be added to the internal queue. + * If it returns 0, then the event will be dropped from the queue, but the + * internal state will still be updated. This allows selective filtering of + * dynamically arriving events. + * + * \warning Be very careful of what you do in the event filter function, as + * it may run in a different thread! + * + * There is one caveat when dealing with the ::SDL_QuitEvent event type. The + * event filter is only called when the window manager desires to close the + * application window. If the event filter returns 1, then the window will + * be closed, otherwise the window will remain open if possible. + * + * If the quit event is generated by an interrupt signal, it will bypass the + * internal queue and be delivered to the application at the next event poll. + */ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, + void *userdata); + +/** + * Return the current event filter - can be used to "chain" filters. + * If there is no event filter set, this function returns SDL_FALSE. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, + void **userdata); + +/** + * Add a function which is called when an event is added to the queue. + */ +extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Remove an event watch function added with SDL_AddEventWatch() + */ +extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, + void *userdata); + +/** + * Run the filter function on the current event queue, removing any + * events for which the filter returns 0. + */ +extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, + void *userdata); + +/* @{ */ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 + +/** + * This function allows you to set the state of processing certain events. + * - If \c state is set to ::SDL_IGNORE, that event will be automatically + * dropped from the event queue and will not be filtered. + * - If \c state is set to ::SDL_ENABLE, that event will be processed + * normally. + * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the + * current processing state of the specified event. + */ +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); +/* @} */ +#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) + +/** + * This function allocates a set of user-defined events, and returns + * the beginning event number for that set of events. + * + * If there aren't enough user-defined events left, this function + * returns (Uint32)-1 + */ +extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_events_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_filesystem.h b/modules/sdl2/SDL/include/SDL_filesystem.h new file mode 100644 index 000000000..fa6a1fa6e --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_filesystem.h @@ -0,0 +1,136 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_filesystem.h + * + * \brief Include file for filesystem SDL API functions + */ + +#ifndef SDL_filesystem_h_ +#define SDL_filesystem_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the path where the application resides. + * + * Get the "base path". This is the directory where the application was run + * from, which is probably the installation directory, and may or may not + * be the process's current working directory. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * Some platforms can't determine the application's path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \return String of base dir in UTF-8 encoding, or NULL on error. + * + * \sa SDL_GetPrefPath + */ +extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); + +/** + * \brief Get the user-and-app-specific path where files can be written. + * + * Get the "pref dir". This is meant to be where users can write personal + * files (preferences and save games, etc) that are specific to your + * application. This directory is unique per user, per application. + * + * This function will decide the appropriate location in the native filesystem, + * create the directory if necessary, and return a string of the absolute + * path to the directory in UTF-8 encoding. + * + * On Windows, the string might look like: + * "C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\" + * + * On Linux, the string might look like: + * "/home/bob/.local/share/My Program Name/" + * + * On Mac OS X, the string might look like: + * "/Users/bob/Library/Application Support/My Program Name/" + * + * (etc.) + * + * You specify the name of your organization (if it's not a real organization, + * your name or an Internet domain you own might do) and the name of your + * application. These should be untranslated proper names. + * + * Both the org and app strings may become part of a directory name, so + * please follow these rules: + * + * - Try to use the same org string (including case-sensitivity) for + * all your applications that use this function. + * - Always use a unique app string for each one, and make sure it never + * changes for an app once you've decided on it. + * - Unicode characters are legal, as long as it's UTF-8 encoded, but... + * - ...only use letters, numbers, and spaces. Avoid punctuation like + * "Game Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. + * + * This returns an absolute path in UTF-8 encoding, and is guaranteed to + * end with a path separator ('\\' on Windows, '/' most other places). + * + * The pointer returned by this function is owned by you. Please call + * SDL_free() on the pointer when you are done with it, or it will be a + * memory leak. This is not necessarily a fast call, though, so you should + * call this once near startup and save the string if you need it. + * + * You should assume the path returned by this function is the only safe + * place to write files (and that SDL_GetBasePath(), while it might be + * writable, or even the parent of the returned path, aren't where you + * should be writing things). + * + * Some platforms can't determine the pref path, and on other + * platforms, this might be meaningless. In such cases, this function will + * return NULL. + * + * \param org The name of your organization. + * \param app The name of your application. + * \return UTF-8 string of user dir in platform-dependent notation. NULL + * if there's a problem (creating directory failed, etc). + * + * \sa SDL_GetBasePath + */ +extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_filesystem_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_gamecontroller.h b/modules/sdl2/SDL/include/SDL_gamecontroller.h new file mode 100644 index 000000000..6ae9c9542 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_gamecontroller.h @@ -0,0 +1,390 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gamecontroller.h + * + * Include file for SDL game controller event handling + */ + +#ifndef SDL_gamecontroller_h_ +#define SDL_gamecontroller_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_rwops.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_gamecontroller.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_GAMECONTROLLER flag. This causes SDL to scan the system + * for game controllers, and load appropriate drivers. + * + * If you would like to receive controller updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The gamecontroller structure used to identify an SDL game controller + */ +struct _SDL_GameController; +typedef struct _SDL_GameController SDL_GameController; + + +typedef enum +{ + SDL_CONTROLLER_BINDTYPE_NONE = 0, + SDL_CONTROLLER_BINDTYPE_BUTTON, + SDL_CONTROLLER_BINDTYPE_AXIS, + SDL_CONTROLLER_BINDTYPE_HAT +} SDL_GameControllerBindType; + +/** + * Get the SDL joystick layer binding for this controller button/axis mapping + */ +typedef struct SDL_GameControllerButtonBind +{ + SDL_GameControllerBindType bindType; + union + { + int button; + int axis; + struct { + int hat; + int hat_mask; + } hat; + } value; + +} SDL_GameControllerButtonBind; + + +/** + * To count the number of game controllers in the system for the following: + * int nJoysticks = SDL_NumJoysticks(); + * int nGameControllers = 0; + * for (int i = 0; i < nJoysticks; i++) { + * if (SDL_IsGameController(i)) { + * nGameControllers++; + * } + * } + * + * Using the SDL_HINT_GAMECONTROLLERCONFIG hint or the SDL_GameControllerAddMapping() you can add support for controllers SDL is unaware of or cause an existing controller to have a different binding. The format is: + * guid,name,mappings + * + * Where GUID is the string value from SDL_JoystickGetGUIDString(), name is the human readable string for the device and mappings are controller mappings to joystick ones. + * Under Windows there is a reserved GUID of "xinput" that covers any XInput devices. + * The mapping format for joystick is: + * bX - a joystick button, index X + * hX.Y - hat X with value Y + * aX - axis X of the joystick + * Buttons can be used as a controller axis and vice versa. + * + * This string shows an example of a valid mapping for a controller + * "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7", + * + */ + +/** + * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() + * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt + * + * If \c freerw is non-zero, the stream will be closed after being read. + * + * \return number of mappings added, -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw); + +/** + * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() + * + * Convenience macro. + */ +#define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Add or update an existing mapping configuration + * + * \return 1 if mapping is added, 0 if updated, -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString); + +/** + * Get the number of mappings installed + * + * \return the number of mappings + */ +extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void); + +/** + * Get the mapping at a particular index. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if the index is out of range. + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index); + +/** + * Get a mapping string for a GUID + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid); + +/** + * Get a mapping string for an open GameController + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller); + +/** + * Is the joystick on this index supported by the game controller interface? + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index); + +/** + * Get the implementation dependent name of a game controller. + * This can be called before any controllers are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); + +/** + * Get the mapping of a game controller. + * This can be called before any controllers are opened. + * + * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available + */ +extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); + +/** + * Open a game controller for use. + * The index passed as an argument refers to the N'th game controller on the system. + * This index is not the value which will identify this controller in future + * controller events. The joystick's instance id (::SDL_JoystickID) will be + * used there instead. + * + * \return A controller identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerOpen(int joystick_index); + +/** + * Return the SDL_GameController associated with an instance id. + */ +extern DECLSPEC SDL_GameController *SDLCALL SDL_GameControllerFromInstanceID(SDL_JoystickID joyid); + +/** + * Return the name for this currently opened controller + */ +extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); + +/** + * Get the player index of an opened game controller, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); + +/** + * Get the USB vendor ID of an opened controller, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller); + +/** + * Get the USB product ID of an opened controller, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller); + +/** + * Get the product version of an opened controller, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller); + +/** + * Returns SDL_TRUE if the controller has been opened and currently connected, + * or SDL_FALSE if it has not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GameControllerGetAttached(SDL_GameController *gamecontroller); + +/** + * Get the underlying joystick object used by a controller + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller); + +/** + * Enable/disable controller event polling. + * + * If controller events are disabled, you must call SDL_GameControllerUpdate() + * yourself and check the state of the controller when you want controller + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_GameControllerEventState(int state); + +/** + * Update the current state of the open game controllers. + * + * This is called automatically by the event loop if any game controller + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_GameControllerUpdate(void); + + +/** + * The list of axes available from a controller + * + * Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX, + * and are centered within ~8000 of zero, though advanced UI will allow users to set + * or autodetect the dead zone, which varies between controllers. + * + * Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX. + */ +typedef enum +{ + SDL_CONTROLLER_AXIS_INVALID = -1, + SDL_CONTROLLER_AXIS_LEFTX, + SDL_CONTROLLER_AXIS_LEFTY, + SDL_CONTROLLER_AXIS_RIGHTX, + SDL_CONTROLLER_AXIS_RIGHTY, + SDL_CONTROLLER_AXIS_TRIGGERLEFT, + SDL_CONTROLLER_AXIS_TRIGGERRIGHT, + SDL_CONTROLLER_AXIS_MAX +} SDL_GameControllerAxis; + +/** + * turn this string into a axis mapping + */ +extern DECLSPEC SDL_GameControllerAxis SDLCALL SDL_GameControllerGetAxisFromString(const char *pchString); + +/** + * turn this axis enum into a string mapping + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis); + +/** + * Get the SDL joystick layer binding for this controller button mapping + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * Get the current state of an axis control on a game controller. + * + * The state is a value ranging from -32768 to 32767 (except for the triggers, + * which range from 0 to 32767). + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL +SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, + SDL_GameControllerAxis axis); + +/** + * The list of buttons available from a controller + */ +typedef enum +{ + SDL_CONTROLLER_BUTTON_INVALID = -1, + SDL_CONTROLLER_BUTTON_A, + SDL_CONTROLLER_BUTTON_B, + SDL_CONTROLLER_BUTTON_X, + SDL_CONTROLLER_BUTTON_Y, + SDL_CONTROLLER_BUTTON_BACK, + SDL_CONTROLLER_BUTTON_GUIDE, + SDL_CONTROLLER_BUTTON_START, + SDL_CONTROLLER_BUTTON_LEFTSTICK, + SDL_CONTROLLER_BUTTON_RIGHTSTICK, + SDL_CONTROLLER_BUTTON_LEFTSHOULDER, + SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, + SDL_CONTROLLER_BUTTON_DPAD_UP, + SDL_CONTROLLER_BUTTON_DPAD_DOWN, + SDL_CONTROLLER_BUTTON_DPAD_LEFT, + SDL_CONTROLLER_BUTTON_DPAD_RIGHT, + SDL_CONTROLLER_BUTTON_MAX +} SDL_GameControllerButton; + +/** + * turn this string into a button mapping + */ +extern DECLSPEC SDL_GameControllerButton SDLCALL SDL_GameControllerGetButtonFromString(const char *pchString); + +/** + * turn this button enum into a string mapping + */ +extern DECLSPEC const char* SDLCALL SDL_GameControllerGetStringForButton(SDL_GameControllerButton button); + +/** + * Get the SDL joystick layer binding for this controller button mapping + */ +extern DECLSPEC SDL_GameControllerButtonBind SDLCALL +SDL_GameControllerGetBindForButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + + +/** + * Get the current state of a button on a game controller. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GameControllerGetButton(SDL_GameController *gamecontroller, + SDL_GameControllerButton button); + +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param gamecontroller The controller to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Close a controller previously opened with SDL_GameControllerOpen(). + */ +extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_gamecontroller_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_gesture.h b/modules/sdl2/SDL/include/SDL_gesture.h new file mode 100644 index 000000000..b223d80d4 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_gesture.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_gesture.h + * + * Include file for SDL gesture event handling. + */ + +#ifndef SDL_gesture_h_ +#define SDL_gesture_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "SDL_touch.h" + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_GestureID; + +/* Function prototypes */ + +/** + * \brief Begin Recording a gesture on the specified touch, or all touches (-1) + * + * + */ +extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId); + + +/** + * \brief Save all currently loaded Dollar Gesture templates + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); + +/** + * \brief Save a currently loaded Dollar Gesture template + * + * + */ +extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); + + +/** + * \brief Load Dollar Gesture templates from a file + * + * + */ +extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_gesture_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_haptic.h b/modules/sdl2/SDL/include/SDL_haptic.h new file mode 100644 index 000000000..2ea1bfc16 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_haptic.h @@ -0,0 +1,1238 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_haptic.h + * + * \brief The SDL haptic subsystem allows you to control haptic (force feedback) + * devices. + * + * The basic usage is as follows: + * - Initialize the subsystem (::SDL_INIT_HAPTIC). + * - Open a haptic device. + * - SDL_HapticOpen() to open from index. + * - SDL_HapticOpenFromJoystick() to open from an existing joystick. + * - Create an effect (::SDL_HapticEffect). + * - Upload the effect with SDL_HapticNewEffect(). + * - Run the effect with SDL_HapticRunEffect(). + * - (optional) Free the effect with SDL_HapticDestroyEffect(). + * - Close the haptic device with SDL_HapticClose(). + * + * \par Simple rumble example: + * \code + * SDL_Haptic *haptic; + * + * // Open the device + * haptic = SDL_HapticOpen( 0 ); + * if (haptic == NULL) + * return -1; + * + * // Initialize simple rumble + * if (SDL_HapticRumbleInit( haptic ) != 0) + * return -1; + * + * // Play effect at 50% strength for 2 seconds + * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) + * return -1; + * SDL_Delay( 2000 ); + * + * // Clean up + * SDL_HapticClose( haptic ); + * \endcode + * + * \par Complete example: + * \code + * int test_haptic( SDL_Joystick * joystick ) { + * SDL_Haptic *haptic; + * SDL_HapticEffect effect; + * int effect_id; + * + * // Open the device + * haptic = SDL_HapticOpenFromJoystick( joystick ); + * if (haptic == NULL) return -1; // Most likely joystick isn't haptic + * + * // See if it can do sine waves + * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { + * SDL_HapticClose(haptic); // No sine effect + * return -1; + * } + * + * // Create the effect + * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default + * effect.type = SDL_HAPTIC_SINE; + * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates + * effect.periodic.direction.dir[0] = 18000; // Force comes from south + * effect.periodic.period = 1000; // 1000 ms + * effect.periodic.magnitude = 20000; // 20000/32767 strength + * effect.periodic.length = 5000; // 5 seconds long + * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength + * effect.periodic.fade_length = 1000; // Takes 1 second to fade away + * + * // Upload the effect + * effect_id = SDL_HapticNewEffect( haptic, &effect ); + * + * // Test the effect + * SDL_HapticRunEffect( haptic, effect_id, 1 ); + * SDL_Delay( 5000); // Wait for the effect to finish + * + * // We destroy the effect, although closing the device also does this + * SDL_HapticDestroyEffect( haptic, effect_id ); + * + * // Close the device + * SDL_HapticClose(haptic); + * + * return 0; // Success + * } + * \endcode + */ + +#ifndef SDL_haptic_h_ +#define SDL_haptic_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_joystick.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif /* __cplusplus */ + +/* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). + * + * At the moment the magnitude variables are mixed between signed/unsigned, and + * it is also not made clear that ALL of those variables expect a max of 0x7FFF. + * + * Some platforms may have higher precision than that (Linux FF, Windows XInput) + * so we should fix the inconsistency in favor of higher possible precision, + * adjusting for platforms that use different scales. + * -flibit + */ + +/** + * \typedef SDL_Haptic + * + * \brief The haptic structure used to identify an SDL haptic. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + */ +struct _SDL_Haptic; +typedef struct _SDL_Haptic SDL_Haptic; + + +/** + * \name Haptic features + * + * Different haptic features a device can have. + */ +/* @{ */ + +/** + * \name Haptic effects + */ +/* @{ */ + +/** + * \brief Constant effect supported. + * + * Constant haptic effect. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_CONSTANT (1u<<0) + +/** + * \brief Sine wave effect supported. + * + * Periodic haptic effect that simulates sine waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SINE (1u<<1) + +/** + * \brief Left/Right effect supported. + * + * Haptic effect for direct control over high/low frequency motors. + * + * \sa SDL_HapticLeftRight + * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, + * we ran out of bits, and this is important for XInput devices. + */ +#define SDL_HAPTIC_LEFTRIGHT (1u<<2) + +/* !!! FIXME: put this back when we have more bits in 2.1 */ +/* #define SDL_HAPTIC_SQUARE (1<<2) */ + +/** + * \brief Triangle wave effect supported. + * + * Periodic haptic effect that simulates triangular waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_TRIANGLE (1u<<3) + +/** + * \brief Sawtoothup wave effect supported. + * + * Periodic haptic effect that simulates saw tooth up waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHUP (1u<<4) + +/** + * \brief Sawtoothdown wave effect supported. + * + * Periodic haptic effect that simulates saw tooth down waves. + * + * \sa SDL_HapticPeriodic + */ +#define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) + +/** + * \brief Ramp effect supported. + * + * Ramp haptic effect. + * + * \sa SDL_HapticRamp + */ +#define SDL_HAPTIC_RAMP (1u<<6) + +/** + * \brief Spring effect supported - uses axes position. + * + * Condition haptic effect that simulates a spring. Effect is based on the + * axes position. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_SPRING (1u<<7) + +/** + * \brief Damper effect supported - uses axes velocity. + * + * Condition haptic effect that simulates dampening. Effect is based on the + * axes velocity. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_DAMPER (1u<<8) + +/** + * \brief Inertia effect supported - uses axes acceleration. + * + * Condition haptic effect that simulates inertia. Effect is based on the axes + * acceleration. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_INERTIA (1u<<9) + +/** + * \brief Friction effect supported - uses axes movement. + * + * Condition haptic effect that simulates friction. Effect is based on the + * axes movement. + * + * \sa SDL_HapticCondition + */ +#define SDL_HAPTIC_FRICTION (1u<<10) + +/** + * \brief Custom effect is supported. + * + * User defined custom haptic effect. + */ +#define SDL_HAPTIC_CUSTOM (1u<<11) + +/* @} *//* Haptic effects */ + +/* These last few are features the device has, not effects */ + +/** + * \brief Device can set global gain. + * + * Device supports setting the global gain. + * + * \sa SDL_HapticSetGain + */ +#define SDL_HAPTIC_GAIN (1u<<12) + +/** + * \brief Device can set autocenter. + * + * Device supports setting autocenter. + * + * \sa SDL_HapticSetAutocenter + */ +#define SDL_HAPTIC_AUTOCENTER (1u<<13) + +/** + * \brief Device can be queried for effect status. + * + * Device supports querying effect status. + * + * \sa SDL_HapticGetEffectStatus + */ +#define SDL_HAPTIC_STATUS (1u<<14) + +/** + * \brief Device can be paused. + * + * Devices supports being paused. + * + * \sa SDL_HapticPause + * \sa SDL_HapticUnpause + */ +#define SDL_HAPTIC_PAUSE (1u<<15) + + +/** + * \name Direction encodings + */ +/* @{ */ + +/** + * \brief Uses polar coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_POLAR 0 + +/** + * \brief Uses cartesian coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_CARTESIAN 1 + +/** + * \brief Uses spherical coordinates for the direction. + * + * \sa SDL_HapticDirection + */ +#define SDL_HAPTIC_SPHERICAL 2 + +/* @} *//* Direction encodings */ + +/* @} *//* Haptic features */ + +/* + * Misc defines. + */ + +/** + * \brief Used to play a device an infinite number of times. + * + * \sa SDL_HapticRunEffect + */ +#define SDL_HAPTIC_INFINITY 4294967295U + + +/** + * \brief Structure that represents a haptic direction. + * + * This is the direction where the force comes from, + * instead of the direction in which the force is exerted. + * + * Directions can be specified by: + * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. + * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. + * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. + * + * Cardinal directions of the haptic device are relative to the positioning + * of the device. North is considered to be away from the user. + * + * The following diagram represents the cardinal directions: + * \verbatim + .--. + |__| .-------. + |=.| |.-----.| + |--| || || + | | |'-----'| + |__|~')_____(' + [ COMPUTER ] + + + North (0,-1) + ^ + | + | + (-1,0) West <----[ HAPTIC ]----> East (1,0) + | + | + v + South (0,1) + + + [ USER ] + \|||/ + (o o) + ---ooO-(_)-Ooo--- + \endverbatim + * + * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a + * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses + * the first \c dir parameter. The cardinal directions would be: + * - North: 0 (0 degrees) + * - East: 9000 (90 degrees) + * - South: 18000 (180 degrees) + * - West: 27000 (270 degrees) + * + * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions + * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses + * the first three \c dir parameters. The cardinal directions would be: + * - North: 0,-1, 0 + * - East: 1, 0, 0 + * - South: 0, 1, 0 + * - West: -1, 0, 0 + * + * The Z axis represents the height of the effect if supported, otherwise + * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you + * can use any multiple you want, only the direction matters. + * + * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. + * The first two \c dir parameters are used. The \c dir parameters are as + * follows (all values are in hundredths of degrees): + * - Degrees from (1, 0) rotated towards (0, 1). + * - Degrees towards (0, 0, 1) (device needs at least 3 axes). + * + * + * Example of force coming from the south with all encodings (force coming + * from the south means the user will have to pull the stick to counteract): + * \code + * SDL_HapticDirection direction; + * + * // Cartesian directions + * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. + * direction.dir[0] = 0; // X position + * direction.dir[1] = 1; // Y position + * // Assuming the device has 2 axes, we don't need to specify third parameter. + * + * // Polar directions + * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. + * direction.dir[0] = 18000; // Polar only uses first parameter + * + * // Spherical coordinates + * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding + * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. + * \endcode + * + * \sa SDL_HAPTIC_POLAR + * \sa SDL_HAPTIC_CARTESIAN + * \sa SDL_HAPTIC_SPHERICAL + * \sa SDL_HapticEffect + * \sa SDL_HapticNumAxes + */ +typedef struct SDL_HapticDirection +{ + Uint8 type; /**< The type of encoding. */ + Sint32 dir[3]; /**< The encoded direction. */ +} SDL_HapticDirection; + + +/** + * \brief A structure containing a template for a Constant effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. + * + * A constant effect applies a constant force in the specified direction + * to the joystick. + * + * \sa SDL_HAPTIC_CONSTANT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticConstant +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Constant */ + Sint16 level; /**< Strength of the constant effect. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticConstant; + +/** + * \brief A structure containing a template for a Periodic effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SINE + * - ::SDL_HAPTIC_LEFTRIGHT + * - ::SDL_HAPTIC_TRIANGLE + * - ::SDL_HAPTIC_SAWTOOTHUP + * - ::SDL_HAPTIC_SAWTOOTHDOWN + * + * A periodic effect consists in a wave-shaped effect that repeats itself + * over time. The type determines the shape of the wave and the parameters + * determine the dimensions of the wave. + * + * Phase is given by hundredth of a degree meaning that giving the phase a value + * of 9000 will displace it 25% of its period. Here are sample values: + * - 0: No phase displacement. + * - 9000: Displaced 25% of its period. + * - 18000: Displaced 50% of its period. + * - 27000: Displaced 75% of its period. + * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. + * + * Examples: + * \verbatim + SDL_HAPTIC_SINE + __ __ __ __ + / \ / \ / \ / + / \__/ \__/ \__/ + + SDL_HAPTIC_SQUARE + __ __ __ __ __ + | | | | | | | | | | + | |__| |__| |__| |__| | + + SDL_HAPTIC_TRIANGLE + /\ /\ /\ /\ /\ + / \ / \ / \ / \ / + / \/ \/ \/ \/ + + SDL_HAPTIC_SAWTOOTHUP + /| /| /| /| /| /| /| + / | / | / | / | / | / | / | + / |/ |/ |/ |/ |/ |/ | + + SDL_HAPTIC_SAWTOOTHDOWN + \ |\ |\ |\ |\ |\ |\ | + \ | \ | \ | \ | \ | \ | \ | + \| \| \| \| \| \| \| + \endverbatim + * + * \sa SDL_HAPTIC_SINE + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HAPTIC_TRIANGLE + * \sa SDL_HAPTIC_SAWTOOTHUP + * \sa SDL_HAPTIC_SAWTOOTHDOWN + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticPeriodic +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, + ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or + ::SDL_HAPTIC_SAWTOOTHDOWN */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Periodic */ + Uint16 period; /**< Period of the wave. */ + Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ + Sint16 offset; /**< Mean value of the wave. */ + Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticPeriodic; + +/** + * \brief A structure containing a template for a Condition effect. + * + * The struct handles the following effects: + * - ::SDL_HAPTIC_SPRING: Effect based on axes position. + * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. + * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. + * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. + * + * Direction is handled by condition internals instead of a direction member. + * The condition effect specific members have three parameters. The first + * refers to the X axis, the second refers to the Y axis and the third + * refers to the Z axis. The right terms refer to the positive side of the + * axis and the left terms refer to the negative side of the axis. Please + * refer to the ::SDL_HapticDirection diagram for which side is positive and + * which is negative. + * + * \sa SDL_HapticDirection + * \sa SDL_HAPTIC_SPRING + * \sa SDL_HAPTIC_DAMPER + * \sa SDL_HAPTIC_INERTIA + * \sa SDL_HAPTIC_FRICTION + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCondition +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, + ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ + SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Condition */ + Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ + Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ + Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ + Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ + Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ + Sint16 center[3]; /**< Position of the dead zone. */ +} SDL_HapticCondition; + +/** + * \brief A structure containing a template for a Ramp effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. + * + * The ramp effect starts at start strength and ends at end strength. + * It augments in linear fashion. If you use attack and fade with a ramp + * the effects get added to the ramp effect making the effect become + * quadratic instead of linear. + * + * \sa SDL_HAPTIC_RAMP + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticRamp +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_RAMP */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Ramp */ + Sint16 start; /**< Beginning strength level. */ + Sint16 end; /**< Ending strength level. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticRamp; + +/** + * \brief A structure containing a template for a Left/Right effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. + * + * The Left/Right effect is used to explicitly control the large and small + * motors, commonly found in modern game controllers. The small (right) motor + * is high frequency, and the large (left) motor is low frequency. + * + * \sa SDL_HAPTIC_LEFTRIGHT + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticLeftRight +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ + + /* Replay */ + Uint32 length; /**< Duration of the effect in milliseconds. */ + + /* Rumble */ + Uint16 large_magnitude; /**< Control of the large controller motor. */ + Uint16 small_magnitude; /**< Control of the small controller motor. */ +} SDL_HapticLeftRight; + +/** + * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. + * + * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. + * + * A custom force feedback effect is much like a periodic effect, where the + * application can define its exact shape. You will have to allocate the + * data yourself. Data should consist of channels * samples Uint16 samples. + * + * If channels is one, the effect is rotated using the defined direction. + * Otherwise it uses the samples in data for the different axes. + * + * \sa SDL_HAPTIC_CUSTOM + * \sa SDL_HapticEffect + */ +typedef struct SDL_HapticCustom +{ + /* Header */ + Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ + SDL_HapticDirection direction; /**< Direction of the effect. */ + + /* Replay */ + Uint32 length; /**< Duration of the effect. */ + Uint16 delay; /**< Delay before starting the effect. */ + + /* Trigger */ + Uint16 button; /**< Button that triggers the effect. */ + Uint16 interval; /**< How soon it can be triggered again after button. */ + + /* Custom */ + Uint8 channels; /**< Axes to use, minimum of one. */ + Uint16 period; /**< Sample periods. */ + Uint16 samples; /**< Amount of samples. */ + Uint16 *data; /**< Should contain channels*samples items. */ + + /* Envelope */ + Uint16 attack_length; /**< Duration of the attack. */ + Uint16 attack_level; /**< Level at the start of the attack. */ + Uint16 fade_length; /**< Duration of the fade. */ + Uint16 fade_level; /**< Level at the end of the fade. */ +} SDL_HapticCustom; + +/** + * \brief The generic template for any haptic effect. + * + * All values max at 32767 (0x7FFF). Signed values also can be negative. + * Time values unless specified otherwise are in milliseconds. + * + * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 + * value. Neither delay, interval, attack_length nor fade_length support + * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. + * + * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of + * ::SDL_HAPTIC_INFINITY. + * + * Button triggers may not be supported on all devices, it is advised to not + * use them if possible. Buttons start at index 1 instead of index 0 like + * the joystick. + * + * If both attack_length and fade_level are 0, the envelope is not used, + * otherwise both values are used. + * + * Common parts: + * \code + * // Replay - All effects have this + * Uint32 length; // Duration of effect (ms). + * Uint16 delay; // Delay before starting effect. + * + * // Trigger - All effects have this + * Uint16 button; // Button that triggers effect. + * Uint16 interval; // How soon before effect can be triggered again. + * + * // Envelope - All effects except condition effects have this + * Uint16 attack_length; // Duration of the attack (ms). + * Uint16 attack_level; // Level at the start of the attack. + * Uint16 fade_length; // Duration of the fade out (ms). + * Uint16 fade_level; // Level at the end of the fade. + * \endcode + * + * + * Here we have an example of a constant effect evolution in time: + * \verbatim + Strength + ^ + | + | effect level --> _________________ + | / \ + | / \ + | / \ + | / \ + | attack_level --> | \ + | | | <--- fade_level + | + +--------------------------------------------------> Time + [--] [---] + attack_length fade_length + + [------------------][-----------------------] + delay length + \endverbatim + * + * Note either the attack_level or the fade_level may be above the actual + * effect level. + * + * \sa SDL_HapticConstant + * \sa SDL_HapticPeriodic + * \sa SDL_HapticCondition + * \sa SDL_HapticRamp + * \sa SDL_HapticLeftRight + * \sa SDL_HapticCustom + */ +typedef union SDL_HapticEffect +{ + /* Common for all force feedback effects */ + Uint16 type; /**< Effect type. */ + SDL_HapticConstant constant; /**< Constant effect. */ + SDL_HapticPeriodic periodic; /**< Periodic effect. */ + SDL_HapticCondition condition; /**< Condition effect. */ + SDL_HapticRamp ramp; /**< Ramp effect. */ + SDL_HapticLeftRight leftright; /**< Left/Right effect. */ + SDL_HapticCustom custom; /**< Custom effect. */ +} SDL_HapticEffect; + + +/* Function prototypes */ +/** + * \brief Count the number of haptic devices attached to the system. + * + * \return Number of haptic devices detected on the system. + */ +extern DECLSPEC int SDLCALL SDL_NumHaptics(void); + +/** + * \brief Get the implementation dependent name of a haptic device. + * + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + * + * \param device_index Index of the device to get its name. + * \return Name of the device or NULL on error. + * + * \sa SDL_NumHaptics + */ +extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); + +/** + * \brief Opens a haptic device for use. + * + * The index passed as an argument refers to the N'th haptic device on this + * system. + * + * When opening a haptic device, its gain will be set to maximum and + * autocenter will be disabled. To modify these values use + * SDL_HapticSetGain() and SDL_HapticSetAutocenter(). + * + * \param device_index Index of the device to open. + * \return Device identifier or NULL on error. + * + * \sa SDL_HapticIndex + * \sa SDL_HapticOpenFromMouse + * \sa SDL_HapticOpenFromJoystick + * \sa SDL_HapticClose + * \sa SDL_HapticSetGain + * \sa SDL_HapticSetAutocenter + * \sa SDL_HapticPause + * \sa SDL_HapticStopAll + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); + +/** + * \brief Checks if the haptic device at index has been opened. + * + * \param device_index Index to check to see if it has been opened. + * \return 1 if it has been opened or 0 if it hasn't. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticIndex + */ +extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); + +/** + * \brief Gets the index of a haptic device. + * + * \param haptic Haptic device to get the index of. + * \return The index of the haptic device or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticOpened + */ +extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); + +/** + * \brief Gets whether or not the current mouse has haptic capabilities. + * + * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. + * + * \sa SDL_HapticOpenFromMouse + */ +extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); + +/** + * \brief Tries to open a haptic device from the current mouse. + * + * \return The haptic device identifier or NULL on error. + * + * \sa SDL_MouseIsHaptic + * \sa SDL_HapticOpen + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); + +/** + * \brief Checks to see if a joystick has haptic features. + * + * \param joystick Joystick to test for haptic capabilities. + * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't + * or -1 if an error occurred. + * + * \sa SDL_HapticOpenFromJoystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); + +/** + * \brief Opens a haptic device for use from a joystick device. + * + * You must still close the haptic device separately. It will not be closed + * with the joystick. + * + * When opening from a joystick you should first close the haptic device before + * closing the joystick device. If not, on some implementations the haptic + * device will also get unallocated and you'll be unable to use force feedback + * on that device. + * + * \param joystick Joystick to create a haptic device from. + * \return A valid haptic device identifier on success or NULL on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticClose + */ +extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * + joystick); + +/** + * \brief Closes a haptic device previously opened with SDL_HapticOpen(). + * + * \param haptic Haptic device to close. + */ +extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can store. + * + * On some platforms this isn't fully supported, and therefore is an + * approximation. Always check to see if your created effect was actually + * created and do not rely solely on SDL_HapticNumEffects(). + * + * \param haptic The haptic device to query effect max. + * \return The number of effects the haptic device can store or + * -1 on error. + * + * \sa SDL_HapticNumEffectsPlaying + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); + +/** + * \brief Returns the number of effects a haptic device can play at the same + * time. + * + * This is not supported on all platforms, but will always return a value. + * Added here for the sake of completeness. + * + * \param haptic The haptic device to query maximum playing effects. + * \return The number of effects the haptic device can play at the same time + * or -1 on error. + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); + +/** + * \brief Gets the haptic device's supported features in bitwise manner. + * + * Example: + * \code + * if (SDL_HapticQuery(haptic) & SDL_HAPTIC_CONSTANT) { + * printf("We have constant haptic effect!\n"); + * } + * \endcode + * + * \param haptic The haptic device to query. + * \return Haptic features in bitwise manner (OR'd). + * + * \sa SDL_HapticNumEffects + * \sa SDL_HapticEffectSupported + */ +extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); + + +/** + * \brief Gets the number of haptic axes the device has. + * + * \sa SDL_HapticDirection + */ +extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); + +/** + * \brief Checks to see if effect is supported by haptic. + * + * \param haptic Haptic device to check on. + * \param effect Effect to check to see if it is supported. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticQuery + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, + SDL_HapticEffect * + effect); + +/** + * \brief Creates a new haptic effect on the device. + * + * \param haptic Haptic device to create the effect on. + * \param effect Properties of the effect to create. + * \return The identifier of the effect on success or -1 on error. + * + * \sa SDL_HapticUpdateEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, + SDL_HapticEffect * effect); + +/** + * \brief Updates the properties of an effect. + * + * Can be used dynamically, although behavior when dynamically changing + * direction may be strange. Specifically the effect may reupload itself + * and start playing from the start. You cannot change the type either when + * running SDL_HapticUpdateEffect(). + * + * \param haptic Haptic device that has the effect. + * \param effect Identifier of the effect to update. + * \param data New effect properties to use. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticNewEffect + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, + int effect, + SDL_HapticEffect * data); + +/** + * \brief Runs the haptic effect on its associated haptic device. + * + * If iterations are ::SDL_HAPTIC_INFINITY, it'll run the effect over and over + * repeating the envelope (attack and fade) every time. If you only want the + * effect to last forever, set ::SDL_HAPTIC_INFINITY in the effect's length + * parameter. + * + * \param haptic Haptic device to run the effect on. + * \param effect Identifier of the haptic effect to run. + * \param iterations Number of iterations to run the effect. Use + * ::SDL_HAPTIC_INFINITY for infinity. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticStopEffect + * \sa SDL_HapticDestroyEffect + * \sa SDL_HapticGetEffectStatus + */ +extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, + int effect, + Uint32 iterations); + +/** + * \brief Stops the haptic effect on its associated haptic device. + * + * \param haptic Haptic device to stop the effect on. + * \param effect Identifier of the effect to stop. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticDestroyEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Destroys a haptic effect on the device. + * + * This will stop the effect if it's running. Effects are automatically + * destroyed when the device is closed. + * + * \param haptic Device to destroy the effect on. + * \param effect Identifier of the effect to destroy. + * + * \sa SDL_HapticNewEffect + */ +extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, + int effect); + +/** + * \brief Gets the status of the current effect on the haptic device. + * + * Device must support the ::SDL_HAPTIC_STATUS feature. + * + * \param haptic Haptic device to query the effect status on. + * \param effect Identifier of the effect to query its status. + * \return 0 if it isn't playing, 1 if it is playing or -1 on error. + * + * \sa SDL_HapticRunEffect + * \sa SDL_HapticStopEffect + */ +extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, + int effect); + +/** + * \brief Sets the global gain of the device. + * + * Device must support the ::SDL_HAPTIC_GAIN feature. + * + * The user may specify the maximum gain by setting the environment variable + * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to + * SDL_HapticSetGain() will scale linearly using SDL_HAPTIC_GAIN_MAX as the + * maximum. + * + * \param haptic Haptic device to set the gain on. + * \param gain Value to set the gain to, should be between 0 and 100. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + +/** + * \brief Sets the global autocenter of the device. + * + * Autocenter should be between 0 and 100. Setting it to 0 will disable + * autocentering. + * + * Device must support the ::SDL_HAPTIC_AUTOCENTER feature. + * + * \param haptic Haptic device to set autocentering on. + * \param autocenter Value to set autocenter to, 0 disables autocentering. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticQuery + */ +extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, + int autocenter); + +/** + * \brief Pauses a haptic device. + * + * Device must support the ::SDL_HAPTIC_PAUSE feature. Call + * SDL_HapticUnpause() to resume playback. + * + * Do not modify the effects nor add new ones while the device is paused. + * That can cause all sorts of weird errors. + * + * \param haptic Haptic device to pause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticUnpause + */ +extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); + +/** + * \brief Unpauses a haptic device. + * + * Call to unpause after SDL_HapticPause(). + * + * \param haptic Haptic device to unpause. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticPause + */ +extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); + +/** + * \brief Stops all the currently playing effects on a haptic device. + * + * \param haptic Haptic device to stop. + * \return 0 on success or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); + +/** + * \brief Checks to see if rumble is supported on a haptic device. + * + * \param haptic Haptic device to check to see if it supports rumble. + * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or -1 on error. + * + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); + +/** + * \brief Initializes the haptic device for simple rumble playback. + * + * \param haptic Haptic device to initialize for simple rumble playback. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticOpen + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumblePlay + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); + +/** + * \brief Runs simple rumble on a haptic device + * + * \param haptic Haptic device to play rumble effect on. + * \param strength Strength of the rumble to play as a 0-1 float value. + * \param length Length of the rumble to play in milliseconds. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumbleStop + */ +extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); + +/** + * \brief Stops the simple rumble on a haptic device. + * + * \param haptic Haptic to stop the rumble on. + * \return 0 on success or -1 on error. + * + * \sa SDL_HapticRumbleSupported + * \sa SDL_HapticRumbleInit + * \sa SDL_HapticRumblePlay + */ +extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_haptic_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_hints.h b/modules/sdl2/SDL/include/SDL_hints.h new file mode 100644 index 000000000..4ee72e97d --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_hints.h @@ -0,0 +1,1135 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_hints.h + * + * Official documentation for SDL configuration variables + * + * This file contains functions to set and get configuration hints, + * as well as listing each of them alphabetically. + * + * The convention for naming hints is SDL_HINT_X, where "SDL_X" is + * the environment variable that can be used to override the default. + * + * In general these hints are just that - they may or may not be + * supported or applicable on any given platform, but they provide + * a way for an application or user to give the library a hint as + * to how they would like the library to work. + */ + +#ifndef SDL_hints_h_ +#define SDL_hints_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. + * + * SDL can try to accelerate the SDL screen surface by using streaming + * textures with a 3D rendering engine. This variable controls whether and + * how this is done. + * + * This variable can be set to the following values: + * "0" - Disable 3D acceleration + * "1" - Enable 3D acceleration, using the default renderer. + * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) + * + * By default SDL tries to make a best guess for each platform whether + * to use acceleration or not. + */ +#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" + +/** + * \brief A variable specifying which render driver to use. + * + * If the application doesn't pick a specific renderer to use, this variable + * specifies the name of the preferred renderer. If the preferred renderer + * can't be initialized, the normal default renderer is used. + * + * This variable is case insensitive and can be set to the following values: + * "direct3d" + * "opengl" + * "opengles2" + * "opengles" + * "metal" + * "software" + * + * The default varies by platform, but it's the first one in the list that + * is available on the current platform. + */ +#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" + +/** + * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. + * + * This variable can be set to the following values: + * "0" - Disable shaders + * "1" - Enable shaders + * + * By default shaders are used if OpenGL supports them. + */ +#define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" + +/** + * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. + * + * This variable can be set to the following values: + * "0" - Thread-safety is not enabled (faster) + * "1" - Thread-safety is enabled + * + * By default the Direct3D device is created with thread-safety disabled. + */ +#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" + +/** + * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. + * + * This variable does not have any effect on the Direct3D 9 based renderer. + * + * This variable can be set to the following values: + * "0" - Disable Debug Layer use + * "1" - Enable Debug Layer use + * + * By default, SDL does not use Direct3D Debug Layer. + */ +#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" + +/** + * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. + * + * This variable can be set to the following values: + * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen + * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen + * + * By default letterbox is used + */ +#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" + +/** + * \brief A variable controlling the scaling quality + * + * This variable can be set to the following values: + * "0" or "nearest" - Nearest pixel sampling + * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) + * "2" or "best" - Currently this is the same as "linear" + * + * By default nearest pixel sampling is used + */ +#define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" + +/** + * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. + * + * This variable can be set to the following values: + * "0" - Disable vsync + * "1" - Enable vsync + * + * By default SDL does not sync screen surface updates with vertical refresh. + */ +#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" + +/** + * \brief A variable controlling whether the screensaver is enabled. + * + * This variable can be set to the following values: + * "0" - Disable screensaver + * "1" - Enable screensaver + * + * By default SDL will disable the screensaver. + */ +#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" + +/** + * \brief A variable controlling whether the X11 VidMode extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XVidMode + * "1" - Enable XVidMode + * + * By default SDL will use XVidMode if it is available. + */ +#define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" + +/** + * \brief A variable controlling whether the X11 Xinerama extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable Xinerama + * "1" - Enable Xinerama + * + * By default SDL will use Xinerama if it is available. + */ +#define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" + +/** + * \brief A variable controlling whether the X11 XRandR extension should be used. + * + * This variable can be set to the following values: + * "0" - Disable XRandR + * "1" - Enable XRandR + * + * By default SDL will not use XRandR because of window manager issues. + */ +#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" + +/** + * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_PING + * "1" - Enable _NET_WM_PING + * + * By default SDL will use _NET_WM_PING, but for applications that know they + * will not always be able to respond to ping requests in a timely manner they can + * turn it off to avoid the window manager thinking the app is hung. + * The hint is checked in CreateWindow. + */ +#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" + +/** + * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. + * + * This variable can be set to the following values: + * "0" - Disable _NET_WM_BYPASS_COMPOSITOR + * "1" - Enable _NET_WM_BYPASS_COMPOSITOR + * + * By default SDL will use _NET_WM_BYPASS_COMPOSITOR + * + */ +#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" + +/** + * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden + * + * This variable can be set to the following values: + * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) + * "1" - The window frame is interactive when the cursor is hidden + * + * By default SDL will allow interaction with the window frame when the cursor is hidden + */ +#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" + +/** + * \brief A variable to specify custom icon resource id from RC file on Windows platform + */ +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" +#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" + +/** + * \brief A variable controlling whether the windows message loop is processed by SDL + * + * This variable can be set to the following values: + * "0" - The window message loop is not run + * "1" - The window message loop is processed in SDL_PumpEvents() + * + * By default SDL will process the windows message loop + */ +#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" + +/** + * \brief A variable controlling whether grabbing input grabs the keyboard + * + * This variable can be set to the following values: + * "0" - Grab will affect only the mouse + * "1" - Grab will affect mouse and keyboard + * + * By default SDL will not grab the keyboard so system shortcuts still work. + */ +#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" + +/** + * \brief A variable setting the double click time, in milliseconds. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" + +/** + * \brief A variable setting the double click radius, in pixels. + */ +#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" + +/** + * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode + */ +#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" + +/** + * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode + */ +#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" + +/** + * \brief A variable controlling whether relative mouse mode is implemented using mouse warping + * + * This variable can be set to the following values: + * "0" - Relative mouse mode uses raw input + * "1" - Relative mouse mode uses mouse warping + * + * By default SDL will use raw input for relative mouse mode + */ +#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" + +/** + * \brief Allow mouse click events when clicking to focus an SDL window + * + * This variable can be set to the following values: + * "0" - Ignore mouse clicks that activate a window + * "1" - Generate events for mouse clicks that activate a window + * + * By default SDL will ignore mouse clicks that activate a window + */ +#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" + +/** + * \brief A variable controlling whether touch events should generate synthetic mouse events + * + * This variable can be set to the following values: + * "0" - Touch events will not generate mouse events + * "1" - Touch events will generate mouse events + * + * By default SDL will generate mouse events for touch events + */ +#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" + +/** + * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. + * + */ +#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" + +/** + * \brief A variable controlling whether the idle timer is disabled on iOS. + * + * When an iOS app does not receive touches for some time, the screen is + * dimmed automatically. For games where the accelerometer is the only input + * this is problematic. This functionality can be disabled by setting this + * hint. + * + * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() + * accomplish the same thing on iOS. They should be preferred over this hint. + * + * This variable can be set to the following values: + * "0" - Enable idle timer + * "1" - Disable idle timer + */ +#define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" + +/** + * \brief A variable controlling which orientations are allowed on iOS/Android. + * + * In some circumstances it is necessary to be able to explicitly control + * which UI orientations are allowed. + * + * This variable is a space delimited list of the following values: + * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" + */ +#define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" + +/** + * \brief A variable controlling whether controllers used with the Apple TV + * generate UI events. + * + * When UI events are generated by controller input, the app will be + * backgrounded when the Apple TV remote's menu button is pressed, and when the + * pause or B buttons on gamepads are pressed. + * + * More information about properly making use of controllers for the Apple TV + * can be found here: + * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ + * + * This variable can be set to the following values: + * "0" - Controller input does not generate UI events (the default). + * "1" - Controller input generates UI events. + */ +#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" + +/** + * \brief A variable controlling whether the Apple TV remote's joystick axes + * will automatically match the rotation of the remote. + * + * This variable can be set to the following values: + * "0" - Remote orientation does not affect joystick axes (the default). + * "1" - Joystick axes are based on the orientation of the remote. + */ +#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" + +/** + * \brief A variable controlling whether the home indicator bar on iPhone X + * should be hidden. + * + * This variable can be set to the following values: + * "0" - The indicator bar is not hidden (default for windowed applications) + * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) + * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) + */ +#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" + +/** + * \brief A variable controlling whether the Android / iOS built-in + * accelerometer should be listed as a joystick device. + * + * This variable can be set to the following values: + * "0" - The accelerometer is not listed as a joystick + * "1" - The accelerometer is available as a 3 axis joystick (the default). + */ +#define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" + +/** + * \brief A variable controlling whether the Android / tvOS remotes + * should be listed as joystick devices, instead of sending keyboard events. + * + * This variable can be set to the following values: + * "0" - Remotes send enter/escape/arrow key events + * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). + */ +#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" + +/** + * \brief A variable that lets you disable the detection and use of Xinput gamepad devices + * + * The variable can be set to the following values: + * "0" - Disable XInput detection (only uses direct input) + * "1" - Enable XInput detection (the default) + */ +#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" + +/** + * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. + * + * This hint is for backwards compatibility only and will be removed in SDL 2.1 + * + * The default value is "0". This hint must be set before SDL_Init() + */ +#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" + +/** + * \brief A variable that lets you manually hint extra gamecontroller db entries. + * + * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h + * + * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) + * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() + */ +#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" + +/** + * \brief A variable containing a list of devices to skip when scanning for game controllers. