diff --git a/Shaders/vhs_and_crt.gdshader b/Shaders/vhs_and_crt.gdshader index 6cd88eb..2c43ee1 100644 --- a/Shaders/vhs_and_crt.gdshader +++ b/Shaders/vhs_and_crt.gdshader @@ -37,7 +37,7 @@ uniform float noise_speed = 5.0; // There is a movement in the noise pattern tha uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06; uniform float aberration : hint_range(-1.0, 1.0) = 0.016; // Chromatic aberration, a distortion on each color channel. -uniform float brightness = 6; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that. +uniform float brightness = 1; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that. uniform bool discolor = false; // Add a discolor effect simulating a VHS uniform float warp_amount :hint_range(0.0, 5.0) = 1.0; // Warp the texture edges simulating the curved glass of a CRT monitor or old TV.