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docs/general/production.rst

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@@ -124,19 +124,24 @@ Returns **true** if successful.
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Production.getLocked()
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**************************
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``app.production.getLocked()``
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``app.production.getLocked(project)``
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**Description**
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Returns the current lock state of the Production.
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Returns the lock state of a single project within the Production.
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**Parameters**
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None.
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======================= =================== =======================
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Argument Type Description
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======================= =================== =======================
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``project`` ``Project object`` The project
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======================= =================== =======================
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**Returns**
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Returns **true** if the Production is locked, **false** if it is unlocked.
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Returns **true** if the Project is locked, **false** if the Project is unlocked.
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----
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Production.setLocked()
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*********************************************
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``app.production.setLocked(locked)``
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``app.production.setLocked(project,locked)``
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**Description**
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Sets the lock state of the Production
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Sets the lock state of the specified project within the Production.
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**Parameters**
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================ =========== =======================
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Argument Type Description
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================ =========== =======================
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``locked`` ``Boolean`` Desired lock state.
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================ =========== =======================
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================ ================== =======================
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Argument Type Description
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================ ================== =======================
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``project`` ``Project object`` The project
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``locked`` ``Boolean`` ``True`` for locked, ``false`` for unlocked.
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================ ================== =======================
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**Returns**
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Returns **true** if successful.
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Returns **true** if successful.

docs/other/time.rst

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@@ -71,7 +71,7 @@ Returns the value of the ``Time`` passed, as a string, formatted in the specifie
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=================== =========== =======================
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Argument Type Description
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=================== =========== =======================
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``frameRate`` ``Time`` Time object of the frame rate to be used.
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``frameRate`` ``Time`` Time object with a duration of a single frame of the frame rate to be used.
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``displayFormat`` ``int`` The display format to use. Will be one of the following:
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TIMEDISPLAY_24Timecode = 100;

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