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" + +/** + * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. + * + * The format of the string is a comma separated list of USB VID/PID pairs + * in hexadecimal form, e.g. + * + * 0xAAAA/0xBBBB,0xCCCC/0xDDDD + * + * The variable can also take the form of @file, in which case the named + * file will be loaded and interpreted as the value of the variable. + */ +#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" + +/** + * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. + * + * The variable can be set to the following values: + * "0" - Disable joystick & gamecontroller input events when the + * application is in the background. + * "1" - Enable joystick & gamecontroller input events when the + * application is in the background. + * + * The default value is "0". This hint may be set at any time. + */ +#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" + +/** + * \brief A variable controlling whether the HIDAPI joystick drivers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI drivers are not used + * "1" - HIDAPI drivers are used (the default) + * + * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. + */ +#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" + +/** + * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" + +/** + * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. + * + * This variable can be set to the following values: + * "0" - extended reports are not enabled (the default) + * "1" - extended reports + * + * Extended input reports allow rumble on Bluetooth PS4 controllers, but + * break DirectInput handling for applications that don't use SDL. + * + * Once extended reports are enabled, they can not be disabled without + * power cycling the controller. + */ +#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" + +/** + * \brief A variable controlling whether the HIDAPI driver for Steam Controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" + +/** + * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" + +/** + * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. + * + * This variable can be set to the following values: + * "0" - HIDAPI driver is not used + * "1" - HIDAPI driver is used + * + * The default is the value of SDL_HINT_JOYSTICK_HIDAPI + */ +#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" + +/** + * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs + * + * The variable can be set to the following values: + * "0" - Do not scan for Steam Controllers + * "1" - Scan for Steam Controllers (the default) + * + * The default value is "1". This hint must be set before initializing the joystick subsystem. + */ +#define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" + + +/** + * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. + * This is a debugging aid for developers and not expected to be used by end users. The default is "1" + * + * This variable can be set to the following values: + * "0" - don't allow topmost + * "1" - allow topmost + */ +#define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" + +/** + * \brief A variable that controls the timer resolution, in milliseconds. + * + * The higher resolution the timer, the more frequently the CPU services + * timer interrupts, and the more precise delays are, but this takes up + * power and CPU time. This hint is only used on Windows 7 and earlier. + * + * See this blog post for more information: + * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ + * + * If this variable is set to "0", the system timer resolution is not set. + * + * The default value is "1". This hint may be set at any time. + */ +#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" + + +/** + * \brief A variable describing the content orientation on QtWayland-based platforms. + * + * On QtWayland platforms, windows are rotated client-side to allow for custom + * transitions. In order to correctly position overlays (e.g. volume bar) and + * gestures (e.g. events view, close/minimize gestures), the system needs to + * know in which orientation the application is currently drawing its contents. + * + * This does not cause the window to be rotated or resized, the application + * needs to take care of drawing the content in the right orientation (the + * framebuffer is always in portrait mode). + * + * This variable can be one of the following values: + * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" + */ +#define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" + +/** + * \brief Flags to set on QtWayland windows to integrate with the native window manager. + * + * On QtWayland platforms, this hint controls the flags to set on the windows. + * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. + * + * This variable is a space-separated list of the following values (empty = no flags): + * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" + */ +#define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" + +/** +* \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size +* +* Use this hint in case you need to set SDL's threads stack size to other than the default. +* This is specially useful if you build SDL against a non glibc libc library (such as musl) which +* provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). +* Support for this hint is currently available only in the pthread, Windows, and PSP backend. +* +* Instead of this hint, in 2.0.9 and later, you can use +* SDL_CreateThreadWithStackSize(). This hint only works with the classic +* SDL_CreateThread(). +*/ +#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" + +/** + * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) + */ +#define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" + +/** + * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac + * + * If present, holding ctrl while left clicking will generate a right click + * event when on Mac. + */ +#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" + +/** +* \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries +* +* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It +* can use two different sets of binaries, those compiled by the user from source +* or those provided by the Chrome browser. In the later case, these binaries require +* that SDL loads a DLL providing the shader compiler. +* +* This variable can be set to the following values: +* "d3dcompiler_46.dll" - default, best for Vista or later. +* "d3dcompiler_43.dll" - for XP support. +* "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. +* +*/ +#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" + +/** +* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). +* +* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has +* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly +* created SDL_Window: +* +* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is +* needed for example when sharing an OpenGL context across multiple windows. +* +* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for +* OpenGL rendering. +* +* This variable can be set to the following values: +* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should +* share a pixel format with. +*/ +#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" + +/** + * \brief A URL to a WinRT app's privacy policy + * + * All network-enabled WinRT apps must make a privacy policy available to its + * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be + * be available in the Windows Settings charm, as accessed from within the app. + * SDL provides code to add a URL-based link there, which can point to the app's + * privacy policy. + * + * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL + * before calling any SDL_Init() functions. The contents of the hint should + * be a valid URL. For example, "http://www.example.com". + * + * The default value is "", which will prevent SDL from adding a privacy policy + * link to the Settings charm. This hint should only be set during app init. + * + * The label text of an app's "Privacy Policy" link may be customized via another + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that on Windows Phone, Microsoft does not provide standard UI + * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL + * will not get used on that platform. Network-enabled phone apps should display + * their privacy policy through some other, in-app means. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" + +/** \brief Label text for a WinRT app's privacy policy link + * + * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, + * Microsoft mandates that this policy be available via the Windows Settings charm. + * SDL provides code to add a link there, with its label text being set via the + * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. + * + * Please note that a privacy policy's contents are not set via this hint. A separate + * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the + * policy. + * + * The contents of this hint should be encoded as a UTF8 string. + * + * The default value is "Privacy Policy". This hint should only be set during app + * initialization, preferably before any calls to SDL_Init(). + * + * For additional information on linking to a privacy policy, see the documentation for + * SDL_HINT_WINRT_PRIVACY_POLICY_URL. + */ +#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" + +/** \brief Allows back-button-press events on Windows Phone to be marked as handled + * + * Windows Phone devices typically feature a Back button. When pressed, + * the OS will emit back-button-press events, which apps are expected to + * handle in an appropriate manner. If apps do not explicitly mark these + * events as 'Handled', then the OS will invoke its default behavior for + * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to + * terminate the app (and attempt to switch to the previous app, or to the + * device's home screen). + * + * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL + * to mark back-button-press events as Handled, if and when one is sent to + * the app. + * + * Internally, Windows Phone sends back button events as parameters to + * special back-button-press callback functions. Apps that need to respond + * to back-button-press events are expected to register one or more + * callback functions for such, shortly after being launched (during the + * app's initialization phase). After the back button is pressed, the OS + * will invoke these callbacks. If the app's callback(s) do not explicitly + * mark the event as handled by the time they return, or if the app never + * registers one of these callback, the OS will consider the event + * un-handled, and it will apply its default back button behavior (terminate + * the app). + * + * SDL registers its own back-button-press callback with the Windows Phone + * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN + * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which + * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. + * If the hint's value is set to "1", the back button event's Handled + * property will get set to 'true'. If the hint's value is set to something + * else, or if it is unset, SDL will leave the event's Handled property + * alone. (By default, the OS sets this property to 'false', to note.) + * + * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a + * back button is pressed, or can set it in direct-response to a back button + * being pressed. + * + * In order to get notified when a back button is pressed, SDL apps should + * register a callback function with SDL_AddEventWatch(), and have it listen + * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. + * (Alternatively, SDL_KEYUP events can be listened-for. Listening for + * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON + * set by such a callback, will be applied to the OS' current + * back-button-press event. + * + * More details on back button behavior in Windows Phone apps can be found + * at the following page, on Microsoft's developer site: + * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx + */ +#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" + +/** + * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. + * + * This hint only applies to Mac OS X. + * + * The variable can be set to the following values: + * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and + * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" + * button on their titlebars). + * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and + * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" + * button on their titlebars). + * + * The default value is "1". Spaces are disabled regardless of this hint if + * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before + * any windows are created. + */ +#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" + +/** +* \brief When set don't force the SDL app to become a foreground process +* +* This hint only applies to Mac OS X. +* +*/ +#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" + +/** + * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" + +/** + * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. + * + * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. + * + * If both hints were set then SDL_RWFromFile() will look into expansion files + * after a given relative path was not found in the internal storage and assets. + * + * By default this hint is not set and the APK expansion files are not searched. + */ +#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" + +/** + * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. + * + * The variable can be set to the following values: + * "0" - SDL_TEXTEDITING events are sent, and it is the application's + * responsibility to render the text from these events and + * differentiate it somehow from committed text. (default) + * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, + * and text that is being composed will be rendered in its own UI. + */ +#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" + + /** + * \brief A variable to control whether mouse and touch events are to be treated together or separately + * + * The variable can be set to the following values: + * "0" - Mouse events will be handled as touch events, and touch will raise fake mouse + * events. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - Mouse events will be handled separately from pure touch events. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH "SDL_ANDROID_SEPARATE_MOUSE_AND_TOUCH" + + /** + * \brief A variable to control whether we trap the Android back button to handle it manually. + * This is necessary for the right mouse button to work on some Android devices, or + * to be able to trap the back button for use in your code reliably. If set to true, + * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of + * SDL_SCANCODE_AC_BACK. + * + * The variable can be set to the following values: + * "0" - Back button will be handled as usual for system. (default) + * "1" - Back button will be trapped, allowing you to handle the key press + * manually. (This will also let right mouse click work on systems + * where the right mouse button functions as back.) + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" + + /** + * \brief A variable to control whether the return key on the soft keyboard + * should hide the soft keyboard on Android and iOS. + * + * The variable can be set to the following values: + * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) + * "1" - The return key will hide the keyboard. + * + * The value of this hint is used at runtime, so it can be changed at any time. + */ +#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" + +/** + * \brief override the binding element for keyboard inputs for Emscripten builds + * + * This hint only applies to the emscripten platform + * + * The variable can be one of + * "#window" - The javascript window object (this is the default) + * "#document" - The javascript document object + * "#screen" - the javascript window.screen object + * "#canvas" - the WebGL canvas element + * any other string without a leading # sign applies to the element on the page with that ID. + */ +#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" + +/** + * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. + * + * This hint only applies to Unix-like platforms. + * + * The variable can be set to the following values: + * "0" - SDL will install a SIGINT and SIGTERM handler, and when it + * catches a signal, convert it into an SDL_QUIT event. + * "1" - SDL will not install a signal handler at all. + */ +#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" + +/** + * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. + * + * The variable can be set to the following values: + * "0" - SDL will generate a window-close event when it sees Alt+F4. + * "1" - SDL will only do normal key handling for Alt+F4. + */ +#define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" + +/** + * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. + * + * The bitmap header version 4 is required for proper alpha channel support and + * SDL will use it when required. Should this not be desired, this hint can + * force the use of the 40 byte header version which is supported everywhere. + * + * The variable can be set to the following values: + * "0" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file with an alpha mask. SDL will use the bitmap + * header version 4 and set the alpha mask accordingly. + * "1" - Surfaces with a colorkey or an alpha channel are saved to a + * 32-bit BMP file without an alpha mask. The alpha channel data + * will be in the file, but applications are going to ignore it. + * + * The default value is "0". + */ +#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" + +/** + * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. + * The 0x406D1388 Exception is a trick used to inform Visual Studio of a + * thread's name, but it tends to cause problems with other debuggers, + * and the .NET runtime. Note that SDL 2.0.6 and later will still use + * the (safer) SetThreadDescription API, introduced in the Windows 10 + * Creators Update, if available. + * + * The variable can be set to the following values: + * "0" - SDL will raise the 0x406D1388 Exception to name threads. + * This is the default behavior of SDL <= 2.0.4. + * "1" - SDL will not raise this exception, and threads will be unnamed. (default) + * This is necessary with .NET languages or debuggers that aren't Visual Studio. + */ +#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" + +/** + * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI + * + * Also known as Z-order. The variable can take a negative or positive value. + * The default is 10000. + */ +#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" + +/** + * \brief Tell the video driver that we only want a double buffer. + * + * By default, most lowlevel 2D APIs will use a triple buffer scheme that + * wastes no CPU time on waiting for vsync after issuing a flip, but + * introduces a frame of latency. On the other hand, using a double buffer + * scheme instead is recommended for cases where low latency is an important + * factor because we save a whole frame of latency. + * We do so by waiting for vsync immediately after issuing a flip, usually just + * after eglSwapBuffers call in the backend's *_SwapWindow function. + * + * Since it's driver-specific, it's only supported where possible and + * implemented. Currently supported the following drivers: + * - KMSDRM (kmsdrm) + * - Raspberry Pi (raspberrypi) + */ +#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" + +/** + * \brief A variable controlling what driver to use for OpenGL ES contexts. + * + * On some platforms, currently Windows and X11, OpenGL drivers may support + * creating contexts with an OpenGL ES profile. By default SDL uses these + * profiles, when available, otherwise it attempts to load an OpenGL ES + * library, e.g. that provided by the ANGLE project. This variable controls + * whether SDL follows this default behaviour or will always load an + * OpenGL ES library. + * + * Circumstances where this is useful include + * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, + * or emulator, e.g. those from ARM, Imagination or Qualcomm. + * - Resolving OpenGL ES function addresses at link time by linking with + * the OpenGL ES library instead of querying them at run time with + * SDL_GL_GetProcAddress(). + * + * Caution: for an application to work with the default behaviour across + * different OpenGL drivers it must query the OpenGL ES function + * addresses at run time using SDL_GL_GetProcAddress(). + * + * This variable is ignored on most platforms because OpenGL ES is native + * or not supported. + * + * This variable can be set to the following values: + * "0" - Use ES profile of OpenGL, if available. (Default when not set.) + * "1" - Load OpenGL ES library using the default library names. + * + */ +#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" + +/** + * \brief A variable controlling speed/quality tradeoff of audio resampling. + * + * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) + * to handle audio resampling. There are different resampling modes available + * that produce different levels of quality, using more CPU. + * + * If this hint isn't specified to a valid setting, or libsamplerate isn't + * available, SDL will use the default, internal resampling algorithm. + * + * Note that this is currently only applicable to resampling audio that is + * being written to a device for playback or audio being read from a device + * for capture. SDL_AudioCVT always uses the default resampler (although this + * might change for SDL 2.1). + * + * This hint is currently only checked at audio subsystem initialization. + * + * This variable can be set to the following values: + * + * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) + * "1" or "fast" - Use fast, slightly higher quality resampling, if available + * "2" or "medium" - Use medium quality resampling, if available + * "3" or "best" - Use high quality resampling, if available + */ +#define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" + +/** + * \brief A variable controlling the audio category on iOS and Mac OS X + * + * This variable can be set to the following values: + * + * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) + * "playback" - Use the AVAudioSessionCategoryPlayback category + * + * For more information, see Apple's documentation: + * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html + */ +#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" + +/** + * \brief An enumeration of hint priorities + */ +typedef enum +{ + SDL_HINT_DEFAULT, + SDL_HINT_NORMAL, + SDL_HINT_OVERRIDE +} SDL_HintPriority; + + +/** + * \brief Set a hint with a specific priority + * + * The priority controls the behavior when setting a hint that already + * has a value. Hints will replace existing hints of their priority and + * lower. Environment variables are considered to have override priority. + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, + const char *value, + SDL_HintPriority priority); + +/** + * \brief Set a hint with normal priority + * + * \return SDL_TRUE if the hint was set, SDL_FALSE otherwise + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, + const char *value); + +/** + * \brief Get a hint + * + * \return The string value of a hint variable. + */ +extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); + +/** + * \brief Get a hint + * + * \return The boolean value of a hint variable. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); + +/** + * \brief type definition of the hint callback function. + */ +typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); + +/** + * \brief Add a function to watch a particular hint + * + * \param name The hint to watch + * \param callback The function to call when the hint value changes + * \param userdata A pointer to pass to the callback function + */ +extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * \brief Remove a function watching a particular hint + * + * \param name The hint being watched + * \param callback The function being called when the hint value changes + * \param userdata A pointer being passed to the callback function + */ +extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, + SDL_HintCallback callback, + void *userdata); + +/** + * \brief Clear all hints + * + * This function is called during SDL_Quit() to free stored hints. + */ +extern DECLSPEC void SDLCALL SDL_ClearHints(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_hints_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_joystick.h b/modules/sdl2/SDL/include/SDL_joystick.h new file mode 100644 index 000000000..6e05a9c20 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_joystick.h @@ -0,0 +1,408 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_joystick.h + * + * Include file for SDL joystick event handling + * + * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick + * behind a device_index changing as joysticks are plugged and unplugged. + * + * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted + * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. + * + * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of + * the device (a X360 wired controller for example). This identifier is platform dependent. + * + * + */ + +#ifndef SDL_joystick_h_ +#define SDL_joystick_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \file SDL_joystick.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + * for joysticks, and load appropriate drivers. + * + * If you would like to receive joystick updates while the application + * is in the background, you should set the following hint before calling + * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS + */ + +/** + * The joystick structure used to identify an SDL joystick + */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + +/* A structure that encodes the stable unique id for a joystick device */ +typedef struct { + Uint8 data[16]; +} SDL_JoystickGUID; + +/** + * This is a unique ID for a joystick for the time it is connected to the system, + * and is never reused for the lifetime of the application. If the joystick is + * disconnected and reconnected, it will get a new ID. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_JoystickID; + +typedef enum +{ + SDL_JOYSTICK_TYPE_UNKNOWN, + SDL_JOYSTICK_TYPE_GAMECONTROLLER, + SDL_JOYSTICK_TYPE_WHEEL, + SDL_JOYSTICK_TYPE_ARCADE_STICK, + SDL_JOYSTICK_TYPE_FLIGHT_STICK, + SDL_JOYSTICK_TYPE_DANCE_PAD, + SDL_JOYSTICK_TYPE_GUITAR, + SDL_JOYSTICK_TYPE_DRUM_KIT, + SDL_JOYSTICK_TYPE_ARCADE_PAD, + SDL_JOYSTICK_TYPE_THROTTLE +} SDL_JoystickType; + +typedef enum +{ + SDL_JOYSTICK_POWER_UNKNOWN = -1, + SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ + SDL_JOYSTICK_POWER_LOW, /* <= 20% */ + SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ + SDL_JOYSTICK_POWER_FULL, /* <= 100% */ + SDL_JOYSTICK_POWER_WIRED, + SDL_JOYSTICK_POWER_MAX +} SDL_JoystickPowerLevel; + +/* Function prototypes */ + +/** + * Locking for multi-threaded access to the joystick API + * + * If you are using the joystick API or handling events from multiple threads + * you should use these locking functions to protect access to the joysticks. + * + * In particular, you are guaranteed that the joystick list won't change, so + * the API functions that take a joystick index will be valid, and joystick + * and game controller events will not be delivered. + */ +extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); +extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); + +/** + * Count the number of joysticks attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/** + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); + +/** + * Get the player index of a joystick, or -1 if it's not available + * This can be called before any joysticks are opened. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); + +/** + * Return the GUID for the joystick at this index + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); + +/** + * Get the USB vendor ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); + +/** + * Get the USB product ID of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); + +/** + * Get the product version of a joystick, if available. + * This can be called before any joysticks are opened. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); + +/** + * Get the type of a joystick, if available. + * This can be called before any joysticks are opened. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); + +/** + * Get the instance ID of a joystick. + * This can be called before any joysticks are opened. + * If the index is out of range, this function will return -1. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); + +/** + * Open a joystick for use. + * The index passed as an argument refers to the N'th joystick on the system. + * This index is not the value which will identify this joystick in future + * joystick events. The joystick's instance id (::SDL_JoystickID) will be used + * there instead. + * + * \return A joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); + +/** + * Return the SDL_Joystick associated with an instance id. + */ +extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID joyid); + +/** + * Return the name for this currently opened joystick. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); + +/** + * Get the player index of an opened joystick, or -1 if it's not available + * + * For XInput controllers this returns the XInput user index. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick); + +/** + * Return the GUID for this opened joystick + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); + +/** + * Get the USB vendor ID of an opened joystick, if available. + * If the vendor ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); + +/** + * Get the USB product ID of an opened joystick, if available. + * If the product ID isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); + +/** + * Get the product version of an opened joystick, if available. + * If the product version isn't available this function returns 0. + */ +extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); + +/** + * Get the type of an opened joystick. + */ +extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); + +/** + * Return a string representation for this guid. pszGUID must point to at least 33 bytes + * (32 for the string plus a NULL terminator). + */ +extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); + +/** + * Convert a string into a joystick guid + */ +extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); + +/** + * Returns SDL_TRUE if the joystick has been opened and currently connected, or SDL_FALSE if it has not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick * joystick); + +/** + * Get the instance ID of an opened joystick or -1 if the joystick is invalid. + */ +extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick * joystick); + +/** + * Get the number of general axis controls on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick * joystick); + +/** + * Get the number of trackballs on a joystick. + * + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick * joystick); + +/** + * Get the number of POV hats on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick * joystick); + +/** + * Get the number of buttons on a joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick * joystick); + +/** + * Update the current state of the open joysticks. + * + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/** + * Enable/disable joystick event polling. + * + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * + * The state can be one of ::SDL_QUERY, ::SDL_ENABLE or ::SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +#define SDL_JOYSTICK_AXIS_MAX 32767 +#define SDL_JOYSTICK_AXIS_MIN -32768 +/** + * Get the current state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, + int axis); + +/** + * Get the initial state of an axis control on a joystick. + * + * The state is a value ranging from -32768 to 32767. + * + * The axis indices start at index 0. + * + * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, + int axis, Sint16 *state); + +/** + * \name Hat positions + */ +/* @{ */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* @} */ + +/** + * Get the current state of a POV hat on a joystick. + * + * The hat indices start at index 0. + * + * \return The return value is one of the following positions: + * - ::SDL_HAT_CENTERED + * - ::SDL_HAT_UP + * - ::SDL_HAT_RIGHT + * - ::SDL_HAT_DOWN + * - ::SDL_HAT_LEFT + * - ::SDL_HAT_RIGHTUP + * - ::SDL_HAT_RIGHTDOWN + * - ::SDL_HAT_LEFTUP + * - ::SDL_HAT_LEFTDOWN + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick * joystick, + int hat); + +/** + * Get the ball axis change since the last poll. + * + * \return 0, or -1 if you passed it invalid parameters. + * + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick * joystick, + int ball, int *dx, int *dy); + +/** + * Get the current state of a button on a joystick. + * + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick * joystick, + int button); + +/** + * Trigger a rumble effect + * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. + * + * \param joystick The joystick to vibrate + * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF + * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF + * \param duration_ms The duration of the rumble effect, in milliseconds + * + * \return 0, or -1 if rumble isn't supported on this joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); + +/** + * Close a joystick previously opened with SDL_JoystickOpen(). + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick * joystick); + +/** + * Return the battery level of this joystick + */ +extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick * joystick); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_joystick_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_keyboard.h b/modules/sdl2/SDL/include/SDL_keyboard.h new file mode 100644 index 000000000..874823171 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_keyboard.h @@ -0,0 +1,217 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keyboard.h + * + * Include file for SDL keyboard event handling + */ + +#ifndef SDL_keyboard_h_ +#define SDL_keyboard_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_keycode.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The SDL keysym structure, used in key events. + * + * \note If you are looking for translated character input, see the ::SDL_TEXTINPUT event. + */ +typedef struct SDL_Keysym +{ + SDL_Scancode scancode; /**< SDL physical key code - see ::SDL_Scancode for details */ + SDL_Keycode sym; /**< SDL virtual key code - see ::SDL_Keycode for details */ + Uint16 mod; /**< current key modifiers */ + Uint32 unused; +} SDL_Keysym; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has keyboard focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); + +/** + * \brief Get a snapshot of the current state of the keyboard. + * + * \param numkeys if non-NULL, receives the length of the returned array. + * + * \return An array of key states. Indexes into this array are obtained by using ::SDL_Scancode values. + * + * \b Example: + * \code + * const Uint8 *state = SDL_GetKeyboardState(NULL); + * if ( state[SDL_SCANCODE_RETURN] ) { + * printf(" is pressed.\n"); + * } + * \endcode + */ +extern DECLSPEC const Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys); + +/** + * \brief Get the current key modifier state for the keyboard. + */ +extern DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); + +/** + * \brief Set the current key modifier state for the keyboard. + * + * \note This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); + +/** + * \brief Get the key code corresponding to the given scancode according + * to the current keyboard layout. + * + * See ::SDL_Keycode for details. + * + * \sa SDL_GetKeyName() + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode); + +/** + * \brief Get the scancode corresponding to the given key code according to the + * current keyboard layout. + * + * See ::SDL_Scancode for details. + * + * \sa SDL_GetScancodeName() + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key); + +/** + * \brief Get a human-readable name for a scancode. + * + * \return A pointer to the name for the scancode. + * If the scancode doesn't have a name, this function returns + * an empty string (""). + * + * \sa SDL_Scancode + */ +extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); + +/** + * \brief Get a scancode from a human-readable name + * + * \return scancode, or SDL_SCANCODE_UNKNOWN if the name wasn't recognized + * + * \sa SDL_Scancode + */ +extern DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); + +/** + * \brief Get a human-readable name for a key. + * + * \return A pointer to a UTF-8 string that stays valid at least until the next + * call to this function. If you need it around any longer, you must + * copy it. If the key doesn't have a name, this function returns an + * empty string (""). + * + * \sa SDL_Keycode + */ +extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDL_Keycode key); + +/** + * \brief Get a key code from a human-readable name + * + * \return key code, or SDLK_UNKNOWN if the name wasn't recognized + * + * \sa SDL_Keycode + */ +extern DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); + +/** + * \brief Start accepting Unicode text input events. + * This function will show the on-screen keyboard if supported. + * + * \sa SDL_StopTextInput() + * \sa SDL_SetTextInputRect() + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC void SDLCALL SDL_StartTextInput(void); + +/** + * \brief Return whether or not Unicode text input events are enabled. + * + * \sa SDL_StartTextInput() + * \sa SDL_StopTextInput() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTextInputActive(void); + +/** + * \brief Stop receiving any text input events. + * This function will hide the on-screen keyboard if supported. + * + * \sa SDL_StartTextInput() + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC void SDLCALL SDL_StopTextInput(void); + +/** + * \brief Set the rectangle used to type Unicode text inputs. + * This is used as a hint for IME and on-screen keyboard placement. + * + * \sa SDL_StartTextInput() + */ +extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect); + +/** + * \brief Returns whether the platform has some screen keyboard support. + * + * \return SDL_TRUE if some keyboard support is available else SDL_FALSE. + * + * \note Not all screen keyboard functions are supported on all platforms. + * + * \sa SDL_IsScreenKeyboardShown() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasScreenKeyboardSupport(void); + +/** + * \brief Returns whether the screen keyboard is shown for given window. + * + * \param window The window for which screen keyboard should be queried. + * + * \return SDL_TRUE if screen keyboard is shown else SDL_FALSE. + * + * \sa SDL_HasScreenKeyboardSupport() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenKeyboardShown(SDL_Window *window); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_keyboard_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_keycode.h b/modules/sdl2/SDL/include/SDL_keycode.h new file mode 100644 index 000000000..d7d5b1dbc --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_keycode.h @@ -0,0 +1,349 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_keycode.h + * + * Defines constants which identify keyboard keys and modifiers. + */ + +#ifndef SDL_keycode_h_ +#define SDL_keycode_h_ + +#include "SDL_stdinc.h" +#include "SDL_scancode.h" + +/** + * \brief The SDL virtual key representation. + * + * Values of this type are used to represent keyboard keys using the current + * layout of the keyboard. These values include Unicode values representing + * the unmodified character that would be generated by pressing the key, or + * an SDLK_* constant for those keys that do not generate characters. + * + * A special exception is the number keys at the top of the keyboard which + * always map to SDLK_0...SDLK_9, regardless of layout. + */ +typedef Sint32 SDL_Keycode; + +#define SDLK_SCANCODE_MASK (1<<30) +#define SDL_SCANCODE_TO_KEYCODE(X) (X | SDLK_SCANCODE_MASK) + +enum +{ + SDLK_UNKNOWN = 0, + + SDLK_RETURN = '\r', + SDLK_ESCAPE = '\033', + SDLK_BACKSPACE = '\b', + SDLK_TAB = '\t', + SDLK_SPACE = ' ', + SDLK_EXCLAIM = '!', + SDLK_QUOTEDBL = '"', + SDLK_HASH = '#', + SDLK_PERCENT = '%', + SDLK_DOLLAR = '$', + SDLK_AMPERSAND = '&', + SDLK_QUOTE = '\'', + SDLK_LEFTPAREN = '(', + SDLK_RIGHTPAREN = ')', + SDLK_ASTERISK = '*', + SDLK_PLUS = '+', + SDLK_COMMA = ',', + SDLK_MINUS = '-', + SDLK_PERIOD = '.', + SDLK_SLASH = '/', + SDLK_0 = '0', + SDLK_1 = '1', + SDLK_2 = '2', + SDLK_3 = '3', + SDLK_4 = '4', + SDLK_5 = '5', + SDLK_6 = '6', + SDLK_7 = '7', + SDLK_8 = '8', + SDLK_9 = '9', + SDLK_COLON = ':', + SDLK_SEMICOLON = ';', + SDLK_LESS = '<', + SDLK_EQUALS = '=', + SDLK_GREATER = '>', + SDLK_QUESTION = '?', + SDLK_AT = '@', + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = '[', + SDLK_BACKSLASH = '\\', + SDLK_RIGHTBRACKET = ']', + SDLK_CARET = '^', + SDLK_UNDERSCORE = '_', + SDLK_BACKQUOTE = '`', + SDLK_a = 'a', + SDLK_b = 'b', + SDLK_c = 'c', + SDLK_d = 'd', + SDLK_e = 'e', + SDLK_f = 'f', + SDLK_g = 'g', + SDLK_h = 'h', + SDLK_i = 'i', + SDLK_j = 'j', + SDLK_k = 'k', + SDLK_l = 'l', + SDLK_m = 'm', + SDLK_n = 'n', + SDLK_o = 'o', + SDLK_p = 'p', + SDLK_q = 'q', + SDLK_r = 'r', + SDLK_s = 's', + SDLK_t = 't', + SDLK_u = 'u', + SDLK_v = 'v', + SDLK_w = 'w', + SDLK_x = 'x', + SDLK_y = 'y', + SDLK_z = 'z', + + SDLK_CAPSLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CAPSLOCK), + + SDLK_F1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F1), + SDLK_F2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F2), + SDLK_F3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F3), + SDLK_F4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F4), + SDLK_F5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F5), + SDLK_F6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F6), + SDLK_F7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F7), + SDLK_F8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F8), + SDLK_F9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F9), + SDLK_F10 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F10), + SDLK_F11 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F11), + SDLK_F12 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F12), + + SDLK_PRINTSCREEN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRINTSCREEN), + SDLK_SCROLLLOCK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SCROLLLOCK), + SDLK_PAUSE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAUSE), + SDLK_INSERT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_INSERT), + SDLK_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HOME), + SDLK_PAGEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEUP), + SDLK_DELETE = '\177', + SDLK_END = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_END), + SDLK_PAGEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PAGEDOWN), + SDLK_RIGHT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RIGHT), + SDLK_LEFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LEFT), + SDLK_DOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DOWN), + SDLK_UP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UP), + + SDLK_NUMLOCKCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_NUMLOCKCLEAR), + SDLK_KP_DIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DIVIDE), + SDLK_KP_MULTIPLY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MULTIPLY), + SDLK_KP_MINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MINUS), + SDLK_KP_PLUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUS), + SDLK_KP_ENTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_ENTER), + SDLK_KP_1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_1), + SDLK_KP_2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_2), + SDLK_KP_3 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_3), + SDLK_KP_4 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_4), + SDLK_KP_5 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_5), + SDLK_KP_6 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_6), + SDLK_KP_7 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_7), + SDLK_KP_8 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_8), + SDLK_KP_9 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_9), + SDLK_KP_0 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_0), + SDLK_KP_PERIOD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERIOD), + + SDLK_APPLICATION = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APPLICATION), + SDLK_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_POWER), + SDLK_KP_EQUALS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALS), + SDLK_F13 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F13), + SDLK_F14 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F14), + SDLK_F15 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F15), + SDLK_F16 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F16), + SDLK_F17 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F17), + SDLK_F18 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F18), + SDLK_F19 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F19), + SDLK_F20 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F20), + SDLK_F21 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F21), + SDLK_F22 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F22), + SDLK_F23 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F23), + SDLK_F24 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_F24), + SDLK_EXECUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXECUTE), + SDLK_HELP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_HELP), + SDLK_MENU = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MENU), + SDLK_SELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SELECT), + SDLK_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_STOP), + SDLK_AGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AGAIN), + SDLK_UNDO = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_UNDO), + SDLK_CUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CUT), + SDLK_COPY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COPY), + SDLK_PASTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PASTE), + SDLK_FIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_FIND), + SDLK_MUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MUTE), + SDLK_VOLUMEUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEUP), + SDLK_VOLUMEDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_VOLUMEDOWN), + SDLK_KP_COMMA = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COMMA), + SDLK_KP_EQUALSAS400 = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EQUALSAS400), + + SDLK_ALTERASE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_ALTERASE), + SDLK_SYSREQ = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SYSREQ), + SDLK_CANCEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CANCEL), + SDLK_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEAR), + SDLK_PRIOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_PRIOR), + SDLK_RETURN2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RETURN2), + SDLK_SEPARATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SEPARATOR), + SDLK_OUT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OUT), + SDLK_OPER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_OPER), + SDLK_CLEARAGAIN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CLEARAGAIN), + SDLK_CRSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CRSEL), + SDLK_EXSEL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EXSEL), + + SDLK_KP_00 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_00), + SDLK_KP_000 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_000), + SDLK_THOUSANDSSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_THOUSANDSSEPARATOR), + SDLK_DECIMALSEPARATOR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DECIMALSEPARATOR), + SDLK_CURRENCYUNIT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYUNIT), + SDLK_CURRENCYSUBUNIT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CURRENCYSUBUNIT), + SDLK_KP_LEFTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTPAREN), + SDLK_KP_RIGHTPAREN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTPAREN), + SDLK_KP_LEFTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LEFTBRACE), + SDLK_KP_RIGHTBRACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_RIGHTBRACE), + SDLK_KP_TAB = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_TAB), + SDLK_KP_BACKSPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BACKSPACE), + SDLK_KP_A = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_A), + SDLK_KP_B = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_B), + SDLK_KP_C = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_C), + SDLK_KP_D = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_D), + SDLK_KP_E = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_E), + SDLK_KP_F = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_F), + SDLK_KP_XOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_XOR), + SDLK_KP_POWER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_POWER), + SDLK_KP_PERCENT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PERCENT), + SDLK_KP_LESS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_LESS), + SDLK_KP_GREATER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_GREATER), + SDLK_KP_AMPERSAND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AMPERSAND), + SDLK_KP_DBLAMPERSAND = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLAMPERSAND), + SDLK_KP_VERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_VERTICALBAR), + SDLK_KP_DBLVERTICALBAR = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DBLVERTICALBAR), + SDLK_KP_COLON = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_COLON), + SDLK_KP_HASH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HASH), + SDLK_KP_SPACE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_SPACE), + SDLK_KP_AT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_AT), + SDLK_KP_EXCLAM = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_EXCLAM), + SDLK_KP_MEMSTORE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSTORE), + SDLK_KP_MEMRECALL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMRECALL), + SDLK_KP_MEMCLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMCLEAR), + SDLK_KP_MEMADD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMADD), + SDLK_KP_MEMSUBTRACT = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMSUBTRACT), + SDLK_KP_MEMMULTIPLY = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMMULTIPLY), + SDLK_KP_MEMDIVIDE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_MEMDIVIDE), + SDLK_KP_PLUSMINUS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_PLUSMINUS), + SDLK_KP_CLEAR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEAR), + SDLK_KP_CLEARENTRY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_CLEARENTRY), + SDLK_KP_BINARY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_BINARY), + SDLK_KP_OCTAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_OCTAL), + SDLK_KP_DECIMAL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_DECIMAL), + SDLK_KP_HEXADECIMAL = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KP_HEXADECIMAL), + + SDLK_LCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LCTRL), + SDLK_LSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LSHIFT), + SDLK_LALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LALT), + SDLK_LGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_LGUI), + SDLK_RCTRL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RCTRL), + SDLK_RSHIFT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RSHIFT), + SDLK_RALT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RALT), + SDLK_RGUI = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_RGUI), + + SDLK_MODE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MODE), + + SDLK_AUDIONEXT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIONEXT), + SDLK_AUDIOPREV = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPREV), + SDLK_AUDIOSTOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOSTOP), + SDLK_AUDIOPLAY = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOPLAY), + SDLK_AUDIOMUTE = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOMUTE), + SDLK_MEDIASELECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MEDIASELECT), + SDLK_WWW = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_WWW), + SDLK_MAIL = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_MAIL), + SDLK_CALCULATOR = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_CALCULATOR), + SDLK_COMPUTER = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_COMPUTER), + SDLK_AC_SEARCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_SEARCH), + SDLK_AC_HOME = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_HOME), + SDLK_AC_BACK = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BACK), + SDLK_AC_FORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_FORWARD), + SDLK_AC_STOP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_STOP), + SDLK_AC_REFRESH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_REFRESH), + SDLK_AC_BOOKMARKS = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AC_BOOKMARKS), + + SDLK_BRIGHTNESSDOWN = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSDOWN), + SDLK_BRIGHTNESSUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_BRIGHTNESSUP), + SDLK_DISPLAYSWITCH = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_DISPLAYSWITCH), + SDLK_KBDILLUMTOGGLE = + SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMTOGGLE), + SDLK_KBDILLUMDOWN = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMDOWN), + SDLK_KBDILLUMUP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_KBDILLUMUP), + SDLK_EJECT = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_EJECT), + SDLK_SLEEP = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_SLEEP), + SDLK_APP1 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP1), + SDLK_APP2 = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_APP2), + + SDLK_AUDIOREWIND = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOREWIND), + SDLK_AUDIOFASTFORWARD = SDL_SCANCODE_TO_KEYCODE(SDL_SCANCODE_AUDIOFASTFORWARD) +}; + +/** + * \brief Enumeration of valid key mods (possibly OR'd together). + */ +typedef enum +{ + KMOD_NONE = 0x0000, + KMOD_LSHIFT = 0x0001, + KMOD_RSHIFT = 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LGUI = 0x0400, + KMOD_RGUI = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDL_Keymod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI) + +#endif /* SDL_keycode_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_loadso.h b/modules/sdl2/SDL/include/SDL_loadso.h new file mode 100644 index 000000000..da56fb452 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_loadso.h @@ -0,0 +1,81 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_loadso.h + * + * System dependent library loading routines + * + * Some things to keep in mind: + * \li These functions only work on C function names. Other languages may + * have name mangling and intrinsic language support that varies from + * compiler to compiler. + * \li Make sure you declare your function pointers with the same calling + * convention as the actual library function. Your code will crash + * mysteriously if you do not do this. + * \li Avoid namespace collisions. If you load a symbol from the library, + * it is not defined whether or not it goes into the global symbol + * namespace for the application. If it does and it conflicts with + * symbols in your code or other shared libraries, you will not get + * the results you expect. :) + */ + +#ifndef SDL_loadso_h_ +#define SDL_loadso_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void *SDLCALL SDL_LoadObject(const char *sofile); + +/** + * Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void *SDLCALL SDL_LoadFunction(void *handle, + const char *name); + +/** + * Unload a shared object from memory. + */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_loadso_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_log.h b/modules/sdl2/SDL/include/SDL_log.h new file mode 100644 index 000000000..e12b65886 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_log.h @@ -0,0 +1,211 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_log.h + * + * Simple log messages with categories and priorities. + * + * By default logs are quiet, but if you're debugging SDL you might want: + * + * SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN); + * + * Here's where the messages go on different platforms: + * Windows: debug output stream + * Android: log output + * Others: standard error output (stderr) + */ + +#ifndef SDL_log_h_ +#define SDL_log_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief The maximum size of a log message + * + * Messages longer than the maximum size will be truncated + */ +#define SDL_MAX_LOG_MESSAGE 4096 + +/** + * \brief The predefined log categories + * + * By default the application category is enabled at the INFO level, + * the assert category is enabled at the WARN level, test is enabled + * at the VERBOSE level and all other categories are enabled at the + * CRITICAL level. + */ +enum +{ + SDL_LOG_CATEGORY_APPLICATION, + SDL_LOG_CATEGORY_ERROR, + SDL_LOG_CATEGORY_ASSERT, + SDL_LOG_CATEGORY_SYSTEM, + SDL_LOG_CATEGORY_AUDIO, + SDL_LOG_CATEGORY_VIDEO, + SDL_LOG_CATEGORY_RENDER, + SDL_LOG_CATEGORY_INPUT, + SDL_LOG_CATEGORY_TEST, + + /* Reserved for future SDL library use */ + SDL_LOG_CATEGORY_RESERVED1, + SDL_LOG_CATEGORY_RESERVED2, + SDL_LOG_CATEGORY_RESERVED3, + SDL_LOG_CATEGORY_RESERVED4, + SDL_LOG_CATEGORY_RESERVED5, + SDL_LOG_CATEGORY_RESERVED6, + SDL_LOG_CATEGORY_RESERVED7, + SDL_LOG_CATEGORY_RESERVED8, + SDL_LOG_CATEGORY_RESERVED9, + SDL_LOG_CATEGORY_RESERVED10, + + /* Beyond this point is reserved for application use, e.g. + enum { + MYAPP_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, + MYAPP_CATEGORY_AWESOME2, + MYAPP_CATEGORY_AWESOME3, + ... + }; + */ + SDL_LOG_CATEGORY_CUSTOM +}; + +/** + * \brief The predefined log priorities + */ +typedef enum +{ + SDL_LOG_PRIORITY_VERBOSE = 1, + SDL_LOG_PRIORITY_DEBUG, + SDL_LOG_PRIORITY_INFO, + SDL_LOG_PRIORITY_WARN, + SDL_LOG_PRIORITY_ERROR, + SDL_LOG_PRIORITY_CRITICAL, + SDL_NUM_LOG_PRIORITIES +} SDL_LogPriority; + + +/** + * \brief Set the priority of all log categories + */ +extern DECLSPEC void SDLCALL SDL_LogSetAllPriority(SDL_LogPriority priority); + +/** + * \brief Set the priority of a particular log category + */ +extern DECLSPEC void SDLCALL SDL_LogSetPriority(int category, + SDL_LogPriority priority); + +/** + * \brief Get the priority of a particular log category + */ +extern DECLSPEC SDL_LogPriority SDLCALL SDL_LogGetPriority(int category); + +/** + * \brief Reset all priorities to default. + * + * \note This is called in SDL_Quit(). + */ +extern DECLSPEC void SDLCALL SDL_LogResetPriorities(void); + +/** + * \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_VERBOSE + */ +extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_DEBUG + */ +extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_INFO + */ +extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_WARN + */ +extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_ERROR + */ +extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with SDL_LOG_PRIORITY_CRITICAL + */ +extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessage(int category, + SDL_LogPriority priority, + SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3); + +/** + * \brief Log a message with the specified category and priority. + */ +extern DECLSPEC void SDLCALL SDL_LogMessageV(int category, + SDL_LogPriority priority, + const char *fmt, va_list ap); + +/** + * \brief The prototype for the log output function + */ +typedef void (SDLCALL *SDL_LogOutputFunction)(void *userdata, int category, SDL_LogPriority priority, const char *message); + +/** + * \brief Get the current log output function. + */ +extern DECLSPEC void SDLCALL SDL_LogGetOutputFunction(SDL_LogOutputFunction *callback, void **userdata); + +/** + * \brief This function allows you to replace the default log output + * function with one of your own. + */ +extern DECLSPEC void SDLCALL SDL_LogSetOutputFunction(SDL_LogOutputFunction callback, void *userdata); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_log_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_main.h b/modules/sdl2/SDL/include/SDL_main.h new file mode 100644 index 000000000..98558217f --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_main.h @@ -0,0 +1,168 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_main_h_ +#define SDL_main_h_ + +#include "SDL_stdinc.h" + +/** + * \file SDL_main.h + * + * Redefine main() on some platforms so that it is called by SDL. + */ + +#ifndef SDL_MAIN_HANDLED +#if defined(__WIN32__) +/* On Windows SDL provides WinMain(), which parses the command line and passes + the arguments to your main function. + + If you provide your own WinMain(), you may define SDL_MAIN_HANDLED + */ +#define SDL_MAIN_AVAILABLE + +#elif defined(__WINRT__) +/* On WinRT, SDL provides a main function that initializes CoreApplication, + creating an instance of IFrameworkView in the process. + + Please note that #include'ing SDL_main.h is not enough to get a main() + function working. In non-XAML apps, the file, + src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled + into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be + called, with a pointer to the Direct3D-hosted XAML control passed in. +*/ +#define SDL_MAIN_NEEDED + +#elif defined(__IPHONEOS__) +/* On iOS SDL provides a main function that creates an application delegate + and starts the iOS application run loop. + + See src/video/uikit/SDL_uikitappdelegate.m for more details. + */ +#define SDL_MAIN_NEEDED + +#elif defined(__ANDROID__) +/* On Android SDL provides a Java class in SDLActivity.java that is the + main activity entry point. + + See docs/README-android.md for more details on extending that class. + */ +#define SDL_MAIN_NEEDED + +/* We need to export SDL_main so it can be launched from Java */ +#define SDLMAIN_DECLSPEC DECLSPEC + +#elif defined(__NACL__) +/* On NACL we use ppapi_simple to set up the application helper code, + then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before + starting the user main function. + All user code is run in a separate thread by ppapi_simple, thus + allowing for blocking io to take place via nacl_io +*/ +#define SDL_MAIN_NEEDED + +#endif +#endif /* SDL_MAIN_HANDLED */ + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +#ifndef SDLMAIN_DECLSPEC +#define SDLMAIN_DECLSPEC +#endif + +/** + * \file SDL_main.h + * + * The application's main() function must be called with C linkage, + * and should be declared like this: + * \code + * #ifdef __cplusplus + * extern "C" + * #endif + * int main(int argc, char *argv[]) + * { + * } + * \endcode + */ + +#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) +#define main SDL_main +#endif + +/** + * The prototype for the application's main() function + */ +extern C_LINKAGE SDLMAIN_DECLSPEC int SDL_main(int argc, char *argv[]); + + +#include "begin_code.h" +#ifdef __cplusplus +extern "C" { +#endif + +/** + * This is called by the real SDL main function to let the rest of the + * library know that initialization was done properly. + * + * Calling this yourself without knowing what you're doing can cause + * crashes and hard to diagnose problems with your application. + */ +extern DECLSPEC void SDLCALL SDL_SetMainReady(void); + +#ifdef __WIN32__ + +/** + * This can be called to set the application class at startup + */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, + void *hInst); +extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); + +#endif /* __WIN32__ */ + + +#ifdef __WINRT__ + +/** + * \brief Initializes and launches an SDL/WinRT application. + * + * \param mainFunction The SDL app's C-style main(). + * \param reserved Reserved for future use; should be NULL + * \return 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more + * information on the failure. + */ +extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved); + +#endif /* __WINRT__ */ + + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_main_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_messagebox.h b/modules/sdl2/SDL/include/SDL_messagebox.h new file mode 100644 index 000000000..b7be59d88 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_messagebox.h @@ -0,0 +1,144 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_messagebox_h_ +#define SDL_messagebox_h_ + +#include "SDL_stdinc.h" +#include "SDL_video.h" /* For SDL_Window */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief SDL_MessageBox flags. If supported will display warning icon, etc. + */ +typedef enum +{ + SDL_MESSAGEBOX_ERROR = 0x00000010, /**< error dialog */ + SDL_MESSAGEBOX_WARNING = 0x00000020, /**< warning dialog */ + SDL_MESSAGEBOX_INFORMATION = 0x00000040 /**< informational dialog */ +} SDL_MessageBoxFlags; + +/** + * \brief Flags for SDL_MessageBoxButtonData. + */ +typedef enum +{ + SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT = 0x00000001, /**< Marks the default button when return is hit */ + SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT = 0x00000002 /**< Marks the default button when escape is hit */ +} SDL_MessageBoxButtonFlags; + +/** + * \brief Individual button data. