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featureNew featuresNew featuresmechanicsRelated to game mechanicsRelated to game mechanicsuiRelated to the user interfaceRelated to the user interface
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after #16 is finished, there should be 180 spins that are not immobile
maybe it should even be configurable what kick table is used
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featureNew featuresNew featuresmechanicsRelated to game mechanicsRelated to game mechanicsuiRelated to the user interfaceRelated to the user interface