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Damage in Guns tab accounted for Armor piercing value #140

@dd84ai

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@dd84ai

Kai BDM| ALL OPINIONS ARE MY OWN — 12:18 PM
@darkwind The Dark Duck Heya - can we get a damage calculator on the guns tab with a field for target armor values?
so you'd just plug in the intended target armor value somewhere in the GUI (maybe right next to the techcompat ID selection dropdown or something)
and then there's an extra field that just lists the real damage

Darkwind The Dark Duck:
I don't have objections to such feature, it is implementable in current app code without problems of performance and without increases in complexity i guess.
So it can be in a to do list and implemented.
It requires smth of the level 10 html code lines, and around 20 code lines of javascript on event of Input Changed.

But i am not sorting out feature requests currently, and handling bug fixes and performance optimizations only.
I am open to Pull Requests for such feature, or i could handle it eventually if i will be back to feature requests handling at some point.
Adding the request into todo list

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