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxButtonFlags */ + int buttonid; /**< User defined button id (value returned via SDL_ShowMessageBox) */ + const char * text; /**< The UTF-8 button text */ +} SDL_MessageBoxButtonData; + +/** + * \brief RGB value used in a message box color scheme + */ +typedef struct +{ + Uint8 r, g, b; +} SDL_MessageBoxColor; + +typedef enum +{ + SDL_MESSAGEBOX_COLOR_BACKGROUND, + SDL_MESSAGEBOX_COLOR_TEXT, + SDL_MESSAGEBOX_COLOR_BUTTON_BORDER, + SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND, + SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED, + SDL_MESSAGEBOX_COLOR_MAX +} SDL_MessageBoxColorType; + +/** + * \brief A set of colors to use for message box dialogs + */ +typedef struct +{ + SDL_MessageBoxColor colors[SDL_MESSAGEBOX_COLOR_MAX]; +} SDL_MessageBoxColorScheme; + +/** + * \brief MessageBox structure containing title, text, window, etc. + */ +typedef struct +{ + Uint32 flags; /**< ::SDL_MessageBoxFlags */ + SDL_Window *window; /**< Parent window, can be NULL */ + const char *title; /**< UTF-8 title */ + const char *message; /**< UTF-8 message text */ + + int numbuttons; + const SDL_MessageBoxButtonData *buttons; + + const SDL_MessageBoxColorScheme *colorScheme; /**< ::SDL_MessageBoxColorScheme, can be NULL to use system settings */ +} SDL_MessageBoxData; + +/** + * \brief Create a modal message box. + * + * \param messageboxdata The SDL_MessageBoxData structure with title, text, etc. + * \param buttonid The pointer to which user id of hit button should be copied. + * + * \return -1 on error, otherwise 0 and buttonid contains user id of button + * hit or -1 if dialog was closed. + * + * \note This function should be called on the thread that created the parent + * window, or on the main thread if the messagebox has no parent. It will + * block execution of that thread until the user clicks a button or + * closes the messagebox. + */ +extern DECLSPEC int SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid); + +/** + * \brief Create a simple modal message box + * + * \param flags ::SDL_MessageBoxFlags + * \param title UTF-8 title text + * \param message UTF-8 message text + * \param window The parent window, or NULL for no parent + * + * \return 0 on success, -1 on error + * + * \sa SDL_ShowMessageBox + */ +extern DECLSPEC int SDLCALL SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_messagebox_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_mouse.h b/modules/sdl2/SDL/include/SDL_mouse.h new file mode 100644 index 000000000..d3c9f6156 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_mouse.h @@ -0,0 +1,302 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_mouse.h + * + * Include file for SDL mouse event handling. + */ + +#ifndef SDL_mouse_h_ +#define SDL_mouse_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ + +/** + * \brief Cursor types for SDL_CreateSystemCursor(). + */ +typedef enum +{ + SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ + SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ + SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ + SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ + SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ + SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ + SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ + SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ + SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ + SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ + SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ + SDL_SYSTEM_CURSOR_HAND, /**< Hand */ + SDL_NUM_SYSTEM_CURSORS +} SDL_SystemCursor; + +/** + * \brief Scroll direction types for the Scroll event + */ +typedef enum +{ + SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ + SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ +} SDL_MouseWheelDirection; + +/* Function prototypes */ + +/** + * \brief Get the window which currently has mouse focus. + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); + +/** + * \brief Retrieve the current state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse cursor position relative to the focus window for the currently + * selected mouse. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); + +/** + * \brief Get the current state of the mouse, in relation to the desktop + * + * This works just like SDL_GetMouseState(), but the coordinates will be + * reported relative to the top-left of the desktop. This can be useful if + * you need to track the mouse outside of a specific window and + * SDL_CaptureMouse() doesn't fit your needs. For example, it could be + * useful if you need to track the mouse while dragging a window, where + * coordinates relative to a window might not be in sync at all times. + * + * \note SDL_GetMouseState() returns the mouse position as SDL understands + * it from the last pump of the event queue. This function, however, + * queries the OS for the current mouse position, and as such, might + * be a slightly less efficient function. Unless you know what you're + * doing and have a good reason to use this function, you probably want + * SDL_GetMouseState() instead. + * + * \param x Returns the current X coord, relative to the desktop. Can be NULL. + * \param y Returns the current Y coord, relative to the desktop. Can be NULL. + * \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros. + * + * \sa SDL_GetMouseState + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); + +/** + * \brief Retrieve the relative state of the mouse. + * + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/** + * \brief Moves the mouse to the given position within the window. + * + * \param window The window to move the mouse into, or NULL for the current mouse focus + * \param x The x coordinate within the window + * \param y The y coordinate within the window + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, + int x, int y); + +/** + * \brief Moves the mouse to the given position in global screen space. + * + * \param x The x coordinate + * \param y The y coordinate + * \return 0 on success, -1 on error (usually: unsupported by a platform). + * + * \note This function generates a mouse motion event + */ +extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); + +/** + * \brief Set relative mouse mode. + * + * \param enabled Whether or not to enable relative mode + * + * \return 0 on success, or -1 if relative mode is not supported. + * + * While the mouse is in relative mode, the cursor is hidden, and the + * driver will try to report continuous motion in the current window. + * Only relative motion events will be delivered, the mouse position + * will not change. + * + * \note This function will flush any pending mouse motion. + * + * \sa SDL_GetRelativeMouseMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); + +/** + * \brief Capture the mouse, to track input outside an SDL window. + * + * \param enabled Whether or not to enable capturing + * + * Capturing enables your app to obtain mouse events globally, instead of + * just within your window. Not all video targets support this function. + * When capturing is enabled, the current window will get all mouse events, + * but unlike relative mode, no change is made to the cursor and it is + * not restrained to your window. + * + * This function may also deny mouse input to other windows--both those in + * your application and others on the system--so you should use this + * function sparingly, and in small bursts. For example, you might want to + * track the mouse while the user is dragging something, until the user + * releases a mouse button. It is not recommended that you capture the mouse + * for long periods of time, such as the entire time your app is running. + * + * While captured, mouse events still report coordinates relative to the + * current (foreground) window, but those coordinates may be outside the + * bounds of the window (including negative values). Capturing is only + * allowed for the foreground window. If the window loses focus while + * capturing, the capture will be disabled automatically. + * + * While capturing is enabled, the current window will have the + * SDL_WINDOW_MOUSE_CAPTURE flag set. + * + * \return 0 on success, or -1 if not supported. + */ +extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); + +/** + * \brief Query whether relative mouse mode is enabled. + * + * \sa SDL_SetRelativeMouseMode() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); + +/** + * \brief Create a cursor, using the specified bitmap data and + * mask (in MSB format). + * + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * + * + * + * + * + * + *
data mask resulting pixel on screen
0 1 White
1 1 Black
0 0 Transparent
1 0 Inverted color if possible, black + * if not.
+ * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, + const Uint8 * mask, + int w, int h, int hot_x, + int hot_y); + +/** + * \brief Create a color cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, + int hot_x, + int hot_y); + +/** + * \brief Create a system cursor. + * + * \sa SDL_FreeCursor() + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); + +/** + * \brief Set the active cursor. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); + +/** + * \brief Return the active cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); + +/** + * \brief Return the default cursor. + */ +extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); + +/** + * \brief Frees a cursor created with SDL_CreateCursor() or similar functions. + * + * \sa SDL_CreateCursor() + * \sa SDL_CreateColorCursor() + * \sa SDL_CreateSystemCursor() + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); + +/** + * \brief Toggle whether or not the cursor is shown. + * + * \param toggle 1 to show the cursor, 0 to hide it, -1 to query the current + * state. + * + * \return 1 if the cursor is shown, or 0 if the cursor is hidden. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/** + * Used as a mask when testing buttons in buttonstate. + * - Button 1: Left mouse button + * - Button 2: Middle mouse button + * - Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (1 << ((X)-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_X1 4 +#define SDL_BUTTON_X2 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) +#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) +#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_mouse_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_mutex.h b/modules/sdl2/SDL/include/SDL_mutex.h new file mode 100644 index 000000000..ba4247ced --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_mutex.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_mutex_h_ +#define SDL_mutex_h_ + +/** + * \file SDL_mutex.h + * + * Functions to provide thread synchronization primitives. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Synchronization functions which can time out return this value + * if they time out. + */ +#define SDL_MUTEX_TIMEDOUT 1 + +/** + * This is the timeout value which corresponds to never time out. + */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/** + * \name Mutex functions + */ +/* @{ */ + +/* The SDL mutex structure, defined in SDL_sysmutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/** + * Create a mutex, initialized unlocked. + */ +extern DECLSPEC SDL_mutex *SDLCALL SDL_CreateMutex(void); + +/** + * Lock the mutex. + * + * \return 0, or -1 on error. + */ +#define SDL_mutexP(m) SDL_LockMutex(m) +extern DECLSPEC int SDLCALL SDL_LockMutex(SDL_mutex * mutex); + +/** + * Try to lock the mutex + * + * \return 0, SDL_MUTEX_TIMEDOUT, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_TryLockMutex(SDL_mutex * mutex); + +/** + * Unlock the mutex. + * + * \return 0, or -1 on error. + * + * \warning It is an error to unlock a mutex that has not been locked by + * the current thread, and doing so results in undefined behavior. + */ +#define SDL_mutexV(m) SDL_UnlockMutex(m) +extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex); + +/** + * Destroy a mutex. + */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); + +/* @} *//* Mutex functions */ + + +/** + * \name Semaphore functions + */ +/* @{ */ + +/* The SDL semaphore structure, defined in SDL_syssem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/** + * Create a semaphore, initialized with value, returns NULL on failure. + */ +extern DECLSPEC SDL_sem *SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/** + * Destroy a semaphore. + */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem * sem); + +/** + * This function suspends the calling thread until the semaphore pointed + * to by \c sem has a positive count. It then atomically decreases the + * semaphore count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem * sem); + +/** + * Non-blocking variant of SDL_SemWait(). + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait would + * block, and -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem * sem); + +/** + * Variant of SDL_SemWait() with a timeout in milliseconds. + * + * \return 0 if the wait succeeds, ::SDL_MUTEX_TIMEDOUT if the wait does not + * succeed in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem * sem, Uint32 ms); + +/** + * Atomically increases the semaphore's count (not blocking). + * + * \return 0, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem); + +/** + * Returns the current count of the semaphore. + */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); + +/* @} *//* Semaphore functions */ + + +/** + * \name Condition variable functions + */ +/* @{ */ + +/* The SDL condition variable structure, defined in SDL_syscond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/** + * Create a condition variable. + * + * Typical use of condition variables: + * + * Thread A: + * SDL_LockMutex(lock); + * while ( ! condition ) { + * SDL_CondWait(cond, lock); + * } + * SDL_UnlockMutex(lock); + * + * Thread B: + * SDL_LockMutex(lock); + * ... + * condition = true; + * ... + * SDL_CondSignal(cond); + * SDL_UnlockMutex(lock); + * + * There is some discussion whether to signal the condition variable + * with the mutex locked or not. There is some potential performance + * benefit to unlocking first on some platforms, but there are some + * potential race conditions depending on how your code is structured. + * + * In general it's safer to signal the condition variable while the + * mutex is locked. + */ +extern DECLSPEC SDL_cond *SDLCALL SDL_CreateCond(void); + +/** + * Destroy a condition variable. + */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond * cond); + +/** + * Restart one of the threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond * cond); + +/** + * Restart all threads that are waiting on the condition variable. + * + * \return 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond * cond); + +/** + * Wait on the condition variable, unlocking the provided mutex. + * + * \warning The mutex must be locked before entering this function! + * + * The mutex is re-locked once the condition variable is signaled. + * + * \return 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex); + +/** + * Waits for at most \c ms milliseconds, and returns 0 if the condition + * variable is signaled, ::SDL_MUTEX_TIMEDOUT if the condition is not + * signaled in the allotted time, and -1 on error. + * + * \warning On some platforms this function is implemented by looping with a + * delay of 1 ms, and so should be avoided if possible. + */ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, + SDL_mutex * mutex, Uint32 ms); + +/* @} *//* Condition variable functions */ + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_mutex_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_name.h b/modules/sdl2/SDL/include/SDL_name.h new file mode 100644 index 000000000..ecd863f4c --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_name.h @@ -0,0 +1,33 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDLname_h_ +#define SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* SDLname_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_opengl.h b/modules/sdl2/SDL/include/SDL_opengl.h index 780919bc4..253d9c93a 100644 --- a/modules/sdl2/SDL/include/SDL_opengl.h +++ b/modules/sdl2/SDL/include/SDL_opengl.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -32,8 +32,8 @@ * version included in SDL_opengl.h. */ -#ifndef _SDL_opengl_h -#define _SDL_opengl_h +#ifndef SDL_opengl_h_ +#define SDL_opengl_h_ #include "SDL_config.h" @@ -97,6 +97,13 @@ #elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ # define GLAPI extern # define GLAPIENTRY __stdcall +#elif defined(__OS2__) || defined(__EMX__) /* native os/2 opengl */ +# define GLAPI extern +# define GLAPIENTRY _System +# define APIENTRY _System +# if defined(__GNUC__) && !defined(_System) +# define _System +# endif #elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) # define GLAPI __attribute__((visibility("default"))) # define GLAPIENTRY @@ -2171,6 +2178,6 @@ typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum t #endif /* !__IPHONEOS__ */ -#endif /* _SDL_opengl_h */ +#endif /* SDL_opengl_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_opengl_glext.h b/modules/sdl2/SDL/include/SDL_opengl_glext.h new file mode 100644 index 000000000..cd3869fe7 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_opengl_glext.h @@ -0,0 +1,11177 @@ +#ifndef __glext_h_ +#define __glext_h_ 1 + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** Copyright (c) 2013-2014 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ +/* +** This header is generated from the Khronos OpenGL / OpenGL ES XML +** API Registry. The current version of the Registry, generator scripts +** used to make the header, and the header can be found at +** http://www.opengl.org/registry/ +** +** Khronos $Revision: 26745 $ on $Date: 2014-05-21 03:12:26 -0700 (Wed, 21 May 2014) $ +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +#define GL_GLEXT_VERSION 20140521 + +/* Generated C header for: + * API: gl + * Profile: compatibility + * Versions considered: .* + * Versions emitted: 1\.[2-9]|[234]\.[0-9] + * Default extensions included: gl + * Additional extensions included: _nomatch_^ + * Extensions removed: _nomatch_^ + */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +GLAPI void APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_VERSION_1_2 */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum texture); +GLAPI void APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum target, GLint level, void *img); +GLAPI void APIENTRY glClientActiveTexture (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum target, const GLshort *v); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *m); +#endif +#endif /* GL_VERSION_1_3 */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +GLAPI void APIENTRY glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +GLAPI void APIENTRY glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount); +GLAPI void APIENTRY glPointParameterf (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glPointParameteri (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameteriv (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFogCoordf (GLfloat coord); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *coord); +GLAPI void APIENTRY glFogCoordd (GLdouble coord); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3i (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glWindowPos2d (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2f (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2i (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2iv (const GLint *v); +GLAPI void APIENTRY glWindowPos2s (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *v); +GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3i (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3iv (const GLint *v); +GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *v); +GLAPI void APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void APIENTRY glBlendEquation (GLenum mode); +#endif +#endif /* GL_VERSION_1_4 */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#include +#ifdef __MACOSX__ +typedef long GLsizeiptr; +typedef long GLintptr; +#else +typedef ptrdiff_t GLsizeiptr; +typedef ptrdiff_t GLintptr; +#endif +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQuery (GLuint id); +GLAPI void APIENTRY glBeginQuery (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQuery (GLenum target); +GLAPI void APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); +GLAPI void APIENTRY glBindBuffer (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint buffer); +GLAPI void APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void APIENTRY glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void *APIENTRY glMapBuffer (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum target); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_VERSION_1_5 */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +typedef char GLchar; +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader); +typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); +GLAPI void APIENTRY glAttachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +GLAPI void APIENTRY glCompileShader (GLuint shader); +GLAPI GLuint APIENTRY glCreateProgram (void); +GLAPI GLuint APIENTRY glCreateShader (GLenum type); +GLAPI void APIENTRY glDeleteProgram (GLuint program); +GLAPI void APIENTRY glDeleteShader (GLuint shader); +GLAPI void APIENTRY glDetachShader (GLuint program, GLuint shader); +GLAPI void APIENTRY glDisableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glEnableVertexAttribArray (GLuint index); +GLAPI void APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +GLAPI GLint APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +GLAPI GLint APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgram (GLuint program); +GLAPI GLboolean APIENTRY glIsShader (GLuint shader); +GLAPI void APIENTRY glLinkProgram (GLuint program); +GLAPI void APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); +GLAPI void APIENTRY glUseProgram (GLuint program); +GLAPI void APIENTRY glUniform1f (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1i (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glValidateProgram (GLuint program); +GLAPI void APIENTRY glVertexAttrib1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1s (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4Niv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +#endif +#endif /* GL_VERSION_2_0 */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +#endif +#endif /* GL_VERSION_2_1 */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +typedef unsigned short GLhalf; +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value); +typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +typedef const GLubyte *(APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void *(APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +GLAPI void APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glEnablei (GLenum target, GLuint index); +GLAPI void APIENTRY glDisablei (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledi (GLenum target, GLuint index); +GLAPI void APIENTRY glBeginTransformFeedback (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedback (void); +GLAPI void APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glClampColor (GLenum target, GLenum clamp); +GLAPI void APIENTRY glBeginConditionalRender (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRender (void); +GLAPI void APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); +GLAPI void APIENTRY glVertexAttribI1i (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2i (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1ui (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2ui (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bv (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4sv (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubv (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usv (GLuint index, const GLushort *v); +GLAPI void APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1ui (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); +GLAPI void APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); +GLAPI void APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); +GLAPI void APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); +GLAPI const GLubyte *APIENTRY glGetStringi (GLenum name, GLuint index); +GLAPI GLboolean APIENTRY glIsRenderbuffer (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebuffer (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatus (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmap (GLenum target); +GLAPI void APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +GLAPI void APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void *APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glBindVertexArray (GLuint array); +GLAPI void APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArray (GLuint array); +#endif +#endif /* GL_VERSION_3_0 */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFFu +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +typedef void (APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint index); +typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); +GLAPI void APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint index); +GLAPI void APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); +GLAPI void APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); +#endif +#endif /* GL_VERSION_3_1 */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +typedef struct __GLsync *GLsync; +#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include +#elif defined(__sun__) || defined(__digital__) +#include +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include +#elif defined(__SCO__) || defined(__USLC__) +#include +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include +#endif +#endif +typedef uint64_t GLuint64; +typedef int64_t GLint64; +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC) (GLenum mode); +typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (APIENTRYP PFNGLISSYNCPROC) (GLsync sync); +typedef void (APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync); +typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data); +typedef void (APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex); +GLAPI void APIENTRY glProvokingVertex (GLenum mode); +GLAPI GLsync APIENTRY glFenceSync (GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync (GLsync sync); +GLAPI void APIENTRY glDeleteSync (GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v (GLenum pname, GLint64 *data); +GLAPI void APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); +GLAPI void APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask); +#endif +#endif /* GL_VERSION_3_2 */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers); +typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers); +typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64 *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (APIENTRYP PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint *value); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (APIENTRYP PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint *coords); +typedef void (APIENTRYP PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint *color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint *color); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataIndex (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); +GLAPI void APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); +GLAPI GLboolean APIENTRY glIsSampler (GLuint sampler); +GLAPI void APIENTRY glBindSampler (GLuint unit, GLuint sampler); +GLAPI void APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); +GLAPI void APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); +GLAPI void APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param); +GLAPI void APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param); +GLAPI void APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params); +GLAPI void APIENTRY glQueryCounter (GLuint id, GLenum target); +GLAPI void APIENTRY glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); +GLAPI void APIENTRY glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value); +GLAPI void APIENTRY glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value); +GLAPI void APIENTRY glVertexP2ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP2uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP3ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP3uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glVertexP4ui (GLenum type, GLuint value); +GLAPI void APIENTRY glVertexP4uiv (GLenum type, const GLuint *value); +GLAPI void APIENTRY glTexCoordP1ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP1uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP2ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP2uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glTexCoordP4ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glTexCoordP4uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP1ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP1uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP2ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP2uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP3ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP3uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glMultiTexCoordP4ui (GLenum texture, GLenum type, GLuint coords); +GLAPI void APIENTRY glMultiTexCoordP4uiv (GLenum texture, GLenum type, const GLuint *coords); +GLAPI void APIENTRY glNormalP3ui (GLenum type, GLuint coords); +GLAPI void APIENTRY glNormalP3uiv (GLenum type, const GLuint *coords); +GLAPI void APIENTRY glColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP3uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glColorP4ui (GLenum type, GLuint color); +GLAPI void APIENTRY glColorP4uiv (GLenum type, const GLuint *color); +GLAPI void APIENTRY glSecondaryColorP3ui (GLenum type, GLuint color); +GLAPI void APIENTRY glSecondaryColorP3uiv (GLenum type, const GLuint *color); +#endif +#endif /* GL_VERSION_3_3 */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value); +typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); +typedef void (APIENTRYP PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble *params); +typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint *indices); +typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat *values); +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShading (GLfloat value); +GLAPI void APIENTRY glBlendEquationi (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect); +GLAPI void APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect); +GLAPI void APIENTRY glUniform1d (GLint location, GLdouble x); +GLAPI void APIENTRY glUniform2d (GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glUniform3d (GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glUniform4d (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glUniform1dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform2dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform3dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniform4dv (GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix2x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix3x4dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x2dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glUniformMatrix4x3dv (GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glGetUniformdv (GLuint program, GLint location, GLdouble *params); +GLAPI GLint APIENTRY glGetSubroutineUniformLocation (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI GLuint APIENTRY glGetSubroutineIndex (GLuint program, GLenum shadertype, const GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineUniformiv (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); +GLAPI void APIENTRY glGetActiveSubroutineUniformName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetActiveSubroutineName (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glUniformSubroutinesuiv (GLenum shadertype, GLsizei count, const GLuint *indices); +GLAPI void APIENTRY glGetUniformSubroutineuiv (GLenum shadertype, GLint location, GLuint *params); +GLAPI void APIENTRY glGetProgramStageiv (GLuint program, GLenum shadertype, GLenum pname, GLint *values); +GLAPI void APIENTRY glPatchParameteri (GLenum pname, GLint value); +GLAPI void APIENTRY glPatchParameterfv (GLenum pname, const GLfloat *values); +GLAPI void APIENTRY glBindTransformFeedback (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedback (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedback (void); +GLAPI void APIENTRY glResumeTransformFeedback (void); +GLAPI void APIENTRY glDrawTransformFeedback (GLenum mode, GLuint id); +GLAPI void APIENTRY glDrawTransformFeedbackStream (GLenum mode, GLuint id, GLuint stream); +GLAPI void APIENTRY glBeginQueryIndexed (GLenum target, GLuint index, GLuint id); +GLAPI void APIENTRY glEndQueryIndexed (GLenum target, GLuint index); +GLAPI void APIENTRY glGetQueryIndexediv (GLenum target, GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_VERSION_4_0 */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD +#define GL_RGB565 0x8D62 +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_ALL_SHADER_BITS 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d); +typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings); +typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines); +typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint *v); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLdouble n, GLdouble f); +typedef void (APIENTRYP PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReleaseShaderCompiler (void); +GLAPI void APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); +GLAPI void APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); +GLAPI void APIENTRY glDepthRangef (GLfloat n, GLfloat f); +GLAPI void APIENTRY glClearDepthf (GLfloat d); +GLAPI void APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); +GLAPI void APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +GLAPI void APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program); +GLAPI void APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings); +GLAPI void APIENTRY glBindProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines); +GLAPI void APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines); +GLAPI GLboolean APIENTRY glIsProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1d (GLuint program, GLint location, GLdouble v0); +GLAPI void APIENTRY glProgramUniform1dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2d (GLuint program, GLint location, GLdouble v0, GLdouble v1); +GLAPI void APIENTRY glProgramUniform2dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); +GLAPI void APIENTRY glProgramUniform3dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4d (GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); +GLAPI void APIENTRY glProgramUniform4dv (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glValidateProgramPipeline (GLuint pipeline); +GLAPI void APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +GLAPI void APIENTRY glVertexAttribL1d (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2d (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dv (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdv (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glViewportArrayv (GLuint first, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +GLAPI void APIENTRY glViewportIndexedfv (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glScissorArrayv (GLuint first, GLsizei count, const GLint *v); +GLAPI void APIENTRY glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +GLAPI void APIENTRY glScissorIndexedv (GLuint index, const GLint *v); +GLAPI void APIENTRY glDepthRangeArrayv (GLuint first, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glDepthRangeIndexed (GLuint index, GLdouble n, GLdouble f); +GLAPI void APIENTRY glGetFloati_v (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoublei_v (GLenum target, GLuint index, GLdouble *data); +#endif +#endif /* GL_VERSION_4_1 */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E +#define GL_NUM_SAMPLE_COUNTS 0x9380 +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); +typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei instancecount); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); +GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); +GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers); +GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei instancecount); +GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); +#endif +#endif /* GL_VERSION_4_2 */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_DEBUG_OUTPUT 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_MAX_UNIFORM_LOCATIONS 0x826E +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F +#define GL_IS_PER_PATCH 0x92E7 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF +#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F +#define GL_DISPLAY_LIST 0x82E7 +typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name); +typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearBufferData (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearBufferSubData (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect); +GLAPI void APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); +GLAPI void APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInternalformati64v (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); +GLAPI void APIENTRY glInvalidateTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glInvalidateTexImage (GLuint texture, GLint level); +GLAPI void APIENTRY glInvalidateBufferSubData (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glInvalidateBufferData (GLuint buffer); +GLAPI void APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); +GLAPI void APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glMultiDrawArraysIndirect (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride); +GLAPI void APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params); +GLAPI GLuint APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); +GLAPI void APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); +GLAPI GLint APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI GLint APIENTRY glGetProgramResourceLocationIndex (GLuint program, GLenum programInterface, const GLchar *name); +GLAPI void APIENTRY glShaderStorageBlockBinding (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); +GLAPI void APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureView (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); +GLAPI void APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribLFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GLAPI void APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GLAPI void APIENTRY glPopDebugGroup (void); +GLAPI void APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GLAPI void APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_VERSION_4_3 */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A +#define GL_MAP_PERSISTENT_BIT 0x0040 +#define GL_MAP_COHERENT_BIT 0x0080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 +#define GL_CLEAR_TEXTURE 0x9365 +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 +typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (APIENTRYP PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint *samplers); +typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint *textures); +typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferStorage (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearTexImage (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearTexSubImage (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glBindBuffersBase (GLenum target, GLuint first, GLsizei count, const GLuint *buffers); +GLAPI void APIENTRY glBindBuffersRange (GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +GLAPI void APIENTRY glBindTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindSamplers (GLuint first, GLsizei count, const GLuint *samplers); +GLAPI void APIENTRY glBindImageTextures (GLuint first, GLsizei count, const GLuint *textures); +GLAPI void APIENTRY glBindVertexBuffers (GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); +#endif +#endif /* GL_VERSION_4_4 */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 +#endif /* GL_ARB_ES2_compatibility */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 +#endif /* GL_ARB_ES3_compatibility */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 +#endif /* GL_ARB_arrays_of_arrays */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 +#endif /* GL_ARB_base_instance */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 +typedef uint64_t GLuint64EXT; +#define GL_UNSIGNED_INT64_ARB 0x140F +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleARB (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleARB (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleARB (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentARB (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64ARB (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vARB (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64ARB (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vARB (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentARB (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentARB (GLuint64 handle); +GLAPI void APIENTRY glVertexAttribL1ui64ARB (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL1ui64vARB (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLui64vARB (GLuint index, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_ARB_bindless_texture */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 +#endif /* GL_ARB_blend_func_extended */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 +#endif /* GL_ARB_buffer_storage */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 +struct _cl_context; +struct _cl_event; +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 +typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC) (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glCreateSyncFromCLeventARB (struct _cl_context *context, struct _cl_event *event, GLbitfield flags); +#endif +#endif /* GL_ARB_cl_event */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 +#endif /* GL_ARB_clear_buffer_object */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 +#endif /* GL_ARB_clear_texture */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D +typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClampColorARB (GLenum target, GLenum clamp); +#endif +#endif /* GL_ARB_color_buffer_float */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 +#endif /* GL_ARB_compatibility */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#endif /* GL_ARB_compute_shader */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDispatchComputeGroupSizeARB (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); +#endif +#endif /* GL_ARB_compute_variable_group_size */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 +#endif /* GL_ARB_conservative_depth */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 +#endif /* GL_ARB_copy_buffer */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 +#endif /* GL_ARB_copy_image */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 +typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageControlARB (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertARB (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackARB (GLDEBUGPROCARB callback, const void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogARB (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +#endif +#endif /* GL_ARB_debug_output */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 +#endif /* GL_ARB_depth_buffer_float */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#endif /* GL_ARB_depth_clamp */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif /* GL_ARB_depth_texture */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersARB (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ARB_draw_buffers */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationiARB (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateiARB (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +GLAPI void APIENTRY glBlendFunciARB (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateiARB (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +#endif +#endif /* GL_ARB_draw_buffers_blend */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 +#endif /* GL_ARB_draw_indirect */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_ARB_draw_instanced */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 +#endif /* GL_ARB_enhanced_layouts */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 +#endif /* GL_ARB_explicit_attrib_location */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 +#endif /* GL_ARB_explicit_uniform_location */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramStringARB (GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glBindProgramARB (GLenum target, GLuint program); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glGenProgramsARB (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetProgramivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringARB (GLenum target, GLenum pname, void *string); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint program); +#endif +#endif /* GL_ARB_fragment_program */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 +#endif /* GL_ARB_fragment_program_shadow */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B +#endif /* GL_ARB_fragment_shader */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 +#endif /* GL_ARB_framebuffer_object */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifndef GL_KHR_context_flush_control +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC +#endif /* GL_KHR_context_flush_control */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint program, GLenum pname, GLint value); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_ARB_geometry_shader4 */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 +#endif /* GL_ARB_get_program_binary */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 +#endif /* GL_ARB_gpu_shader5 */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 +typedef unsigned short GLhalfARB; +#define GL_HALF_FLOAT_ARB 0x140B +#endif /* GL_ARB_half_float_pixel */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 +#endif /* GL_ARB_half_float_vertex */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTable (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilter (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +GLAPI void APIENTRY glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogram (GLenum target); +GLAPI void APIENTRY glResetMinmax (GLenum target); +#endif +#endif /* GL_ARB_imaging */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +#endif +#endif /* GL_ARB_indirect_parameters */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE +typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribDivisorARB (GLuint index, GLuint divisor); +#endif +#endif /* GL_ARB_instanced_arrays */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 +#endif /* GL_ARB_internalformat_query */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 +#define GL_SRGB_DECODE_ARB 0x8299 +#endif /* GL_ARB_internalformat_query2 */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 +#endif /* GL_ARB_invalidate_subdata */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 +#endif /* GL_ARB_map_buffer_alignment */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 +#endif /* GL_ARB_map_buffer_range */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint index); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint size, const GLubyte *indices); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint size, const GLushort *indices); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint size, const GLuint *indices); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_ARB_matrix_palette */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 +#endif /* GL_ARB_multi_bind */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 +#endif /* GL_ARB_multi_draw_indirect */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLfloat value, GLboolean invert); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLfloat value, GLboolean invert); +#endif +#endif /* GL_ARB_multisample */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum texture); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum target, GLdouble s); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum target, GLfloat s); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum target, GLint s); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum target, GLshort s); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum target, GLint s, GLint t); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum target, const GLshort *v); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum target, const GLdouble *v); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum target, const GLfloat *v); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum target, const GLint *v); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum target, const GLshort *v); +#endif +#endif /* GL_ARB_multitexture */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint id); +GLAPI void APIENTRY glBeginQueryARB (GLenum target, GLuint id); +GLAPI void APIENTRY glEndQueryARB (GLenum target); +GLAPI void APIENTRY glGetQueryivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_ARB_occlusion_query */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 +#endif /* GL_ARB_occlusion_query2 */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF +#endif /* GL_ARB_pixel_buffer_object */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvARB (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_ARB_point_parameters */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif /* GL_ARB_point_sprite */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 +#endif /* GL_ARB_program_interface_query */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#endif /* GL_ARB_provoking_vertex */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 +#endif /* GL_ARB_query_buffer_object */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 +typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void *img); +typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint *values); +typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort *values); +typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte *pattern); +typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glGetGraphicsResetStatusARB (void); +GLAPI void APIENTRY glGetnTexImageARB (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img); +GLAPI void APIENTRY glReadnPixelsARB (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); +GLAPI void APIENTRY glGetnCompressedTexImageARB (GLenum target, GLint lod, GLsizei bufSize, void *img); +GLAPI void APIENTRY glGetnUniformfvARB (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GLAPI void APIENTRY glGetnUniformivARB (GLuint program, GLint location, GLsizei bufSize, GLint *params); +GLAPI void APIENTRY glGetnUniformuivARB (GLuint program, GLint location, GLsizei bufSize, GLuint *params); +GLAPI void APIENTRY glGetnUniformdvARB (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); +GLAPI void APIENTRY glGetnMapdvARB (GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); +GLAPI void APIENTRY glGetnMapfvARB (GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); +GLAPI void APIENTRY glGetnMapivARB (GLenum target, GLenum query, GLsizei bufSize, GLint *v); +GLAPI void APIENTRY glGetnPixelMapfvARB (GLenum map, GLsizei bufSize, GLfloat *values); +GLAPI void APIENTRY glGetnPixelMapuivARB (GLenum map, GLsizei bufSize, GLuint *values); +GLAPI void APIENTRY glGetnPixelMapusvARB (GLenum map, GLsizei bufSize, GLushort *values); +GLAPI void APIENTRY glGetnPolygonStippleARB (GLsizei bufSize, GLubyte *pattern); +GLAPI void APIENTRY glGetnColorTableARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table); +GLAPI void APIENTRY glGetnConvolutionFilterARB (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image); +GLAPI void APIENTRY glGetnSeparableFilterARB (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span); +GLAPI void APIENTRY glGetnHistogramARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +GLAPI void APIENTRY glGetnMinmaxARB (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values); +#endif +#endif /* GL_ARB_robustness */ + +#ifndef GL_ARB_robustness_isolation +#define GL_ARB_robustness_isolation 1 +#endif /* GL_ARB_robustness_isolation */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 +typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC) (GLfloat value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMinSampleShadingARB (GLfloat value); +#endif +#endif /* GL_ARB_sample_shading */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 +#endif /* GL_ARB_sampler_objects */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#endif /* GL_ARB_seamless_cube_map */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 +#endif /* GL_ARB_separate_shader_objects */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 +#endif /* GL_ARB_shader_atomic_counters */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 +#endif /* GL_ARB_shader_bit_encoding */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 +#endif /* GL_ARB_shader_draw_parameters */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 +#endif /* GL_ARB_shader_group_vote */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 +#endif /* GL_ARB_shader_image_load_store */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 +#endif /* GL_ARB_shader_image_size */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef char GLcharARB; +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB obj); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum pname); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum shaderType); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj); +GLAPI void APIENTRY glUniform1fARB (GLint location, GLfloat v0); +GLAPI void APIENTRY glUniform2fARB (GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glUniform1iARB (GLint location, GLint v0); +GLAPI void APIENTRY glUniform2iARB (GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glUniform1ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform2ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform3ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniform4ivARB (GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif +#endif /* GL_ARB_shader_objects */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 +#endif /* GL_ARB_shader_precision */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 +#endif /* GL_ARB_shader_stencil_export */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 +#endif /* GL_ARB_shader_subroutine */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 +#endif /* GL_ARB_shader_texture_lod */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C +#endif /* GL_ARB_shading_language_100 */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 +#endif /* GL_ARB_shading_language_420pack */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA +typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glNamedStringARB (GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string); +GLAPI void APIENTRY glDeleteNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glCompileShaderIncludeARB (GLuint shader, GLsizei count, const GLchar *const*path, const GLint *length); +GLAPI GLboolean APIENTRY glIsNamedStringARB (GLint namelen, const GLchar *name); +GLAPI void APIENTRY glGetNamedStringARB (GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string); +GLAPI void APIENTRY glGetNamedStringivARB (GLint namelen, const GLchar *name, GLenum pname, GLint *params); +#endif +#endif /* GL_ARB_shading_language_include */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 +#endif /* GL_ARB_shading_language_packing */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif /* GL_ARB_shadow */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif /* GL_ARB_shadow_ambient */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_MIN_SPARSE_LEVEL_ARB 0x919B +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexPageCommitmentARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +#endif +#endif /* GL_ARB_sparse_texture */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 +#endif /* GL_ARB_stencil_texturing */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#endif /* GL_ARB_sync */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 +#endif /* GL_ARB_tessellation_shader */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif /* GL_ARB_texture_border_clamp */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferARB (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_ARB_texture_buffer_object */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 +#endif /* GL_ARB_texture_buffer_range */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum target, GLint level, void *img); +#endif +#endif /* GL_ARB_texture_compression */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F +#endif /* GL_ARB_texture_compression_bptc */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif /* GL_ARB_texture_cube_map */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F +#endif /* GL_ARB_texture_cube_map_array */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif /* GL_ARB_texture_env_add */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif /* GL_ARB_texture_env_combine */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif /* GL_ARB_texture_env_crossbar */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif /* GL_ARB_texture_env_dot3 */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#endif /* GL_ARB_texture_float */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F +#endif /* GL_ARB_texture_gather */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#endif /* GL_ARB_texture_multisample */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 +#endif /* GL_ARB_texture_query_levels */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 +#endif /* GL_ARB_texture_query_lod */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif /* GL_ARB_texture_rectangle */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 +#endif /* GL_ARB_texture_rg */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 +#endif /* GL_ARB_texture_stencil8 */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 +#endif /* GL_ARB_texture_storage */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 +#endif /* GL_ARB_texture_storage_multisample */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 +#endif /* GL_ARB_texture_swizzle */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 +#endif /* GL_ARB_texture_view */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 +#endif /* GL_ARB_timer_query */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#endif /* GL_ARB_transform_feedback2 */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 +#endif /* GL_ARB_transform_feedback3 */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *m); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *m); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *m); +#endif +#endif /* GL_ARB_transpose_matrix */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#endif /* GL_ARB_uniform_buffer_object */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#endif /* GL_ARB_vertex_array_bgra */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 +#endif /* GL_ARB_vertex_array_object */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint size, const GLbyte *weights); +GLAPI void APIENTRY glWeightsvARB (GLint size, const GLshort *weights); +GLAPI void APIENTRY glWeightivARB (GLint size, const GLint *weights); +GLAPI void APIENTRY glWeightfvARB (GLint size, const GLfloat *weights); +GLAPI void APIENTRY glWeightdvARB (GLint size, const GLdouble *weights); +GLAPI void APIENTRY glWeightubvARB (GLint size, const GLubyte *weights); +GLAPI void APIENTRY glWeightusvARB (GLint size, const GLushort *weights); +GLAPI void APIENTRY glWeightuivARB (GLint size, const GLuint *weights); +GLAPI void APIENTRY glWeightPointerARB (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexBlendARB (GLint count); +#endif +#endif /* GL_ARB_vertex_blend */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef __MACOSX__ /* The OS X headers haven't caught up with Khronos yet */ +typedef long GLsizeiptrARB; +typedef long GLintptrARB; +#else +typedef ptrdiff_t GLsizeiptrARB; +typedef ptrdiff_t GLintptrARB; +#endif +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef void *(APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum target, GLuint buffer); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei n, const GLuint *buffers); +GLAPI void APIENTRY glGenBuffersARB (GLsizei n, GLuint *buffers); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint buffer); +GLAPI void APIENTRY glBufferDataARB (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +GLAPI void APIENTRY glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +GLAPI void *APIENTRY glMapBufferARB (GLenum target, GLenum access); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum target); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_ARB_vertex_buffer_object */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint index); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint index, GLenum pname, void **pointer); +#endif +#endif /* GL_ARB_vertex_program */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name); +#endif +#endif /* GL_ARB_vertex_shader */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 +#endif /* GL_ARB_viewport_array */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iARB (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iARB (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *v); +GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *v); +#endif +#endif /* GL_ARB_window_pos */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#endif /* GL_KHR_debug */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC) (GLenum texture, GLbyte s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC) (GLenum texture, GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC) (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC) (GLenum texture, const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC) (GLbyte s); +typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC) (GLbyte s, GLbyte t); +typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte s, GLbyte t, GLbyte r); +typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX2BOESPROC) (GLbyte x); +typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte x, GLbyte y); +typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC) (const GLbyte *coords); +typedef void (APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte x, GLbyte y, GLbyte z); +typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC) (const GLbyte *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiTexCoord1bOES (GLenum texture, GLbyte s); +GLAPI void APIENTRY glMultiTexCoord1bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord2bOES (GLenum texture, GLbyte s, GLbyte t); +GLAPI void APIENTRY glMultiTexCoord2bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord3bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glMultiTexCoord3bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glMultiTexCoord4bOES (GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glMultiTexCoord4bvOES (GLenum texture, const GLbyte *coords); +GLAPI void APIENTRY glTexCoord1bOES (GLbyte s); +GLAPI void APIENTRY glTexCoord1bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord2bOES (GLbyte s, GLbyte t); +GLAPI void APIENTRY glTexCoord2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r); +GLAPI void APIENTRY glTexCoord3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte q); +GLAPI void APIENTRY glTexCoord4bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex2bOES (GLbyte x); +GLAPI void APIENTRY glVertex2bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y); +GLAPI void APIENTRY glVertex3bvOES (const GLbyte *coords); +GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z); +GLAPI void APIENTRY glVertex4bvOES (const GLbyte *coords); +#endif +#endif /* GL_OES_byte_coordinates */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif /* GL_OES_compressed_paletted_texture */ + +#ifndef GL_OES_fixed_point +#define GL_OES_fixed_point 1 +typedef GLint GLfixed; +#define GL_FIXED_OES 0x140C +typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC) (GLenum func, GLfixed ref); +typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC) (GLfixed depth); +typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC) (GLenum plane, const GLfixed *equation); +typedef void (APIENTRYP PFNGLCOLOR4XOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLFOGXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLFOGXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC) (GLenum plane, GLfixed *equation); +typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC) (GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC) (GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLLIGHTXVOESPROC) (GLenum light, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC) (GLfixed width); +typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLMATERIALXVOESPROC) (GLenum face, GLenum pname, const GLfixed *param); +typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLNORMAL3XOESPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC) (GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC) (GLfixed size); +typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC) (GLfixed factor, GLfixed units); +typedef void (APIENTRYP PFNGLROTATEXOESPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEOESPROC) (GLfixed value, GLboolean invert); +typedef void (APIENTRYP PFNGLSCALEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLTEXENVXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXENVXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLACCUMXOESPROC) (GLenum op, GLfixed value); +typedef void (APIENTRYP PFNGLBITMAPXOESPROC) (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (APIENTRYP PFNGLCOLOR3XOESPROC) (GLfixed red, GLfixed green, GLfixed blue); +typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC) (const GLfixed *components); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u); +typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed v); +typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC) (GLsizei n, GLenum type, const GLfixed *buffer); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC) (GLenum target, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC) (GLenum light, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETMAPXVOESPROC) (GLenum target, GLenum query, GLfixed *v); +typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC) (GLenum map, GLint size, GLfixed *values); +typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC) (GLenum target, GLint level, GLenum pname, GLfixed *params); +typedef void (APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component); +typedef void (APIENTRYP PFNGLINDEXXVOESPROC) (const GLfixed *component); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMAP1XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +typedef void (APIENTRYP PFNGLMAP2XOESPROC) (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC) (GLint n, GLfixed u1, GLfixed u2); +typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC) (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (const GLfixed *m); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC) (GLenum texture, GLfixed s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC) (GLenum texture, GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC) (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC) (GLenum texture, const GLfixed *coords); +typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token); +typedef void (APIENTRYP PFNGLPIXELMAPXPROC) (GLenum map, GLint size, const GLfixed *values); +typedef void (APIENTRYP PFNGLPIXELSTOREXPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC) (GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC) (GLfixed xfactor, GLfixed yfactor); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC) (GLsizei n, const GLuint *textures, const GLfixed *priorities); +typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLRECTXOESPROC) (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +typedef void (APIENTRYP PFNGLRECTXVOESPROC) (const GLfixed *v1, const GLfixed *v2); +typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC) (GLfixed s); +typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed s, GLfixed t); +typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed s, GLfixed t, GLfixed r); +typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param); +typedef void (APIENTRYP PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed *params); +typedef void (APIENTRYP PFNGLVERTEX2XOESPROC) (GLfixed x); +typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX3XOESPROC) (GLfixed x, GLfixed y); +typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC) (const GLfixed *coords); +typedef void (APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC) (const GLfixed *coords); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAlphaFuncxOES (GLenum func, GLfixed ref); +GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearDepthxOES (GLfixed depth); +GLAPI void APIENTRY glClipPlanexOES (GLenum plane, const GLfixed *equation); +GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glDepthRangexOES (GLfixed n, GLfixed f); +GLAPI void APIENTRY glFogxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glFogxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glGetClipPlanexOES (GLenum plane, GLfixed *equation); +GLAPI void APIENTRY glGetFixedvOES (GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexEnvxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glLightModelxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightModelxvOES (GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glLightxOES (GLenum light, GLenum pname, GLfixed param); +GLAPI void APIENTRY glLightxvOES (GLenum light, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glLineWidthxOES (GLfixed width); +GLAPI void APIENTRY glLoadMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glMaterialxvOES (GLenum face, GLenum pname, const GLfixed *param); +GLAPI void APIENTRY glMultMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord4xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed nz); +GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); +GLAPI void APIENTRY glPointParameterxvOES (GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glPointSizexOES (GLfixed size); +GLAPI void APIENTRY glPolygonOffsetxOES (GLfixed factor, GLfixed units); +GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glSampleCoverageOES (GLfixed value, GLboolean invert); +GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glTexEnvxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexEnvxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTexParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glAccumxOES (GLenum op, GLfixed value); +GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap); +GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue); +GLAPI void APIENTRY glColor3xvOES (const GLfixed *components); +GLAPI void APIENTRY glColor4xvOES (const GLfixed *components); +GLAPI void APIENTRY glConvolutionParameterxOES (GLenum target, GLenum pname, GLfixed param); +GLAPI void APIENTRY glConvolutionParameterxvOES (GLenum target, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glEvalCoord1xOES (GLfixed u); +GLAPI void APIENTRY glEvalCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glEvalCoord2xOES (GLfixed u, GLfixed v); +GLAPI void APIENTRY glEvalCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glFeedbackBufferxOES (GLsizei n, GLenum type, const GLfixed *buffer); +GLAPI void APIENTRY glGetConvolutionParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetHistogramParameterxvOES (GLenum target, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetLightxOES (GLenum light, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetMapxvOES (GLenum target, GLenum query, GLfixed *v); +GLAPI void APIENTRY glGetMaterialxOES (GLenum face, GLenum pname, GLfixed param); +GLAPI void APIENTRY glGetPixelMapxv (GLenum map, GLint size, GLfixed *values); +GLAPI void APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glGetTexLevelParameterxvOES (GLenum target, GLint level, GLenum pname, GLfixed *params); +GLAPI void APIENTRY glIndexxOES (GLfixed component); +GLAPI void APIENTRY glIndexxvOES (const GLfixed *component); +GLAPI void APIENTRY glLoadTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMap1xOES (GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points); +GLAPI void APIENTRY glMap2xOES (GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points); +GLAPI void APIENTRY glMapGrid1xOES (GLint n, GLfixed u1, GLfixed u2); +GLAPI void APIENTRY glMapGrid2xOES (GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2); +GLAPI void APIENTRY glMultTransposeMatrixxOES (const GLfixed *m); +GLAPI void APIENTRY glMultiTexCoord1xOES (GLenum texture, GLfixed s); +GLAPI void APIENTRY glMultiTexCoord1xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord2xOES (GLenum texture, GLfixed s, GLfixed t); +GLAPI void APIENTRY glMultiTexCoord2xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord3xOES (GLenum texture, GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glMultiTexCoord3xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glMultiTexCoord4xvOES (GLenum texture, const GLfixed *coords); +GLAPI void APIENTRY glNormal3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glPassThroughxOES (GLfixed token); +GLAPI void APIENTRY glPixelMapx (GLenum map, GLint size, const GLfixed *values); +GLAPI void APIENTRY glPixelStorex (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelTransferxOES (GLenum pname, GLfixed param); +GLAPI void APIENTRY glPixelZoomxOES (GLfixed xfactor, GLfixed yfactor); +GLAPI void APIENTRY glPrioritizeTexturesxOES (GLsizei n, const GLuint *textures, const GLfixed *priorities); +GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glRasterPos2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glRasterPos3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w); +GLAPI void APIENTRY glRasterPos4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2); +GLAPI void APIENTRY glRectxvOES (const GLfixed *v1, const GLfixed *v2); +GLAPI void APIENTRY glTexCoord1xOES (GLfixed s); +GLAPI void APIENTRY glTexCoord1xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord2xOES (GLfixed s, GLfixed t); +GLAPI void APIENTRY glTexCoord2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r); +GLAPI void APIENTRY glTexCoord3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed q); +GLAPI void APIENTRY glTexCoord4xvOES (const GLfixed *coords); +GLAPI void APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param); +GLAPI void APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params); +GLAPI void APIENTRY glVertex2xOES (GLfixed x); +GLAPI void APIENTRY glVertex2xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex3xOES (GLfixed x, GLfixed y); +GLAPI void APIENTRY glVertex3xvOES (const GLfixed *coords); +GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z); +GLAPI void APIENTRY glVertex4xvOES (const GLfixed *coords); +#endif +#endif /* GL_OES_fixed_point */ + +#ifndef GL_OES_query_matrix +#define GL_OES_query_matrix 1 +typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC) (GLfixed *mantissa, GLint *exponent); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLbitfield APIENTRY glQueryMatrixxOES (GLfixed *mantissa, GLint *exponent); +#endif +#endif /* GL_OES_query_matrix */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B +#endif /* GL_OES_read_format */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 +typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat *equation); +typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat *equation); +typedef void (APIENTRYP PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glClearDepthfOES (GLclampf depth); +GLAPI void APIENTRY glClipPlanefOES (GLenum plane, const GLfloat *equation); +GLAPI void APIENTRY glDepthRangefOES (GLclampf n, GLclampf f); +GLAPI void APIENTRY glFrustumfOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +GLAPI void APIENTRY glGetClipPlanefOES (GLenum plane, GLfloat *equation); +GLAPI void APIENTRY glOrthofOES (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +#endif +#endif /* GL_OES_single_precision */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif /* GL_3DFX_multisample */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint mask); +#endif +#endif /* GL_3DFX_tbuffer */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D +#endif /* GL_AMD_blend_minmax_factor */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 +#endif /* GL_AMD_conservative_depth */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 +typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDebugMessageEnableAMD (GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GLAPI void APIENTRY glDebugMessageInsertAMD (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf); +GLAPI void APIENTRY glDebugMessageCallbackAMD (GLDEBUGPROCAMD callback, void *userParam); +GLAPI GLuint APIENTRY glGetDebugMessageLogAMD (GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message); +#endif +#endif /* GL_AMD_debug_output */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F +#endif /* GL_AMD_depth_clamp_separate */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 +typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncIndexedAMD (GLuint buf, GLenum src, GLenum dst); +GLAPI void APIENTRY glBlendFuncSeparateIndexedAMD (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +GLAPI void APIENTRY glBlendEquationIndexedAMD (GLuint buf, GLenum mode); +GLAPI void APIENTRY glBlendEquationSeparateIndexedAMD (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_AMD_draw_buffers_blend */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 +#endif /* GL_AMD_gcn_shader */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 +typedef int64_t GLint64EXT; +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB +typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniform1i64NV (GLint location, GLint64EXT x); +GLAPI void APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x); +GLAPI void APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params); +GLAPI void APIENTRY glGetUniformui64vNV (GLuint program, GLint location, GLuint64EXT *params); +GLAPI void APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x); +GLAPI void APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value); +GLAPI void APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x); +GLAPI void APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 +typedef void (APIENTRYP PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribParameteriAMD (GLuint index, GLenum pname, GLint param); +#endif +#endif /* GL_AMD_interleaved_elements */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); +#endif +#endif /* GL_AMD_multi_draw_indirect */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 +typedef void (APIENTRYP PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint *names); +typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint *names); +typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenNamesAMD (GLenum identifier, GLuint num, GLuint *names); +GLAPI void APIENTRY glDeleteNamesAMD (GLenum identifier, GLuint num, const GLuint *names); +GLAPI GLboolean APIENTRY glIsNameAMD (GLenum identifier, GLuint name); +#endif +#endif /* GL_AMD_name_gen_delete */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF +typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glQueryObjectParameteruiAMD (GLenum target, GLuint id, GLenum pname, GLuint param); +#endif +#endif /* GL_AMD_occlusion_query_event */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GLAPI void APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GLAPI void APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GLAPI void APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GLAPI void APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data); +GLAPI void APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GLAPI void APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); +GLAPI void APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GLAPI void APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +#endif /* GL_AMD_performance_monitor */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 +#endif /* GL_AMD_pinned_memory */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 +#endif /* GL_AMD_query_buffer_object */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F +typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val); +#endif +#endif /* GL_AMD_sample_positions */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 +#endif /* GL_AMD_shader_stencil_export */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexStorageSparseAMD (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +GLAPI void APIENTRY glTextureStorageSparseAMD (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +#endif +#endif /* GL_AMD_sparse_texture */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D +typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpValueAMD (GLenum face, GLuint value); +#endif +#endif /* GL_AMD_stencil_operation_extended */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 +#endif /* GL_AMD_texture_texture4 */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 +#endif /* GL_AMD_transform_feedback4 */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 +#endif /* GL_AMD_vertex_shader_layer */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD (GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD (GLenum mode); +#endif +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif /* GL_APPLE_client_storage */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif +#endif /* GL_APPLE_element_array */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei n, GLuint *fences); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint fence); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint fence); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum object, GLuint name); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum object, GLint name); +#endif +#endif /* GL_APPLE_fence */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#endif /* GL_APPLE_float_pixels */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 +typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum target, GLintptr offset, GLsizeiptr size); +#endif +#endif /* GL_APPLE_flush_buffer_range */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D +typedef GLenum (APIENTRYP PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (APIENTRYP PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLenum APIENTRY glObjectPurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI GLenum APIENTRY glObjectUnpurgeableAPPLE (GLenum objectType, GLuint name, GLenum option); +GLAPI void APIENTRY glGetObjectParameterivAPPLE (GLenum objectType, GLuint name, GLenum pname, GLint *params); +#endif +#endif /* GL_APPLE_object_purgeable */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_RAW_422_APPLE 0x8A51 +#endif /* GL_APPLE_rgb_422 */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 +#endif /* GL_APPLE_row_bytes */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif /* GL_APPLE_specular_vector */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +typedef void (APIENTRYP PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureRangeAPPLE (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glGetTexParameterPointervAPPLE (GLenum target, GLenum pname, void **params); +#endif +#endif /* GL_APPLE_texture_range */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif /* GL_APPLE_transform_hint */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint array); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei n, const GLuint *arrays); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei n, GLuint *arrays); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint array); +#endif +#endif /* GL_APPLE_vertex_array_object */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei length, void *pointer); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum pname, GLint param); +#endif +#endif /* GL_APPLE_vertex_array_range */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (APIENTRYP PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEnableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glDisableVertexAttribAPPLE (GLuint index, GLenum pname); +GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE (GLuint index, GLenum pname); +GLAPI void APIENTRY glMapVertexAttrib1dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib1fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +#endif +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#define GL_YCBCR_422_APPLE 0x85B9 +#endif /* GL_APPLE_ycbcr_422 */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei n, const GLenum *bufs); +#endif +#endif /* GL_ATI_draw_buffers */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum type, const void *pointer); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum mode, GLsizei count); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif +#endif /* GL_ATI_element_array */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum pname, const GLint *param); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum pname, const GLfloat *param); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum pname, GLint *param); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum pname, GLfloat *param); +#endif +#endif /* GL_ATI_envmap_bumpmap */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint range); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint id); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle); +GLAPI void APIENTRY glSampleMapATI (GLuint dst, GLuint interp, GLenum swizzle); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint dst, const GLfloat *value); +#endif +#endif /* GL_ATI_fragment_shader */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +typedef void *(APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void *APIENTRY glMapObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint buffer); +#endif +#endif /* GL_ATI_map_object_buffer */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif /* GL_ATI_meminfo */ + +#ifndef GL_ATI_pixel_format_float +#define GL_ATI_pixel_format_float 1 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 +#endif /* GL_ATI_pixel_format_float */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum pname, GLint param); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_pn_triangles */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif +#endif /* GL_ATI_separate_stencil */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif /* GL_ATI_text_fragment_shader */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif /* GL_ATI_texture_env_combine3 */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif /* GL_ATI_texture_float */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif /* GL_ATI_texture_mirror_once */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei size, const void *pointer, GLenum usage); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint buffer, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint buffer); +GLAPI void APIENTRY glArrayObjectATI (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum array, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum array, GLenum pname, GLint *params); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint id, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint id, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_array_object */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint index, GLenum pname, GLint *params); +#endif +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum stream, GLshort x); +GLAPI void APIENTRY glVertexStream1svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream1iATI (GLenum stream, GLint x); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream1fATI (GLenum stream, GLfloat x); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream1dATI (GLenum stream, GLdouble x); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream2sATI (GLenum stream, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexStream2svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream2iATI (GLenum stream, GLint x, GLint y); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream2fATI (GLenum stream, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream2dATI (GLenum stream, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream3sATI (GLenum stream, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream3iATI (GLenum stream, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream3fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream3dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glVertexStream4sATI (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexStream4svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glVertexStream4iATI (GLenum stream, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glVertexStream4fATI (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glVertexStream4dATI (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glNormalStream3bATI (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum stream, const GLbyte *coords); +GLAPI void APIENTRY glNormalStream3sATI (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +GLAPI void APIENTRY glNormalStream3svATI (GLenum stream, const GLshort *coords); +GLAPI void APIENTRY glNormalStream3iATI (GLenum stream, GLint nx, GLint ny, GLint nz); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum stream, const GLint *coords); +GLAPI void APIENTRY glNormalStream3fATI (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum stream, const GLfloat *coords); +GLAPI void APIENTRY glNormalStream3dATI (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum stream, const GLdouble *coords); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum stream); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum pname, GLint param); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum pname, GLfloat param); +#endif +#endif /* GL_ATI_vertex_streams */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif /* GL_EXT_422_pixels */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#define GL_ABGR_EXT 0x8000 +#endif /* GL_EXT_abgr */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif /* GL_EXT_bgra */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF +typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); +typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer); +GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location); +GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location); +#endif +#endif /* GL_EXT_bindable_uniform */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +#endif +#endif /* GL_EXT_blend_color */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum modeRGB, GLenum modeAlpha); +#endif +#endif /* GL_EXT_blend_equation_separate */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_EXT_blend_func_separate */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif /* GL_EXT_blend_logic_op */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_BLEND_EQUATION_EXT 0x8009 +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum mode); +#endif +#endif /* GL_EXT_blend_minmax */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif /* GL_EXT_blend_subtract */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif /* GL_EXT_clip_volume_hint */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif /* GL_EXT_cmyka */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif +#endif /* GL_EXT_color_subtable */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint first, GLsizei count); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif +#endif /* GL_EXT_compiled_vertex_array */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum target, GLenum pname, GLfloat params); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum target, GLenum pname, GLint params); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum target, GLenum format, GLenum type, void *image); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); +#endif +#endif /* GL_EXT_convolution */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte tx, GLbyte ty, GLbyte tz); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble tz); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glTangent3fEXT (GLfloat tx, GLfloat ty, GLfloat tz); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glTangent3iEXT (GLint tx, GLint ty, GLint tz); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *v); +GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort tz); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *v); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte bz); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble bz); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat bx, GLfloat by, GLfloat bz); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glBinormal3iEXT (GLint bx, GLint by, GLint bz); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *v); +GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort bz); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *v); +GLAPI void APIENTRY glTangentPointerEXT (GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_coordinate_frame */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_copy_texture */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum pname, GLdouble *params); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_cull_vertex */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GLAPI void APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +#endif /* GL_EXT_debug_label */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GLAPI void APIENTRY glPopGroupMarkerEXT (void); +#endif +#endif /* GL_EXT_debug_marker */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd zmin, GLclampd zmax); +#endif +#endif /* GL_EXT_depth_bounds_test */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F +typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC) (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC) (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC) (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat *data); +typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble *data); +typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void **data); +typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data); +typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint lod, void *img); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum mode, const GLfloat *m); +typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum mode, const GLdouble *m); +typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void **params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void **params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum *bufs); +typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void **param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void **param); +typedef void *(APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixLoadIdentityEXT (GLenum mode); +GLAPI void APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glMatrixPopEXT (GLenum mode); +GLAPI void APIENTRY glMatrixPushEXT (GLenum mode); +GLAPI void APIENTRY glClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glPushClientAttribDefaultEXT (GLbitfield mask); +GLAPI void APIENTRY glTextureParameterfEXT (GLuint texture, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glTextureParameteriEXT (GLuint texture, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetTextureImageEXT (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetTextureParameterfvEXT (GLuint texture, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureParameterivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureLevelParameterfvEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetTextureLevelParameterivEXT (GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glBindMultiTextureEXT (GLenum texunit, GLenum target, GLuint texture); +GLAPI void APIENTRY glMultiTexCoordPointerEXT (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glMultiTexEnvfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexEnviEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexGendEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +GLAPI void APIENTRY glMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void APIENTRY glMultiTexGenfEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexGeniEXT (GLenum texunit, GLenum coord, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetMultiTexEnvfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexEnvivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexGendvEXT (GLenum texunit, GLenum coord, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetMultiTexGenfvEXT (GLenum texunit, GLenum coord, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexGenivEXT (GLenum texunit, GLenum coord, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexParameteriEXT (GLenum texunit, GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterfEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void APIENTRY glCopyMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void APIENTRY glCopyMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glCopyMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetMultiTexImageEXT (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void APIENTRY glGetMultiTexParameterfvEXT (GLenum texunit, GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexParameterivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterfvEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMultiTexLevelParameterivEXT (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void APIENTRY glMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glCopyMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void APIENTRY glEnableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateIndexedEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloatIndexedvEXT (GLenum target, GLuint index, GLfloat *data); +GLAPI void APIENTRY glGetDoubleIndexedvEXT (GLenum target, GLuint index, GLdouble *data); +GLAPI void APIENTRY glGetPointerIndexedvEXT (GLenum target, GLuint index, void **data); +GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index); +GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index); +GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data); +GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data); +GLAPI void APIENTRY glCompressedTextureImage3DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage2DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureImage1DEXT (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage2DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedTextureSubImage1DEXT (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedTextureImageEXT (GLuint texture, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glCompressedMultiTexImage3DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage2DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexImage1DEXT (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage2DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glCompressedMultiTexSubImage1DEXT (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits); +GLAPI void APIENTRY glGetCompressedMultiTexImageEXT (GLenum texunit, GLenum target, GLint lod, void *img); +GLAPI void APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m); +GLAPI void APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m); +GLAPI void APIENTRY glNamedBufferDataEXT (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +GLAPI void APIENTRY glNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +GLAPI void *APIENTRY glMapNamedBufferEXT (GLuint buffer, GLenum access); +GLAPI GLboolean APIENTRY glUnmapNamedBufferEXT (GLuint buffer); +GLAPI void APIENTRY glGetNamedBufferParameterivEXT (GLuint buffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedBufferPointervEXT (GLuint buffer, GLenum pname, void **params); +GLAPI void APIENTRY glGetNamedBufferSubDataEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +GLAPI void APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0); +GLAPI void APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1); +GLAPI void APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +GLAPI void APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +GLAPI void APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0); +GLAPI void APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1); +GLAPI void APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +GLAPI void APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +GLAPI void APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GLAPI void APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GLAPI void APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GLAPI void APIENTRY glTextureBufferEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glMultiTexBufferEXT (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +GLAPI void APIENTRY glTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTextureParameterIivEXT (GLuint texture, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTextureParameterIuivEXT (GLuint texture, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetMultiTexParameterIivEXT (GLenum texunit, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMultiTexParameterIuivEXT (GLenum texunit, GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0); +GLAPI void APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glNamedProgramLocalParameters4fvEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4iEXT (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4ivEXT (GLuint program, GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4ivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uiEXT (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glNamedProgramLocalParameterI4uivEXT (GLuint program, GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glNamedProgramLocalParametersI4uivEXT (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIivEXT (GLuint program, GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterIuivEXT (GLuint program, GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glEnableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glDisableClientStateiEXT (GLenum array, GLuint index); +GLAPI void APIENTRY glGetFloati_vEXT (GLenum pname, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetDoublei_vEXT (GLenum pname, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetPointeri_vEXT (GLenum pname, GLuint index, void **params); +GLAPI void APIENTRY glNamedProgramStringEXT (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +GLAPI void APIENTRY glNamedProgramLocalParameter4dEXT (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glNamedProgramLocalParameter4dvEXT (GLuint program, GLenum target, GLuint index, const GLdouble *params); +GLAPI void APIENTRY glNamedProgramLocalParameter4fEXT (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glNamedProgramLocalParameter4fvEXT (GLuint program, GLenum target, GLuint index, const GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterdvEXT (GLuint program, GLenum target, GLuint index, GLdouble *params); +GLAPI void APIENTRY glGetNamedProgramLocalParameterfvEXT (GLuint program, GLenum target, GLuint index, GLfloat *params); +GLAPI void APIENTRY glGetNamedProgramivEXT (GLuint program, GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetNamedProgramStringEXT (GLuint program, GLenum target, GLenum pname, void *string); +GLAPI void APIENTRY glNamedRenderbufferStorageEXT (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetNamedRenderbufferParameterivEXT (GLuint renderbuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI GLenum APIENTRY glCheckNamedFramebufferStatusEXT (GLuint framebuffer, GLenum target); +GLAPI void APIENTRY glNamedFramebufferTexture1DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture2DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTexture3DEXT (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glNamedFramebufferRenderbufferEXT (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT (GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateTextureMipmapEXT (GLuint texture, GLenum target); +GLAPI void APIENTRY glGenerateMultiTexMipmapEXT (GLenum texunit, GLenum target); +GLAPI void APIENTRY glFramebufferDrawBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glFramebufferDrawBuffersEXT (GLuint framebuffer, GLsizei n, const GLenum *bufs); +GLAPI void APIENTRY glFramebufferReadBufferEXT (GLuint framebuffer, GLenum mode); +GLAPI void APIENTRY glGetFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +GLAPI void APIENTRY glNamedFramebufferTextureEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glNamedFramebufferTextureLayerEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glNamedFramebufferTextureFaceEXT (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +GLAPI void APIENTRY glTextureRenderbufferEXT (GLuint texture, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glMultiTexRenderbufferEXT (GLenum texunit, GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glVertexArrayVertexOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayEdgeFlagOffsetEXT (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayIndexOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayNormalOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayMultiTexCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayFogCoordOffsetEXT (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArraySecondaryColorOffsetEXT (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glVertexArrayVertexAttribIOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glEnableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glDisableVertexArrayEXT (GLuint vaobj, GLenum array); +GLAPI void APIENTRY glEnableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glDisableVertexArrayAttribEXT (GLuint vaobj, GLuint index); +GLAPI void APIENTRY glGetVertexArrayIntegervEXT (GLuint vaobj, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointervEXT (GLuint vaobj, GLenum pname, void **param); +GLAPI void APIENTRY glGetVertexArrayIntegeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, GLint *param); +GLAPI void APIENTRY glGetVertexArrayPointeri_vEXT (GLuint vaobj, GLuint index, GLenum pname, void **param); +GLAPI void *APIENTRY glMapNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (GLuint buffer, GLintptr offset, GLsizeiptr length); +GLAPI void APIENTRY glNamedBufferStorageEXT (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +GLAPI void APIENTRY glClearNamedBufferDataEXT (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glClearNamedBufferSubDataEXT (GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +GLAPI void APIENTRY glNamedFramebufferParameteriEXT (GLuint framebuffer, GLenum pname, GLint param); +GLAPI void APIENTRY glGetNamedFramebufferParameterivEXT (GLuint framebuffer, GLenum pname, GLint *params); +GLAPI void APIENTRY glProgramUniform1dEXT (GLuint program, GLint location, GLdouble x); +GLAPI void APIENTRY glProgramUniform2dEXT (GLuint program, GLint location, GLdouble x, GLdouble y); +GLAPI void APIENTRY glProgramUniform3dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glProgramUniform4dEXT (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramUniform1dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform2dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform3dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniform4dvEXT (GLuint program, GLint location, GLsizei count, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix2x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix3x4dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x2dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glProgramUniformMatrix4x3dvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); +GLAPI void APIENTRY glTextureBufferRangeEXT (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GLAPI void APIENTRY glTextureStorage2DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTextureStorage3DMultisampleEXT (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +GLAPI void APIENTRY glVertexArrayBindVertexBufferEXT (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +GLAPI void APIENTRY glVertexArrayVertexAttribFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribIFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribLFormatEXT (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +GLAPI void APIENTRY glVertexArrayVertexAttribBindingEXT (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +GLAPI void APIENTRY glVertexArrayVertexBindingDivisorEXT (GLuint vaobj, GLuint bindingindex, GLuint divisor); +GLAPI void APIENTRY glVertexArrayVertexAttribLOffsetEXT (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +GLAPI void APIENTRY glTexturePageCommitmentEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident); +GLAPI void APIENTRY glVertexArrayVertexAttribDivisorEXT (GLuint vaobj, GLuint index, GLuint divisor); +#endif +#endif /* GL_EXT_direct_state_access */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 +typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +#endif +#endif /* GL_EXT_draw_buffers2 */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 +typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +#endif +#endif /* GL_EXT_draw_instanced */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +#endif +#endif /* GL_EXT_draw_range_elements */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat coord); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *coord); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble coord); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *coord); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_fog_coord */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA +typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlitFramebufferEXT (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +#endif /* GL_EXT_framebuffer_blit */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_EXT_framebuffer_multisample */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 +typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers); +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers); +typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers); +typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint renderbuffer); +GLAPI void APIENTRY glBindRenderbufferEXT (GLenum target, GLuint renderbuffer); +GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei n, const GLuint *renderbuffers); +GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers); +GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint framebuffer); +GLAPI void APIENTRY glBindFramebufferEXT (GLenum target, GLuint framebuffer); +GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei n, const GLuint *framebuffers); +GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers); +GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum target); +GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum attachment, GLenum pname, GLint *params); +GLAPI void APIENTRY glGenerateMipmapEXT (GLenum target); +#endif +#endif /* GL_EXT_framebuffer_object */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 +#define GL_LINES_ADJACENCY_EXT 0x000A +#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B +#define GL_TRIANGLES_ADJACENCY_EXT 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +#endif +#endif /* GL_EXT_geometry_shader4 */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum target, GLuint index, GLsizei count, const GLfloat *params); +#endif +#endif /* GL_EXT_gpu_program_parameters */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905 +typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params); +GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name); +GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name); +GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0); +GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1); +GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2); +GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value); +GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value); +#endif +#endif /* GL_EXT_gpu_shader4 */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glHistogramEXT (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glMinmaxEXT (GLenum target, GLenum internalformat, GLboolean sink); +GLAPI void APIENTRY glResetHistogramEXT (GLenum target); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum target); +#endif +#endif /* GL_EXT_histogram */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif /* GL_EXT_index_array_formats */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum func, GLclampf ref); +#endif +#endif /* GL_EXT_index_func */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_index_material */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif /* GL_EXT_index_texture */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum mode); +GLAPI void APIENTRY glTextureLightEXT (GLenum pname); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum face, GLenum mode); +#endif +#endif /* GL_EXT_light_texture */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif /* GL_EXT_misc_attribute */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount); +#endif +#endif /* GL_EXT_multi_draw_arrays */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternEXT (GLenum pattern); +#endif +#endif /* GL_EXT_multisample */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 +#endif /* GL_EXT_packed_depth_stencil */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C +#endif /* GL_EXT_packed_float */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif /* GL_EXT_packed_pixels */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glGetColorTableEXT (GLenum target, GLenum format, GLenum type, void *data); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_paletted_texture */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF +#endif /* GL_EXT_pixel_buffer_object */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTransformParameterivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTransformParameterfvEXT (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_EXT_pixel_transform */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_EXT_point_parameters */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat factor, GLfloat bias); +#endif +#endif /* GL_EXT_polygon_offset */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F +typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertexEXT (GLenum mode); +#endif +#endif /* GL_EXT_provoking_vertex */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif /* GL_EXT_rescale_normal */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *v); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *v); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *v); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint red, GLint green, GLint blue); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *v); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *v); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *v); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint red, GLuint green, GLuint blue); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *v); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort red, GLushort green, GLushort blue); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *v); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_secondary_color */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D +typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); +typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glUseShaderProgramEXT (GLenum type, GLuint program); +GLAPI void APIENTRY glActiveProgramEXT (GLuint program); +GLAPI GLuint APIENTRY glCreateShaderProgramEXT (GLenum type, const GLchar *string); +#endif +#endif /* GL_EXT_separate_shader_objects */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif /* GL_EXT_separate_specular_color */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF +typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindImageTextureEXT (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +GLAPI void APIENTRY glMemoryBarrierEXT (GLbitfield barriers); +#endif +#endif /* GL_EXT_shader_image_load_store */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 +#endif /* GL_EXT_shader_integer_mix */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif /* GL_EXT_shadow_funcs */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif /* GL_EXT_shared_texture_palette */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 +typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilClearTagEXT (GLsizei stencilTagBits, GLuint stencilClearTag); +#endif +#endif /* GL_EXT_stencil_clear_tag */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum face); +#endif +#endif /* GL_EXT_stencil_two_side */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif /* GL_EXT_stencil_wrap */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_subtexture */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif /* GL_EXT_texture */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_EXT_texture3D */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#endif /* GL_EXT_texture_array */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E +typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer); +#endif +#endif /* GL_EXT_texture_buffer_object */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 +#endif /* GL_EXT_texture_compression_latc */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif /* GL_EXT_texture_cube_map */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif /* GL_EXT_texture_env_add */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif /* GL_EXT_texture_env_combine */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif /* GL_EXT_texture_env_dot3 */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E +typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params); +GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params); +GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha); +#endif +#endif /* GL_EXT_texture_integer */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif /* GL_EXT_texture_lod_bias */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void APIENTRY glBindTextureEXT (GLenum target, GLuint texture); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei n, const GLuint *textures); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei n, GLuint *textures); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint texture); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif +#endif /* GL_EXT_texture_object */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum mode); +#endif +#endif /* GL_EXT_texture_perturb_normal */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F +#endif /* GL_EXT_texture_shared_exponent */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#endif /* GL_EXT_texture_snorm */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 +#endif /* GL_EXT_texture_swizzle */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 +#define GL_TIME_ELAPSED_EXT 0x88BF +typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +#endif /* GL_EXT_timer_query */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackEXT (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackEXT (void); +GLAPI void APIENTRY glBindBufferRangeEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetEXT (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseEXT (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsEXT (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); +GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +#endif +#endif /* GL_EXT_transform_feedback */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, void **params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint i); +GLAPI void APIENTRY glColorPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glDrawArraysEXT (GLenum mode, GLint first, GLsizei count); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei stride, GLsizei count, const GLboolean *pointer); +GLAPI void APIENTRY glGetPointervEXT (GLenum pname, void **params); +GLAPI void APIENTRY glIndexPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glNormalPointerEXT (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +GLAPI void APIENTRY glVertexPointerEXT (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +#endif +#endif /* GL_EXT_vertex_array */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 +#endif /* GL_EXT_vertex_array_bgra */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1dEXT (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttribL2dEXT (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttribL3dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttribL4dEXT (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttribL1dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL2dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL3dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribL4dvEXT (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribLPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribLdvEXT (GLuint index, GLenum pname, GLdouble *params); +#endif +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const void *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const void *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint id); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint range); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint id); +GLAPI void APIENTRY glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1); +GLAPI void APIENTRY glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +GLAPI void APIENTRY glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +GLAPI void APIENTRY glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +GLAPI void APIENTRY glInsertComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI void APIENTRY glExtractComponentEXT (GLuint res, GLuint src, GLuint num); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +GLAPI void APIENTRY glSetInvariantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint id, GLenum type, const void *addr); +GLAPI void APIENTRY glVariantbvEXT (GLuint id, const GLbyte *addr); +GLAPI void APIENTRY glVariantsvEXT (GLuint id, const GLshort *addr); +GLAPI void APIENTRY glVariantivEXT (GLuint id, const GLint *addr); +GLAPI void APIENTRY glVariantfvEXT (GLuint id, const GLfloat *addr); +GLAPI void APIENTRY glVariantdvEXT (GLuint id, const GLdouble *addr); +GLAPI void APIENTRY glVariantubvEXT (GLuint id, const GLubyte *addr); +GLAPI void APIENTRY glVariantusvEXT (GLuint id, const GLushort *addr); +GLAPI void APIENTRY glVariantuivEXT (GLuint id, const GLuint *addr); +GLAPI void APIENTRY glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, const void *addr); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint id); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint id); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum light, GLenum value); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum face, GLenum value); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum unit, GLenum value); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum value); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint id, GLenum cap); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint id, GLenum value, void **data); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data); +#endif +#endif /* GL_EXT_vertex_shader */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat weight); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *weight); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLint size, GLenum type, GLsizei stride, const void *pointer); +#endif +#endif /* GL_EXT_vertex_weighting */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 +#define GL_SYNC_X11_FENCE_EXT 0x90E1 +typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); +#endif +#endif /* GL_EXT_x11_sync_object */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 +typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameTerminatorGREMEDY (void); +#endif +#endif /* GL_GREMEDY_frame_terminator */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 +typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len, const void *string); +#endif +#endif /* GL_GREMEDY_string_marker */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif /* GL_HP_convolution_border_modes */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum target, GLenum pname, GLint param); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum target, GLenum pname, GLfloat param); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum target, GLenum pname, GLfloat *params); +#endif +#endif /* GL_HP_image_transform */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif /* GL_HP_occlusion_test */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif /* GL_HP_texture_lighting */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#define GL_CULL_VERTEX_IBM 103050 +#endif /* GL_IBM_cull_vertex */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride); +#endif +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif /* GL_IBM_rasterpos_clip */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 +typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushStaticDataIBM (GLenum target); +#endif +#endif /* GL_IBM_static_data */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint stride, const GLboolean **pointer, GLint ptrstride); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +GLAPI void APIENTRY glVertexPointerListIBM (GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride); +#endif +#endif /* GL_IBM_vertex_array_lists */ + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif +#endif /* GL_INGR_blend_func_separate */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif /* GL_INGR_color_clamp */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#define GL_INTERLACE_READ_INGR 0x8568 +#endif /* GL_INGR_interlace_read */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); +typedef void *(APIENTRYP PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSyncTextureINTEL (GLuint texture); +GLAPI void APIENTRY glUnmapTexture2DINTEL (GLuint texture, GLint level); +GLAPI void *APIENTRY glMapTexture2DINTEL (GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout); +#endif +#endif /* GL_INTEL_map_texture */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum type, const void **pointer); +GLAPI void APIENTRY glColorPointervINTEL (GLint size, GLenum type, const void **pointer); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint size, GLenum type, const void **pointer); +#endif +#endif /* GL_INTEL_parallel_arrays */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001 +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 +typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle); +typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId); +typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId); +typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId); +typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle); +GLAPI void APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glEndPerfQueryINTEL (GLuint queryHandle); +GLAPI void APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId); +GLAPI void APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId); +GLAPI void APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +GLAPI void APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); +GLAPI void APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId); +GLAPI void APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); +#endif +#endif /* GL_INTEL_performance_query */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E +#endif /* GL_MESAX_texture_stack */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#define GL_PACK_INVERT_MESA 0x8758 +#endif /* GL_MESA_pack_invert */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif +#endif /* GL_MESA_resize_buffers */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat x, GLfloat y); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos2iMESA (GLint x, GLint y); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos3iMESA (GLint x, GLint y, GLint z); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *v); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *v); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *v); +GLAPI void APIENTRY glWindowPos4iMESA (GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *v); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *v); +#endif +#endif /* GL_MESA_window_pos */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif /* GL_MESA_ycbcr_texture */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNVX (GLuint id); +GLAPI void APIENTRY glEndConditionalRenderNVX (void); +#endif +#endif /* GL_NVX_conditional_render */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif /* GL_NVX_gpu_memory_info */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysIndirectBindlessNV (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +GLAPI void APIENTRY glMultiDrawElementsIndirectBindlessNV (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +#endif +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 +typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint64 APIENTRY glGetTextureHandleNV (GLuint texture); +GLAPI GLuint64 APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler); +GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle); +GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle); +GLAPI GLuint64 APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +GLAPI void APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access); +GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle); +GLAPI void APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value); +GLAPI void APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values); +GLAPI GLboolean APIENTRY glIsTextureHandleResidentNV (GLuint64 handle); +GLAPI GLboolean APIENTRY glIsImageHandleResidentNV (GLuint64 handle); +#endif +#endif /* GL_NV_bindless_texture */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLUE_NV 0x1905 +#define GL_COLORBURN_NV 0x929A +#define GL_COLORDODGE_NV 0x9299 +#define GL_CONJOINT_NV 0x9284 +#define GL_CONTRAST_NV 0x92A1 +#define GL_DARKEN_NV 0x9297 +#define GL_DIFFERENCE_NV 0x929E +#define GL_DISJOINT_NV 0x9283 +#define GL_DST_ATOP_NV 0x928F +#define GL_DST_IN_NV 0x928B +#define GL_DST_NV 0x9287 +#define GL_DST_OUT_NV 0x928D +#define GL_DST_OVER_NV 0x9289 +#define GL_EXCLUSION_NV 0x92A0 +#define GL_GREEN_NV 0x1904 +#define GL_HARDLIGHT_NV 0x929B +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_INVERT_OVG_NV 0x92B4 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LIGHTEN_NV 0x9298 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_MINUS_NV 0x929F +#define GL_MULTIPLY_NV 0x9294 +#define GL_OVERLAY_NV 0x9296 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_PLUS_NV 0x9291 +#define GL_RED_NV 0x1903 +#define GL_SCREEN_NV 0x9295 +#define GL_SOFTLIGHT_NV 0x929C +#define GL_SRC_ATOP_NV 0x928E +#define GL_SRC_IN_NV 0x928A +#define GL_SRC_NV 0x9286 +#define GL_SRC_OUT_NV 0x928C +#define GL_SRC_OVER_NV 0x9288 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_XOR_NV 0x1506 +typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendParameteriNV (GLenum pname, GLint value); +GLAPI void APIENTRY glBlendBarrierNV (void); +#endif +#endif /* GL_NV_blend_equation_advanced */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif /* GL_NV_blend_square */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC +#endif /* GL_NV_compute_program5 */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 +typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode); +GLAPI void APIENTRY glEndConditionalRenderNV (void); +#endif +#endif /* GL_NV_conditional_render */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif /* GL_NV_copy_depth_to_color */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 +typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyImageSubDataNV (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); +#endif +#endif /* GL_NV_copy_image */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 +#endif /* GL_NV_deep_texture3D */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF +typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); +typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar); +GLAPI void APIENTRY glClearDepthdNV (GLdouble depth); +GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax); +#endif +#endif /* GL_NV_depth_buffer_float */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#define GL_DEPTH_CLAMP_NV 0x864F +#endif /* GL_NV_depth_clamp */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 +typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); +#endif +#endif /* GL_NV_draw_texture */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +GLAPI void APIENTRY glMapParameterivNV (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glMapParameterfvNV (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum target, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum target, GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glEvalMapsNV (GLenum target, GLenum mode); +#endif +#endif /* GL_NV_evaluators */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 +typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat *val); +typedef void (APIENTRYP PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetMultisamplefvNV (GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaskIndexedNV (GLuint index, GLbitfield mask); +GLAPI void APIENTRY glTexRenderbufferNV (GLenum target, GLuint renderbuffer); +#endif +#endif /* GL_NV_explicit_multisample */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GLAPI void APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint fence); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint fence); +GLAPI void APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GLAPI void APIENTRY glFinishFenceNV (GLuint fence); +GLAPI void APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +#endif /* GL_NV_fence */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif /* GL_NV_float_buffer */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +#endif /* GL_NV_fog_distance */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif +#endif /* GL_NV_fragment_program */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 +#endif /* GL_NV_fragment_program2 */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 +#endif /* GL_NV_fragment_program4 */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 +#endif /* GL_NV_fragment_program_option */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 +typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 +typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit); +GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level); +GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +#endif +#endif /* GL_NV_geometry_program4 */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 +#endif /* GL_NV_geometry_shader4 */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params); +GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params); +GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params); +GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params); +#endif +#endif /* GL_NV_gpu_program4 */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F +#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44 +#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45 +typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) (GLenum target, GLsizei count, const GLuint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) (GLenum target, GLuint index, GLuint *param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramSubroutineParametersuivNV (GLenum target, GLsizei count, const GLuint *params); +GLAPI void APIENTRY glGetProgramSubroutineParameteruivNV (GLenum target, GLuint index, GLuint *param); +#endif +#endif /* GL_NV_gpu_program5 */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 +#endif /* GL_NV_gpu_shader5 */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +typedef unsigned short GLhalfNV; +#define GL_HALF_FLOAT_NV 0x140B +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV s); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum target, GLhalfNV s); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum target, GLhalfNV s, GLhalfNV t); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum target, const GLhalfNV *v); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV fog); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *fog); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *v); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV weight); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *weight); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint index, GLhalfNV x); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint index, GLhalfNV x, GLhalfNV y); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint index, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint index, GLsizei n, const GLhalfNV *v); +#endif +#endif /* GL_NV_half_float */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif /* GL_NV_light_max_exponent */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 +#define GL_COLOR_SAMPLES_NV 0x8E20 +#endif /* GL_NV_multisample_coverage */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif /* GL_NV_multisample_filter_hint */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei n, GLuint *ids); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei n, const GLuint *ids); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint id); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint id, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_occlusion_query */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif /* GL_NV_packed_depth_stencil */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params); +GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params); +GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params); +#endif +#endif /* GL_NV_parameter_buffer_object */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_CLOSE_PATH_NV 0x00 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_BOLD_BIT_NV 0x01 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC) (GLuint path); +typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +typedef void (APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value); +typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func); +typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands); +typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords); +typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray); +typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint *value); +typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat *value); +typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenPathsNV (GLsizei range); +GLAPI void APIENTRY glDeletePathsNV (GLuint path, GLsizei range); +GLAPI GLboolean APIENTRY glIsPathNV (GLuint path); +GLAPI void APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +GLAPI void APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString); +GLAPI void APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +GLAPI void APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights); +GLAPI void APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath); +GLAPI void APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +GLAPI void APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value); +GLAPI void APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value); +GLAPI void APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value); +GLAPI void APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value); +GLAPI void APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray); +GLAPI void APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask); +GLAPI void APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units); +GLAPI void APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask); +GLAPI void APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask); +GLAPI void APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glPathCoverDepthFuncNV (GLenum func); +GLAPI void APIENTRY glPathColorGenNV (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs); +GLAPI void APIENTRY glPathTexGenNV (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs); +GLAPI void APIENTRY glPathFogGenNV (GLenum genMode); +GLAPI void APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode); +GLAPI void APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +GLAPI void APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands); +GLAPI void APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords); +GLAPI void APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray); +GLAPI void APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics); +GLAPI void APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +GLAPI void APIENTRY glGetPathColorGenivNV (GLenum color, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathColorGenfvNV (GLenum color, GLenum pname, GLfloat *value); +GLAPI void APIENTRY glGetPathTexGenivNV (GLenum texCoordSet, GLenum pname, GLint *value); +GLAPI void APIENTRY glGetPathTexGenfvNV (GLenum texCoordSet, GLenum pname, GLfloat *value); +GLAPI GLboolean APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y); +GLAPI GLboolean APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y); +GLAPI GLfloat APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments); +GLAPI GLboolean APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +#endif +#endif /* GL_NV_path_rendering */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, const void *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum target, GLsizei length, const void *pointer); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum target); +#endif +#endif /* GL_NV_pixel_data_range */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glPointParameterivNV (GLenum pname, const GLint *params); +#endif +#endif /* GL_NV_point_sprite */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B +typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPresentFrameKeyedNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); +GLAPI void APIENTRY glPresentFrameDualFillNV (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +GLAPI void APIENTRY glGetVideoivNV (GLuint video_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideouivNV (GLuint video_slot, GLenum pname, GLuint *params); +GLAPI void APIENTRY glGetVideoi64vNV (GLuint video_slot, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVideoui64vNV (GLuint video_slot, GLenum pname, GLuint64EXT *params); +#endif +#endif /* GL_NV_present_video */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint index); +#endif +#endif /* GL_NV_primitive_restart */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum pname, GLfloat param); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum pname, const GLint *params); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum pname, GLint param); +GLAPI void APIENTRY glCombinerInputNV (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glCombinerOutputNV (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum stage, GLenum portion, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum variable, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum variable, GLenum pname, GLint *params); +#endif +#endif /* GL_NV_register_combiners */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum stage, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum stage, GLenum pname, GLfloat *params); +#endif +#endif /* GL_NV_register_combiners2 */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 +#endif /* GL_NV_shader_atomic_counters */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 +#endif /* GL_NV_shader_atomic_float */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT *result); +typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT *value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV (GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV (GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV (GLenum target); +GLAPI void APIENTRY glMakeNamedBufferResidentNV (GLuint buffer, GLenum access); +GLAPI void APIENTRY glMakeNamedBufferNonResidentNV (GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV (GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV (GLenum target, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV (GLuint buffer, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glGetIntegerui64vNV (GLenum value, GLuint64EXT *result); +GLAPI void APIENTRY glUniformui64NV (GLint location, GLuint64EXT value); +GLAPI void APIENTRY glUniformui64vNV (GLint location, GLsizei count, const GLuint64EXT *value); +GLAPI void APIENTRY glProgramUniformui64NV (GLuint program, GLint location, GLuint64EXT value); +GLAPI void APIENTRY glProgramUniformui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value); +#endif +#endif /* GL_NV_shader_buffer_load */ + +#ifndef GL_NV_shader_buffer_store +#define GL_NV_shader_buffer_store 1 +#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010 +#endif /* GL_NV_shader_buffer_store */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B +#endif /* GL_NV_shader_thread_group */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 +#endif /* GL_NV_shader_thread_shuffle */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 +#endif /* GL_NV_tessellation_program5 */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif /* GL_NV_texgen_emboss */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif /* GL_NV_texgen_reflection */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 +typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureBarrierNV (void); +#endif +#endif /* GL_NV_texture_barrier */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif /* GL_NV_texture_compression_vtc */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif /* GL_NV_texture_env_combine4 */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif /* GL_NV_texture_expand_normal */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 +typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +#endif +#endif /* GL_NV_texture_multisample */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif /* GL_NV_texture_rectangle */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif /* GL_NV_texture_shader */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif /* GL_NV_texture_shader2 */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif /* GL_NV_texture_shader3 */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F +#define GL_LAYER_NV 0x8DAA +#define GL_NEXT_BUFFER_NV -2 +#define GL_SKIP_COMPONENTS4_NV -3 +#define GL_SKIP_COMPONENTS3_NV -4 +#define GL_SKIP_COMPONENTS2_NV -5 +#define GL_SKIP_COMPONENTS1_NV -6 +typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode); +GLAPI void APIENTRY glEndTransformFeedbackNV (void); +GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode); +GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer); +GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); +GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name); +GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name); +GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location); +GLAPI void APIENTRY glTransformFeedbackStreamAttribsNV (GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode); +#endif +#endif /* GL_NV_transform_feedback */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 +typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint *ids); +typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); +typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindTransformFeedbackNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteTransformFeedbacksNV (GLsizei n, const GLuint *ids); +GLAPI void APIENTRY glGenTransformFeedbacksNV (GLsizei n, GLuint *ids); +GLAPI GLboolean APIENTRY glIsTransformFeedbackNV (GLuint id); +GLAPI void APIENTRY glPauseTransformFeedbackNV (void); +GLAPI void APIENTRY glResumeTransformFeedbackNV (void); +GLAPI void APIENTRY glDrawTransformFeedbackNV (GLenum mode, GLuint id); +#endif +#endif /* GL_NV_transform_feedback2 */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 +typedef GLintptr GLvdpauSurfaceNV; +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE +typedef void (APIENTRYP PFNGLVDPAUINITNVPROC) (const void *vdpDevice, const void *getProcAddress); +typedef void (APIENTRYP PFNGLVDPAUFININVPROC) (void); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVDPAUInitNV (const void *vdpDevice, const void *getProcAddress); +GLAPI void APIENTRY glVDPAUFiniNV (void); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterVideoSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLvdpauSurfaceNV APIENTRY glVDPAURegisterOutputSurfaceNV (const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +GLAPI GLboolean APIENTRY glVDPAUIsSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface); +GLAPI void APIENTRY glVDPAUGetSurfaceivNV (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +GLAPI void APIENTRY glVDPAUSurfaceAccessNV (GLvdpauSurfaceNV surface, GLenum access); +GLAPI void APIENTRY glVDPAUMapSurfacesNV (GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces); +GLAPI void APIENTRY glVDPAUUnmapSurfacesNV (GLsizei numSurface, const GLvdpauSurfaceNV *surfaces); +#endif +#endif /* GL_NV_vdpau_interop */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const void *pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length, const void *pointer); +#endif +#endif /* GL_NV_vertex_array_range */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif /* GL_NV_vertex_array_range2 */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT *v); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT *params); +typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribL1i64NV (GLuint index, GLint64EXT x); +GLAPI void APIENTRY glVertexAttribL2i64NV (GLuint index, GLint64EXT x, GLint64EXT y); +GLAPI void APIENTRY glVertexAttribL3i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +GLAPI void APIENTRY glVertexAttribL4i64NV (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +GLAPI void APIENTRY glVertexAttribL1i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4i64vNV (GLuint index, const GLint64EXT *v); +GLAPI void APIENTRY glVertexAttribL1ui64NV (GLuint index, GLuint64EXT x); +GLAPI void APIENTRY glVertexAttribL2ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y); +GLAPI void APIENTRY glVertexAttribL3ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +GLAPI void APIENTRY glVertexAttribL4ui64NV (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +GLAPI void APIENTRY glVertexAttribL1ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL2ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL3ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glVertexAttribL4ui64vNV (GLuint index, const GLuint64EXT *v); +GLAPI void APIENTRY glGetVertexAttribLi64vNV (GLuint index, GLenum pname, GLint64EXT *params); +GLAPI void APIENTRY glGetVertexAttribLui64vNV (GLuint index, GLenum pname, GLuint64EXT *params); +GLAPI void APIENTRY glVertexAttribLFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +#endif +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 +typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT *result); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBufferAddressRangeNV (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV (GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV (GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV (GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV (GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV (GLenum value, GLuint index, GLuint64EXT *result); +#endif +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void **pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei n, const GLuint *programs, GLboolean *residences); +GLAPI void APIENTRY glBindProgramNV (GLenum target, GLuint id); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glExecuteProgramNV (GLenum target, GLuint id, const GLfloat *params); +GLAPI void APIENTRY glGenProgramsNV (GLsizei n, GLuint *programs); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum target, GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum target, GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetProgramivNV (GLuint id, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetProgramStringNV (GLuint id, GLenum pname, GLubyte *program); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum target, GLuint address, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint index, GLenum pname, GLdouble *params); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint index, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint index, GLenum pname, void **pointer); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint id); +GLAPI void APIENTRY glLoadProgramNV (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum target, GLuint index, const GLdouble *v); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum target, GLuint index, const GLfloat *v); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum target, GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum target, GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei n, const GLuint *programs); +GLAPI void APIENTRY glTrackMatrixNV (GLenum target, GLuint address, GLenum matrix, GLenum transform); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint index, GLdouble x); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint index, GLfloat x); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint index, GLshort x); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint index, GLdouble x, GLdouble y); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint index, GLfloat x, GLfloat y); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint index, GLshort x, GLshort y); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint index, GLshort x, GLshort y, GLshort z); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint index, const GLdouble *v); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint index, const GLfloat *v); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint index, GLsizei count, const GLdouble *v); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint index, GLsizei count, const GLfloat *v); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint index, GLsizei count, const GLshort *v); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint index, GLsizei count, const GLubyte *v); +#endif +#endif /* GL_NV_vertex_program */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif /* GL_NV_vertex_program1_1 */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif /* GL_NV_vertex_program2 */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 +#endif /* GL_NV_vertex_program2_option */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 +#endif /* GL_NV_vertex_program3 */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x); +GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y); +GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z); +GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w); +GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x); +GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y); +GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z); +GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v); +GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v); +GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v); +GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v); +GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v); +GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v); +GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params); +#endif +#endif /* GL_NV_vertex_program4 */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C +typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glBindVideoCaptureStreamBufferNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +GLAPI void APIENTRY glBindVideoCaptureStreamTextureNV (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +GLAPI void APIENTRY glEndVideoCaptureNV (GLuint video_capture_slot); +GLAPI void APIENTRY glGetVideoCaptureivNV (GLuint video_capture_slot, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetVideoCaptureStreamfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetVideoCaptureStreamdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params); +GLAPI GLenum APIENTRY glVideoCaptureNV (GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time); +GLAPI void APIENTRY glVideoCaptureStreamParameterivNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterfvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glVideoCaptureStreamParameterdvNV (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params); +#endif +#endif /* GL_NV_video_capture */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif /* GL_OML_interlace */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif /* GL_OML_resample */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif /* GL_OML_subsample */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum target, GLint mode); +#endif +#endif /* GL_PGI_misc_hints */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif /* GL_PGI_vertex_hints */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif /* GL_REND_screen_coordinates */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 +#endif /* GL_S3_s3tc */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_detail_texture */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *points); +#endif +#endif /* GL_SGIS_fog_function */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif /* GL_SGIS_generate_mipmap */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf value, GLboolean invert); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum pattern); +#endif +#endif /* GL_SGIS_multisample */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum pname, GLint param); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum pname, const GLint *params); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum pname, GLint *params); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum pname, GLfloat *params); +#endif +#endif /* GL_SGIS_pixel_texture */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif /* GL_SGIS_point_line_texgen */ + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum pname, GLfloat param); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum pname, const GLfloat *params); +#endif +#endif /* GL_SGIS_point_parameters */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum target, GLsizei n, const GLfloat *points); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum target, GLfloat *points); +#endif +#endif /* GL_SGIS_sharpen_texture */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels); +#endif +#endif /* GL_SGIS_texture4D */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif /* GL_SGIS_texture_border_clamp */ + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif +#endif /* GL_SGIS_texture_color_mask */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum target, GLenum filter, GLfloat *weights); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif +#endif /* GL_SGIS_texture_filter4 */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif /* GL_SGIS_texture_lod */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif /* GL_SGIS_texture_select */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#define GL_ASYNC_MARKER_SGIX 0x8329 +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint marker); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *markerp); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *markerp); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei range); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint marker, GLsizei range); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint marker); +#endif +#endif /* GL_SGIX_async */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif /* GL_SGIX_async_histogram */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif /* GL_SGIX_async_pixel */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif /* GL_SGIX_clipmap */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif /* GL_SGIX_convolution_accuracy */ + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif /* GL_SGIX_depth_texture */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif +#endif /* GL_SGIX_flush_raster */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif /* GL_SGIX_fog_offset */ + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum face, GLenum mode); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum light, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum light, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum light, GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum pname, const GLint *params); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum face, GLenum pname, GLfloat param); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum face, GLenum pname, GLint param); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum face, GLenum pname, const GLint *params); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum light, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum light, GLenum pname, GLint *params); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum face, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum face, GLenum pname, GLint *params); +GLAPI void APIENTRY glLightEnviSGIX (GLenum pname, GLint param); +#endif +#endif /* GL_SGIX_fragment_lighting */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint factor); +#endif +#endif /* GL_SGIX_framezoom */ + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const void *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum pname, const void *params); +#endif +#endif /* GL_SGIX_igloo_interface */ + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei size, GLint *buffer); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *marker_p); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint marker); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint marker); +#endif +#endif /* GL_SGIX_instruments */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#define GL_INTERLACE_SGIX 0x8094 +#endif /* GL_SGIX_interlace */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif /* GL_SGIX_ir_instrument1 */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#define GL_LIST_PRIORITY_SGIX 0x8182 +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint list, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint list, GLenum pname, GLint *params); +GLAPI void APIENTRY glListParameterfSGIX (GLuint list, GLenum pname, GLfloat param); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint list, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glListParameteriSGIX (GLuint list, GLenum pname, GLint param); +GLAPI void APIENTRY glListParameterivSGIX (GLuint list, GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_list_priority */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum mode); +#endif +#endif /* GL_SGIX_pixel_texture */ + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif /* GL_SGIX_pixel_tiles */ + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +GLAPI void APIENTRY glDeformSGIX (GLbitfield mask); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield mask); +#endif +#endif /* GL_SGIX_polynomial_ffd */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *equation); +#endif +#endif /* GL_SGIX_reference_plane */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif /* GL_SGIX_resample */ + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif /* GL_SGIX_scalebias_hint */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif /* GL_SGIX_shadow */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif /* GL_SGIX_shadow_ambient */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum pname, GLfloat param); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum pname, GLint param); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum pname, const GLint *params); +#endif +#endif /* GL_SGIX_sprite */ + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif /* GL_SGIX_subsample */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif /* GL_SGIX_texture_add_env */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif /* GL_SGIX_texture_lod_bias */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif /* GL_SGIX_texture_scale_bias */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif /* GL_SGIX_vertex_preclip */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif /* GL_SGIX_ycrcb */ + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif /* GL_SGIX_ycrcba */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif /* GL_SGI_color_matrix */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum target, GLenum pname, const GLint *params); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +GLAPI void APIENTRY glGetColorTableSGI (GLenum target, GLenum format, GLenum type, void *table); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum target, GLenum pname, GLfloat *params); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum target, GLenum pname, GLint *params); +#endif +#endif /* GL_SGI_color_table */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif /* GL_SGI_texture_color_table */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif +#endif /* GL_SUNX_constant_data */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif /* GL_SUN_convolution_border_modes */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint factor); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat factor); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort factor); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint factor); +#endif +#endif /* GL_SUN_global_alpha */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif +#endif /* GL_SUN_mesh_array */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif /* GL_SUN_slice_accum */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void **pointer); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint code); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort code); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte code); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *code); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *code); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *code); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum type, GLsizei stride, const void **pointer); +#endif +#endif /* GL_SUN_triangle_list */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *rc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *rc, const GLubyte *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif +#endif /* GL_SUN_vertex */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif /* GL_WIN_phong_shading */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif /* GL_WIN_specular_fog */ + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/sdl2/SDL/include/SDL_opengles.h b/modules/sdl2/SDL/include/SDL_opengles.h new file mode 100644 index 000000000..18dd984b3 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_opengles.h @@ -0,0 +1,39 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles.h + * + * This is a simple file to encapsulate the OpenGL ES 1.X API headers. + */ +#include "SDL_config.h" + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif diff --git a/modules/sdl2/SDL/include/SDL_opengles2.h b/modules/sdl2/SDL/include/SDL_opengles2.h new file mode 100644 index 000000000..6ccecf216 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_opengles2.h @@ -0,0 +1,52 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_opengles2.h + * + * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. + */ +#include "SDL_config.h" + +#ifndef _MSC_VER + +#ifdef __IPHONEOS__ +#include +#include +#else +#include +#include +#include +#endif + +#else /* _MSC_VER */ + +/* OpenGL ES2 headers for Visual Studio */ +#include "SDL_opengles2_khrplatform.h" +#include "SDL_opengles2_gl2platform.h" +#include "SDL_opengles2_gl2.h" +#include "SDL_opengles2_gl2ext.h" + +#endif /* _MSC_VER */ + +#ifndef APIENTRY +#define APIENTRY GL_APIENTRY +#endif diff --git a/modules/sdl2/SDL/include/SDL_opengles2_gl2ext.h b/modules/sdl2/SDL/include/SDL_opengles2_gl2ext.h new file mode 100644 index 000000000..e8ca8b13f --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_opengles2_gl2ext.h @@ -0,0 +1,2050 @@ +#ifndef __gl2ext_h_ +#define __gl2ext_h_ + +/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +#ifndef GL_APIENTRYP +# define GL_APIENTRYP GL_APIENTRY* +#endif + +/* New types shared by several extensions */ + +#ifndef __gl3_h_ +/* These are defined with respect to in the + * Apple extension spec, but they are also used by non-APPLE + * extensions, and in the Khronos header we use the Khronos + * portable types in khrplatform.h, which must be defined. + */ +typedef khronos_int64_t GLint64; +typedef khronos_uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + + +/*------------------------------------------------------------------------* + * OES extension tokens + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_ETC1_RGB8_OES 0x8D64 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_DEPTH_COMPONENT24_OES 0x81A6 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#endif + +/* GL_OES_depth_texture */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +/* GLeglImageOES defined in GL_OES_EGL_image already. */ +#define GL_TEXTURE_EXTERNAL_OES 0x8D65 +#define GL_SAMPLER_EXTERNAL_OES 0x8D66 +#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 +#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_UNSIGNED_INT 0x1405 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE +#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_WRITE_ONLY_OES 0x88B9 +#define GL_BUFFER_ACCESS_OES 0x88BB +#define GL_BUFFER_MAPPED_OES 0x88BC +#define GL_BUFFER_MAP_POINTER_OES 0x88BD +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_ALPHA8_OES 0x803C +#define GL_DEPTH_COMPONENT16_OES 0x81A5 +/* reuse GL_DEPTH_COMPONENT24_OES */ +/* reuse GL_DEPTH24_STENCIL8_OES */ +/* reuse GL_DEPTH_COMPONENT32_OES */ +#define GL_LUMINANCE4_ALPHA4_OES 0x8043 +#define GL_LUMINANCE8_ALPHA8_OES 0x8045 +#define GL_LUMINANCE8_OES 0x8040 +#define GL_RGBA4_OES 0x8056 +#define GL_RGB5_A1_OES 0x8057 +#define GL_RGB565_OES 0x8D62 +/* reuse GL_RGB8_OES */ +/* reuse GL_RGBA8_OES */ +/* reuse GL_RGB10_EXT */ +/* reuse GL_RGB10_A2_EXT */ +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_RGB8_OES 0x8051 +#define GL_RGBA8_OES 0x8058 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_STENCIL_INDEX1_OES 0x8D46 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_STENCIL_INDEX4_OES 0x8D47 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_TEXTURE_WRAP_R_OES 0x8072 +#define GL_TEXTURE_3D_OES 0x806F +#define GL_TEXTURE_BINDING_3D_OES 0x806A +#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 +#define GL_SAMPLER_3D_OES 0x8B5F +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 +#endif + +/* GL_OES_texture_float */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_HALF_FLOAT_OES 0x8D61 +#endif + +/* GL_OES_texture_half_float_linear */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_texture_npot */ +/* No new tokens introduced by this extension. */ + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 +#endif + +/* GL_OES_vertex_half_float */ +/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 +#define GL_INT_10_10_10_2_OES 0x8DF7 +#endif + +/*------------------------------------------------------------------------* + * KHR extension tokens + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245 +#define GL_DEBUG_SOURCE_API_KHR 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A +#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B +#define GL_DEBUG_TYPE_ERROR_KHR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250 +#define GL_DEBUG_TYPE_OTHER_KHR 0x8251 +#define GL_DEBUG_TYPE_MARKER_KHR 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D +#define GL_BUFFER_KHR 0x82E0 +#define GL_SHADER_KHR 0x82E1 +#define GL_PROGRAM_KHR 0x82E2 +#define GL_QUERY_KHR 0x82E3 +/* PROGRAM_PIPELINE only in GL */ +#define GL_SAMPLER_KHR 0x82E6 +/* DISPLAY_LIST only in GL */ +#define GL_MAX_LABEL_LENGTH_KHR 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147 +#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148 +#define GL_DEBUG_OUTPUT_KHR 0x92E0 +#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 +#define GL_STACK_OVERFLOW_KHR 0x0503 +#define GL_STACK_UNDERFLOW_KHR 0x0504 +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD +#endif + +/*------------------------------------------------------------------------* + * AMD extension tokens + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_3DC_X_AMD 0x87F9 +#define GL_3DC_XY_AMD 0x87FA +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_ATC_RGB_AMD 0x8C92 +#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 +#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE +#endif + +/* GL_AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_Z400_BINARY_AMD 0x8740 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_DEPTH_STENCIL_OES 0x84F9 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_UNSIGNED_INT 0x1405 +#define GL_UNSIGNED_INT_24_8_OES 0x84FA +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT32_OES 0x81A7 +#define GL_DEPTH24_STENCIL8_OES 0x88F0 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 +#endif + +/* GL_ANGLE_instanced_arrays */ +#ifndef GL_ANGLE_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 +#endif + +/* GL_ANGLE_translated_shader_source */ +#ifndef GL_ANGLE_translated_shader_source +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 +#endif + +/*------------------------------------------------------------------------* + * APPLE extension tokens + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +/* No new tokens introduced by this extension. */ + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 +#define GL_MAX_SAMPLES_APPLE 0x8D57 +#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_RGB_422_APPLE 0x8A1F +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync + +#define GL_SYNC_OBJECT_APPLE 0x8A53 +#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 +#define GL_OBJECT_TYPE_APPLE 0x9112 +#define GL_SYNC_CONDITION_APPLE 0x9113 +#define GL_SYNC_STATUS_APPLE 0x9114 +#define GL_SYNC_FLAGS_APPLE 0x9115 +#define GL_SYNC_FENCE_APPLE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 +#define GL_UNSIGNALED_APPLE 0x9118 +#define GL_SIGNALED_APPLE 0x9119 +#define GL_ALREADY_SIGNALED_APPLE 0x911A +#define GL_TIMEOUT_EXPIRED_APPLE 0x911B +#define GL_CONDITION_SATISFIED_APPLE 0x911C +#define GL_WAIT_FAILED_APPLE 0x911D +#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 +#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D +#endif + +/*------------------------------------------------------------------------* + * ARM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_MALI_SHADER_BINARY_ARM 0x8F60 +#endif + +/* GL_ARM_rgba8 */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * EXT extension tokens + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_RGBA16F_EXT 0x881A +#define GL_RGB16F_EXT 0x881B +#define GL_RG16F_EXT 0x822F +#define GL_R16F_EXT 0x822D +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 +#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 +#endif + +/* GL_EXT_debug_marker */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_COLOR_EXT 0x1800 +#define GL_DEPTH_EXT 0x1801 +#define GL_STENCIL_EXT 0x1802 +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_QUERY_COUNTER_BITS_EXT 0x8864 +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#define GL_TIME_ELAPSED_EXT 0x88BF +#define GL_TIMESTAMP_EXT 0x8E28 +#define GL_GPU_DISJOINT_EXT 0x8FBB +#endif + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_MAX_DRAW_BUFFERS_EXT 0x8824 +#define GL_DRAW_BUFFER0_EXT 0x8825 +#define GL_DRAW_BUFFER1_EXT 0x8826 +#define GL_DRAW_BUFFER2_EXT 0x8827 +#define GL_DRAW_BUFFER3_EXT 0x8828 +#define GL_DRAW_BUFFER4_EXT 0x8829 +#define GL_DRAW_BUFFER5_EXT 0x882A +#define GL_DRAW_BUFFER6_EXT 0x882B +#define GL_DRAW_BUFFER7_EXT 0x882C +#define GL_DRAW_BUFFER8_EXT 0x882D +#define GL_DRAW_BUFFER9_EXT 0x882E +#define GL_DRAW_BUFFER10_EXT 0x882F +#define GL_DRAW_BUFFER11_EXT 0x8830 +#define GL_DRAW_BUFFER12_EXT 0x8831 +#define GL_DRAW_BUFFER13_EXT 0x8832 +#define GL_DRAW_BUFFER14_EXT 0x8833 +#define GL_DRAW_BUFFER15_EXT 0x8834 +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#endif + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_MAP_READ_BIT_EXT 0x0001 +#define GL_MAP_WRITE_BIT_EXT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C +/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_COLOR_ATTACHMENT_EXT 0x90F0 +#define GL_MULTIVIEW_EXT 0x90F1 +#define GL_DRAW_BUFFER_EXT 0x0C01 +#define GL_READ_BUFFER_EXT 0x0C02 +#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 +#endif + +/* GL_EXT_multi_draw_arrays */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A +#define GL_CURRENT_QUERY_EXT 0x8865 +#define GL_QUERY_RESULT_EXT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_BGRA_EXT 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +/* reuse GL_NO_ERROR */ +#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 +#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 +#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 +#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 +#define GL_NO_RESET_NOTIFICATION_EXT 0x8261 +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_VERTEX_SHADER_BIT_EXT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 +#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF +#define GL_PROGRAM_SEPARABLE_EXT 0x8258 +#define GL_ACTIVE_PROGRAM_EXT 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 +#endif + +/* GL_EXT_shader_texture_lod */ +/* No new tokens introduced by this extension. */ + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C +#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D +#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E +#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 +#endif + +/* GL_EXT_sRGB_write_control */ +#ifndef GL_EXT_sRGB_write_control +#define GL_EXT_sRGB_write_control 1 +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_BGRA_EXT 0x80E1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_RED_EXT 0x1903 +#define GL_RG_EXT 0x8227 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#endif + +/* GL_EXT_texture_sRGB_decode */ +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F +#define GL_ALPHA8_EXT 0x803C +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_RGBA32F_EXT 0x8814 +#define GL_RGB32F_EXT 0x8815 +#define GL_ALPHA32F_EXT 0x8816 +#define GL_LUMINANCE32F_EXT 0x8818 +#define GL_LUMINANCE_ALPHA32F_EXT 0x8819 +/* reuse GL_RGBA16F_EXT */ +/* reuse GL_RGB16F_EXT */ +#define GL_ALPHA16F_EXT 0x881C +#define GL_LUMINANCE16F_EXT 0x881E +#define GL_LUMINANCE_ALPHA16F_EXT 0x881F +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGB10_EXT 0x8052 +#define GL_BGRA8_EXT 0x93A1 +#define GL_R8_EXT 0x8229 +#define GL_RG8_EXT 0x822B +#define GL_R32F_EXT 0x822E +#define GL_RG32F_EXT 0x8230 +#define GL_R16F_EXT 0x822D +#define GL_RG16F_EXT 0x822F +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2 +#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4 +#endif + +/*------------------------------------------------------------------------* + * DMP extension tokens + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_SHADER_BINARY_DMP 0x9250 +#endif + +/*------------------------------------------------------------------------* + * FJ extension tokens + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_GCCSO_SHADER_BINARY_FJ 0x9260 +#endif + +/*------------------------------------------------------------------------* + * IMG extension tokens + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_SGX_PROGRAM_BINARY_IMG 0x9130 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_BGRA_IMG 0x80E1 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_SGX_BINARY_IMG 0x8C0A +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 +#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 +#define GL_MAX_SAMPLES_IMG 0x9135 +#define GL_TEXTURE_SAMPLES_IMG 0x9136 +#endif + +/*------------------------------------------------------------------------* + * NV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_COVERAGE_COMPONENT_NV 0x8ED0 +#define GL_COVERAGE_COMPONENT4_NV 0x8ED1 +#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 +#define GL_COVERAGE_BUFFERS_NV 0x8ED3 +#define GL_COVERAGE_SAMPLES_NV 0x8ED4 +#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 +#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 +#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 +#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000 +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_MAX_DRAW_BUFFERS_NV 0x8824 +#define GL_DRAW_BUFFER0_NV 0x8825 +#define GL_DRAW_BUFFER1_NV 0x8826 +#define GL_DRAW_BUFFER2_NV 0x8827 +#define GL_DRAW_BUFFER3_NV 0x8828 +#define GL_DRAW_BUFFER4_NV 0x8829 +#define GL_DRAW_BUFFER5_NV 0x882A +#define GL_DRAW_BUFFER6_NV 0x882B +#define GL_DRAW_BUFFER7_NV 0x882C +#define GL_DRAW_BUFFER8_NV 0x882D +#define GL_DRAW_BUFFER9_NV 0x882E +#define GL_DRAW_BUFFER10_NV 0x882F +#define GL_DRAW_BUFFER11_NV 0x8830 +#define GL_DRAW_BUFFER12_NV 0x8831 +#define GL_DRAW_BUFFER13_NV 0x8832 +#define GL_DRAW_BUFFER14_NV 0x8833 +#define GL_DRAW_BUFFER15_NV 0x8834 +#define GL_COLOR_ATTACHMENT0_NV 0x8CE0 +#define GL_COLOR_ATTACHMENT1_NV 0x8CE1 +#define GL_COLOR_ATTACHMENT2_NV 0x8CE2 +#define GL_COLOR_ATTACHMENT3_NV 0x8CE3 +#define GL_COLOR_ATTACHMENT4_NV 0x8CE4 +#define GL_COLOR_ATTACHMENT5_NV 0x8CE5 +#define GL_COLOR_ATTACHMENT6_NV 0x8CE6 +#define GL_COLOR_ATTACHMENT7_NV 