From c3fb8e3bb47832bfba18b20301335d837bbccedf Mon Sep 17 00:00:00 2001 From: cookiemonsternz Date: Sat, 11 May 2024 23:09:25 +1200 Subject: [PATCH 1/2] Fix shader Brightness --- .gitignore | 2 ++ Shaders/vhs_and_crt.gdshader | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index 5d676ef..d4ecacd 100644 --- a/.gitignore +++ b/.gitignore @@ -2,3 +2,5 @@ .godot/ Tools/target Builds/* +addons/discord-sdk-gd/bin/windows/~discord_game_sdk_binding_debug.dll +*.dll diff --git a/Shaders/vhs_and_crt.gdshader b/Shaders/vhs_and_crt.gdshader index 6cd88eb..2c43ee1 100644 --- a/Shaders/vhs_and_crt.gdshader +++ b/Shaders/vhs_and_crt.gdshader @@ -37,7 +37,7 @@ uniform float noise_speed = 5.0; // There is a movement in the noise pattern tha uniform float static_noise_intensity : hint_range(0.0, 1.0) = 0.06; uniform float aberration : hint_range(-1.0, 1.0) = 0.016; // Chromatic aberration, a distortion on each color channel. -uniform float brightness = 6; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that. +uniform float brightness = 1; // When adding scanline gaps and grille the image can get very dark. Brightness tries to compensate for that. uniform bool discolor = false; // Add a discolor effect simulating a VHS uniform float warp_amount :hint_range(0.0, 5.0) = 1.0; // Warp the texture edges simulating the curved glass of a CRT monitor or old TV. From b154fce70151732a5eae73fa44d056b233acb38c Mon Sep 17 00:00:00 2001 From: cookiemonsternz <80719694+cookiemonsternz@users.noreply.github.com> Date: Sat, 11 May 2024 23:10:23 +1200 Subject: [PATCH 2/2] Update .gitignore to remove dll ignores --- .gitignore | 2 -- 1 file changed, 2 deletions(-) diff --git a/.gitignore b/.gitignore index d4ecacd..5d676ef 100644 --- a/.gitignore +++ b/.gitignore @@ -2,5 +2,3 @@ .godot/ Tools/target Builds/* -addons/discord-sdk-gd/bin/windows/~discord_game_sdk_binding_debug.dll -*.dll