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I forked your code, because I am more interested in using it on windows and maybe Mono, as just an agnostic GPGPU API. So I changed the solution to build under .NET 4.6.1, because I needed to use System.Drawing and ported Vulkan Minimal compute to use your API. To say that it works like a charm is an understatement, thanks for creating a great interop layer. Now that I understand how to use your stuff I am going to see how well vulkan can do BLAS calculations, I am hoping it will be as fast or faster than CUDA.