0x8CE7 +#define GL_COLOR_ATTACHMENT8_NV 0x8CE8 +#define GL_COLOR_ATTACHMENT9_NV 0x8CE9 +#define GL_COLOR_ATTACHMENT10_NV 0x8CEA +#define GL_COLOR_ATTACHMENT11_NV 0x8CEB +#define GL_COLOR_ATTACHMENT12_NV 0x8CEC +#define GL_COLOR_ATTACHMENT13_NV 0x8CED +#define GL_COLOR_ATTACHMENT14_NV 0x8CEE +#define GL_COLOR_ATTACHMENT15_NV 0x8CEF +#endif + +/* GL_NV_draw_instanced */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF +/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_READ_FRAMEBUFFER_NV 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9 +#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6 +#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56 +#define GL_MAX_SAMPLES_NV 0x8D57 +#endif + +/* GL_NV_generate_mipmap_sRGB */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_READ_BUFFER_NV 0x0C02 +#endif + +/* GL_NV_read_buffer_front */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_depth_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_read_stencil */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_SLUMINANCE_NV 0x8C46 +#define GL_SLUMINANCE_ALPHA_NV 0x8C44 +#define GL_SRGB8_NV 0x8C41 +#define GL_SLUMINANCE8_NV 0x8C47 +#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45 +#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F +#define GL_ETC1_SRGB8_NV 0x88EE +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_TEXTURE_BORDER_COLOR_NV 0x1004 +#define GL_CLAMP_TO_BORDER_NV 0x812D +#endif + +/* GL_NV_texture_compression_s3tc_update */ +/* No new tokens introduced by this extension. */ + +/* GL_NV_texture_npot_2D_mipmap */ +/* No new tokens introduced by this extension. */ + +/*------------------------------------------------------------------------* + * QCOM extension tokens + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_ALPHA_TEST_QCOM 0x0BC0 +#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 +#define GL_ALPHA_TEST_REF_QCOM 0x0BC2 +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 +#define GL_CPU_OPTIMIZED_QCOM 0x8FB1 +#define GL_GPU_OPTIMIZED_QCOM 0x8FB2 +#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 +#endif + +/* GL_QCOM_driver_control */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_TEXTURE_WIDTH_QCOM 0x8BD2 +#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 +#define GL_TEXTURE_DEPTH_QCOM 0x8BD4 +#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 +#define GL_TEXTURE_FORMAT_QCOM 0x8BD6 +#define GL_TEXTURE_TYPE_QCOM 0x8BD7 +#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 +#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 +#define GL_TEXTURE_TARGET_QCOM 0x8BDA +#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB +#define GL_STATE_RESTORE 0x8BDC +#endif + +/* GL_QCOM_extended_get2 */ +/* No new tokens introduced by this extension. */ + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_WRITEONLY_RENDERING_QCOM 0x8823 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 +#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 +#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 +#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 +#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 +#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 +#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 +#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 +#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 +#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 +#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 +#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 +#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 +#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 +#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 +#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 +#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 +#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 +#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 +#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 +#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 +#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 +#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 +#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 +#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 +#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 +#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 +#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 +#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 +#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 +#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 +#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_SHADER_BINARY_VIV 0x8FC4 +#endif + +/*------------------------------------------------------------------------* + * End of extension tokens, start of corresponding extension functions + *------------------------------------------------------------------------*/ + +/*------------------------------------------------------------------------* + * OES extension functions + *------------------------------------------------------------------------*/ + +/* GL_OES_compressed_ETC1_RGB8_texture */ +#ifndef GL_OES_compressed_ETC1_RGB8_texture +#define GL_OES_compressed_ETC1_RGB8_texture 1 +#endif + +/* GL_OES_compressed_paletted_texture */ +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 +#endif + +/* GL_OES_depth24 */ +#ifndef GL_OES_depth24 +#define GL_OES_depth24 1 +#endif + +/* GL_OES_depth32 */ +#ifndef GL_OES_depth32 +#define GL_OES_depth32 1 +#endif + +/* GL_OES_depth_texture */ +#ifndef GL_OES_depth_texture +#define GL_OES_depth_texture 1 +#endif + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + +/* GL_OES_EGL_image_external */ +#ifndef GL_OES_EGL_image_external +#define GL_OES_EGL_image_external 1 +/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ +#endif + +/* GL_OES_element_index_uint */ +#ifndef GL_OES_element_index_uint +#define GL_OES_element_index_uint 1 +#endif + +/* GL_OES_fbo_render_mipmap */ +#ifndef GL_OES_fbo_render_mipmap +#define GL_OES_fbo_render_mipmap 1 +#endif + +/* GL_OES_fragment_precision_high */ +#ifndef GL_OES_fragment_precision_high +#define GL_OES_fragment_precision_high 1 +#endif + +/* GL_OES_get_program_binary */ +#ifndef GL_OES_get_program_binary +#define GL_OES_get_program_binary 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif +typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); +typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); +#endif + +/* GL_OES_mapbuffer */ +#ifndef GL_OES_mapbuffer +#define GL_OES_mapbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); +GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); +GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); +typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params); +#endif + +/* GL_OES_packed_depth_stencil */ +#ifndef GL_OES_packed_depth_stencil +#define GL_OES_packed_depth_stencil 1 +#endif + +/* GL_OES_required_internalformat */ +#ifndef GL_OES_required_internalformat +#define GL_OES_required_internalformat 1 +#endif + +/* GL_OES_rgb8_rgba8 */ +#ifndef GL_OES_rgb8_rgba8 +#define GL_OES_rgb8_rgba8 1 +#endif + +/* GL_OES_standard_derivatives */ +#ifndef GL_OES_standard_derivatives +#define GL_OES_standard_derivatives 1 +#endif + +/* GL_OES_stencil1 */ +#ifndef GL_OES_stencil1 +#define GL_OES_stencil1 1 +#endif + +/* GL_OES_stencil4 */ +#ifndef GL_OES_stencil4 +#define GL_OES_stencil4 1 +#endif + +#ifndef GL_OES_surfaceless_context +#define GL_OES_surfaceless_context 1 +#endif + +/* GL_OES_texture_3D */ +#ifndef GL_OES_texture_3D +#define GL_OES_texture_3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif +typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); +typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +#endif + +/* GL_OES_texture_float */ +#ifndef GL_OES_texture_float +#define GL_OES_texture_float 1 +#endif + +/* GL_OES_texture_float_linear */ +#ifndef GL_OES_texture_float_linear +#define GL_OES_texture_float_linear 1 +#endif + +/* GL_OES_texture_half_float */ +#ifndef GL_OES_texture_half_float +#define GL_OES_texture_half_float 1 +#endif + +/* GL_OES_texture_half_float_linear */ +#ifndef GL_OES_texture_half_float_linear +#define GL_OES_texture_half_float_linear 1 +#endif + +/* GL_OES_texture_npot */ +#ifndef GL_OES_texture_npot +#define GL_OES_texture_npot 1 +#endif + +/* GL_OES_vertex_array_object */ +#ifndef GL_OES_vertex_array_object +#define GL_OES_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); +GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); +GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); +GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); +#endif +typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); +typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); +typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); +typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); +#endif + +/* GL_OES_vertex_half_float */ +#ifndef GL_OES_vertex_half_float +#define GL_OES_vertex_half_float 1 +#endif + +/* GL_OES_vertex_type_10_10_10_2 */ +#ifndef GL_OES_vertex_type_10_10_10_2 +#define GL_OES_vertex_type_10_10_10_2 1 +#endif + +/*------------------------------------------------------------------------* + * KHR extension functions + *------------------------------------------------------------------------*/ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam); +GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message); +GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void); +GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); +typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam); +typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); +typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); +typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void); +typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params); +#endif + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 +#endif + + +/*------------------------------------------------------------------------* + * AMD extension functions + *------------------------------------------------------------------------*/ + +/* GL_AMD_compressed_3DC_texture */ +#ifndef GL_AMD_compressed_3DC_texture +#define GL_AMD_compressed_3DC_texture 1 +#endif + +/* GL_AMD_compressed_ATC_texture */ +#ifndef GL_AMD_compressed_ATC_texture +#define GL_AMD_compressed_ATC_texture 1 +#endif + +/* AMD_performance_monitor */ +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); +GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); +GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); +typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); +typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); +#endif + +/* GL_AMD_program_binary_Z400 */ +#ifndef GL_AMD_program_binary_Z400 +#define GL_AMD_program_binary_Z400 1 +#endif + +/*------------------------------------------------------------------------* + * ANGLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_ANGLE_depth_texture */ +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 +#endif + +/* GL_ANGLE_framebuffer_blit */ +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_ANGLE_framebuffer_multisample */ +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_ANGLE_pack_reverse_row_order */ +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 +#endif + +/* GL_ANGLE_program_binary */ +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 +#endif + +/* GL_ANGLE_texture_compression_dxt3 */ +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 +#endif + +/* GL_ANGLE_texture_compression_dxt5 */ +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 +#endif + +/* GL_ANGLE_texture_usage */ +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 +#endif + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif +typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); +#endif + +/*------------------------------------------------------------------------* + * APPLE extension functions + *------------------------------------------------------------------------*/ + +/* GL_APPLE_copy_texture_levels */ +#ifndef GL_APPLE_copy_texture_levels +#define GL_APPLE_copy_texture_levels 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif +typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); +#endif + +/* GL_APPLE_framebuffer_multisample */ +#ifndef GL_APPLE_framebuffer_multisample +#define GL_APPLE_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); +#endif + +/* GL_APPLE_rgb_422 */ +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 +#endif + +/* GL_APPLE_sync */ +#ifndef GL_APPLE_sync +#define GL_APPLE_sync 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); +GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); +GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); +GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); +GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); +typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); +typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); +typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); +typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif + +/* GL_APPLE_texture_format_BGRA8888 */ +#ifndef GL_APPLE_texture_format_BGRA8888 +#define GL_APPLE_texture_format_BGRA8888 1 +#endif + +/* GL_APPLE_texture_max_level */ +#ifndef GL_APPLE_texture_max_level +#define GL_APPLE_texture_max_level 1 +#endif + +/*------------------------------------------------------------------------* + * ARM extension functions + *------------------------------------------------------------------------*/ + +/* GL_ARM_mali_program_binary */ +#ifndef GL_ARM_mali_program_binary +#define GL_ARM_mali_program_binary 1 +#endif + +/* GL_ARM_mali_shader_binary */ +#ifndef GL_ARM_mali_shader_binary +#define GL_ARM_mali_shader_binary 1 +#endif + +/* GL_ARM_rgba8 */ +#ifndef GL_ARM_rgba8 +#define GL_ARM_rgba8 1 +#endif + +/*------------------------------------------------------------------------* + * EXT extension functions + *------------------------------------------------------------------------*/ + +/* GL_EXT_blend_minmax */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#endif + +/* GL_EXT_color_buffer_half_float */ +#ifndef GL_EXT_color_buffer_half_float +#define GL_EXT_color_buffer_half_float 1 +#endif + +/* GL_EXT_debug_label */ +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); +#endif + +/* GL_EXT_debug_marker */ +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); +#endif +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); +#endif + +/* GL_EXT_discard_framebuffer */ +#ifndef GL_EXT_discard_framebuffer +#define GL_EXT_discard_framebuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif +typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); +#endif + +#ifndef GL_EXT_disjoint_timer_query +#define GL_EXT_disjoint_timer_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); +GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target); +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); +GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params); +GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params); +#endif +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); +typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target); +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params); +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params); +#endif /* GL_EXT_disjoint_timer_query */ + +#ifndef GL_EXT_draw_buffers +#define GL_EXT_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs); +#endif /* GL_EXT_draw_buffers */ + +/* GL_EXT_map_buffer_range */ +#ifndef GL_EXT_map_buffer_range +#define GL_EXT_map_buffer_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); +#endif +typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +#endif + +/* GL_EXT_multisampled_render_to_texture */ +#ifndef GL_EXT_multisampled_render_to_texture +#define GL_EXT_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/* GL_EXT_multiview_draw_buffers */ +#ifndef GL_EXT_multiview_draw_buffers +#define GL_EXT_multiview_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); +GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); +GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); +typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount); +#endif + +/* GL_EXT_occlusion_query_boolean */ +#ifndef GL_EXT_occlusion_query_boolean +#define GL_EXT_occlusion_query_boolean 1 +/* All entry points also exist in GL_EXT_disjoint_timer_query */ +#endif + +/* GL_EXT_read_format_bgra */ +#ifndef GL_EXT_read_format_bgra +#define GL_EXT_read_format_bgra 1 +#endif + +/* GL_EXT_robustness */ +#ifndef GL_EXT_robustness +#define GL_EXT_robustness 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params); +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); +#endif + +/* GL_EXT_separate_shader_objects */ +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +#endif + +/* GL_EXT_shader_framebuffer_fetch */ +#ifndef GL_EXT_shader_framebuffer_fetch +#define GL_EXT_shader_framebuffer_fetch 1 +#endif + +/* GL_EXT_shader_texture_lod */ +#ifndef GL_EXT_shader_texture_lod +#define GL_EXT_shader_texture_lod 1 +#endif + +/* GL_EXT_shadow_samplers */ +#ifndef GL_EXT_shadow_samplers +#define GL_EXT_shadow_samplers 1 +#endif + +/* GL_EXT_sRGB */ +#ifndef GL_EXT_sRGB +#define GL_EXT_sRGB 1 +#endif + +/* GL_EXT_texture_compression_dxt1 */ +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 +#endif + +/* GL_EXT_texture_filter_anisotropic */ +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +/* GL_EXT_texture_format_BGRA8888 */ +#ifndef GL_EXT_texture_format_BGRA8888 +#define GL_EXT_texture_format_BGRA8888 1 +#endif + +/* GL_EXT_texture_rg */ +#ifndef GL_EXT_texture_rg +#define GL_EXT_texture_rg 1 +#endif + +/* GL_EXT_texture_storage */ +#ifndef GL_EXT_texture_storage +#define GL_EXT_texture_storage 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +#endif + +/* GL_EXT_texture_type_2_10_10_10_REV */ +#ifndef GL_EXT_texture_type_2_10_10_10_REV +#define GL_EXT_texture_type_2_10_10_10_REV 1 +#endif + +/* GL_EXT_unpack_subimage */ +#ifndef GL_EXT_unpack_subimage +#define GL_EXT_unpack_subimage 1 +#endif + +/*------------------------------------------------------------------------* + * DMP extension functions + *------------------------------------------------------------------------*/ + +/* GL_DMP_shader_binary */ +#ifndef GL_DMP_shader_binary +#define GL_DMP_shader_binary 1 +#endif + +/*------------------------------------------------------------------------* + * FJ extension functions + *------------------------------------------------------------------------*/ + +/* GL_FJ_shader_binary_GCCSO */ +#ifndef GL_FJ_shader_binary_GCCSO +#define GL_FJ_shader_binary_GCCSO 1 +#endif + +/*------------------------------------------------------------------------* + * IMG extension functions + *------------------------------------------------------------------------*/ + +/* GL_IMG_program_binary */ +#ifndef GL_IMG_program_binary +#define GL_IMG_program_binary 1 +#endif + +/* GL_IMG_read_format */ +#ifndef GL_IMG_read_format +#define GL_IMG_read_format 1 +#endif + +/* GL_IMG_shader_binary */ +#ifndef GL_IMG_shader_binary +#define GL_IMG_shader_binary 1 +#endif + +/* GL_IMG_texture_compression_pvrtc */ +#ifndef GL_IMG_texture_compression_pvrtc +#define GL_IMG_texture_compression_pvrtc 1 +#endif + +/* GL_IMG_texture_compression_pvrtc2 */ +#ifndef GL_IMG_texture_compression_pvrtc2 +#define GL_IMG_texture_compression_pvrtc2 1 +#endif + +/* GL_IMG_multisampled_render_to_texture */ +#ifndef GL_IMG_multisampled_render_to_texture +#define GL_IMG_multisampled_render_to_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); +#endif + +/*------------------------------------------------------------------------* + * NV extension functions + *------------------------------------------------------------------------*/ + +/* GL_NV_coverage_sample */ +#ifndef GL_NV_coverage_sample +#define GL_NV_coverage_sample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); +GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); +#endif +typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); +typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); +#endif + +/* GL_NV_depth_nonlinear */ +#ifndef GL_NV_depth_nonlinear +#define GL_NV_depth_nonlinear 1 +#endif + +/* GL_NV_draw_buffers */ +#ifndef GL_NV_draw_buffers +#define GL_NV_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); +#endif + +/* GL_NV_draw_instanced */ +#ifndef GL_NV_draw_instanced +#define GL_NV_draw_instanced 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif +typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +#endif + +/* GL_NV_fbo_color_attachments */ +#ifndef GL_NV_fbo_color_attachments +#define GL_NV_fbo_color_attachments 1 +#endif + +/* GL_NV_fence */ +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences); +GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences); +GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence); +GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence); +GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition); +#endif +typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +/* GL_NV_framebuffer_blit */ +#ifndef GL_NV_framebuffer_blit +#define GL_NV_framebuffer_blit 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif +typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +#endif + +/* GL_NV_framebuffer_multisample */ +#ifndef GL_NV_framebuffer_multisample +#define GL_NV_framebuffer_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +#endif + +/* GL_NV_generate_mipmap_sRGB */ +#ifndef GL_NV_generate_mipmap_sRGB +#define GL_NV_generate_mipmap_sRGB 1 +#endif + +/* GL_NV_instanced_arrays */ +#ifndef GL_NV_instanced_arrays +#define GL_NV_instanced_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor); +#endif +typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor); +#endif + +/* GL_NV_read_buffer */ +#ifndef GL_NV_read_buffer +#define GL_NV_read_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); +#endif +typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); +#endif + +/* GL_NV_read_buffer_front */ +#ifndef GL_NV_read_buffer_front +#define GL_NV_read_buffer_front 1 +#endif + +/* GL_NV_read_depth */ +#ifndef GL_NV_read_depth +#define GL_NV_read_depth 1 +#endif + +/* GL_NV_read_depth_stencil */ +#ifndef GL_NV_read_depth_stencil +#define GL_NV_read_depth_stencil 1 +#endif + +/* GL_NV_read_stencil */ +#ifndef GL_NV_read_stencil +#define GL_NV_read_stencil 1 +#endif + +/* GL_NV_shadow_samplers_array */ +#ifndef GL_NV_shadow_samplers_array +#define GL_NV_shadow_samplers_array 1 +#endif + +/* GL_NV_shadow_samplers_cube */ +#ifndef GL_NV_shadow_samplers_cube +#define GL_NV_shadow_samplers_cube 1 +#endif + +/* GL_NV_sRGB_formats */ +#ifndef GL_NV_sRGB_formats +#define GL_NV_sRGB_formats 1 +#endif + +/* GL_NV_texture_border_clamp */ +#ifndef GL_NV_texture_border_clamp +#define GL_NV_texture_border_clamp 1 +#endif + +/* GL_NV_texture_compression_s3tc_update */ +#ifndef GL_NV_texture_compression_s3tc_update +#define GL_NV_texture_compression_s3tc_update 1 +#endif + +/* GL_NV_texture_npot_2D_mipmap */ +#ifndef GL_NV_texture_npot_2D_mipmap +#define GL_NV_texture_npot_2D_mipmap 1 +#endif + +/*------------------------------------------------------------------------* + * QCOM extension functions + *------------------------------------------------------------------------*/ + +/* GL_QCOM_alpha_test */ +#ifndef GL_QCOM_alpha_test +#define GL_QCOM_alpha_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); +#endif +typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); +#endif + +/* GL_QCOM_binning_control */ +#ifndef GL_QCOM_binning_control +#define GL_QCOM_binning_control 1 +#endif + +/* GL_QCOM_driver_control */ +#ifndef GL_QCOM_driver_control +#define GL_QCOM_driver_control 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); +GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); +GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); +#endif +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); +typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); +typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); +#endif + +/* GL_QCOM_extended_get */ +#ifndef GL_QCOM_extended_get +#define GL_QCOM_extended_get 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); +GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); +GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); +typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); +typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); +#endif + +/* GL_QCOM_extended_get2 */ +#ifndef GL_QCOM_extended_get2 +#define GL_QCOM_extended_get2 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); +GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); +GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif +typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); +typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); +typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); +#endif + +/* GL_QCOM_perfmon_global_mode */ +#ifndef GL_QCOM_perfmon_global_mode +#define GL_QCOM_perfmon_global_mode 1 +#endif + +/* GL_QCOM_writeonly_rendering */ +#ifndef GL_QCOM_writeonly_rendering +#define GL_QCOM_writeonly_rendering 1 +#endif + +/* GL_QCOM_tiled_rendering */ +#ifndef GL_QCOM_tiled_rendering +#define GL_QCOM_tiled_rendering 1 +#ifdef GL_GLEXT_PROTOTYPES +GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); +#endif +typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); +typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); +#endif + +/*------------------------------------------------------------------------* + * VIV extension tokens + *------------------------------------------------------------------------*/ + +/* GL_VIV_shader_binary */ +#ifndef GL_VIV_shader_binary +#define GL_VIV_shader_binary 1 +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* __gl2ext_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_opengles2_gl2platform.h b/modules/sdl2/SDL/include/SDL_opengles2_gl2platform.h new file mode 100644 index 000000000..c325686f0 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_opengles2_gl2platform.h @@ -0,0 +1,30 @@ +#ifndef __gl2platform_h_ +#define __gl2platform_h_ + +/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ + +/* + * This document is licensed under the SGI Free Software B License Version + * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . + */ + +/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h + * + * Adopters may modify khrplatform.h and this file to suit their platform. + * You are encouraged to submit all modifications to the Khronos group so that + * they can be included in future versions of this file. Please submit changes + * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) + * by filing a bug against product "OpenGL-ES" component "Registry". + */ + +/*#include */ + +#ifndef GL_APICALL +#define GL_APICALL KHRONOS_APICALL +#endif + +#ifndef GL_APIENTRY +#define GL_APIENTRY KHRONOS_APIENTRY +#endif + +#endif /* __gl2platform_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_opengles2_khrplatform.h b/modules/sdl2/SDL/include/SDL_opengles2_khrplatform.h new file mode 100644 index 000000000..c9e6f17d3 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_opengles2_khrplatform.h @@ -0,0 +1,282 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2009 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by sending them to the public Khronos Bugzilla + * (http://khronos.org/bugzilla) by filing a bug against product + * "Khronos (general)" component "Registry". + * + * A predefined template which fills in some of the bug fields can be + * reached using http://tinyurl.com/khrplatform-h-bugreport, but you + * must create a Bugzilla login first. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(_WIN32) && !defined(__SCITECH_SNAP__) +# define KHRONOS_APICALL __declspec(dllimport) +#elif defined (__SYMBIAN32__) +# define KHRONOS_APICALL IMPORT_C +#else +# define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) + /* Win32 but not WinCE */ +# define KHRONOS_APIENTRY __stdcall +#else +# define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined (__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS ) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_pixels.h b/modules/sdl2/SDL/include/SDL_pixels.h new file mode 100644 index 000000000..0b4364b18 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_pixels.h @@ -0,0 +1,470 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_pixels.h + * + * Header for the enumerated pixel format definitions. + */ + +#ifndef SDL_pixels_h_ +#define SDL_pixels_h_ + +#include "SDL_stdinc.h" +#include "SDL_endian.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Transparency definitions + * + * These define alpha as the opacity of a surface. + */ +/* @{ */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 +/* @} */ + +/** Pixel type. */ +enum +{ + SDL_PIXELTYPE_UNKNOWN, + SDL_PIXELTYPE_INDEX1, + SDL_PIXELTYPE_INDEX4, + SDL_PIXELTYPE_INDEX8, + SDL_PIXELTYPE_PACKED8, + SDL_PIXELTYPE_PACKED16, + SDL_PIXELTYPE_PACKED32, + SDL_PIXELTYPE_ARRAYU8, + SDL_PIXELTYPE_ARRAYU16, + SDL_PIXELTYPE_ARRAYU32, + SDL_PIXELTYPE_ARRAYF16, + SDL_PIXELTYPE_ARRAYF32 +}; + +/** Bitmap pixel order, high bit -> low bit. */ +enum +{ + SDL_BITMAPORDER_NONE, + SDL_BITMAPORDER_4321, + SDL_BITMAPORDER_1234 +}; + +/** Packed component order, high bit -> low bit. */ +enum +{ + SDL_PACKEDORDER_NONE, + SDL_PACKEDORDER_XRGB, + SDL_PACKEDORDER_RGBX, + SDL_PACKEDORDER_ARGB, + SDL_PACKEDORDER_RGBA, + SDL_PACKEDORDER_XBGR, + SDL_PACKEDORDER_BGRX, + SDL_PACKEDORDER_ABGR, + SDL_PACKEDORDER_BGRA +}; + +/** Array component order, low byte -> high byte. */ +/* !!! FIXME: in 2.1, make these not overlap differently with + !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */ +enum +{ + SDL_ARRAYORDER_NONE, + SDL_ARRAYORDER_RGB, + SDL_ARRAYORDER_RGBA, + SDL_ARRAYORDER_ARGB, + SDL_ARRAYORDER_BGR, + SDL_ARRAYORDER_BGRA, + SDL_ARRAYORDER_ABGR +}; + +/** Packed component layout. */ +enum +{ + SDL_PACKEDLAYOUT_NONE, + SDL_PACKEDLAYOUT_332, + SDL_PACKEDLAYOUT_4444, + SDL_PACKEDLAYOUT_1555, + SDL_PACKEDLAYOUT_5551, + SDL_PACKEDLAYOUT_565, + SDL_PACKEDLAYOUT_8888, + SDL_PACKEDLAYOUT_2101010, + SDL_PACKEDLAYOUT_1010102 +}; + +#define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D) + +#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \ + ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \ + ((bits) << 8) | ((bytes) << 0)) + +#define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F) +#define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F) +#define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F) +#define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F) +#define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF) +#define SDL_BYTESPERPIXEL(X) \ + (SDL_ISPIXELFORMAT_FOURCC(X) ? \ + ((((X) == SDL_PIXELFORMAT_YUY2) || \ + ((X) == SDL_PIXELFORMAT_UYVY) || \ + ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF)) + +#define SDL_ISPIXELFORMAT_INDEXED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))) + +#define SDL_ISPIXELFORMAT_PACKED(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32))) + +#define SDL_ISPIXELFORMAT_ARRAY(format) \ + (!SDL_ISPIXELFORMAT_FOURCC(format) && \ + ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \ + (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32))) + +#define SDL_ISPIXELFORMAT_ALPHA(format) \ + ((SDL_ISPIXELFORMAT_PACKED(format) && \ + ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \ + (SDL_ISPIXELFORMAT_ARRAY(format) && \ + ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \ + (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA)))) + +/* The flag is set to 1 because 0x1? is not in the printable ASCII range */ +#define SDL_ISPIXELFORMAT_FOURCC(format) \ + ((format) && (SDL_PIXELFLAG(format) != 1)) + +/* Note: If you modify this list, update SDL_GetPixelFormatName() */ +enum +{ + SDL_PIXELFORMAT_UNKNOWN, + SDL_PIXELFORMAT_INDEX1LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX1MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0, + 1, 0), + SDL_PIXELFORMAT_INDEX4LSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX4MSB = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0, + 4, 0), + SDL_PIXELFORMAT_INDEX8 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1), + SDL_PIXELFORMAT_RGB332 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_332, 8, 1), + SDL_PIXELFORMAT_RGB444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_4444, 12, 2), + SDL_PIXELFORMAT_RGB555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_BGR555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_1555, 15, 2), + SDL_PIXELFORMAT_ARGB4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_RGBA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ABGR4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_BGRA4444 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_4444, 16, 2), + SDL_PIXELFORMAT_ARGB1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_RGBA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_ABGR1555 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_1555, 16, 2), + SDL_PIXELFORMAT_BGRA5551 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_5551, 16, 2), + SDL_PIXELFORMAT_RGB565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_BGR565 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_565, 16, 2), + SDL_PIXELFORMAT_RGB24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0, + 24, 3), + SDL_PIXELFORMAT_BGR24 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0, + 24, 3), + SDL_PIXELFORMAT_RGB888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_RGBX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGR888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_BGRX8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX, + SDL_PACKEDLAYOUT_8888, 24, 4), + SDL_PIXELFORMAT_ARGB8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_RGBA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ABGR8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_BGRA8888 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA, + SDL_PACKEDLAYOUT_8888, 32, 4), + SDL_PIXELFORMAT_ARGB2101010 = + SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB, + SDL_PACKEDLAYOUT_2101010, 32, 4), + + /* Aliases for RGBA byte arrays of color data, for the current platform */ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_RGBA8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_ABGR8888, +#else + SDL_PIXELFORMAT_RGBA32 = SDL_PIXELFORMAT_ABGR8888, + SDL_PIXELFORMAT_ARGB32 = SDL_PIXELFORMAT_BGRA8888, + SDL_PIXELFORMAT_BGRA32 = SDL_PIXELFORMAT_ARGB8888, + SDL_PIXELFORMAT_ABGR32 = SDL_PIXELFORMAT_RGBA8888, +#endif + + SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'), + SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */ + SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'), + SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'), + SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'), + SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */ + SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'), + SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'), + SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */ + SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'), + SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */ + SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ') +}; + +typedef struct SDL_Color +{ + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 a; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct SDL_Palette +{ + int ncolors; + SDL_Color *colors; + Uint32 version; + int refcount; +} SDL_Palette; + +/** + * \note Everything in the pixel format structure is read-only. + */ +typedef struct SDL_PixelFormat +{ + Uint32 format; + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 padding[2]; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + int refcount; + struct SDL_PixelFormat *next; +} SDL_PixelFormat; + +/** + * \brief Get the human readable name of a pixel format + */ +extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format); + +/** + * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks. + * + * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible. + * + * \sa SDL_MasksToPixelFormatEnum() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format, + int *bpp, + Uint32 * Rmask, + Uint32 * Gmask, + Uint32 * Bmask, + Uint32 * Amask); + +/** + * \brief Convert a bpp and RGBA masks to an enumerated pixel format. + * + * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion + * wasn't possible. + * + * \sa SDL_PixelFormatEnumToMasks() + */ +extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); + +/** + * \brief Create an SDL_PixelFormat structure from a pixel format enum. + */ +extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format); + +/** + * \brief Free an SDL_PixelFormat structure. + */ +extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format); + +/** + * \brief Create a palette structure with the specified number of color + * entries. + * + * \return A new palette, or NULL if there wasn't enough memory. + * + * \note The palette entries are initialized to white. + * + * \sa SDL_FreePalette() + */ +extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors); + +/** + * \brief Set the palette for a pixel format structure. + */ +extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format, + SDL_Palette *palette); + +/** + * \brief Set a range of colors in a palette. + * + * \param palette The palette to modify. + * \param colors An array of colors to copy into the palette. + * \param firstcolor The index of the first palette entry to modify. + * \param ncolors The number of entries to modify. + * + * \return 0 on success, or -1 if not all of the colors could be set. + */ +extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette, + const SDL_Color * colors, + int firstcolor, int ncolors); + +/** + * \brief Free a palette created with SDL_AllocPalette(). + * + * \sa SDL_AllocPalette() + */ +extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette); + +/** + * \brief Maps an RGB triple to an opaque pixel value for a given pixel format. + * + * \sa SDL_MapRGBA + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b); + +/** + * \brief Maps an RGBA quadruple to a pixel value for a given pixel format. + * + * \sa SDL_MapRGB + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the RGB components from a pixel of the specified format. + * + * \sa SDL_GetRGBA + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b); + +/** + * \brief Get the RGBA components from a pixel of the specified format. + * + * \sa SDL_GetRGB + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, + const SDL_PixelFormat * format, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Calculate a 256 entry gamma ramp for a gamma value. + */ +extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_pixels_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_platform.h b/modules/sdl2/SDL/include/SDL_platform.h new file mode 100644 index 000000000..7dea4ce94 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_platform.h @@ -0,0 +1,198 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_platform.h + * + * Try to get a standard set of platform defines. + */ + +#ifndef SDL_platform_h_ +#define SDL_platform_h_ + +#if defined(_AIX) +#undef __AIX__ +#define __AIX__ 1 +#endif +#if defined(__HAIKU__) +#undef __HAIKU__ +#define __HAIKU__ 1 +#endif +#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) +#undef __BSDI__ +#define __BSDI__ 1 +#endif +#if defined(_arch_dreamcast) +#undef __DREAMCAST__ +#define __DREAMCAST__ 1 +#endif +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) +#undef __FREEBSD__ +#define __FREEBSD__ 1 +#endif +#if defined(hpux) || defined(__hpux) || defined(__hpux__) +#undef __HPUX__ +#define __HPUX__ 1 +#endif +#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) +#undef __IRIX__ +#define __IRIX__ 1 +#endif +#if (defined(linux) || defined(__linux) || defined(__linux__)) +#undef __LINUX__ +#define __LINUX__ 1 +#endif +#if defined(ANDROID) || defined(__ANDROID__) +#undef __ANDROID__ +#undef __LINUX__ /* do we need to do this? */ +#define __ANDROID__ 1 +#endif + +#if defined(__APPLE__) +/* lets us know what version of Mac OS X we're compiling on */ +#include "AvailabilityMacros.h" +#include "TargetConditionals.h" +#if TARGET_OS_TV +#undef __TVOS__ +#define __TVOS__ 1 +#endif +#if TARGET_OS_IPHONE +/* if compiling for iOS */ +#undef __IPHONEOS__ +#define __IPHONEOS__ 1 +#undef __MACOSX__ +#else +/* if not compiling for iOS */ +#undef __MACOSX__ +#define __MACOSX__ 1 +#if MAC_OS_X_VERSION_MIN_REQUIRED < 1060 +# error SDL for Mac OS X only supports deploying on 10.6 and above. +#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1060 */ +#endif /* TARGET_OS_IPHONE */ +#endif /* defined(__APPLE__) */ + +#if defined(__NetBSD__) +#undef __NETBSD__ +#define __NETBSD__ 1 +#endif +#if defined(__OpenBSD__) +#undef __OPENBSD__ +#define __OPENBSD__ 1 +#endif +#if defined(__OS2__) || defined(__EMX__) +#undef __OS2__ +#define __OS2__ 1 +#endif +#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) +#undef __OSF__ +#define __OSF__ 1 +#endif +#if defined(__QNXNTO__) +#undef __QNXNTO__ +#define __QNXNTO__ 1 +#endif +#if defined(riscos) || defined(__riscos) || defined(__riscos__) +#undef __RISCOS__ +#define __RISCOS__ 1 +#endif +#if defined(__sun) && defined(__SVR4) +#undef __SOLARIS__ +#define __SOLARIS__ 1 +#endif + +#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) +/* Try to find out if we're compiling for WinRT or non-WinRT */ +#if defined(_MSC_VER) && defined(__has_include) +#if __has_include() +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ +#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ +#define HAVE_WINAPIFAMILY_H 1 +#else +#define HAVE_WINAPIFAMILY_H 0 +#endif + +#if HAVE_WINAPIFAMILY_H +#include +#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) +#else +#define WINAPI_FAMILY_WINRT 0 +#endif /* HAVE_WINAPIFAMILY_H */ + +#if WINAPI_FAMILY_WINRT +#undef __WINRT__ +#define __WINRT__ 1 +#else +#undef __WINDOWS__ +#define __WINDOWS__ 1 +#endif +#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ + +#if defined(__WINDOWS__) +#undef __WIN32__ +#define __WIN32__ 1 +#endif +#if defined(__PSP__) +#undef __PSP__ +#define __PSP__ 1 +#endif + +/* The NACL compiler defines __native_client__ and __pnacl__ + * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi + */ +#if defined(__native_client__) +#undef __LINUX__ +#undef __NACL__ +#define __NACL__ 1 +#endif +#if defined(__pnacl__) +#undef __LINUX__ +#undef __PNACL__ +#define __PNACL__ 1 +/* PNACL with newlib supports static linking only */ +#define __SDL_NOGETPROCADDR__ +#endif + + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Gets the name of the platform. + */ +extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_platform_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_power.h b/modules/sdl2/SDL/include/SDL_power.h new file mode 100644 index 000000000..a4fe8a935 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_power.h @@ -0,0 +1,75 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_power_h_ +#define SDL_power_h_ + +/** + * \file SDL_power.h + * + * Header for the SDL power management routines. + */ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The basic state for the system's power supply. + */ +typedef enum +{ + SDL_POWERSTATE_UNKNOWN, /**< cannot determine power status */ + SDL_POWERSTATE_ON_BATTERY, /**< Not plugged in, running on the battery */ + SDL_POWERSTATE_NO_BATTERY, /**< Plugged in, no battery available */ + SDL_POWERSTATE_CHARGING, /**< Plugged in, charging battery */ + SDL_POWERSTATE_CHARGED /**< Plugged in, battery charged */ +} SDL_PowerState; + + +/** + * \brief Get the current power supply details. + * + * \param secs Seconds of battery life left. You can pass a NULL here if + * you don't care. Will return -1 if we can't determine a + * value, or we're not running on a battery. + * + * \param pct Percentage of battery life left, between 0 and 100. You can + * pass a NULL here if you don't care. Will return -1 if we + * can't determine a value, or we're not running on a battery. + * + * \return The state of the battery (if any). + */ +extern DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_power_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_quit.h b/modules/sdl2/SDL/include/SDL_quit.h new file mode 100644 index 000000000..fea56a8d8 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_quit.h @@ -0,0 +1,58 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_quit.h + * + * Include file for SDL quit event handling. + */ + +#ifndef SDL_quit_h_ +#define SDL_quit_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/** + * \file SDL_quit.h + * + * An ::SDL_QUIT event is generated when the user tries to close the application + * window. If it is ignored or filtered out, the window will remain open. + * If it is not ignored or filtered, it is queued normally and the window + * is allowed to close. When the window is closed, screen updates will + * complete, but have no effect. + * + * SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + * and SIGTERM (system termination request), if handlers do not already + * exist, that generate ::SDL_QUIT events as well. There is no way + * to determine the cause of an ::SDL_QUIT event, but setting a signal + * handler in your application will override the default generation of + * quit events for that signal. + * + * \sa SDL_Quit() + */ + +/* There are no functions directly affecting the quit event */ + +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), (SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUIT,SDL_QUIT) > 0)) + +#endif /* SDL_quit_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_rect.h b/modules/sdl2/SDL/include/SDL_rect.h new file mode 100644 index 000000000..543bb6186 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_rect.h @@ -0,0 +1,148 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rect.h + * + * Header file for SDL_rect definition and management functions. + */ + +#ifndef SDL_rect_h_ +#define SDL_rect_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_pixels.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a point + * + * \sa SDL_EnclosePoints + * \sa SDL_PointInRect + */ +typedef struct SDL_Point +{ + int x; + int y; +} SDL_Point; + +/** + * \brief A rectangle, with the origin at the upper left. + * + * \sa SDL_RectEmpty + * \sa SDL_RectEquals + * \sa SDL_HasIntersection + * \sa SDL_IntersectRect + * \sa SDL_UnionRect + * \sa SDL_EnclosePoints + */ +typedef struct SDL_Rect +{ + int x, y; + int w, h; +} SDL_Rect; + +/** + * \brief Returns true if point resides inside a rectangle. + */ +SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) +{ + return ( (p->x >= r->x) && (p->x < (r->x + r->w)) && + (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Returns true if the rectangle has no area. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) +{ + return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Returns true if the two rectangles are equal. + */ +SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) +{ + return (a && b && (a->x == b->x) && (a->y == b->y) && + (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; +} + +/** + * \brief Determine whether two rectangles intersect. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, + const SDL_Rect * B); + +/** + * \brief Calculate the intersection of two rectangles. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate the union of two rectangles. + */ +extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, + const SDL_Rect * B, + SDL_Rect * result); + +/** + * \brief Calculate a minimal rectangle enclosing a set of points + * + * \return SDL_TRUE if any points were within the clipping rect + */ +extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points, + int count, + const SDL_Rect * clip, + SDL_Rect * result); + +/** + * \brief Calculate the intersection of a rectangle and line segment. + * + * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * + rect, int *X1, + int *Y1, int *X2, + int *Y2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_rect_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_render.h b/modules/sdl2/SDL/include/SDL_render.h new file mode 100644 index 000000000..d33619297 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_render.h @@ -0,0 +1,931 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_render.h + * + * Header file for SDL 2D rendering functions. + * + * This API supports the following features: + * * single pixel points + * * single pixel lines + * * filled rectangles + * * texture images + * + * The primitives may be drawn in opaque, blended, or additive modes. + * + * The texture images may be drawn in opaque, blended, or additive modes. + * They can have an additional color tint or alpha modulation applied to + * them, and may also be stretched with linear interpolation. + * + * This API is designed to accelerate simple 2D operations. You may + * want more functionality such as polygons and particle effects and + * in that case you should use SDL's OpenGL/Direct3D support or one + * of the many good 3D engines. + * + * These functions must be called from the main thread. + * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 + */ + +#ifndef SDL_render_h_ +#define SDL_render_h_ + +#include "SDL_stdinc.h" +#include "SDL_rect.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Flags used when creating a rendering context + */ +typedef enum +{ + SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ + SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware + acceleration */ + SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized + with the refresh rate */ + SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports + rendering to texture */ +} SDL_RendererFlags; + +/** + * \brief Information on the capabilities of a render driver or context. + */ +typedef struct SDL_RendererInfo +{ + const char *name; /**< The name of the renderer */ + Uint32 flags; /**< Supported ::SDL_RendererFlags */ + Uint32 num_texture_formats; /**< The number of available texture formats */ + Uint32 texture_formats[16]; /**< The available texture formats */ + int max_texture_width; /**< The maximum texture width */ + int max_texture_height; /**< The maximum texture height */ +} SDL_RendererInfo; + +/** + * \brief The access pattern allowed for a texture. + */ +typedef enum +{ + SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ + SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ + SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ +} SDL_TextureAccess; + +/** + * \brief The texture channel modulation used in SDL_RenderCopy(). + */ +typedef enum +{ + SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ + SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ + SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ +} SDL_TextureModulate; + +/** + * \brief Flip constants for SDL_RenderCopyEx + */ +typedef enum +{ + SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ + SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ + SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ +} SDL_RendererFlip; + +/** + * \brief A structure representing rendering state + */ +struct SDL_Renderer; +typedef struct SDL_Renderer SDL_Renderer; + +/** + * \brief An efficient driver-specific representation of pixel data + */ +struct SDL_Texture; +typedef struct SDL_Texture SDL_Texture; + + +/* Function prototypes */ + +/** + * \brief Get the number of 2D rendering drivers available for the current + * display. + * + * A render driver is a set of code that handles rendering and texture + * management on a particular display. Normally there is only one, but + * some drivers may have several available with different capabilities. + * + * \sa SDL_GetRenderDriverInfo() + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); + +/** + * \brief Get information about a specific 2D rendering driver for the current + * display. + * + * \param index The index of the driver to query information about. + * \param info A pointer to an SDL_RendererInfo struct to be filled with + * information on the rendering driver. + * + * \return 0 on success, -1 if the index was out of range. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, + SDL_RendererInfo * info); + +/** + * \brief Create a window and default renderer + * + * \param width The width of the window + * \param height The height of the window + * \param window_flags The flags used to create the window + * \param window A pointer filled with the window, or NULL on error + * \param renderer A pointer filled with the renderer, or NULL on error + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( + int width, int height, Uint32 window_flags, + SDL_Window **window, SDL_Renderer **renderer); + + +/** + * \brief Create a 2D rendering context for a window. + * + * \param window The window where rendering is displayed. + * \param index The index of the rendering driver to initialize, or -1 to + * initialize the first one supporting the requested flags. + * \param flags ::SDL_RendererFlags. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateSoftwareRenderer() + * \sa SDL_GetRendererInfo() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, + int index, Uint32 flags); + +/** + * \brief Create a 2D software rendering context for a surface. + * + * \param surface The surface where rendering is done. + * + * \return A valid rendering context or NULL if there was an error. + * + * \sa SDL_CreateRenderer() + * \sa SDL_DestroyRenderer() + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); + +/** + * \brief Get the renderer associated with a window. + */ +extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); + +/** + * \brief Get information about a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, + SDL_RendererInfo * info); + +/** + * \brief Get the output size in pixels of a rendering context. + */ +extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, + int *w, int *h); + +/** + * \brief Create a texture for a rendering context. + * + * \param renderer The renderer. + * \param format The format of the texture. + * \param access One of the enumerated values in ::SDL_TextureAccess. + * \param w The width of the texture in pixels. + * \param h The height of the texture in pixels. + * + * \return The created texture is returned, or NULL if no rendering context was + * active, the format was unsupported, or the width or height were out + * of range. + * + * \note The contents of the texture are not defined at creation. + * + * \sa SDL_QueryTexture() + * \sa SDL_UpdateTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, + Uint32 format, + int access, int w, + int h); + +/** + * \brief Create a texture from an existing surface. + * + * \param renderer The renderer. + * \param surface The surface containing pixel data used to fill the texture. + * + * \return The created texture is returned, or NULL on error. + * + * \note The surface is not modified or freed by this function. + * + * \sa SDL_QueryTexture() + * \sa SDL_DestroyTexture() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); + +/** + * \brief Query the attributes of a texture + * + * \param texture A texture to be queried. + * \param format A pointer filled in with the raw format of the texture. The + * actual format may differ, but pixel transfers will use this + * format. + * \param access A pointer filled in with the actual access to the texture. + * \param w A pointer filled in with the width of the texture in pixels. + * \param h A pointer filled in with the height of the texture in pixels. + * + * \return 0 on success, or -1 if the texture is not valid. + */ +extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, + Uint32 * format, int *access, + int *w, int *h); + +/** + * \brief Set an additional color value used in render copy operations. + * + * \param texture The texture to update. + * \param r The red color value multiplied into copy operations. + * \param g The green color value multiplied into copy operations. + * \param b The blue color value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or color modulation + * is not supported. + * + * \sa SDL_GetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in render copy operations. + * + * \param texture The texture to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in render copy operations. + * + * \param texture The texture to update. + * \param alpha The alpha value multiplied into copy operations. + * + * \return 0 on success, or -1 if the texture is not valid or alpha modulation + * is not supported. + * + * \sa SDL_GetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in render copy operations. + * + * \param texture The texture to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for texture copy operations. + * + * \param texture The texture to update. + * \param blendMode ::SDL_BlendMode to use for texture blending. + * + * \return 0 on success, or -1 if the texture is not valid or the blend mode is + * not supported. + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for texture copy operations. + * + * \param texture The texture to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \sa SDL_SetTextureBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, + SDL_BlendMode *blendMode); + +/** + * \brief Update the given texture rectangle with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param pixels The raw pixel data in the format of the texture. + * \param pitch The number of bytes in a row of pixel data, including padding between lines. + * + * The pixel data must be in the format of the texture. The pixel format can be + * queried with SDL_QueryTexture. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note This is a fairly slow function. + */ +extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const void *pixels, int pitch); + +/** + * \brief Update a rectangle within a planar YV12 or IYUV texture with new pixel data. + * + * \param texture The texture to update + * \param rect A pointer to the rectangle of pixels to update, or NULL to + * update the entire texture. + * \param Yplane The raw pixel data for the Y plane. + * \param Ypitch The number of bytes between rows of pixel data for the Y plane. + * \param Uplane The raw pixel data for the U plane. + * \param Upitch The number of bytes between rows of pixel data for the U plane. + * \param Vplane The raw pixel data for the V plane. + * \param Vpitch The number of bytes between rows of pixel data for the V plane. + * + * \return 0 on success, or -1 if the texture is not valid. + * + * \note You can use SDL_UpdateTexture() as long as your pixel data is + * a contiguous block of Y and U/V planes in the proper order, but + * this function is available if your pixel data is not contiguous. + */ +extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, + const SDL_Rect * rect, + const Uint8 *Yplane, int Ypitch, + const Uint8 *Uplane, int Upitch, + const Uint8 *Vplane, int Vpitch); + +/** + * \brief Lock a portion of the texture for write-only pixel access. + * + * \param texture The texture to lock for access, which was created with + * ::SDL_TEXTUREACCESS_STREAMING. + * \param rect A pointer to the rectangle to lock for access. If the rect + * is NULL, the entire texture will be locked. + * \param pixels This is filled in with a pointer to the locked pixels, + * appropriately offset by the locked area. + * \param pitch This is filled in with the pitch of the locked pixels. + * + * \return 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. + * + * \sa SDL_UnlockTexture() + */ +extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, + const SDL_Rect * rect, + void **pixels, int *pitch); + +/** + * \brief Unlock a texture, uploading the changes to video memory, if needed. + * + * \sa SDL_LockTexture() + */ +extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); + +/** + * \brief Determines whether a window supports the use of render targets + * + * \param renderer The renderer that will be checked + * + * \return SDL_TRUE if supported, SDL_FALSE if not. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); + +/** + * \brief Set a texture as the current rendering target. + * + * \param renderer The renderer. + * \param texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target + * + * \return 0 on success, or -1 on error + * + * \sa SDL_GetRenderTarget() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, + SDL_Texture *texture); + +/** + * \brief Get the current render target or NULL for the default render target. + * + * \return The current render target + * + * \sa SDL_SetRenderTarget() + */ +extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); + +/** + * \brief Set device independent resolution for rendering + * + * \param renderer The renderer for which resolution should be set. + * \param w The width of the logical resolution + * \param h The height of the logical resolution + * + * This function uses the viewport and scaling functionality to allow a fixed logical + * resolution for rendering, regardless of the actual output resolution. If the actual + * output resolution doesn't have the same aspect ratio the output rendering will be + * centered within the output display. + * + * If the output display is a window, mouse events in the window will be filtered + * and scaled so they seem to arrive within the logical resolution. + * + * \note If this function results in scaling or subpixel drawing by the + * rendering backend, it will be handled using the appropriate + * quality hints. + * + * \sa SDL_RenderGetLogicalSize() + * \sa SDL_RenderSetScale() + * \sa SDL_RenderSetViewport() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); + +/** + * \brief Get device independent resolution for rendering + * + * \param renderer The renderer from which resolution should be queried. + * \param w A pointer filled with the width of the logical resolution + * \param h A pointer filled with the height of the logical resolution + * + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); + +/** + * \brief Set whether to force integer scales for resolution-independent rendering + * + * \param renderer The renderer for which integer scaling should be set. + * \param enable Enable or disable integer scaling + * + * This function restricts the logical viewport to integer values - that is, when + * a resolution is between two multiples of a logical size, the viewport size is + * rounded down to the lower multiple. + * + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, + SDL_bool enable); + +/** + * \brief Get whether integer scales are forced for resolution-independent rendering + * + * \param renderer The renderer from which integer scaling should be queried. + * + * \sa SDL_RenderSetIntegerScale() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); + +/** + * \brief Set the drawing area for rendering on the current target. + * + * \param renderer The renderer for which the drawing area should be set. + * \param rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. + * + * The x,y of the viewport rect represents the origin for rendering. + * + * \return 0 on success, or -1 on error + * + * \note If the window associated with the renderer is resized, the viewport is automatically reset. + * + * \sa SDL_RenderGetViewport() + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the drawing area for the current target. + * + * \sa SDL_RenderSetViewport() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Set the clip rectangle for the current target. + * + * \param renderer The renderer for which clip rectangle should be set. + * \param rect A pointer to the rectangle to set as the clip rectangle, or + * NULL to disable clipping. