IntiQuest team’s proposal for a new mechanic for their Storyquest (Core:threadbare) #1459
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@Vadito2904 @Andrle0600 @Zer0LoL @AMAI1505 @Cristhian036, ¡hola! Plan A1: when you say "both protagonists participate", I understand that this is not a 2 players experience, right? It is still single player and the player can control 2 characters, one at the time. From the features I understand that you want a "Japanese RPG" style, where the actions are selected from a user interface menu. Keep in mind that Threadbare is an action RPG inspired in classic Zelda games. So you would be deviating from the game genre. That means that the systems included in the project won't be very useful for you. It sounds ambitious, but they're welcome to give it a go. Plan A2: Is it still turn-based? I don't understand how this makes it easier. The complexity is not in the amount of characters but in making a different game genre. Plan B1: Sounds promising! Seems action based, with the 2 characters not moving and 2 input actions assigned to each. Just keep in mind that you can't add input actions to the project, but you can reuse the existing ones. For example one character could use "move_up", "move_down" and the other "move_left", "move_right". Plan B2: Same as A2, I don't think that having 2 controllable characters in the scene is the difficulty here. Check this test I did with 2 players, is as easy as duplicating the node. Plan C: No problem with that. Here is another idea:
For the earthquake, you can call Grabacion.de.pantalla.desde.2025-10-29.17-43-27.webm |
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I just want to mention that the implementation of this mechanic is now in the game, in Story Quest "After the tremor". Great work, @Zer0LoL and team! |
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Hi @manuq @wjt and team! Victor Daniel, Andre Renzo, Alvaro Ivan, Dulce María, and Cristhian Diego, while working on their Storyquest, came up with a new mechanic to include in their third minigame. They even drafted several alternative ideas in case the first one turned out to be too different from Threadbare’s style.
Here’s the English version (original in Spanish attached).
Narrative Summary
In a village, two young people (Bryan and Charlie) experience a strange earthquake that makes all the inhabitants —including their loved ones— disappear. They encounter a mysterious white entity that seems to be behind it all and start following its trail through the village.
Proposed Idea for the 3rd Minigame
After solving a few puzzles, they find the entity, but it escapes, leaving behind an enemy (details may vary) they must fight in a turn-based battle.
Bryan fights using a piece of wood (obtained at the beginning), while Charlie relies on his cat (recently found/rescued).
Once the enemy is defeated, the outro of the story begins.
PLAN A1
A turn-based combat system is to be implemented in which both protagonists participate (unlike the previous minigames).
The camera and perspective remain the same, only zooming in on the combat area.
Features:
PLAN A2
If having both protagonists participate in combat proves too complex, narrative elements can be used to incapacitate one of them, resulting in:
PLAN B1
If implementing a full turn-based system is not possible, the “battle” could be purely defensive.
Both protagonists would remain static (similar to turn-based combat) and could only parry or dodge attacks (new mechanic) until the enemy is defeated.
Features:
Dodge, available only during the battle. It allows players to avoid unblockable attacks.Parry/Dodgerespectively).Both would be attacked and defend simultaneously if possible; otherwise, one at a time.
PLAN B2
If, again, having both protagonists participate in the “battle” is an obstacle, the same narrative tactic as in PLAN A2 would be used — removing one protagonist — resulting in:
PLAN C
If implementing the new
Dodgemechanic or the combat concept altogether is not feasible,the minigame would be purely defensive (Parry-based), similar to other Threadbare projects.
Propuesta de Minijuego 3.txt
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