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Blend Between Lightmaps at Runtime #14

@mdwigley

Description

@mdwigley

Detailed Description

The ability to linearly interpolate between two previously baked lightmaps that have been stored on a prefab. This should be as performant as possible while allowing this interpolation ratio to be changed at runtime via scripting, animations and/or the timeline.

Context

Often you not only will want to have different baked lightmaps but you will want the lighting situation to transition between two states. The most obvious example would be transitioning between day/night cycles.

Possible Implementation

Either through threaded tasks or a shader?

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