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_RenderGetClipRect() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Get the clip rectangle for the current target. + * + * \param renderer The renderer from which clip rectangle should be queried. + * \param rect A pointer filled in with the current clip rectangle, or + * an empty rectangle if clipping is disabled. + * + * \sa SDL_RenderSetClipRect() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, + SDL_Rect * rect); + +/** + * \brief Get whether clipping is enabled on the given renderer. + * + * \param renderer The renderer from which clip state should be queried. + * + * \sa SDL_RenderGetClipRect() + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); + + +/** + * \brief Set the drawing scale for rendering on the current target. + * + * \param renderer The renderer for which the drawing scale should be set. + * \param scaleX The horizontal scaling factor + * \param scaleY The vertical scaling factor + * + * The drawing coordinates are scaled by the x/y scaling factors + * before they are used by the renderer. This allows resolution + * independent drawing with a single coordinate system. + * + * \note If this results in scaling or subpixel drawing by the + * rendering backend, it will be handled using the appropriate + * quality hints. For best results use integer scaling factors. + * + * \sa SDL_RenderGetScale() + * \sa SDL_RenderSetLogicalSize() + */ +extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, + float scaleX, float scaleY); + +/** + * \brief Get the drawing scale for the current target. + * + * \param renderer The renderer from which drawing scale should be queried. + * \param scaleX A pointer filled in with the horizontal scaling factor + * \param scaleY A pointer filled in with the vertical scaling factor + * + * \sa SDL_RenderSetScale() + */ +extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, + float *scaleX, float *scaleY); + +/** + * \brief Set the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer The renderer for which drawing color should be set. + * \param r The red value used to draw on the rendering target. + * \param g The green value used to draw on the rendering target. + * \param b The blue value used to draw on the rendering target. + * \param a The alpha value used to draw on the rendering target, usually + * ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, + Uint8 r, Uint8 g, Uint8 b, + Uint8 a); + +/** + * \brief Get the color used for drawing operations (Rect, Line and Clear). + * + * \param renderer The renderer from which drawing color should be queried. + * \param r A pointer to the red value used to draw on the rendering target. + * \param g A pointer to the green value used to draw on the rendering target. + * \param b A pointer to the blue value used to draw on the rendering target. + * \param a A pointer to the alpha value used to draw on the rendering target, + * usually ::SDL_ALPHA_OPAQUE (255). + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, + Uint8 * r, Uint8 * g, Uint8 * b, + Uint8 * a); + +/** + * \brief Set the blend mode used for drawing operations (Fill and Line). + * + * \param renderer The renderer for which blend mode should be set. + * \param blendMode ::SDL_BlendMode to use for blending. + * + * \return 0 on success, or -1 on error + * + * \note If the blend mode is not supported, the closest supported mode is + * chosen. + * + * \sa SDL_GetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for drawing operations. + * + * \param renderer The renderer from which blend mode should be queried. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 on error + * + * \sa SDL_SetRenderDrawBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, + SDL_BlendMode *blendMode); + +/** + * \brief Clear the current rendering target with the drawing color + * + * This function clears the entire rendering target, ignoring the viewport and + * the clip rectangle. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); + +/** + * \brief Draw a point on the current rendering target. + * + * \param renderer The renderer which should draw a point. + * \param x The x coordinate of the point. + * \param y The y coordinate of the point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, + int x, int y); + +/** + * \brief Draw multiple points on the current rendering target. + * + * \param renderer The renderer which should draw multiple points. + * \param points The points to draw + * \param count The number of points to draw + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a line on the current rendering target. + * + * \param renderer The renderer which should draw a line. + * \param x1 The x coordinate of the start point. + * \param y1 The y coordinate of the start point. + * \param x2 The x coordinate of the end point. + * \param y2 The y coordinate of the end point. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, + int x1, int y1, int x2, int y2); + +/** + * \brief Draw a series of connected lines on the current rendering target. + * + * \param renderer The renderer which should draw multiple lines. + * \param points The points along the lines + * \param count The number of points, drawing count-1 lines + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, + const SDL_Point * points, + int count); + +/** + * \brief Draw a rectangle on the current rendering target. + * + * \param renderer The renderer which should draw a rectangle. + * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Draw some number of rectangles on the current rendering target. + * + * \param renderer The renderer which should draw multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Fill a rectangle on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill a rectangle. + * \param rect A pointer to the destination rectangle, or NULL for the entire + * rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, + const SDL_Rect * rect); + +/** + * \brief Fill some number of rectangles on the current rendering target with the drawing color. + * + * \param renderer The renderer which should fill multiple rectangles. + * \param rects A pointer to an array of destination rectangles. + * \param count The number of rectangles. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, + const SDL_Rect * rects, + int count); + +/** + * \brief Copy a portion of the texture to the current rendering target. + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect); + +/** + * \brief Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center + * + * \param renderer The renderer which should copy parts of a texture. + * \param texture The source texture. + * \param srcrect A pointer to the source rectangle, or NULL for the entire + * texture. + * \param dstrect A pointer to the destination rectangle, or NULL for the + * entire rendering target. + * \param angle An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise direction + * \param center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done around dstrect.w/2, dstrect.h/2). + * \param flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture + * + * \return 0 on success, or -1 on error + */ +extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, + SDL_Texture * texture, + const SDL_Rect * srcrect, + const SDL_Rect * dstrect, + const double angle, + const SDL_Point *center, + const SDL_RendererFlip flip); + +/** + * \brief Read pixels from the current rendering target. + * + * \param renderer The renderer from which pixels should be read. + * \param rect A pointer to the rectangle to read, or NULL for the entire + * render target. + * \param format The desired format of the pixel data, or 0 to use the format + * of the rendering target + * \param pixels A pointer to be filled in with the pixel data + * \param pitch The pitch of the pixels parameter. + * + * \return 0 on success, or -1 if pixel reading is not supported. + * + * \warning This is a very slow operation, and should not be used frequently. + */ +extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, + const SDL_Rect * rect, + Uint32 format, + void *pixels, int pitch); + +/** + * \brief Update the screen with rendering performed. + */ +extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); + +/** + * \brief Destroy the specified texture. + * + * \sa SDL_CreateTexture() + * \sa SDL_CreateTextureFromSurface() + */ +extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); + +/** + * \brief Destroy the rendering context for a window and free associated + * textures. + * + * \sa SDL_CreateRenderer() + */ +extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); + + +/** + * \brief Bind the texture to the current OpenGL/ES/ES2 context for use with + * OpenGL instructions. + * + * \param texture The SDL texture to bind + * \param texw A pointer to a float that will be filled with the texture width + * \param texh A pointer to a float that will be filled with the texture height + * + * \return 0 on success, or -1 if the operation is not supported + */ +extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); + +/** + * \brief Unbind a texture from the current OpenGL/ES/ES2 context. + * + * \param texture The SDL texture to unbind + * + * \return 0 on success, or -1 if the operation is not supported + */ +extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); + +/** + * \brief Get the CAMetalLayer associated with the given Metal renderer + * + * \param renderer The renderer to query + * + * \return CAMetalLayer* on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalCommandEncoder() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); + +/** + * \brief Get the Metal command encoder for the current frame + * + * \param renderer The renderer to query + * + * \return id on success, or NULL if the renderer isn't a Metal renderer + * + * \sa SDL_RenderGetMetalLayer() + */ +extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_render_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_revision.h b/modules/sdl2/SDL/include/SDL_revision.h new file mode 100644 index 000000000..92fbe67b1 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_revision.h @@ -0,0 +1,2 @@ +#define SDL_REVISION "hg-12373:8feb5da6f2fb" +#define SDL_REVISION_NUMBER 12373 diff --git a/modules/sdl2/SDL/include/SDL_rwops.h b/modules/sdl2/SDL/include/SDL_rwops.h new file mode 100644 index 000000000..0960699d4 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_rwops.h @@ -0,0 +1,254 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_rwops.h + * + * This file provides a general interface for SDL to read and write + * data streams. It can easily be extended to files, memory, etc. + */ + +#ifndef SDL_rwops_h_ +#define SDL_rwops_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* RWops Types */ +#define SDL_RWOPS_UNKNOWN 0U /**< Unknown stream type */ +#define SDL_RWOPS_WINFILE 1U /**< Win32 file */ +#define SDL_RWOPS_STDFILE 2U /**< Stdio file */ +#define SDL_RWOPS_JNIFILE 3U /**< Android asset */ +#define SDL_RWOPS_MEMORY 4U /**< Memory stream */ +#define SDL_RWOPS_MEMORY_RO 5U /**< Read-Only memory stream */ + +/** + * This is the read/write operation structure -- very basic. + */ +typedef struct SDL_RWops +{ + /** + * Return the size of the file in this rwops, or -1 if unknown + */ + Sint64 (SDLCALL * size) (struct SDL_RWops * context); + + /** + * Seek to \c offset relative to \c whence, one of stdio's whence values: + * RW_SEEK_SET, RW_SEEK_CUR, RW_SEEK_END + * + * \return the final offset in the data stream, or -1 on error. + */ + Sint64 (SDLCALL * seek) (struct SDL_RWops * context, Sint64 offset, + int whence); + + /** + * Read up to \c maxnum objects each of size \c size from the data + * stream to the area pointed at by \c ptr. + * + * \return the number of objects read, or 0 at error or end of file. + */ + size_t (SDLCALL * read) (struct SDL_RWops * context, void *ptr, + size_t size, size_t maxnum); + + /** + * Write exactly \c num objects each of size \c size from the area + * pointed at by \c ptr to data stream. + * + * \return the number of objects written, or 0 at error or end of file. + */ + size_t (SDLCALL * write) (struct SDL_RWops * context, const void *ptr, + size_t size, size_t num); + + /** + * Close and free an allocated SDL_RWops structure. + * + * \return 0 if successful or -1 on write error when flushing data. + */ + int (SDLCALL * close) (struct SDL_RWops * context); + + Uint32 type; + union + { +#if defined(__ANDROID__) + struct + { + void *fileNameRef; + void *inputStreamRef; + void *readableByteChannelRef; + void *readMethod; + void *assetFileDescriptorRef; + long position; + long size; + long offset; + int fd; + } androidio; +#elif defined(__WIN32__) + struct + { + SDL_bool append; + void *h; + struct + { + void *data; + size_t size; + size_t left; + } buffer; + } windowsio; +#endif + +#ifdef HAVE_STDIO_H + struct + { + SDL_bool autoclose; + FILE *fp; + } stdio; +#endif + struct + { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct + { + void *data1; + void *data2; + } unknown; + } hidden; + +} SDL_RWops; + + +/** + * \name RWFrom functions + * + * Functions to create SDL_RWops structures from various data streams. + */ +/* @{ */ + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file, + const char *mode); + +#ifdef HAVE_STDIO_H +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(FILE * fp, + SDL_bool autoclose); +#else +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp, + SDL_bool autoclose); +#endif + +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem, + int size); + +/* @} *//* RWFrom functions */ + + +extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area); + +#define RW_SEEK_SET 0 /**< Seek from the beginning of data */ +#define RW_SEEK_CUR 1 /**< Seek relative to current read point */ +#define RW_SEEK_END 2 /**< Seek relative to the end of data */ + +/** + * \name Read/write macros + * + * Macros to easily read and write from an SDL_RWops structure. + */ +/* @{ */ +#define SDL_RWsize(ctx) (ctx)->size(ctx) +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) +/* @} *//* Read/write macros */ + + +/** + * Load all the data from an SDL data stream. + * + * The data is allocated with a zero byte at the end (null terminated) + * + * If \c datasize is not NULL, it is filled with the size of the data read. + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The data should be freed with SDL_free(). + * + * \return the data, or NULL if there was an error. + */ +extern DECLSPEC void *SDLCALL SDL_LoadFile_RW(SDL_RWops * src, size_t *datasize, + int freesrc); + +/** + * Load an entire file. + * + * Convenience macro. + */ +#define SDL_LoadFile(file, datasize) SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, 1) + +/** + * \name Read endian functions + * + * Read an item of the specified endianness and return in native format. + */ +/* @{ */ +extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src); +/* @} *//* Read endian functions */ + +/** + * \name Write endian functions + * + * Write an item of native format to the specified endianness. + */ +/* @{ */ +extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value); +extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value); +extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value); +/* @} *//* Write endian functions */ + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_rwops_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_scancode.h b/modules/sdl2/SDL/include/SDL_scancode.h index 0af1dd59f..63871aa3b 100644 --- a/modules/sdl2/SDL/include/SDL_scancode.h +++ b/modules/sdl2/SDL/include/SDL_scancode.h @@ -1,6 +1,6 @@ /* Simple DirectMedia Layer - Copyright (C) 1997-2016 Sam Lantinga + Copyright (C) 1997-2018 Sam Lantinga This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -25,8 +25,8 @@ * Defines keyboard scancodes. */ -#ifndef _SDL_scancode_h -#define _SDL_scancode_h +#ifndef SDL_scancode_h_ +#define SDL_scancode_h_ #include "SDL_stdinc.h" @@ -38,7 +38,7 @@ * SDL_Event structure. * * The values in this enumeration are based on the USB usage page standard: - * http://www.usb.org/developers/devclass_docs/Hut1_12v2.pdf + * http://www.usb.org/developers/hidpage/Hut1_12v2.pdf */ typedef enum { @@ -390,12 +390,24 @@ typedef enum /* @} *//* Walther keys */ + /** + * \name Usage page 0x0C (additional media keys) + * + * These values are mapped from usage page 0x0C (USB consumer page). + */ + /* @{ */ + + SDL_SCANCODE_AUDIOREWIND = 285, + SDL_SCANCODE_AUDIOFASTFORWARD = 286, + + /* @} *//* Usage page 0x0C (additional media keys) */ + /* Add any other keys here. */ SDL_NUM_SCANCODES = 512 /**< not a key, just marks the number of scancodes for array bounds */ } SDL_Scancode; -#endif /* _SDL_scancode_h */ +#endif /* SDL_scancode_h_ */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_sensor.h b/modules/sdl2/SDL/include/SDL_sensor.h new file mode 100644 index 000000000..ac163a8cd --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_sensor.h @@ -0,0 +1,251 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_sensor.h + * + * Include file for SDL sensor event handling + * + */ + +#ifndef _SDL_sensor_h +#define _SDL_sensor_h + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/** + * \brief SDL_sensor.h + * + * In order to use these functions, SDL_Init() must have been called + * with the ::SDL_INIT_SENSOR flag. This causes SDL to scan the system + * for sensors, and load appropriate drivers. + */ + +struct _SDL_Sensor; +typedef struct _SDL_Sensor SDL_Sensor; + +/** + * This is a unique ID for a sensor for the time it is connected to the system, + * and is never reused for the lifetime of the application. + * + * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. + */ +typedef Sint32 SDL_SensorID; + +/* The different sensors defined by SDL + * + * Additional sensors may be available, using platform dependent semantics. + * + * Hare are the additional Android sensors: + * https://developer.android.com/reference/android/hardware/SensorEvent.html#values + */ +typedef enum +{ + SDL_SENSOR_INVALID = -1, /**< Returned for an invalid sensor */ + SDL_SENSOR_UNKNOWN, /**< Unknown sensor type */ + SDL_SENSOR_ACCEL, /**< Accelerometer */ + SDL_SENSOR_GYRO /**< Gyroscope */ +} SDL_SensorType; + +/** + * Accelerometer sensor + * + * The accelerometer returns the current acceleration in SI meters per + * second squared. This includes gravity, so a device at rest will have + * an acceleration of SDL_STANDARD_GRAVITY straight down. + * + * values[0]: Acceleration on the x axis + * values[1]: Acceleration on the y axis + * values[2]: Acceleration on the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ +#define SDL_STANDARD_GRAVITY 9.80665f + +/** + * Gyroscope sensor + * + * The gyroscope returns the current rate of rotation in radians per second. + * The rotation is positive in the counter-clockwise direction. That is, + * an observer looking from a positive location on one of the axes would + * see positive rotation on that axis when it appeared to be rotating + * counter-clockwise. + * + * values[0]: Angular speed around the x axis + * values[1]: Angular speed around the y axis + * values[2]: Angular speed around the z axis + * + * For phones held in portrait mode, the axes are defined as follows: + * -X ... +X : left ... right + * -Y ... +Y : bottom ... top + * -Z ... +Z : farther ... closer + * + * The axis data is not changed when the phone is rotated. + * + * \sa SDL_GetDisplayOrientation() + */ + +/* Function prototypes */ + +/** + * \brief Count the number of sensors attached to the system right now + */ +extern DECLSPEC int SDLCALL SDL_NumSensors(void); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor name, or NULL if device_index is out of range. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetDeviceName(int device_index); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if device_index is out of range. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetDeviceType(int device_index); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if device_index is out of range. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetDeviceNonPortableType(int device_index); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if device_index is out of range. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetDeviceInstanceID(int device_index); + +/** + * \brief Open a sensor for use. + * + * The index passed as an argument refers to the N'th sensor on the system. + * + * \return A sensor identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorOpen(int device_index); + +/** + * Return the SDL_Sensor associated with an instance id. + */ +extern DECLSPEC SDL_Sensor *SDLCALL SDL_SensorFromInstanceID(SDL_SensorID instance_id); + +/** + * \brief Get the implementation dependent name of a sensor. + * + * \return The sensor name, or NULL if the sensor is NULL. + */ +extern DECLSPEC const char *SDLCALL SDL_SensorGetName(SDL_Sensor *sensor); + +/** + * \brief Get the type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor type, or SDL_SENSOR_INVALID if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorType SDLCALL SDL_SensorGetType(SDL_Sensor *sensor); + +/** + * \brief Get the platform dependent type of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor platform dependent type, or -1 if the sensor is NULL. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetNonPortableType(SDL_Sensor *sensor); + +/** + * \brief Get the instance ID of a sensor. + * + * This can be called before any sensors are opened. + * + * \return The sensor instance ID, or -1 if the sensor is NULL. + */ +extern DECLSPEC SDL_SensorID SDLCALL SDL_SensorGetInstanceID(SDL_Sensor *sensor); + +/** + * Get the current state of an opened sensor. + * + * The number of values and interpretation of the data is sensor dependent. + * + * \param sensor The sensor to query + * \param data A pointer filled with the current sensor state + * \param num_values The number of values to write to data + * + * \return 0 or -1 if an error occurred. + */ +extern DECLSPEC int SDLCALL SDL_SensorGetData(SDL_Sensor * sensor, float *data, int num_values); + +/** + * Close a sensor previously opened with SDL_SensorOpen() + */ +extern DECLSPEC void SDLCALL SDL_SensorClose(SDL_Sensor * sensor); + +/** + * Update the current state of the open sensors. + * + * This is called automatically by the event loop if sensor events are enabled. + * + * This needs to be called from the thread that initialized the sensor subsystem. + */ +extern DECLSPEC void SDLCALL SDL_SensorUpdate(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_sensor_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_shape.h b/modules/sdl2/SDL/include/SDL_shape.h new file mode 100644 index 000000000..40a6baaae --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_shape.h @@ -0,0 +1,144 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_shape_h_ +#define SDL_shape_h_ + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** \file SDL_shape.h + * + * Header file for the shaped window API. + */ + +#define SDL_NONSHAPEABLE_WINDOW -1 +#define SDL_INVALID_SHAPE_ARGUMENT -2 +#define SDL_WINDOW_LACKS_SHAPE -3 + +/** + * \brief Create a window that can be shaped with the specified position, dimensions, and flags. + * + * \param title The title of the window, in UTF-8 encoding. + * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or + * ::SDL_WINDOWPOS_UNDEFINED. + * \param w The width of the window. + * \param h The height of the window. + * \param flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following: + * ::SDL_WINDOW_OPENGL, ::SDL_WINDOW_INPUT_GRABBED, + * ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_RESIZABLE, + * ::SDL_WINDOW_MAXIMIZED, ::SDL_WINDOW_MINIMIZED, + * ::SDL_WINDOW_BORDERLESS is always set, and ::SDL_WINDOW_FULLSCREEN is always unset. + * + * \return The window created, or NULL if window creation failed. + * + * \sa SDL_DestroyWindow() + */ +extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); + +/** + * \brief Return whether the given window is a shaped window. + * + * \param window The window to query for being shaped. + * + * \return SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL. + * + * \sa SDL_CreateShapedWindow + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsShapedWindow(const SDL_Window *window); + +/** \brief An enum denoting the specific type of contents present in an SDL_WindowShapeParams union. */ +typedef enum { + /** \brief The default mode, a binarized alpha cutoff of 1. */ + ShapeModeDefault, + /** \brief A binarized alpha cutoff with a given integer value. */ + ShapeModeBinarizeAlpha, + /** \brief A binarized alpha cutoff with a given integer value, but with the opposite comparison. */ + ShapeModeReverseBinarizeAlpha, + /** \brief A color key is applied. */ + ShapeModeColorKey +} WindowShapeMode; + +#define SDL_SHAPEMODEALPHA(mode) (mode == ShapeModeDefault || mode == ShapeModeBinarizeAlpha || mode == ShapeModeReverseBinarizeAlpha) + +/** \brief A union containing parameters for shaped windows. */ +typedef union { + /** \brief A cutoff alpha value for binarization of the window shape's alpha channel. */ + Uint8 binarizationCutoff; + SDL_Color colorKey; +} SDL_WindowShapeParams; + +/** \brief A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents. */ +typedef struct SDL_WindowShapeMode { + /** \brief The mode of these window-shape parameters. */ + WindowShapeMode mode; + /** \brief Window-shape parameters. */ + SDL_WindowShapeParams parameters; +} SDL_WindowShapeMode; + +/** + * \brief Set the shape and parameters of a shaped window. + * + * \param window The shaped window whose parameters should be set. + * \param shape A surface encoding the desired shape for the window. + * \param shape_mode The parameters to set for the shaped window. + * + * \return 0 on success, SDL_INVALID_SHAPE_ARGUMENT on an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW + * if the SDL_Window given does not reference a valid shaped window. + * + * \sa SDL_WindowShapeMode + * \sa SDL_GetShapedWindowMode. + */ +extern DECLSPEC int SDLCALL SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode); + +/** + * \brief Get the shape parameters of a shaped window. + * + * \param window The shaped window whose parameters should be retrieved. + * \param shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape. + * + * \return 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode + * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if + * the SDL_Window given is a shapeable window currently lacking a shape. + * + * \sa SDL_WindowShapeMode + * \sa SDL_SetWindowShape + */ +extern DECLSPEC int SDLCALL SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shape_mode); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_shape_h_ */ diff --git a/modules/sdl2/SDL/include/SDL_stdinc.h b/modules/sdl2/SDL/include/SDL_stdinc.h new file mode 100644 index 000000000..e373bc380 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_stdinc.h @@ -0,0 +1,607 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_stdinc.h + * + * This is a general header that includes C language support. + */ + +#ifndef SDL_stdinc_h_ +#define SDL_stdinc_h_ + +#include "SDL_config.h" + +#ifdef HAVE_SYS_TYPES_H +#include +#endif +#ifdef HAVE_STDIO_H +#include +#endif +#if defined(STDC_HEADERS) +# include +# include +# include +#else +# if defined(HAVE_STDLIB_H) +# include +# elif defined(HAVE_MALLOC_H) +# include +# endif +# if defined(HAVE_STDDEF_H) +# include +# endif +# if defined(HAVE_STDARG_H) +# include +# endif +#endif +#ifdef HAVE_STRING_H +# if !defined(STDC_HEADERS) && defined(HAVE_MEMORY_H) +# include +# endif +# include +#endif +#ifdef HAVE_STRINGS_H +# include +#endif +#ifdef HAVE_WCHAR_H +# include +#endif +#if defined(HAVE_INTTYPES_H) +# include +#elif defined(HAVE_STDINT_H) +# include +#endif +#ifdef HAVE_CTYPE_H +# include +#endif +#ifdef HAVE_MATH_H +# if defined(__WINRT__) +/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on + WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx + for more information. +*/ +# define _USE_MATH_DEFINES +# endif +# include +#endif +#ifdef HAVE_FLOAT_H +# include +#endif +#if defined(HAVE_ALLOCA) && !defined(alloca) +# if defined(HAVE_ALLOCA_H) +# include +# elif defined(__GNUC__) +# define alloca __builtin_alloca +# elif defined(_MSC_VER) +# include +# define alloca _alloca +# elif defined(__WATCOMC__) +# include +# elif defined(__BORLANDC__) +# include +# elif defined(__DMC__) +# include +# elif defined(__AIX__) +#pragma alloca +# elif defined(__MRC__) +void *alloca(unsigned); +# else +char *alloca(); +# endif +#endif + +/** + * The number of elements in an array. + */ +#define SDL_arraysize(array) (sizeof(array)/sizeof(array[0])) +#define SDL_TABLESIZE(table) SDL_arraysize(table) + +/** + * Macro useful for building other macros with strings in them + * + * e.g. #define LOG_ERROR(X) OutputDebugString(SDL_STRINGIFY_ARG(__FUNCTION__) ": " X "\n") + */ +#define SDL_STRINGIFY_ARG(arg) #arg + +/** + * \name Cast operators + * + * Use proper C++ casts when compiled as C++ to be compatible with the option + * -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above). + */ +/* @{ */ +#ifdef __cplusplus +#define SDL_reinterpret_cast(type, expression) reinterpret_cast(expression) +#define SDL_static_cast(type, expression) static_cast(expression) +#define SDL_const_cast(type, expression) const_cast(expression) +#else +#define SDL_reinterpret_cast(type, expression) ((type)(expression)) +#define SDL_static_cast(type, expression) ((type)(expression)) +#define SDL_const_cast(type, expression) ((type)(expression)) +#endif +/* @} *//* Cast operators */ + +/* Define a four character code as a Uint32 */ +#define SDL_FOURCC(A, B, C, D) \ + ((SDL_static_cast(Uint32, SDL_static_cast(Uint8, (A))) << 0) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (B))) << 8) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (C))) << 16) | \ + (SDL_static_cast(Uint32, SDL_static_cast(Uint8, (D))) << 24)) + +/** + * \name Basic data types + */ +/* @{ */ + +#ifdef __CC_ARM +/* ARM's compiler throws warnings if we use an enum: like "SDL_bool x = a < b;" */ +#define SDL_FALSE 0 +#define SDL_TRUE 1 +typedef int SDL_bool; +#else +typedef enum +{ + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; +#endif + +/** + * \brief A signed 8-bit integer type. + */ +#define SDL_MAX_SINT8 ((Sint8)0x7F) /* 127 */ +#define SDL_MIN_SINT8 ((Sint8)(~0x7F)) /* -128 */ +typedef int8_t Sint8; +/** + * \brief An unsigned 8-bit integer type. + */ +#define SDL_MAX_UINT8 ((Uint8)0xFF) /* 255 */ +#define SDL_MIN_UINT8 ((Uint8)0x00) /* 0 */ +typedef uint8_t Uint8; +/** + * \brief A signed 16-bit integer type. + */ +#define SDL_MAX_SINT16 ((Sint16)0x7FFF) /* 32767 */ +#define SDL_MIN_SINT16 ((Sint16)(~0x7FFF)) /* -32768 */ +typedef int16_t Sint16; +/** + * \brief An unsigned 16-bit integer type. + */ +#define SDL_MAX_UINT16 ((Uint16)0xFFFF) /* 65535 */ +#define SDL_MIN_UINT16 ((Uint16)0x0000) /* 0 */ +typedef uint16_t Uint16; +/** + * \brief A signed 32-bit integer type. + */ +#define SDL_MAX_SINT32 ((Sint32)0x7FFFFFFF) /* 2147483647 */ +#define SDL_MIN_SINT32 ((Sint32)(~0x7FFFFFFF)) /* -2147483648 */ +typedef int32_t Sint32; +/** + * \brief An unsigned 32-bit integer type. + */ +#define SDL_MAX_UINT32 ((Uint32)0xFFFFFFFFu) /* 4294967295 */ +#define SDL_MIN_UINT32 ((Uint32)0x00000000) /* 0 */ +typedef uint32_t Uint32; + +/** + * \brief A signed 64-bit integer type. + */ +#define SDL_MAX_SINT64 ((Sint64)0x7FFFFFFFFFFFFFFFll) /* 9223372036854775807 */ +#define SDL_MIN_SINT64 ((Sint64)(~0x7FFFFFFFFFFFFFFFll)) /* -9223372036854775808 */ +typedef int64_t Sint64; +/** + * \brief An unsigned 64-bit integer type. + */ +#define SDL_MAX_UINT64 ((Uint64)0xFFFFFFFFFFFFFFFFull) /* 18446744073709551615 */ +#define SDL_MIN_UINT64 ((Uint64)(0x0000000000000000ull)) /* 0 */ +typedef uint64_t Uint64; + +/* @} *//* Basic data types */ + +/* Make sure we have macros for printing 64 bit values. + * should define these but this is not true all platforms. + * (for example win32) */ +#ifndef SDL_PRIs64 +#ifdef PRIs64 +#define SDL_PRIs64 PRIs64 +#elif defined(__WIN32__) +#define SDL_PRIs64 "I64d" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIs64 "ld" +#else +#define SDL_PRIs64 "lld" +#endif +#endif +#ifndef SDL_PRIu64 +#ifdef PRIu64 +#define SDL_PRIu64 PRIu64 +#elif defined(__WIN32__) +#define SDL_PRIu64 "I64u" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIu64 "lu" +#else +#define SDL_PRIu64 "llu" +#endif +#endif +#ifndef SDL_PRIx64 +#ifdef PRIx64 +#define SDL_PRIx64 PRIx64 +#elif defined(__WIN32__) +#define SDL_PRIx64 "I64x" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIx64 "lx" +#else +#define SDL_PRIx64 "llx" +#endif +#endif +#ifndef SDL_PRIX64 +#ifdef PRIX64 +#define SDL_PRIX64 PRIX64 +#elif defined(__WIN32__) +#define SDL_PRIX64 "I64X" +#elif defined(__LINUX__) && defined(__LP64__) +#define SDL_PRIX64 "lX" +#else +#define SDL_PRIX64 "llX" +#endif +#endif + +/* Annotations to help code analysis tools */ +#ifdef SDL_DISABLE_ANALYZE_MACROS +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#else +#if defined(_MSC_VER) && (_MSC_VER >= 1600) /* VS 2010 and above */ +#include + +#define SDL_IN_BYTECAP(x) _In_bytecount_(x) +#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x) +#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x) +#define SDL_OUT_CAP(x) _Out_cap_(x) +#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x) +#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x) + +#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_ +#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_ +#else +#define SDL_IN_BYTECAP(x) +#define SDL_INOUT_Z_CAP(x) +#define SDL_OUT_Z_CAP(x) +#define SDL_OUT_CAP(x) +#define SDL_OUT_BYTECAP(x) +#define SDL_OUT_Z_BYTECAP(x) +#define SDL_PRINTF_FORMAT_STRING +#define SDL_SCANF_FORMAT_STRING +#endif +#if defined(__GNUC__) +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 ))) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 ))) +#else +#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) +#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) +#endif +#endif /* SDL_DISABLE_ANALYZE_MACROS */ + +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1] +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ + +/** \cond */ +#ifndef DOXYGEN_SHOULD_IGNORE_THIS +#if !defined(__ANDROID__) + /* TODO: include/SDL_stdinc.h:174: error: size of array 'SDL_dummy_enum' is negative */ +typedef enum +{ + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); +#endif +#endif /* DOXYGEN_SHOULD_IGNORE_THIS */ +/** \endcond */ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +#ifdef HAVE_ALLOCA +#define SDL_stack_alloc(type, count) (type*)alloca(sizeof(type)*(count)) +#define SDL_stack_free(data) +#else +#define SDL_stack_alloc(type, count) (type*)SDL_malloc(sizeof(type)*(count)) +#define SDL_stack_free(data) SDL_free(data) +#endif + +extern DECLSPEC void *SDLCALL SDL_malloc(size_t size); +extern DECLSPEC void *SDLCALL SDL_calloc(size_t nmemb, size_t size); +extern DECLSPEC void *SDLCALL SDL_realloc(void *mem, size_t size); +extern DECLSPEC void SDLCALL SDL_free(void *mem); + +typedef void *(SDLCALL *SDL_malloc_func)(size_t size); +typedef void *(SDLCALL *SDL_calloc_func)(size_t nmemb, size_t size); +typedef void *(SDLCALL *SDL_realloc_func)(void *mem, size_t size); +typedef void (SDLCALL *SDL_free_func)(void *mem); + +/** + * \brief Get the current set of SDL memory functions + */ +extern DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_func, + SDL_calloc_func *calloc_func, + SDL_realloc_func *realloc_func, + SDL_free_func *free_func); + +/** + * \brief Replace SDL's memory allocation functions with a custom set + * + * \note If you are replacing SDL's memory functions, you should call + * SDL_GetNumAllocations() and be very careful if it returns non-zero. + * That means that your free function will be called with memory + * allocated by the previous memory allocation functions. + */ +extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func, + SDL_calloc_func calloc_func, + SDL_realloc_func realloc_func, + SDL_free_func free_func); + +/** + * \brief Get the number of outstanding (unfreed) allocations + */ +extern DECLSPEC int SDLCALL SDL_GetNumAllocations(void); + +extern DECLSPEC char *SDLCALL SDL_getenv(const char *name); +extern DECLSPEC int SDLCALL SDL_setenv(const char *name, const char *value, int overwrite); + +extern DECLSPEC void SDLCALL SDL_qsort(void *base, size_t nmemb, size_t size, int (*compare) (const void *, const void *)); + +extern DECLSPEC int SDLCALL SDL_abs(int x); + +/* !!! FIXME: these have side effects. You probably shouldn't use them. */ +/* !!! FIXME: Maybe we do forceinline functions of SDL_mini, SDL_minf, etc? */ +#define SDL_min(x, y) (((x) < (y)) ? (x) : (y)) +#define SDL_max(x, y) (((x) > (y)) ? (x) : (y)) + +extern DECLSPEC int SDLCALL SDL_isdigit(int x); +extern DECLSPEC int SDLCALL SDL_isspace(int x); +extern DECLSPEC int SDLCALL SDL_toupper(int x); +extern DECLSPEC int SDLCALL SDL_tolower(int x); + +extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len); + +#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x))) +#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x))) + +/* Note that memset() is a byte assignment and this is a 32-bit assignment, so they're not directly equivalent. */ +SDL_FORCE_INLINE void SDL_memset4(void *dst, Uint32 val, size_t dwords) +{ +#if defined(__GNUC__) && defined(i386) + int u0, u1, u2; + __asm__ __volatile__ ( + "cld \n\t" + "rep ; stosl \n\t" + : "=&D" (u0), "=&a" (u1), "=&c" (u2) + : "0" (dst), "1" (val), "2" (SDL_static_cast(Uint32, dwords)) + : "memory" + ); +#else + size_t _n = (dwords + 3) / 4; + Uint32 *_p = SDL_static_cast(Uint32 *, dst); + Uint32 _val = (val); + if (dwords == 0) + return; + switch (dwords % 4) + { + case 0: do { *_p++ = _val; /* fallthrough */ + case 3: *_p++ = _val; /* fallthrough */ + case 2: *_p++ = _val; /* fallthrough */ + case 1: *_p++ = _val; /* fallthrough */ + } while ( --_n ); + } +#endif +} + +extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); + +extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len); +extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len); + +extern DECLSPEC wchar_t *SDLCALL SDL_wcsdup(const wchar_t *wstr); +extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr); +extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_wcscmp(const wchar_t *str1, const wchar_t *str2); + +extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str); +extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes); +extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen); +extern DECLSPEC char *SDLCALL SDL_strdup(const char *str); +extern DECLSPEC char *SDLCALL SDL_strrev(char *str); +extern DECLSPEC char *SDLCALL SDL_strupr(char *str); +extern DECLSPEC char *SDLCALL SDL_strlwr(char *str); +extern DECLSPEC char *SDLCALL SDL_strchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strrchr(const char *str, int c); +extern DECLSPEC char *SDLCALL SDL_strstr(const char *haystack, const char *needle); +extern DECLSPEC size_t SDLCALL SDL_utf8strlen(const char *str); + +extern DECLSPEC char *SDLCALL SDL_itoa(int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_uitoa(unsigned int value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ltoa(long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ultoa(unsigned long value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_lltoa(Sint64 value, char *str, int radix); +extern DECLSPEC char *SDLCALL SDL_ulltoa(Uint64 value, char *str, int radix); + +extern DECLSPEC int SDLCALL SDL_atoi(const char *str); +extern DECLSPEC double SDLCALL SDL_atof(const char *str); +extern DECLSPEC long SDLCALL SDL_strtol(const char *str, char **endp, int base); +extern DECLSPEC unsigned long SDLCALL SDL_strtoul(const char *str, char **endp, int base); +extern DECLSPEC Sint64 SDLCALL SDL_strtoll(const char *str, char **endp, int base); +extern DECLSPEC Uint64 SDLCALL SDL_strtoull(const char *str, char **endp, int base); +extern DECLSPEC double SDLCALL SDL_strtod(const char *str, char **endp); + +extern DECLSPEC int SDLCALL SDL_strcmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncmp(const char *str1, const char *str2, size_t maxlen); +extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2); +extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len); + +extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2); +extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap); +extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3); +extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap); + +#ifndef HAVE_M_PI +#ifndef M_PI +#define M_PI 3.14159265358979323846264338327950288 /**< pi */ +#endif +#endif + +extern DECLSPEC double SDLCALL SDL_acos(double x); +extern DECLSPEC float SDLCALL SDL_acosf(float x); +extern DECLSPEC double SDLCALL SDL_asin(double x); +extern DECLSPEC float SDLCALL SDL_asinf(float x); +extern DECLSPEC double SDLCALL SDL_atan(double x); +extern DECLSPEC float SDLCALL SDL_atanf(float x); +extern DECLSPEC double SDLCALL SDL_atan2(double x, double y); +extern DECLSPEC float SDLCALL SDL_atan2f(float x, float y); +extern DECLSPEC double SDLCALL SDL_ceil(double x); +extern DECLSPEC float SDLCALL SDL_ceilf(float x); +extern DECLSPEC double SDLCALL SDL_copysign(double x, double y); +extern DECLSPEC float SDLCALL SDL_copysignf(float x, float y); +extern DECLSPEC double SDLCALL SDL_cos(double x); +extern DECLSPEC float SDLCALL SDL_cosf(float x); +extern DECLSPEC double SDLCALL SDL_exp(double x); +extern DECLSPEC float SDLCALL SDL_expf(float x); +extern DECLSPEC double SDLCALL SDL_fabs(double x); +extern DECLSPEC float SDLCALL SDL_fabsf(float x); +extern DECLSPEC double SDLCALL SDL_floor(double x); +extern DECLSPEC float SDLCALL SDL_floorf(float x); +extern DECLSPEC double SDLCALL SDL_fmod(double x, double y); +extern DECLSPEC float SDLCALL SDL_fmodf(float x, float y); +extern DECLSPEC double SDLCALL SDL_log(double x); +extern DECLSPEC float SDLCALL SDL_logf(float x); +extern DECLSPEC double SDLCALL SDL_log10(double x); +extern DECLSPEC float SDLCALL SDL_log10f(float x); +extern DECLSPEC double SDLCALL SDL_pow(double x, double y); +extern DECLSPEC float SDLCALL SDL_powf(float x, float y); +extern DECLSPEC double SDLCALL SDL_scalbn(double x, int n); +extern DECLSPEC float SDLCALL SDL_scalbnf(float x, int n); +extern DECLSPEC double SDLCALL SDL_sin(double x); +extern DECLSPEC float SDLCALL SDL_sinf(float x); +extern DECLSPEC double SDLCALL SDL_sqrt(double x); +extern DECLSPEC float SDLCALL SDL_sqrtf(float x); +extern DECLSPEC double SDLCALL SDL_tan(double x); +extern DECLSPEC float SDLCALL SDL_tanf(float x); + +/* The SDL implementation of iconv() returns these error codes */ +#define SDL_ICONV_ERROR (size_t)-1 +#define SDL_ICONV_E2BIG (size_t)-2 +#define SDL_ICONV_EILSEQ (size_t)-3 +#define SDL_ICONV_EINVAL (size_t)-4 + +/* SDL_iconv_* are now always real symbols/types, not macros or inlined. */ +typedef struct _SDL_iconv_t *SDL_iconv_t; +extern DECLSPEC SDL_iconv_t SDLCALL SDL_iconv_open(const char *tocode, + const char *fromcode); +extern DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd); +extern DECLSPEC size_t SDLCALL SDL_iconv(SDL_iconv_t cd, const char **inbuf, + size_t * inbytesleft, char **outbuf, + size_t * outbytesleft); +/** + * This function converts a string between encodings in one pass, returning a + * string that must be freed with SDL_free() or NULL on error. + */ +extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode, + const char *fromcode, + const char *inbuf, + size_t inbytesleft); +#define SDL_iconv_utf8_locale(S) SDL_iconv_string("", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs2(S) (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) +#define SDL_iconv_utf8_ucs4(S) (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1) + +/* force builds using Clang's static analysis tools to use literal C runtime + here, since there are possibly tests that are ineffective otherwise. */ +#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS) +#define SDL_malloc malloc +#define SDL_calloc calloc +#define SDL_realloc realloc +#define SDL_free free +#define SDL_memset memset +#define SDL_memcpy memcpy +#define SDL_memmove memmove +#define SDL_memcmp memcmp +#define SDL_strlen strlen +#define SDL_strlcpy strlcpy +#define SDL_strlcat strlcat +#define SDL_strdup strdup +#define SDL_strchr strchr +#define SDL_strrchr strrchr +#define SDL_strstr strstr +#define SDL_strcmp strcmp +#define SDL_strncmp strncmp +#define SDL_strcasecmp strcasecmp +#define SDL_strncasecmp strncasecmp +#define SDL_sscanf sscanf +#define SDL_vsscanf vsscanf +#define SDL_snprintf snprintf +#define SDL_vsnprintf vsnprintf +#endif + +SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords) +{ + return SDL_memcpy(dst, src, dwords * 4); +} + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_stdinc_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_surface.h b/modules/sdl2/SDL/include/SDL_surface.h new file mode 100644 index 000000000..730d49fc8 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_surface.h @@ -0,0 +1,553 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_surface.h + * + * Header file for ::SDL_Surface definition and management functions. + */ + +#ifndef SDL_surface_h_ +#define SDL_surface_h_ + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_blendmode.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \name Surface flags + * + * These are the currently supported flags for the ::SDL_Surface. + * + * \internal + * Used internally (read-only). + */ +/* @{ */ +#define SDL_SWSURFACE 0 /**< Just here for compatibility */ +#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ +#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ +#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ +/* @} *//* Surface flags */ + +/** + * Evaluates to true if the surface needs to be locked before access. + */ +#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) + +/** + * \brief A collection of pixels used in software blitting. + * + * \note This structure should be treated as read-only, except for \c pixels, + * which, if not NULL, contains the raw pixel data for the surface. + */ +typedef struct SDL_Surface +{ + Uint32 flags; /**< Read-only */ + SDL_PixelFormat *format; /**< Read-only */ + int w, h; /**< Read-only */ + int pitch; /**< Read-only */ + void *pixels; /**< Read-write */ + + /** Application data associated with the surface */ + void *userdata; /**< Read-write */ + + /** information needed for surfaces requiring locks */ + int locked; /**< Read-only */ + void *lock_data; /**< Read-only */ + + /** clipping information */ + SDL_Rect clip_rect; /**< Read-only */ + + /** info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /**< Private */ + + /** Reference count -- used when freeing surface */ + int refcount; /**< Read-mostly */ +} SDL_Surface; + +/** + * \brief The type of function used for surface blitting functions. + */ +typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, + struct SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief The formula used for converting between YUV and RGB + */ +typedef enum +{ + SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ + SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ + SDL_YUV_CONVERSION_BT709, /**< BT.709 */ + SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ +} SDL_YUV_CONVERSION_MODE; + +/** + * Allocate and free an RGB surface. + * + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * + * If the function runs out of memory, it will return NULL. + * + * \param flags The \c flags are obsolete and should be set to 0. + * \param width The width in pixels of the surface to create. + * \param height The height in pixels of the surface to create. + * \param depth The depth in bits of the surface to create. + * \param Rmask The red mask of the surface to create. + * \param Gmask The green mask of the surface to create. + * \param Bmask The blue mask of the surface to create. + * \param Amask The alpha mask of the surface to create. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); + +/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat + (Uint32 flags, int width, int height, int depth, Uint32 format); + +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, + int height, + int depth, + int pitch, + Uint32 Rmask, + Uint32 Gmask, + Uint32 Bmask, + Uint32 Amask); +extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom + (void *pixels, int width, int height, int depth, int pitch, Uint32 format); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); + +/** + * \brief Set the palette used by a surface. + * + * \return 0, or -1 if the surface format doesn't use a palette. + * + * \note A single palette can be shared with many surfaces. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, + SDL_Palette * palette); + +/** + * \brief Sets up a surface for directly accessing the pixels. + * + * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write + * to and read from \c surface->pixels, using the pixel format stored in + * \c surface->format. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + * + * \sa SDL_UnlockSurface() + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); +/** \sa SDL_LockSurface() */ +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); + +/** + * Load a surface from a seekable SDL data stream (memory or file). + * + * If \c freesrc is non-zero, the stream will be closed after being read. + * + * The new surface should be freed with SDL_FreeSurface(). + * + * \return the new surface, or NULL if there was an error. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, + int freesrc); + +/** + * Load a surface from a file. + * + * Convenience macro. + */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/** + * Save a surface to a seekable SDL data stream (memory or file). + * + * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the + * BMP directly. Other RGB formats with 8-bit or higher get converted to a + * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit + * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are + * not supported. + * + * If \c freedst is non-zero, the stream will be closed after being written. + * + * \return 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface * surface, SDL_RWops * dst, int freedst); + +/** + * Save a surface to a file. + * + * Convenience macro. + */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/** + * \brief Sets the RLE acceleration hint for a surface. + * + * \return 0 on success, or -1 if the surface is not valid + * + * \note If RLE is enabled, colorkey and alpha blending blits are much faster, + * but the surface must be locked before directly accessing the pixels. + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, + int flag); + +/** + * \brief Sets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param flag Non-zero to enable colorkey and 0 to disable colorkey + * \param key The transparent pixel in the native surface format + * + * \return 0 on success, or -1 if the surface is not valid + * + * You can pass SDL_RLEACCEL to enable RLE accelerated blits. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, + int flag, Uint32 key); + +/** + * \brief Returns whether the surface has a color key + * + * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); + +/** + * \brief Gets the color key (transparent pixel) in a blittable surface. + * + * \param surface The surface to update + * \param key A pointer filled in with the transparent pixel in the native + * surface format + * + * \return 0 on success, or -1 if the surface is not valid or colorkey is not + * enabled. + */ +extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, + Uint32 * key); + +/** + * \brief Set an additional color value used in blit operations. + * + * \param surface The surface to update. + * \param r The red color value multiplied into blit operations. + * \param g The green color value multiplied into blit operations. + * \param b The blue color value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, + Uint8 r, Uint8 g, Uint8 b); + + +/** + * \brief Get the additional color value used in blit operations. + * + * \param surface The surface to query. + * \param r A pointer filled in with the current red color value. + * \param g A pointer filled in with the current green color value. + * \param b A pointer filled in with the current blue color value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceColorMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, + Uint8 * r, Uint8 * g, + Uint8 * b); + +/** + * \brief Set an additional alpha value used in blit operations. + * + * \param surface The surface to update. + * \param alpha The alpha value multiplied into blit operations. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_GetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 alpha); + +/** + * \brief Get the additional alpha value used in blit operations. + * + * \param surface The surface to query. + * \param alpha A pointer filled in with the current alpha value. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceAlphaMod() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, + Uint8 * alpha); + +/** + * \brief Set the blend mode used for blit operations. + * + * \param surface The surface to update. + * \param blendMode ::SDL_BlendMode to use for blit blending. + * + * \return 0 on success, or -1 if the parameters are not valid. + * + * \sa SDL_GetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode blendMode); + +/** + * \brief Get the blend mode used for blit operations. + * + * \param surface The surface to query. + * \param blendMode A pointer filled in with the current blend mode. + * + * \return 0 on success, or -1 if the surface is not valid. + * + * \sa SDL_SetSurfaceBlendMode() + */ +extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, + SDL_BlendMode *blendMode); + +/** + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, + const SDL_Rect * rect); + +/** + * Gets the clipping rectangle for the destination surface in a blit. + * + * \c rect must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, + SDL_Rect * rect); + +/* + * Creates a new surface identical to the existing surface + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); + +/** + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + */ +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface + (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); +extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat + (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); + +/** + * \brief Copy a block of pixels of one format to another format + * + * \return 0 on success, or -1 if there was an error + */ +extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, + Uint32 src_format, + const void * src, int src_pitch, + Uint32 dst_format, + void * dst, int dst_pitch); + +/** + * Performs a fast fill of the given rectangle with \c color. + * + * If \c rect is NULL, the whole surface will be filled with \c color. + * + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * + * \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); +extern DECLSPEC int SDLCALL SDL_FillRects + (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); + +/** + * Performs a fast blit from the source surface to the destination surface. + * + * This assumes that the source and destination rectangles are + * the same size. If either \c srcrect or \c dstrect are NULL, the entire + * surface (\c src or \c dst) is copied. The final blit rectangles are saved + * in \c srcrect and \c dstrect after all clipping is performed. + * + * \return If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without blending and colorkey + * are defined as follows: + * \verbatim + RGBA->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB, set destination alpha to source per-surface alpha value. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + + RGBA->RGBA: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source alpha-channel and per-surface alpha) + SDL_SRCCOLORKEY ignored. + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy all of RGBA to the destination. + if SDL_SRCCOLORKEY set, only copy the pixels matching the + RGB values of the source color key, ignoring alpha in the + comparison. + + RGB->RGB: + Source surface blend mode set to SDL_BLENDMODE_BLEND: + alpha-blend (using the source per-surface alpha) + Source surface blend mode set to SDL_BLENDMODE_NONE: + copy RGB. + both: + if SDL_SRCCOLORKEY set, only copy the pixels matching the + source color key. + \endverbatim + * + * You should call SDL_BlitSurface() unless you know exactly how SDL + * blitting works internally and how to use the other blit functions. + */ +#define SDL_BlitSurface SDL_UpperBlit + +/** + * This is the public blit function, SDL_BlitSurface(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlit() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief Perform a fast, low quality, stretch blit between two surfaces of the + * same pixel format. + * + * \note This function uses a static buffer, and is not thread-safe. + */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, + const SDL_Rect * srcrect, + SDL_Surface * dst, + const SDL_Rect * dstrect); + +#define SDL_BlitScaled SDL_UpperBlitScaled + +/** + * This is the public scaled blit function, SDL_BlitScaled(), and it performs + * rectangle validation and clipping before passing it to SDL_LowerBlitScaled() + */ +extern DECLSPEC int SDLCALL SDL_UpperBlitScaled + (SDL_Surface * src, const SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * This is a semi-private blit function and it performs low-level surface + * scaled blitting only. + */ +extern DECLSPEC int SDLCALL SDL_LowerBlitScaled + (SDL_Surface * src, SDL_Rect * srcrect, + SDL_Surface * dst, SDL_Rect * dstrect); + +/** + * \brief Set the YUV conversion mode + */ +extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); + +/** + * \brief Get the YUV conversion mode + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); + +/** + * \brief Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC + */ +extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_surface_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_system.h b/modules/sdl2/SDL/include/SDL_system.h new file mode 100644 index 000000000..4dc372d6b --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_system.h @@ -0,0 +1,279 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_system.h + * + * Include file for platform specific SDL API functions + */ + +#ifndef SDL_system_h_ +#define SDL_system_h_ + +#include "SDL_stdinc.h" +#include "SDL_keyboard.h" +#include "SDL_render.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* Platform specific functions for Windows */ +#ifdef __WIN32__ + +/** + \brief Set a function that is called for every windows message, before TranslateMessage() +*/ +typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); +extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); + +/** + \brief Returns the D3D9 adapter index that matches the specified display index. + + This adapter index can be passed to IDirect3D9::CreateDevice and controls + on which monitor a full screen application will appear. +*/ +extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); + +typedef struct IDirect3DDevice9 IDirect3DDevice9; +/** + \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer. + + Once you are done using the device, you should release it to avoid a resource leak. + */ +extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); + +/** + \brief Returns the DXGI Adapter and Output indices for the specified display index. + + These can be passed to EnumAdapters and EnumOutputs respectively to get the objects + required to create a DX10 or DX11 device and swap chain. