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The mechanical world stops updating after 524,288 seconds when using f32 precision #252

@MJohnson459

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@MJohnson459

I have created a simulator based on nphysics and I've noticed that after 6 days the mechanical world stops ticking correctly. This seems to be a floating point precision issue regarding the parameters t and dt. Using the default dt = 1.0/60.0 then the simulator stops at exactly 524,288 seconds.

let t = 524288.0f32;
assert_eq!(t + 1.0/60.0, t);

While it would be possible to change the simulator to run on f64 values, nothing apart from the time requires that precision.

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