Provide feedback for the Stealth Mini-game #1495
Andersonu1290
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Playtest Feedback
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Are there any parts that are too easy or too difficult?
The overall difficulty is well balanced; however, enemy patrol routes could have small variations to keep the challenge consistent.
Area for improvement: Adjust the vision range or patrol timing of certain enemies to better balance the difficulty.
Are the save points placed in expected areas?
The save points are located in logical positions, but their frequency could be reduced.
Area for improvement: Keep save points only at the end of key sections or before challenging encounters.
What would make this area easier or harder?
Adding more obstacles or cover zones (trees, boxes, shadows) in open areas would increase strategic difficulty without making it frustrating. A new enemy with a wider vision pattern could also diversify the challenge.
Any other comments for this section?
It is recommended to place obstacles at the bottom part of the map (see image) to prevent players from crossing directly without planning. This encourages exploration through the upper path and more tactical use of the environment.
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