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); + +#endif /* __WIN32__ */ + + +/* Platform specific functions for Linux */ +#ifdef __LINUX__ + +/** + \brief Sets the UNIX nice value for a thread, using setpriority() if possible, and RealtimeKit if available. + + \return 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); + +#endif /* __LINUX__ */ + +/* Platform specific functions for iOS */ +#if defined(__IPHONEOS__) && __IPHONEOS__ + +#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) +extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam); + +#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) +extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); + +#endif /* __IPHONEOS__ */ + + +/* Platform specific functions for Android */ +#if defined(__ANDROID__) && __ANDROID__ + +/** + \brief Get the JNI environment for the current thread + + This returns JNIEnv*, but the prototype is void* so we don't need jni.h + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); + +/** + \brief Get the SDL Activity object for the application + + This returns jobject, but the prototype is void* so we don't need jni.h + The jobject returned by SDL_AndroidGetActivity is a local reference. + It is the caller's responsibility to properly release it + (using env->Push/PopLocalFrame or manually with env->DeleteLocalRef) + */ +extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); + +/** + \brief Return true if the application is running on Android TV + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); + +/** + \brief Return true if the application is running on a Chromebook + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); + +/** + \brief Return true is the application is running on a Samsung DeX docking station + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); + +/** + \brief Trigger the Android system back button behavior. + */ +extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); + +/** + See the official Android developer guide for more information: + http://developer.android.com/guide/topics/data/data-storage.html +*/ +#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 +#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 + +/** + \brief Get the path used for internal storage for this application. + + This path is unique to your application and cannot be written to + by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); + +/** + \brief Get the current state of external storage, a bitmask of these values: + SDL_ANDROID_EXTERNAL_STORAGE_READ + SDL_ANDROID_EXTERNAL_STORAGE_WRITE + + If external storage is currently unavailable, this will return 0. +*/ +extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); + +/** + \brief Get the path used for external storage for this application. + + This path is unique to your application, but is public and can be + written to by other applications. + */ +extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); + +#endif /* __ANDROID__ */ + +/* Platform specific functions for WinRT */ +#if defined(__WINRT__) && __WINRT__ + +/** + * \brief WinRT / Windows Phone path types + */ +typedef enum +{ + /** \brief The installed app's root directory. + Files here are likely to be read-only. */ + SDL_WINRT_PATH_INSTALLED_LOCATION, + + /** \brief The app's local data store. Files may be written here */ + SDL_WINRT_PATH_LOCAL_FOLDER, + + /** \brief The app's roaming data store. Unsupported on Windows Phone. + Files written here may be copied to other machines via a network + connection. + */ + SDL_WINRT_PATH_ROAMING_FOLDER, + + /** \brief The app's temporary data store. Unsupported on Windows Phone. + Files written here may be deleted at any time. */ + SDL_WINRT_PATH_TEMP_FOLDER +} SDL_WinRT_Path; + + +/** + * \brief WinRT Device Family + */ +typedef enum +{ + /** \brief Unknown family */ + SDL_WINRT_DEVICEFAMILY_UNKNOWN, + + /** \brief Desktop family*/ + SDL_WINRT_DEVICEFAMILY_DESKTOP, + + /** \brief Mobile family (for example smartphone) */ + SDL_WINRT_DEVICEFAMILY_MOBILE, + + /** \brief XBox family */ + SDL_WINRT_DEVICEFAMILY_XBOX, +} SDL_WinRT_DeviceFamily; + + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); + +/** + * \brief Retrieves a WinRT defined path on the local file system + * + * \note Documentation on most app-specific path types on WinRT + * can be found on MSDN, at the URL: + * http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx + * + * \param pathType The type of path to retrieve. + * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL + * if the path is not available for any reason. Not all paths are + * available on all versions of Windows. This is especially true on + * Windows Phone. Check the documentation for the given + * SDL_WinRT_Path for more information on which path types are + * supported where. + */ +extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); + +/** + * \brief Detects the device family of WinRT plattform on runtime + * + * \return Device family + */ +extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); + +#endif /* __WINRT__ */ + +/** + \brief Return true if the current device is a tablet. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_system_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_syswm.h b/modules/sdl2/SDL/include/SDL_syswm.h new file mode 100644 index 000000000..f1c4021cc --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_syswm.h @@ -0,0 +1,324 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_syswm.h + * + * Include file for SDL custom system window manager hooks. + */ + +#ifndef SDL_syswm_h_ +#define SDL_syswm_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" +#include "SDL_version.h" + +/** + * \file SDL_syswm.h + * + * Your application has access to a special type of event ::SDL_SYSWMEVENT, + * which contains window-manager specific information and arrives whenever + * an unhandled window event occurs. This event is ignored by default, but + * you can enable it with SDL_EventState(). + */ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +#else + +#if defined(SDL_VIDEO_DRIVER_WINDOWS) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN +#endif +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_WINRT) +#include +#endif + +/* This is the structure for custom window manager events */ +#if defined(SDL_VIDEO_DRIVER_X11) +#if defined(__APPLE__) && defined(__MACH__) +/* conflicts with Quickdraw.h */ +#define Cursor X11Cursor +#endif + +#include +#include + +#if defined(__APPLE__) && defined(__MACH__) +/* matches the re-define above */ +#undef Cursor +#endif + +#endif /* defined(SDL_VIDEO_DRIVER_X11) */ + +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) +#include +#endif + +#if defined(SDL_VIDEO_DRIVER_COCOA) +#ifdef __OBJC__ +@class NSWindow; +#else +typedef struct _NSWindow NSWindow; +#endif +#endif + +#if defined(SDL_VIDEO_DRIVER_UIKIT) +#ifdef __OBJC__ +#include +#else +typedef struct _UIWindow UIWindow; +typedef struct _UIViewController UIViewController; +#endif +typedef Uint32 GLuint; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) +typedef struct ANativeWindow ANativeWindow; +typedef void *EGLSurface; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) +#include "SDL_egl.h" +#endif + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * These are the various supported windowing subsystems + */ +typedef enum +{ + SDL_SYSWM_UNKNOWN, + SDL_SYSWM_WINDOWS, + SDL_SYSWM_X11, + SDL_SYSWM_DIRECTFB, + SDL_SYSWM_COCOA, + SDL_SYSWM_UIKIT, + SDL_SYSWM_WAYLAND, + SDL_SYSWM_MIR, + SDL_SYSWM_WINRT, + SDL_SYSWM_ANDROID, + SDL_SYSWM_VIVANTE, + SDL_SYSWM_OS2 +} SDL_SYSWM_TYPE; + +/** + * The custom event structure. + */ +struct SDL_SysWMmsg +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct { + HWND hwnd; /**< The window for the message */ + UINT msg; /**< The type of message */ + WPARAM wParam; /**< WORD message parameter */ + LPARAM lParam; /**< LONG message parameter */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct { + XEvent event; + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct { + DFBEvent event; + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { + /* Latest version of Xcode clang complains about empty structs in C v. C++: + error: empty struct has size 0 in C, size 1 in C++ + */ + int dummy; + /* No Cocoa window events yet */ + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { + int dummy; + /* No UIKit window events yet */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + int dummy; + /* No Vivante window events yet */ + } vivante; +#endif + /* Can't have an empty union */ + int dummy; + } msg; +}; + +/** + * The custom window manager information structure. + * + * When this structure is returned, it holds information about which + * low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +struct SDL_SysWMinfo +{ + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union + { +#if defined(SDL_VIDEO_DRIVER_WINDOWS) + struct + { + HWND window; /**< The window handle */ + HDC hdc; /**< The window device context */ + HINSTANCE hinstance; /**< The instance handle */ + } win; +#endif +#if defined(SDL_VIDEO_DRIVER_WINRT) + struct + { + IInspectable * window; /**< The WinRT CoreWindow */ + } winrt; +#endif +#if defined(SDL_VIDEO_DRIVER_X11) + struct + { + Display *display; /**< The X11 display */ + Window window; /**< The X11 window */ + } x11; +#endif +#if defined(SDL_VIDEO_DRIVER_DIRECTFB) + struct + { + IDirectFB *dfb; /**< The directfb main interface */ + IDirectFBWindow *window; /**< The directfb window handle */ + IDirectFBSurface *surface; /**< The directfb client surface */ + } dfb; +#endif +#if defined(SDL_VIDEO_DRIVER_COCOA) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + NSWindow __unsafe_unretained *window; /**< The Cocoa window */ +#else + NSWindow *window; /**< The Cocoa window */ +#endif + } cocoa; +#endif +#if defined(SDL_VIDEO_DRIVER_UIKIT) + struct + { +#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) + UIWindow __unsafe_unretained *window; /**< The UIKit window */ +#else + UIWindow *window; /**< The UIKit window */ +#endif + GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ + GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ + GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ + } uikit; +#endif +#if defined(SDL_VIDEO_DRIVER_WAYLAND) + struct + { + struct wl_display *display; /**< Wayland display */ + struct wl_surface *surface; /**< Wayland surface */ + struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */ + } wl; +#endif +#if defined(SDL_VIDEO_DRIVER_MIR) + struct + { + struct MirConnection *connection; /**< Mir display server connection */ + struct MirSurface *surface; /**< Mir surface */ + } mir; +#endif + +#if defined(SDL_VIDEO_DRIVER_ANDROID) + struct + { + ANativeWindow *window; + EGLSurface surface; + } android; +#endif + +#if defined(SDL_VIDEO_DRIVER_VIVANTE) + struct + { + EGLNativeDisplayType display; + EGLNativeWindowType window; + } vivante; +#endif + + /* Make sure this union is always 64 bytes (8 64-bit pointers). */ + /* Be careful not to overflow this if you add a new target! */ + Uint8 dummy[64]; + } info; +}; + +#endif /* SDL_PROTOTYPES_ONLY */ + +typedef struct SDL_SysWMinfo SDL_SysWMinfo; + +/* Function prototypes */ +/** + * \brief This function allows access to driver-dependent window information. + * + * \param window The window about which information is being requested + * \param info This structure must be initialized with the SDL version, and is + * then filled in with information about the given window. + * + * \return SDL_TRUE if the function is implemented and the version member of + * the \c info struct is valid, SDL_FALSE otherwise. + * + * You typically use this function like this: + * \code + * SDL_SysWMinfo info; + * SDL_VERSION(&info.version); + * if ( SDL_GetWindowWMInfo(window, &info) ) { ... } + * \endcode + */ +extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, + SDL_SysWMinfo * info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_syswm_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test.h b/modules/sdl2/SDL/include/SDL_test.h new file mode 100644 index 000000000..6cc373bf8 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_h_ +#define SDL_test_h_ + +#include "SDL.h" +#include "SDL_test_assert.h" +#include "SDL_test_common.h" +#include "SDL_test_compare.h" +#include "SDL_test_crc32.h" +#include "SDL_test_font.h" +#include "SDL_test_fuzzer.h" +#include "SDL_test_harness.h" +#include "SDL_test_images.h" +#include "SDL_test_log.h" +#include "SDL_test_md5.h" +#include "SDL_test_memory.h" +#include "SDL_test_random.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Global definitions */ + +/* + * Note: Maximum size of SDLTest log message is less than SDL's limit + * to ensure we can fit additional information such as the timestamp. + */ +#define SDLTEST_MAX_LOGMESSAGE_LENGTH 3584 + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_assert.h b/modules/sdl2/SDL/include/SDL_test_assert.h new file mode 100644 index 000000000..1788d7a20 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_assert.h @@ -0,0 +1,105 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_assert.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + * + * Assert API for test code and test cases + * + */ + +#ifndef SDL_test_assert_h_ +#define SDL_test_assert_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Fails the assert. + */ +#define ASSERT_FAIL 0 + +/** + * \brief Passes the assert. + */ +#define ASSERT_PASS 1 + +/** + * \brief Assert that logs and break execution flow on failures. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + */ +void SDLTest_Assert(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Assert for test cases that logs but does not break execution flow on failures. Updates assertion counters. + * + * \param assertCondition Evaluated condition or variable to assert; fail (==0) or pass (!=0). + * \param assertDescription Message to log with the assert describing it. + * + * \returns Returns the assertCondition so it can be used to externally to break execution flow if desired. + */ +int SDLTest_AssertCheck(int assertCondition, SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(2); + +/** + * \brief Explicitly pass without checking an assertion condition. Updates assertion counter. + * + * \param assertDescription Message to log with the assert describing it. + */ +void SDLTest_AssertPass(SDL_PRINTF_FORMAT_STRING const char *assertDescription, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Resets the assert summary counters to zero. + */ +void SDLTest_ResetAssertSummary(void); + +/** + * \brief Logs summary of all assertions (total, pass, fail) since last reset as INFO or ERROR. + */ +void SDLTest_LogAssertSummary(void); + + +/** + * \brief Converts the current assert summary state to a test result. + * + * \returns TEST_RESULT_PASSED, TEST_RESULT_FAILED, or TEST_RESULT_NO_ASSERT + */ +int SDLTest_AssertSummaryToTestResult(void); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_assert_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_common.h b/modules/sdl2/SDL/include/SDL_test_common.h new file mode 100644 index 000000000..be2e6b2aa --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_common.h @@ -0,0 +1,188 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_common.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* Ported from original test\common.h file. */ + +#ifndef SDL_test_common_h_ +#define SDL_test_common_h_ + +#include "SDL.h" + +#if defined(__PSP__) +#define DEFAULT_WINDOW_WIDTH 480 +#define DEFAULT_WINDOW_HEIGHT 272 +#else +#define DEFAULT_WINDOW_WIDTH 640 +#define DEFAULT_WINDOW_HEIGHT 480 +#endif + +#define VERBOSE_VIDEO 0x00000001 +#define VERBOSE_MODES 0x00000002 +#define VERBOSE_RENDER 0x00000004 +#define VERBOSE_EVENT 0x00000008 +#define VERBOSE_AUDIO 0x00000010 + +typedef struct +{ + /* SDL init flags */ + char **argv; + Uint32 flags; + Uint32 verbose; + + /* Video info */ + const char *videodriver; + int display; + const char *window_title; + const char *window_icon; + Uint32 window_flags; + int window_x; + int window_y; + int window_w; + int window_h; + int window_minW; + int window_minH; + int window_maxW; + int window_maxH; + int logical_w; + int logical_h; + float scale; + int depth; + int refresh_rate; + int num_windows; + SDL_Window **windows; + + /* Renderer info */ + const char *renderdriver; + Uint32 render_flags; + SDL_bool skip_renderer; + SDL_Renderer **renderers; + SDL_Texture **targets; + + /* Audio info */ + const char *audiodriver; + SDL_AudioSpec audiospec; + + /* GL settings */ + int gl_red_size; + int gl_green_size; + int gl_blue_size; + int gl_alpha_size; + int gl_buffer_size; + int gl_depth_size; + int gl_stencil_size; + int gl_double_buffer; + int gl_accum_red_size; + int gl_accum_green_size; + int gl_accum_blue_size; + int gl_accum_alpha_size; + int gl_stereo; + int gl_multisamplebuffers; + int gl_multisamplesamples; + int gl_retained_backing; + int gl_accelerated; + int gl_major_version; + int gl_minor_version; + int gl_debug; + int gl_profile_mask; +} SDLTest_CommonState; + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +/** + * \brief Parse command line parameters and create common state. + * + * \param argv Array of command line parameters + * \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO) + * + * \returns Returns a newly allocated common state object. + */ +SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags); + +/** + * \brief Process one common argument. + * + * \param state The common state describing the test window to create. + * \param index The index of the argument to process in argv[]. + * + * \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error. + */ +int SDLTest_CommonArg(SDLTest_CommonState * state, int index); + +/** + * \brief Returns common usage information + * + * \param state The common state describing the test window to create. + * + * \returns String with usage information + */ +const char *SDLTest_CommonUsage(SDLTest_CommonState * state); + +/** + * \brief Open test window. + * + * \param state The common state describing the test window to create. + * + * \returns True if initialization succeeded, false otherwise + */ +SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state); + +/** + * \brief Common event handler for test windows. + * + * \param state The common state used to create test window. + * \param event The event to handle. + * \param done Flag indicating we are done. + * + */ +void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done); + +/** + * \brief Close test window. + * + * \param state The common state used to create test window. + * + */ +void SDLTest_CommonQuit(SDLTest_CommonState * state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_common_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_compare.h b/modules/sdl2/SDL/include/SDL_test_compare.h new file mode 100644 index 000000000..c22e447d8 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_compare.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_compare.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Defines comparison functions (i.e. for surfaces). + +*/ + +#ifndef SDL_test_compare_h_ +#define SDL_test_compare_h_ + +#include "SDL.h" + +#include "SDL_test_images.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Compares a surface and with reference image data for equality + * + * \param surface Surface used in comparison + * \param referenceSurface Test Surface used in comparison + * \param allowable_error Allowable difference (=sum of squared difference for each RGB component) in blending accuracy. + * + * \returns 0 if comparison succeeded, >0 (=number of pixels for which the comparison failed) if comparison failed, -1 if any of the surfaces were NULL, -2 if the surface sizes differ. + */ +int SDLTest_CompareSurfaces(SDL_Surface *surface, SDL_Surface *referenceSurface, int allowable_error); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_compare_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_crc32.h b/modules/sdl2/SDL/include/SDL_test_crc32.h new file mode 100644 index 000000000..3d235d074 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_crc32.h @@ -0,0 +1,124 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_crc32.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Implements CRC32 calculations (default output is Perl String::CRC32 compatible). + +*/ + +#ifndef SDL_test_crc32_h_ +#define SDL_test_crc32_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* ------------ Definitions --------- */ + +/* Definition shared by all CRC routines */ + +#ifndef CrcUint32 + #define CrcUint32 unsigned int +#endif +#ifndef CrcUint8 + #define CrcUint8 unsigned char +#endif + +#ifdef ORIGINAL_METHOD + #define CRC32_POLY 0x04c11db7 /* AUTODIN II, Ethernet, & FDDI */ +#else + #define CRC32_POLY 0xEDB88320 /* Perl String::CRC32 compatible */ +#endif + +/** + * Data structure for CRC32 (checksum) computation + */ + typedef struct { + CrcUint32 crc32_table[256]; /* CRC table */ + } SDLTest_Crc32Context; + +/* ---------- Function Prototypes ------------- */ + +/** + * \brief Initialize the CRC context + * + * Note: The function initializes the crc table required for all crc calculations. + * + * \param crcContext pointer to context variable + * + * \returns 0 for OK, -1 on error + * + */ + int SDLTest_Crc32Init(SDLTest_Crc32Context * crcContext); + + +/** + * \brief calculate a crc32 from a data block + * + * \param crcContext pointer to context variable + * \param inBuf input buffer to checksum + * \param inLen length of input buffer + * \param crc32 pointer to Uint32 to store the final CRC into + * + * \returns 0 for OK, -1 on error + * + */ +int SDLTest_Crc32Calc(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + +/* Same routine broken down into three steps */ +int SDLTest_Crc32CalcStart(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); +int SDLTest_Crc32CalcEnd(SDLTest_Crc32Context * crcContext, CrcUint32 *crc32); +int SDLTest_Crc32CalcBuffer(SDLTest_Crc32Context * crcContext, CrcUint8 *inBuf, CrcUint32 inLen, CrcUint32 *crc32); + + +/** + * \brief clean up CRC context + * + * \param crcContext pointer to context variable + * + * \returns 0 for OK, -1 on error + * +*/ + +int SDLTest_Crc32Done(SDLTest_Crc32Context * crcContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_crc32_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_font.h b/modules/sdl2/SDL/include/SDL_test_font.h new file mode 100644 index 000000000..59cbdcad6 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_font.h @@ -0,0 +1,81 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_font.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_font_h_ +#define SDL_test_font_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Function prototypes */ + +#define FONT_CHARACTER_SIZE 8 + +/** + * \brief Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the character. + * \param y The Y coordinate of the upper left corner of the character. + * \param c The character to draw. + * + * \returns Returns 0 on success, -1 on failure. + */ +int SDLTest_DrawCharacter(SDL_Renderer *renderer, int x, int y, char c); + +/** + * \brief Draw a string in the currently set font. + * + * \param renderer The renderer to draw on. + * \param x The X coordinate of the upper left corner of the string. + * \param y The Y coordinate of the upper left corner of the string. + * \param s The string to draw. + * + * \returns Returns 0 on success, -1 on failure. + */ +int SDLTest_DrawString(SDL_Renderer *renderer, int x, int y, const char *s); + + +/** + * \brief Cleanup textures used by font drawing functions. + */ +void SDLTest_CleanupTextDrawing(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_font_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_fuzzer.h b/modules/sdl2/SDL/include/SDL_test_fuzzer.h new file mode 100644 index 000000000..8fcb9ebbf --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_fuzzer.h @@ -0,0 +1,384 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_fuzzer.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Data generators for fuzzing test data in a reproducible way. + +*/ + +#ifndef SDL_test_fuzzer_h_ +#define SDL_test_fuzzer_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* + Based on GSOC code by Markus Kauppila +*/ + + +/** + * \file + * Note: The fuzzer implementation uses a static instance of random context + * internally which makes it thread-UNsafe. + */ + +/** + * Initializes the fuzzer for a test + * + * \param execKey Execution "Key" that initializes the random number generator uniquely for the test. + * + */ +void SDLTest_FuzzerInit(Uint64 execKey); + + +/** + * Returns a random Uint8 + * + * \returns Generated integer + */ +Uint8 SDLTest_RandomUint8(void); + +/** + * Returns a random Sint8 + * + * \returns Generated signed integer + */ +Sint8 SDLTest_RandomSint8(void); + + +/** + * Returns a random Uint16 + * + * \returns Generated integer + */ +Uint16 SDLTest_RandomUint16(void); + +/** + * Returns a random Sint16 + * + * \returns Generated signed integer + */ +Sint16 SDLTest_RandomSint16(void); + + +/** + * Returns a random integer + * + * \returns Generated integer + */ +Sint32 SDLTest_RandomSint32(void); + + +/** + * Returns a random positive integer + * + * \returns Generated integer + */ +Uint32 SDLTest_RandomUint32(void); + +/** + * Returns random Uint64. + * + * \returns Generated integer + */ +Uint64 SDLTest_RandomUint64(void); + + +/** + * Returns random Sint64. + * + * \returns Generated signed integer + */ +Sint64 SDLTest_RandomSint64(void); + +/** + * \returns random float in range [0.0 - 1.0[ + */ +float SDLTest_RandomUnitFloat(void); + +/** + * \returns random double in range [0.0 - 1.0[ + */ +double SDLTest_RandomUnitDouble(void); + +/** + * \returns random float. + * + */ +float SDLTest_RandomFloat(void); + +/** + * \returns random double. + * + */ +double SDLTest_RandomDouble(void); + +/** + * Returns a random boundary value for Uint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint8BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint8BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint8BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint8BoundaryValue(0, 255, SDL_FALSE) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint8 SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint16BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint16BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint16BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint16BoundaryValue(0, 0xFFFF, SDL_FALSE) returns 0 (error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint16 SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint32BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint32BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint32BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint32BoundaryValue(0, 0xFFFFFFFF, SDL_FALSE) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint32 SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Uint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomUint64BoundaryValue(10, 20, SDL_TRUE) returns 10, 11, 19 or 20 + * RandomUint64BoundaryValue(1, 20, SDL_FALSE) returns 0 or 21 + * RandomUint64BoundaryValue(0, 99, SDL_FALSE) returns 100 + * RandomUint64BoundaryValue(0, 0xFFFFFFFFFFFFFFFF, SDL_FALSE) returns 0 (with error set) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or 0 with error set + */ +Uint64 SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint8 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint8BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint8BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint8BoundaryValue(SINT8_MIN, 99, SDL_FALSE) returns 100 + * RandomSint8BoundaryValue(SINT8_MIN, SINT8_MAX, SDL_FALSE) returns SINT8_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT8_MIN with error set + */ +Sint8 SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool validDomain); + + +/** + * Returns a random boundary value for Sint16 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint16BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint16BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint16BoundaryValue(SINT16_MIN, 99, SDL_FALSE) returns 100 + * RandomSint16BoundaryValue(SINT16_MIN, SINT16_MAX, SDL_FALSE) returns SINT16_MIN (== error value) with error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT16_MIN with error set + */ +Sint16 SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint32 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint32BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint32BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint32BoundaryValue(SINT32_MIN, 99, SDL_FALSE) returns 100 + * RandomSint32BoundaryValue(SINT32_MIN, SINT32_MAX, SDL_FALSE) returns SINT32_MIN (== error value) + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT32_MIN with error set + */ +Sint32 SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool validDomain); + +/** + * Returns a random boundary value for Sint64 within the given boundaries. + * Boundaries are inclusive, see the usage examples below. If validDomain + * is true, the function will only return valid boundaries, otherwise non-valid + * boundaries are also possible. + * If boundary1 > boundary2, the values are swapped + * + * Usage examples: + * RandomSint64BoundaryValue(-10, 20, SDL_TRUE) returns -11, -10, 19 or 20 + * RandomSint64BoundaryValue(-100, -10, SDL_FALSE) returns -101 or -9 + * RandomSint64BoundaryValue(SINT64_MIN, 99, SDL_FALSE) returns 100 + * RandomSint64BoundaryValue(SINT64_MIN, SINT64_MAX, SDL_FALSE) returns SINT64_MIN (== error value) and error set + * + * \param boundary1 Lower boundary limit + * \param boundary2 Upper boundary limit + * \param validDomain Should the generated boundary be valid (=within the bounds) or not? + * + * \returns Random boundary value for the given range and domain or SINT64_MIN with error set + */ +Sint64 SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool validDomain); + + +/** + * Returns integer in range [min, max] (inclusive). + * Min and max values can be negative values. + * If Max in smaller than min, then the values are swapped. + * Min and max are the same value, that value will be returned. + * + * \param min Minimum inclusive value of returned random number + * \param max Maximum inclusive value of returned random number + * + * \returns Generated random integer in range + */ +Sint32 SDLTest_RandomIntegerInRange(Sint32 min, Sint32 max); + + +/** + * Generates random null-terminated string. The minimum length for + * the string is 1 character, maximum length for the string is 255 + * characters and it can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \returns Newly allocated random string; or NULL if length was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiString(void); + + +/** + * Generates random null-terminated string. The maximum length for + * the string is defined by the maxLength parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param maxLength The maximum length of the generated string. + * + * \returns Newly allocated random string; or NULL if maxLength was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiStringWithMaximumLength(int maxLength); + + +/** + * Generates random null-terminated string. The length for + * the string is defined by the size parameter. + * String can contain ASCII characters from 32 to 126. + * + * Note: Returned string needs to be deallocated. + * + * \param size The length of the generated string + * + * \returns Newly allocated random string; or NULL if size was invalid or string could not be allocated. + */ +char * SDLTest_RandomAsciiStringOfSize(int size); + +/** + * Returns the invocation count for the fuzzer since last ...FuzzerInit. + */ +int SDLTest_GetFuzzerInvocationCount(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_fuzzer_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_harness.h b/modules/sdl2/SDL/include/SDL_test_harness.h new file mode 100644 index 000000000..8641e0a7e --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_harness.h @@ -0,0 +1,134 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_harness.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + Defines types for test case definitions and the test execution harness API. + + Based on original GSOC code by Markus Kauppila +*/ + +#ifndef SDL_test_h_arness_h +#define SDL_test_h_arness_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/* ! Definitions for test case structures */ +#define TEST_ENABLED 1 +#define TEST_DISABLED 0 + +/* ! Definition of all the possible test return values of the test case method */ +#define TEST_ABORTED -1 +#define TEST_STARTED 0 +#define TEST_COMPLETED 1 +#define TEST_SKIPPED 2 + +/* ! Definition of all the possible test results for the harness */ +#define TEST_RESULT_PASSED 0 +#define TEST_RESULT_FAILED 1 +#define TEST_RESULT_NO_ASSERT 2 +#define TEST_RESULT_SKIPPED 3 +#define TEST_RESULT_SETUP_FAILURE 4 + +/* !< Function pointer to a test case setup function (run before every test) */ +typedef void (*SDLTest_TestCaseSetUpFp)(void *arg); + +/* !< Function pointer to a test case function */ +typedef int (*SDLTest_TestCaseFp)(void *arg); + +/* !< Function pointer to a test case teardown function (run after every test) */ +typedef void (*SDLTest_TestCaseTearDownFp)(void *arg); + +/** + * Holds information about a single test case. + */ +typedef struct SDLTest_TestCaseReference { + /* !< Func2Stress */ + SDLTest_TestCaseFp testCase; + /* !< Short name (or function name) "Func2Stress" */ + char *name; + /* !< Long name or full description "This test pushes func2() to the limit." */ + char *description; + /* !< Set to TEST_ENABLED or TEST_DISABLED (test won't be run) */ + int enabled; +} SDLTest_TestCaseReference; + +/** + * Holds information about a test suite (multiple test cases). + */ +typedef struct SDLTest_TestSuiteReference { + /* !< "PlatformSuite" */ + char *name; + /* !< The function that is run before each test. NULL skips. */ + SDLTest_TestCaseSetUpFp testSetUp; + /* !< The test cases that are run as part of the suite. Last item should be NULL. */ + const SDLTest_TestCaseReference **testCases; + /* !< The function that is run after each test. NULL skips. */ + SDLTest_TestCaseTearDownFp testTearDown; +} SDLTest_TestSuiteReference; + + +/** + * \brief Generates a random run seed string for the harness. The generated seed will contain alphanumeric characters (0-9A-Z). + * + * Note: The returned string needs to be deallocated by the caller. + * + * \param length The length of the seed string to generate + * + * \returns The generated seed string + */ +char *SDLTest_GenerateRunSeed(const int length); + +/** + * \brief Execute a test suite using the given run seed and execution key. + * + * \param testSuites Suites containing the test case. + * \param userRunSeed Custom run seed provided by user, or NULL to autogenerate one. + * \param userExecKey Custom execution key provided by user, or 0 to autogenerate one. + * \param filter Filter specification. NULL disables. Case sensitive. + * \param testIterations Number of iterations to run each test case. + * + * \returns Test run result; 0 when all tests passed, 1 if any tests failed. + */ +int SDLTest_RunSuites(SDLTest_TestSuiteReference *testSuites[], const char *userRunSeed, Uint64 userExecKey, const char *filter, int testIterations); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_h_arness_h */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_images.h b/modules/sdl2/SDL/include/SDL_test_images.h new file mode 100644 index 000000000..9c4dd5b82 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_images.h @@ -0,0 +1,78 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_images.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + Defines some images for tests. + +*/ + +#ifndef SDL_test_images_h_ +#define SDL_test_images_h_ + +#include "SDL.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + *Type for test images. + */ +typedef struct SDLTest_SurfaceImage_s { + int width; + int height; + unsigned int bytes_per_pixel; /* 3:RGB, 4:RGBA */ + const char *pixel_data; +} SDLTest_SurfaceImage_t; + +/* Test images */ +SDL_Surface *SDLTest_ImageBlit(void); +SDL_Surface *SDLTest_ImageBlitColor(void); +SDL_Surface *SDLTest_ImageBlitAlpha(void); +SDL_Surface *SDLTest_ImageBlitBlendAdd(void); +SDL_Surface *SDLTest_ImageBlitBlend(void); +SDL_Surface *SDLTest_ImageBlitBlendMod(void); +SDL_Surface *SDLTest_ImageBlitBlendNone(void); +SDL_Surface *SDLTest_ImageBlitBlendAll(void); +SDL_Surface *SDLTest_ImageFace(void); +SDL_Surface *SDLTest_ImagePrimitives(void); +SDL_Surface *SDLTest_ImagePrimitivesBlend(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_images_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_log.h b/modules/sdl2/SDL/include/SDL_test_log.h new file mode 100644 index 000000000..ebd44fb50 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_log.h @@ -0,0 +1,67 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_log.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + * + * Wrapper to log in the TEST category + * + */ + +#ifndef SDL_test_log_h_ +#define SDL_test_log_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Prints given message with a timestamp in the TEST category and INFO priority. + * + * \param fmt Message to be logged + */ +void SDLTest_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/** + * \brief Prints given message with a timestamp in the TEST category and the ERROR priority. + * + * \param fmt Message to be logged + */ +void SDLTest_LogError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_log_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_md5.h b/modules/sdl2/SDL/include/SDL_test_md5.h new file mode 100644 index 000000000..0e4105768 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_md5.h @@ -0,0 +1,129 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_md5.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + *********************************************************************** + ** Header file for implementation of MD5 ** + ** RSA Data Security, Inc. MD5 Message-Digest Algorithm ** + ** Created: 2/17/90 RLR ** + ** Revised: 12/27/90 SRD,AJ,BSK,JT Reference C version ** + ** Revised (for MD5): RLR 4/27/91 ** + ** -- G modified to have y&~z instead of y&z ** + ** -- FF, GG, HH modified to add in last register done ** + ** -- Access pattern: round 2 works mod 5, round 3 works mod 3 ** + ** -- distinct additive constant for each step ** + ** -- round 4 added, working mod 7 ** + *********************************************************************** +*/ + +/* + *********************************************************************** + ** Message-digest routines: ** + ** To form the message digest for a message M ** + ** (1) Initialize a context buffer mdContext using MD5Init ** + ** (2) Call MD5Update on mdContext and M ** + ** (3) Call MD5Final on mdContext ** + ** The message digest is now in mdContext->digest[0...15] ** + *********************************************************************** +*/ + +#ifndef SDL_test_md5_h_ +#define SDL_test_md5_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* ------------ Definitions --------- */ + +/* typedef a 32-bit type */ + typedef unsigned long int MD5UINT4; + +/* Data structure for MD5 (Message-Digest) computation */ + typedef struct { + MD5UINT4 i[2]; /* number of _bits_ handled mod 2^64 */ + MD5UINT4 buf[4]; /* scratch buffer */ + unsigned char in[64]; /* input buffer */ + unsigned char digest[16]; /* actual digest after Md5Final call */ + } SDLTest_Md5Context; + +/* ---------- Function Prototypes ------------- */ + +/** + * \brief initialize the context + * + * \param mdContext pointer to context variable + * + * Note: The function initializes the message-digest context + * mdContext. Call before each new use of the context - + * all fields are set to zero. + */ + void SDLTest_Md5Init(SDLTest_Md5Context * mdContext); + + +/** + * \brief update digest from variable length data + * + * \param mdContext pointer to context variable + * \param inBuf pointer to data array/string + * \param inLen length of data array/string + * + * Note: The function updates the message-digest context to account + * for the presence of each of the characters inBuf[0..inLen-1] + * in the message whose digest is being computed. +*/ + + void SDLTest_Md5Update(SDLTest_Md5Context * mdContext, unsigned char *inBuf, + unsigned int inLen); + + +/** + * \brief complete digest computation + * + * \param mdContext pointer to context variable + * + * Note: The function terminates the message-digest computation and + * ends with the desired message digest in mdContext.digest[0..15]. + * Always call before using the digest[] variable. +*/ + + void SDLTest_Md5Final(SDLTest_Md5Context * mdContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_md5_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_memory.h b/modules/sdl2/SDL/include/SDL_test_memory.h new file mode 100644 index 000000000..4827ae6f2 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_memory.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_memory.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +#ifndef SDL_test_memory_h_ +#define SDL_test_memory_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * \brief Start tracking SDL memory allocations + * + * \note This should be called before any other SDL functions for complete tracking coverage + */ +int SDLTest_TrackAllocations(); + +/** + * \brief Print a log of any outstanding allocations + * + * \note This can be called after SDL_Quit() + */ +void SDLTest_LogAllocations(); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_memory_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_test_random.h b/modules/sdl2/SDL/include/SDL_test_random.h new file mode 100644 index 000000000..0eb414ff2 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_test_random.h @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_test_random.h + * + * Include file for SDL test framework. + * + * This code is a part of the SDL2_test library, not the main SDL library. + */ + +/* + + A "32-bit Multiply with carry random number generator. Very fast. + Includes a list of recommended multipliers. + + multiply-with-carry generator: x(n) = a*x(n-1) + carry mod 2^32. + period: (a*2^31)-1 + +*/ + +#ifndef SDL_test_random_h_ +#define SDL_test_random_h_ + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* --- Definitions */ + +/* + * Macros that return a random number in a specific format. + */ +#define SDLTest_RandomInt(c) ((int)SDLTest_Random(c)) + +/* + * Context structure for the random number generator state. + */ + typedef struct { + unsigned int a; + unsigned int x; + unsigned int c; + unsigned int ah; + unsigned int al; + } SDLTest_RandomContext; + + +/* --- Function prototypes */ + +/** + * \brief Initialize random number generator with two integers. + * + * Note: The random sequence of numbers returned by ...Random() is the + * same for the same two integers and has a period of 2^31. + * + * \param rndContext pointer to context structure + * \param xi integer that defines the random sequence + * \param ci integer that defines the random sequence + * + */ + void SDLTest_RandomInit(SDLTest_RandomContext * rndContext, unsigned int xi, + unsigned int ci); + +/** + * \brief Initialize random number generator based on current system time. + * + * \param rndContext pointer to context structure + * + */ + void SDLTest_RandomInitTime(SDLTest_RandomContext *rndContext); + + +/** + * \brief Initialize random number generator based on current system time. + * + * Note: ...RandomInit() or ...RandomInitTime() must have been called + * before using this function. + * + * \param rndContext pointer to context structure + * + * \returns A random number (32bit unsigned integer) + * + */ + unsigned int SDLTest_Random(SDLTest_RandomContext *rndContext); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_test_random_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_thread.h b/modules/sdl2/SDL/include/SDL_thread.h new file mode 100644 index 000000000..554dd0b61 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_thread.h @@ -0,0 +1,343 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_thread_h_ +#define SDL_thread_h_ + +/** + * \file SDL_thread.h + * + * Header for the SDL thread management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +/* Thread synchronization primitives */ +#include "SDL_atomic.h" +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* The SDL thread ID */ +typedef unsigned long SDL_threadID; + +/* Thread local storage ID, 0 is the invalid ID */ +typedef unsigned int SDL_TLSID; + +/** + * The SDL thread priority. + * + * \note On many systems you require special privileges to set high or time critical priority. + */ +typedef enum { + SDL_THREAD_PRIORITY_LOW, + SDL_THREAD_PRIORITY_NORMAL, + SDL_THREAD_PRIORITY_HIGH, + SDL_THREAD_PRIORITY_TIME_CRITICAL +} SDL_ThreadPriority; + +/** + * The function passed to SDL_CreateThread(). + * It is passed a void* user context parameter and returns an int. + */ +typedef int (SDLCALL * SDL_ThreadFunction) (void *data); + +#if defined(__WIN32__) && !defined(HAVE_LIBC) +/** + * \file SDL_thread.h + * + * We compile SDL into a DLL. This means, that it's the DLL which + * creates a new thread for the calling process with the SDL_CreateThread() + * API. There is a problem with this, that only the RTL of the SDL2.DLL will + * be initialized for those threads, and not the RTL of the calling + * application! + * + * To solve this, we make a little hack here. + * + * We'll always use the caller's _beginthread() and _endthread() APIs to + * start a new thread. This way, if it's the SDL2.DLL which uses this API, + * then the RTL of SDL2.DLL will be used to create the new thread, and if it's + * the application, then the RTL of the application will be used. + * + * So, in short: + * Always use the _beginthread() and _endthread() of the calling runtime + * library! + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#include /* _beginthreadex() and _endthreadex() */ + +typedef uintptr_t(__cdecl * pfnSDL_CurrentBeginThread) + (void *, unsigned, unsigned (__stdcall *func)(void *), + void * /*arg*/, unsigned, unsigned * /* threadID */); +typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); + +/** + * Create a thread. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(int (SDLCALL * fn) (void *), + const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); + + +/** + * Create a thread. + */ +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthreadex, (pfnSDL_CurrentEndThread)_endthreadex) +#endif + +#elif defined(__OS2__) +/* + * just like the windows case above: We compile SDL2 + * into a dll with Watcom's runtime statically linked. + */ +#define SDL_PASSED_BEGINTHREAD_ENDTHREAD +#ifndef __EMX__ +#include +#else +#include +#endif +typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); +typedef void (*pfnSDL_CurrentEndThread)(void); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, + pfnSDL_CurrentBeginThread pfnBeginThread, + pfnSDL_CurrentEndThread pfnEndThread); +#if defined(SDL_CreateThread) && SDL_DYNAMIC_API +#undef SDL_CreateThread +#define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#undef SDL_CreateThreadWithStackSize +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#else +#define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)_beginthread, (pfnSDL_CurrentEndThread)_endthread) +#endif + +#else + +/** + * Create a thread with a default stack size. + * + * This is equivalent to calling: + * SDL_CreateThreadWithStackSize(fn, name, 0, data); + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); + +/** + * Create a thread. + * + * Thread naming is a little complicated: Most systems have very small + * limits for the string length (Haiku has 32 bytes, Linux currently has 16, + * Visual C++ 6.0 has nine!), and possibly other arbitrary rules. You'll + * have to see what happens with your system's debugger. The name should be + * UTF-8 (but using the naming limits of C identifiers is a better bet). + * There are no requirements for thread naming conventions, so long as the + * string is null-terminated UTF-8, but these guidelines are helpful in + * choosing a name: + * + * http://stackoverflow.com/questions/149932/naming-conventions-for-threads + * + * If a system imposes requirements, SDL will try to munge the string for + * it (truncate, etc), but the original string contents will be available + * from SDL_GetThreadName(). + * + * The size (in bytes) of the new stack can be specified. Zero means "use + * the system default" which might be wildly different between platforms + * (x86 Linux generally defaults to eight megabytes, an embedded device + * might be a few kilobytes instead). + * + * In SDL 2.1, stacksize will be folded into the original SDL_CreateThread + * function. + */ +extern DECLSPEC SDL_Thread *SDLCALL +SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); + +#endif + +/** + * Get the thread name, as it was specified in SDL_CreateThread(). + * This function returns a pointer to a UTF-8 string that names the + * specified thread, or NULL if it doesn't have a name. This is internal + * memory, not to be free()'d by the caller, and remains valid until the + * specified thread is cleaned up by SDL_WaitThread(). + */ +extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); + +/** + * Get the thread identifier for the current thread. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); + +/** + * Get the thread identifier for the specified thread. + * + * Equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); + +/** + * Set the priority for the current thread + */ +extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); + +/** + * Wait for a thread to finish. Threads that haven't been detached will + * remain (as a "zombie") until this function cleans them up. Not doing so + * is a resource leak. + * + * Once a thread has been cleaned up through this function, the SDL_Thread + * that references it becomes invalid and should not be referenced again. + * As such, only one thread may call SDL_WaitThread() on another. + * + * The return code for the thread function is placed in the area + * pointed to by \c status, if \c status is not NULL. + * + * You may not wait on a thread that has been used in a call to + * SDL_DetachThread(). Use either that function or this one, but not + * both, or behavior is undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); + +/** + * A thread may be "detached" to signify that it should not remain until + * another thread has called SDL_WaitThread() on it. Detaching a thread + * is useful for long-running threads that nothing needs to synchronize + * with or further manage. When a detached thread is done, it simply + * goes away. + * + * There is no way to recover the return code of a detached thread. If you + * need this, don't detach the thread and instead use SDL_WaitThread(). + * + * Once a thread is detached, you should usually assume the SDL_Thread isn't + * safe to reference again, as it will become invalid immediately upon + * the detached thread's exit, instead of remaining until someone has called + * SDL_WaitThread() to finally clean it up. As such, don't detach the same + * thread more than once. + * + * If a thread has already exited when passed to SDL_DetachThread(), it will + * stop waiting for a call to SDL_WaitThread() and clean up immediately. + * It is not safe to detach a thread that might be used with SDL_WaitThread(). + * + * You may not call SDL_WaitThread() on a thread that has been detached. + * Use either that function or this one, but not both, or behavior is + * undefined. + * + * It is safe to pass NULL to this function; it is a no-op. + */ +extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); + +/** + * \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific. + * + * \return The newly created thread local storage identifier, or 0 on error + * + * \code + * static SDL_SpinLock tls_lock; + * static SDL_TLSID thread_local_storage; + * + * void SetMyThreadData(void *value) + * { + * if (!thread_local_storage) { + * SDL_AtomicLock(&tls_lock); + * if (!thread_local_storage) { + * thread_local_storage = SDL_TLSCreate(); + * } + * SDL_AtomicUnlock(&tls_lock); + * } + * SDL_TLSSet(thread_local_storage, value, 0); + * } + * + * void *GetMyThreadData(void) + * { + * return SDL_TLSGet(thread_local_storage); + * } + * \endcode + * + * \sa SDL_TLSGet() + * \sa SDL_TLSSet() + */ +extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); + +/** + * \brief Get the value associated with a thread local storage ID for the current thread. + * + * \param id The thread local storage ID + * + * \return The value associated with the ID for the current thread, or NULL if no value has been set. + * + * \sa SDL_TLSCreate() + * \sa SDL_TLSSet() + */ +extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); + +/** + * \brief Set the value associated with a thread local storage ID for the current thread. + * + * \param id The thread local storage ID + * \param value The value to associate with the ID for the current thread + * \param destructor A function called when the thread exits, to free the value. + * + * \return 0 on success, -1 on error + * + * \sa SDL_TLSCreate() + * \sa SDL_TLSGet() + */ +extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_thread_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_timer.h b/modules/sdl2/SDL/include/SDL_timer.h new file mode 100644 index 000000000..5600618ff --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_timer.h @@ -0,0 +1,115 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_timer_h_ +#define SDL_timer_h_ + +/** + * \file SDL_timer.h + * + * Header for the SDL time management routines. + */ + +#include "SDL_stdinc.h" +#include "SDL_error.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Get the number of milliseconds since the SDL library initialization. + * + * \note This value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/** + * \brief Compare SDL ticks values, and return true if A has passed B + * + * e.g. if you want to wait 100 ms, you could do this: + * Uint32 timeout = SDL_GetTicks() + 100; + * while (!SDL_TICKS_PASSED(SDL_GetTicks(), timeout)) { + * ... do work until timeout has elapsed + * } + */ +#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0) + +/** + * \brief Get the current value of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); + +/** + * \brief Get the count per second of the high resolution counter + */ +extern DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); + +/** + * \brief Wait a specified number of milliseconds before returning. + */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/** + * Function prototype for the timer callback function. + * + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param); + +/** + * Definition of the timer ID type. + */ +typedef int SDL_TimerID; + +/** + * \brief Add a new timer to the pool of timers already running. + * + * \return A timer ID, or 0 when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, + SDL_TimerCallback callback, + void *param); + +/** + * \brief Remove a timer knowing its ID. + * + * \return A boolean value indicating success or failure. + * + * \warning It is not safe to remove a timer multiple times. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_timer_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_touch.h b/modules/sdl2/SDL/include/SDL_touch.h new file mode 100644 index 000000000..f4075e79a --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_touch.h @@ -0,0 +1,86 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_touch.h + * + * Include file for SDL touch event handling. + */ + +#ifndef SDL_touch_h_ +#define SDL_touch_h_ + +#include "SDL_stdinc.h" +#include "SDL_error.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef Sint64 SDL_TouchID; +typedef Sint64 SDL_FingerID; + +typedef struct SDL_Finger +{ + SDL_FingerID id; + float x; + float y; + float pressure; +} SDL_Finger; + +/* Used as the device ID for mouse events simulated with touch input */ +#define SDL_TOUCH_MOUSEID ((Uint32)-1) + + +/* Function prototypes */ + +/** + * \brief Get the number of registered touch devices. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchDevices(void); + +/** + * \brief Get the touch ID with the given index, or 0 if the index is invalid. + */ +extern DECLSPEC SDL_TouchID SDLCALL SDL_GetTouchDevice(int index); + +/** + * \brief Get the number of active fingers for a given touch device. + */ +extern DECLSPEC int SDLCALL SDL_GetNumTouchFingers(SDL_TouchID touchID); + +/** + * \brief Get the finger object of the given touch, with the given index. + */ +extern DECLSPEC SDL_Finger * SDLCALL SDL_GetTouchFinger(SDL_TouchID touchID, int index); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_touch_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_types.h b/modules/sdl2/SDL/include/SDL_types.h new file mode 100644 index 000000000..4ac248c8c --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_types.h @@ -0,0 +1,29 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_types.h + * + * \deprecated + */ + +/* DEPRECATED */ +#include "SDL_stdinc.h" diff --git a/modules/sdl2/SDL/include/SDL_version.h b/modules/sdl2/SDL/include/SDL_version.h new file mode 100644 index 000000000..31443e149 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_version.h @@ -0,0 +1,162 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_version.h + * + * This header defines the current SDL version. + */ + +#ifndef SDL_version_h_ +#define SDL_version_h_ + +#include "SDL_stdinc.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief Information the version of SDL in use. + * + * Represents the library's version as three levels: major revision + * (increments with massive changes, additions, and enhancements), + * minor revision (increments with backwards-compatible changes to the + * major revision), and patchlevel (increments with fixes to the minor + * revision). + * + * \sa SDL_VERSION + * \sa SDL_GetVersion + */ +typedef struct SDL_version +{ + Uint8 major; /**< major version */ + Uint8 minor; /**< minor version */ + Uint8 patch; /**< update version */ +} SDL_version; + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 2 +#define SDL_MINOR_VERSION 0 +#define SDL_PATCHLEVEL 9 + +/** + * \brief Macro to determine SDL version program was compiled against. + * + * This macro fills in a SDL_version structure with the version of the + * library you compiled against. This is determined by what header the + * compiler uses. Note that if you dynamically linked the library, you might + * have a slightly newer or older version at runtime. That version can be + * determined with SDL_GetVersion(), which, unlike SDL_VERSION(), + * is not a macro. + * + * \param x A pointer to a SDL_version struct to initialize. + * + * \sa SDL_version + * \sa SDL_GetVersion + */ +#define SDL_VERSION(x) \ +{ \ + (x)->major = SDL_MAJOR_VERSION; \ + (x)->minor = SDL_MINOR_VERSION; \ + (x)->patch = SDL_PATCHLEVEL; \ +} + +/** + * This macro turns the version numbers into a numeric value: + * \verbatim + (1,2,3) -> (1203) + \endverbatim + * + * This assumes that there will never be more than 100 patchlevels. + */ +#define SDL_VERSIONNUM(X, Y, Z) \ + ((X)*1000 + (Y)*100 + (Z)) + +/** + * This is the version number macro for the current SDL version. + */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/** + * This macro will evaluate to true if compiled with SDL at least X.Y.Z. + */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/** + * \brief Get the version of SDL that is linked against your program. + * + * If you are linking to SDL dynamically, then it is possible that the + * current version will be different than the version you compiled against. + * This function returns the current version, while SDL_VERSION() is a + * macro that tells you what version you compiled with. + * + * \code + * SDL_version compiled; + * SDL_version linked; + * + * SDL_VERSION(&compiled); + * SDL_GetVersion(&linked); + * printf("We compiled against SDL version %d.%d.%d ...\n", + * compiled.major, compiled.minor, compiled.patch); + * printf("But we linked against SDL version %d.%d.%d.\n", + * linked.major, linked.minor, linked.patch); + * \endcode + * + * This function may be called safely at any time, even before SDL_Init(). + * + * \sa SDL_VERSION + */ +extern DECLSPEC void SDLCALL SDL_GetVersion(SDL_version * ver); + +/** + * \brief Get the code revision of SDL that is linked against your program. + * + * Returns an arbitrary string (a hash value) uniquely identifying the + * exact revision of the SDL library in use, and is only useful in comparing + * against other revisions. It is NOT an incrementing number. + */ +extern DECLSPEC const char *SDLCALL SDL_GetRevision(void); + +/** + * \brief Get the revision number of SDL that is linked against your program. + * + * Returns a number uniquely identifying the exact revision of the SDL + * library in use. It is an incrementing number based on commits to + * hg.libsdl.org. + */ +extern DECLSPEC int SDLCALL SDL_GetRevisionNumber(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* SDL_version_h_ */ + +/* vi: set ts=4 sw=4 expandtab: */ diff --git a/modules/sdl2/SDL/include/SDL_video.h b/modules/sdl2/SDL/include/SDL_video.h new file mode 100644 index 000000000..461f13805 --- /dev/null +++ b/modules/sdl2/SDL/include/SDL_video.h @@ -0,0 +1,1276 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2018 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +/** + * \file SDL_video.h + * + * Header file for SDL video functions. + */ + +#ifndef SDL_video_h_ +#define SDL_video_h_ + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * \brief The structure that defines a display mode + * + * \sa SDL_GetNumDisplayModes() + * \sa SDL_GetDisplayMode() + * \sa SDL_GetDesktopDisplayMode() + * \sa SDL_GetCurrentDisplayMode() + * \sa SDL_GetClosestDisplayMode() + * \sa SDL_SetWindowDisplayMode() + * \sa SDL_GetWindowDisplayMode() + */ +typedef struct +{ + Uint32 format; /**< pixel format */ + int w; /**< width, in screen coordinates */ + int h; /**< height, in screen coordinates */ + int refresh_rate; /**< refresh rate (or zero for unspecified) */ + void *driverdata; /**< driver-specific data, initialize to 0 */ +} SDL_DisplayMode; + +/** + * \brief The type used to identify a window + * + * \sa SDL_CreateWindow() + * \sa SDL_CreateWindowFrom() + * \sa SDL_DestroyWindow() + * \sa SDL_GetWindowData() + * \sa SDL_GetWindowFlags() + * \sa SDL_GetWindowGrab() + * \sa SDL_GetWindowPosition() + * \sa SDL_GetWindowSize() + * \sa SDL_GetWindowTitle() + * \sa SDL_HideWindow() + * \sa SDL_MaximizeWindow() + * \sa SDL_MinimizeWindow() + * \sa SDL_RaiseWindow() + * \sa SDL_RestoreWindow() + * \sa SDL_SetWindowData() + * \sa SDL_SetWindowFullscreen() + * \sa SDL_SetWindowGrab() + * \sa SDL_SetWindowIcon() + * \sa SDL_SetWindowPosition() + * \sa SDL_SetWindowSize() + * \sa SDL_SetWindowBordered() + * \sa SDL_SetWindowResizable() + * \sa SDL_SetWindowTitle() + * \sa SDL_ShowWindow() + */ +typedef struct SDL_Window SDL_Window; + +/** + * \brief The flags on a window + * + * \sa SDL_GetWindowFlags() + */ +typedef enum +{ + /* !!! FIXME: change this to name = (1<